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(Created page with "{{TableMain}} {{T01}} |colspan="4"|Feats {{T02}} | name||type||description||prerequisites |- [[ Feats_A-D # Abyssal Mask | Abyssal Mask ]] || General || Call upon the Abyss to...") |
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− | [[ |
+ | | [[Feats_A-D#Abyssal Mask|Abyssal Mask]]||General||Call upon the Abyss to strike terror into the hearts of foes||Mul'niessa, Intimidate 1 |
+ | |- |
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− | [[ Feats_A-D # Accursed Critical | Accursed Critical ]] || General || Your spells carry an embedded curse that manifests when they strike true. || Critical Focus, ability to cast bestow curse or major curse, caster level 9th. |
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+ | | [[Feats_A-D#Accursed Critical|Accursed Critical]]||General||Your spells carry an embedded curse that manifests when they strike true.||Critical Focus, ability to cast bestow curse or major curse, caster level 9th. |
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− | [[ Feats_A-D # Acrobatic | Acrobatic ]] || General || You are skilled at leaping, jumping, and flying. || -- |
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+ | |- |
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− | [[ Feats_A-D # Acrobatic Steps | Acrobatic Steps ]] || General || You can easily move over and through obstacles. || Dex 15, Nimble Moves. |
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+ | | [[Feats_A-D#Acrobatic|Acrobatic]]||General||You are skilled at leaping, jumping, and flying.||-- |
||
− | [[ Feats_A-D # Adept Champion | Adept Champion ]] || General || You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. || Smite evil class feature, base attack bonus +5. |
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+ | |- |
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− | [[ Feats_A-D # Agile Maneuvers | Agile Maneuvers ]] || Combat || You've learned to use your quickness in place of brute force when performing combat maneuvers. || -- |
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− | [[ |
+ | | [[Feats_A-D#Acrobatic Steps|Acrobatic Steps]]||General||You can easily move over and through obstacles.||Dex 15, Nimble Moves. |
+ | |- |
||
− | [[ Feats_A-D # Alignment Channel | Alignment Channel ]] || General || Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype. || Ability to channel energy. |
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+ | | [[Feats_A-D#Adept Champion|Adept Champion]]||General||You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.||Smite evil class feature, base attack bonus +5. |
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− | [[ Feats_A-D # Allied Spellcaster | Allied Spellcaster ]] || General, Teamwork || With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. || Caster level 1st. |
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+ | |- |
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− | [[ Feats_A-D # Angoron's Defender | Angoron's Defender ]] || General || Angoron is known as the god of strength and as a protector of those around him. You strive to embody these characteristics. || Giantborn, Intimidate 5 |
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+ | | [[Feats_A-D#Advanced Weapon Training|Advanced Weapon Training]]||Combat||You are specially trained to use your weapon skills in new ways.||Fighter level 5th, weapon training class feature |
||
− | [[ Feats_A-D # Animal Affinity | Animal Affinity ]] || General || You are skilled at working with animals and mounts. || -- |
||
+ | |- |
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− | [[ Feats_A-D # Apex Predator | Apex Predator ]] || General || Call upon the blood of dragons to inspire fear in the natural world || Sith-makar |
||
− | [[ |
+ | | [[Feats_A-D#Agile Maneuvers|Agile Maneuvers]]||Combat||You've learned to use your quickness in place of brute force when performing combat maneuvers.||-- |
+ | |- |
||
− | [[ Feats_A-D # Arcane Armor Mastery | Arcane Armor Mastery ]] || Combat || You have mastered the ability to cast spells while wearing armor. || Arcane Armor Training, Medium Armor Proficiency, caster level 7th. |
||
+ | | [[Feats_A-D#Alertness|Alertness]]||General||You often notice things that others might miss.||-- |
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− | [[ Feats_A-D # Arcane Armor Training | Arcane Armor Training ]] || Combat || You have learned how to cast spells while wearing armor. || Light Armor Proficiency, caster level 3rd. |
||
+ | |- |
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− | [[ Feats_A-D # Arcane Blast | Arcane Blast ]] || General || You can convert any spell into an attack. || Arcane spellcaster, caster level 10th. |
||
− | [[ |
+ | | [[Feats_A-D#Alignment Channel|Alignment Channel]]||General||Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.||Ability to channel energy. |
+ | |- |
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− | [[ Feats_A-D # Arcane Shield | Arcane Shield ]] || General || You can convert any spell into a defense. || Arcane spellcaster, caster level 10th. |
||
+ | | [[Feats_A-D#Allied Spellcaster|Allied Spellcaster]]||General, Teamwork||With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.||Caster level 1st. |
||
− | [[ Feats_A-D # Arcane Strike | Arcane Strike ]] || Combat || You draw upon your arcane power to enhance your weapons with magical energy. || Ability to cast arcane spells. |
||
+ | |- |
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− | [[ Feats_A-D # Aspect of the Beast | Aspect of the Beast ]] || General || Whether by magic or a curse of your blood, some part of you is more beast than man. || Wild shape class feature, ranger natural weapons combat style |
||
+ | | [[Feats_A-D#Angoron's Defender|Angoron's Defender]]||General||Angoron is known as the god of strength and as a protector of those around him. You strive to embody these characteristics.||Giantborn, Intimidate 5 |
||
− | [[ Feats_A-D # Athletic | Athletic ]] || General || You possess inherent physical prowess. || -- |
||
+ | |- |
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− | [[ Feats_A-D # Attuned to the Wild | Attuned to the Wild ]] || General || You share a strong mystic connection with one type of wilderness terrain. || Llyranesi, Sylvanori |
||
− | [[ |
+ | | [[Feats_A-D#Animal Affinity|Animal Affinity]]||General||You are skilled at working with animals and mounts.||-- |
+ | |- |
||
− | [[ Feats_A-D # Awaken the Giant | Awaken the Giant ]] || General || You possess a stronger tie to a specific giant lineage || Giantborn |
||
− | [[ |
+ | | [[Feats_A-D#Apex Predator|Apex Predator]]||General||Call upon the blood of dragons to inspire fear in the natural world||Sith-makar |
+ | |- |
||
− | [[ Feats_A-D # Bashing Finish | Bashing Finish ]] || Combat || You follow a powerful blow from your weapon with an opportunistic bash from your shield. || Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. |
||
+ | | [[Feats_A-D#Aquatic Combatant|Aquatic Combatant]]||General||You are trained to fight in the water.||Swim 1 rank |
||
− | [[ Feats_A-D # Bewildering Koan | Bewildering Koan ]] || General || You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance. || Bluff 1 rank, ki pool class feature, gnome. |
||
+ | |- |
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− | [[ Feats_A-D # Binding Throw | Binding Throw ]] || Combat || You can strike your enemy and use the blow as an opportunity to grab and hold him. || Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. |
||
+ | | [[Feats_A-D#Aquatic Spell|Aquatic Spell]]||Metamagic||You can cast your spells under or into water.||-- |
||
− | [[ Feats_A-D # Bleeding Critical | Bleeding Critical ]] || Combat || Your critical hits cause opponents to bleed profusely. || Critical Focus, base attack bonus +11. |
||
+ | |- |
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− | [[ Feats_A-D # Blighted Critical | Blighted Critical ]] || General || With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. || Caster level 5th. |
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+ | | [[Feats_A-D#Arc Slinger|Arc Slinger]]||Combat||You can twirl your sling in a way that maximizes its effectiveness.||Point-Blank Shot, proficient with sling or halfling sling staff. |
||
− | [[ Feats_A-D # Blighted Critical | Blighted Critical ]] || General || With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. || Caster level 5th. |
||
+ | |- |
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− | [[ Feats_A-D # Blighted Critical Mastery | Blighted Critical Mastery ]] || General || You control the type of spellblight your critical hits give your opponent. || Blighted Critical, caster level 9th. |
||
+ | | [[Feats_A-D#Arcane Armor Mastery|Arcane Armor Mastery]]||Combat||You have mastered the ability to cast spells while wearing armor.||Arcane Armor Training, Medium Armor Proficiency, caster level 7th. |
||
− | [[ Feats_A-D # Blind-Fight | Blind-Fight ]] || Combat || You are skilled at attacking opponents that you cannot clearly perceive. || -- |
||
+ | |- |
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− | [[ Feats_A-D # Blinding Critical | Blinding Critical ]] || Combat || Your critical hits blind your opponents. || Critical Focus, base attack bonus +15. |
||
+ | | [[Feats_A-D#Arcane Armor Training|Arcane Armor Training]]||Combat||You have learned how to cast spells while wearing armor.||Light Armor Proficiency, caster level 3rd. |
||
− | [[ Feats_A-D # Blood of the Dark Fae | Blood of the Dark Fae ]] || General || Force your body to heal, by calling upon the dark power of chaotic ancestors || Oruch, 13 Con, BAB 4+ |
||
+ | |- |
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− | [[ Feats_A-D # Blood Vengeance | Blood Vengeance ]] || General || Seeing an ally fall in combat fills you with a murderous fury. || Half-oruch or oruch, nonlawful |
||
− | [[ |
+ | | [[Feats_A-D#Arcane Blast|Arcane Blast]]||General||You can convert any spell into an attack.||Arcane spellcaster, caster level 10th. |
+ | |- |
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− | [[ Feats_A-D # Bludgeoner | Bludgeoner ]] || Combat || You can knock foes out cold with just about any blunt instrument. || -- |
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+ | | [[Feats_A-D#Arcane School Spirit|Arcane School Spirit]]||General||You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells.||Bluff 1 rank, arcane school class feature, gnome. |
||
− | [[ Feats_A-D # Blundering Defense | Blundering Defense ]] || Combat || Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies. || Cautious Fighter, lucht |
||
+ | |- |
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− | [[ Feats_A-D # Boar Ferocity | Boar Ferocity ]] || Combat || Your flesh-ripping unarmed strikes terrify your victims. || Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. |
||
+ | | [[Feats_A-D#Arcane Shield|Arcane Shield]]||General||You can convert any spell into a defense.||Arcane spellcaster, caster level 10th. |
||
− | [[ Feats_A-D # Boar Shred | Boar Shred ]] || Combat || The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor. || Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. |
||
+ | |- |
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− | [[ Feats_A-D # Boar Style | Boar Style ]] || Combat || Your sharp teeth and nails rip your foes open. || Improved Unarmed Strike, Intimidate 3 ranks. |
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+ | | [[Feats_A-D#Arcane Strike|Arcane Strike]]||Combat||You draw upon your arcane power to enhance your weapons with magical energy.||Ability to cast arcane spells. |
||
− | [[ Feats_A-D # Body Shield | Body Shield ]] || Combat || With a sly maneuver, you force a grappled opponent into the path of an incoming attack. || Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. |
||
+ | |- |
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− | [[ Feats_A-D # Bodyguard | Bodyguard ]] || Combat || Your swift strikes ward off enemies attacking nearby allies. || Combat Reflexes. |
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+ | | [[Feats_A-D#Armored Athlete|Armored Athlete]]||Combat||You have experience using a skill when armored.||Light armor proficiency, medium armor proficiency, 3 ranks in any Dexterity- or Strength-based skill. |
||
− | [[ Feats_A-D # Bolstered Resilience | Bolstered Resilience ]] || General || You can dramatically increase your damage reduction in exchange for its temporary loss. || Damage reduction. |
||
+ | |- |
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− | [[ Feats_A-D # Bonebreaker | Bonebreaker ]] || Combat || When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue. || Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks. |
||
+ | | [[Feats_A-D#Artful Dodge|Artful Dodge]]||Combat||You are practiced at avoiding attacks when outnumbered.||Int 13+ |
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− | [[ Feats_A-D # Boon Companion | Boon Companion ]] || General || Your bond with your animal companion or familiar is unusually close. || Animal companion or familiar class feature. |
||
+ | |- |
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− | [[ Feats_A-D # Branded for Retribution | Branded for Retribution ]] || General || You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks. || Bane class feature. |
||
− | [[ |
+ | | [[Feats_A-D#Artifice Defences|Artifice Defences]]||General||You know how to use your understanding of constructs to turn it into a weapon.||War Golem, BAB2 |
+ | |- |
||
− | [[ Feats_A-D # Break Guard | Break Guard ]] || Combat || You can use one of your two weapons to occupy your opponent's defenses while attacking with the other. || Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. |
||
+ | | [[Feats_A-D#Aspect of the Beast|Aspect of the Beast]]||General||Whether by magic or a curse of your blood, some part of you is more beast than man.||Wild shape class feature, ranger natural weapons combat style |
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− | [[ Feats_A-D # Brew Potion | Brew Potion ]] || Item Creation || You can create magic potions. || Caster level 3rd. |
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+ | |- |
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− | [[ Feats_A-D # Broken Wing Gambit | Broken Wing Gambit ]] || Combat, Teamwork || You feign weakness, making yourself a tempting and distracting target. || Bluff 5 ranks. |
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+ | | [[Feats_A-D#Athletic|Athletic]]||General||You possess inherent physical prowess.||-- |
||
− | [[ Feats_A-D # Bull Rush Strike | Bull Rush Strike ]] || Combat || Your critical hits can push back your foes. || Str 13, Improved Bull Rush, Power Attack, BAB 9+ |
||
+ | |- |
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− | [[ Feats_A-D # Bullying Blow | Bullying Blow ]] || Combat || With a simple hit, you more easily intimidate an opponent. || Intimidate 1 rank, oruch |
||
− | [[ |
+ | | [[Feats_A-D#Athletically Talented|Athletically Talented]]||General||You are naturally talented when it comes to athletics.||Giantborn, Str 13 |
+ | |- |
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− | [[ Feats_A-D # Burning Spell | Burning Spell ]] || Metamagic || You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. || -- |
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+ | | [[Feats_A-D#Attuned to the Wild|Attuned to the Wild]]||General||You share a strong mystic connection with one type of wilderness terrain.||Llyranesi, Sylvanori |
||
− | [[ Feats_A-D # Cartwheel Dodge | Cartwheel Dodge ]] || General || You use your knack for avoiding damage to reposition yourself in combat. || Evasion class feature, improved evasion class feature, acrobatics 12 ranks. |
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+ | |- |
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− | [[ Feats_A-D # Casual Illusionist | Casual Illusionist ]] || General || You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit. || Gnome, gnome magic racial trait. |
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+ | | [[Feats_A-D#Augment Summoning|Augment Summoning]]||General||Your summoned creatures are more powerful and robust.||Spell Focus (conjuration). |
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− | [[ Feats_A-D # Catch Off-Guard | Catch Off-Guard ]] || Combat || Foes are surprised by your skilled use of unorthodox and improvised weapons. || -- |
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+ | |- |
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− | [[ Feats_A-D # Cautious Fighter | Cautious Fighter ]] || Combat || You care more about survival than victory. || Lucht |
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+ | | [[Feats_A-D#Awaken the Giant|Awaken the Giant]]||General||You possess a stronger tie to a specific giant lineage||Giantborn |
||
− | [[ Feats_A-D # Cavalry Formation | Cavalry Formation ]] || Combat, Teamwork || You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield. || Mounted Combat. |
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+ | |- |
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− | [[ Feats_A-D # Channel Smite | Channel Smite ]] || Combat || You can channel your divine energy through a melee weapon you wield. || Channel energy class feature. |
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− | [[ |
+ | | [[Feats_A-D#Back to Back|Back to Back]]||General, Teamwork||Your ally's eyes are your own, and yours are his.||Perception 3 ranks. |
+ | |- |
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− | [[ Feats_A-D # Channeled Shield Wall | Channeled Shield Wall ]] || General || You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies. || Channel energy, 3d6 prof iciency with a shield. |
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+ | | [[Feats_A-D#Bashing Finish|Bashing Finish]]||Combat||You follow a powerful blow from your weapon with an opportunistic bash from your shield.||Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. |
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− | [[ Feats_A-D # Channeling Scourge | Channeling Scourge ]] || General || Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm. || Channel energy class feature, inquisitor level 1st. |
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+ | |- |
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− | [[ Feats_A-D # Charge Through | Charge Through ]] || Combat || You can overrun enemies when charging. || Str 13, Improved Overrun, Power Attack, base attack bonus +1. |
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+ | | [[Feats_A-D#Bewildering Koan|Bewildering Koan]]||General||You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance.||Bluff 1 rank, ki pool class feature, gnome. |
||
− | [[ Feats_A-D # Charging Hurler | Charging Hurler ]] || Combat || You know how to use your momentum to enhance your thrown weapon attacks. || Point-Blank Shot. |
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+ | |- |
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− | [[ Feats_A-D # Child of the Skies | Child of the Skies ]] || General || The presence of open skies soothes and heals you || Egalrin |
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− | [[ |
+ | | [[Feats_A-D#Binding Throw|Binding Throw]]||Combat||You can strike your enemy and use the blow as an opportunity to grab and hold him.||Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. |
+ | |- |
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− | [[ Feats_A-D # Cleave | Cleave ]] || Combat || You can strike two adjacent foes with a single swing. || Str 13, Power Attack, base attack bonus +1. |
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− | [[ |
+ | | [[Feats_A-D#Bleeding Critical|Bleeding Critical]]||Combat||Your critical hits cause opponents to bleed profusely.||Critical Focus, base attack bonus +11. |
+ | |- |
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− | [[ Feats_A-D # Close-Quarters Thrower | Close-Quarters Thrower ]] || Combat || You are agile enough to avoid melee attacks while throwing weapons or bombs. || Dex 13, Dodge, Weapon Focus with selected thrown weapon. |
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− | [[ |
+ | | [[Feats_A-D#Blighted Critical|Blighted Critical]]||General||With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.||Caster level 5th. |
+ | |- |
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− | [[ Feats_A-D # Cockatrice Strike | Cockatrice Strike ]] || Combat || With a single strike, you transmute flesh to stone. || Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14. |
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+ | | [[Feats_A-D#Blighted Critical|Blighted Critical]]||General||With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.||Caster level 5th. |
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− | [[ Feats_A-D # Combat Distraction | Combat Distraction ]] || General || Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies. || Goblin, Acrobatics 1 rank, Escape Artist 1 rank. |
||
+ | |- |
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− | [[ Feats_A-D # Combat Expertise | Combat Expertise ]] || Combat || You can increase your defense at the expense of your accuracy. || Int 13. |
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+ | | [[Feats_A-D#Blighted Critical Mastery|Blighted Critical Mastery]]||General||You control the type of spellblight your critical hits give your opponent.||Blighted Critical, caster level 9th. |
||
− | [[ Feats_A-D # Combat Medic | Combat Medic ]] || General || You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind. || Heal 5 ranks. |
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+ | |- |
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− | [[ Feats_A-D # Combat Patrol | Combat Patrol ]] || Combat || You range across the battlefield, dealing with threats wherever they arise. || Combat Reflexes, Mobility, base attack bonus +5. |
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− | [[ |
+ | | [[Feats_A-D#Blind-Fight|Blind-Fight]]||Combat||You are skilled at attacking opponents that you cannot clearly perceive.||-- |
+ | |- |
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− | [[ Feats_A-D # Combat Style Master | Combat Style Master ]] || Combat || You shift between combat styles, combining them to increased effect. || Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. |
||
+ | | [[Feats_A-D#Blinding Critical|Blinding Critical]]||Combat||Your critical hits blind your opponents.||Critical Focus, base attack bonus +15. |
||
− | [[ Feats_A-D # Command Undead | Command Undead ]] || General || Using foul powers of necromancy, you can command undead creatures, making them into your servants. || Channel negative energy class feature. |
||
+ | |- |
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− | [[ Feats_A-D # Concussive Spell | Concussive Spell ]] || Metamagic || You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. || -- |
||
− | [[ |
+ | | [[Feats_A-D#Blood of the Dark Fae|Blood of the Dark Fae]]||General||Force your body to heal, by calling upon the dark power of chaotic ancestors||Oruch, 13 Con, BAB 4+ |
+ | |- |
||
− | [[ Feats_A-D # Coordinated Charge | Coordinated Charge ]] || Combat, Teamwork || You are an expert at leading your allies into the fray. || You have at least two other teamwork feats, base attack bonus +10. |
||
+ | | [[Feats_A-D#Blood Vengeance|Blood Vengeance]]||General||Seeing an ally fall in combat fills you with a murderous fury.||Half-oruch or oruch, nonlawful |
||
− | [[ Feats_A-D # Coordinated Defense | Coordinated Defense ]] || Combat, Teamwork || You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. || -- |
||
+ | |- |
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− | [[ Feats_A-D # Coordinated Maneuvers | Coordinated Maneuvers ]] || Combat, Teamwork || You are skilled at working with your allies to perform dangerous combat maneuvers. || -- |
||
− | [[ |
+ | | [[Feats_A-D#Blood-Fettered|Blood-Fettered]]||General||At one time, you infused a vampire's blood.||Arvek Nar |
+ | |- |
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− | [[ Feats_A-D # Covering Defense | Covering Defense ]] || Combat || You are skilled at protecting yourself and your allies with your shield. || Shield Focus, base attack bonus +6. |
||
+ | | [[Feats_A-D#Bloody Assault|Bloody Assault]]||Combat||Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.||Str 13, Power Attack, base attack bonus +6. |
||
− | [[ Feats_A-D # Craft Magic Arms and Armor | Craft Magic Arms and Armor ]] || Item Creation || You can create magic armor, shields, and weapons. || Caster level 5th. |
||
+ | |- |
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− | [[ Feats_A-D # Craft Rod | Craft Rod ]] || Item Creation || You can create magic rods. || Caster level 9th. |
||
− | [[ |
+ | | [[Feats_A-D#Bludgeoner|Bludgeoner]]||Combat||You can knock foes out cold with just about any blunt instrument.||-- |
+ | |- |
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− | [[ Feats_A-D # Craft Wand | Craft Wand ]] || Item Creation || You can create magic wands. || Caster level 5th. |
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+ | | [[Feats_A-D#Blundering Defense|Blundering Defense]]||Combat||Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.||Cautious Fighter, lucht |
||
− | [[ Feats_A-D # Craft Wondrous Item | Craft Wondrous Item ]] || Item Creation || You can create wondrous items, a type of magic item. || Caster level 3rd. |
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+ | |- |
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− | [[ Feats_A-D # Crane Riposte | Crane Riposte ]] || Combat || You use your defensive abilities to make overpowering counterattacks. || Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. |
||
− | [[ |
+ | | [[Feats_A-D#Boar Ferocity|Boar Ferocity]]||Combat||Your flesh-ripping unarmed strikes terrify your victims.||Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. |
+ | |- |
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− | [[ Feats_A-D # Crane Wing | Crane Wing ]] || Combat || You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease. || Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. |
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+ | | [[Feats_A-D#Boar Shred|Boar Shred]]||Combat||The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor.||Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. |
||
− | [[ Feats_A-D # Create Sanguine Elixir | Create Sanguine Elixir ]] || General || You can condense a fraction of your bloodline's power into a powerful elixir. || Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. |
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+ | |- |
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− | [[ Feats_A-D # Crippling Critical | Crippling Critical ]] || Combat || You are able to maim a target and hinder its movement. || Critical Focus, base attack bonus +13. |
||
− | [[ |
+ | | [[Feats_A-D#Boar Style|Boar Style]]||Combat||Your sharp teeth and nails rip your foes open.||Improved Unarmed Strike, Intimidate 3 ranks. |
+ | |- |
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− | [[ Feats_A-D # Critical Mastery | Critical Mastery ]] || Combat || Your critical hits cause two additional effects. || Critical Focus, any two critical feats, 14th-level fighter. |
||
− | [[ |
+ | | [[Feats_A-D#Body Shield|Body Shield]]||Combat||With a sly maneuver, you force a grappled opponent into the path of an incoming attack.||Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. |
+ | |- |
||
− | [[ Feats_A-D # Crusader's Fist | Crusader's Fist ]] || Combat || You pour divine energy into the enemy you strike. || Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6. |
||
+ | | [[Feats_A-D#Bodyguard|Bodyguard]]||Combat||Your swift strikes ward off enemies attacking nearby allies.||Combat Reflexes. |
||
− | [[ Feats_A-D # Crusader's Flurry | Crusader's Flurry ]] || General || You learned to use your deity's favored weapon as part of your martial arts form. || Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon. |
||
+ | |- |
||
− | [[ Feats_A-D # Crushing Blow | Crushing Blow ]] || Combat || Your focus allows you to smash your enemy's defenses. || Improved Unarmed Strike, Stunning Fist. |
||
− | [[ |
+ | | [[Feats_A-D#Bolstered Resilience|Bolstered Resilience]]||General||You can dramatically increase your damage reduction in exchange for its temporary loss.||Damage reduction. |
+ | |- |
||
− | [[ Feats_A-D # Dauntless Destiny | Dauntless Destiny ]] || General || Your ability to avert disaster is impressive. || Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. |
||
+ | | [[Feats_A-D#Bonebreaker|Bonebreaker]]||Combat||When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.||Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks. |
||
− | [[ Feats_A-D # Dazing Assault | Dazing Assault ]] || Combat || You can daze foes with wild attacks. || Str 13, Power Attack, base attack bonus +11. |
||
+ | |- |
||
− | [[ Feats_A-D # Dazzling Display | Dazzling Display ]] || Combat || Your skill with your favored weapon can frighten enemies. || Weapon Focus, proficiency with the selected weapon. |
||
+ | | [[Feats_A-D#Boon Companion|Boon Companion]]||General||Your bond with your animal companion or familiar is unusually close.||Animal companion or familiar class feature. |
||
− | [[ Feats_A-D # Deadly Aim | Deadly Aim ]] || Combat || You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed. || Dex 13, base attack bonus +1. |
||
+ | |- |
||
− | [[ Feats_A-D # Deadly Stroke | Deadly Stroke ]] || Combat || With a well-placed strike, you can bring a swift and painful end to most foes. || Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11. |
||
+ | | [[Feats_A-D#Branded for Retribution|Branded for Retribution]]||General||You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks.||Bane class feature. |
||
− | [[ Feats_A-D # Deafening Critical | Deafening Critical ]] || Combat || Your critical hits cause enemies to lose their hearing. || Critical Focus, base attack bonus +13. |
||
+ | |- |
||
− | [[ Feats_A-D # Death or Glory | Death or Glory ]] || Combat || Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight. || Str 13, Power Attack, base attack bonus +6. |
||
+ | | [[Feats_A-D#Breadth of Experience|Breadth of Experience]]||General||Although still young for your kind, you have a lifetime of knowledge and training.||100+ years old |
||
− | [[ Feats_A-D # Deathless Initiate | Deathless Initiate ]] || Combat || For you, impending death is a call to wrath. || Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. |
||
+ | |- |
||
− | [[ Feats_A-D # Deathless Master | Deathless Master ]] || Combat || Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault. || Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9. |
||
+ | | [[Feats_A-D#Break Guard|Break Guard]]||Combat||You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.||Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. |
||
− | [[ Feats_A-D # Deathless Zealot | Deathless Zealot ]] || Combat || Only the most serious wounds can stop you. || Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12. |
||
+ | |- |
||
− | [[ Feats_A-D # Deceitful | Deceitful ]] || General || You are skilled at deceiving others, both with the spoken word and with physical disguises. || -- |
||
− | [[ |
+ | | [[Feats_A-D#Brew Potion|Brew Potion]]||Item Creation||You can create magic potions.||Caster level 3rd. |
+ | |- |
||
− | [[ Feats_A-D # Defensive Combat Training | Defensive Combat Training ]] || Combat || You excel at defending yourself from all manner of combat maneuvers. || -- |
||
− | [[ |
+ | | [[Feats_A-D#Broken Wing Gambit|Broken Wing Gambit]]||Combat, Teamwork||You feign weakness, making yourself a tempting and distracting target.||Bluff 5 ranks. |
+ | |- |
||
− | [[ Feats_A-D # Deflect Arrows | Deflect Arrows ]] || Combat || You can knock arrows and other projectiles off course, preventing them from hitting you. || Dex 13, Improved Unarmed Strike. |
||
+ | | [[Feats_A-D#Bull Rush Strike|Bull Rush Strike]]||Combat||Your critical hits can push back your foes.||Str 13, Improved Bull Rush, Power Attack, BAB 9+ |
||
− | [[ Feats_A-D # Deft Hands | Deft Hands ]] || General || You have exceptional manual dexterity. || -- |
||
+ | |- |
||
− | [[ Feats_A-D # Demoralizing Lash | Demoralizing Lash ]] || Combat || You cow your enemies with the lash of a whip. || BAB 1+, Intimidate 1 rank, arvek nar |
||
− | [[ |
+ | | [[Feats_A-D#Bullying Blow|Bullying Blow]]||Combat||With a simple hit, you more easily intimidate an opponent.||Intimidate 1 rank, oruch |
+ | |- |
||
− | [[ Feats_A-D # Desperate Swing | Desperate Swing ]] || Combat || You land your most telling blows in desperate situations. || Cautious Fighter, base attack bonus +1, Lucht |
||
+ | | [[Feats_A-D#Burn! Burn! Burn!|Burn! Burn! Burn!]]||General||You take the goblin love of arson and fire play to a whole new level.||Disable Device 1 rank, gobber |
||
− | [[ Feats_A-D # Destroyer's Blessing | Destroyer's Blessing ]] || Combat || Breaking things adds to your power. || Oruch, half-oruch, rage class feature |
||
+ | |- |
||
− | [[ Feats_A-D # Destructive Dispel | Destructive Dispel ]] || General || When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects. || Ability to cast dispel magic or greater dispel magic, caster level 11th. |
||
+ | | [[Feats_A-D#Burning Spell|Burning Spell]]||Metamagic||You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.||-- |
||
− | [[ Feats_A-D # Devastating Strike | Devastating Strike ]] || Combat || Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore. || Vital Strike, base attack bonus +9. |
||
+ | |- |
||
− | [[ Feats_A-D # Diehard | Diehard ]] || General || You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door. || Endurance. |
||
− | [[ |
+ | | [[Feats_A-D#Cartwheel Dodge|Cartwheel Dodge]]||General||You use your knack for avoiding damage to reposition yourself in combat.||Evasion class feature, improved evasion class feature, acrobatics 12 ranks. |
+ | |- |
||
− | [[ Feats_A-D # Dimensional Assault | Dimensional Assault ]] || General || You have been trained to use magical movement as part of your combat tactics. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility. |
||
+ | | [[Feats_A-D#Casual Illusionist|Casual Illusionist]]||General||You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.||Gnome, gnome magic racial trait. |
||
− | [[ Feats_A-D # Dimensional Dervish | Dimensional Dervish ]] || General || You teleport with a mere thought, savaging your opponents as you flash in and out of reality. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. |
||
+ | |- |
||
− | [[ Feats_A-D # Dimensional Dervish | Dimensional Dervish ]] || General || You teleport with a mere thought, savaging your opponents as you flash in and out of reality. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. |
||
+ | | [[Feats_A-D#Catch Off-Guard|Catch Off-Guard]]||Combat||Foes are surprised by your skilled use of unorthodox and improvised weapons.||-- |
||
− | [[ Feats_A-D # Dimensional Maneuvers | Dimensional Maneuvers ]] || General || Your rapid teleportation makes your combat maneuvers more difficult to avoid. || Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9. |
||
+ | |- |
||
− | [[ Feats_A-D # Dimensional Savant | Dimensional Savant ]] || General || You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time. || Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9. |
||
+ | | [[Feats_A-D#Cautious Fighter|Cautious Fighter]]||Combat||You care more about survival than victory.||Lucht |
||
− | [[ Feats_A-D # Disarming Strike | Disarming Strike ]] || Combat || Your critical hits can disarm your foes. || Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. |
||
+ | |- |
||
− | [[ Feats_A-D # Discordant Voice | Discordant Voice ]] || General || By singing out a precise tone, you cause discordant vibrations to run through allies' weapons. || Bardic performance class feature, Perform (oratory or sing) 10 ranks. |
||
+ | | [[Feats_A-D#Cavalry Formation|Cavalry Formation]]||Combat, Teamwork||You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.||Mounted Combat. |
||
− | [[ Feats_A-D # Disengaging Feint | Disengaging Feint ]] || Combat || You can feint to disengage from combat. || Int 13, Combat Expertise, Improved Feint. |
||
+ | |- |
||
− | [[ Feats_A-D # Disengaging Flourish | Disengaging Flourish ]] || Combat || Distracting your opponents gives you the opportunity to make a swift retreat. || Int 13, Combat Expertise, Disengaging Feint, Improved Feint. |
||
− | [[ |
+ | | [[Feats_A-D#Channel Smite|Channel Smite]]||Combat||You can channel your divine energy through a melee weapon you wield.||Channel energy class feature. |
+ | |- |
||
− | [[ Feats_A-D # Disorienting Maneuver | Disorienting Maneuver ]] || General || Your erratic movements disorient your opponent. || Dodge, Acrobatics 5 ranks. |
||
− | [[ |
+ | | [[Feats_A-D#Channeled Revival|Channeled Revival]]||General||You can expend a large portion of your channeling power to reverse death itself.||Channel energy 6d6 (positive energy). |
+ | |- |
||
− | [[ Feats_A-D # Dispelling Critical | Dispelling Critical ]] || General || Your blows attack the physical and arcane forms of your enemies at the same time. || Arcane Strike, base attack bonus +11, ability to cast dispel magic. |
||
+ | | [[Feats_A-D#Channeled Shield Wall|Channeled Shield Wall]]||General||You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies.||Channel energy, 3d6 prof iciency with a shield. |
||
− | [[ Feats_A-D # Dispelling Fist | Dispelling Fist ]] || General || By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy. || Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th. |
||
+ | |- |
||
− | [[ Feats_A-D # Disrupting Shot | Disrupting Shot ]] || Combat || With a well-placed shot, you make it harder for a nearby opponent to cast spells. || Dex 13, Point-Blank Shot, fighter level 6th. |
||
+ | | [[Feats_A-D#Channeling Scourge|Channeling Scourge]]||General||Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.||Channel energy class feature, inquisitor level 1st. |
||
− | [[ Feats_A-D # Disruptive | Disruptive ]] || Combat || Your training makes it difficult for enemy spellcasters to safely cast spells near you. || 6th-level fighter. |
||
+ | |- |
||
− | [[ Feats_A-D # Disruptive Spell | Disruptive Spell ]] || Metamagic || Your magical energies cling to enemies, interfering with their spellcasting. || -- |
||
− | [[ |
+ | | [[Feats_A-D#Charge Through|Charge Through]]||Combat||You can overrun enemies when charging.||Str 13, Improved Overrun, Power Attack, base attack bonus +1. |
+ | |- |
||
− | [[ Feats_A-D # Divine Interference | Divine Interference ]] || General || You can convert a spell to interfere with an enemy's attack. || Divine spellcaster, caster level 10th. |
||
+ | | [[Feats_A-D#Charging Hurler|Charging Hurler]]||Combat||You know how to use your momentum to enhance your thrown weapon attacks.||Point-Blank Shot. |
||
− | [[ Feats_A-D # Diviner's Delving | Diviner's Delving ]] || General || Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. || Spell Focus (divination). |
||
+ | |- |
||
− | [[ Feats_A-D # Djinni Spin | Djinni Spin ]] || Combat || You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy. || Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. |
||
+ | | [[Feats_A-D#Child of the Skies|Child of the Skies]]||General||The presence of open skies soothes and heals you||Egalrin |
||
− | [[ Feats_A-D # Djinni Spirit | Djinni Spirit ]] || Combat || By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder. || Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. |
||
+ | |- |
||
− | [[ Feats_A-D # Djinni Style | Djinni Style ]] || Combat || Your hands sheathed in an auras of lightning, you move like the wind. || Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th. |
||
− | [[ |
+ | | [[Feats_A-D#Chokehold|Chokehold]]||Combat||While grappling, you can cut off an opponent's air and blood supply.||Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. |
+ | |- |
||
− | [[ Feats_A-D # Domain Strike | Domain Strike ]] || Combat || You unleash a domain power upon your enemy as part of your unarmed strike. || Domain class feature, Improved Unarmed Strike. |
||
+ | | [[Feats_A-D#Cleansed by Shame|Cleansed by Shame]]||General||At some point in your past, you did something. Something bad enough that you were shamed, for a time. However, unlike others, you came out stronger, smarter, with a greater understanding of self.||Egalrin |
||
− | [[ Feats_A-D # Double Bane | Double Bane ]] || General || You extend your bane effect to two weapons. || Bane class feature, Two-Weapon Fighting. |
||
+ | |- |
||
− | [[ Feats_A-D # Double Slice | Double Slice ]] || Combat || Your off-hand weapon while dual-wielding strikes with greater power. || Dex 15, Two-Weapon Fighting. |
||
+ | | [[Feats_A-D#Cleave|Cleave]]||Combat||You can strike two adjacent foes with a single swing.||Str 13, Power Attack, base attack bonus +1. |
||
− | [[ Feats_A-D # Draconic Breath | Draconic Breath ]] || General || You possess draconic defenses and a draconic breath weapon. || Sith-makar |
||
+ | |- |
||
− | [[ Feats_A-D # Drag Down | Drag Down ]] || Combat || When you are knocked prone, you are skilled at bringing your opponent down with you. || Int 13, Combat Expertise, Improved Trip. |
||
− | [[ |
+ | | [[Feats_A-D#Cleaving Finish|Cleaving Finish]]||Combat||When you strike down an opponent, you can continue your swing into another target.||Str 13, Cleave, Power Attack. |
+ | |- |
||
− | [[ Feats_A-D # Dragon Roar | Dragon Roar ]] || Combat || The spirit of the dragon wells up inside you and bursts forth in a mighty roar. || Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. |
||
− | [[ |
+ | | [[Feats_A-D#Clinging Climber|Clinging Climber]]||Combat||Using leverage and pure brawn, you can cling to a cliff, rope, or ladder with your legs to free both of your hands.||Str 13, Climb 3 ranks |
+ | |- |
||
− | [[ Feats_A-D # Dragonbane Aura | Dragonbane Aura ]] || General || Those within your dragonbane aura gain the same protection that you do. || Aura of courage class feature, caster level 8th. |
||
+ | | [[Feats_A-D#Close-Quarters Thrower|Close-Quarters Thrower]]||Combat||You are agile enough to avoid melee attacks while throwing weapons or bombs.||Dex 13, Dodge, Weapon Focus with selected thrown weapon. |
||
− | [[ Feats_A-D # Dramatic Display | Dramatic Display ]] || Combat || Your skill with your weapon is obvious to enemies and onlookers alike. || Dazzling Display. |
||
+ | |- |
||
− | [[ Feats_A-D # Dreadful Carnage | Dreadful Carnage ]] || Combat || Slaying an enemy demoralizes your other nearby foes. || Str 15, Power Attack, Furious Focus, base attack bonus +11. |
||
− | [[ |
+ | | [[Feats_A-D#Cloud Step|Cloud Step]]||General||Your tread is of unearthly lightness.||Spider Step, monk level 12th. |
+ | |- |
||
+ | | [[Feats_A-D#Cockatrice Strike|Cockatrice Strike]]||Combat||With a single strike, you transmute flesh to stone.||Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14. |
||
+ | |- |
||
+ | | [[Feats_A-D#Cold Iron Guts|Cold Iron Guts]]||General||Your guts are crafted from ancient khazadi mines.||War Golem |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Advice|Combat Advice]]||General||Your succinct words can aid an ally even in the heat of battle.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Casting|Combat Casting]]||General||You are adept at spellcasting when threatened or distracted.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Distraction|Combat Distraction]]||General||Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies.||Goblin, Acrobatics 1 rank, Escape Artist 1 rank. |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Expertise|Combat Expertise]]||Combat||You can increase your defense at the expense of your accuracy.||Int 13. |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Medic|Combat Medic]]||General||You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.||Heal 5 ranks. |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Patrol|Combat Patrol]]||Combat||You range across the battlefield, dealing with threats wherever they arise.||Combat Reflexes, Mobility, base attack bonus +5. |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Reflexes|Combat Reflexes]]||Combat||You can make additional attacks of opportunity.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Combat Style Master|Combat Style Master]]||Combat||You shift between combat styles, combining them to increased effect.||Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Command Undead|Command Undead]]||General||Using foul powers of necromancy, you can command undead creatures, making them into your servants.||Channel negative energy class feature. |
||
+ | |- |
||
+ | | [[Feats_A-D#Concentrated Splash|Concentrated Splash]]||Combat||You can limit the splatter of your splash weapons to increase damage against your target.||Precise Shot or Throw Anything |
||
+ | |- |
||
+ | | [[Feats_A-D#Concussive Spell|Concussive Spell]]||Metamagic||You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Contingent Channeling|Contingent Channeling]]||General||You can imbue others with your healing energy so that they can use it at the moment of greatest need.||Channel energy class feature, Selective Channeling. |
||
+ | |- |
||
+ | | [[Feats_A-D#Coordinated Charge|Coordinated Charge]]||Combat, Teamwork||You are an expert at leading your allies into the fray.||You have at least two other teamwork feats, base attack bonus +10. |
||
+ | |- |
||
+ | | [[Feats_A-D#Coordinated Defense|Coordinated Defense]]||Combat, Teamwork||You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Coordinated Maneuvers|Coordinated Maneuvers]]||Combat, Teamwork||You are skilled at working with your allies to perform dangerous combat maneuvers.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Cosmopolitan|Cosmopolitan]]||General||Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Covering Defense|Covering Defense]]||Combat||You are skilled at protecting yourself and your allies with your shield.||Shield Focus, base attack bonus +6. |
||
+ | |- |
||
+ | | [[Feats_A-D#Covering Fire|Covering Fire]]||Combat, Teamwork||You distract your enemies with ranged attacks to protect your allies.||Point-Blank Shot |
||
+ | |- |
||
+ | | [[Feats_A-D#Craft Magic Arms and Armor|Craft Magic Arms and Armor]]||Item Creation||You can create magic armor, shields, and weapons.||Caster level 5th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Craft Rod|Craft Rod]]||Item Creation||You can create magic rods.||Caster level 9th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Craft Staff|Craft Staff]]||Item Creation||You can create magic staves.||Caster level 11th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Craft Wand|Craft Wand]]||Item Creation||You can create magic wands.||Caster level 5th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Craft Wondrous Item|Craft Wondrous Item]]||Item Creation||You can create wondrous items, a type of magic item.||Caster level 3rd. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crane Riposte|Crane Riposte]]||Combat||You use your defensive abilities to make overpowering counterattacks.||Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crane Style|Crane Style]]||Combat||Your unarmed fighting techniques blend poise with graceful defense.||Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crane Wing|Crane Wing]]||Combat||You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.||Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Create Sanguine Elixir|Create Sanguine Elixir]]||General||You can condense a fraction of your bloodline's power into a powerful elixir.||Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crippling Critical|Crippling Critical]]||Combat||You are able to maim a target and hinder its movement.||Critical Focus, base attack bonus +13. |
||
+ | |- |
||
+ | | [[Feats_A-D#Critical Focus|Critical Focus]]||Combat||You are trained in the art of causing pain.||Base attack bonus +9. |
||
+ | |- |
||
+ | | [[Feats_A-D#Critical Mastery|Critical Mastery]]||Combat||Your critical hits cause two additional effects.||Critical Focus, any two critical feats, 14th-level fighter. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crossbow Mastery|Crossbow Mastery]]||Combat||You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.||Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crusader's Fist|Crusader's Fist]]||Combat||You pour divine energy into the enemy you strike.||Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crusader's Flurry|Crusader's Flurry]]||General||You learned to use your deity's favored weapon as part of your martial arts form.||Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon. |
||
+ | |- |
||
+ | | [[Feats_A-D#Crushing Blow|Crushing Blow]]||Combat||Your focus allows you to smash your enemy's defenses.||Improved Unarmed Strike, Stunning Fist. |
||
+ | |- |
||
+ | | [[Feats_A-D#Cudgeler Style|Cudgeler Style]]||Combat, Style||You have learned to rush your foe and deliver a devastating blow.||Bludgeoner |
||
+ | |- |
||
+ | | [[Feats_A-D#Cudgeler Sweep|Cudgeler Sweep]]||Combat, Style||Your powerful blows knock down opponents.||Bludgeoner, Cudgeler Style, BAB 5+ |
||
+ | |- |
||
+ | | [[Feats_A-D#Cudgeler Takedown|Cudgeler Takedown]]||Combat, Style||Opponents you batter to the ground stay down.||Bludgeoner, Cudgeler Style, Cudgeler Sweep, BAB 9+ |
||
+ | |- |
||
+ | | [[Feats_A-D#Dark Sight|Dark Sight]]||General||With further modification, your eyes can pierce the gloom of even magical darkness.||Mul'niessa, 6 HD+ |
||
+ | |- |
||
+ | | [[Feats_A-D#Dauntless Destiny|Dauntless Destiny]]||General||Your ability to avert disaster is impressive.||Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dazing Assault|Dazing Assault]]||Combat||You can daze foes with wild attacks.||Str 13, Power Attack, base attack bonus +11. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dazzling Display|Dazzling Display]]||Combat||Your skill with your favored weapon can frighten enemies.||Weapon Focus, proficiency with the selected weapon. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deadly Aim|Deadly Aim]]||Combat||You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.||Dex 13, base attack bonus +1. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deadly Grappler|Deadly Grappler]]||Combat||When you're grappled, you become even more dangerous.||Dex 13+, Improved Grapple, Improved Unarmed Strike |
||
+ | |- |
||
+ | | [[Feats_A-D#Deadly Stroke|Deadly Stroke]]||Combat||With a well-placed strike, you can bring a swift and painful end to most foes.||Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deafening Critical|Deafening Critical]]||Combat||Your critical hits cause enemies to lose their hearing.||Critical Focus, base attack bonus +13. |
||
+ | |- |
||
+ | | [[Feats_A-D#Death or Glory|Death or Glory]]||Combat||Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.||Str 13, Power Attack, base attack bonus +6. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deathless Initiate|Deathless Initiate]]||Combat||For you, impending death is a call to wrath.||Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deathless Master|Deathless Master]]||Combat||Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.||Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deathless Zealot|Deathless Zealot]]||Combat||Only the most serious wounds can stop you.||Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deceitful|Deceitful]]||General||You are skilled at deceiving others, both with the spoken word and with physical disguises.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Deepsight|Deepsight]]||General||Your senses are especially keen in the utter darkness.||Darkvision 60 feet. |
||
+ | |- |
||
+ | | [[Feats_A-D#Defensive Combat Training|Defensive Combat Training]]||Combat||You excel at defending yourself from all manner of combat maneuvers.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Defensive Weapon Training|Defensive Weapon Training]]||Combat||You know how to defend yourself against a certain class of weaponry.||Int 13, base attack bonus +5. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deflect Arrows|Deflect Arrows]]||Combat||You can knock arrows and other projectiles off course, preventing them from hitting you.||Dex 13, Improved Unarmed Strike. |
||
+ | |- |
||
+ | | [[Feats_A-D#Deft Hands|Deft Hands]]||General||You have exceptional manual dexterity.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Demoralizing Lash|Demoralizing Lash]]||Combat||You cow your enemies with the lash of a whip.||BAB 1+, Intimidate 1 rank, arvek nar |
||
+ | |- |
||
+ | | [[Feats_A-D#Deny Death|Deny Death]]||General||Your ki is so strong that it can deny death.||Ki pool, Endurance |
||
+ | |- |
||
+ | | [[Feats_A-D#Desperate Swing|Desperate Swing]]||Combat||You land your most telling blows in desperate situations.||Cautious Fighter, base attack bonus +1, Lucht |
||
+ | |- |
||
+ | | [[Feats_A-D#Destroyer's Blessing|Destroyer's Blessing]]||Combat||Breaking things adds to your power.||Oruch, half-oruch, rage class feature |
||
+ | |- |
||
+ | | [[Feats_A-D#Destructive Dispel|Destructive Dispel]]||General||When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects.||Ability to cast dispel magic or greater dispel magic, caster level 11th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Devastating Strike|Devastating Strike]]||Combat||Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.||Vital Strike, base attack bonus +9. |
||
+ | |- |
||
+ | | [[Feats_A-D#Diehard|Diehard]]||General||You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.||Endurance. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dimensional Agility|Dimensional Agility]]||General||Teleportation does not faze you.||Ability to use the abundant step class feature or cast dimension door. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dimensional Assault|Dimensional Assault]]||General||You have been trained to use magical movement as part of your combat tactics.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dimensional Dervish|Dimensional Dervish]]||General||You teleport with a mere thought, savaging your opponents as you flash in and out of reality.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dimensional Dervish|Dimensional Dervish]]||General||You teleport with a mere thought, savaging your opponents as you flash in and out of reality.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dimensional Maneuvers|Dimensional Maneuvers]]||General||Your rapid teleportation makes your combat maneuvers more difficult to avoid.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dimensional Savant|Dimensional Savant]]||General||You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.||Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9. |
||
+ | |- |
||
+ | | [[Feats_A-D#Directed Disarm|Directed Disarm]]||Combat||A weapon you pull from one enemy's grip flies toward another enemy.||Int 13, Combat Expertise, Greater Disarm, Improved Disarm, base attack bonus +11 |
||
+ | |- |
||
+ | | [[Feats_A-D#Disarming Strike|Disarming Strike]]||Combat||Your critical hits can disarm your foes.||Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. |
||
+ | |- |
||
+ | | [[Feats_A-D#Discordant Voice|Discordant Voice]]||General||By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.||Bardic performance class feature, Perform (oratory or sing) 10 ranks. |
||
+ | |- |
||
+ | | [[Feats_A-D#Disengaging Feint|Disengaging Feint]]||Combat||You can feint to disengage from combat.||Int 13, Combat Expertise, Improved Feint. |
||
+ | |- |
||
+ | | [[Feats_A-D#Disengaging Flourish|Disengaging Flourish]]||Combat||Distracting your opponents gives you the opportunity to make a swift retreat.||Int 13, Combat Expertise, Disengaging Feint, Improved Feint. |
||
+ | |- |
||
+ | | [[Feats_A-D#Disengaging Shot|Disengaging Shot]]||Combat||You make one last attack before beating a hasty retreat.||Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. |
||
+ | |- |
||
+ | | [[Feats_A-D#Disorienting Maneuver|Disorienting Maneuver]]||General||Your erratic movements disorient your opponent.||Dodge, Acrobatics 5 ranks. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dispel Synergy|Dispel Synergy]]||General||By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.||Spellcraft 5 ranks. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dispelling Critical|Dispelling Critical]]||General||Your blows attack the physical and arcane forms of your enemies at the same time.||Arcane Strike, base attack bonus +11, ability to cast dispel magic. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dispelling Fist|Dispelling Fist]]||General||By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.||Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Disrupting Shot|Disrupting Shot]]||Combat||With a well-placed shot, you make it harder for a nearby opponent to cast spells.||Dex 13, Point-Blank Shot, fighter level 6th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Disruptive|Disruptive]]||Combat||Your training makes it difficult for enemy spellcasters to safely cast spells near you.||6th-level fighter. |
||
+ | |- |
||
+ | | [[Feats_A-D#Disruptive Spell|Disruptive Spell]]||Metamagic||Your magical energies cling to enemies, interfering with their spellcasting.||-- |
||
+ | |- |
||
+ | | [[Feats_A-D#Distance Thrower|Distance Thrower]]||Combat||You are accurate with thrown weapons at longer ranges than normal.||Str 13. |
||
+ | |- |
||
+ | | [[Feats_A-D#Divine Interference|Divine Interference]]||General||You can convert a spell to interfere with an enemy's attack.||Divine spellcaster, caster level 10th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Diviner's Delving|Diviner's Delving]]||General||Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.||Spell Focus (divination). |
||
+ | |- |
||
+ | | [[Feats_A-D#Djinni Spin|Djinni Spin]]||Combat||You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.||Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Djinni Spirit|Djinni Spirit]]||Combat||By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.||Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Djinni Style|Djinni Style]]||Combat||Your hands sheathed in an auras of lightning, you move like the wind.||Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dodge|Dodge]]||Combat||Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks.||Dex 13. |
||
+ | |- |
||
+ | | [[Feats_A-D#Domain Strike|Domain Strike]]||Combat||You unleash a domain power upon your enemy as part of your unarmed strike.||Domain class feature, Improved Unarmed Strike. |
||
+ | |- |
||
+ | | [[Feats_A-D#Double Bane|Double Bane]]||General||You extend your bane effect to two weapons.||Bane class feature, Two-Weapon Fighting. |
||
+ | |- |
||
+ | | [[Feats_A-D#Double Slice|Double Slice]]||Combat||Your off-hand weapon while dual-wielding strikes with greater power.||Dex 15, Two-Weapon Fighting. |
||
+ | |- |
||
+ | | [[Feats_A-D#Draconic Breath|Draconic Breath]]||General||You possess draconic defenses and a draconic breath weapon.||Sith-makar, 3HD+ |
||
+ | |- |
||
+ | | [[Feats_A-D#Drag Down|Drag Down]]||Combat||When you are knocked prone, you are skilled at bringing your opponent down with you.||Int 13, Combat Expertise, Improved Trip. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dragon Ferocity|Dragon Ferocity]]||Combat, Style||You attack with the strength of a dragon, your telling blows striking fear into your enemies.||Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dragon Roar|Dragon Roar]]||Combat, Style||The spirit of the dragon wells up inside you and bursts forth in a mighty roar.||Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dragon Style|Dragon Style]]||Combat, Style||You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.||Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dragonbane Aura|Dragonbane Aura]]||General||Those within your dragonbane aura gain the same protection that you do.||Aura of courage class feature, caster level 8th. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dramatic Display|Dramatic Display]]||Combat||Your skill with your weapon is obvious to enemies and onlookers alike.||Dazzling Display. |
||
+ | |- |
||
+ | | [[Feats_A-D#Dreadful Carnage|Dreadful Carnage]]||Combat||Slaying an enemy demoralizes your other nearby foes.||Str 15, Power Attack, Furious Focus, base attack bonus +11. |
||
+ | |- |
||
+ | | [[Feats_A-D#Duck and Cover|Duck and Cover]]||General, Teamwork||Your allies assist you in avoiding certain attacks.||-- |
||
|} |
|} |
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+ | |||
+ | [[Category:Admin|FeatsSummaryAD]] |
Latest revision as of 01:00, 13 October 2017
Feats | |||
name | type | description | prerequisites |
Abyssal Mask | General | Call upon the Abyss to strike terror into the hearts of foes | Mul'niessa, Intimidate 1 |
Accursed Critical | General | Your spells carry an embedded curse that manifests when they strike true. | Critical Focus, ability to cast bestow curse or major curse, caster level 9th. |
Acrobatic | General | You are skilled at leaping, jumping, and flying. | -- |
Acrobatic Steps | General | You can easily move over and through obstacles. | Dex 15, Nimble Moves. |
Adept Champion | General | You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. | Smite evil class feature, base attack bonus +5. |
Advanced Weapon Training | Combat | You are specially trained to use your weapon skills in new ways. | Fighter level 5th, weapon training class feature |
Agile Maneuvers | Combat | You've learned to use your quickness in place of brute force when performing combat maneuvers. | -- |
Alertness | General | You often notice things that others might miss. | -- |
Alignment Channel | General | Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype. | Ability to channel energy. |
Allied Spellcaster | General, Teamwork | With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. | Caster level 1st. |
Angoron's Defender | General | Angoron is known as the god of strength and as a protector of those around him. You strive to embody these characteristics. | Giantborn, Intimidate 5 |
Animal Affinity | General | You are skilled at working with animals and mounts. | -- |
Apex Predator | General | Call upon the blood of dragons to inspire fear in the natural world | Sith-makar |
Aquatic Combatant | General | You are trained to fight in the water. | Swim 1 rank |
Aquatic Spell | Metamagic | You can cast your spells under or into water. | -- |
Arc Slinger | Combat | You can twirl your sling in a way that maximizes its effectiveness. | Point-Blank Shot, proficient with sling or halfling sling staff. |
Arcane Armor Mastery | Combat | You have mastered the ability to cast spells while wearing armor. | Arcane Armor Training, Medium Armor Proficiency, caster level 7th. |
Arcane Armor Training | Combat | You have learned how to cast spells while wearing armor. | Light Armor Proficiency, caster level 3rd. |
Arcane Blast | General | You can convert any spell into an attack. | Arcane spellcaster, caster level 10th. |
Arcane School Spirit | General | You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells. | Bluff 1 rank, arcane school class feature, gnome. |
Arcane Shield | General | You can convert any spell into a defense. | Arcane spellcaster, caster level 10th. |
Arcane Strike | Combat | You draw upon your arcane power to enhance your weapons with magical energy. | Ability to cast arcane spells. |
Armored Athlete | Combat | You have experience using a skill when armored. | Light armor proficiency, medium armor proficiency, 3 ranks in any Dexterity- or Strength-based skill. |
Artful Dodge | Combat | You are practiced at avoiding attacks when outnumbered. | Int 13+ |
Artifice Defences | General | You know how to use your understanding of constructs to turn it into a weapon. | War Golem, BAB2 |
Aspect of the Beast | General | Whether by magic or a curse of your blood, some part of you is more beast than man. | Wild shape class feature, ranger natural weapons combat style |
Athletic | General | You possess inherent physical prowess. | -- |
Athletically Talented | General | You are naturally talented when it comes to athletics. | Giantborn, Str 13 |
Attuned to the Wild | General | You share a strong mystic connection with one type of wilderness terrain. | Llyranesi, Sylvanori |
Augment Summoning | General | Your summoned creatures are more powerful and robust. | Spell Focus (conjuration). |
Awaken the Giant | General | You possess a stronger tie to a specific giant lineage | Giantborn |
Back to Back | General, Teamwork | Your ally's eyes are your own, and yours are his. | Perception 3 ranks. |
Bashing Finish | Combat | You follow a powerful blow from your weapon with an opportunistic bash from your shield. | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. |
Bewildering Koan | General | You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance. | Bluff 1 rank, ki pool class feature, gnome. |
Binding Throw | Combat | You can strike your enemy and use the blow as an opportunity to grab and hold him. | Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. |
Bleeding Critical | Combat | Your critical hits cause opponents to bleed profusely. | Critical Focus, base attack bonus +11. |
Blighted Critical | General | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. | Caster level 5th. |
Blighted Critical | General | With a critical hit from a spell or spell-like ability, you give the target a minor spellblight. | Caster level 5th. |
Blighted Critical Mastery | General | You control the type of spellblight your critical hits give your opponent. | Blighted Critical, caster level 9th. |
Blind-Fight | Combat | You are skilled at attacking opponents that you cannot clearly perceive. | -- |
Blinding Critical | Combat | Your critical hits blind your opponents. | Critical Focus, base attack bonus +15. |
Blood of the Dark Fae | General | Force your body to heal, by calling upon the dark power of chaotic ancestors | Oruch, 13 Con, BAB 4+ |
Blood Vengeance | General | Seeing an ally fall in combat fills you with a murderous fury. | Half-oruch or oruch, nonlawful |
Blood-Fettered | General | At one time, you infused a vampire's blood. | Arvek Nar |
Bloody Assault | Combat | Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. | Str 13, Power Attack, base attack bonus +6. |
Bludgeoner | Combat | You can knock foes out cold with just about any blunt instrument. | -- |
Blundering Defense | Combat | Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies. | Cautious Fighter, lucht |
Boar Ferocity | Combat | Your flesh-ripping unarmed strikes terrify your victims. | Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. |
Boar Shred | Combat | The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor. | Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. |
Boar Style | Combat | Your sharp teeth and nails rip your foes open. | Improved Unarmed Strike, Intimidate 3 ranks. |
Body Shield | Combat | With a sly maneuver, you force a grappled opponent into the path of an incoming attack. | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. |
Bodyguard | Combat | Your swift strikes ward off enemies attacking nearby allies. | Combat Reflexes. |
Bolstered Resilience | General | You can dramatically increase your damage reduction in exchange for its temporary loss. | Damage reduction. |
Bonebreaker | Combat | When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue. | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks. |
Boon Companion | General | Your bond with your animal companion or familiar is unusually close. | Animal companion or familiar class feature. |
Branded for Retribution | General | You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks. | Bane class feature. |
Breadth of Experience | General | Although still young for your kind, you have a lifetime of knowledge and training. | 100+ years old |
Break Guard | Combat | You can use one of your two weapons to occupy your opponent's defenses while attacking with the other. | Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. |
Brew Potion | Item Creation | You can create magic potions. | Caster level 3rd. |
Broken Wing Gambit | Combat, Teamwork | You feign weakness, making yourself a tempting and distracting target. | Bluff 5 ranks. |
Bull Rush Strike | Combat | Your critical hits can push back your foes. | Str 13, Improved Bull Rush, Power Attack, BAB 9+ |
Bullying Blow | Combat | With a simple hit, you more easily intimidate an opponent. | Intimidate 1 rank, oruch |
Burn! Burn! Burn! | General | You take the goblin love of arson and fire play to a whole new level. | Disable Device 1 rank, gobber |
Burning Spell | Metamagic | You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. | -- |
Cartwheel Dodge | General | You use your knack for avoiding damage to reposition yourself in combat. | Evasion class feature, improved evasion class feature, acrobatics 12 ranks. |
Casual Illusionist | General | You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit. | Gnome, gnome magic racial trait. |
Catch Off-Guard | Combat | Foes are surprised by your skilled use of unorthodox and improvised weapons. | -- |
Cautious Fighter | Combat | You care more about survival than victory. | Lucht |
Cavalry Formation | Combat, Teamwork | You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield. | Mounted Combat. |
Channel Smite | Combat | You can channel your divine energy through a melee weapon you wield. | Channel energy class feature. |
Channeled Revival | General | You can expend a large portion of your channeling power to reverse death itself. | Channel energy 6d6 (positive energy). |
Channeled Shield Wall | General | You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies. | Channel energy, 3d6 prof iciency with a shield. |
Channeling Scourge | General | Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm. | Channel energy class feature, inquisitor level 1st. |
Charge Through | Combat | You can overrun enemies when charging. | Str 13, Improved Overrun, Power Attack, base attack bonus +1. |
Charging Hurler | Combat | You know how to use your momentum to enhance your thrown weapon attacks. | Point-Blank Shot. |
Child of the Skies | General | The presence of open skies soothes and heals you | Egalrin |
Chokehold | Combat | While grappling, you can cut off an opponent's air and blood supply. | Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. |
Cleansed by Shame | General | At some point in your past, you did something. Something bad enough that you were shamed, for a time. However, unlike others, you came out stronger, smarter, with a greater understanding of self. | Egalrin |
Cleave | Combat | You can strike two adjacent foes with a single swing. | Str 13, Power Attack, base attack bonus +1. |
Cleaving Finish | Combat | When you strike down an opponent, you can continue your swing into another target. | Str 13, Cleave, Power Attack. |
Clinging Climber | Combat | Using leverage and pure brawn, you can cling to a cliff, rope, or ladder with your legs to free both of your hands. | Str 13, Climb 3 ranks |
Close-Quarters Thrower | Combat | You are agile enough to avoid melee attacks while throwing weapons or bombs. | Dex 13, Dodge, Weapon Focus with selected thrown weapon. |
Cloud Step | General | Your tread is of unearthly lightness. | Spider Step, monk level 12th. |
Cockatrice Strike | Combat | With a single strike, you transmute flesh to stone. | Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14. |
Cold Iron Guts | General | Your guts are crafted from ancient khazadi mines. | War Golem |
Combat Advice | General | Your succinct words can aid an ally even in the heat of battle. | -- |
Combat Casting | General | You are adept at spellcasting when threatened or distracted. | -- |
Combat Distraction | General | Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies. | Goblin, Acrobatics 1 rank, Escape Artist 1 rank. |
Combat Expertise | Combat | You can increase your defense at the expense of your accuracy. | Int 13. |
Combat Medic | General | You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind. | Heal 5 ranks. |
Combat Patrol | Combat | You range across the battlefield, dealing with threats wherever they arise. | Combat Reflexes, Mobility, base attack bonus +5. |
Combat Reflexes | Combat | You can make additional attacks of opportunity. | -- |
Combat Style Master | Combat | You shift between combat styles, combining them to increased effect. | Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. |
Command Undead | General | Using foul powers of necromancy, you can command undead creatures, making them into your servants. | Channel negative energy class feature. |
Concentrated Splash | Combat | You can limit the splatter of your splash weapons to increase damage against your target. | Precise Shot or Throw Anything |
Concussive Spell | Metamagic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | -- |
Contingent Channeling | General | You can imbue others with your healing energy so that they can use it at the moment of greatest need. | Channel energy class feature, Selective Channeling. |
Coordinated Charge | Combat, Teamwork | You are an expert at leading your allies into the fray. | You have at least two other teamwork feats, base attack bonus +10. |
Coordinated Defense | Combat, Teamwork | You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. | -- |
Coordinated Maneuvers | Combat, Teamwork | You are skilled at working with your allies to perform dangerous combat maneuvers. | -- |
Cosmopolitan | General | Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races. | -- |
Covering Defense | Combat | You are skilled at protecting yourself and your allies with your shield. | Shield Focus, base attack bonus +6. |
Covering Fire | Combat, Teamwork | You distract your enemies with ranged attacks to protect your allies. | Point-Blank Shot |
Craft Magic Arms and Armor | Item Creation | You can create magic armor, shields, and weapons. | Caster level 5th. |
Craft Rod | Item Creation | You can create magic rods. | Caster level 9th. |
Craft Staff | Item Creation | You can create magic staves. | Caster level 11th. |
Craft Wand | Item Creation | You can create magic wands. | Caster level 5th. |
Craft Wondrous Item | Item Creation | You can create wondrous items, a type of magic item. | Caster level 3rd. |
Crane Riposte | Combat | You use your defensive abilities to make overpowering counterattacks. | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. |
Crane Style | Combat | Your unarmed fighting techniques blend poise with graceful defense. | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. |
Crane Wing | Combat | You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease. | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. |
Create Sanguine Elixir | General | You can condense a fraction of your bloodline's power into a powerful elixir. | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. |
Crippling Critical | Combat | You are able to maim a target and hinder its movement. | Critical Focus, base attack bonus +13. |
Critical Focus | Combat | You are trained in the art of causing pain. | Base attack bonus +9. |
Critical Mastery | Combat | Your critical hits cause two additional effects. | Critical Focus, any two critical feats, 14th-level fighter. |
Crossbow Mastery | Combat | You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. |
Crusader's Fist | Combat | You pour divine energy into the enemy you strike. | Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6. |
Crusader's Flurry | General | You learned to use your deity's favored weapon as part of your martial arts form. | Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon. |
Crushing Blow | Combat | Your focus allows you to smash your enemy's defenses. | Improved Unarmed Strike, Stunning Fist. |
Cudgeler Style | Combat, Style | You have learned to rush your foe and deliver a devastating blow. | Bludgeoner |
Cudgeler Sweep | Combat, Style | Your powerful blows knock down opponents. | Bludgeoner, Cudgeler Style, BAB 5+ |
Cudgeler Takedown | Combat, Style | Opponents you batter to the ground stay down. | Bludgeoner, Cudgeler Style, Cudgeler Sweep, BAB 9+ |
Dark Sight | General | With further modification, your eyes can pierce the gloom of even magical darkness. | Mul'niessa, 6 HD+ |
Dauntless Destiny | General | Your ability to avert disaster is impressive. | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. |
Dazing Assault | Combat | You can daze foes with wild attacks. | Str 13, Power Attack, base attack bonus +11. |
Dazzling Display | Combat | Your skill with your favored weapon can frighten enemies. | Weapon Focus, proficiency with the selected weapon. |
Deadly Aim | Combat | You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed. | Dex 13, base attack bonus +1. |
Deadly Grappler | Combat | When you're grappled, you become even more dangerous. | Dex 13+, Improved Grapple, Improved Unarmed Strike |
Deadly Stroke | Combat | With a well-placed strike, you can bring a swift and painful end to most foes. | Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11. |
Deafening Critical | Combat | Your critical hits cause enemies to lose their hearing. | Critical Focus, base attack bonus +13. |
Death or Glory | Combat | Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight. | Str 13, Power Attack, base attack bonus +6. |
Deathless Initiate | Combat | For you, impending death is a call to wrath. | Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. |
Deathless Master | Combat | Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault. | Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9. |
Deathless Zealot | Combat | Only the most serious wounds can stop you. | Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12. |
Deceitful | General | You are skilled at deceiving others, both with the spoken word and with physical disguises. | -- |
Deepsight | General | Your senses are especially keen in the utter darkness. | Darkvision 60 feet. |
Defensive Combat Training | Combat | You excel at defending yourself from all manner of combat maneuvers. | -- |
Defensive Weapon Training | Combat | You know how to defend yourself against a certain class of weaponry. | Int 13, base attack bonus +5. |
Deflect Arrows | Combat | You can knock arrows and other projectiles off course, preventing them from hitting you. | Dex 13, Improved Unarmed Strike. |
Deft Hands | General | You have exceptional manual dexterity. | -- |
Demoralizing Lash | Combat | You cow your enemies with the lash of a whip. | BAB 1+, Intimidate 1 rank, arvek nar |
Deny Death | General | Your ki is so strong that it can deny death. | Ki pool, Endurance |
Desperate Swing | Combat | You land your most telling blows in desperate situations. | Cautious Fighter, base attack bonus +1, Lucht |
Destroyer's Blessing | Combat | Breaking things adds to your power. | Oruch, half-oruch, rage class feature |
Destructive Dispel | General | When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects. | Ability to cast dispel magic or greater dispel magic, caster level 11th. |
Devastating Strike | Combat | Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore. | Vital Strike, base attack bonus +9. |
Diehard | General | You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door. | Endurance. |
Dimensional Agility | General | Teleportation does not faze you. | Ability to use the abundant step class feature or cast dimension door. |
Dimensional Assault | General | You have been trained to use magical movement as part of your combat tactics. | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility. |
Dimensional Dervish | General | You teleport with a mere thought, savaging your opponents as you flash in and out of reality. | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. |
Dimensional Dervish | General | You teleport with a mere thought, savaging your opponents as you flash in and out of reality. | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. |
Dimensional Maneuvers | General | Your rapid teleportation makes your combat maneuvers more difficult to avoid. | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9. |
Dimensional Savant | General | You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time. | Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9. |
Directed Disarm | Combat | A weapon you pull from one enemy's grip flies toward another enemy. | Int 13, Combat Expertise, Greater Disarm, Improved Disarm, base attack bonus +11 |
Disarming Strike | Combat | Your critical hits can disarm your foes. | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. |
Discordant Voice | General | By singing out a precise tone, you cause discordant vibrations to run through allies' weapons. | Bardic performance class feature, Perform (oratory or sing) 10 ranks. |
Disengaging Feint | Combat | You can feint to disengage from combat. | Int 13, Combat Expertise, Improved Feint. |
Disengaging Flourish | Combat | Distracting your opponents gives you the opportunity to make a swift retreat. | Int 13, Combat Expertise, Disengaging Feint, Improved Feint. |
Disengaging Shot | Combat | You make one last attack before beating a hasty retreat. | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. |
Disorienting Maneuver | General | Your erratic movements disorient your opponent. | Dodge, Acrobatics 5 ranks. |
Dispel Synergy | General | By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells. | Spellcraft 5 ranks. |
Dispelling Critical | General | Your blows attack the physical and arcane forms of your enemies at the same time. | Arcane Strike, base attack bonus +11, ability to cast dispel magic. |
Dispelling Fist | General | By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy. | Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th. |
Disrupting Shot | Combat | With a well-placed shot, you make it harder for a nearby opponent to cast spells. | Dex 13, Point-Blank Shot, fighter level 6th. |
Disruptive | Combat | Your training makes it difficult for enemy spellcasters to safely cast spells near you. | 6th-level fighter. |
Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. | -- |
Distance Thrower | Combat | You are accurate with thrown weapons at longer ranges than normal. | Str 13. |
Divine Interference | General | You can convert a spell to interfere with an enemy's attack. | Divine spellcaster, caster level 10th. |
Diviner's Delving | General | Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. | Spell Focus (divination). |
Djinni Spin | Combat | You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy. | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. |
Djinni Spirit | Combat | By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder. | Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. |
Djinni Style | Combat | Your hands sheathed in an auras of lightning, you move like the wind. | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th. |
Dodge | Combat | Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks. | Dex 13. |
Domain Strike | Combat | You unleash a domain power upon your enemy as part of your unarmed strike. | Domain class feature, Improved Unarmed Strike. |
Double Bane | General | You extend your bane effect to two weapons. | Bane class feature, Two-Weapon Fighting. |
Double Slice | Combat | Your off-hand weapon while dual-wielding strikes with greater power. | Dex 15, Two-Weapon Fighting. |
Draconic Breath | General | You possess draconic defenses and a draconic breath weapon. | Sith-makar, 3HD+ |
Drag Down | Combat | When you are knocked prone, you are skilled at bringing your opponent down with you. | Int 13, Combat Expertise, Improved Trip. |
Dragon Ferocity | Combat, Style | You attack with the strength of a dragon, your telling blows striking fear into your enemies. | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. |
Dragon Roar | Combat, Style | The spirit of the dragon wells up inside you and bursts forth in a mighty roar. | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. |
Dragon Style | Combat, Style | You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings. | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. |
Dragonbane Aura | General | Those within your dragonbane aura gain the same protection that you do. | Aura of courage class feature, caster level 8th. |
Dramatic Display | Combat | Your skill with your weapon is obvious to enemies and onlookers alike. | Dazzling Display. |
Dreadful Carnage | Combat | Slaying an enemy demoralizes your other nearby foes. | Str 15, Power Attack, Furious Focus, base attack bonus +11. |
Duck and Cover | General, Teamwork | Your allies assist you in avoiding certain attacks. | -- |