Difference between revisions of "Cesran"

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Class: Wizard
 
Class: Wizard
   
Level: 5
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Level: 19
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{{Badge}}
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{{Badge-Icon|Humans07_aesir.png}}
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{{Badge-Content}}
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{{Badge-Title|Human PC Badge}}
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{{Badge-Entry|Ancestry}} Jade Islands
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{{Badge-Entry|Associated With}} Cesran will always consider the Jade Islands to be his true home. He is very supportive of them and does make frequent trips back to the island, mainly to see his family there.
  +
{{Badge-Entry|Faith}} Elunite
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{{Badge-End}}
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Desc: Cesran is a tall lanky man standing about 6'1". He skin tone is the color of dark mahogany and he has dark hair that has been styled into long dreadlocks that hang down to his shoulders. He has high cheek bones and a strong jawline. Cesran has amber colored eyes. He has a very wiry build with long arms and legs. His fingers are thin and long. Cesran is wearing a long red robe that reaches all the way down to his ankles. Around his middle is a deep blue sash that he has his pouches and melee weapons. He wears a simple silver ring on his index finger. His feet are adorned a pair of sandals that have red and gold intricate bead work in a geometric pattern.
 
Desc: Cesran is a tall lanky man standing about 6'1". He skin tone is the color of dark mahogany and he has dark hair that has been styled into long dreadlocks that hang down to his shoulders. He has high cheek bones and a strong jawline. Cesran has amber colored eyes. He has a very wiry build with long arms and legs. His fingers are thin and long. Cesran is wearing a long red robe that reaches all the way down to his ankles. Around his middle is a deep blue sash that he has his pouches and melee weapons. He wears a simple silver ring on his index finger. His feet are adorned a pair of sandals that have red and gold intricate bead work in a geometric pattern.
   
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{{Badge}}
Spell List:
 
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{{Badge-Icon|Flaws02.jpg}}
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{{Badge-Content}}
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{{Badge-Title|Flaws PC Badge}}
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{{Badge-Entry|Flaw}} Gullible
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{{Badge-Entry|Development}} Cesran is always willing to believe the best in people until they prove to him that they can't be trusted. He's willing to get everyone a fair shake, even if they are from a race that others consider untrustworthy.
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  +
{{Badge-End}}
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{{Badge}}
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{{Badge-Icon|Equipment01.jpg}}
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{{Badge-Content}}
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{{Badge-Title|(RPP) Ancestral Weapon PC Badge}}
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{{Badge-Entry|Weapon Name}} Ral-sara.
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{{Badge-Entry|Alignment}} Good
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{{Badge-Entry|Purpose}} Ral-sara's purpose is to help remind Cesran to be humble and that not everything in the world is to be trusted at face value. She does not share the open acceptance that Cesran does and instead seeks what is best for Cesran in any given situation. Even though she might be critical of Cesran she ultimately wants to be of help to him.
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{{Badge-Entry|History}}Cesran created Ral-sara in accordance with the traditions of the Jade Island. He was raised in the Academy of Sages, these were Rune supported schools until the fall of Animus, former now dead God of Magic. One of the Academy's traditions in the Jade Island was that when a wizard felt they reached a certain level of power they were to construct their own staff, the rarer the materials used the higher the mark of prestige and respect. Cesran with help from the local druids used a living branch of an ancient darkwood tree as a major part of his staff, along with a rare crystal in the shape of a dragon's head and his own bonded item ring. He combine all three to create Ral-sara although it was a while before they had bonded enough that Ral-ssara would speak.
  +
{{Badge-Entry|Abilities}}Ral-sara's stats: Int: 12 Wis: 10 Cha: 10, she is a Masterwork staff that can use Ray of Frost at will, Burning hands 3/day and has been enchanted with Spell Storing. She is Cesran's bonded item.
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  +
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{{Badge-End}}
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  +
Spell List: (If you wish to trade/buy spell scrolls please don't hesitate to get in contact with Cesran)
  +
  +
Level 0 Wizard Spells
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  +
Acid Splash Arcane Mark
  +
Bleed Dancing Lights
  +
Daze Detect Magic
  +
Detect Poison Disrupt Undead
  +
Flare Ghost Sound
  +
Light Mage Hand
  +
Mending Message
  +
Open-Close Prestidigitation
  +
Ray of Frost Read Magic
  +
Resistance Spark
  +
Touch of Fatigue
  +
  +
Level 1 Wizard Spells
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  +
Alarm Animate Rope
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Ant Haul Break
  +
Burning Hands Cause Fear
  +
Charm Person Chill Touch
  +
Color Spray Comprehend Languages
  +
Dancing Lantern Detect Secret Doors
  +
Detect Undead Disguise Self
  +
Endure Elements Enlarge Person
  +
Erase Expeditious Excavation
  +
Expeditious Retreat Feather Fall
  +
Flare Burst Floating Disk
  +
Grease Hold Portal
  +
Hypnotism Identify
  +
Jump Mage Armor
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Magic Aura Magic Missile
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Magic Weapon Mount
  +
Obscuring Mist Protection From Chaos
  +
Protection From Evil Protection From Good
  +
Protection From Law Ray of Enfeeblement
  +
Reduce Person Repair Light Damage
  +
Shield Shocking Grasp
  +
Silent Image Sleep
  +
Stone Fist Summon Monster I
  +
Touch of the Sea True Strike
  +
Unseen Servant Ventriloquism
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  +
Level 2 Wizard Spells
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  +
Acid Arrow Bear's Endurance
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Blur Bull's Strength
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Burning Gaze Cat's Grace
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Command Undead Continual Flame
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Darkness Detect Thoughts
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Eagle's Splendor False Life
  +
Flaming Sphere Fox's Cunning
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Glitterdust Gust of Wind
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Hideous Laughter Hypnotic Pattern
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Invisibility Knock
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Levitate Mirror Image
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Owl's Wisdom Protection From Arrows
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Resist Energy Scorching Ray
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See Invisibility Shatter
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Spectral Hand Spider Climb
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Stone Call Summon Monster II
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Touch of Idiocy Web
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Whispering Wind
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Level 3 Wizard Spells
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Aqueous Orb Arcane Sight
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Beast Shape I Daylight
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Dispel Magic Fireball
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Fly Gaseous Form
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Haste Lightning Bolt
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Magic Circle Against Chaos Magic Circle Against Evil
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Major Image Phantom Steed
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Protection From Energy Slow
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Suggestion Summon Monster III
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Water Breathing
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Level 4 Wizard Spells
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Animate Dead Ball Lightning
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Black Tentacles Dimension Door
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Dragon's Breath Greater Invisibility
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Ice Storm Phantasmal Killer
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Rainbow Pattern Resilient Sphere
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Scrying Secure Shelter
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Shout Stoneskin
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Summon Monster IV
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Level 5 Wizard Spells
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Animal Growth Break Enchantment
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Cone of Cold Major Creation
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Passwall Permanency
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Prying Eyes Summon Monster V
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Telekinesis Teleport
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Wall of Force Wall of Stone
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Level 6 Wizard Spells
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Analyze Dweomer Chain Lightning
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Contingency Disintegrate
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Fluid Form Forceful Hand
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Form of the Dragon I Greater Dispel Magic
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Summon Monster VI
   
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Level 7 Wizard Spells
1st:
 
   
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Banishment Elemental Body IV
Ant Haul, Break, Dancing Lantern, Expeditious Excavation, Flare Burst, Stone Fist, Touch of the Sea, Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self Endure Elements Enlarge Person Erase Expeditious Retreat Feather Fall Floating Disk Grease Hold Portal Hypnotism Identify Jump Mage Armor Magic Aura Magic Missile Magic Weapon Mount Protection From Chaos Protection From Evil Protection From Good Protection From Law Ray of Enfeeblement Reduce Person Repair Light Damage Shield Shocking Grasp Silent Image Sleep Summon Monster I True Strike Unseen Servant Ventriloquism
 
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Giant Form I Grasping Hand
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Greater Arcane Sight Greater Teleport
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Limited Wish Mage's Magnificent Mansion
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Project Image Reverse Gravity
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Spell Turning Summon Monster VII
   
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Level 8 Wizard Spells
   
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Discern Location Form of the Dragon III
Level 2 Wizard Spells Burning Gaze Acid Arrow Bear's Endurance Bull's Strength Cat's Grace Command Undead Detect Thoughts Eagle's Splendor False Life Flaming Sphere Fox's Cunning Glitterdust Hypnotic Pattern Invisibility Mirror Image Owl's Wisdom Resist Energy Scorching Ray See Invisibility Spider Climb Summon Monster II Web
 
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Greater Shout Polar Ray
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Polymorph Any Object Summon Monster VIII
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Sunburst Telekinetic Sphere
   
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Level 9 Wizard Spells
   
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Crushing Hand Mage's Disjunction
Level 3 Wizard Spells Dispel Magic Fireball Fly Lightning Bolt Phantom Steed
 
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Meteor Swarm Summon Monster IX
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Time Stop Winds of Vengeance
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Wish
   
   
   
[[Category:Player]][[Category:Wizard]][[Category:Human]][[Category:Elunan]]
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[[Category:Player]][[Category:Wizard]][[Category:Human]][[Category:Elunite]]
[[Category:CrafterWondrous]][[Category:CrafterRings]][[Category:CrafterScrolls]][[Category:CrafterWeapons]][[Category:Society of Progressive Arcanists]]
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[[Category:CrafterWondrous]][[Category:CrafterRings]][[Category:CrafterScrolls]][[Category:CrafterWeapons]][[Category:Society of Progressive Arcanists]][[Category:Jade_Islander]]
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[[Category:CrafterRods]]

Latest revision as of 18:19, 3 August 2016

Cesran

Class: Wizard

Level: 19


Humans07 aesir.png

Human PC Badge
Ancestry: Jade Islands
Associated With: Cesran will always consider the Jade Islands to be his true home. He is very supportive of them and does make frequent trips back to the island, mainly to see his family there.
Faith: Elunite


Desc: Cesran is a tall lanky man standing about 6'1". He skin tone is the color of dark mahogany and he has dark hair that has been styled into long dreadlocks that hang down to his shoulders. He has high cheek bones and a strong jawline. Cesran has amber colored eyes. He has a very wiry build with long arms and legs. His fingers are thin and long. Cesran is wearing a long red robe that reaches all the way down to his ankles. Around his middle is a deep blue sash that he has his pouches and melee weapons. He wears a simple silver ring on his index finger. His feet are adorned a pair of sandals that have red and gold intricate bead work in a geometric pattern.


Flaws02.jpg

Flaws PC Badge
Flaw: Gullible
Development: Cesran is always willing to believe the best in people until they prove to him that they can't be trusted. He's willing to get everyone a fair shake, even if they are from a race that others consider untrustworthy.


Equipment01.jpg

(RPP) Ancestral Weapon PC Badge
Weapon Name: Ral-sara.
Alignment: Good
Purpose: Ral-sara's purpose is to help remind Cesran to be humble and that not everything in the world is to be trusted at face value. She does not share the open acceptance that Cesran does and instead seeks what is best for Cesran in any given situation. Even though she might be critical of Cesran she ultimately wants to be of help to him.
History: Cesran created Ral-sara in accordance with the traditions of the Jade Island. He was raised in the Academy of Sages, these were Rune supported schools until the fall of Animus, former now dead God of Magic. One of the Academy's traditions in the Jade Island was that when a wizard felt they reached a certain level of power they were to construct their own staff, the rarer the materials used the higher the mark of prestige and respect. Cesran with help from the local druids used a living branch of an ancient darkwood tree as a major part of his staff, along with a rare crystal in the shape of a dragon's head and his own bonded item ring. He combine all three to create Ral-sara although it was a while before they had bonded enough that Ral-ssara would speak.
Abilities: Ral-sara's stats: Int: 12 Wis: 10 Cha: 10, she is a Masterwork staff that can use Ray of Frost at will, Burning hands 3/day and has been enchanted with Spell Storing. She is Cesran's bonded item.


Spell List: (If you wish to trade/buy spell scrolls please don't hesitate to get in contact with Cesran)

Level 0 Wizard Spells
 Acid Splash                           Arcane Mark
 Bleed                                 Dancing Lights
 Daze                                  Detect Magic
 Detect Poison                         Disrupt Undead
 Flare                                 Ghost Sound
 Light                                 Mage Hand
 Mending                               Message
 Open-Close                            Prestidigitation
 Ray of Frost                          Read Magic
 Resistance                            Spark
 Touch of Fatigue                      
Level 1 Wizard Spells
 Alarm                                 Animate Rope
 Ant Haul                              Break
 Burning Hands                         Cause Fear
 Charm Person                          Chill Touch
 Color Spray                           Comprehend Languages
 Dancing Lantern                       Detect Secret Doors
 Detect Undead                         Disguise Self
 Endure Elements                       Enlarge Person
 Erase                                 Expeditious Excavation
 Expeditious Retreat                   Feather Fall
 Flare Burst                           Floating Disk
 Grease                                Hold Portal
 Hypnotism                             Identify
 Jump                                  Mage Armor
 Magic Aura                            Magic Missile
 Magic Weapon                          Mount
 Obscuring Mist                        Protection From Chaos
 Protection From Evil                  Protection From Good
 Protection From Law                   Ray of Enfeeblement
 Reduce Person                         Repair Light Damage
 Shield                                Shocking Grasp
 Silent Image                          Sleep
 Stone Fist                            Summon Monster I
 Touch of the Sea                      True Strike
 Unseen Servant                        Ventriloquism
Level 2 Wizard Spells
 Acid Arrow                            Bear's Endurance
 Blur                                  Bull's Strength
 Burning Gaze                          Cat's Grace
 Command Undead                        Continual Flame
 Darkness                              Detect Thoughts
 Eagle's Splendor                      False Life
 Flaming Sphere                        Fox's Cunning
 Glitterdust                           Gust of Wind
 Hideous Laughter                      Hypnotic Pattern
 Invisibility                          Knock
 Levitate                              Mirror Image
 Owl's Wisdom                          Protection From Arrows
 Resist Energy                         Scorching Ray
 See Invisibility                      Shatter
 Spectral Hand                         Spider Climb
 Stone Call                            Summon Monster II
 Touch of Idiocy                       Web
 Whispering Wind   


Level 3 Wizard Spells
 Aqueous Orb                           Arcane Sight
 Beast Shape I                         Daylight
 Dispel Magic                          Fireball
 Fly                                   Gaseous Form
 Haste                                 Lightning Bolt
 Magic Circle Against Chaos            Magic Circle Against Evil
 Major Image                           Phantom Steed
 Protection From Energy                Slow
 Suggestion                            Summon Monster III
 Water Breathing                       
Level 4 Wizard Spells
 Animate Dead                          Ball Lightning
 Black Tentacles                       Dimension Door
 Dragon's Breath                       Greater Invisibility
 Ice Storm                             Phantasmal Killer
 Rainbow Pattern                       Resilient Sphere
 Scrying                               Secure Shelter
 Shout                                 Stoneskin
 Summon Monster IV                     
Level 5 Wizard Spells
 Animal Growth                         Break Enchantment
 Cone of Cold                          Major Creation
 Passwall                              Permanency
 Prying Eyes                           Summon Monster V
 Telekinesis                           Teleport
 Wall of Force                         Wall of Stone
Level 6 Wizard Spells
 Analyze Dweomer                       Chain Lightning
 Contingency                           Disintegrate
 Fluid Form                            Forceful Hand
 Form of the Dragon I                  Greater Dispel Magic
 Summon Monster VI                     
Level 7 Wizard Spells
 Banishment                            Elemental Body IV
 Giant Form I                          Grasping Hand
 Greater Arcane Sight                  Greater Teleport
 Limited Wish                          Mage's Magnificent Mansion
 Project Image                         Reverse Gravity
 Spell Turning                         Summon Monster VII
Level 8 Wizard Spells
 Discern Location                      Form of the Dragon III
 Greater Shout                         Polar Ray
 Polymorph Any Object             Summon Monster VIII
 Sunburst                                Telekinetic Sphere
Level 9 Wizard Spells
 Crushing Hand                         Mage's Disjunction
 Meteor Swarm                         Summon Monster IX
 Time Stop                               Winds of Vengeance
 Wish