Run Free Forever

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GAME: Telamon casts Overland Flight. Caster Level: 20 DC: 26
GAME: Cesran casts Mage Armor. Caster Level: 20 DC: 24
GAME: Cesran casts Mind Blank. Caster Level: 20 DC: 31
GAME: Cesran casts Spell Turning. Caster Level: 20 DC: 30

We Roved Out, in Search for a Place to Run Wild and Free:

Why can't it just be easy for once? It does not seem to be a difficult request to those in the party, with such grand skills and magic, to complete a dead friend's last request. Quelynos is beautiful and eternally lush, of course, but there is a hint of oppressive gazes upon them from the moment they step within the First World. Imagination. Combat fatigue from their battles against the void. It has to be.

They take a leisurely march through the forest, its music softly droning, to a place to set Deathless free. "Beneath the shadows of the great tree," Carver asked. So, they will do their best.

An hour in and the great red steed's usual exuberance is dull and listless, even considering the loss of her master. From the moment they stepped into this land it is as if fatigue took her. She follows with low head and heavy hooves. They begin to hear music.

Not the drone of insects and whistling wind. Of whispers and reed flutes. Baying of Hounds and stomping of feet. The party comes into a clearing where Deathless finally rises her head and gives a nervous whinny, ears folding back. There. The great roots of Ygdrassil in the far distance. This is the place.

Shade falls over all of them as the great sun is eclipsed with a moon, laughter echoing all around. From the trees, they come. Seemingly stepping out from living wood.

A figure, petite, wearing layers of moss and hides is the last of them. From their head, a great rack, antler horns decorated with ribbons and trinkets of terrible beasts, whose 'royal scepter' is a writhing spear of briars and thorns. Their eyes are emerald green and seizing all those she gazes upon... and those that gaze upon her.

"You are far from home! With stolen souls amongst your numbers! We are ever-so grateful!" Their rrrrrrr's roll smoothly, the tiny figure lifting weapon high with a jubilant cry of a hundred of the famed hunt roaring from the shadows. Those in the clearing smile.

Laughter all around, under a Killing Moon. A song in Silvari begins, a choir of bloodletters and legends. "Let." The tiny leader of the fearsome hunt howls. "The Revelry." Her head tosses back with arms raised.

"BEGIN!"

GAME: Telamon rolls knowledge/nature+4: (13)+21+4: 38

"Oh, hey, someone is horny!" Skyler says with a grin as the figure walks out in her mossy hides and antlers, "Hopefully she's got plenty of hart for what we're here for. It'd be nice to buck the trend lately of everything trying to kill us."

Because puns are clearly a form of diplomacy.

The Swashbuckler is clad in his business clothes: a leather greatcoat, a whore's bounty of jewelry, and of course his shiny boots and wicked curved blade. The only thing that doesn't reek of sorcery? His poor, battered buckler. He beams at the group, and adds, "So! Do we all strip down to moss and roll in the mud, or is that after we kill some people?"

GAME: Skyler rolls perception: (11)+17: 28
GAME: Cesran rolls knowledge/nature: (6)+28: 34

Of course. It's -never- easy. Telamon's expression is sour. "I knew we should've set out from Grandfather's tree. His reputation keeps the stupider elements at bay." The elegantly-dressed sorcerer rises up, regarding the petite leader of the hunt with a stern gaze.

"Stand aside, mistress of the hunt. We have no quarrel with you, but we shall not be denied by you." Telamon's voice takes on a slightly ominous reverb, his hair starting to float around his face. "I am called Telamon Lupecyll-Atlon. My family is the bane of the Corpse-Eater. I am the bane of Koz'gon the Stealer of Years. Do you still wish to hunt? Or shall we pass untouched?"

Karasu is ready for the woods to come alive with enemies. His hands are crossed over his chest, close to his weapons while appearing to be unassuming. This though is a lie. Karasu is never ill-prepared, particularly not when he knows to expect an ambush. Thus when the enemy steps forth, his dark eyes flash and wordlessly he readies himself to spring forth into action.

If it's revelry they want, it's death he'll give.

Cesran has agreed to accompany those that wish to fulfill their companions last request. Of course this would involve going into Quelynos, a place that Cesran has read about, but visited infrequently. He goes ready for battle because who knows what creatures you will encounter here. He is 15 feet above the ground riding on his carpet of flying, keeping an eye out. He has his staff in one hand and a decorated rod in the other.

Cersan lets Telamon do the talking as his social skills are more likely to get them killed then pass unmolested. He strength lies in the vast stores of information that he has stored in his mind as he tries to recall what he knows about these particular creatures, which he shares with his allies, “Be aware this leader of the wild hunt shares a mind link with her companions, they are strengthen by their allies being alive. Normal weapons will do less damage, if you have cold iron I would suggest you use that. Also be aware their would will heal on their own.”

Information given out, Cesran readies himself as he reviews his spells, ready to cast if this should dissolve into violence.

Cor'ethil blinks rapidly as he catches sight of those horns, then he averts his eyes. "Khualuanin'le Hunathilris. Laughter Before the Killing Moon. Her gaze can drive a man mad--so don't look into her eyes." He remarks these things quietly to his allies, before he puts a hand to his chest.

"I am called Cor'ethil." He doesn't mention who he is, or more aptly, who his mother is. He doesn't want to cause a diplomatic incident for her to resolve later. Unlike Telamon, however, he doesn't have any hopes for a hunt without at least some test of mettle. Unseelie or Seelie, some fae are bloodthirsty.

So he draws his rapier and murmurs a word with the drawing. "Stay thy thirst," he says, before he recites his usual Celestial speech:

"Exceedingly sharp, bane to dark: I call on Cen to bring the spark." <Celestial>

The rapier glows softly with the presence of Corey's divine ally. "Let it begin. Hopefully with no deaths." A boy can dream!

"Company in the trees." Skyler adds, quietly, as his pale grey-green eyes watch the surroundings apparently thoughtless and cheerfully blank. "I expect this is an exhibition fight. From my experience with the fey, they're like squirrels chasing a nut for drama."

GAME: Skyler spends ONE use of CHARMED LIFE.
GAME: Carver rolls 1d20+28: (20)+28: 48
GAME: Carver rolls 1d20+28: (2)+28: 30
GAME: Carver rolls 1d20+23: (15)+23: 38
GAME: Skyler rolls Will+4: (6)+9+4: 19
GAME: Carver rolls 1d20+18: (6)+18: 24
GAME: Carver rolls 1d20+28: (20)+28: 48
GAME: Carver rolls 3d10+60: (16)+60: 76

"You forget the obvious joke!" Khual cackles. "I HAVE A GREAT FUCKIN' RACK."

Everything suddenly is violence. The archer to the monarch's side lifts their bow, and the arrow sails into the sky, exploding with a fireburst and scattering stars. Telamon's threats stir the wise to caution but this creature only laughs harder. "I know who you are! King of Dreams, sing to me!"

The challenge is laid as her weapon soars and returns, soars and returns, soars and returns and strikes Cesran true every time.

GAME: Skyler rolls weapon1+1: (8)+23+1: 32
GAME: Skyler rolls damage1+12: aliased to 1d6+14+12: (2)+14+12: 28
GAME: Skyler rolls acrobatics: (7)+20: 27 
GAME: Carver rolls 1d20+20: (8)+20: 28

"JOKE'S ON YOU! I'M MORE AN ASS MAN!" Skyler calls out to the Laughter Before the Killing Moon. He shudders slightly, shaking his head as if trying to clear it before blinking. "Try not to cry, I know you want my big, throbbing sword!"

And he rushes forward, darting and sliding the last few feet while doing the splits. It would be painful as hell if he wasn't wearing a leather codpiece. "LIKE THIS!" And he thrusts his sword up betwixt the fey's crotch that he rushed. "TELL ME I'M PRETTY!" He roars

GAME: Skyler rolls weapon1+1: (20)+23+1: 44 (THREAT)
GAME: Skyler rolls critmonster+1: aliased to weapon1+4+1: (19)+23+4+1: 47 (THREAT)
GAME: Skyler rolls damage1+damage1+swashbuckler+swashbuckler: aliased to 1d6+14+1d6+14+swashbuckler+swashbuckler: (4)+14+(3)+14+12+12: 59
GAME: Skyler spends ONE point of PANACHE.

The other wild hunter does the same as the first, his arrow also bursting in the night with scattered fireflies. One of the hound howls and charges Skyler, launching himself as the man charges at the scout, but whose blade intercepts and cuts.... deep, bone deep.... why is the wound already beginning to heal?

Fey. Right. The creature shakes its head and gives a low, menacing growl.

GAME: Telamon casts Haste/Quicken. Caster Level: 20 DC: 28
GAME: Telamon casts Meteor Swarm. Caster Level: 20 DC: 30
GAME: Telamon rolls ranged+1: (8)+17+1: 26
GAME: Telamon rolls ranged+1: (20)+17+1: 38 (THREAT)
GAME: Telamon rolls ranged+1: (1)+17+1: 19 (EPIC FAIL)
GAME: Telamon rolls ranged+1: (11)+17+1: 29
GAME: Telamon rolls ranged+1: (20)+17+1: 38 (THREAT)
GAME: Telamon rolls ranged+1: (20)+17+1: 38 (THREAT)
GAME: Carver rolls 1d20+26: (20)+26: 46
GAME: Carver rolls 1d20+26: (1)+26: 27 (EPIC FAIL)
GAME: Carver rolls 1d20-4: (16)+-4: 12
GAME: Carver rolls 1d20+22: (2)+22: 24
GAME: Telamon rolls 2d6+2d6+4d6: (4)+(7)+(15): 26
GAME: Telamon rolls 6d6: (19): 19
GAME: Telamon rolls 6d6: (21): 21
GAME: Telamon rolls 6d6: (24): 24
GAME: Telamon rolls 6d6: (20): 20
GAME: Telamon rolls glare: aliased to Intimidate: (13)+36: 49
GAME: Carver rolls 1d20+21: (4)+21: 25
GAME: Carver rolls 1d20+21: (20)+21: 41
GAME: Carver rolls 1d20+21: (2)+21: 23
GAME: Carver rolls 1d20+16: (3)+16: 19
GAME: Carver rolls 1d20+11: (10)+11: 21

"By the gods!" Telamon shouts, as Cesran is savagely injured. His starry eyes turn on the hunting fey, and he growls, "You. Were. Warned."

Arcane energy gathers around his hand, and he gestures swiftly with it -- sending an arc of silvery light to wrap around his nearby companions, quickening their movements. Then he holds a hand in the air, and begins to chant. "Mulan ki-la, geshe namgilima..." Four spheres of blazing flame materialize, circling Telamon like moons. "Ganzer dib!" he shouts, and sends them slamming into the Killing Moon with thunderous detonations. The fire rages for a moment, as the archmage lofts into the air, eyes ablaze.

"I am the Starborn King, Lord of Leca'fi Amdamu! Flee this place, for my wrath is as infinite as the stars and cold as the void itself!"

GAME: Carver rolls 2d6+12: (6)+12: 18
GAME: Skyler rolls weapon1+1: (14)+23+1: 38
GAME: Skyler rolls weapon1+1: (4)+23+1: 28
GAME: Skyler rolls damage1+swashbuckler: aliased to 1d6+14+swashbuckler: (1)+14+12: 27
GAME: Carver rolls 1d20+24: (15)+24: 39
GAME: Carver rolls 1d20+18: (9)+18: 27
GAME: Corey rolls weapon1+2: (17)+25+2: 44 (THREAT)
GAME: Corey rolls weapon1+2+4: (7)+25+2+4: 38
GAME: Corey rolls damage1+damage1+2+2+1d6 merciful: aliased to 1d6+8+1d6+8+2+2+1d6 merciful: (1)+8+(2)+8+2+2+(5 merciful): 28

Cor'ethil races forward to be across from Skyler, giving the swashbuckler a broad smile before he focuses his rapier on the fae scout they're fighting together. He thrusts the sword out and catches the scout with one good thrust of the blade, but not drawing blood, thanks to the strange enchantment on it.

"Terribly sorry!" he murmurs. "Not personal! Please don't write any complaints to my Mother!" He can already see the endless flocks of ravens over his house now...

GAME: Karasu rolls 1d20+19: (1)+19: 20 (EPIC FAIL)
GAME: Karasu rolls 1d20+19: (19)+19: 38
GAME: Karasu rolls 1d20+19: (8)+19: 27
GAME: Karasu rolls 1d6+3+1+1d6+3+1: (3)+3+1+(3)+3+1: 14
GAME: Carver rolls 1d20+23: (14)+23: 37
GAME: Carver rolls 1d20+20: (19)+20: 39

Karasu races across the battlefield like the wind is under his feet. His sword Moya is drawn before he ever reaches his foe, and so too is Toge. The slash of his sword has him acrobatically rolling around the archer even as something rather embarrassing leaves his lips. "Kokoro means heart." Pink rises to Karasu's cheeks and he glances toward Cor'ethil, no idea why that had come out of his mouth.

Kokoro is after all that which he calls Cor'ethil.

GAME: Skyler rolls weapon1+1: (18)+23+1: 42 (THREAT)
GAME: Skyler rolls weapon1+1: (8)+23+1: 32
GAME: Skyler rolls damage1+damage1+swashbuckler+swashbuckler: aliased to 1d6+14+1d6+14+swashbuckler+swashbuckler: (2)+14+(2)+14+12+12: 56
GAME: Cesran casts Time Stop. Caster Level: 20 DC: 32
GAME: Cesran rolls 1d4+1: (2)+1: 3
GAME: Cesran casts Summon Monster IX. Caster Level: 20 DC: 32
GAME: Cesran casts Shapechange. Caster Level: 20 DC: 32
GAME: Cesran casts Crushing Hand. Caster Level: 20 DC: 34
GAME: Cesran casts Protection From Energy. Caster Level: 20 DC: 26
GAME: Cesran casts Stoneskin. Caster Level: 20 DC: 27
GAME: Cesran casts Chain Lightning. Caster Level: 20 DC: 31
GAME: Cesran rolls 1d20+20: (18)+20: 38
GAME: Cesran rolls 1d20+20: (6)+20: 26
GAME: Cesran rolls 1d20+20: (12)+20: 32
GAME: Cesran rolls 4d6+22: (18)+22: 40
GAME: Cesran rolls 4d6+22: (12)+22: 34
GAME: Carver rolls 1d20+17: (3)+17: 20
GAME: Carver rolls 1d20+17: (15)+17: 32
GAME: Carver rolls 1d20+17: (10)+17: 27
GAME: Carver rolls 1d20+26: (3)+26: 29
GAME: Cesran rolls 20d6+10: (64)+10: 74
GAME: Carver rolls 1d20+23: (2)+23: 25
GAME: Telamon rolls Reflex: (9)+18: 27
GAME: Carver rolls 1d20+27: (6)+27: 33
GAME: Carver rolls 1d20+27: (6)+27: 33
GAME: Carver rolls 1d20+22: (5)+22: 27

Cesran is easily hit three time with the spear as it strikes true into his body. He leans on his staff as those were some heavy hits. He groans as he pushes himself up right, “Enough of this.” He raises the rod and quickly casts Time Stop. The world slows around him as he drops the rod and takes out another one. He starts to summon and soon 3 huge celestial T-rex’s appear with halos over their heads and little wings on their backs. They surround the fey creature that chucked the spear at Cesran.

Cesran continues as the flow of time is still frozen as he quickly casts Shapechange and turns into a huge mountain troll and then he casts Crushing hand behind the fey and stows away his greater rod of quickening. He takes out a lesser rod of quickening and quickly cast protection from energy sonic on himself and then takes out some diamond dust he casts stoneskin on himself, making his rocky hide even more rocky. That is when time starts to return to normal and Cesran watches as 2 of them manage to land bites on the fey leader. They seem unable to grab the leader as the Crushing Hand misses as well. Cesran takes note of this, but he turns his attention to the other fey creatures. He sends out a bolt of lightning that hits the first hound hard before it leaps and forks, hitting all the fey around his companions. Cesran puts away the lesser wand of quickening on his now huge belt.

GAME: Carver rolls 1d20+17: (15)+17: 32

The roar of meteors falling drown out the wild fey's songs, but only for an instance, for as the boom of its thunders pass they only seem MORE enthused. The stomping of feet show their approval, even as the Lord of Leca'fi Amdamu's wrath is unleashed in great land-scarring fire and rendered earth; Killing Under a Laughing Moon giggles despite it all.

The Monarch's wide eyes are manic and she howls again with great joy, "You. are. all. simply. the. best!" No one has ever been hit by fallen stars and enjoyed it more. Khuala slams her spear to the earth, snapping her fingers in Karasu's direction this time. Song fills his ear, her whispers slither to mind. She liked his moves so...

Join the Hunt, baby. Even while still smoldering and with the great beasts snapping at her heels, she enjoys every brutal moment of it.

Streaking lightning scourges through the battlefield, one of the hounds bodies burned black before it can even register pains. A roiling sympathetic ooooooo comes from the half-hidden crowd. The archer to the monarch's right levels his bow and how they miss, though one lances through the air like a sickly green beam. Maybe it's for the best THAT one did not hit. They give Khual a strange look.

She shrugs. "Hey, they earned their reputation! HAH!"

She slams down her own spear this time, and gravity obeys.

GAME: Karasu rolls Will: (18)+14: 32
GAME: Skyler rolls weapon1+1: (17)+23+1: 41 (THREAT)
GAME: Skyler rolls critmonster+1: aliased to weapon1+4+1: (16)+23+4+1: 44 (THREAT)
GAME: Skyler rolls weapon1+1: (1)+23+1: 25 (EPIC FAIL)
GAME: Skyler rolls weapon1+1-5: (18)+23+1+-5: 37 (THREAT)
GAME: Skyler rolls critmonster+1-5: aliased to weapon1+4+1-5: (8)+23+4+1+-5: 31
GAME: Skyler rolls weapon1+1-10: (2)+23+1+-10: 16
GAME: Skyler rolls damage1+damage1+swashbuckler+swashbuckler: aliased to 1d6+14+1d6+14+swashbuckler+swashbuckler: (5)+14+(6)+14+12+12: 63
GAME: Skyler rolls damage1+damage1+swashbuckler+swashbuckler: aliased to 1d6+14+1d6+14+swashbuckler+swashbuckler: (4)+14+(2)+14+12+12: 58
GAME: Carver rolls 1d20+26: (1)+26: 27 (EPIC FAIL)
GAME: Carver rolls 1d20+26: (3)+26: 29
GAME: Carver rolls 1d20+26: (19)+26: 45
GAME: Carver rolls 1D20+21: (17)+21: 38
GAME: Skyler rolls reflex+4: (4)+18+4: 26
GAME: Carver rolls 13d6+10: (48)+10: 58
GAME: Carver rolls 1d10+17+1d6: (4)+17+(6): 27
GAME: Cesran rolls 1d20+22: (19)+22: 41
GAME: Cesran rolls 1d20+22: (19)+22: 41
GAME: Cesran rolls 1d20+22: (20)+22: 42
GAME: Cesran rolls 1d20+22: (12)+22: 34
GAME: Cesran rolls 4d6+22: (6)+22: 28
GAME: Cesran rolls 4d6+22: (16)+22: 38

Up Skyler flies as the spear slams down, but the oddest thing happens. Skyler lets out a terse bark of Celestial and his armor begins to shimmer under his coat as the loss of control over gravity is reversed and he begins to fly. He glances over his shoulder and blows a kiss towards the Wild Monarch, before adding verbally, "YOU SMELL LIKE ELDERBERRIES AND YOUR MOM WAS A GOAT!"

He then barrel rolls midair, flying towards the poor scout as he literally turns himself into a blender. One hit misses, as the fey dodges out of the way. Another does the same. But then he stops and his arms lash out as he spins backwards, slicing open his stomach with one blow and the other cutting across the back of his knees to hamstring. "TADA! And for my next trick... A rabbit out of a hat!" He turns to the hound, and glowers, "And by hat I mean your guts. Because I'm going to gut you and wear your head as a hat!"

GAME: Cesran rolls 4d6+22: (10)+22: 32

The Hound is lifted into the air, baying in dismay. It seems the monarch did not exclude them. Or cannot. Either way, the poor pup's flailing limbs amidst all this chaos? Kinda cute. Actually.

GAME: Telamon casts Suffocation/Persistent. Caster Level: 20 DC: 28
GAME: Carver rolls 1d20+13: (14)+13: 27
GAME: Carver rolls 1d20+13: (3)+13: 16

The sizzling beam of green light goes by Telamon, and his eyes widen, then narrow again. Smoothly, the flying sorcerer turns to regard the archer, and Telamon reaches out his hand. A crackle of energy builds up around his fingers, as he chants, and then suddenly he clenches his fist.

Across the battlefield, the archer drops their bow, eyes widening as they no longer have breath. Standing on their tiptoes as Telamon magically strangles them into unconsciousness, and the sorcerer looks around, watching the tides of battle turn in their favor.

The wild scout takes a sudden breath, as their wounds begin to seal close, suddenly conscious once more. The hold up their bared hands, forming a gesture of surrender; they were beaten and acknowledges the victors as such despite how quickly marks of the heroes's blades and lightning fade, hovering high in the air.

GAME: Corey rolls Acrobatics: (14)+3: 17
GAME: Corey rolls weapon1+2+1: (14)+25+2+1: 42
GAME: Corey rolls damage1+2+1d6 merciful: aliased to 1d6+8+2+1d6 merciful: (6)+8+2+(5 merciful): 21
GAME: Karasu rolls Acrobatics+5: (9)+24+5: 38
GAME: Karasu rolls 1d20+19-2+2: (9)+19+-2+2: 28
GAME: Karasu rolls 1d20+14-2+2: (15)+14+-2+2: 29
GAME: Karasu rolls 1d20+19-2+2: (18)+19+-2+2: 37
GAME: Karasu rolls 1d20+19-2-5+2: (8)+19+-2+-5+2: 22
GAME: Karasu rolls 1d20+14-2+2: (8)+14+-2+2: 22
GAME: Karasu rolls 1d20+14-2-5+2: (20)+14+-2+-5+2: 29
GAME: Karasu rolls 1d20+14-2+2: (5)+14+-2+2: 19
GAME: Karasu rolls 1d6+3+1+4d6: (6)+3+1+(14): 24
GAME: Karasu rolls 1d6+3+1+4d6: (4)+3+1+(14): 22
GAME: Karasu rolls 1d6+3+1+4d6: (4)+3+1+(15): 23
GAME: Karasu rolls 1d4+3+1+4d6: (1)+3+1+(10): 15
GAME: Karasu rolls 1d4+3+1+4d6: (4)+3+1+(13): 21
GAME: Karasu rolls 1d4+3+1+4d6: (4)+3+1+(12): 20

To say that Corey is a little discombobulated is an understatement. He's never been entirely bereft of gravity, so when he tries to close in to the archer, it takes something that looks a bit like doggy-paddling through the air. Very graceful. Very demure. Very--

"Karasu! Close in with me!" Cor'ethil calls out as he tries for a stab at the archer. Again, this one strikes true bloodlessly. He knows Karasu works best when he can close in from behind any enemy that's focused on him.

Karasu has no mercy for his foe, unlike his beloved husband. His weapons have no mercy either, and they work together as he tumbles through the air to cut a swath into the enemy. Not one attack, but many, a blur of movement that is made possible by pushing off of some of the debris caused by Telamon's attack across the battlefield, and Cor'ethil's timely distraction of the enemy. He's grateful even as he's impressed by the work of the two mages who are battling the matriarch of this little campaign.

"Are you alright Cor'ethil?" He calls out to his husband, seeing how unsteady the other man is without his footing. The enemy falls limp and unconscious after their bevy of attacks, and he turns his attention firmly on the man he actually cares about.

The hound snaps and bites and twists madly in the air, its teeth finding no purchase anywhere. It simply spins faster and faster and faster as for all its manic, baying energy? It cannot simply escape its magically-assisted trip to the moon.

GAME: Cesran casts True Strike. Caster Level: 20 DC: 24
GAME: Cesran casts Disintegrate/Persistent. Caster Level: 20 DC: 31
GAME: Carver rolls 1d20+26: (5)+26: 31
GAME: Carver rolls 1d20+26: (10)+26: 36
GAME: Cesran rolls 1d20+15+20: (15)+15+20: 50
GAME: Cesran rolls 5d6: (18): 18
GAME: Cesran rolls 1d20+22: (4)+22: 26
GAME: Cesran rolls 1d20+22: (2)+22: 24
GAME: Cesran rolls 1d20+20: (12)+20: 32
GAME: Cesran rolls 40d6: (135): 135

Cesran re-draws the lesser wand of quickening as he put it away in error, but he quickly recovers as he casts true strike on himself. Empowered by the brief glimpse into the future, he aims his staff at the leader of the fey wild hunt as the dragon’s eyes glow green and her mouth opens wide. A beam of sickly green energy shoots forth and streaks past the T-rexes as their jaws try and fail to snap at their quarry. They are hunters too and eager to get a taste of their prey. The beam hits the fey leader square in the chest as it sucks the life energy out from her. The disintegration beam robbing her of her vitality. In a deep voice Cesran booms, “Do you yield?”

Cesran’s rocky form continues to knit itself back together as he is still recovering from the devastating first strike of this contest.

The fey are not silent but there is a muttering amongst the trees, ancient words shared. Some are understood. Admiration for strength displayed by the mortals. The beauty of the dance between Core'thil and Karasu as they find each other amidst the sky, a pirate whose blade was quicksilvery quick, two archmages holding nothing back. Stomping dinosaurs nip and bite at her, but still she smiles, through it all. Through meteor swarms, through time stops, as her friends and allies fall defeated one by one.

Then that beam hits her. She slams her spear into the ground to brace but is still sent sliding nearly ten feet back, with head bowed.

The gravity spell fades gently, lowering those still captured in it to the ground.

Deathless trots up to the kneeling, defeated 'Laughter Under the Killing Moon' as even her enchantment over the battlefield's light fades. The horse noses her curiously.

A hand gently strokes beneath the ranger's steed's chin. "Welcome back."

Holding onto Deathless, she climbs back up to her feet on shaky legs. "We acknowledge your strength! We applaud your courage. The Revelry Ends! A Sister Returned!" The fey approach and all seem to greet the great red horse, a single pat there. A scratch here.

GAME: Cesran rolls knowledge/nature: (5)+28: 33
GAME: Telamon rolls knowledge/nature+4: (10)+21+4: 35
GAME: Cesran rolls knowledge/nature: (7)+28: 35