Difference between revisions of "Rumbo"
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| class="left" | '''Race:''' |
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{{Badge-Title|Homeland PC Badge}} |
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{{Badge-Entry|Homeland}}Bludgun |
{{Badge-Entry|Homeland}}Bludgun |
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− | {{Badge-Entry|Family History}} |
+ | {{Badge-Entry|Family History}}The Rumbo family have always lived in Blod, smithing or tinkering for as powerful a Warlord of Chieftain as would accept them. |
− | {{Badge-Entry|Politics}} |
+ | {{Badge-Entry|Politics}}A place where the strong and powerful rule, this is as it should be. |
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{{Badge-Entry|Flaw}}Intolerance |
{{Badge-Entry|Flaw}}Intolerance |
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− | {{Badge-Entry|Development}} |
+ | {{Badge-Entry|Development}}Myrrish Gnomes are a dangerous menace, as likely to blow you up by accident as on purpose. |
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Revision as of 10:40, 15 August 2020
Race: | Gobber | |
Homeland: | Bludgun | |
Date of Birth: | 9 Pryntar, 994 | |
Apparent Age: | Late twenties. | |
Occupation: | Gunslinger & Mystic Diviner. | |
Class: | Wizard / Rogue | |
Level: | 1 / 1 |
Description
With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.
Background
Cogz Rumbo is a gobber gunslinger and mystic diviner. He was once Feuerwerker, the rank a gunsmith holds aboard a Bludguni airship, and also an apprentice of Gerge the Arvek Nar navigator-wizard aboard the Golden Cockatrice. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball that penetrated the magazine and ignited the kegs of blackpowder Rumbo oversaw. One of only three survivors Rumbo has since wandered as a mercenary for hire; sky-pirates over the Skycurtain Mountains then treasure hunters in Khazad Duin. He was a gunsmith in Blar and then worked for smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and is in Alexandria looking for a better prosthetic.
Roleplay Hooks
- Firearms - Rumbo is a trained gunsmith and a practiced shot so anything to do with firearms is sure to draw his attention.
- Magic - Rumbo is a wizard, specialized in divinations, and so responds well to mystical mysteries or magical mayhem.
- Gobbers - Gobbers are the best race!
- Artifice - Rumbo is missing his left leg and currently hobbles about on a wooden peg. One day he would like to upgrade to something better so he has been poking around looking for folks who can make clockwork prosthetics.
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"I'm no stranger to danger. Besides, if I should die, I shall take full responsibility."