Kaiju Hunt! Part 2 - finale

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Yarth is going from agitated, to angry. The stinging attacks and spells continue. He can FEEL the strength being drained from him. His small arms are too short to reach Olek, much less attack. So he leans down and snaps at him. Perhaps the Khazad senses how close he came to ruin. Perhaps Verna will tell him later - who can say. But in any case the giant jaws fail to connect. His tail also misses. His expression turns ugly. He begins to suck in a deep breath. Is he going to cry...?

Merek keeps trailing the green lightning.


GAME: Olek rolls 1d20+18: (6)+18: 24

GAME: Olek rolls 1d20+18: (16)+18: 34

GAME: Olek rolls 1d20+13: (15)+13: 28

GAME: Olek rolls 1d10+8: (5)+8: 13

GAME: Olek rolls 1d10+8: (5)+8: 13

Olek fights on, slashing careful attacks with his axe, dealing two slashes with the holy adamantine blade, cutting into it, for what its worth. He snarls and mutters, shield up and axe flashing, his rage palpable, if not as effective as he'd like.


GAME: Garak advances the initiative order.

     Round Three - Init 14.
     It is now Verna's turn! Halani is next!

GAME: Verna casts Chains of Light. Caster Level: 15 DC: 21

GAME: Garak rolls 16: (15)+16: 31

Verna makes broad, lifting and grasping motions with her hands, causing glowing chains to extrude from the ground in attempt to entrap the creature. Unfortunately, he appears to be far more nimble than his size would suggest and avoids them.


GAME: Garak advances the initiative order.

     Round Three - Init 9.
     It is now Halani's turn! Yarth the Terrible Tween is next!

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (8)+13+6+2+2+2+-4+-1: 28

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (3)+13+6+2+2+2+-4+-1: 23

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (4)+13+6+2+2+2+-4+-1: 24

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (17)+13+6+2+2+2+-4+-1: 37

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-5: (12)+13+6+2+2+2+-4+-1+-5: 27

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-10: (20)+13+6+2+2+2+-4+-1+-10: 30

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-10: (20)+13+6+2+2+2+-4+-1+-10: 30

GAME: Halani rolls 2d6+2+2+8: (8)+2+2+8: 20

GAME: Halani rolls 4d6+4+4+16: (14)+4+4+16: 38

GAME: Halani spends ONE point of KI POOL.

GAME: Halani spends ONE use of STUNNING FIST.

GAME: Halani spends ONE use of STUNNING FIST.

GAME: Halani spends ONE point of KI POOL.


"Stop the giant gobber, they said!" Halani mutters as she aims punches and kicks at the monster's leg, opposite Olek and his mighty axe. "Oh no, someone is trying to control it, they said!" Her tone is biting, dripping even. Most of her blows don't even seem to phase the oversized gobber, though the last kick of her routine (and it is a routine.. it's almost like she's fighting a practice dummy, in some ways, on account of how it's so big she can't really go fo vitals) connects with /something/... the loud crack resulting from the blow certainly wasn't from her body.


GAME: NEW ROUND!

     Garak advances the initiative order.
     Round Four - Init 30.
     It is now Yarth the Terrible Tween's turn! Merek is next!


GAME: Olek rolls reflex: (11)+6: 17

GAME: Merek rolls reflex: (7)+11: 18

GAME: Halani rolls reflex: (16)+17: 33

GAME: Verna rolls reflex: (10)+9: 19

GAME: Garak rolls 4d6: (14): 14

GAME: You damaged Olek for 14 points. 137 AND 8 TEMP HP remaining.

Yarth's disproportinately narrow torso expands with the amount of air he's sucked in. Then he exhales it again all in a rush, turning his head from side to side. Mist billows out first from his mouth but quickly fills the area. Freezing mist that causes the sparse vegetation to instantly wither.

It's thin and doesn't inhibit vision, but something tells you that this mist is going to linger.


GAME: Garak advances the initiative order.

     Round Four - Init 23.
     It is now Merek's turn! Olek is next!

GAME: Merek rolls 1d20+14: (17)+14: 31

<OOC> Merek says, "cmb vs. cmd"

<OOC> Halani says, "I think his CMD is like elevnty kajillion."

<OOC> Halani says, "Or should I say.. Kaijullion."

GAME: Merek casts Lightning Bolt/A1. Caster Level: 9 DC: 19

GAME: Garak rolls 16: (11)+16: 27

GAME: Merek rolls 9d6+8: (31)+8: 39

Merek lifts up both hands while he begins to chant, then lightning comes from those fingers to dance along upon that creature. The cold looks like it waves along away from him, those wings shifting along like a shield.


GAME: Garak advances the initiative order.

     Round Four - Init 16.
     It is now Olek's turn! Verna is next!


GAME: Olek rolls 1d20+20: (11)+20: 31

GAME: Olek rolls 1d20+20: (9)+20: 29

GAME: Olek rolls 1d20+15: (17)+15: 32

GAME: Olek rolls 1d10+8: (2)+8: 10

GAME: Olek rolls 1d10+8: (6)+8: 14

Olek fights on, damn the consequences, rime frosting his beard as he hacks with his axe, laying out as hard as he can while making an effort to pierce it's armor, and he scores two hits with the boosted speed granted by the magic. "Take that, ye great horrible thing!" he shouts defiantly.


GAME: Garak advances the initiative order.

     Round Four - Init 14.
     It is now Verna's turn! Halani is next!


GAME: Garak advances the initiative order.

     Round Four - Init 9.
     It is now Halani's turn! Yarth the Terrible Tween is next!

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (10)+13+6+2+2+2+-4+-1: 30

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (8)+13+6+2+2+2+-4+-1: 28

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (17)+13+6+2+2+2+-4+-1: 37

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (12)+13+6+2+2+2+-4+-1: 32

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-5: (19)+13+6+2+2+2+-4+-1+-5: 34

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-10: (2)+13+6+2+2+2+-4+-1+-10: 12

GAME: Garak rolls 21: (19)+21: 40

GAME: Halani rolls 2d6+2+2+8: (9)+2+2+8: 21

GAME: Halani rolls 2d6+2+2+8: (6)+2+2+8: 18

GAME: Halani rolls 2d6+2+2+8: (2)+2+2+8: 14

GAME: Halani rolls 2d6+2+2+8: (5)+2+2+8: 17

As the giant green abomination expells his winter fresh breath, Halani has little in the way of cover... until she realizes that cover is right in front of her. As the frost gets sprayed around, Halani ducks around the monster's leg, continuing to spin around as his aim passes by. Then, building on her successful kick from secconds ago, Halani starts pounding on that very same spot, as if trying to sever his leg with her fists.


GAME: NEW ROUND!

     Garak advances the initiative order.
     Round Five - Init 30.
     It is now Yarth the Terrible Tween's turn! Merek is next!


GAME: Olek rolls reflex: (17)+6: 23

GAME: Merek rolls reflex: (5)+11: 16

GAME: Garak rolls 9: (18)+9: 27

GAME: Halani rolls reflex: (9)+17: 26

GAME: Garak rolls 2d6: (5): 5

GAME: You damaged Olek for 2 points. 137 AND 6 TEMP HP remaining.

GAME: Garak rolls 25: (14)+25: 39

GAME: Garak rolls 25: (12)+25: 37

GAME: Halani rolls 1d20+13+6+2+2+2-1-4: (1)+13+6+2+2+2+-1+-4: 21 (EPIC FAIL)

GAME: Garak rolls 4d8+21+2d6: (24)+21+(6): 51

GAME: Olek rolls reflex-2: (10)+6+-2: 14

GAME: You damaged Olek for 42 points. 101 HP remaining.


Yarth narrows his eyes. The adventurers are braving the cold and continuing to fight. And hurt him now, he definately seems to be more cautious of them than before. He's turned halfway around by now (the poor Black Tentacles try to grab him gamely, but can't seem to hinder such a large and heavy target). This means it's easier to lean down and bit at Halani, but his jaws close on empty air once more. His tail however lashes out and knows Olek from his feet.

GAME: Garak rolls 2d4: (4): 4


GAME: Garak advances the initiative order.

     Round Five - Init 23.
     It is now Merek's turn! Olek is next!


GAME: Merek casts Lightning Bolt/A1. Caster Level: 9 DC: 19

GAME: Garak rolls 16: (1)+16: 17 (EPIC FAIL)

GAME: Merek rolls 9d6+9: (27)+9: 36

Merek keeps on with the green lightning that dances along, alike a wave. He then begins to shift along within the cold mist as well.


GAME: Garak advances the initiative order.

     Round Five - Init 16.
     It is now Olek's turn! Verna is next!


GAME: Olek rolls 1d20+20: (9)+20: 29

Olek manages to get up swiftly, thanks to the magic boosting us, but the cold has him moving slowly, so that it's all he can do to take a single swing, and that attack is slow. Slow enough that it doesn't acually manage to hurt the huge monster, sadly, and he grunts in pain from his injuries.


GAME: Garak advances the initiative order.

     Round Five - Init 14.
     It is now Verna's turn! Halani is next!


GAME: Garak rolls 25: (9)+25: 34

GAME: Garak rolls 50: (20)+50: 70

GAME: Garak rolls 4d6+17+2d6: (8)+17+(6): 31

GAME: Verna rolls finesse: (2)+9: 11

GAME: You damaged Verna for 25 points. 64 HP remaining.

Verna rotates the ring on her finger as she utters an incantation. Her other efforts have been less than successful, so now she must take a more hands-on approach. She subsquently moves into to reach for... no, no, she was not aiming for his incisors, and yet there they are... around her. Perhaps indirect options were feasible for a while longer..."Well, this is unfortunate..."

On the other hand, she has no issue making contact with his being.


GAME: Garak advances the initiative order.

     Round Five - Init 9.
     It is now Halani's turn! Yarth the Terrible Tween is next!


GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (20)+13+6+2+2+2+-4+-1: 40

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (5)+13+6+2+2+2+-4+-1: 25

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (10)+13+6+2+2+2+-4+-1: 30

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (11)+13+6+2+2+2+-4+-1: 31

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-5: (12)+13+6+2+2+2+-4+-1+-5: 27

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-10: (12)+13+6+2+2+2+-4+-1+-10: 22

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (5)+13+6+2+2+2+-4+-1: 25

GAME: Garak rolls 21: (13)+21: 34

GAME: Halani rolls 2d6+2+2+8: (5)+2+2+8: 17

GAME: Halani rolls 2d6+2+2+8: (6)+2+2+8: 18

GAME: Halani rolls 2d6+2+2+8: (9)+2+2+8: 21

GAME: Halani spends ONE point of KI POOL.

GAME: Halani spends ONE use of STUNNING FIST.

Halani has to do a little more than sway on her feet to avoid the tail swinging by her... she actually falls backwards, nearly supine, catching herself on a hand and then pushing herself back up to take a swing. But Yarth has moved on since then, and when he snatches Verna up in his mouth Halani blurts, "Great dragon's whiskers!" She looks almost panicked, her flowing dance of a combat style stuttering to a momentary stop as she watches the beast rise with Verna in his mouth. Then she grits her teeth, squares her shoulders, and jumps back into trying to pulverize Yarth's knee and take him down like a large tree.


GAME: NEW ROUND!

     Garak advances the initiative order.
     Round Six - Init 30.
     It is now Yarth the Terrible Tween's turn! Merek is next!


GAME: Merek rolls reflex: (14)+11: 25

GAME: Halani rolls reflex: (5)+17: 22

GAME: Olek rolls reflex: (5)+6: 11

GAME: Verna rolls reflex: (12)+9: 21

GAME: Garak rolls 2d6: (10): 10

GAME: You damaged Olek for 10 points. 91 HP remaining.

GAME: Garak rolls 25: (4)+25: 29

GAME: Garak rolls 25: (20)+25: 45

GAME: Garak rolls 25: (9)+25: 34

GAME: Halani rolls reflex: (4)+17: 21

GAME: Garak rolls 4d8+21+2d6: (12)+21+(8): 41

GAME: You damaged Halani for 41 points. 50 HP remaining.

GAME: Garak rolls 3d6+3d6: (9)+(17): 26

GAME: You damaged Verna for 11 points. 53 HP remaining.

Yarth straightens up under the hail of attacks. His eyes first cross as he tries to focus on Verna who is trapped in his bite. Then his eyes begin to water as the corrosive patch begins to form. He tries to blink and then gulps.

Verna disappears from view.

Smacking his lips, Yarth bends again to try and bite on Olek, to no avail. His tail rises slightly for counterbalance, and then comes smashing down to slam into Halani.


GAME: Garak advances the initiative order.

     Round Six - Init 23.
     It is now Merek's turn! Olek is next!


GAME: Merek casts Lightning Bolt. Caster Level: 9 DC: 18

GAME: Merek rolls 9d6: (26): 26

GAME: Garak rolls 16: (2)+16: 18

Merek looks as the thing begins to take in Verna, and picks up with that nice lightning which he aims to the creature as well.


GAME: Garak advances the initiative order.

     Round Six - Init 16.
     It is now Olek's turn! Verna is next!


GAME: Olek rolls 1d20+20: (14)+20: 34

GAME: Olek rolls 1d10+8: (7)+8: 15

Olek is perservering, frozen and battered and looking even more rough than normal, but he fights on, swearing a blue streak as he hacks at the goblin's foot, lopping off a hangnail, perhaps. But shouting defiance as he goes.


GAME: Garak advances the initiative order.

     Round Six - Init 14.
     It is now Verna's turn! Halani is next!


GAME: Verna casts Spectral Hand. Caster Level: 15 DC: 18

GAME: Verna rolls 1d4: (1): 1

GAME: Verna rolls 15d4: (30): 30

GAME: You damaged Verna for 1 points. 52 HP remaining.

This is very much NOT how Verna envisioned her day to proceed. Frozen? She attempted to account for that. Stepped on, she attempted to keep her distance. Eaten? Well, it seems that she should have stood by her second precept. Now she's in his gullet, and only by the graces of the prior fervent blessings, and via a small portion of her own lifeforce, does she conjure and immaterial helping hand. It is only a mild consolation that her prior magic is spreading to, she hopes, to melt his face to the skull.


GAME: Garak advances the initiative order.

     Round Six - Init 9.
     It is now Halani's turn! Yarth the Terrible Tween is next!


GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (2)+13+6+2+2+2+-4+-1: 22

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (15)+13+6+2+2+2+-4+-1: 35

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (1)+13+6+2+2+2+-4+-1: 21 (EPIC FAIL)

GAME: Halani rolls 1d20+13+6+2+2+2-4-1: (5)+13+6+2+2+2+-4+-1: 25

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-5: (6)+13+6+2+2+2+-4+-1+-5: 21

GAME: Halani rolls 1d20+13+6+2+2+2-4-1-10: (1)+13+6+2+2+2+-4+-1+-10: 11 (EPIC FAIL)

GAME: Halani rolls 2d6+2+2+8: (3)+2+2+8: 15

Halani was too slow this time... she jigs left when she should have jigged right, and the tail collides with her like a freight wagon. She spins a few times in the air, then a few more times on the ground and in the rubble. On her last spin she regains her feet, however... if her failed fights in the colloseum have taught her anything, it's how to take a punch and roll back in. Once again her strikes some in at an almost blurring speed, though Yarth's hide shrugs most of htem off.


GAME: NEW ROUND!

     Garak advances the initiative order.
     Round Seven - Init 30.
     It is now Yarth the Terrible Tween's turn! Merek is next!


GAME: Merek rolls reflex: (3)+11: 14

GAME: Olek rolls reflex: (10)+6: 16

GAME: Halani rolls reflex+2: (8)+17+2: 27

GAME: Garak rolls 2d6: (5): 5

GAME: You damaged Olek for 5 points. 86 HP remaining.

GAME: Merek rolls reflex: (18)+11: 29

GAME: Garak rolls 10d6: (26): 26

GAME: You damaged Merek for 11 points. 68 HP remaining.

GAME: Garak rolls 3d6+3d6: (16)+(15): 31

GAME: You damaged Verna for 16 points. 36 HP remaining.

Yarth is swaying a bit on his feet. Lightning zaps him, and that growth on his face is spreading, and now burning horrificly. Blows rain down on his feet and something he ate disagrees with him. He is finding it hard to concentrate. He does manage to focus on the flying Merek though. A quicker intake of breath and then Yarth exhales, a veritable beam of frost that engulfs Merek and then continues on as far as the eye can see beyond him.


GAME: Garak advances the initiative order.

     Round Seven - Init 23.
     It is now Merek's turn! Olek is next!


GAME: Merek casts Fireball. Caster Level: 9 DC: 18

GAME: Merek rolls 9d6: (34): 34

GAME: Garak rolls 16: (8)+16: 24

Merek lifts up a hand while he chants a word with a little maneuver, bringing a fireball that begins a blast up into the creature!


GAME: Garak advances the initiative order.

     Round Seven - Init 16.
     It is now Olek's turn! Verna is next!


GAME: Olek rolls 1d20+20: (11)+20: 31

GAME: Olek rolls 1d10+8: (2)+8: 10

Olek fights on, his adamantine axe biting the giant goblin's ankle and drawing a bit of blood as he growls out frozen defiance and fights on with dogged determination, unwilling to quit or give up, moving stiffly from the cold, but still moving.


GAME: Garak advances the initiative order.

     Round Seven - Init 14.
     It is now Verna's turn! Halani is next!


GAME: Verna casts Spiritual Weapon. Caster Level: 15 DC: 17

GAME: Verna rolls 15d6: (61): 61

GAME: Verna rolls bab+wisdom: (12)+7+5: 24

GAME: Verna rolls bab+wisdom-5: (11)+7+5+-5: 18

GAME: Verna rolls 1d8+5: (3)+5: 8

Verna could attempt to shoot or carve her way out. Possibly. Either is preferable to being digested and excreted. Moving is an issue, though, so she conjures a glowing khopesh to do her carving for her. All while the others continue to assault it and her spell finally completes its face-melting spread.


Yarth falls to his knees, tail twitching a bit behind him. The corrosive patch has spread over half of his face now. The outer edges of the patch smolder while the place Verna first touched him has by now melted. The gobber-kaiju sways a bit before falling on one side, one last thoom that shakes the ground for hundreds of meters in all directions.


GAME: Garak removes the timestop.

Timestop by Garak has left.

GAME: You remove the timestop.


Merek looks to the creature while it begins to take to the floor. He then walks up to it, while he takes a moment to shift acid into both fingers, beginning to sear away into it, "Could you all assist?" he asks.


Olek slumps as his rage fades, shivering with the cold as he tries to recover his wits about him. "Well done."


Halani is breathing somewhat hard... the tail blow that crunched into her crunched into her hard.. but she's quickly scrambling over the fallen Gobber to see first if Olek is frozen solid or not. He's not. "Quick! Cut her out! She'll suffocate!"


The combination of searing and hacking from without is joined by that from within as the tip of a glowing khopesh breaches the barrier and cuts along the layers of abdominal muscle. The incision is just enough to allow Verna to step, slip, and/or stumble from the innards of the felled beast.

If there was any question as to how much of her silhouette was volumous robes and how much was her, the answer is revealed to be predominatnly robe as she now appears quite similar to a long-haired feline in the midst of a bath. Not to mention just as delighted.

"That was ... decidedly unpleasant."


Olek looks up as Halani exclaims about helping her out, and he gets moving and hacks at the body with his adamantine waraxe. He's hurrying, as he says, "No one's getting left behind!"


GAME: Merek casts Holy Smite. Caster Level: 10 DC: 18

GAME: Merek casts Fireball. Caster Level: 9 DC: 18

Merek looks to the body of the creature, then he steps forward, with a nod. "Well, it doesn't look like he can be changed back. To be sure that this doesn't become an issue," he then lifts a hand while he brings divine energies along with a nice full fireball upon the being. Then to Verna, a nod, while he looks to Olek, "Yes, we need to free them, they can't use it in their study anymore anyway." A look to Halani.


Olek adds, "Should we go after the goblins that were trying to regain control of it?"


"I, for one," Verna notes while plucking a large chunk of partially-digested... meat from her robe, "am quite anxious to meet those who created ...that." She then proceeds to return her attire and person to some form of more polite decorum.

GAME: Verna casts Prestidigitation. Caster Level: 15 DC: 15


"No one did, it was created from a kid who ran away into Merkabah, transformed by its energies. I was there when it came into being," Merek mentions.


Olek wrinkles his face at the news about the goblin, and he says, "Hopefully there aren't any more."


Halani can't help herself.. she gags a little bit when she sees Verna, and nearly misses Olek and Merek's comments about the people stuck in the cave-in. She almost looks like she's about to offer Verna some help; she steps forward, lifts a hand... and then gags again, finding herself forced to look away. Finally she notes Merek looking at her. She swallows hard and then says, "What?" She continues to stare. "OH! Yeah. They were in a cave over there.. the monster caved it in."


Clearing the cave-in is difficult, but with the varied skills of the party not impossible. Soon the Goblins emerge. Or GoblinOIDs as the term is these days. For there are also a few orcs with greatclubs, and an Arvek with a glowing shortsword who fingers a ring - no doubt enchanted. They seem a bit shell-shocked by being trapped. And even moreso when they see the fallen kaiju. Very soon after they begin to cast wary looks at the party and offer eagerly to go their separate ways.

The party can return to the entrance to Merkabah. Soon word begins to spread that the gobber-kaiju has been dealt with. Some people claim that the gobber was not, in fact, the most dangerous thing to encounter in Merkabah. Others simply people don't believe it, whispering that no true kaiju is ever really dead. But most agree that he party did what many tried, and none before them accomplished.


<OOC> Garak says, "And that's a wrap...thank you all very much for taking part!!"

<OOC> Garak also echoes OOCly that was well done, very good tactics. :)