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		<id>http://www.tenebraemush.net/index.php?title=The_Gargoyle%27s_Nest_CTD_Part_2&amp;diff=28968</id>
		<title>The Gargoyle's Nest CTD Part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Gargoyle%27s_Nest_CTD_Part_2&amp;diff=28968"/>
		<updated>2018-02-03T06:56:04Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;When last we left our brave heroes, they were confronted with the horror of a writhing set of tenteacles emerged from an overgrown floor. So many tentacles! So much plant matt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When last we left our brave heroes, they were confronted with the horror of a writhing set of tenteacles emerged from an overgrown floor. So many tentacles! So much plant matter! &lt;br /&gt;
&lt;br /&gt;
It was going... all right. Nobody was dead yet. But it's hard to know how 'hurt' the creature was.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 6d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 3d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon used a Wand of Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
Rae is still in the air, thankfully. He Guides his flaming sphere over to a tendril to burn at it's base...while he uses a wand to hit the same tentril with three bolts.....&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6-5: (2)+12+-5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Garak's turn! Undercover Plant Monster is next!&lt;br /&gt;
&lt;br /&gt;
Having been grabbed up right away by a tentacle, Elisabeth struggled for a while with it before finally getting her sword unsheathed, hacking her way free of the thing. Dropping a couple of feet to the ground, she lands in a crouch, then stands as she spins her blade around to hack at another nearby vine, cutting deeply into it. The vine, not completely severed, wraps around the blade of her weapon, forcing her to pull it free; the motion makes her take a few unexpected steps backwards as the blade suddenly comes free, leaving her to simply swat the thing away with the flat of her blade as she regains her balance.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Undercover Plant Monster's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (3)+21: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d8+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+28: (2)+28: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d8+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Kisaiya's turn! Magnus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Scythe PA 1: (14)+Scythe PA 1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 1: aliased to 18: (8)+18: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 2: aliased to 13: (1)+13: 14 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA D: aliased to 2d4+18: (3)+18: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Magnus steps back, firing arrows back into the tentacles. He can't pin anything down, though.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
It's tentacles slammed into Garak once more, perhaps confused as to how it escaped his grasp in the first place, but it's to no avail in grabbing him a second time. Seems that the spell the cleric cast is definitely still holding strong.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 6d6: (16): 16&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Scorching Ray. Caster Level: 10 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls ranged: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls ranged: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 4d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 4d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
As his flaming sphere burns even further into the tendril, Rae attacks it from the other side to cut it the rest of the way through. he then turns to look around to see who his flaming sphere can help. and himself, of course.&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6-5: (6)+12+-5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Garak's turn! Undercover Plant Monster is next!&lt;br /&gt;
&lt;br /&gt;
Elisabeth turns the vine that's trying to grapple her away with her sword, puts her foot on it, and slashes hard into the thing before it slithers out from under her boot and slaps at the face of her shield, which was interposed in time to catch the swatting.&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls weapon1: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls weapon1-3: (10)+12+-3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Undercover Plant Monster's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (18)+21: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (4)+21: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d8+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d8+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
Garak tosses his falchion aside and a gleaming lance appears in his hands instead. He reverses it and raises it above his head, before bringing it stabbing down with both hands at a sliver of tentacle writhing at his feet. If it hit, it may have pinned the limb in place, but it doesn't seem to have any affect.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Kisaiya's turn! Magnus is next!&lt;br /&gt;
&lt;br /&gt;
Perhaps it's that GArak can't be grabbed by it that's driving it crazy. &lt;br /&gt;
&lt;br /&gt;
It's tentacles, several of them, are now trying to grab the poor cleric. Instead, he's merely getting thrashed by them.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Scythe 1: aliased to 21: (4)+21: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Scythe 2: aliased to 16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Kisaiya is not on her game. NOT ON HER GAME AT ALL! She's trying to use her scythe a bit like a weedeater, but it is not working really. It's instead skating off of this, and just sheering through that, but it's completely ineffective as she seems about ready to just throw the scythe in a bit of frustration. &amp;quot;OH MY GODS I HATE THAT GARDENER SO MUCH! AND HIS FRIEND THE INVESTIGATOR!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Magnus shoots twice towards the tentacles on Garak, but carefully misses both of them!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+11: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 6d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Magic Missile. Caster Level: 10 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 5d4+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
Rae might be staying out of the fight...to a point, but he's still trying to assist. As Garak gets into trouble, he directs his sphere over towards that tendril to burn it a lot...and chip away at it with his magic missile.....&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (18)+21: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d8+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Garak's turn! Undercover Plant Monster is next!&lt;br /&gt;
&lt;br /&gt;
Seeing Garak getting hit hard, Elisabeth turns her back on the vine at which she's been hacking away and hurries towards him. Along the way, the vine she's leaving smashes her across the back, sending her stumbling forward a bit, but she doesn't stop moving to help... but her cut at the vine she's targetting ends up being a pretty much harmless swat with the flat of her blade, instead of the slash she'd originally been aiming to deliver.&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls 5d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
GAME: Garak spends ONE use of CHANNEL ENERGY.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Undercover Plant Monster's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (17)+21: 38&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d10+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d10+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
Swiftly, the plant creature loses interest on Garak... somewhat. &lt;br /&gt;
&lt;br /&gt;
Instead, Kisa and Rae both eat tentacled doom, and all of you start hearing a strange, whispery sound. Like a voice, but not quite.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Kisaiya's turn! Magnus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 1: aliased to 18: (1)+18: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 2: aliased to 13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls knowledge/nature: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls perception: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Garak is battered by the vines. Unlike the previous 'tendriculous' monsters that were formidable enough but fell to a determined party using sound tactics...this one seems likely to outfight all of them singlehandedly. Grasping the symbol he wears around his neck, Garak steps next to Elisabeth so that the two of them are in line with Kisaiya, and then sends a line of healing energy through all three.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls perception: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Magnus pauses for a moment, listening, before shaking himself away. &amp;quot;Be careful! Don't listen to it! It will try to hypnotize us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d8+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
Magnus sends a couple of shots into the tentacles -- one even hits!&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 6d6: (19): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 3d8+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon used a Potion of Cure Serious Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6-5: (13)+12+-5: 20&lt;br /&gt;
&lt;br /&gt;
Elisabeth continues to slash her blade at the vines... but now they're dancing about and avoiding her swings, or swatting at her enough to throw them off so that they're flat-of-blade swats, or otherwise simply ineffective.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Garak's turn! Undercover Plant Monster is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Undercover Plant Monster's turn! BadLuckKisa is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls will: (17)+12: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls 5d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Garak spends ONE use of CHANNEL ENERGY.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now BadLuckKisa's turn! Magnus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: BadLuckKisa rolls ScythePA 1: aliased to 18: (18)+18: 36&lt;br /&gt;
&lt;br /&gt;
GAME: BadLuckKisa rolls ScythePA 2: aliased to 13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: BadLuckKisa rolls ScythePA D: aliased to 2d4+18: (4)+18: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Kisaiya swings her scythe down, trying to sheer into the mass of vines again. She heard that singing from below, and around, it seemed like going down was the best idea then. Her scythe bit into it hard on the first swing, but then it's off to skating around on the next - just like the ones before. Sort of half catching in the growth. &amp;quot;Ugh! I just can't find my rhythm! DAMN THAT SONG!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+11: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Whirlpool has left.&lt;br /&gt;
&lt;br /&gt;
Magnus keeps shooting, carefully. Not fast, but just as fast as he can line up the shots. One of them goes wild, spinning off of a root, while the other sinks into the base of a tentacle with a satisfying THWOCK.&lt;br /&gt;
&lt;br /&gt;
... there is a rumble. &lt;br /&gt;
&lt;br /&gt;
The plant's begin to wither and then withdraw, retracting and flooding away into the next room. It's a bit like having a giant, viney rug pulled out from under your feet. A sdtruggle to stay a foot. The broken, crumbled remains of wseveral gargoyles are reveald in the process, as well. &lt;br /&gt;
&lt;br /&gt;
It's... violent.&lt;br /&gt;
&lt;br /&gt;
Raethon is still up in the air. &amp;quot;well then. it was bigger than we all thought.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kisaiaya FLAILS! Her arms swinging about wildly as she tries to keep her footing, it's a miracle she didn't cut anyone (or herself) with her scythe as she does his. A frown and then she looks up at Raethon, &amp;quot;WELL YEAH! I mean, did you see the size of those tentacles!&amp;quot; And she flings her arms back up in the air, wiggling them about for emphasis.&lt;br /&gt;
&lt;br /&gt;
Magnus goes to one knee, and then looks around carefully. He rises, slowly, deliberately.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets move on past it... to where I can safely provide healing for those who are injured, without having it possibly interrupt?&amp;quot;, Elisabeth suggests.&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 4d6: (17): 17&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|The Gargoyle's Nest CTD Part 2]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Charn_Embassy_Part_1&amp;diff=28967</id>
		<title>Charn Embassy Part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Charn_Embassy_Part_1&amp;diff=28967"/>
		<updated>2018-02-03T06:14:17Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;There once was a ship that came into port. It was a good ship and a number of Alexandrian heroes were on it. That ship was also, pointedly, forgotten about. Including the Brig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There once was a ship that came into port. It was a good ship and a number of Alexandrian heroes were on it. That ship was also, pointedly, forgotten about. Including the Brig that came in along with the captured Frigate. Try as they might, people don't stay quiet and soon enough it wasn't the best kept secret (though not as bad as the rainbow dragon in our midst either). &lt;br /&gt;
&lt;br /&gt;
This was not the goodship lollipop either, as much as we might all hope for it to be. It was one that looked decidedly like a Pirate ship - but it wasn't a pirate ship. There in lies the problem and the reason that you all found yourself brought in for a job. It wasn't like you were all just grabbed randomly, some for your connections to the Frigate in question, others for their ability to be stealthy, and others still for the ability to answer force with force. Hopefully it won't require force. &lt;br /&gt;
&lt;br /&gt;
Hopefully. &lt;br /&gt;
&lt;br /&gt;
The reason for the secrecy is for information. The rumor needs confirmation besides papers on a known pirate ship. It needs something that says &amp;quot;Yes, they are ours and we know what they are doing.&amp;quot; And where else can we get that information except with the Charn themselves; however, since they don't seem to want to come out and declare war outright, that sort of question isn't likely to be answered truthfully. &lt;br /&gt;
&lt;br /&gt;
Find us those answers. &lt;br /&gt;
&lt;br /&gt;
Your rendezvous is just north west of the Embassy. If you get caught, we didn't send you and we're not about to rescue you. &lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
Deak glances around at the other adventurers, and says, &amp;quot;Deak. Hearthguard. Some of you I've met; the rest I look forward to becoming acquainted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reva is here. It must be that she's willing to use the sword she carries, if need be, because it's no connection she knows of. She stands ready, one hand on her hip, looking over her companions. &amp;quot;I am Reva Jormunreksfel,&amp;quot; she introduces herself. &amp;quot;New to Alexandria, and already travelling. I hope one of you got better directions than I got?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae is, afterall there and stuff! Yup! She's not screaming yelling, or otherwise making happy exclamations at this point, but she does have a bit of an excited look about her as she peers around a corner at the embassy. Those very close to her might hear her veeery quietly humming a tune (mission impossible theme) as she studies the place curiously. She's got her armor, though not fully deployed on, and also has a collapsed long bow and sword diagonal across her back complete with a quiver full of arrows. On her right hip is a small pistol, and across the small of her back is her raygun, it's currently ollapsed, though it still kind of looks like som ekind of sleek firearm of some sorts... &lt;br /&gt;
&lt;br /&gt;
Kae beams and taps her fingers on the edge of the wall while continuing to stare ahead and at the Embassy...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eliot Le Roux,&amp;quot; greets what looks to be the group's youngest adventurer. The kid has a journal tucked underneath his arm and is dressed in his traveling leathers. He shrugs towards Reva, &amp;quot;'Fraid not. I think we are supposed to be in there.&amp;quot; And the youth points in the direction of the Charn Embassy.&lt;br /&gt;
&lt;br /&gt;
Shym'r is here as well at the rendezvous. She keeps quiet, for the most part and looks everyone over. Of course, she also doesn't think they're built for stealth, like the mission parameters stated.&lt;br /&gt;
&lt;br /&gt;
Deak asks the group, &amp;quot;Have any of you heard the present whereabouts of any of the crew?&lt;br /&gt;
&lt;br /&gt;
Shym'r looks to Deak. &amp;quot;what crew?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deak looks at Shym'r. &amp;quot;Why, the Charneth ship. I suppose they'll be trying to disappear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eliot speaks up albeit timidly, &amp;quot;Perhaps someone should scout out the Embassy? See what we're up against.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shym'r says, &amp;quot;You mean...the same crew that was captured by the navy? I don't think they can go into hiding when they're in jail.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae glances back to the others and tilt sher head before pointing out &amp;quot;We found papers on the ship. They link the ship to the Charn navy. What we need to find here is papers from the Charn that links the Charn to the Navy... Then there's now way that these papers are faked.. There's lots of faked letters of Marque out there.. We just gotta confirm everything.&amp;quot; She says and then she ummms &amp;quot;Yah, our navy has the crew somewhere..&amp;quot; she mutters and scratches her head... &amp;quot;Most of them anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shym'r says, &amp;quot;and I'll try to scout things out. Try to being the key word.&amp;quot; She says as she looks towards the embassy.....mostly peering around a corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reva looks confused. &amp;quot;We have to confirm that the a Charn Navy ship is in the Charn Navy?&amp;quot; She thinks about this. &amp;quot;Or was the captain off making money on the side? Is that a thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deak says with dawning comprehension, &amp;quot;Ah, well then they'll already be interrogated.&amp;quot; He looks at Eliot. &amp;quot;I guess the embassy is our beet shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Reva rolls knowledge/local: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Eliot rolls knowledge/nobility: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Shym'r rolls knowledge/local: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
Reva says to the group, &amp;quot;If you want to chat up the embassy staff, they probably drink just down the street at the Fallen Tree Pub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Deak rolls Diplomacy: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
While the two go off to scout out the exterior of the Embassy, Eliot flips through his book and says to those around him, &amp;quot;Sir Terramont is the head of this Embassy. Unfortunately, I know nothing about him save he is some upjumped merchant lord. That may be a good idea, Reva.&amp;quot; And the youth turns to the mentioned pub.&lt;br /&gt;
&lt;br /&gt;
Reva will head down to the pub also. On her way, she says, &amp;quot;WHat I'm thinking is, we say that we're thinking of signing on, but want some info in advance of what they do. Piracy, just regular patrolling, or whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head, Shym'r actually leave the group behind to make her way around the city itself. She finds out a rather interesting little tidbit of info. &amp;quot;Hmm......Now all we have to do is convince this guy that I've got this.....Wither.&amp;quot; She then walks off. No one will suspect an elf around here....will they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You mean Sir Terramont?&amp;quot; Eliot gives Shym'r a puzzled look as he is walking towards the pub.&lt;br /&gt;
&lt;br /&gt;
While everyone else is dong their thing, Kae is now on a ledge, near a ceiling, though not facing the Embassy. She's sketching some things out on a big bit of paper... As soon as she gets the last touches on it, she nods to her self and goes to find the others.... Then waits at the rendevous spot for now, still firming up her map...&lt;br /&gt;
&lt;br /&gt;
Shym'r makes a bit of a face and puts her hands on her hips. &amp;quot;Crap. I don't know the guy's name. Well.....back to the drawing board. Now to find out his name. Or him. Whichever is better.&lt;br /&gt;
&lt;br /&gt;
Just as long as she doesn't get yellow narrative boxes popping up over her head.&lt;br /&gt;
&lt;br /&gt;
You mean like me?&lt;br /&gt;
&lt;br /&gt;
SHIT!!&lt;br /&gt;
&lt;br /&gt;
Kore, for her part, approaches the rendezvous in an inobtrusive way. She isn't wanderign the town looking for special information or conversing about the nature of their task. The diminutive half-Mul monk seems to be most concerned with remaining relatively uneen while she waits to the north and wet of the Embassy itself. She wouldn't make a great information gatherer in any case. Too conspicuous. So instead Kore takes a moment to survey her surroundings for anything which might prove interesting. Even plants.&lt;br /&gt;
&lt;br /&gt;
GAME: Shym'r rolls diplomacy: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Reva rolls intimidate: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Eliot rolls diplomacy: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Deak rolls Diplomacy: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls intimidate: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Deak accompanies the young pianist to a young man at a service counter (or the Charnese equivalent). The priest of the Compassionate One smiles a friendly look at the official, but lets Eliot lead off.&lt;br /&gt;
&lt;br /&gt;
Reva finds the embassy people by shouting out for them. Simple enough. She's seen enough tough guys in her time, she'll just browbeat the little lickspittles into telling her what she wants to know. &amp;quot;Hey,&amp;quot; she says. &amp;quot;I'm looking to sign on. But I'm in this for gold, see. So I want to know, are we going to be just sailing around the sea doing nothing? Or is there gonna be some extra gold involved?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One might initially assume that Kore wouldn't be intimidating and generally they'd be correc.t She's tiny and rather quiet as a rule. For now she acts as Reva's shadow, impassively staring people down and adding her presence to the other's. Then one man decides to give Reve a glare and blow off her request. Kore proceeds to put her fist through his table. She then insists that he pay for it, and apologize to the Innkeeper. Afterward the monkgoes back to being quiet. She's not here to start a fight, after all.&lt;br /&gt;
&lt;br /&gt;
Using Reva's more...direct entrance as cover, Eliot approaches someone who perhaps looks slightly nervous by her entrance. Someone that could be maniuplated. First, he dismisses the two women calling them brutes and showing appreciation for the Embassy's attempts at peace. Overall, his probing is subtle and carefully articulated.&lt;br /&gt;
&lt;br /&gt;
Kae tilts her head and after finishing her work, she moves off to where she thinks the people are... The pub! She grins and rolls up her map, putting it into a small case in her backpack before making her way inside...&lt;br /&gt;
&lt;br /&gt;
Shym'r has made her way into the pub as well...but she's keeping quiet. Unlike the rest.&lt;br /&gt;
&lt;br /&gt;
Shym'r unfortunately strikes out on the name of the person using the illegal drug, but has otherwise found a nice dark corner to lurk in. A corner booth. Dimly lit. (Inserts more cliche dramatic and red highlights). &lt;br /&gt;
&lt;br /&gt;
Kaelyn finds a lucky copper piece on the ground. It was lucky because someone took it from her and put a glass of wine in her hand in its place. &lt;br /&gt;
&lt;br /&gt;
Reva and Kore. What a site they were! One backing up the other, and slowly working their way through one group after the next. There was a lot of bewildered stares and finally a quick nod and a lot of gesturing and pointing, &amp;quot;Oh! Err, well, I mean. There's like yeah! Ship stuff! You'd have to check in the files for that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Another &amp;quot;We don't spend our days memorizing them!!!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A third, &amp;quot;Oh God, I think I saw something on the Romancer? Was that the name of the ship you were looking for?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
They all seem rather frantic and not really wanting to get in your way. Reva and Kore make for a terrifying pair. &lt;br /&gt;
&lt;br /&gt;
Then there's Eliot, sweeping in behind with a smile and a wave, Deak following up with using drinks and a winning grin. It takes only a few moments for the two of them to run a back-and-forth on a group of three that were shying away from Reva and Kore. A sweep of hair back a giggle even. And then they nod and soon they're talking. They give a rough layout for some of the rooms, a sort of general idea of where the rooms are on the first and second story (it should fill out Kaelyn's map nicely) and then a git on the guards. They say that the guards tend to shuffle about every four hours, but they really don't know otherwise (and it wouldn't be wise to press on that one anyway).&lt;br /&gt;
&lt;br /&gt;
Shym'r is waiting at the rendezvous. &amp;quot;Well...what'd you find out in the pub?&amp;quot; She says with her arms crossed.&lt;br /&gt;
&lt;br /&gt;
Reva meets back up with her compatriots, compares answers?&lt;br /&gt;
&lt;br /&gt;
Eliot relays what he learned from his conversation at the pub. &amp;quot;It's tricky. The 4 hour rotation could perhaps be useful. Maybe there are more openings, then,&amp;quot; He shrugs. &amp;quot;I might be able to district some of the guards but not for long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae watches the whole big interchange, she makes sure to thank for her drink while she sips on it and watches her fellow potential infiltrators do their little bit of social engineering... She then yawns and tilts her head curiously while listening... Next when everone is together and away from prying eyes, she uses the information she gathered her self and from conersations and shows the now 'completed' map...&lt;br /&gt;
&lt;br /&gt;
Deak comments to Eliot. &amp;quot;Don't sell yourself short, kid. I'm sure you can be very distracting when you want to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shym'r says, &amp;quot;Found out that one of the people in the embassy has an addiction with an illegal drug. So I imagine we could exploit that and get in.....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reva tells the others, &amp;quot;Apparently they have records of their goings on. I guess in Charn, even pirates pay taxes? There's some sort of records or files.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That...that could work,&amp;quot; Eliot nods. &amp;quot;Do you know what the drug is or where we could find it?&amp;quot; He looks at Reva, &amp;quot;The records shouldn't be too hard to find once we're in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elio also quirks a grin at Deak's words. &amp;quot;I was thinking of reading them a story, but we might not even have to do that if we can get a hold of this drug.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shym'r says, &amp;quot;I do actually....and it's illegal in Charn. So I'll have to be careful....and while you have them distract, I'll make my way in and try to get the files....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eliot rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Deak rolls Diplomacy: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Reva rolls diplomacy: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls diplomacy: (1)+0: 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
It's Reva that really managed to dig in and get that name. Might not be the most expected, but Eliot and Deak probably needed to recharge from that social engineering, and Kore was actually talking to a shrub for a bit (a very amazingly well detailed shrub that looked like an elf - D'oh!). &lt;br /&gt;
&lt;br /&gt;
Reva finally manages to figure out who exactly at the embassy has this bit of a problem, using Shym'r's contact for where you can buy the Wither. Turns out they're the supplier. &lt;br /&gt;
&lt;br /&gt;
Tabatha is addict. She's a relatively low level employee who is in charge of the shipping and receiving for the embassy. Thanks to Kaelyn's notes and the bit of intelligence gathering at the pub, you even know where her office is (and that she works the night shift). She takes the shipments in the north west corner, at a smaller entrance than the one one, even a bit out of the way. Only downside is that there's guards that check the goods going into the building to that entrance too (though since they're on the outside, there might not be any immediately inside).&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Charn Embassy Part 1]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28966</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28966"/>
		<updated>2018-02-03T06:13:26Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2018&lt;br /&gt;
|[[Inmost Sea-capades]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Team Building]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tribal Strife, Part 1]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|[[Legwork: What Dreams Ae Made Of Part 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2018&lt;br /&gt;
|[[Charn Embassy Part 1]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Gargoyle's Nest CTD Part 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28963</id>
		<title>Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28963"/>
		<updated>2018-02-01T22:09:06Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Princess Kisaiya &amp;quot;Kisa&amp;quot; Forest&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About Kisaiya{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
The long story short is that she grew up in a caravan, the slightly longer version is that she's a Tsuran who frequented Vandalheim more than any other city. [[image:kisaiya.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Her childhood was filled with travels through The Vast and into the Desolation. Seeing sights that others have only read or heard about. Skyhold, the Broken Planes, even The Sea of Sundered Time, they were all places she was able to see and wander with her family. For her, by the way, her family is the caravan. It wasn't just her parents, but all of them. That's how they were raised, to understand that they all needed to rely on each other and grow up as a family. &lt;br /&gt;
&lt;br /&gt;
Growing up like that tended to give a rather different view of what some might consider stealing. Most everything that people owned was simply what the caravan owned. If you set down a brush, it would likely be gone when you looked for it next, but you'd be able to find another easily enough. That shirt you hung out to dry might turn into someone else's tunic, but you did find a great pair of sturdy pants! It was simply the way of things, and everyone simply accepted it. If it was there, and wasn't attended... then it really wasn't anyone's right then. Want it? Take it!&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* A Princess of Vandalheim (TOTALLY IS NOW! I HAVE PAPERS!);&lt;br /&gt;
* Doesn't quite fully grasp the what others consider stealing times;&lt;br /&gt;
* Enjoys looking at fabrics;&lt;br /&gt;
* Grew up in a caravan;&lt;br /&gt;
* Traveled all around The Vast and into Desolation;&lt;br /&gt;
* Often traveled to Vandalheim;&lt;br /&gt;
* Has a passing resemblance to a non-active caravan raider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Influence01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Influence PC Badge}}&lt;br /&gt;
{{Badge-Entry|Spheres}}Alexandria's Lower Markets&lt;br /&gt;
{{Badge-Entry|Rival 1}}'''Feeora, Queen of Trade:''' &amp;quot;HEY! I KNOW YOU!&amp;quot; &amp;lt;br /&amp;gt;Feeora was quick to tell Kisa all about what she remembered of the one-time bandit. A bandit who /has/ to be working an angle now! Feeora is absolutely sure she has to be, and she's not taking any of what Kisa is trying to feed her. This whole &amp;quot;gone legitimate&amp;quot; nonsense, what a load of hoo-hah! Might as well say she's a Princess next! Wait... She ''is'' saying that?! BUWHAHAHAHAHA! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Feeora grew up on the streets of Vandalheim, she was a pickpocket by trade until she got a bit older. Turned out, she is a rather lovely looking lady and she used that to her advantage! One scam after another she worked her way up the streets of the city of Bandits and Thieves until making her way over to Alexandria. She continued her work out there, except now making more money and living in a nicer place. She likes it here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She ''was'' trying to get a merchant to pay her for some new rugs &amp;quot;just coming in&amp;quot; when Kisa dropped by and offered a better deal. Took Feeora a moment to realize it was good ol' Kisaiya, the caravaner and bandit. Now that she's figured it out, she's going to lord that over her head and milk it for all its worth. Trying to one up me at ''my'' game in ''my'' new town?! I don't think so!&lt;br /&gt;
{{Badge-Entry|Rival 2}}'''Drake Thorn, Chief Detective:''' &amp;quot;I'll hunt you down!&amp;quot; &amp;lt;br /&amp;gt;He's a Chief Detective with the Alexandrian City Guard. He was after Tami for quite some time but could never really find enough to pin the sale of illegal goods on her. When Tami went straight, and started working under Kisaiya, he decided that Kisa must be running some sort of racket. HE WILL FIGURE IT OUT! One day he will figure out what her angle is, he knows she must have one. And when he does, she's going down. Not just for what he can pin on her, but for everything else that he almost had Tami for too.&lt;br /&gt;
{{Badge-Entry|Accomplice}}'''Tamara Sinclair'''&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}'''First Sphere:''' Merchants of the Lower Trades &amp;lt;br /&amp;gt;'''Second Sphere:''' Merchants of the Upper Trades&amp;lt;br /&amp;gt;'''Hard to Pin''' (Can Escape Imprisonment w/ Diplomacy)&amp;lt;br /&amp;gt;'''Title:''' Princess of Vandalheim&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#000; font-weight: bold; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Tami&amp;quot;&amp;gt;Tamara &amp;quot;Tami&amp;quot; Sinclair&amp;lt;/span&amp;gt; (NPC Accomplice, RPP Influence Spend)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tami grew up on the streets. She wasn't the most agile, but she is smart and quick with her words. Soon enough she started to run small rackets to keep the money flowing. At first it was enough to live, then it was enough to start her own business. She always tried to skate to the inside of the law (even if by a hair) and only take from those that could afford it. Eventually she became a fence, a role she fell into easily even if it was a bit more toward the illegal than she would have liked. Kisaiya ran into her while handling business dealings in the Lower Trades and offered her a job. Tami decided to give it a shot and work a more legitimate job.&lt;br /&gt;
&lt;br /&gt;
She counts as a 3rd level expert and uses the NPC array.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}} style=&amp;quot;color: #000;&amp;quot;&lt;br /&gt;
|'''Name''': Tami&lt;br /&gt;
|'''Race''': Human&lt;br /&gt;
|-&lt;br /&gt;
|'''Class''': Expert 3&lt;br /&gt;
|'''Align''': NG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Role''': Tami is a Bookkeeper and a Merchant, she handles logistics in whatever way is needed. Not to mention, she knows a bit about everything going on around town making it difficult for others to slip an excuse by her. She wasn't always in this line of work, she used to be a fence until Kisaiya offered her more legitimate business instead.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |  '''Stats''': Str: 8, Dex: 10, Con: 9, Int: 12, Wis: 11, Cha: 15; HP: She won't see combat, she'll run if she does.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Skills''': (Class skill marked with *)&lt;br /&gt;
&lt;br /&gt;
: Appraise:* 3 (7) (I sell things, how else would I figure their value?)&lt;br /&gt;
: Bluff:* 2 (8) (Don't judge! Sometimes it's the best way)&lt;br /&gt;
: Diplomacy:* 2 (8) (And sometimes this is)&lt;br /&gt;
: Disguise:* 1 (7)&lt;br /&gt;
: Knowledge/Local:* 3 (10) &lt;br /&gt;
: Knowledge/Nobility:* 2 (6) (Do you know how Vandalheim gets a princess?)&lt;br /&gt;
: Linguistics: 1 (2)&lt;br /&gt;
: Perform/Oratory:* 2 (8) &lt;br /&gt;
: Profession/Bookkeeping: 3 (6)&lt;br /&gt;
: Profession/Merchant:* 3 (9)&lt;br /&gt;
: Sense Motive:* 2 (5)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Feats''':&lt;br /&gt;
&lt;br /&gt;
: Skill Focus: Profession/Merchant&lt;br /&gt;
: Voice of the Sibyl&lt;br /&gt;
: Skill Focus: Knowledge/Local&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Languages''':&lt;br /&gt;
&lt;br /&gt;
: Trade Language&lt;br /&gt;
: Halfling&lt;br /&gt;
: Gnomish&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Kisaiya]]&lt;br /&gt;
[[Category:From the Desolation|Kisaiya]]&lt;br /&gt;
[[Category:Human|Kisaiya]]&lt;br /&gt;
[[Category:Player|Kisaiya]]&lt;br /&gt;
[[Category:Tarienite|Kisaiya]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28962</id>
		<title>Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28962"/>
		<updated>2018-02-01T22:08:05Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Princess Kisaiya &amp;quot;Kisa&amp;quot; Forest&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About Kisaiya{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
The long story short is that she grew up in a caravan, the slightly longer version is that she's a Tsuran who frequented Vandalheim more than any other city. [[image:kisaiya.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Her childhood was filled with travels through The Vast and into the Desolation. Seeing sights that others have only read or heard about. Skyhold, the Broken Planes, even The Sea of Sundered Time, they were all places she was able to see and wander with her family. For her, by the way, her family is the caravan. It wasn't just her parents, but all of them. That's how they were raised, to understand that they all needed to rely on each other and grow up as a family. &lt;br /&gt;
&lt;br /&gt;
Growing up like that tended to give a rather different view of what some might consider stealing. Most everything that people owned was simply what the caravan owned. If you set down a brush, it would likely be gone when you looked for it next, but you'd be able to find another easily enough. That shirt you hung out to dry might turn into someone else's tunic, but you did find a great pair of sturdy pants! It was simply the way of things, and everyone simply accepted it. If it was there, and wasn't attended... then it really wasn't anyone's right then. Want it? Take it!&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* A Princess of Vandalheim (TOTALLY IS NOW! I HAVE PAPERS!);&lt;br /&gt;
* Doesn't quite fully grasp the what others consider stealing times;&lt;br /&gt;
* Enjoys looking at fabrics;&lt;br /&gt;
* Grew up in a caravan;&lt;br /&gt;
* Traveled all around The Vast and into Desolation;&lt;br /&gt;
* Often traveled to Vandalheim;&lt;br /&gt;
* Has a passing resemblance to a non-active caravan raider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Influence01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Influence PC Badge}}&lt;br /&gt;
{{Badge-Entry|Spheres}}Alexandria's Lower Markets&lt;br /&gt;
{{Badge-Entry|Rival 1}}'''Feeora, Queen of Trade:''' &amp;quot;HEY! I KNOW YOU!&amp;quot; &amp;lt;br /&amp;gt;Feeora was quick to tell Kisa all about what she remembered of the one-time bandit. A bandit who /has/ to be working an angle now! Feeora is absolutely sure she has to be, and she's not taking any of what Kisa is trying to feed her. This whole &amp;quot;gone legitimate&amp;quot; nonsense, what a load of hoo-hah! Might as well say she's a Princess next! Wait... She ''is'' saying that?! BUWHAHAHAHAHA! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Feeora grew up on the streets of Vandalheim, she was a pickpocket by trade until she got a bit older. Turned out, she is a rather lovely looking lady and she used that to her advantage! One scam after another she worked her way up the streets of the city of Bandits and Thieves until making her way over to Alexandria. She continued her work out there, except now making more money and living in a nicer place. She likes it here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She ''was'' trying to get a merchant to pay her for some new rugs &amp;quot;just coming in&amp;quot; when Kisa dropped by and offered a better deal. Took Feeora a moment to realize it was good ol' Kisaiya, the caravaner and bandit. Now that she's figured it out, she's going to lord that over her head and milk it for all its worth. Trying to one up me at ''my'' game in ''my'' new town?! I don't think so!&lt;br /&gt;
{{Badge-Entry|Rival 2}}'''Drake Thorn, Chief Detective:''' He's a Chief Detective with the Alexandrian City Guard. He was after Tami for quite some time but could never really find enough to pin the sale of illegal goods on her. When Tami went straight, and started working under Kisaiya, he decided that Kisa must be running some sort of racket. HE WILL FIGURE IT OUT! One day he will figure out what her angle is, he knows she must have one. And when he does, she's going down. Not just for what he can pin on her, but for everything else that he almost had Tami for too.&lt;br /&gt;
{{Badge-Entry|Accomplice}}'''Tamara Sinclair'''&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}'''First Sphere:''' Merchants of the Lower Trades &amp;lt;br /&amp;gt;'''Second Sphere:''' Merchants of the Upper Trades&amp;lt;br /&amp;gt;'''Hard to Pin''' (Can Escape Imprisonment w/ Diplomacy)&amp;lt;br /&amp;gt;'''Title:''' Princess of Vandalheim&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#000; font-weight: bold; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Tami&amp;quot;&amp;gt;Tamara &amp;quot;Tami&amp;quot; Sinclair&amp;lt;/span&amp;gt; (NPC Accomplice, RPP Influence Spend)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tami grew up on the streets. She wasn't the most agile, but she is smart and quick with her words. Soon enough she started to run small rackets to keep the money flowing. At first it was enough to live, then it was enough to start her own business. She always tried to skate to the inside of the law (even if by a hair) and only take from those that could afford it. Eventually she became a fence, a role she fell into easily even if it was a bit more toward the illegal than she would have liked. Kisaiya ran into her while handling business dealings in the Lower Trades and offered her a job. Tami decided to give it a shot and work a more legitimate job.&lt;br /&gt;
&lt;br /&gt;
She counts as a 3rd level expert and uses the NPC array.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}} style=&amp;quot;color: #000;&amp;quot;&lt;br /&gt;
|'''Name''': Tami&lt;br /&gt;
|'''Race''': Human&lt;br /&gt;
|-&lt;br /&gt;
|'''Class''': Expert 3&lt;br /&gt;
|'''Align''': NG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Role''': Tami is a Bookkeeper and a Merchant, she handles logistics in whatever way is needed. Not to mention, she knows a bit about everything going on around town making it difficult for others to slip an excuse by her. She wasn't always in this line of work, she used to be a fence until Kisaiya offered her more legitimate business instead.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |  '''Stats''': Str: 8, Dex: 10, Con: 9, Int: 12, Wis: 11, Cha: 15; HP: She won't see combat, she'll run if she does.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Skills''': (Class skill marked with *)&lt;br /&gt;
&lt;br /&gt;
: Appraise:* 3 (7) (I sell things, how else would I figure their value?)&lt;br /&gt;
: Bluff:* 2 (8) (Don't judge! Sometimes it's the best way)&lt;br /&gt;
: Diplomacy:* 2 (8) (And sometimes this is)&lt;br /&gt;
: Disguise:* 1 (7)&lt;br /&gt;
: Knowledge/Local:* 3 (10) &lt;br /&gt;
: Knowledge/Nobility:* 2 (6) (Do you know how Vandalheim gets a princess?)&lt;br /&gt;
: Linguistics: 1 (2)&lt;br /&gt;
: Perform/Oratory:* 2 (8) &lt;br /&gt;
: Profession/Bookkeeping: 3 (6)&lt;br /&gt;
: Profession/Merchant:* 3 (9)&lt;br /&gt;
: Sense Motive:* 2 (5)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Feats''':&lt;br /&gt;
&lt;br /&gt;
: Skill Focus: Profession/Merchant&lt;br /&gt;
: Voice of the Sibyl&lt;br /&gt;
: Skill Focus: Knowledge/Local&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Languages''':&lt;br /&gt;
&lt;br /&gt;
: Trade Language&lt;br /&gt;
: Halfling&lt;br /&gt;
: Gnomish&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Kisaiya]]&lt;br /&gt;
[[Category:From the Desolation|Kisaiya]]&lt;br /&gt;
[[Category:Human|Kisaiya]]&lt;br /&gt;
[[Category:Player|Kisaiya]]&lt;br /&gt;
[[Category:Tarienite|Kisaiya]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Legwork:_What_Dreams_Ae_Made_Of_Part_4&amp;diff=28961</id>
		<title>Legwork: What Dreams Ae Made Of Part 4</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Legwork:_What_Dreams_Ae_Made_Of_Part_4&amp;diff=28961"/>
		<updated>2018-02-01T21:24:52Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When last we left our brave, noble heroes (and Alba) they weere left outside the 'negative dreams' zone, still trying to put together their next plan of action. They were talking about heading back in. &lt;br /&gt;
&lt;br /&gt;
Back in to do what, though?&lt;br /&gt;
&lt;br /&gt;
Sasha is off to the side...outside of the no dreams zone, after all. &amp;quot;What next guys?&amp;quot; she says leaning against a tree.&lt;br /&gt;
&lt;br /&gt;
Astaren is flipping through his notes. Hmmming as he does so, &amp;quot;I wonder... nope.&amp;quot; then snaps his fingers as he pulls up the journal he found. &amp;quot;I have an idea. If I can find a good enough description of the item that was removed from the alter, I can attempt to locate it through magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A fair plan,&amp;quot; Alba mutters, razors singing against each other as she faces the town, idly petting the red-banded viper poking its nose out from beneath her hair. &amp;quot;Except we know not what was taken from this thing. Are we to search other other buildings, mayhap?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar ponders &amp;quot;What if its not an item in the traditional sense... I originally detected an evil miasma over the town before we defeated those creatures. I wonder if its more... ethereal.&amp;quot; he conjectures. &amp;quot;What do we know about the black rock?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black onyx,&amp;quot; Alba says in answer to Hun'rar. &amp;quot;A favored stone for cultists, but this altar is a single piece. I think not that so much gemstone is oft found in such quantity, so it is fair to assume that it was shaped with magics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren nods slowly, &amp;quot;Well we could do what ifs, but I am going to at least try. Never know what we might learn.&amp;quot; starting to glance through the diary, &amp;quot;And yea the item in question is most likely very magical ins ome sense, even if it is symbolic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware, wizard,&amp;quot; Alba mutters. &amp;quot;It shall not be wise to linger overmuch within the town. Time may not be an ally, but undue haste will lead to a doom swifter still.&amp;quot; Two razors scrape against each other, and with a nod, Alba lifts the snake from her hair, carefully depositing it on the grass. &amp;quot;Abide, Sarathrazz, and I shall ensure you know what I know. Keep company the doll, and we shall return as swiftly as we may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren is very confused, very very confused, &amp;quot;All I was talking about was checking this journal we found to see if it has a description of the object that was taken. to attempt a locate object spell on. I think we are talking two different things, because you have confused me very much here.&amp;quot; Shaking his head slowly and looking back to the journal, still clearly confused.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..don't go,&amp;quot; says the doll. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's dark inside. I can't see in there. I don't like it when I can't see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The tiny doll stomps a tiny foot. It sounds more menacing than it ought to, but then, we're talking about a faceless doll that manifests dream powerws over reality&lt;br /&gt;
&lt;br /&gt;
Sasha tilts her head at the doll. &amp;quot;you....sound worried about us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahn,&amp;quot; says Alba. &amp;quot;I assumed you wished to return and seek more sign. ...I shall wait, then, and see what you glean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Astaren rolls linguistics: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Astaren rolls sense motive: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Astaren &amp;quot;Perhaps there is something within the mad scribbling of the book. Just... be wary should it be anything more than insane ravings and not something more sinister.&amp;quot; he says as a warning as he watches the Wizard.&lt;br /&gt;
&lt;br /&gt;
Astaren flips through page after page quickly as he considers. Then stops, for a moment, and goes back to flipping, &amp;quot;No not mole rates, no not naked rats, no not eaglers... hmmm&amp;quot; pausing on another page. &amp;quot;Here, this is something, a key being inserted into a lock. Though that is something, my suggest.' Standing up, &amp;quot;Is we go back into the village, and try every door and chest. find the one that is locked, and break through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...not worried,&amp;quot; shouts the doll. &amp;quot;I DON'T WORRY ABOUT ANYONE! I don't like /this/. It's dark. I can't see. I don't understand why I can't see. Why can't I see in there? YOU TELL ME.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That's directed at AStaren since he's talking. Then to Alba, she makes a sound of annoyance.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;we're trying to figure that out, little doll...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren perks up a moment, &amp;quot;Wait, can't see but can still talk. Interesting.&amp;quot; Making a notes ashe taps his chin thoughtfully, &amp;quot;There are clues in that as well, not sure what it means, but clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises an eyebrow &amp;quot;I am not sure that's feasible. Especially if we are to limit our time in the town. Could it be metaphorical or something? Like in scripture?&amp;quot; he says closing his eyes and thinking. &amp;quot;My father would have figured this out...&amp;quot; he mutters under his breath.&lt;br /&gt;
&lt;br /&gt;
Turning to the doll, Alba picks it up, turning it to face her mask. &amp;quot;Power over dreams, you have,&amp;quot; she says quietly. &amp;quot;It is this power that allows you to speak to us, and be where we are, yes? But within that town? There are no dreams. You cannot see, because to your power there is nothing. It has all been eaten up, my enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glancing over her shoulder at Astaren, she tilts her head. &amp;quot;Agree with the warrior I do, wizard. Better, perhaps, if we make our visits within the town brief and frequent. Recall you how speedily we were forced to leave the town before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren tilts his head faintly as he glances back towards the town, &amp;quot;That was the mines, and it was because a detection spell acted as a beacon towards that thing associated with the alter. If you do not wish to go back in, I understand. I am only offering a course of action based on the very little information that we have available to us. I will be going back in to take a second look. A key and a lock, symbolic of something with that on it, or a actually locked item. Not sure, but will be looking for both.&amp;quot; Turning to start walking back towards the village.&lt;br /&gt;
&lt;br /&gt;
Hun'rar does have one avenue left he can try, it rarely if ever provides direct answers but it calms the mind if nothing. He sinks to his knees in his full plate and starts praying to Gilead, muttering verses beseeching the god to aid the hunter in finding his prey and to guide all his arrows to strike swift and true.&lt;br /&gt;
&lt;br /&gt;
GAME: Astaren rolls perception: (13)+17: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Perception: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
(New BB message (10/220) posted to 'RPP Awards' by Job Tracker: A: Atleti: witness me)&lt;br /&gt;
&lt;br /&gt;
Madness is one of those things that varies by individual. While there may be common traits between people suffering maladies, it's not /super/ common for them to manifest exactly the same way. As these people descended into madness, the ones who didn't flee were clearly exhibiting some similar traits. You find, with a more careful eye of waht to look for, more signs of similar things. for example, a key left in a closet door, or a book open to an old Animus preayer about unlocking the gates of knowledge. There isn't so much a clear indication, but rather, consistant motiffs.&lt;br /&gt;
&lt;br /&gt;
Astaren continues with his search and his smile grows wider and wider as he does so. &amp;quot;Oh revealving your hand you are.&amp;quot; glancing to Alba as he smiles, 'You noticing the same patterns I am?&amp;quot; tilting his head as he tries another door and finds it locked, &amp;quot;Yep, as expected. So every third, keys and doors.&amp;quot; Writing down in his notes as he considers, &amp;quot;Whole place is reminding of a old comic, about barbarians that drank a potion. Went to a house of madness, or beaucrhacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....A what.&amp;quot; Alba's voice is as blank as her mask. Clearly, this is not a facet of wetlander culture she has been exposed to. Shaking her head, she turns to regard the locked door. &amp;quot;So.... so so so. Careful, this madness. But madness, even still. The question, wizard, is whether this is clue, or warning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't really noticed patterns at all. It's mainly been you guys.&amp;quot; Sasha does look around though. Her senses aren't quite....attuned as the rest.&lt;br /&gt;
&lt;br /&gt;
Astaren motions to Sasha, &amp;quot;Try every third door, you will find it locked, every time. Regardless of order, there is something afoot here. Something is affecting this down, on the physical level. As Alba said though, could be a warning, could be a clue. Everything we discover only makes it more confusing, I am running out of ideas very quickly. I wonder if something is looking for a key to the third lock, or who knows.' Closing his eyes as he considers, &amp;quot;Last option si to explore the mines deeper.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts. &amp;quot;Think I there is little left to explore... Be watchful and be wary. Even without the use of magic, there is much of us to make a meal of, for a monster that devours dreams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren pulls out another book as he considers and shakes his head, 'Do not have the right spells in my wizard book, but the cleric side I can get some pass wall stuff and get us through those blocked tunnels. May not be much left in the village, but again I think the tunnels is our best idea, and I suspect we will find something guarding those as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Legwork: What Dreams Ae Made Of Part 4]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Legwork:_What_Dreams_Ae_Made_Of_Part_4&amp;diff=28960</id>
		<title>Legwork: What Dreams Ae Made Of Part 4</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Legwork:_What_Dreams_Ae_Made_Of_Part_4&amp;diff=28960"/>
		<updated>2018-02-01T21:24:10Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;When last we left our brave, noble heroes (and Alba) they weere left outside the 'negative dreams' zone, still trying to put together their next plan of action. They were talk...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When last we left our brave, noble heroes (and Alba) they weere left outside the 'negative dreams' zone, still trying to put together their next plan of action. They were talking about heading back in. &lt;br /&gt;
&lt;br /&gt;
Back in to do what, though?&lt;br /&gt;
&lt;br /&gt;
Hun'rar has reconnected.&lt;br /&gt;
&lt;br /&gt;
Sasha is off to the side...outside of the no dreams zone, after all. &amp;quot;What next guys?&amp;quot; she says leaning against a tree.&lt;br /&gt;
&lt;br /&gt;
Astaren is flipping through his notes. Hmmming as he does so, &amp;quot;I wonder... nope.&amp;quot; then snaps his fingers as he pulls up the journal he found. &amp;quot;I have an idea. If I can find a good enough description of the item that was removed from the alter, I can attempt to locate it through magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A fair plan,&amp;quot; Alba mutters, razors singing against each other as she faces the town, idly petting the red-banded viper poking its nose out from beneath her hair. &amp;quot;Except we know not what was taken from this thing. Are we to search other other buildings, mayhap?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar ponders &amp;quot;What if its not an item in the traditional sense... I originally detected an evil miasma over the town before we defeated those creatures. I wonder if its more... ethereal.&amp;quot; he conjectures. &amp;quot;What do we know about the black rock?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black onyx,&amp;quot; Alba says in answer to Hun'rar. &amp;quot;A favored stone for cultists, but this altar is a single piece. I think not that so much gemstone is oft found in such quantity, so it is fair to assume that it was shaped with magics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren nods slowly, &amp;quot;Well we could do what ifs, but I am going to at least try. Never know what we might learn.&amp;quot; starting to glance through the diary, &amp;quot;And yea the item in question is most likely very magical ins ome sense, even if it is symbolic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware, wizard,&amp;quot; Alba mutters. &amp;quot;It shall not be wise to linger overmuch within the town. Time may not be an ally, but undue haste will lead to a doom swifter still.&amp;quot; Two razors scrape against each other, and with a nod, Alba lifts the snake from her hair, carefully depositing it on the grass. &amp;quot;Abide, Sarathrazz, and I shall ensure you know what I know. Keep company the doll, and we shall return as swiftly as we may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren is very confused, very very confused, &amp;quot;All I was talking about was checking this journal we found to see if it has a description of the object that was taken. to attempt a locate object spell on. I think we are talking two different things, because you have confused me very much here.&amp;quot; Shaking his head slowly and looking back to the journal, still clearly confused.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..don't go,&amp;quot; says the doll. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's dark inside. I can't see in there. I don't like it when I can't see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The tiny doll stomps a tiny foot. It sounds more menacing than it ought to, but then, we're talking about a faceless doll that manifests dream powerws over reality&lt;br /&gt;
&lt;br /&gt;
Sasha tilts her head at the doll. &amp;quot;you....sound worried about us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahn,&amp;quot; says Alba. &amp;quot;I assumed you wished to return and seek more sign. ...I shall wait, then, and see what you glean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Astaren rolls linguistics: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Astaren rolls sense motive: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Astaren &amp;quot;Perhaps there is something within the mad scribbling of the book. Just... be wary should it be anything more than insane ravings and not something more sinister.&amp;quot; he says as a warning as he watches the Wizard.&lt;br /&gt;
&lt;br /&gt;
Astaren flips through page after page quickly as he considers. Then stops, for a moment, and goes back to flipping, &amp;quot;No not mole rates, no not naked rats, no not eaglers... hmmm&amp;quot; pausing on another page. &amp;quot;Here, this is something, a key being inserted into a lock. Though that is something, my suggest.' Standing up, &amp;quot;Is we go back into the village, and try every door and chest. find the one that is locked, and break through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...not worried,&amp;quot; shouts the doll. &amp;quot;I DON'T WORRY ABOUT ANYONE! I don't like /this/. It's dark. I can't see. I don't understand why I can't see. Why can't I see in there? YOU TELL ME.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That's directed at AStaren since he's talking. Then to Alba, she makes a sound of annoyance.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;we're trying to figure that out, little doll...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren perks up a moment, &amp;quot;Wait, can't see but can still talk. Interesting.&amp;quot; Making a notes ashe taps his chin thoughtfully, &amp;quot;There are clues in that as well, not sure what it means, but clues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises an eyebrow &amp;quot;I am not sure that's feasible. Especially if we are to limit our time in the town. Could it be metaphorical or something? Like in scripture?&amp;quot; he says closing his eyes and thinking. &amp;quot;My father would have figured this out...&amp;quot; he mutters under his breath.&lt;br /&gt;
&lt;br /&gt;
Turning to the doll, Alba picks it up, turning it to face her mask. &amp;quot;Power over dreams, you have,&amp;quot; she says quietly. &amp;quot;It is this power that allows you to speak to us, and be where we are, yes? But within that town? There are no dreams. You cannot see, because to your power there is nothing. It has all been eaten up, my enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glancing over her shoulder at Astaren, she tilts her head. &amp;quot;Agree with the warrior I do, wizard. Better, perhaps, if we make our visits within the town brief and frequent. Recall you how speedily we were forced to leave the town before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren tilts his head faintly as he glances back towards the town, &amp;quot;That was the mines, and it was because a detection spell acted as a beacon towards that thing associated with the alter. If you do not wish to go back in, I understand. I am only offering a course of action based on the very little information that we have available to us. I will be going back in to take a second look. A key and a lock, symbolic of something with that on it, or a actually locked item. Not sure, but will be looking for both.&amp;quot; Turning to start walking back towards the village.&lt;br /&gt;
&lt;br /&gt;
Hun'rar does have one avenue left he can try, it rarely if ever provides direct answers but it calms the mind if nothing. He sinks to his knees in his full plate and starts praying to Gilead, muttering verses beseeching the god to aid the hunter in finding his prey and to guide all his arrows to strike swift and true.&lt;br /&gt;
&lt;br /&gt;
GAME: Astaren rolls perception: (13)+17: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls perception: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Perception: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
(New BB message (10/220) posted to 'RPP Awards' by Job Tracker: A: Atleti: witness me)&lt;br /&gt;
&lt;br /&gt;
Madness is one of those things that varies by individual. While there may be common traits between people suffering maladies, it's not /super/ common for them to manifest exactly the same way. As these people descended into madness, the ones who didn't flee were clearly exhibiting some similar traits. You find, with a more careful eye of waht to look for, more signs of similar things. for example, a key left in a closet door, or a book open to an old Animus preayer about unlocking the gates of knowledge. There isn't so much a clear indication, but rather, consistant motiffs.&lt;br /&gt;
&lt;br /&gt;
Hun'rar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Astaren continues with his search and his smile grows wider and wider as he does so. &amp;quot;Oh revealving your hand you are.&amp;quot; glancing to Alba as he smiles, 'You noticing the same patterns I am?&amp;quot; tilting his head as he tries another door and finds it locked, &amp;quot;Yep, as expected. So every third, keys and doors.&amp;quot; Writing down in his notes as he considers, &amp;quot;Whole place is reminding of a old comic, about barbarians that drank a potion. Went to a house of madness, or beaucrhacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....A what.&amp;quot; Alba's voice is as blank as her mask. Clearly, this is not a facet of wetlander culture she has been exposed to. Shaking her head, she turns to regard the locked door. &amp;quot;So.... so so so. Careful, this madness. But madness, even still. The question, wizard, is whether this is clue, or warning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't really noticed patterns at all. It's mainly been you guys.&amp;quot; Sasha does look around though. Her senses aren't quite....attuned as the rest.&lt;br /&gt;
&lt;br /&gt;
Alba has reconnected.&lt;br /&gt;
&lt;br /&gt;
Astaren motions to Sasha, &amp;quot;Try every third door, you will find it locked, every time. Regardless of order, there is something afoot here. Something is affecting this down, on the physical level. As Alba said though, could be a warning, could be a clue. Everything we discover only makes it more confusing, I am running out of ideas very quickly. I wonder if something is looking for a key to the third lock, or who knows.' Closing his eyes as he considers, &amp;quot;Last option si to explore the mines deeper.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts. &amp;quot;Think I there is little left to explore... Be watchful and be wary. Even without the use of magic, there is much of us to make a meal of, for a monster that devours dreams.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren pulls out another book as he considers and shakes his head, 'Do not have the right spells in my wizard book, but the cleric side I can get some pass wall stuff and get us through those blocked tunnels. May not be much left in the village, but again I think the tunnels is our best idea, and I suspect we will find something guarding those as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Legwork: What Dreams Ae Made Of Part 4]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28959</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28959"/>
		<updated>2018-02-01T21:23:37Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2018&lt;br /&gt;
|[[Inmost Sea-capades]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Team Building]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tribal Strife, Part 1]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|[[Legwork: What Dreams Ae Made Of Part 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28898</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28898"/>
		<updated>2018-01-28T07:15:17Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2018&lt;br /&gt;
|[[Inmost Sea-capades]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Team Building]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tribal Strife, Part 1]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Tribal_Strife,_Part_1&amp;diff=28897</id>
		<title>Tribal Strife, Part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Tribal_Strife,_Part_1&amp;diff=28897"/>
		<updated>2018-01-28T07:11:22Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;Thanks to Mikilos, you all found yourself teleported out to a city in Sijaan. This coastal hub was a bustling place and you could find just about anyone from anywhere. There w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks to Mikilos, you all found yourself teleported out to a city in Sijaan. This coastal hub was a bustling place and you could find just about anyone from anywhere. There were even a few Sith, though far away from the portal, however they looked more like escapees from Charn than anything else. &lt;br /&gt;
&lt;br /&gt;
This Sijaan city was a trading hub, and recently they ran into a problem. The death of a local diplomat resulted in a breakdown in communication between them and the tribes in the area. With some legwork done, it was discovered (roughly) how to get to the Gweriapen tribe (a group of Sylvanori who were a bit territorial). &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the fastest way to reach them in straight through the jungle. The longer way is by path, and then smaller tributary type paths through the jungle. The longer way, of course, is safer. &lt;br /&gt;
&lt;br /&gt;
These Sylvanori are currently attacking travellers and caravans that run through the area, enough that trade between Alexandria and this Sijaan city has become threatened. It's not overall a huge loss if trade doesn't continue, but people wouldn't be overly happy. It's your job to reestablish that trade in some way. &lt;br /&gt;
&lt;br /&gt;
With all that backstory out of the way... &lt;br /&gt;
&lt;br /&gt;
You find yourselves in this port city near the center. The place is busy, the sights and sounds are constant and a thrum of activity. It's hot, opressively so, with humidity that spikes up enough to create random rain showers.&lt;br /&gt;
&lt;br /&gt;
Aznara, upon arrival, pulls off her outer layer of winter clothing, stashing it away into her little backpack -- as if glad to be able to doff that outer layer in warmer climes.&lt;br /&gt;
&lt;br /&gt;
Nasrin is irritable right now. Sfor the most part it is due to the fact that she is hot. If the Cleric of Kor is hot no one gets to be in a ood mood. She glowers as she strolls through town, her axe resting against her left shoulder. The redhead stares down a hapless porter for a moment but eventually moves on to survyeing the town at large. &amp;quot;Let's find the people we need to talk to and find out what the circumstances are so we can be on her way,&amp;quot; the woman states flatly. &amp;quot;Reestablishing trade might be easiest wit ha show of force. if they know we intend to protect our profits they'll probably shy away from a serious conflict.&amp;quot; A face from nasrin makes it easy to tell what she thinks of such behavior.&lt;br /&gt;
&lt;br /&gt;
Tirr is with the others, the tall Sith'Makar looking around curiously..... She seems actually quite comfortable. She smiles brightly and stretches her upper back as she looks around curiously. &amp;quot;Sooo....&amp;quot; she says and glances around curiously again. She looks now to Nasrin curiously and umms &amp;quot;I take it you're hot? I guess it's probably a good thing you have sweat glands huh?&amp;quot; She says simply, her voice prim, proper, as if she'd spent her whole life in a library, which is probably true. &lt;br /&gt;
&lt;br /&gt;
Tirr then glances around and umms &amp;quot;Sooo! We're gonna be hunting this group of elves that are more than a bit tribal and are attacking folks?&amp;quot; She asks now, glancing around and rubbing at the back of her neck... &amp;quot;I guess a good thing i speak their language...&amp;quot; She mutters and puts hands in her pockets.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our local contact claims it iss the Gweriapen. They are a tribe deep in the jungle, sso it may take ssome time to travel.&amp;quot; The sith-makar, Chay speaks in a low pitch, as one would in a wild place. &amp;quot;Perhapss they took sslight at ssomething. What we have heard ssuggessts they are prone to...prone to actss, and pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well... I'm not much for jungles, I'm afraid. I'll follow along and try my best to stay out of the way, unless I'm needed, if we're going on a jungle trek&amp;quot;, Aznara says as she follows along.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are dangerouss, sssers. I would ssuggesst procuring a map if we may.&amp;quot; Chay's tail flicks back and forth, uncertainly.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has arrived.&lt;br /&gt;
&lt;br /&gt;
Maps of the jungle would be hard to come by, between the rains changing the smaller paths and the difficulty of mapping under a canopy, it's less an exact science and more of an art. Guides would be available though, however they come in different degrees of ability with the better the guide costing more gold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do, however, own a compass... should anyone be able to make better use of it than I can&amp;quot;, Aznara adds in a hopefully-helpful kind of way.&lt;br /&gt;
&lt;br /&gt;
Granit offers. &amp;quot;I can probably assist in many navigation scenarios.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chay thumps his tail. &amp;quot;Ssa, thank you,&amp;quot; to Aznara. &amp;quot;If you're interessted in a guide, I will try my besst to work the cosst down,&amp;quot; he says, and waits for a moment to see what the response is to that. Then adds, &amp;quot;And I will assk around, as well, to get as much desscription of the area as we can. Iss there anyone elsse sskilled in that that would like to help?&amp;quot; he looks around. He doesn't know others' skill sets.&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls profession/guide: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls knowledge/local+1: (6)+3+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls diplomacy: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls diplomacu: (7)+diplomacu: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls diplomacy: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Tirr peers at chay, then siiidles over to him. Yah the tall lanky, rather out-going Sith is going to have some fun. She then asides &amp;quot;In yer element?&amp;quot; She asks, in Draconic of course. Then grins a bit and should Chay look at her, she'll try to nose boop him before wandering back to with the rest of them, then looks at Nasrin curiously again... &amp;quot;I can try to make cold-stones if you like, you can put them on the nape of your neck to help with cooling your self off?&amp;quot; She offers and then smiles 'brightly' as it were...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please do so, and I will pay my share of the guide's salary for the work&amp;quot;, Aznara says to Chay.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am quite new at thiss. It jusst...sseems the direction the Hunter wisshes me to go,&amp;quot; Chay says after a pause. He does his best to smile and does, eventually. It may be one of the few comfortable things he's done. &amp;quot;And thank you. ...but keeper, thiss is like home,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
Granit nods once, and lifts a hand. &amp;quot;A guide would be most welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Between Chay and Aznara they managed to find a couple guides. One of them is very loud, colorfully dressed, and uses large hand gestures. He charges 200 gold a day, the other is quieter and more conservative, charging 150g a day. &lt;br /&gt;
&lt;br /&gt;
This of course is a starting point, and it's possible to try and talk them down... or end up talking them up.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasrin rolls Sense Motive: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls sense motive: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls profession/guide: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
Nasrin has a small hand drum out and she is busy beating out a resounding theme as she moves through town,. She might just be singing to herself but it remains that the redheaded woman makes quite a bit of noise as she travels. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Around her hair she wore a yellow ribbon&lt;br /&gt;
&lt;br /&gt;
(Yellow ribbon in her hair!)&lt;br /&gt;
&lt;br /&gt;
She wore it in the spring time, early in the month of May&lt;br /&gt;
&lt;br /&gt;
And if you asked her why the heck she wore it&lt;br /&gt;
&lt;br /&gt;
She'd say she wore it for her soldier who was far, far away&lt;br /&gt;
&lt;br /&gt;
(Far away, far away!)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By the time everyone is back Nasrin is wrapping up the song, though she's sung it with a loud enough,emphatic voice htat most have heard it by now. with the guides being presented Nasrin looks between the pair, drum still in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Take the quiet one,&amp;quot; the redhead states then, tilting herh ead slightly as she does.&amp;quot;Waits until he needs to do something to act. That's a good sign.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Nasrin is back to drumming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...ssa, the quieter one iss the better guide, ssers,&amp;quot; Chay says after they talk with them. &amp;quot;I do not think any of uss would be comfortable working with the firsst man.&amp;quot; The tail flicks its end in agitation, once, twice. &amp;quot;But a hundred and fifty a day...that iss more than I earn in a week. We can try to talk him down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nasrin rolls perform/percussion: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Both quote prices are... quite high. We are asking them to go into an area known to be dangerous, though. Do what you can to talk him down, of course&amp;quot;, Aznara agrees.&lt;br /&gt;
&lt;br /&gt;
Granit arms fold his arms across his chest. He considers both of them, then opines. &amp;quot;Take the quiet one. Last thing we need are personality clashes to complicate the task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirr glances from person to person now, standing back while they talk of guides and the like.. &amp;quot;Sooo any luck in grabbing us an affordable guide?&amp;quot; she asks curiously, leaning over to talk to anyone she can at this point..&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls diplomacy: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls profession/guide: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls diplomacy: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Granit rolls diplomacy: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Nasrin rolls Diplomacy: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls diplomacy: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
It's a mixed bag. Chay starts talking about war and trying to prevent it between the city and the tribes... then started talking about how Chay is a good guide which makes the guy kinda doubt the sincerity... &lt;br /&gt;
&lt;br /&gt;
The Book Wyrm started to speak then, but Granit was quick to kinda cut her off before a foot was inserted to her mouth. &lt;br /&gt;
&lt;br /&gt;
Finally Aznara steps up, holding up her finger to point out that... resecuring trade would be good for business, and him, and that makes him stroke his chin and consider it... 100gold a day (should only be 2 days, that's not too bad if everyone chips in).&lt;br /&gt;
&lt;br /&gt;
The rustscale stands nearer the door than the drummer. Chay wears a long, leather coat given to him by kin, though it's started to show some wear from the wild places. &amp;quot;We're working on it, keeper,&amp;quot; he responds to Tirrynelth, respectfully. He tilts his muzzle towards the sylvanori, Granit, and then Aznara. He walks with them to speak with the guide. And, well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A hundred a day,&amp;quot; he says, coming back. &amp;quot;I have brought ssome with me. If we pitch in--it iss two days, ssers. Doess this work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aznara shrugs. &amp;quot;That does sound quite fair, to me&amp;quot;, she says to the rest of the party. &amp;quot;Even half up-front, for him to leave with family or what-not&amp;quot;, she adds.&lt;br /&gt;
&lt;br /&gt;
Granit nods once. &amp;quot;It's okay.&amp;quot; He reaches for a pouch. &amp;quot;Do you have enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirr well she tries her best to talk to folks.. She ends up not doing so well and she siiiighs... &amp;quot;Yaaay, I'm no good at haggling.&amp;quot; she surmises out loud... She then blinks at the thought of 100 a day and umms &amp;quot;I think I can help?&amp;quot; She says and rubs at the back of her neck.... She then asides to Chay &amp;quot;In the future, I'm not going to try and haggle much, I don't do too well and usually just get ignored...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The lasst job paid enough,&amp;quot; Chay says after some hesitation, and reaches inside the coat. He counts out a handful of gold an silver, before adding them to the pot. He smiles at Tirrynelth, and offers a thump of the tail. &amp;quot;I am ssure you know more of the runess, keeper.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dubtle has been here. He's also been mostly silent during the trip! He's totally on board, though. Totally.&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide gives you -166 silver.&lt;br /&gt;
&lt;br /&gt;
He nods after the money has been given, he puts it in a pouch before setting it on a table. He looks back to them, &amp;quot;It's for my family.&amp;quot; A nod of his head, grim, and he starts to gather his supplies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need about ten minutes.&amp;quot; He looks between the group, &amp;quot;My services include making sure you get food and water. We'll be getting it on the move. Don't touch anything if you can help it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He starts loading things into a pack, &amp;quot;If I snake bites you, you probably won't make it back in time for the antidote. If it's a frog, for the love of the Gods, don't pet it no matter how pretty it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssa, no frogs,&amp;quot; Chay responds with careful humor, and an almost-smile. He's quieter now, that they're starting to set out, and watches as the guide prepares his own inventory. Perhaps, taking notes.&lt;br /&gt;
&lt;br /&gt;
Granit checks his gear, again. He heads over to the guide. &amp;quot;You need anything? A spotter?&amp;quot; Quite voiced, he's all business at the moment.&lt;br /&gt;
&lt;br /&gt;
Aznara wanders off while the guide's gone, to a nearby alchemist's shop she spotted, earlier, returning after making a purchase. Stopping, too, to restock herself on travel rations and refill her waterskins, she then returns to where the party is gathering.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...oh, that's good to know,&amp;quot; says Dubtle. He pulls out a small book and a fountain pen and proceeds to write that odwn. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;..do not pet the frogs, even if they are cute. Especially do not pet snakes if you want to live,.&amp;quot; he mumbles.&lt;br /&gt;
&lt;br /&gt;
A nod and the guide walks over to a door in the back of his shop, a knock, and the door opens. &amp;quot;Money's on the table. I should be back in a couple days.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ten gold?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, No... A hundred.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;. . .&amp;quot; The person pokes their head around the door, then looks back at the guide, &amp;quot;Where are you going? Oh Gods, please tell me you're not going into-&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hush. Hush.&amp;quot; He puts his hand on the other man's shoulder, &amp;quot;It'll be alright dear. They're accomplished adventurers and terrible hagglers. You know how the saying goes. The worse they haggle, the better they fight. I'll be fine.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The man hiding behind the door looks around at you all again, then grumbling, retreats back inside.&lt;br /&gt;
&lt;br /&gt;
The sith-makar adjusts his pack, a well-kept thing of simple leathers, so that it rests more comfortably on his shoulders. Another strap keeps it set around his middle. &amp;quot;...perhapss we fight well enough,&amp;quot; Chay says, looking back at the person the guide is leaving behind.&lt;br /&gt;
&lt;br /&gt;
Granit shrugs, and goes back to preparing. He checks his fletchings again, and then waits for the others, leaning on his pole-weapon / walking staff.&lt;br /&gt;
&lt;br /&gt;
Aznara, for her part, just ... lounges about... or dances, if the music's still being played, to pass the time.&lt;br /&gt;
&lt;br /&gt;
Tirr is wandering around in the whole shopping district. The tall Sith, glancing around curiously, before she finds, hopefully, a place to buy some healing potions? She tilts her head and wanders on inside, looking for said potions... Potions are good...&lt;br /&gt;
&lt;br /&gt;
The guide turns around and then finishes his packing while you all go about your business of buying, selling, dancing, and what not. There's a nod from the man in Chay's direction at the comment of fighting and then soon it's time to set out. &lt;br /&gt;
&lt;br /&gt;
It's about half an hour for you all to work your way to the edge of the jungle, and then you plunge into it. After only fifty feet... it's like there never was a city that you came from. The jungle simply engulfs you on all sides.&lt;br /&gt;
&lt;br /&gt;
GAME: Granit rolls survival: (17)+11: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls survival+1: (4)+9+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls survival: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...what do you know of the Gweriapen, and their landss?&amp;quot; Chay asks the guide, once they're outside of the small town. &amp;quot;One hass heard consserns that they are eassily offended, but thiss one iss an outssider, sser.&amp;quot; Once the jungle encloses him, he relaxes. Some.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Survival: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls survival: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
Granit doesn't really talk much, he just works around the group, trying to keep everything smooth. Turns out, he doesn't need to do too much.&lt;br /&gt;
&lt;br /&gt;
GAME: Nasrin rolls survival+2: (5)+3+2: 10&lt;br /&gt;
&lt;br /&gt;
It's quickly and easily seen that Aznara's a city-type of person. Still, she's agile and fairly light on her feet, and she doesn't complain about anything as she actually manages to keep up with everyone else.&lt;br /&gt;
&lt;br /&gt;
...well, Dubtle doesn't lick any frogs, anyway. That's the good news. He's already getting a little fed up with a jungle march, thougyh, mopping his face with a handkerchief from time to time.&lt;br /&gt;
&lt;br /&gt;
You all are surprisingly effective at getting through the jungle. Seriously, only a few of you even became marginally turned around. Tirr practically led the way along with the guide, running out in front to pause and look at some new thing, then running out to look at another. Frankly... Tirr looked about at home in the jungle as she did in the library.&lt;br /&gt;
&lt;br /&gt;
The guide looks to Chay and nods his head afew times, &amp;quot;Yes, they are very wary of outsiders. They don't like trespassers. They are an aggressive folk, but they usually don't attack this.... fervantly.&amp;quot; A nod of his head again. &lt;br /&gt;
&lt;br /&gt;
A few hours go by and you find a stream up ahead. It spans some fifteen feet and a couple spots down river have a splash of white. The current doesn't look too fast from where you all stand. The guide pauses though, he doesn't seem about to just jump in and wade across.&lt;br /&gt;
&lt;br /&gt;
Aznara, following along, calls ahead, &amp;quot;The stream is slow, here. If we're to cross, wouldn't this be a good place to do it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chay thumps his tail at the guide's words. Then, as the other pauses he too looks overhead along the canopy, at the trees and their branches. &amp;quot;Could we usse the branches overhead?&amp;quot; he asks, and then goes quiet, to hear the answer to Aznara's question.&lt;br /&gt;
&lt;br /&gt;
Granit considers the stream. &amp;quot;So, what usually lives in these ones. It's slow, so things can gather to ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirr has a book! What's more it's a nice, smallish book, the cover of which says. &amp;quot;Jungle Survival for City Folk&amp;quot; Tirr glances up and down to the book and up and so forth, the tall Sith'Makar using it to refrerence quite often! She even has a leather chord on the book and ties it closed to let it hang off her neck, inside her robes of course. She doesn't want it damaged!!!&lt;br /&gt;
&lt;br /&gt;
The guide looks to Aznara, nodding his head a bit, &amp;quot;Yep.&amp;quot; Then he picks up a stick, and looks back at the river, &amp;quot;You city folk think that way. But it's faster than you think and-&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The guide actually stops, and looks back to Granit, another nod of his head -- a few nods of his head actually -- then back to the river, &amp;quot;What the Ranger said. I thought I pegged you as one, that confirms it alright. He's got the way of things with that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The guide tosses the stick into the river, sure enough the branch moves by faster than you would expect, and dark shadows seem to lurk in the brown water underneath it. &amp;quot;The white water. See white water within a hundred meters or so and not a bend? Probably running fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here though.&amp;quot; He says, and the guide reaches up to stroke along his bearded chin. &amp;quot;Hmm. Dunno what's lurkin' that was bigger than I thought it should be. I expected maybe a little white water splash. Some piranha or somethin'. Nope. That's a biggun.&amp;quot; He looks up at the trees too, where Chay was looking. The branches don't quite stretch across all the way. Close... but not quite. And they're high. Might be jumpable though.&lt;br /&gt;
&lt;br /&gt;
Granit licks his teeth thoughtfully. &amp;quot;Jump. Swing. Just don't grab onto the snakes.&amp;quot; His lips press together.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I can get a rope across,&amp;quot; Chay says as he eyes the gap across the trees. His tail is still behind him, and he pauses. Then paces back and forth once, twice to gauge perspective from different angles. &amp;quot;Hunter willing, ssers. We can get a rope from there--&amp;quot; he points from one tree line, &amp;quot;--to there,&amp;quot; to another.&lt;br /&gt;
&lt;br /&gt;
Tirr blinks curiously and looks to Chay then to the others then to where they need to go... She studies the shadow in the water now curiously &amp;quot;Ummmmm.... Sooo how are you suggesting we cross this?&amp;quot; She motions to the critter... &amp;quot;Is that a crocodylian of some sort?&amp;quot; She asks and rubs the back of her neck again..&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds slightly better than me trying to swim acoss in all of this metal,&amp;quot;Nasrin mutters quietly. She tilts her heqd slightly to the left as she does so, a wave of cirmson tresses falling across her shoulders. Then the woman takes a deep breath and exhales slowly. The drum is tucked away so that the Korite can dive into her pack. &amp;quot;I'll provide the rope if you can get me a way across that doesn't involve acrobatics,&amp;quot; the woman offers then. &amp;quot;If you'd please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Granit keeps an eye on the jungle as the set-up begins.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it's acrobatics that are needed, perhaps I can then be of service?&amp;quot;, Aznara says, looking up and about. &amp;quot;Hand me the end of the rope.... if I can get up to that branch, I think I can make my way across well enough...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls athletics: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls acrobatics: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls acrobatics: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
Chay lowers his pack from his shoulder. Against one side is bound a light rope coil, which he begins to undo. This, he tosses to Aznara, with a thump of the tail.&lt;br /&gt;
&lt;br /&gt;
The guide gives another scruff of his chin, then a look around to the adventurers. He gives Aznara another look, then toward Nasrin. A lift of his eyebrow, &amp;quot;Whelp. I'll admit, you definitely came better prepared than most. Spider silk rope? That'll do. That'll do.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He turns to look at Tirr, frowning a little, his brow furrowing, &amp;quot;Erm. Is it a what now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dubntle is just sort of looking at it it and saying ,&amp;quot;Noe.&amp;quot; The last thing he's going to be abel to do is cross something like /that/. Not with legs this short.&lt;br /&gt;
&lt;br /&gt;
Tirr looks at her book and the shadow.. &amp;quot;Just curious what the possible critter in the water was...&amp;quot; she says and rubs at the back of her neck &amp;quot;Ya know if we strung a rope across and all, and then made it tight, one end tied above the other, we could slide down safely to the other bank without trying to swing across and flip and stuff...&amp;quot; she says, watching Aznara's display...&lt;br /&gt;
&lt;br /&gt;
Aznara catches the end of the rope, looping it about her belt a bit... then up the tree she goes. She has some trouble with getting up the trunk of the tree, ending up having to wrap her whip around the trunk to use as a bracing rope. Eventually, though, she gets up onto the branch. Her first step or two is tentative... but then she simply walks along the branch, swinging around an off-shoot from it and continuing along as if there hadn't been an obstruction in the first place. Then her whip is out, again... and the end of it is thrown up and ahead, wrapping around a slightly higher branch. Swinging from the end of her whip, she lands on another branch, this one attached to a tree across the stream; the whip is unwrapped and pulled back to her with a flick of her wrist. That done, she turns and walks backwards along the branch a bit to look back and down to the party, waving one hand... then turns back around to finish the walk across to the other tree trunk. Then, again using her whip as a brace, she quickly shimmies down... across the river with the rope, which she sets to tying about the trunk of the tree she came down out of.&lt;br /&gt;
&lt;br /&gt;
Granit watches the proceedings and pauses. &amp;quot;Oh, now /that/ is fancy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nasrin is watching as Aznara crosses the river, her head tilted slightly as she considers the process carefully. The redhead takes a deep breath and holds it for a couple beats before finishing with a slow shrug. Then she steps forrward. Slowly. &amp;quot;Well...&amp;quot; She pauses. &amp;quot;That's one way to do it. For the first time I feel almost humbled... Nevermind. Let's just get across the river so we can solve a trade dispute or... Whatever it is we're doing here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What ssorts of thingss could causse thiss level of offense?&amp;quot; Chay asks, a reptilian of a million questions as he watches Aznara fly across the sky. He thumps his tail once, and offers a &amp;quot;Ssa, ssa!&amp;quot; as she gets to the other side.&lt;br /&gt;
&lt;br /&gt;
The guide looks to Tirr and frowns some more, &amp;quot;I dunno what it is. I can't say I really wanna know ta be honest. Big.&amp;quot; A nod of his head and then he looks up to watch Aznara. A raise of an eyebrow then a look to Granit. &lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;Yup.&amp;quot; Fancy indeed. &lt;br /&gt;
&lt;br /&gt;
It takes a bit of time put the group slowly starts to cross over from one side to the other. It's a process, but you all make it and without incident. Thanks to the quick thinking and the great acrobatics, the crossing was a non-issue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whelp.&amp;quot; The man says, scratching his chin through the beard, the guard considers Chay's question again, &amp;quot;Dunno.&amp;quot; He finally says and sets out on the other side.&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls sense motive: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
Granit does it conservatively, making sure he holds on with as many limbs as possible at any given time. He checks the perimeter on the far side, and gets ready to move out.&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide makes Aznara roll Survival:(6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Chay rolls survival+1: (18)+9+1: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls survival: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Nasrin rolls survival: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Survival: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have lived here mosst of your life, sser. Perhapss you have ssome ideas?&amp;quot; the reptilian pushes, though lightly, as they go. &amp;quot;They have assked us to help, but you have a better grassp of your culture and itss people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Granit rolls survival: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
This time around it's not quite so simple. Chay definitely takes point at a number of places, staying up near the guide who is sort of looking sideways at the Sith-makar. A bit like saying, ''You're too observant for a lizard''. But there is another nod of his head all the same. &amp;quot;Whelp... It could be lots of things is all. Means they probably are getting pushed from a different direction and so they might be trying to spread out toward the roads more, claim different territory.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The guide nods his head again and then moves them around some quicksand, continuing after another half hour or so, &amp;quot;Could be giralons or somethin'. Could be somethin' else. I don't know.&amp;quot; He nods his head again, &amp;quot;Heard rumors though. Some flying thing that's been harassing folk.&amp;quot; Another nod of his head and he continues onward. Granit manages to grab hold of Tirr before she walks straight into a snake, pulling her back just enough that she didn't meet it face-to-face. And Chay stopped Nasrin from stepping into something that looked suspiciously like quicksand, but the guide gave it a look and took a far wider birth around it than the last bit of quicksand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Tribal Strife, Part 1]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28896</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28896"/>
		<updated>2018-01-28T07:10:53Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|Jan 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2018&lt;br /&gt;
|[[Inmost Sea-capades]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Team Building]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tribal Strife, Part 1]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Inmost_Sea-capades&amp;diff=28881</id>
		<title>Inmost Sea-capades</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Inmost_Sea-capades&amp;diff=28881"/>
		<updated>2018-01-28T01:51:16Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;The last week you've all been aboard the ships. Several have been sent out from the Alexandrian Navy, with the heave of waves on the Inmost sea. You're favoring farther west t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The last week you've all been aboard the ships. Several have been sent out from the Alexandrian Navy, with the heave of waves on the Inmost sea. You're favoring farther west than is generally acceptable this time of year making the way quite rigorous on the stomach, but for good reason. &lt;br /&gt;
&lt;br /&gt;
Naval combat is mostly about positioning and, from this side, you'll have the wind at your back most frequently giving the upper hand. Other, faster, sloops are more eastern of the Interceptor you're all on. Those sloops are acting as the scouts, with a mix of magic and mayhem (explosives) to tell you where they are and sightings of these pirates. &lt;br /&gt;
&lt;br /&gt;
For the last four days you've been been after one in particular, but they've been (maddeningly) staying one step ahead. But on that seventh day after leaving, the fourth day of tracking, you awake to hear the call. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sails sighted! Downwind, running half-sail!&amp;quot; You have them. &lt;br /&gt;
&lt;br /&gt;
The rest of the day is a mix of hard labor and calls. Constant checks as the rifleman look over their implements and plans are made for the action. Hurry up and wait. &lt;br /&gt;
&lt;br /&gt;
Just when it seemed like the ship was impossibly close, it started. The thunder of cannons booming below deck and launching their deadly payload toward the other Frigate. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Increase height!&amp;quot; comes the call, &amp;quot;Ready on chain shot!&amp;quot; more calls. The battle is nearing. &lt;br /&gt;
&lt;br /&gt;
The battle is nearing.&lt;br /&gt;
&lt;br /&gt;
Amythyst is up on the main deck. She only has a pair of daggers on her and no bulky clothing. She's been mostly watching the battle as it nears, using her knowledge of the seas to assist as best she could....But she had been saving her spells for the battle.....&lt;br /&gt;
&lt;br /&gt;
JOBS: Comments added to Job 93 by Verna.&lt;br /&gt;
&lt;br /&gt;
GAME: Kore refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst casts Mage Armor. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst casts Slipstream. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weeeeee!!!!!&amp;quot; Is heard, then well another &amp;quot;Weeeee!&amp;quot; again... Kae is soo not on the deck! Her voice is coming from much higher up! Anyone looking might see the hyperactive elf at the top of the mainmast, latched to said mast while giving the poor watchout a headache... Then again Kae's very good at spotting things at distance so maybe it's worth while? The happy shouting? Wel it's due to t he sweep of the mast above sealevel and whatnot.. &lt;br /&gt;
&lt;br /&gt;
As the two ships get closer, Kae tilts her head and hops on a sheet (aka one of the ropes) and begins sliding down to one of the spars, then she shimmies across grabs a ladder and works her way down from that too.. When she gets to the main-deck, the goofy Elf glances back toward the pirate ships and tilts her head &amp;quot;Wonder if anyone of them are folks I knew.. not that well privateering is that much difference. Kae is now humming a happy tune while she checks her death-ray, and then checks her pistol and bow.... &amp;quot;Laaa Laaa laaaaa...&amp;quot; She calls out then glances to the other ships curiously...&lt;br /&gt;
&lt;br /&gt;
JOBS: Comments added to Job 84 by Whiteout.&lt;br /&gt;
&lt;br /&gt;
Kore has been spending the majority of her time aboard the ship meditating. The dimunitive Monk of Vardama moves only when she has a specific need and quickly returns to the berth where she's been quietly praying away her time. It's soon clear why that is. Kore is turning a bit geen in the gills she doesn't have. Being pale is not something that is really obvious on the gir's dark skin but even so people who are familiar iwth shipside operations might recognize the signs. Fortunately the Monk is in solid control of herself and nothing worse comes of it. When the alert goes out and it is time to prep for combat Kore finally emerges and heads up to the deck.&lt;br /&gt;
&lt;br /&gt;
THOOM! &lt;br /&gt;
&lt;br /&gt;
THOOM! THOOM! &lt;br /&gt;
&lt;br /&gt;
THOOM!                          THOOM! &lt;br /&gt;
&lt;br /&gt;
Cannons bark below deck back and forth, the zip of the cannon balls. They seem to almost move in a hideous slow motion before slamming into the wooden ships back and forth. Some hit high on the prow, skating off the hard angle before crashing through railing and off over head. The screams begin. The cries, with people looking for loved ones or family. &lt;br /&gt;
&lt;br /&gt;
The death starts too. &lt;br /&gt;
&lt;br /&gt;
Another fusillade of shots, the ships maneuvering for position. Trying to bring their cannon to bare without subjecting them to more damage. It's a deadly dance and both sides are skilled.&lt;br /&gt;
&lt;br /&gt;
Amythyst says, &amp;quot;Captain?&amp;quot; she says to the officer on deck. &amp;quot;You do realize that they're outnumber your crew by 2 to 1, right?&amp;quot; She then takes a deep breath. &amp;quot;You may need to find an....advantage in this....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Captain looks toward Amythyst, a deep furrow. He stands proud above the deck, even with the splintering of wood around him. His hat is on perfectly, his uniform spotless. &lt;br /&gt;
&lt;br /&gt;
Tall. &lt;br /&gt;
&lt;br /&gt;
Proud. &lt;br /&gt;
&lt;br /&gt;
Exactly the sort of person you want when fighting against the odds in a Naval battle. &amp;quot;Damn the odds, we have the advantage in wind and our tactics are perfect.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tack port, keep in his blindspots, lads!&amp;quot; The Captain calls out, looking down toward the deck, &amp;quot;Are you ready for a fight?! The man who brings me their flag gets two shares of rum the entire ride back!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He slams his fist into the railing and starts moving about on his position above the deck. &amp;quot;Ready for action men! STARBOARD PREPARE TO FIRE!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Amythyst is right however, the crew is outnumbered by possibly 2 to 1 odds. It will be a bloody fight.&lt;br /&gt;
&lt;br /&gt;
Amythyst chuckles at the captain. &amp;quot;I have two friends below decks....call them up sooner, rather than later to help your crew.&amp;quot; She then chuckles a bit. &amp;quot;I'm.....going to give you an advantage. Be ready.&amp;quot; And she.....dives overboard.&lt;br /&gt;
&lt;br /&gt;
Kae peers and watching the thing moes up to the Captain. &amp;quot;Recomend switching to grapeshot... rake their decks with grapeshot and their topsails with swivel gun and grapeshot. Keep peppering them, thin their numbers down.&amp;quot; She says and rubs the back of her neck... &amp;quot;I'll start shooting at their rifle folks I guess....&amp;quot; She adds and glances around curiously &amp;quot;Also thinning out their crew will make manning their sails less efficient thus they won't be able to take better advantage of the wind.&amp;quot; She adds and grins a bit. She then glances around to try and find a few spare rifles for her bit, then she shrugs and assembles her bow... &amp;quot;Here we go..&amp;quot; She says and knocks an arrow before trying to take potshots at their 'marines' and gunners up in the sales..&lt;br /&gt;
&lt;br /&gt;
The ships are only a couple hundred feet apart now, but they're closely matched in speed. Kaelyn's advice is surely taken well, and there's nods as similar orders are being passed around. She called it right in time for it. The cannons continue, nearby a man with a rifle readying to shoot as they close into range takes several grapeshot pellets and falls over. He's crying out and clutching at where the red blossoms up. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make ready!&amp;quot; comes another call, telling the boarding parties that it's probably going to start soon. &lt;br /&gt;
&lt;br /&gt;
Hurry up and wait. &lt;br /&gt;
&lt;br /&gt;
The whistle of the lead and the crash of cannons.&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst casts Scorching Ray. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls 4d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
Kore actually makes a good effort of throwing shuriken at the opposing riflemen. A few quick underhanded tosses of sharp knives to greet her enemies on her way back below decks. The tiny Mul'niessa seems more concerned with going below for the assault than anything else.&lt;br /&gt;
&lt;br /&gt;
Amythyst didn't dive overboard to ditch the ship. In fact, she dives overboard to CATCH the other ship. Once she's there, she actually uses a spell to burn off part of the rudder, which give the ship they're a part of a distinct advantage in this battle. Once that's done, she swims her way back towards the ship and climbs her way up. &amp;quot;Their rudder's OUT captain....use this to your advantage!&amp;quot; She says as she tromps her way below decks. &amp;quot;Get ready for a fight....They've got a lot of men over on that ship.&amp;quot; She says to Kore and Kaelyn.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn casts True Strike. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kae peers curiously up at the folks up in the sails on the other side, then tilts her head.. She attaches -something- to her bow, it kind of resembles a scope of sorts... The elf is about as calm now as anyone might see her. Maybe combat brings that out in her? Who knows... Kae knocks an arrow and draws it back, now sighting calmly at the lower level of the enemy ship? She takes a deep breath now and holds it &amp;quot;Buhbye...&amp;quot; Is all she says, before releasing the arrow. It's amazing how accurate she is, the arrow zips between deckmen, the captain and first mate, only to strike the helmsmen? It's a solid center mass shot, that shouldn't have been completely possible at this distance much less with folks running around on the other deck, yet still, there's the arrow, now stuck in the opposing ship's helmsman... &lt;br /&gt;
&lt;br /&gt;
Kae knocks another arrow as the little artificed device seems to disolve and fall off the bow, before Kae sights down it and starts unleashing many more arrows, these going up into the sales and crows nest areas, looking to thin down the other ship's topsalesmen and 'snipers'.&lt;br /&gt;
&lt;br /&gt;
GAME: Kore casts Magic Weapon. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kore casts Shield of Faith. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
The Captain looks toward Amythyst as she reports the destruction of the rudder, and then looks out toward the ship. He smiles, not a real smile, a half grim one. Warfare is bloody work, and this just gave the sugeon an extra sharpening on the blade. &amp;quot;Hard over Port! Full barrage!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The order given, and the enemy ship starts trying to change course as well. The rudder has them slow and then - surprisingly - the enemy ship starts sailing straight. The Helmsman dead, it takes them a precious few seconds to recover. Seconds which give the Alexandrian Brig time to turn hard and bring her guns onto target. &lt;br /&gt;
&lt;br /&gt;
Bloody work. &lt;br /&gt;
&lt;br /&gt;
The noise below deck was deafening as the shot rang out. The arc true and hitting against the enemy ship with good accuracy and perfect ranging. The actions of those two adventurers along will clearly swing the favor in the Brig's favor. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;HARD STARBOARD! ANGLE FOR THE MIZZEN!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Below decks though, where Kore is, she probably couldn't hear a word of it as there's only the ringing in her ears.&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls acrobatics: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls acrobatics: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Kore gets belowdecks quickly and then takes a deep breath as she spends a second with her back to one of the walls. She closesh er eyes for a second and murmurs a prayer before looking around. A pause follows and then Kore shakes her head slowly, moving to join the boarding parties with careful steps. &amp;quot;Vardama... If you're listening. You told me to get on this godsforsaken boat...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls acrobatics: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
Amythyst says, &amp;quot;Hopefully Vardama won't be calling for you. This is Rada's domain after all....and I owe him quite a bit after this. This is why I defend the seas. If people can't trade, then Rada will be.....very displeased...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae is looking to get below decks! Yup, she's expended a large number of arrows and everything! The armored acranist goes down the stares, smiling to her self as she collapses her longbow... She puts that away, still walking, and one can always say, don't walk and rub yer belly or chew bubblegum at the same time right? She promptly faceplants as she steps on a cannonball and her feet go flying out from underneath her.. She lays there, muttering &amp;quot;Itai....&amp;quot; Some wierd language, but it all makes sense as she's on her face arms and legs spread slightly and all... Good thing she's got armor!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls reflex: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide rolls 3d8: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls sense motive+2: (5)+11+2: 18&lt;br /&gt;
&lt;br /&gt;
And Wait... And Wait.... &lt;br /&gt;
&lt;br /&gt;
A breath that lasts an eternity. The fighting doesn't stop, the noises never end, it's just a bit more muffled down here. Muffled all except for the people getting ready, fidgeting. The stench of fear and then the call of officers. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remember your training. Watch eachothers backs. Look for the blue hand on the shoulder.&amp;quot; Slaps to the backs, quiet words, and Kore is not the only one to be praying. Languages, fear, words of prayer. It builds with anticipation. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh Gods... Oh Gods....!&amp;quot; One of the men starts, and that one is hit hard with a fist to the back. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shut it, just like the exercise. Stay close! We'll get through this brothers.&amp;quot; The hard grip of the hand on that tense shoulder, &amp;quot;Breathe. Keep breathing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Time passes, out the gunnery ports wood can be seen instead of water. Any second. &lt;br /&gt;
&lt;br /&gt;
Any second. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIRE!&amp;quot; comes the yell, and the blast happens again, several of the canons angling to burst through the enemy hull and the ramp is lowered. Yells, shouts, and the rush of people as with a CRASH! The ships collide and its time for the butcher's work. &lt;br /&gt;
&lt;br /&gt;
Shouts can be heard above, more planks thrown, the sound of shooting and arrows. bodies falling over the side of the ship. &lt;br /&gt;
&lt;br /&gt;
As you watch one of the men falls off the boarding plank and is promptly crushed between the two ships. Kaelyn nearly follows suit, but the armor only compressed hard. Her quick reflexes saving her from the majority of the damage. &lt;br /&gt;
&lt;br /&gt;
It's with that hard push, that you find yourself on the enemy ship. Sailors all around you engaged in close quarter fighting, the screams starting again.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Bolide has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Bolide to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round One - Init 21.&lt;br /&gt;
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It is now Amythyst's turn! Kore is next!&lt;br /&gt;
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GAME: Note Flat-footed on Amythyst ended.&lt;br /&gt;
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GAME: Amythyst rolls 3d4+3: (7)+3: 10&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
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It is now Kore's turn! Kaelyn is next!&lt;br /&gt;
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GAME: Note Flat-footed on Kore ended.&lt;br /&gt;
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As the sailor rush onto the opposing ship, Amythyst hangs back and try to help the crew out. 3 blue bolts later, and the opposing crew down one member.&lt;br /&gt;
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GAME: Kore rolls ranged+1: (5)+7+1: 13&lt;br /&gt;
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GAME: Kore rolls ranged+1: (9)+7+1: 17&lt;br /&gt;
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GAME: Kore rolls 1d3+1+2+strength: (2)+1+2+2: 7&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round One - Init 9.&lt;br /&gt;
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It is now Kaelyn's turn! Enemy Sailors is next!&lt;br /&gt;
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GAME: Note Flat-footed on Kaelyn ended.&lt;br /&gt;
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Kore steps through onto the opposing vessel then immediately moves off to the side, her heart pounding as she surveys her foes. There's no fear here -at least, not of the opposing force. here below the decks Kore is a far more collected individual, but she can't help the adrenaline pumping through her veins alongside her blood. It mgith be that which explains why her first shuriken goes wide, slamming into the wal lbehind the nearest of the enemy silors. The second buries itself into his gut, rewarded with a splatter of blood and a groan. Not quite enough. As tiny as the half-Mul is it takes the man a split second to realize who attacked him. Not that it will do him much good given the shape he's in.&lt;br /&gt;
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GAME: Kaelyn rolls ranged: (9)+5: 14&lt;br /&gt;
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GAME: Kaelyn rolls 2d6+5: (11)+5: 16&lt;br /&gt;
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Kae is nearly squished!!!! Ayee! she flails and somehow catches onto the edge of the boarding ram and slips free!!! As she gets upright and into the other hull, the girl looks around rapidly. Before thinking up comes her death ray and she fires at one of the sailors, instantly frying them.... And a few others too evidently &amp;quot;Ooh good shot&lt;br /&gt;
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GAME: Bolide rolls 2: (18)+2: 20&lt;br /&gt;
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GAME: Bolide rolls 2: (18)+2: 20&lt;br /&gt;
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GAME: Bolide rolls 3: (7)+3: 10&lt;br /&gt;
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GAME: Bolide rolls 2: (16)+2: 18&lt;br /&gt;
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GAME: Bolide rolls 2: (13)+2: 15&lt;br /&gt;
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GAME: Bolide rolls 3: (10)+3: 13&lt;br /&gt;
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GAME: Bolide rolls 2d4+3: (6)+3: 9&lt;br /&gt;
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GAME: Bolide rolls 1d4+3: (2)+3: 5&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
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It is now Enemy Sailors' turn! Enemy Officers is next!&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
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It is now Enemy Officers' turn! Amythyst is next!&lt;br /&gt;
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The fighting is intense as it erupts with sailors on both sides attacking. The clatter of steel starts to take over. The one that Kore attacks lunges out with a blow but it misses, another following it up, and then a spear. The Mul is just too agile for them, and they all miss. &lt;br /&gt;
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Kaelyn is not as lucky, the two sailors lay into her, one with a dagger and the other a vicious looking sword. Thankfully the spear misses her as the officer jabs out at her. She doesn't look all that great right now. &lt;br /&gt;
&lt;br /&gt;
Amythyst near the rear though feels the flow of battle, and while she's not in any danger of being attacked, the press of bodies is getting a bit difficult.&lt;br /&gt;
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GAME: Amythyst rolls acrobatics: (11)+3: 14&lt;br /&gt;
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GAME: NEW ROUND!&lt;br /&gt;
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Bolide advances the initiative order.&lt;br /&gt;
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Round Two - Init 21.&lt;br /&gt;
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It is now Amythyst's turn! Kore is next!&lt;br /&gt;
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GAME: Amythyst rolls 3d4+3: (5)+3: 8&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round Two - Init 18.&lt;br /&gt;
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It is now Kore's turn! Kaelyn is next!&lt;br /&gt;
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Stepping back so she doesn't get crunched by the ships, Amythyst watches the battle and it's flow. When she sees people in more than just normal 'fatigues', she throws a trio of blue bolts at one of them, to hurt him badly......&lt;br /&gt;
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GAME: Kore rolls bab+dexterity+1+1: (4)+3+4+1+1: 13&lt;br /&gt;
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GAME: Kore rolls bab+dexterity+1+1: (9)+3+4+1+1: 18&lt;br /&gt;
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GAME: Kore rolls 1d6+strength+1+2: (3)+2+1+2: 8&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round Two - Init 9.&lt;br /&gt;
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It is now Kaelyn's turn! Enemy Sailors is next!&lt;br /&gt;
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GAME: Kaelyn rolls perception: (5)+9: 14&lt;br /&gt;
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GAME: Kaelyn activates her Titan Armor, gaining: +2 Str,+2 Dex&lt;br /&gt;
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In an instant several of the enemy sailors are all but on top of Kore. She tenses as they come close. Just a tiny young woman in a simple white robe, belted in rope. Someone might actually think she's harmless. At least until they launch their assaults and then she simply- isn't there. The first sword is blocked with a forearm, out right, like something out of a story book. The bracer there stops the blade easily and then its owner is dropped with a firm punch to the solar plexus.. He hits the ground with a thud and hits his head on the wall. The next sword misses entirely. The Monk is plying the full advantage of her size.&lt;br /&gt;
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GAME: Kore rolls perception: (9)+12: 21&lt;br /&gt;
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GAME: Kaelyn casts Cure Light Wounds. Caster Level: 3 DC: 15&lt;br /&gt;
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GAME: Kaelyn rolls 1d8+3: (7)+3: 10&lt;br /&gt;
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GAME: Bolide rolls 2: (14)+2: 16&lt;br /&gt;
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GAME: Bolide rolls 2: (7)+2: 9&lt;br /&gt;
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GAME: Bolide rolls 1: (13)+1: 14&lt;br /&gt;
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GAME: Bolide rolls 2: (13)+2: 15&lt;br /&gt;
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GAME: Bolide rolls 3: (14)+3: 17&lt;br /&gt;
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Kae frowns, taking hits, and wincing now. She takes this opportunity to slap a crystal on her armor, before backing up. The armor ends up covering Kae in her entirety now, before she slips back between some folks, now evidently dodging incoming swings and whatnot as well! &amp;quot;Jeeze whyfore all after meeee!&amp;quot; She whines, complaining....&lt;br /&gt;
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GAME: Amythyst rolls perception: (13)+1: 14&lt;br /&gt;
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GAME: Amythyst rolls 1d20+2+2: (5)+2+2: 9&lt;br /&gt;
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The fighting continues with sailors on both sides dying. The hit from Kore knocks one of them out, a mercy in comparison to what's going on around the party. The press of bodies again, the shove and a few of your side fall out of the breached hole in the hull. Yelling out before the boats rock back together and there's a crunching noise as another life was lost to just the surroundings. &lt;br /&gt;
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The enemy sailors seem emboldened in a way, not in a magical sense, just as if there's a reason for them to fight harder and a cheer is rising up as calls come forward about how the deck battle is in their favor. Could just be moral boosting though. &lt;br /&gt;
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The two sailors attacking Kaelyn pursue her further, lashing out, though both of them missing. The Officer however hauls back and launches his spear in Amythyst's direction, it slams into a sailor next to her and sending him tumbling out of the hole. He's reaching for another spear. &lt;br /&gt;
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The others attacking Kore don't let up, slashing of a sword and the stabbing of spear as they all try to kill the Mul in front of them with one of the three now dead for all they know - they didn't realize he was simply knocked out. &lt;br /&gt;
&lt;br /&gt;
The majority of the sailors all look to be in ragged clothing, not rags, just not pristine and clean looking. Nothing like the naval ship you've been on, with the exception of the two enemy officers. Both of them wear petticoats of a deep maroon over white.&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round Two - Init 5.&lt;br /&gt;
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It is now Enemy Sailors' turn! Enemy Officers is next!&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Enemy Officers' turn! Amythyst is next!&lt;br /&gt;
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GAME: NEW ROUND!&lt;br /&gt;
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Bolide advances the initiative order.&lt;br /&gt;
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Round Three - Init 21.&lt;br /&gt;
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It is now Amythyst's turn! Kore is next!&lt;br /&gt;
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GAME: Amythyst rolls acrobatics: (5)+3: 8&lt;br /&gt;
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GAME: Amythyst rolls reflex: (15)+5: 20&lt;br /&gt;
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GAME: Bolide rolls 2d8: (8): 8&lt;br /&gt;
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GAME: Amythyst rolls ranged: (15)+5: 20&lt;br /&gt;
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GAME: Amythyst rolls 4d6: (14): 14&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round Three - Init 18.&lt;br /&gt;
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It is now Kore's turn! Kaelyn is next!&lt;br /&gt;
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Stumbling back, and her arm getting caught between the ships, Amythyst growls as her arm gets crunched. &amp;quot;Ow....little shit.&amp;quot; She says before looking at the one throwing spears at her. &amp;quot;I wouldn't smile if I were you.&amp;quot; She says pointing two fingers at him.....and reducing him to ashes with a beam. &amp;quot;If this keeps up, I'm gonna sink this stupid ship....&amp;quot;&lt;br /&gt;
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GAME: Kore rolls bab+dex+1+1: (1)+3+dex+1+1: 6 (EPIC FAIL)&lt;br /&gt;
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GAME: Kore rolls bab+dexterity+1+1: (7)+3+4+1+1: 16&lt;br /&gt;
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GAME: Kore rolls 1d6+strength+1+2: (4)+2+1+2: 9&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round Three - Init 9.&lt;br /&gt;
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It is now Kaelyn's turn! Enemy Sailors is next!&lt;br /&gt;
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GAME: Kaelyn casts Shield. Caster Level: 3 DC: 15&lt;br /&gt;
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Kore lashes out with a brutal series of kicks, pummeling the officer in front of her iwth his fancy petticoat. She lifts a hand then to point toward the steps. A large figure is coming down the steps. &amp;quot;Their Captain. I'm going to go for him as soon as we have this laced up-&amp;quot; she pauses for a second and then breathes a soft sigh. &amp;quot;That probably means things aren't going well above decks.&amp;quot;&lt;br /&gt;
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GAME: Bolide rolls 2: (7)+2: 9&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
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It is now Enemy Sailors' turn! Enemy Officers is next!&lt;br /&gt;
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Kae frowns and is again pressed. She looks arond her, then tries to slide away from her attackers some more, trying to give her self space to work.. At this point as the helmet fully forms over her head. This artificer's armor isn't some bulky massive steam-driven thing. It's sleek, compact, there are runes and crystaline structures all at the joints and whatnot of the glossy black and bronze armor. Kae smiles now and reaches up to slap her left bracer. At this point a large tower shield made seemingly of force snaps into existance and she now glances to the oncoming sailors.. &amp;quot;Ready now!&amp;quot; she says, and yah her voice is cheerful. She then draws a sword off her back, flourishing the longsword now as she stares down her two opponents while looking through that dark sapphire visor of hers.&lt;br /&gt;
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GAME: Bolide rolls 2: (9)+2: 11&lt;br /&gt;
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GAME: Bolide rolls 3: (12)+3: 15&lt;br /&gt;
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GAME: Bolide rolls 2: (19)+2: 21&lt;br /&gt;
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GAME: Bolide rolls 3: (2)+3: 5&lt;br /&gt;
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GAME: Bolide rolls 11: (5)+11: 16&lt;br /&gt;
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GAME: Bolide rolls 2: (14)+2: 16&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Enemy Officers' turn! Amythyst is next!&lt;br /&gt;
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GAME: NEW ROUND!&lt;br /&gt;
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Bolide advances the initiative order.&lt;br /&gt;
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Round Four - Init 21.&lt;br /&gt;
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It is now Amythyst's turn! Kore is next!&lt;br /&gt;
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GAME: Amythyst rolls ranged: (14)+5: 19&lt;br /&gt;
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GAME: Amythyst rolls acrobatics: (3)+3: 6&lt;br /&gt;
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GAME: Amythyst rolls reflex: (11)+5: 16&lt;br /&gt;
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GAME: Bolide rolls 2d8: (10): 10&lt;br /&gt;
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GAME: Amythyst rolls 4d6: (15): 15&lt;br /&gt;
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No sooner does she get up that her arm is mashed by the pair of ships again. She winces in pain, even as a bullet wizzes by her ear. She looks up and calls out the Kaelyn. &amp;quot;KAELYN! HIM! SHOT AT HIM!&amp;quot; And she follows her own advice...and burns a line in the chest of the captain....&lt;br /&gt;
&lt;br /&gt;
The two continue after Kaelyn, cutting out but missing and the two on Kore follow suit. One of them looked like it would've been a particularly nasty cut but it instead skims right by the other - a boon to Faith that it missed. Perhaps Verdama really is listening. &lt;br /&gt;
&lt;br /&gt;
The one that Kore pointed out as the captain, calls out, &amp;quot;They're falling back above decks! We will have this day! THEY WILL DIE!&amp;quot; And with that, pulls out a pistol from his jacket - aims - and lets out a ringing shot that kills another sailor - missing Amythyst just barely.&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Kore's turn! Kaelyn is next!&lt;br /&gt;
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GAME: Kore rolls bab+dexterity+1+1: (1)+3+4+1+1: 10 (EPIC FAIL)&lt;br /&gt;
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GAME: Kore rolls bab+dexterity+1+1: (20)+3+4+1+1: 29&lt;br /&gt;
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GAME: Kore rolls bab+dexterity+1+1: (9)+3+4+1+1: 18&lt;br /&gt;
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GAME: Kore rolls 1d6+strength+1+2: (6)+2+1+2: 11&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
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Round Four - Init 9.&lt;br /&gt;
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It is now Kaelyn's turn! Enemy Sailors is next!&lt;br /&gt;
&lt;br /&gt;
The officer lunges and Kore takes the opportunity to duck down low and make use of her size. She hits him hard around the abdomen and knocks the man backward, then kicks him in the head for good measure. Seeing their officer drop people begin to shout. A couple men call, &amp;quot;Fall back!&amp;quot; while the other officer is yelling, &amp;quot;Hold the line!&amp;quot; Now in disarray, the sailors are being shoved back toward the Captain as he descends into the general melee.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (4)+6+1: 11&lt;br /&gt;
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GAME: Kaelyn rolls 2d6+5: (9)+5: 14&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Enemy Sailors' turn! Enemy Officers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide rolls 2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
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GAME: Bolide rolls 2: (7)+2: 9&lt;br /&gt;
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GAME: Bolide rolls 3: (15)+3: 18&lt;br /&gt;
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GAME: Bolide rolls 10: (4)+10: 14&lt;br /&gt;
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GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Enemy Officers' turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
Kae blinks and nods. Away goes the sword now that the other sailors have pressed forward and out comes her death ray! The sleek looking rifle coming up and setting into her shoulder as she stares ahead, looking through its crystaline sights... As she steadies her aim a soldier gets in the way! &amp;quot;Ooh move outta the way!&amp;quot; And yah she pulls the trigger anyway. A bolt of energy zips out and strikes said sailor, instantly turning him into an exploded sailor! Kae then whistles and tries to aim at the enemy captain again.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Amythyst's turn! Kore is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls acrobatics: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls ranged: (16)+5: 21&lt;br /&gt;
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GAME: Amythyst rolls 4d6: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls bab+dexterity+1+1: (7)+3+4+1+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls bab+dexterity+1+1: (12)+3+4+1+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls 1d6+strength+1+2: (4)+2+1+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls 1d6+strength+1+2: (1)+2+1+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Kore's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
Kore continues her rampage. As confusion sets in she drops another sialor with a couple well-placed punches and then launches headlong into a furious assualt against a fifth. It doesn't appear that anything they've done to stop her is gaining much traction.&lt;br /&gt;
&lt;br /&gt;
The sailors all fall back and then start mobbing toward Kore, she manages to weather their assaults with little problem. The, presumably, Captain reloads his pistol - not seeming to mind the guy just killed in front of him - and levels it toward Amythyst again. &amp;quot;We will have this day men! FIGHT! Those Alexandrians will give no quarter! Any man who fails the council this day will die more than once!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Enemy Sailors is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Enemy Sailors' turn! Enemy Officers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide rolls 3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide rolls 2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide rolls 10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
Kae tilts her head, and now clear of people chasing her can focus on the captain again... She whistles idly, now kneeling to steady her aim... &amp;quot;Stood up too much.&amp;quot; she mutters, smiling now and squeezes the trigger. There's the tell tale pinging noise of her rifle followed by a bolt of energy zipping after the captain! It slams into him, making a nice ozone smell after smacking the man...&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide rolls 1d8+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Enemy Officers' turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Amythyst's turn! Kore is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls ranged: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls 4d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls perception: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Kore's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls ranged+1: (2)+7+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls ranged+1: (15)+7+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls 1d3+strength+1+2: (3)+2+1+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Enemy Sailors is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
Kae pants now, coughing raggedly after taking that hit. It drops her fully to her knees. She then takes another ragged breath and brings one leg up. Resting an elbow on that leg to better stabilize hers self as she sights with her ray-gun again... More ragged breathing and another cough, and she takes a deep breath again. She squints, sighting through the weapon's scope and looking down well the barrel that just deposited a round into her... Well over the top anyway. &lt;br /&gt;
&lt;br /&gt;
A bit or recognition goes through the Captain's face at this point. The slight smile he had fades to a look of horror, but he doesn't have time to turn or find cover. NOpe, Kae pulls the trigger on her death-ray and a bolt of raw energy blasts out of the long, slender weapon. The bolt zooms over the top of the Captain's pistol, over his hand, striking him right between the eyes... There's a dull zorching sound, and well, the captain is missing his noggin. Really it's not terribly bloody as the energy basically renders ash his head as it is simply not there, and the now decapitated body falls to the ship's deck... &lt;br /&gt;
&lt;br /&gt;
Kae exhails and takes another ragged breath, her hand going to her side.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn deactivates her Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Bolide removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Bolide has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
With the death of the Captain, the remaining sailors quickly start to back down. Surrendering or dying where they stand, it's not much longer until the ship is taken. The casualties were severe with the Alexandrian ship losing nearly half her crew, but the Frigate suffered more so with a lot of them lost in the battle after before it became clear that the prisoners were to be taken. &lt;br /&gt;
&lt;br /&gt;
All around you the call starts to build, the afterglow as its obvious you have won this day. Cheers for the Captain. Cheers for the crew. And mourning for the loss of life. &lt;br /&gt;
&lt;br /&gt;
The remaining 40 some odd enemy crew are rounded up, bound, and secured - half on each ship. The brig will make a fine prize for the Alexandrian Navy, even if it has to limp back to port for repairs.&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst used a Potion.&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn used a Wand of cure light wounds.&lt;br /&gt;
&lt;br /&gt;
Walking over to Kaelyn, Amythyst unstoppers her potion flask and dump a cure potion directly onto Kaelyn's side. &amp;quot;Rada favors you this day, Kaelyn. Rada's favor is fickle, but he favors you this day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae peers curiously and shrugs as she tugs a small rod from her pocket, this looking rather mechanical in nature and well she taps her self on the forehead with it, causing those wounds to close up further... She peers where the captain was and then gets to her feet... She then grins and nods to Amythyst &amp;quot;Thankies... &amp;quot; She says and looks to where teh captain was again. &amp;quot;Can I call dibs on the hand cannon he had?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls Perception+2: (10)+12+2: 24&lt;br /&gt;
&lt;br /&gt;
Kore emerges from the captain's chambers with a stack of papers, a Captain's coat, and a fancy looking tricorner hat. She carries all of this fairly easily despite being nearly outmassed by the clothing. &amp;quot;I'm not sure there's a great deal else to find, unfortunately,&amp;quot; the elf admits after a moment. &amp;quot;But it seems to be worth a shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Amythyst rolls 1d20+2+2: (18)+2+2: 22&lt;br /&gt;
&lt;br /&gt;
Amythyst stops Kore as she comes back to the ship. &amp;quot;Hand the captain's hat and coat to me please.&amp;quot; She says softly. &amp;quot;The ship was Charnese.....and I don't want you getting too involved with this. From what this looks like...it's going to be the start of another war. And.....if anyone should be blamed for this soft of thing, Kore. It's going to be me......I'm the reason Charnese nobles went ballistic when I sank a ship in their port. They just don't know my name or what I look like......but I'm the one who sank the ship when I cut it's keel in half. the same way I cut this ship's rudder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae blinks curiously as she looks to Amythist and then Kore curiously.... &amp;quot;Umm best thing to do is simply toss the hat and jacket overboard... Also as far as the ship goes? If yer gonna keep it, sell it to a privateer group, or another pirate group.... That way things are safer and whatnot... Can hand the crew over to another group of privateers and whatnot, they can be impressed into service on board another vessel and probably be better off for it.&amp;quot; She says... Seems the Odd Elf knows a bit about piracy, or privateering or both...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nonsense.&amp;quot; The Captain says to Amythyst as he hears what she says. Of course he then stops Kore too, &amp;quot;Wait, hold a moment Ms. Kore.&amp;quot; He says, and then reaches out to pluck the rather official document from her stack... a pause, then a grab of another one. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you.&amp;quot; The Captain says, he looks back toward some of those onboard the ship. &amp;quot;Mister Trenchent.&amp;quot; He says to one of the Senior officers, &amp;quot;I need you to make ready with all do haste, we are headed back to port. You are Captain of this ship. Do right by her but do not dally.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A turn back toward the adventurers and he holds up both papers. &amp;quot;This one is the official writ for this ship, declaring it the Charnese Naval Vessel Revenant. This frigate is part of their Navy, and this-&amp;quot; he holds up the second, &amp;quot;-is their orders to disrupt trade. Ladies,&amp;quot; He turns and starts back toward the brig, &amp;quot;We have just witnessed the first shot of the war. Be ready to set sail!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are taking it back, Ms. Kaelyn, to be used in the service to Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst looks over to the captain and sighs. &amp;quot;Rada will not be pleased with what Charn is doing. Give me a call whenever you need me against Charn. Their efforts will be disrupted. Even if it means sinking all of their ships....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae oooh's and nods &amp;quot;Well there ya go, keep the shipl use it for future fights and stuff... I might suggest something though, if you wanna reaaaaaaaaally mess with the Charn when you take it back at em.. Copper sheeting around the gun wells... Helps prevent fires and gives you a bit more resistance to impacts from cannoballs....&amp;quot; she adds and grins a bit.. Then oooh's &amp;quot;More internal support and ribbing too.. Yer gonna need to do an extensive refit anyway, also you can do with less heavy decks, more open spaces and so forth.&amp;quot; Yus Kae's starting to analyze the ship in detail..&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Inmost Sea-capades]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28880</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28880"/>
		<updated>2018-01-28T01:50:26Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|Jan 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2018&lt;br /&gt;
|[[Inmost Sea-capades]]&lt;br /&gt;
|Bolideplot&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Gargoyle%27s_Nest_CTD&amp;diff=28879</id>
		<title>The Gargoyle's Nest CTD</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Gargoyle%27s_Nest_CTD&amp;diff=28879"/>
		<updated>2018-01-27T09:22:36Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;THE GOOD NEWS IS THIS:   The Gargoyles that dwell within this fallen Eaglerin (read Khazadi) settlement are peaceful. They've invited you to come and help them deal with their...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE GOOD NEWS IS THIS: &lt;br /&gt;
&lt;br /&gt;
The Gargoyles that dwell within this fallen Eaglerin (read Khazadi) settlement are peaceful. They've invited you to come and help them deal with their plant-monster infestation. &lt;br /&gt;
&lt;br /&gt;
The first wave of adventurers cleared out the entry area of the aerie, a pair of balconies leading into a large room. The other entrances to this place appear to've been closed off. &lt;br /&gt;
&lt;br /&gt;
You can see the remains of the deceased, rotting plant monsters that were slain earlier.&lt;br /&gt;
&lt;br /&gt;
Raethon takes a deep breath as he looks at the plant monsters that are dead and rotting. &amp;quot;Take a good look everyone. There's more down there.....and we're here to get rid of them.&lt;br /&gt;
&lt;br /&gt;
Kisaiya is wearing her dress, a frown, and she looks over to see the plant monsters. A muttering, &amp;quot;I blame the gardener.&amp;quot; Then she turns her head and looks about at the others before looking back down at the plant monsters once more. A sigh, and then she pulls out her scythe with some measure of reluctance.&lt;br /&gt;
&lt;br /&gt;
Elisabeth, when asked for help by those seeking to defend their home from invasion... answers the call, of course. &amp;quot;What's known of these plant-things?&amp;quot;, she asks of no one in particular.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ones we fought had long vines - like the tentacles of some beast, they can grasp you and hold you immobile.&amp;quot; Garak remarks. He tugs his thick gloves snug over his fingers, checks that his tabbard and holy symbol are in place and generally makes himself presentable. He places a small monacle over one eye and then adjusts it. The last thing he does is loosed a long curved fighting sword in it's sheath across his back - almost an oversized machete, it should be great for chopping into vegetation. &amp;quot;Keeping them at a distance will be hard indoors, so if you must call upon your gods for blessings, best to do so now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garak refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Kira would never turn down anyone asking for help, so of course she came. Her smile firms as she looks at the overgrowth and the remnants of stuff that was already ... pruned. &amp;quot;Does anyone know why they're growing all over everything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kisaiya cants her head, looking to Garak, &amp;quot;Sounds like a bad date.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;I do not know, Kira. They seem like some of the vegetation from Am'shere, but these are very very hostile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira nods to Raethon and Garak. &amp;quot;Maybe, if we're lucky, the plants will keep their distance.&amp;quot; It's always good to have hope. &amp;quot;Though it sounds like they're very dangerous, so best to be careful.&amp;quot; She walks for the cleared opening, calling out, &amp;quot;Hello?&amp;quot; It's a home, so it's only polite to let them know they're there.&lt;br /&gt;
&lt;br /&gt;
No one answers. The actually sapient monsters that live here are, after all, hanging out back at Alexandraia... so far as you know, anyway.&lt;br /&gt;
&lt;br /&gt;
Garak gives Kira an indulgent look. After watching the opening for a bit, he turns to her. &amp;quot;Satisfied? Come to think of it, they didn't seem to communicate in any language I could hear. Perhaps they are mindless. All the more reason to burn them out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;We shall see. but if they attack, I will defend myself....such as I did last time.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks over and her smile broadens again. &amp;quot;It would be easier if they could understand, and could talk with us, but I just wanted to let the residents know we're here, if any of them are.&amp;quot; Her smile dims at Raethon, but she nods again. &amp;quot;I hope we don't have to burn anything out, but we'll defend ourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon looks to Kira. &amp;quot;Considering that I'm an abjurer, I actually like diplomacy. Sadly, the last time I was here...I was grabbed immediately. No chance to talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garak nods. He moves forward, his falchion drawn and ready. &amp;quot;I remember - and it looked like normal vegetation, still and inert, the kind that wouldn't draw a second glance. No sign anthing was amiss until it came alive and attacked.&amp;quot; Then he heads for the entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds like the same stuff in Alexandria and what not... just bigger.&amp;quot; Kisaiya looks about, checking over her scythe, and then toward the others before she too starts toward the exit to follow along with Garak. A hum on her lips.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls perception: (12)+14: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls perception: (13)+17: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (2)+18: 20&lt;br /&gt;
&lt;br /&gt;
Immediately, you can see that this area is intended for general living. As you reach the bototm of the steps, you seem numerous roosts where Gargoyles would attach themselves to the ceiling, or to ledges. Most of them have been carved into cruimbly walls, though they are now heavily obscured with vines. &lt;br /&gt;
&lt;br /&gt;
The plants are still growing, too. That much becomes obvious your eyes. Something is causing the growth to continue, and rapidly. AS you move deeper in, you can feel the ground squishing beneath your feet. Soggy, moist foliage. It's unpleasent.&lt;br /&gt;
&lt;br /&gt;
Raethon pokes at the ground under his feet. &amp;quot;this.....might be why they're so hostile......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the ground gets squishy... Kisaiya starts jumping on it. A number of times. Because, well, it's really hard to say why. She just does. She doesn't always have a good reason, okay?!&lt;br /&gt;
&lt;br /&gt;
Kira looks down at her squishing steps. &amp;quot;Why is it so wet in here? They wouldn't get rain inside, would they?&amp;quot; She's a little concerned, and not just about getting her feet wet. She steps more carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wonder...&amp;quot; Garak begins. &amp;quot;Would the Gargoyles mind if we burned the interior of their lair? It's already lost to them, right?&amp;quot; He tilts his head up and then turns it, to examine the walls and the ceiling. &amp;quot;It's mostly stone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;I think the gargoyles want to come back and live here, if possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, but if we burn it, it's stone. Not going to really break it, you know?&amp;quot; Kisa frowns then shrugs her shoulders, &amp;quot;But, you're probably right. Probably better to kill it, then bring in some defoliaters.&amp;quot; A couple more nods, and she jumps on the squishy vines some more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe if we brought some rakes and brooms?&amp;quot; Kira asks aloud. &amp;quot;It would be safer than fire. We don't want to burn everything down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar has been quietly following along, wary of more dangerous plants after the last expedition here. &amp;quot;The water is probably what feeds the plants, shouldn't grow on stone should they?&amp;quot; he finaly adds, deciding to speak up.&lt;br /&gt;
&lt;br /&gt;
And that's when you all feel it. &lt;br /&gt;
&lt;br /&gt;
Teh ground beneath your feet shifts, ripples. &lt;br /&gt;
&lt;br /&gt;
Something is mooooving.&lt;br /&gt;
&lt;br /&gt;
Raethon lifts off of the floor. &amp;quot;Grass can grow on stone....and moss can too, but this......this is may be something that's drawing it's own water.&lt;br /&gt;
&lt;br /&gt;
Kira nods. &amp;quot;Yes, but where is the water from-Oh!&amp;quot; Kira wobbles as the not-stone they're walking on moves. She steps back some, towards a wall. She didn't mean to step on any...one?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's not really how it works. It still needs something on top of the stone to grow, or inbetween the stone. Moss can though... I think.&amp;quot; Kisaiya frowns and starts looking up and to the side with a hand perched on her hip as the other holds the scythe. She blinks, and then finally shrugs, &amp;quot;Pretty su-WOH.&amp;quot; And she feels it moving.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Mage Armor. Caster Level: 10 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Overland Flight. Caster Level: 10 DC: 21&lt;br /&gt;
&lt;br /&gt;
The ground is definiutely shifting now, starting to rock openly. Vines begin to burst through the spongy floor.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Whirlpool has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Whirlpool to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative: 9 + 6 = 15&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Greater Flaming Sphere. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 6d6: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Garak's turn! Undercover Plant Monster is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Garak casts Freedom of Movement. Caster Level: 10 DC: 18&lt;br /&gt;
&lt;br /&gt;
being off the ground has it serious advantages, so Rae puts down a rather hot flaming sphere on the ground....to make sure the plant burns.......&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Undercover Plant Monster's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
Garak for all his overcautious pre-emptive plant trimming earlier, apparently lets his guard down at the worst possible time and walks with the party into another batch of plants. Murmuring under his breath for Serriel to 'let him slip free from anything that would impede her servant', Garak raises his blade in a ready position.&lt;br /&gt;
&lt;br /&gt;
Immediately in response to the flames, the ground seems two twist and shudder. More vines burst through it, choking progress for all but those who are 1) flying or 2) cheating with magic.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Kisaiya's turn! Magnus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 1: aliased to 18: (10)+18: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA D: aliased to 2d4+18: (4)+18: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls knowledge/nature: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Kisaiya holds the scythe low, her head canting and she moves in quickly toward the vines shooting from the ground, &amp;quot;Well! I can't blame the gardener this time /I guess/.&amp;quot; She sounds a little pained to say that as her scythe bites into the vine with the blade.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d8+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Magnus steps back in surprise, and lets loose a volley of arrows. Two clatter on the ground, while one sinks in. It doesn't staple it to anything, though, and it's still moving in uncomfortable ways.&lt;br /&gt;
&lt;br /&gt;
Kira was told that the vines popped up and grabbed people suddenly, before. She doesn't want that to happen, and offers a helpful, if late, &amp;quot;Watch out!&amp;quot; even as she grabs for one of the vines before it grabs someone else.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and strikes at the vines with his sword, the blade of which is wreathed in pale purple flame. Alas it fails to find purchase on his first swing but he does what he can to be a big target.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 6d6: (18): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Haste. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Garak's turn! Undercover Plant Monster is next!&lt;br /&gt;
&lt;br /&gt;
Moving the sphere over to help someone by burning a vine, Rae stays in the air to give everyone the benefit of sped up time. Or, at least, make his allies faster....not the vines.&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls weapon13+1-2: (4)+11+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls weapon13+1-2-5: (7)+11+1+-2+-5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls weapon13+1-2: (17)+11+1+-2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls weapon13+1-2: (10)+11+1+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Undercover Plant Monster's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls 2d4+15: (5)+15: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (16)+21: 37&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (20)+21: 41&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+21: (12)+21: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 6d8+20: (33)+20: 53&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 3d8+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
The vines. &lt;br /&gt;
&lt;br /&gt;
More of them are erupting from the ground. More and more of them. There's so many now!, reaching, stretching, grasping. &lt;br /&gt;
&lt;br /&gt;
And then with a powerful ripple, they begin to move, grasping and swinging and slamming into the earth. Kisaiya gets hit by one, slamming into her back and staggering her with a brutal, powerful blow from which more than a few of her ribs crack while Garak is slammed into the earth once by another.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Kisaiya's turn! Magnus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 1: aliased to 18: (7)+18: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 1: aliased to 18: (20)+18: 38&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 2: aliased to 13: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
Garak hews at the vines, but even with the ferocious chopping power of his falchion he can barely slice a few of them. The majority of his blows simply swat the plants aside, and they immediately recover to threaten the party once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA D: aliased to 2d4+18: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA D: aliased to 2d4+18: (3)+18: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls 1d8+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Magnus keeps stepping backwards, and fires another volley of arrows. Another one hit solidly, too!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
The hit slams her and she does stagger. Surprisingly, the dress is unphased by this (or perhaps unsurprisingly?), either way... she groans out as she leans heavily, favoring one leg at the moment. She lets out a noise a bit pained, and almost like a whine, but less human and more animal. Pain that she tries to shrug back. &amp;quot;Oh Gods.&amp;quot; She says, she still holds her Scythe, though her hands shake as she swings for the first cut. It goes wide and she plants her foot, letting the haft travel about her, using her hips to press the attack in as she pulls back hard with a hand to cut deeply into the vine. It probably would've been quite deadly on some other creature. &lt;br /&gt;
&lt;br /&gt;
That motion though throws her off, the pain welling up into her hip she pulled the wood handle to, and the next strike again goes wide with a twitch at her eye, Kisaiya calls out, &amp;quot;That... Really hurt!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls 6d6: (23): 23&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10+1: (4)+11+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10+1: (12)+11+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh no!&amp;quot; Kira sees the others get smacked. She isn't really keeping the vine from doing things. Especially not growing, since it's doing alot of that. So she lets it go to make her way with rapid squishy steps to Kisaiya's side. &amp;quot;Healer's Grace be upon you.&amp;quot; Calling just that to her, she places a healing hand on Kisaiya to ease her pain.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 6d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls ranged+1: (1)+8+1: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Hun'rar continues to try and battle the vines but his sword is not able to find purchase on the living plant. Still, it is not for lack of trying as his burning blade is swung again and again.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Garak's turn! Undercover Plant Monster is next!&lt;br /&gt;
&lt;br /&gt;
Rae stays in the air and keeps making his sphere burn into the ground. However, he points his fingers at the ground to puts some acid there too. But...the acid sprays out at a right angle and.....hits a wall. &amp;quot;How in the hell does that happen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls 5d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Undercover Plant Monster's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Garak rolls will: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
The vines keep waving, but for the moment, there are no actual further attacks by themn. The ground r ipples again and now there are a grand total of /eight/ of them emerged from the earth.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Kisaiya's turn! Magnus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 1: aliased to 18: (20)+18: 38&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 1: aliased to 18: (17)+18: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA 2: aliased to 13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA D: aliased to 2d4+18: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA D: aliased to 2d4+18: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls ScythePA D: aliased to 2d4+18: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Magnus' turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+11: (14)+11: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls 6d6: (19): 19&lt;br /&gt;
&lt;br /&gt;
Garak stumbles back from the battering. He raises his holy symbol and a wave of healing energy - no, wait, line - connects himself and Kisaiya.&lt;br /&gt;
&lt;br /&gt;
Kira slogs her way across and through the vines to get to Garak. Nothing wrong with a little more divine help to add to his, so she grants him some of Althea's Grace, too.&lt;br /&gt;
&lt;br /&gt;
GAME: Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10+1: (7)+11+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10+1: (14)+11+1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Whirlpool advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Garak is next!&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|The Gargoyle's Nest CTD]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28878</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28878"/>
		<updated>2018-01-27T09:21:28Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|Jan 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28877</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28877"/>
		<updated>2018-01-27T09:21:02Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|Jan 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=What_Dreams_Ae_Made_Of_Part_3&amp;diff=28849</id>
		<title>What Dreams Ae Made Of Part 3</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=What_Dreams_Ae_Made_Of_Part_3&amp;diff=28849"/>
		<updated>2018-01-25T09:38:45Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;In this land, dreams are dead.   It was sensed by Astaren as soon as he arrived. Alba, too, would simply be able to 'sense' it. Exploration commenced, a hunt through the towns...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this land, dreams are dead. &lt;br /&gt;
&lt;br /&gt;
It was sensed by Astaren as soon as he arrived. Alba, too, would simply be able to 'sense' it. Exploration commenced, a hunt through the township, abandoned now with its residents either missing or in Althean or ELunan care alternatively. A great, black altar of a kind had been discovered originally in the mines, though to nothing specific. A trace of lingering evil had been detected but no sign of the cause. &lt;br /&gt;
&lt;br /&gt;
But here, in this place, the dreams are gone.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Strange that dreams are dead in here. Wonder if it's beacause no moonlight gets in here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hnnn...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As soon as she entered the village, Alba was Not Amused. Which is particularly worrying, given that her default state is 'find something that amuses me' and her idea of 'interesting and/or entertaining' is just enough off kilter to make those who know her wary...&lt;br /&gt;
&lt;br /&gt;
When the altar is reached, she drifts around it, once, twice, three times, examining every inch of it closely, but never.... quite.... touching it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Would that all answers were so easy,&amp;quot; she mutters in response to Sasha's question. &amp;quot;My enemy may reach her influence into my spiders' dens, within the cool earth. She has not been with me since I come into the village, where full moonlight has touched often and often. Dreams, here, are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren shakes his head, &amp;quot;Moon light and dreams have nothing in common, that is folk lore.&amp;quot; sounding rather certain on this as he glances to the alter. Glancing to Alba and then back to the alter, &amp;quot;Something was here, that is no longer here. May of been holding something at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nothing else is going on /immediately/ here. The altar remains silent. Something definitely passed this way at one point but whatever it is is long goen for now.&lt;br /&gt;
&lt;br /&gt;
GAME: Alba rolls knowledge/arcana: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
Carefully, Alba taps the altar with the back of one razored claw. &amp;quot;Onyx,&amp;quot; she mutters, rising to assume a standing position, arms folded, razors singing cricketlike against each other, as she contemplates. &amp;quot;Much coin could be made from the breaking and selling of this thing... But, strange... See you, wizard, what markings and dedications this altar carries? Who it honors?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren hmms as he sighs and walks closer to the alter, clearly not wanting to have gotten closer. he moves up and takes a closer look at the alter.&lt;br /&gt;
&lt;br /&gt;
Sasha stays back a bit....letting the pair that have better knowledge examine more closely...&lt;br /&gt;
&lt;br /&gt;
Alba's head pops up, eyes widening behind her mask. &amp;quot;Wizard!&amp;quot; she hisses, turning about in the air, as if to scan theie surroundings. &amp;quot;Feel you that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren pauses a moment anods, &amp;quot;no markings, at least none we can see with our eyes, though I have a hunch. Things like this always have something.&amp;quot; Motioning to the alter, &amp;quot;See if we can move it out of the area and into the moonlight.&amp;quot; shrugging his hsoulders and nodding to Alba, &amp;quot;I do yes, which means the thing is still in the pressence and feeding, or trying to feed on us. So that means we may have to go deeper into the mines.&amp;quot; Glancing to the alter his eyes tart to glow as he takes a magical look.&lt;br /&gt;
&lt;br /&gt;
GAME: Astaren casts Dimension Door. Caster Level: 12 DC: 20&lt;br /&gt;
&lt;br /&gt;
Astaren stares at the atler for a moment, and then with a flick of his wirst and a oh shit look on his face is gone.&lt;br /&gt;
&lt;br /&gt;
At close to the same time, Alba's hair lashes out and wraps around Sasha's waist. With a muttered curse of &amp;quot;Wizards,&amp;quot; Alba flies to the edge of town as fast as she can.&lt;br /&gt;
&lt;br /&gt;
Before long, people will be able to relink. It's hard to miss the flying hairball that is Alba, after all.&lt;br /&gt;
&lt;br /&gt;
Astaren is outside the town, where dreams can be felt again. he is very whtie and meditating quietly with his legs crossed.&lt;br /&gt;
&lt;br /&gt;
Setting Sasha down once she can be certain it's safe, Alba drifts slowly toward the napping wizard. &amp;quot;So rapidly did the wizard leave,&amp;quot; she says, &amp;quot;that the wind obscured the vital information he surely had imparted as warning. Perhaps, now that the danger is elsewhere, he would care to repeat more clearly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Thanks Alba. Glad you had my back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren slowly opens his eyes and looks at Alba, color slowly returning to his face. &amp;quot;You think the matter is that simple? Hush, sit down and listen Witch of the Felwood.&amp;quot; his voice quiet, but firm. &amp;quot;I opened my eyes to magic, and where there was no magic before, there was magic after. Something hiding, like a lantern covered by the night, but as I looked, it looked back. Reached for me it did in a sudden flurry of magic, and my only choice to survive, was to flee and hide as fast as I could. Do to anything else would of meant the end of me. The others, were not in danger, not like I was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One can almost ''hear'' the eyebrow rising behind Alba's mask. &amp;quot;...Many faces of fear have I seen, wizard,&amp;quot; she says quietly. &amp;quot;Common among wetlanders is to wrap their fear in thorns, to prick and bleed those who would fight at their side. Because a wetlander fears more than all, to be seen as soft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning, Alba drifts toward a tree. &amp;quot;When you have soothed the bruises to your pride, you would do well to remember to whom you speak, Wizard of the Fleet Foot. No wizard may I be, but neither am I an unschooled peat-grubbing worm farmer. Speak not to me as if I ''were.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A moment later, there is a tiny doll sitting on the earth. It has no facial features to speak of, butis starrrring at Alba. Face turnedf in Alba's direction. &lt;br /&gt;
&lt;br /&gt;
WHERE DID YOU GO &lt;br /&gt;
&lt;br /&gt;
You hear it, but it's not audible.&lt;br /&gt;
&lt;br /&gt;
Astaren glares at Alba, glares daggers at her. &amp;quot;Witch.&amp;quot; his voice constrained. taking a long pause, &amp;quot;No words can describe the insults you have just levied at me. The way you have spoken to me, you have no right. So I apologize for the way I addressed you, but you came here accusing me indirectly of cowardace and weakness. Then throw on more insults. I am here to help, risking myself. Treat me like you ahve before and I will take my leave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Many words can describe them,&amp;quot; Alba says, a lock of hair slithering up, wrapping around a branch, and hefting her closer to the canopy. &amp;quot;Annoyed I am that the wizard had not two words to rub together before fleeing, not the flight itself, but it is no matter. Now I know what I did not. So, so, so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another lock of hair slithers toward the doll, wrapping carefully around it and bringing it up to sit in a razored palm. &amp;quot;Into the town we spoke of before, my dearest enemy.&amp;quot; Turning the doll on her palm to point it toward the village, she leans close to speak into its ear. &amp;quot;There is something within, something that has murdered the dreams of everyone who once lived within. Missing, or mad, they are. And soon, perhaps, we shall walk back within to learn what has done this, and kill it as swiftly as we may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren makes his way to his feat and sighs, rubbing his head and still regaining some of the color to his normal palor. &amp;quot;Sorry I am most touchy when I have near deaths experiences like that. I am very certain if that thing had gotten me, I would be dead, or worse.&amp;quot; shivering and shaking his head, &amp;quot;Again apologizes. Just know, I would never abandon anybody or run without some kind of reason without words.&amp;quot; glancing to the doll and then back to the village as he hummms, &amp;quot;but we did learn something from all this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That thing, is here, that shrine is related. Whatever was on that alter, was most likely sealing it away. In truth, it may not even be fully free yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She seemed to find the words just fine,&amp;quot; Aya notes, almost absently. Obviously, she also departed mine, though the details of such might be somewhat unclear. Her eyes then shift from wizard to denoted witch and her doll. &amp;quot;Does anyone have any idea of what lies within, aside from something to flee from?&amp;quot; Back to wizard, as he offers more details. &amp;quot;I felt almost nothing. Maybe this ..creature feeds on fear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't like it here. I can't see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The doll's voice is now more audible. A mouth forms in its stomach to speak through audiblt. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't see. Why can't I see? I WANT TO SEE. LET ME SEE!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The 'enemy' is getting angry. &amp;quot;WHERE DID YOU GO, ALBA. WHY COULDN'T I SEE YOU?&amp;quot; Not shocking. She can't see where there's no dreams to see through.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;That's.....interesting.&amp;quot; She then looks to Alba. &amp;quot;Same one we encoutered before?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astaren glances to Aya, &amp;quot;She probably did. But on to what that thing feeds on, it is dreams. Those who are stronger or more connected to dreams will feel it more.&amp;quot; he offers with a frown as he glances back to the town, &amp;quot;We need to find whatever relic was hold it at bay and put it back, my best educated guess without more to go on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ARE YOU THE SAME RUDE DOLL!&amp;quot; Kisaiya says as she points at the griping doll because... It's Kisa. I mean, who knows exactly where she came from. Probably Kisa-space. It's like Cat-space but free of vomit monsters. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not buying you a friend spider!&amp;quot; Kisa says to the doll, clearly assuming it is the same one that was demanding thing when she met it at Alba's.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Stop, Kisa. The one behind the doll may be able to help us...&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are no dreams in the town, my enemy,&amp;quot; Alba croons. &amp;quot;For you, there is nothing to see, ere you come here in person. This I would not advise, for what we face ''eats'' dreams, and I shall not guess what a morsel it would make of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mask turns to face Kisaiya, and there is a long, slow sigh. &amp;quot;Gently, friend, gently. She angers because she worries. Because she ''fears.'' She is not wrong to fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kisaiya makes grumbling noises at Sasha, opening her mouth to rebuttal when Alba turns to her. She stares. A pause, then closes her mouth as she sits back with her arms crossed - sans more grumbling.&lt;br /&gt;
&lt;br /&gt;
Sasha places her hand on Kisa's shoulder. &amp;quot;Let the experts handle this, Kisa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hand on her shoulder and Kisa bats at it, sticking her tongue out at Sasha.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If any experts exist...&amp;quot; Aya adds before looking between the others. &amp;quot;If there is some missing lock, it can't have been missing long. Of course, caging the thing would only leave it to be released again in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;So, Alba. Where do we go from here?&amp;quot; She says as Astaren seem to walk away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I WANT A FRIEND SPIDER,&amp;quot; yells the doll. Distracted by Kisa. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;YOU'LL DO.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She is going to turn Kisa into a spider unless someone stops her. &lt;br /&gt;
&lt;br /&gt;
Probably.&lt;br /&gt;
&lt;br /&gt;
Kisa sticks her tongue out at the doll instead of Sasha, then stands back up normally with her arms crossed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When we return,&amp;quot; Alba says, turning to gaze at Kisaiya. Again, one can almost hear the eyebrow rising. &amp;quot;''At any rate,'' what was said about the missing lock, I think, is correct.&amp;quot; Turning the doll back to face her mask, she tilts her head. &amp;quot;We are going to return to the village, my enemy. If all remains as it has been, we will disappear from your sight when we enter again, for the dream within is dead. If there is aught you know of monsters that stalk dreams, my enemy, it would help us greatly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;But....why just dreams? Why not magic too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Or this could be an enemy of ELuna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make them stop. Don't let them go there,&amp;quot; answers the girl to Aya. &amp;quot;I don't want to not see! Don't GO. It's dark in there. Darker than I can see. There's nothing!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She is upset by this. &amp;quot;Don't gooooo!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She is squealing at them before she finally quiets herself. Angrily.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;huh. I do believe she's concerned for us, Alba....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see true,&amp;quot; Alba murmurs, and lifts the doll up to her mask. &amp;quot;We go, my enemy. We must. There is a thing there that has, and will continue to, eat the dreams of all men, women, and children it may reach. It falls to those with the power to stop such things, to walk into danger. It is the price of power, child... The strong are called to defend the weak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drifting to the ground, she sets the doll down into the grass. &amp;quot;Think upon this, child, and we shall speak more of it when we return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|What Dreams Ae Made Of Part 3]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28848</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28848"/>
		<updated>2018-01-25T09:38:00Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|Jan 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sarcis&amp;diff=28843</id>
		<title>Sarcis</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sarcis&amp;diff=28843"/>
		<updated>2018-01-23T05:57:25Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-top:20px;&amp;quot;&amp;gt;[[image:ethereal_beast_cp_header.jpg|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative; top:-280px; min-height: 60px; width: 775px; margin-left: auto; margin-right: auto; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color: #cc5511; font-weight: bold; border-bottom: 10px solid #664433; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Sarcis (Eitu, Daughter of Hangakore)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;About Sarcis&amp;lt;/p&amp;gt;&lt;br /&gt;
Sarcis is very slender for a full-blooded oruch. It wouldn't be hard to think she was a half-oruch if it wasn't for just how much of a point her ears are, how thick her hair, or how dark her eye color.&lt;br /&gt;
&lt;br /&gt;
Her manners are also completely contrary to what one might expect of Oruch, refined almost with an accent decidedly Alexandrian. She doesn't care much for crass behavior. She also often has a bit of parchment on her that's she's reading, she's protective of the papers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:Sarcis_Inked.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Are you from Bonesworn? Talk to me! Should be able to work out a hook&lt;br /&gt;
* Interested in Demons and Demonology? So is Sarcis!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE LINE--&amp;gt;&lt;br /&gt;
[[image:Ghoulish cp line.png|center]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;More About Sarcis&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Oruch01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Oruch PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Bonesworn&lt;br /&gt;
{{Badge-Entry|Role}}She once was a hunter and tracker&lt;br /&gt;
{{Badge-Entry|Faith}}&lt;br /&gt;
{{Badge-Entry|Honor}}Honor is in doing what you do at its best. No matter what you do, strive to do it better.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 775px; margin-left: auto; margin-right: auto; background:#ff8811; min-height: 10px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[image:Ethereal_beast_cp_footer.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonesworn|Sarcis]]&lt;br /&gt;
[[Category:Characters|Sarcis]]&lt;br /&gt;
[[Category:Oruch|Sarcis]]&lt;br /&gt;
[[Category:Player|Sarcis]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28839</id>
		<title>Caravan Woes</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28839"/>
		<updated>2018-01-21T23:25:21Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serraphine can be heard stomping through the erected building near the communities center. The Arvek Paladin handles a lot of the asinine stuff when she's not doing her own things, and this is one of those moments. &amp;quot;Acleese!&amp;quot; She calls out, more crashing noises and thumping foot falls, then a fling of the door open. &amp;quot;You are not Acleese!&amp;quot; She says to the group, looking annoyed.... well, maybe. Serraphine always has a look of annoyance. &amp;quot;Felicia! Gregor! Well, small favors right.&amp;quot; She looks over Lucy, Sylvi, and Kaelyn, a deeper frown... then a sigh and she glares, &amp;quot;You're not to tell Lady Sandiel anything in this room.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She clears her throat, stands up a little straighter and brushes off her surcoat for a moment before starting over toward one of the desks. A quick snick of the lock and and opens it and pulls out a map before starting over toward the table at an even pace. Measured steps. &amp;quot;Right, down to business. First things first, thank you all for coming. It's good to see that Alexandria's heroes respond to the call for help. Gregor, Felicia, as always I am in your debt for all your help. &lt;br /&gt;
&lt;br /&gt;
She splays out the map on the table, her free hand reaching up and running along the smooth-shaved side of her head, flicking back the tail of hair over her shoulder to keep it out of the way. &amp;quot;This is the surrounding area. North gate here-&amp;quot; A stab at the map, &amp;quot;I'm pretty sure, based on reports, that they were stopped somewhere around here.&amp;quot; She circles an area about a day north of Alexandria. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beyond that, I'm not sure.&amp;quot; She turns her head back up, looking between each of you, &amp;quot;We need those supplies, they took a chunk of the communities money to have them shipped in. Good quality material. I'm in an absolute hell storm trying to find materials for the long house. I'm redistributing from other projects and that's making people none too happy. The refugees are thinking we're favoring Arvek. I'm just trying to make sure we have some place warm for them to weather out the rest of the winter months if the weather turns. So... Quick, if you please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says softly, &amp;quot;There is no debt. It is my pleasure to serve.&amp;quot; He says it quietly, though, so as not to break Serraphine's flow. &amp;quot;Yes, ma'am,&amp;quot; he replies about getting it done quickly. &amp;quot;We'll ride out right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi lays a hand on the head of her pet black jaguar. &amp;quot;No worries, Thunder is plenty fast. The Knights of Happy Valley are always glad to lend a helping hand. How many caravans by the way? Or just one?&amp;quot; she asks climbing into the saddle on Thunder. &amp;quot;Just in case we need help bringing it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae blinks and pers at Serraphene curiously... &amp;quot;Whatsa Acclese, and what are we going after? And ummm can I use rocket bobbers and flying fish on this mission? What about alchemical detergent? Or is it just guns and death rays?&amp;quot; She asks now... Kae then oooohs &amp;quot;Soo you need materials for some extra long house? Ya know, pentagons are much more interesting than long rectangles right? All kinds of nifty corners! OOoh and you could allways do a geodescic dome! That would be interesting, what with all the fittings for the timbers and all the pretty linkages and stuff!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She then ummmms... &amp;quot;Sooo what iss it we're going after exactly? Caravans is what we're after?&amp;quot; Yes, she has lots of questions. &amp;quot;And do they have camels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia tilts her head a little bit. &amp;quot;I'm guessing they're supposed to be here by now.&amp;quot; She then holds up her campfire bead. &amp;quot;If we're not back before too long, I have a fire in my pocket.&amp;quot; She then looks to Kaelyn. &amp;quot;Acleese is the Vardaman bookkeeper attached to Mourner Kerbasi....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a nod, a look toward Gregor, &amp;quot;I do appreciate your brevity.&amp;quot; A brief quirk of her mouth into something more grimace like - but it probably passes as a smile for the Arvek. She nods her head again and pushes the map toward Gregor as Sylvi speaks up. &lt;br /&gt;
&lt;br /&gt;
She stands up, stretches some, leaning over a table just isn't something she cares for and she nods, &amp;quot;Right. Right. It should be two, maybe three, wagons of supplies. I don't know personally - though if you really want to know you might be able to ask Acleese if you can find him.&amp;quot; She reaches up, giving a little scratch of her chin, &amp;quot;Should be one wagon of non-lumber and one wagon of lumber... if not two.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then Kaelyn is asking questions and she gestures to Felicia as she's the one who answered for her about Acleese, adding, &amp;quot;Except the Mourner also told him to help out if we need it. I fear he spends as much time out here as he does at the enclave these days. And, you're right, they are interesting shapes, but they are also harder on workers. We do not have many skilled in the way of building and so we make do with simpler shapes to reduce the material waste and cost.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She gives a shake of her head, &amp;quot;No camels, and you're trying to find the caravans - as you have surmised Felicia. They are a week passed due, I assumed weather had held them up for the first three, then I gave them one more for patience. It took one day to figure out where they might be, and another to get all the paperwork - Acleese insisted - in order for the Adventurer's guild notice. Today is day seven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks over the map critically when it's passed to him. As a scout, he's pleased whenever he can get a preview of the lay of the land before he gets there. &amp;quot;Day seven? So five full weeks they've been due? Then I doubt we'll find the original caravan drivers, either. If they were taken, they'd have escaped, been ransomed, or been killed by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Serra &amp;quot;Then we must get going! Who knows how far away potential bandits are now. At least it should slow them down.&amp;quot; she nods to Gregor &amp;quot;Indeed, I think recovering the materials is our best outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a shake of her head, &amp;quot;No-no, I'm sorry, you misunderstand Gregor. Just six /days/ not weeks.&amp;quot; She nods her head and looks toward Sylvi, &amp;quot;I would rather that you bring back the drivers, the caravans, and the goods, but I do not know their state.&amp;quot; She gives a shrug, &amp;quot;That will be up to you five to work out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We'll do what we can, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucy stands on her toes briefly. She leand to one side and then the other. Finally she squats and stands a few times. She's anticipating a lot of walking. &amp;quot;I'm ready to go!&amp;quot; She announces.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Kae ooooohs &amp;quot;Too bad, no camels, though I guess I can't blame anyone. camels spit!&amp;quot; She adds and she beams happily &amp;quot;So lets go caravan hunting!&amp;quot; SHe has absolutely no clue what she's doing, but she makes up for her utter lack of knowledge with sheer exhuberance! That much can be said for the artificer.... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is gonna be fun!&amp;quot; She calls out cheerfully and pulls out her compass, the woman looking at the thing curiously and beaming as she figures out at least which way magnetic north is! Of course she just got it cause the brass housed compass is nifty and she likes playing with the thing and watching it spin to point north all the time.... Other uses like being able to find your way out of a forest and such are just coincidental...&lt;br /&gt;
&lt;br /&gt;
Gregor ohs, &amp;quot;Sorry, I thought you were counting out weeks past the week they were late. Yes, if it's just a week, we could absolutely find them alive.&amp;quot; Looking over the map, he says, &amp;quot;Nothing that really looks like an ambush point. Or, rather, it all looks like ambush points. I think we should just backtrack their route and look for wagon ruts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;If we're going to find them, lets get moving. They might need help.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
You all load up on your various mounts, sparkling or non, and set off. The day goes reasonably well, and you pass a couple other caravans on the road that looks heavily guarded. Bedding down for the night, you set watch, and it goes all as you might hope. Quietly and without much issue, the next day after a meal of rations that - thanks to Gregor's military days - have been made into a rather filling porridge of sorts you set out again. The beat of hooves and other animal feet go along with the casual gait. This is the area where the caravan was last seen. &lt;br /&gt;
&lt;br /&gt;
A bridge is up ahead, the forest around you, and you hear something off in the distance.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls perception: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Gregor rides straight-backed and alert, his lance held casually in his hand, planted with the heel of the shaft in his stirrup. Which is how lancers ride, not scouts, but Gregor is a wannabe. No banner, though, as much as he would like one. He keeps his eye on the land around the road, alert for ambush, but also for signs of a cart being taken off the road.&lt;br /&gt;
&lt;br /&gt;
Sylvi keeps a careful eye out on the terrain around her as she rides. &amp;quot;Look for choke points, like bridges and the like.&amp;quot; she informs the others &amp;quot;Probably bandits considering the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia keeps an eye out as well. However, she has no weapon. She usually doesn't have a need for one, as she relies upon her allies for defense.....&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;I do believe a bridge counts as a choke point.....&amp;quot; She says as she looks towards the bridge. &amp;quot;And....there's someone there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
Gregor murmurs, &amp;quot;Now that's curious.&amp;quot; He will nudge his heels into Traveller's flanks, and hurry up to the bridge. &amp;quot;Hail,&amp;quot; he calls out to the figure on the bridge. He looks into the forest on either side, wary of that rather than the huddled person. &amp;quot;Gregor Augustin, from Alexandria. Who are you, then?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Lucy struggles a bit with guiding her pony, and spends as much time outside of the saddle leading the animal as riding it. So she's on foot when they come to the bridge. She peers at the figure on the bridge and then walks forward as well to talk.&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Felicia &amp;quot;I see it too.&amp;quot; she draws the axe from he saddle. &amp;quot;Porbably trouble.&amp;quot; she notes to Gregor as he rides forward. &amp;quot;I don't think anyone friendly would be crouching like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Especially scared crouching.&amp;quot; She then makes a face. &amp;quot;he's upset.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you grow closer, the sound of the crying becomes more obvious. The woman crouched down and curls over, probably a dwarf from her shape as she continues to let out sound of being upset. She shivers and her hooded head moves up, her face shrouded. Her hands reach up in front of her face and she whimpers, &amp;quot;Please! Please don't hurt me. The bandits did enough to our caravan already.&amp;quot; She's still huddled down low.&lt;br /&gt;
&lt;br /&gt;
Just beyond her, on the other side of the bridge, it can now be seen there's something that looks akin to a caravan. The boards rotted and the crates broken. Torn sheets and ropes lay about and drape over the stone bridge.&lt;br /&gt;
&lt;br /&gt;
Lucy hurries the rest of the way over, concern on her face. &amp;quot;You're from the caravan! We're here looking for you! We'll help!&amp;quot; She knees, although she's short enough as it is that it doesn't serve to lower her that much closer to the ground. &amp;quot;What happened. Where...&amp;quot; she hesitates. &amp;quot;Where are the rest of you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Serraphine has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Serraphine to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Gregor nods gravely to the dwarf woman. &amp;quot;We're here to hunt those bandits, ma'am. We won't hurt you. But it'd help if you can tell us which way they went?&amp;quot; And then he may be able to track them.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We won't let them hurt you, don't worry.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae tilts her head and looks around the place, the dwarf lady huddled in the middle of the road kind of draws her eyes... But, she looks around outside there.. where's the wagons and stuff, what condition are they in... She is a goof, but having been a privateer for a while she's learned to think a little bit...&lt;br /&gt;
&lt;br /&gt;
As Lucy closes in to help the woman, she moves with a speed that's very... un-civilian like. Her hands fly to cloak and before any of you even realize what's happening, she's bringing out two of them. The hood of the cloak flings back as she does and she has a very pleased look to them. &amp;quot;MORE FOR THE SLAUGHTER BOYS!&amp;quot; She yells out, trying to stick Lucy twice with those rather pointy weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Lucy ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (19)+12: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (16)+12: 28 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 2d4+19: (3)+19: 22&lt;br /&gt;
&lt;br /&gt;
Lucy flinches back as she's stabbed. &amp;quot;Why you--&amp;quot; She straightens up, and then a gleam comes into her eye. Eager? Happy? Maybe even crazed? She draws her own rapier and in an instant runs the blade through the woman's abdomen, yanking it out just as quickly after surely perforating what must be a vital organ. &amp;quot;This should be...fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d4+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
The ropes grow taut off the side of the bridge and three people climb up and over before landing on the stone around the dwarf though far enough away that Lucy doesn't threaten them yet. Two of them look toward the party, the other turns to look at Lucy as if considering moving into that fight. &lt;br /&gt;
&lt;br /&gt;
A moment later, two crossbowmen step from behind the broken ''caravan'' on the far side of the bridge. They raise their crossbows and loose quarrels. One at Gregor, the other at Felicia. Both miss, hissing by their targets and they begin to reload quickly. Being light crossbows they will not take long. &lt;br /&gt;
&lt;br /&gt;
Reevah, the dwarf, cries out, the rapier running her through and she lets out a growl. Her own dagger returning a particularly vicious slash in return as she spits out, &amp;quot;You're right, it WILL be fun. More for the slaughter.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The party is mostly toward the middle of the bridge, with Reevah and Lucy squaring off a good thirty feet away. Lucy's back is to the party and the dwarf is on the other side. Twenty feet away from the party (sans-Lucy) are the three banits that just crawled up the ropes. And fifty feet from the party are the two crossbowmen.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d8+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Gregor rides out to relieve Lucy, but is cut down as he tries to ride past the ones that came up on the bridge. But they're ready for him. More than ready for him, and he takes one blow to the side of the head, which dazes him, and the next one cleans his clock. He falls from the saddle with a thump.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Felicia ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kaelyn ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn activates her Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn casts Shield. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
Felicia shakes her head and moves her way forward She then channels healing energy into the pair up front. &amp;quot;Come on guys. Move up and support them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sylvi ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (10)+7+2+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d10+4+3: (7)+4+3: 14&lt;br /&gt;
&lt;br /&gt;
Kae sees the charger go down, another take damage and she quickly slaps a gem on her wrist. There's a brief flash and she's suddenly covered head to toe in sleek artificed armor. Kae's not one that goes for that bulky look, instead this could almost be called form fitting. Save for that it is armor so it's slightly bulkier than well a skin suit... That and she has clothes underneath. Anyhow, Kae's now covered in sleek black and bronze armor made of fine overlapping plates with scales between the joints... There's crystals at her shoulder, elbows knees ankles and hip sand of course her chest just under her collar bone. And she's enshrouded in a fully head-enclosing helmet, this having a purple visor and a pair of metallic fin/wings coming up where ears might be? Who knows. She then tugs a small disk off her hip and holds the thing up as she opens it up and a tower shield that appears to be made of a forcefield snaps into existance over her left arm as she grabs for her ray gun with her right hand...&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi urges Thunder forward with axe in hand and pounces on the nearest bandit, the gnome sized woodcutters axe has no problem splitting the bandits skull like it would a log. &amp;quot;For Happy Valley!&amp;quot; she calls out as she attacks.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls acrobatics: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy spends ONE point of PANACHE.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon8: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
Lucy feints as if she's going to stab Reevah again, then instead hops backwards. She continues to backpedal until she's next to Gregor. She slings a dagger underhanded at the woman as she goes, then hisses to Gregor, &amp;quot;C'mon, n your feet! We'll keep them busy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bandits don't notice that Gregor is back into consciousness as they advance on the rest of the party. Both crossbowmen reload and shift their aim, they see the now - suddenly - armored combatant and they call out, &amp;quot;MAGE!&amp;quot; because... well, it sure looks like magic to them. They loose two more quarrels at Kaelyn, one of them hitting but the other hisses by. &lt;br /&gt;
&lt;br /&gt;
The bandits that advance on the party, one of them turns to the gnome that just slew one of their number and lashes out with their longsword. The other turns to Felicia and calls out, &amp;quot;Think she's a healer!&amp;quot; As they slice with their longsword as well. &lt;br /&gt;
&lt;br /&gt;
Reevah growls and charge on in after Lucy who's stopped nearish to Gregor. The dagger having cut her. &amp;quot;Don't you run away! I'm not finished with you yet!&amp;quot; THe dwarf grins, maniacal in appearance.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
Gregor has learned another important lesson. A cavalry scout is not a lancer, no matter how much he wishes he were. Feeling the magical energy reviving him, he gets to his feet, and finds the bandits attacking his friends. He nods to Lucy, &amp;quot;I'm ... I'll be OK.&amp;quot; Forgoing the saddle since the battle is joined now, he'll rush up behind the bandits attacking his allies and swing his flail at one attacking Felicia. Got to cover the priest after she saved him. His flail slams into the bandit between the shoulder blades and he lurches forward with an effort.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (9)+7+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
With Gregor now providing a distraction, Felicia channels more energy to heal, and looks to Sylvi. &amp;quot;Come and help us, Sylvi. Then we'll be down one bandit, and can concentrate on the rest.&lt;br /&gt;
&lt;br /&gt;
A flinch as one of the bolts nicks her side... &amp;quot;Erf...&amp;quot; Kae mutters and turns, bringing her deathray up... &amp;quot;Zap...&amp;quot; She says calmly and well an electric arc zips out from the end of her rather incredibly sleek-looking rifle. The thing appears to hae a number of bronze or brass rings surrounding the barrel and going down it. with a sleek stock and foregrip, honestly, it kind of resembles a longer magical version of an m-14 rifle... cept it has a purple gem sticking out of the end of a barrel and a funky sighting aparatus made up of a series of crystals that act kind of like a scope.. Oh and there's no trigger...&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (7)+7+2+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi swings her axe again but doesn't manage to land a hit, even Thunder gets into it and while his teeth wrap around an arm, it barely pierces the armor. Still, they make for a ferocious duo, Sylvi and her kitty cat.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lucy watches Reevah coming closer. She smiles sweetly at the expression on her face, then stabs again, but finds her blow knocked aside by one of the woman's weapons. The smile on Lucy's face falters only a little before she brings herself back on guard. &amp;quot;This is how bandits fight?&amp;quot; she complains aloud. &amp;quot;It's a wonder any caravans make it anywhere!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Bandits continue to move, the one looks back at Gregor for a moment but advances toward Felicia still to keep trying to go after the healer, it's only a short step away and he's able to avoid leaving an opening for Gregor. The one in front of Sylvie cuts in with another slashing longsword blow toward her, though thankfully it looks far less deadly than it could've been. &lt;br /&gt;
&lt;br /&gt;
The Crossbowmen on the other side reload and line up, one shooting at Felicia and the other stickk sending hissing quarrels toward Kaelyn &amp;quot;Not a mage! Artificer!&amp;quot; Calls the one that shoots at her, and the reason why the other archer turned to Felicia instead. &lt;br /&gt;
&lt;br /&gt;
Reevah continues toward Lucy and growls at her in response, &amp;quot;Was that supposed to be a biting jab or just a poor riposte? I can't tell!&amp;quot; And she slashes out ineffectively with her daggers.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
Gregor whistles for Traveller, his horse, and he leaps into the saddle, thanks to the second burst of healing. Grabbing back his lance, he levels it, wheels around, and charges. It's a short charge, just barely more than a leap, but the lance runs the bandit through, Traveller's hooves pulling the body free and making a horrible mess of him.&lt;br /&gt;
&lt;br /&gt;
Felicia, as she watches Gregor thunder off, calls for a blessing from Serriel, but looks to SYlvi. &amp;quot;Keep it up....they're just bandits, not a knight of the valley....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (11)+3+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
Kae frowns and fires yet another shot at the other crosbowman, this one well, only just a light zot and well there's a big hole in the tree the person's behind? Kae frowns &amp;quot;Okie need to adjust sites!!!&amp;quot; She calls out and slides to the left, still handling her 'zappy' gun in two hands while keeping her shield facing toward the oncoming fire....&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi feroiciously swingsher axe against while Thunder tries to bite and scratch. Unfortunately neither land telling blows as they continue to duel with the bandit.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Lucy levels her rapier so that it's pointed at Reevah's chest and then lunges. The blow stabs Reevah through the side of her chest this time and then yanks the rapier out, ending in the exact same position from before her attack. &amp;quot;Oh wait, wait! The heart's on the other side isn't it?&amp;quot; She moves the rapier until it's point a few inches over at where Reevah's heart would be. &amp;quot;Let's try that again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Gregor wheels Traveller around and looks for more targets. He can't charge through to relieve Kaelyn right now, but he can charge Reevah, who had been his original target before. The horses hooves turn up earth as he thunders down on the dwarf bandit, and he jabs her with his lance, wounding her.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're almost done here.&amp;quot; FElicia says as she channels more positive energy. &amp;quot;You never should've ambushed us....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+2: (10)+7+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 2d6+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Kae peers and ahah's &amp;quot;I have a shot!&amp;quot; She reaches to her hip with her left hand and it comes up briefly. The woman now aiming down the barrel of what is definately a dragon-spitter... The hammer comes back and holds there with a click as she closes an eye, and then she squeezes said trigger... There's a loud Bam! &lt;br /&gt;
&lt;br /&gt;
Suddenly her target is supporting a new hole in their head! &amp;quot;Buhbye!&amp;quot; she waves as they fall back and she glances to the other crossbowman while she tugs an arrow out of her hip... &amp;quot;Ya know this is getting painful.&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Thunder finaly finds his window and lunges at the bandits neck, large teeth biting deep while his claws find purchase on exposed skin as the foe drops. The Jaguar shakes his prey a few time, heading flopping back and forth, making sure its properly dead before roaring. Sylvi is just holding on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad jokes? Bad taunts? What would you know--&amp;quot; Lucy suddenly stabs again, her rapier puncturing Reevah's throat instead of her heart. The gnome yanks the blade out, then steps neatly aside at the fountain of blood before Reevah collapses. &amp;quot;--about jokes,&amp;quot; she finishes in a low, almost melancholy voice.&lt;br /&gt;
&lt;br /&gt;
With Reevah suddenly finding her throat thrust through, the other Crossbowmen rather holy, and the last bandit on the bridge just having its throat ripped out by a rather vicious cat. The final crossbowman's eyes go wide, and with a cry of panic, he goes running off into the woods on the other side of the bridge. It's only a matter of seconds before he's lost in the brush and there's still all the stuff on the bridge to clear away before they can more easily get across.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn deactivates her Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Serraphine has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls knowledge/military Theory: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls knowledge/engineer: (16)+knowledge/engineer: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Felicia watches the archer run off...then looks about. &amp;quot;We need to get off this bridge. That archer crapped his pants....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the last crossbowman runs off, Kae deactivates her armor, the woman taking a deep breath and sighing... &amp;quot;Ooooy that'll give you a workout!&amp;quot; she calls out. As she stretches her back, to what she's referring to might not necessarily be known... &lt;br /&gt;
&lt;br /&gt;
Kae glances to the stuff that is supposed to be a caravan and ummms &amp;quot;Oooh, guys! We've like totally been duped! This stuff's all junk! no wagons here!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;You want I should ride him down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi rides across the brigde to see the bandit flee. &amp;quot;Probably it for bandits around here, if I had to guess. I wouldn't worry too much about him, we need to figure out where the proper good are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Too good of a chance he'll lead you into another ambush, Gregor. Plus you're very very hurt.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods to Felicia. It doesn't take much to argue him out of it. He just had to offer.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls disable device: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls disable device: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Kae peeers around now and offers &amp;quot;Ya know, if we could track worth a hoot we could follow that archer back to his base, get a location on it and mabe do something about it...&amp;quot; she suggests and smiles cheerfully... She then tugs her toolkit from her backpack and begins working on dismantling everything around here, not including the bridge, though that's tempting too....&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls athletics: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
Lucy follows Kaerlyn and produces a small pick from her backback. She uses the weapon like a crowbar to jab into pieces and pry apart and away. &amp;quot;This is taking to long!&amp;quot; she yelps. &amp;quot;He's going to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor will help get the rotten junk tossed aside and recovering what we can as much as he is able, though the injuries make him pause more often than he'd like. He is generally of the walk-it-off persuasion, but he's pretty hurt, and knows it. He does manage to rig a drag litter for the stuff we've recovered. It's ramshackle, but it'll do for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
The drag litter assembled and loaded with what Kaelyn and Lucy were able to salvage - Lucy seemed to have a better eye at picking out the stuff but Kaelyn, oh Gods Kaelyn, she just seemed to pull all of it apart without trying and ran through it like a kid in a candystore. You were able to salvage a good bit of it, and while it probably isn't the goods you were sent to find - it's still all useful items that can be put to work. &lt;br /&gt;
&lt;br /&gt;
It takes a good twenty minutes to break it all down and another five or so to get squared away on the other side. But it's only moments after you mount that Gregor points off to the underbrush. &amp;quot;That way.&amp;quot; He says and starts off at a slow trot with the drag litter pulling behind you. &lt;br /&gt;
&lt;br /&gt;
Gregor continues to guide them, looking for the small details and picking them out with ease. Clearly his time with the Scouts taking over as he tracks down where the bandits normally stay. &lt;br /&gt;
&lt;br /&gt;
It takes about an hour before you see what looks to be a clearing with a cave up ahead. Even from this distance you can see parts of carts and other items. From the distance it looks like a caravan graveyard of sorts. The particularly eagle-eyed among you also make out the sight of a man running away from the cave with a backpack that he's slinging over his shoulder. A stumble and then he's making a serious break for it. Kinda looks like the crossbowman, sans-crossbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls ride+4: (1)+2+4: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
Kaelyn takes her pony off to the side of the path, the litter dragging along with it. Then she hops off and stares toward the cave up ahead. A narrow of her eyes as she just tries to take it in and watch for any activity that's going on. Nothing really pops out of note. &lt;br /&gt;
&lt;br /&gt;
Gregor and Sylvi both take off after the man on foot, the thundering of hooves starts to quickly close the distance. Sylvi on the other hand seems to be having difficult with her cat, it seems it's getting tired and that clearing up ahead looks like it might have warm and soft dirt. &lt;br /&gt;
&lt;br /&gt;
WARM AND SOFT SYLVI! WARM. AND. SOFT.&lt;br /&gt;
&lt;br /&gt;
Yus, Kae has found something to occupy her time while she's waiting... The girl is reloading her pistol as that must be done of course! She just loves gadgets... She then mutters &amp;quot;I should get a couple more...&amp;quot; Before glancing up and peering at the cave entrance while everyone chases after the archer....&lt;br /&gt;
&lt;br /&gt;
Lucy leads her own pony, tugging at the reins over to where Kaeyln is. She keeps a short spear in her hound, ready to throw it. &amp;quot;I hope they catch him,&amp;quot; she divides her attention between watching the direction they went, and back at the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on ride: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on survival: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Gregor crouches low in the saddle, standing in the stirrups as he leans forward eagerly. With a practiced skill, he rides the bandit down. That one won't be getting away.&lt;br /&gt;
&lt;br /&gt;
Kae grins &amp;quot;I do too...&amp;quot; She says and holsters her pistol before she pulls a tube from her backpack, it's about 3 feet long. Kae then pulls a bow from said tube and unfolds it, the girl setting a pin at its front then strings the weapon.... &amp;quot;Anyhow if we needs it, I can shoot silently.&amp;quot; she says with a grin...&lt;br /&gt;
&lt;br /&gt;
Sylvi goes to follow the bandit but hunder has something else on his mind, passing some wild catnip he instead starts rolling around on the plant and throws Sylvi from the saddle. &amp;quot;Thunder?!&amp;quot; she calls out as he she gathers herself. &amp;quot;COme on boy, we have a bad guy to chase!&amp;quot; No luck.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Gregor rides the runner down, and clubs him in the back of the head with the heel of his lance. He falls to the ground, and Gregor reins in, hauls him back up, and drapes him across Traveller's rump. Holding him in place with one hand, he brings his prisoner back to the group.&lt;br /&gt;
&lt;br /&gt;
The cave up ahead seems quiet, and the backpack that the ex-crossbowman is wearing jangles and clanks a lot as Gregor hauls him back on his horse. It's almost impossible for Gregor to make a quiet approach because of it. &lt;br /&gt;
&lt;br /&gt;
Clang... CLATTER ShhhHHH. Tinkle, CLANG. Maybe he filled his backpack with a bunch of silverwear, pans, and ball bearings. Seriously.&lt;br /&gt;
&lt;br /&gt;
Lucy peers at the prisoner. She draws her rapier and holds it ready. &amp;quot;Should we wake him up and question him? We could ask him something like 'What have you done with the drivers from the caravan'?&amp;quot; She puts on a stern voice as she says it. Then She looks back at the caravan graveyard. &amp;quot;Um, the last one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae stands up now, the woman wielding a longbow? She peers at the others and looks into the cave now curiously... &amp;quot;Ummmmm.... Should we like go in and have a looksie?&amp;quot; she asks curiously....&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;I'd at least like to know how many are in there.&amp;quot; He'll start slapping the fellow's cheeks to try and bring him back around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the slaps to his cheeks, he wakes with a start, looking around. He lets out a yelp and then falls off of Gregor's mount, landing heavily. He starts backing away, cautiously with his hands held up in front of him and his backpack still clattering about with every other step. &amp;quot;What.... What do you want?! Haven't you done enough? Reevah's dead! You even killed Guppy! What do you want now?! We were just trying to make a living!&amp;quot; Yep, he's rambling and scared.&lt;br /&gt;
&lt;br /&gt;
Lucy nods in agreement. &amp;quot;Military Intelligence,&amp;quot; she says knowingly. Even though she's likely never seen an army. Then she steps back to let Gregor do the talking. She puts her rapier away and readies her spear again to throw.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;You are thieves and bandits. Your idea of 'making a living' involved attacking people you didn't even know. You even attacked a cleric of the maiden of battle. How did you think it'd end up? So, now....you'll tell us who is in the cave....and what.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nearly drags Thunder back to the cave, the cat still looking a bit high but recovering. &amp;quot;Thunder wouldn't mind a bite, probably has the munchies.&amp;quot; She ways with a grin.&lt;br /&gt;
&lt;br /&gt;
Kae peers, she knows how to get the guy's attention &amp;quot;Heeey, I have a ton of potions and alchemical goodies that I haz no clue what they'll do!&amp;quot; She look at the bandit and gives a rather happy, if maniacle looking grin &amp;quot;Do I gets to experiment now?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Not my fault I grew up on the streets and you grew up in some high and mighty enclave that they gave you food and books so you can do the learnin'!&amp;quot; He says as he continues to back away. Of ourse then he looks back and lets out a yelp as Sylvi is there on her rather large cat - the one that ripped the guy's throat out. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You... You all didn't have to get in our way! You adventurers and your darn cat!&amp;quot; He's still looking at Thunder as he says this, finally back to the other side where Kae is having fun. &lt;br /&gt;
&lt;br /&gt;
He lets out another cry and jumps away from her, then stumbles away from Thunder, he's quick pinned between this group.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls diplomacy: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Gregor says to the fellow, in a gravelly voice, &amp;quot;The penalty for bandits is hanging, but we saved the magistrate a bit of work. But you can help us. ANd then we'll take you in, and tell the magistrate you helped us. And then maybe you'll spend a few years in jail instead of an afternoon hanging from your neck. Now will you answer us some questions? You don't have to. But it'd help us, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intimidate: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls bluff: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls bluff: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
The man moves between the group, looking about and then then thought of Sylvi's cat and Kaelyn's talks of wanting to experiment. He looks toward Felicia, makes a sort of whimpering noise... and his eyes roll up and he faints. Heart of a lion this one. A dandelion anyway.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls stealth: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
Since the fellow's out cold, Gregor will scout ahead, since he's a scout, and try to see what's in the cave without giving himself away. Just at the entrance, his flail, tucked into a harness of his belt, drops off with a huge clatter. Mortified, he picks it back up, tucks it in his belt, and gives the others a helpless shrug.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls diplomacy: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Lucy follows Gregor towards the cave. Or she start too. Once she realises how loud the scout is being she veers to the other side and tries to use him as a distraction for anyone that might be keeping a lookout. Hey, it's sort of like teamwork, right? Right. Lucy herself moves over the ground in a sort of glide that doesn't make a whisper and doesn't even seem to overturn dirt at her passage.&lt;br /&gt;
&lt;br /&gt;
Felicia stays way back from the rest. Why? Stealthy, she isn't. So She stays way back. Did I mention she's not stealthy? Cuz she's not.&lt;br /&gt;
&lt;br /&gt;
Isn't stealthy, nor is she trying to be! She's staring ahead and looking around the place as she tries to spot traps and the like, her eyes darting around while she stares... And now she begins whistling cheerfully while she hunts for well dangerous stuff!&lt;br /&gt;
&lt;br /&gt;
The group move forward, slowly, and besides Gregor's faux pas, it's pretty straight forward. Lucy creeps along so quiet it would make a Rogue blush. &lt;br /&gt;
&lt;br /&gt;
Eventually you all work your way into the cave and you branch off to check out various parts of it - albeit all within eyeshot of eachother. It's Sylvi that stumbles upon the hidden alcove near the back and finds the caravan drivers all huddled up near the back of a cell. They are /relieved/ to see the adventurers and start to tell stories of how they were treated. Not overly bad... unless word got back the ransom wouldn't be paid, then they were killed. &lt;br /&gt;
&lt;br /&gt;
That's when Sylvi starts to speak up about why you all are here and, in relatively short order, the wagon drivers clamour forward to help the Gnome girl. THEY WILL ALL HELP! But Brian will help the most. NO! I will. He's not half the driver I am... &lt;br /&gt;
&lt;br /&gt;
Either way, Sylvi's appeal aside, the people try to help out. Several are still wounded and need to be tended to on the way back. Thankfully between Felicia and Kaelyn, that's a relatively easy process. &lt;br /&gt;
&lt;br /&gt;
The litter was disassembled and packed onto the back of a wagon where the supplies were all loaded, more than enough really. It seems that you'll be bringing back an excess of supplies, and of the five drivers there - only one will go their own way when they reach Alexandria city limits. &lt;br /&gt;
&lt;br /&gt;
Thanks to the adventurers, the Arvek and Refugee community will have an abundance of supplies that will allow them to continue with their building efforts. &lt;br /&gt;
&lt;br /&gt;
Plus, they all get free dinner and drinks at the pub for the evening - and a prisoner to give to the watch!&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Caravan Woes]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28830</id>
		<title>Caravan Woes</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28830"/>
		<updated>2018-01-21T01:17:09Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serraphine can be heard stomping through the erected building near the communities center. The Arvek Paladin handles a lot of the asinine stuff when she's not doing her own things, and this is one of those moments. &amp;quot;Acleese!&amp;quot; She calls out, more crashing noises and thumping foot falls, then a fling of the door open. &amp;quot;You are not Acleese!&amp;quot; She says to the group, looking annoyed.... well, maybe. Serraphine always has a look of annoyance. &amp;quot;Felicia! Gregor! Well, small favors right.&amp;quot; She looks over Lucy, Sylvi, and Kaelyn, a deeper frown... then a sigh and she glares, &amp;quot;You're not to tell Lady Sandiel anything in this room.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She clears her throat, stands up a little straighter and brushes off her surcoat for a moment before starting over toward one of the desks. A quick snick of the lock and and opens it and pulls out a map before starting over toward the table at an even pace. Measured steps. &amp;quot;Right, down to business. First things first, thank you all for coming. It's good to see that Alexandria's heroes respond to the call for help. Gregor, Felicia, as always I am in your debt for all your help. &lt;br /&gt;
&lt;br /&gt;
She splays out the map on the table, her free hand reaching up and running along the smooth-shaved side of her head, flicking back the tail of hair over her shoulder to keep it out of the way. &amp;quot;This is the surrounding area. North gate here-&amp;quot; A stab at the map, &amp;quot;I'm pretty sure, based on reports, that they were stopped somewhere around here.&amp;quot; She circles an area about a day north of Alexandria. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beyond that, I'm not sure.&amp;quot; She turns her head back up, looking between each of you, &amp;quot;We need those supplies, they took a chunk of the communities money to have them shipped in. Good quality material. I'm in an absolute hell storm trying to find materials for the long house. I'm redistributing from other projects and that's making people none too happy. The refugees are thinking we're favoring Arvek. I'm just trying to make sure we have some place warm for them to weather out the rest of the winter months if the weather turns. So... Quick, if you please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says softly, &amp;quot;There is no debt. It is my pleasure to serve.&amp;quot; He says it quietly, though, so as not to break Serraphine's flow. &amp;quot;Yes, ma'am,&amp;quot; he replies about getting it done quickly. &amp;quot;We'll ride out right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi lays a hand on the head of her pet black jaguar. &amp;quot;No worries, Thunder is plenty fast. The Knights of Happy Valley are always glad to lend a helping hand. How many caravans by the way? Or just one?&amp;quot; she asks climbing into the saddle on Thunder. &amp;quot;Just in case we need help bringing it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae blinks and pers at Serraphene curiously... &amp;quot;Whatsa Acclese, and what are we going after? And ummm can I use rocket bobbers and flying fish on this mission? What about alchemical detergent? Or is it just guns and death rays?&amp;quot; She asks now... Kae then oooohs &amp;quot;Soo you need materials for some extra long house? Ya know, pentagons are much more interesting than long rectangles right? All kinds of nifty corners! OOoh and you could allways do a geodescic dome! That would be interesting, what with all the fittings for the timbers and all the pretty linkages and stuff!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She then ummmms... &amp;quot;Sooo what iss it we're going after exactly? Caravans is what we're after?&amp;quot; Yes, she has lots of questions. &amp;quot;And do they have camels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia tilts her head a little bit. &amp;quot;I'm guessing they're supposed to be here by now.&amp;quot; She then holds up her campfire bead. &amp;quot;If we're not back before too long, I have a fire in my pocket.&amp;quot; She then looks to Kaelyn. &amp;quot;Acleese is the Vardaman bookkeeper attached to Mourner Kerbasi....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a nod, a look toward Gregor, &amp;quot;I do appreciate your brevity.&amp;quot; A brief quirk of her mouth into something more grimace like - but it probably passes as a smile for the Arvek. She nods her head again and pushes the map toward Gregor as Sylvi speaks up. &lt;br /&gt;
&lt;br /&gt;
She stands up, stretches some, leaning over a table just isn't something she cares for and she nods, &amp;quot;Right. Right. It should be two, maybe three, wagons of supplies. I don't know personally - though if you really want to know you might be able to ask Acleese if you can find him.&amp;quot; She reaches up, giving a little scratch of her chin, &amp;quot;Should be one wagon of non-lumber and one wagon of lumber... if not two.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then Kaelyn is asking questions and she gestures to Felicia as she's the one who answered for her about Acleese, adding, &amp;quot;Except the Mourner also told him to help out if we need it. I fear he spends as much time out here as he does at the enclave these days. And, you're right, they are interesting shapes, but they are also harder on workers. We do not have many skilled in the way of building and so we make do with simpler shapes to reduce the material waste and cost.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She gives a shake of her head, &amp;quot;No camels, and you're trying to find the caravans - as you have surmised Felicia. They are a week passed due, I assumed weather had held them up for the first three, then I gave them one more for patience. It took one day to figure out where they might be, and another to get all the paperwork - Acleese insisted - in order for the Adventurer's guild notice. Today is day seven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks over the map critically when it's passed to him. As a scout, he's pleased whenever he can get a preview of the lay of the land before he gets there. &amp;quot;Day seven? So five full weeks they've been due? Then I doubt we'll find the original caravan drivers, either. If they were taken, they'd have escaped, been ransomed, or been killed by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Serra &amp;quot;Then we must get going! Who knows how far away potential bandits are now. At least it should slow them down.&amp;quot; she nods to Gregor &amp;quot;Indeed, I think recovering the materials is our best outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a shake of her head, &amp;quot;No-no, I'm sorry, you misunderstand Gregor. Just six /days/ not weeks.&amp;quot; She nods her head and looks toward Sylvi, &amp;quot;I would rather that you bring back the drivers, the caravans, and the goods, but I do not know their state.&amp;quot; She gives a shrug, &amp;quot;That will be up to you five to work out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We'll do what we can, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucy stands on her toes briefly. She leand to one side and then the other. Finally she squats and stands a few times. She's anticipating a lot of walking. &amp;quot;I'm ready to go!&amp;quot; She announces.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
I don't recognize &amp;quot;Greggor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No one to page.&lt;br /&gt;
&lt;br /&gt;
Kae ooooohs &amp;quot;Too bad, no camels, though I guess I can't blame anyone. camels spit!&amp;quot; She adds and she beams happily &amp;quot;So lets go caravan hunting!&amp;quot; SHe has absolutely no clue what she's doing, but she makes up for her utter lack of knowledge with sheer exhuberance! That much can be said for the artificer.... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is gonna be fun!&amp;quot; She calls out cheerfully and pulls out her compass, the woman looking at the thing curiously and beaming as she figures out at least which way magnetic north is! Of course she just got it cause the brass housed compass is nifty and she likes playing with the thing and watching it spin to point north all the time.... Other uses like being able to find your way out of a forest and such are just coincidental...&lt;br /&gt;
&lt;br /&gt;
Gregor ohs, &amp;quot;Sorry, I thought you were counting out weeks past the week they were late. Yes, if it's just a week, we could absolutely find them alive.&amp;quot; Looking over the map, he says, &amp;quot;Nothing that really looks like an ambush point. Or, rather, it all looks like ambush points. I think we should just backtrack their route and look for wagon ruts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;If we're going to find them, lets get moving. They might need help.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
You all load up on your various mounts, sparkling or non, and set off. The day goes reasonably well, and you pass a couple other caravans on the road that looks heavily guarded. Bedding down for the night, you set watch, and it goes all as you might hope. Quietly and without much issue, the next day after a meal of rations that - thanks to Gregor's military days - have been made into a rather filling porridge of sorts you set out again. The beat of hooves and other animal feet go along with the casual gait. This is the area where the caravan was last seen. &lt;br /&gt;
&lt;br /&gt;
A bridge is up ahead, the forest around you, and you hear something off in the distance.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls perception: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Gregor rides straight-backed and alert, his lance held casually in his hand, planted with the heel of the shaft in his stirrup. Which is how lancers ride, not scouts, but Gregor is a wannabe. No banner, though, as much as he would like one. He keeps his eye on the land around the road, alert for ambush, but also for signs of a cart being taken off the road.&lt;br /&gt;
&lt;br /&gt;
Sylvi keeps a careful eye out on the terrain around her as she rides. &amp;quot;Look for choke points, like bridges and the like.&amp;quot; she informs the others &amp;quot;Probably bandits considering the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia keeps an eye out as well. However, she has no weapon. She usually doesn't have a need for one, as she relies upon her allies for defense.....&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;I do believe a bridge counts as a choke point.....&amp;quot; She says as she looks towards the bridge. &amp;quot;And....there's someone there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
Gregor murmurs, &amp;quot;Now that's curious.&amp;quot; He will nudge his heels into Traveller's flanks, and hurry up to the bridge. &amp;quot;Hail,&amp;quot; he calls out to the figure on the bridge. He looks into the forest on either side, wary of that rather than the huddled person. &amp;quot;Gregor Augustin, from Alexandria. Who are you, then?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Lucy struggles a bit with guiding her pony, and spends as much time outside of the saddle leading the animal as riding it. So she's on foot when they come to the bridge. She peers at the figure on the bridge and then walks forward as well to talk.&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Felicia &amp;quot;I see it too.&amp;quot; she draws the axe from he saddle. &amp;quot;Porbably trouble.&amp;quot; she notes to Gregor as he rides forward. &amp;quot;I don't think anyone friendly would be crouching like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Especially scared crouching.&amp;quot; She then makes a face. &amp;quot;he's upset.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you grow closer, the sound of the crying becomes more obvious. The woman crouched down and curls over, probably a dwarf from her shape as she continues to let out sound of being upset. She shivers and her hooded head moves up, her face shrouded. Her hands reach up in front of her face and she whimpers, &amp;quot;Please! Please don't hurt me. The bandits did enough to our caravan already.&amp;quot; She's still huddled down low.&lt;br /&gt;
&lt;br /&gt;
Just beyond her, on the other side of the bridge, it can now be seen there's something that looks akin to a caravan. The boards rotted and the crates broken. Torn sheets and ropes lay about and drape over the stone bridge.&lt;br /&gt;
&lt;br /&gt;
Lucy hurries the rest of the way over, concern on her face. &amp;quot;You're from the caravan! We're here looking for you! We'll help!&amp;quot; She knees, although she's short enough as it is that it doesn't serve to lower her that much closer to the ground. &amp;quot;What happened. Where...&amp;quot; she hesitates. &amp;quot;Where are the rest of you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Serraphine has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Serraphine to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Gregor nods gravely to the dwarf woman. &amp;quot;We're here to hunt those bandits, ma'am. We won't hurt you. But it'd help if you can tell us which way they went?&amp;quot; And then he may be able to track them.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We won't let them hurt you, don't worry.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae tilts her head and looks around the place, the dwarf lady huddled in the middle of the road kind of draws her eyes... But, she looks around outside there.. where's the wagons and stuff, what condition are they in... She is a goof, but having been a privateer for a while she's learned to think a little bit...&lt;br /&gt;
&lt;br /&gt;
As Lucy closes in to help the woman, she moves with a speed that's very... un-civilian like. Her hands fly to cloak and before any of you even realize what's happening, she's bringing out two of them. The hood of the cloak flings back as she does and she has a very pleased look to them. &amp;quot;MORE FOR THE SLAUGHTER BOYS!&amp;quot; She yells out, trying to stick Lucy twice with those rather pointy weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Lucy ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (19)+12: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (16)+12: 28 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 2d4+19: (3)+19: 22&lt;br /&gt;
&lt;br /&gt;
Lucy flinches back as she's stabbed. &amp;quot;Why you--&amp;quot; She straightens up, and then a gleam comes into her eye. Eager? Happy? Maybe even crazed? She draws her own rapier and in an instant runs the blade through the woman's abdomen, yanking it out just as quickly after surely perforating what must be a vital organ. &amp;quot;This should be...fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d4+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
The ropes grow taut off the side of the bridge and three people climb up and over before landing on the stone around the dwarf though far enough away that Lucy doesn't threaten them yet. Two of them look toward the party, the other turns to look at Lucy as if considering moving into that fight. &lt;br /&gt;
&lt;br /&gt;
A moment later, two crossbowmen step from behind the broken ''caravan'' on the far side of the bridge. They raise their crossbows and loose quarrels. One at Gregor, the other at Felicia. Both miss, hissing by their targets and they begin to reload quickly. Being light crossbows they will not take long. &lt;br /&gt;
&lt;br /&gt;
Reevah, the dwarf, cries out, the rapier running her through and she lets out a growl. Her own dagger returning a particularly vicious slash in return as she spits out, &amp;quot;You're right, it WILL be fun. More for the slaughter.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The party is mostly toward the middle of the bridge, with Reevah and Lucy squaring off a good thirty feet away. Lucy's back is to the party and the dwarf is on the other side. Twenty feet away from the party (sans-Lucy) are the three banits that just crawled up the ropes. And fifty feet from the party are the two crossbowmen.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d8+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Gregor rides out to relieve Lucy, but is cut down as he tries to ride past the ones that came up on the bridge. But they're ready for him. More than ready for him, and he takes one blow to the side of the head, which dazes him, and the next one cleans his clock. He falls from the saddle with a thump.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Felicia ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kaelyn ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn activates her Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn casts Shield. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
Felicia shakes her head and moves her way forward She then channels healing energy into the pair up front. &amp;quot;Come on guys. Move up and support them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sylvi ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (10)+7+2+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d10+4+3: (7)+4+3: 14&lt;br /&gt;
&lt;br /&gt;
Kae sees the charger go down, another take damage and she quickly slaps a gem on her wrist. There's a brief flash and she's suddenly covered head to toe in sleek artificed armor. Kae's not one that goes for that bulky look, instead this could almost be called form fitting. Save for that it is armor so it's slightly bulkier than well a skin suit... That and she has clothes underneath. Anyhow, Kae's now covered in sleek black and bronze armor made of fine overlapping plates with scales between the joints... There's crystals at her shoulder, elbows knees ankles and hip sand of course her chest just under her collar bone. And she's enshrouded in a fully head-enclosing helmet, this having a purple visor and a pair of metallic fin/wings coming up where ears might be? Who knows. She then tugs a small disk off her hip and holds the thing up as she opens it up and a tower shield that appears to be made of a forcefield snaps into existance over her left arm as she grabs for her ray gun with her right hand...&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi urges Thunder forward with axe in hand and pounces on the nearest bandit, the gnome sized woodcutters axe has no problem splitting the bandits skull like it would a log. &amp;quot;For Happy Valley!&amp;quot; she calls out as she attacks.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls acrobatics: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy spends ONE point of PANACHE.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon8: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
Lucy feints as if she's going to stab Reevah again, then instead hops backwards. She continues to backpedal until she's next to Gregor. She slings a dagger underhanded at the woman as she goes, then hisses to Gregor, &amp;quot;C'mon, n your feet! We'll keep them busy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bandits don't notice that Gregor is back into consciousness as they advance on the rest of the party. Both crossbowmen reload and shift their aim, they see the now - suddenly - armored combatant and they call out, &amp;quot;MAGE!&amp;quot; because... well, it sure looks like magic to them. They loose two more quarrels at Kaelyn, one of them hitting but the other hisses by. &lt;br /&gt;
&lt;br /&gt;
The bandits that advance on the party, one of them turns to the gnome that just slew one of their number and lashes out with their longsword. The other turns to Felicia and calls out, &amp;quot;Think she's a healer!&amp;quot; As they slice with their longsword as well. &lt;br /&gt;
&lt;br /&gt;
Reevah growls and charge on in after Lucy who's stopped nearish to Gregor. The dagger having cut her. &amp;quot;Don't you run away! I'm not finished with you yet!&amp;quot; THe dwarf grins, maniacal in appearance.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
Gregor has learned another important lesson. A cavalry scout is not a lancer, no matter how much he wishes he were. Feeling the magical energy reviving him, he gets to his feet, and finds the bandits attacking his friends. He nods to Lucy, &amp;quot;I'm ... I'll be OK.&amp;quot; Forgoing the saddle since the battle is joined now, he'll rush up behind the bandits attacking his allies and swing his flail at one attacking Felicia. Got to cover the priest after she saved him. His flail slams into the bandit between the shoulder blades and he lurches forward with an effort.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (9)+7+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
With Gregor now providing a distraction, Felicia channels more energy to heal, and looks to Sylvi. &amp;quot;Come and help us, Sylvi. Then we'll be down one bandit, and can concentrate on the rest.&lt;br /&gt;
&lt;br /&gt;
A flinch as one of the bolts nicks her side... &amp;quot;Erf...&amp;quot; Kae mutters and turns, bringing her deathray up... &amp;quot;Zap...&amp;quot; She says calmly and well an electric arc zips out from the end of her rather incredibly sleek-looking rifle. The thing appears to hae a number of bronze or brass rings surrounding the barrel and going down it. with a sleek stock and foregrip, honestly, it kind of resembles a longer magical version of an m-14 rifle... cept it has a purple gem sticking out of the end of a barrel and a funky sighting aparatus made up of a series of crystals that act kind of like a scope.. Oh and there's no trigger...&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (7)+7+2+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi swings her axe again but doesn't manage to land a hit, even Thunder gets into it and while his teeth wrap around an arm, it barely pierces the armor. Still, they make for a ferocious duo, Sylvi and her kitty cat.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lucy watches Reevah coming closer. She smiles sweetly at the expression on her face, then stabs again, but finds her blow knocked aside by one of the woman's weapons. The smile on Lucy's face falters only a little before she brings herself back on guard. &amp;quot;This is how bandits fight?&amp;quot; she complains aloud. &amp;quot;It's a wonder any caravans make it anywhere!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Bandits continue to move, the one looks back at Gregor for a moment but advances toward Felicia still to keep trying to go after the healer, it's only a short step away and he's able to avoid leaving an opening for Gregor. The one in front of Sylvie cuts in with another slashing longsword blow toward her, though thankfully it looks far less deadly than it could've been. &lt;br /&gt;
&lt;br /&gt;
The Crossbowmen on the other side reload and line up, one shooting at Felicia and the other stickk sending hissing quarrels toward Kaelyn &amp;quot;Not a mage! Artificer!&amp;quot; Calls the one that shoots at her, and the reason why the other archer turned to Felicia instead. &lt;br /&gt;
&lt;br /&gt;
Reevah continues toward Lucy and growls at her in response, &amp;quot;Was that supposed to be a biting jab or just a poor riposte? I can't tell!&amp;quot; And she slashes out ineffectively with her daggers.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
Gregor whistles for Traveller, his horse, and he leaps into the saddle, thanks to the second burst of healing. Grabbing back his lance, he levels it, wheels around, and charges. It's a short charge, just barely more than a leap, but the lance runs the bandit through, Traveller's hooves pulling the body free and making a horrible mess of him.&lt;br /&gt;
&lt;br /&gt;
Felicia, as she watches Gregor thunder off, calls for a blessing from Serriel, but looks to SYlvi. &amp;quot;Keep it up....they're just bandits, not a knight of the valley....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (11)+3+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
Kae frowns and fires yet another shot at the other crosbowman, this one well, only just a light zot and well there's a big hole in the tree the person's behind? Kae frowns &amp;quot;Okie need to adjust sites!!!&amp;quot; She calls out and slides to the left, still handling her 'zappy' gun in two hands while keeping her shield facing toward the oncoming fire....&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi feroiciously swingsher axe against while Thunder tries to bite and scratch. Unfortunately neither land telling blows as they continue to duel with the bandit.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Lucy levels her rapier so that it's pointed at Reevah's chest and then lunges. The blow stabs Reevah through the side of her chest this time and then yanks the rapier out, ending in the exact same position from before her attack. &amp;quot;Oh wait, wait! The heart's on the other side isn't it?&amp;quot; She moves the rapier until it's point a few inches over at where Reevah's heart would be. &amp;quot;Let's try that again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Gregor wheels Traveller around and looks for more targets. He can't charge through to relieve Kaelyn right now, but he can charge Reevah, who had been his original target before. The horses hooves turn up earth as he thunders down on the dwarf bandit, and he jabs her with his lance, wounding her.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're almost done here.&amp;quot; FElicia says as she channels more positive energy. &amp;quot;You never should've ambushed us....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+2: (10)+7+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 2d6+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Kae peers and ahah's &amp;quot;I have a shot!&amp;quot; She reaches to her hip with her left hand and it comes up briefly. The woman now aiming down the barrel of what is definately a dragon-spitter... The hammer comes back and holds there with a click as she closes an eye, and then she squeezes said trigger... There's a loud Bam! &lt;br /&gt;
&lt;br /&gt;
Suddenly her target is supporting a new hole in their head! &amp;quot;Buhbye!&amp;quot; she waves as they fall back and she glances to the other crossbowman while she tugs an arrow out of her hip... &amp;quot;Ya know this is getting painful.&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Thunder finaly finds his window and lunges at the bandits neck, large teeth biting deep while his claws find purchase on exposed skin as the foe drops. The Jaguar shakes his prey a few time, heading flopping back and forth, making sure its properly dead before roaring. Sylvi is just holding on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad jokes? Bad taunts? What would you know--&amp;quot; Lucy suddenly stabs again, her rapier puncturing Reevah's throat instead of her heart. The gnome yanks the blade out, then steps neatly aside at the fountain of blood before Reevah collapses. &amp;quot;--about jokes,&amp;quot; she finishes in a low, almost melancholy voice.&lt;br /&gt;
&lt;br /&gt;
With Reevah suddenly finding her throat thrust through, the other Crossbowmen rather holy, and the last bandit on the bridge just having its throat ripped out by a rather vicious cat. The final crossbowman's eyes go wide, and with a cry of panic, he goes running off into the woods on the other side of the bridge. It's only a matter of seconds before he's lost in the brush and there's still all the stuff on the bridge to clear away before they can more easily get across.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn deactivates her Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Serraphine has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls knowledge/military Theory: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls knowledge/engineer: (16)+knowledge/engineer: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Felicia watches the archer run off...then looks about. &amp;quot;We need to get off this bridge. That archer crapped his pants....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the last crossbowman runs off, Kae deactivates her armor, the woman taking a deep breath and sighing... &amp;quot;Ooooy that'll give you a workout!&amp;quot; she calls out. As she stretches her back, to what she's referring to might not necessarily be known... &lt;br /&gt;
&lt;br /&gt;
Kae glances to the stuff that is supposed to be a caravan and ummms &amp;quot;Oooh, guys! We've like totally been duped! This stuff's all junk! no wagons here!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;You want I should ride him down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi rides across the brigde to see the bandit flee. &amp;quot;Probably it for bandits around here, if I had to guess. I wouldn't worry too much about him, we need to figure out where the proper good are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Too good of a chance he'll lead you into another ambush, Gregor. Plus you're very very hurt.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods to Felicia. It doesn't take much to argue him out of it. He just had to offer.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls disable device: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls disable device: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Kae peeers around now and offers &amp;quot;Ya know, if we could track worth a hoot we could follow that archer back to his base, get a location on it and mabe do something about it...&amp;quot; she suggests and smiles cheerfully... She then tugs her toolkit from her backpack and begins working on dismantling everything around here, not including the bridge, though that's tempting too....&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls athletics: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
Lucy follows Kaerlyn and produces a small pick from her backback. She uses the weapon like a crowbar to jab into pieces and pry apart and away. &amp;quot;This is taking to long!&amp;quot; she yelps. &amp;quot;He's going to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor will help get the rotten junk tossed aside and recovering what we can as much as he is able, though the injuries make him pause more often than he'd like. He is generally of the walk-it-off persuasion, but he's pretty hurt, and knows it. He does manage to rig a drag litter for the stuff we've recovered. It's ramshackle, but it'll do for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
The drag litter assembled and loaded with what Kaelyn and Lucy were able to salvage - Lucy seemed to have a better eye at picking out the stuff but Kaelyn, oh Gods Kaelyn, she just seemed to pull all of it apart without trying and ran through it like a kid in a candystore. You were able to salvage a good bit of it, and while it probably isn't the goods you were sent to find - it's still all useful items that can be put to work. &lt;br /&gt;
&lt;br /&gt;
It takes a good twenty minutes to break it all down and another five or so to get squared away on the other side. But it's only moments after you mount that Gregor points off to the underbrush. &amp;quot;That way.&amp;quot; He says and starts off at a slow trot with the drag litter pulling behind you. &lt;br /&gt;
&lt;br /&gt;
Gregor continues to guide them, looking for the small details and picking them out with ease. Clearly his time with the Scouts taking over as he tracks down where the bandits normally stay. &lt;br /&gt;
&lt;br /&gt;
It takes about an hour before you see what looks to be a clearing with a cave up ahead. Even from this distance you can see parts of carts and other items. From the distance it looks like a caravan graveyard of sorts. The particularly eagle-eyed among you also make out the sight of a man running away from the cave with a backpack that he's slinging over his shoulder. A stumble and then he's making a serious break for it. Kinda looks like the crossbowman, sans-crossbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls ride+4: (1)+2+4: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
Kaelyn takes her pony off to the side of the path, the litter dragging along with it. Then she hops off and stares toward the cave up ahead. A narrow of her eyes as she just tries to take it in and watch for any activity that's going on. Nothing really pops out of note. &lt;br /&gt;
&lt;br /&gt;
Gregor and Sylvi both take off after the man on foot, the thundering of hooves starts to quickly close the distance. Sylvi on the other hand seems to be having difficult with her cat, it seems it's getting tired and that clearing up ahead looks like it might have warm and soft dirt. &lt;br /&gt;
&lt;br /&gt;
WARM AND SOFT SYLVI! WARM. AND. SOFT.&lt;br /&gt;
&lt;br /&gt;
Yus, Kae has found something to occupy her time while she's waiting... The girl is reloading her pistol as that must be done of course! She just loves gadgets... She then mutters &amp;quot;I should get a couple more...&amp;quot; Before glancing up and peering at the cave entrance while everyone chases after the archer....&lt;br /&gt;
&lt;br /&gt;
Lucy leads her own pony, tugging at the reins over to where Kaeyln is. She keeps a short spear in her hound, ready to throw it. &amp;quot;I hope they catch him,&amp;quot; she divides her attention between watching the direction they went, and back at the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on ride: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on survival: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Gregor crouches low in the saddle, standing in the stirrups as he leans forward eagerly. With a practiced skill, he rides the bandit down. That one won't be getting away.&lt;br /&gt;
&lt;br /&gt;
Kae grins &amp;quot;I do too...&amp;quot; She says and holsters her pistol before she pulls a tube from her backpack, it's about 3 feet long. Kae then pulls a bow from said tube and unfolds it, the girl setting a pin at its front then strings the weapon.... &amp;quot;Anyhow if we needs it, I can shoot silently.&amp;quot; she says with a grin...&lt;br /&gt;
&lt;br /&gt;
Sylvi goes to follow the bandit but hunder has something else on his mind, passing some wild catnip he instead starts rolling around on the plant and throws Sylvi from the saddle. &amp;quot;Thunder?!&amp;quot; she calls out as he she gathers herself. &amp;quot;COme on boy, we have a bad guy to chase!&amp;quot; No luck.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Gregor rides the runner down, and clubs him in the back of the head with the heel of his lance. He falls to the ground, and Gregor reins in, hauls him back up, and drapes him across Traveller's rump. Holding him in place with one hand, he brings his prisoner back to the group.&lt;br /&gt;
&lt;br /&gt;
The cave up ahead seems quiet, and the backpack that the ex-crossbowman is wearing jangles and clanks a lot as Gregor hauls him back on his horse. It's almost impossible for Gregor to make a quiet approach because of it. &lt;br /&gt;
&lt;br /&gt;
Clang... CLATTER ShhhHHH. Tinkle, CLANG. Maybe he filled his backpack with a bunch of silverwear, pans, and ball bearings. Seriously.&lt;br /&gt;
&lt;br /&gt;
Lucy peers at the prisoner. She draws her rapier and holds it ready. &amp;quot;Should we wake him up and question him? We could ask him something like 'What have you done with the drivers from the caravan'?&amp;quot; She puts on a stern voice as she says it. Then She looks back at the caravan graveyard. &amp;quot;Um, the last one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae stands up now, the woman wielding a longbow? She peers at the others and looks into the cave now curiously... &amp;quot;Ummmmm.... Should we like go in and have a looksie?&amp;quot; she asks curiously....&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;I'd at least like to know how many are in there.&amp;quot; He'll start slapping the fellow's cheeks to try and bring him back around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the slaps to his cheeks, he wakes with a start, looking around. He lets out a yelp and then falls off of Gregor's mount, landing heavily. He starts backing away, cautiously with his hands held up in front of him and his backpack still clattering about with every other step. &amp;quot;What.... What do you want?! Haven't you done enough? Reevah's dead! You even killed Guppy! What do you want now?! We were just trying to make a living!&amp;quot; Yep, he's rambling and scared.&lt;br /&gt;
&lt;br /&gt;
Lucy nods in agreement. &amp;quot;Military Intelligence,&amp;quot; she says knowingly. Even though she's likely never seen an army. Then she steps back to let Gregor do the talking. She puts her rapier away and readies her spear again to throw.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;You are thieves and bandits. Your idea of 'making a living' involved attacking people you didn't even know. You even attacked a cleric of the maiden of battle. How did you think it'd end up? So, now....you'll tell us who is in the cave....and what.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nearly drags Thunder back to the cave, the cat still looking a bit high but recovering. &amp;quot;Thunder wouldn't mind a bite, probably has the munchies.&amp;quot; She ways with a grin.&lt;br /&gt;
&lt;br /&gt;
Kae peers, she knows how to get the guy's attention &amp;quot;Heeey, I have a ton of potions and alchemical goodies that I haz no clue what they'll do!&amp;quot; She look at the bandit and gives a rather happy, if maniacle looking grin &amp;quot;Do I gets to experiment now?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Not my fault I grew up on the streets and you grew up in some high and mighty enclave that they gave you food and books so you can do the learnin'!&amp;quot; He says as he continues to back away. Of ourse then he looks back and lets out a yelp as Sylvi is there on her rather large cat - the one that ripped the guy's throat out. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You... You all didn't have to get in our way! You adventurers and your darn cat!&amp;quot; He's still looking at Thunder as he says this, finally back to the other side where Kae is having fun. &lt;br /&gt;
&lt;br /&gt;
He lets out another cry and jumps away from her, then stumbles away from Thunder, he's quick pinned between this group.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls diplomacy: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Gregor says to the fellow, in a gravelly voice, &amp;quot;The penalty for bandits is hanging, but we saved the magistrate a bit of work. But you can help us. ANd then we'll take you in, and tell the magistrate you helped us. And then maybe you'll spend a few years in jail instead of an afternoon hanging from your neck. Now will you answer us some questions? You don't have to. But it'd help us, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intimidate: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls bluff: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls bluff: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
The man moves between the group, looking about and then then thought of Sylvi's cat and Kaelyn's talks of wanting to experiment. He looks toward Felicia, makes a sort of whimpering noise... and his eyes roll up and he faints. Heart of a lion this one. A dandelion anyway.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls stealth: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
Since the fellow's out cold, Gregor will scout ahead, since he's a scout, and try to see what's in the cave without giving himself away. Just at the entrance, his flail, tucked into a harness of his belt, drops off with a huge clatter. Mortified, he picks it back up, tucks it in his belt, and gives the others a helpless shrug.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls diplomacy: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Lucy follows Gregor towards the cave. Or she start too. Once she realises how loud the scout is being she veers to the other side and tries to use him as a distraction for anyone that might be keeping a lookout. Hey, it's sort of like teamwork, right? Right. Lucy herself moves over the ground in a sort of glide that doesn't make a whisper and doesn't even seem to overturn dirt at her passage.&lt;br /&gt;
&lt;br /&gt;
Felicia stays way back from the rest. Why? Stealthy, she isn't. So She stays way back. Did I mention she's not stealthy? Cuz she's not.&lt;br /&gt;
&lt;br /&gt;
Isn't stealthy, nor is she trying to be! She's staring ahead and looking around the place as she tries to spot traps and the like, her eyes darting around while she stares... And now she begins whistling cheerfully while she hunts for well dangerous stuff!&lt;br /&gt;
&lt;br /&gt;
The group move forward, slowly, and besides Gregor's faux pas, it's pretty straight forward. Lucy creeps along so quiet it would make a Rogue blush. &lt;br /&gt;
&lt;br /&gt;
Eventually you all work your way into the cave and you branch off to check out various parts of it - albeit all within eyeshot of eachother. It's Sylvi that stumbles upon the hidden alcove near the back and finds the caravan drivers all huddled up near the back of a cell. They are /relieved/ to see the adventurers and start to tell stories of how they were treated. Not overly bad... unless word got back the ransom wouldn't be paid, then they were killed. &lt;br /&gt;
&lt;br /&gt;
That's when Sylvi starts to speak up about why you all are here and, in relatively short order, the wagon drivers clamour forward to help the Gnome girl. THEY WILL ALL HELP! But Brian will help the most. NO! I will. He's not half the driver I am... &lt;br /&gt;
&lt;br /&gt;
Either way, Sylvi's appeal aside, the people try to help out. Several are still wounded and need to be tended to on the way back. Thankfully between Felicia and Kaelyn, that's a relatively easy process. &lt;br /&gt;
&lt;br /&gt;
The litter was disassembled and packed onto the back of a wagon where the supplies were all loaded, more than enough really. It seems that you'll be bringing back an excess of supplies, and of the five drivers there - only one will go their own way when they reach Alexandria city limits. &lt;br /&gt;
&lt;br /&gt;
Thanks to the adventurers, the Arvek and Refugee community will have an abundance of supplies that will allow them to continue with their building efforts. &lt;br /&gt;
&lt;br /&gt;
Plus, they all get free dinner and drinks at the pub for the evening - and a prisoner to give to the watch!&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Caravan Woes]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28829</id>
		<title>Caravan Woes</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28829"/>
		<updated>2018-01-21T01:15:41Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serraphine can be heard stomping through the erected building near the communities center. The Arvek Paladin handles a lot of the asinine stuff when she's not doing her own things, and this is one of those moments. &amp;quot;Acleese!&amp;quot; She calls out, more crashing noises and thumping foot falls, then a fling of the door open. &amp;quot;You are not Acleese!&amp;quot; She says to the group, looking annoyed.... well, maybe. Serraphine always has a look of annoyance. &amp;quot;Felicia! Gregor! Well, small favors right.&amp;quot; She looks over Lucy, Sylvi, and Kaelyn, a deeper frown... then a sigh and she glares, &amp;quot;You're not to tell Lady Sandiel anything in this room.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She clears her throat, stands up a little straighter and brushes off her surcoat for a moment before starting over toward one of the desks. A quick snick of the lock and and opens it and pulls out a map before starting over toward the table at an even pace. Measured steps. &amp;quot;Right, down to business. First things first, thank you all for coming. It's good to see that Alexandria's heroes respond to the call for help. Gregor, Felicia, as always I am in your debt for all your help. &lt;br /&gt;
&lt;br /&gt;
She splays out the map on the table, her free hand reaching up and running along the smooth-shaved side of her head, flicking back the tail of hair over her shoulder to keep it out of the way. &amp;quot;This is the surrounding area. North gate here-&amp;quot; A stab at the map, &amp;quot;I'm pretty sure, based on reports, that they were stopped somewhere around here.&amp;quot; She circles an area about a day north of Alexandria. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beyond that, I'm not sure.&amp;quot; She turns her head back up, looking between each of you, &amp;quot;We need those supplies, they took a chunk of the communities money to have them shipped in. Good quality material. I'm in an absolute hell storm trying to find materials for the long house. I'm redistributing from other projects and that's making people none too happy. The refugees are thinking we're favoring Arvek. I'm just trying to make sure we have some place warm for them to weather out the rest of the winter months if the weather turns. So... Quick, if you please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says softly, &amp;quot;There is no debt. It is my pleasure to serve.&amp;quot; He says it quietly, though, so as not to break Serraphine's flow. &amp;quot;Yes, ma'am,&amp;quot; he replies about getting it done quickly. &amp;quot;We'll ride out right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi lays a hand on the head of her pet black jaguar. &amp;quot;No worries, Thunder is plenty fast. The Knights of Happy Valley are always glad to lend a helping hand. How many caravans by the way? Or just one?&amp;quot; she asks climbing into the saddle on Thunder. &amp;quot;Just in case we need help bringing it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae blinks and pers at Serraphene curiously... &amp;quot;Whatsa Acclese, and what are we going after? And ummm can I use rocket bobbers and flying fish on this mission? What about alchemical detergent? Or is it just guns and death rays?&amp;quot; She asks now... Kae then oooohs &amp;quot;Soo you need materials for some extra long house? Ya know, pentagons are much more interesting than long rectangles right? All kinds of nifty corners! OOoh and you could allways do a geodescic dome! That would be interesting, what with all the fittings for the timbers and all the pretty linkages and stuff!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She then ummmms... &amp;quot;Sooo what iss it we're going after exactly? Caravans is what we're after?&amp;quot; Yes, she has lots of questions. &amp;quot;And do they have camels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia tilts her head a little bit. &amp;quot;I'm guessing they're supposed to be here by now.&amp;quot; She then holds up her campfire bead. &amp;quot;If we're not back before too long, I have a fire in my pocket.&amp;quot; She then looks to Kaelyn. &amp;quot;Acleese is the Vardaman bookkeeper attached to Mourner Kerbasi....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a nod, a look toward Gregor, &amp;quot;I do appreciate your brevity.&amp;quot; A brief quirk of her mouth into something more grimace like - but it probably passes as a smile for the Arvek. She nods her head again and pushes the map toward Gregor as Sylvi speaks up. &lt;br /&gt;
&lt;br /&gt;
She stands up, stretches some, leaning over a table just isn't something she cares for and she nods, &amp;quot;Right. Right. It should be two, maybe three, wagons of supplies. I don't know personally - though if you really want to know you might be able to ask Acleese if you can find him.&amp;quot; She reaches up, giving a little scratch of her chin, &amp;quot;Should be one wagon of non-lumber and one wagon of lumber... if not two.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then Kaelyn is asking questions and she gestures to Felicia as she's the one who answered for her about Acleese, adding, &amp;quot;Except the Mourner also told him to help out if we need it. I fear he spends as much time out here as he does at the enclave these days. And, you're right, they are interesting shapes, but they are also harder on workers. We do not have many skilled in the way of building and so we make do with simpler shapes to reduce the material waste and cost.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She gives a shake of her head, &amp;quot;No camels, and you're trying to find the caravans - as you have surmised Felicia. They are a week passed due, I assumed weather had held them up for the first three, then I gave them one more for patience. It took one day to figure out where they might be, and another to get all the paperwork - Acleese insisted - in order for the Adventurer's guild notice. Today is day seven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks over the map critically when it's passed to him. As a scout, he's pleased whenever he can get a preview of the lay of the land before he gets there. &amp;quot;Day seven? So five full weeks they've been due? Then I doubt we'll find the original caravan drivers, either. If they were taken, they'd have escaped, been ransomed, or been killed by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Serra &amp;quot;Then we must get going! Who knows how far away potential bandits are now. At least it should slow them down.&amp;quot; she nods to Gregor &amp;quot;Indeed, I think recovering the materials is our best outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a shake of her head, &amp;quot;No-no, I'm sorry, you misunderstand Gregor. Just six /days/ not weeks.&amp;quot; She nods her head and looks toward Sylvi, &amp;quot;I would rather that you bring back the drivers, the caravans, and the goods, but I do not know their state.&amp;quot; She gives a shrug, &amp;quot;That will be up to you five to work out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We'll do what we can, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucy stands on her toes briefly. She leand to one side and then the other. Finally she squats and stands a few times. She's anticipating a lot of walking. &amp;quot;I'm ready to go!&amp;quot; She announces.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
I don't recognize &amp;quot;Greggor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No one to page.&lt;br /&gt;
&lt;br /&gt;
Kae ooooohs &amp;quot;Too bad, no camels, though I guess I can't blame anyone. camels spit!&amp;quot; She adds and she beams happily &amp;quot;So lets go caravan hunting!&amp;quot; SHe has absolutely no clue what she's doing, but she makes up for her utter lack of knowledge with sheer exhuberance! That much can be said for the artificer.... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is gonna be fun!&amp;quot; She calls out cheerfully and pulls out her compass, the woman looking at the thing curiously and beaming as she figures out at least which way magnetic north is! Of course she just got it cause the brass housed compass is nifty and she likes playing with the thing and watching it spin to point north all the time.... Other uses like being able to find your way out of a forest and such are just coincidental...&lt;br /&gt;
&lt;br /&gt;
Gregor ohs, &amp;quot;Sorry, I thought you were counting out weeks past the week they were late. Yes, if it's just a week, we could absolutely find them alive.&amp;quot; Looking over the map, he says, &amp;quot;Nothing that really looks like an ambush point. Or, rather, it all looks like ambush points. I think we should just backtrack their route and look for wagon ruts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;If we're going to find them, lets get moving. They might need help.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
You all load up on your various mounts, sparkling or non, and set off. The day goes reasonably well, and you pass a couple other caravans on the road that looks heavily guarded. Bedding down for the night, you set watch, and it goes all as you might hope. Quietly and without much issue, the next day after a meal of rations that - thanks to Gregor's military days - have been made into a rather filling porridge of sorts you set out again. The beat of hooves and other animal feet go along with the casual gait. This is the area where the caravan was last seen. &lt;br /&gt;
&lt;br /&gt;
A bridge is up ahead, the forest around you, and you hear something off in the distance.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls perception: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Gregor rides straight-backed and alert, his lance held casually in his hand, planted with the heel of the shaft in his stirrup. Which is how lancers ride, not scouts, but Gregor is a wannabe. No banner, though, as much as he would like one. He keeps his eye on the land around the road, alert for ambush, but also for signs of a cart being taken off the road.&lt;br /&gt;
&lt;br /&gt;
Sylvi keeps a careful eye out on the terrain around her as she rides. &amp;quot;Look for choke points, like bridges and the like.&amp;quot; she informs the others &amp;quot;Probably bandits considering the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia keeps an eye out as well. However, she has no weapon. She usually doesn't have a need for one, as she relies upon her allies for defense.....&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;I do believe a bridge counts as a choke point.....&amp;quot; She says as she looks towards the bridge. &amp;quot;And....there's someone there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
Gregor murmurs, &amp;quot;Now that's curious.&amp;quot; He will nudge his heels into Traveller's flanks, and hurry up to the bridge. &amp;quot;Hail,&amp;quot; he calls out to the figure on the bridge. He looks into the forest on either side, wary of that rather than the huddled person. &amp;quot;Gregor Augustin, from Alexandria. Who are you, then?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Lucy struggles a bit with guiding her pony, and spends as much time outside of the saddle leading the animal as riding it. So she's on foot when they come to the bridge. She peers at the figure on the bridge and then walks forward as well to talk.&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Felicia &amp;quot;I see it too.&amp;quot; she draws the axe from he saddle. &amp;quot;Porbably trouble.&amp;quot; she notes to Gregor as he rides forward. &amp;quot;I don't think anyone friendly would be crouching like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Especially scared crouching.&amp;quot; She then makes a face. &amp;quot;he's upset.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you grow closer, the sound of the crying becomes more obvious. The woman crouched down and curls over, probably a dwarf from her shape as she continues to let out sound of being upset. She shivers and her hooded head moves up, her face shrouded. Her hands reach up in front of her face and she whimpers, &amp;quot;Please! Please don't hurt me. The bandits did enough to our caravan already.&amp;quot; She's still huddled down low.&lt;br /&gt;
&lt;br /&gt;
Just beyond her, on the other side of the bridge, it can now be seen there's something that looks akin to a caravan. The boards rotted and the crates broken. Torn sheets and ropes lay about and drape over the stone bridge.&lt;br /&gt;
&lt;br /&gt;
Lucy hurries the rest of the way over, concern on her face. &amp;quot;You're from the caravan! We're here looking for you! We'll help!&amp;quot; She knees, although she's short enough as it is that it doesn't serve to lower her that much closer to the ground. &amp;quot;What happened. Where...&amp;quot; she hesitates. &amp;quot;Where are the rest of you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Serraphine has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Serraphine to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Gregor nods gravely to the dwarf woman. &amp;quot;We're here to hunt those bandits, ma'am. We won't hurt you. But it'd help if you can tell us which way they went?&amp;quot; And then he may be able to track them.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We won't let them hurt you, don't worry.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae tilts her head and looks around the place, the dwarf lady huddled in the middle of the road kind of draws her eyes... But, she looks around outside there.. where's the wagons and stuff, what condition are they in... She is a goof, but having been a privateer for a while she's learned to think a little bit...&lt;br /&gt;
&lt;br /&gt;
As Lucy closes in to help the woman, she moves with a speed that's very... un-civilian like. Her hands fly to cloak and before any of you even realize what's happening, she's bringing out two of them. The hood of the cloak flings back as she does and she has a very pleased look to them. &amp;quot;MORE FOR THE SLAUGHTER BOYS!&amp;quot; She yells out, trying to stick Lucy twice with those rather pointy weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Lucy ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (19)+12: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (16)+12: 28 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 2d4+19: (3)+19: 22&lt;br /&gt;
&lt;br /&gt;
Lucy flinches back as she's stabbed. &amp;quot;Why you--&amp;quot; She straightens up, and then a gleam comes into her eye. Eager? Happy? Maybe even crazed? She draws her own rapier and in an instant runs the blade through the woman's abdomen, yanking it out just as quickly after surely perforating what must be a vital organ. &amp;quot;This should be...fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d4+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
The ropes grow taut off the side of the bridge and three people climb up and over before landing on the stone around the dwarf though far enough away that Lucy doesn't threaten them yet. Two of them look toward the party, the other turns to look at Lucy as if considering moving into that fight. &lt;br /&gt;
&lt;br /&gt;
A moment later, two crossbowmen step from behind the broken ''caravan'' on the far side of the bridge. They raise their crossbows and loose quarrels. One at Gregor, the other at Felicia. Both miss, hissing by their targets and they begin to reload quickly. Being light crossbows they will not take long. &lt;br /&gt;
&lt;br /&gt;
Reevah, the dwarf, cries out, the rapier running her through and she lets out a growl. Her own dagger returning a particularly vicious slash in return as she spits out, &amp;quot;You're right, it WILL be fun. More for the slaughter.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The party is mostly toward the middle of the bridge, with Reevah and Lucy squaring off a good thirty feet away. Lucy's back is to the party and the dwarf is on the other side. Twenty feet away from the party (sans-Lucy) are the three banits that just crawled up the ropes. And fifty feet from the party are the two crossbowmen.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d8+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Gregor rides out to relieve Lucy, but is cut down as he tries to ride past the ones that came up on the bridge. But they're ready for him. More than ready for him, and he takes one blow to the side of the head, which dazes him, and the next one cleans his clock. He falls from the saddle with a thump.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Felicia ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kaelyn ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn activates her Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn casts Shield. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
Felicia shakes her head and moves her way forward She then channels healing energy into the pair up front. &amp;quot;Come on guys. Move up and support them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sylvi ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (10)+7+2+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d10+4+3: (7)+4+3: 14&lt;br /&gt;
&lt;br /&gt;
Kae sees the charger go down, another take damage and she quickly slaps a gem on her wrist. There's a brief flash and she's suddenly covered head to toe in sleek artificed armor. Kae's not one that goes for that bulky look, instead this could almost be called form fitting. Save for that it is armor so it's slightly bulkier than well a skin suit... That and she has clothes underneath. Anyhow, Kae's now covered in sleek black and bronze armor made of fine overlapping plates with scales between the joints... There's crystals at her shoulder, elbows knees ankles and hip sand of course her chest just under her collar bone. And she's enshrouded in a fully head-enclosing helmet, this having a purple visor and a pair of metallic fin/wings coming up where ears might be? Who knows. She then tugs a small disk off her hip and holds the thing up as she opens it up and a tower shield that appears to be made of a forcefield snaps into existance over her left arm as she grabs for her ray gun with her right hand...&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi urges Thunder forward with axe in hand and pounces on the nearest bandit, the gnome sized woodcutters axe has no problem splitting the bandits skull like it would a log. &amp;quot;For Happy Valley!&amp;quot; she calls out as she attacks.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls acrobatics: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy spends ONE point of PANACHE.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon8: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
Lucy feints as if she's going to stab Reevah again, then instead hops backwards. She continues to backpedal until she's next to Gregor. She slings a dagger underhanded at the woman as she goes, then hisses to Gregor, &amp;quot;C'mon, n your feet! We'll keep them busy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bandits don't notice that Gregor is back into consciousness as they advance on the rest of the party. Both crossbowmen reload and shift their aim, they see the now - suddenly - armored combatant and they call out, &amp;quot;MAGE!&amp;quot; because... well, it sure looks like magic to them. They loose two more quarrels at Kaelyn, one of them hitting but the other hisses by. &lt;br /&gt;
&lt;br /&gt;
The bandits that advance on the party, one of them turns to the gnome that just slew one of their number and lashes out with their longsword. The other turns to Felicia and calls out, &amp;quot;Think she's a healer!&amp;quot; As they slice with their longsword as well. &lt;br /&gt;
&lt;br /&gt;
Reevah growls and charge on in after Lucy who's stopped nearish to Gregor. The dagger having cut her. &amp;quot;Don't you run away! I'm not finished with you yet!&amp;quot; THe dwarf grins, maniacal in appearance.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
Gregor has learned another important lesson. A cavalry scout is not a lancer, no matter how much he wishes he were. Feeling the magical energy reviving him, he gets to his feet, and finds the bandits attacking his friends. He nods to Lucy, &amp;quot;I'm ... I'll be OK.&amp;quot; Forgoing the saddle since the battle is joined now, he'll rush up behind the bandits attacking his allies and swing his flail at one attacking Felicia. Got to cover the priest after she saved him. His flail slams into the bandit between the shoulder blades and he lurches forward with an effort.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (9)+7+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
With Gregor now providing a distraction, Felicia channels more energy to heal, and looks to Sylvi. &amp;quot;Come and help us, Sylvi. Then we'll be down one bandit, and can concentrate on the rest.&lt;br /&gt;
&lt;br /&gt;
A flinch as one of the bolts nicks her side... &amp;quot;Erf...&amp;quot; Kae mutters and turns, bringing her deathray up... &amp;quot;Zap...&amp;quot; She says calmly and well an electric arc zips out from the end of her rather incredibly sleek-looking rifle. The thing appears to hae a number of bronze or brass rings surrounding the barrel and going down it. with a sleek stock and foregrip, honestly, it kind of resembles a longer magical version of an m-14 rifle... cept it has a purple gem sticking out of the end of a barrel and a funky sighting aparatus made up of a series of crystals that act kind of like a scope.. Oh and there's no trigger...&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (7)+7+2+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi swings her axe again but doesn't manage to land a hit, even Thunder gets into it and while his teeth wrap around an arm, it barely pierces the armor. Still, they make for a ferocious duo, Sylvi and her kitty cat.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lucy watches Reevah coming closer. She smiles sweetly at the expression on her face, then stabs again, but finds her blow knocked aside by one of the woman's weapons. The smile on Lucy's face falters only a little before she brings herself back on guard. &amp;quot;This is how bandits fight?&amp;quot; she complains aloud. &amp;quot;It's a wonder any caravans make it anywhere!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Bandits continue to move, the one looks back at Gregor for a moment but advances toward Felicia still to keep trying to go after the healer, it's only a short step away and he's able to avoid leaving an opening for Gregor. The one in front of Sylvie cuts in with another slashing longsword blow toward her, though thankfully it looks far less deadly than it could've been. &lt;br /&gt;
&lt;br /&gt;
The Crossbowmen on the other side reload and line up, one shooting at Felicia and the other stickk sending hissing quarrels toward Kaelyn &amp;quot;Not a mage! Artificer!&amp;quot; Calls the one that shoots at her, and the reason why the other archer turned to Felicia instead. &lt;br /&gt;
&lt;br /&gt;
Reevah continues toward Lucy and growls at her in response, &amp;quot;Was that supposed to be a biting jab or just a poor riposte? I can't tell!&amp;quot; And she slashes out ineffectively with her daggers.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
Gregor whistles for Traveller, his horse, and he leaps into the saddle, thanks to the second burst of healing. Grabbing back his lance, he levels it, wheels around, and charges. It's a short charge, just barely more than a leap, but the lance runs the bandit through, Traveller's hooves pulling the body free and making a horrible mess of him.&lt;br /&gt;
&lt;br /&gt;
Felicia, as she watches Gregor thunder off, calls for a blessing from Serriel, but looks to SYlvi. &amp;quot;Keep it up....they're just bandits, not a knight of the valley....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (11)+3+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
Kae frowns and fires yet another shot at the other crosbowman, this one well, only just a light zot and well there's a big hole in the tree the person's behind? Kae frowns &amp;quot;Okie need to adjust sites!!!&amp;quot; She calls out and slides to the left, still handling her 'zappy' gun in two hands while keeping her shield facing toward the oncoming fire....&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi feroiciously swingsher axe against while Thunder tries to bite and scratch. Unfortunately neither land telling blows as they continue to duel with the bandit.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Lucy levels her rapier so that it's pointed at Reevah's chest and then lunges. The blow stabs Reevah through the side of her chest this time and then yanks the rapier out, ending in the exact same position from before her attack. &amp;quot;Oh wait, wait! The heart's on the other side isn't it?&amp;quot; She moves the rapier until it's point a few inches over at where Reevah's heart would be. &amp;quot;Let's try that again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Gregor wheels Traveller around and looks for more targets. He can't charge through to relieve Kaelyn right now, but he can charge Reevah, who had been his original target before. The horses hooves turn up earth as he thunders down on the dwarf bandit, and he jabs her with his lance, wounding her.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're almost done here.&amp;quot; FElicia says as she channels more positive energy. &amp;quot;You never should've ambushed us....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+2: (10)+7+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 2d6+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Kae peers and ahah's &amp;quot;I have a shot!&amp;quot; She reaches to her hip with her left hand and it comes up briefly. The woman now aiming down the barrel of what is definately a dragon-spitter... The hammer comes back and holds there with a click as she closes an eye, and then she squeezes said trigger... There's a loud Bam! &lt;br /&gt;
&lt;br /&gt;
Suddenly her target is supporting a new hole in their head! &amp;quot;Buhbye!&amp;quot; she waves as they fall back and she glances to the other crossbowman while she tugs an arrow out of her hip... &amp;quot;Ya know this is getting painful.&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Thunder finaly finds his window and lunges at the bandits neck, large teeth biting deep while his claws find purchase on exposed skin as the foe drops. The Jaguar shakes his prey a few time, heading flopping back and forth, making sure its properly dead before roaring. Sylvi is just holding on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad jokes? Bad taunts? What would you know--&amp;quot; Lucy suddenly stabs again, her rapier puncturing Reevah's throat instead of her heart. The gnome yanks the blade out, then steps neatly aside at the fountain of blood before Reevah collapses. &amp;quot;--about jokes,&amp;quot; she finishes in a low, almost melancholy voice.&lt;br /&gt;
&lt;br /&gt;
With Reevah suddenly finding her throat thrust through, the other Crossbowmen rather holy, and the last bandit on the bridge just having its throat ripped out by a rather vicious cat. The final crossbowman's eyes go wide, and with a cry of panic, he goes running off into the woods on the other side of the bridge. It's only a matter of seconds before he's lost in the brush and there's still all the stuff on the bridge to clear away before they can more easily get across.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn deactivates her Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Serraphine has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls knowledge/military Theory: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls knowledge/engineer: (16)+knowledge/engineer: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Felicia watches the archer run off...then looks about. &amp;quot;We need to get off this bridge. That archer crapped his pants....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the last crossbowman runs off, Kae deactivates her armor, the woman taking a deep breath and sighing... &amp;quot;Ooooy that'll give you a workout!&amp;quot; she calls out. As she stretches her back, to what she's referring to might not necessarily be known... &lt;br /&gt;
&lt;br /&gt;
Kae glances to the stuff that is supposed to be a caravan and ummms &amp;quot;Oooh, guys! We've like totally been duped! This stuff's all junk! no wagons here!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;You want I should ride him down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi rides across the brigde to see the bandit flee. &amp;quot;Probably it for bandits around here, if I had to guess. I wouldn't worry too much about him, we need to figure out where the proper good are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Too good of a chance he'll lead you into another ambush, Gregor. Plus you're very very hurt.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods to Felicia. It doesn't take much to argue him out of it. He just had to offer.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls disable device: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls disable device: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Kae peeers around now and offers &amp;quot;Ya know, if we could track worth a hoot we could follow that archer back to his base, get a location on it and mabe do something about it...&amp;quot; she suggests and smiles cheerfully... She then tugs her toolkit from her backpack and begins working on dismantling everything around here, not including the bridge, though that's tempting too....&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls athletics: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
Lucy follows Kaerlyn and produces a small pick from her backback. She uses the weapon like a crowbar to jab into pieces and pry apart and away. &amp;quot;This is taking to long!&amp;quot; she yelps. &amp;quot;He's going to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor will help get the rotten junk tossed aside and recovering what we can as much as he is able, though the injuries make him pause more often than he'd like. He is generally of the walk-it-off persuasion, but he's pretty hurt, and knows it. He does manage to rig a drag litter for the stuff we've recovered. It's ramshackle, but it'll do for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
The drag litter assembled and loaded with what Kaelyn and Lucy were able to salvage - Lucy seemed to have a better eye at picking out the stuff but Kaelyn, oh Gods Kaelyn, she just seemed to pull all of it apart without trying and ran through it like a kid in a candystore. You were able to salvage a good bit of it, and while it probably isn't the goods you were sent to find - it's still all useful items that can be put to work. &lt;br /&gt;
&lt;br /&gt;
It takes a good twenty minutes to break it all down and another five or so to get squared away on the other side. But it's only moments after you mount that Gregor points off to the underbrush. &amp;quot;That way.&amp;quot; He says and starts off at a slow trot with the drag litter pulling behind you. &lt;br /&gt;
&lt;br /&gt;
Gregor continues to guide them, looking for the small details and picking them out with ease. Clearly his time with the Scouts taking over as he tracks down where the bandits normally stay. &lt;br /&gt;
&lt;br /&gt;
It takes about an hour before you see what looks to be a clearing with a cave up ahead. Even from this distance you can see parts of carts and other items. From the distance it looks like a caravan graveyard of sorts. The particularly eagle-eyed among you also make out the sight of a man running away from the cave with a backpack that he's slinging over his shoulder. A stumble and then he's making a serious break for it. Kinda looks like the crossbowman, sans-crossbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls ride+4: (1)+2+4: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
Kaelyn takes her pony off to the side of the path, the litter dragging along with it. Then she hops off and stares toward the cave up ahead. A narrow of her eyes as she just tries to take it in and watch for any activity that's going on. Nothing really pops out of note. &lt;br /&gt;
&lt;br /&gt;
Gregor and Sylvi both take off after the man on foot, the thundering of hooves starts to quickly close the distance. Sylvi on the other hand seems to be having difficult with her cat, it seems it's getting tired and that clearing up ahead looks like it might have warm and soft dirt. &lt;br /&gt;
&lt;br /&gt;
WARM AND SOFT SYLVI! WARM. AND. SOFT.&lt;br /&gt;
&lt;br /&gt;
Yus, Kae has found something to occupy her time while she's waiting... The girl is reloading her pistol as that must be done of course! She just loves gadgets... She then mutters &amp;quot;I should get a couple more...&amp;quot; Before glancing up and peering at the cave entrance while everyone chases after the archer....&lt;br /&gt;
&lt;br /&gt;
Lucy leads her own pony, tugging at the reins over to where Kaeyln is. She keeps a short spear in her hound, ready to throw it. &amp;quot;I hope they catch him,&amp;quot; she divides her attention between watching the direction they went, and back at the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on ride: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on survival: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Gregor crouches low in the saddle, standing in the stirrups as he leans forward eagerly. With a practiced skill, he rides the bandit down. That one won't be getting away.&lt;br /&gt;
&lt;br /&gt;
Kae grins &amp;quot;I do too...&amp;quot; She says and holsters her pistol before she pulls a tube from her backpack, it's about 3 feet long. Kae then pulls a bow from said tube and unfolds it, the girl setting a pin at its front then strings the weapon.... &amp;quot;Anyhow if we needs it, I can shoot silently.&amp;quot; she says with a grin...&lt;br /&gt;
&lt;br /&gt;
Sylvi goes to follow the bandit but hunder has something else on his mind, passing some wild catnip he instead starts rolling around on the plant and throws Sylvi from the saddle. &amp;quot;Thunder?!&amp;quot; she calls out as he she gathers herself. &amp;quot;COme on boy, we have a bad guy to chase!&amp;quot; No luck.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Gregor rides the runner down, and clubs him in the back of the head with the heel of his lance. He falls to the ground, and Gregor reins in, hauls him back up, and drapes him across Traveller's rump. Holding him in place with one hand, he brings his prisoner back to the group.&lt;br /&gt;
&lt;br /&gt;
The cave up ahead seems quiet, and the backpack that the ex-crossbowman is wearing jangles and clanks a lot as Gregor hauls him back on his horse. It's almost impossible for Gregor to make a quiet approach because of it. &lt;br /&gt;
&lt;br /&gt;
Clang... CLATTER ShhhHHH. Tinkle, CLANG. Maybe he filled his backpack with a bunch of silverwear, pans, and ball bearings. Seriously.&lt;br /&gt;
&lt;br /&gt;
Lucy peers at the prisoner. She draws her rapier and holds it ready. &amp;quot;Should we wake him up and question him? We could ask him something like 'What have you done with the drivers from the caravan'?&amp;quot; She puts on a stern voice as she says it. Then She looks back at the caravan graveyard. &amp;quot;Um, the last one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae stands up now, the woman wielding a longbow? She peers at the others and looks into the cave now curiously... &amp;quot;Ummmmm.... Should we like go in and have a looksie?&amp;quot; she asks curiously....&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;I'd at least like to know how many are in there.&amp;quot; He'll start slapping the fellow's cheeks to try and bring him back around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the slaps to his cheeks, he wakes with a start, looking around. He lets out a yelp and then falls off of Gregor's mount, landing heavily. He starts backing away, cautiously with his hands held up in front of him and his backpack still clattering about with every other step. &amp;quot;What.... What do you want?! Haven't you done enough? Reevah's dead! You even killed Guppy! What do you want now?! We were just trying to make a living!&amp;quot; Yep, he's rambling and scared.&lt;br /&gt;
&lt;br /&gt;
Lucy nods in agreement. &amp;quot;Military Intelligence,&amp;quot; she says knowingly. Even though she's likely never seen an army. Then she steps back to let Gregor do the talking. She puts her rapier away and readies her spear again to throw.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;You are thieves and bandits. Your idea of 'making a living' involved attacking people you didn't even know. You even attacked a cleric of the maiden of battle. How did you think it'd end up? So, now....you'll tell us who is in the cave....and what.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nearly drags Thunder back to the cave, the cat still looking a bit high but recovering. &amp;quot;Thunder wouldn't mind a bite, probably has the munchies.&amp;quot; She ways with a grin.&lt;br /&gt;
&lt;br /&gt;
Kae peers, she knows how to get the guy's attention &amp;quot;Heeey, I have a ton of potions and alchemical goodies that I haz no clue what they'll do!&amp;quot; She look at the bandit and gives a rather happy, if maniacle looking grin &amp;quot;Do I gets to experiment now?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Not my fault I grew up on the streets and you grew up in some high and mighty enclave that they gave you food and books so you can do the learnin'!&amp;quot; He says as he continues to back away. Of ourse then he looks back and lets out a yelp as Sylvi is there on her rather large cat - the one that ripped the guy's throat out. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You... You all didn't have to get in our way! You adventurers and your darn cat!&amp;quot; He's still looking at Thunder as he says this, finally back to the other side where Kae is having fun. &lt;br /&gt;
&lt;br /&gt;
He lets out another cry and jumps away from her, then stumbles away from Thunder, he's quick pinned between this group.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls diplomacy: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Gregor says to the fellow, in a gravelly voice, &amp;quot;The penalty for bandits is hanging, but we saved the magistrate a bit of work. But you can help us. ANd then we'll take you in, and tell the magistrate you helped us. And then maybe you'll spend a few years in jail instead of an afternoon hanging from your neck. Now will you answer us some questions? You don't have to. But it'd help us, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intimidate: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls bluff: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls bluff: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
The man moves between the group, looking about and then then thought of Sylvi's cat and Kaelyn's talks of wanting to experiment. He looks toward Felicia, makes a sort of whimpering noise... and his eyes roll up and he faints. Heart of a lion this one. A dandelion anyway.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls stealth: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
Since the fellow's out cold, Gregor will scout ahead, since he's a scout, and try to see what's in the cave without giving himself away. Just at the entrance, his flail, tucked into a harness of his belt, drops off with a huge clatter. Mortified, he picks it back up, tucks it in his belt, and gives the others a helpless shrug.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls diplomacy: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Sylvi walks over to the captive &amp;quot;Look, cooperate and this will go relatively well for you. We will let the authorities sort it out but we will tell them you cooperated and after you have served you time you can rebuild your life, yeah?&amp;quot; she goes on to explain, to try and coax out information. &amp;quot;You can lead the life you can feel good about, not just robbing and hurting folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucy follows Gregor towards the cave. Or she start too. Once she realises how loud the scout is being she veers to the other side and tries to use him as a distraction for anyone that might be keeping a lookout. Hey, it's sort of like teamwork, right? Right. Lucy herself moves over the ground in a sort of glide that doesn't make a whisper and doesn't even seem to overturn dirt at her passage.&lt;br /&gt;
&lt;br /&gt;
Felicia stays way back from the rest. Why? Stealthy, she isn't. So She stays way back. Did I mention she's not stealthy? Cuz she's not.&lt;br /&gt;
&lt;br /&gt;
Isn't stealthy, nor is she trying to be! She's staring ahead and looking around the place as she tries to spot traps and the like, her eyes darting around while she stares... And now she begins whistling cheerfully while she hunts for well dangerous stuff!&lt;br /&gt;
&lt;br /&gt;
The group move forward, slowly, and besides Gregor's faux pas, it's pretty straight forward. Lucy creeps along so quiet it would make a Rogue blush. &lt;br /&gt;
&lt;br /&gt;
Eventually you all work your way into the cave and you branch off to check out various parts of it - albeit all within eyeshot of eachother. It's Sylvi that stumbles upon the hidden alcove near the back and finds the caravan drivers all huddled up near the back of a cell. They are /relieved/ to see the adventurers and start to tell stories of how they were treated. Not overly bad... unless word got back the ransom wouldn't be paid, then they were killed. &lt;br /&gt;
&lt;br /&gt;
That's when Sylvi starts to speak up about why you all are here and, in relatively short order, the wagon drivers clamour forward to help the Gnome girl. THEY WILL ALL HELP! But Brian will help the most. NO! I will. He's not half the driver I am... &lt;br /&gt;
&lt;br /&gt;
Either way, Sylvi's appeal aside, the people try to help out. Several are still wounded and need to be tended to on the way back. Thankfully between Felicia and Kaelyn, that's a relatively easy process. &lt;br /&gt;
&lt;br /&gt;
The litter was disassembled and packed onto the back of a wagon where the supplies were all loaded, more than enough really. It seems that you'll be bringing back an excess of supplies, and of the five drivers there - only one will go their own way when they reach Alexandria city limits. &lt;br /&gt;
&lt;br /&gt;
Thanks to the adventurers, the Arvek and Refugee community will have an abundance of supplies that will allow them to continue with their building efforts. &lt;br /&gt;
&lt;br /&gt;
Plus, they all get free dinner and drinks at the pub for the evening - and a prisoner to give to the watch!&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28828</id>
		<title>Caravan Woes</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Caravan_Woes&amp;diff=28828"/>
		<updated>2018-01-21T01:14:49Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;[20 Jan 12:34:51] Gregor pages: Survival, handle Animal, Ride, Athletics, Stealth?  [20 Jan 12:47:16] Sylvi pages: Bluff/Diplo, animal handling ride and know Local/nobil  [20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[20 Jan 12:34:51] Gregor pages: Survival, handle Animal, Ride, Athletics, Stealth?&lt;br /&gt;
&lt;br /&gt;
[20 Jan 12:47:16] Sylvi pages: Bluff/Diplo, animal handling ride and know Local/nobil&lt;br /&gt;
&lt;br /&gt;
[20 Jan 12:48:03] From afar, Felicia has knowledge/military theory, heal and knowledge/religion. That's about it.&lt;br /&gt;
&lt;br /&gt;
[20 Jan 12:49:21] From afar, Lucy's skills are around diplomacy/bluff, and artifice/disable device :D&lt;br /&gt;
&lt;br /&gt;
[20 Jan 12:57:23] Kaelyn pages: Kae's skills are craft alchemy artifice and armorsmithing, disable device, heal, I shouldn't have got that one, knowledge arcana, knowledge engineering, perception spellcraft and UMD&lt;br /&gt;
&lt;br /&gt;
Serraphine can be heard stomping through the erected building near the communities center. The Arvek Paladin handles a lot of the asinine stuff when she's not doing her own things, and this is one of those moments. &amp;quot;Acleese!&amp;quot; She calls out, more crashing noises and thumping foot falls, then a fling of the door open. &amp;quot;You are not Acleese!&amp;quot; She says to the group, looking annoyed.... well, maybe. Serraphine always has a look of annoyance. &amp;quot;Felicia! Gregor! Well, small favors right.&amp;quot; She looks over Lucy, Sylvi, and Kaelyn, a deeper frown... then a sigh and she glares, &amp;quot;You're not to tell Lady Sandiel anything in this room.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She clears her throat, stands up a little straighter and brushes off her surcoat for a moment before starting over toward one of the desks. A quick snick of the lock and and opens it and pulls out a map before starting over toward the table at an even pace. Measured steps. &amp;quot;Right, down to business. First things first, thank you all for coming. It's good to see that Alexandria's heroes respond to the call for help. Gregor, Felicia, as always I am in your debt for all your help. &lt;br /&gt;
&lt;br /&gt;
She splays out the map on the table, her free hand reaching up and running along the smooth-shaved side of her head, flicking back the tail of hair over her shoulder to keep it out of the way. &amp;quot;This is the surrounding area. North gate here-&amp;quot; A stab at the map, &amp;quot;I'm pretty sure, based on reports, that they were stopped somewhere around here.&amp;quot; She circles an area about a day north of Alexandria. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beyond that, I'm not sure.&amp;quot; She turns her head back up, looking between each of you, &amp;quot;We need those supplies, they took a chunk of the communities money to have them shipped in. Good quality material. I'm in an absolute hell storm trying to find materials for the long house. I'm redistributing from other projects and that's making people none too happy. The refugees are thinking we're favoring Arvek. I'm just trying to make sure we have some place warm for them to weather out the rest of the winter months if the weather turns. So... Quick, if you please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says softly, &amp;quot;There is no debt. It is my pleasure to serve.&amp;quot; He says it quietly, though, so as not to break Serraphine's flow. &amp;quot;Yes, ma'am,&amp;quot; he replies about getting it done quickly. &amp;quot;We'll ride out right away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi lays a hand on the head of her pet black jaguar. &amp;quot;No worries, Thunder is plenty fast. The Knights of Happy Valley are always glad to lend a helping hand. How many caravans by the way? Or just one?&amp;quot; she asks climbing into the saddle on Thunder. &amp;quot;Just in case we need help bringing it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae blinks and pers at Serraphene curiously... &amp;quot;Whatsa Acclese, and what are we going after? And ummm can I use rocket bobbers and flying fish on this mission? What about alchemical detergent? Or is it just guns and death rays?&amp;quot; She asks now... Kae then oooohs &amp;quot;Soo you need materials for some extra long house? Ya know, pentagons are much more interesting than long rectangles right? All kinds of nifty corners! OOoh and you could allways do a geodescic dome! That would be interesting, what with all the fittings for the timbers and all the pretty linkages and stuff!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She then ummmms... &amp;quot;Sooo what iss it we're going after exactly? Caravans is what we're after?&amp;quot; Yes, she has lots of questions. &amp;quot;And do they have camels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia tilts her head a little bit. &amp;quot;I'm guessing they're supposed to be here by now.&amp;quot; She then holds up her campfire bead. &amp;quot;If we're not back before too long, I have a fire in my pocket.&amp;quot; She then looks to Kaelyn. &amp;quot;Acleese is the Vardaman bookkeeper attached to Mourner Kerbasi....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a nod, a look toward Gregor, &amp;quot;I do appreciate your brevity.&amp;quot; A brief quirk of her mouth into something more grimace like - but it probably passes as a smile for the Arvek. She nods her head again and pushes the map toward Gregor as Sylvi speaks up. &lt;br /&gt;
&lt;br /&gt;
She stands up, stretches some, leaning over a table just isn't something she cares for and she nods, &amp;quot;Right. Right. It should be two, maybe three, wagons of supplies. I don't know personally - though if you really want to know you might be able to ask Acleese if you can find him.&amp;quot; She reaches up, giving a little scratch of her chin, &amp;quot;Should be one wagon of non-lumber and one wagon of lumber... if not two.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Then Kaelyn is asking questions and she gestures to Felicia as she's the one who answered for her about Acleese, adding, &amp;quot;Except the Mourner also told him to help out if we need it. I fear he spends as much time out here as he does at the enclave these days. And, you're right, they are interesting shapes, but they are also harder on workers. We do not have many skilled in the way of building and so we make do with simpler shapes to reduce the material waste and cost.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She gives a shake of her head, &amp;quot;No camels, and you're trying to find the caravans - as you have surmised Felicia. They are a week passed due, I assumed weather had held them up for the first three, then I gave them one more for patience. It took one day to figure out where they might be, and another to get all the paperwork - Acleese insisted - in order for the Adventurer's guild notice. Today is day seven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks over the map critically when it's passed to him. As a scout, he's pleased whenever he can get a preview of the lay of the land before he gets there. &amp;quot;Day seven? So five full weeks they've been due? Then I doubt we'll find the original caravan drivers, either. If they were taken, they'd have escaped, been ransomed, or been killed by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Serra &amp;quot;Then we must get going! Who knows how far away potential bandits are now. At least it should slow them down.&amp;quot; she nods to Gregor &amp;quot;Indeed, I think recovering the materials is our best outcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a shake of her head, &amp;quot;No-no, I'm sorry, you misunderstand Gregor. Just six /days/ not weeks.&amp;quot; She nods her head and looks toward Sylvi, &amp;quot;I would rather that you bring back the drivers, the caravans, and the goods, but I do not know their state.&amp;quot; She gives a shrug, &amp;quot;That will be up to you five to work out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We'll do what we can, obviously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucy stands on her toes briefly. She leand to one side and then the other. Finally she squats and stands a few times. She's anticipating a lot of walking. &amp;quot;I'm ready to go!&amp;quot; She announces.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
I don't recognize &amp;quot;Greggor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No one to page.&lt;br /&gt;
&lt;br /&gt;
Kae ooooohs &amp;quot;Too bad, no camels, though I guess I can't blame anyone. camels spit!&amp;quot; She adds and she beams happily &amp;quot;So lets go caravan hunting!&amp;quot; SHe has absolutely no clue what she's doing, but she makes up for her utter lack of knowledge with sheer exhuberance! That much can be said for the artificer.... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is gonna be fun!&amp;quot; She calls out cheerfully and pulls out her compass, the woman looking at the thing curiously and beaming as she figures out at least which way magnetic north is! Of course she just got it cause the brass housed compass is nifty and she likes playing with the thing and watching it spin to point north all the time.... Other uses like being able to find your way out of a forest and such are just coincidental...&lt;br /&gt;
&lt;br /&gt;
Gregor ohs, &amp;quot;Sorry, I thought you were counting out weeks past the week they were late. Yes, if it's just a week, we could absolutely find them alive.&amp;quot; Looking over the map, he says, &amp;quot;Nothing that really looks like an ambush point. Or, rather, it all looks like ambush points. I think we should just backtrack their route and look for wagon ruts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;If we're going to find them, lets get moving. They might need help.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
You all load up on your various mounts, sparkling or non, and set off. The day goes reasonably well, and you pass a couple other caravans on the road that looks heavily guarded. Bedding down for the night, you set watch, and it goes all as you might hope. Quietly and without much issue, the next day after a meal of rations that - thanks to Gregor's military days - have been made into a rather filling porridge of sorts you set out again. The beat of hooves and other animal feet go along with the casual gait. This is the area where the caravan was last seen. &lt;br /&gt;
&lt;br /&gt;
A bridge is up ahead, the forest around you, and you hear something off in the distance.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls perception: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls perception: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Gregor rides straight-backed and alert, his lance held casually in his hand, planted with the heel of the shaft in his stirrup. Which is how lancers ride, not scouts, but Gregor is a wannabe. No banner, though, as much as he would like one. He keeps his eye on the land around the road, alert for ambush, but also for signs of a cart being taken off the road.&lt;br /&gt;
&lt;br /&gt;
Sylvi keeps a careful eye out on the terrain around her as she rides. &amp;quot;Look for choke points, like bridges and the like.&amp;quot; she informs the others &amp;quot;Probably bandits considering the place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia keeps an eye out as well. However, she has no weapon. She usually doesn't have a need for one, as she relies upon her allies for defense.....&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;I do believe a bridge counts as a choke point.....&amp;quot; She says as she looks towards the bridge. &amp;quot;And....there's someone there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
Gregor murmurs, &amp;quot;Now that's curious.&amp;quot; He will nudge his heels into Traveller's flanks, and hurry up to the bridge. &amp;quot;Hail,&amp;quot; he calls out to the figure on the bridge. He looks into the forest on either side, wary of that rather than the huddled person. &amp;quot;Gregor Augustin, from Alexandria. Who are you, then?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Lucy struggles a bit with guiding her pony, and spends as much time outside of the saddle leading the animal as riding it. So she's on foot when they come to the bridge. She peers at the figure on the bridge and then walks forward as well to talk.&lt;br /&gt;
&lt;br /&gt;
Sylvi nods to Felicia &amp;quot;I see it too.&amp;quot; she draws the axe from he saddle. &amp;quot;Porbably trouble.&amp;quot; she notes to Gregor as he rides forward. &amp;quot;I don't think anyone friendly would be crouching like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Especially scared crouching.&amp;quot; She then makes a face. &amp;quot;he's upset.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you grow closer, the sound of the crying becomes more obvious. The woman crouched down and curls over, probably a dwarf from her shape as she continues to let out sound of being upset. She shivers and her hooded head moves up, her face shrouded. Her hands reach up in front of her face and she whimpers, &amp;quot;Please! Please don't hurt me. The bandits did enough to our caravan already.&amp;quot; She's still huddled down low.&lt;br /&gt;
&lt;br /&gt;
Just beyond her, on the other side of the bridge, it can now be seen there's something that looks akin to a caravan. The boards rotted and the crates broken. Torn sheets and ropes lay about and drape over the stone bridge.&lt;br /&gt;
&lt;br /&gt;
Lucy hurries the rest of the way over, concern on her face. &amp;quot;You're from the caravan! We're here looking for you! We'll help!&amp;quot; She knees, although she's short enough as it is that it doesn't serve to lower her that much closer to the ground. &amp;quot;What happened. Where...&amp;quot; she hesitates. &amp;quot;Where are the rest of you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Serraphine has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Serraphine to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Gregor nods gravely to the dwarf woman. &amp;quot;We're here to hunt those bandits, ma'am. We won't hurt you. But it'd help if you can tell us which way they went?&amp;quot; And then he may be able to track them.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;We won't let them hurt you, don't worry.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae tilts her head and looks around the place, the dwarf lady huddled in the middle of the road kind of draws her eyes... But, she looks around outside there.. where's the wagons and stuff, what condition are they in... She is a goof, but having been a privateer for a while she's learned to think a little bit...&lt;br /&gt;
&lt;br /&gt;
As Lucy closes in to help the woman, she moves with a speed that's very... un-civilian like. Her hands fly to cloak and before any of you even realize what's happening, she's bringing out two of them. The hood of the cloak flings back as she does and she has a very pleased look to them. &amp;quot;MORE FOR THE SLAUGHTER BOYS!&amp;quot; She yells out, trying to stick Lucy twice with those rather pointy weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Lucy ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (19)+12: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (16)+12: 28 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 2d4+19: (3)+19: 22&lt;br /&gt;
&lt;br /&gt;
Lucy flinches back as she's stabbed. &amp;quot;Why you--&amp;quot; She straightens up, and then a gleam comes into her eye. Eager? Happy? Maybe even crazed? She draws her own rapier and in an instant runs the blade through the woman's abdomen, yanking it out just as quickly after surely perforating what must be a vital organ. &amp;quot;This should be...fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d4+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
The ropes grow taut off the side of the bridge and three people climb up and over before landing on the stone around the dwarf though far enough away that Lucy doesn't threaten them yet. Two of them look toward the party, the other turns to look at Lucy as if considering moving into that fight. &lt;br /&gt;
&lt;br /&gt;
A moment later, two crossbowmen step from behind the broken ''caravan'' on the far side of the bridge. They raise their crossbows and loose quarrels. One at Gregor, the other at Felicia. Both miss, hissing by their targets and they begin to reload quickly. Being light crossbows they will not take long. &lt;br /&gt;
&lt;br /&gt;
Reevah, the dwarf, cries out, the rapier running her through and she lets out a growl. Her own dagger returning a particularly vicious slash in return as she spits out, &amp;quot;You're right, it WILL be fun. More for the slaughter.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The party is mostly toward the middle of the bridge, with Reevah and Lucy squaring off a good thirty feet away. Lucy's back is to the party and the dwarf is on the other side. Twenty feet away from the party (sans-Lucy) are the three banits that just crawled up the ropes. And fifty feet from the party are the two crossbowmen.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 2d8+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Gregor rides out to relieve Lucy, but is cut down as he tries to ride past the ones that came up on the bridge. But they're ready for him. More than ready for him, and he takes one blow to the side of the head, which dazes him, and the next one cleans his clock. He falls from the saddle with a thump.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Felicia ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kaelyn ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn activates her Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn casts Shield. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
Felicia shakes her head and moves her way forward She then channels healing energy into the pair up front. &amp;quot;Come on guys. Move up and support them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sylvi ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (10)+7+2+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d10+4+3: (7)+4+3: 14&lt;br /&gt;
&lt;br /&gt;
Kae sees the charger go down, another take damage and she quickly slaps a gem on her wrist. There's a brief flash and she's suddenly covered head to toe in sleek artificed armor. Kae's not one that goes for that bulky look, instead this could almost be called form fitting. Save for that it is armor so it's slightly bulkier than well a skin suit... That and she has clothes underneath. Anyhow, Kae's now covered in sleek black and bronze armor made of fine overlapping plates with scales between the joints... There's crystals at her shoulder, elbows knees ankles and hip sand of course her chest just under her collar bone. And she's enshrouded in a fully head-enclosing helmet, this having a purple visor and a pair of metallic fin/wings coming up where ears might be? Who knows. She then tugs a small disk off her hip and holds the thing up as she opens it up and a tower shield that appears to be made of a forcefield snaps into existance over her left arm as she grabs for her ray gun with her right hand...&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi urges Thunder forward with axe in hand and pounces on the nearest bandit, the gnome sized woodcutters axe has no problem splitting the bandits skull like it would a log. &amp;quot;For Happy Valley!&amp;quot; she calls out as she attacks.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls acrobatics: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy spends ONE point of PANACHE.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon8: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
Lucy feints as if she's going to stab Reevah again, then instead hops backwards. She continues to backpedal until she's next to Gregor. She slings a dagger underhanded at the woman as she goes, then hisses to Gregor, &amp;quot;C'mon, n your feet! We'll keep them busy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bandits don't notice that Gregor is back into consciousness as they advance on the rest of the party. Both crossbowmen reload and shift their aim, they see the now - suddenly - armored combatant and they call out, &amp;quot;MAGE!&amp;quot; because... well, it sure looks like magic to them. They loose two more quarrels at Kaelyn, one of them hitting but the other hisses by. &lt;br /&gt;
&lt;br /&gt;
The bandits that advance on the party, one of them turns to the gnome that just slew one of their number and lashes out with their longsword. The other turns to Felicia and calls out, &amp;quot;Think she's a healer!&amp;quot; As they slice with their longsword as well. &lt;br /&gt;
&lt;br /&gt;
Reevah growls and charge on in after Lucy who's stopped nearish to Gregor. The dagger having cut her. &amp;quot;Don't you run away! I'm not finished with you yet!&amp;quot; THe dwarf grins, maniacal in appearance.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
Gregor has learned another important lesson. A cavalry scout is not a lancer, no matter how much he wishes he were. Feeling the magical energy reviving him, he gets to his feet, and finds the bandits attacking his friends. He nods to Lucy, &amp;quot;I'm ... I'll be OK.&amp;quot; Forgoing the saddle since the battle is joined now, he'll rush up behind the bandits attacking his allies and swing his flail at one attacking Felicia. Got to cover the priest after she saved him. His flail slams into the bandit between the shoulder blades and he lurches forward with an effort.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (9)+7+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
With Gregor now providing a distraction, Felicia channels more energy to heal, and looks to Sylvi. &amp;quot;Come and help us, Sylvi. Then we'll be down one bandit, and can concentrate on the rest.&lt;br /&gt;
&lt;br /&gt;
A flinch as one of the bolts nicks her side... &amp;quot;Erf...&amp;quot; Kae mutters and turns, bringing her deathray up... &amp;quot;Zap...&amp;quot; She says calmly and well an electric arc zips out from the end of her rather incredibly sleek-looking rifle. The thing appears to hae a number of bronze or brass rings surrounding the barrel and going down it. with a sleek stock and foregrip, honestly, it kind of resembles a longer magical version of an m-14 rifle... cept it has a purple gem sticking out of the end of a barrel and a funky sighting aparatus made up of a series of crystals that act kind of like a scope.. Oh and there's no trigger...&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+2-1: (7)+7+2+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi swings her axe again but doesn't manage to land a hit, even Thunder gets into it and while his teeth wrap around an arm, it barely pierces the armor. Still, they make for a ferocious duo, Sylvi and her kitty cat.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lucy watches Reevah coming closer. She smiles sweetly at the expression on her face, then stabs again, but finds her blow knocked aside by one of the woman's weapons. The smile on Lucy's face falters only a little before she brings herself back on guard. &amp;quot;This is how bandits fight?&amp;quot; she complains aloud. &amp;quot;It's a wonder any caravans make it anywhere!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Bandits continue to move, the one looks back at Gregor for a moment but advances toward Felicia still to keep trying to go after the healer, it's only a short step away and he's able to avoid leaving an opening for Gregor. The one in front of Sylvie cuts in with another slashing longsword blow toward her, though thankfully it looks far less deadly than it could've been. &lt;br /&gt;
&lt;br /&gt;
The Crossbowmen on the other side reload and line up, one shooting at Felicia and the other stickk sending hissing quarrels toward Kaelyn &amp;quot;Not a mage! Artificer!&amp;quot; Calls the one that shoots at her, and the reason why the other archer turned to Felicia instead. &lt;br /&gt;
&lt;br /&gt;
Reevah continues toward Lucy and growls at her in response, &amp;quot;Was that supposed to be a biting jab or just a poor riposte? I can't tell!&amp;quot; And she slashes out ineffectively with her daggers.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
Gregor whistles for Traveller, his horse, and he leaps into the saddle, thanks to the second burst of healing. Grabbing back his lance, he levels it, wheels around, and charges. It's a short charge, just barely more than a leap, but the lance runs the bandit through, Traveller's hooves pulling the body free and making a horrible mess of him.&lt;br /&gt;
&lt;br /&gt;
Felicia, as she watches Gregor thunder off, calls for a blessing from Serriel, but looks to SYlvi. &amp;quot;Keep it up....they're just bandits, not a knight of the valley....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 2d6+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (11)+3+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 3+1: (2)+3+1: 6&lt;br /&gt;
&lt;br /&gt;
Kae frowns and fires yet another shot at the other crosbowman, this one well, only just a light zot and well there's a big hole in the tree the person's behind? Kae frowns &amp;quot;Okie need to adjust sites!!!&amp;quot; She calls out and slides to the left, still handling her 'zappy' gun in two hands while keeping her shield facing toward the oncoming fire....&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
Sylvi feroiciously swingsher axe against while Thunder tries to bite and scratch. Unfortunately neither land telling blows as they continue to duel with the bandit.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Lucy levels her rapier so that it's pointed at Reevah's chest and then lunges. The blow stabs Reevah through the side of her chest this time and then yanks the rapier out, ending in the exact same position from before her attack. &amp;quot;Oh wait, wait! The heart's on the other side isn't it?&amp;quot; She moves the rapier until it's point a few inches over at where Reevah's heart would be. &amp;quot;Let's try that again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Bandits' turn! Reevah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Reevah's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Felicia is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last Bandit on the bridge continues to swing at Sylvi, laughing as the axe and cat can't seem to find any purchase. The cat's claws making a metallic clinking noise as they rake over metal rings. His own blow goes wide as the cat knocked him off balance. &lt;br /&gt;
&lt;br /&gt;
The crossbowmen fire once more, but both of their shots are wide and way off target. &lt;br /&gt;
&lt;br /&gt;
Reevah grins and continues to try and drive those daggers into Lucy though the stab makes her stumble backward. A look of annoyance tinged with fear starts to crest her gaze but she scowls and drives one of the daggers home. &amp;quot;You gnomes are all the same. Bad jokes and terrible taunts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Gregor wheels Traveller around and looks for more targets. He can't charge through to relieve Kaelyn right now, but he can charge Reevah, who had been his original target before. The horses hooves turn up earth as he thunders down on the dwarf bandit, and he jabs her with his lance, wounding her.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Felicia's turn! Kaelyn is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're almost done here.&amp;quot; FElicia says as she channels more positive energy. &amp;quot;You never should've ambushed us....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Kaelyn's turn! Sylvi is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls ranged+2: (10)+7+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now Sylvi's turn! Lucy is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls weapon1+3-1: (3)+7+3+-1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 2d6+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Kae peers and ahah's &amp;quot;I have a shot!&amp;quot; She reaches to her hip with her left hand and it comes up briefly. The woman now aiming down the barrel of what is definately a dragon-spitter... The hammer comes back and holds there with a click as she closes an eye, and then she squeezes said trigger... There's a loud Bam! &lt;br /&gt;
&lt;br /&gt;
Suddenly her target is supporting a new hole in their head! &amp;quot;Buhbye!&amp;quot; she waves as they fall back and she glances to the other crossbowman while she tugs an arrow out of her hip... &amp;quot;Ya know this is getting painful.&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Serraphine advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Lucy's turn! Bandits is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls weapon3: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls 1d4+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls bluff: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Thunder finaly finds his window and lunges at the bandits neck, large teeth biting deep while his claws find purchase on exposed skin as the foe drops. The Jaguar shakes his prey a few time, heading flopping back and forth, making sure its properly dead before roaring. Sylvi is just holding on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad jokes? Bad taunts? What would you know--&amp;quot; Lucy suddenly stabs again, her rapier puncturing Reevah's throat instead of her heart. The gnome yanks the blade out, then steps neatly aside at the fountain of blood before Reevah collapses. &amp;quot;--about jokes,&amp;quot; she finishes in a low, almost melancholy voice.&lt;br /&gt;
&lt;br /&gt;
With Reevah suddenly finding her throat thrust through, the other Crossbowmen rather holy, and the last bandit on the bridge just having its throat ripped out by a rather vicious cat. The final crossbowman's eyes go wide, and with a cry of panic, he goes running off into the woods on the other side of the bridge. It's only a matter of seconds before he's lost in the brush and there's still all the stuff on the bridge to clear away before they can more easily get across.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn deactivates her Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Serraphine has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls knowledge/military Theory: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls knowledge/engineer: (16)+knowledge/engineer: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls knowledge/local: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Felicia watches the archer run off...then looks about. &amp;quot;We need to get off this bridge. That archer crapped his pants....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the last crossbowman runs off, Kae deactivates her armor, the woman taking a deep breath and sighing... &amp;quot;Ooooy that'll give you a workout!&amp;quot; she calls out. As she stretches her back, to what she's referring to might not necessarily be known... &lt;br /&gt;
&lt;br /&gt;
Kae glances to the stuff that is supposed to be a caravan and ummms &amp;quot;Oooh, guys! We've like totally been duped! This stuff's all junk! no wagons here!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;You want I should ride him down?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi rides across the brigde to see the bandit flee. &amp;quot;Probably it for bandits around here, if I had to guess. I wouldn't worry too much about him, we need to figure out where the proper good are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Too good of a chance he'll lead you into another ambush, Gregor. Plus you're very very hurt.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods to Felicia. It doesn't take much to argue him out of it. He just had to offer.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls disable device: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls disable device: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Kae peeers around now and offers &amp;quot;Ya know, if we could track worth a hoot we could follow that archer back to his base, get a location on it and mabe do something about it...&amp;quot; she suggests and smiles cheerfully... She then tugs her toolkit from her backpack and begins working on dismantling everything around here, not including the bridge, though that's tempting too....&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls athletics: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
Lucy follows Kaerlyn and produces a small pick from her backback. She uses the weapon like a crowbar to jab into pieces and pry apart and away. &amp;quot;This is taking to long!&amp;quot; she yelps. &amp;quot;He's going to get away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor will help get the rotten junk tossed aside and recovering what we can as much as he is able, though the injuries make him pause more often than he'd like. He is generally of the walk-it-off persuasion, but he's pretty hurt, and knows it. He does manage to rig a drag litter for the stuff we've recovered. It's ramshackle, but it'll do for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
The drag litter assembled and loaded with what Kaelyn and Lucy were able to salvage - Lucy seemed to have a better eye at picking out the stuff but Kaelyn, oh Gods Kaelyn, she just seemed to pull all of it apart without trying and ran through it like a kid in a candystore. You were able to salvage a good bit of it, and while it probably isn't the goods you were sent to find - it's still all useful items that can be put to work. &lt;br /&gt;
&lt;br /&gt;
It takes a good twenty minutes to break it all down and another five or so to get squared away on the other side. But it's only moments after you mount that Gregor points off to the underbrush. &amp;quot;That way.&amp;quot; He says and starts off at a slow trot with the drag litter pulling behind you. &lt;br /&gt;
&lt;br /&gt;
Gregor continues to guide them, looking for the small details and picking them out with ease. Clearly his time with the Scouts taking over as he tracks down where the bandits normally stay. &lt;br /&gt;
&lt;br /&gt;
It takes about an hour before you see what looks to be a clearing with a cave up ahead. Even from this distance you can see parts of carts and other items. From the distance it looks like a caravan graveyard of sorts. The particularly eagle-eyed among you also make out the sight of a man running away from the cave with a backpack that he's slinging over his shoulder. A stumble and then he's making a serious break for it. Kinda looks like the crossbowman, sans-crossbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls perception: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls ride+4: (1)+2+4: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
Kaelyn takes her pony off to the side of the path, the litter dragging along with it. Then she hops off and stares toward the cave up ahead. A narrow of her eyes as she just tries to take it in and watch for any activity that's going on. Nothing really pops out of note. &lt;br /&gt;
&lt;br /&gt;
Gregor and Sylvi both take off after the man on foot, the thundering of hooves starts to quickly close the distance. Sylvi on the other hand seems to be having difficult with her cat, it seems it's getting tired and that clearing up ahead looks like it might have warm and soft dirt. &lt;br /&gt;
&lt;br /&gt;
WARM AND SOFT SYLVI! WARM. AND. SOFT.&lt;br /&gt;
&lt;br /&gt;
Yus, Kae has found something to occupy her time while she's waiting... The girl is reloading her pistol as that must be done of course! She just loves gadgets... She then mutters &amp;quot;I should get a couple more...&amp;quot; Before glancing up and peering at the cave entrance while everyone chases after the archer....&lt;br /&gt;
&lt;br /&gt;
Lucy leads her own pony, tugging at the reins over to where Kaeyln is. She keeps a short spear in her hound, ready to throw it. &amp;quot;I hope they catch him,&amp;quot; she divides her attention between watching the direction they went, and back at the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on ride: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on survival: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls survival: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Gregor crouches low in the saddle, standing in the stirrups as he leans forward eagerly. With a practiced skill, he rides the bandit down. That one won't be getting away.&lt;br /&gt;
&lt;br /&gt;
Kae grins &amp;quot;I do too...&amp;quot; She says and holsters her pistol before she pulls a tube from her backpack, it's about 3 feet long. Kae then pulls a bow from said tube and unfolds it, the girl setting a pin at its front then strings the weapon.... &amp;quot;Anyhow if we needs it, I can shoot silently.&amp;quot; she says with a grin...&lt;br /&gt;
&lt;br /&gt;
Sylvi goes to follow the bandit but hunder has something else on his mind, passing some wild catnip he instead starts rolling around on the plant and throws Sylvi from the saddle. &amp;quot;Thunder?!&amp;quot; she calls out as he she gathers herself. &amp;quot;COme on boy, we have a bad guy to chase!&amp;quot; No luck.&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls perception: (1)+12: 13 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Gregor rides the runner down, and clubs him in the back of the head with the heel of his lance. He falls to the ground, and Gregor reins in, hauls him back up, and drapes him across Traveller's rump. Holding him in place with one hand, he brings his prisoner back to the group.&lt;br /&gt;
&lt;br /&gt;
The cave up ahead seems quiet, and the backpack that the ex-crossbowman is wearing jangles and clanks a lot as Gregor hauls him back on his horse. It's almost impossible for Gregor to make a quiet approach because of it. &lt;br /&gt;
&lt;br /&gt;
Clang... CLATTER ShhhHHH. Tinkle, CLANG. Maybe he filled his backpack with a bunch of silverwear, pans, and ball bearings. Seriously.&lt;br /&gt;
&lt;br /&gt;
Lucy peers at the prisoner. She draws her rapier and holds it ready. &amp;quot;Should we wake him up and question him? We could ask him something like 'What have you done with the drivers from the caravan'?&amp;quot; She puts on a stern voice as she says it. Then She looks back at the caravan graveyard. &amp;quot;Um, the last one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kae stands up now, the woman wielding a longbow? She peers at the others and looks into the cave now curiously... &amp;quot;Ummmmm.... Should we like go in and have a looksie?&amp;quot; she asks curiously....&lt;br /&gt;
&lt;br /&gt;
Gregor says to the others, &amp;quot;I'd at least like to know how many are in there.&amp;quot; He'll start slapping the fellow's cheeks to try and bring him back around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the slaps to his cheeks, he wakes with a start, looking around. He lets out a yelp and then falls off of Gregor's mount, landing heavily. He starts backing away, cautiously with his hands held up in front of him and his backpack still clattering about with every other step. &amp;quot;What.... What do you want?! Haven't you done enough? Reevah's dead! You even killed Guppy! What do you want now?! We were just trying to make a living!&amp;quot; Yep, he's rambling and scared.&lt;br /&gt;
&lt;br /&gt;
Lucy nods in agreement. &amp;quot;Military Intelligence,&amp;quot; she says knowingly. Even though she's likely never seen an army. Then she steps back to let Gregor do the talking. She puts her rapier away and readies her spear again to throw.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;You are thieves and bandits. Your idea of 'making a living' involved attacking people you didn't even know. You even attacked a cleric of the maiden of battle. How did you think it'd end up? So, now....you'll tell us who is in the cave....and what.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sylvi nearly drags Thunder back to the cave, the cat still looking a bit high but recovering. &amp;quot;Thunder wouldn't mind a bite, probably has the munchies.&amp;quot; She ways with a grin.&lt;br /&gt;
&lt;br /&gt;
Kae peers, she knows how to get the guy's attention &amp;quot;Heeey, I have a ton of potions and alchemical goodies that I haz no clue what they'll do!&amp;quot; She look at the bandit and gives a rather happy, if maniacle looking grin &amp;quot;Do I gets to experiment now?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Not my fault I grew up on the streets and you grew up in some high and mighty enclave that they gave you food and books so you can do the learnin'!&amp;quot; He says as he continues to back away. Of ourse then he looks back and lets out a yelp as Sylvi is there on her rather large cat - the one that ripped the guy's throat out. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You... You all didn't have to get in our way! You adventurers and your darn cat!&amp;quot; He's still looking at Thunder as he says this, finally back to the other side where Kae is having fun. &lt;br /&gt;
&lt;br /&gt;
He lets out another cry and jumps away from her, then stumbles away from Thunder, he's quick pinned between this group.&lt;br /&gt;
&lt;br /&gt;
GAME: Felicia rolls diplomacy: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Gregor says to the fellow, in a gravelly voice, &amp;quot;The penalty for bandits is hanging, but we saved the magistrate a bit of work. But you can help us. ANd then we'll take you in, and tell the magistrate you helped us. And then maybe you'll spend a few years in jail instead of an afternoon hanging from your neck. Now will you answer us some questions? You don't have to. But it'd help us, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intimidate: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kaelyn rolls bluff: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls bluff: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
The man moves between the group, looking about and then then thought of Sylvi's cat and Kaelyn's talks of wanting to experiment. He looks toward Felicia, makes a sort of whimpering noise... and his eyes roll up and he faints. Heart of a lion this one. A dandelion anyway.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Lucy rolls stealth: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
Since the fellow's out cold, Gregor will scout ahead, since he's a scout, and try to see what's in the cave without giving himself away. Just at the entrance, his flail, tucked into a harness of his belt, drops off with a huge clatter. Mortified, he picks it back up, tucks it in his belt, and gives the others a helpless shrug.&lt;br /&gt;
&lt;br /&gt;
GAME: Sylvi rolls diplomacy: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Sylvi walks over to the captive &amp;quot;Look, cooperate and this will go relatively well for you. We will let the authorities sort it out but we will tell them you cooperated and after you have served you time you can rebuild your life, yeah?&amp;quot; she goes on to explain, to try and coax out information. &amp;quot;You can lead the life you can feel good about, not just robbing and hurting folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucy follows Gregor towards the cave. Or she start too. Once she realises how loud the scout is being she veers to the other side and tries to use him as a distraction for anyone that might be keeping a lookout. Hey, it's sort of like teamwork, right? Right. Lucy herself moves over the ground in a sort of glide that doesn't make a whisper and doesn't even seem to overturn dirt at her passage.&lt;br /&gt;
&lt;br /&gt;
Felicia stays way back from the rest. Why? Stealthy, she isn't. So She stays way back. Did I mention she's not stealthy? Cuz she's not.&lt;br /&gt;
&lt;br /&gt;
Isn't stealthy, nor is she trying to be! She's staring ahead and looking around the place as she tries to spot traps and the like, her eyes darting around while she stares... And now she begins whistling cheerfully while she hunts for well dangerous stuff!&lt;br /&gt;
&lt;br /&gt;
The group move forward, slowly, and besides Gregor's faux pas, it's pretty straight forward. Lucy creeps along so quiet it would make a Rogue blush. &lt;br /&gt;
&lt;br /&gt;
Eventually you all work your way into the cave and you branch off to check out various parts of it - albeit all within eyeshot of eachother. It's Sylvi that stumbles upon the hidden alcove near the back and finds the caravan drivers all huddled up near the back of a cell. They are /relieved/ to see the adventurers and start to tell stories of how they were treated. Not overly bad... unless word got back the ransom wouldn't be paid, then they were killed. &lt;br /&gt;
&lt;br /&gt;
That's when Sylvi starts to speak up about why you all are here and, in relatively short order, the wagon drivers clamour forward to help the Gnome girl. THEY WILL ALL HELP! But Brian will help the most. NO! I will. He's not half the driver I am... &lt;br /&gt;
&lt;br /&gt;
Either way, Sylvi's appeal aside, the people try to help out. Several are still wounded and need to be tended to on the way back. Thankfully between Felicia and Kaelyn, that's a relatively easy process. &lt;br /&gt;
&lt;br /&gt;
The litter was disassembled and packed onto the back of a wagon where the supplies were all loaded, more than enough really. It seems that you'll be bringing back an excess of supplies, and of the five drivers there - only one will go their own way when they reach Alexandria city limits. &lt;br /&gt;
&lt;br /&gt;
Thanks to the adventurers, the Arvek and Refugee community will have an abundance of supplies that will allow them to continue with their building efforts. &lt;br /&gt;
&lt;br /&gt;
Plus, they all get free dinner and drinks at the pub for the evening - and a prisoner to give to the watch!&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Caravan Woes]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28827</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28827"/>
		<updated>2018-01-21T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|Jan 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Kisaiya&amp;diff=28605</id>
		<title>User:Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Kisaiya&amp;diff=28605"/>
		<updated>2018-01-09T23:07:49Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HEYA!&lt;br /&gt;
&lt;br /&gt;
Welcome to my page. There's nothing very special here, but I will list the links to my characters. Thanks for dropping by!&lt;br /&gt;
&lt;br /&gt;
[[Kisaiya]]&lt;br /&gt;
&lt;br /&gt;
[[Sarcis]]&lt;br /&gt;
&lt;br /&gt;
[[Serraphine]]&lt;br /&gt;
&lt;br /&gt;
[[Aithil]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Kisaiya&amp;diff=28604</id>
		<title>User:Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Kisaiya&amp;diff=28604"/>
		<updated>2018-01-09T23:06:22Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;HEYA!  Welcome to my page. There's nothing very special here, but I will list the links to my characters. Thanks for dropping by!  Kisaiya Sarcis Serraphine Aith...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HEYA!&lt;br /&gt;
&lt;br /&gt;
Welcome to my page. There's nothing very special here, but I will list the links to my characters. Thanks for dropping by!&lt;br /&gt;
&lt;br /&gt;
[[Kisaiya]]&lt;br /&gt;
[[Sarcis]]&lt;br /&gt;
[[Serraphine]]&lt;br /&gt;
[[Aithil]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28561</id>
		<title>Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28561"/>
		<updated>2018-01-09T20:54:46Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Princess Kisaiya &amp;quot;Kisa&amp;quot; Forest&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About Kisaiya{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
The long story short is that she grew up in a caravan, the slightly longer version is that she's a Tsuran who frequented Vandalheim more than any other city. [[image:kisaiya.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Her childhood was filled with travels through The Vast and into the Desolation. Seeing sights that others have only read or heard about. Skyhold, the Broken Planes, even The Sea of Sundered Time, they were all places she was able to see and wander with her family. For her, by the way, her family is the caravan. It wasn't just her parents, but all of them. That's how they were raised, to understand that they all needed to rely on each other and grow up as a family. &lt;br /&gt;
&lt;br /&gt;
Growing up like that tended to give a rather different view of what some might consider stealing. Most everything that people owned was simply what the caravan owned. If you set down a brush, it would likely be gone when you looked for it next, but you'd be able to find another easily enough. That shirt you hung out to dry might turn into someone else's tunic, but you did find a great pair of sturdy pants! It was simply the way of things, and everyone simply accepted it. If it was there, and wasn't attended... then it really wasn't anyone's right then. Want it? Take it!&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* A Princess of Vandalheim (TOTALLY IS NOW! I HAVE PAPERS!);&lt;br /&gt;
* Doesn't quite fully grasp the what others consider stealing times;&lt;br /&gt;
* Enjoys looking at fabrics;&lt;br /&gt;
* Grew up in a caravan;&lt;br /&gt;
* Traveled all around The Vast and into Desolation;&lt;br /&gt;
* Often traveled to Vandalheim;&lt;br /&gt;
* Has a passing resemblance to a non-active caravan raider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Influence01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Influence PC Badge}}&lt;br /&gt;
{{Badge-Entry|Spheres}}Alexandria's Lower Markets&lt;br /&gt;
{{Badge-Entry|Rival}}'''Feeora, Queen of Trade:''' &amp;quot;HEY! I KNOW YOU!&amp;quot; &amp;lt;br /&amp;gt;Feeora was quick to tell Kisa all about what she remembered of the one-time bandit. A bandit who /has/ to be working an angle now! Feeora is absolutely sure she has to be, and she's not taking any of what Kisa is trying to feed her. This whole &amp;quot;gone legitimate&amp;quot; nonsense, what a load of hoo-hah! Might as well say she's a Princess next! Wait... She ''is'' saying that?! BUWHAHAHAHAHA! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Feeora grew up on the streets of Vandalheim, she was a pickpocket by trade until she got a bit older. Turned out, she is a rather lovely looking lady and she used that to her advantage! One scam after another she worked her way up the streets of the city of Bandits and Thieves until making her way over to Alexandria. She continued her work out there, except now making more money and living in a nicer place. She likes it here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She ''was'' trying to get a merchant to pay her for some new rugs &amp;quot;just coming in&amp;quot; when Kisa dropped by and offered a better deal. Took Feeora a moment to realize it was good ol' Kisaiya, the caravaner and bandit. Now that she's figured it out, she's going to lord that over her head and milk it for all its worth. Trying to one up me at ''my'' game in ''my'' new town?! I don't think so!&lt;br /&gt;
{{Badge-Entry|Apprentice}}If only I had an assistant. I wish. One day maybe.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}'''First Sphere:''' Merchants of the Lower Trades &amp;lt;br /&amp;gt;'''Second Sphere:''' Merchants of the Upper Trades&amp;lt;br /&amp;gt;'''Hard to Pin''' (Can Escape Imprisonment w/ Diplomacy)&amp;lt;br /&amp;gt;'''Title:''' Princess of Vandalheim&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#000; font-weight: bold; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Tami&amp;quot;&amp;gt;Tamara &amp;quot;Tami&amp;quot; Sinclair&amp;lt;/span&amp;gt; (NPC Accomplice, RPP Influence Spend)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tami grew up on the streets. She wasn't the most agile, but she is smart and quick with her words. Soon enough she started to run small rackets to keep the money flowing. At first it was enough to live, then it was enough to start her own business. She always tried to skate to the inside of the law (even if by a hair) and only take from those that could afford it. Eventually she became a fence, a role she fell into easily even if it was a bit more toward the illegal than she would have liked. Kisaiya ran into her while handling business dealings in the Lower Trades and offered her a job. Tami decided to give it a shot and work a more legitimate job.&lt;br /&gt;
&lt;br /&gt;
She counts as a 3rd level expert and uses the NPC array.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}} style=&amp;quot;color: #000;&amp;quot;&lt;br /&gt;
|'''Name''': Tami&lt;br /&gt;
|'''Race''': Human&lt;br /&gt;
|-&lt;br /&gt;
|'''Class''': Expert 3&lt;br /&gt;
|'''Align''': NG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Role''': Tami is a Bookkeeper and a Merchant, she handles logistics in whatever way is needed. Not to mention, she knows a bit about everything going on around town making it difficult for others to slip an excuse by her. She wasn't always in this line of work, she used to be a fence until Kisaiya offered her more legitimate business instead.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |  '''Stats''': Str: 8, Dex: 10, Con: 9, Int: 12, Wis: 11, Cha: 15; HP: She won't see combat, she'll run if she does.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Skills''': (Class skill marked with *)&lt;br /&gt;
&lt;br /&gt;
: Appraise:* 3 (7) (I sell things, how else would I figure their value?)&lt;br /&gt;
: Bluff:* 2 (8) (Don't judge! Sometimes it's the best way)&lt;br /&gt;
: Diplomacy:* 2 (8) (And sometimes this is)&lt;br /&gt;
: Disguise:* 1 (7)&lt;br /&gt;
: Knowledge/Local:* 3 (10) &lt;br /&gt;
: Knowledge/Nobility:* 2 (6) (Do you know how Vandalheim gets a princess?)&lt;br /&gt;
: Linguistics: 1 (2)&lt;br /&gt;
: Perform/Oratory:* 2 (8) &lt;br /&gt;
: Profession/Bookkeeping: 3 (6)&lt;br /&gt;
: Profession/Merchant:* 3 (9)&lt;br /&gt;
: Sense Motive:* 2 (5)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Feats''':&lt;br /&gt;
&lt;br /&gt;
: Skill Focus: Profession/Merchant&lt;br /&gt;
: Voice of the Sibyl&lt;br /&gt;
: Skill Focus: Knowledge/Local&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Languages''':&lt;br /&gt;
&lt;br /&gt;
: Trade Language&lt;br /&gt;
: Halfling&lt;br /&gt;
: Gnomish&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Kisaiya]]&lt;br /&gt;
[[Category:From the Desolation|Kisaiya]]&lt;br /&gt;
[[Category:Human|Kisaiya]]&lt;br /&gt;
[[Category:Player|Kisaiya]]&lt;br /&gt;
[[Category:Tarienite|Kisaiya]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28560</id>
		<title>Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28560"/>
		<updated>2018-01-09T20:45:29Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Princess Kisaiya &amp;quot;Kisa&amp;quot; Forest&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About Kisaiya{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
The long story short is that she grew up in a caravan, the slightly longer version is that she's a Tsuran who frequented Vandalheim more than any other city. [[image:kisaiya.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Her childhood was filled with travels through The Vast and into the Desolation. Seeing sights that others have only read or heard about. Skyhold, the Broken Planes, even The Sea of Sundered Time, they were all places she was able to see and wander with her family. For her, by the way, her family is the caravan. It wasn't just her parents, but all of them. That's how they were raised, to understand that they all needed to rely on each other and grow up as a family. &lt;br /&gt;
&lt;br /&gt;
Growing up like that tended to give a rather different view of what some might consider stealing. Most everything that people owned was simply what the caravan owned. If you set down a brush, it would likely be gone when you looked for it next, but you'd be able to find another easily enough. That shirt you hung out to dry might turn into someone else's tunic, but you did find a great pair of sturdy pants! It was simply the way of things, and everyone simply accepted it. If it was there, and wasn't attended... then it really wasn't anyone's right then. Want it? Take it!&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* A Princess of Vandalheim (TOTALLY IS NOW! I HAVE PAPERS!);&lt;br /&gt;
* Doesn't quite fully grasp the what others consider stealing times;&lt;br /&gt;
* Enjoys looking at fabrics;&lt;br /&gt;
* Grew up in a caravan;&lt;br /&gt;
* Traveled all around The Vast and into Desolation;&lt;br /&gt;
* Often traveled to Vandalheim;&lt;br /&gt;
* Has a passing resemblance to a non-active caravan raider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Influence01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Influence PC Badge}}&lt;br /&gt;
{{Badge-Entry|Spheres}}Alexandria's Lower Markets&lt;br /&gt;
{{Badge-Entry|Rival}}'''Feeora, Queen of Trade:''' &amp;quot;HEY! I KNOW YOU!&amp;quot; &amp;lt;br /&amp;gt;Feeora was quick to tell Kisa all about what she remembered of the one-time bandit. A bandit who /has/ to be working an angle now! Feeora is absolutely sure she has to be, and she's not taking any of what Kisa is trying to feed her. This whole &amp;quot;gone legitimate&amp;quot; nonsense, what a load of hoo-hah! Might as well say she's a Princess next! Wait... She ''is'' saying that?! BUWHAHAHAHAHA! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Feeora grew up on the streets of Vandalheim, she was a pickpocket by trade until she got a bit older. Turned out, she is a rather lovely looking lady and she used that to her advantage! One scam after another she worked her way up the streets of the city of Bandits and Thieves until making her way over to Alexandria. She continued her work out there, except now making more money and living in a nicer place. She likes it here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She ''was'' trying to get a merchant to pay her for some new rugs &amp;quot;just coming in&amp;quot; when Kisa dropped by and offered a better deal. Took Feeora a moment to realize it was good ol' Kisaiya, the caravaner and bandit. Now that she's figured it out, she's going to lord that over her head and milk it for all its worth. Trying to one up me at ''my'' game in ''my'' new town?! I don't think so!&lt;br /&gt;
{{Badge-Entry|Apprentice}}If only I had an assistant. I wish. One day maybe.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}'''First Sphere:''' Merchants of the Lower Trades &amp;lt;br /&amp;gt;'''Second Sphere:''' Merchants of the Upper Trades&amp;lt;br /&amp;gt;'''Hard to Pin''' (Can Escape Imprisonment w/ Diplomacy)&amp;lt;br /&amp;gt;'''Title:''' Princess of Vandalheim&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#000; font-weight: bold; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Tami&amp;quot;&amp;gt;Tamara &amp;quot;Tami&amp;quot; Sinclair&amp;lt;/span&amp;gt; (NPC Accomplice, RPP Influence Spend)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tami grew up on the streets. She wasn't the most agile, but she is smart and quick with her words. Soon enough she started to run small rackets to keep the money flowing. At first it was enough to live, then it was enough to start her own business. She always tried to skate to the inside of the law (even if by a hair) and only take from those that could afford it. Eventually she became a fence, a role she fell into easily even if it was a bit more toward the illegal than she would have liked. Kisaiya ran into her while handling business dealings in the Lower Trades and offered her a job. Tami decided to give it a shot and work a more legitimate job.&lt;br /&gt;
&lt;br /&gt;
She counts as a 3rd level expert and uses the NPC array.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}} style=&amp;quot;color: #000;&amp;quot;&lt;br /&gt;
|'''Name''': Tami&lt;br /&gt;
|'''Race''': Human&lt;br /&gt;
|-&lt;br /&gt;
|'''Class''': Expert 3&lt;br /&gt;
|'''Align''': NG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Role''': Tami is a Bookkeeper and a Merchant, she handles logistics in whatever way is needed. Not to mention, she knows a bit about everything going on around town making it difficult for others to slip an excuse by her. She wasn't always in this line of work, she used to be a fence until Kisaiya offered her more legitimate business instead.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |  '''Stats''': Str: 8, Dex: 10, Con: 9, Int: 12, Wis: 11, Cha: 15; HP: She won't see combat, she'll run if she does.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Skills''': (Class skill marked with *)&lt;br /&gt;
&lt;br /&gt;
: Appraise:* 3 (7) (I sell things, how else would I figure their value?)&lt;br /&gt;
: Bluff:* 2 (8) (Don't judge! Sometimes it's the best way)&lt;br /&gt;
: Diplomacy:* 2 (8) (And sometimes this is)&lt;br /&gt;
: Disguise:* 1 (7)&lt;br /&gt;
: Knowledge/Local:* 3 (10) &lt;br /&gt;
: Knowledge/Nobility:* 2 (6) (Do you know how Vandalheim gets a princess?)&lt;br /&gt;
: Linguistics: 1 (2)&lt;br /&gt;
: Perform/Oratory:* 2 (8) &lt;br /&gt;
: Profession/Bookkeeping: 3 (6)&lt;br /&gt;
: Profession/Merchant:* 3 (9)&lt;br /&gt;
: Sense Motive:* 2 (5)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Feats''':&lt;br /&gt;
&lt;br /&gt;
: Skill Focus: Profession/Merchant&lt;br /&gt;
: Voice of the Sibyl&lt;br /&gt;
: Skill Focus: Knowledge/Local&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Languages''':&lt;br /&gt;
&lt;br /&gt;
: Trade Language&lt;br /&gt;
: Halfling&lt;br /&gt;
: Gnomish&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DivContainer-Start}}&lt;br /&gt;
{{DivRow-Start}}&lt;br /&gt;
&lt;br /&gt;
{{DivCell-Start|45}} Hi! {{DivEnd}}&lt;br /&gt;
{{DivCell-Start|45}} Hi! {{DivEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DivEnd}}&lt;br /&gt;
{{DivEnd}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Kisaiya]]&lt;br /&gt;
[[Category:From the Desolation|Kisaiya]]&lt;br /&gt;
[[Category:Human|Kisaiya]]&lt;br /&gt;
[[Category:Player|Kisaiya]]&lt;br /&gt;
[[Category:Tarienite|Kisaiya]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28377</id>
		<title>Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28377"/>
		<updated>2018-01-05T18:08:04Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Princess Kisaiya &amp;quot;Kisa&amp;quot; Forest&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About Kisaiya{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
The long story short is that she grew up in a caravan, the slightly longer version is that she's a Tsuran who frequented Vandalheim more than any other city. [[image:kisaiya.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Her childhood was filled with travels through The Vast and into the Desolation. Seeing sights that others have only read or heard about. Skyhold, the Broken Planes, even The Sea of Sundered Time, they were all places she was able to see and wander with her family. For her, by the way, her family is the caravan. It wasn't just her parents, but all of them. That's how they were raised, to understand that they all needed to rely on each other and grow up as a family. &lt;br /&gt;
&lt;br /&gt;
Growing up like that tended to give a rather different view of what some might consider stealing. Most everything that people owned was simply what the caravan owned. If you set down a brush, it would likely be gone when you looked for it next, but you'd be able to find another easily enough. That shirt you hung out to dry might turn into someone else's tunic, but you did find a great pair of sturdy pants! It was simply the way of things, and everyone simply accepted it. If it was there, and wasn't attended... then it really wasn't anyone's right then. Want it? Take it!&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* A Princess of Vandalheim (TOTALLY IS NOW! I HAVE PAPERS!);&lt;br /&gt;
* Doesn't quite fully grasp the what others consider stealing times;&lt;br /&gt;
* Enjoys looking at fabrics;&lt;br /&gt;
* Grew up in a caravan;&lt;br /&gt;
* Traveled all around The Vast and into Desolation;&lt;br /&gt;
* Often traveled to Vandalheim;&lt;br /&gt;
* Has a passing resemblance to a non-active caravan raider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Influence01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Influence PC Badge}}&lt;br /&gt;
{{Badge-Entry|Spheres}}Alexandria's Lower Markets&lt;br /&gt;
{{Badge-Entry|Rival}}'''Feeora, Queen of Trade:''' &amp;quot;HEY! I KNOW YOU!&amp;quot; &amp;lt;br /&amp;gt;Feeora was quick to tell Kisa all about what she remembered of the one-time bandit. A bandit who /has/ to be working an angle now! Feeora is absolutely sure she has to be, and she's not taking any of what Kisa is trying to feed her. This whole &amp;quot;gone legitimate&amp;quot; nonsense, what a load of hoo-hah! Might as well say she's a Princess next! Wait... She ''is'' saying that?! BUWHAHAHAHAHA! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Feeora grew up on the streets of Vandalheim, she was a pickpocket by trade until she got a bit older. Turned out, she is a rather lovely looking lady and she used that to her advantage! One scam after another she worked her way up the streets of the city of Bandits and Thieves until making her way over to Alexandria. She continued her work out there, except now making more money and living in a nicer place. She likes it here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She ''was'' trying to get a merchant to pay her for some new rugs &amp;quot;just coming in&amp;quot; when Kisa dropped by and offered a better deal. Took Feeora a moment to realize it was good ol' Kisaiya, the caravaner and bandit. Now that she's figured it out, she's going to lord that over her head and milk it for all its worth. Trying to one up me at ''my'' game in ''my'' new town?! I don't think so!&lt;br /&gt;
{{Badge-Entry|Apprentice}}If only I had an assistant. I wish. One day maybe.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}'''First Sphere:''' Merchants of the Lower Trades &amp;lt;br /&amp;gt;'''Second Sphere:''' Merchants of the Upper Trades&amp;lt;br /&amp;gt;'''Hard to Pin''' (Can Escape Imprisonment w/ Diplomacy)&amp;lt;br /&amp;gt;'''Title:''' Princess of Vandalheim&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#000; font-weight: bold; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Tami&amp;quot;&amp;gt;Tamara &amp;quot;Tami&amp;quot; Sinclair&amp;lt;/span&amp;gt; (NPC Accomplice, RPP Influence Spend)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tami grew up on the streets. She wasn't the most agile, but she is smart and quick with her words. Soon enough she started to run small rackets to keep the money flowing. At first it was enough to live, then it was enough to start her own business. She always tried to skate to the inside of the law (even if by a hair) and only take from those that could afford it. Eventually she became a fence, a role she fell into easily even if it was a bit more toward the illegal than she would have liked. Kisaiya ran into her while handling business dealings in the Lower Trades and offered her a job. Tami decided to give it a shot and work a more legitimate job.&lt;br /&gt;
&lt;br /&gt;
She counts as a 3rd level expert and uses the NPC array.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}} style=&amp;quot;color: #000;&amp;quot;&lt;br /&gt;
|'''Name''': Tami&lt;br /&gt;
|'''Race''': Human&lt;br /&gt;
|-&lt;br /&gt;
|'''Class''': Expert 3&lt;br /&gt;
|'''Align''': NG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Role''': Tami is a Bookkeeper and a Merchant, she handles logistics in whatever way is needed. Not to mention, she knows a bit about everything going on around town making it difficult for others to slip an excuse by her. She wasn't always in this line of work, she used to be a fence until Kisaiya offered her more legitimate business instead.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |  '''Stats''': Str: 8, Dex: 10, Con: 9, Int: 12, Wis: 11, Cha: 15; HP: She won't see combat, she'll run if she does.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Skills''': (Class skill marked with *)&lt;br /&gt;
&lt;br /&gt;
: Appraise:* 3 (7) (I sell things, how else would I figure their value?)&lt;br /&gt;
: Bluff:* 2 (8) (Don't judge! Sometimes it's the best way)&lt;br /&gt;
: Diplomacy:* 2 (8) (And sometimes this is)&lt;br /&gt;
: Disguise:* 1 (7)&lt;br /&gt;
: Knowledge/Local:* 3 (10) &lt;br /&gt;
: Knowledge/Nobility:* 2 (6) (Do you know how Vandalheim gets a princess?)&lt;br /&gt;
: Linguistics: 1 (2)&lt;br /&gt;
: Perform/Oratory:* 2 (8) &lt;br /&gt;
: Profession/Bookkeeping: 3 (6)&lt;br /&gt;
: Profession/Merchant:* 3 (9)&lt;br /&gt;
: Sense Motive:* 2 (5)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Feats''':&lt;br /&gt;
&lt;br /&gt;
: Skill Focus: Profession/Merchant&lt;br /&gt;
: Voice of the Sibyl&lt;br /&gt;
: Skill Focus: Knowledge/Local&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
'''Languages''':&lt;br /&gt;
&lt;br /&gt;
: Trade Language&lt;br /&gt;
: Halfling&lt;br /&gt;
: Gnomish&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Kisaiya]]&lt;br /&gt;
[[Category:From the Desolation|Kisaiya]]&lt;br /&gt;
[[Category:Human|Kisaiya]]&lt;br /&gt;
[[Category:Player|Kisaiya]]&lt;br /&gt;
[[Category:Tarienite|Kisaiya]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28376</id>
		<title>Kisaiya</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kisaiya&amp;diff=28376"/>
		<updated>2018-01-05T18:03:28Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Princess Kisaiya &amp;quot;Kisa&amp;quot; Forest&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About Kisaiya{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
The long story short is that she grew up in a caravan, the slightly longer version is that she's a Tsuran who frequented Vandalheim more than any other city. [[image:kisaiya.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Her childhood was filled with travels through The Vast and into the Desolation. Seeing sights that others have only read or heard about. Skyhold, the Broken Planes, even The Sea of Sundered Time, they were all places she was able to see and wander with her family. For her, by the way, her family is the caravan. It wasn't just her parents, but all of them. That's how they were raised, to understand that they all needed to rely on each other and grow up as a family. &lt;br /&gt;
&lt;br /&gt;
Growing up like that tended to give a rather different view of what some might consider stealing. Most everything that people owned was simply what the caravan owned. If you set down a brush, it would likely be gone when you looked for it next, but you'd be able to find another easily enough. That shirt you hung out to dry might turn into someone else's tunic, but you did find a great pair of sturdy pants! It was simply the way of things, and everyone simply accepted it. If it was there, and wasn't attended... then it really wasn't anyone's right then. Want it? Take it!&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* A Princess of Vandalheim (TOTALLY IS NOW! I HAVE PAPERS!);&lt;br /&gt;
* Doesn't quite fully grasp the what others consider stealing times;&lt;br /&gt;
* Enjoys looking at fabrics;&lt;br /&gt;
* Grew up in a caravan;&lt;br /&gt;
* Traveled all around The Vast and into Desolation;&lt;br /&gt;
* Often traveled to Vandalheim;&lt;br /&gt;
* Has a passing resemblance to a non-active caravan raider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Influence01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Influence PC Badge}}&lt;br /&gt;
{{Badge-Entry|Spheres}}Alexandria's Lower Markets&lt;br /&gt;
{{Badge-Entry|Rival}}'''Feeora, Queen of Trade:''' &amp;quot;HEY! I KNOW YOU!&amp;quot; &amp;lt;br /&amp;gt;Feeora was quick to tell Kisa all about what she remembered of the one-time bandit. A bandit who /has/ to be working an angle now! Feeora is absolutely sure she has to be, and she's not taking any of what Kisa is trying to feed her. This whole &amp;quot;gone legitimate&amp;quot; nonsense, what a load of hoo-hah! Might as well say she's a Princess next! Wait... She ''is'' saying that?! BUWHAHAHAHAHA! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Feeora grew up on the streets of Vandalheim, she was a pickpocket by trade until she got a bit older. Turned out, she is a rather lovely looking lady and she used that to her advantage! One scam after another she worked her way up the streets of the city of Bandits and Thieves until making her way over to Alexandria. She continued her work out there, except now making more money and living in a nicer place. She likes it here. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;She ''was'' trying to get a merchant to pay her for some new rugs &amp;quot;just coming in&amp;quot; when Kisa dropped by and offered a better deal. Took Feeora a moment to realize it was good ol' Kisaiya, the caravaner and bandit. Now that she's figured it out, she's going to lord that over her head and milk it for all its worth. Trying to one up me at ''my'' game in ''my'' new town?! I don't think so!&lt;br /&gt;
{{Badge-Entry|Apprentice}}If only I had an assistant. I wish. One day maybe.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}'''First Sphere:''' Merchants of the Lower Trades &amp;lt;br /&amp;gt;'''Second Sphere:''' Merchants of the Upper Trades&amp;lt;br /&amp;gt;'''Hard to Pin''' (Can Escape Imprisonment w/ Diplomacy)&amp;lt;br /&amp;gt;'''Title:''' Princess of Vandalheim&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#000; font-weight: bold; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Tami&amp;quot;&amp;gt;Tamara &amp;quot;Tami&amp;quot; Sinclair&amp;lt;/span&amp;gt; (NPC Accomplice, RPP Influence Spend)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tami grew up on the streets. She wasn't the most agile, but she is smart and quick with her words. Soon enough she started to run small rackets to keep the money flowing. At first it was enough to live, then it was enough to start her own business. She always tried to skate to the inside of the law (even if by a hair) and only take from those that could afford it. Eventually she became a fence, a role she fell into easily even if it was a bit more toward the illegal than she would have liked. Kisaiya ran into her while handling business dealings in the Lower Trades and offered her a job. Tami decided to give it a shot and work a more legitimate job.&lt;br /&gt;
&lt;br /&gt;
She counts as a 3rd level expert and uses the NPC array.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}} style=&amp;quot;color: #000;&amp;quot;&lt;br /&gt;
|Name: Tami&lt;br /&gt;
|Race: Human&lt;br /&gt;
|-&lt;br /&gt;
|Class: Expert 3&lt;br /&gt;
|Align: NG&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Role: Tami is a Bookkeeper and a Merchant, she handles logistics in whatever way is needed. Not to mention, she knows a bit about everything going on around town making it difficult for others to slip an excuse by her. She wasn't always in this line of work, she used to be a fence until Kisaiya offered her more legitimate business instead.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |  Stats: Str: 8, Dex: 10, Con: 9, Int: 12, Wis: 11, Cha: 15; HP: She won't see combat, she'll run if she does.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
Skills: (Class skill marked with *)&lt;br /&gt;
&lt;br /&gt;
: Appraise:* 3 (7) (I sell things, how else would I figure their value?)&lt;br /&gt;
: Bluff:* 2 (8) (Don't judge! Sometimes it's the best way)&lt;br /&gt;
: Diplomacy:* 2 (8) (And sometimes this is)&lt;br /&gt;
: Disguise:* 1 (7)&lt;br /&gt;
: Knowledge/Local:* 3 (10) &lt;br /&gt;
: Knowledge/Nobility:* 2 (6) (Do you know how Vandalheim gets a princess?)&lt;br /&gt;
: Linguistics: 1 (2)&lt;br /&gt;
: Perform/Oratory:* 2 (8) &lt;br /&gt;
: Profession/Bookkeeping: 3 (6)&lt;br /&gt;
: Profession/Merchant:* 3 (9)&lt;br /&gt;
: Sense Motive:* 2 (5)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
Feats&lt;br /&gt;
&lt;br /&gt;
: Skill Focus: Profession/Merchant&lt;br /&gt;
: Voice of the Sibyl&lt;br /&gt;
: Skill Focus: Knowledge/Local&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
Languages&lt;br /&gt;
&lt;br /&gt;
Trade Language, Halfling, Gnomish&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[image:Line_fancy01.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters|Kisaiya]]&lt;br /&gt;
[[Category:From the Desolation|Kisaiya]]&lt;br /&gt;
[[Category:Human|Kisaiya]]&lt;br /&gt;
[[Category:Player|Kisaiya]]&lt;br /&gt;
[[Category:Tarienite|Kisaiya]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Mictlan_Assault&amp;diff=28348</id>
		<title>Mictlan Assault</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Mictlan_Assault&amp;diff=28348"/>
		<updated>2017-12-27T07:12:07Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;'''Plot:''' Mictlan Assault  '''Level Range:''' 6-10  '''GM:''' Kisaiya  '''Participants:''' Atleti, Bors, Elisabeth, Ilmig, Nadara, Raethon  '''Su...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plot:''' Mictlan Assault&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 6-10&lt;br /&gt;
&lt;br /&gt;
'''GM:''' [[Kisaiya]]&lt;br /&gt;
&lt;br /&gt;
'''Participants:''' [[Atleti]], [[Bors]], [[Elisabeth]], [[Ilmig]], [[Nadara]], [[Raethon]]&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&lt;br /&gt;
&lt;br /&gt;
A force composed of people from Charn were discovered near Mictlan, a force that wasn't stopped by a group of adventurers as they had to stop a summoning instead. Because of their choices, the force grew. What was a force only 17 or so strong has grown. Now they number greater than 50 in number. Mercenaries and fanatics all under the dictation of one man. They will not see Alexandria get away with this, they're tired of their uptight ways. The surviving slaves all were sent to Mictlan, and rumor is that the Adventurers followed. &lt;br /&gt;
&lt;br /&gt;
They will have their justice. &lt;br /&gt;
&lt;br /&gt;
Note: Hun'rar, Kira, Mel, Sasha, Smythly, and Zarr cannot participate in this event. Their players can, just not those characters due to timing. I also hope to start a SMIDGE early to get some RP in prior to the actual assault event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Log of Mictlan Assault:'''&lt;br /&gt;
&lt;br /&gt;
Hours before Durrankar and Un'eth stood near these gates to the south. They raised limb and called to the earth, thorny vines erupting up and out to create walls that will help keep the invaders from Charn out. Durk looking to Un'eth as she did the same, and while Durk picked up his smallest Un'eth checked on the two in her backpack. &lt;br /&gt;
&lt;br /&gt;
The two well known Sith Druids led the exodus out and toward the portal with the majority of the civilians. As they walked, Un'eth brought her hands up in one final moment to create a shroud of mist over their escape - guarding them from any Charnish attacks. &lt;br /&gt;
&lt;br /&gt;
The sun has dipped below the horizon and the runner has reaches the gates. A very tired elf by now, not tired from being awake but from just running. She had managed to get out a bit in front of what was on the way - a slowly moving group of Sith-makar comes into view. Even those not all that keen of eye notice there's something off - besides their slow trudge and constant wince - something clearly understood as they see the Sith of Mictlan. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;HELP!&amp;quot; They cry, first from one, then another. The cry rises amongst the fifteen or so Sith-makar and the elf says amidst heaves of breath, &amp;quot;The Charnish. The Charnish chased them up hear. Scars!&amp;quot; And with that she stumbles off to find a place to catch her breath. The last member of the wayward scouting party. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;HELP!&amp;quot; The shambling Sith call as they continue forward, both in Trade and the Sith language. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ssave uss!&amp;quot; Another calls. &lt;br /&gt;
&lt;br /&gt;
They have scars written across their bodies, across their faces. You can watch the scars even be created as words from various languages write themselves in angry lines. &lt;br /&gt;
&lt;br /&gt;
TRAITOR &lt;br /&gt;
&lt;br /&gt;
FORGOTTEN &lt;br /&gt;
&lt;br /&gt;
DESERTER &lt;br /&gt;
&lt;br /&gt;
USELESS &lt;br /&gt;
&lt;br /&gt;
GARBAGE &lt;br /&gt;
&lt;br /&gt;
Each Sith has a different mix of words written, and writing, along them. But they all look pained by it. Each one of the fifteen looking worse every moment another word comes into being.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...peasse to your nessts.&amp;quot; In the midst of undercurrents, undercurrents that spirited away hidden members of the community, one sheds his skin and steps into Mictlan. Atleti wears a neatly belted longsword for a left-handed draw, and a gorget at his throat proclaims loyalty to the Silver Empress. His scales, too, are silver, though smoke'd at the edges, as though he'd stood long in the shadows.&lt;br /&gt;
&lt;br /&gt;
He starts to introduce himself, and then starts as the runners make it across the bones. He hisses, drawing blade, &amp;quot;CHARN! Why don't you jusst die already,&amp;quot; he rasps in horrible tones, his tongue flicking between his teeth. &lt;br /&gt;
&lt;br /&gt;
He runs, runs hard to find the rest of his caste and join up with them. &amp;quot;Warriorss! Thiss one iss with you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sith-makar, responding to the shouts ahead, begin to form up by caste and role. Warriors to warriors, hunters to hunters. The hunters draw their atlatls and bows. The warriors their weapons, and the shamans take a stand closest to the dragon bones. &lt;br /&gt;
&lt;br /&gt;
The survivors are urged behind this final line. As they run, the words and scars continue to carve themselves over the ex-slaves' scales. A shaman, watching, snarls out, &amp;quot;Protect them! When thiss iss over, kin, we will ssee about removing thiss cursse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pleassse HELP USS!&amp;quot; several of these survivors call out as they move up behind the shaman near the rear ranks of the forces waiting for the Chan. They cry out, agony striken, as they clutch at new scars. One of them falls to the ground, curling in on itself as he whimpers out &amp;quot;No more. Pleasse. No more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilmig was on his way to village and the fine khazad cuisine there on his way elsewhere when... all of this ruckus on the road was happening. Protecting the roads be his hobby, now, after a career of ... protectin the roads. Funny how that works.&lt;br /&gt;
&lt;br /&gt;
The ruckus leads him here, gulping from a mug fer the road, when more scaley folk show up. With scales a'scarrin? He blinks, looks again, eyes his mug, eyes the scales. &amp;quot;What'n Mountain's Beard's goin on?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With adventurers being called for to aid in the defense of this 'Mictlan' place, a red-headed Goblin is amongst them! She's grumnbling and tending to her dragonspitter as she the call goers up further and she's on her way in the direction of the calls for help. Mostly to see them.&lt;br /&gt;
&lt;br /&gt;
Several of the other surviving Sith, the scarred ones, lean against buildings as they curl in on themselves in pain. Words written not just in their own tongue but others as well. A cry out, high-pitched and almost like a screech. Like one might expect from a rabbit, as one of the Sith leans its head back and grabs to its leg where another scar is clearly being ripped into her skin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I appears, Khazad......that there is a Charneth army heading this way.&amp;quot; Raethon says as he walks out from the woods, into the area of Mictlan. And from his tone of voice...he is not pleased. &amp;quot;I grow tired of the Charneth thinking they can own people....let alone thinking they can come onto Alexandrian soil with an army to say they can reclaim them....as if they were property.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then a second voice...comes from Raethon's staff. &amp;quot;And their lives are forfeit.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bors has no idea what to do, and no orders or directions. He just followed the crowd that was going someplace. There was promise of bloody defense, and this certainly looks like it, but he's not clear on who he's supposed to be stabbing, so he waits around until the situation becomes more clear.&lt;br /&gt;
&lt;br /&gt;
Caste means teaching. It means family. It also means responding like hell when someone's trying to kill you. Atleti hasn't been among his kin, truly among them, for years. Yet, he runs to the warrior-caste, weapon drawn and joining ranks. &lt;br /&gt;
&lt;br /&gt;
He waves to the khazad, a quick once-over. &amp;quot;Thiss way!&amp;quot; he shouts to the man. &amp;quot;The godss-damned Charneth are coming. They claim rightss they do not possess!&amp;quot; he shouts, pointing blade to the screaming slaves.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you would help, warriorss to uss! Ranged, to the hunterss--&amp;quot; he says, pointing towards another group. &amp;quot;And sshamans!&amp;quot; a gesture towards the group in the back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oi! Aye!&amp;quot; Ilmig scowls at the scarring and nods to the waving. He tips back the last of his mug, drops it to dangle at his belt, grabs his axe, and tromps thattaways.&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti used a Wand of Shield.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6d6: (25): 25 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6d6: (9): 9 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6d6: (24): 24 to Atleti&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;Do not go rushing off after the army, gentlemen....&amp;quot; Rae says rather smugly. &amp;quot;Let them come to us.....wear themselves out....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another shriek out from one of the sith back near where the Shamans congregate. A final one, as it seems to succumb to the wounds of those scars etching across its body. And the silence is short lived. THUMP-KUHTHOOOM! &lt;br /&gt;
&lt;br /&gt;
The Sith explodes into a fireball, another next to him caught in the blast does the same and in rapid succession - one after another - they all detonate as they either succumb to their scars or are caught in the blast of the one next to them. Each one letting out a shriek of agony, from fire or stabbing pain, before they incinerate amidst a glowing rune of color as they incinerate outward in a fireball. &lt;br /&gt;
&lt;br /&gt;
The thump of drums starts in next, and a call out, a cry of victory for one that's not yet won.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Kisaiya has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Kisaiya to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Mage Armor. Caster Level: 9 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts See Invisibility. Caster Level: 9 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Atleti's turn! Bors is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Atleti ended.&lt;br /&gt;
&lt;br /&gt;
The lines of battle form out front, even as the cries of injured from the exploding Sith are still echoing. Parts of Mictlan already destroyed and on fire. The main groups of warrior caste and Charn forces are squaring off in their own way, with the Adventurers forming the core of the groups. They stand opposite several groups of officers with the Noble in charge leading them and - in front of them - a slew of Sith all on chains and shrieking out. Their eyes wild and near glowing red... &lt;br /&gt;
&lt;br /&gt;
Forgotten. All forming enmasse to the center.&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti casts Monstrous Physique I. Caster Level: 10 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Bors' turn! Oktahl is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4: (1): 1 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Oktahl's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
Horror. Nightmare bred fire. One of the shamans gathers herself and raises her hands to the sky. In response, the earth moves and vines shoot upwards, slowing some of the Charneth. The earth wraps around their ankles, and winds up their bodies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will ...RESSPECT THISS PLACE!!&amp;quot; she shouts, her voice shaking.&lt;br /&gt;
&lt;br /&gt;
Nightmares bred fire.&lt;br /&gt;
&lt;br /&gt;
The person, clearly the leader with the way he stands begins to cast, and with a throw of a hand into the sky he calls upon something unseen. He grins and motions, the cavalry beginning to move up along the flanks and two other groups of forces shifting forward on his command. He laughs, deep and calls out, &amp;quot;DO YOU LIKE MY PRESENTS?! WE HAVE MORE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Officers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Raethon ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 9d6: (36): 36&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BURN IN HELL!&amp;quot; Atlati's voice drops horribly on the last words. He races ahead, alongside a handful of warriors to stand in front of the shaman caste. His form twists, growing stonier. His horns shift, thrusting forwards and then back again. His claws elongate, and heavy spines grow across his tail. Wings erupt from his shoulders and back. &amp;quot;You could alwayss be more dead,&amp;quot; he adds, voice like a wasp's.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1: (18)+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Officers' turn! Nadara is next!&lt;br /&gt;
&lt;br /&gt;
Raethon stays back and takes a deep breath. &amp;quot;Hold yourselves......this 'noble' will get his...&amp;quot; Raethon says as he hurls a bead towards the line of 'forgotten'.....and it explodes rather violently. Two of the forgotten on the line burst into flames, and Rae just smirks a bit at the other two. &amp;quot;Go on and laugh....it still hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+22: (11)+22: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls intimidate: (11)+17: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls reflex: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls weapon8: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls damage8: aliased to 1D10+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Two of the Officers are on the backs of large beasts, one of them charges Atleti with a roar as he succesfully tramples over him among a variety of the others. People bouncing off the sides of the beast's flanks. The other charges toward Raethon, and with his success he lets out a cry of victory - not paying attention to where he's riding and tearing by Ilmig on the way back out. A cry of pain from the rider and beast as they glare toward Ilmig.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Nadara's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Nadara ended.&lt;br /&gt;
&lt;br /&gt;
Ilmig has reconnected.&lt;br /&gt;
&lt;br /&gt;
Ilmig has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Ground Forces is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Elisabeth ended.&lt;br /&gt;
&lt;br /&gt;
Bors dashes after the rider that hit Raethon and quick as you like, he puts a shiv in his back. No words, and not even an expression, just a look of fierce determination as he plants his kukri knife into the attacker's back.&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth casts Divine Power. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 4d8+8: (21)+8: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ground Forces' turn! Officers2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Officers2's turn! Forgotten is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Forgotten's turn! Ilmig is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Ilmig's turn! Atleti is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oi!Rada!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nadara's voice is loud and firm. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seems we've got teach some assholes a lesson! You wanna back my paly here? Thanks, Rada.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Informal prayer or not, the whole thing seems to work. The whole area begins oddly smelling of brine.&lt;br /&gt;
&lt;br /&gt;
The majority of the forces in front of you find themselves rather stuck in place. The Forgotten and the officers behind their lines hacking at the roots that have sprung from the ground.&lt;br /&gt;
&lt;br /&gt;
Elisabeth calls out her god's name, and the symbol of Daeus on the face of her shield flares with light for a moment, even as she reaches out to lay her hand on Raethon's shoulder, offering a quick prayer for his healing in Daeus' name. That done, she steps forward to take her place in the party's battleline, drawing her blade from its sheath as she goes.&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig RAGES!, gaining +2 to melee attack/damage/Will saves and 10 temporary HP&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls weapon8+1-4: (9)+12+1+-4: 18&lt;br /&gt;
&lt;br /&gt;
Ilmig already got a lick in, so he squares up with the mount and rider he bloodied. &amp;quot;Oi there! Ye missin me already?! No need to go all the ways back there ta bleed!&amp;quot; He tromps his way up to slice at the rider again.&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls damage8: aliased to 1D10+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Atleti's turn! Bors is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti RAGES!, gaining +2 to melee attack/damage/Will saves and 20 temporary HP&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6: (7): 7 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Bors' turn! Oktahl is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+13: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+13: (19)+13: 32&lt;br /&gt;
&lt;br /&gt;
Shouts go up among the sith-makar, warrior-caste shouting directions to their people. In response, hunters draw their atlatls, the shamans bless them, and the reptiles launch firey arrows into the fray. The arrows land with a twang on the riders and their mounts, flame crackling. The beasts scream, and stomp their hooves.&lt;br /&gt;
&lt;br /&gt;
In front of the hunter-caste, warriors draw forward. They raise their shields, forming a wall to deflect Charn's returning volley.&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 2d8+32: (8)+32: 40&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+13: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Oktahl's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d10+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Officers is next!&lt;br /&gt;
&lt;br /&gt;
In the back field the noble continues to chant, another call up as he reaches to the skies and he chuckles darkly. A grin, but nothing else seems to be happening.&lt;br /&gt;
&lt;br /&gt;
Atleti stands there frozen for a second too long. Then, he shudders and hunches over. He screams, a madcat towards the Charneth, his fangs extending forward. Come take it! he roars. Cross this line if you dare!&lt;br /&gt;
&lt;br /&gt;
Bors is in full swing now, and it's kind of easy to imagine him on the deck of a ship, chopping fish. That's his day job, and this is sort of a side job, turning enemies into chutney. His blades flash at dizzying speed, certainly faster than the attacker can deal with it, and he falls to the ground, out of the fight. Bors smiles now, for a moment, but it's not a reassuring sort of smile.&lt;br /&gt;
&lt;br /&gt;
Raethon has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Officers' turn! Nadara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Fly. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
The other horseman up front waves his sword about, and points it toward the groups, the soldiers all marching forward. As he sees the other on horse back fall he rears his mount back and looks about to charge - but Elisabeth firmed up the ranks. She scowls and instead changes to charge at oktahl again, &amp;quot;Damn you! DAMN ALL YOU SCALED HEATHENS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon touches his chest and takes off into the sky.......at least high enough to where people can't charge at him anymore.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Nadara's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara casts Bless. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara casts Blessing of Fervor. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
Increase its speed by 30 feet.&lt;br /&gt;
&lt;br /&gt;
Stand up as a swift action without provoking an attack of opportunity.&lt;br /&gt;
&lt;br /&gt;
Make one extra attack as part of a full attack action, using its highest base attack bonus.&lt;br /&gt;
&lt;br /&gt;
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.&lt;br /&gt;
&lt;br /&gt;
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2: (1)+12+1+2: 16 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls ref: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
Raethon has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls fortitude+2+3: (19)+8+2+3: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+18: (10)+18: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls intimidate: (20)+17: 37&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti uses an AoO! 2 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d6+17: (4)+17: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d8+24: (4)+24: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Ground Forces is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oi, Rada. This is getting a little hectic! Think you can make it go a little faster for my friends, yeah? Give us the wind at our backs and what not?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And while NAdara's prayer is again super casual, it does seem to work. Her allies can indeed feel the wind at their backs, so to speak. The guidance of a GOd.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ground Forces' turn! Officers2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+18: (5)+18: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+18: (5)+18: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls intimidate: (1)+17: 18 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls intimidate: (12)+17: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d7+17: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d7+17: (4)+17: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti uses an AoO! 1 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti uses an AoO! 0 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2: (11)+12+1+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2-5: (9)+12+1+2+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2: (5)+12+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Officers2's turn! Forgotten is next!&lt;br /&gt;
&lt;br /&gt;
Holding her ground, Elisabeth steps into four of the enemy soldiers that rush at her, turning aside their attacks with her shield and sword, trading slashes and thrusts of her blade for those given by the enemy, putting down three of her four opponents in quick succession.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Forgotten's turn! Ilmig is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (19)+6: 25 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (3)+6: 9 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Ilmig's turn! Atleti is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Forgotten's turn! Ilmig is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Ilmig's turn! Atleti is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 3d8+1d4: (21)+(4): 25 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6d4: (19): 19 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasi rolls 6d4: (12): 12 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls weapon8+1-4: (11)+12+1+-4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls damage8: aliased to 1D10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (19)+14: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (13)+14: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4d4+20: (10)+20: 30&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Atleti's turn! Bors is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls spellcraft: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Ilmig eyes the noble on his high horse, wavin hands all magically-ish-ly like. Then there's a bunch of scales and red eyes in his way. &amp;quot;Move yer scaley hide!&amp;quot; He axes it to move. Gets axed back. &amp;quot;That all ye got?!&amp;quot; He spits some blood at him. &amp;quot;Me gran-gran hits harder'n ye!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (20)+20: 40&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (5)+20: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+15: (8)+15: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (14)+20: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls intimidate: (15)+17: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 2d8+42: (11)+42: 53&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d8+24: (4)+24: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d8+24: (1)+24: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d6+17: (5)+17: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d6+17: (4)+17: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+17: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+16: (1)+16: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Bors' turn! Oktahl is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Oktahl's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
Bors rushes back up to our battle line, such as it is, and he slashes at the enemy he finds there, standing side by side with Ilmig, both of them looking determined. Bors looks a bit manic, too.&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls fortitude: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sshamans! Their leader growss wings!&amp;quot; Atleti shouts across the battlefield, his voice a mockery of itself. He looks sick as he tears into the creature in front of him--a creature who at once upon a time...&lt;br /&gt;
&lt;br /&gt;
...had been his kin. His family. &lt;br /&gt;
&lt;br /&gt;
The Forgotten staggers back, shaking with each blow.&lt;br /&gt;
&lt;br /&gt;
He just killed his kin.&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls fort: (13)+13: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls fort+2+3: (17)+8+2+3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5d6: (16): 16&lt;br /&gt;
&lt;br /&gt;
The leader, dressed in his robes see you cut down one of his officers, the forgotten injured and he lets out a growled yell, &amp;quot;You will not have this day too!&amp;quot; He lifts from the ground and moves toward the lines. He takes a deep breath and a shout emits, killing the last weak forgotten on Atleti before the sound waves slams into Bors, Atleti and Ilmig. Thankfully, they feel like their natural sturdiness saved them from the brunt of the damage and the deafness that would strike lesser mortals.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Officers is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move, move!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attack!&amp;quot; The sith-makar move in rough units--nothing like the arvek nar, but they get the job done. Some of them move forward, lessening the enemy's ability to charge. The shield wall goes down, and they shove their spears at Charneth throat. In the very back, the shamans begin to chant.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 16: (18)+16: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Black Tentacles. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 1d20+6+4+1: (12)+6+4+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 1d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4: (1): 1 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6d8: (22): 22 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6d4: (12): 12 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasi rolls 6d4: (17): 17 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
Rae keeps in the sky, trying to stay out of the reach of anyone able to hurt him again. However, when the leader takes to the sky, he casts a spell that reaches up from the ground to grab him out of the sky.....black tentacles.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Officers' turn! Nadara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Nadara's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
The last officer on horseback charges in at Elisabeth, cutting low his his large sword as he charges and catching her hard with the attack. He lets out a chuckle, cruel in his very heavy plate. &amp;quot;Fools.&amp;quot; He says. &lt;br /&gt;
&lt;br /&gt;
The battle line all around are in chaos for a moment. A line of cavalry crashes through one of the flanks as the shield walls open to attack eachother more violently. Both Charnese and Sith attack, the Sith giving almost better than they receive except for the one flank. The druid in the back chant and summon forth a wall of brambles which stops one of the Charn main lines dead in its tracks before it can advance more fully on the Sith-makar forces - and also halts a cavalry charge that otherwise tried to run through the center of the Sith ranks.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Ground Forces is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oi, Rada. We're about ready to really get the ball rolling here,&amp;quot; sayys the goblin as she finishes loading her dragonspitter. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why don't you let the rest of them, well... murder more effectively? My friends, that is. And our enemies, it'd be great if they could murder LESS effectively.&amp;quot; Nadara nods. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks, Rada.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d6: (1): 1 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (17)+12+1+2+1: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1-5: (7)+12+1+2+1+-5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (20)+12+1+2+1: 36 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (10)+12+1+2+1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 2d8+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Ground Forces' turn! Officers2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Officers2's turn! Forgotten is next!&lt;br /&gt;
&lt;br /&gt;
Elisabeth is forced back a step by the rider's assault, but still holds her ground, trading cuts and slashes back at her three foes, managing to land a very solid, slashing cut against the mounted enemy. The two sturdier of her opponents remain standing, but she cuts down the third.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Forgotten's turn! Ilmig is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (15)+14: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7d4: (25): 25 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Ilmig's turn! Atleti is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasi rolls 9d4: (21): 21 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
One of the Forgotten stomps its feet as it rages yet more and thunders through the lines as it makes its way toward Atleti. The other turns to Bors - the one who hit it hardest - and he swings his weapon about followed by lunges his teeth out at it to bite hard. One of its blows landing on Bors. &lt;br /&gt;
&lt;br /&gt;
The officer standing in front of Elizabeth with his sword arcing with electricity swings at her, but it simply skates off her armor to little effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls weapon8+1: (19)+12+1: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls damage8: aliased to 1D10+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Atleti's turn! Bors is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bwahah! Ain't bein so tongue'n finger-wagglin now, is ye?&amp;quot; Ilmig laughs at the noble caught in the tentacles. before slashing at the not-right scaly one next to him. &amp;quot;Whatevever they be now, they ain't nobody's kin!&amp;quot; Maybe he noticed something with the fuming Atleti or the other Sith. &amp;quot;Let whatever ye pray te sort 'em out after...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+10+8: (5)+10+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Bors' turn! Oktahl is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti casts Thunderstomp. Caster Level: 10 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+13: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+13: (13)+13: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+13: (5)+13: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 2d8+32: (11)+32: 43&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+13: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Oktahl's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Officers is next!&lt;br /&gt;
&lt;br /&gt;
Atleti glances at the Forgotten headed towards him, and his stomach twists. He turns fast, strikes the ground in front of him, rage striking earth, and unseats one of the officers near Elisabeth. The silver'd sith then moves quickly towards the human until they're shoulder to shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;None of you will live,&amp;quot; he snarls at the fallen man, and readies for the impact of his kin.&lt;br /&gt;
&lt;br /&gt;
Bors has both blades out now, and a look of intense concentration on his face. This was the fellow that tried to kill him. That does not bode well, no it doesn't, and with an eerie silence, he uses both blades in a complex pattern that completely baffles the fellow, who has no defense against the cutting blades and falls to the ground in a puddle of blood.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 3d4+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon used a Wand of Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Officers' turn! Nadara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (20)+20: 40&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (14)+20: 34&lt;br /&gt;
&lt;br /&gt;
Smiling as the leader is unable to break free from the tentacles, Raethon aims a small stick at the leader...and tosses forth three orbs to smack him in the face.&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (20)+12+1+2+1: 36 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (4)+12+1+2+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 2d8+48: (11)+48: 59&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 2d8+12: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Nadara's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+11: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 4d6+18: (18)+18: 36&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Officers2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (3)+12+1+2+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1-5: (6)+12+1+2+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (4)+12+1+2+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Officers2's turn! Forgotten is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 4d6+18: (18)+18: 36&lt;br /&gt;
&lt;br /&gt;
Now moving with the kind of fluidity that comes from not just practice but magic, Nadara raises her dragonspitter on the riding officer. Blam, blam, blam, blam, in four swift motions she activates the runelocked pistol and places four solid shots, blasting holes in the armor protecting the riding warrior, leaving sprays of blood in the wake of each well placed blast.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Forgotten's turn! Ilmig is next!&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
ooc &lt;br /&gt;
&lt;br /&gt;
GAME: Officers &lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (1)+14: 15 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Ilmig's turn! Atleti is next!&lt;br /&gt;
&lt;br /&gt;
Elisabeth, when she and Atleti take down the enemy who'd been knocked off his feet, turns and slashes across her mounted enemy's leg, forcing that foot out of its saddle, then ducks under his horse's head, to slash him across the throat as he falls from the saddle on that side of his mount.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls weapon3+1: (14)+8+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls damage3: aliased to 1D6+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Atleti's turn! Bors is next!&lt;br /&gt;
&lt;br /&gt;
Ilmig looks round, still sees the tentacle one up there. &amp;quot;Oi! Yer good't gettin caught! But can ye catch, too?!&amp;quot; He drops his axe to hook one of the half dozen others on his belt (what's a khazad with an axe or 10?) Hefts it a second, and launches it in a controled tumble to smack 'im, sharp end first.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d8: (15): 15 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (19)+20: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (2)+20: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+15: (18)+15: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+20: (18)+20: 38&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls intimidate: (5)+17: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 2d8+48: (9)+48: 57&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d8+24: (8)+24: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d8+24: (8)+24: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d6+17: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d6+17: (5)+17: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9d4: (25): 25 to Atleti&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Bors' turn! Oktahl is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kerbasi rolls 11d4: (29): 29 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+17: (13)+17: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+12: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Oktahl's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Nadara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 1d20+6+4+1: (3)+6+4+1: 14&lt;br /&gt;
&lt;br /&gt;
Ilmig has reconnected.&lt;br /&gt;
&lt;br /&gt;
Bors might not be considered entirely with it by conventional standards, but he's not so far gone as to charge straight into the mass of bad guys. His armor, magical though it is, isn't invulnerable by a long shot for one thing. Anyhow, it looks like he's just wearing rags. But the rags clunk oddly. In any event, he throws both kukri at the head bad guy, where they draw blood before flipping back into his hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls reflex: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
Ilmig has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon casts Dispel Magic. Caster Level: 9 DC: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Nadara's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
Rae seems to know just how to take care of the leader when he takes into the air. Despite eating a lightning bolt, he simply points his staff at the man and.....he drops like a stone....right back to the ground. &amp;quot;It's time. Bring him down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d100: (81): 81&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d100: (34): 34&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d100: (96): 96&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d100: (24): 24&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+11: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Elisabeth's turn! Forgotten is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls ranged+1+2+1: (13)+9+1+2+1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 2d8+1: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Ilmig's turn! Atleti is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls weapon4+1: (1)+8+1: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 24.&lt;br /&gt;
&lt;br /&gt;
It is now Atleti's turn! Bors is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d8+4: (4)+4: 8 to Kerbasi&lt;br /&gt;
&lt;br /&gt;
Elisabeth looks about the battlefield... then lifts her sword and points it at the ententacled 'leader' of the Charnese. &amp;quot;Daeus!&amp;quot;, she calls out, &amp;quot;...lend me a mote of your Light to help cleanse the world of this darkenss I have discovered!&amp;quot; The golden etchings along the length of her sword's blade glow... and the glow seems to squeeze up to the top of the blade, before all at once lancing out as a bright sunlight-like beam that strikes at the enemy spellcaster, burning where it touches him.&lt;br /&gt;
&lt;br /&gt;
Ilmig watches the ignoble fall ignobly to the ground. His beard waggles and his belly wiggles. He's laughing so hard that when he pulls up and goes to toss another axe, he buries it into the ground a good ten feet shy.&lt;br /&gt;
&lt;br /&gt;
OPENING FIRE AGAIN. &lt;br /&gt;
&lt;br /&gt;
Blam blam blan blam! &lt;br /&gt;
&lt;br /&gt;
Plumes of acrid smoke are now being emitted by Nadara's dragonspitter. Two bullets hit the earth with resounding kerthuds, sending up dust and dirt while two more find their target. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rada helps,&amp;quot; she explains.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+18: (20)+18: 38&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 1d20+18: (12)+18: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Atleti rolls 2d8+48: (10)+48: 58&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Bors' turn! Oktahl is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+13: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+13: (5)+13: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 9d6: (39): 39&lt;br /&gt;
&lt;br /&gt;
GAME: Raethon rolls 9d6: (29): 29&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+16: (2)+16: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Bors rolls 1d8+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Raethon's turn! Nadara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Nadara's turn! Elisabeth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (13)+12+1+2+1: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1-5: (5)+12+1+2+1+-5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls weapon6+1+2+1: (18)+12+1+2+1: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elisabeth rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NONE OF YOU! Sshall live!&amp;quot; Alteti roars as frost frost erupts from his muzzle. He strikes the struggling officer, in tandem with the warrior beside him. The man falls, and he turns, chest heaving as he turns towards his former kin.&lt;br /&gt;
&lt;br /&gt;
The rage stutters, threatens to die.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I am ssorry,&amp;quot; Is all he can say, before he lays into the other sith-makar with a dragon's rage. The move fells his kin, and he can look at no one as he takes off, diving into the shaman's spell--as much as to hunt, as not to see the corpse on the ground behind him.&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls weapon8: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Ilmig rolls damage8: aliased to 1D10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 5d6: (20): 20&lt;br /&gt;
&lt;br /&gt;
Still in the air, Rae takes a deep breath as he sees the leader finally die. &amp;quot;Good Riddance.&amp;quot; Then the other warriors come and he throws another fireball at them....if only to break the charge.&lt;br /&gt;
&lt;br /&gt;
Then when he sees others coming for Alteti, he flies down and cries out 'ZACAIRE!' and lightning erupts from his staff's mouth....to fry the enemies behind....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rada, wanna make everyone feel better? Let's remind 'em who the Gods favor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
...and wounds cool like they've felt a nice breeze on a summer day.&lt;br /&gt;
&lt;br /&gt;
Elisabeth steps forward as the enemy battleline advances... and cuts a bloody swath through their ranks as she steadfastly holds her ground.&lt;br /&gt;
&lt;br /&gt;
The battle lines rage on with the druid in the back channeling their energy to heal the fighters on the field instead of focusing on the attack or even drawing up new defenses this round. As Atleti lays into the leader, they begin to break and - with a finally push - there's the cracks. Bors seeks it out first, launching into one of the flanking units. He rips through them even as they try to retreat, caught between two other groups of sith that had swept around behind them with the lack of cavalry. Raethon's fireball and lightning raining down, destroying a group of mounted soldiers as they tries to sweep through the Sith-makar's rear. &lt;br /&gt;
&lt;br /&gt;
With those two groups down the rest of the Sith swept in along with Elisabeth and Ilmig to the main concentration of enemy forces. Between them they brought them down the center column, leaving only a few small groups to run back toward the forest. The channeled healing of Nadara bringing many back into the fight and staving off death for a number of Sith. The only force that remained in any strength was the last group of cavalry. A group that swept up and around Mictlan, hoping to catch up to the retreating Sith before they reach the portal. &lt;br /&gt;
&lt;br /&gt;
Unfortunately they didn't realize that there were two strong druids protecting them, even though the group of Sith moved slow and wasn't quite through the portal by the time of the attack - Durrankar and Un'eth made short work of the cavalry. Though none of that would've been possible if the adventurers at Mictlan hadn't made a stand. A stand that turned the tide of battle and forced the enemy to crash into them before falling apart. &lt;br /&gt;
&lt;br /&gt;
Minimal losses to the town were suffered, with only the initial explosions causing any real damage. No, it's clear to say this was a victory. The adventurers had succeeded in saving Mictlan. &lt;br /&gt;
&lt;br /&gt;
The Heroes of the day. &lt;br /&gt;
&lt;br /&gt;
Heroes of the Assault on Mictlan.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Mictlan Assault]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28347</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28347"/>
		<updated>2017-12-27T07:07:48Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2017&lt;br /&gt;
|[[Amid an Oasis 1]]&lt;br /&gt;
|Kisaiya, Sasha, Alba, Arubesh&lt;br /&gt;
|-&lt;br /&gt;
|September 7 2017&lt;br /&gt;
|[[Yet Another Call for Help]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2017&lt;br /&gt;
|[[Temple Run]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2017&lt;br /&gt;
|[[Something Smells Fishy]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2017&lt;br /&gt;
|[[These Are Dark Times]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Aznara]], [[Kisaiya]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2017&lt;br /&gt;
|[[Amid an Oasis 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 17&lt;br /&gt;
|[[Lich Colosseum Battle]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2017&lt;br /&gt;
|[[Not as Short Notice]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 3, 2017&lt;br /&gt;
|[[About the Teacher and the Sith-makar|The Teacher and the Sith-makar]]&lt;br /&gt;
|Durrankar, Ga'Elian, Sarcis, Svarshan, Wassal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Humans and Houses]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2017&lt;br /&gt;
|[[Greenery pt 1]]&lt;br /&gt;
|Whirlplot &lt;br /&gt;
|-&lt;br /&gt;
|October 7, 2017&lt;br /&gt;
|[[Oasis 3: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2017&lt;br /&gt;
|[[Shortness of Sleep 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 12, 2017&lt;br /&gt;
|[[Skipping Stones 2]]&lt;br /&gt;
|Kisaiya, Chay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Greenery pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 14, 2017&lt;br /&gt;
|[[Secret Tunnel! Secret Tunnel!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2017&lt;br /&gt;
|[[Eastbrook Caravan]]&lt;br /&gt;
|Gedryn Plot&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2017&lt;br /&gt;
|[[The Missing Doll]]&lt;br /&gt;
|Astraplot&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2017&lt;br /&gt;
|[[Exploring the Ruins]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return to Eastbrook]]&lt;br /&gt;
|Gedrynplot&lt;br /&gt;
|-&lt;br /&gt;
|October 20, 2017&lt;br /&gt;
|[[Ancient Tome Found]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Gedryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hey! Listen!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2017&lt;br /&gt;
|[[PrP: With Friends Like These]]&lt;br /&gt;
|[[Moire]], [[Acoszotl]], [[Owen]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2017&lt;br /&gt;
|[[Travel Plans]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2017&lt;br /&gt;
|[[Greenery pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2017&lt;br /&gt;
|[[Got Your Supplies!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 1|Mactoon is Gone! Pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2017&lt;br /&gt;
|[[Oasis 4: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2017&lt;br /&gt;
|[[Greenery pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 4, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 2|Mactoon is Gone! Pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Demons What pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 8, 2017&lt;br /&gt;
|[[Mischief and Memories]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tiny Toys]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 12, 2017&lt;br /&gt;
|[[Lucht Can be Fickle]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oasis 5: Rag Children]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters of Monsters pt 1]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2017&lt;br /&gt;
|[[Normal Day pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2017&lt;br /&gt;
|[[Oasis 6: Museum Opening]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2017&lt;br /&gt;
|[[The Face of Evil: MarTek]]&lt;br /&gt;
|Astarenplot&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2017&lt;br /&gt;
|[[Greenery pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2017&lt;br /&gt;
|[[Demons What pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 21, 2017&lt;br /&gt;
|[[Normal Day pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2017&lt;br /&gt;
|[[Tiny Toys pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 26, 2017&lt;br /&gt;
|[[Demons What pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2017&lt;br /&gt;
|[[Hunters of Monsters pt 2]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2017&lt;br /&gt;
|[[Oasis 7: R &amp;amp; R at the Haunted Museum pt 1]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 2, 2017&lt;br /&gt;
|[[Vault near Vandalheim Part 3]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2017&lt;br /&gt;
|[[Greenery pt 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2017&lt;br /&gt;
|[[A New Community]]&lt;br /&gt;
|[[Serraphine]], [[Kerbasi]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Normal Day pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2017&lt;br /&gt;
|[[Singular pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spider Situation]]&lt;br /&gt;
|[[Kisaiya]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2017&lt;br /&gt;
|[[Oasis 8: R &amp;amp; R at the Haunted Museum pt 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2017&lt;br /&gt;
|[[Customs Enforcement]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2017&lt;br /&gt;
|[[Silver and Sith]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2017&lt;br /&gt;
|[[Demons What pt 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2017&lt;br /&gt;
|[[Normal Day pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oddland Explorers]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2017&lt;br /&gt;
|[[Singular pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2017&lt;br /&gt;
|[[Night Hunt]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2017&lt;br /&gt;
|[[Silver and Sith pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2017&lt;br /&gt;
|[[Demons What pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 18, 2017&lt;br /&gt;
|[[Mictlan Pyre]]&lt;br /&gt;
|Meetup&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2017&lt;br /&gt;
|[[Charn Excursion, part 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lesser of Two Weevils]]&lt;br /&gt;
|[[Serraphine]], [[Felicia]], [[Terewin]], [[Tirrynelth]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2017&lt;br /&gt;
|[[Charn Excursion, part 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2017&lt;br /&gt;
|[[Scouting Party]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: New Community]]&lt;br /&gt;
|[[Felicia]], [[Gregor]], [[Kerbasi]], [[Serraphine]], [[Talion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2017&lt;br /&gt;
|[[Mictlan Assault]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Scouting_Party&amp;diff=28345</id>
		<title>Scouting Party</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Scouting_Party&amp;diff=28345"/>
		<updated>2017-12-24T06:00:25Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plot:''' Scouting Party&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 2-5&lt;br /&gt;
&lt;br /&gt;
'''GM:''' [[Kisaiya]]&lt;br /&gt;
&lt;br /&gt;
'''Participants:''' [[Aznara]], [[Gregor]], [[Sorscha]], [[Talion]], [[Tirrynelth]]&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&lt;br /&gt;
&lt;br /&gt;
A call has gone out to do a bit of scouting near Alexandria. There has been some warning that a group of nefarious sorts might be lurking around. The adventurer's guild was asked to investigate it.&lt;br /&gt;
&lt;br /&gt;
'''Log of Scouting Party:'''&lt;br /&gt;
&lt;br /&gt;
The adventurer's guild was pretty prompt about sending you all out, it wasn't really the time to ask questions. The horde of people hinted at were somewhere between 20 and 100. They aren't really sure, but that - in of itself - seemed like a good enough reason to send people. That's where you all come in, map and a direction for where they were last seen. They were spotted to the east of Alexandria and headed in a somewhat northerly direction. &lt;br /&gt;
&lt;br /&gt;
The map also said that they could be anywhere off that way. Somewhere between the Coast and Mictlan. &lt;br /&gt;
&lt;br /&gt;
Because that's not a small area. &lt;br /&gt;
&lt;br /&gt;
Ugh. People. Well! Welcome to a scouting mission then!&lt;br /&gt;
&lt;br /&gt;
Gregor rides up on his horse, ready to scout. And we're off. He'll ride for a preference. And when we get to the area, he will look for tracks and signs of passage. It was a bit hastily put together, but he understands that they feel this is urgent.&lt;br /&gt;
&lt;br /&gt;
Yay more adventuring with the adventurere's guild! And Tirr is yet again out and doing adventures. Honestly she's starting to enjoy it, and thinking maybe her uncle had it right with her getting out of the library now and then. Of course she has her backpack with her favorite book in it of late.... Soo here she is wandering along with the group while looking around curiously and whistling,l how she does it with her muzzle might be anyone's guess but she's having fun at least.&lt;br /&gt;
&lt;br /&gt;
This brings the attention of Sorscha, and her rather unusual tiger 'kitten' Aurora. Sorscha and pets her tiger as she looks to Gregor.&lt;br /&gt;
&lt;br /&gt;
Talion also arrives on his horse, looking about the area for a moment. Seeing as Gregor would take off in a direction, he nods to him. &amp;quot;Godspeed.&amp;quot; before he looks down at his own horse, petting it softly. &amp;quot;Ready Waker?&amp;quot; the Horse neighs at the Half-Sil in response. He waits to make sure everyone catches up safe and sound..though his horse starts to trot north little by little, keeping his head down and using tree cover to help.&lt;br /&gt;
&lt;br /&gt;
With her cloak pulled snugly around her against the cold wind of the day, Aznara also walks along, a scarf wrapped around her neck and up over her head (to cover her ears), even with the hood of her cloak up, as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls perception: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls perception: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls +6: (12)++6: 18 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls +10: (16)++10: 26 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls perception: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls perception: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
There are no tracks around here besides the usual sort of foot traffic. You're not seeing anything in particular that's out of place. If there's a large group (some 20-100 people) all moving about through this area, you don't think that they've been here yet. That could mean they either are closer to Mictlan still, or down toward the Coast. &lt;br /&gt;
&lt;br /&gt;
The coast would seem the most likely considering you got the call after people saw it, then those people told people, and those people told the adventurer's guild... you get the idea. So some time has passed, but that's just a guess since you don't see anything hinting at a group that size moving through together.&lt;br /&gt;
&lt;br /&gt;
The course was made, and you turn toward the south, heading in the direction of the coast. You head toward the trees, spread out just enough that you can listen and give aid to the rest with Tirrynelth hanging back a little so (if you do stumble upon anything) she's not in the front lines.&lt;br /&gt;
&lt;br /&gt;
Quietly, so as not to be heard at a distance, Aznara says, &amp;quot;There are others in the wood; I think they are tracking our progress.&amp;quot; She makes no sudden move for a weapon, although she does free one hand from holding her cloak against the wind... her right hand, which she pulls back into her cloak to rest on her whip, which is presently still coiled up on its hangar at her hip.&lt;br /&gt;
&lt;br /&gt;
Aurora rumbles and Sorscha looks to Aznara. &amp;quot;I'm not surprised....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talion keeps venturing towards the coast, which brings him and the group he travels with into the forest. He dismounts for a moment as if to look for tracks, but then one of his pointed ears perks at the smallest sound and he turns his head to the sound, seeing the enemy. &amp;quot;We are not alone.&amp;quot; and his hand moves to grip the hilt of his sword as if waiting for the first move. Though he sees them...he's quiet. &amp;quot;Prepare for combat.&amp;quot; he whispers. because they do not look friendly.&lt;br /&gt;
&lt;br /&gt;
Gregor will zigzag across the path, looking for the tracks of those we're searching for. At Aznara's warning, he'll start watching our backtrail also. At Talion's warning, he'll close up ranks with the group, so that whatever we face, we'll face it together.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Tirr yup, she's in the back, following along with everyone else.. She hears mentioning for preparation for combat and blinks, nodding... She's so not used to combat.. She mutters to her self, weaving a spell of protection about her self before she glances around again curiously and fiddles in with her belt. Out comes a light crossbow, which she sets a quarrel in it. She also checks to make sure her wand is fine before she glances around yet again.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Kisaiya has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Kisaiya to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
As you all start to gather up from the warnings that are given, there's a pause like the coming before the battle. As a couple of you already have spotted them. What you didn't see though was the one in the middle. A man steps out from behind a tree and looses an arrow in the same moment, &amp;quot;ATTACK!&amp;quot; He yells as the arrow hits home, cutting across Sorscha's arm though thankfully not a deep wound. &lt;br /&gt;
&lt;br /&gt;
As the man yells, eight others (two groups of 4) leap from the trees and bushes about you. Looks like you've found at least part of the forces in the area!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Sorscha's turn! Officer is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sorscha ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls ranged: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Officer's turn! Talion is next!&lt;br /&gt;
&lt;br /&gt;
Despite being a paladin, Sorscha is still an elf. So she draws her bow and fires an arrow at the one who shot at her.....and misses.&lt;br /&gt;
&lt;br /&gt;
The officer moves forward as he calls out, &amp;quot;You! YOU!&amp;quot; pointing first to the one group, then the other, &amp;quot;Remember Aloft Seaker! Remember what they did, this is not the time for bandying about, this is the time for glory!&amp;quot; And both groups looks inspired by it.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Talion's turn! Aznara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Talion ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls weapon1+2: (19)+4+2: 25 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls weapon1+2: (2)+4+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 2d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Aznara's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Aznara ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (10)+12+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intimidate: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Fighters is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Fighters' turn! Tirrynelth is next!&lt;br /&gt;
&lt;br /&gt;
Gregor nudges his heels into his horse's ribs and lowers his lance. Just a scout? He could've been a lancer. He's as good as those posh bastards! Damned blue-nosed bastards with their superior attitudes! Brimming with indignation, his lance skewers one of the riders, who spins off his horse in a swirl of blood as Gregor's lance rips through him.&lt;br /&gt;
&lt;br /&gt;
Aznara trots out ahead of the group, pulling her whip from its hanger and unfurling it with a flick of her wrist as she moves. Then, she extends her arm, flicking the whip out to the side and behind herself as she moves... and then brings her arm forward, snapping it back when the whip's fully extended, the end popping loudly as it comes right up close to the officer's face -- where it leaves a welt on his skin! &amp;quot;You have no clue who you face&amp;quot;, she says, directing her voice to the man she just whipped.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Talion is a half-elf. Means he is quite -fast-. He covers 30 feet in distance in quick order, keeping his head down until the enemy is right in front of him. Drawing that massive greatsword, he easily decapitates one of the enemy on the left side with almost insulting ease, and he keeps his eyes on the others as he enters a defensive position...then Gregor lends him a hand. &amp;quot;If you do not fear my blade, come!&amp;quot; he keeps his eyes narrowed, ready to face the enemy.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (9)+12+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Tirrynelth's turn! Sorscha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Tirrynelth ended.&lt;br /&gt;
&lt;br /&gt;
As she attacks the 'bandit' leader, the other group of bandits comes in at Aznara's flank. As they come, she lashes her whip out and the POP of her whip is matched by the eye of one of her new attackers splattering out of its socket. The man is down and out of the fight, but the rest of the group puts Aznara on the defensive!&lt;br /&gt;
&lt;br /&gt;
As Gregor lanced hard into one, he cried out in pain and nearly died on the spot. His horse rode down another, but in doing so the man's sword came up and under Gregor's armor - catching him in the leg. The last remaining on in the group cuts down toward Talion - cutting him as Talion cut down the other. The other group charged in at Aznara, doing its best to attack her as her whip does its evil work.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d20: (18): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Sorscha's turn! Officer is next!&lt;br /&gt;
&lt;br /&gt;
Soor Tirr has a wonderful Idea, try to grab a flank on the guys attacking and maybe hit the officer too.. Instead of waving hands and casting a spell per say, Tirr takes a deep breath, arcs of electricty lick around the Bronze-Sith Makar's lips briefly before she belches out a blinding blast of lightning... Saddly though, maybe her aim's off or some such as she seems to hit the ground near her first and then has to raise her head, running the lightning blast along the ground and through scrambling bandits who are trying to get out of the way and near the officer too... &lt;br /&gt;
&lt;br /&gt;
Tirr Frowns briefly and sighs... &amp;quot;Ooooh that's soooo much tougher than I though tit should be...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls weapon1: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d8+3+1: (7)+3+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Officer's turn! Talion is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Talion's turn! Aznara is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go help Talion, Aurora.&amp;quot; Sorscha says as she runs off to help Aznara. Aurora lets out a mighty growl and rakes a claw over that one guy's back.....while Sorscha brings her sword down and through one of the enemy's form. &amp;quot;Keep calm Aznara. I'm here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Officer moves back and then behind the last two remaining that are next to Aznara and Sorscha. &amp;quot;Keep fighting! We can still win this! They - They are not that strong. They are no stronger then the men and women we have fought and trained with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls weapon1+2: (16)+4+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 2d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Aznara's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
Talion winces when that guy stabs him right in the side, and before he can counter, the tiger takes down the man for him and manages to do him in pretty good. but Talion isn't one for chances, so when he moves again, Talion lifts up that massive greatsword and proceeds to stab the man right in the heart, effectively destorying it. He takes a moment then to look for the officer, keeping his head down.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls acrobatics: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (18)+12+1: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Fighters is next!&lt;br /&gt;
&lt;br /&gt;
Aznara, on the defensive, ducks then leaps backwards into a somersault... avoiding attacks from the group of men threatening her in the process. She continues along, following after the officer... and flings her whip's length up and over the heads of his men in a way that brings its end down first, right near his body. She then flicks back her arm and the whip *CRACKS* against his body once again! &amp;quot;You thought you could escape?&amp;quot;, she calls out to him.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls weapon1: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (10)+12+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d8+3+1: (4)+3+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intimidate: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
Gregor wheels his horse around and looks for more enemies. Figuring Aznara and Sorscha can take out their remaining foes, he spurs Traveller after that leader, who's been shooting people and causing trouble. Levelling his lance as he approaches, he strikes at a flat angle and runs the length of the lance through the leader's chest, killing him dead. Gregor gives an exultant warcry of victory as he wheels around again to see who's left.&lt;br /&gt;
&lt;br /&gt;
Aznara, as the remaining men break and begin to flee, lashes her whip out, popping it at one, who stumbles, but continues to run... though his ear has definitely seen (heard?) better days than with a whip. Even as she starts to move after him, she calls out, &amp;quot;You will not escape! If you wish to live, surrender!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Fighters' turn! Tirrynelth is next!&lt;br /&gt;
&lt;br /&gt;
The last two turn and run, but only one of them makes it any distance before the whip cracks across his head, &amp;quot;HELP!&amp;quot; He yells out, &amp;quot;HELP!&amp;quot; And he trips, stumbling over as Aznara tells him to surrender. He holds his hands up above his head, cowering down, &amp;quot;Okay! OKAY! OKAYOKAY! I SURRENDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Kisaiya has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Just as the one soldier moves to run, Sorscha brings down her blade again to cut the soldier down. &amp;quot;That was unpleasent.&amp;quot; She says as she starts to wipe off her blade. &amp;quot;Aurora. We have a....guest.&amp;quot; And Aurora's tail begins to swish....and she lets out a rumble....staring at the remaining soldier.&lt;br /&gt;
&lt;br /&gt;
Gregor wheels his horse around and rides back to the group, seeing we've got a prisoner now. Well, that makes things a bit more complicated, but not unmanageable. &amp;quot;Alright, dirtbag,&amp;quot; he glowers. &amp;quot;Where's the rest of your band?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intimidate+4: (14)+6+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You killed them! You killed my band!!&amp;quot; The man holds his hands up over his head, cowering as Gregor comes over to him. &amp;quot;We're the scounting party!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sorscha says, &amp;quot;Scouting Party for what?&amp;quot; She says as she walks over...with Aurora licking her teeth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (15)+12+1: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls intimidate+8: (7)+2+8: 17&lt;br /&gt;
&lt;br /&gt;
Aznara, as Gregor begins questioning, throws back her hood and pulls down her scarf, so as to fully reveal her face -- and that she's a mul. (Her people tend to have a 'bad' reputation... and the party's trying to get info out of this guy, after all.) Then, she lashes out her whip... but not at him. Instead, she uses the end of it to snag the man's dropped weapon, his club... and yanks back on the whip, catching the club in her off-hand, even as the whip, with another flick of her wrist, seems to coil itself up for her to catch with the fingers of her main hand.&lt;br /&gt;
&lt;br /&gt;
The man seemed a lot less intimidated, even with the Tiger licking, but that crack of a whip made him jump and raise his hands up again above his head, higher than before, &amp;quot;okay! OKAY! OKAY! Uh, uh! There's a force of people. About... I duno... Fifty? Sixty? I'm not sure I didn't count!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
TIrr stares at the head band fellow curiously, now just standing in th eback nad watching things going on and well committing everything to memory.&lt;br /&gt;
&lt;br /&gt;
Talion puts his hand on his wound and it manages to heal for the most part, but he doesn't want to waste the energy so he takes what he can get. He looks to Gregor, giving him a greatful nod as he cleans the blood of his blade. &amp;quot;Thank you, my friend, for the help.&amp;quot; he says with a smile as he moves to the group, only to find one still alive and being interrogated. &lt;br /&gt;
&lt;br /&gt;
He watches quietly, not interfering.&lt;br /&gt;
&lt;br /&gt;
Gregor can intimidate to assist?&lt;br /&gt;
&lt;br /&gt;
Aznara walks forward, and reaches out with her coiled up whip to tuck it up under the man's chin. &amp;quot;I recommend you tell us -everything- you know about where they are and the group's purpose here. I ... strongly... recommend it&amp;quot;, she says to him in just above a whisper.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intimidate+6: (9)+11+6: 26&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay! Alright! I...&amp;quot; He falters and licks his lips, looking up at Aznara with his eyes growing wider still. He makes a little whimpering noise, &amp;quot;You're a Mul. You'll probably kill me anyway. Your kind... I know them well. We see them in Charn.&amp;quot; He shrinks back, holding up his arms again, &amp;quot;We're here for those fugitives! Those ones that sunk the ship in Hextor!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you seek justice, attacking persons at random as they travel will do you no good. Bandits are not welcome in this area, and if you act as bandits, you will be treated as bandits... and put down without mercy&amp;quot;, Aznara says, flatly.&lt;br /&gt;
&lt;br /&gt;
Tirr's eyes narrow now and veritably glow as she stares at the fellow being interrogated... &amp;quot;So! You work for the Charn then?&amp;quot; She says, her voice prim, propper as usual and with that learn-ed accent. But yah there's a bit of a feral growl in there as well...&lt;br /&gt;
&lt;br /&gt;
Talion narrows his eyes for a moment, watching as the interrogation takes place. Though when the bandit reveals his true mission, he sighs a moment, but retains an utterly serious expression towards him, letting theo thers do their work as he sheathes his massive greatsword.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls Bluff: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perceptin: (3)+perceptin: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Gregor growls at the man, &amp;quot;Tell us where your people are.&amp;quot; He's got his flail out now and he's affecting to idly swirl the big spiked ball around in an unfriendly way.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls perception: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls Perception: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're... They're...&amp;quot; He gestures back toward the coast and shrugs. It's about that point that you all can hear it, the sound of people moving. A group of them, horses, the clatter of carts, they're not rying to hide their movement - their scouts after all are out there for a reason. Their scouts... &lt;br /&gt;
&lt;br /&gt;
Didn't one of them just yell for help?&lt;br /&gt;
&lt;br /&gt;
Sorscha looks to the side and winces. &amp;quot;time to go. there's others headed our way.....and we've gotta warn Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pass my words to your boss. If you act as bandits, you will be TREATED as such... and bandits are NOT suffered in this area&amp;quot;, Aznara says, before tosses the man's club aside, nodding her head to Sorscha... before turning to club the man in the side of the head with the butt of her whip's handle, aiming to knock him out.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (6)+12+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Tirr's crest raises slightly and she over her shoulder, head swiveling around dang near 180 degrees, joys of a long neck... &amp;quot;We have company on the way, think we should leave?&amp;quot; She asks curiously and glances to the other.. &amp;quot;I think I hear horses...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's hurry away&amp;quot;, Aznara agrees. Looking to their mounted companion, she says, &amp;quot;You should not wait for us. Warning Alexandria of this force of bandits, a small army, being in the area... that takes priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intelligence: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls intelligence: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls intelligence: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intelligence: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Talion hears the words before his ears perk up at the sound of movement...lots of it. With that, he mounts his horse and he sighs a moment looking to everyone else....&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls intelligence: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
Tirr tilts her head &amp;quot;Am thinking Gregor can be getting back to Aleandria in time, but by then they can allready be hitting Mictlan.... &amp;quot; She says and rubs at the back of her neck. &amp;quot;Everyone needs warning too...&amp;quot; She mutters and ummms.... &amp;quot;Mayhapse some of us can run to Mictlan and he can go to Alexandria to warn both groups?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Talion already mounted, he nods at Tirr's words. &amp;quot;Mictlan is far closer than Alexandria. They must be warned first or they will be taken completely by surprise. I will make the journey with a few others, if they are willing. If not, then I will go alone.&amp;quot; he states his conviction. Pft. Paladins.&lt;br /&gt;
&lt;br /&gt;
You all can hear it now, the thundering of hooves headed in your direction. The Military minded of you recognize the steady beat of cavalry. It is really time unless you intend to wait and see what's been sent out to greet you.&lt;br /&gt;
&lt;br /&gt;
Sorscha says, &amp;quot;One Goes to Mictlan and the other to Alexandria. MOVE!&amp;quot; She then looks to the rest of them. &amp;quot;the rest of us need to get out of here and move as fast as we can.....at least to hide.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't know how near or far we were from Mictlan. We need our riders to split up, take the warning where it is needed!&amp;quot;, Aznara agrees. &amp;quot;We'll move as quickly as we can, avoid them as best we can... but the warning must take priority!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're on horses, if we get off the road, and go through trees and scrub we'll negate their mounted advantage.&amp;quot; Tirr suggests and starts moving toward the woods.... She pauses and glances back at the others. &amp;quot;Or is that nnot the bes tway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
and with that, Talion is off to the races, riding his horse as far as it can run;. &amp;quot;Come on Waker, show them the meaning of haste!&amp;quot; and the horse starts to move faster, but Talion only hopes he can make it in time.&lt;br /&gt;
&lt;br /&gt;
Gregor says to his companions, &amp;quot;As fast as they're moving, they're not tracking anyone. If you move off their path, they'll go right by you. Just leave the road and stay out of sight.&amp;quot; And with that, he'll ride off to warn Alexandria.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls athletics: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls stealth: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls athletics: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
Hooves thunder by as Aznara dives into her cover, huddling behind some of the scrub brush as they slow up at the signs of the battle. She second guesses herself and then bolts off after Tirr, crashing through the underbrush. She can see Tirr up ahead, a call from behind her alerts that they've spotted her and possibly the tall form of the Sorceress making a hasty retreat. &lt;br /&gt;
&lt;br /&gt;
The hooves of Gregor's mount pounds into the dirt, and with a burst, he finds himself on one of the hard packed and rutted roads heading toward Alexandria. He strides hard, with only the whistling of the wind in his ears. &lt;br /&gt;
&lt;br /&gt;
Talion too rides, though his goal is Mictlan. He weaves along the narrow path with the whip of tree branches hitting him as he makes his way. The snap of a few right into gaps of the armor leaving welts as he pushes the mount hard. Must go faster! He can almost feel the attacking forces behind him. &lt;br /&gt;
&lt;br /&gt;
Gregor manages to arrive at Alexandria soon enough to warn them and start a force moving in the direction of Mictlan. That alone may turn the tide depending on what happens up north. Talion arrives to warn them, ensuring that they can at least start on some sort of defensive force before the people from Charn arrive. &lt;br /&gt;
&lt;br /&gt;
But what of the others? Sorscha it's hard to say, somewhere she was separated with the group and found her way back in Alexandria. Tirrynelth ran through the woods and stumbled out, clutching her sides and in pain from the effort. Aznara on the other hand... One of the riders over took her, and that - that is a question for you all to find out for yourselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Scouting Party]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Scouting_Party&amp;diff=28344</id>
		<title>Scouting Party</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Scouting_Party&amp;diff=28344"/>
		<updated>2017-12-24T06:00:09Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plot:''' Scouting Party&lt;br /&gt;
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'''Level Range:''' 2-5&lt;br /&gt;
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'''GM:''' [[Kisaiya]]&lt;br /&gt;
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'''Participants:''' [[Aznara]], [[Gregor]], [[Sorscha]], [[Talion]], [[Tirrynelth]]&lt;br /&gt;
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'''Summary:'''&lt;br /&gt;
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 A call has gone out to do a bit of scouting near Alexandria. There has been some warning that a group of nefarious sorts might be lurking around. The adventurer's guild was asked to investigate it.&lt;br /&gt;
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'''Log of Scouting Party:'''&lt;br /&gt;
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The adventurer's guild was pretty prompt about sending you all out, it wasn't really the time to ask questions. The horde of people hinted at were somewhere between 20 and 100. They aren't really sure, but that - in of itself - seemed like a good enough reason to send people. That's where you all come in, map and a direction for where they were last seen. They were spotted to the east of Alexandria and headed in a somewhat northerly direction. &lt;br /&gt;
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The map also said that they could be anywhere off that way. Somewhere between the Coast and Mictlan. &lt;br /&gt;
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Because that's not a small area. &lt;br /&gt;
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Ugh. People. Well! Welcome to a scouting mission then!&lt;br /&gt;
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Gregor rides up on his horse, ready to scout. And we're off. He'll ride for a preference. And when we get to the area, he will look for tracks and signs of passage. It was a bit hastily put together, but he understands that they feel this is urgent.&lt;br /&gt;
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Yay more adventuring with the adventurere's guild! And Tirr is yet again out and doing adventures. Honestly she's starting to enjoy it, and thinking maybe her uncle had it right with her getting out of the library now and then. Of course she has her backpack with her favorite book in it of late.... Soo here she is wandering along with the group while looking around curiously and whistling,l how she does it with her muzzle might be anyone's guess but she's having fun at least.&lt;br /&gt;
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This brings the attention of Sorscha, and her rather unusual tiger 'kitten' Aurora. Sorscha and pets her tiger as she looks to Gregor.&lt;br /&gt;
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Talion also arrives on his horse, looking about the area for a moment. Seeing as Gregor would take off in a direction, he nods to him. &amp;quot;Godspeed.&amp;quot; before he looks down at his own horse, petting it softly. &amp;quot;Ready Waker?&amp;quot; the Horse neighs at the Half-Sil in response. He waits to make sure everyone catches up safe and sound..though his horse starts to trot north little by little, keeping his head down and using tree cover to help.&lt;br /&gt;
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With her cloak pulled snugly around her against the cold wind of the day, Aznara also walks along, a scarf wrapped around her neck and up over her head (to cover her ears), even with the hood of her cloak up, as well.&lt;br /&gt;
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GAME: Gregor rolls perception: (11)+5: 16&lt;br /&gt;
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GAME: Aznara rolls perception: (10)+11: 21&lt;br /&gt;
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GAME: Sorscha rolls perception: (3)+7: 10&lt;br /&gt;
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GAME: Serraphine rolls +6: (12)++6: 18 to Kisaiya&lt;br /&gt;
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GAME: Serraphine rolls +10: (16)++10: 26 to Kisaiya&lt;br /&gt;
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GAME: Talion rolls perception: (15)+5: 20&lt;br /&gt;
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GAME: Tirrynelth rolls perception: (9)+6: 15&lt;br /&gt;
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There are no tracks around here besides the usual sort of foot traffic. You're not seeing anything in particular that's out of place. If there's a large group (some 20-100 people) all moving about through this area, you don't think that they've been here yet. That could mean they either are closer to Mictlan still, or down toward the Coast. &lt;br /&gt;
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The coast would seem the most likely considering you got the call after people saw it, then those people told people, and those people told the adventurer's guild... you get the idea. So some time has passed, but that's just a guess since you don't see anything hinting at a group that size moving through together.&lt;br /&gt;
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The course was made, and you turn toward the south, heading in the direction of the coast. You head toward the trees, spread out just enough that you can listen and give aid to the rest with Tirrynelth hanging back a little so (if you do stumble upon anything) she's not in the front lines.&lt;br /&gt;
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Quietly, so as not to be heard at a distance, Aznara says, &amp;quot;There are others in the wood; I think they are tracking our progress.&amp;quot; She makes no sudden move for a weapon, although she does free one hand from holding her cloak against the wind... her right hand, which she pulls back into her cloak to rest on her whip, which is presently still coiled up on its hangar at her hip.&lt;br /&gt;
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Aurora rumbles and Sorscha looks to Aznara. &amp;quot;I'm not surprised....&amp;quot;&lt;br /&gt;
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Talion keeps venturing towards the coast, which brings him and the group he travels with into the forest. He dismounts for a moment as if to look for tracks, but then one of his pointed ears perks at the smallest sound and he turns his head to the sound, seeing the enemy. &amp;quot;We are not alone.&amp;quot; and his hand moves to grip the hilt of his sword as if waiting for the first move. Though he sees them...he's quiet. &amp;quot;Prepare for combat.&amp;quot; he whispers. because they do not look friendly.&lt;br /&gt;
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Gregor will zigzag across the path, looking for the tracks of those we're searching for. At Aznara's warning, he'll start watching our backtrail also. At Talion's warning, he'll close up ranks with the group, so that whatever we face, we'll face it together.&lt;br /&gt;
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GAME: Tirrynelth refreshes spells.&lt;br /&gt;
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Tirr yup, she's in the back, following along with everyone else.. She hears mentioning for preparation for combat and blinks, nodding... She's so not used to combat.. She mutters to her self, weaving a spell of protection about her self before she glances around again curiously and fiddles in with her belt. Out comes a light crossbow, which she sets a quarrel in it. She also checks to make sure her wand is fine before she glances around yet again.&lt;br /&gt;
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GAME: Tirrynelth casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
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Kisaiya has dropped a TIMESTOP!&lt;br /&gt;
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Please +init, then cease all roleplay and actions immediately and wait for Kisaiya to instruct you further.&lt;br /&gt;
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For in-combat commands, type: +thelp.&lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
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GAME: Kisaiya rolls 6: (12)+6: 18&lt;br /&gt;
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GAME: Kisaiya rolls 1d6: (4): 4&lt;br /&gt;
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As you all start to gather up from the warnings that are given, there's a pause like the coming before the battle. As a couple of you already have spotted them. What you didn't see though was the one in the middle. A man steps out from behind a tree and looses an arrow in the same moment, &amp;quot;ATTACK!&amp;quot; He yells as the arrow hits home, cutting across Sorscha's arm though thankfully not a deep wound. &lt;br /&gt;
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As the man yells, eight others (two groups of 4) leap from the trees and bushes about you. Looks like you've found at least part of the forces in the area!&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round One - Init 19.&lt;br /&gt;
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It is now Sorscha's turn! Officer is next!&lt;br /&gt;
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GAME: Note Flat-footed on Sorscha ended.&lt;br /&gt;
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GAME: Sorscha rolls ranged: (6)+7: 13&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round One - Init 13.&lt;br /&gt;
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It is now Officer's turn! Talion is next!&lt;br /&gt;
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Despite being a paladin, Sorscha is still an elf. So she draws her bow and fires an arrow at the one who shot at her.....and misses.&lt;br /&gt;
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The officer moves forward as he calls out, &amp;quot;You! YOU!&amp;quot; pointing first to the one group, then the other, &amp;quot;Remember Aloft Seaker! Remember what they did, this is not the time for bandying about, this is the time for glory!&amp;quot; And both groups looks inspired by it.&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round One - Init 13.&lt;br /&gt;
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It is now Talion's turn! Aznara is next!&lt;br /&gt;
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GAME: Note Flat-footed on Talion ended.&lt;br /&gt;
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GAME: Talion rolls weapon1+2: (19)+4+2: 25 (THREAT)&lt;br /&gt;
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GAME: Talion rolls weapon1+2: (2)+4+2: 8&lt;br /&gt;
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GAME: Talion rolls 2d6+3: (4)+3: 7&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round One - Init 11.&lt;br /&gt;
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It is now Aznara's turn! Gregor is next!&lt;br /&gt;
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GAME: Note Flat-footed on Aznara ended.&lt;br /&gt;
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GAME: Gregor rolls 1d20+8: (16)+8: 24&lt;br /&gt;
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GAME: Gregor rolls 2d8+8: (9)+8: 17&lt;br /&gt;
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GAME: Aznara rolls weapon2+1: (10)+12+1: 23&lt;br /&gt;
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GAME: Aznara rolls 1d3+7: (2)+7: 9&lt;br /&gt;
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GAME: Aznara rolls intimidate: (19)+11: 30&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round One - Init 11.&lt;br /&gt;
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It is now Gregor's turn! Fighters is next!&lt;br /&gt;
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GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round One - Init 10.&lt;br /&gt;
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It is now Fighters' turn! Tirrynelth is next!&lt;br /&gt;
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Gregor nudges his heels into his horse's ribs and lowers his lance. Just a scout? He could've been a lancer. He's as good as those posh bastards! Damned blue-nosed bastards with their superior attitudes! Brimming with indignation, his lance skewers one of the riders, who spins off his horse in a swirl of blood as Gregor's lance rips through him.&lt;br /&gt;
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Aznara trots out ahead of the group, pulling her whip from its hanger and unfurling it with a flick of her wrist as she moves. Then, she extends her arm, flicking the whip out to the side and behind herself as she moves... and then brings her arm forward, snapping it back when the whip's fully extended, the end popping loudly as it comes right up close to the officer's face -- where it leaves a welt on his skin! &amp;quot;You have no clue who you face&amp;quot;, she says, directing her voice to the man she just whipped.&lt;br /&gt;
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GAME: Kisaiya rolls 2d6+3: (9)+3: 12&lt;br /&gt;
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Talion is a half-elf. Means he is quite -fast-. He covers 30 feet in distance in quick order, keeping his head down until the enemy is right in front of him. Drawing that massive greatsword, he easily decapitates one of the enemy on the left side with almost insulting ease, and he keeps his eyes on the others as he enters a defensive position...then Gregor lends him a hand. &amp;quot;If you do not fear my blade, come!&amp;quot; he keeps his eyes narrowed, ready to face the enemy.&lt;br /&gt;
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GAME: Aznara rolls weapon2+1: (9)+12+1: 22&lt;br /&gt;
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GAME: Aznara rolls 1d3+7: (3)+7: 10&lt;br /&gt;
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GAME: Kisaiya rolls 2d6+3: (5)+3: 8&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round One - Init 10.&lt;br /&gt;
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It is now Tirrynelth's turn! Sorscha is next!&lt;br /&gt;
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GAME: Note Flat-footed on Tirrynelth ended.&lt;br /&gt;
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As she attacks the 'bandit' leader, the other group of bandits comes in at Aznara's flank. As they come, she lashes her whip out and the POP of her whip is matched by the eye of one of her new attackers splattering out of its socket. The man is down and out of the fight, but the rest of the group puts Aznara on the defensive!&lt;br /&gt;
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As Gregor lanced hard into one, he cried out in pain and nearly died on the spot. His horse rode down another, but in doing so the man's sword came up and under Gregor's armor - catching him in the leg. The last remaining on in the group cuts down toward Talion - cutting him as Talion cut down the other. The other group charged in at Aznara, doing its best to attack her as her whip does its evil work.&lt;br /&gt;
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Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
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GAME: Kisaiya rolls 1d20: (18): 18&lt;br /&gt;
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GAME: Kisaiya rolls 7: (14)+7: 21&lt;br /&gt;
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GAME: Tirrynelth rolls 1d6: (3): 3&lt;br /&gt;
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GAME: NEW ROUND!&lt;br /&gt;
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Kisaiya advances the initiative order.&lt;br /&gt;
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Round Two - Init 19.&lt;br /&gt;
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It is now Sorscha's turn! Officer is next!&lt;br /&gt;
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Soor Tirr has a wonderful Idea, try to grab a flank on the guys attacking and maybe hit the officer too.. Instead of waving hands and casting a spell per say, Tirr takes a deep breath, arcs of electricty lick around the Bronze-Sith Makar's lips briefly before she belches out a blinding blast of lightning... Saddly though, maybe her aim's off or some such as she seems to hit the ground near her first and then has to raise her head, running the lightning blast along the ground and through scrambling bandits who are trying to get out of the way and near the officer too... &lt;br /&gt;
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Tirr Frowns briefly and sighs... &amp;quot;Ooooh that's soooo much tougher than I though tit should be...&amp;quot;&lt;br /&gt;
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GAME: Sorscha rolls 1d20+5: (18)+5: 23&lt;br /&gt;
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GAME: Sorscha rolls 1d6+2: (1)+2: 3&lt;br /&gt;
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GAME: Sorscha rolls weapon1: (9)+9: 18&lt;br /&gt;
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GAME: Sorscha rolls 1d8+3+1: (7)+3+1: 11&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round Two - Init 13.&lt;br /&gt;
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It is now Officer's turn! Talion is next!&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round Two - Init 13.&lt;br /&gt;
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It is now Talion's turn! Aznara is next!&lt;br /&gt;
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&amp;quot;Go help Talion, Aurora.&amp;quot; Sorscha says as she runs off to help Aznara. Aurora lets out a mighty growl and rakes a claw over that one guy's back.....while Sorscha brings her sword down and through one of the enemy's form. &amp;quot;Keep calm Aznara. I'm here.&amp;quot;&lt;br /&gt;
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The Officer moves back and then behind the last two remaining that are next to Aznara and Sorscha. &amp;quot;Keep fighting! We can still win this! They - They are not that strong. They are no stronger then the men and women we have fought and trained with.&amp;quot;&lt;br /&gt;
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GAME: Talion rolls weapon1+2: (16)+4+2: 22&lt;br /&gt;
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GAME: Talion rolls 2d6+3: (6)+3: 9&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round Two - Init 11.&lt;br /&gt;
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It is now Aznara's turn! Gregor is next!&lt;br /&gt;
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Talion winces when that guy stabs him right in the side, and before he can counter, the tiger takes down the man for him and manages to do him in pretty good. but Talion isn't one for chances, so when he moves again, Talion lifts up that massive greatsword and proceeds to stab the man right in the heart, effectively destorying it. He takes a moment then to look for the officer, keeping his head down.&lt;br /&gt;
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GAME: Aznara rolls acrobatics: (9)+13: 22&lt;br /&gt;
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GAME: Aznara rolls weapon2+1: (18)+12+1: 31&lt;br /&gt;
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GAME: Aznara rolls 1d3+7: (1)+7: 8&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round Two - Init 11.&lt;br /&gt;
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It is now Gregor's turn! Fighters is next!&lt;br /&gt;
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Aznara, on the defensive, ducks then leaps backwards into a somersault... avoiding attacks from the group of men threatening her in the process. She continues along, following after the officer... and flings her whip's length up and over the heads of his men in a way that brings its end down first, right near his body. She then flicks back her arm and the whip *CRACKS* against his body once again! &amp;quot;You thought you could escape?&amp;quot;, she calls out to him.&lt;br /&gt;
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GAME: Gregor rolls 1d20+8: (13)+8: 21&lt;br /&gt;
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GAME: Gregor rolls 2d8+8: (6)+8: 14&lt;br /&gt;
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GAME: Sorscha rolls weapon1: (12)+9: 21&lt;br /&gt;
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GAME: Aznara rolls weapon2+1: (10)+12+1: 23&lt;br /&gt;
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GAME: Aznara rolls 1d3+7: (2)+7: 9&lt;br /&gt;
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GAME: Sorscha rolls 1d8+3+1: (4)+3+1: 8&lt;br /&gt;
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GAME: Aznara rolls intimidate: (18)+11: 29&lt;br /&gt;
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Gregor wheels his horse around and looks for more enemies. Figuring Aznara and Sorscha can take out their remaining foes, he spurs Traveller after that leader, who's been shooting people and causing trouble. Levelling his lance as he approaches, he strikes at a flat angle and runs the length of the lance through the leader's chest, killing him dead. Gregor gives an exultant warcry of victory as he wheels around again to see who's left.&lt;br /&gt;
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Aznara, as the remaining men break and begin to flee, lashes her whip out, popping it at one, who stumbles, but continues to run... though his ear has definitely seen (heard?) better days than with a whip. Even as she starts to move after him, she calls out, &amp;quot;You will not escape! If you wish to live, surrender!&amp;quot;&lt;br /&gt;
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GAME: Kisaiya advances the initiative order.&lt;br /&gt;
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Round Two - Init 10.&lt;br /&gt;
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It is now Fighters' turn! Tirrynelth is next!&lt;br /&gt;
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The last two turn and run, but only one of them makes it any distance before the whip cracks across his head, &amp;quot;HELP!&amp;quot; He yells out, &amp;quot;HELP!&amp;quot; And he trips, stumbling over as Aznara tells him to surrender. He holds his hands up above his head, cowering down, &amp;quot;Okay! OKAY! OKAYOKAY! I SURRENDER!&amp;quot;&lt;br /&gt;
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GAME: Kisaiya removes the timestop.&lt;br /&gt;
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Timestop by Kisaiya has left.&lt;br /&gt;
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GAME: You remove the timestop.&lt;br /&gt;
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Just as the one soldier moves to run, Sorscha brings down her blade again to cut the soldier down. &amp;quot;That was unpleasent.&amp;quot; She says as she starts to wipe off her blade. &amp;quot;Aurora. We have a....guest.&amp;quot; And Aurora's tail begins to swish....and she lets out a rumble....staring at the remaining soldier.&lt;br /&gt;
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Gregor wheels his horse around and rides back to the group, seeing we've got a prisoner now. Well, that makes things a bit more complicated, but not unmanageable. &amp;quot;Alright, dirtbag,&amp;quot; he glowers. &amp;quot;Where's the rest of your band?&amp;quot;&lt;br /&gt;
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GAME: Talion rolls 1d6: (4): 4&lt;br /&gt;
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GAME: Gregor rolls intimidate+4: (14)+6+4: 24&lt;br /&gt;
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&amp;quot;You killed them! You killed my band!!&amp;quot; The man holds his hands up over his head, cowering as Gregor comes over to him. &amp;quot;We're the scounting party!&amp;quot;&lt;br /&gt;
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Sorscha says, &amp;quot;Scouting Party for what?&amp;quot; She says as she walks over...with Aurora licking her teeth.&amp;quot;&lt;br /&gt;
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GAME: Aznara rolls weapon2+1: (15)+12+1: 28&lt;br /&gt;
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GAME: Sorscha rolls intimidate+8: (7)+2+8: 17&lt;br /&gt;
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Aznara, as Gregor begins questioning, throws back her hood and pulls down her scarf, so as to fully reveal her face -- and that she's a mul. (Her people tend to have a 'bad' reputation... and the party's trying to get info out of this guy, after all.) Then, she lashes out her whip... but not at him. Instead, she uses the end of it to snag the man's dropped weapon, his club... and yanks back on the whip, catching the club in her off-hand, even as the whip, with another flick of her wrist, seems to coil itself up for her to catch with the fingers of her main hand.&lt;br /&gt;
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The man seemed a lot less intimidated, even with the Tiger licking, but that crack of a whip made him jump and raise his hands up again above his head, higher than before, &amp;quot;okay! OKAY! OKAY! Uh, uh! There's a force of people. About... I duno... Fifty? Sixty? I'm not sure I didn't count!&amp;quot;&lt;br /&gt;
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TIrr stares at the head band fellow curiously, now just standing in th eback nad watching things going on and well committing everything to memory.&lt;br /&gt;
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Talion puts his hand on his wound and it manages to heal for the most part, but he doesn't want to waste the energy so he takes what he can get. He looks to Gregor, giving him a greatful nod as he cleans the blood of his blade. &amp;quot;Thank you, my friend, for the help.&amp;quot; he says with a smile as he moves to the group, only to find one still alive and being interrogated. &lt;br /&gt;
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He watches quietly, not interfering.&lt;br /&gt;
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Gregor can intimidate to assist?&lt;br /&gt;
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Aznara walks forward, and reaches out with her coiled up whip to tuck it up under the man's chin. &amp;quot;I recommend you tell us -everything- you know about where they are and the group's purpose here. I ... strongly... recommend it&amp;quot;, she says to him in just above a whisper.&lt;br /&gt;
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GAME: Aznara rolls intimidate+6: (9)+11+6: 26&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay! Alright! I...&amp;quot; He falters and licks his lips, looking up at Aznara with his eyes growing wider still. He makes a little whimpering noise, &amp;quot;You're a Mul. You'll probably kill me anyway. Your kind... I know them well. We see them in Charn.&amp;quot; He shrinks back, holding up his arms again, &amp;quot;We're here for those fugitives! Those ones that sunk the ship in Hextor!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you seek justice, attacking persons at random as they travel will do you no good. Bandits are not welcome in this area, and if you act as bandits, you will be treated as bandits... and put down without mercy&amp;quot;, Aznara says, flatly.&lt;br /&gt;
&lt;br /&gt;
Tirr's eyes narrow now and veritably glow as she stares at the fellow being interrogated... &amp;quot;So! You work for the Charn then?&amp;quot; She says, her voice prim, propper as usual and with that learn-ed accent. But yah there's a bit of a feral growl in there as well...&lt;br /&gt;
&lt;br /&gt;
Talion narrows his eyes for a moment, watching as the interrogation takes place. Though when the bandit reveals his true mission, he sighs a moment, but retains an utterly serious expression towards him, letting theo thers do their work as he sheathes his massive greatsword.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls Bluff: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perceptin: (3)+perceptin: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Gregor growls at the man, &amp;quot;Tell us where your people are.&amp;quot; He's got his flail out now and he's affecting to idly swirl the big spiked ball around in an unfriendly way.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls perception: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls Perception: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're... They're...&amp;quot; He gestures back toward the coast and shrugs. It's about that point that you all can hear it, the sound of people moving. A group of them, horses, the clatter of carts, they're not rying to hide their movement - their scouts after all are out there for a reason. Their scouts... &lt;br /&gt;
&lt;br /&gt;
Didn't one of them just yell for help?&lt;br /&gt;
&lt;br /&gt;
Sorscha looks to the side and winces. &amp;quot;time to go. there's others headed our way.....and we've gotta warn Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pass my words to your boss. If you act as bandits, you will be TREATED as such... and bandits are NOT suffered in this area&amp;quot;, Aznara says, before tosses the man's club aside, nodding her head to Sorscha... before turning to club the man in the side of the head with the butt of her whip's handle, aiming to knock him out.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (6)+12+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Tirr's crest raises slightly and she over her shoulder, head swiveling around dang near 180 degrees, joys of a long neck... &amp;quot;We have company on the way, think we should leave?&amp;quot; She asks curiously and glances to the other.. &amp;quot;I think I hear horses...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's hurry away&amp;quot;, Aznara agrees. Looking to their mounted companion, she says, &amp;quot;You should not wait for us. Warning Alexandria of this force of bandits, a small army, being in the area... that takes priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intelligence: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls intelligence: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls intelligence: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intelligence: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Talion hears the words before his ears perk up at the sound of movement...lots of it. With that, he mounts his horse and he sighs a moment looking to everyone else....&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls intelligence: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
Tirr tilts her head &amp;quot;Am thinking Gregor can be getting back to Aleandria in time, but by then they can allready be hitting Mictlan.... &amp;quot; She says and rubs at the back of her neck. &amp;quot;Everyone needs warning too...&amp;quot; She mutters and ummms.... &amp;quot;Mayhapse some of us can run to Mictlan and he can go to Alexandria to warn both groups?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Talion already mounted, he nods at Tirr's words. &amp;quot;Mictlan is far closer than Alexandria. They must be warned first or they will be taken completely by surprise. I will make the journey with a few others, if they are willing. If not, then I will go alone.&amp;quot; he states his conviction. Pft. Paladins.&lt;br /&gt;
&lt;br /&gt;
You all can hear it now, the thundering of hooves headed in your direction. The Military minded of you recognize the steady beat of cavalry. It is really time unless you intend to wait and see what's been sent out to greet you.&lt;br /&gt;
&lt;br /&gt;
Sorscha says, &amp;quot;One Goes to Mictlan and the other to Alexandria. MOVE!&amp;quot; She then looks to the rest of them. &amp;quot;the rest of us need to get out of here and move as fast as we can.....at least to hide.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't know how near or far we were from Mictlan. We need our riders to split up, take the warning where it is needed!&amp;quot;, Aznara agrees. &amp;quot;We'll move as quickly as we can, avoid them as best we can... but the warning must take priority!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're on horses, if we get off the road, and go through trees and scrub we'll negate their mounted advantage.&amp;quot; Tirr suggests and starts moving toward the woods.... She pauses and glances back at the others. &amp;quot;Or is that nnot the bes tway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
and with that, Talion is off to the races, riding his horse as far as it can run;. &amp;quot;Come on Waker, show them the meaning of haste!&amp;quot; and the horse starts to move faster, but Talion only hopes he can make it in time.&lt;br /&gt;
&lt;br /&gt;
Gregor says to his companions, &amp;quot;As fast as they're moving, they're not tracking anyone. If you move off their path, they'll go right by you. Just leave the road and stay out of sight.&amp;quot; And with that, he'll ride off to warn Alexandria.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls athletics: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls stealth: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls athletics: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
Hooves thunder by as Aznara dives into her cover, huddling behind some of the scrub brush as they slow up at the signs of the battle. She second guesses herself and then bolts off after Tirr, crashing through the underbrush. She can see Tirr up ahead, a call from behind her alerts that they've spotted her and possibly the tall form of the Sorceress making a hasty retreat. &lt;br /&gt;
&lt;br /&gt;
The hooves of Gregor's mount pounds into the dirt, and with a burst, he finds himself on one of the hard packed and rutted roads heading toward Alexandria. He strides hard, with only the whistling of the wind in his ears. &lt;br /&gt;
&lt;br /&gt;
Talion too rides, though his goal is Mictlan. He weaves along the narrow path with the whip of tree branches hitting him as he makes his way. The snap of a few right into gaps of the armor leaving welts as he pushes the mount hard. Must go faster! He can almost feel the attacking forces behind him. &lt;br /&gt;
&lt;br /&gt;
Gregor manages to arrive at Alexandria soon enough to warn them and start a force moving in the direction of Mictlan. That alone may turn the tide depending on what happens up north. Talion arrives to warn them, ensuring that they can at least start on some sort of defensive force before the people from Charn arrive. &lt;br /&gt;
&lt;br /&gt;
But what of the others? Sorscha it's hard to say, somewhere she was separated with the group and found her way back in Alexandria. Tirrynelth ran through the woods and stumbled out, clutching her sides and in pain from the effort. Aznara on the other hand... One of the riders over took her, and that - that is a question for you all to find out for yourselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Scouting Party]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Scouting_Party&amp;diff=28343</id>
		<title>Scouting Party</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Scouting_Party&amp;diff=28343"/>
		<updated>2017-12-24T05:56:45Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;The adventurer's guild was pretty prompt about sending you all out, it wasn't really the time to ask questions. The horde of people hinted at were somewhere between 20 and 100...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The adventurer's guild was pretty prompt about sending you all out, it wasn't really the time to ask questions. The horde of people hinted at were somewhere between 20 and 100. They aren't really sure, but that - in of itself - seemed like a good enough reason to send people. That's where you all come in, map and a direction for where they were last seen. They were spotted to the east of Alexandria and headed in a somewhat northerly direction. &lt;br /&gt;
&lt;br /&gt;
The map also said that they could be anywhere off that way. Somewhere between the Coast and Mictlan. &lt;br /&gt;
&lt;br /&gt;
Because that's not a small area. &lt;br /&gt;
&lt;br /&gt;
Ugh. People. Well! Welcome to a scouting mission then!&lt;br /&gt;
&lt;br /&gt;
Gregor rides up on his horse, ready to scout. And we're off. He'll ride for a preference. And when we get to the area, he will look for tracks and signs of passage. It was a bit hastily put together, but he understands that they feel this is urgent.&lt;br /&gt;
&lt;br /&gt;
Yay more adventuring with the adventurere's guild! And Tirr is yet again out and doing adventures. Honestly she's starting to enjoy it, and thinking maybe her uncle had it right with her getting out of the library now and then. Of course she has her backpack with her favorite book in it of late.... Soo here she is wandering along with the group while looking around curiously and whistling,l how she does it with her muzzle might be anyone's guess but she's having fun at least.&lt;br /&gt;
&lt;br /&gt;
This brings the attention of Sorscha, and her rather unusual tiger 'kitten' Aurora. Sorscha and pets her tiger as she looks to Gregor.&lt;br /&gt;
&lt;br /&gt;
Talion also arrives on his horse, looking about the area for a moment. Seeing as Gregor would take off in a direction, he nods to him. &amp;quot;Godspeed.&amp;quot; before he looks down at his own horse, petting it softly. &amp;quot;Ready Waker?&amp;quot; the Horse neighs at the Half-Sil in response. He waits to make sure everyone catches up safe and sound..though his horse starts to trot north little by little, keeping his head down and using tree cover to help.&lt;br /&gt;
&lt;br /&gt;
With her cloak pulled snugly around her against the cold wind of the day, Aznara also walks along, a scarf wrapped around her neck and up over her head (to cover her ears), even with the hood of her cloak up, as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls perception: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls perception: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls +6: (12)++6: 18 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Serraphine rolls +10: (16)++10: 26 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls perception: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls perception: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
There are no tracks around here besides the usual sort of foot traffic. You're not seeing anything in particular that's out of place. If there's a large group (some 20-100 people) all moving about through this area, you don't think that they've been here yet. That could mean they either are closer to Mictlan still, or down toward the Coast. &lt;br /&gt;
&lt;br /&gt;
The coast would seem the most likely considering you got the call after people saw it, then those people told people, and those people told the adventurer's guild... you get the idea. So some time has passed, but that's just a guess since you don't see anything hinting at a group that size moving through together.&lt;br /&gt;
&lt;br /&gt;
The course was made, and you turn toward the south, heading in the direction of the coast. You head toward the trees, spread out just enough that you can listen and give aid to the rest with Tirrynelth hanging back a little so (if you do stumble upon anything) she's not in the front lines.&lt;br /&gt;
&lt;br /&gt;
Quietly, so as not to be heard at a distance, Aznara says, &amp;quot;There are others in the wood; I think they are tracking our progress.&amp;quot; She makes no sudden move for a weapon, although she does free one hand from holding her cloak against the wind... her right hand, which she pulls back into her cloak to rest on her whip, which is presently still coiled up on its hangar at her hip.&lt;br /&gt;
&lt;br /&gt;
Aurora rumbles and Sorscha looks to Aznara. &amp;quot;I'm not surprised....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talion keeps venturing towards the coast, which brings him and the group he travels with into the forest. He dismounts for a moment as if to look for tracks, but then one of his pointed ears perks at the smallest sound and he turns his head to the sound, seeing the enemy. &amp;quot;We are not alone.&amp;quot; and his hand moves to grip the hilt of his sword as if waiting for the first move. Though he sees them...he's quiet. &amp;quot;Prepare for combat.&amp;quot; he whispers. because they do not look friendly.&lt;br /&gt;
&lt;br /&gt;
Gregor will zigzag across the path, looking for the tracks of those we're searching for. At Aznara's warning, he'll start watching our backtrail also. At Talion's warning, he'll close up ranks with the group, so that whatever we face, we'll face it together.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Tirr yup, she's in the back, following along with everyone else.. She hears mentioning for preparation for combat and blinks, nodding... She's so not used to combat.. She mutters to her self, weaving a spell of protection about her self before she glances around again curiously and fiddles in with her belt. Out comes a light crossbow, which she sets a quarrel in it. She also checks to make sure her wand is fine before she glances around yet again.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Kisaiya has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Kisaiya to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
As you all start to gather up from the warnings that are given, there's a pause like the coming before the battle. As a couple of you already have spotted them. What you didn't see though was the one in the middle. A man steps out from behind a tree and looses an arrow in the same moment, &amp;quot;ATTACK!&amp;quot; He yells as the arrow hits home, cutting across Sorscha's arm though thankfully not a deep wound. &lt;br /&gt;
&lt;br /&gt;
As the man yells, eight others (two groups of 4) leap from the trees and bushes about you. Looks like you've found at least part of the forces in the area!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Sorscha's turn! Officer is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sorscha ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls ranged: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Officer's turn! Talion is next!&lt;br /&gt;
&lt;br /&gt;
Despite being a paladin, Sorscha is still an elf. So she draws her bow and fires an arrow at the one who shot at her.....and misses.&lt;br /&gt;
&lt;br /&gt;
The officer moves forward as he calls out, &amp;quot;You! YOU!&amp;quot; pointing first to the one group, then the other, &amp;quot;Remember Aloft Seaker! Remember what they did, this is not the time for bandying about, this is the time for glory!&amp;quot; And both groups looks inspired by it.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Talion's turn! Aznara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Talion ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls weapon1+2: (19)+4+2: 25 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls weapon1+2: (2)+4+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 2d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Aznara's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Aznara ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (10)+12+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intimidate: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Fighters is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Fighters' turn! Tirrynelth is next!&lt;br /&gt;
&lt;br /&gt;
Gregor nudges his heels into his horse's ribs and lowers his lance. Just a scout? He could've been a lancer. He's as good as those posh bastards! Damned blue-nosed bastards with their superior attitudes! Brimming with indignation, his lance skewers one of the riders, who spins off his horse in a swirl of blood as Gregor's lance rips through him.&lt;br /&gt;
&lt;br /&gt;
Aznara trots out ahead of the group, pulling her whip from its hanger and unfurling it with a flick of her wrist as she moves. Then, she extends her arm, flicking the whip out to the side and behind herself as she moves... and then brings her arm forward, snapping it back when the whip's fully extended, the end popping loudly as it comes right up close to the officer's face -- where it leaves a welt on his skin! &amp;quot;You have no clue who you face&amp;quot;, she says, directing her voice to the man she just whipped.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Talion is a half-elf. Means he is quite -fast-. He covers 30 feet in distance in quick order, keeping his head down until the enemy is right in front of him. Drawing that massive greatsword, he easily decapitates one of the enemy on the left side with almost insulting ease, and he keeps his eyes on the others as he enters a defensive position...then Gregor lends him a hand. &amp;quot;If you do not fear my blade, come!&amp;quot; he keeps his eyes narrowed, ready to face the enemy.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (9)+12+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Tirrynelth's turn! Sorscha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Tirrynelth ended.&lt;br /&gt;
&lt;br /&gt;
As she attacks the 'bandit' leader, the other group of bandits comes in at Aznara's flank. As they come, she lashes her whip out and the POP of her whip is matched by the eye of one of her new attackers splattering out of its socket. The man is down and out of the fight, but the rest of the group puts Aznara on the defensive!&lt;br /&gt;
&lt;br /&gt;
As Gregor lanced hard into one, he cried out in pain and nearly died on the spot. His horse rode down another, but in doing so the man's sword came up and under Gregor's armor - catching him in the leg. The last remaining on in the group cuts down toward Talion - cutting him as Talion cut down the other. The other group charged in at Aznara, doing its best to attack her as her whip does its evil work.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d20: (18): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now Sorscha's turn! Officer is next!&lt;br /&gt;
&lt;br /&gt;
Soor Tirr has a wonderful Idea, try to grab a flank on the guys attacking and maybe hit the officer too.. Instead of waving hands and casting a spell per say, Tirr takes a deep breath, arcs of electricty lick around the Bronze-Sith Makar's lips briefly before she belches out a blinding blast of lightning... Saddly though, maybe her aim's off or some such as she seems to hit the ground near her first and then has to raise her head, running the lightning blast along the ground and through scrambling bandits who are trying to get out of the way and near the officer too... &lt;br /&gt;
&lt;br /&gt;
Tirr Frowns briefly and sighs... &amp;quot;Ooooh that's soooo much tougher than I though tit should be...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls weapon1: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d8+3+1: (7)+3+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Officer's turn! Talion is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Talion's turn! Aznara is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go help Talion, Aurora.&amp;quot; Sorscha says as she runs off to help Aznara. Aurora lets out a mighty growl and rakes a claw over that one guy's back.....while Sorscha brings her sword down and through one of the enemy's form. &amp;quot;Keep calm Aznara. I'm here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Officer moves back and then behind the last two remaining that are next to Aznara and Sorscha. &amp;quot;Keep fighting! We can still win this! They - They are not that strong. They are no stronger then the men and women we have fought and trained with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls weapon1+2: (16)+4+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 2d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Aznara's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
Talion winces when that guy stabs him right in the side, and before he can counter, the tiger takes down the man for him and manages to do him in pretty good. but Talion isn't one for chances, so when he moves again, Talion lifts up that massive greatsword and proceeds to stab the man right in the heart, effectively destorying it. He takes a moment then to look for the officer, keeping his head down.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls acrobatics: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (18)+12+1: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Gregor's turn! Fighters is next!&lt;br /&gt;
&lt;br /&gt;
Aznara, on the defensive, ducks then leaps backwards into a somersault... avoiding attacks from the group of men threatening her in the process. She continues along, following after the officer... and flings her whip's length up and over the heads of his men in a way that brings its end down first, right near his body. She then flicks back her arm and the whip *CRACKS* against his body once again! &amp;quot;You thought you could escape?&amp;quot;, she calls out to him.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls weapon1: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (10)+12+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d8+3+1: (4)+3+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intimidate: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
Gregor wheels his horse around and looks for more enemies. Figuring Aznara and Sorscha can take out their remaining foes, he spurs Traveller after that leader, who's been shooting people and causing trouble. Levelling his lance as he approaches, he strikes at a flat angle and runs the length of the lance through the leader's chest, killing him dead. Gregor gives an exultant warcry of victory as he wheels around again to see who's left.&lt;br /&gt;
&lt;br /&gt;
Aznara, as the remaining men break and begin to flee, lashes her whip out, popping it at one, who stumbles, but continues to run... though his ear has definitely seen (heard?) better days than with a whip. Even as she starts to move after him, she calls out, &amp;quot;You will not escape! If you wish to live, surrender!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Fighters' turn! Tirrynelth is next!&lt;br /&gt;
&lt;br /&gt;
The last two turn and run, but only one of them makes it any distance before the whip cracks across his head, &amp;quot;HELP!&amp;quot; He yells out, &amp;quot;HELP!&amp;quot; And he trips, stumbling over as Aznara tells him to surrender. He holds his hands up above his head, cowering down, &amp;quot;Okay! OKAY! OKAYOKAY! I SURRENDER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Kisaiya has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Just as the one soldier moves to run, Sorscha brings down her blade again to cut the soldier down. &amp;quot;That was unpleasent.&amp;quot; She says as she starts to wipe off her blade. &amp;quot;Aurora. We have a....guest.&amp;quot; And Aurora's tail begins to swish....and she lets out a rumble....staring at the remaining soldier.&lt;br /&gt;
&lt;br /&gt;
Gregor wheels his horse around and rides back to the group, seeing we've got a prisoner now. Well, that makes things a bit more complicated, but not unmanageable. &amp;quot;Alright, dirtbag,&amp;quot; he glowers. &amp;quot;Where's the rest of your band?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intimidate+4: (14)+6+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You killed them! You killed my band!!&amp;quot; The man holds his hands up over his head, cowering as Gregor comes over to him. &amp;quot;We're the scounting party!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sorscha says, &amp;quot;Scouting Party for what?&amp;quot; She says as she walks over...with Aurora licking her teeth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (15)+12+1: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls intimidate+8: (7)+2+8: 17&lt;br /&gt;
&lt;br /&gt;
Aznara, as Gregor begins questioning, throws back her hood and pulls down her scarf, so as to fully reveal her face -- and that she's a mul. (Her people tend to have a 'bad' reputation... and the party's trying to get info out of this guy, after all.) Then, she lashes out her whip... but not at him. Instead, she uses the end of it to snag the man's dropped weapon, his club... and yanks back on the whip, catching the club in her off-hand, even as the whip, with another flick of her wrist, seems to coil itself up for her to catch with the fingers of her main hand.&lt;br /&gt;
&lt;br /&gt;
The man seemed a lot less intimidated, even with the Tiger licking, but that crack of a whip made him jump and raise his hands up again above his head, higher than before, &amp;quot;okay! OKAY! OKAY! Uh, uh! There's a force of people. About... I duno... Fifty? Sixty? I'm not sure I didn't count!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
TIrr stares at the head band fellow curiously, now just standing in th eback nad watching things going on and well committing everything to memory.&lt;br /&gt;
&lt;br /&gt;
Talion puts his hand on his wound and it manages to heal for the most part, but he doesn't want to waste the energy so he takes what he can get. He looks to Gregor, giving him a greatful nod as he cleans the blood of his blade. &amp;quot;Thank you, my friend, for the help.&amp;quot; he says with a smile as he moves to the group, only to find one still alive and being interrogated. &lt;br /&gt;
&lt;br /&gt;
He watches quietly, not interfering.&lt;br /&gt;
&lt;br /&gt;
Gregor can intimidate to assist?&lt;br /&gt;
&lt;br /&gt;
Aznara walks forward, and reaches out with her coiled up whip to tuck it up under the man's chin. &amp;quot;I recommend you tell us -everything- you know about where they are and the group's purpose here. I ... strongly... recommend it&amp;quot;, she says to him in just above a whisper.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intimidate+6: (9)+11+6: 26&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay! Alright! I...&amp;quot; He falters and licks his lips, looking up at Aznara with his eyes growing wider still. He makes a little whimpering noise, &amp;quot;You're a Mul. You'll probably kill me anyway. Your kind... I know them well. We see them in Charn.&amp;quot; He shrinks back, holding up his arms again, &amp;quot;We're here for those fugitives! Those ones that sunk the ship in Hextor!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you seek justice, attacking persons at random as they travel will do you no good. Bandits are not welcome in this area, and if you act as bandits, you will be treated as bandits... and put down without mercy&amp;quot;, Aznara says, flatly.&lt;br /&gt;
&lt;br /&gt;
Tirr's eyes narrow now and veritably glow as she stares at the fellow being interrogated... &amp;quot;So! You work for the Charn then?&amp;quot; She says, her voice prim, propper as usual and with that learn-ed accent. But yah there's a bit of a feral growl in there as well...&lt;br /&gt;
&lt;br /&gt;
Talion narrows his eyes for a moment, watching as the interrogation takes place. Though when the bandit reveals his true mission, he sighs a moment, but retains an utterly serious expression towards him, letting theo thers do their work as he sheathes his massive greatsword.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls Bluff: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perceptin: (3)+perceptin: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Gregor growls at the man, &amp;quot;Tell us where your people are.&amp;quot; He's got his flail out now and he's affecting to idly swirl the big spiked ball around in an unfriendly way.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls perception: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls Perception: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're... They're...&amp;quot; He gestures back toward the coast and shrugs. It's about that point that you all can hear it, the sound of people moving. A group of them, horses, the clatter of carts, they're not rying to hide their movement - their scouts after all are out there for a reason. Their scouts... &lt;br /&gt;
&lt;br /&gt;
Didn't one of them just yell for help?&lt;br /&gt;
&lt;br /&gt;
Sorscha looks to the side and winces. &amp;quot;time to go. there's others headed our way.....and we've gotta warn Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pass my words to your boss. If you act as bandits, you will be TREATED as such... and bandits are NOT suffered in this area&amp;quot;, Aznara says, before tosses the man's club aside, nodding her head to Sorscha... before turning to club the man in the side of the head with the butt of her whip's handle, aiming to knock him out.&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls weapon2+1: (6)+12+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls 1d3+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Tirr's crest raises slightly and she over her shoulder, head swiveling around dang near 180 degrees, joys of a long neck... &amp;quot;We have company on the way, think we should leave?&amp;quot; She asks curiously and glances to the other.. &amp;quot;I think I hear horses...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's hurry away&amp;quot;, Aznara agrees. Looking to their mounted companion, she says, &amp;quot;You should not wait for us. Warning Alexandria of this force of bandits, a small army, being in the area... that takes priority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls intelligence: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls intelligence: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sorscha rolls intelligence: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls intelligence: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Talion hears the words before his ears perk up at the sound of movement...lots of it. With that, he mounts his horse and he sighs a moment looking to everyone else....&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls intelligence: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
Tirr tilts her head &amp;quot;Am thinking Gregor can be getting back to Aleandria in time, but by then they can allready be hitting Mictlan.... &amp;quot; She says and rubs at the back of her neck. &amp;quot;Everyone needs warning too...&amp;quot; She mutters and ummms.... &amp;quot;Mayhapse some of us can run to Mictlan and he can go to Alexandria to warn both groups?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Talion already mounted, he nods at Tirr's words. &amp;quot;Mictlan is far closer than Alexandria. They must be warned first or they will be taken completely by surprise. I will make the journey with a few others, if they are willing. If not, then I will go alone.&amp;quot; he states his conviction. Pft. Paladins.&lt;br /&gt;
&lt;br /&gt;
You all can hear it now, the thundering of hooves headed in your direction. The Military minded of you recognize the steady beat of cavalry. It is really time unless you intend to wait and see what's been sent out to greet you.&lt;br /&gt;
&lt;br /&gt;
Sorscha says, &amp;quot;One Goes to Mictlan and the other to Alexandria. MOVE!&amp;quot; She then looks to the rest of them. &amp;quot;the rest of us need to get out of here and move as fast as we can.....at least to hide.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't know how near or far we were from Mictlan. We need our riders to split up, take the warning where it is needed!&amp;quot;, Aznara agrees. &amp;quot;We'll move as quickly as we can, avoid them as best we can... but the warning must take priority!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're on horses, if we get off the road, and go through trees and scrub we'll negate their mounted advantage.&amp;quot; Tirr suggests and starts moving toward the woods.... She pauses and glances back at the others. &amp;quot;Or is that nnot the bes tway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
and with that, Talion is off to the races, riding his horse as far as it can run;. &amp;quot;Come on Waker, show them the meaning of haste!&amp;quot; and the horse starts to move faster, but Talion only hopes he can make it in time.&lt;br /&gt;
&lt;br /&gt;
Gregor says to his companions, &amp;quot;As fast as they're moving, they're not tracking anyone. If you move off their path, they'll go right by you. Just leave the road and stay out of sight.&amp;quot; And with that, he'll ride off to warn Alexandria.&lt;br /&gt;
&lt;br /&gt;
GAME: Tirrynelth rolls athletics: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls stealth: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Aznara rolls athletics: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Talion rolls 8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
Hooves thunder by as Aznara dives into her cover, huddling behind some of the scrub brush as they slow up at the signs of the battle. She second guesses herself and then bolts off after Tirr, crashing through the underbrush. She can see Tirr up ahead, a call from behind her alerts that they've spotted her and possibly the tall form of the Sorceress making a hasty retreat. &lt;br /&gt;
&lt;br /&gt;
The hooves of Gregor's mount pounds into the dirt, and with a burst, he finds himself on one of the hard packed and rutted roads heading toward Alexandria. He strides hard, with only the whistling of the wind in his ears. &lt;br /&gt;
&lt;br /&gt;
Talion too rides, though his goal is Mictlan. He weaves along the narrow path with the whip of tree branches hitting him as he makes his way. The snap of a few right into gaps of the armor leaving welts as he pushes the mount hard. Must go faster! He can almost feel the attacking forces behind him. &lt;br /&gt;
&lt;br /&gt;
Gregor manages to arrive at Alexandria soon enough to warn them and start a force moving in the direction of Mictlan. That alone may turn the tide depending on what happens up north. Talion arrives to warn them, ensuring that they can at least start on some sort of defensive force before the people from Charn arrive. &lt;br /&gt;
&lt;br /&gt;
But what of the others? Sorscha it's hard to say, somewhere she was separated with the group and found her way back in Alexandria. Tirrynelth ran through the woods and stumbled out, clutching her sides and in pain from the effort. Aznara on the other hand... One of the riders over took her, and that - that is a question for you all to find out for yourselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Scouting Party]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28342</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28342"/>
		<updated>2017-12-24T05:56:08Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2017&lt;br /&gt;
|[[Amid an Oasis 1]]&lt;br /&gt;
|Kisaiya, Sasha, Alba, Arubesh&lt;br /&gt;
|-&lt;br /&gt;
|September 7 2017&lt;br /&gt;
|[[Yet Another Call for Help]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2017&lt;br /&gt;
|[[Temple Run]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2017&lt;br /&gt;
|[[Something Smells Fishy]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2017&lt;br /&gt;
|[[These Are Dark Times]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Aznara]], [[Kisaiya]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2017&lt;br /&gt;
|[[Amid an Oasis 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 17&lt;br /&gt;
|[[Lich Colosseum Battle]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2017&lt;br /&gt;
|[[Not as Short Notice]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 3, 2017&lt;br /&gt;
|[[About the Teacher and the Sith-makar|The Teacher and the Sith-makar]]&lt;br /&gt;
|Durrankar, Ga'Elian, Sarcis, Svarshan, Wassal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Humans and Houses]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2017&lt;br /&gt;
|[[Greenery pt 1]]&lt;br /&gt;
|Whirlplot &lt;br /&gt;
|-&lt;br /&gt;
|October 7, 2017&lt;br /&gt;
|[[Oasis 3: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2017&lt;br /&gt;
|[[Shortness of Sleep 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 12, 2017&lt;br /&gt;
|[[Skipping Stones 2]]&lt;br /&gt;
|Kisaiya, Chay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Greenery pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 14, 2017&lt;br /&gt;
|[[Secret Tunnel! Secret Tunnel!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2017&lt;br /&gt;
|[[Eastbrook Caravan]]&lt;br /&gt;
|Gedryn Plot&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2017&lt;br /&gt;
|[[The Missing Doll]]&lt;br /&gt;
|Astraplot&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2017&lt;br /&gt;
|[[Exploring the Ruins]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return to Eastbrook]]&lt;br /&gt;
|Gedrynplot&lt;br /&gt;
|-&lt;br /&gt;
|October 20, 2017&lt;br /&gt;
|[[Ancient Tome Found]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Gedryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hey! Listen!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2017&lt;br /&gt;
|[[PrP: With Friends Like These]]&lt;br /&gt;
|[[Moire]], [[Acoszotl]], [[Owen]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2017&lt;br /&gt;
|[[Travel Plans]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2017&lt;br /&gt;
|[[Greenery pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2017&lt;br /&gt;
|[[Got Your Supplies!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 1|Mactoon is Gone! Pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2017&lt;br /&gt;
|[[Oasis 4: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2017&lt;br /&gt;
|[[Greenery pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 4, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 2|Mactoon is Gone! Pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Demons What pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 8, 2017&lt;br /&gt;
|[[Mischief and Memories]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tiny Toys]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 12, 2017&lt;br /&gt;
|[[Lucht Can be Fickle]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oasis 5: Rag Children]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters of Monsters pt 1]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2017&lt;br /&gt;
|[[Normal Day pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2017&lt;br /&gt;
|[[Oasis 6: Museum Opening]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2017&lt;br /&gt;
|[[The Face of Evil: MarTek]]&lt;br /&gt;
|Astarenplot&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2017&lt;br /&gt;
|[[Greenery pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2017&lt;br /&gt;
|[[Demons What pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 21, 2017&lt;br /&gt;
|[[Normal Day pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2017&lt;br /&gt;
|[[Tiny Toys pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 26, 2017&lt;br /&gt;
|[[Demons What pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2017&lt;br /&gt;
|[[Hunters of Monsters pt 2]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2017&lt;br /&gt;
|[[Oasis 7: R &amp;amp; R at the Haunted Museum pt 1]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 2, 2017&lt;br /&gt;
|[[Vault near Vandalheim Part 3]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2017&lt;br /&gt;
|[[Greenery pt 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2017&lt;br /&gt;
|[[A New Community]]&lt;br /&gt;
|[[Serraphine]], [[Kerbasi]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Normal Day pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2017&lt;br /&gt;
|[[Singular pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spider Situation]]&lt;br /&gt;
|[[Kisaiya]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2017&lt;br /&gt;
|[[Oasis 8: R &amp;amp; R at the Haunted Museum pt 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2017&lt;br /&gt;
|[[Customs Enforcement]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2017&lt;br /&gt;
|[[Silver and Sith]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2017&lt;br /&gt;
|[[Demons What pt 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2017&lt;br /&gt;
|[[Normal Day pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oddland Explorers]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2017&lt;br /&gt;
|[[Singular pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2017&lt;br /&gt;
|[[Night Hunt]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2017&lt;br /&gt;
|[[Silver and Sith pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2017&lt;br /&gt;
|[[Demons What pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 18, 2017&lt;br /&gt;
|[[Mictlan Pyre]]&lt;br /&gt;
|Meetup&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2017&lt;br /&gt;
|[[Charn Excursion, part 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lesser of Two Weevils]]&lt;br /&gt;
|[[Serraphine]], [[Felicia]], [[Terewin]], [[Tirrynelth]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2017&lt;br /&gt;
|[[Charn Excursion, part 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2017&lt;br /&gt;
|[[Scouting Party]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: New Community]]&lt;br /&gt;
|[[Felicia]], [[Gregor]], [[Kerbasi]], [[Serraphine]], [[Talion]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Social:_New_Community&amp;diff=28334</id>
		<title>Social: New Community</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Social:_New_Community&amp;diff=28334"/>
		<updated>2017-12-24T00:56:09Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;The clouds are gray but lacking any real menace to them, simply fast moving on the cold wind that bites through clothing. It's midday with the sounds of construction, the clac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The clouds are gray but lacking any real menace to them, simply fast moving on the cold wind that bites through clothing. It's midday with the sounds of construction, the clack of wooden implements, and the feeling of quiet resolve spiked with laughter now and again.&lt;br /&gt;
&lt;br /&gt;
Smells start to waft, some good and bad, across the way. Stew in a cast iron from one, the scraping clatter of the lid closing; the smell of horses in the stable, with a whinny or talk of what care is needed; fresh earth from tilled ground, the questions of onions or spinach for a line as the seeds are sown; fire crackling with heat coming off, the people of various trades using one here or there or just to keep warm.&lt;br /&gt;
&lt;br /&gt;
It's a small community that's growing together. There's a mixture of refugees and Arvek, and none of them seem to think twice of it. Where some places, not even that long ago, would question if they could get along so closely knit - that question has been answered here. With the drive to better themselves, both groups align with precision. &lt;br /&gt;
&lt;br /&gt;
Humans and the Half-Sil &amp;amp; -Oruch with their natural drive to grow and diversity, and a hard desire to succeed drive them to fill out any roll that's needed. A couple Lucht families with their constant wandering, bringing back bits of needed goods just when they're about to run out. And, of course, the Arvek filling up most of the other half, their organization providing everyone an easy means to fall within and work.&lt;br /&gt;
&lt;br /&gt;
It's not harmony, it's not perfect, but it /is/ theirs. A little mini-slice of Alexandria starting up their own community, lifting each other up onto their shoulders and offering a hand down to pull up the next.&lt;br /&gt;
&lt;br /&gt;
Verna has arrived.&lt;br /&gt;
&lt;br /&gt;
Gregor is here by the improvised stables, teaching a group of young Arvek how to shoe horses and other bits of the farrier's trade. He's a fairly new arrival in Alexandia, himself, and still a bit formal with the young folk. They are a mix of similar Arvek and more casual youngsters.&lt;br /&gt;
&lt;br /&gt;
While some are here to just relax and have fun, Felicia has taken it upon herself to actually start to cook some food. Some meats, some veggies, all grilled on an open fire. Is it worth eating? Better believe it. One thing Felicia learned to do, was cook. She's not as good as some that do it for a living, but she make sure that the food is sufficiently charred so it's edible and not dangerous.&lt;br /&gt;
&lt;br /&gt;
While others appear to be enjoying themselves, even some are keeping careful watch on the community and it's safety. A small task that Talion undertakes to ensure that everyone remains safe, even in relaxation. Regardless, the Paladin moves about, dressed in his armor with his...rather large sword adorning his back and a red cape flowing from his shoulder as the Half-sil moves about, helping people get food, making sure that requests offered to him are well-listened to, and otherwise, even Talion is having a fun time just talking to people.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Say, Mister Gregor, how do ya know if'n the shoe's the right'un?&amp;quot; One of the human lads say as he tilts his head to the side and stares at the hooves. &amp;quot;Like, my shoes aren't the same as me brothers shoes, so is that the same with horse shoes?&amp;quot; He stands back up straighter and looks to Gregor, some of the other kids snicker as do some of the adults who Gregor has been teaching. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Serriel be praised!&amp;quot; One of the people says as he walks by Felicia's stew. The Arvek leans in and takes a great big whiff of it, a look toward the Arvek with a grin. &amp;quot;I think you might've set the onion a bit long in the pot before ya added the base, at least you didn't scorch the garlic though. That's almost impossible to fix. And, frankly, it smells absolutely delicious. &lt;br /&gt;
&lt;br /&gt;
Serraphine is walking down the street of the town, looking this way and that until she spots a familiar Arvek. &amp;quot;YOU!&amp;quot; she yells out, pointing toward a rather book-ish looking Arvek, a male, who promptly dives behind a cart. Serraphine chuckles and continues on her way, &amp;quot;Ahhh, never gets old.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well uhm...I hope we aren't going to have anythin' to do here,&amp;quot; Kerbasi says out of the corner of his mouth, to Acleese. The geekgoblin is in full form, today. Someone's set up a portable desk, and two things have happened:&lt;br /&gt;
&lt;br /&gt;
* He's doing paperwork&lt;br /&gt;
&lt;br /&gt;
* He can hide behind the safe, hefty, fully wooden desk in case of sudden and random attacks by the Charneth or anyone else&lt;br /&gt;
&lt;br /&gt;
Acleese nods, though continues to whisper to himself as he adds columns together. &lt;br /&gt;
&lt;br /&gt;
And then dives behind a cart when Serraphine shows up. &lt;br /&gt;
&lt;br /&gt;
Both priest and assistant are dressed formally, in Vardama's robes. The young priest offers a wave to newcomers. He also doesn't seem to have noticed the cart-diving. Perhaps this is just a thing that HAPPENS.&lt;br /&gt;
&lt;br /&gt;
Felicia chuckles at Fi. &amp;quot;Oh hush. This was one of my duties when I was in the monastery, Fi. this never gets old though.&amp;quot; She says as she actually offers a.....burger....to Talion. &amp;quot;Hello there. And Welcome to Alexandria.&amp;quot; She says heading back to thegrill.&lt;br /&gt;
&lt;br /&gt;
Talion turns to face Felicia when she offers him a burger. Smiling warmly to her, he bows his head thankfully and accepts her token of food from her with a gentle hand. &amp;quot;Many thanks, my lady. It looks delicious.&amp;quot; he looks around then, spotting Serraphine for a moment when she shouts 'YOU!', giving a small smile towards her.&lt;br /&gt;
&lt;br /&gt;
Gregor says to the lad, &amp;quot;Horses aren't quite as particular about shoes as you and I are. Or at least I am,&amp;quot; he adds, eying the lad's shoddy footwear and drawing snickers from the rest of the group. &amp;quot;They're to protect the hooves against wear from stone streets and hard surfaces, but as long as they're between the hoof and the ground, you've got most of the job accomplished.&amp;quot; They're best if they take up as much of the hoof as possible to spread out the weight and wear, but it's not an exact science.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;I am Felicia, Vanguard of the Maiden of Battle. She is Serraphine, Lancer of the Maiden of Battle. It is good to see another here.&amp;quot; Then Serraphine bellows out with one word and FElicia rolls her eyes. &amp;quot;Have some more food.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine hums softly and looks back to Felicia, &amp;quot;What? I didn't say anything about your cooking. And no, I'm trying to toughen up the lil' guy, he's too skittish.&amp;quot; She reaches up to scratch at her chin lightly, then a glance back toward Kerbasi with a frown. A narrowing of the Arvek's eyes and then she starts to stalk off in that direction. She holds up her arm, sort of... 90-degree angle to her body as she passes by Talion, calling out &amp;quot;Hail Traveller!&amp;quot; to Talion in a very bland accent, before back to her usual. &amp;quot;How else can I take him on a date?&amp;quot; She asks to Felicia before looking to the priest and geekgoblin who's probably checking where Serraphine is going. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So-&amp;quot; The lad says with a frown as he looks up at Gregor. He missed the little joke about his footwear, &amp;quot;-is that like. You mean they don't really care? So there are no different types of horseshoe?&amp;quot; He tilts his head to the side, obviously curious as his brow furrows deeper still. &lt;br /&gt;
&lt;br /&gt;
The man who commented about Felicia's cooking gives a little laugh, the Arvek moving to grab himself a couple burgers and head off toward some of the others. The rumor is... there's going to be the side of a new longhouse erected today!&lt;br /&gt;
&lt;br /&gt;
Talion smiles softly to Felicia, overhearing her introduce herself and Serraphine, though then Serraphine comes up to greet him. &amp;quot;Hail, and well met!&amp;quot; he tells her in return with a wide smile as he politely and delicately starts to eat his meal. and it's actually pretty good, at least in his own humble opinion.&lt;br /&gt;
&lt;br /&gt;
Gregor eyes the lad, and says, &amp;quot;There are a few different types of shoe, though it'd be more correct to say that there's sometimes special things that modify how you fit a horseshoe. So always fit a horse with the shoes your master farrier says to use, if he tells you to use a specific set of shoes. Uneven hoof wear and chips and cracks sometimes need corrective shoes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...oh! It's good t'see you,&amp;quot; Kerbasi says warmly. He holds out a hand, with slender fingers. Blessed be the kittens, that expression reads. &amp;quot;I...ah, heh. I guess he's still running away,&amp;quot; he says. Then,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have y'tried putting it on his agenda?&amp;quot; he asks, sounding serious. He offers a nod to Talion as well, and others present. &amp;quot;Just let me know if I can be of service!&amp;quot; he calls out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're okay, thanks!&amp;quot; comes from one of the stone masons. Hurriedly.&lt;br /&gt;
&lt;br /&gt;
Serraphine looks toward Kerbasi, a shake of his hand and a nod, &amp;quot;I did. Three times. He conveniently had other paperwork that had to bump it back and off his schedule.&amp;quot; She gives a scowl, then slinks down behind the cart. Okay, so a large Arvek in fullplate not exactly stealth, but - you know - maybe all the noise? She clanks her way around it, waiting and biding her time for Acleese to settle back into his chair. A look over her shoulder to Felicia a ''Don't you start.'' look. &lt;br /&gt;
&lt;br /&gt;
The Arvek Paladin turns back around to watch Acleese, and as he sat she sprang into action. A quick clank forward in her plate until she's behind the chair at his portable desk! She kicks the back of it and puts Acleese it what suspiciously looks like a modified chokehold, except instead she's holding him and tipping him backward into a dip-smooch. Yep. Nothing like the good ol' strangle-smooch, right? &lt;br /&gt;
&lt;br /&gt;
The boy looks to Gregor and it's clear that this new knowledge has his mind reeling with the possibilities. He stares up at him and just nods. &amp;quot;So there's lots of different types...&amp;quot; He says and then looks down to the hooves, then his own shoe. A tilt of his shoe to the side, a look to the horse. Then his own shoes again. &amp;quot;Why don't they do that for people? I mean... if you kinda walk duck-footed, why not make shoes that help that?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A few of the older boys and the adults chuckle at the kid. Ohhh silly boy, people aren't horses.&lt;br /&gt;
&lt;br /&gt;
Felicia tilts her head at Talion. &amp;quot;So what's your name.....&amp;quot; And she looks him over....&amp;quot;Sunguard....no, wait...you're better armored. Sunblade.&amp;quot; She then looks to Fi and laughs. Though she's eating a burger of her own.&lt;br /&gt;
&lt;br /&gt;
Gregor shrugs to the boy and says, &amp;quot;That's a question for a cobbler, not a farrier. Now pay attention to the job in front of you before your thumb winds up under the hammer....&amp;quot; He shows them how to use the largest size that fit the hoof, and he eyeballs the horses waiting to be shod, picking one out of the lineup. &amp;quot;Now you all can see what happens when an idiot hammers shoes on a horse any-old-way, and the horse turns up lame...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talion gives Felicia a small smile when she asks his name, nodding a few times. &amp;quot;Talion is my name.&amp;quot; he seems to visibly chuckle a moment as she takes jabs and guesses at his name and type. &amp;quot;A pleasure to make your acquaintance.&amp;quot; and he bows his head softly to her. &amp;quot;This burger is quite delicious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...&amp;quot; Kerbasi's mouth opens like a fish, and he just shakes his head. &amp;quot;I'm afraid I have no idea...&amp;quot; he says, but Serraphine's got Acleese in a headlock now, and that seems to work.&lt;br /&gt;
&lt;br /&gt;
He turns back around, his expression bright. &amp;quot;Heh, well. It's uh...good to uh. Well, yes. It's good t'meet another Sunblade around here. Mourner Kerbasi d'Bahjat, service to th' Gray Lady,&amp;quot; he says as he holds out a hand.&lt;br /&gt;
&lt;br /&gt;
Felicia smiles to Talion. &amp;quot;Thank you. I'm not thatbad of a cook, but I'm not that good either. I just make sure they're burned enough so you don't get food poisoning.&amp;quot; She then chuckles. &amp;quot;Greetings Mourner! Glad you could make it!&amp;quot; She says handing him a burger....then walks around to place a burger near where Acleese is.&lt;br /&gt;
&lt;br /&gt;
Serraphine tries to set Acleese back upright but... this doesn't work. He kinda slumps one way, then he slumps the other. In the end, she decides to put the passed out Acleese back in his chair in front of his papers with the burger resting on a stack of them as a makeshift plate. &amp;quot;Thanks.&amp;quot; She says to Fe, then a move back to the rest of the group to find herself a burger. &lt;br /&gt;
&lt;br /&gt;
The young boy nods his head to Gregor and then goes back to watching. His crowd of people pay attention, several of the humans keep looking between their own gear and Gregor's, as if double checking (then triple checking) they got it right. Seem they want to make sure no horse goes lame on their watch.&lt;br /&gt;
&lt;br /&gt;
Talion nods faintly to Kerbasi as he approaches. &amp;quot;A pleasure, Mourner Kerbasi.&amp;quot; he extends his hand. &amp;quot;Talion. A pleasure once more to make your acquaintance.&amp;quot; a bow of his head then. &amp;quot;It's nice to see everyone relaxed for a change. A pleasant change of scenery.&amp;quot; He turns his head then back to the group before him.&lt;br /&gt;
&lt;br /&gt;
Gregor is pleased with the youngsters' progress by and large, and splits them into small groups to each take an animal, check the shoes and harness as he'd taught them, and to tell him the changes they'd recommend. He nods to each group, most of them are dead on, and the rest are pretty close, and he sets them to work taking the old shoes off, sanding the hooves evenly, and re-shoeing them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's always good t'meet a new face,&amp;quot; Kerbasi returns the shake with a smile. Then, &amp;quot;May I offer either of you desert? I brought a few extra,&amp;quot; he says. The priest produces a medium-sized, black tin from his pocket. A flip of the thumb opens it.&lt;br /&gt;
&lt;br /&gt;
Inside are several black sugar cookies, in the shape of coffins. They've been coated with festive, black-as-night sprinkles.&lt;br /&gt;
&lt;br /&gt;
It hasn't been that relaxed lately, I s'pose. What's the latest from th' Tribune?&amp;quot; Kerbasi asks in general.&lt;br /&gt;
&lt;br /&gt;
At his desk, Acleese slumps. The arvek gives a ghost of a smile, though, before it's firmly replaced with a FROWN.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooo.&amp;quot; Serraphine happens to pass by Kerbasi right as the tin was opening. Because... they're Kerbasi cookies. She snags two in her fingers and starts to happily munch on one of them. Turning to look back toward Acleese for a moment - nope still out - then back to the group. She stares at Talion, blinking as she pauses mid-chew. Then a nod and she keeps chewing her first bite of cookie. Munch-munch-munch-munch. &lt;br /&gt;
&lt;br /&gt;
The sounds of sanding fills the area after the shoes are pulled off. Some are getting the hang of it more than other and the young boy just watches on holding tools for others, it's in spurts as they sand, check, look at Gregor, look at their own.&lt;br /&gt;
&lt;br /&gt;
Gregor eyes the Arvek frowning at getting a thorough kissing. He grumbles a bit. &amp;quot;Some guys have all the luck,&amp;quot; he mutters to himself, then doublechecks his horseshoeing teams. It's going pretty fast now that they're all on it, but he's sure to check all their work, because they're all new at it. &amp;quot;You won't have to do it this often, in practice, but these animals are all new to us, and you always check a new animal when you get it. The last guy could have been some chucklehead who can't tell one and of a horse from another, and you can find anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clouds still slide over head as the people continue their work, the sun cresting down the other side and it starts to slow down for the day. A laugh can be heard from the fields as there's a bit of competition over the planting of seeds. A blacksmith catcalls to a half-sil as he walks by, she continues to hit the metal with her hammer as he blushes and continues off to the makeshift market. &lt;br /&gt;
&lt;br /&gt;
The makeshift market has sprung up, and it is a family of luchts that have set up near a crossroads, a few human merchants setting up nearby but the luchts clearly have the run of the place. A couple do a short juggling act as another is playing the three cups game (though not charging to play). &lt;br /&gt;
&lt;br /&gt;
The small market has general goods for purchase or simply supplied to the people who need it in the community, one of the humans is selling hot cider and another mulled wine. The cider (which comes in hard cider and cider variety) is selling far faster than the other. These people are down to earth and the idea of frills is nearly offputting. &lt;br /&gt;
&lt;br /&gt;
A call down the street starts up as several strong and able bodied men and women start to pull on ropes, the side of a longhouse slowly rising with every step. &lt;br /&gt;
&lt;br /&gt;
The group working with Gregor nod in agreement as they look to his guidance. They slowly start to absorb it, understanding that they won't have to always but trying to get the principles right. &amp;quot;I once saw a horse who had a shoe on backwards.&amp;quot; Called a man, seeming to cement the idea that chuckleheads exist and they're back for horses.&lt;br /&gt;
&lt;br /&gt;
Felicia looks over towards the longhouse and smiles. &amp;quot;and this is why we do what we do.&amp;quot; She then grins as she watches. &amp;quot;This is worth the days of work....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was those letters, wasn't it?&amp;quot; Kerbasi says. He's taken a bite of a cookie, himself. &amp;quot;Seemed a bit odd t'--&amp;quot; he starts to say. &amp;quot;Well, I suppose there are better things t'talk about. Have any of y'played the cups game?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Gregor smirks at the idea of a horse with a shoe on backwards. &amp;quot;Well, we know what he'd had to drink before he set to work,&amp;quot; he says. &amp;quot;Too much.&amp;quot; He'll make sure all his students get food and water while they're working, paying for it himself and making sure it's passed out to all his assistant farriers.&lt;br /&gt;
&lt;br /&gt;
Kerbasi goes OOC.&lt;br /&gt;
&lt;br /&gt;
Kerbasi has left.&lt;br /&gt;
&lt;br /&gt;
Talion smiles softly then at Felicia's words, giving her a soft nod. Then he gives a look to Kerbasi. &amp;quot;I have not..&amp;quot; then he waves at Kerbasi when it turns out he has to run. Regardless, the Paladin turns his head to Gregor, seeing what he's doing . Before he simply leans against one of the walls present, sighing contently in relaxation.&lt;br /&gt;
&lt;br /&gt;
Serraphine munches away on the cookie, another quick glance back to Acleese with a whip of her head... nope, still passed out, then back to the others. She nods her head a few times and gestures toward the lucht and their games. &amp;quot;Mmm, yeah, I've played a couple rounds of it.&amp;quot; She takes another bite of her cookie, &amp;quot;An' urr wight.&amp;quot; She says to Felicia with a mouthful of cookie darkness, her head sort of bobbing in the direction of the longhouse as she takes in the little feat. Yep, they're doing well. &lt;br /&gt;
&lt;br /&gt;
Gregor's students all thank him as he grabs the food and water. Many of them let it sit off to the side while they continue working on the basic shoeing techniques, a few of the Arvek and Humans really start to get the ideas down as they stop checking up at Gregor as often and instead focus on what they're doing. Confidence through practice!&lt;br /&gt;
&lt;br /&gt;
Talion glances to Serraphine as she talks with her mouthful, shaking his head with a small chuckle. Regardless, he has some cookies himself if he can eat them, nomming with a small 'munch munch' to each one. Then he looks over at Gregor as he appears to have taught his students something important. Smiling at the group warmly.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;They'll learn that helping each other is a boon, and just doing for yourself is bad, but there are some that will take advantage....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor heads back over to Serraphine, nodding to Talion as he passes. &amp;quot;Well, the fellows who'll be working as farriers are set up, and they've gone over our initial lot of horses. Nothing too tragic, and they all seem pretty eager. We'll have some decent plowhorses out of this lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slow nod from Serraphine to Gregor as he joins them. She holds out the cookie she hasn't set into toward him as she takes another bite. Ahhh Kerbasi cookie, she does so love those coffin-shaped confections of darkness. Even with festive black sprinkles. &amp;quot;Mmm.&amp;quot; She says as she finishes off her bite of cookie, &amp;quot;Good. The small guard is set up too, they double duty. No courtiers here.&amp;quot; She nods her head again and turns back toward Felicia, Talion, and then finally the longhouse. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They're making progress.&amp;quot; Serraphine adds. She points out the structure for Gregor as she takes a bite of her cookie.&lt;br /&gt;
&lt;br /&gt;
Talion gives Gregor a small nod. &amp;quot;Hail and well met.&amp;quot; as he passes him, turning his body then to face Felicia, Gregor, and Serraphine as they indulge themselves in cookies and talks. &amp;quot;Excellent to hear.&amp;quot; he nods a few times as he remains quiet, letting the others converse and speak amongst themselves.&lt;br /&gt;
&lt;br /&gt;
Gregor will accept the cookie, and takes a bite. &amp;quot;Hrm. Interesting flavor,&amp;quot; he says. He chuckles about no courtiers, and agrees, &amp;quot;This is a working camp.&amp;quot; To Talion, he says, &amp;quot;I'm Gregor Augustin. It's nice to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;This'll be an excellent yule present for the Dragonier refugees.&amp;quot; She says patting Fi on the shoulder. &amp;quot;Still a good bit of work to do, but it'll work out in the end.&amp;quot; She says starting to head back down. &amp;quot;I need to get some more supplies from the temple. I shall return.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HURRY BACK!&amp;quot; Serraphine calls to Felicia, scowling at her, but then it's back toward the others as she takes another munching bite upon the cookie. She blinks slowly and looks between the two still here. &amp;quot;Hmm.&amp;quot; She jerks her head toward Talion and says to Gregor, &amp;quot;I think he's Tallon or... something like that?&amp;quot; She stares at the other man waiting to hear if she was right.&lt;br /&gt;
&lt;br /&gt;
Talion gives a small bow of his head to Felicia as she runs off. &amp;quot;Safe travels, please.&amp;quot; he blesses before he looks to Gregor, extending a hand. &amp;quot;I'm-&amp;quot; then Serraphine beats in with an incorrect form of his name sadly. &amp;quot;Close, but apologies, it is Talion.&amp;quot; a small chuckle then to Serraphine apologetically before his attention falls back to Gregor. &amp;quot;The pleasure is mine, I assure you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor shakes Talion's hand firmly, and smiles. &amp;quot;Good to meet you,&amp;quot; he says. &amp;quot;And glad to have you here. What's your trade?&amp;quot; he wonders. &amp;quot;I'm not a farrier, but I know enough of a farrier's trade to show these fellows how not to lame their horses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talion smiles softly to Gregor, and when asked what his particular trade was, Talion shrugs a moment. &amp;quot;A paladin. Sunblade of Daeus, warrior of the light. A pleasure. It is good for those like you to share your wisdom of such things to others, that they may also be able to properly lend a helping hand.&amp;quot; a smile then. &amp;quot;So, if it is not being a farrier, may I ask what your trade is, teacher?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor ohs, and nods. &amp;quot;A Sunblade?&amp;quot; he says, and bows his head respectfully. &amp;quot;Good that you're here to help out,&amp;quot; he agrees. &amp;quot;My trade? I'm ... I -was- a cavalry scout, in Blar, up until recently. With the army. But now I work mostly for the Explorers' Guild here in town.&amp;quot; They're pretty well known - they hire out people to go on adventures.&lt;br /&gt;
&lt;br /&gt;
Talion offers a small smile to Gregor as he bows his head and he returns the polite gesture with a bow of his own. &amp;quot;My thanks for your words. Hopefully I'll be able to provide a well-balanced hand to help.&amp;quot; a nod. &amp;quot;Ah, a former soldier. I won't ask you what happened my friend, but I'm happy you're here to offer your expertise.&amp;quot; a warmness in his tone.&lt;br /&gt;
&lt;br /&gt;
Gregor arches a brow at not asking what happened, then laughs. &amp;quot;It's no secret. I mustered out of the ranks in good standing,&amp;quot; he claims. &amp;quot;But no wars means not a lot to do for scouts, and no prestige in the job, not like the heavy cavalry, so I came here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talion nods a few times to Gregor. &amp;quot;Heh, was moreso attempting to be polite.&amp;quot; a small laugh then. &amp;quot;But I see. Regardless, you are still needed, and you fulfill expectations accordingly.&amp;quot; says the half-sil. Though he does tilt his head at Gregor for a moment in pondering of a question. He looks then to Gregor a moment, a smile touching his features. &amp;quot;Do you have a particular favorite kind of horse?&amp;quot; he gestures to the stable, no reason behind it, simply asking him a curious question as random as he was.&lt;br /&gt;
&lt;br /&gt;
Serraphine sort of comes back to the present as the conversation moves to horses. The Arvek Paladin makes a face and looks back toward the stables as well for a moment. Though after her attention shifts to Gregor, while she's not exactly a fan of the creatures she is curious about the answer.&lt;br /&gt;
&lt;br /&gt;
Gregor nods gravely. He understands the need to be polite at times. Like not asking an officer who's butt he had his head crammed into, if it wasn't stuffed up his own butt as he'd claimed. But military protocol frowns on asking officers those sorts of questions. As to horses, that makes him smile, actually. He /likes/ horses. &amp;quot;Well, just about any Blar-trained horse is pretty reliable,&amp;quot; he begins. &amp;quot;The Corleonis from this area can be quite good as well,&amp;quot; he opines. &amp;quot;The Isobarans are nice, too, though not as spirited as some.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talion smiles softly as Gregor seems to understand his intention and go on a mini speech about which horses are and are not reliable. &amp;quot;Ah, I see. I happen to enjoy the Corleonis myself, personally. Though, I am perhaps biased, as I have the most experience riding with them than with others.&amp;quot;he shrugs softly before he turns his head to Serraphine. &amp;quot;Ah, welcome back, my lady.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She listened to Gregor's idea on horses, she really did have much of a say on them. Arvek as she might be, it wasn't her forte. She listened politely and tried really hard not to zone out as they both started discussing horses then, nodding her head when Blar was mentioned. A hand reaches down, pulling out a cookie from a pouch she frequently keeps on or near her. A coffin-shaped cookie withdrawn. Munch-munch-mu... Serraphine actually stops mid-chew as Talion calls her ''my lady'' and then turns about to look behind her. Around. Her thumb jerks toward a human woman walking by, one eyebrow raised and another lowered.&lt;br /&gt;
&lt;br /&gt;
Gregor offers a deferential nod to Serraphine as Talion greets her, and he admits, &amp;quot;My own horse has a lot of Corleonis in him. A bit of the rest is actually Veyshanti, and he's quite agile, as you'd expect for that. Veyshanti are normally a bit lighter than I prefer, but as part of a hybrid, it works well.&amp;quot; He chuckles at her reaction to 'My Lady,' and says to her, &amp;quot;Yes, he means you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Talion chuckles a little bit to Serraphine as she points to herself when he calls her 'my lady', shaking his head softly he nods a little bit to her. &amp;quot;Yes, I mean you. Would you prefer to call you someone else?&amp;quot; he teases, having known she daydreamed a little bit. Before he looks on over to Gregor. &amp;quot;Ah, I see. it appears as though we favor the same kinds of horses. A pleasure to witness, surely.&amp;quot; a warm smile then for Gregor before he turns his attention back to Serraphine.&lt;br /&gt;
&lt;br /&gt;
Another nod of her head, much longer on the up-swing and then a few short and quick ones on the down as she hears Gregor. -unch-munch-munch. A look toward the woman she previously pointed at and a wave of her hand. Nope! Nothing to see here, I was wrong. Then back to Talion. &amp;quot;I'm want to zone out on ocassion on talk of horses.&amp;quot; She takes another bite of cookie, nodding her head as she listens to the two of them talk about it.&lt;br /&gt;
&lt;br /&gt;
Gregor looks impressed at Talion's knowledge of horses, something he doesn't often find among non-Arvek, certainly. Not even among all Arvek, of course, Serraphine's lack of interest a pretty clear indicator of where she stands on that. He smirks at Talion's comment, and whistles sharply. A bit of an odd key, but one of the horses on the horseline perks up and walks over. It was apparently not tethered, but standing there untethered. &amp;quot;Traveller is his name,&amp;quot; he explains, and Talion will see what Gregor had described. &amp;quot;You have other interests, of course,&amp;quot; he says to Serraphine with a chuckle.&lt;br /&gt;
&lt;br /&gt;
Talion smiles softly to Gregor, seeing his certainly surprised nature at how much he knew about horses. WHile his knowledge was certainly nowhere near Gregor's, Talion would smile softly to him. &amp;quot;Ah, traveller. Beautiful horse.&amp;quot; he comments. &amp;quot;My steed's name is waker.&amp;quot; though he doesn't call it. Probably tied down somewhere. Regardless, he looks to Serraphine. &amp;quot;Ah, I see.&amp;quot; a small chuckle then. &amp;quot;We can change the topic if you wish?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine shakes her head as she is offered a topic change by Talion, she holds her hand up, &amp;quot;No need, no need. Please don't stop on my account, I actually should see to a bit more of-&amp;quot; she gestures about &amp;quot;-this. If you'll both excuse me.&amp;quot; She stuffs the rest of the cookie in her mouth and fishes out one for each of them in turn. Soon after she has to step away, mingling back into the crowd as she starts in on organizing the people again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Social: New Community]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28333</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28333"/>
		<updated>2017-12-24T00:54:30Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2017&lt;br /&gt;
|[[Amid an Oasis 1]]&lt;br /&gt;
|Kisaiya, Sasha, Alba, Arubesh&lt;br /&gt;
|-&lt;br /&gt;
|September 7 2017&lt;br /&gt;
|[[Yet Another Call for Help]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2017&lt;br /&gt;
|[[Temple Run]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2017&lt;br /&gt;
|[[Something Smells Fishy]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2017&lt;br /&gt;
|[[These Are Dark Times]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Aznara]], [[Kisaiya]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2017&lt;br /&gt;
|[[Amid an Oasis 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 17&lt;br /&gt;
|[[Lich Colosseum Battle]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2017&lt;br /&gt;
|[[Not as Short Notice]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 3, 2017&lt;br /&gt;
|[[About the Teacher and the Sith-makar|The Teacher and the Sith-makar]]&lt;br /&gt;
|Durrankar, Ga'Elian, Sarcis, Svarshan, Wassal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Humans and Houses]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2017&lt;br /&gt;
|[[Greenery pt 1]]&lt;br /&gt;
|Whirlplot &lt;br /&gt;
|-&lt;br /&gt;
|October 7, 2017&lt;br /&gt;
|[[Oasis 3: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2017&lt;br /&gt;
|[[Shortness of Sleep 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 12, 2017&lt;br /&gt;
|[[Skipping Stones 2]]&lt;br /&gt;
|Kisaiya, Chay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Greenery pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 14, 2017&lt;br /&gt;
|[[Secret Tunnel! Secret Tunnel!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2017&lt;br /&gt;
|[[Eastbrook Caravan]]&lt;br /&gt;
|Gedryn Plot&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2017&lt;br /&gt;
|[[The Missing Doll]]&lt;br /&gt;
|Astraplot&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2017&lt;br /&gt;
|[[Exploring the Ruins]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return to Eastbrook]]&lt;br /&gt;
|Gedrynplot&lt;br /&gt;
|-&lt;br /&gt;
|October 20, 2017&lt;br /&gt;
|[[Ancient Tome Found]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Gedryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hey! Listen!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2017&lt;br /&gt;
|[[PrP: With Friends Like These]]&lt;br /&gt;
|[[Moire]], [[Acoszotl]], [[Owen]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2017&lt;br /&gt;
|[[Travel Plans]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2017&lt;br /&gt;
|[[Greenery pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2017&lt;br /&gt;
|[[Got Your Supplies!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 1|Mactoon is Gone! Pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2017&lt;br /&gt;
|[[Oasis 4: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2017&lt;br /&gt;
|[[Greenery pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 4, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 2|Mactoon is Gone! Pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Demons What pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 8, 2017&lt;br /&gt;
|[[Mischief and Memories]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tiny Toys]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 12, 2017&lt;br /&gt;
|[[Lucht Can be Fickle]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oasis 5: Rag Children]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters of Monsters pt 1]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2017&lt;br /&gt;
|[[Normal Day pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2017&lt;br /&gt;
|[[Oasis 6: Museum Opening]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2017&lt;br /&gt;
|[[The Face of Evil: MarTek]]&lt;br /&gt;
|Astarenplot&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2017&lt;br /&gt;
|[[Greenery pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2017&lt;br /&gt;
|[[Demons What pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 21, 2017&lt;br /&gt;
|[[Normal Day pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2017&lt;br /&gt;
|[[Tiny Toys pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 26, 2017&lt;br /&gt;
|[[Demons What pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2017&lt;br /&gt;
|[[Hunters of Monsters pt 2]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2017&lt;br /&gt;
|[[Oasis 7: R &amp;amp; R at the Haunted Museum pt 1]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 2, 2017&lt;br /&gt;
|[[Vault near Vandalheim Part 3]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2017&lt;br /&gt;
|[[Greenery pt 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2017&lt;br /&gt;
|[[A New Community]]&lt;br /&gt;
|[[Serraphine]], [[Kerbasi]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Normal Day pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2017&lt;br /&gt;
|[[Singular pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spider Situation]]&lt;br /&gt;
|[[Kisaiya]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2017&lt;br /&gt;
|[[Oasis 8: R &amp;amp; R at the Haunted Museum pt 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2017&lt;br /&gt;
|[[Customs Enforcement]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2017&lt;br /&gt;
|[[Silver and Sith]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2017&lt;br /&gt;
|[[Demons What pt 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2017&lt;br /&gt;
|[[Normal Day pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oddland Explorers]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2017&lt;br /&gt;
|[[Singular pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2017&lt;br /&gt;
|[[Night Hunt]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2017&lt;br /&gt;
|[[Silver and Sith pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2017&lt;br /&gt;
|[[Demons What pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 18, 2017&lt;br /&gt;
|[[Mictlan Pyre]]&lt;br /&gt;
|Meetup&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2017&lt;br /&gt;
|[[Charn Excursion, part 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lesser of Two Weevils]]&lt;br /&gt;
|[[Serraphine]], [[Felicia]], [[Terewin]], [[Tirrynelth]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2017&lt;br /&gt;
|[[Charn Excursion, part 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2017&lt;br /&gt;
|[[Social: New Community]]&lt;br /&gt;
|[[Felicia]], [[Gregor]], [[Kerbasi]], [[Serraphine]], [[Talion]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_2&amp;diff=28310</id>
		<title>Charn Excursion, part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_2&amp;diff=28310"/>
		<updated>2017-12-23T07:58:49Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plot:''' Charn Excursion&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 6-10&lt;br /&gt;
&lt;br /&gt;
'''GM:''' [[Kisaiya]]&lt;br /&gt;
&lt;br /&gt;
'''Participants:''' [[Hun'rar]], [[Mel]], [[Sasha]], [[Smythly]]&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&lt;br /&gt;
&lt;br /&gt;
The recent comments by Charn directed toward Alexandria has stirred up some ill will within the area around Hextus. Word has filtered along that a group of people intend to launch a raid. Some concerned citizens feel that it might be best to stop them before they do. That's where you come in, you adventurers have been hired by the concerned citizens. &lt;br /&gt;
&lt;br /&gt;
As a note: If this doesn't wrap on this night, I'll be doing the subsequent ones on the following night or Friday at worst. I would like to wrap this before the weekend.&lt;br /&gt;
&lt;br /&gt;
'''Log of Part 2:'''&lt;br /&gt;
&lt;br /&gt;
The plan firmed up by the majority was to go after the summoning, leaving the raid on Alexandria to continue. Hopefully some adventurers out there will step up to the task before it gets any worse. A glance up at the sky and the storm looks like it's slowly building. &lt;br /&gt;
&lt;br /&gt;
Something is afoot. &lt;br /&gt;
&lt;br /&gt;
Something is coming. &lt;br /&gt;
&lt;br /&gt;
And that's what you all agreed to stop. The only question is, how much time do you have? &lt;br /&gt;
&lt;br /&gt;
You're still six hours (on foot) out from where the summoning is to take place. The compound on the outskirts of Hextus being where the near dead Sith-makar mentioned. The same Sith that is now sleeping peacefully after Sasha's help.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls spellcraft: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Hun'rar has arrived.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;We do need to get moving. Let him sleep and we'll come back for him.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mel might have been hired on to the voyage as a cook, he'll do that on occasion so he can keep paying rent on his hovel. But for a share of the loot, he can be convinced to help you guys out. He seems to be a somewhat useful guy, apart from as a cook, having a number of useful skills. Or so he claims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The storm..&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must stop the summoning,&amp;quot; says Smyhtly, firmly, He is confident on this count.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Yeah, lets get going, Smythly....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's move it,&amp;quot; agrees Smythly. He's firm on this count. &lt;br /&gt;
&lt;br /&gt;
He's ready to go. &lt;br /&gt;
&lt;br /&gt;
Just like that.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;yeah. We're going to have to move to get there in time, Smythly....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trek across the landscape wouldn't have been so bad if it wasn't for the rain coming down in sheets and the bark of thunder. It was just a journey through the slog of it all. Another crack of thunder and you finally see it up ahead. The shimmer of space near the compound, as you watch the portal begins to form. It's still a ways off yet, thanks to your early push it doesn't look like it's fully even formed yet. &lt;br /&gt;
&lt;br /&gt;
Another good thing to that, is that there's a good chance nothing could have come through that portal yet. You're only fighting what's here and not from what ever plane they're summoning from. The howl of wind heralds you up into the hills until you come upon a canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
&lt;br /&gt;
Two Summoners stand next to an Altar, their hands moving as they recite ancient incantations. Upon seeing you, they come to a stop and look to you all. They stand on an island, surrounded by a pit that's filled with a brackish liquid. Some part of the ceremony no doubt and so thick it's almost impossible to see down into it. &lt;br /&gt;
&lt;br /&gt;
Standing near them, near the only small bit of land onto the island is an Orc that looks strong. A turn to look toward you and he smiles... laughs.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sasha ended.&lt;br /&gt;
&lt;br /&gt;
Smythly stares for a moment... but just a moment. &lt;br /&gt;
&lt;br /&gt;
Then he, and his bear, are running. The bear he is not, at the moment, actually riding on.&lt;br /&gt;
&lt;br /&gt;
The summoners on the island begin to cast. Each of them seem to cast something different before they both point toward the Orc that's guarding the passageway near them. Everyone perception checks.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 8 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
As Mel closes in on the edge of the pit, a tentacle rises and lashes out at him.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
Fortunately for Mel, the tentacle thuds just behind him, missing as another three run up from the liquid to join the first.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
The Oruch Captain raises his curved blade, holding it in his hands as he yells out, &amp;quot;RAAAAAAAAHHHHHHHG!&amp;quot; And he seems to almost grow thirsty for the battle ahead.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls will: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (10)+14: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4d4+19: (8)+19: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls will: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Both Summoners stop, looking at eachother they both grin and then... double! There's four summoners now that stand in front of you and all of them point. They point toward Mel and Sasha and - though each of you feel a pull at your mind, you shrug off the effects before they settle in. The visions of red fading from your view.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (8)+18: 26&lt;br /&gt;
&lt;br /&gt;
Of the four tentacles that lash out, only two of them attack Mel, owing mostly to the fact that he's right at the cusp of its range. The second strike lashes out to grabs at his foot, locking around it and yanking him up into the air.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 6d6: (28): 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
5tMoving to a more advantageous spot, Sasha calls for a healing prayer to help her two friends...&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
Mel wards the tentacle back with his shield as it feels around for him, his shortsword out and ready as his feet propel him toward the edge of the pit. He wasn't quite ready for that, but he's kind of committed and he keeps moving, but then it grabs at him, and it's all he can do to flail helplessly at the tentacle as he writhes, trying fruitlessly to scape.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (12)+14: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
The Oruch in front of Smythly, and then yells back in his face after he's been shoved backward. His sword comes down in two cuts, the first one finding his mark. He follows it up with a bite, trying to take a chunk out of him with his tusks, but that too misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (4)+18: 22&lt;br /&gt;
&lt;br /&gt;
NRGH. &lt;br /&gt;
&lt;br /&gt;
Smythly knew it was a gamble, but its paying off and opened the path a bit more. He took the hit solidly with a wince before bashing his hammer into each knee of the oruch before him. &lt;br /&gt;
&lt;br /&gt;
He spits on the ground and says, &amp;quot;In the name of the forge, you will not win!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
STOIC GOBLIN IS STOIC.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
The four casters look again at eachother and they begin to recite. They all cast on themselves and laugh as they look up to the portal above. It's still there, then nod as one and look toward the Oruch. &lt;br /&gt;
&lt;br /&gt;
The creature in the liquid tries to reinforce its grip on Mel, Tightening about him and then dragging him out over the brackish liquid. The tentacle constricting tightly about his middle.&lt;br /&gt;
&lt;br /&gt;
GAME: Name or alias #3156 not found.&lt;br /&gt;
&lt;br /&gt;
GAME: You move #2146 to location I11 (5 ft). &lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Summon Monster IV. Caster Level: 8 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
Mel mrph, he's totally in the grip of the tentacles and not helping the party at all. He's squirming and trying to get out on his own, cause the party is entirely busy already. But he's starting to panic because it's totally got him and he's hard pressed to do anything about it. He keeps hacking at the tentacle fruitlessly, but all the contortion wiggles him loose of the grip. When he falls, it's straight into the drink, but like a whip, his hands shoot out and he catches himself on the edge and hwmphs as the air is knocked out of him, but he's at least free of the tentacle and not in the yuck.&lt;br /&gt;
&lt;br /&gt;
The Oruch standing in front of Smythly lets out another chuckle, &amp;quot;Well, well, looks like you got some tricks little man. Too bad I /EAT/ goblins for breakfast.&amp;quot; He grins and cuts down once more toward Smythly, but Smythly is just too quick for him and none of them, the slices with the sword or the bite, find any purchase.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 3d6: (14): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What, the giant bear behind me didn't give me away?&amp;quot; asks Smythly with a snort. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, if you eat goblins for breakfast, I pity your intestinal tract. Frankly, I am surprised you c an even still be standing there. Tell me, Mister Oruch, do you freqnetly get the runs from your acts of perfidous cannibalism? I'm told it's a frequent occurrance amongst those who eat goblins... They call it Clank's Revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
ALso, the Oruch takes anmother battering from his earthbreaker.&lt;br /&gt;
&lt;br /&gt;
With a flash, all four of the summoners just vanish from view after another incantation and wave of their hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
The Tentacled creature chuckles and with a lashing of its arms, it comes down at Mel once more. Trying to catch him as it lashes down, it misses though and instead the tentacles slam into the ground all about him.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4: (15)+8+4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Chains of Perdition. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Mel dodges and weaves, his agility and surefootedness somewhat uncanny to some, perhaps, who've never seen him on a wet floor, or a bloody battlefield with guts underfoot. Hop the chasm once, twice, a runup, then a long leap, then a quick turn to turn up =behind= the orc, and ready to give him a surprise.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
The Oruch lands hard, rolling over he glares at the chain that just knocked him on his rear and stands up, feeling the bite of that archon's blade behind him. he lets out another cry of fury and cuts down at Smyth once more with a bite to follow it - missing but not for lack of trying.&lt;br /&gt;
&lt;br /&gt;
Sasha had been concentrating for a few seconds.....until she calls out 'Althea! Please bring someone to protect Smythly!&amp;quot; And she casts a ball of light to arc slowly behind the orc. Meanwhile, Sasha calls a length of force chain to wrap around the orc's legs, JUST as he says he eats goblins for breakfast.....and he's yanked down.&lt;br /&gt;
&lt;br /&gt;
This is when the orc hears a snarl from his other side. &amp;quot;No....YOU WILL NOT!&amp;quot; And out of the light erupts a Hound Archon, carrying a greatsword that he buries into the Orc, not once, but twice......&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Sense Motive: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+5+2: (19)+5+2: 26&lt;br /&gt;
&lt;br /&gt;
The creature slides back into the brackish liquid and oozes forward, it surfaces again near Sasha, but instead of focusing on her it looks at the Archon. &amp;quot;Co-o-o-ome, to me. Fi-i-ight for me, I will rele-e-ease you from your se-e-e-rvitude.&amp;quot; The voice echoes out from the creature's maw on the side of its body. But though it beckoned to the Archon, the creature resisted its hold. The portal high above however... it's becoming more concrete like the ritual to bring it into being is happening once more, though the summoners are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can see you're not the type to give up easily. I mean, I was going to offer you the chance on behalf of the crazy pacifist with us, but I think you're not going to really take me up on the oppoortuniy. Still trying to eat goblins fore breakfast, though? I mean,&amp;quot; And then he slams his hammer hard into the oruch's ribcage, &amp;quot;Right now, it looks like you're losing rather badly to one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Hound cuts down again with it's greatsword, the Oruch spins in blade. A look of fear in his eyes for a brief moment before the dog head lashes in... and rips out his throat. The blood running down the Archon's maw as the Oruch stands there, stunned. He's still standing for now, but he is not long for this world.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged+1: (19)+8+1: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4: (19)+8+4: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+11: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d6+3+3d6: (6)+3+(12): 21&lt;br /&gt;
&lt;br /&gt;
the Hound Archon is not pleased with Smythly's announcement, and takes action, and rips out the orc's throat....then spits it out. &amp;quot;Should've taken him up on the offer, Mortal.&amp;quot; then the chains bring the orc down on the ground. meanwhile, Sasha turns her attention towards the altar....and fires a laser at it....not much effect though. &amp;quot;You need to get to the altar and destroy it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
Mel doesn't say anything, he's saving his breath for the fighting. He knows how this is supposed to go, the orc is fighting off the Hound Archon and Smithly, and he waits til it's paying attention to them and he stands up and leans in and gives it a hard thrust with his shiny shortsword, right in the kidneys. The blade catches the orc distracted, and Mel runs it clean through, the orc dropping to the ground with a slightly surprised expression. &amp;quot;Sorry it took a bit to get into the fight,&amp;quot; he says sheepishly.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4+4+2: (2)+8+4+4+2: 20&lt;br /&gt;
&lt;br /&gt;
Hun'rar wields a shield as much a pin cushion as he wards off blows. But he still does, attacks ringing on the steel as they are deflected from the dragon-themed knight. His sword is wreathed in purple flame as it comes down again and again. Slowly he is fighting as he moves down the hill towards the party, while his armor makes him formidable and difficult to hurt, it makes a retreating fight slow and difficult. But he does progress.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Searing Light. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
Sadly, Sasha's concentration actually wavers and her spell flames out before it can fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (17)+18: 35&lt;br /&gt;
&lt;br /&gt;
The creature looks toward Sasha then, its large eyes swiveling toward her and it chuckles. The sound resonating deeply in the area. &amp;quot;Can your hound save you from /me/ I wonder.&amp;quot; Two tentacles lash out, hitting Sasha hard and the second one grabbing her before lifting her into the air. The Portal above... continues to grow more concrete.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4: (3)+8+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 2d6+6+3d6: (5)+6+(6): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
Mel is getting his acrobatics practice in, leaping -back- over the chasm of yuck, ducking the tentacles, and thrusting his trusty blade into the tentacle monster. But where do you stab that sort of monster? He's stabbed it, but it's not the world's best stab. But he's trying, at least. &amp;quot;Hang on!&amp;quot; he urges Sasha.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (1)+18: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
The creature tries to tighten its hold on Sasha as it chuckles darkly, that is... until its suddenly stabbed by Mel. It lets out a cry of furry as its grip loosens and Sasha falls free. It's limb lashes out trying to catch her and hit her as she falls, but it misses. The other two slam down hard in the ground about Mel, missing much to its annoyance.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls knowledge/arcana: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Spiritual Ally. Caster Level: 8 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+6+4: (14)+6+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+1+4: (12)+1+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Once Sasha's out of the grip of the tentacle, she scrambles to get out of it's reach, then calls for a prayer to summon a force ally to where the altar is. It brings down a polearm to attack it and try to break it to pieces. &amp;quot;GET TO THE ALTAR AND BREAK IT!&amp;quot; And the Hound Archon starts it's run back in that direction.&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of SMITE EVIL.&lt;br /&gt;
&lt;br /&gt;
Mel is in exactly the same boat he was in a few moments ago, snagged by a tentacle and squirming wildly to get away. Hopefully with Sasha free, magic things are getting taken care of. He squirms, but is not getting anyplace.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2+2: (2)+11+-2+2: 13&lt;br /&gt;
&lt;br /&gt;
Hun'rar takes a deep breath as he surveys the scene, adjusting his grip on his sword. &amp;quot;Gilead above grant me strength!&amp;quot; he bellows half as a challenge and half as a prayer. &amp;quot;That portal only has a minute or so to go... but someone is casting it!&amp;quot; he bellows as he slides to a halt in front of Sasha. &amp;quot;Who is casting the portal spell?&amp;quot; his sword, now wreathed in green flame misses wide but still he stands strong before the creature.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+15: (10)+15: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13+7: (19)+13+7: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+13+7: (7)+13+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (15)+18: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
The creature lets out a shrieking noise that sounds pained beyond all reason as Smythly hits it hard. Shattering it in an odd way and leaving a caved in portion to it. It no longer laughs but shrieks in pain as its limbs lash out. THe one holding Mel constricting hard about him and flailing wildly as the others go about their business. One of them shoots toward Hun'rar, the end of the tentacle a maw of teeth, though it scrapes off his armor. The other two slam down near Smythly, one of them hitting and grabbing him roughly about the middle. &amp;quot;YOU DARE STRIKE ME?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
Having been distracted by the Oruch long enough, Smythly can finally get his attention on the creature. He bounds towards it, smashing his hammer into it with a powerful,, overhanded arc before he's snatched up with a shirll yelp. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;WAUGH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+6+4: (15)+6+4: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+1+4: (16)+1+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged+1: (3)+8+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Spear of Purity. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 8d6: (30): 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d8: (5): 5&lt;br /&gt;
&lt;br /&gt;
Once the Hound Archon makes it to the altar, he starts to chop away at it with his sword, while the Force Ally continues it's attack...chipping away. Sasha, meanwhile, throws a spear at the tentacle monster.....and while it does a good bit of damage....it's able to keep off some of the damage.....&lt;br /&gt;
&lt;br /&gt;
Once more, Mel manages to wriggle out of the creature's grasp, with some assistance, for which he's profoundly grateful. He's hard to keep a grip on, it would seem, slippery and agile and not at all inclined to stay in the huggy grasp of evil tentacle monsters. &amp;quot;Ugh, I'm really starting to dislike this thing,&amp;quot; he grumbles.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2+3: (18)+11+-2+3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+13+8: (9)+13+8: 30&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar chops at the tentacles, sword now blazing with a purple and green light of both arcane and divine power and he drives the blade deep into the creature. &amp;quot;Hold to faith and strike it down! Gilead blesses us on this hunt!&amp;quot; he calls out as he batles the tentacles.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls reflex: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Name or alias #3156 not found.&lt;br /&gt;
&lt;br /&gt;
GAME: Name or alias #549 not found.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You move Creature to location D11 (20 ft). &lt;br /&gt;
&lt;br /&gt;
As it loses its grip on Smythly, it rages out, and sinks down into the liquid, hiding it from view before a burst of purple and it suddenly appears right next to Sasha once more. &amp;quot;Did you think you could evade my grasp so easily, little cleric?&amp;quot; It asks, sucking in breath with a sickening-liquid sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+6+4: (12)+6+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+1+4: (20)+1+4: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged+1: (18)+8+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4+4+2: (9)+8+4+4+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Searing Light. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...gnnghh.. oh no you don't!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
SMythly is enraged. &lt;br /&gt;
&lt;br /&gt;
Righteously. &lt;br /&gt;
&lt;br /&gt;
And somehow, despite his wee size, he is angry and fierce enough to wiggle and squirm his way, in full plate no less, free from the grasp of the terrible beastly nameless creature! &lt;br /&gt;
&lt;br /&gt;
He is not happy as he splats on the ground, narrowly avoiding a collision with Mel.&lt;br /&gt;
&lt;br /&gt;
As the Hound Archon and the Spiritual Ally continue to chop away at the altar, Sasha backs away from the monster, only to find herself still within it's reach. She dodges handily, and her mouth doesn't fumble the words this time, so her laser spell goes off. And like a true laser....it goes right through the monster......SKREEEEEEE and all four of it's tentacles flop on the ground. &amp;quot;Get to the altar! the other two have gotta be around there somewhere, but we've gotta stop the summoning!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Mel will shift over and join the others hitting on the altar. He hits it a lot. He doesn't hit it hard, but evert bit helps, right?&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d8+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1D20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
The bear slams into the Altar and it stars to rock, but it's just not enough. It scrapes its paws along the surface as it roars and wraps his arms around it as best it can. Struggling it pushes and tries to over turn it. &lt;br /&gt;
&lt;br /&gt;
A crack, a crunch... It shifts. &lt;br /&gt;
&lt;br /&gt;
It shifts a little more.... &lt;br /&gt;
&lt;br /&gt;
And then it resettles back onto the ground. It looks like that loosened it, but not enough to topple it.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls strength+4: (14)+2+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
Mel's blade slides into the cracks developed by the bear right before the mount lets the stone altar down. It's perfectly wedged in as he lets out a grunt. He shoves with all his might, another crack develops. The stone Altar is teetering on the edge as Mel yells out. &lt;br /&gt;
&lt;br /&gt;
It's just before the angle it needs. &lt;br /&gt;
&lt;br /&gt;
Mel's arms burn, aching as him and the bear strain under the weight of the solid stone altar.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
He looks at the altar. &lt;br /&gt;
&lt;br /&gt;
He looks at his gun. &lt;br /&gt;
&lt;br /&gt;
Nope. He looks at the pit. He looks at the altar. &lt;br /&gt;
&lt;br /&gt;
Nope. &lt;br /&gt;
&lt;br /&gt;
So SMythly is running around as fast as he can, shouting bloody murder at the bear in goblin. Thankfully, 'KNOCK IT OVER! BRING IT ALL DOWN!' is understandable in bear, at least when a goblin is capable of speaking bear on account of a divine bond. &lt;br /&gt;
&lt;br /&gt;
Muddy smashes into the altar with a mammoth bear roar. It's something. Not enough, but it's something.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls strength: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (18)+0: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls perception: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
Hun'rar charges up next, taking up a position on the other side. He follows Mel's example, slamming home his blade next. He wedges it under his shoulder as he yells out, straining. &lt;br /&gt;
&lt;br /&gt;
He can feel the weight of it, the strain of his muscles, the cry as they're exerted beyond reason. &lt;br /&gt;
&lt;br /&gt;
Just a little more. &lt;br /&gt;
&lt;br /&gt;
Just a little more. &lt;br /&gt;
&lt;br /&gt;
CrA-AaACK! &lt;br /&gt;
&lt;br /&gt;
KA-BOOOM! &lt;br /&gt;
&lt;br /&gt;
The Altar gives way and slams down into the ground, narrowly missing the Spiritual Ally as it lays on its side. A gout of dust kicks into the air, and as it begins to settle, all three of you notice there's two semi-transparent figures standing to the sides of where the Altar once stood.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10: (20)+11: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10: (19)+11: 30 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d6+3+3d6: (1)+3+(11): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 2d10+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
Mel sees now where the invisble things from before have gone, and he brings back his sword as he slides forward, driving his blade home at chest level in one semi-transparent figure, then twisting it about as savagely as he can manage; forcing the crossguard against the body until it topples over backwards and he gives a shout of victory. &amp;quot;Ha! Alexandia! Alexandria!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar uses his shield to cover his eyes when the dust flies up, as he turns his helmet sideways he catches the outline in the dust and dives for it, sword first. All 200lbs plus armor of paladin sorcerer fly into the summoner, tumbling to the ground. Even as Hun'rar dives his shield finaly gives up and flies from his grip, his free hand growing large razor sharp claws which he uses to savagely tear out the throat of his victim. &amp;quot;There will be no evil magic here. No evil word, no evil spells&amp;quot; he very nearly growls.&lt;br /&gt;
&lt;br /&gt;
With the summoners dead, the portal above begins to shrink and the storm starts to quiet. It's almost an immediate thing. If there's one thing that stands out the most, it's the quiet. The howling wind, the whistle and scream of the portal, the noise of battle. It's all gone. Even the rumble of thunder seems to be absent in this moment. &lt;br /&gt;
&lt;br /&gt;
A pause in the storm, and then the soft patter of rain. The cold water hitting and running down. Pooling and rinsing clean the world. &lt;br /&gt;
&lt;br /&gt;
Gilead has this moment. A deep feeling of peace finding Hun'rar, his aches and pains evaporate in that moment. &lt;br /&gt;
&lt;br /&gt;
Even Mel can feel it, though he might not have a particular deity he follows, he can feel the moment of cleansing. A lean of his head back to feel it, the weight lifting. &lt;br /&gt;
&lt;br /&gt;
A weight none of you realized you carried. &lt;br /&gt;
&lt;br /&gt;
You stopped the summoning, but what of Alexandria? Hopefully the heroes back home will be up to the task of stopping the raid and saving the innocent lives.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Charn Excursion, part 2]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_2&amp;diff=28309</id>
		<title>Charn Excursion, part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_2&amp;diff=28309"/>
		<updated>2017-12-23T07:57:21Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;The plan firmed up by the majority was to go after the summoning, leaving the raid on Alexandria to continue. Hopefully some adventurers out there will step up to the task bef...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The plan firmed up by the majority was to go after the summoning, leaving the raid on Alexandria to continue. Hopefully some adventurers out there will step up to the task before it gets any worse. A glance up at the sky and the storm looks like it's slowly building. &lt;br /&gt;
&lt;br /&gt;
Something is afoot. &lt;br /&gt;
&lt;br /&gt;
Something is coming. &lt;br /&gt;
&lt;br /&gt;
And that's what you all agreed to stop. The only question is, how much time do you have? &lt;br /&gt;
&lt;br /&gt;
You're still six hours (on foot) out from where the summoning is to take place. The compound on the outskirts of Hextus being where the near dead Sith-makar mentioned. The same Sith that is now sleeping peacefully after Sasha's help.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls spellcraft: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Hun'rar has arrived.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;We do need to get moving. Let him sleep and we'll come back for him.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mel might have been hired on to the voyage as a cook, he'll do that on occasion so he can keep paying rent on his hovel. But for a share of the loot, he can be convinced to help you guys out. He seems to be a somewhat useful guy, apart from as a cook, having a number of useful skills. Or so he claims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The storm..&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must stop the summoning,&amp;quot; says Smyhtly, firmly, He is confident on this count.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Yeah, lets get going, Smythly....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's move it,&amp;quot; agrees Smythly. He's firm on this count. &lt;br /&gt;
&lt;br /&gt;
He's ready to go. &lt;br /&gt;
&lt;br /&gt;
Just like that.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;yeah. We're going to have to move to get there in time, Smythly....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trek across the landscape wouldn't have been so bad if it wasn't for the rain coming down in sheets and the bark of thunder. It was just a journey through the slog of it all. Another crack of thunder and you finally see it up ahead. The shimmer of space near the compound, as you watch the portal begins to form. It's still a ways off yet, thanks to your early push it doesn't look like it's fully even formed yet. &lt;br /&gt;
&lt;br /&gt;
Another good thing to that, is that there's a good chance nothing could have come through that portal yet. You're only fighting what's here and not from what ever plane they're summoning from. The howl of wind heralds you up into the hills until you come upon a canyon.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
&lt;br /&gt;
Two Summoners stand next to an Altar, their hands moving as they recite ancient incantations. Upon seeing you, they come to a stop and look to you all. They stand on an island, surrounded by a pit that's filled with a brackish liquid. Some part of the ceremony no doubt and so thick it's almost impossible to see down into it. &lt;br /&gt;
&lt;br /&gt;
Standing near them, near the only small bit of land onto the island is an Orc that looks strong. A turn to look toward you and he smiles... laughs.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sasha ended.&lt;br /&gt;
&lt;br /&gt;
Smythly stares for a moment... but just a moment. &lt;br /&gt;
&lt;br /&gt;
Then he, and his bear, are running. The bear he is not, at the moment, actually riding on.&lt;br /&gt;
&lt;br /&gt;
The summoners on the island begin to cast. Each of them seem to cast something different before they both point toward the Orc that's guarding the passageway near them. Everyone perception checks.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 8 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
As Mel closes in on the edge of the pit, a tentacle rises and lashes out at him.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
Fortunately for Mel, the tentacle thuds just behind him, missing as another three run up from the liquid to join the first.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
The Oruch Captain raises his curved blade, holding it in his hands as he yells out, &amp;quot;RAAAAAAAAHHHHHHHG!&amp;quot; And he seems to almost grow thirsty for the battle ahead.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls will: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (10)+14: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4d4+19: (8)+19: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls will: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Both Summoners stop, looking at eachother they both grin and then... double! There's four summoners now that stand in front of you and all of them point. They point toward Mel and Sasha and - though each of you feel a pull at your mind, you shrug off the effects before they settle in. The visions of red fading from your view.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (8)+18: 26&lt;br /&gt;
&lt;br /&gt;
Of the four tentacles that lash out, only two of them attack Mel, owing mostly to the fact that he's right at the cusp of its range. The second strike lashes out to grabs at his foot, locking around it and yanking him up into the air.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 6d6: (28): 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
5tMoving to a more advantageous spot, Sasha calls for a healing prayer to help her two friends...&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
Mel wards the tentacle back with his shield as it feels around for him, his shortsword out and ready as his feet propel him toward the edge of the pit. He wasn't quite ready for that, but he's kind of committed and he keeps moving, but then it grabs at him, and it's all he can do to flail helplessly at the tentacle as he writhes, trying fruitlessly to scape.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (12)+14: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
The Oruch in front of Smythly, and then yells back in his face after he's been shoved backward. His sword comes down in two cuts, the first one finding his mark. He follows it up with a bite, trying to take a chunk out of him with his tusks, but that too misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (4)+18: 22&lt;br /&gt;
&lt;br /&gt;
NRGH. &lt;br /&gt;
&lt;br /&gt;
Smythly knew it was a gamble, but its paying off and opened the path a bit more. He took the hit solidly with a wince before bashing his hammer into each knee of the oruch before him. &lt;br /&gt;
&lt;br /&gt;
He spits on the ground and says, &amp;quot;In the name of the forge, you will not win!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
STOIC GOBLIN IS STOIC.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
The four casters look again at eachother and they begin to recite. They all cast on themselves and laugh as they look up to the portal above. It's still there, then nod as one and look toward the Oruch. &lt;br /&gt;
&lt;br /&gt;
The creature in the liquid tries to reinforce its grip on Mel, Tightening about him and then dragging him out over the brackish liquid. The tentacle constricting tightly about his middle.&lt;br /&gt;
&lt;br /&gt;
GAME: Name or alias #3156 not found.&lt;br /&gt;
&lt;br /&gt;
GAME: You move #2146 to location I11 (5 ft). &lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Summon Monster IV. Caster Level: 8 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
Mel mrph, he's totally in the grip of the tentacles and not helping the party at all. He's squirming and trying to get out on his own, cause the party is entirely busy already. But he's starting to panic because it's totally got him and he's hard pressed to do anything about it. He keeps hacking at the tentacle fruitlessly, but all the contortion wiggles him loose of the grip. When he falls, it's straight into the drink, but like a whip, his hands shoot out and he catches himself on the edge and hwmphs as the air is knocked out of him, but he's at least free of the tentacle and not in the yuck.&lt;br /&gt;
&lt;br /&gt;
The Oruch standing in front of Smythly lets out another chuckle, &amp;quot;Well, well, looks like you got some tricks little man. Too bad I /EAT/ goblins for breakfast.&amp;quot; He grins and cuts down once more toward Smythly, but Smythly is just too quick for him and none of them, the slices with the sword or the bite, find any purchase.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 3d6: (14): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What, the giant bear behind me didn't give me away?&amp;quot; asks Smythly with a snort. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also, if you eat goblins for breakfast, I pity your intestinal tract. Frankly, I am surprised you c an even still be standing there. Tell me, Mister Oruch, do you freqnetly get the runs from your acts of perfidous cannibalism? I'm told it's a frequent occurrance amongst those who eat goblins... They call it Clank's Revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
ALso, the Oruch takes anmother battering from his earthbreaker.&lt;br /&gt;
&lt;br /&gt;
With a flash, all four of the summoners just vanish from view after another incantation and wave of their hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
The Tentacled creature chuckles and with a lashing of its arms, it comes down at Mel once more. Trying to catch him as it lashes down, it misses though and instead the tentacles slam into the ground all about him.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4: (15)+8+4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Chains of Perdition. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Mel dodges and weaves, his agility and surefootedness somewhat uncanny to some, perhaps, who've never seen him on a wet floor, or a bloody battlefield with guts underfoot. Hop the chasm once, twice, a runup, then a long leap, then a quick turn to turn up =behind= the orc, and ready to give him a surprise.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 14: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies1's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
The Oruch lands hard, rolling over he glares at the chain that just knocked him on his rear and stands up, feeling the bite of that archon's blade behind him. he lets out another cry of fury and cuts down at Smyth once more with a bite to follow it - missing but not for lack of trying.&lt;br /&gt;
&lt;br /&gt;
Sasha had been concentrating for a few seconds.....until she calls out 'Althea! Please bring someone to protect Smythly!&amp;quot; And she casts a ball of light to arc slowly behind the orc. Meanwhile, Sasha calls a length of force chain to wrap around the orc's legs, JUST as he says he eats goblins for breakfast.....and he's yanked down.&lt;br /&gt;
&lt;br /&gt;
This is when the orc hears a snarl from his other side. &amp;quot;No....YOU WILL NOT!&amp;quot; And out of the light erupts a Hound Archon, carrying a greatsword that he buries into the Orc, not once, but twice......&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Sense Motive: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+5+2: (19)+5+2: 26&lt;br /&gt;
&lt;br /&gt;
The creature slides back into the brackish liquid and oozes forward, it surfaces again near Sasha, but instead of focusing on her it looks at the Archon. &amp;quot;Co-o-o-ome, to me. Fi-i-ight for me, I will rele-e-ease you from your se-e-e-rvitude.&amp;quot; The voice echoes out from the creature's maw on the side of its body. But though it beckoned to the Archon, the creature resisted its hold. The portal high above however... it's becoming more concrete like the ritual to bring it into being is happening once more, though the summoners are nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can see you're not the type to give up easily. I mean, I was going to offer you the chance on behalf of the crazy pacifist with us, but I think you're not going to really take me up on the oppoortuniy. Still trying to eat goblins fore breakfast, though? I mean,&amp;quot; And then he slams his hammer hard into the oruch's ribcage, &amp;quot;Right now, it looks like you're losing rather badly to one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Hound cuts down again with it's greatsword, the Oruch spins in blade. A look of fear in his eyes for a brief moment before the dog head lashes in... and rips out his throat. The blood running down the Archon's maw as the Oruch stands there, stunned. He's still standing for now, but he is not long for this world.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged+1: (19)+8+1: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4: (19)+8+4: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Baddies1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+11: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d6+3+3d6: (6)+3+(12): 21&lt;br /&gt;
&lt;br /&gt;
the Hound Archon is not pleased with Smythly's announcement, and takes action, and rips out the orc's throat....then spits it out. &amp;quot;Should've taken him up on the offer, Mortal.&amp;quot; then the chains bring the orc down on the ground. meanwhile, Sasha turns her attention towards the altar....and fires a laser at it....not much effect though. &amp;quot;You need to get to the altar and destroy it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
Mel doesn't say anything, he's saving his breath for the fighting. He knows how this is supposed to go, the orc is fighting off the Hound Archon and Smithly, and he waits til it's paying attention to them and he stands up and leans in and gives it a hard thrust with his shiny shortsword, right in the kidneys. The blade catches the orc distracted, and Mel runs it clean through, the orc dropping to the ground with a slightly surprised expression. &amp;quot;Sorry it took a bit to get into the fight,&amp;quot; he says sheepishly.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4+4+2: (2)+8+4+4+2: 20&lt;br /&gt;
&lt;br /&gt;
Hun'rar wields a shield as much a pin cushion as he wards off blows. But he still does, attacks ringing on the steel as they are deflected from the dragon-themed knight. His sword is wreathed in purple flame as it comes down again and again. Slowly he is fighting as he moves down the hill towards the party, while his armor makes him formidable and difficult to hurt, it makes a retreating fight slow and difficult. But he does progress.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Searing Light. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
Sadly, Sasha's concentration actually wavers and her spell flames out before it can fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (17)+18: 35&lt;br /&gt;
&lt;br /&gt;
The creature looks toward Sasha then, its large eyes swiveling toward her and it chuckles. The sound resonating deeply in the area. &amp;quot;Can your hound save you from /me/ I wonder.&amp;quot; Two tentacles lash out, hitting Sasha hard and the second one grabbing her before lifting her into the air. The Portal above... continues to grow more concrete.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4: (3)+8+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 2d6+6+3d6: (5)+6+(6): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
Mel is getting his acrobatics practice in, leaping -back- over the chasm of yuck, ducking the tentacles, and thrusting his trusty blade into the tentacle monster. But where do you stab that sort of monster? He's stabbed it, but it's not the world's best stab. But he's trying, at least. &amp;quot;Hang on!&amp;quot; he urges Sasha.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (1)+18: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
The creature tries to tighten its hold on Sasha as it chuckles darkly, that is... until its suddenly stabbed by Mel. It lets out a cry of furry as its grip loosens and Sasha falls free. It's limb lashes out trying to catch her and hit her as she falls, but it misses. The other two slam down hard in the ground about Mel, missing much to its annoyance.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls knowledge/arcana: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Spiritual Ally. Caster Level: 8 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+6+4: (14)+6+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+1+4: (12)+1+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Once Sasha's out of the grip of the tentacle, she scrambles to get out of it's reach, then calls for a prayer to summon a force ally to where the altar is. It brings down a polearm to attack it and try to break it to pieces. &amp;quot;GET TO THE ALTAR AND BREAK IT!&amp;quot; And the Hound Archon starts it's run back in that direction.&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls acrobatics: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of SMITE EVIL.&lt;br /&gt;
&lt;br /&gt;
Mel is in exactly the same boat he was in a few moments ago, snagged by a tentacle and squirming wildly to get away. Hopefully with Sasha free, magic things are getting taken care of. He squirms, but is not getting anyplace.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2+2: (2)+11+-2+2: 13&lt;br /&gt;
&lt;br /&gt;
Hun'rar takes a deep breath as he surveys the scene, adjusting his grip on his sword. &amp;quot;Gilead above grant me strength!&amp;quot; he bellows half as a challenge and half as a prayer. &amp;quot;That portal only has a minute or so to go... but someone is casting it!&amp;quot; he bellows as he slides to a halt in front of Sasha. &amp;quot;Who is casting the portal spell?&amp;quot; his sword, now wreathed in green flame misses wide but still he stands strong before the creature.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+15: (10)+15: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13+7: (19)+13+7: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+13+7: (7)+13+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 18: (15)+18: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
The creature lets out a shrieking noise that sounds pained beyond all reason as Smythly hits it hard. Shattering it in an odd way and leaving a caved in portion to it. It no longer laughs but shrieks in pain as its limbs lash out. THe one holding Mel constricting hard about him and flailing wildly as the others go about their business. One of them shoots toward Hun'rar, the end of the tentacle a maw of teeth, though it scrapes off his armor. The other two slam down near Smythly, one of them hitting and grabbing him roughly about the middle. &amp;quot;YOU DARE STRIKE ME?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
Having been distracted by the Oruch long enough, Smythly can finally get his attention on the creature. He bounds towards it, smashing his hammer into it with a powerful,, overhanded arc before he's snatched up with a shirll yelp. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;WAUGH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls escape artist: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+6+4: (15)+6+4: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+1+4: (16)+1+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged+1: (3)+8+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Spear of Purity. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 8d6: (30): 30&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d8: (5): 5&lt;br /&gt;
&lt;br /&gt;
Once the Hound Archon makes it to the altar, he starts to chop away at it with his sword, while the Force Ally continues it's attack...chipping away. Sasha, meanwhile, throws a spear at the tentacle monster.....and while it does a good bit of damage....it's able to keep off some of the damage.....&lt;br /&gt;
&lt;br /&gt;
Once more, Mel manages to wriggle out of the creature's grasp, with some assistance, for which he's profoundly grateful. He's hard to keep a grip on, it would seem, slippery and agile and not at all inclined to stay in the huggy grasp of evil tentacle monsters. &amp;quot;Ugh, I'm really starting to dislike this thing,&amp;quot; he grumbles.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2+3: (18)+11+-2+3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+13+8: (9)+13+8: 30&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar chops at the tentacles, sword now blazing with a purple and green light of both arcane and divine power and he drives the blade deep into the creature. &amp;quot;Hold to faith and strike it down! Gilead blesses us on this hunt!&amp;quot; he calls out as he batles the tentacles.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls reflex: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Name or alias #3156 not found.&lt;br /&gt;
&lt;br /&gt;
GAME: Name or alias #549 not found.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You move Creature to location D11 (20 ft). &lt;br /&gt;
&lt;br /&gt;
As it loses its grip on Smythly, it rages out, and sinks down into the liquid, hiding it from view before a burst of purple and it suddenly appears right next to Sasha once more. &amp;quot;Did you think you could evade my grasp so easily, little cleric?&amp;quot; It asks, sucking in breath with a sickening-liquid sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+6+4: (12)+6+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+1+4: (20)+1+4: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d10+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged+1: (18)+8+1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d20+8+4+4+2: (9)+8+4+4+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8: (17): 17&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Searing Light. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...gnnghh.. oh no you don't!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
SMythly is enraged. &lt;br /&gt;
&lt;br /&gt;
Righteously. &lt;br /&gt;
&lt;br /&gt;
And somehow, despite his wee size, he is angry and fierce enough to wiggle and squirm his way, in full plate no less, free from the grasp of the terrible beastly nameless creature! &lt;br /&gt;
&lt;br /&gt;
He is not happy as he splats on the ground, narrowly avoiding a collision with Mel.&lt;br /&gt;
&lt;br /&gt;
As the Hound Archon and the Spiritual Ally continue to chop away at the altar, Sasha backs away from the monster, only to find herself still within it's reach. She dodges handily, and her mouth doesn't fumble the words this time, so her laser spell goes off. And like a true laser....it goes right through the monster......SKREEEEEEE and all four of it's tentacles flop on the ground. &amp;quot;Get to the altar! the other two have gotta be around there somewhere, but we've gotta stop the summoning!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Mel will shift over and join the others hitting on the altar. He hits it a lot. He doesn't hit it hard, but evert bit helps, right?&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Baddies2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d8+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1D20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
The bear slams into the Altar and it stars to rock, but it's just not enough. It scrapes its paws along the surface as it roars and wraps his arms around it as best it can. Struggling it pushes and tries to over turn it. &lt;br /&gt;
&lt;br /&gt;
A crack, a crunch... It shifts. &lt;br /&gt;
&lt;br /&gt;
It shifts a little more.... &lt;br /&gt;
&lt;br /&gt;
And then it resettles back onto the ground. It looks like that loosened it, but not enough to topple it.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies2's turn! Baddies is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Baddies' turn! Mel is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Mel's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls strength+4: (14)+2+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
Mel's blade slides into the cracks developed by the bear right before the mount lets the stone altar down. It's perfectly wedged in as he lets out a grunt. He shoves with all his might, another crack develops. The stone Altar is teetering on the edge as Mel yells out. &lt;br /&gt;
&lt;br /&gt;
It's just before the angle it needs. &lt;br /&gt;
&lt;br /&gt;
Mel's arms burn, aching as him and the bear strain under the weight of the solid stone altar.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Ten - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
He looks at the altar. &lt;br /&gt;
&lt;br /&gt;
He looks at his gun. &lt;br /&gt;
&lt;br /&gt;
Nope. He looks at the pit. He looks at the altar. &lt;br /&gt;
&lt;br /&gt;
Nope. &lt;br /&gt;
&lt;br /&gt;
So SMythly is running around as fast as he can, shouting bloody murder at the bear in goblin. Thankfully, 'KNOCK IT OVER! BRING IT ALL DOWN!' is understandable in bear, at least when a goblin is capable of speaking bear on account of a divine bond. &lt;br /&gt;
&lt;br /&gt;
Muddy smashes into the altar with a mammoth bear roar. It's something. Not enough, but it's something.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls strength: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (18)+0: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls perception: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
Hun'rar charges up next, taking up a position on the other side. He follows Mel's example, slamming home his blade next. He wedges it under his shoulder as he yells out, straining. &lt;br /&gt;
&lt;br /&gt;
He can feel the weight of it, the strain of his muscles, the cry as they're exerted beyond reason. &lt;br /&gt;
&lt;br /&gt;
Just a little more. &lt;br /&gt;
&lt;br /&gt;
Just a little more. &lt;br /&gt;
&lt;br /&gt;
CrA-AaACK! &lt;br /&gt;
&lt;br /&gt;
KA-BOOOM! &lt;br /&gt;
&lt;br /&gt;
The Altar gives way and slams down into the ground, narrowly missing the Spiritual Ally as it lays on its side. A gout of dust kicks into the air, and as it begins to settle, all three of you notice there's two semi-transparent figures standing to the sides of where the Altar once stood.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10: (20)+11: 31 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10: (19)+11: 30 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Mel rolls 1d6+3+3d6: (1)+3+(11): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 2d10+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
Mel sees now where the invisble things from before have gone, and he brings back his sword as he slides forward, driving his blade home at chest level in one semi-transparent figure, then twisting it about as savagely as he can manage; forcing the crossguard against the body until it topples over backwards and he gives a shout of victory. &amp;quot;Ha! Alexandia! Alexandria!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar uses his shield to cover his eyes when the dust flies up, as he turns his helmet sideways he catches the outline in the dust and dives for it, sword first. All 200lbs plus armor of paladin sorcerer fly into the summoner, tumbling to the ground. Even as Hun'rar dives his shield finaly gives up and flies from his grip, his free hand growing large razor sharp claws which he uses to savagely tear out the throat of his victim. &amp;quot;There will be no evil magic here. No evil word, no evil spells&amp;quot; he very nearly growls.&lt;br /&gt;
&lt;br /&gt;
With the summoners dead, the portal above begins to shrink and the storm starts to quiet. It's almost an immediate thing. If there's one thing that stands out the most, it's the quiet. The howling wind, the whistle and scream of the portal, the noise of battle. It's all gone. Even the rumble of thunder seems to be absent in this moment. &lt;br /&gt;
&lt;br /&gt;
A pause in the storm, and then the soft patter of rain. The cold water hitting and running down. Pooling and rinsing clean the world. &lt;br /&gt;
&lt;br /&gt;
Gilead has this moment. A deep feeling of peace finding Hun'rar, his aches and pains evaporate in that moment. &lt;br /&gt;
&lt;br /&gt;
Even Mel can feel it, though he might not have a particular deity he follows, he can feel the moment of cleansing. A lean of his head back to feel it, the weight lifting. &lt;br /&gt;
&lt;br /&gt;
A weight none of you realized you carried. &lt;br /&gt;
&lt;br /&gt;
You stopped the summoning, but what of Alexandria? Hopefully the heroes back home will be up to the task of stopping the raid and saving the innocent lives.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Charn Excursion, part 2]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28308</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28308"/>
		<updated>2017-12-23T07:56:51Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2017&lt;br /&gt;
|[[Amid an Oasis 1]]&lt;br /&gt;
|Kisaiya, Sasha, Alba, Arubesh&lt;br /&gt;
|-&lt;br /&gt;
|September 7 2017&lt;br /&gt;
|[[Yet Another Call for Help]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2017&lt;br /&gt;
|[[Temple Run]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2017&lt;br /&gt;
|[[Something Smells Fishy]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2017&lt;br /&gt;
|[[These Are Dark Times]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Aznara]], [[Kisaiya]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2017&lt;br /&gt;
|[[Amid an Oasis 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 17&lt;br /&gt;
|[[Lich Colosseum Battle]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2017&lt;br /&gt;
|[[Not as Short Notice]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 3, 2017&lt;br /&gt;
|[[About the Teacher and the Sith-makar|The Teacher and the Sith-makar]]&lt;br /&gt;
|Durrankar, Ga'Elian, Sarcis, Svarshan, Wassal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Humans and Houses]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2017&lt;br /&gt;
|[[Greenery pt 1]]&lt;br /&gt;
|Whirlplot &lt;br /&gt;
|-&lt;br /&gt;
|October 7, 2017&lt;br /&gt;
|[[Oasis 3: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2017&lt;br /&gt;
|[[Shortness of Sleep 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 12, 2017&lt;br /&gt;
|[[Skipping Stones 2]]&lt;br /&gt;
|Kisaiya, Chay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Greenery pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 14, 2017&lt;br /&gt;
|[[Secret Tunnel! Secret Tunnel!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2017&lt;br /&gt;
|[[Eastbrook Caravan]]&lt;br /&gt;
|Gedryn Plot&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2017&lt;br /&gt;
|[[The Missing Doll]]&lt;br /&gt;
|Astraplot&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2017&lt;br /&gt;
|[[Exploring the Ruins]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return to Eastbrook]]&lt;br /&gt;
|Gedrynplot&lt;br /&gt;
|-&lt;br /&gt;
|October 20, 2017&lt;br /&gt;
|[[Ancient Tome Found]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Gedryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hey! Listen!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2017&lt;br /&gt;
|[[PrP: With Friends Like These]]&lt;br /&gt;
|[[Moire]], [[Acoszotl]], [[Owen]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2017&lt;br /&gt;
|[[Travel Plans]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2017&lt;br /&gt;
|[[Greenery pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2017&lt;br /&gt;
|[[Got Your Supplies!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 1|Mactoon is Gone! Pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2017&lt;br /&gt;
|[[Oasis 4: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2017&lt;br /&gt;
|[[Greenery pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 4, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 2|Mactoon is Gone! Pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Demons What pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 8, 2017&lt;br /&gt;
|[[Mischief and Memories]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tiny Toys]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 12, 2017&lt;br /&gt;
|[[Lucht Can be Fickle]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oasis 5: Rag Children]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters of Monsters pt 1]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2017&lt;br /&gt;
|[[Normal Day pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2017&lt;br /&gt;
|[[Oasis 6: Museum Opening]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2017&lt;br /&gt;
|[[The Face of Evil: MarTek]]&lt;br /&gt;
|Astarenplot&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2017&lt;br /&gt;
|[[Greenery pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2017&lt;br /&gt;
|[[Demons What pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 21, 2017&lt;br /&gt;
|[[Normal Day pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2017&lt;br /&gt;
|[[Tiny Toys pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 26, 2017&lt;br /&gt;
|[[Demons What pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2017&lt;br /&gt;
|[[Hunters of Monsters pt 2]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2017&lt;br /&gt;
|[[Oasis 7: R &amp;amp; R at the Haunted Museum pt 1]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 2, 2017&lt;br /&gt;
|[[Vault near Vandalheim Part 3]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2017&lt;br /&gt;
|[[Greenery pt 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2017&lt;br /&gt;
|[[A New Community]]&lt;br /&gt;
|[[Serraphine]], [[Kerbasi]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Normal Day pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2017&lt;br /&gt;
|[[Singular pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spider Situation]]&lt;br /&gt;
|[[Kisaiya]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2017&lt;br /&gt;
|[[Oasis 8: R &amp;amp; R at the Haunted Museum pt 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2017&lt;br /&gt;
|[[Customs Enforcement]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2017&lt;br /&gt;
|[[Silver and Sith]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2017&lt;br /&gt;
|[[Demons What pt 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2017&lt;br /&gt;
|[[Normal Day pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oddland Explorers]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2017&lt;br /&gt;
|[[Singular pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2017&lt;br /&gt;
|[[Night Hunt]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2017&lt;br /&gt;
|[[Silver and Sith pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2017&lt;br /&gt;
|[[Demons What pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 18, 2017&lt;br /&gt;
|[[Mictlan Pyre]]&lt;br /&gt;
|Meetup&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2017&lt;br /&gt;
|[[Charn Excursion, part 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lesser of Two Weevils]]&lt;br /&gt;
|[[Serraphine]], [[Felicia]], [[Terewin]], [[Tirrynelth]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2017&lt;br /&gt;
|[[Charn Excursion, part 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_1&amp;diff=28303</id>
		<title>Charn Excursion, part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_1&amp;diff=28303"/>
		<updated>2017-12-22T06:35:19Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plot:''' Charn Excursion&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 6-10&lt;br /&gt;
&lt;br /&gt;
'''GM:''' [[Kisaiya]]&lt;br /&gt;
&lt;br /&gt;
'''Participants:''' [[Hun'rar]], [[Kira]], [[Sasha]], [[Smythly]], [[Zarr]]&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&lt;br /&gt;
&lt;br /&gt;
The recent comments by Charn directed toward Alexandria has stirred up some ill will within the area around Hextus. Word has filtered along that a group of people intend to launch a raid. Some concerned citizens feel that it might be best to stop them before they do. That's where you come in, you adventurers have been hired by the concerned citizens. &lt;br /&gt;
&lt;br /&gt;
As a note: If this doesn't wrap on this night, I'll be doing the subsequent ones on the following night or Friday at worst. I would like to wrap this before the weekend.&lt;br /&gt;
&lt;br /&gt;
'''Log of Part 1:'''&lt;br /&gt;
&lt;br /&gt;
The ship's hold is a bit cramped, and the entire situation was very rushed. That's the life of the adventurer though. The sound of the winter sea outside rolls by, the ship pitches up as it crests another wave and with a rumbling sound comes down the other side. The sound of rain pounds the decking overhead and a bark of thunder can be heard even down below decks. The yell of sailors as they pull lines and loose others. It's a storm alright.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They shouldn't be that bad this inward to land, but that's the weather for ya.&amp;quot; The man at the table grumbles. You are all seated at it, with the weighted cups half way full and still threatening to slosh and slide from the cresting waves. &amp;quot;Look, I'm not mincing words with this one. We're going right to the point-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man slaps his hand down on the map, his finger pointing hard to a point of coastline. &amp;quot;This is where we'll be landing. It's not going to be pretty and we'll need all of ya to /be prepared/ for it to be rough. There's a cave, our scouts have said it runs five miles in before splitting, you take the right path.&amp;quot; He taps farther along the map.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right here, that's the branch. You take the /right/ path. That will drop you out here.&amp;quot; tap-tap &amp;quot;You'll come out of the cave within a days march of Hextus.&amp;quot; He looks around at the group of you, &amp;quot;They're preparing to move soon. We counted at least seventeen of them at that camp preparing.&amp;quot; Another tap nearer to Hextus, &amp;quot;Maybe more. We gotta be clear on this, we /know/ they're coming for Alexandria. They're coming for /OUR/ people. Those Four who rescued those slaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;We're not going to let that happen. Questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Is there going to be a way to talk them out of attacking?&amp;quot; Yup, she's blunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man shakes his head, looking with his one good eye at Sasha, &amp;quot;I doubt it. Everything the scouts have said, they've whipped themselves into a frenzy. Right fanatical even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira dropped everything she was doing (though not quite literally; she set the basket down nicely) once she learned of what could happen and that they had a chance to stop it from happening. &amp;quot;Of course there is. There's always a better way,&amp;quot; she turns her smile to Sasha. &amp;quot;We're here to stop the violence, and I know we will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods his head, looking to Kira then, &amp;quot;You're welcome to try of course. Just - don't hold your breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoic goblin paladin of Reos, that's Smyhtly, is listening. Listening and nodding, of course. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course. We will do what must be done,&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
For himself, the scarlet Makar snorts. It sounds like a cross between a growl and a tea-kettle's hiss-- a rough chuckle as Zarr sneers. &amp;quot;Then gut them, spear them, and leave them for the blood-fish,&amp;quot; he replies, wooden stool creaking as he leans back. Tail blades rattling, he chuffs a steamy breath into the air from his nostrils. &amp;quot;Drag wayward kinsmen home by flappy ear-things. Sssimple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Kira &amp;quot;Talking it out would be preferable but I will prepare my shield for if does not. Either way it sounds like a hike so better soon than later, right?&amp;quot; the heavily armored knight adds with a smile.&lt;br /&gt;
&lt;br /&gt;
Kira nods, though her smile dims at talk of gutting. She takes a deep breath and assures the man, &amp;quot;We will stop them from hurting anyone, and I'm sure we can do that without hurting anyone, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha looks to Kira. &amp;quot;We will stop the violence, Kira. But if they won't be swayed from violence.....we will protect Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another holler from above, and then a knock on the door followed by a person bursting through. &amp;quot;Haffel, we see the cove. Sea's rough, we'll only be able to send them on the longboats - no way can we get in close with the way the winds have been hitting us. &lt;br /&gt;
&lt;br /&gt;
Haffel turns back to you all, &amp;quot;I hope you're ready then. Grab some extra rations, strong rowers get nice and limber. Oh-&amp;quot; He drags his finger along the map up to a spot near the Desolation. &amp;quot;-that's where we'll pick you up. It's a four day march, but it's the best spot we have since you'll probably have some pursuit on the way out. Two days by horse, we'll be waiting for you.&amp;quot; He looks you over again, his mouth setting hard with a look to each of you in turn. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good. Remember though, this is for our people too. Alexandrian citizens, Adventurers, /Heroes/. They set slaves free.&amp;quot; He scowls.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls strength: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Zarr rolls Athletics: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Athletics: (5)+-1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls athletics: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls strength: (10)+0: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we get the chance, maybe we can free more. No one should be enslaved,&amp;quot; Kira remains optimistic, and tries to be helpful even if she's not a sailor. Oars aren't hard to figure out and move. She hopes.&lt;br /&gt;
&lt;br /&gt;
Zarr snorts again, rolling his eyes before rising, pressing out into the positively cheerful weather. Just a bit chill-- plenty of welcome rain! Cannot imagine why the other are so miserable...      &lt;br /&gt;
&lt;br /&gt;
As for rowing, the Makar is less certain. Shrugging, he simply slides into the ocean behind the boat, gripping it fiercely. Long tail quivering, he readies himself to help propel the craft in his own unique way-- tailswim, with oars to aid.&lt;br /&gt;
&lt;br /&gt;
Sasha is quite possibly the weakest of the bunch, so she tries....and tries...to use the oars. Sadly, she's not quite as strong as the rest....physically, anyways.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eis no sailor but he has a dragons strength and pulls on the oar with long powerful strokes. &amp;quot;Just don't want to go overboard...&amp;quot; he mutters looking at the water.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEAVE!&amp;quot; Comes the call &amp;quot;HO!&amp;quot; comes the reply, one burst at a time, short and quick, without a sea shanty. Long gone are the slow cadences of ''Haul on the Bowline'' or other such songs to keep people in time, this is the point for short work. And the longboat is lowered. Immediately the next calls comes up, &amp;quot;READY!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Return calls one after another, the oars are there, and so it starts. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor, -early- in the -mornin'- 'in.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Every hard beat comes with another stroke from the rowers and the Adventurers (the ones behind the longboat or in) are all expected to keep up. Several of you do so with ease, though a couple also struggle to do so. &lt;br /&gt;
&lt;br /&gt;
Smythly especially finds his muscles burning from the strenuous work and a pulled muscle(-1 to attack for the day). &lt;br /&gt;
&lt;br /&gt;
Sasha by contrast is just worn by it (-3 to Athletics and Strength checks till you can rest).&lt;br /&gt;
&lt;br /&gt;
Sasha wasn't meant to do this sort of stuff.......ugh. So she puts her oars on the boat and just tries not to get in the way....&lt;br /&gt;
&lt;br /&gt;
The slither of sand under the keel of the longboat and it comes ashore, people jump out, hauling it up further. There's a good chance those without the ability to acclimate find themselves drenched to the bone. But there's the cave ahead, no sooner had you all piled out of the boat, that it's pulled back out to sea. The song starts again and they're pulling for the boat, more than a couple of the sailors looks worn down, but it's their job and at least now they can use the tide to their advantage.&lt;br /&gt;
&lt;br /&gt;
Sasha gets out of the boat and sits on a rock. &amp;quot;ugh....I'd say I'm a cleric, not an oarsman....but that's obvious.&amp;quot; She then rubs her face. &amp;quot;Give me a quick break and We'll get moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarr's black armor gleams in the wet, but the Makar warrior looks positively refreshed from the seaward dip. &amp;quot;Sssssssk!&amp;quot; he proclaims, rattling from snout to tail, grinning toothily-- glancing at his fellows quizzically. &amp;quot;If you must,&amp;quot; he says, recognition dawning with a noncommittal rumble. Another quick rattle-- a spray of seawater-- then he gestures towrds the cavern. &amp;quot;Hssk. Best to rewarm outside of wind's teeth. You are not properly scaled for the weather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar gathers his own gear up, unslinging his shield and strapping it to his arm. &amp;quot;Right, five minutes and we go forward? Don't want to be out here too long.&amp;quot; he notes looking around.&lt;br /&gt;
&lt;br /&gt;
Kira hops out of the boat and looks over the wet shore and darker but less wet cave. &amp;quot;I think he's right. It would be better to rest in shelther, and we're going that way...&amp;quot; She looks to Sasha, with some concern. &amp;quot;If you can make it there alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weh,&amp;quot; says Smythly as he shakes himself out with the rowing accomplished. &lt;br /&gt;
&lt;br /&gt;
His form is briefly suffused with a orangish, fiery glow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
The cave was even a hair warmer to boot, you step inside and move a good hundred yards in out of the rain. The sound of it howling, the storm that's brewing is clearly a good one. Even the sound of that fades as you progress in deeper, soon it's actually nicely warm with the heat of the very ground, the mountain above you and whatever is below. The heat continues to rise the further you progress into the caves, with Kira and Smythly in the lead and the rest of you in a mish-mash behind. A sound catches you all from ahead, something earth-ly, and even those of you that can't see as well in the dark notice it lightening with a bright orange hue. &lt;br /&gt;
&lt;br /&gt;
A little further yet and you all walk into a cavern with the source of the light in sight. The movement of lava (or would it be magma because you're in a cave? No matter!) the color bright and casting enough light to light everything. At the far side of the cavern is the passageways you were told of. One to the left and the other to the right. An earthen bridge right through the center, wide enough for two at a time, and the orange river of death flows underneath it.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 8: (7)+8: 15 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;he did say the right path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coming to an immediate halt, Smythly wordlessly holds a hand up. He' sclearly sensed... /something/. He's staring at at some branches, apparently, a frown on his face. Slowly, his hand moves to the haft of his sledgehammer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my. Everyone watch your step...&amp;quot; Kira warns everyone of what might be obvious. She starts across, not too quickly, though slows, peering at the split in the paths across the bridge. She then stops when Smythly does, to ask, quietly, &amp;quot;Do you see something, too?&amp;quot; It's dark, though, and she just has human eyes, so isn't sure exactly what she sees.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks up &amp;quot;What our step for what? Shakey bridge or something? Looks sturdy enough to me.&amp;quot; he comments raising the visor of his helmet and squinting. &amp;quot;Nice to have the light from the magma though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Hang on, Hun'rar. Smythly's noticed something....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...don't you see it?&amp;quot; Smythly's eyes have narrowed., &amp;quot;Some sort of... spider? A scorpion? I see legs. Be ready.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He's got his hammer out and ready to go, but he's not making an overt threatening move yet. Just staring. Like a good paladin.&lt;br /&gt;
&lt;br /&gt;
Kira's smile tightens. &amp;quot;I see..something... Not sure what. It could just be someting living in the cave. We'd be in it's house... Maybe we should say hello, let it know we're not here to hurt it&amp;quot; So she moves forward. Not quick or threatening, but closer.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at the others and slowly draws his sword. &amp;quot;Well do we cross or draw out whatever it is?&amp;quot; he says looking in the wrong place. He still doesn't have any idea.&lt;br /&gt;
&lt;br /&gt;
As Smythly makes it about half way across, Hun'rar and Sasha no longer have to wonder what it looks like as with a start it appears next to them, It has claws and a tail with a rather nasty spike on the end of it. All out of crystal! &lt;br /&gt;
&lt;br /&gt;
It's claws are raised high, it's tail up in a high arch ready to strike at the pair.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Scorpion Thing: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (17)+11+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls will: (20)+11: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his sword, wreathing it in purple flame and strikes at the scorpion creature with the long blade. &amp;quot;It... it might be an illusion.&amp;quot; he calls out to the others. &amp;quot;Sword went through and it didn't react.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls knowledge/arcana: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
The creature in front of Hun'rar doesn't react at all, or move, just stands there posturing.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
SUDDENLY A BEAR DROPS FROM THE SKY and lands near to Hun'rar and Sasha. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Muddy,&amp;quot; yells Smyhtly, &amp;quot;get it!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
r The great big brown bear just sort of roars. Tiredly. &lt;br /&gt;
&lt;br /&gt;
It's winter, okay?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on now, we don't want to hurt you. You're just innocent wildlife.&amp;quot; She holds her hands low, trying to be nonthreatening. Kira looks back at the party, seeing it appear behind them all next to Sasha and Hun'rar. &amp;quot;Woh! That moves quick, well, if it's not really there let's keep moving.&amp;quot; She beckons for the three of them to cross.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zarr ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sasha ended.&lt;br /&gt;
&lt;br /&gt;
As the bear comes in, Sasha walks forward and pokes her staff at the thing. When it goes right through, she just walks through. &amp;quot;I'm guessing that is there to scare off others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
After Kira turns and suggests everyone comes back, three smaller ones come out from behind rocks. The small scorpion-like creatures rush toward her and make noises like nails on glass. They lash out at her, cutting in with their claws. &lt;br /&gt;
&lt;br /&gt;
The image behind Sasha seems to shimmer for a moment with a burst of purple energy. And out of it a creature exactly like the illusion comes rushing out from behind. Attacking at Hun'rar, this one is easily three times the size of the smaller ones. It's claws snap at empty air, missing Hun'rar with a shriek of glass scratching glass.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7-2: (4)+16+7+-2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (2)+11+-2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, I think it's sa-AIEE!&amp;quot; Kira's surprised when the not real thing suddenly reveals.. a real one inside it? But her squeak is more from the little ones that suddenly lash at her. &amp;quot;Wait! We're not here to hurt you!&amp;quot; One stinger tail or pointy leg that she managed to avoid is grabbed hold of. &amp;quot;Please stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar catches an attack on his shield and goes in for another attack on the real thing this time, although his sword just plain misses this time. &amp;quot;Guess this one is real.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (18)+16+7+5: 46&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (20)+16+7+5: 48&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don't want to hurt you...&amp;quot; Kira states firmly to the one she's holding, and the others, even as she wraps a leg or two around a tail to hold them all for a second with one hand. Her other pulls at her rough-woven robe, pulling out strands from it that magically stay together as a rope. All for wrappling up the tail and legs together so they can't poke anyone. They're sharp!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, no you don't!&amp;quot; Smythly is rather horrified about these things, of course, and Kira is definitely making good progress in dsiabling one of them. Muddy steps into try to hold it in place while the goblin cracks a carapace across its side.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Forbid Action. Caster Level: 8 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls will: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
Sasha....after something drops right in front of her, backs up a few feet and just yells 'STOP!'. The....thing...seems to stop at the command.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls will: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7-2: (2)+16+7+-2: 23&lt;br /&gt;
&lt;br /&gt;
The giant creature in front of Sasha and Hun'rar seems very confused for a moment, seeming unable to actually do what it wants. Instead it backs up and makes the sound of screeching glass-on-glass again, a sound that's mimiced behind both Hun'rar and Sasha, the sound coming up faster, faster and... Well, a quick glance back and you both realize it was just a ghost sound. Something made to perhaps distract you, but nothing else. &lt;br /&gt;
&lt;br /&gt;
The other two, one of them takes a swipe at Smyth, making a scratching sound as the crystal scores across his breastplate. The other takes a swing at Kira and its little glass mandibles glitter as it suddenly seems to know it's going to get violated and ties up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (7)+11+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
Kira wrapped one up just in time to get sharp-pointy-thing'd at again. &amp;quot;Stop that!&amp;quot; She doubts they can understand her, but she can't help but say it. She grabs hold of this one, too, looking from it to the big one. A though comes to her and her smile dims alot. &amp;quot;Oh no... I hope this isn't some kind of nest. Are these babies?&amp;quot; They seem to look like the big one, only smaller. That's worrisome.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DOUBT IT, KIRA. They're animals trying to EAT US. Doubt we'll have much--,&amp;quot; and then it's /shattered/b y his hammer blow and he seems caught off guard. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (11)+16+7+5: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (1)+16+7+5: 29 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and presses on, battling with the creature as he swing his sword. Not hitting anything vital but at least keeping it busy.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
Kira winces as the one is shattered, and that's more than enough to make the one wriggling in her hand avoid getting completely hog... scorpion? tied up like the other one. She doesn't blame Smythly, or anyone else for it, though. They are just defending themselves.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8: (28): 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Spear of Purity. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (11)+11+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+11: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
Taking a breath, Sasha seems to throw something at the creature....a ball of light. When it strikes the creature, it only makes a partial beam of light, since the creature struck wasn't a demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 16: (18)+16: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 3d8+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
With the shattering of the one by Smythly, the creature turns and runs the other way, Hun'rar getting in a shot at its retreating form. Unfortunately it doesn't seem quite as effective, scratching over the surface of it heavily but not quite breaking through its exterior. It makes out a shrieking noise as it runs away from Hun'rar and there's a burst of purple~ &lt;br /&gt;
&lt;br /&gt;
~before it appears near to Kira and continues its charge while shrieking at her with a noise of glass cracking and grinding. It uses a razor sharp stinger to arch over top and stick hard into her before retracting it - ready to attack any of the others as looks about ready to move toward the tied up one.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar grimaces under his helmet and starts across the bridge to his prey. He holds his shield high to take blows on it but doesn't have the time to swing.&lt;br /&gt;
&lt;br /&gt;
Kira's absent thought before is still nagging her, even more than her usual avoidance of harm. Well, avoidance of dealing harm, anyways. After the large one suddenly moved and ...re-appeared to slash her, and also seems focused on the one she tied up, she decides to risk a step further. She, comparatively slowly, lowers the one she holds to the ground before the large one and releases it before attempting to back away from both, or all three, as best she can.&lt;br /&gt;
&lt;br /&gt;
(New BB message (3/113) posted to 'Plot Announcements' by Grush: Lagoon Lurker Part 2 (CLOSED))&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We really didn't come here to harm you...&amp;quot; And it's true. It's just a matter of Kira trying to convince anyone of that, which is usually the hardest part.&lt;br /&gt;
&lt;br /&gt;
GAME: Note -1 LoH added to Kira.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls 6d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
Kira also grants herself some of Althea's grace as she hopes to convey Her peace.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls sense motive: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls sense motive: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Sensing that Kira has something going here, Smyhtly frowns and then backs up slowly so that he's in front of her. &lt;br /&gt;
&lt;br /&gt;
For now, he's being watcbful.&lt;br /&gt;
&lt;br /&gt;
keeping back as the larger one comes forward, Sasha seems to ponder something. &amp;quot;Kira....this may be a mother with her children....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls reflex: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls ref: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
The creature, as they retreat steps forward, over the smaller ones, moving to stand up next to them also means that it's pretty much right back in Smythly's face again. It makes a sort of tinkling rattling noise as shards expand outward from it and with a crack there's an explosion of shards outward. A slew of sharp razors shooting out toward Kira and Smythly as it leans back toward the two on the ground, the one small one that Kira grappled rolling and then flipping up onto its feet and hiding behind the larger one.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Intimidate: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Kira ducks the shards, then she nods to Sasha. &amp;quot;I think this is their home. They're just protecting their nest and her her young. We should go, without threatening them any more. Maybe they won't follow far, or at all.&amp;quot; She steps back more, still facing them and not running, but backing away. Smythly looked like he was hit by the shards, though, ans she glances to him, too. &amp;quot;Are you alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
For the moment, Smythly is holding back, hammer up. HE's been able to avoid most of the harm so far and he's yelling at the creatures shrilly. &amp;quot;Get back. Stay back. Go away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
As you retreat, it slings shards at each of you. The crystals whistling through the air and smashing ineffectively... except for the one it throws at Sasha. It seems to be more interesting in sticking near the smaller one that's squirming and making a horrible screeching noise while rolling on the ground and tied up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
As you all retreat furhter down the passage way you find yourselves tossed back into darkness with the glow of orange fading. Soon it starts to grow colder again. Some four hours have already passed, you know that even after you get out of this cave it's another 12 hours or so to the encampment. Thankfully, you should have some time to rest when you get out of this tunnel - or perhaps just before you do. Using the natural shadows to hide yourselves. Either way, it would be best to get to the end of the tunnel first and see. &lt;br /&gt;
&lt;br /&gt;
The wind howls on the otherside, the storm still vicious and seeming to only be building. Kira is one of the first to notice it, the slew of dead on the other side. Sith that all look tortured with scars upon their bodies that range in every language - curses and insults. Sasha spots one that is still alive. It takes a few moments to pull him back into the cave, getting him out of the howling wind and pouring rain. &amp;quot;Ssa, don't hurtss. Iss good! No hurtss. Pleassse. No hurtss.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Sith covers its face, holding up its clawed hands, scars across its body. As you watch, another insult carves its way into his skin. Whatever magic is effecting him is still under way. He cries out and shakes, grasping at his arm where the wounds open and seal into the word ''DESERTER''. &amp;quot;Noo. Pleeassse. No more!&amp;quot; He cries, holding his hands over his eyes. &lt;br /&gt;
&lt;br /&gt;
It takes a bit of time, but you finally learn from him that there's two groups under way. One of them heading north toward Alexandria. The other never left, and the other - last he saw - is summoning &amp;quot;something&amp;quot;. You only have so long though, only one of the tasks before you can be done. The other will have a chance to succeed.&lt;br /&gt;
&lt;br /&gt;
Sasha, as the sith-makar gives the information on the groups, heals the sith-makar in typical clerical fashion, with her cure spells....een getting the 'deserter' word off of it's forearm. &amp;quot;There. Feeling better now?&amp;quot; She says softly. &amp;quot;We should go after the summoning group.....and stop the summoning...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Cure Critical Wounds. Caster Level: 8 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8+8: (22)+8: 30&lt;br /&gt;
&lt;br /&gt;
As Sasha tries to heal it, further wounds start to slowly reappear. Every two scars she heals, another one rises up. It's like a fight in of itself. The Sith starts crying out after the first few moments. The pain had to be excruciating with the constant knit and reopening of wounds. And the seconds tick by, pouring your holy light into his wounds and making them heal and reopen. Until you get toward the last few. The branded words of ''SLAVE'' and ''WORTHLESS'' close up and... nothing. &lt;br /&gt;
&lt;br /&gt;
You get the feeling that somewhere in there the initial spell might not have even been strong enough, but your faith is what pushed it through and over. The Sith leans back against the side of the rock wall, whimpering and rubbing where the scars once were. &lt;br /&gt;
&lt;br /&gt;
No scars reappear. No pain to add to his already pained life.&lt;br /&gt;
&lt;br /&gt;
Sasha takes a deep breath and lets it out. &amp;quot;You're coming back to Alexandria with us. There...you can return to your tribe....or return to a tribe....&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Sssa.&amp;quot; He says, amidst tears, burying his head still. &amp;quot;Ssa.&amp;quot; A nod, and he looks up toward Sasha. Not directly at her, off to the side, away, down, but somehow still managing to give her the impression that his focus is on her. &amp;quot;My tribe iss dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Then you shall find another tribe. But, we must get you back to Alexandria first.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Charn Excursion, part 1]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_1&amp;diff=28302</id>
		<title>Charn Excursion, part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_1&amp;diff=28302"/>
		<updated>2017-12-22T06:34:09Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plot:''' Charn Excursion&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 6-10&lt;br /&gt;
&lt;br /&gt;
'''GM:''' [[Kisaiya]]&lt;br /&gt;
&lt;br /&gt;
'''Participants:''' [[Hun'rar]], [[Kira]], [[Sasha]], [[Smythly]], [[Zarr]]&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&lt;br /&gt;
&lt;br /&gt;
The recent comments by Charn directed toward Alexandria has stirred up some ill will within the area around Hextus. Word has filtered along that a group of people intend to launch a raid. Some concerned citizens feel that it might be best to stop them before they do. That's where you come in, you adventurers have been hired by the concerned citizens. &lt;br /&gt;
&lt;br /&gt;
As a note: If this doesn't wrap on this night, I'll be doing the subsequent ones on the following night or Friday at worst. I would like to wrap this before the weekend.&lt;br /&gt;
&lt;br /&gt;
'''Log of Part 1:'''&lt;br /&gt;
&lt;br /&gt;
The ship's hold is a bit cramped, and the entire situation was very rushed. That's the life of the adventurer though. The sound of the winter sea outside rolls by, the ship pitches up as it crests another wave and with a rumbling sound comes down the other side. The sound of rain pounds the decking overhead and a bark of thunder can be heard even down below decks. The yell of sailors as they pull lines and loose others. It's a storm alright.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They shouldn't be that bad this inward to land, but that's the weather for ya.&amp;quot; The man at the table grumbles. You are all seated at it, with the weighted cups half way full and still threatening to slosh and slide from the cresting waves. &amp;quot;Look, I'm not mincing words with this one. We're going right to the point-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man slaps his hand down on the map, his finger pointing hard to a point of coastline. &amp;quot;This is where we'll be landing. It's not going to be pretty and we'll need all of ya to /be prepared/ for it to be rough. There's a cave, our scouts have said it runs five miles in before splitting, you take the right path.&amp;quot; He taps farther along the map.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right here, that's the branch. You take the /right/ path. That will drop you out here.&amp;quot; tap-tap &amp;quot;You'll come out of the cave within a days march of Hextus.&amp;quot; He looks around at the group of you, &amp;quot;They're preparing to move soon. We counted at least seventeen of them at that camp preparing.&amp;quot; Another tap nearer to Hextus, &amp;quot;Maybe more. We gotta be clear on this, we /know/ they're coming for Alexandria. They're coming for /OUR/ people. Those Four who rescued those slaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;We're not going to let that happen. Questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Is there going to be a way to talk them out of attacking?&amp;quot; Yup, she's blunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man shakes his head, looking with his one good eye at Sasha, &amp;quot;I doubt it. Everything the scouts have said, they've whipped themselves into a frenzy. Right fanatical even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira dropped everything she was doing (though not quite literally; she set the basket down nicely) once she learned of what could happen and that they had a chance to stop it from happening. &amp;quot;Of course there is. There's always a better way,&amp;quot; she turns her smile to Sasha. &amp;quot;We're here to stop the violence, and I know we will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods his head, looking to Kira then, &amp;quot;You're welcome to try of course. Just - don't hold your breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoic goblin paladin of Reos, that's Smyhtly, is listening. Listening and nodding, of course. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course. We will do what must be done,&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
For himself, the scarlet Makar snorts. It sounds like a cross between a growl and a tea-kettle's hiss-- a rough chuckle as Zarr sneers. &amp;quot;Then gut them, spear them, and leave them for the blood-fish,&amp;quot; he replies, wooden stool creaking as he leans back. Tail blades rattling, he chuffs a steamy breath into the air from his nostrils. &amp;quot;Drag wayward kinsmen home by flappy ear-things. Sssimple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Kira &amp;quot;Talking it out would be preferable but I will prepare my shield for if does not. Either way it sounds like a hike so better soon than later, right?&amp;quot; the heavily armored knight adds with a smile.&lt;br /&gt;
&lt;br /&gt;
Kira nods, though her smile dims at talk of gutting. She takes a deep breath and assures the man, &amp;quot;We will stop them from hurting anyone, and I'm sure we can do that without hurting anyone, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha looks to Kira. &amp;quot;We will stop the violence, Kira. But if they won't be swayed from violence.....we will protect Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another holler from above, and then a knock on the door followed by a person bursting through. &amp;quot;Haffel, we see the cove. Sea's rough, we'll only be able to send them on the longboats - no way can we get in close with the way the winds have been hitting us. &lt;br /&gt;
&lt;br /&gt;
Haffel turns back to you all, &amp;quot;I hope you're ready then. Grab some extra rations, strong rowers get nice and limber. Oh-&amp;quot; He drags his finger along the map up to a spot near the Desolation. &amp;quot;-that's where we'll pick you up. It's a four day march, but it's the best spot we have since you'll probably have some pursuit on the way out. Two days by horse, we'll be waiting for you.&amp;quot; He looks you over again, his mouth setting hard with a look to each of you in turn. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good. Remember though, this is for our people too. Alexandrian citizens, Adventurers, /Heroes/. They set slaves free.&amp;quot; He scowls.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls strength: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Zarr rolls Athletics: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Athletics: (5)+-1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls athletics: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls strength: (10)+0: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we get the chance, maybe we can free more. No one should be enslaved,&amp;quot; Kira remains optimistic, and tries to be helpful even if she's not a sailor. Oars aren't hard to figure out and move. She hopes.&lt;br /&gt;
&lt;br /&gt;
Zarr snorts again, rolling his eyes before rising, pressing out into the positively cheerful weather. Just a bit chill-- plenty of welcome rain! Cannot imagine why the other are so miserable...      &lt;br /&gt;
&lt;br /&gt;
As for rowing, the Makar is less certain. Shrugging, he simply slides into the ocean behind the boat, gripping it fiercely. Long tail quivering, he readies himself to help propel the craft in his own unique way-- tailswim, with oars to aid.&lt;br /&gt;
&lt;br /&gt;
Sasha is quite possibly the weakest of the bunch, so she tries....and tries...to use the oars. Sadly, she's not quite as strong as the rest....physically, anyways.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eis no sailor but he has a dragons strength and pulls on the oar with long powerful strokes. &amp;quot;Just don't want to go overboard...&amp;quot; he mutters looking at the water.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEAVE!&amp;quot; Comes the call &amp;quot;HO!&amp;quot; comes the reply, one burst at a time, short and quick, without a sea shanty. Long gone are the slow cadences of ''Haul on the Bowline'' or other such songs to keep people in time, this is the point for short work. And the longboat is lowered. Immediately the next calls comes up, &amp;quot;READY!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Return calls one after another, the oars are there, and so it starts. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor, -early- in the -mornin'- 'in.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Every hard beat comes with another stroke from the rowers and the Adventurers (the ones behind the longboat or in) are all expected to keep up. Several of you do so with ease, though a couple also struggle to do so. &lt;br /&gt;
&lt;br /&gt;
Smythly especially finds his muscles burning from the strenuous work and a pulled muscle(-1 to attack for the day). &lt;br /&gt;
&lt;br /&gt;
Sasha by contrast is just worn by it (-3 to Athletics and Strength checks till you can rest).&lt;br /&gt;
&lt;br /&gt;
Sasha wasn't meant to do this sort of stuff.......ugh. So she puts her oars on the boat and just tries not to get in the way....&lt;br /&gt;
&lt;br /&gt;
The slither of sand under the keel of the longboat and it comes ashore, people jump out, hauling it up further. There's a good chance those without the ability to acclimate find themselves drenched to the bone. But there's the cave ahead, no sooner had you all piled out of the boat, that it's pulled back out to sea. The song starts again and they're pulling for the boat, more than a couple of the sailors looks worn down, but it's their job and at least now they can use the tide to their advantage.&lt;br /&gt;
&lt;br /&gt;
Sasha gets out of the boat and sits on a rock. &amp;quot;ugh....I'd say I'm a cleric, not an oarsman....but that's obvious.&amp;quot; She then rubs her face. &amp;quot;Give me a quick break and We'll get moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarr's black armor gleams in the wet, but the Makar warrior looks positively refreshed from the seaward dip. &amp;quot;Sssssssk!&amp;quot; he proclaims, rattling from snout to tail, grinning toothily-- glancing at his fellows quizzically. &amp;quot;If you must,&amp;quot; he says, recognition dawning with a noncommittal rumble. Another quick rattle-- a spray of seawater-- then he gestures towrds the cavern. &amp;quot;Hssk. Best to rewarm outside of wind's teeth. You are not properly scaled for the weather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar gathers his own gear up, unslinging his shield and strapping it to his arm. &amp;quot;Right, five minutes and we go forward? Don't want to be out here too long.&amp;quot; he notes looking around.&lt;br /&gt;
&lt;br /&gt;
Kira hops out of the boat and looks over the wet shore and darker but less wet cave. &amp;quot;I think he's right. It would be better to rest in shelther, and we're going that way...&amp;quot; She looks to Sasha, with some concern. &amp;quot;If you can make it there alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weh,&amp;quot; says Smythly as he shakes himself out with the rowing accomplished. &lt;br /&gt;
&lt;br /&gt;
His form is briefly suffused with a orangish, fiery glow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
The cave was even a hair warmer to boot, you step inside and move a good hundred yards in out of the rain. The sound of it howling, the storm that's brewing is clearly a good one. Even the sound of that fades as you progress in deeper, soon it's actually nicely warm with the heat of the very ground, the mountain above you and whatever is below. The heat continues to rise the further you progress into the caves, with Kira and Smythly in the lead and the rest of you in a mish-mash behind. A sound catches you all from ahead, something earth-ly, and even those of you that can't see as well in the dark notice it lightening with a bright orange hue. &lt;br /&gt;
&lt;br /&gt;
A little further yet and you all walk into a cavern with the source of the light in sight. The movement of lava (or would it be magma because you're in a cave? No matter!) the color bright and casting enough light to light everything. At the far side of the cavern is the passageways you were told of. One to the left and the other to the right. An earthen bridge right through the center, wide enough for two at a time, and the orange river of death flows underneath it.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 8: (7)+8: 15 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;he did say the right path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coming to an immediate halt, Smythly wordlessly holds a hand up. He' sclearly sensed... /something/. He's staring at at some branches, apparently, a frown on his face. Slowly, his hand moves to the haft of his sledgehammer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my. Everyone watch your step...&amp;quot; Kira warns everyone of what might be obvious. She starts across, not too quickly, though slows, peering at the split in the paths across the bridge. She then stops when Smythly does, to ask, quietly, &amp;quot;Do you see something, too?&amp;quot; It's dark, though, and she just has human eyes, so isn't sure exactly what she sees.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks up &amp;quot;What our step for what? Shakey bridge or something? Looks sturdy enough to me.&amp;quot; he comments raising the visor of his helmet and squinting. &amp;quot;Nice to have the light from the magma though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Hang on, Hun'rar. Smythly's noticed something....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...don't you see it?&amp;quot; Smythly's eyes have narrowed., &amp;quot;Some sort of... spider? A scorpion? I see legs. Be ready.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He's got his hammer out and ready to go, but he's not making an overt threatening move yet. Just staring. Like a good paladin.&lt;br /&gt;
&lt;br /&gt;
Kira's smile tightens. &amp;quot;I see..something... Not sure what. It could just be someting living in the cave. We'd be in it's house... Maybe we should say hello, let it know we're not here to hurt it&amp;quot; So she moves forward. Not quick or threatening, but closer.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at the others and slowly draws his sword. &amp;quot;Well do we cross or draw out whatever it is?&amp;quot; he says looking in the wrong place. He still doesn't have any idea.&lt;br /&gt;
&lt;br /&gt;
As Smythly makes it about half way across, Hun'rar and Sasha no longer have to wonder what it looks like as with a start it appears next to them, It has claws and a tail with a rather nasty spike on the end of it. All out of crystal! &lt;br /&gt;
&lt;br /&gt;
It's claws are raised high, it's tail up in a high arch ready to strike at the pair.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Scorpion Thing: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (17)+11+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls will: (20)+11: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his sword, wreathing it in purple flame and strikes at the scorpion creature with the long blade. &amp;quot;It... it might be an illusion.&amp;quot; he calls out to the others. &amp;quot;Sword went through and it didn't react.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls knowledge/arcana: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
The creature in front of Hun'rar doesn't react at all, or move, just stands there posturing.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
SUDDENLY A BEAR DROPS FROM THE SKY and lands near to Hun'rar and Sasha. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Muddy,&amp;quot; yells Smyhtly, &amp;quot;get it!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
r The great big brown bear just sort of roars. Tiredly. &lt;br /&gt;
&lt;br /&gt;
It's winter, okay?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on now, we don't want to hurt you. You're just innocent wildlife.&amp;quot; She holds her hands low, trying to be nonthreatening. Kira looks back at the party, seeing it appear behind them all next to Sasha and Hun'rar. &amp;quot;Woh! That moves quick, well, if it's not really there let's keep moving.&amp;quot; She beckons for the three of them to cross.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zarr ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sasha ended.&lt;br /&gt;
&lt;br /&gt;
As the bear comes in, Sasha walks forward and pokes her staff at the thing. When it goes right through, she just walks through. &amp;quot;I'm guessing that is there to scare off others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Hun'rar   |HUMAN     |DDs/Pal/Sor|  6  | 50  | 50  | 28 | 22 | 11 | 6  | 11 |&lt;br /&gt;
&lt;br /&gt;
|Kira      |HUMAN     |Mnk/Pal    | 11  | 93  | 93  | 21 | 33 | 17 | 17 | 15 |&lt;br /&gt;
&lt;br /&gt;
|Sasha     |HUMAN     |Clr        |  8  | 67  | 67  | 19 | 18 | 10 | 7  | 11 |&lt;br /&gt;
&lt;br /&gt;
|Smythly   |GOBLIN    |Pal        |  7  | 73  | 73  | 22 | 21 | 10 | 6  | 9  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kira for 20 points. 73 HP remaining.&lt;br /&gt;
&lt;br /&gt;
After Kira turns and suggests everyone comes back, three smaller ones come out from behind rocks. The small scorpion-like creatures rush toward her and make noises like nails on glass. They lash out at her, cutting in with their claws. &lt;br /&gt;
&lt;br /&gt;
The image behind Sasha seems to shimmer for a moment with a burst of purple energy. And out of it a creature exactly like the illusion comes rushing out from behind. Attacking at Hun'rar, this one is easily three times the size of the smaller ones. It's claws snap at empty air, missing Hun'rar with a shriek of glass scratching glass.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7-2: (4)+16+7+-2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (2)+11+-2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, I think it's sa-AIEE!&amp;quot; Kira's surprised when the not real thing suddenly reveals.. a real one inside it? But her squeak is more from the little ones that suddenly lash at her. &amp;quot;Wait! We're not here to hurt you!&amp;quot; One stinger tail or pointy leg that she managed to avoid is grabbed hold of. &amp;quot;Please stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar catches an attack on his shield and goes in for another attack on the real thing this time, although his sword just plain misses this time. &amp;quot;Guess this one is real.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (18)+16+7+5: 46&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (20)+16+7+5: 48&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don't want to hurt you...&amp;quot; Kira states firmly to the one she's holding, and the others, even as she wraps a leg or two around a tail to hold them all for a second with one hand. Her other pulls at her rough-woven robe, pulling out strands from it that magically stay together as a rope. All for wrappling up the tail and legs together so they can't poke anyone. They're sharp!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, no you don't!&amp;quot; Smythly is rather horrified about these things, of course, and Kira is definitely making good progress in dsiabling one of them. Muddy steps into try to hold it in place while the goblin cracks a carapace across its side.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Forbid Action. Caster Level: 8 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls will: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
Sasha....after something drops right in front of her, backs up a few feet and just yells 'STOP!'. The....thing...seems to stop at the command.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls will: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7-2: (2)+16+7+-2: 23&lt;br /&gt;
&lt;br /&gt;
The giant creature in front of Sasha and Hun'rar seems very confused for a moment, seeming unable to actually do what it wants. Instead it backs up and makes the sound of screeching glass-on-glass again, a sound that's mimiced behind both Hun'rar and Sasha, the sound coming up faster, faster and... Well, a quick glance back and you both realize it was just a ghost sound. Something made to perhaps distract you, but nothing else. &lt;br /&gt;
&lt;br /&gt;
The other two, one of them takes a swipe at Smyth, making a scratching sound as the crystal scores across his breastplate. The other takes a swing at Kira and its little glass mandibles glitter as it suddenly seems to know it's going to get violated and ties up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (7)+11+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
Kira wrapped one up just in time to get sharp-pointy-thing'd at again. &amp;quot;Stop that!&amp;quot; She doubts they can understand her, but she can't help but say it. She grabs hold of this one, too, looking from it to the big one. A though comes to her and her smile dims alot. &amp;quot;Oh no... I hope this isn't some kind of nest. Are these babies?&amp;quot; They seem to look like the big one, only smaller. That's worrisome.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DOUBT IT, KIRA. They're animals trying to EAT US. Doubt we'll have much--,&amp;quot; and then it's /shattered/b y his hammer blow and he seems caught off guard. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (11)+16+7+5: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (1)+16+7+5: 29 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and presses on, battling with the creature as he swing his sword. Not hitting anything vital but at least keeping it busy.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
Kira winces as the one is shattered, and that's more than enough to make the one wriggling in her hand avoid getting completely hog... scorpion? tied up like the other one. She doesn't blame Smythly, or anyone else for it, though. They are just defending themselves.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8: (28): 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Spear of Purity. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (11)+11+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+11: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
Taking a breath, Sasha seems to throw something at the creature....a ball of light. When it strikes the creature, it only makes a partial beam of light, since the creature struck wasn't a demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 16: (18)+16: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 3d8+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
With the shattering of the one by Smythly, the creature turns and runs the other way, Hun'rar getting in a shot at its retreating form. Unfortunately it doesn't seem quite as effective, scratching over the surface of it heavily but not quite breaking through its exterior. It makes out a shrieking noise as it runs away from Hun'rar and there's a burst of purple~ &lt;br /&gt;
&lt;br /&gt;
~before it appears near to Kira and continues its charge while shrieking at her with a noise of glass cracking and grinding. It uses a razor sharp stinger to arch over top and stick hard into her before retracting it - ready to attack any of the others as looks about ready to move toward the tied up one.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar grimaces under his helmet and starts across the bridge to his prey. He holds his shield high to take blows on it but doesn't have the time to swing.&lt;br /&gt;
&lt;br /&gt;
Kira's absent thought before is still nagging her, even more than her usual avoidance of harm. Well, avoidance of dealing harm, anyways. After the large one suddenly moved and ...re-appeared to slash her, and also seems focused on the one she tied up, she decides to risk a step further. She, comparatively slowly, lowers the one she holds to the ground before the large one and releases it before attempting to back away from both, or all three, as best she can.&lt;br /&gt;
&lt;br /&gt;
(New BB message (3/113) posted to 'Plot Announcements' by Grush: Lagoon Lurker Part 2 (CLOSED))&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We really didn't come here to harm you...&amp;quot; And it's true. It's just a matter of Kira trying to convince anyone of that, which is usually the hardest part.&lt;br /&gt;
&lt;br /&gt;
GAME: Note -1 LoH added to Kira.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls 6d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
Kira also grants herself some of Althea's grace as she hopes to convey Her peace.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls sense motive: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls sense motive: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Sensing that Kira has something going here, Smyhtly frowns and then backs up slowly so that he's in front of her. &lt;br /&gt;
&lt;br /&gt;
For now, he's being watcbful.&lt;br /&gt;
&lt;br /&gt;
keeping back as the larger one comes forward, Sasha seems to ponder something. &amp;quot;Kira....this may be a mother with her children....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls reflex: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls ref: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
The creature, as they retreat steps forward, over the smaller ones, moving to stand up next to them also means that it's pretty much right back in Smythly's face again. It makes a sort of tinkling rattling noise as shards expand outward from it and with a crack there's an explosion of shards outward. A slew of sharp razors shooting out toward Kira and Smythly as it leans back toward the two on the ground, the one small one that Kira grappled rolling and then flipping up onto its feet and hiding behind the larger one.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Intimidate: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Kira ducks the shards, then she nods to Sasha. &amp;quot;I think this is their home. They're just protecting their nest and her her young. We should go, without threatening them any more. Maybe they won't follow far, or at all.&amp;quot; She steps back more, still facing them and not running, but backing away. Smythly looked like he was hit by the shards, though, ans she glances to him, too. &amp;quot;Are you alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
For the moment, Smythly is holding back, hammer up. HE's been able to avoid most of the harm so far and he's yelling at the creatures shrilly. &amp;quot;Get back. Stay back. Go away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
As you retreat, it slings shards at each of you. The crystals whistling through the air and smashing ineffectively... except for the one it throws at Sasha. It seems to be more interesting in sticking near the smaller one that's squirming and making a horrible screeching noise while rolling on the ground and tied up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
As you all retreat furhter down the passage way you find yourselves tossed back into darkness with the glow of orange fading. Soon it starts to grow colder again. Some four hours have already passed, you know that even after you get out of this cave it's another 12 hours or so to the encampment. Thankfully, you should have some time to rest when you get out of this tunnel - or perhaps just before you do. Using the natural shadows to hide yourselves. Either way, it would be best to get to the end of the tunnel first and see. &lt;br /&gt;
&lt;br /&gt;
The wind howls on the otherside, the storm still vicious and seeming to only be building. Kira is one of the first to notice it, the slew of dead on the other side. Sith that all look tortured with scars upon their bodies that range in every language - curses and insults. Sasha spots one that is still alive. It takes a few moments to pull him back into the cave, getting him out of the howling wind and pouring rain. &amp;quot;Ssa, don't hurtss. Iss good! No hurtss. Pleassse. No hurtss.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Sith covers its face, holding up its clawed hands, scars across its body. As you watch, another insult carves its way into his skin. Whatever magic is effecting him is still under way. He cries out and shakes, grasping at his arm where the wounds open and seal into the word ''DESERTER''. &amp;quot;Noo. Pleeassse. No more!&amp;quot; He cries, holding his hands over his eyes. &lt;br /&gt;
&lt;br /&gt;
It takes a bit of time, but you finally learn from him that there's two groups under way. One of them heading north toward Alexandria. The other never left, and the other - last he saw - is summoning &amp;quot;something&amp;quot;. You only have so long though, only one of the tasks before you can be done. The other will have a chance to succeed.&lt;br /&gt;
&lt;br /&gt;
Sasha, as the sith-makar gives the information on the groups, heals the sith-makar in typical clerical fashion, with her cure spells....een getting the 'deserter' word off of it's forearm. &amp;quot;There. Feeling better now?&amp;quot; She says softly. &amp;quot;We should go after the summoning group.....and stop the summoning...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Cure Critical Wounds. Caster Level: 8 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8+8: (22)+8: 30&lt;br /&gt;
&lt;br /&gt;
As Sasha tries to heal it, further wounds start to slowly reappear. Every two scars she heals, another one rises up. It's like a fight in of itself. The Sith starts crying out after the first few moments. The pain had to be excruciating with the constant knit and reopening of wounds. And the seconds tick by, pouring your holy light into his wounds and making them heal and reopen. Until you get toward the last few. The branded words of ''SLAVE'' and ''WORTHLESS'' close up and... nothing. &lt;br /&gt;
&lt;br /&gt;
You get the feeling that somewhere in there the initial spell might not have even been strong enough, but your faith is what pushed it through and over. The Sith leans back against the side of the rock wall, whimpering and rubbing where the scars once were. &lt;br /&gt;
&lt;br /&gt;
No scars reappear. No pain to add to his already pained life.&lt;br /&gt;
&lt;br /&gt;
Sasha takes a deep breath and lets it out. &amp;quot;You're coming back to Alexandria with us. There...you can return to your tribe....or return to a tribe....&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Sssa.&amp;quot; He says, amidst tears, burying his head still. &amp;quot;Ssa.&amp;quot; A nod, and he looks up toward Sasha. Not directly at her, off to the side, away, down, but somehow still managing to give her the impression that his focus is on her. &amp;quot;My tribe iss dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Then you shall find another tribe. But, we must get you back to Alexandria first.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Charn Excursion, part 1]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_1&amp;diff=28301</id>
		<title>Charn Excursion, part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Charn_Excursion,_part_1&amp;diff=28301"/>
		<updated>2017-12-22T06:33:39Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;'''Plot:''' Charn Excursion '''Level Range:''' 6-10 '''GM:''' Kisaiya '''Participants:''' Hun'rar, Kira, Sasha, Smythly, Zarr '''Summary:''' The recent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Plot:''' Charn Excursion&lt;br /&gt;
'''Level Range:''' 6-10&lt;br /&gt;
'''GM:''' [[Kisaiya]]&lt;br /&gt;
'''Participants:''' [[Hun'rar]], [[Kira]], [[Sasha]], [[Smythly]], [[Zarr]]&lt;br /&gt;
'''Summary:'''&lt;br /&gt;
The recent comments by Charn directed toward Alexandria has stirred up some ill will within the area around Hextus. Word has filtered along that a group of people intend to launch a raid. Some concerned citizens feel that it might be best to stop them before they do. That's where you come in, you adventurers have been hired by the concerned citizens. &lt;br /&gt;
&lt;br /&gt;
As a note: If this doesn't wrap on this night, I'll be doing the subsequent ones on the following night or Friday at worst. I would like to wrap this before the weekend.&lt;br /&gt;
&lt;br /&gt;
'''Log of Part 1:'''&lt;br /&gt;
The ship's hold is a bit cramped, and the entire situation was very rushed. That's the life of the adventurer though. The sound of the winter sea outside rolls by, the ship pitches up as it crests another wave and with a rumbling sound comes down the other side. The sound of rain pounds the decking overhead and a bark of thunder can be heard even down below decks. The yell of sailors as they pull lines and loose others. It's a storm alright.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They shouldn't be that bad this inward to land, but that's the weather for ya.&amp;quot; The man at the table grumbles. You are all seated at it, with the weighted cups half way full and still threatening to slosh and slide from the cresting waves. &amp;quot;Look, I'm not mincing words with this one. We're going right to the point-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man slaps his hand down on the map, his finger pointing hard to a point of coastline. &amp;quot;This is where we'll be landing. It's not going to be pretty and we'll need all of ya to /be prepared/ for it to be rough. There's a cave, our scouts have said it runs five miles in before splitting, you take the right path.&amp;quot; He taps farther along the map.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right here, that's the branch. You take the /right/ path. That will drop you out here.&amp;quot; tap-tap &amp;quot;You'll come out of the cave within a days march of Hextus.&amp;quot; He looks around at the group of you, &amp;quot;They're preparing to move soon. We counted at least seventeen of them at that camp preparing.&amp;quot; Another tap nearer to Hextus, &amp;quot;Maybe more. We gotta be clear on this, we /know/ they're coming for Alexandria. They're coming for /OUR/ people. Those Four who rescued those slaves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;We're not going to let that happen. Questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Is there going to be a way to talk them out of attacking?&amp;quot; Yup, she's blunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man shakes his head, looking with his one good eye at Sasha, &amp;quot;I doubt it. Everything the scouts have said, they've whipped themselves into a frenzy. Right fanatical even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira dropped everything she was doing (though not quite literally; she set the basket down nicely) once she learned of what could happen and that they had a chance to stop it from happening. &amp;quot;Of course there is. There's always a better way,&amp;quot; she turns her smile to Sasha. &amp;quot;We're here to stop the violence, and I know we will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods his head, looking to Kira then, &amp;quot;You're welcome to try of course. Just - don't hold your breath.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stoic goblin paladin of Reos, that's Smyhtly, is listening. Listening and nodding, of course. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course. We will do what must be done,&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
For himself, the scarlet Makar snorts. It sounds like a cross between a growl and a tea-kettle's hiss-- a rough chuckle as Zarr sneers. &amp;quot;Then gut them, spear them, and leave them for the blood-fish,&amp;quot; he replies, wooden stool creaking as he leans back. Tail blades rattling, he chuffs a steamy breath into the air from his nostrils. &amp;quot;Drag wayward kinsmen home by flappy ear-things. Sssimple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Kira &amp;quot;Talking it out would be preferable but I will prepare my shield for if does not. Either way it sounds like a hike so better soon than later, right?&amp;quot; the heavily armored knight adds with a smile.&lt;br /&gt;
&lt;br /&gt;
Kira nods, though her smile dims at talk of gutting. She takes a deep breath and assures the man, &amp;quot;We will stop them from hurting anyone, and I'm sure we can do that without hurting anyone, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha looks to Kira. &amp;quot;We will stop the violence, Kira. But if they won't be swayed from violence.....we will protect Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another holler from above, and then a knock on the door followed by a person bursting through. &amp;quot;Haffel, we see the cove. Sea's rough, we'll only be able to send them on the longboats - no way can we get in close with the way the winds have been hitting us. &lt;br /&gt;
&lt;br /&gt;
Haffel turns back to you all, &amp;quot;I hope you're ready then. Grab some extra rations, strong rowers get nice and limber. Oh-&amp;quot; He drags his finger along the map up to a spot near the Desolation. &amp;quot;-that's where we'll pick you up. It's a four day march, but it's the best spot we have since you'll probably have some pursuit on the way out. Two days by horse, we'll be waiting for you.&amp;quot; He looks you over again, his mouth setting hard with a look to each of you in turn. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good. Remember though, this is for our people too. Alexandrian citizens, Adventurers, /Heroes/. They set slaves free.&amp;quot; He scowls.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls strength: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Zarr rolls Athletics: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Athletics: (5)+-1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls athletics: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls strength: (10)+0: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we get the chance, maybe we can free more. No one should be enslaved,&amp;quot; Kira remains optimistic, and tries to be helpful even if she's not a sailor. Oars aren't hard to figure out and move. She hopes.&lt;br /&gt;
&lt;br /&gt;
Zarr snorts again, rolling his eyes before rising, pressing out into the positively cheerful weather. Just a bit chill-- plenty of welcome rain! Cannot imagine why the other are so miserable...      &lt;br /&gt;
&lt;br /&gt;
As for rowing, the Makar is less certain. Shrugging, he simply slides into the ocean behind the boat, gripping it fiercely. Long tail quivering, he readies himself to help propel the craft in his own unique way-- tailswim, with oars to aid.&lt;br /&gt;
&lt;br /&gt;
Sasha is quite possibly the weakest of the bunch, so she tries....and tries...to use the oars. Sadly, she's not quite as strong as the rest....physically, anyways.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eis no sailor but he has a dragons strength and pulls on the oar with long powerful strokes. &amp;quot;Just don't want to go overboard...&amp;quot; he mutters looking at the water.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEAVE!&amp;quot; Comes the call &amp;quot;HO!&amp;quot; comes the reply, one burst at a time, short and quick, without a sea shanty. Long gone are the slow cadences of ''Haul on the Bowline'' or other such songs to keep people in time, this is the point for short work. And the longboat is lowered. Immediately the next calls comes up, &amp;quot;READY!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Return calls one after another, the oars are there, and so it starts. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;-What- will we do with a -drunken- sailor, -early- in the -mornin'- 'in.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Every hard beat comes with another stroke from the rowers and the Adventurers (the ones behind the longboat or in) are all expected to keep up. Several of you do so with ease, though a couple also struggle to do so. &lt;br /&gt;
&lt;br /&gt;
Smythly especially finds his muscles burning from the strenuous work and a pulled muscle(-1 to attack for the day). &lt;br /&gt;
&lt;br /&gt;
Sasha by contrast is just worn by it (-3 to Athletics and Strength checks till you can rest).&lt;br /&gt;
&lt;br /&gt;
Sasha wasn't meant to do this sort of stuff.......ugh. So she puts her oars on the boat and just tries not to get in the way....&lt;br /&gt;
&lt;br /&gt;
The slither of sand under the keel of the longboat and it comes ashore, people jump out, hauling it up further. There's a good chance those without the ability to acclimate find themselves drenched to the bone. But there's the cave ahead, no sooner had you all piled out of the boat, that it's pulled back out to sea. The song starts again and they're pulling for the boat, more than a couple of the sailors looks worn down, but it's their job and at least now they can use the tide to their advantage.&lt;br /&gt;
&lt;br /&gt;
Sasha gets out of the boat and sits on a rock. &amp;quot;ugh....I'd say I'm a cleric, not an oarsman....but that's obvious.&amp;quot; She then rubs her face. &amp;quot;Give me a quick break and We'll get moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarr's black armor gleams in the wet, but the Makar warrior looks positively refreshed from the seaward dip. &amp;quot;Sssssssk!&amp;quot; he proclaims, rattling from snout to tail, grinning toothily-- glancing at his fellows quizzically. &amp;quot;If you must,&amp;quot; he says, recognition dawning with a noncommittal rumble. Another quick rattle-- a spray of seawater-- then he gestures towrds the cavern. &amp;quot;Hssk. Best to rewarm outside of wind's teeth. You are not properly scaled for the weather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar gathers his own gear up, unslinging his shield and strapping it to his arm. &amp;quot;Right, five minutes and we go forward? Don't want to be out here too long.&amp;quot; he notes looking around.&lt;br /&gt;
&lt;br /&gt;
Kira hops out of the boat and looks over the wet shore and darker but less wet cave. &amp;quot;I think he's right. It would be better to rest in shelther, and we're going that way...&amp;quot; She looks to Sasha, with some concern. &amp;quot;If you can make it there alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weh,&amp;quot; says Smythly as he shakes himself out with the rowing accomplished. &lt;br /&gt;
&lt;br /&gt;
His form is briefly suffused with a orangish, fiery glow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Better,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
The cave was even a hair warmer to boot, you step inside and move a good hundred yards in out of the rain. The sound of it howling, the storm that's brewing is clearly a good one. Even the sound of that fades as you progress in deeper, soon it's actually nicely warm with the heat of the very ground, the mountain above you and whatever is below. The heat continues to rise the further you progress into the caves, with Kira and Smythly in the lead and the rest of you in a mish-mash behind. A sound catches you all from ahead, something earth-ly, and even those of you that can't see as well in the dark notice it lightening with a bright orange hue. &lt;br /&gt;
&lt;br /&gt;
A little further yet and you all walk into a cavern with the source of the light in sight. The movement of lava (or would it be magma because you're in a cave? No matter!) the color bright and casting enough light to light everything. At the far side of the cavern is the passageways you were told of. One to the left and the other to the right. An earthen bridge right through the center, wide enough for two at a time, and the orange river of death flows underneath it.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 8: (7)+8: 15 to Kisaiya&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+17: 20&lt;br /&gt;
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GAME: Sasha rolls perception: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;he did say the right path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Coming to an immediate halt, Smythly wordlessly holds a hand up. He' sclearly sensed... /something/. He's staring at at some branches, apparently, a frown on his face. Slowly, his hand moves to the haft of his sledgehammer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my. Everyone watch your step...&amp;quot; Kira warns everyone of what might be obvious. She starts across, not too quickly, though slows, peering at the split in the paths across the bridge. She then stops when Smythly does, to ask, quietly, &amp;quot;Do you see something, too?&amp;quot; It's dark, though, and she just has human eyes, so isn't sure exactly what she sees.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks up &amp;quot;What our step for what? Shakey bridge or something? Looks sturdy enough to me.&amp;quot; he comments raising the visor of his helmet and squinting. &amp;quot;Nice to have the light from the magma though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Hang on, Hun'rar. Smythly's noticed something....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...don't you see it?&amp;quot; Smythly's eyes have narrowed., &amp;quot;Some sort of... spider? A scorpion? I see legs. Be ready.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He's got his hammer out and ready to go, but he's not making an overt threatening move yet. Just staring. Like a good paladin.&lt;br /&gt;
&lt;br /&gt;
Kira's smile tightens. &amp;quot;I see..something... Not sure what. It could just be someting living in the cave. We'd be in it's house... Maybe we should say hello, let it know we're not here to hurt it&amp;quot; So she moves forward. Not quick or threatening, but closer.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at the others and slowly draws his sword. &amp;quot;Well do we cross or draw out whatever it is?&amp;quot; he says looking in the wrong place. He still doesn't have any idea.&lt;br /&gt;
&lt;br /&gt;
As Smythly makes it about half way across, Hun'rar and Sasha no longer have to wonder what it looks like as with a start it appears next to them, It has claws and a tail with a rather nasty spike on the end of it. All out of crystal! &lt;br /&gt;
&lt;br /&gt;
It's claws are raised high, it's tail up in a high arch ready to strike at the pair.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Scorpion Thing: Roll: 20 + Bonus: 0 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (17)+11+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls will: (20)+11: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Smythly ended.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his sword, wreathing it in purple flame and strikes at the scorpion creature with the long blade. &amp;quot;It... it might be an illusion.&amp;quot; he calls out to the others. &amp;quot;Sword went through and it didn't react.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls knowledge/arcana: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
The creature in front of Hun'rar doesn't react at all, or move, just stands there posturing.&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
SUDDENLY A BEAR DROPS FROM THE SKY and lands near to Hun'rar and Sasha. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Muddy,&amp;quot; yells Smyhtly, &amp;quot;get it!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
r The great big brown bear just sort of roars. Tiredly. &lt;br /&gt;
&lt;br /&gt;
It's winter, okay?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on now, we don't want to hurt you. You're just innocent wildlife.&amp;quot; She holds her hands low, trying to be nonthreatening. Kira looks back at the party, seeing it appear behind them all next to Sasha and Hun'rar. &amp;quot;Woh! That moves quick, well, if it's not really there let's keep moving.&amp;quot; She beckons for the three of them to cross.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Zarr ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Sasha ended.&lt;br /&gt;
&lt;br /&gt;
As the bear comes in, Sasha walks forward and pokes her staff at the thing. When it goes right through, she just walks through. &amp;quot;I'm guessing that is there to scare off others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 16: (6)+16: 22&lt;br /&gt;
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GAME: Kisaiya rolls 9: (18)+9: 27&lt;br /&gt;
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GAME: Kisaiya rolls 9: (3)+9: 12&lt;br /&gt;
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GAME: Kisaiya rolls 9: (16)+9: 25&lt;br /&gt;
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------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Hun'rar   |HUMAN     |DDs/Pal/Sor|  6  | 50  | 50  | 28 | 22 | 11 | 6  | 11 |&lt;br /&gt;
&lt;br /&gt;
|Kira      |HUMAN     |Mnk/Pal    | 11  | 93  | 93  | 21 | 33 | 17 | 17 | 15 |&lt;br /&gt;
&lt;br /&gt;
|Sasha     |HUMAN     |Clr        |  8  | 67  | 67  | 19 | 18 | 10 | 7  | 11 |&lt;br /&gt;
&lt;br /&gt;
|Smythly   |GOBLIN    |Pal        |  7  | 73  | 73  | 22 | 21 | 10 | 6  | 9  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kira for 20 points. 73 HP remaining.&lt;br /&gt;
&lt;br /&gt;
After Kira turns and suggests everyone comes back, three smaller ones come out from behind rocks. The small scorpion-like creatures rush toward her and make noises like nails on glass. They lash out at her, cutting in with their claws. &lt;br /&gt;
&lt;br /&gt;
The image behind Sasha seems to shimmer for a moment with a burst of purple energy. And out of it a creature exactly like the illusion comes rushing out from behind. Attacking at Hun'rar, this one is easily three times the size of the smaller ones. It's claws snap at empty air, missing Hun'rar with a shriek of glass scratching glass.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7-2: (4)+16+7+-2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (2)+11+-2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, I think it's sa-AIEE!&amp;quot; Kira's surprised when the not real thing suddenly reveals.. a real one inside it? But her squeak is more from the little ones that suddenly lash at her. &amp;quot;Wait! We're not here to hurt you!&amp;quot; One stinger tail or pointy leg that she managed to avoid is grabbed hold of. &amp;quot;Please stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar catches an attack on his shield and goes in for another attack on the real thing this time, although his sword just plain misses this time. &amp;quot;Guess this one is real.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (18)+16+7+5: 46&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (20)+16+7+5: 48&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don't want to hurt you...&amp;quot; Kira states firmly to the one she's holding, and the others, even as she wraps a leg or two around a tail to hold them all for a second with one hand. Her other pulls at her rough-woven robe, pulling out strands from it that magically stay together as a rope. All for wrappling up the tail and legs together so they can't poke anyone. They're sharp!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, no you don't!&amp;quot; Smythly is rather horrified about these things, of course, and Kira is definitely making good progress in dsiabling one of them. Muddy steps into try to hold it in place while the goblin cracks a carapace across its side.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Forbid Action. Caster Level: 8 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls will: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
Sasha....after something drops right in front of her, backs up a few feet and just yells 'STOP!'. The....thing...seems to stop at the command.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls will: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7-2: (2)+16+7+-2: 23&lt;br /&gt;
&lt;br /&gt;
The giant creature in front of Sasha and Hun'rar seems very confused for a moment, seeming unable to actually do what it wants. Instead it backs up and makes the sound of screeching glass-on-glass again, a sound that's mimiced behind both Hun'rar and Sasha, the sound coming up faster, faster and... Well, a quick glance back and you both realize it was just a ghost sound. Something made to perhaps distract you, but nothing else. &lt;br /&gt;
&lt;br /&gt;
The other two, one of them takes a swipe at Smyth, making a scratching sound as the crystal scores across his breastplate. The other takes a swing at Kira and its little glass mandibles glitter as it suddenly seems to know it's going to get violated and ties up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (7)+11+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+13: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
Kira wrapped one up just in time to get sharp-pointy-thing'd at again. &amp;quot;Stop that!&amp;quot; She doubts they can understand her, but she can't help but say it. She grabs hold of this one, too, looking from it to the big one. A though comes to her and her smile dims alot. &amp;quot;Oh no... I hope this isn't some kind of nest. Are these babies?&amp;quot; They seem to look like the big one, only smaller. That's worrisome.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DOUBT IT, KIRA. They're animals trying to EAT US. Doubt we'll have much--,&amp;quot; and then it's /shattered/b y his hammer blow and he seems caught off guard. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (11)+16+7+5: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls cmb+7+5: (1)+16+7+5: 29 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and presses on, battling with the creature as he swing his sword. Not hitting anything vital but at least keeping it busy.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
Kira winces as the one is shattered, and that's more than enough to make the one wriggling in her hand avoid getting completely hog... scorpion? tied up like the other one. She doesn't blame Smythly, or anyone else for it, though. They are just defending themselves.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls ranged: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8: (28): 28&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Spear of Purity. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls weapon10-2: (11)+11+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d10+11: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
Taking a breath, Sasha seems to throw something at the creature....a ball of light. When it strikes the creature, it only makes a partial beam of light, since the creature struck wasn't a demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 16: (18)+16: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 3d8+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
With the shattering of the one by Smythly, the creature turns and runs the other way, Hun'rar getting in a shot at its retreating form. Unfortunately it doesn't seem quite as effective, scratching over the surface of it heavily but not quite breaking through its exterior. It makes out a shrieking noise as it runs away from Hun'rar and there's a burst of purple~ &lt;br /&gt;
&lt;br /&gt;
~before it appears near to Kira and continues its charge while shrieking at her with a noise of glass cracking and grinding. It uses a razor sharp stinger to arch over top and stick hard into her before retracting it - ready to attack any of the others as looks about ready to move toward the tied up one.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Hun'rar grimaces under his helmet and starts across the bridge to his prey. He holds his shield high to take blows on it but doesn't have the time to swing.&lt;br /&gt;
&lt;br /&gt;
Kira's absent thought before is still nagging her, even more than her usual avoidance of harm. Well, avoidance of dealing harm, anyways. After the large one suddenly moved and ...re-appeared to slash her, and also seems focused on the one she tied up, she decides to risk a step further. She, comparatively slowly, lowers the one she holds to the ground before the large one and releases it before attempting to back away from both, or all three, as best she can.&lt;br /&gt;
&lt;br /&gt;
(New BB message (3/113) posted to 'Plot Announcements' by Grush: Lagoon Lurker Part 2 (CLOSED))&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We really didn't come here to harm you...&amp;quot; And it's true. It's just a matter of Kira trying to convince anyone of that, which is usually the hardest part.&lt;br /&gt;
&lt;br /&gt;
GAME: Note -1 LoH added to Kira.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls 6d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
Kira also grants herself some of Althea's grace as she hopes to convey Her peace.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls sense motive: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls sense motive: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Sensing that Kira has something going here, Smyhtly frowns and then backs up slowly so that he's in front of her. &lt;br /&gt;
&lt;br /&gt;
For now, he's being watcbful.&lt;br /&gt;
&lt;br /&gt;
keeping back as the larger one comes forward, Sasha seems to ponder something. &amp;quot;Kira....this may be a mother with her children....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Scorpion Thing's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls reflex: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 4d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls ref: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
The creature, as they retreat steps forward, over the smaller ones, moving to stand up next to them also means that it's pretty much right back in Smythly's face again. It makes a sort of tinkling rattling noise as shards expand outward from it and with a crack there's an explosion of shards outward. A slew of sharp razors shooting out toward Kira and Smythly as it leans back toward the two on the ground, the one small one that Kira grappled rolling and then flipping up onto its feet and hiding behind the larger one.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! Smythly is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Smythly's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Intimidate: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Kira ducks the shards, then she nods to Sasha. &amp;quot;I think this is their home. They're just protecting their nest and her her young. We should go, without threatening them any more. Maybe they won't follow far, or at all.&amp;quot; She steps back more, still facing them and not running, but backing away. Smythly looked like he was hit by the shards, though, ans she glances to him, too. &amp;quot;Are you alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Kira's turn! Zarr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Zarr's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Scorpion Thing is next!&lt;br /&gt;
&lt;br /&gt;
For the moment, Smythly is holding back, hammer up. HE's been able to avoid most of the harm so far and he's yelling at the creatures shrilly. &amp;quot;Get back. Stay back. Go away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d6+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
As you retreat, it slings shards at each of you. The crystals whistling through the air and smashing ineffectively... except for the one it throws at Sasha. It seems to be more interesting in sticking near the smaller one that's squirming and making a horrible screeching noise while rolling on the ground and tied up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
As you all retreat furhter down the passage way you find yourselves tossed back into darkness with the glow of orange fading. Soon it starts to grow colder again. Some four hours have already passed, you know that even after you get out of this cave it's another 12 hours or so to the encampment. Thankfully, you should have some time to rest when you get out of this tunnel - or perhaps just before you do. Using the natural shadows to hide yourselves. Either way, it would be best to get to the end of the tunnel first and see. &lt;br /&gt;
&lt;br /&gt;
The wind howls on the otherside, the storm still vicious and seeming to only be building. Kira is one of the first to notice it, the slew of dead on the other side. Sith that all look tortured with scars upon their bodies that range in every language - curses and insults. Sasha spots one that is still alive. It takes a few moments to pull him back into the cave, getting him out of the howling wind and pouring rain. &amp;quot;Ssa, don't hurtss. Iss good! No hurtss. Pleassse. No hurtss.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Sith covers its face, holding up its clawed hands, scars across its body. As you watch, another insult carves its way into his skin. Whatever magic is effecting him is still under way. He cries out and shakes, grasping at his arm where the wounds open and seal into the word ''DESERTER''. &amp;quot;Noo. Pleeassse. No more!&amp;quot; He cries, holding his hands over his eyes. &lt;br /&gt;
&lt;br /&gt;
It takes a bit of time, but you finally learn from him that there's two groups under way. One of them heading north toward Alexandria. The other never left, and the other - last he saw - is summoning &amp;quot;something&amp;quot;. You only have so long though, only one of the tasks before you can be done. The other will have a chance to succeed.&lt;br /&gt;
&lt;br /&gt;
Sasha, as the sith-makar gives the information on the groups, heals the sith-makar in typical clerical fashion, with her cure spells....een getting the 'deserter' word off of it's forearm. &amp;quot;There. Feeling better now?&amp;quot; She says softly. &amp;quot;We should go after the summoning group.....and stop the summoning...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Cure Critical Wounds. Caster Level: 8 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 4d8+8: (22)+8: 30&lt;br /&gt;
&lt;br /&gt;
As Sasha tries to heal it, further wounds start to slowly reappear. Every two scars she heals, another one rises up. It's like a fight in of itself. The Sith starts crying out after the first few moments. The pain had to be excruciating with the constant knit and reopening of wounds. And the seconds tick by, pouring your holy light into his wounds and making them heal and reopen. Until you get toward the last few. The branded words of ''SLAVE'' and ''WORTHLESS'' close up and... nothing. &lt;br /&gt;
&lt;br /&gt;
You get the feeling that somewhere in there the initial spell might not have even been strong enough, but your faith is what pushed it through and over. The Sith leans back against the side of the rock wall, whimpering and rubbing where the scars once were. &lt;br /&gt;
&lt;br /&gt;
No scars reappear. No pain to add to his already pained life.&lt;br /&gt;
&lt;br /&gt;
Sasha takes a deep breath and lets it out. &amp;quot;You're coming back to Alexandria with us. There...you can return to your tribe....or return to a tribe....&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Sssa.&amp;quot; He says, amidst tears, burying his head still. &amp;quot;Ssa.&amp;quot; A nod, and he looks up toward Sasha. Not directly at her, off to the side, away, down, but somehow still managing to give her the impression that his focus is on her. &amp;quot;My tribe iss dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Then you shall find another tribe. But, we must get you back to Alexandria first.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Charn Excursion, part 1]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28300</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28300"/>
		<updated>2017-12-22T06:30:24Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2017&lt;br /&gt;
|[[Amid an Oasis 1]]&lt;br /&gt;
|Kisaiya, Sasha, Alba, Arubesh&lt;br /&gt;
|-&lt;br /&gt;
|September 7 2017&lt;br /&gt;
|[[Yet Another Call for Help]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2017&lt;br /&gt;
|[[Temple Run]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2017&lt;br /&gt;
|[[Something Smells Fishy]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2017&lt;br /&gt;
|[[These Are Dark Times]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Aznara]], [[Kisaiya]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2017&lt;br /&gt;
|[[Amid an Oasis 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 17&lt;br /&gt;
|[[Lich Colosseum Battle]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2017&lt;br /&gt;
|[[Not as Short Notice]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 3, 2017&lt;br /&gt;
|[[About the Teacher and the Sith-makar|The Teacher and the Sith-makar]]&lt;br /&gt;
|Durrankar, Ga'Elian, Sarcis, Svarshan, Wassal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Humans and Houses]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2017&lt;br /&gt;
|[[Greenery pt 1]]&lt;br /&gt;
|Whirlplot &lt;br /&gt;
|-&lt;br /&gt;
|October 7, 2017&lt;br /&gt;
|[[Oasis 3: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2017&lt;br /&gt;
|[[Shortness of Sleep 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 12, 2017&lt;br /&gt;
|[[Skipping Stones 2]]&lt;br /&gt;
|Kisaiya, Chay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Greenery pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 14, 2017&lt;br /&gt;
|[[Secret Tunnel! Secret Tunnel!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2017&lt;br /&gt;
|[[Eastbrook Caravan]]&lt;br /&gt;
|Gedryn Plot&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2017&lt;br /&gt;
|[[The Missing Doll]]&lt;br /&gt;
|Astraplot&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2017&lt;br /&gt;
|[[Exploring the Ruins]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return to Eastbrook]]&lt;br /&gt;
|Gedrynplot&lt;br /&gt;
|-&lt;br /&gt;
|October 20, 2017&lt;br /&gt;
|[[Ancient Tome Found]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Gedryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hey! Listen!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2017&lt;br /&gt;
|[[PrP: With Friends Like These]]&lt;br /&gt;
|[[Moire]], [[Acoszotl]], [[Owen]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2017&lt;br /&gt;
|[[Travel Plans]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2017&lt;br /&gt;
|[[Greenery pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2017&lt;br /&gt;
|[[Got Your Supplies!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 1|Mactoon is Gone! Pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2017&lt;br /&gt;
|[[Oasis 4: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2017&lt;br /&gt;
|[[Greenery pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 4, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 2|Mactoon is Gone! Pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Demons What pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 8, 2017&lt;br /&gt;
|[[Mischief and Memories]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tiny Toys]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 12, 2017&lt;br /&gt;
|[[Lucht Can be Fickle]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oasis 5: Rag Children]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters of Monsters pt 1]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2017&lt;br /&gt;
|[[Normal Day pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2017&lt;br /&gt;
|[[Oasis 6: Museum Opening]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2017&lt;br /&gt;
|[[The Face of Evil: MarTek]]&lt;br /&gt;
|Astarenplot&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2017&lt;br /&gt;
|[[Greenery pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2017&lt;br /&gt;
|[[Demons What pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 21, 2017&lt;br /&gt;
|[[Normal Day pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2017&lt;br /&gt;
|[[Tiny Toys pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 26, 2017&lt;br /&gt;
|[[Demons What pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2017&lt;br /&gt;
|[[Hunters of Monsters pt 2]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2017&lt;br /&gt;
|[[Oasis 7: R &amp;amp; R at the Haunted Museum pt 1]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 2, 2017&lt;br /&gt;
|[[Vault near Vandalheim Part 3]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2017&lt;br /&gt;
|[[Greenery pt 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2017&lt;br /&gt;
|[[A New Community]]&lt;br /&gt;
|[[Serraphine]], [[Kerbasi]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Normal Day pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2017&lt;br /&gt;
|[[Singular pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spider Situation]]&lt;br /&gt;
|[[Kisaiya]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2017&lt;br /&gt;
|[[Oasis 8: R &amp;amp; R at the Haunted Museum pt 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2017&lt;br /&gt;
|[[Customs Enforcement]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2017&lt;br /&gt;
|[[Silver and Sith]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2017&lt;br /&gt;
|[[Demons What pt 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2017&lt;br /&gt;
|[[Normal Day pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oddland Explorers]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2017&lt;br /&gt;
|[[Singular pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2017&lt;br /&gt;
|[[Night Hunt]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2017&lt;br /&gt;
|[[Charn Excursion, part 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lesser of Two Weevils]]&lt;br /&gt;
|[[Serraphine]], [[Felicia]], [[Terewin]], [[Tirrynelth]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28299</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28299"/>
		<updated>2017-12-22T06:29:17Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2017&lt;br /&gt;
|[[Amid an Oasis 1]]&lt;br /&gt;
|Kisaiya, Sasha, Alba, Arubesh&lt;br /&gt;
|-&lt;br /&gt;
|September 7 2017&lt;br /&gt;
|[[Yet Another Call for Help]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2017&lt;br /&gt;
|[[Temple Run]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2017&lt;br /&gt;
|[[Something Smells Fishy]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2017&lt;br /&gt;
|[[These Are Dark Times]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Aznara]], [[Kisaiya]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2017&lt;br /&gt;
|[[Amid an Oasis 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 17&lt;br /&gt;
|[[Lich Colosseum Battle]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2017&lt;br /&gt;
|[[Not as Short Notice]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 3, 2017&lt;br /&gt;
|[[About the Teacher and the Sith-makar|The Teacher and the Sith-makar]]&lt;br /&gt;
|Durrankar, Ga'Elian, Sarcis, Svarshan, Wassal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Humans and Houses]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2017&lt;br /&gt;
|[[Greenery pt 1]]&lt;br /&gt;
|Whirlplot &lt;br /&gt;
|-&lt;br /&gt;
|October 7, 2017&lt;br /&gt;
|[[Oasis 3: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2017&lt;br /&gt;
|[[Shortness of Sleep 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 12, 2017&lt;br /&gt;
|[[Skipping Stones 2]]&lt;br /&gt;
|Kisaiya, Chay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Greenery pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 14, 2017&lt;br /&gt;
|[[Secret Tunnel! Secret Tunnel!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2017&lt;br /&gt;
|[[Eastbrook Caravan]]&lt;br /&gt;
|Gedryn Plot&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2017&lt;br /&gt;
|[[The Missing Doll]]&lt;br /&gt;
|Astraplot&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2017&lt;br /&gt;
|[[Exploring the Ruins]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return to Eastbrook]]&lt;br /&gt;
|Gedrynplot&lt;br /&gt;
|-&lt;br /&gt;
|October 20, 2017&lt;br /&gt;
|[[Ancient Tome Found]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Gedryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hey! Listen!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2017&lt;br /&gt;
|[[PrP: With Friends Like These]]&lt;br /&gt;
|[[Moire]], [[Acoszotl]], [[Owen]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2017&lt;br /&gt;
|[[Travel Plans]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2017&lt;br /&gt;
|[[Greenery pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2017&lt;br /&gt;
|[[Got Your Supplies!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 1|Mactoon is Gone! Pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2017&lt;br /&gt;
|[[Oasis 4: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2017&lt;br /&gt;
|[[Greenery pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 4, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 2|Mactoon is Gone! Pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Demons What pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 8, 2017&lt;br /&gt;
|[[Mischief and Memories]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tiny Toys]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 12, 2017&lt;br /&gt;
|[[Lucht Can be Fickle]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oasis 5: Rag Children]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters of Monsters pt 1]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2017&lt;br /&gt;
|[[Normal Day pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2017&lt;br /&gt;
|[[Oasis 6: Museum Opening]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2017&lt;br /&gt;
|[[The Face of Evil: MarTek]]&lt;br /&gt;
|Astarenplot&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2017&lt;br /&gt;
|[[Greenery pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2017&lt;br /&gt;
|[[Demons What pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 21, 2017&lt;br /&gt;
|[[Normal Day pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2017&lt;br /&gt;
|[[Tiny Toys pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 26, 2017&lt;br /&gt;
|[[Demons What pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2017&lt;br /&gt;
|[[Hunters of Monsters pt 2]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2017&lt;br /&gt;
|[[Oasis 7: R &amp;amp; R at the Haunted Museum pt 1]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 2, 2017&lt;br /&gt;
|[[Vault near Vandalheim Part 3]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2017&lt;br /&gt;
|[[Greenery pt 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2017&lt;br /&gt;
|[[A New Community]]&lt;br /&gt;
|[[Serraphine]], [[Kerbasi]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Normal Day pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2017&lt;br /&gt;
|[[Singular pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spider Situation]]&lt;br /&gt;
|[[Kisaiya]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2017&lt;br /&gt;
|[[Oasis 8: R &amp;amp; R at the Haunted Museum pt 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2017&lt;br /&gt;
|[[Customs Enforcement]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2017&lt;br /&gt;
|[[Silver and Sith]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2017&lt;br /&gt;
|[[Demons What pt 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2017&lt;br /&gt;
|[[Normal Day pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oddland Explorers]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2017&lt;br /&gt;
|[[Singular pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2017&lt;br /&gt;
|[[Night Hunt]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2017&lt;br /&gt;
|[[Charn Excursion, part 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|[[Lesser of Two Weevils]]&lt;br /&gt;
|[[Serraphine]], [[Felicia]], [[Terewin]], [[Tirrynelth]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lesser_of_Two_Weevils&amp;diff=28296</id>
		<title>Lesser of Two Weevils</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lesser_of_Two_Weevils&amp;diff=28296"/>
		<updated>2017-12-22T00:56:11Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serraphine was sitting at a table near one of the food stalls, the plate was steaming and it smelled a bit spicy and a bit tangy. At least her's did, with a mixture of greens, browns, oranges, and even a little white on her plate as she pokes at it with her knife. A tilt of her head to one side with the toss of her hair and a reach up with her free hand to run along the shaved side to her head before it pulls the strap holding the hair in place on the undercut ponytail. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, Felicia.&amp;quot; She says, she pokes again at her food and then finally stabs one of the pieces of meat. &amp;quot;Remind you fo Blar a little?&amp;quot; A nod of her head toward the snow banks, the more well trod areas filled with a packed snow and patches of ice with a few of the placed covered in hay or salt in a vain attempt to provide some sort of walkable surface. The wind is biting, the day clear.&lt;br /&gt;
&lt;br /&gt;
Terewin has chosen to wear a thick fur cloak to protect himself from the winter cold, a rich blue lined with grey. However it is not perfect at keeping the wind away and the swordsman find himself at the food stall getting himself a quick hot meal to drive the chill out.&lt;br /&gt;
&lt;br /&gt;
Felicia snickers. &amp;quot;Just a bit, Fi.&amp;quot; she then looks at Fi. &amp;quot;glad to see you're not eating cookies every waking moment now.&amp;quot; She says as she drinks a bit of mead.&lt;br /&gt;
&lt;br /&gt;
Serraphine eats the bite of meat off of the knife's tip, then tilts her head as she looks over the food. &amp;quot;Mmm, I think I'd rather if there was a bit more spice to this.&amp;quot; Then a pause and she looks up at Felicia, she gestures toward the couple of small little worm-like creatures inching along. A frown, they're on the table and no where near the food but... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be. To think they actually survive in weather like this.&amp;quot; She tilts her head, leaning in a bit closer for a second. &amp;quot;Hm.&amp;quot; A lean back. &amp;quot;I'm glad to see you aren't shoved up inside of the temple every waking minute.&amp;quot; A thin smile.&lt;br /&gt;
&lt;br /&gt;
Terewin looks over at the worm like creature after getting his own food. &amp;quot;what in the world is that? Bit offputting.&amp;quot; he stats with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They'll freeze before long though.&amp;quot; Felicia says quietly, but then she looks to Serraphine. &amp;quot;I'm a cleric. My prayers are part of my daily routine. It's the same way with a paladin, Fi.&amp;quot; She then looks to Terewin....then back to the worms. &amp;quot;Probably like the bugs that tried to get in the city earlier in the week.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gestures with her knife toward the little critters, &amp;quot;I think they're weevils actually.&amp;quot; She takes a stab of her knife into the meat. A frown as she looks at the little worms again with a 'Hmph'. And a look back up to Felicia, &amp;quot;And the other 11?&amp;quot; She teases, a smile. &amp;quot;I swear you're always at the temple. So... I mean, tell me-&amp;quot; she gestures again at the little guys, &amp;quot;-which would you choose if you had to bet on one surviving?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin nods to Felicia &amp;quot;Priestess, with those critters running around the city it does seem like an appropriate time to pray for stronger defenses. I am Terewin of the Blue Rose at your service if you ever need a sword arm.&amp;quot; he says with a bow, still holding his food.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Neither actually. For them to survive, they'd need to be a bit bigger.&amp;quot; She then looks to Terewin and tilts her head. &amp;quot;Stronger defenses....against tiny bugs? So....would you keep everything out with a glass bubble....just to keep bugs out?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, yes, yes, yes, obviously.&amp;quot; Serraphine says as she waves her hand, &amp;quot;But if you /had/ to choose, if it was really insistent on you choosing one. Which do you think?&amp;quot; She stabs one of the pieces of meat again, taking a bite and leaning in to take a closer look at the little worms as they inch along toward one of the edges. A glance up to Terewin though. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, there's always need for help. There's a settlement that we've been assisting, they could always use a strong arm to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin grins at Felicia &amp;quot;Defenses can take many forms, good hygiene and cleanliness would be the solution here is my guess. If my sword can help protect people from violence I am willing. Doubly so if diplomacy is an option so that I don't have to draw it.&amp;quot; he responds to Serra.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too clean also means you have no defenses against the elements. Sometimes, you have to get dirty to provide an adaptive defense.&amp;quot; Felicia then shrugs. &amp;quot;But...to each their own. I'm Felicia, Vanguard of Serrial. This is Serraphine, Lancer of Serriel. plus, worms are the ones that actually help plants grow, if you can believe that.&amp;quot; She then looks to Fi. &amp;quot;I'm not choosing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gestures to Terewin then, then down to the little grubs as they meander about probably deciding whether or not they want to eat the wood they're roaming on. &amp;quot;Well, how about you then! If you had to choose one to survive the winter, which would you choose?&amp;quot; She arches her brows, &amp;quot;You can consider it a measure of your character to see how faithful you are in choosing one when asked by a member of the faith.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin looks at the grubs for a moment and points at the biggest one. &amp;quot;That one probably. Looks better fed.&amp;quot; he says without much fore thought. &amp;quot;I will freely admit I do not visit Serriel's temple much. I try and live up to the virtues of Daeus and spend most of my prayers with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AH HAH!&amp;quot; Serraphine says as she slaps the table with her free hand, she points at Terewin and looks to Felicia, &amp;quot;We can't trust him!&amp;quot; She looks back to Terewin, &amp;quot;Don't you know, when serving the faith you always choose the lesser of two weevils?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia looks to Serraphine and lightly nudges her with a smirk on her face. &amp;quot;You dork...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirr wanders into the area, then blinks, hearing that pun. Her eyes drift toward the weevils, then up to Serraphine, then to the Weevils, then in a prim, propper 'Enlish' accent, &amp;quot;The lesser, (There's a pause) of two weevils....&amp;quot; She smirks and oy's &amp;quot;Baaaad joke.... Besides I believe I've heard that said of soldiers too... Especially navymen...&amp;quot; She suggests and tilts her head now as she glances from Serraphine to Terewin&lt;br /&gt;
&lt;br /&gt;
Terewin rolls his eyes at Serra as he eats from his plate. When Tirr arrives he gives a bow to the much taller Sith. &amp;quot;Good day, come to join the deep discussion on weevils? Its utterly fascinating.&amp;quot; he says in a dry sarcastic tone.&lt;br /&gt;
&lt;br /&gt;
Serraphine chuckles and stabs at another piece of meat on her plate with the knife. She stirs it around in some of the gravy, rolls it through the rice, then pops the bite into her mouth as Felicia gives her a nudge and calls her a dork. She gives a chuckle, a nod of her head to Tirr, &amp;quot;Aye.&amp;quot; She says, then toward Terewin, &amp;quot;It's only as deep as they'll burrow.&amp;quot; She says a little play of a smirk on her lips before she gives the foot another jab with a knife.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;As long as you're in good humor, Fi.&amp;quot; She says before looking to Terewin. &amp;quot;You might be able to work with us, Terewin, but we're rather.....military, for most folks. Such as myself....COmbat Medic.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin takes a step back and bows. &amp;quot;I am sure I can cope, I was trained at court as a knight of the Blue Rose in Myrddion. I welcome any opportunity to test my sword if you would have me, although I am not a medic but a mere swordsman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirr blinks and looks from person to person now curiously &amp;quot;Military?&amp;quot; asks the big sith'Makar curioulsy before she takes up a place nearby, now looking from person to person and studying them.&lt;br /&gt;
&lt;br /&gt;
There's a brisk shake of Serraphine's head as she looks toward Terewin, &amp;quot;None of that, none at all.&amp;quot; She stirs the meat around on the knife's tip, a bit more gravy, another roll through the rice. &amp;quot;A bit of confusion.&amp;quot; Fi adds as she glances up to Tirr for a moment before pushing down a bit harder to spear a piece of vegetable on the very end of it. &amp;quot;The work I talk of is hearts and minds. Nothing more, nothing less. The settlement needs help, not defense.&amp;quot; She lifts the bite of foot, the vegetable falling free and splatting onto another piece of meat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's about lifting the community.&amp;quot; Serraphine finishes with before eating what's still holding onto the end of her knife.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Lifting...and protecting the community. Can't really have a community if they don't feel safe.&amp;quot; She then drinks a bit more mead. &amp;quot;And that's our duty.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin nods to Felicia and Serra as they assemble outside a food stand. &amp;quot;Of course, I was trained in courtly ways as any good night. I am sure I can help keep the peace&amp;gt;&amp;quot; he confirms with a nod.&lt;br /&gt;
&lt;br /&gt;
A blink, and Serraphine stares at Felicia as she chews her latest bite, with a tilting of her head to one side. She furrows a brow and finally shrugs, looking to Terewin, &amp;quot;They don't really need help keeping the peace.&amp;quot; A nod of her head and a shrug, &amp;quot;Just help is what they need. Fences and bridges.&amp;quot; She stabs the vegetable first this time, then the meat, rolling it about through the gravy as she continues. &amp;quot;I fear your courtly graces and desire for guarding would be a bit remiss. Though my companion might say otherwise-&amp;quot; a jerk of her head to Felicia, &amp;quot;-I can personally attest to how little they need in that way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Serraphine rolls the meat around in rice next, they're sitting at a table near the food stall with Terewin nearby. The wind biting, the area cold, and the main walkways icy with heaps of snow outside of thoroughfares. &amp;quot;Acleese has handled the paperwork nicely. Gregor has been helping with the animals and a little teaching. I handle much of general administration while they find their own path. Ga'Elian has dropped off osme food and assists with some manual labor. Stirling pokes around now and again.&amp;quot; She nods her head a few more times. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What they need now is just ''help''.&amp;quot; Serraphine pops the last piece of meat in her mouth.&lt;br /&gt;
&lt;br /&gt;
Felicia nods. &amp;quot;Pretty much. The refugees have plenty of protection at the moment. What they need is to build a home. My blessings are finite, and can only do so much with my hands. Fi's the strong one....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor rides in on his tall horse, and approaches Serraphine, dismounting and saluting formally. &amp;quot;I came as soon as I heard,&amp;quot; he states. &amp;quot;How may I assist today?&amp;quot; he asks. He's helped previously with the animals, as Serrafine mentioned, and they may need that again. Or they may need his help some other way. From manual labor to outdoorsy tasks, he's fairly useful.&lt;br /&gt;
&lt;br /&gt;
Terewin nods. &amp;quot;I will have to think on how I can help then. With your leave I will make way and see what I can come up with.&amp;quot; he says with a bow before disappearing into the crowd.&lt;br /&gt;
&lt;br /&gt;
A nod of her head to Felicia and then a wave to Terewin as he heads off, Serraphine gives a frown and a shrug. &amp;quot;Sometimes, I think people only want to help if there's a monster involved. Why can't the monster be paperwork or stubborn nails?&amp;quot; A sigh and she pushes the wooden plate away, avoiding the weevils, and looks up toward Gregor as he canters on up and dismounts (though Serraphine only rates it a 2, where was the flip and spin?). She looks Gregor up and down, narrows her eyes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, who are you again?&amp;quot; Serraphine, scratches her chin and frowns.&lt;br /&gt;
&lt;br /&gt;
Gregor wasn't giving the salute his all. He's given to understand Alexandria is not a formal or saluting place. He does it anyway, because it feels more correct to do so, but he doesn't do it as formally has the heavy cavalry and grand armies do it. He's still a scout at heart. When asked who he is, he states crisply, &amp;quot;Gregor Augustin, ma'am.&amp;quot; If she doesn't remember the name, she might remember his manner and tone. &amp;quot;I've been helping with the animals recently, and I just got back today and was wondering what I should assist with?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine stares at Gregor, a frown, it's not like she was just talking about him or anything. Nope, why does that name sound so familiar. She scratches again at her chin, then leans one way, leans the other, almost like she's trying to view him from different angles. &amp;quot;Can you turn to the side, lift your chin up a bit? Wait... No-no, lower it a bit, yes, turn to the side and lower your chin a bit.&amp;quot; A quick glance toward Felicia with a glint in her eye, back to Gregor, &amp;quot;And one foot, like you're just about to take a step?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Most enemies are like nails, Fi. Hammer them enough and they'll flatten.&amp;quot; She then chuckles, but remains silent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor starts to comply with Serraphine's requests, but by the end hrmphs and says flatly, &amp;quot;It doesn't matter who I am. We talked the other day about taking care of horses, and who was assigned to it and who not, but it doesn't matter of you remember me now or not. I am here to help, so set me a task, or send me on my way. I am not your esquire to prance as you please.&amp;quot; He turns a flat glare on Felicia, and says, &amp;quot;I am not your enemy. But I will not be your nail, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A wave of her hand and Serraphine chuckles, &amp;quot;Just a bit of fun, I remember you Gregor - yes - and the nails were from another coversation.&amp;quot; She gestures at the table, &amp;quot;We were talking about others, the fact that unless there is a monster, they see no honor - they see nothing really.&amp;quot; Serraphine shakes her head, &amp;quot;It's painful to see their service to people is only as deep as their wallet or their sense of glory.&amp;quot; A frown, deepening, and she gives a glare to Gregor then. A moments pause as she just watches him and glares. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The horse.&amp;quot; Serraphine finally adds, &amp;quot;I hear they're doing well with your help. Not to mention your lessons on how to swing a stick.&amp;quot; A nod.&lt;br /&gt;
&lt;br /&gt;
Gregor calms down a bit when he finds out it was teasing. He's not used to the casual byplay thing yet. Still kind of new to Alexandria. He shrugs about monsters, and says dismissively, &amp;quot;The Explorers are like that, many of them. Mercenaries, and looking for coin from the Guild. I have taken it, too, but it's not how I define myself.&amp;quot; Now, glory he might crave more than the gold. But he says, &amp;quot;I am here, with or without glory. Or as much glory as you get from teaching shopkeeper's how to hitch a plow.&amp;quot; He nods about the stick swinging lessons. &amp;quot;I'm glad to do what I can.&amp;quot; They're his people, too, of course.&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a further grimace to the man and steeples her fingers for the moment, she looks over them at Gregor and nods her head again. The bob of the pony-tail at the back of her head playing at the freshly shaved skin under it. &amp;quot;Yes, something like that. Besides, it's not about taking money, everyone needs to get paid. It's the fact that I present them with a small crop of civilization - trying to thrive and grow - and all they want to do are take jobs to guard them, or defend them, or keep the peace... hammer work. Hammers, all of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Lancer gives a nod of her head and sighs, reaching over to steal Felicia's mead and take a quick swig before giving it back. &amp;quot;Sometimes - as you know Gregor - plowing a field is a greater enemy, and just trying to get them to open and step through that door of thought is more difficult than slaying a thousand enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Sometimes...that's is all you need to do to become a hero. Not a hero of a country, but one person's hero. Especially if it's an old farmer who can't do anymore.&amp;quot; She then orders another mead, since Fi took the rest of hers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods gravely to Serraphine, though he says, &amp;quot;If our people refuse to do their duty, they have been corrupted by the beggars here in Alexandria, who beg alms at Althea's temple rather than push a plow and work and sweat. Guarding is mostly standing around idle, anyhow,&amp;quot; he complains, as one who hasn't gotten a share of the 'easy' work. &amp;quot;Swinging a sword is a duty, but so is pushing a plow and feeding an army. And yourself while you're at it. I think maybe if you just line them up and shout orders, a lot of them will snap to it by reflex, though. That always worked where I was from.&amp;quot; Of course he grew up in a military family. But they had neighbors. &amp;quot;Don't give them all the kindness and care garbage. Tell them to farm, and assign them jobs, and I think then our people will fall into line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;So.....What you're saying is....if someone is too old to be able to work...they should die and get it over with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it's not just our people.&amp;quot; Serraphine says, reaching out to rest a hand lightly on Felicia's shoulder, her eyes looking toward Gregor. &amp;quot;And more importantly, we're building bridges not order. We're building trust, not battle lines. We're building people, not soldiers.&amp;quot; A nod of her head, slowly, &amp;quot;We are discussing two different people at times, and this is one of those times. I was not discussing the community, but those who wish to help the community. They show up and ask to help, then say they will only do things that further their prestige and honor. That is not helping the community, that is not helping people, that is helping themselves. It is sad so many ''adventurers'' and would be ''heroes'' only see that far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor bahs, &amp;quot;I'm not saying the old or infirm should be tied to a plow. But she said the refugees would not work, and there are many able-bodied among them. And I just saw the Alexandrian man trying to find a courtier's job in a farming town.&amp;quot; He looks back to Serraphine, and nods at what she says, &amp;quot;Ah, that's more like what I expected, then. I was worried that our people were slacking, but ... if Alexandrians will not help, then perhaps they are not worth bridging with.&amp;quot; He snorts. &amp;quot;At least until we can produce something they want. Then we will be their fast friends, I think. We should grow hops instead of wheat, and brew beer. They will certainly call us friend, then, even if they will not push a plow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's another shake of Serraphine's head, &amp;quot;No, the people that are in the community work hard, they don't balk. They are there to uplift eachother.&amp;quot; She nods her head, keeping her eyes on Gregor, &amp;quot;But it is people like the courtier that is what I mean. A look for guard duty, or talk of courts. We have someone for the paperwork, we only need one person to administrative otherwise, the rest is able bodies. Work like what you do - that's what's important. They only want something that makes them feel strong or in control, things that they get paid well for, or that they can put on their cap.&amp;quot; She squeezes Felicia's shoulder then, picking up the mead cup that Felicia has given up on and takes another drink. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's no need to replant to hops or barley.&amp;quot; Serraphine adds, &amp;quot;If you can keep shoeing horses though, and perhaps getting them to swing that stick a bit more vigorously, I think we'll be just fine. Those that are helping - and not looking for personal glory - have been pulling their fair share. And the people in that community have been pulling more than that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods slowly, glad that at least the Arvek are pulling their weight. He nods about shoeing horses, and says, &amp;quot;A few of the young apprentices can do it, too, without hammering their thumbs.&amp;quot; He shrugs about hops or barley, that was more a dig on Alexandria's focus, or adventurers' focus. &amp;quot;I will keep doing what I can, of course,&amp;quot; he assures her. &amp;quot;As I'm sure our people are doing also.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine slowly rises up to her feet then, edging out from around her place at the table and taking a final sip - though far from the last - of the cup. She leaves it on the table, a push of it toward Felicia with an amused expression, but then she turns back to Gregor. She steps toward him, reaching out to try and pat him on the shoulder as she walks by. &amp;quot;I have faith in that. I have the /all/ of the community we're building, Arvek and not alike, will continue to work hard.&amp;quot; A nod and she'll continue walking, heading back in the direction of the markets. &amp;quot;I'm glad to hear there's good progress, I can't wait to see the fruition of what we're building.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor is pleased with himself for a pat on the shoulder, and the praise. He tries to stand a bit taller - he's taller than most humans, but feels subordinate because the paladin tops his height noticably. He falls in with Serraphine as she walks back to the market. &amp;quot;Yes, if we can build a city here, I think it will do well. If we have the ... I hesitate to call it support, but the non-interference of the local authorities ... if we have that, I think our people will carve out a solid niche to live in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Lesser of Two Weevils]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lesser_of_Two_Weevils&amp;diff=28295</id>
		<title>Lesser of Two Weevils</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lesser_of_Two_Weevils&amp;diff=28295"/>
		<updated>2017-12-22T00:55:06Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: Created page with &amp;quot;Serraphine was sitting at a table near one of the food stalls, the plate was steaming and it smelled a bit spicy and a bit tangy. At least her's did, with a mixture of greens,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serraphine was sitting at a table near one of the food stalls, the plate was steaming and it smelled a bit spicy and a bit tangy. At least her's did, with a mixture of greens, browns, oranges, and even a little white on her plate as she pokes at it with her knife. A tilt of her head to one side with the toss of her hair and a reach up with her free hand to run along the shaved side to her head before it pulls the strap holding the hair in place on the undercut ponytail. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, Felicia.&amp;quot; She says, she pokes again at her food and then finally stabs one of the pieces of meat. &amp;quot;Remind you fo Blar a little?&amp;quot; A nod of her head toward the snow banks, the more well trod areas filled with a packed snow and patches of ice with a few of the placed covered in hay or salt in a vain attempt to provide some sort of walkable surface. The wind is biting, the day clear.&lt;br /&gt;
&lt;br /&gt;
Terewin has chosen to wear a thick fur cloak to protect himself from the winter cold, a rich blue lined with grey. However it is not perfect at keeping the wind away and the swordsman find himself at the food stall getting himself a quick hot meal to drive the chill out.&lt;br /&gt;
&lt;br /&gt;
Felicia snickers. &amp;quot;Just a bit, Fi.&amp;quot; she then looks at Fi. &amp;quot;glad to see you're not eating cookies every waking moment now.&amp;quot; She says as she drinks a bit of mead.&lt;br /&gt;
&lt;br /&gt;
Serraphine eats the bite of meat off of the knife's tip, then tilts her head as she looks over the food. &amp;quot;Mmm, I think I'd rather if there was a bit more spice to this.&amp;quot; Then a pause and she looks up at Felicia, she gestures toward the couple of small little worm-like creatures inching along. A frown, they're on the table and no where near the food but... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be. To think they actually survive in weather like this.&amp;quot; She tilts her head, leaning in a bit closer for a second. &amp;quot;Hm.&amp;quot; A lean back. &amp;quot;I'm glad to see you aren't shoved up inside of the temple every waking minute.&amp;quot; A thin smile.&lt;br /&gt;
&lt;br /&gt;
Terewin looks over at the worm like creature after getting his own food. &amp;quot;what in the world is that? Bit offputting.&amp;quot; he stats with a raised eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They'll freeze before long though.&amp;quot; Felicia says quietly, but then she looks to Serraphine. &amp;quot;I'm a cleric. My prayers are part of my daily routine. It's the same way with a paladin, Fi.&amp;quot; She then looks to Terewin....then back to the worms. &amp;quot;Probably like the bugs that tried to get in the city earlier in the week.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gestures with her knife toward the little critters, &amp;quot;I think they're weevils actually.&amp;quot; She takes a stab of her knife into the meat. A frown as she looks at the little worms again with a 'Hmph'. And a look back up to Felicia, &amp;quot;And the other 11?&amp;quot; She teases, a smile. &amp;quot;I swear you're always at the temple. So... I mean, tell me-&amp;quot; she gestures again at the little guys, &amp;quot;-which would you choose if you had to bet on one surviving?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin nods to Felicia &amp;quot;Priestess, with those critters running around the city it does seem like an appropriate time to pray for stronger defenses. I am Terewin of the Blue Rose at your service if you ever need a sword arm.&amp;quot; he says with a bow, still holding his food.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Neither actually. For them to survive, they'd need to be a bit bigger.&amp;quot; She then looks to Terewin and tilts her head. &amp;quot;Stronger defenses....against tiny bugs? So....would you keep everything out with a glass bubble....just to keep bugs out?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, yes, yes, yes, obviously.&amp;quot; Serraphine says as she waves her hand, &amp;quot;But if you /had/ to choose, if it was really insistent on you choosing one. Which do you think?&amp;quot; She stabs one of the pieces of meat again, taking a bite and leaning in to take a closer look at the little worms as they inch along toward one of the edges. A glance up to Terewin though. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, there's always need for help. There's a settlement that we've been assisting, they could always use a strong arm to assist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin grins at Felicia &amp;quot;Defenses can take many forms, good hygiene and cleanliness would be the solution here is my guess. If my sword can help protect people from violence I am willing. Doubly so if diplomacy is an option so that I don't have to draw it.&amp;quot; he responds to Serra.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too clean also means you have no defenses against the elements. Sometimes, you have to get dirty to provide an adaptive defense.&amp;quot; Felicia then shrugs. &amp;quot;But...to each their own. I'm Felicia, Vanguard of Serrial. This is Serraphine, Lancer of Serriel. plus, worms are the ones that actually help plants grow, if you can believe that.&amp;quot; She then looks to Fi. &amp;quot;I'm not choosing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine gestures to Terewin then, then down to the little grubs as they meander about probably deciding whether or not they want to eat the wood they're roaming on. &amp;quot;Well, how about you then! If you had to choose one to survive the winter, which would you choose?&amp;quot; She arches her brows, &amp;quot;You can consider it a measure of your character to see how faithful you are in choosing one when asked by a member of the faith.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin looks at the grubs for a moment and points at the biggest one. &amp;quot;That one probably. Looks better fed.&amp;quot; he says without much fore thought. &amp;quot;I will freely admit I do not visit Serriel's temple much. I try and live up to the virtues of Daeus and spend most of my prayers with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AH HAH!&amp;quot; Serraphine says as she slaps the table with her free hand, she points at Terewin and looks to Felicia, &amp;quot;We can't trust him!&amp;quot; She looks back to Terewin, &amp;quot;Don't you know, when serving the faith you always choose the lesser of two weevils?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia looks to Serraphine and lightly nudges her with a smirk on her face. &amp;quot;You dork...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirr wanders into the area, then blinks, hearing that pun. Her eyes drift toward the weevils, then up to Serraphine, then to the Weevils, then in a prim, propper 'Enlish' accent, &amp;quot;The lesser, (There's a pause) of two weevils....&amp;quot; She smirks and oy's &amp;quot;Baaaad joke.... Besides I believe I've heard that said of soldiers too... Especially navymen...&amp;quot; She suggests and tilts her head now as she glances from Serraphine to Terewin&lt;br /&gt;
&lt;br /&gt;
Terewin rolls his eyes at Serra as he eats from his plate. When Tirr arrives he gives a bow to the much taller Sith. &amp;quot;Good day, come to join the deep discussion on weevils? Its utterly fascinating.&amp;quot; he says in a dry sarcastic tone.&lt;br /&gt;
&lt;br /&gt;
Serraphine chuckles and stabs at another piece of meat on her plate with the knife. She stirs it around in some of the gravy, rolls it through the rice, then pops the bite into her mouth as Felicia gives her a nudge and calls her a dork. She gives a chuckle, a nod of her head to Tirr, &amp;quot;Aye.&amp;quot; She says, then toward Terewin, &amp;quot;It's only as deep as they'll burrow.&amp;quot; She says a little play of a smirk on her lips before she gives the foot another jab with a knife.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;As long as you're in good humor, Fi.&amp;quot; She says before looking to Terewin. &amp;quot;You might be able to work with us, Terewin, but we're rather.....military, for most folks. Such as myself....COmbat Medic.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin takes a step back and bows. &amp;quot;I am sure I can cope, I was trained at court as a knight of the Blue Rose in Myrddion. I welcome any opportunity to test my sword if you would have me, although I am not a medic but a mere swordsman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirr blinks and looks from person to person now curiously &amp;quot;Military?&amp;quot; asks the big sith'Makar curioulsy before she takes up a place nearby, now looking from person to person and studying them.&lt;br /&gt;
&lt;br /&gt;
There's a brisk shake of Serraphine's head as she looks toward Terewin, &amp;quot;None of that, none at all.&amp;quot; She stirs the meat around on the knife's tip, a bit more gravy, another roll through the rice. &amp;quot;A bit of confusion.&amp;quot; Fi adds as she glances up to Tirr for a moment before pushing down a bit harder to spear a piece of vegetable on the very end of it. &amp;quot;The work I talk of is hearts and minds. Nothing more, nothing less. The settlement needs help, not defense.&amp;quot; She lifts the bite of foot, the vegetable falling free and splatting onto another piece of meat. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's about lifting the community.&amp;quot; Serraphine finishes with before eating what's still holding onto the end of her knife.&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Lifting...and protecting the community. Can't really have a community if they don't feel safe.&amp;quot; She then drinks a bit more mead. &amp;quot;And that's our duty.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin nods to Felicia and Serra as they assemble outside a food stand. &amp;quot;Of course, I was trained in courtly ways as any good night. I am sure I can help keep the peace&amp;gt;&amp;quot; he confirms with a nod.&lt;br /&gt;
&lt;br /&gt;
A blink, and Serraphine stares at Felicia as she chews her latest bite, with a tilting of her head to one side. She furrows a brow and finally shrugs, looking to Terewin, &amp;quot;They don't really need help keeping the peace.&amp;quot; A nod of her head and a shrug, &amp;quot;Just help is what they need. Fences and bridges.&amp;quot; She stabs the vegetable first this time, then the meat, rolling it about through the gravy as she continues. &amp;quot;I fear your courtly graces and desire for guarding would be a bit remiss. Though my companion might say otherwise-&amp;quot; a jerk of her head to Felicia, &amp;quot;-I can personally attest to how little they need in that way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Serraphine rolls the meat around in rice next, they're sitting at a table near the food stall with Terewin nearby. The wind biting, the area cold, and the main walkways icy with heaps of snow outside of thoroughfares. &amp;quot;Acleese has handled the paperwork nicely. Gregor has been helping with the animals and a little teaching. I handle much of general administration while they find their own path. Ga'Elian has dropped off osme food and assists with some manual labor. Stirling pokes around now and again.&amp;quot; She nods her head a few more times. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What they need now is just ''help''.&amp;quot; Serraphine pops the last piece of meat in her mouth.&lt;br /&gt;
&lt;br /&gt;
Felicia nods. &amp;quot;Pretty much. The refugees have plenty of protection at the moment. What they need is to build a home. My blessings are finite, and can only do so much with my hands. Fi's the strong one....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor rides in on his tall horse, and approaches Serraphine, dismounting and saluting formally. &amp;quot;I came as soon as I heard,&amp;quot; he states. &amp;quot;How may I assist today?&amp;quot; he asks. He's helped previously with the animals, as Serrafine mentioned, and they may need that again. Or they may need his help some other way. From manual labor to outdoorsy tasks, he's fairly useful.&lt;br /&gt;
&lt;br /&gt;
Terewin nods. &amp;quot;I will have to think on how I can help then. With your leave I will make way and see what I can come up with.&amp;quot; he says with a bow before disappearing into the crowd.&lt;br /&gt;
&lt;br /&gt;
A nod of her head to Felicia and then a wave to Terewin as he heads off, Serraphine gives a frown and a shrug. &amp;quot;Sometimes, I think people only want to help if there's a monster involved. Why can't the monster be paperwork or stubborn nails?&amp;quot; A sigh and she pushes the wooden plate away, avoiding the weevils, and looks up toward Gregor as he canters on up and dismounts (though Serraphine only rates it a 2, where was the flip and spin?). She looks Gregor up and down, narrows her eyes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, who are you again?&amp;quot; Serraphine, scratches her chin and frowns.&lt;br /&gt;
&lt;br /&gt;
Gregor wasn't giving the salute his all. He's given to understand Alexandria is not a formal or saluting place. He does it anyway, because it feels more correct to do so, but he doesn't do it as formally has the heavy cavalry and grand armies do it. He's still a scout at heart. When asked who he is, he states crisply, &amp;quot;Gregor Augustin, ma'am.&amp;quot; If she doesn't remember the name, she might remember his manner and tone. &amp;quot;I've been helping with the animals recently, and I just got back today and was wondering what I should assist with?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine stares at Gregor, a frown, it's not like she was just talking about him or anything. Nope, why does that name sound so familiar. She scratches again at her chin, then leans one way, leans the other, almost like she's trying to view him from different angles. &amp;quot;Can you turn to the side, lift your chin up a bit? Wait... No-no, lower it a bit, yes, turn to the side and lower your chin a bit.&amp;quot; A quick glance toward Felicia with a glint in her eye, back to Gregor, &amp;quot;And one foot, like you're just about to take a step?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Most enemies are like nails, Fi. Hammer them enough and they'll flatten.&amp;quot; She then chuckles, but remains silent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor starts to comply with Serraphine's requests, but by the end hrmphs and says flatly, &amp;quot;It doesn't matter who I am. We talked the other day about taking care of horses, and who was assigned to it and who not, but it doesn't matter of you remember me now or not. I am here to help, so set me a task, or send me on my way. I am not your esquire to prance as you please.&amp;quot; He turns a flat glare on Felicia, and says, &amp;quot;I am not your enemy. But I will not be your nail, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A wave of her hand and Serraphine chuckles, &amp;quot;Just a bit of fun, I remember you Gregor - yes - and the nails were from another coversation.&amp;quot; She gestures at the table, &amp;quot;We were talking about others, the fact that unless there is a monster, they see no honor - they see nothing really.&amp;quot; Serraphine shakes her head, &amp;quot;It's painful to see their service to people is only as deep as their wallet or their sense of glory.&amp;quot; A frown, deepening, and she gives a glare to Gregor then. A moments pause as she just watches him and glares. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The horse.&amp;quot; Serraphine finally adds, &amp;quot;I hear they're doing well with your help. Not to mention your lessons on how to swing a stick.&amp;quot; A nod.&lt;br /&gt;
&lt;br /&gt;
Gregor calms down a bit when he finds out it was teasing. He's not used to the casual byplay thing yet. Still kind of new to Alexandria. He shrugs about monsters, and says dismissively, &amp;quot;The Explorers are like that, many of them. Mercenaries, and looking for coin from the Guild. I have taken it, too, but it's not how I define myself.&amp;quot; Now, glory he might crave more than the gold. But he says, &amp;quot;I am here, with or without glory. Or as much glory as you get from teaching shopkeeper's how to hitch a plow.&amp;quot; He nods about the stick swinging lessons. &amp;quot;I'm glad to do what I can.&amp;quot; They're his people, too, of course.&lt;br /&gt;
&lt;br /&gt;
Serraphine gives a further grimace to the man and steeples her fingers for the moment, she looks over them at Gregor and nods her head again. The bob of the pony-tail at the back of her head playing at the freshly shaved skin under it. &amp;quot;Yes, something like that. Besides, it's not about taking money, everyone needs to get paid. It's the fact that I present them with a small crop of civilization - trying to thrive and grow - and all they want to do are take jobs to guard them, or defend them, or keep the peace... hammer work. Hammers, all of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Lancer gives a nod of her head and sighs, reaching over to steal Felicia's mead and take a quick swig before giving it back. &amp;quot;Sometimes - as you know Gregor - plowing a field is a greater enemy, and just trying to get them to open and step through that door of thought is more difficult than slaying a thousand enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;Sometimes...that's is all you need to do to become a hero. Not a hero of a country, but one person's hero. Especially if it's an old farmer who can't do anymore.&amp;quot; She then orders another mead, since Fi took the rest of hers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods gravely to Serraphine, though he says, &amp;quot;If our people refuse to do their duty, they have been corrupted by the beggars here in Alexandria, who beg alms at Althea's temple rather than push a plow and work and sweat. Guarding is mostly standing around idle, anyhow,&amp;quot; he complains, as one who hasn't gotten a share of the 'easy' work. &amp;quot;Swinging a sword is a duty, but so is pushing a plow and feeding an army. And yourself while you're at it. I think maybe if you just line them up and shout orders, a lot of them will snap to it by reflex, though. That always worked where I was from.&amp;quot; Of course he grew up in a military family. But they had neighbors. &amp;quot;Don't give them all the kindness and care garbage. Tell them to farm, and assign them jobs, and I think then our people will fall into line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Felicia says, &amp;quot;So.....What you're saying is....if someone is too old to be able to work...they should die and get it over with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it's not just our people.&amp;quot; Serraphine says, reaching out to rest a hand lightly on Felicia's shoulder, her eyes looking toward Gregor. &amp;quot;And more importantly, we're building bridges not order. We're building trust, not battle lines. We're building people, not soldiers.&amp;quot; A nod of her head, slowly, &amp;quot;We are discussing two different people at times, and this is one of those times. I was not discussing the community, but those who wish to help the community. They show up and ask to help, then say they will only do things that further their prestige and honor. That is not helping the community, that is not helping people, that is helping themselves. It is sad so many ''adventurers'' and would be ''heroes'' only see that far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor bahs, &amp;quot;I'm not saying the old or infirm should be tied to a plow. But she said the refugees would not work, and there are many able-bodied among them. And I just saw the Alexandrian man trying to find a courtier's job in a farming town.&amp;quot; He looks back to Serraphine, and nods at what she says, &amp;quot;Ah, that's more like what I expected, then. I was worried that our people were slacking, but ... if Alexandrians will not help, then perhaps they are not worth bridging with.&amp;quot; He snorts. &amp;quot;At least until we can produce something they want. Then we will be their fast friends, I think. We should grow hops instead of wheat, and brew beer. They will certainly call us friend, then, even if they will not push a plow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's another shake of Serraphine's head, &amp;quot;No, the people that are in the community work hard, they don't balk. They are there to uplift eachother.&amp;quot; She nods her head, keeping her eyes on Gregor, &amp;quot;But it is people like the courtier that is what I mean. A look for guard duty, or talk of courts. We have someone for the paperwork, we only need one person to administrative otherwise, the rest is able bodies. Work like what you do - that's what's important. They only want something that makes them feel strong or in control, things that they get paid well for, or that they can put on their cap.&amp;quot; She squeezes Felicia's shoulder then, picking up the mead cup that Felicia has given up on and takes another drink. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's no need to replant to hops or barley.&amp;quot; Serraphine adds, &amp;quot;If you can keep shoeing horses though, and perhaps getting them to swing that stick a bit more vigorously, I think we'll be just fine. Those that are helping - and not looking for personal glory - have been pulling their fair share. And the people in that community have been pulling more than that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor nods slowly, glad that at least the Arvek are pulling their weight. He nods about shoeing horses, and says, &amp;quot;A few of the young apprentices can do it, too, without hammering their thumbs.&amp;quot; He shrugs about hops or barley, that was more a dig on Alexandria's focus, or adventurers' focus. &amp;quot;I will keep doing what I can, of course,&amp;quot; he assures her. &amp;quot;As I'm sure our people are doing also.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Serraphine slowly rises up to her feet then, edging out from around her place at the table and taking a final sip - though far from the last - of the cup. She leaves it on the table, a push of it toward Felicia with an amused expression, but then she turns back to Gregor. She steps toward him, reaching out to try and pat him on the shoulder as she walks by. &amp;quot;I have faith in that. I have the /all/ of the community we're building, Arvek and not alike, will continue to work hard.&amp;quot; A nod and she'll continue walking, heading back in the direction of the markets. &amp;quot;I'm glad to hear there's good progress, I can't wait to see the fruition of what we're building.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor is pleased with himself for a pat on the shoulder, and the praise. He tries to stand a bit taller - he's taller than most humans, but feels subordinate because the paladin tops his height noticably. He falls in with Serraphine as she walks back to the market. &amp;quot;Yes, if we can build a city here, I think it will do well. If we have the ... I hesitate to call it support, but the non-interference of the local authorities ... if we have that, I think our people will carve out a solid niche to live in.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28294</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=28294"/>
		<updated>2017-12-22T00:54:36Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2017&lt;br /&gt;
|[[Amid an Oasis 1]]&lt;br /&gt;
|Kisaiya, Sasha, Alba, Arubesh&lt;br /&gt;
|-&lt;br /&gt;
|September 7 2017&lt;br /&gt;
|[[Yet Another Call for Help]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2017&lt;br /&gt;
|[[Temple Run]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2017&lt;br /&gt;
|[[Something Smells Fishy]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2017&lt;br /&gt;
|[[These Are Dark Times]]&lt;br /&gt;
|[[Dubtle]], [[Malhari]], [[Sevati]], [[Aznara]], [[Kisaiya]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2017&lt;br /&gt;
|[[Amid an Oasis 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|September 17&lt;br /&gt;
|[[Lich Colosseum Battle]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2017&lt;br /&gt;
|[[Not as Short Notice]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 3, 2017&lt;br /&gt;
|[[About the Teacher and the Sith-makar|The Teacher and the Sith-makar]]&lt;br /&gt;
|Durrankar, Ga'Elian, Sarcis, Svarshan, Wassal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Humans and Houses]]&lt;br /&gt;
|Astarplot&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2017&lt;br /&gt;
|[[Greenery pt 1]]&lt;br /&gt;
|Whirlplot &lt;br /&gt;
|-&lt;br /&gt;
|October 7, 2017&lt;br /&gt;
|[[Oasis 3: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2017&lt;br /&gt;
|[[Shortness of Sleep 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 12, 2017&lt;br /&gt;
|[[Skipping Stones 2]]&lt;br /&gt;
|Kisaiya, Chay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Greenery pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 14, 2017&lt;br /&gt;
|[[Secret Tunnel! Secret Tunnel!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2017&lt;br /&gt;
|[[Eastbrook Caravan]]&lt;br /&gt;
|Gedryn Plot&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2017&lt;br /&gt;
|[[The Missing Doll]]&lt;br /&gt;
|Astraplot&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2017&lt;br /&gt;
|[[Exploring the Ruins]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return to Eastbrook]]&lt;br /&gt;
|Gedrynplot&lt;br /&gt;
|-&lt;br /&gt;
|October 20, 2017&lt;br /&gt;
|[[Ancient Tome Found]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Gedryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hey! Listen!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2017&lt;br /&gt;
|[[PrP: With Friends Like These]]&lt;br /&gt;
|[[Moire]], [[Acoszotl]], [[Owen]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2017&lt;br /&gt;
|[[Travel Plans]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2017&lt;br /&gt;
|[[Greenery pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2017&lt;br /&gt;
|[[Got Your Supplies!]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 1|Mactoon is Gone! Pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2017&lt;br /&gt;
|[[Oasis 4: Jack's Quest]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2017&lt;br /&gt;
|[[Greenery pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 4, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Mactoon is Gone pt 2|Mactoon is Gone! Pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 5, 2017&lt;br /&gt;
|[[Demons What pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 8, 2017&lt;br /&gt;
|[[Mischief and Memories]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tiny Toys]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 12, 2017&lt;br /&gt;
|[[Lucht Can be Fickle]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oasis 5: Rag Children]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters of Monsters pt 1]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2017&lt;br /&gt;
|[[Normal Day pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2017&lt;br /&gt;
|[[Oasis 6: Museum Opening]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2017&lt;br /&gt;
|[[The Face of Evil: MarTek]]&lt;br /&gt;
|Astarenplot&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2017&lt;br /&gt;
|[[Greenery pt 7]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2017&lt;br /&gt;
|[[Vault Near Vandalheim pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2017&lt;br /&gt;
|[[Demons What pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 21, 2017&lt;br /&gt;
|[[Normal Day pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 1]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2017&lt;br /&gt;
|[[Tiny Toys pt 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2017&lt;br /&gt;
|[[Hall of Wisdom pt 2]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|November 26, 2017&lt;br /&gt;
|[[Demons What pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2017&lt;br /&gt;
|[[Hunters of Monsters pt 2]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2017&lt;br /&gt;
|[[Oasis 7: R &amp;amp; R at the Haunted Museum pt 1]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 2, 2017&lt;br /&gt;
|[[Vault near Vandalheim Part 3]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2017&lt;br /&gt;
|[[Greenery pt 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2017&lt;br /&gt;
|[[A New Community]]&lt;br /&gt;
|[[Serraphine]], [[Kerbasi]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Normal Day pt 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2017&lt;br /&gt;
|[[Singular pt 1]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spider Situation]]&lt;br /&gt;
|[[Kisaiya]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2017&lt;br /&gt;
|[[Oasis 8: R &amp;amp; R at the Haunted Museum pt 2]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2017&lt;br /&gt;
|[[Customs Enforcement]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2017&lt;br /&gt;
|[[Silver and Sith]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2017&lt;br /&gt;
|[[Demons What pt 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2017&lt;br /&gt;
|[[Normal Day pt 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oddland Explorers]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2017&lt;br /&gt;
|[[Singular pt 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2017&lt;br /&gt;
|[[Night Hunt]]&lt;br /&gt;
|Grushplot&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2017&lt;br /&gt;
|[[Lesser of Two Weevils]]&lt;br /&gt;
|[[Serraphine]], [[Felicia]], [[Terewin]], [[Tirrynelth]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kisa_Flexible_Lists&amp;diff=28293</id>
		<title>Kisa Flexible Lists</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kisa_Flexible_Lists&amp;diff=28293"/>
		<updated>2017-12-20T08:47:58Z</updated>

		<summary type="html">&lt;p&gt;Kisaiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This code was designed because I (Kisaiya) am terrible at keeping track of what items I need to buy for my character(s). So, I wrote a code to keep it all organized! You can use this though, for lists of any type! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Big thanks to Whiteout for the hep with the code!&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
'''Quick References'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+mynotes&lt;br /&gt;
Kisaiya's Ability Notes! &lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
|# |ABILITY             |NOTES                                               |&lt;br /&gt;
|1 |Ability 1           |Notes notes notes notes                             |&lt;br /&gt;
|2 |Ability 2           |Notes notes notes notes                             |&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shopping List'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+shop&lt;br /&gt;
Kisaiya's Shopping List! &lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
|# |Item                                     |Price          |Crafter        |&lt;br /&gt;
|1 |Item 1-----------------------------------|1234 gp--------|Test-----------|&lt;br /&gt;
|2 |Item 2-----------------------------------|1234 gp--------|Test-----------|&lt;br /&gt;
|3 |Item 5-----------------------------------|1234 gp--------|---------------|&lt;br /&gt;
|4 |Item 4-----------------------------------|1234 gp--------|Test-----------|&lt;br /&gt;
|5 |Item 3-----------------------------------|1234 gp--------|---------------|&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Help Files'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=- Shop Help --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Usage: &lt;br /&gt;
        View your list:         +shop&lt;br /&gt;
        This help file:         +shop/help&lt;br /&gt;
        Adds an item:           +shop/add &amp;lt;item&amp;gt;=&amp;lt;cost&amp;gt;=&amp;lt;maker&amp;gt; &lt;br /&gt;
                                 (Can leave &amp;lt;maker&amp;gt; blank) Ex.: +sh/a bow=30=&lt;br /&gt;
        Removes an Item:        +shop/rem &amp;lt;item #&amp;gt;&lt;br /&gt;
        Edits an item:          +shop/edit &amp;lt;item #&amp;gt;=Item, Cost, or Maker=&amp;lt;edit&amp;gt;&lt;br /&gt;
                                  Ex.: +shop/edit 1=item=Bow of Awesome&lt;br /&gt;
        Moves an Item:          +shop/move &amp;lt;item #&amp;gt;=&amp;lt;new item #&amp;gt;&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=- Notes Help -=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Usage: &lt;br /&gt;
        View your notes:        +mynotes&lt;br /&gt;
        This help file:         +mynotes/help&lt;br /&gt;
        Adds a note:            +mynotes/add &amp;lt;ability&amp;gt;=&amp;lt;note&amp;gt; &lt;br /&gt;
        Removes a note:         +mynotes/rem &amp;lt;note #&amp;gt;&lt;br /&gt;
        Edits a note:           +mynotes/edit &amp;lt;note #&amp;gt;=Ability or Note=&amp;lt;edit&amp;gt;&lt;br /&gt;
                                  Ex.: +mynotes/edit 1=note=It's Amazing!&lt;br /&gt;
        Moves a Note:           +mynote/move &amp;lt;note #&amp;gt;=&amp;lt;new note #&amp;gt;&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Installation=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@create MyLists&lt;br /&gt;
@parent MyLists=#3166&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DONE! That's it! You can look at the object you created for the help, or type ''+mynotes/help'' and ''+shop/help''. Also, there are shortened versions of the commands, such as ''+sh/?'' and ''+myn/?''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=For Those Interested in Code=&lt;br /&gt;
Below is the code I used to create the parent object so far. I can't promise it's perfectly up to date, but it's at least where I started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;amp;V_SHOPHELP #3166=[center([ansi(hw,%bShop Help%b)],78,[ansi(b,-=-)])]%r[ansi(hc,Usage:)] %r%tView your list: %t[ansi(hw,+shop)]%r%tShow your list: %t[ansi(hw,+shop &amp;lt;name&amp;gt;)]%r%tThis help file: %t[ansi(hw,+shop/help)]%r%tAdds an item: %t%t[ansi(hw,+shop/add \&amp;lt;item\&amp;gt;\=\&amp;lt;cost\&amp;gt;\=\&amp;lt;maker\&amp;gt;)] %r%t%t%t%t%b(Can leave \&amp;lt;maker\&amp;gt; blank) Ex.: +sh/a bow=30=%r%tRemoves an Item: %t[ansi(hw,+shop/rem \&amp;lt;item \#\&amp;gt;)]%r%tEdits an item: %t%t[ansi(hw,+shop/edit \&amp;lt;item \#\&amp;gt;\=Item\, Cost\, or Maker\=\&amp;lt;edit\&amp;gt;)]%r%t%t%t%t%b Ex.: +shop/edit 1=item=Bow of Awesome%r%tMoves an Item: %t%t[ansi(hw,+shop/move \&amp;lt;item \#\&amp;gt;=\&amp;lt;new item \#\&amp;gt;)]%r[ansi(b,[repeat(-=-,26)])]&lt;br /&gt;
&amp;amp;DO_SHOPHELP #3166=$^\+(shop|sho|sh)/(help|hel|he|h|\?)$:@pemit %#=[u(V_SHOPHELP)]&lt;br /&gt;
&amp;amp;DO_SHOPVIEW #3166=$^\+(shop|sho|sh)(.+|)$:@pemit [if(words(%2),[[pmatch(trim(%2))]],%#)]=[switch(0,words(setr(1,v(V_SHOPPINGLIST)),|),You haven't made your list yet! Type +shop/help to see the commands.,%r%xh[name(%#)]'s Shopping List!%xn %r%xb[repeat(-=-,26)]%r\|%xh%xw[ljust(#,2)]%xn\|%xh%xw[ljust(Item,41)]%xn\|%xh%xw[ljust(Price,15)]%xn\|%xh%xw[ljust(Crafter,15)]%xn%xb\|%r\|[iter(%q1,[ljust(%xh%xw[inum(0)]%xn,2)]\|[ljust(%xh%xw[elements(itext(0),1,@)]%xn,41,%xb-)]\|[ljust(%xh%xw[elements(itext(0),2,@)]%xn,15,%xb-)]\|[ljust(%xh%xw[elements(itext(0),3,@)]%xn,15,%xb-)]%xb\|,|,%xn%xb%r\|)]%r%xn%xb[repeat(-=-,26)]%xn)][if(words(%2),[pemit(%#,%rShopping list sent to %xh[name(pmatch(trim(%2)))]%xn.%r)])]&lt;br /&gt;
&amp;amp;DO_SHOPADD #3166=$^\+(shop|sho|sh)/(add|ad|a) (.+)=(.+)=(.+|)$:@pemit %#=[setq(1,v(V_SHOPPINGLIST))][switch(0,[ulocal(D_NUMCATCH,%3,41,item,0)],,[ulocal(D_NUMCATCH,%4,15,price,0)],,[ulocal(D_NUMCATCH,%5,15,crafter name,0)],,You add item %xh%3%xn for price %xh%4%xn by crafter %xh%5%xn to your list as item #%xh[inc(words(%q1,|))]%xn.[set(me,V_SHOPPINGLIST:[trim(squish(%q1|%3@%4@%5,|),,|)])])]&lt;br /&gt;
&amp;amp;DO_SHOPREM #3166=$^\+(shop|sho|sh)/(remove|rem|re|rm|r) (.+)$:@pemit %#=[setq(1,v(V_SHOPPINGLIST))][switch(0,[ulocal(D_NUMCATCH,%3,0,item,5)],,You are removing item #%3 from your list which is: %r%xh[elements([elements(%q1,%3,|)],1,@)]%xn for %xh[elements([elements(%q1,%3,|)],2,@)]%xn by %xh[elements([elements(%q1,%3,|)],3,@)]%xn.[set(me,V_SHOPPINGLIST:[remove(%q1,[elements(%q1,%3,|)],|)])])]&lt;br /&gt;
&amp;amp;DO_SHOPEDIT #3166=$^\+(shop|sho|sh)/(edit|edi|ed|e|et) (.+)=(.+)=(.+|)$:@pemit %#=[setq(1,v(V_SHOPPINGLIST))][switch(0,[ulocal(D_NUMCATCH,%3,0,item,5)],,[switch(1,strmatch(%4,i*),and(0,setr(m,1),setr(n,item),setr(o,41)),[switch(1,strmatch(%4,co*),1,strmatch(%4,$),1,strmatch(%4,g*),1,strmatch(%4,p*),1,0)],and(0,setr(m,2),setr(n,price),setr(o,15)),[switch(1,strmatch(%4,m*),1,strmatch(%4,cr*),1,0)],and(0,setr(m,3),setr(n,crafter),setr(o,15)),2)],if(ulocal(D_NUMCATCH,%5,%qo,%qn,0),[set(me,V_SHOPPINGLIST:[trim(squish([replace(%q1,%3,[replace(elements(%q1,%3,|),%qm,%5,@)],|)],|))])]You've changed the %qn for item #%xh%3%xn to %xh%5%xn.),I'm sorry. You tried to change #%xh%3's %4%xn which isn't a valid selection. Please choose %xhitem%xn\, %xhcost%xn\, or %xhmaker%xn to edit.)]&lt;br /&gt;
&amp;amp;DO_SHOPMOVE #3166=$^\+(shop|sho|sh)/(move|mov|mo|m|mv) (.+)=(.+)$:@pemit %#=[setq(1,v(V_SHOPPINGLIST))][switch(0,[ulocal(D_NUMCATCH,%3,0,item,5)],,[ulocal(D_NUMCATCH,%4,0,item,5)],,not(match(%3,%4)),The numbers cannot be the same,Item #%xh%3%xn has been moved to #%xh%4%xn.[setq(m,[elements(%q1,%3,|)])][setq(n,remove(%q1,elements(%q1,%3,|),|))][set(me,V_SHOPPINGLIST:[trim([elements(%qn,lnum(0,dec(%4)),|)]\|%qm\|[elements(%qn,lnum(%4,inc(words(%q1,|))),|)],,|)])])]&lt;br /&gt;
&lt;br /&gt;
@set #3166/DO_SHOPVIEW=regexp&lt;br /&gt;
@set #3166/DO_SHOPADD=regexp&lt;br /&gt;
@set #3166/DO_SHOPREM=regexp&lt;br /&gt;
@set #3166/DO_SHOPHELP=regexp&lt;br /&gt;
@set #3166/DO_SHOPEDIT=regexp&lt;br /&gt;
&lt;br /&gt;
&amp;amp;V_ABILHELP #3166=[center([ansi(hw,%bNotes Help%b)],78,[ansi(b,-=-)])]%r[ansi(hc,Usage:)] %r%tView your notes: %t[ansi(hw,+mynotes)]%r%tShow your notes: %t[ansi(hw,+mynotes &amp;lt;name&amp;gt;)]%r%tThis help file: %t[ansi(hw,+mynotes/help)]%r%tAdds a note: %t%t[ansi(hw,+mynotes/add \&amp;lt;ability\&amp;gt;\=\&amp;lt;note\&amp;gt;)] %r%tRemoves a note: %t[ansi(hw,+mynotes/rem \&amp;lt;note \#\&amp;gt;)]%r%tEdits a note: %t%t[ansi(hw,+mynotes/edit \&amp;lt;note \#\&amp;gt;\=Ability or Note\=\&amp;lt;edit\&amp;gt;)]%r%t%t%t%t%b Ex.: +mynotes/edit 1=note=It's Amazing!%r%tMoves a Note: %t%t[ansi(hw,+mynote/move \&amp;lt;note \#\&amp;gt;=\&amp;lt;new note \#\&amp;gt;)]%r[ansi(b,[repeat(-=-,26)])]&lt;br /&gt;
&amp;amp;DO_ABILHELP #3166=$^\+(mynotes|mynote|mynot|myno|myn)/(help|hel|he|h|\?)$:@pemit %#=[u(V_ABILHELP)]&lt;br /&gt;
&amp;amp;DO_ABILVIEW #3166=$^\+(mynotes|mynote|mynot|myno|myn)(.+|)$:@pemit [if(words(%2),[[pmatch(trim(%2))]],%#)]=[switch(0,words(setr(1,v(V_ABILLIST)),|),You haven't made any notes yet! Type +mynotes/help to see the commands.,%r%xh[name(%#)]'s Ability Notes!%xn %r%xb[repeat(-=-,26)]%r\|%xh%xw[ljust(#,2)]%xn\|%xh%xw[ljust(ABILITY,20)]%xn\|%xh%xw[ljust(NOTES,52)]%xn%xb\|%r\|[iter(%q1,[ljust(%xh%xw[inum(0)]%xn,2)]\|[ljust(%xh%xw[elements(itext(0),1,@)]%xn,20)]\|[ljust(%xh%xw[elements(itext(0),2,@)]%xn,52)]%xb\|,|,%xn%xb%r\|)]%r%xn%xb[repeat(-=-,26)]%xn)][if(words(%2),[pemit(%#,%rAbility list sent to %xh[name(pmatch(trim(%2)))]%xn.%r)])]&lt;br /&gt;
&amp;amp;DO_ABILADD #3166=$^\+(mynotes|mynote|mynot|myno|myn)/(add|ad|a) (.+)=(.+)$:@pemit %#=[setq(1,v(V_ABILLIST))][switch(0,ulocal(D_NUMCATCH,%3,20,ability,0),,ulocal(D_NUMCATCH,%4,52,note,0),,You added ability %xh%3%xn With the note: %xh%4%xn as #%xh[inc(words(%q1,|))]%xn.[set(me,V_ABILLIST:[trim(squish(%q1|%3@%4,|),,|)])])]&lt;br /&gt;
&amp;amp;DO_ABILREM #3166=$^\+(mynotes|mynote|mynot|myno|myn)/(remove|rem|re|rm|r) (.+)$:@pemit %#=[setq(1,v(V_ABILLIST))][switch(0,ulocal(D_NUMCATCH,%3,0,ability,5),,You are removing ability #%3 from your notes which is: %r%xh[elements([elements(%q1,%3,|)],1,@)]%xn with the note: %xh[elements([elements(%q1,%3,|)],2,@)]%xn[set(me,V_ABILLIST:[remove(%q1,[elements(%q1,%3,|)],|)])])]&lt;br /&gt;
&amp;amp;DO_ABILEDIT #3166=$^\+(mynotes|mynote|mynot|myno|myn)/(edit|edi|ed|e|et) (.+)=(.+)=(.+|)$:@pemit %#=[setq(1,v(V_ABILLIST))][switch(0,[ulocal(D_NUMCATCH,%3,0,ability,5)], ,[switch(1,[switch(1,strmatch(%4,a*),1,strmatch(%4,s*),1,strmatch(%4,f*),1,strmatch(%4,i*),1,0)],and(0,setr(m,1),setr(n,ability name),setr(o,20)),[switch(1,strmatch(%4,n*),1,strmatch(%4,c*),1,strmatch(%4,d*),1,0)],and(0,setr(m,2),setr(n,note),setr(o,52)),2)],if(ulocal(D_NUMCATCH,%5,%qo,%qn,0),[set(me,V_ABILLIST:[trim(squish([replace(%q1,%3,[replace(elements(%q1,%3,|),%qm,%5,@)],|)],|))])]You've changed the %qn for ability #%xh%3%xn to: %xh%5%xn),I'm sorry. You tried to change #%xh%3's %4%xn which isn't a valid selection. Please choose %xhability%xn\, or %xhnote%xn to edit.)]&lt;br /&gt;
&amp;amp;DO_ABILMOVE #3166=$^\+(mynotes|mynote|mynot|myno|myn)/(move|mov|mo|m|mv) (.+)=(.+)$:@pemit %#=[setq(1,v(V_ABILLIST))][switch(0,[ulocal(D_NUMCATCH,%3,0,ability,5)],,[ulocal(D_NUMCATCH,%4,0,ability,5)],,not(match(%3,%4)),They cannot be the same number,Ability #%xh%3%xn has been moved to #%xh%4%xn.[setq(m,[elements(%q1,%3,|)])][setq(n,remove(%q1,elements(%q1,%3,|),|))][set(me,V_ABILLIST:[trim([elements(%qn,lnum(0,dec(%4)),|)]\|%qm\|[elements(%qn,lnum(%4,inc(words(%q1,|))),|)],,|)])])]&lt;br /&gt;
&amp;amp;DO_ABILCLASS #3166=$^\+(mynotes|mynote|mynot|myno|myn)/(class|clas|cla|cl|c) (.+)$:@pemit %#=[setq(1,v(D_ABIL[ulocal(D_CLASSCATCH,%3)]))]%r%xh[ulocal(D_CLASSCATCH,%3)]'s Ability Notes!%xn %r%xb[repeat(-=-,26)]%r\|%xh%xw[ljust(#,2)]%xn\|%xh%xw[ljust(ABILITY,20)]%xn\|%xh%xw[ljust(NOTES,52)]%xn%xb\|%r\|[iter(%q1,[ljust(%xh%xw[inum(0)]%xn,2)]\|[ljust(%xh%xw[elements(itext(0),1,@)]%xn,20)]\|[ljust(%xh%xw[elements(itext(0),2,@)]%xn,52)]%xb\|,|,%xn%xb%r\|)]%r%xn%xb[repeat(-=-,26)]%xn&lt;br /&gt;
&lt;br /&gt;
@set #3166/DO_ABILVIEW=regexp&lt;br /&gt;
@set #3166/DO_ABILADD=regexp&lt;br /&gt;
@set #3166/DO_ABILREM=regexp&lt;br /&gt;
@set #3166/DO_ABILHELP=regexp&lt;br /&gt;
@set #3166/DO_ABILEDIT=regexp&lt;br /&gt;
@set #3166/DO_ABILCLASS=regexp&lt;br /&gt;
&lt;br /&gt;
&amp;amp;D_NUMCATCH #3166=[if(match(%3,5),[switch(0,isint(%0),and(0,pemit(%#,It needs to be an Integer.)),and(lt(%0,[inc(words(%q1,|))]),gt(%0,0)),and(0,pemit(%#,That %2 number is invalid.)),1)],[switch(0,[lte([inc(words(%q1,|))],50)],and(0,pemit(%#,You already have 50 entries please remove one before adding one.)),[lte([strlen(trim(strip(%0)))],%1)],and(0,pemit(%#,Your %2 is [sub([strlen(trim(strip(%0)))],%1)] characters too long.)),1)])]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;D_CLASSCATCH #3166=[switch(1,match(%0,Inq*),Inquisitor,match(%0,Art*),Artificer,match(%0,Barb*),Barbarian,match(%0,Bard),Bard,match(%0,Blo*),Bloodrager,match(%0,Cav*),Cavalier,match(%0,Cle*),Cleric,match(%0,Dru*),Druid,match(%0,Fig*),Fighter,match(%0,Mon*),Monk,match(%0,Pal*),Paladin,match(%0,Ran*),Ranger,match(%0,Rog*),Rogue,match(%0,Sor*),Sorcerer,match(%0,Swa*),Swashbuckler,match(%0,Wiz*),Wizard,match(%0,Wit*),Witch,NONE SELECTED)]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Kisa Shop Code]]&lt;/div&gt;</summary>
		<author><name>Kisaiya</name></author>
	</entry>
</feed>