Feats A-D
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Feats | |||
name | type | prerequisites | description |
Abyssal Mask | General | Mul'niessa, Intimidate 1 | Call upon the Abyss to strike terror into the hearts of foes |
Accursed Critical | General | Critical Focus, ability to cast bestow curse or major curse, caster level 9th. | Your spells carry an embedded curse that manifests when they strike true. |
Acrobatic | General | -- | You are skilled at leaping, jumping, and flying. |
Acrobatic Steps | General | Dex 15, Nimble Moves. | You can easily move over and through obstacles. |
Adept Champion | General | Smite evil class feature, base attack bonus +5. | You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. |
Agile Maneuvers | Combat | -- | You've learned to use your quickness in place of brute force when performing combat maneuvers. |
Alertness | General | -- | You often notice things that others might miss. |
Alignment Channel | General | Ability to channel energy. | Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype. |
Allied Spellcaster | General | Caster level 1st. | With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. |
Angoron's Defender | General | Giantborn, Intimidate 5 | You reload your firearm with lightning swiftness. |
Animal Affinity | General | -- | You are skilled at working with animals and mounts. |
Apex Predator | General | Sith-makar | Call upon the blood of dragons to inspire fear in the natural world |
Arc Slinger | Combat | Point-Blank Shot, proficient with sling or halfling sling staff. | You can twirl your sling in a way that maximizes its effectiveness. |
Arcane Armor Mastery | Combat | Arcane Armor Training, Medium Armor Proficiency, caster level 7th. | You have mastered the ability to cast spells while wearing armor. |
Arcane Armor Training | Combat | Light Armor Proficiency, caster level 3rd. | You have learned how to cast spells while wearing armor. |
Arcane Blast | General | Arcane spellcaster, caster level 10th. | You can convert any spell into an attack. |
Arcane School Spirit | General | Bluff 1 rank, arcane school class feature, gnome. | You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells. |
Arcane Shield | General | Arcane spellcaster, caster level 10th. | You can convert any spell into a defense. |
Arcane Strike | Combat | Ability to cast arcane spells. | You draw upon your arcane power to enhance your weapons with magical energy. |
Aspect of the Beast | General | Wild shape class feature, ranger natural weapons combat style | Whether by magic or a curse of your blood, some part of you is more beast than man. |
Athletic | General | -- | You possess inherent physical prowess. |
Attuned to the Wild | General | Llyranesi, Sylvanori | You share a strong mystic connection with one type of wilderness terrain. |
Augment Summoning | General | Spell Focus (conjuration). | Your summoned creatures are more powerful and robust. |
Awaken the Giant | General | Giantborn | You possess a stronger tie to a specific giant lineage |
Back to Back | General | Perception 3 ranks. | Your ally's eyes are your own, and yours are his. |
Back to Back | General | Perception 3 ranks. | Your ally's eyes are your own, and yours are his. |
Bashing Finish | Combat | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. | You follow a powerful blow from your weapon with an opportunistic bash from your shield. |
Bewildering Koan | General | Bluff 1 rank, ki pool class feature, gnome. | You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance. |
Binding Throw | Combat | Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. | You can strike your enemy and use the blow as an opportunity to grab and hold him. |
Bleeding Critical | Combat | Critical Focus, base attack bonus +11. | Your critical hits cause opponents to bleed profusely. |
Blighted Critical | General | Caster level 5th. | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. |
Blighted Critical | General | Caster level 5th. | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. |
Blighted Critical Mastery | General | Blighted Critical, caster level 9th. | You control the type of spellblight your critical hits give your opponent. |
Blind-Fight | Combat | -- | You are skilled at attacking opponents that you cannot clearly perceive. |
Blinding Critical | Combat | Critical Focus, base attack bonus +15. | Your critical hits blind your opponents. |
Blood of the Dark Fae | General | Oruch, 13 Con, BAB 4+ | Force your body to heal, by calling upon the dark power of chaotic ancestors |
Blood Vengeance | General | Half-oruch or oruch, nonlawful | Seeing an ally fall in combat fills you with a murderous fury. |
Bloody Assault | Combat | Str 13, Power Attack, base attack bonus +6. | Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. |
Bludgeoner | Combat | 0 | You can knock foes out cold with just about any blunt instrument. |
Blundering Defense | Combat | Cautious Fighter, lucht | Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies. |
Boar Ferocity | Combat | Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. | Your flesh-ripping unarmed strikes terrify your victims. |
Boar Shred | Combat | Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. | The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor. |
Boar Style | Combat | Improved Unarmed Strike, Intimidate 3 ranks. | Your sharp teeth and nails rip your foes open. |
Body Shield | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. | With a sly maneuver, you force a grappled opponent into the path of an incoming attack. |
Bodyguard | Combat | Combat Reflexes. | Your swift strikes ward off enemies attacking nearby allies. |
Bolstered Resilience | General | Damage reduction. | You can dramatically increase your damage reduction in exchange for its temporary loss. |
Bonebreaker | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks. | When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue. |
Boon Companion | General | Animal companion or familiar class feature. | Your bond with your animal companion or familiar is unusually close. |
Branded for Retribution | General | Bane class feature. | You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks. |
Breadth of Experience | General | 100+ years old | Although still young for your kind, you have a lifetime of knowledge and training. |
Break Guard | Combat | Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. | You can use one of your two weapons to occupy your opponent's defenses while attacking with the other. |
Brew Potion | Item Creation | Caster level 3rd. | You can create magic potions. |
Broken Wing Gambit | Combat | Bluff 5 ranks. | You feign weakness, making yourself a tempting and distracting target. |
Broken Wing Gambit | Combat | Bluff 5 ranks. | You feign weakness, making yourself a tempting and distracting target. |
Bull Rush Strike | Combat | Str 13, Improved Bull Rush, Power Attack, BAB 9+ | Your critical hits can push back your foes. |
Bullying Blow | Combat | Intimidate 1 rank, oruch | With a simple hit, you more easily intimidate an opponent. |
Burn! Burn! Burn! | General | Disable Device 1 rank, gobber | You take the goblin love of arson and fire play to a whole new level. |
Burning Spell | Metamagic | 0 | You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. |
Cartwheel Dodge | General | Evasion class feature, improved evasion class feature, acrobatics 12 ranks. | You use your knack for avoiding damage to reposition yourself in combat. |
Casual Illusionist | General | Gnome, gnome magic racial trait. | You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit. |
Catch Off-Guard | Combat | -- | Foes are surprised by your skilled use of unorthodox and improvised weapons. |
Cautious Fighter | Combat | Lucht | You care more about survival than victory. |
Cavalry Formation | Combat | Mounted Combat. | You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield. |
Channel Smite | Combat | Channel energy class feature. | You can channel your divine energy through a melee weapon you wield. |
Channeled Revival | General | Channel energy 6d6 (positive energy). | You can expend a large portion of your channeling power to reverse death itself. |
Channeled Shield Wall | General | Channel energy, 3d6 prof iciency with a shield. | You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies. |
Channeling Scourge | General | Channel energy class feature, inquisitor level 1st. | Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm. |
Charge Through | Combat | Str 13, Improved Overrun, Power Attack, base attack bonus +1. | You can overrun enemies when charging. |
Charging Hurler | Combat | Point-Blank Shot. | You know how to use your momentum to enhance your thrown weapon attacks. |
Child of the Skies | General | Egalrin | The presence of open skies soothes and heals you |
Chokehold | Combat | Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. | While grappling, you can cut off an opponent's air and blood supply. |
Cleave | Combat | Str 13, Power Attack, base attack bonus +1. | You can strike two adjacent foes with a single swing. |
Cleaving Finish | Combat | Str 13, Cleave, Power Attack. | When you strike down an opponent, you can continue your swing into another target. |
Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | You are agile enough to avoid melee attacks while throwing weapons or bombs. |
Cloud Step | General | Spider Step, monk level 12th. | Your tread is of unearthly lightness. |
Cockatrice Strike | Combat | Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14. | With a single strike, you transmute flesh to stone. |
Combat Distraction | General | Goblin, Acrobatics 1 rank, Escape Artist 1 rank. | Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies. |
Combat Expertise | Combat | Int 13. | You can increase your defense at the expense of your accuracy. |
Combat Medic | General | Heal 5 ranks. | You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind. |
Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5. | You range across the battlefield, dealing with threats wherever they arise. |
Combat Reflexes | Combat | -- | You can make additional attacks of opportunity. |
Combat Style Master | Combat | Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. | You shift between combat styles, combining them to increased effect. |
Command Undead | General | Channel negative energy class feature. | Using foul powers of necromancy, you can command undead creatures, making them into your servants. |
Concussive Spell | Metamagic | 0 | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. |
Contingent Channeling | General | Channel energy class feature, Selective Channeling. | You can imbue others with your healing energy so that they can use it at the moment of greatest need. |
Coordinated Charge | Combat | You have at least two other teamwork feats, base attack bonus +10. | You are an expert at leading your allies into the fray. |
Coordinated Defense | Combat | -- | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. |
Coordinated Maneuvers | Combat | -- | You are skilled at working with your allies to perform dangerous combat maneuvers. |
Cosmopolitan | General | -- | Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. |
Covering Defense | Combat | Shield Focus, base attack bonus +6. | You are skilled at protecting yourself and your allies with your shield. |
Craft Magic Arms and Armor | Item Creation | Caster level 5th. | You can create magic armor, shields, and weapons. |
Craft Rod | Item Creation | Caster level 9th. | You can create magic rods. |
Craft Staff | Item Creation | Caster level 11th. | You can create magic staves. |
Craft Wand | Item Creation | Caster level 5th. | You can create magic wands. |
Craft Wondrous Item | Item Creation | Caster level 3rd. | You can create wondrous items, a type of magic item. |
Crane Riposte | Combat | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. | You use your defensive abilities to make overpowering counterattacks. |
Crane Style | Combat | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. | Your unarmed fighting techniques blend poise with graceful defense. |
Crane Wing | Combat | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. | You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease. |
Create Sanguine Elixir | General | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. | You can condense a fraction of your bloodline's power into a powerful elixir. |
Crippling Critical | Combat | Critical Focus, base attack bonus +13. | You are able to maim a target and hinder its movement. |
Critical Focus | Combat | Base attack bonus +9. | You are trained in the art of causing pain. |
Critical Mastery | Combat | Critical Focus, any two critical feats, 14th-level fighter. | Your critical hits cause two additional effects. |
Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. | You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. |
Crusader's Fist | Combat | Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6. | You pour divine energy into the enemy you strike. |
Crusader's Flurry | General | Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon. | You learned to use your deity's favored weapon as part of your martial arts form. |
Crushing Blow | Combat | Improved Unarmed Strike, Stunning Fist. | Your focus allows you to smash your enemy's defenses. |
Dark Sight | General | Mul'niessa, 6 HD+ | With further modification, your eyes can pierce the gloom of even magical darkness. |
Dauntless Destiny | General | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. | Your ability to avert disaster is impressive. |
Dazing Assault | Combat | Str 13, Power Attack, base attack bonus +11. | You can daze foes with wild attacks. |
Dazzling Display | Combat | Weapon Focus, proficiency with the selected weapon. | Your skill with your favored weapon can frighten enemies. |
Deadly Aim | Combat | Dex 13, base attack bonus +1. | You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed. |
Deadly Stroke | Combat | Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11. | With a well-placed strike, you can bring a swift and painful end to most foes. |
Deafening Critical | Combat | Critical Focus, base attack bonus +13. | Your critical hits cause enemies to lose their hearing. |
Death or Glory | Combat | Str 13, Power Attack, base attack bonus +6. | Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight. |
Deathless Initiate | Combat | Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. | For you, impending death is a call to wrath. |
Deathless Master | Combat | Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9. | Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault. |
Deathless Zealot | Combat | Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12. | Only the most serious wounds can stop you. |
Deceitful | General | -- | You are skilled at deceiving others, both with the spoken word and with physical disguises. |
Deepsight | General | Darkvision 60 feet. | Your senses are especially keen in the utter darkness. |
Defensive Combat Training | Combat | -- | You excel at defending yourself from all manner of combat maneuvers. |
Defensive Weapon Training | Combat | Int 13, base attack bonus +5. | You know how to defend yourself against a certain class of weaponry. |
Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike. | You can knock arrows and other projectiles off course, preventing them from hitting you. |
Deft Hands | General | -- | You have exceptional manual dexterity. |
Demoralizing Lash | Combat | BAB 1+, Intimidate 1 rank, arvek nar | You cow your enemies with the lash of a whip. |
Deny Death | General | Ki pool, Endurance | Your ki is so strong that it can deny death. |
Desperate Swing | Combat | Cautious Fighter, base attack bonus +1, Lucht | You land your most telling blows in desperate situations. |
Destroyer's Blessing | Combat | Oruch, half-oruch, rage class feature | Breaking things adds to your power. |
Destructive Dispel | General | Ability to cast dispel magic or greater dispel magic, caster level 11th. | When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects. |
Devastating Strike | Combat | Vital Strike, base attack bonus +9. | Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore. |
Diehard | General | Endurance. | You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door. |
Dimensional Agility | General | Ability to use the abundant step class feature or cast dimension door. | Teleportation does not faze you. |
Dimensional Assault | General | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility. | You have been trained to use magical movement as part of your combat tactics. |
Dimensional Dervish | General | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. | You teleport with a mere thought, savaging your opponents as you flash in and out of reality. |
Dimensional Dervish | General | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. | You teleport with a mere thought, savaging your opponents as you flash in and out of reality. |
Dimensional Maneuvers | General | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9. | Your rapid teleportation makes your combat maneuvers more difficult to avoid. |
Dimensional Savant | General | Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9. | You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time. |
Disarming Strike | Combat | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. | Your critical hits can disarm your foes. |
Discordant Voice | General | Bardic performance class feature, Perform (oratory or sing) 10 ranks. | By singing out a precise tone, you cause discordant vibrations to run through allies' weapons. |
Disengaging Feint | Combat | Int 13, Combat Expertise, Improved Feint. | You can feint to disengage from combat. |
Disengaging Flourish | Combat | Int 13, Combat Expertise, Disengaging Feint, Improved Feint. | Distracting your opponents gives you the opportunity to make a swift retreat. |
Disengaging Shot | Combat | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. | You make one last attack before beating a hasty retreat. |
Disorienting Maneuver | General | Dodge, Acrobatics 5 ranks. | Your erratic movements disorient your opponent. |
Dispel Synergy | General | Spellcraft 5 ranks. | By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells. |
Dispelling Critical | General | Arcane Strike, base attack bonus +11, ability to cast dispel magic. | Your blows attack the physical and arcane forms of your enemies at the same time. |
Dispelling Fist | General | Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th. | By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy. |
Disrupting Shot | Combat | Dex 13, Point-Blank Shot, fighter level 6th. | With a well-placed shot, you make it harder for a nearby opponent to cast spells. |
Disruptive | Combat | 6th-level fighter. | Your training makes it difficult for enemy spellcasters to safely cast spells near you. |
Disruptive Spell | Metamagic | -- | Your magical energies cling to enemies, interfering with their spellcasting. |
Distance Thrower | Combat | Str 13. | You are accurate with thrown weapons at longer ranges than normal. |
Divine Interference | General | Divine spellcaster, caster level 10th. | You can convert a spell to interfere with an enemy's attack. |
Diviner's Delving | General | Spell Focus (divination). | Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. |
Djinni Spin | Combat | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. | You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy. |
Djinni Spirit | Combat | Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. | By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder. |
Djinni Style | Combat | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th. | Your hands sheathed in an auras of lightning, you move like the wind. |
Dodge | Combat | Dex 13. | Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks. |
Domain Strike | Combat | Domain class feature, Improved Unarmed Strike. | You unleash a domain power upon your enemy as part of your unarmed strike. |
Double Bane | General | Bane class feature, Two-Weapon Fighting. | You extend your bane effect to two weapons. |
Double Slice | Combat | Dex 15, Two-Weapon Fighting. | Your off-hand weapon while dual-wielding strikes with greater power. |
Draconic Breath | General | Sith-makar | You possess draconic defenses and a draconic breath weapon. |
Drag Down | Combat | Int 13, Combat Expertise, Improved Trip. | When you are knocked prone, you are skilled at bringing your opponent down with you. |
Dragon Ferocity | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. | You attack with the strength of a dragon, your telling blows striking fear into your enemies. |
Dragon Roar | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. | The spirit of the dragon wells up inside you and bursts forth in a mighty roar. |
Dragon Style | Combat | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. | You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings. |
Dragonbane Aura | General | Aura of courage class feature, caster level 8th. | Those within your dragonbane aura gain the same protection that you do. |
Dramatic Display | Combat | Dazzling Display. | Your skill with your weapon is obvious to enemies and onlookers alike. |
Dreadful Carnage | Combat | Str 15, Power Attack, Furious Focus, base attack bonus +11. | Slaying an enemy demoralizes your other nearby foes. |
Duck and Cover | General | -- | Your allies assist you in avoiding certain attacks. |