Difference between revisions of "Magic Armor and Shields"
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==Magic Armor and Shield Special Ability Descriptions== |
==Magic Armor and Shield Special Ability Descriptions== |
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− | '''[[#Animated]]:''' As a move action, an ''animated shield'' can be loosed to defend its wilder on its own. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then dropped. While animated, the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses, but it cannot take actions on its own, such as those provided by the ''bashing'' and ''blinding'' abilities. It can, however, use special abilities that do not require an action to function, such as ''arrow deflection'' and ''reflecting''. While animated, a shield shares the same space as the activating character and accompanies the character who activated it, even if the character moves by magical means. A character with an ''animated shield'' still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and non-proficiency. If the wielder who loosed it has an unoccupied hand, she can grasp it to end its animation as a free action. Once a shield has been retrieved, it cannot be animated again for at least 4 rounds. This property cannot be added to a tower shield. |
+ | '''[[#Animated]]Animated:''' As a move action, an ''animated shield'' can be loosed to defend its wilder on its own. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then dropped. While animated, the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses, but it cannot take actions on its own, such as those provided by the ''bashing'' and ''blinding'' abilities. It can, however, use special abilities that do not require an action to function, such as ''arrow deflection'' and ''reflecting''. While animated, a shield shares the same space as the activating character and accompanies the character who activated it, even if the character moves by magical means. A character with an ''animated shield'' still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and non-proficiency. If the wielder who loosed it has an unoccupied hand, she can grasp it to end its animation as a free action. Once a shield has been retrieved, it cannot be animated again for at least 4 rounds. This property cannot be added to a tower shield. |
:Strong transmutation; CL 12th; Craft Magic Arms and Armor, ''animate objects''; Price +2 bonus |
:Strong transmutation; CL 12th; Craft Magic Arms and Armor, ''animate objects''; Price +2 bonus |
Revision as of 00:26, 17 February 2014
This page is under construction
Magical armors and weapons allowed in the game
Magical Armor Abilities | ||||
Armor Ability | Price Modifier | |||
Poison Resistant | 2250 | |||
Glamered | 2700 | |||
Jousting | 3750 | |||
Shadow | 3750 | |||
Slick | 3750 | |||
Expedious | 4000 | |||
Comfort | 5000 | |||
Creeping | 5000 | |||
Rallying | 5000 | |||
Adhesive | 7000 | |||
Radiant | 7500 | |||
Delving | 10000 | |||
Shadow, Improved | 15000 | |||
Slick, Improved | 15000 | |||
Energy Resistance | 18000 | |||
Martyring | 18000 | |||
Determination | 30000 | |||
Shadow, Greater | 33750 | |||
Slick, Greater | 33750 | |||
Energy Resistance, Improved | 42000 | |||
Etherealness | 49000 | |||
Undead Controlling | 49000 | |||
Energy Resistance, Greater | 66000 | |||
Benevolent | 1+ bonus | |||
Balanced | 1+ bonus | |||
Bitter | 1+ bonus | |||
Bolstering | 1+ bonus | |||
Brawling | 3+ bonus | |||
Champion | 1+ bonus | |||
Deathless | 1+ bonus | |||
Defiant | 1+ bonus | |||
Grinding | 1+ bonus | |||
Impervious | 1+ bonus | |||
Stanching | 1+ bonus | |||
Spell Resistance (13) | 2+ bonus | |||
Ghost Touch | 3+ bonus | |||
Invulnerability | 3+ bonus | |||
Spell Resistance (15) | 3+ bonus | |||
Titanic | 3+ bonus | |||
Wild | 3+ bonus | |||
Spell Resistance (17) | 4+ bonus | |||
Spell Resistance (19) | 5+ bonus | |||
Fortification | Varies |
Shield Special Abilities | ||||
Shield Special Ability | Price Modifer | |||
Adhesive | 7000 | |||
Animated | 2+ bonus | |||
Arrow Catching | 1+ bonus | |||
Arrow Deflection | 2+ bonus | |||
Bashing | 1+ bonus | |||
Bitter | 1+ bonus | |||
Bolstering | 1+ bonus | |||
Blinding | 1+ bonus | |||
Clangorous | 1+ bonus | |||
Defiant | 1+ bonus | |||
Determination | 30000 | |||
Energy Resistance | 18000 | |||
Energy Resistance, Greater | 66000 | |||
Energy Resistance, Improved | 42000 | |||
Fortification | Varies | |||
Ghost Touch | 3+ bonus | |||
Glamered | 2700 | |||
Grinding | 1+ bonus | |||
Impervious | 1+ bonus | |||
Poison Resistant | 2250 | |||
Radiant | 7500 | |||
Rallying | 5000 | |||
Reflecting | 5+ bonus | |||
Reflecting | 5+ bonus | |||
Undead Controlling | 49000 | |||
Wild | 3+ bonus |
Specific Armors | ||||
Specific Armors | Market Price | |||
Adamantine Breastplate | 10200 | |||
Armor of Insults | 16175 | |||
Banded Mail of Luck | 18900 | |||
Breastplate of Command | 25400 | |||
Breastplate of Vanishing | 52000 | |||
Buccaneer's Breastplate | 23850 | |||
Catskin Leather | 18910 | |||
Celestial Armor | 22400 | |||
Daystar Half-Plate | 81250 | |||
Demon Armor | 52260 | |||
Dwarven Plate | 16500 | |||
Elven Chain | 5150 | |||
Enchanted Eelskin | 11160 | |||
Equestrian Plate | 10650 | |||
Folding Plate | 12650 | |||
Forsaken Banded Mail | 25400 | |||
Hamatula Plate | 44215 | |||
Invincible Armor | 137650 | |||
Mistmail | 2250 | |||
Mithral Full Plate of Speed | 26500 | |||
Mithral Shirt | 1100 | |||
Morlock Hide | 8910 | |||
Murderer's Backcloth | 12405 | |||
Plate Armor of the Deep | 24650 | |||
Rhino Hide | 5165 | |||
Scarab Breastplate | 32350 | |||
Spirit-Bonded Plate | 3300 | |||
Warden of the Woods | 29350 |
Specific Shields | ||||
Specific Shields | Market Price | |||
Absorbing Shield | 50170 | |||
Avalanche Shield | 19170 | |||
Battlement Shield | 16180 | |||
Belligerent Shield | 36170 | |||
Burglar's Buckler | 4655 | |||
Caster's Shield | 3,153 + Special | |||
Caster's Shield, Greater | 10153 | |||
Collapsable Tower | 8170 | |||
Darkwood Buckler | 203 | |||
Darkwood Shield | 257 | |||
Dragonslayer's Shield | 7170 | |||
Elysian Shield | 52620 | |||
Force Tower | 46030 | |||
Fortress Shield | 19180 | |||
Lion's Shield | 9170 | |||
Living Steel Heavy Shield | 120 | |||
Mithral Heavy Shield | 1020 | |||
Quick Block Buckler | 36155 | |||
Spell Ward Tower Shield | 25180 | |||
Spined Shield | 5580 | |||
Volcanic Shield | 14170 | |||
Winged Shield | 17257 | |||
Wyrmslayer Shield | 20170 |
Magic Armor and Shield Special Ability Descriptions
#AnimatedAnimated: As a move action, an animated shield can be loosed to defend its wilder on its own. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then dropped. While animated, the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses, but it cannot take actions on its own, such as those provided by the bashing and blinding abilities. It can, however, use special abilities that do not require an action to function, such as arrow deflection and reflecting. While animated, a shield shares the same space as the activating character and accompanies the character who activated it, even if the character moves by magical means. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and non-proficiency. If the wielder who loosed it has an unoccupied hand, she can grasp it to end its animation as a free action. Once a shield has been retrieved, it cannot be animated again for at least 4 rounds. This property cannot be added to a tower shield.
- Strong transmutation; CL 12th; Craft Magic Arms and Armor, animate objects; Price +2 bonus