Difference between revisions of "Cesran"
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Class: Wizard |
Class: Wizard |
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− | Level: |
+ | Level: 19 |
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+ | {{Badge}} |
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+ | {{Badge-Icon|Humans07_aesir.png}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|Human PC Badge}} |
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+ | {{Badge-Entry|Ancestry}} Jade Islands |
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+ | {{Badge-Entry|Associated With}} Cesran will always consider the Jade Islands to be his true home. He is very supportive of them and does make frequent trips back to the island, mainly to see his family there. |
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+ | {{Badge-Entry|Faith}} Elunite |
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+ | |||
+ | {{Badge-End}} |
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Desc: Cesran is a tall lanky man standing about 6'1". He skin tone is the color of dark mahogany and he has dark hair that has been styled into long dreadlocks that hang down to his shoulders. He has high cheek bones and a strong jawline. Cesran has amber colored eyes. He has a very wiry build with long arms and legs. His fingers are thin and long. Cesran is wearing a long red robe that reaches all the way down to his ankles. Around his middle is a deep blue sash that he has his pouches and melee weapons. He wears a simple silver ring on his index finger. His feet are adorned a pair of sandals that have red and gold intricate bead work in a geometric pattern. |
Desc: Cesran is a tall lanky man standing about 6'1". He skin tone is the color of dark mahogany and he has dark hair that has been styled into long dreadlocks that hang down to his shoulders. He has high cheek bones and a strong jawline. Cesran has amber colored eyes. He has a very wiry build with long arms and legs. His fingers are thin and long. Cesran is wearing a long red robe that reaches all the way down to his ankles. Around his middle is a deep blue sash that he has his pouches and melee weapons. He wears a simple silver ring on his index finger. His feet are adorned a pair of sandals that have red and gold intricate bead work in a geometric pattern. |
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+ | {{Badge}} |
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− | Spell List: |
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+ | {{Badge-Icon|Flaws02.jpg}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|Flaws PC Badge}} |
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+ | {{Badge-Entry|Flaw}} Gullible |
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+ | {{Badge-Entry|Development}} Cesran is always willing to believe the best in people until they prove to him that they can't be trusted. He's willing to get everyone a fair shake, even if they are from a race that others consider untrustworthy. |
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+ | |||
+ | {{Badge-End}} |
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+ | |||
+ | {{Badge}} |
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+ | {{Badge-Icon|Equipment01.jpg}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|(RPP) Ancestral Weapon PC Badge}} |
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+ | {{Badge-Entry|Weapon Name}} Ral-sara. |
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+ | {{Badge-Entry|Alignment}} Good |
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+ | {{Badge-Entry|Purpose}} Ral-sara's purpose is to help remind Cesran to be humble and that not everything in the world is to be trusted at face value. She does not share the open acceptance that Cesran does and instead seeks what is best for Cesran in any given situation. Even though she might be critical of Cesran she ultimately wants to be of help to him. |
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+ | {{Badge-Entry|History}}Cesran created Ral-sara in accordance with the traditions of the Jade Island. He was raised in the Academy of Sages, these were Rune supported schools until the fall of Animus, former now dead God of Magic. One of the Academy's traditions in the Jade Island was that when a wizard felt they reached a certain level of power they were to construct their own staff, the rarer the materials used the higher the mark of prestige and respect. Cesran with help from the local druids used a living branch of an ancient darkwood tree as a major part of his staff, along with a rare crystal in the shape of a dragon's head and his own bonded item ring. He combine all three to create Ral-sara although it was a while before they had bonded enough that Ral-ssara would speak. |
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+ | {{Badge-Entry|Abilities}}Ral-sara's stats: Int: 12 Wis: 10 Cha: 10, she is a Masterwork staff that can use Ray of Frost at will, Burning hands 3/day and has been enchanted with Spell Storing. She is Cesran's bonded item. |
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+ | {{Badge-End}} |
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+ | |||
+ | Spell List: (If you wish to trade/buy spell scrolls please don't hesitate to get in contact with Cesran) |
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+ | Level 0 Wizard Spells |
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+ | Acid Splash Arcane Mark |
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+ | Bleed Dancing Lights |
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+ | Daze Detect Magic |
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+ | Detect Poison Disrupt Undead |
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+ | Flare Ghost Sound |
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+ | Light Mage Hand |
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+ | Mending Message |
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+ | Open-Close Prestidigitation |
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+ | Ray of Frost Read Magic |
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+ | Resistance Spark |
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+ | Touch of Fatigue |
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+ | Level 1 Wizard Spells |
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+ | Alarm Animate Rope |
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+ | Ant Haul Break |
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+ | Burning Hands Cause Fear |
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+ | Charm Person Chill Touch |
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+ | Color Spray Comprehend Languages |
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+ | Dancing Lantern Detect Secret Doors |
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+ | Detect Undead Disguise Self |
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+ | Endure Elements Enlarge Person |
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+ | Erase Expeditious Excavation |
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+ | Expeditious Retreat Feather Fall |
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+ | Flare Burst Floating Disk |
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+ | Grease Hold Portal |
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+ | Hypnotism Identify |
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+ | Jump Mage Armor |
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+ | Magic Aura Magic Missile |
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+ | Magic Weapon Mount |
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+ | Obscuring Mist Protection From Chaos |
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+ | Protection From Evil Protection From Good |
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+ | Protection From Law Ray of Enfeeblement |
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+ | Reduce Person Repair Light Damage |
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+ | Shield Shocking Grasp |
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+ | Silent Image Sleep |
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+ | Stone Fist Summon Monster I |
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+ | Touch of the Sea True Strike |
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+ | Unseen Servant Ventriloquism |
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+ | Level 2 Wizard Spells |
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+ | Acid Arrow Bear's Endurance |
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+ | Blur Bull's Strength |
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+ | Burning Gaze Cat's Grace |
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+ | Command Undead Continual Flame |
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+ | Darkness Detect Thoughts |
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+ | Eagle's Splendor False Life |
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+ | Flaming Sphere Fox's Cunning |
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+ | Glitterdust Gust of Wind |
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+ | Hideous Laughter Hypnotic Pattern |
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+ | Invisibility Knock |
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+ | Levitate Mirror Image |
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+ | Owl's Wisdom Protection From Arrows |
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+ | Resist Energy Scorching Ray |
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+ | See Invisibility Shatter |
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+ | Spectral Hand Spider Climb |
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+ | Stone Call Summon Monster II |
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+ | Touch of Idiocy Web |
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+ | Whispering Wind |
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+ | Level 3 Wizard Spells |
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+ | Aqueous Orb Arcane Sight |
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+ | Beast Shape I Daylight |
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+ | Dispel Magic Fireball |
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+ | Fly Gaseous Form |
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+ | Haste Lightning Bolt |
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+ | Magic Circle Against Chaos Magic Circle Against Evil |
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+ | Major Image Phantom Steed |
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+ | Protection From Energy Slow |
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+ | Suggestion Summon Monster III |
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+ | Water Breathing |
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+ | Level 4 Wizard Spells |
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+ | Animate Dead Ball Lightning |
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+ | Black Tentacles Dimension Door |
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+ | Dragon's Breath Greater Invisibility |
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+ | Ice Storm Phantasmal Killer |
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+ | Rainbow Pattern Resilient Sphere |
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+ | Scrying Secure Shelter |
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+ | Shout Stoneskin |
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+ | Summon Monster IV |
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+ | Level 5 Wizard Spells |
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+ | Animal Growth Break Enchantment |
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+ | Cone of Cold Major Creation |
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+ | Passwall Permanency |
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+ | Prying Eyes Summon Monster V |
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+ | Telekinesis Teleport |
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+ | Wall of Force Wall of Stone |
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+ | Level 6 Wizard Spells |
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+ | Analyze Dweomer Chain Lightning |
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+ | Contingency Disintegrate |
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+ | Fluid Form Forceful Hand |
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+ | Form of the Dragon I Greater Dispel Magic |
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+ | Summon Monster VI |
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+ | Level 7 Wizard Spells |
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+ | Banishment Elemental Body IV |
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+ | Giant Form I Grasping Hand |
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+ | Greater Arcane Sight Greater Teleport |
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+ | Limited Wish Mage's Magnificent Mansion |
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+ | Project Image Reverse Gravity |
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+ | Spell Turning Summon Monster VII |
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+ | Level 8 Wizard Spells |
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+ | Discern Location Form of the Dragon III |
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− | 1st: |
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+ | Greater Shout Polar Ray |
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+ | Polymorph Any Object Summon Monster VIII |
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+ | Sunburst Telekinetic Sphere |
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+ | Level 9 Wizard Spells |
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− | Ant Haul, Break, Dancing Lantern, Expeditious Excavation, Flare Burst, Stone Fist, Touch of the Sea, Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self Endure Elements Enlarge Person Erase Expeditious Retreat Feather Fall Floating Disk Grease Hold Portal Hypnotism Identify Jump Mage Armor Magic Aura Magic Missile Magic Weapon Mount Protection From Chaos Protection From Evil Protection From Good Protection From Law Ray of Enfeeblement Reduce Person Repair Light Damage Shield Shocking Grasp Silent Image Sleep Summon Monster I True Strike Unseen Servant Ventriloquism |
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+ | Crushing Hand Mage's Disjunction |
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+ | Meteor Swarm Summon Monster IX |
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+ | Time Stop Winds of Vengeance |
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+ | Wish |
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− | Level 2 Wizard Spells Burning Gaze Acid Arrow Bear's Endurance Bull's Strength Cat's Grace Command Undead Detect Thoughts Eagle's Splendor False Life Flaming Sphere Fox's Cunning Glitterdust Hypnotic Pattern Invisibility Mirror Image Owl's Wisdom Resist Energy Scorching Ray See Invisibility Spider Climb Summon Monster II Web |
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+ | [[Category:Player]][[Category:Wizard]][[Category:Human]][[Category:Elunite]] |
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− | Level 3 Wizard Spells Dispel Magic Fireball Fly Lightning Bolt Phantom Steed |
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+ | [[Category:CrafterWondrous]][[Category:CrafterRings]][[Category:CrafterScrolls]][[Category:CrafterWeapons]][[Category:Society of Progressive Arcanists]][[Category:Jade_Islander]] |
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+ | [[Category:CrafterRods]] |
Latest revision as of 18:19, 3 August 2016
Cesran
Class: Wizard
Level: 19
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Desc: Cesran is a tall lanky man standing about 6'1". He skin tone is the color of dark mahogany and he has dark hair that has been styled into long dreadlocks that hang down to his shoulders. He has high cheek bones and a strong jawline. Cesran has amber colored eyes. He has a very wiry build with long arms and legs. His fingers are thin and long. Cesran is wearing a long red robe that reaches all the way down to his ankles. Around his middle is a deep blue sash that he has his pouches and melee weapons. He wears a simple silver ring on his index finger. His feet are adorned a pair of sandals that have red and gold intricate bead work in a geometric pattern.
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Spell List: (If you wish to trade/buy spell scrolls please don't hesitate to get in contact with Cesran)
Level 0 Wizard Spells
Acid Splash Arcane Mark Bleed Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Message Open-Close Prestidigitation Ray of Frost Read Magic Resistance Spark Touch of Fatigue
Level 1 Wizard Spells
Alarm Animate Rope Ant Haul Break Burning Hands Cause Fear Charm Person Chill Touch Color Spray Comprehend Languages Dancing Lantern Detect Secret Doors Detect Undead Disguise Self Endure Elements Enlarge Person Erase Expeditious Excavation Expeditious Retreat Feather Fall Flare Burst Floating Disk Grease Hold Portal Hypnotism Identify Jump Mage Armor Magic Aura Magic Missile Magic Weapon Mount Obscuring Mist Protection From Chaos Protection From Evil Protection From Good Protection From Law Ray of Enfeeblement Reduce Person Repair Light Damage Shield Shocking Grasp Silent Image Sleep Stone Fist Summon Monster I Touch of the Sea True Strike Unseen Servant Ventriloquism
Level 2 Wizard Spells
Acid Arrow Bear's Endurance Blur Bull's Strength Burning Gaze Cat's Grace Command Undead Continual Flame Darkness Detect Thoughts Eagle's Splendor False Life Flaming Sphere Fox's Cunning Glitterdust Gust of Wind Hideous Laughter Hypnotic Pattern Invisibility Knock Levitate Mirror Image Owl's Wisdom Protection From Arrows Resist Energy Scorching Ray See Invisibility Shatter Spectral Hand Spider Climb Stone Call Summon Monster II Touch of Idiocy Web Whispering Wind
Level 3 Wizard Spells
Aqueous Orb Arcane Sight Beast Shape I Daylight Dispel Magic Fireball Fly Gaseous Form Haste Lightning Bolt Magic Circle Against Chaos Magic Circle Against Evil Major Image Phantom Steed Protection From Energy Slow Suggestion Summon Monster III Water Breathing
Level 4 Wizard Spells
Animate Dead Ball Lightning Black Tentacles Dimension Door Dragon's Breath Greater Invisibility Ice Storm Phantasmal Killer Rainbow Pattern Resilient Sphere Scrying Secure Shelter Shout Stoneskin Summon Monster IV
Level 5 Wizard Spells
Animal Growth Break Enchantment Cone of Cold Major Creation Passwall Permanency Prying Eyes Summon Monster V Telekinesis Teleport Wall of Force Wall of Stone
Level 6 Wizard Spells
Analyze Dweomer Chain Lightning Contingency Disintegrate Fluid Form Forceful Hand Form of the Dragon I Greater Dispel Magic Summon Monster VI
Level 7 Wizard Spells
Banishment Elemental Body IV Giant Form I Grasping Hand Greater Arcane Sight Greater Teleport Limited Wish Mage's Magnificent Mansion Project Image Reverse Gravity Spell Turning Summon Monster VII
Level 8 Wizard Spells
Discern Location Form of the Dragon III Greater Shout Polar Ray Polymorph Any Object Summon Monster VIII Sunburst Telekinetic Sphere
Level 9 Wizard Spells
Crushing Hand Mage's Disjunction Meteor Swarm Summon Monster IX Time Stop Winds of Vengeance Wish