Cloaker and Diggers
Log Info
- Title: Cloaker and Diggers
- Emitter: Whirlpool
- Characters: Paenitia, Dax, Ignis, Imane, Randolf, Vaera, Lyme
- Place: The Redridge Mines
- Time: Saturday, October 30, 2021, 10:01 PM
- Summary: Adventurers are called to a Redridge mine. Something has been killing the miners and the owners want someone to go check it out. Suddenly the Explorer's Guild is golden again. Paenitia, Dax, Ignis, Image, Randolf, Vaera and Lyme, almost a full squad, turn out to go delving. The ones who can see in the dark are up front, and everyone else isn't. They're in the back watching Dax cast shadows. Something dark and dangerous drops on Vaera, and a shot rings out. At the same time the wall crashes down, a giant stinky thing breaking through. Battle ensues, with the party fighting on two fronts, against a rotting Cave Giant, and a rotting Cloaker. Dead things, in the dead mines. They are made deader, or at least, unmoving and the party checks the rest of the coast to make sure it's clear. It's clear the owners have been covering up a few things, like that they are mining a giant's burial ground. Well, their secret is safe for now.
-=-=-=-=-=-=-=-=-=-= Appearing in Order =-=-=-=-=-=-=-=-= Paenitia 3'0" 34 Lb Halfling Female A Lucht knight, dark skinned in bold feathery finery. Dax 5'0" 110 Lb Human Female A 5' tall red haired human with piercings and tats. Ignis 6'2" 175 Lb Human Male Eldanar male. Tall and sturdy with dark blond hair. Imane 5'6" 105 Lb Dawn Elf Female A very pale Elf in black shiny leather. Randolf 4'10" 280 Lb Mountain Dwarf Male A burly, well-dressed Khazad in wizardly robes. Vaera 7'0" 262 Lb Sith-Makar Female A tall, dark red Makari with a wooden leg. Lyme 7'2" 435 Lb Orc Butch Black-skinned oruch of suitable stature. -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--= -=-=-=-=-=-=-=-=-=-= As the GM -=-=-=-=-=-=-=-=-=-=-=-=-= Whirlpool Otyugh I am stinky! -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
... the grey-black sky, absent Eluna's presence this evening, makes it hard to see anything. That is to say except for those who can see just fine in the dark, which is at least some of you.
At the moment, you've been stationed at a mine entrance in the mountains that separate Alexandria from the Desolation. The Everstorm that rocks the center of that blighted region makes the wind here ... feel different. Hard to say how. Just different.
The mine in question seems to have run into trouble. Namely, there are monsters inside of it that were last seen eating a few of the miners.
That's a pretty good reason for it to be closed.
Your job is to get it up and running again.
Paenitia, the little Knight in shiny new armour, which is painted crimson red thus making her a Red Knight in shining armour, is a Lucht Siuil and can't see in the dark. Her muffled voice comes from inside her helm, "The darkness, the wind, this is strange, or is just the enclosed sensation?"
Ramirez, the horse sized peacock who is half horse, and only crimson in eye-spots and a few other areas, can see in the dark. He can't go in mines, however, they're usually too tight. He squawks in agreement with his mistress and rider, 'Ruaaaah.'
With a dimly lit stone floating around her head, Dax has some visibility. Otherwise, she'd be as blind as an eyeless bat. "So, there be some monsters eatin' miners inside this 'ere mine. I ain't never been to a mine that ain't got monster innit." To the others she looks up and asks, "Ya'd think that eventually we'd all jus' get the point. Ya dig down, gonna find yerself some monsters." A bit of a shrug comes with her observation.
"Unfortunately going up to find needed resources to fuel that inconvenient thing called 'society' isn't exactly possible so down we go." answers Ignis as he puts a gauntled hand up to try and control the annoyance being caused by his wind swept hair in this bizarre air current. "...A little more care taken in -where- one opts to go down might be advised..." He shakes his head in disappointment and concern as he peers into the mind, seeing..absolutely nothing at all. "Huh. Great."
Imane offers, "Perhaps those with the ability to see in the darkness below should go ahead of those who need artificial light? That way the natural vision of those who can see isn't fouled by the light?"
"Perhaps because people like us are only called to mines when there is a problem, and not because they are running smoothly." The red sith-makar notes, lounging against a tree nearby as she checks over her firearms. She could see fine, but that was not a comfort given what may be inside, strong enough to kill several miners. "Regardless, we are here, and should see if the mine can be cleared out. Carefully, however."
GAME: Randolf casts Mage Armor. Caster Level: 5 DC: 15
Randolf is along for this particular assignment, because of -course- you'd want a dwarf with you when going into a mine. It's in the Adventurer's Guide, look it up. "We never had monsters in -my- hometown's mines," he grumbles as he lumbers along, wand already drawn and held at the ready. He pauses at the opening to the mineshaft, eyeing the support timbers with a critical eye. He harrumphs softly, shaking his head. "I can sure tell that -dwarves- dinnae delve this shaft," he grumbles.
"But I dinnae think it's liable tae collapse on us." He taps his wand against his palm, then makes a quick sweeping motion. "Re ex re su scutus!" he barks. The magic responds to his invocation, a ghostly wheel of silvery-blue hexagons whirling out from around him, locking into place for a second before vanishing with a flash. "Do we know what -kind- o' beasties are havin' miner-snacks down below?" he asks, looking over his shoulder towards his comrades. "Might help if we know what we're dealin' with."
Paenitia will be sticking by Dax, she is a good backup steed.
"I think that's a good call." remarks Ignis in agreement with Imane's suggestion. He turns towards Randolf and shakes his head, "Not that I know of but we're likely to find more information inside.. "I agree. I think we should proceed."
"Does it matter?" Dax asks, more pirate than dwarf in her tone. Though she looks at the Dwarf speaking and shakes her head, "There's monsters, eatin' folk." And she shrugs a bit at that, "At least that mean it ain't ghosts. Not fer nothin' that counts." And Dax wonders, last then, "So, yer all goin' in first? That seems unhealthy but do wha' ya wanna."
"Ramirez! I dismount." The Red Knight slides down his wing to clank solidly on the ground. She gets her shield, her silver sword and cold iron warhammer, and slings a lucern hammer across her back. She reaches around, finds Dax's thigh and pats it, "Okay, I stay with you to see."
"Ramirez, guard." She orders, then says more softly to the big bird-horse, "it is ok, I will not charge on her, that is still the thing only we do."
Although she would love to try.
Imane watches quietly though she does a double take and eyes the polearm a little, "Well, shall we make ready and be done with it then?"
Dax says, "So it sounds like we humans and the hang halfling behind by enough to allow the trap detectors, I mean, those with low-light in front to see."
Thus, Imane, Randolff, and Vaera. Paen, Dax and Ignis bringing up the rear.
GAME: Randolf rolls Perception: (3)+6: 9 GAME: Vaera rolls perception: (16)+9: 25 GAME: Dax rolls perception: (4)+0: 4 GAME: Ignis rolls perception: (11)+0: 11 GAME: Imane rolls perception: (6)+8: 14 GAME: Paenitia rolls perception: (10)+5: 15 GAME: Lyme rolls perception: (1)+4: 5 (EPIC FAIL)
Lyme is bringing up the rear -- and he can't see shite because of the interplay of light and shadow. Either that, or he's not really paying attention.
Pushing into the mines isn't hard. The tunnels here are large and wide, not to mention old. Multiple tracks for rail cars and more are plainly visible and look like they were abandoned swiftly. It doesn't even take long to find obvious signs of danger. A poor miner's body pasted into a wall, crushed by a boulder. A great gap in the mineshaft wall reveals a tunnel going further down. A question to be asked about whether or not you want to traverse this revealed tunnel, found so easily, is a good one.
Interestingly, it looks hand dug, like someone of considerable strength crushed stone and cracked their way through it until they broke through into this tunnel, right when the carts were being pushed out.
That's when Vaera looks up and sees ... a shape on the ceiling above them, shrouded in impossible darkness as it falls towards them.
<OOC> Whirlpool says, "Vaera, you have the surprise round." <OOC> Vaera says, "Going to take a shot with the thunderbelcher, then retreat back up the tunnel while staying within 30 feet." GAME: Vaera rolls 1d20+8+1 -2: (11)+8+1+-2: 18 GAME: Vaera rolls 1d10+4+1: (10)+4+1: 15
Behind the group, then...
There's a groaning, crumbling sound and then a bellowing roar. Oh, boy. That doesn't sound good. One of the mining carts gets kicked over as the massive, ogre-sized creature wielding a crude axe *erupts* from the mineshaft's wall.
It's bellowing in its own, giant-kin language. "sewi bizu ine tejemiro arifi yiwedali"
It smells ... rotten somehow. <unknown>
Vaera stops, her eyes glancing to the tunnely, and then slightly upwards. Her weapon was already deployed and loaded, and quickly she jerks it upwards, taking aim and firing, a flash of blue lightning illuminating the tunnel for a split second with an accompanying crack of noise, before she ducks backwards, already slipping a new round into side of the weapon. "On the ceiling, in the darkness!" She growls, keeping an eye on where she saw it. "Get back before it strikes!"
...and fall it does! It was aiming for Vaera but the thunderbelcher blasting through it has let the cloaked creature hit the ground instead of them.
A burbling hiss comes from it. It too smells rotten, cloak fluttering in the darkness. It's ... very dark. Did we mention that?
Lyme turns around, eyes widening at the appearance of the cave giant. He curses with feeling, and pulls a vial from his belt and smashes it on his falchion's blade. Taking a moment to tilt his sword, the oil within gleams with a blue light as it limns the edge.
GAME: Imane rolls ranged: (19)+5: 24 GAME: Imane rolls 1d8+3: (2)+3: 5
The dawn elf shoots his bow and does some damage.
There are two monsters, the party is divided into two groups, to a certain extent. One was above Vaera and company, the other popped out from the walls behind the rest of the group. Only one of them is obviously a giant. Both are pretty large. The other one is more shrouded in unnatural darkness.
GAME: Ignis rolls 1d20+10: (9)+10: 19 GAME: Ignis rolls 1d10+5: (7)+5: 12
Ignis is usually prone to be more restrained and think matters through..to not assume the worst of enemies and threats he's encountered. But the tales of the murdered miners coupled with this ambush attempt on their lives causes him to make his mind up rather quickly on this particular front and within a space of a few seconds of the beasts attacks and arrivals and the gunshot going off, the Sunguard is rushing forward in a sudden burst of movement. Sunlight wraps about his blade as he draws it, leaving contrails as divine energy ripples through him and his sword as it arcs around to strike at the creature shrouded in darkness.
<OOC> Paenitia says, "at my cav level, challenge is +3 if the giant attacks someone other than me." <OOC> Paenitia says, "I have full plate adamantine, so DR3/-." <OOC> Paenitia says, "Also as order of the pillar, the 2 points of damage past that are Non-Lethal" GAME: Paenitia rolls weapon5: (15)+11: 26 GAME: Paenitia rolls weapon5-5: (13)+11+-5: 19 GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (2)+1+8: 11 GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (8)+1+8: 17
The giants will converse mysteriously in their own tongue? Well the little knight can as well. "I am Sister Paenitia Snapdragon del Haranna, Mad Dog of Isobar and bane to ankles. Ignore me at your peril, you strike only at me!" <gnoll>
Her challenge issued, and nothing in her vows requires her to know they understand it, the Red Knight steps in and swings her warhammer in a mighty blow!
She brings it down on a toe. This oversized piggy got slaughtered.
GAME: Vaera rolls 1d20+8+1-2: (8)+8+1+-2: 15 (vs Touch) GAME: Vaera rolls 1d20+8+1-2: (15)+8+1+-2: 22 (vs Touch) GAME: Vaera rolls 1d12+4+1: (10)+4+1: 15 GAME: Vaera rolls 1d12+4+1: (1)+4+1: 6
Vaera takes the moment ducking back to the center of the group to take aim at the figure shrouded in darkness, and with two more cracks of blue light, another set of projectiles impact the creature, digging deep. Though the magic on her belt is temporarily spent when she reaches for a third projectile, and she ducks behind the group to keep an eye on things.
GAME: Randolf casts Haste. Caster Level: 5 DC: 17 <OOC> Randolf says, "Let's go with... Paen, Ignis, Lyme, Dax, and Imane. ;_;"
Randolf boggles as the giant comes slamming down and thunders that challenge. And the shadowy figure bursting through the wall does nothing to enhance the burly dwarf's calm. His people have feuded with giants for centuries, and techniques that were drilled into him as a beardling come leaping to the fore on reflex. But -he- has an ace up his sleeve that his storied ancestors did not--he has his magic. He digs into a pouch at his hip for a strip of licorice root, rolling the fibrous shred into a ball and crushing it between thumb and forefinger to release the astringent oils. He brings up his wand, sweeping it out to indicate his comrades.
"RE EX RAYA ZOS ALLEGROS!" he booms, snapping his wand out in a final flourish. "HAH!" Golden rotating clock-faces appear over the heads of Dax, Ignis, Lyme, Paenitia, and Imane, their hands whirling in circles as the sound of accelerating ticking can be heard briefly, before the display vanishes. Baring his teeth in a snarl, he turns, leveling his wand at the giant. "YOU HUNGRY?! HOW'S A FACE FULL O' LIGHTNING SOUND! C'MON, YE DOSS CUNT, *BRING IT*!!" he roars.
<OOC> Dax assumes she can 5' to the giant then since she was next to Pae? <OOC> Dax says, "First set of double attacks." GAME: Dax rolls weapon8-2: (5)+12+-2: 15 GAME: Dax rolls weapon8-2: (3)+12+-2: 13 <OOC> Dax says, "Second." GAME: Dax rolls weapon8-7: (18)+12+-7: 23 (THREAT) GAME: Dax rolls weapon8-7: (13)+12+-7: 18 (Confirmed) GAME: Dax rolls weapon8-7: (6)+12+-7: 11 GAME: Dax rolls 2d6+12: (5)+12: 17 <OOC> Dax does the additional attack then, as well. GAME: Dax rolls weapon8: (18)+12: 30 (THREAT) GAME: Dax rolls weapon8: (16)+12: 28 (Confirmed) GAME: Dax rolls 2d6+14: (5)+14: 19 <OOC> Whirlpool says, "TWO crits." <OOC> Whirlpool says, "JUST CALL HER THE SHRED-HER. AHAHA"
Without leaving the group of people who have surrounded her because of the light she sheds, Dax just turns to face a... giant? "You're a big fella." And her claws are ready, she steps forward, things die from claws even big things. Though she suddenly feels like the whole world is going that much slower as she starts to swing, it startles her enough that her first two swipes completely miss the broad side of this barn. The next wolverine-esque shredder impression works out a bit better as she starts trying to burrow her way through one of those giant's legs.
<OOC> Whirlpool says, "So the giant decides to do some cleavin'." GAME: Whirlpool rolls 1d20+14: (8)+14: 22 <OOC> Whirlpool says, "The cloaked figure grapples Vaera!" GAME: Whirlpool rolls 1d20+14: (17)+14: 31 (CMB) <OOC> Whirlpool says, "And then engulfs them. NOMF." GAME: Whirlpool rolls 1d20+12: (13)+12: 25 (Bite attack) GAME: Whirlpool rolls 1d6+5: (2)+5: 7
<OOC> Lyme says, "Get in there and full attack the giant, PA now :)" GAME: Lyme rolls 1d20+10: (1)+10: 11 (EPIC FAIL) GAME: Lyme rolls 1d20+10: (18)+10: 28, "Bless Weapon autoconfirms" GAME: Lyme rolls 4d4+30: (12)+30: 42 <OOC> Randolf says, "Don't forget you're Hasted, Lyme. :)" <OOC> Lyme is level 4 -- that's why there were 2 attacks
Lyme gets in there, moving quickly. He swings once, too eagerly, and almost drops his sword, then steps in with another strike, hitting the rotting giant just behind the knee. The oiled blade flashes, and there's almost a smell of sizzling.
Dax yawns, "I feel so tired."
Imane says, "I got your back!" He vanishes in the darkness behind Dax.
"Arch, Ah'll shew you how to bloody mine." Randolf says, taking on his ancestral foe. He makes the critical mistake of looking up, at a giant while being a dwarf. At a moldy, dead and rotting giant. "Me mamma's grave it's like lookin' at an explode fungus."
<OOC> Ignis says, "Okay! Um I want to do a follow up attack on the cloaked thing" GAME: Ignis rolls 1d20+7: (1)+7: 8 (EPIC FAIL) GAME: Ignis rolls 1d20+7: (15)+7: 22 GAME: Ignis rolls 1d10+3: (3)+3: 6
Sunlight washes over Ignis and dissipates as the divine gift of Daeus diminishes and leaves him to his own determination and will. The first strike was strong and as he feels the haste of Randolfs magic rush over him he allows a smile. Perhaps it's time for a quip!
"You all may have terrorized these miners but we're--oop!"
It's still a little early in this for him to try and act cool. His follow up swing is horrible and sloppy and he stumbles, nearly falling past the shadowy creature and into a mine cart. A last minute recovery thanks to the arcane magic on him enables him to spin and bring his sword around again in a wide arc but it's a far cry from his previous blow and he's left reeling in order to regain his balance.
He moves into the darkness surrounding the giant as well.
<OOC> Paenitia says, "+3 From challenge +1 from haste, can I get flanking? full attack" GAME: Paenitia rolls weapon5+3+1: (7)+11+3+1: 22 GAME: Paenitia rolls weapon5+3+1-5: (6)+11+3+1+-5: 16 GAME: Paenitia rolls weapon5+3+1: (16)+11+3+1: 31 <OOC> Paenitia says, "if flanking +2 on those" GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (1)+1+8: 10 GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (4)+1+8: 13
"I am down here! You are ignoring me!" Paenitia calls out, bracing her shield.
She's from Isobar, a hard landscape full of mines. She never worked the mines, but her brother did, her uncle, her father, most of the men she knew. They showed her how to swing, and she does, like she's drilling a blast hole.
>>WHAM<< On the next toe.
-wffff- She comes up a little short.
>>>Wham<<< Another toe.
"This is the Paenitia pedicure. You will tell your friends."
<OOC> Vaera says, "Okay! I think I'm going to have to use my action to try to escape the grapple" GAME: Vaera rolls cmb: (19)+5: 24 (vs CMD 23)
Vaera suddenly found herself enveloped in cloth that smelled of rotting corpse. And worse still, something was gnawing on her shoulder, drawing blood. The red sith-makar grunts and shoves the stock of her firearm into the creature's gut, before she shoves it away, stumbling and sputtering slightly when she collects herself.
<OOC> Whirlpool says, "randolf will MAGIC MISSILE." GAME: Whirlpool rolls 1d4+1: (2)+1: 3 <OOC> Whirlpool says, "Dax will claw." GAME: Whirlpool rolls 1d20+12: (19)+12: 31 GAME: Whirlpool rolls 1d6+7: (1)+7: 8 GAME: Whirlpool rolls 1d20+12: (7)+12: 19 GAME: Whirlpool rolls 1d6+7: (2)+7: 9 GAME: Whirlpool rolls 1d20+12: (14)+12: 26 GAME: Whirlpool rolls 1d6+7: (5)+7: 12 GAME: Whirlpool rolls 1d20+7: (3)+7: 10
A bolt of light pierces the darkness and the Cave Giant. Randolf's magic missile strikes true. This is followed by giggles of pirate glee and the ring of blades as Dax lays into the creature as well.
GAME: Whirlpool rolls 1d20+14: (1)+14: 15 (EPIC FAIL) (Cave Giant attack) GAME: Whirlpool rolls 1d20+9: (11)+9: 20 GAME: Whirlpool rolls 1d20+8: (14)+8: 22 (Cloaker attack) GAME: Whirlpool rolls 1d20+3: (19)+3: 22 GAME: Whirlpool rolls 1d6+5: (1)+5: 6 GAME: Whirlpool rolls 1d8+2: (3)+2: 5 GAME: Whirlpool rolls 2d6+9: (8)+9: 17
One thing Vaera realizes, quickly, is that it's not cloth. Not cloth at all.
It's flesh... It's all thin flesh. Thin, *rotting* flesh that has bundled them up, pulling her close to a razor sharp, circular maw that serves as its core. Fetid, rotten breath and teeth gnaw at her before she slips away entirely, a spiked tail lashing out at her as she tries to free herself before it moves back to grab at them once more.
Meanwhile, the horrible, rotting giant swings at Dax, her claws serving to help her deflect the blade before he rounds a backhand swing that wounds Lyme significantly. He rumbles in jotun again.
<OOC> Lyme says, "Full attack/PA -- on teh giant" GAME: Lyme rolls 1d20+10: (13)+10: 23 GAME: Lyme rolls 1d20+10: (20)+10: 30 GAME: Lyme rolls 2d4+15: (5)+15: 20 GAME: Lyme rolls 4d4+30: (10)+30: 40
Lyme staggers from the strike, then comes back at the giant, cutting the arm at the elbow in revenge, then steps in again and drives the point of his war-knife into and through the giant's throat. There's a shudder and a grunt, then he steps back, twisting his weapon savagely to open the wound. He leaves, it drops.
GAME: Whirlpool rolls 1d20+6: (14)+6: 20 (Ignis attack) GAME: Whirlpool rolls 1d10+3: (5)+3: 8 GAME: Paenitia rolls weapon5+2+1: (8)+11+2+1: 22 GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (1)+1+8: 10
Success! A battle with a giant where she did not look up. A very sweet success in this case, as it was rotten, and likely covered in mold and fungus.
Also, it's now dead, a secondary success in comparison to the first, and one she must share.
"YAaaaaaaaaaaaaaaa!" Paenitia turns around and attacks the darkness, cloaking Vaera, after charging at it. Her challenge is abridged, "Fight me not her!"
WHUMP. The warhammer spins in her grip but it's still a solid wack.
<OOC> Vaera says, "Moving back and shooting with the thunderbelcher then, pbs deadly aim" GAME: Vaera rolls 1d20+8 +1 -2: (2)+8+1+-2: 9
Vaera ducks back when she realizes that the creature is rotting skin, readying her waepon again. She attempts to strike the creature, but bits of decaying skin get stuck in the mechanism, and the sith-makar curses as she attempts to clear the offending material.
GAME: Whirlpool rolls 1d4+2: (1)+2: 3
...suddenly, there are a lot more of the creature! It seems to suddenly split into several shadowy versions of itself as it lifts off the ground and floats towards Vaera.
The other party members surround the cave giant, making sure it stays down.
Pesky thing might regenerate. It could be part troll, you never know.
<OOC> Paenitia says, "okay, Full attack the cloaker" GAME: Paenitia rolls weapon5+3+1: (11)+11+3+1: 26 GAME: Paenitia rolls weapon5+3+1-5: (19)+11+3+1+-5: 29 GAME: Paenitia rolls weapon5+3+1: (5)+11+3+1: 20 GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (6)+1+8: 15 GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (5)+1+8: 14 GAME: Paenitia rolls damage5+8: aliased to 1d8+1+8: (5)+1+8: 14 <OOC> Whirlpool says, "Dead cloaker!"
The little lucht Knight has an easy task, swing at the cloaker. She can't see it all that well, but it is darker than the rest of the cave, so she aims for that. Fwap! Thwup, Plffff. Her warhammer hits the fleshy creature, making sick, meat pounding noises.
It's also a bit like beating laundry sheets on a line.
After a flurry and a wet sound like a sail crashing to the decks she stops, "Have we kill the thing? Is there more light?"
Vaera was busy pulling bits out of her weapon, even folding it part in half to get several pieces out of the hinge that had somehow managed to get lodged there. By the time it was out, when she was considering swapping to her other dragonspitter, the creature had fallen.
Vaera chuffs and takes a look around. "My thanks, knight, for that." She states simply, taking a moment to wipe the blood off of her shoulder.
All that's left is to clear the mine and make sure there are no others. It definitely looks like this was it. You're not hearing any other rumbling. A poke down the tunnels revealed by the monster smashing through the wall reveals a few other giant bodies. Looks like the mine-owners quietly resealed those places back up and kept digging.
The dead don't exactly like being bothered.
The negligence of mine owners doesn't surprise the Dark Lucht. Isobar has many mines, many miners, many secrets and many dead.
Including a giant of a baron egotistical enough to compare himself to a metal, that managed his mines worse than this one.
And is deader than the giants, and no one is bothered, especially not the little Red Knight who helped make him that way. Just as she did here. As they did here.
Ignore adventurers at your peril.
Combatty
===================== Current Initiative Order - Round 1 ===================== ---Init--Name------------AOO-Notes-------------------------------------------- 25 Lyme 1 Flat-footed (0 rnds active) ------------------------------------------------------------------------------ 16 Ignis 1 Flat-footed (0 rnds active) ------------------------------------------------------------------------------ 15 Paenitia 1 Flat-footed (0 rnds active) ------------------------------------------------------------------------------ >> 10 Vaera 1 << ------------------------------------------------------------------------------ 8 Dax 1 Flat-footed (0 rnds remaining) ------------------------------------------------------------------------------ 7 Cave Giant ------------------------------------------------------------------------------ 6 Cloaker ------------------------------------------------------------------------------ ==============================================================================