Axiomatic

From Tenebrae
Revision as of 17:47, 26 June 2017 by MediaWiki default (talk | contribs) (Protected "Axiomatic" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading])
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.

Changes

CR: No change until 5 HD, CR +1 at 5 HD or more.

Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.

Defense

Spell Resistance: Gains SR equal to new CR +5.

Special Abilities

Smite Chaos: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)


Axiomatic Defenses
Hit Dice
Resist Cold, Acid, and Electricity
DR
1-4
5
-
5-10
10
5/chaos
11+
15
10/chaos

  center>10/chaos