Difference between revisions of "House Rules and Clarifications"

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===Magic Item Crafting===
 
===Magic Item Crafting===
As stated in the forums, decreasing MI crafting time isn't something we're interested in. Instead, Tenebrae offers a continuous crafting environment, and allows PCs to craft most any item within Core, so long as they meet the normal PF prerequesites.
+
As stated in the forums, decreasing MI crafting time isn't something we're interested in. This means we will not be reducing crafting time for rolling above the DC. Instead, Tenebrae offers a continuous crafting environment, allowing you to craft as well as adventure, and allows PCs to craft most any item within Core, so long as they meet the normal PF prerequesites.
 
   
 
==Miscellaneous Houserules==
 
==Miscellaneous Houserules==

Revision as of 01:06, 14 February 2011

This page describes house rules as well as clarifications for the Emblem of Ea. Note that many adjustments or clarifications may be also found on their individual pages. Items on these pages aren't an invitation for arguments, debates, or snarks.

In addition, just because it is quoted on the Paizo forums does not mean we will use it here. This might seem obvious, but bears worth stating.

Magic

Nobility Domain

Note that since Emblem of Ea does not use Leadership, Nobility's domain needed adjusted. Its 8th level ability has been replaced with Connections.

Breath of Life

The use of this spell is expanded somewhat to make it friendlier to a MUSH environment. It's now open to other divine casters, though at a slightly reduced effect. See the Magic page for adjustments.


Classes

Smite

Smite (from paladin, creature templates, or PrC) may apply to all spells that employ an attack roll and deal hit point damage. It is otherwise handled similarly to Sneak Attack bonus damage (it applies once per casting of scorching ray), though the range isn't limited as with SA.

Aura of Courage

You're immune to fear. This includes intimidation effects. This was an update from 3.5 that just doesn't fit the thematics of certain classes.

Bloodlines

This isn't a special rule as much as it is mentioned here to clarify. Sorcerer bloodlines are a "trace" of another race or being. A sorcerer with a fae bloodline doesn't become fey, for instance, any more than an infernal bloodline becomes a devil, or so on. There are reasons that PrCs like the Dragon Disciple exist--they take characters above and beyond the limits of the sorcerer class.

Traces are exactly that, and the PRD gives us some examples: "For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil."

This does not make the character any less special--it just means they're still human, dwarf, or whichever is appropriate. Something unusual, however, happened to make them the way they are and they exhibit traits fantastic beyond what's ordinary.


Races

A reminder: if your race gives the option of "choose x number of 0-level spells" or something similar, please send in a +request to tell staff what you'd like.


Equipment

Elven Curveblade: The elven curveblade is not available in Tenebrae at this time.

Headbands of Intellect: Not a rule so much as a reminder!

  • Your intellect skills should be noted in your headband items. If not, please contact staff ASAP so we can fix it. If you think or know you've made an error with this, we can fix that too once we've verified.
  • When leveling, do NOT put your ranks in these skills. They will go up automagically with your HD.

Magic Item Crafting

As stated in the forums, decreasing MI crafting time isn't something we're interested in. This means we will not be reducing crafting time for rolling above the DC. Instead, Tenebrae offers a continuous crafting environment, allowing you to craft as well as adventure, and allows PCs to craft most any item within Core, so long as they meet the normal PF prerequesites.

Miscellaneous Houserules

Touch Attacks and Weapon Finesse

Weapon finesse may benefit melee touch attacks, allowing the attack roll to be based on Dexterity rather than Strength.