PrP: Deal Gone Bad
Log Info
- Title: Deal Gone Bad
- Emitter: Bahken
- Characters: Arkun (Wtc5) Blackjack (Rgr4) Lyrana (Clr5) Celeste (Bbn2)
- Place: Alexandria - Docks
- Time: April 23, 2015
- Summary: The Merchant Guf, pleased with having his Fin back and the news about his mother (ok maybe not 'pleased' about that, but appreciates the closure) has hired the adventure's guild to run protection on a deal with an undisclosed second party who he seems not to trust.
- APL: 5
- Encounter 1: 1 Blood Bureaucrat (lvl 3 Necromancer), 2 Human Rogues (lvl 4), 2 zombies, 3 fast-moving zombies CR 7
The Merchant Guf, pleased with having his Fin back and the news about his mother (ok maybe not 'pleased' about that, but appreciates the closure) has hired the adventure's guild to run protection on a deal with an undisclosed second party who he seems not to trust.
The instructions are relatively simple, meet his contact Geoff down by the docks about two hours before dawn. If everything goes smoothly, the transaction will either happen or it won't, and all parties will part amicably. However, if Geoff is doublecrossed, hazard pay will be awarded for the combat.
The area is dark except for a lone lantern at the end of the pier shining light on the dark waters. Geoff is there, a pleasant enough fellow though he looks like he's much more familiar with accounting ledgers than any kind of weapon.
Lyrana is hard to move quietly though she is trying. The are expecting trouble so she does at least have her shield out, she can pull her weapon easily at anytime as she moves along with the others.
GAME: Arkun refreshes spells.
Celeste likewise walks with her shield strapped to her forearm. She scans the darkness, checking up every street and alleyway the group walks past; her oruch heritage serves her well, eyes piercing the darkness without any great issue. She offers no particular comment on anything, but merely walks in silence, waiting for either commerce or combat to take place.
"Haaazard," Blackjack leans toward Arkun, 'singing' the word, "HaaaZAAAARD!" She leans away, clasping her hands and fluttering her eyelashes before dreamily cooing.
"..hazard paaay."
That's all she needed to hear to get her involved in this whole ordeal. Doublecrossing, after all, is a pirate's favourite thing.
When they begin to near the point of meeting, she puts on her best dealing-with-others smile, which happens to appear as a demented thing with too-wide eyes and awkwardly bared teeth. She leaves the talking to others.
"... yer a weedy wee thing, ain'tye?"
Or not.
Arkun isn't actually that sneaky, for a man who dresses in robes and walks around either barefoot or in sandals. His sandal-covered feet slap on the ground as he walks towards the light - figuring it the better place to be rather than anywhere else in this Gods-forsaken darkness. "Yes. /Hazard/ pay. Because probably something will end up trying to kill us. That's why they pay us extra."
He sighs, "We're here to make sure you don't get stabbed to death." He states to Geoff, "So lets get this deal done and we'll be off home sooner, rather than later."
It's almost disquieting as the ship pulls in. It shines no lantern, no light at all. Seeming to use the Lantern at the end of the docks as it's one guiding light. The water flowing against the hull is the only noise until ropes are cast down and two men jump quietly down to the dock to tie it off. A large plank is lowered from the bow and the two men are joined by a third as they start moving large crates down onto the dock. Geoff even rises and moves to help them, seeming to be in a hurry to get this done. The adventurer's get wary looks but within a few minutes all the crates are on the dock, and Geoff has moved back towards the company.
The third man steps closer dressed in dark silky merchant's garb. "Brought a lot of protection, didn't you? I only have my two men here.." Geoff waves his hand dismissively, "Yes, but Guf has a reputation. It wouldn't help it to welch on deals.. that said some of the parties he deals with don't care so much about that.. and thus my master becomes a bit of a target. Usually, all it takes is a little show of force to keep people acting honorable.." he smiles back at the party appreciatively seeming to think that's all it will take. He then steps towards the crates and moves to open one to check it's contents. But the merchant places his hand firmly on the lid, "Payment first please..."
Lyrana nods and just watches the group. She doesn't like this sort of thing, but she is hired for protection and she needed the work. She is quite wary though.
"I like yer ship." There's a vague, yet natural note of aggression to Blackjack's voice as she eyes the vessel. "Oh, aye. I like 'em girthy." She talks mostly to herself, ignoring the goings on of the business of trade.
Or so it appears.
When payment is demanded before the merchandise is viewed, the pirate quirks a brow and turns to regard the men with a suspicious squint. "... I know tha' rule. ... I've said it. .. I wrote it." Sure, she did. "Hand off th'lid, lad. I'm two-sheets already, an' I'm ready tae go."
GAME: Bahken rolls 10: (5)+10: 15
GAME: Bahken rolls 8: (4)+8: 12
<OOC> Bahken says, "Wow.. my dice are NASTY tonight"
"I happen to know a thing or two about business," the half-oruc states as she leans closer, "Despite what my appearance might suggest. it is traditional to let the merchandise be viewed *before* payment is handed over. Unless, of course... there is something wrong with the shipment." She perks an eyebrow, and glowers at the man with his hand on the lid. "Come, now. It is the time for honesty."
<OOC> Bahken says, "Anyway, after this round of poses, perception and sense motive checks please"
"What my erstwhile companion said. Lets get this done." Arkun pipes up, idly tugging at the sleeves of his robes to loosen them up somewhat. "Nobody wants to have any bloodshed tonight. I just had these robes washed.."
GAME: Arkun rolls Perception: (14)+5: 19
GAME: Arkun rolls 1d20+8: (13)+8: 21
GAME: Blackjack rolls perception: (2)+9: 11
GAME: Blackjack rolls sense motive: (19)+2: 21
GAME: Lyrana rolls prception: (19)+prception: 19
GAME: Lyrana rolls perception: (17)+4: 21
<OOC> Bahken coughs, "Perception and sense motive, Celeste
GAME: Lyrana rolls sense motive: (3)+5: 8
GAME: Celeste rolls perception: (8)+5: 13
GAME: Celeste rolls sense motive: (20)+0: 20
<OOC> Celeste says, "Sorry."
Geoff seems less concerned. After all, with the adventurer's he out numbers the merchant and his goons. "Yes, but it's also customary to -see- the money.. He moves over to one of the pier posts where a rope has been fastened and he pulls up a soaking bag that looks rather heavy. moving close enough to catch some of the lantern light, he opens the bag and shows enough so that the merchant can see the gleam. The man steps back from the lid then. Smiling as Geoff, still holding the bag, once more moves to open the lid. There's a creak and a pop. All of you just KNOW this is about to go sideways, you can sense it in the demeanor of the three. None of you are surprised with the merchant shouts NOW and a hand reaches up to grab the throat of the accountant from the crate, the other crate lids begin to open on their own.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bahken has dropped a TIMESTOP!
Please +init, then cease all roleplay and actions immediately and wait for Bahken to instruct you further.
For additional in-combat commands, please type: +thelp.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
GAME: Lyrana rolls initiative: Roll: 10 + Bonus: 2 = Total: 12
You paged (Arkun, Lyrana) with 'You two even see the two men drawing out crossbows.'
GAME: Blackjack rolls initiative: Roll: 10 + Bonus: 3 = Total: 13
GAME: Arkun rolls initiative: Roll: 11 + Bonus: 6 = Total: 17
GAME: You roll initiative for M: Roll: 11 + Bonus: 0 = Total: 11
GAME: You roll initiative for R: Roll: 12 + Bonus: 3 = Total: 15
GAME: Celeste rolls initiative: Roll: 1 + Bonus: 3 = Total: 4
GAME: You roll initiative for F: Roll: 6 + Bonus: 2 = Total: 8
GAME: You roll initiative for S: Roll: 15 + Bonus: 0 = Total: 15
------------------------------------------------------------------------------
| Name | Race | Class |E Lev| CHP | HP | AC |CMD |For |Ref |Wil |
|Arkun |HUMAN |Wtc| 5 | 41 | 41 | 12 | 14 | 5 | 4 | 6 | |Blackjack |HUMAN |Rgr| 4 | 42 | 42 | 19 | 21 | 6 | 7 | 3 | |Celeste |HALF-ORC |Bbn| 2 | 21 | 21 | 18 | 19 | 5 | 3 | 0 | |Lyrana |WAR_GOLEM |Clr| 5 | 34 | 34 | 20 | 17 | 6 | 3 | 8 |
------------------------------------------------------------------------------
GAME: Bahken advances the initiative order.
Round One - Init 17. It is now Arkun's turn! S is next!
<OOC> Arkun says, "I cast Lightning Bolt on one of the crossbowmen."
GAME: Arkun casts Lightning Bolt. Caster Level: 5 DC: 17
GAME: Bahken rolls 7: (5)+7: 12
GAME: Arkun rolls 5d6: (16): 16
<OOC> Bahken says, "He's pretty badly burnt!"
GAME: Bahken advances the initiative order.
Round One - Init 15.
It is now Saeda's turn! R is next!
===================== Current Initiative Order - Round 1 ===================== ---Init--Name----------------Notes-------------------------------------------- 17 Arkun ------------------------------------------------------------------------------ >> 15 S << ------------------------------------------------------------------------------ 15 R ------------------------------------------------------------------------------ 13 Blackjack ------------------------------------------------------------------------------ 12 Lyrana ------------------------------------------------------------------------------ 11 M ------------------------------------------------------------------------------ 8 F ------------------------------------------------------------------------------ 4 Celeste ------------------------------------------------------------------------------ ==============================================================================
GAME: Bahken advances the initiative order.
Round One - Init 15. It is now Rory's turn! Blackjack is next!
"Crossbows?! REALLY!?"
Arkun heaves a sigh as his hands raise. The chant that pours from his lips is one filled with vitrol and distaste as lightning begins to crackle from inbetween his digits. He heaves his hands up and then brings them down, as a bolt of lightning soars from his fingertips, impacting into one of the crossbowmen and leaving a charred burnt wound where the bolt hits.
"I didn't want to have to do this!"
------------------ At a glance around Roleplay Room Five -------------------
Celeste 4m 6'2" 198 Lb Half-Orc Female
A muscular half-oruch woman who looks like she's just cralwed out of a s
Lyrana 3m 6'8" 318 Lb War Golem Female
War Golem with a sunburst on its breastplate.
Bahken 0s 6'0" 170 Lb Human Male
An attractive, dark-skinned human in brightly colored clothes.
Arkun13s 5'10" 160 Lb Human Male
A dark skinned man covered in robes.
Blackjack 15s 5'0" 120 Lb Human Female
Wild hair, green eyes, olive skin. Arr. ==============================================================================
GAME: Bahken rolls 7: (3)+7: 10
GAME: Bahken rolls 7: (8)+7: 15
<OOC> Bahken says, "blackjack what's your flat-footed AC?"
<OOC> Blackjack says, "uh. 16"
Two of crates lids clatter to the docs as two figures clamber out into the dim light just outside the lantern's main glow. Even in that low light the rot on their flesh is visible as is their staggered movements as they begin lumbering down the dock.
Meanwhile two shots are fired at the slower to react, though the burnt man gives Arkun and evil eye. Both shots go wide though and the men then drop the crossbows and begin sliding up gloves as they move forward.. the gleam of lanternlight on the blades is visible.
GAME: Bahken advances the initiative order.
Round One - Init 13. It is now Blackjack's turn! Lyrana is next!
<OOC> Blackjack says, "I'd like to hit the guy that tried to grab Geoff. I would also like to attempt to flank with Chub Chub, if possible. He will attack the same target."
<OOC> Bahken says, "At the moment, the guy is only a hand"
<OOC> Blackjack says, "Eh?"
<OOC> Bahken says, "So.. he'd have cover. Unless you're moving upt"
<OOC> Bahken says, "One moment."
<OOC> Blackjack says, "I guess he has concealment?"
<OOC> Bahken says, "I have a map!"
<OOC> Bahken says, "https://docs.google.com/spreadsheets/d/1EOrLlD-X67pVlVB5jR7xmo2BKWwTDsfOZGe9er3SPf4/edit?usp=sharing"
<OOC> Blackjack says, "... K, can I move up and do the stuff I said before?"
<OOC> Bahken says, "Everyone, please put yourselves somewhere in the grey area"
<OOC> Arkun says, "Uh?"
<OOC> Arkun says, "Isn't this what +tmap is for?"
<OOC> Bahken says, "You'll have to move past the zombies."
<OOC> Bahken says, "I find Spreadsheets ridiculously faster and easier to change"
<OOC> Arkun says, "What is S1/S2 G R1/R2 stand for?"
<OOC> Bahken says, "Oh forgot the merchant"
<OOC> Bahken says, "Anyway, Blackjack, you'd have to move by the two zombies."
<OOC> Celeste Can't edit it.
<OOC> Bahken says, "Try now"
<OOC> Blackjack says, "Alright. Can I attack and flank a zombie, in that case?"
<OOC> Celeste says, "Nope."
<OOC> Bahken says, "Whoever tries to move into the position on the boat side of the zombie will risk AoO unless they Acrobatics around the zombie."
<OOC> Lyrana says, "have to log in to be able to make changes"
<OOC> Bahken grumble.. "Well that is annoying..."
<OOC> Blackjack says, "Alright, well, Chub Chub has acrobatics, so I guess he'll try to do that to flank."
<OOC> Bahken says, "Maybe with this link? https://docs.google.com/spreadsheets/d/1EOrLlD-X67pVlVB5jR7xmo2BKWwTDsfOZGe9er3SPf4/edit?usp=sharing"
<OOC> Bahken says, "Roll his acrobatics."
GAME: Blackjack rolls 1d20+6: (1)+6: 7 (EPIC FAIL)
<OOC> Blackjack says, "Aw chubchub."
GAME: Bahken rolls 4: (5)+4: 9
<OOC> Blackjack says, "Does not beat his ac."
<OOC> Bahken says, "Zombie swings and misses, he still gets in position, you both have flank on the zombie"
<OOC> Bahken says, "Roll your attacks :)"
GAME: Blackjack rolls 1d20+10: (15)+10: 25
<OOC> Bahken says, "And one other question.. did anyone else use a light other than the lantern at the end of the pier?"
GAME: Blackjack rolls 1d20+6: (7)+6: 13
<OOC> Lyrana says, "not me but I have low light and dark vision"
<OOC> Blackjack says, "Arkun has his everburning torch."
<OOC> Bahken says, "low is a miss"
<OOC> Celeste says, "See where Ly is? I'll go two spaces above her. And no, I didn't bring a light, I have dark vision."
<OOC> Arkun says, "Probably not this turn, probably next, but I did just shoot a bolt of lightning at R2 which probably set fire to something."
GAME: Blackjack rolls 2d6+10: (4)+10: 14
<OOC> Bahken says, "Low misses"
GAME: Bahken rolls 1d100: (6): 6
GAME: Bahken rolls 1d100: (14): 14
<OOC> Blackjack says, "Pardon?"
<OOC> Bahken says, "..."
<OOC> Bahken says, "Actually I'll need to check on chubchub"
<OOC> Bahken says, "Blackjack, you're human right?"
<OOC> Blackjack says, "If it's for me, shouldn't I be rolling it?"
<OOC> Bahken has seen it either way but considering how lousy the rolls were. Go ahead. and does chubchub have low-light? cause if so, no miss chance
GAME: Blackjack rolls 1d100: (45): 45
<OOC> Bahken says, "Hit for you"
<OOC> Blackjack says, "Pretty sure he does not have lowlight."
<OOC> Blackjack says, "Just hold breath."
<OOC> Blackjack says, "Oh, he does."
<OOC> Arkun says, "Croc got low-light, afaik"
<OOC> Blackjack says, "He has low-light."
<OOC> Celeste says, "Oh hey, I can edit now."
<OOC> Bahken says, "Yay! he hits too"
GAME: Blackjack rolls 1d6+3: (2)+3: 5
<OOC> Bahken says, "Oh yeah.. what weapons are you using?"
<OOC> Blackjack says, "Slashing. Greatsword."
<OOC> Bahken knows chubchub's ;)
<OOC> Bahken says, "Great, you two shred the zombie!"
GAME: Bahken advances the initiative order.
Round One - Init 12. It is now Lyrana's turn! M is next!
<OOC> Bahken says, "It is down"
<OOC> Blackjack says, "Sweet."
<OOC> Lyrana says, "well will take out the other zombie, channel to harm undead. save dc is 18 and it doesn't get channel resist bonus"
<OOC> Bahken says, "What's your range?"
<OOC> Bahken says, "and do you move before hand?"
<OOC> Lyrana says, "would move to in range if had to but it hits everything in 30' radius I think"
"HAZAAARD," Blackjack 'sings' out, the greatsword oft strapped to her back free of its bindings, and loosed in a hard-swung downward arc, chopping into the zombie as she gives a grunt of effort. "PAAAAAY!" She's having herself a good time, as usual. It's still standing, her blade lodged halfway through its shoulder before she yanks it free.
"... Hm. That shoulda wor--"
SNAP!
Chub Chub's beartrap jaw clamps down on the thing's calf, yanking it to the ground, chewing twice before releasing it. His mouth hangs agape, snaggleteeth glistening with the ichor of the downed zombie, a grumbling noise breathed out. His tail whips back and forth like a dog with a toy, but the squinting of its revealed eye and noises it makes suggests it is not so pleased.
"Aw, Chub Chub, s'it gross, aye? Ye poor thing... lookit!" She points toward the humans further up. "Look! Ye wan soma tha', though?? Aye! Go on!"
<OOC> Bahken says, "Yeah you don't need to move to hit S1, I was just asking if you wanted to move before hand."
<OOC> Lyrana says, "not yet..."
GAME: Bahken rolls 3: (7)+3: 10
GAME: Lyrana rolls 5d6+5: (13)+5: 18
<OOC> Bahken says, "It looks fucked up, but somehow is still standing..."
<OOC> Bahken says, "pardon my french"
GAME: Bahken advances the initiative order.
Round One - Init 11. It is now M's turn! F is next!
Lyrana reaches out to touch her holy symbol muttering a prayer to Daeus, once she noticed the undead. A glowing white energy flows from her in a wave and burns the remaining zombie with a holy fire, searing its form, but somehow its still standing.
GAME: Bahken rolls 2: (3)+2: 5
GAME: Bahken advances the initiative order.
Round One - Init 8. It is now Ferninando's turn! Celeste is next!
GAME: Bahken rolls 4: (12)+4: 16
GAME: Bahken rolls 4: (5)+4: 9
GAME: Bahken rolls 4: (10)+4: 14
GAME: Bahken rolls 4: (18)+4: 22
<OOC> Bahken says, "22 beats Chubchub's ac right?"
<OOC> Blackjack says, "Yes."
GAME: Bahken rolls 1d6+4: (4)+4: 8
AME: Bahken rolls 1d6+4: (4)+4: 8
<OOC> Blackjack says, "16 does not."
You paged Blackjack with 'Chubchub takes 8 damage.'
<OOC> Arkun says, "What is F3?"
The merchant sneers as the first zombie falls and thrusts out his arm as he says something dark sounding and a ray shoots from his fingers just by Blackjack. Then two more lids hit the ground, these bodies moving much more rapidly, one rushing up to Celeste and punching her ineffectively on her armor, the other slamming into ChubChub brutally as the third rises to hit Geoff knocking him to the dock.
<OOC> Bahken says, "Fast Zombies"
GAME: Bahken advances the initiative order.
Round One - Init 4. It is now Celeste's turn! Arkun is next!
<OOC> Bahken says, "Oh, and R1 and R2 had moved forward a bit"
<OOC> Bahken actually DID pose that :P
<OOC> Celeste says, "Whcih one on the map is Ferninando?"
<OOC> Bahken says, "All the Fs :P"
<OOC> Bahken says, "I'm not exactly pleased it didn't just call them 'F' like I wanted :P"
<OOC> Blackjack says, "What's op?"
<OOC> Celeste says, "Actually, it doesn't matter, there's a zombie in front of me. I'll be raging, going for a full attack action, using power attack, and using my animal fury for a bite attack. It may even sound like I know what I'm talking about."
<OOC> Bahken says, "Open, it was more to show which crates had things pop out in that first round"
<OOC> Bahken says, "Sounds great, rock it!"
<OOC> Bahken removes S2
<OOC> Celeste gets +4 strength and +2 constitution while raging, does she need to do anything for that or just roll and add the difference manually?
<OOC> Blackjack says, "+rage"
GAME: Celeste RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC
<OOC> Celeste says, "Oh sweet!"
<OOC> Bahken grins
<OOC> Celeste says, "Do I do anything for the Power Attack or is that just manual?"
<OOC> Blackjack says, "You -1 and +2 to hit and to dam."
<OOC> Blackjack says, "So, -1 on attack, +2 on damage."
<OOC> Blackjack says, "Unless you're level 4."
<OOC> Bahken says, "She's not"
<OOC> Celeste says, "I'm not."
<OOC> Blackjack says, "Then it's the first thing."
<OOC> Celeste says, "And, last question, at least for the moment. How do I roll my attack? And I'm sorry if it's a dumb question. :P"
<OOC> Blackjack says, "+csheet, +roll 1d20+what it says, or +roll melee-1"
<OOC> Bahken nods, "Assuming it's equiped.. I believe you can also roll weapon# where # is the +inv number by it.
<OOC> Arkun says, "-1 for power attack."
GAME: Celeste rolls weapon2-1: (10)+9+-1: 18
<OOC> Bahken says, "But csheet shows the correct number if its equiped"
<OOC> Bahken says, "HIT!"
<OOC> Celeste says, "And how do I do my bite? Which will be at -6, but hey, might as well try it."
<OOC> Blackjack says, "+roll melee-6"
GAME: Celeste rolls melee-6: (20)+8+-6: 22 (THREAT)
<OOC> Blackjack says, "Roll again"
<OOC> Celeste says, "Still -6 or just straight roll?"
<OOC> Bahken nods
<OOC> Blackjack says, "Same roll"
GAME: Celeste rolls melee-6: (20)+8+-6: 22 (THREAT)
<OOC> Blackjack says, "rofl"
<OOC> Blackjack says, "Well"
<OOC> Celeste says, "Holy crap."
<OOC> Blackjack says, "I don't know what natural weapons crit to.. I think it's just x2, though."
<OOC> Arkun says, "that's gonna be gross to bite"
<OOC> Blackjack says, "Yeah, that's pretty gross, but there ya go."
<OOC> Celeste is raging, she's probably not even gonna notice.
<OOC> Lyrana says, "x2 unless there is something else...but yeah...did that with Aurala once. four slashes with her sword and then she critted a bite from a monster of some kind."
<OOC> Celeste says, "There's nothing else. Okay, one more question then; how do I roll damage? :P"
<OOC> Blackjack says, "+csheet. +roll whatever it says under damage."
<OOC> Celeste Nods, plus an extra 2 for the power attack?
<OOC> Bahken nods!
GAME: Celeste rolls 1d8+8: (5)+8: 13
<OOC> Blackjack says, "Yes."
<OOC> Celeste says, "That was for the trident."
<OOC> Bahken says, "and 2x the dice and + whatever for the bite."
GAME: Celeste rolls 1d4+8: (2)+8: 10
<OOC> Blackjack says, "I dunno what the bite damage is. Probably 1d3 or 1d4"
<OOC> Celeste says, "So 13 damage from the trident, and 20 from the bite."
<OOC> Bahken says, "Not quite..."
<OOC> Arkun says, "You'd roll 2d4+16 iirc?"
<OOC> Blackjack says, "Aye."
<OOC> Celeste says, "Oh? I'll redo then."
GAME: Celeste rolls 2d4+16: (7)+16: 23
<OOC> Celeste says, "Right then, so... that got even better. 36 damage total."
<OOC> Bahken says, "And is it the full modifier to secondary attacks?? If it's iterative yeah... dunno. Either way he's dead."
GAME: NEW ROUND!
Bahken advances the initiative order. Round Two - Init 17. It is now Arkun's turn! S is next!
<OOC> Arkun says, "I'll start casting Summon Monster III."
GAME: Arkun casts Summon Monster III. Caster Level: 5 DC: 17
<OOC> Arkun says, "Spell will be finished next turn."
<OOC> Bahken nods
GAME: Bahken advances the initiative order.
Round Two - Init 15. It is now Saeda's turn! R is next!
With combat well and truely begun, Arkun brings his palms together and bows his head. His palms then spread as he begins making the somantic motions and gestures, chanting in a low voice as he begins the summoning spell's incantation.
While everyone else is busy moving into combat, Celeste is standing there, watching what's going on. Some people play music; some people understand a different beat. This is Celeste's beat. As lightning bolts and spells are going off, and a pirate and her crocodile are busy laying into things, Celeste brandishes her trident, and flexes her muscles. A zombie makes the mistake of coming towards her; the half-oruch's bones pop against each other as she stretches, and a howl of rage snarls from her lips. She lunges forwards at the last moment, ramming her trident through the undead's stomach; and then before it can react to her, her jaws clamp down hard around its throat. She snarls and shakes at it, then tears off so great a chunk of flesh and bone that the zombie's head falls straight off, and rolls off the dock and into the water with a loud sploosh.
"WHO'S NEXT??" snarls the Half-Oruch.
<OOC> Celeste says, "You guys should lemme pose. :P And, thank you all for the help."
<OOC> Blackjack says, "In combat it's generally expected that people will pose at their own pace... given that they have actions declared OOCly, and respond accordingly."
<OOC> Arkun says, "You pose when you pose."
<OOC> Arkun says, "To keep the thing just going, the actions continue anyway."
GAME: Bahken rolls 6: (5)+6: 11
GAME: Bahken advances the initiative order.
Round Two - Init 15. It is now Rory's turn! Blackjack is next!
<OOC> Celeste says, "OKay, fair enough!"
GAME: Bahken rolls 8: (14)+8: 22
GAME: Bahken rolls 1d4+1: (1)+1: 2
<OOC> Bahken says, "Celeste, fort save please"
<OOC> Blackjack says, "+roll fort"
GAME: You damaged Celeste for 2 points. 23 remaining.
GAME: Celeste rolls fort: (13)+7: 20
You paged Celeste with 'poisoned blade, but you shake it off'
GAME: Bahken advances the initiative order.
Round Two - Init 13. It is now Blackjack's turn! Lyrana is next!
The wibbly wobbly zombie rushes at Blackjack, swinging wildly and missing her, meanwhile the men move up like vipers drawing on another bladed glove each. One draws out a rock that glows like a torch, and the other using the illumination to stab Celeste, though tis but a scratch.
<OOC> Blackjack says, "I'm gunna move to flank R2 with Chub Chub. We will both attack. At that point, Chub Chub will roll off the dock into the water, and head for shore, making for Arkun's position. (I know he will not quite reach him.)"
<OOC> Blackjack says, "I will take the AoO from the zombie if I must."
GAME: Bahken rolls 4: (1)+4: 5 (EPIC FAIL)
<OOC> Bahken says, "Swing and a major miss.. I'm going to say his arm fell off.."
<OOC> Blackjack thumbs up.
<OOC> Blackjack says, "Human, yes?"
<OOC> Bahken says, "he's got another one"
<OOC> Bahken says, "R2? Yeah."
GAME: Blackjack rolls 1d20+12: (2)+12: 14
<OOC> Blackjack says, "Sigh."
GAME: Blackjack rolls 1d20+5: (16)+5: 21
<OOC> Bahken says, "that's a hit"
<OOC> Blackjack says, "Both, or last?"
<OOC> Bahken says, "first one no"
<OOC> Blackjack nods.
GAME: Blackjack rolls 1d6+5: (2)+5: 7
<OOC> Blackjack says, "So, Chub chub bites and flees to the water."
<OOC> Bahken says, "7 is his acrobatics roll?"
<OOC> Blackjack says, "Technically he can 5' back into the water."
<OOC> Bahken says, "No damage"
<OOC> Bahken says, "True!"
<OOC> Blackjack says, "And then bugger off."
<OOC> Bahken says, "Right off the pier. I'll say F3 can still reach him until he dives though"
<OOC> Blackjack says, "... The zombie's gunna get down on the dock to try to attack my croc, despite him ..backing up... and fleeing through the water?"
<OOC> Blackjack says, "Oh, f."
<OOC> Blackjack says, "Aight. Don't really agree with the ruling, but you're the GM. :)"
<OOC> Bahken says, "I'm not saying he WILL, I'm just saying the gator just dropped 5'"
<OOC> Bahken says, "That's still in reach"
<OOC> Bahken says, "Or we can say it's 10' and put F3 out of CC's threat range"
<OOC> Bahken says, "I'll leave that up to you"
GAME: Bahken advances the initiative order.
Round Two - Init 12. It is now Lyrana's turn! M is next!
When Chub Chub is struck, Blackjack growls out her displeasure.
"Oy, ye fat fanny! Ye bawgobblin' numpty! Ah'll have ye!!" She moves to intercept the bandit that's approached, swinging wild in her rage. For his part, Chub Chub lunges forward, snaps down on the man's calf and looks as though he'll hold there.
"Chub Chub! Gae see Lassie!" She commands. With that, the albino croc backs away with a wiggle-bottomed waddle, and rolls off the dock into the water, where he begins making his way toward Arkun.
<OOC> Lyrana says, "going to move up to l18 and channel to harm undead again that should get all three remaining undead"
<OOC> Bahken says, "R2's pretty badly hurt. He got the lightning bolt and now the croc bite."
<OOC> Bahken says, "Looks good Lyrana"
GAME: Bahken rolls 3: (20)+3: 23
GAME: Bahken rolls 3: (10)+3: 13
GAME: Bahken rolls 3: (10)+3: 13
GAME: Lyrana rolls 5d6+5: (20)+5: 25
<OOC> Bahken says, "Oof, S1 and F3 are dead. F1 is hurt"
<OOC> Bahken says, "S1 pretty much just turned to dust :P"
GAME: Bahken advances the initiative order.
Round Two - Init 11. It is now M's turn! F is next!
Lyrana shakes her head, "Bringing undead to a fight was not smart when there is a servant of Daeus present." she says and she moves forward and calls on the divine light again. The wave of light flows from her and hits the zombies. The one that had been burned before burns with the holy flames and is reduced to dust and ash. Of of the faster moving zombies, one is a charred remains on the ground and the other is seared and burning within with the holy flames.
GAME: Bahken rolls 4: (19)+4: 23
GAME: Bahken rolls 4: (15)+4: 19
GAME: Bahken rolls 1d6+4: (5)+4: 9
GAME: Bahken rolls 1d6+4: (4)+4: 8
GAME: You damaged Blackjack for 17 points. 25 remaining.
GAME: Bahken rolls 4: (7)+4: 11
<OOC> Bahken says, "Arkun= What's your touch AC?"
<OOC> Blackjack says, "That's... without armour bonus, but with dex bonus?"
<OOC> Bahken says, "Yes."
<OOC> Arkun says, "12."
<OOC> Bahken says, "so close ;)"
<OOC> Arkun says, "life on the edge"
"Gods damn it all!" The merchant looks towards the water as an escape route, but the fact that there's a crocodile swimming around there seems to dissuade him quite effectively. He notices Arkun chanting though, and opening his robes a ghostly hand appears as if it had been hiding there. He poinst at Arkun, muttering something and suddenly the hand glows blue as the incorporeal hand reaches out to touch him. It passes just over his head. Close enough to feel the unnatural chill.
The remaining zombie steps close to Blackjack and in a rapid motion slams her twice with its fists, doing a fair amount of damage.
GAME: Bahken advances the initiative order.
Round Two - Init 8. It is now Ferninando's turn! Celeste is next!
GAME: Bahken advances the initiative order.
Round Two - Init 4. It is now Celeste's turn! Arkun is next!
<OOC> Blackjack says, "Dude. First he had an invisible hand in his robe, then he flashed us."
<OOC> Blackjack says, "Dirty, dirty merchant."
<OOC> Celeste says, "Well. There's another badguy in range, so I don't even have to move. I'll just do the same thing I did last time."
<OOC> Bahken does not intend to explain what the hand was doing while in his robe. I WILL say it was above the waist :P
<OOC> Bahken says, "Roll it Celeste!"
<OOC> Blackjack says, "Nipple play. Gotcha."
GAME: Celeste rolls weapon2-1: (5)+9+-1: 13
<OOC> Bahken says, "Noop"
GAME: Celeste rolls melee-6: (14)+8+-6: 16
<OOC> Bahken says, "Also noop"
<OOC> Celeste Flails!
GAME: NEW ROUND!
Bahken advances the initiative order. Round Three - Init 17. It is now Arkun's turn! S is next!
<OOC> Bahken says, "Summon is in effect!"
<OOC> Bahken says, "Put it where you want it :)"
"Oh YOU'RE next, are you?!" Celeste roars joyfully as one of the ne'er-do-wells steps up to fight with her, and slashes her in the arm. A scratch? Bah! Half-Oruchs love pain! Celese laughs it off, and lunges straight into combat with the man; who somehow manages to twist out of the way of both trident, and teeth. "Dance with me!" she snarls, "Nobody touch this'n, he's MINE!"
<OOC> Blackjack says, "Bahken gets dirtier. Film at 11."
<OOC> Arkun says, "Sec I'll tell you what summon"
<OOC> Bahken says, "Heh, you had a WHOLE TURN!!!"
<OOC> Arkun says, "As in I'M GETTING THE STATS"
<OOC> Arkun says, "http://www.d20pfsrd.com/bestiary/monster-listings/animals/cat-great/leopard"
<OOC> Arkun says, "This"
<OOC> Arkun says, "It proceeds to full attack on R2 because I don't like him."
GAME: Arkun rolls 1d20+6: (10)+6: 16
GAME: Arkun rolls 1d20+6: (7)+6: 13
GAME: Arkun rolls 1d20+6: (14)+6: 20
<OOC> Bahken says, "Dropping him into flanking position with BJ?"
<OOC> Blackjack says, "So, an additional +2 to those for flanking."
<OOC> Arkun says, ".. I forgot to add flanking cause I'm slow"
<OOC> Arkun says, "So 18 15 22"
<OOC> Bahken says, "It's why I ask where you put him. first and third hit"
<OOC> Arkun says, "First was claw, second was claw, third was bite"
<OOC> Arkun says, "Rolling for CMB grapple"
GAME: Arkun rolls 1d20+9: (11)+9: 20
<OOC> Bahken says, "So one claw, one bite"
GAME: Arkun rolls 1d6+3: (6)+3: 9
GAME: Arkun rolls 1d3+3: (2)+3: 5
<OOC> Bahken says, "And grapple is successful"
As the hand passes over his head, Arkun frowns as he continues his chant. He then slaps his palms together and throws out his right hand, as with a *fwoosh* of light, a Leopard suddenly comes into existance on the opposite side of Goon number 2. It immediately attacks, clawing furiously at the goon before biting down savagely on the arm, snarling as it gets a good grip and immediately sets about tugging furiously.
"The Merchant is a bloody Arcanist! Someone stab him in the throat and shut him up!"
GAME: Bahken advances the initiative order.
Round Three - Init 15. It is now Saeda's turn! R is next!
GAME: Bahken advances the initiative order.
Round Three - Init 15. It is now Rory's turn! Blackjack is next!
GAME: Bahken rolls 10: (16)+10: 26
GAME: Bahken rolls 10: (15)+10: 25
GAME: Bahken rolls 8: (15)+8: 23
GAME: Bahken rolls 1d4+1: (1)+1: 2
<OOC> Bahken says, "Oh.. right..."
GAME: Bahken rolls 2d6: (12): 12
GAME: You damaged Blackjack for 14 points. 11 remaining.
<OOC> Bahken says, "Blackjack please roll fort"
GAME: Blackjack rolls fort: (10)+6: 16
<OOC> Bahken says, "You shake off the poison"
GAME: Bahken advances the initiative order.
Round Three - Init 13. It is now Blackjack's turn! Lyrana is next!
<OOC> Blackjack says, "I'm going to attack R2, flanking with the leopard that's grappling him."
<OOC> Blackjack says, "I think I can cleave to F1."
The man grappling with the leopard seems quite slippery, and slides out of the cat's grasp, turning to face Blackjack as his partner tumbles up behind her. With one precise strike, Blackjack learns what it's like to be doubleteamed by rogues, one in front and one from behind.
<OOC> Bahken says, "Flank is there, roll it!"
<OOC> Bahken says, "But he's not grappled anymore"
GAME: Blackjack rolls 1d20+12: (9)+12: 21
<OOC> Bahken says, "Hit!"
<OOC> Blackjack says, "Can I cleave?"
GAME: Blackjack rolls 2d6+12: (3)+12: 15
<OOC> Bahken says, "Yes"
GAME: Blackjack rolls 1d20+10: (15)+10: 25
GAME: Blackjack rolls 2d6+10: (9)+10: 19
<OOC> Bahken says, "your ac is down 2 btw. R2 is down"
<OOC> Blackjack says, "Why is it down by 2?"
<OOC> Bahken says, "as is F1"
<OOC> Bahken says, "When you use this feat, you take a –2 penalty to your Armor Class until your next turn."
<OOC> Blackjack says, "Oh, I didn't know that. Thanks for the info!"
<OOC> Bahken noddles.
<OOC> Bahken says, "You got both of them though!"
<OOC> Bahken says, "Why the bonus difference though??"
<OOC> Bahken says, "Nvm, flank"
GAME: Bahken advances the initiative order.
Round Three - Init 12. It is now Lyrana's turn! M is next!
<OOC> Blackjack says, "Favoured enemy, as well."
<OOC> Blackjack says, "Human"
<OOC> Bahken says, "ahh, yeah, that's all kinds of bonuses then"
<OOC> Bahken says, "Lyrana, no more undead.. sorry"
Assaulted and battered, the pirate's breath becomes a ragged laboured thing as the pain begins to take hold. Still, she fights -- perhaps surprisingly stalwart in comparison to what others have thought of her in the past. Blackjack brings her blade to the fore once more. Heaving it in a dragged, upward arc, it digs into the goon from the abdomen up, cutting him down. The momentum from that swing is a terrible thing to behold, brought in continuation to cleave the zombie at her side to the ground in one fluid motion.
Her teeth grit, and her gaze is turned to the merchant. "Ye'd better take me, lad, cause I'm comin' fer ye!"
<OOC> Lyrana says, "will channel heal, I can get everyone and leave out the goon and merchant"
<OOC> Bahken says, "Merchant easily, goon? Are you trying to get chub chub too?"
<OOC> Bahken says, "Actually.. goon isn't hurt"
<OOC> Bahken says, "Heal him all you want. :P"
<OOC> Celeste says, "...Yes."
<OOC> Celeste says, "Yet, even."
<OOC> Bahken grins
<OOC> Bahken says, "Roll the channel!"
<OOC> Lyrana says, "I have selective channeling so I can leave them out and yes will include chub chub"
GAME: Lyrana rolls 5d6: (20): 20
<OOC> Bahken says, "Oh you do?"
<OOC> Bahken says, "For some reason, I though you said you didn't.. weird."
<OOC> Blackjack says, "Chub Chub thanks you."
<OOC> Blackjack says, "And is in your debt."
GAME: You damaged Blackjack for -20 points. 31 remaining.
<OOC> Lyrana says, "everyone gets 20 hp...woo."
GAME: Bahken advances the initiative order.
Round Three - Init 11. It is now M's turn! F is next!
Lyrana continues channeling though this time the wave of energy that spreads out from her carries healing energy filling all her allies and causing wounds to close and seal and heal bruises.
<OOC> Bahken says, "Blackjack, please roll me an AoO"
GAME: Bahken advances the initiative order.
Round Three - Init 8. It is now Ferninando's turn! Celeste is next!
GAME: Bahken advances the initiative order.
Round Three - Init 4. It is now Celeste's turn! Arkun is next!
<OOC> Celeste says, "How do I heal up?"
GAME: You damaged Celeste for -20 points. 25 remaining.
<OOC> Bahken says, "I handle that ;)"
<OOC> Celeste says, "OKay!"
<OOC> Celeste sees no reason to do anything different. Mr. Rogue is still right next to her. She'll slaughter him this time.
<OOC> Celeste says, "...wait, no, he did move, I'm confused."
<OOC> Celeste will follow him and skewer him.
<OOC> Bahken says, "He tumbled behind BJ and stabbed her, (see 'rogue's do it from behind' :P)"
<OOC> Bahken says, "Blackjack, AoO please"
GAME: Blackjack rolls 1d20+10: (1)+10: 11 (EPIC FAIL)
<OOC> Blackjack says, "aw"
<OOC> Celeste will deal with it. "Just to make sure I'm not misunderstanding, I can't move *and* do a full attack action, can I?
And after watching all of his plotted out minions be soundly dealt with, and even one of his well paid goons falling under the adventurer's blades, the merchant then watches as the cleric (what kind of cleric takes adventurer's guild jobs? honestly) steps forward and heals her companions. With a soft, unscored curse that truly conveys his feelings at this moment, the merchant begins running for his still standing compatriot. He ducks miraculously under the swinging blade and clambers over one of the stone posts and keeps running, leaving the entire ship behind.
<OOC> Bahken says, "Unless you only move 5'"
<OOC> Bahken says, "So.. attacking the Rogue?"
<OOC> Celeste says, "Yep!"
<OOC> Bahken says, "Roll it!"
GAME: Celeste rolls weapon2-1: (8)+9+-1: 16
<OOC> Bahken says, "Miss"
GAME: NEW ROUND!
Bahken advances the initiative order. Round Four - Init 17. It is now Arkun's turn! S is next!
<OOC> Celeste returns to rolling crappy. :P
<OOC> Arkun says, "K, I cast Misfortune on the Merchant. DC 17."
<OOC> Arkun says, "Witch Hex."
<OOC> Arkun says, "I also have my summon charge after the Merchant and use a pounce attack."
<OOC> Bahken says, "Kay!"
<OOC> Bahken says, "It's just a straight enough shot.. barely"
<OOC> Bahken says, "roll those pounce attacks"
GAME: Arkun rolls 1d20+6: (3)+6: 9
GAME: Arkun rolls 1d20+6: (5)+6: 11
GAME: Arkun rolls 1d20+6: (5)+6: 11
Celeste roars in frustration, as the rogue disengages from her and buggers off. What's this?! "COWARD!!" she howwls after him, as he runs off to stab Blackjack in the back. The nerve! The complete lack of honor! She promtply charges after the man, brandishing her ivhor-covered Trident, and moves to stab the man... who is just too slippery.
<OOC> Blackjack says, "bah"
<OOC> Arkun says, "I rolled.. Poorly."
<OOC> Bahken says, "Miss miss miss"
<OOC> Arkun says, "But he has to make a Will save now of 17 or suffer Misfortune."
<OOC> Bahken says, "Also, he would have stopped just as he came into range,"
<OOC> Bahken says, "So.. to the right one"
GAME: Bahken rolls 4: (2)+4: 6
<OOC> Bahken says, "He suffers misfortune"
<OOC> Bahken says, "Because he also rolled poorly"
<OOC> Arkun says, "Bueno."
<OOC> Arkun says, "Effect: The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day."
<OOC> Bahken moves the summon one to the right
GAME: Bahken advances the initiative order.
Round Four - Init 15. It is now Saeda's turn! R is next!
GAME: Bahken advances the initiative order.
Round Four - Init 15. It is now Rory's turn! Blackjack is next!
GAME: Bahken rolls 10: (7)+10: 17
"Kill the Arcanist!" Declares Arkun, as the Leopard suddenly takes off. As it bounds after the Merchant, Arkun turns and raises one hand to cover his eye. He mutters softly to himself, a brief but violently worded curse towards his opponent, and then lowers his eye. His eye gives off a soft golden glow momentarily, which reflects in the Merchants eyes for the brieftest moment. "Good. Good.." He then curses as the Leopards' pounce misses completely.
<OOC> Bahken says, "Blackjack do you have combat reflexes?"
<OOC> Bahken says, "Celeste, give me an AoO"
<OOC> Blackjack says, "Newp."
<OOC> Bahken says, "And Lyrana, do you have a weapon wielded at the moment? I see shield and brandishing holy symbol"
<OOC> Bahken says, "Celeste?"
<OOC> Lyrana says, "I do not"
<OOC> Celeste says, "Erp."
<OOC> Celeste says, "How do I do that?"
<OOC> Blackjack says, "Roll an attack."
<OOC> Celeste says, "Does Power Attack still apply?"
<OOC> Blackjack says, "I .. don't think so."
<OOC> Blackjack says, "Pretty sure it's just an attack."
GAME: Celeste rolls weapon2: (13)+9: 22
<OOC> Bahken says, "effects last until next turn, so if you had it up from earlier still applies"
<OOC> Lyrana says, "yes. power attack is still active, it lasts until start of next turn"
<OOC> Bahken says, "hit"
<OOC> Blackjack says, "Oh. My bad."
<OOC> Bahken says, "even with power attack"
<OOC> Blackjack says, "So, you roll power-attack damage. :)"
<OOC> Bahken says, "I DO require generally that you choose PA before you make your first attack of the turn though. so know swinging against high AC and then popping PA against the squishy that tries to slip by."
<OOC> Blackjack says, "right, but she didn't know (and was misinformed by me) :P"
<OOC> Bahken says, "Anyway, celeste. Damage please"
GAME: Celeste rolls 1d8+8: (6)+8: 14
<OOC> Bahken says, "You rock the rogue, but don't stop him from slipping between you and Blackjack and slipping by Lyrana."
GAME: Bahken advances the initiative order.
Round Four - Init 13. It is now Blackjack's turn! Lyrana is next!
<OOC> Blackjack says, "I'm going after the merchant."
The rogue tries to look all badass, doing a tumbly move, but Celeste punishes him soundly, though he keeps moving. He hurries past Lyrana and keeps going. Heading in the opposite direction of the merchant, figuring that's their (and his) only chance to escape.
<OOC> Bahken says, "Do you want to try flanking him or just get up and attack him?"
<OOC> Blackjack says, "I'll try flanking, if that's an option, if I can attack."
<OOC> Celeste says, "How did that Rogue move so far? o.0"
<OOC> Bahken says, "Move action + standard action"
<OOC> Celeste Ahh.
<OOC> Blackjack says, "But, that's more than 60', isn't it?"
<OOC> Bahken says, "Actually gave him a high dc, but he sucked it up so even if it was a slow move it's a fail"
<OOC> Bahken says, "No, that's exactly 60."
<OOC> Bahken says, "Diagonals are 1.5 rounded down"
<OOC> Blackjack says, "k"
<OOC> Bahken says, "He made three diagonal steps."
<OOC> Blackjack says, "So, I'm gunna charge at the merchant."
<OOC> Bahken says, "can't charge"
<OOC> Blackjack says, "Why?"
<OOC> Bahken says, ""You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles).""
<OOC> Blackjack says, "Which of those are in my way?"
<OOC> Bahken says, "" If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.""
<OOC> Blackjack says, "Fuck it. I'll just attack him."
<OOC> Bahken says, "So Celeste blocks, and so does that stope pillar"
<OOC> Bahken says, "Roll it!"
GAME: Blackjack rolls 1d20+12: (12)+12: 24
<OOC> Bahken says, "Hit!"
<OOC> Bahken says, "and then some"
GAME: Blackjack rolls 2d6+12: (4)+12: 16
<OOC> Bahken says, "That hurt him!"
GAME: Bahken advances the initiative order.
Round Four - Init 12. It is now Lyrana's turn! M is next!
"HO! I'M NO' FINISHED WI'YUU!" Blackjack howls after the fleeing merchant that has caused so much trouble.
Still. Hazard pay.
She runs after him, surprisingly fleet of foot, greatsword held before her and raised like some psychopath in a slasher flick. She brings it down on him, gashing open a long line of angry wound down his side and back. "Yer fannibaws nearly lost me my Chub Chub, ye heartless dick! Ye'll no' be rid'a MEE!"
Somebody's mad.
<OOC> Bahken says, "Lyrana?"
<OOC> Bahken says, "BJ don't forget to move yourself"
<OOC> Blackjack says, "That's Arkun's job. *moonwalks away*"
<OOC> Lyrana says, "will cast searing light on the merchant"
Geoff rises from the ground, looking groggy, but it seems Lyrana's healing power effected him too. He blinks at all the dead bodies around him. Most quite long dead really. Rubbing his head he turns to watch the Merchant with a leopard (where'd that come from) and the pirate attacking him.
<OOC> Bahken says, "roll it!"
GAME: Lyrana rolls ranged: (9)+5: 14
<OOC> Lyrana says, "its a ranged touch attack"
<OOC> Bahken says, "Hit!"
GAME: Lyrana rolls 2d8: (10): 10
<OOC> Bahken says, "Solid hit, he's looking weak"
GAME: Bahken advances the initiative order.
Round Four - Init 11. It is now M's turn! F is next!
GAME: Lyrana casts Searing Light. Caster Level: 5 DC: 17
Lyrana raises one of her hands and a glowing beam of light blasts at the merchant, striking him and searing him slightly.
<OOC> Bahken says, "Summons and Blackjack AoOs"
GAME: Bahken advances the initiative order.
Round Four - Init 8. It is now Ferninando's turn! Celeste is next!
GAME: Bahken advances the initiative order.
Round Four - Init 4. It is now Celeste's turn! Arkun is next!
GAME: Blackjack rolls 1d20+12: (16)+12: 28
<OOC> Celeste says, "So I can move twice, if I use my move and my standard action for it?"
<OOC> Bahken says, "Yes"
<OOC> Blackjack says, "You wanted an AoO from me, right?"
<OOC> Bahken says, "Or if you have a clear line, you can charge as a full round action, letting you move twice AND attack"
<OOC> Celeste gets +10 to her movement for being a Barbarian, does that apply to both moves? ...And for that matter, is Lyrana blocking her from charging R1?
<OOC> Bahken says, "Yes, Blackjack, and from Arkun's summons. Celeste, You can also withdraw as a full round action, letting you move twice and not take an AoO from leaving your first square"
<OOC> Bahken says, "It does"
GAME: Blackjack rolls 2d6+12: (3)+12: 15
<OOC> Blackjack says, "My damage dice -hate- me tonight."
<OOC> Bahken says, "Lyrana and the stone post on the otherside is yes"
GAME: Arkun rolls 1d20+6: (4)+6: 10
<OOC> Blackjack slaps the leopard.
<OOC> Bahken says, "15's enough."
<OOC> Celeste is just going to run around in front of R1 and stop right in his face. She has enouch movement to follow a path that doesn't provoke attacks of opportunity to get there. She checked!
The merchant straight up panics. It's obvious being run down by a leopard AND a pirate must be one of his worst nightmares because he starts trying to RUN as fast as his legs can carry him and the result is Blackjack taking advantage with a well placed sword swing.
<OOC> Bahken says, "You do risk an AoO by doing so though"
<OOC> Bahken says, "Still want to do that?"
<OOC> Celeste doesn't, she can get there without passing through a square adjacent to R1.
<OOC> Celeste says, "You can move diagonally, right?"
<OOC> Blackjack says, "Why not? He did."
<OOC> Bahken says, "Yes, but again it's 1.5 rounded down"
<OOC> Celeste says, "Eh?"
<OOC> Bahken says, "So, first one is 1, second diagonal movement is 3"
<OOC> Bahken says, "I fixed your numbers :P"
<OOC> Bahken says, "14 to 15 provokes an AoO"
<OOC> Celeste says, "Eh, if I have to provoke an AoO then I'm fine with it."
<OOC> Celeste is tough.
<OOC> Bahken says, "Kay!"
GAME: Bahken rolls 8: (4)+8: 12
<OOC> Bahken says, "Miss!"
<OOC> Bahken says, "Pose it"
GAME: NEW ROUND!
Bahken advances the initiative order. Round Five - Init 17. It is now Arkun's turn! S is next!
<OOC> Bahken says, "Arkun!"
Celeste cannot believe it. Her opponent keeps running away! Why would he do that?! She charges straight after it, howling and gnashing her teeth, with zombie ichor still dribbling down her chin no less. "COWARD! COOOWAAAAAAAAAAARD!" she howls, rushing after the man like vengeance made flesh. When he takes a swipe at her as she sprints past him, it deflects off her shield, and she skids to a halt right in front of his face. "Surrender!" she suggests, "or DIE!"
<OOC> Arkun says, "Il ost the map"
<OOC> Arkun says, "Could you link me again? My browser died"
<OOC> Bahken says, "https://docs.google.com/spreadsheets/d/1EOrLlD-X67pVlVB5jR7xmo2BKWwTDsfOZGe9er3SPf4/edit?usp=sharing"
<OOC> Arkun says, "I step back 5ft and allow my summon to do a charge attack on the running rogue."
<OOC> Arkun says, "I also Evil Eye: AC on the Rogue to see if I can drop his AC to make it easier. :)"
<OOC> Arkun says, "DC is 17."
<OOC> Bahken says, "Just enough"
GAME: Arkun rolls 1d20+8: (18)+8: 26
GAME: Arkun rolls 1d20+8: (13)+8: 21
GAME: Arkun rolls 1d20+8: (2)+8: 10
GAME: Bahken rolls 0: (14)+0: 14
<OOC> Arkun says, "-2 ac on him"
<OOC> Bahken says, "Hit hit"
<OOC> Bahken says, "last is a miss"
GAME: Arkun rolls 1d6+3: (2)+3: 5
GAME: Arkun rolls 1d3+3: (1)+3: 4
GAME: Arkun rolls 1d20+9: (11)+9: 20
<OOC> Arkun says, "Grapple"
<OOC> Bahken says, "Was the last his bite or was the first?"
<OOC> Arkun says, "The first"
<OOC> Arkun says, "Bite, Claw Claw"
<OOC> Bahken says, "Try to be consistant :P"
<OOC> Bahken says, "Last time it was claw claw bite :P"
<OOC> Arkun says, "I figured I'd make it the better method of highest > lowest dmg"
<OOC> Bahken says, "Or just matching it up to the actual monster entry ;)"
<OOC> Bahken says, "Anyway, he be grappled!"
GAME: Bahken advances the initiative order.
Round Five - Init 15. It is now Saeda's turn! R is next!
GAME: Bahken advances the initiative order.
Round Five - Init 15. It is now Rory's turn! Blackjack is next!
Stepping back a single step, Arkun points towards the running Rogue as the Leopard suddenly comes charging past him, yowling in anger and rage. With a purple sheen from his right eye, the Rogue staggers before the Leopard latches on, biting and mauling at him in a most angry manner.
<OOC> Arkun lost map access. Someone move him please.
The rogue.. last one alive, seems to be sizing up Celeste, and instead of panicing looks like he intends to run on purpose. Since it's barbarian ahead and one, two, three, OHWHATTHEHELLSISTHA-AAAAAAAAAAAAAAAAAAAAGGHHH. And there he is struggling under the mauling cat. "I GIVE UP!!!!" he screams hopefully before he gets torn to pieces.
GAME: You damaged Blackjack for -100 points. 42 remaining.
GAME: Celeste ends her rage.
GAME: Bahken removes the timestop.
Timestop by Bahken has left.
GAME: You remove the timestop.
<OOC> Bahken says, "Free RP"
Celeste is winding up, about to bring her trident down to skewer the rogue; when abruptly, he gives up. She growls and snarls at him for good measure, brandishing her weapon like she seriously means it, as she comes down off her bloodfury. Her shoulders slump a little, and she pants heavily, keeping her polearm trained on the last man left alive. "Son," she declares. "You'd better talk."
Lyrana cocks her head to the side, "They should not have used undead." she comments and then looks towards each in turn, "Is anyone hurt?"
"Lairds above..." Blackjack meanders toward the oruch, leopard, bandit... man, it's a party over here.
Chub Chub comes splashing from the waters, waddle-scooting his way toward the pirate's location, mouth hanging wide and tongue lolling out the side. "Aye, Chub Chub, Mami's glad t'see ye, tae. 'Mon, then." She finds a place nearby the mauled rogue to slump down, sitting with a grunt. "... blood all o'er m'coat..." she mutters.
With a snap of his fingers, the Leopard suddenly fades from existance, snarling all the while. Arkun then begins to pace over towards the still remaining rogue, his head turning to look towards Blackjack. "S'a good look on you, y'know?" He quips, before giving a glare down at the squirming man. "I swear, all this effort for what? You end up nearly dying. Well. You still might die. I don't know."
<OOC> Blackjack says, "Don't forget to +nom your friends."
<OOC> Blackjack says, "(By typing +nom <person>, or +nom/multi <name> <name> <etc>)"
Geoff looks around at the carnage checks to make sure the pouch is still there. It is.. and he frowns at the crates which apparently do NOT contain the cargo he was expecting. He heads aboard the ship briefly and returns with a sigh. He cheers up though as he sees the adventurers, "Well, I just wanted to say, -thank you-. You all are worth every penny, I don't know what would have happened if we hadn't brought you, honestly.
The bandit looks up the trident fearfully at the Oruch, "About what?!" he asks, though he does seem far less horrified now that the fur, claws, and teeth are off of him. He doesn't look thrilled to see Blackjack though, consider it was HIS bladed gauntlet that tried to pierce between her fourth and fifth rib. The man says, "I-I was just following orders. It was Morty's idea.. Figured Guf had enough to lose and he figured if we came with enough corpses we'd outnumber the hired help since Guf always tends to hire enough so that his side is the more popular one.. I was just trying to get away!" After things took a turn for the worse and AFTER he had stabbed Blackjack
+nomming Arkun...
+nomming Blackjack...
+nomming Lyrana...
+nomming Celeste...
GAME: You nominated Arkun for good roleplay.
GAME: You nominated Blackjack for good roleplay.
GAME: You nominated Lyrana for good roleplay.
GAME: You nominated Celeste for good roleplay.
<OOC> Bahken says, "Half-oruch anyway"
<OOC> Celeste Imagines it's a common mistake.
Lyrana nods her head, "It might had worked if they hadn't been undead, Daeus has granted me much strength when it comes to fighting undead." she smiles and then stretches, "I am glad we were here to eliminate the undead." that does seem to be most of her concern.
Celeste snorts. "'Bout what? About anything you want to talk about, sweetheart. ...But talking about your plan will do just fine." She gestures with her trident towards the ship, then back down to the man. "My comrade speaks the truth. You might well still die. I'm a Gladiatrix from Charn; I'm not terribly used to leaving people alive. Anything you've got to say that might just help me find a reason to leave you alive?"
<OOC> Celeste is going to roll intimidation, if that's alright?
<OOC> Bahken says, "Sure"
GAME: Celeste rolls intimidate: (19)+8: 27
"Yer a bitch an' I hate ye." Blackjack mentions, calmly, brows raised. Her attentions are then gathered by Lyrana, "... Could... could ye say undead a few more times?" And then she glances to Celeste, then to the bandit, then up to Arkun with a slow smirk.
"Anythin's a good look on me, lad. Once we get back, mayhaps I show ye what I mean, whilst ye tend t'my battle scratches."
The rogue looks up at Lyrana, "We weren't expecting a Cleric.." he admits, "This sort of things a little clandestined for them types usually." He looks up at Celeste and waves his hands frantically from the ground, "WHAT THE IN THE GODS NAMES DO YOU WANT ME TO SAY?! I'LL SAY IT I SWEAR!"
Geoff walks up then, clearing his voice, "I think that's enough.." he says softly, but politely. We'll let the authorities take it from here. Smuggling in undead is rather frowned upon if I recall. The night's more or less of a bust, if we're lucky, master Guf might be able to get the ship through a breach of contract suit, if the magistrate is amenable.."
<OOC> Bahken says, "Sense motive rolls please"
GAME: Arkun rolls sense motive: (12)+1: 13
GAME: Blackjack rolls sense motive: (19)+2: 21
GAME: Bahken rolls 8: (13)+8: 21
<OOC> Bahken says, "Blackjack, how's your wisdom?"
<OOC> Arkun says, "Her wis is 14"
<OOC> Bahken says, "hmm... that doesn't help either..."
<OOC> Bahken says, "Anyone else?"
GAME: Lyrana rolls sense motive-4: (6)+5+-4: 7
GAME: Celeste rolls sense motive: (6)+0: 6
<OOC> Bahken says, "Nothing to see here.. we can call it a night :)"