PRP: Where There's Smoke...

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-=--=--=--=--=--=--=--=--=-<* Roleplay Room Two *>--=--=--=--=--=--=--=--=--=-

         These rooms are for player-run plots, although plots may also be run ongrid any time and at any location. Player Run Plots are a welcome and desired series of events on this MUSH. When we speak of Player Run Plots we're speaking of any adventure or IC event that involves at least two or more players in addition to the one running the scene.
         This can be anything from an emitted scene of a bar room brawl to a dungeon crawl. The system is set up in a way to encourage spontaneous plots as well as pre-planned scenarios with minimal fuss with the staff. In short, if you have an itch to run a player run plot, for the most part you're allowed to do so. That is, plots tend to not require pre-approval from staff. Visit the website at Roleplay > Player Run Plots for details and awards.
         Channel: RPTwo
         Add: addcom r2=RPTwo
         PrP Help: +prhelp
         Exotic Locales: +prhelp locations

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Johan           6'8" tall muscular deep bronze skinned male half-orc. 1m   52m
Namira          Short elf with white hair in a grey cloak             1m   46m
Schneider       Athletic giantborn male with long platinum hair, in a 4s   8m
Corra           Dark Skinned woman in studded leather                 0s   6m
Rayne           Short half-elf, with a dragon tattoo on her neck.     56s  1h
Savengriff      Muscular, bald cityguard in a chain shirt.            0s   1h
Rhar            A furry lucht. In furs.                               10s  18m

-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=- Plot Nexus <O> -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

<OOC> Savengriff says, "Everyone, please remember to refresh spells if you've got 'em."

GAME: Corra refreshes spells.

GAME: Namira refreshes spells.

Alexandria's normal hustle and bustle in the morning seems extra hustly and bustly today, particularly by the main gates. The wagons normally entering the city are gridlocked as their drivers stare off into the distance, and the cityguards who are supposed to be checking the travelers are also similarly distracted. A tall plume of smoke is visible over the treeline, but its color is just... wrong. It's black and green and looks oily and wholly unnatural, especially since the clouds above are moving in the wind while the smoke just /hangs/ there.

A small group of cityguards stand by the entrance with their commander, awaiting any of the local adventurers that might answer the summons put out at the first sight of this event.

Schneider is an adventurer, and has been summoned. He arrives without haste, though his interest seems more in the strange smoke than in the guards who need help. His long platinum hair, interestingly, is also blown by a strange breeze in defiance of current weather patterns.

GAME: Schneider casts Prestidigitation. Caster Level: 5 DC: -87

GAME: Rayne casts Know Direction. Caster Level: 3 DC: -86

Rayne is also here with her tambourine drum she so often travels with and her bow, the Bard smiles a bit as she looks to the smoke and tries to get an idea of where to go to get to it. She waits for the others to come.

Johan is getting used to the idea of being an actual adventurer rather than just being another guard in the service of the sun. It's a strange thing to the half-oruch but regardless there are things that attract his attention even without the 'adventurer's guild making it known. Not one to need direction towards a possible event that could bode ill for the commoners and every day people Johan arrives on his horse, glancing towards the other gathering individuals he does not yet know and gives a polite nod.

You paged Rayne with 'The smoke is due north of the city.'

<OOC> Savengriff says, "Point of clarification - you're by the northern gates."

A dark elf arrives, but without any sort of covering to hide her heritage. Her armor is already on and she's literally staring at the odd smoke when she runs right into schneider. 'Woops. Sorry." She says before she looks at the Northern Gates, and the guards. "Anyone know what's going on?"

Corra was out for a ride and is drawn by the smoke so happens to be there as the others are arriving. She comes up to the others and dips her head a bit and notices the guards and figures out that is the best place to go, so she heads over there.

Where there's smoke, there's fire. Right? Smoke always gets the attention of Rhar and Gurr. They can smell it. And fire is bad for the forest. Bad for everyone that lives in the forest. Like them. So they're on their way to investigate. Their way goes by the north side of the stinky city.

Rayne eyes the dark elf and she shys away from her, with a roll of her shoulder Rayne moves atop her warpony and turns him to go out of the gate "its this way.." she says as she begins to lead. Well for now anyway, some one may as well get them going

The commander nods to you all. "Thank you for coming," he says, his gaze occasionally drifting to the smoke. "As you know, there's /that/ going on. Started just before sunrise, as far as we can tell, with a few early risers saying that it just /burst/ up into the air, like an explosion. Strange thing is, it usually disperses by now, or drifts, or just acts like normal smoke. This... isn't." he runs a hand through his hair, and mops at his brow with a piece of cloth. "If you kind folk could check it out, it'd be greatly appreciated. Recent events and all, we can't exactly spare the men from the patrols."

The shadow elf gets a puzzled look from the half-oruch, perhaps some sympathy there or at least understanding of a sort. In some places oruch aren't looked well upon either after all. Turning towards the smoke he gets his horse moving out from the north gate. "I am Johan." Pronounced Joe-han it seems, the half-oruch's voice a deep and rumbly baritone, "I am a Sunguard." With that the half-oruch falls into silence again with a nod of either agreement, or promise, or maybe it's just a nod as he too starts to move towards the non-dispersing smoke.

Corra nods her head, "That is understandable, I think I can offer my assistance." she says and glances around towards the others and then towards where the smoke hangs.

Schneider blinks as Namira bumps into him, but seems unperturbed. He shoots her a wink, and then looks around at the other adventurers arriving. "Ah, the gang's all here," he says with a chuckle. "The forces of evil had better watch out now!" He throws his head back and laughs with genuine amusement. Since the commander of the guards is looking towards them, he'll saunter over and see what's up. When the commander explains, he nods sagely. "I'm Schneider," he introduces himself, "an expert on fire," he adds, perhaps not in a soothing way. He gives the commander a salute that's more of a casual wave and heads off to follow Rayne, who seems to know where to go.

"Follow smoke! Kill fire!" Rhar already has her priorities organized. Fire bad. She shares them with the people coming out of the gate. And since they're going that way, they must be to help! That makes them pack! So she and Gurr bound away from the stinky city and for the bad fire. Ok, Gurr foes most of the bounding. Rhar just hangs on.

Turning and looking towards the smoke, and to follow Schneider, Namira chuckles a bit. "I am Namira ALdar of the Lady's Absolution. it's a pleasure to meet you all." She then smirks a bit to Schneider. "If they are truly evil, the lady's wrath will come."

Rayne rides up along the path, figuring the others will catch up to her, a slow sway of her pony and the jingling of her bells. Its a Bard horse... very musical as he trotts

The commander gives Schneider a half-hearted salute back, mustering up as much energy as he can given the stress of the morning, then watches the group head off toward the site of the smoke. "Best of luck!" he calls, then immediately turns to get his guardsmen back on track for ushering travelers through the gates and into the city.

The road heading north is a well-traveled one, ultimately heading into some lightly forested areas. The closer you get to the smoke pillar, though, the more it becomes evident that whatever happened took place east of the main road, off the beaten path and more in the woods that surround it.

Corra nods her head a bit after waving to the soldiers and then moves off with the others, she seems to get more comfortable as they get into the forested areas and glances around, watching for signs of things that might give clues of what they are heading into.

"Who make fire? Why make fire?" Rhar is curious. It doesn't really matter that much who or why. She'll still stop it. Because fire bad. Hopefully there's water nearby.

Schneider heads up the road after Rayne, his own long legs and aggresive stride enough to catch up easily. He chuckles to Namira, and says, "Her wrath may come, but it'll be in line behind my fire." He seems eager, and perhaps that's evident in the tangling swirls of air that catch his long hair up from behind as he speaks, though when he's moving, it tends to blow back and away from his face. He's got to show a good profile, of course. Schneider's no outdoorsman, but can follow a plume of smoke up a road, and through rough country if needed. Particularly when it's decent enough to float straight up.

"The question isn't so much as who or why, but why it is not a natural fire." Johan rumbles towards Rhar in answer as they head off with the group, horses and such not running since people are walking. "Natural fire is neither good nor bad, it burns away dead growth and cleanses. This is something else entirely." A roll of his shoulders follows and the half-oruch reaches up to idly rub at his jaw.

Namira tilts her head as the she looks into the forest where the smoke was coming from. "Who among us knows the forest?"

Corra smiles and nods her head, "I am comfortable in the woods." she says and smiles. She is more than comfortable.

Namira nods to Corra. "Can you lead the way then? I fear my own knowledge of the forest is.......beyond limited."

"Rhar know forest! Gurr know forest!" She answers for both of them. Since Gurr is busy doing the running, it's the polite thing to do. "Rhar lead pack! Gurr lead pack!" And they bound ahead.

Schneider assures Namira, "I can tell acorns from poison ivy." But he won't argue with Corra leading. Or Rhar, since she seems intent on doing so.

Rayne looks to Rhar and she nods her head a little, she was leading but she pauses as schneider catches up and she sighs a bit. "Come on people we can figure out who is leading as we walk, it will be a bit before we reach the fire".

<OOC> Savengriff says, "Can I get perception checks from people, please? :)"

GAME: Johan rolls perception: (12)+2: 14 GAME: Namira rolls perception: (5)+7: 12 GAME: Schneider rolls perception: (19)+6: 25 GAME: Rhar rolls perception: (12)+11: 23 GAME: Rayne rolls perception: (4)+1: 5 <OOC> Corra says, "this counts as forest yes? just making sure" <OOC> Savengriff nods. GAME: Corra rolls perception+2: (13)+9+2: 24

You paged (Corra, Rhar, Schneider) with 'There is something /seriously/ wrong in the woods up here. You're pretty sure that off in the woods you see a deer run past... even though half of it seems to have been skeletonized. There's a sickly smell what seems like honey and rotted meat, and there are absolutely /no/ animal noises. At all.'

You paged (Johan, Namira) with 'You're noticing that there are no animal noises in the woods, at all. No birds, bugs... nothing. Also, if you have mounts or animal companions, they start sniffing at the air as if some scent is making them uneasy.'

You paged Rayne with 'Oh, hey, look. Trees. :)'

GAME: Schneider casts False Life. Caster Level: 5 DC: 15

Corra cocks her head to the side as she looks around and is comfortable in the woods, but something seems off. "I don't likw this, something is really wrong." she says and frowns a bit, "I..really wrong." she wrinkles her nose a bit not liking the smell, "Its too quiet."

GAME: Schneider rolls 1d10+5: (4)+5: 9

Johan frowns, "Definitely unnatural." he rumbles more to himself than anything else. He reaches down and pats his horse on the neck lightly, trying to reassure the animal. After a few moments thought he ends up dismounting since some people are walking anyways and maybe it'll help the horse to not be carrying a big heavy half-oruch in armor. Taking hold of the reigns to his horse he mentions to everyone else, "Whatever that smoke is, it's upset everything around it out to here." And he nods towards Corra in agreement.

Schneider winces as he takes a look around the forest. Eyes following a creature running past, he frowns and seems about cast a spell at it, but it's gone before he can. He settles for a rumbling chant in Jotun mentioning blood and spirits. His skin bulges grotesquely for a moment, like rats under his skin scurrying around, but then he returns to seeming normal. He nods in agreement with Corra about things being wrong. "Well, that's why we're here." He draws his greatsword, holding it in one hand, flames licking faintly up and down the blade.

Namira looks around and even tilts her head. "Something is truly wrong when there is no music in a forest." She says softly before drawing her sword. She's on foot and probably the slowest of all of them. She stats her way forward, probably with Rhar or Corra leading the way.

Rayne slows her horse and starts a little bardsong to empower her group, she is a drummer and her fingers easily tap along the surface of her tamborine as she brings her horse to a trot so she can reposition herself to the back of the group. The jingle of the bells and the tapping of the drum carries her bardic energy through the party

<OOC> Rayne says, "+1 to rolls"

Rhar blinks when a deer runs by. With no meat on the back half. Then she and Gurr growl. "Very bad fire..." Very bad meaning it's very wrong. "Must stop!" That makes her urge Gurr ahead even faster.

Corra nods and pulls her bow and strings it, nocking an arrow and having it ready, her quiver at her hip and ready to reload. She does dismount, and ties her horse off where it can still graze and then starts in the direction of the smoke. She wants a closer eye on things as she checks along the forest floor.

At this point, the group has come about even with the pillar of smoke in terms of traveling on a northerly route - any further travel to reach the source will be directly eastward, through the woods.

Schneider will travel directly eastward, through the woods, towards the smoke.

GAME: Rayne casts Resistance. Caster Level: 3 DC: -86

Namira goes directly eastward too, probably out front of everyone.

Corra heads towards the smoke as well, not really having any problem going into the woods as she stays with the group, "Keep up." she says to the others.

Johan blinks and then ties his horse up to a tree so that it doesn't get in the way. Unlike the wild halfling's horse, it doesn't have sharp teeth and suchlike and likely wouldn't survive a conflict. Readying sword and shield the armored half-oruch says nothing other than following along, no spells are cast at the moment, but fierce determination resides on the sunguards face.

Rayne follows behind them all and keeps up the drumming as the horse she rides on stays with her, the warpony will offer a quick escape if she needs it.

Rhar and Gurr lead the way. They're fast, but they don't lead by too much. Packs fight together. That makes the pack only as fast as the slowest member. "Come! Hurry!" Of course, that doesn't mean she can't urge the slowest meber to speed up.

The pack is, indeed, only as fast as its slowest member. However, most packs also normally aren't wearing plate mail, so it kind of explains the speed discrepancy.

Slow or not, the group trudges through the forest, making their way toward the source of the smoke. Around you, the woods slowly become more damaged, for lack of a better word - the sickly-sweet smell some members noticed earlier is now readily noticed by everyone, and what was once green, lush underbrush is now a twisted grey shade.

As you progress further, the weirdness gets weirder - tree trunks are twisted and bent as if they were rubber, forming them into ghoulish shapes, and green-white flames flicker over their trunks without actually scorching the wood beneath.

Corra shakes her head a bit, "I don't like the look of this." she says and sighs a bit but she moves on, "We need to stop whatever is causing it, definitely."

Namira says, "Nah. This isn't creepy." She says sarcastically as she looks at the bushes and the twisted trees. "Mmmf.....I'm in agreement. Let's end what's causing this.""

Schneider, on the other hand, watches the green-white flames with unbridled interest. He even puts his hand towards one of the flames to see if it's warm. "Never seen anything like this before," he agrees.

You paged Schneider with 'In fact, it's freezing cold.'

Looking at the various damage done to the environment as they approach the source of the... wrongness, Johan's expression grows ever more grim. "That is probably a good thing. I would hate to think this was a recurreing phenomenon." He rumbles in disgust.

Rayne nods in agreement with Schneider.. her horse is slowed and her fingers tap a rythem of courage through the party, her eyes look about trying to catch any sign of the cause of this strange fire.

Schneider pulls his hand away sharply. "Cold!" he announces to the others, rejoining the group. I've got a cure for that, at least," he says confidently, the flames pulsing along the steel of his greatsword with each step.

Rhar wrinkles her nose at the smell and Gurr sneezes. "Is not fire. Is badder." She knows fire. This doesn't look or smell like it. Whatever's doing this, dumping water on it may not work. Not that Rhar won't try anyway.

Namira pages: Can I use knowledge/religion to see if this is an effect of a ritual?

You paged Namira with 'By all means.'

GAME: Namira rolls knowledge/religion: (12)+7: 19

You paged Namira with 'If it was a ritual, it sure released a lot of negative energy into the area.'

You paged Namira with 'And you don't know of any /good/ rituals that will do that sort of thing. Evil ones, though... :)'

Rayne offers no help really, the bard can perform, and she knows how to handle herself on a boat, but strange fires are not her forte, she looks about again, and just stays where she is providing the courage that her song carries to the party.

Through the trees ahead you can see billowing smoke - the same smoke that was visible from the city, only a lot closer now. It roils and churns upon itself, although it doesn't /spread/... just stays locked in that pillar formation. At its base, though, you can see some shatterd stone blocks, as if a structure once stood there.

"There's a loooot of negative energy charging the air." Namira says as Schneider mentions the fire being cold. "This is either one majorly evil ritual, or there's an aberration in the area. Keep close to myself and the lady on the horse." She says still tromping her way through the forest.

GAME: Schneider rolls knowledge/the planes+3: (14)+1+3: 18

<OOC> Schneider says, "My sheet is borked, I'm an elemental sorc, but the game doesn't include the +3 for being a class skill. So I add it manually."

You paged Schneider with 'You've occasionally run into accounts of such nature-warping happening in the presence of aberrations, but not in conjunction with Namira's before-mentioned negative energy.'

"We must consider all possibilities. Undead, Aberrations, and evil rituals concerning who knows what." Johan rumbles as he too looks towards the fire, warped trees, and everything else. He keeps his shield and sword at the ready, not casting any spells yet perhaps wanting to keep that capability under wraps for whatever it is they will shortly be facing.

Gurr is smart. He knows what Rhar is thinking. He stops next to one of the twisted trees, lifts his leg, and engages the wolf fire suppression system. They don't really smell burnt, but maybe it will help? Or maybe he just had to go...

Rhar looks around at the pack to see if they're ready and sees the giant man and his fiery sword. She growls and points at it. "Fire bad for tree! No burn!" She can use her own fire suppression system on it if she really has to.

Long distance to Rhar: Savengriff laughs. Gurr pees on the flames... and the pee quickly congeals into a slick, jelly-like substance, just sliding off the tree. The fire is unaffected.

Namira holds her hand up to Rhar. "He's not going to burn the forest down." She says assuredly to Rhar before forging on ahead. COmpletely without fear this one is.

Schneider looks up at the pillar of smoke and down at the shattered stone blocks. "Abberations can cause this sort of thing," he agrees. "But I don't see any now. But if cold can put out a hot fire," he suggests, "perhaps fire can put this out? And draw any abberations out of their hiding." Logic enough for Schneider, anyhow, though he pauses to see what the others think before summoning spirits of fire to counter this phenomenon.

Corra moves a long ith the others, not sure of what is going on as she looks around a bit, still. She nods her head a bit, "Just want to get ride of what ever it is."

GAME: Johan rolls spellcraft: (16)+4: 20

GAME: Johan rolls knowledge/religion: (7)+4: 11

Rayne looks to the smoke billowing from the crust of the earth and she shakes her head a little as she dose all she can by keeping up the courage of her party.

When the group enters the clearing, an ear-piercing shriek splits the area, as if someone were in horrible pain. Three men stumble out of the smoke, horribly burned and covered in the same greenish flames. All three scramble toward the party, reaching out to them as if begging for help... then promptly vanish, fading into thin air as if they never existed.

<OOC> Namira says, "and I use my 'sight' XD"

Namira pages: detect evil.

You paged Johan with 'Spellcraft: This has a few of the hallmarks of a ritual gone very badly.'

Yep, it's definitely not fire. Gurr's firefighting attempt just congeals into ...slimy stuff and just slowly slides down the bark. The weird flames don't even notice. Rhar stares. "Maybe fire help." Since wolf water didn't. They start moving again and then Rhar can see where the smoke is coming from. "Stop smoke!" Gurr and Rhar growl and approach, hunched and wary. When they get closer, Rhar starts waving her stick to try and blow it away. The big round flat one, not the long skinny one.

You paged Namira with 'Your vision lights up like a Christmas tree. Evil. Everywhere.'

"From what I can tell, this was some sort of magical working that failed... badly." Johan rumbles with a frown, "Very badly. I do not know what they were trying to do precisely." Then there is screaming burning men who are vanishing in front of them along with the screams... disconcerting. "We should examine the outskirts before attempting the center of the aftermath." He suggests.

Schneider lifts his free hand and points towards the base of the pillar, the rocks, where the cold fire might be, he imagines. "Spirits of Flame," he intones in Jotun, "Obey my command!" He points, and a small gout of fire shoots out ... doing not much, really.

GAME: Schneider casts Ray of Frost. Caster Level: 5 DC: -87

Namira blinks once, then suddenly stumbles backwards and is likely to bump into Schneider again, this time it's somewhat clear she can't see for the moment. "By the dread lady...." She whispers to herself. She then keeps her eyes closed, in an effort to clear her vision. "Whatever happened here, there is evil all around us. so much so that.......It Overwhelmed my sight." She then rubs her eyes, and blinks them a few times.

Rayne looks to Schneider and she watches his attempt to subdue this spiritual fire, she then sees the flash of men that dissapear. "is there a rip between worlds?" she asks as she moves to where the men dissapeared.

Schneider catches Namira easily as she stumbles, and moves to steady her with a hand on her shoulder. "You tried to detect magic? Or evil?" he guesses. "There's a reason I hadn't tried that," he says with a laugh, looking around with mundane vision. "Perhaps we can spread the rocks out and disperse things?" He will try to get closer to the pile. The disappearing men do not seem to have disturbed him in the least, though he had clutched his sword as they approached.

Rhar waving her shield isn't doing much. She can't see magic, or evil, and doesn't know anything about ripping worlds. She just knows there's bad smoke and rocks. Maybe it is like a fire ring? "Move rocks! Cover smoke?" If it's like a fire, maye that will put it out. If it's like a rip, maube it will plug it up. "Come! Move rocks?" She hops off of Gurr and they both pad in to the rocks outside the smoke. So they can push together. As a pack.

Namira leans up against one of the trees if Schneider decides to help. She still needs to clear her vision.

Rhar and Schneider close in on the rocks, another shriek sounds out, and the same three men stumble yet again from the smoke, still burning, then fall and vanish once again without a trace. Their actions are the same, to the smallest detail, as if it were a recording of theirscramble to escape the smoke.

In addition, getting closer to the ruins makes something else evident - the smoke is not over solid ground. What was once a small structure (and is not a pile of rubble) sits beneath the column, its lower level open and exposed to the elements.

Rayne frowns a little as she looks to those in the group "anyone know of any artifacts that could produce such?" she asks as she plays her drums the small rythem still inspiring her party.

Johan frowns again, turning towards the source of the screams as they sound once more from where he was examining the outlying circle of devastation as it were. "Two options present themselves, they are caught in a time loop, or, it is an echo, an afterimage, that keeps playing. The power used in this ritual... and it's purpose..." He looks towards the center of the devastation, "The answer may rely there. I suggest we gather for a benediction before attempting ingress however." He rumbles and moving towards the others, sheathes his sword and lifts the 'blade' of his holy symbol.

Schneider takes up a defensive stance as the three men stumble out again, but when they fade, he dismisses them and tries to get close enough to see inside the structure. "Lots, probably," he says to Rayne. Johan's comment gives him pause, and he nods about a benediction. "I'll take all the luck I can get. It's better to be lucky than good."

Rhar now figures out that she'll just be pushing rocks into a hole. That probably won't help since there's no smoke down in there anyway. She points. "Go down hole?"

Johan reconsiders, "The spell may not last long enough to get down there and we have that lovely music. I shall wait to see if it's necessary, it might be better used as healing energy."

Rayne looks to the hole and she shakes her head... no going under the wierd smoke is not her cup of tea. She looks to the others as she continues to thrum the top of the drum

Looking down into the hole, you can see it was once a basement for the structure. The rest of the building seems to have been scattered liberally throughout the nearby woods, as if it exploded, but the walls of the basement remain in tact (albeit covered in the same small green flames). A few hallways lead off from it, still intact somehow, but hidden from plain view from your vantage point up top.

Schneider advances into the building, finding that it's unsettling but doesn't hurt. "I don't see any other way to find out what's going on." So he'll try to find his way inside and downstairs.

"There's always rope." Johan suggests, moving to get out spidersilk rope and try to secure it to something so they can all climb down safely before heading down as well.

Namira goes in right behind Schneider. Two things he hates the most are undead and evil. And now that her vision has cleared she heads down with Schneider....

Rhar takes people going down as her answer. Where the pack goes, she follows. So Gurr and her bound down into the hole.

Rayne will dismount from her horse to follow into the open air basement, her drums still playing to encourage the party.

The party has no issues climbling down into the basement - the walls are jagged and have plenty of foot and handholds, and before long all the members are standing in the cellar. The view is a little unnerving - looking straight up, they can see the bottom of the smoke pillar, and even the basement itself is covered in unsettling items. Toppled candles, scorched books, and upturned braziers of coals lay strewn about the place, and a half-destroyed circle is inscribed onthe floor.

Namira clenches her left hand as she looks at the broken circle, then around. "This definitely looks like a ritual circle."

GAME: Schneider rolls spellcraft: (20)+6: 26

GAME: Johan rolls spellcraft: (20)+4: 24

<OOC> Johan says, "Damn we're good"

<OOC> Schneider high 5's.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Savengriff has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Savengriff to instruct you further.

For additional in-combat commands, please type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Schneider rolls initiative: Roll: 7 + Bonus: 3 = Total: 10

GAME: Namira rolls initiative: Roll: 13 + Bonus: 1 = Total: 14

Books. Candles. Brassieres. Rhar doesn't use any of those things. So she just sniffs around, looking for ...something?

GAME: Johan rolls initiative: Roll: 7 + Bonus: 3 = Total: 10

GAME: Rhar rolls initiative: Roll: 12 + Bonus: 3 = Total: 15

GAME: Rayne rolls initiative: Roll: 17 + Bonus: 3 = Total: 20

GAME: You roll initiative for Wight: Roll: 10 + Bonus: 1 = Total: 11

GAME: You roll initiative for Wight spawn 1: Roll: 12 + Bonus: 1 = Total: 13

GAME: You roll initiative for Wight spawn 2: Roll: 8 + Bonus: 1 = Total: 9

GAME: You roll initiative for Wight spawn 3: Roll: 2 + Bonus: 1 = Total: 3

===================== Current Initiative Order - Round 1 =====================
---Init--Name----------------Notes--------------------------------------------
    20   Rayne               Flat-footed (0 rnds active)                  
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    15   Rhar                Flat-footed (0 rnds active)                  
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    14   Namira              Flat-footed (0 rnds active)                  
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    13   Wight Spawn 1       
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    11   Wight               
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    10   Schneider           Flat-footed (0 rnds active)                  
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    10   Johan               Flat-footed (0 rnds active)                  
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    9    Wight Spawn 2       
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    3    Wight Spawn 3       
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==============================================================================
00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)~~
|     Name      |  CHP  |  HP  |
00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)~~
| Johan.........|   23  |  23  |
| Namira........|   42  |  42  |
| Rayne.........|   18  |  22  |
| Rhar..........|   35  |  35  |
| Schneider.....|   49  |  49  |
00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)~~

<OOC> Savengriff says, "Schneider, what was the amount of your False Life hp? 9?"

<OOC> Schneider says, "Yeah."

GAME: You gave Schneider 9 temporary HP.

00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)~~
|     Name      |  CHP  |  HP  |
00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)~~
| Johan.........|   23  |  23  |
| Namira........|   42  |  42  |
| Rayne.........|   18  |  22  |
| Rhar..........|   35  |  35  |
| Schneider.....|   58  |  49  |
00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)00:21, 24 March 2014 (EET)~~

"More?"

A voice hisses out from one of the hallways, and four pairs of red eyes gleam out from the darkness. "More, who would try and bind me? Fools. All of you, fools." A withered husk of a man lurches out, his eyes red pinpricks of light and glowing with malicious intent. Before him are three others, leashed like dogs and held in check by the first "man", their eyes similarly glowing.

GAME: Savengriff advances the initiative order.

     Round One - Init 20.
     It is now Rayne's turn! Rhar is next!

GAME: Note Flat-footed on Rayne ended.

===================== Current Initiative Order - Round 1 =====================
---Init--Name----------------Notes--------------------------------------------
 >> 20   Rayne                <<
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    15   Rhar                Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    14   Namira              Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    13   Wight Spawn 1       
------------------------------------------------------------------------------
    11   Wight               
------------------------------------------------------------------------------
    10   Schneider           Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    10   Johan               Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    9    Wight Spawn 2       
------------------------------------------------------------------------------
    3    Wight Spawn 3       
------------------------------------------------------------------------------
==============================================================================

<OOC> Rayne says, "hold off on attack, trying to distract the thing."

GAME: Savengriff advances the initiative order.

     Round One - Init 15.
     It is now Rhar's turn! Namira is next!

GAME: Note Flat-footed on Rhar ended.

<OOC> Rhar says, "So the talking one is controlling the other ones?"

<OOC> Savengriff says, "It's got 'em on leashes."

Between the sounds of her drum, the small half leaps and runs.. "we are not here to bind you!" She tries to reason with this evil entity. No of course she is not there to bind him. Maybe...she can however keep his attention in a dance while the others bind him or whatever they are going to di. The bard performs with her tapp tapp of her drum in one hand and her feet carying her the other... this thing likes dances right?

GAME: Rayne rolls perform/dance: (19)+9: 28

<OOC> Savengriff says, "In terms of position, the three leashed ones are in front of the talking one."

<OOC> Rhar will be social and try Intimidate to demoralize or get his attention. Gurr can assist.

GAME: Rhar rolls intimidate: (5)+9: 14

"Rhar!" She introduces herself, and more. With growling. Gurr growls, too! "Not want you! Not want smoke! Stop smoke! Go!" Binding sounds like that would keep them here, and they don't want that.

<OOC> Savengriff says, "Did that include the +1 from Rayne's bardic awesomeness?"

GAME: Savengriff advances the initiative order.

     Round One - Init 14.
     It is now Namira's turn! Wight Spawn 1 is next!

GAME: Note Flat-footed on Namira ended.

<OOC> Namira says, "I'm going to assume they're lining up in front of the main wight, so I'm going to move forward, declare the far right one as my smite target, and power attack."

<OOC> Savengriff says, "That's #3, for what it's worth."

GAME: Namira rolls weapon1-2+4: (14)+8+-2+4: 24

<OOC> Savengriff says, "Hit!"

GAME: Namira rolls 1d8+8+2+2+2+2+4: (2)+8+2+2+2+2+4: 22

<OOC> Savengriff says, "That one goes splat. o.O"

GAME: Savengriff advances the initiative order.

     Round One - Init 13.
     It is now Wight spawn 1's turn! Wight is next!

GAME: Savengriff rolls 1d20+2: (20)+2: 22

GAME: Savengriff rolls 1d20+2: (3)+2: 5

GAME: Savengriff rolls 1d4+1: (4)+1: 5

GAME: You damaged Namira for 5 points. 37 remaining.

GAME: Savengriff rolls 1d2: (1): 1

"We're here to send you back to where you came from, NOT to bind you!" Namira declares loudly as she easily strides forward and literally cuts right through the wight spawn that was at the far right of the line. "Don't bother with negotiation! Bring them down!"

<OOC> Savengriff says, "Namira, you take 1 Con damage as well. What does that bring it to (so I can adjust HP accordingly, if needed)?"

<OOC> Schneider says, "One Con damage shouldn't do anything? I think it works that every 2 con damage gives you -1 hp/level?"

<OOC> Savengriff will do it that way, then.

GAME: Note 1 Con damage added to Namira.

===================== Current Initiative Order - Round 1 =====================
---Init--Name----------------Notes--------------------------------------------
    20   Rayne               
------------------------------------------------------------------------------
    15   Rhar                
------------------------------------------------------------------------------
    14   Namira              1 Con damage                                 
------------------------------------------------------------------------------
 >> 13   Wight Spawn 1        <<
------------------------------------------------------------------------------
    11   Wight               
------------------------------------------------------------------------------
    10   Schneider           Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    10   Johan               Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    9    Wight Spawn 2       
------------------------------------------------------------------------------
    3    Wight Spawn 3       
------------------------------------------------------------------------------
==============================================================================

GAME: Savengriff advances the initiative order.

     Round One - Init 11.
     It is now Wight's turn! Schneider is next!

GAME: Savengriff rolls 1d20+4: (16)+4: 20

<OOC> Savengriff says, "Namira, AC?"

<OOC> Namira says, "21"

<OOC> Savengriff says, "Niiiiiiice."

GAME: Savengriff advances the initiative order.

     Round One - Init 10.
     It is now Schneider's turn! Johan is next!

GAME: Note Flat-footed on Schneider ended.

<OOC> Schneider says, "All right. Is there a way to catch multiple baddies in a Burning Hands cone?"

The main wight hesitates a moment as Rayne begins to dance, then hesitates yet another moment as Rhar tries her best to intimidate it... by yelling about smoke. Obviously, this was NOT what it was expecting. However, when Namira lunges forward and absolutely decimates one of the spawn, well, that WAS what it was expecting. "Kill them all!" it hisses, dropping the leashes. One of the remaining spawn leaps at Namira, raking her with its claws and leaving ugly raised black welts where it touched her, but the main wight slams its fist into her armor... with no effect.

<OOC> Savengriff says, "Definitely. Be careful, though, because they're in melee with Namira."

===================== Current Initiative Order - Round 1 =====================
---Init--Name----------------Notes--------------------------------------------
    20   Rayne               
------------------------------------------------------------------------------
    15   Rhar                
------------------------------------------------------------------------------
    14   Namira              1 Con damage                                 
------------------------------------------------------------------------------
    13   Wight Spawn 1       
------------------------------------------------------------------------------
    11   Wight               
------------------------------------------------------------------------------
 >> 10   Schneider            <<
------------------------------------------------------------------------------
    10   Johan               Flat-footed (0 rnds remaining)               
------------------------------------------------------------------------------
    9    Wight Spawn 2       
------------------------------------------------------------------------------
    3    Wight Spawn 3       
------------------------------------------------------------------------------
==============================================================================

<OOC> Schneider will be careful.

GAME: 'Wight Spawn 3' removed from initiative list.

GAME: Schneider casts Burning Hands. Caster Level: 5 DC: 14

GAME: Schneider rolls 5d4: (10): 10

GAME: Savengriff rolls 1d20+2: (6)+2: 8

GAME: Savengriff rolls 1d20: (19): 19

GAME: Savengriff rolls 1d20: (15): 15

<OOC> Savengriff says, "Main wight takes it in the face, spawns both save for half."

GAME: Savengriff advances the initiative order.

     Round One - Init 10.
     It is now Johan's turn! Wight Spawn 2 is next!

GAME: Note Flat-footed on Johan ended.

<OOC> Johan goes with ye old channel to killz the undeadites with the power of yon glowing yellow/white orb in the sky.

<OOC> Johan says, "So they don't get channel resistance to save"

GAME: Johan rolls 2d6+3: (9)+3: 12

<OOC> Johan says, "Fwoosh!"

<OOC> Savengriff says, "Will for half?"

GAME: Savengriff rolls 1d20+5: (9)+5: 14

GAME: Savengriff rolls 1d20+3: (5)+3: 8

GAME: Savengriff rolls 1d20+3: (5)+3: 8

Schneider laughs with amusement at the accusation of binding. "Binding? No! We are here to destroy you," he says, echoing Namira. Or at least to drive it away. Possibly not the pinnacle of placating talk, but this is a creature of cold, and anathema to him. He eyes the enemies and chants softly in Jotun, a menacing litany of syllables about summoning spirits of fire. His hair floating up as he focuses on the enemies before him, holding out his hand and bellowing, "Fire consume you!" Flames leap out, though in his care to keep from incinerating Namira, the spawns aren't so badly burned as he might have liked.

<OOC> Savengriff says, "Wight saves for half, spawn get trucked. All three are still standing, but look like a bag of smashed ass."

GAME: Savengriff advances the initiative order.

     Round One - Init 9.
     It is now Wight spawn 2's turn! Rayne is next!

GAME: Savengriff rolls 1d2: (1): 1

<OOC> Savengriff says, "Schneider, AC?"

<OOC> Schneider says, "13, I think."

GAME: Savengriff rolls 1d20+2: (5)+2: 7

<OOC> Savengriff says, "You sure it's not 7? :)"

GAME: NEW ROUND!

     Savengriff advances the initiative order.
     Round Two - Init 20.
     It is now Rayne's turn! Rhar is next!

One of the spawn spins at the blast of fire that came from Schneider and lunges at him, but its claws flail wildly and fail to hit anything. Obviously, being set on fire doesn't do much for its combat skills.

Johan steps forwards when Namira does, but he doesn't draw his sword yet. Instead he presents the symbol of Daeus and lifts it high, "You shall fall foul creature. Back to the pit of the Abyss with you and all your kind! Nevermore shall you torture the living with your foul presence!" And golden energy forms around the half-oruch, then expands, flashing outwards in a band of pure positive energy that practically slams into the undead, "Accept your passing with the knowledge that all will be right with the world!"

<OOC> Savengriff says, "Rayne, all you!"

<OOC> Rayne will try to Fascinate the main one again. My arrows wont do much to undead :) Least i can do is try to lure attention off the main damage dealers.

Rayne pages: Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it.

Rayne pages: i am 3rd level. charasma is +4

Rayne continues her dance and drumming, the little bard continues her performance trying to get the wrights to pay her the attention.. look shes not attacking, shes giving them a show, isnt that nice?

GAME: Savengriff advances the initiative order.

     Round Two - Init 15.
     It is now Rhar's turn! Namira is next!

GAME: Rayne rolls perform/dance: (4)+9: 13

GAME: Savengriff rolls 1d20+5: (4)+5: 9

GAME: Savengriff rolls 1d20+3: (2)+3: 5

GAME: Savengriff rolls 1d20+3: (19)+3: 22

Savengriff pages: For log purposes, yes, I know undead are immune to compulsions. :)

<OOC> Savengriff says, "rhar!"

<OOC> Savengriff hehs. That's fun to say. "Rhaaaaaar!"

<OOC> Rhar will bound in. "Hit with stick. Gurr will bite. Can we get to the one in back?

<OOC> Savengriff says, "I'll say it's possible, with the other one splitting off to go after Schneider."

<OOC> Rhar Challenges him, too. +1 for melee attacks on the big one for everybody while Rhar threatens.

GAME: Rhar rolls melee+1: (13)+8+1: 22

<OOC> Savengriff says, "Hit!"

GAME: Rhar rolls 1d20+7: (11)+7: 18

GAME: Rhar rolls 1d4+1+3+4: (4)+1+3+4: 12

<OOC> Savengriff says, "Another hit!"

<OOC> Rhar says, "1d20 was Gurr."

GAME: Rhar rolls 1d6+3: (3)+3: 6

<OOC> Savengriff says, "The big guy's toast."

"Go!" Rhar doesn't need to tell him where to go. She doesn't care, but going to nothing is popular, and works for her. Gurr bounds in past the others, straight for the one with the leashes. He clamps his jaws on the shirvelled man's leg and worries it. Rhar konks the thing on the head while it's distracted and convinces it to go. By crushing its skull.

GAME: Savengriff advances the initiative order.

     Round Two - Init 14.
     It is now Namira's turn! Wight Spawn 1 is next!

<OOC> Namira says, "Smite the main guy."

<OOC> Savengriff says, "Main guy's down."

<OOC> Namira says, "then I smite the one on me."

<OOC> Namira says, "will power attack I might add."

GAME: Namira rolls weapon1-2+4: (7)+8+-2+4: 17

<OOC> Savengriff says, "hit."

GAME: Namira rolls 1d8+11+2+2+2+2+4: (7)+11+2+2+2+2+4: 30

<OOC> Savengriff says, "Oh god. That is so dead."

GAME: Savengriff advances the initiative order.

     Round Two - Init 11.
     It is now Wight's turn! Schneider is next!

GAME: Savengriff advances the initiative order.

     Round Two - Init 10.
     It is now Schneider's turn! Johan is next!

<OOC> Schneider says, "Rage, hit with sword."

<OOC> Schneider says, "Arcane strike first, then rage and hit with sword."

GAME: Schneider RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC

GAME: Schneider rolls 1d20+12: (15)+12: 27

You say, "Hit."

GAME: Schneider rolls 2d6+12: (5)+12: 17

Namira turns her sword toward the main wight and watches it fall after Rhar bonks it on the head. She then turns her sword on another wight spawn and roars her fury as her sword cuts right through the skull of the wight spawn. "And you all shall feel the dread lady's fury....."

GAME: Schneider ends his rage.

GAME: Savengriff removes the timestop.

Timestop by Savengriff has left.

GAME: You remove the timestop.

<OOC> Savengriff says, "Well, that was... nowhere near as close as the numbers bore it out to be. :)"

Schneider has a creature in front of him trying to maul him, but that doesn't faze him in the least, switching his grip to fight with his greatsword. Flames leap along it aggressively as he swings, and he roars as he swings in a massive stroke from over his head, the giantborn slamming his flaming greatsword into the monster with messy finality.

<OOC> Savengriff says, "Okay, here's what we're going to do. There's no small number of things that can be done at this point, so I'd ask each of you to, well, do something, and give me an appropriate roll based on your action."


<OOC> Namira wants to destroy the rest of the circle.

<OOC> Savengriff says, "You may, indeed, do that. :)"

<OOC> Namira says, "The question is....how."

<OOC> Rhar says, "Pee!"

<OOC> Savengriff says, "Rhar, that doesn't work on everything."

<OOC> Schneider is still working out what's going on? Is there a way to see what/where/how the magical linkage is and sever it? I'm guessing this is more knowledge/the planes?

<OOC> Namira says, "the last time she did it, she used her patron's holy weapon to break the circle."

<OOC> Savengriff says, "Schneider, if that's whatyou're looking into, give me a knowledge/arcana or spellcraft check."

GAME: Schneider rolls spellcraft: (8)+6: 14

<OOC> Rhar was kidding. :) "It's not practical. I'll hit it with a stick, instead."

You paged Schneider with 'A ritual of this size that caused this much of a backlash could not have been a memorized one - they were most likely working from spellbooks. You do see a number of them lying around the room, perhaps one of them has some notes in it.'

Schneider is looking over the magic circle, or the remains, anyhow, and rubs his chin as he tries to puzzle out how it might be closed. Nothing comes immediately to mind, so he continues to think about it, brooding sexily with his chin in one hand. After a moment, he grimaces and with a look of disgust on his face, he moves over to check out some of the spellbooks strewn around the place.

<OOC> Namira is going to do what I mentioned.

<OOC> Savengriff says, "Okay, so I've got Namira and Rhar looking into destroying the circle, Schneider (sexily) checking out spellbooks... Rayne, Johan?"

<OOC> Savengriff says, "Got it - Namira, make me a Str check."

GAME: Namira rolls strength: (19)+3: 22

<OOC> Savengriff says, "NICE"

<OOC> Namira will take that as successful. XD

Rayne tried to help, really she did, but the party was able to disburse these wrights easily so her dance ends and her fingers pause on her drums.. she breathes deeply and then she smiles to Schneider "you were amazing" she says as he broods before she chuckles and she looks around a bit more .. for any items of value that might be in the basement

GAME: Rayne rolls search: (14)+search: 14

You paged Namira with 'You smash the weapon into the circle, and you see a spark jump between the shattered pieces. ALL the shattered pieces, around the room, leaping from piece to piece. It's posisble that base don those sparks, you might be able to reassmble the circle into something usable by Schneider if he finds something useful in the spellbooks.'

You paged Rayne with 'Searching around the basement, the main thing that catches your eye are the three wight spawns. First of all, they look sfrighteningly like the images of the men you saw running out of the smoke earlier - most likely, retained images from their death, similar to a ghostly apparition. Second, all three of them have holy symbols on their person... you can make me a knowledge/religion or bardic knowledge to try and identify them.'

Namira isn't all that worried about spellbooks, for her lady gives her blessings as she needs them. She then twirls her sword and DRIVES the point of her ritual khopesh into the circle, causing sparks to jump between the shattered pieces of the circle. She watches all of the sparks and rubs her chin a moment......staring at the circle, but leaving the khopesh so the circle remains broken.

GAME: Rayne rolls Knowledge/religion: Trained Use Only: 0

If others seem to think the marks on the floor are making the smoke, Rhar will help try to mess up the circle. Alot like Namira does, except Rhar can't really stab her stick into the ground. She just rubs it back and forth really hard on the marks to mark over the marks.

<OOC> Savengriff says, "bardic Knowledge should let you use that untrained. Roll me 1d20+Int, and add half your level."

Namira pages: a couple of weeks ago, namira was part of a vardama ritual to break a ritual circle that had a poltergeist......

Rayne moves closer to the fallen wights. "could I get a cleric or Palidin to look at these?" she points to the holy symbols on their person. "These are the three men we saw... earlier."

With the undead now out of the way, Johan looks around to see if anyone is wounded. Or at least wounded severely enough to require attention and healing. If that isn't the case he goes to look around for materials he can use to fully erase that damaged magic circle. Something wrote it, that same something may be able to eradicate it. "We should deal with this quickly and then check the rest of these underground passages." He rumbles to the others.

GAME: Johan rolls spellcraft: (6)+4: 10

GAME: Johan rolls knowledge/religion: (10)+4: 14

GAME: Rayne rolls 1d20+0+1: (9)+0+1: 10

Namira rubs her ribs after breaking the circle and makes her way over towards Rayne. "hmm? What's the matter?"

You paged Rayne with 'It's a pretty basic one that you've heard of (you can pose just remembering them froma story, if you'd like). They're holy symbols of Thul, the god of the undead.'

Schneider winks to Rayne as he checks out the spellbook. "There's probably some info on the ritual they used in here," he explains. "Maybe even insructions on the ritual, itself. So, we can reverse it," he adds quickly. "Any of you other book people may understand more than I can. It doesn't really mean a lot to me."

Rayne nods "looks like symbols of Thul wouldnt you agree?" she asks Namira as she looks to the three wights they managed to kill.

Namira pages: reassemble the ritual circle? You mean in a differnt configuration?

You paged Johan with 'Namira was slightly wounded, with 1 con damage. Also, as you're looking through the stuff, you do notice some half-burnt papers - looks like they contain questions that were going to be asked of the wight if they succeeded on binding it.'

You paged Namira with 'Perhaps. :)'

Johan pages: What kind of questions?

You paged Johan with 'Who are you? Why are you here? And a bunch of questions about Heth and Dragonier.'

You paged Namira with 'Nope. Way you see it, reassembling it might let you do something with it - it was the ritual that caused the evil. The circle was just kind of a tool to enact it.'

Digging through the remains of the ritual for a few moments, Johan finds something of interest, "It looks like whoever they were, they discovered the wight and tried to bind it so they could question it." More papers get shuffled, "They wanted to know about Heth and Dragonier, as well as who the Wight used to be, and why it was here." He glances over towards the others, "It does not explain the smoke however, as far as I can tell, or why the forest is warped and burning with cold flame. A fouled binding.. of a Wight... should not have caused this much devastation in my opinion."

Namira says, "They could've done the ritual wrong, misspoke a syllable, and that's what would draw the wight here. While I was part of a ritual to rid a house of a poltergeist, I fear I don't have an extensive knowledge of rituals myself. It's clear the ritual itself caused the evil here, but the circle was only a tool.""

Schneider hrms at Johan's commment, agreeing with Namira, and admits, "Don't know much about biding undead, but it sure blew up in their face. Apparently," he pauses to smirk, "they didn't know wight from wrong." Because sometimes you can't /not/ respond to a line like that.

Johan holds up a paper, "The questions they wanted to ask are written down on this paper. Seems the Wight was the focus."

Namira says, "What were the questions?"

Johan says, "As I said, they wanted to know about Heth and Dragonier, who the Wight was, and why it was here."

Namira says, "and they became wights themselves?"

GAME: Namira rolls knowledge/religion: (3)+7: 10

GAME: Johan rolls knowledge/religion: (8)+4: 12

You paged (Johan, Namira) with 'Obviously the situation in Dragonier is getting dire, when even the church of the God of the Undead can't get a handle on it.'

Rayne says, "they became wights themselves as the failed ritual.." she says softly though she looks to those who know more about religion then she."

"I think when the ritual failed," Johan rumbles, "The Wight simply overpowered them and took them for it's own rather than as backlash of the failed ritual." He stands up straighter, "It is clear though that these death priests are as clueless about what happened in Dragonier, as everyone else is." He rumbles quietly, "And that, is frightening in it's own way."

"What is it?" Rhar tries to follow what's going on. But they're talking about wights and priests and other things she doesn't know about. She reaches up to grab at the paper Johan has so she can look at it too.

Schneider taptaptaps the spellbooks he found. "Guys, maybe if we look through these we can find out what they did, or tried to do, so we can reverse it? Not just in general terms, but toe of bat and nose of dog. Specifics, so we might be able to counter it?" He opens at random and tries to find something useful.

Namira shakes her head just before she looks to Johan. "definitely. Make sure you tell your own temple what happened here, Johan. I'm going to....." She then looks to Rayne. "Do you have Charcoal and some paper? And can you draw up the ritual circle for myself and Johan here? We may have to return here to finish this."

Namira adds. "The marks here can be rearranged, especially after it was broken, thanks to Rhar and myself."

GAME: Schneider rolls spellcraft: (12)+6: 18

Johan nods towards Namira in agreement but then looks towards Schneider and nods as well and then moves to see if he can assist with those spellbooks...

GAME: Johan casts Read Magic. Caster Level: 3 DC: 12

Rayne nods her head "I can map it sure...!" she moves over to get her paper out for mapmaking and starts to the map and its area, including the details on the circle.

GAME: Rayne rolls Craft/Cartography: (17)+4: 21

You paged Schneider with 'The circle was actually a setup of geometric patterns. With the way it was broken up, it's possible to reassemble it into an anti-ritual ritual.'

GAME: Johan rolls spellcraft: (15)+4: 19

You paged Johan with 'Schneider seems to have found the ritual, but WOW can you understand it. It's possible to rearrange the broken slabs into a circle usable to disrupt what was done.' Schneider rubs his chin. "Hang on, don't completely erase the circle. I think," he holds the book upside down for a moment. "I think we can rearrange it to reverse what was done." He holds the book sideways, squints.

You paged Rayne with 'Nice roll. :) You create an excellent reproduction of the circle used to perform the original ritual (the one that failed). Should be of a high enough quality to get some good info back in town from some scholars on it.'

Johan chants the orison to himself and then looks over the books, "We do not need to return, we can reverse this here." He agrees with Schneider, but turns the back back normal from upside down, or sideways with a chuckle. "Sideways will not help any." He rumbles, amused. "We should be quick, before this spreads further into the woods."

You paged Namira with 'You're still able to see the sparks between pieces, by the way.'

Rayne reproduces a good quality map for scholars .. and then once finished she holds it up for Johan. "Here you go.." she says to him. "Keep in mind this one was the failed circle." Namira blinks as she looks over the circle. "It's not completely failed. Johan......can you read enough to reverse the ritual? I should be able to rebuild the circle...."

Johan says, "Yes."

Johan is a man of few words.

Sometimes.

Schneider laughs, hands the book over to Johan. "Sideways might not help you," he says. "I found it quite insightful." But he'll get to work making an anti-ritual ritual with the materials at hand, nodding to Namira. "Can't be too hard, right?"

Namira nods to Johan. "It's hard if you want to do it successfully, Schneider." She says as she walks her way forward and starts to put the pieces back together. Just from the way her head and eyes are darting around, she's seeing something....

After a few minutes, Namira is able to puzzle-piece the shards of floor back together into a semblance of a circle - they kind of fit, yet the way she's reassembled them puts the circle as complete, yet in a different order of symbols around the edges.

Rhar and Gurr go looking for other things. They don't know magic, gods, or symbol things. Gurr doesn't even care for pretty pictures. Food is better. Gurr likes food. Rhar does, too, so that's what they sniff around for.

GAME: Rhar rolls perception: (3)+11: 14

An answering chuckle at that escapes Johan before he goes about assisting Namira and double checking everything. One failed ritual is enough for the day. He checks over the notes and whatnot, "If there is any roaming evil left nearby, this ritual we attempt to do, may draw it back to us in an attempt to stop it's purging." He'll also gather up what he can find and is necessary for them to try and reverse the failed evil undertaking.

Namira pages: the circle still isn't complete though. She left her sword in part of it.

You paged Rhar with 'Down one of the hallways is what was once the larder for this house. It seems frighteningly well-stocked for such a remote place, and means this place has been used frequently and often. Probably by Thulites, getting ready for a ritual like this.'

Rhar pages: Yay! Food!

<OOC> Savengriff says, "Note: Namira has her sword stuck between part of the circle, so it's not complete yet. Just FYI."

Schneider looks on at the reassembly, nodding gravely. "That looks much better," he agrees blithely. "And if it all blows up again, we'll just fight off more monsters and try again." He nods cheerfully at Johan's assessment. "Sounds good to me." While he is nominally trying to help, his grasp of magical theory is poor, and his command of arcana mostly intuitive.

You paged Rhar with 'There's a lot of jerky. :D'

Namira flexes her fingers a bit and stands where her sword is stuck in the ground. "Johan, stand across the circle from me please. everyone else, take up places around the circle and be prepared to defend yourselves." She then points to the places where they should stand. It'd make a nice 6 point star when it's done. "No matter what happens, focus upon puring this area of evil." She says as she reaches down to dislodge her sword from the circle.

"Food!" Comes an excited yell from down a hallway. Next come sounds of excited chomping. A few minutes after that, Rhar and Gurr come back. Gurr has a large dried hock in his jaws. Rhar has a smaller one that she's chewing on, and her furs are bulging, with the ends of jerky pieces and other dried things poking out. "Hoof hun hewd?" She's still chewing.

<OOC> Savengriff says, "Rayne needs to step out to go run her own PRP... thanks for coming! :)"

Rayne has left.

Johan moves to take up position where he can do his part to purge the evil from this broken circle and undo the damage... well, at least try and stop anymore damage from occurring at the very least. He nods towards Namira when he is ready to begin and everything looks good to his eyes.

Schneider ooohs at food, but ... for the moment, there's evil to counter. Flames lick up along his blade as he takes up his assigned position, and he nods to Namira. "Ready here."

You paged Namira with 'Let me know when you remove the sword.'

Namira pages: OKay. let's go.

As people take up their places around the edge of the circle, Namira draws the sword out from the floor. There is an immediate burst of negative energy emanating from the center of it, sending everyone sprawling back and to the ground (OOC: Everyone takes 10 damage). However, the ritual, now completely fed with the life energy that it had bene deprived of earlier, draws to a conclusion.

The greenish fires around the wlals slowly flicker out and, looking up, the cloud is now subject to the whims of the winds, slowly moving and dispersing while losing its sickly hue. The surrounding area is still warped, but further warping is not happening.

<OOC> Rhar got tasty jerky!

Namira gets up quietly and touches her chest, muttering a prayer to her patron as she stands up. "Is everyone okay?' She says as she heals herself up to full.....sorta. She then rubs her ribs again. "Johan? I'm not feeling so good. Haven't since the battle with the undead. You have a restore blessing?"

Johan wasn't expecting that, but that is what happened. Even as he's getting up he rumbles in annoyance, "This is why you can't trust dark rituals... Always amazes me how many fools follow the dark gods." And then he clambers to his feet easily. "Yes." He answers Namira, "Come, let me see to that first then I will heal us all."

Namira walks over to Johan and lifts her arm to put her hand behind her head, so she shows him just where the black marks are on her ribs.

Schneider is blown back from the burst of negative energy, and is covered with huge splatters of fresh blood. But ironically does not look badly hurt. He gets to his feet quickly enough and looks upwards, then back to the party. "I feel great," he says cheerfully. Perhaps disturbingly cheerful given the amount of blood. But he seems pleased by things. "No monsters, no one turned into a ghoul?" he asks.

GAME: Johan casts Lesser Restoration. Caster Level: 3 DC: 14

<OOC> Johan says, "And for healies."

GAME: Johan rolls 2d6: (3): 3

GAME: Johan rolls 2d6: (7): 7

<OOC> Johan says, "Everyone heals 10 from the nasty ritual. Can heal up Namira also"

GAME: Johan casts Sanctuary. Caster Level: 3 DC: 13

GAME: Johan rolls 1d8+3: (3)+3: 6

Rhar and Gurr yelp when there's a big explosion and they go sprawling. They're quick to get back to their paws, though. "What? Where?" Ah! The jerky! Now they're busy re-collecting their food.

GAME: Johan casts Bless. Caster Level: 3 DC: 13

<OOC> Johan says, "Woops, was gonna heal up Schneider"

<OOC> Savengriff says, "Okay folks, I actually need to run, so I'm going to stop the log here. Thanks again for everything - I'll get this cleaned up and posted ASAP."