The Psychadelic Psychic Part 4
The party now has an injured Worg on a bed of spears, and they are within the town limits.
The town now views the group of adventurers as heroes that have stopped the evil creatures. The village had sent a group of warriors out to meet that of the local Lord's. Based on what you can see now, both sides were decimated pretty hard by the Worgs and the battle.
The village you're in viewed Murder as an evil goblin and Vaalyun as a demon. This place seems to have little in the way of magic or at least, but it is very idyllic. Since the battle, they seem to be removing the /evil/ connotation from your party. After all, you did save them and they're hoping for the best.
BUT HEY! LOOKS LIKE THE PEOPLE ARE STARTING UP A PARTY! Or... maybe that's just where they're congregating to help heal the wounded.
GAME: Murder refreshes spells.
Murder seems adamant on pulling the Worg along on the stretcher of spears and leather. "Hmmm. Shall we go and see what it is they are doing over there? I don't hear music but it looks like a party. Maybe. Hopefully they will help the Worg with some healing." She pauses, again, to see how the beast is doing, before shouldering the end of the stretcher again and pulling it along.
"Might as well, Murder. Take a look at what they're doing and see how they react." Amy says as she looks at the Worg. "Don't know why you're insisting on bringing that along with us."
"I don't even want to know what they consider 'healing' judging by what we've seen here. But your new pet should be stable, I wrapped all the wounds and used enough healing prayer to prevent death for the time being." Vaalyun says, folding his hands behind his back after they put down the stretcher of spears. "I wonder if the mage even came to this world. Maybe the other side will have more information."
Morgan has arrived.
GAME: Morgan refreshes spells.
"I need a mount, and I know how to ride Worgs.", Murder says to Amythyst, with a shrug. "I also feel that we don't need to slay a beast. It can be useful to us." She looks to Vaalyun then and nods. "Thank you very much!", the Goblin says to the Althean priest. "Are you able to do anything more for him? Perhaps a healing spell or two? Please?" Her eyes go wide and the pupils dilate large enough for the red irises to almost entirely disappear.
Morgan looks to the Worg "hope you know how to handle this thing."
"We don't know if we can control it if we wake it up. If I heal it, and it goes crazy in the middle of this village, who knows how many people it could kill." Vaalyun says, with a frown, "Do you have the ability to keep it under control? They already don't trust us."
The towns people recoil a bit at the worg, but as they see Murder care for it a few of them come over. And soon they're carefully cleaning her matted fur as the Worg twitches this way and that. Partly asleep, partly unconscious, and wholely hurt and nearly dead.
It is a wild worg that's grown up outside of people's interference. While Murder might have a chance at controlling it, right now there's a good chance it'll still be a wild animal.
ON THE UPSIDE! The Worg does look better with its fur cleaned up. All black and shiny.
GAME: Baz da Ork refreshes spells.
The Goblin shrugs out of her backpack, and begins digging inside. She pauses to eye the townsfolk as they clean the Worg, and she smiles faintly. "Thank you.", she says before turning back to the pack. From the very depths of the pack, she pulls out a chain collar, and what looks to be a muzzle. It is obvious they have not seen the light of day for some time. "I..." She pauses and looks curiously at the Worg a moment. "Heh. I can handle him. I've a collar and muzzle and leash in here. From my old Worg." Murder blows a breath out her nose noisily, and sets to collaring and muzzling the Worg. A few minutes later she finds the aforementioned leash.
Morgan looks to Murder and watches her put the stuff on the big mut "I am glad you said from the old Worg you had."
The big Ork simply slumps down on the ground. His heavily armored and spike covered form going from a combat ready pose to a confused heap of a slouch. Leather creaks and metal groans. Axes and giant curved blades poke out at odd angles. Still Baz seems content and more or less comfortable at the moment. He idly digs in one of the big pouches at his side and draws out some dry rations and one of his wineskins and sets about grabbing a quick meal in his rest.
"I hope that I don't live to regret this..." Vaalyun says, pinching the bridge of his nose. He walks over and goes to one knee next to the worg after it's muzzled, and then strokes it's fur. He calls out to Althea, transferring a bit more healing energy into the creature. Hopefully that muzzle holds if this doesn't go well.
Murder nods to Vaalyun, "Thank you! You won't regret it!" The Gobbo leans into the man then, hugging him at length before letting go. She nods to Morgan and chuckles. "Are you concerned that I had those in my backpack for nefarious purposes?" Grinning, she glances to Baz. "Hey, da, you doing alright?" She moves to the Worg and settles down in front of him. Food is pulled from her pack, and she dangles a tasty tidbit of pork in front of the Worg's nose.
Morgan is ready to blast the Worg if deamed dangerous.
"Wot?" Baz asks and blinks a few times at Murder, then he nods his head. "Oh, yeah. Just getting a rest, ya learn ta eat and sleep the minute you can on a march." A mouthful of ration and a wash of liquid later the Ork continues. "You got another doggo eh? Keep him right, or I'll 'ave ta chop 'is head off. Can't be hav'in problem 'fore we fights again."
Vaalyun is hugged by the goblin, and just nods, then gets to his feet with a clink of his armor. "I think delegations from the two sides were meeting. Maybe we should go over and see if one side or the other has some information about our missing mage?"
GAME: Bolide rolls 1d100: (54): 54
The Worg stirs again as the healing courses through it, the stitched wounds and bandaging now seems to be even less useful. Instead all of the wounds are now closed. With a hard snuffle and an exhale the Worg...
...stays asleep. Though undoubtedly it still needs more time to heal, that healing will be less physical. For the moment it stays quiet besides moving its paws as if it's running.
Morgan looks to the othes "We need to find our target and find a way home... or find where we are though I have a few theries."
Murder's eyes widen and she smiles, though looks a little disappointed that the Worg stays sleeping. She eats the morsel of pork herself, and looks over to the group of people gathered together. Looking back to Vaalyun and the others, the Goblin shrugs. "I think perhaps I should not, since they did not seem to react too well to me. Though I don't hear them calling any of us demons, now. Perhaps you'd like to try talking to them, Vaalyun?" She seems content to watch over the canine. Looking to Morgan, she cants her head. "Oh? Do tell?"
Amythyst says, "All right. Lead the way, Morgan...."
Morgan says "Well we can be on another plane/planet or on a different part of our own world. If I had a expensive bowl to fill water or a crystal ball I could answer that."
There is a squint from Baz. "Oy, there is sumthing to dat. I can't hear me boss. Me God well. Kor is not yell'n in my ear ta get off my arse and kill." The big Ork snorts and fidgets, brushing crumb covered fingers over the holy symbol bedazzeled in the front of his armor. "Me touch to da hate is weak, like a stream that drips away from da big river." Slowly the Ork's restul pose begins to become more anxious. "Oy, where da heck are we?"
Morgan shrugs "If we were in the planes you would not have that problem, and if we had time we could of introduce our gods here. But the wizard we are looking for is much stronger then I am so she can tell us more."
"So what's the plan to find her, then? Find what you need to scry for her, or are we going to try the other settlement?" Vaalyun asks, packing his healing kit back up and tucking under the mantle that covers his armor like a cloak.
Murder listens as they speak, and the Goblin simply shrugs her shoulders. "We are likely on another world somewhere far from our own, right? Which is probably why you can't hear the big dummy yelling at you, Baz. I am amazed that magic works here. If mages were to come here in any number, they could tip the balance of power. I do not like this thought." She strokes along the Worg's side, murmuring to it quietly.
Morgan nods "I could scry for her, but I need the said items or a silver mirror worth at least 1000 gold."
"I'm afraid that I don't have that hidden in my pouch." Vaalyun says, "So we're going to have to do it the old-fashioned way. Do we want to see if these villagers are more helpful now, or should we just head over to the other camp?"
Morgan thinks
Morgan thinks and says "we should start with the ones here, that and if we are on another world I would like to sample some things from here."
The Goblin huffs and slowly stands. "Let's ask the townsfolk if they have seen the person we're looking for. If they have not, then I think we should go back to where we came in, and try to get back up there. Get back to our world, gather more information, and then see if we can't find the right... portal to step through. Else admit defeat."
"Right." Baz says as he rises to his feet and starts clomping over towards where the leaders of this place are. "Den lets get dis started. We get some provisions, and any supplies we can get. Get dem talk'n so we know where ta go. Den we get dis done and get back to where we're meant ta be." The big Ork is clearly agitated at the weakness of his connection to Kor. Likely having had the gregarious diety as a constant and loud part of his life for many years.
Morgan holds the bridge of her nose "They dont speak our language."
"But he was able to talk to them.", Murder says to Morgan, pointing to Vaalyun. "So I assume he can do so again. If need be, we can sleep for the evening, and start off fresh in the morning." She glances to Baz and nods, looking to the others. "Baz's plan is solid, yes? Shall we do that?"
As Baz walks up and starts talking, more than a few people are shrinking away and it looks like it's going to turn into another round of OH NO DEMON! again.
Until, with some measure of amusement and as Morgan pointed it out, so Vaalyun stepped up and did the translation for him... the double translation. One into trade, and then again into their language.
With a bit of an exchange, the talk back and forth is made - inquiring as to if they've seen someone like the description. Eventually it comes out... OH YES! That girl, but she doesn't have pointy ears. She, uh... She uh has disappeared into the countryside with their best warrior.
They seemed to have taken quite the liking to eachother.
And eloped.
Morgan looks to the group "Hiding our ears is super easy with magic." then says to Val "Ask them how long ago was this?"
They say it was a couple days ago. The lady came in from out of town, bewildered, lost, and almost immediately fell in with the man. They tried to act like they weren't interested, but everyone in the town knew.
It was like a really bad, cheesey, romance play where the two actors are playing characters taht are totally not together... while they feed eachother berries, and blush.
It was so bad.
Morgan is amused by this "Could you give us a map or a guide to find this couple. We need to talk to her." she then says to the group "If she wants to stay here I have no problem with that. But if she used charm person on him I will be a unhappy Morgan."
They don't know, they just know they went to the south.
Murder gives the Worg a shake. "Come on pups, up you get.", she says gently to the canine. "I'm going to call you Wilfred. Wake up, Wilfred, come on." Looking to the others, she waves. "Go on, I'll catch up. South it is, yes?"
Morgan thinks and then says to her friends "we should leave soon, but we will want to stock up on some suplys and get to know what we might see out there."
Amythyst looks to Murder. "Come on. Hurry up." She says as she starts to follow Morgan as well....
Wilfred gives a snuffle and it looks like the worg might be waking up soon at this rate. The townspeople seem very worried about this and begin backing up rapidly.
Morgan looks to the one that is answering the questions "Please tell us of the land, and we would like to buy some suplys."
"Supplies might be a good idea, also.", MUrder says, still shaking the canine insistently, and murmuring at it. "Come on, Wilfred, we can sleep later. Up, up!" She speaks a few sharp words in Goblin-talk. "I also think we may wish to sleep the night somewhere comfortable but eh..."
"South is a bit general." Vaalyun says, "Especially since we don't know the lay of the land, and can't say where good places to hole up might be." He asks whether the warrior had any favorite hunting spots, or places he liked in the wilderness to the south. Someplace where a man and a woman can hide. At least a place to start looking.
GAME: Murder rolls athletics: (16)+8: 24
ZOMG WORG AWAKE!
With a bolt this way and a bolt that, it starts trying to make a break for it as it's very confused as to what exactly is going on. Murder managed to wrap the reigns around a lamppost though and haul back. The Worg is running-running-running-WHOOP! And then the worg finds its head yanked to the side and its feet out from under him as he slides on the ground. BUT MURDER ISN'T OUT OF THE WOODS (or the town technically) YET!
GAME: Morgan casts Bull's Strength. Caster Level: 7 DC: 18
GAME: Vaalyun casts Guidance. Caster Level: 5 DC: 14
Morgan walks over to the goblin saying some strange words while touching her arm "Hury up on this please."
Vaalyun swings his healer's kit around in front of him, and starts to pull out bandages and plaster, figuring that broken bones are very likely to be the result of this. Meanwhile, he prays for Althea to provide guidance to the Gobber. Or at least to save them from major catastrophe, like a worg loose in the village.
Murder grunts and holds tightly to the leash, managing to get the lamppost between her and the Worg, throwing herself to the ground as the canine races around it. When it hits the ground, she hops up and moves to it, petting along its head and side. "Shhhh. It's okay. Just relax. I'll let you up again in a moment. Here, want something to nibble on?" She pulls some of that pork from her backpack and offers it to the Worg once more.
GAME: Murder rolls charisma+4: (2)+3+4: 9
ALAS! Try as Murder might to make her intentions known, it is just not fully understood and instead the Worg is back up on his feet now and running.
OH NOES! WORG ON THE LOOSE!
Morgan says to Val "I would just kill the worg but two things a pouty Goblin is anoying and the second I am enjoying this way to much."
Murder squeaks as she's pulled off of her feet, and slides along the ground behind the Worg, swearing loudly in Goblin, Khazdul, tradespeak and a few other languages besides.
GAME: Vaalyun refreshes spells.
GAME: Vaalyun casts Calm Emotions. Caster Level: 5 DC: 16
GAME: Murder rolls acrobatics: (5)+8: 13
GAME: Bolide rolls 2: (11)+2: 13
Vaalyun scrubs his face with the palm of his hands, and then looks to the heavens as he pulls his holy symbol from his belt, "Star Mother, you protect fools, drunks, and little children, guiding them home. Please protect us now." That's really just an expression of frustration. He extends the holy symbol, and says, "Feeling the warming embrace of the Evening Star, and calm yourself, my friend. No one here intends to hurt you." A glow is directed at the worg.
Murder's efforts are rewarded with... She jumps up and lands on the Worg, grabbing the reigns as it starts bucking her about like crazy.
WOOO HOO! This could be like a game if they were able to some how market it, bucking this way and that, and then Vaalyun starts casting, and as he tells it to calm himself the Worg turns toward him and sort of... shakes less. Then less, and cocks his head, staring back at Vaalyun with the same look that a cow might.
MURDER HAS STAYED ON THE HORS-err WORG! WOO! New Wild Worg Riding Record!!
Morgan says "good thing I did not bet she would of been launched in that fountain or that pile of sharp things."
Murder continues to swear, only realizing a short time later that the Worg has calmed down. "Woohoooo!", she cheers.
Vaalyun is concentrating on the Worg, maintaining the spell by praying under his breath and keeping his holy symbol extended. The gobber might consider this cheating, but Vaalyun doesn't want anyone eaten, either.
GAME: Murder rolls Charisma+4: (4)+3+4: 11
GAME: Murder rolls reflex: (14)+3: 17
Shake...
SHAKESHAKESHAKESHAKESHAKESHAKE
The worg starts whipping itself from one side to the other, trying to get whatever is on his back off. It does not work, at all, as Murder manages to stay on. With Vaalyun's help they manage to get it enough under control and then stored away in a stable with food.
Lots of food.
Because otherwise this was going to be a /nightmare/ of a journey. At least now, when they finally can head back, it'll be easier to get it to Alba's once on the other side.