Almost Dead Poets Society

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Log Info

  • Title: Killer Reads, Almost Dead Poets Society, Book Bound, Reading Between the Lines.
  • Emitter: Whirlpool
  • Characters: Ashes, MAC-B1G, Nels, Tenoc, Edinaz, Sabina
  • Place: A00: Alexandria
  • Time: Saturday, September 19, 2020, 9:20 PM
  • Summary: An old-ladies knitting society has disappeared during a party. A group of adventurers are brought to figure it out, Ash with her besties Sabina and Nels, plus fellow bootless Edinaz and Tenoc, with MAC-B1G rounding out the gruop, investigate. Some are more suited than others, Tenoc is unable to come inside, Nels is certain that the house is not an airship, although the biddies might have left in one, and MAC-B1G logically deduces the old women have turned into their alcoholic drinks. Ashes, determines this is not the case, and she and Sabina read a book of poetry that Nels discovered. This, is a mistake as it summons some kind of Eldrich Abomination Spider that is absorbing the old women into its abdomen. Battle Ensues, with Edinaz and MAC-B1G grabbing the creature and hauling it far enough out of the book that Nels can shoot at it, and the other women, Sabina and Ash, can pull free the older ones. Sabina rescues one, and Ash is surprisingly heroic, pulling the other four free as Nels continues to pound the spider-thing with bullets while the other two hold on. Now, there is a reversal, as it wants to escape, so the whole group works together attempting to shut the book, with MAC-B1G finally slamming it shut, and keeping it shut via the golem's immense weight. The old ladies are traumatized, and believe it's only been a few minutes, and Ash is now deaf.
-=-=-=-=-=-=-=-=-=-=-=-=  Appearing  =-=-=-=-=-=-=
Ashes        5'11"    177 Lb     Hobgoblin         Female    A somber arvec in grey clothes with a skull face
MAC-B1G      6'6"     303 Lb     War Golem         Neuter    Drab gray primarily metal humanoid with cyan-lit optical receptors.
Nels         3'7"     42 Lb      Goblin            Male      Tall, for a goblin, and athletic. Close-cut black hair.
Tenoc        7'0"     280 Lb     Sith-Makar        Male      Tall, green-scaled Sith'Makar hunter
Edinaz       6'10"    296 Lb     Half-Orc          Male      Grey-skinned half-oruch, extensive black ink.              
Sabina       5'4"     130 Lb     Human             Female    Tsuran woman of dark hair and green eyes
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

-=-=-=-=-=-=-=-=-=-=-=-=  As the GM  =-=-=-=-=-=-=
Whirlpool                        Otyugh
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

... something terrible has happened. A group of elderly women has gone missing and you've been sent to find them. They were at a paricular house, doing whatever it is ladies of that particular age get up to when no one is about.

But they're missing. One of their relatives went to collect their grandmother from the home and found it ... abandoned.

In fact, the guards ahven't been able to locate any of the women and thus, suspecting advanced foul play, they have sought out your assistance. That's why *you* are at the house now, and frankly, it looks unimpressive. A reuglar, family home. A little on the larger side, actually, so someone amongst them is of means.

The guards have asked you to search it and see what conclusion you come to.

"Ok." The ashen Arvec says. She has been given simple orders. She proceeds to approach the home and open the front door. Next, she'll touch everything she can, going through the house and always turning right until she ends up at the front door again.

Of course, there may be some noise, should she run into something unexpected. Few plans survive encounter with the enemy. Or... old ladies... whatever the case might be.

Nels looks around the house with his professional skill, and considers at some length. This is alost certainly not an airship, so he determines with assurance that it did not fly away. The presence of the house in this current lccation confirms his assertions. "The house is definitely not an airship, so they could not have flown it away. They could, however, have flown away without the house."

MAC-B1G was tasked to not only adhere to the regulations of the city, but to learn more of its biological inhabitants. Much of this is acquired through detailed observation accompanied by queries for clarification. The unit has made several journeys and encountered many unexpected and unfamiliar circumstances and situations.

To date, none were as intriguing as the unexpected departure of progenitor units. Now a member of Task Force TUDOPU, it makes ingress into the structure to scan. It is possible that the progenitor units have merely extended their centor of mass outside their center of support and are unable to right themselves.

"Scanning..."

Tenoc stares at the thing. Structure. House. Thing. He shivers, rumbling darkly as he turn aside. Standing guard outside the house, he lets the others perfrom the searching they think is best.

GAME: Tenoc rolls Perception: (2)+9: 11
GAME: Nels rolls perception: (10)+9: 19
GAME: Ashes rolls perception: (10)+3: 13
GAME: MAC-B1G rolls perception: (1)+13: 14 (EPIC FAIL)

So...

...searching.

The first thing you find is a lot of evidence that they had a party.

A *really* big party. There are half-drunk bottles of booze all over the living area in the downstairs part of the building, along with half-eaten plates and coats tossed over chairs. This place looks like a disaster hit it. Who knew old ladies could party so hard?

Seriously, though. This is what it looks like. A ... celebration that reeks of booze.

MAC-B1G notes the bottles partly-filled with liquid. One bottle is grasped and lifted, the volatile organic compounds analyzed as they evaporate and exit the container. "Progenitor units located."

It turns to the others and lifts the bottle.

"Datum: Quantity of vessels bearing liguid equals that of absent progenitor units.

Datum: Volatile compounds match those commonly emanating from biological units in this locale.

"Conclusion: Progenitor units rendered into liquid state and collected in vessels.

Solution: Deliver to appropriate facility for reconstitution."

Ashlee, being an Arvek Nar, knows what to do. "Nels, pick up all the bottles. This is alcohol abuse." <goblin-talk>

She picks up a bottle herself, sniffs it, then sets it down. Perhaps there is some un-eaten cake. She looks for helpful signs of magical mischief, actual little signs that say 'Eat Me' or 'Drink Me'. This might indicate a need to check the wainscotting.

Perhaps there are other things, like birthday cards or paper hats. She looks for relevant decorations. "Oh. They turned into the drinks?"

"Belay that order Nels." <goblin-talk>

Tenoc is standing. Guarding. Watching. Looming menacingly, and occasionally staring at the passers by.

STARING.

Nels looks around at the remains of the party and hrms. He picks up one of the bottles and has a swig of whatever remains. Well, he's got to see what they were drinking, right? It could be a clue! He peers around, and looks over at a book sitting on the center of the table. "Were they all reading together?" he asks aloud as he calls attention to the book. He peers at it. "101 Uses for a Candy Cottage? No, wait, wrong language." Belay? What was he doing? "No," he replies. "This is alcohol abuse," he replies and pours the dregs of the bottle on the ground. He sniffs sadly for a moment at the abuse of the poor alcohol.

Ash gives Nels a look, then crouches and touches the alcohol he's poured out.

MAC-B1G's faceplate pans to the unit with the endoskeletal-painted chassis. "Conclusion determined by available data."

"It's not them." Ashlee contradicts. "They didn't turn into alcohol."

The book appears to be poetry, at a glance. Eveidentally, they were having some kind of poetry recital? While drinking? Well, okaqy then...

The chairs are tipped over in spots. It's kind of disastrous in here. At least one bottle of booze has alreayd been spilled, filling your nostrils with alcohol odours.

Ash goes over to examine the book of poetry or cotton candy projects. She picks it up, then flips through looking at random pages.

Tenoc stands guard outside. He will not enter the house.

Nels peers at the poetry book. If it's not magic in the book he speculates, "Maybe there ws magic before, and when it made them vanish, the magic faded?" He thinks a bit longer, then says, "Or maybe it describes some place and they decided to go there?"

It's conclusion invalidated, MAC-B1G resumes scanning. Once of the chairs is examined in detail. It is familiar with its function and purpose, and that it is not positioned properly. It returns the chair to the upright position.

GAME: Ashes casts Detect Magic. Caster Level: 1 DC: 13

The ashen Arvec stares at the book of poetry. Right, she has a trick for when magic things are involved. It's called Detect Magic. Might be the right time to break it out. Her hand waves through an arcane gesture and her eyes begin to glow. With this extra insight, she surveys the room for lingering auras and examines the book again.

The book is GLOWING like WHOA. The Whole book.

Bina looks through the area of the house and notes the party-like afair of the place. Her brows, hidden by her half mask, rise as it's sugjested that the old ladies turned into wine. "My.. That would be.. dire if they did. But i've not heard of magics like that. How about we check coat pockets. And.. about the house for tracks?"

A closer look is necessary, but it seems like conjuration attuned magic!

Edinaz was walking the perimeter of the house, outside. Honest. He comes down into the basement, blinking at the smell. "This seems weird. There aren't any exterior tracks. ...was this a ritual?"

Ash shakes her head. She moves over to the book, holds it up. She examines it more closely, flipping a few pages. "Nels found this. It's glowing with magic. Every page. They were reading from it. Aloud."

She opens it randomly facing Sabina, so the tarrienite can have a look. "It's conjuration attuned magic."

The mention of magic diverts the large construct's focus on the furniture to the book and those in its vicinity. "Additional data significant. Updated hypothesis: progenitor units departed or disintegrated via mana manipulation."

The book is a poetry book! Like, it's wall to wall poetry. It looks like they were reading from it. The type of poetry varies. At first, it seems ... pretty suggestive? But as it is read, the lines start to blur a bit ... oh no.

They just read from the evil magic book.

Nels huhs at the book being magical, and nods at MAC's conclusion. "Yeah, they probably disintegrated themselves. Well, that mystery's solved. When do we get paid?" he wonders, looking around.

Edinaz pauses. "Conjuration magic? So what came when called?" He frowns around at the booze. "Whiskey demons?"

"Merek is good at poetry," Ashlee comments randomly. The books is wall to wall with it. Or perhaps cover to cover is more apt. The ashen Arvec turns page after page, looking for pictures. Something obvious like four old women trapped in a garden. No luck.

She flips back to the beginning, tries again. The poems vary, at first they seem pretty suggestive. Ash's ears twitch. She's feeling warm, her breath catches. The lines start to blur.

Oh no.

She's just read from the evil magic book.

And it was _GOOD_!

Voraciously, she coseys up beside Sabina and starts tearing through the pages with her.

Aloud, she's reading them aloud.

Bina flips through and finds a poem to read, trying to figure out what type of poetry is invilved. "Perhaps a cl.." She pauses and then sighs out loud. "What wandering webs of fate lay forth unto thy feet. Thy silken call. Thy touch a trap."

The book falls from Ashes and Sabina's grasp and hits the ground, it's pages spinning madly on their own. Great black spindly limbs break free from it, crashing on either side of it like a spider's while something begins pulling itself free. You can hear voices coming from the book. It sounds like very terrified elderly women, getting closer.

GAME: Edinaz casts Shield. Caster Level: 6 DC: 13

Edinaz spits curses, then turns that into an incantationo. He makes a shield of shimmering energy appear between him and the thing, then takes a step back at draws his swords.

GAME: Ashes rolls melee: (19)+2: 21
GAME: Ashes rolls Will: (6)+8: 14

Spiders!

Or something spider-like. Not the friendly size of spider either, a terrifyingly large size. Still, it's right there within easy reach. Ashlee reaches out her hand and touches the nearest leg.

That wasn't a great idea.

Something with an ever-shifting nature, horribly lovecraftian, emerging from the pages. It was bound because it hadn't finished eating the old ladies. Perhaps time moves more slowly in the book. No one knows.

"Ow." Ash's head hurts, a lot. The worst migraine imaginable. She puts her hands to her head as she staggers back.

Her words however, remain neutral, flat, she sounds almost bored. This is good, as the information she's sharing is terrifying.

"I've just lured a horrible eldritch abomination, a glimpse of proteaon chaos, into this world. It is anamthema to it. It's bound because it hasn't finished eating the old ladies. We may be able to rescue it if we can pull it further out of the book."

GAME: Nels rolls 1d20+12: (19)+12: 31
GAME: Nels rolls 1d20+12: (18)+12: 30
GAME: Nels rolls 1d20+7: (2)+7: 9
GAME: Nels rolls 1d12+8: (6)+8: 14
GAME: Nels rolls 1d12+8: (7)+8: 15

Nels acks as the spiderlimbs pop out from the book. That's bad! He pulls a few brass-cased rounds from his bandolier and slides them into his thunderbelcher, one by one, blessing them as he slides the action each time. Shouldering the weapon, he fires three times, smoke and thunder erupting as he attacks. Magical spider books baaaaaaad. Two shots hit, the other misses narrowly, the target small and his shots hasty as he fires so quickly.

<OOC> MAC-B1G will test Ashes' hypothesis and attempt to grab a leg, for pulling.
GAME: MAC-B1G refreshes special ability pools.
GAME: MAC-B1G activates its Titan Armor, gaining: +4 Str
<OOC> Whirlpool says, "Roll CMB!"
GAME: MAC-B1G rolls cmb: (10)+13: 23

MAC-B1G is not adverse to biological units, regardless of the quantity or type of appendages. This one appears non-native, however, and this is confirmed by Ashes. "Threat detected," it warns, for those not yet aware. "Extraction initiated," follows. Additional armor plating telescopes and extends across chassis before its large manipulating appendages attempt to attach themselves to one or more of the emerging legs.

GAME: Whirlpool rolls 1d20+12: (13)+12: 25
GAME: Whirlpool rolls 1d20+12: (1)+12: 13 (EPIC FAIL)
GAME: Whirlpool rolls 1d20+7: (8)+7: 15
GAME: Whirlpool rolls 2d6+6: (9)+6: 15

The spindy limbs are followed by a massaive maw as it's pulled on and torn from its book further. The limbs thrash and slash, one striking Mac in a shower of sparks off his metal exterior.

GAME: Sabina casts Spiritual Weapon. Caster Level: 3 DC: 15
GAME: Sabina rolls melee+3: (4)+3+3: 10

Sabina is caught gawking at the thing as it emerges from the pages of the book. "Well..I.. " She scurrys back a few paces and pulls out her holy symbol and raising it. "Oh Lordof Laughter grant me a weapon to purge this evil and bring smiles back to the elders caught in it's web." A silvery short-sword appears and swings down on the creature, missing by a mile.

<OOC> Whirlpool says, "Roll the CMB!"
GAME: Edinaz rolls CMB: (13)+11: 24

Edinaz wades in, wrapping arms around the spider-leg. He winces, and starts pulling as well. He digs in his heels, drops his hips, and starts pulling.

GAME: Ashes casts Forbid Action. Caster Level: 3 DC: 14
GAME: Whirlpool rolls 1d20+10: (12)+10: 22

Ash still has a headache. It's hard to think. Pulling it out is the right idea? That sounds right. She's squinting, the pounding in her head making her almost blind.

With effort, she waves her holy symbol in a big circle, then crosses it. "Feiu of the Tears, forbid it from attacking."

Acting. She almost said acting. Worst hangover ever, and she didn't get any drinking done or go to the party.

It's mind is so utterly alien it's hard to really be sure it can understand the mourner enough to be forbidden in the first place.

"I don't think that worked." Ash mumbles, "Why can't it be susceptible to blancmonge."

GAME: Nels rolls 1d20+12: (3)+12: 15
GAME: Nels rolls 1d20+12: (8)+12: 20
GAME: Nels rolls 1d20+7: (1)+7: 8 (EPIC FAIL)
GAME: Nels rolls 1d12+8: (1)+8: 9
GAME: Nels rolls 1d12+8: (10)+8: 18

Nels loads three more rounds, firing fast and franticly. A bit too fast and frantic, it seems, there's two reports, and a click as the last round fails to fire. He's hit twice more, though. Hopefully that's helping things!

<OOC> MAC-B1G will continue to try and separate the thing from the book. "holding and pulling."
GAME: MAC-B1G rolls cmb: (7)+13: 20

MAC-B1G maintains closed manipulators upon the ...fairytale creature and continues to pull to remove it from the book before the situation turns grimm. Heavy lower limbs thud with a step in reverse. "Extraction in progress," it advises all, helpfully.

GAME: Whirlpool rolls 1d20+12: (7)+12: 19
GAME: Whirlpool rolls 1d20+12: (15)+12: 27
GAME: Whirlpool rolls 1d20+7: (20)+7: 27
GAME: Whirlpool rolls 1d20+7: (6)+7: 13
GAME: Whirlpool rolls 2d6+6: (7)+6: 13
GAME: Whirlpool rolls 4d6+12: (10)+12: 22

But they may still be saved! They're sreaming and yelling and kicking. A bunch of elderly biiddies, railing at this ... this *thing*. It's legs lash out, if they can truly be called that, striking Edinaz once and missing Mac, but it's ... maw leans in and opens up wide, biting at the golem. Hard.

It's being pulled more free, unfortuantely, and now you can see them, them as they're sort of being ... absorbed into the horrible creature.

<OOC> Sabina says, "Rolling sirit weapon"
GAME: Sabina rolls melee+3: (4)+3+3: 10
GAME: Sabina casts Ear-Piercing Scream. Caster Level: 3 DC: 14
<OOC> Sabina says, "Fort save"
GAME: Sabina rolls 2d6: (2): 2

Sabina's spiritual weapon swings at the spidery abomination, sliding off the carapace. Her hands curl through arcane gestures, then she opens her mouth, screaching at the spider-thing. The air ripples with sound waves, battering the strange beast.

MAC-B1G switches to automatic response mode.

<OOC> Edinaz says, "Keep pulling."
GAME: Edinaz rolls cmb: (3)+11: 14

Edinaz stumbles bakcwards, losing his grip as he's stuck. He gathers himself, gritting his teeth.

<OOC> Ashes says, "Yes, pull them out"
GAME: Ashes rolls CMB: (19)+2: 21

"Grandmother, come with me." Ashlee says, reaching and grabbing for the closest old women. It never hurts to be polite, especially as they are fiesty and attached to a twisted abomination that defies logic and straight lines.

The ashen Arvec's hands close on an old woman's arm. She pulls! Ash is rather specialized, her skills are healing, staring, occasional knowledge and soothsaying. For physical things, it's best to bring a warrior instead.

Although on this occasion her grip is perfect, her stance strong, and she pulls the old woman free.

<OOC> Nels says, "Clear the misfire. If I get over 20, I clear as a move action, so can shoot."
GAME: Nels rolls craft/gunsmithing: (17)+12: 29
GAME: Nels rolls 1d20+12: (8)+12: 20
GAME: Nels rolls 1d12+8: (12)+8: 20

Nels is at least able to clear the misfire quickly, jiggling the bolt and seating the round correctly before shoving the bolt closed fully. He shoulders his weapon and fires off that round, wounding the creature one more time.

GAME: MAC-B1G rolls CMB: (19)+13: 32
GAME: Whirlpool rolls 1d20+12: (4)+12: 16
GAME: Whirlpool rolls 1d20+12: (6)+12: 18
GAME: Whirlpool rolls 1d20+7: (7)+7: 14

There are more coming as Mac pulls on the creature. There's another there, all trying to fight their way out of it and screaming up a bloody storm. IT's strange that it hadn't finished ingesting them and, moreover, they seem physically none the worst for wear.

<OOC> Sabina says, "Help pull, speak to the ladies to try and get them to help us push/pull thing out. Last round of spirit weapon"
GAME: Sabina rolls cmb: (12)+3: 15
GAME: Sabina rolls melee+3: (19)+3+3: 25
GAME: Sabina rolls 1d8+1: (3)+1: 4

Sabina follows Ashes lead and moves to the older women and begins to tug. "Ladies! Help us help you! Push this thing out of the book!" She tugs and pulls along with the others and does her best to move without hurting them further. And they seem to break free!

Her weapon strikes a glancing blow, gouging a leg.

<OOC> Edinaz says, "Right. Back to a leg ;)"
GAME: Edinaz rolls cmb: (15)+11: 26

Edinaz redoubles his efforts, grabbing that damned leg again, hauling on it once more.

<OOC> Ashes says, "Pull an old woman out"
GAME: Ashes rolls cmb: (13)+2: 15

"Over there Grandmother, flee outside to the nice sith'makar." Ashlee pushes the woman she has rescued towards the door. She then turns and approaches the abomination with it's lovely lady lumps.

No. She did not think that. It's a trick of the headache.

"Grandmother, push it away. Come with me." The ashen arvec says in monotone, reaching for another old woman and taking careful hold of her arm. She pulls. She is successful! Another biddie is saved.

<OOC> Nels will shoot it some more
GAME: Nels rolls 1d20+12: (5)+12: 17
GAME: Nels rolls 1d20+12: (7)+12: 19
GAME: Nels rolls 1d20+7: (12)+7: 19
GAME: Nels rolls 1d12+8: (7)+8: 15
GAME: Nels rolls 1d12+8: (9)+8: 17
GAME: Nels rolls 1d12+8: (6)+8: 14

Nels is tiny and isn't really able to contribute in pulling out the monster. And if he did and it emerged unhurt, it would be super tough anyhow. So, he sees his contribution as softening it up as the others struggle to rescue old ladies and pull the monster out of the book. Three more explosions fill the hut with smoke as he fires again, three impacts in the creatures disgusting bits.

GAME: MAC-B1G rolls Cmb: (8)+13: 21

Mac's grip remains unrelenting!

So far.
GAME: Whirlpool rolls 1d20+12: (8)+12: 20
GAME: Whirlpool rolls 1d20+12: (16)+12: 28
GAME: Whirlpool rolls 1d20+7: (10)+7: 17
GAME: Whirlpool rolls 2d6+6: (8)+6: 14

The horribe beast makes a terrible sound. One that's growing louder, and louderr. A trilling that seems to shake the whole home's foundation.

<OOC> Sabina says, "Pull tug tug"
GAME: Sabina rolls cmb: (1)+3: 4 (EPIC FAIL)
<OOC> Whirlpool says, "Sabina falls on her butt!"

The Tarienite continues to try and tug more ladies clear of the creature. Hands slick with nervious sweat from dealing with the unnatural she tugs too hard and her hands slip free. She finds herself on her back staring up at the ceiling and somewhat confused. "That didn't work right.."

<OOC> Edinaz says, "Oh, keep pulling."
GAME: Edinaz rolls cmb: (1)+11: 12 (EPIC FAIL)

Edinaz is sweaty now, and sweaty grappling is slippery. So, he heaves, trying to make up for Sabina's fall and he, well, does the same thing. On his ass, then flat on his back.

GAME: Ashes rolls cmb: (19)+2: 21

Ashlee is very motivated. Save the elders! Sabina has fallen, as has Edinaz. This worries her. Still, there is little time to lose, "Head outside." She informs the woman she has just pulled free, then she turns.

It's the boots, really, or the lack of boots. Her bare hobbo feat give her just the right grip as she leans over and grabs another old woman around the waist. She strains and pulls her free. "Run mother, outside with the others."

That's four saved.
GAME: Nels rolls 1d20+12: (2)+12: 14
GAME: Nels rolls craft/gunsmithing: (5)+12: 17
<OOC> Nels says, "And, it will continue and take my action next round also."

Nels is firing fast and furiously, but he gets a bit too fast as he continues, and his thunderbelcher clicks and jams again. There is an unhappy noise from it, and he wrestles with the bolt, struggling to open it and extract the round that caused the problem.

GAME: MAC-B1G rolls cmb: (16)+13: 29
GAME: Whirlpool rolls 1d20+12: (13)+12: 25
GAME: Whirlpool rolls 1d20+12: (2)+12: 14
GAME: Whirlpool rolls 1d20+7: (1)+7: 8 (EPIC FAIL)
GAME: Whirlpool rolls 2d6+6: (7)+6: 13

Mac is the only thing keeping the creature from retreating back into the book at the moment. It seems to want to, but then its voice explodes into a torrentiel, ululating shriek that makes ears bleed.

GAME: Whirlpool rolls 5d6: (10): 10
<OOC> Whirlpool says, "Everyone roll a fort save!"
GAME: Whirlpool rolls 1d20+1: (12)+1: 13
GAME: Whirlpool rolls 1d20+1: (15)+1: 16
GAME: Whirlpool rolls 1d20+1: (14)+1: 15
GAME: MAC-B1G rolls fort: (16)+10: 26
GAME: Sabina rolls fort: (19)+7: 26
GAME: Nels rolls fortitude: (10)+7: 17
GAME: Edinaz rolls fort: (11)+7: 18
GAME: Ashes rolls fortitude: (2)+5: 7
GAME: Eldrich screaming damaged you for 10 points. 16 HP remaining.

Ashes is deaf! Everyone else is in pain.

<OOC> Sabina says, "stand.. pull lady."
GAME: Sabina rolls cmb: (5)+3: 8

Bina's eyes go wide as the critter starts to have tantrums. LOUD tantrums. She scrables up to her feet and tries to grab hold of that last woman and get her free. She can't seem to get her hands on the woman as the creature flails about.

<OOC> Edinaz just tries to get back in there, and pull on the spider.
GAME: Edinaz rolls cmb: (1)+11: 12 (EPIC FAIL)

Edinaz tries to get up in a rush, slips and sits back do, swearing a streak of curses to turn the air blue.

<OOC> Ashes says, "Go for the last lady"
GAME: Ashes rolls CMB: (13)+2: 15
<OOC> Whirlpool says, "...and she does it. xD"
<OOC> Whirlpool says, "ASHES, HERO"

What was that?

What was that?

Everything got really loud, an ear-piercing scream, and then... silence.

Oh no. Ash's head already hurts, and her extra-big goblinoid ears did not do her any favours. They're hurting and bleeding too. She feels dizzy, and just a little nauseated.

Still, there are old women to save. She forces herself to approach the abomination again, grab the last old crone and pull her free. It's eerily silent.

The last lady is out.

<OOC> Nels will finish clearing the jam.

Nels 's misfire this time was apparently worse than last time, the quick-fix didn't work, so he'll plant the stock of the gun on the ground and stand on the bolt, jumping up and down on it until it finally springs open, disgorging a mangled brass cylinder. He grumbles, pulls a fresh one from his bandolier, and slowly, carefully, inserts it and works the action to slide it home.

<OOC> Whirlpool says, "Mac is gonna let it go now that the last lady is out."
GAME: Whirlpool rolls 1d20+12: (4)+12: 16
GAME: Whirlpool rolls 1d20+12: (8)+12: 20
GAME: Whirlpool rolls 1d20+5: (11)+5: 16

Now let go, and injured, the creature lashes out further and attempts to begin pulling itself back into the pages of the book from which it had emerged.

At least its horrible maw and lasing limbs don't harm anyone this go around.

Meanwhile, the old ladies appear ... very traumatized, but not *injured*. Physically, anyway.

<OOC> Sabina says, "Shut the damn book. XD"
GAME: Sabina rolls cmb: (3)+3: 6

With ladies saved thanks to Ashley, Sabina turns her attentions to the book itself. "Close the book.. close the book... cloooose the boook!" She gets her fingers on it but closing it with the thing still sticking out of it seems impossible. Still she trieds the best she can. Like Ashes.. best to call apon a warrior.

GAME: Edinaz RAGES!, gaining +2 to melee attack/damage/Will saves and 12 temporary HP
GAME: Edinaz rolls 1d20+13: (1)+13: 14 (EPIC FAIL)
GAME: Edinaz rolls 1d20+8: (6)+8: 14
GAME: Edinaz rolls 1d20+13: (12)+13: 25
GAME: Edinaz rolls 1d20+8: (13)+8: 21
GAME: Edinaz rolls 1d6+8: (6)+8: 14
GAME: Edinaz rolls 1d6+8: (5)+8: 13

Edinaz gets sick of wrestling, flails with his longer sword a little, then just starts stabbing the spider.

<OOC> Ashes says, "Slam the book!"
GAME: Ashes rolls CMB: (11)+2: 13

Closing the book seems like a good idea. Ashlee can't hear Sabina, but can grok what she's trying to do. She dives in beside her friend, getting her fingers on the cover, trying to squish it closed on the monstrous thing sticking out of it. She locks her elbows and puts all her weight on it, grunting with a grimace as she attempts to force the book closed.

She's got a lot of teeth. A LOT of teeth. No wonder she never smiles. Her lack of expression returns as she fails to shut the book.

GAME: Nels rolls 1d20+12: (6)+12: 18
GAME: Nels rolls 1d20+12: (18)+12: 30
GAME: Nels rolls 1d20+7: (7)+7: 14
GAME: Nels rolls 1d12+8: (10)+8: 18
GAME: Nels rolls 1d12+8: (12)+8: 20

Nels works the action on his thunderbelcher, sliding more rounds into the weapon and firing again and again. Gah!

GAME: MAC-B1G rolls Cmb: (9)+13: 22

Mac forces the book closed once the creature is further weakened by Nels and Edinaz's efforts.

It shuts, leaving the book vibrating in place. The war golem sits on it.

HE is nearly vaulted off it several times.

Bina sits near Mac panting softly. "Ooookay.. Well then. That was a thing." Her eyes are still wide as she calls out to their guard guide. "We're going to need a bonfire and a clamp! This book has got to go."

The book is turned over to the guards, held shut and bound, who eagerly whisk it away to the Arcanists.

...best they figure out what to do with it. The grandmothers are tended to, but they seem to think they were oinly gone for mere moments.

Ash wants to get her ears looked at, and her head. She staggers out of the house leaving the others to deal with the aftermath. Someone will have to tell the grandmothers what happened exactly, and she's unable to hear any thanks.

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