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[[ Feats_A-D # Abyssal Mask | Abyssal Mask ]] || General || Call upon the Abyss to strike terror into the hearts of foes || Mul'niessa, Intimidate 1 [[ Feats_A-D # Accursed Critical | Accursed Critical ]] || General || Your spells carry an embedded curse that manifests when they strike true. || Critical Focus, ability to cast bestow curse or major curse, caster level 9th. [[ Feats_A-D # Acrobatic | Acrobatic ]] || General || You are skilled at leaping, jumping, and flying. || -- [[ Feats_A-D # Acrobatic Steps | Acrobatic Steps ]] || General || You can easily move over and through obstacles. || Dex 15, Nimble Moves. [[ Feats_A-D # Adept Champion | Adept Champion ]] || General || You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. || Smite evil class feature, base attack bonus +5. [[ Feats_A-D # Agile Maneuvers | Agile Maneuvers ]] || Combat || You've learned to use your quickness in place of brute force when performing combat maneuvers. || -- [[ Feats_A-D # Alertness | Alertness ]] || General || You often notice things that others might miss. || -- [[ Feats_A-D # Alignment Channel | Alignment Channel ]] || General || Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype. || Ability to channel energy. [[ Feats_A-D # Allied Spellcaster | Allied Spellcaster ]] || General, Teamwork || With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. || Caster level 1st. [[ Feats_A-D # Angoron's Defender | Angoron's Defender ]] || General || Angoron is known as the god of strength and as a protector of those around him. You strive to embody these characteristics. || Giantborn, Intimidate 5 [[ Feats_A-D # Animal Affinity | Animal Affinity ]] || General || You are skilled at working with animals and mounts. || -- [[ Feats_A-D # Apex Predator | Apex Predator ]] || General || Call upon the blood of dragons to inspire fear in the natural world || Sith-makar [[ Feats_A-D # Arc Slinger | Arc Slinger ]] || Combat || You can twirl your sling in a way that maximizes its effectiveness. || Point-Blank Shot, proficient with sling or halfling sling staff. [[ Feats_A-D # Arcane Armor Mastery | Arcane Armor Mastery ]] || Combat || You have mastered the ability to cast spells while wearing armor. || Arcane Armor Training, Medium Armor Proficiency, caster level 7th. [[ Feats_A-D # Arcane Armor Training | Arcane Armor Training ]] || Combat || You have learned how to cast spells while wearing armor. || Light Armor Proficiency, caster level 3rd. [[ Feats_A-D # Arcane Blast | Arcane Blast ]] || General || You can convert any spell into an attack. || Arcane spellcaster, caster level 10th. [[ Feats_A-D # Arcane School Spirit | Arcane School Spirit ]] || General || You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells. || Bluff 1 rank, arcane school class feature, gnome. [[ Feats_A-D # Arcane Shield | Arcane Shield ]] || General || You can convert any spell into a defense. || Arcane spellcaster, caster level 10th. [[ Feats_A-D # Arcane Strike | Arcane Strike ]] || Combat || You draw upon your arcane power to enhance your weapons with magical energy. || Ability to cast arcane spells. [[ Feats_A-D # Aspect of the Beast | Aspect of the Beast ]] || General || Whether by magic or a curse of your blood, some part of you is more beast than man. || Wild shape class feature, ranger natural weapons combat style [[ Feats_A-D # Athletic | Athletic ]] || General || You possess inherent physical prowess. || -- [[ Feats_A-D # Attuned to the Wild | Attuned to the Wild ]] || General || You share a strong mystic connection with one type of wilderness terrain. || Llyranesi, Sylvanori [[ Feats_A-D # Augment Summoning | Augment Summoning ]] || General || Your summoned creatures are more powerful and robust. || Spell Focus (conjuration). [[ Feats_A-D # Awaken the Giant | Awaken the Giant ]] || General || You possess a stronger tie to a specific giant lineage || Giantborn [[ Feats_A-D # Back to Back | Back to Back ]] || General, Teamwork || Your ally's eyes are your own, and yours are his. || Perception 3 ranks. [[ Feats_A-D # Bashing Finish | Bashing Finish ]] || Combat || You follow a powerful blow from your weapon with an opportunistic bash from your shield. || Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. [[ Feats_A-D # Bewildering Koan | Bewildering Koan ]] || General || You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance. || Bluff 1 rank, ki pool class feature, gnome. [[ Feats_A-D # Binding Throw | Binding Throw ]] || Combat || You can strike your enemy and use the blow as an opportunity to grab and hold him. || Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. [[ Feats_A-D # Bleeding Critical | Bleeding Critical ]] || Combat || Your critical hits cause opponents to bleed profusely. || Critical Focus, base attack bonus +11. [[ Feats_A-D # Blighted Critical | Blighted Critical ]] || General || With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. || Caster level 5th. [[ Feats_A-D # Blighted Critical | Blighted Critical ]] || General || With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. || Caster level 5th. [[ Feats_A-D # Blighted Critical Mastery | Blighted Critical Mastery ]] || General || You control the type of spellblight your critical hits give your opponent. || Blighted Critical, caster level 9th. [[ Feats_A-D # Blind-Fight | Blind-Fight ]] || Combat || You are skilled at attacking opponents that you cannot clearly perceive. || -- [[ Feats_A-D # Blinding Critical | Blinding Critical ]] || Combat || Your critical hits blind your opponents. || Critical Focus, base attack bonus +15. [[ Feats_A-D # Blood of the Dark Fae | Blood of the Dark Fae ]] || General || Force your body to heal, by calling upon the dark power of chaotic ancestors || Oruch, 13 Con, BAB 4+ [[ Feats_A-D # Blood Vengeance | Blood Vengeance ]] || General || Seeing an ally fall in combat fills you with a murderous fury. || Half-oruch or oruch, nonlawful [[ Feats_A-D # Bloody Assault | Bloody Assault ]] || Combat || Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. || Str 13, Power Attack, base attack bonus +6. [[ Feats_A-D # Bludgeoner | Bludgeoner ]] || Combat || You can knock foes out cold with just about any blunt instrument. || -- [[ Feats_A-D # Blundering Defense | Blundering Defense ]] || Combat || Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies. || Cautious Fighter, lucht [[ Feats_A-D # Boar Ferocity | Boar Ferocity ]] || Combat || Your flesh-ripping unarmed strikes terrify your victims. || Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. [[ Feats_A-D # Boar Shred | Boar Shred ]] || Combat || The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor. || Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. [[ Feats_A-D # Boar Style | Boar Style ]] || Combat || Your sharp teeth and nails rip your foes open. || Improved Unarmed Strike, Intimidate 3 ranks. [[ Feats_A-D # Body Shield | Body Shield ]] || Combat || With a sly maneuver, you force a grappled opponent into the path of an incoming attack. || Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. [[ Feats_A-D # Bodyguard | Bodyguard ]] || Combat || Your swift strikes ward off enemies attacking nearby allies. || Combat Reflexes. [[ Feats_A-D # Bolstered Resilience | Bolstered Resilience ]] || General || You can dramatically increase your damage reduction in exchange for its temporary loss. || Damage reduction. [[ Feats_A-D # Bonebreaker | Bonebreaker ]] || Combat || When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue. || Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks. [[ Feats_A-D # Boon Companion | Boon Companion ]] || General || Your bond with your animal companion or familiar is unusually close. || Animal companion or familiar class feature. [[ Feats_A-D # Branded for Retribution | Branded for Retribution ]] || General || You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks. || Bane class feature. [[ Feats_A-D # Breadth of Experience | Breadth of Experience ]] || General || Although still young for your kind, you have a lifetime of knowledge and training. || 100+ years old [[ Feats_A-D # Break Guard | Break Guard ]] || Combat || You can use one of your two weapons to occupy your opponent's defenses while attacking with the other. || Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. [[ Feats_A-D # Brew Potion | Brew Potion ]] || Item Creation || You can create magic potions. || Caster level 3rd. [[ Feats_A-D # Broken Wing Gambit | Broken Wing Gambit ]] || Combat, Teamwork || You feign weakness, making yourself a tempting and distracting target. || Bluff 5 ranks. [[ Feats_A-D # Bull Rush Strike | Bull Rush Strike ]] || Combat || Your critical hits can push back your foes. || Str 13, Improved Bull Rush, Power Attack, BAB 9+ [[ Feats_A-D # Bullying Blow | Bullying Blow ]] || Combat || With a simple hit, you more easily intimidate an opponent. || Intimidate 1 rank, oruch [[ Feats_A-D # Burn! Burn! Burn! | Burn! Burn! Burn! ]] || General || You take the goblin love of arson and fire play to a whole new level. || Disable Device 1 rank, gobber [[ Feats_A-D # Burning Spell | Burning Spell ]] || Metamagic || You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. || -- [[ Feats_A-D # Cartwheel Dodge | Cartwheel Dodge ]] || General || You use your knack for avoiding damage to reposition yourself in combat. || Evasion class feature, improved evasion class feature, acrobatics 12 ranks. [[ Feats_A-D # Casual Illusionist | Casual Illusionist ]] || General || You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit. || Gnome, gnome magic racial trait. [[ Feats_A-D # Catch Off-Guard | Catch Off-Guard ]] || Combat || Foes are surprised by your skilled use of unorthodox and improvised weapons. || -- [[ Feats_A-D # Cautious Fighter | Cautious Fighter ]] || Combat || You care more about survival than victory. || Lucht [[ Feats_A-D # Cavalry Formation | Cavalry Formation ]] || Combat, Teamwork || You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield. || Mounted Combat. [[ Feats_A-D # Channel Smite | Channel Smite ]] || Combat || You can channel your divine energy through a melee weapon you wield. || Channel energy class feature. [[ Feats_A-D # Channeled Revival | Channeled Revival ]] || General || You can expend a large portion of your channeling power to reverse death itself. || Channel energy 6d6 (positive energy). [[ Feats_A-D # Channeled Shield Wall | Channeled Shield Wall ]] || General || You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies. || Channel energy, 3d6 prof iciency with a shield. [[ Feats_A-D # Channeling Scourge | Channeling Scourge ]] || General || Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm. || Channel energy class feature, inquisitor level 1st. [[ Feats_A-D # Charge Through | Charge Through ]] || Combat || You can overrun enemies when charging. || Str 13, Improved Overrun, Power Attack, base attack bonus +1. [[ Feats_A-D # Charging Hurler | Charging Hurler ]] || Combat || You know how to use your momentum to enhance your thrown weapon attacks. || Point-Blank Shot. [[ Feats_A-D # Child of the Skies | Child of the Skies ]] || General || The presence of open skies soothes and heals you || Egalrin [[ Feats_A-D # Chokehold | Chokehold ]] || Combat || While grappling, you can cut off an opponent's air and blood supply. || Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. [[ Feats_A-D # Cleave | Cleave ]] || Combat || You can strike two adjacent foes with a single swing. || Str 13, Power Attack, base attack bonus +1. [[ Feats_A-D # Cleaving Finish | Cleaving Finish ]] || Combat || When you strike down an opponent, you can continue your swing into another target. || Str 13, Cleave, Power Attack. [[ Feats_A-D # Close-Quarters Thrower | Close-Quarters Thrower ]] || Combat || You are agile enough to avoid melee attacks while throwing weapons or bombs. || Dex 13, Dodge, Weapon Focus with selected thrown weapon. [[ Feats_A-D # Cloud Step | Cloud Step ]] || General || Your tread is of unearthly lightness. || Spider Step, monk level 12th. [[ Feats_A-D # Cockatrice Strike | Cockatrice Strike ]] || Combat || With a single strike, you transmute flesh to stone. || Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14. [[ Feats_A-D # Combat Distraction | Combat Distraction ]] || General || Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies. || Goblin, Acrobatics 1 rank, Escape Artist 1 rank. [[ Feats_A-D # Combat Expertise | Combat Expertise ]] || Combat || You can increase your defense at the expense of your accuracy. || Int 13. [[ Feats_A-D # Combat Medic | Combat Medic ]] || General || You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind. || Heal 5 ranks. [[ Feats_A-D # Combat Patrol | Combat Patrol ]] || Combat || You range across the battlefield, dealing with threats wherever they arise. || Combat Reflexes, Mobility, base attack bonus +5. [[ Feats_A-D # Combat Reflexes | Combat Reflexes ]] || Combat || You can make additional attacks of opportunity. || -- [[ Feats_A-D # Combat Style Master | Combat Style Master ]] || Combat || You shift between combat styles, combining them to increased effect. || Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. [[ Feats_A-D # Command Undead | Command Undead ]] || General || Using foul powers of necromancy, you can command undead creatures, making them into your servants. || Channel negative energy class feature. [[ Feats_A-D # Concussive Spell | Concussive Spell ]] || Metamagic || You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. || -- [[ Feats_A-D # Contingent Channeling | Contingent Channeling ]] || General || You can imbue others with your healing energy so that they can use it at the moment of greatest need. || Channel energy class feature, Selective Channeling. [[ Feats_A-D # Coordinated Charge | Coordinated Charge ]] || Combat, Teamwork || You are an expert at leading your allies into the fray. || You have at least two other teamwork feats, base attack bonus +10. [[ Feats_A-D # Coordinated Defense | Coordinated Defense ]] || Combat, Teamwork || You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. || -- [[ Feats_A-D # Coordinated Maneuvers | Coordinated Maneuvers ]] || Combat, Teamwork || You are skilled at working with your allies to perform dangerous combat maneuvers. || -- [[ Feats_A-D # Cosmopolitan | Cosmopolitan ]] || General || Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. || -- [[ Feats_A-D # Covering Defense | Covering Defense ]] || Combat || You are skilled at protecting yourself and your allies with your shield. || Shield Focus, base attack bonus +6. [[ Feats_A-D # Craft Magic Arms and Armor | Craft Magic Arms and Armor ]] || Item Creation || You can create magic armor, shields, and weapons. || Caster level 5th. [[ Feats_A-D # Craft Rod | Craft Rod ]] || Item Creation || You can create magic rods. || Caster level 9th. [[ Feats_A-D # Craft Staff | Craft Staff ]] || Item Creation || You can create magic staves. || Caster level 11th. [[ Feats_A-D # Craft Wand | Craft Wand ]] || Item Creation || You can create magic wands. || Caster level 5th. [[ Feats_A-D # Craft Wondrous Item | Craft Wondrous Item ]] || Item Creation || You can create wondrous items, a type of magic item. || Caster level 3rd. [[ Feats_A-D # Crane Riposte | Crane Riposte ]] || Combat || You use your defensive abilities to make overpowering counterattacks. || Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. [[ Feats_A-D # Crane Style | Crane Style ]] || Combat || Your unarmed fighting techniques blend poise with graceful defense. || Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. [[ Feats_A-D # Crane Wing | Crane Wing ]] || Combat || You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease. || Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. [[ Feats_A-D # Create Sanguine Elixir | Create Sanguine Elixir ]] || General || You can condense a fraction of your bloodline's power into a powerful elixir. || Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. [[ Feats_A-D # Crippling Critical | Crippling Critical ]] || Combat || You are able to maim a target and hinder its movement. || Critical Focus, base attack bonus +13. [[ Feats_A-D # Critical Focus | Critical Focus ]] || Combat || You are trained in the art of causing pain. || Base attack bonus +9. [[ Feats_A-D # Critical Mastery | Critical Mastery ]] || Combat || Your critical hits cause two additional effects. || Critical Focus, any two critical feats, 14th-level fighter. [[ Feats_A-D # Crossbow Mastery | Crossbow Mastery ]] || Combat || You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. || Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. [[ Feats_A-D # Crusader's Fist | Crusader's Fist ]] || Combat || You pour divine energy into the enemy you strike. || Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6. [[ Feats_A-D # Crusader's Flurry | Crusader's Flurry ]] || General || You learned to use your deity's favored weapon as part of your martial arts form. || Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon. [[ Feats_A-D # Crushing Blow | Crushing Blow ]] || Combat || Your focus allows you to smash your enemy's defenses. || Improved Unarmed Strike, Stunning Fist. [[ Feats_A-D # Dark Sight | Dark Sight ]] || General || With further modification, your eyes can pierce the gloom of even magical darkness. || Mul'niessa, 6 HD+ [[ Feats_A-D # Dauntless Destiny | Dauntless Destiny ]] || General || Your ability to avert disaster is impressive. || Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. [[ Feats_A-D # Dazing Assault | Dazing Assault ]] || Combat || You can daze foes with wild attacks. || Str 13, Power Attack, base attack bonus +11. [[ Feats_A-D # Dazzling Display | Dazzling Display ]] || Combat || Your skill with your favored weapon can frighten enemies. || Weapon Focus, proficiency with the selected weapon. [[ Feats_A-D # Deadly Aim | Deadly Aim ]] || Combat || You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed. || Dex 13, base attack bonus +1. [[ Feats_A-D # Deadly Stroke | Deadly Stroke ]] || Combat || With a well-placed strike, you can bring a swift and painful end to most foes. || Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11. [[ Feats_A-D # Deafening Critical | Deafening Critical ]] || Combat || Your critical hits cause enemies to lose their hearing. || Critical Focus, base attack bonus +13. [[ Feats_A-D # Death or Glory | Death or Glory ]] || Combat || Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight. || Str 13, Power Attack, base attack bonus +6. [[ Feats_A-D # Deathless Initiate | Deathless Initiate ]] || Combat || For you, impending death is a call to wrath. || Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. [[ Feats_A-D # Deathless Master | Deathless Master ]] || Combat || Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault. || Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9. [[ Feats_A-D # Deathless Zealot | Deathless Zealot ]] || Combat || Only the most serious wounds can stop you. || Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12. [[ Feats_A-D # Deceitful | Deceitful ]] || General || You are skilled at deceiving others, both with the spoken word and with physical disguises. || -- [[ Feats_A-D # Deepsight | Deepsight ]] || General || Your senses are especially keen in the utter darkness. || Darkvision 60 feet. [[ Feats_A-D # Defensive Combat Training | Defensive Combat Training ]] || Combat || You excel at defending yourself from all manner of combat maneuvers. || -- [[ Feats_A-D # Defensive Weapon Training | Defensive Weapon Training ]] || Combat || You know how to defend yourself against a certain class of weaponry. || Int 13, base attack bonus +5. [[ Feats_A-D # Deflect Arrows | Deflect Arrows ]] || Combat || You can knock arrows and other projectiles off course, preventing them from hitting you. || Dex 13, Improved Unarmed Strike. [[ Feats_A-D # Deft Hands | Deft Hands ]] || General || You have exceptional manual dexterity. || -- [[ Feats_A-D # Demoralizing Lash | Demoralizing Lash ]] || Combat || You cow your enemies with the lash of a whip. || BAB 1+, Intimidate 1 rank, arvek nar [[ Feats_A-D # Deny Death | Deny Death ]] || General || Your ki is so strong that it can deny death. || Ki pool, Endurance [[ Feats_A-D # Desperate Swing | Desperate Swing ]] || Combat || You land your most telling blows in desperate situations. || Cautious Fighter, base attack bonus +1, Lucht [[ Feats_A-D # Destroyer's Blessing | Destroyer's Blessing ]] || Combat || Breaking things adds to your power. || Oruch, half-oruch, rage class feature [[ Feats_A-D # Destructive Dispel | Destructive Dispel ]] || General || When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects. || Ability to cast dispel magic or greater dispel magic, caster level 11th. [[ Feats_A-D # Devastating Strike | Devastating Strike ]] || Combat || Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore. || Vital Strike, base attack bonus +9. [[ Feats_A-D # Diehard | Diehard ]] || General || You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door. || Endurance. [[ Feats_A-D # Dimensional Agility | Dimensional Agility ]] || General || Teleportation does not faze you. || Ability to use the abundant step class feature or cast dimension door. [[ Feats_A-D # Dimensional Assault | Dimensional Assault ]] || General || You have been trained to use magical movement as part of your combat tactics. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility. [[ Feats_A-D # Dimensional Dervish | Dimensional Dervish ]] || General || You teleport with a mere thought, savaging your opponents as you flash in and out of reality. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. [[ Feats_A-D # Dimensional Dervish | Dimensional Dervish ]] || General || You teleport with a mere thought, savaging your opponents as you flash in and out of reality. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. [[ Feats_A-D # Dimensional Maneuvers | Dimensional Maneuvers ]] || General || Your rapid teleportation makes your combat maneuvers more difficult to avoid. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9. [[ Feats_A-D # Dimensional Savant | Dimensional Savant ]] || General || You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time. || Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9. [[ Feats_A-D # Disarming Strike | Disarming Strike ]] || Combat || Your critical hits can disarm your foes. || Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. [[ Feats_A-D # Discordant Voice | Discordant Voice ]] || General || By singing out a precise tone, you cause discordant vibrations to run through allies' weapons. || Bardic performance class feature, Perform (oratory or sing) 10 ranks. [[ Feats_A-D # Disengaging Feint | Disengaging Feint ]] || Combat || You can feint to disengage from combat. || Int 13, Combat Expertise, Improved Feint. [[ Feats_A-D # Disengaging Flourish | Disengaging Flourish ]] || Combat || Distracting your opponents gives you the opportunity to make a swift retreat. || Int 13, Combat Expertise, Disengaging Feint, Improved Feint. [[ Feats_A-D # Disengaging Shot | Disengaging Shot ]] || Combat || You make one last attack before beating a hasty retreat. || Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. [[ Feats_A-D # Disorienting Maneuver | Disorienting Maneuver ]] || General || Your erratic movements disorient your opponent. || Dodge, Acrobatics 5 ranks. [[ Feats_A-D # Dispel Synergy | Dispel Synergy ]] || General || By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells. || Spellcraft 5 ranks. [[ Feats_A-D # Dispelling Critical | Dispelling Critical ]] || General || Your blows attack the physical and arcane forms of your enemies at the same time. || Arcane Strike, base attack bonus +11, ability to cast dispel magic. [[ Feats_A-D # Dispelling Fist | Dispelling Fist ]] || General || By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy. || Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th. [[ Feats_A-D # Disrupting Shot | Disrupting Shot ]] || Combat || With a well-placed shot, you make it harder for a nearby opponent to cast spells. || Dex 13, Point-Blank Shot, fighter level 6th. [[ Feats_A-D # Disruptive | Disruptive ]] || Combat || Your training makes it difficult for enemy spellcasters to safely cast spells near you. || 6th-level fighter. [[ Feats_A-D # Disruptive Spell | Disruptive Spell ]] || Metamagic || Your magical energies cling to enemies, interfering with their spellcasting. || -- [[ Feats_A-D # Distance Thrower | Distance Thrower ]] || Combat || You are accurate with thrown weapons at longer ranges than normal. || Str 13. [[ Feats_A-D # Divine Interference | Divine Interference ]] || General || You can convert a spell to interfere with an enemy's attack. || Divine spellcaster, caster level 10th. [[ Feats_A-D # Diviner's Delving | Diviner's Delving ]] || General || Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. || Spell Focus (divination). [[ Feats_A-D # Djinni Spin | Djinni Spin ]] || Combat || You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy. || Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. [[ Feats_A-D # Djinni Spirit | Djinni Spirit ]] || Combat || By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder. || Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. [[ Feats_A-D # Djinni Style | Djinni Style ]] || Combat || Your hands sheathed in an auras of lightning, you move like the wind. || Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th. [[ Feats_A-D # Dodge | Dodge ]] || Combat || Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks. || Dex 13. [[ Feats_A-D # Domain Strike | Domain Strike ]] || Combat || You unleash a domain power upon your enemy as part of your unarmed strike. || Domain class feature, Improved Unarmed Strike. [[ Feats_A-D # Double Bane | Double Bane ]] || General || You extend your bane effect to two weapons. || Bane class feature, Two-Weapon Fighting. [[ Feats_A-D # Double Slice | Double Slice ]] || Combat || Your off-hand weapon while dual-wielding strikes with greater power. || Dex 15, Two-Weapon Fighting. [[ Feats_A-D # Draconic Breath | Draconic Breath ]] || General || You possess draconic defenses and a draconic breath weapon. || Sith-makar [[ Feats_A-D # Drag Down | Drag Down ]] || Combat || When you are knocked prone, you are skilled at bringing your opponent down with you. || Int 13, Combat Expertise, Improved Trip. [[ Feats_A-D # Dragon Ferocity | Dragon Ferocity ]] || Combat || You attack with the strength of a dragon, your telling blows striking fear into your enemies. || Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. [[ Feats_A-D # Dragon Roar | Dragon Roar ]] || Combat || The spirit of the dragon wells up inside you and bursts forth in a mighty roar. || Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. [[ Feats_A-D # Dragon Style | Dragon Style ]] || Combat || You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings. || Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. [[ Feats_A-D # Dragonbane Aura | Dragonbane Aura ]] || General || Those within your dragonbane aura gain the same protection that you do. || Aura of courage class feature, caster level 8th. [[ Feats_A-D # Dramatic Display | Dramatic Display ]] || Combat || Your skill with your weapon is obvious to enemies and onlookers alike. || Dazzling Display. [[ Feats_A-D # Dreadful Carnage | Dreadful Carnage ]] || Combat || Slaying an enemy demoralizes your other nearby foes. || Str 15, Power Attack, Furious Focus, base attack bonus +11. [[ Feats_A-D # Duck and Cover | Duck and Cover ]] || General, Teamwork || Your allies assist you in avoiding certain attacks. || --
Feats
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