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		<title>Rogue Diplomacy</title>
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		<summary type="html">&lt;p&gt;Solace: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Rogue Diplomacy *Emitter: Solace *Characters: Setiawan (Rog2)   Raethon (Wiz5)   Gar'utu (Bard1/Sor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Rogue Diplomacy&lt;br /&gt;
*Emitter: Solace&lt;br /&gt;
*Characters: Setiawan (Rog2)   Raethon (Wiz5)   Gar'utu (Bard1/Sor1)   Sigrid (Pal2)   Kailin (Bbn1/Bard1)  Taidan (Ftr1/Wiz4)&lt;br /&gt;
*Place: Alexandria - Between two provinces&lt;br /&gt;
*Time: December 31stish&lt;br /&gt;
*Summary: Two border lords have asked for representatives from the Guild of Explorers to provide security during the signing of a treaty to end their latest skirmish, while a diplomat from the capital also requires escort to the event. Shine your armor and practice your court manners!&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Explorers have been tapped to provide security for a summit between Lord Darian Georg and Lady Trina Silverwind, who are negotiating an end to the border skirmishes between their two provinces. The summit is being held at Caer Isglass, an abandoned fortress on the border between the provinces. Alexandria is also providing a neutral arbiter - the Ambassador Isaiah Kern of Alexandros - to mediate the dispute and witness the treaty that (hopefully) will come from the event. The guild has been hired to ensure the ambassador's safety, as well as the lords', and to do anything within their power to ensure that the summit comes to a peaceful and satisfactory conclusion.&lt;br /&gt;
&lt;br /&gt;
At the moment, the party has been assembled at the gates of Alexandria to wait for the ambassador's arrival. It will be a three day journey on foot and horseback to Caer Isglass - the provinces involved are remote enough that no conventional airship route is involved.&lt;br /&gt;
&lt;br /&gt;
While not the most diplomatic person around, Rae decided to go along. Can't spend all of your time in a lab, after all. But he did make sure to bring a couple of spellbooks. The first one being his regular spellbook. The other.....has weird symbols upon it. It's not even in elven.&lt;br /&gt;
&lt;br /&gt;
People have been snooping around much lately, and Setiawan is worried. Looking to cool things down, and perhaps curry soem favours in high places, Setiawan has decided to head out, on the road, to Caer Isglass. Maybe a good plan, maybe not. When he sees Raethon, he starts thinking it might not have been such a good plan.&lt;br /&gt;
&lt;br /&gt;
Even small histories are histories, and the call of history to be witnessed is a tempting thing for a Drum Reaver storyteller. Thus, despite the lingering cold of the season, Gar'utu has thrown on a cloak and stepped up to answer the Guild's request. Despite his huking build and menacing tattoos, the Oruch seems pleased to join the group of adventurers... though finding a horse capable of *carrying* him might be a different set of problems altogether.&lt;br /&gt;
&lt;br /&gt;
From afar, Taidan would like to get some data on the three individuals (Darian, Trina and Isaiah) via knowledge/local.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls knowledge/local: (1)+10: 11 (EPIC FAIL) to Solace&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'Never heard of them!'&lt;br /&gt;
&lt;br /&gt;
Kailin has managed to get onto this job by way of a few fortunate showings of late, but it doesn't take away at all from his excitement to be on the adventure. He carries with him everything he owns, which is next to nothing and is more than ready for an extended trip. He waits at the gates patiently, his large form posted against one of the nearby buildings with his large maul next to him, standing firmly on its head. He watches others as they gather, waiting for the time of departure while humming a tune to himself.&lt;br /&gt;
&lt;br /&gt;
As the adventurers gather themselves, one or the other may hear the sound of bells approaching, followed by a cheerful, &amp;quot;Hale, Explorers! My apologies for the wait, but there is a procedure to this sort of thing.&amp;quot; Ambassador Kern rides up, his three pack horses trailing behind on a lead. The ambassador is in his early twenties, half-sil, slender and handsome-featured, with long, auburn hair with silver and gold ornaments woven into it. His clothing is a billow of silks in bright colors, and he's astride a magnificent, parade-quality white stallion. The bells heard were from the tiny silver bells copiously attached to the horse's silver barding. The pack horses are a little less flashy, and a lot more weighted down with what appears to be roughly half a year's worth of fancy clothes, and what appears to be at least one small cask of fine Myrrish wine. In short, the appearance of the ambassador is certain to cause any bandits to risk drowning in their own drool. &lt;br /&gt;
&lt;br /&gt;
(OOC: You may make Knowledge/Nobility, Knowledge/Local, or Knowledge/Nature rolls for extra information, should you like!)&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls knowledge/nature: (16)+13: 29&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'You notice that the ambassador's stallion is, indeed, quite beautiful. Unfortunately, it appears to have been bred for appearance and not for, say, stamina or temperament, and you don't see any indication that it's combat trained. Unless the ambassador is a /really/ good rider, he's probably going to have a panicking mount the first time anything menacing or dangerous happens on the ride.'&lt;br /&gt;
&lt;br /&gt;
GAME: Setiawan rolls Knowledge/Local: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
You paged Setiawan with 'Isaiah Kern is the only child of a very wealthy Alexandrian noble, and high society gossip suggests that he is, to put it politely, a bit of a nitwit. Rumor has it that his father is desperately searching for something, anything that his son is accomplished at other than shopping and tumbling into bed with anyone who waggles a hip in a minimally enticing fashion at him. After disastrous turns in the Arcanist Hall and with private weapons tutors, and a stint in the Library that ended with several irreplaceable first editions getting soaked with wine, Isaiah's father managed to pull strings to get him installed as a diplomat. This is his first &amp;quot;real&amp;quot; assignment.'&lt;br /&gt;
&lt;br /&gt;
Raethon sees Setiawan and makes a bit of a face, but goes back to his books. he takes a look at the ambassador's horse and shakes his head. &amp;quot;Ambassador? How well do you ride?&amp;quot;&lt;br /&gt;
Sigrid bows low to the ambassador. &amp;quot;Greetings, your excellency,&amp;quot; she says. &amp;quot;It looks like you have packed well for a vacation.&amp;quot; She says this without rancor - just an observation. &amp;quot;Are we simply a formality? I may have misunderstood my briefing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Setiawan, the exotic-looking Jade Islander, sidles up to Ambassador Kern, smiling broadly. Seeing Raethon and Sigrid get there before him, he hangs back from approaching immediately, and settles for observing their behaviour. After Sigrid's bow, he does the same, calling --- &amp;quot;Good day, your excellency!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ambassador and his train bring a deep, rumbling chuckle to the oversized Orc. &amp;quot;If any of us feared the ride would be a dull one,&amp;quot; he says, taking up a position by the pack horses, &amp;quot;now we can be sure, there will be nothing at all to fear.&amp;quot; Yellow-white teeth flash in the sunlight as he shoots a grin to the paladin. &amp;quot;We're to see to the ambassador's safety, yes? No formality there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan is in Caer Isglass on business reasons. He has been contracted by the Explorers' guild to provide security details on the Alexandrian mediator, Isaiah Kern. Having had prior experiences on the matter before his arrival in Alexandria, he seems more relax and confident in the role that has been assigned to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Isiah beams a smile at Raethon. &amp;quot;Why, hello, there. And thank you for asking - I was actually taught by the famous horse archer Johill Thunderbow. Perhaps you've heard of him?&amp;quot; He waves a hand. &amp;quot;I was third in his class.&amp;quot; He, perhaps notably, does not say how MANY people were in that class. He bows quite neatly to Sigrid...and nearly tumbles onto his head from the saddle when the horse sidles. &amp;quot;Oh, never you worry, fairest of the fair. As an ambassador, I of course must be prepared for all manner of social occasions. I simply have the minimum of supplies required - several outfits for dinners of various formality, gifts for the summit, riding habits in case there are meetings at the hunt, and so forth.&amp;quot; He gives Setiawan a gracious nod of his head. &amp;quot;And hello to you. My, I am clearly well protected indeed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls Knowledge/nature: (5)+11: 16 to solace&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'You notice that the ambassador's stallion is, indeed, quite beautiful. Unfortunately, it appears to have been bred for appearance and not for, say, stamina or temperament, and you don't see any indication that it's combat trained. Unless the ambassador is a /really/ good rider, he's probably going to have a panicking mount the first time anything menacing or dangerous happens on the ride'&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;As long as you are able to handle yourself in a saddle. That horse is not combat trained at all. It's going to panic when combat starts, not that I blame her.&amp;quot; Raethon says very bluntly. &amp;quot;Now that you know, I'd like you to head in the opposite direction of anything flying at you....so not caught in a cross fire.&amp;quot; Blunt, isn't he?&lt;br /&gt;
&lt;br /&gt;
Sigrid considers the man's words, then nods. &amp;quot;I see,&amp;quot; she says. Herself, she has just what's on her back. &amp;quot;Very well,&amp;quot; she says after a moment, then nods. With nothing more to add, she falls silent, mounting up to be on our way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kailin watches quietly as the ambassador approaches and his eyebrows raise at the sight of him. He looks at all the finery and extravagance wondering, if perhaps he is at the wrong location or perhaps their assignment as been changed. He looks around to the others, who seem to have little issue with it and so he says nothing of the matter. He gives a simple nod of acknowledgement, but considers grimly what this might mean for their chances on the road.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Isaiah does not shrink or frown under Raethon's blunt words. He laughs, lightly. &amp;quot;But of course. Although I have had several well-regarded tutors in the arts of war, I understand that I am to be an emissary of peace and civility to the provincial lords, not a warrior! I will allow you all to deal with any incidents of violence along the way.&amp;quot; He waves grandly, as if this is a great concession on his part. &amp;quot;Shall we be off, then? I understand our destination is a few days away.&amp;quot; He sighs. &amp;quot;Oh, I do hope that there are decent inns along the way. I cannot imagine I'll present the proper ambassadorial appearance if I am forced to sleep on a /poor/ bed.&amp;quot; The idea of sleeping on the ground doesn't even seem to exist in his mind.&lt;br /&gt;
&lt;br /&gt;
Taidan refrains from saying much as his job requires him to be vigilant against any threat that my be directed against the ambassador. He busies himself by observing the person he has been tasked of protecting, and frowns slightly at what he sees. Whatever is the cause of his frown, he does not make an attempt of telling anyone. He returns to scanning his surrounding and appear grim and brooding.&lt;br /&gt;
&lt;br /&gt;
Sigrid simply reminds herself that this fellow has been tasked with helping to end a war. And his qualifications at fighting, or really anything else, are irrelevant. She'll smile widely and get started then, riding vanguard as we get underway.&lt;br /&gt;
&lt;br /&gt;
The Ambassador's worries actually startle a short bark of laughter from the Orc, followed by a shake of the head that sets his long black hair swinging. &amp;quot;We ride,&amp;quot; is all he says, keeping to the side of the pack train as they set off on the road.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've been warned, Ambassador.&amp;quot; Raethon says as he slides onto the wagon with the Ambassador's luggage, cuz this man seems to have brought a wagon for his luggage. &amp;quot;Lets. Ending a war should be top priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honourable Georg, at your service, Sir,&amp;quot; the Jade Islander tells the Ambassador. &amp;quot;Your excellent reputation and taste precedes you, Kern.&amp;quot; Georg smiles again, then mounts his own horse---a light, grey thing, named Fry apparently, on loan from someone or other. He looks again at the ambassador. &amp;quot;Let's have a little /chat/ later. I might have something that interests you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin set out with the others, his young, eager eyes tingling with excitiment despite the worry that creases his brow. He expected to have to perform above his station if this were to be a trip without tragedy. He knew little of his fellow adventurers, but hope they were versed in fighting off bandits as they would surely attract all manner of interested parties. He hefts his maul over his shoulder and takes in a deep breath, hoping his size will add to the dangerous look of their party to counter the ambassador's lure of loot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, truly? Why, I look forward to it,&amp;quot; Isaiah says, cheerfully. &amp;quot;And what a lovely horse, of course, although I always prefer the brighter colors. They go so well with my hair. It's very important to present the proper appearance in matters of state,&amp;quot; he adds, in the air of one confiding a great and powerful secret.&lt;br /&gt;
&lt;br /&gt;
Two days have passed on the road, punctuated by Isaiah's attempts to sing, to compose poetry on the beautiful scenery (recited, of course, at the top of his lungs), and to try to convince the party to stop for at least an hour three or four times every day so that he can freshen up by changing clothes and perfuming any horse (or party member) who doesn't move away fast enough. Especially the oruch. &lt;br /&gt;
&lt;br /&gt;
The party is approaching Bleeding Pass, an inauspiciously named canyon that cuts through a series of hills on the borders of the territory they're heading towards. Thankfully, the name comes not from any dire history of the area, but for the fact that the walls are a rich, red clay, and when the weather is damp (as it is today), the walls seem to bleed as water trickles down the sides to run in thick, red streams to either side of the road. The day is overcast and chill, and the twisted trees growing out of the sides of the canyon have collected copious amounts of dew, occasionally discharging them in freezing cold dollops of wet that splash on heads and run down unprotected necks. The road through the canyon is wide enough for you to ride two abreast or walk three abreast without difficulty, except for a place up ahead where granite outcroppings narrow the path for a brief stretch.&lt;br /&gt;
&lt;br /&gt;
Taidan calls for the group to halt. &amp;quot;Everyone, stay with the ambassador. I'll go and check on the choke point and see if it is safe to pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;All characters may make Perception or Knowledge/Military Theory checks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Georg rolls Perception: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls perception: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls perception: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls knowledge: (14)+knowledge: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Gar'utu rolls perception: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls perception: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls knowledge/Military Theory: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
The perfuming attempts are -- successfully or unsuccessfully -- responded to with wide, toothy grins, punctuated by a flexing of the jaw that causes the sunlight to flash off the coppered bands encircling Gar'utu's tusks. &amp;quot;Our task is not to smell pretty,&amp;quot; he rumbles, blowing a hot, soot-flecked breath between his tusks. &amp;quot;Our task is to ensure you *do not die.* Allow us our duty, Ambassador, and you will live to see that we allow you yours.&lt;br /&gt;
 &lt;br /&gt;
As they come up on Bleeding Pass, the oruch nods at Taidan's call, fingers flexing around the reins of his huge, slow horse.&lt;br /&gt;
&lt;br /&gt;
You paged (Georg, Sigrid, Raethon) with 'Up ahead, you see the signs of some disguised work on the cliffs. It looks like the lip of the canyon has been tampered with, and could be triggered to create a mudslide on demand.'&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'This place is Ambush Central, and you're pretty sure you see places along the rim of the canyon where archers could easily perch and rain arrows down on unsuspecting folk below. In the wrong hands, it's a killbox. Up ahead, there's a slightly narrower part of the canyon that would be the best place for triggering an ambush…however, if someone did do that, you know that they'd want a quick path down to be able to quickly loot afterwards. You can identify what that path might look like, and use it to quickly /ascend/ the canyon, as well.'&lt;br /&gt;
&lt;br /&gt;
You paged Kailin with 'Up ahead, you see the signs of some disguised work on the cliffs. It looks like the lip of the canyon has been tampered with, and could be triggered to create a mudslide on demand.''&lt;br /&gt;
&lt;br /&gt;
Georg wanders up to the Ambassador on horseback, pointing up to the canyon lip. &amp;quot;I'd stay away from that, Sir---it looks loose.&amp;quot; He calls out to the others. &amp;quot;Something's awry, up there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see it.&amp;quot; Raethon says before looking towards the others. &amp;quot;Is there a way around this?&amp;quot; He says as he taps his staff on the ground.&lt;br /&gt;
&lt;br /&gt;
Sigrid puts a hand up to signal a halt. She nods at the warnings about the cliffside being loose. &amp;quot;Indeed. But we have to pass it somehow,&amp;quot; she points out.&lt;br /&gt;
&lt;br /&gt;
Isaiah hmphs at Gar'utu. &amp;quot;Life is one thing, but the glory of Alexandria relies on our looking like civilized scions of society, not ruffians!&amp;quot; As the unease ripples through the party, he frowns towards where he's directed. &amp;quot;...is it bandits? Oh my!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And that is *your* task,&amp;quot; Gar'utu says, unperturbed. &amp;quot;Just as it is now also your task to not move, Ambassador. We cannot ensure your life if we cannot reach you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan dismounts and proceeds to removes his scimitar and shield. He makes his way towards the choke point/killbox and stops. He tilts his head to the side and up, looking at the rim of the canyon and eyeing it critically. After a while, he raises a hand to signal to the group to 'stay in position'. He moves off further and appears to be searching for something.&lt;br /&gt;
&lt;br /&gt;
Nitwit he might be, but Isaiah is not suicidal. Looking a bit green around his very handsome gills, he gulps and nods, backing his horse back into the pack animals.&lt;br /&gt;
&lt;br /&gt;
From afar, Taidan will ascend the canyon and make sure that the canyon's rim is secure.&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'By yourself? Keep in mind, that if there ARE people on there, you'll be climbing a slippery wall while they rain down whatever they have on you. If you would like to do that, you may, but without covering fire or support, it could be...awkward.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kailin looks up towards the cliffs and then down towards the road. His deep voice speaks out clearly, &amp;quot;It looks like we may either want to find another route around or head up there and trigger that trap ourselves. Whoever lies in wait will surely show themselves.&amp;quot; He hefts his Earthbreaker off of his shoulder, holding it firmly in both hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'If you would like to do it, though, give me a Climb check!'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trap,&amp;quot; Gar'utu rumbles. &amp;quot;How is it triggered?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid dismounts also, and moves close to the choke point, to render aid if needed, though she'll halt when Taidan suggests staying in place. She places a hand on her greatsword, but does not draw it.&lt;br /&gt;
&lt;br /&gt;
Taidan pages: I think that check has been changed into athletics.&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'Athletics, then!'&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls Athletics: (19)+7: 26 to solace&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;If you want to try and identify the trigger from afar, Engineering or Disable Device would work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls knowledge+1: (3)+knowledge+1: 4&lt;br /&gt;
&lt;br /&gt;
From a distance, the party member can see Taidan starting to climb the canyon wall - he seems to have found a concealed trail, and is making good time up the slippery, clayey cliff. Heads pop up over the top of the cliff. A voice can be faintly heard. &amp;quot;One of 'em's coming up and he's alone! Archers!&amp;quot; Bows appear!&lt;br /&gt;
&lt;br /&gt;
GAME: Gar'utu rolls initiative: 8 + 2 = 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls initiative: 13 + 1 = 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Bandit Leader: Roll: 6 + Bonus: +4 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Georg rolls Disable Device: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Bandit 1: Roll: 9 + Bonus: +2 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Bandit 2: Roll: 19 + Bonus: +2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls initiative: 2 + 3 = 5&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Bandit 3: Roll: 4 + Bonus: +2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Bandit 4: Roll: 16 + Bonus: +2 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Bandit 5: Roll: 2 + Bonus: +2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Bandit Sorcerer: Roll: 14 + Bonus: +0 = Total: 14&lt;br /&gt;
&lt;br /&gt;
Taidan pages: Can I alert the group before the battle begins?&lt;br /&gt;
&lt;br /&gt;
GAME: Georg rolls initiative: 17 + 1 = 18&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'Everyone is alerted! They saw the folk appear at the top of the canyon.'&lt;br /&gt;
&lt;br /&gt;
From afar, Taidan would like to tell them to find another route up the canyon.&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'Then do so on your turn, by all means.'&lt;br /&gt;
&lt;br /&gt;
OOC: Kailin says, &amp;quot;I'm getting the hang of this thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Georg says, &amp;quot;How far away am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Most of the party is about 25 feet from where Taidan started up the canyon wall. The canyon itself is about 20 feet high, and the bandits on either side Up There, so about 35-40 feet from the bandits, diagonally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Raethon says, &amp;quot;the rest of us seem fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 2, then, is up and attacking Taidan!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bow shot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Swing and a miss!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 4 is also going to take a shot at Taidan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Arrows begin flying downward at the climbing Taidan. With thick, meaty sounds they thud into the wet clay around him, but none come close to touching him, yet.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Georg ended.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Georg! You are up, sir. Whatcha gonna do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Georg the Jade Islander nods to the Ambassador to stay put, then simultaneously puts his leather sap back into a deep pocket, from which he retrieves a little hand crossbow. From another pocket, he fishes an arrow.&lt;br /&gt;
&lt;br /&gt;
Raethon actually has one of the arrows bounce off of the bracers he has. &amp;quot;Well...that sucks.&amp;quot; he says as he stamps his staff on the ground......and everyone, but him starts moving a lot faster than before.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Taidan for 4 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
Peering over the wall is a wizened older man with claws and black eyes. He hisses something in an infernal language, and a black streak of energy shoots through the air to slam into Taidan's arm, where it hisses evilly before disappating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigrid was looking for some cover to shoot back at the archers, but with the onset of haste, she'll move forward to melee instead, getting as far up as she can while opening her senses, looking to see who may be in need of some extra justice. She starts up the slippery slope towards the enemy, but can't keep her footing and slides back down. Undaunted, she starts up again, magical haste aiding her steps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 1 is going to fire his bow at Sigrid, for she looks large and dangerous should she get up the slope.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+4: (20)+4: 24&lt;br /&gt;
GAME: Solace rolls 1d20+4: (15)+4: 19&lt;br /&gt;
OOC: Sigrid ;.;&lt;br /&gt;
OOC: Georg says, &amp;quot;Headshot!&amp;quot;&lt;br /&gt;
OOC: Solace says, &amp;quot;Confirm! x3 on a crit...everyone cross your fingers.&amp;quot;&lt;br /&gt;
OOC: Gar'utu crosses tusks.&lt;br /&gt;
GAME: Solace rolls 3d8+3: (19)+3: 22&lt;br /&gt;
GAME: You damaged Sigrid for 22 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
Kailin isn't as surprised as he might be when the bandits pop out to attack. &amp;quot;We should have climbed up there...&amp;quot; But regrets were useless at this point. It was time to act. He eyes the rock face to the ledge and has the instinct to take it all at once, but realizes that once he's up there he'll be the focus of the enemy attacks and that wouldn't help anyone to die within the first few moments of the engagement. Instead, he follows Sigrid, securing his maul as he goes and biding his time. It was a better strategy. Not just for him, but the group in general.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, that armor is /really/ shiny, and it seems to have caught the eye of the bandit troop's sharpshooter. She raises a black bow, sights down it coolly, and fires. The arrow flashes across the distance, and slams into a weak point in the paladin's armor. The bandits cheer!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;The Bandit Leader is going to fire a shot at Taidan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Taidan for 5 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
The bandit leader claps the bowwoman on the shoulder. &amp;quot;Good shooting!&amp;quot; he says, and then turns to try and improve on it. His arrow flies true, although not to quite such devestating effect. &amp;quot;Surrender your gold and treasures and we'll let you live!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Another bandit lifts his bow, aiming for Kailin as he follows in Sigrid's wake. The arrow hisses through the air...only to slam into a twisted tree branch near Kailin's face. It twangs there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Taidan ended.&lt;br /&gt;
OOC: Solace says, &amp;quot;Taidan!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan pages: Okay, warn the group and strategize a way to get up the canyon through another mean. As for Taidan, I'd like to see if the foes are bunched up or anything. By the poses, they seem close together.&lt;br /&gt;
The Oruch thuds heavily to the ground as he slips off his horse, the iron plates of his kilt clanking with every step he takes toward the cliff. Stopping a short distance away, he lunges forward, looking the loud, chest-shaking roar his people are known and feared for. &amp;quot;BANDITS! SURRENDER YOUR WEAPONS NOW, AND WE SHALL LET *YOU* LIVE!&amp;quot; With another loud roar, Gar'utu begins... dancing? After a fashion, at least, a dance involving a great deal of posturing, chest-slapping, and primitive chanting. But there's a magic in the oruch's fury, that goads his fellows on to fight yet harder.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;You reach the top of the canyon this turn without an additional check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'Pose what you would like to say, and yes, the bandits are fairly bunched up!'&lt;br /&gt;
&lt;br /&gt;
Taidan pages: Can I get them all within a grease spell?&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'Hmm. Sure!'&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Grease. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Taidan pages: DC is 16.&lt;br /&gt;
&lt;br /&gt;
Taidan pages: Modified by my int boost.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
Taidan pages: reflex check, or fall prone.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+0: (10)+0: 10&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandits slip and slide! Two and the Bandit Leader remain on their feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taidan pages: Can I continue to ascend the path and find cover?&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'You already ascended to the top, as I noted at the beginning. It did take your move action, though. There's not much cover at the top, sadly. Pose your action, please!'&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 5, seeing his friends go down like a set of bowling pins is gonna take a pot shot at Taidan, that pesky magery type!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Wait, no. He's actually going to drop his bow and pull his rapier. That's it for his action!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bandits go a-tumbling! Except for two, one of which at least has the presence of mind to drop his bow now that people are cresting the canyon, and readying for an attack. He does not, however, move. Because that would be silly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 2 will...attempt to stand up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 4, likewise!&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
Cursing up a blue streak, two bandits climb slowly, carefully to their feet, covered in red clay and grease. &amp;quot;Gonna eat your EYES!&amp;quot; declares one of them. Who, specifically, he's threatening goes unknown.&lt;br /&gt;
&lt;br /&gt;
Taidan stoicly makes his approach on the narrow pathway that leads up to the canyon's rim. As he begins his ascent, he hears voices from above him, provoking him to raise buckler higher. Sure enough, the command to fire on him is made and arrows go flying through the air. The first two bounces off his buckler, which he keeps raised as he determinedly continues his climb up the path. All of a sudden, an energy missile hurtles from above the canyon's rim and hits him square in the chest. He staggers back slightly, causing him to lower his buckler a bit. A mistake that he pays dearly. An arrow finds a chink in his armour and gets buried there. He winces some more. &amp;quot;Contact!&amp;quot; The warning is made, a little too late. &amp;quot;Find an alternate route to the ambushers. Don't clump up.&amp;quot; He suddenly feels magic course through him as an ally cast a spell. He is moving faster than before, which also makes time seem to move slower. He checks on the enemies' position and decides to cast a spell there and then. Drawing a vial from one of his pouches, he unstoppers it with a thumb and lets the liquid fall on the floor. While encanting words of power, he moves his hand into the direction of where his enemies are standing. The liquid suddenly increased in volume and is moving quickly through the ground to where the caster is indicating. At the feet of his foes, the magic properties that lay in the liquid cases two of the four ambushers to fall to the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Georg!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Georg says, &amp;quot;5-foot step to be within range. Move action: draw crossbow. Standard: Fire at nearest mug.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Gar'utu says, &amp;quot;Step on up next to the crazy orc. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Do it! You've got five standing targets to choose from - all are undamaged, but one is a Leader. Leader, or one of the other bandits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Georg goes for weaker targets...&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Fire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Georg rolls 1d20+1+1+1+1: (15)+1+1+1+1: 19&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;That is a hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Gar'utu says, &amp;quot;IC helps damage too, mind. ;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Georg rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
OOC: Georg says, &amp;quot;Sad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace patpats.&lt;br /&gt;
&lt;br /&gt;
OOC: Raethon says, &amp;quot;it's two more than there was before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Raethon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Raethon says, &amp;quot;now that everyone's hasted.....zap the sorcerer if I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Whatcha gonna zap him with? He is prone at the moment!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Raethon says, &amp;quot;if he's prone? magic missile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Magic Missile. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
OOC: Raethon says, &amp;quot;so that does....3d4+3, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 3d4+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;I believe so!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Georg steps forward, drawing the arrow into the crossbow. He pulls the trigger, pointing the thing at the nearest, weaker looking bandit. He pulls the trigger, and his arrow strikes.home. Doesn't look like it'll hurt much, mind.&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit Sorcerer, having just received a faceful of magical pain, is going to try and rise.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+0: (14)+0: 14&lt;br /&gt;
OOC: Solace says, &amp;quot;And fail.&amp;quot;&lt;br /&gt;
OOC: Gar'utu X&lt;br /&gt;
&lt;br /&gt;
Once Raethon finds everyone is making progress towards the Bandits, he finds one of the bandits in robes. He shakes his head, as he does what any adventurer would go.....take out the caster. He aims his staff at the robed man, and three green balls fly out towards him....all nailing him in the gut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AUGH! They're hurtin' me, Thom! Kill them. KILL THEM ALL!&amp;quot; The sorcerer screams from the ground, trying to rise as his robes smoke and smoulder from the magical energy. Instead, he slips and goes face down into the red mud. GLUG.&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
It is now Sigrid's turn! Kailin is next!&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Sigrid! You are hurting but at the top of the canyon. What do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Sigrid says, &amp;quot;Lay on hands on me as a swift, and move-n-attack. Am I within 5'?&amp;quot;&lt;br /&gt;
OOC: Solace says, &amp;quot;You're that close to the one that Georg pincushioned!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Sigrid will whack him twice, then.&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 1d6: (1): 1&lt;br /&gt;
OOC: Sigrid says, &amp;quot;So much for healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
OOC: Sigrid says, &amp;quot;And the haste attacj&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Do unto others as you have done to...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 4d6+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 2d6+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;You have killed Bandit 1. Pose it as you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sigrid grunts as she takes an arrow in the gap in the shoulder joint in her armor. Luckily it's not in her heart, but it's pretty close, and blood smears over her armor. Yanking it out with her free hand, she closes her eyes and concentrates for a moment before continuing on. &amp;quot;The Sun Lord's justice will not be stayed so easily as that!&amp;quot; she calls back in challenge, though in truth, she's shaky on her feet as she advances up the slope. What she is not is small, though, and when she closes with the closest bandit, it's like a guillotine, blade up, blade down, and THWOK, two pieces of bandit, roughly equal in size, both spurting blood messily.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;You're up, Kailin!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Kailin says, &amp;quot;I'm up with Sigrid, so I'll just copy her and full attack, preferably bandits on the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;You could get to the fallen Bandit Sorcerer. He is definitely on the ground!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls melee+2+4: (7)+6+2+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls 2d6+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Dead! Pose it as you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Sigrid with 'Also! Bandit Leader is evil. Bandit Sorcerer WAS evil, but now he's dead.'&lt;br /&gt;
&lt;br /&gt;
Sigrid pages: Roger. Bandit leader is my next tatget, I expect.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls melee+2+4-2: (12)+6+2+4+-2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls 2d6+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;And that is a kill on Bandit 3. Poor guy! Pose it as you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bandit 3 removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit Leader is going to scream about Kailin killing his uncle and try to put an arrow in his face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Sadly, his rage ruins his accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uncle Lowe! You bastard! I'm gonna peel off your skin and use it to wipe m'arse!&amp;quot; The Bandit Leader howls with rage and turns to face Kailin, undeterred by the close range. His hand, though, is shaking in grief and anger, and the arrow flies wild, whizzing past Kailin and Sigrid.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
It is now Gar'utu's turn! Taidan is next!&lt;br /&gt;
&lt;br /&gt;
OOC: Gar'utu says, &amp;quot;Maintain the song, 5' step up, and Elemental Ray on the bandit leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Ooh, ranged touch. Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin follows Sigrid's lead and steps into the mess that has been made on the ledge, inspired by the strong dance down below. He gives a quick cheer and forgets his own plan to add to the tactics. So easily distracted... He feeds off the momentum of it and begins to get to work, his maul, swinging around in an arc as he steps forward. The handle of the maul slides out slightly as the weight of the metalic head tears through the air and it falls squarely into the back of the sorcerer that has just fallen. With magical speed, he repeats the motion with just a shift to the left, circling the hammer again, remembering his work driving posts for the border towns. The second one falls with a sickening thud as well into the chest of this one... just as an arrow flies by his head. He stands up straight again and gives a roar, his deep and powerful voice exceedingly loud.&lt;br /&gt;
&lt;br /&gt;
GAME: Gar'utu rolls ranged: (9)+2: 11&lt;br /&gt;
OOC: Gar'utu says, &amp;quot;Screw you, dice.&amp;quot;&lt;br /&gt;
OOC: Solace says, &amp;quot;Sadly, a miss.&amp;quot;&lt;br /&gt;
OOC: Solace says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The roars, stomps, leg- and chest-slapping works Gar'utu ever closer to the cliffside, and the moment the leader inches into range, the war-dance incorporates an out-thrust fist. The tattoos over the Oruch's chest and arm burst into flame, gathering at his wrist to lance out in a deadly beam of searing heat... that flashes just past the leader's head, missing entirely.&lt;br /&gt;
&lt;br /&gt;
OOC: Taidan says, &amp;quot;Casting and then rolling damage dice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Burning Hands. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 4d4: (9): 9&lt;br /&gt;
&lt;br /&gt;
OOC: Taidan says, &amp;quot;DC16 reflex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Taidan says, &amp;quot;To half the damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls reflex+1: (14)+4+1: 19&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Leader takes half, 4 takes full. They're ON FIIIREEE.&amp;quot;&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
It is now Bandit 5's turn! Bandit 2 is next!&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 2...is gonna attempt to withdraw, although he has to make a check for the grease, because he is suddenly having second thoughts about his life choices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
One of the bandits throws his hands up. &amp;quot;Hey, hey, I don't want any trouble,&amp;quot; he claims, while trying to move away from the horrible adventurers and their fire and their ouchies. Sadly, grease. He screams like a small child as he slips, and lands flat on his back.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;...Bandit 5, who I apparently skipped, is /also/ going to try to retreat!&amp;quot;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Solace advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Bandit 2's turn! Bandit 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah...yeah. No harm no foul, right?&amp;quot; Another bandit drops his bow and starts moving back away from the group. Unlike his peer, he's a bit more sure footed, and as soon as he gets away from the grease, he turns tail, intending to fleeeeee.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bandit 4's turn! Georg is next!&lt;br /&gt;
&lt;br /&gt;
Taidan sees that most of his allies have managed to climb up the narrow pathway to the canyon's ridge and are subduing their foes with impunity. As more and more of the bandits succumb to their battle injuries, the Rune soldier is left with lesser targets to focus on. Deciding on a spell, he moves in closer to the leader of the bandit and starts fanning one of his hands at him. Fire bursts out of his finger tips and go rolling over to where the bandit leader and one of his accomplices is located. The leader manages to duck in time, but the other guys was not so lucky. They both burn in the magical fire.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Bandit 4, on the other hand, has been set on fire, and he wishes to share his pain with the world. Or at least with Taidan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;He has to make a check to not fall down, and then he's gonna try to stab Taidan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;But he falls down instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIRE! Oh, gods, I'm on fire! I'm gonna kill you!&amp;quot; The bandit brandishes his blade, and tries to close the distance with Taidan...and then he slips and falls with a wet squelch into the mud.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
It is now Georg's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
OOC: Georg says, &amp;quot;My plan is 5 ft step, load, fire with sneak attack on Bandito 4. The on-fire one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Georg rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
Georg steps forward a bit further, taking aim at the prone, burning bandit. Who needs honour. He shoots carefully at the squishy bits, but misses in the, ahem, heat of thw moment.&lt;br /&gt;
OOC: Raethon says, &amp;quot;and...I think Magic missile who tried to stab Taidan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Magic Missile. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Raethon watches as a couple of them surrender, but one tries to hit Taidan.....then slips down. &amp;quot;Welp.....for trying to hit my ally.&amp;quot; Raethon says as he points his staff at the fallen foe. Three more green missiles lance out and hit him on the butt, killing him. &amp;quot;Well now. I didn't think a butt seeking missile would kill anyone.&lt;br /&gt;
GAME: Sigrid rolls 1d20+12: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 2d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
Sigrid turns to find a new enemy. She'd never strike an enemy that's surrendered, and the rest have run off, but the leader is still fighting on, and she gleans some extra insight into his heart. So when she swings her mighty sword, it leave a trail of fire, or sparkles possibly, as it slices him, though he backs away to keep from getting cut in half, and the blade merely cuts him down the chest.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls melee+2+2+2: (15)+6+2+2+2: 27&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Yeah, that's a hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls 2d6+7+2+1: (11)+7+2+1: 21&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Annnnd he's down. Pose it as you like. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Sigrid has 3 more LOH today, can I use them now?&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;yes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Taidan will use his potion of cure light wounds now.&lt;br /&gt;
 &lt;br /&gt;
OOC: Kailin will offer a cure light wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan used a Potion.&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls initiative: 10 + 1 = 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sigrid for -6 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
OOC: Georg says, &amp;quot;Nun for me, fanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Sigrid is at 9/25.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Man, that was a terrible lucky hit. Sorry, Sigrid!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
OOC: Georg nodnods, bad luck old bean.&lt;br /&gt;
&lt;br /&gt;
OOC: Kailin heals for 6!&lt;br /&gt;
&lt;br /&gt;
Raethon hmphs a bit as he watches the leader go down. &amp;quot;Is everyone okay?&amp;quot; he says as he starts to walk forward....his focus mainly on Sigrid.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Healing Sigrid, Kailin? Or Taidan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
OOC: Taidan chuckles. Oh well, that is 2 HP better than before.&lt;br /&gt;
&lt;br /&gt;
Georg steps back towards the Ambassador. &amp;quot;Are you alright, Your Excellency? None too shaken, I hope. These bandits... They do infest these parts.&amp;quot; He puts away the crossbow. &amp;quot;Lucky you have such expert defenders, Sir!&amp;quot; The Xian smiles.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Kailin, who was your target for that heal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Kailin says, &amp;quot;Sigrid. She protected me from getting shot. With her face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin's roar gets his blood running, something he should have done earlier had he not been distracted. And though Sigrid has the bandit leader dead to rights, he can't help but take out his anger on the cornered man as well. He hefts his maul again and swings it around wide, leaning back in order to counterbalance the force of the head as it flies through the air. It slams into the side of the bandit leader with a crunch of bones and launches the burning and smoking man into the air with a sudden jolt. He tumbles end over end in a heap, smoke trailing as he careens over the edge of the cliffside. Kailin throws his head back and roars again, holding the note like the most vicious operatic singer of all times.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sigrid for 6 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sigrid for -12 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
Taidan pages: Can I get 2 HP, please?&lt;br /&gt;
&lt;br /&gt;
Sigrid sees the leader fall, and slumps back. She places a hand on her wounded shoulder, but after a few minutes, she still looks pretty rough, and she gratefully accepts the healing. &amp;quot;Thank you,&amp;quot; she murmurs, then straightens up and cleans off her blade with a soft cloth, then resheaths it. &amp;quot;Let's get moving before they regroup,&amp;quot; she suggests.&lt;br /&gt;
&lt;br /&gt;
Two bandits remain, assuming the adventurers take the effort to round up the fleeing one. Their hands are up and they are trying not to make any sudden movements. &amp;quot;Weren't our idea,&amp;quot; claims one. &amp;quot;Yeah! Don't kill us! We got kids! A dozen! Very cute!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Taidan for -2 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
Kailin's roar atop the canyon, is echoed down below as the Oruch's tattoos burst into flame once more. The roar trails off into rough, gravelly laughter, and the bard turns to face the Ambassador, eyes gleaming a wavery yellow. &amp;quot;And *that,*&amp;quot; he proclaims, a wide grin on his face, &amp;quot;is *our* duty, Ambassador! Hah! This will indeed be a tale to tell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Isaiah...applauds. Like a man who has attended a grand performance, he shouts, &amp;quot;Bravo, ladies and gentlemen! Bravo! Clearly, I have been awarded the cream of the Explorers crop for my very important mission. I am so pleased to have you with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Georg smiles, slyly. &amp;quot;Very good, sir. Your leadership must have inspired us indeed, as much as the oruch's impressive displays. You have a fine talent, Sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've done this before Ambassador. It's not a big deal.&amp;quot; Raethon says before looking to Sigrid. &amp;quot;yeah. Let's get moving. I'm pretty sure they'll be regouping before long.&amp;quot; he says heading for his horse.&lt;br /&gt;
&lt;br /&gt;
When searched, the bandits seem only to have a smattering of small coin, and the tools of their trade, including a couple of crude lockpicks, some whetstones, and - on the sorcerer - a few belt pouches filled with foul sorcerous materials and a small symbol to Illotha, battered and old. Ew.&lt;br /&gt;
&lt;br /&gt;
Taidan surveys the battle field impassively and then proceeds to rip out the arrow that is lodged on his shoulder. He grits his teeth when he finally manages to dislodge the foreign object from his body and breathes out a sigh of relief. He tosses the piece to the ground and draws out a healing potion from one of his bags. He quaffs the content but feels little better from his injuries. Probably and expired potion. He shakes his head and makes a mental note to only buy quality potions now. From someone he knows and trusts. He proceeds to cast prestidigitation on himself, causing all the blood and dirt to magically disappear. Sheathing his scimitar, he proceeds in following the rest of the group in escorting their 'package' towards his destination.&lt;br /&gt;
&lt;br /&gt;
Isaiah smiles back at Georg, practically preening. &amp;quot;Why, I do believe you're right. Clearly, my presence was quite galvanizing. Not to downplay your achievements, of course, but the right leadership in this circumstance is vital to success! Good job, everyone.&amp;quot; By which, he means, &amp;quot;good job, me!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Kailin comes down from his battle high enough to make it back down off the cliff. He definitely goes over the bodies for clues and odds and ends, packing them away. He specifically looks through the bandit leader's crumpled form, handling it like a rag doll as he goes through the pockets. &amp;quot;Just want to make sure this was a random occurence, common robbery and whatnot. Don't mind me.&amp;quot; He holds the body aloft by one leg, broken in many places, spnning it to and from to get at each pocket and crevice...&lt;br /&gt;
&lt;br /&gt;
As soon as the symbol is brought out, Raethon grabs it....and hisses at it. &amp;quot;Sigrid....&amp;quot; he says holding up the symbol. &amp;quot;Destroy this.....thing.....would you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid looks around, realizes not all the ones that surrendered have fled. She considers their destination, and winces. &amp;quot;It seems,&amp;quot; she says to the bandits, &amp;quot;that we won't be able to bring you in. However,&amp;quot; she says, and draws her sword. She takes the holy symbol from Raethon and smashes it to very small pieces, eying the bandits, &amp;quot;however you must swear an oath never to participate in banditry again. If you break that oath ....&amp;quot; she looks over toward the first fellow she attacked. The one laying in two pieces with a surprised expression.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you break that oath,&amp;quot; the Oruch rumbles, stepping up beside Sigrid, &amp;quot;you will find that the *next* band who comes to deal with you are neither as tender or pitying as we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin breaks off the bandit's middle finger, ripping, twisting and pulling it off before discarding the body on the side of the canyon. &amp;quot;Seems clear. At least as far as we know. Just bandits. With bad luck.&amp;quot; He nods to the others and stuffs the finger into a belt pouch before packing away the odds and ends on the pack horse and preparing for the rest of the journey, which has actually gone much better than he thought. &amp;quot;Less than a day to go, yes?&amp;quot; But a lot could happen in a day. He runs a hand back through his hair and adjusts his white locks before starting forward again, contented.&lt;br /&gt;
&lt;br /&gt;
GAME: Georg rolls Intimidate: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taidan moves over to Isaiah and tells hims to get back on his horse. &amp;quot;We will be moving shortly.&amp;quot; Once that has been said, he makes his way to his own mount and rides it. He turns his head to where the other members of his team have congregated and then looks back on the road. He proceeds to move forward, making sure that they make up time for their tardiness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you.&amp;quot; Rae says to Sigrid. &amp;quot;Let's get moving before we're happened upon by another bandit group.&amp;quot; Rae says getting back into the saddle and starting off.&lt;br /&gt;
&lt;br /&gt;
Georg shrugs at the bandits. &amp;quot;Listen guys, do what you want. We're merciful. Really, the paladin is all that's stopping us ripping you limb from limb and chucking you down the canyon side. And the Oruch? He'd eat your kids, too. Between us, we'd make sure you never existed. Still, your call.&amp;quot; He smiles, winningly.&lt;br /&gt;
&lt;br /&gt;
The bandits go a horrible greenish-grey tone. It's hard to say what exactly causes it - the paladin's Object Lesson, the oruch promise, the tearing of fingers...let's face it, there's /plenty/ to choose from. At Georg's words, though, that seems to be the breaking point. They both nod so fast that their heads threaten to come off. &amp;quot;Yes, my lords and ladies! We'll never steal again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll donate everything to blessed and MERCIFUL Althea!&amp;quot; claims one.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll get my son to take vows!&amp;quot; proclaims the other. They babble thanks for being allowed to live, and as soon as they are released, they run as fast as they can away from the adventurers, all pretense of dignity gone.&lt;br /&gt;
&lt;br /&gt;
Isaiah watches them go. &amp;quot;My. That was marvelously effective. Perhaps I should hire you all to chase away those irritating creditors!&amp;quot; And peace returns to the land!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hnh. Children playing at warriors,&amp;quot; Gar mutters, spitting on the ground. Ambling back to his horse, he swings up... less than gracefully, let's face it... and nods to the canyon ahead. &amp;quot;They speak true, we should continue, swiftly.&lt;br /&gt;
Sigrid swings into the saddle with a grunt, and heels her horse forward. It begins walking into the gap, peering warily at the trap. She gives the horse another nudge to hurry it along through.&lt;br /&gt;
&lt;br /&gt;
Raethon is right behind Sigrid. He needs time to prepare, after all.&lt;br /&gt;
&lt;br /&gt;
Georg remounts Fry, and urges the Ambassador to ride again, and likewise the ever-suffering packhorses.&lt;br /&gt;
&lt;br /&gt;
Kailin, for his part, is confident that the trap will be fine undisturbed - as far as they are concerned. SOme other unfortunate soul may have to deal with it at a later date, but he passes through quickly, urging on the pack horses and continuing the journey. &amp;quot;I will have to find myself a suitable mount one of these days. I feel sorry for any creature which has to bear my weight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another day of travel brings the group to Caer Isglass - the abandoned fortress in the disputed territory between Lord Georg and Lady Silverwind. Isaiah has /insisted/ that the party camp for another night so that he can arrive all shiny and pretty in the morning, rather than sweaty and stained at the end of the day. A small group is there to greet them: Lord Georg stands to the left, a stern and darkly tanned human in his late forties. Beside him is a lovely young woman in her early twenties, in a warm green dress of fine wool. On the right is Lady Silverwind, an older woman with fiery red hair and deep green eyes, dressed in practical hunting leathers. At HER side is a man of similar age, dressed in dark brocades, with spectacles on his eyes. Both Lady Silverwind and Lord Georg step forward.&lt;br /&gt;
&lt;br /&gt;
Isaiah kicks his horse into speed to take the lead as they approach, and dismounts. &amp;quot;Lord Georg and Lady Silverwind. Let me say how pleased I am to be invited to this historic occasion!&amp;quot; There are a few other guards away, but they seem to be peasant conscripts rather than highly trained warriors, nervous and eyeing each other with deep suspicion, based on who's wearing whose livery.&lt;br /&gt;
&lt;br /&gt;
Sigrid will dismount and bow to the collected lords and ladies. &amp;quot;Good morning to you all. Blessings of the Rising Sun upon everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon dismounts himself, but stays well back....watching for anything strange.&lt;br /&gt;
&lt;br /&gt;
Gar'utu drops off his horse with a heavy thud, but simply moves to stand next to Raethon. The sound of bones popping and crakling can be heard as the Oruch rolls his head to one side, but beyond that he seems to prefer to listen, not speak.&lt;br /&gt;
&lt;br /&gt;
Taidan doesn't dismount, prefering to remain on top just a little bit longer so as to observe the surrounding as well as the people who are about. Eventually, he dismounts and leads his horse away to the stables, letting the rest of the team take care of babysitting the ambassador.&lt;br /&gt;
&lt;br /&gt;
So far on the trip, Honourable Georg has come across as a bit of a sycophant. Attending to Isaiah's every whim, fetching, carrying, supplying... you name it. Now he's here, in his element. When Isaiah kicks down, Georg does likewise, and stands next to the Ambassador, bowing to the assembled gentry. &amp;quot;Good day, Your Honours!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noble greetings are had between the lords and the ambassador, and then the two nobles turn their attention to the Explorers. Lord Georg steps forward first (earning him a dirty look from Lady Silverwind, for those watching for such things), to return Sigrid's bow and nod pleasantly to the Honourable One. &amp;quot;And you must be the Explorers. Thank you for coming all the way out here to aid us with this event.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One of my better ideas,&amp;quot; Lady Silverwind is quick to put in, stepping forward to her greetings as well. &amp;quot;I have had servants prepare rooms for you all. I'm sure you must be exhausted. We were thinking of a luncheon, and then beginning the negotiations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds delightful,&amp;quot; Isaiah puts in, but his attention has wandered. &amp;quot;Perhaps further introductions are in order?&amp;quot; By which, of course, he means the young lady.&lt;br /&gt;
&lt;br /&gt;
Lord Georg says, &amp;quot;Ah, yes, of course. Please allow me to introduce my daughter, Kitara Georg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And my husband, Reginald,&amp;quot; is Lady Silverwind's swift response.&lt;br /&gt;
&lt;br /&gt;
Sigrid bows again at the introductions. &amp;quot;Thank you,&amp;quot; she says at the offer of room for cleaning up. &amp;quot;That would be greatly appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The lord and lady personally escort people to their rooms - it seems like Lady Silverwind is just that sort of person, as she seems plainspoken and down to earth, while Lord Georg clearly doesn't intend her to have a /moment/ alone with the ambassador. As you walk, the lord and lady explain the Explorers' duties - mostly, security. Be present inside and outside the room while negotiations take place, supplement the local soldiers, and basically be people with swords who don't have a horse in this particular race, to keep old grudges from flaring up while &amp;quot;we put this ridiculous mess to bed,&amp;quot; as Lord Georg puts it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lord and lady are more than happy to leave you to the suite of rooms prepared, while they take the ambassador to his (much nicer) accommodation. For his part, Isaiah actually seems to be rather good at chit chat with people of his social standing, and hasn't yet put a foot anywhere near his mouth.&lt;br /&gt;
&lt;br /&gt;
Kailin says little, not being much for the ways of diplomacy between nobles. The pretty words of people were nowhere near as definitive as the finality of war. And truth be told, most diplomacy revolved around war. How to avoid it, how to end it. He smugly finds his way to his room when he is shown, but chooses to escort Lord Geord to his.&lt;br /&gt;
&lt;br /&gt;
Rae yawns a bit.....keeps mostly to himself, but does make sure he's close by if people need him.&lt;br /&gt;
&lt;br /&gt;
The Jade Islander looks over the assembled adventurers. &amp;quot;Listen, you lot---&amp;quot; he eyes Raethon suspiciously. &amp;quot;---Isaiah's a bugger when it comes to womanizing. What do we do about the gorgeous Kitara?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid can only shrug to Georg. Our Georg. &amp;quot;If he forces himself on her, I will dispense justice. If she is willing, then what right do we have to stand in the way? If he places that above his duties to mediate this peace negotiation, that, too, will be known in Alexandria. If you think that won't stop him, then it is up to us to help the negotiation. But from what I understand, his role was merely as an observer. And perhaps looking pretty. That doens't sound too taxing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If he cannot perform his duty,&amp;quot; the Oruch rumbles from beside the lamp at the table, &amp;quot;then the talks will or will not fail as they would have done anyhow. All that will be lost is the Ambassador's reputation. But, such a thing may be valuable enough in his eyes that he can be made to see that it is not the talks that are under threat, but his own skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suggest you watch who you're barking orders to, Kiss-Ass.&amp;quot; Raethon hols nothing back from Georg. &amp;quot;yes, he's a snake. But we have our deterrent.&amp;quot; he gestures towards Sigrid. &amp;quot;He's not stupid, just arrogant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin follows Isaiah to his room and gives it a once over before complying to the ambassadors wishes, unpacking his belongings and putting them away. As far as services go, he has done much more difficult, much more painful tasks in his life and this amounts to pampered privelege for Kailin. His primary task, however is to keep an eye on the ambassador and works with that as his first priority and unpacking the belongings as his second. He even offers to sign a bardic tune for Isaiah, offering a performance while the work is done. He invites Isaiah to join along, no matter his tonal failure to showcase his considerable talent, as he's already attempted.&lt;br /&gt;
&lt;br /&gt;
Isaiah is quite happy to join along in song. Although he does seem to spend some time extemporizing and wondering if anything rhymes with 'Georg'.&lt;br /&gt;
&lt;br /&gt;
Taidan ignores the arguement that is rising between his team mates and leaves the suite to conduct some security checks on the meeting area. As enters the venue, he takes particular interest at the northerly window and approaches it. He pokes his head outside and looks up, looking at the edge of the roof of the building.&lt;br /&gt;
&lt;br /&gt;
The building is fairly worn, although some effort has been made to put it in noble order for the summit. Lots of handholds along the wall! The shutters look sturdy enough, however, and if closed, should provide a reasonable barrier to intrusion.&lt;br /&gt;
&lt;br /&gt;
Kailin plays along with Isaiah, offering advice for him to compose his poems, then praising Isaiah on his good ideas. He continues packing things away as he offers his knowledge of words that rhyme with 'Georg', then expands his lists to include rhymes with 'Georgy', the top of which is 'orgy'. All in all, he helps to compose absolutley horrid compositions for Isaiah, one which would never woo anyone, all the while keeping Isaiah monitored by sound if not by sight.&lt;br /&gt;
&lt;br /&gt;
Taidan seems content with what he sees and draws his head back into the room. He checks the windows' shutter and closes them before proceeding towards the door to the south. Testing the latch on the door, he opens it and investigates what he could find behind it.&lt;br /&gt;
&lt;br /&gt;
Outside the door is a hallway, leading to the stairs on one end, and off to the (mostly empty) library and storage rooms on the other. A few benches provide rough places to sit and wait.&lt;br /&gt;
Everyone is invited to dinner, of course, in a drafty great hall that has been hastily patched up for company. The food is acceptable, although somewhat cold by the time it reaches the tables, and the dialogue is...well. Lord Georg's party sits on one side. Lady Silverwind's party sits on the other, and Isaiah is placed at the head of the table, to be properly neutral. He gamely tries to continue cheerful conversation, aided by his general self-centeredness and obliviousness. At the very least, he seems to get along reasonably well with Reginald and with, /sigh/, Kitara, who blushes quite prettily to his elaborate flattery, despite the glowers it draws from her papa. The Explorers are offered a second table, along with soldiers and other residents. Who, at least, are better conversationalists than many of the stilted silences at the other table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After dinner, the negotiators retreat to the room. The lord and lady sit across from each other, with Kitara and Reginald at their sides, apparently acting as secretaries and note-takers. Isaiah clears his throat and calls the negotiations to order. The main conflict seems to be over the ownership of the land that Caer Isglass sits on, as well as some surrounding quarries and mines. The litany of requests is long, and takes much of the evening to be read out...especially as several provoke arguments that Isaiah scrambles to try and cool.&lt;br /&gt;
&lt;br /&gt;
During the dinner, the Oruch's table manners may not be the best... but he certainly doesn't let the conversation ebb terribly far, starting it up again with stories that he utterly *refuses* to make clear whether they're true or heavily embroidered. But the soldiers' table remains vaguely convivial at least, a clear contrast to the nobles'&lt;br /&gt;
 &lt;br /&gt;
The moment the nobles retire to their talks, however, Gar'utu puts down the last of his meal, rises, and slips into a corner of the negotiating room without a word. Why? Because this will be history, and history *must* be chronicled.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls knowledge/history: (8)+13: 21&lt;br /&gt;
GAME: Raethon rolls perception: (7)+9: 16&lt;br /&gt;
OOC: Solace says, &amp;quot;If you would like to roll History and/or Perception, feel free!&amp;quot;&lt;br /&gt;
GAME: Gar'utu rolls knowledge/history: (11)+6: 17&lt;br /&gt;
GAME: Gar'utu rolls perception: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Sigrid will attend dinner, though she has no formalwear. As a guard and a paladin, her armor will have to serve. It doesn't take any great insight to spot Isaiah hitting on Kitara. She will take a little extra interest in the girl. Perhaps as a role model. Not that she has a lot to talk to a girl about, but she can try. When the negotiations star and the girl has a task, things are easier. She can just stand and look fierce.&lt;br /&gt;
&lt;br /&gt;
You paged (Gar'utu, Raethon) with 'History: This piece of land, you know, has a great deal of disputed ownership. It's been fought over by these two families for ages. However, you both also happen to know that one of the areas where Lord Georg is resting his family's claim on it was actually a fraud. Not by him, but through various means, you both know that the Treaty of Two Oaks (which he is claiming gives him a right to the land) was discovered to be a forgery about seventy five years ago, although no one really cared at the time. It's not Georg's ONLY claim to the land, but it's one of his stronger ones. Isaiah doesn't seem to know it.'&lt;br /&gt;
&lt;br /&gt;
Taidan is here on business and prefers to keep his focus on the task he is assigned to do, which is to look out for the safety of the three most important people in the room. He doesn't join in the table where the soldiers are sitting, preferring to be standing in attention somewhere, and keeping an eye out for trouble,&lt;br /&gt;
&lt;br /&gt;
You paged (Raethon, Taidan) with 'Perception: This is clearly a table that has seen a lot of conflict. Georg and Silverwind can't /stand/ each other, although they're both trying to be calm about it. Reginald seems to be feeding his wife information at times, but his main concern appears to be on her. Kitara is the only one who seems calm and happy...but that might be because she keeps exchanging glances with Isaiah. Who is, to be fair, doing his best, but clearly sweating under the pressure.'&lt;br /&gt;
&lt;br /&gt;
Raethon seems to be watching everyone fairly closely but does remember a piece of info that makes him shakes his head. &amp;quot;Oh great.&amp;quot; he says before smiling to Kitara, whom is the only one calm. too calm.&lt;br /&gt;
&lt;br /&gt;
Gar'utu pages: Okay! If Raethon doesn't bring it forward, Gar will wait for a break in the negotiations to quietly let Isaiah know about the forgery. If Rae *does* mention it, Gar will happily confirm, stating the importance of learning the history of the place you live in.&lt;br /&gt;
&lt;br /&gt;
OOC: Raethon is actually going to show a bit of tact and not do anything. XD&lt;br /&gt;
&lt;br /&gt;
Kailin has disconnected.&lt;br /&gt;
&lt;br /&gt;
Taidan pages: Using knowledge/military theory, can I get an escape route prepared for Isaiah just in case the negotiations go south and a fight ensues?&lt;br /&gt;
&lt;br /&gt;
You paged Gar'utu with 'It looks like Raethon will choose not to share the info!'&lt;br /&gt;
&lt;br /&gt;
Kailin has connected.&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'Surely!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan rolls knowledge/military theory: (7)+8: 15 to Solace&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'If a fight breaks out, you're pretty sure you can get Isaiah out of there quickly and safely!'&lt;br /&gt;
&lt;br /&gt;
From afar, Taidan nods, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Gar'utu with 'You can pose intervening - it's not hard to find a moment when someone asks for a cup of water or the like.'&lt;br /&gt;
&lt;br /&gt;
As the negotiations wind ever onward, a thought seems to occur to the Oruch watching as well. Once the inevitable break in negotiations occurs, for those involved to refresh themselves, Gar'utu wastes no opportunity in taking hold of a passing Isaiah's elbow. &amp;quot;I mention,&amp;quot; he rumbles quietly, &amp;quot;as you look to have missed the remembering. But the claim that the man makes, of Two Oaks? It is a forgery, this known for the better half of a century. Do with this what you will, Ambassador, but its knowing may be of import.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan checks on dignitaries in this meeting and observes them impassively. He shifts his eyes on conscripted soldiers who are eating on a table not too far away. He assess them carefully before shifting his gaze to another part of the room, and then back to the dignitaries.&lt;br /&gt;
&lt;br /&gt;
Isaiah looks politely horrified when the oruch takes his arm, but the look of horror quickly turns to...goodness, is that a glimmer of INTELLIGENCE there? He beams at Gar'utu. &amp;quot;Good man! I owe you a drink for that. Although, if the Lady Silverwind doesn't know...hmm.&amp;quot; He returns energized to the table, and brings out the info at a suitable moment. &amp;quot;...now, not that this discredits the whole of Lord Georg's claim, of course. But it's worth considering. Perhaps his lordship would like some time to consider the list of concessions that the lady has offered? The other claims made will require some time to verify, if full verification is required...&amp;quot; He pulls a solemn face, clearly prepared to take that time and strand them all out in the drafty castle.&lt;br /&gt;
&lt;br /&gt;
Lord Georg rubs his hand over his face. &amp;quot;Argh. No. I'll...consider the offer on the table. May I have the night? We'll reconvene in the morning, with your permission?&amp;quot; A look to the Lady, who is catlike in her smugly regal nod.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course. I'm sure a good night's rest will help you put the offer in its proper perspective.&amp;quot; The meeting is adjourned, with both parties rising, and Isaiah offering Kitara his arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shall we have a few drinks tonight, to wind down from these fearsome negotiations?&amp;quot; The offer, at least, is extended to all, but meant mostly for one.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watching as the meetings convene for the night, Raethon takes the arm of Sigrid. &amp;quot;Sigrid....might I have a word...in private?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin stays on guard outside, patiently taking his post and hoping the proceedings inside go as planned. At the very least, discussions should suceed or fail with words alone and their job will have been completed. When the negotiations break, he makes hisway inside and is dismayed to see that they will last again to the next day. He sighs imperceptibly and looks around the room, judging the state of the participants. All seemed as well as before and the offer of drink is met with skepticism, but he stays silent and continues his vigil, moving in near Isaiah.&lt;br /&gt;
&lt;br /&gt;
Sigrid will accept the offer of drinks, and act as a chaperone, if there is no one officially charged with that job. Her conversation is mostly curiosity about the people and events around the city, since she doesn't get out much, though she can relate a couple of adventures she's been on.&lt;br /&gt;
&lt;br /&gt;
Sigrid ers, is pulled away by Raethon. &amp;quot;Yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taidan turns his attention to Isaiah, a bit surprised at his offer for a late night drink. He frowns at this but doesn't say anything to dissuade it from happening. He breathes deeply and looks around the room, once again assessing each person who is present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just remembered something about the treaty, Sigrid. The original claim was a forgery. It makes no difference on the claim for now, but if I'm remembering this just now.....it's entirely possible that those bandits were meant to keep Isaiah from getting to the meeting at all. So...if I may ask.....could you stay by Silverwind's room....just in case?&amp;quot; Raethon seems to have an idea on something.&lt;br /&gt;
&lt;br /&gt;
The offer of drinks is met with a low chuckle, and Gar'utu shakes his head. &amp;quot;The supplies could not survive my agreement, Ambassador. But I would pass a word of wisdom,&amp;quot; he says, lowering his voice again. &amp;quot;Every day these talks continue, is another day you have to make enemies. Every day they fail, is another wound to your reputation. Choose well your enemies, and how you survive this duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid nods to Raethon. &amp;quot;I can do that, yes,&amp;quot; she agrees. Sadly, that'd take priority over babysitting, but Katara's old enough to make her own decisions, and nations are greater than people.&lt;br /&gt;
&lt;br /&gt;
Taidan pages: On a whim, detect magic in the room, please.&lt;br /&gt;
You paged Taidan with 'Cast it!'&lt;br /&gt;
&lt;br /&gt;
Isaiah blinks a couple of times at Gar'utu. &amp;quot;Ah. I see. Well, thank you for the advice, my good oruch.&amp;quot; He claps him companionably on the shoulder. &amp;quot;Not to worry. I suspect we'll have this all wrapped up on the morrow, and we'll all part great friends, I'm sure.&amp;quot; Cheerful, he goes to lead whoever wishes to go to the great hall, where a servant has been sent to fetch his cask of Myrrish wine.&lt;br /&gt;
&lt;br /&gt;
Of the attendees, Lord Silverwind begs off the drinking, claiming a touch of arthritis requires some time by the fire and an early bed. Kitara is enthusiastic - her father is less so, but goes along to chaperone. Lady Silverwind, of course, comes along.&lt;br /&gt;
&lt;br /&gt;
GAME: Taidan casts Detect Magic. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
Kailin motions to one of the other adventurers to take over a close watch as he volunteers to go get the wine. &amp;quot;I'll go my lord. I would hate to see some weakling page stumble with your wine and waste it all over the floor.&amp;quot; He gives a nod, waits for watch to be taken, then heads off to carry back the wine in safe, Giantborn hands.&lt;br /&gt;
&lt;br /&gt;
You paged Taidan with 'There are magical auras in the area. After watching for a little longer, you can see /faint/ auras around all of the nobility, including Isaiah. Abjuration around most of them.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry, but I don't drink while on a job.&amp;quot; Raethon says as he looks about, thumping his staff on the ground as he walks.&lt;br /&gt;
&lt;br /&gt;
You paged Kailin with 'The cask is of a /very/ good year. Thankfully, no one seems to have tampered with it, or done the drink the great disservice of poisoning it.'&lt;br /&gt;
&lt;br /&gt;
During the drinking, Isaiah regales the group with the tale of their bandit encounter, and how he bravely fended off ten bandits, including one demon summoner, with the help of the Explorers (as he graciously adds).&lt;br /&gt;
&lt;br /&gt;
Raethon interrupts before the tale gets too out of control. he actually tells what all happened, but not to bloody detail. He DOES tell everyone that, while Isaiah was standing back so the adventurers could deal with the problem, Isaiah did warn them of attacks to their backs and encouraged them when they needed. Raethon THEN notes that it was what Isaiah was meant to do....not fight.&lt;br /&gt;
OOC: Gar'utu says, &amp;quot;Enh, if there's anything going amiss at the drinking circle? I'll use it there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin brings out the cask, carrying it in and setting it down gently, and pouring the first glass with an offer to Isaiah. He gives a nod and moves back towards the rear, watching on carefully with a look to the other adventurers to make sure that all is still well. He clasps his hands together in front of him and thinks on the night, trying to ensure that the party goes as well as can. He even uses a bit of magic to add background music to Isaiah's tall tale.&lt;br /&gt;
&lt;br /&gt;
You paged Gar'utu with 'You notice several exchanged whispers between Isaiah and Kitara, when her father isn't looking!'&lt;br /&gt;
&lt;br /&gt;
The ambassador, encouraged by music, does seem fair to create an entire bandit army to have fought off. But then? WOE. Isaiah's face is a perfect picture of woe at the helpful corrections made by Raethon, although he clears his throat and allows about how it could have happened like that, certainly, &amp;quot;but had any of the brigands managed to get through my stalwart protectors, I assure you I would have given them whatfor! I was trained by the best in swordsmanship, you know. But it's not right for a man of peace to carry a sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The drinking winds down fairly quickly - not even Isaiah, it seems, is interested in getting smashed during this trip. ESPECIALLY when someone is harshing his stories. He escorts the lady Georg to her room, and then continues to his own (although not without stealing a kiss on her hand). Lord Georg and Lady Silverwind go to their rooms - Lady Silverwind's is next to her husband's but not the same. Darkness descends on the keep as the lights go out, and people drop off to sleep to the sound of the watch calls from the battlements. The Explorers are left to sleep, or keep watch, as they decide, for the night.&lt;br /&gt;
&lt;br /&gt;
Taidan doesn't give much attention to the talk made by Isaiah, or anyone else for that matter. The meeting had taken long and time had little by little lulled him away from a state of readiness. He does not like that they have to extend their guard duty a bit more, but to partake in spirits is likely going to affect someone's judgement of things. Fearing a magical attack of some sort, whether physical or through coercion, he casts a cantrip that allows him to see the glow of magic within the vicinity. After getting enough information out of that spell, he decides to have change of scenery and switches with one of his commrades who is posted outside the room. Eventually, the dignitaries retire to their rooms and Taidan is finally able to relax a bit.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls charisma: (2)+2: 4&lt;br /&gt;
OOC: Solace says, &amp;quot;Kailin, give me a Perception check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls perception: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Midwatch, heading towards the last watch - enough that Taidan is awakened and beginning to prowl. All seems clear in the darkness outside - although the shadows are /very/ deep, and filled with false positives. There's a suspicious movement! ...no, just a bat. What about right there? A branch waves against the wall. It's hard to keep track of, especially as the night wears on.&lt;br /&gt;
&lt;br /&gt;
As Taidan reaches the second floor, where Sigrid is pacing along by the Silverwind rooms, both adventurers hear a peculiar thump, and a strangled sound, coming from Lord Silverwind's room.&lt;br /&gt;
Taidan quirks up one of his brow, but doesn't look particularly concerned. He shifts his eye to Sigrid and tilts his head towards the room where the commotion is coming from. &amp;quot;Better check it out. He might have fallen off his bed.&amp;quot; He then shifts his attention to the other end of the hallway, towards where Isaiah's is presently roomed in.&lt;br /&gt;
&lt;br /&gt;
Sigrid nods to Taidan, she heard the thump, too, and with a long stride, she raps on the door just for a moment before pushing it open and letting herself in, if it's unlocked.&lt;br /&gt;
&lt;br /&gt;
Kailin keeps watch on the outside, though his effectiveness is questionable. He was often distracted and his lack of focus had a tendancy to strike at the most inconvenient of times. He composes a new song to dance to in his head and considers the windows above him secondarily. If something obvious moved, he'd spot it, no doubt. But for now, he just considers his time and how best to use it. Musically.&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls perception: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
The door is not locked - the abandoned keep, sadly, doesn't have a whole lot of locks that still work. The bang goes unanswered, and the doorway swings open. The room is dark, but Sigrid's sharp eyes can make out two figures struggling by the open window. One is down on the ground, another stands over it, bringing down a dagger with a grunt of effort.&lt;br /&gt;
OOC: Sigrid says, &amp;quot;Is there any way to intervene?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Yes! I'll let you make an Athletics check, DC: 15, to run across the room and knock the blade away before it impacts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls athletics: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
Sigrid dashes across the room as soon as she realizes what's going on. &amp;quot;Stop!&amp;quot; she calls out, diving into the pair to try and interfere with the assassination. Unfortunately, she's not fast enough to do so before the blade comes down.&lt;br /&gt;
&lt;br /&gt;
Sigrid's interference drives the assailant back. It's hard to tell if the victim is dead or not, although moonlight gleams off the blade the attacker wields. There's a 'clink' of something metallic hitting the stone floor, and the assassin lets out a muffled curse. Rather than press the attack, they leap for the window. For a moment, they're sillouhetted there - humanoid, not very tall, slender, of uncertain gender - and then they're climbing out onto the outside wall. This, along with the faint shout from the paladin echoing through the night, can be seen by Kailin from his perch outside.&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls athletics: (18)+0: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d4+2: (4)+2: 6&lt;br /&gt;
Sigrid reaches out, and snatches the villain by the base of their black hood. They turn around, and slash at the paladin with the bloody dagger, drawing more blood, but Sigrid has the fiend in her grip, for the moment!&lt;br /&gt;
GAME: Sigrid rolls initiative: 9 + 1 = 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Masked Figure: Roll: 14 + Bonus: +4 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Gar'utu rolls initiative: 16 + 2 = 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kailin starts suddenly when he sees motion at the second window and he starts forward with a leap, hands grasping and hurling himself up the wall with an ease born of straight strength. Hand over hand, he scales the wall, his fingers hooking on any edge it can find and gripping it downwards as he lifts himself upwards towards the figure. The closer they get in sight, the more he can see that this is definitely a serious situation.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sigrid for 6 points. 19 remaining.&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
It is now Masked Figure's turn! Gar'utu is next!&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;The masked figure will attempt to break that darned grapple!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;The Figure fails!&amp;quot;&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
It is now Gar'utu's turn! Sigrid is next!&lt;br /&gt;
GAME: Note Flat-footed on Gar'utu ended.&lt;br /&gt;
&lt;br /&gt;
In her grip, the figure struggles and writhes, trying to fling itself out of the window, oblivious to the approaching Kailin. However, it's not actually /easy/ to get out of a Giantborn's grapple, so all it can do is struggle and flail.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls initiative: 9 + 2 = 11&lt;br /&gt;
&amp;quot;Hwuh?&amp;quot; The red-skinned oruch jerks awake with a snort, blinking sleepily, jaw working as his consciousness reasserts itself. An effort which is aided by a crashing sound beneath him, which sends him to his feet. &amp;quot;UP YOU LAZY SLEEPERS!&amp;quot; he roars... right above Raethon's ear, coincidentally... &amp;quot;TROUBLE IS COME TO THE CASTLE!&amp;quot; With that, he sets off in a lumbering dash towards the stairs, and the brawl below.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace advances the initiative order.&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&lt;br /&gt;
Kelvin crests the window and stands on to his feet, feeling the burning in his arms as he reaches for the maul on his back. He steps into the room between the window and the struggling figures as he resettles his grip on his weapon, seeing Sigrid wrestling with the figure. &amp;quot;Guards!&amp;quot; He calls out, trying to keep the man from escaping via the window and hopes that he hasn't been drawn to a trap.&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls 1d20+12: (16)+12: 28&lt;br /&gt;
OOC: Solace says, &amp;quot;That is a definite success! What's your unarmed damage?&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d3+4: (1)+4: 5&lt;br /&gt;
OOC: Sigrid says, &amp;quot;Nonlethal, so he'll have a bit of padding when the party stabs him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid thought she heard him drop his weapon, so she reaches out the window to try and grab the fellow before he escapes. It turns out, he didn't drop his weapon, though, as Sigrid finds out to her surprise. &amp;quot;Aiyeee!&amp;quot; she shouts, but she's got a handful of cloth and isn't letting go. Over her shoulder to Taidan, she says, &amp;quot;Can you help Lord Silverwind? If not, take this fellow and I'll help him.&amp;quot; She keeps her grip on the figure no matter how he struggles, and she'll attempt to put him in a submission hold so he'll stop struggling. &amp;quot;Give!&amp;quot; She shouts at him. &amp;quot;Submit, you're not going anyplace!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace attempts to break the grapple again, because the odds are looking worse each moment!&lt;br /&gt;
&lt;br /&gt;
After about 5 minutes of yelling from Gar'utu......Rae finally wakes up....by rolling out of bed and smacking his face on the ground. &amp;quot;ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
Solace is submission held! They try, once more, to break free, but it's just as fruitless this time. Seeing the window blocked, and hearing the alarm raised, the figure goes limp. Apparently surrendered. Apparently.&lt;br /&gt;
&lt;br /&gt;
GAME: Gar'utu rolls athletics: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls initiative: 14 + 7 = 21&lt;br /&gt;
&lt;br /&gt;
Whether or not the sounds of struggle are abating, Gar'utu continues to pound through the stone hallways, black hair swinging and tattoos glimmering with eldritch fire.&lt;br /&gt;
&lt;br /&gt;
You paged Kailin with 'As you get closer, Kailin can see that the victim is Lord Silverwind.'&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls 1d8+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
Kailin sees that Sigrid has the man fully engaged and when he goes slack, the giantborn man's focus is drawn to the figure on the ground. There's blood somewhere. Kailin wasn't a cleric, but any amount of healing should be helpful to keep him from dying if he wasn't already dead. He dashes over to the man and speaks the poem of healing under his breath, channeling life back into Lord Silverwind. Kailin holds his breath briefly at the recognition of the victim and calls out again, &amp;quot;Alarm!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The keep awakens. Lady Silverwind appears at the door the same time as Gar'utu (having far less distance to cover), and screams at her husband's blood covered body. Luckily, thanks to Kailin's healing, not his /dead/ body. The Lord Silverwind is groaning, and unhappy, but alive. Also unhappy is the assailaint, pinned by the fists of Justice - or rather, Sigrid - and its identity is uncovered. Kitata Georg glares up at Sigrid. &amp;quot;You ham-handed IMBECILE,&amp;quot; she snarls.&lt;br /&gt;
&lt;br /&gt;
It takes Rae a little while, but he finally gets to the bedroom.....and grumbles. &amp;quot;What in the nine hells is going on?&amp;quot; he says before Kitata decides to insult Sigrid. &amp;quot;hey........shut up.&amp;quot; Rae's witty remarks don't come around for another four hours dammit.&lt;br /&gt;
&lt;br /&gt;
Sigrid has a bit of advantage at this point, so when the enemy gives in, she'll shift her grip, leaning into him and holding him on the ground with her considerable weight, yanking his arm behind his back and leaving her weight on top of him. &amp;quot;Is Lord Silverwind all right?&amp;quot; she calls back over her shoulder, then looks at her quarry. &amp;quot;Now what do we have here?&amp;quot; she wonders aloud, laughing at the taunt from Kitata. &amp;quot;The thing about ham hands,&amp;quot; she replies smoothly, &amp;quot;Is that what they catch, they keep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hrrrr,&amp;quot; the sorcerous bard rumbles, teeth baring as the identity of the would-be killer is revealed. &amp;quot;The *softskin* would be *wise* to shut her fool head until knowledge is desired from it.&amp;quot; Indeed, Gar'utu looks far less than pleased by this turn of events, as he steps back from the doorway to allow Lady Silverwind unfettered access to her wounded husband. &amp;quot;I will get the father.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kelvin looks over to Kitara Georg and tilts his head in exasperation. He waves Lady Silverwind to her husband to attend to him while he moves to Kitara to bound her legs and hands with rope. Kailin shakes his head to Sigrid and says, &amp;quot;It didn't look good. But I'm not really a healer, per se.&amp;quot; He secures the bindings as best he can and says, &amp;quot;We need to check on the others, quickly. Is Isaiah safe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my god,&amp;quot; Lady Silverwind says. &amp;quot;Is that...is that Lady Kitara? Did she try to kill my husband?&amp;quot; She rushes to the Lord Silverwind, falling to her knees beside him. &amp;quot;Reginald, are you well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Silverwind shakes his head, but says, &amp;quot;O-of course, my dear. I'm fine. It's...ow. I'm bleeding. But I'm alive. I didn't even see...&amp;quot; he turns to look in bewilderment at Kitara. &amp;quot;But why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kitara presses her lips together, and sulks.&lt;br /&gt;
&lt;br /&gt;
As Gar'utu steps out, he can see Lord Georg approaching the commotion, his hair disheveled, a robe pulled around him. Isaiah isn't that far behind, emerging from his own room with a yawn and a sleepy mumbled, &amp;quot;What's going on? Is there a fire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your *spawn* is the trouble,&amp;quot; Gar'utu rumbles, peering down at Lord Georg's face. &amp;quot;She was captured while trying to murder the Silverwind male.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Georg stops in his tracks, staring. &amp;quot;This is a poor time for a jest,&amp;quot; he says, running his hands through his hair to put it into place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do I,&amp;quot; the orc says, loooooooooming forward to bring the points of his tusks level with Georg's eyes, &amp;quot;*look* like I jest this moment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid remains with her weight on Kitara. It's just as easy right now, and it keeps her from going anyplace. &amp;quot;Yes,&amp;quot; she says, thinking aloud. &amp;quot;What -is- going on here?&amp;quot; she asks her quarry. To Lord Georg, she says in a tone of regret, &amp;quot;We caught her in the act. I hardly think there can be a mistake or misidentification. Unless this is some clever disguise?&amp;quot; She'll eye Kitara just in case. Well, it could be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stay there, Ambassador.&amp;quot; Rae says to Isaiah before watching all of then, then to Gar'utu. &amp;quot;When we're laughing, then you'll realize it's in jest.&amp;quot; he then taps his staff to Gar'utu's shoulder. &amp;quot;Calm down....he was nearly killed.....he has a right to be a little serious right now.&amp;quot; he then points his staff at Lord Silverwind. &amp;quot;And you need to take a deep breath......now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Diplomacy...&amp;quot; Kelvin says by way of explanation, trying to interrupt the exchange betewen the orc and Lord Georg. &amp;quot;I suspect there were other opinions on how the talks should have been handled. But I know little of your political situations.&amp;quot; He nods to the Lord and says, &amp;quot;You'll be held responsible, most likely. I suspect you'd do yourself the biggest advantage by getting as much information from Kitara as possible, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Georg swallows hard. Then he draws himself up to his full height, looking as dignified as it is possible to do in a robe. &amp;quot;No. But there must be some misunderstanding.&amp;quot; He steps into the room, through the adventures, and looks at his daughter. &amp;quot;Kitara. What on earth is going on here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kitara rolls her eyes. &amp;quot;Give up the innocent act, father dearest. The jig is up,&amp;quot; she says, with contempt. &amp;quot;I failed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorg Georg sputters. &amp;quot;What? Failed--but,&amp;quot; he looks at Lord Silverwind, &amp;quot;I don't understand. I didn't order anything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;If people wished to make Sense Motive checks, now would be a good time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls sense motive: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls sense motive: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gar'utu rolls sense motive: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
You paged (Sigrid, Gar'utu) with 'You're pretty sure Lord Georg is sincere in his confusion, denial, and shock at the situation as it's playing out.'&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls sense motive: (14)+-1: 13&lt;br /&gt;
&lt;br /&gt;
Sigrid looks thoughtful at Lord Georg's denial, then says to the group, &amp;quot;I am inclined to believe him. In any event, there is no indication of wrongdoing by Lord Georg, so if everyone is willing, I think the negotiations can continue. We will see what else we can learn from this one, in the meantime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leave that,&amp;quot; the Oruch says, mouth curling into a wide, wide grin, displaying a whole lot of faintly yellow Orcish teeth, &amp;quot;to me. The truth will out before the sun has risen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Gar'utu says, &amp;quot;Roll Intimidate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Gar'utu says, &amp;quot;(If I can make the girl talk before everyone leaves the room, so much the better) :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;You can do that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gar'utu rolls intimidate: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
Kailin nods towards Lord Silverwind and says, &amp;quot;I think he's not quite in the condition to continue. Does everyone want to continue negotiations?&amp;quot; He looks to Sigrid and then to the Ambassador. &amp;quot;If not, we can all go about getting ourselves back to our respective homes. If so, let's make an effort to come to an agreement as soon as possible before more treachery befouls this gathering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't play innocent with us,&amp;quot; Lady Silverwind snaps. &amp;quot;I know that this is your foul way of ensuring that you get both our territories. After Reginald, was your next target me? Or the ambassador?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ambassador in question looks shocked, one hand rising to his chest. &amp;quot;Kitara! I'm sure you couldn't ever do such a thing,&amp;quot; Isaiah says.&lt;br /&gt;
&lt;br /&gt;
Kitara scoffs. &amp;quot;Shut your mouth, old hag,&amp;quot; she snaps to Lady Silverwind. But then that Oruch levels that stare on her, and the blood drains out of her features. &amp;quot;My Lady Illotha will not abandon me, no matter what you do to me,&amp;quot; she claims, with the certainty of one who's never actually tried to depend on the dark gods in times of need. &amp;quot;I was going to kill you all, and when you were dead, I could rule both lands!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOC: Sigrid would like to Sense Motive to see if that's really her motivation.&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Sure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls sense motive: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well...that explains the holy symbol we found.&amp;quot; Rae says as he looks to Kitara. &amp;quot;You have got to be one of the stupidest humans I've ever met. And I've run across some inbred farmers. You DO realize that she is the goddess of BETRAYAL, right? When your usefulness is used up....&amp;quot; *He snaps his fingers* &amp;quot;....there goes your support. I can't even call you short sighted. You are just DUMB!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Sigrid with 'She seems sincere about it, with an undertone of the fanatic edge of the True Believer.'&lt;br /&gt;
&lt;br /&gt;
OOC: Solace says, &amp;quot;Hey! Don't mock someone just because Int was their dump stat. Wizard prejudice! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed?&amp;quot; Gar'utu snorts, straightening back up to look between the ambassadors, the party, and the bound-up would-be assassin. &amp;quot;And how fares that plan, little softskin?&amp;quot; Cocking his head at Raethon's tirade, the Ourch snorts, chuckling as he turns away. &amp;quot;We shall want her secured, before the talking resumes, will we not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or executed? Is there a way to end out this threat here and now?&amp;quot; Kailin looks towards the Lords assembled. &amp;quot;Depending on which way you want to go, that is. Whatever best suits all parties involved, right?&amp;quot; He raises a sharp eyebrow, looking back and forth between the individuals involved to see how far they want to take this.&lt;br /&gt;
&lt;br /&gt;
Lord Georg gasps. &amp;quot;You will /not/ kill my daughter without a trial,&amp;quot; he thunders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your wretched, dark-worshipping daughter nearly murdered my husband,&amp;quot; Lady Silverwind responds, standing up to glare at him. &amp;quot;I say we hang her now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid says thoughtfully, &amp;quot;The Arvek say a thousand throats can be cut in one night by a running man.&amp;quot; She eyes the girl, &amp;quot;But I don't think you were nearly fast enough. But I think that puts Lord Georg in the clear.&amp;quot; She lowers her gaze. &amp;quot;I'm sorry it's come to this,&amp;quot; she adds, since he's basically losing a daughter. Hopefully he's got some other children stashed away. The gentry usually do. &amp;quot;Someone bring some rope, or irons, and we'll drag her back to Alexandria.&amp;quot; She frowns at the mention of execution, since no one was actually killed. But it -was- a pretty serious plot. &amp;quot;I think,&amp;quot; she says raising her voice, &amp;quot;That we do have enough judges,&amp;quot; she eyes the assembled nobility, &amp;quot;for a trial.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have either of you been hit with a green ball of force? I will hit both of you with one, if you don't pipe down.&amp;quot; Raethon's being rather mean to them, but under the circumstances, this could get worse fast. &amp;quot;Gar'utu? Can you handle guard duty while the rest of us sleep? I still ned to sleep the rest of the night and prepare my spells in the morning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With pleasure,&amp;quot; the Oruch says, reaching out to grasp hold of the back of Kitara's neck. &amp;quot;You have my word,&amp;quot; he rumbles in Georg's direction, &amp;quot;that the only harm that shall come to her, is what she brings upon herself should she try to escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both noble leaders glare at Raethon. &amp;quot;How dare you,&amp;quot; says Lord Georg. Lady Silverwind follows up with an icy, &amp;quot;I believe we have had /quite/ enough of threats on our personages for one night.&amp;quot; She bends down to help her husband, still dazed and in pain, back to his bed. &amp;quot;This nonsense can be resolved in the morning, if we won't kill the viper now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Isaiah clears his throat. &amp;quot;Under the circumstances, I suspect we might struggle to find, ah, /uninvolved/ judges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin gives a nod to Lord Georg agreeably. &amp;quot;Certainly. Trial it is.&amp;quot; He looks to Lady Silverwind and asks, &amp;quot;But what of the negotiations? Are we to continue those? Or consider them ended for now, until this matter is dealt with?&amp;quot; He is curious to see what the final word on the diplomacy was. &amp;quot;Obviously, both sides would need to agree to continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid says thoughtfully, &amp;quot;I think everyone is a bit too tense to negotiate so soon, but it's important to get it done, and this would certainly be a distraction. I propose to take her back to Alexandria and try her before the Sunguards to see what should become of her.&amp;quot;&lt;br /&gt;
Lord Georg looks at his daughter, who turns her face away from him. His expression pinches in pain, and he takes a deep breath. &amp;quot;I...think that might be best. If my daughter has done this thing, of her own free will...&amp;quot; he trails off, looking sad and lost.&lt;br /&gt;
&lt;br /&gt;
Lady Silverwind's lips thin. &amp;quot;Although I'd prefer to see the girl hang, I cannot deny the wisdom of this,&amp;quot; she allows. Grudgingly.&lt;br /&gt;
&lt;br /&gt;
Gar'utu's grin widens. &amp;quot;Then, I shall take this one,&amp;quot; he says, slapping the forearm of the hand curled around Kitara's neck. His flesh twists and hardens, growing black and lumpy, like living basalt. &amp;quot;And see that she rests a time in darkness, while sleep is had. Come the sun, the talks continue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kitara comes along quietly, mostly, to be locked away under Gar'utu's supervision until the morning. In the morning, the (much subdued) talks continue. With Kitara under arrest, and Lord Silverwing recovering from the attack, Lord Georg and Lady Silverwind make for chill negotations. Isaiah, looking and sounding rather bewildered, continues to officiate. On the 'bright' side, all the fire has gone out of Georg, and he no longer fights for several concessions. By the time the talks are pronounced over that afternoon, he has ceded nearly all ground to his opponent, including the ground on which Caer Isglass stands.&lt;br /&gt;
&lt;br /&gt;
One could almost feel sorry for the would-be assassin. Gar'utu has decided, since being bored is a likely thing with him spending the talks sitting against a door and not observing history come to pass, that he may as well begin to compose the history of the moment anyway, and fill in the rest on the ride home. Thus, from down the hall can occasionally be heard a storyteller's cadence rising and falling, interrupted with a &amp;quot;terrible, terrible&amp;quot; before starting again.&lt;br /&gt;
&lt;br /&gt;
Sigrid has a bit of sympathy for Georg, thhough not enough to butt into the negotiations. It's got to be tough to find out your daughter has sold out like that and was planning to kill you. She'll do her turn at guarding the assassin, though she'll spend what time she can with the negotiations as well.&lt;br /&gt;
&lt;br /&gt;
Taking a bit of time, Raehton keeps to the side of the conversation and the meeting to make sure he doesn't screw anything else up. Especially because of Kitara.&lt;br /&gt;
&lt;br /&gt;
The negotiations conclude, with Lord Georg looking at least a decade older than when they started. Isaiah produces a draft of the concessions on both sides, and both nobles sign it, with Isaiah signing last as witness. No one seems entirely pleased: Lady Silverwind looks grimly satisfied, Isaiah still looks bewildered, and Georg just sad. But the ambassador rises quickly after the papers are signed and distributed, and says, &amp;quot;Very well. As we are all in agreement, I think the best thing would be for us to see to the lady Kitara's delivery to justice. Lord Georg, if you wish to return home...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will go with you, of course,&amp;quot; he says, heavily. Then looks towards the Explorers in the room. &amp;quot;If there are no objections.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Sigrid has spotted him for a time, Gar'utu has resumed his place int he corner of the room, watching all that transpires with an unreadable expression on his crimson face. Slowly uncoiling, he rises to his feet. &amp;quot;It will be a long journey,&amp;quot; he rumbles. &amp;quot;Three days and more. I have no objection, but the road may be a hard one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To say the least.&amp;quot; Rae says as he looks to the Silverwinds. he has no desire to speak to them now. One of them was nearly killed, and the other was playing the snooty old woman victim. Wasn't worth it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is my daughter,&amp;quot; Lord Georg says, simply. He makes an effort at a smile. &amp;quot;I don't expect I'll be good company on the trip, however, and for that, I apologize.&amp;quot; He turns and offers Lady Silverwind a bow, which is stiffly returned. &amp;quot;Let us be about it, then, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;That fact doesn't make it any easier, Lord Georg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid is on guard duty at this time, so can't really comment, though she'd assumed that both sets would come to Alexandria, if only to observe the events. Just for closure. But having discussed that with the group, she's not sure how it'll play out. But she's good however it works out.&lt;br /&gt;
&lt;br /&gt;
The conclave breaks up, with both parties swiftly packing - no one wants to stay in this drafty old place longer than necessary. Soon, everyone is gathered at the courtyard - the Silverwinds have no interest, it seems, in going to the capital and seeing the results of the trial with their own eyes. That may be because of Lord Silverwind's continued recovery - he sits on a small wagon, bundled and pale. Lady Silverwind stands beside her horse. She turns to the Explorers, &amp;quot;Thank you for your help in this, for all that it didn't turn out how any of us might have wished. I wish you the best of luck in seeking justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Georg is on his horse, beside wherever they've arranged Kitara, trying to talk to his daughter. She ignores him, haughtily. The rest of his party is making its way back to his province seat, it seems.&lt;br /&gt;
&lt;br /&gt;
Gar'utu rides on the other side of Kitara, alternating between frowning at the girl, and watching the Lord's reactions. Finally, some way down the road, the Oruch sighs gustily. &amp;quot;I am sorry,&amp;quot; he rumbles, looking to Georg over his daughter's head. &amp;quot;It is a terrible thing, to see a child so ungrateful as to seek to steal their father's life for their own. It is not a fate I would wish upon any, and my stories will be kind to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid will keep an eye on Lord Georg and Kitara. Not right up there in their faces, but enough to make sure there's no .... escape attempts or smuggling of stuff between them.&lt;br /&gt;
&lt;br /&gt;
Lord Georg offers a small smile to Gar'utu. &amp;quot;Thank you for the kind words.&amp;quot; Then he goes back to trying to cajole her into talking to him. For the whole trip, from morning to night, he rides as close to his child as he can - not trying to help her escape or anything of the sort, but just being there. Kitara seems unmoved, and alternatively mocks him and sulks until they reach the gated walls of Alexandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21166</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21166"/>
		<updated>2016-01-03T00:49:41Z</updated>

		<summary type="html">&lt;p&gt;Solace: /* December */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2015&lt;br /&gt;
|[[King of Stormgarde 2]]&lt;br /&gt;
|[[Many]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2015&lt;br /&gt;
|[[Borders I: Harvest Moan]]&lt;br /&gt;
|[[Terewin]], [[Kaj]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2015&lt;br /&gt;
|[[Demons! Maybe]]&lt;br /&gt;
|[[Terewin]], [[Chach]], [[Arynel]], [[Charity]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2015&lt;br /&gt;
|[[Muted Screams]]&lt;br /&gt;
|[[Zalara]], [[Stirling]], [[Dire Wolf]], [[Schneider]], [[Kroth]],[[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2015&lt;br /&gt;
|[[Manic Pixie Dreamgirl]]&lt;br /&gt;
|[[Malorn]], [[Vasya]], [[Chach]], [[Audax]], [[Dalan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2015&lt;br /&gt;
|[[Just Business]]&lt;br /&gt;
|[[Sigrid]], [[Kailin]], [[Haggerty]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2015&lt;br /&gt;
|[[Rogue Diplomacy]]&lt;br /&gt;
|[[Sigrid]], [[Kailin]], [[Setiawan]], [[Raethon]], [[Gar'utu]], [[Taidan]], run by [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15843</id>
		<title>Meihui</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15843"/>
		<updated>2014-11-15T22:27:52Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:Frozen_mountain_cp_header.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #ccddee; font-weight: bold; text-shadow: 2px 2px #443355; border-bottom: 10px solid #443355; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Hon Mehui&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Background&amp;lt;/p&amp;gt;&lt;br /&gt;
Hon Meihui is an Inquisitor of Eluna. Given to the temple as a young child as tribute in thanks for the family's success, she was raised as a temple guard, protecting the seers and artifacts that the Gods of the Kindly Night (as this region knew the Gods of Light) had decreed must not be used by men. However, when she was nearly of age, her eldest brother - a wizard of some renown, and even more ambition - made a dark deal with Taara, and tricked Meihui into allowing him access to one of the artifacts. He attacked his sister, leaving her for dead, and escaped with the artifact. Its power and Taara's whispers corrupted another of Meihui's brothers and one of her sisters at the eldest's bidding, and they murdered many of the local wizards, taking their items of power before fleeing.&lt;br /&gt;
&lt;br /&gt;
Since then, Meihui has embraced the duty of tracking down wizards who have turned to the Dark and artifacts that should not be in their hands. First and foremost on her mind is always her fallen family, but she will step in wherever magic is being abused for power and personal gain...or, generally, whenever people's hopes and dreams are being destroyed by the proud, the cruel, and the merciless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Personality&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meihui is a surprisingly gentle soul. She's all too aware that she's a young Inquisitor, and so often tries to sound and act more dignified than she is...probably a good thing, for she's otherwise prone to silliness and giggling. Especially once she's had a few drinks in her. When she's &amp;quot;off the clock&amp;quot;, therefore, she's quite approachable, with a kind nature, and very difficult to visibly offend.&lt;br /&gt;
&lt;br /&gt;
When she's in pursuit of quarry, or in battle, another side of her shows. She is determined to the point of insanity, and will allow nothing to stand in her way. She can be actively frightening in her single-mindedness, and isn't afraid to use that to her advantage, staring down enemies, or subjecting them to a demonstration of skill meant to rattle their nerves. She's not above using dirty tricks and underhanded tactics to get dangerous artifacts out of hands that cannot control them...but, in truth, she's BETTER at the forthright approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:Meihui.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Eluna! It's VERY easy to tell that Meihui is a follower of the Silver Moon. Are you?&lt;br /&gt;
* Magic! Meihui has Opinions on the misuse of magic, particularly dark magic, artifice, and necromancy. She will be your eternal ally against these forces...or your implacable foe if you embrace them.&lt;br /&gt;
* Newcomer! She's new to the city of Alexandria, and Alexandros as a whole. Want to show a newbie around?&lt;br /&gt;
* Xian! She tends to stand out a bit, due to her heritage. She's by no means the most exotic denizen of the city, but she's always up to answer questions or spend time with people who remind her of home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Frozen_mountain_cp_footer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Characters]][[Category:Elunite]][[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15842</id>
		<title>Meihui</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15842"/>
		<updated>2014-11-15T22:24:08Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:Frozen_mountain_cp_header.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #ccddee; font-weight: bold; text-shadow: 2px 2px #443355; border-bottom: 10px solid #443355; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Hon Mehui&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Background&amp;lt;/p&amp;gt;&lt;br /&gt;
Hon Meihui is an Inquisitor of Eluna. Given to the temple as a young child as tribute in thanks for the family's success, she was raised as a temple guard, protecting the seers and artifacts that the Gods of the Kindly Night (as this region knew the Gods of Light) had decreed must not be used by men. However, when she was nearly of age, her eldest brother - a wizard of some renown, and even more ambition - made a dark deal with Taara, and tricked Meihui into allowing him access to one of the artifacts. He attacked his sister, leaving her for dead, and escaped with the artifact. Its power and Taara's whispers corrupted another of Meihui's brothers and one of her sisters at the eldest's bidding, and they murdered many of the local wizards, taking their items of power before fleeing.&lt;br /&gt;
&lt;br /&gt;
Since then, Meihui has embraced the duty of tracking down wizards who have turned to the Dark and artifacts that should not be in their hands. First and foremost on her mind is always her fallen family, but she will step in wherever magic is being abused for power and personal gain...or, generally, whenever people's hopes and dreams are being destroyed by the proud, the cruel, and the merciless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Personality&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meihui is a surprisingly gentle soul. She's all to aware that she's a young Inquisitor, and so often tries to sound and act more dignified than she is...probably a good thing, for she's otherwise prone to silliness and giggling. Especially once she's had a few drinks in her. When she's &amp;quot;off the clock&amp;quot;, therefore, she's quite approachable, with a kind nature, and very difficult to visibly offend.&lt;br /&gt;
&lt;br /&gt;
When she's in pursuit of quarry, or in battle, another side of her shows. She is determined to the point of insanity, and will allow nothing to stand in her way. She can be actively frightening in her single-mindedness, and isn't afraid to use that to her advantage, staring down enemies, or subjecting them to a demonstration of skill meant to rattle their nerves. She's not above using dirty tricks and underhanded tactics to get dangerous artifacts out of hands that cannot control them...but, in truth, she's BETTER at the forthright approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:Meihui.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Eluna! It's VERY easy to tell that Meihui is a follower of the Silver Moon. Are you?&lt;br /&gt;
* Magic! Meihui has Opinions on the misuse of magic, particularly dark magic, artifice, and necromancy. She will be your eternal ally against these forces...or your implacable foe if you embrace them.&lt;br /&gt;
* Newcomer! She's new to the city of Alexandria, and Alexandros as a whole. Want to show a newbie around?&lt;br /&gt;
* Xian! She tends to stand out a bit, due to her heritage. She's by no means the most exotic denizen of the city, but she's always up to answer questions or spend time with people who remind her of home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Frozen_mountain_cp_footer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Characters]][[Category:Elunite]][[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15841</id>
		<title>Meihui</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15841"/>
		<updated>2014-11-15T22:23:40Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:Frozen_mountain_cp_header.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #ccddee; font-weight: bold; text-shadow: 2px 2px #443355; border-bottom: 10px solid #443355; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Hon Mehui&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Background&amp;lt;/p&amp;gt;&lt;br /&gt;
Hon Meihui is an Inquisitor of Eluna. Given to the temple as a young child as tribute in thanks for the family's success, she was raised as a temple guard, protecting the seers and artifacts that the Gods of the Kindly Night (as this region knew the Gods of Light) had decreed must not be used by men. However, when she was nearly of age, her eldest brother - a wizard of some renown, and even more ambition - made a dark deal with Taara, and tricked Meihui into allowing him access to one of the artifacts. He attacked his sister, leaving her for dead, and escaped with the artifact. Its power and Taara's whispers corrupted another of Meihui's brothers and one of her sisters at the eldest's bidding, and they murdered many of the local wizards, taking their items of power before fleeing.&lt;br /&gt;
&lt;br /&gt;
Since then, Meihui has embraced the duty of tracking down wizards who have turned to the Dark and artifacts that should not be in their hands. First and foremost on her mind is always her fallen family, but she will step in wherever magic is being abused for power and personal gain...or, generally, whenever people's hopes and dreams are being destroyed by the proud, the cruel, and the merciless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Personality&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meihui is a surprisingly gentle soul. She's all to aware that she's a young Inquisitor, and so often tries to sound and act more dignified than she is...probably a good thing, for she's otherwise prone to silliness and giggling. Especially once she's had a few drinks in her. When she's &amp;quot;off the clock&amp;quot;, therefore, she's quite approachable, with a kind nature, and very difficult to visibly offend.&lt;br /&gt;
&lt;br /&gt;
When she's in pursuit of quarry, or in battle, another side of her shows. She is determined to the point of insanity, and will allow nothing to stand in her way. She can be actively frightening in her single-mindedness, and isn't afraid to use that to her advantage, staring down enemies, or subjecting them to a demonstration of skill meant to rattle their nerves. She's not above using dirty tricks and underhanded tactics to get dangerous artifacts out of hands that cannot control them...but, in truth, she's BETTER at the forthright approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:Meihui.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Eluna! It's VERY easy to tell that Meihui is a follower of the Silver Moon. Are you?&lt;br /&gt;
* Magic! Meihui has Opinions on the misuse of magic, particularly dark magic, artifice, and necromancy. She will be your eternal ally against these forces...or your implacable foe if you embrace them.&lt;br /&gt;
* Newcomer! She's new to the city of Alexandria, and Alexandros as a whole. Want to show a newbie around?&lt;br /&gt;
* Xian! She tends to stand out a bit, due to her heritage. She's by no means the most exotic denizen of the city, but she's always up to answer questions or spend time with people who remind her of home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Frozen_mountain_cp_footer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Characters]][[Category:Elunite]][[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15840</id>
		<title>Meihui</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15840"/>
		<updated>2014-11-15T22:23:02Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:Frozen_mountain_cp_header.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #ccddee; font-weight: bold; text-shadow: 2px 2px #443355; border-bottom: 10px solid #443355; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Hon Mehui&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Background&amp;lt;/p&amp;gt;&lt;br /&gt;
Hon Meihui is an Inquisitor of Eluna. Given to the temple as a young child as tribute in thanks for the family's success, she was raised as a temple guard, protecting the seers and artifacts that the Gods of the Kindly Night (as this region knew the Gods of Light) had decreed must not be used by men. However, when she was nearly of age, her eldest brother - a wizard of some renown, and even more ambition - made a dark deal with Taara, and tricked Meihui into allowing him access to one of the artifacts. He attacked his sister, leaving her for dead, and escaped with the artifact. Its power and Taara's whispers corrupted another of Meihui's brothers and one of her sisters at the eldest's bidding, and they murdered many of the local wizards, taking their items of power before fleeing.&lt;br /&gt;
&lt;br /&gt;
Since then, Meihui has embraced the duty of tracking down wizards who have turned to the Dark and artifacts that should not be in their hands. First and foremost on her mind is always her fallen family, but she will step in wherever magic is being abused for power and personal gain...or, generally, whenever people's hopes and dreams are being destroyed by the proud, the cruel, and the merciless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Personality&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meihui is a surprisingly gentle soul. She's all to aware that she's a young Inquisitor, and so often tries to sound and act more dignified than she is...probably a good thing, for she's otherwise prone to silliness and giggling. Especially once she's had a few drinks in her. When she's &amp;quot;off the clock&amp;quot;, therefore, she's quite approachable, with a kind nature, and very difficult to visibly offend.&lt;br /&gt;
&lt;br /&gt;
When she's in pursuit of quarry, or in battle, another side of her shows. She is determined to the point of insanity, and will allow nothing to stand in her way. She can be actively frightening in her single-mindedness, and isn't afraid to use that to her advantage, staring down enemies, or subjecting them to a demonstration of skill meant to rattle their nerves. She's not above using dirty tricks and underhanded tactics to get dangerous artifacts out of hands that cannot control them...but, in truth, she's BETTER at the forthright approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:Meihui.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Eluna! It's VERY easy to tell that Meihui is a follower of the Silver Moon. Are you?&lt;br /&gt;
* Magic! Meihui has Opinions on the misuse of magic, particularly dark magic, artifice, and necromancy. She will be your eternal ally against these forces...or your implacable foe if you embrace them.&lt;br /&gt;
* Newcomer! She's new to the city of Alexandria, and Alexandros as a whole. Want to show a newbie around?&lt;br /&gt;
* Xian! She tends to stand out a bit, due to her heritage. She's by no means the most exotic denizen of the city, but she's always up to answer questions or spend time with people who remind her of home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Frozen_mountain_cp_footer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Characters]][[Category:Elunite]][[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Meihui.jpg&amp;diff=15839</id>
		<title>File:Meihui.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Meihui.jpg&amp;diff=15839"/>
		<updated>2014-11-15T22:22:10Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15838</id>
		<title>Meihui</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15838"/>
		<updated>2014-11-15T22:00:00Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:Frozen_mountain_cp_header.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #ccddee; font-weight: bold; text-shadow: 2px 2px #443355; border-bottom: 10px solid #443355; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Hon Mehui&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Background&amp;lt;/p&amp;gt;&lt;br /&gt;
Hon Meihui is an Inquisitor of Eluna. Given to the temple as a young child as tribute in thanks for the family's success, she was raised as a temple guard, protecting the seers and artifacts that the Gods of the Kindly Night (as this region knew the Gods of Light) had decreed must not be used by men. However, when she was nearly of age, her eldest brother - a wizard of some renown, and even more ambition - made a dark deal with Taara, and tricked Meihui into allowing him access to one of the artifacts. He attacked his sister, leaving her for dead, and escaped with the artifact. Its power and Taara's whispers corrupted another of Meihui's brothers and one of her sisters at the eldest's bidding, and they murdered many of the local wizards, taking their items of power before fleeing.&lt;br /&gt;
&lt;br /&gt;
Since then, Meihui has embraced the duty of tracking down wizards who have turned to the Dark and artifacts that should not be in their hands. First and foremost on her mind is always her fallen family, but she will step in wherever magic is being abused for power and personal gain...or, generally, whenever people's hopes and dreams are being destroyed by the proud, the cruel, and the merciless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Personality&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meihui is a surprisingly gentle soul. She's all to aware that she's a young Inquisitor, and so often tries to sound and act more dignified than she is...probably a good thing, for she's otherwise prone to silliness and giggling. Especially once she's had a few drinks in her. When she's &amp;quot;off the clock&amp;quot;, therefore, she's quite approachable, with a kind nature, and very difficult to visibly offend.&lt;br /&gt;
&lt;br /&gt;
When she's in pursuit of quarry, or in battle, another side of her shows. She is determined to the point of insanity, and will allow nothing to stand in her way. She can be actively frightening in her single-mindedness, and isn't afraid to use that to her advantage, staring down enemies, or subjecting them to a demonstration of skill meant to rattle their nerves. She's not above using dirty tricks and underhanded tactics to get dangerous artifacts out of hands that cannot control them...but, in truth, she's BETTER at the forthright approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Eluna! It's VERY easy to tell that Meihui is a follower of the Silver Moon. Are you?&lt;br /&gt;
* Magic! Meihui has Opinions on the misuse of magic, particularly dark magic, artifice, and necromancy. She will be your eternal ally against these forces...or your implacable foe if you embrace them.&lt;br /&gt;
* Newcomer! She's new to the city of Alexandria, and Alexandros as a whole. Want to show a newbie around?&lt;br /&gt;
* Xian! She tends to stand out a bit, due to her heritage. She's by no means the most exotic denizen of the city, but she's always up to answer questions or spend time with people who remind her of home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Frozen_mountain_cp_footer.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Characters]][[Category:Elunite]][[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15837</id>
		<title>Meihui</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meihui&amp;diff=15837"/>
		<updated>2014-11-15T20:49:19Z</updated>

		<summary type="html">&lt;p&gt;Solace: Created page with &amp;quot;&amp;lt;!--LEAVE ALONE--&amp;gt;  &amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;center&amp;lt;/div&amp;gt;  &amp;lt;div style=&amp;quot;position:relative; top:-28...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:Frozen_mountain_cp_header.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #ccddee; font-weight: bold; text-shadow: 2px 2px #443355; border-bottom: 10px solid #443355; text-align: center; font-size: 300%;&amp;quot;&amp;gt;PUT CHARACTER NAME HERE&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Background&amp;lt;/p&amp;gt;&lt;br /&gt;
Hon Meihui is an Inquisitor of Eluna. Given to the temple as a young child as tribute in thanks for the family's success, she was raised as a temple guard, protecting the seers and artifacts that the Gods of the Kindly Night (as this region knew the Gods of Light) had decreed must not be used by men. However, when she was nearly of age, her eldest brother - a wizard of some renown, and even more ambition - made a dark deal with Taara, and tricked Meihui into allowing him access to one of the artifacts. He attacked his sister, leaving her for dead, and escaped with the artifact. Its power and Taara's whispers corrupted another of Meihui's brothers and one of her sisters at the eldest's bidding, and they murdered many of the local wizards, taking their items of power before fleeing.&lt;br /&gt;
&lt;br /&gt;
Since then, Meihui has embraced the duty of tracking down wizards who have turned to the Dark and artifacts that should not be in their hands. First and foremost on her mind is always her fallen family, but she will step in wherever magic is being abused for power and personal gain...or, generally, whenever people's hopes and dreams are being destroyed by the proud, the cruel, and the merciless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Personality&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meihui is a surprisingly gentle soul. She's all to aware that she's a young Inquisitor, and so often tries to sound and act more dignified than she is...probably a good thing, for she's otherwise prone to silliness and giggling. Especially once she's had a few drinks in her. When she's &amp;quot;off the clock&amp;quot;, therefore, she's quite approachable, with a kind nature, and very difficult to visibly offend.&lt;br /&gt;
&lt;br /&gt;
When she's in pursuit of quarry, or in battle, another side of her shows. She is determined to the point of insanity, and will allow nothing to stand in her way. She can be actively frightening in her single-mindedness, and isn't afraid to use that to her advantage, staring down enemies, or subjecting them to a demonstration of skill meant to rattle their nerves. She's not above using dirty tricks and underhanded tactics to get dangerous artifacts out of hands that cannot control them...but, in truth, she's BETTER at the forthright approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#443355; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Eluna! It's VERY easy to tell that Meihui is a follower of the Silver Moon. Are you?&lt;br /&gt;
* Magic! Meihui has Opinions on the misuse of magic, particularly dark magic, artifice, and necromancy. She will be your eternal ally against these forces...or your implacable foe if you embrace them.&lt;br /&gt;
* Newcomer! She's new to the city of Alexandria, and Alexandros as a whole. Want to show a newbie around?&lt;br /&gt;
* Xian! She tends to stand out a bit, due to her heritage. She's by no means the most exotic denizen of the city, but she's always up to answer questions or spend time with people who remind her of home.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[image:Frozen_mountain_cp_footer.png|center]]&lt;br /&gt;
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&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Characters]][[Category:Elunite]][[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=15836</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=15836"/>
		<updated>2014-11-15T20:33:22Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Pcs_by_interest.png|link=Find PCs by Interest|center]]&lt;br /&gt;
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&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
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{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Arlean]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cinnamon]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Conjan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Johan]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=14893</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=14893"/>
		<updated>2014-09-12T19:39:50Z</updated>

		<summary type="html">&lt;p&gt;Solace: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:ethereal_beast_cp_header.jpg|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #cc5511; font-weight: bold; border-bottom: 10px solid #664433; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Solace (Vantis Nerreta)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;About My Character&amp;lt;/p&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'niessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
* Currently, Solace would like to find decent employment. Or slightly indecent employment: he's more flexible than some adventurers in the work he will take, as long as it pays well.&lt;br /&gt;
&lt;br /&gt;
* Also, Solace wants to meet people. He's dealing with a lot of culture shock, and some serious contemplation of what kind of person he wants to be. He has an intense interest in the people of Alexandria: how they get along, what they think about things such as good and evil, what actions are considered acceptable in public and private. Sometimes, he can be downright nosy.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
Solace is closed mouth about any affections he might hold, and tends towards a grumpy, often sardonic demeanor. Nonetheless, he's often seen to appreciate the company of [[Azog]], a Dran oruch, and [[Svarshan]], a sith Sunblade. He and [[Sandiel]] have been arrested together at least once, but getting tossed into the cells by the City Guard isn't out of character for either of them, so that might have just been bad luck.&lt;br /&gt;
&lt;br /&gt;
He's a Card-Carrying Member of the Alexandrian Artificer's Hall, and known to much of the local artificer community...if for no other reason than that he sticks out, with his half-Mul coloring and Charn accent. He's been known to get saddled with investigating client complaints at the Hall, and can occasionally be found in Sage Orum's Plaza, threatening artificer fraudsters with various dire fates.&lt;br /&gt;
&lt;br /&gt;
[[image:Solace.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility and/or the Shadow Council, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
* '''Adventure!''': Solace has a death ray, and a small but hopefully growing bag of tricks to take on adventures, and he's too poor to be picky about what adventures those are.&lt;br /&gt;
* '''Mercenaries''': Solace used to be a mercenary in the Desolation. He wasn't there long enough to develop a real reputation, especially as he was mostly trying to keep his head down, but if you were there in the last five years or so, you and he might have met! Possibly on the same side...or maybe not.&lt;br /&gt;
* '''Shadow Council''': Yeah, Solace was a full-fledged member, under a different name. Although he never rose high enough to have significant personal infamy, if you ran into Black Technologists in Charn, you may very well have had contact with him before he grew a conscience.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 775px; margin-left: auto; margin-right: auto; background:#ff8811; min-height: 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[image:Ethereal_beast_cp_footer.jpg|center]]&lt;br /&gt;
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&lt;br /&gt;
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[[Category:Player]][[Category:Artificer]][[Category:Half-Sil]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=14892</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=14892"/>
		<updated>2014-09-12T19:34:07Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:ethereal_beast_cp_header.jpg|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #cc5511; font-weight: bold; border-bottom: 10px solid #664433; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Solace (Vantis Nerreta)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;About My Character&amp;lt;/p&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'niessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
* Currently, Solace would like to find decent employment. Or slightly indecent employment: he's more flexible than some adventurers in the work he will take, as long as it pays well.&lt;br /&gt;
&lt;br /&gt;
* Also, Solace wants to meet people. He's dealing with a lot of culture shock, and some serious contemplation of what kind of person he wants to be. He has an intense interest in the people of Alexandria: how they get along, what they think about things such as good and evil, what actions are considered acceptable in public and private. Sometimes, he can be downright nosy.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
Solace is closed mouth about any affections he might hold, and tends towards a grumpy, often sardonic demeanor. Nonetheless, he's often seen to appreciate the company of [[Azog]], a Dran oruch, and [[Svarshan]], a sith Sunblade. He and [[Sandiel]] have been arrested together at least once, but getting tossed into the cells by the City Guard isn't out of character for either of them, so that might have just been bad luck.&lt;br /&gt;
&lt;br /&gt;
[[image:Solace.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility and/or the Shadow Council, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
* '''Adventure!''': Solace has a death ray, and a small but hopefully growing bag of tricks to take on adventures, and he's too poor to be picky about what adventures those are.&lt;br /&gt;
* '''Mercenaries''': Solace used to be a mercenary in the Desolation. He wasn't there long enough to develop a real reputation, especially as he was mostly trying to keep his head down, but if you were there in the last five years or so, you and he might have met! Possibly on the same side...or maybe not.&lt;br /&gt;
* '''Shadow Council''': Yeah, Solace was a full-fledged member, under a different name. Although he never rose high enough to have significant personal infamy, if you ran into Black Technologists in Charn, you may very well have had contact with him before he grew a conscience.&lt;br /&gt;
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		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=14890</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=14890"/>
		<updated>2014-09-12T19:13:43Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
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&amp;lt;p style=&amp;quot;color: #cc5511; font-weight: bold; border-bottom: 10px solid #664433; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Solace (Vantis Nerreta)&lt;br /&gt;
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&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;About My Character&amp;lt;/p&amp;gt;&lt;br /&gt;
==Background==&lt;br /&gt;
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'Solace' was born of an affair between a Charnese nobleman and a Mul'niessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
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While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
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Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
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So far, the city has not been what Solace expected.&lt;br /&gt;
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==Goals==&lt;br /&gt;
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* Currently, Solace would like to find decent employment. Or slightly indecent employment: he's more flexible than some adventurers in the work he will take, as long as it pays well.&lt;br /&gt;
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* Also, Solace wants to meet people. He's dealing with a lot of culture shock, and some serious contemplation of what kind of person he wants to be. He has an intense interest in the people of Alexandria: how they get along, what they think about things such as good and evil, what actions are considered acceptable in public and private. Sometimes, he can be downright nosy.&lt;br /&gt;
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&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility and/or the Shadow Council, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
* '''Adventure!''': Solace has a death ray, and a small but hopefully growing bag of tricks to take on adventures, and he's too poor to be picky about what adventures those are.&lt;br /&gt;
* '''Mercenaries''': Solace used to be a mercenary in the Desolation. He wasn't there long enough to develop a real reputation, especially as he was mostly trying to keep his head down, but if you were there in the last five years or so, you and he might have met! Possibly on the same side...or maybe not.&lt;br /&gt;
* '''Shadow Council''': Yeah, Solace was a full-fledged member, under a different name. Although he never rose high enough to have significant personal infamy, if you ran into Black Technologists in Charn, you may very well have had contact with him before he grew a conscience.&lt;br /&gt;
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		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Charnese_Cuisine&amp;diff=13839</id>
		<title>Charnese Cuisine</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Charnese_Cuisine&amp;diff=13839"/>
		<updated>2014-07-29T14:17:36Z</updated>

		<summary type="html">&lt;p&gt;Solace: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Charnese Cusine (MEETUP) *Emitter: Solace *Characters: Solace, Selia, Svarshan, Bellna, Benthus *Pl...&amp;quot;&lt;/p&gt;
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== Log Info ==&lt;br /&gt;
*Title: Charnese Cusine (MEETUP)&lt;br /&gt;
*Emitter: Solace&lt;br /&gt;
*Characters: Solace, Selia, Svarshan, Bellna, Benthus&lt;br /&gt;
*Place: Alexandria - 'The Rail'&lt;br /&gt;
*Time: July 29, 2014&lt;br /&gt;
*Summary: A new restaurant opens, enticing Charnese exiles and the curious alike. It ends about how one would expect.&lt;br /&gt;
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It's not easy to whitewash a place known as the Stygian Empire, but the newest restaurant in the Lower Trades seems to be determined to try. Constructed in the goblin part of town, the building stands out for two facts: it's constructed in a decidedly Aby'ssan style, and it's still standing. A sign out front, flanked by gears, proclaims this to be &amp;quot;The Rail&amp;quot;, with a line in smaller script beneath: &amp;quot;Exotic Cuisine, The Alexandrian Way!&amp;quot;&lt;br /&gt;
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Inside, the large dining room has been decorated in upper-class Charnese style, and for the grand opening, there are a multitude of white-gloved, darkly-dressed servitors circulating with plates of bite-sized appetizers and shot glasses filled with a clear, powerful Charnese liquor. At one end of the room is a bar, well-stocked with various alcohols being served at a deep discount for the grand opening. At the other end is a stage, and a trio of musicians are playing the closest Charn gets to rollicking drinking songs. The lyrics to most of them talk about crushing the weak and establishing Charn dominance on the world, but luckily, no one's singing. Yet. The Charn Imperial seal is emblazoned on various things, likely in a bid to make the decor look 'authentic'. To anyone actually from Charn, it rather looks like the whole place just got impounded by the Tyrannus Maximus. As another 'cultural' touch, someone has created a small mockup of the Castle Conquera, pre-crashing. It's floating around the room on a pre-programmed track, the battlements altered to carry long-stemmed glasses of wine from Valdoren grapes. Warning lights around the walls let people know which direction it's going to be heading.&lt;br /&gt;
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The attendees are mostly the curious. Some actual Charn expats have been lured in by the prospect of deep discounts, especially if they're wearing 'traditional cultural costume'. In a vague hope that there might be something edible and not illegal on the menu, Solace has responded to the invitation, and is talking quietly to the owner of the restaurant, a cheerful little gnome in her version of a Charn noblewoman's dress. It's very, very bright. His own clothing is more authentic, but still rather gaudy, what with the heavy embroidery favored by those who have more servants and money than fashion sense. &amp;quot;So,&amp;quot; Solace says, thoughtfully, &amp;quot;you've never actually been to Aby'ssa? Or...anywhere else in the Empire?&amp;quot;&lt;br /&gt;
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&amp;quot;It's not necessary for me to have been there in body. I know Charn in my heart,&amp;quot; she says, with a wide smile. &amp;quot;And I know that we can find peace and understanding with our brothers and sisters of Charn, if only we reach out to them. I want The Rail to be a place of cultural exchange, of growing and learning and sharing.&amp;quot;&lt;br /&gt;
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She is so painfully sincere that Solace can only blink at her a couple of times, then say, &amp;quot;Ah...well. I admire the sentiment behind it.&amp;quot; There's not much enthusiasm there, but he manages a wan smile.&lt;br /&gt;
Thup. The door to the restaurant closes, and the foolhardy steps through. No, it's a sith-makar. No, it's a palad--oh. Yeah. Foolhardy. Well, one could only look at a dictionary, and find the illustration right there.&lt;br /&gt;
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He wears gleaming maille, done in mithral, with the Father Dragon's gleaming emblems emblazoned upon it. And then he goes, and sits down at one of the tables.&lt;br /&gt;
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Selia arrives in proper Charnese fashion... which is to say, with a pair of loyal thugs leading the way. In this case, a pair of hobs from one of the Dancer's frequent hang outs. The brothers glower menaceingly, but have a bad habit of breaking charecter to giggle at each other's 'though guy' face. The Lucht herself is in something of traditional garb, a long dress with perhaps a few too many ruffles to be any sort of practical, modestly high in front, but the back cut dangerously low. The large Salve Mark upon her back certainly isn't normal for such a high class dress, nor the small array of knives in her sash, but argueing might prove unwise.&lt;br /&gt;
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The Gnomish owner beams as Svarshan comes through the doors. She raps Solace sharply on the shoulder as he groans and palms his face. &amp;quot;See,&amp;quot; she says, &amp;quot;it's already working! Just think, this could be the very place where we learn to have a new appreciation for each other.&amp;quot;&lt;br /&gt;
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&amp;quot;I don't think that's why he's /here/,&amp;quot; Solace says, wearily. The chairs groan and threaten to break under the sith-makar's bulk, but that doesn't stop the floating tiny Castle Conquera from zeroing in on the paladin to offer it a tasty, tasty drink. Solace follows, giving him a look. &amp;quot;So. How long before things start breaking?&amp;quot;&lt;br /&gt;
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Meanwhile, Selia is greeted with enthusiasm by the gnome. &amp;quot;Hello, hello! Oh, what a beautiful dress. Would you like a drink? Perhaps some caviar? We hope that coming to The Rail is like coming home!&amp;quot;&lt;br /&gt;
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A woman dressed in fine robes enters shortly after, apparently arguing with a snake. The odd thing is, the snake is *not* speaking back. The gist of the argument seems to be that the woman is very much not sure about being here, and the snake has apparently been &amp;quot;sitting on the bloody empathic bond&amp;quot; to get her to go out more, and that this place was opening, and something about spell research...&lt;br /&gt;
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Svarshan looks over at the entrance, and gives a thump of his tail in greeting, before looking back and watching the hostess. His posture is relaxed with the tail just against the floor behind him, and the broad shoulders slightly bent. He smiles warmly at the hostess, and then to Solace.&lt;br /&gt;
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Bellna looks around. &amp;quot;Hm. Very... ostentatious. Aura, are you *sure-* yes, you are, I can *feel* how sure you are, and annoyed, and is that a *tiny castle* serving drinks?&amp;quot; Yes, yes it is. &amp;quot;I think I need one.&amp;quot; At which point she makes good on her plan, and goes over to get a drink from the tiny castle.&lt;br /&gt;
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Selia mmms mildly, peering about the place. &amp;quot;Posh, but nay 'nuff chains nor whips fer dat proper homey feel. Don't proper smell like piss neither.&amp;quot; The Dancer replies in a distinctly LOW Charneese accent.&lt;br /&gt;
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&amp;quot;That's not a smile,&amp;quot; Solace mutters at Svarshan. &amp;quot;It's just a bunch of teeth playing with my mind.&amp;quot; He gives the paladin a narrow eyed look, before turning at the sound of Selia's voice. He offers a very HIGH Charnese bow in return. &amp;quot;Let's be thankful for both those facts, shall we? The menu is rather more pleasant, as well.&amp;quot; The gnome flutters around everyone.&lt;br /&gt;
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&amp;quot;OOh, here, do try this,&amp;quot; she offers an appetizer to Selia. &amp;quot;Doesn't it taste like it should?&amp;quot; She waves her hand and the castle bobs its way over to offer Bellna a drink. Another gesture and the musicians flourish. She's trying /very/ hard.&lt;br /&gt;
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&amp;quot;I have. Alwaysss been fond of. Charn. I have visssited. Many times,&amp;quot; Svarshan says to Solace. &amp;quot;Very. Many timesss...but not as often as the Hells. I prefer the. Warmer weather. And the danssser is right.&amp;quot; He smiles again to Solace, warmly. Perhaps there are a few teeth. Oh, yes there are, before he turns that beaming, lizard-grin on the hostess. &amp;quot;It isss my pleassure to. Meet you.&amp;quot;&lt;br /&gt;
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Selia snorts softly, but grins a and relaxes a bit, accepting a drink and an appetizer. The later receives a somewhat lengthy, but but fair critque. Selia may not be a typical halfling, but she still knows her food. Her two 'thugs' drift off towards the bar, to engage in the culture of hobgoblins everywhere.&lt;br /&gt;
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&amp;quot;I'm sure you were the perfect guest,&amp;quot; Solace says dryly to the paladin. &amp;quot;You don't mind if I join you for dinner, I hope?&amp;quot; Because that's not entirely a request, for all that the half-elf has never /seen/ Svarshan go chompy at anything in the real world. He glances to the ladies. &amp;quot;Would you both care to join? The table seats four, even with Svarshan.&amp;quot;&lt;br /&gt;
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Bellna gratefully grabs the drink off the castle and takes a sip. It's... perhaps not exactly to her taste, but given the circumstances, Bellna's not complaining. &amp;quot;Ah... thank you,&amp;quot; she ventures, somewhat awkwardly, towards the castle on the off chance that it's a magical entity. Aura, wrapped around Bellna's wrist, headbutts her hand. &amp;quot;Alright,&amp;quot; Bellna replies warily. She walks towards the table. &amp;quot;As long as you do not mind snakes.&amp;quot;&lt;br /&gt;
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&amp;quot;Yesss. We paid a ssocial call to Barntos. The defiler of the. Vardamen Templess? He hass established a. High Priessthood there. We had. Tea.&amp;quot; Svarshan leans against the chair as he talks. His voice has taken on a Myrrish cadence which doesn't seem faked. More, half-remembered. To the host, he continues to smile, and then nudges a few chairs to the side for Bellna and Selia.&lt;br /&gt;
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Solace sits down. Which only makes it more obvious when he squirms uncomfortably. &amp;quot;Ah, yes. I'm sure that went, ah, swimmingly. I could use some...&amp;quot; not tea. Instead, he snags a shotglass of the clear liquor the human servers are carrying around, and some bite-sized tidbits for good measure. His smile at Bellna is a bit strained. &amp;quot;So long as it doesn't transform into a huge snake which is also your mount, I think I can manage.&amp;quot;&lt;br /&gt;
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Meanwhile, the gnome flits around, bringing menus to both their table and several others. The menus are in both Charnese and tradespeak. She pauses, though, as she catches sight of Selia's back. &amp;quot;Oh my...is that a real slave mark?&amp;quot; She makes it sound like she just found the prize in a box of cereal. &amp;quot;How fascinating!&amp;quot;&lt;br /&gt;
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Selia ponders a moment, but grabs the offered chair to stand upon. Don't seem to be any properly suited form one of her height, not that she's looked. &amp;quot;Can't say as been back ta visit, though reckon may some day. If only find out fer sure wot 'appened to me Mum when da Pits went off.&amp;quot; She glances to the gnome with a neutral look, and nods. &amp;quot;Real as they come. Ya read 'em?&amp;quot; The Mark isn't exactly coded, but the symbols take a bit of knowledge to decipher. The Lucht's claims she is self-owned, highly trained as a Dancer, and a repeat troublemaker. &lt;br /&gt;
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((Note: while many Marks are made as tattoos or brands, frequently sold slaves, such as Dancers, are more likely to be Marked with a long lasting skin dye.))&lt;br /&gt;
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Bellna sits primly, smooths down her robes, and gets herself some of the food items floating (mostly metaphorically) around the room. &amp;quot;I'm a *wizard,* not a snake-rider. Aura is highly unlikely to grow larger, unless someone *else* decides to enchant her.&amp;quot; The aforementioned tiny viper slides neatly off Bellna's wrist and attempts to snag one of the tidbits off her wizard's plate.&lt;br /&gt;
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&amp;quot;He ssummoned devils and then tried to. Poisson a friend of. Mine.&amp;quot; Svarshan continues to smile to the hostess before, &amp;quot;I perssuaded him to. Let her go, and then dismissed hiss devils.&amp;quot; The jaw closes with a salivating click, and he quiets a while, and continues to smile.&lt;br /&gt;
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Just.&lt;br /&gt;
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Smiles.&lt;br /&gt;
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And smiles warmly, that feeling of hail-fellow-how-art-thou pushed forward. &amp;quot;Tell me. From where isss your meat ssourced?&amp;quot; he asks the hostess, after a glance to Bellna.&lt;br /&gt;
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&amp;quot;Eh, it is not the strangest thing a wizard has done. Especially around here,&amp;quot; Solace says, with a smile. He seems moderately relieved that the creature is going to stay small sized, though. He glances curiously at the gnome when Selia asks her question.&lt;br /&gt;
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The gnome says, &amp;quot;Only a bit! Haven't really had a chance to study many of them...oooh, I know this one. You were a wild one, weren't you?&amp;quot; She laughs merrily, then snaps her fingers. &amp;quot;Oh! We need to get you some cushions!&amp;quot; And she's buzzing off, no doubt soon to return with cushions. Svarshan's question is, well, let's be charitable and assume she didn't hear it.&lt;br /&gt;
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Solace chuckles, still sounding strained, at Svarshan's commentary. &amp;quot;Well. He deserved it, I'm sure. So...uh. The soup, if they've done it correctly, should be quite delicious.&amp;quot; Subject Changing Prana, activate!&lt;br /&gt;
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Selia eyes the snake with idle interest. &amp;quot;Name's Aura, is it?&amp;quot; The halfling seems about to say more, but glances to the BrightBlade, and settles back on her chair again. Some topics are not for polite company. And sometimes, Svar counts.&lt;br /&gt;
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Bellna smiles. &amp;quot;Yes, her name is Aura. She's the one that made me come here.&amp;quot; Aura, now having a conspicuous bump in her sleek body that one would not have thought would get past the collar, thwaps Bellna with her tail. (If one was watching, it would be seen that the collar had links within it, to stretch when needed.)&lt;br /&gt;
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&amp;quot;She hass. Never been to Charn.&amp;quot; The sith leans back, and continues to watch the hostess as she bustles off before turning to Solace. He raises his brows, two scaled ridges above either eye. There's a sad, almost sad dissapointment in them at the artificer that glints in those coal-like depths. But a sort of warm humor, too. The bastard's enjoying this.&lt;br /&gt;
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Solace peers at the snake. His brow furrows. &amp;quot;Why on earth would a snake have interest in such a place?&amp;quot; It's not scoffing, but genuinely curious. One does not live in Alexandria for long before accepting such things as a serpentine food critic. At Svar's comment, he shrugs. &amp;quot;Of course she hasn't. If she /had/, do you really think this place would have seemed like a good idea? But she's very, ah, enthusiastic about it.&amp;quot; Speaking of, the gnome returns, carrying enough cushions that she's almost completely hidden behind them. She approaches Selia. &amp;quot;Here you go, dearie!&amp;quot;&lt;br /&gt;
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Selia smiles, accepting (some of) the cushions politely. It's still a bit awkward, but the halfer is used to that. &amp;quot;Can't say is exactly bringing back memories, but am pretty okay with that. Means well, and reckon that counts for a lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna chuckles. &amp;quot;Aura's not so much interested in the place. She's more interested in getting me here, though I doubt she minds having access to the food.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Svarshan makes a noise in the back of his throat, more a clicking, more a thoughtful noise, before falling quiet again. He watches the hostess' pillow-bringing crusade on behalf of the poor lucht, and then makes another noise.&lt;br /&gt;
&lt;br /&gt;
He slowly lets out a breath, and well. Silence speaks worlds. He looks thoughtfully at the reptile, the other one. Still. Not a word.&lt;br /&gt;
Aura attempts to go for Bellna's glass, but Bellna picks it up. &amp;quot;No, Aura. Not after last time you got in when I wasn't looking. The last thing we need right now is a drunk familiar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace nods to Selia. &amp;quot;It's...well, it's a very optimistic vision of the place. But if anyone starts singing 'Conquera Rises In Fire', then we'll know to run away.&amp;quot; A brief, sharp grin at that. He glares at Svarshan, briefly. Why? Maybe he doesn't even know. But he does add, &amp;quot;Besides. It's not entirely terrible to see people who have some of the same references and aren't currently trying to kill you.&amp;quot; The snake gets an odd look. &amp;quot;I don't believe I've ever seen a drunk snake. How does that work?&amp;quot; He looks half ready to feed the creature his own glass to see.&lt;br /&gt;
Bellna attempts to suppress a grin. &amp;quot;Badly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia gives Solace a look. &amp;quot;Run -away-? Reckon you don't have da same sorta memories.&amp;quot; Knives. Sharp, pointy knives. Selia has them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Svarshan listens to the exchange of words. Then, brings a hand down on Solace's shoulder. Once, before looking out towards the table. He tilts his head towards Bellna for a moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I very much imagine we don't,&amp;quot; Solace says in response to Selia, and for a moment, the tone is flavored with that kind of haughtiness that suggests a sniff should be on the end of the words. Before he can actually get around to that, if that is what he planned, the paladin's hand comes down on his shoulder. It's a large hand. Solace jumps. Solace clears his throats. &amp;quot;Besides, I prefer to attack at range,&amp;quot; he adds, trying to save it. About now, thankfully, soup and breads arrive to the tables, and the gnome is there again, fluttering.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can I get you folks something else? Maybe an egg for the snake? Do snakes actually eat eggs? I've always wondered!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia smiles sweetly. &amp;quot;I prefer ta attack in ways wot ain't expected. Enjoy yer drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna says, &amp;quot;I think Aura has had enough for the moment, lest she devour your entire kitchen.&amp;quot; Aura looks slightly annoyed about this. &amp;quot;Though if you *have* an egg...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes,&amp;quot; Solace says, and smiles back at Selia. &amp;quot;/Now/ it feels like home.&amp;quot; He raises his glass in a little toast to her, before downing the drink.&lt;br /&gt;
&lt;br /&gt;
Apparently oblivious to any tension, the gnome claps her hands in delight at Bellna. &amp;quot;Oh, a wee little thing like this isn't going to cause much harm. Here, I'll go fetch her a few of our finest eggs!&amp;quot; And she's off again, pausing only to answer a question at another table. Soon, she returns with a bowl full of eggs of various sizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Svarshan moves one leg so that the foot of one is over the foot over the other, and he cracks the toes loudly, once, before looking across to Selia more directly, before looking to Bellna, &amp;quot;...&amp;quot; he lets go a breath, and then says more solemnly, &amp;quot;True Charnesse food iss often made from. Human flessh. On the Dragon'ss True Name, it iss the truth. But the eggsss may. Be ssafe. I do not think. You lay them.&amp;quot; Wry. It's an almost dark humor, but he's behaving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna blinks. She was not expecting *that* many eggs. &amp;quot;Oh, dear. I *hope* I won't be laying any eggs!&amp;quot; Aura, meanwhile, is looking absolutely *delighted* at the prospect of eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia grins, and takes a pull of her own glass before nodding to Svarshan. &amp;quot;Often, but nay always. And humanoid, nay strictly human. Elf is pretty tastey, but gives me gas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gnome stops. She gives Svarshan this little surprised face, her eyes and mouth rounded and wide. &amp;quot;Oh, well...I'm sure there's not...that's just a folktale, it's the kind of ignorance that this establishment serves to correct! There are many delightful recipes from Charn,&amp;quot; she claims...then deflates when Selia supports the paladin's words.&lt;br /&gt;
&lt;br /&gt;
Solace clears his throat. &amp;quot;There /are/ many recipes which do not involve humanoid, Miss Gibblefrum. But, ah, the produce and meat required to make them was mostly tainted long ago. Only a few can still enjoy the luxury of...more conventional proteins.&amp;quot; At her downcast look, he adds, &amp;quot;Look at it this way, perhaps. Your recipes are probably more authentic Charnese cuisine than most Charnese get to eat, these days.&amp;quot; Then he gives Svarshan a narrow-eyed stare. &amp;quot;It's a nice thought, /isn't it/, Svarshan.&amp;quot; So apparently he likes the little gnome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna grits her teeth, attempting to maintain composure. She can *handle* that some species would regard her as prey, but... the discussion of it, the comparison of it? At least she has her spells, just in case- though not as powerful as she'd like. At least they seem to finally have moved off that topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aura, meanwhile, is attempting to devour an egg as big as she is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not the sssort to. Lie well. By the Dragon, it isss true. And what higher power do I. Have to sswear by?&amp;quot; Svarshan returns the look with one of his own. In this case it's a paladin's direct: I refuse to cover up evil, that says. And that, there--No fancier words get added. No fancier arguments, no digs, no barbs. He continues to rest against the chair, and watches the hostess for her reaction. Solace, too.&lt;br /&gt;
Selia shrugs mildly. &amp;quot;Is a big place. Lotta different stuff comes out. Learned most of me recipies fer Rat in da Pits, but reckon them don't see much use in no posh place like this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gnome sniffs. She sniffs again. &amp;quot;Well,&amp;quot; she says, after a moment of thought, &amp;quot;I guess if that's the way it is, then we'll just have to show those fellows that they can do just as well without resorting to such things. And that we make better dinner partners than dinner courses!&amp;quot; Gnomes. Largely irrepressible.&lt;br /&gt;
&lt;br /&gt;
Solace just sighs. He does offer Selia a half-smile, though, saying, &amp;quot;Let's not knock a well-cooked rat, of course. Deboning is a pain, but they make a rather excellent stew, if you've got the right spices.&amp;quot; Presumably, the ones that make it taste like anything but rat. He glances at Aura. And stares. &amp;quot;...that creature isn't going to be able to slither, even if it succeeds in eating that egg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna sighs. &amp;quot;Aura's a snake. It is... in her nature to attempt to eat things that she has no business eating, I suppose.&amp;quot; Aura, meanwhile, is not having much luck with the large egg, and decides, wisely, to go after a smaller one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's a restaurant, claiming to be authentic Charnese cuisine! (Without the humanoid, presumably.) It's also a GNOME'S idea of what a Charnese restaurant should look like, so it's rather gaudy and there's a floating tiny Castle Conquera that follows people around and tries to serve them drinks. Solace, Svarshan, Selia, and Bellna are at one table among many, where Bellna's snake is attempting to devour a bowl full of eggs as people talk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Empresss does not condone the. Eating of the. SSentient.&amp;quot; Svarshan drops a hand on Solace's shoulder again. &amp;quot;And your people. Eat our children.&amp;quot; He drops the hand again, before looking to the hostess with a smile. &amp;quot;It wasss good to meet you. I hope you bring. Change.&amp;quot; A third drop, before looking down at Solace. Directly. &amp;quot;/Good/. Change.&amp;quot; Then to the others, &amp;quot;Daeuss' blessing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It isn't like I'm defending them,&amp;quot; Solace mutters, although it's hard to hold up a surly demeanor when you've just been hit by a paladin's happy-whammy. He sighs, and rubs at his head, as if he can banish the peace, love, and harmony from within. &amp;quot;Have a good night, Svarshan. You made for a entertaining dining companion, I'm sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia waves cheerfully to the BrightBlade. &amp;quot;Was good ta see ya. Be well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus approaches the area with each steel-toed boot giving out a resounding 'thump' as he walks. Despite being almost covered by his tattered cloak from head to heels, the sound of his approach pretty much gives a picture of a bipedal tank. Or a heavy war goes. Despite the ominous sound of his footsteps, the people around don't seem anxious or intimidated. If anything, his presence makes those around him feel more secure. He halts his step as he reaches the new restaurant and raises his hand to pull his cowl down, exposing his face. A quizzical look is offered at the establishment, and then a shrug. He turns and makes his way to a small table that one customer has just left vacant. Before sitting, he goes about the routine of removing his armaments and propping them by the side of the table. When that is done, he looks about to establish eye-contact with a server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's very easy to catch the eye, not just of the server, but of the owner herself: a cheerful, rosy cheeked gnome who seems far too nice to be from Charn. She greets him as he sits with an enthusiastic flapping of hands. &amp;quot;Well, hello! How can we help you? Would you like some appetizers, perhaps some soup?&amp;quot; A menu is produced, and offered. &amp;quot;I hope that you will be a part of our grand experiment!&amp;quot; Her sadness of before seems to have disappeared entirely...possibly along with the uncomfortable truths she was told.&lt;br /&gt;
&lt;br /&gt;
Solace watches Svarshan go, then smiles at Selia and Bellna. &amp;quot;Well, that was awkward all around, I suppose. Still, there's soup.&amp;quot; And there is - bowls of soup are delivered, the broth a deep, saffrony orange. &amp;quot;So, Bellna. You probably now know a bit more about us than you wanted. What about yourself and Aura? Natives of the city?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna shrugs. &amp;quot;Yes. Well, Aura's a native of wherever I am, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia frowns thoughtfully, and shrugs. &amp;quot;Ain't sure proper native. I mean, Abyssa's where grew up, but were nay where was born.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace smiles at Bellna. &amp;quot;And are /you/ native, then?&amp;quot; His attention turns to Selia afterwards, curious. &amp;quot;Do you remember if your family might have mentioned where you were born? If that is not too forward a question to ask.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna chuckles. &amp;quot;Yes, I am native.&amp;quot; She doesn't seem to be elaborating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus offers the gnome a respectful dip of his head to acknowledge her presence. He listens attentively as she speaks, brows furrowed in concentration. He takes the offered menu into his hands and tries to read through it. A puzzled look appears on his face, followed by a more earnest, narrow-eyed, scan at the items. After a few more seconds, a resigned look appears on his face. Looking at the gnome, he looks apologetic and says, &amp;quot;I am sorry, but I have not tasted Charnese cuisines before.&amp;quot; He pauses before saying, &amp;quot;I assume this are Charnese meal being listed here?&amp;quot; indicating the menu he is holding. After some thought, he says, &amp;quot;What would you recommend?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gnome beams up at Benthus. &amp;quot;It's all delightful! You'll fall in love with it the moment you taste it. But perhaps you'd like the advice of experts - why, we have genuine Charnese citizens right here, and they've been ever so helpful so far. Besides, it's no fun to dine alone, now is it?&amp;quot; She beckons him over towards the table where Selia, Solace, and Bellna are sitting, pulling out Svarshan's abandoned chair without so much as a by your leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia shakes her head. &amp;quot;Iffen Mum and Da mentioned, I were too young ta 'member. Sorta 'member going through what I reckon were da Vast, but ain't suer iffen were from there, or just passing though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus was a bit surprised by gnomes manoeuvre of having him sit at a different table, but he acquiesced to her 'suggestion' and makes the move to seat himself with others. After going through the routine of arranging his gears and weapons beneath him, he looks about those seated beside him and examines what they ate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm. You know, Selia. I recently created a blueprint for a device which can read thoughts. While it would be a longshot, we could always see if it could be tuned to try and access those early memories. It might give you something to go on...&amp;quot; As Benthus sits down, Solace looks up. He also looks a bit surprised by the gnome's action, but hey can't be as bad as...he peers at Benthus. Or, more accurately, the sun symbol on his breastplate. &amp;quot;I hesitate to ask, but did Svarshan send you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bellna rises from the table after finishing her soup. &amp;quot;I am afraid that, whatever Aura wishes, I do have research to get back to.&amp;quot; She retrieves the snake from the bowl of eggs and leaves payment on the table. &amp;quot;Come, Aura. We still have things to do tonight.&amp;quot; The snake appears to have taken one of the smaller eggs for the road.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia frowns, and shakes her head. &amp;quot;Don't reckon be a good idea. 'sides, iffen were sumthin there ta 'member, woulda done it. Weren't too old when went ta da streets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus arches a single brow for the briefest of moments as he takes in information on what most of the people are having. Seeing soup bowls being quite prevalent on many tables, he looks at the menu again. Still, he looks unsure of himself. &amp;quot;May I have what they are having?&amp;quot; He asked the gnome softly. At this point, Solace asks him a question. He looks at Solace and then at the tavern' exit and then back at the person, &amp;quot;I am familiar with the name that you speak of, but I have not the fortune to be introduced to him. No, I have not been sent by the person you mentioned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace breathes a sigh of relief at Benthus' words. &amp;quot;Ah, well. That's good then. I am Solace.&amp;quot; He offers his hand. The gnome tuts over Bellna's rise. &amp;quot;Going so soon? Well, do come back! It's very good!&amp;quot; She manages to do this while still taking Benthus' order - or, rather, waving down someone to bring another bowl of the soup. It's in a rich, saffron broth, and appears to be some sort of fish soup. Meanwhile, other courses are being brought out to tables. Some are scalloped pockets of dough, others are hearty stews, and a few are poached fish, or roasted duck and other fowl.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace adds, to Selia, &amp;quot;I understand. Should you decide otherwise, though, you have only to ask. It is the least I can do.&amp;quot; A wry amusement in that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus eyes the dish that is placed in front of him. He draws close to sniff the aroma that is rising up and inhales deeply. His expression doesn't really change but he offers Solace a compliment, &amp;quot;It smells good.&amp;quot; He grabs hold of the soup's spoon and delicately tastes the liquid he scooped up from the bowl. His eyes closes for a moment, his expression unreadable. After a second more, a slight nod of approval is made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia waves vaugely at the talk of mind-reading, and turns her focus to the food. The tiny Dancer doesn't eat much, but she makes something of a point to at elast try a bit of everything, and offer a brief critque. Mostly it's good things, the food being high quality, after all. The authencity is a bit questionable, but let's just put that down to useing local materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace grins. &amp;quot;It's not bad.&amp;quot; But he nods to Selia's critiques, adding, &amp;quot;It's tuned a bit for the Alexandrian palate, I should think. Not that that's a bad thing.&amp;quot; There's a hint of dark humor to that last comment. &amp;quot;So,&amp;quot; he says, to Benthus, &amp;quot;...I'm guessing that you're not here because you're a local.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus looks at Solace for a moment, brows slightly raised in a query, &amp;quot;Local to Alexandria? No. Local to Charn?&amp;quot; He shakes his head. &amp;quot;It may sound impolite, I am afraid, but my presence here is by mere happenstance.&amp;quot; He does not elaborate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia nods, and turns her attention to Benthus. &amp;quot;So where are ya from then? And just wot brings ya here?&amp;quot; Teh halfling's own acent is rather thick with Low Charnish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace chuckles. &amp;quot;Yes, sorry. I meant local to the not quite authentic culture of our current locale.&amp;quot; Selia's question is one he's also interested in, so he falls silent and waits for Benthus to address it. And he eats his soup, neatly and with a clear level of appreciation.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls fort: (11)+5: 16&lt;br /&gt;
GAME: Selia rolls fort: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus shifts his gaze to Selia slowly, a mildly surprised look on his face. He was about to say something, but halted himself. His brows draw close together in thought, as if what he is about to say next may cause a reaction, &amp;quot;I once hailed from a settlement not far from...&amp;quot; He tries to pick a word, &amp;quot;... The 'elven' Kingdom. But I have been 'moving' at an early age. This city is not my home, but it has become my refuge in many travels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls fort: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All at once, or at least within close proximity to each other, several of the individuals who've been partaking of the meal all appear to grow pale. Like they're in pain. One of them fall to a knee, making hrrking sounds. &lt;br /&gt;
 &lt;br /&gt;
All of you also feel a certain amount of pain, Selia receiving the worst of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool damaged your constitution for 1 points. 1 total damage.&lt;br /&gt;
GAME: Whirlpool rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace is just finishing up the last of his soup, with a satisfied sigh, when the first cramp hits, his stomach rebelling against something nasty. His smile turns into a grimace, and he makes a breathless sound of pain, going an unsightly shade of ashy-blue. He also looks, instantly suspicious, towards Selia. Some habits die hard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia swallows. Swallows hard, and blinks even harder. &amp;quot;...I... don't think... that fish were cooked proper...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus draws a hand to his belly and a look of straining is on his face. His complexion suddenly turns from healthy white to sickly grey, in a matter of seconds. He dry heaves for a moment, and then a more proactive effort is made by sticking his finger into the back of his throat. Still, no effect. He grimaces even further. He looks to those who are about to eat and yells, &amp;quot;Stop! Don't eat the food!&amp;quot;&lt;br /&gt;
&amp;quot;...gnnnggh,&amp;quot; is the respond from another. THey fall to the ground, all moaning and clutching their stomachs. It buuuuurrrns. It really does, too. ach of you is feeling it now. &lt;br /&gt;
 &lt;br /&gt;
It's not a party with out othe p standing for poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too late,&amp;quot; Solace says, faintly. He tries to stagger to his feet. &amp;quot;...must be...the kitchen.&amp;quot; Because now is clearly the best time to go hunting down a poisoner. He sways in place, trying not to double over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus stands up albeit with a little more effort than what he normally does and scans the immediate area for threat..&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls heal: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You bastard!&amp;quot; Naturally suspicious sorts, the various poisoned exiles are threatening, blaming, and beginning to draw various knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Whirlpool Cackle.&lt;br /&gt;
Whirlpool pages: Roll perception!&lt;br /&gt;
GAME: Solace rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: YOu find a small spatter of blood in the kitchen. Following it, you make your way towards one of the back storage rooms, wher you find one of the kitchen staffers garotted to death missing his clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Someone murdered him, took his clothes, posed as kitchen staff, and poisoned your meal!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia fehs and stands up on her chair, more to be seen than heard. &amp;quot;Stow it! Ain't nobody dumb 'nuff ta poison themselves, so ain't nobody here who done it. If it even be on purpose. Ya all know sum o' them dishes weren't quite right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace would like to do some threatening himself. But he'd also like to pick the right target, and his fellow poisoned exiles (probably) aren't it. &amp;quot;Stop being idiots and help,&amp;quot; he mutters, staggering past the riled folks towards the kitchen. He throws open the door, and walks inside. A moment later, his voice can be heard. &amp;quot;Bloody hell. The cook's been murdered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Selia rolls diplomacy: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus scans the room for women and children and does his best to place himself between them and the violent sorts in the restaurant. &amp;quot;Call the guards, inform them of the situation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia sighs at Solace's news, and absently wipes her tongue on a napkin. &amp;quot;Whelp, reckon that puts a spin to it. Just hope weren't somebody wanting ta take da authencity a step too far.&amp;quot; She glances around for the somewhat overbearing hostess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, the gnome. The poor gnome. She is rushing from person to person, fluttering her hands. &amp;quot;It can't have been the food,&amp;quot; she declares. &amp;quot;It has to be...an illness! It can't have been the food!&amp;quot; And then one of the angry exiles turns on her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You did this to us!&amp;quot; He takes a pained swing at her, which she barely avoids.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I had no idea!&amp;quot; Solace's voice from the kitchen stops her. &amp;quot;Bertie? Murdered?!&amp;quot; And then the gnome, she falls over backwards in a dead faint. WHich would have been more impressive if she'd been a few feet taller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace sticks his head out of the kitchen doorway, one hand against his stomach. &amp;quot;Cook was strangled, clothes taken. Someone took his place...luckily, did not make him one of the entrees.&amp;quot; He blinks at the fallen gnome. &amp;quot;Well. This has all gone...swimmingly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia started out pretty pale. The green tinge is new. But she swallows hard again and makes her way towards the kitchen. &amp;quot;There a back door? Might still catch da bloke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus has trouble overhearing what Solace and Selia are saying, but he nods to them in what they are doing. He continues to assert his presence to all around to avoid taking the situation on to their own hands. When a person took a swing at the gnome owner, he makes for the person an tells him to stand down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus refreshes spells.&lt;br /&gt;
GAME: Benthus casts Merciful Blade. Caster Level: 6 DC: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And then what,&amp;quot; Solace says, his tone faint but practical. &amp;quot;You got much run in you, Selia? I certainly do not.&amp;quot; He takes a deep breath, leans against the kitchen doorframe. &amp;quot;We could try, though. There's a delivery door back here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The angry Charn looks up, and up at Benthus. He swallows. &amp;quot;I didn't even touch 'er! She just fell over!&amp;quot; His hands come up and he takes a couple steps backwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...auuuuugh,&amp;quot; groans one of the poisoned people. His knife hits the ground. When Solace mentions the cook is 'strangled', everyone is still eyeing each other warily. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;If the cook did it, it couldn't have been one of us. We've all been here...' 5r &lt;br /&gt;
&amp;quot;unless,&amp;quot; moan of pain, &amp;quot;one of us did was working with someone and did it just to defer suspicion!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...can someone PLEASE send for an Althean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia swallows again, and heads for the back door. &amp;quot;I ain't dead. Means I can still chase down da baster making me want ta wish I was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus continues to look at the man sternly as he grips his two-handed sword, &amp;quot;Don't make me repeat myself! Stay down or I will use force!&amp;quot; He hopes everyone who is planning on doing something violent is hearing him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not dead /yet/,&amp;quot; Solace points out. &amp;quot;Dunno if this is going to get worse.&amp;quot; He hears that moan for an Althean, and nods. &amp;quot;That's...the best - godsdamnit this hurts - option for us, I think. First. Get healed.&amp;quot; He looks around for someone who isn't sick that he can bully in that direction. And notices Benthus with sword drawn. &amp;quot;...don't kill anyone. Terrible precedent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia has every intention of doing something violent. Likely several things. But she also intends to verify the violent thigns are deserve on the eprson they are being done to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Benthus continues to impress upon all those around that he is there, weapon in hand, ready to use it if anyone else plans on being a bad guy. Other than that, he does nothing. Just standing, and waiting...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia is heading out the back door. Waiting for a cleric means time lost. Time the poisoner gets away. Besides, not like it would be the first tiem she stumbled down a dark alley, pukeing her guts out, hunting for a killer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace certainly isn't going to stop her - she could probably break him over her knee without trying hard. &amp;quot;Don't die,&amp;quot; he mutters at her back, although with some real concern. But he's not going to run after her, either. Instead, after he sends someone off to find the nearest Althean, he starts trying to see who seems to be the most injured among the sick...and sneakily divesting them of any weapons they might have along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls fort: (5)+11: 16&lt;br /&gt;
GAME: Selia rolls fort: (15)+8: 23&lt;br /&gt;
GAME: Solace rolls fort: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia pauses out the back door, partly to take a look for signs of recent passage, partly to get her stomach under control, and partly to change into something a little better suited for heading down alleys... which is mostly a matter of removing a few ruffles from her dress. Sure, it's ruined, but not as if she'd been planning to wear the thing again anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d3: (1): 1&lt;br /&gt;
GAME: Whirlpool damaged your constitution for 1 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selia frowns, pokeing amoment at a discarded uniform. The Dancer pauses a moment, thinking... 'If I were a murdering poisoner, which direction would I go?' It's really not that difficult of a thought experiment... but, picking a direction, Selia heads off. Chances of actually catching anyone are pretty slim, but they'd be even lower if she didn't try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solace remains in the restaurant, mostly trying to get some water and other fluids from sealed bottles into the sicker people, and hoping he's not accidentally killing someone while waiting for the priest.&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13838</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13838"/>
		<updated>2014-07-29T14:05:52Z</updated>

		<summary type="html">&lt;p&gt;Solace: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Duty_of_Shadows&amp;diff=10356</id>
		<title>PrP: The Duty of Shadows</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Duty_of_Shadows&amp;diff=10356"/>
		<updated>2013-08-26T01:26:01Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The four adventurers have been chosen for a very particular mission: sneak into the estate of Sagast White Eagle, a distinguished Arcanist who lives outside of the city. Once inside, find two crystal balls - one of white quartz and the other a polished sapphire the size of an adult fist - and touch to each a device that you have been given. Once the light on the device has turned from red to green with each crystal, replace the crystals and sneak back out. Ideally, this should be done without being detected at all. However, if you /are/ detected, your employer (a severe-looking elven woman who identifies herself only as a representative of Alexandria) will disavow all knowledge of your actions. If you succeed, however, you will be well-compensated. This day is supposed to be a time when Sagast will be away from his estate all day, along with his most powerful retainers, leaving the estate as quiet as it's likely to get.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Also, anyone can roll Knowledge (Nobility) and/or (Arcana), if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls knowledge/Arcana: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls knowledge/arcana: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Behold, my one decent roll for the day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls knowledge/nobility: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
You paged (Laoise, Schneider) with 'Sagast White Eagle is a Master Arcanist in good standing with the Guild; he's been known to teach classes, he used to adventure, and he currently has three apprentices. He's Highborn, and tends to /very/ conscious of status and class - he's got a reputation as a bit of an ass, really, but he's powerful, ambitious, and has important friends. He's also known to be a bit paranoid, since his favorite wand was stolen about five years ago. His usename, 'White Eagle' comes from his familiar, which is exactly that; a snow-white hawk-eagle who is rumored to be more clever than the average bird.'&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Sagast White Eagle is also known as Sagast Olendor, of the House of Olendor, a minor house of Alexandrian nobility.'&lt;br /&gt;
&lt;br /&gt;
Laoise, sitting on a chair made for a human sized person, legs dangling off the edge, raises a hand. &amp;quot;Question. What are the crystals -for-, and will the replacements be of such a quality that Sagast won't know the difference? He's not exactly known for his carelessness and inattention to detail.&amp;quot; The effect is somewhat spoilt by the fact that the blonde Lucht lady is munching on a cookie between sentences.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is finally going to be able to steal stuff! LEGALLY! It's really all Tatyannah can do not to break out into a dance right there. Though she takes a moment to peer at the rest of the group, then herself, then back to the group. She does go, &amp;quot;Um. You want to steal with these guys? I don't suppose ya know that Tak or Susie is around. Or even Vennan?&amp;quot; Then to the others, &amp;quot;No offense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is, perhaps, not the best qualified for stealth, but at least he won't clank around in armor. He's gathered up with the others, chuckling to himself as he says, more or less to himself, &amp;quot;This should be an interesting prank.&amp;quot; He laughs at the questions, and snorts at Tatyannah's request for substitutes. &amp;quot;Never fear. If we can't do this thing, we'll just burn the place down!&amp;quot; He seems amused by this thought.&lt;br /&gt;
Laoise perks up visibly at Schneider's suggestion, but forces herself to sit down and shut up. No burning stuff. No burning stuff.&lt;br /&gt;
&lt;br /&gt;
The Representative shakes her head. She offers Laoise a small, velvet box. Inside the box is something that looks like a pen...after a particularly deranged artificer has gotten ahold of it. &amp;quot;Not replace the crystals with other crystals. Merely use this device on each. When you touch it to the surface of the crystal, a red light will shine. It will eventually turn green, and then you are done. Do this to each.&amp;quot; She smiles, a bit sympathetically with Tatyannah. &amp;quot;This is who you have to work with. I'm sure you'll be fine,&amp;quot; she says, with the serenity of one who will not be facing arrest or an angry wizard. Even Schneider's response doesn't shake her calm. &amp;quot;I'd rather you didn't. As would the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls bluff: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah. The &amp;quot;replace the crystals&amp;quot; part had me wondering,&amp;quot; says Laoise, turning the box in her hands and inspecting the device within carefully - though without actually touching the &amp;quot;pen&amp;quot; itself just yet. &amp;quot;Any chance you'll explain to us what this does, or is that on a need to know basis and we don't need to know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise adds, &amp;quot;Also, are the crystals themselves mundane or magical? If they're magical, that might make the search easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods her head, managing not to look at all disappointed by this fact, despite the fact that she asked the questions. She looks over the crowd, before she remarks, &amp;quot;If you'll trust me about thieving, I am going to need to ask you guys to do a few things before we go.&amp;quot; Though she falls silent as more questions are asked. They can wait until later, besides the others might ask questions she won't think of.&lt;br /&gt;
The Representative thinks over Laoise's question. She eventually says, &amp;quot;It is a...recorder, of sorts. In order to confirm suspicions that the city has. And yes, the crystals are magical, if that helps with your search.&amp;quot; She's still smiling, just a little. It's like she has no other expression.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn, PALADIN OF DAEUS... Gives a rather critical eye to the elven woman. &amp;quot;You are asking us to infiltrate the manse of a noble, however minor, and to commit /sabotage/? On which charge? For what purpose? This is...&amp;quot; She frowns. &amp;quot;Slightly shady.&amp;quot; She offers, from her position leaning on the wall. Her grin is genuine, but... troubled.&lt;br /&gt;
&lt;br /&gt;
Schneider eeeeeehs. &amp;quot;He'd probably be pretty angry as well. We'll save it for a last resort.&amp;quot; He chuckles at Laoise, and but asks, &amp;quot;Who cares what it does? This is either some collosal prank, or a preparation for burglary. And I don't know that one or the other is better, though I think I'm leaning towards the first.&amp;quot; At the reveal, he looks disappointed. &amp;quot;That's not nearly as /funny/,&amp;quot; he complains.&lt;br /&gt;
&lt;br /&gt;
The Representative nods to Gwendolyn. &amp;quot;It is, indeed, 'slightly shady'. But there is no sabotage involved. Merely investigation. We wish to avoid the possible loss of life and weakening of the city that could come from a formal investigation until we are certain.&amp;quot; A pause. &amp;quot;It is possible, indeed, even likely, that Sagast is exchanging information about vital matters to other governments. And possibly other parties,&amp;quot; she adds, serenely. She just smiles at Schneider. &amp;quot;Please ensure that it is the very last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls sense motive: (4)+10: 14&lt;br /&gt;
GAME: Tatyannah rolls sense motive: (18)+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Also I surrepticiously cast Detect Evil.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;I'm pretty sure she doesn't ping that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace pages!&lt;br /&gt;
You paged Gwendolyn with 'She seems totally sincere, and also is not evil.'&lt;br /&gt;
Gwendolyn pages: Totally legit.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'She seems...there's a hint of desperation under the calm. There's /something/ very important about this mission, that she's trying not to let be obvious, but she doesn't seem to be lying. Just controlling her emotions.'&lt;br /&gt;
&lt;br /&gt;
From afar, Tatyannah nodnods.&lt;br /&gt;
&lt;br /&gt;
Laoise shrugs expressively, and performs a small flourish with her hands. The box seems to disappear in midair. &amp;quot;Works for me,&amp;quot; says the diminutive blonde. &amp;quot;You do understand, though, that if it comes to possible capture, we will resist most strenuously. I, for one, don't particularly fancy ending up... wherever it is Sagast prefers to dispose of intruders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative says, &amp;quot;I will say that there's no indication that Sagast's servants and guards are involved in any criminal proceedings. Which is why we would like this to be quiet, and preferably without causing any further...chaos.&amp;quot; A pause. &amp;quot;There has been far too much chaos of late, yes? But neither do we expect to go quietly into death or prison. Just try not to cause too much damage in your escape,&amp;quot; she says, smiling yet more.&lt;br /&gt;
&lt;br /&gt;
Schneider ahhhhhhhs, &amp;quot;Well, who cares what it's for? We sneak in, tap the things, change colors, steal his spoons, and wander off.&amp;quot; Schneider is winging it, it seems. &amp;quot;Well, maybe not the spoons. If we can get in and out, that's fine. But there's got to be some way to make this interesting.&amp;quot; He nods. &amp;quot;Oh, I'm not getting caught if I can help it. You folks say you'll disavow knowledge. That's fine, but that means this is something other than a Guild prank.&amp;quot; He nods about not causing too much damage. &amp;quot;A last resort. Honest.&amp;quot; He smiles smarmily.&lt;br /&gt;
&lt;br /&gt;
Laoise leans back in her seat, seemingly satisfied, and continues munching on her cookie. It's chocolate chip, after all. Can't let it go to waste. Her free hand is turned over, and a small flame dances from one fingertip to another. Oh, she's one of -those-.&lt;br /&gt;
&lt;br /&gt;
Tatyannah rubs at her forehead slightly as she listens, contemplating this, &amp;quot;Can we at least get blueprints of some sort to Sagat's place, and any known security details, please. Don't tell me what we're doing recon /and/ stealing all in one go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative has the grace to look embarassed at Tatyannah. &amp;quot;I...can only tell you a little, I fear. His estate is outside of town. He has two dozen guards, but many of them should be gone with him and his apprentices. They will be here at the Arcanist's Guild for the next day. His personal rooms are probably on the fourth floor of his tower, but we have no agents who have been there. This was, ah, a little sudden.&amp;quot; One hand reaches up, flutters as if she'd like to rub the back of her neck or make some other nervous damage, then drops back. Smile. Smile. Smiiiiile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So. If I understand you correctly. You wish us to enter someone's private residence, without warrant or charge levied against him, to tamper with the items of his employ, without explaining the why or how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She shoves off from the wall, crossing her arms. &amp;quot;I wish your charge, signed in writing, and endorsed by the guild. There shan't be any bloodshed with that. We can sneak in, and out, but if we are caught, I would think a /paladin of Daeus/ would bring the rest of the legitimacy to the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls sense motive: (5)+0: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Thaaat was me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative smiles at Gwendolyn. &amp;quot;I have already been endorsed by the Guild. You may check with them as to the legitimacy of my origins. But I fear I cannot commit this task to writing, nor offer any official legitimacy whatsoever. I am sorry,&amp;quot; and she does sound it, &amp;quot;and if this is too much for you to bear, you are free to go.&amp;quot; Damned elves. She seems both perfectly sincere, and perfectly unmoved by Gwendolyn's unhappiness.&lt;br /&gt;
&lt;br /&gt;
Schneider ehs at Tatyannah, &amp;quot;C'mon, this is what makes it interesting. If it were easy, /anyone/ could do it.&amp;quot; He frowns at Gwendolyn, and demands, &amp;quot;Where's the fun in that. I'll write up some charges if you want. Malicious doughnuts. Foully fraking his contablulator without a permit. Fish sandwiches.&amp;quot; He winces. &amp;quot;Anyone who does fish sandwiches has to be bad.&amp;quot; He looks over at the representive and says, &amp;quot;Legit? Then why can't you commit? It's a dodge, of course,&amp;quot; he says, answering his own question, if not particularly satisfactorily.&lt;br /&gt;
&lt;br /&gt;
Laoise shrugs again, and brushes cookie crumbs off her skirt. &amp;quot;Eh. I've done worse, and for less forthright employers.&amp;quot; That's... not a ringing endorsement, Laoise. &amp;quot;Dodgier things were done during the Sendor war, and I think we won that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So then you will not object to revealing your endorsement by the guild, to me? Because I do not think you understand your position.&amp;quot; Gwendolyn smiles, broadly. &amp;quot;Because if you do not prove your legitimacy, you will have proven your intention to bend, or, break the laws of Alexandria. To which I will be, as my sworn oaths of duty to Daeus, be reporting this /crime/ to the city watch. And then I will stand watch inside the residence until such a time as the master returns, and /availing/ him of the situation.&amp;quot;&lt;br /&gt;
She lets her hands fall to her side. &amp;quot;This, however... Won't be a problem, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah does /not/ quite whimper, but to say she looks dismayed, wouldn't be incorrect. She notes to Schneider, &amp;quot;Look, when it comes to thieving, I take that quite seriously. And no, even if were easy, not everyone could do it. That'd be like me saying, if magic were easy, everyone could do it.&amp;quot; She snaps lightly. &amp;quot;And not everyone can. Also, I'm rather fond of living. Having died once and been resurrected? I cannot recommend it. It /hurts/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative inclines her head, just once. &amp;quot;And I will be arrested, and confess to having planned to steal from the wizard for my own selfish greed. I will be incarcerated, likely for quite a while, and another person will attempt to fulfil my duty. With the wizard warned, they will likely die, and the information will be lost, and Alexandria will be the worst for it. Innocent people will die. The city may fall, or perhaps only be at a disadvantage when we can least afford to be.&amp;quot; Her voice is perfectly calm, and she's still smiling. &amp;quot;But if that is the path your conscience leads you on, then I shall wait here for the Watch.&amp;quot; She folds her hands over one another on her lap and looks to the others. &amp;quot;I suggest you be gone by the time they arrive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Laoise about having done worse things. To Tatyannah, he says, &amp;quot;Magic isn't easy, though. If a thing is easy, anyone can do it, if they can't do it, it must not be easy.&amp;quot; He winces about having died and come back, and agrees, &amp;quot;We don't want that, definitely.&amp;quot; He's totally lost as Gwen challenges the representative, but ... this could be interesting, too. &amp;quot;Ah, well, there'll be a fight either way, so I'm good with that.&amp;quot; He doesn't go, it's getting interesting now. He waits to see how this plays out.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a short nod to Schneider, but then falls quiet to watch the battle of wills between the paladin and their temporary employer.&lt;br /&gt;
&lt;br /&gt;
Laoise hops off the chair, brushes her skirt off with her hands... and tilts her head to the side, glancing from Gwendolyn to the representative. She seems quite prepared to take the latter's advice and hoof it outta there, but remains for, at least, curiosity's sake.&lt;br /&gt;
Gwendolyn pauses. And then, slowly, sighs. &amp;quot;Before we set out for the Arcanist's residence, you will surrender yourself at the temple of Daeus. Then, we shall deliver the information to the guild - not to yourself. /Proper legal channels/ will be followed. But if this will be for the greater good - AND prevent loss of life, as you are so adamant to accomplish this goal, then so be it. At the first sign of foul play, however, there will be prices to be paid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's fine,&amp;quot; The Representative says without hesitation. &amp;quot;Provided that /why/ I am surrendering myself is not mentioned. But I am happy to go and sit there for a while, if will make you feel better. And giving the device to the Guild poses no problem at all, since you were recruited through there and would be paid through there at any rate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider hrms about the fellow turning himself in, but points out not-so-helpfully, &amp;quot;We're not gonna get anything done just arresting this guy.&amp;quot; Though a more reasonable person might find that acceptable. &amp;quot;Lets do this thing,&amp;quot; he urges. &amp;quot;And if there's any evidence, than we can fight the bad guy, or someone, and if not, we can fight this guy, right?&amp;quot; Schneider-logic. There'll be a fight, regardless. &amp;quot;Anyhow, there's no harm done. We're not taking his stuff, or roughing him up.&amp;quot; He looks surprised as the representative agrees, though. &amp;quot;Ah, that was easy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative stands. &amp;quot;I will leave immediately. I trust that there are no more concerns to be addressed.&amp;quot; It's not a question. The paladin, it seems, has worn out whatever patience exists behind the elven woman's smiles.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn sighs, rubbing her face slightly. &amp;quot;Then that is acceptable. Let us be done with this task.&amp;quot; She grumbles, her own good mood rather soured, though a weak grin still tugs at her face, almost more out of habit then anything.&lt;br /&gt;
&lt;br /&gt;
Laoise breaks into a big, bright, 400-watt smile. &amp;quot;I do so love it when people can come to an agreement! Let's go break into a wizard's house and rummage through his stuff FOR JUSTICE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative then takes herself to the Temple just as promised, pausing along the way only long enough to buy a series of broadsheets and a cup of hot cider with which to pass the time as she waits. Meanwhile...&lt;br /&gt;
&lt;br /&gt;
The Sagast Estate is about an hour outside of the city and definitely built with an eye to impress, and to make it impossible to ignore that a wizard lives here. It's dominated by a large, central tower of pale stone. Magelights in soft blues and cold whites adorn the sides, densely at the bottom, becoming more scarce as the tower rises. It's probably about four to five stories high, and is topped with a frosted glass cap which might be a conservatory or other room. Less lofty buildings cluster around the bottom. A squat, single-story barracks for Sagast's personal guard is to the left, while the right has a small stable and servant's quarters. The grounds are well-tended, with sculpted hedges, flowering plants, and small decorative guard towers by the two gates. Each of the two gates (one on the road leading to Alexandria, and the other on a small, disused track leading into the forests) has two guards. The wall around the estate is only about chest-high on the average human, topped with short spikes that are clearly meant more for ornamentation than keeping anyone out. A couple of patrolling guards can be seen winding their way through the gardens, looking bored but professional. Lights from the narrow windows of the tower suggest that - although the master of the house is away - there remain at least a few people inside to make the mission 'interesting'. There are three ground level entrances to the estate: the front doors are beautifully carved oak with a bas-relief of the White Eagle crest, and seem unguarded, but closed. The rear of the house has a far more modest single door of dark wood, which probably leads to a kitchen area. Finally, there seems to be a covered walkway from the stables to the main tower that could possibly be accessed from inside the stables themselves - the stable doors are open, but there seem to be grooms working around (and possibly inside) the building.&lt;br /&gt;
&lt;br /&gt;
Tatyannah eyes Laoise for a moment but waits until the Representative leaves, before she states firmly, &amp;quot;Please tell me you are going to listen to my suggestions, some of which will be actual orders when it comes to the sneaking and thieving part of this.&amp;quot; She stands up for her full height, which is - still short against Schneider, but crosses her arms over her chest. That means this is SRS BZNS. &amp;quot;First, everyone dresses in dark blue. EVERYONE.&amp;quot; She looks to Laoise, then Schneider, &amp;quot;And I do mean, you cover your skin up. No running around in a bloody loin cloth. Dark blue.&amp;quot; She is opting for the night sneaking. Then &amp;quot;Laoise, if we climb, you ride on my or his,&amp;quot; Schneider's, &amp;quot;back.&amp;quot; Eyeing Gwendolyn, &amp;quot;You, I don't know, but I know paladins and you need armor that doesn't clank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider ehs to Tatyannah, and wonders, &amp;quot;Why don't we just tell them we're from the magic globe inspection team, come to check out their magic globes. We'll get the head butler or whatever to take us to them, which'll save a bit of effort on our part, tap it with the wand, tell them that when it changes color, it means the inspection is fine, and then we'll head off. I'll write up a certificate and make it look official and everything, if you like?&amp;quot; The odds of Schneider being able to actually even write is .... slim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Tat, roll Stealth, DC 10? If you get it, I'll let your advice count as Aid Another for everyone who follows it and gives them a +2 on Stealth checks. So...don't roll a 1, probably. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise wrinkles her nose. &amp;quot;Dark blue? But that clashes horribly with my--&amp;quot; Pause. Sudden cheery smile. &amp;quot;Fine. You're the expert.&amp;quot; The Lucht woman has the grace not to look offended at the suggestion she hang on to someone else's back for a climb - her folk may be generally prickly when it comes to comments about size, but one's got to be practical. &amp;quot;I've got some tricks that can help with distractions and diversions, if that helps.&amp;quot; She's being useful!&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls stealth: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
Gwendolyn nods. &amp;quot;I will be acquiring some darker clothes and leaving my armor and shield behind. It shan't be needed.&lt;br /&gt;
&lt;br /&gt;
The paladin nods, to the notes about dark blues. &amp;quot;As you say. It is... your field of expertise?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace points. &amp;quot;Follow the rogue's sneaky-advice, get a +2 on stealth.&amp;quot; :D&lt;br /&gt;
&lt;br /&gt;
Schneider relents on the clothing thing. Ironically, he looks very dashing all in dark blue, his hair held back by an embroidered headband, loose, flowing pants and a blousy shirt that shows off his shoulders to good advantage. A bit of soot on his cheeks makes him look quite roguish, though he needs absolutely no help in looking disreputable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because they're not /idiots/. Just do what I freakin' say and put on some /damn/ clothes.&amp;quot; Tatyannah is trying hard to keep her temper. She gives the Lucht a nod and says, &amp;quot;Thank you.&amp;quot; Then to Gwendolyn, &amp;quot;It is.&amp;quot; She does not elucidate, particularly having just seen Gwen in action. She wants no lectures or to be arrested any time soon. &amp;quot;Dark blue looks more like night. Black stands out in the dark, actually.&amp;quot; So, she's done a lot of - experimentation on the subject, apparently.&lt;br /&gt;
&lt;br /&gt;
Laoise turns up in a really rather fetching ensemble that, despite her penchant for frilly, flouncy dresses, actually looks kind of practical. She's wearing -pants-, for one, and unheeled, soft leather boots, and a discreet coat that'd look inconspicuous pretty much anywhere. Her hair's flowing free, though; it defies attempts at being tied back, actually -flickering- weirdly at times if such is attempted. Damned magic-blooded types.&lt;br /&gt;
&lt;br /&gt;
When Gwendolyn turns up, she is wearing a simple long-sleeved blue shirt, black gloves, a dark green hood, long trousers, and soft boots. It's a motley of dark greens and dark blues, which the firey redheaded paladin gives a simple shrug. &amp;quot;Borrowing from the Temple of Althea on short notice. Please forgive me.&amp;quot; She offers quietly, the blade she bore wrapped in cloth over the top and not bearing any shiny bits of metal.&lt;br /&gt;
&amp;quot;I am not... apt at skullduggery and less then legitimate activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods at Gwendolyn, &amp;quot;I had gathered, yes.&amp;quot; Still, she eyes the outfit with a 'good enough'. Turning her attention on the estate, and the things she can espy from their position. &amp;quot;If we can get to the stables, we can use that to get to the tower.&amp;quot; She muses, &amp;quot;The guards seem competent, but too few.&amp;quot; She asides to Laoise, &amp;quot;We might need to use your tricks to distract people from their posts.&amp;quot; Gesturing towards the back of the estate, &amp;quot;It's easier to go through there, than through the front, but it would require going through the house.&amp;quot; Scratching at her cheek, &amp;quot;I think we should try the stables first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The patrolling guards seem to spend more time out in the gardens than near the stables, which is promising. One groom is wandering in and out of the open stable door with a pail of water, going to fill it up at the local well.&lt;br /&gt;
Schneider will follow along, lurking as much as he's able to lurk. Though it's unfortunate to have to hide when you look this cool. Well, he'll just have to accept that his coolness will ooze out and affect people even when they can't see him. Watching the stables, he looks to Tatyannah, waiting to see what comes next.&lt;br /&gt;
&lt;br /&gt;
Laoise makes furtive gestures with her hands. It's clear to anyone who knows Handspeech that she -doesn't- know Handspeech. Finally she hisses, &amp;quot;Should we just try and run past when the stable boy is out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances sidelong at Laoise and her hand motions, a touch dubiously. She gives a nod, &amp;quot;We're not going to run, so much as sneak, but yes, that is the plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace notes that this will involve two checks - an Athletics check to get over the outer roll (or Climbing, if that's better for you), and then a sneak check to get in without being scene (at +2).&lt;br /&gt;
GAME: Tatyannah rolls climb: (7)+11: 18&lt;br /&gt;
GAME: Tatyannah rolls stealth: (6)+12: 18&lt;br /&gt;
GAME: Schneider takes ten on climb: (10)+8: 18&lt;br /&gt;
GAME: Laoise rolls stealth+2: (6)+7+2: 15&lt;br /&gt;
GAME: Schneider rolls stealth+2: (4)+3+2: 9&lt;br /&gt;
GAME: Gwendolyn rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn the worst.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;OH WAIT climb.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Two more? =D&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Solace rolls 1d20+2: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
Tatyannah leaps over the fence with ease and she sneaks over to the fence with ease, before she looks back at the rest of them. Part of the problem, she's used to doing these things alone. Thieving, not really a group amateur project.&lt;br /&gt;
Schneider is at an advantage in going over walls, being seven feet tall and fairly athletic. He puts his hands on the top, pulls himself across and drops to the shrubbery inside the wall without too much difficulty. Landing in the shrubbery wasn't part of the plan, but it just takes a bit to pull himself free, and he looks back to see if the others have made it.&lt;br /&gt;
&lt;br /&gt;
Laoise is small and light. It's not hard hauling her over the wall. She also seems to have a kind of natural knack for being quiet and unnoticed that goes beyond simply, well, being small and light. That said, though, she's looking like she's having the time of her life emulating a stage actor being stage sneaky, tiptoeing exaggeratedly and sidling up to lurk behind fenceposts or beside bushes. Someone really ought to remind her that this is -serious-.&lt;br /&gt;
&lt;br /&gt;
The fence gives Gwendolyn some trouble, as she climbs over it with some difficulty, getting her cloak snagged on the wall before finally managing herself over, looking quite flustered. &amp;quot;This... this is not my forte!&amp;quot; She breathes quietly, trying not to make a huge ass of herself.&lt;br /&gt;
That paladin stick up her ass is not helping her on a sneaking mission. No sir.&lt;br /&gt;
&lt;br /&gt;
The groom reaches the well, and is drawing the water when there's the sound of someone landing in shrubbery. He turns and looks around, frowning through the gloom in the direction of the group. &amp;quot;Heya,&amp;quot; he calls out, tentatively, into the shadows, &amp;quot;Someone there?&amp;quot; Unfortunately, the second groom coming /out/ of the stables is in a position to get a much better look in that direction, and from the way her eyes widen, she sees /everyone/. There may be a bare moment to act before she shouts to bring the guards.&lt;br /&gt;
The hands of the blonde Lucht woman flash in sudden motions. Abruptly, a terribly gruff male voice appears -right behind- the two grooms: &amp;quot;What the HELL are you two doing, dawdling about! GET BACK TO WORK!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah will throw her bolas at groom #2.&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8: (2)+8: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;It the near one within partial-charge distance? Barbarian move, so 40'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Sure, you could charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider is hoping for a subdual hit/KO.&lt;br /&gt;
GAME: Schneider rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Tatyannah is a tiny bit regretful, that even while Laoise is doing her thing, she's up and swinging around her bolas and launching them towards the groom who has seen everything, taking her down. She scoots towards her, almost immediately afterward.&lt;br /&gt;
&lt;br /&gt;
Schneider leaps over the half-destroyed bushes to the groom by the well. Luckily, he's not wearing the loincloth, though it doesn't help her much. He clears the space in a flash, and with one mighty fist, blam, punches the groom out.&lt;br /&gt;
&lt;br /&gt;
The grooms go down with the /whoosh/ of air being forced out of their lungs, the female groom by the stable door because she topples over onto the ground, and the male groom by the well because BARBARIAN. Down he goes, out like a light. The female groom is still awake, her eyes wide and fearful as Tatyannah approaches. She twists, trying to look behind her, clearly expecting that voice to come and save her from the invading horde. When it doesn't, she looks bewildered and fearful, and tries to squirm away and regain her breath.&lt;br /&gt;
&amp;quot;Shhh,&amp;quot; Tatyannah puts her finger over her mouth. She crouches down by the groom. She puts a rag in her mouth, and then binds her hands, before recovering her bolas, &amp;quot;Shh,&amp;quot; she repeats, &amp;quot;I am not going to hurt you. I'm going to put you somewhere safe, but first I need to know if there's anything you can tell me about your master and that tower.&amp;quot; No threats, not with the paladin along. &amp;quot;I'll make this as painless as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Gwendolyn, Laoise, Schneider) with 'Would you three give me Perception rolls, please?'&lt;br /&gt;
GAME: Gwendolyn rolls perception: (20)+2: 22&lt;br /&gt;
GAME: Laoise rolls perception: (12)+2: 14&lt;br /&gt;
GAME: Schneider rolls perception: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Hey! You notice that one of the guards is winding his way back towards the stables and where y'all are. He doesn't /seem/ to have noticed anything yet, but...'&lt;br /&gt;
&lt;br /&gt;
Laoise tries to remain in shadow. No sense in exposing her face to the groom more than the glimpse she's already seen; it's all about minimising risk, really. Not at all to do with letting Tatyannah be the only one easily identifiable, no no.&lt;br /&gt;
&lt;br /&gt;
Standing like a deer in headlights, Gwendolyn sort of stares dumbly at the two grooms, one asking what she's doing, and another nearby. She sort of stammers, looking between the two, and then looking around, sort of hopelessly clenching and unclenching her hands.&lt;br /&gt;
&amp;quot;I... err... yes... uh...&amp;quot; She starts, INCAPABLE OF LYING.&lt;br /&gt;
She was totally the best to come on this mission. Totally.&lt;br /&gt;
But then, she raises her finger. &amp;quot;Hey! Psst! Hey! There's... someone! A guard, coming!&amp;quot;&lt;br /&gt;
She is very distraught. &amp;quot;What do we do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The groom blinks, wide-eyed up at rogue. She says something, muffled by the gag, but it's probably along the 'please don't kill me I'll do anything you want' lines. She is not paid enough for this.&lt;br /&gt;
&lt;br /&gt;
Schneider dusts off his knuckles and picks up the groom by his belt, hauling him back to where we've assembled by the wall. He gives a 'Shhhhh' gesture to the woman and as friendly an expression as he can manage. &amp;quot;Don't worry,&amp;quot; he says. &amp;quot;We're not here to hurt anyone, or take anything. Just sneaking in, sneaking out.&amp;quot; He offers a big, if somewhat cheesy, smile, then acks at a guard coming. &amp;quot;Into the stable, with everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah hisses, &amp;quot;Get the other groom, get over here and we go inside!&amp;quot; She gives the girl a gentle smile, &amp;quot;Shhhh. I promise.&amp;quot; She, too, lifts her prisoner and goes /inside/ the stable. To Gwendolyn, &amp;quot;Trust me. Just - trust me, and don't lie. It's better that you don't even try.&amp;quot; Once she settles the girl back down, she peers, &amp;quot;Now, I am going to take off the gag, and no yelling, promise? Everyone wants to get out of here well, ok?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise follows inside the stable. Quietly. And remains near the wall, behind some bales of hay.&lt;br /&gt;
&lt;br /&gt;
Schneider carries his fellow into the stable, running with a crouch for what little good that does. In the stable, there should be lots of useful things for tying up grooms who are too alert.&lt;br /&gt;
&lt;br /&gt;
The stable is warm, lit with magelights, and smells of hay and horse...unsurprisingly. There are eight stalls, only three of which are in use at the moment, although the others look like they're usually inhabited. Three horses raise their heads as the adventurers enter, and whicker a bit uneasily. The female groom nods very emphatically at Tatyannah.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good, good,&amp;quot; soothes Tatyannah. She brings out a platinum piece, showing it to the prisoner, &amp;quot;If you're honest, I will give this to you.&amp;quot; See, she's being good. She's going to /pay/ her prisoner. She sets it down so the girl can see it and reaches out for the gag and undoes it. &amp;quot;Hello. What's your name, little one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn follows after the rest, keeping her head down and her mouth shut. She hoped that the clothes she was wearing would hide the fact that she was a huge, well-built woman who screamed 'Front Line Fighter' from her build and a buttstick a mile long. But... But... THE SAFETY OF ALEXANDRIA!&lt;br /&gt;
&lt;br /&gt;
She had to /try/. If someone was willing to go through her litanies of rules for the greater good, then /she/ had to follow through as well.&lt;br /&gt;
&lt;br /&gt;
The groom looks around as the gag is removed. She gawks openly at the huge Schneider, and the deeply uncomfortable-looking huge woman, then at the Lucht and finally back at Tatyannah. &amp;quot;Are y'here to beat someone up?&amp;quot; she asks, her country accent thick. It's clearly all she can see happening at this point. &amp;quot;An I'm Mia.&amp;quot; A moment of canniness, or what she thinks is canny, &amp;quot;Who're you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're the people you're going to forget you ever saw,&amp;quot; says Laoise, voice thick, clearly doing -something- to distort it and make it sound unfamiliar. She's still lurking in the shadows and undoubtedly failing to look very menacing, what with all the giant people around. &amp;quot;You're a clever girl, aren't you, Mia? Clever enough to understand that we're going to be asking the questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not important, Mia,&amp;quot; Tatyannah says, before looking at Gwendolyn, &amp;quot;You say nothing.&amp;quot; Then back to Mia, &amp;quot;No tricks, Mia, or I won't give you the platinum. Tell us about the tower and any protections he has on there and I will give you this and another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise will, meanwhile, check if there's any magic around. Other than the magelights, that is.&lt;br /&gt;
&lt;br /&gt;
Schneider ties up the other fellow, making sure he's okay before gagging him up. He'll set him up so he can see the other woman. And that we're not mistreating her, and just chatting quietly. Hopefully that will reassure him. Then again, Schneider has a fist like a ... like a giant's fist, and it hits /hard/. This guy may be snoozing for a bit. &amp;quot;Haha,&amp;quot; he whispers, &amp;quot;we can't say who we are, that'd spoil the game. We're just here for a quick visit, and we'll be off again. Nothing taken, no one hurt.&amp;quot; He looks at the guy he punched, who's going to be sporting a black eye. &amp;quot;No one hurt much, anyhow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn nods vigorously at Tatyannah over the 'don't say things', well aware that she could only, say, lie to a demon or other evil entity, and only to protect the greater good. So keeping her trap shut was the BEST plan for this.&lt;br /&gt;
&lt;br /&gt;
Mia's eyes flicker to the platinum piece. It is so shiny. And to the invaders. With the exception of Laoise, they are so big. She swallows, hard. &amp;quot;Um. There nothin' on the first two floors, cause them's where the guests stay. Except servants, but they'll probably most be abed, by now,&amp;quot; she says, the words tumbling together in her haste. &amp;quot;Caitlyn and Joshua are guardin' the third floor until midnight, and then Ollie and Row'll take over for them. The third floor's off limits. I never go up there, or to the fourth - them's His Lordship's private chambers. Although Lily tol' me he's got a magic thing guarding one of the doors. And some of them is trapped with stuff. Like, not to kill, but it makes you weak, puts you to sleep, stuff like that. Couple years ago, a new boy tried to sneak up there and steal something, and when His Lordship tossed him outside the gate, he was a funny color and all groanin' and stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'Magic! There's one tack chest over in the corner that seems to have a magic aura about it. It's got the White Eagle sigil on it, and is locked.'&lt;br /&gt;
&lt;br /&gt;
Laoise seems suddenly distracted; eyes gleaming oddly in the semi-dark of the stable, she turns towards a corner, frowning. &amp;quot;That chest,&amp;quot; she says ominously, &amp;quot;has magic on it. Mia, what's in that chest?&amp;quot; It's a tack chest, looking much like any other in any number of stables around the city, but it has the sigil of the wizard on it, and, well. Like the diminutive blonde says, magic.&lt;br /&gt;
&amp;quot;Oh, that's very good, thank you, Mia.&amp;quot; Tatyannah tucks the platinum piece in Mia's clothes, &amp;quot;Just for that, I am going to give you another. Now. I'm going to put the gag back on, and we're going to put you behind some hay, with your friend. You need to stay there til morning, or until you're found. Don't try to escape. Do you understand?&amp;quot; She pauses when Laoise asks her question.&lt;br /&gt;
Schneider hrms thoughtfully as the girl spills the beans on how things are laid out. He'll stash his groom in one of the unused stalls, with the hay and whatnot to keep him from casual view. &amp;quot;This infiltration thing is interesting,&amp;quot; he remarks quietly, glancing curiously over at what Laoise has found. &amp;quot;What's that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mia's eyes flick from the platinum's passage, to Tatyannah, to Laoise, then to the chest. &amp;quot;'s His Lordship's tack. For when he rides out all special. He don't trust us to look after it. It's impossible to open, it is,&amp;quot; she says, with the firm certainty of someone who has tried, when the shift got boring.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Also! Everyone give me Perception checks, if you would.&amp;quot;&lt;br /&gt;
GAME: Gwendolyn rolls perception: (3)+2: 5&lt;br /&gt;
GAME: Laoise rolls perception: (11)+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn too busy contemplating morality.&lt;br /&gt;
GAME: Schneider rolls perception: (6)+6: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise too busy contemplating magic shinies.&lt;br /&gt;
GAME: Tatyannah rolls perception: (5)+14: 19&lt;br /&gt;
You paged Tatyannah with 'Faintly, you can hear the sound of footsteps on gravel, approaching from the gardens, towards the stables.'&lt;br /&gt;
&amp;quot;Hide!&amp;quot; Tatyannah hisses! She grabs Mia, putting a hand over her mouth and ducking behind something, anything.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Stealth checks! Still at +2.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls stealth: (20)+12: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;If you're hiding. If you're not, then, well. :D&amp;quot;&lt;br /&gt;
GAME: Schneider rolls stealth+2: (18)+3+2: 23&lt;br /&gt;
&lt;br /&gt;
At Tatyannah's warning, Schneider hustles into the stall he was dragging his victim into, and huddles in a corner. Nothing to see here, just a shadow inside the stall.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls stealth+2: (4)+7+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise sigh. :(&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace patpat.&lt;br /&gt;
GAME: Gwendolyn rolls stealth: (10)+1: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;YEAH&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Oh, +2 more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise ducks back in behind the hay bale she'd been standing near, though she's unlucky and happens to bump into a piece of harness hanging over a beam, causing it to jangle softly.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
Gwendolyn seems to look around, her ability to stealth distinctly limited by her size, her skill set, and NEVER BEING CALLED TO HIDE SUDDENLY IN HER LIFE. Life in Ecclesia was pretty religious and paladin-y even as a kid.&lt;br /&gt;
&lt;br /&gt;
She ducks behind a stall, and huddles down, hoping the HUGE PALADIN WOMAN won't draw attention.&lt;br /&gt;
&lt;br /&gt;
Soon, everyone can hear what drew Tatyannah's attention, the sound of footsteps. The guard appears, pausing at the entrance, and peering inside. &amp;quot;Mia? Eddard? Is that you?&amp;quot; He steps inside, turning towards the sound of jangling tack. &amp;quot;Mia?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thinking fast, Laoise moves her hands quickly, whispering the words of an incantation... and then there's the sound of a girl's voice, giggling, just outside the stable. It's pretty unmistakeably Mia's. Eerie.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls bluff+2: (7)+16+2: 25&lt;br /&gt;
GAME: Solace rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
The guard, frowning, takes another step into the stable...then freezes as the sound of feminine giggling is heard. He laughs, turns, and starts to look for the voice, leaving the stable. &amp;quot;Damnit, girl. Just because the master's gone doesn't mean you gotta scare the whole lot of us...&amp;quot; His voice is fading as he moves away to look for the 'hiding' Mia.&lt;br /&gt;
&lt;br /&gt;
Laoise releases a held breath in a puff of air. &amp;quot;I think we'd better move, -now-,&amp;quot; she hisses. &amp;quot;And find somewhere to hide these two that isn't the stable, or when he returns he'll find 'em and, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider breathes a sigh of relief as Laoise distracts the guard. When it's safe to come out, he rises and looks around. &amp;quot;This is going to get hairy really soon,&amp;quot; he says. &amp;quot;Because they're going to come looking for these two, eventually. And they're going to find them unless we do a really good job of hiding them.&amp;quot; He chuckles as Laoise comes to the same conclusion, and he wonders, &amp;quot;Over the fence?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You got distracted by the chest,&amp;quot; Tatyannah says severely. Still, she gags Mia again, there's the second platinum piece. &amp;quot;Now, Mia, remember what I said, you and your friend stay where you are until you're found or until morning.&amp;quot; She climbs up to the hayloft, &amp;quot;Someone pass them up to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider will do the passing up, it's not too difficult for him.&lt;br /&gt;
&lt;br /&gt;
Mia doesn't argue, or struggle, as she's passed up into the hayloft. The other groom, well, it’s not really an option for him.&lt;br /&gt;
&lt;br /&gt;
Tatyannah arranges the couple to be hidden behind a false wall of hay bales and under a hay pile. Then she jumps down, saying, &amp;quot;Let's go,&amp;quot; with some irritation. She does say to Laoise, &amp;quot;Nice job on the distraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise comes out again, looking a little wide-eyed. &amp;quot;I thought this'd be fun... my nerves are all jangling now.&amp;quot; She looks determined still, though. &amp;quot;Let's keep moving, yeah? No telling how long that guy will think Mia's playing hide and seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods about going, and follows Tatyannah, since she seems to be the expert in these things. For his own part, he's amused and enjoying the thrill. &amp;quot;Anyhow, this place is full of hay. One little fire, and it'll go up beautifully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah thins her lips as she listens to Laoise, but says to Schneider, &amp;quot;I am /not/ becoming an animal killer or am I killing Mia and that other one. I /promised/ they'd be safe and you do /not/ want to see me get ugly about that sort of thing.&amp;quot; She glances to the paladin, &amp;quot;And I am sure she would have something to say about it. So. Let's go. No fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long enough for us to be far away, I hope.&amp;quot; Gwendolyn finally mutters, under her breath, as she smoothly transitions over the fence she had ducked behind, falling in with the rest, before shooting Schneider a dirty look. &amp;quot;First, no. The stablehands would be burned. Second, no, arson is a crime. Third, no, that would call the watch here. Fourth, no! Just... no.&amp;quot; She protest, quite strongly, her trademark grin /nowhere to be found/.&lt;br /&gt;
&lt;br /&gt;
At the far end of the stable, there's a door that indeed leads to that covered walkway. It's a lovely, stone-cobbled path lit with magelights so that the nobility doesn't have to get their feet wet. There's another, closed, door at the end of it. Presumably, it opens to some part of the tower.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (10)+14: 24&lt;br /&gt;
Tatyannah gets to the door and looks it over for traps. JUST IN CASE. You can't be too careful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Are any guard patrol routes involving that walkway?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Nope. The walkway is actually walled, so they can't see inside. As long as none of them come /in/, you should be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'No traps that you can see!'&lt;br /&gt;
&lt;br /&gt;
Schneider frowns as everyone takes umbrage at his ideas and walks along Hey, Laoise didn't protest the burning! Then again, she didn't say anything to support it either. The tiny blonde waits as Tatyannah does her thing, having wised up to the fact that the big woman actually knows a thing or two about these kinds of missions.&lt;br /&gt;
&lt;br /&gt;
From afar, Laoise will sweep the areas they're moving through at regular intervals with Detect Magic. 'Cos it pays to be paranoid. :(&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'You're, of course, pinging off the charts with auras because of the mage lights /everywhere/, but I shall also alert you when you see other auras!'&lt;br /&gt;
&lt;br /&gt;
Laoise pages: Great. Fantastic for keeping one's focus and concentration when EVERYTHING IS RADIATING MAGIC. @.@&lt;br /&gt;
&lt;br /&gt;
Tatyannah determines there is no trap, and so begins to open the door, slowly, standing back from it, waiting to see if anyone responds to an opening door. If there is no immediate response, she will stick her head through and do a quick look.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (8)+14: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;For the look around the corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'The door opens out into an interior coat room. Large, roomy, and filled with coats, boots, etc. Clearly so that nobility can put on and take off their outdoor clothing without messing up any of the true interior rooms. There's another door at the other end of the room.'&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'You do not see any watchers or guards, and you can't hear anything moving or approaching on the other side of the other door.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances back to the rest of her group, &amp;quot;Large coat room. Door at the other end of the room. No one is coming. Go now.&amp;quot; She gestures at them to go in swiftly.&lt;br /&gt;
&lt;br /&gt;
Schneider doesn't hesitate, goes in, checks out coats. &amp;quot;Nice. This one's kinda ugly. But I like this one. I wonder where I can get this in my size?&amp;quot; Sadly, none of these will fit him. &amp;quot;It'd be a better disguise for inside,&amp;quot; he considers aloud.&lt;br /&gt;
&lt;br /&gt;
The door does indeed lead into an interior coat room. Large, roomy, and filled with coats, boots, etc. Clearly so that nobility can put on and take off their outdoor clothing without messing up any of the true interior rooms. There's another door at the other end of the room, closed, but not locked. /It/ leads out into a central landing of the first floor.&lt;br /&gt;
&lt;br /&gt;
The foyer and front rooms of the first floor of the tower are clearly meant to be the 'public face' of Sargast, and are designed for entertaining and to impress. The floor is polished stone, with inlaid tiles in arcane, geometric patterns down the hall to the central staircase. The central stair is all wrought iron and carved wood, large and pretty much designed for someone in wizard robes to look impressive while descending. There doesn't seem to be anyone around and about right now, with the master out.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'You get another aura from one of the coats. Faint, but there!'&lt;br /&gt;
&lt;br /&gt;
Laoise pauses along the way through the coatroom, gesturing at the others for a halt. &amp;quot;Magic. Coat,&amp;quot; she explains, and then reaches up to rummage through the pockets of said coat. Hey, you never know, right? Could be an inconspicuous place to hide something in &amp;quot;plain sight&amp;quot;.&lt;br /&gt;
&amp;quot;Shut. Up. Keep all talking to a minimum,&amp;quot; Tatyannah stares at Schneider. &amp;quot;Unexpected noises brings uninvited guests which leads to bloodshed and/or jail time, so shut your damn mouth. Quiet and sneaking, communicating /only/ when important.&amp;quot; She is growing more and more cranky as the minutes pass. Still she does pause enough for Laoise to check the coat.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'There's a vial of something in one of the interior pockets! Some sort of liquid, a dark emerald green.'&lt;br /&gt;
&lt;br /&gt;
Gwendolyn needs basically no further urging, heading inside with some spring in her step, to get to the part where HUGE DUMB LUNKHEADED PALADIN WOMAN wouldn't be a walking liability.&lt;br /&gt;
&lt;br /&gt;
She is about to add something to the conversation when Tatyannah calls for total operational silence unless needed. Well, her own personal qualms aren't exactly critical, so she shuts her gob right quick.&lt;br /&gt;
&lt;br /&gt;
Laoise withdraws... a vial. Dark green fluid in it. &amp;quot;Mnope, not what we're looking for,&amp;quot; murmurs the Lucht woman... and puts the vial right back into the jacket. Well, they're not there to loot, right? Just to do a job.&lt;br /&gt;
&lt;br /&gt;
Schneider may seem to not be taking this one hundred percent seriously. He just gives Tatyannah an amused look as she berates him, but he shuts up for now. Smiling, smirking really, he moves on when told to.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Laoise a nod, and then she heads for the next room, with the stairs and she starts to lead the group up them, going first, to keep an ear and eye out for anything unexpected.&lt;br /&gt;
&lt;br /&gt;
The second floor is almost as lavish as the first. Paintings by notable Alexandria artists - each one worth a tidy penny to a collector - cover the stone walls, and several doors radiate outward from the circular landing. More magelights provide the lighting - Sagast has clearly spared no expense. Three doors are unlocked and half opened: two lead to guest bedroom suites, and one to a guest bath with a large, marble tub that seems to have some manner of artifice that could circulate heated water as desired. Two are closed. The spiraling staircase continues up to the third floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Also, everyone can give me Perception checks when you get up to the second floor. :D&amp;quot;&lt;br /&gt;
GAME: Schneider rolls perception: (12)+6: 18&lt;br /&gt;
GAME: Tatyannah rolls perception: (8)+14: 22&lt;br /&gt;
GAME: Laoise rolls Perception: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
You paged (Schneider, Tatyannah) with 'You can hear the murmurs of at least two people having a conversation near the stairs on the third floor. They seem to be engaged in a game of dice - you can hear the rattle of dice on the polished stone floor, and the sound of wagers being made. They might not be paying too much attention to the stairs, but they /are/ very close.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah peeks over the edge, then gestures back down the stairs, so they can talk without being overheard, hopefully. Once she judges it safe. &amp;quot;They're close to the stairs, and it's hours still til their relief. To Solace and Gwendolyn, &amp;quot;You should probably rush them and hit them, to keep them quiet. Then we can tie them up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Tatyannah, and draws his greatsword from the scabbard at his hip. While Laoise prepares to bait the guards down, he speaks a few words of great power in Jotun, commanding the spirits of fire to guide his aim and allow him to find his target unerringly.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts True Strike.&lt;br /&gt;
&lt;br /&gt;
Holding her hands up, ready for the quick, practised motions of what is fast becoming her most useful magic trick of the evening, the blonde Lucht woman waits for the signal. When it comes, Laoise gestures deftly and whispers arcane words... and then moves her lips, but the sound that comes is not from her direction, nor is it her voice: the downstairs guard, the one that poked his head into the stable, appears to be calling up to them, &amp;quot;Caitlyn, Joshua, come on down for a spell! Cook's got some mulled wine left over if you want some!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Bluff, if you would!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn doesn't exactly have any words of power that will see her aim true. She does, however, have a sword. She uncovers the hilt of her bastard sword, taking it in her grip, and readying herself. &amp;quot;All of my powers that would help me drop the guard in one strike are far too... Bright.&amp;quot; She admits, quietly, simply waiting with her weapon readied, turned such that she was swinging with the flat of the blade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Here goes... &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
GAME: Laoise rolls Bluff: (16)+16: 32&lt;br /&gt;
GAME: Solace rolls 1d20+3: (17)+3: 20&lt;br /&gt;
GAME: Solace rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
There's a pause in the guard's conversation. Faintly, a woman says, &amp;quot;What sweetened /him/ up?&amp;quot; Her compatriot, a man, answers, &amp;quot;Hell if I know. But some wine sounds good. And it's not like there's anyone up here. We'd hear long before they got to us,&amp;quot; he says, his voice wheedling. The female guard sighs, then there's the sound of dice being gathered, and footsteps approaching. The female guard is in the lead going down the wide staircase, followed closely by the male. The two are chatting unconcernedly.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 1d20+7+20-4: (18)+7+20+-4: 41&lt;br /&gt;
GAME: Schneider rolls 2d6+7: (6)+7: 13&lt;br /&gt;
GAME: Gwendolyn rolls 1d20+10-4: (8)+10+-4: 14&lt;br /&gt;
GAME: Gwendolyn rolls 1d10+6+6: (6)+6+6: 18&lt;br /&gt;
&lt;br /&gt;
Schneider rushes up the stairs as the guards come down. He actually goes past the first guard, past the second, and turns on his heel. He sort of pirouettes, though he'd never admit it, and with his eyes closed, he reverses the grip on his greatsword and lunges, catching the guard at the base of his head, right in the back of his helmet with the pommel of his greatsword. The man falls forward faster than Schneider can catch him, but at least he's out of it.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn, for her part, is a bit hesitant. She is assaulting a completely legitimate pair of guards! WHILE ENGAGING IN TRESPASSING AND UNLAWFUL ENTRY! She will be in penance for /days/ over this, she just knows it. As the first guard comes down the stairs, she draws up, turns her blade carefully... And with all of her strength behind it (and some backup from the 'team leader', who thankfully was set up to run clean up, if she failed), swings her bastard sword more like a club, cracking the lead guard over the head with the flat of her blade.&lt;br /&gt;
She whispers a soft. &amp;quot;I am really truly sorry!&amp;quot; As the guard crumples into a pile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good job. We'll leave cash with them.&amp;quot; Tatyannah explains as she begins to tie up the first person, then the next. She does, in fact, pay them both a platinum piece. She's more doing this to assuage Gwen's guilt than her own. &amp;quot;Let's pick them up and bring them with us and put them on the other side of the second floor door.&amp;quot; She hefts the lighter one and begins to ascend the stairs, expecting everyone else to follow her.&lt;br /&gt;
&lt;br /&gt;
Laoise follows along, hands behind her back and looking quite pleased with herself. Hey, she's managing this whole &amp;quot;distract guards, don't burn anything&amp;quot; quite well! At least she isn't humming.&lt;br /&gt;
&lt;br /&gt;
The third floor is clearly not designed for general public consumption. Fewer paintings here, and the ones that are here are mostly of…Sagast, actually. As well as his deceased wife and a beautiful elven woman with a perpetually remote expression, no matter the setting of the painting. The floors are polished stone, but without direction. All five doors coming off this landing are closed more plain and closed. The spiral stair goes up no farther, although from outside, it definitely looked like there was another story above this one.&lt;br /&gt;
&lt;br /&gt;
Schneider sheathes his sword. He has no intention of leaving anything with them, but won't stop Tatyannah. He picks up the larger guard by his belt and carries him like a piece of baggage to where Tatyannah plans on stashing them. &amp;quot;OK, now what?&amp;quot; he wonders as we get to the third floor.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn carefully hefts the larger one, catching him before he tumbles too far down the stairs, and handing the guard to Schnider, as he grabs him by the belt. She sheathes her sword, and re-covers the hilt with cloth, before hurrying on after the rest of the party.&lt;br /&gt;
Tatyannah exhales in a murmur, &amp;quot;Now we see if I can figure this out.&amp;quot; She mutters additionally, &amp;quot;I bet she never pranced in the woods,&amp;quot; as she goes by the picture of the elven woman.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'Yes! The middle door has a magical aura.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Or, well, anything else for that matter.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (11)+14+1: 26&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (8)+14+1: 23&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (10)+14+1: 25&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (2)+14+1: 17&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (20)+14+1: 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That's for five doors and traps.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider will put up a detect magic also, just for ... general principles.&lt;br /&gt;
GAME: Schneider casts Detect Magic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to be careful about that one,&amp;quot; says Laoise, pointing at the middle door. &amp;quot;There's magic on it.&amp;quot; She steps a little closer, carefully, squinting at it as if studying it, leaning this way and that. &amp;quot;Probably the magic trap thing Mia was talking about...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'Going from left to right: Locked, not trapped; locked, not trapped; locked and trapped; locked, not trapped; not locked, not trapped.'&lt;br /&gt;
&lt;br /&gt;
You paged Schneider with 'The middle door has an aura of magic. Also, all the magelights.'&lt;br /&gt;
&lt;br /&gt;
Laoise pages: What kind of magic is it? &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'That's a really good question, because the trap description does not say. We will say...necromancy.'&lt;br /&gt;
&lt;br /&gt;
Laoise pages: Ooh, nasty!&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Nothing stands out to you as Evil at the moment.'&lt;br /&gt;
&lt;br /&gt;
Still carrying the unconscious guard in his free hand, Schneider calls out, &amp;quot;Spirits of magic, obey me! Grant me your sight!&amp;quot; He closes his eyes, then opens them, peering around the room critically. But he can add nothing to what Laoise says. &amp;quot;I assume that's the way up, then? That'd be the thing you guard most, yes? I have a spell that can open doors, but it won't unlock them.'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As others call to the spirits, or just cast spells, Gwendolyn's eyes glow golden, as she hopefully looks around the room. She takes a good 20 to 30 seconds to scan the whole room, then checks up and down, and frowns. &amp;quot;If only it were that easy. There is not a whit of evil taint here. Nothing that could possibly justify our actions, were we to tread anything less then carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SHHHHHHHHHHH!&amp;quot; Tatyannah hisses at Schneider. &amp;quot;What the blue blazes did I tell you about /sound/?&amp;quot; She asides in agreement with Laoise, &amp;quot;The middle one, yes. The other four are locked but not trapped.&amp;quot; Back to Schneider, &amp;quot;I'm sure that the spirits of magic can hear you if you whisper just as well. And drop the guy, put him next to Caitlyn over there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moving a little closer to the door, Laoise squints. &amp;quot;There's a necromantic aura on this door... if you want, I can try and let you know when you're in danger of triggering it,&amp;quot; she murmurs, studying the traceries of magic overlain over the wood, raising her hands but not touching it, as though feeling the magic as it radiates out.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls Spellcraft: (20)+10: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah wolf-whistles.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Oh -now- I roll high. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Um. Yes. That would help! +4 to the Disable Device, since it was a nat20.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls disable device + 4: (12)+14+4: 30&lt;br /&gt;
&lt;br /&gt;
Schneider shrugs off Tatyannah, snarling, &amp;quot;We just hit two people over the head. Do you know how loud the sound of a steel sword hitting a steel helmet is? It's pretty damn loud, and echoes down stairways. Anyhow, I'm not speaking any louder than that.&amp;quot; He falls silent, then, and tosses the fellow unkindly next to the other guard.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'Inspecting the trap reveals a magical and mechanical trap. A complicated and delicate apparatus uses the movement of the hinges to trigger...what appears to be steel needles coming up from minute holes in the plain, stone floor. Obviously, this is the sort of thing that one would want a bypass switch for, and with that DC, you actually find it - a carefully concealled switch at the bottom of the door's handle. You can allow people to pass without disabling the trap entirely, if you like.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah ignores Schneider, and just gives Laoise a little nod, &amp;quot;I'd appreciate it.&amp;quot; She heads over to the middle door to give it a look over again, then she exhales, before tracing the lines of the trap, before she indicates the door hand and a concealed button, &amp;quot;See this? This is our bypass.&amp;quot; Then, &amp;quot;I'm going to open this up and you should be able to get by.&amp;quot; She pauses to look at each of them, &amp;quot;Understand?&amp;quot; She wants no accidental triggering here.&lt;br /&gt;
&lt;br /&gt;
Laoise seems to understand. After all, she's got a good look at the inner workings of the magic part of the spell, while Tatyannah is handling the actual physical connection between the magic and the mechanics. She dutifully awaits the go-ahead to pile in through the door!&lt;br /&gt;
&amp;quot;Necromancy? Protecting a /door/? Gwendolyn wonders incredulously, approaching the door with an outstretched hand, before... well, thinking better of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erm... Sorry.&amp;quot; She whispers, to Tatyannah.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's ok,&amp;quot; Tatyannah murmurs, as she triggers the safe button and moves the door just so much that everyone can get through the door unharmed.&lt;br /&gt;
&lt;br /&gt;
Beyond the door, there is a narrower set of stairs upward. It opens up into a large, ovalish room. This, clearly, is the wizard's private chambers: thick, Veyshanti rugs protect feet from the chill of the stone floor, there are bookcases and elaborate hangings everywhere. One end of the room has a large bed, a wardrobe, a chest at the foot of the bed, and a vanity with assorted hygenic products on it. The other side has a small dining table, a sideboard, an impressive view of the estate, and a vase of fresh flowers. To either side of the room, there are two doors, both closed. The door on the left has something carved into the upper half of the door. The door on the right is unmarked.&lt;br /&gt;
Schneider, having dumped off the guard, is now watching the magic auras as Tatyannah fiddles with the locks and traps. &amp;quot;I can speak to the spirits of the door,&amp;quot; he offers up, &amp;quot;and they will open it for us. Well, if it's not locked.&amp;quot; But it seems that's not needed. When we're hustled through, he heads on with the others, and takes a look around, still relying on the spirits to let him see the auras of magic around him.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (18)+14+1: 33&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (9)+14+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Left and right doors.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Schneider, Laoise) with 'So much magic. The chest is magic. The Something carved into the door on the left is magic. There are very minor enchantments on several of the cosmetics.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise will have Detect Magic still up and scanning actively.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You're inspecting the left door? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Will save, if you would! Actually, everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold on, hold on,&amp;quot; says Laoise, catching Tatyannah by the ar-- er, knee, as the much taller woman makes her way towards the doors. &amp;quot;There's mag--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls will: (7)+3: 10&lt;br /&gt;
GAME: Laoise rolls will: (17)+5: 22&lt;br /&gt;
GAME: Gwendolyn rolls will: (9)+9: 18&lt;br /&gt;
GAME: Schneider rolls will: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
As the rogue looks at the left-hand door, the carving in the wood glows a strange, eldritch green. It flashes bright, and a wave of beautiful, wonderful, lovely /sleep/ tumbles over people. Tatyannah collapses. Laoise is able to shake it off, as is Gwendolyn, but only barely. Schneider also succumbs to the deep, lovely, wonderful...sleep.&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts to examine the doors, as is customary. Then as the green glows, she begins to yawn, before passing out entirely, splaying out various limbs. She probably shouldn't have been so eager to explore without checking on the magic first.&lt;br /&gt;
Schneider yawwwwwns, lays down on the floor and curls up, resting his head on his arm. &amp;quot;So tired,&amp;quot; he mumbles, and then he's out like a light.&lt;br /&gt;
Looking more than a little panicked now, Laoise frets. &amp;quot;Shitshitshitshit. Okay. Look for something... enchantment. Gotta be an enchantment effect to break the enchantment from the sleep. He's probably got something to help guests if they succumb... think, Laoise, think, what can it be?&amp;quot; She's babbling to herself as she gets up again and starts scanning the room , pacing up and down rows of baubles and trinkets, chests and toiletries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Perception check, for you and Gwendolyn too, if she's joining in the search.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Joy. Perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls Perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise cries. ;_;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You've got Detect Magic active, so that will help. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls perception: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn blind as a baaaat&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls knowledge/arcana: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;DAMN YOU GAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls intelligence: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;... would destroying the runes dispel the effect?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Okay. I KNOW A LITTLE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is so much stuff. Just...so much. And with wizards...is it this book that maybe wakes them up? Or this odd-looking powder that Laoise finds on the dresser. It's certainly /enchanted/, and it smells terrible, so maybe some version of smelling salts? Maybe? Or is it this potion Gwendolyn finds under the bed? Or is something in the chest? The...locked chest?&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls knowledge/arcana: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It would not. It would, however, keep you guys from potentially getting caught by it again. You could also cover up the runes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wouldn't it be... some other school? Not enchantment, that affects minds, perhaps... the other one? A-something? I am not a wizard! I am a soldier of Good and Law, not a cleric of Althea!&amp;quot; Gwendolyn complains, looking frantically over the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Daeus damn this wizard. Traps within his house!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay... throw a blanket or something over the door with the runes, it's too tall for me to reach properly,&amp;quot; says Laoise. &amp;quot;Don't look directly at the runes! But cover 'em up. We don't want to get caught by it again. Let me think...&amp;quot; She's picking things up, putting them back down, and looking -terribly- indecisive.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is still blissfully asleep. Possibly dreaming of gold and other such lovely things.&lt;br /&gt;
&lt;br /&gt;
Going through everything outside the chest comes up with four enchanted items that /miiiight/ dispel the effect. Maybe. There's the foul-smelling powder. There's a potion of some sort. There's a crystal (sadly not a spherical one) of obsidian. There's a book of ostensible gibberish that radiates a faint enchantment.&lt;br /&gt;
&lt;br /&gt;
Schneider snores blissfully, his long hair splayed out around his head like a large halo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine. Powder it is. Tryin' that first.&amp;quot; Yes, she's just going to experiment blindly. SUCH SCIENTIFIC RIGOR. The Lucht woman moves over to Tatyannah, cradles the large woman's head in an arm... and holds the nasty-smelling powder under her nose. &amp;quot;Here goes nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Bwuahaha. Tatyannah, Will save again at +2&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls will + 2: (16)+3+2: 21&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'You awaken! You feel like you need to throw up.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah pulls herself up, &amp;quot;What the-&amp;quot; She scrambles on her hands and feet towards the nearest receptacle so she can have a few dry heaves, and that godawful noise of someone throwing up.&lt;br /&gt;
&lt;br /&gt;
But Tatyannah's skin is /beautiful/. When she gets done. It's practically glowing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, don't throw up in the--&amp;quot; Bleugh! &amp;quot;-- incense holder.&amp;quot; Laoise just kind of... puts a hand over her face and sighs.&lt;br /&gt;
&lt;br /&gt;
Laoise also trudges over to Schneider. &amp;quot;Whatever we're going to get paid for this, it will not be enough,&amp;quot; grouses the small woman, lifts the Giantborn's head and holds that powder under his nose, much like with Tatyannah. What can you do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider, Will at +2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls will+2: (14)+3+2: 19&lt;br /&gt;
&lt;br /&gt;
You paged Schneider with 'You wake up! You need to throw up. And your skin is /gorgeous/.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah sits there against something, shoving over something that looks like a bowl to where Schneider is. &amp;quot;Well, that was awful.&amp;quot; She exhales. &amp;quot;So.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider wakes up, facefull of powder, and grimaces. Despite the gorgeous tone of his skin, he feels awful, and rolls away from Laoise to retch on the floor. Blargh!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So,&amp;quot; grates Laoise, &amp;quot;I guess pretending we were never here is out. Someone want to take a look at that chest? I suspect there's stuff in it. Magic stuff.&amp;quot; Such precise terminology.&lt;br /&gt;
&lt;br /&gt;
Tatyannah grunts and scoots over to the chest. Yes, please, let's move past this embarassment of things and work on the proper stuff. Like thieving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Perception roll?&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (5)+14+1: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Prestidigitation can clean, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn kind of... flails about at this, trying to make sure that everyone is okay and being UTTERLY USELESS AT EVERYTHING.&lt;br /&gt;
&amp;quot;Oh! You're awake. Right! Cover the door!&amp;quot; She nods, looking around, before finding a large towel from a hamper, bin, or drawer, and stuffing it against the wall.&lt;br /&gt;
&lt;br /&gt;
PALADIN USED HELP! ... It's not very effective.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'It's locked, but it doesn't seem trapped.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;I believe so, Schneider!&amp;quot;&lt;br /&gt;
GAME: Schneider casts Prestidigitation.&lt;br /&gt;
&lt;br /&gt;
The ward is covered! It will no longer infect the unwary with its blissful dreams.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls disable device: (18)+14: 32&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Also, from the way the door moves when you put the towel on, it doesn't /seem/ that the door is locked.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah is able to get in the chest with great ease, leaving the tiny Lucht to examine the magic stuff without doing it herself. She's learned her lesson. &amp;quot;Is the door safe to work on now?&amp;quot; Work, just focus on work.&lt;br /&gt;
&lt;br /&gt;
The lock is fiendishly difficult on the chest, no doubt due to magical assistance. It takes a while, but eventually it yields to Tatyannah's work. Once it does, she can see several things in the chest: On one side, a pile of scrolls. Several winter blankets. And a large, velvet covered box, like for jewelry or something.&lt;br /&gt;
&lt;br /&gt;
Schneider wrinkles his nose at the collective yuck, but he shakes his head about pretending we were never here being out. &amp;quot;Hah, the spirits are mine to command,&amp;quot; he says, and he chants in Jotun. Soon, the air is vaguely active and the messes we've made are slowly ... going away. Magic. &amp;quot;I'm not leaving my yak on the ground for some wizard to use to trace me and send some kind of summoning after me,&amp;quot; he declares.&lt;br /&gt;
Laoise seems to have lost a great deal of patience with the whole ordeal: as the contents of the chest are revealed, she simply reaches in(with the tip of a knife, no less, not her hand) and flips the jewelry box open to reveal....!&lt;br /&gt;
&lt;br /&gt;
A quartz sphere! It's about the size of an adult fist, and it /shines/ to mage-sight. This is a fairly powerful Thing.&lt;br /&gt;
&lt;br /&gt;
Curiously, as she places the towel over the door, Gwendolyn hears the distinct rattle of an /unsecured/ door. And, since their mission was mostly to 'find the orbs' and as to her knowledge, none have been found yet. So! Carefully, she opens the door, quite eager to keep that sleepy-sleep rune covered. But... She needs to be /useful/! So, into the next room she goes.&lt;br /&gt;
&lt;br /&gt;
There's a flourish of hands and sleeves. No, really. Laoise produces the box with the slender pen-like object they were given with the grim theatrical flair of a street magician plying her trade for a bunch of INGRATES who wouldn't know REAL sleight of hand if it hit them in the FACE and, ahem. Anyway. She holds out the arcanotech pen towards the sphere.&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'You're in...well, it's a wizard's workroom. Herbs hang from the walls, there's a silver circle engraved in the floor, shelves with...good lord, is that a fiend's eye? Anyway, lots of stuff. Also, at the far end of the room, there's a small altar to no particular gods, and on that altar is a bundle wrapped in velvet.'&lt;br /&gt;
&lt;br /&gt;
When the tip of the pen touches the sphere, the whole thing starts to glow red. It hums in Laoise's hand, like someone enjoying their work. Little gears spin. The sphere begins to glow.&lt;br /&gt;
&lt;br /&gt;
Tatyannah doesn't know who to look at first, between Laoise with one of their objects and Gwen splitting the party, &amp;quot;No, don't do that!&amp;quot; is what she settles for.&lt;br /&gt;
&lt;br /&gt;
The door she just left through creaks anew as Gwendolyn pokes her head into the wizard's quarters. &amp;quot;Ahem. Ah... I believe I have found an orb, in here? I wish to neither approach or touch the object, as I am the least expert on these matters. However, ah, this door? It is unlocked.&amp;quot; She mentions, gesturing for someone to come with her. Someone with a MAGIC PEN!&lt;br /&gt;
&lt;br /&gt;
Schneider is mostly watching Laoise at this point, since she seems to have fonud the thing that we were looking for. One of them. &amp;quot;Ah, you found it, good,&amp;quot; he says, then looks around. &amp;quot;Hey, want happened to Gwen?&amp;quot; He missed her exit.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'Focusing your Detect Magic suggests that the sphere and the pen both have some sort of Divination spells, and powerful ones at that.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah just sighs at Gwen's announcement and shakes her head. She has done a bad job of thieving. She might have to go stealing someone's stuff later and for real to make herself feel better.&lt;br /&gt;
&lt;br /&gt;
Laoise only has the one MAGIC PEN, don't rush her. She's watching the pen... do its... thing, with the uncertain flair of someone trying to convince the rest of the room she's in on the trick of what's going on, no really, and trying hard not to jump when the inevitable surprising thing like a &amp;quot;Bing!&amp;quot; or similar happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You can roll Spellcraft to try and identify the properties of a magic item, Laoise. :D Or anyone, really.&amp;quot;&lt;br /&gt;
GAME: Laoise rolls Spellcraft: (19)+10: 29&lt;br /&gt;
GAME: Laoise rolls Spellcraft: (10)+10: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Which is which?&amp;quot;&lt;br /&gt;
GAME: Schneider rolls spellcraft: (14)+5: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Pen, sphere.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Sphere. Not really caring about the pen.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace pages!&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'The pen is a peculiar sort of device that seems to be able to read a scrying record off of other divination-oriented artifacts, and then pull that record and store it within itself. Presumably for later playback, although this device doesn't seem to have that ability.'&lt;br /&gt;
&lt;br /&gt;
You paged (Laoise, Schneider) with 'The sphere has a strong divination aura. It seems to function similarily to the spell Share Memory, but on a larger scale, allowing for more complete memories to be shared with the sister orb, which is probably somewhere far away.'&lt;br /&gt;
The pen turns green. It does not go bing! but it does seem to radiate satisfaction, like someone who has done a job well and deserves a cookie.&lt;br /&gt;
&lt;br /&gt;
Laoise does not give the pen a cookie. She does, however, gingerly close the lid of the jewelry box again and glance over in Gwendolyn's direction. &amp;quot;Oh, you... you opened the door. Okay! And there's another sphere in there? Well, maybe we're in luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To (Laoise, Solace), Schneider pages: So ... we found his cell phone?&lt;br /&gt;
&lt;br /&gt;
Long distance to (Laoise, Schneider): Solace snickers. More like a Google Glass camera: you could attend meetings or whatever, and then share the whole memory over the spheres, and someone else could pick through those memories for the most relevant details, even if you didn't know them yourself.&lt;br /&gt;
&lt;br /&gt;
To (Solace, Schneider), Laoise pages: That's... pretty useful, actually.&lt;br /&gt;
&lt;br /&gt;
To (Laoise, Solace), Schneider pages: Yeah, and a nice thing to eavesdrop on. But it could definitely be a spy thing.&lt;br /&gt;
&lt;br /&gt;
You paged (Laoise, Schneider) with 'And, unlike a traditional scrying device, you have nothing on you at the time that radiates magic, and anti-scrying protections wouldn't work on it. You just remember what you need, and unload it later. But, yes, being able to eavesdrop on something like that would be nice.'&lt;br /&gt;
&lt;br /&gt;
Laoise, of course, ambles on over to the door. And keeps her gaze well averted from where the runes -were-, even though they're currently covered up, because seriously. No sleepin'. And she peeks in through the opening.&lt;br /&gt;
&lt;br /&gt;
It's a wizard's workroom. Herbs hang from the walls, there's a silver circle engraved in the floor, shelves with...good lord, is that a fiend's eye? Anyway, lots of stuff. Also, at the far end of the room, there's a small altar to no particular gods, and on that altar is a bundle wrapped in velvet.&lt;br /&gt;
&lt;br /&gt;
Schneider looks around as Gwen seems to have found the other orb. His spirits have left the place clean and pleasant smelling, as if nothing untoward had happened, while he looks at the sphere and examines its aura. &amp;quot;That's ... pretty clever. And ... if this does what I think it does, then .... well. Hrm.&amp;quot; He shrugs, asking Tatyannah, since Laoise and Gwen are occupied, &amp;quot;How exactly are we getting out? Just like we came in? Are we waking people up and everything, or just escaping and letting them get found?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah murmurs, &amp;quot;We're going to untie everyone and let Caitlyn and Joshua get in trouble for sleeping on shift, then we undo Mia, before we run. Unless you have better ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, yeah. Laoise moves up directly to the orb. She does pause to gawk at the fiend's eye for a moment, though. &amp;quot;This place...&amp;quot; Yeah. She leaves it unsaid. Seems unnecessary. So she reaches up and carefully unwraps the object on the altar-like thing, taking care to memorise how it was wrapped in case she needs to leave it looking entirely undisturbed.&lt;br /&gt;
&lt;br /&gt;
The object is the sapphire orb; the occlusions within the precious gemstone catch the light, sparkle, and draw one in. Just the stone alone would be worth...it's hard to even imagine. And the way it glimmers, and gleams. It's just so attractive...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Will save?&amp;quot;&lt;br /&gt;
GAME: Laoise rolls will: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
Schneider says, &amp;quot;We-elll. It's not like we were invisible. And the guards are going to have knots where we smacked them. And they saw us and all. So .... unless we can /make/ them stay quiet, or frame these guys somehow, they're just going to rat us out.&amp;quot; He grins in a way that seems dishonest. &amp;quot;But what I was thinking was ... there's a few items here... we could slip into people's pockets. Each of them, so that they all share a little guilt, and then again, it /sounds/ like they're making up a story about intruders to cover their own illicit actions. The stuff won't stay stolen,&amp;quot; he insists, aware that actual robbery isn't going to fly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't come in!&amp;quot; Laoise warns, sternly. And then she's hurriedly rewrapping the thing, blinking rapidly and shaking her head as if to clear it. &amp;quot;Magic, uh, stuff still happening!&amp;quot; Aaand... there. She's got it mostly covered again, just the very top ever so slightly uncovered. Tap, goes the pen against the damnable thing.&lt;br /&gt;
&lt;br /&gt;
From afar, Laoise still wants to figure out what's goin' on with this one, too. &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
This time, it takes the pen very little to turn from red to green: only about five seconds after she touches the tip to the cold gemstone, it goes green.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls spellcraft: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'This is essentially an enchanted stone that makes you WANT it. More than anything. To want it and keep it and treasure it and be willing to do anything to keep it.'&lt;br /&gt;
&lt;br /&gt;
Laoise covers it up completely, and hurries back out of the room, holding up the pen. &amp;quot;We're done,&amp;quot; she announces, sounding about as relieved as she feels, which is significantly. &amp;quot;Pen went green twice, we're good to go, I think.&amp;quot;&lt;br /&gt;
Schneider heeds the warning not to come in, but glances around the outer room and looks for a couple mundane items that someone might grab that they might think will go unnoticed. Small enough to put into someone's pocket and not actually be noticed, either. The size of a tieclip or earring, is what he's hoping for. &amp;quot;Sounds good,&amp;quot; he says to Laoise, and then explains the plan again that he told to Tatyannah.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn says, &amp;quot;Then we should go. Put the towel back, close the door, relock the case, and make haste back outside. Release the stablehands, untie the guards, and make out before anyone notices we were here. And then, to the temple. With the pen going to the Guild. I feel like I need to shower. But I can't wash the /broken laws/ off!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are a number of those items. Small bits of jewelry, cut crystal sculptures, jeweled compacts on the vanity, even some of the buttons on the clothes in the wardrobe are gold and silver or polished gems. They are so shiny!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good,&amp;quot; Tatyannah pushes herself away from the spot against the wall. &amp;quot;Make sure that everything is reset as it was. Well, except for that,&amp;quot; and she gestures to Schneider, though she does say , &amp;quot;Mia said she never got up here. Might want to take the objects from a different floor.&amp;quot; She gets distracted by the shiny of it all and trails her fingers over most of it, before slicing off a button or two and a ring. &amp;quot;These, these will do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods about them not being in here, nods slowly. &amp;quot;That's right! And we don't want them to think about this room in particular. We'll get it from the third floor, if there's time.&amp;quot; He nods to Gwendolyn about cleaning the place up as if we'd never been, he sets his spirits to making that so. It's good to be the sorcerer.&lt;br /&gt;
&lt;br /&gt;
Laoise, unsurprisingly, has some abilities in that direction too. Between herself and Schneider, the room is soon empty of incriminating evidence. She looks more than a little keen to get the hell out of there, though.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not here I am not seeing this I am /not/ /endorsing/ /these/ /actioooons/!&amp;quot; Gwendolyn cries softly, holding her hands over her eyes and, deep down in her LG Paladin of High Law and Justice and Good, the God, is weeping bitterly. While a small part of her tries to frantically caress the weeping part of her, whispering 'its for the greater good' and 'its for the good of Alexandria'.&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Duty_of_Shadows&amp;diff=10355</id>
		<title>PrP: The Duty of Shadows</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Duty_of_Shadows&amp;diff=10355"/>
		<updated>2013-08-26T01:25:32Z</updated>

		<summary type="html">&lt;p&gt;Solace: Created page with &amp;quot;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil | ~~~~~~~~~~~~~~~~~...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)[[User:Solace|Solace]]&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)04:25, 26 August 2013 (EEST)[[User:Solace|Solace]]&lt;br /&gt;
|Schneider |GIANTBOR|Bbn/Sor      |  4   |  9  | 32  | 13  |  5  |  4  |  3  |&lt;br /&gt;
|Tatyannah |GIANTBOR|Rog          |  5   | 43  | 43  | 18  |  4  |  8  |  3  |&lt;br /&gt;
|Gwendolyn |HUMAN   |Pal          |  5   | 34  | 34  | 18  |  9  |  5  |  9  |&lt;br /&gt;
|Laoise    |HALFLING|Sor          |  5   | 33  | 33  | 14  |  4  |  5  |  5  |&lt;br /&gt;
&lt;br /&gt;
The four adventurers have been chosen for a very particular mission: sneak into the estate of Sagast White Eagle, a distinguished Arcanist who lives outside of the city. Once inside, find two crystal balls - one of white quartz and the other a polished sapphire the size of an adult fist - and touch to each a device that you have been given. Once the light on the device has turned from red to green with each crystal, replace the crystals and sneak back out. Ideally, this should be done without being detected at all. However, if you /are/ detected, your employer (a severe-looking elven woman who identifies herself only as a representative of Alexandria) will disavow all knowledge of your actions. If you succeed, however, you will be well-compensated. This day is supposed to be a time when Sagast will be away from his estate all day, along with his most powerful retainers, leaving the estate as quiet as it's likely to get.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Also, anyone can roll Knowledge (Nobility) and/or (Arcana), if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls knowledge/Arcana: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls knowledge/arcana: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Behold, my one decent roll for the day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls knowledge/nobility: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
You paged (Laoise, Schneider) with 'Sagast White Eagle is a Master Arcanist in good standing with the Guild; he's been known to teach classes, he used to adventure, and he currently has three apprentices. He's Highborn, and tends to /very/ conscious of status and class - he's got a reputation as a bit of an ass, really, but he's powerful, ambitious, and has important friends. He's also known to be a bit paranoid, since his favorite wand was stolen about five years ago. His usename, 'White Eagle' comes from his familiar, which is exactly that; a snow-white hawk-eagle who is rumored to be more clever than the average bird.'&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Sagast White Eagle is also known as Sagast Olendor, of the House of Olendor, a minor house of Alexandrian nobility.'&lt;br /&gt;
&lt;br /&gt;
Laoise, sitting on a chair made for a human sized person, legs dangling off the edge, raises a hand. &amp;quot;Question. What are the crystals -for-, and will the replacements be of such a quality that Sagast won't know the difference? He's not exactly known for his carelessness and inattention to detail.&amp;quot; The effect is somewhat spoilt by the fact that the blonde Lucht lady is munching on a cookie between sentences.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is finally going to be able to steal stuff! LEGALLY! It's really all Tatyannah can do not to break out into a dance right there. Though she takes a moment to peer at the rest of the group, then herself, then back to the group. She does go, &amp;quot;Um. You want to steal with these guys? I don't suppose ya know that Tak or Susie is around. Or even Vennan?&amp;quot; Then to the others, &amp;quot;No offense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is, perhaps, not the best qualified for stealth, but at least he won't clank around in armor. He's gathered up with the others, chuckling to himself as he says, more or less to himself, &amp;quot;This should be an interesting prank.&amp;quot; He laughs at the questions, and snorts at Tatyannah's request for substitutes. &amp;quot;Never fear. If we can't do this thing, we'll just burn the place down!&amp;quot; He seems amused by this thought.&lt;br /&gt;
Laoise perks up visibly at Schneider's suggestion, but forces herself to sit down and shut up. No burning stuff. No burning stuff.&lt;br /&gt;
&lt;br /&gt;
The Representative shakes her head. She offers Laoise a small, velvet box. Inside the box is something that looks like a pen...after a particularly deranged artificer has gotten ahold of it. &amp;quot;Not replace the crystals with other crystals. Merely use this device on each. When you touch it to the surface of the crystal, a red light will shine. It will eventually turn green, and then you are done. Do this to each.&amp;quot; She smiles, a bit sympathetically with Tatyannah. &amp;quot;This is who you have to work with. I'm sure you'll be fine,&amp;quot; she says, with the serenity of one who will not be facing arrest or an angry wizard. Even Schneider's response doesn't shake her calm. &amp;quot;I'd rather you didn't. As would the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls bluff: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah. The &amp;quot;replace the crystals&amp;quot; part had me wondering,&amp;quot; says Laoise, turning the box in her hands and inspecting the device within carefully - though without actually touching the &amp;quot;pen&amp;quot; itself just yet. &amp;quot;Any chance you'll explain to us what this does, or is that on a need to know basis and we don't need to know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise adds, &amp;quot;Also, are the crystals themselves mundane or magical? If they're magical, that might make the search easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods her head, managing not to look at all disappointed by this fact, despite the fact that she asked the questions. She looks over the crowd, before she remarks, &amp;quot;If you'll trust me about thieving, I am going to need to ask you guys to do a few things before we go.&amp;quot; Though she falls silent as more questions are asked. They can wait until later, besides the others might ask questions she won't think of.&lt;br /&gt;
The Representative thinks over Laoise's question. She eventually says, &amp;quot;It is a...recorder, of sorts. In order to confirm suspicions that the city has. And yes, the crystals are magical, if that helps with your search.&amp;quot; She's still smiling, just a little. It's like she has no other expression.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn, PALADIN OF DAEUS... Gives a rather critical eye to the elven woman. &amp;quot;You are asking us to infiltrate the manse of a noble, however minor, and to commit /sabotage/? On which charge? For what purpose? This is...&amp;quot; She frowns. &amp;quot;Slightly shady.&amp;quot; She offers, from her position leaning on the wall. Her grin is genuine, but... troubled.&lt;br /&gt;
&lt;br /&gt;
Schneider eeeeeehs. &amp;quot;He'd probably be pretty angry as well. We'll save it for a last resort.&amp;quot; He chuckles at Laoise, and but asks, &amp;quot;Who cares what it does? This is either some collosal prank, or a preparation for burglary. And I don't know that one or the other is better, though I think I'm leaning towards the first.&amp;quot; At the reveal, he looks disappointed. &amp;quot;That's not nearly as /funny/,&amp;quot; he complains.&lt;br /&gt;
&lt;br /&gt;
The Representative nods to Gwendolyn. &amp;quot;It is, indeed, 'slightly shady'. But there is no sabotage involved. Merely investigation. We wish to avoid the possible loss of life and weakening of the city that could come from a formal investigation until we are certain.&amp;quot; A pause. &amp;quot;It is possible, indeed, even likely, that Sagast is exchanging information about vital matters to other governments. And possibly other parties,&amp;quot; she adds, serenely. She just smiles at Schneider. &amp;quot;Please ensure that it is the very last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls sense motive: (4)+10: 14&lt;br /&gt;
GAME: Tatyannah rolls sense motive: (18)+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Also I surrepticiously cast Detect Evil.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;I'm pretty sure she doesn't ping that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace pages!&lt;br /&gt;
You paged Gwendolyn with 'She seems totally sincere, and also is not evil.'&lt;br /&gt;
Gwendolyn pages: Totally legit.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'She seems...there's a hint of desperation under the calm. There's /something/ very important about this mission, that she's trying not to let be obvious, but she doesn't seem to be lying. Just controlling her emotions.'&lt;br /&gt;
&lt;br /&gt;
From afar, Tatyannah nodnods.&lt;br /&gt;
&lt;br /&gt;
Laoise shrugs expressively, and performs a small flourish with her hands. The box seems to disappear in midair. &amp;quot;Works for me,&amp;quot; says the diminutive blonde. &amp;quot;You do understand, though, that if it comes to possible capture, we will resist most strenuously. I, for one, don't particularly fancy ending up... wherever it is Sagast prefers to dispose of intruders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative says, &amp;quot;I will say that there's no indication that Sagast's servants and guards are involved in any criminal proceedings. Which is why we would like this to be quiet, and preferably without causing any further...chaos.&amp;quot; A pause. &amp;quot;There has been far too much chaos of late, yes? But neither do we expect to go quietly into death or prison. Just try not to cause too much damage in your escape,&amp;quot; she says, smiling yet more.&lt;br /&gt;
&lt;br /&gt;
Schneider ahhhhhhhs, &amp;quot;Well, who cares what it's for? We sneak in, tap the things, change colors, steal his spoons, and wander off.&amp;quot; Schneider is winging it, it seems. &amp;quot;Well, maybe not the spoons. If we can get in and out, that's fine. But there's got to be some way to make this interesting.&amp;quot; He nods. &amp;quot;Oh, I'm not getting caught if I can help it. You folks say you'll disavow knowledge. That's fine, but that means this is something other than a Guild prank.&amp;quot; He nods about not causing too much damage. &amp;quot;A last resort. Honest.&amp;quot; He smiles smarmily.&lt;br /&gt;
&lt;br /&gt;
Laoise leans back in her seat, seemingly satisfied, and continues munching on her cookie. It's chocolate chip, after all. Can't let it go to waste. Her free hand is turned over, and a small flame dances from one fingertip to another. Oh, she's one of -those-.&lt;br /&gt;
&lt;br /&gt;
Tatyannah rubs at her forehead slightly as she listens, contemplating this, &amp;quot;Can we at least get blueprints of some sort to Sagat's place, and any known security details, please. Don't tell me what we're doing recon /and/ stealing all in one go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative has the grace to look embarassed at Tatyannah. &amp;quot;I...can only tell you a little, I fear. His estate is outside of town. He has two dozen guards, but many of them should be gone with him and his apprentices. They will be here at the Arcanist's Guild for the next day. His personal rooms are probably on the fourth floor of his tower, but we have no agents who have been there. This was, ah, a little sudden.&amp;quot; One hand reaches up, flutters as if she'd like to rub the back of her neck or make some other nervous damage, then drops back. Smile. Smile. Smiiiiile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So. If I understand you correctly. You wish us to enter someone's private residence, without warrant or charge levied against him, to tamper with the items of his employ, without explaining the why or how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She shoves off from the wall, crossing her arms. &amp;quot;I wish your charge, signed in writing, and endorsed by the guild. There shan't be any bloodshed with that. We can sneak in, and out, but if we are caught, I would think a /paladin of Daeus/ would bring the rest of the legitimacy to the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls sense motive: (5)+0: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Thaaat was me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative smiles at Gwendolyn. &amp;quot;I have already been endorsed by the Guild. You may check with them as to the legitimacy of my origins. But I fear I cannot commit this task to writing, nor offer any official legitimacy whatsoever. I am sorry,&amp;quot; and she does sound it, &amp;quot;and if this is too much for you to bear, you are free to go.&amp;quot; Damned elves. She seems both perfectly sincere, and perfectly unmoved by Gwendolyn's unhappiness.&lt;br /&gt;
&lt;br /&gt;
Schneider ehs at Tatyannah, &amp;quot;C'mon, this is what makes it interesting. If it were easy, /anyone/ could do it.&amp;quot; He frowns at Gwendolyn, and demands, &amp;quot;Where's the fun in that. I'll write up some charges if you want. Malicious doughnuts. Foully fraking his contablulator without a permit. Fish sandwiches.&amp;quot; He winces. &amp;quot;Anyone who does fish sandwiches has to be bad.&amp;quot; He looks over at the representive and says, &amp;quot;Legit? Then why can't you commit? It's a dodge, of course,&amp;quot; he says, answering his own question, if not particularly satisfactorily.&lt;br /&gt;
&lt;br /&gt;
Laoise shrugs again, and brushes cookie crumbs off her skirt. &amp;quot;Eh. I've done worse, and for less forthright employers.&amp;quot; That's... not a ringing endorsement, Laoise. &amp;quot;Dodgier things were done during the Sendor war, and I think we won that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So then you will not object to revealing your endorsement by the guild, to me? Because I do not think you understand your position.&amp;quot; Gwendolyn smiles, broadly. &amp;quot;Because if you do not prove your legitimacy, you will have proven your intention to bend, or, break the laws of Alexandria. To which I will be, as my sworn oaths of duty to Daeus, be reporting this /crime/ to the city watch. And then I will stand watch inside the residence until such a time as the master returns, and /availing/ him of the situation.&amp;quot;&lt;br /&gt;
She lets her hands fall to her side. &amp;quot;This, however... Won't be a problem, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah does /not/ quite whimper, but to say she looks dismayed, wouldn't be incorrect. She notes to Schneider, &amp;quot;Look, when it comes to thieving, I take that quite seriously. And no, even if were easy, not everyone could do it. That'd be like me saying, if magic were easy, everyone could do it.&amp;quot; She snaps lightly. &amp;quot;And not everyone can. Also, I'm rather fond of living. Having died once and been resurrected? I cannot recommend it. It /hurts/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative inclines her head, just once. &amp;quot;And I will be arrested, and confess to having planned to steal from the wizard for my own selfish greed. I will be incarcerated, likely for quite a while, and another person will attempt to fulfil my duty. With the wizard warned, they will likely die, and the information will be lost, and Alexandria will be the worst for it. Innocent people will die. The city may fall, or perhaps only be at a disadvantage when we can least afford to be.&amp;quot; Her voice is perfectly calm, and she's still smiling. &amp;quot;But if that is the path your conscience leads you on, then I shall wait here for the Watch.&amp;quot; She folds her hands over one another on her lap and looks to the others. &amp;quot;I suggest you be gone by the time they arrive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Laoise about having done worse things. To Tatyannah, he says, &amp;quot;Magic isn't easy, though. If a thing is easy, anyone can do it, if they can't do it, it must not be easy.&amp;quot; He winces about having died and come back, and agrees, &amp;quot;We don't want that, definitely.&amp;quot; He's totally lost as Gwen challenges the representative, but ... this could be interesting, too. &amp;quot;Ah, well, there'll be a fight either way, so I'm good with that.&amp;quot; He doesn't go, it's getting interesting now. He waits to see how this plays out.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a short nod to Schneider, but then falls quiet to watch the battle of wills between the paladin and their temporary employer.&lt;br /&gt;
&lt;br /&gt;
Laoise hops off the chair, brushes her skirt off with her hands... and tilts her head to the side, glancing from Gwendolyn to the representative. She seems quite prepared to take the latter's advice and hoof it outta there, but remains for, at least, curiosity's sake.&lt;br /&gt;
Gwendolyn pauses. And then, slowly, sighs. &amp;quot;Before we set out for the Arcanist's residence, you will surrender yourself at the temple of Daeus. Then, we shall deliver the information to the guild - not to yourself. /Proper legal channels/ will be followed. But if this will be for the greater good - AND prevent loss of life, as you are so adamant to accomplish this goal, then so be it. At the first sign of foul play, however, there will be prices to be paid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's fine,&amp;quot; The Representative says without hesitation. &amp;quot;Provided that /why/ I am surrendering myself is not mentioned. But I am happy to go and sit there for a while, if will make you feel better. And giving the device to the Guild poses no problem at all, since you were recruited through there and would be paid through there at any rate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider hrms about the fellow turning himself in, but points out not-so-helpfully, &amp;quot;We're not gonna get anything done just arresting this guy.&amp;quot; Though a more reasonable person might find that acceptable. &amp;quot;Lets do this thing,&amp;quot; he urges. &amp;quot;And if there's any evidence, than we can fight the bad guy, or someone, and if not, we can fight this guy, right?&amp;quot; Schneider-logic. There'll be a fight, regardless. &amp;quot;Anyhow, there's no harm done. We're not taking his stuff, or roughing him up.&amp;quot; He looks surprised as the representative agrees, though. &amp;quot;Ah, that was easy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative stands. &amp;quot;I will leave immediately. I trust that there are no more concerns to be addressed.&amp;quot; It's not a question. The paladin, it seems, has worn out whatever patience exists behind the elven woman's smiles.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn sighs, rubbing her face slightly. &amp;quot;Then that is acceptable. Let us be done with this task.&amp;quot; She grumbles, her own good mood rather soured, though a weak grin still tugs at her face, almost more out of habit then anything.&lt;br /&gt;
&lt;br /&gt;
Laoise breaks into a big, bright, 400-watt smile. &amp;quot;I do so love it when people can come to an agreement! Let's go break into a wizard's house and rummage through his stuff FOR JUSTICE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Representative then takes herself to the Temple just as promised, pausing along the way only long enough to buy a series of broadsheets and a cup of hot cider with which to pass the time as she waits. Meanwhile...&lt;br /&gt;
&lt;br /&gt;
The Sagast Estate is about an hour outside of the city and definitely built with an eye to impress, and to make it impossible to ignore that a wizard lives here. It's dominated by a large, central tower of pale stone. Magelights in soft blues and cold whites adorn the sides, densely at the bottom, becoming more scarce as the tower rises. It's probably about four to five stories high, and is topped with a frosted glass cap which might be a conservatory or other room. Less lofty buildings cluster around the bottom. A squat, single-story barracks for Sagast's personal guard is to the left, while the right has a small stable and servant's quarters. The grounds are well-tended, with sculpted hedges, flowering plants, and small decorative guard towers by the two gates. Each of the two gates (one on the road leading to Alexandria, and the other on a small, disused track leading into the forests) has two guards. The wall around the estate is only about chest-high on the average human, topped with short spikes that are clearly meant more for ornamentation than keeping anyone out. A couple of patrolling guards can be seen winding their way through the gardens, looking bored but professional. Lights from the narrow windows of the tower suggest that - although the master of the house is away - there remain at least a few people inside to make the mission 'interesting'. There are three ground level entrances to the estate: the front doors are beautifully carved oak with a bas-relief of the White Eagle crest, and seem unguarded, but closed. The rear of the house has a far more modest single door of dark wood, which probably leads to a kitchen area. Finally, there seems to be a covered walkway from the stables to the main tower that could possibly be accessed from inside the stables themselves - the stable doors are open, but there seem to be grooms working around (and possibly inside) the building.&lt;br /&gt;
&lt;br /&gt;
Tatyannah eyes Laoise for a moment but waits until the Representative leaves, before she states firmly, &amp;quot;Please tell me you are going to listen to my suggestions, some of which will be actual orders when it comes to the sneaking and thieving part of this.&amp;quot; She stands up for her full height, which is - still short against Schneider, but crosses her arms over her chest. That means this is SRS BZNS. &amp;quot;First, everyone dresses in dark blue. EVERYONE.&amp;quot; She looks to Laoise, then Schneider, &amp;quot;And I do mean, you cover your skin up. No running around in a bloody loin cloth. Dark blue.&amp;quot; She is opting for the night sneaking. Then &amp;quot;Laoise, if we climb, you ride on my or his,&amp;quot; Schneider's, &amp;quot;back.&amp;quot; Eyeing Gwendolyn, &amp;quot;You, I don't know, but I know paladins and you need armor that doesn't clank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider ehs to Tatyannah, and wonders, &amp;quot;Why don't we just tell them we're from the magic globe inspection team, come to check out their magic globes. We'll get the head butler or whatever to take us to them, which'll save a bit of effort on our part, tap it with the wand, tell them that when it changes color, it means the inspection is fine, and then we'll head off. I'll write up a certificate and make it look official and everything, if you like?&amp;quot; The odds of Schneider being able to actually even write is .... slim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Tat, roll Stealth, DC 10? If you get it, I'll let your advice count as Aid Another for everyone who follows it and gives them a +2 on Stealth checks. So...don't roll a 1, probably. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise wrinkles her nose. &amp;quot;Dark blue? But that clashes horribly with my--&amp;quot; Pause. Sudden cheery smile. &amp;quot;Fine. You're the expert.&amp;quot; The Lucht woman has the grace not to look offended at the suggestion she hang on to someone else's back for a climb - her folk may be generally prickly when it comes to comments about size, but one's got to be practical. &amp;quot;I've got some tricks that can help with distractions and diversions, if that helps.&amp;quot; She's being useful!&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls stealth: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
Gwendolyn nods. &amp;quot;I will be acquiring some darker clothes and leaving my armor and shield behind. It shan't be needed.&lt;br /&gt;
&lt;br /&gt;
The paladin nods, to the notes about dark blues. &amp;quot;As you say. It is... your field of expertise?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace points. &amp;quot;Follow the rogue's sneaky-advice, get a +2 on stealth.&amp;quot; :D&lt;br /&gt;
&lt;br /&gt;
Schneider relents on the clothing thing. Ironically, he looks very dashing all in dark blue, his hair held back by an embroidered headband, loose, flowing pants and a blousy shirt that shows off his shoulders to good advantage. A bit of soot on his cheeks makes him look quite roguish, though he needs absolutely no help in looking disreputable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because they're not /idiots/. Just do what I freakin' say and put on some /damn/ clothes.&amp;quot; Tatyannah is trying hard to keep her temper. She gives the Lucht a nod and says, &amp;quot;Thank you.&amp;quot; Then to Gwendolyn, &amp;quot;It is.&amp;quot; She does not elucidate, particularly having just seen Gwen in action. She wants no lectures or to be arrested any time soon. &amp;quot;Dark blue looks more like night. Black stands out in the dark, actually.&amp;quot; So, she's done a lot of - experimentation on the subject, apparently.&lt;br /&gt;
&lt;br /&gt;
Laoise turns up in a really rather fetching ensemble that, despite her penchant for frilly, flouncy dresses, actually looks kind of practical. She's wearing -pants-, for one, and unheeled, soft leather boots, and a discreet coat that'd look inconspicuous pretty much anywhere. Her hair's flowing free, though; it defies attempts at being tied back, actually -flickering- weirdly at times if such is attempted. Damned magic-blooded types.&lt;br /&gt;
&lt;br /&gt;
When Gwendolyn turns up, she is wearing a simple long-sleeved blue shirt, black gloves, a dark green hood, long trousers, and soft boots. It's a motley of dark greens and dark blues, which the firey redheaded paladin gives a simple shrug. &amp;quot;Borrowing from the Temple of Althea on short notice. Please forgive me.&amp;quot; She offers quietly, the blade she bore wrapped in cloth over the top and not bearing any shiny bits of metal.&lt;br /&gt;
&amp;quot;I am not... apt at skullduggery and less then legitimate activities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods at Gwendolyn, &amp;quot;I had gathered, yes.&amp;quot; Still, she eyes the outfit with a 'good enough'. Turning her attention on the estate, and the things she can espy from their position. &amp;quot;If we can get to the stables, we can use that to get to the tower.&amp;quot; She muses, &amp;quot;The guards seem competent, but too few.&amp;quot; She asides to Laoise, &amp;quot;We might need to use your tricks to distract people from their posts.&amp;quot; Gesturing towards the back of the estate, &amp;quot;It's easier to go through there, than through the front, but it would require going through the house.&amp;quot; Scratching at her cheek, &amp;quot;I think we should try the stables first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The patrolling guards seem to spend more time out in the gardens than near the stables, which is promising. One groom is wandering in and out of the open stable door with a pail of water, going to fill it up at the local well.&lt;br /&gt;
Schneider will follow along, lurking as much as he's able to lurk. Though it's unfortunate to have to hide when you look this cool. Well, he'll just have to accept that his coolness will ooze out and affect people even when they can't see him. Watching the stables, he looks to Tatyannah, waiting to see what comes next.&lt;br /&gt;
&lt;br /&gt;
Laoise makes furtive gestures with her hands. It's clear to anyone who knows Handspeech that she -doesn't- know Handspeech. Finally she hisses, &amp;quot;Should we just try and run past when the stable boy is out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances sidelong at Laoise and her hand motions, a touch dubiously. She gives a nod, &amp;quot;We're not going to run, so much as sneak, but yes, that is the plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace notes that this will involve two checks - an Athletics check to get over the outer roll (or Climbing, if that's better for you), and then a sneak check to get in without being scene (at +2).&lt;br /&gt;
GAME: Tatyannah rolls climb: (7)+11: 18&lt;br /&gt;
GAME: Tatyannah rolls stealth: (6)+12: 18&lt;br /&gt;
GAME: Schneider takes ten on climb: (10)+8: 18&lt;br /&gt;
GAME: Laoise rolls stealth+2: (6)+7+2: 15&lt;br /&gt;
GAME: Schneider rolls stealth+2: (4)+3+2: 9&lt;br /&gt;
GAME: Gwendolyn rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn the worst.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;OH WAIT climb.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Two more? =D&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Solace rolls 1d20+2: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
Tatyannah leaps over the fence with ease and she sneaks over to the fence with ease, before she looks back at the rest of them. Part of the problem, she's used to doing these things alone. Thieving, not really a group amateur project.&lt;br /&gt;
Schneider is at an advantage in going over walls, being seven feet tall and fairly athletic. He puts his hands on the top, pulls himself across and drops to the shrubbery inside the wall without too much difficulty. Landing in the shrubbery wasn't part of the plan, but it just takes a bit to pull himself free, and he looks back to see if the others have made it.&lt;br /&gt;
&lt;br /&gt;
Laoise is small and light. It's not hard hauling her over the wall. She also seems to have a kind of natural knack for being quiet and unnoticed that goes beyond simply, well, being small and light. That said, though, she's looking like she's having the time of her life emulating a stage actor being stage sneaky, tiptoeing exaggeratedly and sidling up to lurk behind fenceposts or beside bushes. Someone really ought to remind her that this is -serious-.&lt;br /&gt;
&lt;br /&gt;
The fence gives Gwendolyn some trouble, as she climbs over it with some difficulty, getting her cloak snagged on the wall before finally managing herself over, looking quite flustered. &amp;quot;This... this is not my forte!&amp;quot; She breathes quietly, trying not to make a huge ass of herself.&lt;br /&gt;
That paladin stick up her ass is not helping her on a sneaking mission. No sir.&lt;br /&gt;
&lt;br /&gt;
The groom reaches the well, and is drawing the water when there's the sound of someone landing in shrubbery. He turns and looks around, frowning through the gloom in the direction of the group. &amp;quot;Heya,&amp;quot; he calls out, tentatively, into the shadows, &amp;quot;Someone there?&amp;quot; Unfortunately, the second groom coming /out/ of the stables is in a position to get a much better look in that direction, and from the way her eyes widen, she sees /everyone/. There may be a bare moment to act before she shouts to bring the guards.&lt;br /&gt;
The hands of the blonde Lucht woman flash in sudden motions. Abruptly, a terribly gruff male voice appears -right behind- the two grooms: &amp;quot;What the HELL are you two doing, dawdling about! GET BACK TO WORK!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah will throw her bolas at groom #2.&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8: (2)+8: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;It the near one within partial-charge distance? Barbarian move, so 40'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Sure, you could charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider is hoping for a subdual hit/KO.&lt;br /&gt;
GAME: Schneider rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Tatyannah is a tiny bit regretful, that even while Laoise is doing her thing, she's up and swinging around her bolas and launching them towards the groom who has seen everything, taking her down. She scoots towards her, almost immediately afterward.&lt;br /&gt;
&lt;br /&gt;
Schneider leaps over the half-destroyed bushes to the groom by the well. Luckily, he's not wearing the loincloth, though it doesn't help her much. He clears the space in a flash, and with one mighty fist, blam, punches the groom out.&lt;br /&gt;
&lt;br /&gt;
The grooms go down with the /whoosh/ of air being forced out of their lungs, the female groom by the stable door because she topples over onto the ground, and the male groom by the well because BARBARIAN. Down he goes, out like a light. The female groom is still awake, her eyes wide and fearful as Tatyannah approaches. She twists, trying to look behind her, clearly expecting that voice to come and save her from the invading horde. When it doesn't, she looks bewildered and fearful, and tries to squirm away and regain her breath.&lt;br /&gt;
&amp;quot;Shhh,&amp;quot; Tatyannah puts her finger over her mouth. She crouches down by the groom. She puts a rag in her mouth, and then binds her hands, before recovering her bolas, &amp;quot;Shh,&amp;quot; she repeats, &amp;quot;I am not going to hurt you. I'm going to put you somewhere safe, but first I need to know if there's anything you can tell me about your master and that tower.&amp;quot; No threats, not with the paladin along. &amp;quot;I'll make this as painless as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Gwendolyn, Laoise, Schneider) with 'Would you three give me Perception rolls, please?'&lt;br /&gt;
GAME: Gwendolyn rolls perception: (20)+2: 22&lt;br /&gt;
GAME: Laoise rolls perception: (12)+2: 14&lt;br /&gt;
GAME: Schneider rolls perception: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Hey! You notice that one of the guards is winding his way back towards the stables and where y'all are. He doesn't /seem/ to have noticed anything yet, but...'&lt;br /&gt;
&lt;br /&gt;
Laoise tries to remain in shadow. No sense in exposing her face to the groom more than the glimpse she's already seen; it's all about minimising risk, really. Not at all to do with letting Tatyannah be the only one easily identifiable, no no.&lt;br /&gt;
&lt;br /&gt;
Standing like a deer in headlights, Gwendolyn sort of stares dumbly at the two grooms, one asking what she's doing, and another nearby. She sort of stammers, looking between the two, and then looking around, sort of hopelessly clenching and unclenching her hands.&lt;br /&gt;
&amp;quot;I... err... yes... uh...&amp;quot; She starts, INCAPABLE OF LYING.&lt;br /&gt;
She was totally the best to come on this mission. Totally.&lt;br /&gt;
But then, she raises her finger. &amp;quot;Hey! Psst! Hey! There's... someone! A guard, coming!&amp;quot;&lt;br /&gt;
She is very distraught. &amp;quot;What do we do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The groom blinks, wide-eyed up at rogue. She says something, muffled by the gag, but it's probably along the 'please don't kill me I'll do anything you want' lines. She is not paid enough for this.&lt;br /&gt;
&lt;br /&gt;
Schneider dusts off his knuckles and picks up the groom by his belt, hauling him back to where we've assembled by the wall. He gives a 'Shhhhh' gesture to the woman and as friendly an expression as he can manage. &amp;quot;Don't worry,&amp;quot; he says. &amp;quot;We're not here to hurt anyone, or take anything. Just sneaking in, sneaking out.&amp;quot; He offers a big, if somewhat cheesy, smile, then acks at a guard coming. &amp;quot;Into the stable, with everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah hisses, &amp;quot;Get the other groom, get over here and we go inside!&amp;quot; She gives the girl a gentle smile, &amp;quot;Shhhh. I promise.&amp;quot; She, too, lifts her prisoner and goes /inside/ the stable. To Gwendolyn, &amp;quot;Trust me. Just - trust me, and don't lie. It's better that you don't even try.&amp;quot; Once she settles the girl back down, she peers, &amp;quot;Now, I am going to take off the gag, and no yelling, promise? Everyone wants to get out of here well, ok?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise follows inside the stable. Quietly. And remains near the wall, behind some bales of hay.&lt;br /&gt;
&lt;br /&gt;
Schneider carries his fellow into the stable, running with a crouch for what little good that does. In the stable, there should be lots of useful things for tying up grooms who are too alert.&lt;br /&gt;
&lt;br /&gt;
The stable is warm, lit with magelights, and smells of hay and horse...unsurprisingly. There are eight stalls, only three of which are in use at the moment, although the others look like they're usually inhabited. Three horses raise their heads as the adventurers enter, and whicker a bit uneasily. The female groom nods very emphatically at Tatyannah.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good, good,&amp;quot; soothes Tatyannah. She brings out a platinum piece, showing it to the prisoner, &amp;quot;If you're honest, I will give this to you.&amp;quot; See, she's being good. She's going to /pay/ her prisoner. She sets it down so the girl can see it and reaches out for the gag and undoes it. &amp;quot;Hello. What's your name, little one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn follows after the rest, keeping her head down and her mouth shut. She hoped that the clothes she was wearing would hide the fact that she was a huge, well-built woman who screamed 'Front Line Fighter' from her build and a buttstick a mile long. But... But... THE SAFETY OF ALEXANDRIA!&lt;br /&gt;
&lt;br /&gt;
She had to /try/. If someone was willing to go through her litanies of rules for the greater good, then /she/ had to follow through as well.&lt;br /&gt;
&lt;br /&gt;
The groom looks around as the gag is removed. She gawks openly at the huge Schneider, and the deeply uncomfortable-looking huge woman, then at the Lucht and finally back at Tatyannah. &amp;quot;Are y'here to beat someone up?&amp;quot; she asks, her country accent thick. It's clearly all she can see happening at this point. &amp;quot;An I'm Mia.&amp;quot; A moment of canniness, or what she thinks is canny, &amp;quot;Who're you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're the people you're going to forget you ever saw,&amp;quot; says Laoise, voice thick, clearly doing -something- to distort it and make it sound unfamiliar. She's still lurking in the shadows and undoubtedly failing to look very menacing, what with all the giant people around. &amp;quot;You're a clever girl, aren't you, Mia? Clever enough to understand that we're going to be asking the questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not important, Mia,&amp;quot; Tatyannah says, before looking at Gwendolyn, &amp;quot;You say nothing.&amp;quot; Then back to Mia, &amp;quot;No tricks, Mia, or I won't give you the platinum. Tell us about the tower and any protections he has on there and I will give you this and another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise will, meanwhile, check if there's any magic around. Other than the magelights, that is.&lt;br /&gt;
&lt;br /&gt;
Schneider ties up the other fellow, making sure he's okay before gagging him up. He'll set him up so he can see the other woman. And that we're not mistreating her, and just chatting quietly. Hopefully that will reassure him. Then again, Schneider has a fist like a ... like a giant's fist, and it hits /hard/. This guy may be snoozing for a bit. &amp;quot;Haha,&amp;quot; he whispers, &amp;quot;we can't say who we are, that'd spoil the game. We're just here for a quick visit, and we'll be off again. Nothing taken, no one hurt.&amp;quot; He looks at the guy he punched, who's going to be sporting a black eye. &amp;quot;No one hurt much, anyhow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn nods vigorously at Tatyannah over the 'don't say things', well aware that she could only, say, lie to a demon or other evil entity, and only to protect the greater good. So keeping her trap shut was the BEST plan for this.&lt;br /&gt;
&lt;br /&gt;
Mia's eyes flicker to the platinum piece. It is so shiny. And to the invaders. With the exception of Laoise, they are so big. She swallows, hard. &amp;quot;Um. There nothin' on the first two floors, cause them's where the guests stay. Except servants, but they'll probably most be abed, by now,&amp;quot; she says, the words tumbling together in her haste. &amp;quot;Caitlyn and Joshua are guardin' the third floor until midnight, and then Ollie and Row'll take over for them. The third floor's off limits. I never go up there, or to the fourth - them's His Lordship's private chambers. Although Lily tol' me he's got a magic thing guarding one of the doors. And some of them is trapped with stuff. Like, not to kill, but it makes you weak, puts you to sleep, stuff like that. Couple years ago, a new boy tried to sneak up there and steal something, and when His Lordship tossed him outside the gate, he was a funny color and all groanin' and stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'Magic! There's one tack chest over in the corner that seems to have a magic aura about it. It's got the White Eagle sigil on it, and is locked.'&lt;br /&gt;
&lt;br /&gt;
Laoise seems suddenly distracted; eyes gleaming oddly in the semi-dark of the stable, she turns towards a corner, frowning. &amp;quot;That chest,&amp;quot; she says ominously, &amp;quot;has magic on it. Mia, what's in that chest?&amp;quot; It's a tack chest, looking much like any other in any number of stables around the city, but it has the sigil of the wizard on it, and, well. Like the diminutive blonde says, magic.&lt;br /&gt;
&amp;quot;Oh, that's very good, thank you, Mia.&amp;quot; Tatyannah tucks the platinum piece in Mia's clothes, &amp;quot;Just for that, I am going to give you another. Now. I'm going to put the gag back on, and we're going to put you behind some hay, with your friend. You need to stay there til morning, or until you're found. Don't try to escape. Do you understand?&amp;quot; She pauses when Laoise asks her question.&lt;br /&gt;
Schneider hrms thoughtfully as the girl spills the beans on how things are laid out. He'll stash his groom in one of the unused stalls, with the hay and whatnot to keep him from casual view. &amp;quot;This infiltration thing is interesting,&amp;quot; he remarks quietly, glancing curiously over at what Laoise has found. &amp;quot;What's that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mia's eyes flick from the platinum's passage, to Tatyannah, to Laoise, then to the chest. &amp;quot;'s His Lordship's tack. For when he rides out all special. He don't trust us to look after it. It's impossible to open, it is,&amp;quot; she says, with the firm certainty of someone who has tried, when the shift got boring.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Also! Everyone give me Perception checks, if you would.&amp;quot;&lt;br /&gt;
GAME: Gwendolyn rolls perception: (3)+2: 5&lt;br /&gt;
GAME: Laoise rolls perception: (11)+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn too busy contemplating morality.&lt;br /&gt;
GAME: Schneider rolls perception: (6)+6: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise too busy contemplating magic shinies.&lt;br /&gt;
GAME: Tatyannah rolls perception: (5)+14: 19&lt;br /&gt;
You paged Tatyannah with 'Faintly, you can hear the sound of footsteps on gravel, approaching from the gardens, towards the stables.'&lt;br /&gt;
&amp;quot;Hide!&amp;quot; Tatyannah hisses! She grabs Mia, putting a hand over her mouth and ducking behind something, anything.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Stealth checks! Still at +2.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls stealth: (20)+12: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;If you're hiding. If you're not, then, well. :D&amp;quot;&lt;br /&gt;
GAME: Schneider rolls stealth+2: (18)+3+2: 23&lt;br /&gt;
&lt;br /&gt;
At Tatyannah's warning, Schneider hustles into the stall he was dragging his victim into, and huddles in a corner. Nothing to see here, just a shadow inside the stall.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls stealth+2: (4)+7+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise sigh. :(&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace patpat.&lt;br /&gt;
GAME: Gwendolyn rolls stealth: (10)+1: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;YEAH&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Oh, +2 more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise ducks back in behind the hay bale she'd been standing near, though she's unlucky and happens to bump into a piece of harness hanging over a beam, causing it to jangle softly.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
Gwendolyn seems to look around, her ability to stealth distinctly limited by her size, her skill set, and NEVER BEING CALLED TO HIDE SUDDENLY IN HER LIFE. Life in Ecclesia was pretty religious and paladin-y even as a kid.&lt;br /&gt;
&lt;br /&gt;
She ducks behind a stall, and huddles down, hoping the HUGE PALADIN WOMAN won't draw attention.&lt;br /&gt;
&lt;br /&gt;
Soon, everyone can hear what drew Tatyannah's attention, the sound of footsteps. The guard appears, pausing at the entrance, and peering inside. &amp;quot;Mia? Eddard? Is that you?&amp;quot; He steps inside, turning towards the sound of jangling tack. &amp;quot;Mia?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thinking fast, Laoise moves her hands quickly, whispering the words of an incantation... and then there's the sound of a girl's voice, giggling, just outside the stable. It's pretty unmistakeably Mia's. Eerie.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls bluff+2: (7)+16+2: 25&lt;br /&gt;
GAME: Solace rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
The guard, frowning, takes another step into the stable...then freezes as the sound of feminine giggling is heard. He laughs, turns, and starts to look for the voice, leaving the stable. &amp;quot;Damnit, girl. Just because the master's gone doesn't mean you gotta scare the whole lot of us...&amp;quot; His voice is fading as he moves away to look for the 'hiding' Mia.&lt;br /&gt;
&lt;br /&gt;
Laoise releases a held breath in a puff of air. &amp;quot;I think we'd better move, -now-,&amp;quot; she hisses. &amp;quot;And find somewhere to hide these two that isn't the stable, or when he returns he'll find 'em and, yeah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider breathes a sigh of relief as Laoise distracts the guard. When it's safe to come out, he rises and looks around. &amp;quot;This is going to get hairy really soon,&amp;quot; he says. &amp;quot;Because they're going to come looking for these two, eventually. And they're going to find them unless we do a really good job of hiding them.&amp;quot; He chuckles as Laoise comes to the same conclusion, and he wonders, &amp;quot;Over the fence?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You got distracted by the chest,&amp;quot; Tatyannah says severely. Still, she gags Mia again, there's the second platinum piece. &amp;quot;Now, Mia, remember what I said, you and your friend stay where you are until you're found or until morning.&amp;quot; She climbs up to the hayloft, &amp;quot;Someone pass them up to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider will do the passing up, it's not too difficult for him.&lt;br /&gt;
&lt;br /&gt;
Mia doesn't argue, or struggle, as she's passed up into the hayloft. The other groom, well, it’s not really an option for him.&lt;br /&gt;
&lt;br /&gt;
Tatyannah arranges the couple to be hidden behind a false wall of hay bales and under a hay pile. Then she jumps down, saying, &amp;quot;Let's go,&amp;quot; with some irritation. She does say to Laoise, &amp;quot;Nice job on the distraction.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Laoise comes out again, looking a little wide-eyed. &amp;quot;I thought this'd be fun... my nerves are all jangling now.&amp;quot; She looks determined still, though. &amp;quot;Let's keep moving, yeah? No telling how long that guy will think Mia's playing hide and seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods about going, and follows Tatyannah, since she seems to be the expert in these things. For his own part, he's amused and enjoying the thrill. &amp;quot;Anyhow, this place is full of hay. One little fire, and it'll go up beautifully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah thins her lips as she listens to Laoise, but says to Schneider, &amp;quot;I am /not/ becoming an animal killer or am I killing Mia and that other one. I /promised/ they'd be safe and you do /not/ want to see me get ugly about that sort of thing.&amp;quot; She glances to the paladin, &amp;quot;And I am sure she would have something to say about it. So. Let's go. No fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long enough for us to be far away, I hope.&amp;quot; Gwendolyn finally mutters, under her breath, as she smoothly transitions over the fence she had ducked behind, falling in with the rest, before shooting Schneider a dirty look. &amp;quot;First, no. The stablehands would be burned. Second, no, arson is a crime. Third, no, that would call the watch here. Fourth, no! Just... no.&amp;quot; She protest, quite strongly, her trademark grin /nowhere to be found/.&lt;br /&gt;
&lt;br /&gt;
At the far end of the stable, there's a door that indeed leads to that covered walkway. It's a lovely, stone-cobbled path lit with magelights so that the nobility doesn't have to get their feet wet. There's another, closed, door at the end of it. Presumably, it opens to some part of the tower.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (10)+14: 24&lt;br /&gt;
Tatyannah gets to the door and looks it over for traps. JUST IN CASE. You can't be too careful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Are any guard patrol routes involving that walkway?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Nope. The walkway is actually walled, so they can't see inside. As long as none of them come /in/, you should be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'No traps that you can see!'&lt;br /&gt;
&lt;br /&gt;
Schneider frowns as everyone takes umbrage at his ideas and walks along Hey, Laoise didn't protest the burning! Then again, she didn't say anything to support it either. The tiny blonde waits as Tatyannah does her thing, having wised up to the fact that the big woman actually knows a thing or two about these kinds of missions.&lt;br /&gt;
&lt;br /&gt;
From afar, Laoise will sweep the areas they're moving through at regular intervals with Detect Magic. 'Cos it pays to be paranoid. :(&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'You're, of course, pinging off the charts with auras because of the mage lights /everywhere/, but I shall also alert you when you see other auras!'&lt;br /&gt;
&lt;br /&gt;
Laoise pages: Great. Fantastic for keeping one's focus and concentration when EVERYTHING IS RADIATING MAGIC. @.@&lt;br /&gt;
&lt;br /&gt;
Tatyannah determines there is no trap, and so begins to open the door, slowly, standing back from it, waiting to see if anyone responds to an opening door. If there is no immediate response, she will stick her head through and do a quick look.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (8)+14: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;For the look around the corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'The door opens out into an interior coat room. Large, roomy, and filled with coats, boots, etc. Clearly so that nobility can put on and take off their outdoor clothing without messing up any of the true interior rooms. There's another door at the other end of the room.'&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'You do not see any watchers or guards, and you can't hear anything moving or approaching on the other side of the other door.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances back to the rest of her group, &amp;quot;Large coat room. Door at the other end of the room. No one is coming. Go now.&amp;quot; She gestures at them to go in swiftly.&lt;br /&gt;
&lt;br /&gt;
Schneider doesn't hesitate, goes in, checks out coats. &amp;quot;Nice. This one's kinda ugly. But I like this one. I wonder where I can get this in my size?&amp;quot; Sadly, none of these will fit him. &amp;quot;It'd be a better disguise for inside,&amp;quot; he considers aloud.&lt;br /&gt;
&lt;br /&gt;
The door does indeed lead into an interior coat room. Large, roomy, and filled with coats, boots, etc. Clearly so that nobility can put on and take off their outdoor clothing without messing up any of the true interior rooms. There's another door at the other end of the room, closed, but not locked. /It/ leads out into a central landing of the first floor.&lt;br /&gt;
&lt;br /&gt;
The foyer and front rooms of the first floor of the tower are clearly meant to be the 'public face' of Sargast, and are designed for entertaining and to impress. The floor is polished stone, with inlaid tiles in arcane, geometric patterns down the hall to the central staircase. The central stair is all wrought iron and carved wood, large and pretty much designed for someone in wizard robes to look impressive while descending. There doesn't seem to be anyone around and about right now, with the master out.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'You get another aura from one of the coats. Faint, but there!'&lt;br /&gt;
&lt;br /&gt;
Laoise pauses along the way through the coatroom, gesturing at the others for a halt. &amp;quot;Magic. Coat,&amp;quot; she explains, and then reaches up to rummage through the pockets of said coat. Hey, you never know, right? Could be an inconspicuous place to hide something in &amp;quot;plain sight&amp;quot;.&lt;br /&gt;
&amp;quot;Shut. Up. Keep all talking to a minimum,&amp;quot; Tatyannah stares at Schneider. &amp;quot;Unexpected noises brings uninvited guests which leads to bloodshed and/or jail time, so shut your damn mouth. Quiet and sneaking, communicating /only/ when important.&amp;quot; She is growing more and more cranky as the minutes pass. Still she does pause enough for Laoise to check the coat.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'There's a vial of something in one of the interior pockets! Some sort of liquid, a dark emerald green.'&lt;br /&gt;
&lt;br /&gt;
Gwendolyn needs basically no further urging, heading inside with some spring in her step, to get to the part where HUGE DUMB LUNKHEADED PALADIN WOMAN wouldn't be a walking liability.&lt;br /&gt;
&lt;br /&gt;
She is about to add something to the conversation when Tatyannah calls for total operational silence unless needed. Well, her own personal qualms aren't exactly critical, so she shuts her gob right quick.&lt;br /&gt;
&lt;br /&gt;
Laoise withdraws... a vial. Dark green fluid in it. &amp;quot;Mnope, not what we're looking for,&amp;quot; murmurs the Lucht woman... and puts the vial right back into the jacket. Well, they're not there to loot, right? Just to do a job.&lt;br /&gt;
&lt;br /&gt;
Schneider may seem to not be taking this one hundred percent seriously. He just gives Tatyannah an amused look as she berates him, but he shuts up for now. Smiling, smirking really, he moves on when told to.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Laoise a nod, and then she heads for the next room, with the stairs and she starts to lead the group up them, going first, to keep an ear and eye out for anything unexpected.&lt;br /&gt;
&lt;br /&gt;
The second floor is almost as lavish as the first. Paintings by notable Alexandria artists - each one worth a tidy penny to a collector - cover the stone walls, and several doors radiate outward from the circular landing. More magelights provide the lighting - Sagast has clearly spared no expense. Three doors are unlocked and half opened: two lead to guest bedroom suites, and one to a guest bath with a large, marble tub that seems to have some manner of artifice that could circulate heated water as desired. Two are closed. The spiraling staircase continues up to the third floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Also, everyone can give me Perception checks when you get up to the second floor. :D&amp;quot;&lt;br /&gt;
GAME: Schneider rolls perception: (12)+6: 18&lt;br /&gt;
GAME: Tatyannah rolls perception: (8)+14: 22&lt;br /&gt;
GAME: Laoise rolls Perception: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
You paged (Schneider, Tatyannah) with 'You can hear the murmurs of at least two people having a conversation near the stairs on the third floor. They seem to be engaged in a game of dice - you can hear the rattle of dice on the polished stone floor, and the sound of wagers being made. They might not be paying too much attention to the stairs, but they /are/ very close.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah peeks over the edge, then gestures back down the stairs, so they can talk without being overheard, hopefully. Once she judges it safe. &amp;quot;They're close to the stairs, and it's hours still til their relief. To Solace and Gwendolyn, &amp;quot;You should probably rush them and hit them, to keep them quiet. Then we can tie them up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Tatyannah, and draws his greatsword from the scabbard at his hip. While Laoise prepares to bait the guards down, he speaks a few words of great power in Jotun, commanding the spirits of fire to guide his aim and allow him to find his target unerringly.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts True Strike.&lt;br /&gt;
&lt;br /&gt;
Holding her hands up, ready for the quick, practised motions of what is fast becoming her most useful magic trick of the evening, the blonde Lucht woman waits for the signal. When it comes, Laoise gestures deftly and whispers arcane words... and then moves her lips, but the sound that comes is not from her direction, nor is it her voice: the downstairs guard, the one that poked his head into the stable, appears to be calling up to them, &amp;quot;Caitlyn, Joshua, come on down for a spell! Cook's got some mulled wine left over if you want some!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Bluff, if you would!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn doesn't exactly have any words of power that will see her aim true. She does, however, have a sword. She uncovers the hilt of her bastard sword, taking it in her grip, and readying herself. &amp;quot;All of my powers that would help me drop the guard in one strike are far too... Bright.&amp;quot; She admits, quietly, simply waiting with her weapon readied, turned such that she was swinging with the flat of the blade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Here goes... &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
GAME: Laoise rolls Bluff: (16)+16: 32&lt;br /&gt;
GAME: Solace rolls 1d20+3: (17)+3: 20&lt;br /&gt;
GAME: Solace rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
There's a pause in the guard's conversation. Faintly, a woman says, &amp;quot;What sweetened /him/ up?&amp;quot; Her compatriot, a man, answers, &amp;quot;Hell if I know. But some wine sounds good. And it's not like there's anyone up here. We'd hear long before they got to us,&amp;quot; he says, his voice wheedling. The female guard sighs, then there's the sound of dice being gathered, and footsteps approaching. The female guard is in the lead going down the wide staircase, followed closely by the male. The two are chatting unconcernedly.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls 1d20+7+20-4: (18)+7+20+-4: 41&lt;br /&gt;
GAME: Schneider rolls 2d6+7: (6)+7: 13&lt;br /&gt;
GAME: Gwendolyn rolls 1d20+10-4: (8)+10+-4: 14&lt;br /&gt;
GAME: Gwendolyn rolls 1d10+6+6: (6)+6+6: 18&lt;br /&gt;
&lt;br /&gt;
Schneider rushes up the stairs as the guards come down. He actually goes past the first guard, past the second, and turns on his heel. He sort of pirouettes, though he'd never admit it, and with his eyes closed, he reverses the grip on his greatsword and lunges, catching the guard at the base of his head, right in the back of his helmet with the pommel of his greatsword. The man falls forward faster than Schneider can catch him, but at least he's out of it.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn, for her part, is a bit hesitant. She is assaulting a completely legitimate pair of guards! WHILE ENGAGING IN TRESPASSING AND UNLAWFUL ENTRY! She will be in penance for /days/ over this, she just knows it. As the first guard comes down the stairs, she draws up, turns her blade carefully... And with all of her strength behind it (and some backup from the 'team leader', who thankfully was set up to run clean up, if she failed), swings her bastard sword more like a club, cracking the lead guard over the head with the flat of her blade.&lt;br /&gt;
She whispers a soft. &amp;quot;I am really truly sorry!&amp;quot; As the guard crumples into a pile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good job. We'll leave cash with them.&amp;quot; Tatyannah explains as she begins to tie up the first person, then the next. She does, in fact, pay them both a platinum piece. She's more doing this to assuage Gwen's guilt than her own. &amp;quot;Let's pick them up and bring them with us and put them on the other side of the second floor door.&amp;quot; She hefts the lighter one and begins to ascend the stairs, expecting everyone else to follow her.&lt;br /&gt;
&lt;br /&gt;
Laoise follows along, hands behind her back and looking quite pleased with herself. Hey, she's managing this whole &amp;quot;distract guards, don't burn anything&amp;quot; quite well! At least she isn't humming.&lt;br /&gt;
&lt;br /&gt;
The third floor is clearly not designed for general public consumption. Fewer paintings here, and the ones that are here are mostly of…Sagast, actually. As well as his deceased wife and a beautiful elven woman with a perpetually remote expression, no matter the setting of the painting. The floors are polished stone, but without direction. All five doors coming off this landing are closed more plain and closed. The spiral stair goes up no farther, although from outside, it definitely looked like there was another story above this one.&lt;br /&gt;
&lt;br /&gt;
Schneider sheathes his sword. He has no intention of leaving anything with them, but won't stop Tatyannah. He picks up the larger guard by his belt and carries him like a piece of baggage to where Tatyannah plans on stashing them. &amp;quot;OK, now what?&amp;quot; he wonders as we get to the third floor.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn carefully hefts the larger one, catching him before he tumbles too far down the stairs, and handing the guard to Schnider, as he grabs him by the belt. She sheathes her sword, and re-covers the hilt with cloth, before hurrying on after the rest of the party.&lt;br /&gt;
Tatyannah exhales in a murmur, &amp;quot;Now we see if I can figure this out.&amp;quot; She mutters additionally, &amp;quot;I bet she never pranced in the woods,&amp;quot; as she goes by the picture of the elven woman.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'Yes! The middle door has a magical aura.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Or, well, anything else for that matter.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (11)+14+1: 26&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (8)+14+1: 23&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (10)+14+1: 25&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (2)+14+1: 17&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (20)+14+1: 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That's for five doors and traps.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider will put up a detect magic also, just for ... general principles.&lt;br /&gt;
GAME: Schneider casts Detect Magic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to be careful about that one,&amp;quot; says Laoise, pointing at the middle door. &amp;quot;There's magic on it.&amp;quot; She steps a little closer, carefully, squinting at it as if studying it, leaning this way and that. &amp;quot;Probably the magic trap thing Mia was talking about...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'Going from left to right: Locked, not trapped; locked, not trapped; locked and trapped; locked, not trapped; not locked, not trapped.'&lt;br /&gt;
&lt;br /&gt;
You paged Schneider with 'The middle door has an aura of magic. Also, all the magelights.'&lt;br /&gt;
&lt;br /&gt;
Laoise pages: What kind of magic is it? &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'That's a really good question, because the trap description does not say. We will say...necromancy.'&lt;br /&gt;
&lt;br /&gt;
Laoise pages: Ooh, nasty!&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Nothing stands out to you as Evil at the moment.'&lt;br /&gt;
&lt;br /&gt;
Still carrying the unconscious guard in his free hand, Schneider calls out, &amp;quot;Spirits of magic, obey me! Grant me your sight!&amp;quot; He closes his eyes, then opens them, peering around the room critically. But he can add nothing to what Laoise says. &amp;quot;I assume that's the way up, then? That'd be the thing you guard most, yes? I have a spell that can open doors, but it won't unlock them.'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As others call to the spirits, or just cast spells, Gwendolyn's eyes glow golden, as she hopefully looks around the room. She takes a good 20 to 30 seconds to scan the whole room, then checks up and down, and frowns. &amp;quot;If only it were that easy. There is not a whit of evil taint here. Nothing that could possibly justify our actions, were we to tread anything less then carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SHHHHHHHHHHH!&amp;quot; Tatyannah hisses at Schneider. &amp;quot;What the blue blazes did I tell you about /sound/?&amp;quot; She asides in agreement with Laoise, &amp;quot;The middle one, yes. The other four are locked but not trapped.&amp;quot; Back to Schneider, &amp;quot;I'm sure that the spirits of magic can hear you if you whisper just as well. And drop the guy, put him next to Caitlyn over there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moving a little closer to the door, Laoise squints. &amp;quot;There's a necromantic aura on this door... if you want, I can try and let you know when you're in danger of triggering it,&amp;quot; she murmurs, studying the traceries of magic overlain over the wood, raising her hands but not touching it, as though feeling the magic as it radiates out.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls Spellcraft: (20)+10: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah wolf-whistles.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Oh -now- I roll high. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Um. Yes. That would help! +4 to the Disable Device, since it was a nat20.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls disable device + 4: (12)+14+4: 30&lt;br /&gt;
&lt;br /&gt;
Schneider shrugs off Tatyannah, snarling, &amp;quot;We just hit two people over the head. Do you know how loud the sound of a steel sword hitting a steel helmet is? It's pretty damn loud, and echoes down stairways. Anyhow, I'm not speaking any louder than that.&amp;quot; He falls silent, then, and tosses the fellow unkindly next to the other guard.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'Inspecting the trap reveals a magical and mechanical trap. A complicated and delicate apparatus uses the movement of the hinges to trigger...what appears to be steel needles coming up from minute holes in the plain, stone floor. Obviously, this is the sort of thing that one would want a bypass switch for, and with that DC, you actually find it - a carefully concealled switch at the bottom of the door's handle. You can allow people to pass without disabling the trap entirely, if you like.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah ignores Schneider, and just gives Laoise a little nod, &amp;quot;I'd appreciate it.&amp;quot; She heads over to the middle door to give it a look over again, then she exhales, before tracing the lines of the trap, before she indicates the door hand and a concealed button, &amp;quot;See this? This is our bypass.&amp;quot; Then, &amp;quot;I'm going to open this up and you should be able to get by.&amp;quot; She pauses to look at each of them, &amp;quot;Understand?&amp;quot; She wants no accidental triggering here.&lt;br /&gt;
&lt;br /&gt;
Laoise seems to understand. After all, she's got a good look at the inner workings of the magic part of the spell, while Tatyannah is handling the actual physical connection between the magic and the mechanics. She dutifully awaits the go-ahead to pile in through the door!&lt;br /&gt;
&amp;quot;Necromancy? Protecting a /door/? Gwendolyn wonders incredulously, approaching the door with an outstretched hand, before... well, thinking better of it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erm... Sorry.&amp;quot; She whispers, to Tatyannah.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's ok,&amp;quot; Tatyannah murmurs, as she triggers the safe button and moves the door just so much that everyone can get through the door unharmed.&lt;br /&gt;
&lt;br /&gt;
Beyond the door, there is a narrower set of stairs upward. It opens up into a large, ovalish room. This, clearly, is the wizard's private chambers: thick, Veyshanti rugs protect feet from the chill of the stone floor, there are bookcases and elaborate hangings everywhere. One end of the room has a large bed, a wardrobe, a chest at the foot of the bed, and a vanity with assorted hygenic products on it. The other side has a small dining table, a sideboard, an impressive view of the estate, and a vase of fresh flowers. To either side of the room, there are two doors, both closed. The door on the left has something carved into the upper half of the door. The door on the right is unmarked.&lt;br /&gt;
Schneider, having dumped off the guard, is now watching the magic auras as Tatyannah fiddles with the locks and traps. &amp;quot;I can speak to the spirits of the door,&amp;quot; he offers up, &amp;quot;and they will open it for us. Well, if it's not locked.&amp;quot; But it seems that's not needed. When we're hustled through, he heads on with the others, and takes a look around, still relying on the spirits to let him see the auras of magic around him.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (18)+14+1: 33&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (9)+14+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Left and right doors.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Schneider, Laoise) with 'So much magic. The chest is magic. The Something carved into the door on the left is magic. There are very minor enchantments on several of the cosmetics.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise will have Detect Magic still up and scanning actively.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You're inspecting the left door? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Will save, if you would! Actually, everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold on, hold on,&amp;quot; says Laoise, catching Tatyannah by the ar-- er, knee, as the much taller woman makes her way towards the doors. &amp;quot;There's mag--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls will: (7)+3: 10&lt;br /&gt;
GAME: Laoise rolls will: (17)+5: 22&lt;br /&gt;
GAME: Gwendolyn rolls will: (9)+9: 18&lt;br /&gt;
GAME: Schneider rolls will: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
As the rogue looks at the left-hand door, the carving in the wood glows a strange, eldritch green. It flashes bright, and a wave of beautiful, wonderful, lovely /sleep/ tumbles over people. Tatyannah collapses. Laoise is able to shake it off, as is Gwendolyn, but only barely. Schneider also succumbs to the deep, lovely, wonderful...sleep.&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts to examine the doors, as is customary. Then as the green glows, she begins to yawn, before passing out entirely, splaying out various limbs. She probably shouldn't have been so eager to explore without checking on the magic first.&lt;br /&gt;
Schneider yawwwwwns, lays down on the floor and curls up, resting his head on his arm. &amp;quot;So tired,&amp;quot; he mumbles, and then he's out like a light.&lt;br /&gt;
Looking more than a little panicked now, Laoise frets. &amp;quot;Shitshitshitshit. Okay. Look for something... enchantment. Gotta be an enchantment effect to break the enchantment from the sleep. He's probably got something to help guests if they succumb... think, Laoise, think, what can it be?&amp;quot; She's babbling to herself as she gets up again and starts scanning the room , pacing up and down rows of baubles and trinkets, chests and toiletries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Perception check, for you and Gwendolyn too, if she's joining in the search.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Joy. Perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls Perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise cries. ;_;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You've got Detect Magic active, so that will help. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls perception: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn blind as a baaaat&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls knowledge/arcana: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;DAMN YOU GAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gwendolyn rolls intelligence: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;... would destroying the runes dispel the effect?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gwendolyn says, &amp;quot;Okay. I KNOW A LITTLE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is so much stuff. Just...so much. And with wizards...is it this book that maybe wakes them up? Or this odd-looking powder that Laoise finds on the dresser. It's certainly /enchanted/, and it smells terrible, so maybe some version of smelling salts? Maybe? Or is it this potion Gwendolyn finds under the bed? Or is something in the chest? The...locked chest?&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls knowledge/arcana: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It would not. It would, however, keep you guys from potentially getting caught by it again. You could also cover up the runes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wouldn't it be... some other school? Not enchantment, that affects minds, perhaps... the other one? A-something? I am not a wizard! I am a soldier of Good and Law, not a cleric of Althea!&amp;quot; Gwendolyn complains, looking frantically over the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Daeus damn this wizard. Traps within his house!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay... throw a blanket or something over the door with the runes, it's too tall for me to reach properly,&amp;quot; says Laoise. &amp;quot;Don't look directly at the runes! But cover 'em up. We don't want to get caught by it again. Let me think...&amp;quot; She's picking things up, putting them back down, and looking -terribly- indecisive.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is still blissfully asleep. Possibly dreaming of gold and other such lovely things.&lt;br /&gt;
&lt;br /&gt;
Going through everything outside the chest comes up with four enchanted items that /miiiight/ dispel the effect. Maybe. There's the foul-smelling powder. There's a potion of some sort. There's a crystal (sadly not a spherical one) of obsidian. There's a book of ostensible gibberish that radiates a faint enchantment.&lt;br /&gt;
&lt;br /&gt;
Schneider snores blissfully, his long hair splayed out around his head like a large halo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine. Powder it is. Tryin' that first.&amp;quot; Yes, she's just going to experiment blindly. SUCH SCIENTIFIC RIGOR. The Lucht woman moves over to Tatyannah, cradles the large woman's head in an arm... and holds the nasty-smelling powder under her nose. &amp;quot;Here goes nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Bwuahaha. Tatyannah, Will save again at +2&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls will + 2: (16)+3+2: 21&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'You awaken! You feel like you need to throw up.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah pulls herself up, &amp;quot;What the-&amp;quot; She scrambles on her hands and feet towards the nearest receptacle so she can have a few dry heaves, and that godawful noise of someone throwing up.&lt;br /&gt;
&lt;br /&gt;
But Tatyannah's skin is /beautiful/. When she gets done. It's practically glowing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, don't throw up in the--&amp;quot; Bleugh! &amp;quot;-- incense holder.&amp;quot; Laoise just kind of... puts a hand over her face and sighs.&lt;br /&gt;
&lt;br /&gt;
Laoise also trudges over to Schneider. &amp;quot;Whatever we're going to get paid for this, it will not be enough,&amp;quot; grouses the small woman, lifts the Giantborn's head and holds that powder under his nose, much like with Tatyannah. What can you do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider, Will at +2!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls will+2: (14)+3+2: 19&lt;br /&gt;
&lt;br /&gt;
You paged Schneider with 'You wake up! You need to throw up. And your skin is /gorgeous/.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah sits there against something, shoving over something that looks like a bowl to where Schneider is. &amp;quot;Well, that was awful.&amp;quot; She exhales. &amp;quot;So.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider wakes up, facefull of powder, and grimaces. Despite the gorgeous tone of his skin, he feels awful, and rolls away from Laoise to retch on the floor. Blargh!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So,&amp;quot; grates Laoise, &amp;quot;I guess pretending we were never here is out. Someone want to take a look at that chest? I suspect there's stuff in it. Magic stuff.&amp;quot; Such precise terminology.&lt;br /&gt;
&lt;br /&gt;
Tatyannah grunts and scoots over to the chest. Yes, please, let's move past this embarassment of things and work on the proper stuff. Like thieving.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Perception roll?&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls perception + 1: (5)+14+1: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Prestidigitation can clean, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwendolyn kind of... flails about at this, trying to make sure that everyone is okay and being UTTERLY USELESS AT EVERYTHING.&lt;br /&gt;
&amp;quot;Oh! You're awake. Right! Cover the door!&amp;quot; She nods, looking around, before finding a large towel from a hamper, bin, or drawer, and stuffing it against the wall.&lt;br /&gt;
&lt;br /&gt;
PALADIN USED HELP! ... It's not very effective.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'It's locked, but it doesn't seem trapped.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;I believe so, Schneider!&amp;quot;&lt;br /&gt;
GAME: Schneider casts Prestidigitation.&lt;br /&gt;
&lt;br /&gt;
The ward is covered! It will no longer infect the unwary with its blissful dreams.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls disable device: (18)+14: 32&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'Also, from the way the door moves when you put the towel on, it doesn't /seem/ that the door is locked.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah is able to get in the chest with great ease, leaving the tiny Lucht to examine the magic stuff without doing it herself. She's learned her lesson. &amp;quot;Is the door safe to work on now?&amp;quot; Work, just focus on work.&lt;br /&gt;
&lt;br /&gt;
The lock is fiendishly difficult on the chest, no doubt due to magical assistance. It takes a while, but eventually it yields to Tatyannah's work. Once it does, she can see several things in the chest: On one side, a pile of scrolls. Several winter blankets. And a large, velvet covered box, like for jewelry or something.&lt;br /&gt;
&lt;br /&gt;
Schneider wrinkles his nose at the collective yuck, but he shakes his head about pretending we were never here being out. &amp;quot;Hah, the spirits are mine to command,&amp;quot; he says, and he chants in Jotun. Soon, the air is vaguely active and the messes we've made are slowly ... going away. Magic. &amp;quot;I'm not leaving my yak on the ground for some wizard to use to trace me and send some kind of summoning after me,&amp;quot; he declares.&lt;br /&gt;
Laoise seems to have lost a great deal of patience with the whole ordeal: as the contents of the chest are revealed, she simply reaches in(with the tip of a knife, no less, not her hand) and flips the jewelry box open to reveal....!&lt;br /&gt;
&lt;br /&gt;
A quartz sphere! It's about the size of an adult fist, and it /shines/ to mage-sight. This is a fairly powerful Thing.&lt;br /&gt;
&lt;br /&gt;
Curiously, as she places the towel over the door, Gwendolyn hears the distinct rattle of an /unsecured/ door. And, since their mission was mostly to 'find the orbs' and as to her knowledge, none have been found yet. So! Carefully, she opens the door, quite eager to keep that sleepy-sleep rune covered. But... She needs to be /useful/! So, into the next room she goes.&lt;br /&gt;
&lt;br /&gt;
There's a flourish of hands and sleeves. No, really. Laoise produces the box with the slender pen-like object they were given with the grim theatrical flair of a street magician plying her trade for a bunch of INGRATES who wouldn't know REAL sleight of hand if it hit them in the FACE and, ahem. Anyway. She holds out the arcanotech pen towards the sphere.&lt;br /&gt;
&lt;br /&gt;
You paged Gwendolyn with 'You're in...well, it's a wizard's workroom. Herbs hang from the walls, there's a silver circle engraved in the floor, shelves with...good lord, is that a fiend's eye? Anyway, lots of stuff. Also, at the far end of the room, there's a small altar to no particular gods, and on that altar is a bundle wrapped in velvet.'&lt;br /&gt;
&lt;br /&gt;
When the tip of the pen touches the sphere, the whole thing starts to glow red. It hums in Laoise's hand, like someone enjoying their work. Little gears spin. The sphere begins to glow.&lt;br /&gt;
&lt;br /&gt;
Tatyannah doesn't know who to look at first, between Laoise with one of their objects and Gwen splitting the party, &amp;quot;No, don't do that!&amp;quot; is what she settles for.&lt;br /&gt;
&lt;br /&gt;
The door she just left through creaks anew as Gwendolyn pokes her head into the wizard's quarters. &amp;quot;Ahem. Ah... I believe I have found an orb, in here? I wish to neither approach or touch the object, as I am the least expert on these matters. However, ah, this door? It is unlocked.&amp;quot; She mentions, gesturing for someone to come with her. Someone with a MAGIC PEN!&lt;br /&gt;
&lt;br /&gt;
Schneider is mostly watching Laoise at this point, since she seems to have fonud the thing that we were looking for. One of them. &amp;quot;Ah, you found it, good,&amp;quot; he says, then looks around. &amp;quot;Hey, want happened to Gwen?&amp;quot; He missed her exit.&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'Focusing your Detect Magic suggests that the sphere and the pen both have some sort of Divination spells, and powerful ones at that.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah just sighs at Gwen's announcement and shakes her head. She has done a bad job of thieving. She might have to go stealing someone's stuff later and for real to make herself feel better.&lt;br /&gt;
&lt;br /&gt;
Laoise only has the one MAGIC PEN, don't rush her. She's watching the pen... do its... thing, with the uncertain flair of someone trying to convince the rest of the room she's in on the trick of what's going on, no really, and trying hard not to jump when the inevitable surprising thing like a &amp;quot;Bing!&amp;quot; or similar happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You can roll Spellcraft to try and identify the properties of a magic item, Laoise. :D Or anyone, really.&amp;quot;&lt;br /&gt;
GAME: Laoise rolls Spellcraft: (19)+10: 29&lt;br /&gt;
GAME: Laoise rolls Spellcraft: (10)+10: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Which is which?&amp;quot;&lt;br /&gt;
GAME: Schneider rolls spellcraft: (14)+5: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laoise says, &amp;quot;Pen, sphere.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Sphere. Not really caring about the pen.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace pages!&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'The pen is a peculiar sort of device that seems to be able to read a scrying record off of other divination-oriented artifacts, and then pull that record and store it within itself. Presumably for later playback, although this device doesn't seem to have that ability.'&lt;br /&gt;
&lt;br /&gt;
You paged (Laoise, Schneider) with 'The sphere has a strong divination aura. It seems to function similarily to the spell Share Memory, but on a larger scale, allowing for more complete memories to be shared with the sister orb, which is probably somewhere far away.'&lt;br /&gt;
The pen turns green. It does not go bing! but it does seem to radiate satisfaction, like someone who has done a job well and deserves a cookie.&lt;br /&gt;
&lt;br /&gt;
Laoise does not give the pen a cookie. She does, however, gingerly close the lid of the jewelry box again and glance over in Gwendolyn's direction. &amp;quot;Oh, you... you opened the door. Okay! And there's another sphere in there? Well, maybe we're in luck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To (Laoise, Solace), Schneider pages: So ... we found his cell phone?&lt;br /&gt;
&lt;br /&gt;
Long distance to (Laoise, Schneider): Solace snickers. More like a Google Glass camera: you could attend meetings or whatever, and then share the whole memory over the spheres, and someone else could pick through those memories for the most relevant details, even if you didn't know them yourself.&lt;br /&gt;
&lt;br /&gt;
To (Solace, Schneider), Laoise pages: That's... pretty useful, actually.&lt;br /&gt;
&lt;br /&gt;
To (Laoise, Solace), Schneider pages: Yeah, and a nice thing to eavesdrop on. But it could definitely be a spy thing.&lt;br /&gt;
&lt;br /&gt;
You paged (Laoise, Schneider) with 'And, unlike a traditional scrying device, you have nothing on you at the time that radiates magic, and anti-scrying protections wouldn't work on it. You just remember what you need, and unload it later. But, yes, being able to eavesdrop on something like that would be nice.'&lt;br /&gt;
&lt;br /&gt;
Laoise, of course, ambles on over to the door. And keeps her gaze well averted from where the runes -were-, even though they're currently covered up, because seriously. No sleepin'. And she peeks in through the opening.&lt;br /&gt;
&lt;br /&gt;
It's a wizard's workroom. Herbs hang from the walls, there's a silver circle engraved in the floor, shelves with...good lord, is that a fiend's eye? Anyway, lots of stuff. Also, at the far end of the room, there's a small altar to no particular gods, and on that altar is a bundle wrapped in velvet.&lt;br /&gt;
&lt;br /&gt;
Schneider looks around as Gwen seems to have found the other orb. His spirits have left the place clean and pleasant smelling, as if nothing untoward had happened, while he looks at the sphere and examines its aura. &amp;quot;That's ... pretty clever. And ... if this does what I think it does, then .... well. Hrm.&amp;quot; He shrugs, asking Tatyannah, since Laoise and Gwen are occupied, &amp;quot;How exactly are we getting out? Just like we came in? Are we waking people up and everything, or just escaping and letting them get found?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah murmurs, &amp;quot;We're going to untie everyone and let Caitlyn and Joshua get in trouble for sleeping on shift, then we undo Mia, before we run. Unless you have better ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, yeah. Laoise moves up directly to the orb. She does pause to gawk at the fiend's eye for a moment, though. &amp;quot;This place...&amp;quot; Yeah. She leaves it unsaid. Seems unnecessary. So she reaches up and carefully unwraps the object on the altar-like thing, taking care to memorise how it was wrapped in case she needs to leave it looking entirely undisturbed.&lt;br /&gt;
&lt;br /&gt;
The object is the sapphire orb; the occlusions within the precious gemstone catch the light, sparkle, and draw one in. Just the stone alone would be worth...it's hard to even imagine. And the way it glimmers, and gleams. It's just so attractive...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Will save?&amp;quot;&lt;br /&gt;
GAME: Laoise rolls will: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
Schneider says, &amp;quot;We-elll. It's not like we were invisible. And the guards are going to have knots where we smacked them. And they saw us and all. So .... unless we can /make/ them stay quiet, or frame these guys somehow, they're just going to rat us out.&amp;quot; He grins in a way that seems dishonest. &amp;quot;But what I was thinking was ... there's a few items here... we could slip into people's pockets. Each of them, so that they all share a little guilt, and then again, it /sounds/ like they're making up a story about intruders to cover their own illicit actions. The stuff won't stay stolen,&amp;quot; he insists, aware that actual robbery isn't going to fly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't come in!&amp;quot; Laoise warns, sternly. And then she's hurriedly rewrapping the thing, blinking rapidly and shaking her head as if to clear it. &amp;quot;Magic, uh, stuff still happening!&amp;quot; Aaand... there. She's got it mostly covered again, just the very top ever so slightly uncovered. Tap, goes the pen against the damnable thing.&lt;br /&gt;
&lt;br /&gt;
From afar, Laoise still wants to figure out what's goin' on with this one, too. &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
This time, it takes the pen very little to turn from red to green: only about five seconds after she touches the tip to the cold gemstone, it goes green.&lt;br /&gt;
&lt;br /&gt;
GAME: Laoise rolls spellcraft: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
You paged Laoise with 'This is essentially an enchanted stone that makes you WANT it. More than anything. To want it and keep it and treasure it and be willing to do anything to keep it.'&lt;br /&gt;
&lt;br /&gt;
Laoise covers it up completely, and hurries back out of the room, holding up the pen. &amp;quot;We're done,&amp;quot; she announces, sounding about as relieved as she feels, which is significantly. &amp;quot;Pen went green twice, we're good to go, I think.&amp;quot;&lt;br /&gt;
Schneider heeds the warning not to come in, but glances around the outer room and looks for a couple mundane items that someone might grab that they might think will go unnoticed. Small enough to put into someone's pocket and not actually be noticed, either. The size of a tieclip or earring, is what he's hoping for. &amp;quot;Sounds good,&amp;quot; he says to Laoise, and then explains the plan again that he told to Tatyannah.&lt;br /&gt;
&lt;br /&gt;
Gwendolyn says, &amp;quot;Then we should go. Put the towel back, close the door, relock the case, and make haste back outside. Release the stablehands, untie the guards, and make out before anyone notices we were here. And then, to the temple. With the pen going to the Guild. I feel like I need to shower. But I can't wash the /broken laws/ off!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are a number of those items. Small bits of jewelry, cut crystal sculptures, jeweled compacts on the vanity, even some of the buttons on the clothes in the wardrobe are gold and silver or polished gems. They are so shiny!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good,&amp;quot; Tatyannah pushes herself away from the spot against the wall. &amp;quot;Make sure that everything is reset as it was. Well, except for that,&amp;quot; and she gestures to Schneider, though she does say , &amp;quot;Mia said she never got up here. Might want to take the objects from a different floor.&amp;quot; She gets distracted by the shiny of it all and trails her fingers over most of it, before slicing off a button or two and a ring. &amp;quot;These, these will do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods about them not being in here, nods slowly. &amp;quot;That's right! And we don't want them to think about this room in particular. We'll get it from the third floor, if there's time.&amp;quot; He nods to Gwendolyn about cleaning the place up as if we'd never been, he sets his spirits to making that so. It's good to be the sorcerer.&lt;br /&gt;
&lt;br /&gt;
Laoise, unsurprisingly, has some abilities in that direction too. Between herself and Schneider, the room is soon empty of incriminating evidence. She looks more than a little keen to get the hell out of there, though.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not here I am not seeing this I am /not/ /endorsing/ /these/ /actioooons/!&amp;quot; Gwendolyn cries softly, holding her hands over her eyes and, deep down in her LG Paladin of High Law and Justice and Good, the God, is weeping bitterly. While a small part of her tries to frantically caress the weeping part of her, whispering 'its for the greater good' and 'its for the good of Alexandria'.&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10354</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10354"/>
		<updated>2013-08-26T00:59:08Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|'''[[How to Format a Log Quickly|How to Automagically Clean a Log]]''', [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2012&lt;br /&gt;
|[[The Best Medicine]]&lt;br /&gt;
|[[Jibbom]], [[Lumina]], [[Savannah]], [[Boshter]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 13, 2012&lt;br /&gt;
|[[Muse of Doom]]&lt;br /&gt;
|[[Sandy]], [[Azog]], [[Jessa]], [[Zalara]], [[Quint]], [[Svarshan]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 14, 2012&lt;br /&gt;
|[[Career Day]]&lt;br /&gt;
|[[Ormarr|Wonderpony]], [[Jessa]], [[Mikilos]], [[Angrid]], [[Zalara]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 15, 2012&lt;br /&gt;
|[[PrP: Sanctuary Cleansing]]&lt;br /&gt;
|[[Jessa]], [[Melbert]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Not Yet a Knight]]&lt;br /&gt;
|[[Kerbasy]], [[Jareth]], [[Azog]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Double Rainbow Man (Again)]]&lt;br /&gt;
|[[Svarshan]], [[Agril]], [[Jessa]], [[Constantin]], [[Selia]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 16, 2012&lt;br /&gt;
|[[Coyote Meets Phoenix]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2012&lt;br /&gt;
|[[Younger's Busted Leg]]&lt;br /&gt;
|[[Abrahil]], [[Younger]], [[Jessa]], [[Munch]], [[Chloe]], [[Lumina]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2012&lt;br /&gt;
|[[Thrax]]&lt;br /&gt;
|[[Savannah]], [[Jibbom]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 25, 2012&lt;br /&gt;
|[[Hip-pest Reaction]]&lt;br /&gt;
|[[Sandy]], [[Zalara]], [[Jessa]], [[Moonshadow]], [[Ellerela]]&lt;br /&gt;
|-&lt;br /&gt;
|October 13, 2012&lt;br /&gt;
|[[Shamblers in the Woods]]&lt;br /&gt;
|[[Svarshan]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2012&lt;br /&gt;
|[[Clara the Lance]]&lt;br /&gt;
|[[Cinnamon]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16, 2012&lt;br /&gt;
|[[Sandy is a Dandy]]&lt;br /&gt;
|[[Sandy]], [[Kerbasy]], [[Jinks]], [[Constantin]], [[Arissa]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[Tent Fires]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[The Statues]]&lt;br /&gt;
|[[Eleia]], [[Kerbasy]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2012&lt;br /&gt;
|[[Challenge Beyond Our Means]]&lt;br /&gt;
|[[Albain]], [[Craft]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2012&lt;br /&gt;
|[[Punchy Friends]]&lt;br /&gt;
|[[Aenyn]], [[Gragnar]], [[Liessa]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2012&lt;br /&gt;
|[[Alleyway]]&lt;br /&gt;
|[[Donk]], [[Faun]], [[Quint]], [[Selia]], [[Whendi]]&lt;br /&gt;
|-&lt;br /&gt;
|October 26, 2012&lt;br /&gt;
|[[Kittens Jessa Kittens|Kittens, Jessa, Kittens!]]&lt;br /&gt;
|[[Quint]], [[Jessa]], [[Sandy]], [[Svarshan]], [[Cesran]], &lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2012&lt;br /&gt;
|[[There Can be Only One Pretty Pretty Princess|There Can be Only One (Pretty Pretty Princess)]]&lt;br /&gt;
| [[Azog]], [[Cinnamon]], [[Sandy]], [[Constantin]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Giant Pink Hips]]&lt;br /&gt;
|[[Gragnar]], [[Jessa]], [[Svarshan]], [[Sandy]], [[Jibbom]], [[Emir]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Coming to Alexandria]]&lt;br /&gt;
|[[Fiona]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Young impressionable Youth]]&lt;br /&gt;
|[[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 13, 2012&lt;br /&gt;
|[[Till Death Do us Part]]&lt;br /&gt;
|[[Mel]], [[Ashlynn]], [[Zalara]], [[Eliathitae]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2012&lt;br /&gt;
|[[Goblintown]]&lt;br /&gt;
|[[Sandy]], [[Jareth]], [[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2012&lt;br /&gt;
|[[A Land Down Under]]&lt;br /&gt;
|[[Hilal]], [[Gavisa]],[[Mel]], [[Vennan]],[[ Angrid]], [[Zalara]],[[ Fiona]],[[ Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2012&lt;br /&gt;
|[[Once Upon a Jail Cell]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Svarshan]], [[Fiona]], [[Eliathitae]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2012&lt;br /&gt;
|[[Bar Talk]]&lt;br /&gt;
|[[Angrid]], [[Azog]], [[Kaedin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Novenber 19,2012&lt;br /&gt;
|[[Of Honor and Laughter]]&lt;br /&gt;
|[[Kaedin]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2012&lt;br /&gt;
|[[The Beginning of an Odd Partnership]]&lt;br /&gt;
|[[Kaedin]], [[Maxine]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2012&lt;br /&gt;
|[[Thoughts on Jobs and Life]]&lt;br /&gt;
|[[Hilal]], [[Oates]], [[Halani]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2012&lt;br /&gt;
|[[Sandy Gets Hitched]]&lt;br /&gt;
|[[Sandy]], [[Saevrinimata]], [[Mikilos]], [[Kerbasy]], [[Arngrid]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2012&lt;br /&gt;
|[[A Type of Armor]]&lt;br /&gt;
|[[Kerbasy]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 30,2012&lt;br /&gt;
|[[Goblin Caravan]]&lt;br /&gt;
|[[Craft]], [[Mikilos]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2012&lt;br /&gt;
|[[Late Night at Wayfarer's Inn]]&lt;br /&gt;
|[[Maendir]], [[Zalara]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Jinks Pearly Temple|Jinks' Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Abrahil]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Beyond the Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Jinks]], [[Svarshan]], [[Myrana]], [[Maendir]], [[Constantin]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2012&lt;br /&gt;
|[[Rocks, Poop, Hips, and Stew!!]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Fiona]], [[Svarshan]], [[Liessa]], [[Azog]], [[Achala]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11 2012&lt;br /&gt;
|[[Mercantile Obligation (Porocora DM)]]&lt;br /&gt;
|[[Katja]], [[Ashlynn]], [[Albain]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20,2012&lt;br /&gt;
|[[Grin Apolypse]]&lt;br /&gt;
|[[Cesran]], [[Gwendolyn]], [[Kuumvu]], [[Mikilos]], [[Remethaer]], [[Sandy]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2012&lt;br /&gt;
|[[Bar Chatter]]&lt;br /&gt;
|[[Gwendolyn]], [[Sandy]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2012&lt;br /&gt;
|[[Poor Holiday Tidings]]&lt;br /&gt;
|[[Emir]], [[Zalara]], [[Donk]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|December 30, 2012&lt;br /&gt;
|[[Art of Slice, the]]&lt;br /&gt;
|[[Chloe]], [[Gwendolyn]], [[Liessa]], [[Munch]], [[Remethaer]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|[[PRP: Clearing Jeribald's Mine]]&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2012&lt;br /&gt;
|[[Adventurers Guild Bringing in the New Year|Adventurer's Guild: Bringing in the New Year]]&lt;br /&gt;
|[[Karelin]], [[Azog]], [[Svarshan]], [[Tavissha]], [[Mikilos]], [[Sonja]], [[Oates]], [[Cesran]], [[Myrana]], [[Wilma]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2013&lt;br /&gt;
|[[Arvek in Pink]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Boshter]], [[Jessa]], [[Roka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5,2013&lt;br /&gt;
|[[Ribbeting Times at the Hope]]&lt;br /&gt;
|[[Tavissha]], [[Abrahil]], [[Zalara]], [[Lash]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2013&lt;br /&gt;
|[[Hanging of the Butcher]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2013&lt;br /&gt;
|[[Jink's Kids]]&lt;br /&gt;
|[[Jinks]], [[Agril]], [[Svarshan]], [[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2013&lt;br /&gt;
|[[Cue Yakety Sax]]&lt;br /&gt;
|[[Emir]], [[Sandy]], [[Donk]], [[Abrahil]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[In the Market]]&lt;br /&gt;
|[[Craft]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[What's Down There?]]&lt;br /&gt;
|[[Brolin]], [[Lash]], [[Nadara]], [[Raja]], [[Zarr]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2013&lt;br /&gt;
|[[Wolf-wrestling]]&lt;br /&gt;
|[[Donk]], [[Kuumvu]], [[Tavissha]], [[Thyrson]], [[Jareth]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[At the Ox]]&lt;br /&gt;
|[[Azog]], [[Lash]], [[Sandy]], [[Mikilos]], [[Faraday]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[On the Roadway]]&lt;br /&gt;
|[[Sandy]], [[Selia]], [[Roka]], [[Arafel]], [[Elycia]],&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2013&lt;br /&gt;
|[[Nipples and rainbows]]&lt;br /&gt;
|[[Roka]], [[Karelin]], [[Rotgut]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2013&lt;br /&gt;
|[[Mirrors]]&lt;br /&gt;
|[[Selia]], [[Oates]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2013&lt;br /&gt;
|[[The Lost]]&lt;br /&gt;
|[[Gragnar]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2013&lt;br /&gt;
|[[Of Guns, Maintenance, and Weather]]&lt;br /&gt;
|[[Craft]], [[Rementhaer]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2013&lt;br /&gt;
|[[Desolate Dig]]&lt;br /&gt;
|[[Oates]], [[Remethaer]], [[Lash]], [[Arafel]], [[Cinnamon]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[Along the Road]]&lt;br /&gt;
|[[Ormarr]], [[Cesran]], [[Lash]], [[Vidarr]], [[Donk]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[PrP: Trouble Brewing]]&lt;br /&gt;
|[[Arafel]], [[Oates]], [[Rotgut]], [[Tavissha]], [[Brolin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2013&lt;br /&gt;
|[[Ultimate Showdown of Ultimate Deliciousness]]&lt;br /&gt;
|[[Donk]], [[Jibbom]], [[Cesran]], [[Elysia]], [[Lash]], [[some chubby, old orc]]&lt;br /&gt;
|-&lt;br /&gt;
|February 02, 2013&lt;br /&gt;
|[[Lost And Found]]&lt;br /&gt;
|[[Sharna]], [[Azog]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 03, 2013&lt;br /&gt;
|[[Makar at the Ox]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Mikilos]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|February 09, 2013&lt;br /&gt;
|[[PrP: Up in Smoke]]&lt;br /&gt;
|[[Sharna]], [[Jinks]], [[Sonja]], [[Aenyn]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2013&lt;br /&gt;
|[[PrP: 3:10 to Selentia]]&lt;br /&gt;
|[[Birgit]], [[Chloe]], [[Elessa]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[Love Potions]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Agril]], [[Taurex]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[PrP: Pie and Orc]]&lt;br /&gt;
|[[Mako]], [[Remethaer]], [[Aviere]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 1]]&lt;br /&gt;
|[[Taurex]], [[Moonshadow]], [[Abrahil]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 2]]&lt;br /&gt;
|[[Taurex]], [[Vennan]], [[Kravar]], [[Shrike]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 03, 2013&lt;br /&gt;
|[[PrP: Lurker on the Heights]]&lt;br /&gt;
|[[Lash]], [[Vennan]], [[Gwendolyn]], [[Oates]], [[Schneider]], [[Alistine]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 08, 2013&lt;br /&gt;
|[[PrP: The Alexandrian Job]]&lt;br /&gt;
|[[Kravar]],[[Heyuri]], [[Korsten]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Spirit-Bonded Ceremony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 01, 2013&lt;br /&gt;
|[[Kittens]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 02, 2013&lt;br /&gt;
|[[Log: Goblintown Hi-Jinks]]&lt;br /&gt;
|[[Meep]], [[Sonja]], [[Tatyannah]], [[Kravar]], [[ Sandy]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2013&lt;br /&gt;
|[[Log: Pets 4 Sale]]&lt;br /&gt;
|[[Grub]], [[Ferawyn]], [[Mikilos]], [[Seanait]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2013&lt;br /&gt;
|[[PrP: Goblin Massacre Mystery]]&lt;br /&gt;
|[[Vennan]], [[Kravar]], [[Nadara]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2013&lt;br /&gt;
|[[BBQ fun]]&lt;br /&gt;
|[[Agril]], [[Jessa]], [[Mikilos]], [[Moonshadow]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2013&lt;br /&gt;
|[[Chance Meeting]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2013&lt;br /&gt;
|[[Log: Lower Market Madness]]&lt;br /&gt;
|[[Mogrinaar]], [[Kravar]], [[Shilde]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2013&lt;br /&gt;
|[[Log: Meetings and Mysteries at Wilderness Pointe]]&lt;br /&gt;
|[[Drake]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2013&lt;br /&gt;
|[[PrP: Camp Encounter]]&lt;br /&gt;
|[[Remethaer]], [[Elessa]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 1st, 2013&lt;br /&gt;
|[[Kill Tak]]&lt;br /&gt;
|[[Tak]], [[Selia]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 2nd, 2013&lt;br /&gt;
|[[DEATH!]]&lt;br /&gt;
|[[Kravar]], [[Tak]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2013&lt;br /&gt;
|[[PRP: Fast Zombie Day]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 5th, 2013&lt;br /&gt;
|[[Log: Sign Sixty-Two]]&lt;br /&gt;
|[[Rogun]], [[Ferawyn]], [[Sebropert]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 11th, 2013&lt;br /&gt;
|[[PrP: Ratburglars!]]&lt;br /&gt;
|[[Tak]], [[Madde]], [[Porarna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 13th, 2013&lt;br /&gt;
|[[Magic Discussions at Fernwood Pub]]&lt;br /&gt;
|[[Cesran]], [[Tak]], [[Rogun]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 14th, 2013&lt;br /&gt;
|[[PrP: Vadran Patrol]]&lt;br /&gt;
|[[Tak]], [[Sebropert]], [[Rogun]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 2013&lt;br /&gt;
|[[Olympic Start]]&lt;br /&gt;
|[[Abrahil]], [[Jessa]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 16th, 2013&lt;br /&gt;
|[[PrP: Spontaneous Event]]&lt;br /&gt;
|[[Eligar]], [[Ferawyn]], [[Brom]], [[Folkmar]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 18th, 2013&lt;br /&gt;
|[[PrP: Docking Pay]]&lt;br /&gt;
|[[Folkmar]], [[Halani]]. [[Kravar]], [[Tak]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 21st, 2013&lt;br /&gt;
|[[Trust Building Exercise!]]&lt;br /&gt;
|[[Folkmar]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[PrP: A Golem in the Arena]]&lt;br /&gt;
|[[Munch]], [[Zalara]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[Taiko Market]]&lt;br /&gt;
|[[Halani]], [[Selia]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 25th, 2013&lt;br /&gt;
|[[PrP: Food Fight]]&lt;br /&gt;
|[[Temarie]], [[Tak]], [[Brom]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 28th, 2013&lt;br /&gt;
|[[Gelfure Chatter]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Tak]], [[Molokh]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Market Meet]]&lt;br /&gt;
|[[Sonja]], [[Mikilos]], [[Gunnhilde]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Book Thief]]&lt;br /&gt;
|[[Mikilos]], [[Vekson]], [[Elycia]], [[Zarya]], [[Cesran]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[PrP: Arena Bout 05 30]]&lt;br /&gt;
|[[Eligar]], [[Jex]], [[Brom]], [[Nadara]], [[Tak]], [[Gunnhilde]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[Philosophy of the Rat]]&lt;br /&gt;
|[[Cesran]], [[Vekson]], [[Zarya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 6th, 2013&lt;br /&gt;
|[[PrP: Cattle Wasps]]&lt;br /&gt;
|[[Jex]], [[Temarie]], [[Tatyannah]], [[Lanier]], [[Laoise]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 7th, 2013&lt;br /&gt;
|[[Fundraising Pie]]&lt;br /&gt;
|[[Mikilos]], [[Sonja]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 8th, 2013&lt;br /&gt;
|[[PrP: The Azure Queen's Trap]]&lt;br /&gt;
|[[Jex]], [[Shrike]], [[Moonshadow]], [[Nadara]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 17th, 2013&lt;br /&gt;
|[[PrP: The Prancing Owlbear]]&lt;br /&gt;
|[[Brom]], [[Eligar]], [[Lanier]], [[Nadara]], [[Tak]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 20th, 2013&lt;br /&gt;
|[[PrP: Red Ridge Pass]]&lt;br /&gt;
|[[Eligar]], [[Tak]], [[Thora]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 21st, 2013&lt;br /&gt;
|[[Market Meeting]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 22nd, 2013&lt;br /&gt;
|[[PrP: Saturday Night Main Event]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Tatyannah]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 24th, 2013&lt;br /&gt;
|[[Mary Met]]&lt;br /&gt;
|[[Bildor]], [[Mary]], [[Mikilos]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 25th, 2013&lt;br /&gt;
|[[PrP: Save the Princess]]&lt;br /&gt;
|[[Bildor]], [[Elessa]], [[Tak]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 27th, 2013&lt;br /&gt;
|[[PrP: Abyssal Barn]]&lt;br /&gt;
|[[Elessa]], [[Kilian]], [[Lanier]], [[Tak]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 30th, 2013&lt;br /&gt;
|[[PrP: The Dastardly Gauntlet of Doom!]]&lt;br /&gt;
|[[Azog]], [[Jenner]], [[Jessa]], [[Jibbom]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[PrP: Artificer's Arena Challenge]]&lt;br /&gt;
|[[Aleron]], [[Eligar]], [[Vekson]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[Hart Scouts]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 4th, 2013&lt;br /&gt;
|[[On Good and Evil]]&lt;br /&gt;
|[[Jessa]], [[Jame]], [[Vekson]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 6th, 2013&lt;br /&gt;
|[[Cats in the Market]]&lt;br /&gt;
|[[Azog]], [[Niama]], [[Mikilos]], [[Valadhiel]], [[Ol' Mags]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 9th, 2013&lt;br /&gt;
|[[PrP: The Ghosttower]]&lt;br /&gt;
|[[Tatyannah]], [[Eligar]], [[Auk]], [[Solace]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2013&lt;br /&gt;
|[[PrP: The Trouble With Archaeology]]&lt;br /&gt;
|[[Bildor]], [[Schneider]], [[Raethon]], [[Thorarna]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 18th, 2013&lt;br /&gt;
|[[PrP: Pirates, Submersibles, Airships (Oh My)]]&lt;br /&gt;
|[[Ormarr]], [[Sonja]], [[Oates]], [[Munch]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 26th, 2013&lt;br /&gt;
|[[PrP: Heart of Farceness]]&lt;br /&gt;
|[[Faiza]], [[Eligar]], [[Vennan]], [[Munch]], [[Angrid]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 31st, 2013&lt;br /&gt;
|[[PrP: Role Reversal]]&lt;br /&gt;
|[[Faiza]], [[Radek]], [[Aegremar]], [[Temarie]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 3rd, 2013&lt;br /&gt;
|[[Trubble in the Market]]&lt;br /&gt;
|[[Mikilos]], [[Trubble]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 14th, 2013&lt;br /&gt;
|[[On Prancing]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 15th, 2013&lt;br /&gt;
|[[Another Owlbear]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]], [[Hilal]], [[Markus]], [[Nasirri]], [[Raethon]], [[Azog]], [[Boshter]], [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10353</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10353"/>
		<updated>2013-08-26T00:57:52Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|'''[[How to Format a Log Quickly|How to Automagically Clean a Log]]''', [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2012&lt;br /&gt;
|[[The Best Medicine]]&lt;br /&gt;
|[[Jibbom]], [[Lumina]], [[Savannah]], [[Boshter]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 13, 2012&lt;br /&gt;
|[[Muse of Doom]]&lt;br /&gt;
|[[Sandy]], [[Azog]], [[Jessa]], [[Zalara]], [[Quint]], [[Svarshan]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 14, 2012&lt;br /&gt;
|[[Career Day]]&lt;br /&gt;
|[[Ormarr|Wonderpony]], [[Jessa]], [[Mikilos]], [[Angrid]], [[Zalara]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 15, 2012&lt;br /&gt;
|[[PrP: Sanctuary Cleansing]]&lt;br /&gt;
|[[Jessa]], [[Melbert]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Not Yet a Knight]]&lt;br /&gt;
|[[Kerbasy]], [[Jareth]], [[Azog]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Double Rainbow Man (Again)]]&lt;br /&gt;
|[[Svarshan]], [[Agril]], [[Jessa]], [[Constantin]], [[Selia]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 16, 2012&lt;br /&gt;
|[[Coyote Meets Phoenix]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2012&lt;br /&gt;
|[[Younger's Busted Leg]]&lt;br /&gt;
|[[Abrahil]], [[Younger]], [[Jessa]], [[Munch]], [[Chloe]], [[Lumina]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2012&lt;br /&gt;
|[[Thrax]]&lt;br /&gt;
|[[Savannah]], [[Jibbom]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 25, 2012&lt;br /&gt;
|[[Hip-pest Reaction]]&lt;br /&gt;
|[[Sandy]], [[Zalara]], [[Jessa]], [[Moonshadow]], [[Ellerela]]&lt;br /&gt;
|-&lt;br /&gt;
|October 13, 2012&lt;br /&gt;
|[[Shamblers in the Woods]]&lt;br /&gt;
|[[Svarshan]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2012&lt;br /&gt;
|[[Clara the Lance]]&lt;br /&gt;
|[[Cinnamon]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16, 2012&lt;br /&gt;
|[[Sandy is a Dandy]]&lt;br /&gt;
|[[Sandy]], [[Kerbasy]], [[Jinks]], [[Constantin]], [[Arissa]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[Tent Fires]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[The Statues]]&lt;br /&gt;
|[[Eleia]], [[Kerbasy]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2012&lt;br /&gt;
|[[Challenge Beyond Our Means]]&lt;br /&gt;
|[[Albain]], [[Craft]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2012&lt;br /&gt;
|[[Punchy Friends]]&lt;br /&gt;
|[[Aenyn]], [[Gragnar]], [[Liessa]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2012&lt;br /&gt;
|[[Alleyway]]&lt;br /&gt;
|[[Donk]], [[Faun]], [[Quint]], [[Selia]], [[Whendi]]&lt;br /&gt;
|-&lt;br /&gt;
|October 26, 2012&lt;br /&gt;
|[[Kittens Jessa Kittens|Kittens, Jessa, Kittens!]]&lt;br /&gt;
|[[Quint]], [[Jessa]], [[Sandy]], [[Svarshan]], [[Cesran]], &lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2012&lt;br /&gt;
|[[There Can be Only One Pretty Pretty Princess|There Can be Only One (Pretty Pretty Princess)]]&lt;br /&gt;
| [[Azog]], [[Cinnamon]], [[Sandy]], [[Constantin]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Giant Pink Hips]]&lt;br /&gt;
|[[Gragnar]], [[Jessa]], [[Svarshan]], [[Sandy]], [[Jibbom]], [[Emir]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Coming to Alexandria]]&lt;br /&gt;
|[[Fiona]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Young impressionable Youth]]&lt;br /&gt;
|[[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 13, 2012&lt;br /&gt;
|[[Till Death Do us Part]]&lt;br /&gt;
|[[Mel]], [[Ashlynn]], [[Zalara]], [[Eliathitae]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2012&lt;br /&gt;
|[[Goblintown]]&lt;br /&gt;
|[[Sandy]], [[Jareth]], [[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2012&lt;br /&gt;
|[[A Land Down Under]]&lt;br /&gt;
|[[Hilal]], [[Gavisa]],[[Mel]], [[Vennan]],[[ Angrid]], [[Zalara]],[[ Fiona]],[[ Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2012&lt;br /&gt;
|[[Once Upon a Jail Cell]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Svarshan]], [[Fiona]], [[Eliathitae]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2012&lt;br /&gt;
|[[Bar Talk]]&lt;br /&gt;
|[[Angrid]], [[Azog]], [[Kaedin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Novenber 19,2012&lt;br /&gt;
|[[Of Honor and Laughter]]&lt;br /&gt;
|[[Kaedin]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2012&lt;br /&gt;
|[[The Beginning of an Odd Partnership]]&lt;br /&gt;
|[[Kaedin]], [[Maxine]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2012&lt;br /&gt;
|[[Thoughts on Jobs and Life]]&lt;br /&gt;
|[[Hilal]], [[Oates]], [[Halani]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2012&lt;br /&gt;
|[[Sandy Gets Hitched]]&lt;br /&gt;
|[[Sandy]], [[Saevrinimata]], [[Mikilos]], [[Kerbasy]], [[Arngrid]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2012&lt;br /&gt;
|[[A Type of Armor]]&lt;br /&gt;
|[[Kerbasy]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 30,2012&lt;br /&gt;
|[[Goblin Caravan]]&lt;br /&gt;
|[[Craft]], [[Mikilos]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2012&lt;br /&gt;
|[[Late Night at Wayfarer's Inn]]&lt;br /&gt;
|[[Maendir]], [[Zalara]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Jinks Pearly Temple|Jinks' Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Abrahil]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Beyond the Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Jinks]], [[Svarshan]], [[Myrana]], [[Maendir]], [[Constantin]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2012&lt;br /&gt;
|[[Rocks, Poop, Hips, and Stew!!]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Fiona]], [[Svarshan]], [[Liessa]], [[Azog]], [[Achala]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11 2012&lt;br /&gt;
|[[Mercantile Obligation (Porocora DM)]]&lt;br /&gt;
|[[Katja]], [[Ashlynn]], [[Albain]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20,2012&lt;br /&gt;
|[[Grin Apolypse]]&lt;br /&gt;
|[[Cesran]], [[Gwendolyn]], [[Kuumvu]], [[Mikilos]], [[Remethaer]], [[Sandy]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2012&lt;br /&gt;
|[[Bar Chatter]]&lt;br /&gt;
|[[Gwendolyn]], [[Sandy]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2012&lt;br /&gt;
|[[Poor Holiday Tidings]]&lt;br /&gt;
|[[Emir]], [[Zalara]], [[Donk]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|December 30, 2012&lt;br /&gt;
|[[Art of Slice, the]]&lt;br /&gt;
|[[Chloe]], [[Gwendolyn]], [[Liessa]], [[Munch]], [[Remethaer]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|[[PRP: Clearing Jeribald's Mine]]&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2012&lt;br /&gt;
|[[Adventurers Guild Bringing in the New Year|Adventurer's Guild: Bringing in the New Year]]&lt;br /&gt;
|[[Karelin]], [[Azog]], [[Svarshan]], [[Tavissha]], [[Mikilos]], [[Sonja]], [[Oates]], [[Cesran]], [[Myrana]], [[Wilma]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2013&lt;br /&gt;
|[[Arvek in Pink]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Boshter]], [[Jessa]], [[Roka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5,2013&lt;br /&gt;
|[[Ribbeting Times at the Hope]]&lt;br /&gt;
|[[Tavissha]], [[Abrahil]], [[Zalara]], [[Lash]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2013&lt;br /&gt;
|[[Hanging of the Butcher]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2013&lt;br /&gt;
|[[Jink's Kids]]&lt;br /&gt;
|[[Jinks]], [[Agril]], [[Svarshan]], [[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2013&lt;br /&gt;
|[[Cue Yakety Sax]]&lt;br /&gt;
|[[Emir]], [[Sandy]], [[Donk]], [[Abrahil]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[In the Market]]&lt;br /&gt;
|[[Craft]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[What's Down There?]]&lt;br /&gt;
|[[Brolin]], [[Lash]], [[Nadara]], [[Raja]], [[Zarr]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2013&lt;br /&gt;
|[[Wolf-wrestling]]&lt;br /&gt;
|[[Donk]], [[Kuumvu]], [[Tavissha]], [[Thyrson]], [[Jareth]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[At the Ox]]&lt;br /&gt;
|[[Azog]], [[Lash]], [[Sandy]], [[Mikilos]], [[Faraday]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[On the Roadway]]&lt;br /&gt;
|[[Sandy]], [[Selia]], [[Roka]], [[Arafel]], [[Elycia]],&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2013&lt;br /&gt;
|[[Nipples and rainbows]]&lt;br /&gt;
|[[Roka]], [[Karelin]], [[Rotgut]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2013&lt;br /&gt;
|[[Mirrors]]&lt;br /&gt;
|[[Selia]], [[Oates]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2013&lt;br /&gt;
|[[The Lost]]&lt;br /&gt;
|[[Gragnar]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2013&lt;br /&gt;
|[[Of Guns, Maintenance, and Weather]]&lt;br /&gt;
|[[Craft]], [[Rementhaer]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2013&lt;br /&gt;
|[[Desolate Dig]]&lt;br /&gt;
|[[Oates]], [[Remethaer]], [[Lash]], [[Arafel]], [[Cinnamon]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[Along the Road]]&lt;br /&gt;
|[[Ormarr]], [[Cesran]], [[Lash]], [[Vidarr]], [[Donk]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[PrP: Trouble Brewing]]&lt;br /&gt;
|[[Arafel]], [[Oates]], [[Rotgut]], [[Tavissha]], [[Brolin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2013&lt;br /&gt;
|[[Ultimate Showdown of Ultimate Deliciousness]]&lt;br /&gt;
|[[Donk]], [[Jibbom]], [[Cesran]], [[Elysia]], [[Lash]], [[some chubby, old orc]]&lt;br /&gt;
|-&lt;br /&gt;
|February 02, 2013&lt;br /&gt;
|[[Lost And Found]]&lt;br /&gt;
|[[Sharna]], [[Azog]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 03, 2013&lt;br /&gt;
|[[Makar at the Ox]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Mikilos]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|February 09, 2013&lt;br /&gt;
|[[PrP: Up in Smoke]]&lt;br /&gt;
|[[Sharna]], [[Jinks]], [[Sonja]], [[Aenyn]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2013&lt;br /&gt;
|[[PrP: 3:10 to Selentia]]&lt;br /&gt;
|[[Birgit]], [[Chloe]], [[Elessa]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[Love Potions]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Agril]], [[Taurex]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[PrP: Pie and Orc]]&lt;br /&gt;
|[[Mako]], [[Remethaer]], [[Aviere]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 1]]&lt;br /&gt;
|[[Taurex]], [[Moonshadow]], [[Abrahil]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 2]]&lt;br /&gt;
|[[Taurex]], [[Vennan]], [[Kravar]], [[Shrike]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 03, 2013&lt;br /&gt;
|[[PrP: Lurker on the Heights]]&lt;br /&gt;
|[[Lash]], [[Vennan]], [[Gwendolyn]], [[Oates]], [[Schneider]], [[Alistine]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 08, 2013&lt;br /&gt;
|[[PrP: The Alexandrian Job]]&lt;br /&gt;
|[[Kravar]],[[Heyuri]], [[Korsten]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Spirit-Bonded Ceremony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 01, 2013&lt;br /&gt;
|[[Kittens]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 02, 2013&lt;br /&gt;
|[[Log: Goblintown Hi-Jinks]]&lt;br /&gt;
|[[Meep]], [[Sonja]], [[Tatyannah]], [[Kravar]], [[ Sandy]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2013&lt;br /&gt;
|[[Log: Pets 4 Sale]]&lt;br /&gt;
|[[Grub]], [[Ferawyn]], [[Mikilos]], [[Seanait]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2013&lt;br /&gt;
|[[PrP: Goblin Massacre Mystery]]&lt;br /&gt;
|[[Vennan]], [[Kravar]], [[Nadara]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2013&lt;br /&gt;
|[[BBQ fun]]&lt;br /&gt;
|[[Agril]], [[Jessa]], [[Mikilos]], [[Moonshadow]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2013&lt;br /&gt;
|[[Chance Meeting]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2013&lt;br /&gt;
|[[Log: Lower Market Madness]]&lt;br /&gt;
|[[Mogrinaar]], [[Kravar]], [[Shilde]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2013&lt;br /&gt;
|[[Log: Meetings and Mysteries at Wilderness Pointe]]&lt;br /&gt;
|[[Drake]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2013&lt;br /&gt;
|[[PrP: Camp Encounter]]&lt;br /&gt;
|[[Remethaer]], [[Elessa]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 1st, 2013&lt;br /&gt;
|[[Kill Tak]]&lt;br /&gt;
|[[Tak]], [[Selia]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 2nd, 2013&lt;br /&gt;
|[[DEATH!]]&lt;br /&gt;
|[[Kravar]], [[Tak]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2013&lt;br /&gt;
|[[PRP: Fast Zombie Day]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 5th, 2013&lt;br /&gt;
|[[Log: Sign Sixty-Two]]&lt;br /&gt;
|[[Rogun]], [[Ferawyn]], [[Sebropert]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 11th, 2013&lt;br /&gt;
|[[PrP: Ratburglars!]]&lt;br /&gt;
|[[Tak]], [[Madde]], [[Porarna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 13th, 2013&lt;br /&gt;
|[[Magic Discussions at Fernwood Pub]]&lt;br /&gt;
|[[Cesran]], [[Tak]], [[Rogun]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 14th, 2013&lt;br /&gt;
|[[PrP: Vadran Patrol]]&lt;br /&gt;
|[[Tak]], [[Sebropert]], [[Rogun]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 2013&lt;br /&gt;
|[[Olympic Start]]&lt;br /&gt;
|[[Abrahil]], [[Jessa]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 16th, 2013&lt;br /&gt;
|[[PrP: Spontaneous Event]]&lt;br /&gt;
|[[Eligar]], [[Ferawyn]], [[Brom]], [[Folkmar]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 18th, 2013&lt;br /&gt;
|[[PrP: Docking Pay]]&lt;br /&gt;
|[[Folkmar]], [[Halani]]. [[Kravar]], [[Tak]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 21st, 2013&lt;br /&gt;
|[[Trust Building Exercise!]]&lt;br /&gt;
|[[Folkmar]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[PrP: A Golem in the Arena]]&lt;br /&gt;
|[[Munch]], [[Zalara]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[Taiko Market]]&lt;br /&gt;
|[[Halani]], [[Selia]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 25th, 2013&lt;br /&gt;
|[[PrP: Food Fight]]&lt;br /&gt;
|[[Temarie]], [[Tak]], [[Brom]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 28th, 2013&lt;br /&gt;
|[[Gelfure Chatter]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Tak]], [[Molokh]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Market Meet]]&lt;br /&gt;
|[[Sonja]], [[Mikilos]], [[Gunnhilde]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Book Thief]]&lt;br /&gt;
|[[Mikilos]], [[Vekson]], [[Elycia]], [[Zarya]], [[Cesran]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[PrP: Arena Bout 05 30]]&lt;br /&gt;
|[[Eligar]], [[Jex]], [[Brom]], [[Nadara]], [[Tak]], [[Gunnhilde]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[Philosophy of the Rat]]&lt;br /&gt;
|[[Cesran]], [[Vekson]], [[Zarya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 6th, 2013&lt;br /&gt;
|[[PrP: Cattle Wasps]]&lt;br /&gt;
|[[Jex]], [[Temarie]], [[Tatyannah]], [[Lanier]], [[Laoise]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 7th, 2013&lt;br /&gt;
|[[Fundraising Pie]]&lt;br /&gt;
|[[Mikilos]], [[Sonja]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 8th, 2013&lt;br /&gt;
|[[PrP: The Azure Queen's Trap]]&lt;br /&gt;
|[[Jex]], [[Shrike]], [[Moonshadow]], [[Nadara]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 17th, 2013&lt;br /&gt;
|[[PrP: The Prancing Owlbear]]&lt;br /&gt;
|[[Brom]], [[Eligar]], [[Lanier]], [[Nadara]], [[Tak]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 20th, 2013&lt;br /&gt;
|[[PrP: Red Ridge Pass]]&lt;br /&gt;
|[[Eligar]], [[Tak]], [[Thora]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 21st, 2013&lt;br /&gt;
|[[Market Meeting]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 22nd, 2013&lt;br /&gt;
|[[PrP: Saturday Night Main Event]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Tatyannah]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 24th, 2013&lt;br /&gt;
|[[Mary Met]]&lt;br /&gt;
|[[Bildor]], [[Mary]], [[Mikilos]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 25th, 2013&lt;br /&gt;
|[[PrP: Save the Princess]]&lt;br /&gt;
|[[Bildor]], [[Elessa]], [[Tak]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 27th, 2013&lt;br /&gt;
|[[PrP: Abyssal Barn]]&lt;br /&gt;
|[[Elessa]], [[Kilian]], [[Lanier]], [[Tak]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 30th, 2013&lt;br /&gt;
|[[PrP: The Dastardly Gauntlet of Doom!]]&lt;br /&gt;
|[[Azog]], [[Jenner]], [[Jessa]], [[Jibbom]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[PrP: Artificer's Arena Challenge]]&lt;br /&gt;
|[[Aleron]], [[Eligar]], [[Vekson]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[Hart Scouts]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 4th, 2013&lt;br /&gt;
|[[On Good and Evil]]&lt;br /&gt;
|[[Jessa]], [[Jame]], [[Vekson]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 6th, 2013&lt;br /&gt;
|[[Cats in the Market]]&lt;br /&gt;
|[[Azog]], [[Niama]], [[Mikilos]], [[Valadhiel]], [[Ol' Mags]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 9th, 2013&lt;br /&gt;
|[[PrP: The Ghosttower]]&lt;br /&gt;
|[[Tatyannah]], [[Eligar]], [[Auk]], [[Solace]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2013&lt;br /&gt;
|[[PrP: The Trouble With Archaeology]]&lt;br /&gt;
|[[Bildor]], [[Schneider]], [[Raethon]], [[Thorarna]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 18th, 2013&lt;br /&gt;
|[[PrP: Pirates, Submersibles, Airships (Oh My)]]&lt;br /&gt;
|[[Ormarr]], [[Sonja]], [[Oates]], [[Munch]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 26th, 2013&lt;br /&gt;
|[[PrP: Heart of Farceness]]&lt;br /&gt;
|[[Faiza]], [[Eligar]], [[Vennan]], [[Munch]], [[Angrid]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 31st, 2013&lt;br /&gt;
|[[PrP: Role Reversal]]&lt;br /&gt;
|[[Faiza]], [[Radek]], [[Aegremar]], [[Temarie]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 3rd, 2013&lt;br /&gt;
|[[Trubble in the Market]]&lt;br /&gt;
|[[Mikilos]], [[Trubble]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 14th, 2013&lt;br /&gt;
|[[On Prancing]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 15th, 2013&lt;br /&gt;
|[[Another Owlbear]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]], [[Hilal]], [[Markus]], [[Nasirri]], [[Raethon]], [[Azog]], [[Boshter]], [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
[[PrP: The Duty of Shadows]]&lt;br /&gt;
[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Trouble_With_Archaeology&amp;diff=10231</id>
		<title>PrP: The Trouble With Archaeology</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Trouble_With_Archaeology&amp;diff=10231"/>
		<updated>2013-07-13T03:44:36Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': The Trouble with Archaeology&lt;br /&gt;
*'''Emitter''': [[Solace]]&lt;br /&gt;
*'''Characters''': [[Bildor]] Level 2, [[Schneider]] Level 4, [[Thorarna]] Level 2, [[Raethon]] Level 3&lt;br /&gt;
*'''NPCs''': - Gilgamesh of the Sagacious Heart, a gnomish explorer!&lt;br /&gt;
*'''Place''': Alexandros - An ancient ruin&lt;br /&gt;
*'''Time''': July 12, 2013&lt;br /&gt;
*'''Summary''': Four adventurers are hired to babysit a gnome, and instead find themselves facing the deadly SCORPATAURS.&lt;br /&gt;
*'''APL''': 3&lt;br /&gt;
*'''Encounter 1''': 4 Troglodytes, '''CR 1''', 2 Giant Scorpions, '''CR 3'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the requests that the Explorer's Guild gets don't have anything to do with going out and solving problems. Sometimes, someone just wants a few decent hands to guard them while they work in dangerous territory. Sometimes, that 'someone' is Gilgamesh of the Sagacious Heart, a gnomish explorer, researcher, and general poker into Ruins of Doom. The red-headed gnome has organized a journey to a set of ruins that he claims are &amp;quot;A startlingly unique discovery, like none which have ever been seen before!&amp;quot; He also claims, both to the Guild associates, and again to the adventurers who accompany him on the trip, that, &amp;quot;It's an entirely safe trip, of course! But my wife, well, you understand. Ever since my Desolation dig, she's been INSISTING that I keep guards around. I tell her that it was only ONE bandit horde, and that sort of thing hardly ever happens, but nooooooo. So I'm sorry if you'll all be terribly bored, but at least you can help with the digging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So far, the gnome has appeared to be accurate. It's a hot, clear day on the site...which, if one does not have an interest in History, really just look like some sad little lumps of crumbling rock on a hillside. There are apprentices and diggers working to do the heavy lifting while Gilgamesh is on the top of the hill, inspecting inscriptions in the largest stone, and it all seems to be going quite well.&lt;br /&gt;
&lt;br /&gt;
The law of Adventuring says this cannot last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name     Race          Class     E Lev CHP  HP   AC    For   Ref   Wil &lt;br /&gt;
Bildor    MOUNTAIN   Cav         2    23    23    20     7     1     2  &lt;br /&gt;
Thorarna  GIANTBOR Ftr/Sor     2    19    19    14     4     1     2  &lt;br /&gt;
Raethon   DAWN_ELF Wiz          3    22    22    13     3     4     5  &lt;br /&gt;
Schneider GIANTBOR Bbn/Sor    4    32   32    13     5     4     3  &lt;br /&gt;
&lt;br /&gt;
Schneider wanders along with the group, amiably ambling. &amp;quot;Oh, I think safe is unlikely,&amp;quot; he assures Gilgamesh. &amp;quot;But if you like, we'll make up stories of boredom to delight and entertain your wife, and put the kiddies to sleep.&amp;quot; A sursuration of breeze running counter to the prevailing atmospherics blows back his long hair dramatically.&lt;br /&gt;
&lt;br /&gt;
Thorarna glances around, looking quite bored, quite honestly. Though she has been happy enough to help out with the heavy lifting when needed, being the tallest of the group. She looks at Schneider, &amp;quot;Well, this is just... surprisingly boring, to be frank. I expected to be attacked by something by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even Raethon knows better than to think that it'll stay calm. He trudges along with everyone else, not complaining one bit, but actually listening to the gnome. &amp;quot;So tell me, what can you tell me about these ruins, hm?&amp;quot; He says quite bluntly as he seems to pass a hand over his spellbook.&lt;br /&gt;
&lt;br /&gt;
A nice quiet job of guard duty on a dig when nothing ever happens? Bildor couldn't pass up the chance for some easy gold. He rides his digger, CInnabar near the middle of the group during the trip to easily react to dangers on any side. &amp;quot;I aslo wonder what the ruins are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gilgamesh is currently distracted by his work, but when the elf approaches him at the top of the hill, the little gnome says, without looking up, &amp;quot;Oh, oh, yes. They're very important ruins, they are! I believe that they might speak to a whole new species on the face of Ea, although it must have gone extinct eons ago. While a proper, scientific name has not yet been determined, of course, I have a private term for them.&amp;quot; He takes a deep breath, waiting for an invisible drumroll. &amp;quot;...SCORPATAURS. It has a nice ring to it, don't you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Thorarna. &amp;quot;It is so far, yes. But that just lets the anticipation build longer. We can speculate and theorize all day, but in the end, we won't find out until we find out.&amp;quot; He's standing close to the top of the hill, to have a good view of things.&lt;br /&gt;
&lt;br /&gt;
Thorarna stands not too far from Schneider, slightly down the slope a bit as she grimaces at the mention of &amp;quot;Scorpataurs? That sounds positively ridiculous. Or the product of some mad mage, or madder god.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon chuckles softly at Thorarna and Schneider as he walks up beside them. &amp;quot;Scorpataurs, huh? Half man, half scorpion?&amp;quot; he assumes right off the bat as he looks to Schneider, as if to say 'yeah.....this'll end well'. &amp;quot;Well.....at least you have us here for the time being....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up on the top of the hill, there's a bit of a commotion, of the academic sort. One of the assistants hurries over to the gnome, taking his attention as she waves a rock around and talks excitedly about &amp;quot;mana age signatures&amp;quot; and &amp;quot;ancient symbols of cannibalistic rituals&amp;quot; in the same breath. Gilgamesh groans as he rises to his feet. &amp;quot;Come now, let me see that. That can't be right. The Scorpataurs - and it is NOT a ridiculous name - would never do something like that. They were a proud, noble people!&amp;quot; Riiiiight.&lt;br /&gt;
&lt;br /&gt;
He takes the stone and turns to look at it. His hands fumble it, and the stone falls, clicking against the one he was working on. There's a flash of purplish, eldritch light, and then...well, the crown of the hill collapses with a rumble. It's a long way down...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Sounds like Raethon, Thorana, and Schneider need to make Reflex Saves, and Bildor sounds like he's farther down the hill.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls reflex: (14)+4: 18&lt;br /&gt;
GAME: Thorarna rolls Reflex: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;hmm....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna snickers. Well, that was quick.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;how far down SOlace?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider is able to leap to the ground that remains, Thorarna shall fall. And it's about 20 feet, so 2d6 damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Able to get a feather fall out before then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Well, the duration is instant, so if someone has one, I'd appreciate it. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon is using bonded item ability.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It's an immediate action, so yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon casts it then.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;On who? And need your Reflex Save. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;That uses up my bonded item ability for the day.&amp;quot;&lt;br /&gt;
GAME: Raethon rolls reflex: (17)+4: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You're a graceful elf! So Thorarna is the only falling person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Thorarna with 'You fall! Along with a screaming gnome and a screaming assistant. There's a lot of screaming as you barrel into the dark. You don't fall far before you feel a spell take hold and slow your fall. Gilgamesh and his assistant, though...they plummet into the depths that you float gently down to, the screaming stopping with a worrying abruptness, replaced by splashing. You find yourself among the debris from the falling hillside, pelted with bits of dirt and rock. You land on a bed of moss that starts to glow when you contact it. Not really enough to see by - just a faint, green phosphorescence. There's the sound of an underground waterway very close by, and the air is damp. From the sound of it, gnome and assistant fell into the river and are being carried off to the left and possibly down.'&lt;br /&gt;
&lt;br /&gt;
Schneider hrms about the scorpataurs. &amp;quot;Sounds like something worth setting on fire. Hopefully there will be some left for us to fight!&amp;quot; He chuckles at Raethon and Thorarna, mostly watching goings on. He doesn't help so much unless directly told to, though he's strong enough when he puts his back into it. Suddenly, the ground! He leaps quickly to a safe piece of ground. His hair remains perfect. &amp;quot;Now here's a thing!&amp;quot; he calls with amusement, looking down to see what can be seen.&lt;br /&gt;
&lt;br /&gt;
It's dark in the well of stone and dirt that the hill has now become! The sunlight penetrates weakly to illuminate a small circle of a stone floor, covered with debris from the hilltop, but that's about all that can be easily seen.&lt;br /&gt;
&lt;br /&gt;
Raethon leaps out of the way of the collapse, and claps his hands at the same time, muttering a few words, causing a burst to pop from his hands, letting Throarna not be harmed, thankfully, by the fall....&lt;br /&gt;
&lt;br /&gt;
Bildor hefts a rock onto his shoulder and starts carrying out of the way when the hille implodes. &amp;quot;Damn it! See Cinnabar, I told you they were exciting! Let's go.&amp;quot; He drops the rock and runs up the hill, followed closely by the digger and looks down over the edge cupping his hands around his mouth to focus his voice. &amp;quot;Anyone alive down there?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna glances around from where she fell, and shouts upwards, &amp;quot;I am here! It seems that the other two fell into... it looks like some sort of underground river.&amp;quot; She unslings her greataxe, holding it carefully in one hand as she looks back and forth, &amp;quot;Doesn't seem to be much else here. Probably following the river would be the best way out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider looks down, considers jumping, decides to pull some rope from his pack, first. Looking for something to tie his rope off to, he searches for something that looks solid enough to hold his own weight. Well, Thorarna's weight. That's a lot of woman!&lt;br /&gt;
&lt;br /&gt;
Raethon looks to Schneider. &amp;quot;I'll go first and make sure Bildor's Digger makes it safely.&amp;quot; He says before literally jumping down the hole.....and floating safely down to where Thorarna is, then looking up. He then snaps his fingers and brings out several motes of light. &amp;quot;You okay, Thorarna?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna chuckles, &amp;quot;Came down alright, but the two that fell with me were washed downriver, I figure.&amp;quot; She glances at Raethon, &amp;quot;Thanks for the save, by the by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor positions the digger with her head away from the hole and enough distance to prevent her from falling in also if the edge crumbles. &amp;quot;We can use Cinnabar as an anchor. Tie the rope to her saddle.&amp;quot; He pulsl and apple from the digger's saddlebags and holds it out to get quickly eaten by the digger. &amp;quot;That's a good girl. Stay here, Cinnabar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon snerks at Thorarna. &amp;quot;To be honest, I panicked and that was the first thing that came to mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'Now that you're here, ou find yourself among the debris from the falling hillside. You land on a bed of moss next to Thorarna that starts to glow when you contact it. Not really enough to see by - just a faint, green phosphorescence. There's the sound of an underground waterway very close by, and the air is damp.'&lt;br /&gt;
&lt;br /&gt;
Raethon pages: can I use knowledge nature to find out what it is?&lt;br /&gt;
You paged Raethon with 'What what is? The moss?'&lt;br /&gt;
You paged Raethon with 'Sure!'&lt;br /&gt;
Raethon pages: yeah, and why it's glowing.&lt;br /&gt;
GAME: Raethon rolls knowledge/nature: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Bildor, ties off his rope, good spidersilk, to the saddle's pommel. He gives Bildor a grin and backs over the edge, letting himself hop over the edge. The rope swings a bit as he lowers himself partway, and jumps the rest, landing with a thump of boots.&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'It's a fairly common sort of subterranean moss for this area. Unpleasant to eat, but otherwise harmless: it reacts to contact by exuding faint biophosphorecents that taste TERRIBLE.'&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider takes ten on acrobatics: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Now that most of the party is down, they can see where they are: a cavern pelted by the debris from the falling hillside. There's a fairly large bed of slightly phosphorecent moss that Raethon and Thorarna are standing on; when Schneider lands, he causes a FLOOMPH of flying moss spores that light up like fireflies.&lt;br /&gt;
&lt;br /&gt;
There's a subterranean river here, off to the left. The splashing that Thorarna heard earlier has died away, replaced by the constant, quiet rush of the dark water. It is cool here, damp, and dark.&lt;br /&gt;
&lt;br /&gt;
Bildor pulls a pouch from the digger's saddlebags and attaches it to his belt before grabbing the rope and climbing down. &amp;quot;Let's see how this goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Easy climb check, Bildor. :)&amp;quot;&lt;br /&gt;
GAME: Bildor rolls climb: (9)+3: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You slip a bit towards the end, but not enough to injure yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna points out the river, &amp;quot;Well, looks like we need to be going that way to seek out the missing people.&amp;quot; She chuckles a bit, &amp;quot;Might not want to make it too mad, Raethon.&amp;quot; Her eyes focus on where the noise had been, &amp;quot;Hopefully they made it to land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;I won't. It's a soft place to land, and the more we move on it, the more spores are sent out.&amp;quot; he then walks off of it. &amp;quot;Hey Thorarna? You have a light? it'll probably help us a bit better if we cast it on other people's stuff. Those who can't see in the dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor has his feet on a rock instead of the ground when he releases the rope and slips off, landing on his rump. &amp;quot;Right, lets go see where this leads.&amp;quot; He stands and dusts off, unslinging his shield and looking downstream.&lt;br /&gt;
&lt;br /&gt;
Schneider laughs about light, and raises a hand, muttering quietly, something about spirits of fire and illimination, and a spark appears in his hand, soon growing to the strength of a torch's light.&lt;br /&gt;
&lt;br /&gt;
The light illuminates! It shows a river off to their left - the water is swift and at least five feet deep, with pale, eyeless fish swimming in it. It flows down a tunnel; the tunnel has a 'shore' to the left of the river that looks stable enough, and wide enough for two people to walk abreast at a time. The whole thing seems to slope downward at a steady, but not steep, pace. On the walls, there are the ruined remnants of murals. Scorpions DO seem to feature heavily, and some of them DO seem to have humanish torsos. Maybe. It's hard to tell; these things are ancient and ruined by water and rot.&lt;br /&gt;
&lt;br /&gt;
GAME: Thorarna rolls Listen: (19)+Listen: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Er, perception.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Not listen. :p&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Perception! Sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;So give me a 25.&amp;quot;&lt;br /&gt;
GAME: Bildor rolls perception: (4)+2: 6&lt;br /&gt;
GAME: Schneider rolls perception: (1)+6: 7&lt;br /&gt;
GAME: Raethon rolls perception: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
You paged Thorarna with 'An errant breeze brings an echoing cry to your ears, &amp;quot;I knew it, I knew it! By all the gods, you smell TERRIBLE! I never knew...&amp;quot; it dies away again. On the bright side, the gnome sounds /delighted/, so he's probably not dead. Yet.'&lt;br /&gt;
&lt;br /&gt;
With the flame flickering by his hand, he grips his greatsword in the other hand, and heads down into the watery passage. Schneider's tall enough that the water doesn't come up too far, at least, and it's not like he's got a lot of clothes to get wet. &amp;quot;Let's see what we've got down here,&amp;quot; he says jovially. &amp;quot;So much for nothing to worry about, just doing it so his wife won't worry!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Thorarna tilts her head, as if listening, then she says softly, &amp;quot;I hear one of them. I think we might be about to meet our fabled scorpanaurs or whatever they were.&amp;quot; She hrms, &amp;quot;Maybe they won't be unfriendly, for a change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon smiles a bit at Schneider and tugs a small stick out of his belt pouch. &amp;quot;well. let's go and find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor pulls the axe from his belt and walkd along the bank near the water, giving the river the stink eye. &amp;quot;I hope not. I would rather we just find two wet archealogists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider peers sidelong at Thorarna as she mentions the scorpataurs, then shrugs. &amp;quot;Could be that,&amp;quot; he says with a smile. &amp;quot;Let's go see what's up?&amp;quot; Heading up the passage after getting out of the water, he'll drip-dry as we walk further.&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;I wouldn't bet on just finding the archaeologists.&amp;quot; he says as he walks side by side with Bildor. &amp;quot;Just keep an eye out for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The river burbles innocently in its carved stone bank, and the fish that swim there have no eyes to give Bildor the stinkeye back. The four adventurers follow the bank down; this is a curiously even tunnel. A keen eye for archetecture realizes that it has been worked...but that work must have been centuries, even thousands of years in the past. As you round one of the curves, you hear a scream.&lt;br /&gt;
&lt;br /&gt;
You also see where the river spills out into a much larger cavern, forming a deep, possibly bottomless pool to your right. To your right, the cavern is mostly circular, and covered in murals of sacrifice and ancient rituals. Oh, look, there's Gilgamesh and the assistant (the source of the scream). They've just been grabbed by two...lizardly looking humanoids, their skins as grey as the rock. Their crests have been painted garish shades though. Clubs are in their hands. Closer to you than those, though, there are two...giant scorpions. Each one /easily the size of a draft horse in the body, and much larger once you add the oversized claws and curving tail. They're also being ridden by two more of the lizard-things, who are themselves armed with black javelins. As you appear, Gilgamesh waves in your direction, &amp;quot;Oh, hello, there! Look, I found them!&amp;quot; The assistant screams again.&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                      &lt;br /&gt;
 18                  Scorp1&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 17                  TrogRider2&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 17                  Trog1&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 12                  Schneider&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  TrogRider1&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Raethon&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 10                  Thorarna&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 7                   Bildor&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 1                   Scorp2&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 0                   Trog2&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Okay! We are ready to rummmmble.&amp;quot;&lt;br /&gt;
[RPFive] Bildor is small+. Dwarfs need their own size between small and medium.&lt;br /&gt;
GAME: Solace rolls 1d20+6: (1)+6: 7&lt;br /&gt;
GAME: Solace rolls 1d20+0: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
As they see the adventurers, the creatures cry out in some strange, grating language. One of the scorpions rushes forward, eager to try and turn Thorarna into lunch. It underestimates its bounds, though, and the giant claw whiffs right in front of her. The rider of the other scorp rises up and tosses one of the slim, deadly javelins at the perfect-haired Schneider - it whizzes over his head, close enough that he can hear the hum of its passage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider, what's your action? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Trog 1 is still holding onto the gnome, sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Ah. Um. Cast True Strike.&amp;quot;&lt;br /&gt;
GAME: Schneider casts True Strike.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;And pose it!&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+0: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
From the back of the scorpion looming directly in front of Thorarna, the rider tries to throw a javelin at her face. However, its mount is clicking and jumping so much that the weapon just clatters off the side of the wall next to her.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon! Declare action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;casting Scorching ray on a scorp that isn't in Melee&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider laughs with amusement as things start going down, and he shouts, &amp;quot;Ah, we have a fight now! Let's see how this goes!&amp;quot; The javelin whiffs by just over his head, missing him by inches. &amp;quot;Spirits of fire! I seek the inner flame! Show me the secrets of the flame within!&amp;quot; He's got an introspective look about him, now, though he's holding his greatsword ready.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;They've got reach, so I'll let you cast at either one. Scorp 1 is snapping at Thorarna, while Scorp 2 is hanging back because its slooooow.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;all right. I'm hitting the one at Thorarna....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ranged touch attack!&amp;quot;&lt;br /&gt;
GAME: Raethon rolls ranged: (10)+4: 14&lt;br /&gt;
GAME: Raethon casts Scorching Ray.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;That'll do it! Roll damage, and pose it. ;D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;And Thorarna, you're up!&amp;quot;&lt;br /&gt;
GAME: Raethon rolls 4d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. Hope for the best....&amp;quot; Raethon says as he stows his wand and holds his hands above his head. The Magic aura builds around his hands and he brings his hands down to his waist cupping them together, before aiming one hand at the closest scorpion. 'Scorching ray.&amp;quot; and the ray zaps out to burn the large scorpion.....&lt;br /&gt;
&lt;br /&gt;
Thorarna takes a step back, out of the scorpion's reach, and smiles a bit, wielding her greataxe as she looks at the scorpions and trogs, &amp;quot;Alright... now this should be more interesting.&amp;quot; Whispering softly in draconic, a shimmering azure field surrounds her for a moment, before fading from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Enough room for me to charge the near scorpion?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Not with Schneider and Thorarna in front of you. 2x2.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I thought it opened out?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;I can move through allies sqquars on a normal move, yes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;The scorp came up before you guys' move turns, and only Thorarna moved, and that to take a step back. And yes, you can!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Ah, okay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Okay, moving up to the scorpion to axe it a question. ;)&amp;quot;&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It has reach, so you're moving into threatened space. You cool with that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;That's a miss on its AC, and...&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;A miss on you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Pose it up. :D&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Solace rolls 1d20+6: (8)+6: 14&lt;br /&gt;
GAME: Solace rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
Surrounded by casters Bildor only has one option, get in close to keep them clear. He pushes past his alliaes and raises the heavy axe above his head, biringing it down hard on the scorpion, only to bounce off it;s chitin. As the axe comes down his shield comes up, deflecting an imcomming pincer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+0: (15)+0: 15&lt;br /&gt;
GAME: Solace rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
As Bildor joins the beast in bloody combat, the second scorpion shakes off its slowness and rushes up to join its companion. It rushes Schneider, skidding to a halt just within range to flail out with its giant claws. The first whiffs, but /this/ one didn't trip over its own segmented feet, and it follows up with a much better strike. Meanwhile one of the footbound lizardlings manuevers to toss a javelin, and that one also hits the beleagered (but still perfect-haired) Giantborn.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace damaged Schneider for 7 points. 25 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Top of the round!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Scorp 1 is going to pull back so that it can strike Bildor, and that means that you get an AoO on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+6: (19)+6: 25&lt;br /&gt;
GAME: Solace rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Solace rolls 1d6+4: (1)+4: 5&lt;br /&gt;
GAME: Solace rolls 1d6+4: (3)+4: 7&lt;br /&gt;
From afar, Sandy rolls to attack!&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (9)+5: 14&lt;br /&gt;
Sandy pages: My big bad proceeds to get a 1.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Fourteen doesn't quite do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+0: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
The first scorpion, now on fire and with a dwarf trying to hack at its grill, lets out a horrible noise and skitters backwards, knocking Bildor's axe aside as he tries to get a shot in. But that does make the thing MAD. It attacks madly at the dwarf, scoring two good hits despite the man's heavy armor. Meanwhile, the rider of the scorpion that just attacked Schneider tries, yet again, to skewer him with a well-thrown javelin. Turns out, not so much.&lt;br /&gt;
&lt;br /&gt;
Down in the cavern, the other trog is fighting with a gnome who insists on jumping up and down and cheering, &amp;quot;Get them, get them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider!&amp;quot;&lt;br /&gt;
GAME: Solace damaged Bildor for 12 points. 11 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I'm 10 ft from a scorp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;5' step, and swing at the scorp with the greatsword.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 1d20+27: (7)+27: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yes. YES that will hit. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Er. And I meant to say, Arcane Strike on the sword. I'd written it into my pose, but I always forget to say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Thank you for letting me know! Roll damage, and pose it. :D&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 2d6+8: (6)+8: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Both scorpions are now significantly injured.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is bloodied, but still perfect. He grins winningly and says, &amp;quot;You'll regret that!&amp;quot; He takes a single step up and swings with his greatsword, flames leaping from the edge as he swings it in a great circle over his head, bringing it down with a fearsome precision. Those looking closely may see that his concentration is so intense that his eyes are closed, and he seems to be following some inner choreography as he delivers a flaming slash to the scorpion, wounding it badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20: (2): 2&lt;br /&gt;
&lt;br /&gt;
The trog on the back of the first, still smouldering, scorpion tries to follow up on its mount's attacks to Bildor with a good skewering, but the scream of agony from the scorpion beside him seems to throw off its aim; the javelin is easily knocked aside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon! You are live and on fire! ...wait, no, that's the bad guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Hmmmm....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;how close is the scorpion to bildor, and is it in Melee?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It stepped back to have reach, so it is a valid target again!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Done. Scorching ray.&amp;quot;&lt;br /&gt;
GAME: Raethon rolls ranged: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ranged touch attack....and roll damage!&amp;quot;&lt;br /&gt;
GAME: Raethon casts Scorching Ray.&lt;br /&gt;
GAME: Raethon rolls 4d6: (7): 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;figures.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna sympathizes..&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna remembers rolling 7d6 for a lightning bolt. Getting a 9. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You still have taken a good cunk of it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Pose it, and Thorarna's up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna steps up and smackaroos the scorpion. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Arcane strike. Rar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It'll get an AoO on you. Cool?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;AC 18 with shield.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It fails miserably.&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;That, however, does not.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Roll damage!&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d12+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Annnd Scorp 1 is down for the count! Pose it, and Bildor's up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon stays where he is, and notices BIldor getting hurt by the scorpion. His hands open again and he holds his hands out above his head. Going through the same motion, he casts another scorching ray at the scorpion, doing a little less damage than before. &amp;quot;That was my last scorching ray spell, guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace notes that the Rider of Scorp 1 is now accessible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;So that's my scorp down?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yup!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;looks it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Stepping in to swing at the rider.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Yep, swing, nothing more.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace winces, pats. &amp;quot;Pose it. Maybe the axe just needs a chance to warm up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna grins, &amp;quot;Time to turn you back to being extinct, insect.&amp;quot; She laughs, ducking the snapping claw of the scorpion, before pivoting and lopping the claw off at the joint. The shock causes the scorpion to stagger and fall, jostling the rider who suddenly looks far far more vulnerable now.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+6: (15)+6: 21&lt;br /&gt;
GAME: Solace rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider, give me a Fort Save?&amp;quot;&lt;br /&gt;
GAME: Schneider rolls fortitude: (16)+5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;No worries on that front!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor gets batters by a pair of pincers and nearly knocked off his feet. &amp;quot;Not getting away the easy snips!&amp;quot; He start pushing fowards as fire shoots past and changes course for the rider, swinging his axe at it's shoulder. It gets caught up by a wiggling scorpion leg and doesn't even come close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20: (14): 14&lt;br /&gt;
&lt;br /&gt;
Schneider just stuck most of the length of a FLAMING greatsword into the giant scorpion's face. It howls, an ear-splitting noise, as it gushes black ichor. It desperately stabs downward with its poisonous stinger, and sinks it into his shoulder, an instinctive reaction to lots and lots of pain. From behind the melee, a javelin flies uselessly through the air, clanging off rock. Troglodytes apparently aren't very good at those.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Top of the round...Scorp 1 is dead. TrogRider2...&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Is useless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first scorpion, rushing bravely into battle, has been reduced to a broken, flaming exoskeleton. His rider dodges out of the way of Bildor's attack, but looks bewildered by this turn of events. Meanwhile, another javelin wooshes uselessly through the air from the back of the second scorpion. Clearly, these guys haven't had to kill anything but fish with these things in a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Am I still in melee? And how many can I get into a 15' cone?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Without catching friends, obviously. I can 5' back if that will get more?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ponders. You can get Scorp2, ScorpRider2, and ScorpRider1 into a cone, I think. And yeah, a 5 foot step'll do it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Those guys are all bunched in there.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Cast 'em if you got 'em.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 3d4: (7): 7&lt;br /&gt;
GAME: Schneider casts Burning Hands.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;MORE FIRE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;reflex saves from you Solace.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+1: (9)+1: 10&lt;br /&gt;
GAME: Solace rolls 1d20-1: (5)+-1: 4&lt;br /&gt;
GAME: Solace rolls 1d20-1: (1)+-1: 0&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ha ha NO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Both riders are significantly wounded and on fire!&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20-4: (8)+-4: 4&lt;br /&gt;
&lt;br /&gt;
Schneider grimaces as he's stung by the scorpion, blood running across his bare chest, and he takes stock of the situation quickly. Taking a step back, he bellows, &amp;quot;You have sung your own doom! Be consumed! I am the fire!&amp;quot; He laughs madly, just for a moment, holding out one hand as fire sprays forth over his enemies.&lt;br /&gt;
&lt;br /&gt;
The now dismounted scorpion rider does an incredibly funny dance as he is set aflame, saying things that probably are highly impolite in his native language, he picks up one of his javelins, and hurls it in Bildor's direction. The javelin plinks off the dwarf's armor with no visible effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;All righty. is the last scorpion still up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Just barely, but yes. It is bleeding and burning.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;magic missile on it then.&amp;quot;&lt;br /&gt;
Whirlpool pages: SO, my big bad is missing horribly.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;from my wand, so one bolt.&amp;quot;&lt;br /&gt;
GAME: Raethon rolls 1d4+1: (4)+1: 5&lt;br /&gt;
GAME: Raethon used a Wand of Magic Missile.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Max damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Not quite enough to kill it, but it's just hanging on by a thread, now. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Thorarna!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna will run up onto the scorpion corpse and chop at the rider&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;CHARGE!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You can do that!&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yep, that'll hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Arcane strike, etc.&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d12+5: (4)+5: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;And you now have a skewered troglodyte! Wash before eating.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Slightly ded, then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Oh so ded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seeing the Rider on fire, Raethon pulls out his wand and points it at him. &amp;quot;Magic missile.&amp;quot; And a green bolt flies out and hits the trog in the back. &amp;quot;Blast. I thought that'd finish him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Bildor! You have a nearly dead scorpion on fire, ooooor, you could charge one of the guys on foot. One has been throwing hilariously ineffective javelins at you.&amp;quot;&lt;br /&gt;
Thorarna moves rapidly up the scorpion she killed, grinning at the trog as she says, &amp;quot;Hello!&amp;quot; She spins quickly, the azure-glowing axe neatly lopping off the trog's head as she then ahems, &amp;quot;Goodbye.&amp;quot; Then her eyes flicker over towards the other scorpion and its rider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Walk over and swing at the scorpion.&amp;quot;&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;THis is getting to be a habbit. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace :( Sorry!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;It happens to me too, Bildor.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+6: (10)+6: 16&lt;br /&gt;
GAME: Solace rolls 1d20+6: (7)+6: 13&lt;br /&gt;
GAME: Solace rolls 1d6+4: (3)+4: 7&lt;br /&gt;
GAME: Solace rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just give up already!&amp;quot; Bildorn turns as the rider is cut down and marches towards the remaining scorpion. Taking a deep breath he bring the axe up high then down on the cirrter, bouncing off it's hide.&lt;br /&gt;
&lt;br /&gt;
The last scorpion is battered by magic force, on fire, and bleeding heavily. However, that doesn't stop it from mustering itself for a last hurrah. Squealing, it slams its claws into Schneider, trying to rend the Giantborn apart with what strength it has left. This is clearly all HIS fault, after all.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace damaged Schneider for 16 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
The little trog on foot takes one look at the damage the adventurers have wrought, and screams. He drops the javelin in his hand, turns, and flees for the deep pool, leaping into it at all speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Let's see, top of the round. Scorp1 is dead, Trogrider 2...is stuck in combat with his maddened beast.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20: (15): 15&lt;br /&gt;
GAME: Solace rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
The trog on the last scorpion would LIKE to run away, but his mount is beyond listening to him, now. Instead, he picks up a black javelin, and throws it in sheer terror. It bounces off of Thorarna's magical shielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;So he shall die useless. :D Speaking of which, Schneider, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Can I get the lot in another Burning Hands?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Trouble_With_Archaeology&amp;diff=10230</id>
		<title>PrP: The Trouble With Archaeology</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Trouble_With_Archaeology&amp;diff=10230"/>
		<updated>2013-07-13T03:41:23Z</updated>

		<summary type="html">&lt;p&gt;Solace: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *'''Title''': The Trouble with Archaeology *'''Emitter''': Solace *'''Characters''': Bildor Level 2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': The Trouble with Archaeology&lt;br /&gt;
*'''Emitter''': [[Solace]]&lt;br /&gt;
*'''Characters''': [[Bildor]] Level 2, [[Schneider]] Level 4, [[Thorarna]] Level 2, [[Raethon]] Level 3&lt;br /&gt;
*'''NPCs''': - Gilgamesh of the Sagacious Heart, a gnomish explorer!&lt;br /&gt;
*'''Place''': Alexandros - An ancient ruin&lt;br /&gt;
*'''Time''': July 12, 2013&lt;br /&gt;
*'''Summary''': Four adventurers are hired to babysit a gnome, and instead find themselves facing the deadly SCORPATAURS.&lt;br /&gt;
*'''APL''': 3&lt;br /&gt;
*'''Encounter 1''': 4 Troglodytes, '''CR 1''', 2 Giant Scorpions, '''CR 3'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some of the requests that the Explorer's Guild gets don't have anything to do with going out and solving problems. Sometimes, someone just wants a few decent hands to guard them while they work in dangerous territory. Sometimes, that 'someone' is Gilgamesh of the Sagacious Heart, a gnomish explorer, researcher, and general poker into Ruins of Doom. The red-headed gnome has organized a journey to a set of ruins that he claims are &amp;quot;A startlingly unique discovery, like none which have ever been seen before!&amp;quot; He also claims, both to the Guild associates, and again to the adventurers who accompany him on the trip, that, &amp;quot;It's an entirely safe trip, of course! But my wife, well, you understand. Ever since my Desolation dig, she's been INSISTING that I keep guards around. I tell her that it was only ONE bandit horde, and that sort of thing hardly ever happens, but nooooooo. So I'm sorry if you'll all be terribly bored, but at least you can help with the digging!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So far, the gnome has appeared to be accurate. It's a hot, clear day on the site...which, if one does not have an interest in History, really just look like some sad little lumps of crumbling rock on a hillside. There are apprentices and diggers working to do the heavy lifting while Gilgamesh is on the top of the hill, inspecting inscriptions in the largest stone, and it all seems to be going quite well.&lt;br /&gt;
&lt;br /&gt;
The law of Adventuring says this cannot last.&lt;br /&gt;
&lt;br /&gt;
06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)[[User:Solace|Solace]]&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)[[User:Solace|Solace]]&lt;br /&gt;
|Bildor    |MOUNTAIN|Cav          |  2   | 23  | 23  | 20  |  7  |  1  |  2  |&lt;br /&gt;
|Thorarna  |GIANTBOR|Ftr/Sor      |  2   | 19  | 19  | 14  |  4  |  1  |  2  |&lt;br /&gt;
|Raethon   |DAWN_ELF|Wiz          |  3   | 22  | 22  | 13  |  3  |  4  |  5  |&lt;br /&gt;
|Schneider |GIANTBOR|Bbn/Sor      |  4   | 32  | 32  | 13  |  5  |  4  |  3  |&lt;br /&gt;
&lt;br /&gt;
Schneider wanders along with the group, amiably ambling. &amp;quot;Oh, I think safe is unlikely,&amp;quot; he assures Gilgamesh. &amp;quot;But if you like, we'll make up stories of boredom to delight and entertain your wife, and put the kiddies to sleep.&amp;quot; A sursuration of breeze running counter to the prevailing atmospherics blows back his long hair dramatically.&lt;br /&gt;
&lt;br /&gt;
Thorarna glances around, looking quite bored, quite honestly. Though she has been happy enough to help out with the heavy lifting when needed, being the tallest of the group. She looks at Schneider, &amp;quot;Well, this is just... surprisingly boring, to be frank. I expected to be attacked by something by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even Raethon knows better than to think that it'll stay calm. He trudges along with everyone else, not complaining one bit, but actually listening to the gnome. &amp;quot;So tell me, what can you tell me about these ruins, hm?&amp;quot; He says quite bluntly as he seems to pass a hand over his spellbook.&lt;br /&gt;
&lt;br /&gt;
A nice quiet job of guard duty on a dig when nothing ever happens? Bildor couldn't pass up the chance for some easy gold. He rides his digger, CInnabar near the middle of the group during the trip to easily react to dangers on any side. &amp;quot;I aslo wonder what the ruins are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gilgamesh is currently distracted by his work, but when the elf approaches him at the top of the hill, the little gnome says, without looking up, &amp;quot;Oh, oh, yes. They're very important ruins, they are! I believe that they might speak to a whole new species on the face of Ea, although it must have gone extinct eons ago. While a proper, scientific name has not yet been determined, of course, I have a private term for them.&amp;quot; He takes a deep breath, waiting for an invisible drumroll. &amp;quot;...SCORPATAURS. It has a nice ring to it, don't you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Thorarna. &amp;quot;It is so far, yes. But that just lets the anticipation build longer. We can speculate and theorize all day, but in the end, we won't find out until we find out.&amp;quot; He's standing close to the top of the hill, to have a good view of things.&lt;br /&gt;
&lt;br /&gt;
Thorarna stands not too far from Schneider, slightly down the slope a bit as she grimaces at the mention of &amp;quot;Scorpataurs? That sounds positively ridiculous. Or the product of some mad mage, or madder god.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon chuckles softly at Thorarna and Schneider as he walks up beside them. &amp;quot;Scorpataurs, huh? Half man, half scorpion?&amp;quot; he assumes right off the bat as he looks to Schneider, as if to say 'yeah.....this'll end well'. &amp;quot;Well.....at least you have us here for the time being....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up on the top of the hill, there's a bit of a commotion, of the academic sort. One of the assistants hurries over to the gnome, taking his attention as she waves a rock around and talks excitedly about &amp;quot;mana age signatures&amp;quot; and &amp;quot;ancient symbols of cannibalistic rituals&amp;quot; in the same breath. Gilgamesh groans as he rises to his feet. &amp;quot;Come now, let me see that. That can't be right. The Scorpataurs - and it is NOT a ridiculous name - would never do something like that. They were a proud, noble people!&amp;quot; Riiiiight.&lt;br /&gt;
&lt;br /&gt;
He takes the stone and turns to look at it. His hands fumble it, and the stone falls, clicking against the one he was working on. There's a flash of purplish, eldritch light, and then...well, the crown of the hill collapses with a rumble. It's a long way down...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Sounds like Raethon, Thorana, and Schneider need to make Reflex Saves, and Bildor sounds like he's farther down the hill.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls reflex: (14)+4: 18&lt;br /&gt;
GAME: Thorarna rolls Reflex: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;hmm....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna snickers. Well, that was quick.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;how far down SOlace?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider is able to leap to the ground that remains, Thorarna shall fall. And it's about 20 feet, so 2d6 damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Able to get a feather fall out before then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Well, the duration is instant, so if someone has one, I'd appreciate it. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon is using bonded item ability.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It's an immediate action, so yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon casts it then.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;On who? And need your Reflex Save. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;That uses up my bonded item ability for the day.&amp;quot;&lt;br /&gt;
GAME: Raethon rolls reflex: (17)+4: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You're a graceful elf! So Thorarna is the only falling person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Thorarna with 'You fall! Along with a screaming gnome and a screaming assistant. There's a lot of screaming as you barrel into the dark. You don't fall far before you feel a spell take hold and slow your fall. Gilgamesh and his assistant, though...they plummet into the depths that you float gently down to, the screaming stopping with a worrying abruptness, replaced by splashing. You find yourself among the debris from the falling hillside, pelted with bits of dirt and rock. You land on a bed of moss that starts to glow when you contact it. Not really enough to see by - just a faint, green phosphorescence. There's the sound of an underground waterway very close by, and the air is damp. From the sound of it, gnome and assistant fell into the river and are being carried off to the left and possibly down.'&lt;br /&gt;
&lt;br /&gt;
Schneider hrms about the scorpataurs. &amp;quot;Sounds like something worth setting on fire. Hopefully there will be some left for us to fight!&amp;quot; He chuckles at Raethon and Thorarna, mostly watching goings on. He doesn't help so much unless directly told to, though he's strong enough when he puts his back into it. Suddenly, the ground! He leaps quickly to a safe piece of ground. His hair remains perfect. &amp;quot;Now here's a thing!&amp;quot; he calls with amusement, looking down to see what can be seen.&lt;br /&gt;
&lt;br /&gt;
It's dark in the well of stone and dirt that the hill has now become! The sunlight penetrates weakly to illuminate a small circle of a stone floor, covered with debris from the hilltop, but that's about all that can be easily seen.&lt;br /&gt;
&lt;br /&gt;
Raethon leaps out of the way of the collapse, and claps his hands at the same time, muttering a few words, causing a burst to pop from his hands, letting Throarna not be harmed, thankfully, by the fall....&lt;br /&gt;
&lt;br /&gt;
Bildor hefts a rock onto his shoulder and starts carrying out of the way when the hille implodes. &amp;quot;Damn it! See Cinnabar, I told you they were exciting! Let's go.&amp;quot; He drops the rock and runs up the hill, followed closely by the digger and looks down over the edge cupping his hands around his mouth to focus his voice. &amp;quot;Anyone alive down there?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna glances around from where she fell, and shouts upwards, &amp;quot;I am here! It seems that the other two fell into... it looks like some sort of underground river.&amp;quot; She unslings her greataxe, holding it carefully in one hand as she looks back and forth, &amp;quot;Doesn't seem to be much else here. Probably following the river would be the best way out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider looks down, considers jumping, decides to pull some rope from his pack, first. Looking for something to tie his rope off to, he searches for something that looks solid enough to hold his own weight. Well, Thorarna's weight. That's a lot of woman!&lt;br /&gt;
&lt;br /&gt;
Raethon looks to Schneider. &amp;quot;I'll go first and make sure Bildor's Digger makes it safely.&amp;quot; He says before literally jumping down the hole.....and floating safely down to where Thorarna is, then looking up. He then snaps his fingers and brings out several motes of light. &amp;quot;You okay, Thorarna?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna chuckles, &amp;quot;Came down alright, but the two that fell with me were washed downriver, I figure.&amp;quot; She glances at Raethon, &amp;quot;Thanks for the save, by the by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor positions the digger with her head away from the hole and enough distance to prevent her from falling in also if the edge crumbles. &amp;quot;We can use Cinnabar as an anchor. Tie the rope to her saddle.&amp;quot; He pulsl and apple from the digger's saddlebags and holds it out to get quickly eaten by the digger. &amp;quot;That's a good girl. Stay here, Cinnabar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon snerks at Thorarna. &amp;quot;To be honest, I panicked and that was the first thing that came to mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'Now that you're here, ou find yourself among the debris from the falling hillside. You land on a bed of moss next to Thorarna that starts to glow when you contact it. Not really enough to see by - just a faint, green phosphorescence. There's the sound of an underground waterway very close by, and the air is damp.'&lt;br /&gt;
&lt;br /&gt;
Raethon pages: can I use knowledge nature to find out what it is?&lt;br /&gt;
You paged Raethon with 'What what is? The moss?'&lt;br /&gt;
You paged Raethon with 'Sure!'&lt;br /&gt;
Raethon pages: yeah, and why it's glowing.&lt;br /&gt;
GAME: Raethon rolls knowledge/nature: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
Schneider nods to Bildor, ties off his rope, good spidersilk, to the saddle's pommel. He gives Bildor a grin and backs over the edge, letting himself hop over the edge. The rope swings a bit as he lowers himself partway, and jumps the rest, landing with a thump of boots.&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'It's a fairly common sort of subterranean moss for this area. Unpleasant to eat, but otherwise harmless: it reacts to contact by exuding faint biophosphorecents that taste TERRIBLE.'&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider takes ten on acrobatics: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Now that most of the party is down, they can see where they are: a cavern pelted by the debris from the falling hillside. There's a fairly large bed of slightly phosphorecent moss that Raethon and Thorarna are standing on; when Schneider lands, he causes a FLOOMPH of flying moss spores that light up like fireflies.&lt;br /&gt;
&lt;br /&gt;
There's a subterranean river here, off to the left. The splashing that Thorarna heard earlier has died away, replaced by the constant, quiet rush of the dark water. It is cool here, damp, and dark.&lt;br /&gt;
&lt;br /&gt;
Bildor pulls a pouch from the digger's saddlebags and attaches it to his belt before grabbing the rope and climbing down. &amp;quot;Let's see how this goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Easy climb check, Bildor. :)&amp;quot;&lt;br /&gt;
GAME: Bildor rolls climb: (9)+3: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You slip a bit towards the end, but not enough to injure yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna points out the river, &amp;quot;Well, looks like we need to be going that way to seek out the missing people.&amp;quot; She chuckles a bit, &amp;quot;Might not want to make it too mad, Raethon.&amp;quot; Her eyes focus on where the noise had been, &amp;quot;Hopefully they made it to land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;I won't. It's a soft place to land, and the more we move on it, the more spores are sent out.&amp;quot; he then walks off of it. &amp;quot;Hey Thorarna? You have a light? it'll probably help us a bit better if we cast it on other people's stuff. Those who can't see in the dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor has his feet on a rock instead of the ground when he releases the rope and slips off, landing on his rump. &amp;quot;Right, lets go see where this leads.&amp;quot; He stands and dusts off, unslinging his shield and looking downstream.&lt;br /&gt;
&lt;br /&gt;
Schneider laughs about light, and raises a hand, muttering quietly, something about spirits of fire and illimination, and a spark appears in his hand, soon growing to the strength of a torch's light.&lt;br /&gt;
&lt;br /&gt;
The light illuminates! It shows a river off to their left - the water is swift and at least five feet deep, with pale, eyeless fish swimming in it. It flows down a tunnel; the tunnel has a 'shore' to the left of the river that looks stable enough, and wide enough for two people to walk abreast at a time. The whole thing seems to slope downward at a steady, but not steep, pace. On the walls, there are the ruined remnants of murals. Scorpions DO seem to feature heavily, and some of them DO seem to have humanish torsos. Maybe. It's hard to tell; these things are ancient and ruined by water and rot.&lt;br /&gt;
&lt;br /&gt;
GAME: Thorarna rolls Listen: (19)+Listen: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Er, perception.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Not listen. :p&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Perception! Sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;So give me a 25.&amp;quot;&lt;br /&gt;
GAME: Bildor rolls perception: (4)+2: 6&lt;br /&gt;
GAME: Schneider rolls perception: (1)+6: 7&lt;br /&gt;
GAME: Raethon rolls perception: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
You paged Thorarna with 'An errant breeze brings an echoing cry to your ears, &amp;quot;I knew it, I knew it! By all the gods, you smell TERRIBLE! I never knew...&amp;quot; it dies away again. On the bright side, the gnome sounds /delighted/, so he's probably not dead. Yet.'&lt;br /&gt;
&lt;br /&gt;
With the flame flickering by his hand, he grips his greatsword in the other hand, and heads down into the watery passage. Schneider's tall enough that the water doesn't come up too far, at least, and it's not like he's got a lot of clothes to get wet. &amp;quot;Let's see what we've got down here,&amp;quot; he says jovially. &amp;quot;So much for nothing to worry about, just doing it so his wife won't worry!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Thorarna tilts her head, as if listening, then she says softly, &amp;quot;I hear one of them. I think we might be about to meet our fabled scorpanaurs or whatever they were.&amp;quot; She hrms, &amp;quot;Maybe they won't be unfriendly, for a change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon smiles a bit at Schneider and tugs a small stick out of his belt pouch. &amp;quot;well. let's go and find them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor pulls the axe from his belt and walkd along the bank near the water, giving the river the stink eye. &amp;quot;I hope not. I would rather we just find two wet archealogists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider peers sidelong at Thorarna as she mentions the scorpataurs, then shrugs. &amp;quot;Could be that,&amp;quot; he says with a smile. &amp;quot;Let's go see what's up?&amp;quot; Heading up the passage after getting out of the water, he'll drip-dry as we walk further.&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;I wouldn't bet on just finding the archaeologists.&amp;quot; he says as he walks side by side with Bildor. &amp;quot;Just keep an eye out for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The river burbles innocently in its carved stone bank, and the fish that swim there have no eyes to give Bildor the stinkeye back. The four adventurers follow the bank down; this is a curiously even tunnel. A keen eye for archetecture realizes that it has been worked...but that work must have been centuries, even thousands of years in the past. As you round one of the curves, you hear a scream.&lt;br /&gt;
&lt;br /&gt;
You also see where the river spills out into a much larger cavern, forming a deep, possibly bottomless pool to your right. To your right, the cavern is mostly circular, and covered in murals of sacrifice and ancient rituals. Oh, look, there's Gilgamesh and the assistant (the source of the scream). They've just been grabbed by two...lizardly looking humanoids, their skins as grey as the rock. Their crests have been painted garish shades though. Clubs are in their hands. Closer to you than those, though, there are two...giant scorpions. Each one /easily the size of a draft horse in the body, and much larger once you add the oversized claws and curving tail. They're also being ridden by two more of the lizard-things, who are themselves armed with black javelins. As you appear, Gilgamesh waves in your direction, &amp;quot;Oh, hello, there! Look, I found them!&amp;quot; The assistant screams again.&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------                      &lt;br /&gt;
 18                  Scorp1&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 17                  TrogRider2&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 17                  Trog1&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 12                  Schneider&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  TrogRider1&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Raethon&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 10                  Thorarna&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 7                   Bildor&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 1                   Scorp2&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 0                   Trog2&lt;br /&gt;
----------------------------------------          &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Okay! We are ready to rummmmble.&amp;quot;&lt;br /&gt;
[RPFive] Bildor is small+. Dwarfs need their own size between small and medium.&lt;br /&gt;
GAME: Solace rolls 1d20+6: (1)+6: 7&lt;br /&gt;
GAME: Solace rolls 1d20+0: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
As they see the adventurers, the creatures cry out in some strange, grating language. One of the scorpions rushes forward, eager to try and turn Thorarna into lunch. It underestimates its bounds, though, and the giant claw whiffs right in front of her. The rider of the other scorp rises up and tosses one of the slim, deadly javelins at the perfect-haired Schneider - it whizzes over his head, close enough that he can hear the hum of its passage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider, what's your action? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Trog 1 is still holding onto the gnome, sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Ah. Um. Cast True Strike.&amp;quot;&lt;br /&gt;
GAME: Schneider casts True Strike.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;And pose it!&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+0: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
From the back of the scorpion looming directly in front of Thorarna, the rider tries to throw a javelin at her face. However, its mount is clicking and jumping so much that the weapon just clatters off the side of the wall next to her.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon! Declare action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;casting Scorching ray on a scorp that isn't in Melee&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider laughs with amusement as things start going down, and he shouts, &amp;quot;Ah, we have a fight now! Let's see how this goes!&amp;quot; The javelin whiffs by just over his head, missing him by inches. &amp;quot;Spirits of fire! I seek the inner flame! Show me the secrets of the flame within!&amp;quot; He's got an introspective look about him, now, though he's holding his greatsword ready.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;They've got reach, so I'll let you cast at either one. Scorp 1 is snapping at Thorarna, while Scorp 2 is hanging back because its slooooow.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;all right. I'm hitting the one at Thorarna....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ranged touch attack!&amp;quot;&lt;br /&gt;
GAME: Raethon rolls ranged: (10)+4: 14&lt;br /&gt;
GAME: Raethon casts Scorching Ray.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;That'll do it! Roll damage, and pose it. ;D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;And Thorarna, you're up!&amp;quot;&lt;br /&gt;
GAME: Raethon rolls 4d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. Hope for the best....&amp;quot; Raethon says as he stows his wand and holds his hands above his head. The Magic aura builds around his hands and he brings his hands down to his waist cupping them together, before aiming one hand at the closest scorpion. 'Scorching ray.&amp;quot; and the ray zaps out to burn the large scorpion.....&lt;br /&gt;
&lt;br /&gt;
Thorarna takes a step back, out of the scorpion's reach, and smiles a bit, wielding her greataxe as she looks at the scorpions and trogs, &amp;quot;Alright... now this should be more interesting.&amp;quot; Whispering softly in draconic, a shimmering azure field surrounds her for a moment, before fading from view.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Enough room for me to charge the near scorpion?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Not with Schneider and Thorarna in front of you. 2x2.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I thought it opened out?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;I can move through allies sqquars on a normal move, yes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;The scorp came up before you guys' move turns, and only Thorarna moved, and that to take a step back. And yes, you can!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Ah, okay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Okay, moving up to the scorpion to axe it a question. ;)&amp;quot;&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It has reach, so you're moving into threatened space. You cool with that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;That's a miss on its AC, and...&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;A miss on you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Pose it up. :D&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Solace rolls 1d20+6: (8)+6: 14&lt;br /&gt;
GAME: Solace rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
Surrounded by casters Bildor only has one option, get in close to keep them clear. He pushes past his alliaes and raises the heavy axe above his head, biringing it down hard on the scorpion, only to bounce off it;s chitin. As the axe comes down his shield comes up, deflecting an imcomming pincer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+0: (15)+0: 15&lt;br /&gt;
GAME: Solace rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
As Bildor joins the beast in bloody combat, the second scorpion shakes off its slowness and rushes up to join its companion. It rushes Schneider, skidding to a halt just within range to flail out with its giant claws. The first whiffs, but /this/ one didn't trip over its own segmented feet, and it follows up with a much better strike. Meanwhile one of the footbound lizardlings manuevers to toss a javelin, and that one also hits the beleagered (but still perfect-haired) Giantborn.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace damaged Schneider for 7 points. 25 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Top of the round!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Scorp 1 is going to pull back so that it can strike Bildor, and that means that you get an AoO on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+6: (19)+6: 25&lt;br /&gt;
GAME: Solace rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Solace rolls 1d6+4: (1)+4: 5&lt;br /&gt;
GAME: Solace rolls 1d6+4: (3)+4: 7&lt;br /&gt;
From afar, Sandy rolls to attack!&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (9)+5: 14&lt;br /&gt;
Sandy pages: My big bad proceeds to get a 1.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Fourteen doesn't quite do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+0: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
The first scorpion, now on fire and with a dwarf trying to hack at its grill, lets out a horrible noise and skitters backwards, knocking Bildor's axe aside as he tries to get a shot in. But that does make the thing MAD. It attacks madly at the dwarf, scoring two good hits despite the man's heavy armor. Meanwhile, the rider of the scorpion that just attacked Schneider tries, yet again, to skewer him with a well-thrown javelin. Turns out, not so much.&lt;br /&gt;
&lt;br /&gt;
Down in the cavern, the other trog is fighting with a gnome who insists on jumping up and down and cheering, &amp;quot;Get them, get them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider!&amp;quot;&lt;br /&gt;
GAME: Solace damaged Bildor for 12 points. 11 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I'm 10 ft from a scorp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;5' step, and swing at the scorp with the greatsword.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 1d20+27: (7)+27: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yes. YES that will hit. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Er. And I meant to say, Arcane Strike on the sword. I'd written it into my pose, but I always forget to say.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Thank you for letting me know! Roll damage, and pose it. :D&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 2d6+8: (6)+8: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Both scorpions are now significantly injured.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is bloodied, but still perfect. He grins winningly and says, &amp;quot;You'll regret that!&amp;quot; He takes a single step up and swings with his greatsword, flames leaping from the edge as he swings it in a great circle over his head, bringing it down with a fearsome precision. Those looking closely may see that his concentration is so intense that his eyes are closed, and he seems to be following some inner choreography as he delivers a flaming slash to the scorpion, wounding it badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20: (2): 2&lt;br /&gt;
&lt;br /&gt;
The trog on the back of the first, still smouldering, scorpion tries to follow up on its mount's attacks to Bildor with a good skewering, but the scream of agony from the scorpion beside him seems to throw off its aim; the javelin is easily knocked aside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon! You are live and on fire! ...wait, no, that's the bad guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Hmmmm....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;how close is the scorpion to bildor, and is it in Melee?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It stepped back to have reach, so it is a valid target again!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Done. Scorching ray.&amp;quot;&lt;br /&gt;
GAME: Raethon rolls ranged: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ranged touch attack....and roll damage!&amp;quot;&lt;br /&gt;
GAME: Raethon casts Scorching Ray.&lt;br /&gt;
GAME: Raethon rolls 4d6: (7): 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;figures.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna sympathizes..&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna remembers rolling 7d6 for a lightning bolt. Getting a 9. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You still have taken a good cunk of it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Pose it, and Thorarna's up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna steps up and smackaroos the scorpion. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Arcane strike. Rar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It'll get an AoO on you. Cool?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;AC 18 with shield.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;It fails miserably.&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;That, however, does not.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Roll damage!&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d12+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Annnd Scorp 1 is down for the count! Pose it, and Bildor's up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon stays where he is, and notices BIldor getting hurt by the scorpion. His hands open again and he holds his hands out above his head. Going through the same motion, he casts another scorching ray at the scorpion, doing a little less damage than before. &amp;quot;That was my last scorching ray spell, guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace notes that the Rider of Scorp 1 is now accessible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;So that's my scorp down?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yup!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;looks it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Stepping in to swing at the rider.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Yep, swing, nothing more.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace winces, pats. &amp;quot;Pose it. Maybe the axe just needs a chance to warm up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thorarna grins, &amp;quot;Time to turn you back to being extinct, insect.&amp;quot; She laughs, ducking the snapping claw of the scorpion, before pivoting and lopping the claw off at the joint. The shock causes the scorpion to stagger and fall, jostling the rider who suddenly looks far far more vulnerable now.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace rolls 1d20+6: (15)+6: 21&lt;br /&gt;
GAME: Solace rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider, give me a Fort Save?&amp;quot;&lt;br /&gt;
GAME: Schneider rolls fortitude: (16)+5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;No worries on that front!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bildor gets batters by a pair of pincers and nearly knocked off his feet. &amp;quot;Not getting away the easy snips!&amp;quot; He start pushing fowards as fire shoots past and changes course for the rider, swinging his axe at it's shoulder. It gets caught up by a wiggling scorpion leg and doesn't even come close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20: (14): 14&lt;br /&gt;
&lt;br /&gt;
Schneider just stuck most of the length of a FLAMING greatsword into the giant scorpion's face. It howls, an ear-splitting noise, as it gushes black ichor. It desperately stabs downward with its poisonous stinger, and sinks it into his shoulder, an instinctive reaction to lots and lots of pain. From behind the melee, a javelin flies uselessly through the air, clanging off rock. Troglodytes apparently aren't very good at those.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Top of the round...Scorp 1 is dead. TrogRider2...&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Is useless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first scorpion, rushing bravely into battle, has been reduced to a broken, flaming exoskeleton. His rider dodges out of the way of Bildor's attack, but looks bewildered by this turn of events. Meanwhile, another javelin wooshes uselessly through the air from the back of the second scorpion. Clearly, these guys haven't had to kill anything but fish with these things in a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Schneider!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Am I still in melee? And how many can I get into a 15' cone?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Without catching friends, obviously. I can 5' back if that will get more?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ponders. You can get Scorp2, ScorpRider2, and ScorpRider1 into a cone, I think. And yeah, a 5 foot step'll do it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Those guys are all bunched in there.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Cast 'em if you got 'em.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 3d4: (7): 7&lt;br /&gt;
GAME: Schneider casts Burning Hands.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;MORE FIRE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;reflex saves from you Solace.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+1: (9)+1: 10&lt;br /&gt;
GAME: Solace rolls 1d20-1: (5)+-1: 4&lt;br /&gt;
GAME: Solace rolls 1d20-1: (1)+-1: 0&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Ha ha NO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Both riders are significantly wounded and on fire!&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20-4: (8)+-4: 4&lt;br /&gt;
&lt;br /&gt;
Schneider grimaces as he's stung by the scorpion, blood running across his bare chest, and he takes stock of the situation quickly. Taking a step back, he bellows, &amp;quot;You have sung your own doom! Be consumed! I am the fire!&amp;quot; He laughs madly, just for a moment, holding out one hand as fire sprays forth over his enemies.&lt;br /&gt;
&lt;br /&gt;
The now dismounted scorpion rider does an incredibly funny dance as he is set aflame, saying things that probably are highly impolite in his native language, he picks up one of his javelins, and hurls it in Bildor's direction. The javelin plinks off the dwarf's armor with no visible effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Raethon!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;All righty. is the last scorpion still up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Just barely, but yes. It is bleeding and burning.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;magic missile on it then.&amp;quot;&lt;br /&gt;
Whirlpool pages: SO, my big bad is missing horribly.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;from my wand, so one bolt.&amp;quot;&lt;br /&gt;
GAME: Raethon rolls 1d4+1: (4)+1: 5&lt;br /&gt;
GAME: Raethon used a Wand of Magic Missile.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Max damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Not quite enough to kill it, but it's just hanging on by a thread, now. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Thorarna!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna will run up onto the scorpion corpse and chop at the rider&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;CHARGE!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;You can do that!&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Yep, that'll hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Arcane strike, etc.&amp;quot;&lt;br /&gt;
GAME: Thorarna rolls 1d12+5: (4)+5: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;And you now have a skewered troglodyte! Wash before eating.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Thorarna says, &amp;quot;Slightly ded, then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Oh so ded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seeing the Rider on fire, Raethon pulls out his wand and points it at him. &amp;quot;Magic missile.&amp;quot; And a green bolt flies out and hits the trog in the back. &amp;quot;Blast. I thought that'd finish him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Bildor! You have a nearly dead scorpion on fire, ooooor, you could charge one of the guys on foot. One has been throwing hilariously ineffective javelins at you.&amp;quot;&lt;br /&gt;
Thorarna moves rapidly up the scorpion she killed, grinning at the trog as she says, &amp;quot;Hello!&amp;quot; She spins quickly, the azure-glowing axe neatly lopping off the trog's head as she then ahems, &amp;quot;Goodbye.&amp;quot; Then her eyes flicker over towards the other scorpion and its rider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;Walk over and swing at the scorpion.&amp;quot;&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Bildor rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bildor says, &amp;quot;THis is getting to be a habbit. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace :( Sorry!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raethon says, &amp;quot;It happens to me too, Bildor.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20+6: (10)+6: 16&lt;br /&gt;
GAME: Solace rolls 1d20+6: (7)+6: 13&lt;br /&gt;
GAME: Solace rolls 1d6+4: (3)+4: 7&lt;br /&gt;
GAME: Solace rolls 1d6+4: (5)+4: 9&lt;br /&gt;
06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)[[User:Solace|Solace]]&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)06:41, 13 July 2013 (EEST)[[User:Solace|Solace]]&lt;br /&gt;
|Bildor    |MOUNTAIN|Cav          |  2   | 11  | 23  | 20  |  7  |  1  |  2  |&lt;br /&gt;
|Thorarna  |GIANTBOR|Ftr/Sor      |  2   | 19  | 19  | 14  |  4  |  1  |  2  |&lt;br /&gt;
|Raethon   |DAWN_ELF|Wiz          |  3   | 22  | 22  | 13  |  3  |  4  |  5  |&lt;br /&gt;
|Schneider |GIANTBOR|Bbn/Sor      |  4   | 25  | 32  | 13  |  5  |  4  |  3  |&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just give up already!&amp;quot; Bildorn turns as the rider is cut down and marches towards the remaining scorpion. Taking a deep breath he bring the axe up high then down on the cirrter, bouncing off it's hide.&lt;br /&gt;
&lt;br /&gt;
The last scorpion is battered by magic force, on fire, and bleeding heavily. However, that doesn't stop it from mustering itself for a last hurrah. Squealing, it slams its claws into Schneider, trying to rend the Giantborn apart with what strength it has left. This is clearly all HIS fault, after all.&lt;br /&gt;
&lt;br /&gt;
GAME: Solace damaged Schneider for 16 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
The little trog on foot takes one look at the damage the adventurers have wrought, and screams. He drops the javelin in his hand, turns, and flees for the deep pool, leaping into it at all speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Let's see, top of the round. Scorp1 is dead, Trogrider 2...is stuck in combat with his maddened beast.&amp;quot;&lt;br /&gt;
GAME: Solace rolls 1d20: (15): 15&lt;br /&gt;
GAME: Solace rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
The trog on the last scorpion would LIKE to run away, but his mount is beyond listening to him, now. Instead, he picks up a black javelin, and throws it in sheer terror. It bounces off of Thorarna's magical shielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;So he shall die useless. :D Speaking of which, Schneider, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Can I get the lot in another Burning Hands?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10229</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10229"/>
		<updated>2013-07-13T03:34:48Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|'''[[How to Format a Log Quickly|How to Automagically Clean a Log]]''', [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2012&lt;br /&gt;
|[[The Best Medicine]]&lt;br /&gt;
|[[Jibbom]], [[Lumina]], [[Savannah]], [[Boshter]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 13, 2012&lt;br /&gt;
|[[Muse of Doom]]&lt;br /&gt;
|[[Sandy]], [[Azog]], [[Jessa]], [[Zalara]], [[Quint]], [[Svarshan]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 14, 2012&lt;br /&gt;
|[[Career Day]]&lt;br /&gt;
|[[Ormarr|Wonderpony]], [[Jessa]], [[Mikilos]], [[Angrid]], [[Zalara]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 15, 2012&lt;br /&gt;
|[[PrP: Sanctuary Cleansing]]&lt;br /&gt;
|[[Jessa]], [[Melbert]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Not Yet a Knight]]&lt;br /&gt;
|[[Kerbasy]], [[Jareth]], [[Azog]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Double Rainbow Man (Again)]]&lt;br /&gt;
|[[Svarshan]], [[Agril]], [[Jessa]], [[Constantin]], [[Selia]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 16, 2012&lt;br /&gt;
|[[Coyote Meets Phoenix]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2012&lt;br /&gt;
|[[Younger's Busted Leg]]&lt;br /&gt;
|[[Abrahil]], [[Younger]], [[Jessa]], [[Munch]], [[Chloe]], [[Lumina]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2012&lt;br /&gt;
|[[Thrax]]&lt;br /&gt;
|[[Savannah]], [[Jibbom]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 25, 2012&lt;br /&gt;
|[[Hip-pest Reaction]]&lt;br /&gt;
|[[Sandy]], [[Zalara]], [[Jessa]], [[Moonshadow]], [[Ellerela]]&lt;br /&gt;
|-&lt;br /&gt;
|October 13, 2012&lt;br /&gt;
|[[Shamblers in the Woods]]&lt;br /&gt;
|[[Svarshan]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2012&lt;br /&gt;
|[[Clara the Lance]]&lt;br /&gt;
|[[Cinnamon]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16, 2012&lt;br /&gt;
|[[Sandy is a Dandy]]&lt;br /&gt;
|[[Sandy]], [[Kerbasy]], [[Jinks]], [[Constantin]], [[Arissa]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[Tent Fires]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[The Statues]]&lt;br /&gt;
|[[Eleia]], [[Kerbasy]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2012&lt;br /&gt;
|[[Challenge Beyond Our Means]]&lt;br /&gt;
|[[Albain]], [[Craft]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2012&lt;br /&gt;
|[[Punchy Friends]]&lt;br /&gt;
|[[Aenyn]], [[Gragnar]], [[Liessa]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2012&lt;br /&gt;
|[[Alleyway]]&lt;br /&gt;
|[[Donk]], [[Faun]], [[Quint]], [[Selia]], [[Whendi]]&lt;br /&gt;
|-&lt;br /&gt;
|October 26, 2012&lt;br /&gt;
|[[Kittens Jessa Kittens|Kittens, Jessa, Kittens!]]&lt;br /&gt;
|[[Quint]], [[Jessa]], [[Sandy]], [[Svarshan]], [[Cesran]], &lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2012&lt;br /&gt;
|[[There Can be Only One Pretty Pretty Princess|There Can be Only One (Pretty Pretty Princess)]]&lt;br /&gt;
| [[Azog]], [[Cinnamon]], [[Sandy]], [[Constantin]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Giant Pink Hips]]&lt;br /&gt;
|[[Gragnar]], [[Jessa]], [[Svarshan]], [[Sandy]], [[Jibbom]], [[Emir]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Coming to Alexandria]]&lt;br /&gt;
|[[Fiona]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Young impressionable Youth]]&lt;br /&gt;
|[[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 13, 2012&lt;br /&gt;
|[[Till Death Do us Part]]&lt;br /&gt;
|[[Mel]], [[Ashlynn]], [[Zalara]], [[Eliathitae]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2012&lt;br /&gt;
|[[Goblintown]]&lt;br /&gt;
|[[Sandy]], [[Jareth]], [[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2012&lt;br /&gt;
|[[A Land Down Under]]&lt;br /&gt;
|[[Hilal]], [[Gavisa]],[[Mel]], [[Vennan]],[[ Angrid]], [[Zalara]],[[ Fiona]],[[ Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2012&lt;br /&gt;
|[[Once Upon a Jail Cell]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Svarshan]], [[Fiona]], [[Eliathitae]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2012&lt;br /&gt;
|[[Bar Talk]]&lt;br /&gt;
|[[Angrid]], [[Azog]], [[Kaedin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Novenber 19,2012&lt;br /&gt;
|[[Of Honor and Laughter]]&lt;br /&gt;
|[[Kaedin]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2012&lt;br /&gt;
|[[The Beginning of an Odd Partnership]]&lt;br /&gt;
|[[Kaedin]], [[Maxine]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2012&lt;br /&gt;
|[[Thoughts on Jobs and Life]]&lt;br /&gt;
|[[Hilal]], [[Oates]], [[Halani]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2012&lt;br /&gt;
|[[Sandy Gets Hitched]]&lt;br /&gt;
|[[Sandy]], [[Saevrinimata]], [[Mikilos]], [[Kerbasy]], [[Arngrid]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2012&lt;br /&gt;
|[[A Type of Armor]]&lt;br /&gt;
|[[Kerbasy]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 30,2012&lt;br /&gt;
|[[Goblin Caravan]]&lt;br /&gt;
|[[Craft]], [[Mikilos]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2012&lt;br /&gt;
|[[Late Night at Wayfarer's Inn]]&lt;br /&gt;
|[[Maendir]], [[Zalara]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Jinks Pearly Temple|Jinks' Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Abrahil]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Beyond the Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Jinks]], [[Svarshan]], [[Myrana]], [[Maendir]], [[Constantin]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2012&lt;br /&gt;
|[[Rocks, Poop, Hips, and Stew!!]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Fiona]], [[Svarshan]], [[Liessa]], [[Azog]], [[Achala]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11 2012&lt;br /&gt;
|[[Mercantile Obligation (Porocora DM)]]&lt;br /&gt;
|[[Katja]], [[Ashlynn]], [[Albain]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20,2012&lt;br /&gt;
|[[Grin Apolypse]]&lt;br /&gt;
|[[Cesran]], [[Gwendolyn]], [[Kuumvu]], [[Mikilos]], [[Remethaer]], [[Sandy]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2012&lt;br /&gt;
|[[Bar Chatter]]&lt;br /&gt;
|[[Gwendolyn]], [[Sandy]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2012&lt;br /&gt;
|[[Poor Holiday Tidings]]&lt;br /&gt;
|[[Emir]], [[Zalara]], [[Donk]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|December 30, 2012&lt;br /&gt;
|[[Art of Slice, the]]&lt;br /&gt;
|[[Chloe]], [[Gwendolyn]], [[Liessa]], [[Munch]], [[Remethaer]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|[[PRP: Clearing Jeribald's Mine]]&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2012&lt;br /&gt;
|[[Adventurers Guild Bringing in the New Year|Adventurer's Guild: Bringing in the New Year]]&lt;br /&gt;
|[[Karelin]], [[Azog]], [[Svarshan]], [[Tavissha]], [[Mikilos]], [[Sonja]], [[Oates]], [[Cesran]], [[Myrana]], [[Wilma]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2013&lt;br /&gt;
|[[Arvek in Pink]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Boshter]], [[Jessa]], [[Roka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5,2013&lt;br /&gt;
|[[Ribbeting Times at the Hope]]&lt;br /&gt;
|[[Tavissha]], [[Abrahil]], [[Zalara]], [[Lash]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2013&lt;br /&gt;
|[[Hanging of the Butcher]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2013&lt;br /&gt;
|[[Jink's Kids]]&lt;br /&gt;
|[[Jinks]], [[Agril]], [[Svarshan]], [[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2013&lt;br /&gt;
|[[Cue Yakety Sax]]&lt;br /&gt;
|[[Emir]], [[Sandy]], [[Donk]], [[Abrahil]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[In the Market]]&lt;br /&gt;
|[[Craft]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[What's Down There?]]&lt;br /&gt;
|[[Brolin]], [[Lash]], [[Nadara]], [[Raja]], [[Zarr]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2013&lt;br /&gt;
|[[Wolf-wrestling]]&lt;br /&gt;
|[[Donk]], [[Kuumvu]], [[Tavissha]], [[Thyrson]], [[Jareth]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[At the Ox]]&lt;br /&gt;
|[[Azog]], [[Lash]], [[Sandy]], [[Mikilos]], [[Faraday]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[On the Roadway]]&lt;br /&gt;
|[[Sandy]], [[Selia]], [[Roka]], [[Arafel]], [[Elycia]],&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2013&lt;br /&gt;
|[[Nipples and rainbows]]&lt;br /&gt;
|[[Roka]], [[Karelin]], [[Rotgut]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2013&lt;br /&gt;
|[[Mirrors]]&lt;br /&gt;
|[[Selia]], [[Oates]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2013&lt;br /&gt;
|[[The Lost]]&lt;br /&gt;
|[[Gragnar]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2013&lt;br /&gt;
|[[Of Guns, Maintenance, and Weather]]&lt;br /&gt;
|[[Craft]], [[Rementhaer]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2013&lt;br /&gt;
|[[Desolate Dig]]&lt;br /&gt;
|[[Oates]], [[Remethaer]], [[Lash]], [[Arafel]], [[Cinnamon]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[Along the Road]]&lt;br /&gt;
|[[Ormarr]], [[Cesran]], [[Lash]], [[Vidarr]], [[Donk]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[PrP: Trouble Brewing]]&lt;br /&gt;
|[[Arafel]], [[Oates]], [[Rotgut]], [[Tavissha]], [[Brolin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2013&lt;br /&gt;
|[[Ultimate Showdown of Ultimate Deliciousness]]&lt;br /&gt;
|[[Donk]], [[Jibbom]], [[Cesran]], [[Elysia]], [[Lash]], [[some chubby, old orc]]&lt;br /&gt;
|-&lt;br /&gt;
|February 02, 2013&lt;br /&gt;
|[[Lost And Found]]&lt;br /&gt;
|[[Sharna]], [[Azog]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 03, 2013&lt;br /&gt;
|[[Makar at the Ox]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Mikilos]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|February 09, 2013&lt;br /&gt;
|[[PrP: Up in Smoke]]&lt;br /&gt;
|[[Sharna]], [[Jinks]], [[Sonja]], [[Aenyn]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2013&lt;br /&gt;
|[[PrP: 3:10 to Selentia]]&lt;br /&gt;
|[[Birgit]], [[Chloe]], [[Elessa]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[Love Potions]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Agril]], [[Taurex]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[PrP: Pie and Orc]]&lt;br /&gt;
|[[Mako]], [[Remethaer]], [[Aviere]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 1]]&lt;br /&gt;
|[[Taurex]], [[Moonshadow]], [[Abrahil]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 2]]&lt;br /&gt;
|[[Taurex]], [[Vennan]], [[Kravar]], [[Shrike]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 03, 2013&lt;br /&gt;
|[[PrP: Lurker on the Heights]]&lt;br /&gt;
|[[Lash]], [[Vennan]], [[Gwendolyn]], [[Oates]], [[Schneider]], [[Alistine]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 08, 2013&lt;br /&gt;
|[[PrP: The Alexandrian Job]]&lt;br /&gt;
|[[Kravar]],[[Heyuri]], [[Korsten]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Spirit-Bonded Ceremony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 01, 2013&lt;br /&gt;
|[[Kittens]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 02, 2013&lt;br /&gt;
|[[Log: Goblintown Hi-Jinks]]&lt;br /&gt;
|[[Meep]], [[Sonja]], [[Tatyannah]], [[Kravar]], [[ Sandy]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2013&lt;br /&gt;
|[[Log: Pets 4 Sale]]&lt;br /&gt;
|[[Grub]], [[Ferawyn]], [[Mikilos]], [[Seanait]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2013&lt;br /&gt;
|[[PrP: Goblin Massacre Mystery]]&lt;br /&gt;
|[[Vennan]], [[Kravar]], [[Nadara]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2013&lt;br /&gt;
|[[BBQ fun]]&lt;br /&gt;
|[[Agril]], [[Jessa]], [[Mikilos]], [[Moonshadow]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2013&lt;br /&gt;
|[[Chance Meeting]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2013&lt;br /&gt;
|[[Log: Lower Market Madness]]&lt;br /&gt;
|[[Mogrinaar]], [[Kravar]], [[Shilde]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2013&lt;br /&gt;
|[[Log: Meetings and Mysteries at Wilderness Pointe]]&lt;br /&gt;
|[[Drake]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2013&lt;br /&gt;
|[[PrP: Camp Encounter]]&lt;br /&gt;
|[[Remethaer]], [[Elessa]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 1st, 2013&lt;br /&gt;
|[[Kill Tak]]&lt;br /&gt;
|[[Tak]], [[Selia]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 2nd, 2013&lt;br /&gt;
|[[DEATH!]]&lt;br /&gt;
|[[Kravar]], [[Tak]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2013&lt;br /&gt;
|[[PRP: Fast Zombie Day]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 5th, 2013&lt;br /&gt;
|[[Log: Sign Sixty-Two]]&lt;br /&gt;
|[[Rogun]], [[Ferawyn]], [[Sebropert]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 11th, 2013&lt;br /&gt;
|[[PrP: Ratburglars!]]&lt;br /&gt;
|[[Tak]], [[Madde]], [[Porarna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 13th, 2013&lt;br /&gt;
|[[Magic Discussions at Fernwood Pub]]&lt;br /&gt;
|[[Cesran]], [[Tak]], [[Rogun]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 14th, 2013&lt;br /&gt;
|[[PrP: Vadran Patrol]]&lt;br /&gt;
|[[Tak]], [[Sebropert]], [[Rogun]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 2013&lt;br /&gt;
|[[Olympic Start]]&lt;br /&gt;
|[[Abrahil]], [[Jessa]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 16th, 2013&lt;br /&gt;
|[[PrP: Spontaneous Event]]&lt;br /&gt;
|[[Eligar]], [[Ferawyn]], [[Brom]], [[Folkmar]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 18th, 2013&lt;br /&gt;
|[[PrP: Docking Pay]]&lt;br /&gt;
|[[Folkmar]], [[Halani]]. [[Kravar]], [[Tak]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 21st, 2013&lt;br /&gt;
|[[Trust Building Exercise!]]&lt;br /&gt;
|[[Folkmar]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[PrP: A Golem in the Arena]]&lt;br /&gt;
|[[Munch]], [[Zalara]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[Taiko Market]]&lt;br /&gt;
|[[Halani]], [[Selia]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 25th, 2013&lt;br /&gt;
|[[PrP: Food Fight]]&lt;br /&gt;
|[[Temarie]], [[Tak]], [[Brom]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 28th, 2013&lt;br /&gt;
|[[Gelfure Chatter]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Tak]], [[Molokh]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Market Meet]]&lt;br /&gt;
|[[Sonja]], [[Mikilos]], [[Gunnhilde]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Book Thief]]&lt;br /&gt;
|[[Mikilos]], [[Vekson]], [[Elycia]], [[Zarya]], [[Cesran]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[PrP: Arena Bout 05 30]]&lt;br /&gt;
|[[Eligar]], [[Jex]], [[Brom]], [[Nadara]], [[Tak]], [[Gunnhilde]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[Philosophy of the Rat]]&lt;br /&gt;
|[[Cesran]], [[Vekson]], [[Zarya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 6th, 2013&lt;br /&gt;
|[[PrP: Cattle Wasps]]&lt;br /&gt;
|[[Jex]], [[Temarie]], [[Tatyannah]], [[Lanier]], [[Laoise]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 7th, 2013&lt;br /&gt;
|[[Fundraising Pie]]&lt;br /&gt;
|[[Mikilos]], [[Sonja]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 8th, 2013&lt;br /&gt;
|[[PrP: The Azure Queen's Trap]]&lt;br /&gt;
|[[Jex]], [[Shrike]], [[Moonshadow]], [[Nadara]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 17th, 2013&lt;br /&gt;
|[[PrP: The Prancing Owlbear]]&lt;br /&gt;
|[[Brom]], [[Eligar]], [[Lanier]], [[Nadara]], [[Tak]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 20th, 2013&lt;br /&gt;
|[[PrP: Red Ridge Pass]]&lt;br /&gt;
|[[Eligar]], [[Tak]], [[Thora]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 21st, 2013&lt;br /&gt;
|[[Market Meeting]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 22nd, 2013&lt;br /&gt;
|[[PrP: Saturday Night Main Event]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Tatyannah]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 24th, 2013&lt;br /&gt;
|[[Mary Met]]&lt;br /&gt;
|[[Bildor]], [[Mary]], [[Mikilos]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 25th, 2013&lt;br /&gt;
|[[PrP: Save the Princess]]&lt;br /&gt;
|[[Bildor]], [[Elessa]], [[Tak]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 27th, 2013&lt;br /&gt;
|[[PrP: Abyssal Barn]]&lt;br /&gt;
|[[Elessa]], [[Kilian]], [[Lanier]], [[Tak]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 30th, 2013&lt;br /&gt;
|[[PrP: The Dastardly Gauntlet of Doom!]]&lt;br /&gt;
|[[Azog]], [[Jenner]], [[Jessa]], [[Jibbom]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[PrP: Artificer's Arena Challenge]]&lt;br /&gt;
|[[Aleron]], [[Eligar]], [[Vekson]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 9th, 2013&lt;br /&gt;
|[[PrP: The Ghosttower]]&lt;br /&gt;
|[[Tatyannah]], [[Eligar]], [[Auk]], [[Solace]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2013&lt;br /&gt;
|[[PrP: The Trouble With Archaeology]]&lt;br /&gt;
|[[Bildor]], [[Schneider]], [[Raethon]], [[Thorarna]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10215</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10215"/>
		<updated>2013-07-10T13:30:49Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[image: Solace.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'niessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
* Currently, Solace would like to find decent employment. Or slightly indecent employment: he's more flexible than some adventurers in the work he will take, as long as it pays well.&lt;br /&gt;
&lt;br /&gt;
* Also, Solace wants to meet people. He's dealing with a lot of culture shock, and some serious contemplation of what kind of person he wants to be. He has an intense interest in the people of Alexandria: how they get along, what they think about things such as good and evil, what actions are considered acceptable in public and private. Sometimes, he can be downright nosy.&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility and/or the Shadow Council, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
* '''Adventure!''': Solace has a death ray, and a small but hopefully growing bag of tricks to take on adventures, and he's too poor to be picky about what adventures those are.&lt;br /&gt;
* '''Mercenaries''': Solace used to be a mercenary in the Desolation. He wasn't there long enough to develop a real reputation, especially as he was mostly trying to keep his head down, but if you were there in the last five years or so, you and he might have met! Possibly on the same side...or maybe not.&lt;br /&gt;
* '''Shadow Council''': Yeah, Solace was a full-fledged member, under a different name. Although he never rose high enough to have significant personal infamy, if you ran into Black Technologists in Charn, you may very well have had contact with him before he grew a conscience.&lt;br /&gt;
&lt;br /&gt;
==PrPs Run==&lt;br /&gt;
&lt;br /&gt;
[[PrP: The Ghosttower]]&lt;br /&gt;
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[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Ghosttower&amp;diff=10214</id>
		<title>PrP: The Ghosttower</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Ghosttower&amp;diff=10214"/>
		<updated>2013-07-10T13:00:45Z</updated>

		<summary type="html">&lt;p&gt;Solace: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *'''Title''': The Ghosttower *'''Emitter''': Solace *'''Characters''': Auk Level 2, Eligar Leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*'''Title''': The Ghosttower&lt;br /&gt;
*'''Emitter''': [[Solace]]&lt;br /&gt;
*'''Characters''': [[Auk]] Level 2, [[Eligar]] Level 4, [[Tatyannah]] Level 4, &lt;br /&gt;
*'''NPCs''': -&lt;br /&gt;
*'''Place''': Outside Alexandria - Cor's Nook&lt;br /&gt;
*'''Time''': July 9th, 2013&lt;br /&gt;
*'''Summary''': Three adventurers from Alexandria find a missing girl, impress a great many children, and almost get hit on the head by a great many rocks&lt;br /&gt;
*'''APL''': 1&lt;br /&gt;
*'''Encounter 1''': Falling Rock Trap, '''CR 2''' &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The three adventurers have been hired by the Explorer's Guild to investigate the disappearance of Aeri Carter, a human girl of about twelve years of age. She's been missing for four days from the village of Cor's Nook, a small farming hamlet of very little repute. The day is overcast, with the clouds appearing to hang so heavy that they seem to skim the tops of the trees. It's also hot, and humid, and as the village appears around a bend of the road, clouds of gnats rise up from the fields on either side, eager to make themselves a pest of the adventurers. Eligar has a writ from the Guild, verifying that they're certified Explorers, and a crude map of the village itself, all eight or ten buildings of it, with the Carter family's home marked.&lt;br /&gt;
&lt;br /&gt;
Eligar is riding on his horse Kindroth and he's got the writ and map of the area. He hmmms softly as he looks around for some of the crudely drawn landmarks. &amp;quot;I think that we are on the right path.&amp;quot; He will of course offer to anyone that has some knowledge of geography to take a look at the map.&lt;br /&gt;
&lt;br /&gt;
Luckily, it's not a hard map to follow. Fields, fields, fields, and a little cluster of buildings. There's a lodgeish-looking one that must be the headwoman's house and the gathering place for the village, and it LOOKS like this little cottage with the shabby herb garden out front is the Carter home. There are villagers about, working in the fields, as well as a group of village children wrestling in a pile not far from the village center. They all start to take notice as the adventurers approach, a couple waving, while others just look curious.&lt;br /&gt;
&lt;br /&gt;
Tatyannah waves a hand, mostly just to avoid swallowing gnats. She regards the village, before remarking, &amp;quot;This - is depressing. Why are all the villages around Alexandria so damn depressing. It's like they're that way on purpose.&amp;quot; Still, she does reach in a pocket and comes up with candy that she tosses to the kids. She learns to stock a lot of it for the halfling kids back home.&lt;br /&gt;
&lt;br /&gt;
Beside the mounted Eligar walks perhaps one of the ugliest Egalrin to be hatched into the world. Step, clomp, hiss. Step, clomp, hiss. With every other step Auk's artifice peg-leg lets out a faint spout of glowing mist. The scarred bird cocks his head to one side to glance at Eligar's map with his one good eye, the other hidden behind an eyepatch. &amp;quot;Can't tell boyo. Easier to see the lay from up top,&amp;quot; he says with a tip of his wing pointing skyward. Tatyannah may pull out candy, but the swashbuckling Egalrin pulls out pipeweed to stuff a pipe with.&lt;br /&gt;
&lt;br /&gt;
The kids instantly decide that Tatyannah is the most awesome thing ever. Five of them, ranging in age from about six to thirteen, squabble over the candy, and then fall in behind the adventuring crew. &amp;quot;Are you here to kill someone?&amp;quot; one asks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you here to kill us?&amp;quot; the littlest one calls out.&lt;br /&gt;
&lt;br /&gt;
His older sister punches him in the arm. &amp;quot;Don't be stupid. Why would they give us candy if they were going to kill us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe it's evil candy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eligar gives a wave to the children and other villagers as they pass by. He doesn't have candy on him to give out to the children. He shrugs a little bit, &amp;quot;The things humans do are very strange to me sometimes.&amp;quot; He looks back at the map and then over at Aru, &amp;quot;Well it appears that we are here anyway.&amp;quot; He puts the map away and he looks towards the children as he reins in his horse for a moment, &amp;quot;We are here to find your friend Aeri Carter. Do any of you remember the last time that you saw her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Everyone give me Sense Motive checks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives the kids an offended look, with her best scowl and frown, &amp;quot;Arrrr! If I was going to be killin' you, I wouldn't waste my candy on you.&amp;quot; As an ex-pirate, she gives very good pirate. She bares her teeth and pulls out her very wicked knife, as she says, &amp;quot;I would stab you with my knife, right across the neck so you couldn't talk.&amp;quot; Then she winks, very subtly, at the youngest one.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls sense motive: (17)+11: 28&lt;br /&gt;
GAME: Auk rolls sense motive: (17)+1: 18&lt;br /&gt;
GAME: Eligar rolls sense motive: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
The kids gasp, wide eyed at the pirate imitation. &amp;quot;She's a pirate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She's got /candy/, so I don't care if she's a pirate,&amp;quot; the smaller one says, again. The oldest, a boy who's just hit that awkward part of puberty where arms and legs all start growing and making one look terribly goofy, rolls his eyes. &amp;quot;They're adventuers. They don't kill people. Just monsters,&amp;quot; he says, superior.&lt;br /&gt;
&lt;br /&gt;
When Eligar asks his question, a little bit of silence ebbs through the group. The oldest one takes the lead again. &amp;quot;We haven't seen her in days. I heard bandits took her!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or ghosts,&amp;quot; a girl chimes in.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ghosty bandits,&amp;quot; the youngest one says. &amp;quot;I heard her momma say so,&amp;quot; he says, with a solemn nod. All of the children, however, seem to not be able to meet the adventurer's eyes, and there's a flash of...unease? Guilt? on a couple of the faces. The oldest says, &amp;quot;You should talk to her momma. We don't know nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'You notice that all of the children looked to the oldest before saying anything, as if waiting to see what he wanted before talking.'&lt;br /&gt;
&lt;br /&gt;
Stepping up next to Tayannah, Auk pulls aside his coat to reveal the metal of his cutlass, and bolas made from old cannonballs. &amp;quot;I nah even kill ye,&amp;quot; Auk rasps in the slang of low-common. &amp;quot;Tie ya oop tigh', n'sell ye hides in Charn.&amp;quot; Leaning forward to look at the children with his one good eye he stared them down momentarily before pulling his head back and letting out a barrel-bellied laugh. &amp;quot;Nah, ye is safe from de likes of I.&amp;quot; Pulling out a small metal ball he click at it repeatedly with his claw until the spark lit his pipe. After a few puffs he returned to a more eloquent common language. &amp;quot;That is of course unless I hear any of you had something to do with this. Then I will be back, and I might feel a bit less kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eligar hmmms as he looks at the children and he gives them all a look trying to meet their eyes, &amp;quot;Now you children know that no one will get in trouble, we just want to know what happened to her so we can find her. If she's lost or hurt or if someone took her you can tell us and we'll do our best to make sure that she gets home safely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eligar rolls diplomacy: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;NICE.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Eligar says, &amp;quot;Now sew me up some nike's.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah watches the crowd of kids, feeding them more candy before she eyes the oldest one and says as she tucks the dagger away, saying absently to the others in her party, &amp;quot;I dunno, boys, I think this one,&amp;quot; she points to the oldest, &amp;quot;might be able to help us.&amp;quot; She nods in agreement with what Eligar says.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah grins, &amp;quot;Good job!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kids all gasp and step back away from Auk. Guilt flashes in a few more faces, although the oldest boy just looks sullen and stubborn. Then Eligar's gaze sweeps the little group, and his words clearly penetrate deep. One of the middle kids, a girl, says in a sad little voice, &amp;quot;The ghosts took her, and it's our fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shut UP, Tori,&amp;quot; the oldest says.&lt;br /&gt;
&lt;br /&gt;
Only to be overridden by another of the middles, who rolls his eyes. &amp;quot;YOU shut up, Tam. It was your idea to lock her in the Ghosttower, anyway. This is all your fault!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All our faults,&amp;quot; the girl says, with a sniffle. &amp;quot;None of us helped her, and now she's gone!&amp;quot; The kids fall to squabbling and blaming each other, with a couple starting to cry.&lt;br /&gt;
&lt;br /&gt;
A few swirls of thick smoke rises up around Auk's face, his head bobbing in appreciation of the knight's skills, even himself wanting to helphim all over again. &amp;quot;Ghosts ah?&amp;quot; The Egalrin queries. &amp;quot;Heard some tall ones about ships that fly with ghostly crews. Never found one.&amp;quot; The bird bobs his head and looks between the children. &amp;quot;This could be interesting.&amp;quot; Looking at the one that told specifically he asks as kind heartly has his ugly face could convey. &amp;quot;Well sweety. You can do something about it now. Why not help our crew fix this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eligar hmms, &amp;quot;The Ghosttower? What's that?&amp;quot; He gets down all his horse and he keeps his weapons there. &amp;quot;That's enough. No arguing. Let's just calm down and you can each tell me what happened slowly and one at a time. There is no need to cry we will go and get her back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shhhhh, shhhh,&amp;quot; Tatyannah kneels down so she can be eye level to the kids, &amp;quot;Just someone,&amp;quot; here, she looks to Tam, trying to give the boy a little respect as leader, then to Tori, &amp;quot;should tell us what happened and we'll get her back.&amp;quot; Oh dear, she's kind of a bad pirate, with such a soft heart for kids. And making promises she can't keep. &amp;quot;If you do, I have chocolate.&amp;quot; She is not above bribery.&lt;br /&gt;
&lt;br /&gt;
Weeping and arguing trails off to sniffles. Tori lip-wobbles at Auk, but dries her eyes with the back of one grimy hand and says, &amp;quot;It was just supposed to be a joke. We dared her to go into the Ghosttower, and then piled up stuff in front of the door so she couldn't get out. It was only supposed to be for the night, but when we went back, she was gone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And there was a ghost. We could /hear/ it, inside,&amp;quot; one of the other kids says, barely above a whisper.&lt;br /&gt;
&lt;br /&gt;
Tam looks at Tatyannah, shoves his hands in his pockets, and looks down at the ground. &amp;quot;It weren't supposed to hurt nobody. She's just always going on about how /smart/ she is. Just wanted to scare her a bit,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
Tori looks at Eligar. &amp;quot;The Ghosttower is a ruin in the dell. It's haunted. There are ghosts there at night, and they make the most awful sounds. We're not supposed to go there,&amp;quot; she adds. Which, of course, means that all of them have been. &amp;quot;We can take you there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The littlest one wanders up to Tatyannah, and thrusts out one hand. &amp;quot;Choc'lt?&amp;quot; he says, hopefully.&lt;br /&gt;
&lt;br /&gt;
Eligar shakes his head, &amp;quot;No we aren't going to take you there, but thank you for the information. We'll get her back for you and find out what happened.&amp;quot; He tries to comfort the children so they don't cry any more.&lt;br /&gt;
&lt;br /&gt;
SUCKER. Tatyannah digs back into ye old candy bag and comes up with wrapped bits of chocolate. She makes sure to toss the first piece to Tam, with a quick heads up, before placing the second piece in the little one's hand. The rest gets distributed with no one getting any extra, before she says sternly, &amp;quot;No more barricading other kids in the tower or we'll be back and we won't have candy, understand me? We will come back with knives and rope.&amp;quot; No winking this time.&lt;br /&gt;
&lt;br /&gt;
The children prove to be fairly easy for Eligar to comfort - friend in danger or not, this is the most attention they've gotten from exciting strangers in their lives. Especially once Tatyannah starts passing out the candy. There's a ragged (and somewhat muffled, owing to the mouths stuffed with candy) chorus of &amp;quot;Yes'm&amp;quot;s. Tam doesn't devour his immediately, but says, &amp;quot;The Ghosttower is down the Herald's Path. It's near the graveyard. Just follow the stones, and you'll get there pretty quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ugly pirate pats Tori affectionately on top of the head. &amp;quot;Good lass,&amp;quot; he squacks. &amp;quot;We'll find the girl.&amp;quot; Auk doesn't coddle the children further like his companions, but instead clomps himself over to Tam, his peg leg hissing as it hits the ground. &amp;quot;Listen here boyo,&amp;quot; he says sternly. &amp;quot;You're the captain of this here crew. Good or bad, it is your job to keep yer crew together.&amp;quot; Rummaging in his pocket the old bird pulls out a small metal bauble on a bit of string. Holding it out to Tam he explains. &amp;quot;Put it tween your lips and blow. Tis called a whistle. Will call yer crew where ever you be. Keep the wind at your back and sail true boyo.&amp;quot; With that Auk steps away to the side to puff his pipe and wait for his companions to completely spoil the children.&lt;br /&gt;
&lt;br /&gt;
Eligar smiles brightly as he moves to get back onto his horse, &amp;quot;Now you children be good we'll have to have a quick talk with the Aeri's Carter's parents and see if we can help them.&amp;quot; He waves again to the kids as he sets off towards the house.&lt;br /&gt;
&lt;br /&gt;
Tam sort of freezes at Auk approaches, caught between his pride and his want to flinch away. But when Auk gives over the whistle, with its stern advice, his eyes go round as saucers. &amp;quot;...yessir. Thankee sir!&amp;quot; With that, he blows the whistle loud enough to pierce eardrums, and yells at the others, &amp;quot;You heard 'em. You listen to me! C'mon, get out of their way, you lot!&amp;quot; With backward glances, the kids run off, chivvied by Tam.&lt;br /&gt;
&lt;br /&gt;
The little house has an open door, and the scent of turnip stew drifting out the window. The adventurers' conversation with the children of the village did not go unnoticed, so there's a plump woman who looks like she hasn't slept in days, standing on the stoop, looking worried.&lt;br /&gt;
&lt;br /&gt;
Mother Carter blinks as Eligar introduces himself. &amp;quot;Oh, my. A knight. I didn't know they'd send a knight for my little Aeri. Please, come in,&amp;quot; she says, stepping back into the little cottage, her hands fluttering. &amp;quot;I don't have any tea made...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inside of the house is poor, but homey, and a bit unusual. Along the walls hang snares and animal traps of varying levels of crudity, from very poorly made to something that a professional trapper might use. There's also a few dolls stacked neatly in one corner. &amp;quot;Oh, I suppose you're not here for tea, are you? I don't know what to say,&amp;quot; she says, dabbing at her eyes with her apron. &amp;quot;Aeri was a good girl. A little wild, but good. She just went out one day, and didn't come back home. Nobody's seen or heard from her!&amp;quot; So, clearly, the children had been able to keep their guilty secret this long.&lt;br /&gt;
&lt;br /&gt;
Auk's beak clacks loudly in between puffs if his smoke as if he was tasting the smoke before spewing a cloud up around his head. &amp;quot;Glad we go this tin-can here,&amp;quot; he says side long to Tatyannah. &amp;quot;Makes us look right respectable.&amp;quot; His arms cross in front of his chest as he tries to learn from Eligar's fancy manners. Spying one of the dolls, Auk staggers over to pick it up. His other hand rummages in his pocket to pull out a small glowing block of metal. Holding it up to he makes several harrumphing noises.&lt;br /&gt;
&lt;br /&gt;
From afar, Auk has keen senses as one of my artifice spells. &amp;quot;Just looking for tell tale stuff about the girl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Auk with 'Give me a Perception roll at +2'&lt;br /&gt;
GAME: Auk rolls perception+2: (8)+7+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Tatyannah agrees. She sort of looms while clearly letting Eligar take the lead with the mother, as she peers around the cabin.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
From afar, Tatyannah is just looking at things generally in the cabin, not anything in specific.&lt;br /&gt;
&lt;br /&gt;
You paged Auk with 'The doll is a crude thing, clearly home made out of scraps - probably of clothing that was already well used. The stuffing is cotton tailings. Some of the patches show some skill - /someone/ has added a small pair of goggles to the doll, using chips of discarded glass and wire, and it's holding a snare.'&lt;br /&gt;
&lt;br /&gt;
Eligar ahs a little bit, &amp;quot;And what do you know of the Ghost Tower?&amp;quot; He asks and shakes his head, &amp;quot;Thank you, but no we don't need any tea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'One thing that you notice is that these traps were likely made by two people. One, clearly a professional with experience, and one much less experienced, who is clearly trying to imitate the better.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Ghosttower?&amp;quot; Mother Carter shudders. &amp;quot;That terrible place. Someone should have torn down that old ruin years ago. It's strictly off-limits, of course. We stay--&amp;quot; She pauses, and her eyes widen. &amp;quot;You don't think Aeri went there, do you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Auk pages: Sorta artificy looking this doll? Or more rangery?&lt;br /&gt;
&lt;br /&gt;
You paged Auk with 'Sort of more rangery, but maybe with someone who's also heard of artificers, too, and thinks they're Cool.'&lt;br /&gt;
&lt;br /&gt;
Eligar hmms, &amp;quot;Well we would like to check it out. Is there any other place that you think that she might have gone that she shouldn't have?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah tilts her head and frowns as she eyes the traps on the wall, asking absently, &amp;quot;Does - Is Aeri - is your husband teaching her how to trap things, or do you have any other children?&amp;quot; She was trying for delicate, but couldn't figure out how to frame it. Then to explain why she asked, she adds, &amp;quot;There are signs of there being two trappers.&amp;quot; She says further, &amp;quot;Sorry, I didn't mean to interrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mother Carter's brow furrows. &amp;quot;No...there's not a lot around here,&amp;quot; she admits, a touch ruefully. &amp;quot;Just the woods, and the dell, and the tower. But I didn't think she'd go out there.&amp;quot; She jumps a little, and smiles a sad little smile at Tatyannah. &amp;quot;Her father was the village trapper, yes. He passed away three years ago, winter. She's been trying to be his 'apprentice', teaching herself how to make the traps.&amp;quot; She dabs at her eyes again. &amp;quot;My girl is very smart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Placing the doll back down, Auk lifts his head and cocks it to the side so he can look at the girl's mother. &amp;quot;Did she have a bolt hole?&amp;quot; He asks. After a pause he tries to correct himself. &amp;quot;Ah.. I mean. Did she have a favorite hiding spot? A place to be alone?&amp;quot; His head turns to look again at the rest of the room, looking for anything that might point to something or a place a young trapper might run to.&lt;br /&gt;
Eligar nods, &amp;quot;I'm sure she is.&amp;quot; He nods to Auk as he lets her answer the question. He can't think of any more to ask her.&lt;br /&gt;
&lt;br /&gt;
Tatyannah turns to look at the woman, &amp;quot;I'm sorry for your loss.&amp;quot; She steps up to examine the more rudimentary traps, saying, &amp;quot;She is. Most people - well, it can be hard to do the subtle ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mother Carter turns and blinks at Auk. &amp;quot;N-no, nothing like that. She's always home promptly, unless she's checking her traps, and I don't...didn't...don't let her go farther than just the treeline for that. She's too young to go tramping around in the woods. Things can h-h-happen to children lost in the w-woods.&amp;quot; Her breath starts to hitch, and she nods at Tatyannah.&lt;br /&gt;
&lt;br /&gt;
Eligar nods a little bit as he moves to get up, &amp;quot;Thank you for your help. We won't rest until we find your daughter.&amp;quot; He looks towards the other, &amp;quot;Any other questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah steps away from the wall, &amp;quot;No,&amp;quot; then, &amp;quot;We will find her.&amp;quot; She gives a little nod and moves to step outside.&lt;br /&gt;
&lt;br /&gt;
The ugly pirate bird shakes his head no. &amp;quot;Let's go find the lass. Maybe she is just scared and hiding,&amp;quot; his big shoulders rise and fall in a shrug as he turns to head outside.&lt;br /&gt;
&lt;br /&gt;
The tears spill over the plump woman's eyes, although she hastily clears them away. &amp;quot;Thank you. Thank you all. Gods of Light be with you. Please find her,&amp;quot; she says, meeting their eyes with raw hope.&lt;br /&gt;
&lt;br /&gt;
Eligar nods, &amp;quot;You are welcome. And may Gods of Light bless you.&amp;quot; He moves out to get onto his horse and he looks around to find the path to take them to the ghost tower.&lt;br /&gt;
&lt;br /&gt;
Tatyannah waits until she gets outside and away from the cabin, before she shifts her shoulders, shrugging uncomfortably, before stating, &amp;quot;We have to find her. I don't - like that. I'm not used to being good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Auk gives Tatyannah the hard eye, his beak shifting in the Egalrin version of a frown. &amp;quot;Don't be crackin on me now lass. Good or ill, no one wants a parcel of hen-pecked numbskulls on the job.&amp;quot; He taps out his pipe and the uses it to point at the giantborn's feet. &amp;quot;Now pick yeself up by the bootstraps. Tis guild work, and good or no, tat means pay. The shiny bits. And if nuttin' makes you do nuttin, it should be gold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Herald's Path mentioned by the kids isn't that hard to find, or follow. The village's small graveyard is well kept - the markers are wooden, but the carvings suggest that someone in the village has both the skill, and the respect, to properly honor the dead. Villagers wave as they pass, but none impede them. The path itself is marked by a lichen-covered stone in a curious shape. It rises about hip-high on a human, and indents suggest that something is written or carved somewhere under the thick coating of greenery. Just at the edge of sight, down an overgrown path is another. And then another beyond that, leading downward into a heavily forested valley.&lt;br /&gt;
&lt;br /&gt;
The valley itself is remarkably steep, like a gouge cut out of the earth that has had hundreds of years to fill in with trees and living things. The air is hot and oppressive, with the droning of insects louder than the cries of birds, which are rare and fleeting. Moss, damp and thick, hangs from some of the trees, swaying in the faint breezes. The path eventually opens into a clearing. And at the center of the clearing lies what must be the Ghosttower: a round tower of three or four stories, clearly ancient, and so heavily blanketed in vines and moss that it almost seems like a peculiarly shaped hill. There are arrow slits here and there, and a lichen-covered but still sturdy door of antique ironwood at the very bottom. There is no wonder people think this place is haunted: it looks like JUST the sort of place one would expect to find the ghosts of soldiers, fighting some long-forgotten war, over and over again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Also, Perception checks, if you would be so kind.&amp;quot;&lt;br /&gt;
GAME: Auk rolls perception: (11)+7: 18&lt;br /&gt;
GAME: Tatyannah rolls perception: (15)+13: 28&lt;br /&gt;
GAME: Eligar rolls perception: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
Tatyannah asides to Auk, &amp;quot;I will stab you.&amp;quot; She scowls as she notes, &amp;quot;It was the expression on her face, and - &amp;quot; She waves her hand impatiently, &amp;quot;I am not going to burst into tears about it. Just said I'm not used to it.&amp;quot; Then, &amp;quot;I like smart girls. And I'll bet it isn't a ghost. I'd guess she was probably trying to do something clever and it went astray.&amp;quot; This may be the voice of experience of being a clever girl run wild as a kid.&lt;br /&gt;
&lt;br /&gt;
You paged (Tatyannah, Eligar) with 'For a moment, as you emerge into the clearing, you see a hunched, twisted shape - barely humanoid - in one of the topmost arrow slits of the tower. It moves quickly away, into the darkness.'&lt;br /&gt;
&lt;br /&gt;
Just after Tatyannah's words, a sound starts in the tower. It is high-pitched and inhuman, a whistle rising to an unearthly wailing.&lt;br /&gt;
&lt;br /&gt;
Eligar looks over towards Tatyannah, &amp;quot;It will be worth it in the end.&amp;quot; He looks around, &amp;quot;Hopefully we'll be able to find her alive and well.&amp;quot; He says a bit quietly as they head out. He keeps a good look out and carefully leads his horse down towards the Ghost Tower. He hmms, &amp;quot;Certainly looks haunted.&amp;quot; He narrowed his eyes, &amp;quot;Did you see that. Some kind of twisted figure up in the tower.&amp;quot; He'll go to point it out.&lt;br /&gt;
&lt;br /&gt;
Auk gives a sharp bird's cry of a laugh at Tatyannah's threat, his four fingered hand motioning at her. &amp;quot;Any time love,&amp;quot; he says a hand patting his cutlass. The sound from the tower though draws his attention away from the good fun. Following Eligar's finger he gives a nod. &amp;quot;Aye, but is it the girl, or are there real ghosts?&amp;quot; Straightening his back he begins a steady path forward. &amp;quot;Might as well find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or I could be wrong,&amp;quot; the giantborn woman says. Still, Tatyannah answers Eligar, &amp;quot;Yes, I saw it,&amp;quot; as tilts her head back, eyeing the tower speculatively, as she asks, &amp;quot;You can both climb, right?&amp;quot; See? Clever! Climb it rather than go in the door like conventional people do. PLEASE.&lt;br /&gt;
&lt;br /&gt;
There are certainly enough handholds on the tower; the vines are at /least/ a foot thick against the walls in places, and they're old and tough. The arrow slits don't look wide enough for someone to get into, though. The door is closed - but surely, if kids could get it open, adventurers shouldn't have a problem. The wailing dies off, gradually.&lt;br /&gt;
&lt;br /&gt;
Auk spreads his wings to relieve a bit of stress before pulling them back in. &amp;quot;Not exactly designed for the climbing lass,&amp;quot; he explains. He eyeballs one of the windows and then pulls his wings in tight. &amp;quot;Nor am I as slim as I was in my younger days.&amp;quot; Reaching into his coat he pulls out a tube made of wood, paper, and plaster, with a metal ring on a string attached to the top. &amp;quot;Course dis would fit in that window. If it is a girl, she'll be scared stiff, and if it be ghosts, well... they'll probably just be mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eligar hmms, &amp;quot;I don't really climb in my gear. It's too heavy.&amp;quot; He gets off and leaves his lance as he takes his sword and shield. He hmms, &amp;quot;How about we start to move those rocks?&amp;quot; He reaches down to pull off the stones.&lt;br /&gt;
&lt;br /&gt;
GAME: Eligar rolls strength: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
The rocks are not hard to move; most of them already have been. The door is soon quite clear. Well, still covered in lichen, with beetles running over the surface as the door is disturbed.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is a little sulky about the climbing, because well, she likes it. But still, she helps with the rocks, tossing them away before eyeing that door dubiously. &amp;quot;Well, I think the man in the tin can should go first.&amp;quot; Ah, the way of the pirate. Someone else can go first.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'Give me a Perception check, would you kindly?'&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
Eligar moves over towards the door and gives it a good look over. He reaches to open up the door as he keeps his shield ready.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'As you're clearing out the last of the rocks, you notice a slight gap in the door and frame, and more, a quicksilver glimmer of a tripwire.'&lt;br /&gt;
&lt;br /&gt;
Auk tucks away his invention, and gives an affirmative nod to Tatyannah's decision. &amp;quot;Agreed,&amp;quot; he says. Drawing out a slightly curved club of wood and metal Auk fiddles around around with it, a small bit of glowing liquid, and a heavy metal dart. When he's done he pulls back a lever on it, and clutches it in one hand. &amp;quot;I be ready too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah swears, &amp;quot;STOP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah pages: Disable device.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls disable device: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'You can't...quite reach that damned wire, with that attempt. It's on the other side of the door. At least you don't set whatever it is off.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah steps up to the door and begins studying it closely. She pulls out her dagger and points to the gap between the door and frame, &amp;quot;I think she was getting them back. Or was going to. So, she was alive long enough wire the door. I can't quite get it.&amp;quot; Exhaling, &amp;quot;I think I need to go first, just in case.&amp;quot; She is not happy about this state of affair. NOT HAPPY.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alive long enough to wire?&amp;quot; Auk asked incredulously. &amp;quot;Already expect her to be in the last sleep, lass?&amp;quot; The Egalrin shrugged and set himself to the side of the door, stacking up to follow Tatyanna in. &amp;quot;Well, you'll be first, and I'll keep this poncy tin-can in back. Nice and safe there I hopes.&amp;quot; Auk cackled ill-temperedly as he prepares. &amp;quot;I'm more the blow it up kind of swasher. Its all yours lass.&lt;br /&gt;
&lt;br /&gt;
Eligar stops as he lets Tatyannah look at the door and he nods, &amp;quot;We should have been ready for that.&amp;quot; He looks over at Auk and shrugs, &amp;quot;Fine I'll bring up the rear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah reaches for her spear, setting herself just to the side of the door, then pushes it open with her spear slowly, just in case.&lt;br /&gt;
&lt;br /&gt;
In order to push it open with her spear, she has to wedge the blade in, and pry it open, for it opens outwards. When she does, there's a barely-audible 'twang', and then a much louder rumble. About fifteen stones, bits of rubble and debris, fall just inside the doorway with a CRASH. Several rocks bounce out to land near the adventurers' feet.&lt;br /&gt;
&lt;br /&gt;
Beyond the dust raised by the falling rock trap, the open door reveals a large, round room, and the edge of a spiraling staircase. The vines have made inroads here, too, but don't cover as thickly in the dark. There's the suggestion of ancient stonework and mosaics that were probably beautiful, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Auck,&amp;quot; Auk squacks at the falling rubble. &amp;quot;This girl is playing for keeps,&amp;quot; the pirate notes. &amp;quot;Would have done a bit of damage to a child.&amp;quot; He lowers his dragonspitter, not wishing to accidentally shoot the obviously skilled little girl. At least not as long as his own feathers remain unplucked by her traps.&lt;br /&gt;
&lt;br /&gt;
Eligar hmms, &amp;quot;It might not be her exactly. I've heard that ghosts can possess people. That is what we might be dealing with. If so I need to get my lance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aeri?&amp;quot; Tatyannah calls out. &amp;quot;Tam told us what happened. Are you here?&amp;quot; She holds still, trying to listen for some sort of answer.&lt;br /&gt;
&lt;br /&gt;
In response to Tatyannah's call, there's...whispers, coming from different places within the tower. &amp;quot;Go away,&amp;quot; and &amp;quot;Begone,&amp;quot; and &amp;quot;Fear this place,&amp;quot; in low hisses, as if echoing off the walls.&lt;br /&gt;
&lt;br /&gt;
Auk looks at Eligar with a raised brow over his good eye. &amp;quot;Plan on skewering the lass cause she got a spook in her?&amp;quot; The bird shook his head. &amp;quot;At least give her a chance.&amp;quot; His head turns to yell back into the tower and its whispers. &amp;quot;Shut your gobs you chuckle-headed fools. We're comin' in, we want the girl, and we gunna stomp around your house 'til we get her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eligar looks towards Auk, &amp;quot;No I don't plan on spearing her, but spearing the ghost. I've had to fight one before and without magical objects we won't be able to touch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts to answer, but then Auk speaks up and she can't add to that, so just ends up shrugging.&lt;br /&gt;
&lt;br /&gt;
The 'chuckle-headed fools', whatever they might be, inside the tower have fallen silent. Dust motes dance in the overcast light, and all is silent within the Ghosttower.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W'ever works boyo,&amp;quot; Auk says with a nod of approval. &amp;quot;We ready lass?&amp;quot; He says with a motion of his wing towards the door. &amp;quot;You got the good feet.&amp;quot; He chuckled and stepped so that his peg-leg lets out a soft hiss.&lt;br /&gt;
&lt;br /&gt;
Eligar hmms as he follows along, &amp;quot;Lance won't fit. Hopefully it's not a ghost.&amp;quot; He brings up the back as he holds up his shield.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a little nod, &amp;quot;All right.&amp;quot; She sets out to start searching the tower, starting with the bottom floor first.&lt;br /&gt;
&lt;br /&gt;
The tower was not hollow, originally, but centuries of time and neglect have made many of the interior floor stones fall away. There are gaps in which you can see up all three stories, although only shadows and flickers of light. The walls have an odd gleam to them; there's pipes attached. Most are broken, but a few still seem intact. There's a curving staircase that rises to the left to the second floor. As the adventurers enter, all of them can see, for a moment, that inhuman figure at the top of the stairs. It's slight, but bulky, covered in hair and strange protrusions. A huge, gnarled face with black holes for eyes stares at them. There's no mouth, but a high-pitched voice screams, &amp;quot;GO AWAY! OR ELSE!&amp;quot; And then the figure is gone, disappeared onto the second floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Perception checks, or Knowledge (Nature). Whichever is better for each of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eligar rolls perception: (6)+11: 17&lt;br /&gt;
GAME: Auk rolls perception: (20)+7: 27&lt;br /&gt;
GAME: Tatyannah rolls perception: (16)+13: 29&lt;br /&gt;
&lt;br /&gt;
You paged (Eligar, Auk, Tatyannah) with 'That is TOTALLY a costume or disguise of some sort. Old animal pelts, twigs, a mask of bark and hair.'&lt;br /&gt;
Auk pages: About how far away is this thing?&lt;br /&gt;
You paged (Eligar, Auk, Tatyannah) with 'Now it's on the second floor. It was just at the top of the stairs.'&lt;br /&gt;
Auk pages: So what? 9 foot ceiling? 18 ft for 2 floors?&lt;br /&gt;
Auk pages: Or much higher?&lt;br /&gt;
You paged Auk with 'About 18 ft, yup, although now there's a floor between you and it.'&lt;br /&gt;
From afar, Auk nods. &amp;quot;I don't want to hurt it or nothing. Just want to know if the distance was within spell range to scare the bejebus out of the place.&amp;quot;&lt;br /&gt;
You paged Auk with 'Hee! Depends on the spell! Also, if you want, you can make a Craft(Artifice) check.'&lt;br /&gt;
Auk pages: Flare Burst. And sure.&lt;br /&gt;
&lt;br /&gt;
GAME: Auk rolls craft/artifice+1: (9)+7+1: 17&lt;br /&gt;
&lt;br /&gt;
Eligar holds up his shield as he sees the bulky figure and the hmms as he notices it, &amp;quot;Amys Carter! This is Sir Eligar, Knight of Peace. We have come to take you home. We have talked to all the children and they are very sorry and your mother misses you alot. She has called out the Explorer's Guild to come get you. If you can hear me we are here to help you get home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Auk with 'Those pipes on the walls appear to be the remnants of a speaking-tube system. Someone at the top of the tower could speak to someone at the bottom, and vice versa. Good construction, even if most of them are ruined now.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Eligar, Diplomacy?&amp;quot;&lt;br /&gt;
GAME: Eligar rolls diplomacy: (14)+9: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Solace says, &amp;quot;Niice. Talky knight.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Eligar says, &amp;quot;You should see me as a paladin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She's fast,&amp;quot; Tatyannah comments, &amp;quot;But I'm faster.&amp;quot; She takes advantage of those long legs of hers as she bolts for the stairs. For someone who was being cautious about having Eligar go first into the Tower, she's showing a remarkable lack of caution as she takes off after the creature.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well lass, boyo, did you two see what my old eye saw?&amp;quot; He clacked his beak in thoughtfully and walked over to a series of pipes that lined the wall of the tower. He waits a moment to see if Eligar's ploy works. Reaching into his jacket he pulls forth some scraps of old cloth and starts pugging up the open bells at the bottom of the pipes.&lt;br /&gt;
&lt;br /&gt;
A voice comes out of the walls around the three adventurers, echoing in slightly different versions from slightly different places. &amp;quot;You're lying! Nobody wants me...I mean, her! No one even noticed she was gone, the whole night long! She's a ghost now! Go away!&amp;quot; But there's a sniffle to that voice, and a shuffling sound from the second floor that suggests she hasn't fled all the way up to the top of the tower. Dust filters down from the old stones.&lt;br /&gt;
&lt;br /&gt;
When Tatyannah takes off running up the stairs, she gets the picture of the costumed - let's face it, the costumed Aeri standing by one of the pipes on the walls. When she sees Tayannah, she jumps away and tries to run for the third floor. The rogue isn't going to have trouble catching a 13 year old, though.&lt;br /&gt;
&lt;br /&gt;
Eligar follows Tatyannah up and he frowns, &amp;quot;Aeri Carter. Everyone misses you. Your friends were crying and so was your mother. She misses you so much. She's been frantic about it. She called the Explorer's Guild all the way from Alexandria to come get you and if you come with us...I'll let you ride on my horse on the way home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Auk chuckles to himself and actually starts making his way back to the door of the tower. &amp;quot;Hey tin-man,&amp;quot; he calls over his shoulder. &amp;quot;Mind if try something? Maybe show da little lass something.&amp;quot;&lt;br /&gt;
Tatyannah reaches out to yoink the girl towards her, &amp;quot;You shut your mouth. Your mother is at home, /crying/. Who is going to take care of her, if you're not there to do it? Who is going to trap for her? Besides, how will you use the traps I'm going to teach you to trap animals, hmmm? Besides, I have candy, you don't want to miss out on that, do you? I mean, ghosts don't eat candy, but little girls do.&amp;quot; When in doubt, go for the candy. Then when Auk speaks, she advises Aeri, &amp;quot;He's a /real/ pirate. I bet it's going to be /amazing/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aeri is yoinked! As she is, the mask falls off to the floor, revealing a grimy, defiant, tear-streaked face that is tanned and freckled. Suspicious brown eyes stare at the three adventurers, although she doesn't struggle in Tatyannah's grip, clearly smart enough to realize she can't fight off three adults. Instead, she pokes out her lip and says, &amp;quot;I'm not a /baby/. I don't need /candy/.&amp;quot; She sniffles. &amp;quot;And I can make traps. Nobody believes it, and mamma won't let me go anywhere to use 'em because she thinks I'm useless, but I can make them, I can!&amp;quot; She glares at Tatyannah, then at Eligar. Her expression as it turns to Auk is reluctantly curious. She's clearly never seen one of the eaglefolk before, and besides, she was promised AMAZING.&lt;br /&gt;
&lt;br /&gt;
Take it away, Auk!&lt;br /&gt;
Eligar sighs softly, &amp;quot;Well let's get out of here before it collapses around us.&amp;quot; He starts back down, &amp;quot;We can talk about this outside.&amp;quot; He looks to Tatyannah to make sure she's got a good hold on the girl before he starts down.&lt;br /&gt;
&lt;br /&gt;
Stepping completely outside Auk throws his head back and lets out a piercing screech that almost perfectly mimics the same note of the whistle he gave to the boy and his crew earlier. The note is long and clear to travel quite a fair distance. &amp;quot;Where the crew?&amp;quot; He yells. &amp;quot;I know dern well you all followed us up here to see what was going on! You ain't in trouble, but I needs be talking to the crew!&amp;quot; The pirate crosses his arms over his chest, waiting patiently for what he hopes will prove him right.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Auk a look of surprise, as she hadn't actually anticipated this. Still, she nods in approval to him, and before she hands the candy over to Aeri anyway, &amp;quot;I know you can. I'll teach you a few tricks and then we'll talk to your mother about it, hmmm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sound of the shriek echoes off the walls. Aeri claps her hands over her ears, her eyes as round as saucers. She tries to scramble to hide behind Tatyannah. For a long, long moment, it seems as if Auk's gamble isn't going to pay off.&lt;br /&gt;
&lt;br /&gt;
Then, Eligar, descending the stairs, sees long shadows falling across the door, and hears the shuffling of sheepish feet. One, two, then three of the children peek around the door. Not all of them, not the youngest, but Tam and Tori and another boy. &amp;quot;Is it safe? Did you find her?&amp;quot; Tam asks the knight, anxiously.&lt;br /&gt;
&lt;br /&gt;
Aeri looks bewildered at Tatyannah. Then at Auk. Then towards the stairs. As if she can't believe the echoy sounds of Tam's voice.&lt;br /&gt;
&lt;br /&gt;
Auk gave his peg leg a stomp on the ground and pointed to he palce before him. &amp;quot;Common crew, front and center!&amp;quot; His claws clap together and he gives Tam a look of his one good eye. Turning to Aeri he motioned to the other children. &amp;quot;Think they wouldn't have come if they weren't a little bit worried lass?&amp;quot; Then he turns on Tam. &amp;quot;Come on up Captain. I gave ya da whistle, but that isn't what makes a crew. Gunna teach ya what does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eligar nods, &amp;quot;Yes we found her. She is safe. Let's all go down and talk about this outside.&amp;quot; He starts to move down again.&lt;br /&gt;
&lt;br /&gt;
Everyone eventually gets shuffled outside, and probably a good thing - the ancient stone of the tower's floors probably really isn't safe for anyone who weighs more than a skinny teenager with no armor. Aeri is still lurking behind Tatyannah, and the 'crew' seems to cluster up near Auk. Tam looks at at Aeri. &amp;quot;We thought you were et by ghosts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girl rolls her eyes. &amp;quot;There ain't no /ghosts/ in there. Just old machinery that makes a lot of noise, and other old stuff.&amp;quot; Then she glares. &amp;quot;Not that you care. There could have been ghosts! I could have been et!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We didn't mean it! We didn't want to hurt you,&amp;quot; Tori says, starting to cry again.&lt;br /&gt;
&lt;br /&gt;
Eligar is glad to get down and he moves back to his horse. &amp;quot;Let's get headed back to the village I'm sure Aeri's mother wants to see her.&amp;quot; He looks to the children, &amp;quot;Now no more locking up people anywhere. You shouldn't be mean to someone else because they are different then you. Aeri's smarts and her trap making could save your life one day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nudges Aeri as they head outside, &amp;quot;See, I told you,&amp;quot; as she reaches out to put an arm around the girl. &amp;quot;They care, otherwise, they wouldn't have sneaked up after us.&amp;quot; Then, &amp;quot;Hey, let the kids settle this first. And let them do it themselves.&amp;quot; She just looks at Eligar with the 'don't be so ELFY' about it.&lt;br /&gt;
&lt;br /&gt;
Auk lets the girl say her piece before looking to Tam himself. &amp;quot;I told you boyo that a captain keeps his crew together,&amp;quot; Auk said as he extended one of his big wings towards Tatyannah, as Aeri was behind her. &amp;quot;Crew takes all kinds. But guess what boyo? Captains ain't smart as a rule. They are charismatic. Keep everyone together. Whatcha need is a smart one to make your plans for you. make 'em work.&amp;quot; Auk taps the boy's chest. &amp;quot;You need heart boyo, but your first mate? First mate is da brains.&amp;quot; He then motions to Aeri. &amp;quot;You all live in dis village. You stuck together. Work together and make it work. Like a right proper crew.&amp;quot; He motioned for Tam to step forward and say his own piece. Auk steps back himself so as not to be in the way.&lt;br /&gt;
&lt;br /&gt;
Tam toes the ground, looking to be somewhere between shame and confusion. &amp;quot;I dunno what charis...carrots...what that means,&amp;quot; he mutters under his breath.&lt;br /&gt;
&lt;br /&gt;
Aeri says, &amp;quot;It means you're pretty and you push people around and they let you. And that /I/ should come up with the plans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tori says, &amp;quot;She's got good plans. Like the time we were able to sneak in and get our pick of the harvest pies.&amp;quot; The third kid nods, and licks his lips. Tori says to Aeri, &amp;quot;We're really sorry. We are. It was stupid of us, and everyone's been really worried. Even Tam!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tam flushes, but he doesn't deny it. Aeri steps up within arms reach of the boy, and peers at him. &amp;quot;You were worried?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...yes...&amp;quot; It's barely audible. But he raises his eyes and looks at her. &amp;quot;C'mon. I'm sorry. I'm really sorry. Can't we go home and be evens?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aeri looks at him. Then she pulls her fist back and gives him one hell of a pop in the nose, sending the boy to the ground. &amp;quot;I was SCARED.&amp;quot; She shakes her hand. &amp;quot;NOW we're evens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eligar can't help but laugh as Aeri pops Tam in the nose and he moves to help Tam get up. &amp;quot;All right lets get home.&amp;quot; He looks over to Aeri, &amp;quot;Would you like to ride back on Kindroth?&amp;quot;&lt;br /&gt;
Tatyannah crows with laughter as she pops him, and gives Aeri a nod, &amp;quot;Nice job.&amp;quot; Cheerfully, to Eligar, she says, &amp;quot;We can go now.&amp;quot; She digs out the last of her bag to Tori, &amp;quot;You're the peacemaker. Hand that out, and you save some for the little ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Auk starts laughing heartily, a hand pounding on his leg firmly. &amp;quot;That's how its down boyos. Say your sorry, knock each other around a bit, and den leave it in the past.&amp;quot; He points a finger at Aeri. &amp;quot;An charismatic means girly, that people want to follow the boy, so he's in charge. But you're da smart one so you make his plans work.&amp;quot; To Tam he looks and laughs again. &amp;quot;What a wallup! Took it like a champ ya did boyo. Now dust yourself off, shake your first mate's hand and we'll all go home.&amp;quot; Leaning in he whispered to the boy. &amp;quot;She tinks your pretty boyo. Don't mess it up.&amp;quot; &lt;br /&gt;
When Auk stood again he motioned at Tori. &amp;quot;While the Quartermaster hands out 'supplies',&amp;quot; the candy, &amp;quot;Da fearless leader gunna give our lass a pony ride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aeri's face lights up at Eligar, trauma forgotten. At least for the moment. &amp;quot;Boy, do I!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tori takes the candies with a solemnity a little older than her age. &amp;quot;Yes'm. I will. Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tam has one hand clamped to his face, but still managed to mumble a thanks to Eligar for the hand up. He pauses at Auk's words, and then nods. He even looks a little proud of himself.&lt;br /&gt;
&lt;br /&gt;
Once everyone is sorted out, the adventurers and the children head back to the village, to make a mother and several friends /very/ happy.&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10213</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10213"/>
		<updated>2013-07-10T12:55:40Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|'''[[How to Format a Log Quickly|How to Automagically Clean a Log]]''', [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2012&lt;br /&gt;
|[[The Best Medicine]]&lt;br /&gt;
|[[Jibbom]], [[Lumina]], [[Savannah]], [[Boshter]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 13, 2012&lt;br /&gt;
|[[Muse of Doom]]&lt;br /&gt;
|[[Sandy]], [[Azog]], [[Jessa]], [[Zalara]], [[Quint]], [[Svarshan]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 14, 2012&lt;br /&gt;
|[[Career Day]]&lt;br /&gt;
|[[Ormarr|Wonderpony]], [[Jessa]], [[Mikilos]], [[Angrid]], [[Zalara]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 15, 2012&lt;br /&gt;
|[[PrP: Sanctuary Cleansing]]&lt;br /&gt;
|[[Jessa]], [[Melbert]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Not Yet a Knight]]&lt;br /&gt;
|[[Kerbasy]], [[Jareth]], [[Azog]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Double Rainbow Man (Again)]]&lt;br /&gt;
|[[Svarshan]], [[Agril]], [[Jessa]], [[Constantin]], [[Selia]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 16, 2012&lt;br /&gt;
|[[Coyote Meets Phoenix]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2012&lt;br /&gt;
|[[Younger's Busted Leg]]&lt;br /&gt;
|[[Abrahil]], [[Younger]], [[Jessa]], [[Munch]], [[Chloe]], [[Lumina]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2012&lt;br /&gt;
|[[Thrax]]&lt;br /&gt;
|[[Savannah]], [[Jibbom]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 25, 2012&lt;br /&gt;
|[[Hip-pest Reaction]]&lt;br /&gt;
|[[Sandy]], [[Zalara]], [[Jessa]], [[Moonshadow]], [[Ellerela]]&lt;br /&gt;
|-&lt;br /&gt;
|October 13, 2012&lt;br /&gt;
|[[Shamblers in the Woods]]&lt;br /&gt;
|[[Svarshan]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2012&lt;br /&gt;
|[[Clara the Lance]]&lt;br /&gt;
|[[Cinnamon]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16, 2012&lt;br /&gt;
|[[Sandy is a Dandy]]&lt;br /&gt;
|[[Sandy]], [[Kerbasy]], [[Jinks]], [[Constantin]], [[Arissa]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[Tent Fires]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[The Statues]]&lt;br /&gt;
|[[Eleia]], [[Kerbasy]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2012&lt;br /&gt;
|[[Challenge Beyond Our Means]]&lt;br /&gt;
|[[Albain]], [[Craft]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2012&lt;br /&gt;
|[[Punchy Friends]]&lt;br /&gt;
|[[Aenyn]], [[Gragnar]], [[Liessa]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2012&lt;br /&gt;
|[[Alleyway]]&lt;br /&gt;
|[[Donk]], [[Faun]], [[Quint]], [[Selia]], [[Whendi]]&lt;br /&gt;
|-&lt;br /&gt;
|October 26, 2012&lt;br /&gt;
|[[Kittens Jessa Kittens|Kittens, Jessa, Kittens!]]&lt;br /&gt;
|[[Quint]], [[Jessa]], [[Sandy]], [[Svarshan]], [[Cesran]], &lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2012&lt;br /&gt;
|[[There Can be Only One Pretty Pretty Princess|There Can be Only One (Pretty Pretty Princess)]]&lt;br /&gt;
| [[Azog]], [[Cinnamon]], [[Sandy]], [[Constantin]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Giant Pink Hips]]&lt;br /&gt;
|[[Gragnar]], [[Jessa]], [[Svarshan]], [[Sandy]], [[Jibbom]], [[Emir]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Coming to Alexandria]]&lt;br /&gt;
|[[Fiona]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Young impressionable Youth]]&lt;br /&gt;
|[[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 13, 2012&lt;br /&gt;
|[[Till Death Do us Part]]&lt;br /&gt;
|[[Mel]], [[Ashlynn]], [[Zalara]], [[Eliathitae]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2012&lt;br /&gt;
|[[Goblintown]]&lt;br /&gt;
|[[Sandy]], [[Jareth]], [[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2012&lt;br /&gt;
|[[A Land Down Under]]&lt;br /&gt;
|[[Hilal]], [[Gavisa]],[[Mel]], [[Vennan]],[[ Angrid]], [[Zalara]],[[ Fiona]],[[ Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2012&lt;br /&gt;
|[[Once Upon a Jail Cell]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Svarshan]], [[Fiona]], [[Eliathitae]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2012&lt;br /&gt;
|[[Bar Talk]]&lt;br /&gt;
|[[Angrid]], [[Azog]], [[Kaedin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Novenber 19,2012&lt;br /&gt;
|[[Of Honor and Laughter]]&lt;br /&gt;
|[[Kaedin]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2012&lt;br /&gt;
|[[The Beginning of an Odd Partnership]]&lt;br /&gt;
|[[Kaedin]], [[Maxine]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2012&lt;br /&gt;
|[[Thoughts on Jobs and Life]]&lt;br /&gt;
|[[Hilal]], [[Oates]], [[Halani]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2012&lt;br /&gt;
|[[Sandy Gets Hitched]]&lt;br /&gt;
|[[Sandy]], [[Saevrinimata]], [[Mikilos]], [[Kerbasy]], [[Arngrid]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2012&lt;br /&gt;
|[[A Type of Armor]]&lt;br /&gt;
|[[Kerbasy]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 30,2012&lt;br /&gt;
|[[Goblin Caravan]]&lt;br /&gt;
|[[Craft]], [[Mikilos]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2012&lt;br /&gt;
|[[Late Night at Wayfarer's Inn]]&lt;br /&gt;
|[[Maendir]], [[Zalara]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Jinks Pearly Temple|Jinks' Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Abrahil]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Beyond the Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Jinks]], [[Svarshan]], [[Myrana]], [[Maendir]], [[Constantin]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2012&lt;br /&gt;
|[[Rocks, Poop, Hips, and Stew!!]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Fiona]], [[Svarshan]], [[Liessa]], [[Azog]], [[Achala]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11 2012&lt;br /&gt;
|[[Mercantile Obligation (Porocora DM)]]&lt;br /&gt;
|[[Katja]], [[Ashlynn]], [[Albain]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20,2012&lt;br /&gt;
|[[Grin Apolypse]]&lt;br /&gt;
|[[Cesran]], [[Gwendolyn]], [[Kuumvu]], [[Mikilos]], [[Remethaer]], [[Sandy]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2012&lt;br /&gt;
|[[Bar Chatter]]&lt;br /&gt;
|[[Gwendolyn]], [[Sandy]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2012&lt;br /&gt;
|[[Poor Holiday Tidings]]&lt;br /&gt;
|[[Emir]], [[Zalara]], [[Donk]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|December 30, 2012&lt;br /&gt;
|[[Art of Slice, the]]&lt;br /&gt;
|[[Chloe]], [[Gwendolyn]], [[Liessa]], [[Munch]], [[Remethaer]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|[[PRP: Clearing Jeribald's Mine]]&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2012&lt;br /&gt;
|[[Adventurers Guild Bringing in the New Year|Adventurer's Guild: Bringing in the New Year]]&lt;br /&gt;
|[[Karelin]], [[Azog]], [[Svarshan]], [[Tavissha]], [[Mikilos]], [[Sonja]], [[Oates]], [[Cesran]], [[Myrana]], [[Wilma]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2013&lt;br /&gt;
|[[Arvek in Pink]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Boshter]], [[Jessa]], [[Roka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5,2013&lt;br /&gt;
|[[Ribbeting Times at the Hope]]&lt;br /&gt;
|[[Tavissha]], [[Abrahil]], [[Zalara]], [[Lash]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2013&lt;br /&gt;
|[[Hanging of the Butcher]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2013&lt;br /&gt;
|[[Jink's Kids]]&lt;br /&gt;
|[[Jinks]], [[Agril]], [[Svarshan]], [[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2013&lt;br /&gt;
|[[Cue Yakety Sax]]&lt;br /&gt;
|[[Emir]], [[Sandy]], [[Donk]], [[Abrahil]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[In the Market]]&lt;br /&gt;
|[[Craft]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[What's Down There?]]&lt;br /&gt;
|[[Brolin]], [[Lash]], [[Nadara]], [[Raja]], [[Zarr]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2013&lt;br /&gt;
|[[Wolf-wrestling]]&lt;br /&gt;
|[[Donk]], [[Kuumvu]], [[Tavissha]], [[Thyrson]], [[Jareth]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[At the Ox]]&lt;br /&gt;
|[[Azog]], [[Lash]], [[Sandy]], [[Mikilos]], [[Faraday]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[On the Roadway]]&lt;br /&gt;
|[[Sandy]], [[Selia]], [[Roka]], [[Arafel]], [[Elycia]],&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2013&lt;br /&gt;
|[[Nipples and rainbows]]&lt;br /&gt;
|[[Roka]], [[Karelin]], [[Rotgut]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2013&lt;br /&gt;
|[[Mirrors]]&lt;br /&gt;
|[[Selia]], [[Oates]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2013&lt;br /&gt;
|[[The Lost]]&lt;br /&gt;
|[[Gragnar]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2013&lt;br /&gt;
|[[Of Guns, Maintenance, and Weather]]&lt;br /&gt;
|[[Craft]], [[Rementhaer]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2013&lt;br /&gt;
|[[Desolate Dig]]&lt;br /&gt;
|[[Oates]], [[Remethaer]], [[Lash]], [[Arafel]], [[Cinnamon]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[Along the Road]]&lt;br /&gt;
|[[Ormarr]], [[Cesran]], [[Lash]], [[Vidarr]], [[Donk]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[PrP: Trouble Brewing]]&lt;br /&gt;
|[[Arafel]], [[Oates]], [[Rotgut]], [[Tavissha]], [[Brolin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2013&lt;br /&gt;
|[[Ultimate Showdown of Ultimate Deliciousness]]&lt;br /&gt;
|[[Donk]], [[Jibbom]], [[Cesran]], [[Elysia]], [[Lash]], [[some chubby, old orc]]&lt;br /&gt;
|-&lt;br /&gt;
|February 02, 2013&lt;br /&gt;
|[[Lost And Found]]&lt;br /&gt;
|[[Sharna]], [[Azog]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 03, 2013&lt;br /&gt;
|[[Makar at the Ox]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Mikilos]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|February 09, 2013&lt;br /&gt;
|[[PrP: Up in Smoke]]&lt;br /&gt;
|[[Sharna]], [[Jinks]], [[Sonja]], [[Aenyn]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2013&lt;br /&gt;
|[[PrP: 3:10 to Selentia]]&lt;br /&gt;
|[[Birgit]], [[Chloe]], [[Elessa]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[Love Potions]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Agril]], [[Taurex]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[PrP: Pie and Orc]]&lt;br /&gt;
|[[Mako]], [[Remethaer]], [[Aviere]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 1]]&lt;br /&gt;
|[[Taurex]], [[Moonshadow]], [[Abrahil]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 2]]&lt;br /&gt;
|[[Taurex]], [[Vennan]], [[Kravar]], [[Shrike]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 03, 2013&lt;br /&gt;
|[[PrP: Lurker on the Heights]]&lt;br /&gt;
|[[Lash]], [[Vennan]], [[Gwendolyn]], [[Oates]], [[Schneider]], [[Alistine]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 08, 2013&lt;br /&gt;
|[[PrP: The Alexandrian Job]]&lt;br /&gt;
|[[Kravar]],[[Heyuri]], [[Korsten]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Spirit-Bonded Ceremony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 01, 2013&lt;br /&gt;
|[[Kittens]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 02, 2013&lt;br /&gt;
|[[Log: Goblintown Hi-Jinks]]&lt;br /&gt;
|[[Meep]], [[Sonja]], [[Tatyannah]], [[Kravar]], [[ Sandy]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2013&lt;br /&gt;
|[[Log: Pets 4 Sale]]&lt;br /&gt;
|[[Grub]], [[Ferawyn]], [[Mikilos]], [[Seanait]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2013&lt;br /&gt;
|[[PrP: Goblin Massacre Mystery]]&lt;br /&gt;
|[[Vennan]], [[Kravar]], [[Nadara]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2013&lt;br /&gt;
|[[BBQ fun]]&lt;br /&gt;
|[[Agril]], [[Jessa]], [[Mikilos]], [[Moonshadow]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2013&lt;br /&gt;
|[[Chance Meeting]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2013&lt;br /&gt;
|[[Log: Lower Market Madness]]&lt;br /&gt;
|[[Mogrinaar]], [[Kravar]], [[Shilde]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2013&lt;br /&gt;
|[[Log: Meetings and Mysteries at Wilderness Pointe]]&lt;br /&gt;
|[[Drake]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2013&lt;br /&gt;
|[[PrP: Camp Encounter]]&lt;br /&gt;
|[[Remethaer]], [[Elessa]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 1st, 2013&lt;br /&gt;
|[[Kill Tak]]&lt;br /&gt;
|[[Tak]], [[Selia]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 2nd, 2013&lt;br /&gt;
|[[DEATH!]]&lt;br /&gt;
|[[Kravar]], [[Tak]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2013&lt;br /&gt;
|[[PRP: Fast Zombie Day]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 5th, 2013&lt;br /&gt;
|[[Log: Sign Sixty-Two]]&lt;br /&gt;
|[[Rogun]], [[Ferawyn]], [[Sebropert]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 11th, 2013&lt;br /&gt;
|[[PrP: Ratburglars!]]&lt;br /&gt;
|[[Tak]], [[Madde]], [[Porarna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 13th, 2013&lt;br /&gt;
|[[Magic Discussions at Fernwood Pub]]&lt;br /&gt;
|[[Cesran]], [[Tak]], [[Rogun]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 14th, 2013&lt;br /&gt;
|[[PrP: Vadran Patrol]]&lt;br /&gt;
|[[Tak]], [[Sebropert]], [[Rogun]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 2013&lt;br /&gt;
|[[Olympic Start]]&lt;br /&gt;
|[[Abrahil]], [[Jessa]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 16th, 2013&lt;br /&gt;
|[[PrP: Spontaneous Event]]&lt;br /&gt;
|[[Eligar]], [[Ferawyn]], [[Brom]], [[Folkmar]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 18th, 2013&lt;br /&gt;
|[[PrP: Docking Pay]]&lt;br /&gt;
|[[Folkmar]], [[Halani]]. [[Kravar]], [[Tak]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 21st, 2013&lt;br /&gt;
|[[Trust Building Exercise!]]&lt;br /&gt;
|[[Folkmar]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[PrP: A Golem in the Arena]]&lt;br /&gt;
|[[Munch]], [[Zalara]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[Taiko Market]]&lt;br /&gt;
|[[Halani]], [[Selia]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 25th, 2013&lt;br /&gt;
|[[PrP: Food Fight]]&lt;br /&gt;
|[[Temarie]], [[Tak]], [[Brom]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 28th, 2013&lt;br /&gt;
|[[Gelfure Chatter]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Tak]], [[Molokh]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Market Meet]]&lt;br /&gt;
|[[Sonja]], [[Mikilos]], [[Gunnhilde]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Book Thief]]&lt;br /&gt;
|[[Mikilos]], [[Vekson]], [[Elycia]], [[Zarya]], [[Cesran]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[PrP: Arena Bout 05 30]]&lt;br /&gt;
|[[Eligar]], [[Jex]], [[Brom]], [[Nadara]], [[Tak]], [[Gunnhilde]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[Philosophy of the Rat]]&lt;br /&gt;
|[[Cesran]], [[Vekson]], [[Zarya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 6th, 2013&lt;br /&gt;
|[[PrP: Cattle Wasps]]&lt;br /&gt;
|[[Jex]], [[Temarie]], [[Tatyannah]], [[Lanier]], [[Laoise]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 7th, 2013&lt;br /&gt;
|[[Fundraising Pie]]&lt;br /&gt;
|[[Mikilos]], [[Sonja]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 8th, 2013&lt;br /&gt;
|[[PrP: The Azure Queen's Trap]]&lt;br /&gt;
|[[Jex]], [[Shrike]], [[Moonshadow]], [[Nadara]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 17th, 2013&lt;br /&gt;
|[[PrP: The Prancing Owlbear]]&lt;br /&gt;
|[[Brom]], [[Eligar]], [[Lanier]], [[Nadara]], [[Tak]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 20th, 2013&lt;br /&gt;
|[[PrP: Red Ridge Pass]]&lt;br /&gt;
|[[Eligar]], [[Tak]], [[Thora]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 21st, 2013&lt;br /&gt;
|[[Market Meeting]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 22nd, 2013&lt;br /&gt;
|[[PrP: Saturday Night Main Event]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Tatyannah]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 24th, 2013&lt;br /&gt;
|[[Mary Met]]&lt;br /&gt;
|[[Bildor]], [[Mary]], [[Mikilos]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 25th, 2013&lt;br /&gt;
|[[PrP: Save the Princess]]&lt;br /&gt;
|[[Bildor]], [[Elessa]], [[Tak]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 27th, 2013&lt;br /&gt;
|[[PrP: Abyssal Barn]]&lt;br /&gt;
|[[Elessa]], [[Kilian]], [[Lanier]], [[Tak]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 30th, 2013&lt;br /&gt;
|[[PrP: The Dastardly Gauntlet of Doom!]]&lt;br /&gt;
|[[Azog]], [[Jenner]], [[Jessa]], [[Jibbom]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[PrP: Artificer's Arena Challenge]]&lt;br /&gt;
|[[Aleron]], [[Eligar]], [[Vekson]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 9th, 2013&lt;br /&gt;
|[[PrP: The Ghosttower]]&lt;br /&gt;
|[[Tatyannah]], [[Eligar]], [[Auk]], [[Solace]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10209</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10209"/>
		<updated>2013-07-08T14:54:11Z</updated>

		<summary type="html">&lt;p&gt;Solace: /* RP Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[image: Solace.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'niessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
* Currently, Solace would like to find decent employment. Or slightly indecent employment: he's more flexible than some adventurers in the work he will take, as long as it pays well.&lt;br /&gt;
&lt;br /&gt;
* Also, Solace wants to meet people. He's dealing with a lot of culture shock, and some serious contemplation of what kind of person he wants to be. He has an intense interest in the people of Alexandria: how they get along, what they think about things such as good and evil, what actions are considered acceptable in public and private. Sometimes, he can be downright nosy.&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility and/or the Shadow Council, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
* '''Adventure!''': Solace has a death ray, and a small but hopefully growing bag of tricks to take on adventures, and he's too poor to be picky about what adventures those are.&lt;br /&gt;
* '''Mercenaries''': Solace used to be a mercenary in the Desolation. He wasn't there long enough to develop a real reputation, especially as he was mostly trying to keep his head down, but if you were there in the last five years or so, you and he might have met! Possibly on the same side...or maybe not.&lt;br /&gt;
* '''Shadow Council''': Yeah, Solace was a full-fledged member, under a different name. Although he never rose high enough to have significant personal infamy, if you ran into Black Technologists in Charn, you may very well have had contact with him before he grew a conscience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10208</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10208"/>
		<updated>2013-07-08T14:51:08Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[image: Solace.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'niessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
* Currently, Solace would like to find decent employment. Or slightly indecent employment: he's more flexible than some adventurers in the work he will take, as long as it pays well.&lt;br /&gt;
&lt;br /&gt;
* Also, Solace wants to meet people. He's dealing with a lot of culture shock, and some serious contemplation of what kind of person he wants to be. He has an intense interest in the people of Alexandria: how they get along, what they think about things such as good and evil, what actions are considered acceptable in public and private. Sometimes, he can be downright nosy.&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
* '''Adventure!''': Solace has a death ray, and a small but hopefully growing bag of tricks to take on adventures, and he's too poor to be picky about what adventures those are.&lt;br /&gt;
* '''Mercenaries''': Solace used to be a mercenary in the Desolation. He wasn't there long enough to develop a real reputation, especially as he was mostly trying to keep his head down, but if you were there in the last five years or so, you and he might have met! Possibly on the same side...or maybe not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10207</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10207"/>
		<updated>2013-07-08T14:39:05Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[image: Solace.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'niessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
* Currently, Solace would like to find decent employment. Or slightly indecent employment: he's more flexible than some adventurers in the work he will take, as long as it pays well.&lt;br /&gt;
&lt;br /&gt;
* Also, Solace wants to meet people. He's dealing with a lot of culture shock, and some serious contemplation of what kind of person he wants to be. He has an intense interest in the people of Alexandria: how they get along, what they think about things such as good and evil, what actions are considered acceptable in public and private. Sometimes, he can be downright nosy.&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
* '''Adventure!''': Solace has a death ray, and a small but hopefully growing bag of tricks to take on adventures, and he's too poor to be picky about what adventures those are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10206</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10206"/>
		<updated>2013-07-08T05:25:38Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[image: Solace.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'nessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Solace.jpg&amp;diff=10205</id>
		<title>File:Solace.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Solace.jpg&amp;diff=10205"/>
		<updated>2013-07-08T05:22:14Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10204</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10204"/>
		<updated>2013-07-08T05:15:51Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[http://imgur.com/Ec44DNX]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'nessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10203</id>
		<title>Solace</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Solace&amp;diff=10203"/>
		<updated>2013-07-08T05:13:33Z</updated>

		<summary type="html">&lt;p&gt;Solace: Created page with &amp;quot;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;  &amp;lt;center&amp;gt;http://i.imgur.com/Wi1NfCx.jpg&amp;lt;/center&amp;gt;   ==Background==  'Solace' was born of an affair between a Charnese nobleman and a Mul'ness...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; '''Solace'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
'Solace' was born of an affair between a Charnese nobleman and a Mul'nessa woman. Dropped on the surprised man's doorstep shortly after birth, he was accepted as House Heir and for the first ten years of his life was raised to all the skills a nobleman should know: deception, intrigue, callous disregard of your lessors, and an absolute understanding of whose boots were on your neck, and what necks you could safely step on. Then, he was tested for arcane abilities and offered the &amp;quot;honor&amp;quot; of being inducted as a Shadow Council apprentice. Over the next fifteen years or so, he was raised to all the skills an artificer should know: deception, intrigue, callous disregard of your lessors (especially when their souls can be used to power technology), and an absolute understand....you get the picture.&lt;br /&gt;
&lt;br /&gt;
While he always had a slow growing distaste for the constant waste and cruelty of Charnese life, even at the top of the heap, it's likely that he would have continued to support his homeland, but something happened. When the events finally resolved themselves, the artificer was on the run, fleeing from Charn with a full-blown disgust for Charn's twisted morality and abuse of its people. Unfortunately, without much to replace it with, he ended up spending the next five years with various Desolation mercenary bands, some of whom were barely better than bandits, themselves.&lt;br /&gt;
&lt;br /&gt;
Just recently, a job had an unexpected windfall, and Solace realized he had a choice: fritter away the money and never progress beyond what he had always been, or go west into the 'civilized' lands, and see if there was something more than himself worth fighting for. He hooked up with a band that was heading to the city of Alexandria, and parted when they reached it.&lt;br /&gt;
&lt;br /&gt;
So far, the city has not been what Solace expected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* '''Artifice''': Solace is an Artificer, and he genuinely loves the craft and theory of artifice. Show ''any'' interest in this area, and he will happily ramble on forever.&lt;br /&gt;
* '''Charn''': Solace's feelings about his homeland are complicated, and mostly negative. Are you from Charn? If you were there between 30 and 5 years ago, and acquainted with the nobility, you MIGHT just recognize him under a different name. Are you a slave? Want to take out your anger about the Charn abuses, or perhaps suspect him of being a spy or saboteur? Or maybe you just want to know if Charn is really as bad as they say it is? I am always up for RP in that area.&lt;br /&gt;
* '''Mul'niessa''': While Solace is, in general, perfectly happy to work with most of the races of Ea, he has a dislike for and suspicion of the Shadow Elves. Want to take him to task for it? If you're a Mul, there's plenty of opportunities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=10202</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=10202"/>
		<updated>2013-07-08T04:41:46Z</updated>

		<summary type="html">&lt;p&gt;Solace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I can't edit my page anymore!&lt;br /&gt;
|You may've forgotten to add the 'player' tag to your character page. Contact staff!&lt;br /&gt;
|-&lt;br /&gt;
| Finding someone in the community to draw my character&lt;br /&gt;
| There are a number of community members who do commissions. You might page: '''[http://jnrajh.blogspot.com/ Myrana]''', '''[http://skiriki.deviantart.com/ Lolth]''', '''[http://mikewinn.deviantart.com/ Maelstrom]''', or '''[http://www.cvilbrandt.com/ Emir]''' ingame. Lash also does sketches, and has done some of the great art on our deity pages! You can see examples of their work on different character pages, below. Active members may page Lahar or leave an @mail to be added to this list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Ashlynn]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
* [[Brolin]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cinnamon]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Donk]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Emir|Emir Zalaahd]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Garthos]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kade Harlow]]&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kuumvu]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Roka]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Sharna]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vidarr|Vidarr Halvdran]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xander]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;/div&gt;</summary>
		<author><name>Solace</name></author>
	</entry>
</feed>