Greenery pt 2
When last we left our brave, noble heroes, they had become faced with horrible bugs of a mossy persuasion. Skitter down the trees like some sort of grand network, with threads of spongy moss between them, they flow towrads.
Of course, this is what you get paid for. A representative of the Empress' will and in fact one of the Sith who helps to ensure the operation of the treaty between Alexandria and the Empress' tribal confederatio runs smoothly, had told you of an attack by odd plant-basded creatures in the jungle. The plant creatures had been driven back by the Sith and destroyed, and indeed, the pile of foliage you saw while you were investigating is all that remains of the moss monster. During the information exchange, you had spoken of strange coins that had been located near previous attacks in addition to the mossy stones that been showing up more recently.
Your hope was to find such a coin /here/, though one has not been located so far.
Either way, you have bigger (smaller?) problems right now. Bugs. Lots of them.
GAME: Whirlpool damaged you for -100 points. 47 HP remaining.
GAME: Whirlpool advances the initiative order.
Round One - Init 22.
It is now Zant's turn! Bors is next!
GAME: Whirlpool advances the initiative order.
Round One - Init 17.
It is now Bors' turn! PLANTBUGS is next!
Zant was GOING to search and looksie, see.
But then Bugs. SO MANY BUGS. THIS IS A HUGE ISSUE.
"Uuuuuuuuuuuuhhhhhhhhh guyyyyyys?" the young man chimes out, and raaapidly backs away, until he's... behind Garak and Fazahd, of all things. "PROBLEM. I don't, uh..." He looks back and forth between the two people he THINKS are casters. Of some sort. "...suppose either of you can summon an ocean of fire or acid or whatever? Anything?"
Bors backs slowly away from the bugs. Nothing he can do will stop that mass of bugs, so he takes the /other/ choice. He that turns and runs away lives to fight another day. Or so he's been told. Looks like now's the time to put that theory to the test.
GAME: Whirlpool reverses the initiative order.
Round One - Init 17.
It is now Bors' turn! PLANTBUGS is next!
GAME: Selia rolls weapon7: (3)+14: 17
GAME: Selia rolls 1d20+6: (20)+6: 26
Bors has reconnected.
GAME: Selia rolls damage7: aliased to 1d4+1: (3)+1: 4
GAME: Selia rolls 1d6: (3): 3
GAME: Selia rolls 1d6: (1): 1
GAME: Whirlpool advances the initiative order.
Round One - Init 14.
It is now PLANTBUGS' turn! Garak is next!
First things first: Selia is right there, stabbing! And naturally, the bugs swarm over her instead, these tiny spindlyt mossy-covered bugs are crawling all over her now.
GAME: Whirlpool rolls 3d6: (11): 11
GAME: Whirlpool advances the initiative order.
Round One - Init 10.
It is now Garak's turn! Kisaiya is next!
Selia acks as the bug swarm advances, and draws her blade, the magical metal misting in the humid air as the icy blade condenses the humidity. Slashing at the goo, chunky bit go still and cold, but not enough to stop the mass. An annoyed mass, apparently.
GAME: Selia rolls fort: (16)+8: 24
GAME: Garak rolls 10d6: (34): 34
GAME: Whirlpool rolls 1d20+9: (19)+9: 28
GAME: Whirlpool advances the initiative order.
Round One - Init 9.
It is now Kisaiya's turn! Fazahd is next!
GAME: Note Flat-footed ended.
GAME: Whirlpool rolls 1d20+10: (12)+10: 22
GAME: Whirlpool rolls 2d4+4: (7)+4: 11
GAME: Whirlpool advances the initiative order.
Round One - Init 8.
It is now Fazahd's turn! Selia is next!
GAME: Fazahd casts Burning Hands. Caster Level: 10 DC: 15
GAME: Fazahd rolls 5d6: (17): 17
GAME: Fazahd rolls 5d4: (9): 9
GAME: Whirlpool rolls 1d20+9: (3)+9: 12
GAME: NEW ROUND!
Whirlpool advances the initiative order.
Round Two - Init 25.
It is now Selia's turn! Zant is next!
Bors has partially disconnected.
Garak flings up a hand and then drops it. At the same rate a column of fire descends, boring a hole through the tree cover, engulfing a section of the mossy swarm and where it reaches the ground, incinerating an uneven circle of vegetation. Garak raises his other hand and suddenly a gleaming lance appears, which he drops into his second hand, ready to wield it against the swarm if it comes closer.
Not far from the treeline to the right, a hissing sound sparks into a great cone of blue-white flame; Fazahd is responsible for this, spewing the flames from nozzles built into the gauntlet of his right hand. His red armor splashed with the black muck of the swamp, the Enginebreaker makes his appearance with flames from one hand and a gleaming black sword in the other.
GAME: Selia rolls fort: (16)+8: 24
Selia acks again as the bugs start to get burned. The little lady is way more a chill sort of person, and back away swiftly, getting away not only from the flames, but the bugs as a whole. Though those bugs bites look painful.
GAME: Selia rolls fort: (1)+8: 9 (EPIC FAIL)
GAME: Whirlpool rolls 1d6: (4): 4
GAME: Whirlpool advances the initiative order.
Round Two - Init 22.
It is now Zant's turn! Bors is next.
GAME: Whirlpool advances the initiative order.
Round Two - Init 17.
It is now Bors' turn! PLANTBUGS is next!
GAME: Bors rolls 1d20+17: (7)+17: 24
GAME: Bors rolls 1d20+17: (13)+17: 30
GAME: Bors rolls 1d20+12: (1)+12: 13 (EPIC FAIL)
GAME: Bors rolls 1d20+12: (11)+12: 23
GAME: Bors rolls 1d8+10: (3)+10: 13
GAME: Bors rolls 1d8+10: (7)+10: 17
GAME: Bors rolls 1d8+10: (6)+10: 16
Zant has disconnected.
GAME: Whirlpool advances the initiative order.
Round Two - Init 14.
It is now PLANTBUGS' turn! Garak is next!
Bors sees now that these critters can be hurt, if you can sweep away enough of them. Well, he can do that, anyhow, a kukri in each hand, slashing through the mass of bugs, killing some, tumbling others around without much effect. He does the best he can while mumbling darkly. The kukri blades flicker and slash quietly as they whisk through the bugs.
GAME: Whirlpool rolls 3d6: (9): 9
GAME: Whirlpool advances the initiative order.
Round Two - Init 10.
It is now Garak's turn! Kisaiya is next!
GAME: Bors rolls fortitude: (4)+8: 12
GAME: Whirlpool rolls 1d6: (2): 2
GAME: Whirlpool advances the initiative order.
Round Two - Init 9.
It is now Kisaiya's turn! Fazahd is next!
GAME: Kisaiya rolls scythe 1: aliased to 1d20+13: (1)+13: 14 (EPIC FAIL)
GAME: Kisaiya rolls scythe 2: aliased to 1d20+8: (18)+8: 26
GAME: Kisaiya rolls 2d4+4: (4)+4: 8
GAME: Garak casts Spiritual Weapon. Caster Level: 10 DC: 16
GAME: Garak casts Flame Strike. Caster Level: 10 DC: 19
GAME: Garak rolls 1d20+11: (8)+11: 19
GAME: Whirlpool advances the initiative order.
Round Two - Init 8.
It is now Fazahd's turn! Selia is next!
GAME: Garak rolls 1d8+3: (4)+3: 7
GAME: Fazahd casts Burning Hands. Caster Level: 10 DC: 15
GAME: Fazahd rolls 5d4: (8): 8
Kisaiya stands next to the swarm of bugs as they skitter about, but at least it's not a swarm of cats! She grimaces, her scythe whipping about after her first hit and she takes a swi-i-i- she falters, "Wait, is that Friend Spider?!" She says looking into the swam but it quickly disappears and Kisa shakes her head. She must be seeing things! There's no way.
Kisa slices at the swarm, her scythe cutting through the but doing very little on the whole. It is, after all, quite the swarm of bugs that they're attacking.
Garak takes one hand off of his lance long enough to place it over his holy symbol. Then he raises that hand and a shimmering lance appears above Bors, stabbing at the thickest concentration of creatures Garak can see.
GAME: Whirlpool rolls 1d20+: (2)+: 2
GAME: Whirlpool rolls 1d20+9: (2)+9: 11
GAME: NEW ROUND!
Whirlpool advances the initiative order.
Round Three - Init 25.
It is now Selia's turn! Zant is next!
Fazahd is content to gush another cone of blue flame from his gauntlet - and then whatever mechanism exists inside the gauntlet makes a soft clicking sound and the hiss dies away. Out of fuel, as it were.
GAME: Selia rolls fort: (18)+8: 26
GAME: Whirlpool advances the initiative order.
Round Three - Init 22.
It is now Zant's turn! Bors is next!
GAME: Whirlpool advances the initiative order.
Round Three - Init 17.
It is now Bors' turn! PLANTBUGS is next!
GAME: Whirlpool has awarded you 40 XP for being online!
GAME: Whirlpool has awarded you 40 XP for being online!
GAME: Bors rolls 1d20+12: (12)+12: 24
GAME: Bors rolls 1d20+12: (10)+12: 22
GAME: Bors rolls 1d20+7: (15)+7: 22
GAME: Bors rolls 1d20+7: (10)+7: 17
GAME: Bors rolls fort: (10)+8: 18
GAME: Bors rolls fort: (11)+8: 19
Selia stays back. Not a lot she can do against the bugs, and there's a whole jungle to worry about. Plus, those bites are really burning. The little lady is a bit off her game.
GAME: Whirlpool advances the initiative order.
Round Three - Init 14.
It is now PLANTBUGS' turn! Tiasa is next!
GAME: Bors rolls 1d8+15: (8)+15: 23
GAME: Bors rolls 1d8+15: (6)+15: 21
GAME: Bors rolls 1d8+12: (3)+12: 15
Bors finds himself moving more slowly, but unlike many, he doesn't bother with speed when cutting, he uses pure power, and he cuts as hard as he can as he slashes into the masses of bugs, cutting while he still can, standing fatalistically, feet planted as his knives slash and cut. Cutting deeply, cutting through masses of bugs with each hard sweep of his blades, gritting his teeth as the poison works its way through his system.
GAME: Whirlpool rolls 3d6: (12): 12
Flowing over Bors, now the bugs, though their numbers have been thinned by fire, are flowing towards Garak and Fazahd. It's teh fire, see. They don't seem to like it.
GAME: Whirlpool rolls 3d6: (11): 11
GAME: Whirlpool rolls 3d6: (10): 10
GAME: Whirlpool advances the initiative order.
Round Three - Init 11.
It is now Tiasa's turn! Garak is next!
Fazahd has reconnected.
GAME: Whirlpool advances the initiative order.
Round Three - Init 10.
It is now Garak's turn! Kisaiya is next!
The sith that is Tiasa roars out, "Hates bugs." and then she starts to change. Her skin rupples and alters as she goes from being a big sith to being a large Monitor lizard as she drops to all fours. The upper torso of the large lizard is just like Tiasa's breastplate, dark swirling storm clouds crackling with electricity. She stomps a large claw as her muscles swell even more as she calls on the rage in her body.
GAME: Tiasa RAGES!, gaining +2 to melee attack/damage/Will saves and 18 temporary HP
GAME: Garak rolls bab+4: (18)+7+4: 29
GAME: Garak rolls bab+4-5: (13)+7+4+-5: 19
GAME: Garak rolls weapon1: (6)+12: 18
GAME: Garak rolls weapon1-5: (8)+12+-5: 15
GAME: Garak rolls fort: (7)+11: 18
GAME: Garak rolls fort: (1)+11: 12 (EPIC FAIL)
GAME: Garak rolls 1d8+3: (8)+3: 11
GAME: Whirlpool advances the initiative order.
Round Three - Init 9.
It is now Kisaiya's turn! Fazahd is next!
GAME: Kisaiya rolls Scythe 1: aliased to 1d20+13: (18)+13: 31
GAME: Kisaiya rolls Scythe 2: aliased to 1d20+8: (1)+8: 9 (EPIC FAIL)
GAME: Kisaiya rolls 2d4+4: (7)+4: 11
GAME: Whirlpool advances the initiative order.
Round Three - Init 8.
It is now Fazahd's turn! Selia is next!
Kisaiya continues her movements around, her scythe whipping down as she cuts into the cuts once more. She sweeps it using her hip to throw the shot, the movement of her very being to swing it, instead of relying on straight up muscle. She brings the scythe back around, the blade arching down and at the last second she jerks it forcibly upward. WAIT! No! It couldn't be! That looked exactly like friend spider! That makes no sense though.
"You... You! But you're not supposed to be /alive/." But even as she says that it skitters back into the mass of bugs and she loses sight of it. These damn bugs knew exactly how to throw her off her game from the looks of it.
Garak leans in and tries to stab his lance through the swarm. Somehow they evade his strikes and he digs up divots of the earth below them. His glowing spiritual weapon has more luck, again stabbing into a thick knot of vermin.
GAME: Fazahd rolls 1d20+11: (11)+11: 22
GAME: Fazahd rolls 1d20+9: (1)+9: 10 (EPIC FAIL)
One of your scripts (in 'Chat_Capture_Miniwindow') just did something that requires TIMERS to be enabled, but they aren't. Please check your configuration settings.
You paged Whirlpool with 'https://www.youtube.com/watch?v=XfR9iY5y94s'
GAME: Fazahd rolls 1d10+3: (8)+3: 11
GAME: Fazahd rolls 2d6: (8): 8
GAME: NEW ROUND!
Whirlpool advances the initiative order.
Round Four - Init 25.
It is now Selia's turn! Zant is next!
GAME: Fazahd rolls fort: (13)+12: 25
GAME: Fazahd rolls fort: (16)+12: 28
GAME: Selia rolls weapon7: (2)+12: 14
GAME: Whirlpool advances the initiative order.
Round Four - Init 22.
It is now Zant's turn! Bors is next!
GAME: Whirlpool advances the initiative order.
Round Four - Init 17.
It is now Bors' turn! PLANTBUGS is next!
Selia mutters quietly, and moves back towards the swam. Not exactly what she wants to be doing. Taking a swing at the mass, the dancer fails to do any real damage.
GAME: Bors rolls 1d20+12: (8)+12: 20
GAME: Bors rolls 1d20+12: (3)+12: 15
GAME: Bors rolls 1d20+7: (16)+7: 23
GAME: Bors rolls 1d20+7: (1)+7: 8 (EPIC FAIL)
Inside the cloud of stinging insects, Fazahd twirls about, his black sword flashing through the air as he does so - and in its path, a wake of dead insects scatters about the floor. The swarm grows ever thinner, and though their stingers burn, the venom they deliver cannot find purchase.
GAME: Bors rolls 1d8+15: (5)+15: 20
GAME: Bors rolls 1d8+15: (4)+15: 19
Bors's blades slash and swirl, cutting the bugs up into fishbait, a steady, methodic sound of snicker-snick, not unlike some swords. Some bugs are swept aside rather than cut, but often his next stroke cuts them. Or else flicks them away, though there are always more.
GAME: Whirlpool advances the initiative order.
Round Four - Init 14.
It is now PLANTBUGS' turn! Tiasa is next!
GAME: Whirlpool rolls 3d65: (138): 138
GAME: Whirlpool rolls 3d6: (9): 9
GAME: Whirlpool advances the initiative order.
Round Four - Init 11.
It is now Tiasa's turn! Garak is next!
GAME: Bors rolls fort: (5)+8: 13
GAME: Fazahd rolls fort: (9)+12: 21
GAME: Whirlpool rolls 1d6: (4): 4
GAME: Garak rolls fort: (3)+11: 14
GAME: Tiasa rolls bab+strength+2+1+1-1: (9)+8+6+2+1+1+-1: 26
GAME: Tiasa rolls bab+strength+2+1+1-1: (15)+8+6+2+1+1+-1: 32
GAME: Tiasa rolls bab+strength+2+1-1: (20)+8+6+2+1+-1: 36
GAME: Whirlpool rolls 1d6: (1): 1
GAME: Tiasa rolls 2d6+9: (10)+9: 19
GAME: Tiasa rolls 2d6+9: (9)+9: 18
GAME: Tiasa rolls 1d8+9: (1)+9: 10
GAME: Whirlpool advances the initiative order.
Round Four - Init 10.
It is now Garak's turn! Kisaiya is next!
The bugs are thinning in numbers and the moss that binds them together is seeming to break apaat bit by bit. r
...but still, they bite, they chew, they ravage over you, and the powerful poison that they seem to be placing is going to be dangerous to deal with after the fact. r
All the same, though, they're a vast collection of bugs of different /kinds/, seemingly forcibly networked together.
GAME: Garak rolls bab+4: (3)+7+4: 14
GAME: Garak rolls bab+4: (18)+7+4: 29
GAME: Garak rolls weapon1: (18)+12: 30
GAME: Garak rolls weapon1: (15)+12: 27
The large lizard roars and slashes with each of her claws at the bugs and then bites as well, doing a bit of damage.
GAME: Garak rolls 1d8+3: (6)+3: 9
GAME: Garak rolls 1d8+7: (1)+7: 8
GAME: Garak rolls 1d8+7: (3)+7: 10
GAME: Whirlpool advances the initiative order.
Round Four - Init 9.
It is now Kisaiya's turn! Fazahd is next!
GAME: Kisaiya rolls Scythe 1: aliased to 1d20+13: (20)+13: 33
GAME: Kisaiya rolls Scythe 2: aliased to 1d20+8: (7)+8: 15
GAME: Kisaiya rolls 2d4+4: (8)+4: 12
One of your scripts (in 'Chat_Capture_Miniwindow') just did something that requires TIMERS to be enabled, but they aren't. Please check your configuration settings.
GAME: Whirlpool advances the initiative order.
Round Four - Init 8.
It is now Fazahd's turn! Selia is next!
GAME: Fazahd rolls 1d20+11: (9)+11: 20
GAME: Fazahd rolls 1d20+9: (12)+9: 21
Kisaiya twirls the scythe and brings it back around in a rather expert swing that slips along a perfect arc. If this was anything other than this creature, it wouldn't be hard to imagine it cutting deeply into the vital areas of a creature. Instead, it simply parts the swarm where she rips the blade through. A twist at the end and she brings the scythe back about, this time only skimming over the top of them. She hopes, deep down, that Friend Spider isn't really in that mix and that she didn't just accidentally cut him in two.
GAME: Fazahd rolls 1d10+3: (5)+3: 8
GAME: Fazahd rolls 1d10+3: (9)+3: 12
GAME: Fazahd rolls 2d6: (6): 6
GAME: Fazahd rolls 2d6: (7): 7
GAME: Tiasa ends her rage.
Selia mutters a bit more. "Knew was gunna be bugs 'roud 'ere, but dat was just ridiculous..."
Bors wiprs his blades clwan with a rag and sheathes them, looking around warily.
Bors wipes his blades clean with a rag and sheathes them, looking around warily.(ooc: fixed)
I don't recognize "Wc".
No one to page.
Whistling through the buzzing fog, Fazahd's swordsmanship is strange, but his blade is incredibly effective; whatever edge it has, the bugs seem to not just fall apart, they also seem to partially turn to dust even as they come into the slightest contact with the sword. After a moment more, there is no more swarm, just dead bugs and slime and ashes.
"Sorry I'm late," the Inquisitor says, his armor actively shedding blood and guts from its surface in a horrible wave, cleaning itself of filth through some unknown mechanism. "Here to help."
Kisaiya gives a whip of the blade to clean it free of the ichor left behind of the insects. She grabs a large leaf and uses that to sweep it the rest of the way before putting the scythe back away. It seems after after all, and she glances back toward the others. A smile and a shrug, "Someone wanna try and figure out where they're coming from? Might be able to find one of those coins or at least stop another - bug or otherwise - from forming. By the way, who knew we were headed out here? This seemed kinda trap-ish."
Kisaiya turns away and starts looking around through the underbrush and on the trees. Clearly she's trying to find something...
GAME: Garak rolls fort: (4)+11: 15
GAME: Selia rolls fort: (10)+8: 18
GAME: Bors rolls fort: (18)+8: 26
Selia shrugs. "General sorta trap. Reckon left over from wotever was 'ere 'fore. But might be a coin 'er sumthing laying 'round."
Garak lets his glowing lance fade away and then also dismisses it's physical counterpart. He holds his hands up, fingers stretched out, then turns them over to look at the backs. A tiny tremor shakes them, but he clenches his fists and drops both hands to his sides. Then he looks at the others. "That...swam, it sapped strength and steadiness. If anyone is especially affected, Serriel's power can burn away the filth."
GAME: Whirlpool rolls 1d6: (5): 5
Selia scratches idly, and searches around in her pockets a few moments before fishing out a small bottle of herbal ointment. Not as good as clerical magic, but will help with the itch. "I ain't tip-top, but reckon will live."
GAME: Fazahd rolls heal: (20)+10: 30
GAME: Fazahd used a Healer's Kit.
Bors has disconnected.
GAME: Selia rolls perception: (11)+9: 20
GAME: Garak rolls perception: (10)+17: 27
GAME: Tiasa rolls perception: (11)+13: 24
GAME: Kisaiya rolls Perception: (18)+3: 21
GAME: Fazahd rolls perception: (14)+9: 23
GAME: Garak casts Lesser Restoration. Caster Level: 10 DC: 16
GAME: Garak casts Restoration. Caster Level: 10 DC: 18
GAME: Garak rolls 1d4: (1): 1
GAME: Garak rolls 1d4: (4): 4
"Right," Fazahd commands Garak, "Sit down. I cannot reverse its effects, but I can halt the poison's advance ethrough your system." Assuming he does as he is told, Fazahd produces from one of his many belt pouches a masterfully-designed collapsible healer's kit - and, with the skill of a puissant field surgeon, lances veins and applies poultices to the stung locations such that the swelling and horrible purpling of the wounds, as well as all the agony that comes with it, swiftly begin to recede. "There," he says, putting away his kit when done and snapping his visor back down, "That should do it." (repose for G)
Garak sits a little easier after Fazahd's treatment. Next time when he raises his hands, they don't shudder. He walks around and heals Selia and then Bors, using a more powerful blessing for the latter. The priest ends up close to the treed
Kisaiya start to meander about through the underbrush, she's moving this way and that and starts to creep along. Her feet moving up higher than they need to, planting a toe, then slowly sinking the rest of the foot. It's a careful step as she moves toward a tree stump a bit further into the jungle. She's focused on it, fully, as she finally comes to a stop near it. Crouching down, Kisaiya cants her head to the side and smiles widely. She raises her arms up high in a curved sort of aggressive way, like one might do to try to scare off a bear, but with the hands hanging more downward.
"Rar." She says gently.
Selia blinks slowly, eyeing Kisaiya. "....huh. Knew jungle life could drive ya mad, but always thought it took longer..."
Garak sits a little easier after Fazahd's treatment. Next time when he raises his hands, they don't shudder. He walks around and heals Selia and then Bors, using a more powerful blessing for the latter. The priest ends up close to the tree where he first spotted the moss and glances over it sourly. Then he looks again, finally reaching in and pulling out a coin. "Look - suddenly our troubles are rewarded." He turns the coin over, so others can see, offers it to any of the other party members if they want to take it. It bears the likeness and rune of Altima, the legendary witch queen of old Alexandria.
It's Sour Time indeed, for Fazahd shares Garak's frown as he looks at the coin in the priest's hand. "Oh, good," he says after a moment's cursing under his breath in Low Khazdul. "Because that's just what we need."