Difference between revisions of "Talk:Malik"
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==Combat== |
==Combat== |
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===Bow Math=== |
===Bow Math=== |
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− | 1d20 + 7 / 2 (BAB) + 6 (Dex) + 2 (Physical Enhancement) + 1 (AA Magic) + 1 (Point Blank Shot) - 2 (Rapid Shot) - 2 (Deadly Aim) |
+ | 1d20 + 7 / 2 (BAB) + 6 (Dex) + 2 (Physical Enhancement) + 1 (AA Magic) + 1 (Point Blank Shot) - 2 (Rapid Shot) - 2 (Deadly Aim) +1 (Boots of Speed) |
This goes three times (for rapid shot and haste), with two arrows on the first one from Multishot, for a total of four damage rolls, and then another roll at 2 BAB for a total of five damage rolls, calculated as follows: |
This goes three times (for rapid shot and haste), with two arrows on the first one from Multishot, for a total of four damage rolls, and then another roll at 2 BAB for a total of five damage rolls, calculated as follows: |
Revision as of 00:00, 22 October 2019
Stuff that Malik finds interesting and useful will go here.
Combat
Bow Math
1d20 + 7 / 2 (BAB) + 6 (Dex) + 2 (Physical Enhancement) + 1 (AA Magic) + 1 (Point Blank Shot) - 2 (Rapid Shot) - 2 (Deadly Aim) +1 (Boots of Speed)
This goes three times (for rapid shot and haste), with two arrows on the first one from Multishot, for a total of four damage rolls, and then another roll at 2 BAB for a total of five damage rolls, calculated as follows:
1d8 (2d6 GB) + 1 (AA Magic) + 3 (Strength) + 2 (with Bull's Strength) + 4 (Deadly Aim)