PrPALittleBatty
Log Info
- Title: A Little Batty
- Emitter: Edmee
- Characters: Aynssyrn, Syrivan, Karl, Kraken
- NPCs: -
- Place: Alexandria - Tad Norgorn's Haunted Caverns
- Time: Jan 10, 2011
- Summary: When a mommy and daddy dire bat give each other a special hug... babies are born. And babies are HUNGRY. Investigating reports of fell beasts devouring whole herds of cattle in the evening, the group of adventurers finds that the truth was ALMOST close to the rumors.
- APL: 2
- Encounter 1: 8 (baby) common bats, CR 2 (if I did my math correctly)
- Encounter 2: 2 (angry parents) Dire Bats, CR 4 (and I /know/ I did that math correctly!)
There are strange going ons in the world outside of Alexandria. There are people afraid of the city and it's inhabitants, there are those flocking to it thinking it some sort of promised land of safety. Taara usurped Maugrim for power over the Pantheon of Shadow, Maugrim consumed Kosomoth just to remain /close/ to Taara in power, and a shard of Animus' soul and power was given to Eluna to keep it out of Taara's hands. There has been war, there has been famine, and there has been no end to strife! Why, even Myrddion is in civil war, and the ancient and elusive elves march to the beat of war themselves now!
And then there are the oddities. Such as odd sightings of animals that should not be where they are. Strange shadows in the night that turn out /NOT/ to be imagination. And then there are the jobs which are just wild goose chases - nothing, but someone has to check it out.
It is one of those hum-drum jobs that the Guild of Adventurers and Explorers had posted and each of you agreed to go on. The journey isn't far, a day, at most, outside of Alexandria to the west, where the hills produce many caves, and the terrain turns a bit more rugged. There are reports of flesh-eating creatures here creeping out into the night and devouring WHOLE HERDS of cattle. More than likely, one mountain lion managed to take down one of the herdbeasts and the locals are exaggerating as humans are want to do.
Aynssyrn Bainduis has spent the majority of her life dealing with exaggeration of one sort or another. The ability of her people to exaggerate what it is they are capable of is nearly as legendary as their cruelty. But for once, she finds herself hoping, in a strange kind of way, that they aren't exaggerating this. The whispers of the many dangers now lurking throughout the civilized lands has the elf quite perturbed, and she had agreed to assist in this out of a desire to help, rather than out of any sense of profit or personal gain. Having introduced herself as Ayn (to help avoid the usual mispronunciations of her name), the elf has been rather quiet and cold throughout the journey so far. Doing her best to stay focused on the here and now, and try not to get lost in thoughts of what danger they /might/ be walking into.
Taara. This would be enough for Syrivan. He is not fond of Taara. Or Shadow Elves. Hopefully he won't meet any 'good' ones, or they'll likely end up in a shouting match. The only good Shadow Elf is a /dead/ Shadow Elf. This is Syrivan's motto. Sadly, this isn't such a job, but he can wish. Thus, Syrivan finds himself with the others, moving through the hills to the west. Hohum. At least it's money to fund his research, right? Of course, with Ayn there, there have been a great deal of frayed tempers most likely by now. Ahem.
What's that? Terrible beasts that need hunting? Why, this calls for a hunter! Fortunately, Karl was not only available but eager to take on this hum-drum job. It's a welcome change from scouring the sewers for lizardfolk and horrors from beyond time and space, after all, and he's always a little more comfortable out in the wilds than he is in the city.
There's a net folded carefully on his belt and a rifle resting up against his shoulder as they head out into the hilly terrain, his step easy and the feather that protrudes from his hat bouncing and swaying with every step. Oblivious to any tension between the two elves, or at least not showing any signs of such, he says easily, "When we get to the fields, I'll see if I can identify any tracks..."
And trailing along back is the large man on horseback, a large axe cradled in an arm. "It's good to be out of the city again. The smell was starting to get to me." He stretches a bit, then reaches for a bit of oil for his arms, since they are bare beneath the sleevless shirt he is wearing today. Kraken fights back a yawn, "Anything think we're actually going to find anything this time? My last trip out managed to discover a farmer trying to scam his village council for damage payments for sheep he'd stuck in his cousin's barn."
The scenery rolls along, white upon brown upon green, after all there are some evergreens in the area. But mostly it is snow and dorment trees, with the occasional grey rock sticking up here and there.
A map of the area was provided, as no farmer actually WANTS to get near the 'Haunted Caves of Nergorn'. (Legend says an old farmer named Tad Nergorn got lost in the caves looking for gold and haunts them still, of course.) But one lad said he saw the beast fly into one of the caves and that is the cave marked upon the map. It's just a little ways ahead, over the next hill, and down into the craggy valley.
Perhaps it is Syrivan's attempts to make her irritable which has shut Ayn's mouth so firmly. Whatever the case, she issues no opinion on whether or not she thinks it is likely that they will find anything. Instead, she gives the slightest nod to Karl, indicating that she could, at least, understand what others were saying. That seemed like the most sensible option to her. She's got no interest in opening her mouth and risking another storm of snideness from the Dawn Elf though. She's not one to be drawn into conflict if she can help it. So, for now, just, keep on walking to the cave; that seems to be the first lead, no?
From afar, Karl will be keeping an eye out for any tracks leading in the cave's direction as we travel!
A lot of Syrivan's attention is focused not on the countryside, but upon Ayn. He's watching the young woman carefully, as if wondering if she's about to backstab him. He can't help it. It's instinct. He is paying attention though, as much as he ever does, looking at the hills and so forth. Note, however, that he's not snide. He's simply untrusting. In a really, really obvious sort of way! Ahem. He continues to move, glancing towards Karl and saying, "That's a good idea. It'll help, anyway, in preparations."
You paged Karl with 'Okay.'
You paged Karl with 'Roll a perception check.'
GAME: Karl rolls Perception: (15)+6: 21
You paged Karl with 'Oddly enough ... you don't really SEE any tracks leading into the caves.'
From afar, Karl nodnods.
"I don't see any tracks leading this way," Karl muses aloud, pausing now and then on their way to check the ground; frowning as he looks up towards the caverns, tilting the edge of his hat up a bit, "Perhaps it is just a goose-chase, eh? Well, we'll collect pay either way..." Still, he sounds almost /disappointed/ at the prospect.
"Pay is a good thing. I'm running low on ale money." Kraken chimes in, "And Hollow Legs here eats enough fodder for a whole herd." He keeps his eyes peeled, beyond one glance at the elves to see if the tension between them has actually formed a physical manifestation yet. "I'm not one for fighting ghosts though, if it's a ghost, I'm going back to the city and they can send someone out here that can chase it off."
The cave is within sight, cresting a hill, the dark maw looms and waits in silence. As Karl noted, there do not seem to be any tracks coming in and out of the cave. But being the perceptive man he is, there IS bat sign.
Ayn reaches into her inside jacket pocket, and probably confirms every stereotype in Syrivan's head when she withdraws a hand crossbow, and slides a bolt into place. Keeping it at her side, she does her best to stay ready. Because things have an unfortunate tendency to jump you, when you are least expecting it. In her experience, anyway. You can't trust Shadow Elves.
No. No, you can't. All Syrivan does is prepare his pouches, sliding them into place at his belt. He's ready.
"Still no tracks..." Karl's lips purse in a frown, "...I see guano, though. There's bats, but, it's a cave, that's to be expected. Might as well head in."
Kraken looks around a bit, picking out a good spot to dismount and leave his horse, not too far from the cave, where he can run and mount in a hurry. And also close enough he'll hear the horse give a warning if something approaches it without his permission. Trained warhorses are nice that way, the first iteration of the car alarm... "I think you're right. Do we want a torch or lantern, or does someone have something better that doesn't give off smoke or burst into flame when hit with an axe?"
Ayn shakes her head slightly. "I have my crossbow, and some smoke bombs. Nothing to assist others to see in the dark. I apologize." Wow, that might just be the longest statement from the woman since the tension started! "I am happy to lead the way, however."
"Allow me." Gesturing, Syrivan illuminates the tip of his staff. Then gestures and does it again to various bits and bobs of other people, providing a fair amount of light. "Should last us long enough to look around. Yes?" He asks, glancing towards the others inquisitively.
"That'll do," Karl says agreeably with a nod towards Syrivan, the arcanist getting a quick smile, "I knew you mages were useful for swomething." It's clear teasing, not serious, and once there's a light... he moves forward to lead the way within, moving quietly and keeping watchful of the shadows. "Might as well get this over with."
Kraken smiles a bit at the light, "I'll bring up the back then... and head to the front if anything happens." And with that he shifts his axe over so that it's in both of his hands now, ready for use. "Best I'm not too close to anything we find, might chop it in half before we figure out what it is. Some things don't need chopping in half. At least that's what I've been told."
Aynssyrn gives a nod to Syrivan, and approaches the cave, her crossbow drawn. She still seems quite cold, but, she figures, if she is leading the way, at least that will negate any fears about stabbing in the /back/. At least momentarily.
<OOC> Edmee says, "Hmmmms... perception checks?"
GAME: Aynssyrn rolls perception: (6)+9: 15
GAME: Karl rolls Perception: (2)+6: 8
GAME: Kraken rolls perception: (15)+5: 20
GAME: Syrivan rolls Perception: (6)+4: 10
"Let's go." He slips into the cave, walking with the others and looking around. "Worst that happens is a magic-mutated monster attacks us, right?" That's ... good news? It sounds it to Syrivan. He sounds positively cheerful.
The darkness is pushed back, thanks to the light provided by the tip of Syrivan's staff. Though shadows continue to stretch out throughout the cavern, stalagmites and stalagtites drip throughout the limestone cave in a variety of colors - cream, pink, grey and even brown. The ground is dotted with guano here and there... though for a long while there are no signs of bats actually on the ceiling.
Then the cave opens up to a cavern, roughly twenty feet by thirty feet, and fourty-feet high. There are several exits and niches of shadow within the cave, and it could, if neccissary, almost be a comfy place, given the ambient temperature underground, for refugees from the surrounding area.
The light provided glints off of something metallic along the back wall. Drawing closer, it is visible to be the body of a man with protective goggles on his head. He is starting to be subsumed by the cavern, one hand at his side has slowly been encrusted in stalagmite, while the other is across his chest, clutching a book.
"You worry me sometimes, Syrivan," Karl murmurs in good humor as he heads into the cavern, keeping a few strides ahead from the rest of the group as a scout. As they draw closer to the back wall, he pauses, then recoils, "...what in all the bloody hells?"
"What in the eight fences is that?" Kraken blurts out, but he takes another step closer towards the back wall, "Looks like the old man miner got caught in a cave in of some sort. Or something... that's just plain odd looking. Is that a book?"
Ayn looks a little perturbed at the sight. The young elf narrows her eyes, and the tip of her crossbow is lowered. "Well, wizard." She says, stepping to the side, "Unless I'm mistaken, this looks like the sort of thing you should deal with. If it is safe, we should give the poor soul a proper burial."
Syrivan pages: Knowledge check to figure out a crittter that does that? Nature of Dungeoneering I'd guess? :)
You paged Syrivan with 'Oh, it looks pretty natural, it's just BEEN HERE FOR A LONG TIME.'
You paged Syrivan with 'Over 20 years, you'd say. It's Tad Nergorn.'
Syrivan pages: Ah!
"This sort of thing happens when something's been in a cavern such as this for a long period of time. Whatever killed him may still be here, but he deserves a burial and isn't dangerous in and of himself." A pause, and he looks around curiously, "Unless he really left a ghost, that is. I'd bet this is Tad Nergron, the fellow whose name was used to name this cave."
"It does look like a book..." Karl hesitates for a moment or two, and then he steps carefully forward, reaching out with one leather-gloved hand to try and pry the text from the man's dead hands, "I don't know if we could even get his body out without a pickaxe, magus."
"Bet your right on that. I'll dig out a spot once we make sure the cave is safe enough, won't take too long. One of you will have to make the marker, I don't do that kind of thing." Kraken turns his attention away from the man caught in the rocks, looking about into the depths to see if anything else is hidden away in a corner."
Ayn nods her head, "I know the rites." She says, quietly, "And if we have to return to town for the proper tools, then that is what we will have to do." Her voice doesn't brook much challenge on this point. It is, after all, part of her duties to ensure that the dead get proper dignity when they pass on. Nobody wants to be left rotting in a cave somewhere.
"We should explore the cave in more detail," Syrivan nods, "Check to see if whatever killed him somehow is still here."
GAME: Karl rolls perception: (3)+6: 9
GAME: Aynssyrn rolls perception: (3)+9: 12
GAME: Syrivan rolls Perception: (15)+4: 19
GAME: Kraken rolls perception: (16)+5: 21
The noise of the adventurers seems to have been enough to finally rouse some of the sleeping bats within the cave. One high-pitched screech, followed by another, then the sound of leather wings flapping as the bats swoop down about those that disturbed their slumber!
Ayn had been concerned with ensuring that the remains aren't damaged; the preservation of this corpse is, now, it seems, the most important thing to her. When the screeching is heard, though, she spins, fast as she can, and starts to raise her crossbow, hoping to get to strike before the bats are on them...!
The book's tugged free of rigor'd fingers, and Karl brushes it off a bit. "Maybe it's a diary or a log've mining results or something," he muses, cracking it open to read whilst entirely not paying attention to the rest of the cavern. Which means he entirely misses the bats swooping down upon them until those screeches ring out through the cavern's air, and his head lifts! "Oh, hells. That's a lot of bats."
"Oh man, we're going to get covered in droppings." Kraken grumbles as he gets his axe out in front, waving it a bit hoping to at least not take a bat to the face.
GAME: Edmee rolls 1d20+4: (20)+4: 24
GAME: Edmee rolls 1d20+4: (1)+4: 5
GAME: Edmee rolls 1d20+4: (9)+4: 13
GAME: Edmee rolls 1d20+4: (3)+4: 7
"Oh dear." A pause. "I suppose that tells us what killed the fellow. Giant bats who had decided to lair in the cave. It makes sense, it is their natural habitat," Syrivan begins, "They probably spread out through cave systems, jumping from one cave to another near us." He lifts a hand, and then chants, crushing a bit of colored dust in his fingers. A corruscating beam of light energy shoots from his hands, and strikes a group of the bats. Three of them fall over, unconscious, and he says in a pleased tone, "That worked out well."
GAME: Edmee rolls 1d20+6: (14)+6: 20
GAME: Edmee rolls 1d20+6: (5)+6: 11
GAME: Edmee rolls 1d20+6: (9)+6: 15
GAME: Edmee rolls 1d20+6: (1)+6: 7
GAME: Edmee rolls 1d20+6: (9)+6: 15
GAME: Edmee rolls 1d3-4: (1)+-4: -3
GAME: Edmee rolls 1d3-4: (3)+-4: -1
<OOC> Edmee says, "Why do they even bother? 1 hp each."
GAME: Karl rolls 1d20+7: (3)+7: 10
There's a thundrous roar as Karl's rifle reports in the cavern, but the fluttery little winged rodent escapes unscathed--some of the rock beyond it, on the other hand, shatters as the bullet crashes into stone. "Bloody-- little winged rodents--"
GAME: Kraken rolls 1d20+8: (1)+8: 9
Kraken nearly takes a bat to the face, so he waves his axe around in front of him valiantely, managing to avoid getting hit. But he does absolutely no good at actually connecting axe to bat in the process.
GAME: Aynssyrn rolls 1d20+3: (15)+3: 18
GAME: Aynssyrn rolls 1d20+3: (2)+3: 5
GAME: Aynssyrn rolls 1d6+3: (3)+3: 6
Aynssyrn ducks and weaves as two bats come in at her. The monk strikes out with her fist, lightning fast, and the bat drops. On instinct, her foot passes through where the bat /had/ been moments before, and where a human-sized opponent would probably still be, but, of course, the bat isn't human-sized, and, it is very dead.
<OOC> Syrivan says, "I scream like a little girl, talk about how it messes up my hair, and cry. J/K. I step back and shoot one with my crossbow, don't want to run out of spells uber-quickly."
GAME: Syrivan rolls 1d20+4: (16)+4: 20
GAME: Syrivan rolls 1d8: (1): 1
<OOC> Syrivan dies.
<OOC> Syrivan says, "Plink!"
<OOC> Edmee says, "... ... .. It's not quite dead yet."
GAME: Edmee rolls 1d20+6: (14)+6: 20
GAME: Edmee rolls 1d20+6: (15)+6: 21
GAME: Edmee rolls 1d20+6: (5)+6: 11
GAME: Edmee rolls 1d20+6: (18)+6: 24
<OOC> Edmee says, "Well ... the good news... NO CRITS!"
<OOC> Edmee says, "Though, I think y'all would survive 2 points of damage. So Syr and Ayn and Kraken each take 1 point. Karl's boomstick is making his ... wary."
<OOC> Syrivan says, "It thinks Karl's boomstick is a girl and is trying to mate with it."
<OOC> Karl says, "lol"
The shrieking and screeching grows louder as the bats grow more frantic. The very tiny c reatures dive for each figure, digging into hair, nipping at ears, scalp, whatever little claws and teeth can dig into.
Don't forget to stop by the Temple of Althea for your Rabies Cure Disease Spell after this is all done!
GAME: Karl rolls 1d20+7: (2)+7: 9
Another fruitless bullet goes ricocheting off into the cavern, as Karl begins to discover that tiny fluttering bats are not the easiest targets in the world.
GAME: Kraken rolls 1d20+8: (17)+8: 25
GAME: Kraken rolls 1d12+7: (6)+7: 13
"If another bat bites me, I'm going to lose it!" Kraken shouts out as he switches from just trying to swat the bats away and takes a two handed swing overhead. He catches one bat in mid flight. The bat keeps flying, the left half of it at least, while the right half goes sailing over into a wall and tumbles down onto the floor.
GAME: Aynssyrn rolls 1d20+3: (8)+3: 11
GAME: Aynssyrn rolls 1d20+3: (16)+3: 19
<OOC> Edmee says, "1 hit."
GAME: Aynssyrn rolls 1d6+3: (5)+3: 8
Aynssyrn grits her teeth, irritated as the one remaining bat (near her) manages to draw blood. Two kicks lash out in quick succession, and the bat drops.
GAME: Syrivan rolls 1d20+4: (13)+4: 17
<OOC> Edmee says, "That hits!"
GAME: Syrivan rolls 1d8: (7): 7
GAME: Edmee rolls 1d20+6: (12)+6: 18
GAME: Edmee damaged Karl for 1 points. 18 remaining.
Screeching, very loudly now, the last bat remaining finally gets past the barrel of Karl's gun and starts biting at his knuckles.
GAME: Karl rolls 1d20+7: (19)+7: 26
GAME: Karl rolls 1d20+7: (15)+7: 22
<OOC> Karl says, "lol"
GAME: Karl rolls 2d10+2: (5)+2: 7
"Aah! Get the-- get this-- stupid bat--" Karl stumbles back until he's against a wall, the rifle swept up--and the bat literally /lands on the mouth of the barrel/ briefly to try and get to him. Which means that when he pulls the trigger, he's invented a new type of ammunition. The Bat Shot.
From the wet spatter it makes on the walls, the Bat Shot probably won't catch on as useful ammo.
With all of the flying ones removed, Kraken moves on to chop one of the stunned ones on the ground in half as well, holding back just enough so that he doesn't dent his axe on the stone floor in the process. "These things aren't poisonous are they, with those nasty little teeth?"
Aynssyrn doesn't particularly like the idea of killing helpless bats, so, she decides to let the others deal with it. The elf brushes at the light cut she received, and shakes her head. "Frustrating." She says, quietly, "But, I doubt they killed that man. Could they really have killed all the livestock?"
"Not as likely, for the livestock. A man ... it's quite possible for a group of these creatures to kill a man." Syrivan says this calmly, as he looks around. "Might want to look deeper and see."
GAME: Karl rolls Perception: (8)+6: 14
GAME: Aynssyrn rolls perception: (5)+9: 14
Even as he says this, Syrivan murmurs a few words, and the bat debris sloughs off him.
GAME: Syrivan rolls Perception: (19)+4: 23
"I don't see how," Karl grumbles under his breath as he reloads his rifle - just in case - and props the gun up on his shoulder again, stepping over to retrieve the book from where it lay when he dropped it, "Let's see what this farmer's book had to say. Maybe it'll shed some light on things."
GAME: Kraken rolls perception: (20)+5: 25
You paged Syrivan and Kraken with 'From one of the niches there is a stirring of shadows, a screech and something moves to the ledge, stretches and extends GREAT BIG WINGS in the dark.'
<OOC> Edmee says, "Syr goes first, then the monsters, then Kraken... this IS a surprise round."
GAME: Syrivan casts Color Spray.
<OOC> Syrivan says, "Will, DC16"
GAME: Edmee rolls 1d20+3: (15)+3: 18
GAME: Edmee rolls 1d20+3: (15)+3: 18
"How lovely, a pair of dire bats. You might call them caretakers of the smallre ones, it's a symbiotic..." A pause, "Oh right. Get down, they're nasty things." Again, bands of scintillating color streak from the elf's fingers. This time, the bats resist, and he mutters, "Oh dear. That didn't work so well."
As one of the large bats shrieks and leaps from the ledge swooping down for Kraken, the Barbarian brings his axe around and slices into the creature. The large back screeches in pain, and is distracted enough that when it tries to bite Kraken, it completely misses.
Kraken waits for the really big bats, and then one swoops out of the cave at him. Fortunately he was ready with that axe of his, and with a mighty swing he puts a nice slice into the oversized thing. "I won't have that, no I won't!"
"Slipping a hand into his shirt, Syrivan strips! Actually, he just pulls out a silver medallion, murmuring under his breath and chanting. And again, a spray of glowing light flickers from his fingers. This time, the bat screeches, blinded and stunned. Of course, it can still see, but hey. It's blind!
GAME: Aynssyrn rolls 1d20+3: (18)+3: 21
GAME: Aynssyrn rolls 1d20+3: (4)+3: 7
<OOC> Edmee says, "DC on the Stunning Fist?"
<OOC> Aynssyrn says, "14"
<OOC> Edmee says, "Fort?"
<OOC> Aynssyrn nods.
GAME: Edmee rolls 1d20+5: (8)+5: 13
<OOC> Edmee says, "FAILS!"GAME: Aynssyrn rolls 1d6+3: (4)+3: 7
<OOC> Aynssyrn says, "+7 damage"
GAME: Karl rolls 1d20+7: (14)+7: 21
<OOC> Edmee says, "That'll hit!"
GAME: Karl rolls 1d10+1+1d6: (10)+1+(5): 16
Aynssyrn unleashes a flurry of blows on the dire bat wounded by her barbarian friend. A harsh elbow strike slams into the back of the creature's head, momentarily stunning it. A second palm strike... fails to make contact, but, don't be too hard on her, she's used to fighting humanoid opponents! At least she knew where to hit to make the thing stop moving, momentarily!
"That's right, you nasty bugger..." Karl's rifle comes up, the book dropped forgotten on the floor again as he sights down the barrel to the reeling, shrieking giant bat lingering up high in the cavern, "...just hold still..." A sharp //crack// rings out as a bullet splits the air, driving into a vital area low in the chiropteran's belly, blood splattering over cold stone.
GAME: Kraken rolls 1d20+7: (13)+7: 20
<OOC> Edmee says, "Hit."
GAME: Kraken rolls 1d12+10: (8)+10: 18
Kraken turns and takes another chop at the large bat as it wings about him. That large axe hits and there is a *thunk* sound as it bites deep, sending the oversized bat down onto the ground. "Ugh, good thing I oiled up, it'll make this blood easier to get off!"
GAME: Syrivan rolls 1d8: (5): 5
GAME: Aynssyrn rolls 1d20+6: (14)+6: 20
"I'm almost out of spells, I hope this is it. Well, spells that'd affect bats." You really can't trip bats very well, you know? He pulls out his crossbow, aiming carefully at the bat. Then fires! The bolt lodges in its wing, causing the stunned creature to cry out in pain! "I'm doing well today. I usually don't shoot nearly this well." The wizard sounds pleased.
GAME: Aynssyrn rolls 1d4: (1): 1
GAME: Karl rolls 1d20+7: (5)+7: 12
<OOC> Edmee says, "Stunned... that hits."
Aynssyrn raises her hand crossbow, and lets loose! The bolt flies clean and true... and scratches the giant bat a little bit more.
GAME: Karl rolls 1d10+1+1d6: (5)+1+(6): 12
Another roar of Karl's rifle echoes through the cavern as he takes careful aim... and the stunned bat's head explodes like an overripe melon beneath the strike of the bullet. He lowers the firearm with a triumphant grin, "That's the way you do it... everyone alright?"
As the bat drops thanks to Karl's shot, Syrivan relaxes, "I certainly hope that's the last of it." He gestures again, his prestidigitation spell still active, and any remaining grit, dust, or bat poo falls to the ground. He's very fastidious. Not concerned with much else, but he hates being dirty. "Is everyone all right?" He wonders.
Kraken takes a small cloth out of his pouch, cleaning off his axe and his skin from the bloody combat. "For the most part... anyone have a bandage? I have a few bites that need some cleaning out." He grumbles as he gives the nearest bit of bat a kick. "So did you ever get that book free?"
Aynssyrn nods her head slowly. Sliding her crossbow back into her robes, she looks to the others. "I am uninjured." She says, quietly. "I'm afraid I don't have any bandages, though. Sorry." She begins to peer around the chamber a little more seriously. Vaguely concerned that there might be more danger.
"I've got some," Syrivan says, producing said bandages from the bag tethered to his waist. "Here you are. Nothing extraordinary, but..." A shrug.
"It's here," Karl reports, slinging his rifle and lifting that book up, "We'll bring it back to the other farmers... hah. Guess we know the fate of that old guy at least. And the lifestock."
"Indeed. We'll have to bring him home for burial," Syr says seriously, slowly slipping to his feet again. "I'll go prepare a litter for ... the remains."