Difference between revisions of "Hands"
(Created page with "'''''<span id="rust">GAUNTLET OF RUST</span>''''' '''Aura''' moderate transmutation; '''CL''' 7th '''Slot''' hands; '''Price''' 11,500 gp; '''Weight''' 2 lbs. ''DESCRIPTION...") |
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'''''<span id="swim">GLOVES OF SWIMMING AND CLIMBING</span>''''' |
'''''<span id="swim">GLOVES OF SWIMMING AND CLIMBING</span>''''' |
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− | '''Aura''' faint transmutation; '''CL'' 5th |
+ | '''Aura''' faint transmutation; '''CL''' 5th |
'''Slot''' hands; '''Price''' 6,250 gp; '''Weight''' — |
'''Slot''' hands; '''Price''' 6,250 gp; '''Weight''' — |
Revision as of 23:13, 20 February 2014
GAUNTLET OF RUST
Aura moderate transmutation; CL 7th
Slot hands; Price 11,500 gp; Weight 2 lbs.
DESCRIPTION
This single metal gauntlet looks rusted and pitted but is actually quite powerful. Once per day, it can affect an object as with the rusting grasp spell. It also completely protects the wearer and her gear from rust (magical or otherwise), including the attack of a rust monster.
CONSTRUCTION
Requirements Craft Wondrous Item, rusting grasp; Cost 5,750 gp
GLOVES OF ARROW SNARING
Aura faint abjuration; CL 3rd
Slot hands; Price 4,000 gp; Weight —
DESCRIPTION
Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat (see Feats for details), even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.
CONSTRUCTION
Requirements Craft Wondrous Item, shield; Cost 2,000 gp
GLOVE OF STORING
Aura moderate transmutation; CL 6th
Slot hands; Price 10,000 gp (one glove); Weight —
DESCRIPTION
This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up your entire hands slot. You may not use another item (even another glove of storing) that also uses the hands slot.
CONSTRUCTION
Requirements Craft Wondrous Item, shrink item; Cost 5,000 gp
GLOVES OF SWIMMING AND CLIMBING
Aura faint transmutation; CL 5th
Slot hands; Price 6,250 gp; Weight —
DESCRIPTION
These apparently normal lightweight gloves grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective.
CONSTRUCTION
Requirements Craft Wondrous Item, bull's strength, cat's grace; Cost 3,125 gp