Difference between revisions of "Template:FeatsSummaryJZ"

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| name||type||description||prerequisites
 
| name||type||description||prerequisites
|-
 
| [[Feats_A-D#Abyssal Mask|Abyssal Mask]]||General||Call upon the Abyss to strike terror into the hearts of foes||Mul'niessa, Intimidate 1
 
|-
 
| [[Feats_A-D#Accursed Critical|Accursed Critical]]||General||Your spells carry an embedded curse that manifests when they strike true.||Critical Focus, ability to cast bestow curse or major curse, caster level 9th.
 
|-
 
| [[Feats_A-D#Acrobatic|Acrobatic]]||General||You are skilled at leaping, jumping, and flying.||--
 
|-
 
| [[Feats_A-D#Acrobatic Steps|Acrobatic Steps]]||General||You can easily move over and through obstacles.||Dex 15, Nimble Moves.
 
|-
 
| [[Feats_A-D#Adept Champion|Adept Champion]]||General||You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.||Smite evil class feature, base attack bonus +5.
 
|-
 
| [[Feats_A-D#Agile Maneuvers|Agile Maneuvers]]||Combat||You've learned to use your quickness in place of brute force when performing combat maneuvers.||--
 
|-
 
| [[Feats_A-D#Alertness|Alertness]]||General||You often notice things that others might miss.||--
 
|-
 
| [[Feats_A-D#Alignment Channel|Alignment Channel]]||General||Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.||Ability to channel energy.
 
|-
 
| [[Feats_A-D#Allied Spellcaster|Allied Spellcaster]]||General, Teamwork||With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.||Caster level 1st.
 
|-
 
| [[Feats_A-D#Angoron's Defender|Angoron's Defender]]||General||Angoron is known as the god of strength and as a protector of those around him. You strive to embody these characteristics.||Giantborn, Intimidate 5
 
|-
 
| [[Feats_A-D#Animal Affinity|Animal Affinity]]||General||You are skilled at working with animals and mounts.||--
 
|-
 
| [[Feats_A-D#Apex Predator|Apex Predator]]||General||Call upon the blood of dragons to inspire fear in the natural world||Sith-makar
 
|-
 
| [[Feats_A-D#Arc Slinger|Arc Slinger]]||Combat||You can twirl your sling in a way that maximizes its effectiveness.||Point-Blank Shot, proficient with sling or halfling sling staff.
 
|-
 
| [[Feats_A-D#Arcane Armor Mastery|Arcane Armor Mastery]]||Combat||You have mastered the ability to cast spells while wearing armor.||Arcane Armor Training, Medium Armor Proficiency, caster level 7th.
 
|-
 
| [[Feats_A-D#Arcane Armor Training|Arcane Armor Training]]||Combat||You have learned how to cast spells while wearing armor.||Light Armor Proficiency, caster level 3rd.
 
|-
 
| [[Feats_A-D#Arcane Blast|Arcane Blast]]||General||You can convert any spell into an attack.||Arcane spellcaster, caster level 10th.
 
|-
 
| [[Feats_A-D#Arcane School Spirit|Arcane School Spirit]]||General||You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells.||Bluff 1 rank, arcane school class feature, gnome.
 
|-
 
| [[Feats_A-D#Arcane Shield|Arcane Shield]]||General||You can convert any spell into a defense.||Arcane spellcaster, caster level 10th.
 
|-
 
| [[Feats_A-D#Arcane Strike|Arcane Strike]]||Combat||You draw upon your arcane power to enhance your weapons with magical energy.||Ability to cast arcane spells.
 
|-
 
| [[Feats_A-D#Aspect of the Beast|Aspect of the Beast]]||General||Whether by magic or a curse of your blood, some part of you is more beast than man.||Wild shape class feature, ranger natural weapons combat style
 
|-
 
| [[Feats_A-D#Athletic|Athletic]]||General||You possess inherent physical prowess.||--
 
|-
 
| [[Feats_A-D#Attuned to the Wild|Attuned to the Wild]]||General||You share a strong mystic connection with one type of wilderness terrain.||Llyranesi, Sylvanori
 
|-
 
| [[Feats_A-D#Augment Summoning|Augment Summoning]]||General||Your summoned creatures are more powerful and robust.||Spell Focus (conjuration).
 
|-
 
| [[Feats_A-D#Awaken the Giant|Awaken the Giant]]||General||You possess a stronger tie to a specific giant lineage||Giantborn
 
|-
 
| [[Feats_A-D#Back to Back|Back to Back]]||General, Teamwork||Your ally's eyes are your own, and yours are his.||Perception 3 ranks.
 
|-
 
| [[Feats_A-D#Bashing Finish|Bashing Finish]]||Combat||You follow a powerful blow from your weapon with an opportunistic bash from your shield.||Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.
 
|-
 
| [[Feats_A-D#Bewildering Koan|Bewildering Koan]]||General||You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance.||Bluff 1 rank, ki pool class feature, gnome.
 
|-
 
| [[Feats_A-D#Binding Throw|Binding Throw]]||Combat||You can strike your enemy and use the blow as an opportunity to grab and hold him.||Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw.
 
|-
 
| [[Feats_A-D#Bleeding Critical|Bleeding Critical]]||Combat||Your critical hits cause opponents to bleed profusely.||Critical Focus, base attack bonus +11.
 
|-
 
| [[Feats_A-D#Blighted Critical|Blighted Critical]]||General||With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.||Caster level 5th.
 
|-
 
| [[Feats_A-D#Blighted Critical|Blighted Critical]]||General||With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.||Caster level 5th.
 
|-
 
| [[Feats_A-D#Blighted Critical Mastery|Blighted Critical Mastery]]||General||You control the type of spellblight your critical hits give your opponent.||Blighted Critical, caster level 9th.
 
|-
 
| [[Feats_A-D#Blind-Fight|Blind-Fight]]||Combat||You are skilled at attacking opponents that you cannot clearly perceive.||--
 
|-
 
| [[Feats_A-D#Blinding Critical|Blinding Critical]]||Combat||Your critical hits blind your opponents.||Critical Focus, base attack bonus +15.
 
|-
 
| [[Feats_A-D#Blood of the Dark Fae|Blood of the Dark Fae]]||General||Force your body to heal, by calling upon the dark power of chaotic ancestors||Oruch, 13 Con, BAB 4+
 
|-
 
| [[Feats_A-D#Blood Vengeance|Blood Vengeance]]||General||Seeing an ally fall in combat fills you with a murderous fury.||Half-oruch or oruch, nonlawful
 
|-
 
| [[Feats_A-D#Bloody Assault|Bloody Assault]]||Combat||Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.||Str 13, Power Attack, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Bludgeoner|Bludgeoner]]||Combat||You can knock foes out cold with just about any blunt instrument.||--
 
|-
 
| [[Feats_A-D#Blundering Defense|Blundering Defense]]||Combat||Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.||Cautious Fighter, lucht
 
|-
 
| [[Feats_A-D#Boar Ferocity|Boar Ferocity]]||Combat||Your flesh-ripping unarmed strikes terrify your victims.||Improved Unarmed Strike, Boar Style, Intimidate 6 ranks.
 
|-
 
| [[Feats_A-D#Boar Shred|Boar Shred]]||Combat||The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor.||Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks.
 
|-
 
| [[Feats_A-D#Boar Style|Boar Style]]||Combat||Your sharp teeth and nails rip your foes open.||Improved Unarmed Strike, Intimidate 3 ranks.
 
|-
 
| [[Feats_A-D#Body Shield|Body Shield]]||Combat||With a sly maneuver, you force a grappled opponent into the path of an incoming attack.||Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Bodyguard|Bodyguard]]||Combat||Your swift strikes ward off enemies attacking nearby allies.||Combat Reflexes.
 
|-
 
| [[Feats_A-D#Bolstered Resilience|Bolstered Resilience]]||General||You can dramatically increase your damage reduction in exchange for its temporary loss.||Damage reduction.
 
|-
 
| [[Feats_A-D#Bonebreaker|Bonebreaker]]||Combat||When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.||Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks.
 
|-
 
| [[Feats_A-D#Boon Companion|Boon Companion]]||General||Your bond with your animal companion or familiar is unusually close.||Animal companion or familiar class feature.
 
|-
 
| [[Feats_A-D#Branded for Retribution|Branded for Retribution]]||General||You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks.||Bane class feature.
 
|-
 
| [[Feats_A-D#Breadth of Experience|Breadth of Experience]]||General||Although still young for your kind, you have a lifetime of knowledge and training.||100+ years old
 
|-
 
| [[Feats_A-D#Break Guard|Break Guard]]||Combat||You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.||Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting.
 
|-
 
| [[Feats_A-D#Brew Potion|Brew Potion]]||Item Creation||You can create magic potions.||Caster level 3rd.
 
|-
 
| [[Feats_A-D#Broken Wing Gambit|Broken Wing Gambit]]||Combat, Teamwork||You feign weakness, making yourself a tempting and distracting target.||Bluff 5 ranks.
 
|-
 
| [[Feats_A-D#Bull Rush Strike|Bull Rush Strike]]||Combat||Your critical hits can push back your foes.||Str 13, Improved Bull Rush, Power Attack, BAB 9+
 
|-
 
| [[Feats_A-D#Bullying Blow|Bullying Blow]]||Combat||With a simple hit, you more easily intimidate an opponent.||Intimidate 1 rank, oruch
 
|-
 
| [[Feats_A-D#Burn! Burn! Burn!|Burn! Burn! Burn!]]||General||You take the goblin love of arson and fire play to a whole new level.||Disable Device 1 rank, gobber
 
|-
 
| [[Feats_A-D#Burning Spell|Burning Spell]]||Metamagic||You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.||--
 
|-
 
| [[Feats_A-D#Cartwheel Dodge|Cartwheel Dodge]]||General||You use your knack for avoiding damage to reposition yourself in combat.||Evasion class feature, improved evasion class feature, acrobatics 12 ranks.
 
|-
 
| [[Feats_A-D#Casual Illusionist|Casual Illusionist]]||General||You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.||Gnome, gnome magic racial trait.
 
|-
 
| [[Feats_A-D#Catch Off-Guard|Catch Off-Guard]]||Combat||Foes are surprised by your skilled use of unorthodox and improvised weapons.||--
 
|-
 
| [[Feats_A-D#Cautious Fighter|Cautious Fighter]]||Combat||You care more about survival than victory.||Lucht
 
|-
 
| [[Feats_A-D#Cavalry Formation|Cavalry Formation]]||Combat, Teamwork||You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.||Mounted Combat.
 
|-
 
| [[Feats_A-D#Channel Smite|Channel Smite]]||Combat||You can channel your divine energy through a melee weapon you wield.||Channel energy class feature.
 
|-
 
| [[Feats_A-D#Channeled Revival|Channeled Revival]]||General||You can expend a large portion of your channeling power to reverse death itself.||Channel energy 6d6 (positive energy).
 
|-
 
| [[Feats_A-D#Channeled Shield Wall|Channeled Shield Wall]]||General||You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies.||Channel energy, 3d6 prof iciency with a shield.
 
|-
 
| [[Feats_A-D#Channeling Scourge|Channeling Scourge]]||General||Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.||Channel energy class feature, inquisitor level 1st.
 
|-
 
| [[Feats_A-D#Charge Through|Charge Through]]||Combat||You can overrun enemies when charging.||Str 13, Improved Overrun, Power Attack, base attack bonus +1.
 
|-
 
| [[Feats_A-D#Charging Hurler|Charging Hurler]]||Combat||You know how to use your momentum to enhance your thrown weapon attacks.||Point-Blank Shot.
 
|-
 
| [[Feats_A-D#Child of the Skies|Child of the Skies]]||General||The presence of open skies soothes and heals you||Egalrin
 
|-
 
| [[Feats_A-D#Chokehold|Chokehold]]||Combat||While grappling, you can cut off an opponent's air and blood supply.||Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th.
 
|-
 
| [[Feats_A-D#Cleave|Cleave]]||Combat||You can strike two adjacent foes with a single swing.||Str 13, Power Attack, base attack bonus +1.
 
|-
 
| [[Feats_A-D#Cleaving Finish|Cleaving Finish]]||Combat||When you strike down an opponent, you can continue your swing into another target.||Str 13, Cleave, Power Attack.
 
|-
 
| [[Feats_A-D#Close-Quarters Thrower|Close-Quarters Thrower]]||Combat||You are agile enough to avoid melee attacks while throwing weapons or bombs.||Dex 13, Dodge, Weapon Focus with selected thrown weapon.
 
|-
 
| [[Feats_A-D#Cloud Step|Cloud Step]]||General||Your tread is of unearthly lightness.||Spider Step, monk level 12th.
 
|-
 
| [[Feats_A-D#Cockatrice Strike|Cockatrice Strike]]||Combat||With a single strike, you transmute flesh to stone.||Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14.
 
|-
 
| [[Feats_A-D#Combat Distraction|Combat Distraction]]||General||Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies.||Goblin, Acrobatics 1 rank, Escape Artist 1 rank.
 
|-
 
| [[Feats_A-D#Combat Expertise|Combat Expertise]]||Combat||You can increase your defense at the expense of your accuracy.||Int 13.
 
|-
 
| [[Feats_A-D#Combat Medic|Combat Medic]]||General||You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.||Heal 5 ranks.
 
|-
 
| [[Feats_A-D#Combat Patrol|Combat Patrol]]||Combat||You range across the battlefield, dealing with threats wherever they arise.||Combat Reflexes, Mobility, base attack bonus +5.
 
|-
 
| [[Feats_A-D#Combat Reflexes|Combat Reflexes]]||Combat||You can make additional attacks of opportunity.||--
 
|-
 
| [[Feats_A-D#Combat Style Master|Combat Style Master]]||Combat||You shift between combat styles, combining them to increased effect.||Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th.
 
|-
 
| [[Feats_A-D#Command Undead|Command Undead]]||General||Using foul powers of necromancy, you can command undead creatures, making them into your servants.||Channel negative energy class feature.
 
|-
 
| [[Feats_A-D#Concussive Spell|Concussive Spell]]||Metamagic||You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.||--
 
|-
 
| [[Feats_A-D#Contingent Channeling|Contingent Channeling]]||General||You can imbue others with your healing energy so that they can use it at the moment of greatest need.||Channel energy class feature, Selective Channeling.
 
|-
 
| [[Feats_A-D#Coordinated Charge|Coordinated Charge]]||Combat, Teamwork||You are an expert at leading your allies into the fray.||You have at least two other teamwork feats, base attack bonus +10.
 
|-
 
| [[Feats_A-D#Coordinated Defense|Coordinated Defense]]||Combat, Teamwork||You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.||--
 
|-
 
| [[Feats_A-D#Coordinated Maneuvers|Coordinated Maneuvers]]||Combat, Teamwork||You are skilled at working with your allies to perform dangerous combat maneuvers.||--
 
|-
 
| [[Feats_A-D#Cosmopolitan|Cosmopolitan]]||General||Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.||--
 
|-
 
| [[Feats_A-D#Covering Defense|Covering Defense]]||Combat||You are skilled at protecting yourself and your allies with your shield.||Shield Focus, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Craft Magic Arms and Armor|Craft Magic Arms and Armor]]||Item Creation||You can create magic armor, shields, and weapons.||Caster level 5th.
 
|-
 
| [[Feats_A-D#Craft Rod|Craft Rod]]||Item Creation||You can create magic rods.||Caster level 9th.
 
|-
 
| [[Feats_A-D#Craft Staff|Craft Staff]]||Item Creation||You can create magic staves.||Caster level 11th.
 
|-
 
| [[Feats_A-D#Craft Wand|Craft Wand]]||Item Creation||You can create magic wands.||Caster level 5th.
 
|-
 
| [[Feats_A-D#Craft Wondrous Item|Craft Wondrous Item]]||Item Creation||You can create wondrous items, a type of magic item.||Caster level 3rd.
 
|-
 
| [[Feats_A-D#Crane Riposte|Crane Riposte]]||Combat||You use your defensive abilities to make overpowering counterattacks.||Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.
 
|-
 
| [[Feats_A-D#Crane Style|Crane Style]]||Combat||Your unarmed fighting techniques blend poise with graceful defense.||Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.
 
|-
 
| [[Feats_A-D#Crane Wing|Crane Wing]]||Combat||You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.||Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
 
|-
 
| [[Feats_A-D#Create Sanguine Elixir|Create Sanguine Elixir]]||General||You can condense a fraction of your bloodline's power into a powerful elixir.||Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd.
 
|-
 
| [[Feats_A-D#Crippling Critical|Crippling Critical]]||Combat||You are able to maim a target and hinder its movement.||Critical Focus, base attack bonus +13.
 
|-
 
| [[Feats_A-D#Critical Focus|Critical Focus]]||Combat||You are trained in the art of causing pain.||Base attack bonus +9.
 
|-
 
| [[Feats_A-D#Critical Mastery|Critical Mastery]]||Combat||Your critical hits cause two additional effects.||Critical Focus, any two critical feats, 14th-level fighter.
 
|-
 
| [[Feats_A-D#Crossbow Mastery|Crossbow Mastery]]||Combat||You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.||Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.
 
|-
 
| [[Feats_A-D#Crusader's Fist|Crusader's Fist]]||Combat||You pour divine energy into the enemy you strike.||Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Crusader's Flurry|Crusader's Flurry]]||General||You learned to use your deity's favored weapon as part of your martial arts form.||Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon.
 
|-
 
| [[Feats_A-D#Crushing Blow|Crushing Blow]]||Combat||Your focus allows you to smash your enemy's defenses.||Improved Unarmed Strike, Stunning Fist.
 
|-
 
| [[Feats_A-D#Dark Sight|Dark Sight]]||General||With further modification, your eyes can pierce the gloom of even magical darkness.||Mul'niessa, 6 HD+
 
|-
 
| [[Feats_A-D#Dauntless Destiny|Dauntless Destiny]]||General||Your ability to avert disaster is impressive.||Cha 13, Fearless Curiosity, Intimidate 10 ranks, human.
 
|-
 
| [[Feats_A-D#Dazing Assault|Dazing Assault]]||Combat||You can daze foes with wild attacks.||Str 13, Power Attack, base attack bonus +11.
 
|-
 
| [[Feats_A-D#Dazzling Display|Dazzling Display]]||Combat||Your skill with your favored weapon can frighten enemies.||Weapon Focus, proficiency with the selected weapon.
 
|-
 
| [[Feats_A-D#Deadly Aim|Deadly Aim]]||Combat||You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.||Dex 13, base attack bonus +1.
 
|-
 
| [[Feats_A-D#Deadly Stroke|Deadly Stroke]]||Combat||With a well-placed strike, you can bring a swift and painful end to most foes.||Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11.
 
|-
 
| [[Feats_A-D#Deafening Critical|Deafening Critical]]||Combat||Your critical hits cause enemies to lose their hearing.||Critical Focus, base attack bonus +13.
 
|-
 
| [[Feats_A-D#Death or Glory|Death or Glory]]||Combat||Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.||Str 13, Power Attack, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Deathless Initiate|Deathless Initiate]]||Combat||For you, impending death is a call to wrath.||Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Deathless Master|Deathless Master]]||Combat||Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.||Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9.
 
|-
 
| [[Feats_A-D#Deathless Zealot|Deathless Zealot]]||Combat||Only the most serious wounds can stop you.||Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12.
 
|-
 
| [[Feats_A-D#Deceitful|Deceitful]]||General||You are skilled at deceiving others, both with the spoken word and with physical disguises.||--
 
|-
 
| [[Feats_A-D#Deepsight|Deepsight]]||General||Your senses are especially keen in the utter darkness.||Darkvision 60 feet.
 
|-
 
| [[Feats_A-D#Defensive Combat Training|Defensive Combat Training]]||Combat||You excel at defending yourself from all manner of combat maneuvers.||--
 
|-
 
| [[Feats_A-D#Defensive Weapon Training|Defensive Weapon Training]]||Combat||You know how to defend yourself against a certain class of weaponry.||Int 13, base attack bonus +5.
 
|-
 
| [[Feats_A-D#Deflect Arrows|Deflect Arrows]]||Combat||You can knock arrows and other projectiles off course, preventing them from hitting you.||Dex 13, Improved Unarmed Strike.
 
|-
 
| [[Feats_A-D#Deft Hands|Deft Hands]]||General||You have exceptional manual dexterity.||--
 
|-
 
| [[Feats_A-D#Demoralizing Lash|Demoralizing Lash]]||Combat||You cow your enemies with the lash of a whip.||BAB 1+, Intimidate 1 rank, arvek nar
 
|-
 
| [[Feats_A-D#Deny Death|Deny Death]]||General||Your ki is so strong that it can deny death.||Ki pool, Endurance
 
|-
 
| [[Feats_A-D#Desperate Swing|Desperate Swing]]||Combat||You land your most telling blows in desperate situations.||Cautious Fighter, base attack bonus +1, Lucht
 
|-
 
| [[Feats_A-D#Destroyer's Blessing|Destroyer's Blessing]]||Combat||Breaking things adds to your power.||Oruch, half-oruch, rage class feature
 
|-
 
| [[Feats_A-D#Destructive Dispel|Destructive Dispel]]||General||When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects.||Ability to cast dispel magic or greater dispel magic, caster level 11th.
 
|-
 
| [[Feats_A-D#Devastating Strike|Devastating Strike]]||Combat||Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.||Vital Strike, base attack bonus +9.
 
|-
 
| [[Feats_A-D#Diehard|Diehard]]||General||You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.||Endurance.
 
|-
 
| [[Feats_A-D#Dimensional Agility|Dimensional Agility]]||General||Teleportation does not faze you.||Ability to use the abundant step class feature or cast dimension door.
 
|-
 
| [[Feats_A-D#Dimensional Assault|Dimensional Assault]]||General||You have been trained to use magical movement as part of your combat tactics.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.
 
|-
 
| [[Feats_A-D#Dimensional Dervish|Dimensional Dervish]]||General||You teleport with a mere thought, savaging your opponents as you flash in and out of reality.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Dimensional Dervish|Dimensional Dervish]]||General||You teleport with a mere thought, savaging your opponents as you flash in and out of reality.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.
 
|-
 
| [[Feats_A-D#Dimensional Maneuvers|Dimensional Maneuvers]]||General||Your rapid teleportation makes your combat maneuvers more difficult to avoid.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9.
 
|-
 
| [[Feats_A-D#Dimensional Savant|Dimensional Savant]]||General||You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.||Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9.
 
|-
 
| [[Feats_A-D#Disarming Strike|Disarming Strike]]||Combat||Your critical hits can disarm your foes.||Int 13, Combat Expertise, Improved Disarm, base attack bonus +9.
 
|-
 
| [[Feats_A-D#Discordant Voice|Discordant Voice]]||General||By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.||Bardic performance class feature, Perform (oratory or sing) 10 ranks.
 
|-
 
| [[Feats_A-D#Disengaging Feint|Disengaging Feint]]||Combat||You can feint to disengage from combat.||Int 13, Combat Expertise, Improved Feint.
 
|-
 
| [[Feats_A-D#Disengaging Flourish|Disengaging Flourish]]||Combat||Distracting your opponents gives you the opportunity to make a swift retreat.||Int 13, Combat Expertise, Disengaging Feint, Improved Feint.
 
|-
 
| [[Feats_A-D#Disengaging Shot|Disengaging Shot]]||Combat||You make one last attack before beating a hasty retreat.||Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility.
 
|-
 
| [[Feats_A-D#Disorienting Maneuver|Disorienting Maneuver]]||General||Your erratic movements disorient your opponent.||Dodge, Acrobatics 5 ranks.
 
|-
 
| [[Feats_A-D#Dispel Synergy|Dispel Synergy]]||General||By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.||Spellcraft 5 ranks.
 
|-
 
| [[Feats_A-D#Dispelling Critical|Dispelling Critical]]||General||Your blows attack the physical and arcane forms of your enemies at the same time.||Arcane Strike, base attack bonus +11, ability to cast dispel magic.
 
|-
 
| [[Feats_A-D#Dispelling Fist|Dispelling Fist]]||General||By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.||Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th.
 
|-
 
| [[Feats_A-D#Disrupting Shot|Disrupting Shot]]||Combat||With a well-placed shot, you make it harder for a nearby opponent to cast spells.||Dex 13, Point-Blank Shot, fighter level 6th.
 
|-
 
| [[Feats_A-D#Disruptive|Disruptive]]||Combat||Your training makes it difficult for enemy spellcasters to safely cast spells near you.||6th-level fighter.
 
|-
 
| [[Feats_A-D#Disruptive Spell|Disruptive Spell]]||Metamagic||Your magical energies cling to enemies, interfering with their spellcasting.||--
 
|-
 
| [[Feats_A-D#Distance Thrower|Distance Thrower]]||Combat||You are accurate with thrown weapons at longer ranges than normal.||Str 13.
 
|-
 
| [[Feats_A-D#Divine Interference|Divine Interference]]||General||You can convert a spell to interfere with an enemy's attack.||Divine spellcaster, caster level 10th.
 
|-
 
| [[Feats_A-D#Diviner's Delving|Diviner's Delving]]||General||Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.||Spell Focus (divination).
 
|-
 
| [[Feats_A-D#Djinni Spin|Djinni Spin]]||Combat||You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.||Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
 
|-
 
| [[Feats_A-D#Djinni Spirit|Djinni Spirit]]||Combat||By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.||Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
 
|-
 
| [[Feats_A-D#Djinni Style|Djinni Style]]||Combat||Your hands sheathed in an auras of lightning, you move like the wind.||Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
 
|-
 
| [[Feats_A-D#Dodge|Dodge]]||Combat||Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks.||Dex 13.
 
|-
 
| [[Feats_A-D#Domain Strike|Domain Strike]]||Combat||You unleash a domain power upon your enemy as part of your unarmed strike.||Domain class feature, Improved Unarmed Strike.
 
|-
 
| [[Feats_A-D#Double Bane|Double Bane]]||General||You extend your bane effect to two weapons.||Bane class feature, Two-Weapon Fighting.
 
|-
 
| [[Feats_A-D#Double Slice|Double Slice]]||Combat||Your off-hand weapon while dual-wielding strikes with greater power.||Dex 15, Two-Weapon Fighting.
 
|-
 
| [[Feats_A-D#Draconic Breath|Draconic Breath]]||General||You possess draconic defenses and a draconic breath weapon.||Sith-makar
 
|-
 
| [[Feats_A-D#Drag Down|Drag Down]]||Combat||When you are knocked prone, you are skilled at bringing your opponent down with you.||Int 13, Combat Expertise, Improved Trip.
 
|-
 
| [[Feats_A-D#Dragon Ferocity|Dragon Ferocity]]||Combat||You attack with the strength of a dragon, your telling blows striking fear into your enemies.||Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.
 
|-
 
| [[Feats_A-D#Dragon Roar|Dragon Roar]]||Combat||The spirit of the dragon wells up inside you and bursts forth in a mighty roar.||Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.
 
|-
 
| [[Feats_A-D#Dragon Style|Dragon Style]]||Combat||You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.||Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
 
|-
 
| [[Feats_A-D#Dragonbane Aura|Dragonbane Aura]]||General||Those within your dragonbane aura gain the same protection that you do.||Aura of courage class feature, caster level 8th.
 
|-
 
| [[Feats_A-D#Dramatic Display|Dramatic Display]]||Combat||Your skill with your weapon is obvious to enemies and onlookers alike.||Dazzling Display.
 
|-
 
| [[Feats_A-D#Dreadful Carnage|Dreadful Carnage]]||Combat||Slaying an enemy demoralizes your other nearby foes.||Str 15, Power Attack, Furious Focus, base attack bonus +11.
 
|-
 
| [[Feats_A-D#Duck and Cover|Duck and Cover]]||General, Teamwork||Your allies assist you in avoiding certain attacks.||--
 
|-
 
| [[Feats_E-I#Earth Child Binder|Earth Child Binder]]||Combat||Even the greatest giants fear your technique.||Wis 13, dwarf or gnome, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks.
 
|-
 
| [[Feats_E-I#Earth Child Style|Earth Child Style]]||Combat||Your martial training makes you a dangerous and elusive target for giants.||Wis 13, dwarf or gnome, Improved Unarmed Strike, Acrobatics 3 ranks.
 
|-
 
| [[Feats_E-I#Earth Child Topple|Earth Child Topple]]||Combat||Your mastery of balance and momentum allows you to bring down giants with your bare hands.||Wis 13, dwarf or gnome, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks.
 
|-
 
| [[Feats_E-I#Eccentric Tinker|Eccentric Tinker]]||General||Your obsessive, eccentric nature bleeds over into your tools.||Gnome
 
|-
 
| [[Feats_E-I#Echoing Spell|Echoing Spell]]||Metamagic||You have learned how to release most, but not all, of a spell's potential when you cast it.||--
 
|-
 
| [[Feats_E-I#Ectoplasmic Spell|Ectoplasmic Spell]]||Metamagic||Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.||--
 
|-
 
| [[Feats_E-I#Effortless Trickery|Effortless Trickery]]||General||Illusions are a breeze.||Gnome
 
|-
 
| [[Feats_E-I#Efreeti Stance|Efreeti Stance]]||Combat||Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself and immolate your foes.||Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
 
|-
 
| [[Feats_E-I#Efreeti Style|Efreeti Style]]||Combat||Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact.||Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
 
|-
 
| [[Feats_E-I#Efreeti Touch|Efreeti Touch]]||Combat||Your knowledge of the secrets of the burning wind and blazing sun allows you to collect flames into your hands and unleash them in a gout of elemental fire.||Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
 
|-
 
| [[Feats_E-I#Eldritch Claws|Eldritch Claws]]||Combat||Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.||Str 15, natural weapons, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Elemental Channel|Elemental Channel]]||General||Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.||Channel energy class feature.
 
|-
 
| [[Feats_E-I#Elemental Fist|Elemental Fist]]||Combat||You empower your strike with elemental energy||Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
 
|-
 
| [[Feats_E-I#Elemental Focus|Elemental Focus]]||General||Your spells of a certain element are more difficult to resist.||--
 
|-
 
| [[Feats_E-I#Elemental Spell|Elemental Spell]]||Metamagic||You can manipulate the elemental nature of your spells.||--
 
|-
 
| [[Feats_E-I#Elven Accuracy|Elven Accuracy]]||Combat||Your sharp eyesight makes difficult shots easier.||llyranesi, mul'niessa, sylvanori
 
|-
 
| [[Feats_E-I#Elven Battle Training|Elven Battle Training]]||Combat||You have been specially trained to wield a variety of traditional elven weapons.||Base attack bonus +1, Llyranesi, Sylvanori
 
|-
 
| [[Feats_E-I#Empower Spell|Empower Spell]]||Metamagic||You can increase the power of your spells, causing them to deal more damage.||--
 
|-
 
| [[Feats_E-I#Endurance|Endurance]]||General||Harsh conditions or long exertions do not easily tire you.||--
 
|-
 
| [[Feats_E-I#Enfilading Fire|Enfilading Fire]]||Combat, Teamwork||Your ranged attacks take advantage of the flanking maneuvers of allies.||Point-Blank Shot, Precise Shot, one other teamwork feat.
 
|-
 
| [[Feats_E-I#Enforcer|Enforcer]]||Combat||You are skilled at causing fear in those you brutalize.||Intimidate 1 rank.
 
|-
 
| [[Feats_E-I#Enlarge Spell|Enlarge Spell]]||Metamagic||You can increase the range of your spells.||--
 
|-
 
| [[Feats_E-I#Ensemble|Ensemble]]||General, Teamwork||You can create an ensemble of skilled and amateur performers to aid you in your performance.||Perform 5 ranks
 
|-
 
| [[Feats_E-I#Escape Route|Escape Route]]||General, Teamwork||You have trained to watch your allies' backs, covering them as they make tactical withdraws.||--
 
|-
 
| [[Feats_E-I#Eschew Materials|Eschew Materials]]||General||You can cast many spells without needing to utilize minor material components.||--
 
|-
 
| [[Feats_E-I#Exhausting Critical|Exhausting Critical]]||Combat||Your critical hits cause opponents to become exhausted.||Critical Focus, Tiring Critical, base attack bonus +15.
 
|-
 
| [[Feats_E-I#Exotic Weapon Proficiency|Exotic Weapon Proficiency]]||Combat||Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.||Base attack bonus +1.
 
|-
 
| [[Feats_E-I#Expanded Resistance|Expanded Resistance]]||General||You have expanded your natural resistance to magic to encompass different kinds of magic.||Gnome, illusion resistance racial trait.
 
|-
 
| [[Feats_E-I#Exploit Lore|Exploit Lore]]||General||You can use your knowledge of a creature's weaknesses to deliver a driving and relentless assault against it.||Monster lore class feature, base attack bonus +11.
 
|-
 
| [[Feats_E-I#Extend Spell|Extend Spell]]||Metamagic||You can make your spells last twice as long.||--
 
|-
 
| [[Feats_E-I#Extended Bane|Extended Bane]]||General||Your dedication knows no limit. Your wrath dies hard.||Bane class feature.
 
|-
 
| [[Feats_E-I#Extra Bane|Extra Bane]]||General||You can use your bane ability more often than normal.||Bane class feature.
 
|-
 
| [[Feats_E-I#Extra Cantrips or Orisons|Extra Cantrips or Orisons]]||General||You are a master of minor spells.||Ability to cast cantrips or orisons.
 
|-
 
| [[Feats_E-I#Extra Channel|Extra Channel]]||General||You can channel divine energy more often.||Channel energy class feature.
 
|-
 
| [[Feats_E-I#Extra Discovery|Extra Discovery]]||General||You have made a new alchemical discovery.||Discovery class feature.
 
|-
 
| [[Feats_E-I#Extra Hex|Extra Hex]]||General||You have learned the secrets of a new hex.||Hex class feature.
 
|-
 
| [[Feats_E-I#Extra Ki|Extra Ki]]||General||You can use your ki pool more times per day than most.||Ki pool class feature.
 
|-
 
| [[Feats_E-I#Extra Lay On Hands|Extra Lay On Hands]]||General||You can use your lay on hands ability more often.||Lay on hands class feature.
 
|-
 
| [[Feats_E-I#Extra Mercy|Extra Mercy]]||General||Your lay on hands ability adds an additional mercy.||Lay on hands class feature, mercy class feature.
 
|-
 
| [[Feats_E-I#Extra Performance|Extra Performance]]||General||You can use your bardic performance ability more often than normal.||Bardic performance class feature.
 
|-
 
| [[Feats_E-I#Extra Rage|Extra Rage]]||General||You can use your rage ability more than normal.||Rage class feature.
 
|-
 
| [[Feats_E-I#Extra Rage Power|Extra Rage Power]]||General||You have unlocked a new ability to use while raging.||Rage power class feature.
 
|-
 
| [[Feats_E-I#Extra Rogue Talent|Extra Rogue Talent]]||General||Through constant practice, you have learned how to perform a special trick.||Rogue talent class feature.
 
|-
 
| [[Feats_E-I#Eyes of Judgment|Eyes of Judgment]]||General||The true motives of creatures cannot escape your discerning gaze.||Detect alignment class feature, caster level 6th.
 
|-
 
| [[Feats_E-I#False Opening|False Opening]]||Combat||When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.||Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon.
 
|-
 
| [[Feats_E-I#Far Shot|Far Shot]]||Combat||You are more accurate at longer ranges.||Point-Blank Shot.
 
|-
 
| [[Feats_E-I#Far Traveler|Far Traveler]]||General||You've taken the time to learn the languages of natives during your travels.||Lucht, Linguistics 1
 
|-
 
| [[Feats_E-I#Fast Empathy|Fast Empathy]]||General||Your empathic attunement to nature connects you swiftly with bestial minds.||Handle Animal 5 ranks, wild empathy class feature.
 
|-
 
| [[Feats_E-I#Fast Healer|Fast Healer]]||General||You benefit greatly from your healing, be it from spells or natural healing.||Con 13, Diehard, Endurance.
 
|-
 
| [[Feats_E-I#Favored Defense|Favored Defense]]||General||Your cunning is your shield against your quarry's attacks.||Favored enemy class feature.
 
|-
 
| [[Feats_E-I#Favored Judgment|Favored Judgment]]||General||Your judgment against a particular type of creature is particularly harsh.||Wis 13, judgment class feature.
 
|-
 
| [[Feats_E-I#Fearless Aura|Fearless Aura]]||General||Your aura of courage becomes more potent, as your steadfast resolve is also manifested by your allies.||Aura of courage class feature, caster level 8th.
 
|-
 
| [[Feats_E-I#Fearless Curiosity|Fearless Curiosity]]||General||Your desire to see and experience the world overrides healthy caution.||Cha 13, human.
 
|-
 
| [[Feats_E-I#Feint Partner|Feint Partner]]||Combat, Teamwork||A little diversion is all you need to slip through your foe's defenses.||Bluff 1 rank.
 
|-
 
| [[Feats_E-I#Felling Escape|Felling Escape]]||Combat||Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple.||Int 13, Combat Expertise, Improved Trip.
 
|-
 
| [[Feats_E-I#Felling Smash|Felling Smash]]||Combat||You commit all your focus to a devastating blow, trying to crush your opponent to the ground.||Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Ferocious Action|Ferocious Action]]||General||You ferocity is quick but shorter lived.||Ferocity racial trait, orc.
 
|-
 
| [[Feats_E-I#Ferocious Resolve|Ferocious Resolve]]||General||Your orc heritage allows you to fight on.||Con 13, half-orc, orc ferocity racial trait.
 
|-
 
| [[Feats_E-I#Ferocious Tenacity|Ferocious Tenacity]]||Combat||You spit in the face of death.||Oruch or half-oruch, rage class feature
 
|-
 
| [[Feats_E-I#Fiendish Darkness|Fiendish Darkness]]||General||You can use your darkness spell-like ability more often.||Mul'niessa
 
|-
 
| [[Feats_E-I#Fight On|Fight On]]||General||You can keep fighting even after you should be dead.||Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul
 
|-
 
| [[Feats_E-I#Final Embrace|Final Embrace]]||Combat||Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.||Str 13, Int 3; Druid 4 or Skinwalker; base attack bonus +3.
 
|-
 
| [[Feats_E-I#Final Embrace Horror|Final Embrace Horror]]||Combat||Your constricting attack has become stronger and more lethal.||Str 15, Int 3; Druid 4 or Skinwalker; Final Embrace; base attack bonus +6.
 
|-
 
| [[Feats_E-I#Final Embrace Master|Final Embrace Master]]||Combat||Few creatures can survive the crushing horror of your Final Embrace.||Str 17, Int 3; Druid 4 or Skinwalker; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9.
 
|-
 
| [[Feats_E-I#Fire Hand|Fire Hand]]||Combat||Born with a torch in your hand, you have a gift with anything that burns.||Gobber
 
|-
 
| [[Feats_E-I#Fire Music|Fire Music]]||General||Your ability to command fire and bardic music has created a strange blend of both magics.||Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane fire spell from some other spellcasting class.
 
|-
 
| [[Feats_E-I#Fire Tamer|Fire Tamer]]||General||You know your way around even magical fire.||Gobber
 
|-
 
| [[Feats_E-I#Firearm Mastery|Firearm Mastery]]||Combat||You reload firearms quickly.||Dex 15, Exotic Weapon Proficiency (Firearms), Point Blank Shot, Rapid Reload (Firearms)
 
|-
 
| [[Feats_E-I#Flanking Foil|Flanking Foil]]||Combat||Fighting multiple foes is easy for you.||--
 
|-
 
| [[Feats_E-I#Flaring Spell|Flaring Spell]]||Metamagic||You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.||--
 
|-
 
| [[Feats_E-I#Fleet|Fleet]]||General||You are faster than most.||--
 
|-
 
| [[Feats_E-I#Flight of Serenity|Flight of Serenity]]||General||Call upon the serenity of the sky to calm others' rage||Egalrin, HD 8+, Wis 15
 
|-
 
| [[Feats_E-I#Flyby Attack|Flyby Attack]]||Monster||This creature can make an attack before and after it moves while flying.||Egalrin HD 5+
 
|-
 
| [[Feats_E-I#Focused Shot|Focused Shot]]||Combat||Your anatomical insight adds deadliness to your shots.||Int 13, Point Blank Shot, Precise Shot.
 
|-
 
| [[Feats_E-I#Focused Spell|Focused Spell]]||Metamagic||When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.||--
 
|-
 
| [[Feats_E-I#Focusing Blow|Focusing Blow]]||General, Teamwork||You and your allies work together to shake off mental effects.||Hobgoblin Discipline, arvek nar
 
|-
 
| [[Feats_E-I#Following Step|Following Step]]||Combat||You can repeatedly close the distance when foes try to move away, without impeding your normal movement.||Dex 13, Step Up.
 
|-
 
| [[Feats_E-I#Forge Ring|Forge Ring]]||Item Creation||You can create magic rings.||Caster level 7th.
 
|-
 
| [[Feats_E-I#Fortified Armor Training|Fortified Armor Training]]||Combat||You have learned to let your armor bear the brunt of the worst attacks.||Proficient with armor or shield.
 
|-
 
| [[Feats_E-I#Furious Focus|Furious Focus]]||Combat||Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.||Str 13, Power Attack, base attack bonus +1.
 
|-
 
| [[Feats_E-I#Gang Up|Gang Up]]||Combat||You are adept at using greater numbers against foes.||Int 13, Combat Expertise.
 
|-
 
| [[Feats_E-I#Giant Killer|Giant Killer]]||Combat||Your cleaving strokes menace giants and larger foes.||Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad
 
|-
 
| [[Feats_E-I#Giant's Fists|Giant's Fists]]||General||You bear the heritage of giants.||Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+
 
|-
 
| [[Feats_E-I#Gliding Steps|Gliding Steps]]||General||You skate across the surface of the earth as if gliding on ice.||Dodge, Mobility, Nimble Moves, ki pool.
 
|-
 
| [[Feats_E-I#Gnome Trickster|Gnome Trickster]]||General||Your arcane talents go beyond the illusory.||Cha 13, gnome, gnome magic racial trait.
 
|-
 
| [[Feats_E-I#Go Unnoticed|Go Unnoticed]]||General||Your small size lets you quickly duck out of sight.||Dex 13, gnome, gobber, lucht
 
|-
 
| [[Feats_E-I#Goblin Accuracy|Goblin Accuracy]]||Combat||Illusions are easier for you than others||Gobber
 
|-
 
| [[Feats_E-I#Goblin Cleaver|Goblin Cleaver]]||Combat||You are ferocious at hewing smaller opponents.||Str 13, Cleave, Power Attack, Khazad
 
|-
 
| [[Feats_E-I#Goblin Gunslinger|Goblin Gunslinger]]||Combat||You have learned how to fire the big guns.||Gobber
 
|-
 
| [[Feats_E-I#Gorgon's Fist|Gorgon's Fist]]||Combat||With one well-placed blow, you leave your target reeling.||Improved Unarmed Strike, Scorpion Style, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Gory Finish|Gory Finish]]||Combat||By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.||Dazzling Display, Weapon Focus.
 
|-
 
| [[Feats_E-I#Grant Initiative|Grant Initiative]]||General||Not only are you a master at taking the initiative, but you can also grant it to someone else.||Cunning initiative class feature.
 
|-
 
| [[Feats_E-I#Great Cleave|Great Cleave]]||Combat||You can strike many adjacent foes with a single blow.||Str 13, Cleave, Power Attack, base attack bonus +4.
 
|-
 
| [[Feats_E-I#Great Fortitude|Great Fortitude]]||General||You are resistant to poisons, diseases, and other maladies.||--
 
|-
 
| [[Feats_E-I#Greater Blighted Critical|Greater Blighted Critical]]||General||Your critical hit from a spell or spell-like ability aff licts the target with a major spellblight.||Blighted Critical, caster level 12th.
 
|-
 
| [[Feats_E-I#Greater Blind-Fight|Greater Blind-Fight]]||Combat||Your enemies cannot hide from you.||Perception 15 ranks, Improved Blind-Fight.
 
|-
 
| [[Feats_E-I#Greater Bull Rush|Greater Bull Rush]]||Combat||Your bull rush attacks throw enemies off balance.||Improved Bull Rush, Power Attack, base attack bonus +6, Str 13.
 
|-
 
| [[Feats_E-I#Greater Channel Smite|Greater Channel Smite]]||General||You empower your weapon with the might of your deity, which you discharge as you strike your foes.||Channel energy class feature, Channel Smite, base attack bonus +8.
 
|-
 
| [[Feats_E-I#Greater Dirty Trick|Greater Dirty Trick]]||Combat||When you pull a dirty trick, your foe is truly hindered.||Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Greater Disarm|Greater Disarm]]||Combat||You can knock weapons far from an enemy's grasp.||Combat Expertise, Improved Disarm, base attack bonus +6, Int 13.
 
|-
 
| [[Feats_E-I#Greater Drag|Greater Drag]]||Combat||Foes that you drag are thrown out of balance.||Str 13, Improved Drag, Power Attack, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Greater Elemental Focus|Greater Elemental Focus]]||General||Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist.||Elemental Focus.
 
|-
 
| [[Feats_E-I#Greater Feint|Greater Feint]]||Combat||You are skilled at making foes overreact to your attacks.||Combat Expertise, Improved Feint, base attack bonus +6, Int 13.
 
|-
 
| [[Feats_E-I#Greater Grapple|Greater Grapple]]||Combat||Maintaining a grapple is second nature to you.||Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13.
 
|-
 
| [[Feats_E-I#Greater Mercy|Greater Mercy]]||General||Your mercy has incredible recuperative properties.||Cha 13, lay on hands class feature, mercy class feature.
 
|-
 
| [[Feats_E-I#Greater Overrun|Greater Overrun]]||Combat||Enemies must dive to avoid your dangerous move.||Improved Overrun, Power Attack, base attack bonus +6, Str 13.
 
|-
 
| [[Feats_E-I#Greater Penetrating Strike|Greater Penetrating Strike]]||Combat||Your attacks penetrate the defenses of most foes.||Penetrating Strike, Weapon Focus, 16th-level fighter.
 
|-
 
| [[Feats_E-I#Greater Rending Fury|Greater Rending Fury]]||Combat||When your claws latch on to an opponent, the effect is bloody and horrific.||Improved Rending Fury, Rending Fury, base attack bonus +12, Druid 5+ or rend ability
 
|-
 
| [[Feats_E-I#Greater Reposition|Greater Reposition]]||Combat||When you reposition foes, they are left vulnerable to the attacks of your allies.||Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Greater Shield Focus|Greater Shield Focus]]||Combat||You are skilled at def lecting blows with your shield.||Shield Focus, Shield Proficiency, 8th-level fighter.
 
|-
 
| [[Feats_E-I#Greater Shield Specialization|Greater Shield Specialization]]||Combat||Your masterful shieldwork provides even greater protection to your vital areas.||Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th.
 
|-
 
| [[Feats_E-I#Greater Spell Focus|Greater Spell Focus]]||General||Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.||Spell Focus.
 
|-
 
| [[Feats_E-I#Greater Spell Penetration|Greater Spell Penetration]]||General||Your spells break through spell resistance much more easily than most.||Spell Penetration.
 
|-
 
| [[Feats_E-I#Greater Sunder|Greater Sunder]]||Combat||Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.||Improved Sunder, Power Attack, base attack bonus +6, Str 13.
 
|-
 
| [[Feats_E-I#Greater Trip|Greater Trip]]||Combat||You can make free attacks on foes that you knock down.||Combat Expertise, Improved Trip, base attack bonus +6, Int 13.
 
|-
 
| [[Feats_E-I#Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]]||Combat||You are incredibly skilled at fighting with two weapons at the same time.||Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
 
|-
 
| [[Feats_E-I#Greater Vital Strike|Greater Vital Strike]]||Combat||You can make a single attack that deals incredible damage.||Improved Vital Strike, Vital Strike, base attack bonus +16.
 
|-
 
| [[Feats_E-I#Greater Weapon Focus|Greater Weapon Focus]]||Combat||Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.||Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter.
 
|-
 
| [[Feats_E-I#Greater Weapon Specialization|Greater Weapon Specialization]]||Combat||Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than normal.||Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, 12th-level fighter.
 
|-
 
| [[Feats_E-I#Greater Whip Mastery|Greater Whip Mastery]]||Combat||You can use a whip to make combat maneuvers with ease.||Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.
 
|-
 
| [[Feats_E-I#Greater Wild Empathy|Greater Wild Empathy]]||General||Your natural empathy stretches across the world of nature.||Knowledge (nature) 5 ranks, wild empathy class feature.
 
|-
 
| [[Feats_E-I#Groundling|Groundling]]||General||You can speak with burrowing animals.||Cha 13, gnome, gnome magic racial trait.
 
|-
 
| [[Feats_E-I#Guardian of the Skies|Guardian of the Skies]]||General||You've trained yourself for combat in the sky.||Egalrin
 
|-
 
| [[Feats_E-I#Guardian of the Wild|Guardian of the Wild]]||General||Your mystic connection with the wilderness enhances your ability to react to threats.||Llyranesi, Sylvanori
 
|-
 
| [[Feats_E-I#Guided Hand|Guided Hand]]||General||Your deity blesses any strike you make with that deity's favored weapon.||Channel energy class feature, Channel Smite, proficiency with your deity's favored weapon.
 
|-
 
| [[Feats_E-I#Gunpowder Rune|Gunpowder Rune]]||General||Engrave gunpowder. Into your skin.||Gobber, Int 13, BAB 6+
 
|-
 
| [[Feats_E-I#Hammer the Gap|Hammer the Gap]]||Combat||You repeatedly strike the same location, causing increasing amounts of damage.||Base attack bonus +6.
 
|-
 
| [[Feats_E-I#Haunted Gnome|Haunted Gnome]]||Combat||You use your gnome magic to take on an eerie illusory appearance.||Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank.
 
|-
 
| [[Feats_E-I#Haunted Gnome Assault|Haunted Gnome Assault]]||Combat||Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.||Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks.
 
|-
 
| [[Feats_E-I#Haunted Gnome SHroud|Haunted Gnome SHroud]]||Combat||Your disturbing glamer expands to make your exact location hard to pinpoint.||Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks.
 
|-
 
| [[Feats_E-I#Heavy Armor Proficiency|Heavy Armor Proficiency]]||Combat||You are skilled at wearing heavy armor.||Light Armor Proficiency, Medium Armor Proficiency.
 
|-
 
| [[Feats_E-I#Heighten Spell|Heighten Spell]]||Metamagic||You can cast spells as if they were a higher level.||--
 
|-
 
| [[Feats_E-I#Heroic Defiance|Heroic Defiance]]||General||You struggle on when others would fall.||Diehard, Endurance, base Fortitude save +8.
 
|-
 
| [[Feats_E-I#Heroic Recovery|Heroic Recovery]]||General||You can throw off the effects of crippling conditions.||Diehard, Endurance, base Fortitude save +4.
 
|-
 
| [[Feats_E-I#Heroic Will|Heroic Will]]||General||Your indomitable will breaks free from mental shackles.||Iron Will, base Will save +4, human.
 
|-
 
| [[Feats_E-I#Hero's Display|Hero's Display]]||Combat||With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.||Dazzling Display, Weapon Focus, and proficiency with the selected weapon.
 
|-
 
| [[Feats_E-I#Hex Strike|Hex Strike]]||Combat||Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.||Hex class feature, Improved Unarmed Strike.
 
|-
 
| [[Feats_E-I#Hobgoblin Discipline|Hobgoblin Discipline]]||General||The presence of other hobgoblins bolsters your resolve.||Base attack bonus +1, arvek nar
 
|-
 
| [[Feats_E-I#Horde Charge|Horde Charge]]||General, Teamwork||When you charge with an ally, you are more deadly.||Base attack bonus +1, half-oruch, oruch
 
|-
 
| [[Feats_E-I#Horse Lord|Horse Lord]]||General||You share a special bond with the traditional mounts of the arvek cavalry.||Arvek Nar, Handle Animal 1
 
|-
 
| [[Feats_E-I#Human Improvisation|Human Improvisation]]||General||You're good at making things up.||Int 13, human
 
|-
 
| [[Feats_E-I#Impact Critical Shot|Impact Critical Shot]]||Combat||With a series of ranged attacks, you bring your foes to their knees or force them to move.||Dex 13, Point-Blank Shot, base attack bonus +9.
 
|-
 
| [[Feats_E-I#Impaling Critical|Impaling Critical]]||Combat||Your critical hits can skewer your foes.||Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11.
 
|-
 
| [[Feats_E-I#Improved Back to Back|Improved Back to Back]]||General, Teamwork||After much practice, you and an ally have become adept at fighting in close proximity to one another.||Back to Back, Perception 5 ranks.
 
|-
 
| [[Feats_E-I#Improved Blind-Fight|Improved Blind-Fight]]||Combat||Your keen senses guide your hand against hidden foes.||Perception 10 ranks, Blind-Fight.
 
|-
 
| [[Feats_E-I#Improved Bull Rush|Improved Bull Rush]]||Combat||You are skilled at pushing your foes around.||Str 13, Power Attack, BAB 1+
 
|-
 
| [[Feats_E-I#Improved Channel|Improved Channel]]||General||Your channeled energy is harder to resist.||Channel energy class feature.
 
|-
 
| [[Feats_E-I#Improved Charging Hurler|Improved Charging Hurler]]||Combat||Every muscle in your body adds its force to your thrown weapons.||Charging Hurler, Point-Blank Shot.
 
|-
 
| [[Feats_E-I#Improved Cleaving Finish|Improved Cleaving Finish]]||Combat||You can cut down many opponents in a single strike.||Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Improved Counterspell|Improved Counterspell]]||General||You are skilled at countering the spells of others using similar spells.||--
 
|-
 
| [[Feats_E-I#Improved Critical|Improved Critical]]||Combat||Attacks made with your chosen weapon are quite deadly.||Proficient with weapon, BAB 8+
 
|-
 
| [[Feats_E-I#Improved Devastating Strike|Improved Devastating Strike]]||Combat||The fury and power channeled through your attack is enough to kill a lesser being outright.||Devastating Strike, Vital Strike, base attack bonus +13.
 
|-
 
| [[Feats_E-I#Improved Dirty Trick|Improved Dirty Trick]]||Combat||You are skilled at pulling dirty tricks on your foes.||Int 13, Combat Expertise.
 
|-
 
| [[Feats_E-I#Improved Disarm|Improved Disarm]]||Combat||You are skilled at knocking weapons from a foe's grasp.||Int 13, Combat Expertise.
 
|-
 
| [[Feats_E-I#Improved Drag|Improved Drag]]||Combat||You are skilled at dragging foes around the battlefield.||Str 13, Power Attack, BAB 1+
 
|-
 
| [[Feats_E-I#Improved Feint|Improved Feint]]||Combat||You are skilled at fooling your opponents in combat.||Int 13, Combat Expertise.
 
|-
 
| [[Feats_E-I#Improved Feint Partner|Improved Feint Partner]]||Combat, Teamwork||Knowledge of your companions' tricks and techniques allow you to take even greater advantage of your allies' feints.||Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Improved Feint Partner|Improved Feint Partner]]||Combat||Knowledge of your companions' tricks and techniques allow you to take even greater advantage of your allies' feints.||Bluff 1 rank, Combat Reflexes, Feint Partner, BAB 6+
 
|-
 
| [[Feats_E-I#Improved Grapple|Improved Grapple]]||Combat||You are skilled at grappling opponents.||Dex 13, Improved Unarmed Strike.
 
|-
 
| [[Feats_E-I#Improved Great Fortitude|Improved Great Fortitude]]||General||You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.||Great Fortitude.
 
|-
 
| [[Feats_E-I#Improved Horse Lord|Improved Horse Lord]]||General||You share a special bond with the traditional mounts of the arvek cavalry.||Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5
 
|-
 
| [[Feats_E-I#Improved Impaling Critical|Improved Impaling Critical]]||Combat||When you impale a target, you hinder its movement and can cause severe bleeding.||Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13.
 
|-
 
| [[Feats_E-I#Improved Initiative|Improved Initiative]]||Combat||Your quick ref lexes allow you to react rapidly to danger.||--
 
|-
 
| [[Feats_E-I#Improved Iron Will|Improved Iron Will]]||General||Your clarity of thought allows you to resist mental attacks.||Iron Will.
 
|-
 
| [[Feats_E-I#Improved Ki Throw|Improved Ki Throw]]||Combat||Your enemies are living weapons in your hands.||Improved Bull Rush, Ki Throw.
 
|-
 
| [[Feats_E-I#Improved Lightning Reflexes|Improved Lightning Reflexes]]||General||You have a knack for avoiding danger all around you.||Lightning Reflexes.
 
|-
 
| [[Feats_E-I#Improved Monster Lore|Improved Monster Lore]]||General||You are obsessed with the abilities and weaknesses of monsters.||Monster lore class feature.
 
|-
 
| [[Feats_E-I#Improved Natural Attack|Improved Natural Attack]]||Monster||Attacks made by one of this creature's natural attacks leave vicious wounds.||Natural weapon, BAB 4+
 
|-
 
| [[Feats_E-I#Improved Overrun|Improved Overrun]]||Combat||You are skilled at running down your foes.||Str 13, Power Attack, BAB 1+
 
|-
 
| [[Feats_E-I#Improved Precise Shot|Improved Precise Shot]]||Combat||Your ranged attacks ignore anything but total concealment and cover.||Dex 19, Point-Blank Shot, Precise Shot, BAB 11+
 
|-
 
| [[Feats_E-I#Improved Rending Fury|Improved Rending Fury]]||Combat||Honing the deadliness of your claws, you are a living hurricane of rending fury.||Rending Fury, base attack bonus +9, rend special attack or druid 5+
 
|-
 
| [[Feats_E-I#Improved Reposition|Improved Reposition]]||Combat||You have learned how to force your enemies to move around the battlefield.||Int 13, Combat Expertise.
 
|-
 
| [[Feats_E-I#Improved Second Chance|Improved Second Chance]]||Combat||You can turn a missed strike into a second chance without sacrificing later attacks.||Int 13, Combat Expertise, Second Chance, BAB 11+
 
|-
 
| [[Feats_E-I#Improved Shield Bash|Improved Shield Bash]]||Combat||You can protect yourself with your shield, even if you use it to attack.||Shield Proficiency.
 
|-
 
| [[Feats_E-I#Improved Sidestep|Improved Sidestep]]||Combat||You are adept at sidestepping your opponent's melee attacks without compromising your mobility.||Dex 15, Dodge, Mobility, Sidestep.
 
|-
 
| [[Feats_E-I#Improved Stalwart|Improved Stalwart]]||General||You can roll with the punches while simultaneously striking back at your attackers.||Diehard, Endurance, Stalwart, base attack bonus +11.
 
|-
 
| [[Feats_E-I#Improved Stonecunning|Improved Stonecunning]]||General||Your sense for stonework is uncanny.||Wis 13, khazad-aul, stonecunning racial trait.
 
|-
 
| [[Feats_E-I#Improved Sunder|Improved Sunder]]||Combat||You are skilled at damaging your foes' weapons and armor.||Str 13, Power Attack, BAB 1+
 
|-
 
| [[Feats_E-I#Improved Trip|Improved Trip]]||Combat||You are skilled at sending your opponents to the ground.||Int 13, Combat Expertise.
 
|-
 
| [[Feats_E-I#Improved Two-Weapon Feint|Improved Two-Weapon Feint]]||Combat||Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.||Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]||Combat||You are skilled at fighting with two weapons.||Dex 17, Two-Weapon Fighting, base attack bonus +6.
 
|-
 
| [[Feats_E-I#Improved Unarmed Strike|Improved Unarmed Strike]]||Combat||You are skilled at fighting while unarmed.||--
 
|-
 
| [[Feats_E-I#Improved Vital Strike|Improved Vital Strike]]||Combat||You can make a single attack that deals a large amount of damage.||Vital Strike, BAB 11+
 
|-
 
| [[Feats_E-I#Improved Whip Mastery|Improved Whip Mastery]]||Combat||You are able to entangle opponents with the coils of your whip.||Weapon Focus (whip), Whip Mastery, base attack bonus +5.
 
|-
 
| [[Feats_E-I#Improvised Weapon Mastery|Improvised Weapon Mastery]]||Combat||You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.||Catch Off-Guard or Throw Anything, BAB 8+
 
|-
 
| [[Feats_E-I#In Harm's Way|In Harm's Way]]||Combat||You put yourself in danger's path to save your allies.||Bodyguard.
 
|-
 
| [[Feats_E-I#Insightful Gaze|Insightful Gaze]]||General||In your personal interactions, you notice what others don't. It's hard to get anything past you.||Stern gaze class feature, Sense Motive 5 ranks.
 
|-
 
| [[Feats_E-I#Instant Judgment|Instant Judgment]]||General||Your hastiest condemnations can have power.||Second judgment class feature.
 
|-
 
| [[Feats_E-I#Intimidating Bane|Intimidating Bane]]||General||Your bane weapon strikes fear into your enemies.||Bane class feature, Dazzling Display, Weapon Focus, character level 8th.
 
|-
 
| [[Feats_E-I#Intimidating Confidence|Intimidating Confidence]]||General||You have boundless faith in your success.||Cha 13, Fearless Curiosity, Intimidate 5 ranks, human.
 
|-
 
| [[Feats_E-I#Intimidating Gaze|Intimidating Gaze]]||General||There is something in your eyes that scares people.||Cha 13+, stern gaze class feature, Intimidate 5 ranks.
 
|-
 
| [[Feats_E-I#Intimidating Prowess|Intimidating Prowess]]||Combat||Your physical might is intimidating to others.||--
 
|-
 
| [[Feats_E-I#Intimidating Size|Intimidating Size]]||General||You are a mountain.||Giantborn, Intimidate 5, 7' or higher in height
 
|-
 
| [[Feats_E-I#Iron Will|Iron Will]]||General||You are more resistant to mental effects.||--
 
|-
 
| [[Feats_E-I#Ironguts|Ironguts]]||General||You have an especially strong stomach.||Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch
 
|-
 
| [[Feats_E-I#Ironhide|Ironhide]]||General||Your skin is thicker and more resilient than that of most of your people.||Con 13; half-orc, oruch, sith-makar, khazad-mornir
 
 
|-
 
|-
 
| [[Feats_J-Z#Janni Rush|Janni Rush]]||Combat||When you leap to the attack, your blows are like bolts from on high.||Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
 
| [[Feats_J-Z#Janni Rush|Janni Rush]]||Combat||When you leap to the attack, your blows are like bolts from on high.||Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Line 734: Line 12:
 
|-
 
|-
 
| [[Feats_J-Z#Jawbreaker|Jawbreaker]]||Combat||You deliver a powerful strike to the mouth, breaking teeth and bone.||Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
 
| [[Feats_J-Z#Jawbreaker|Jawbreaker]]||Combat||You deliver a powerful strike to the mouth, breaking teeth and bone.||Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
  +
|-
  +
| [[Feats_J-Z#Juke|Juke]]||Combat||You can avoid a charge, leaving your opponent vulnerable.||Dex 13, Dodge, Mobility, Sidestep
  +
|-
  +
| [[Feats_J-Z#Just Out of Reach|Just Out of Reach]]||Combat||The farther an attacker is from you, the more easily you avoid their attacks.||Dex 13+, Dodge, Mobility
 
|-
 
|-
 
| [[Feats_J-Z#Keen Scent|Keen Scent]]||General||Your nose is as sensitive as that of a wild predator.||Wis 13, Sith-makar
 
| [[Feats_J-Z#Keen Scent|Keen Scent]]||General||Your nose is as sensitive as that of a wild predator.||Wis 13, Sith-makar
Line 746: Line 28:
 
|-
 
|-
 
| [[Feats_J-Z#Kirin Style|Kirin Style]]||Combat||Your study and your grace allows you to exploit your enemies' weaknesses.||Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
 
| [[Feats_J-Z#Kirin Style|Kirin Style]]||Combat||Your study and your grace allows you to exploit your enemies' weaknesses.||Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
  +
|-
  +
| [[Feats_J-Z#Kraken Style|Kraken Style]]||Combat, Style||You savagly twist and squeeze when grappliong.||Wis 13+, Improved Grapple, Improved Unarmed Strike, BAB 3+
  +
|-
  +
| [[Feats_J-Z#Kraken Throttle|Kraken Throttle]]||Combat, Style||You tighten your grip around your opponent's throat.||Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 5+
  +
|-
  +
| [[Feats_J-Z#Kraken Wrack|Kraken Wrack]]||Combat, Style||You squeeze your opponent tightly enough to crush armor other items between you.||Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 7+
 
|-
 
|-
 
| [[Feats_J-Z#Landing Roll|Landing Roll]]||Combat||You have learned the technique of rolling safely away when an enemy trips you.||Dex 13, Dodge, Mobility.
 
| [[Feats_J-Z#Landing Roll|Landing Roll]]||Combat||You have learned the technique of rolling safely away when an enemy trips you.||Dex 13, Dodge, Mobility.
 
|-
 
|-
 
| [[Feats_J-Z#Leaf Singer|Leaf Singer]]||General||Your songs recount the ways and mysteries of your people.||Cha 13, bardic performance class feature, elf or half-elf.
 
| [[Feats_J-Z#Leaf Singer|Leaf Singer]]||General||Your songs recount the ways and mysteries of your people.||Cha 13, bardic performance class feature, elf or half-elf.
  +
|-
  +
| [[Feats_J-Z#Leaping Evasion|Leaping Evasion]]||Combat||You leap from danger!||Lightning Reflexes, Evasion class feature
 
|-
 
|-
 
| [[Feats_J-Z#Ledge Walker|Ledge Walker]]||General||You negotiate tiny ledges like a mountain goat.||Dex 13, khazad
 
| [[Feats_J-Z#Ledge Walker|Ledge Walker]]||General||You negotiate tiny ledges like a mountain goat.||Dex 13, khazad
  +
|-
  +
| [[Feats_J-Z#Lie Low|Lie Low]]||Combat||You're even harder to see when prone than most are.||--
 
|-
 
|-
 
| [[Feats_J-Z#Life Lure|Life Lure]]||General||Your channeled positive energy is irresistibly sweet to nearby undead.||Channel positive energy class feature.
 
| [[Feats_J-Z#Life Lure|Life Lure]]||General||Your channeled positive energy is irresistibly sweet to nearby undead.||Channel positive energy class feature.
Line 760: Line 52:
 
|-
 
|-
 
| [[Feats_J-Z#Lightning Stance|Lightning Stance]]||Combat||The speed at which you move makes it nearly impossible for opponents to strike you.||Dex 17, Dodge, Wind Stance, BAB 11+
 
| [[Feats_J-Z#Lightning Stance|Lightning Stance]]||Combat||The speed at which you move makes it nearly impossible for opponents to strike you.||Dex 17, Dodge, Wind Stance, BAB 11+
  +
|-
  +
| [[Feats_J-Z#Lingering Performance|Lingering Performance]]||General||The effects of your bardic performance carry on, even after you have stopped performing.||Bardic performance class feature
 
|-
 
|-
 
| [[Feats_J-Z#Lingering Spell|Lingering Spell]]||Metamagic||You spell clings to existence, slowly fading from the world.||--
 
| [[Feats_J-Z#Lingering Spell|Lingering Spell]]||Metamagic||You spell clings to existence, slowly fading from the world.||--
  +
|-
  +
| [[Feats_J-Z#Lob Shot|Lob Shot]]||Combat||You can make a high, arcing shot to strike your opponents from above.||Far Shot, Point-Blank Shot
 
|-
 
|-
 
| [[Feats_J-Z#Low Profile|Low Profile]]||General||Your short stature grants you a bonus versus ranged attacks.||Lucht or Gobber, Dex 13
 
| [[Feats_J-Z#Low Profile|Low Profile]]||General||Your short stature grants you a bonus versus ranged attacks.||Lucht or Gobber, Dex 13
Line 798: Line 94:
 
|-
 
|-
 
| [[Feats_J-Z#Medusa's Wrath|Medusa's Wrath]]||Combat||You can take advantage of your opponent's confusion, delivering multiple blows.||Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+
 
| [[Feats_J-Z#Medusa's Wrath|Medusa's Wrath]]||Combat||You can take advantage of your opponent's confusion, delivering multiple blows.||Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+
  +
|-
  +
| [[Feats_J-Z#Memory Reload|Memory Reload]]||General||Your mind is adjustable in certain ways. That is, you may choose to realign it to better accomplish certain tasks. Doing so however, overrides old knowledge.||War Golem, Int 13
 
|-
 
|-
 
| [[Feats_J-Z#Missile Shield|Missile Shield]]||Combat||You are skilled at def lecting ranged attacks with your shield.||Dex 13, Shield Focus.
 
| [[Feats_J-Z#Missile Shield|Missile Shield]]||Combat||You are skilled at def lecting ranged attacks with your shield.||Dex 13, Shield Focus.
Line 811: Line 109:
 
| [[Feats_J-Z#Moonlight Stalker|Moonlight Stalker]]||Combat||You are adept at using shadows to conceal your attacks.||Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.
 
| [[Feats_J-Z#Moonlight Stalker|Moonlight Stalker]]||Combat||You are adept at using shadows to conceal your attacks.||Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.
 
|-
 
|-
| [[Feats_J-Z#Moonlight Stalker Feint|Moonlight Stalker Feint]]||Combat||You strike through the shadows so quickly that your opponent can barely react to your attacks.||Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or lowlight vision racial trait.
+
| [[Feats_J-Z#Moonlight Stalker Feint|Moonlight Stalker Feint]]||Combat||You strike through the shadows so quickly that your opponent can barely react to your attacks.||Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or lowlight vision racial trait.
 
|-
 
|-
 
| [[Feats_J-Z#Moonlight Stalker Master|Moonlight Stalker Master]]||Combat||You leave your opponents swinging at shadows while you slide elusively through the darkness.||Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.
 
| [[Feats_J-Z#Moonlight Stalker Master|Moonlight Stalker Master]]||Combat||You leave your opponents swinging at shadows while you slide elusively through the darkness.||Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.
Line 822: Line 120:
 
|-
 
|-
 
| [[Feats_J-Z#Mystic Stride|Mystic Stride]]||General||Enchanted vegetation does not bar your path.||Dex 15, Nimble Moves, woodland stride class feature.
 
| [[Feats_J-Z#Mystic Stride|Mystic Stride]]||General||Enchanted vegetation does not bar your path.||Dex 15, Nimble Moves, woodland stride class feature.
|-
 
| [[Feats_J-Z#National Fervor|National Fervor]]||General||Your faith in your nation/deity/etc. provides you strength in dire circumstances.||Human, Any other National feat
 
|-
 
| [[Feats_J-Z#National Knowledge|National Knowledge]]||General||Not only do you have pride in your cause, you're also well-educated in its nuance.||Human, Knowledge (Local) 1 OR Knowledge (Religion) 1
 
|-
 
| [[Feats_J-Z#National Pride|National Pride]]||General||Your pride in your cause inspires others, and disheartens your enemies.||Human, Knowledge (Religion) 1 OR Knowledge (local) 1
 
|-
 
| [[Feats_J-Z#National Spirit|National Spirit]]||General||You are a pillar when it comes to your belief.||Prerequisite: Human, Knowledge (Religion) 1 OR Knowledge (local) 1
 
 
|-
 
|-
 
| [[Feats_J-Z#Natural Spell|Natural Spell]]||General||You can cast spells even while in a form that cannot normally cast spells.||Wis 13, wild shape class feature.
 
| [[Feats_J-Z#Natural Spell|Natural Spell]]||General||You can cast spells even while in a form that cannot normally cast spells.||Wis 13, wild shape class feature.
Line 854: Line 144:
 
|-
 
|-
 
| [[Feats_J-Z#Obscuring Wings|Obscuring Wings]]||General||You can use your wings to create a cloud of concealment.||Egalrin
 
| [[Feats_J-Z#Obscuring Wings|Obscuring Wings]]||General||You can use your wings to create a cloud of concealment.||Egalrin
  +
|-
  +
| [[Feats_J-Z#One of Us|One of Us]]||General||Gnomes are terrifying in groups.||Gnome
  +
|-
  +
| [[Feats_J-Z#Open Up|Open Up]]||Combat, Teamwork||You pull an opponent’s shield, opening your foe up to an unobstructed attack by an ally.||Int 13+, Combat Expertise.
 
|-
 
|-
 
| [[Feats_J-Z#Opening Volley|Opening Volley]]||Combat||Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.||--
 
| [[Feats_J-Z#Opening Volley|Opening Volley]]||Combat||Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.||--
 
|-
 
|-
 
| [[Feats_J-Z#Orc Hewer|Orc Hewer]]||Combat||You are ferocious at hewing your enemies, especially orcs.||Str 13, Cleave, Goblin Cleaver, Power Attack, khazad
 
| [[Feats_J-Z#Orc Hewer|Orc Hewer]]||Combat||You are ferocious at hewing your enemies, especially orcs.||Str 13, Cleave, Goblin Cleaver, Power Attack, khazad
  +
|-
  +
| [[Feats_J-Z#Order-Bound|Order-Bound]]||General||You understand the ways of order, and can identify the stench of chaos by scent. Troops fear your inspections.||Arvek Nar, Lawful alignment
 
|-
 
|-
 
| [[Feats_J-Z#Outflank|Outflank]]||Combat, Teamwork||You look for every edge when flanking an enemy.||BAB 4
 
| [[Feats_J-Z#Outflank|Outflank]]||Combat, Teamwork||You look for every edge when flanking an enemy.||BAB 4
Line 886: Line 182:
 
|-
 
|-
 
| [[Feats_J-Z#Persuasive|Persuasive]]||General||You are skilled at swaying attitudes and intimidating others into your way of thinking.||--
 
| [[Feats_J-Z#Persuasive|Persuasive]]||General||You are skilled at swaying attitudes and intimidating others into your way of thinking.||--
  +
|-
  +
| [[Feats_J-Z#Phalanx Formation|Phalanx Formation]]||Combat||You are trained to use long weapons in tight formations.||BAB 1+
 
|-
 
|-
 
| [[Feats_J-Z#Piercing Spell|Piercing Spell]]||Metamagic||Your studies have helped you develop methods to overcome spell resistance.||--
 
| [[Feats_J-Z#Piercing Spell|Piercing Spell]]||Metamagic||Your studies have helped you develop methods to overcome spell resistance.||--
Line 912: Line 210:
 
|-
 
|-
 
| [[Feats_J-Z#Preferred Spell|Preferred Spell]]||General||You find it very easy to cast one particular spell.||Spellcraft 5 ranks, Heighten Spell.
 
| [[Feats_J-Z#Preferred Spell|Preferred Spell]]||General||You find it very easy to cast one particular spell.||Spellcraft 5 ranks, Heighten Spell.
  +
|-
  +
| [[Feats_J-Z#Press to the Wall|Press to the Wall]]||Combat||You gain an advantage when your opponent can’t easily retreat.||Step Up, BAB 3+
 
|-
 
|-
 
| [[Feats_J-Z#Prodigy|Prodigy]]||General||You are naturally skilled at arts, professions, and the acquisition of knowledge.||--
 
| [[Feats_J-Z#Prodigy|Prodigy]]||General||You are naturally skilled at arts, professions, and the acquisition of knowledge.||--
Line 938: Line 238:
 
|-
 
|-
 
| [[Feats_J-Z#Quicken Spell|Quicken Spell]]||Metamagic||You can cast spells in a fraction of the normal time.||--
 
| [[Feats_J-Z#Quicken Spell|Quicken Spell]]||Metamagic||You can cast spells in a fraction of the normal time.||--
  +
|-
  +
| [[Feats_J-Z#Quicksilver Guts|Quicksilver Guts]]||General||Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.||War Golem
 
|-
 
|-
 
| [[Feats_J-Z#Radiant Charge|Radiant Charge]]||General||When you charge, you do so with the power of faith.||Lay on hands class feature.
 
| [[Feats_J-Z#Radiant Charge|Radiant Charge]]||General||When you charge, you do so with the power of faith.||Lay on hands class feature.
Line 949: Line 251:
 
| [[Feats_J-Z#Raging Throw|Raging Throw]]||General||You expend some of your rage to throw one opponent at another.||Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6.
 
| [[Feats_J-Z#Raging Throw|Raging Throw]]||General||You expend some of your rage to throw one opponent at another.||Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6.
 
|-
 
|-
| [[Feats_J-Z#Raging Vitality|Raging Vitality]]||General||While raging, you are full of vigor and health.||Con 15, rage class feature.
+
| [[Feats_J-Z#Ranged Disarm|Ranged Disarm]]||Combat||A well-placed shot disarms your foe.||Dex 13, Deadly Aim, base attack bonus +1
  +
|-
  +
| [[Feats_J-Z#Ranged Trip|Ranged Trip]]||Combat||A shot to the leg causes your foe to fall prone.||Dex 13, Deadly Aim, base attack bonus +1
 
|-
 
|-
 
| [[Feats_J-Z#Rapid Grappler|Rapid Grappler]]||Combat||You are a quick hand at grappling.||Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
 
| [[Feats_J-Z#Rapid Grappler|Rapid Grappler]]||Combat||You are a quick hand at grappling.||Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Line 962: Line 266:
 
|-
 
|-
 
| [[Feats_J-Z#Reach Spell|Reach Spell]]||Metamagic||Your spells go farther than normal.||--
 
| [[Feats_J-Z#Reach Spell|Reach Spell]]||Metamagic||Your spells go farther than normal.||--
  +
|-
  +
| [[Feats_J-Z#Reactive Arcane Shield|Reactive Arcane Shield]]||General||Your arcane shield responds to threats even if you’re caught off guard.||Arcane Shield, arcane spellcaster, caster level 12th.
 
|-
 
|-
 
| [[Feats_J-Z#Rebuffing Reduction|Rebuffing Reduction]]||Combat||Your damage reduction can turn the force of blows back on your enemies.||Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.
 
| [[Feats_J-Z#Rebuffing Reduction|Rebuffing Reduction]]||Combat||Your damage reduction can turn the force of blows back on your enemies.||Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.
 
|-
 
|-
 
| [[Feats_J-Z#Rebuke the Horde|Rebuke the Horde]]||General||A far-off ancestor was a leader among some oruch clan. You possess some of this ability.||Oruch, 13 Cha
 
| [[Feats_J-Z#Rebuke the Horde|Rebuke the Horde]]||General||A far-off ancestor was a leader among some oruch clan. You possess some of this ability.||Oruch, 13 Cha
  +
|-
  +
| [[Feats_J-Z#Redirect Attack|Redirect Attack]]||Combat||When you dodge an attack, you can deflect it toward another opponent.||Dex 15+, Int 15+, Dodge
  +
|-
  +
| [[Feats_J-Z#Relentless Shot|Relentless Shot]]||Combat||You keep your aim steady on a downed foe.||Point-Blank Shot, base attack bonus +6
 
|-
 
|-
 
| [[Feats_J-Z#Rending Claws|Rending Claws]]||Combat||Your claw attacks do greater harm to your enemy.||Str 13, two claw natural weapon attacks, base attack bonus +6.
 
| [[Feats_J-Z#Rending Claws|Rending Claws]]||Combat||Your claw attacks do greater harm to your enemy.||Str 13, two claw natural weapon attacks, base attack bonus +6.
Line 972: Line 282:
 
|-
 
|-
 
| [[Feats_J-Z#Repositioning Strike|Repositioning Strike]]||Combat||Your critical hits can move your foes where you wish.||Int 13, Combat Expertise, Improved Reposition, base attack bonus +9.
 
| [[Feats_J-Z#Repositioning Strike|Repositioning Strike]]||Combat||Your critical hits can move your foes where you wish.||Int 13, Combat Expertise, Improved Reposition, base attack bonus +9.
|-
 
| [[Feats_J-Z#Resonant Tubing|Resonant Tubing]]||General||Your body is fitted with a set of horns and an artificial lung capable of blowing air through them, together capable of being used as a strangely harmonious instrument.||Perform (wind instruments) 1 ranks, War Golem
 
 
|-
 
|-
 
| [[Feats_J-Z#Resilient Brute|Resilient Brute]]||General||You absorb punishment others find deadly.||Half-orc or orc.
 
| [[Feats_J-Z#Resilient Brute|Resilient Brute]]||General||You absorb punishment others find deadly.||Half-orc or orc.
  +
|-
  +
| [[Feats_J-Z#Resonant Tubing|Resonant Tubing]]||General||Your body is fitted with a set of horns and an artificial lung capable of blowing air through them, together capable of being used as a strangely harmonious instrument.||Perform (wind instruments) 1 ranks, War Golem
 
|-
 
|-
 
| [[Feats_J-Z#Reward of Grace|Reward of Grace]]||General||When you lay on hands, divine energy ripples through you, granting you grace.||Lay on hands class feature.
 
| [[Feats_J-Z#Reward of Grace|Reward of Grace]]||General||When you lay on hands, divine energy ripples through you, granting you grace.||Lay on hands class feature.
Line 1,060: Line 370:
 
|-
 
|-
 
| [[Feats_J-Z#Shot on the Run|Shot on the Run]]||Combat||You can move, fire a ranged weapon, and move again before your foes can react.||Dex 13, Dodge, Mobility, Point-Blank Shot, BAB 4+
 
| [[Feats_J-Z#Shot on the Run|Shot on the Run]]||Combat||You can move, fire a ranged weapon, and move again before your foes can react.||Dex 13, Dodge, Mobility, Point-Blank Shot, BAB 4+
  +
|-
  +
| [[Feats_J-Z#Shrug On|Shrug On]]||Combat||You can throw on the most important element of your armor in a flash.||BAB 1+, medium armor proficiency
 
|-
 
|-
 
| [[Feats_J-Z#Sickening Critical|Sickening Critical]]||Combat||Your critical hits cause opponents to become sickened.||Critical Focus, BAB 11+
 
| [[Feats_J-Z#Sickening Critical|Sickening Critical]]||Combat||Your critical hits cause opponents to become sickened.||Critical Focus, BAB 11+
Line 1,075: Line 387:
 
| [[Feats_J-Z#Skill Focus|Skill Focus]]||General||Choose a skill. You are particularly adept at that skill.||--
 
| [[Feats_J-Z#Skill Focus|Skill Focus]]||General||Choose a skill. You are particularly adept at that skill.||--
 
|-
 
|-
| [[Feats_J-Z#Slayer's Knack|Slayer's Knack]]||General||You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.||Favored enemy class feature, base attack bonus +6.
+
| [[Feats_J-Z#Slashing Grace|Slashing Grace]]||Combat||You can stab your enemies with your sword or another slashing weapon.||Dex 13, Weapon Finesse, Weapon Focus with chosen weapon
  +
|-
  +
| [[Feats_J-Z#Slayer's Knack|Slayer's Knack]]||Combat||You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.||Favored enemy class feature, base attack bonus +6.
 
|-
 
|-
 
| [[Feats_J-Z#Sling Flail|Sling Flail]]||Combat||You can use your loaded sling to effectively strike at nearby foes.||Weapon Focus (sling), base attack bonus +1.
 
| [[Feats_J-Z#Sling Flail|Sling Flail]]||Combat||You can use your loaded sling to effectively strike at nearby foes.||Weapon Focus (sling), base attack bonus +1.
 
|-
 
|-
| [[Feats_J-Z#Smash|Smash]]||Combat||You overcome obstacles by breaking them.||Power Attack, giantborn
+
| [[Feats_J-Z#Smash|Smash]]||General||You overcome obstacles by breaking them.||Power Attack, giantborn
 
|-
 
|-
 
| [[Feats_J-Z#Smashing Fists|Smashing Fists]]||General||The size of your fists and forearms reflects your giant heritage.||Giantborn, BAB 4+
 
| [[Feats_J-Z#Smashing Fists|Smashing Fists]]||General||The size of your fists and forearms reflects your giant heritage.||Giantborn, BAB 4+
Line 1,085: Line 399:
 
| [[Feats_J-Z#Smell Fear|Smell Fear]]||General||You can catch the sour scent of fear on the wind.||Keen Scent, Sith-makar
 
| [[Feats_J-Z#Smell Fear|Smell Fear]]||General||You can catch the sour scent of fear on the wind.||Keen Scent, Sith-makar
 
|-
 
|-
| [[Feats_J-Z#Smoking Boulders|Smoking Boulders]]||General||You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. ||Giantborn, HD 6+
+
| [[Feats_J-Z#Smoking Boulders|Smoking Boulders]]||Combat||You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. ||Giantborn, HD 6+
 
|-
 
|-
 
| [[Feats_J-Z#Snake Fang|Snake Fang]]||Combat||You can unleash attacks against an opponent that has dropped its guard.||Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
 
| [[Feats_J-Z#Snake Fang|Snake Fang]]||Combat||You can unleash attacks against an opponent that has dropped its guard.||Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
Line 1,101: Line 415:
 
| [[Feats_J-Z#Snapping Turtle Style|Snapping Turtle Style]]||Combat||Your deft unarmed style allows you to shield your body from harm.||Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
 
| [[Feats_J-Z#Snapping Turtle Style|Snapping Turtle Style]]||Combat||Your deft unarmed style allows you to shield your body from harm.||Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
 
|-
 
|-
| [[Feats_J-Z#Snatch Arrows|Snatch Arrows]]||Combat||Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.||Dex 15, Deflect Arrows, Improved Unarmed Strike.
+
| [[Feats_J-Z#Snatch Arrows|Snatch Arrows]]||General||Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.||Dex 15, Deflect Arrows, Improved Unarmed Strike.
 
|-
 
|-
 
| [[Feats_J-Z#Sneaking Precision|Sneaking Precision]]||General||Your knowledge of your enemies' vulnerable spots is especially punishing.||Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.
 
| [[Feats_J-Z#Sneaking Precision|Sneaking Precision]]||General||Your knowledge of your enemies' vulnerable spots is especially punishing.||Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.
Line 1,107: Line 421:
 
| [[Feats_J-Z#Sociable|Sociable]]||General||You have a way of helping others to get along.||Cha 13, half-elf.
 
| [[Feats_J-Z#Sociable|Sociable]]||General||You have a way of helping others to get along.||Cha 13, half-elf.
 
|-
 
|-
| [[Feats_J-Z#Sorcerous Bloodstrike|Sorcerous Bloodstrike]]||General||You can regain power when you kill a creature.||Cha 13, sorcerer bloodline class feature.
+
| [[Feats_J-Z#Sorcerous Bloodstrike|Sorcerous Bloodstrike]]||Combat||You can regain power when you kill a creature.||Cha 13, sorcerer bloodline class feature.
 
|-
 
|-
| [[Feats_J-Z#Sorcerous Strike|Sorcerous Strike]]||Combat||The power flowing through your veins also flows through your unarmed strike.||Sorcerer bloodline class feature, Improved Unarmed Strike.
+
| [[Feats_J-Z#Sorcerous Strike|Sorcerous Strike]]||General||The power flowing through your veins also flows through your unarmed strike.||Sorcerer bloodline class feature, Improved Unarmed Strike.
 
|-
 
|-
 
| [[Feats_J-Z#Spell Bane|Spell Bane]]||General||While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.||Bane class feature.
 
| [[Feats_J-Z#Spell Bane|Spell Bane]]||General||While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.||Bane class feature.
Line 1,119: Line 433:
 
| [[Feats_J-Z#Spell Mastery|Spell Mastery]]||General||You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.||1st-level wizard.
 
| [[Feats_J-Z#Spell Mastery|Spell Mastery]]||General||You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.||1st-level wizard.
 
|-
 
|-
| [[Feats_J-Z#Spell Penetration|Spell Penetration]]||General||Your spells break through spell resistance more easily than most.||--
+
| [[Feats_J-Z#Spell Penetration|Spell Penetration]]||Combat||Your spells break through spell resistance more easily than most.||--
 
|-
 
|-
| [[Feats_J-Z#Spellbreaker|Spellbreaker]]||Combat||You can strike at enemy spellcasters who fail to cast defensively when you threaten them.||Disruptive, 10th-level fighter.
+
| [[Feats_J-Z#Spellbreaker|Spellbreaker]]||General||You can strike at enemy spellcasters who fail to cast defensively when you threaten them.||Disruptive, 10th-level fighter.
 
|-
 
|-
 
| [[Feats_J-Z#Spellsong|Spellsong]]||General||You can blend the power of your performance and spellcasting.||Cha 13, bardic performance class ability, able to cast 1st-level spells.
 
| [[Feats_J-Z#Spellsong|Spellsong]]||General||You can blend the power of your performance and spellcasting.||Cha 13, bardic performance class ability, able to cast 1st-level spells.
 
|-
 
|-
| [[Feats_J-Z#Spider Step|Spider Step]]||General||You tread where only arachnids dare.||Character level 3rd, drow.
+
| [[Feats_J-Z#Spinning Throw|Spinning Throw]]||General||You whirl your foe around and then let go.||Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.
|-
 
| [[Feats_J-Z#Spinning Throw|Spinning Throw]]||Combat||You whirl your foe around and then let go.||Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.
 
 
|-
 
|-
 
| [[Feats_J-Z#Spirit of the Skies|Spirit of the Skies]]||General||The sky brings you a strength of self and an inner peace. You are probably somewhat claustrophobic.||Egalrin, Guardian of the Skies, Child of the Skies
 
| [[Feats_J-Z#Spirit of the Skies|Spirit of the Skies]]||General||The sky brings you a strength of self and an inner peace. You are probably somewhat claustrophobic.||Egalrin, Guardian of the Skies, Child of the Skies
 
|-
 
|-
| [[Feats_J-Z#Spirit of the Wild|Spirit of the Wild]]||General||Your mystic connection with one type of wilderness has grown even stronger.||Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori
+
| [[Feats_J-Z#Spirit of the Wild|Spirit of the Wild]]||Combat||Your mystic connection with one type of wilderness has grown even stronger.||Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori
 
|-
 
|-
| [[Feats_J-Z#Spirited Charge|Spirited Charge]]||Combat||Your mounted charge attacks deal a tremendous amount of damage.||Ride 1 rank, Mounted Combat, Ride-By Attack.
+
| [[Feats_J-Z#Spirited Charge|Spirited Charge]]||General||Your mounted charge attacks deal a tremendous amount of damage.||Ride 1 rank, Mounted Combat, Ride-By Attack.
 
|-
 
|-
| [[Feats_J-Z#Spontaneous Metafocus|Spontaneous Metafocus]]||General||You can focus to combine one of your known spells and metamagic feats.||Cha 13, one metamagic feat, able to spontaneously cast spells.
+
| [[Feats_J-Z#Spontaneous Metafocus|Spontaneous Metafocus]]||Combat||You can focus to combine one of your known spells and metamagic feats.||Cha 13, one metamagic feat, able to spontaneously cast spells.
 
|-
 
|-
 
| [[Feats_J-Z#Spring Attack|Spring Attack]]||Combat||You can deftly move up to a foe, strike, and withdraw before he can react.||Dex 13, Dodge, Mobility, BAB 4+
 
| [[Feats_J-Z#Spring Attack|Spring Attack]]||Combat||You can deftly move up to a foe, strike, and withdraw before he can react.||Dex 13, Dodge, Mobility, BAB 4+
Line 1,143: Line 455:
 
| [[Feats_J-Z#Stage Combatant|Stage Combatant]]||Combat||You are a master of stage and nonlethal combats.||Weapon Focus, base attack bonus +5
 
| [[Feats_J-Z#Stage Combatant|Stage Combatant]]||Combat||You are a master of stage and nonlethal combats.||Weapon Focus, base attack bonus +5
 
|-
 
|-
| [[Feats_J-Z#Staggering Critical|Staggering Critical]]||Combat||Your critical hits cause opponents to slow down.||Critical Focus, BAB 13+
+
| [[Feats_J-Z#Staggering Critical|Staggering Critical]]||General||Your critical hits cause opponents to slow down.||Critical Focus, BAB 13+
 
|-
 
|-
| [[Feats_J-Z#Stalwart|Stalwart]]||General||You adopt a defensive stance that allows you to absorb and redirect hits.||Diehard, Endurance, base attack bonus +4.
+
| [[Feats_J-Z#Stalwart|Stalwart]]||Combat||You adopt a defensive stance that allows you to absorb and redirect hits.||Diehard, Endurance, base attack bonus +4.
 
|-
 
|-
| [[Feats_J-Z#Stand Still|Stand Still]]||Combat||You can stop foes that try to move past you.||Combat Reflexes.
+
| [[Feats_J-Z#Stand Still|Stand Still]]||General||You can stop foes that try to move past you.||Combat Reflexes.
 
|-
 
|-
 
| [[Feats_J-Z#Steady Shot|Steady Shot]]||General||You are a sniper of uncanny precision.||BAB +1, Weapon focus in the chosen weapon
 
| [[Feats_J-Z#Steady Shot|Steady Shot]]||General||You are a sniper of uncanny precision.||BAB +1, Weapon focus in the chosen weapon
Line 1,155: Line 467:
 
| [[Feats_J-Z#Stealthy|Stealthy]]||General||You are good at avoiding unwanted attention and slipping out of bonds.||--
 
| [[Feats_J-Z#Stealthy|Stealthy]]||General||You are good at avoiding unwanted attention and slipping out of bonds.||--
 
|-
 
|-
| [[Feats_J-Z#Steamroller|Steamroller]]||General||Description: You pick off targets with great precision.||Improved Strength 13 Bull Rush, War Golem Slam, War Golem
+
| [[Feats_J-Z#Steamroller|Steamroller]]||General||You pick off targets with great precision.||Improved Strength 13 Bull Rush, War Golem Slam, War Golem
 
|-
 
|-
| [[Feats_J-Z#Steel Soul|Steel Soul]]||General||You are especially resistant to magic.||khazad-mornir, khazad-aul
+
| [[Feats_J-Z#Steel Soul|Steel Soul]]||Combat||You are especially resistant to magic.||khazad-mornir, khazad-aul
 
|-
 
|-
 
| [[Feats_J-Z#Step Up|Step Up]]||Combat||You can close the distance when a foe tries to move away.||Base attack bonus +1.
 
| [[Feats_J-Z#Step Up|Step Up]]||Combat||You can close the distance when a foe tries to move away.||Base attack bonus +1.
Line 1,163: Line 475:
 
| [[Feats_J-Z#Step Up and Strike|Step Up and Strike]]||Combat||When a foe tries to move away, you can follow and make an attack.||Dex 13, Following Step, Step Up, base attack bonus +6.
 
| [[Feats_J-Z#Step Up and Strike|Step Up and Strike]]||Combat||When a foe tries to move away, you can follow and make an attack.||Dex 13, Following Step, Step Up, base attack bonus +6.
 
|-
 
|-
| [[Feats_J-Z#Still Spell|Still Spell]]||Metamagic||You can cast spells without moving.||--
+
| [[Feats_J-Z#Stick Together|Stick Together]]||Combat, Teamwork||You stick close to your allies in combat.||#N/A
  +
|-
  +
| [[Feats_J-Z#Still Spell|Still Spell]]||General||You can cast spells without moving.||--
 
|-
 
|-
 
| [[Feats_J-Z#Stone Sense|Stone Sense]]||General||You can feel movement in the very earth and stones around you.||Improved Stonecunning, Perception 10 ranks.
 
| [[Feats_J-Z#Stone Sense|Stone Sense]]||General||You can feel movement in the very earth and stones around you.||Improved Stonecunning, Perception 10 ranks.
Line 1,171: Line 485:
 
| [[Feats_J-Z#Stone-Faced|Stone-Faced]]||General||Rocks show more expression than you.||Khazad
 
| [[Feats_J-Z#Stone-Faced|Stone-Faced]]||General||Rocks show more expression than you.||Khazad
 
|-
 
|-
| [[Feats_J-Z#Storm Lashed|Storm Lashed]]||General||Storms do not faze you.||Khazid-mornir
+
| [[Feats_J-Z#Storm Lashed|Storm Lashed]]||Combat||Storms do not faze you.||Khazid-mornir
 
|-
 
|-
| [[Feats_J-Z#Strangler|Strangler]]||Combat||Throttling the life out of enemies is second nature to you.||Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
+
| [[Feats_J-Z#Strangler|Strangler]]||General||Throttling the life out of enemies is second nature to you.||Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
 
|-
 
|-
| [[Feats_J-Z#Strengthened Wings|Strengthened Wings]]||General||Fly in medium and heavier armor||Egalrin, HD 5+, Str 13
+
| [[Feats_J-Z#Strengthened Wings|Strengthened Wings]]||Combat||Fly in medium and heavier armor||Egalrin, HD 5+, Str 13
 
|-
 
|-
| [[Feats_J-Z#Strike Back|Strike Back]]||Combat||You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.||BAB 11+
+
| [[Feats_J-Z#Strike Back|Strike Back]]||General||You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.||BAB 11+
 
|-
 
|-
| [[Feats_J-Z#Strong Comeback|Strong Comeback]]||General||You learn quickly from past mistakes.||--
+
| [[Feats_J-Z#Strong Comeback|Strong Comeback]]||Combat||You learn quickly from past mistakes.||--
 
|-
 
|-
 
| [[Feats_J-Z#Stunning Assault|Stunning Assault]]||Combat||You powerful but imprecise attacks can stun your enemies.||Str 13, Power Attack, base attack bonus +16.
 
| [[Feats_J-Z#Stunning Assault|Stunning Assault]]||Combat||You powerful but imprecise attacks can stun your enemies.||Str 13, Power Attack, base attack bonus +16.
Line 1,189: Line 503:
 
| [[Feats_J-Z#Stunning Pin|Stunning Pin]]||Combat||You can render a pinned foe temporarily incapacitated.||Improved Grapple, Improved Unarmed Strike, Stunning Fist.
 
| [[Feats_J-Z#Stunning Pin|Stunning Pin]]||Combat||You can render a pinned foe temporarily incapacitated.||Improved Grapple, Improved Unarmed Strike, Stunning Fist.
 
|-
 
|-
| [[Feats_J-Z#Sundering Strike|Sundering Strike]]||Combat||Your critical hits can sunder your foes' weapons.||Str 13, Improved Sunder, Power Attack, BAB 9+
+
| [[Feats_J-Z#Sundering Strike|Sundering Strike]]||General||Your critical hits can sunder your foes' weapons.||Str 13, Improved Sunder, Power Attack, BAB 9+
 
|-
 
|-
 
| [[Feats_J-Z#Sure Grasp|Sure Grasp]]||General||Your quick ref lexes and skill at climbing keep you from falling to your doom.||Climb 1 rank.
 
| [[Feats_J-Z#Sure Grasp|Sure Grasp]]||General||Your quick ref lexes and skill at climbing keep you from falling to your doom.||Climb 1 rank.
 
|-
 
|-
| [[Feats_J-Z#Surge of Success|Surge of Success]]||General||Your success drives your further actions.||Human.
+
| [[Feats_J-Z#Surge of Success|Surge of Success]]||Combat||Your success drives your further actions.||Human.
 
|-
 
|-
 
| [[Feats_J-Z#Swap Places|Swap Places]]||Combat, Teamwork||You are skilled at changing places with your ally during a chaotic melee.||--
 
| [[Feats_J-Z#Swap Places|Swap Places]]||Combat, Teamwork||You are skilled at changing places with your ally during a chaotic melee.||--
Line 1,199: Line 513:
 
| [[Feats_J-Z#Swift Aid|Swift Aid]]||Combat||With a quick but harmless swipe, you can aid an ally's assault.||Int 13, Combat Expertise, BAB 6+
 
| [[Feats_J-Z#Swift Aid|Swift Aid]]||Combat||With a quick but harmless swipe, you can aid an ally's assault.||Int 13, Combat Expertise, BAB 6+
 
|-
 
|-
| [[Feats_J-Z#Sword and Pistol|Sword and Pistol]]||Combat||You effortlessly pair melee and ranged weaponry.||Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.
+
| [[Feats_J-Z#Sword and Pistol|Sword and Pistol]]||General||You effortlessly pair melee and ranged weaponry.||Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.
 
|-
 
|-
 
| [[Feats_J-Z#Taara's Own|Taara's Own]]||General||Taara has a tight grip on your soul. You likely bear some mark from it, something monstrous.||Mul'niessa
 
| [[Feats_J-Z#Taara's Own|Taara's Own]]||General||Taara has a tight grip on your soul. You likely bear some mark from it, something monstrous.||Mul'niessa
 
|-
 
|-
| [[Feats_J-Z#Taleteller's Kin|Taleteller's Kin]]||General||You always seem to know a story or two whenever you travel, likely from a relative or fireside tale.||Lucht, Knowledge (Local) 1
+
| [[Feats_J-Z#Taleteller's Kin|Taleteller's Kin]]||Combat||You always seem to know a story or two whenever you travel, likely from a relative or fireside tale.||Lucht, Knowledge (Local) 1
 
|-
 
|-
 
| [[Feats_J-Z#Tandem Trip|Tandem Trip]]||Combat, Teamwork||You know how to work together to trip your foes.||--
 
| [[Feats_J-Z#Tandem Trip|Tandem Trip]]||Combat, Teamwork||You know how to work together to trip your foes.||--
 
|-
 
|-
| [[Feats_J-Z#Tantrum|Tantrum]]||Combat||Your crying, sputtering, and even frothing at the mouth makes you so laughably incoherent that opponents are apt to dismiss you as a threat.||Bluff 1 rank, rage class feature, gnome.
+
| [[Feats_J-Z#Tantrum|Tantrum]]||General||Your crying, sputtering, and even frothing at the mouth makes you so laughably incoherent that opponents are apt to dismiss you as a threat.||Bluff 1 rank, rage class feature, gnome.
 
|-
 
|-
 
| [[Feats_J-Z#Taunt|Taunt]]||General||You may be small, but your remarks cut others down to size.||Cha 13, Gnome, Gobber, or Lucht
 
| [[Feats_J-Z#Taunt|Taunt]]||General||You may be small, but your remarks cut others down to size.||Cha 13, Gnome, Gobber, or Lucht
 
|-
 
|-
| [[Feats_J-Z#Team Pickpocketing|Team Pickpocketing]]||General||You distract a mark with friendly conversation while your partner robs the victim blind.||Bluff 1 rank, Sleight of Hand 1 rank.
+
| [[Feats_J-Z#Team Pickpocketing|Team Pickpocketing]]||Combat||You distract a mark with friendly conversation while your partner robs the victim blind.||Bluff 1 rank, Sleight of Hand 1 rank.
 
|-
 
|-
 
| [[Feats_J-Z#Team Up|Team Up]]||Combat||When you are ganging up against an enemy, you can aid an ally with a quick feint.||Int 13, Combat Expertise, Gang Up, base attack bonus +6.
 
| [[Feats_J-Z#Team Up|Team Up]]||Combat||When you are ganging up against an enemy, you can aid an ally with a quick feint.||Int 13, Combat Expertise, Gang Up, base attack bonus +6.
 
|-
 
|-
| [[Feats_J-Z#Teleport Tactician|Teleport Tactician]]||Combat||You are highly alert for enemies using teleportation to approach you or flee from you.||Combat Reflexes, Disruptive, Spellbreaker.
+
| [[Feats_J-Z#Teleport Tactician|Teleport Tactician]]||General||You are highly alert for enemies using teleportation to approach you or flee from you.||Combat Reflexes, Disruptive, Spellbreaker.
 
|-
 
|-
 
| [[Feats_J-Z#Tenacious Survivor|Tenacious Survivor]]||General||Your spirit lingers long after any other's would have passed on.||Con 13, Diehard, Endurance, half-oruch or oruch
 
| [[Feats_J-Z#Tenacious Survivor|Tenacious Survivor]]||General||Your spirit lingers long after any other's would have passed on.||Con 13, Diehard, Endurance, half-oruch or oruch
Line 1,221: Line 535:
 
| [[Feats_J-Z#Territorial Defender|Territorial Defender]]||General||You know how to defend your territory.||Combat reflexes, sith-makar, BAB 5+
 
| [[Feats_J-Z#Territorial Defender|Territorial Defender]]||General||You know how to defend your territory.||Combat reflexes, sith-makar, BAB 5+
 
|-
 
|-
| [[Feats_J-Z#Terror of the Wild|Terror of the Wild]]||General||Creatures of the wild see you as a threat.||Sith-makar
+
| [[Feats_J-Z#Terror of the Wild|Terror of the Wild]]||Combat||Creatures of the wild see you as a threat.||Sith-makar
 
|-
 
|-
 
| [[Feats_J-Z#Terrorizing Display|Terrorizing Display]]||Combat||Your battle prowess frightens friend and foe alike.||Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon.
 
| [[Feats_J-Z#Terrorizing Display|Terrorizing Display]]||Combat||Your battle prowess frightens friend and foe alike.||Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon.
 
|-
 
|-
| [[Feats_J-Z#Thanatopic Spell|Thanatopic Spell]]||Metamagic||Your spells can pierce wards against negative energy and even affect undead targets.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
+
| [[Feats_J-Z#Thanatopic Spell|Thanatopic Spell]]||General||Your spells can pierce wards against negative energy and even affect undead targets.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
 
|-
 
|-
 
| [[Feats_J-Z#Theurgy|Theurgy]]||General||You can blend the power of arcane and divine magic.||Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
 
| [[Feats_J-Z#Theurgy|Theurgy]]||General||You can blend the power of arcane and divine magic.||Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
Line 1,231: Line 545:
 
| [[Feats_J-Z#Thoughtful Discernment|Thoughtful Discernment]]||General||Thinking back, you discover a lie in what you once thought to be words of truth.||Discern lies class feature.
 
| [[Feats_J-Z#Thoughtful Discernment|Thoughtful Discernment]]||General||Thinking back, you discover a lie in what you once thought to be words of truth.||Discern lies class feature.
 
|-
 
|-
| [[Feats_J-Z#Threnodic Spell|Threnodic Spell]]||Metamagic||You can convert mind-affecting magic to necromantic power capable of controlling undead.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
+
| [[Feats_J-Z#Threnodic Spell|Threnodic Spell]]||Combat||You can convert mind-affecting magic to necromantic power capable of controlling undead.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
 
|-
 
|-
 
| [[Feats_J-Z#Throw Anything|Throw Anything]]||Combat||You are used to throwing things you have on hand.||--
 
| [[Feats_J-Z#Throw Anything|Throw Anything]]||Combat||You are used to throwing things you have on hand.||--
 
|-
 
|-
  +
| [[Feats_J-Z#Throw Back Arrows|Throw Back Arrows]]||Combat||When you catch arrows and other ranged ammunition, you can immediately hurl them at your enemies.||Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows
| [[Feats_J-Z#Thundering Spell|Thundering Spell]]||Metamagic||You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.||--
 
  +
|-
  +
| [[Feats_J-Z#Thundering Spell|Thundering Spell]]||Combat||You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.||--
 
|-
 
|-
 
| [[Feats_J-Z#Tiger Claws|Tiger Claws]]||Combat||You can sacrifice multiple attacks to make a single devastating strike.||Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.
 
| [[Feats_J-Z#Tiger Claws|Tiger Claws]]||Combat||You can sacrifice multiple attacks to make a single devastating strike.||Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.
Line 1,241: Line 557:
 
| [[Feats_J-Z#Tiger Pounce|Tiger Pounce]]||Combat||Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.||Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.
 
| [[Feats_J-Z#Tiger Pounce|Tiger Pounce]]||Combat||Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.||Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.
 
|-
 
|-
| [[Feats_J-Z#Tiger Style|Tiger Style]]||Combat||Your unarmed fighting style emulates the strength and ferocity of a tiger.||Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
+
| [[Feats_J-Z#Tiger Style|Tiger Style]]||General||Your unarmed fighting style emulates the strength and ferocity of a tiger.||Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
 
|-
 
|-
| [[Feats_J-Z#Tiny Pest|Tiny Pest]]||General||You move like a tiny, obnoxious monkey.||Improved Trip, Lucht, BAB 1+
+
| [[Feats_J-Z#Tiny Pest|Tiny Pest]]||Combat||You move like a tiny, obnoxious monkey.||Improved Trip, Lucht, BAB 1+
 
|-
 
|-
 
| [[Feats_J-Z#Tiring Critical|Tiring Critical]]||Combat||Your critical hits cause opponents to become fatigued.||Critical Focus, base attack bonus +13.
 
| [[Feats_J-Z#Tiring Critical|Tiring Critical]]||Combat||Your critical hits cause opponents to become fatigued.||Critical Focus, base attack bonus +13.
 
|-
 
|-
| [[Feats_J-Z#Touch of Serenity|Touch of Serenity]]||Combat||With a single touch you can reduce the threat of even the most savage of foes.||Wis 18, Improved Unarmed Strike, BAB 8+
+
| [[Feats_J-Z#Touch of Serenity|Touch of Serenity]]||General||With a single touch you can reduce the threat of even the most savage of foes.||Wis 18, Improved Unarmed Strike, BAB 8+
 
|-
 
|-
| [[Feats_J-Z#Toughness|Toughness]]||General||You have enhanced physical stamina.||--
+
| [[Feats_J-Z#Toughness|Toughness]]||Combat||You have enhanced physical stamina.||--
 
|-
 
|-
| [[Feats_J-Z#Tower Shield Proficiency|Tower Shield Proficiency]]||Combat||You are trained in how to properly use a tower shield.||Shield Proficiency.
+
| [[Feats_J-Z#Tower Shield Proficiency|Tower Shield Proficiency]]||General||You are trained in how to properly use a tower shield.||Shield Proficiency.
 
|-
 
|-
| [[Feats_J-Z#Toxic Recovery|Toxic Recovery]]||General||Your system recuperates from the effects of poisons with astonishing speed.||Khazad
+
| [[Feats_J-Z#Toxic Recovery|Toxic Recovery]]||Combat||Your system recuperates from the effects of poisons with astonishing speed.||Khazad
 
|-
 
|-
| [[Feats_J-Z#Trample|Trample]]||Combat||While mounted, you can ride down opponents and trample them under your mount.||Ride 1 rank, Mounted Combat.
+
| [[Feats_J-Z#Trample|Trample]]||General||While mounted, you can ride down opponents and trample them under your mount.||Ride 1 rank, Mounted Combat.
 
|-
 
|-
 
| [[Feats_J-Z#Trap Wrecker|Trap Wrecker]]||General||You can smash traps instead of disarming them.||Power Attack, Disable Device 1 rank, oruch or half-oruch
 
| [[Feats_J-Z#Trap Wrecker|Trap Wrecker]]||General||You can smash traps instead of disarming them.||Power Attack, Disable Device 1 rank, oruch or half-oruch
Line 1,263: Line 579:
 
| [[Feats_J-Z#Traveler's Burden|Traveler's Burden]]||General||Your backpack is probably bigger than you are.||Lucht
 
| [[Feats_J-Z#Traveler's Burden|Traveler's Burden]]||General||Your backpack is probably bigger than you are.||Lucht
 
|-
 
|-
| [[Feats_J-Z#Traveler's Step|Traveler's Step]]||General||Your feet are light despite the number of miles you travel.||Lucht, HD 3+
+
| [[Feats_J-Z#Traveler's Step|Traveler's Step]]||Combat||Your feet are light despite the number of miles you travel.||Lucht, HD 3+
  +
|-
  +
| [[Feats_J-Z#Tribal Unity|Tribal Unity]]||General||Am'shere has taught you to survive as a group.||Sith-makar
 
|-
 
|-
 
| [[Feats_J-Z#Trick Riding|Trick Riding]]||Combat||You are not only skilled at controlling a horse in combat; you can make it look like art.||Ride 9 ranks, Mounted Combat.
 
| [[Feats_J-Z#Trick Riding|Trick Riding]]||Combat||You are not only skilled at controlling a horse in combat; you can make it look like art.||Ride 9 ranks, Mounted Combat.
  +
|-
  +
| [[Feats_J-Z#Trick Shooter|Trick Shooter]]||Combat||Your uncanny aim allows you to disable your opponents without harming them.||Dex 13, Deadly Aim, base attack bonus +1
 
|-
 
|-
 
| [[Feats_J-Z#Tripping Staff|Tripping Staff]]||Combat||You can make a trip attack with your quarterstaff.||Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6.
 
| [[Feats_J-Z#Tripping Staff|Tripping Staff]]||Combat||You can make a trip attack with your quarterstaff.||Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6.
Line 1,271: Line 591:
 
| [[Feats_J-Z#Tripping Strike|Tripping Strike]]||Combat||The force intrinsic to your critical hits can knock your foes down.||Int 13, Combat Expertise, Improved Trip, BAB 9+
 
| [[Feats_J-Z#Tripping Strike|Tripping Strike]]||Combat||The force intrinsic to your critical hits can knock your foes down.||Int 13, Combat Expertise, Improved Trip, BAB 9+
 
|-
 
|-
| [[Feats_J-Z#Tripping Twirl|Tripping Twirl]]||Combat||You can make a trip attack with a quarterstaff on all adjacent enemies.||Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12.
+
| [[Feats_J-Z#Tripping Twirl|Tripping Twirl]]||General||You can make a trip attack with a quarterstaff on all adjacent enemies.||Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12.
 
|-
 
|-
| [[Feats_J-Z#Turn Undead|Turn Undead]]||General||Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.||Channel positive energy class feature.
+
| [[Feats_J-Z#Turn Undead|Turn Undead]]||Combat||Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.||Channel positive energy class feature.
 
|-
 
|-
 
| [[Feats_J-Z#Twin Thunders|Twin Thunders]]||Combat||When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.||Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.
 
| [[Feats_J-Z#Twin Thunders|Twin Thunders]]||Combat||When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.||Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.
Line 1,280: Line 600:
 
|-
 
|-
 
| [[Feats_J-Z#Twin Thunders Master|Twin Thunders Master]]||Combat||With thunderous simultaneous strikes, you can batter a mighty giant into submission.||Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.
 
| [[Feats_J-Z#Twin Thunders Master|Twin Thunders Master]]||Combat||With thunderous simultaneous strikes, you can batter a mighty giant into submission.||Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.
  +
|-
  +
| [[Feats_J-Z#Twitchy|Twitchy]]||General||Living around bombs has honed your instincts.||Gobber
 
|-
 
|-
 
| [[Feats_J-Z#Two-handed Thrower|Two-handed Thrower]]||Combat||You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.||Str 15.
 
| [[Feats_J-Z#Two-handed Thrower|Two-handed Thrower]]||Combat||You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.||Str 15.
Line 1,289: Line 611:
 
| [[Feats_J-Z#Two-Weapon Fighting|Two-Weapon Fighting]]||Combat||You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.||Dex 15.
 
| [[Feats_J-Z#Two-Weapon Fighting|Two-Weapon Fighting]]||Combat||You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.||Dex 15.
 
|-
 
|-
| [[Feats_J-Z#Two-Weapon Rend|Two-Weapon Rend]]||Combat||Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.||Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
+
| [[Feats_J-Z#Two-Weapon Rend|Two-Weapon Rend]]||General||Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.||Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
 
|-
 
|-
 
| [[Feats_J-Z#Ultimate Mercy|Ultimate Mercy]]||General||By using lay on hands, you can bring the dead back to life.||Cha 19, Greater Mercy, lay on hands, mercy class feature.
 
| [[Feats_J-Z#Ultimate Mercy|Ultimate Mercy]]||General||By using lay on hands, you can bring the dead back to life.||Cha 19, Greater Mercy, lay on hands, mercy class feature.
Line 1,297: Line 619:
 
| [[Feats_J-Z#Uncanny Alertness|Uncanny Alertness]]||General||Your research into arcana and the nature of reality has given you heightened senses.||Alertness.
 
| [[Feats_J-Z#Uncanny Alertness|Uncanny Alertness]]||General||Your research into arcana and the nature of reality has given you heightened senses.||Alertness.
 
|-
 
|-
| [[Feats_J-Z#Uncanny Concentration|Uncanny Concentration]]||General||You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.||Combat Casting.
+
| [[Feats_J-Z#Uncanny Concentration|Uncanny Concentration]]||Combat||You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.||Combat Casting.
 
|-
 
|-
 
| [[Feats_J-Z#Under and Over|Under and Over]]||Combat||You can slip under a foe trying to grab you, knocking him off balance.||Agile Maneuvers, Small size or smaller.
 
| [[Feats_J-Z#Under and Over|Under and Over]]||Combat||You can slip under a foe trying to grab you, knocking him off balance.||Agile Maneuvers, Small size or smaller.
 
|-
 
|-
| [[Feats_J-Z#Underfoot|Underfoot]]||Combat||You slip under and around your larger foes.||Dodge, Mobility, Small size or smaller.
+
| [[Feats_J-Z#Underfoot|Underfoot]]||General||You slip under and around your larger foes.||Dodge, Mobility, Small size or smaller.
 
|-
 
|-
 
| [[Feats_J-Z#Unhinged Rage|Unhinged Rage]]||General||You're scary. Even for a gobber.||Rage class feature, Charisma 13+, Gobber
 
| [[Feats_J-Z#Unhinged Rage|Unhinged Rage]]||General||You're scary. Even for a gobber.||Rage class feature, Charisma 13+, Gobber
Line 1,307: Line 629:
 
| [[Feats_J-Z#Unit Tactics|Unit Tactics]]||General||With you as part of the battle, your allies react more quickly.||Arvek Nar, Knowledge (military) theory 5+
 
| [[Feats_J-Z#Unit Tactics|Unit Tactics]]||General||With you as part of the battle, your allies react more quickly.||Arvek Nar, Knowledge (military) theory 5+
 
|-
 
|-
| [[Feats_J-Z#Unsanctioned Detection|Unsanctioned Detection]]||General||You can focus your ability to detect evil for more practical or mundane purposes||Detect evil class feature.
+
| [[Feats_J-Z#Unsanctioned Detection|Unsanctioned Detection]]||Combat||You can focus your ability to detect evil for more practical or mundane purposes||Detect evil class feature.
 
|-
 
|-
| [[Feats_J-Z#Unseat|Unseat]]||Combat||You are skilled at unseating your mounted opponents.||Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, BAB 1+
+
| [[Feats_J-Z#Unseat|Unseat]]||General||You are skilled at unseating your mounted opponents.||Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, BAB 1+
 
|-
 
|-
 
| [[Feats_J-Z#Unsettled Tinker|Unsettled Tinker]]||General||Okay, now you're just obsessed.||Gnome, Eccentric Tinker, BAB 4+
 
| [[Feats_J-Z#Unsettled Tinker|Unsettled Tinker]]||General||Okay, now you're just obsessed.||Gnome, Eccentric Tinker, BAB 4+
Line 1,319: Line 641:
 
| [[Feats_J-Z#Vermin Heart|Vermin Heart]]||General||You have a special bond with things that creep, crawl, skitter, and sting.||Wild empathy class feature.
 
| [[Feats_J-Z#Vermin Heart|Vermin Heart]]||General||You have a special bond with things that creep, crawl, skitter, and sting.||Wild empathy class feature.
 
|-
 
|-
| [[Feats_J-Z#Versatile Channeler|Versatile Channeler]]||General||You can choose to channel positive and negative energy.||Channel energy class feature, necromancer or neutrally aligned cleric (see below).
+
| [[Feats_J-Z#Versatile Channeler|Versatile Channeler]]||Combat||You can choose to channel positive and negative energy.||Channel energy class feature, necromancer or neutrally aligned cleric (see below).
 
|-
 
|-
 
| [[Feats_J-Z#Vicious Stomp|Vicious Stomp]]||Combat||You take advantage of the moment to brutally kick an enemy when he is down.||Combat Reflexes, Improved Unarmed Strike.
 
| [[Feats_J-Z#Vicious Stomp|Vicious Stomp]]||Combat||You take advantage of the moment to brutally kick an enemy when he is down.||Combat Reflexes, Improved Unarmed Strike.
 
|-
 
|-
| [[Feats_J-Z#Vital Strike|Vital Strike]]||Combat||You make a single attack that deals significantly more damage than normal.||BAB 6+
+
| [[Feats_J-Z#Vital Strike|Vital Strike]]||General||You make a single attack that deals significantly more damage than normal.||BAB 6+
 
|-
 
|-
 
| [[Feats_J-Z#Voice of the Sibyl|Voice of the Sibyl]]||General||Your voice is strangely compelling.||Cha 15.
 
| [[Feats_J-Z#Voice of the Sibyl|Voice of the Sibyl]]||General||Your voice is strangely compelling.||Cha 15.
  +
|-
  +
| [[Feats_J-Z#Volley Fire|Volley Fire]]||Combat, Teamwork||You have trained to work in ranks of archers to rain arrows down upon your foes.||Point-Blank Shot
 
|-
 
|-
 
| [[Feats_J-Z#War Golem Slam|War Golem Slam]]||General||You gain a slam attack.||War Golem
 
| [[Feats_J-Z#War Golem Slam|War Golem Slam]]||General||You gain a slam attack.||War Golem
Line 1,333: Line 657:
 
| [[Feats_J-Z#Warden of the Woods|Warden of the Woods]]||General||You protect the wild against what is unnatural.||Llyranesi, sylvanori, spellcaster level 1+
 
| [[Feats_J-Z#Warden of the Woods|Warden of the Woods]]||General||You protect the wild against what is unnatural.||Llyranesi, sylvanori, spellcaster level 1+
 
|-
 
|-
  +
| [[Feats_J-Z#Warning Shot|Warning Shot]]||Combat||An intentional near-miss demonstrates your frightening skill at range.||Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon
| [[Feats_J-Z#Warrior Priest|Warrior Priest]]||General||Your religion is both a shield and a weapon in battle.||Ability to cast divine spells, domain or mystery class feature.
 
  +
|-
  +
| [[Feats_J-Z#Warrior Priest|Warrior Priest]]||Combat||Your religion is both a shield and a weapon in battle.||Ability to cast divine spells, domain or mystery class feature.
 
|-
 
|-
 
| [[Feats_J-Z#Wave Strike|Wave Strike]]||Combat||You present a serene facade until you unsheathe your weapon and strike in one fluid motion.||Weapon expertise class feature or Quick Draw, Bluff 1 rank.
 
| [[Feats_J-Z#Wave Strike|Wave Strike]]||Combat||You present a serene facade until you unsheathe your weapon and strike in one fluid motion.||Weapon expertise class feature or Quick Draw, Bluff 1 rank.
Line 1,341: Line 667:
 
| [[Feats_J-Z#Weapon Focus|Weapon Focus]]||Combat||Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.||Proficiency with selected weapon, BAB 1+
 
| [[Feats_J-Z#Weapon Focus|Weapon Focus]]||Combat||Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.||Proficiency with selected weapon, BAB 1+
 
|-
 
|-
| [[Feats_J-Z#Weapon Specialization|Weapon Specialization]]||Combat||You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.||Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
+
| [[Feats_J-Z#Weapon Specialization|Weapon Specialization]]||General||You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.||Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
  +
|-
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| [[Feats_J-Z#Weathered Warrior|Weathered Warrior]]||Combat||You have a steady hand in any weather.||Endurance
 
|-
 
|-
| [[Feats_J-Z#Well-Prepared|Well-Prepared]]||General||Somehow, you always seem to have the right tools or supplies close at hand.||Lucht, Gobber
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| [[Feats_J-Z#Well-Prepared|Well-Prepared]]||Combat||Somehow, you always seem to have the right tools or supplies close at hand.||Lucht, Gobber
 
|-
 
|-
 
| [[Feats_J-Z#Whip Mastery|Whip Mastery]]||Combat||Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.||Weapon Focus (whip), base attack bonus +2.
 
| [[Feats_J-Z#Whip Mastery|Whip Mastery]]||Combat||Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.||Weapon Focus (whip), base attack bonus +2.
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| [[Feats_J-Z#Whirlwind Attack|Whirlwind Attack]]||Combat||You can strike out at every foe within reach.||Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
 
| [[Feats_J-Z#Whirlwind Attack|Whirlwind Attack]]||Combat||You can strike out at every foe within reach.||Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
 
|-
 
|-
| [[Feats_J-Z#Widen Spell|Widen Spell]]||Metamagic||You can cast your spells so that they occupy a larger space.||--
+
| [[Feats_J-Z#Widen Spell|Widen Spell]]||General||You can cast your spells so that they occupy a larger space.||--
 
|-
 
|-
| [[Feats_J-Z#Wild Speech|Wild Speech]]||General||You speak with the tongue of men and beasts.||Druid level 6th, wild shape class feature.
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| [[Feats_J-Z#Wild Speech|Wild Speech]]||Combat||You speak with the tongue of men and beasts.||Druid level 6th, wild shape class feature.
 
|-
 
|-
| [[Feats_J-Z#Wind Stance|Wind Stance]]||Combat||Your erratic movements make it difficult for enemies to pinpoint your location.||Dex 15, Dodge, BAB 6+
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| [[Feats_J-Z#Wind Stance|Wind Stance]]||Monster||Your erratic movements make it difficult for enemies to pinpoint your location.||Dex 15, Dodge, BAB 6+
 
|-
 
|-
| [[Feats_J-Z#Wingover|Wingover]]||Monster||This creature can make turns with ease while flying.||Egalrin HD 5+
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| [[Feats_J-Z#Wingover|Wingover]]||General||This creature can make turns with ease while flying.||Egalrin HD 5+
 
|-
 
|-
 
| [[Feats_J-Z#Witch Knife|Witch Knife]]||General||You empower your witch spells by incorporating the use of a special ceremonial knife during your castings.||Witch class.
 
| [[Feats_J-Z#Witch Knife|Witch Knife]]||General||You empower your witch spells by incorporating the use of a special ceremonial knife during your castings.||Witch class.
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| [[Feats_J-Z#Word of Healing|Word of Healing]]||General||Using the same divine energy as your lay on hands ability, you can heal others at a distance.||Lay on hands class feature.
 
| [[Feats_J-Z#Word of Healing|Word of Healing]]||General||Using the same divine energy as your lay on hands ability, you can heal others at a distance.||Lay on hands class feature.
 
|}
 
|}
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  +
[[Category:Admin|FeatsSummaryJZ]]

Latest revision as of 18:59, 9 October 2017

Feats
name type description prerequisites
Janni Rush Combat When you leap to the attack, your blows are like bolts from on high. Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Janni Style Combat Your whirling fighting technique makes you difficult to hit. Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks.
Janni Tempest Combat Your gale of attacks easily throws your opponents off balance. Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks.
Jawbreaker Combat You deliver a powerful strike to the mouth, breaking teeth and bone. Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
Juke Combat You can avoid a charge, leaving your opponent vulnerable. Dex 13, Dodge, Mobility, Sidestep
Just Out of Reach Combat The farther an attacker is from you, the more easily you avoid their attacks. Dex 13+, Dodge, Mobility
Keen Scent General Your nose is as sensitive as that of a wild predator. Wis 13, Sith-makar
Ki Stand General If an opponent knocks you down, you swiftly rebound with an attack. Ki pool.
Ki Throw Combat Your physical control and mastery of momentum allows you to throw enemies. Improved Trip, Improved Unarmed Strike.
Kirin Path Combat You turn knowledge of your enemy into a flawless defense. Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks.
Kirin Strike Combat You have read the texts of the perfect way, and know how identify to your enemies' weak spot. Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.
Kirin Style Combat Your study and your grace allows you to exploit your enemies' weaknesses. Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
Kraken Style Combat, Style You savagly twist and squeeze when grappliong. Wis 13+, Improved Grapple, Improved Unarmed Strike, BAB 3+
Kraken Throttle Combat, Style You tighten your grip around your opponent's throat. Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 5+
Kraken Wrack Combat, Style You squeeze your opponent tightly enough to crush armor other items between you. Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 7+
Landing Roll Combat You have learned the technique of rolling safely away when an enemy trips you. Dex 13, Dodge, Mobility.
Leaf Singer General Your songs recount the ways and mysteries of your people. Cha 13, bardic performance class feature, elf or half-elf.
Leaping Evasion Combat You leap from danger! Lightning Reflexes, Evasion class feature
Ledge Walker General You negotiate tiny ledges like a mountain goat. Dex 13, khazad
Lie Low Combat You're even harder to see when prone than most are. --
Life Lure General Your channeled positive energy is irresistibly sweet to nearby undead. Channel positive energy class feature.
Light Armor Proficiency Combat You are skilled at wearing light armor. --
Lightning Reflexes General You have faster ref lexes than normal. --
Lightning Stance Combat The speed at which you move makes it nearly impossible for opponents to strike you. Dex 17, Dodge, Wind Stance, BAB 11+
Lingering Performance General The effects of your bardic performance carry on, even after you have stopped performing. Bardic performance class feature
Lingering Spell Metamagic You spell clings to existence, slowly fading from the world. --
Lob Shot Combat You can make a high, arcing shot to strike your opponents from above. Far Shot, Point-Blank Shot
Low Profile General Your short stature grants you a bonus versus ranged attacks. Lucht or Gobber, Dex 13
Lucky Halfling General You bring luck to those with whom you travel. Lucht
Lunge Combat You can strike foes that would normally be out of reach. BAB 6+
Maddened Tinker General You've learned to infuse your tools with some of your race's innate magic...to devastating effect. It's true. You're probably getting a little crazy, but no one should tell you that. Ever. Gnome, Eccentric Tinker, BAB 4+
Mage of the Wild General Your mystic connection with the wilderness enhances your spellcasting. Attuned to the Wild, Llyranesi, Sylvanori
Magical Aptitude General You are skilled at spellcasting and using magic items. --
Mantis Style Combat You have learned to target vital areas with crippling accuracy. Improved Unarmed Strike, Stunning Fist, Heal 3 ranks.
Mantis Torment Combat Your knowledge of the mysteries of anatomy allows you to cause debilitating pain with a simple touch. Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist.
Mantis Wisdom Combat Your knowledge of vital areas allows you to land debilitating strikes with precision. Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks.
Manyshot Combat You can fire multiple arrows at a single target. Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
Marid Coldsnap Combat You can summon a torrent of water to blast your enemies, chilling them to the bone. Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Marid Spirit Combat You can manipulate cold energy to protect yourself and freeze your foes. Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Marid Style Combat You conjure tendrils of icy water to strike your enemies from a distance. Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Martial Weapon Proficiency Combat Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. --
Master Craftsman General Your superior crafting skills allow you to create simple magic items. 5 ranks in any Craft or Profession skill.
Maximize Spell Metamagic Your spells have the maximum possible effect. --
Medium Armor Proficiency Combat You are skilled at wearing medium armor. Light Armor Proficiency.
Medusa's Wrath Combat You can take advantage of your opponent's confusion, delivering multiple blows. Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+
Memory Reload General Your mind is adjustable in certain ways. That is, you may choose to realign it to better accomplish certain tasks. Doing so however, overrides old knowledge. War Golem, Int 13
Missile Shield Combat You are skilled at def lecting ranged attacks with your shield. Dex 13, Shield Focus.
Mobility Combat You can easily move through a dangerous melee. Dex 13, Dodge.
Monkey Moves Combat You scramble around your foes, moving and striking in an erratic fashion. Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks.
Monkey Shine Combat You combine acrobatics and opportunity to devastating effect against your opponent. Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks.
Monkey Style Combat Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps. Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks.
Moonlight Stalker Combat You are adept at using shadows to conceal your attacks. Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.
Moonlight Stalker Feint Combat You strike through the shadows so quickly that your opponent can barely react to your attacks. Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or lowlight vision racial trait.
Moonlight Stalker Master Combat You leave your opponents swinging at shadows while you slide elusively through the darkness. Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.
Mounted Archery Combat You are skilled at making ranged attacks while mounted. Ride 1 rank, Mounted Combat.
Mounted Combat Combat You are adept at guiding your mount through combat. Ride 1 rank.
Mounted Skirmisher Combat You are adept at attacking from upon a swift moving steed. Ride rank 14, Mounted Combat, Trick Riding.
Mystic Stride General Enchanted vegetation does not bar your path. Dex 15, Nimble Moves, woodland stride class feature.
Natural Spell General You can cast spells even while in a form that cannot normally cast spells. Wis 13, wild shape class feature.
Neckbreaker Combat With a quick jerk, you snap an enemy's neck. Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks.
Net Adept Combat You have trained to use the net as a melee weapon. Exotic Weapon Proficiency (net), base attack bonus +1.
Net and Trident Combat Your skill with lighter weapons allows you to wield one alongside your net. Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting.
Net Maneuvering Combat With sweeping movements and brute force, you can use your net to put foes at a disadvantage. Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3.
Net Trickery Combat You have become very proficient at using your net to hinder your enemies. Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6.
Never Stand Down General Never one to back down, the strength of your ancient blood and rage bolsters you against the effects of fear. Oruch
Nightmare Fist Combat You are even more deadly in magical darkness. Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.
Nightmare Striker Combat Your faerie fire not only illuminates your foes, but it also shows you their weaknesses. Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire.
Nightmare Weaver Combat You can use your ability to create magical darkness to terrorize enemies. Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness.
Nimble Moves General You can move across a single obstacle with ease. Dex 13.
Obscuring Wings General You can use your wings to create a cloud of concealment. Egalrin
One of Us General Gnomes are terrifying in groups. Gnome
Open Up Combat, Teamwork You pull an opponent’s shield, opening your foe up to an unobstructed attack by an ally. Int 13+, Combat Expertise.
Opening Volley Combat Your ranged assault leaves your foe disoriented and vulnerable to your melee attack. --
Orc Hewer Combat You are ferocious at hewing your enemies, especially orcs. Str 13, Cleave, Goblin Cleaver, Power Attack, khazad
Order-Bound General You understand the ways of order, and can identify the stench of chaos by scent. Troops fear your inspections. Arvek Nar, Lawful alignment
Outflank Combat, Teamwork You look for every edge when flanking an enemy. BAB 4
Pack Attack Combat, Teamwork You are skilled at surrounding your enemies. Base attack bonus +1.
Painful Anchor General Paladin 8+ Evil outsiders take damage when they attempt to connect to other planes.
Paired Opportunists Combat, Teamwork You know how to make an enemy pay for lax defenses. --
Panther Claw Combat You unleash a rapid series of blows on foes that attempt to attack you when you move. Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.
Panther Parry Combat Your vicious strikes impair your foe's ability to attack you when you move. Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.
Panther Style Combat You can strike back at enemies who attack you when you move. Wis 13, Combat Reflexes, Improved Unarmed Strike.
Parting Shot Combat You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6.
Pass For Human General You're easily mistaken for a human rather than a member of your own race. Half-sil
Passing Trick Combat Slipping past a foe gives you the chance to feint. Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller.
Penetrating Strike Combat Your attacks are capable of penetrating the defenses of some creatures. Weapon Focus, 12th-level fighter, proficiency with weapon.
Perfect Strike Combat When wielding a monk weapon, your attacks can be extremely precise. Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Persistent Spell Metamagic You can modify a spell to become more tenacious when its targets resist its effect. --
Persuasive General You are skilled at swaying attitudes and intimidating others into your way of thinking. --
Phalanx Formation Combat You are trained to use long weapons in tight formations. BAB 1+
Piercing Spell Metamagic Your studies have helped you develop methods to overcome spell resistance. --
Pin Down Combat You easily block enemy escapes. Combat Reflexes, fighter level 11th.
Pinning Knockout Combat An opponent you have pinned is easy for you to knock out. Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Pinning Rend Combat You tear flesh when you damage an opponent that you have pinned. Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Pinpoint Targeting Combat You can target the weak points in your opponent's armor. Dex 19, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +16.
Pistol Whip Combat See National feats description. Exotic Weapon Proficiency (Firearms), Int 13, BAB: 3+
Point-Blank Master Combat You are adept at firing ranged weapons in close quarters. Weapon Specialization with a ranged weapon
Point-Blank Shot Combat You are especially accurate when making ranged attacks against close targets. --
Power Attack Combat You can make exceptionally deadly melee attacks by sacrificing accuracy for strength. Str 13, BAB 1+
Powerful Shape General Your wild shapes are mighty and muscular. Wild shape class feature, druid level 8th.
Practiced Tactician General With only a few quick gestures and commands, you can direct others in combat. Tactician class feature.
Precise Shot Combat You are adept at firing ranged attacks into melee. Point-Blank Shot.
Preferred Spell General You find it very easy to cast one particular spell. Spellcraft 5 ranks, Heighten Spell.
Press to the Wall Combat You gain an advantage when your opponent can’t easily retreat. Step Up, BAB 3+
Prodigy General You are naturally skilled at arts, professions, and the acquisition of knowledge. --
Punishing Kick Combat Your kicks are so powerful you use them to push or knock back your foes. Con 13, Wis 13, Improved Unarmed Strike, BAB 8+
Pure Faith General Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons. Divine health class feature.
Pushing Assault Combat A strike made with a two-handed weapon can push a similar sized opponent backward. Str 15, Power Attack, BAB 1+
Quarterstaff Master Combat You can wield a quarterstaff as either a two-handed or one-handed weapon. Weapon Focus (quarterstaff), base attack bonus +5.
Quick Bull Rush Combat You can barrel into your opponent and follow this with an attack. Str 13, Improved Bull Rush, Power Attack, base attack bonus +6.
Quick Channel General Your divine energies flash with dazzling speed. Knowledge (religion) 5 ranks, channel energy class feature.
Quick Dirty Trick Combat You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser. Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.
Quick Drag Combat You drag your enemy and deliver a punishing blow. Str 13, Improved Drag, Power Attack, base attack bonus +6.
Quick Draw Combat You can draw weapons faster than most. BAB 1+
Quick Reposition Combat Your opponent becomes an unwitting dance partner, following your lead while you fight. Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.
Quick Wild Shape General You sacrifice power for speed in changing form. Wild shape class feature, caster level 8th.
Quicken Spell Metamagic You can cast spells in a fraction of the normal time. --
Quicksilver Guts General Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. War Golem
Radiant Charge General When you charge, you do so with the power of faith. Lay on hands class feature.
Raging Brutality General You expend some of your rage to strike your opponents with a more powerful weapon blow. Str 13, rage class feature, Power Attack, base attack bonus +12.
Raging Deathblow General Every killing blow gives you a surge of vitality, further fueling your rage. Greater rage class feature.
Raging Hurler General An opponent can do little to evade your wrathful pitching of weapons and objects. Rage class feature, Throw Anything.
Raging Throw General You expend some of your rage to throw one opponent at another. Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6.
Ranged Disarm Combat A well-placed shot disarms your foe. Dex 13, Deadly Aim, base attack bonus +1
Ranged Trip Combat A shot to the leg causes your foe to fall prone. Dex 13, Deadly Aim, base attack bonus +1
Rapid Grappler Combat You are a quick hand at grappling. Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Rapid Reload Combat Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon quickly. Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).
Rapid Shot Combat You can make an additional ranged attack. Dex 13, Point-Blank Shot.
Ray Shield Combat You can even deflect rays with your shield. Dex 15, Missile Shield, Spellbreaker.
Razortusk General Your powerful jaws and steely teeth are deadly enough to give you a bite attack. Sith-makar
Reach Spell Metamagic Your spells go farther than normal. --
Reactive Arcane Shield General Your arcane shield responds to threats even if you’re caught off guard. Arcane Shield, arcane spellcaster, caster level 12th.
Rebuffing Reduction Combat Your damage reduction can turn the force of blows back on your enemies. Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.
Rebuke the Horde General A far-off ancestor was a leader among some oruch clan. You possess some of this ability. Oruch, 13 Cha
Redirect Attack Combat When you dodge an attack, you can deflect it toward another opponent. Dex 15+, Int 15+, Dodge
Relentless Shot Combat You keep your aim steady on a downed foe. Point-Blank Shot, base attack bonus +6
Rending Claws Combat Your claw attacks do greater harm to your enemy. Str 13, two claw natural weapon attacks, base attack bonus +6.
Rending Fury Combat You easily tear your enemies limb from limb with your natural attacks. Base attack bonus +6, rend special attack or druid 5+
Repositioning Strike Combat Your critical hits can move your foes where you wish. Int 13, Combat Expertise, Improved Reposition, base attack bonus +9.
Resilient Brute General You absorb punishment others find deadly. Half-orc or orc.
Resonant Tubing General Your body is fitted with a set of horns and an artificial lung capable of blowing air through them, together capable of being used as a strangely harmonious instrument. Perform (wind instruments) 1 ranks, War Golem
Reward of Grace General When you lay on hands, divine energy ripples through you, granting you grace. Lay on hands class feature.
Reward of Life General When you lay on hands, you are also healed. Lay on hands class feature.
Rhetorical Flourish General You rapidly change topics and employ confusing rhetoric to distract people from your true intent. Cha 13, Persuasive.
Ricochet Splash Weapon General Even when your thrown splash weapons miss, they are especially dangerous. Dex 13, Throw Anything.
Ride-By Attack Combat While mounted and charging, you can move, strike at a foe, and then continue moving. Ride 1 rank, Mounted Combat.
Righteous Healing General Your healing spells are more potent when you have a judgment active. Judgment class feature.
Run General You are swift of foot. --
Saving Shield Combat You deflect attacks that could mean your ally's death. Shield Proficiency.
School Strike Combat You focus the secrets of your school of wizardry into your unarmed strike. Wizard school class feature, Improved Unarmed Strike.
Scorpion Style Combat You can perform an unarmed strike that greatly hampers your target's movement. Improved Unarmed Strike.
Scribe Scroll Item Creation You can create magic scrolls. Caster level 1st.
Sea Legs General You have a sailor's instincts for moving about while aboard seagoing vessels. Profession (sailor) 5 ranks.
Second Chance Combat Quick ref lexes turn missed strikes into second chances. Int 13, Combat Expertise, BAB 6+
Seen and Unseen General Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races. Half-sil
Seize the Moment Combat, Teamwork You and your allies are poised to pounce whenever one of you scores a telling blow. Combat Reflexes, Improved Critical.
Selective Channeling General You can choose whom to affect when you channel energy. Cha 13, channel energy class feature.
Self-Sufficient General You know how to get along in the wild and how to effectively treat wounds. --
Serenity of the Sky General You gain benefits when beneath open sky. Egalrin, Child of the Skies
Shadow Strike Combat You accurately strike even those you cannot clearly see. Base attack bonus +1.
Shadowy Dash General In dim light, you resemble little more than a shadow. Mul'niessa
Shaitan Earthblast Combat With a forceful stomp you release a blast of acid from the earth to burn your enemies. Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th.
Shaitan Skin Combat You can manipulate acid to shield yourself and disable your enemies. Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th.
Shaitan Style Combat You strike with the caustic forces from within the earth. Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Shake It Off General, Teamwork You support your allies and help them recover from crippling effects. --
Shapeshifter Foil General Your command of shapeshifting magic can disrupt similar effects in others. Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any polymorph effect.
Shapeshifting Hunter General You blend your knowledge of foes and your shapeshifting abilities together. Favored enemy class feature, wild shape class feature.
Shaping Focus General Your powers of shapeshifting outstrip your dabbling in the druidic faith. Wild shape class feature, Knowledge (nature) 5 ranks.
Shared Insight General You deftly direct others' attentions where you wish. Wis 13, half-elf.
Shared Judgment General You extend the benefits of your judgment to an ally. Second judgment class feature.
Shared Manipulation General You can subtly bolster allies' ability to misdirect and infuriate their enemies. Cha 13, half-elf.
Shatter Defenses Combat Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon.
Shatterspell Combat Your mighty blows shatter your enemy's magic. Disruptive, Spellbreaker, dwarf, 10th-level fighter.
Shield Focus Combat You are skilled at def lecting blows with your shield. Shield Proficiency, BAB 1+
Shield Master Combat Your mastery of the shield allows you to fight with it without hindrance. Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11.
Shield of Swings Combat A wild frenzy of attacks serves to bolster your defenses. Str 13, Power Attack, BAB 1+
Shield Proficiency Combat You are trained in how to properly use a shield. --
Shield Slam Combat In the right position, your shield can be used to send opponents flying. Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6.
Shield Specialization Combat You have mastered the use of one type of shield. Proficiency with selected shield, Shield Focus, fighter level 4th.
Shield Wall Combat, Teamwork You form a unified defense with those around you. Shield Proficiency.
Shielded Caster General, Teamwork Your allies cover you while you cast complicated spells. --
Short Circuit General Manipulate your circuits to create a burst of static. War Golem, War Golem Slam, BAB 7+, Con 13+
Shot on the Run Combat You can move, fire a ranged weapon, and move again before your foes can react. Dex 13, Dodge, Mobility, Point-Blank Shot, BAB 4+
Shrug On Combat You can throw on the most important element of your armor in a flash. BAB 1+, medium armor proficiency
Sickening Critical Combat Your critical hits cause opponents to become sickened. Critical Focus, BAB 11+
Sickening Spell Metamagic You can sicken creatures with your spells. --
Sidestep Combat You can reposition yourself after a foe's missed swing. Dex 13, Dodge, Mobility.
Silent Spell Metamagic You can cast your spells without making any sound. --
Simple Weapon Proficiency Combat You are trained in the use of basic weapons. --
Sin Seer General Unlike others who have taken the oath against undeath (see page 60), your preoccupation with the undead does not cloud your view of good and evil. Detect undead paladin class feature.
Skill Focus General Choose a skill. You are particularly adept at that skill. --
Slashing Grace Combat You can stab your enemies with your sword or another slashing weapon. Dex 13, Weapon Finesse, Weapon Focus with chosen weapon
Slayer's Knack Combat You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly. Favored enemy class feature, base attack bonus +6.
Sling Flail Combat You can use your loaded sling to effectively strike at nearby foes. Weapon Focus (sling), base attack bonus +1.
Smash General You overcome obstacles by breaking them. Power Attack, giantborn
Smashing Fists General The size of your fists and forearms reflects your giant heritage. Giantborn, BAB 4+
Smell Fear General You can catch the sour scent of fear on the wind. Keen Scent, Sith-makar
Smoking Boulders Combat You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. Giantborn, HD 6+
Snake Fang Combat You can unleash attacks against an opponent that has dropped its guard. Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
Snake Sidewind Combat Your sensitive twisting movements make you difficult to anticipate combat. Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks
Snake Style Combat You watch your foe's every movement and then punch through its defense. Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.
Snap Shot Combat With a ranged weapon, you can take advantage of any opening in your opponent's defenses. Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.
Snapping Turtle Clutch Combat Your unarmed style allows you to turn your opponent's attack into an opportunity. Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Snapping Turtle Shell Combat Your guarding hand is almost magical in its skill at def lecting incoming blows. Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Snapping Turtle Style Combat Your deft unarmed style allows you to shield your body from harm. Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
Snatch Arrows General Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight. Dex 15, Deflect Arrows, Improved Unarmed Strike.
Sneaking Precision General Your knowledge of your enemies' vulnerable spots is especially punishing. Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.
Sociable General You have a way of helping others to get along. Cha 13, half-elf.
Sorcerous Bloodstrike Combat You can regain power when you kill a creature. Cha 13, sorcerer bloodline class feature.
Sorcerous Strike General The power flowing through your veins also flows through your unarmed strike. Sorcerer bloodline class feature, Improved Unarmed Strike.
Spell Bane General While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells. Bane class feature.
Spell Bluff General You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment. Bluff 5 ranks, Spellcraft 5 ranks.
Spell Focus General Choose a school of magic. Any spells you cast of that school are more difficult to resist. --
Spell Mastery General You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all. 1st-level wizard.
Spell Penetration Combat Your spells break through spell resistance more easily than most. --
Spellbreaker General You can strike at enemy spellcasters who fail to cast defensively when you threaten them. Disruptive, 10th-level fighter.
Spellsong General You can blend the power of your performance and spellcasting. Cha 13, bardic performance class ability, able to cast 1st-level spells.
Spinning Throw General You whirl your foe around and then let go. Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.
Spirit of the Skies General The sky brings you a strength of self and an inner peace. You are probably somewhat claustrophobic. Egalrin, Guardian of the Skies, Child of the Skies
Spirit of the Wild Combat Your mystic connection with one type of wilderness has grown even stronger. Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori
Spirited Charge General Your mounted charge attacks deal a tremendous amount of damage. Ride 1 rank, Mounted Combat, Ride-By Attack.
Spontaneous Metafocus Combat You can focus to combine one of your known spells and metamagic feats. Cha 13, one metamagic feat, able to spontaneously cast spells.
Spring Attack Combat You can deftly move up to a foe, strike, and withdraw before he can react. Dex 13, Dodge, Mobility, BAB 4+
Stabbing Shot Combat You can clear the way to continue using your bow. Rapid Shot
Stage Combatant Combat You are a master of stage and nonlethal combats. Weapon Focus, base attack bonus +5
Staggering Critical General Your critical hits cause opponents to slow down. Critical Focus, BAB 13+
Stalwart Combat You adopt a defensive stance that allows you to absorb and redirect hits. Diehard, Endurance, base attack bonus +4.
Stand Still General You can stop foes that try to move past you. Combat Reflexes.
Steady Shot General You are a sniper of uncanny precision. BAB +1, Weapon focus in the chosen weapon
Stealth Synergy General, Teamwork Working closely with an ally, you are able to move like twin shadows. --
Stealthy General You are good at avoiding unwanted attention and slipping out of bonds. --
Steamroller General You pick off targets with great precision. Improved Strength 13 Bull Rush, War Golem Slam, War Golem
Steel Soul Combat You are especially resistant to magic. khazad-mornir, khazad-aul
Step Up Combat You can close the distance when a foe tries to move away. Base attack bonus +1.
Step Up and Strike Combat When a foe tries to move away, you can follow and make an attack. Dex 13, Following Step, Step Up, base attack bonus +6.
Stick Together Combat, Teamwork You stick close to your allies in combat. #N/A
Still Spell General You can cast spells without moving. --
Stone Sense General You can feel movement in the very earth and stones around you. Improved Stonecunning, Perception 10 ranks.
Stone Singer General Your songs are in accordance with the ways and lands of your people. Cha 13, bardic performance, khazad-aul
Stone-Faced General Rocks show more expression than you. Khazad
Storm Lashed Combat Storms do not faze you. Khazid-mornir
Strangler General Throttling the life out of enemies is second nature to you. Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
Strengthened Wings Combat Fly in medium and heavier armor Egalrin, HD 5+, Str 13
Strike Back General You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you. BAB 11+
Strong Comeback Combat You learn quickly from past mistakes. --
Stunning Assault Combat You powerful but imprecise attacks can stun your enemies. Str 13, Power Attack, base attack bonus +16.
Stunning Critical Combat Your critical hits cause opponents to become stunned. Critical Focus, Staggering Critical, BAB 17+
Stunning Fist Combat You know just where to strike to temporarily stun a foe. Dex 13, Wis 13, Improved Unarmed Strike, BAB 8+
Stunning Pin Combat You can render a pinned foe temporarily incapacitated. Improved Grapple, Improved Unarmed Strike, Stunning Fist.
Sundering Strike General Your critical hits can sunder your foes' weapons. Str 13, Improved Sunder, Power Attack, BAB 9+
Sure Grasp General Your quick ref lexes and skill at climbing keep you from falling to your doom. Climb 1 rank.
Surge of Success Combat Your success drives your further actions. Human.
Swap Places Combat, Teamwork You are skilled at changing places with your ally during a chaotic melee. --
Swift Aid Combat With a quick but harmless swipe, you can aid an ally's assault. Int 13, Combat Expertise, BAB 6+
Sword and Pistol General You effortlessly pair melee and ranged weaponry. Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.
Taara's Own General Taara has a tight grip on your soul. You likely bear some mark from it, something monstrous. Mul'niessa
Taleteller's Kin Combat You always seem to know a story or two whenever you travel, likely from a relative or fireside tale. Lucht, Knowledge (Local) 1
Tandem Trip Combat, Teamwork You know how to work together to trip your foes. --
Tantrum General Your crying, sputtering, and even frothing at the mouth makes you so laughably incoherent that opponents are apt to dismiss you as a threat. Bluff 1 rank, rage class feature, gnome.
Taunt General You may be small, but your remarks cut others down to size. Cha 13, Gnome, Gobber, or Lucht
Team Pickpocketing Combat You distract a mark with friendly conversation while your partner robs the victim blind. Bluff 1 rank, Sleight of Hand 1 rank.
Team Up Combat When you are ganging up against an enemy, you can aid an ally with a quick feint. Int 13, Combat Expertise, Gang Up, base attack bonus +6.
Teleport Tactician General You are highly alert for enemies using teleportation to approach you or flee from you. Combat Reflexes, Disruptive, Spellbreaker.
Tenacious Survivor General Your spirit lingers long after any other's would have passed on. Con 13, Diehard, Endurance, half-oruch or oruch
Territorial Defender General You know how to defend your territory. Combat reflexes, sith-makar, BAB 5+
Terror of the Wild Combat Creatures of the wild see you as a threat. Sith-makar
Terrorizing Display Combat Your battle prowess frightens friend and foe alike. Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon.
Thanatopic Spell General Your spells can pierce wards against negative energy and even affect undead targets. Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Theurgy General You can blend the power of arcane and divine magic. Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
Thoughtful Discernment General Thinking back, you discover a lie in what you once thought to be words of truth. Discern lies class feature.
Threnodic Spell Combat You can convert mind-affecting magic to necromantic power capable of controlling undead. Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Throw Anything Combat You are used to throwing things you have on hand. --
Throw Back Arrows Combat When you catch arrows and other ranged ammunition, you can immediately hurl them at your enemies. Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows
Thundering Spell Combat You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects. --
Tiger Claws Combat You can sacrifice multiple attacks to make a single devastating strike. Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.
Tiger Pounce Combat Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed. Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.
Tiger Style General Your unarmed fighting style emulates the strength and ferocity of a tiger. Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Tiny Pest Combat You move like a tiny, obnoxious monkey. Improved Trip, Lucht, BAB 1+
Tiring Critical Combat Your critical hits cause opponents to become fatigued. Critical Focus, base attack bonus +13.
Touch of Serenity General With a single touch you can reduce the threat of even the most savage of foes. Wis 18, Improved Unarmed Strike, BAB 8+
Toughness Combat You have enhanced physical stamina. --
Tower Shield Proficiency General You are trained in how to properly use a tower shield. Shield Proficiency.
Toxic Recovery Combat Your system recuperates from the effects of poisons with astonishing speed. Khazad
Trample General While mounted, you can ride down opponents and trample them under your mount. Ride 1 rank, Mounted Combat.
Trap Wrecker General You can smash traps instead of disarming them. Power Attack, Disable Device 1 rank, oruch or half-oruch
Trapper's Setup General You have an instinct for waiting until just the right moment to spring a hazard or trap. Craft (traps) 5 ranks.
Traveler's Burden General Your backpack is probably bigger than you are. Lucht
Traveler's Step Combat Your feet are light despite the number of miles you travel. Lucht, HD 3+
Tribal Unity General Am'shere has taught you to survive as a group. Sith-makar
Trick Riding Combat You are not only skilled at controlling a horse in combat; you can make it look like art. Ride 9 ranks, Mounted Combat.
Trick Shooter Combat Your uncanny aim allows you to disable your opponents without harming them. Dex 13, Deadly Aim, base attack bonus +1
Tripping Staff Combat You can make a trip attack with your quarterstaff. Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6.
Tripping Strike Combat The force intrinsic to your critical hits can knock your foes down. Int 13, Combat Expertise, Improved Trip, BAB 9+
Tripping Twirl General You can make a trip attack with a quarterstaff on all adjacent enemies. Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12.
Turn Undead Combat Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy. Channel positive energy class feature.
Twin Thunders Combat When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds. Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.
Twin Thunders Flurry Combat Your dual bludgeoning strikes are especially deadly when you are fighting giants. Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6.
Twin Thunders Master Combat With thunderous simultaneous strikes, you can batter a mighty giant into submission. Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.
Twitchy General Living around bombs has honed your instincts. Gobber
Two-handed Thrower Combat You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds. Str 15.
Two-Weapon Defense Combat You are skilled at defending yourself while dual-wielding. Dex 15, Two-Weapon Fighting.
Two-weapon Feint Combat You use one weapon to distract your enemy while slipping another past his defenses. Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting.
Two-Weapon Fighting Combat You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon. Dex 15.
Two-Weapon Rend General Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds. Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
Ultimate Mercy General By using lay on hands, you can bring the dead back to life. Cha 19, Greater Mercy, lay on hands, mercy class feature.
Ultimate Resolve General Your aura of resolve does not fall with you. Aura of resolve class feature.
Uncanny Alertness General Your research into arcana and the nature of reality has given you heightened senses. Alertness.
Uncanny Concentration Combat You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells. Combat Casting.
Under and Over Combat You can slip under a foe trying to grab you, knocking him off balance. Agile Maneuvers, Small size or smaller.
Underfoot General You slip under and around your larger foes. Dodge, Mobility, Small size or smaller.
Unhinged Rage General You're scary. Even for a gobber. Rage class feature, Charisma 13+, Gobber
Unit Tactics General With you as part of the battle, your allies react more quickly. Arvek Nar, Knowledge (military) theory 5+
Unsanctioned Detection Combat You can focus your ability to detect evil for more practical or mundane purposes Detect evil class feature.
Unseat General You are skilled at unseating your mounted opponents. Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, BAB 1+
Unsettled Tinker General Okay, now you're just obsessed. Gnome, Eccentric Tinker, BAB 4+
Up Shields General You've trained to work as part of a military shield unit. Arvek Nar, proficiency with heavy or tower shield, BAB 1+
Urban Forager General You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities Knowledge (local) 1 rank, Survival 1 rank
Vermin Heart General You have a special bond with things that creep, crawl, skitter, and sting. Wild empathy class feature.
Versatile Channeler Combat You can choose to channel positive and negative energy. Channel energy class feature, necromancer or neutrally aligned cleric (see below).
Vicious Stomp Combat You take advantage of the moment to brutally kick an enemy when he is down. Combat Reflexes, Improved Unarmed Strike.
Vital Strike General You make a single attack that deals significantly more damage than normal. BAB 6+
Voice of the Sibyl General Your voice is strangely compelling. Cha 15.
Volley Fire Combat, Teamwork You have trained to work in ranks of archers to rain arrows down upon your foes. Point-Blank Shot
War Golem Slam General You gain a slam attack. War Golem
War Singer General Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery. Cha 13, bardic performance class feature, oruch, half-oruch
Warden of the Woods General You protect the wild against what is unnatural. Llyranesi, sylvanori, spellcaster level 1+
Warning Shot Combat An intentional near-miss demonstrates your frightening skill at range. Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon
Warrior Priest Combat Your religion is both a shield and a weapon in battle. Ability to cast divine spells, domain or mystery class feature.
Wave Strike Combat You present a serene facade until you unsheathe your weapon and strike in one fluid motion. Weapon expertise class feature or Quick Draw, Bluff 1 rank.
Weapon Finesse Combat You are trained in using your agility in melee combat, as opposed to brute strength. --
Weapon Focus Combat Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat. Proficiency with selected weapon, BAB 1+
Weapon Specialization General You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon. Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Weathered Warrior Combat You have a steady hand in any weather. Endurance
Well-Prepared Combat Somehow, you always seem to have the right tools or supplies close at hand. Lucht, Gobber
Whip Mastery Combat Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Weapon Focus (whip), base attack bonus +2.
Whirlwind Attack Combat You can strike out at every foe within reach. Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
Widen Spell General You can cast your spells so that they occupy a larger space. --
Wild Speech Combat You speak with the tongue of men and beasts. Druid level 6th, wild shape class feature.
Wind Stance Monster Your erratic movements make it difficult for enemies to pinpoint your location. Dex 15, Dodge, BAB 6+
Wingover General This creature can make turns with ease while flying. Egalrin HD 5+
Witch Knife General You empower your witch spells by incorporating the use of a special ceremonial knife during your castings. Witch class.
Word of Healing General Using the same divine energy as your lay on hands ability, you can heal others at a distance. Lay on hands class feature.