Template:FeatsItems
Revision as of 20:13, 29 January 2013 by MediaWiki default (talk | contribs) (Created page with "{{TableMain}} {{T01}} | colspan="4" | Feats J - Z {{T02}} | Feat | Type | Prerequesite | Benefit |- | [http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-reflexes Lightn...")
| Feats J - Z | |||
| Feat | Type | Prerequesite | Benefit |
| Lightning Reflexes | +2 bonus on Reflex saves | ||
| Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | |
| Keen Scent | Wis 13, sith'makar | Gain the scent special ability | |
| Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
| Magical Aptitude | +2 bonus on Spellcraft and Use Magic Device checks | ||
| Martial Weapon Proficiency | No penalty on attacks made with one martial weapon | ||
| Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
| Mithril Body | Armored Body | War Golem, 1st only | Mithril plating |
| Mithril Fluidity | Armored Body | War Golem, Mithril Body | Reduce ACP and raise AC |
| Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
| Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted |
| Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted |
| Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge |
| Trample | Combat | Mounted Combat | Overrun targets while mounted |
| Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
| Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
| Never Stand Down | General | Oruch | You draw on the strength of your people, and stand fearless in the face of the enemy |
| Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
| Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
| Parting Shot | Combat | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing |
| Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll |
| Persuasive | +2 bonus on Diplomacy and Intimidate checks | ||
| Point-Blank Shot | Combat | +1 attack and damage on targets within 30 feet | |
| Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half |
| Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee |
| Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
| Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
| Point-Blank Master | Combat | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
| Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
| Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack |
| Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
| Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
| Cleave | Combat | Power Attack | Make an additional attack if the first one hits |
| Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
| Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
| Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
| Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
| Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
| Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
| Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
| Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action |
| Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo) |
| Rebuke the Horde | General | Oruch, 13 Cha | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
| Run | Run at 5 times your normal speed | ||
| Pistol Whip | Combat | EWP (Firearms), Int 13, BAB: 3+ | Perform an attack with the end of your firearm, possibly knocking an opponent prone |
| Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
| Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
| Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
| Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
| Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
| Self-Sufficient | +2 bonus on Heal and Survival checks | ||
| Shield Proficiency | No penalties on attack rolls when using a shield | ||
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing |
| Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
| Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
| Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
| Greater Shield Focus | Combat | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
| Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield |
| Simple Weapon Proficiency | No penalty on attacks made with simple weapons | ||
| Skill Focus | +3 bonus on one skill (+6 at 10 ranks) | ||
| Spell Focus | +1 bonus on save DCs for one school | ||
| Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
| Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
| Spell Penetration | +2 bonus on level checks to beat spell resistance | ||
| Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
| Steady Shot | BAB 1, Weapon Focus in chosen weapon | Add 1/2 dex modifier to damage with a specific type of weapon | |
| Stealthy | +2 bonus on Escape Artist and Stealth checks | ||
| Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action |
| Following Step | Combat | Dex 13, Step Up | Move up to 10 feet as an immediate action |
| Step Up and Strike | Combat | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action |
| Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach |
| Throw Anything | Combat | No penalties for improvised ranged weapons | |
| Toughness | +3 hit points, +1 per Hit Die beyond 3 | ||
| Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
| Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties |
| Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
| Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
| Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
| Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
| Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
| Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack |
| Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
| Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
| Unit Tactics | General | Arvek Nar, K/military theory 5 | Your military leadership enables your allies to respond more quickly |
| Weapon Finesse | Combat | Use Dex instead of Str on attack rolls with light weapons | |
| Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
| Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet |
| Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
| Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
| Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
| Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
| Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
| Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
| Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
| Up Shields | General | Arvek Nar, BAB 1, Proficiency with Tower Shield | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally |