ONE MORE MINUTE!!

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Not only is it Friday the 13th, but it was also a full moon! I mean, c'mon. Could things be any more stacked against having a good and easy night?

"REPENT! THE END IS NIIIIGH!" Well, and the crazy guy on the corner. "FOR LO! I SAW THE LADY SANDIEL DANCE IN THE PALE MOON LIGHT! SHE DANCED AS A DEMON WITH A FLAILING OF THE LI-I-IMBS!" And he's probably not what you were hired for. You were hired-

"GIVE UP YOUR EA-LY BONDS AND GIVE IN TO THE MERCY OF THE GODS!"

-YOU WERE HIRED to watch the festival grounds on the eve of the - well - the festival.

"FOR ON THE HORIZON ITS SAID THE RAINBOW DRAGON WILL COME TO DEVOUR THE WORLD!"

Oh for the love of all that's-

"HAVE YOU SEEN THOSE HIPS? SHE COULD DO IT! SANDY IS THE HARBINGER!"

. . . Right, so as I was saying. You're here to protect the festival grounds from ne'er-do-wells.

Vaalyun is so very tempted to go back to older, simpler times before he took the cloth and give the charlatan the back of an armored hand. But he's a man of peace - more or less - now, and so he just exhales heavily, and says, "What a load of bollocks."

Duncan turns a baleful look on the crazy person. "He's going to ruin the festival," he observes. He unhooks his battle hammer and then adjusts his grip to hold it by the middle of the handle. "Don't worry, ancient Dragonier tactic. I can do this without hurting him. Much."

At least it ain't a road, but Ilmig don't think it right that now folks have to protect things INSIDE the city walls. Just ain't right. On the other hand, Ilmig can watch the grounds without worrying about spilling his mug overmuch. He conducts scientific experiments to prove this. Gulp. Gulp. Belch. "Eh. If others be ignorin' 'im, we prolly can, too."

"HAVE YOU SEEN THE MUFFIN WOMAN?! I HAVE! HER NAME IS SANDY AND SHE WILL DEVOUR ALEXANDRIA!"

Si-i-i-ighs. So you're here to try and protect it because there's a lot of stands set up for tomorrow when it opens. A number of guards mill around as well, for those that could afford to buy them, but most of the tents had no one guarding it. Hence you all.

"FOR I HAVE SEEN HOW SHE EATS THE DONUTS!"

Oh really now, this is just silly. Shoo. Shoo weird fellow with your sign draped like a tabard.

"I'm not really in the mood to discuss his massive theological errors." Vaalyun says, giving a shrug. "But it's probably just harmless rantings of a lunatic, and there's no law against it. Best we let him keep his kneecaps for the moment? Are there any particular tents we're supposed to be especially watchful of?"

"The barrels," Ilmig suggests. "Keep a close watch on the ales and beers. Those'll grow legs 'n wander off if'n ye ain't mindful." A deep belly chuckle follows before he adds. "Mebbe any gems 'r fine goods, too."

Duncan replaces his hammer reluctantly. "Should I just talk to him then?" He looks at the barrels. "Yes, that seems very important as well.

Morgan has arrived.

GAME: Vaalyun rolls diplomacy: (18)+10: 28

GAME: Vaalyun rolls perception: (4)+4: 8

Vaalyun shrugs again, "Alright, let's see him off, then." He walks over towards the man with the sandwich-board tabbard. He puts on his best Althean smile, nodding to the man, "Brother, your views on the coming of the end days are fascinating. I'm certain that the scholars at the Temples would be most anxious to discuss them with you. Why don't you go and see them, help them open their eyes?"

"REPENT!" The man calls back a Vaalyun and starts to turn around, he's moving off a bit faster now and seems to be making his way into the festival grounds. Ack! Well, I mean, at least he didn't attack you? Maybe you're becoming better friends!

"SOON SANDY'S APETITE WILL BE ENOUGH TO DRAIN THE SEAS FOR ICE IN HER DRINKS!"

Duncan starts to trail after Vaalyun, then thinks better of it and instead moves over to where he can get a better view of the casks and some of the other tents that were previously blocked from view. But he keeps looking around, and so catches the man heading for the festival grounds. "Ah, hold on there a moment!" Duncan grunts something under his breath and then suddenly he's speeding along, on a course aimed to intercept the man's.

GAME: Duncan refreshes spells.

GAME: Duncan casts Expeditious Retreat. Caster Level: 5 DC: 11

GAME: Morgan refreshes spells.

Morgan comes walking to the area "one day she will start attacking people fro remarks like that... even though its funny.`

"This isn't good. Something is up." Vaalyun sees Duncan take off after the man, and Vaalyun does the same, the first few steps a bit lopsided as he gets his bad leg moving, causing him to more or less hop, then he gets going and moves quickly after the fleeing man.

Whirlpool has arrived.

GAME: Duncan rolls perception: (7)+12: 19

"Stop I said!" Duncan accelerates, and then adds, "Give up now and it'll go easier on you!" His hand is on the handle of his hammer.

"FOR LO HER DRINKING KNOWS NO BOUNDS! LADY SANDIEL WILL DRINK ALL THE BOOZE!" The ranting man continues to rave as he's moving along. He's moving faster now until Duncan finally closes next to him.

"AND WE WILL HERALD THE RAINBOW DRAGON'S RETURN! WE THE MEMBERS OF THE RAINBOW CULT!" The man's arms fling up in the air, flailing about as he turns to look toward Duncan.

"RISE MY BROTHERS AND SISTERS! RIIIIISE!" And he waves his arms back and forth high above his head as the howls start near by.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Bolide has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Bolide to instruct you further. You may earn RPP by logging a scene for a GM.

For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

Morgan hmms "well I have nothing to do tonight." she starts to move with the others at a fast speed <base 40 movement.> she speeds up "Good sir can we talk I am from the latterday sandy, we see her as sunshine."

GAME: Bolide rolls 11: (8)+11: 19

GAME: Bolide rolls 6: (3)+6: 9

The man yanks his sandwich board over his head and starts swinging it at Duncan as he's the closest one.

"REPENT! JOIN THE RAINBOW CULT! HERALD SANDIEL'S DESTRUCTION OF THE WORLD! FOR OUR FLESH WILL BECOME HER DONUTS AND OUR SEAS HIS ICE!"

The board swings wildly and misses Duncan. He also seems to be armed from the look of it.

Constantin has arrived.

GAME: Duncan rolls 16-3: (19)+16+-3: 32

GAME: Duncan rolls 1d8+6+2+9+5+2: (8)+6+2+9+5+2: 32

Duncan flinches back, barely avoiding the sign. "You were warned," he says as he pulls his hammer out. Holding one hand over the head to prevent a cruching impact, he jabs the man in the now-un'armored' midsection.

GAME: Bolide advances the initiative order.

Round One - Init 22.

It is now Morgan's turn! Ranter is next!

GAME: Bolide advances the initiative order.

Round One - Init 17.

It is now Ranter's turn! Friends is next!

GAME: Morgan casts Haste. Caster Level: 6 DC: 19

GAME: Bolide rolls 7: (15)+7: 22

Morgan hears the howls and does not like that. "crap sounds like wolves." she then incants a few words that sends energy to Vaalyun, Duncan and her self to move faster."

GAME: Bolide rolls 7: (2)+7: 9

The man in front of Duncan drops the boards from before and lets out a long howl, drawing out his first sword. As he lets out the howl it turns more and more bestial until the man starts to... Ack!

Nono.

He really does look like a wolf-thing now.

"OUR GODDESS SANDIEL OF THE RAINBOW CULT WILL DEVOUR YOU ALL!"

Somewhere, somehow, Sandy is probably praying that a certain Arvek never hears of this. Like - ever.

GAME: Bolide rolls 1d6+2: (5)+2: 7

GAME: Bolide advances the initiative order.

Round One - Init 14.

It is now Friends' turn! Duncan is next!

GAME: Bolide rolls 6: (9)+6: 15

GAME: Bolide rolls 6: (3)+6: 9

GAME: Bolide rolls 6: (4)+6: 10

GAME: Bolide rolls 6: (20)+6: 26

GAME: Bolide rolls 6: (1)+6: 7 (EPIC FAIL)

GAME: Bolide rolls 6: (7)+6: 13

GAME: Bolide rolls 6: (3)+6: 9

GAME: Bolide rolls 1d8+6: (5)+6: 11

Six more of these half-man, half-beast creatures flood out from the surrounding tents. The wolf cries clearly something other than wolves. They swing at the nearest to them, Vaalyun and Constantin. Though all but one misses what they were aiming for.

GAME: Bolide advances the initiative order.

Round One - Init 5.

It is now Duncan's turn! Constantin is next!

GAME: Bolide advances the initiative order.

Round One - Init 3.

It is now Constantin's turn! Vaalyun is next!

GAME: Constantin rolls 1d20+16: (5)+16: 21

GAME: Constantin rolls 1d20+16: (13)+16: 29

GAME: Constantin rolls 1d20+11: (19)+11: 30

GAME: Constantin rolls 1d20+11: (20)+11: 31

GAME: Constantin rolls 1d8+9+1d6: (4)+9+(1): 14

GAME: Constantin rolls 2d8+18+1d6: (8)+18+(1): 27

GAME: Bolide advances the initiative order.

Round One - Init 2.

It is now Vaalyun's turn! Morgan is next!

Constantin was there, honest, the whole time! He blends very neatly into crowds, and so, when the man-beasts show up, he reacts suddently, stepping towards his compatriot-in-Althea, sword and buckler free. He cuts one of his attackers superficially in the face -- no bite for you! -- then thrusts the thing just under where its collarbone would be, if it were more human.

GAME: NEW ROUND!

Bolide advances the initiative order.

Round Two - Init 22.

It is now Morgan's turn! Ranter is next!

GAME: Vaalyun refreshes spells.

GAME: Vaalyun casts Prayer. Caster Level: 5 DC: 17

Vaalyun is raked by claws or teeth or something, and blood wells up. He steps back, swinging his big shield out in front of him to protect from the three wolf-men things that are coming after him. He calls out, "Althea, give us your blessings! Protect us in our hour of need, Star Mother!" The holy symbol on his armor and robes glows, and the peaceful feeling of a blessing descends on the party, while the rebuke of the gods finds the enemies.

Morgan says "crap I thought the priests were joking about were wolfs." she then says as a few arcane words as she holds her hands at her waists palms down as she takes up in the air about 40 feet up. "You will need magic weapons to fully hurt them."

GAME: Duncan rolls 16-3+1: (4)+16+-3+1: 18

GAME: Duncan rolls 16-3+1: (10)+16+-3+1: 24

GAME: Duncan rolls 16-3+1-5: (7)+16+-3+1+-5: 16

GAME: Duncan rolls 1d8+6+2+9+5+2+2: (6)+6+2+9+5+2+2: 32

GAME: Bolide advances the initiative order.

Round Two - Init 17.

It is now Ranter's turn! Friends is next!

GAME: Bolide rolls 11: (8)+11: 19

GAME: Bolide rolls 6: (5)+6: 11

GAME: Bolide rolls 10: (1)+10: 11 (EPIC FAIL)

GAME: Bolide rolls 5: (8)+5: 13

GAME: Bolide rolls 7: (15)+7: 22

GAME: Bolide rolls 4: (13)+4: 17

GAME: Bolide rolls 4: (4)+4: 8

GAME: Bolide rolls 4: (19)+4: 23

GAME: Bolide rolls 4: (20)+4: 24

GAME: Bolide rolls 1d8: (5): 5

GAME: Bolide rolls 3d8: (8): 8

GAME: Bolide rolls 6: (5)+6: 11

GAME: Bolide rolls 1: (4)+1: 5

GAME: Bolide rolls 6: (11)+6: 17

GAME: Bolide rolls 1: (11)+1: 12

GAME: Bolide rolls 6: (5)+6: 11

GAME: Bolide rolls 1: (12)+1: 13

GAME: Bolide advances the initiative order.

Round Two - Init 14.

It is now Friends' turn! Duncan is next!

GAME: Bolide advances the initiative order.

Round Two - Init 5.

It is now Duncan's turn! Constantin is next!

Duncan trades blows gamely with the wolf-like man, although he still seems to be pulling his punches, as it were. He jabs the man with the handle of his hammer, then swings it around and bashes again, still covering the head with his other hand. "You're cursed!" he says in realization. "The temples are not far! Give up and you can still be cured!"

GAME: Duncan rolls 16-3+1: (19)+16+-3+1: 33

GAME: Duncan rolls 16-3+1: (14)+16+-3+1: 28

GAME: Duncan rolls 16-3+1-5: (14)+16+-3+1+-5: 23

GAME: Duncan rolls 1d8+6+2+9+5+2+2: (5)+6+2+9+5+2+2: 31

GAME: Duncan rolls 1d8+6+2+9+5+2+2: (5)+6+2+9+5+2+2: 31

The ranting one draws out a sword sword as he starts laying in blow after blow on Duncan, with a measure of luck, skill, and armor, they all go astray with the gnashing of teeth snapping only nearby "JOIN THE RAINBOW CULT!" He calls in his growling voice.

The others break up a little bit, with several taking a rather sudden intrest in the one who's now flying! It's a Mage! Burn it! Burn the mage!

Or something like that. Three quarrels lance out, two of them finding their mark on Morgan while the last goes wide. The others break up to attack the adventurers - perhaps unwisely - one on each. Perhaps to try and hold them at bay?

GAME: Bolide advances the initiative order.

Round Two - Init 3.

It is now Constantin's turn! Vaalyun is next!

GAME: Constantin rolls 1d20+18: (15)+18: 33

GAME: Constantin rolls 1d20+18: (1)+18: 19 (EPIC FAIL)

GAME: Constantin rolls 1d20+13: (5)+13: 18

GAME: Constantin rolls 1d8+10+1d6: (7)+10+(6): 23

Constantin flows from a thrust back into a cut, and strikes his first assailant across the throat rather finally. It's a clean hit, even if he's not clean anymore. He shifts towards Vaal's assailants, yelling, "Try me, furry bastards!"

GAME: Bolide advances the initiative order.

Round Two - Init 2.

It is now Vaalyun's turn! Morgan is next!

GAME: Vaalyun rolls knowledge/religion+2: (10)+11+2: 23

GAME: Morgan rolls Knowledge/Nature: (8)+10: 18

GAME: Constantin rolls knowledge/religion: (11)+2: 13

Duncan holds his hammer like a too-short staff now, hands at the very ends of the handle. He blocks one of the bashing one's blows with the stout wood and then smacks him once with either end of the weapon. "There is no rainbow cult you madman!" he growls, his frustration starting to show.

GAME: Vaalyun casts Shield of Faith. Caster Level: 5 DC: 15

GAME: NEW ROUND!

Bolide advances the initiative order.

Round Three - Init 22.

It is now Morgan's turn! Ranter is next!

GAME: Bolide advances the initiative order.

Round Three - Init 17.

It is now Ranter's turn! Friends is next!

GAME: Bolide rolls 11: (13)+11: 24

GAME: Bolide rolls 6: (15)+6: 21

GAME: Morgan casts Shield. Caster Level: 6 DC: 17

GAME: Bolide rolls 10: (13)+10: 23

GAME: Bolide rolls 5: (10)+5: 15

GAME: Bolide rolls 7: (9)+7: 16

GAME: Bolide rolls 1d10+4: (9)+4: 13

GAME: Bolide rolls 1d4+1: (3)+1: 4

GAME: Bolide advances the initiative order.

Round Three - Init 14.

It is now Friends' turn! Duncan is next!

Morgan takes a bolt in the thigh that hit a bit deep she the says a few words in the arcane language that brings a shimering blue orb all arond her.

Vaalyun takes another step back as his shield absorbs some punishment, but he is not further harmed. He mutters, and says, "Silver or potent magics! They will be harder to hurt with anything else." He nods to Constantin as he comes next to him, and then murmurs another prayer, and his shield flares with Althea's rose, and a shimmering, magical field appears around him, making him harder for the enemy to hit.

GAME: Bolide rolls 4: (1)+4: 5 (EPIC FAIL)

GAME: Bolide rolls 4: (15)+4: 19

GAME: Bolide rolls 4: (2)+4: 6

GAME: Bolide rolls 6: (18)+6: 24

GAME: Bolide rolls 1: (13)+1: 14

GAME: Bolide rolls 6+2+2: (3)+6+2+2: 13

GAME: Bolide advances the initiative order.

Round Three - Init 5.

It is now Duncan's turn! Constantin is next!

The one in front of Duncan lays into him again, his two blades lashing out again with each blade finding a nook in the armor. The bite snaps again next to Duncan as he snarls back, "WE ARE THE RAINBOW CULT! WE EXIST, YOU WILL NOT WHEN SANDIEL COMES TO DEVOUR YOU ALL!"

GAME: Bolide advances the initiative order.

Round Three - Init 3.

It is now Constantin's turn! Vaalyun is next!

GAME: Constantin rolls 1d20+18-3: (20)+18+-3: 35

GAME: Constantin rolls 1d20+18-3: (5)+18+-3: 20

GAME: Constantin rolls 1d20+13-3: (16)+13+-3: 26

GAME: Constantin rolls 1d20+18-3: (17)+18+-3: 32

GAME: Constantin rolls 2d8+32+1d6: (9)+32+(2): 43

GAME: Constantin rolls 1d8+16+1d6: (1)+16+(3): 20

GAME: Duncan rolls 16-3+1: (7)+16+-3+1: 21

GAME: Duncan rolls 16-3+1: (6)+16+-3+1: 20

GAME: Duncan rolls 16-3+1-5: (2)+16+-3+1+-5: 11

GAME: Bolide advances the initiative order.

Round Three - Init 2.

It is now Vaalyun's turn! Morgan is next!

Constantin grins messily at the assailants as they come at him. "Hands off the Rose's priest." He strikes down viciously at the skull of one of them, and follows it up with a thrust through its torso. The searing blade scorches it inside and out; when he pulls it free, the disturbing twin smells of burning hair and bacon.

Duncan looks flabbergasted. "The Rainbow Cult...worships Sandy?" He swings his hammer but this time his blow goes wide, his concentration still shaken by the revelation.

GAME: Vaalyun rolls 3d6: (7): 7

GAME: NEW ROUND!

Bolide advances the initiative order.

Round Four - Init 22.

It is now Morgan's turn! Ranter is next!

GAME: Vaalyun refreshes special ability pools.

GAME: Vaalyun spends ONE use of CHANNEL ENERGY.

GAME: Morgan rolls Know/Local: (8)+Know/Local: 8

GAME: Morgan rolls Knowledge/local: (7)+10: 17

Vaalyun is now probably about as well-defended of a target as he can get, short of busting out full plate and stopping to put it on. He slams his mace against his shield, and then allows the power of Althea to flow out of him in a burst, sending healing energy out to his party mates. His own bleeding stops, leaving only a red stain on his robes, and strengthened, he regards the wolf-men over the shield.

GAME: Morgan rolls ranged: (8)+5: 13

GAME: Morgan rolls ranged: (16)+5: 21

GAME: Morgan rolls 3d6: (6): 6

GAME: Morgan rolls 3d6: (9): 9

GAME: Bolide advances the initiative order.

Round Four - Init 17.

It is now Ranter's turn! Friends is next!

GAME: Bolide rolls 11: (6)+11: 17

GAME: Bolide rolls 16: (16)+16: 32

GAME: Bolide rolls 6: (14)+6: 20

GAME: Bolide rolls 10: (8)+10: 18

GAME: Morgan casts Scorching Ray. Caster Level: 6 DC: 18

GAME: Bolide rolls 5: (12)+5: 17

GAME: Bolide rolls 7: (13)+7: 20

GAME: Bolide rolls 4: (18)+4: 22

GAME: Bolide rolls 4: (14)+4: 18

GAME: Bolide rolls 4: (3)+4: 7

GAME: Bolide rolls 1d8: (2): 2

GAME: Constantin rolls 1d20+18-3: (14)+18+-3: 29

Morgan sighs a bit anoying "Sunshine is not some goddes... hope she never hears about this her ego will grow." she sends two firelances right at one of the ones attacking her and only minorly hurting it.

GAME: Constantin rolls 1d8+16+1d6: (8)+16+(1): 25

GAME: Bolide rolls 6: (4)+6: 10

GAME: Bolide advances the initiative order.

Round Four - Init 14.

It is now Friends' turn! Duncan is next!

GAME: Bolide advances the initiative order.

Round Four - Init 5.

It is now Duncan's turn! Constantin is next!

GAME: Duncan rolls 16-3+1: (20)+16+-3+1: 34

It's a clash of steal, the sounds ringing off the tents and the guards are now starting to move closer but none of them seem to have the gumption you all do. Heck, without you here, they probably would've just ran off - leaving the place to the Cult of Rainbows. The one in front of Duncan howls again as he throws his flurry of blows about, "WE WORSHIP THE RAINBOW DRAGON! EATER OF ALL! DRINKER OF THE SEAS!"

While one of the crossbowmen catches Morgan, none of the others seem nearly so confident.

GAME: Duncan rolls 16-3+1: (12)+16+-3+1: 26

GAME: Duncan rolls 16-3+1: (19)+16+-3+1: 33

GAME: Duncan rolls 16-3+1-5: (6)+16+-3+1+-5: 15

GAME: Duncan rolls 3d8+18+6+27+15+6+6: (15)+18+6+27+15+6+6: 93

GAME: Duncan rolls 1d8+6+2+9+5+2+2: (4)+6+2+9+5+2+2: 30

GAME: Bolide advances the initiative order.

Round Four - Init 3.

It is now Constantin's turn! Vaalyun is next!

GAME: Constantin rolls 1d20+15: (3)+15: 18

GAME: Constantin rolls 1d20+15: (6)+15: 21

GAME: Constantin rolls 1d20+10: (9)+10: 19

GAME: Bolide advances the initiative order.

Round Four - Init 2.

It is now Vaalyun's turn! Morgan is next!

Constantin gets really excited about having the advantage, gets a rush of blood to his head, and flails wildly, missing every time!

Duncan twists sideways as the healing energy washes over him. He then jabs the wolf-creature with the end of his hammer. It's enough to stun him just long enough for Duncan to swing and pound him with his mightiest blow yet, a clubbing smash that sends the man - or creature - to the ground, senseless.

GAME: Vaalyun rolls 1d20+10: (14)+10: 24

GAME: Vaalyun rolls 1d20+10: (16)+10: 26

GAME: Vaalyun rolls 1d8+4: (8)+4: 12

GAME: Vaalyun rolls 1d8+4: (3)+4: 7

GAME: NEW ROUND!

Bolide advances the initiative order.

Round Five - Init 22.

It is now Morgan's turn! Ranter is next!

GAME: Morgan casts Magic Missile. Caster Level: 6 DC: 17

GAME: Morgan rolls 3d4+3: (9)+3: 12

GAME: Bolide rolls 4: (4)+4: 8

GAME: Bolide rolls 4: (2)+4: 6

GAME: Bolide advances the initiative order.

Round Five - Init 14.

It is now Friends' turn! Duncan is next!

After Constantin misses, Vaalyun shouts, "Hey, ugly, over here!" He's been holding his fire for most of the fight, but he takes advantage of his opportunity. The mace flashes out to hit it in the gut, and then when that bends the enemy over, he brints the flanged metal powerfully upward, catching the wolf-man under the jaw, smiting him, verily.

Morgan is getting tired of getting hit as she sends 3 blue missiles that knocks or kills one.

With their leader down four of the other members fallen, there's only two of them left and they begin to retreat. They sort of do a couple steps, a shot at Morgan and Vaalyun, then they begin moving off, heading further into the tents.

GAME: Bolide advances the initiative order.

Round Five - Init 5.

It is now Duncan's turn! Constantin is next!

GAME: Duncan rolls 16-3+1: (8)+16+-3+1: 22

GAME: Bolide advances the initiative order.

Round Five - Init 3.

It is now Constantin's turn! Vaalyun is next!

GAME: Constantin rolls 1d20+15: (4)+15: 19

GAME: Bolide advances the initiative order.

Round Five - Init 2.

It is now Vaalyun's turn! Morgan is next!

Duncan darts after the retreating crossbow-wielders. His legs move in a blur from spells, so quickly that he kicks up a faint trail of dust behind him. He turns around a tent and then swings a massive blow, but his hammer thuds into the ground just behind the moving cultist. "Stand still...trust me you'd rather face me, than the Blood Rose!"

Constantin races through the tents, swiping at one of the shooters as he arrives.

GAME: Vaalyun rolls 1d20+10: (15)+10: 25

GAME: Vaalyun rolls 1d8+4: (2)+4: 6

GAME: NEW ROUND!

Bolide advances the initiative order.

Round Six - Init 22.

It is now Morgan's turn! Friends is next!

GAME: Morgan rolls 3d4+3: (7)+3: 10

GAME: Morgan casts Magic Missile. Caster Level: 6 DC: 17

Vaalyun takes off running after the others as well. Thank goodness for the haste spell, because otherwise, he'd never be able to keep up. But he limps fast this time! He comes around one of the tents and sees the wolf-man who shot at him. His mace comes up and connects solidly, but he doesn't seem to do any real damage, the creature just shaking off the glancing impact.

GAME: Morgan rolls perception: (8)+10: 18

GAME: Constantin rolls athletics +1: (9)+6+1: 16

GAME: Duncan rolls athletics: (4)+10: 14

GAME: Vaalyun rolls athletics+1: (7)+-2+1: 6

Morgan starts to tell her compions where to go as she sends more bolts at the one in the lead. But as soon as she was about to give more direction she says "crap lost him."

The werewolves start running through the tents when Morgan hits one with a magic missile. Before that, they aren't ducking through them. D'oh! Looks like you tipped them off that they were visible from the air! Luckily, because of Morgan calling out where she saw them, Contantin and Duncan manage to keep up. Vaalyun gets lost though, calling behind and even Morgan loses sight of the one that Duncan is following.

GAME: Constantin rolls athletics +2+1: (18)+6+2+1: 27

GAME: Duncan rolls athletics+1: (9)+10+1: 20

GAME: Vaalyun rolls perception+1: (15)+4+1: 20

GAME: Constantin rolls 1d20+18-3: (20)+18+-3: 35

GAME: Constantin rolls 1d20+18-3: (13)+18+-3: 28

GAME: Duncan rolls 1d20+16-3+1+1: (13)+16+-3+1+1: 28

GAME: Constantin rolls 2d8+32+1d6: (11)+32+(1): 44

GAME: Duncan rolls 1d8+6+2+9+2+2+1: (2)+6+2+9+2+2+1: 24

GAME: Duncan rolls cmb+1: (19)+14+1: 34

GAME: Morgan rolls perception: (11)+10: 21

Its true -- they don't want to get caught by the Blood Rose. Constantin runs through the city, naturally, like he's running through his own house, dodging obstacles like he remembers they were there already. He catches up to the werewolf, driving a sword into its spine as a method of announcing his proximity. It falls in a sprawl, tumbling into a wall.

"Damnit! Where did they go?" Vaalyun says, as he falls behind, the one he hit getting away from him and ducking around a tent. He sees a flash of fur and teeth somewhere, and says, "There you are!" He heads in that direction, huffing like a bellows from all this running.

GAME: Morgan casts Ray of Enfeeblement. Caster Level: 6 DC: 17

GAME: Morgan rolls 1d6+3: (6)+3: 9

GAME: Bolide rolls 6: (3)+6: 9

Morgan says loudly "guy to the left dark green tent. She then sends a black ray at the werewolf sapping his strength nicely.

Duncan isn't used to moving so fast - not on his own feet, at least. When the cultist he's chasing turns to run between a pair of tents, Duncan overshoots and almost loses him. Taking a chance he keeps going and turns between the next tents. Their paths cross and he swats the cultists with the haft of his hammer.

GAME: Vaalyun rolls 1d20+12: (20)+12: 32

GAME: Vaalyun rolls 1d20+12: (3)+12: 15

GAME: Vaalyun rolls 1d8+4: (6)+4: 10

GAME: Bolide removes the timestop.

Timestop by Bolide has left.

Vaalyun finds it much easier to catch up with the wolf-man who has been tackled and then enfeebled. When the werewolf tries to get up, the Cleric raises his mace and brings it crashing down, directly at the thing's head. There is a sound like someone hitting a watermelon, and bit of a sickening CRACK! Vaalyun bends over, trying to catch his breath, as the werecreature goes down, perhaps not to get back up again.

Ilmig has left.

The rest of the night goes without any issue. The four of you protecting the tents through the night.

Oh! Looks like it's a Daeus holiday! That makes so much sense. I mean, what with it being the Dragonfather and all. Yeah, no wonder the Rainbow (Dragon) Cult came here to smash up the celebration. Well.

Looks like you all did a great job stopping those, uh, evil... worshipers... of Sandiel...

Oh Gods what a day this was.

Duncan looks supremely satisfied when he knocks his cultist to the ground. "Ready to let us help you nowwwha--?" Just then Vaalyun pulps its head. "Whaa...?" He looks shocked. "YOU KILLED HIM!" he blurts.

Morgan looks to the group "oh please let me tell her about this." she looks excited to torment her some more.

"He was just trying to kill us, and was getting back up to try again!" Vaalyun says, in reply. "Would you rather he bite you? Did you think they were going to ask for quarter?"

Constantin cleans his blade, and trots back to the others. "What's the shouting? Did it get away?"

Duncan stares at Vaalyun. "No I wouldn't rather he bite me. But he was beaten! Not a threat!" He looks back in the direction the ranter was when Duncan last saw him. "I told them we'd cure them!"

Constantin gently points out: "You might have, but it was in the middle of quite a mess." He glances back. "And they were trying to kill us with their sharp, pointy teeth."

Vaalyun is not going to agree here, it seems, "Even if the lycanthropy could be cured, the fanatacism was a choice. I regret if you feel it was the wrong decision, but it is one that I can't take back."

Morgan shrugs her shlders "I know there is a Order with in Eluna that cures them. they might even be able to show the light of the goddes also."