Difference between revisions of "Template:FeatsSummaryJZ"

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| [[Feats_J-Z#Jawbreaker|Jawbreaker]]||Combat||You deliver a powerful strike to the mouth, breaking teeth and bone.||Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
 
| [[Feats_J-Z#Jawbreaker|Jawbreaker]]||Combat||You deliver a powerful strike to the mouth, breaking teeth and bone.||Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
 
|-
  +
| [[Feats_J-Z#Juke|Juke]]||Combat||You can avoid a charge, leaving your opponent vulnerable.||Dex 13, Dodge, Mobility, Sidestep
 
|-
  +
| [[Feats_J-Z#Just Out of Reach|Just Out of Reach]]||Combat||The farther an attacker is from you, the more easily you avoid their attacks.||Dex 13+, Dodge, Mobility
 
|-
 
|-
 
| [[Feats_J-Z#Keen Scent|Keen Scent]]||General||Your nose is as sensitive as that of a wild predator.||Wis 13, Sith-makar
 
| [[Feats_J-Z#Keen Scent|Keen Scent]]||General||Your nose is as sensitive as that of a wild predator.||Wis 13, Sith-makar
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| [[Feats_J-Z#Kirin Style|Kirin Style]]||Combat||Your study and your grace allows you to exploit your enemies' weaknesses.||Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
 
| [[Feats_J-Z#Kirin Style|Kirin Style]]||Combat||Your study and your grace allows you to exploit your enemies' weaknesses.||Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
 
|-
 
| [[Feats_J-Z#Kraken Style|Kraken Style]]||Combat, Style||You savagly twist and squeeze when grappliong.||Wis 13+, Improved Grapple, Improved Unarmed Strike, BAB 3+
 
|-
  +
| [[Feats_J-Z#Kraken Throttle|Kraken Throttle]]||Combat, Style||You tighten your grip around your opponent's throat.||Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 5+
 
|-
  +
| [[Feats_J-Z#Kraken Wrack|Kraken Wrack]]||Combat, Style||You squeeze your opponent tightly enough to crush armor other items between you.||Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 7+
 
|-
 
|-
 
| [[Feats_J-Z#Landing Roll|Landing Roll]]||Combat||You have learned the technique of rolling safely away when an enemy trips you.||Dex 13, Dodge, Mobility.
 
| [[Feats_J-Z#Landing Roll|Landing Roll]]||Combat||You have learned the technique of rolling safely away when an enemy trips you.||Dex 13, Dodge, Mobility.
 
|-
 
|-
 
| [[Feats_J-Z#Leaf Singer|Leaf Singer]]||General||Your songs recount the ways and mysteries of your people.||Cha 13, bardic performance class feature, elf or half-elf.
 
| [[Feats_J-Z#Leaf Singer|Leaf Singer]]||General||Your songs recount the ways and mysteries of your people.||Cha 13, bardic performance class feature, elf or half-elf.
 
|-
  +
| [[Feats_J-Z#Leaping Evasion|Leaping Evasion]]||Combat||You leap from danger!||Lightning Reflexes, Evasion class feature
 
|-
 
|-
 
| [[Feats_J-Z#Ledge Walker|Ledge Walker]]||General||You negotiate tiny ledges like a mountain goat.||Dex 13, khazad
 
| [[Feats_J-Z#Ledge Walker|Ledge Walker]]||General||You negotiate tiny ledges like a mountain goat.||Dex 13, khazad
 
|-
  +
| [[Feats_J-Z#Lie Low|Lie Low]]||Combat||You're even harder to see when prone than most are.||--
 
|-
 
|-
 
| [[Feats_J-Z#Life Lure|Life Lure]]||General||Your channeled positive energy is irresistibly sweet to nearby undead.||Channel positive energy class feature.
 
| [[Feats_J-Z#Life Lure|Life Lure]]||General||Your channeled positive energy is irresistibly sweet to nearby undead.||Channel positive energy class feature.
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|-
 
|-
 
| [[Feats_J-Z#Lightning Stance|Lightning Stance]]||Combat||The speed at which you move makes it nearly impossible for opponents to strike you.||Dex 17, Dodge, Wind Stance, BAB 11+
 
| [[Feats_J-Z#Lightning Stance|Lightning Stance]]||Combat||The speed at which you move makes it nearly impossible for opponents to strike you.||Dex 17, Dodge, Wind Stance, BAB 11+
  +
|-
  +
| [[Feats_J-Z#Lingering Performance|Lingering Performance]]||General||The effects of your bardic performance carry on, even after you have stopped performing.||Bardic performance class feature
 
|-
 
|-
 
| [[Feats_J-Z#Lingering Spell|Lingering Spell]]||Metamagic||You spell clings to existence, slowly fading from the world.||--
 
| [[Feats_J-Z#Lingering Spell|Lingering Spell]]||Metamagic||You spell clings to existence, slowly fading from the world.||--
  +
|-
  +
| [[Feats_J-Z#Lob Shot|Lob Shot]]||Combat||You can make a high, arcing shot to strike your opponents from above.||Far Shot, Point-Blank Shot
  +
|-
  +
| [[Feats_J-Z#Low Profile|Low Profile]]||General||Your short stature grants you a bonus versus ranged attacks.||Lucht or Gobber, Dex 13
 
|-
 
|-
 
| [[Feats_J-Z#Lucky Halfling|Lucky Halfling]]||General||You bring luck to those with whom you travel.||Lucht
 
| [[Feats_J-Z#Lucky Halfling|Lucky Halfling]]||General||You bring luck to those with whom you travel.||Lucht
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| [[Feats_J-Z#Medusa's Wrath|Medusa's Wrath]]||Combat||You can take advantage of your opponent's confusion, delivering multiple blows.||Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+
 
| [[Feats_J-Z#Medusa's Wrath|Medusa's Wrath]]||Combat||You can take advantage of your opponent's confusion, delivering multiple blows.||Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+
  +
|-
  +
| [[Feats_J-Z#Memory Reload|Memory Reload]]||General||Your mind is adjustable in certain ways. That is, you may choose to realign it to better accomplish certain tasks. Doing so however, overrides old knowledge.||War Golem, Int 13
 
|-
 
|-
 
| [[Feats_J-Z#Missile Shield|Missile Shield]]||Combat||You are skilled at def lecting ranged attacks with your shield.||Dex 13, Shield Focus.
 
| [[Feats_J-Z#Missile Shield|Missile Shield]]||Combat||You are skilled at def lecting ranged attacks with your shield.||Dex 13, Shield Focus.
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| [[Feats_J-Z#Moonlight Stalker|Moonlight Stalker]]||Combat||You are adept at using shadows to conceal your attacks.||Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.
 
| [[Feats_J-Z#Moonlight Stalker|Moonlight Stalker]]||Combat||You are adept at using shadows to conceal your attacks.||Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.
 
|-
 
|-
| [[Feats_J-Z#Moonlight Stalker Feint|Moonlight Stalker Feint]]||Combat||You strike through the shadows so quickly that your opponent can barely react to your attacks.||Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or lowlight vision racial trait.
+
| [[Feats_J-Z#Moonlight Stalker Feint|Moonlight Stalker Feint]]||Combat||You strike through the shadows so quickly that your opponent can barely react to your attacks.||Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or lowlight vision racial trait.
 
|-
 
|-
 
| [[Feats_J-Z#Moonlight Stalker Master|Moonlight Stalker Master]]||Combat||You leave your opponents swinging at shadows while you slide elusively through the darkness.||Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.
 
| [[Feats_J-Z#Moonlight Stalker Master|Moonlight Stalker Master]]||Combat||You leave your opponents swinging at shadows while you slide elusively through the darkness.||Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.
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|-
 
|-
 
| [[Feats_J-Z#Mystic Stride|Mystic Stride]]||General||Enchanted vegetation does not bar your path.||Dex 15, Nimble Moves, woodland stride class feature.
 
| [[Feats_J-Z#Mystic Stride|Mystic Stride]]||General||Enchanted vegetation does not bar your path.||Dex 15, Nimble Moves, woodland stride class feature.
|-
 
| [[Feats_J-Z#National Fervor|National Fervor]]||General||Your faith in your nation/deity/etc. provides you strength in dire circumstances.||Human, Any other National feat
 
|-
 
| [[Feats_J-Z#National Knowledge|National Knowledge]]||General||Not only do you have pride in your cause, you're also well-educated in its nuance.||Human, Knowledge (Local) 1 OR Knowledge (Religion) 1
 
|-
 
| [[Feats_J-Z#National Pride|National Pride]]||General||Your pride in your cause inspires others, and disheartens your enemies.||Human, Knowledge (Religion) 1 OR Knowledge (local) 1
 
|-
 
| [[Feats_J-Z#National Spirit|National Spirit]]||General||You are a pillar when it comes to your belief.||Prerequisite: Human, Knowledge (Religion) 1 OR Knowledge (local) 1
 
 
|-
 
|-
 
| [[Feats_J-Z#Natural Spell|Natural Spell]]||General||You can cast spells even while in a form that cannot normally cast spells.||Wis 13, wild shape class feature.
 
| [[Feats_J-Z#Natural Spell|Natural Spell]]||General||You can cast spells even while in a form that cannot normally cast spells.||Wis 13, wild shape class feature.
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|-
 
|-
 
| [[Feats_J-Z#Obscuring Wings|Obscuring Wings]]||General||You can use your wings to create a cloud of concealment.||Egalrin
 
| [[Feats_J-Z#Obscuring Wings|Obscuring Wings]]||General||You can use your wings to create a cloud of concealment.||Egalrin
  +
|-
  +
| [[Feats_J-Z#One of Us|One of Us]]||General||Gnomes are terrifying in groups.||Gnome
  +
|-
  +
| [[Feats_J-Z#Open Up|Open Up]]||Combat, Teamwork||You pull an opponent’s shield, opening your foe up to an unobstructed attack by an ally.||Int 13+, Combat Expertise.
 
|-
 
|-
 
| [[Feats_J-Z#Opening Volley|Opening Volley]]||Combat||Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.||--
 
| [[Feats_J-Z#Opening Volley|Opening Volley]]||Combat||Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.||--
 
|-
 
|-
 
| [[Feats_J-Z#Orc Hewer|Orc Hewer]]||Combat||You are ferocious at hewing your enemies, especially orcs.||Str 13, Cleave, Goblin Cleaver, Power Attack, khazad
 
| [[Feats_J-Z#Orc Hewer|Orc Hewer]]||Combat||You are ferocious at hewing your enemies, especially orcs.||Str 13, Cleave, Goblin Cleaver, Power Attack, khazad
  +
|-
  +
| [[Feats_J-Z#Order-Bound|Order-Bound]]||General||You understand the ways of order, and can identify the stench of chaos by scent. Troops fear your inspections.||Arvek Nar, Lawful alignment
 
|-
 
|-
 
| [[Feats_J-Z#Outflank|Outflank]]||Combat, Teamwork||You look for every edge when flanking an enemy.||BAB 4
 
| [[Feats_J-Z#Outflank|Outflank]]||Combat, Teamwork||You look for every edge when flanking an enemy.||BAB 4
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|-
 
|-
 
| [[Feats_J-Z#Persuasive|Persuasive]]||General||You are skilled at swaying attitudes and intimidating others into your way of thinking.||--
 
| [[Feats_J-Z#Persuasive|Persuasive]]||General||You are skilled at swaying attitudes and intimidating others into your way of thinking.||--
  +
|-
  +
| [[Feats_J-Z#Phalanx Formation|Phalanx Formation]]||Combat||You are trained to use long weapons in tight formations.||BAB 1+
 
|-
 
|-
 
| [[Feats_J-Z#Piercing Spell|Piercing Spell]]||Metamagic||Your studies have helped you develop methods to overcome spell resistance.||--
 
| [[Feats_J-Z#Piercing Spell|Piercing Spell]]||Metamagic||Your studies have helped you develop methods to overcome spell resistance.||--
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|-
 
|-
 
| [[Feats_J-Z#Preferred Spell|Preferred Spell]]||General||You find it very easy to cast one particular spell.||Spellcraft 5 ranks, Heighten Spell.
 
| [[Feats_J-Z#Preferred Spell|Preferred Spell]]||General||You find it very easy to cast one particular spell.||Spellcraft 5 ranks, Heighten Spell.
  +
|-
  +
| [[Feats_J-Z#Press to the Wall|Press to the Wall]]||Combat||You gain an advantage when your opponent can’t easily retreat.||Step Up, BAB 3+
 
|-
 
|-
 
| [[Feats_J-Z#Prodigy|Prodigy]]||General||You are naturally skilled at arts, professions, and the acquisition of knowledge.||--
 
| [[Feats_J-Z#Prodigy|Prodigy]]||General||You are naturally skilled at arts, professions, and the acquisition of knowledge.||--
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|-
 
|-
 
| [[Feats_J-Z#Quicken Spell|Quicken Spell]]||Metamagic||You can cast spells in a fraction of the normal time.||--
 
| [[Feats_J-Z#Quicken Spell|Quicken Spell]]||Metamagic||You can cast spells in a fraction of the normal time.||--
  +
|-
  +
| [[Feats_J-Z#Quicksilver Guts|Quicksilver Guts]]||General||Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.||War Golem
 
|-
 
|-
 
| [[Feats_J-Z#Radiant Charge|Radiant Charge]]||General||When you charge, you do so with the power of faith.||Lay on hands class feature.
 
| [[Feats_J-Z#Radiant Charge|Radiant Charge]]||General||When you charge, you do so with the power of faith.||Lay on hands class feature.
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| [[Feats_J-Z#Raging Throw|Raging Throw]]||General||You expend some of your rage to throw one opponent at another.||Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6.
 
| [[Feats_J-Z#Raging Throw|Raging Throw]]||General||You expend some of your rage to throw one opponent at another.||Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6.
 
|-
 
|-
| [[Feats_J-Z#Raging Vitality|Raging Vitality]]||General||While raging, you are full of vigor and health.||Con 15, rage class feature.
+
| [[Feats_J-Z#Ranged Disarm|Ranged Disarm]]||Combat||A well-placed shot disarms your foe.||Dex 13, Deadly Aim, base attack bonus +1
  +
|-
  +
| [[Feats_J-Z#Ranged Trip|Ranged Trip]]||Combat||A shot to the leg causes your foe to fall prone.||Dex 13, Deadly Aim, base attack bonus +1
 
|-
 
|-
 
| [[Feats_J-Z#Rapid Grappler|Rapid Grappler]]||Combat||You are a quick hand at grappling.||Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
 
| [[Feats_J-Z#Rapid Grappler|Rapid Grappler]]||Combat||You are a quick hand at grappling.||Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
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|-
 
|-
 
| [[Feats_J-Z#Reach Spell|Reach Spell]]||Metamagic||Your spells go farther than normal.||--
 
| [[Feats_J-Z#Reach Spell|Reach Spell]]||Metamagic||Your spells go farther than normal.||--
  +
|-
  +
| [[Feats_J-Z#Reactive Arcane Shield|Reactive Arcane Shield]]||General||Your arcane shield responds to threats even if you’re caught off guard.||Arcane Shield, arcane spellcaster, caster level 12th.
 
|-
 
|-
 
| [[Feats_J-Z#Rebuffing Reduction|Rebuffing Reduction]]||Combat||Your damage reduction can turn the force of blows back on your enemies.||Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.
 
| [[Feats_J-Z#Rebuffing Reduction|Rebuffing Reduction]]||Combat||Your damage reduction can turn the force of blows back on your enemies.||Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.
 
|-
 
|-
 
| [[Feats_J-Z#Rebuke the Horde|Rebuke the Horde]]||General||A far-off ancestor was a leader among some oruch clan. You possess some of this ability.||Oruch, 13 Cha
 
| [[Feats_J-Z#Rebuke the Horde|Rebuke the Horde]]||General||A far-off ancestor was a leader among some oruch clan. You possess some of this ability.||Oruch, 13 Cha
  +
|-
  +
| [[Feats_J-Z#Redirect Attack|Redirect Attack]]||Combat||When you dodge an attack, you can deflect it toward another opponent.||Dex 15+, Int 15+, Dodge
  +
|-
  +
| [[Feats_J-Z#Relentless Shot|Relentless Shot]]||Combat||You keep your aim steady on a downed foe.||Point-Blank Shot, base attack bonus +6
 
|-
 
|-
 
| [[Feats_J-Z#Rending Claws|Rending Claws]]||Combat||Your claw attacks do greater harm to your enemy.||Str 13, two claw natural weapon attacks, base attack bonus +6.
 
| [[Feats_J-Z#Rending Claws|Rending Claws]]||Combat||Your claw attacks do greater harm to your enemy.||Str 13, two claw natural weapon attacks, base attack bonus +6.
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|-
 
|-
 
| [[Feats_J-Z#Repositioning Strike|Repositioning Strike]]||Combat||Your critical hits can move your foes where you wish.||Int 13, Combat Expertise, Improved Reposition, base attack bonus +9.
 
| [[Feats_J-Z#Repositioning Strike|Repositioning Strike]]||Combat||Your critical hits can move your foes where you wish.||Int 13, Combat Expertise, Improved Reposition, base attack bonus +9.
|-
 
| [[Feats_J-Z#Resonant Tubing|Resonant Tubing]]||General||Your body is fitted with a set of horns and an artificial lung capable of blowing air through them, together capable of being used as a strangely harmonious instrument.||Perform (wind instruments) 1 ranks, War Golem
 
 
|-
 
|-
 
| [[Feats_J-Z#Resilient Brute|Resilient Brute]]||General||You absorb punishment others find deadly.||Half-orc or orc.
 
| [[Feats_J-Z#Resilient Brute|Resilient Brute]]||General||You absorb punishment others find deadly.||Half-orc or orc.
  +
|-
 
| [[Feats_J-Z#Resonant Tubing|Resonant Tubing]]||General||Your body is fitted with a set of horns and an artificial lung capable of blowing air through them, together capable of being used as a strangely harmonious instrument.||Perform (wind instruments) 1 ranks, War Golem
 
|-
 
|-
 
| [[Feats_J-Z#Reward of Grace|Reward of Grace]]||General||When you lay on hands, divine energy ripples through you, granting you grace.||Lay on hands class feature.
 
| [[Feats_J-Z#Reward of Grace|Reward of Grace]]||General||When you lay on hands, divine energy ripples through you, granting you grace.||Lay on hands class feature.
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|-
 
|-
 
| [[Feats_J-Z#Shot on the Run|Shot on the Run]]||Combat||You can move, fire a ranged weapon, and move again before your foes can react.||Dex 13, Dodge, Mobility, Point-Blank Shot, BAB 4+
 
| [[Feats_J-Z#Shot on the Run|Shot on the Run]]||Combat||You can move, fire a ranged weapon, and move again before your foes can react.||Dex 13, Dodge, Mobility, Point-Blank Shot, BAB 4+
  +
|-
  +
| [[Feats_J-Z#Shrug On|Shrug On]]||Combat||You can throw on the most important element of your armor in a flash.||BAB 1+, medium armor proficiency
 
|-
 
|-
 
| [[Feats_J-Z#Sickening Critical|Sickening Critical]]||Combat||Your critical hits cause opponents to become sickened.||Critical Focus, BAB 11+
 
| [[Feats_J-Z#Sickening Critical|Sickening Critical]]||Combat||Your critical hits cause opponents to become sickened.||Critical Focus, BAB 11+
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| [[Feats_J-Z#Skill Focus|Skill Focus]]||General||Choose a skill. You are particularly adept at that skill.||--
 
| [[Feats_J-Z#Skill Focus|Skill Focus]]||General||Choose a skill. You are particularly adept at that skill.||--
 
|-
 
|-
| [[Feats_J-Z#Slayer's Knack|Slayer's Knack]]||General||You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.||Favored enemy class feature, base attack bonus +6.
+
| [[Feats_J-Z#Slashing Grace|Slashing Grace]]||Combat||You can stab your enemies with your sword or another slashing weapon.||Dex 13, Weapon Finesse, Weapon Focus with chosen weapon
  +
|-
  +
| [[Feats_J-Z#Slayer's Knack|Slayer's Knack]]||Combat||You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.||Favored enemy class feature, base attack bonus +6.
 
|-
 
|-
 
| [[Feats_J-Z#Sling Flail|Sling Flail]]||Combat||You can use your loaded sling to effectively strike at nearby foes.||Weapon Focus (sling), base attack bonus +1.
 
| [[Feats_J-Z#Sling Flail|Sling Flail]]||Combat||You can use your loaded sling to effectively strike at nearby foes.||Weapon Focus (sling), base attack bonus +1.
 
|-
 
|-
| [[Feats_J-Z#Smash|Smash]]||Combat||You overcome obstacles by breaking them.||Power Attack, giantborn
+
| [[Feats_J-Z#Smash|Smash]]||General||You overcome obstacles by breaking them.||Power Attack, giantborn
 
|-
 
|-
 
| [[Feats_J-Z#Smashing Fists|Smashing Fists]]||General||The size of your fists and forearms reflects your giant heritage.||Giantborn, BAB 4+
 
| [[Feats_J-Z#Smashing Fists|Smashing Fists]]||General||The size of your fists and forearms reflects your giant heritage.||Giantborn, BAB 4+
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| [[Feats_J-Z#Smell Fear|Smell Fear]]||General||You can catch the sour scent of fear on the wind.||Keen Scent, Sith-makar
 
| [[Feats_J-Z#Smell Fear|Smell Fear]]||General||You can catch the sour scent of fear on the wind.||Keen Scent, Sith-makar
 
|-
 
|-
| [[Feats_J-Z#Smoking Boulders|Smoking Boulders]]||General||You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. ||Giantborn, HD 6+
+
| [[Feats_J-Z#Smoking Boulders|Smoking Boulders]]||Combat||You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. ||Giantborn, HD 6+
 
|-
 
|-
 
| [[Feats_J-Z#Snake Fang|Snake Fang]]||Combat||You can unleash attacks against an opponent that has dropped its guard.||Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
 
| [[Feats_J-Z#Snake Fang|Snake Fang]]||Combat||You can unleash attacks against an opponent that has dropped its guard.||Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
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| [[Feats_J-Z#Snapping Turtle Style|Snapping Turtle Style]]||Combat||Your deft unarmed style allows you to shield your body from harm.||Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
 
| [[Feats_J-Z#Snapping Turtle Style|Snapping Turtle Style]]||Combat||Your deft unarmed style allows you to shield your body from harm.||Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
 
|-
 
|-
| [[Feats_J-Z#Snatch Arrows|Snatch Arrows]]||Combat||Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.||Dex 15, Deflect Arrows, Improved Unarmed Strike.
+
| [[Feats_J-Z#Snatch Arrows|Snatch Arrows]]||General||Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.||Dex 15, Deflect Arrows, Improved Unarmed Strike.
 
|-
 
|-
 
| [[Feats_J-Z#Sneaking Precision|Sneaking Precision]]||General||Your knowledge of your enemies' vulnerable spots is especially punishing.||Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.
 
| [[Feats_J-Z#Sneaking Precision|Sneaking Precision]]||General||Your knowledge of your enemies' vulnerable spots is especially punishing.||Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.
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| [[Feats_J-Z#Sociable|Sociable]]||General||You have a way of helping others to get along.||Cha 13, half-elf.
 
| [[Feats_J-Z#Sociable|Sociable]]||General||You have a way of helping others to get along.||Cha 13, half-elf.
 
|-
 
|-
| [[Feats_J-Z#Sorcerous Bloodstrike|Sorcerous Bloodstrike]]||General||You can regain power when you kill a creature.||Cha 13, sorcerer bloodline class feature.
+
| [[Feats_J-Z#Sorcerous Bloodstrike|Sorcerous Bloodstrike]]||Combat||You can regain power when you kill a creature.||Cha 13, sorcerer bloodline class feature.
 
|-
 
|-
| [[Feats_J-Z#Sorcerous Strike|Sorcerous Strike]]||Combat||The power flowing through your veins also flows through your unarmed strike.||Sorcerer bloodline class feature, Improved Unarmed Strike.
+
| [[Feats_J-Z#Sorcerous Strike|Sorcerous Strike]]||General||The power flowing through your veins also flows through your unarmed strike.||Sorcerer bloodline class feature, Improved Unarmed Strike.
 
|-
 
|-
 
| [[Feats_J-Z#Spell Bane|Spell Bane]]||General||While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.||Bane class feature.
 
| [[Feats_J-Z#Spell Bane|Spell Bane]]||General||While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.||Bane class feature.
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| [[Feats_J-Z#Spell Mastery|Spell Mastery]]||General||You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.||1st-level wizard.
 
| [[Feats_J-Z#Spell Mastery|Spell Mastery]]||General||You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.||1st-level wizard.
 
|-
 
|-
| [[Feats_J-Z#Spell Penetration|Spell Penetration]]||General||Your spells break through spell resistance more easily than most.||--
+
| [[Feats_J-Z#Spell Penetration|Spell Penetration]]||Combat||Your spells break through spell resistance more easily than most.||--
 
|-
 
|-
| [[Feats_J-Z#Spellbreaker|Spellbreaker]]||Combat||You can strike at enemy spellcasters who fail to cast defensively when you threaten them.||Disruptive, 10th-level fighter.
+
| [[Feats_J-Z#Spellbreaker|Spellbreaker]]||General||You can strike at enemy spellcasters who fail to cast defensively when you threaten them.||Disruptive, 10th-level fighter.
 
|-
 
|-
 
| [[Feats_J-Z#Spellsong|Spellsong]]||General||You can blend the power of your performance and spellcasting.||Cha 13, bardic performance class ability, able to cast 1st-level spells.
 
| [[Feats_J-Z#Spellsong|Spellsong]]||General||You can blend the power of your performance and spellcasting.||Cha 13, bardic performance class ability, able to cast 1st-level spells.
 
|-
 
|-
| [[Feats_J-Z#Spider Step|Spider Step]]||General||You tread where only arachnids dare.||Character level 3rd, drow.
+
| [[Feats_J-Z#Spinning Throw|Spinning Throw]]||General||You whirl your foe around and then let go.||Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.
|-
 
| [[Feats_J-Z#Spinning Throw|Spinning Throw]]||Combat||You whirl your foe around and then let go.||Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.
 
 
|-
 
|-
 
| [[Feats_J-Z#Spirit of the Skies|Spirit of the Skies]]||General||The sky brings you a strength of self and an inner peace. You are probably somewhat claustrophobic.||Egalrin, Guardian of the Skies, Child of the Skies
 
| [[Feats_J-Z#Spirit of the Skies|Spirit of the Skies]]||General||The sky brings you a strength of self and an inner peace. You are probably somewhat claustrophobic.||Egalrin, Guardian of the Skies, Child of the Skies
 
|-
 
|-
| [[Feats_J-Z#Spirit of the Wild|Spirit of the Wild]]||General||Your mystic connection with one type of wilderness has grown even stronger.||Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori
+
| [[Feats_J-Z#Spirit of the Wild|Spirit of the Wild]]||Combat||Your mystic connection with one type of wilderness has grown even stronger.||Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori
 
|-
 
|-
| [[Feats_J-Z#Spirited Charge|Spirited Charge]]||Combat||Your mounted charge attacks deal a tremendous amount of damage.||Ride 1 rank, Mounted Combat, Ride-By Attack.
+
| [[Feats_J-Z#Spirited Charge|Spirited Charge]]||General||Your mounted charge attacks deal a tremendous amount of damage.||Ride 1 rank, Mounted Combat, Ride-By Attack.
 
|-
 
|-
| [[Feats_J-Z#Spontaneous Metafocus|Spontaneous Metafocus]]||General||You can focus to combine one of your known spells and metamagic feats.||Cha 13, one metamagic feat, able to spontaneously cast spells.
+
| [[Feats_J-Z#Spontaneous Metafocus|Spontaneous Metafocus]]||Combat||You can focus to combine one of your known spells and metamagic feats.||Cha 13, one metamagic feat, able to spontaneously cast spells.
 
|-
 
|-
 
| [[Feats_J-Z#Spring Attack|Spring Attack]]||Combat||You can deftly move up to a foe, strike, and withdraw before he can react.||Dex 13, Dodge, Mobility, BAB 4+
 
| [[Feats_J-Z#Spring Attack|Spring Attack]]||Combat||You can deftly move up to a foe, strike, and withdraw before he can react.||Dex 13, Dodge, Mobility, BAB 4+
Line 419: Line 455:
 
| [[Feats_J-Z#Stage Combatant|Stage Combatant]]||Combat||You are a master of stage and nonlethal combats.||Weapon Focus, base attack bonus +5
 
| [[Feats_J-Z#Stage Combatant|Stage Combatant]]||Combat||You are a master of stage and nonlethal combats.||Weapon Focus, base attack bonus +5
 
|-
 
|-
| [[Feats_J-Z#Staggering Critical|Staggering Critical]]||Combat||Your critical hits cause opponents to slow down.||Critical Focus, BAB 13+
+
| [[Feats_J-Z#Staggering Critical|Staggering Critical]]||General||Your critical hits cause opponents to slow down.||Critical Focus, BAB 13+
 
|-
 
|-
| [[Feats_J-Z#Stalwart|Stalwart]]||General||You adopt a defensive stance that allows you to absorb and redirect hits.||Diehard, Endurance, base attack bonus +4.
+
| [[Feats_J-Z#Stalwart|Stalwart]]||Combat||You adopt a defensive stance that allows you to absorb and redirect hits.||Diehard, Endurance, base attack bonus +4.
 
|-
 
|-
| [[Feats_J-Z#Stand Still|Stand Still]]||Combat||You can stop foes that try to move past you.||Combat Reflexes.
+
| [[Feats_J-Z#Stand Still|Stand Still]]||General||You can stop foes that try to move past you.||Combat Reflexes.
 
|-
 
|-
 
| [[Feats_J-Z#Steady Shot|Steady Shot]]||General||You are a sniper of uncanny precision.||BAB +1, Weapon focus in the chosen weapon
 
| [[Feats_J-Z#Steady Shot|Steady Shot]]||General||You are a sniper of uncanny precision.||BAB +1, Weapon focus in the chosen weapon
Line 431: Line 467:
 
| [[Feats_J-Z#Stealthy|Stealthy]]||General||You are good at avoiding unwanted attention and slipping out of bonds.||--
 
| [[Feats_J-Z#Stealthy|Stealthy]]||General||You are good at avoiding unwanted attention and slipping out of bonds.||--
 
|-
 
|-
| [[Feats_J-Z#Steamroller|Steamroller]]||General||Description: You pick off targets with great precision.||Improved Strength 13 Bull Rush, War Golem Slam, War Golem
+
| [[Feats_J-Z#Steamroller|Steamroller]]||General||You pick off targets with great precision.||Improved Strength 13 Bull Rush, War Golem Slam, War Golem
 
|-
 
|-
| [[Feats_J-Z#Steel Soul|Steel Soul]]||General||You are especially resistant to magic.||khazad-mornir, khazad-aul
+
| [[Feats_J-Z#Steel Soul|Steel Soul]]||Combat||You are especially resistant to magic.||khazad-mornir, khazad-aul
 
|-
 
|-
 
| [[Feats_J-Z#Step Up|Step Up]]||Combat||You can close the distance when a foe tries to move away.||Base attack bonus +1.
 
| [[Feats_J-Z#Step Up|Step Up]]||Combat||You can close the distance when a foe tries to move away.||Base attack bonus +1.
Line 439: Line 475:
 
| [[Feats_J-Z#Step Up and Strike|Step Up and Strike]]||Combat||When a foe tries to move away, you can follow and make an attack.||Dex 13, Following Step, Step Up, base attack bonus +6.
 
| [[Feats_J-Z#Step Up and Strike|Step Up and Strike]]||Combat||When a foe tries to move away, you can follow and make an attack.||Dex 13, Following Step, Step Up, base attack bonus +6.
 
|-
 
|-
| [[Feats_J-Z#Still Spell|Still Spell]]||Metamagic||You can cast spells without moving.||--
+
| [[Feats_J-Z#Stick Together|Stick Together]]||Combat, Teamwork||You stick close to your allies in combat.||#N/A
  +
|-
  +
| [[Feats_J-Z#Still Spell|Still Spell]]||General||You can cast spells without moving.||--
 
|-
 
|-
 
| [[Feats_J-Z#Stone Sense|Stone Sense]]||General||You can feel movement in the very earth and stones around you.||Improved Stonecunning, Perception 10 ranks.
 
| [[Feats_J-Z#Stone Sense|Stone Sense]]||General||You can feel movement in the very earth and stones around you.||Improved Stonecunning, Perception 10 ranks.
Line 447: Line 485:
 
| [[Feats_J-Z#Stone-Faced|Stone-Faced]]||General||Rocks show more expression than you.||Khazad
 
| [[Feats_J-Z#Stone-Faced|Stone-Faced]]||General||Rocks show more expression than you.||Khazad
 
|-
 
|-
| [[Feats_J-Z#Storm Lashed|Storm Lashed]]||General||Storms do not faze you.||Khazid-mornir
+
| [[Feats_J-Z#Storm Lashed|Storm Lashed]]||Combat||Storms do not faze you.||Khazid-mornir
 
|-
 
|-
| [[Feats_J-Z#Strangler|Strangler]]||Combat||Throttling the life out of enemies is second nature to you.||Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
+
| [[Feats_J-Z#Strangler|Strangler]]||General||Throttling the life out of enemies is second nature to you.||Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
 
|-
 
|-
| [[Feats_J-Z#Strengthened Wings|Strengthened Wings]]||General||Fly in medium and heavier armor||Egalrin, HD 5+, Str 13
+
| [[Feats_J-Z#Strengthened Wings|Strengthened Wings]]||Combat||Fly in medium and heavier armor||Egalrin, HD 5+, Str 13
 
|-
 
|-
| [[Feats_J-Z#Strike Back|Strike Back]]||Combat||You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.||BAB 11+
+
| [[Feats_J-Z#Strike Back|Strike Back]]||General||You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.||BAB 11+
 
|-
 
|-
| [[Feats_J-Z#Strong Comeback|Strong Comeback]]||General||You learn quickly from past mistakes.||--
+
| [[Feats_J-Z#Strong Comeback|Strong Comeback]]||Combat||You learn quickly from past mistakes.||--
 
|-
 
|-
 
| [[Feats_J-Z#Stunning Assault|Stunning Assault]]||Combat||You powerful but imprecise attacks can stun your enemies.||Str 13, Power Attack, base attack bonus +16.
 
| [[Feats_J-Z#Stunning Assault|Stunning Assault]]||Combat||You powerful but imprecise attacks can stun your enemies.||Str 13, Power Attack, base attack bonus +16.
Line 465: Line 503:
 
| [[Feats_J-Z#Stunning Pin|Stunning Pin]]||Combat||You can render a pinned foe temporarily incapacitated.||Improved Grapple, Improved Unarmed Strike, Stunning Fist.
 
| [[Feats_J-Z#Stunning Pin|Stunning Pin]]||Combat||You can render a pinned foe temporarily incapacitated.||Improved Grapple, Improved Unarmed Strike, Stunning Fist.
 
|-
 
|-
| [[Feats_J-Z#Sundering Strike|Sundering Strike]]||Combat||Your critical hits can sunder your foes' weapons.||Str 13, Improved Sunder, Power Attack, BAB 9+
+
| [[Feats_J-Z#Sundering Strike|Sundering Strike]]||General||Your critical hits can sunder your foes' weapons.||Str 13, Improved Sunder, Power Attack, BAB 9+
 
|-
 
|-
 
| [[Feats_J-Z#Sure Grasp|Sure Grasp]]||General||Your quick ref lexes and skill at climbing keep you from falling to your doom.||Climb 1 rank.
 
| [[Feats_J-Z#Sure Grasp|Sure Grasp]]||General||Your quick ref lexes and skill at climbing keep you from falling to your doom.||Climb 1 rank.
 
|-
 
|-
| [[Feats_J-Z#Surge of Success|Surge of Success]]||General||Your success drives your further actions.||Human.
+
| [[Feats_J-Z#Surge of Success|Surge of Success]]||Combat||Your success drives your further actions.||Human.
 
|-
 
|-
 
| [[Feats_J-Z#Swap Places|Swap Places]]||Combat, Teamwork||You are skilled at changing places with your ally during a chaotic melee.||--
 
| [[Feats_J-Z#Swap Places|Swap Places]]||Combat, Teamwork||You are skilled at changing places with your ally during a chaotic melee.||--
Line 475: Line 513:
 
| [[Feats_J-Z#Swift Aid|Swift Aid]]||Combat||With a quick but harmless swipe, you can aid an ally's assault.||Int 13, Combat Expertise, BAB 6+
 
| [[Feats_J-Z#Swift Aid|Swift Aid]]||Combat||With a quick but harmless swipe, you can aid an ally's assault.||Int 13, Combat Expertise, BAB 6+
 
|-
 
|-
| [[Feats_J-Z#Sword and Pistol|Sword and Pistol]]||Combat||You effortlessly pair melee and ranged weaponry.||Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.
+
| [[Feats_J-Z#Sword and Pistol|Sword and Pistol]]||General||You effortlessly pair melee and ranged weaponry.||Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.
 
|-
 
|-
 
| [[Feats_J-Z#Taara's Own|Taara's Own]]||General||Taara has a tight grip on your soul. You likely bear some mark from it, something monstrous.||Mul'niessa
 
| [[Feats_J-Z#Taara's Own|Taara's Own]]||General||Taara has a tight grip on your soul. You likely bear some mark from it, something monstrous.||Mul'niessa
 
|-
 
|-
| [[Feats_J-Z#Taleteller's Kin|Taleteller's Kin]]||General||You always seem to know a story or two whenever you travel, likely from a relative or fireside tale.||Lucht, Knowledge (Local) 1
+
| [[Feats_J-Z#Taleteller's Kin|Taleteller's Kin]]||Combat||You always seem to know a story or two whenever you travel, likely from a relative or fireside tale.||Lucht, Knowledge (Local) 1
 
|-
 
|-
 
| [[Feats_J-Z#Tandem Trip|Tandem Trip]]||Combat, Teamwork||You know how to work together to trip your foes.||--
 
| [[Feats_J-Z#Tandem Trip|Tandem Trip]]||Combat, Teamwork||You know how to work together to trip your foes.||--
 
|-
 
|-
| [[Feats_J-Z#Tantrum|Tantrum]]||Combat||Your crying, sputtering, and even frothing at the mouth makes you so laughably incoherent that opponents are apt to dismiss you as a threat.||Bluff 1 rank, rage class feature, gnome.
+
| [[Feats_J-Z#Tantrum|Tantrum]]||General||Your crying, sputtering, and even frothing at the mouth makes you so laughably incoherent that opponents are apt to dismiss you as a threat.||Bluff 1 rank, rage class feature, gnome.
 
|-
 
|-
 
| [[Feats_J-Z#Taunt|Taunt]]||General||You may be small, but your remarks cut others down to size.||Cha 13, Gnome, Gobber, or Lucht
 
| [[Feats_J-Z#Taunt|Taunt]]||General||You may be small, but your remarks cut others down to size.||Cha 13, Gnome, Gobber, or Lucht
 
|-
 
|-
| [[Feats_J-Z#Team Pickpocketing|Team Pickpocketing]]||General||You distract a mark with friendly conversation while your partner robs the victim blind.||Bluff 1 rank, Sleight of Hand 1 rank.
+
| [[Feats_J-Z#Team Pickpocketing|Team Pickpocketing]]||Combat||You distract a mark with friendly conversation while your partner robs the victim blind.||Bluff 1 rank, Sleight of Hand 1 rank.
 
|-
 
|-
 
| [[Feats_J-Z#Team Up|Team Up]]||Combat||When you are ganging up against an enemy, you can aid an ally with a quick feint.||Int 13, Combat Expertise, Gang Up, base attack bonus +6.
 
| [[Feats_J-Z#Team Up|Team Up]]||Combat||When you are ganging up against an enemy, you can aid an ally with a quick feint.||Int 13, Combat Expertise, Gang Up, base attack bonus +6.
 
|-
 
|-
| [[Feats_J-Z#Teleport Tactician|Teleport Tactician]]||Combat||You are highly alert for enemies using teleportation to approach you or flee from you.||Combat Reflexes, Disruptive, Spellbreaker.
+
| [[Feats_J-Z#Teleport Tactician|Teleport Tactician]]||General||You are highly alert for enemies using teleportation to approach you or flee from you.||Combat Reflexes, Disruptive, Spellbreaker.
 
|-
 
|-
 
| [[Feats_J-Z#Tenacious Survivor|Tenacious Survivor]]||General||Your spirit lingers long after any other's would have passed on.||Con 13, Diehard, Endurance, half-oruch or oruch
 
| [[Feats_J-Z#Tenacious Survivor|Tenacious Survivor]]||General||Your spirit lingers long after any other's would have passed on.||Con 13, Diehard, Endurance, half-oruch or oruch
Line 497: Line 535:
 
| [[Feats_J-Z#Territorial Defender|Territorial Defender]]||General||You know how to defend your territory.||Combat reflexes, sith-makar, BAB 5+
 
| [[Feats_J-Z#Territorial Defender|Territorial Defender]]||General||You know how to defend your territory.||Combat reflexes, sith-makar, BAB 5+
 
|-
 
|-
| [[Feats_J-Z#Terror of the Wild|Terror of the Wild]]||General||Creatures of the wild see you as a threat.||Sith-makar
+
| [[Feats_J-Z#Terror of the Wild|Terror of the Wild]]||Combat||Creatures of the wild see you as a threat.||Sith-makar
 
|-
 
|-
 
| [[Feats_J-Z#Terrorizing Display|Terrorizing Display]]||Combat||Your battle prowess frightens friend and foe alike.||Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon.
 
| [[Feats_J-Z#Terrorizing Display|Terrorizing Display]]||Combat||Your battle prowess frightens friend and foe alike.||Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon.
 
|-
 
|-
| [[Feats_J-Z#Thanatopic Spell|Thanatopic Spell]]||Metamagic||Your spells can pierce wards against negative energy and even affect undead targets.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
+
| [[Feats_J-Z#Thanatopic Spell|Thanatopic Spell]]||General||Your spells can pierce wards against negative energy and even affect undead targets.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
 
|-
 
|-
 
| [[Feats_J-Z#Theurgy|Theurgy]]||General||You can blend the power of arcane and divine magic.||Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
 
| [[Feats_J-Z#Theurgy|Theurgy]]||General||You can blend the power of arcane and divine magic.||Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
Line 507: Line 545:
 
| [[Feats_J-Z#Thoughtful Discernment|Thoughtful Discernment]]||General||Thinking back, you discover a lie in what you once thought to be words of truth.||Discern lies class feature.
 
| [[Feats_J-Z#Thoughtful Discernment|Thoughtful Discernment]]||General||Thinking back, you discover a lie in what you once thought to be words of truth.||Discern lies class feature.
 
|-
 
|-
| [[Feats_J-Z#Threnodic Spell|Threnodic Spell]]||Metamagic||You can convert mind-affecting magic to necromantic power capable of controlling undead.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
+
| [[Feats_J-Z#Threnodic Spell|Threnodic Spell]]||Combat||You can convert mind-affecting magic to necromantic power capable of controlling undead.||Knowledge (religion) 6 ranks, Spell Focus (necromancy).
 
|-
 
|-
 
| [[Feats_J-Z#Throw Anything|Throw Anything]]||Combat||You are used to throwing things you have on hand.||--
 
| [[Feats_J-Z#Throw Anything|Throw Anything]]||Combat||You are used to throwing things you have on hand.||--
 
|-
 
|-
  +
| [[Feats_J-Z#Throw Back Arrows|Throw Back Arrows]]||Combat||When you catch arrows and other ranged ammunition, you can immediately hurl them at your enemies.||Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows
| [[Feats_J-Z#Thundering Spell|Thundering Spell]]||Metamagic||You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.||--
 
  +
|-
 
| [[Feats_J-Z#Thundering Spell|Thundering Spell]]||Combat||You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.||--
 
|-
 
|-
 
| [[Feats_J-Z#Tiger Claws|Tiger Claws]]||Combat||You can sacrifice multiple attacks to make a single devastating strike.||Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.
 
| [[Feats_J-Z#Tiger Claws|Tiger Claws]]||Combat||You can sacrifice multiple attacks to make a single devastating strike.||Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.
Line 517: Line 557:
 
| [[Feats_J-Z#Tiger Pounce|Tiger Pounce]]||Combat||Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.||Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.
 
| [[Feats_J-Z#Tiger Pounce|Tiger Pounce]]||Combat||Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.||Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.
 
|-
 
|-
| [[Feats_J-Z#Tiger Style|Tiger Style]]||Combat||Your unarmed fighting style emulates the strength and ferocity of a tiger.||Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
+
| [[Feats_J-Z#Tiger Style|Tiger Style]]||General||Your unarmed fighting style emulates the strength and ferocity of a tiger.||Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
 
|-
 
|-
| [[Feats_J-Z#Tiny Pest|Tiny Pest]]||General||You move like a tiny, obnoxious monkey.||Improved Trip, Lucht, BAB 1+
+
| [[Feats_J-Z#Tiny Pest|Tiny Pest]]||Combat||You move like a tiny, obnoxious monkey.||Improved Trip, Lucht, BAB 1+
 
|-
 
|-
 
| [[Feats_J-Z#Tiring Critical|Tiring Critical]]||Combat||Your critical hits cause opponents to become fatigued.||Critical Focus, base attack bonus +13.
 
| [[Feats_J-Z#Tiring Critical|Tiring Critical]]||Combat||Your critical hits cause opponents to become fatigued.||Critical Focus, base attack bonus +13.
 
|-
 
|-
| [[Feats_J-Z#Touch of Serenity|Touch of Serenity]]||Combat||With a single touch you can reduce the threat of even the most savage of foes.||Wis 18, Improved Unarmed Strike, BAB 8+
+
| [[Feats_J-Z#Touch of Serenity|Touch of Serenity]]||General||With a single touch you can reduce the threat of even the most savage of foes.||Wis 18, Improved Unarmed Strike, BAB 8+
 
|-
 
|-
| [[Feats_J-Z#Toughness|Toughness]]||General||You have enhanced physical stamina.||--
+
| [[Feats_J-Z#Toughness|Toughness]]||Combat||You have enhanced physical stamina.||--
 
|-
 
|-
| [[Feats_J-Z#Tower Shield Proficiency|Tower Shield Proficiency]]||Combat||You are trained in how to properly use a tower shield.||Shield Proficiency.
+
| [[Feats_J-Z#Tower Shield Proficiency|Tower Shield Proficiency]]||General||You are trained in how to properly use a tower shield.||Shield Proficiency.
 
|-
 
|-
| [[Feats_J-Z#Toxic Recovery|Toxic Recovery]]||General||Your system recuperates from the effects of poisons with astonishing speed.||Khazad
+
| [[Feats_J-Z#Toxic Recovery|Toxic Recovery]]||Combat||Your system recuperates from the effects of poisons with astonishing speed.||Khazad
 
|-
 
|-
| [[Feats_J-Z#Trample|Trample]]||Combat||While mounted, you can ride down opponents and trample them under your mount.||Ride 1 rank, Mounted Combat.
+
| [[Feats_J-Z#Trample|Trample]]||General||While mounted, you can ride down opponents and trample them under your mount.||Ride 1 rank, Mounted Combat.
 
|-
 
|-
 
| [[Feats_J-Z#Trap Wrecker|Trap Wrecker]]||General||You can smash traps instead of disarming them.||Power Attack, Disable Device 1 rank, oruch or half-oruch
 
| [[Feats_J-Z#Trap Wrecker|Trap Wrecker]]||General||You can smash traps instead of disarming them.||Power Attack, Disable Device 1 rank, oruch or half-oruch
Line 539: Line 579:
 
| [[Feats_J-Z#Traveler's Burden|Traveler's Burden]]||General||Your backpack is probably bigger than you are.||Lucht
 
| [[Feats_J-Z#Traveler's Burden|Traveler's Burden]]||General||Your backpack is probably bigger than you are.||Lucht
 
|-
 
|-
| [[Feats_J-Z#Traveler's Step|Traveler's Step]]||General||Your feet are light despite the number of miles you travel.||Lucht, HD 3+
+
| [[Feats_J-Z#Traveler's Step|Traveler's Step]]||Combat||Your feet are light despite the number of miles you travel.||Lucht, HD 3+
  +
|-
  +
| [[Feats_J-Z#Tribal Unity|Tribal Unity]]||General||Am'shere has taught you to survive as a group.||Sith-makar
 
|-
 
|-
 
| [[Feats_J-Z#Trick Riding|Trick Riding]]||Combat||You are not only skilled at controlling a horse in combat; you can make it look like art.||Ride 9 ranks, Mounted Combat.
 
| [[Feats_J-Z#Trick Riding|Trick Riding]]||Combat||You are not only skilled at controlling a horse in combat; you can make it look like art.||Ride 9 ranks, Mounted Combat.
  +
|-
  +
| [[Feats_J-Z#Trick Shooter|Trick Shooter]]||Combat||Your uncanny aim allows you to disable your opponents without harming them.||Dex 13, Deadly Aim, base attack bonus +1
 
|-
 
|-
 
| [[Feats_J-Z#Tripping Staff|Tripping Staff]]||Combat||You can make a trip attack with your quarterstaff.||Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6.
 
| [[Feats_J-Z#Tripping Staff|Tripping Staff]]||Combat||You can make a trip attack with your quarterstaff.||Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6.
Line 547: Line 591:
 
| [[Feats_J-Z#Tripping Strike|Tripping Strike]]||Combat||The force intrinsic to your critical hits can knock your foes down.||Int 13, Combat Expertise, Improved Trip, BAB 9+
 
| [[Feats_J-Z#Tripping Strike|Tripping Strike]]||Combat||The force intrinsic to your critical hits can knock your foes down.||Int 13, Combat Expertise, Improved Trip, BAB 9+
 
|-
 
|-
| [[Feats_J-Z#Tripping Twirl|Tripping Twirl]]||Combat||You can make a trip attack with a quarterstaff on all adjacent enemies.||Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12.
+
| [[Feats_J-Z#Tripping Twirl|Tripping Twirl]]||General||You can make a trip attack with a quarterstaff on all adjacent enemies.||Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12.
 
|-
 
|-
| [[Feats_J-Z#Turn Undead|Turn Undead]]||General||Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.||Channel positive energy class feature.
+
| [[Feats_J-Z#Turn Undead|Turn Undead]]||Combat||Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.||Channel positive energy class feature.
 
|-
 
|-
 
| [[Feats_J-Z#Twin Thunders|Twin Thunders]]||Combat||When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.||Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.
 
| [[Feats_J-Z#Twin Thunders|Twin Thunders]]||Combat||When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.||Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.
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|-
 
|-
 
| [[Feats_J-Z#Twin Thunders Master|Twin Thunders Master]]||Combat||With thunderous simultaneous strikes, you can batter a mighty giant into submission.||Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.
 
| [[Feats_J-Z#Twin Thunders Master|Twin Thunders Master]]||Combat||With thunderous simultaneous strikes, you can batter a mighty giant into submission.||Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.
  +
|-
  +
| [[Feats_J-Z#Twitchy|Twitchy]]||General||Living around bombs has honed your instincts.||Gobber
 
|-
 
|-
 
| [[Feats_J-Z#Two-handed Thrower|Two-handed Thrower]]||Combat||You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.||Str 15.
 
| [[Feats_J-Z#Two-handed Thrower|Two-handed Thrower]]||Combat||You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.||Str 15.
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| [[Feats_J-Z#Two-Weapon Fighting|Two-Weapon Fighting]]||Combat||You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.||Dex 15.
 
| [[Feats_J-Z#Two-Weapon Fighting|Two-Weapon Fighting]]||Combat||You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.||Dex 15.
 
|-
 
|-
| [[Feats_J-Z#Two-Weapon Rend|Two-Weapon Rend]]||Combat||Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.||Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
+
| [[Feats_J-Z#Two-Weapon Rend|Two-Weapon Rend]]||General||Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.||Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
 
|-
 
|-
 
| [[Feats_J-Z#Ultimate Mercy|Ultimate Mercy]]||General||By using lay on hands, you can bring the dead back to life.||Cha 19, Greater Mercy, lay on hands, mercy class feature.
 
| [[Feats_J-Z#Ultimate Mercy|Ultimate Mercy]]||General||By using lay on hands, you can bring the dead back to life.||Cha 19, Greater Mercy, lay on hands, mercy class feature.
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| [[Feats_J-Z#Uncanny Alertness|Uncanny Alertness]]||General||Your research into arcana and the nature of reality has given you heightened senses.||Alertness.
 
| [[Feats_J-Z#Uncanny Alertness|Uncanny Alertness]]||General||Your research into arcana and the nature of reality has given you heightened senses.||Alertness.
 
|-
 
|-
| [[Feats_J-Z#Uncanny Concentration|Uncanny Concentration]]||General||You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.||Combat Casting.
+
| [[Feats_J-Z#Uncanny Concentration|Uncanny Concentration]]||Combat||You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.||Combat Casting.
 
|-
 
|-
 
| [[Feats_J-Z#Under and Over|Under and Over]]||Combat||You can slip under a foe trying to grab you, knocking him off balance.||Agile Maneuvers, Small size or smaller.
 
| [[Feats_J-Z#Under and Over|Under and Over]]||Combat||You can slip under a foe trying to grab you, knocking him off balance.||Agile Maneuvers, Small size or smaller.
 
|-
 
|-
| [[Feats_J-Z#Underfoot|Underfoot]]||Combat||You slip under and around your larger foes.||Dodge, Mobility, Small size or smaller.
+
| [[Feats_J-Z#Underfoot|Underfoot]]||General||You slip under and around your larger foes.||Dodge, Mobility, Small size or smaller.
 
|-
 
|-
 
| [[Feats_J-Z#Unhinged Rage|Unhinged Rage]]||General||You're scary. Even for a gobber.||Rage class feature, Charisma 13+, Gobber
 
| [[Feats_J-Z#Unhinged Rage|Unhinged Rage]]||General||You're scary. Even for a gobber.||Rage class feature, Charisma 13+, Gobber
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| [[Feats_J-Z#Unit Tactics|Unit Tactics]]||General||With you as part of the battle, your allies react more quickly.||Arvek Nar, Knowledge (military) theory 5+
 
| [[Feats_J-Z#Unit Tactics|Unit Tactics]]||General||With you as part of the battle, your allies react more quickly.||Arvek Nar, Knowledge (military) theory 5+
 
|-
 
|-
| [[Feats_J-Z#Unsanctioned Detection|Unsanctioned Detection]]||General||You can focus your ability to detect evil for more practical or mundane purposes||Detect evil class feature.
+
| [[Feats_J-Z#Unsanctioned Detection|Unsanctioned Detection]]||Combat||You can focus your ability to detect evil for more practical or mundane purposes||Detect evil class feature.
 
|-
 
|-
| [[Feats_J-Z#Unsanctioned Knowledge|Unsanctioned Knowledge]]||General||You have searched though forbidden texts and are privy to powerful but proscribed magic.||Int 13, ability to cast 1st-level paladin spells.
+
| [[Feats_J-Z#Unseat|Unseat]]||General||You are skilled at unseating your mounted opponents.||Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, BAB 1+
|-
 
| [[Feats_J-Z#Unseat|Unseat]]||Combat||You are skilled at unseating your mounted opponents.||Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, BAB 1+
 
 
|-
 
|-
 
| [[Feats_J-Z#Unsettled Tinker|Unsettled Tinker]]||General||Okay, now you're just obsessed.||Gnome, Eccentric Tinker, BAB 4+
 
| [[Feats_J-Z#Unsettled Tinker|Unsettled Tinker]]||General||Okay, now you're just obsessed.||Gnome, Eccentric Tinker, BAB 4+
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| [[Feats_J-Z#Vermin Heart|Vermin Heart]]||General||You have a special bond with things that creep, crawl, skitter, and sting.||Wild empathy class feature.
 
| [[Feats_J-Z#Vermin Heart|Vermin Heart]]||General||You have a special bond with things that creep, crawl, skitter, and sting.||Wild empathy class feature.
 
|-
 
|-
| [[Feats_J-Z#Versatile Channeler|Versatile Channeler]]||General||You can choose to channel positive and negative energy.||Channel energy class feature, necromancer or neutrally aligned cleric (see below).
+
| [[Feats_J-Z#Versatile Channeler|Versatile Channeler]]||Combat||You can choose to channel positive and negative energy.||Channel energy class feature, necromancer or neutrally aligned cleric (see below).
 
|-
 
|-
 
| [[Feats_J-Z#Vicious Stomp|Vicious Stomp]]||Combat||You take advantage of the moment to brutally kick an enemy when he is down.||Combat Reflexes, Improved Unarmed Strike.
 
| [[Feats_J-Z#Vicious Stomp|Vicious Stomp]]||Combat||You take advantage of the moment to brutally kick an enemy when he is down.||Combat Reflexes, Improved Unarmed Strike.
 
|-
 
|-
| [[Feats_J-Z#Vital Strike|Vital Strike]]||Combat||You make a single attack that deals significantly more damage than normal.||BAB 6+
+
| [[Feats_J-Z#Vital Strike|Vital Strike]]||General||You make a single attack that deals significantly more damage than normal.||BAB 6+
 
|-
 
|-
 
| [[Feats_J-Z#Voice of the Sibyl|Voice of the Sibyl]]||General||Your voice is strangely compelling.||Cha 15.
 
| [[Feats_J-Z#Voice of the Sibyl|Voice of the Sibyl]]||General||Your voice is strangely compelling.||Cha 15.
  +
|-
  +
| [[Feats_J-Z#Volley Fire|Volley Fire]]||Combat, Teamwork||You have trained to work in ranks of archers to rain arrows down upon your foes.||Point-Blank Shot
 
|-
 
|-
 
| [[Feats_J-Z#War Golem Slam|War Golem Slam]]||General||You gain a slam attack.||War Golem
 
| [[Feats_J-Z#War Golem Slam|War Golem Slam]]||General||You gain a slam attack.||War Golem
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| [[Feats_J-Z#Warden of the Woods|Warden of the Woods]]||General||You protect the wild against what is unnatural.||Llyranesi, sylvanori, spellcaster level 1+
 
| [[Feats_J-Z#Warden of the Woods|Warden of the Woods]]||General||You protect the wild against what is unnatural.||Llyranesi, sylvanori, spellcaster level 1+
 
|-
 
|-
  +
| [[Feats_J-Z#Warning Shot|Warning Shot]]||Combat||An intentional near-miss demonstrates your frightening skill at range.||Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon
| [[Feats_J-Z#Warrior Priest|Warrior Priest]]||General||Your religion is both a shield and a weapon in battle.||Ability to cast divine spells, domain or mystery class feature.
 
  +
|-
 
| [[Feats_J-Z#Warrior Priest|Warrior Priest]]||Combat||Your religion is both a shield and a weapon in battle.||Ability to cast divine spells, domain or mystery class feature.
 
|-
 
|-
 
| [[Feats_J-Z#Wave Strike|Wave Strike]]||Combat||You present a serene facade until you unsheathe your weapon and strike in one fluid motion.||Weapon expertise class feature or Quick Draw, Bluff 1 rank.
 
| [[Feats_J-Z#Wave Strike|Wave Strike]]||Combat||You present a serene facade until you unsheathe your weapon and strike in one fluid motion.||Weapon expertise class feature or Quick Draw, Bluff 1 rank.
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| [[Feats_J-Z#Weapon Focus|Weapon Focus]]||Combat||Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.||Proficiency with selected weapon, BAB 1+
 
| [[Feats_J-Z#Weapon Focus|Weapon Focus]]||Combat||Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.||Proficiency with selected weapon, BAB 1+
 
|-
 
|-
| [[Feats_J-Z#Weapon Specialization|Weapon Specialization]]||Combat||You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.||Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
+
| [[Feats_J-Z#Weapon Specialization|Weapon Specialization]]||General||You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.||Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
  +
|-
  +
| [[Feats_J-Z#Weathered Warrior|Weathered Warrior]]||Combat||You have a steady hand in any weather.||Endurance
 
|-
 
|-
| [[Feats_J-Z#Well-Prepared|Well-Prepared]]||General||Somehow, you always seem to have the right tools or supplies close at hand.||Lucht, Gobber
+
| [[Feats_J-Z#Well-Prepared|Well-Prepared]]||Combat||Somehow, you always seem to have the right tools or supplies close at hand.||Lucht, Gobber
 
|-
 
|-
 
| [[Feats_J-Z#Whip Mastery|Whip Mastery]]||Combat||Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.||Weapon Focus (whip), base attack bonus +2.
 
| [[Feats_J-Z#Whip Mastery|Whip Mastery]]||Combat||Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.||Weapon Focus (whip), base attack bonus +2.
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| [[Feats_J-Z#Whirlwind Attack|Whirlwind Attack]]||Combat||You can strike out at every foe within reach.||Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
 
| [[Feats_J-Z#Whirlwind Attack|Whirlwind Attack]]||Combat||You can strike out at every foe within reach.||Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
 
|-
 
|-
| [[Feats_J-Z#Widen Spell|Widen Spell]]||Metamagic||You can cast your spells so that they occupy a larger space.||--
+
| [[Feats_J-Z#Widen Spell|Widen Spell]]||General||You can cast your spells so that they occupy a larger space.||--
 
|-
 
|-
| [[Feats_J-Z#Wild Speech|Wild Speech]]||General||You speak with the tongue of men and beasts.||Druid level 6th, wild shape class feature.
+
| [[Feats_J-Z#Wild Speech|Wild Speech]]||Combat||You speak with the tongue of men and beasts.||Druid level 6th, wild shape class feature.
 
|-
 
|-
| [[Feats_J-Z#Wind Stance|Wind Stance]]||Combat||Your erratic movements make it difficult for enemies to pinpoint your location.||Dex 15, Dodge, BAB 6+
+
| [[Feats_J-Z#Wind Stance|Wind Stance]]||Monster||Your erratic movements make it difficult for enemies to pinpoint your location.||Dex 15, Dodge, BAB 6+
 
|-
 
|-
| [[Feats_J-Z#Wingover|Wingover]]||Monster||This creature can make turns with ease while flying.||Egalrin HD 5+
+
| [[Feats_J-Z#Wingover|Wingover]]||General||This creature can make turns with ease while flying.||Egalrin HD 5+
 
|-
 
|-
 
| [[Feats_J-Z#Witch Knife|Witch Knife]]||General||You empower your witch spells by incorporating the use of a special ceremonial knife during your castings.||Witch class.
 
| [[Feats_J-Z#Witch Knife|Witch Knife]]||General||You empower your witch spells by incorporating the use of a special ceremonial knife during your castings.||Witch class.
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| [[Feats_J-Z#Word of Healing|Word of Healing]]||General||Using the same divine energy as your lay on hands ability, you can heal others at a distance.||Lay on hands class feature.
 
| [[Feats_J-Z#Word of Healing|Word of Healing]]||General||Using the same divine energy as your lay on hands ability, you can heal others at a distance.||Lay on hands class feature.
 
|}
 
|}
  +
  +
[[Category:Admin|FeatsSummaryJZ]]

Latest revision as of 18:59, 9 October 2017

Feats
name type description prerequisites
Janni Rush Combat When you leap to the attack, your blows are like bolts from on high. Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Janni Style Combat Your whirling fighting technique makes you difficult to hit. Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks.
Janni Tempest Combat Your gale of attacks easily throws your opponents off balance. Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks.
Jawbreaker Combat You deliver a powerful strike to the mouth, breaking teeth and bone. Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
Juke Combat You can avoid a charge, leaving your opponent vulnerable. Dex 13, Dodge, Mobility, Sidestep
Just Out of Reach Combat The farther an attacker is from you, the more easily you avoid their attacks. Dex 13+, Dodge, Mobility
Keen Scent General Your nose is as sensitive as that of a wild predator. Wis 13, Sith-makar
Ki Stand General If an opponent knocks you down, you swiftly rebound with an attack. Ki pool.
Ki Throw Combat Your physical control and mastery of momentum allows you to throw enemies. Improved Trip, Improved Unarmed Strike.
Kirin Path Combat You turn knowledge of your enemy into a flawless defense. Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks.
Kirin Strike Combat You have read the texts of the perfect way, and know how identify to your enemies' weak spot. Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.
Kirin Style Combat Your study and your grace allows you to exploit your enemies' weaknesses. Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
Kraken Style Combat, Style You savagly twist and squeeze when grappliong. Wis 13+, Improved Grapple, Improved Unarmed Strike, BAB 3+
Kraken Throttle Combat, Style You tighten your grip around your opponent's throat. Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 5+
Kraken Wrack Combat, Style You squeeze your opponent tightly enough to crush armor other items between you. Wis 13+, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB 7+
Landing Roll Combat You have learned the technique of rolling safely away when an enemy trips you. Dex 13, Dodge, Mobility.
Leaf Singer General Your songs recount the ways and mysteries of your people. Cha 13, bardic performance class feature, elf or half-elf.
Leaping Evasion Combat You leap from danger! Lightning Reflexes, Evasion class feature
Ledge Walker General You negotiate tiny ledges like a mountain goat. Dex 13, khazad
Lie Low Combat You're even harder to see when prone than most are. --
Life Lure General Your channeled positive energy is irresistibly sweet to nearby undead. Channel positive energy class feature.
Light Armor Proficiency Combat You are skilled at wearing light armor. --
Lightning Reflexes General You have faster ref lexes than normal. --
Lightning Stance Combat The speed at which you move makes it nearly impossible for opponents to strike you. Dex 17, Dodge, Wind Stance, BAB 11+
Lingering Performance General The effects of your bardic performance carry on, even after you have stopped performing. Bardic performance class feature
Lingering Spell Metamagic You spell clings to existence, slowly fading from the world. --
Lob Shot Combat You can make a high, arcing shot to strike your opponents from above. Far Shot, Point-Blank Shot
Low Profile General Your short stature grants you a bonus versus ranged attacks. Lucht or Gobber, Dex 13
Lucky Halfling General You bring luck to those with whom you travel. Lucht
Lunge Combat You can strike foes that would normally be out of reach. BAB 6+
Maddened Tinker General You've learned to infuse your tools with some of your race's innate magic...to devastating effect. It's true. You're probably getting a little crazy, but no one should tell you that. Ever. Gnome, Eccentric Tinker, BAB 4+
Mage of the Wild General Your mystic connection with the wilderness enhances your spellcasting. Attuned to the Wild, Llyranesi, Sylvanori
Magical Aptitude General You are skilled at spellcasting and using magic items. --
Mantis Style Combat You have learned to target vital areas with crippling accuracy. Improved Unarmed Strike, Stunning Fist, Heal 3 ranks.
Mantis Torment Combat Your knowledge of the mysteries of anatomy allows you to cause debilitating pain with a simple touch. Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist.
Mantis Wisdom Combat Your knowledge of vital areas allows you to land debilitating strikes with precision. Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks.
Manyshot Combat You can fire multiple arrows at a single target. Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
Marid Coldsnap Combat You can summon a torrent of water to blast your enemies, chilling them to the bone. Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Marid Spirit Combat You can manipulate cold energy to protect yourself and freeze your foes. Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Marid Style Combat You conjure tendrils of icy water to strike your enemies from a distance. Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Martial Weapon Proficiency Combat Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. --
Master Craftsman General Your superior crafting skills allow you to create simple magic items. 5 ranks in any Craft or Profession skill.
Maximize Spell Metamagic Your spells have the maximum possible effect. --
Medium Armor Proficiency Combat You are skilled at wearing medium armor. Light Armor Proficiency.
Medusa's Wrath Combat You can take advantage of your opponent's confusion, delivering multiple blows. Improved Unarmed Strike, Gorgon's Fist, Scorpion Style, BAB 11+
Memory Reload General Your mind is adjustable in certain ways. That is, you may choose to realign it to better accomplish certain tasks. Doing so however, overrides old knowledge. War Golem, Int 13
Missile Shield Combat You are skilled at def lecting ranged attacks with your shield. Dex 13, Shield Focus.
Mobility Combat You can easily move through a dangerous melee. Dex 13, Dodge.
Monkey Moves Combat You scramble around your foes, moving and striking in an erratic fashion. Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks.
Monkey Shine Combat You combine acrobatics and opportunity to devastating effect against your opponent. Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks.
Monkey Style Combat Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps. Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks.
Moonlight Stalker Combat You are adept at using shadows to conceal your attacks. Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.
Moonlight Stalker Feint Combat You strike through the shadows so quickly that your opponent can barely react to your attacks. Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or lowlight vision racial trait.
Moonlight Stalker Master Combat You leave your opponents swinging at shadows while you slide elusively through the darkness. Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.
Mounted Archery Combat You are skilled at making ranged attacks while mounted. Ride 1 rank, Mounted Combat.
Mounted Combat Combat You are adept at guiding your mount through combat. Ride 1 rank.
Mounted Skirmisher Combat You are adept at attacking from upon a swift moving steed. Ride rank 14, Mounted Combat, Trick Riding.
Mystic Stride General Enchanted vegetation does not bar your path. Dex 15, Nimble Moves, woodland stride class feature.
Natural Spell General You can cast spells even while in a form that cannot normally cast spells. Wis 13, wild shape class feature.
Neckbreaker Combat With a quick jerk, you snap an enemy's neck. Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks.
Net Adept Combat You have trained to use the net as a melee weapon. Exotic Weapon Proficiency (net), base attack bonus +1.
Net and Trident Combat Your skill with lighter weapons allows you to wield one alongside your net. Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting.
Net Maneuvering Combat With sweeping movements and brute force, you can use your net to put foes at a disadvantage. Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3.
Net Trickery Combat You have become very proficient at using your net to hinder your enemies. Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6.
Never Stand Down General Never one to back down, the strength of your ancient blood and rage bolsters you against the effects of fear. Oruch
Nightmare Fist Combat You are even more deadly in magical darkness. Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.
Nightmare Striker Combat Your faerie fire not only illuminates your foes, but it also shows you their weaknesses. Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire.
Nightmare Weaver Combat You can use your ability to create magical darkness to terrorize enemies. Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness.
Nimble Moves General You can move across a single obstacle with ease. Dex 13.
Obscuring Wings General You can use your wings to create a cloud of concealment. Egalrin
One of Us General Gnomes are terrifying in groups. Gnome
Open Up Combat, Teamwork You pull an opponent’s shield, opening your foe up to an unobstructed attack by an ally. Int 13+, Combat Expertise.
Opening Volley Combat Your ranged assault leaves your foe disoriented and vulnerable to your melee attack. --
Orc Hewer Combat You are ferocious at hewing your enemies, especially orcs. Str 13, Cleave, Goblin Cleaver, Power Attack, khazad
Order-Bound General You understand the ways of order, and can identify the stench of chaos by scent. Troops fear your inspections. Arvek Nar, Lawful alignment
Outflank Combat, Teamwork You look for every edge when flanking an enemy. BAB 4
Pack Attack Combat, Teamwork You are skilled at surrounding your enemies. Base attack bonus +1.
Painful Anchor General Paladin 8+ Evil outsiders take damage when they attempt to connect to other planes.
Paired Opportunists Combat, Teamwork You know how to make an enemy pay for lax defenses. --
Panther Claw Combat You unleash a rapid series of blows on foes that attempt to attack you when you move. Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.
Panther Parry Combat Your vicious strikes impair your foe's ability to attack you when you move. Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.
Panther Style Combat You can strike back at enemies who attack you when you move. Wis 13, Combat Reflexes, Improved Unarmed Strike.
Parting Shot Combat You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6.
Pass For Human General You're easily mistaken for a human rather than a member of your own race. Half-sil
Passing Trick Combat Slipping past a foe gives you the chance to feint. Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller.
Penetrating Strike Combat Your attacks are capable of penetrating the defenses of some creatures. Weapon Focus, 12th-level fighter, proficiency with weapon.
Perfect Strike Combat When wielding a monk weapon, your attacks can be extremely precise. Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Persistent Spell Metamagic You can modify a spell to become more tenacious when its targets resist its effect. --
Persuasive General You are skilled at swaying attitudes and intimidating others into your way of thinking. --
Phalanx Formation Combat You are trained to use long weapons in tight formations. BAB 1+
Piercing Spell Metamagic Your studies have helped you develop methods to overcome spell resistance. --
Pin Down Combat You easily block enemy escapes. Combat Reflexes, fighter level 11th.
Pinning Knockout Combat An opponent you have pinned is easy for you to knock out. Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Pinning Rend Combat You tear flesh when you damage an opponent that you have pinned. Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Pinpoint Targeting Combat You can target the weak points in your opponent's armor. Dex 19, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +16.
Pistol Whip Combat See National feats description. Exotic Weapon Proficiency (Firearms), Int 13, BAB: 3+
Point-Blank Master Combat You are adept at firing ranged weapons in close quarters. Weapon Specialization with a ranged weapon
Point-Blank Shot Combat You are especially accurate when making ranged attacks against close targets. --
Power Attack Combat You can make exceptionally deadly melee attacks by sacrificing accuracy for strength. Str 13, BAB 1+
Powerful Shape General Your wild shapes are mighty and muscular. Wild shape class feature, druid level 8th.
Practiced Tactician General With only a few quick gestures and commands, you can direct others in combat. Tactician class feature.
Precise Shot Combat You are adept at firing ranged attacks into melee. Point-Blank Shot.
Preferred Spell General You find it very easy to cast one particular spell. Spellcraft 5 ranks, Heighten Spell.
Press to the Wall Combat You gain an advantage when your opponent can’t easily retreat. Step Up, BAB 3+
Prodigy General You are naturally skilled at arts, professions, and the acquisition of knowledge. --
Punishing Kick Combat Your kicks are so powerful you use them to push or knock back your foes. Con 13, Wis 13, Improved Unarmed Strike, BAB 8+
Pure Faith General Not only are you immune to disease, like most paladins, but you also are highly resilient to poisons. Divine health class feature.
Pushing Assault Combat A strike made with a two-handed weapon can push a similar sized opponent backward. Str 15, Power Attack, BAB 1+
Quarterstaff Master Combat You can wield a quarterstaff as either a two-handed or one-handed weapon. Weapon Focus (quarterstaff), base attack bonus +5.
Quick Bull Rush Combat You can barrel into your opponent and follow this with an attack. Str 13, Improved Bull Rush, Power Attack, base attack bonus +6.
Quick Channel General Your divine energies flash with dazzling speed. Knowledge (religion) 5 ranks, channel energy class feature.
Quick Dirty Trick Combat You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser. Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.
Quick Drag Combat You drag your enemy and deliver a punishing blow. Str 13, Improved Drag, Power Attack, base attack bonus +6.
Quick Draw Combat You can draw weapons faster than most. BAB 1+
Quick Reposition Combat Your opponent becomes an unwitting dance partner, following your lead while you fight. Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.
Quick Wild Shape General You sacrifice power for speed in changing form. Wild shape class feature, caster level 8th.
Quicken Spell Metamagic You can cast spells in a fraction of the normal time. --
Quicksilver Guts General Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. War Golem
Radiant Charge General When you charge, you do so with the power of faith. Lay on hands class feature.
Raging Brutality General You expend some of your rage to strike your opponents with a more powerful weapon blow. Str 13, rage class feature, Power Attack, base attack bonus +12.
Raging Deathblow General Every killing blow gives you a surge of vitality, further fueling your rage. Greater rage class feature.
Raging Hurler General An opponent can do little to evade your wrathful pitching of weapons and objects. Rage class feature, Throw Anything.
Raging Throw General You expend some of your rage to throw one opponent at another. Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6.
Ranged Disarm Combat A well-placed shot disarms your foe. Dex 13, Deadly Aim, base attack bonus +1
Ranged Trip Combat A shot to the leg causes your foe to fall prone. Dex 13, Deadly Aim, base attack bonus +1
Rapid Grappler Combat You are a quick hand at grappling. Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Rapid Reload Combat Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon quickly. Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).
Rapid Shot Combat You can make an additional ranged attack. Dex 13, Point-Blank Shot.
Ray Shield Combat You can even deflect rays with your shield. Dex 15, Missile Shield, Spellbreaker.
Razortusk General Your powerful jaws and steely teeth are deadly enough to give you a bite attack. Sith-makar
Reach Spell Metamagic Your spells go farther than normal. --
Reactive Arcane Shield General Your arcane shield responds to threats even if you’re caught off guard. Arcane Shield, arcane spellcaster, caster level 12th.
Rebuffing Reduction Combat Your damage reduction can turn the force of blows back on your enemies. Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.
Rebuke the Horde General A far-off ancestor was a leader among some oruch clan. You possess some of this ability. Oruch, 13 Cha
Redirect Attack Combat When you dodge an attack, you can deflect it toward another opponent. Dex 15+, Int 15+, Dodge
Relentless Shot Combat You keep your aim steady on a downed foe. Point-Blank Shot, base attack bonus +6
Rending Claws Combat Your claw attacks do greater harm to your enemy. Str 13, two claw natural weapon attacks, base attack bonus +6.
Rending Fury Combat You easily tear your enemies limb from limb with your natural attacks. Base attack bonus +6, rend special attack or druid 5+
Repositioning Strike Combat Your critical hits can move your foes where you wish. Int 13, Combat Expertise, Improved Reposition, base attack bonus +9.
Resilient Brute General You absorb punishment others find deadly. Half-orc or orc.
Resonant Tubing General Your body is fitted with a set of horns and an artificial lung capable of blowing air through them, together capable of being used as a strangely harmonious instrument. Perform (wind instruments) 1 ranks, War Golem
Reward of Grace General When you lay on hands, divine energy ripples through you, granting you grace. Lay on hands class feature.
Reward of Life General When you lay on hands, you are also healed. Lay on hands class feature.
Rhetorical Flourish General You rapidly change topics and employ confusing rhetoric to distract people from your true intent. Cha 13, Persuasive.
Ricochet Splash Weapon General Even when your thrown splash weapons miss, they are especially dangerous. Dex 13, Throw Anything.
Ride-By Attack Combat While mounted and charging, you can move, strike at a foe, and then continue moving. Ride 1 rank, Mounted Combat.
Righteous Healing General Your healing spells are more potent when you have a judgment active. Judgment class feature.
Run General You are swift of foot. --
Saving Shield Combat You deflect attacks that could mean your ally's death. Shield Proficiency.
School Strike Combat You focus the secrets of your school of wizardry into your unarmed strike. Wizard school class feature, Improved Unarmed Strike.
Scorpion Style Combat You can perform an unarmed strike that greatly hampers your target's movement. Improved Unarmed Strike.
Scribe Scroll Item Creation You can create magic scrolls. Caster level 1st.
Sea Legs General You have a sailor's instincts for moving about while aboard seagoing vessels. Profession (sailor) 5 ranks.
Second Chance Combat Quick ref lexes turn missed strikes into second chances. Int 13, Combat Expertise, BAB 6+
Seen and Unseen General Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races. Half-sil
Seize the Moment Combat, Teamwork You and your allies are poised to pounce whenever one of you scores a telling blow. Combat Reflexes, Improved Critical.
Selective Channeling General You can choose whom to affect when you channel energy. Cha 13, channel energy class feature.
Self-Sufficient General You know how to get along in the wild and how to effectively treat wounds. --
Serenity of the Sky General You gain benefits when beneath open sky. Egalrin, Child of the Skies
Shadow Strike Combat You accurately strike even those you cannot clearly see. Base attack bonus +1.
Shadowy Dash General In dim light, you resemble little more than a shadow. Mul'niessa
Shaitan Earthblast Combat With a forceful stomp you release a blast of acid from the earth to burn your enemies. Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th.
Shaitan Skin Combat You can manipulate acid to shield yourself and disable your enemies. Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th.
Shaitan Style Combat You strike with the caustic forces from within the earth. Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Shake It Off General, Teamwork You support your allies and help them recover from crippling effects. --
Shapeshifter Foil General Your command of shapeshifting magic can disrupt similar effects in others. Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any polymorph effect.
Shapeshifting Hunter General You blend your knowledge of foes and your shapeshifting abilities together. Favored enemy class feature, wild shape class feature.
Shaping Focus General Your powers of shapeshifting outstrip your dabbling in the druidic faith. Wild shape class feature, Knowledge (nature) 5 ranks.
Shared Insight General You deftly direct others' attentions where you wish. Wis 13, half-elf.
Shared Judgment General You extend the benefits of your judgment to an ally. Second judgment class feature.
Shared Manipulation General You can subtly bolster allies' ability to misdirect and infuriate their enemies. Cha 13, half-elf.
Shatter Defenses Combat Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon.
Shatterspell Combat Your mighty blows shatter your enemy's magic. Disruptive, Spellbreaker, dwarf, 10th-level fighter.
Shield Focus Combat You are skilled at def lecting blows with your shield. Shield Proficiency, BAB 1+
Shield Master Combat Your mastery of the shield allows you to fight with it without hindrance. Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11.
Shield of Swings Combat A wild frenzy of attacks serves to bolster your defenses. Str 13, Power Attack, BAB 1+
Shield Proficiency Combat You are trained in how to properly use a shield. --
Shield Slam Combat In the right position, your shield can be used to send opponents flying. Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6.
Shield Specialization Combat You have mastered the use of one type of shield. Proficiency with selected shield, Shield Focus, fighter level 4th.
Shield Wall Combat, Teamwork You form a unified defense with those around you. Shield Proficiency.
Shielded Caster General, Teamwork Your allies cover you while you cast complicated spells. --
Short Circuit General Manipulate your circuits to create a burst of static. War Golem, War Golem Slam, BAB 7+, Con 13+
Shot on the Run Combat You can move, fire a ranged weapon, and move again before your foes can react. Dex 13, Dodge, Mobility, Point-Blank Shot, BAB 4+
Shrug On Combat You can throw on the most important element of your armor in a flash. BAB 1+, medium armor proficiency
Sickening Critical Combat Your critical hits cause opponents to become sickened. Critical Focus, BAB 11+
Sickening Spell Metamagic You can sicken creatures with your spells. --
Sidestep Combat You can reposition yourself after a foe's missed swing. Dex 13, Dodge, Mobility.
Silent Spell Metamagic You can cast your spells without making any sound. --
Simple Weapon Proficiency Combat You are trained in the use of basic weapons. --
Sin Seer General Unlike others who have taken the oath against undeath (see page 60), your preoccupation with the undead does not cloud your view of good and evil. Detect undead paladin class feature.
Skill Focus General Choose a skill. You are particularly adept at that skill. --
Slashing Grace Combat You can stab your enemies with your sword or another slashing weapon. Dex 13, Weapon Finesse, Weapon Focus with chosen weapon
Slayer's Knack Combat You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly. Favored enemy class feature, base attack bonus +6.
Sling Flail Combat You can use your loaded sling to effectively strike at nearby foes. Weapon Focus (sling), base attack bonus +1.
Smash General You overcome obstacles by breaking them. Power Attack, giantborn
Smashing Fists General The size of your fists and forearms reflects your giant heritage. Giantborn, BAB 4+
Smell Fear General You can catch the sour scent of fear on the wind. Keen Scent, Sith-makar
Smoking Boulders Combat You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. Giantborn, HD 6+
Snake Fang Combat You can unleash attacks against an opponent that has dropped its guard. Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
Snake Sidewind Combat Your sensitive twisting movements make you difficult to anticipate combat. Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks
Snake Style Combat You watch your foe's every movement and then punch through its defense. Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.
Snap Shot Combat With a ranged weapon, you can take advantage of any opening in your opponent's defenses. Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.
Snapping Turtle Clutch Combat Your unarmed style allows you to turn your opponent's attack into an opportunity. Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Snapping Turtle Shell Combat Your guarding hand is almost magical in its skill at def lecting incoming blows. Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Snapping Turtle Style Combat Your deft unarmed style allows you to shield your body from harm. Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
Snatch Arrows General Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight. Dex 15, Deflect Arrows, Improved Unarmed Strike.
Sneaking Precision General Your knowledge of your enemies' vulnerable spots is especially punishing. Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.
Sociable General You have a way of helping others to get along. Cha 13, half-elf.
Sorcerous Bloodstrike Combat You can regain power when you kill a creature. Cha 13, sorcerer bloodline class feature.
Sorcerous Strike General The power flowing through your veins also flows through your unarmed strike. Sorcerer bloodline class feature, Improved Unarmed Strike.
Spell Bane General While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells. Bane class feature.
Spell Bluff General You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment. Bluff 5 ranks, Spellcraft 5 ranks.
Spell Focus General Choose a school of magic. Any spells you cast of that school are more difficult to resist. --
Spell Mastery General You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all. 1st-level wizard.
Spell Penetration Combat Your spells break through spell resistance more easily than most. --
Spellbreaker General You can strike at enemy spellcasters who fail to cast defensively when you threaten them. Disruptive, 10th-level fighter.
Spellsong General You can blend the power of your performance and spellcasting. Cha 13, bardic performance class ability, able to cast 1st-level spells.
Spinning Throw General You whirl your foe around and then let go. Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.
Spirit of the Skies General The sky brings you a strength of self and an inner peace. You are probably somewhat claustrophobic. Egalrin, Guardian of the Skies, Child of the Skies
Spirit of the Wild Combat Your mystic connection with one type of wilderness has grown even stronger. Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori
Spirited Charge General Your mounted charge attacks deal a tremendous amount of damage. Ride 1 rank, Mounted Combat, Ride-By Attack.
Spontaneous Metafocus Combat You can focus to combine one of your known spells and metamagic feats. Cha 13, one metamagic feat, able to spontaneously cast spells.
Spring Attack Combat You can deftly move up to a foe, strike, and withdraw before he can react. Dex 13, Dodge, Mobility, BAB 4+
Stabbing Shot Combat You can clear the way to continue using your bow. Rapid Shot
Stage Combatant Combat You are a master of stage and nonlethal combats. Weapon Focus, base attack bonus +5
Staggering Critical General Your critical hits cause opponents to slow down. Critical Focus, BAB 13+
Stalwart Combat You adopt a defensive stance that allows you to absorb and redirect hits. Diehard, Endurance, base attack bonus +4.
Stand Still General You can stop foes that try to move past you. Combat Reflexes.
Steady Shot General You are a sniper of uncanny precision. BAB +1, Weapon focus in the chosen weapon
Stealth Synergy General, Teamwork Working closely with an ally, you are able to move like twin shadows. --
Stealthy General You are good at avoiding unwanted attention and slipping out of bonds. --
Steamroller General You pick off targets with great precision. Improved Strength 13 Bull Rush, War Golem Slam, War Golem
Steel Soul Combat You are especially resistant to magic. khazad-mornir, khazad-aul
Step Up Combat You can close the distance when a foe tries to move away. Base attack bonus +1.
Step Up and Strike Combat When a foe tries to move away, you can follow and make an attack. Dex 13, Following Step, Step Up, base attack bonus +6.
Stick Together Combat, Teamwork You stick close to your allies in combat. #N/A
Still Spell General You can cast spells without moving. --
Stone Sense General You can feel movement in the very earth and stones around you. Improved Stonecunning, Perception 10 ranks.
Stone Singer General Your songs are in accordance with the ways and lands of your people. Cha 13, bardic performance, khazad-aul
Stone-Faced General Rocks show more expression than you. Khazad
Storm Lashed Combat Storms do not faze you. Khazid-mornir
Strangler General Throttling the life out of enemies is second nature to you. Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
Strengthened Wings Combat Fly in medium and heavier armor Egalrin, HD 5+, Str 13
Strike Back General You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you. BAB 11+
Strong Comeback Combat You learn quickly from past mistakes. --
Stunning Assault Combat You powerful but imprecise attacks can stun your enemies. Str 13, Power Attack, base attack bonus +16.
Stunning Critical Combat Your critical hits cause opponents to become stunned. Critical Focus, Staggering Critical, BAB 17+
Stunning Fist Combat You know just where to strike to temporarily stun a foe. Dex 13, Wis 13, Improved Unarmed Strike, BAB 8+
Stunning Pin Combat You can render a pinned foe temporarily incapacitated. Improved Grapple, Improved Unarmed Strike, Stunning Fist.
Sundering Strike General Your critical hits can sunder your foes' weapons. Str 13, Improved Sunder, Power Attack, BAB 9+
Sure Grasp General Your quick ref lexes and skill at climbing keep you from falling to your doom. Climb 1 rank.
Surge of Success Combat Your success drives your further actions. Human.
Swap Places Combat, Teamwork You are skilled at changing places with your ally during a chaotic melee. --
Swift Aid Combat With a quick but harmless swipe, you can aid an ally's assault. Int 13, Combat Expertise, BAB 6+
Sword and Pistol General You effortlessly pair melee and ranged weaponry. Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.
Taara's Own General Taara has a tight grip on your soul. You likely bear some mark from it, something monstrous. Mul'niessa
Taleteller's Kin Combat You always seem to know a story or two whenever you travel, likely from a relative or fireside tale. Lucht, Knowledge (Local) 1
Tandem Trip Combat, Teamwork You know how to work together to trip your foes. --
Tantrum General Your crying, sputtering, and even frothing at the mouth makes you so laughably incoherent that opponents are apt to dismiss you as a threat. Bluff 1 rank, rage class feature, gnome.
Taunt General You may be small, but your remarks cut others down to size. Cha 13, Gnome, Gobber, or Lucht
Team Pickpocketing Combat You distract a mark with friendly conversation while your partner robs the victim blind. Bluff 1 rank, Sleight of Hand 1 rank.
Team Up Combat When you are ganging up against an enemy, you can aid an ally with a quick feint. Int 13, Combat Expertise, Gang Up, base attack bonus +6.
Teleport Tactician General You are highly alert for enemies using teleportation to approach you or flee from you. Combat Reflexes, Disruptive, Spellbreaker.
Tenacious Survivor General Your spirit lingers long after any other's would have passed on. Con 13, Diehard, Endurance, half-oruch or oruch
Territorial Defender General You know how to defend your territory. Combat reflexes, sith-makar, BAB 5+
Terror of the Wild Combat Creatures of the wild see you as a threat. Sith-makar
Terrorizing Display Combat Your battle prowess frightens friend and foe alike. Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon.
Thanatopic Spell General Your spells can pierce wards against negative energy and even affect undead targets. Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Theurgy General You can blend the power of arcane and divine magic. Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
Thoughtful Discernment General Thinking back, you discover a lie in what you once thought to be words of truth. Discern lies class feature.
Threnodic Spell Combat You can convert mind-affecting magic to necromantic power capable of controlling undead. Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Throw Anything Combat You are used to throwing things you have on hand. --
Throw Back Arrows Combat When you catch arrows and other ranged ammunition, you can immediately hurl them at your enemies. Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows
Thundering Spell Combat You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects. --
Tiger Claws Combat You can sacrifice multiple attacks to make a single devastating strike. Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.
Tiger Pounce Combat Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed. Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.
Tiger Style General Your unarmed fighting style emulates the strength and ferocity of a tiger. Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Tiny Pest Combat You move like a tiny, obnoxious monkey. Improved Trip, Lucht, BAB 1+
Tiring Critical Combat Your critical hits cause opponents to become fatigued. Critical Focus, base attack bonus +13.
Touch of Serenity General With a single touch you can reduce the threat of even the most savage of foes. Wis 18, Improved Unarmed Strike, BAB 8+
Toughness Combat You have enhanced physical stamina. --
Tower Shield Proficiency General You are trained in how to properly use a tower shield. Shield Proficiency.
Toxic Recovery Combat Your system recuperates from the effects of poisons with astonishing speed. Khazad
Trample General While mounted, you can ride down opponents and trample them under your mount. Ride 1 rank, Mounted Combat.
Trap Wrecker General You can smash traps instead of disarming them. Power Attack, Disable Device 1 rank, oruch or half-oruch
Trapper's Setup General You have an instinct for waiting until just the right moment to spring a hazard or trap. Craft (traps) 5 ranks.
Traveler's Burden General Your backpack is probably bigger than you are. Lucht
Traveler's Step Combat Your feet are light despite the number of miles you travel. Lucht, HD 3+
Tribal Unity General Am'shere has taught you to survive as a group. Sith-makar
Trick Riding Combat You are not only skilled at controlling a horse in combat; you can make it look like art. Ride 9 ranks, Mounted Combat.
Trick Shooter Combat Your uncanny aim allows you to disable your opponents without harming them. Dex 13, Deadly Aim, base attack bonus +1
Tripping Staff Combat You can make a trip attack with your quarterstaff. Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6.
Tripping Strike Combat The force intrinsic to your critical hits can knock your foes down. Int 13, Combat Expertise, Improved Trip, BAB 9+
Tripping Twirl General You can make a trip attack with a quarterstaff on all adjacent enemies. Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12.
Turn Undead Combat Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy. Channel positive energy class feature.
Twin Thunders Combat When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds. Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.
Twin Thunders Flurry Combat Your dual bludgeoning strikes are especially deadly when you are fighting giants. Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6.
Twin Thunders Master Combat With thunderous simultaneous strikes, you can batter a mighty giant into submission. Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.
Twitchy General Living around bombs has honed your instincts. Gobber
Two-handed Thrower Combat You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds. Str 15.
Two-Weapon Defense Combat You are skilled at defending yourself while dual-wielding. Dex 15, Two-Weapon Fighting.
Two-weapon Feint Combat You use one weapon to distract your enemy while slipping another past his defenses. Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting.
Two-Weapon Fighting Combat You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon. Dex 15.
Two-Weapon Rend General Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds. Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
Ultimate Mercy General By using lay on hands, you can bring the dead back to life. Cha 19, Greater Mercy, lay on hands, mercy class feature.
Ultimate Resolve General Your aura of resolve does not fall with you. Aura of resolve class feature.
Uncanny Alertness General Your research into arcana and the nature of reality has given you heightened senses. Alertness.
Uncanny Concentration Combat You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells. Combat Casting.
Under and Over Combat You can slip under a foe trying to grab you, knocking him off balance. Agile Maneuvers, Small size or smaller.
Underfoot General You slip under and around your larger foes. Dodge, Mobility, Small size or smaller.
Unhinged Rage General You're scary. Even for a gobber. Rage class feature, Charisma 13+, Gobber
Unit Tactics General With you as part of the battle, your allies react more quickly. Arvek Nar, Knowledge (military) theory 5+
Unsanctioned Detection Combat You can focus your ability to detect evil for more practical or mundane purposes Detect evil class feature.
Unseat General You are skilled at unseating your mounted opponents. Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, BAB 1+
Unsettled Tinker General Okay, now you're just obsessed. Gnome, Eccentric Tinker, BAB 4+
Up Shields General You've trained to work as part of a military shield unit. Arvek Nar, proficiency with heavy or tower shield, BAB 1+
Urban Forager General You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities Knowledge (local) 1 rank, Survival 1 rank
Vermin Heart General You have a special bond with things that creep, crawl, skitter, and sting. Wild empathy class feature.
Versatile Channeler Combat You can choose to channel positive and negative energy. Channel energy class feature, necromancer or neutrally aligned cleric (see below).
Vicious Stomp Combat You take advantage of the moment to brutally kick an enemy when he is down. Combat Reflexes, Improved Unarmed Strike.
Vital Strike General You make a single attack that deals significantly more damage than normal. BAB 6+
Voice of the Sibyl General Your voice is strangely compelling. Cha 15.
Volley Fire Combat, Teamwork You have trained to work in ranks of archers to rain arrows down upon your foes. Point-Blank Shot
War Golem Slam General You gain a slam attack. War Golem
War Singer General Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery. Cha 13, bardic performance class feature, oruch, half-oruch
Warden of the Woods General You protect the wild against what is unnatural. Llyranesi, sylvanori, spellcaster level 1+
Warning Shot Combat An intentional near-miss demonstrates your frightening skill at range. Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon
Warrior Priest Combat Your religion is both a shield and a weapon in battle. Ability to cast divine spells, domain or mystery class feature.
Wave Strike Combat You present a serene facade until you unsheathe your weapon and strike in one fluid motion. Weapon expertise class feature or Quick Draw, Bluff 1 rank.
Weapon Finesse Combat You are trained in using your agility in melee combat, as opposed to brute strength. --
Weapon Focus Combat Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat. Proficiency with selected weapon, BAB 1+
Weapon Specialization General You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon. Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Weathered Warrior Combat You have a steady hand in any weather. Endurance
Well-Prepared Combat Somehow, you always seem to have the right tools or supplies close at hand. Lucht, Gobber
Whip Mastery Combat Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Weapon Focus (whip), base attack bonus +2.
Whirlwind Attack Combat You can strike out at every foe within reach. Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
Widen Spell General You can cast your spells so that they occupy a larger space. --
Wild Speech Combat You speak with the tongue of men and beasts. Druid level 6th, wild shape class feature.
Wind Stance Monster Your erratic movements make it difficult for enemies to pinpoint your location. Dex 15, Dodge, BAB 6+
Wingover General This creature can make turns with ease while flying. Egalrin HD 5+
Witch Knife General You empower your witch spells by incorporating the use of a special ceremonial knife during your castings. Witch class.
Word of Healing General Using the same divine energy as your lay on hands ability, you can heal others at a distance. Lay on hands class feature.