<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jibbom</id>
	<title>Tenebrae - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jibbom"/>
	<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php/Special:Contributions/Jibbom"/>
	<updated>2026-04-13T07:33:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Best_Medicine&amp;diff=8167</id>
		<title>The Best Medicine</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Best_Medicine&amp;diff=8167"/>
		<updated>2012-09-13T17:59:33Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot; Lumina is one of the many Hearthguards fluttering about. Her enthusiasm and energy have no doubt been appreciated by her elders, and she has a bright smile on her lips, despi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Lumina is one of the many Hearthguards fluttering about. Her enthusiasm and energy have no doubt been appreciated by her elders, and she has a bright smile on her lips, despite how long they've all been working. The little half elf is even humming as she bounces about, flashing Mikilos a bright smile as he deposits supplies on a cart, &amp;quot;Many thanks!&amp;quot; And she promptly rummages through the cart looking for something.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boy! It has been forever since I got sick! I hope I do not get sick,&amp;quot; Boshter is here, of course. He is helping the Heartguards, and the others, tend to the ill. The hospital is swollen with people. Just endless hordes of them needing assistance. Most of them are young, of course. It's always the kids who get sick first.&lt;br /&gt;
&lt;br /&gt;
They say that laughter is the best medicine. So of course, Jibbom was on the scene as soon as he heard about the illness sweeping Alexandria. &amp;quot;Have no fear, citizens!&amp;quot; He declares, far too loudly for a place of healing and rest. &amp;quot;Steel Von Ironblood, Bane of the Night, is here to end this foul plague!&amp;quot; Oh no.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Which are you looking for?&amp;quot; Mikilos inquires of Lumina. Having just washed most of the pans and supplies, the elf isn't too eager to see them soiled again, but such it their purpose. Glancing towards the two clowns (that would be Boshter and Jibbom) he smiles. &amp;quot;Remember to wash your hands, frequently, with soap and hot water, and you'll be less likely to get sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lumina startles when Jibbom announces his arrival, turning to give him a disapproving glance. Then, she beams a smile at Mikilos, pulling a pan and a rag from the cart, &amp;quot;Oh, these. Thank you, again.&amp;quot; She then mms, and quirks a smile at Boshter, &amp;quot;I hope you don't get sick either!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, Book Noser!&amp;quot; Jibbom greets with a broad grin. &amp;quot;And my good anarchist friend Lumina. How good to see you both. I hope neither of you have fallen victim to this plague I've been hearing so much chatter about? Apparently it is to blame for the gambling hall being so empty today.&amp;quot; Priorities!&lt;br /&gt;
&lt;br /&gt;
And then there is Jibbom. &amp;quot;Oh!&amp;quot; Boshter calls this from the front area of the hospital where he's been washing linens in a wash basin, of course. Jibbom is eyed. &amp;quot;It is the strongest Halfling ever! In the world!&amp;quot; He points at Jibbom. POINTS at him!&lt;br /&gt;
&lt;br /&gt;
Mikilos grins, and shakes his head. &amp;quot;I am not ill, merely offering assistance.&amp;quot; At Boshter's pronunciation, the elf glances to the halfer again, skeptical, but unprotesting.&lt;br /&gt;
&lt;br /&gt;
With Rumors of a strange flu going through the streets of Alexandria, Savannah's first stop is to the Soldier's defense hospital. She already has her bow on her back. But, she chuckles at hearing Jibbom and Boshter inside already. &amp;quot;You know what you two? You two are the strangest, but kindest pair I've ever met.&amp;quot; She says nudging her way past them both, seeing what she can do to offer her own help with the hospital, especially with her limited knowledge of first aid.&lt;br /&gt;
&lt;br /&gt;
Jibbom grins brightly at Mikilos. &amp;quot;That is good to hear, Book Noser! I am still anxiously awaiting your assuredly fine wares.&amp;quot; Then Boshter greets him, much to the halfling's delight. &amp;quot;Orange friend! It is always a pleasure to see a worthy challenger again. I hope this plague has not claimed you as well?&amp;quot; Then there's Savannah. &amp;quot;Have you met my Apprentice, Lady Savvy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara comes in wearing a mask over her nose and mouth. It's easy to hear her breathing as the small bellows move in and out. She has her tool box with her and she spots the others just standing about. &amp;quot;Hello there.&amp;quot; Her voice is muffed but still easy to hear. &amp;quot;Are you all here to be treated?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's not that strange a flu. It really IS just the flu. It happens, after all. Boshter looks towards Jibbom, though, &amp;quot;Yes, indeed! I am orange! You have got that right.&amp;quot; A thumbs up is given to him and then he adds, &amp;quot;She looks familiar! Is she one of your maybe-wives?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lumina is fluttering about, tending to the various patients that are there. When Jibbom gives her another title, she smirks, and shakes her head. Her dark eyes glance about, curiously looking between Boshter and Jibbom, quirking a smile at Boshter's question before she shakes her head.&lt;br /&gt;
&lt;br /&gt;
Savannah blinks at Jibbom. &amp;quot;Aren't.....apprentices supposed to learn stuff from their teachers?&amp;quot; She says softly before looking to Zalara. &amp;quot;I'm actually here to help if I may.&amp;quot; She says quietly. &amp;quot;I know a little bit about first aid, but less about long term care.&amp;quot; She then looks at Boshter, then at Jibbom. &amp;quot;Ew....no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos grins, and nods. &amp;quot;The latest enchantments take time to sink in before I can continue the process. I'll return to them once finished here.&amp;quot; Glancing to Savannah, he shrugs lightly. &amp;quot;The general rules of teaching and learning, even cause and effect, may be set aside when it comes to the Bane of Night.&amp;quot; He's really got to stop encouraging this sort of thing.&lt;br /&gt;
&lt;br /&gt;
Jibbom gives the masked artificer a little wave. &amp;quot;Hello, clockwork lady. Fear not. Steel Von Ironblood, Bane of the Night, is here to treat all the afflicted.&amp;quot; An ordinary flu it may be, but just try telling that to Jibbom. &amp;quot;Now then. In my experience, plagues such as this are usually the work of foul necromancers or other despicable types. Have we got any leads on the source of the problem?&amp;quot; He gives Mikilos another grin. &amp;quot;Ah, of course, quality work takes time.&amp;quot; His question about Savannah causes him to eye the much taller woman, as if considering his answer. &amp;quot;No. It would not be proper to maybe-marry an apprentice.&amp;quot; He decides with a nod, despite Savannah's protests regarding her 'apprentice' status.&lt;br /&gt;
&lt;br /&gt;
A woman with a sick child is now talking to Lumina -- taking a moment to ask for advice on how to help handle the rather sick (and pukey, but thankfully not ON Lumina) infant that she's carrying with her. &amp;quot;So, ice him down then? Where am I going to get ice in the summer?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Boshter pauses for a moment, and eyes Jibbom, &amp;quot;It is just a flu, you know,&amp;quot; he tells him. &amp;quot;They happen every year without the help of necromancefrs.&amp;quot; A solemn nod at Jibbom is given by the hobgoblin as he picks up the laundry he's been wrestling.&lt;br /&gt;
&lt;br /&gt;
Zalara ahs softly or as softly as one can when one is breathing through a mask, &amp;quot;Can I interesting you in one of these masks I have. Guaranteed to keep you from getting sick so long as you wear it and provided that you are not sick before hand.&amp;quot; She looks to Jibbom and loudly hmms, &amp;quot;Well if you are looking for evil necromancers you better buy one of these then. You wouldn't want their undead sickness getting into your lungs and turning you from a zombie inside out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods with Boshter. &amp;quot;I don't think this specific outbreak is a planned attack, Von Steel, but rather a small part of a larger effort of illness and rot, as planned by the Dark Gods in whole. A plan which has taken centuries in its course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah looks over to Jibbom. &amp;quot;Jibbom....it's just the flu. it's not a plague.&amp;quot; She says as she looks over towards Lumina, then looks over to Mikilos. &amp;quot;I think we have our answer. &amp;quot;hey Mikilos? Think you could help us out a little bit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's what they /want/ you to think.&amp;quot; Jibbom responds to Boshter and Mikilos, once again ignoring all logic. He considers Zalara's suggestion for a moment, stroking his chin. &amp;quot;Hrm. What proof can you offer that your strange device is indeed necromany-proof? Oh, wait, hang on a second...&amp;quot; He leans in Lumina's direction, blatantly eavesdropping. &amp;quot;Have no fear, innocent citizen! Steel Von Ironblood, Bane of the Night, shall soothe your child with his amazing magical powers! Apprentice Savvy, observe and learn!&amp;quot; Assuming the woman doesn't take her child and run off screaming, Jibbom waves his arms and magically chills as much of the child's clothing (or whatever the infant is wrapped in) as he can manage.&lt;br /&gt;
&lt;br /&gt;
Mikilos opesns his moth to reply, and then there's Jibbom. The elf stands well back. Whatever happens, he's not accepting blame.&lt;br /&gt;
&lt;br /&gt;
Zalara smiles as she points to the symbol of Reos that's on either side of her mask, &amp;quot;This is proof even against necronomic sickness. Unless you are all ready turning into a zombie then you should probably see your closest cleric they can help you with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah facepalms at Jibbom. &amp;quot;Ironblood......sir.&amp;quot; She accentuates 'sir'. &amp;quot;Don't you think it's a little over the top to freeze an infant?&amp;quot; She says softly as she takes a cloth, dunks it in water, wrings it out, then uses ray of frost to freeze it and goes to put it on the infant. &amp;quot;I think we should get it new clothes first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ironblood,&amp;quot; says Boshter, &amp;quot;Clearly, they need your sterling help with other things! Like making children laugh. Yes. You will be very good at that!&amp;quot; He beams at him. Then adds toSavanah, &amp;quot;It is probably a little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pffft! That infant's blood was still well above a freezing temperature!&amp;quot; Jibbom says with a dismissive wave of his hand at Savannah. &amp;quot;Mark that down in your lessons, apprentice: when reducing infant temperature, never lower them below freezing level. Babies do not like being frozen.&amp;quot; He beams with pride, knowing that he just delivered a truly insightful remark. Boshter's suggestion is met with a grin. &amp;quot;You are most right, orange friend! As the Coyote teaches us, laughter is an appropriate response to any and all situations, including necromantic plague.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ugh.....&amp;quot; She groans at Jibbom as he goes to make others laugh. &amp;quot;One of these days....&amp;quot; She promises before looking to Boshter. &amp;quot;You have any knowledge of first aid, Boshter?&amp;quot; She says in all seriousness.....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know how to make someone sleep?&amp;quot; says Boshter, cheerfully. &amp;quot;First, you put your arm around their neck like *so*...&amp;quot; HE demonstrated, still holding the laundry.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;No! nono....not like that, Boshter. I mean like mending wounds and stuff like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom attempts to delight the infant, which hopefully hasn't been terrified by his ability to conjure coldness, by making a variety of funny faces and farting noises through the use of his armpits.&lt;br /&gt;
&lt;br /&gt;
Zalara hmms as she puts away her breathing mask and she looks at the baby and then over to Jibbom, &amp;quot;They do say that laughter is the best medicine, maybe you can make the necromancers laugh to end their plague.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..not..like that?&amp;quot; says Boshter as Savannah departs. &amp;quot;..what other way is there? Oh. Wounds. No. Not really. I can apply a lot of pressure, but that is it.&amp;quot; Then he turns to Jibbom and Zalara.&lt;br /&gt;
&lt;br /&gt;
Jibbom finishes his attempts to delight the terrified children, then sighs heavily upon noticing that his 'apprentice' has departed. &amp;quot;I swear, orange friend, she's never going to finish her apprenticeship if she keeps running off in the middle of lessons like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara gives a shrug, &amp;quot;I don't know. I usually leave the healing up to others they seem to have a better time at it than I do.&amp;quot; Her mask is probably not helping to calm the children any with the look and the heavy breathing sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...It must be so!&amp;quot; Boshter nods his head at Jibbom. &amp;quot;I was not aware you had apprentices. You must have lots of them! Everyone wants a piece of Steel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is true!&amp;quot; Jibbom enthusiastically agrees with Boshter. &amp;quot;They come from far and wide to learn my wisdoms. But only a select few are accepted.&amp;quot; He looks quizzically at Zalara. &amp;quot;What about you, purveyor of masks? Do you seek to learn the ways of the Ironblood?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should. They are amazing ways!&amp;quot; Boshter says, cheerfully. No doubt bringing up a sore subject. Mazes.&lt;br /&gt;
&lt;br /&gt;
Zalara gives a light shake of her head, &amp;quot;Thank you, but know I all ready set on my path of artifice mastery and manipulation. I wish I could claim credit for theses, but I cannot. My teacher Master Cogwash made these.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Why would it be a sore subject? Jibbom had a great time in the maze! It was a chance to test his heroic wit. He just beams at Boshter, which quickly turns to a disappointed frown at Zalara. &amp;quot;Ah, a shame. No matter! Other supplicants shall soon appear.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No doubt. PErhaps some from the crowd of sick children whom you are here to entertain!&amp;quot; On task, Jibbom! Get back on task! Boshter keeps up that gentle pressure there.&lt;br /&gt;
&lt;br /&gt;
Zalara shrugs her shoulders, &amp;quot;I'll just have to live with that regret that I couldn't become your apprentice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do not worry. The pain will fade in time.&amp;quot; Jibbom assures Zalara. Boshter succeeds in getting him back on task. &amp;quot;You're right, orange friend. For the children. Steel Von Ironblood, away!&amp;quot; He charges off to delight and/or horrify the children.&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8166</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8166"/>
		<updated>2012-09-13T17:57:38Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Codex Bifolium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Beneath the Church]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Old Wounds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: In The Thick of Things]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Twins | Social: Twins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Just Lion Around]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Tangled Web]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: There and Back Again]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Boiling Point]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Cabin in the Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Fey-tasia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two and a Half Men]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Small Halfling, Big Tale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Maggits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Overdue|PRP: Overdue]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Charitable Intentions]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Treehuggers and Hippies]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Bad Man]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Bodyguards]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Warehouse Cleanup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: For Peace!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[DPrP:  Keg Run!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Fishing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hungry Hungry Goblins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Boy's First Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Robots!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Solanum tuberosum]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene:  Something in the Water]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tracts of Land]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Gnomesplosion!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Something That Starts With 'S']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ghostbustin']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Of Contracts and Defence]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[DPrP: Tarienball!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: What's in the Box?]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Of Agitation and Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Cart of Rainbows]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cultists Selling Propaganda]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Second Fiance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: The Tale of the Thirteen Dwarves]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Princess Armor|The Princess's Armor]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2012&lt;br /&gt;
|[[The Best Medicine]]&lt;br /&gt;
|[[Jibbom]], [[Lumina]], [[Savannah]], [[Boshter]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Dastardly_Dealings&amp;diff=8165</id>
		<title>Dastardly Dealings</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Dastardly_Dealings&amp;diff=8165"/>
		<updated>2012-09-13T17:49:25Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;Ah, peace and quiet. Just the sort of thing Jibbom is best at shattering. &amp;quot;Book Noser!&amp;quot; The words are heard before Jibbom is seen dashing out towards the bench, flailing his a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, peace and quiet. Just the sort of thing Jibbom is best at shattering. &amp;quot;Book Noser!&amp;quot; The words are heard before Jibbom is seen dashing out towards the bench, flailing his arms. &amp;quot;Steel Von Ironblood, Bane of the Night, has need of your services and knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow, looking up, and sets his book to the side, free hand resting in light restraint of a grizzled old tomcat by his hip. Regular cats may hunt commoners, but experienced toms favored a greater challenge; young adventurers, for example. &amp;quot;I shall assist as I can. Now, what is the trouble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom hops onto the nearest bench. &amp;quot;Several matters!&amp;quot; He responds, vaguely. &amp;quot;But first and foremost, it has come to my attention that you recently had conflict with a demonic creature of some sort. Are these tales true? As you well know, Steel Von Ironblood is a foe to all demonkind. I have slain their generals and devoured their flesh. May I be of assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and smiles, not overly concerned with demonic threat at just this moment. &amp;quot;Careful, don't step on any tails. Yes, such rumors are true. A demonic being tried to set fire to the City Library. Well, did, actually, but only a small part, swiftly repaired. I did little enough, a SunBlade was on hand who dispatched of the creature. It's quite gone now, but I thank you for the offer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom strokes his chin. Either through well-disguised care or simple dumb luck, he avoids stepping on any cats. &amp;quot;I see... is it your opinion, then, that this was a rogue agent? No sign of this menace being the harbinger of a larger demonic force?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos shakes his head. &amp;quot;I believe was an issolated occurance, though likely actions were approved by it's superiors. The exact motovations are unknown. Might have been a protest that only one God of Magic is represented, in which case other attacks might come. Or it may have been a simple PrimeWalker annoyed at an overdue fine.&amp;quot; He twitches oddly for a moment, somewhere between a grin and a grimace; then a kitten appears on his shoulder, having climed it's way up his back, likely with a little too much claw.&lt;br /&gt;
&lt;br /&gt;
Jibbom continues to contemplate this for a moment. &amp;quot;Indeed... perhaps it is time that Steel Von Ironblood, Bane of the Night, pays a visit to his local library.&amp;quot; He shakes off the more serious look, grinning. &amp;quot;No matter. I have other business to discuss with you, esteemed Book Noser! I have heard it said you are a skilled crafter of magical goods. Is this true?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and flinches, quickly reaching up to remove the kitten from his shoulder, and -away- from his tender ear. &amp;quot;Weapons, armors, potions, scrolls, and various items of wonder. I also make a range of mundane items custom crafted to specifications. Are you in the market for something in particular?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom nods his head quickly. &amp;quot;Indeed! I have need of two items from one of your skills. First, I require a simple cloak to improve my ability to withstand threats to my person. I have seen a number of fellow adventurers with such items, and they seem quite useful. Second...&amp;quot; He leans closer, voice lowered to a conspiratorial hush. &amp;quot;... It is well known that Steel Von Ironblood is beloved by all persons of Alexandria and beyond. And yet, I have heard tales of items which can be crafted, and worn upon the head, that can improve my charismatic qualities to beyond their already legendary heights. Can you create such a device?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, pondering a moment. &amp;quot;There are two types of such cloaks. One which acts as a magical armor, the other which aids one's own ability to resist threats. I am familiar with the crafting of both, as well as such a headband.&amp;quot; He absently touches the band upon his own forehead. &amp;quot;Someday I intend to expand my own to include such powers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood, for all his martial prowess, rarely engages his foes in hand to hand combat. Destruction from a distance is preferred. Therefore, the type which resists threats would seem more suitable to my purposes.&amp;quot; Jibbom decides with a nod. &amp;quot;Very well then, it seems as if I have come to the right man for my needs. What would you charge for such items?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos closes his eyes and ponders a few moments. &amp;quot;A basic form of the cloak will run roughly 600gp with material costs, lab fees, and the like. More powerful enchantments will, of course, be more expensive. The headband, 2,400gp for the basic form. Again, more powerful, and thus more expensive, forms are possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom considers this, once again stroking his chin in thought. &amp;quot;So, that would be three thousand gold pieces for both items, in basic form?&amp;quot; A moment is spent considering before he agrees again. &amp;quot;That is most agreeable! You have yourself a deal, Book Noser. How long should I expect the pieces will take to craft?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos ponders a moment and shakes his head. &amp;quot;Roughly a week, assumeing I've little difficulity tracking down the proper materials. I've one of the labs already secured for a project just complete, so that shouldn't be a concern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom nods his head, continuing to grin. &amp;quot;Good, good. I shall see you in a week, then. I look forward to seeing the finished products.&amp;quot; He pauses. &amp;quot;Oh... that actually brings me to the last thing I wanted to discuss with you. You have a lab here, yes? I take it, then, that you are a member of the Society?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos smails, and nods. &amp;quot;I will send word when they are finished. But there is the brief matter of design. How would you like the cloak to appear? Any specific color or pattern? As for the other, I am a member, but do not have a perminant lab of my own. There are several labs in the society, used by reservation. Allows me a better range of equipment than I could obtain for personal use.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be heroic! Flattering! Awe-inspiring! Something to strike fear into the hearts of evil, and bring joy to those in need of defense!&amp;quot; Jibbom is not good when it comes to specifics. Look at his present wardrobe. &amp;quot;Ah, good. Well then, I have good news! I have decided that this Society is worthy of my participation. You may have the honor of formally submitting Steel Von Ironblood's name for membership.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and chuckles softly. &amp;quot;You'll have to submit for membership yourself in the main office, but I will be certain to inform the review board that it is -the- Bane of Night who has submitted, and not some simple imposter. I'm sure will be little more then a formality before approval.&amp;quot; Of course, it's always little more than a formality, but no reason to mention that.&lt;br /&gt;
&lt;br /&gt;
Jibbom considers this, once again stroking his chin. &amp;quot;That shall be acceptable. Thank you for your assistance in this matter, esteemed Book Noser.&amp;quot; He nods his head decisively before hopping off the bench, away from the no-doubt relieved cats. &amp;quot;I shall do so presently! Your assistance in all of these matters is greatly appreciated. The Bane of the Night does not forget those who have done him services.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and begins to slowly extract himself from the fuzzy covering, made slightly more difficult by the feline instict that anything trying to leave is worth chaseing. &amp;quot;I'll begin gathering material presently, and will seek out approprate cloth when the Market opens. Is there someplace best to contact you when everything is finished?&lt;br /&gt;
&lt;br /&gt;
Jibbom stares off dramatically towards the sky. &amp;quot;Wherever there is danger... wherever the defenseless cry out in need of a hero... wherever the people need something to believe in, a beacon of hope, truth, and freedom... that is where you will find Steel Von Ironblood, Bane of the Night.&amp;quot; He pauses briefly. &amp;quot;Alternatively, I can be found at the Green Dragon Inn. Second floor, second room on the left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods in understanding. &amp;quot;I've heard there's a lot of danger in that room. Something about a loose floorboard? Anycase, I'll be sure to keep you appraised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed. Danger.&amp;quot; Jibbom insists with a nod of his head. &amp;quot;I should see to it presently. Steel Von Ironblood, away!&amp;quot; And off he goes, to torment some other poor soul.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8164</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8164"/>
		<updated>2012-09-13T17:48:52Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Codex Bifolium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Beneath the Church]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Old Wounds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: In The Thick of Things]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Twins | Social: Twins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Just Lion Around]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Tangled Web]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: There and Back Again]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Boiling Point]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Cabin in the Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Fey-tasia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two and a Half Men]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Small Halfling, Big Tale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Maggits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Overdue|PRP: Overdue]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Charitable Intentions]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Treehuggers and Hippies]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Bad Man]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Bodyguards]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Warehouse Cleanup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: For Peace!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[DPrP:  Keg Run!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Fishing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hungry Hungry Goblins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Boy's First Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Robots!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Solanum tuberosum]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene:  Something in the Water]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tracts of Land]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Gnomesplosion!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Something That Starts With 'S']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ghostbustin']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Of Contracts and Defence]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[DPrP: Tarienball!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: What's in the Box?]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Of Agitation and Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Cart of Rainbows]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cultists Selling Propaganda]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Second Fiance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: The Tale of the Thirteen Dwarves]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Princess Armor|The Princess's Armor]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8163</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=8163"/>
		<updated>2012-09-13T17:48:29Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Codex Bifolium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Beneath the Church]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Old Wounds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: In The Thick of Things]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Twins | Social: Twins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Just Lion Around]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Tangled Web]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: There and Back Again]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Boiling Point]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Cabin in the Woods]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Fey-tasia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two and a Half Men]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Small Halfling, Big Tale]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Maggits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Overdue|PRP: Overdue]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Charitable Intentions]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Treehuggers and Hippies]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Bad Man]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Bodyguards]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Warehouse Cleanup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: For Peace!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[DPrP:  Keg Run!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Fishing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hungry Hungry Goblins]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: A Boy's First Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Robots!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: Solanum tuberosum]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene:  Something in the Water]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tracts of Land]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Gnomesplosion!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Something That Starts With 'S']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ghostbustin']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Of Contracts and Defence]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[DPrP: Tarienball!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: What's in the Box?]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Tides of Magic, Part 3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Of Agitation and Artifice]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Cart of Rainbows]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cultists Selling Propaganda]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Second Fiance]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Social: The Tale of the Thirteen Dwarves]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Princess Armor|The Princess's Armor]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_What%27s_in_the_Box%3F&amp;diff=7606</id>
		<title>PrP: What's in the Box?</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_What%27s_in_the_Box%3F&amp;diff=7606"/>
		<updated>2012-07-02T04:25:27Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;The town of Miller's Rest was once a peaceful and idyllic little village, a picturesque little haven tucked away in rural Alexandria. Sadly, the community has had it's share o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The town of Miller's Rest was once a peaceful and idyllic little village, a picturesque little haven tucked away in rural Alexandria. Sadly, the community has had it's share of troubles in recent years. As the mists of the Felwood expand, they creep closer and closer to the town's borders, and the citizens have been plagued by unusual and troubling calamities in recent years. So it is perhaps a cause for some concern when the town's church of Daeus put out an urgent call requesting armed adventurers to respond as quickly as possible. &lt;br /&gt;
&lt;br /&gt;
The adventurers have answered the call, and are just now arriving at the humble church. It's perhaps an hour before sundown, and a gloomy fog is already settling in over the village. Even by the church, tavern, and shops, the streets are practically empty despite the remaining daylight, adding to the creepy quality of the area. At the church, an older human man wearing vestments of the Daeusite faith waits, pacing nervously.&lt;br /&gt;
&lt;br /&gt;
Benthus looks anxious and concerned as well, as he makes his way to the church. As he gets near the older man wearing the vestment of Daeus, he hails to him saying: &amp;quot;Brother of the faith, we have arrived. Please, do tell us what is troubling you and this village you offer divine enlightenment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, that don't look good.&amp;quot; Ormarr scowls over his shoulder as he stumps into the tiny church. He walks with a rounded gait, the gait of a man who'd spent his youth atop a horse. His face, physique, is scarred, the look of an older warrior whose hide is now tanned to thicker stuff, a sort of scarred leather come to rest over an older man's heavy frame. He wears a roughened hide, with a hunting-hawk carried on an arm. They both eye the Felwood, a deep-seated, heavy mistrust emanating from them. &amp;quot;That wood's never felt right. You go back, years, it's never felt right. After Taara and her shit, don't reckon it's gonna get any better.&amp;quot; And, &amp;quot;Howdy,&amp;quot; to those present. &amp;quot;Looks like we're about t'get in the thick of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht looks up skyward, inspecting the position of the sun and then scans outward, at how claustrophobic the fog settling in makes the place feel. He steps forward as one of the party addresses the priest, and nods in greeting, before responding with a &amp;quot;Hello,&amp;quot; to Ormarr, who he recognizes. He turns around, to look at the way from which they came.&lt;br /&gt;
&lt;br /&gt;
Right behind Benthus, Moonshadow tilts her head at the fog around the area and how quickly people are locking up their homes and businesses. &amp;quot;Insteresting why people would be hiding themselves this quickly.&amp;quot; She says before looking towards the elder gentleman. &amp;quot;Yes, what is troubling you? Perhaps we can help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brannigan snorts and tosses his head as he and his rider trot from the many roads of Alexandros into the hamlet. The massive black draught horse glares balefully, ill-tempered as ever. &lt;br /&gt;
&lt;br /&gt;
Quint, meanwhile, remains unruffled sitting straight-backed in the saddle with one gloved hand loosely gripping reins and the other holding his polearm up and stabbing skyward like a mounted standard-bearer -- sans standard, of course. His armor clatters quietly and his surcoats flap; the silver-and-blue trim leaving little doubt to his faith.&lt;br /&gt;
&lt;br /&gt;
The priest looks quite relieved when the adventurers arrive, particularly when he sees so many holy warriors among their ranks. &amp;quot;Thank Daeus you're all here. And just in time. Please, follow me, I'll explain on the way.&amp;quot; He starts moving towards the back of the church, through the door that leads to his quarters. &amp;quot;I have a package for you all to deliver to the Temple of Daeus in Alexandria. They're the only ones in the nation who will be able to deal with it appropriately. It is of vital importance that the package reach Alexandria as soon as is feasible, and that you get it out of town before nightfall.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Inside the priest's quarters is a large coffin lying beside his bed, crafted from oak. The coffin has several heavy iron chains wrapped around it, secured with a large lock. Symbols have been painted upon the chains which look magical in nature. The priest looks at the coffin with obvious trepidation. &amp;quot;I've already hired a wagon and a driver. I simply need you all to escort the item, as there is some risk that others may attempt to intercept you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Spellcraft: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Ormarr squints at the new arrival--or rather, his horse. After a while, the oruch-who-needs-a-bath gives a grunt, and follows the priest back towards the back of the temple. He with a sort of stump--his footsteps echo like thumping pillars against the flooring. &amp;quot;We'll be glad t'. What makes you think anyone--&amp;quot; he pauses. Then: &amp;quot;Felwood. Stupid question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht peers at the package and asks dryly, &amp;quot;Are all of the sunny days and non-spooky things in town locked inside?&amp;quot; He nods though and says &amp;quot;It'll make it through, don't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moonshadow tilts her head at the elderly man before looking to Ormarr. &amp;quot;Felwood? What is Felwood?&amp;quot; She says before glancing to Benthus and then back to the elderly man. &amp;quot;Isn't that where the wild orcs live?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus offers a return nod to Moonshadow before he looks at the coffin for a moment, examining it. He then shifts his attention to the priest and ask, &amp;quot;I was told of the urgency to come here, brother, and to deliver a package somewhere. Although I was expecting something large considering the number of brothers and sisters who have been called upon, I didn't expect it to be this. What is inside the coffin, brother? And how did you come by it??&lt;br /&gt;
&lt;br /&gt;
The horse is outside, tethered now and glaring at people that wander too close. It just isn't interested in your salt or affection. It's probably best all the small children are locked away safely in their homes, too. &lt;br /&gt;
&lt;br /&gt;
Quint carries his helm in hand once inside but the thick leather gloves stay on. A cursory examination of the coffin has him offering a mild shake of his head -- his expression seems to be stuck in an impassive, mild frown. He awaits any further details offered by the Sunguard.&lt;br /&gt;
&lt;br /&gt;
The oruch's face darkens. Not in anger, but sorrow. &amp;quot;Used to be part of the Eldwyn,&amp;quot; he says, shortly. &amp;quot;Bout five hundred years ago, demons got to it. Now and then, et's people like them,&amp;quot; he nods to the priest, &amp;quot;Get together with my brothers and I, and we go huntin'. You have t'thin the wretched place out, now and again, or it...&amp;quot; he clears his throat, nods in apology to the priest. &amp;quot;...grows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani eyes the coffin somewhat mistrustfully, no doubt already conjuring various horrific images of what might pop out of it. Then she sighs and shrugs. &amp;quot;Heya, wouldn't be hiring big muscle sorts like you if it was supposed to be easy, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest continues to look wary of the coffin, apparently not set at ease by Albrecht's humor. &amp;quot;No. No they are not.&amp;quot; Benthus' more direct questions make the priest distinctly uneasy. &amp;quot;I wish I could answer you directly. But I have reason to believe it may not be safe to discuss the contents of that coffin in detail. It may be safer if you don't know exactly what it is you're carrying. I wish such measures weren't necessary, but... well, I think things may become more clear once you make the delivery. The clergy of your city's temple should be able to provide you with a more satisfying explanation once the item is... attended to. Speaking of...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The priest moves towards his desk, rummaging through a drawer. He finds a rolled up parchment sealed with wax and a large key, both of which he hands over to Benthus. &amp;quot;... Please give them these along with the item. This letter should provide all the information they will require in order to do what needs to be done. The key will unlock the chains binding the coffin. I cannot stress enough how vitally important it is that you do not open the coffin. Under no circumstances, no matter what happens, do not open it.&amp;quot; He takes a deep breath, nervous. &amp;quot;Now, unless there are any questions that must be asked, we should carry this to the wagon. You must get this out of the town before nightfall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht levels a look at the priest, appraisingly, head slightly tilted as he considers that response, and apparently doesn't like what he's heard, but also figures that it's probably the best that he is going to get. &amp;quot;Alright, pallbearers,&amp;quot; he says with an ironic tone as he moves to a forward corner of the coffin and readiest to lift.&lt;br /&gt;
&lt;br /&gt;
Moonshadow tilts her head. &amp;quot;Why before nightfall?&amp;quot; She says as she starts to head back towards the entrance. &amp;quot;Is it going to stumble around nastily if we nudge it hard?&amp;quot; She says before lifting the coffin. &amp;quot;I really should stop hanging around Jibbom. His joke telling is catching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ormarr looks at the coffin, then the paperwork. &amp;quot;Right,&amp;quot; he says, roughly. The oruch is obviously biting words back, because his mouth thins around his tusks, even the ancient, broken one. &amp;quot;We'll see to it.&amp;quot; Pauses. &amp;quot;Best of luck to yer town,&amp;quot; awkwardly. And then, &amp;quot;Probably gets worse then. Everything's goin' t'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani doesn't quite scoff at the implied suggestion she help carry. She's so small compared to everyone else! She pauses only long enough to clap her hands in front of her and offer the old priest a small bow before she skips ahead of the group. To scout. And not be close enough to be told to lift.&lt;br /&gt;
&lt;br /&gt;
Benthus looks at the key with deep concern and is more anxious now than before. That the priest offered to him the key was encouraging to him. But it also brought a great weight on his burden. For a moment he was about to protest as he deems himself unfit to carry such a responsibility. But faith compelled him to accept what the priest is giving into his hand. With a grave nod of his head, he takes the key and binds it with the necklace that also holds his sacred symbol. The paperwork he inserts in a hidden pocket within his coat. &amp;quot;I will obey your commands, brother. The coffin will remain sealed while I am alive.&amp;quot; He looks to the others and the impending approach of the night. He longs for the sun to stay on the horizon just a bit longer, but such miracles are not for him to call upon.&lt;br /&gt;
&lt;br /&gt;
The priest moves in to assist in lifting the coffin. Even when one takes the chains into account, it's quite heavy. The traditional four pallbearers aren't enough, the efforts of most of the group will be required to move the coffin easily. The priest pales a little at Moonshadow's question, but doesn't provide a straight answer. Fortunately, the wagon the priest spoke of isn't all that far from the church. A nervous-looking young man meets the group there and assists in loading the heavy item into the back. The priest looks quite relieved to no longer be touching it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I thank you all, on behalf of myself, my town, and my faith. May Daeus bless and watch over you.&amp;quot; The priest's words only seem to make the wagon driver more nervous as he eyes the eerie coffin. The priest continues. &amp;quot;Please, stick to routes where the mist is thinnest, and where the path takes you furthest from the Felwood. Make all possible haste. I shall pray for your success.&amp;quot; With that, he heads back to the church. The driver eyes the group. &amp;quot;So you're... adventurer types, eh? We're heading off, I take it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quint takes up a spot at the side of the coffin without comment, waiting for the others to be ready before lifting up. He glances between those assembled, his eyes shifting lazily, then hefts with the time comes. The priest is given a shallow nod and then he's moving with the others towards the wagon.&lt;br /&gt;
&lt;br /&gt;
Albrecht walks along as the coffin is carried, nodding the wagon driver aside and then handing him the lead edge of the coffin, all the while whistling a cheery little tune that seems wrong in this environment, and the pall over the town makes the little ditty seem almost creepy against the rising gloom. Nodding to the driver, he says &amp;quot;If something does happen, keep for the city and don't panic, alright?&amp;quot; He's such a reassuing sort.&lt;br /&gt;
&lt;br /&gt;
Ormarr looks long and hard at the thing. &amp;quot;Guard,&amp;quot; he says briefly, and the hawk hops atop the wagon. She lifts her proud head, looking this way or that, as a hawk might. As any bird of prey might. &amp;quot;Dun' like the look of this, but one foot in front of the other, we'll be there soon enough. ...Sunguard, ya got a few extra torches?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;Eluna shall protect us, Sunguard. Do not worry. She always lights the way when it is darkest.&amp;quot; She then gives a nod of her head before getting towards the wagon. She then looks towards Ormarr. &amp;quot;Can't you see in the dark anyways?&amp;quot; She says before chuckling towards Albrecht. &amp;quot;Don't worry, we'll make it.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus grasp firmly the forearm of the priest in a form of an affectionate handshake, and bows his head to him. He says no more as he goes off to join with the rest of the team. He feels his heart thumping against his chest considering the task that he and the others are about to do. He looks at Moonshadow and smile bravely for her, not finding the words to provide encouragement to her. Deep down he feels sad and inadequate for the mission. But he is a son of Deaus. There is no task that is to big for him when he is called upon to do so. He looks at the others, nods, and tries to move to the front, doing his best to appear brave.&lt;br /&gt;
&lt;br /&gt;
Ormarr squints at her. &amp;quot;Sure, but most of them can't.&amp;quot; He looks upwards, back down. &amp;quot;An' it gets darker here, faster, than it does anywhere else in th' Heartlands. Nor are the animals where we're goin' all that sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The driver, who introduces himself as Jimmy, looks only further alarmed by Albrecht's advice. &amp;quot;Knew they wouldn't pay this much for a normal job... But Father Parall wouldn't steer us wrong, he's a good man. Okay. Let's get it done.&amp;quot; And so, the group sets out on the road. Jimmy tries to make small talk to distract from the ominous horrible coffin in the back of his wagon, but quickly runs out of things to talk about. He is something less than a gifted conversationalist. &lt;br /&gt;
&lt;br /&gt;
While tensions run high, getting the wagon out of Miller's Rest proves surprisingly easy. The streets are empty now. A few townsfolk might be spotted watching the wagon pass through their windows. Many close the shutters or draw their curtains as you pass. The heavy coffin is an obvious burden on the horses pulling Jimmy's wagon, but he drives them ahead as fast as he can. By the time the sun dips behind the horizon, Miller's Rest is no longer visible. &lt;br /&gt;
&lt;br /&gt;
Then, as darkness falls, the coffin begins to make noises. Those nearby will hear a scratching sound, something scraping against wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew it...&amp;quot; Halani mutters to herself, though she doesn't elaborate. &amp;quot;Rats! He's getting us to carry rats away from his town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ormarr glances back, and his mouth thins. The hawk jerks, her wings flailing as she tries to regain her balance. And then she's staring at it, too. The oruch has little to say after that, just keeps moving forward, one step at a time.&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;I'd think they used cages for rats.&amp;quot; She says before looking towards the coffin. She keeps walking as well, but keeps her eyes upon the coffin for a little bit, and looking up to see if she can see the moon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht walks alongside the wagon, his shield strapped to one arm, and at the sound, he jumps up onto one of the foot boards and peers down into the bed at the coffin. &amp;quot;Yep. Son of a..&amp;quot; he shakes his head and sighs to himself then drops back to the ground and resumes his march. Nothing for it but to hope that the bindings of a country priest hold until morning and that nothing in the forest takes an interest. These are reasonable things to hope, right?&lt;br /&gt;
&lt;br /&gt;
Quint rides atop his own horse to one side of the wagon, balancing the ranseur and looking out from behind his barbute. His presence is calming for those close enough, just one of many boons granted by his Goddess. The horse snorts, glancing back at the coffin as it contents come 'alive' and rider mutters words lost in the breeze, calming the beast.&lt;br /&gt;
&lt;br /&gt;
After a minute or two of scratching, the sound gives way to a rhythmic sort of 'thunking' sound, something striking the inside of the coffin again and again. It's accompanied by a haunting sort of sobbing cry. The sound is muffled, but it almost sounds like someone screaming. &lt;br /&gt;
&lt;br /&gt;
Up ahead, the road winds through a heavily forested area. It's not truly part of the Felwood, but a little bit of the foul mist lingers even this far out. Jimmy seems to be having some trouble concentrating on the road, keeping one eye on the coffin making those terrible sounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls perception: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls perception: (17)+0: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls perception: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
Benthus looks at Halani and tries to brave chuckle, but his vocal cords are not working properly. It sounded more like a cough. He moves towards Jimmy and tries to keep him from becoming sombre, as the prevassive atmosphere is affecting almost everyone. &amp;quot;So, Jimmy is it? How long do you think it would take us to reach the city?&amp;quot; He tries his best to sound calm and composed, but at the same time looking around for any hints of other unnatural activity, the scrapping sound on the coffin not included. It was at this point that a screaming sound can be heard from the coffin. He grit his teeth.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls perception: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
Ormarr reaches up and grasps one of the torches. The end of it nearly vanishes in his mitt, and he scowls...with a little work, the torch burns brighter, the flame higher. And another, deeper, mistrustful look at the coffin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shhh!&amp;quot; Halani suddenly hisses, hodling up a hand. &amp;quot;I think something moved, up ahead, in the trees... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht begins to tap out a tune that uses the rhythmic, upsetting thumping as whatever is in the coffin gets more adgitated. It eventually takes the sound of a popular airmen's tune and he begins to sing along quietly, but enough for the group to hear. &amp;quot;I left my love in Gateway, sailed so high and crossed th-&amp;quot; He cuts off as the short woman signals for silence, and he peers out into the gloom with a frown, loosening his sword in its scabbard.&lt;br /&gt;
&lt;br /&gt;
The older oruch stills. He looks back over his shoulder as Halani speaks up. He doesn't move, save to crouch slightly, so the wagon itself might grant some cover should something jump out. This takes him a little longer than it would other people: his knees creak.&lt;br /&gt;
&lt;br /&gt;
Moonshadow draws her eyes upward as Halani calls for silence. She keeps beside the wagon as she watches the trees.....&lt;br /&gt;
&lt;br /&gt;
Jimmy gulps before he answers Benthus. &amp;quot;Well sir, if me horses don't tire out, we should get there... uhm, around two hours past daybreak, I'd wager. So long as nothing delays us, of course.&amp;quot; Always a smart thing to say in these circumstances. Halani's warning panics the already nervous fellow. &amp;quot;What? What sort of something? Where did you see...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
BLAM! A sound rings out that those familiar with firearms will recognize immediately: the blast of a rifle. A flash of light is seen from the trees, and an instant later one of the wagon wheels shatters, the whole vehicle slumping to one side as the axle buckles under the uneven weight. The horses panic and try to rush off, but there's no pulling the damaged vehicle. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hands up! Everyone, hands up!&amp;quot; A humanoid voice calls out. A man emerges from the trees, a smoking rifle in hand. He looks about forty, with a large scar on his face. He's wearing chainmail with a tabard over it. A few similarly dressed men, carrying swords or bows, emerge from the trees swiftly and surround the downed wagon. &amp;quot;I don't want to hurt any of you!&amp;quot; The rifle-wielding man calls out. Jimmy, of course, looks absolutely terrified and swiftly puts up his hands.&lt;br /&gt;
&lt;br /&gt;
Quint hefts up the polearm, balancing it against the meat of his forearm and lowering it down into a readied hold. &amp;quot;This is most unwise,&amp;quot; he offers, looking down from horseback and out into the tangle of trees and brush. His words carry but he doesn't shout. They're possessed of an odd, halting cadence.&lt;br /&gt;
&lt;br /&gt;
Moonshadow clicks her tongue loudly as they call for all of them to put their hand up. &amp;quot;You don't want to hurt us, and yet you fire at the wagon. So, what, pray tell, DO you want to do?&amp;quot; She does look at the tabards of the different people as well.&lt;br /&gt;
&lt;br /&gt;
Benthus hesitates for a moment, not wanting the wagon to stop for anything. He controls the fear that is slowly taking control of him, and allows himself to exhale. He was about to touch Jimmy's shoulder so that he can halt the horses when the rifle shot erupted. He feels the wagon tilting to one side when the wheel shattered. He grits his teeth even more.&lt;br /&gt;
&lt;br /&gt;
Ormarr looks over at the coffin, &amp;quot;Whatever's in there's gonna eat ya,&amp;quot; he says after a moment, as he raises his hands. &amp;quot;If ya open it, I ain't bein' responsible.&amp;quot; He stays in his crouch, though, and after a moment--the hawk takes off, her wings reaching, clawing into the air.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls diplomacy: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
Albrecht lifts his hands in the air halfway, casually and says &amp;quot;My associate is correct. Unless you've come seeking whatever's in the box on spec, in which case you have other problems, I think that this is probably not the cargo that you are interested in. Can we talk about this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani looks a little bit shifty eyed, then slowly puts her hands up. &amp;quot;Hey, hey, hey now. We don't want to hurt you, either. Well, they don't.&amp;quot; She gestures with her thumb back at the wagon and troupe. &amp;quot;Well, probably some of them don't, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rifle-wielding man keeps his weapon raised as he answers Moonshadow. His voice has a hard edge, but he can't entirely hide a nervous quality in his voice. &amp;quot;I'm just here to take my daughter back home. Let her go and we'll leave. That's all I'm here to do. Please don't make us hurt you. I just want her back.&amp;quot; More men emerge from the woods, forming a circle around the downed wagon. About half are attired with the same outfits as their apparent leader. The other half aren't in any sort of uniform, but are all obviously armed and wearing armor, cheap leathers for the most part. &lt;br /&gt;
&lt;br /&gt;
The coffin continues making thunking sounds and sobbing muffled screams.&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls diplomacy: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
Benthus draws deep within himself for the voice that is not his own to bring a peaceable solution to the escalating problem. He says something to the effect that they are carrying a dangerous 'item', and it would be in everyone's best interest that no delay must be made in getting it secured inside the city's church. He will emphasis 'secure' and 'church' so that they may be inclined to think that Benthus and group is carrying something... unholy.&lt;br /&gt;
&lt;br /&gt;
Albrecht glances sidelong at Benthus and says &amp;quot;I.. Think they know pretty much exactly what we are carrying. And I think that's the problem.&amp;quot; He looks up at the lead waylayer. &amp;quot;That's her in there? That's very unfortunate. I'm sorry. Any chance we can get you to come with us to Alexandria and sort this out there, rather than doing something hasty out here?&amp;quot; He seems genuinely saddened by the situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why don't we take'er to th' Altheans?&amp;quot; Ormarr suggests, speaking up. &amp;quot;They're known fer mercy. If her father were there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls diplomacy: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Moonshadow gestures to Albrecht. &amp;quot;He has a point. Rather than doing anything out here where all fo us, not just us, are in danger, how about we get to Alexandria, where it's safe, and take it to the temple plaza, where we all can see just what we have? Out here in the wilderness? We're begging to get mugged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You challenge chosen of Telmentar, Draco Solis, and the Dreaming Goddess.&amp;quot; Quint counters, still sitting atop Brannigan. Still watching the rifleman. &amp;quot;Your petition should be made to the Sunguard of Alexandria in the High Church of Daeus. If you seek justice you have no better place to look.&amp;quot; He tilts his head, glancing to Albrecht and Ormarr, then back at the troubled speaker. &amp;quot;Do not allow for grief to cloud your judgement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus shakes his head to Ormarr and says, &amp;quot;No. Our instructions were clear. We are to take the coffin to the temple of Daeus within the city, and have the priests there handle the situation from there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Diplomancy: (7)+Diplomancy: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Diplomacy: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
The rifle-wielding man is silent for a moment as he listens to Albrecht, then lowers his weapon. He gestures for the rest of his group to do the same, which they do. &amp;quot;Of course we can talk. Nobody wants this to end with blood.&amp;quot; He listens to Benthus, then sighs heavily. &amp;quot;... You don't even know what you're carrying, do you?&amp;quot; He shakes his head. &amp;quot;I'm sorry. Father Parall has gone mad. Since the mists starting rolling in, he's become deeply paranoid. All his sermons are about constant vigilance against evil. He believes my daughter is evil, a servant of the dark gods.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
There's obvious pain in the man's voice. &amp;quot;He ordered the militia to abduct her and bind her in that thing you're carrying. These men with me couldn't obey that order, they've seen how unhinged Father Parall has become.&amp;quot; A few of the men in uniform nod in agreement. &amp;quot;She's not a perfect girl, but my daughter is no worshipper of evil. Please, let her go. If she were your daughter, would you let people carry her away in the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moonshadow glances back at Benthus and tilts her head. &amp;quot;Benthus. Which comes first to you? Orders or your own personal code of conduct?&amp;quot; She says before nodding. &amp;quot;Let's end that debate right now then.' She then turns around. &amp;quot;I heard of the most holy of paladins are able to detect evil. Who can do that now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your daughter will not be punished without due consideration.&amp;quot; Quint continues, nodding his head shallowly. Once. &amp;quot;Not within the walls of Alexandria. Not by the followers of Daeus. See reason and understand that if madness damns any soul this evening it will not be the madness of one man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht looks at Benthus and says &amp;quot;That intractibility is going to get you or somebody else killed someday, and soon.&amp;quot; He nods at the suggestion of detecting evil in the general direction of the coffin, then says &amp;quot;Whatever the case, I'll ask the Hearthguard to be present for any of the proceedings, to advocate for her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ormarr squints at Quint, then looks back at the man. &amp;quot;Them's a lot of words. What he means is, he's a nice guy an' don't have much sensa humor. He'll do what he's said he's goin' to do. An' havin' the Hearthguard there ain't unreasonable. They're what you call a pair, ya know?&amp;quot; Daeus and Althea. One justice, the other, mercy.&lt;br /&gt;
&lt;br /&gt;
Benthus looks at Moonshadow and feels saddened that his conduct is put into doubt. He breathes deeply and fears what he is about to do next. That such a &amp;quot;package&amp;quot; was given into their care could only mean that the item in tow is very unholy. He did not want to doubt his brother priest, but he doubt these people will not comply to his wishes if he does not do something to vindicate his position. And so, he nods slowly to Moonshadow and says, &amp;quot;As you wish... If ever I collapse. Do everything you can to keep the coffin closed.&amp;quot; After saying that he begins to pray to his God for enlightenment. His eyes begin to glow, and he stares at the coffin. A terrible spasm almost overwhelms him and he is brought to one knee. &amp;quot;... Whatever is inside... May Daeus have mercy on it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani watches the whole exchange with something of a slightly detatched air. Since it seems nobody is shooting anyone immediately, she puts her hands down and steps to the side a little. Of course, Benthus's reaction to the coffin piques her interest, and when he utters his prayer, she claps her hands together and dusts them off. &amp;quot;Well! I guess that settles it, yeah? Whole town seems like a nuthouse.. and when you're in the nuthouse, it's hard to tell which ones are the crazy ones. So. Time to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moonshadow gestures towards Benthus as he's brought to a knee. &amp;quot;There you have it. Whatever is in the box is so unholy that even a paladin of Daeus is brought to a knee.&amp;quot; She then looks the leader in the eyes. &amp;quot;Move aside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The paladin's reaction causes obvious deep concern to some of the men surrounding the wagon, who exchange troubled looks. Even the man with the rifle looks concerned, a bit of his resolve shaken. One of the others speaks up. &amp;quot;Captain... I'm sorry. But that man's a Sunguard, look at him. They don't lie, do they? Maybe... maybe we should let them take Mella? Maybe they can help her?&amp;quot; The 'Captain' looks quite torn. &amp;quot;... If you really are holy men, then can't you do whatever it is you're going to do here? Please. I'm a follower of Daeus myself, I know he'd never approve of taking a girl away from her family in the dead of night, caging her up in that horrible thing.&amp;quot; When Moonshadow looks at him he raises his rifle again, voice shaking. &amp;quot;Please, don't...&amp;quot; Some of the other men are visibly shaken. It's clear that the adventurers have given them some serious doubts about the righteousness of their mission.&lt;br /&gt;
&lt;br /&gt;
Albrecht shakes his head slightly and keeps his hands raised and steps forward as the man levels his gun again, stepping in the path of where he is aiming. &amp;quot;Look, whatever happens now, it needs to happen in the day, in a place where people with magic a lot stronger than ours can try to help her. It's not too late to come with us, see this through, but you need to put the weapons down, aright? What's your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;My companion is correct. Whatever needs to be done has to be done during the daytime, when Daeus is at his strongest. If you are so concerned about whoever this is, whether it's your daughter or not, come with us. Assist us in returning this person to the light. It's the least you can do for delaying us by destroying one of the wheels of the wagon.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are not possessed of an over abundance of time.&amp;quot; Quint counsels, shaking his head mildly. &amp;quot;This realm borders the Fel. Further conversation is best held within the safety of the city walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus is pale from the exertion of what he had to endure, body and spirit. He bites hard on his lips as he pushes himself, wavering as he does so, to stand and approach the captain. &amp;quot;Loyal child of the the sun god, please, let your heart not be burdened. I grieve for you and what you are going through. But it you have faith in our god, then have faith in us too. We too want to do what is best. Doing what you want, may not be what Daeus wants at the moment. If you love your daughter, then allow us to do our part in bringing her to the temple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seriously, yeah? I really don't think anyone wants to sit around here waiting for some demon monster nasty to come jump on us. Or...&amp;quot; Halani looks a little uneasily at the coffin... &amp;quot;Something else. Maybe something out there can 'smell' evil...&amp;quot; So she turns to look at the captain and his posse. Then clenches her fists. &amp;quot;We gotta go, yeah? Come with us, stand aside, or fall under us. Time's up, vers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My name's Filus Reckam. I'm the Captain of the Miller's Rest militia.&amp;quot; The rifle-wielding man introduces himself. His hands are shaking, his uncertainty evident. He sighs heavily and lowers his rifle again. &amp;quot;... Alright. I s'pose... I suppose it's alright if the temple priests see her. Just to make sure she's alright.&amp;quot; The other militiamen look obviously relieved. &amp;quot;But please, can you at least get her out of that horrible coffin he locked her in?&amp;quot; The screaming and pounding within is gorwing in intensity. &amp;quot;Listen to her. She must be so scared. I promise if you let her out, I'll take her to the temple with you. I swear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht nods to the man. &amp;quot;I'm Albrecht, Sentinel of the Temple of Althea in Alexandria. As to opening the coffin, that.. Might not be a good idea. If something's happened to her that is making this happen against her will, all of you could be in danger if we open it. If we hurry we can still make it to Alexandria by morning and this can all be over. But they're right. The more we delay, the more danger. We must go, Filus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls diplomacy: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
Benthus looks with great sadness at the father. He slowly draws up a hand and places it comfortingly on Filus shoulder, &amp;quot;I do not know the great bond that exists between fathers and daughters, but I can feel it. And I share in your sadness. But if you worship Daeus, you know that the greater good is that more important than our own needs. I can not promise you salvation for your daughter, but I can provide you assurance that the priest will do everything they can to bring your daughter back to you. For now, you have to be stronger than you are now... For your daughter's sake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ormarr stands there, his hands in the air and his look solemn. He likely has a daughter, too. Somewhere. For now, it seems to be the best thing to do is let the paladins talk. He nods to Albrecht, too.&lt;br /&gt;
&lt;br /&gt;
Filus frowns heavily. There's a great sadness in his eyes as he looks to the coffin, which continues to produce the horrible sounds of someone scared and desperate for escape. He's torn for a moment after Albrecht's words, but finally he returns his rifle to the holster on his back. &amp;quot;... Change of plans, men. We're going to help them fix the wagon and escort them to Alexandria.&amp;quot; The men mutter acknowledgements, obviously relieved. Jimmy lets out a breath, quite relieved himself. &amp;quot;Oh, thank Daeus. I keep a spare axle and a couple wheels on hand, we can probably fix it and be back on the road pretty quick if we all work together.&amp;quot; The wailing sounds within the coffin continue unabated.&lt;br /&gt;
&lt;br /&gt;
Moonshadow sighs softly as she looks back at the paladins. They're wasting time, but won't say anything to upset the uneasy truce they have at the moment.&lt;br /&gt;
&lt;br /&gt;
Ormarr glances over at the coffin, and slowly lowers his arms. &amp;quot;I got one, too,&amp;quot; he tells Filus. And looks at the coffin, back again. &amp;quot;I'll walk with y',&amp;quot; he says roughly. His hair is salt-and-pepper, and he's missing most of one of his tusks. An old fight, then worn smooth with experience, with age.&lt;br /&gt;
&lt;br /&gt;
Benthus allows Filus to leave his presence first before he allows himself and exhale. He stumbles down on one knee. One hand planted on the ground, the other resting on bended knee, he begins to murmur under the cowl of his coat.&lt;br /&gt;
&lt;br /&gt;
Albrecht nods to Jimmy and waves a couple of the militiamen over to him and says &amp;quot;Alright, when they get it ready we'll have to lift from both rear corners to get the old axel out and the new one in.&amp;quot; Giving a nod to Ormarr as he takes over talking to Filus, he then glances at the militia leade slash bereaved father and says simply, &amp;quot;Thank you,&amp;quot; before getting to work.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finally,&amp;quot; the islander monkette mutters to herself. And it might speak volumes of her unease at being in this part of the outdoors at this time of night that she actually helps out with the wagon repairs. For the most part. She does take one break to bang on the coffin and tell the 'girl' inside to shut up.&lt;br /&gt;
&lt;br /&gt;
Filus gives Ormarr a pained look. &amp;quot;Do you know? And how would you deal with it, if something like this was happening to your daughter?&amp;quot; The woman banging on the coffin provokes a flash of anger, but one of the other militamen puts a hand on his captain's shoulder to try to calm him down. Most of the others are now scrambling to help lift up the wagon so that repairs can begin. The coffin's horrible noises continue, uninterrupted by the banging upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keep your eyes turned out.&amp;quot; Quint advises Halani, pulling Brannigan to ride past her. He dips a hand into his saddlebags and produces the brass rod swaddled in thin cotton, dropping the sunrod down to her. For his part, he's keeping an eye on Filus-- he'd like to think the man has had a change of heart but grief can do strange things to people.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls perception: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls Perception: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls perception: (20)+0: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls perception: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls perception: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
Halani steps back from the 'work' at Quint's suggestion, easily snatching the sunrod out of the air. She nods once to him, silent for a change, then snap-activates the alchemical device to shed some light outside the perimiter of the camp.&lt;br /&gt;
&lt;br /&gt;
Albrecht is stooped over, his shoulders under the rear board of the wagon when he pauses, turns his head and calls softly &amp;quot;Hold up! Something in the woods, coming this way. Maybe more. Be careful, everyone.&amp;quot; He steps forward out from under the wagon and draws his shield up again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prolly not well,&amp;quot; Ormarr admits. And frowns at the person banging on the coffin. &amp;quot;Don't mind them. The Fel's probably got t'er. Ya know how it gets, 'ere.&amp;quot; And the look the older oruch sends Halani is the exact look you give someone when they just ran across your lawn. Young punk.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint used a Sunrod.&lt;br /&gt;
&lt;br /&gt;
Ormarr squints in the sudden light. He takes a step away from the direction of the sunrod.&lt;br /&gt;
&lt;br /&gt;
Moonshadow walks away from the light for a bit and takes a deep breath, before her ears perk and she nods to Albrecht. &amp;quot;Humanoid. They're trying to use the trees to conceal their movement.&amp;quot; She then closes her eyes for a moment and takes a long relaxing breath.&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr casts Barkskin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Really?&amp;quot; Halani breaks her brief moments of silence with an exasperated sigh. Broken up slightly with a nervous cough. To hide her agitation, she tosses the sunrod back and forth in her hands.&lt;br /&gt;
&lt;br /&gt;
Ormarr glances upwards, and back again. His leathery skin takes on a rougher look--faint cracks appear across it, though in a pattern. And the next time he takes a step, there's the slow creak of wood and forest.&lt;br /&gt;
&lt;br /&gt;
When Halani lights the sunrod, it illuminates a rather horrifying sight at the edge of the trees. There's a creature lurking there, watching, something that looks like a tall skinny man with horns, stripped of skin, oozing blood. It has a long spiked tail and tiny green glowing eyes. It clutches a spear in one clawed hand. The creature lets out a hiss when the sunrod's light illuminates it, barking out words in some horrible-sounding language. Beasts emerge from behind the trees, short fat creatures with claws, fangs, and crude weapons, clothed in rags. They immediately charge towards the wagon. &lt;br /&gt;
&lt;br /&gt;
The militiamen drop the wagon immediately, of course. &amp;quot;To arms, men! To arms!&amp;quot; Everyone reaches for weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls initiative: Roll: 10 + Bonus: 2 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls initiative: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
Benthus doesn't stir from his position as people are alerted by Albrecht about something. It is only when he is done with his prayer does he stand up and look about. He begins moving, heading to the leader of the small group. &amp;quot;Captain Filus, please watch over the wagon. See to it that the wheels get fixed. The sooner it gets done, the sooner the priest will cure your daughter. Send someone to us when it is all fixed.&amp;quot; He pats his shoulder and moves away. He looks to the rest of his comrades and says, &amp;quot;Brothers, sisters, let us investigate what it is that is approaching us.&amp;quot; He moves bravely towards the direction where Albrecht indicated. And then the inevitable happened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do not break and run. We cannot protect you if you flee.&amp;quot; Quint lowers the polearm once more, adjusting his grip so that the tri-pointed speartip twirls will past Brannigan's flank. He draws the horse around the wagon to the side indicated by the sharp-eyed members of the party and stares out.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Fat Guys: Roll: 14 + Bonus: 0 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Red Guy: Roll: 13 + Bonus: 5 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Militia: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls Knowledge/planes: (12)+Knowledge/planes: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 4 + Bonus: 4 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (4)+14: 18&lt;br /&gt;
&lt;br /&gt;
The red fellow obviously doesn't care for having a sunrod shining right in his face. With another angry hiss he leaps from the trees with surprising speed and agility, jabbing at Halani with the spear he carries. Luckily, the monk is nimble enough to avoid the blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls reflex: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for 3 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
Hearing the hiss, Mooshadow leaps right for it. Spinning in place, she gives the monster a good solid kick on the stomach, but the spinning action causes another hiss to come off of her calloused foot, which she kicks off the liquid that is on her foot. &amp;quot;Acid! Be careful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first wave of the oddly squat, pale, unpleasant-smelling creatures charges out from the trees, barking their battle cry. Four rush to the aid of their apparent leader, swinging crude cudgels and dull blades. One strikes Moonshadow with something that resembles a heavy tree branch, giving her a nasty bruise. More are continuing to emerge from the shadows, their total numbers still uncertain at this point.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+11: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
Quint maneuvers the large horse with practiced skill, rearing to turn the beast and then thunder a quick charge to the larger of the demonspawn. The spear cuts in but the beast evades nimbly, leaving the riding to watch its movements and ready another attack.&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 2d8+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
Albrecht watches as the mounted knight and the fisticuffer engage the red, spear wielding figure with a calmness about him. He raises his shield as he approaches, and his eyes begin to glow with a silvery blue light, which suffuses his body and sword for a moment, and he speaks quietly but surely. &amp;quot;You'll not have her. Begone.&amp;quot; Feinting high with the shield, he pivots into a full spin on his heel and brings his blade into the creature's side with a resounding, bonecracking thud, the light exploding around his sword for just a split second as it sears the creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr casts Stone Call.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls reflex: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls reflex: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d8: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 10 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, no ya don't. Yer not puttin' a foot out here if we can prevent it...!&amp;quot; Ormarr moves quickly back towards the wagon, and raises two heavy, trunk-like arms. Near the treeline, the earth shatters and breaks--rocks crunch, taking to the air and pelting the creatures there relentlessly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whoah..&amp;quot; Halani says as she narrowly avoids getting stabbed. Out of the corner of her eye she notes Albrecht springing to her rescue and she shifts sideways to accomodate. Then follows up with her own assault. Problem is, when her fists draw back from striking the red man, her knuckles hiss and smoke. And the monkette winces in pain.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d2o+8: (2o)+8: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus used a Alchemist's Fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d4: (8): 8&lt;br /&gt;
&lt;br /&gt;
The militia, obviously unused to being in this sort of situation, scramble to ready their weapons after the wagon is set back down. Some of the swifter ones fire off arrows, but the effort is largely useless. Only the Captain does anything effective, firing his rifle with impressive accuracy and lodging a bullet in the red fellow.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+12: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+12: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Benthus examines the field of battle critically and decides to direct his attention on the second wave. He draws out a flask from inside his coat and lobs it over to where the second group of fat monsters are located. The ground erupts in fire, but it doesn't do any damage to the creatures on top of it.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Albrecht for 13 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
It turns out that horrible red oozing monster men really, really don't like being smited by holy paladins. The red guy lets out an ear-piercing shriek of rage before dropping his spear and leaping upon Albrecht, ripping at him with razor-sharp claws and diving in to sink his fangs into the paladin's shoulder, drawing blood.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon4-1: (11)+0+-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon4-1: (16)+0+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for 7 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Benthus for 3 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
Letting out a grunt as she's hit by a limb, Moonshadow throws out a flurry of punches on the small fat enemies that have her surrounded, hitting one of them twice for a good bit of damage, but it doesn't drop it. She's in a bit of a pickle here.&lt;br /&gt;
&lt;br /&gt;
The oruch monk finds herself surrounded by a terrifying swarm of horrifying foul creatures that stink of sulphur and waste. Dropping their weapons, they set upon her with tooth and claw, gnashing in a mad fury. Her agility enables her to avoid most of the onslaught, but she still suffers scratches from two clawed strikes. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the second group is disoriented and split apart by the stones Ormarr has hurled at them. Two head towards Ormarr, intent on revenge, but their attacks prove ineffective. The other two, annoyed at having fire thrown at them, pursue Benthus instead. One lunges forward with surprising ferocity, slashing at him with a large, dull blade.&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+12: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Albrecht for -6 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+9: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Quint lets the long-hafted weapon fall from his grip, his hand already darting to draw out the curve-bladed sword he wears at his hip. The matte black metal of the weapon is alight with runes pulsing purple flames. The cut is wide, however, and the beast avoids.&lt;br /&gt;
&lt;br /&gt;
Albrecht narrows his eyes in pain as the thing bites him viciously, and he pulls away, laying his shieldhand over his shoulder and gritting his teeth, then making a shield bash that comes up short, but a quick stab with his sword that connects and pierces the creature's side with another searing burst of light.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d3+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, here ya are now. Decided to have a lil' fun, eh?&amp;quot; Ormarr repositions--his foot goes behind him, keeping a minimal profile between himself and the two thugs. Removing this advantage, the old warrior draws back, slamming a fist into one of the creature's ugly faces. &amp;quot;I'll teach ya fun! Frightful! Fetch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls reflex: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls reflex: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d8: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 4 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
Benthus takes a hit from a clubbed weapon. Thankfully, it only connected with his breastplate. Still, it smarted. He jumps to one side and draws out his greatsword from his back, which elicited a hostile reaction from one of the fatties. The club doesn't find its mark this time. Fear, or just having dulled his combat skill due to living in a peaceful place, his own attack falls short of his expectations.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
Despite the hissing and smoking as her flesh burns away on her knuckles, Halani maintains her assault, not appearing to hold back or in any way make her attacks any more cautionary.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d4 + 1d6 + 1: (8)+(5)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+12: (1)+12: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Albrecht for 11 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
The militia are slowly getting a little more organized, but it's clear that whatever kind of training they've been doing has not adequately prepared them for an invasion force from another plane. Arrows and bullets fly wildly, with two lodging in the red guy. The red fellow, despite the many forces assaulting him, continues to rage against Albrecht's holy smiting power, clawing his face with more force than one would expect from such a near-skeletal creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon1: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon1: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls 1d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d4+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Ormarr for 8 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Benthus for 8 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for 4 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
Moonshadow Sends a kick over the fat guys head....and sticks a second kick in the fat one's face. However, Moonshadow doesn't look like she's going to be standing for much longer if she doesn't ge thelp.&lt;br /&gt;
&lt;br /&gt;
The horrible fat creatures let out grunting war cries as they are injured. By now all weapons have been discarded by the disgusting creatures, giving way to an assault of tooth and claw. Moonshadow, Ormarr, and Benthus all suffer wounds from their respective attackers.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+12: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6+34+26: (3)+34+26: 63&lt;br /&gt;
&lt;br /&gt;
GAME: Quint rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Albrecht for -8 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Albrecht watches as Quint just asplodes the demony thing, and he draws a deep breath, blood running down his face from deep gouges. He steadies his breathing and lays his hand on his chest again, closing his eyes and letting the healing power flow through him before he returns to battle.&lt;br /&gt;
&lt;br /&gt;
Quint towers over the invaders, high on horseback. The magicked sword is engulfed in the purple fires now in the presence of the other worldly beasts, dripping burning aether as if salivating. Turning in the saddle, he cuts down and across to cleave neatly through the bleeding-thing's chest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, girl,&amp;quot; Ormarr says roughly as he takes the spear. Frightful's feathers are bloodied, and one foot hangs at an awkward angle. He maneuvers again, and brings the spear around--felling one of the misshapen creatures as Frightful takes to the air again. &amp;quot;Hold together just a little while longer, girl. I gotcha...Huaaaggnnn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 2d8+14: (15)+14: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Benthus for -4 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 4d6: (11): 11&lt;br /&gt;
&lt;br /&gt;
Halani looks almost.... disappointed when the Moonguard cuts down the red demon monster. Judging from the condition of her knuckles, however, which she is doing her best to ignore, she owes the paladin thanks. Later. Realizing that the battle is larger than she thought, and that there are still creepy monsters prowling about, the islander girl hops past the corpse and catches one in the back with a quick snap kick. Even as it falls, she turns about and strikes another one in the chest, flat palmed. The little fat demon's chest turns concave for a moment, then it topples.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
Another volley of arrows fires. &amp;quot;The tide is turning, men! Hold! Do not let them reach the wagon!&amp;quot; Calls out the captain, attmepting to rally the men. Two arrows sink into one of the pudgy fellows still attacking Moonshadow.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon1: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon1: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
Demoralized, injured, and now lacking a leader, the foul-smelling short beasts are a significantly less fearsome threat. They still wail and gnash against their respective targets, but utterly fail at inflicting further injury.&lt;br /&gt;
&lt;br /&gt;
Snapping out another couple of punches towards the injured fat thing, Moonshadow manages, yet again, to hit the fat one with the second punch. Her luck remains with the fat one ducking into the second punch.&lt;br /&gt;
&lt;br /&gt;
Benthus is bloodied now. He fears. He calls to his god for protection and strength. He is rewarded for his faith. His body glows with radiant light. The wounds begin to heal. There is a firmer resolve on his face, calm has returned. He looks at the enemy of his god. There is no fear in his eyes. He draws his blade for a swing. The result is as is expected. The creature obliterates against his shining blade. A whispered thanks is given to his god. And he stands firmer now, eyeing the sole opponent in front of him. Only one will continue to stand before this night ends.&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+6+2-2: (4)+6+2+-2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+6+2-2: (14)+6+2+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d4+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
Albrecht turns to his side and advances to flank one of the fat little creatures, and readies an overhand blow from his sword which goes wide, but he follows up with a smash from the rim of his shield to the creature's flank with a hollom &amp;quot;tong&amp;quot; sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hunnnugh!&amp;quot; and the last one near him goes down. Breathing harshly but steadily, the older warrior brings the spear around in a 'ready' position. &amp;quot;Where is he, girl?&amp;quot; he asks beneath his breath. He looks for the father, to make sure the man...keeps his head. In any case, he, and the hawk, stay near the cart and its tragic contents.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+2: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Benthus for -5 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 2d6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Halani can ignore the acid burns on her fists no longer; though she continues to fight, slipping around Moonshadow's attacks to score another hit... and drop.. of her own, the smaller monk's attacks follow clear hesitations now.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d4 + 2d6 + 2: (6)+(4)+2: 12&lt;br /&gt;
&lt;br /&gt;
The captain continues rallying his troops, and more volleys of arrows and bullets fly forth. This time they actually succeed in bringing one of the beasties down, finishing off Benthus' assailant. Only one bruised and battered monster remains near Moonshadow.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon1-1: (7)+5+-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon1-1: (3)+5+-1: 7&lt;br /&gt;
&lt;br /&gt;
Benthus is still radiating warm soothing light as he salutes his opponent. The wounds on his body seem to evaporate at the same time he begins to swing his sword. The creature tastes Benthus' blade. There is no mistaking what he intends on the creature. The glow in the paladins' eye clearly indicates to this otherworldly creature that its presence is not allowed here.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls weapon1: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
The problem with trying something fancy is that you're likely to miss. As is the case with Moonshadow, trying one of the more advanced forms early by spinning in place and trying to hit the fat beast twice. Unfortunately, she's a bit too tal to hit the sucker.&lt;br /&gt;
&lt;br /&gt;
Albrecht attempts to pin the fleeing creature with his sword, but it is too quick for him and he gets only grass with his sword point.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Benthus sheathes his sword, and approaches Moonshadow. He hovers his hands over her and says, &amp;quot;Permit me to heal you, Lady Moonshadow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!&amp;quot; The command is uttered by Halani a moment before her foot lashes out, catching the last of the fat little monsters square in the neck as it drops its defences and attempts to flee. There's a sickening crunch as her sandalled foot connects, and it falls.&lt;br /&gt;
&lt;br /&gt;
The militiamen continue firing for a few moments after the last monster is felled before their captain is able to rein them in. &amp;quot;Hold! Hold, lads, hold!&amp;quot; He surveys the scene with amazement. The dead creatures have been melting away into piles of horrible-smelling goo. The red one is little more than a puddle now. &amp;quot;Gods above, what were those horrible creatures?&amp;quot; He returns his rifle to the holster and rubs at his forehead. &amp;quot;... We've got to get my daughter away from the Felwood and the mists, and we've got to do it quickly. Men, let's get this wagon fixed /now/!&amp;quot; The men spring into action. So does Jimmy, who has finally emerged from his hiding spot behind a tree. &lt;br /&gt;
&lt;br /&gt;
The wailing screams from inside the coffin grow only louder and more anguished.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for -4 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
Ormarr relaxes when the captain speaks up. He smiles partway at Albrecht--he'd been afraid the man might go the other direction. Drag them all back to the village. &amp;quot;I'll help lift,&amp;quot; he says. He looks at Frightful then, and runs a pair of fingers over her bloodied feathers.&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Ormarr casts Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Halani, hands on her knees, doing her best to calm her huffs and puffs, looks at Moonshadow out of the corner of her eye. Then she nods once before straightening.. and then begins wrapping her knuckles. She winces as the soft leather scrapes against ruined skin, but bears through it.&lt;br /&gt;
&lt;br /&gt;
Moonshadow smiles to Benthus as Halani fells the last monster. &amp;quot;Thank you Benthus. I certainly could use the healing.&amp;quot; She says as she looks to the Militiamen and chuckles. &amp;quot;Hopefully this will proceed quickly.&amp;quot; She says pulling a potion from her belt and drinking it.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for -6 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Moonshadow used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Albrecht pulls a scrap of cloth out from under his breastplate and wipes the blood away from his eyes before tying it around his head to stanch the wound before he walks back, a bit stiffly, to the cart and begins helping the militiamen get that axel changed, putting his back into it.&lt;br /&gt;
&lt;br /&gt;
Benthus isn't as strong as he was earlier, and with the fading of his radiant energies also comes the fading of strength of his arm. He accidentally touches Moonshadow and the healing energy that were stored in his hands were discharged into her. He draws his hand back, but it was too late. The wounds on Moonshadow are beginning to heal itself. Thankfully, for Benthus, Moonshadow approved of his action even though he did not wait for any confirmation. He sighs and nods to Moonshadow before turning around and making sure everyone else is okay.&lt;br /&gt;
&lt;br /&gt;
The earth whispers, and Frightful stands up straighter. Through some communication, the hawk takes to the air long enough to resettle, closer to the coffin. &amp;quot;...right,&amp;quot; Ormarr says. And then bends to help with the axel.&lt;br /&gt;
&lt;br /&gt;
With the group and the militiamen now working together, repairs on the wagon proceed swiftly. Within half an hour, all are making progress along the road again. While some are a little reassured once the mists of the Felwood are behind them, the constant banging and wailing coming from the coffin make it very difficult for anyone to feel terribly relaxed. It is a long, long night. &lt;br /&gt;
&lt;br /&gt;
Sunrise comes when the group is still two hours from Alexandria's gates. Mercifully, the horrible sounds from the coffin stop when sunlight peeks over the horizon. This prompts Captain Filus to make another attempt to convince the adventurers that it is now safe to let his daughter out of the box, but fortunately his fellow militiamen talk him out of the idea. Finally, the group returns to the city and arrives at the Temple of Daeus just after the morning's services have concluded. Jimmy looks thrilled to see the temple. &amp;quot;Ah, there we are. So, you all can get that thing off my wagon and I can go home and have a stiff drink, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Workin' on it.&amp;quot; Ormarr grips the spear. It's an unfamiliar weight, though he keeps an eye on the captain, wary he might need it. &amp;quot;Workin' on it. ...one of you folk want t' run on in, let them know we're comin'? I'll sit here a while, I think. Easier on the old legs.&amp;quot; And keep an eye on the father, but well. Not something you'd say aloud, you know?&lt;br /&gt;
&lt;br /&gt;
Moonshadow says, &amp;quot;I think Halani and I can do that, though Halani may be faster.&amp;quot; She says bowing to Halani, letting her do so if she wishes, but is right behind her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht nods to Jimmy &amp;quot;We'll take it from here. Thank you for seeing it through.&amp;quot; He has cleaned up his wounds somewhat, though still looks a bit the worse for wear, and waves a small child over after scribbling on a piece of parchment with some charcoal. Passing it and a coin to the girl he says &amp;quot;Be a good lass and run this to the Hearthguard at the Temple of Althea next door, and you'll have another coin as well.&amp;quot; Moving around to the back, he looks at how best to unload the cargo at the current location.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could....&amp;quot; Halani starts off, obviously reluctant when she looks at the temple doors. &amp;quot;Or we could send the Sunblade, yeah? Since they're his people?&amp;quot; She gives up on the idea as soon as she mouths it though. Maybe deciding that going to let the Daeusites know they have a delivery is preferable to handling some demon girl in a box.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yer welcome, sir. But forgive me for sayin' it might be a while before I take another delivery job for the church.&amp;quot; Jimmy replies to Albrecht with an uneasy little laugh. He's eager to unload the coffin and get out of the city as quickly as possible. Some of the militia are inclined to do the same now that delivery has been made, with only Filus and a couple other staying behind to see things through. The girl bribed by Albrecht is quite happy to ferry the message and skips along to do so.&lt;br /&gt;
&lt;br /&gt;
The older oruch looks over at the captain, and then walks over. &amp;quot;I've still got some strength, boy. Let me lend a hand with that.&amp;quot; To Filus, &amp;quot;I'll be careful with'er.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht nods his thanks, and begins pulling the leading edge out, and giving the others room to grip from the sides as he leans back and hoists, then tips it downward, so that they can slide it.&lt;br /&gt;
&lt;br /&gt;
And so, shortly enough, the clergy are alerted and given the letter the priest sent with the group. They appaear somewhat alarmed when they read the contents. The coffin is unloaded, and the adventurers aid the temple acolytes in carrying it to a rarely used chamber in the rear of the temple. Those of the faith may recognize it as a room used for performing exorcisms and similar rituals. Filus is alarmed, but the clergy and the mediator from Althea's temple are able to explain the situation to him. Those who wish to wait to see this to a conclusion are allowed to do so, and a tense hour passes while the temple priests perform whatever rituals they have come here to perform. &lt;br /&gt;
&lt;br /&gt;
Fortunately, it all works out for the best. When the priests have finished, they emerge from the chamber with a very normal-looking teenage girl. She looks very rattled, but the paladins in the group will be able to tell that all evil has been banished from her. The clergy apologizes for the necessary deception, explaining that the girl was the victim of possession by a fearsome shadow demon. Even discussing the matter could've attracted the attention of would-be demon rescuers, as indeed it did. Fortunately, thanks to the advenutrers, the girl has been saved and the forces of evil have been repelled from Alexandria yet again. All in a day's work for the Explorer's Guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7605</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7605"/>
		<updated>2012-07-02T04:24:34Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
*[[PrP: Of Contracts and Defence]]&lt;br /&gt;
*[[DPrP: Tarienball!]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: What's in the Box?]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7604</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7604"/>
		<updated>2012-07-02T04:24:11Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
*[[PrP: Of Contracts and Defence]]&lt;br /&gt;
*[[DPrP: Tarienball!]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 1]]&lt;br /&gt;
*[[PrP: Ill Met In Alexandria, Part 2]]&lt;br /&gt;
&lt;br /&gt;
*[[PrP: What's in the Box?]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_4&amp;diff=7590</id>
		<title>PrP: Kingdom of a Thousand Faces, Part 4</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_4&amp;diff=7590"/>
		<updated>2012-06-27T06:04:46Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;When we last left our adventurers, they were cornered in the mysterious 'vault', which turns out to have been the throne room of the mysterious self-proclaimed 'king' of this ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When we last left our adventurers, they were cornered in the mysterious 'vault', which turns out to have been the throne room of the mysterious self-proclaimed 'king' of this place, a man whose face is very familiar to a few among you. The King is not the least bit happy about the deaths and injuries his 'subjects' have suffered at the hands of the group, and is now approaching them with a longsword raised menacingly and the shield with the House Brache crest in his other hand. &amp;quot;So thoughtLESSly you hurt and kill my subJECTS. You are unWORTHy of MERcy. As king, I will carry out your senTENCE.&amp;quot; He calls out in his strange voice, approaching with obvious violent intent.&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls initiative: Roll: 2 + Bonus: 4 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for 10: Roll: 14 + Bonus: King = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls initiative: Roll: 6 + Bonus: 4 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for King: Roll: 2 + Bonus: 10 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 5 + Bonus: 4 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls initiative: Roll: 6 + Bonus: 2 = Total: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heya. We can hit him now, yeah? Ver? Vera?&amp;quot; Halani still hasn't addressed the 'king' directly, looking to her friends instead. Particularly Conrad and Savannah.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls initiative: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d8+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A just ruler does not throw his subJECTS away. You were sent into UNknown danGER. Your ruler thinks noTHING of your lives. I PROtect those who look to me for STREngth.&amp;quot; The King extends his hand and murmurs words which are obviously magical in nature. Within seconds, the eyes of the bound unconscious 'double' of Savannah pop open. The ropes binding her can be heard straining as she struggles against them, seeking to free herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rada, I can't pay you back if I'm dead. Give these find gentlemen a discount, would'ja?&amp;quot; Nadara asks this hopefully whiel she draws her dragonspitter. &amp;quot;Now you listen here! I've got the Goddes of WEALTH backing me. You don't wanna start pronouncing sentences,&amp;quot; squeaks the shrill little red-haired goblin girl.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (15)+0: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
When the king begins to cast spells, and making his own subjects, like Savannah's double try to break free, The real Savannah lifts her bow and fires two arrows at him. One bounces off of the crested shield, the second.....gets him in the knee. The Memes....&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
Halani, all set to charge off into the king's face as she's prone to do, actually hesitates for once. For starters, there's the magic he casts... that tends to make the monkette a little wary. For another... she looks down and notes the captive's struggling. &amp;quot;Heya. Not a great time to wake up.&amp;quot; So Halani helps not-Savannah back to sleep. With a couple of well placed fists.&lt;br /&gt;
&lt;br /&gt;
Conrad levels his rifle, &amp;quot;You know, we'd me a lot more amenable to talking if you didn't start spouting crazy and advancing on us with magic and weapons.&amp;quot; The rifle booms and kicks back, but it misses the King's everything. The human grimaces, &amp;quot;Just sayin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Studing the king, Dante frowns and goes into action moving towards him and growling from behind his helm, and draws his weapon at the last momemnt, and going totally defensive with his large sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls will: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 3d8+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 21 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
Hurting his 'subjects' seems to be one of the king's hot buttons. He snarls and lets out a distinctly inhuman cry of rage, leaping forward and striking the monk with the flat of his sword. The impact inflicts little injury itself, but it carries a charge of pure negative energy that flows straight into her, as if draining the life straight away.&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Blam! &lt;br /&gt;
&lt;br /&gt;
The little dragonspitter goes off and a tiny bullet rips into the so-called King's side. &amp;quot;You LEAVE HER ALONE,&amp;quot; she snarls with surprising ferocity.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Even as the King goes after Halani, Savannah is still firing arrows at him. Even as the so called king blocks one arrow, the second arrow, hits the King in the stomach. &amp;quot;Not looking so good now, are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7-5: (6)+7+-5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (19)+6+-3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
Halani is just rising from putting other-Savannah to sleep when the king steps forward and... hurts her. She screams as negative energy is poured into her, and for the duration it seems like the only thing keeping her standing is some unnatural connection the magic holds between her and the blade. Then the magic ends, and she slumps, staggers. Breathing hard, Halani manages to recognize that he went straight for her.. and running isn't a great option. So she falls back a half step, remembering teachings from years back... and goes on the defensive. She watches the king, past his armour, looking for his eyes, studying his body language.. and her blows lack the strenght and power she usually delivers.&lt;br /&gt;
&lt;br /&gt;
Conrad grimaces and follows the combatants carefully as they move back and forth under Halani's hail of blows. It's his one bane, trying to fire into a personal battle. But he finally tracks his target until the king is a pace away and unleashes a blast, immediately breaking open the barrel to load in a new bullet, even as he measures the damage done to the undead creature. He's silent. He has no quips for this. Halani took a bad hit.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for -9 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (18)+11: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls will: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 3d8+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 7 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
At first Dante was posed to move in for the kill, however the blow struck to Halani, caused the paladin to grow, and moving over towards her, touches her quickly with his wand, after sheathing his weapon, and shielding her, tries to heal her of wounds inflicted.&lt;br /&gt;
&lt;br /&gt;
Whoever this 'king' may be, he's either inhuman or has a truly legendary tolerance for pain. Even as he is struck repeatedly with arrows, fists, and bullets, he ignores them entirely. There's not even the slightest wince suggesting he feels pain from the blows. He simply grows and slashes at Halani again, another current of dark energy sapping her strength away. Fortunately, she has the mental fortitude to resist most of the effect this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
Savannah sees Halani in trouble and tries to put the 'king' down on the spot. Alas, both of her shots bounce off of the shield. &amp;quot;Crap.....we need to put this guy down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+2+1-2: (2)+6+4+2+1+-2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+2+1-2: (7)+6+4+2+1+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+2+1-2: (13)+6+4+2+1+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+2+1-2-5: (17)+6+4+2+1+-2+-5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+2+1+4: (7)+2+1+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+2+1+4: (3)+2+1+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls weapon6+1+4+1: (12)+8+1+4+1: 26&lt;br /&gt;
&lt;br /&gt;
Halani doesn't have time to issue thanks to Dante... a brief, relieved smile is all he gets because as she opens her mouth.... zap. There's that nasty sword of dark energy again. This time, though, having put up her monkly mental walls, instead of scarying the monkeys out of her it makes her mad. She skips sideways, and a subtle change in her stance has her going on offensive. Her limbs get faster, her blows hit harder.&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 2d6+6+3: (12)+6+3: 21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attention, everyone!&amp;quot; comes a shrill yell from above. On a natural outcropping of rock high above the group, Donk stands high astride a slightly-skittish Destroyer. How did they even get up there, especially on a mount that's afraid of heights. &amp;quot;The Great and Powerful Donk Yauti spies a false king! One who cowers in darkness, hiding behind his subjects like a shield. He does not know what it means to /earn/ the right to rule! He will be taught by a true King and ruler. He will be taught...by Donk's LANCE! HYAAA!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a spur of his heels, Donk and Destroyer launch into the air in a majestic arc. There's even a light *ping* from the end of his lance, catching the dim light, before it turns and plummets down, tearing open the King's side with a CRUNCH of bone and armor. Cavalier and mount wheel away, stained slightly on one side by the gore from their adversary, the former grinning madly as he comes about for another pass.&lt;br /&gt;
&lt;br /&gt;
And with a swift hiss-click of her pistol, Nadara ha also fired again. She's actually put another tiny little hole in the so-called king. &amp;quot;Give it up now, pretender! You don't have a chance!&amp;quot; And then Donk scores that lancing blow and she adds, &amp;quot;...especially not with Donk.&amp;quot; Yeah. Puff up the cavalier. That's the way to go.&lt;br /&gt;
&lt;br /&gt;
The King looks down at the massive wound inflicted by Donk's lance, still showing no obvious sign of pain despite having much of his body nearly ripped entirely away. &amp;quot;UseLESS EFFort.&amp;quot; His eyes shut as he drops his sword and shield, both clattering to the floor. His whole body goes limp, slumping to the ground, apparently dead. For a moment, there is silence. Then, the king's head begins to well, skull warping and twisting with a sickening cracking sound as it breaks apart. The man's head explodes from within like a melon struck with a sledgehammer. &lt;br /&gt;
&lt;br /&gt;
What happens next is even more horrific. His brain actually crawls out of his head of its own volition, walking on four clawed, vaguely reptillian legs. The brain grows quickly in size as it staggers away, clawing free of the broken body. The disjointed voice echoes again, as if coming from within the adventurer's own heads. &amp;quot;A useLESS tool to be BROken. I shall take your BODies as my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls knowledge/dungeoneering: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls knowledge/dungeoneering: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+2: (2)+6+2: 10&lt;br /&gt;
&lt;br /&gt;
Conrad snaps the barrel shut after reloading and ughs. As the creature makes its arrogant claim, Conrad replies, leveling his rifle, &amp;quot;Let me think about that. No.&amp;quot; BOOM! Sadly, the shot kicks up dirt rather than zombie food.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for -2 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
Dante reaches and taps Halani once again, though this time the wounds close a little less this time. silently lowers his head and says a prayer to the Sky-Dancer, requesting strength and health for his comrades. though he exhales deeply, as he wactes, though doesn't reach for his weapon, studing the smaller creature.&lt;br /&gt;
&lt;br /&gt;
Despite the creature's threatening words, it does seem a little dazed by the loss of the body. The walking brain continues growing as it pushes away from the broken corpse, finally stopping when it is roughly the size of a pony. Only it's a brain. With massive claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...you've got to be shittin' me,&amp;quot; is what Nadara says at the... at the... *brain* thing. Her gun is just held out there. She's just *staring* with yellow eyes at it.&lt;br /&gt;
&lt;br /&gt;
As the brain grows, Savannah grumbles. &amp;quot;Controlling a dead body. wonderful.&amp;quot; She says before firing a couple of shots at the brain. Unfortunately, the brain's wounds heal quickly. &amp;quot;This is going to require more of a magical touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2: (14)+6+4+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2: (8)+6+4+1+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2: (6)+6+4+1+-2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-5: (5)+6+4+1+-2+-5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+2+1+2: (6)+2+1+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...what the devil?? Is that a...&amp;quot; Donk can't even finish that sentence, lowering his lance and staring in amazement at what just popped out of that dude's head. Destroyer, however, is intrigued! He creeps up close to it, his rider too shocked to object, and sniffs at the brain. Followed by a tentative lick.&lt;br /&gt;
&lt;br /&gt;
Yes, tenderize the meat, Halani! It will make it so much more delicious!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;.... oh,&amp;quot; the islander monk says, looking like she just bit into something rotten. &amp;quot;That's gross. But explains so much, yeah?&amp;quot; Halani then proceeds to try and... pulverize it. It's tricky to fight, though, when you've trained all your life to fight people. &amp;quot;Use acid if you have it, hey!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (9)+6+-3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Conrad grrs and tries to track the pony-sized brain, but his shot goes wide, &amp;quot;What the hell is that! You'd...wait...Stop moving!&amp;quot; The huntsman sounds frustrated as he finally cracks open the barrel and starts to reload, &amp;quot;Bloody hell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
Dante reaching and trying to get a potion in Halani's general direction, draws his weapon in an instant, and is attacking the large brainy creature, and is able to connect with it for a little bit of damage, as he prepares for his next attack.&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls will: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
The brain, lacking any obvious way of speaking aloud, makes no sounds in response to being struck and sliced. I just staggers and reels appropriately. Again, the booming voice can be heard inside everyone's minds. &amp;quot;You shaTTER my body. I shaTTER your mind.&amp;quot; After this is said, Donk begins to feel very funny. And not funny in the way Donk normally feels. No. Something is very, very obviously wrong with the gnome.&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara casts Divine Favor.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
Seeing that her arrows aren't working, Savannah snaps her fingers and throws a blue ball at the brain. Unfortunately, the Missile pops before it's meant to hit the target. &amp;quot;Damn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..wha...what *is* that?&amp;quot; says Nadara, shocked. She lowers her gun, slowly, and says, &amp;quot;Okay, Rada. You're gonna have to give me a lil' more help here because that... that just isn't right. Not a bit.&amp;quot; Her eyes widen a little and she says, &amp;quot;Okay. Thanks. I'll sign the dotted line later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (7)+6+4+1+2+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (14)+6+4+1+2+-2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (5)+6+4+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2-5: (13)+6+4+1+2+-2+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+2+1+4: (6)+2+1+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d100: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls weapon6+1+4: (8)+8+1+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 2d6+6+6: (6)+6+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (11)+6+-3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh! It...what...I...&amp;quot; Donk blinks and gives his head a harsh shake, pushing his helmet back. He blinks, looking a little dazed...and his face turns into a rictus of anger. &amp;quot;All of you! Planning to try and usurp the Donk? You will pay for this! Pay dearly! Starting with YOU!&amp;quot; Almost completely at random, Donk lowers his lance, pointing it at the group around the brain...and charges blindly at them, screaming incoherently. Which manages to actually hit the brain! Shocking! &amp;quot;YOUR DEFENSES WILL NOT STAND AGAINST THE DONK'S MIGHT AND FURY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's a brain sucker, vera,&amp;quot; Halani tells Nadara, oh so helpfully, as she tries to get the brain monster's attention by punching it in the... brain... again.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
Conrad shakes his head as another shot goes wide, &amp;quot;...I really need to work on shooting into melee...&amp;quot; Conrad cracks open the barrel and loads another bullet, &amp;quot;Nadara! Don't suppose I could make a spur-of-the-moment deal with your goddess, could I? This isn't going so well!&amp;quot; Snapping the barrel shut, Conrad lines up for another shot.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 3d8+5: (21)+5: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls will: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Dante for 13 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
Dante swings at the creature once again, and is able to slice into its flesh, though his wounds aren't closing, they are sligfht compared to the size of the creature. Still it appears to be a lot tougher than it looks&lt;br /&gt;
&lt;br /&gt;
The brain recoils from the wounds inflicted on it. Lashing out like an injured animal, it rakes one claw across the front of the paladin's armor. Just as when his former body attacked Halani earlier, powerful life-draining energy accompanies the creature's touch, sapping life away. Fortunately, Dante's mental strength protects him from the worst of it.&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Nadara fires again. This time, the bullet whizzes over the brain. She's still not exactly sure how to hurt this thing and she looks apalled by its very existance. &amp;quot;Someone... do something to that.. that thing,&amp;quot; she says, despite the best efforts of the otehrs already. She can't really figure this out.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
Savannah's lucks isn't holding it seems. She fires another two shots and they both plink off the armor of the brain-thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (3)+6+4+1+2+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (7)+6+4+1+2+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (12)+6+4+1+2+-2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2-5: (13)+6+4+1+2+-2+-5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+2+1+4: (7)+2+1+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d100: (65): 65&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...no, wait! These attacks...they always start from within!&amp;quot; Eyes narrowing, Donk turns his lance around...and starts beating himself over the head with the blunt end. &amp;quot;TAKE THAT! (ow) AND THAT! (ow) AND THAT! (ow)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Destroyer looks back at his rider, whimpering worriedly and nosing Donk's foot.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (10)+6+-3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
Another shot, another miss. Conrad just shakes his head and sighs, &amp;quot;Hell of a time to become a rookie at this...&amp;quot; He reloads once more, forcing himself to be calm.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Dante for -7 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
A slight recoil and grunt of pain from Dante as the creature/brain slashes across his chest, ignoring the armor completely. Still this only causes him to slap his arm, and the power of Eluna courses through, as a few os his wounds heal from the attack. then he pours his strength into trying to kill it.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+12: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 3d8+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls will: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Dante for 11 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
Halani keeps punching and kicking at the brain monster. &amp;quot;Try not to look at it!&amp;quot; she suggests. &amp;quot;Or think about something else! Shield your minds!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The brain's voice rings out in everyone's head again. It has a panicked, fearful quality now, the creature obviously staggering as great amounts of blood pour forth from its wounds onto the cavern floor &amp;quot;NO! MY KINGDOM WILL NOT END HERE! I SHALL WEAR YOUR SHATTERED BODIES AS MY ROYAL ROBES!&amp;quot; Another swipe of the claw carries another torrent of painful life-draining energy into the paladin.&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d20+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon4: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
So Nadara...shoots it again. Because that works so well. The bullet hole is sealed up afterwards right away and she grimaces, fear showing in her yellow-sclera'd eyes.&lt;br /&gt;
&lt;br /&gt;
Savannah shoots at it as well, though it seems Svannah is mostly ineffective against this thing. She slowly backs away from the....thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (13)+6+4+1+2+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2: (1)+6+4+1+2+-2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1+2-2-5: (16)+6+4+1+2+-2+-5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+2+1+4: (3)+2+1+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+2+1+4: (1)+2+1+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SHUT! UP!&amp;quot; Halani aims a kick at the fleshy mass of the brain monster, then drops her elbow on top of it. &amp;quot;GET OUT OF MY HEAD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The final blow from Halani seems to take a lot of the fight out of the brain beast. It staggers away. A sound like a horrible scream can be heard in each adventurer's mind, one which slowly fades into a whimper. With uneven, stumbling steps, the creature crawls away in Nadara's direction, the surface of the brain quivering and shaking much like the skull it once inhabited did before breaking. It slumps over in front of Nadara, dead. Then, much like before, the brain creature suddenly bursts open in a shower of blood and brain-meat that covers Nadara with a surprisingly high-pressure shower of goo and gore. It smells truly awful. All that's left is a broken sort of empty membrane, truly dead.&lt;br /&gt;
&lt;br /&gt;
Donk goes on beating himself upside the head, until the jostling loosens the saddle around Destroyer, and the gnome tips a little with each bonk upside his noggin. Bonk...bonk...bonk... Until he's still stuck to his saddle, dangling sideways off the side of his steed, eyes rolling in his head from the head-trauma. &amp;quot;Dun wanna go back in th' hole, mammy...&amp;quot; he mumbles.&lt;br /&gt;
&lt;br /&gt;
And so Nadara is covered in blood and gore and goo. She stands there for a moment in abject shock that this has happened to her, jaw slack as a bit of goo plosps off her lip to the ground and off the end of her nose to boot. &lt;br /&gt;
&lt;br /&gt;
Then she doubles over and proceeds to begin vomiting mesily in horror.&lt;br /&gt;
&lt;br /&gt;
Savannah blinks as the brain drops. &amp;quot;Well....Good show Nadara. Looks like you truly broke his brain.&amp;quot; Savannah says with a bit of humor.....as she vomits. &amp;quot;Ugh....sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A scurrying sound echoes through the tunnels, heard faintly over the sounds of various people vomiting. It grows fainter until it can no longer be heard. Perhaps any remaining denizens of this 'kingdom' have opted to flee.&lt;br /&gt;
&lt;br /&gt;
Conrad swallows heavily. He's seen a lot of horrible things. Horrible things he'd like to forget. But that? That's a whole new level of revolting. Conrad looks down at the ground, closes his eyes, and forces his stomach to settle. It's a long process. He eventually manages to say, &amp;quot;...Well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante sheathing his weapon, turns towards Halani. For whatever reason the helmed warrior sorta stares in the direction of Donk and his mount..Pulling out a healing kit, he quietly begins working on her injuries. though he did touch himself first, hell combat might be over for the moment, a good time to gather one's strength.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Donk's lance clanks loudly against the ground, so close to it that he's not even managing to hit himself in the head anymore.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for -3 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Dante for -3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for -5 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
Dante puts away the kit, and decides to tap Halani with the wand, then motions towards the potion saying simply &amp;quot;Drink it, don't assume the fight is yet over, stay forever vigilant against evil&amp;quot; and walks over to examine the remains of the fallen king, kneeling down&lt;br /&gt;
&lt;br /&gt;
Conrad has carefully made his away around the muck, and is searching around the King's throne. He checks it quite carefully before moving on to the book cases and scrolls, searching through them. He stuffs everything of 'interest' into his sack.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do we have a sack or something for all thats being collected?&amp;quot; dante says as he pulls up the shield, and plucks other things of value, then says, holding up what he has thus far..&amp;quot;Well I remember the shield, but I grabbed a few things off the body I can see, anyone else is free to search it, so that we have everything for the ghost&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so, with the crest of House Brache finally retrieved, the adventurers begin their trip back to the surface. The tunnel they used to get here is sealed off now, but Conrad's expert navigation enables the group to find an alternate route back to the manor. The trip out is decidedly less eventful than the trip down. No more traps. Whatever remaining subjects of the mad brain king remained, they have fled. And so, the group returns to the manor's foyer, where some of them fought the ghost of Pyrrhus Brache what seems like a lifetime ago. &lt;br /&gt;
&lt;br /&gt;
The malevolent energy which pervaded the manor has left entirely. The dust and bones remain, but the creepy feeling of evil in the air is gone. It's now oddly peaceful. The faint image of Brache is waiting for the group, ghostly and insubstantial, hovering in the foyer. Those who didn't encounter him before will recognize him now: his face is the same as that of the body the brain beast inhabited. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you.&amp;quot; He whispers in a faint, echoy voice. &amp;quot;You've not only retrieved my house's crest, you freed my remains from the horrible creature who has profaned them for so long. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah slightly bows to the ghost. &amp;quot;You are welcome. I am glad I was able to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would have been simpler if you had just told us, your body had been taken over, by some foul-ass creature&amp;quot; The helmed Dante replies, then adds gruffly &amp;quot;Your welcome&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad gives the ghost a very casual, two-fingered salute, &amp;quot;Happy to be of service...&amp;quot; Then, much quieter, and more respectfully, &amp;quot;...Be at peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During all of this, really, Nadara is looking horribly queasy and sick. When the voice, that fanty echoy voice and the insubstantial speaker of it appears, she utters a very foul curse in goblin and takes a step back. Then it reveals itself to not be very hostile. &amp;quot;Glad to, uh, help. Presume yoiu can go on to your rest now? I'm sure there are people waitin' for you. They've probably been waiting a long time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brache's ghost looks saddened by Dante's words, perhaps a touch guilty. &amp;quot;I am sorry. The anger, the rage... I felt nothing but that for so long. For so very, very long. But it is gone now. I feel the pull now... I don't know to where. I don't know if the Dome of Heaven would still welcome one who dwelled in anger and lusted for vengence for so long. I pray that they will. I will go soon. But I wished to stay and thank you first. I'd hoped...&amp;quot; He gestures with one ghostly hand towards a dust-covered mantle. &amp;quot;... I'd hoped, before I go, that I might see my family's crest restored to its rightful place. Just to see it once more...&amp;quot; There's an obvious place where the shield might be suitably displayed, with hooks in the wall still present for that very purpose.&lt;br /&gt;
&lt;br /&gt;
Dante removes his helm, glances over at Nadara..Then the ghost and goes to hang the shield up first.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are House Brache,&amp;quot; Donk pipes up from the back, &amp;quot;You deserve that place in under the Dome. If they hesitate, make them let you in, good sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;They will let him in. I'm sure they would understand the circumstances.&amp;quot; She says as she watches Dante place the shield upon it's rightful place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad offers quietly, &amp;quot;If nothing else, the Gods of Neutrality aren't all that bad...&amp;quot; He smirks, weakly. But then adds, &amp;quot;I will pray for you this night. For all the good that it might do. You have suffered long enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante seems Donk spoke up, and that too draws Dante's attention, so with his helm off, when he narrows his eyes, its more easily seen,. Since the shield is now hung up, turns to head in Donk's direction, saying over one shoulder &amp;quot;Priestess? Do we need to aid this sp[irit any further?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani has stayed.. inconspiciously away from Nadara. Probably because she smells. Bad. Despite whatever attempts to clean herself may have happened. &amp;quot;I told you a ghost hired us, vera,&amp;quot; Halani points out unhelpfully to the goblin's startlement. Then she look sat the ghost. &amp;quot;The crest is back, ver, time to go, yeah? Wherever fate is pulling you... staying here is only going to turn you into that... angry spirit again. Face wherever it is with Brache pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ghost manages a final little smile as he sees the shield hung above the mantle. Donk, Conrad, and Savannah's words seem to make him smile just a little brighter. &amp;quot;Thank you.&amp;quot; He whispers once more. And with that, he fades entirely into nothingness, his presence gone completely. &lt;br /&gt;
&lt;br /&gt;
Some time later, once the group has a chance to clean up, they are finally able to report to the merchant that hired them for that initial exorcism job. He is horrified to learn that he unknowingly purchased a new home sitting atop a kingdom of evil shapeshifts and body thieves. He is quite grateful for the group's efforts in wiping out this threat, and assures that he will hire builders to have the tunnels sealed off forever. An inspection of some of the records Conrad retrieved suggests they were originally constructed by conspirators against the Sorceress Altima who used them as meeting places and storage for arms and armor to be used in supply of rebels. House Brache apparently did a great deal to secretly work against Altima at great risk to themselves. This discovery will no doubt help ensure that the House is well remembered for a long time to come. &lt;br /&gt;
&lt;br /&gt;
And so, at the end of the day, the adventurers laid the vengeful ghost of a noble man to rest, helped an honest merchant get a lovely new home, and slew a maniacal brain monster who could've posed a serious threat to Alexandria and her people. All in all, a good day's work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_3&amp;diff=7589</id>
		<title>PrP: Kingdom of a Thousand Faces, Part 3</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_3&amp;diff=7589"/>
		<updated>2012-06-27T05:58:45Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;What started out as a simple undead extermination mission has turned into something far more complicated. The ghost of the late Pyrrhus Brache, a nobleman apparently murdered ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What started out as a simple undead extermination mission has turned into something far more complicated. The ghost of the late Pyrrhus Brache, a nobleman apparently murdered by marauding bandits, will not leave his ancestral home until he has vengeance against his killers and a shield bearing his family's crest is recovered. Tracking these thieves has brought the adventurers beneath the Brache manor into a series of tunnels whose origins and purpose remain mysterious. During an earlier encounter with a pair of spider-faced sorcerers, the adventurers recovered a map which shows a large space labeled 'vault' at the bottom of the tunnel complex, which seems as logical a place as any to search for the missing shield. &lt;br /&gt;
&lt;br /&gt;
Halani made a trip back to resupply, which apparently included bringing along Nadara for a little backup. Upon venturing deeper into the complex, the group encountered a pair of mustached noblemen, apparently in the middle of a card game in the depths of these mysterious tunnels. Diplomacy with these two went poorly. Apparently terrified of the adventurers, the two have just started running and screaming, heading into tunnels going in opposite directions. Naturally, the adventurers seemed intent on hunting them down.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls perception: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls initiative: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Nobles: Roll: 9 + Bonus: 7 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls perception: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls initiative: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls initiative: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls perception: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 10: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls initiative: Roll: 1 + Bonus: 4 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 8 + Bonus: 4 = Total: 12&lt;br /&gt;
&lt;br /&gt;
Donk is grinning as the two &amp;quot;noblemen&amp;quot; charge off in opposite directions. &amp;quot;Destroyer, atta--eh?&amp;quot; The wolf's ears have turned toward a third tunnel, nose pointed and his whole body twitching forward like he wants to chase. &amp;quot;Do you smell something, Destroyer? Is there /more/ quarry??&amp;quot; Donk asks excitedly. He levels his lance at the darkness, kicking his heels into his mount's side. &amp;quot;HYAAAA!!&amp;quot; And away they shoot, into the unknown!&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara casts Command.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rada, lemme borrow his legs a moment. I hate it when they run. Why do they always have to run? Hey? STOP. NOW. LAY DOWN!&amp;quot; The gun is pointed at their back, her dragonspitter, but it doesn't s eem to actually have the desired effect. Noble's still running. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;....Did I mention I hate it when they run? Short legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (8)+8+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (11)+8+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
When the nobles begin to run, Savannah grumbles and lifts her bow, and fires twice, once at each noble. Lyonel gets an arrow in his butt and Savannah literally growls at them both. &amp;quot;Get on the ground! I'm not playing with either of you anymore!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AAAAAGH!&amp;quot; Lyonel, already scared out of his wits, does not seem to like being shot with arrows. &amp;quot;Run, Lyonel! Run!&amp;quot; Encourages the other noble. Both disappear down their respective tunnels, running as fast as they can manage. The passageways are quite narrow, it will be very difficult for more than one adventurer to attempt to pursue either one effectively.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
Halani takes a moment... just a moment, mind... to slap her palm over her face as Donk goes chasing off down a tunnel. One of the WRONG tunnels. She allows herself a fierce if quiet vindictive, then snatches a candle from the card playing table and, shielding the flame as best she can, she hauls tail after Donk and Destroyer.&lt;br /&gt;
&lt;br /&gt;
Conrad is largely unperturbed when the men start to run, and was about to follow Donk when suddenly someone starts loosing arrows. His eyes widening, the normally unflappable huntsman practically shouts, &amp;quot;What are you doing?! We're here for a shield, not to murder noblemen who were in the wrong place at the wrong time!&amp;quot; Seeing both Donk and Halani rapidly fading from view, Conrad growls, &amp;quot;Argh!&amp;quot; and heads down into the tunnels after them, leaving the nobles to their fates. He mutters between huffing breaths as he runs, &amp;quot;I will not be party to senseless murder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls perception: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
Donk, however, is TOTALLY cool with senseless murder! His lance is pointed nasty-end first directly ahead. &amp;quot;Chase, Destroyer, give chase! Run him down, hyaaa!&amp;quot; he cries, as his steed makes its noisy charge, somehow being able to pick out its pursuer even in the dark tunnel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the... hey! Where are you going?!&amp;quot; Nadara gives chase after Halani. Despite the fact that the monk is still way faster than her, she's gonna give it the college try. Mostly because, you know, Halani is the one that BROUGHT her here and she's still only somewhat clear on what's happened.&lt;br /&gt;
&lt;br /&gt;
Snorting at COnrad, Savannah starts running after Donk as well. &amp;quot;If I was trying to murder the nobles, I wouldn't have hit that one on the ass, Conrad! Especially at such a short range!&amp;quot; She then shakes her head and keeps running after DOnk and Destroyer.&lt;br /&gt;
&lt;br /&gt;
The nobles can be heard shouting things. Particularly Lyonel, who is screaming something about the horrible pain and injustice of it all. The voices slowly fade away as they disappear deeper into the tunnel system. Meanwhile, everyone else joins in a line, most of them following the light of Halani's candle as she follows Donk deeper into the tunnels, chasing... something. It moves fast, but it is no match for the speed of the mighty Destroyer. After winding through several twists and turns, they finally corner their quarry in a small chamber that appears to be a dead end, full of more musty scrolls. Halani's candle provides just enough illumination to reveal the creature being pursued... &lt;br /&gt;
&lt;br /&gt;
It's Savannah. No mistaking it, the blonde Eldanar woman has been fleeing from the group. She's even got the bow and everything, which she raises at Donk as he approaches. Then, as the light is cast on the room, she lowers it and sighs with relief. &amp;quot;Oh, thank goodness. I thought you were the spiders. They dragged me off here during the battle, I just now got away. Are the others with you?&amp;quot; Given the traffic jam in the tunnels, only Donk and Halani can see this Savannah. But the rest can hear her voice quite clearly, which might prove highly confusing to those within sight of the /other/ Savannah at the back of the line.&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Conrad lifts his rifle. It's aimed over Halani's shoulder, but given how close the muzzle is to her head, he may or may not fire. He was going to answer Savannah's statement, but, well, there's another Savannah. Two good things aren't always better than one. Especially when one might actually be an evil illusion.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls acrobatics: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Out of the way!&amp;quot; Halani shouts, quite abruptly, as Donk reins Destroyer in. She pushes past the big furry butt and keeps right on going, jumping at the second Savannah. The impetuous monk stumbles in surprise as the Savannah double neatly dodges away from Halani's grasp.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls CMB: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eh??&amp;quot; Donk reins Destroyer in as the mount and rider charge into the chamber (fortunately moving aside to let others enter). &amp;quot;Hey, you look familiar... umm... the bossy elf finger-wiggler. What kind of magic did you use to get up here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome may be confused, but Destroyer is growling like a madman, hackling and inching forward, straining towards new-Savannah.&lt;br /&gt;
&lt;br /&gt;
Suddenly, there is tackleage! And Destroyer leaps forwards, catching Donk completely by surprise as he tries to grab onto one of new-Savannah's legs. But Donk yanking on the reins knocks his steed off target, and he yelps, swerving to the side. &amp;quot;What's gotten into you, Destroyer??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls acrobatics: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls perception: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you doing?&amp;quot; Shrieks the Savannah in the dead-end chamber. She kicks towards the Destroyer as she backs away from Halani, dropping her bow and inadvertently knocking several scrolls off a self. &amp;quot;Did the spiders brainwash you? It's me! Savannah!&amp;quot; She looks wide-eyed, confused and afraid.&lt;br /&gt;
&lt;br /&gt;
Peering around Conrad, Savannah tilts her head as she sees.......herself. &amp;quot;What in the flaming hell?&amp;quot; Savannah calls out before shutting up as Savannah cries out as well.....&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls sense motive: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls sense motive: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls sense motive: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! Move! YOu big tub!&amp;quot; Conrad is being yelled at by Nadara, who is trying to squeeze by him nibmly. &lt;br /&gt;
&lt;br /&gt;
And failing. &lt;br /&gt;
&lt;br /&gt;
Utterly.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls sense motive: (17)+12: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls Sense Motive: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (15)+6+-3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shut. Up.&amp;quot; Either Halani doesn't believe the not-Savannah, or she figures hesitating is the greater evil. So as is her wont, the monkette steps up and punches the apparent eldanar. Her first fist goes for the woman's solar plexus, but doesn't seem to put her out of commission... still, the follow up looks painful. And elbow to the face, a knee to the stomach and then and double fisted punch to the chest.&lt;br /&gt;
&lt;br /&gt;
Conrad is jostled by a jumping, tumbling goblin, and then has some woman leaning up behind him who may or may not be a soul-eating doppleganger illusion. When Nadara tries to force her way by, Conrad is forced to raise his rifle, &amp;quot;Hey, HEY! Watch it! You could have just as--What?&amp;quot; Seeing the Second Savannah about to shiv him from behind, Conrad whirls about in a quarter turn to put his back against the wall, rifle pointed at the ceiling of the tunnel, &amp;quot;Easy there, beautiful. Keep your hands where I can see them 'til we get this sorted out.&amp;quot; He's not aiming at her, but the huntsman's voice is cool until the shrieks of the other Savannah reach him.&lt;br /&gt;
&lt;br /&gt;
His eyes shift over, and he calls out to the false Savannah while cautiously side-stepping into the chamber, &amp;quot;The spiders are dead. They didn't get the chance to grab anyone. Savannah was with me the entire time.&amp;quot; As he enters the chamber proper, Conrad whirls back around to bring his rifle level with the other Savannah, &amp;quot;So I'm guessing you're Boss. Nice illusion.&amp;quot; BOOM!&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait... if there's a Savannah back there,&amp;quot; Donk says, looking confused, &amp;quot;And htere's one up here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Destroyer doesn't have time to ponder existential dilemmas! BITE THE BAD SMELLING THING! GNARR GNARR! His teeth gnash dangerously at new-Savannah's legs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You stop movin' right now. I don't know what the hell is going on, but let's settle things first,&amp;quot; says Nadara in her shrill, gobliny voice. &amp;quot;Now shaddap. What the hell is this?!&amp;quot; She's irritated and confused and not happy at all about this. Nadara is so pointing her gun at Savannah, though. A Savannah. The one that was behind her.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you doing? Stop it! I'm your friend! Stop!&amp;quot; The Savannah in the chamber yells. Eyes wide with desperation, she counterattacks with a surprisingly strong punch right in Halani's gut.&lt;br /&gt;
&lt;br /&gt;
As she hears the fighting up front, Savannah makes a bit of a face before she looks down at Nadara, who's pointing her gun at her. &amp;quot;Right.&amp;quot; She says softly before putting her arrow away. &amp;quot;If I make any sort of action against the party, Nadara, shoot me.&amp;quot; She says before putting her hands up.....&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Halani falls back a half step as the not-Savannah hits her with a surprisingly powerful punch, but the monkette pushes right back. The other woman must be on her toes, though, because she manages to dodge or block most of Halani's counter strikes. &amp;quot;Now.. I know you're not her, hey? Vera wouldn't hit that hard, I think..&amp;quot; and then Halani's fist connects with the other's jaw, and sprawls her out.&lt;br /&gt;
&lt;br /&gt;
The tunnels are now eerily quiet, with the not-Savannah unconscious. The two nobles, wherever they have gone, can no longer be heard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well, this is awkward,&amp;quot; Donk says, a little uncomfortably, while Destroyer sniffs at the unconscious Savannah. He peers at the /conscious/ Savannah and peers suspiciously. &amp;quot;The Donk suspects we should knock her out too, just to be on the safe side,&amp;quot; he says, brandishing his lance dangerously.&lt;br /&gt;
&lt;br /&gt;
Conrad moves further into the chamber, &amp;quot;Just tie her up. If she's Boss, she had the chance to kill me while you were unconscious and most everyone else was dying or gone.&amp;quot; Conrad is looking over the scroll cabinets.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Someone really needs to explain this. And that was the plan, yes,&amp;quot; says Nadara to Savannah. She looks horribly confused here. &amp;quot;Why are there *two* of her?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Savannah just....peers at Donk. &amp;quot;Are you honestly that.....&amp;quot; She then shuts up before the end of the sentence. &amp;quot;If I was going to kill any of you, doncha think I'd have done it long before now?&amp;quot; She then points a thumb at Nadara. &amp;quot;and without a gun pointed at me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I KNEW IT!&amp;quot; Donk turns Destroyer towards Savannah, and prepares to lunge at her, lance-first. &amp;quot;She plans to kill us all! Take down the doppelganger before she can cast a spell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Yup. I'm definitely convinced you are a complete and utter moron, Donk.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe. Maybe not. A doppelwhatsits?&amp;quot; says Nadara, confused, gun still pointed at Savannah. &amp;quot;Look. Let's tie her up until we can figure this thing out. There's not supposed to be two of anyone, 'cept the Dread Pirate Stanix.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says this after putting her hand on her face and sighing loudly. She then looks at Nadara. &amp;quot;You're not tying me up, Nadara. Just keep your gun on me and shoot me. Whatever happens, I'll be with Daeus.&amp;quot; She then walks her way forwards to look at the other Savannah.&lt;br /&gt;
&lt;br /&gt;
While the other Savannah is bleeding from her gunshot wound, it doesn't look like a fatal injury. She'll almost certainly pull through, if given time to recover.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop moving, 'Savannah'. I'm warning you. You're not helping your case any. If you're the real Savannah, you should undertand exactly what we're concerned here. Let us figure this out. You'd want to do the same thing. Stop telling me to bloody shoot you!&amp;quot; Nadara is getting really upset here. &amp;quot;You're only making this harder on us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad turns back around from the scroll cases, his voice ominously quiet and stern, &amp;quot;Quiet, all of you. We're not done here, and if Savannah were going to ambush us, she'd have done it by now. Look professional and help me search these scrolls.&amp;quot; Turning back around, Conrad glares at the parchments as he rifles through them.&lt;br /&gt;
&lt;br /&gt;
Halani rubs at her knuckles, then snorts a loose lock of hair out of her face as she looks back at everyone else. &amp;quot;Really?&amp;quot; She points down at the unconscious woman. &amp;quot;This one is clearly the imposter, yeah? Hasn't she,&amp;quot; the monkette then points at the real Savannah, &amp;quot;been with you the whole time? Well... not you, Naddy, but you'r a goblin.&amp;quot; She nods once at Conrad. &amp;quot;We're not done in her yet, hey?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has, sure, but maybe she got replaced earlier. I don't know. All I'm saying is that's a good point, but you can never be too careful with magic like this. For all we know, they could've us ed some kind of transposing magic, too.&amp;quot; Nadara hsakes her head, gun still trained on Savannah.&lt;br /&gt;
&lt;br /&gt;
Conrad unravels a scroll, &amp;quot;...This isn't the Vault. We need to go that way.&amp;quot; Conrad turns and points at Nadara. Seeing Nadara still pointing the gun, the human huntsman garbed in Goblin accoutrements exhales through his nose. &amp;quot;For the love of the Green Song, would someone kindly tie up the impostor before she wakes up and Meteor Swarms us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You heard her! She thinks she can take us on... The Donk thinks she's been in cahoots the whole time, and is just laying in wait! We should restrain her now, before her plan comes to fruition!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Savannah starts to move, Donk's voice goes up an octave. &amp;quot;Hey! Don't you move!&amp;quot; His lance stabs forward, to push Savannah in the chest and try to stop her movement. &amp;quot;Hands where we can see them, ambusher!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah sits down on a rock near the entrance and chuckles lightly, putting her chin on her hand. &amp;quot;Right Donk.&amp;quot; She says in a bored tone.&lt;br /&gt;
&lt;br /&gt;
Donk is satisfied with that. He marches his wolf up in front of Savannah, lance held directly at her and a warning scowl turned down to the seated sorceress/fighter/thing. C'mon, just try something. &amp;quot;Hands uuuuuup...&amp;quot; he prompts, nudging her shoulder with his lance.&lt;br /&gt;
&lt;br /&gt;
Destroyer sniffs at her curiously, before trying to lick at her hand. Hi!&lt;br /&gt;
&lt;br /&gt;
Since it appears that Savannah is passing the sniff test, literally, Nadara points towards the fallen one, &amp;quot;Can it tell the difference with its nose alone, then?&amp;quot; she asks, gesticulating with her pistol.&lt;br /&gt;
&lt;br /&gt;
Conrad just shakes his head and grabs the candle, &amp;quot;When in doubt, trust a wolf to follow its nose. If you all need me, I'll be at the Vault.&amp;quot; Conrad is heading out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Destroyer can detect imposters... but not betrayers. It's his failing, he trusts anyone who feeds him.&amp;quot; Donk sighs, patting his mount's head, whose ears perk up happily. He's getting petted?? YAY!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't think we've been betrayed. So what exactly are we dealing with here? Something that can imitate people?&amp;quot; says Nadara, confusedly, &amp;quot;Okay, nevermind. Let's get to this 'Vault'.&amp;quot; She sniffs.&lt;br /&gt;
&lt;br /&gt;
Halani just makes some inarticulate, perterbed sound, then goes about following after Conrad. She's definitely more wary than she was earlier, now, and keeps her eyes peeled for trouble. As well as she can, anyways, with the dim light provided by the candle she's somehow managed not to drop this whole time.&lt;br /&gt;
&lt;br /&gt;
As he left, Conrad hefted the false Savannah up, wedging her over his shoulder with his arm around her knees, his gun over his chest with the leather thong in back, and the candle held in his miraculously free hand. His loot bag full of scrolls and books has been clipped to his belt. He mutters, &amp;quot;This isn't the sort of loot I had in mind when I came down here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, I was going to settle into a nice evening of getting drunk in a dock side tavern. This works too, though,&amp;quot; says Nadara with shrill laughter. Still, though, she's on the wya with the others, keeping a speedy step up.&lt;br /&gt;
&lt;br /&gt;
An hour passes as Conrad leads the way, navigating the windy tunnels with the aid of the map. Progress is slow, as the tunnel narrows in places to make it difficult for the larger members of the party to easily pass, particularly those carrying hostages. However, if the map is right, the vault is now straight ahead. The tunnel slopes downward sharply here, but those near the front can see an entryway into a larger chamber at the slope's end. Interestingly, light can be seen emanating through the entryway, flickering as if from candles or lanterns.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls perception: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls perception: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
Conrad stops and whispers, &amp;quot;Trap, in the ceiling.&amp;quot; Worn down from carrying a Savannah-replica for an entire hour of marching, he adjusts the doppleganger's hips on his shoulder with a grunt, &amp;quot;I can't fire like this. We need room to set this other Savannah down and maneuver.&amp;quot; After a moment, he glances aside, &amp;quot;...And is anyone else concerned that she doesn't seem to have regained consciousness yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls Perception: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
It takes a few moments for Donk to tie real-Savannah's hands with his stubby, gauntlet gnome hands, but he manages a more-or-less secure knot that wouldn't be hard for her to pull out of. This rope then gets tied to Destroyer, and the trio happily (well, two of them are happy) saunter off to follow Conrad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nope,&amp;quot; Donk responds to Conrad's question, though he frowns at the unconscious woman. &amp;quot;Lay her across Destroyer's back. He's hearty, he can handle it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah is definitely not paying attention to anything BUT the rope around her wrists. No, she's definitely not happy about this, but it seems the more she protests, the more Donk seems to think she's guilty. So she keeps quiet......&lt;br /&gt;
&lt;br /&gt;
It's like asking someone if they're a witch. The more they protest, the more likely it is they're a witch! Nadara nods solemnly, clearly thinking this logic through to herself. At any rate, she's following right along up until Conrad says something about a trpa. She stops. She looks up slowly. &amp;quot;Halani beat her pretty good,&amp;quot; she adds.&lt;br /&gt;
&lt;br /&gt;
Halani grimaces and rubs at the tough fabric woven about her knuckles and wrists. &amp;quot;Keeping the real one tied up is silly,&amp;quot; she repeats, probably for the umpteenth time. &amp;quot;Watch the ceiling, hey?&amp;quot; she adds, affirming Conrad's spotting of the trap. &amp;quot;Just tie her up and leave her here. The not real one, I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls climb: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
Conrad shrugs, &amp;quot;So much for acquiring booty, eh?&amp;quot; Conrad chuckles and slides the doppleganger off his shoulder with a wince onto the wolf-mount. Rolling his shoulder a few times to work out the stiffness, he cracks his neck, &amp;quot;...Well, that was rather uncomfortable... Okay, everyone forward.&amp;quot; Jumping up, Conrad spider-jumps his way up until he is high and horizontal enough to let others pass under him with minimal issue. When the real Savannah passes, he blinks, &amp;quot;Why is our caster tied up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because PARANOIA!&amp;quot; Donk's eyes glint a little manically, giving a broad grin to Conrad. He does peer up at the ceiling, then around. &amp;quot;Where is the trigger? We can use our imposter to trigger it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trigger, as the perceptive folks among you can probably guess, is most likely the suspiciously smooth patch of stone directly underneath the trap.&lt;br /&gt;
&lt;br /&gt;
So Nadara is cautious, of course, eyeing Conrad and avoiding that smooth space of stone. That she actually didn't notice in the first place. Despite her small steps, she manages to evade it anyways. There for the grace of Rada goes Nadara.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+15: (10)+15: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 6d6: (23): 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Nadara for 23 points. -3 remaining.&lt;br /&gt;
&lt;br /&gt;
CLONK! Nadara steps right on the trigger and a cascade of heavy stones falls atop her. She's out cold.&lt;br /&gt;
&lt;br /&gt;
Conrad mutters from the ceiling, &amp;quot;Sure glad I pointed out that trap to everybody. Think she died?&amp;quot; Dropping down behind Savannah, he dusts himself off.&lt;br /&gt;
&lt;br /&gt;
The stones, while heavy, don't completely block the entryway. By climbing atop them and crawling, the adventurers will still be able to get inside the vault, if at a slower pace.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;If you guys can dig her out, I can heal her.&amp;quot; She then holds up her hands. &amp;quot;Untie me and I'll help.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So Nadara isn't paying enough attention -- everyone else has stopped, and she pushes forward to see what's happening. She moves towards it -- moves up, and then steps on the smooth path of stone just a little too much. Then thre's a crumbling sound and she looks up only to see a bunch of stones falling towards her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bugger,&amp;quot; she says, before she's consumed by rubble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Holy hogtied-harlots!&amp;quot; Donk yelps when the stones come down. He's stunned for a moment, speechless as he puts a hand to his chin. &amp;quot;That's...unfortunate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah's request gets a suspicious glare from the cavalier, who looks her up and down, before shoving a finger at her. &amp;quot;This is your chance to redeem yourself. No funny business!&amp;quot; He gives her lead a sharp tug, and the ropes just fall away. Together with Destroyer, Donk uses their combined weight to start levering the stones away with his lance.&lt;br /&gt;
&lt;br /&gt;
Halani likely would have been the one untying Savannah, except she's haveing another '.... really?' moment. Staring at the fallen rubble. Blinking away at the dust. &amp;quot;We did tell her there was a trap, yeah?&amp;quot; She looks at the others, then. Well, not Conrad, since he's past, but the others.&lt;br /&gt;
&lt;br /&gt;
Worryingly, a deep voice calls out in the chamber ahead, shouting something in a language which is likely unfamiliar to most of you.&lt;br /&gt;
&lt;br /&gt;
Savannah rolls her eyes as she's untied. &amp;quot;Oh no, no funny business, like having a doppleganger.......dumbass.&amp;quot; She says before starting to push the rocks out of the way.&lt;br /&gt;
&lt;br /&gt;
At Savannah's mouthing off, Donk glares at her. He jabs two fingers at his own eyes, then back at Savannah.&lt;br /&gt;
&lt;br /&gt;
Conrad readies his rifle, nodding forward, &amp;quot;Well, lets not keep our guest waiting. I believe Boss, or someone who had bloody better well be Boss, is waiting for us. Get close enough and I can provide covering fire with Savannah while you dig our Gobber out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few seconds after the shouting, there's a loud rumbling. Then a crash of collapsing stone that comes from further back the tunnel behind you. It's some distance away, but a safe guess might be that someone is attempting to seal off possible avenues for the group's escape.&lt;br /&gt;
&lt;br /&gt;
Savannah looks behind them as another rumble comes from behind them. She then looks at Donk. &amp;quot;I suppose I did that too.&amp;quot; She then moves more rocks away from the gobber and waits a few seconds before digging out a potion for her.&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Nadara for -2 points. -1 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Donk looks back at the sound, then forward at Savannah, and does the same motion again. Only harder this time. WATCHING YOU!&lt;br /&gt;
&lt;br /&gt;
Nadara is eventually dug out, and as she's healed up, Donk leans over her. &amp;quot;Good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah pours the potion down Nadara's throat. Unfortunately, it doesn't seem to get her on her feet quite yet. So she tries a little bit of first aid......shouldn't she have done that first? XD&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls heal: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Nadara for -3 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
Halani puts a palm to her forhead, then fishes around in her sash for a vial of her own. As Nadara comes to under Savannah's tender loving ministrations, she drops the vial... reluctantly... into the goblin's tiny green hands. Then she looks to the rubble, and wordlessly begins climbing through.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...mmn? I'm alive?&amp;quot; says Nadara, shocked. She's pretty battered adn hurt, honestly, but she's slowly pushing herself back to her feet once she's awake. &amp;quot;Uh... sorry 'bout that. DIdn't... uh. Won't happen again. Guess Rada's not done with me yet. Must still owe her too much money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah chuckles at Nadara. &amp;quot;More like you triggered a trap instead of going around.&amp;quot; She then helps Nadara up to her feet. &amp;quot;Come on. We need to get moving. We had a tunnel trap collapse behind us....so we're being herded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara rolls 1d8+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Nadara used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Nadara for -8 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
And so, the rocks are cleared and the advenutrers make their way into the vault. It's the largest chamber the group has encountered yet in the underground complex, with the same rough circular shape around a hundred feet in diameter. Close to a dozen tunnels lead out from here, including the one the group just came in through. Torches have been lit in wall sconces near the entrance, though much of the rest of the chamber remains dark. The vault is filled with racks obviously intended for the storage of weapons and armor, though they are nearly empty. It looks dusty, disused, emptied long ago. &lt;br /&gt;
&lt;br /&gt;
However, the most conspicuous part of the chamber is obviously still in use. Directly across the room, several of these racks have been broken to make a sort of stage, with a large chair propped atop it like a throne. Unlike most of the room, the torches there are not lit, and the throne is largely in shadow. However, a tall humanoid figure is clearly seated there, clad in heavy armor. As the adventurers crawl inside, he booms out in the deep voice heard earlier, now in Tradespeak. He speaks in a thick accent, emphasis almost always placed on the wrong syllables. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, the inVAders come into my COUrt. BrINGing my falLEN subJECTS like TROphies.&amp;quot; He rises from his seat, armor clattering. &amp;quot;THrow down your weaPONs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AHAHAHAHA!&amp;quot; Donk's laugh is like a high-pitched machine-gun pointed at the Mr. Bossman. &amp;quot;Oh, you're /funny/!&amp;quot; He levels his lance at the man. &amp;quot;Clearly, you've not heard the story of The Great and Powerful Donk Yauti! ... and friends.&amp;quot; Almost as an afterthought, he reaches back to push not-Savannah off Destroyer's back, so she slumps to the ground in a pile.&lt;br /&gt;
&lt;br /&gt;
Crawling inside is right. NAdara's still looking pretty banged up. But when she sees a creature sitting on a throne in heavy armor, he stops dead and says, &amp;quot;I think a lot of people haven't heard that story, Donk. Please don't start now.&amp;quot; She clears her throat, and then adds, &amp;quot;We'd like to have a word, sir. Ow. Ow. So, uh. We're not throwing down our weapons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad seems to consider the armored shadow's words for a few long moments...before raising his rifle and sighting down it, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah crawls into the chamber and.....blinks. &amp;quot;Well then. All of this for a crest.&amp;quot; She says before tugging an arrow out of her quiver and putting it on her bow. &amp;quot;How about no? All we want is a crested shield.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani nudges Savannah. &amp;quot;And justice, too, yeah? The old ghost night wanted the thieves dealt with, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have inVAded my kingDOM. MurDERed my subJECTS. What jusTICE would your kind deliver for such OFFenses?&amp;quot; The figure reaches down to a scabbard at his belt, drawing a sword which glints in the little light around him. He stoops to heft up a heavy shield laying against the throne. &amp;quot;One of ours would be exeCUTEd, it is CERtain. I offer you MERcy, and you reJECT it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
After Savannah's words, the creature lets out a loud, cackling sort of laugh that echoes through the chamber. &amp;quot;This? You murDER my subJECTS for this?&amp;quot; He steps forward into the light, lifting the shield. No doubt about it, the crest of House Brache has been emblazoned across the front of this expertly crafted steel shield, a fine piece that once adorned the noble's home. &lt;br /&gt;
&lt;br /&gt;
As he steps into the light, the creature's face becomes visible. A human man, perhaps in his fifties, with a greying beard. He wears a suit of heavy full plate armor, and grins in a disturbingly lopsided manner as he slowly approaches. &amp;quot;You speak to me of jusTICE? The KingDOM of the THOUsand faCES is the only place my kind have refuge. You inVADE. You SLAUghter. You call this jusTICE?&amp;quot; He laughs hollowly again. &amp;quot;This is the last MERcy I will offer. SubMIT. Or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! And we will plow through hundreds of your followers! We will burn and salt your lands, we will leave your women and children lamenting, we will leave you begging US for mer--&amp;quot; Donk pauses, blinks when the man steps into the light. &amp;quot;Hey, you look REALLY familiar...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Donk.&amp;quot; Nadara pauses, looking pained by his words. Then she just... looks at him. Then at the armored would-be-king. &amp;quot;This is a *kingdom*?&amp;quot; she says to the other fellow, sitting on his throne until he's stepped out into the light. She does not recognize him at all, of course.&lt;br /&gt;
&lt;br /&gt;
Savannah has no idea who this armored twit it, and she doesn't really care. &amp;quot;Submit? No. Slaughter? As far as I know, we haven't killed anyone here. The only one that has been seriously injured is us.&amp;quot; She then thinks. &amp;quot;Except for one noble who has an arrow in his ass.&amp;quot; She then Shrugs a bit. &amp;quot;And this isn't a kingdom, this is a delusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad is unmoved by the whole thing, &amp;quot;We were attacked first and defended ourselves. ...Most of us, anyway. The shield was stolen, and we have documents to prove it. Return it, and I will leave you in peace.&amp;quot; He lowers his rifle, &amp;quot;I will not murder unprovoked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad whispers to Savannah, &amp;quot;The spiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And didn't we pretty seriously injure that lady?&amp;quot; Donk adds, looking back at the crumpled body they left on the ground&lt;br /&gt;
&lt;br /&gt;
Savannah looks to Conrad. &amp;quot;Oh right. That was self-defense I believe.&amp;quot; She then shrugs.&lt;br /&gt;
&lt;br /&gt;
Halani scratches her head. She doesn't really talk to the armoured king of a thousand faces, addressing the rest of the group instead. &amp;quot;Pretty sure he did provoke us. The spider people? Tried to kill us, yeah? And Savannah's double over there... Of course, we could always just beat him up and hand him over to the ghost? Since It sounds like this is the guy who murdered his family or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The responses given to the armored man's accusations only seem to make him angrier, his grin twisting down into a sneer as he raises his sword. &amp;quot;So thoughtLESSly you hurt and kill my subJECTS. You are unWORTHy of MERcy. As king, I will carry out your senTENCE.&amp;quot; From the way he's brandishing that sword, it is clear that this will end in violence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_2&amp;diff=7588</id>
		<title>PrP: Kingdom of a Thousand Faces, Part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_2&amp;diff=7588"/>
		<updated>2012-06-27T05:49:17Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;When we last left our adventurers, they had just vanquished the dastardly Aranea duo who had ambushed them in the tunnels beneath Brache manor. The victory was hard-earned, wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When we last left our adventurers, they had just vanquished the dastardly Aranea duo who had ambushed them in the tunnels beneath Brache manor. The victory was hard-earned, with both Halani and Donk suffering serious injuries. Halani has departed for the moment with the intent to resupply and find items which might help heal the injured. The rest remain in the open underground chamber to decide upon the next course of action. &lt;br /&gt;
&lt;br /&gt;
The room is roughly circular, about sixty feet in diameter. A large table sits in the middle, with chairs all around it. Torches line the walls, though they look as though they burnt out years ago. There are a number of bookshelves against the walls, full of dusty scrolls and old tomes. There are four exits down winding tunnels, more or less equally distant from one another, including the one the group entered the chamber through.&lt;br /&gt;
&lt;br /&gt;
Conrad was peering up at the tunnels the spider-people came down out of when he finally tilts his head and hmms. Moving over to a bookshelf, he opens one of his sacks and starts to stuff it full of tomes and scrolls. After the third one, he glances back at the others, &amp;quot;We can divide these later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah has been resting on the side, and getting her arrows back from the spider people she stuck them into. &amp;quot;I don't think this is the end of this little escapade, Conrad.&amp;quot; She says softly as she cleans her arrows quietly. &amp;quot;We're probably going to end up up coming back through here on the way out.&amp;quot; She then looks towards everyone else, especially Donk. &amp;quot;He should be all right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad looks around thoughtfully and nods, &amp;quot;Yes, but there are tunnels up there, and, well... Underground spaces get to me a bit. I don't trust this tunnel to be here when we return.&amp;quot; Shoveling a few of the more interesting books into his bag--just enough to still be an easily portable load, he moves over and starts to push the table across the floor, moving it under one of the holes. Grabbing a chair, he clearly intends to start stacking.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls climb: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
While handling the books, Conrad will notice that they don't appear to be magical or arcane in any way. Instead, they seem to be ledgers and records, mostly. Some of the scrolls seem to have diagrams and maps on them.'&lt;br /&gt;
&lt;br /&gt;
Conrad jumps up from the chair, grabs onto the edge of the hole, and starts to wedge himself up into the tunnels above the room. After some rummaging around, he eventually reappears, legs first. &amp;quot;Nothing up there.&amp;quot; Dropping down onto the chair and immediately hopping down onto the table as the chair falls over, he dusts himself off, &amp;quot;Those books I grabbed are ledgers. Records. Valuable to anyone who had debts with our employer, or owed estates. The scrolls, some of them anyway, have diagrams and maps on them. Might come in handy if we encounter some kind of...spider warren further on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah nods quietly. &amp;quot;you should be more careful up there, Conrad.&amp;quot; She says before she snaps her fingers again and her eyes get a blue glow to them when she uses detect magic.&lt;br /&gt;
&lt;br /&gt;
Savannah makes a bit of a face as she finally blinks and waves away the detect magic. &amp;quot;Now that the spideer things are gone, I'm the only one that has magic in here.&amp;quot; She then shrugs. &amp;quot;I don't think we're gonna find anything in the holes, Conrad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad shrugs, &amp;quot;Lots of cobwebs. They eventually became too narrow for me to traverse without getting stuck.&amp;quot; He's still pulling cobwebs off himself...and still standing on the table. Hopping off, he walks over to Donk. &amp;quot;He's in bad shape... Hope Halani brings medicine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah smiles. &amp;quot;Halani may bring back better.&amp;quot; She says before hitting Donk with another fire ray.....which heals his wounds....&lt;br /&gt;
&lt;br /&gt;
Conrad continues to go through the tomes and scrolls, being as gentle as possible while maintaining good speed. He might be waiting for a while, so he might as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls knowledge/nobility: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Blood and thunder!&amp;quot; Donk squeaks out, the gnome suddenly jerking awake and sitting upright like a shock, his ankheg-head helm tilting askew and his eyes wide and panicked. &amp;quot;Victory at sea! Man the hatches and...ohhhh, my head...&amp;quot; Groaning, the gnome puts his hands ot his temples. &amp;quot;What fearsome god came down and decided to smite The Donk? Seems The Donk is getting divine attention, finally...&amp;quot; he murmurs, woozily laying down again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello? Where are you guys&amp;quot; Is heard from behind the helm of Dante. Since the sound of his armor can be easily heard, their is no such thing as hiding for him, still he calls out once more. though he is carrying his backpack over one shoulder and healer's kit in his other gauntleted hand.&lt;br /&gt;
&lt;br /&gt;
Savannah makes a gesture and gives Dante a light to follow to get to them, which is done easily enough. Once Dante arrives in the room, Savannah stands and gestures to Donk. &amp;quot;he needs it the most....and my fire spells are healing him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad finally stops at one scroll, actually setting down the book he had in hand. Unfurling it completely, he nods slowly, &amp;quot;...Jackpot. I think I found a map of these tunnels.&amp;quot; Looking up, he raises an eyebrow at Dane, &amp;quot;Welcome.&amp;quot; Eyeing the healer's kit, he points over at Donk, even as Savannah directs him that way as well. &amp;quot;Thank you for coming. We needed the reinforcements. I am Conrad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dun wanna ride on th' bongos, mommy,&amp;quot; Donk murmurs, squinting up at the ceiling, wondering why it's moving around so much.&lt;br /&gt;
&lt;br /&gt;
Peers at the gnome, merely shaking his head, the warrior speaks, as he sits things down near the gnome, and removing his helm &amp;quot;It would seem something has finally slowed you down, where is your mount? Does it require aid as well? I will treat all wounds with my kit first, then resort to other capabilities. Halani left word for me to come and aid, and my church agreed, so did the guild.&amp;quot; Now kneeling down &amp;quot;Lets examine those wounds, , nice to meet you Conrad, I am Dante a faithful servant of Eluna&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk's armor isn't hard to remove. In fact, the gnome just smiles and even gives a little giggle. &amp;quot;Ladies, please. There's enough Donk for every bosom in the room...&amp;quot; His main injuries are easily apparent: Two crossbow bolts sticking out of his chest.&lt;br /&gt;
&lt;br /&gt;
Destroyer seems to be fine. He's off to the side, unconcerned, and licking himself with aplomb.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;It is good to see you again, Dante.&amp;quot; She says softly as she moves away from Donk to let the man heal him. She then looks to the other entrances and tilts her head. &amp;quot;If you are able, can you stick with us, Dante? It seems there's a bigger problem down here.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante reaching into his boot, pulls out a starknife...&amp;quot;Thank you Savannah, and sure why not, I did start out on this with you guys&amp;quot;.. reaches over and holds the gnome down..&amp;quot;This may hurt a bit&amp;quot; cuts into the middle of the bolt, so its easier to slide through &amp;quot;So update me, while I work on him, last time I was here, we tackled a ghost, who wanted us to solve a murder investigation, from a long time ago?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad continues to search through the books, since is of little use in attempting to heal gnomes. He reads in silence, with his rifle upon his back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eh? ... ow. ... Ow. ... Ow, not so rough, you pretty thing! The Donk likes it gentle and sweet...&amp;quot; Donk's arms start to flail about, slowly like he's moving through molasses, and he grips weakly onto Dante's forearm.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I was not here for that, but I did come down here with them to meet up with a couple of spider sorcerers. We were able to kill them, but not before they took Donk down....and they kept yelling for a 'boss', as they got more desparate.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Healer's Kit.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for -4 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for -26 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
Conrad walks over to Savannah, &amp;quot;Look at this.&amp;quot; He points at a line on the map, &amp;quot;We are here. This tunnel goes underground--well, deeper underground, eventually heading to a location labeled 'Vault'. These lines...&amp;quot; He points and follows them, &amp;quot;Head to other manors in the city. I do not recognize their names, but it was five years since I last concerned myself with Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad also points out various unlabeled chambers on the map, leading to the Vault.&lt;br /&gt;
&lt;br /&gt;
Savannah tilts her head at the map and looks back to Conrad. &amp;quot;I think it's safe to bet we can head for the vault first, then to the other manors in the map to find this guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tip of the wand is glowing by the time Donk's eyes open and he sucks in a pained gasp. Letting go of Dante's arm, he grits his teeth and grabs the short haft of the crossbow bolt. A twist, a turn...and a hard YANK is followed by a loud cry of pain that fills the small cavern. The wound closes, still shimmering slightly with healing magic. &amp;quot;Elminster's beard, that SMARTS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Continuing until the second bolt is out, and a few uses of the wand, Dante merely nods, now cleaning up and puttinmg away the healer's kit in his backpack. Though as he tucks the wand away in a sleeve around the belt area of his armor..&amp;quot;Look, should I fall in battle, this wand should be used by any of you, who can, this is where it is, or near my feet, you need only thank Eluna for its use&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Still we have many things to do, so lets get to it.&amp;quot; He says again, while donning his helm, slings the backpack over a shoulder, and putting the gauntlets back on.. So, lead on, who will be scouting ahead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I have a bit of minor healing myself, Dante.&amp;quot; She says before looking to Conrad. &amp;quot;Go ahead, Conrad.&amp;quot; She then looks to Dante. &amp;quot;I fear my eyes aren't so great in the dark. Donk volunteered to be our scout last time, while I provide light for everyone else.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad looks up from the map, &amp;quot;Ready. You'll want me in the back for ranged support.&amp;quot; He shrugs, &amp;quot;But if you want me in the lead, I can do that too.&amp;quot; Stepping forward, he rolls up the map and tucks it away. Unslinging the rifle, he checks the chamber before snapping it shut. &amp;quot;Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante noticing the darkness, pulls out a sunrod..&amp;quot;This should help us a little&amp;quot; and hangs it around his neck, on it is the symbol of Eluna&lt;br /&gt;
&lt;br /&gt;
Donk pushes himself to his feet, patting Dante on the back... or wait, he can't reach, so Dante gets a butt-pat instead. &amp;quot;Well done, sir paladin. Ah, and you bring light with you! Fitting! Yes, the Donk will scout ahead, and be ready to stab anything in the face that might threaten us. Destroyer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wolf stops licking himself and hops up happily, trotting to where Donk can pull himself up to his mount. &amp;quot;Let's, and away! ... er... while The Donk is completely confident in where he's going, The Donk will humor the party, and let them choose the path.&amp;quot; Donk looks among their options, peering about in bafflement and trying to get his bearings.&lt;br /&gt;
&lt;br /&gt;
Savannah uses her dancing lights and just sends them in front of them, all but one....to keep close to them.&lt;br /&gt;
&lt;br /&gt;
Conrad sights down the barrel and heads forward into darkness. His longcoat hangs about his knees as he stalks their quarry with careful, silent strides.&lt;br /&gt;
&lt;br /&gt;
The tunnels narrow from this point, sloping deeper down underground. Walking single file will be necessary in order to navigate the path ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are welcome to carry this sunrod if you wish Conrad&amp;quot; Dante calls out, though it seems like he might be bringing up the rear &amp;quot;No problem, and Dante will be just fine, not all that 'Sir' or 'Paladin' stuff, just a humble servant&amp;quot; this said to the gnome, as he walks along, peering about..&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Then, let's away, humble servant!&amp;quot; Donk rears up, and he gallops...no, just trots quickly off down in the direction of the vault, followed up by Conrad with his glowstick, Dante in the middle, and Savannah bringing up the rear.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Outbreak rolls perception: (10)+-5: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls perception: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
Conrad's map was evidently not to scale. This stretch of the tunnel is an even longer trek than the first jaunt from the manor to the circle chamber. The stonework is rough, the tunnels having perhaps been hastily carved, and the downward slope is distinctly uneven. The passage winds back and forth, making it difficult to see too far ahead even with the light.&lt;br /&gt;
&lt;br /&gt;
Conrad narrows his eyes, trying to squeeze another few feet out of his visibility. The rifle barrel sweeps from side to side slowly, and Conrad measures his steps, treating each one as though it could lead to an abyss.&lt;br /&gt;
&lt;br /&gt;
Donk holds up a hand to the party, stopping in the middle of the path. He glances back, and points somewhere off into the darkness, a little ways ahead. There's something up there.&lt;br /&gt;
&lt;br /&gt;
Donk glances forward after a moment, narrowing his eyes at the darkness in annoyance. He calls out in a shrill, commanding tone, &amp;quot;Step forward, hidden one! Destroyer of World has your scent. If you try to run, it will only end with your blood on the stone! Come into the light, if you value your life!&amp;quot; On cue, Destroyer lets out a low growl.&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls -2: (19)++-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls intimidate+2: (17)+9+2: 28&lt;br /&gt;
&lt;br /&gt;
Savannah quite relaxed at the journey, makes her way with everyone else. However, when Donk stops, she nocks an arrow, but doesn't draw it back.&lt;br /&gt;
&lt;br /&gt;
Dante merely stops and seems to be looking around. Like always the young man doesn't draw his weapon until combat actually happens. Still the helmed warrior does seem more on the alert, and seems to be shielding Savannah a bit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H... hello?&amp;quot; A nervous, uncertain voice calls back in Tradespeak from deeper within the tunnels. It sounds male, though the high nervous pitch makes it a little difficult to tell for certain. Whoever it is sounds rather rattled by Donk's proclamation. &amp;quot;There's, uhm, there's no need for talk of blood. We're just, erhm, having a friendly game of cards... Are you back in the tunnel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps. Come into the light and we'll talk...&amp;quot; Donk turns his lancetip up, the butt dropping noisily against the stone floor.&lt;br /&gt;
&lt;br /&gt;
Conrad snaps his rifle toward the sound once the speaker gives him something to lock onto. However, when Donk offers the speaker a chance to talk, Conrad lowers the rifle and straightens up, remaining observant for arrows out of the dark, or a sudden charging strike.&lt;br /&gt;
&lt;br /&gt;
Dante turns to looks around, and motions to Savannah to get more in the middle, just in case this is a ploy, still he focuses on the voice for any sense of motive or deception., and makes sure he is ready.. But for now remains silent..&lt;br /&gt;
&lt;br /&gt;
One benefit of the winding nature of the tunnel is that it will probably make it impossible for anything to charge suddenly at the adventurers, unless they intend to charge through solid stone. The downside, of course, is not being able to see very far ahead. &amp;quot;Er, yes, of course.&amp;quot; The nervous voice continues. &amp;quot;One moment. The echo makes it somewhat difficult to tell where you are... oh, wait...&amp;quot; The voice seems to draw closer. There's a clanking sound before a face peeks nervously around the corner. It's a thin human man, fortyish, with a ridiculous mustache and hairstyle favored by some 'fashionable' members of Alexandria's upper class. It's difficult to tell in the dim light, but he seems dressed in finery to match. &amp;quot;H... hello?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls knowledge/nobility: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
Donk's brow quirks up. &amp;quot;So who is this 'we' you're playing card with, HMMMM?? The Donk is not a fan of shenanigans!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah lowers her bow as Dante moves in front of her. She smiles a bit, but Dante's large armored form is kinda hard to shoot through. XD&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erhm, that would be Lyonel... say hello to the... to the strange men with weapons, Lyonel.&amp;quot; The mustached man answers, glancing over his shoulder. &amp;quot;Hello!&amp;quot; Calls out an equally nervous voice from deeper in the tunnels. &amp;quot;There really isn't, ah, room for him to squeeze past me, the tunnel is quite narrow at this point... erhm, might I be so bold as to ask who you all are and what you are doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad nods toward the nervous noble, &amp;quot;Are you or Lyonel of houses Pyrnel or Trechford?&amp;quot; Lowering the rifle to a more relaxed stance, he nods behind him, &amp;quot;We came upon these tunnels by accident and are making our way through. Do you own these lands? Are these tunnels yours?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls knowledge/nobility: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Dante merely listens and folds his arms, does step forward more so the light shines upon them, and both he and Savannah can hear more of the conversation. A deep exhale from the Shadow-elf.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Er, yes, we're both members of House Pyrnel...&amp;quot; The nervous mustached man responds to Conrad. &amp;quot;I'm not!&amp;quot; Squeaks the voice behind him (presumably Lyonel). This seems to fluster the mustached man even further. &amp;quot;Well, alright, no, technically Lyonel is from the Ullsted line. But he's married to my sister, so that makes him part of House Pyrnel in every important respect, as far as I'm concerned. Er...&amp;quot; He looks nervously at Donk again. &amp;quot;You aren't... here to kidnap us, are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls sense motive: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls sense motive: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls sense motive: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls sense motive: (4)+0: 4&lt;br /&gt;
&lt;br /&gt;
Donk snorts derisively. &amp;quot;Kidnapping? Pish tosh, not in the slightest. But tell us...what are you doing down here in these caverns just playing cards? Aren't taverns better for that sort of thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking for the first time, Dante's voice sounds somewhat clear &amp;quot; I sense dishonesty in your words, saying that the likes of you shouldn't be trusted&amp;quot; unfolding his arms now &amp;quot;prepare for battle or worse!&amp;quot; his gaze settles on the man before him&lt;br /&gt;
&lt;br /&gt;
Savannah takes a glance towards Dante and can kinda tell he's not one for lying. So when he says for them to prepare themselves for battle, she draws her bow.......&lt;br /&gt;
&lt;br /&gt;
Conrad lifts his rifle slowly, looking unamused. He says nothing, however, and his expression is calm, rather than angry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T... taverns? A tavern is no place for the likes of us! We'd be mugged, or swindled.&amp;quot; &amp;quot;Or worse!&amp;quot; &amp;quot;Indeed, we require a secure location to...&amp;quot; Then Dante begins yelling his threats, and the wide-eyed mustached man backs away, displaying his empty hands. &amp;quot;Please! We, we have gold. Just leave us in peace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls intimidate: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
Halani has been letting the sterner and more intimidating folks deal with the strangers in the tunnels, keeping her eyes out on the rest of the passage. She's been oddly silent, given her normal wont open her mouth without thinking twice about it... could be the close call with the spider people has had her put some things in perspective. But at long last she does speak up. &amp;quot;Don't want your money, vers. Just want the truth, hey? And I don't think these ones,&amp;quot; she gestures at Donk, Conrad and Dante, &amp;quot;are gonna leave you alone until then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk holds up his hands, suddenly MUCH more interested in the men before them. &amp;quot;Now now, fellows, let's hear what they have to say? My good men...&amp;quot; Donk spurs Destroyer a little bit closer, leaning in towards the mustached man. &amp;quot;How /much/ gold?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante doesnt react any further, just seems to be standing guard, watching.&lt;br /&gt;
&lt;br /&gt;
Conrad maintains the same level-headed expression, his eyes lidded and his features grim. At the hang in Savannah's voice, he glances over and shrugs with an innocent lift of his eyebrows.&lt;br /&gt;
&lt;br /&gt;
The mustached man glances back worriedly at his still-unseen companion. &amp;quot;Er... how much did you have left, Lyonel?&amp;quot; &amp;quot;Not much! You won most of it!&amp;quot; &amp;quot;Did I? Oh dear. Erhm...&amp;quot; The nobleman frowns deeply and looks back at the adventurers. &amp;quot;You can take whatever's on the table. And... maybe my pocketwatch? It's a nice watch. Real silver. Will that... settle this whole unpleasantness?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That satisfies the Donk,&amp;quot; the gnome says, advancing slowly on the nobleman, lance still upright. &amp;quot;But it still depends on how well you can convince my friends here that you're not a threat to our mission. So you two are just down here playing cards, you say?&amp;quot; Donk narrows his eyes. &amp;quot;Guarding something? C'mon, Lyonel, better bring the money out here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad cuts in, &amp;quot;You seem to be missing the point. We don't want your gold. We want the truth. We got attacked by a couple magic-casting spider-men when we fell down here. Two of our number nearly died. And now we find you not a hundred feet away, supposedly playing cards. Start talking. What do you know about these tunnels. Tell us everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad slowly cocks back the hammer, &amp;quot;It occurs to me that you may not know what this device is. It's called a longrifle. Kulthian. It'll send a slug of soft lead through you at close to the speed of lightning. I'd rather it not come to that, but I don't want you mistaking the situation you are in. Now,&amp;quot; Conrad aims down the barrel, &amp;quot;...would you kindly tell us about these tunnels? I'm tired of asking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls intimidation: (14)+intimidation: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls intimidate: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
The mustached man appears baffled by the Donk's reply. &amp;quot;We still don't even know what your mission is. We certainly don't mean you any ill will.&amp;quot; The threat with the rifle has him wide-eyed, backing away.&lt;br /&gt;
&lt;br /&gt;
Savannah sighs a bit. &amp;quot;Donk. Stop worrying about the gold that they have and worry about keeping them from doing anything dangerous.&amp;quot; She growls at the mounted gnome.&lt;br /&gt;
&lt;br /&gt;
The mustached man appears baffled by the Donk's reply. &amp;quot;We still don't even know what your mission is. We certainly don't mean you any ill will.&amp;quot; The threat with the rifle has him wide-eyed, backing away. &amp;quot;I... I don't even know what you're looking for! Lyonel, he's got a gun!&amp;quot; The sound of fleeing footsteps can be heard further down the tunnels, slowly fading. &amp;quot;Lyonel...? Lyonel! Get back here you coward!&amp;quot; The mustached man frowns deeply and looks back to the adventurers, hands held up. &amp;quot;The tunnels...? What do you want to know about them? They're rather boring, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk steps off to the side as much as he can, cavalier and rider leaning against the wall and giving Conrad as clear a shot as he can of the man. He smiles, both creepily and disarmingly at the same time, at the man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry your pretty little head, beautiful,&amp;quot; he says back to Savannah, &amp;quot;The Donk has this /completely/ under control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante merely stands there, still somewhat at the ready, but continues to remain silent. Glancing at the other teammates, he nods to something Savannah says.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls acrobatics: (19)+13: 32&lt;br /&gt;
&lt;br /&gt;
Savannah aims her bow and drawn arrow at the emerging noble. &amp;quot;Allright, the truth.&amp;quot; She then looks to Dante. &amp;quot;what're we looking for again? a Shield or something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In perhaps not the wisest moment of her life, as she still bears the beating from the spider woman and her sidekick from earlier.. &amp;quot;We got a runner,&amp;quot; she declares as her only word of warning before she manages to weave through everyone from the back of the tunnle. Under an arm, sliding along a wall, maybe bumping mustachio man a little hard as she pushes by and sprints after Lyonel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know anything about any shield, I... oooof!&amp;quot; The mustachioed man is shoved roughly against the wall as Halani pushes her way past him. &amp;quot;I say! How frightfully rude!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante chimes in &amp;quot;Crest of House Brache&amp;quot; hhmms a bit deeply as Halani, tumbles off after the runner, and calls out &amp;quot;Be ever careful&amp;quot; the exhales a bit heavily &amp;quot;Do you have something bearing that mark?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad walks forward a few steps. Just a few. The ones opened up by Halani's flight. In a low tone, he asks of the nobleman, while staring hard at him, &amp;quot;If these tunnels are boring, you wouldn't mind showing us around, would you? We want to go northwest, fifty yards. Can you take us there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk is just smiling, quietly imagining what he's going to do with alllll that money.&lt;br /&gt;
&lt;br /&gt;
The mustached one is still fuming at Lyonel's attempted escape, but Conrad manages to get his attention back quickly enough. &amp;quot;The... vault? There's a chamber further down that I think might've once been a vault... are you... treasure hunters, or something? I think it was emptied years ago. But... but yes! I'll be happy to show you. It's a good deal more than fifty yards down, but if you're that set on it...&amp;quot; He slowly backs down the tunnel, still displaying his hands.&lt;br /&gt;
&lt;br /&gt;
Halani pays just enough attention to her surroundings to find her way back if she has to while she focusses on running down Lyonel. Not too far away she catches up to him and jumps. Like a monkey she grapples on to him from behind, snaking her arms his as she hisses, &amp;quot;Get. Back. Here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good! Now, let's keep our hands where we can see them...&amp;quot; Donk's lance prods the noble in the small of the back, &amp;quot;And hop to. The sooner the mean old adventurers go away, the safer you'll be, hmmm? By the by... Have you happened to see anything like a crest of some kind? Green helm, blue background, two yellow stars on each side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! No, let go of me!&amp;quot; Lyonel squeaks and flails in a rather ineffective attempt to get away. He looks no tougher than his associate, and is dressed in much the same ridiculous noble garb. Both men have swords sheathed under their coats, but they look like the type of items kept for appearance and style rather than actual use as weapons. The mustached man follows Donk's instructions, backing slowly into another large circular chamber much like the last, dimly lit by a candle burning on a table in the middle. There are indeed playing cards and coins arranged as one might expect to see in an interrupted card game. Several tunnels snake out from here, including one where Lyonel and Halani can be heard struggling. &amp;quot;I... I /believe/ the vault is further down that way.&amp;quot; The mustached man says, pointing to another tunnel entrance. &amp;quot;That's what you're after, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No we are not actually, what we are after is items belonging to House Brache, that were stolen during a raid or something that happened here, so that the dead can be laid to rest&amp;quot; Dante seems a bit irritated, as he speaks before the greedy lil gnome..&amp;quot;Once that is done, we will be on our way&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad gestures toward the paladin with his rifle, before raising it to his shoulder, &amp;quot;What he said. We're not here to rob you. But I wasn't kidding when I said that we were attacked. I apologize for the harsh treatment, but we are only protecting ourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante says, &amp;quot;Those are the things we are after, nothing more. As the man said we have defended ourselves. Help us and we can be rid of you and your tunnels&amp;quot; the helmed warrior says, peering at the noble, and Dante seems too be studing him intently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;That's all we're after. After we get the crest, you can go back to your card game.&amp;quot; She then lowers her bow. &amp;quot;The sooner you help us, the sooner you can get back to your card game.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heya, if you don't shut up I'm going to punch you,&amp;quot; Halani promises to Lyonel as she begins the process of trying to drag him back the way they came. She squeezes her hold just a little bit for some extra motivation.&lt;br /&gt;
&lt;br /&gt;
The mustached fellow looks increasingly alarmed when he sees Halani dragging his companion back into the chamber. He once again nervously points to another tunnel. &amp;quot;W... well, as I was saying, I believe that's the way to the vault, which I assure you is quite empty. So... so will that be enough? You can leave us to our cards, and we'll leave you to your... treasure hunting?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah hem HEM!&amp;quot; Donk clears his throat loudly. &amp;quot;The crest? Green helm, blue background, two yellow stars on each side? Yes or no, my good man. Yes or no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erhm? Oh! House Brache's crest?&amp;quot; The man seems puzzled by this. &amp;quot;... Their house has had no heir for decades. I've only seen their crest in my tutor's books when I was a lad, I'm afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad is done talking for now, and simply waits to see where the party will choose to go, and what they will choose to do with the nobles.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls sense motive: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls sense motive: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls sense motive: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are once again lying, and a man of evil repute. Stop trying to further decieve us and tell us what you know about the crest now!&amp;quot; Dante says from behind the helm, though it looks like he is close to drawing that large sword of his.&lt;br /&gt;
&lt;br /&gt;
Halani drops Lyonel down in a seat then, without stepping too far away from him.. and making it clear the next time she won't be so gentle, she turns about. &amp;quot;Break his kneecaps,&amp;quot; she suggests. &amp;quot;That way he can't run away when we figure out what he isn't telling and we come back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls sense motive: (14)+0: 14&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;No.&amp;quot; She says flatly. &amp;quot;We don't need to break his legs to get what we want.&amp;quot; She says quite casually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both the noblemen look quite panicked by this talk of leg breaking. &amp;quot;I... I'm telling you all I know! Honest! There's really nothing down here!&amp;quot; Lyonel, having the sense to keep his mouth shut, looks worriedly at Halani.&lt;br /&gt;
&lt;br /&gt;
Donk raises his lance to get ready for a batter's swing... But Savannah's insistence puts a pout on his face. &amp;quot;Awwww... are you sure? They look like they REALLY need their kneecaps broken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just one? Each? Dante can heal them after. If they're telling the truth, yeah?&amp;quot; Halani too, looks hopeful, though maybe it's all an act. &amp;quot;Or.. I guess we could leave Donk's puppy here with orders to eat them if we don't return...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah points her bow and arrow at the other man. &amp;quot;You. Speak up. I'm tired of waiting. If you don't answer my comrades here.......my fingers may slip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante shakes his head at the mention of leg-breaking, and reaches for his sap, and slowly taps it , in one of his gauntleted hands, looking at the one nobleman &amp;quot;Your lying and quite evil. Where are those items of House Brache? I will beat the stuffing out of you and....&amp;quot; Another shake of his head, and starts moving towards the lying nobleman.&lt;br /&gt;
&lt;br /&gt;
Conrad sighs, &amp;quot;We are not going to break their needs when they have done no wrong to us. These are still noble men of the city... Unless our friend here is right and they continue to lie to us. We know these tunnels are not empty. The Spider-men called for their Boss. He is here. We will find him.&amp;quot; The woodsman's voice is flat. &amp;quot;It's just a matter of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spider-men?&amp;quot; The chattier nobleman once again appears to claim ignorance. He backs away from Dante with obvious alarm. He now draws his sword as he backs towards the wall, hands shaking. &amp;quot;Come no closer! I have given you all the aid I can. Do not make me employ the legendary swordsmanship of House Pyrnel!&amp;quot; Lyonel, for his part, looks quite alarmed by this turn of events.&lt;br /&gt;
&lt;br /&gt;
Halani clears her throat, edging towards Dante. &amp;quot;Heya, Ver, think you could heal me a bit like you did the others while they beat the truth out of him?&amp;quot; she says, thumbing at Mustache Man.&lt;br /&gt;
&lt;br /&gt;
Dante pauses and turns towards halani, again shaking his head &amp;quot;I will heal you though,. their swords don't look like they use them for combat, so no one use deadly force unless they force you too&amp;quot; as he pulls out the wand&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for -2 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Dante used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
Dante does stop engaging the nobleman, he has identified as evil and lying, to tend to halani's wounds..&amp;quot;Watch him closely, he lies, while I tend to our comrade in arms. However this can be over simply if he stops lying, or the one pinned down begins to tell the truth&amp;quot; and peers down at Lyonel, studing him while ytrying to heal Halani&lt;br /&gt;
&lt;br /&gt;
The threatened nobleman is going to take the narrow window of escape he sees when Dante's attention goes elsewhere. &amp;quot;RUN, LYONEL!&amp;quot; That's what he does, bolting right down the tunnel he pointed to as the way to the vault. Lyonel doesn't seem to have seen this coming, and scrambles to try to bolt down the tunnel that Halani chased him down previously, knocking his chair over in the process.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_1&amp;diff=7587</id>
		<title>PrP: Kingdom of a Thousand Faces, Part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Kingdom_of_a_Thousand_Faces,_Part_1&amp;diff=7587"/>
		<updated>2012-06-27T05:41:24Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;A recap for those returning and a summary for those just joining us: recently, adventurers from the Explorer's Guild of Alexandria were hired to make an apparently haunted man...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A recap for those returning and a summary for those just joining us: recently, adventurers from the Explorer's Guild of Alexandria were hired to make an apparently haunted mansion on the city's outskirts habitable again. A quick investigation proved that the manor was indeed haunted by the ghost of the late Lord Pyrrhus Brache, the last of a minor Alexandrian noble family. While the ghost and his undead servants were subdued, the adventurers' solution to this problem was only temporary. It looks as though the manor will remain haunted in some form until the grave injustice of Brache's death is avenged in some manner the ghost finds satisfying. He seems to be clinging to rage about not only his murder, but the theft of a shield with the crest of his noble house. Before fading into nothingness for the short term, Brache's ghost pointed the adventurers in the direction of a mysterious hidden tunnel in the manor's larder leading to places unknown, where he claimed the 'traitor' thieves could be found. &lt;br /&gt;
&lt;br /&gt;
Rather than bound off down a mysterious tunnel into a nest of traitors and thieves without backup, the group decided it might be wise to resupply and recruit some additional muscle, as well as someone who knows something about magic. So the following day they return to the dilapidated and creepy Brache Estate, now with Conrad and Savannah in tow.&lt;br /&gt;
&lt;br /&gt;
Standing before the manor, Halani cracks her knuckles before she starts wrapping them up in the much anticipated physical violence. &amp;quot;If that creepy old ghost decides to get in our way again, I am going to punch him right in the face this time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Staying close to the pack, Savannah pulls an arrow from her quiver and tugs it onto her bow. &amp;quot;Well.....this is definitely an odd area to be in.&amp;quot; She then tugs a couple of times on the string. &amp;quot;So we're here to get a shield back for a ghost, huh? Sounds good enough to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of those recruited reinforcements is a quiet human male, wearing a long coat and carrying a wrapped parcel in sheepskin. A hunter and woodsman, Conrad is currently unwrapping the parcel as he waits for the party to fully assemble and prepare. As the sheepskin comes off, an ancient but well-serviced Kulthian rifle is gradually revealed, along with a satchel of ammunition and parts. Pulling out a belt with small loops for individual bullets, the man pulls it on, cinches it up, and hooks a heavy pick into a larger loop.&lt;br /&gt;
&lt;br /&gt;
Vengeance! What a wonderful concept! And Donk can't stop talking about it on the way up. He must have developed circular breathing, because he's been barraging Halani especially with a constant stream of excited yammering, mostly consisting of stories, bragging, and speculation about what magical, rare, and fatal dangers they'll face down there. Clearly, it's nothing The Donk can't handle.&lt;br /&gt;
&lt;br /&gt;
When Halani voices her concern, Donk shakes his head while strapping on his shield. &amp;quot;Oh, certainly not. He's tasted out blades before, and he certainly doesn't want another taste of The Donk's lance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Entering the manor will be easy. The front door is still hanging off one hinge after Donk and the Destroyer's heroic charge against it the previous day. Those who have been to the estate previously will notice that there is a definite change in the air since yesterday. The unnatrual chill in the air is absent, as is the strange breeze that caused the chandelier to sway and creak. &lt;br /&gt;
&lt;br /&gt;
This is not to say that the manor is now a pleasant place to be. Everything is covered in a thick layer of dust, and the foyer is still littered with broken humanoid bones and piles of decaying gore, the remnants of yesterday's battle. From Donk's visit to the billiards room yesterday he may remember spotting the kitchen nearby, which is probably as likely a place as any to look for a larder.&lt;br /&gt;
&lt;br /&gt;
Halani manages to bite her tongue to keep back her inital retort; seems she's learning something about manners. So instead she smiles sweetly at Donk, and gestures towards the kitchens. &amp;quot;After you, then! The rest of us will be right behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad finally readies the rifle and brings it to bear, heading up the steps and standing beside the door. He glances back and nods forward, indicating that the front-liners should move in.&lt;br /&gt;
&lt;br /&gt;
Donk grins up at Halani from within his shock of orange facial hair, and he cocks his head down, his visor falling over his eyes with clank. &amp;quot;Fear not, fellows! The Donk will clear the way for your passage! HYAAAA!&amp;quot; Kicking into the heals of his valiant steed, both tin-suited gnome and wolf charge like a ball out of a cannon up the manor steps, and down one of the darkened hallways. So much for tactics.&lt;br /&gt;
&lt;br /&gt;
Savannah stares at Donk and shakes her head. &amp;quot;Well, I can say one thing....if anyone will find trouble, it'll be him.&amp;quot; She says to Donk's retreating back. She heads up the stairs and keeps her eyes open, not that it'll help too much. XD&lt;br /&gt;
&lt;br /&gt;
The kitchens are just as dusty and unpleasant as the rest of the manor. Moreso, actually, as there is the faint whiff of decay in the air. Likely it has been so long since this place was abandoned that whatever food was left rotted away completely, but there's still a hint of foulness in the air. There's a door in the back that presumably leads to the larder. It hangs open, but the room beyond is pitch black. Presumably it is windowless to limit heat and guard against spoilage.&lt;br /&gt;
&lt;br /&gt;
The patter of paws fades quickly towards the back of the house, and there's blissful silence for a few short moments, before Donk's arrogant voice shouts faintly back at his party, &amp;quot;Any enemies have been frightened away by Donk's mighty charge! You may enter! .... ohhhh, it's a shiney thing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Oh brother.&amp;quot; She says softly as she walks her way quietly up the steps, thanks to Donk clearing the way.....and wiggling her fingers to put up a bit of light in the dark area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad moves in behind Savannah, his gaze neutral and grim. The rifle's barrel is held down toward the floor, but could be snapped up at a moment's notice. At the shout, Conrad grimaces silently, but says nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I'm glad someone thought to bring a light,&amp;quot; Halani says, slightly self-mocking as she follows along, staying well within Savannah's conjured light. &amp;quot;You better not get too far ahead of us, Donk, or I will kick you in the head!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Donk's momentum cannot be slowed! HNNNGGGG... *thud* Hah! ... oh my, it's dark down there.&lt;br /&gt;
&lt;br /&gt;
When the light illuminates the larder, one can see just how filthy it is. The dust is even thicker, much of it long-spoiled foodstuffs which were left here long ago. Now that Savannah has provided something to see by, everyone can get a look at what Donk is grabbing at: the handle of a trapdoor near the back of the room. It's really not very well hidden at all. Donk, of course, has just opened it. There's a ladder that leads down into the darkness, a narrow shaft just large enough for someone to pass through without hitting the walls.&lt;br /&gt;
&lt;br /&gt;
Donk dusts off his gauntlets, pushing back his visor to peer down into the grimy darkness. &amp;quot;Hmmm... About fifteen feet down, it looks like. Well, Destroyer?&amp;quot; His wolf steed gives the cavalier a nervous look, and starts to back away from the hole. &amp;quot;Oh come now, Destroyer! Now's not the time to bring up your fear of ladders. Come!&amp;quot; Grabbing hold of Destroyer's reins, the diminutive Donk tries unsuccessfully to haul his mount over to the hole.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I just forgot I had the lights, that's all.&amp;quot; She says softly as she causes the hallway to light up in different directions. &amp;quot;Ew.....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold...&amp;quot; Halani says, after coughing up a bit of the disturbed dust. &amp;quot;I think we're not the first ones here.&amp;quot; She is frowning at the trap door. &amp;quot;It looks like it was moved recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk stops hauling on Destrouyer. Looks down at the trap door. Then back up to Halani, and waves a hand at her. &amp;quot;Hello! Yes! Here, the Donk just opened it. Good catch there, Your Monkishness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah facepalms at Donk. &amp;quot;I think she means that you weren't the one to move it originally, Donk.&amp;quot; She then makes her lights go down the trapdoor.....&lt;br /&gt;
&lt;br /&gt;
Savannah's lights confirm what Donk was saying. About fifteen feet down, the ladder ends at a stone floor underneath the manor. It looks like some sort of underground tunnel or passageway leads off from there, but it's impossible to see much from this angle without descending.&lt;br /&gt;
&lt;br /&gt;
Savannah makes a face as she looks the ladder over. &amp;quot;Donk, you go first, since you can see in the dark, mostly. We'll move in behind you and I'll begin to search with my lights once I'm down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani just levels a look at Donk, and her fingers tighten... then she lets them relax. Along with letting out a long breath. &amp;quot;Yeah, you first Donk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Brilliant idea! Now, if you'll give me a moment...&amp;quot; Turning back to his wolf, Donk reaches for the reins...but his mount has disappeared. &amp;quot;What the devil?? Destroyer! Where did you go??&amp;quot; There's a light whimper from beside a crate near Conrad. The wolf is hunched in the shadow of the crate, trying to make himself invisible, and get away from the nasty, nasty ladder!&lt;br /&gt;
&lt;br /&gt;
Savannah lights the way down the ladder with her lights and shakes her head. &amp;quot;I'm glad I don't use horses.&amp;quot; She says softly. &amp;quot;Donk...we can lower down your wolf if you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad blinks down at the crate, or, more precisely, the crate's shadow, raising an eyebrow in the process. With a shrug, Conrad steps up to the ladder and peers down into the darkness. &amp;quot;...Well, who wants to be first?&amp;quot; You'll probably want me up here incase something rushes you from the shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Donk's going to be first.&amp;quot; She says as she looks to Donk. 'Come on, Donk. We'll lower DEstroyer down to you.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmm, yes, that would be ideal. Do we have any ro--Ah hah!&amp;quot; Donk rushes past Conrad, ducking between his knees to leap on the crate's shadow. There's a yipe and a lupine wail as Donk tries again to haul Destroyer over towards the hole. &amp;quot;Rrrrgh, come ON Destroyer! Glory! Honor! Lucrative rewards! The Donk will buy you kibble!&amp;quot; Destroyers not having it. Donk may need some help.&lt;br /&gt;
&lt;br /&gt;
Savannah sighs softly. &amp;quot;Donk. Go down the ladder. Halani? Can you carry the dog?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani blinks her eyes at Savannah, then looks at the Dog. Wolf. Rabid Beast. She looks about to protest, then narrows her eyes and almost growls as she advances on Donk and his companion. &amp;quot;Get in the hole you smelly thing,&amp;quot; she snarls.&lt;br /&gt;
&lt;br /&gt;
Conrad grrs and swings the rifle up to avoid the dashing Donk, sweeping aside to turn and follow the blur of movement. Stepping back to the ladder, after the sudden flurry, Conrad glances back, then down, then back again, &amp;quot;...Right. The wolf might have an easier time of it if one of us is already down there. I'll go.&amp;quot; Slinging the rifle over his shoulder, the human is suddenly descending the ladder, into darkness.&lt;br /&gt;
&lt;br /&gt;
Destroyer practically yelps when Halani advances on him, and he darts to the side, yanking Donk off his feet (who tumbles to the ground with a loud clatter), and trying to hide behind Savannah. Scary lady gonna come get him!&lt;br /&gt;
&lt;br /&gt;
Savannah sighs as DEstroyer hides behind her. &amp;quot;I'm going down next.&amp;quot; She then looks to Destroyer. &amp;quot;Stay up here by yourself if you want.&amp;quot; She says standing near the ladder.&lt;br /&gt;
&lt;br /&gt;
The rifleman looks up at Savannah, if he can see her, calling out in a quiet voice, &amp;quot;Clear. There's a tunnel here. Someone dug this out--it's not a natural formation. Nothing in it...yet.&amp;quot; Getting his rifle off his shoulder, he readies it once again.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;All right.&amp;quot; She then grabs the collar of the dog and drags him to the ladder. &amp;quot;MOVE IT DONK!&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani takes Savannah's cue and, starting behind the dog, charges and pushes!&lt;br /&gt;
&lt;br /&gt;
Destroyer's day is just getting worse, and he scrabbles to keep his feet under him when Savannah hauls on his collar. But it's the charge from behind that sends him tumbling rump over tea kettle, into the trapdoor. He catches himself at the last minute, however, paws scrabbling at the ledge and trying to keep himself up. From below, Conrad's light is briefly covered as a doggy butt kicks and jerks, trying to get itself back up.&lt;br /&gt;
&lt;br /&gt;
Sighing, Donk crouches before his steed, looking forlornly into big puppy-dog eyes. &amp;quot;The Donk is sorry, Destroyer. This is hurting him more than you...&amp;quot; Shove. A push at both of Destroyer's legs, and the wolf falls the measly 15 feet with a loud wail. Look out below, Conrad!&lt;br /&gt;
&lt;br /&gt;
Conrad ducks aside, though he had given himself a good amount of space...and had been waiting for people to start descending anyway! His concentration is broken only briefly, before he returns to monitoring the tunnel.&lt;br /&gt;
&lt;br /&gt;
As people slowly make their way into the cramped space beneath the trapdoor, those already there are going to be forced to move further into the darkness in order to avoid getting piled upon. Once at the bottom of the ladder, one can see a tunnel stretching out into the darkness, just wide enough for two people to walk down side by side. The construction is rough, but it's clear this place was constructed. It isn't just some natural cave system the manor happened to be built atop. Sconces for torches line the walls, but no torches are left within them.&lt;br /&gt;
&lt;br /&gt;
Halani drops down lightly once Donk's wolf is out of the way, brushing her hands off on her pants with a faint trace of discomfort. Then she looks down the tunnel as far as Savannah's light will travel.. which for her human eyes, isn't far. &amp;quot;If people have been using this, they'll probably have a few traps in our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah snaps her fingers again and brings the lights into the tunnel, looking quietly at the sconces and tilting her head. &amp;quot;Ooookay....this was definitely man made.&amp;quot; She says checking the arrow on her boy.&lt;br /&gt;
&lt;br /&gt;
GAME: Dork rolls perception: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Dork rolls 10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
Savannah continues to walk her way down the tunnel and tilts her head, illuminating the tunnel as she goes. &amp;quot;Donk, charge if you see anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now that the scary ladder is behind him, Destroyer seems more than happy to let Donk on his back. As they set off into the darkness, both mount and rider fall quiet, lance and nose pointed forward. Donk keeps his eyes narrowed, and Destroyer sniffs suspiciously at the stagnant air. &amp;quot;As you say, m'lady,&amp;quot; Donk says quietly to Savannah.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
Conrad stalks forward, hunkered forward a bit with the butt of his rifle against his shoulder. His eyes narrowed slightly, he avoids looking directly into the dancing lights, trying to preserve his night vision as much as possible.&lt;br /&gt;
&lt;br /&gt;
GAME: Dork rolls 6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls reflex: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 6d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 11 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 11 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for -11 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
The tunnel remains narrow for a long distance as it winds away underground. It has a downward slope, slowly bringing the group deeper and deeper beneath the manor, the air growing colder and increasingly stale. Ahead, Savannah's light gives some cause for relief: a larger chamber up ahead, some sort of open space where the group might be able to move comfortably. Unfortunately, in their hurry to reach this space, the adventurers fail to notice a particularly suspicious stone at the entrance of the room. When weight is placed on it, it creates an ominous 'click' sound. &lt;br /&gt;
&lt;br /&gt;
Adventurers know this is never a good thing. Seconds later, an earth-shattering 'Kaboom!' fills the space where Halani and Donk just were. Fortunately, Halani's quick reaction time has her diving out of the blast zone like some sort of action movie hero, escaping unscathed. Ditto for Destroyer. Donk is not so lucky. The blast catches him with enough force to slam the gnome against the tunnel wall. The stale air grows worse with the smell of smoke filling it.&lt;br /&gt;
&lt;br /&gt;
Savannah is far enough back to where a rock is all that hits Savannah. She shakes her head and ducks the rest of the rocks. &amp;quot;Well....I think our position is compromised.....&amp;quot; She says softly as she raises her bow. &amp;quot;Everyone all right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blast clears with Destroyer belly-first against the tunnel floor, relatively unsinged from his quick movement. Donk, on the other hand, looks like he's preparing to do a 1950s black-face performance. The blast has colored his whole front black, and he blinks several times, before giving a light cough. &amp;quot;The Donk...&amp;quot; he wheezes, &amp;quot;Has felt better.&amp;quot; Nonchalantly, he pinches out the small bit of flame at the end of his darkened moustache. &amp;quot;Ow. So...ahem. Did anyone catch the number of the rampaging fire elemental?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad covers his face with a forearm, shielding himself from the shockwave and debris. &amp;quot;Yes. If they didn't know we were here before, they do now. Everyone still on their feet? Do we have wounded?&amp;quot; Conrad is swiftly advancing up the ranks, but quickly stops when the smoke makes visibility nearly impossible. Between choking coughs, he manages to get out, &amp;quot;We need to do something about this smoke, fast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I knew it!&amp;quot; Halani mutters, punching her fist on the ground a second before picking herself up and dusting herself off. Not that it helps. Rock and dust seem permanently ingrained into her hair and clothes, now. &amp;quot;Keep moving forward,&amp;quot; the islander suggests, before tossing a healing potion at the more-than-singed gnome. &amp;quot;If someone did hear us, we don't want to give them time to get ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The chamber ahead is much larger than the tunnel that preceded it. While obviously crafted by builders, the walls and floor alike are rough and shoddy, the place resembling a series of mine tunnels more than anything. The chamber is roughly circular, about sixty feet in diameter. In addition to the tunnel you all just came through, there are three other similarly-sized tunnels leading off in different directions. A few pieces of furniture have been dragged down here: a table in the middle of the room, with chairs arranged around it, and a bookcase against one wall full of dusty tomes and scrolls. Like everything in the manor above, everything is coated with dust and looks disused. &lt;br /&gt;
&lt;br /&gt;
After a few seconds pass, the suspicions of those who think someone might be listening. A voice suddenly fills the chamber, a baritone with an odd accent. The odd acoustics of the room make it difficult to detect the source. &amp;quot;Well, well. Looks like we have visitors, Rem.&amp;quot; A second, more feminine voice with the same accent replies a moment later. &amp;quot;It certainly does, Zem. What a rare treat. Visitors. Someone must have gotten quite lost, don't you think, Zem?&amp;quot; &amp;quot;I certainly do, Rem. I certainly do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah *cough* hah,&amp;quot; Donk says, rubbing soot out of his beard as he looks around the chamber. &amp;quot;We're in the middle of the vipers' nest.&amp;quot; When the voices speak up, Donk's ears almost visibly perk up. &amp;quot;Show yourselves, wretched knaves!&amp;quot; he yells shrilly, &amp;quot;Or be you cowards, who dare not face the Great and Powerful Donk Yauti??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani doesn't like the sound of those voices. They sound a little too... antagonistic. Automatically, her fingers flash behind her, even as she realizes that likely nobody understands that. &amp;quot;Holes in the roof,&amp;quot; she whispers harshly even as she presses herself up against a wall to try and get herself out of line of sight.&lt;br /&gt;
&lt;br /&gt;
Conrad likewise goes silent and presses to the nearest wall, his rifle up and his gaze narrowed against the stinging (if dispersing) smoke. As the voices continue to speak, he simply listens.&lt;br /&gt;
&lt;br /&gt;
The voices do have a distinctly sinister air about them, as if rather amused by the presence of people walking into exploding traps. &amp;quot;Why, it sounded like they're telling us what to do, Zem. Does it sound like that to you?&amp;quot; &amp;quot;Why, indeed it does, Rem. Indeed it does. But they don't sound lost to me, do they, Zem?&amp;quot; &amp;quot;They certainly don't, Rem. They certainly don't. To what do we owe this lovely little visit, little lost ones who aren't actually lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wiggling her nose a little bit, Savannah's eyes turn completely blue as she looks up to the ceiling holes. Lightly nudging Conrad, she points to the hole just above the entrance they came in with, she then points to the hole above the exit opposite the entrance they're at.&lt;br /&gt;
&lt;br /&gt;
Conrad glances up, then across to the other hole, and nods back down to Savannah. Crouching a bit, he twists and cranes his neck, trying to see into the holes further, but to no avail. Conrad steps sideways, as silently as possible, trying to get to Halani. If able, he will nudge her, point to Savannah, then point at his eyes, and then point to the holes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Step out, mysterious disembodied voices!&amp;quot; Donk says, spurring Destroyer forward so they foolhardy cavalier swaggers into the open area, lance raised. &amp;quot;Step out and talk with The Donk face to face, to prove you are not cowards.&amp;quot; Pause. &amp;quot;...or ghosts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voices laugh in a way that sounds almost sort of like a hiss. &amp;quot;Why, I do believe they're telling us what to do. Is that what it sounds like to you, Zem?&amp;quot; &amp;quot;It certainly does, Rem. It certainly does.&amp;quot; &amp;quot;That's quite rude, isn't it, Zem?&amp;quot; &amp;quot;It certainly is, Rem.&amp;quot; &amp;quot;So, time to do what we do best, isn't it, Zem?&amp;quot; &amp;quot;It is indeed, Rem. It is indeed.&amp;quot; A shadowy figure leaps down from the hole in the ceiling above the group, falling into their midst with a graceful ease. It looks almost like a human woman with pale dressed in black leather armor, clutching a short curved blade in each hand, with long black hair cascading down her back. However, the illusion of humanity is shattered by a look at her face. She has massive protruding mandibles where her mouth should be, and eight beady little black eyes. Across the room, a similarly dressed, more masculine figure descends from the ceiling. Both of these creatures are soon followed by others, copies of themselves dropping down from the holes with frightening speed, until each is escorted by four apparent doubles.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls initiative: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Zem: Roll: 11 + Bonus: 7 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Rem: Roll: 19 + Bonus: 7 = Total: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 12 + Bonus: 4 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls knowledge/arcana: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 7 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 3 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
The female creature and her identical copies attacks with shocking speed, diving at Halani with a ferocious hissing sound. Amid a flurry of strikes, she lands a blow with the curved knife in her left hand, striking across the islander's abdomen. The figures across the chamber brandish a heavy looking crossbow, loading in unison and firing a flurry of bolts. Most may be illusory, but one strikes Donk in the shoulder.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2: (10)+6+4+1+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2: (5)+6+4+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-5: (18)+6+4+1+-2+-5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d5: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (16)+8+-1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (12)+8+-1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
Halani hesitates upon seeing Rem and Zem land. Perhaps its their hideousness. Perhaps it's trying to figure out which one is the real Rem. The hesitation costs her some blood as the 'woman's sword grazes her torso. Realizing the peril, the monkette gives up on trying to find the true villain and simply... attacks everything. A clawed finger strike finds the throat of one, the heel of her sandalled foot takes another in the middle. Then a whirling roundhouse dispells a third.&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls weapon6+4: (11)+8+4: 23&lt;br /&gt;
&lt;br /&gt;
Seeing the pair make illusory copies, Savannah shakes her head. &amp;quot;They're Aranea. naturally gifted sorcerers and are naturally giant spiders. They're VERY sadistic. Show no mercy!&amp;quot; She then draws another arrow and fires one, hitting the illusory copy, then another to hit the actual female. &amp;quot;All yours Halani!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d5: (4): 4&lt;br /&gt;
&lt;br /&gt;
With the other well taken care of, Donk turns a vicious grin at the male with the crossbow. &amp;quot;The Donk invites you to dance. ACCEPT THE INVITATION! HYAAAA!&amp;quot; Destroyer leaps towards the foe like a cannonball, with Donk's lance aimed...piercing right through one of the images hearts and the cavalier continues his wheeling charge, coming about for another pass with a vicious grin. &amp;quot;The Donk learned a new trick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 2 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (19)+6+-3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 5d6: (22): 22&lt;br /&gt;
&lt;br /&gt;
The female dropped down to start engaging Halani, and engage her she did. She did not, however, seem to take into account the rifleman standing close by. With a click of the hammer, a sudden, roaring BOOM shakes the chamber as the rifle kicks and sends a Kulthian-style bullet grazing past the female from behind. But Conrad is already on the move, dashing to the side along the wall of the chamber.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 4d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 22 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 15 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
The female Aranea screeches and wails in a pained and distinctly inhuman sound. Her eight eyes crackle with fury as she drops her blades to the ground. She launches forward and plants a hand squarely against the monk's forehead, at which point a painful jolt of electrical energy courses out into Halani, sizzling through her whole body. Meanwhile, her male cohort seems alarmed by the loss of one of his doubles. He backs away and points at Donk, firing off a bolt of fiery energy that adds to the burns the gnome already possesses.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2: (17)+6+4+1+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2: (2)+6+4+1+-2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-5: (18)+6+4+1+-2+-5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (12)+8+-1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 2d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gwwaaaaaaah!&amp;quot; There's no getting around it; that electrical blast HURT. Halani stumbles, falling to one knee. &amp;quot;That...&amp;quot; she responds in a laboured voice, &amp;quot;wasn't.. NICE!&amp;quot; She surges up, somehow, striking the spider woman under one of her arms. Striking with two extended fingers, stunning the creature. Even as Rem's swords hit the floor, the monkette follows up with a kneel to her midriff and then an elbow to her face.&lt;br /&gt;
&lt;br /&gt;
Seeing Halani getting seriously hurt, Savannah pulls out another pair of arrows and fires them twice, both of them hitting the female spidergirl with a good deal of force, but not enough to bring her down. &amp;quot;Conrad. Hopefully you can bring it down.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls weapon6+4: (11)+8+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 2d6+6+8: (7)+6+8: 21&lt;br /&gt;
&lt;br /&gt;
On the far side of the arena is where the /real/ battle is happening. Another yell and a charge, and Donk bears down on the ugly visage of the other...spider...ninja... thing. His lance aims true at the fighter's heart, and this time hits true flesh and bone, tearing a chunk out of him, with the gnome laughing shrilling. &amp;quot;Get the POINT??&amp;quot; Oh god, he's punning.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (5)+6+-3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 5 points. -2 remaining.&lt;br /&gt;
&lt;br /&gt;
Conrad eventually ceases his dash and spins around with a flare of his coat. The rifle is brought up, the sights are aimed, and the trigger set. Another booming blast comes from the firearm...but in attempting to avoid hitting Halani, the female abomination is given a free pass, and Conrad's shot goes wide, right over her shoulder. The hunter blinks and facefaults a touch, lowering the rifle a bit in realization...&lt;br /&gt;
&lt;br /&gt;
Rem, having been seriously beaten and probably given a rather nasty concussion, doesn't do much other than wobble and continue to abosrb the various blows she receives. It's probably taking all of her willpower to avoid toppling over. Yet, she barely manages to stay upright. &lt;br /&gt;
&lt;br /&gt;
Zem, despite a serious injury, is doing somewhat better. The male Aranea sneers and lifts his crossbow, his eight eyes burning with pain and anger as he takes aim at Donk, firing a bolt that lodges solidly in his chest. When it is sufficient to disable his opponent for the time being, he sneers in satisfaction. &amp;quot;Got one, Rem!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-2: (16)+6+4+1+-2+-2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-2: (6)+6+4+1+-2+-2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-2: (1)+6+4+1+-2+-2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-5-2: (9)+6+4+1+-2+-5+-2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Rem is just recovering, but Halani doesn't let up. Following on Savannah's and Conrad's assault, the islander girl takes a half step back, then puts everything she can into a strike right into the spider woman's chest. Two palms, joined at the wrist, crunch into the creature's ribs.. or where ribs would be if she were human.. and Rem topples. The monk half staggers as well, after that, and gasps, &amp;quot;Get Donk!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5+1: (9)+8+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Watching the girl go down, Savannah turns her attention to the one that just dropped Donk. &amp;quot;At least his useless prattle is silenced.&amp;quot; Savannah says softly, but she still worries for the gnome. She raises her bow and moves forward, She only pulls back one arrow and fires it, hitting Zem in the shoulder....the real Zem.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2+1: (15)+6+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
Conrad lets out the breath he was holding as Halani takes down the female before it takes her down. Whirling about with an enraged expression, Conrad actually roars as he unleashes another shot, booming through the cavern with another impressive muzzle flare. Cracking open the barrel before the duplicate has even finished dissolving, Conrad has another bullet in the chamber and has snapped it shut before he can finish saying, &amp;quot;Let's finish this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 5+2: (17)+5+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
Donk is turning around, charging directly at Zem again, a sneer on his face and his lance readied. But the bolt that hits him with a THUNK puts a look of surprise on Donk's face, and his slumps backwards, nearly falling off the back of his steed.&lt;br /&gt;
&lt;br /&gt;
Destroyer, however lets out a snarling howl of...is that rage? Can he actually feel rage? He must, because the wolf turns into a snarling machine of death, biting one of those images in half.&lt;br /&gt;
&lt;br /&gt;
IN. HALF. Best check yo'self.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I got one, Rem! Did you hear me, Rem? Rem?&amp;quot; Zem sounds increasingly panicked when his partner doesn't respond. Reeling under the impact of the attacks against him and his doubles, he hisses and backs towards one of the tunnel entrances, lifting his hand and firing off another bolt of fire that lands in the wall. Was it aimed at Conrad? Savannah? Halani? Hard to say, it misses all of them by a good measure.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 1 points. -3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+4+4+1+2: (9)+4+4+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
Well, she has an even odds chance... trusting to her extraordinary monk senses, Halani charges after Zem despite her urge to just lay down and pass out. Unfortunately, her senses fail her and though the low, crippling strike finds its mark.. the mark is the spider man's last illusory double.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (15)+8+-1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (17)+8+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 5+2: (4)+5+2: 11&lt;br /&gt;
&lt;br /&gt;
Tugging out two more arrows, Savannah nocks one just as Halani makes one of the copies disappear. &amp;quot;Maybe you shouldn't have been so smug.&amp;quot; She says before firing both shots into the chest of the spider guy. &amp;quot;He doesn't look so good. Conrad.....take your time and aim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (9)+6+-3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls constitution: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 1 points. 0 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for -1 points. -2 remaining.&lt;br /&gt;
&lt;br /&gt;
The huntsman levels his rifle one more time, his gaze hard as he addresses Savannah, &amp;quot;Working on it...&amp;quot; The hammer falls and an explosion sends a Kulthian bullet rocketing...right past its head and into the wall behind it.&lt;br /&gt;
&lt;br /&gt;
Zem, wincing and reeling, staggers away a few few from Halani. Peering at her through his undamaged eyes, he lifts his crossbow and fires another bolt into her. &amp;quot;Boss! Boss...&amp;quot; He calls out as loudly as he can, a cry for help echoing through the tunnels.&lt;br /&gt;
&lt;br /&gt;
Zem, wincing and reeling, staggers away a few few from Halani. Peering at her through his undamaged eyes, he lifts his crossbow and fires another bolt towards her, which ends up going wide. &amp;quot;Boss! Boss...&amp;quot; He calls out as loudly as he can, a cry for help echoing through the tunnels.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for -1 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-2: (11)+6+4+1+-2+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-2: (9)+6+4+1+-2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+6+4+1-2-2-5: (5)+6+4+1+-2+-2+-5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Halani narrowly avoids Zem's crossbow shot, the bolt passing through strands of hair as she stomps forward. A noise escapes her lips, not a word so much as focussed sound. Another stomp, and then her back legs swings around, her knee smashing into the side of Zem's torso. Between the shots from the others, Donk's lance strike and her last attack, the spider man crumples down like his companion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Boss...&amp;quot; Zem croaks much more weakly after being struck by the final blow, before he lies back still upon the stone floor, no longer able to speak.&lt;br /&gt;
&lt;br /&gt;
Zem's last words are barely out of his mouth before Destroyer is on him, the wolf leaping on the corpse and viciously tearing at his body. He only stops when Zem's throat is ripped out, his muzzle covered in blood. All while Donk flops like a comical ragdoll on his back.&lt;br /&gt;
&lt;br /&gt;
Conrad steps forward slowly, lowering his rifle as he goes, &amp;quot;My apologies... I am not used to having to shorten my aim for melee combat... To avoid hitting you, I let my shots go wide.&amp;quot; He shakes his head, &amp;quot;I do not think we are in any sort of condition to face that creature's boss, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmph.&amp;quot; Savannah says as she lowers her bow, and gathers her arrows. She then points two fingers at Donk and SETS HIM ON FIRE!!!!!! &lt;br /&gt;
&lt;br /&gt;
The funny part about it is it looks like it's healing him.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for -4 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
Halani was considering stomping on Zem a few times for good measure, but what Destroyer leaves of him leaves Halani... unwilling to get gore on her sandals. So she staggers away, instead, and collapses in one of the decrepit chairs. &amp;quot;I just need... to rest a few moments. I'll be good to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the Aranea dead and Donk saved from the brink of death, a few questions might come to mind. Who were those creatures? Were they the ones who stole the crest of House Brache so many years ago? Perhaps Lord Brache's killers? Or were they just squatters occupying these tunnels for some other purpose? What about this mysterious 'boss' Zem mentioned in his final moments? Might he know the killer's identities, or the location of the crest? What are the odds he might be any more amenable to reason than his cohorts? Which of the winding tunnels should the advenutrers go down next? What was this place built for? What are all these dusty scrolls? &lt;br /&gt;
&lt;br /&gt;
Tune in next time to possibly learn the answers to these and other exciting questions! Same Jib-time, same Jib-channel!&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7586</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7586"/>
		<updated>2012-06-27T05:33:54Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
*[[PrP: Of Contracts and Defence]]&lt;br /&gt;
*[[DPrP: Tarienball!]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 2]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 3]]&lt;br /&gt;
*[[PrP: Kingdom of a Thousand Faces, Part 4]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=DPrP:_Tarienball!&amp;diff=7549</id>
		<title>DPrP: Tarienball!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=DPrP:_Tarienball!&amp;diff=7549"/>
		<updated>2012-06-26T18:30:09Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;It's a bright sunny day here in Alexandria. A perfect day for a game of Tarienball! What is Tarienball, one may ask? Good question. Aside from the fact that it's some sort of ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's a bright sunny day here in Alexandria. A perfect day for a game of Tarienball! What is Tarienball, one may ask? Good question. Aside from the fact that it's some sort of celebratory contest being put on by the Temple of Tarien, nobody really seems to know. Some curious folks have begun assembling near the temple, while others might just be unfortunate enough to have other business in the Temple District around the appointed time. &lt;br /&gt;
&lt;br /&gt;
Out of the Temple comes a golden-eyed halfling who may be familiar to some, dragging a burlap sack that's almost as big as he is. He drops it to wave at the crowd, addressing them as loudly as he can. &amp;quot;Good people of Alexandria! Thank you all for joining us for a celebration of mirth and laughter. I hope you'll all agree that our community could use a little levity right now! Those interested in participating in or watching the birth of a new sporting event, gather close!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gorthrax shakes his head &amp;quot;I'm skilled in its use, along with riding. However I'm a regimented individual due to upbringing, still I didn't get your name, or what it is you do, with that large weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht emerges from the Temple of Althea just as the announcement is starting, though dressed simply today in a blue shirt and dark trousers with his boots, and not his customary armor. He steps through the crowd toward where the halfling is making the call, slipping between bodies to approach closer.&lt;br /&gt;
&lt;br /&gt;
Angrid is sitting on one of the steps of the Temple of Daeus, dressed in his usual woolen tunic and trousers, brawny arms resting on his knees as he watches what will mostly likely make for /excellent/ story fodder. His long stemmed pipe juts from his bushy beard, and he puffs on it with a slight grin. &amp;quot;This should be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnar can be found whenever someone's pitting their body against another's in good natured contest, though his definition of good natured often has a rather yrchish bias. He scratches at his stubbled cheek, the other arm crossed across his broad chest, resting on his slight gut as he looks over the crowd towards the halfling, standing out above all but the tallest in the gathering, green skin and broken tusk recognizeable even at a distance. Some folks with bruises from his last sporting outing take a couple steps back from him as carefully as they can, as not to offend.&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;Oh, Sorry about that. Sunblade Sonja Brynhildr, at your service.&amp;quot; She says as she continues to walk with Gorthrax. &amp;quot;This is just one of the weapons of the trade. Of course, I preferred this to the larger blades I've seen.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom grins as he watches the crowd assemble. &amp;quot;Thank you all. I'm Jibbom Taribree. I'll be your referee, umpire, master of ceremonies, judge, and any other sort of authority figure that becomes necessary during the game. We can only hope it won't be. Now then, let me explain the basics of the game. The rules are subject to change at any time. If a new rule would make the game more fun, or an old rule is making it less fun, they can be altered via loud announcement. There are only two rules that are unchangeable in Tarienball.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He clears his throat. &amp;quot;Rule one. No hurting anyone. If you intentionally do something that causes injury or pain to a player or spectator, you forfeit all points and are ejected from the game. Rule two: you always receive points for doing anything funny. The exact quantity of points is to be determined by whim of the referee, but you should receive more reward for making more people laugh.&amp;quot; He opens his burlap bag and begins rooting around in it. &amp;quot;We'll be starting with a few basic rules other than those, but those are the only two rules gauranteed not to change. Now, while we finish setting up, can I have volunteers for team captains?&amp;quot; His eyes scan the crowd while he digs through the bag. The items within rattle.&lt;br /&gt;
&lt;br /&gt;
Crowds are a horrible place to be in summer. Not to mention that, when one isn't particularly gifted in height, they might block the view. This must be why Sharna seems to have found herself a perch upon the Holy Mother's temple walls, arm around an angel statue's folded wing for safety as she observes the gathering crowd.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you fall and injure yourself, I will -not- spare you any pain relief herbs, you hear me?!&amp;quot; a matronly Althean shouts from a window at the mulblood's back, as befittingly stern as Althea's beloved ever are.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be careful.&amp;quot; Sharna promises, without looking back - after all, the festivities seem to be getting started.&lt;br /&gt;
&lt;br /&gt;
Younger looks around suspiciously, eyes narrowed. He mutters to himself quietly, grumbling about this or that.&lt;br /&gt;
&lt;br /&gt;
Albrecht crosses his arms as he reaches the front of the huddle and grins at the rules, though doesn't step up when captains are called for, instead looking side to side and around to see what brave souls will appear, curious.&lt;br /&gt;
&lt;br /&gt;
Angrid shakes his head at the call for team captains. &amp;quot;Oh my. This is going to be worth a drink or six.&amp;quot; He blows a smoke ring, hoisting himself up onto the plinth of a pillar for a better view of the proceedings. Catching sight of someone -- an elf? doing something similar at the Althean temple, he chuckles, and tosses Sharna a one-handed salute.&lt;br /&gt;
&lt;br /&gt;
Sonja definitely doesn't step up when captains are called for. She doesn't even seem willing to play at the moment, but she doe look willing to watch.&lt;br /&gt;
&lt;br /&gt;
Gragnar frowns a little at the idea of changable rules, scratching some more at his chin with the appearance of deep thought. He looks at the crowd around him for a moment, and stands, watching to see what transpires.&lt;br /&gt;
&lt;br /&gt;
Garrin is a tarienite and *he* has no idea what Tarienball is, but he's here to find out! He's sjhowed up right next to Myrana, actually, whereever Myrana has actually turned up and he says, &amp;quot;Hi, Myrana!&amp;quot; Loudly. Far too loudly. Deliberately, of course.&lt;br /&gt;
&lt;br /&gt;
Gorthrax turns to watch whats being said. having no idea of what Tarienball is,ilent for a moment, a slight shake of his head. as his and the Sunblade's conversation go&lt;br /&gt;
&lt;br /&gt;
Gorthrax turns to watch whats being said. having no idea of what Tarienball is,ilent for a moment, a slight shake of his head. as his and the Sunblade's conversation goes silent.&lt;br /&gt;
&lt;br /&gt;
The tips of Myra's ears turn red where they peek out of her hair. She unclenches from the full-body wince and says &amp;quot;Hello /Garrin/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom looks up from the bag in time to catch Angrid saluting Sharna, which he mistakes for an expression of interest. Perhaps he mistakes it deliberately, it's hard to tell. &amp;quot;You there! You'll be captain of Team Merriment.&amp;quot; He grabs a somewhat garish mauve cap from the burlap bag, tossing it in the 'volunteer's direction. Finding a second volunteer proves more challenging, but he seems willing to intepret Garrin's loudness about anything as enthusiasm. &amp;quot;And you! You'll be captain of Team Ridiculous.&amp;quot; An equally hideous chartreuse cap is pitched in his direction. &amp;quot;Go ahead and find team members from the crowd.&amp;quot; He tosses a few more caps in each direction. &amp;quot;Put a cap with your team color on someone's head, and they're on it. Teams can be any size, but try to make your teams more or less equal numbers. It's more fun that way. Folks, don't feel like you need to wait to get picked. Grab a cap if you want to play.&amp;quot; The ugly caps are now being pitched randomly throughout the crowd.&lt;br /&gt;
&lt;br /&gt;
Albrecht grins at the manner in which the captains are selected, and he looks to the left as people are attempting to dodge a mauve cap flying toward them like it's a ball of burning pitch. So he catches it and chuckles, examining it briefly before pulling it on. This ought to be interesting.&lt;br /&gt;
&lt;br /&gt;
Oh god. &lt;br /&gt;
&lt;br /&gt;
Myrana is suddenly moving, shouting: &amp;quot;HOT PIES!&amp;quot; And she is indeed carrying a bigass platter with a strap over her shoulders to help support it, upon which there are several dozen small meat pies steaming. &amp;quot;THREE COPPER!&amp;quot; And she gets the hell away from Garrin.&lt;br /&gt;
&lt;br /&gt;
Sharna blinks once, twice - looking for all the world like she wants to glance around and check if anyone else is sharing her perch and might be the one being greeted by Angrid. Aware she's alone (or rather, that nobody else was crazy enough to crawl up onto the temple), she lifts the hand that isn't being used to aid her balance in brief, neutral return of the greeting.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay!&amp;quot; And then Myrana is promptly picked by Garrin, &amp;quot;I'll take Myrana on my team.&amp;quot; Too late. Just... too late. That's his first selection, of course. Too late for poor Myrana. Then he's lookijg back and forth, with the cap on his head on *top* of the outragelously floppy hat he already wears.&lt;br /&gt;
&lt;br /&gt;
While caps are being moved about, Jibbom takes a couple pieces of colored chalk in the same hideous colors from his bag, hopping down into the crowd. &amp;quot;Back in a minute, folks! Keep picking teams!&amp;quot; A large mauve circle is drawn at the far end of the square. He scurries to the opposite side to make a roughly equal chartreuse circle. With those drawn, he dashes back to the front of the Temple. &amp;quot;Alright people! We'll keep the rules simple to begin.&amp;quot; He rummages through the bag for another moment, this time retrieving a ball about the size of his head. It's ugly, lumpy, and covered in patches of fabric in the same two hideous colors used for the teams. &amp;quot;This is the Tarienball! When I say 'go', each team has to try to grab the Tarienball and bring it to the circle in their team colors. If you do that, you get a point and the ball returns here. But remember! You get a lot more points if you play with /style/.&amp;quot; He grins. &amp;quot;We'll start as soon as we have our two teams ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Something flies to Angrid, and he reaches out to catch it by reflex; a... cap? He blinks, then gives Jibbom an amused look, puffing on his pipe. &amp;quot;Oh, laddie, you're just looking for trouble...&amp;quot; He puts the cap on his head at a cockeyed angle, and approaches to collect some caps... and promptly begins randomly tossing them into the crowd. &amp;quot;Don't be shy, lads and lasses, just remember the old dwarven maxim: we all put our boots on the same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gorthrax looks towards Sonja &amp;quot;We should try to play, on the same team, just to see how we could work together, interested?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An elderly Luckbringer snatches one of the chartreuse caps out of the air with a dexterity belying his apparent age. However, instead of putting it on himself, he perches it on Aenyn's head instead. Aenyn blinks and whirls on the priest before narrowing his eyes, &amp;quot;Gee, thanks, Fussan.&amp;quot; The priest only smiles and gives Aenyn a gentle push towards the play area, &amp;quot;Go, have fun!&amp;quot; Aenyn stumbles for a moment before straightening and looking around for the rest of his team.&lt;br /&gt;
&lt;br /&gt;
Sonja Shakes her head to Gorthrax. &amp;quot;With what I've seen with Jibbom, he'll go for the incredibly silly, plus that ball is tiny. I'm probably not a good choice to win this. You can join if you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht picks his way toward Angrid and the assembling team of the indomitable Team Merriment. He rolls up the sleeves of his shirt and dusts off his hands on his pants in preparation, the plainclothes sentinel looking to be enjoying the festive air, in spite of his atrocious headwear.&lt;br /&gt;
&lt;br /&gt;
Some brave, brave individual actually scurried up Gragnar and shoved the chartreuse cap on his head. Perhaps out of an effort to guarantee the boisterous and increasingly infamous Yrch doesn't hurt anyone. The cap clashes violently with his green skin, and he looks up at it with that confused, cross-eyed look of someone attempting to view something at the top of one's head and utterly baffled about what it might be. As he realizes, he gives a resigned sort of sigh and looks out over the crowd, finding the other green-capped folks.&lt;br /&gt;
&lt;br /&gt;
Gorthrax hhmms and holds up a hand for a cap, doesn't matter the team, though he looks back at Sonja &amp;quot;Jibbom? who is that? The announcer?&amp;quot; Though not one for fun, does like figuring out things from a strategic standpoint.&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;Yes. Jibbom is the halfling announcer. He's quite a.....strange one at times, but he's reliable.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana's head snaps round to pin Garrin with a blue-eyed look that could freeze hard liqour, then reaches up and takes the cap off of her head, planting it firmly on an excited little boy next to her before hustling off again.&lt;br /&gt;
&lt;br /&gt;
Angrid makes a deliberate point to point at Sharna. &amp;quot;Oi! Lass!&amp;quot; He jogs over to her as quickly as he can. &amp;quot;Hold onto this for me, eh? Feel free to have a puff though.&amp;quot; And he promptly shoves his pipe into the girl's hand before heading back to the throng, handing out a couple more caps.&lt;br /&gt;
&lt;br /&gt;
Jibbom is still tossing caps at random throughout the crowd. A few particularly unfortunate souls might end up having one fall directly onto their head. &amp;quot;Come on! Plenty of caps for everyone! Don't be shy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That Myrana. My plan for terrific discussions of toe eating fish have been dashed. DASHED.&amp;quot; Myrana is glared at by Garrin, of course. He seems happy about Sharna getting picked by Angrin, though, actually. Then he looks around again. &amp;quot;Okay. So far, I have Gragnar. Hi there, Gragnar! And hello,&amp;quot; he says to Aenyn, happily.&lt;br /&gt;
&lt;br /&gt;
DEAR GODS WHAT IS-- Oh. It's a dwarven pipe. Sharna holds it well away from herself as she eyes it, pinched between index finger and thumb as if it were something deeply unsavory and possibly dripping with ooze. Her nose scrunches and mouth skews from the smell of the tobacco - clearly, she's not a fan. After a few moments, the girl silently 'hands' the pipe to the stone angel, wedging it firmly between its chiselled fingers. Charming. At least the pipe is quite safe?&lt;br /&gt;
&lt;br /&gt;
Gorthrax grabs a cap for team 'Merriment', and walks over towards those with the same cap, offering a nod to them, and stands along side of them. With so many different types of folks, this should be a good experiment in his mind.&lt;br /&gt;
&lt;br /&gt;
Sonja smiles towards Gorthrax and makes off for the sidelines, so she doesn't get trampled by the participants. Like that'll happen.&lt;br /&gt;
&lt;br /&gt;
Aenyn gives a little wave to Garrin, &amp;quot;Well met and all that.&amp;quot; He gives Fussan the Luckbringer one more brief glare, but the old man just smiles and waves. Aenyn sighs softly and then manages a smile to the rest of his team, &amp;quot;So, let's get Rediculous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now that his pipe is in safe hands, Angrid jogs back, collecting a couple NPCs if nobody else is masochistic enough to join the fun. Meeting up with Albrecht, he offers the human his hand. &amp;quot;Fair skies to ye,&amp;quot; he says, a flash of teeth as he grins through his beard, seeing Gorthrax approach as well. &amp;quot;I'm Angrid -- and ye two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht looks at Angrid and is about to speak, when Gorthrax comes and becomes mighty in mauve. &amp;quot;Ah, excellent.&amp;quot; When Angrid introduces himself, he responds in kind, &amp;quot;Albrecht, good to meet you. We have a plan?&amp;quot; Not that anyone could.&lt;br /&gt;
&lt;br /&gt;
Jibbom watches the teams assemble once he has finally run out of colored caps to chuck at people. They are scattered all over the square at this point. &amp;quot;Well. Looks like both teams have enough people to get started. If you can recruit new people or if others want to join in once the game's in progress, that's great. Okay... everyone clear on the rules?&amp;quot; He looks out at the crowd. &amp;quot;No? Eh, that's alright. They'll probably change soon enough. TARIENBALL, BEGIN!&amp;quot; And with that, he chucks the ugly ball straight towards the temple fountain. Someone might want to try to catch it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm Gorthrax, not sure of the fun concept, but I do understand working as a team, and thus why I have joined to see how others work here together&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Laddie, I think I got volunteered because I was waving at someone I thought I recognized,&amp;quot; Angrid says in an amused voice. He tugs on his beard absently, before seeing the ball go flying. &amp;quot;Ach, this is going to get stranger and stranger... OI! I got an idea! Quick, let's get the ball!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnar nods to his teammates, looking them over, but then there's a ball in motion, and instincts kick in, and get over-ridden about halfway through when he realizes that his normal approach of 'take shortest path to ball, ignore anything in way, be it man, child, or small man-made structure' conflicts with one of the rules, which results in a last second and utterly artless tumble to avoid trampling one such child (or maybe it's a halfling, whatever, it's short, he's not, and the last second tumble directly over their head is a lot less agile than the oruch would normally be capable of.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...PERFECT,&amp;quot; is what Garrin says as Gragnar does that, bursting out laughing and waving his hands back and forth. To be fair, though, him overhearing wht Gorhtrax said *also* had him laughing quite a bit as well. &amp;quot;Oh, this is going to be great, I can tell. Okay!&amp;quot; He bounces towards Gragnar, casting a glance towards the ball.&lt;br /&gt;
&lt;br /&gt;
Albrecht laughs and is about to take off after the dwarf, when he pauses and grins, stuffing a couple of hats into the pocket of his trousers, but then it's off to the races as the paladin plants a hand to keep his hat on as it tries to slip loose and he tugs it back down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, by the way, I'm Aenyn,&amp;quot; he offers to his team at large. Then suddenly he's in motion as the ball goes into play. He races after it, dodging past children and other players in his quest for the ball. He manages to grab it out of the air before it lands in the fountain, unfortunately his boot gets caught on a loose paving stone and he goes flying forward. With a very unmanly yelp, he hurls the ball behind him, not even looking to see if it's flying towards friend or foe, just before he lands in the fountain with a resounding SPLASH!&lt;br /&gt;
&lt;br /&gt;
Jibbom laughs approvingly at Aenyn's comical pratfall into the fountain. &amp;quot;FIVE POINTS FOR TEAM RIDICULOUS!&amp;quot; He calls out over the sound of the crowd.&lt;br /&gt;
&lt;br /&gt;
Gorthrax moves towards the ball, but as his teammates take off, he pauses, studing the ball, and whats happening.&lt;br /&gt;
&lt;br /&gt;
Angrid has a surprisingly easy time slipping through the people, despite his short stature and stride. &amp;quot;Heads up, lads!&amp;quot; he yells as the ball comes towards him. He squats suddenly, then just as the ball reaches him he 'heads' it with his skull, sending it straight upwards. Comically, he rolls his eyes around before falling backwards for a moment.&lt;br /&gt;
&lt;br /&gt;
Myrana meanwhile makes her way through the growing crowd of spectators, cheerfully selling hot meat pies of flakey crusts and savoury filling, slipping the coppers into her apron and tousling the hair of little children and any Gnomes she might mistake for children (directly prior to apologizing profusely).&lt;br /&gt;
&lt;br /&gt;
Jibbom appears equally pleased with Angrid's eyerolling and stumbling. &amp;quot;FIVE POINTS FOR MERRIMENT!&amp;quot; He eyes the woman trying to sell meat pies for a moment, pondering additional twists the game can take. &amp;quot;RULES CHANGE. ANY POINTS EARNED WHILE CARRYING A PIE ARE NOW DOUBLED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So Garrin, of course, suddenly appears by Myrana, hands her a copper, and takes a pie. He has the pie, now, *somehow* and he's running back out towards teh ball with PIE IN HAND!&lt;br /&gt;
&lt;br /&gt;
Not as funny as the attempts of some of the others, Gragnar's stuttering switch between charging like a maddened bull and stopping to avoid trampling anything has a certain humor to it. It kind of brings to mind a bull that's had explained to it just how expensive china is, and informed of the relative cost of beef. A child in a similarly colored hat crawls up his thick braid even as Gragnar's rising to his feet. Why? Partly because it looked like fun, partly because it makes the already titanic oruch just that much taller. &amp;quot;Interception machine!&amp;quot; the child declares, laughing, then quickly adding. &amp;quot;We need a pie!&amp;quot; pounding small hands on Gragnar's head.&lt;br /&gt;
&lt;br /&gt;
Albrecht's eyes follow the arc of the ball as Angrid propels it up into the air, and he tries to angle his stride toward where he thinks that arc is going. He isn't going to make it though, and he makes a gambit, diving forward after withdrawing one of the spare Team Merriment hats from his pocket, and slides it forward underneath the ball in front of me right before running into a lampstand, but feebly shouting &amp;quot;Ball's on our team now! No hurting it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Angrid gets to his feet, mock-wobbling a bit. &amp;quot;Oi, this'd be better after a pint...&amp;quot; He hears Jibbom's shout, and roars, &amp;quot;Lads and lasses! Ye know the drill! PIES FOR EVERYONE! And someone pass me one too!&amp;quot; Unfortunately, a younger teammate takes this a bit too literally and excitedly pitches a meatpie... right into Angrid's face. Splat. Splutter, splutter.&lt;br /&gt;
&lt;br /&gt;
Myrana just freezes up, eyes wide and shoulders hunched up as a horde descends on her pies.&lt;br /&gt;
&lt;br /&gt;
Aenyn crawls out of the fountain and shakes himself off. Sitting on the edge, he pulls off his boots and pours water out of them back into the fountain. With boots back on his feet where they belong, he hurriedly joins the horde to acquire a pie before they're all gone. Pie in hand, he goes in search of the ball that &amp;quot;disappeared&amp;quot; while he was taking a swim.&lt;br /&gt;
&lt;br /&gt;
Jibbom laughs at Albrecht's sprint into the lamppost. &amp;quot;FIVE POINTS FOR TEAM MERRIMENT.&amp;quot; Then comes Angrid's classic pie in the face take. &amp;quot;FIVE MORE POINTS FOR MERRIMENT! PLUS FIVE BONUS PIE POINTS. IT COUNTS IF YOU ARE CARRYING THE PIE WITH YOUR FACE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Garrin has *multiple* pies now, of course, and he's attempting to stack them upon Gragnar, &amp;quot;You, grab the ball -- and RUN WITH IT.&amp;quot; The pies are staying balanced on Gragnar's head. Somehow. &lt;br /&gt;
&lt;br /&gt;
No doubt Garrin is cheating in some fashion to make this happen with magic, given the way he's holding his hand. &lt;br /&gt;
&lt;br /&gt;
Ot course, this simply means that the pies will fly off hilariously when the right moment comes!&lt;br /&gt;
&lt;br /&gt;
The pie in the face gag gets a broad grin from Gragnar, and a frightened look from a nearby person in a mauve hat that recognizes the look from more full contact sports with the oruch. He charges the pie stand, and begins passing up pies to his rider. &amp;quot;How many can you carry?&amp;quot; he asks in his heavy accent, and then there's already a pile of pies up there, with the child helping to keep them from tumbling. Pie dispenser in place, Gragnar moves for the ball, natural agility back as he snatches it up, and reaches up to the pie dispenser, taking one in his hand. A mauve hatted figure that comes for the pie gets a totally non-threatening, non harmful and won't hurt a soul pie to the face.&lt;br /&gt;
&lt;br /&gt;
And it's time. Time for Garrin's trump card. &lt;br /&gt;
&lt;br /&gt;
A woman emerges from the crowd as Gragnar gets the ball. She strides towards him and SLAPS GARRIN ACROSS THE FACE. WHAM! &lt;br /&gt;
&lt;br /&gt;
The doublehatted rogue falls to the ground with a hand print on his face and he looks on ins shock -- SHOCK!! -- at this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You NEVER WROTE,&amp;quot; she tells him, primly, and flounces off. &lt;br /&gt;
&lt;br /&gt;
Incidentally, this is when the formerly stacked pies fall all over.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I worked so hard on these pies,&amp;quot; Myrana can be heard to whimper. Of course, they're still going into people's faces. Possibly. As a side effect. And she's getting paid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gmph gurrmph.&amp;quot; Angrid likes pies, but this was a little unexpected. He's also temporarily blinded by meatpie bits in his eyebrows, and so of course he stumbles into the fountain. Fortunately, he doesn't fall in and instead just shoves his face into the water to clean the worst of it off -- rules about baths be damned! &amp;quot;Oi! Right! Now, where's that blasted ball!&amp;quot; he bellows, face streaming water and beard now soaking wet and sticking out.&lt;br /&gt;
&lt;br /&gt;
Jibbom seems quite approving of the pie-related antics of Garrin and Gragnar, particularly when the flouncing woman brings the pies to their inevitable tumbling doom. &amp;quot;TENPOINTS FOR TEAM RIDICULOUS. TEN BONUS PIE POINTS FOR TEAM RIDICULOUS.&amp;quot; A brief pause. &amp;quot;NEW RULE. ANYONE RECEIVING POINTS MUST NOW RECITE A SHORT POEM OR RHYME ABOUT TARIENBALL. BONUS POINTS FOR PARTICULARLY GOOD POEMS OR POEMS WHICH INVOLVE PIE. MORE BONUS POINTS IF YOU CAN CONVINCE A PIE TO JOIN YOUR TEAM AND RECITE YOUR POEMS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht shakes the birdies from his head as he gets unsteadily to his feet and sees that the bizarre duo of Team Ridiculous has taken his newest teammate, the ball, as well as a sizable number of pies, and sets off in pursuit. As he's running near the sidelines, such as they are, a figure holds out a half-eaten meat pie, purchased earlier, and a tankard of ale. With a word of thanks, the paladin takes them and takes a huge bite of the pie - you can carry a pie in ytour stomach. He labors to catch up to the runners with a head start, and in the manner of marathon runners pouring water over his face, as if in slow motion, so too the ale.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go team!&amp;quot; Sharna supplies from the stands - or, as it were, the top of the temple wall... it counts! - as she tries, futilely, to keep an eye on the absolute mayhem unfolding below as the match revs into speed and the players into objects, each other, and pie. Which team, one might ask? Does it even matter at this point?&lt;br /&gt;
&lt;br /&gt;
Carrying his pie, Aenyn spots Gragnar with the ball and moves after him, attempting to run interference and keep others away from the ball. Those that don't get hit by Gragnar's pie-launcher anyway. The new rules change raises Aenyn's brows, but he gets an idea. Snatching a discarded chartreuse hat from the ground, he sits it on top of his pie and starts talking out of the corner of his mouth while moving the pie so that it appears to be speaking, &amp;quot;Tarienball, Tarienball...you are all...we need to have a ball.&amp;quot; The pie is certainly no bard.&lt;br /&gt;
&lt;br /&gt;
Gragnar, not wanting to break the rules, recites something quick and dirty in Yrch about Tarienball. Emphasis on the dirty. The kid's oblivious, attempting to save the tumbling pies. What else will Gragnar disable attackers with?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE BONUS POINTS TO TEAM RIDICULOUS FOR PIE POETRY.&amp;quot; Jibbom declares between bouts of laughter.&lt;br /&gt;
&lt;br /&gt;
Achala arrives late, because that's how he rolls. Without really looking at anything or anyone, he grabs a mauve hat. &amp;quot;It goes with my skin!&amp;quot; he exclaims to the nearest mauver united member, and then looks around. &amp;quot;Oh, are there rules?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bloody hell, lads, tickle him! I hear greenskins are ticklish around the ears, myself!&amp;quot; Angrid then starts in on the two hundred verse Khazadunala saga (widely reputed to be possibly one of the most agonizing experiences a non-dwarf can endure, as it involves a great deal of reciting ancestry and lineage). Except anyone who's even HEARD of it will notice some incongruities as all the major characters are now being replaced by 'Tarienball'. As he runs past a fruit vendor, he stops, thrusts a silver coin into the man's hand and snatches a bushel of bananas. &amp;quot;Change later, lad!&amp;quot; Then he hurls the whole bunch to Albrecht. &amp;quot;Albrecht, lad! Think fast!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ACTIVITIES DESIST!&amp;quot; Regal and quite impressive in his mauve cat balanced precariously atop both his helm's antenna, Donk sits high.... or well, he sits with his back straight, in the saddle of his steed, lance as upright as his spine. The gnome looks around the area with a look of utter indignation. &amp;quot;You street rats and squabblers are about to be schooled. For the 5-year running CHAMPION of Tarienball has arrived: The Great and Powerful Donk Yauti!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His impressive entrance given, Donk just...sits there for a bit, trying to make sense of all of this. Are those...pies?&lt;br /&gt;
&lt;br /&gt;
Albrecht's eyes widen and he drops the tankard, stuffing the other half of the pie in his mouth as he catches the banana bushel. Seeing Achala put on a mauve cap matching his, he says something that MIGHT be &amp;quot;Don't hurt anyone, have pies, do poerty.&amp;quot; or more properly &amp;quot;Dohohuryon pihh pahoror!&amp;quot; And so he begins launching into equally muffled poetry and song as he begins lobbing bananas, one at a time, in the path of the charging ball carrier with his pie throwing jockey, taking time to get a few of them half peeled first!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO TEAM MERRIMENT FOR EPIC TARIENBALL POETRY. FIVE POINTS TO MERRIMENT FOR BANANA MAYHEM. TEAMS ARE NOW TIED AT THIRTY.&amp;quot; The halfling calls out. &amp;quot;NEW RULE. POINTS EARNED BY PASSERBY WHO HAVE NOT HAD THE RULES EXPLAINED TO THEM ARE DOUBLED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnar actually does stop at the exclamation, then sees it's the little-kin with the wolf. Getting a bit into the spirit of things, he takes the last of the pies from his arsenal, a nice creme number, and chucks it with a rather impressive spin, heading straight for Donk's face before he's once more in motion. The need for quick thought means Gragnar's poems aren't coming out in anything close to the common tongue, his native language flowing quickly and easily off his tongue as he tells a story not too disimilar from Angrid's, except with more--well, it started off more violent, but now all the gore's being replaced with pies. It gets a tad weird at the point where a pie is beaten to death with it's own crust.&lt;br /&gt;
&lt;br /&gt;
Aenyn continues following after Gragnar for as long as oruch has the ball. He also continues his poetry, though now it seems like he and the pie are alternating lines. &amp;quot;Team Ridiculous and Team Merriment...&amp;quot; &amp;quot;Are the teams meant...&amp;quot; &amp;quot;To bring joy and fun...&amp;quot; &amp;quot;To all the little ones!&amp;quot; Aenyn shakes his head and promptly begins to argue with the pie on how &amp;quot;fun&amp;quot; and &amp;quot;ones&amp;quot; don't *really* rhyme.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!,&amp;quot; Donk yells when he sees a pie coming right for his gorgeous face. &amp;quot;Destroyer...&amp;quot; Donk's steed's ears perk, even as he stares at all those pies hungrily. &amp;quot;Fetch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With an impressive leap, Destroyer jumps up and snatches that pie out of the air with his mouth. Donk gracefully snatches his cat off his head, hugs it against his side...and starts playing it like a pair of bagpipes. Horrible, horrible, yowling bagpipes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh kitty, me kitty, she said, she said,&amp;quot; Donk wails in a singing voice almost worse than the cat's. Did you know when you pull on a cat's tail, its pitch changes? &amp;quot;Why oh why do you eat all the pies? Me lover me lover, she said she said... Why oh why are there stars in the skies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DONK! YOU MUST SEIZE THE BALL AT ONCE. IT IS THE RIGHT OF EVERY DONK.&amp;quot; Donk has this explained to him by Garrin immediately, a finger pointed. &amp;quot;In fact, you'll get an extra point if you manage to smack the ball out of the air with a pie.&amp;quot; He nods, solemnly, trying not to burst out laughing.&lt;br /&gt;
&lt;br /&gt;
Achala looks over towards Donk, and beams. &amp;quot;Hey! You must be the ball! Are you the mauve ball?&amp;quot; There may have been pre-drinking involved. May. He looks over at Garrin. &amp;quot;What happens if Donk hits the ball in mid-air?&amp;quot; Blinkblink.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO TEAM RIDICULOUS FOR GRATUITOUS PIE VIOLENCE. FIVE POINTS TO TEAM MERRIMENT FOR ATTEMPTED RHYMING. FIVE BONUS PIE POINTS TO BOTH TEAMS. TEAMS NOW TIED AT FORTY.&amp;quot; Jibbom declares. &amp;quot;NEW RULE. BANANA POINTS ARE NOW AVAILABLE. SAME RULES AS PIE POINTS. ONLY WITH BANANAS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht has many bananas, and seeing as how nobody has slipped on the ones he's thrown yet, he begins plucking them off, with the bunch tucked under an arm and lobbing them to his teammates one at a time. &amp;quot;Flying through the air, a banana to spare, catch me, oh catch me, Angrid my friend!&amp;quot; A pivot and a backhanded toss sends one toward Achala as well, and then in Donk's direction. &amp;quot;Heads up, lads!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Donk yells to Garrin, spurring his mount into action, &amp;quot;They'll be EXPECTING THAT!&amp;quot; Shooting off through the square at Warp-Wolf 5, Donk swings the cat around by its tail...and lets it fly at wherever that ball might be! Doesn't matter, threw cat!&lt;br /&gt;
&lt;br /&gt;
The banana doesn't get to Donk, because Destroyer just leaps up, snatching it out of the air in a yellow explosion of banana foam between his teeth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VICTORY!&amp;quot; Donk squeals, stabbing a banana on the ground and swinging it about wildly, hitting other objects out of the air with it. &amp;quot;I can see this game has a-peel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO MERRIMENT FOR BANANA STABBING AND BAD PUNS. FIVE BONUS BANANA POINTS. FIVE BONUS POINTS FOR PARTICIPANT WHO DOESN'T UNDERSTAND THE RULES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And Tarienball seized the troll's wrist, and the troll knew its doom had come, for Tarienball's strength was without equal.&amp;quot; It's all very stirring even if it doesn't make a lick of sense. Angrid advances inexorably on Gragnar, catching the banana and miming cocking it as if it were a crossbow. &amp;quot;Oi there, stop right there or you're getting this one right in the ghabarz!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't care what you say! It *doesn't* rhyme!&amp;quot; Aenyn yells at the pie before hurling it away from him. Right at Angrid.&lt;br /&gt;
&lt;br /&gt;
Aenyn keeps the pie's hat, though.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO RIDICULOUS FOR VERBALLY ABUSING PASTRY. FIVE BONUS PIE POINTS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala reaches out to grab the banana, let's it bounce off of his palm, then reaches down, &amp;quot;Banana-anna-fo-fanna!&amp;quot; He hefts the banana, cocks it. &amp;quot;You're not the critic of meeeeeee!!!!&amp;quot; He hurls the banana at Aenyn. And well, its true. Aenyn isn't, but don't tell that to Achala. He fist-to-chest bumps towards Angrid. &amp;quot;Your poetry is better than your chili!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Either Angrid's throwing him off, or it actually is the same story, because the lines that follow are, roughtly translated. 'The pie knew it's doom had come, for (gutteral name)'s strength was without equal.' &amp;quot;What's a ghabarz?&amp;quot; the child up on his shoulders asks. &amp;quot;Ya like bananas?&amp;quot; the yrch asks, advancing on Angrid and, giving a laugh, slips the ball from it's mauve hat and sticks it UNDER his chartreuse one. Assuming the banana's still being pointed threateningly at that, it joins the Mauve team.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oi, I didn't see the light of day yesterday, you-- GMPPH!&amp;quot; Suddenly Angrid is hit in the face with a pie AGAIN, dropping the banana. Spluttering, he tries to wipe it out of his face, steps on the banana -- and slips, falling backward with a thud. &amp;quot;Oof! Mind that first step, lads!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If only the players knew what all this looks like from above. After the... was that a pie? A cat? A banana? Gods know... gracefully spins past at eye level, arcing through the air like a... a very unaerodynamic, mutated bird with no sense of direction... Sharna sidesteps BEHIND the angel statue's wing, just in case any of the bizarre projectiles come flying at her, unintentionally or otherwise. Pie stains are hard to get out of clothing.&lt;br /&gt;
&lt;br /&gt;
A moment passes, before the elfkin darts a hand to claim the pipe. She'd been asked to hold onto it, and it wouldn't do if it were carried off by flying objects. It finds a new, safer place in the corner of a windowsill.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE TARIENBALL HAS DEFECTED TO TEAM RIDICULOUS. FIVE POINTS TO RIDICULOUS. TEAMS NOW TIED AT FIFTY FIVE.&amp;quot; Jibbom bellows between bouts of laughter. &amp;quot;NEW RULE. PARTICIPANTS MUST SING ALL WORDS SPOKEN, AND MUST DANCE WHEREVER THEY MOVE. BONUS POINTS AVAILABLE FOR EXCEPTIONAL SINGING AND DANCING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht comes dashing up from an angle behind Angrid and doesn't slow down as he rushes the ball carrier with accompanying pie hurler but then he LEAPS, catching NBA style air with something in his hand, and... Did he just plant a mauve hat on top of the kid wielding the pies?!&lt;br /&gt;
&lt;br /&gt;
Donk charges with Destroyer willy-nilly around the square, laughing maniacally and taking no prisoners. &amp;quot;Vote Donk for king, and there will be a pie in every banana! A cat in every face! A whoop-ass in every can!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After he completes his circuit, he comes to a stop near the center of hte square, a good 10 bananas skewered down his lance. &amp;quot;Destroyer! Whirling tornaod attack!&amp;quot; The wolf starts spinning like its chasing his tail, and steed and rider turn into a whirling blue of orange and yellow. Bananas shoot outwards in all directions, like food from a blender with its top off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO MERRIMENT FOR CONSCRIPTING PASTRY-WIELDING CHILDREN. FIVE BONUS PIE POINTS. FIVE POINTS TO MERRIMENT FOR EXCEPTIONAL SINGING ENTHUSIASM. FIVE BONUS BANANA POINTS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Achala rolls perform/dance: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls perform/dance: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
Aenyn takes a banana right between the eyes and, due either to the shock of being hit in the face with a banana or an innate sense of comedic timing, he goes falling backwards onto his back. As he attempts to stand, he gets smacked with another banana flung from Donk's lance and goes down again. He just lies there for a moment, wiping banana goo from his face while waiting for the bananas to stop flying in his general direction before getting back to his feet. Then with a clap of his hands, he begins to DANCE.&lt;br /&gt;
&lt;br /&gt;
GAME: Aenyn rolls perform/dance: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Albrecht rolls perform/dance: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls perform/dance: (1)+0: 1&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls Perform/Disco: (2)+Perform/Disco: 2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO RIDICULOUS FOR BANANADANCE. FIVE BONUS BANANA POINTS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Angrid is now lying down on the ground. He manages to wipe enough meat pie out of his face to see Donk do the fruit and vegetable equivalent of a 'death blossom'. Philosophically, he comments to no one in particular, &amp;quot;See, lads and lasses, this is why it's good to be a dwarf. Sometimes things just fly over your head and they never trouble ye one bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The child looks momentarily confused, looks up, and, with a laugh, pies Gragnar in the face and steels back the ball for team mauve, but, in his enthusiasm, just chucks the ball as hard as he can towards what looked like mauve. Alternatively, one of the pies was some sort of berry. Yrch singing's a tad odd, being less melody and more chanting. When Gragnar begins to berate the child, each emphasized syllable hits like a drum-beat. &amp;quot;WHY you 'ITle.&amp;quot; The former teammate is snatched from his shoulders and, gentler than the treatment of a miscolored cat, put on the ground. He's not much for dancing but he's agile enough and, without the extra weight, he does something of an acrobatic routine towards where the ball went, with lots of tumbles and twists. The tale of Blitznack the pie-slayer gains a bass-beat.&lt;br /&gt;
&lt;br /&gt;
Achala dances. Truly. It is probably culturally specific. He hops from foot to foot, glaring at bystanders. &amp;quot;What? This is my /culture/.&amp;quot; He raises his voice to the sky: &amp;quot;All our father's backs are broken / And our prophets are insane / There is no one left to guide us / No catalyst for change!&amp;quot; His singing is as good as his dancing.&lt;br /&gt;
&lt;br /&gt;
Albrecht moves in a bizarrely fluid poppint and locking motion, stepping backward to give the kid a high five, before he makes a forward summersault over a low obstacle and does a spin on his back and shoulders to land back on his feet, going after the stray ball with a grin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO MERRIMENT FOR INDESCRIBABLE CULTURAL DANCING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aenyn's dancing is actually rather gracefull as he makes his way across the playfield in pursuit of the stray ball. A leap into the air brings the ball back into his hands, but this time, he doesn't trip. Instead, he pivots on one foot and begins to dance his way towards the chartreuse circle. Along the way, he scoops up a discarded banana and uses it as a prop in his dancing, pretending it's a dagger as he parries and thrusts through his dance routine.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO RIDICULOUS FOR BANANAFIGHTING. FIVE BONUS BANANA POINTS. RIDICULOUS IS NEARING THE GOAL CIRCLE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So Garrin has been, well... He's been quiet. Mostly because he's been gathering up the pie crust. He's been arranging it into the shape of a bannana on the ground. &lt;br /&gt;
&lt;br /&gt;
That's right. It's a bannana pie crust symbol. &amp;quot;Someone spike the ball here,&amp;quot; he calls, firmly, &amp;quot;in the Bannana Crust of POWER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Donk does not dance! However...&amp;quot; Standing up in his saddle, he snaps over his wolf's head. &amp;quot;Up!&amp;quot; The wolf hops up on two legs, hopping about and clapping wiht his paws, while Donk sings, &amp;quot;Go Destroyer! It's your birthday! Gonna party like, it's your birthday!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shrewdly, he eyes the crowd, and guides his steed to start hopping in the direction of the ball.&lt;br /&gt;
&lt;br /&gt;
Achala bellows, &amp;quot;ITS NOT YOUR BIRTHDAY!&amp;quot; Thanks, Fiddy. He goes back to his culturally-specific song of celebration: &amp;quot;We are too young to know better / But frailty comes with age / So we run towards Armageddon / While our legs still have the strength!&amp;quot; A pie crust symbol! He bounces in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO MERRIMENT FOR DOGDANCING. FIVE POINTS TO RIDICULOUS FOR BANANAPIE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht begins a rapid bolt forward, trying to overtake Aenyn, but with the dancing restriction he is given to interpretive cartwheels and dervish type movements as he moves up and down like a manic top. He pulls himself up on top of a merchant's stall and uses it for a leaping bound toward the goal circle, landing with a heavy roll and coming up, arms wide. Goalie time!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Where IS the ball?&amp;quot; Sharna asks nobody in particular from her perch and shelter, idly picking the banana peel that is all that remains of a Donk-flung projectile off the unfortunate statue, which is now a good bit yellower than a holy monument rightly should be. Whether or not it being down on the street is a better place for it than hanging off the angel's nose, however, is debatable. Really, there's simply so many things happening that the actual game is impossible to keep track of.&lt;br /&gt;
&lt;br /&gt;
Dance dance dance da--PIE! Donk's chanting is interrupted in a loud YELP as Destroyer suddenly bolts towards that pie sculpture. &amp;quot;No! Down! Heel! Retreat! WAUGH!&amp;quot; The wolf leaps mouth-first on that pile of pie crusts, rolling around with his rider still wailing on his back, like it were the most glorious garbage anywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NEW RULE. ANYTHING SUFFICIENTLY FUNNY WHICH IS SHOUTED OUT IN THE NEXT TEN SECONDS BECOMES A NEW RULE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Achala stops, yells: &amp;quot;STOP! DIAPER TIME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DESTROYER! STOP! The Donk is your rider, not a pile of garbage! AUGH! Pie in my nose AUGH!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SWITCH TEAMS!&amp;quot; Gragnar declares.&lt;br /&gt;
&lt;br /&gt;
Aenyn continues his dance-fighting towards the goal and doesn't even slow as he sees Albrecht take up position in front of the goal. He shouts, &amp;quot;CLOSE YOUR EYES!&amp;quot; before flinging the banana at Albrecht as if it were a dagger. He then drops into a slide between Albrecht's legs while the human is (hopefully) distracted.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TEN SECONDS ARE UP. NEW RULES! DIAPER POINTS NOW AVAILABLE. SAME RULES AS PIE AND BANANA POINTS. SWITCHING TEAMS IN HILARIOUS WAYS IS NOW WORTH POINTS. TEAM GOALS ARE NOW REVERSED. DOING THINGS WITH PIE IN YOUR NOSE IS NOW WORTH POINTS. KEEPING YOUR EYES CLOSED IS WORTH BONUS POINTS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albrecht has taken a wide stance, and as the banana sails toward his face, he can't move aside, frozen despite his warrior training, and clenches his eyes as it strikes him dead center between them and he loses his balance, falling backward dramatically in an uncontrolled fall just as an onlooker plays a sad trombone sound, sending him crashing down onto Aenyn beneath him. Did he successfuly tangle&lt;br /&gt;
&lt;br /&gt;
Or was the slide too far?!&lt;br /&gt;
&lt;br /&gt;
Gragnar closes his eyes, and continues to weave through the crowd. He's not leaping anymore, but he's regularly reaching out, seeming to have a pretty good idea of his surroundings even with his eyes completely shut. Must be a monk thing. That, or he got blinded once, got shanked in the side while blinded, and dedicated a couple months to learning this trick so it wouldn't happen again.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the slide was not far enough and Aenyn ends up with an Albrecht collapsed on top of him. The ball goes rolling off away from the fallen pair while Aenyn sing-songs in a pained, high-pitched voice, &amp;quot;I didn't think that through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO MERRIMENT FOR SAD TROMBONE PRATFALL. FIVE POINTS TO RIDICULOUS FOR ILL-ADVISING SLIDING. THE TARIENBALL HAS GONE ROGUE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk eventually wiggles out from under his euphoric mount, and has started using his lance to try and lever him upright. But Destroyer has ate too much, and is refusing to roll over. &amp;quot;Up up up, you corpulent canine!'&lt;br /&gt;
&lt;br /&gt;
Albrecht groans and rolls off of the man beneath him, and as he turns his head, sees the ball skidding off to the side, and he flops and scrambles after it, pulling off his cap and using it to scoop the ball toward him and pull it back toward his head and hold it there with both hands and clenching his eyes, charging heedless toward the near goal, which is now his.&lt;br /&gt;
&lt;br /&gt;
Gragnar resumes the singing, the gutteral heavily rhythmic chant. Blitznack the pie-slayer is now wielding his trusty banana. Diapers seem a bit disrespectful of a folkhero. There's lots of banana-stabbing in this verse. Those are some juicy, juicy pies. He opens his eyes up at the announcement of the rogue ball and, seeing it, he takes the cap from his head, scoops up the ball in the other hand and, in a masculine version of a pirouette, swaps hats with a mauve along the way, knocking it off someone's head with the ball, catching it with the ball, completing the turn, dropping his old hat on their head, then the ball and hat both get placed on his own head. Diapers are still absent, but the song becomes about an army slipping and sliding on the pie-fillings and banana-scabbards. This verse is rougher, not seeming to have the same sort of 'swap out words' feel as the rest, and the structure's loser. Iambic pentameter's still in full force though.&lt;br /&gt;
&lt;br /&gt;
Achala closes his eyes and howls out -- &amp;quot;And like a blind hammer / That destroys what it can't see / Tear down the walls of progress / And spit on our ancestry / Indiscriminate / And full of empty rage / Running down the fields of fear / We're unable to assuage!&amp;quot; He keeps going, mostly because he's totally lost track of the ball.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh come now. They're just having fun.&amp;quot; Sharna asides to the matronly Althean with the tiniest bit of a grin, who is now standing at the nearest window with her jaw hanging a little loose at what the Temple Square has become as result of the festivities.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's over there!&amp;quot; the elfkin shouts helpfully, pointing at the half-hidden, behatted ball. Maybe she's just trying to cause a dogpile. Maybe she's trying to help. &amp;quot;No, the other way! No, that's a melon from the fruit cart, not the ball!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Melons aren't fruit!&amp;quot; someone in the crowd shouts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes they are!&amp;quot; someone else contests. The age-old arguement continues.&lt;br /&gt;
&lt;br /&gt;
Aenyn, eyes closed tightly, gropes around for his lost hat. Finding it, he plops it on his head as he gets back to his feet. Unbeknownst to him, he has grabbed a mauve hat instead of a chartreuse one. Uh-oh. Eyes still closed, he heads off in the direction he last saw the ball. He doesn't realize that there are other people near the ball as well...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FIVE POINTS TO MERRIMENT FOR WANTON HILARIOUS RECKLESSNESS. FIVE BONUS POINTS FOR BONUS REASONS. FIVE POINTS TO RIDICULOUS FOR TEAM-SWITCHERY. FIVE POINTS TO RIDICULOUS FOR EXCELLENT DANCING. FIVE BONUS POINTS FOR BANANAS AND PIES.&amp;quot; Jibbom beams ear to ear. &amp;quot;BOTH TEAMS HAVE ACHIEVED ONE HUNDRED POINTS. AAAAAANNNNDD...&amp;quot; He reaches into his bag, emptying it. It contains a dozen identical Tarienballs. These are chucked into the crowd with reckless abandon, with a number ending up in each goal circle. &amp;quot;GOOOOOOOOAAAAAAAAAL! EVERYONE WINS TARIENBALL! EVERYONE WINS TARIENBALL!&amp;quot; He bursts into applause, motivating some of the stunned onlookers to do the same.&lt;br /&gt;
&lt;br /&gt;
Donk doesn't have time to stop it. He can barely react before the Fury is unleashed.&lt;br /&gt;
&lt;br /&gt;
Balls!&lt;br /&gt;
&lt;br /&gt;
So many balls!&lt;br /&gt;
&lt;br /&gt;
BALLS EVERYWHERE!&lt;br /&gt;
&lt;br /&gt;
And they're all for DESTROYER!&lt;br /&gt;
&lt;br /&gt;
The wolf starts barking like mad, shooting around the whole square and snatching up ball after ball in his mouth. It doesn't matter how many he has, or how big they are, he just tries to grab more and more and more and more... Better be careful people, or you could lose a hand if you get in his way.&lt;br /&gt;
&lt;br /&gt;
Albrecht looks up at the shouted announcement, eyes coming open in surprise, since he thought he had the only ball, but seeing what is happening, he grins, letting his own ball out from under the hat and passing it to team-defector kid, just as he steps on the banana thrown at him earier by Aenyn and says &amp;quot;Wh.. whaaaaaaaaaaaa--!!&amp;quot; and with one leg extended and trying to balance, he slides comically off sides of the field and crashes over an assortment of crates by a pretzel vendor's stall and collapses in a comical heap.&lt;br /&gt;
&lt;br /&gt;
Gragnar looks around, and gives a sort of 'not bad' nod of his head. He reaches down, and gives the kid a masculine pat on the shoulder and moves towards the edges of the crowd, putting the newest hat on the first head to pass by. Already have a hat. You have two now, the start of your own towering pillar of hats.&lt;br /&gt;
&lt;br /&gt;
With the announcement that the game is over, Aenyn opens his eyes. He lets out a long sigh and tumbles forward into a roll that ends with him lying sprawled on his back. He thrusts one fist into the air above him. His other hand fishes a Tarien holy symbol from within his tunic and he gives it a light kiss before tucking it away again.&lt;br /&gt;
&lt;br /&gt;
Sharna gives a clap at the prompt - and is then ushered inside by the Althean. Through the window. The pair vanish from sight, the priestess wailing about all the clean-up work that'll need to be done, but thanking the heavens for lack of serious injury.&lt;br /&gt;
&lt;br /&gt;
A few moments pass before Sharna dashes to the window and grabs the discarded pipe from the windowsill, and then vanishes inside again. Hopefully, its owner will come by the temple to reclaim it at SOME point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7548</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7548"/>
		<updated>2012-06-26T18:21:21Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;br /&gt;
*[[PrP: Of Contracts and Defence]]&lt;br /&gt;
*[[DPrP: Tarienball!]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Ox_Skull_Tribe&amp;diff=7536</id>
		<title>PrP: The Ox Skull Tribe</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Ox_Skull_Tribe&amp;diff=7536"/>
		<updated>2012-06-14T05:16:39Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;Kobolds are a nuisance throughout the civilized world. The small, brutish, reptilian humanoids have a great deal more pride and greed than they do sense, and have been known t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kobolds are a nuisance throughout the civilized world. The small, brutish, reptilian humanoids have a great deal more pride and greed than they do sense, and have been known to cause serious problems for other humanoids unfortunate enough to dwell nearby. That is exactly the problem faced by the small town of Coldbrook, a sleepy little village almost a day's ride from Alexandria. The farmers and other citizens of the town have been repeatedly targeted by kobold raiding parties over the past few weeks. They steal livestock, food, tools, whatever they can get their hands on. Survivors of these raids report the kobolds boasting about a 'powerful new chief' recently taking control of the tribe, apparently the mastermind behind their recent aggression. &lt;br /&gt;
&lt;br /&gt;
With the attacks now beyond the ability of the local militia to reliable repel, the townsfolk have banded together to offer a reward for adventurers willing to put a stop to these attacks. The kobolds have been striking every few nights, usually shortly after sunset. One could try to intercept these raiding parties, though it might be difficult to predict when and where they will strike next. Fortunately, a local hunter claims to have spotted their warrens deep within the nearby woods, and is willing to provide directions if the adventurers opt to confront the kobolds on their own turf. However they choose to approach the problem, the four who responded to the call for help have gathered at Coldcreek's single tavern to organize before setting out.&lt;br /&gt;
&lt;br /&gt;
Conrad arrived hours ago, having taken the initiative to scout around the village and gather first hand accounts of how the raids have been taking place. Were people killed? Did the kobolds go out of their way to target or avoid people? What was stolen? Is the situation dire, or merely a nuisance? These are the questions the rifleman has been asking of the townsfolk while waiting for other adventurers to heed the call.&lt;br /&gt;
&lt;br /&gt;
Lliannan sits at a table waiting for the others to lead the conversation, her quill in hand and ink stain on her fingers, she copies down some scroll. Her tongue sticking out in concentration, she doesn't even acknowledge the barmaid bringing her small cup of ale.&lt;br /&gt;
&lt;br /&gt;
Angrid stands next to Lliannan's table, his helmet resting on the surface as he rumbles, &amp;quot;I think we're going to have to take the fight to the nest. Picking off the raiding parties is easy, but it won't stop the real problem -- and kobolds breed almost as fast as greenskins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inquiries shed a little more light on the situation in Coldcreek. While the kobolds seem intent on theft rather than outright mayhem, they haven't shied away from violence when they run across humans. Three local boys in the militia tried to stop a recent raid on the town's general store, but one was seriously injured and the others failed to stop them, finding themselves seriously outnumbered. No actual deaths yet, but the consensus seems to be that it's only a matter of time unless something is done.&lt;br /&gt;
&lt;br /&gt;
Savannah walks in a bit late. Of course, she'd been doing a bit of listening about before walking into the tavern herself. She puts an arrow away and orders a drink and a bit of water for a water skin she had. She then looked back to see who else was in the tavern, and who was going to help her out.&lt;br /&gt;
&lt;br /&gt;
Conrad arrives in the tavern with the information gathered. His longcoat features strange knotwork and stitching, as well as embellishments of Goblin-make. He arrives at the tail end of Angrid's statement, and the human casts a cool, neutral look the dwarf's way. Not responding directly, however, he instead sits down, &amp;quot;Thank you for coming. I believe our problem lies with the new chief. Not with the clan itself. We may be able to goad him into single combat if we challenge him. We need not wage an extermination campaign. No one yet has been killed, and the thefts have not been crippling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan's small fingers move gnomishly quick, yet the script is elegant as well as scrupulously neat, she doesn't seem to even slow down in her writing, she answers the dwarf beside her. &amp;quot;Logically sound. I wonder what sort of things they have taken. Might explain what they are doing, is there a end design, a master plan.&amp;quot; She glances up now, the red glass have been in place inside the goggles, and her eyes nearly match her hair in flame hair.&lt;br /&gt;
&lt;br /&gt;
Savannah chuckles softly as she hears Conrad. &amp;quot;Somehow, I doubt the chief would come out for single combat.&amp;quot; She says befpre unstringing her bow. &amp;quot;More than likely, we'll have to fight the chief, as well as his guards.&amp;quot; She says softly before shrugging. &amp;quot;We can always try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some hours later, the group is deep within Coldcreek woods. The forest is actually quite peaceful for the most part. There are herbs and berries in plentiful supply, as well as plenty of wild game for hunting. As the hunter's directions are followed, guiding the group from landmark to landmark, the forest grows progressively darker as the thick canopy blocks out nearly all light. The group passes near a distinctive small pond, the last of the landmarks in the directions given. If the hunter's words were true, the kobold warrens should be no more than a few hundred yards ahead, through nearly pitch-black forest.&lt;br /&gt;
&lt;br /&gt;
Angrid is on point, the dwarf's bulky form and heavy armor almost enough to hide behind as cover as he scans the forest. Shield strapped to his arm and his axe in hand, there's a deceptively jaunty spring in his step -- his beard bristles as this would be a great place for those obnoxious little lizards to spring an ambush...&lt;br /&gt;
&lt;br /&gt;
Savannah snickering at Angrid as he practically skips up front.....which is amusing to the blonde. However, when the woods became almost literally pitch black, Savannah snaps her fingers and creates four little balls of light. She then tugs out a pair of arrows and nocks them on her bow.&lt;br /&gt;
&lt;br /&gt;
Lliannan follows behind the tall slender blond, her quarterstaff (equal to one of Savannah's legs in length) in her hands. She glances from side to side, cause she can't see what's infront of her, nor behind. At times she jumps to see over tall grass or stumps, landing as quietly as she can.&lt;br /&gt;
&lt;br /&gt;
Conrad is at the back of the party, keeping a sharp lookout for threats both before and behind. His dark coat blends in well, and his footsteps are quieted, for all the good that will do. His rifle is unslung, though the barrel of the Kulthian weapon is aimed toward the ground, and held at ease.&lt;br /&gt;
&lt;br /&gt;
The light provided by Savannah reveals that the hunter's directions were accurate. Up ahead, in a small clearing in the deepest part of the woods, are a few small crude buildings crafted out of sticks, mud, and animal hides. No signs of kobolds yet, but those certainly look like the sorts of dwellings one might imagine them building above ground. Around the perimeter are several posts adorned with animal skulls, presumably intended as warnings to scare away intruders such as the adventurers.&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls Perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls perception: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Angrid makes a tsking sound at the sight of the village. &amp;quot;Odd. Would've expected a cave system or somesuch...&amp;quot; He slowly approaches the crude mud-shacks, unimpressed by the animal skulls, tilting his head this way and that to try and catch any stray sound out of place.&lt;br /&gt;
&lt;br /&gt;
Conrad whispers, &amp;quot;Remember, we are here to get the chieftain. We are /not/ here to murder the entire tribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah tilts her head at the skulls and just chuckles. &amp;quot;Crude way to scare predators off.&amp;quot; She says softly as she looks around more for enemies. &amp;quot;I think this'll be where we meet the most resistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan casts Detect Magic.&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls Reflex: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
Lliannan leans a bit to the side looking up ahead around the other two. She whispers quietly, &amp;quot;Navos give me sight of knowing..&amp;quot; she moves her hands before her eyes, &amp;quot;That I may see what may have been called of your will.&amp;quot; She pushes her goggles up back onto her head, as if they would get in her way of her seeing auras of magical use.&lt;br /&gt;
&lt;br /&gt;
Conrad sees nothing of interest yet, but continues to step carefully as he has been. His brow is furrowed and his jaw set, but his finger remains off the trigger. He is as relaxed as he can make himself, given the situation.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 3d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Angrid for 9 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
As Angrid moves towards the collection of buildings, the ground suddenly gives way beneath him. A tarp was apparently stretched across the forest floor and covered with leaves. The camouflage was highly effective in the dark forest, alerting no one before Angrid tumbles nearly thirty feet down into a pit carved in the earth. Adding to the group's worries, the tarp drags along a series of chimes carved out of bone, generating a loud rattling sound. High pitched voices can soon be heard squeaking in the Draconic language.&lt;br /&gt;
&lt;br /&gt;
And if the chimes didn't alert the kobolds, the blistering curse in Khazad probably got their attention. Let alone the crash when Angrid hit bottom; half plate can be very noisy.&lt;br /&gt;
&lt;br /&gt;
Lliannan moves to find some cover, which isn't much for someone who isn't quite three feet tall. She gives a harsh whisper, &amp;quot;Take cover...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah watches as Angrid suddenly drops out of sight. She moves up along side of the hole and shakes her head. &amp;quot;Are you all right, Angrim?&amp;quot; She assumes everyone introduced themselves on the way out.&lt;br /&gt;
&lt;br /&gt;
Conrad casually sidesteps behind a tree. It's not much, but it's quick and effective and readily at hand. Lifting his rifle to keep it parallel to the tree, he waits for the voices to draw closer.&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls Stealth: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls stealth: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
The various loud noises the adventurers generate have the kobolds in quite a state of alarm. The tiny reptilian creatures, mostly red-scaled, can be seen darting between the crude buildings now. There's no immediate move to attack, but they're shouting excitedly and some seem to be gathering weapons and crude armor. Even with Savannah's lights, it's difficult to see too much in the dark woods.&lt;br /&gt;
&lt;br /&gt;
Angrid growls up at Savannah, &amp;quot;Go to ground, girl. Those damned lizards are going to be on the move. I'll be fine... assuming I can figure out a way out of here.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls perception: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls perception: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls perception: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Sorry, Angrid. I'm not leaving you down there.&amp;quot; She says trying to reach down to get Angrid back up to level ground. She counts on Conrad and Lliannan to cover her while she gets the dwarf out of the hole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan peers out from her cover, her quick eyes taking in the movement beyond. She glances back to see where Conrad has gotten himself to, and motions towards the largest of the buildings. She seems to be bitting her lips in thought as to how to communicate with the man over the distance. She holds up six fingers.. to indicate how many she sees.&lt;br /&gt;
&lt;br /&gt;
Savannah blinking as she feels the hole is deeper than what she thought it was.....she doesn't even have low light vision. However, she she brings one of her lights over she makes a face. &amp;quot;Well that explains a lot.&amp;quot; She then lays her bow down and throws down a rope. &amp;quot;Come on, Angrid.&amp;quot; She then ties the rope around her waist.&lt;br /&gt;
&lt;br /&gt;
Angrid scowls at Savannah, but holds his tongue as the rope comes down the side of the hole. &amp;quot;Tie it off to something stout, girl, I'm not exactly a lightweight.&amp;quot; He picks up his axe and slings it, along with his shield.&lt;br /&gt;
&lt;br /&gt;
Conrad nods faintly in response to Lliannan's motions. He's actually looking in that direction, down the barrel of his rifle. He has crouched down, to one knee, and is motionless as he watches the building with the ox skull. There is little difference between him and an elven bowman. Only the weapon and the ears have changed.&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls climb: (1)+-4: -3&lt;br /&gt;
&lt;br /&gt;
More and more activity goes on among the kobolds. Those without armor and weapons, including some that seem to be children, seem to be fleeing as fast as possible. Then, there's a loud sound that cuts out above the chatter of the kobolds. A large froglike creature, almost the size of a horse, leaps out of the entrance of a building near the back of the settlement, the one adorned with the ox skull. It lands with a sort of squishing sound. The creature is white and glistens in what little light there is, as if covered with some sort of slime or grease. In all other respects it resembles a giant frog, aside from a massive pair of walrus-like tusks. Riding on the back of this beast is a particularly large kobold with dark green scales, wearing plate armor that looks like it might've once been crafted for a halfling or gnome. He raises aloft a stone axe and shouts out something that sounds like a war cry. A couple more kobold warriors scramble out to join the group that seems to be assembling there.&lt;br /&gt;
&lt;br /&gt;
Angrid curses as the earthen side of the pit crumbles when he puts pressure on it. &amp;quot;Lass,&amp;quot; he growls a bit lower, &amp;quot;don't get yerself killed trying to fish me out of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls knowledge/arcana: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls Knowledge/arcana: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls knowledge/nature: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I'm not leaving you in there, Angrid.&amp;quot; She then looks up and makes a bit of a face. &amp;quot;Give me a second.&amp;quot; She then ties the rope off onto something a bit more stable, and able to hold Angrid's weight. &amp;quot;Come on up.&amp;quot; She says as she gets up and picks her bow up, as well as her arrows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls initiative: Roll: 3 + Bonus: 4 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Kobolds: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls initiative: Roll: 7 + Bonus: 0 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Chief: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls initiative: Roll: 16 + Bonus: 2 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12: (9): 9&lt;br /&gt;
&lt;br /&gt;
BOOM! A flash of light thunders from the forest, and a metal slug cracks through the air, embedding itself in the chief and tearing through his armor. Ducking back around the tree, the rifle is cracked open in mid swing, loaded at its apogee, and snapped shut as it is brought back around for another shot. Conrad's expression is grim as one eye closes, and sights down the barrel.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d3: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Savannah for 3 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Conrad for 4 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
Despite the battle that has erupted around them, Savannah shakes her head. She then runs to find a secure stake to ties the rope off on, before making her way back to the hole. &amp;quot;Come on, Angrid. And hurry, it seems the Kolbolds are attacking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When their leader is shot, the kobolds squeak and sqwak in fury. It's not hard for them to spot Savannah, who is right by the open pit, and Conrad, who just shot at them. Both end up targeted as they load slings with heavy stones, swinging and firing a volley of rocks with an impressive amount of discipline and coordination for a kobold clan. Luckily most of the rocks fall away harmlessly, but two strike Conrad and one clonks painfully upon Savannah's head.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
Lliannan keeps in cover, reaching into one of her many pockets, pulling small pinch of one, then a small pinch of another. &amp;quot;Give me ears to hear the words of truth, letting me know the words spoken.&amp;quot; She releases the salt and soot into the air, so that she can understand the shriekings of the Kobolds.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Conrad for 7 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
The kobold chieftan yells out another cry in Draconic. Evidently planning on leading the battle from the front, he commands his mount to charge ahead straight towards Conrad and the tree he's behind. The chief throws the axe in his hand which lands in Conrad's shoulder with a sickening 'thunk'. Making matters worse, the frog makes a disgusting sound as it leaps and bounds ahead, several boils on its back bursting and spraying Conrad with an incredibly foul-smelling sort of goo, hosing him down from surprising distance. It quickly hardens into the consistency of cold tar.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (12)+6+-3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls climb: (13)+-4: 9&lt;br /&gt;
&lt;br /&gt;
Conrad weathers the rocks with mere grunts, wincing at their impacts. But the axe embedding itself in his shoulder elicits an actual cry of pain. Dazed by the impact, the onslaught of goo catches him entirely off guard, and it slows his movements enough that he cannot compensate for the frog's agile movement. The shot goes wide, and Conrad narrows his eye, fighting off the dazzling sparks before his eyes at the axe in his shoulder. Pulling it out, Conrad throws it aside, cracks open the rifle, and painfully loads another shot in.&lt;br /&gt;
&lt;br /&gt;
Angrid digs his feet into the earth, and begins to laboriously haul his way up the side of the pit... gritting out imprecations under his breath about the kobolds, their ancestry, their habits, their chosen lifestyle, et-cetera... watching the edge of the pit gradually get closer...&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (8)+8+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (18)+8+-1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d3: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Savannah for 5 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Conrad for 2 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
Seeing Angrid making his way up the hole now, Savannah ignores the hit to her head, and fires a couple of shots at the chief, figuring if he drops, the kobolds will scatter. One of the arrows hit the chief solidly in the shoulder while the other one thunks into the side of a building.&lt;br /&gt;
&lt;br /&gt;
The kobolds march behind their leader in a surprisingly organized looking sort of formation, forming two rows of four. Each loads their sling in unison before launching another volley of heavy stones. Two strike Savannah, while another hits the slime-encrusted Conrad. That fellow just can't catch a break. Now moving closer to the adventurers, the kobolds draw their spears, suggesting they intend to move to fighting toe to toe.&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Conrad for -6 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d8+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Conrad for 9 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
Still under cover, she takes a look at Conrad. The tall man, yes everyone is tall to her, and he doesn't look so good. She moves her fingers in a soothing wave motion, then in his direction. &amp;quot;Navos for he that sees all, knows all. Heal this friend that he might seek perfection, that he may find self reflection..&amp;quot; casting a healing spell at the man.&lt;br /&gt;
&lt;br /&gt;
The chieftan draws a larger axe as his steed brings him right up to the slime-ified Conrad's hiding spot. He swings and strikes, cutting open another wound almost as soon as Lliannan heals it shut. The gnome's efforts there are indeed noticed, and he barks out a quick command. The frog creature fires out another jet of putrid slime, but is unable to effectively spray the gnome.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (3)+6+-3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls climb: (20)+-4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (8)+8+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (5)+8+-1: 12&lt;br /&gt;
&lt;br /&gt;
Conrad narrows his eyes and stands as the Kobold approaches. Snapping his loaded rifle shut, Conrad fights against the entangling goo as he levels his rifle grimly at the chieftain's face...and FIRES. The rifle explodes with vigor...but when the smoke clears, the chieftain has ducked, and Conrad facefaults, his eyes wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (11)+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (17)+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
With a grunt of exertion and the clank of metal, Angrid manages to drag himself over the pit's edge with almost superhuman (superdwarfish) effort. Levering himself to his feet, he cracks his knuckles pointedly, and rumbles, &amp;quot;Oh, it's on now, lads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6-1: (5)+-1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6-1: (2)+-1: 1&lt;br /&gt;
&lt;br /&gt;
Savannah also aims at the chief. Unfortunately, both of her shots are wide of her mark. &amp;quot;We need to take out that guy on the toad, Angrid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Angrid for 4 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Savannah for 1 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
And what is Angrid's reward for finally climbing out of the pit? Why, a kobold's spear jabbing him in the gut, of course! Luck is not on the side of the adventurers today at all. As the kobolds close around the pit they stab wildly at the sorceress and the dwarf, one grazing Savannah and giving her another scratch.&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls 1d20+2+1: (20)+2+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls 1d20+2+1: (10)+2+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
After the chief's frog spit yucky stuff in her direction, she narrows her eyes, pushing the green lenses down into her goggles and pushes the goggles into place. She steps out of concealment and swings her trusty quarterstaff at the chief. In amazement, it clunks the chief squarely on the head, knocking him out cold. Watching him fall off his frog, she looks down at the quarterstaff in her hands, then back to the chief on the ground. &amp;quot;I hate slime!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The slimy frog-thing is not happy about losing its beloved rider. Making a horrible sort of blubbering sound it lunges at the gnome, trying and failing to gore her with one of those oversized tusks.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (10)+6+-3: 13&lt;br /&gt;
&lt;br /&gt;
Conrad braces for the end. Having stalked death for so long, he isn't even afraid. The chieftain raises his axe, Conrad closes his eyes, and...nothing. Opening them, and seeing the chieftain on the ground, Conrad comments, succinctly: &amp;quot;Huh.&amp;quot; As the frog turns away toward the healer, Conrad marshals his strength up for a second wind, and wills his arm to move despite the deep wounds within it, &amp;quot;Hey, frog breath.&amp;quot; BOOM. &amp;quot;Never turn your back on a rifleman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls 1d10+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Angrid makes another grunt as a spear tags him just below his breastplate, but now his blood's up and he's riled. &amp;quot;Oh, you're so done, laddie,&amp;quot; he snarls at the kobold that just poked him. Smoothly he sweeps out his waraxe, the heavy blade describing a remarkably symmetrical arc right through the kobold's neck, sending the head spinning away into the underbrush. Angrid's beard bristles, as he growls, &amp;quot;Right! Now, who's next? I need some new boots anyways!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (20)+8+-1: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (3)+8+-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (3)+8+-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6-1: (5)+-1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Savannah for 4 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
The surviving kobolds shriek in horror and dismay as they begin to fall, especially when their chieftan topples from his steed. Yet they fight on, seeking revenge for fallen comrades. Three each surround Angrid and Savannah. While the dwarf's attackers have no success, one pokes Savannah in the side with his spear.&lt;br /&gt;
&lt;br /&gt;
Smiling as she sees Angrid starting to fight his way towards the toad, Savannah begins to give the dwarf covering fire, despite the poke to her side. She'll shoot them all eventually.&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls 1d20+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (1)+6+-3: 4&lt;br /&gt;
&lt;br /&gt;
Lliannan moves her arms outward, then inwards following a very definate pattern, she centers her chi. She moves her arm and shoots it out towards the toad. With unusual toadiness the slimy green fiend moves, or Llia didn't center well enough. She doesn't fret though. She goes back to doing some centering movements, and in so avoids the toads move towards her.&lt;br /&gt;
&lt;br /&gt;
Conrad grumbles as his shots keep missing, and the recoil is ravaging his wounded shoulder. &amp;quot;HHhhrrrng!&amp;quot; Snapping open the rifle, loading, it, and snapping it shut one-handed, Conrad levels the rifle...but the hammer only clicks. It doesn't fire. Dud round. &amp;quot;Really?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (2)+8+-1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (15)+8+-1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Angrid starts bellowing in his rough voice a traditional dwarven hymn -- something about the lost treasures of Koganusan. Of course, it's Angrid, so it's pretty much barely a step above noise, but at least his shield's in play even if the kobold avoids getting its head split open by the next axe-chop.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6-1: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6-1: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Savannah for 1 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Angrid for 3 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Savannah doesn't let up on the arrow slinging. She fires two shots into the crowd, and one finds the eye of a kobold, felling it immediately. &amp;quot;Keep it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the giant tusked froglike monster continues to blubber and thrash at the gnome, the remaining kobolds continue their increasingly desperate struggle against Savannah and Angrid. One more blow is scored against each, though the strength of the little army is obviously waning.&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls 1d8+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Conrad for -8 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Lliannan for 10 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
During her centering routine, she does notice that Conrad looks a bit pale. Llia's hands move in an intricate motion. &amp;quot;Navos,&amp;quot; she looks at the frog quickly and takes a step back, &amp;quot;Heal my comrad, that he may seek to find self-perfection in healing..&amp;quot; Just as her spell is granted, the frog moves up quickly, too quickly to dodge.&lt;br /&gt;
&lt;br /&gt;
It was really only a matter of time before the thrashing, enraged, frog-walrus beast succeeded in inflicting injury on the gnome out of revenge for his fallen rider, It lunges upon her and gores her painfully with one of those massive tusks that look so out of place on a frog.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-3: (15)+6+-3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls 1d12+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
As Liannan is gored and possibly knocked down, a shadow falls on the amphibian from behind. It's Conrad, his shoulder healed, and the rifle held steady. A click, and a metal barrel is placed against its slippery hide. &amp;quot;Bang.&amp;quot; The rifle explodes, sending bits of charred frog flying.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (15)+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6-1: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Angrid for 3 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls 1d10+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (6)+8+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (10)+8+-1: 17&lt;br /&gt;
&lt;br /&gt;
Angrid lunges as he sees an opening, charging through the scattered kobolds as a spear digs into his thigh. He roars, posting off a rock as he brings his heavy axe down on the frog's skull. There's a loud, distinct CRACK as the beast slumps to the ground, while Angrid wrenches his blade free for its next target.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6-1: (6)+-1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Savannah for 5 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
Seeing the frog go down, Savannah turns her aim towards the kobolds, firing two shots. Unfortunately only one hits, felling another Kobold.&lt;br /&gt;
&lt;br /&gt;
With their leader gone and half their numbers unconscious or worse, it's really quite a testament to the discipline of these kobolds that they continue fighting. Two scramble after Angrid, flailing at him with their spears to little additional avail. Two remain on either side of Savannah, one catching her in the back with his spear point again.&lt;br /&gt;
&lt;br /&gt;
GAME: Lliannan rolls 1d6+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Lliannan for -5 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Conrad for -5 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Angrid for -5 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Savannah for -5 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls weapon2-7: (1)+6+-7: 0&lt;br /&gt;
&lt;br /&gt;
Despite the serious wound to Llia, her discpline takes over, she drops only to one knee. Once the frog lays dead from Angrid's swing, she stands slowly. Moving over she rolls the chief out of the way, stands within range of her group. She begins her routine, slowly due to the injury but she is able to center her chi, calm her mind. She waves her hands soothingly through the air, &amp;quot;Navos, you have knowledge of our ploy. We seek the perfection of health, we seek healing from your mind's eye. Give me the power to affect perfection of body..&amp;quot; her hands glow and the glow extends outwards to take in the others, healing their wounds.&lt;br /&gt;
&lt;br /&gt;
Conrad hmphs as the frog finally goes down...but the slime is hardening, and Conrad fights against it as he tries to follow one of the kobolds attacking Savannah. He lets off a shot, but it's so far wide he just shakes his head and starts to pull the slime off him, &amp;quot;I'm getting nowhere in all this goop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Angrid rolls 1d10+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (14)+8+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls weapon5-1: (17)+8+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Angrid laughs as he whirls suddenly and runs back the way he came... kobold spears rattling futilely off his shield as he runs past, as he makes a loud raspberry sound. Before one of the kobolds menacing Savannah can react, he buries his axe in his target's spine, dropping it to the ground.&lt;br /&gt;
&lt;br /&gt;
Not worrying about herself at the moment, Savannah takes a deep breath and fire arrows at the two remaining Kobolds. The irony is, despite her earlier attempts to take out two.....she now sinks an arrow into an eye of each of the one she's aiming for. &amp;quot;Well....looks like we had to drop a lot of them.......&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Only one lone kobold remains. All of his allies dead or dying. He looks around with wide eyes at the scene of carnage in front of him. Then he drops his spear and lifts up his hands, calling out in broken Tradespeak. &amp;quot;Hold! Hold! You not kill Grib! Grib surrender!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan takes a deep breath as the Kobold surrenders. She looks towards his chief. Nodding towards the unconscious chief. &amp;quot;Do you wish me to save him too? Secure them? I am unaware of the proper proceedure here.&amp;quot; She moves close to the chief inspecting all of the wounds, &amp;quot;He will die soon.. &amp;quot; She doesn't seem quite happy about that.&lt;br /&gt;
&lt;br /&gt;
Angrid makes a point of shaking his axe off, spattering kobold blood and giant frog-critter ichor on the ground. &amp;quot;We have to deal with why they keep raiding Coldbrook,&amp;quot; he rumbles at Lliannan.&lt;br /&gt;
&lt;br /&gt;
Savannah looks to the kobold that speaks up in broken tradespeak. &amp;quot;You can talk? Why didn't you do so in the first place? We could've stopped this!&amp;quot; She sweeps her arm behind her to show what they just did.&lt;br /&gt;
&lt;br /&gt;
Conrad whews and finally starts to divest himself of the slime, pulling at it and trying to peal it off his leather coat, &amp;quot;...This is probably never going to come out. ...This is my favorite coat, too.&amp;quot; He sighs and grrs, pulling at it. Then, when Lliannan speaks, he looks up, &amp;quot;He lead these kobolds in attacks on human settlements, taking what did not belong to him. He attacked without remorse, and wounded many.&amp;quot; He trudges forward, making sure Grib heard everything, &amp;quot;This kobold would have made war with the human world, and driven his people to ruin out of fear and hate of humanity...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad turns and looks down at Lliannan, &amp;quot;Heal him. And leave him be. We're done here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grib is fairly non-menacing by kobold warrior standards, definitely on the smaller side compared to the rest of his squad. His scales are a light red, probably appearing pink under brighter light. He shakes as he listens to the statements made about the chieftan's health, and Savannah's questions. He gulps before answering. &amp;quot;Chief Slurkrider made Ox Skull Tribe attack humans. Made Ox Skull Tribe attack you. Chief orders, Ox Skull Tribe listens. Grib listens.&amp;quot; Grib is silent for a moment, thinking. &amp;quot;Grib... Grib maybe have idea to solve problem, if nice brave warriors will listen to Grib?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;I'm willing to listen, Grib. as long as you don't attack again.&amp;quot; She says softly, and even puts away her bow. But those that know Savannah knows she's not helpless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Angrid rumbles, &amp;quot;We're listening.&amp;quot; He shrugs his shoulders, wincing at the multitude of small injuries that have added up; even for a dwarf, that hurts. Casually, he leans on his axe, pointedly /not/ putting it away for the moment.&lt;br /&gt;
&lt;br /&gt;
Lliannan is next to the chief, her hand hangs over his form. When the kobold speaks up, she hesitates and listens. &amp;quot;Speak,&amp;quot; her green eyes flashing, &amp;quot;It best be a good idea.&amp;quot; she glances at Conrad. &amp;quot;At worst, we can secure than heal the chief, then take him to the settlement, for them to deal with as they need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad shrugs and waits to hear what Grib has to say. But he is doing nothing threatening. Instead, he continues to try to free himself from the slime.&lt;br /&gt;
&lt;br /&gt;
GAME: Conrad rolls strength: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
Grib gulps again before going on. &amp;quot;Rest of Ox Skull ran away. Go to other safe spaces in woods. Maybe... maybe if Chief Slurkrider not survive battle, then Grib can tell them that Grib was only one to survive and drive away fierce warriors. They will think Grib is mightiest warrior of tribe. Then Grib will be Chief Grib.&amp;quot; Grib obviously likes this part of his idea. &amp;quot;Then Chief Grib order rest of tribe to stay far away from human tribe. No more war. Go back to hunting deer and bears for eats. No more hurt humans and human friends. Grib will be peaceful Chief. Warriors like this?&amp;quot; He asks, hopefully.&lt;br /&gt;
&lt;br /&gt;
Lliannan frowns deeply after she has heard the little kobold's idea. She looks down at the chief, &amp;quot;I have no love for their kind, but I do not relish falsehood. I have not a care what he,&amp;quot; she motions towards Grib, &amp;quot;says, or who he says it to. I will not falsify before my god. And the townsfolk, will they see retribution? Or should this one be given over for such?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah stares at Grib for a long time, then gets a wry smile. &amp;quot;I approve, as long as there is no more war between your clan and the human. Peace is more important than war.&amp;quot; She then points to Grib. &amp;quot;As long as you keep your promise, Grib, we shall keep ours. perhaps even benefit from peace.&amp;quot; She then looks to the dying chief. &amp;quot;Leave the chief. If he survives, it'll only bring more battles.&amp;quot; She then looks Lliannan. &amp;quot;They will not. If they do, they will be no better than the kobold chief.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The alternative is wiping them out to the last,&amp;quot; Angrid regards the last kobold standing with a hard stare. &amp;quot;Peronally, I like the idea. They know what will happen if they start attacking again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad steps forward, suddenly *crunching* Chief Slurkrider's throat as he passes. Shouldering his rifle, Conrad nods, &amp;quot;I approve of your plan, but we must make it convincing.&amp;quot; He kneels down and gestures to his arm, utterly soaked in blood from the axe that embedded itself into his shoulder, &amp;quot;Coat your weapon and part of your chest armor in the blood on my sleeve.&amp;quot; He narrows his eyes, &amp;quot;Do not stab me, there is plenty there already.&amp;quot; His eyes unnarrowing, he lifts his head a bit, &amp;quot;Your people will see you as a fearsome and mighty warrior. They will respect your call for peace, and we will not kill you as we killed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grib looks quite relieved when his plan seems to meet with approval. &amp;quot;Humans and human-friends not regret this! Humans will not even know Ox Skull Tribe still in the woods. You tell them Chief Slurkrider and Chief Slurkrider's friends dead, maybe that make them happy and nobody bother others anymore?&amp;quot; Grib is mildly horrified by Conrad's slaying of his chief and his approach, but he seems to catch onto Conrad's intent quickly enough. He grins toothily. &amp;quot;Grib like human warrior's idea! Grib will look mighty! All Ox Skull Tribe will hail Grib as mightiest warrior of all!&amp;quot; Grib runs his hands over Conrad's bloody sleeve, taking his spear again and applying it liberally to the weapon, as well as to his own hands, arms, armor, and face. He grins afterwards. &amp;quot;Grib is mighty! Grib go find rest of tribe, tell them of peace now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lliannan blinks and looks down at the chief, completely in her power to heal or let die. She closes her eyes, her lips moving ever so slightly as she prays for guidance. She hears the crunch of small bones and flesh, she doesn't even need to open her eyes to see what was done. She stands up and turns away from the scene. Her expression is pained, but she looks to the sky. &amp;quot;We do not know the path, The Spinner of Fate wills all.&amp;quot; She keeps her face averted from the rest of the group, obviously trying to find solace and calm with the direction the group has taken.&lt;br /&gt;
&lt;br /&gt;
Savannah says, &amp;quot;Just keep something in mind, Grib.&amp;quot; She says pointing an arrow at him. &amp;quot;We do not want war.&amp;quot; She says before gesturing to the kobolds, and the chief behind them. &amp;quot;But we are prepared to do more if you can't fulfill your end of the bargain.&amp;quot; She says calmly. &amp;quot;We do hope you are able to keep the peace. We shall try to keep our end of the peace, Grib.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Conrad nods to Grib and turns away, looking sidelong to Lliannan, &amp;quot;A better path presented itself. One filled with less uncertainty. I am sorry.&amp;quot; And with that, he departs, heading back the way they came. His grim expression and silent demeanor last until they are out of the woods, and on their way back to the inn for the night.&lt;br /&gt;
&lt;br /&gt;
Grib actually looks rather excited at how things have turned out. &amp;quot;Grib will be best Chief Tribe Ox Skull ever! Grib will keep promises and stop war! Grib will take many wives! Best wives!&amp;quot; And with that, the pink kobold charges off into the forest to lead his people to what can only be hoped will be a brighter future. &lt;br /&gt;
&lt;br /&gt;
After an uneventful trek back through the woods, the people of Coldcreek are informed of what transpired. They are quite pleased. Most seem convinced that with the chief dead, the kobolds will have no further interest in raiding the town. Even if they did decide to try again, the townsfolk are quite confident the militia would be up to the task of repelling them now that the vast majority of their 'army' is dead. The adventurers are thanked and paid the posted reward, and assured they will be remembered as heroes by the good people of Coldcreek.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7535</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7535"/>
		<updated>2012-06-14T05:11:54Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;br /&gt;
*[[PrP: The Ox Skull Tribe]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Ghostbustin%27&amp;diff=7508</id>
		<title>PrP: Ghostbustin'</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Ghostbustin%27&amp;diff=7508"/>
		<updated>2012-05-30T20:12:48Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;When there's something strange   in the neighborhood   who you gonna call?   In this case, the answer to this question appears to be 'The Explorer's Guild of Alexandria'. A we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When there's something strange &lt;br /&gt;
&lt;br /&gt;
in the neighborhood &lt;br /&gt;
&lt;br /&gt;
who you gonna call? &lt;br /&gt;
&lt;br /&gt;
In this case, the answer to this question appears to be 'The Explorer's Guild of Alexandria'. A wealthy local merchant just purchased a large estate on the outskirts of the city, complete with an elegant manor house. The manor has been abandoned for decades, apparently since the last heir of the minor noble house who once dwelled here passed away and the property reverted to ownership of the city. The new owner is quite pleased with his purchase, except for one minor little problem: it's haunted. He reports all sorts of apparitions and horrifying sounds and visions, tormenting visitors who step inside. A reward has been offered to anyone who can rid the house of its ghostly occupants, and you all have answered the call. &lt;br /&gt;
&lt;br /&gt;
It's the middle of the day, and you have gathered outside the front of the massive, sprawling estate. The iron gates have rusted from years of ill repair, hanging open. The manor house isn't in a much better state. Even from some distance it looks dusty, with chipped paint and rotted wood. Some of the shutters have fallen off completely, and a few windows are broken.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls knowledge/nobility: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls knowledge/religion: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls knowledge/nobility: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Standing before the estate, Dante seems to be just looking around. Today the young half-elf, seems to be studing the place intently and speaks somewhat gruffly &amp;quot;Greetings, as he turns to face the others..&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This home belonged to a minor family, named 'House Brache'. the family produced few heirs, and the last one Lord Pyrrhus Brache died from an appearant bandit attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slight pause, as he looks, awaiting any questions, then adds..&amp;quot;Oh, from a religious standpoint, -If- there is ghosts, we must all have magical weapons, or magic, and possibly holy water. Dispatching the ghost will only be a temporary solution, and we will have to free it from this plane of existance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wilma works her jaw one way then the other, looking at the estate. &amp;quot;Damned undead... Well, I'm havin' both of those, thankfully,&amp;quot; she shares, patting the hilt of her sword - the thing about as tall as she is, and kept on her back for ease of killing things.&lt;br /&gt;
&lt;br /&gt;
Quint crunches down the path straight-backed and stoic, his scabbard and hanging shield rattling against plated skirts half-hidden by his surcoat. He carries his barbute by the base and his short hair is already damp for sweat. Normally, he'd ride the horse here -- but Brannigan is likely to be better off stabled near the western gates and not tethered outside of a (reportedly) spectre-infested manse. The Elunite wears his colors openly, the crescent shape of his shield and the modest pendant hanging from his neck only further cue. He offers a short, stiff nod to those already assembled when he comes up to join them.&lt;br /&gt;
&lt;br /&gt;
Halani stiffles a yawn as she surveys the front of the manor, then begins wrapping up her fists with thick cloth ribbons. &amp;quot;So ver, is it truly a spirit, or is the place just making funny sounds? Maybe a prank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slight tilt of his head, as Dante seems to center his gaze on Quint &amp;quot;Have we met in the past? From what your wearing, it would seem so, are you a Silverguard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Donk knows the best way to deal with haunted houses,&amp;quot; Donk says, strapped on his shield with a broad grin. &amp;quot;Hit it until it stops being a house no more. Not always feasible, but surprisingly effective!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wilma snorts, then grins at Donk, &amp;quot;Well, that's a true 'nough statment. Don't think we'd be gettin' paid for the job doin' that, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk's smile falls, and he turns thoughtful. &amp;quot;Hmmmm, yes, that would be quite unfortunate. Well... the Donk has had year and YEARS of experience with ghosts.&amp;quot; &amp;gt;_&amp;gt; &amp;lt;_&amp;lt; &amp;gt;_&amp;gt; &amp;quot;But The Donk will give you all a chance to come up with a plan first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am most often about chores in plain clothes,&amp;quot; Quint answers Dante with a slow nod. He pushes his free hand back over his short hair and then drops the helm into place. &amp;quot;I know you, ser. We have never spoken at length. The Goddess has had us at seperate tasks until now.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Acanian starts forward, steadying the leaning gate with one thickly-gloved hand as he passes through it. He steps carefully, mindful of the untended grounds and what the tall grass might hide. &amp;quot;This place is another man's property. We would do well to treat it with respect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How can we plan until we really know what's in there?&amp;quot; Halani finishes looping her handwraps about her forearms, then lopes off after the Silverguard, eyes on the windows instead of the manor grounds.&lt;br /&gt;
&lt;br /&gt;
As some approach the manor, they will immediately get the sense that not all is right here. The air seems colder the closer one gets the the building, unnaturally so. The wind makes an eerie sound as it whispers through the unkempt gardens. The large double doors of the main entrance are chipped and damaged, but remain shut for now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there are any dogs about, they will end up dead,&amp;quot; Wilma says after a long moment after the wind makes its eerie sound, before nodding towards the door. &amp;quot;Well, guess we should be wanderin' about then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dante turns to follow the others, shaking his head with a smile. however does reach and grab his helm, eyes narrowing slightly, focusing on dealing with the undead. Which for him never seems to go as planned.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmm...&amp;quot; Donk and Destroyer sidle up among the group to the house, the gnome stroking his fantabulous moustache thoughtfully. &amp;quot;It's quite an intimidating house. A non-gnome might even be terrified...&amp;quot; Hefting his lance, Donk gets a look of glee on his face. &amp;quot;For any who are weak of constitution, you may want to cover your eyes. This could get messy... FOR GLORY AND VICTORY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And with that, teh cavalier charges the front doors like they were a windmill.&lt;br /&gt;
&lt;br /&gt;
Quint straps his shield into place on his forearm, then tugs at the cuffs of his gloves while flexing fingers. The sword stays in its scabbard, the assorted scroll casings and pouches on his wide belt unmolested for now. &amp;quot;Stop!&amp;quot; He shouts after the charging gnome.&lt;br /&gt;
&lt;br /&gt;
Old doors with rusted hinges are no match for the mighty Donk! The doors fly open, revealing a massive open foyer. Hallways lead off in four different directions, and a large staircase directly ahead leads to the second floor. The decor must've been nice once: silver fixtures, oil paintings of nobility and landscapes on the walls, fine furniture. However, everything is covered in dust and decayed with age. The whole place smells musty and feels very cold.&lt;br /&gt;
&lt;br /&gt;
Both Donk and Destroyer LEAP through the broken doors into the main area and land amidst a cloud of dust, snarling viciously. They jerk left, they twist right, viciously menacing any creatures in the shadows...&lt;br /&gt;
&lt;br /&gt;
But when there are no enemies coming forth, Donk snorts at the empty house derisively. That's right, you /better/ be scared. &amp;quot;It's alright!&amp;quot; he calls out the front door, &amp;quot;The Donk has secured the perimeter! Enter when you have changed your undies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wilma covers her face with one palm, then straightens up and stomps after the wee Donk and his companion Destroyer, &amp;quot;Don't make me be playin' Kickgnome - we'd probably end up docked pay,&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This property does belong to someone, and it will be treated with respect, as would you want your own property. Dont destroy anything, unless your life depends on it&amp;quot; Dante says to the gnome, from behind his helm&lt;br /&gt;
&lt;br /&gt;
Halani's loose robes flutter about and some of her hair flows past her face as Gnome and Companion barrel past and through the doors. Still, she takes it in stride. And resumes her stride, shrugging at the bearded paladin as she trails after the dwarf. &amp;quot;Eya vera, how do you play kickgnome? It sounds fun, and I know the perfect person to play it with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once everyone has made their way into the foyer, a sudden strong gust of wind slams the doors shut behind them. A little light creeps in through the dust-covered windows and moth-eaten curtains, but it remains quite dim inside. A draft blows through the cold manor, with the large iron chandlier creaking as it sways on its chain above.&lt;br /&gt;
&lt;br /&gt;
Donk waves a hand about dismissively as his party members file in, the gnome smiling widely. &amp;quot;Yes yes, you may save your gratitude for later. But first...to the HUNT!&amp;quot; Whipping his lance about, the cavalier stalks his way down one hallway, his steed hunched low, their armor chinking lightly with each step... only to let out an undignified yelp when the doors slam closed, and he whips about to menace them with his lance. &amp;quot;... Ahem, hrm. Ah, quite strong winds, out here,&amp;quot; he says, voice shaking a little.&lt;br /&gt;
&lt;br /&gt;
Looking at the four directions, Dante begins moving towards the second level stairs, pausing near the first step. &amp;quot;Can anyone center on the coldness? Besides heading upstairs, I'm open to suggestions?&amp;quot; Now looking at the others&lt;br /&gt;
&lt;br /&gt;
Halani jumps a little bit herself, then sighs and mutters a curse under her breath as she turns about. She puts a hand to the doors, if only to assure herself that they will open again... turning the latch and then pushing.&lt;br /&gt;
&lt;br /&gt;
The door does indeed open when Halani pushes on it, so at least the group can be assured that they aren't sealed in yet. Unfortunately, unless she props the door open with her body, it blows shut again as soon as she moves away. It will be difficult to get more light from that alone. There's another draft, and a deep, echoy voice can be heard throughout the foyer. &amp;quot;Who goes there? More thieves, here to steal from the great House Brache?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (17)+12: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls perception: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls perception: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh for... only one stealin' these days is you!&amp;quot; Wilma turns to grumble - loudly - before moving towards the stairs. &amp;quot;Had to go to the Guild, didn't I. Had to go lookin' at the jobs, didn't I. Couldn't just stay home, could I? Noooooo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heyhey,&amp;quot; Halani says, though to who is unclear. She doesn't seem to be paying the voice upstairs much mind though. &amp;quot;Straight to the voice, or check out this floor first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hah! The Donk is not afraid of your pathetic parlor tricks!&amp;quot; Yes, literally. Parlor tricks. Cause they're in the parlor. Get it?? He points his lance up and about, looking around warily. Destroyer, on the other and, is backing slowly back towards the front door, and head down, growling at the nearest hallway. Donk pats his head. &amp;quot;Yes, Destroyer of Worlds, The Donk agrees. This thief should meet his end very swiftly...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning to head up the stairs, moves more towards the left to make room for others(if the staircase is wide enough), if not taking the lead ahead of the Storm Dwarf &amp;quot;I'm open to, whatever the group decides as a whole..&amp;quot; pausing once more after having taken a few steps upward, though his helmed gaze moves towards the Gnome and his mount.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fiends! Invaders! Stealing the treasures and ancient home of House Brache, and you label /me/ the thief?&amp;quot; The voice replies with an anger that seems to shake the building, the chandelier swaying wildly and the wind howling through the broken windows. When Dante reaches the top of the stairs, he is abruptly confronted by the ghostly blue form of an older human man, dressed in perfectly crafted plate armor and with a long, white beard. Depending on the angle the light hits him he alternately looks solid or entriely transparent. He is clearly the source of the booming voice. He brandishes an equally ghostly longsword in Dante's direction. &amp;quot;Leave this place. It is my home. You are trespassing.&amp;quot; The rattling sound down the hallways which some of you picked up on earlier is growing louder now, approaching from every direction. &amp;quot;If you do not leave of your own will, my servants and I will make you leave. Permanently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold on a tick...&amp;quot; Donk lifts up his helmet to scratch a little at his scalp. &amp;quot;If this is his house...why are we getting paid to ransack it?&amp;quot; So much conflicting info trying to fit itself in his tiny little head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Been there, done that,&amp;quot; comes the response from the mouthy, grumpy dwarf. &amp;quot;Home of the /dead/ House Brache,&amp;quot; she repeats, even as she starts to look around at the opening for the stairs, keeping up with Dante for the most part.&lt;br /&gt;
&lt;br /&gt;
Halani finally addresses the voice, now that the voice has revealed itself. &amp;quot;So it really is a ghost. Listen, Ver,&amp;quot; she says, looking up at the transparent nobleman, &amp;quot;You're a spirit, and spirits can't own houses.&amp;quot; Her muscles begin to tense as sounds of approaching 'servants' start getting closer. &amp;quot;Time to let go an' let this place get lived in again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you Lord Pyrrhus Brache, of House Brache? We are not invaders or thieves, merely a group sent to ascertain the nature of why you or your servants haven't passed on. I am Dante a humble servant of the Sky-Singer. Lord Pyrrhus was known to be a scholarly and kind man, how is it that we may help you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls diplomacy: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;INSOLENT FOOLS!&amp;quot; The ghost bellows with surprising volume for a being that no longer has lungs. The whole house rattles, chandelier swinging wildly. His gaze focuses on Dante. &amp;quot;You know who I am, and yet you intrude upon my home? You travel with those who would claim this is no longer the property of House Brache, and feign fealty? You were given fair warning. None shall intrude upon the lands of House Brache again! NEVER AGAIN!&amp;quot; The source of the rattling becomes evident now. Out of each of the four hallways a shambling humanoid creature approaches. They wear chainmail, perhaps having been the house's guards once. They certainly are no more. The skin has been stripped away from these lurching horrors, revealing bloody musculature underneath. Their heads are devoid of eyes or hair, just a bloody featureless skull. Each clutches a rusty longsword and hisses in a transparently hostile fashion.&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls initiative: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 18 + Bonus: 4 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Brache: Roll: 4 + Bonus: 5 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls knowledge/religion: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Servants: Roll: 18 + Bonus: 6 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls knowledge/religion: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls initiative: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Halani for 3 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 4 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
The bloody shambling creatures make a horrifying sort of screeching sound as they lurch out of the hallways, rushing at those still on the ground floor with murderous intent. One swings at Wilma, but she's able to avoid the blow. Another strikes at Halani, who isn't so lucky and receives a shallow cut across the arm. Two move against Donk. One swings wide, but the other scores a painful blow against the gnome.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls melee: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Halani blocks the dead guardsman's blow with her forearm, not quite a clean parry.. but she bites down on the pain as she counter attacks. A few probing jabs look for weakness on the dead creature, then the last one strikes square on the front of the old breastplate. At first, nothing seems to happen, but then the creature collapses.&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls 2d6+15: (7)+15: 22&lt;br /&gt;
&lt;br /&gt;
The dwarf ignores the posturing done by the irate ghost, instead charging into battle - or at least laying the slicedown on the 'servent who attacks her'. &amp;quot;Bah! I've had more challenge at the Orphanage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls fort: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 7d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Dante for 13 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
Lord Brache's ghost howls with anger at Dante, swinging his sword right at the paladin. The blade passes right through him as if he weren't there, leaving no obvious wound or mark, almost as if it wasn't there at all. However, the blade leaves in its wake a lingering chill and feeling of weakness, as if the contact drained away some of Dante's very life force.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Donk for 6 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Having waited to the very last second, Dante draws his weapon in an instant, slashing at the ghostly Lord Brache, while empowering himself with the ability to deal with evil, swings, and the blow misses the ghostly apparition. However their is a grunt of pain as he is struck by the blade of the ghost.&lt;br /&gt;
&lt;br /&gt;
The two remaining 'servants', meanwhile, go in different directions. One, seeking vengeance for his smashed comrade, gives up on the mounted gnome and swings wildly at Wilma, failing to land a blow. The other is more persistant, and charges off down the hallway while making a horrible screeching sound, The hallway passes a study and a billiards room, each with the same sort of dusty dilapidated state. It's in the latter that the surprisingly quick-moving creature catches up with his quarry, striking the gnome yet again with his rusty blade.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thought you could use some help, ver,&amp;quot; Halani hisses out between purses lips as she slides up beside Dante and plants a stone fisted punch in the ghost's midriff.&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls 2d6+15: (11)+15: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+15: (6)+15: 21&lt;br /&gt;
&lt;br /&gt;
Wilma starts to turn towards the rest of her group when she is attacked again. &amp;quot;The very babes of the orphanage could best this group!&amp;quot; Of course, what that says for her companions, she doesn't actually think about, as she turns the blade downward and sheers the shambling undead into a shattered mess of decomposing... stuff.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 4d6: (16): 16&lt;br /&gt;
&lt;br /&gt;
From behind the helm, a gruffled voice replies &amp;quot;Thank you for your assistance&amp;quot; As Dante swings his blade, this time connecting squarely with the ghost and seemingly affecting it, but then is struck once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls fort: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Dante for 8 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
Lord Brache's ghost lets out a haunting wail at the attacks it suffers, staggering away. With an unearthly shriek it lunges forward again, the brunt of its ire focused on the paladin. His ghostly sword stretches out, creating a wrenching sensation as if he's somehow attempting to steal the life from right within Dante's body. Fortunately the paladin resists the worst of this attack, but it leaves him feeling drained nonetheless.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the last surviving 'servant' continues to pursue Donk and the destroyer around the pool room. Being stabbed in the face has not done wonders for its accuracy. It swings the rusty longsword wildly in Donk's direction to no avail.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 1d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BLAST!&amp;quot; CRASH! &amp;quot;CURSES!&amp;quot; SMASH! &amp;quot;GADZOOKS!&amp;quot; BANG! &amp;quot;HAH! Down you go, you villain!&amp;quot; There's a patter of paws as Donk rushes to join the fray again. Tally ho!&lt;br /&gt;
&lt;br /&gt;
Noting the ghost's focus on the helmed paladin, Halani sidesteps... and flows into pure offence. It isn't easy finding something 'solid' to hit on a ghost, but somehow the monk manages, striking once where Dante's holy empowered strike did, and then another behind its incorporeal breasplate. Whisps of.. something... drift away with each strike.&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls 2d6+15: (7)+15: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Dante for -5 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
Wilma looks down at the mess of dead at her feet, then looks up the stairs. With a cry - remarkably like 'Dieeeee', she heads up the stairs, moving in with Dante and Halani, then lays about with her oversized sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls will: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
As others come up more into the fray, Dantes moves just a bit to his left, and attacks the ghostly Lord Brache, having once again been hit by his blade. this time however the young Silverguard touches and infuses himself with the power of Eluna, and manages to heal a little while connecting with the ghost again.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls will: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d4: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls will+4: (10)+0+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls 2+4: (11)+2+4: 17&lt;br /&gt;
&lt;br /&gt;
Grieved by either the loss of his servants or the many blows inflicted upon him, Brache lets out an otherworldly, haunting wail that shakes the entire manor. It chills those who hear it to the bone, terrifying enough to compel Wilma and Donk to get as far away from him as quickly as possible. Which may put Donk in an interesting position. as Destroyer remains brave enough to stand his ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+11: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls 2d6+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
like always battling the undead is never fun, and you leaarn quickly to pour it on when you can, and so Dante does, combined with the hits and strikes of his current comrades, he is able to strike another blow at the ghostly Lord Brache, as others succumb to magical fear&lt;br /&gt;
&lt;br /&gt;
Donk lets out a wail in return, and instead of charging the ghost, the gnome pulls hard on his mount's reigns, attempting to retreat. Destroyer, however, is rather baffled by his master's uncharacteristic command. What does he want to do? Flank him? No...strafe? No... Charge?? No...&lt;br /&gt;
&lt;br /&gt;
And thus is how a gnome on his wolf just runs in circles in the foyer at the bottom of the manor's steps, wailing loudly.&lt;br /&gt;
&lt;br /&gt;
The horrible wailing gives way to something more like a pained whimper. Brache's ghost drops his longsword, clattering to the ground with that same eerie echoy quality the ghost seems to produce with every sound. The man's form stumbles, backing away, anger burning in his smoky white eyes. &amp;quot;Fools.&amp;quot; He coughs. &amp;quot;House Brache will never give up our lands to thieves and brigands. Even if you steal from us again, we will return. We will defend what is ours against any intrusion, for all eternity. You cannot stop us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Wilma rolls sense motive: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Dante rolls sense motive: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls sense motive: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Donk rolls sense motive: (18)+-1: 17&lt;br /&gt;
&lt;br /&gt;
Looking around, Dante hrmphs from behind his helm, sheathing his weapon, and shakes his head exhaling a bit too &amp;quot;from what little I know of ghosts and this noble family, something was probably taken that is tied to this place. What that is, I haven't a clue, but most likely a family heirloom of some type, is ball i can guest. Which means the thieves may have died here also. the ghost is evil, most likely due to how he died and what was taken, if we could find it, and perform the proper rights or find a Vardama priest, or one of my faith to put them to rest for good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wilma first goes into a panic attack, spinning to swat her sword at nothing. Nothing? Well, according to her, &amp;quot;Get away from me, corpsedog! Back! You'll not get me again!&amp;quot; Then, before she can really get into dangerous flailing about... it stops. Not that she's responding to the faded out dead guy - no, finding her heart again is much more important.&lt;br /&gt;
&lt;br /&gt;
Brache makes a sputtering, coughing sound that echoes in the same eerie way. &amp;quot;Thieves... brigands... came from underground, from the passage in the larder... murdered the last of my line, destroyed my noble house for their petty greed... never again will I rest with our crest still in their hands. I will return and guard what little we have left. Traitors and murderers, my vigilance will never again wane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ohshitohshitohshitohshitoh...shit...oh... shit...&amp;quot; Panting, Donk and Destroyer finally start to slow down their panicked spin, both wobbling a little bit. Donk puts a have to his head, trying to keep his helmet on as the world spins around them. &amp;quot;Bri...gands? They're...what the Donk...killed best. Ohhhh, need to sit...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are neither thieves or brigands!&amp;quot; Irritated through strained teeth, from behind his helm Dante replies &amp;quot;However, if we can retrieve that which was lost, will you Lord Pyrrhus Brache leave this place and go to rest? What was taken?&amp;quot; Okay the young paladin seems angry, though while attempting to sound a bit still diplomatic, exhaling again &amp;quot;Attacking us will get you not what you seek, help us to help you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ghost is silent for a moment, peering down at the floor. Without lifting his head, he answers Dante in a cold and bitter tone. &amp;quot;If you put every one of the filty dogs who destroyed my family to the sword, make them suffer as I have suffered, and restore what was taken from us... then yes. I will end my long vigil.&amp;quot; There is a brief pause. &amp;quot;In the larder, there is a secret passage built during the time of Altima's reign. My family worked with others against her, connected by an underground network where we could meet in secret. It was known only to us. A greedy traitor must have revealed this secret, profiting from the demise of our great house. They used it to bypass our defenses, slaughter us and take our greatest treasures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wuh...*hurk*...wuh... what? Wait...did you say, in the larder, there is a passage to GLORY?? AWAAAAAAY!&amp;quot; Nausea immediately forgotten at the mention of new foes to meet, Donk and Destroyer charge at full speed out of the foyer towards the kitchens. THUD! CRASH! &amp;quot;WHO PUT THIS WALL HERE??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani's chest heaves, from exertion or the will to resist the ghost's keening.. or perhaps both.. but she stays her hand on smacking the late Lord Brache around some more. &amp;quot;I will return your crest, and see that these villains see justice.. but then you must leave this place, spirit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You do realize it has been decades even centuries since the passing of your noble family&amp;quot; Dante replies, peering down at the ghost from his helm, arms now folding a bit &amp;quot;However Lord Pyrrhus Brache, I cannot promise taking of heads, but you have my word as a Silverguard, that I will investigate the matter to the end, so that you may rest finally. I cannot speak for the others, but this I am willing to do..&amp;quot; Okay the young paladin still seems a little angry.&lt;br /&gt;
&lt;br /&gt;
The paladin's gaze follows the gnome and his mount, and he shakes his head, and exhales deeply &amp;quot;Give me strength blessed Sky-Singer&amp;quot; and yells &amp;quot;Why do you keep trying to destroy the home of another!?&amp;quot; and turns heading down the steps, ignoring the ghost now more interested in the gnome.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My... my strength fails me.&amp;quot; Brache clearly means this. He's growing more transparent, his voice fading. &amp;quot;You may be the last hope of House Brache. If you achieve vengence for my family and restore our crest to its rightful place, I will never again return here. If you do not, I will return and safeguard what we have left for all eternity. You may be the last hope for justice for my family.&amp;quot; After the ghost says these words with all due seriousness, he looks up and sees Donk and the Destroyer crashing into a wall. A single ghostly tear rolls down his cheek before he fades off into nothingness.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7507</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7507"/>
		<updated>2012-05-30T05:42:04Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Ghostbustin']]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_4&amp;diff=7439</id>
		<title>PrP: Into Hagsmarsh, Part 4</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_4&amp;diff=7439"/>
		<updated>2012-05-22T21:55:37Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;When we last left our heroic adventurers, things were looking grim. While the rest of the party waits outside, Cesran has flown inside the hags' lair invisibly to pluck one of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When we last left our heroic adventurers, things were looking grim. While the rest of the party waits outside, Cesran has flown inside the hags' lair invisibly to pluck one of their hapless comrade's bones from the discarded pile by the marsh giant. This plan was going well right up until the bone was actually taken, at which point the unusually alert giant turned and let out an ear-piercing scream which would surely alert those outside that something is amiss.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Giant: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls initiative: Roll: 18 + Bonus: 3 = Total: 21&lt;br /&gt;
&lt;br /&gt;
Cesran hears the roar from the marsh giant and he isn't sticking around. He takes off and flies out of the cave. &amp;quot;Run and hide!&amp;quot; He shouts to his companions before he takes off up into the air going as high as he can go.&lt;br /&gt;
&lt;br /&gt;
Eleria has taken the time to find a little hiding spot off around the side of the cave entrance. The tiny elf has secreted herself behind the largest rock she could find, and then dug into the earth of the hill a little bit. When Cesran yells, she freezes, her breath stopping and hoping she's done well enough.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls stealth: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Raaaaaagh!&amp;quot; The giant picks up a massive stone and hurls it against the wall of the cavern, roughly where Cesran was when he took the bone. Luckily he's nowhere near there now. When that fails to get results, he picks up the rock and starts charging out of the cave, footsteps thunderous.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls stealth: (18)+-3: 15&lt;br /&gt;
&lt;br /&gt;
Getting the heck away from the entrance, even before Cesran calls the warning, Sonja finds a rather large tree that she can hid behind and not give away her position, even with her metal armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls stealth+20: (11)+3+20: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls stealth: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 +9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for 7 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
The giant emerges from the cave, angry and yelling incoherantly. Sonja and Cesran are sufficiently hidden not to draw attention. Eleria, sadly, is not. The giant takes that massive rock it has hauled with it and chucks it square in her direction, lashing out blindly against the only intruder it sees. While the cover absorbs some of the blow, she still gets pegged pretty hard with a very big rock. The good news, at least, is that the giant has no other massive rocks to throw.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Lightning Bolt.&lt;br /&gt;
&lt;br /&gt;
Sticking to her hiding place, SOnja hears the roar and the thump of the rock. She can't move yet, or else Cesran won't be able to do anything to divert the giant's attention.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d6+2: (21)+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Cesran isn't about to let anyone be hurt because he couldn't hide well enough. He flies out to just about the range of his spell and he takes out a glass rod. He rubs a piece of fur along it before he points it at the giant and he fires off a lightning bolt. His invisibility drops as the lighting bolt crashes hard into the giant. &amp;quot;Run! Get out of here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a loud shriek as the stone slams into Eleria's cover, and the elf ducks down. She's showered with splinters of rock that slash her skin, and she screams. The dust hasn't settled from that attack before she's stepping out from her hiding place, blood dripping down the side of her very angry-looking face. A curse and a hand are thrown in the giant's direction, and all the ground around it suddenly turns to quicksand.&lt;br /&gt;
&lt;br /&gt;
But the druid isn't sticking around, as she bolts urgently off away from the giant, towards the denses bit of marsh she can see.&lt;br /&gt;
&lt;br /&gt;
The giant wails in pain and shock at the scorching lightning coursing through it. It looks up at the sky, trying to identify the source of the attack. When it spots Cesran, it roars and lurches in the direction of Eleria, either to pursue her, or to retrieve his rock in order to have something to hurl at the wizard. While the creature is able to avoid being entirely swallowed up in the mud, it now has some difficulty wading through the incredibly soggy earth.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Mirror Image.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RUN FOR IT ELERIA!&amp;quot; Sonja yells to Eleria and CEsran before running for the road and sprinting as best as she cown down the road. Breastplate slows you down for a reason.&lt;br /&gt;
&lt;br /&gt;
Cesran sees that the others are running and he decides to give the giant something more to target. He casts a spell and suddenly there are 5 more Cesran flying above the giant, hopefully the giant will target them letting the others get away.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GEE, YA THINK?? Eleria is booking it like she stole it. Which, she really kind of did. The shock of red hair on the elf quickly disappears from sight as she bolts towards the trees, chancing just a brief glance back.&lt;br /&gt;
&lt;br /&gt;
Being scorched with lightning has proven a rather effective distraction. Once he's free of the mud, the giant forgets all about Eleria and the shouting Sonja, crouching to recover his rock. He wastes no time whatsoever in chucking it into the sky, where it sails straight through one of the illusory Cesrans, obliterating one of the false images and leaving the others unharmed. The rock falls back into the mud with a loud wet 'thunk'.&lt;br /&gt;
&lt;br /&gt;
Continuing to run down the road, she doesn't bother looking back, as she knows Cesran has it well in hand. Of course, she also doesn't stop, trusting the others, especially Eleria, to find the road again.....and the way out.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 3d4+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
Does Cesran look worried as one of the illusionary versions of himself is obliterated, nope. He continues to cast and all 5 of the Cesran's moves as if to fire magic missiles. Three bolts of force fly from Cesran's hand and slam into the giant before the shell game is on and the real Cesran is hidden in plain sight once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
The giant seems to very much want to keep hurling rocks at the wizard that keeps zapping him. Unfortunately, that rock is stuck in the mud pretty good. He tugs on it and fails to wrench it free, comically toppling back into the mud like a massive, ugly keystone cop.&lt;br /&gt;
&lt;br /&gt;
Eleria disappears fully from view of the battle, and she lets out a breath. Slowing, the druid takes a moment to get her bearings, and then angles to run parallel to the road, moving in a wide arc back towards the open road again.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Mage Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d5: (2): 2&lt;br /&gt;
&lt;br /&gt;
Cesran casts mage armor on himself and he begins to fly back, the 4 other copies follow after him providing him protection as he tries to lead the giant away from the women.&lt;br /&gt;
&lt;br /&gt;
After thrashing about comically in the mud for a moment, the giant is finally able to get itself and its rock free from the muck. It yells and hurls the stone once more, again destroying one of the illusory Cesrans hovering about. The giant yells and scrambles to follow, though it is not quite as fast running as Cesran is flying, the wizard is slowly gaining ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Shield.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
Continuing to run down the road, Sonja slows down as she begins to realize that the giant isn't coming after her at all. She stops for long enough to catch her breath before walking down the road at a fast walk.&lt;br /&gt;
&lt;br /&gt;
Cesran casts shield on himself as he keeps the giant close. His illusionary copies are starting to dwindle, but he's getting the giant away from the woman.&lt;br /&gt;
&lt;br /&gt;
The giant is rather simple minded in how it pursues the wizard. It retrieves the stone, charges forward, and hurls it again. It is clear that the wizard is nearly at the limit of his range, but the stone once again succeeds in piercing through one of the illusory Cesrans.&lt;br /&gt;
&lt;br /&gt;
There's rustling off in the marsh, and a none-the-worse-for-wear Eleria is booking it towards Sonja with a big grin. &amp;quot;So, I think that was a success. As long as Cesran doesn't drop the package...&amp;quot; She frowns, glancing back, &amp;quot;Or kills the giant...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran defensive spells in place Cesran starts to concentrate on just getting away as the women are now safe. Now time to worry about himself as he'll try to lose the giant and fly back around to find Sonja and Eleria to make sure they are okay.&lt;br /&gt;
&lt;br /&gt;
The rock goes flying up into the sky one more time, but it is nowhere near the rapidly escaping wizard. It is now quite apparent that Cesran has flown too far for the giant to have any hope of bringing him down with rocks. The loud, angry, frustrated yelling of the wounded giant can be heard echoing throughout the swamp.&lt;br /&gt;
&lt;br /&gt;
A little more than an hour later, the group reunites on the path back out of the swamp. The giant has been lost, probably returning to his cave to recover from his injuries. Cesran still has the bone, a femur by the looks of it, marred by gashes from the giant gnawing on it. With the grisly trophy in hand, the group proceeds out of the swamp. &lt;br /&gt;
&lt;br /&gt;
The trip back is far easier than the trip in. Evidently, the strange druid encountered earlier was sufficiently satisfied by the way the group handled the giant that he does not make contact again. Perhaps he regards the giant as sufficiently annoying and dangerous that some mild zapping is forgiveable. In any case, whether because of the druid's influence or simply because the major threats were disposed of on the way in, the journey out of the swamp is marked by troubles that are more annoying than lifethreatening, and no one is harmed any worse than they already were. &lt;br /&gt;
&lt;br /&gt;
Upon returning to the Explorer's Guild, the hiring parties are quite dismayed to learn of the death of Reggard, but thrilled by the recovery of enough of his remains to restore him to life. Some are disappointed that the treasure of the hags of Hagmsarsh, if it ever actually existed, was nowhere to be found, perhaps disposed of by the foolhardy giant. In any case, the group is paid handsomely for their work, and congratulated on a job well done. The guild official dispensing payment, noting the condition of the adventurers after four days in a fetid swamp, can't help but suggest they spend some of their new gold on hot baths.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_3&amp;diff=7438</id>
		<title>PrP: Into Hagsmarsh, Part 3</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_3&amp;diff=7438"/>
		<updated>2012-05-22T21:51:05Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;With the fearsome ochre jelly now reduced to a harmless pool of lifeless sludge, the way forward through the swamp is once again clear. Consulting the map suggests you aren't ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the fearsome ochre jelly now reduced to a harmless pool of lifeless sludge, the way forward through the swamp is once again clear. Consulting the map suggests you aren't far from your target's ultimate destination, the location of the legendary treasure of Hagsmarsh. A quick inspection of the jelly's lair is enough to confirm no human remains, so it seems likely he survived at least this far. If you forge ahead at the same pace you've been going, the group should reach the lair within a few hours, well before sundown.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Onward and into the jaws of fate, I suppose,&amp;quot; Eleria muses as their enemy falls, wiping off her hands on her thighs. She winces at a twinge in her shoulder, and pulls out a wand, waving it over the lingering injury. &amp;quot;I do believe we're all in fairly good health?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria used a Wand of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -9 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
Kanyk nods quietly in Eleria's direction.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Well it at least he did not get eat by the ochre, although it makes me wonder how he got past it.&amp;quot; He shrugs a little bit as he continues to look around trying to stay on the path.&lt;br /&gt;
&lt;br /&gt;
Kanyk nods quietly in Eleria's direction. &amp;quot;Yes, I believe we should press on. We are losing daylight.&amp;quot; He casts one more glance in the pool of goo, pondering about how such a being would come into existence, before starting to slowly trek forward. &amp;quot;We should keep our eyes open. We almost stepped right into that thing.&amp;quot; He then turns to Cesran. &amp;quot;I imagine if he needed to he could have outrun it. That, or the ochre was placed here to slow our progress. We should be cautious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;It's a possiblity that it could've been. Kanyk is right, we should press onward.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls perception: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls perception: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls perception: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls perception: (1)+13: 14&lt;br /&gt;
&lt;br /&gt;
An hour passes. The deeper into the swamp the group trudges, the nastier it gets. Some parts of this route require wading in muck that goes up to the waist. The only saving grace is that this muck seems free of leeches and oozes, at least thus far.&lt;br /&gt;
&lt;br /&gt;
You paged Eleria with 'You hear something faint like the snapping of a twig, and movement behind a large tree some distance away. It looks vaguely humanoid. You get the distinct feeling you are being watched.'&lt;br /&gt;
&lt;br /&gt;
Eleria lets out an abrupt hiss, eyes snapping to the side and peering at something a long way off. She shivers. &amp;quot;We're being watched, fellows. Keep walking,&amp;quot; she whispers, studiously trying to make it look like she /didn't/ notice anything, while straining her eyes to observe their hidden observer.&lt;br /&gt;
&lt;br /&gt;
Kanyk slows as soon as he hears Eleria, but immediately picks his pace back up. &amp;quot;Well, since we know they are there, at least they can't sneak up on us.&amp;quot; He keeps walking, almost as if he hadn't slowed at all. He keeps his head on a swivel, however, just as anyone walking near the front of the group should.&lt;br /&gt;
&lt;br /&gt;
Tannin walks alone a little ahead, for the moment, of her paladin-friend's aid getting over the last bit, wagging her neck as to crack it, casually, &amp;quot;&amp;lt;something you don't understand in syldanari&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin walks alone a little ahead, for the moment, of her paladin-friend's aid getting over the last bit, wagging her neck as to crack it, casually, in the El;ven tongue, &amp;quot;Watched by how many, or perhaps our charge of rescue? He'd know as well as we to watch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran merely nods a little bit in that he heard what Eleria said. He resists the temptation to look over his shoulder and he continues to look around like he was doing. He doesn't see anything, but he was never trained in spotting so it's not surprising to him that he can't spot anyone.&lt;br /&gt;
&lt;br /&gt;
There's no further movement or sound other than the ambient sounds of the marsh. Perhaps whatever or whomever Eleria spotted has some motive other than ambush. Or it's just waiting for a better opportunity. In any case, there are paths forward which would go near the tree where whatever it is might be hiding, and paths which avoid it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The western-most paths take us by the thing's hiding place,&amp;quot; Eleria whispers, &amp;quot;adjusting&amp;quot; her longbow's lay against her shoulder, her hands wrapping around the straining wood nervously. &amp;quot;The other paths take us away, perhaps avoiding it. Just one, as far as I can tell. It doesn't seem to be moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin  :stops, worrying at something in her eye, &amp;quot;&amp;lt;something you don't understand in sildanyari&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk pauses. &amp;quot;If whoever is watching us is the person we are looking for, then we should take a chance and see. Of course, it may not be, and it could be a being that poses some danger to us, but how can we be for sure unless we get close enough?&amp;quot; He unfurls his wings calmly, letting the majestic wingspan stretch out to its full length before returning. He looks back towards the others. &amp;quot;I suggest we go see what it is that is spying on us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well,&amp;quot; Eleria murmurs, a tinge of nervousness tightening her voice. &amp;quot;Let's go. I don't think it's moving quite yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We can keep an eye on it, of course. I vote we go and take a look as well, ut our ultimate goal is to find this person.&amp;quot; Sonja says softly as she continues to walk, her Earthbreaker on her shoulder.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Sounds good to me.&amp;quot; He says softly as he has his spells ready to take on his mystery person.&lt;br /&gt;
&lt;br /&gt;
Tannin gestures toward the side of the western way, for Kanyk, &amp;quot;We've yet to meet anything that looks or listens yet, but I think the subtler approach is spent if they do. If you see a way we might investigate, we might try it. It could be the man we're here to rescue, expecting monsters, or ...otherwise. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whatever figure Eleria spotted seems quite effectively hidden behind the massive tree stretching out of the bog. There does not appear to be any sign of further movement right now.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls stealth: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Tannin nocks an arrow, as a distraction. If I can Aid Another thereeby, that's the intention. :)&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
As the group approaches the tree, a creature suddenly emerges from behind it. It's humanoid, though it is covered in so many layers of filthy animal hides roughly sewn together that it is difficult to identify an exact species. It is hunched over, grasping a large wooden staff, and speaks in a gravelly voice. &amp;quot;What business have you in the Hagsmarsh, defiliers?&amp;quot; It practically spits, waving the staff menacingly.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls Diplomacy: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls Diplomacy: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls diplomacy: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
Cesran jumps back a little bit as the man emerges from behind them and he spins around his hands ready to cast a spell. He looks at the others and he will lets the others do the talking before he opens his mouth.&lt;br /&gt;
&lt;br /&gt;
As the creature presents itself, Sonja, being out front, answers quite candidly and honestly. &amp;quot;We are looking for someone. Perhaps you know where this person is?&amp;quot; She says speaking of the person they are looking for (whom the player has forgotten). &amp;quot;If you could aid us, we could find this person and leave the marsh quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria 's eyes widen and she lets out a gasp when she sees how...well, unfortunate-looking the creature is. The diminuitive elf looks baffled at the question, but when Sonja steps forward, Eleria relaxes a bit. Her head tilts and she asks, hesitantly, &amp;quot;Would you be the titular Hag of the Hagsmarsh, then? Umm...&amp;quot; Looking the figure up and down, Eleria frowns. &amp;quot;Ma'am?&amp;quot; she hazards.&lt;br /&gt;
&lt;br /&gt;
Kanyk peers at the humanoid, taking notice of the staff. As it is waved around, the Egalrin Monk reflexively takes a step back. He doesn't uncoil from his stance, and seems a bit tense. After Sonja and Eleria speak, he does as well. &amp;quot;My name is Kanyk. Like they said, we are searching for someone, who we believe to have gotten lost in the 'marsh. If you could assist us...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am no hag! Nor am I a /ma'am/!&amp;quot; The hunched creature replies angrily, shaking his staff at the group. That apparently did not get things off on the right start. &amp;quot;I am all that remains of the Circle of the Hagsmarsh. This is not a place for your kind. I have felt your presence here, stomping through our land, killing our creatures, slaying the innocent inhabitants of the swamp for your own selfish ends. Your defilement ends now. Leave, and harm no other creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin nods, to the creature, saying, mildly, as possible, &amp;quot;Indeed not, gentle... dweller in this place. And no defilers are we. Not a one among us would wish to defile this place,&amp;quot; and she lowers her tone a bit, &amp;quot;If we had the merest notion how. In fact, with us,&amp;quot; she nods to Eleria, &amp;quot;We've brought with us one most *dedicated Druidess* of the Green, in hopes of averting any such tresspass. Nonetheless. We're charged with the rescue of an over-bold fellow who may yet be... &amp;quot; She looks around, &amp;quot;Both in peril to himself an inconvenience to your peaceful days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;Like I already said, we are looking for someone that came into the hagsmarsh before us. As she said...&amp;quot; Gesturing to Tannin. &amp;quot;....we do not wish to defile this place. If you would assist us in finding this person, and perhaps keep the creatures away from us, we could find this person and leave, perhaps keeping further intruders out as well.&amp;quot; She ignores the insults of the man....for the time being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran lets the others talk and he doesn't have anything to add. He keeps ready to cast a spell should this person prove to become violent. Sonja seems to have some success talking with him and he's not going to ruin it.&lt;br /&gt;
&lt;br /&gt;
Kanyk remains quiet for the most part, be also remains cautious of the man and his staff. He does not wish to make matters more difficult, but he doesn't mean to be on the receiving end of a surprise attack either. He speaks out. &amp;quot;We do not mindlessly attack the creatures of this Marsh. Any fighting was done in defense, not to slaughter.&amp;quot; He eyes the man. &amp;quot;We have a druid amongst us, as my friend said, and I myself am a follower of Gilead's teachings. We wouldn't commit the atrocities you blame upon us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria's teeth clack together loudly, to prevent her foot going any farther into her mouth. The druid blushes fiercely, and gives the...man? a tentative smile when she's introduced, offering a small bow. Hoo boy...&lt;br /&gt;
&lt;br /&gt;
The strange fellow in the rags appears incredulous at this claim. &amp;quot;Is this true?&amp;quot; He lifts a gloved hand to peel back some of the rags shrouding his face, peering out at Eleria with dark, troubled eyes. &amp;quot;What dedicated Druidess would allow this defilement? How many of my marsh's innocent creatures have you slain in your recklessness? I have witnessed your little band slay even harmless sleeping toads. I will not allow this incursion to continue unchallenged. Whoever this man is you seek, he has not slain those under my protection, and is no concern of mine yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria recoils a half-step when the man comes closer, eyes widening as she comes eye to eye with him. &amp;quot;Ah...w-w-we've disturbed as little of the marsh as we can manage, sir. It is not a place we are accustomed to, and not a place we plan to return.&amp;quot; She swallows, steeling herself. &amp;quot;I can assure you, sir, that our group did nothing more to the creatures here than any other prey would have done to an attacking predator. But we'll take pains from now on to avoid harming any others. I'll make sure of that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja takes a glance back to Cesran when the man mentions the sleeping toad. However, Sonja looks back to the apparent druid. &amp;quot;The belief was that when the frog awakened, it would attack us again. The person responsible will be properly admonished when we find who we are looking for.&amp;quot; However, as the druid walks past her, Sonja turns and steps in front of the 'druid' again, a definite protective stance. &amp;quot;Instead of arguing about it, you could be helping us, preventing other encounters like the one with the frogs, and doing as little 'defilement' of the hagsmarsh as possible. What say you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin looks up. &amp;quot;The frogs may have thought us flies, and we... Are not accustomed to yielding to swords, good wood-swamp man. Which they did bring in the night. Being neither flies nor defilers, however, much has already been harmed, and yet this man remains. Be he living or dead, should we not see him safely home, I fear his family will only send a force far bigger and less gentle than we, and it may prove to the detriment of all. Perhaps in your knowing and care for this place, you might help resolve the difficulty, and to that end we may be of some service?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls diplomacy: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls diplomacy: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
Cesran narrows his eyes at the druid, but still he doesn't say anything. He keeps his posture ready to cast a spell on the druid if all this talking doesn't work out.&lt;br /&gt;
&lt;br /&gt;
The druid (man?) returns his filthy rags to their more concealing state, his voice muffled again. &amp;quot;... Hmmmph. You are no predators, hunting for food. You have slain the innocent and those who posed you no harm. I will not aid you.&amp;quot; He is silent for a moment, directing what might be a scowl at Cesran. &amp;quot;... I will give you one more day to remain in my swamp. If by sundown tomorrow you are not leaving the Hagsmarsh, or if you kill any other innocent creature under my protection, you will be destroyed. This is the only warning you will receive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria's face goes red. &amp;quot;No, we are /not/ predators! We were /prey/! Didn't you listen to...mmmnnnggh...&amp;quot; The diminuitive druid trembles as she forces down her anger, hands tightening. &amp;quot;We're sorry to have disturbed you,&amp;quot; she says through clenched teeth, counting her breaths, &amp;quot;We will be gone before sundown tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin adds, straightening her spine and one brow. &amp;quot;Also. Good. Man. Of. This. Place. As you well-lament, and though we did not wish it. Some creatures did treat us prey, and of this, came away food for other creatures of your place. Mark you. If this should happen again, it will go the no better, and should we fall, you'll have wished you aided us.&amp;quot; She pauses. Looks around. &amp;quot;The Mother loves all, but few others love this place. We seek a foolish man, on his foolish errand, and better that should end with us bringing him home. It's said ancient evils haunt this place, and if those are none of your concern, help us to leave them undisturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk doesn't even bother with pleasantries. After the Druid gives them their timeline, he just starts walking. To his party he turns his head. &amp;quot;We've little time to lose then, unless we risk angering him. Let us go now and see if we can't find him.&amp;quot; He pauses before moving out of earshot of the druid entirely, turning to speak loudly so that he may hear clearly. &amp;quot;See that the creatures under your care remain innocent, if you will, and I do not see any further issue. If we come under attack, then expect us to do what is necessary to achieve our goal.&amp;quot; With that, he turns and treks forward.&lt;br /&gt;
&lt;br /&gt;
Sonja stares at the 'druid' for a long moment before turning. &amp;quot;By the light of Daeus, even the dwarves aren't this close-minded.&amp;quot; She then turns down the path. &amp;quot;We still need to find him, time limit or no. It's what we were sent to do.&amp;quot; She then looks to the druid. &amp;quot;Know this, sir. If we are attacked by anything in this marsh, we WILL defend ourselves. These people here are my allies and I will protect them on my honor as a Sunblade.....no matter how reckless...&amp;quot; And she glances again to Cesran. &amp;quot;....their actions may be.&amp;quot; She then turns and walks down the path, following Kanyk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prey does not slay creatures for sport once they have been subdued and rendered helpless. This was not an act befitting a Druidess, and one who calls herself such should be wary of associating with those who would do such a thing.&amp;quot; The druid takes a few steps back. &amp;quot;You will take the utmost care in avoiding further harm to the creatures of this marsh. Or you will face the penalty. You have been warned.&amp;quot; Unless anyone stops him, he stomps off into the muck.&lt;br /&gt;
&lt;br /&gt;
Cesran looks the druid up and down as he consider if the group could be the druid. He keeps his opinions to himself as he doesn't want to cause trouble for the group. He lets this others speak as his jaw is set. He knows if he does speak it will cause nothing, but a bigger argument and right now he would like to just fine this lost adventurer and get him or his remains out of here. He looks towards his companions to see if they are ready to leave.&lt;br /&gt;
&lt;br /&gt;
Eleria turns bright red, and hides her face at that warning. &amp;quot;... You're right, of course,&amp;quot; she says, though her anger turns from the druid to the wizard she's been travelling with. &amp;quot;Some of my companions have much to learn about mercy and the right way of living in the world with their fellow beings. I'll see to it that a lesson is learned.&amp;quot; And she bows more deeply to the marsh druid as he stomps off. When she's gone, she lets out a huff, and turns about, giving Cesran a Death Glare before stomping off down the path. &amp;quot;Let's find the damn dwarf and get out of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin folds her arms over her a moment, and says to Cesran. &amp;quot;What I said was true. If we do not succeed in our rescue, those relations will send worse. &amp;quot; And she says generally, &amp;quot;And if I sing a creature to sleep, do *not* kill it when it is not decidedly necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran ignores the looks that he gets as they are starting to travel again. He lets the others get a couple steps ahead of him as he follows behind them, no since in them being blamed for his actions.&lt;br /&gt;
&lt;br /&gt;
Tannin pauses to think there. Hrmphs. Looks back the way they came. &amp;quot;Either that man of the swamp *lies* ot the one we seek slipped by him. For all his claims, that one we just met knows not all. If he *does* not truly know and see all, he chose this place over any other to meet us. And if the men of the wood I know don't mislead me, that means there may be several ways to this place, and our quarry may have taken one of them. We should look back a little.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another two hours pass. Daylight is waning as the group finally approaches the red X marked on the map, the final destination of the adventurer they've been seeking. Those expecting to find a sprawling tomb or palace studded with jewels in the middle of the dank swamp are going to be left sorely disappointed. Still, there is an obvious destination here. There's the gaping maw of a cave mouth right where the X is marked on the map, right in the middle of a boggy hillside. With sunset approaching, it's much too dark to see too far into the cavern.&lt;br /&gt;
&lt;br /&gt;
Cesran takes out a sunrod and he cracks it against one of the rocks. He tucks it in his belt as he waits for the others to make the decision to enter the cave or leave the swamp.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran used a Sunrod.&lt;br /&gt;
&lt;br /&gt;
Eleria's head tilts as they approach the cave, having calmed down a little. &amp;quot;Curious!&amp;quot; she says, coming up to the mouth and peering inside. &amp;quot;I'm not sure I would have expected a cave in the middle of a swamp.&amp;quot; Glancing back at her party, the druid tilts her head up, and puts on her best Commanding voice. &amp;quot;Before we go any further, I must make one request to all of you. Should we come across any animals, I /insist/ that you keep your weapons sheathed as long as necessary. We may be able to make it in and out of this swamp alive without drawing any more unnecessary ire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk eyes the cave quietly from a distance. &amp;quot;This is the spot marked.&amp;quot; He inspects the area around the mouth of the cave, considering options. &amp;quot;Here we are then. No use in standing here waiting. If there is something in there that is dangerous, I suspect we will find out soon enough. I advise caution, though I am sure it is foremost in all of our minds.&amp;quot; He takes a quiet step towards the mouth of the cave. He looks over towards Eleria. &amp;quot;I will harm nothing that has not already harmed us. You have my word on that.&amp;quot; He turns back to the cave. &amp;quot;I am going to take a look inside, as its too hard to see anything from out here. Who will be joining me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja looks to Eleria......and turns to show the Earthbreaker upon her shoulder. &amp;quot;No. I am here to protect you.&amp;quot; She then smiles to Eleria. &amp;quot;I will, however, not attack unless I am attacked. How's that sound?&amp;quot; She says before starting her way into the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls perception: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls perception: (19)+13: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls perception: (3)+13: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls perception: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
When she gets a lot of half-promises from her group, the druid sighs. &amp;quot;Animals attack things only when they are hungry or scared. Remember this. What may seem to be trying to attack you could just be looking to get away, instead. So.../please/, still your weapons a moment longer than you normally would.&amp;quot; She's almost pleading now.&lt;br /&gt;
&lt;br /&gt;
She steps aside to let Kanyk past, looking to Cesran and raising an eyebrow, waiting for his promise.&lt;br /&gt;
&lt;br /&gt;
The sunrod does a great deal to illuminate the cave. While the mouth is quite large, it narrows considerably after the entrance, with a single winding passage that twists deeper into the darkness. It's big enough for two to walk side by side, but no more than that. At least it's taller than it is wide, so the group won't have to worry about bumping their heads. A considerable amount of muck and mire has been tracked in from the swamp, leaving the rocky floor wet and slippery.&lt;br /&gt;
&lt;br /&gt;
Cesran just looks at Eleria when she looks at him and he waits for her to head in before he will bring up the tail end of the group. He will follow the rest of the group without giving Eleria a promise.&lt;br /&gt;
&lt;br /&gt;
Kanyk holds up an arm to signal the parthy that he has noticed something. He points to a stick near the mouth of the cave, buried partially in mud. &amp;quot;There. Someone used a torch here. I can't tell how recently.&amp;quot; He pauses, turning his head slightly towards the cave. &amp;quot;And there is a sound within... if I had to describe it... it sounds like something chewing on something.&amp;quot; He seems a bit concerned now. &amp;quot;I worry for our charge now. I think we should let whatever is in there come out of the cave before we proceed inside. I don't like the idea of walking into a narrow ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;I don't think any of us do. We still need to find him though.&amp;quot; She says softly as she moves further in, hopefully everyone follows too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin stoops, after looking over the area, peering over the torch as it's stuck where it is, &amp;quot;Normally, one lights one of these on the way *in,* but barring some other reason, one would think that if they were to stick it in the mud here, they were on the way *out,* barring some other cause, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or they could have dropped the torch when they were dragged into a creature's den,&amp;quot; Eleria whispers, eyes wide. She nods to Kanyk. &amp;quot;Do you feel confident scouting ahead? If it's indeed a creature, I may be able to convince it to let us slip by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk pauses and takes a deep breath. &amp;quot;It is an option worth trying.&amp;quot; He lowers his stance, distributing his weight as low to the ground as he can get it. &amp;quot;I shall try and quietly poke my way in without disturbing whatever is inside. If he is preying upon our charge, I will return and describe the beast to you, if I cannot already tell what it is.&amp;quot; He looks quietly to Sonja. &amp;quot;Be prepared. I will not wait in there for more than a few seconds if it discovers me. I -will- attempt to bring it out here into the open. I do hope that we do not need to do battle with whatever it is.&amp;quot; With that, he quietly moves further into the cave, attempting to sneak in close enough to see whatever it is that lies within.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls stealth: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
Tannin holds up the torch. &amp;quot;Yet, good Sister of the Green, this torch is well-spent. Unless our charge came by night in the precise way we did not, which is to say... Why extinguish such a thing just before entering a dark cave after so long burning? Perhaps to light another, yes, but... Perhaps he did come and leave...&amp;quot; Then Kanyk heads off and she sighs. Drops the thing. &amp;quot;Bright Lady as you loved me for or in spite of brashness, bless us now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a few minutes, the Monk returns, somewhat hurried. &amp;quot;I believe it is as I feared. Something resides within, chewing on what appeared to be a human limb.&amp;quot; He pauses, keeping his voice low. &amp;quot;The creature is of the likes I have never seen before. A dozen feet tall. Green skin. Bald. Beady black eyes... its mouth resembles that of a fish, only its full of teeth. There are also runes and symbols within. I think it is some sort of ritual chamber...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/nature: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls knowledge/nature: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls knowledge/nature: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
Eleria winces when Kanyk comes back with his news, rubbing at her face. &amp;quot;Oh dear oh dear oh dear... A Marsh giant. This is not good.&amp;quot; She glances around with a frown. Simply passing through its room would be near suicide. Well...&amp;quot; She glances around at the group. &amp;quot;For a solo adventurer, that is. They're /very/ territorial, you see.&amp;quot; The druid frowns at Kanyk, &amp;quot;Is there any other way past it, that you saw?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, to Kanyk, as he comes out and gives report. &amp;quot;I suppose it does make passing sense thata treasure huner would not pass by the jewels on the outside of this building, to dare the inside, unless unwillingly. Unless,&amp;quot; she pauses, &amp;quot;Blessed Lady hold him to Her breast, &amp;quot; there are any other fresh dead men for the creature to be feasting on, remember our charge is not one of passing by, but of rescue or the return of remains. Or else we shouldn't be here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran would nod in agreement with Eleria, &amp;quot;That is what it sounds like at least from Kanyk's description.&amp;quot; He says in a low tone of voice. &amp;quot;They are ravenous, man-eating, evil, barely civilized savages who like to prowl the swamps. They tend to be very aggressive and territorial. They are also very strong. We would have a very tough time defeating one.&amp;quot; Helooks towards Kanyk, &amp;quot;Can you please describe the runes and symbols that you saw. Draw them on the floor if you can please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk shakes his head. &amp;quot;There is nothing but a large chamber inside, where the beast sits, eating... whoever it is eating. The chamber is large, and we can all fit inside easily. If he is eating who we suspect he is eating, then we will have to contend with him.&amp;quot; He pauses, putting both his hands together as he thinks. &amp;quot;It seems we have little choice on the matter, but I will defer to your better judgement.&amp;quot; He then looks to Cesran and nods quietly, doing his best to draw the runes and symbols on the ground, all the way keeping a wary glance cast towards the cave, in case the giant should come out.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/arcana: (7)+15: 22&lt;br /&gt;
&lt;br /&gt;
Eleria bites her bottom lip, and sighs, shaking her head. Then perks up, looking to Tannin. &amp;quot;Sister, would you be able to put this creature to sleep from the shadows? Barring that, the best I can think of is burying it in a minor cave-in. Hopefully enough to trap it, but not enough to collapse the whole cave.&amp;quot; When Kanyk starts drawing, she falls silent, peering curiously at his &amp;quot;artwork&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Cesran sighs softly, &amp;quot;Thank you Kanyk, I'm afraid that the symbols you are drawing I can't make out, they are obviously damaged and incomplete from the long years of disuse.&amp;quot; He looks to the others, &amp;quot;Well are we going to attack him or not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja chews her lip in thought as she takes all of this in. &amp;quot;Is there a way to make him....not attack us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, and shakes her head, &amp;quot;I don't think my youthful spellsingings from the Old Round will put such a large mass of a creature to sleep, though truth be told, anyone might have an off-night,&amp;quot; she pauses, to wink at the Druid. &amp;quot;But these creatures are known to criticize much, and appreciate little. &amp;quot; She pauses a moment, &amp;quot;More to the point, I know not.&amp;quot; She quirks a brow. &amp;quot;Yet. &amp;quot;If the Grey Lady of repose will forgive the presumption, there may be something I can accomplish, if we might be very quiet about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran looks to the others, 'I'll cast invisibly and fly upon myself and I'll go in and get the remains if there are any left. The rest of you please leave the cave.&amp;quot; He says as he gets ready to cast the spells.&lt;br /&gt;
&lt;br /&gt;
Eleria's eyebrows go up at Cesran's plan, a little surprised. She glances to the wizard, then back to the people around them. &amp;quot;Best plan I've heard so far.&amp;quot; She rises, preparing to back out of the cave.&lt;br /&gt;
&lt;br /&gt;
Sonja looks to Cesran Dubiously and smiles. &amp;quot;No attacking, Cesran. We want you out in one piece.&amp;quot; She then starts out of the cave....&lt;br /&gt;
&lt;br /&gt;
Kanyk folds his arms. &amp;quot;Bold plan, but whatever works. I am for the idea that, if combat is to happen, we try to outrun the beast. At least then someone can likely grab a piece of the body, and then we can start running until we are clear of the swamp. Whatever we do, this will be incredibly difficult.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Fly.&lt;br /&gt;
&lt;br /&gt;
Tannin shakes her head, after murmuring a small prayer and pressing a palm to Cesran. &amp;quot;Go quietly, if it must be you. In this circumstance, also, we don't need much. Whether it works or not, fly to us here, win or lose....&amp;quot; And she says for all, &amp;quot;If we're to fight a giant, in this little corridor's mouth is where we first should meet. If this cannot be, running in swamp will help us not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran looks over towards Tannin as he feels the spell placed upon him, &amp;quot;It's my fault that the druid is angry with us so this should help to balance the scales some.&amp;quot; He waits until the others are out before he casts fly upon himself and than he casts invisibility on himself. He starts to slowly fly in as he is counting down how much time he has in his head. He starts to fly towards where this marsh giant is.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/nature: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/arcana: (13)+15: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls stealth: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 11: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
Invisible wizards are tough to spot. But a hungry, hungry marsh giant is going to notice when part of his meal suddenly disappears just a couple feet away from him. The hunched green creature turns and suddenly lets out a guttural, angry yell. This won't be good.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_2&amp;diff=7437</id>
		<title>PrP: Into Hagsmarsh, Part 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_2&amp;diff=7437"/>
		<updated>2012-05-22T21:42:03Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;Logfile from Tenebrae.  GAME: Tannin rolls Perception: (7)+9: 16  It's the middle of the night. After the sun sets, the swamp is darkier and even eerier. The adventurers have ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logfile from Tenebrae.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls Perception: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
It's the middle of the night. After the sun sets, the swamp is darkier and even eerier. The adventurers have had a couple hours to rest in their bedrolls on the soggy little island campsite, enough to fall into a deep slumber. Only Tannin remains up, watching for threats that might threaten her sleeping cohorts.&lt;br /&gt;
&lt;br /&gt;
Eleria is laid out on her bedroll, having nearly passed out from exhaustion after just that short trip. She's breathing heavily, even in her sleep, and the pale elf has gone even paler. She's lost a lot of blood...&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran's strength for -2 points. 1 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's strength for -2 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's constitution for -2 points. 4 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran's constitution for -2 points. -1 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran's constitution for 1 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
Sonja leans up against a rock and snores, though it's a quiet snore....if that's possible. She has her Earthbreaker leaned up against the same rock, but she's otu of her armor while she sleeps. Seems this is typical for the Giantborn to sleep.....&lt;br /&gt;
&lt;br /&gt;
Cesran is sleeping peacefully with his pack near the fire. He curled up against the cold.&lt;br /&gt;
&lt;br /&gt;
Tannin is sitting there, keeping watch with whoever else may have taken a shift, shortbow resting with an arrow nocked across her lap, when she cocks her ears a little, trying to look nonchalant as she nudges the Egalrin that's rejoined the group, peering out the corner of her eye toward the splashy-clompey sounds. &amp;quot;Whssht! Awake! But be still!' She says, in low tones.&lt;br /&gt;
&lt;br /&gt;
Kanyk has a bedroll laid out, but he isn't laying upon it. Instead he sits on it, bow legged, his hands clasps in his lap. His piercing eyes are now closed, and his breathing is really calm, giving the appearance of sleep and rest. His wings flutter ever so quietly.... until he feels the nudge in his side. He perks up ever so gently and opens his gaze. He turns his head slowly towards her, orienting his ears towards the sound.&lt;br /&gt;
&lt;br /&gt;
Tannin's quiet warning comes just in time. As her fellow adventurers are roused from slumber, the splashing sounds she picked up on become louder. Then, the menacing shadowy forms emerge from the reeds, splashing up onto the little campsite. As they draw closer, the moonlight in the clearing illuminates their monstrous forms... &lt;br /&gt;
&lt;br /&gt;
They're frogs. Big frogs, maybe the size of ponies. But frogs. For a moment, they peer with big unblinking eyes, not looking all that threatening. Then the lead frog lets out a deep, menacing 'ribbit', revealing a mouth full of razor sharp fangs. That can't be normal.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1D20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
The frogs leap forward, cavernous sharp-toothed maws gaping open. Seeing the sleeping adventurers as prey, they lunge forward and snap out their long, sticky tongues. Tannin is quick enough to avoid the lead frog, who was attempting to make a meal of her. Cesran, Eleria, and Sonja were not so lucky. Each awakens to the sudden horrifying situation of having a sticky frog tongue wrapping around them and drawing them towards sharp teeth. Oh dear.&lt;br /&gt;
&lt;br /&gt;
Tannin looses into the dark, and then, crying out, &amp;quot;Awake! You brave ones, awake!&amp;quot; She gives ground to the snapping frog-creature, as she backs throught the little campsite, voice crying out sharply, as she draws one in... Chanting, &amp;quot;In the dark, in the dark, awake!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls cmb: (17)+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls weapon2+1: (9)+0+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d8-3+1: (8)+-3+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d6-3+1: (2)+-3+1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for 3 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Sonja for 5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
Eleria jerks awake as she's yanked off her bedroll, being dragged along the dirt towards the vicious frog. She lets out a frightened scream, and struggles briefly before snatching up her sword from beside her bedrool. She swings at the tongue, but it just bounces like a giant rubberband under her attack. &amp;quot;Abominations!&amp;quot; she cries, still half-asleep and starting to freak out.&lt;br /&gt;
&lt;br /&gt;
Eleria's efforts to fend off the frog trying to make a meal out of her succeed in keeping it at bay for the moment. Sonja and Cesran are not so lucky. They are both drawn into the maws and have their arms gnawed on. The lead frog, looking for an easier meal than Tannin, snaps its tongue at Kanyk, and is unsuccessful once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls escape artist: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
Cesran is woken up out of a sound sleep as a frog's tongue latches on to him and yanks him out of his bedroll. He barely has time to register what's going on before the frog bites him. That wakes him, up as he twists and turns to get away from the song and he goes over near Tannin.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Sonja for -2 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
Snorting awake as she's suddenly dragged away from her sleeping spot, Sonja, one she realizes what's going on, suddenly plants her feet once her arm is bitten. &amp;quot;You picked the WRONG night to mess with me frog!&amp;quot; With a roar that even Tannin hasn't heard before, the giantborn flexes not only her arms, but her shoulders and chest as well.....and with a loud snap, the tongue flies free of her arms. Even despite her bleary eyed condition, she touches her chest......and shakes her head....now fully awake. Then she moves for her Earthbreaker.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20-1: (19)+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20-1: (18)+-1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls cmb: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for 7 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
Eleria struggles against the tongue wrapped around her arm, teeth gritting and letting out a long string of elvish profanity. She digs her feet in, scimitar tip digging into the ground...but she's dragged inexorably towards the frog, and her profanities ramp up significantly in volume.&lt;br /&gt;
&lt;br /&gt;
The Egalrin Monk is up and alert thanks to Tannin's warning, and he is able to avoid the onslaught of tongues. He still hasn't fully gathered himself yet from his rest, but once he does, he notices that Eleria is in trouble. Instinctively, but with no small amount of discipline, the Monk takes a bountiful step towards the frog that had hold of Eleria, and sends a quick jab of his left hand at it, followed by his right. The left hits flush, but the right misses its mark. &amp;quot;Hang on, Eleria. I will see about getting you loose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin casts Sleep.&lt;br /&gt;
&lt;br /&gt;
Chomp chomp chomp. The ravenous, wounded frog is trying to make a meal of Eleria as quickly as it can, gnawing away at her. The other frogs, eager to feast, lash out with their tongues at the escaping prey. Cesran and Kanyk successfully evade the attacks, but Sonja winds up with a sticky tongue around her almost as soon as she'd broken free.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 3d4+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Cesran is able to dodge the tongue that comes his way and he sticks his tongue out at the toad. He sees Eleria is still being chomped on and he casts his hands about in precise motions. With a word in eldritch 3 blue missiles of pure force streak from Cesran's hands and they slam against the toad that has Eleria. The three missles all hit the toad's eyes and go into the brain scrambling them and freeing Eleria.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
Getting quite sick of getting wrapped by the frog's tongue, she turns away from her earthbreaker and grabs the frog's tongue pulling it towards her. &amp;quot;You wanna do it this way? Fine by me!&amp;quot; She says as she gets right within arms reach and grabs the frog around the throat.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin casts Sleep.&lt;br /&gt;
&lt;br /&gt;
Kanyk bounds towards Sonja and the frog that she was grappling with. He comes up behind the monstrousity and swings two really fast punches at the beast. One hits, as does the other, though the second seems to graze along the frogs body instead of hitting it flush. He remains silent for now while in combat, giving a quick nod to Sonja as they have the beast trapped between the two of them.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 - 1: (1)+- 1: 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 -1: (15)+-1: 14&lt;br /&gt;
&lt;br /&gt;
It's apparently not easy to try and wake everyone up while putting other creatures to sleep. But The Althean spellsinger presses on, hopefully finding the groove of it, keeping on with the song, &amp;quot;Come take your ease, here is your home, here is your rest, here is your place, creatures of these fells, come take your sleep, come take your place, come drink starlit grace, and all's well... &amp;quot; Though, that done, out comes the little shortblade.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria casts Flaming Sphere.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 3d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Things are going poorly for the frogs. One is dead, another is asleep, one is flailing his tongue around, and the other is being grappled, burnt, and pounded on. None do much of anything threatening in this particular moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 2d4+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
Yay, she's free! Eleria owes Cesran and Kanyk drinks later. But for now, she's preoccupied.&lt;br /&gt;
&lt;br /&gt;
Eleria kicks away the slimey toad's tongue and leap to her feet. She's breathing heavily, covered in bite marks and toad slime, her hair disheveled and a look of pure rage on her face. &amp;quot;Alright, you &amp;lt;angry Druidic&amp;gt;, time to BURN!&amp;quot; She spits a few chanted words at the remaining toads, her hands moving in a slow circle around each other. Within, a small point of orange light starts to grow...and grow...until it's a ball of fire the size of a softball. She takes a step back, leg raising and pitches the ball at a nearby frog with perfect form.&lt;br /&gt;
&lt;br /&gt;
The flaming sphere grows even bigger as it sails through the air, and bumps against the one latched onto Sonja with a loud sizzle of damp flesh.&lt;br /&gt;
&lt;br /&gt;
Cesran dodges the tongue of the frog again and he casts magic missile again. As he extends his hand three more magic missiles fire from his hands. 1 of them goes towards the toad that is previously hurt and it drilled right into the frog's brain. The other to fly to hit the toad that been trying to eat him.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
Right after the Missiles hit the frog, Sonja throws it to the ground, then whirls around to grab her earthbreaker, and runs for the frog trying to tongue lash Cesran. However, her swing is quite wide....&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
With this frog killed, Kanyk turns to locate the last living frog (that isn't already asleep). He is there in a blur of motion, and once his feet plant firm, his arms continue that blur of speed. Once more, his first attack hits the frog squarely between the eyes, while the other one sails over the head of the dead frog. Once giving the corpse a quick glance to insure that it was indeed a corpse, he rolls his neck slightly and shakes his arms a bit, as if stretching after just waking up. &amp;quot;What a pleasant thing to wake up to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria is panting heavily as the last awake frog turns into a pile of skin and organs, and it takes a moment for her to get her cool again. She brushes a damp bit of hair out of her eyes, and frowns distastefully at the sleeping frog. Stepping up to it, she gestures to the 5-foot ball of flame, and it floats over to spin slowly above her outstretched palm. The druid looks about at the group about her. &amp;quot;What shall we do with this one? I am not in a mood to talk, and would prefer to just kill it and get back to sleep. Paladin? Er...Sonja?&amp;quot; Eleria forces a small smile. &amp;quot;What say you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin looks over to Eleria, glancing about,&lt;br /&gt;
&lt;br /&gt;
Cesran watches the other frog drop and he moves over, &amp;quot;I'll do it.&amp;quot; He does a quick precise motion and points to fingers at the toad. With a word of eldritch his fingers glow red and than a beam of intense hit goes from his fingers through the back of the toad's skull.&lt;br /&gt;
&lt;br /&gt;
Once the last awake frog is down, Sonja looks over towards the sleeping frog. &amp;quot;I'm not exactly comfortable with killing something that's helpless, even though it just tried to eat us.&amp;quot; She then takes a deep breath. &amp;quot;Did it happen to speak with the others while we were fighting? Like it had some intelligence?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Scorching Ray.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 8d6+1: (22)+1: 23&lt;br /&gt;
&lt;br /&gt;
Tannin looks over to Eleria, glancing about, &amp;quot;I think this question is more in the purview of the ethics Druidical. But I did not sing this one to sleep only to kill. If it's the gentlest way, and needful, then so it is.&amp;quot; She presses a palm to the ground, then. &amp;quot;Lady, we wayfarers need healing light and wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for -1 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -1 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Sonja for -1 points. 30 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/nature: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
Cesran brushes his hands off and he feels the light go over him after he kills the frog. &amp;quot;Shall we get some sleep?&amp;quot; He moves back over towards his bedroll to get back to sleep.&lt;br /&gt;
&lt;br /&gt;
Eleria jumps back when the beam of fire shoots from Cesran's finger into the frog at her feet. She flashes the wizard an angry glare. &amp;quot;Showing off much, Wizard?&amp;quot; she spits, anger giving her words extra bile. With a growl, she drops her hand and the ball of fire winks out of existence. &amp;quot;Well, shall we get back to sleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja looks in shock as the frog is literally turned to dust before anyone, except maybe Cesran, can conclude that the frog has any intelligence. She grits her teeth and stomps over to Cesran, grabbing him by the front of robes. &amp;quot;WHO LABELLED YOU EXECUTIONER!?&amp;quot; She roars. &amp;quot;HOW ABOUT, INSTEAD OF BLASTING SOMETHING BEFORE THE REST OF US DECIDE, WAITING UNTIL WE AGREE? OR DID THAT NOT EVEN ENTER YOUR OH SO HIGH AND MIGHTY INTELLIGENT MIND!?&amp;quot; She then takes a deep breath, but doesn't let go of Cesran. &amp;quot;I can understand killing something in self defense, but when it is helpless, intelligent or not.....group consensus first. All right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran looks over to Eleria, &amp;quot;Nope, just ending the threat so I can get some sleep.&amp;quot; He covers himself back up, &amp;quot;Giant frogs, while they are dangerous are less intelligent than the domesticated dog, if it woke up it would have attacked us and we would have killed it anyway.&amp;quot; He is grabbed out of Sonja and he frowns at her, &amp;quot;And while we fought about whether we should kill it or if Eleria was going to hug it into liking us it was going to attack and hurt someone. It's a dangerous creature and when it attacked us it gave up it's right for life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria pinche the bridge of her nose. &amp;quot;Cesran...please stop being an idiot and antagonizing the paladin who is probably looking for an excuse to turn your face into mulch.&lt;br /&gt;
&lt;br /&gt;
Tannin nods, then, a slight frown. &amp;quot;Good night, indeed, creature.&amp;quot; She frowns, then says to Sonja. &amp;quot;Peace, Sunblade! &amp;quot; She pauses, says more quietly. &amp;quot;I think you're both right, in your several ways. Events overtook, but that's an end of it. &amp;quot; Another pause. &amp;quot; Still. I'll need a moment, then I'll see to our hurts. It'd be best if the things weren't among us, there may be other predators about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;You didn't bother to tell us before you zapped it, Cesran. If it's helpless, tell us next time. All right?&amp;quot; Sonja then lets go of Cesran's robes and turns back to her sleeping place. &amp;quot;ugh....&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for -5 points. 30 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -5 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Sonja for -2 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
Cesran brushes off his robes as Sonja lets him go, &amp;quot;Time was imperative the sleep was about to wear off. I didn't want it to hurt anyone else. Sometimes you have to act before there is a need to talk, I felt this was one of those times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cesran, please. Just. Stop. Talking. I already have enough of a headache,&amp;quot; Eleria grunts in between yanks of the frog's corpse as she slowly drags them towards the water. No sense in attracting more predators.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
Sonja grabs one of the frog in one hand, and another in the other, and throws them into the water as well.&lt;br /&gt;
&lt;br /&gt;
Eleria smiles gratefully at Sonja as the huge paladin does away with the frogs. &amp;quot;Thank you. I'm /still/ exhausted from those leeches.&amp;quot; She yawns, crawling over to her bedroll. &amp;quot;Things will be better in the morning. I'm sure of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja looks down to Eleria and chuckles. &amp;quot;better to take my fustration out on them....&amp;quot; She says before going back to her spot. &amp;quot;Sleep well, Eleria. Get better. We're gonna need you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran rolls his eyes a little bit and he shakes his head as he heads back to his bedroll, &amp;quot;Sorry I didn't let it be a group decision to kill the flesh eating frog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin gives a nod to Cesran, &amp;quot;I do think it was inevitable, sir magician, it's just that for some of us, there's a way and consideration about such matters, and haste to kill is something we do mind among ourselves with some gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Apology accepted,&amp;quot; Eleria murmurs, before drifting off to sleep.&lt;br /&gt;
&lt;br /&gt;
Kanyk looks quietly between the party members, seemingly upset at Cesran for killing the sleeping frog. Kanyk personally didn't agree with the decision either, but he decides to keep quiet about it altogether. He moves towards his bedroll and looks down on it, considering for a moment the possibility of perching down amongst it. &amp;quot;I can take the watch for the remainder of the evening. I feel adequately rested. Unless anyone has objections, I will keep a lookout.&lt;br /&gt;
&lt;br /&gt;
The rest of the night passes uneventfully, with Kanyk's watch keeping any more of the swamp's hostile denizens at bay for now. As the sun comes up over the dank, foggy swamp, the adventurers have likely gotten all the opportunity for rest they'll have at this campsite. The bog stretches out ahead of them, waiting for them to proceed.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -1 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -4 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
Kanyk stands slowly and begins to quietly stir the party members. &amp;quot;Sun up. It's time for us to get moving.&amp;quot; He gently prods each member of the party awake. His belongings were already packed up neatly, and he folds his arms while leaning against a tree, waiting for the other members to rise and get prepared.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for -2 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
Eleria rises from her slumber, grunting at the rousing from the Egalrin. &amp;quot;Already? Rrrgh...at least we weren't eaten,&amp;quot; she mumbles. Rising to sit upright, she rubs at her eyes, still feeling bleary. &amp;quot;Mmm...need t' pray. Get spells, get healed... We got time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whether they do or not, her eyes close, and Eleria begins to mumble quietly to herself. Though she does almost nod off a few times at first...&lt;br /&gt;
&lt;br /&gt;
Tannin ends up waking somewhat late in the morning, getting a close-up view of a dragonfly. That she greets with a sleepy, half-articulated, &amp;quot;You're a very small cobbler...&amp;quot; Blinks. Squints. Looks around. Sniffs the air. Scares away dragonfly. Straightens a little and sighs. &amp;quot;Good morning, everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin ends up waking somewhat late in the morning, getting a close-up view of a dragonfly. That she greets with a sleepy, half-articulated, &amp;quot;You're a very small cobbler...&amp;quot; Blinks. Squints. Looks around. Sniffs the air. Scares away dragonfly. Straightens a little and sighs. &amp;quot;Good morning, everyone.&amp;quot; (re)&lt;br /&gt;
&lt;br /&gt;
Cesran wakes up and he goes off to mediate on his own and refresh his spells for the day. He comes back and he goes into his pack to get some left over food for breakfast.&lt;br /&gt;
&lt;br /&gt;
Sonja grumbles softly as she stirs. &amp;quot;Morning, Kanyk.&amp;quot; She says softly as she gets up.....and goes behind the rock. yeah. don't ask why. Then she comes back out to tug her sword out of her scabbard and puts the tip of the sword on the ground, facing the sun. It's obvious she's praying.&lt;br /&gt;
&lt;br /&gt;
Kanyk offers a brief nod to Sonja, and then to Tannin. &amp;quot;Good morning.&amp;quot; He offers to the both, and rolls his neck once more as he steps away from the tree. &amp;quot;I suggest we move as soon as possible. The sooner we can leave this marsh, the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls perception: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls perception: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria casts Lesser Restoration.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria casts Lesser Restoration.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's constitution for -2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls perception: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls perception: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
Hours pass. Staying as dry as one can is a good idea, but you can only do so much in a dank swamp like this one. Everyone's boots are going to be quite muddy when this is over. The air is humid and nasty as the sun breaks through the fog, and tiny insects swarm the party. Off in the distance, animal noises can be vaguely heard.&lt;br /&gt;
&lt;br /&gt;
Kanyk holds up boths hands out wide, and unfurls his wings, blocking all immediate passage around by him. &amp;quot;Wait. Do not step forward any further!&amp;quot; He pauses and points downwards into the brown colored muck. &amp;quot;That is not marsh. This pool of ooze is a living thing, unlike anything I have ever seen.&amp;quot; He slowly takes a step back. &amp;quot;Can anyone identify it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls intelligence+1: (12)+2+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/dungeoneering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, &amp;quot;By its countenance and complexion, I should say this is the ochre jelly... Which is to say, a gelatinous ooze of this color, and dangerous enough to touch. I did, however, bring oil and alcohol, should burning it out be the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria makes a face when Tannin identifies the thing. &amp;quot;An ooze? Ewwww... It must mean we're close to something important. I don't believe those things come to the surface without a good reason.&amp;quot; At the suggestion of burning it out, Eleria takes several steps back. &amp;quot;Go right ahead, if you think that will kill it. I'd rather not have another encounter like the leeches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he looks at the creature as he consults his vast knowledge, &amp;quot;From the coloration of the creature it looks to be an ochre jelly. Hey are ravenous flesh-eating oozes that are common to these parts. Do not attack them with anything that can cut them or pierce them. It will make multiple jellies. Also they are immune to electricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin hrms. &amp;quot;Perhaps we might make our way around. Or...&amp;quot; She holds up a flask of oil... &amp;quot;Perhaps burn it out. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;SO that means it's immune to your lightning wit too, right Cesran?&amp;quot; She says before looking at the.....ooze. &amp;quot;Hmmmm.....Hey Kanyk? Think you can find a way around it? Well.....on the pathway anyways?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While the spot occupied by the ooze is the most obvious pathway forward, one could try wading through the muck on either side of it to go around. Of course, disturbing the sludge that much could risk altering the creature to the presence of the adventurers.&lt;br /&gt;
&lt;br /&gt;
Cesran looks over at Sonja and he smiles at her, &amp;quot;But not my burning gaze. I also wouldn't try any mind effecting magic, they mindless creatures. If you like we could just burn a path through this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, looking about. &amp;quot;I suggest this won't be so easily passed around, be we coming or going, and it will likely pursue if we disturb the surrounding muck: the thing surely knows its own manner of feeding well-enough. So to speak. Does anyone have a quick means of setting this oil alight? &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria raises a hand to Tannin. And snaps her fingers, making a spark jump from them. &amp;quot;Just say when, and it will burn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls ranged: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls ranged: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Ooze: Roll: 16 + Bonus: -5 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I could possibly jump over it with a bit of effort. It would be a long jump. I would not like to try and risk fording through the muck on either side of it.&amp;quot; He reaches into a small pouch and produces a red flask, small in size. &amp;quot;I suggest everyone take a step back. If anyone has similar devices that are disposable, now might be the time to rid yourself of it.&amp;quot; With that, he uncorks the flask and tosses it at the ooze, taking a small leap back and shielding his face as he does so.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
The big blob of flesh-eating jelly does not seem to take kindly to being set aflame. Now covered in fire, it crawls out of the muck onto the soggy land, headed straight for the adventurers. That's certainly one way to get the thing's attention.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls initiative: Roll: 7 + Bonus: 3 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls initiative: Roll:  + Bonus:  = Total: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls initiative: Roll: 12 + Bonus: 3 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
The ooze surges suddenly onto the ground, pseudopods of orangeish-brownish slime emerging and whipping at the adventurers. Fortunately, being on fire seems to have the creature rather distracted.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls ranged: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Scorching Ray.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 4d6+1: (18)+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Cesran sees the jelly coming at them and as he backs up he points his finger at the jelly and with the same spell he used against the toad he uses now. The ray of intense fire burns through the jelly leaving the smell of burn ooze in the air.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 2d6+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Kanyk is completely unsure of the nature of this... ooze. He has never encountered one before. Therefor, he treats it as an absolute threat, darting in so as to barricade it from reaching the party mates behind him. His fist fly in an unnaturally fast flurry, three resounding blows that only go 'squish' into the muck. He isn't sure if he has even hurt it at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls ranged: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Tannin throws, in turn, her various flammable items after the alchemist's fire, the alcohol being presented with a very West-side-of Alexandria version of 'Cheers!' and she backs away, ...that done, at a bit of a loss, cast her glance about.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if slashing and piercing won't do.&amp;quot; Sonja says twirling her Earthbreaker, then swinging it as hard as she can, yet again. She splatters the ooze with a solid hit.....&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 - 3: (4)+- 3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
It never feels good to be useless. But Eleria grins as she sees her group wail on the ooze. As a last-ditch effort to pitch in, she puts her hand into the sky. A dark cloud swirls into existence a few feet above the ooze, and sends a strong downdraft into the creature, flattening it further against the ground.&lt;br /&gt;
&lt;br /&gt;
The group's ambush appears to have been extremely effective at neutralizing this particular threat. The jelly is turning into more of a burn puddle. Tentacles of ooze writhe and flail, but so far the group is doing an excellent job of staying out of its clutches. Elerie's spell keeps it safely at bay while the others pummel it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 2d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Tannin sees the Egalrin contending with the forces of ...ick, and picks up her skirts and, seeming to be fumbling for appropriate inspirational hymns, instead says, &amp;quot;Oh, Lady's blessings with you....&amp;quot; She winks. Starts making her way around to where Sonja is, trying to stay well clear of the swinging tetsubo...&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Acid Arrow.&lt;br /&gt;
&lt;br /&gt;
Cesran takes out a rhubarb leaf and an adder's stomach from his spell component pouch. He rubs them both together and with a word of magic he fires off an arrow made of acid. It splashes against the ooze and the acid is strong enough to start to eat it's way through the jelly.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+8: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls 1d8+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
The Egalrin Monk's fists never stop moving. First with a three hit combination, and only seconds later, another multiple hits. All of them landing flush. The ooze is rendered less than inert, and looks like spilled jam all over the ground. He shakes his fists to clear them of the goop, and with an final 'Hmph' he turns. &amp;quot;That wasn't as bad as I anticipated. We should move on, unless anyone has a reason to stay here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja looks at her earthbreaker and shakes it off. &amp;quot;Well, at least you kept me from getting more ooze on my dear Earthbreaker.&amp;quot; She then puts it on her shoulder. &amp;quot;Come on. I think we can get through here without too much trouble, since oozes eat just about anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran shakes his head, &amp;quot;No let's head on.&amp;quot; He looks around, &amp;quot;So do you think this adventerer we are searching for made it past this ooze?&amp;quot; He hmms as he starts to look for any bones.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_1&amp;diff=7436</id>
		<title>PrP: Into Hagsmarsh, Part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_1&amp;diff=7436"/>
		<updated>2012-05-22T21:33:43Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventuring is a dangerous lifestyle. Big rewards often require big risks. Reggard Sparkflint, a member of the Explorer's Guild, apparently has a higher tolerance for risk than most. Two weeks ago, he uncovered a 'treasure map' he believed would lead him to a cache of riches and magical items that could make him quite wealthy. He set out alone into dangerous territory, telling others that he'd be back in two days with the prize. There's been no word from him since, and attempts to contact him via magic have failed. His family has put together a reward offered to anyone willing to find Reggard, rescuing him if he is still alive. If he isn't, the same reward is offered for the recovery of his body so that he can be raised.&lt;br /&gt;
&lt;br /&gt;
While Reggard was perhaps overconfident, he wasn't entirely foolish. He left his family with copies of the treasure map, complete with the route he intended to take clearly marked so that others might follow him if necessary. The route goes straight into the heart of one of the foulest, least pleasant places in all Alexandros: the Hagsmarsh. The Hagsmarsh is a dank swamp full of all manner of dangerous and horrible monsters, not the least of which would be the coven of powerful hags who terrorized surrounding villages for years. While the hags themselves were supposedly slain, their lair and the treasures within were supposedly never recovered. This appears to have been the treasure Reggard was seeking.&lt;br /&gt;
&lt;br /&gt;
Now, the adventurers prepare to set out to Hagsmarsh to find and rescue Reggard, and possibly claim the lost treasure of Hagsmarsh while they're at it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/nature: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/geography: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls knowledge/nature: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/dungeoneering: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls intelligence+2: (15)+2+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls knowledge/geography: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls knowledge/nature: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls intelligence+2: (18)+2+2: 22&lt;br /&gt;
&lt;br /&gt;
Cesran ughs softly as he is trudging along in the swamp and he warned everyone to bring along salt. He brought along a large bag for himself , &amp;quot;Now remember the salt is for the vermin that lives here, leeches and slugs and the like, but also watch out for slimes and oozes, they like to grab unwary travelers.&amp;quot; He warns his other companions as he is looking around.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;That'll be an interesting time.&amp;quot; She says softly as she trudges along in the swamp. Thankfully, she's quite tall, so the sludge doesn't quite as readily get into her boots. She carries her Tetsubo in her hands, occasionally using it as leverage to bring herself out of sticky pits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Longstrider in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
Kanyk is fairly light, and light of foot as well, so he doesn't sink too much into the sludge. There is a degree of sinkage, however, that is unavoidable. He treads near the front of the group, acting as a scout for the time being, keeping alert and acting as a sentry for the roving party. &amp;quot;I have never ventured into the Hagsmarsh. Nor have I been in any real swamp that I can recall. At least, not to the likes of this.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Charm Animal in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Flaming Sphere in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Purify Food and Drink in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Spark in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
After all the preparations and the purchases are made, the adventurers arrive at the Hagsmarsh. There's a small farming community nearby, but no homes are near the perimeter of the foul swamp. In fact, there are signs along the main approach, one of which reads 'Hagsmarsh: Danger!' and another which simply has a skull and crossbones to warn away anyone who might not understand Tradespeak. Stagnant pools of foul water and thick vegetation spread out into the distance as far as the eye can see. A thick fog has set over the marsh, providing an eerie backdrop to the drooping trees. Despite the signs warning people away, it looks like there are wooden footpaths at the entrance to the swamp, perhaps once used by hunters or foragers. Perhaps the presence of these explains why Reggard chose to enter the swamp from this particular direction, as they make travel easier and far less wet.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Cesran has all his gear ready as he stomps through the mud and muck to the Hagsmarsh. He looks at the sign and shakes his head a little bit as he looks into the woods, &amp;quot;The things I do for treasure.&amp;quot; He sighs softly and looks around to the others, &amp;quot;Ready to go in? Everyone have their salt handy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank Dana for footpaths,&amp;quot; Eleria sighs, cinching her gear up around her body. She makes sure her armor is tight, her quiver against her back, and the heavy bag of salt secure against her waist. She even paid extra for a water proof bag! The diminuitive druid gives a slightly nervous smile to everyone around her. &amp;quot;We're as ready as we'll ever be, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draped in darkness, notably a mottled cloak, Vala makes one last check of supplies after a buckle slipped loose. The offending metal tongue now rests in place, and her bow angles neatly from shoulder to hip. In short, she resembles a vaguely competent adventurer or explorer. Light footsteps carry her around the worst of the puddles, and her staff is used with care to occasionally probe at unstable ground ahead just in case. Not that she goes out of her way to find the hidden wildlife, at least. Salt is in ready abundance around her person.&lt;br /&gt;
&lt;br /&gt;
Cesran nods politely to the elf woman, &amp;quot;It's good to see another caster here, have you progressed far in the arcanes arts?&amp;quot; He asks as he continues to look around as he's not excited about being in the back, but not much he can do for now.&lt;br /&gt;
&lt;br /&gt;
Tannin picks her way vaguely alongside the other elven type folks, since they're likely to find the same complications in the terrain problematic, ...she picks her way with a rather light, fairly plain walking staff, rather much as does Vala, and carrying a fairly small satchel of provisions and preparations. Seeming intent on getting used to the footing, she's sometimes moving quickly to catch up, and checking out the unfamiliar sights and sounds, &amp;quot;And everyone remember to be mindful of leeches, should they have to wade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk walks carefully, doing his best not to step into anything to sticky and slimy so as to keep himself from sinking and keep his provisions out of the muck. He keeps casting glances over his shoulder to insure everyone is accounted for.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls perception: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls perception: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
Kanyk walks carefully, doing his best not to step into anything to sticky and slimy so as to keep himself from sinking and keep his provisions out of the muck. He keeps casting glances over his shoulder to insure everyone is accounted for. He glances over to Sonja and offers her a polite nod and then turns to orient his focus on the path ahead.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls reflex: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
The footpaths have not been well maintained for some time. There's a patch ahead that has pretty much completely rotted through. While Kanyk spots it in time to avoid stepping on it, Sonja does not. Fortunately, when the path begins to crumble, her quick reflexes help her avoid tumbling down into the muck beneath the platform.&lt;br /&gt;
&lt;br /&gt;
Sonja stays very firmly on the footpaths along with Kanyk and not wavering from those paths.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reason enough to wear tall boots,&amp;quot; Vala murmurs. Her lowered voice does not seek to intrude upon the misty landscape, as though she might unwittingly pull attention to them. &amp;quot;I am, yes,&amp;quot; she responds to Cesran. &amp;quot;My study is advancing well with more opportunity.&amp;quot; She fits in Kanyk's steps by rote memorization; where he leads, she follows one for one.&lt;br /&gt;
&lt;br /&gt;
Eleria gasps when Sonja's about to sink, but lets out a breath when she manages to jump back. &amp;quot;That was close! Maybe we'll find Reggan in one of these holes...&amp;quot; She eyes the path more warily now, carefully picking her way along the route.&lt;br /&gt;
&lt;br /&gt;
Cesran smiles, &amp;quot;Nice to meet another fellow magic user on these adventurers. Do you specialize in any schools or are just a universal study? Or are you a sorceress you don't look like an artificer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk manages to avoid the treacherous nature of the path, for the most part, only getting his feet a little bit muckier in the process. He starts to call out to Sonja, warning her of the path, but notices that she has kept hold of her footing. &amp;quot;We must tread carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some parts of the footpath aren't just in danger of collapse, they collapsed a long while ago. Up ahead is a break in the planks a little over ten feet in length. It could probably be crossed with a running jump, but might be tricky. The alternative is to wade through the muck.&lt;br /&gt;
&lt;br /&gt;
Tannin gasps a little as Sonja steps back from the creaking, breaking planks. &amp;quot;Lady!&amp;quot; she says, dashing forward a little, then pausing as Sonja manages it, eyeing the way ahead. &amp;quot;If you walk along where the beams are: you can see by the nails, it should be stronger, normally that's how one prevents creaking,&amp;quot; the Althean says, wherever she learned that. She looks curiously, &amp;quot;Though it seems the way ahead will need some other form of traversing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;Yeah. And I'm wearing enough to break all but the most sturdy of footpaths.&amp;quot; She says staying near the nailed parts. Of course, she sees the 10 foot wide gap and ponders something. 'Do we have any rope?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria frowns, eyeing the gap across the muck a little dubiously. She shrugs, affixing her longbow more solidly around her shoulders. &amp;quot;Well, landing in a little muck never hurt anyone.&amp;quot; Sonja's request gets a blink. &amp;quot;I believe so. What for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;For this gap. Someone goes across first and becomes an anchor for anyone that decides to slog it through the muck down below. I may have to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk peers at the distance. &amp;quot;I can easily clear the gap, I imagine. I can take some rope over there and tie it down, and everyone could wade across while holding the rope. I can help everyone out.&amp;quot; He looks around. &amp;quot;Have we any rope?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would rather not find out if something is living in the gap,&amp;quot; Vala murmurs askance to no one in particular. She skirts around ragged planks and taps ahead with her quarterstaff from time to time as a matter of care. Cesran's inquiries gather a touch of an inclination of her veiled head; insect netting has never been so stylish. &amp;quot;I prefer the planar and illusory arts. And yourself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin nods, to Sonja, &amp;quot;Or, if you must wade through anyway, perhaps you could pass us back and forth, and I'll do what I can to protect you in the legs. &amp;quot; She peers over into the much, examining.&lt;br /&gt;
&lt;br /&gt;
Sonja Looks to Kanyk. &amp;quot;All right. You Head to the other side and help people out. I'll go last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls acrobatics: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls acrobatics: (19)+0: 19&lt;br /&gt;
&lt;br /&gt;
Cesran looks around at the others as they are standing around talking about it. He thinks that he can make it as he starts to back up. He takes a running start and he jumps off before the gap. He is sailing through the air, but he misjudged the distance and he lands just short of the other side. He ughs as he knows if he waited another step he would have made it. He steps onto the other side and shakes his head, &amp;quot;Come on let's get going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls acrobatics: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls acrobatics: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
While the pain doesn't set in for a moment, those observing Cesran are going to notice something very unsettling about his condition after his fall in the muck. Head to toe, every exposed bit of the wizard has tiny little black leeches attached by their mouths. This will quickly become obvious in a few seconds when they stop merely latching on and begin attempting to feed from the poor fellow who seems to have stumbled right into their dank habitat.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls initiative: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Leeches: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls initiative: Roll: 5 + Bonus: 4 = Total: 9&lt;br /&gt;
&lt;br /&gt;
Tannin lays a hand on Sonja as the others make their attempts, and with a hrm, says, &amp;quot;Light protect you from ...Well, mucky things, Sonja.&amp;quot; Then make s a gesture for a boost. By whatever means, the Althean once again proves surprisingly-spry, tumbling lightly when the other side is gained, springing to her feet with the beginning of a flourish that speaks of some old habit.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls initiative: Roll: 7 + Bonus: 3 = Total: 10&lt;br /&gt;
&lt;br /&gt;
Kanyk takes a few steps back, and then with a small feat of speed, he takes off across the gap, his wings coming unfurled for just a moment to aid in keeping him in the air. He lands easily, and turns around to immediately help others if needed.&lt;br /&gt;
&lt;br /&gt;
Eleria winces as Cesran lands waist-deep in the muck. &amp;quot;You may have to clean some of us up after this jump, Wizard.&amp;quot; She eyes the gap, bounces a few times on her toes...and holds tight to her equipment as she runs at the gap. Leap...and she lands easily on the other side. The druid skids to a halt, throwing up her arms in triumph. &amp;quot;Woo hoo! ...ahem. Anyone need hel--oh Cesran, by the light!&amp;quot; Eleria looks down at the wizard in horror, and quickly starts to root around in her salt pounch.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for 10 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls fort: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls fort: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
The tiny leeches swarming all over the wizard's body make a disgusting slurping sound. Even if it's quiet, it is distinctly unsettling as they writhe over him and begin to drain blood from the little places they've latched on.&lt;br /&gt;
&lt;br /&gt;
Even more alarmingly, these tiny leeches have big friends. With a sudden splash, two much larger creatures emerge from the depths of the swamp, making their own slithering sounds. They're leeches the size of ponies, with massive maws full of sharp-looking teeth. One moves towards the far side of the platform, where most of the group has made it across. The other moves to the side where Vala and Sonja are still waiting to cross.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls ranged: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
The delicate elf who didn't may well be glad she stayed on solid ground as the Cesran from the dark lagoon emerges. Nightmarish blobs suctioned onto his skin are enough to make her recoil, planting her foot and inching back. Then the hallucinogenic terror bursts through the foetid murk to shrill, scream, and sway back and forth in a damned conjuration. Vala pales but, to her credit, doesn't run away. Tactical retreat, that's what she calls it. A few steps back and one of the plentiful bags of salt is pulled free, weighing down her hand. Crystals leak out in a comet tail as she hurls the salt-bag at that horrid, wretched sucking mouth. &amp;quot;Sky-singer defend me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
Tannin's eyes widen, and she takes a pouch of salt and plays it between the big leech and the three on that side of the broken path, then says, &amp;quot;Not the most lovable of the Gods' creatures, are you? She then plants the end of her staff in some rotting divot in the planks before the others, and crouches, cradling the quarterstaff, much like a bill or pike set for a charge. &amp;quot;Mayhap this will dissade it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 2d6+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Tannin for 1 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for 5 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Grumbles as she finds Leeches in their way, Sonja stares at the giant leech coming after her and Vala. Thankfully.....her swing is made OVER Vala's head.....and she hits the leech back into the swamp. &amp;quot;SLug.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesarn's efforts to scramble out of the swarm are successful. The tiny leeches slither in pursuit, but they run up against the barrier of salt Tannin has placed in the way. Some shrivel up, and that deters them from further pursuit. It leaves only one obvious target for them on this side of the platform: Eleria. The tiny leeches start slithering up the elf's legs, latching on where they can. Meanwhile, the surviving giant leech lunges forward, likewise singed by the salt barrier, and latches right onto Tannin's chest with a horrible slurping sound, teeth sinking in.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Constitution for 3 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
Eleria wails in dismay as the leeches start to slither up her legs. Forgetting her salt for a moment, she slaps at her legs, dancing around in distress as she unsuccessfully tries to dislodge the leeches from her legs.&lt;br /&gt;
&lt;br /&gt;
Cesran gets out of the water and he lifts up his robes to show his legs. He gets out of the salt and pours some salt on them to get them off of him. Thankfully most of them shrivel up and sloth off, but there are still some.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d20+5-4: (15)+5+-4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d6+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
She doesn't do frozen snake-elementals or climbing rocks very well. Apparently the secret to Vala's success is confronting her with something hideous, disgusting, and glistening with ooze. Sonja's neat dispatch of one receives a grateful nod. Her elven contempt comes into play as she shifts her quarterstaff into her left hand, gauging the other monstrous leech as it aims to devour the bardic priestess's life force. A whisper of words spills from her lips, sibilant and atonal for those nearest her. A sizzling scent rises around her fingertips as she fashions a mote and hurls the barb into the leech's back, iridescent lines radiating out under its withering skin. Another's dispatched to Leech Hell.&lt;br /&gt;
&lt;br /&gt;
Tannin manages to get the staff between herself and the leech creature, which unfortunately doesn't slow it down, sufficiently, it wtisting around and grabbing hold of her. &amp;quot;Help!&amp;quot; she's about saying, and in a near-panicked scrabble, manages to gain escape toward the others, not quite realizing why that met with little resistance, ...but, seeing Eleria, casts about on her belt for another pouch of the salt. &amp;quot;Druidess! She comes up and starts dusting leeches with another pouch of the salt.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for 10 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Strength for 3 points. 5 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Constitution for 3 points. 6 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Dexterity for 1 points. 1 total damage.&lt;br /&gt;
&lt;br /&gt;
Eleria's dance is somewhat less than effective in protecting her from the leeches slithering further and further up her body. While the salt has claimed many, enough remain to drain a significant amount of blood from her skin. Even worse, their suckers begin injecting her wounds with a horrible sickening poison, slowing her reactions.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls ranged: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Cesran sees all the leeches on him have fell off once he poured salt on them and he stops them a bit for good measure. He sees that Eleria has some leeches on her and he keeps his bag of salt out. He throws some salt on here, &amp;quot;Damned things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Eleria's dancing is getting less enthusiastic, and her dismayed groaning is taking on a &amp;quot;not feeling so hot&amp;quot; tone. She does manage to get a handful of salt and drop it right down her pants, along with Cesran's helpful handful. &amp;quot;Oh Dana, help...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad leeches. Begone!&amp;quot; An imperious hiss from the elf maiden is followed up by a rather prodigious hailstorm of salt crystals raining down from the sky as she flings them across the gap. Vala retreats behind Sonja. &amp;quot;Is there anything else we can do for her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d20+3: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (17)+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Dexterity for 1 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Tannin casts further salt over the area and over Eleria, and stops to examine her, fumbling for her healing kit and looking her over.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Eleria is pelted from all sides by handfuls of salt, like some weird marriage tradition. Only instead of a husband, she gets parasites on her lady bits and blood poisoning. Worst. Wedding. Ever!&lt;br /&gt;
&lt;br /&gt;
The druid isn't looking so hot, and when the last of the leeches fall out off her legs to writhe on the ground, the druid stumbles a few steps back and falls on her ass. She holds her head, groaning. &amp;quot;Oh Dana...when did it get so hard to stand up? Are they all gone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -5 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for -4 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for -5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Tannin for -5 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
Tannin pauses, and says, &amp;quot;Gather round a moment,&amp;quot; though it's unnecessary, Starts to pray, then prestidigitates away some slime and much as though to make herself more presentable. Holds out her hands over a spot, and says, 'Lady of our healing mercies, lend us healing light...&amp;quot; And. There's that sense of a glow over the immediate area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vala circles around to squash any remaining leeches with the bottom of her quarterstaff. She does not veer far from Tannin or Sonja, the pale light washing over her in waves, forcing her shadow to dance.&lt;br /&gt;
&lt;br /&gt;
Cesran takes off the top of one of his cure light wound potions and he downs it. He's not feeling all the way better and he feels the glowing healing washing over him as well, &amp;quot;How is everyone else doing? Shall we press on or do we need to stop for he night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria takes in a breath when she feels like healing light knit her wounds...but she groans again. &amp;quot;Oh no, poison...&amp;quot; She grumbles, hands going gingerly to her legs. &amp;quot;I've been poisoned! Gotta get...&amp;quot; She starts to paw at her backpack, but the weakened druid is having trouble pulling the pack around to where she can reach it.&lt;br /&gt;
&lt;br /&gt;
The narrow, rotted walkway is probably just wide enough to support tents. However, given the instability of the platform, one might wonder how wise it would be to gather all of the equipment and members of the group into tight spots for the night.&lt;br /&gt;
&lt;br /&gt;
Eleria looks up to Cesran, and slowly shakes her head. &amp;quot;I can walk...but my strength feels like it's almost gone. I won't be much use in a fight until I can rest. Perhaps we can push on until nightfall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls heal: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls heal: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's dexterity for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, trying to get Eleria to sit still as she struggles, &amp;quot;Wait, wait, drink this.&amp;quot; She watches over them as it takes effect. &amp;quot;Well, we can't stay here, I think, more of those may be right here. I don't like the looks of what these things do, and it would only be prudent to consider withdrawing.&amp;quot; She glances ahead, fretfully. &amp;quot;This doesn't bode terribly well for the survival of the one we came to rescue, but he may have passed without disturbing these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods as he is feeling weaker than before, &amp;quot;I won't be jumping any gaps soon, but I didn't want to waste my spell for something as basic as a gap in the walkway. I should have looked before I leapt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vala falls in next to Tannin after seeing to the smooshing of slugs. She offers to hold anything necessary and examines the wounded druid, particularly the ragged bites imparted by the nasty swarm. &amp;quot;Next time I will bring the repellent. I worried about its use, but I see now it may have helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria nods at Tannin, and tries to get to her feet, but grunts as her equipment is just too much weight right now. &amp;quot;I agree. We should push in and find some place safer to hole up for the night. I can still walk, and perhaps even help find a spot. In the morning, we'll be better prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -5 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Glowering at where the giant slug went, Sonja trudges her way along the pathway, taking Eleria's pack onto her shoulder. &amp;quot;We can make another hour or two in. Think you can make it Eleria?&amp;quot; Sonja says softly as she takes up the front position again.....&lt;br /&gt;
&lt;br /&gt;
Eleria sloughs her backpack, dropping her weapons, and sloooowly manages to get to her feat, though a little unsteadily. &amp;quot;Still...really heavy, but I can manage. Yes, I'll be fine. Thank you, Sonja.&amp;quot; Trying to pick up her backpack is a strenous affair, and only manages to get her equipment off the ground. Her ears turn bright red. &amp;quot;Umm...could someone please carry this for me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin nods, &amp;quot;Forward or back, then, I don't relish the idea of giving up our charge, but we might consider regrouping and reinforcing. The day's still young, perhaps we might find a defensible enough spot to tend these sorts of hurts. Another incident like this, and it might be all we could do to get out again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran looks over at Eleria, &amp;quot;If it gets too heavy let me know I'll summon a disk that you can put it on. I'm sure your stuff isn't going to be heavy enough for it to matter on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria smiles at Cesran. &amp;quot;Much appreciated, thank you. If no one else can carry it, I may take you up on that. I know how valuable spells are to wizards...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After around an hour's march, the group comes to the end of the walkway, which has continued to look dilapidated and unstable the entire way, even if no more sections gave out. Luckily, it ends not in the middle of a puddle, but at a small little sort of island in the bog. The ground is damp and muddy, but it's big enough to support tents, and has no risk of sinking into the water.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls Perception: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls perception: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls perception: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Stepping off of the walkway, Sonja tests the ground ahead of them, to make sure it's firm enough for her, as well as the rest of the party. She steps onto the island and looks around, holding her Earthbreaker in one hand. However, in her search to make sure the ground was suitable, she finds something interesting near the base of an old tree. She walks over and smiles a bit. 'I think this area is safe to rest for the night guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, coming over, gingerly-poring over the little area. &amp;quot;Safety may not be an option, but it seems he chose this spot as well, and his tent would likely be here still if he had not departed on his own feet,&amp;quot; she muses. &amp;quot;Mayhap I'll take watch, and see what I can do for the lost strength,&amp;quot; She smiles, &amp;quot;I assure I won't use leechcraft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vala reaches out gently to touch Sonja on the shoulder. &amp;quot;Stop. Look over there.&amp;quot; Her quarterstaff points a moonbeam line towards a tall tree swallowed up at the edges of the path, tufts of grass giving way to a matted area.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Well let's start a fire and get settled for the night, some rest would be good I'm not feeling all that strong myself.&amp;quot; He uses prestidigitation to dry off the ground so that everyone will have a dry ground to sleep on.&lt;br /&gt;
&lt;br /&gt;
Sonja smiles to Vala. &amp;quot;I see it, friend.&amp;quot; She says softly. &amp;quot;If you mean the Canteen that is.&amp;quot; She then puts Eleria's pack down on a patch of dry ground. &amp;quot;Let's get some rest. We're all going to need our strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_1&amp;diff=7435</id>
		<title>PrP: Into Hagsmarsh, Part 1</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Into_Hagsmarsh,_Part_1&amp;diff=7435"/>
		<updated>2012-05-22T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;Adventuring is a dangerous lifestyle. Big rewards often require big risks. Reggard Sparkflint, a member of the Explorer's Guild, apparently has a higher tolerance for risk tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adventuring is a dangerous lifestyle. Big rewards often require big risks. Reggard Sparkflint, a member of the Explorer's Guild, apparently has a higher tolerance for risk than most. Two weeks ago, he uncovered a 'treasure map' he believed would lead him to a cache of riches and magical items that could make him quite wealthy. He set out alone into dangerous territory, telling others that he'd be back in two days with the prize. There's been no word from him since, and attempts to contact him via magic have failed. His family has put together a reward offered to anyone willing to find Reggard, rescuing him if he is still alive. If he isn't, the same reward is offered for the recovery of his body so that he can be raised.&lt;br /&gt;
&lt;br /&gt;
While Reggard was perhaps overconfident, he wasn't entirely foolish. He left his family with copies of the treasure map, complete with the route he intended to take clearly marked so that others might follow him if necessary. The route goes straight into the heart of one of the foulest, least pleasant places in all Alexandros: the Hagsmarsh. The Hagsmarsh is a dank swamp full of all manner of dangerous and horrible monsters, not the least of which would be the coven of powerful hags who terrorized surrounding villages for years. While the hags themselves were supposedly slain, their lair and the treasures within were supposedly never recovered. This appears to have been the treasure Reggard was seeking.&lt;br /&gt;
&lt;br /&gt;
Now, the adventurers prepare to set out to Hagsmarsh to find and rescue Reggard, and possibly claim the lost treasure of Hagsmarsh while they're at it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/nature: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/geography: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls knowledge/nature: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/dungeoneering: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls intelligence+2: (15)+2+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls knowledge/geography: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls knowledge/nature: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls intelligence+2: (18)+2+2: 22&lt;br /&gt;
&lt;br /&gt;
Cesran ughs softly as he is trudging along in the swamp and he warned everyone to bring along salt. He brought along a large bag for himself , &amp;quot;Now remember the salt is for the vermin that lives here, leeches and slugs and the like, but also watch out for slimes and oozes, they like to grab unwary travelers.&amp;quot; He warns his other companions as he is looking around.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;That'll be an interesting time.&amp;quot; She says softly as she trudges along in the swamp. Thankfully, she's quite tall, so the sludge doesn't quite as readily get into her boots. She carries her Tetsubo in her hands, occasionally using it as leverage to bring herself out of sticky pits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Longstrider in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
Kanyk is fairly light, and light of foot as well, so he doesn't sink too much into the sludge. There is a degree of sinkage, however, that is unavoidable. He treads near the front of the group, acting as a scout for the time being, keeping alert and acting as a sentry for the roving party. &amp;quot;I have never ventured into the Hagsmarsh. Nor have I been in any real swamp that I can recall. At least, not to the likes of this.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Charm Animal in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Flaming Sphere in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Purify Food and Drink in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria has prepared Spark in a reserved spell slot.&lt;br /&gt;
&lt;br /&gt;
After all the preparations and the purchases are made, the adventurers arrive at the Hagsmarsh. There's a small farming community nearby, but no homes are near the perimeter of the foul swamp. In fact, there are signs along the main approach, one of which reads 'Hagsmarsh: Danger!' and another which simply has a skull and crossbones to warn away anyone who might not understand Tradespeak. Stagnant pools of foul water and thick vegetation spread out into the distance as far as the eye can see. A thick fog has set over the marsh, providing an eerie backdrop to the drooping trees. Despite the signs warning people away, it looks like there are wooden footpaths at the entrance to the swamp, perhaps once used by hunters or foragers. Perhaps the presence of these explains why Reggard chose to enter the swamp from this particular direction, as they make travel easier and far less wet.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Cesran has all his gear ready as he stomps through the mud and muck to the Hagsmarsh. He looks at the sign and shakes his head a little bit as he looks into the woods, &amp;quot;The things I do for treasure.&amp;quot; He sighs softly and looks around to the others, &amp;quot;Ready to go in? Everyone have their salt handy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank Dana for footpaths,&amp;quot; Eleria sighs, cinching her gear up around her body. She makes sure her armor is tight, her quiver against her back, and the heavy bag of salt secure against her waist. She even paid extra for a water proof bag! The diminuitive druid gives a slightly nervous smile to everyone around her. &amp;quot;We're as ready as we'll ever be, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draped in darkness, notably a mottled cloak, Vala makes one last check of supplies after a buckle slipped loose. The offending metal tongue now rests in place, and her bow angles neatly from shoulder to hip. In short, she resembles a vaguely competent adventurer or explorer. Light footsteps carry her around the worst of the puddles, and her staff is used with care to occasionally probe at unstable ground ahead just in case. Not that she goes out of her way to find the hidden wildlife, at least. Salt is in ready abundance around her person.&lt;br /&gt;
&lt;br /&gt;
Cesran nods politely to the elf woman, &amp;quot;It's good to see another caster here, have you progressed far in the arcanes arts?&amp;quot; He asks as he continues to look around as he's not excited about being in the back, but not much he can do for now.&lt;br /&gt;
&lt;br /&gt;
Tannin picks her way vaguely alongside the other elven type folks, since they're likely to find the same complications in the terrain problematic, ...she picks her way with a rather light, fairly plain walking staff, rather much as does Vala, and carrying a fairly small satchel of provisions and preparations. Seeming intent on getting used to the footing, she's sometimes moving quickly to catch up, and checking out the unfamiliar sights and sounds, &amp;quot;And everyone remember to be mindful of leeches, should they have to wade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk walks carefully, doing his best not to step into anything to sticky and slimy so as to keep himself from sinking and keep his provisions out of the muck. He keeps casting glances over his shoulder to insure everyone is accounted for.&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls perception: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls perception: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
Kanyk walks carefully, doing his best not to step into anything to sticky and slimy so as to keep himself from sinking and keep his provisions out of the muck. He keeps casting glances over his shoulder to insure everyone is accounted for. He glances over to Sonja and offers her a polite nod and then turns to orient his focus on the path ahead.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls reflex: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
The footpaths have not been well maintained for some time. There's a patch ahead that has pretty much completely rotted through. While Kanyk spots it in time to avoid stepping on it, Sonja does not. Fortunately, when the path begins to crumble, her quick reflexes help her avoid tumbling down into the muck beneath the platform.&lt;br /&gt;
&lt;br /&gt;
Sonja stays very firmly on the footpaths along with Kanyk and not wavering from those paths.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reason enough to wear tall boots,&amp;quot; Vala murmurs. Her lowered voice does not seek to intrude upon the misty landscape, as though she might unwittingly pull attention to them. &amp;quot;I am, yes,&amp;quot; she responds to Cesran. &amp;quot;My study is advancing well with more opportunity.&amp;quot; She fits in Kanyk's steps by rote memorization; where he leads, she follows one for one.&lt;br /&gt;
&lt;br /&gt;
Eleria gasps when Sonja's about to sink, but lets out a breath when she manages to jump back. &amp;quot;That was close! Maybe we'll find Reggan in one of these holes...&amp;quot; She eyes the path more warily now, carefully picking her way along the route.&lt;br /&gt;
&lt;br /&gt;
Cesran smiles, &amp;quot;Nice to meet another fellow magic user on these adventurers. Do you specialize in any schools or are just a universal study? Or are you a sorceress you don't look like an artificer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk manages to avoid the treacherous nature of the path, for the most part, only getting his feet a little bit muckier in the process. He starts to call out to Sonja, warning her of the path, but notices that she has kept hold of her footing. &amp;quot;We must tread carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some parts of the footpath aren't just in danger of collapse, they collapsed a long while ago. Up ahead is a break in the planks a little over ten feet in length. It could probably be crossed with a running jump, but might be tricky. The alternative is to wade through the muck.&lt;br /&gt;
&lt;br /&gt;
Tannin gasps a little as Sonja steps back from the creaking, breaking planks. &amp;quot;Lady!&amp;quot; she says, dashing forward a little, then pausing as Sonja manages it, eyeing the way ahead. &amp;quot;If you walk along where the beams are: you can see by the nails, it should be stronger, normally that's how one prevents creaking,&amp;quot; the Althean says, wherever she learned that. She looks curiously, &amp;quot;Though it seems the way ahead will need some other form of traversing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;Yeah. And I'm wearing enough to break all but the most sturdy of footpaths.&amp;quot; She says staying near the nailed parts. Of course, she sees the 10 foot wide gap and ponders something. 'Do we have any rope?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria frowns, eyeing the gap across the muck a little dubiously. She shrugs, affixing her longbow more solidly around her shoulders. &amp;quot;Well, landing in a little muck never hurt anyone.&amp;quot; Sonja's request gets a blink. &amp;quot;I believe so. What for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;For this gap. Someone goes across first and becomes an anchor for anyone that decides to slog it through the muck down below. I may have to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kanyk peers at the distance. &amp;quot;I can easily clear the gap, I imagine. I can take some rope over there and tie it down, and everyone could wade across while holding the rope. I can help everyone out.&amp;quot; He looks around. &amp;quot;Have we any rope?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would rather not find out if something is living in the gap,&amp;quot; Vala murmurs askance to no one in particular. She skirts around ragged planks and taps ahead with her quarterstaff from time to time as a matter of care. Cesran's inquiries gather a touch of an inclination of her veiled head; insect netting has never been so stylish. &amp;quot;I prefer the planar and illusory arts. And yourself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin nods, to Sonja, &amp;quot;Or, if you must wade through anyway, perhaps you could pass us back and forth, and I'll do what I can to protect you in the legs. &amp;quot; She peers over into the much, examining.&lt;br /&gt;
&lt;br /&gt;
Sonja Looks to Kanyk. &amp;quot;All right. You Head to the other side and help people out. I'll go last.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls acrobatics: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls acrobatics: (19)+0: 19&lt;br /&gt;
&lt;br /&gt;
Cesran looks around at the others as they are standing around talking about it. He thinks that he can make it as he starts to back up. He takes a running start and he jumps off before the gap. He is sailing through the air, but he misjudged the distance and he lands just short of the other side. He ughs as he knows if he waited another step he would have made it. He steps onto the other side and shakes his head, &amp;quot;Come on let's get going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls acrobatics: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Kanyk rolls acrobatics: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
While the pain doesn't set in for a moment, those observing Cesran are going to notice something very unsettling about his condition after his fall in the muck. Head to toe, every exposed bit of the wizard has tiny little black leeches attached by their mouths. This will quickly become obvious in a few seconds when they stop merely latching on and begin attempting to feed from the poor fellow who seems to have stumbled right into their dank habitat.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls initiative: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Leeches: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls initiative: Roll: 5 + Bonus: 4 = Total: 9&lt;br /&gt;
&lt;br /&gt;
Tannin lays a hand on Sonja as the others make their attempts, and with a hrm, says, &amp;quot;Light protect you from ...Well, mucky things, Sonja.&amp;quot; Then make s a gesture for a boost. By whatever means, the Althean once again proves surprisingly-spry, tumbling lightly when the other side is gained, springing to her feet with the beginning of a flourish that speaks of some old habit.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls initiative: Roll: 7 + Bonus: 3 = Total: 10&lt;br /&gt;
&lt;br /&gt;
Kanyk takes a few steps back, and then with a small feat of speed, he takes off across the gap, his wings coming unfurled for just a moment to aid in keeping him in the air. He lands easily, and turns around to immediately help others if needed.&lt;br /&gt;
&lt;br /&gt;
Eleria winces as Cesran lands waist-deep in the muck. &amp;quot;You may have to clean some of us up after this jump, Wizard.&amp;quot; She eyes the gap, bounces a few times on her toes...and holds tight to her equipment as she runs at the gap. Leap...and she lands easily on the other side. The druid skids to a halt, throwing up her arms in triumph. &amp;quot;Woo hoo! ...ahem. Anyone need hel--oh Cesran, by the light!&amp;quot; Eleria looks down at the wizard in horror, and quickly starts to root around in her salt pounch.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for 10 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls fort: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls fort: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
The tiny leeches swarming all over the wizard's body make a disgusting slurping sound. Even if it's quiet, it is distinctly unsettling as they writhe over him and begin to drain blood from the little places they've latched on.&lt;br /&gt;
&lt;br /&gt;
Even more alarmingly, these tiny leeches have big friends. With a sudden splash, two much larger creatures emerge from the depths of the swamp, making their own slithering sounds. They're leeches the size of ponies, with massive maws full of sharp-looking teeth. One moves towards the far side of the platform, where most of the group has made it across. The other moves to the side where Vala and Sonja are still waiting to cross.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls ranged: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
The delicate elf who didn't may well be glad she stayed on solid ground as the Cesran from the dark lagoon emerges. Nightmarish blobs suctioned onto his skin are enough to make her recoil, planting her foot and inching back. Then the hallucinogenic terror bursts through the foetid murk to shrill, scream, and sway back and forth in a damned conjuration. Vala pales but, to her credit, doesn't run away. Tactical retreat, that's what she calls it. A few steps back and one of the plentiful bags of salt is pulled free, weighing down her hand. Crystals leak out in a comet tail as she hurls the salt-bag at that horrid, wretched sucking mouth. &amp;quot;Sky-singer defend me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
Tannin's eyes widen, and she takes a pouch of salt and plays it between the big leech and the three on that side of the broken path, then says, &amp;quot;Not the most lovable of the Gods' creatures, are you? She then plants the end of her staff in some rotting divot in the planks before the others, and crouches, cradling the quarterstaff, much like a bill or pike set for a charge. &amp;quot;Mayhap this will dissade it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 2d6+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Tannin for 1 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for 5 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Grumbles as she finds Leeches in their way, Sonja stares at the giant leech coming after her and Vala. Thankfully.....her swing is made OVER Vala's head.....and she hits the leech back into the swamp. &amp;quot;SLug.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesarn's efforts to scramble out of the swarm are successful. The tiny leeches slither in pursuit, but they run up against the barrier of salt Tannin has placed in the way. Some shrivel up, and that deters them from further pursuit. It leaves only one obvious target for them on this side of the platform: Eleria. The tiny leeches start slithering up the elf's legs, latching on where they can. Meanwhile, the surviving giant leech lunges forward, likewise singed by the salt barrier, and latches right onto Tannin's chest with a horrible slurping sound, teeth sinking in.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Strength for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Constitution for 3 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
Eleria wails in dismay as the leeches start to slither up her legs. Forgetting her salt for a moment, she slaps at her legs, dancing around in distress as she unsuccessfully tries to dislodge the leeches from her legs.&lt;br /&gt;
&lt;br /&gt;
Cesran gets out of the water and he lifts up his robes to show his legs. He gets out of the salt and pours some salt on them to get them off of him. Thankfully most of them shrivel up and sloth off, but there are still some.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d20+5-4: (15)+5+-4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d6+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
She doesn't do frozen snake-elementals or climbing rocks very well. Apparently the secret to Vala's success is confronting her with something hideous, disgusting, and glistening with ooze. Sonja's neat dispatch of one receives a grateful nod. Her elven contempt comes into play as she shifts her quarterstaff into her left hand, gauging the other monstrous leech as it aims to devour the bardic priestess's life force. A whisper of words spills from her lips, sibilant and atonal for those nearest her. A sizzling scent rises around her fingertips as she fashions a mote and hurls the barb into the leech's back, iridescent lines radiating out under its withering skin. Another's dispatched to Leech Hell.&lt;br /&gt;
&lt;br /&gt;
Tannin manages to get the staff between herself and the leech creature, which unfortunately doesn't slow it down, sufficiently, it wtisting around and grabbing hold of her. &amp;quot;Help!&amp;quot; she's about saying, and in a near-panicked scrabble, manages to gain escape toward the others, not quite realizing why that met with little resistance, ...but, seeing Eleria, casts about on her belt for another pouch of the salt. &amp;quot;Druidess! She comes up and starts dusting leeches with another pouch of the salt.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for 10 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Strength for 3 points. 5 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Constitution for 3 points. 6 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Dexterity for 1 points. 1 total damage.&lt;br /&gt;
&lt;br /&gt;
Eleria's dance is somewhat less than effective in protecting her from the leeches slithering further and further up her body. While the salt has claimed many, enough remain to drain a significant amount of blood from her skin. Even worse, their suckers begin injecting her wounds with a horrible sickening poison, slowing her reactions.&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls ranged: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Cesran sees all the leeches on him have fell off once he poured salt on them and he stops them a bit for good measure. He sees that Eleria has some leeches on her and he keeps his bag of salt out. He throws some salt on here, &amp;quot;Damned things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Eleria's dancing is getting less enthusiastic, and her dismayed groaning is taking on a &amp;quot;not feeling so hot&amp;quot; tone. She does manage to get a handful of salt and drop it right down her pants, along with Cesran's helpful handful. &amp;quot;Oh Dana, help...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bad leeches. Begone!&amp;quot; An imperious hiss from the elf maiden is followed up by a rather prodigious hailstorm of salt crystals raining down from the sky as she flings them across the gap. Vala retreats behind Sonja. &amp;quot;Is there anything else we can do for her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d20+3: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls fort: (17)+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's Dexterity for 1 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran used a Potion of Cure Light Wounds.&lt;br /&gt;
&lt;br /&gt;
Tannin casts further salt over the area and over Eleria, and stops to examine her, fumbling for her healing kit and looking her over.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Eleria is pelted from all sides by handfuls of salt, like some weird marriage tradition. Only instead of a husband, she gets parasites on her lady bits and blood poisoning. Worst. Wedding. Ever!&lt;br /&gt;
&lt;br /&gt;
The druid isn't looking so hot, and when the last of the leeches fall out off her legs to writhe on the ground, the druid stumbles a few steps back and falls on her ass. She holds her head, groaning. &amp;quot;Oh Dana...when did it get so hard to stand up? Are they all gone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -5 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for -4 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Cesran for -5 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Tannin for -5 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
Tannin pauses, and says, &amp;quot;Gather round a moment,&amp;quot; though it's unnecessary, Starts to pray, then prestidigitates away some slime and much as though to make herself more presentable. Holds out her hands over a spot, and says, 'Lady of our healing mercies, lend us healing light...&amp;quot; And. There's that sense of a glow over the immediate area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vala circles around to squash any remaining leeches with the bottom of her quarterstaff. She does not veer far from Tannin or Sonja, the pale light washing over her in waves, forcing her shadow to dance.&lt;br /&gt;
&lt;br /&gt;
Cesran takes off the top of one of his cure light wound potions and he downs it. He's not feeling all the way better and he feels the glowing healing washing over him as well, &amp;quot;How is everyone else doing? Shall we press on or do we need to stop for he night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria takes in a breath when she feels like healing light knit her wounds...but she groans again. &amp;quot;Oh no, poison...&amp;quot; She grumbles, hands going gingerly to her legs. &amp;quot;I've been poisoned! Gotta get...&amp;quot; She starts to paw at her backpack, but the weakened druid is having trouble pulling the pack around to where she can reach it.&lt;br /&gt;
&lt;br /&gt;
The narrow, rotted walkway is probably just wide enough to support tents. However, given the instability of the platform, one might wonder how wise it would be to gather all of the equipment and members of the group into tight spots for the night.&lt;br /&gt;
&lt;br /&gt;
Eleria looks up to Cesran, and slowly shakes her head. &amp;quot;I can walk...but my strength feels like it's almost gone. I won't be much use in a fight until I can rest. Perhaps we can push on until nightfall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls heal: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls heal: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria's dexterity for -2 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, trying to get Eleria to sit still as she struggles, &amp;quot;Wait, wait, drink this.&amp;quot; She watches over them as it takes effect. &amp;quot;Well, we can't stay here, I think, more of those may be right here. I don't like the looks of what these things do, and it would only be prudent to consider withdrawing.&amp;quot; She glances ahead, fretfully. &amp;quot;This doesn't bode terribly well for the survival of the one we came to rescue, but he may have passed without disturbing these creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods as he is feeling weaker than before, &amp;quot;I won't be jumping any gaps soon, but I didn't want to waste my spell for something as basic as a gap in the walkway. I should have looked before I leapt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vala falls in next to Tannin after seeing to the smooshing of slugs. She offers to hold anything necessary and examines the wounded druid, particularly the ragged bites imparted by the nasty swarm. &amp;quot;Next time I will bring the repellent. I worried about its use, but I see now it may have helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria nods at Tannin, and tries to get to her feet, but grunts as her equipment is just too much weight right now. &amp;quot;I agree. We should push in and find some place safer to hole up for the night. I can still walk, and perhaps even help find a spot. In the morning, we'll be better prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Eleria for -5 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Glowering at where the giant slug went, Sonja trudges her way along the pathway, taking Eleria's pack onto her shoulder. &amp;quot;We can make another hour or two in. Think you can make it Eleria?&amp;quot; Sonja says softly as she takes up the front position again.....&lt;br /&gt;
&lt;br /&gt;
Eleria sloughs her backpack, dropping her weapons, and sloooowly manages to get to her feat, though a little unsteadily. &amp;quot;Still...really heavy, but I can manage. Yes, I'll be fine. Thank you, Sonja.&amp;quot; Trying to pick up her backpack is a strenous affair, and only manages to get her equipment off the ground. Her ears turn bright red. &amp;quot;Umm...could someone please carry this for me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin nods, &amp;quot;Forward or back, then, I don't relish the idea of giving up our charge, but we might consider regrouping and reinforcing. The day's still young, perhaps we might find a defensible enough spot to tend these sorts of hurts. Another incident like this, and it might be all we could do to get out again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran looks over at Eleria, &amp;quot;If it gets too heavy let me know I'll summon a disk that you can put it on. I'm sure your stuff isn't going to be heavy enough for it to matter on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eleria smiles at Cesran. &amp;quot;Much appreciated, thank you. If no one else can carry it, I may take you up on that. I know how valuable spells are to wizards...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After around an hour's march, the group comes to the end of the walkway, which has continued to look dilapidated and unstable the entire way, even if no more sections gave out. Luckily, it ends not in the middle of a puddle, but at a small little sort of island in the bog. The ground is damp and muddy, but it's big enough to support tents, and has no risk of sinking into the water.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls Perception: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls perception: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Eleria rolls perception: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Stepping off of the walkway, Sonja tests the ground ahead of them, to make sure it's firm enough for her, as well as the rest of the party. She steps onto the island and looks around, holding her Earthbreaker in one hand. However, in her search to make sure the ground was suitable, she finds something interesting near the base of an old tree. She walks over and smiles a bit. 'I think this area is safe to rest for the night guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, coming over, gingerly-poring over the little area. &amp;quot;Safety may not be an option, but it seems he chose this spot as well, and his tent would likely be here still if he had not departed on his own feet,&amp;quot; she muses. &amp;quot;Mayhap I'll take watch, and see what I can do for the lost strength,&amp;quot; She smiles, &amp;quot;I assure I won't use leechcraft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vala reaches out gently to touch Sonja on the shoulder. &amp;quot;Stop. Look over there.&amp;quot; Her quarterstaff points a moonbeam line towards a tall tree swallowed up at the edges of the path, tufts of grass giving way to a matted area.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Well let's start a fire and get settled for the night, some rest would be good I'm not feeling all that strong myself.&amp;quot; He uses prestidigitation to dry off the ground so that everyone will have a dry ground to sleep on.&lt;br /&gt;
&lt;br /&gt;
Sonja smiles to Vala. &amp;quot;I see it, friend.&amp;quot; She says softly. &amp;quot;If you mean the Canteen that is.&amp;quot; She then puts Eleria's pack down on a patch of dry ground. &amp;quot;Let's get some rest. We're all going to need our strength.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7434</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7434"/>
		<updated>2012-05-22T19:22:37Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PrP: Something That Starts With 'S']]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 1]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 2]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 3]]&lt;br /&gt;
*[[PrP: Into Hagsmarsh, Part 4]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Gnomesplosion!&amp;diff=7382</id>
		<title>PrP: Gnomesplosion!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Gnomesplosion!&amp;diff=7382"/>
		<updated>2012-04-26T23:47:31Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;BOOM! There's the sound of a rather large explosion coming from a couple blocks away, followed by some plumes of very black smoke pouring out of a chimney. This causes a few p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BOOM! There's the sound of a rather large explosion coming from a couple blocks away, followed by some plumes of very black smoke pouring out of a chimney. This causes a few people to pause and look alarm, though there's no outright panic yet. Gnomes and artificers live around here after all, stranger things happen.&lt;br /&gt;
&lt;br /&gt;
Sonja turns her head quietly towards the explosions and tilts her head. She looks towards Tannin relly quick before starting to jog right for the explosion, a couple of blocks away. And no, she doesn't ask.......&lt;br /&gt;
&lt;br /&gt;
Selia doesn't even do alarm. The halfer didn't personally get hit by a shockwave, so isn't really her busniess. Then again, her busniess is getting involed in busniess that isn't her busniess, and now busniess no longer sound like a real word. Anyway, Selia makes her way towards the source of the explosion with casual curiousity, weaving her way thru the crowd between with practed ease.&lt;br /&gt;
&lt;br /&gt;
Lost. Totally lost. Carsten scratches his head and puzzles through the most recent set of directions given to him. He was *sure* he tool that le-- Woah, what? Explosion? Thoughts of finding diner and a bathroom(possibly in that order) flee his mind and Carsten makes for the place he heard the booming and the rather visible plume of smoke. He hopes that isn't the inn he was trying to find.&lt;br /&gt;
&lt;br /&gt;
A slender gap in the doorway to one of the myriad shops lining the stretch of Mill Street parts just enough for a ghost to slip one, one who manifests after the light and shadow strike an agreement. Shivering skirts whisper a bit of a quiet alarm as the little veiled elf peers around a supportive scrap of wall just in case projectiles hurtle in all directions. Vala exhales at the uncurling smoke dragons ascending for the sky, and her hands clench around her staff for a bit more support just in case. The surprise shaken off, she starts off at a graceful glide towards the explosion, which surely must signal the woman is either insane, hopelessly curious, or an adventurer, as only those sorts go towards trouble.&lt;br /&gt;
&lt;br /&gt;
Citarus looks in alarm at the loud explosion, face not betraying anything. Rushing towards it, he keeps an eye out for people that may have been injured by the explosion.&lt;br /&gt;
&lt;br /&gt;
The initial boom is followed up by another, slightly quieter one, though this one carries a sort of rumble that echoes through the street. It's not powerful enough to knock anyone off their feet or anything, but something is unmistakeably up inside that building with the chimney pouring black smoke.&lt;br /&gt;
&lt;br /&gt;
Selia slows her travels a bit, not quite stopping, but making sure her gear is in place before moving on. Little more embarassing then leaping into a heroic pose, only to find your shirt isn't buttoned properly.&lt;br /&gt;
&lt;br /&gt;
Citarus increases his pace, weaving past the people that are running away from the explosion. He sniffs at the air, trying to get a feel for what could have caused it.&lt;br /&gt;
&lt;br /&gt;
Selerik blinks, stumbling a step away from the sound of the explosion by reflex. He looks off in that direction, seeming uncertain of what to do, but it is clear others are in a rush to get there. At less of a rush himself, he starts making his way in that direction. &amp;quot;Hopefully whatever it was, no one was hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja is moving quite a bit faster, now that she knows where the explosions are coming from. Apparently she's slightly aware that others are with her, she still makes her way for where she thinks the explosions are coming from.&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls Perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Plodding along slowly, D'Alaron, the long man wearing the lagoon-blue cloak, clasped over one shoulder, and helmet with short red plume rides along on his black war horse, his head drifting between his shield and his sword, deciding which one to sell first. Work was harder to find, then all that- His thoughts are inturrupted with the large explosion, as his mount skitters fearfully, and only with some skillful control is kept in check. Clicking his tounge twice, the cavalryman spurs his horse forward towards the explosion, manuvering about the throngs ov people moving away from it. &amp;quot;I'll teach you about artillery yet, but you'll have to be brave and soldier ahead.&amp;quot; He says to the horse, normally fast progress impededed, by, well, other people.&lt;br /&gt;
GAME: D'Alaron rolls Perception: (11)+2: 13&lt;br /&gt;
Carsten pauses to get his bearings, but his dash is anything but restrained or dignified. He charges directly for the sounds of Trouble and Danger, eyes wide. Usually something like this is extra weird or extra bad, where he comes from. He's careful to try not to add panic or jostle people about, though -- it's likely chaoti enough already.&lt;br /&gt;
GAME: Sonja rolls perception: (5)+4: 9&lt;br /&gt;
You paged Vala with 'The smoky air smells of superheated metal, like a blacksmith's forge. There's no hint of chemical explosives. It almost smells like someone just set a block of iron aflame without accelerants somehow.'&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls perception: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Citarus rolls Perception: (10)+6: 16&lt;br /&gt;
When not distracted by alien kitties with tentacles, Vala can dance down the street with a considerable alacrity. She shifts her bag to her shoulder, the strap biting into her dark garments. The spiral cut of the skirt permits her to attain a greater speed than suffering from a hobbling effect, a delight and complement to seamstresses everywhere. Her indirect path favours a serpentine motion. &amp;quot;The forge,&amp;quot; she calls out in her lilting accent. &amp;quot;Fire's a problem. Can someone find a source of water, in case something spreads?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It doesn't take long to find the building which is the source of the unsettling sounds. It's a somewhat large building with a storefront facing the street. The colorful sign hanging in front reads 'Fizzlefuse's Artifice and Alchemy'. The storefront features a display of enchanted items, potions, and some more obscure tools and equipment which would likely only be identified by an actual artificer. Despite the great quantity of smoke pouring from the chimney, there's no sign of damage in the storefront area, though there is also no sign of the propreitor. Another boom and rumble verify that this must be the source of the trouble.&lt;br /&gt;
&lt;br /&gt;
Selia pauses near the storefront, perhaps admiring the selection on display, or more likely wondering if she really wants to get involved with whatever's inside. &amp;quot;Oy, any ya na wot all dis fuss be 'bout?&amp;quot; she inquires, her accent dripping with Low Charnish.&lt;br /&gt;
&lt;br /&gt;
Finding the door to the building with the explosions and just yanks the door open to see inside. &amp;quot;Hey! Anyone in here?&amp;quot; She yells out to anyone that can hear. Obviously, there's no fear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A name like that begs for calamity,&amp;quot; murmurs Vala as she reads the script on the sign in the distance. &amp;quot;Much like Tipsy's Bar.&amp;quot; She shakes her head, swirling layers of her veils moving with her. Others drawn nearer to the doorway of the offensive and offending shop in question receive a curt nod. &amp;quot;Do you suspect there may be some way to enter downstairs? I would hate to think he is entrapped below.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Citarus stops as he gets close to the door seeing others already here. &amp;quot;What happened?&amp;quot; he inquires, as he casts a spell of detect magic, his flaring blue, and fading back to normal. He surveys the area, checking to see if there's anything overwhelmingly magically dangerous inside.&lt;br /&gt;
&lt;br /&gt;
Tannin looks up and around after the booms, the small cleric seemingly having had her hands full calming various draught stock, then looking back and forth as people elect whether or not to run toward the sound or away from it. The Sister seems to take a moment to figure out which is which, but it doesn't take terribly long. She makes her way that way, stoppping fto buttonhole an equally0bewildered city guardsman. &amp;quot;Buckets. Or a water-wizard. Soon, I think. Keep everyone else calm. &amp;quot; She bustles her way over in that direction.&lt;br /&gt;
The store seems quite normal, really, with the front door unlocked. There are several cases of items on display, an unmanned sales counter, and a sign displaying a large list of prices for various sorts of commissioned work. After a few seconds, a heavy iron door in the back swings open. Black smoke pours from inside, obscuring much of the interior. A gnomish man, covered head to toe in black soot, dives out and throws his weight against the door to shut it, coughing and sputtering as he tries to rub the soot from his spectacles. It takes him a moment to even realize the horrible noises and rumbles have even attracted anyone to the shop. &amp;quot;Oh! Uhm. Store's closed at the moment, sorry. Technical difficulties in the workshop. Best come back tomorrow.&amp;quot; There is another loud boom. &amp;quot;Or, er. Maybe next week.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 While there are many windows displaying the shopfront, the rest of the sizeable building appears windowless and lacking an exterior exit, perhaps to protect the security of the 'workshop' mentioned by the gnome.&lt;br /&gt;
Carsten arrives, drawing up to the scene of post-blastiness and much smoke. He casts his gaze about to see if anyone has escaped the building before calling out, &amp;quot;Hello, there! Is anyone inside? Shout if you can hear me!&amp;quot; Yes, there are people there. Yes, he still shouts. People get deaf after loud noises, after all, right?&lt;br /&gt;
Selia tsks mildly. &amp;quot;Yer 'difficulties' be disruptin da neighborhood. Wot's da matter?&amp;quot;&lt;br /&gt;
REaching the building as others are opening the door, the D'Alaron takes a more cautious route, taking his mount along the edges of the building, and examing all sides for signs of fire or other damage, or any signals, making his way speedily about, peering cautiously into dark windows. Coming back around to the front, he peers at the gnome who leaps out of the door, &amp;quot;Do you need assistance? Will your difficulties endanger the surrounding shops?&amp;quot; He says, using his bestest, deepest Cavalierish voice, &amp;quot;It seems like there's quite the blaze.&amp;quot;&lt;br /&gt;
Selerik finally reaches the site of the hullaboo at his relaxed pace. He glances around, not quite curious enough to make his way inside as others have. &amp;quot;Maybe its.. Supposed to be loud? Nothing seems wrong.&amp;quot;&lt;br /&gt;
Sonja says, &amp;quot;More like explosions.&amp;quot; She then looks towards the gnome and ducks under one of the taller overhangs. &amp;quot;You do realize that those explosions drew not only me towards here, but others as well? We thought a building collapsed!&amp;quot; She almost yells at the gnome, before shaking her head. &amp;quot;Is everyone all right?&amp;quot;&amp;quot;&lt;br /&gt;
	Vala elects not to join the bucket brigade she suggested for water, and calling up a rainstorm falls to some other capable soul. She, on the other hand, listens to the boom that ends up rattling the plentiful hidden gewgaws on her person and beckons more attention. &amp;quot;Is this something you have under control? Your technical difficulties cause alarm outside, and I would hate for there to be a fuss.&amp;quot;&lt;br /&gt;
The gnome looks sheepish at the questions, particularly the blunt one from Selia. &amp;quot;Oh, uhm, well... I was conducting a little experiment involving my latest invention. Quite promising, really. But it doesn't seem to have...&amp;quot; A very loud crashing sound echoes from behind the iron door to the workshop. &amp;quot;... it doesn't seem to be, ah, working exactly as intended. Must have crossed a wire somewhere.&amp;quot; D'Alaron's question earns a mixture of embarassment and hope. &amp;quot;Oh! You lot are... adventurer sorts? Oh, that's wonderful! Maybe if you could, ah, sort out what's going on in there, shut the machine off? I'd gladly pay for the trouble, really. Just be careful, it might be a little...&amp;quot; There's a sound like glass breaking. &amp;quot;... A little dangerous in there.&amp;quot; Sonja's questions make him look a little more nervous. &amp;quot;Yes, well... the workshop is designed for containment in case of catastrophic disaster. But, uhm... I really would feel much better if professionals could take a look just in case?&amp;quot;&lt;br /&gt;
Citarus nods at the gnome's words. &amp;quot;What ssshould we be exsspecting inssside? What sssort of machine isss it, and what doesss it do, other than exssplode?&amp;quot;&lt;br /&gt;
Carsten glances around, nose wrinkling. &amp;quot;Do I want to know what you blew up? I..&amp;quot; He trails off after people who apparently deal with stuff like this far more frequently than he speak up. He watches the others speak to the gnome, then nods. Uh huh, yep, what she said.&lt;br /&gt;
&lt;br /&gt;
Sonja takes a glance at the gnome before starting her way downstairs. 'Right. Stay up here.&amp;quot; She says softly as she ducks under the doorframe.....&lt;br /&gt;
Tannin comes along, drawing up alongside Sonja, as the group of concerned citizens approach the smoky building. Looks about, then to the gnome. Says, after a pause. &amp;quot;Master craftworker. I thin it would go the better if you'd tell us what's happened. Or, perhaps, you could tell the authorities. But what's in there must be of import to you, thus... In what manner can it be helped?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Removing a boot from the stirrup, D'Alaron slides off the back of horse, gathering his shield from its harness on the flank, and tilting his head foward to shade his eyes. Securing the steel shield to his arm, he peers into the door, &amp;quot;If nothing else, we should ensure things aren't going to spread.&amp;quot; He turns his head towards the small, civily minded cleric, giving a nod, &amp;quot;We're about to see what's what in there, apparently.&amp;quot; Turning to Sonja, he calls out, &amp;quot;Be careful, it would do none of us good if the point should be overcome by smoke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the alarming situation, the gnome seems all too happy to launch into an answer to Citarus' question, his enthusiasm obvious. &amp;quot;Oh, well, it's quite revolutionary! It's a modification of a standard summoning device. We've pretty much got a handle on using the arcane to summon typical denizens of the elemental planes for menial tasks. This engine is supposed to summon more specialized creatures with specific qualities suited for particular roles, such as operating in extremely cold or muddy environments. It works quite well, actually!&amp;quot; He sounds almost proud here. &amp;quot;Got quite a number of them through. The only problem is...&amp;quot; There's another loud crash, which somewhat dampens his pride. &amp;quot;... Well, the summoned creatures are somewhat less obedient than one would hope. Rather angry, really. I suppose there's a small risk that... well, the machine might just continue pumping them out until disabled. So I suppose it would really be best to get that shut off as soon as possible.&amp;quot; When Sonja approaches he moves to the side, allowing her to open the heavy iron door. Black smoke continues to pour out. &amp;quot;Erhm... thank you! Best of luck!&amp;quot; He calls to those headed inside.&lt;br /&gt;
Citarus rips off part of a sleeve off his robe, tying it around his snout, and nostrils. He also wills his nictating membranes close, to make his eyes less likely to be irritated. Taking a deep breath, he walks towards the iron door, saying &amp;quot;I can perhapsss be of sssome sssmall assssisssstancsssse?&amp;quot; looking at Tannin, Vala and Sonja.&lt;br /&gt;
	Watching on the other side of things, just as a caution, Vala stands at Sonja and tannin's shoulder. &amp;quot;The summoned creatures should probably view their work dimly, given the prospect of drudgery until release or worse,&amp;quot; she murmurs. &amp;quot;There is a distinct danger in calling up a creature to do your bidding. I hope that you will consider the value of such an engine, and whether you would be better served paying wages to an employee or someone who is less likely to see being pulled here as a cause for rebellion.&amp;quot; She elf's eyes narrow a little, and she examines her staff, the white finish sure to suffer for soot. Citarus' sibilant accent brings a curious look, and then she nods. &amp;quot;If there are angry being running around in a frenzy, an extra pair of hands to capture them would be welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'Alaron is about to follow Sonja when he hears what the gnome has to say and pauses, blinking incrediously, &amp;quot;You built a machine that's just... /summoning/ things from another...&amp;quot; Bringing both hands up to his helmet, he unhooks a chinstrap, made to keep the thing on, &amp;quot;Just how angry have you made the poor things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selia trails after, keeping quiet for the moment. At least the tiny dancer doesn't need worry about smoke too much, being below the majority of it. *cough*&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;That could be a problem.&amp;quot; She says as she descends the stairs, one step at a time. Keeping her Tetsubo out in front of her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin listens to the gnome, then, as the lizardman gets decisive, and goes toward the door, says, 'Wait!' Sops like she hasn't seen the fellow's kind before, &amp;quot;A little past wrapped cloth and prudence, Lady's hand be with you.&amp;quot; And calls back, &amp;quot;Where's that water?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carsten doesn't really jostle for position or anything -- there's enough smoky doorway to go around. He does, however, pitch his voice up. &amp;quot;Uh, I'd be happy to go in there after the, uh, you know..&amp;quot; he waves a hand at Sonja. &amp;quot;..after the lady.&amp;quot; The lady with the giant club! &amp;quot;Better stuff swings at me, right?&amp;quot; He raps a knuckle against his breastplate.&lt;br /&gt;
&lt;br /&gt;
Citarus nods at Tannin. &amp;quot;My thanksss. Allow me to return the favor?&amp;quot; as he intones a soft spell under his breath, invoking an aura of protection around her. &amp;quot;It'sss not much, but yoursss isss welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once through the narrow passageway into the workshop, the air quality improves immensely. The area was clearly designed with ventilation in mind, as high ceilings and a series of vents channel smoke into the large chimney seen from outside and the passageway the group had to enter through. Combined with the room's high ceilings, this leaves the main workshop smoky, but with air clean enough to see and breathe. It's a very large space, probably at least sixty feet on each side. Minutes ago, this was likely an orderly and well organized artificer's laboratory, filled with every manner of machinery and tools. Now it is something different. Tables have been overturned, instruments smashed, inventions broken. The floor is littered with debris. Only one machine still seems to be operating: A glowing, churning mass of gears and glowing bulbs placed against the back wall which seems to be producing the bulk of the smoke. &lt;br /&gt;
 &lt;br /&gt;
The culprits of this destruction are not difficult to spot. Four vaguely humanoid creatures, each roughly the size of an adult human, roam the workshop wreaking destruction and smashing everything they can possibly smash. One resembles a massive snakelike beast constructed of living ice. Another, a gorilla made of molten rock, with red glowing cracks across its exterior. The third is a dark cloud in the shape of a predatory bird, set apart from the smoke by rapid movements and crackling thunder pulsing through its form. The last resembles a massive frog made of thick, rippling mud, leaving puddles of ooze as it hops around the room. When the adventurers enter, all four pause in their rampant destruction, slowly turning to face the intruders. They do not look happy in the least.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls initiative: Roll: 3 + Bonus: 1 = Total: 4&lt;br /&gt;
GAME: Tannin rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
GAME: D'Alaron rolls initiative: Roll: 5 + Bonus: 2 = Total: 7&lt;br /&gt;
GAME: You roll initiative for Mud: Roll: 16 + Bonus: 0 = Total: 16&lt;br /&gt;
GAME: You roll initiative for Ice: Roll: 15 + Bonus: 0 = Total: 15&lt;br /&gt;
GAME: Vala rolls initiative: Roll: 5 + Bonus: 4 = Total: 9&lt;br /&gt;
GAME: You roll initiative for Magma: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
GAME: Citarus rolls initiative: Roll: 4 + Bonus: 6 = Total: 10&lt;br /&gt;
GAME: You roll initiative for Lightning: Roll: 11 + Bonus: 8 = Total: 19&lt;br /&gt;
GAME: Selia rolls stealth: (16)+23: 39&lt;br /&gt;
Selia peers a moment, and nods, mostly to herself. &amp;quot;I'ma try ta sneak 'round ta dat machine. Good luck wit da beasties.&amp;quot; The halfer promptly turns, and steps into the shadow of the wall, disappearing from sight.&lt;br /&gt;
GAME: Citarus rolls Knowledge/Arcana: (13)+6: 19&lt;br /&gt;
GAME: Tannin rolls intelligence+1: (3)+2+1: 6&lt;br /&gt;
GAME: Vala rolls knowledge/arcana: (12)+9: 21&lt;br /&gt;
You paged (Citarus, Vala) with 'These are indeed a group of less common varieties of elementals. A mud elemental from the plane of earth, a magma elemental from the plane of fire, an ice elemental from the plane of water, and a lightning elemental from the plane of air. Like most elementals, they're extremely resilient, if not immune to forces native to their own planes, and use of opposing energies is often extremely effective. They aren't inherently evil, but have been known to resent summonings against their will when the summoning fails to induce obedience. They have only rudimentary intelligence, making communication near impossible.'&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (7)+13: 20&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d4 + 3: (1)+(3)+3: 7&lt;br /&gt;
GAME: Jibbom damaged Sonja for 7 points. 25 remaining.&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 9: (11)+9: 20&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 9: (9)+9: 18&lt;br /&gt;
Sonja has disconnected.&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d4 + 4 - 1: (6)+(2)+4+- 1: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron has +2 against fear? :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Tannin, gimme a fortitude save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom peers. Is it just me, or does the math on that roll not add up right? Did I enter that wrong?&lt;br /&gt;
Tannin has seemed to be off her usual standard of situational awareness in this whole general situation, pausing to share a smirk of thanks witht the lizardborn fellow, and then chaos erupts. Out of sheer determination, perhaps, whe claps a palm to a passing Sonja... and...&lt;br /&gt;
GAME: Tannin rolls fort: (10)+3: 13&lt;br /&gt;
GAME: Jibbom damaged Tannin for 11 points. 3 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;Guh!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;That ought to be +1 thanks to lizard, but I don't think it'll help..&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Actually, it will. Good thing you mentioned it. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin thinks she's milked the perception botch enough here. :)&lt;br /&gt;
Being the first into the dangerous workshop can be, well, dangerous. Sonja has not only the attention of the smoky bird, but of the froglike creature made of mud. It hops over with a sickening wet smacking sound, a muddy tonguelike protrusion emerging from its maw to whip at her fruitlessly. The icy snake slinks on over as well, diving in to bite Tannin's arm after he comes to the paladin's aid. The bite is painfully, punishingly cold, and it takes every ounce of fortitude to resist freezing at the very touch of the creature.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Carsten, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten acks! Lay hands on Tannin!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Er, after *she comes to the paladin's aid. Gender mixup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten dunnos what the rolls he may need to make are...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;+roll 1d6 + 1&amp;quot;&lt;br /&gt;
GAME: Carsten rolls 1d6+1: (3)+1: 4&lt;br /&gt;
GAME: Jibbom damaged Tannin for -4 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
With a gasp, Carsten charges in, rather heedless(some might say stupid) of the immediate hazards. He murmurs softly, words a gentle entreaty, and places a gently glowing hand on the shoulder of the wounded Tannin. &amp;quot;Oh, that looks bad. I mean, uhm, you'll be okay?&amp;quot; He blinks once. &amp;quot;And maybe get behind us?&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 8: (1)+8: 9&lt;br /&gt;
Joining the fray, the apelike creature made of glowing red rock charges in towards the adventurers, limbs flailing wildly. It crashes into a nearby table and knocks several instruments to the ground, but does no injury to anyone.&lt;br /&gt;
&lt;br /&gt;
From afar, Selerik will do it from outside of the room full of fighting, where he can be heard but not stabbed or maimed. Because his character doesn't like being stabbed or maimed. Standard Inspire Courage +1 for a lvl 2 Bard.&lt;br /&gt;
&lt;br /&gt;
Citarus shouts out. &amp;quot;Paraelementalsss! Think of sssstonesss, sssscssssissssorssss, parchment. If you can do ssssomething that oppossssessss their element, ussse it!&amp;quot; He demonstrates by pointing his finger at the magma creature, and firing off a blue ray that strikes, and causes some of the magma to turn into rock, and slough off.&lt;br /&gt;
GAME: D'Alaron rolls melee: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
Hearing the clambor of battle, D'Alaron doesn't wait for an answer to his last question to the gnome, he charges in, and, assessing the situation, leaps ahead of Tannin and Carsten, making a broad, and somewhat hasty sweep at ice snake, missing because of it, &amp;quot;Best to be up, Sister!&amp;quot; He calls, urging the two to regain proper combat footing.&lt;br /&gt;
&lt;br /&gt;
GAME: Sonja rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Sonja grunts loudly as she's struck by the bird made of lightning. Unfortunately, just about everything she's wearing is metal, so she takes extra damage. She then swings her tetsubo at the bird and misses.&lt;br /&gt;
A strangely catchy jingle of a rhyme starts to slip in from the main shop. &amp;quot;The clock ran twice round, twice round, the clock ran twice round, then none, for he'd found the wire and snipped it. Jammed the hinge, cut the pulley, jammed a sock where it bellows. Be it a clock, or be it a foe, the clever one socks it right where it bellows.&amp;quot; It makes the automatons seem just a little less frightening, a little easier to beat. &lt;br /&gt;
&lt;br /&gt;
The bird of lightning and smoke only gets angrier when Sonja attempts to strike it. Letting out a sound that seems a mix between the screeching of a hawk and the pulse of thunder, the beast slams into her again and produces another spray of sparks as its natural charge mingles with her armor.&lt;br /&gt;
&lt;br /&gt;
Tannin tumbles crumpled across the floor where she skidded, when the cold serpent attacked, that flare of magely protection, courtesy of the lizard-wizard, spending itself to... Possibly save the small cleric far worse injury. She shakes her head rapidly, with little idea what's actually happening. &amp;quot;In the name of Heaven's Queen, *STop!* she cries, and slaps her hand to the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (6): 6&lt;br /&gt;
GAME: Jibbom damaged Tannin for -6 points. 13 remaining.&lt;br /&gt;
GAME: Jibbom rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Jibbom rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Jibbom damaged Sonja for -6 points. 22 remaining.&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d4 + 4: (6)+(2)+4: 12&lt;br /&gt;
GAME: D'Alaron rolls Fort: (3)+5: 8&lt;br /&gt;
D'Alaron has succeeded in drawing the icy snakes attention. The beast hisses, a sound like a frozen over lake cracking under one's feet. It slams into him with surprising force and speed, carrying a powerful cold that chills him to the bone. The mud frog, meanwhile, continues to try to seize Sonja with its outstretched tongue, bounding around as it does, meeting no success.&lt;br /&gt;
GAME: Jibbom damaged D'Alaron for 12 points. 7 remaining.&lt;br /&gt;
GAME: Carsten rolls melee + 2: (9)+4+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 6: (16)+6: 22&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 3: (5)+3: 8&lt;br /&gt;
GAME: Jibbom damaged Carsten for 8 points. 13 remaining.&lt;br /&gt;
Carsten goggles at the ice snake. &amp;quot;Back! Just go home!&amp;quot; He moves forward, swinging perhaps a bit more wildly than he ought to at the thing. Of course, he misses wide. &amp;quot;Whoops.&amp;quot; He steels himself for icy snakey revenge.&lt;br /&gt;
GAME: Carsten rolls ref: (6)+6: 12&lt;br /&gt;
GAME: Carsten rolls reflex: (8)+6: 14&lt;br /&gt;
The gorilla-shaped creature of rock and magma howls in anger at the touch of frost against it. It lumbers forward, lashing out at the nearest one of the adventurers. That happens to be Carsten after he steps in to tangle with the ice snake. A powerful arm of molten rock lashes out to smack him, but his quick reflexes help him get away before the powerful heat sets him aflame.&lt;br /&gt;
GAME: Citarus rolls ranged: (14)+3: 17&lt;br /&gt;
GAME: Citarus rolls 1d3: (2): 2&lt;br /&gt;
GAME: Citarus casts Ray of Frost.&lt;br /&gt;
Citarus narrows his eyes at the magma monster, and fires off another ice ray at it, causing it to hiss in what probably passes for pain.&lt;br /&gt;
GAME: D'Alaron rolls melee+2: (13)+5+2: 20&lt;br /&gt;
GAME: D'Alaron rolls 1d8+3: (2)+3: 5&lt;br /&gt;
GAME: Sonja rolls 1d6: (1): 1&lt;br /&gt;
GAME: Jibbom damaged Sonja for -2 points. 24 remaining.&lt;br /&gt;
GAME: Sonja rolls 1d20+8: (5)+8: 13&lt;br /&gt;
Slow in getting his shield up, D'Alaron is hit full force with the snack on the wrong angle of his breastplate, stagging him back and disorienting him in the process, frost crackling on the exposed metal armor. Shaking his head, he swings back with more instinct them style, catching the snake with his longsword, shivering when he finishes the follow-through.&lt;br /&gt;
&lt;br /&gt;
Sonja touches her chest and qhispers a quiet prayer to Daeus. She then takes another swing, but alas....she misses. it seems being turned to stone has messed with her aim.&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 11: (11)+11: 22&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d4 + 3: (5)+(4)+3: 12&lt;br /&gt;
GAME: Jibbom damaged Sonja for 12 points. 12 remaining.&lt;br /&gt;
The thunderbird is relentless in its assault upon Sonja. There's another ear-splitting shriek and a flap of dark wings which sends powerful electrical bolts coursing through her armor once again.&lt;br /&gt;
GAME: Tannin rolls acrobatics+1: (5)+6+1: 12&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 7: (13)+7: 20&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 7: (20)+7: 27&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 7: (5)+7: 12&lt;br /&gt;
GAME: Jibbom rolls 1d8+4: (8)+4: 12&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d4 + 4: (5)+(2)+4: 11&lt;br /&gt;
GAME: Jibbom damaged D'Alaron for 11 points. -4 remaining.&lt;br /&gt;
GAME: Jibbom damaged Carsten for 12 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
Tannin clambers across the floor, jumping over some various fallen things andeven taking a shoulder roll before gaining the vicinity of the machine that seems to be churning away at posing this elemental issue..... Jams the soup bowl of the thung under one gear, and twists so its mate bites into it, and commmences frustrating precision mechanics. Gaining that, she shouts....'Withdraw!' Also....Help!&lt;br /&gt;
&lt;br /&gt;
The elementals continue their assault. The snake, reeling from D'Alaron's blow, retaliates in kind. It hisses and slams into him again with enough force to knock him to the ground. The frog of mud, apparently believing the bird to have Sonja well in hand, turns its muddy tongue against Carsten, slapping him with a powerful blow that leaves a muddy smear across the front of his body.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom damaged Carsten for -3 points. 4 remaining.&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 6: (11)+6: 17&lt;br /&gt;
Attention drawn to Tannin's heroic acrobatics for a moment, he gives a nod, and moves his head to check the door, losing track of the snake in the meantime. Slammed into again, the biting cold burns his skin, and he hits the ground. Hard, his skull thumping inside his helmet on the floor, as the various bits of tissue damage and extreme cold knock him unconscious.&lt;br /&gt;
&lt;br /&gt;
The howling mad magma monkey takes another wild swing, battering the table that protects D'Alaron and Carsten for the time being, but failing to inflict further injury or set anything aflame. &lt;br /&gt;
 &lt;br /&gt;
Meanwhile, Tannin's tampering seems to have had quite the effect on the machine. The gears grind to a halt, and the bulbs start flashing red. Even more smoke pumps out of it, and a rhythmic sound not unlike an alarm can be heard.&lt;br /&gt;
&lt;br /&gt;
There's a moment where the reeling and gasping young paladin presses a hand to his chest; the breathing eases slightly. Grunting, Carsten grabs the shoulder of D'Alaron's armor and begins to haul the man out of the room, features reddening with exertion as he hustles the bleeding knight to the doorway.&lt;br /&gt;
GAME: Sonja rolls 1d6: (5): 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja power attacks.&lt;br /&gt;
GAME: Sonja rolls 1d20+8: (13)+8: 21&lt;br /&gt;
GAME: Sonja rolls 2d6+10: (10)+10: 20&lt;br /&gt;
Citarus sees that the machine is destroyed, and hears the call for retreat. The lizard man moves towards the exit, and yells &amp;quot;Ssstart moving out, I'll cover you.&amp;quot; as his natural claws begin to elongate and curl. Having moved to the door, he stands vigilant, noting any movement from the paraelemental, ready to blast any of them with a spell, if they continue to harass his allies.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Awesome! Sonja very seriously damages the lightning bird.&amp;quot;&lt;br /&gt;
You paged Sonja with 'And no: You don't get shocked for hitting it with a metal weapon.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Selerik can't see to know that. Will maintain Inspire Courage +1.&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (19)+11: 30&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d4 + 3: (6)+(1)+3: 10&lt;br /&gt;
GAME: Jibbom damaged Sonja for 10 points. 8 remaining.&lt;br /&gt;
Sonja presses her palm to her chest again, then says a soft prayer to Daeus.....swinging HARD at the bird....and finally connecting. The sound of the Tetsubo hitting the bird can be heard even by Tannin.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Swift perception check?&amp;quot;&lt;br /&gt;
Pecking and flailing, the lightning bird continues to pursue Sonja. It's obviously been quite terribly injured by the paladin's strike, the wispy threads of smoke and cloud barely holding the creature together anymore. Yet this seems to only drive it to pursue further. The arcs of electrical energy flow easily into the metal armor of its victim.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;What are you looking for, Tannin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;I'll trigger my MM at the bird then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh! Good idea, Citarus.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Actually, come to think of it...&amp;quot;&lt;br /&gt;
GAME: Citarus rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You could've triggered it before it attacked.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;The bubble. :) But anything needful. ooking to run and heal.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Bleh. And yeah, that was the idea, though I guess it didn't do enough.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten says, &amp;quot;Channeling is, er, awesome. &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And since that's enough to drop it, that means the attack never happened. Retcon my last pose from the bird. Citarus destroyed it before it could do that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Oh. Cool. = )&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja DANCES!&lt;br /&gt;
GAME: Jibbom damaged Sonja for -10 points. 18 remaining.&lt;br /&gt;
GAME: Citarus casts Magic Missile.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Finally turning the tide! Go ahead and roll, Tannin. If you want, you can move close enough to channel healing for the whole group still.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Roll for that, if it's not too much. Priority, move toward anyone down, channel heal. :)&amp;quot;&lt;br /&gt;
GAME: Tannin rolls perception: (15)+9: 24&lt;br /&gt;
Seeing the already injured smoke-bird dive at Sonja, Citarus releases a bolt of magical energy from his palm. The silvery bolt of energy strikes the bird, and it loses all cohesion.&lt;br /&gt;
You paged Tannin with 'Oh! Yes. Okay, here's a summary: Tannin is on one side of the room opposite the entrance, with the now-disabled machine. D'Alaron and Carsten are behind a table with the magma gorilla and mud frog in pursuit. Sonja was fighting the lightning bird which was just destroyed by Citarus. The ice snake is still where D'Alaron was after it knocked it down. You can move close enough to heal everybody.'&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (4): 4&lt;br /&gt;
GAME: Jibbom damaged D'Alaron for -4 points. 0 remaining.&lt;br /&gt;
GAME: Jibbom damaged Tannin for -1 points. 14 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron is disabled!&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged Carsten for -4 points. 8 remaining.&lt;br /&gt;
GAME: Jibbom damaged Sonja for -4 points. 22 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yes indeed!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Folks in general are doing much better.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 7: (15)+7: 22&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 7: (7)+7: 14&lt;br /&gt;
Tannin goes running an diving back toward everone else, stopping bas possible, next to someone downed. Cries out, then. &amp;quot;Stop! We're sorry! Peace!&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d4 + 4: (2)+(1)+4: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sonja, gimme a fortitude save.&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged Sonja for 7 points. 15 remaining.&lt;br /&gt;
GAME: Sonja rolls fortitude: (14)+8: 22&lt;br /&gt;
The ice snake, witnessing the demise of its feathered friend, takes its place almost immediately. It strikes and brings the full force of its frosty chill upon Sonja, though the paladin's resilience prevents the chill from slowing her overmuch. The attack still stings, however. Meanwhile, the mud frog seems to be trying to get past the table to Carsten and D'Alaron, lashing at the barrier with its thick tongue, coating it in greasy mud.&lt;br /&gt;
&lt;br /&gt;
GAME: Carsten rolls 1d6: (4): 4&lt;br /&gt;
GAME: Jibbom damaged Carsten for -4 points. 12 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll the attack.&amp;quot;&lt;br /&gt;
GAME: Carsten rolls melee + 2: (4)+4+2: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Alas, no good.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 6: (7)+6: 13&lt;br /&gt;
Carsten's defensive position was well chosen. The table seems to be making an effective impedement not only to the muddy frog, but also to the rocky gorilla. The magma beast slams another fist into the furniture, failing to get through to the adventurers behind it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Citarus, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Let me see if I can do anything cool as a move action real quick&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Okay, not really. Uh, let's see. Ray of Frost at the magma gorilla again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Citarus rolls ranged: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Bleah...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Miss, sadly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;D'Alaron, you're next. You'&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You're at 0 HP and disabled.&amp;quot;&lt;br /&gt;
Carsten huffs and puffs, hand to his chest again. He striaghtens up a bit, murmuring his thanks to his mighty patron, and swipes his sword at the frog, maybe getting the shadow of his dsword near it, but nothing else useful. He calls out to Tannin, &amp;quot;Hurry back! I'm trying to keep it busy with me! Go around, circle behind us!&amp;quot;&lt;br /&gt;
Citarus points his finger at the magma person, and fires off another ray of frost. Whether the magic missile sapped his energy, or because he moved, but for some reason his hand twitches... and the ray goes wildly off, striking part of the ceiling. &amp;quot;Dursssat!&amp;quot; he curses.&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron nods. Not much I can do. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Not unless you have a potion or something, I'm afraid. Going to hold your action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;have a potion?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;I had 2 gold left. Not really. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron nods. Rouse and hold action.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Righto. Sonja, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;Can I get over to D'alaron?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You can, but you'll risk an AoO from the ice snake to do so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;All right....I loh myself and try to power attack the snake.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll the loh first, then the attack.&amp;quot;&lt;br /&gt;
GAME: Sonja rolls 1d6: (1): 1&lt;br /&gt;
GAME: Jibbom damaged Sonja for -2 points. 17 remaining.&lt;br /&gt;
GAME: Sonja rolls 1d20+8: (14)+8: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That hits.&amp;quot;&lt;br /&gt;
GAME: Sonja rolls 2d6+10: (7)+10: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sonja shatters the ice snake into a bazillion pieces. It's down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Selerik, you're up! Still singing away?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Selerik says, &amp;quot;I heard some screams of surrender and pain, for sure. Moving on inside, and trying to heal the first person in trouble I can reach! Who is closest to the door that looks like they need TLC?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;D'Alaron.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;D'Alaron&amp;quot;&lt;br /&gt;
The healing energy from Tannin's channel warms the skin about D'Alaron's body, and the deathly looking frost and blue skin cleans up to look a little more healthy, though still dealthy pale. Shivering consciously, the horseman's eyes flicker open, and he shakes his head, trying to sit up, drawing his arms around himself and shivering again, trying to warm up.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Selerik says, &amp;quot;Awesome! So, uh. How do I cast a spell? c_c&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;+cast&amp;lt;class&amp;gt;=spell name&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;And you can do spaces&amp;quot;&lt;br /&gt;
GAME: Selerik casts Cure Light Wounds.&lt;br /&gt;
Sonja grits her teeth as she glances towards D'alaron, who's still down. She shakes her head, touches her chest whispering another prayer before taking another mighty swing at the ice snake.....who fails to duck in time. Spiked bats are better than swords against ice for a reason.....&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll for the healing amount.&amp;quot;&lt;br /&gt;
GAME: Selerik rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Selerik says, &amp;quot;Figures.&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged D'Alaron for -3 points. 3 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It's enough to bring him back to positive HP. D'Alaron, want to take your held action now?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;Are there any beasties around me that I can attack?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yes. The rock gorilla or the mud frog.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron tries... the mud frog. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;Still get the inspire courage?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Nope. Selerik dropped that to heal you.&amp;quot;&lt;br /&gt;
GAME: D'Alaron rolls melee+1: (3)+5+1: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;COME ON.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;Did I even keep my grip on my sword? :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;No go, sadly. Tannin, you're up!&amp;quot;&lt;br /&gt;
Selerik doesn't like the sound of what is going on, moving through the doorway into the workshop proper. A glance around is enough to end his rhyming, eyebrows lifting. &amp;quot;A nasty business, this.&amp;quot; He claps his hands together, bending down to rest them on D'Alaron. &amp;quot;May the light return to your body, rise up.&amp;quot;&lt;br /&gt;
GAME: 'Lightning' removed from initiative list.&lt;br /&gt;
GAME: 'Ice' removed from initiative list.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Tannin?&amp;quot;&lt;br /&gt;
Tannin glances about, and after gaining, with a certain amount of hasty jumping and clambering around fallen furnishings, and toward fallen peopleee... stands between the fallen and some of the elementals. This time, she puts some of her monastic studies to use and implements Celestial speech. In said language, she says, to those elemental monsters, &amp;quot;Stop! Please!&amp;quot; Holds up her holy symbol, a little toward them. 'In the name of the Queen. &amp;quot; Then in very common speech, &amp;quot;Lady of Stars, you said this neighborhood was..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls 1d6: (5): 5&lt;br /&gt;
GAME: Jibbom damaged D'Alaron for -5 points. 8 remaining.&lt;br /&gt;
GAME: Jibbom damaged Sonja for -5 points. 22 remaining.&lt;br /&gt;
GAME: Jibbom damaged Carsten for 5 points. 7 remaining.&lt;br /&gt;
GAME: Jibbom damaged Carsten for -10 points. 17 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Folks are looking much healthier now.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Oocly doubts these guys speak Celestial, but she's trying. :)&amp;quot;&lt;br /&gt;
Rousing from the additional healing spell, it takes D'Alaron a moment to clear his thoughts. Blinking he raises a hand to pat the human on the shoulder, before reaching behind him to the table and lifting himself up, taking stock of the scene, he swings at the nearest beastie, the mud frog, missing by a mile, still mostly disoriented. Ducking below the table for a bit of cover, he catches his breath, the healing energy of Tannin's abilities causing the frozen bits of skin to thaw, slowly.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus is gonna try Infernal next.&lt;br /&gt;
GAME: Jibbom rolls 1d8 + 4: (4)+4: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Carsten, I need a fortitude save.&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged Carsten for 8 points. 9 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten says, &amp;quot;Is it +roll fortitude?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
GAME: Carsten rolls fortitude: (8)+10: 18&lt;br /&gt;
Carsten's attempt to counterattack leaves him vulnerable for a moment. The massive muddy frog's tongue lashes out and slaps him with surprising force, leaving him marred with disgusting brown ooze as if he'd just fallen into a marsh after a rain.&lt;br /&gt;
GAME: Carsten rolls 1d6: (2): 2&lt;br /&gt;
GAME: Carsten rolls melee + 2: (19)+4+2: 25&lt;br /&gt;
GAME: Carsten rolls melee + 2: (9)+4+2: 15&lt;br /&gt;
GAME: Jibbom damaged Carsten for -3 points. 12 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten says, &amp;quot;Damage is +roll blar blar, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
GAME: Carsten rolls 1d8 + 2: (5)+2: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The frog is injured.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 6: (11)+6: 17&lt;br /&gt;
The gorilla and the frog seem to have joined forces in trying to work past Carsten's barrier, but the frog is having considerably more success. The gorilla is still punching fruitlessly, seriously warping and denting the now-useless table without injuring any of his actual targets.&lt;br /&gt;
&lt;br /&gt;
Carsten says, &amp;quot;Ack!&amp;quot; Carsten yelps in pain and disgust, desperately triyng to keep himself vertical though the beneficient graces of his patron deity. Furrowing his brows, he lunges a bit and extends supine. This time, he actually catches the slurpy monster, skewering it with his blade. &amp;quot;Hah!&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Citarus casts Magic Missile.&lt;br /&gt;
GAME: Citarus rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Citarus flicks his wrist, and sends another bolt of energy, that strikes the frog in the temple, causing more disgusting slime to fall off. In the Infernal tongue, he also shouts &amp;quot;Your days are numbered. Surrender now, and go back to the plane where you were summoned from!&amp;quot; and observes their reactions.&lt;br /&gt;
&lt;br /&gt;
GAME: D'Alaron rolls melee+1: (4)+5+1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;I...&amp;quot;&lt;br /&gt;
Tannin pages: selerik, Apparently that machine was a Pissed-off-Elemental Planes Breaching Hazard to Neighborhood Peace. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Selerik says, &amp;quot;Wow.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The dice really do not like you today.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sonja!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;One might say I've wronged them somehow.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Try 'priming' the dice.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;What am I closer to?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You are equally close to both remaining monsters.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;The gorilla then.....and I power attack it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Sonja rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
GAME: Sonja rolls 2d6+10: (5)+10: 15&lt;br /&gt;
&amp;quot;By the Golden Soldier, I don't believe they can understand any sweet appeals to whatever concept you're appealing to!&amp;quot; D'Alaron says, raising up and slashing at the mudfrog, again missing by a mile. &amp;quot;Hold still, yield or withdraw, damned thing!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The gorilla is now barely holding together.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Selerik, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Selerik says, &amp;quot;Anyone down or unconscious again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
Sonja makes her way over to the gorilla and grunts. &amp;quot;We're not finished yet!&amp;quot; She says as she runs over and hits the magma gorilla with a really good whack. She does not it's still up and hope it keeps it's attention on her.&lt;br /&gt;
Selerik glances around at the borderline insanity of combat, standing relatively stationary as he does so. After a few moments, he resumes the chant from before. &amp;quot;The clock ran twice round, twice round, the clock ran twice round, then none, for he'd found the wire and snipped it. Jammed the hinge, cut the pulley, jammed a sock where it bellows. Be it a clock, or be it a foe, the clever one socks it right where it bellows.&amp;quot; (Inspire Courage +1 back)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The bonus is back. Tannin, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Shield of Faith on Carsten. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Good idea. :) What's the specific bonus from that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;+2 deflection, stacks with anything, no help with area attacks. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Righto!&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hah! Very good thing you did that. :)&amp;quot;&lt;br /&gt;
GAME: Tannin casts Shield of Faith.&lt;br /&gt;
The mud frog, reeling and making a pained, blubbering sort of sound, dives in towards Carsten again and once again strikes with that pulsing thick tongue of mud. It comes within an inch of striking him, but the protective energy conjured by Tannin stops it short just barely in time, deflecting the blow and making the creature blubber in frustration once again.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Carsten!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten ripostes at the frog!&lt;br /&gt;
GAME: Carsten rolls melee + 4: (12)+4+4: 20&lt;br /&gt;
Tannin murmurs a bit to herself, &amp;quot;I suppose that's it for dialogue between the orders of the world and planes...&amp;quot;She reaches up, 'Young knight of the Sun, take this, and... Everyone else, Withdraw! That thing makes a baleful noise!&amp;quot; A pause. &amp;quot;Well, it's ...Come on! To the street, orderly!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten messed that up. Should have been 2.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Still a hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Selerik says, &amp;quot;Remember that Inspire Courage grants +1 damage too.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
GAME: Carsten rolls 1d8 + 3: (7)+3: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That splatters the frog into a muddy puddle. It's down.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 6: (8)+6: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Whoop&amp;quot;&lt;br /&gt;
The strong blow from Sonja makes the fissures on the gorilla grow wider, revealing what looks like liquid magma coursing through it where blood should be. Glowing like a flame, the creature howls and flails at her, but fails to land a blow in its pained state.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Citarus, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;Blast the gorilla with a magic missile (for more reliable damage)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Citarus rolls 1d4+1: (3)+1: 4&lt;br /&gt;
GAME: Citarus casts Magic Missile.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That bursts it apart. The gorilla is down! Open pose order and three pose rule after Citarus and Carsten pose.&amp;quot;&lt;br /&gt;
Carsten blinks when the gentle glow of divine protection coalesces around him. He casts a sideways glance to Tannin, grateful, before moving into a smashing molinet over the table, catching the frog with a telling blow and cleaving a large enough chunk from it to send the rest of it discorporating into a slimy mess. He puffs his cheeks out in some relief, looking to D'Alaron, then Sonja.&lt;br /&gt;
Citarus pumps his fist in the air as he sees the mud frog splatter. Looking at the sole paraelemental, he flicks his wrist, sending off another bolt of energy. It flies true, and causes the magma elemental to lose cohesion as well, the magma rapidly cooling now that it lacks the magic to sustain it. &amp;quot;Yesss!&amp;quot; he exclaims.&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Jibbom has cleared initiatives.&lt;br /&gt;
Selerik ceases the rhyme, taking a few moments to consider the people still present before commenting. &amp;quot;I see now why the artificers are so close to the adventurers guild. Does this sort of thing.. Happen often, in this town?&amp;quot;&lt;br /&gt;
Tannin hrms, straightening a bit. &amp;quot;Well done, people. I don't want to alarm anyone, and 'm no expert on these gnomish things, but...&amp;quot; She points to where gears gnaw away at her buckler, &amp;quot;If we depart immediately, we might just run and dive for cover when that explodes. Anyone's choice.&amp;quot; She dashes out the way they came.&lt;br /&gt;
The blaring alarm that the machine has been making ever since Tannin shoved her shield in it reaches a high pitched creschendo. There's a screeching and grinding of metal as the gears suddenly spin wildly out of control. A bulb bursts, and one gear falls off the machine altogether to roll into the pile of broken machinery.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin goes for the 'CHiPs' Ran away and dived just in time' save. :)&lt;br /&gt;
Holding onto the table to support his fatigued frame, D'Alaron takes a step back and straightens himself up, before watching the small cleric zip out of the room, turning his head back to the machine, and sighing, limping his way as fast as he can, &amp;quot;She's got a fine point, lads and ladies, to the rear!&amp;quot;&lt;br /&gt;
Sonja says, &amp;quot;EVERYBODY OUT! MOVE!&amp;quot; She says pointing towards the entrance.....and even runs for it herself, dragging others if they resist. She especially grabs the gnome if he's around.....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja barks the obvious command.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Do it. :)&amp;quot;&lt;br /&gt;
Citarus clicks his talons, as he says &amp;quot;It can exsssplode?&amp;quot; as he begins to run out of the room, ready to jump if the thing actually blows up.&lt;br /&gt;
Selerik tries to give D'Alaron a hand, helping them out at as quick a pace as their limp will allow. &amp;quot;Splendid time to be someplace else.&amp;quot;&lt;br /&gt;
The gnome, still mostly covered in soot, is still lingering in the shopfront. &amp;quot;Did you all take care of the... woah!&amp;quot; That last bit comes as he is unexpectedly lifted off his feet and carried away by Sonja.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Wait a minute... :)&amp;quot;&lt;br /&gt;
GAME: Tannin rolls acrobatics: (17)+7: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Citarus says, &amp;quot;What's funny is if the gnome knows the thing can't explode. He's like &amp;quot;Help help, I'm being carried off by a giant&amp;quot;&amp;quot;&lt;br /&gt;
Tannin comes running out of the place and jumps and dives right over the back of the mule...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin names this mule 'Ponch.' :)&lt;br /&gt;
D'Alaron snerks. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;OOC taht!&amp;quot;&lt;br /&gt;
Just seconds after the entire adventuring group is out of the store, a fiery explosion rips from the back of the workshop, erupting in flame and debris. A plume of fire erupts from the chimney, and the entire storefront fills with smoke and ash. Luckily, everyone ducked out just in time to make that dramatic rather than resulting in serious burns. The gnome, looking at his charred storefront, does not look significantly comforted by this. &amp;quot;... Dammit. That's going to take weeks to clean up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 	 With her Tetsubo in one hand and the Gnome in the other, Sonja runs the rest of the way out of the shop and lifts the gnome to look at him in the eyes. 'you're lucky that's all you'll have to clean up, little one. Do youKNOW what was down there? Can you imagine if they got loose in the city?&amp;quot;&lt;br /&gt;
Carsten absolutley does not argue. Of course, he also stays at the doorway, making sure other people get out first! &amp;quot;Go on, I'm good, not that hurt! Go on!&amp;quot; Of course, he doesn't argue with giant redheaded women, either. When into the room, he grins. &amp;quot;Wow, that was--&amp;quot; And then boom. He pretty much pauses to cough and sneeze soot and ash in random directions. &amp;quot;Pfft. Peh. Augh. Really?&amp;quot; He eyes the gnome.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten sighs, totally didn't hit return.&lt;br /&gt;
Selerik stumbles a bit away from the blast, perhaps by reflex, perhaps not expecting it to be so large. He tips his hat to D'Alaron, before looking over to Sonja. &amp;quot;I imagine it is a good thing he keeps such a well secured workshop.&amp;quot; A moment to clap his hands together, and Selerik is passing them over his clothes to remove the traces of grime and soot from the encounter. He looks over to D'Alaron once he is finished, tilting a hand by way of offer.&lt;br /&gt;
GAME: Selerik casts Prestidigitation.&lt;br /&gt;
Citarus blinks with his eyelids this time. &amp;quot;I guessssss it can exssssplode.&amp;quot; He gives a light shrug, and looks at Sonja. &amp;quot;Come now. I assssssume the lossssss of hisssss livelihood shall csssertainly be a valuable lessssson about tampering with conjurat-ion, essssspecssssially automated onesss.&amp;quot; He looks at the gnome. &amp;quot;Though I musssst compliment you on your acumen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Citarus rolls diplomacy: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
Accepting the help from Selerik, D'Alaron trys to speed up his pace to not hold the Paladin back, managing to make it out and avoid the explosion handily. Standing up, more steadily now, he looks at the fiery wreck that was a workship, before blinking, and dusting off his cloak, frowning, glancing up to Selerik's offer, &amp;quot;Would you mind terribly? Alexandria's styles simply have not caught up to my homeland.&amp;quot;&lt;br /&gt;
The gnome pouts as he surveys the damage. &amp;quot;Broken glass, burn counters, seared door... well, at least it looks like it wasn't hot enough to melt metal. So most of this will be salvageable.&amp;quot; He looks over at Citarus, thinking for a moment before he sighs heavily. &amp;quot;I suppose you're right. I think I'm going to give up on the Automated Specialized Conjurational Engine. A pity. It had such promise... but it's far too dangerous. I won't be able to afford another incident like this. I'll probably need all my savings just to get the place fixed up... and for your reward, of course. I suppose it could've been worse.&amp;quot;&lt;br /&gt;
Sonja says, &amp;quot;I'll tell you what, little one. Conduct safer experiments in the future and, if at all possible, inform someone, like the adventurer's guild BEFORE you conduct your experiments? For all you know, you might get some help.&amp;quot; She then puts the gnome down. &amp;quot;Hopefully, this can be avoided next time...&amp;quot;&amp;quot;&lt;br /&gt;
Citarus says &amp;quot;Well, it could've been worssssse. You could've ssssummoned elder elementalsssss, rather than para onessss.&amp;quot; He turns to the others, as he takes the strip of cloth from his snout. &amp;quot;Issss everyone all right? That wasss quite harrowing.&amp;quot;&lt;br /&gt;
The gnome scowls a bit at being called 'little one', dusting more soot from his clothing once he's set down. &amp;quot;It's Fizzlefuse, if you please. Professor Fizzlefuse.&amp;quot; He once again glumly surveys his store, sighing heavily. &amp;quot;Believe me, miss, I will be in no hurry to conduct another experiment such as this any time shortly. What a disaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin gets up, a bit later, bating the sus of her vestments away, as best she can. Tries to resume some posture of cergy-limke dignity. Straightens. Looks at the building. Then the gnome. looks about to say something. Doesn't. Repeats the process more briefly. Breathes deeply. Closes her eyes and does it again. Loooks towards Citarus, nods. &amp;quot;He's right. Is anyone hurt?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selerik gives D'Alaron assistance with his cloak, lifting it up and carefully sweeping away the evidence of the encounter with a bit of magic. &amp;quot;Quite valiant, going in there like that. Myself, I would've barricaded the door and poured water down the chimney until the noise stopped. Still, valiant.&amp;quot; He clears his throat a bit. &amp;quot;I should be going.&amp;quot; He bows towards the gnome. &amp;quot;Terribly sorry about your shop. Things are not learned without risks being taken, of course.&amp;quot; A step back, a nod to the others, and he is wandering off down the street.&lt;br /&gt;
&lt;br /&gt;
Nothing if not exuberant in the face of almost getting squashed, Carsten grins at the other adventurers. &amp;quot;Whew! We made it! And, uhm, pretty much alive.&amp;quot; He gives a rousing lift of the hand to the others assembled. &amp;quot;And intact, looks like. Mostly.&amp;quot; He nods to the dragonman and to the priestess. &amp;quot;Uhm, I'm good, I'll be okay. Anyone else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sonja says, &amp;quot;I'll be fine as well.&amp;quot; She says putting the Tetsubo on her shoulder. She then looks to Tannin. &amp;quot;Once again, we saved the day.....&amp;quot; She says with a chuckle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Accepting his cloak with a nod of thanks, Alaron spins it on, again, attaching the stylish cloak in the askew over the shoulder position, before macking up to the gnome with the rest, &amp;quot;I'm a little chilled, but I should be fine after a hot bath. And a good night's sleep. My head is still ringing.&amp;quot; He says, removing the chinstrap from his helmet, before removing the helmet itself, frowning at a dent, &amp;quot;Curse-ed uncivilized things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Citarus glances at the sky. &amp;quot;Blassst. I mussst be off. I am already late for ssssomething.&amp;quot; He gives a slight bow to the others. &amp;quot;A ssssincsssere pleassssure working together. Farewell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin smils to Sonja, a little bit cannily, and, for the first time she's had the chance, looks everyone over. To meet them, if nothing else. &amp;quot;Well, if I misss not my guess, they came from elemental places, and even their civilized beings.. Would find our humble abode..... Frightening A best.&amp;quot;&lt;br /&gt;
You paged Sonja with 'I think there may have also been a slight tactical issue. Everyone was attacking a different monster at the outset. As soon as you coordinated attacks to bring down the lightning elemental, things really turned around.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Lchannels some o dat, for a start. :)&amp;quot;&lt;br /&gt;
GAME: Tannin rolls 1d6: (6): 6&lt;br /&gt;
GAME: Jibbom damaged D'Alaron for -6 points. 14 remaining.&lt;br /&gt;
GAME: Jibbom damaged Sonja for -6 points. 28 remaining.&lt;br /&gt;
GAME: Jibbom damaged Carsten for -6 points. 18 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Blessed be, y'all. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten grins.&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;Thanks. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja needs 4 more HP. XD&lt;br /&gt;
Carsten says, &amp;quot;Well, that was something.&amp;quot; Carsten grins a genuine smile at the others, lifting a hand to offer them a sooty wave. &amp;quot;Thanks for having my back in there, by the way.&amp;quot; He nods to Tannin. Then, to the group, &amp;quot;I'm Carsten. Glad to meet you all!&amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;&amp;quot;Customarily, people start fresh with HP. :)&amp;quot;&lt;br /&gt;
&amp;quot;If it's any consolation...&amp;quot; The gnome speaks as he surveys the shop. &amp;quot;... Destroying them on this plane should simply cause them to reform unharmed in their native planes. They're probably not smart enough to realize it, but you did them all a favor. They're back home and happy now, no doubt.&amp;quot; He sighs. &amp;quot;Let me get you your rewards. Hopefully the lockbox didn't melt.&amp;quot; He goes back into the charred storefront in search of gold.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;I'm gonna put Resistance on dat gnome, too. Otherwise assume he has a clue what he's doing. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Good idea.&amp;quot;&lt;br /&gt;
D'Alaron bows his head to Carsten, &amp;quot;Well met, good Sir. Hopefully, we'll have the opportunity to find glory in righteous battle in the future.&amp;quot; He turns Tannin, &amp;quot;I heard no speech and no coordination between them. Frightened as they might have been, they would've hurt others. I'm glad they're back home, in any case. No use killing what does not deserve nor need it.&amp;quot;&lt;br /&gt;
Tannin nods, looking toward the gnome. &amp;quot;It was clear., sir, They ....could not understand us, this, I presume, being just so strange to them. Pardon me this.&amp;quot; She stoops, places a hand on the gnome's shoulcer. Be patient, and lady go with you. &amp;quot;&lt;br /&gt;
Sonja smiles to Carsten. &amp;quot;Sonja Brynhildr. SUnblade.&amp;quot; She then looks to Carsten's breastplate. 'As are you.&amp;quot; She then nods to D'alaron. &amp;quot;Which means you don't have to show them any mercy either.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;okay...my turn.&amp;quot;&lt;br /&gt;
Tannin looks up then, to Sonja. &amp;quot;Mercy, sister, isn't just about someone else. It's a gift of the Queen we give to the world, and ourselves. Or else what would we be?&amp;quot; She straightens again.&lt;br /&gt;
&amp;quot;Elementals are dumb as bricks. Especially the ones made from bricks.&amp;quot; Fizzlefuse calls out as he goes behind the counter after receiving Tannin's blessing. &amp;quot;They understand some basic phrases in the languages of their respective planes, but they're far less intelligent than even the dumbest ogres. When one goes berserk, negotiation is all but impossible. No way they could've communicated, each plane has a seperate language of its own.&amp;quot; After a moment, he returns with more soot on him and a heavy coin purse in his hands. &amp;quot;Here. I hope it's reward enough. Thank you all for at least ensuring they didn't damage more than my store.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Thank you all for playing. I hope you had fun, despite how difficult the start of the encounter was.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; D'Alaron says, &amp;quot;We made it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;at least you didn't have whirl's dice.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Not bad, specially for a Momnday rush hours. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Also, we seem to have survived the dice, yes. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sonja says, &amp;quot;hehe&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Carsten grins.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin trioes to meet everyone briefly before bed. Have to try to be somewhere early omorrow. :)&lt;br /&gt;
&amp;quot;I have the honor of a upright free-lance. Mercy must be shown to defeated enemies, else we are nothing but rabid monsters in the throes of some horrible wage.&amp;quot; D'Alaron says, straightening his chest and nodding to Tannin, &amp;quot;In the maiden's wars, mercy is not optional, in this we agree.&amp;quot;&lt;br /&gt;
Tannin nods to Alaron. &amp;quot;I'm no expert in these things, but the gnomish man, I think, knows whereof he speaks. It was a bit of mercy that your efforts allowed me to try, but, I do not think they were ever sensate to what we did. Or they. &amp;quot; She looks suspiciously toward the laboratory, and adds, &amp;quot;pausing for thoughts. &amp;quot;What it would have done to them if the thing had worked *properly.* I don't know.&amp;quot; She looks up at a passing airship. &amp;quot;It might be as well to find out.&amp;quot;&lt;br /&gt;
&amp;quot;Hmm. Well, I suppose it depends on how intelligent they are. My horse might've been smarter then them, and he seems content as a beast of burden.&amp;quot; D'Alaron says, frowning, &amp;quot;Its a little complex for a simple soldier, in any case.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Tracts_of_Land&amp;diff=7381</id>
		<title>PrP: Tracts of Land</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Tracts_of_Land&amp;diff=7381"/>
		<updated>2012-04-26T22:46:35Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;Not all jobs offered by the Explorer's Guild of Alexandria are particularly glorious or complex. Sometimes they are very simple and mundane indeed. Such is the nature of the p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all jobs offered by the Explorer's Guild of Alexandria are particularly glorious or complex. Sometimes they are very simple and mundane indeed. Such is the nature of the posting placed up early this morning. Sirus Nebbard, a farmer living just outside the city, reports that he and other farmers in his area have had livestock killed and consumed by a beast or beasts unknown over the past several nights. It is getting to be a serious problem threatening entire herds. The farmers have pooled together money to offer a small reward for stopping the threat to their livelihoods. Adventurers interested are asked to report to the Nebbard farmstead by sundown for further information. &lt;br /&gt;
&lt;br /&gt;
And so, here we are. The Nebbard farmstead is a sizeable tract of land. A herd of cattle can be seen grazing in the pasture, and this season's crops look to be coming along nicely. A chicken coop near the main farmhouse looks to have had a wall replaced recently, a haphazard temporary repair job. A simply dressed older human man, presumably Sirus, sits in a rocking chair on the farmhouse porch, smoking a pipe while he waits to see who answered the call.&lt;br /&gt;
&lt;br /&gt;
His enchanted club over one shoulder, cigar between his teeth, &amp;quot;Aye der, mate.&amp;quot; His cigar swaps sides, &amp;quot;We 'eard ye was lookin' tah 'ave somefin' killet, an' we cam tah do the killin'.&amp;quot; The heavily-scarred Adventurer grins, showing his gold tooth. &amp;quot;Ye be Sirus, then, aye?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Walking her way onto the Farmstead, Moonshadow takes a good look around the farm. She smiles towards the cows grazing and takes a look at the chicken coop near the farm house, a good long look at it. She makes a face before turning back towards the farmhouse, definitely standing out among the other farmers. Of course, she also waves her hand in front of her face due to the smoke billowing out of Younger's mouth. &amp;quot;Greetings to thee.&amp;quot; She says after Younger makes his gruff introductions.&lt;br /&gt;
 &lt;br /&gt;
Even in mundanity, can Serriel's light be shone. Especially when evil things are bullying poor, cute, farm animals. It is upon this premise that Qat shows up to report to Ser Nebbard. A spavined old nag is her mode of transport, something she can be heard thanking the Guardian Lady for, as the little Xian sways and bobs unsteadily on the animal's back. Pulling up to the farmstead, Qat tugs on the reins, convincing herself she actually ordered her horse to stop, when in actual fact, it just got too tired to keep on moving. Turning to her travel qompanion, Teppus, she asks, &amp;quot;Is this the p-place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At least it won't be zombie cows, right? It can't be Zombie Cows. Teppus is walking alongside Qat, adding to her, &amp;quot;It must be it. WE'll make sure that Serriel's works are done here. Hail, good sir! We are from the Guild of Explorers. They've sent the lot of us to deal with your problem.&amp;quot; Moonshadow and her 'thees' only get a slightly strange look from the shaven-headed man.&lt;br /&gt;
&lt;br /&gt;
As the group approaches the farmhouse, the tall point of Donk's lance-tip sticks up the highest of all, waving a little as the armor-clad gnome with the shocking orange burst of facial rocks back and forth on his sauntering wolf-mount. The latter of which keeps trying to sidle closer and sniff at Qat, before Donk urges him back into focus. &amp;quot;Forward, Destroyer of Worlds! Keep your eye on the prize, and we will win this day!&amp;quot; he says in a slightly-too-loud voice. When Younger speaks, Donk looks up at him like the taller (but not superior!) adventurer just spoke Infernal. &amp;quot;And next, let's ask him in Tradespeak. Sirus! Human! Person thing!&amp;quot; The gnome tips his chin up, peering at the farmer out from under the brim of his helmet. &amp;quot;Your salvation has arrived, in the form of The Great and Powerful Donk Yauti! And company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 The old man looks up at the motley group arriving at his farmstead, eyeing each one for a second with a mildly skeptical sort of gaze. &amp;quot;More of you than I expected.&amp;quot; He remarks, taking a puff from his pipe. &amp;quot;Good. Easier for you lot to take care of the problem, then.&amp;quot; He rocks in his chair as he looks up at Younger, the first one to have asked. &amp;quot;Aye, I'm Sirus. Sirus Nebbard. This is my farm.&amp;quot; He gestures to the fields and pastures with a sweeping wave of his arm. &amp;quot;The Gildren's farm is over past the fence there...&amp;quot; He points out a fence at the far end of the pasture. &amp;quot;... And the Hilmurns have their ranch over yonder.&amp;quot; He jabs his thumb in the opposite direction. &amp;quot;We've all lost animals over the last week. Started out with chickens, they got a dozen out of my coop. Then Gildren lost a couple pigs, and it took one of Hilmurn's lambs. Then last night, I lost two of my herd.&amp;quot; He gestures towards the cattle. &amp;quot;So now we need you lot to put a stop to it. Kill whatever's eating the livestock, you get the reward. Questions?&amp;quot; He asks, puffing on his pipe.&lt;br /&gt;
Moonshadow raises her hand slightly. &amp;quot;Did they all happen around the same time for each kidnapping? Like under the full moon, or when sun set? Or at different times?&amp;quot;&lt;br /&gt;
&amp;quot;So the situation is escalating, then. And it is happening every night? I do not believe any of us are trackers, are we?&amp;quot; Teppus glances back and forth, &amp;quot;In which case, we may have to do this the hard way.&amp;quot; He rubs his chin for a moment, &amp;quot;You were right to contact us. We can make sure this stops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just one,&amp;quot; Donk says, edging Destroyer away from sniffing at the farmer's shoes. &amp;quot;Where can we find where these things last attacked? Destroyer's ability to sniff out the blood of evil-doers is downright legendary. And...&amp;quot; Donk leans forward a little, sotte voce to the farmer, &amp;quot;He /hungers/.&amp;quot;&lt;br /&gt;
Destroyer sneezes.&lt;br /&gt;
Tannin makes her way along at Moonshadow's side, greeting with a raised palm and a little smile, having a glance over the others who've turned up for the afternoon's cause, the Serrielites getting a look of amicable curiosity, greeting the farmer with a little bow. listening intently, then adding, &amp;quot;If there are tracks or remains, perhaps that would be the place for us to begin,&amp;quot; she says.&lt;br /&gt;
Looking back over his shoulder at the group, the motley lot they are, then back to the old man, &amp;quot;Tha's wha' we do in da 'Venturers, Mistah Sirus.&amp;quot; He offers a curt salute, by touching the brim of his steel cap with a finger from his black iron gauntlet. He puffs from his cigar and looks toward Moonshadow, only to glance back toward the old farmer. When the others come forward with their questions, he backs off quietly and walks off a way to enjoy his cigar. He casts a long glance over the country-side in the process, narrowing his eyes.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;What manner of beast is Destroyer, anyway? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Sirus answers each in turn as he rocks in his chair, starting with Moonshadow. &amp;quot;Hard to say. It's always happened at night, nobody seems to have seen whatever's doing it. My wife says she heard something last night, a little after midnight. She said it was kind of a scuttling sort of sound, off towards the pasture. Could be the thing, could just be that her hearing's going.&amp;quot; He shrugs, puffing his pipe again. &amp;quot;Seems like it's been happening every night. At least, to one of the three farms. I reckon you lot could keep watch. I can show you where they got my cattle... wasn't much left as far as remains goes, I buried what they left. The herd was already spooked enough without having that lying out in the field.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;A wolf&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Doing her best to always keep Teppus between herself and Destroyer's wet nose, Qat half climbs down, half falls from her nag's back. Eyeing the nice horsie now half-heartedly cropping at some early spring growth, she gives it a few nervous pats and leaves it to its impromptu meal. Slippered feet wending around the various little minefields left behind by farm animals, her spear butt tmp-tmping on the hard-packed earth, she approaches to give the farmer a small, Xian-flavored bow of greeting. Then she nudges Teppus in the side, &amp;quot;The w-wolf has a nose.&amp;quot; she says in quiet reminder. The many taller beings gathered get a smile of merry meets, &amp;quot;Serriel's blessings on you.&amp;quot; Said smile goes slightly wooden when lastly, Donk is glanced at. &amp;quot;And you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The pasture!&amp;quot; Donk says suddenly, and Destroyer yelps as he's spurred suddenly around and off at a trot by the overzealous gnome. &amp;quot;Onward, steed! HYAAAA!&amp;quot; Here's hoping he chose the right direction.&lt;br /&gt;
 &lt;br /&gt;
Qat takes a moment to look down at her palm, obviously considering slapping it to her face were it not for the thick spectacles residing there.&lt;br /&gt;
Younger snorts back something terrible and spits it on the ground near his own feet, while watching Donk ride off. He grumbles something under his breath, and that makes a wry grin break out for a split moment. He awaits the team, steady smoking his cigar and double-checking his gear. The man is all business, it seems.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Gotta run over to a neighbor's right quick. Shouldn't be long.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Okay. :)&amp;quot;&lt;br /&gt;
Moonshadow watches as Donk and his steed run off towards where the Cow was killed. &amp;quot;I have a good idea. Let's use him as bait, wait for him to issue a challenge, then we run off to rescue him.&amp;quot; She says with a completely straight face, but she does make her way towards where Donk strode off to. Tannin is the only one here that would know Moonshadow can joke with a straight face.&lt;br /&gt;
&lt;br /&gt;
 Sirus watches the gnome on the wolf charge off, a bit of a frown on his face. &amp;quot;If he tramples any of the crops, it comes out of the reward.&amp;quot; He states blandly. He sighs as he pushes himself to his feet, slowly making his way towards the pasture. &amp;quot;Come along. I'll show you the spot. Not sure how much good it'll do you, since the damn thing seems to want to eat a different kind of animal every night.&amp;quot; He begins slowly making his way towards the herd. &amp;quot;Whatever it is, it's a big sucker I reckon. Broke down the chicken coop wall to get at them. Took half a dozen.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sorry for the AFK there, guys.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Folks came home and then I had to help a player in my staff window. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk &amp;lt;3 Jibbom for the farmer's remark there.&lt;br /&gt;
Tannin smiles, rather amusedly, as the wolf-riding gnome dashes off, then nods to Sirus, at his mention of the remains. &amp;quot;Perfectly understandable,&amp;quot; she says. She smiles a little up to Moonshadow. &amp;quot;Well, the wolf may well be the one to find our predator or predators, if he does not actually frighten them away,&amp;quot; she reflects. Then adds to the farmer, &amp;quot;Could you make for us a rough sketch of how this and the other farm lie? Perhaps we can narrow down our search.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger is back.&lt;br /&gt;
&amp;quot;All right. What sort of animals do you have that it *hasn't* taken yet?&amp;quot; asks Teppus as he walks along after Farmer Sirus. &amp;quot;If its taking different animals every time, we might as well concentrate our attentions where it might hit in all likelyness.&amp;quot; He glances towards Qat.&lt;br /&gt;
 &lt;br /&gt;
Trailing after the rest, Qat works her short legs to keep up. At the glance from Teppues, she pushes her spectacles back up her nose. &amp;quot;Gathering what h-has not been taken yet into one area, w-would make for easier guarding.&amp;quot; She gives a thoughtful look about the farmstead, &amp;quot;Provided the enemy in q-question isn't very smart.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;*Teppus&amp;quot;&lt;br /&gt;
Younger takes up the rear, following the group at a leasurely pace. His enchanted club still very much at the ready.&lt;br /&gt;
&lt;br /&gt;
 Sirus looks faintly amused at Tannin's question. &amp;quot;The Gildren's is the next plot east. Hilmurn's are the next one west. I s'pose I could draw you a map if that'd be helpful, but it'd pretty much be a line.&amp;quot; He ponders Teppus' question as he walks along. &amp;quot;Well, there's the horses, I s'pose. If it's big enough to take cattle, I reckon it might try to eat them. The stable's behind the farmhouse.&amp;quot; As he reaches the edge of the pasture, he points to a spot near the fence. &amp;quot;Here. Both of 'em were up against the fence, like they were tryin' to run away. What was left of them was up against it, anyways.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Perception rolls, please!&amp;quot;&lt;br /&gt;
GAME: Qat rolls Perception: (5)+4: 9&lt;br /&gt;
GAME: Tannin rolls perception: (15)+9: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat sees the glasses on her face.&lt;br /&gt;
GAME: Younger rolls perception: (3)+11: 14&lt;br /&gt;
GAME: Donk rolls perception: (7)+1: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;And one for Destroyer&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls perception: (20)+8: 28&lt;br /&gt;
GAME: Donk rolls 7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Nice one, Moon. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus returns. ROlls.&lt;br /&gt;
GAME: Teppus rolls perception: (6)+4: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus sees Qat's face too.&lt;br /&gt;
You paged (Tannin, Moonshadow) with 'Something is odd in the area identified as the area where the remains were found. There is little grass, and it doesn't just look like it was eaten away by the herd. It actually looks like something burnt away the grass, possibly something corrosive. A few remaining blades around the periphery look half-burnt. There are a few tracks in the dirt that don't look like anything a cow or humanoid would leave. They actually look like they might've been left by small webbed feet.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Those getting extra information have been paged it. Please continue. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk . o O ( Qat has a face. )&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk ?&lt;br /&gt;
Donk pages: Anything Destroyer would have been able to pick up from sniffing around?&lt;br /&gt;
You paged Donk with 'Does Destroyer have Track or any other relevant abilities aside from the perception roll?'&lt;br /&gt;
Tannin nods to Sirus, &amp;quot;That seems simple enough, sir,&amp;quot; She brushes back her hair, stooping to examine the ground, and some tracks, thoughtfully stringing her bow, and then stooping to examine the singed-away grass, picking some up in a gloved hand and sniffing at it. meditatively-considering some odd little tracks. &amp;quot;Curious. Have you seen the like, sister Moonshadow?&amp;quot;&lt;br /&gt;
Donk pages: +4 to Survival when tracking by scent, is a racial ability for wolves.&lt;br /&gt;
Tannin pages: Think it's time to go for one of them untrained Bardic Knowledge checks. :) What kind of creature this might be. :)&lt;br /&gt;
You paged Donk with 'Give me a survival roll for Destroyer, please.'&lt;br /&gt;
You paged Tannin with 'Good idea. Roll it! :)'&lt;br /&gt;
GAME: Donk rolls 5: (4)+5: 9&lt;br /&gt;
&amp;quot;Seen what?&amp;quot; says Teppus. Apparently, he missed what Tannin is talking about. has no idea, it seems. He looks around again. &amp;quot;Did I miss something?&amp;quot; He asks, curiously. Then he puts his palm to the top of his head.&lt;br /&gt;
You paged Donk with 'Not good enough to discern a trail, but there's definitely some sort of scent in the air that isn't humanoid or bovine.'&lt;br /&gt;
Donk pages: Sanku!&lt;br /&gt;
Moonshadow walks over to Tannin as well and sniffs at the burnt grass herself, then looking to where the tracks are and where they head. &amp;quot;I have not, Lady Tannin. But I imagine......&amp;quot; She then looks back towards Donk and his wolf. &amp;quot;Donk, could you bring your wolf over here? I think this may be more his forte than ours.&amp;quot;&lt;br /&gt;
GAME: Tannin rolls knowledge(nature): (5)+knowledge(nature): 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Hrm, don't think I did that right, but not a good roll, anyway. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;+roll knowledge/nature&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Not enough for information unless you've got a +10 to that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Nope, not nearly. :) Worth a try, though.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Qat sees nothing. A horrid bug had flown over to suicide on the surface of her glasses. Busy wiping it off with her embroidered kerchief, she glances at the blurry blobs emitting voices. &amp;quot;I m-miss pickled cabbage. What a-are we talking about?&amp;quot;&lt;br /&gt;
&amp;quot;Wha-?&amp;quot; Younger grunts, peering over at the commotion. &amp;quot;Whassat?&amp;quot; He demands, walking closer. He brings his club to bear, slapping it into his palm.&lt;br /&gt;
&lt;br /&gt;
Within the pasture, Destroyer is wearing a circle in the ground at a quick trot. His nose is in the air, looking like he's being lead around by an invisible hook. When Tannin calls out, Donk holds up a hand. (A little unsteadily, starting to get dizzy from the running in circles) &amp;quot;Hush! Destroyer is hot on the trail! Yes, the scent of an enemy is thrilling his predator's blood, it--WAUGH!&amp;quot;&lt;br /&gt;
Destroyer, on the other hand, is more interested in the person calling to him, and he makes a beeline straight for Tannin, leaping the fence and trying to jump up on the cleric with incredibly muddy paws. &amp;quot;Down!&amp;quot; Donk shrieks, holding urgently onto his mount's chain barding, &amp;quot;Down, Destroyer! Don't kill! Don't kill!&amp;quot;&lt;br /&gt;
You paged Moonshadow with 'Does Moonshadow have any ranks in knowledge/nature? She can roll if so.'&lt;br /&gt;
Tannin indicates the little-ish web-footed tracks, describing them for others to hear about without having to crowd around, &amp;quot;Unless these farms are home to geese that--- &amp;quot;Goddess!&amp;quot; She doesn't seem to know whether to panic or greet the wolf like a friendly puppy, neither of which instinct is sufficient to keep her from thumping to her seat.&lt;br /&gt;
From afar, Moonshadow does not. History and religion.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Heehees. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow AFks for a bit. maybe it'll kill my lag.&lt;br /&gt;
&lt;br /&gt;
 Sirus gives the Destroyer another skeptical glare. &amp;quot;... You steer clear of the crops.&amp;quot; He warns, taking another puff on his pipe. The farmer then eyes the remainder of the adventurers. &amp;quot;Alright then. The wife probably has supper about ready, I should be heading back. Anything else I can do for you folks first?&amp;quot;&lt;br /&gt;
&amp;quot;Get yer fuggin' beast unner control, Donk!&amp;quot; Younger suddenly snaps, his scarred face wrinkling in anger. &amp;quot;This ain' theatre.&amp;quot; He growls at him. Then looks to the others, before looking to Sirus, &amp;quot;Aye, ye'll hear from us in da mornin'.&amp;quot; Then to the others, &amp;quot;We got work ta do.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Putting her glasses back on, Qat blinks in alarm at the furred blur rushing over to pounce the poor elf-kin. Making a sound of impatience, more so at Teppus' slow reactions, she stamps over and prods Destroyer in the butt with her spear's blunt end. &amp;quot;She is messing the t-tracks! Off! Bad puppy!&amp;quot; Prod, prod!&lt;br /&gt;
Moonshadow has disconnected.&lt;br /&gt;
And it is a slow reaction. Mostly because Teppus had his hand over his face and looking pained at Destroyer's actions. He makes his way over to grab the dog by the collar himself, &amp;quot;Hey, stop that! Control your mutt,&amp;quot; he tells Donk. UH OH. HE'S STEPPED IN IT NOW. Possibly literally. Either way, though, he adds, &amp;quot;We'll, er, we'll let you know,&amp;quot; he tells Sirus, then adds, &amp;quot;Now, can someone *explain*?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Sirus nods his head to Younger. &amp;quot;Good man. Knock on the door in the morning. If you kill the thing, I'll have the reward ready for you then.&amp;quot; With one more worried look at the group, the farmer heads to trod back to his home, heading inside for his supper.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom exits pose order until needed or a plan is formulated.&lt;br /&gt;
Moonshadow has connected.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Would someone be nice and page Moonshadow what was missed? It'll make it easier not to have duplicates in the log.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Poor Tannin, getting... mud, let's call it mud, smeared in huge pawprints all over his front. Destroyer even tries to get a few good licks in on Tannin's face, but Teppus' grab gets a pained yelp from the wolf as he's forcibly yanked off the poor cleric.&lt;br /&gt;
Donk reseats his helm on his head, looking up at Teppus with a look of mild irritation. &amp;quot;Thank you for the help, paladin, I almost had him under control, and your little nudge was quite beneficial. Sorry everyone! Destroyer gets excited when the scent of the enemies' fear is in his nostrils!&amp;quot;&lt;br /&gt;
Destroyer wags happily, licking the &amp;quot;mud&amp;quot; off his muzzle.&lt;br /&gt;
Donk sighs and sets his lance upright again. &amp;quot;Anyways...yes? What? Night? Was there something to look at?&amp;quot; He frowns in confusion as Sirus takes off back to his home.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow tests&lt;br /&gt;
Tannin seems to default to laughing, a little, despite the rather dangerous wildness of Destroyer, at least she seems to be an animal-lover of sorts. She sighs, a little, getting her feet under her again. &amp;quot;It's all right, sister of the new-dawn Lady. I think we might wish some of the men of the wood or the Hunter's own were with us to derive much more. It seems the question is, what walks on webbed feet, can smash a henhouse, and can scorch the grass so? It may be that it exudes some manner of corrosive... vapors, perhaps. Thus did it hedge in its prey, perhaps. And, mayhap, it prefers to make its lair in swamps or water, if it be not some misshapen demonling.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Can I know/dungeoneering to get some info on this creature, perhaps?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It'd be knowledge/nature. But anyone who has that can roll based on the information obtained thus far. :)&amp;quot;&lt;br /&gt;
Younger spits, &amp;quot;Who cares wha' it be.&amp;quot; He looks around, and then over the group, &amp;quot;We've gotta capture'r'kill it, an' no amou't ah talkin's gonna get 'at work done, iddit? So's we need a plan...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Qat seems to grow even more pale than she already is by virtue of her Xian heritage, at Tannin's words, &amp;quot;Webbed f-feet?&amp;quot; she repeats in a faint voice. &amp;quot;I met frogmen o-once...&amp;quot; Over the rim of her glasses, she looks ever more closely at the tracks and traces left behind. &amp;quot;I w-wouldn't have pegged them for liking b-beef.&amp;quot; Shaking her head, her expression firms. &amp;quot;I will stand watch with w-whomever can sense, or see, well in darkness.&amp;quot; She thumps her spear into the earth. &amp;quot;My Beloved's light will be c-called down if what does not belong shows.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay. It looks like our plan is for me, Tannin and Donk to hang out in the barn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;While Qat, Moonshadow and Younger are in the farmyard.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Watching. *Waiting*.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Poor livestock. Having an apex predator sleeping with them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;WHile we have split the party...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Everyone is largely agreed on this.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Okay! We can do that. If everyone's agreed, give me perception rolls from everybody and I'll make a set. Also, if anyone currently has darkvision or low-light vision, please alert me.&amp;quot;&lt;br /&gt;
GAME: Younger rolls perception: (10)+11: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;As long as we're close enough to support each other. :)&amp;quot;&lt;br /&gt;
GAME: Younger rolls stealth: (6)+11: 17&lt;br /&gt;
Donk pages: Both Donk and Destroyer have LLV&lt;br /&gt;
GAME: Tannin rolls perception: (1)+9: 10&lt;br /&gt;
GAME: Donk rolls perception: (7)+1: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It's not a huge distance, so yes. It's possible.&amp;quot;&lt;br /&gt;
GAME: Donk rolls 7: (7)+7: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Lame. :) Do have elfy eyes, though.&amp;quot;&lt;br /&gt;
Teppus considers for a moment. &amp;quot;This all sounds good. Donk, Tannin -- the three of us will hide out in the barn and keep an eye on things in there.&amp;quot; And with that, he settles in for what he hopes will be a long night of waiting.&lt;br /&gt;
GAME: Teppus rolls Perception: (4)+4: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus flex.&lt;br /&gt;
Donk pages: And Destroyer's Scent ability lets him detect the direction of anything living that comes within 30 feet of him. Longer if he's downwind, shorter if upwind, etc etc&lt;br /&gt;
GAME: Qat rolls Perception: (11)+4: 15&lt;br /&gt;
GAME: Moonshadow rolls perception: (16)+8: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin will suggest each group keep a bucket or two of water to hand, just cause of the singed grass.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The...barn?&amp;quot; Nnnnngh. Donk looks a little put off. &amp;quot;With all the...horses? The Donk is not a fan. Perhaps it is better if we sleep in the farmer's bed instead. He is certainly grateful enough that we are taking care of his problem that he will give up a bed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Okay, any preparations anyone wants to alert me about before I page and pose results of the watch?&amp;quot;&lt;br /&gt;
&amp;quot;Oi kin hide 'n wait fer our predator out here, wif ye Qat, an ye, Moonshadow.&amp;quot; He points to each in turn, &amp;quot;Oi'll try 'n catch the sumbitch wif it's arse out, give it ah good walloping.&amp;quot; He grins, heading for a hiding spot.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin is just gonna prep a spell in a reserve slot here...&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger is putting out his cigar. ;)&lt;br /&gt;
&lt;br /&gt;
 Everyone takes their positions, three in the barn with the horses, three in the pasture with the cattle. The sun sets. Hours pass. The night is tranquil and uneventful for the start, a clear night where the stars shine. It is now slightly after midnight, with the moon high in the sky as the animals slumber, skittish about the unfamiliar presence among them.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Pages coming.,&amp;quot;&lt;br /&gt;
You paged (Younger, Moonshadow, Qat) with 'You hear something outside the barn. It sounds like digging, followed by a sort of scuttling sound. It seems to be coming from quite near the farmhouse.'&lt;br /&gt;
You paged Donk with 'The Destroyer alerts to an unfamiliar smell. It seems to be outside the barn, in the direction of the farmhouse.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Pages sent. Please continue.&amp;quot;&lt;br /&gt;
GAME: Tannin has prepared protection from evil in a reserved spell slot.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Noted!&amp;quot;&lt;br /&gt;
Looking to his fellow Explorers, Qat and Moonshadow, from the shadows nearby, &amp;quot;I suppose ye 'eard that?&amp;quot; He asks, in a deep whisper. &amp;quot;Le's go...&amp;quot; He steps out of the shadows, still moving quietly.&lt;br /&gt;
GAME: Younger rolls stealth: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
Neither Donk nor the animals get much sleep, what with Destroyer spending much of the night with his head up, staring at the livestock and drooling hungrily while his master tries to grab some shuteye. It's right when the gnome is getting ready to remove his armor for some proper sleep that the wolf's head twists around, sniffing at the air in the direction of the farmhouse, whimpering.&lt;br /&gt;
&amp;quot;Hmuu?&amp;quot; Donk mumbles, lifting his head up and petting Destroyer's neck, &amp;quot;Smell something, Destroyer? Psst...&amp;quot; He hisses quietly at his companions, readying his lance and grinning mightily. &amp;quot;The game is afoot!&amp;quot; he says, right when the other arrive.&lt;br /&gt;
&amp;quot;Afoot?&amp;quot; says Teppus, rousing himself from cleaning his guisarme. He sits up more, then, and rises to his feet. &amp;quot;WEll, then. Time to be ready.&amp;quot; He moves towards the door of the barn that the three of them have been hiding out in, trying his best to open it as quietly as a barn door can be. Which is to say 'not very'.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I heard it, yes.&amp;quot; Moonshadow says as she tries to move stealthily along with Younger. She's probably better at it since she has no armor on. &amp;quot;it's also possible with all of the digging, it might not hear us.....&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls stealth: (1)+7: 8&lt;br /&gt;
Tannin waits in the barn with the others, ...mostly keeping quiet the while, save to make introductions and, quietly say evening devotions. She glances up, then, nocking an arrow.&lt;br /&gt;
 &lt;br /&gt;
For a long moment, does Qat stare up at Younger. Finally working through what he is saying, she nods hard enough her glasses almost fall off. &amp;quot;Wallop. Y-Yes. Serrial approves.&amp;quot; Standing in the shadow of the towering Oruch, her lips move in silent commune with her patron Goddess. In that silence, punctured by skittish animals and probably crickets, the small priestress frowns, pausing in her prayers. &amp;quot;D-Do you...?&amp;quot; Younger's confirmation is all she needs, mouth snapping shut to press lips into a thin line. Not the best at stealth, she does her best to just move as little as possible, keeping the scarred fellow and tall Orcess in view.&lt;br /&gt;
GAME: Qat rolls Stealth: (14)+0: 14&lt;br /&gt;
GAME: Donk rolls stealth: (5)+-2: 3&lt;br /&gt;
GAME: Donk rolls 2-2: (9)+2+-2: 9&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (20)+8: 28&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (15)+8: 23&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (13)+8: 21&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh goodness.&amp;quot;&lt;br /&gt;
GAME: Tannin rolls stealth: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
 As the groups approach the farmhouse, they witness an unsettling sight. Four six-legged insectoid creatures with small webbed feat have emerged from the soft soil surrounding the farmhouse, apparently having burrowed here. The creatures are massive, each the size of a large horse. They come in an array of colors, one a sickly yellow, another a dull brown, one a bloody red, and the last a green. They resemble massive ants with curled tails and giant mandibles, which they are currently using to scratch at the walls of the farmhouse as if looking for loose boards to pry free and rip apart. &lt;br /&gt;
 &lt;br /&gt;
 Sadly, neither the group from the pasture nor the group from the barn moves quietly enough to escape their notice. Giving up on their home invasion efforts for the moment, the horrible insectoid monsters turn and face the approaching adventurers, letting out an unsettling hissing noise. Hostile intent is evident.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Inits, please!&amp;quot;&lt;br /&gt;
GAME: Younger rolls initiative: Roll: 1 + Bonus: 3 = Total: 4&lt;br /&gt;
GAME: Donk rolls initiative: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: Moonshadow rolls initiative: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
GAME: Qat rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
GAME: Tannin rolls initiative: Roll: 20 + Bonus: 3 = Total: 23&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 15 + Bonus: 1 = Total: 16&lt;br /&gt;
GAME: You roll initiative for bug1: Roll: 10 + Bonus: 0 = Total: 10&lt;br /&gt;
GAME: You roll initiative for bug2: Roll: 3 + Bonus: 0 = Total: 3&lt;br /&gt;
GAME: You roll initiative for bug3: Roll: 4 + Bonus: 0 = Total: 4&lt;br /&gt;
GAME: You roll initiative for bug4: Roll: 7 + Bonus: 0 = Total: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Tannin! You are first to act. The closest to you is the red-colored bug, about thirty feet away.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;I guess I loose arrow, then. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin is blanking on what command to use. I guess I've never actually used a weapon here before. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Tannin, type +csheet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;+roll 1d20+(modifier)?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;See what i lists as your bonuses for your equipped weapons? You +roll 1d20+5 or whatever that amount is.&amp;quot;&lt;br /&gt;
GAME: Tannin rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Darn, just when I was doing my Elven heritage proud. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The arrow misses, sadly. Moonshadow is next. The closest to the farmyard group is the green bug, about thirty feet from that bunch.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;I'm gonna warn everyone what's going on, then go after one of the bugs. the green one is going after the farm house, or the group in the stable?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The green one was going after the farm house, but when it noticed the adventurers in the farmyard it turned and is now facing them and hissing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;I go after that one then. Most direct threat to the farmhouse.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom notes all of them were trying to break into the farmhouse. The red and yellow ones are closest to the barn bunch, the green and brown ones closer to the field, but they were all apparently trying to get in.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;But the green is closest. How do you go after it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;I just go after it. No charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls 1d20+5: (18)+5: 23&lt;br /&gt;
Tannin seems to be showing her Elven heritage rather creditably as she slips out of the barn, and, spotting the creatures, quickly looses an arrow, as the giant bugs turn from the farmhouse.... though the arrow goes, well, who can see, really.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That's a hit. Roll damage.&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That injures it! Pose, please. Teppus is up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;We've got four of them out here! And they're going after the farmhouse!&amp;quot; Moonshadow bellows out and takes off after the one closest to the farm house, since she can't see color with her darkvision. After running a few steps, she leaps into the air and buries her fist into the chitin of the bug, doing a little bit of damage at least.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;How far away is the nearest one from me? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'm on foot in heavy armor, so I have a 20 foot movement, but a 10 foot reach weapon.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Thirty feet, assuming you stuck close to your group. The closest would be the red one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'll go for it, then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;CHARGE.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Whoops&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Durr.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus roll wrong bonus. :P&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;That should be a +11. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;So, uh, 20? :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It's a hit! Roll damage.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 2d4+6: (5)+6: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The red one gets a nasty wound! Pose it.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (3)+5: 8&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (20)+5: 25&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;... Oh goodness. The dice always love DMs, don't they?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;yes they do.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I'll have to have a TALK to EQ about that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow glares are teppus.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Teppus, what's your CMD?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My CMD is 19.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (17)+11: 28&lt;br /&gt;
Teppus sees the bugs. Teppus wants to sqush the bugs. &amp;quot;Serriel's light,&amp;quot; he says, &amp;quot;Those are some awful looking bugs.&amp;quot; And with that, he rushes out that way and jabs his guisarme straight into the side of the big red one. &amp;quot;We'll see an end to this!&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 4d6 + 1d4 + 8: (12)+(3)+8: 23&lt;br /&gt;
GAME: Jibbom damaged Teppus for 23 points. 5 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Pose coming, then Younger is up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Best pose. +1 to Teppus&amp;quot;&lt;br /&gt;
The green creature hisses in pain and anger at Moonshadow's blow, clacking its mandibles in an attempt to seize her, ultimately failing. While the red bug recoils in pain at the injury Teppus inflicts on it, the mottled yellow one dives to the defense of her fellow monster. It scuttles over and suddenly clamps on Teppus' sides with horribly powerful mandibles coated in some horrible corrosive acid, searing him with pain as it lifts him aloft off the ground.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Teppus is now grabbled by the yellow one. Younger is next.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;*grappled.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am charging over to kill the one attacking Teppus.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit. Roll damage.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That wounds it.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Moonshadow, what's your CMD?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;18&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 11: (20)+11: 31&lt;br /&gt;
GAME: Jibbom rolls 2d6 + 1d4 + 4: (3)+(3)+4: 10&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for 10 points. 8 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Yikes.&amp;quot;&lt;br /&gt;
&amp;quot;Shyte!&amp;quot; Younger growls, as Teppus is dealt a mortal blow by one of the bugs. Raising his club, he charges over and smashed into the creature. He brings his club down onto it's carapace, doing damage but not yet bringing it down. &amp;quot;Teppus, how're ye doin', aye?&amp;quot; He growls, and adds: &amp;quot;Some'ne kill this fuggin' thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Much like the yellow bug came to the defense of the red, the brown one comes rushing in to defend the green. It sneaks behind Moonshadow and seizes her in its jaws, lifting her aloft in much the same manner the yellow one seized Teppus. The corrosive acid dribbing from the mandibles sears her flesh in a terribly painful manner.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Just to be sure: nobody has acid resistance, yes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Donk is next.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Not I&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Okay, no one is on Brown or Yellow yet?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;I think Yellow's got Teppus and the red one's ...wounded by him. Both are hurt, I guess.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Screw it, Donk's going after Yellow. CHAAAAAARGE!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;No. Moonshadow attacked Green and was grappled by Brown, Teppus attacked Red and was grappled by yellow. Donk is thirty feet from Red and Yellow, fifty from Brown and Green.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Donk rolls lance+2: (12)+lance+2: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;That should be +7&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Then it hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;With Challenge bonus...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;For clarity, since I referenced them by number on the init list: 1 is green, 2 is red, 3 is brown, 4 is yellow.&amp;quot;&lt;br /&gt;
GAME: Donk rolls 2d6+6+2: (4)+6+2: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yellow is seriously wounded, but still alive. Qat is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Destroyer gets an attack on that charge ,I believe.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll that as well.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Are my allies in a close enough grouping for me to Bless them all?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;What's the area effected by bless?&amp;quot;&lt;br /&gt;
GAME: Donk rolls 4: (18)+4: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;By my estimation, I think so. 50' radius is a lot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That hits, Donk. And if it's a 50' radius, yes they are.&amp;quot;&lt;br /&gt;
GAME: Donk rolls 1d6+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;And a free trip attempt...&amp;quot;&lt;br /&gt;
GAME: Donk rolls 4: (12)+4: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat Blesses all then. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That hits!&amp;quot;&lt;br /&gt;
GAME: Qat casts Bless.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll the trip attempt and damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Jumped the gun a little. :-) 4 for damage, 16 for the trip attempt.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Ah. It's still alive, and the trip attempt does not succeed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk snaps fingers.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Also, Qat blesses everybody.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Younger, what's your CMD?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;21&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 11: (8)+11: 19&lt;br /&gt;
GAME: Jibbom rolls 2d6 + 1d4 + 4: (8)+(2)+4: 14&lt;br /&gt;
GAME: Jibbom damaged Younger for 14 points. 50 remaining.&lt;br /&gt;
&lt;br /&gt;
Like a screaming, orange blur, Donk charges out of the darkness towards the nearest bug...well, screaming. &amp;quot;DEATH TO THE INVERTEBRATES! ONWARD HOOOO DESTROYEEERRRRR AHHHHHHH!&amp;quot; There's a loud CHUNK as lance and wolf-teeth pierce exoskeleton, and the yellow bug has a vicious wolf and an overzealous gnome to contend with.&lt;br /&gt;
The red bug, seeing Younger closing in and attacking his yellow cohort, scuttles in and bites him in the leg. When his manibles pierce armor and flesh, the corrosive acid dripping from the creature's mouth adds to the pain. Fortunately, the creature doesn't seem to have enough of a grip to hold Younger aloft, and releases his grip after seconds.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Tannin! You're up.&amp;quot;&lt;br /&gt;
&amp;quot;Geddoffa me, fuggin' creep!&amp;quot; Younger yelps.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Just for flavor. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Always good. :&amp;gt;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Scrambling to keep up now that everyone's cover is blown, Qat sucks in a horrified breath at the sight that greets those coming in from the direction of the pastures. &amp;quot;Teppus!&amp;quot; she yells, terrified for her fellow Serrielite. Giving the mean, oversized ants a heated glare, she stamps her foot, &amp;quot;Serriel does NOT approve!&amp;quot; Skidding to a halt, the Xian priestess transfers her spear to her buckler-bearing arm and begins a swift series of holy gestures. Slapping her palm into the verdant loam of freshly turned earth, she sends forth an invisible wave of her Goddess' blessing, bolstering each of her teammate's courage and guiding their hands just that little bit more to accuracy.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Better channel healing, I think, if I'm in range, (Trying not to be too close, really) But I'll loose an arrow if not.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You can certainly get in range. Directed at whom?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;I'd better shoot, actually. Is there a clear shot at yellow? Red, if not.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yes, you can shoot yellow. I think you take a penalty for it being in grapple with Teppus, though. Or is that just a 3.5 rule?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;it's a PF rule too.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;-4, am I right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Will just see if she can take Red, then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Red is no penalty. Roll it.&amp;quot;&lt;br /&gt;
GAME: Tannin rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That hits.&amp;quot;&lt;br /&gt;
GAME: Tannin rolls 1d6-1: (4)+-1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;I think that's a -1 damage. Not sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Red is further wounded. Moonshadow is up! You are being grappled by Brown.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Can I break the grapple and flurry in the same round?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I believe that -4 is the normal penalty for firing into melee?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Breaking grapple is a standard action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;So, I don't believe you can.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Jibbom's correct.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;crap. can I flurry while being grappled?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;That said, moon.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Should be able to, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;You can attack while being grappled.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Flurry then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;two attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus |A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Teppus has it right. I don't think you can flurry, though. Isn't it just a single attack?&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls 1f20+5: (13)+1f20+5: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Flurry explicitly can be done even while your hands are occupied.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh, neat!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Flurry works, then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The first one hits, roll the second.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Two attacks then. I hafta reroll.....&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls 1d20+5: (14)+5: 19&lt;br /&gt;
GAME: Moonshadow rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk | http://www.d20pfsrd.com/images/grapple_flow_chart-01.png | http://www.d20pfsrd.com/images/grapple_flow_chart-02.png&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Both hit. Roll damage.&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls 2d6+6: (10)+6: 16&lt;br /&gt;
Tannin looks concerned at the state of affairs, hrmins, &amp;quot;Oh, Blessed Lady, be with us, now,&amp;quot; As the fighters descend on the nearest creatures, she takes aim at the red one again, hoping to take it out of the fight. *shunk* This arrow flies true, thunking into the creature's hide, though not with hoped-fore effect.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;A side note: I am terribly amused that even though Pathfinder simplified the grapple rules, they still span three pages. Brown is wounded!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Two now, but yes. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Teppus, you are up. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Screaming as the Acid runs over her body and she's grappled, Moonshadow grits her teeth and, as the bung brings her closer to it's mandible, she kicks the bug in the face, not once, but twice. Both of them rather painful toe kicks to the face.....kicks hard enough to break through the chitin on it....&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom also notes, Teppus is still grappled by yellow.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus returns.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sorry about that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Only thing I can do is try to break free. I will also swift LOh myself.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 2d6: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;So restore 6 HP to me. :)&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+8: (3)+8: 11&lt;br /&gt;
GAME: Jibbom damaged Teppus for -6 points. 11 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus fails!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin thinks yellow may be close to down, at least. I think we need advantage of numbers quick. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You do indeed, sadly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Oh, dont' forget Qat's Bless is active, peeps. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Teppus and Younger, please give me a reflex save.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow didn't. it's why my flurry was still +5.&lt;br /&gt;
GAME: Younger rolls reflex: (8)+8: 16&lt;br /&gt;
GAME: Jibbom rolls 4d4: (10): 10&lt;br /&gt;
GAME: Jibbom damaged Younger for 5 points. 45 remaining.&lt;br /&gt;
GAME: Teppus rolls REf: (19)+5: 24&lt;br /&gt;
GAME: Jibbom damaged Teppus for 5 points. 6 remaining.&lt;br /&gt;
Glowing with the light of Serriel now, Teppus' wounds do seem slightly better. For a moment. Still, he is unable to free himself from the bug's grasp. The curse words he is uttering are definitely not holy at all. There will be penance.&lt;br /&gt;
The green bug, apparently identifying Younger as the greatest threat to its kin, scuttles over and tries to bite at him. This time, the efforts prove fruitless and the manibles cannot pierce the man's armor. The yellow bug, now bleeding profusely and clearly near death, unceremoniously drops Teppus after receiving many serious blows. It scuttles back and suddenly vomits a horribly spray of corrosive acid over both Teppus and Younger. Although their quick reflexes spare them the brunt of the blast, they do receive some nasty burns all the same.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Younger is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I want to finish off that yellow guy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I would like to tumble past the green bug and attack the yellow.&amp;quot;&lt;br /&gt;
GAME: Younger rolls acrobatics: (7)+11: 18&lt;br /&gt;
GAME: Younger rolls 1d20+10: (13)+10: 23&lt;br /&gt;
GAME: Younger rolls 1d6+4: (4)+4: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That does it. Pose a suitably awesome pose slaying the yellow bug.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (8)+11: 19&lt;br /&gt;
GAME: Jibbom rolls 2d6 + 1d4 + 4: (7)+(4)+4: 15&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for 15 points. -7 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow is down.&lt;br /&gt;
&lt;br /&gt;
 	 The brown bug, still having Moonshadow in the grip of its corrosive mandibles, chomps and chews while making a very unsettling crunching sound. In little time, the bug has rendered her entirely unconscious and with some fairly serious injuries. It drops her to the ground and hisses as it spies new prey.&lt;br /&gt;
From afar, Tannin was afraid of that. Makin' my way over!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Moonshaodw is indeed down. Donk is next!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Are there any bugs within melee distance of Donk?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow is not down yet.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The red one is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Okay, Destroyer will take a withdraw action to avoid AoO and head about 50 feet away from the bugs. Donk will proceed to try and Intimidate the whole lot of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Do you have an ability that keeps you from going down, Moonshadow?&amp;quot;&lt;br /&gt;
Ducking under the acid spray, he catches a little on his back and neck regardless. &amp;quot;Foul bugs!&amp;quot; A quick glance is given toward the blue bug, half a step taken away from it. A deep breathe, and he throws himself into a handspring, flipping up and away from the blue bug before it seems to know he's gone.&lt;br /&gt;
&lt;br /&gt;
The Barbarian brings his club down upon the mid-section of the yellow bug, &amp;quot;Aye, yer messin' wif' Explorahs!&amp;quot; Bug guts splash him in the face. He roars loudly, celebrating his kill.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow nods. 'Oruch Ferocity, I believe.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I'm not familiar with that one. Could you summarize for me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow double checks.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Orc Ferocity: Once per day, when a Orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Okay. Let me edit my last pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus nods. That's a bit of house content, Jobbon. :)&lt;br /&gt;
&lt;br /&gt;
 The brown bug, still having Moonshadow in the grip of its corrosive mandibles, chomps and chews while making a very unsettling crunching sound. The wounds are ones which would render any ordinary person unconscious, and yet the prey endures. It continues chomping while making that horrible noise.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;There we go. Moonshadow remains conscious, though seriously wounded. Donk, please roll for intimidate. :)&amp;quot;&lt;br /&gt;
GAME: Donk rolls intimidate: (5)+8: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;A valiant effort, but little effect. Pose it. Qat, you're next!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk snaps!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Btw, we allowed to know how many HD these guys are? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat selective channels at all injured allies.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;No, Tannin. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;We generally don't want players asking that sort of stuff. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Reminder: Younger gets +2 hp from healing spells, because of Fast Healer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It'd be a bit of a giveaway. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin nods. :)&lt;br /&gt;
GAME: Qat rolls 1d6: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Righto, Qat. Younger, Teppus, and Moonshadow are all wounded.&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged Younger for -8 points. 53 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat has the CHA to cover all 3, yep yep.&lt;br /&gt;
GAME: Jibbom damaged Teppus for -6 points. 12 remaining.&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for -6 points. -1 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;All are healed somewhat, but not fully. Pose it!&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 5: (12)+5: 17&lt;br /&gt;
The red bug, seeking revenge for the slaying of its yellow companion, joins the green in closing in on Younger with mandibles snapping. Also like the green one, it is utterly ineffective at inflicting injury.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Tannin!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Popping SHield of Faith and gonna work my way around to Moonshadow.&amp;quot;&lt;br /&gt;
GAME: Tannin casts Shield of Faith.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Alrighty. Moonshadow!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Oh Serriel's light! All that ichor, and blood, and... Wiping away some of the insect guts Younger's mighty blow had sent splattering onto her glasses, Qat spits out a bit more, trying her best not to gag. Keeping a white-knuckled grip on her spear, the priestess closes her eyes for a second, centering herself. Without looking, she draws forth an intricately carved calligraphy brush and begins scribing a word of healing in Xianese. Eyes flying open, she stabs commandingly into the dead center of the glowing, floating word. Immediately, it breaks apart into three even pieces, each flying out to sink into the bodies of each injured comrade.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You're up. You are still grappled by Brown.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;my turn again? OKay, Flurry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls 1d20+5: (17)+5: 22&lt;br /&gt;
GAME: Moonshadow rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Two hits!&amp;quot;&lt;br /&gt;
GAME: Moonshadow rolls 2d6+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;NOW I'm down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fiends! Villains! Crunchy, stinky creatures!&amp;quot; Donk cries out, as Destroyer beats a hasty retreat, ducking red's snapping mandibles and circling the group, &amp;quot;You dare attack the Donk's companions?? You all will suffer the wrath! I will PIN YOU TO MY WALL, and make you into snazzy, technicolor trophies!&amp;quot; Too bad they don't speak Tradespeak, or they'd be SO intimidated right now.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That very seriously wounds Brown, but doesn't quite kill him. And yes, Moonshadow loses consciousness.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Teppus is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay. The one grappling me was taken down?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will attempt to go finish off brown. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Super! Roll it. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Can I charge?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Also, swift LOH.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 2d6: (7): 7&lt;br /&gt;
Tannin gives the other cleric a smile, then raises her arms, briefly, &amp;quot;By Telmentar's light...&amp;quot; A glimmering shield of some holy force appears about her, and she works her way around to where Moonshadow battles on, trying to stay out of the fighters' way while seeking an opening to rush in and aid the fallen oruch.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You can, Brown and Green are still some distance from you.&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged Teppus for -7 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
 	 GET YOUR CLAWS OFF OF ME!&amp;quot; Moonshadow yells as she kicks twice more at the bug grappling her. She's hurt quite badly and passes out after the second set of kicks.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Brown, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Power attack!&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 2d4+12: (5)+12: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That does it. Brown is dead.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 5: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The dice have turned on me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;You no longer have the favor of the Gods!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Teach you to take them for granted.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Which bugs on +tinit are still around?&amp;quot;&lt;br /&gt;
Teppus is still up and still hurt and still unhappy. He casts a glance towards Qat, checking on her briefly, before he sees Moonshadow fall to the ground. He begins running over there, guisarme out and he slides it straight behind the eye of the bug, smashing through its head and leaving it twitching on the ground at the feet of the fallen oruch.&lt;br /&gt;
&lt;br /&gt;
 Whether it is due to injury or terror at the loss of their nestmates, the green bug seems to have lost the fighting spirit it entered into this confrontation with. It continues to snap at Younger, jaws still dripping acid, but it doesn't come close to inflicting injury. Meanwhile, in the farmhouse up above, a window can be seen illuminating by candlelight. Evidently the occupants have been roused either by Moonshadow's earlier shouted warning or the sounds of combat.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;bug1 (green) and bug2 (red)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Younger is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am raging.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;+4 Strength and Con. I also get +12 HP.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;-2 to AC.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Noted.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;-1 rather.&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged Younger for -12 points. 64 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I am attacking the green one.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+13: (1)+13: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;YES!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;No good, sadly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Donk is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Charging Green, if there's room for it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;There is. Roll it.&amp;quot;&lt;br /&gt;
GAME: Donk rolls weapon6+2: (20)+7+2: 29&lt;br /&gt;
GAME: Donk rolls weapon6+2: (6)+7+2: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit, but no critical.&amp;quot;&lt;br /&gt;
GAME: Donk rolls 2d6+6: (6)+6: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;And Destroyer's attack...&amp;quot;&lt;br /&gt;
GAME: Donk rolls 4: (13)+4: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
Frothing at the mouth, Younger screams, &amp;quot;DEATH!&amp;quot; He raises his club quickly in his angry haze, he smashes the club down against the ground near his target. &amp;quot;DIE!&amp;quot; Unfortunately, his rage does not help him this time.&lt;br /&gt;
GAME: Donk rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Trip attempt...&amp;quot;&lt;br /&gt;
GAME: Donk rolls 4: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Green is seriously wounded, but still alive and not tripped.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Turns out it's hard to trip creatures with six legs. Qat, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Who'da thunk it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Another channel if I may!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You certainly may! Roll it.&amp;quot;&lt;br /&gt;
GAME: Qat rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Once more, a screaming orange blur streaks in at green, Donk and Destroyer leaping on the green bug to make Invertebrate shish-ke-bab. CRUNCH SPLUT!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat flex!&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for -6 points. 5 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Nice going. :)&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged #-1 NOT FOUND for -6 points. #-1 NO MATCH remaining.&lt;br /&gt;
GAME: Jibbom damaged Teppus for -6 points. 25 remaining.&lt;br /&gt;
GAME: Jibbom damaged Younger for -6 points. 64 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Moonshadow will be able to regain consciousness on her turn.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Younger, remind me of your CMD.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 11: (11)+11: 22&lt;br /&gt;
GAME: Jibbom rolls 2d6 + 1d4 + 4: (3)+(3)+4: 10&lt;br /&gt;
GAME: Jibbom damaged Younger for 10 points. 54 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks that beats it.&lt;br /&gt;
 &lt;br /&gt;
Gratified to see her first attempt to heal the wounded do /something/, Qat wastes no time in painting the symbol a second time. Again, the spear-like tip of her brush pierces the word, sending a second wave of Serriel's healing light into those still injured. Even as she does so, her spear is held at the ready, in case the icky bug tries something funny in her direction.&lt;br /&gt;
&lt;br /&gt;
 The red bug, evidently less rattled than its green cohort, surges forward and wraps its horrible corrosive manibles around Younger's midsection. Much like the yellow and brown bugs did with their prey, it suddenly lifts him aloft to begin chewing, aided by the horrible corrosive acid flowing from the creature's mouth.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Younger is grappled by red. Tannin is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Converting for cure light on Moonshadow. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Sorry, was making sandwiches.&amp;quot;&lt;br /&gt;
GAME: Tannin casts Protection From Evil.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Younger's CMD is less than 22, right?&amp;quot;&lt;br /&gt;
GAME: Tannin rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;20 right now.&amp;quot;&lt;br /&gt;
GAME: Jibbom damaged Moonshadow for -3 points. 8 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin tsks.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Righto. Moonshadow! You are up. You are conscious again, but I believe you are prone since you were knocked out.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;I think it takes a move action to stand up, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Am I in AoO range of any bugs?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You are not. Red is grappling Younger on the side facing the barn, and green is nearby. You're still on the side facing the field.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow is green 'busy'?&lt;br /&gt;
Tannin spots a quite good opportunity to dash in, ...just behind Teppus, and his valiant charge... She stoops to where Moonshadow falls, and, murmuring prayers, lays some healing on the downed Oruch, smiling a bit in relief at her getting up.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;No, green is not in a grapple.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Red has got me right now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;How far away from red am I?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Close enough for a.......I imagine if I'm still on the side facing the field I can't charge, huh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Twenty feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And I think charge is a full action, so you can't stand and charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;K. I'm staying put.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;But standing?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;Sorry for the confusion.....even on my part.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Moonshadow says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Alright, pose it. Teppus is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay, so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I am going to go for red now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Alrighty.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Same deal as before. Power attack, charge if I can.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 2d4+12: (7)+12: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Nice. Red is dropped.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Also, before I forget..&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oh. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;+roll 1d20 + 5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 	 Snorting awake, Moonshadow pushes herself up to her feet and wipes her mouth off. &amp;quot;This humble one thanks thee, Lady Tannin.&amp;quot; Moonshadow says as she rises up to her full height. She then closes, then opens her eyes again. &amp;quot;Where is every......&amp;quot; she then looks and smiles. &amp;quot;Still a couple left, hmm?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Whoops&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 5: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Anywho, the red one is dead. Pose away!&amp;quot;&lt;br /&gt;
And then Teppus is on the next one -- the red one -- and he drievs his Guisarme right into it. Wham! This creature is also felled by the sheer savagery with which it is impaled on the bladed end of what is effectively a sword on a stick.&lt;br /&gt;
&lt;br /&gt;
 The green bug, the sole survivor of the monsters remaining at this point, is clearly panicked. Angered by the death of his red companion, he snaps acidic jaws at Teppus fruitlessly before scuttling backwards, hissing in fear and pain.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin cheers. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Younger, you're up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;I smash its brains in!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d20+13: (14)+13: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That hits.&amp;quot;&lt;br /&gt;
GAME: Younger rolls 1d6+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Still alive, but very, very badly hurt. Pose it. Qat is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Hold up. :-)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I think it's my turn next?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Oh! Donk is right. Sorry!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;No worries! Is red at least 10 feet away?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Donk, have at it. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;CHEE-YARGE!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Anyone to flank with?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You could flank with Younger.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;I'll do that&amp;quot;&lt;br /&gt;
GAME: Donk rolls weapon6+2+2+1: (5)+7+2+2+1: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Think you mean green, though? Red's down. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Uh yeah, that one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yes, green.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And that hits!&amp;quot;&lt;br /&gt;
GAME: Donk rolls 2d6+6: (11)+6: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Attack from Destroyer next...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;The color coding's very convenient. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom assumed he meant 'the only one still alive' and was not charging a corpse. ;) That kills it!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Pose an epic bug-slaying pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
Frothing, white foam poaring from his mouth, Younger rushes over toward the last enemy. His magical club flails behind him, it swings up in an arc as he gets closer. He brings it down against the last creature with a crushing blow that sends more spatter in all directions. He howls, his face covered in acid burns and bug guts...&lt;br /&gt;
&lt;br /&gt;
Covered in acidy viscera, Donk's lance pulls out of the downed corpse. A quick flick of slime off the end, and the gnome levels it on the last remaining bug. &amp;quot;Just call me Donk, the Flyswatter! HYAAAAHHH!&amp;quot; One more leaping charge, and the CRUNCH of his lance piercing chitin is followed by a SPLORP in a burst of innards all over Donk at Destroyer. The gnome gags and hacks as the bug shudders and slumps to the ground. &amp;quot;By the Light, I had my mouth open! BLECH!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger says, &amp;quot;Hey guys, I have to run soon. It's getting to be bed time around these parts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Almost as soon as the bugs meet their end, the farmhouse door flies open. There stands Sirus, clutching an old rusted longsword in one hand and a lantern in the other, dressed in his longjohns and floppy nightcap. &amp;quot;Alright, foul beasts! I may be old, but I can still... oh. Oh.&amp;quot; He strokes his beard, looking out over the sight of carnage in front of his farmhouse. &amp;quot;Well. Reckon you lot were worth the gold.&amp;quot; He steps slowly off the porch, lifting his lantern for a better look at one of the bodies. &amp;quot;Well, I'll be damned. Ankhegs. Haven't had an infestation of these damned things since... well, since a good time before the mists, at least.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Good to have you along, Younger! Hope to run into you again soon.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Qat says, &amp;quot;Sleep well! Nice to meet you!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom was figuring he'd wrap it up after one more round of poses. Thank you all for playing! :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Younger waves!!&lt;br /&gt;
Younger has disconnected.&lt;br /&gt;
Tannin gives a smile to Moon, and inclines her head over toward Qat, saying, &amp;quot;I think you may credit a team effort, there: the young Serrielite lady...&amp;quot; She pauses, then, as Younger hows his rage, pausing to see if he's actually snapping out of it, and holding up a hand, just in case he needs... help calming down.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Could cover that, but he seems to be doing his own anger management. :)&amp;quot;&lt;br /&gt;
Moonshadow runs around the side of the barn just in time for Donk to kill the bug. She holds her side before looking towards the farmhouse. &amp;quot;Ankhegs? That's what these bug things are?&amp;quot; She does look towards Younger and smiles. 'Seems he's a barbarian.....Quite the opposite of me.&amp;quot;&lt;br /&gt;
&amp;quot;No kidding,&amp;quot; says Teppus, looking quite relieved that the last one is dropped by Donk. He gets a respectful nod from Teppus once the thing's done twitching and he stabs his guisarme into it one more time for good measure. Just to make sure. He moves towards Qat, swiftly, saying, &amp;quot;You are all right, Madame?&amp;quot; Then he looks towards the arriving farmer and adds, &amp;quot;Well. They won't bother you anymore, I hope.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin can channel some healing, too, btw. :) Generally fuss about tending people. How are people doing?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Donk says, &amp;quot;Donk is Donk, so he is wonderful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donk is spitting when the farmer comes out of the house, his helmet tossed off his head as he tries to dig out his mouth. His orange hair is matted on his head, his beard slicked down with green goo. &amp;quot;Ugh! Faithful healers, do you have a way to cure horrible stuff that gets on your tongue?&amp;quot;&lt;br /&gt;
The farmer's mention of the creatures gets Donk to blink, a Look in his eyes. &amp;quot;Ankheg? I remember...something... AH! I've heard of these creatures! You can make powerful good armor from their chitin. Destroyer!&amp;quot; He pats his mount on the head, who's also hacking and eating as much grass as he can to get the taste out of his mouth. &amp;quot;Stop fooling around! We need to haul one of these back to a blacksmith, ASAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Sirus inspects the body of each ankheg by the light of his lantern. &amp;quot;Aye, I reckon that's what they are. Had an infestation back when I was a lad. Carried off a neighbor boy back then, if I recall correctly. Fine job you lot did, wiping them out. You've got my thanks. And the reward. Well-earned, I'd say. I'll fetch it now.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 And so he does. The adventurers are each paid their share of the gold offered for slaying the beasts. They're also offered a place to stay the remainder of the night before heading back to Alexandria, if so inclined. When they return triumphant to Alexandria the next day, they can mark another success for the Explorer's Guild of Alexandria, and take a little pride in having done their part to protect the lives and livelihoods of the hardworking folks who provide Alexandria's food.&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7380</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7380"/>
		<updated>2012-04-26T22:41:53Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Tracts of Land]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;br /&gt;
*[[PrP: Gnomesplosion!]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Space_Kitties_from_Beyond_the_Moons&amp;diff=7379</id>
		<title>PrP: Space Kitties from Beyond the Moons</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Space_Kitties_from_Beyond_the_Moons&amp;diff=7379"/>
		<updated>2012-04-26T22:16:50Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: Created page with &amp;quot;A posting went up this morning calling for adventurers to undertake what seems to be a relatively simple task. Yesterday, several individuals reported seeing a flash of light ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A posting went up this morning calling for adventurers to undertake what seems to be a relatively simple task. Yesterday, several individuals reported seeing a flash of light in the night sky, followed by a loud boom in a hilly region a short distance from Alexandria. Observers believe the mystery object to have been a meteorite, possibly a sizeable one given the apparently loud explosion the landing produced. As meteors often contain rare metals and other subjects of alchemical value, a group of alchemists assoicated with the Academy of Sages has offered a reward for adventurers willing to help them investigate. The job requires that the adventurers find the meteorite, take samples for analysis, and plant a flag upon it claiming it as property of the Academy. &lt;br /&gt;
 &lt;br /&gt;
 The posting suggested beginning investigation by speaking with Byrrom Redsteel, a dwarven prospector who owns a small mine in the area. Redsteel reportedly has claimed that the meteor fell on his property. It is there that the adventurers are headed now: a rocky mountainside with numerous tunnels already excavated. A crude wooden shack sits near the largest entrance. The trip here has taken most of the day, and there is perhaps an hour of daylight left. When the group can be heard approaching, a dwarf with a thick red beard emerges from the shack, eyeing them from a distance.&lt;br /&gt;
&lt;br /&gt;
Magnus lifts up a hand, as he approaches. &amp;quot;Byrrom Redsteel?&amp;quot; he calls out, from where he's picking his way closer, using a long-handled greataxe as a poorly-weighted walking stick.&lt;br /&gt;
&lt;br /&gt;
The nearly six feet of grumpy-looking archer that is Ashlynn strides (or is that 'marches'?) purposefully, if in her habitual silence, after Magnus. He's already asked the relevant question, and thus the silence remains in place far as she's concerned. Nods had been offered to her companions for the day by way of greeting, and a simple introduction as Ashlynn of the Order of the Silver Arrow, for the benefit of those not yet acquainted - and not much else.&lt;br /&gt;
&lt;br /&gt;
Savannah is quietly walking behind Magnus and letting the woodsman handle the introductions. The blonde woman is somewhat busy chatting up the smaller woman she's walking with, and not afraid in the least of the woman's mixed heritage. She doesn't seem to mind the grumpy archer too much since said archer is reliable in a fight......&lt;br /&gt;
&lt;br /&gt;
The flag can be supplied by the woman wearing it, Academia Gloriana, a creature in habitual veils and cloak. Vala is a dark dream gliding behind the other warriors, at least those who fit the part much better than she does. The dwarf is given a deep nod of her head, blending into a forward tilt from the waist to demonstrate at least a pleasant level of respect for their gatekeeper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye, that's me.&amp;quot; The dwarf confirms for Magnus. He turns his head, spitting out a mouthful of some sort of chewing tobacco mix into the dirt. He then steps forward and offers his hand. &amp;quot;Byrrom Redsteel. This is my claim. You're all here about the rock from the sky, then? Figured some artificer or something would be by before too long.&amp;quot; He narrows his eyes a little. &amp;quot;Don't look like artificers. Most of you don't, anyways. Who're you lot here for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magnus scratches at his beard. &amp;quot;There was a contract from the Guild, put out by the Academy of Sages. Bunch of alchemists want to claim it for the Academy and study and,&amp;quot; he waves his hand, &amp;quot;the greater knowledge of somethin' fancy.&amp;quot; He spits. &amp;quot;I'm a workin' man, just like you. So. I'm here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin has, on the other hand, been rather more talkative for much of the bright day's journey, passing much of the time singing as they've gone, stopping to greet passing villagers and then scuttle along to carch up with the group, etc: in fact, she seems to be taking this journey as a chance to take the measure of the countryside, for her own part. She greets the dwarf with a soft smile for now, and adds, &amp;quot;Thus, for you, perhaps, in a sense, Master Redsteel. We're sent to seek the fallen star, and bring samples back for that august institution's analysis. If you mean to imply you've found it, they may wish to do some business about it, if what's found is of value to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin taking point on the finer matters means that Vala can attend to admiring her nails, daydreaming about sticky buns, or whatever else her people like to do. &amp;quot;Did the fallen star cause you any difficulty, Master Redsteel?&amp;quot; She takes pains to eradicate her accent as best she can, neat words given almost painful precision. &amp;quot;We have heard something of it and seen much, but you must be better informed than almost anyone else around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Byrrom nods his head to Magnus. &amp;quot;Aye, that sounds about right. I suppose this Academy's the one I'll be talking to about my cut, then. Since it fell on my property and all.&amp;quot; He steps back and points up at the tallest hill in the vicinity. The hillsides are very steep, and the side is full of tunnels from earlier excavations. &amp;quot;It hit the summit. Never go up there myself, but I'm sure of it. There was a big flash of light.&amp;quot; He looks to Tannin and nods sharply. &amp;quot;Kicked dust up that fell all over my equipment and my shed, it did. Be careful if you're climbing. An impact like that probably made the earth a little unstable, 'specially with all the holes.&amp;quot; The steep face of the hill is the only obvious approach. &lt;br /&gt;
 &lt;br /&gt;
The sound of hooves can be heard as three figures approach on horseback, coming from the same trail that the adventurers used to approach. Byrrom peers at the approaching riders, then back at the group already present. &amp;quot;Friends of yours? How many of you do you need to scrape a sky rock?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ashlynn offers a firm nod, as if to emphasize Magnus' words. Hey - she, at least, feels he's representing the group well enough so far. &amp;quot;My worry is for danger such an object may have brought. That is why I am here.&amp;quot; she speaks, finally - earnest and fairly to the point.&lt;br /&gt;
The sound of approaching horses has the woman turn her head to regard them. &amp;quot;I do not recall any others being hired.&amp;quot; Ashlynn offers openly to the dwarf, though her eyes remain on the riders.&lt;br /&gt;
&lt;br /&gt;
Magnus nods to Byrrom, and opens his mouth. At the sound of hooves, though, he closes it, and casually rests both hands on the handle of his axe.&lt;br /&gt;
&lt;br /&gt;
Tannin nods, seriously to the Dwarf's expert advice, looking up at the climb ahead, which at least to her seems somewhat daunting. She turns back to observe the riders' approach, looking to try and ascertain the riders' intentions.&lt;br /&gt;
&lt;br /&gt;
Looking behind her while letting Tannin and Magnus talk to the dwarf, Savannah watches for the approaching horses. In all of her years as a noble, being able to hear hooves this far away usually meant trouble in one form or another. It wouldn't be too much of a reach to figure they were here for the meteorite as well.&lt;br /&gt;
&lt;br /&gt;
Vala is a ghost slipping among the others, positioning herself away from the head of the trail on the pretext of better examining the high slopes rising above them. Her fingers crook with delicate consideration at her side, idle motions likely not to draw too much attention.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The three figures on horseback become more visible as they approach. The one in front is a tall, thin human man with red hair, dressed in black leather armor and with numerous dangers sheathed at his belt. At one side is an elven woman with hair and eyes the color of sapphires, wearing a flowing robe and a pair of thick spectacles. At the other side is a very large half-orc man with green skin and a massive axe slung across his back, dressed in hides. &lt;br /&gt;
 &lt;br /&gt;
As they stop near the assembled group, the human is first to speak, a bright smile on his face. &amp;quot;Well, well, well. Looks like the Explorer's Guild got here first. But don't worry. The real professionals are here in time to save the day!&amp;quot; Byrrom peers skeptically at the rider. &amp;quot;... Y'hear for the stone, too?&amp;quot; &amp;quot;Yes sir! We're representatives of the Adventurer's Society, here to claim any and all valuable finds for the Alexandrian Alchemists' Guild.&amp;quot; Byrrom shrugs his shoulders and points at the hill again. &amp;quot;Whatever, I don't care who gets it, so long as I get paid. It's up there.&amp;quot;&lt;br /&gt;
GAME: Savannah rolls intelligence: (8)+1: 9&lt;br /&gt;
GAME: Magnus rolls intelligence: (12)+2: 14&lt;br /&gt;
GAME: Vala rolls intelligence: (6)+4: 10&lt;br /&gt;
GAME: Tannin rolls intelligence+1: (9)+2+1: 12&lt;br /&gt;
GAME: Ashlynn rolls Intelligence: (10)+1: 11&lt;br /&gt;
The Adventurer's Society is a very small rival of the Explorer's Guild who often offer to take jobs for much cheaper rates. They have a generally poor reputation, as most of their adventurers are former members of the Explorer's Guild who have been barred from taking Guild jobs due to incompetence or unethical behavior.&lt;br /&gt;
&lt;br /&gt;
Ashlynn's face remains impassive as the apparent leader of the trio on horseback speaks. Her head cants sideways for a moment, and for all the world she looks like she didn't really catch the fact she and the group she is with are being insulted. &amp;quot;I am sure our employers can come to an agreement that is of mutual benefit.&amp;quot; she offers to the three newcomers, after a moment.&lt;br /&gt;
&lt;br /&gt;
The clipclop of hooves echos from the opposite direction, and a long man in a lagoon-blue cloak, clasped over one shoulder, a helmet with short red plume, and a breastplate peeking out from under the cloak itself comes trotting back towards the assembled group, having previously went up ahead to ensure no pitfalls would befall them. His eyes narrow at the other three riders approaching, but, he lets the more experienced locals deal with, well, other locals. The light warhorse ambles to an easy stop, snorting impatiently and stomping one iron-shod hoof on the ground.&lt;br /&gt;
&lt;br /&gt;
Savannah looks to Magnus then back to the three riders. &amp;quot;Oh well. Maybe we can split it. Anyways, let's get to the meteorite first and then worry about who lays claim to it.&amp;quot; She says softly, ignoring the insult by the lead rider. It wouldn't be in good taste to zap the lead horse to slow them down.....nope. Not at all.&lt;br /&gt;
&lt;br /&gt;
The elf with the sapphire hair speaks in a dull monotone. &amp;quot;He is right. Likely, if this meteor was as large as was reported, there is more than enough for...&amp;quot; &amp;quot;Nonsense!&amp;quot; The red-headed man cuts her off with a grin as he dismounts, followed by the other two after a moment. &amp;quot;If we plant our flag first, the whole thing is claimed for the glory of the Adventurer's Society, besides, that's what we were hired to do. Come on!&amp;quot; The leader dashes towards the hillside. The elf and half-orc exchange looks and shrug before following. &lt;br /&gt;
 &lt;br /&gt;
Byrrom watches, shrugs, and turns back to his shed. &amp;quot;Whatever. Just tell whoever ends up with the thing to pay me my cut. Friggin' adventurers...&amp;quot; Into the shed he goes, shutting the door behind him.&lt;br /&gt;
&lt;br /&gt;
Tannin nods to the newcomers, raising a palm in a bit of a blessing for a greeting, and says, &amp;quot;Since it happens that the stone has fallen on Mr. Redsteel's property, the Guild will of course have to make compensation to him, rather than simply claim the stone. But, surely if it proves interesting to them, this should present no difficulties. Getting to it, on the other hand...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master Redsteel, be sure we will see you compensated for your time and your difficulty.&amp;quot; Vala makes her comments quietly and then reaches under her cloak with the certain deliberation to withdraw a piece of paper, which she examines with no great urgency. The appearance of the upstarts hardly earns more than an arch of her eyebrow.&lt;br /&gt;
&lt;br /&gt;
Turning his head to watch the trio of rivals go, D'Alaron frowns, &amp;quot;Well, I'm certainly glad I chose to look for charter with this organization. I didn't see much in the way of easy passes, if they continue at that speed they're libel to injure their mounts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning his head to watch the trio of rivals go, D'Alaron frowns, &amp;quot;Well, I'm certainly glad I chose to look for charter with this organization. I didn't see much in the way of easy passes. They'll be slowed down by the thick of it. Still, best not to dawdle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If her brows could get any more furrowed, Ashlynn's would at the scoffed reply of the Adventurer's Society trio. Still, she says nothing for a long moment. &amp;quot;We should make sure their leader's brashness does not lead to injury of his followers.&amp;quot; she suggests to the group of adventurers after the pause has passed, and turns to make way for the hill. Racing does not seem to be her primary concern in this matter, judging by her steady pace.&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (12)+8: 20&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (15)+6: 21&lt;br /&gt;
GAME: Jibbom rolls 1D20-1: (11)+-1: 10&lt;br /&gt;
Savannah shakes her head at the lead rider. &amp;quot;Simpleton.&amp;quot; She says softly as she begins to walk towards the hill where it was indicated by the dwarf. Pace isn't her worry either, for she figures the leader will kill their own lead on them.&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, glancing over to her fellow party members, with a sigh, gauging their own faces as to attitude about the sudden competition, she not seeming inclined to be competitive about the matter, herself. &amp;quot;For pity, I don't think those three understand that they can hardly claim for the Guild what is not open to such claims to begin with.&amp;quot; She sighs, again. &amp;quot;Well, better it be we warn them to use some caution before they hurt themselves. Has anyone any opinions on the best way to proceed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The leader of the adventurers may not have the quickest mind, but he does appear to have fairly nimble feet. He spies a few relatively stable outcroppings, hopping from one to another as he begins scaling the side. The half-orc utilizes a more brute force approach, gripping the cliff face and pulling himself from one handhold to another. The elf eyes both and tries to jump onto the first outcropping the redhead used, without success. The human glares down at her. &amp;quot;Lona! Just fly up there and plant the flag. That's why you're carrying it.&amp;quot; &amp;quot;I can't fly!&amp;quot; &amp;quot;You can't? You're a wizard. Wizards fly.&amp;quot; &amp;quot;Not all of us!&amp;quot; &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Charming, they are. I do hope they are mindful of the path. When we are not focused on climbing, we may over them warning, perhaps?&amp;quot; Vala's suggestions come as she frowns, seeing the other elf mage suffering under the human's rudeness. Another tally for the eternal scorecard...&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls Perception: (14)+9: 23&lt;br /&gt;
GAME: Savannah rolls perception: (20)+2: 22&lt;br /&gt;
GAME: Vala rolls Perception: (16)+5: 21&lt;br /&gt;
GAME: Ashlynn rolls Survival: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
Tannin pauses there, pursing her lips meditatively, as she watches the path, with a bit of sympathetic nervousness for the scampering rival climbers, then murmuring little prayers for those who seem first inclined to start after them. &amp;quot;Lady's hand be with you,&amp;quot; she says.&lt;br /&gt;
&lt;br /&gt;
All approaches up the hill look pretty steep and difficult, but there's a stretch about twenty feet from the adventurers which looks a little easier to climb. It's further from potentially unstable tunnels as well.&lt;br /&gt;
&lt;br /&gt;
Ashlynn stops some distance from the foot of the hill, casting a critical eye over the excavation-pockmarked slopes. &amp;quot;There.&amp;quot; she decides after a moment, an arm lifting to point out what, to her, appears the safest route to take. And with that, without dawdling, she begins to make way for it, unshouldering her pack and removing pitons and ropes from it as she goes to prepare them for use. Climbing gear.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (19)+8: 27&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (7)+6: 13&lt;br /&gt;
GAME: Jibbom rolls 1d20-1: (14)+-1: 13&lt;br /&gt;
&lt;br /&gt;
The redheaded man appears to be making excellent progress hopping up the mountainside. The same cannot be said for his cohorts. The orc appears to be having some difficulty getting much further up, while the elf is still struggling to reach even the first foothold. &amp;quot;Come on, you two! We need to beat them to the top!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, nodding that she concurs to Ashlynn, laying one of those blessings on her as she goes first, and looks back to the two full-blood elves, then the archer, &amp;quot;I expect I may fall behind, but I'll be watching from there.&amp;quot; She calls up the hill, surprisingly, perhaps, she projects well. &amp;quot;Do have a care, up there! Mind your footing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A quiet gesture made towards the sky, another follows to the earth. Vala whispers a murmur of gratitude to Eluna, and then approaches the difficult slope. She smiles to the cleric providing the orisons, and adds, &amp;quot;Thank you. The Sky-singer guide your path high and steady.&amp;quot; Anchoring a few bits and pieces about her person, the task takes only a few moments. Then she's out to begin the ascent, setting her foot upon the unsteady ground and then going from there.&lt;br /&gt;
&lt;br /&gt;
Savannah nods to Ashlynn. &amp;quot;That does look like a good route to take.&amp;quot; However, when she runs up and tries to climb, she immediately slips off and falls back to her feet. &amp;quot;Well....That could've gone better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ashlynn rolls Climb+2: (8)+4+2: 14&lt;br /&gt;
&lt;br /&gt;
Small pick in hand, Ashlynn approaches the jagged hillside and digs the spike deep into the rock to haul herself up. It's only unfortunate that, following this, she can't seem to remove it from the stone's embrace, and ends up stuck tugging on the tool to extricate it rather than gaining altitude.&lt;br /&gt;
GAME: Jibbom rolls 1d20+6: (1)+6: 7&lt;br /&gt;
GAME: Jibbom rolls 1d20-1: (2)+-1: 1&lt;br /&gt;
&lt;br /&gt;
Aside from the redhead who made scaling the hillside look easy, the others are having quite a bit of trouble. The orc suddenly stumbles and lands squarely on the elf, knocking her off her feet. &amp;quot;Come on you guys!&amp;quot; The impatient human yells. &amp;quot;They're following us! And I don't have the flag!&amp;quot; The elf just grumbles in pain.&lt;br /&gt;
&lt;br /&gt;
Tannin hrms, letting the others move on ahead... at least the little priestess seems light enough on her feet, pausing to stoop by Savannah when she falls back, to see she's all right. placing another one of those orisons in the process, &amp;quot;Don't let them rush you, little's to be gained should there be accident.&amp;quot; She looks up again with concern for the other party, murmuring, &amp;quot;At this rate, we may be rescuing those two, as it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savannah smiles to Tannin quietly. &amp;quot;Yeah. I guess I shouldn't have gotten impatient.&amp;quot; She then looks over and tilts her head. &amp;quot;Tannin, Can you grab Vala and come with me into these tunnels? I'm sure we can make it through there safely. I'm not really that strong, nor athletic.&amp;quot;&lt;br /&gt;
GAME: Tannin rolls acrobatics: (15)+7: 22&lt;br /&gt;
GAME: Vala rolls acrobatics: (8)+4: 12&lt;br /&gt;
Vala hasn't all the skill in the world to leap like a chamois from a rocky pinnacle to rocky pinnacle. Gloved hands grasp the stones well enough, but her slender build isn't the sort made for arduous attempts at scaling anything more than a mind-bender. She has to fight as grapeshot crumbles under her feet, and while she isn't falling, she isn't getting anywhere.&lt;br /&gt;
GAME: Ashlynn rolls Climb+3: (13)+4+3: 20&lt;br /&gt;
GAME: Magnus rolls climb: (10)+7: 17&lt;br /&gt;
&amp;quot;A squabble benefits nobody. If this resource is valuable and sizable, both organizations that want to lay claim to it could do so and benefit the city and region. If it is dangerous, allies are useful.&amp;quot; Ashlynn asides to the 'enemy' in a serene (if a little monotone) voice, addressing the sapphire-haired elf. &amp;quot;I would see this resolved peacefully and without injury.&amp;quot; Still, she yanks the pick free in a small cloud of rock dust, and prepares to use it again. After all, eventually they'll all need to climb up there, competition or not.&lt;br /&gt;
&lt;br /&gt;
And with the blessing provided by Tannin's prayer and the pick free and handy, she begins a steady climb, hammering pitons and just shooting right up the incline.&lt;br /&gt;
&lt;br /&gt;
Tannin manages to catch up to Ashlynn, spotting a place to rather suddenly make progress. She calls down, &amp;quot;I think we may as well proceed this way, for now!&amp;quot; and adds to the lady archer, &amp;quot;Do you have a hook and line with that kit, come to think of it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magnus has been keeping quiet, and systematically sets out to work up the incline with his gear. He does pretty well, though, making good progress.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls acrobatics: (16)+3: 19&lt;br /&gt;
GAME: Jibbom rolls 1d20+ 6: (2)+6: 8&lt;br /&gt;
GAME: Jibbom rolls 1d20 - 1: (12)+- 1: 12&lt;br /&gt;
&lt;br /&gt;
Savannah chuckles as she finds the more direct route is the best route, she decides to actually try something else. Instead of actively climbing, she runs her way up and stays in place long enough to line up her next jump. She makes it pretty far up in a short amount of time.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls reflex: (18)+3: 21&lt;br /&gt;
GAME: Tannin rolls reflex+1: (15)+5+1: 21&lt;br /&gt;
GAME: Ashlynn rolls Reflex: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
The two adventurers trying to scramble up the mountainside are still making very little progress, much to the dismay of their leader. &amp;quot;Shoot! They're nearly there...&amp;quot; A devilish smile crosses his face. &amp;quot;Hey, Explorers! You should be careful. It's a dangerous climb!&amp;quot; He gives a large stone nearby a solid kick, sending it rolling down the hillside and kicking up other tumbling stones. Fortunately, those who are halfway up prove nimble enough not to be shaken off the mountainside by this small avalanche.&lt;br /&gt;
&lt;br /&gt;
GAME: Magnus rolls climb: (17)+7: 24&lt;br /&gt;
GAME: Vala rolls acrobatics: (5)+4: 9&lt;br /&gt;
GAME: Ashlynn rolls Climb+2: (12)+4+2: 18&lt;br /&gt;
GAME: Savannah rolls acrobatics: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Magnus keeps working, getting a good rhythm going in the climb. Faster, faster, its not like he gets goaty (he probably already smells goaty, mind you) but its still... spry. And then, he's up!&lt;br /&gt;
&lt;br /&gt;
Savannah makes it halfway there before the avalanche comes down. She's able to jump out of the way of the rocks, but she doesn't make any more progress, yet......&lt;br /&gt;
&lt;br /&gt;
The stones are sharp and one skidding movement leaves Vala flattened to a rock. She's getting a bit frustrated, her eyes narrowed and fingers clenched around the minerals. &amp;quot;Sky-singer,&amp;quot; she utters under her breath, probably wishing she had wings. Or a strapping man to carry her up. A strapping, winged man to carry her up!&lt;br /&gt;
&lt;br /&gt;
Scowling (did she at any point stop scowling, really? At all?), Ashlynn swings on her pick away from the falling rocks, and her resolve seems only strengthened by the dishonorable act of the redheaded man at the top. She clears the remaining distance and, hammering a few pitons into the surface, begins to loop a hempen rope about them, securing it and throwing it down for the others to use.&lt;br /&gt;
The scarred archer is not a strapping winged man, alas, and neither is the rope. Maybe Magnus can stand in and pretend?&lt;br /&gt;
And she glares at the redhead. Oh, how she glares. Lack of wings doesn't stop Ashlynn from watching him like a very ornery hawk, as if suspecting he'll try something else.&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls climb: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
Tannin is hoping, rather nimbly, actually, among the rocks, as the more climbing oriented party members make yet more progress still, even humming a few bars of a rather less-nun-like song. She calls out as the rockslides pause, &amp;quot;'Ware the rocks!&amp;quot; and then up to the 'professionals. And adds, to the red-haired man, as she picks her way the rest of the way, cautiously, with the ropes, &amp;quot;So it is, sir! One might be reminded of the virtues of patience!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vala rolls climb: (7)+-1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Tannin rolls climb+2: (15)+-1+2: 16&lt;br /&gt;
&lt;br /&gt;
Hello, strapping winged rope and scarred, lovely people! Vala does not hesitate, she reaches out gingerly after the others have worked for the rope; she is the last, if she can manage that, to let the others go.&lt;br /&gt;
The redhead edges away when the first Explorers make it to the top. &amp;quot;Oh dear... er, sorry about that little slip there, fellows. You know how it is.&amp;quot; He says with a sheepish smile, backing away with palms held open. &lt;br /&gt;
 &lt;br /&gt;
The summit of the hill is mostly flat, a little plateau about fifty feet across. There is a massive crater in the middle in which sits a lump of violet metal about as large as an adult human. Scattered around nearby are a dozen or so pieces of metallic debris, all oddly smooth and ovoid.&lt;br /&gt;
&lt;br /&gt;
Reaching for Ashlynn's rope, Savannah reaches WAY out for the rope, but slips and falls on her butt. &amp;quot;OW!&amp;quot; She then shakes her head and goes back to her earlier tactic......&lt;br /&gt;
&lt;br /&gt;
GAME: Savannah rolls acrobatics: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
Magnus leans on his axe, stepping forwards, herding the redhead away from the others as the crest the edge. &amp;quot;Back away.&amp;quot;&lt;br /&gt;
Even while she extends an arm to help those using the rope the last couple of feet up to the top, Ashlynn doesn't stop glaring at the de-facto leader of the other group.&lt;br /&gt;
&lt;br /&gt;
She really needs to stop frowning that much, she'll get some bad wrinkles.&lt;br /&gt;
&lt;br /&gt;
Still, she isn't removing the rope. It appears she is true to her earlier words, and does not seem inclined to stop their competition - if Ashlynn even sees them as such - from employing it as well. Instead, with more people at the top to keep an eye on the problematic redheaded man, she casts a look over the crash instead. &amp;quot;That does not seem natural.&amp;quot; she says, a little uncertainly.&lt;br /&gt;
&lt;br /&gt;
Savannah has the rope for reassurance! So rather than use it, she takes little jumps the rest of the way up. She then sighs at the red head, but peeks over the edge towards his companions. &amp;quot;You two okay!?&amp;quot; She yells down to them.&lt;br /&gt;
&lt;br /&gt;
Tannin nods, as little race seems to be over, glancing about, and says, &amp;quot;If someone will settle the matter of staking claims, I'll go help our... Friendly competitors. She goes over toward the others, particularly the slower oruchish fellow and the mage, &amp;quot;If you'll bide a moment, we'll just get a line down to you, no sense risking a fall, now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The redhead seems easily convincined to do what the man with the axe suggests. He backs away slowly. &amp;quot;Yes, yes. Although, I mean, I did make it up first, so technically, I really do think we...&amp;quot; While backing away, he bumps into one of those ovoid metal objects. There's a crunching sound, and cracks begin to spiderweb across the object. He peers at it. &amp;quot;What the...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vala takes her time to get to the help even with the rope, but when she appears, it's with a nod to Tannin. Dusting her hands off, she peers over the edge and extends her hand to Savannah in case the woman should need it. Not that she is likely to help too much. The flat top gets a cursory look from the edges of vision, nothing terribly substantial.&lt;br /&gt;
&lt;br /&gt;
Savannah does take Vala's hand to get up (in retrospect). As Tannin goes to help the red head's sensible companions up, she turns back towards the metal objects.....and the spiderwebbing. &amp;quot;if it was metal, it wouldn't have cracked that easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magnus winces. &amp;quot;Stop and give up before you break more.&amp;quot; He leans on his axe, pointing with one hand.&lt;br /&gt;
&lt;br /&gt;
The half-orc and the elf are very grateful to have Tannin's assistance. &amp;quot;Thank you!&amp;quot; Squeaks the mage. Meanwhile, up top, the object the redhead nudged seems to continue splintering of it's own accord. Then the others begin to do the same, cracks forming on each metallic egg-like object. Suddenly, one bursts open, a blue, furry, clawed hand busting through, clawing aimlessly. The redhead goes wide-eyed. &amp;quot;Run away! Run away!&amp;quot; He calls out, dashing to descend the hillside.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Init time!&amp;quot;&lt;br /&gt;
GAME: Savannah rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
GAME: You roll initiative for Monsters: Roll: 14 + Bonus: 6 = Total: 20&lt;br /&gt;
GAME: Magnus rolls initiative: Roll: 6 + Bonus: 2 = Total: 8&lt;br /&gt;
GAME: Vala rolls initiative: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
GAME: Ashlynn rolls initiative: Roll: 13 + Bonus: 4 = Total: 17&lt;br /&gt;
Tannin hrms, with a second brief glance at the sky-fallen objects, She hrms again, fussing a little about finding a good place to secure said line, &amp;quot;Remarkable. They seem possessed more of the quality of eggs than stones,&amp;quot; she muses, while tying off the line. &amp;quot;Fabulous a thing as that...&amp;quot; She glances back, then at the shout, &amp;quot;Great good Gods!&amp;quot;&lt;br /&gt;
GAME: Tannin rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (1)+2: 3&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (8)+2: 10&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (8)+2: 10&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (13)+2: 15&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (2)+2: 4&lt;br /&gt;
As the 'Adventurer's Society' oh-so bravely beats a hasty retreat, the 'eggs' splinter and burst open. As each one opens, it reveals a blue, furry creature resembling a small lion, except with tentacles whipping about their heads where a mane would be. Their eyes glow an eerie yellow color as they howl an aggressive warning, leaping at those gathered on the summit. Half are able to scramble entirely out of their eggs and dive forward. One snaps at Vala, another at Savannah, one more at Ashlynn, one at Tannin, and the last at Magnus. While their gnashing of teeth is startling and sudden, they all fail to inflict actual injury.&lt;br /&gt;
GAME: Tannin rolls 1d20+3: (17)+3: 20&lt;br /&gt;
GAME: Vala casts Mage Armor.&lt;br /&gt;
You paged Tannin with 'You've heard of these creatures. Akatas, strange blue tentacled lion-like beasts often found around rocks believed to be from space. They're incredibly aggressive and territorial, immune to extreme cold, poison, and disease, and nearly immune to extreme heat. They can be significant threats to settlements, and sometimes hunt humanoids.'&lt;br /&gt;
&amp;quot;Worse than eggs,&amp;quot; mutters the veiled llyranesi at the sound of a distinct crack. She stiffens her shoulders and turns; surprise flickers across her face while the rival guild-representatives go scampering back. Waving tentacles is enough to ward her off from approaching any nearer, though she is still mindful of how close the slope is. The artful positioning of her hands blends a series of intricate motions, mingling with the artful calling on a shiver of power. It sounds lovely, whatever she's saying, lovely and utterly arcane.&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I'd like to 5' step away from melee, unshoulder my bow, and shoot Vala's (rather than mine) new blue best friend using Deadly Aim, pretty please.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1: (17)+2+4+1+1: 25&lt;br /&gt;
&lt;br /&gt;
Jumping back as the cat thing attacks her, Savannah retaliates with a blue bolt of energy at it. The bolt hits the beast right in the forehead, but it doesn't seem to fall.....yet.&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (8)+5: 13&lt;br /&gt;
Tannin scuttles backwards as the little snapping lioney tentacley creature comes bounding rather uncutely for her, she backpedalling a couple of paces, reaching, at first for the little shield on her belt, Failing that a moment, alarm fades to a little quirk of a smile as some inspiration lights her features and she commences to *sing,* &amp;quot;You're so cute when you're babies, but akata-kitties must... Sleep....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin pops off a sleep spell. :)&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (10)+4: 14&lt;br /&gt;
GAME: Jibbom rolls 1d20+4: (5)+4: 9&lt;br /&gt;
The creature attacking Tannin seems lulled by the spell, ending the attack and falling into a sudden slumber. The remainder of the group seem unaffected.&lt;br /&gt;
GAME: Tannin casts Sleep.&lt;br /&gt;
&amp;quot;Not natural at all.&amp;quot; Ashlynn repeats needlessly as the beasts 'hatch' and pounce upon the group, her hands going to her bow as she retreats a step or two from her attacker. Seeing the elven spellcaster huddling behind her, however, has her deem the creature that had been menacing Vala, rather than the one that had been menacing her, a bigger priority. The already nocked arrow, string of the bow taut, is turned that-a-way, and the missile sent spinning into the neck of the creature, spraying indeed very unnatural, oily blood and making it wobble, but not yet fall.&lt;br /&gt;
GAME: Magnus rolls knowledge/dungeoneering: (10)+7: 17&lt;br /&gt;
GAME: Magnus rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Magnus rolls 1d12+10: (8)+10: 18&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (19)+2: 21&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (6)+2: 8&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (13)+2: 15&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (3)+2: 5&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (8)+2: 10&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (13)+2: 15&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (3)+2: 5&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (6)+2: 8&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (5)+2: 7&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (18)+-3: 15&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (2)+-3: -1&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (5)+-3: 2&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (19)+-3: 16&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (18)+-3: 15&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (2)+-3: -1&lt;br /&gt;
GAME: Jibbom rolls 1d6 + 1d3 + 1: (1)+(2)+1: 4&lt;br /&gt;
GAME: Jibbom rolls 1d3: (2): 2&lt;br /&gt;
GAME: Jibbom damaged Magnus for 4 points. 29 remaining.&lt;br /&gt;
Magnus's eyes go wide, and he gives them a name: &amp;quot;Akatas!&amp;quot; Then, &amp;quot;Look out for the tentacles, as well as the teeth!&amp;quot; For himself, well, he swings down good and hard, punching the axehead right through the skull of the one after him. There's ichor, flopping and twitching, but its unequivocally dead. He then takes a step towards the one that Ashlynn is shooting it.&lt;br /&gt;
GAME: Jibbom damaged Savannah for 2 points. 13 remaining.&lt;br /&gt;
In no time at all, each and every one of the metal 'eggs' has splintered open. One is dead and another asleep, but that still leaves eight very vicious, very violent Akatas seeking to rip and tear the invaders apart. The one Savannah jolted with her magic missile retaliates, painfully whipping her with a tentacle. Magnus, assailed by three seeking vengeance for their fallen comrade, finds teeth sinking into his leg and a tentacle whipping across his chest.&lt;br /&gt;
GAME: Vala casts Color Spray.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vala says, &amp;quot;DC 14.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 +4: (20)+4: 24&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 4: (14)+4: 18&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;But it'll bring you to the edge. Same target?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Righto. It's very badly hurt now, but still alive.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Ashlynn!&amp;quot;&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah burns the spells.&lt;br /&gt;
Blades fall, arrows sing, and Vala palms two tiny vials from inside the tumble of her skirts. She uncaps one and whips her arm back, sending a glittering spray of fine grains airborne, the other bisecting it with a neat churn of motion. The two drop together and she sings a cacophonic note that ignites the iridescent sand into a flashfire of wildly undulant shades. Not that it appears to _do_ anything, which leaves the elf a tad dismayed. &amp;quot;What on earth are these made of?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Ashlynn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;If I've room to do so (and I'm in melee at all), I'll back out of it with a 5' step and open fire with a Rapid/DA full attack. I'm gonna try finish off the one I wounded. If I succeed, second shot's on the one Savannah's been injuring.&amp;quot;&lt;br /&gt;
Savannah steps back yet again and catches herself from slipping off the edge. &amp;quot;Well crap.&amp;quot; She says before flinging another blue bolt at the one attacking her. She can tell it's almost out, but not quite yet.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;(This still leaves 2 for Magnus to play with by my understanding, though, yes? I don't wanna deny him the pleasure of cleavin'. XD )&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You can indeed do that. Roll it!&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1-1-2: (10)+2+4+1+1+-1+-2: 15&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1-1-2: (16)+2+4+1+1+-1+-2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Two hits.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (4)+5: 9&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (2)+5: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Both of them? Or just one of them?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Both, yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Eeexcellent. Posing!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Tannin!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;While I've got a tune going, I'll try snoozifying a couple more. :) Nearest ones, I suppose.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 +4: (14)+4: 18&lt;br /&gt;
GAME: Jibbom rolls 1d20 +4: (10)+4: 14&lt;br /&gt;
GAME: Tannin casts Sleep.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Alas, no luck. Pose it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Magnus!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus will try to cleave the multiples attacking him.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus says, &amp;quot;and the cleave&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Also hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus says, &amp;quot;damage:&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d12+7: (10)+7: 17&lt;br /&gt;
GAME: Magnus rolls 1d12+7: (10)+7: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Two killed with one blow.&amp;quot;&lt;br /&gt;
Now that her bow is in hand, Ashlynn's hands become an absolute blur of activity. Drawing arrows quickly and steadily, she turns Vala's former assailant into a blue, vaguely lion-shaped pincushion by adding another arrow to the one she gifted the creature previously and sending it sprawling awkwardly onto the ground, oozing whatever foul fluids such things contain. Her bow snaps in a different direction and another arrow is sent forth to spear the Akata Savannah had been assaulting, relieving her of it as its side is speared and it topples, the joint assault too much for it to handle.&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (8)+2: 10&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (4)+2: 6&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (11)+2: 13&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (7)+2: 9&lt;br /&gt;
Tannin keeps up her little song, &amp;quot;Now there's a good kitty, akata-kitty cats, it's bedtime for kitties, and that would be... Hrm, not going for it, are you...&amp;quot; She hrms, and sweeps the little shield off her belt.&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (20)+-3: 17&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (3)+-3: 0&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (3)+-3: 0&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (5)+-3: 2&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (3)+-3: 0&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (7)+-3: 4&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (13)+-3: 10&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (19)+-3: 16&lt;br /&gt;
GAME: Jibbom rolls 1d3: (1): 1&lt;br /&gt;
GAME: Jibbom rolls 1d3: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wow. The dice giveth and the dice taketh away.&amp;quot;&lt;br /&gt;
Magnus doesn't let getting assailled. He steps back, axe swinging away making space, movement. Then he sweeps it down and crashes it through two skatas wholesale.&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (15)+-3: 12&lt;br /&gt;
GAME: Jibbom damaged Vala for 1 points. 15 remaining.&lt;br /&gt;
GAME: Jibbom damaged Savannah for 1 points. 12 remaining.&lt;br /&gt;
The air is full of the sound of screeching Akatas as they are wounded and killed. They drop like flies, the hilltop quickly filling with the bodies of the slain blue beasts. Their numbers are finally thinning, but four remain up and continuing their assaults. The flurry of flicking blue tentacles results in Vala and Savannah each getting lashed again, surprisingly painful whips.&lt;br /&gt;
GAME: Vala rolls 1d20+5: (7)+5: 12&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (4)+1: 5&lt;br /&gt;
When in doubt, try not to hurt the alien cats. Vala unshoulders her bow and sets an arrow to it, sighting down the line. Or as much as she can with the blueberry monster waving sticky tentacles at her. &amp;quot;Be off, be off,&amp;quot; she whispers, but with no luck; the little beast snaps at her and she flinches, going wide.&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
 No sooner does Ashlynn get the one kitty to stop attacking her, Savannah gets another to whip her on the leg. 'OW!&amp;quot; She grunts before she throws another blue bolt at it, hitting it in the forehead. Blasted cat.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;That is not pleasant. I will provoke an AoO from it as I unload a full attack Rapid/DA on it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 + 2: (2)+2: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The AoO misses. Roll.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1-1-2: (1)+2+4+1+1+-1+-2: 6&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1-1-2: (7)+2+4+1+1+-1+-2: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;No hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn nods, poses!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Tannin!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Who am I near, for PCs?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;You're within 15' of anyone. This is fairly close quarters combat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Eh, I'll throw up a Bless and head to try and cover someone. :)&amp;quot;&lt;br /&gt;
GAME: Tannin casts Bless.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Done! Pose it. Magnus?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus says, &amp;quot;Power attack the one on him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d20+8: (19)+8: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit.&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d12+10: (2)+10: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Seriously wounded, but not killed.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (7)+2: 9&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (3)+2: 5&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (12)+2: 14&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (11)+2: 13&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (11)+-3: 8&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (20)+-3: 17&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (10)+-3: 7&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (13)+-3: 10&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (18)+-3: 15&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (7)+-3: 4&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (4)+-3: 1&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (1)+-3: -2&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (5)+-3: 2&lt;br /&gt;
Forced nearly against the edge of the cliff and with one of the creatures bearing down on her, Ashlynn risks using her bow in the thick of melee with the Akata. Despite the fact its jaws close on nothing but air, the woman is clearly unused to the enemy being up close and personal - between trying to dodge ravenous bites and not pulling the string of the bow back nearly enough, both the arrows miss their target. Hell, the first falls right out of the bow without propulsion and clatters embarassingly on the rocky ground next to her. Eesh.&lt;br /&gt;
Magnus tries to fend with his axe, then lunges with it, driving the upwards point of the axehead into the akata harshly. Its got broken ribs, but its not a fatal injury.&lt;br /&gt;
GAME: Jibbom rolls 1d3: (1): 1&lt;br /&gt;
GAME: Jibbom rolls 1d3: (2): 2&lt;br /&gt;
GAME: Jibbom damaged Savannah for 1 points. 11 remaining.&lt;br /&gt;
GAME: Jibbom damaged Magnus for 2 points. 27 remaining.&lt;br /&gt;
Tannin reaches up with her free hand, and calls out, &amp;quot;Starry Lady, now I ask Your grace upon this struggle.&amp;quot; Suffusing the party with numinous goodness, she then sweeps out the little short sword on her belt, and moves to cover Vala from further space-kitty affections, sparing an impish smile for the sky, &amp;quot;Hope You liked the amateur lion-taming act...&amp;quot;&lt;br /&gt;
These last four seem to be much hardier than their easily felled comrades. Each sticks to their quarry, letting out another shriek before launching in with gnashing jaws and whipping tentacles. Again, lashing stinging blows fall across Savannah and Magnus, though the adventurers are able to avoid the horrible bites of the akatas.&lt;br /&gt;
GAME: Vala rolls 1d20+5: (12)+5: 17&lt;br /&gt;
GAME: Vala rolls 1d6+1: (4)+1: 5&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (1)+1: 2&lt;br /&gt;
Take that, tentacle fiend! The llyranesi art will stop you! Vala moves to the side and her eyes take on an unholy glow, indigo bleeding into a silver, heavily scented mote hovering above her hand. A breath transforms the mote into a hurled dart that whips across the distance and nails filthy mcwiggly.&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Magnus' best buddy is fairly wounded, yes?&amp;quot;&lt;br /&gt;
Savannah is hit again by the tentacles. She throws another magic missile which pops prematurely. She looks at her hand and grumbles. &amp;quot;I think I'm gonna need some help soon guys.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;DOn't forget the Bless is up, :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;If so, I'm gonna take another AoO and Rapid/DA on Magnus' friend to try free him up so he can lop something else's head off, since he's amazing at that. If it happens to die in one shot, second shot will go on what's seemingly the second-most wounded target. Lemme know if all that's good!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus says, &amp;quot;Did we lose Jibbom?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sorry! Had a phone all pop up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Back now, my apologies. Okay! Sounds good, Ashlynn. Roll it. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And yes, Magnus' attacker is the most wounded.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;Feel free to have my friend nom at me while I'm at it, then!&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+2: (12)+2: 14&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1+1-1-2: (14)+2+4+1+1+1+-1+-2: 20&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1+1-1-2: (18)+2+4+1+1+1+-1+-2: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;So on Magnus':&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Two hits. Let's see the damage.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Kills Magnus' attacker.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;If that puts it down, on Savannah's:&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Both are down. One's still attacking Ashlynn, another attacking Vala. Tannin is up!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Engaging the one coming for Vala: I'll just fight defensively unless it's looking real hurt.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It isn't. Roll it!&amp;quot;&lt;br /&gt;
GAME: Tannin rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;Hrm. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Magnus!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus says, &amp;quot;PA/Charge on the one attacking Vala.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hit!&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d12+10: (5)+10: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;It's down.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20 +2: (3)+2: 5&lt;br /&gt;
GAME: Jibbom rolls 1d20 +2: (8)+2: 10&lt;br /&gt;
GAME: Jibbom rolls 1d20-3: (16)+-3: 13&lt;br /&gt;
Heedless of the savage beast attacking her and barely holding its wildly snapping jaws at distance, Ashlynn lets loose another pair of arrows, aiming them at the most wounded of the creatures still standing. Magnus' attacker receives a sudden arrow to the back, and between the axe's previous grievous bite and that, the thing yelps in pain and collapses. With a whip-like turn, a second arrow is sent into the creature snapping and flailing at the sorceress, causing it to skid to a bleeding halt before her.&lt;br /&gt;
Magnus turns, axe raising, as Ashlynn shoots down 'his' akata -- but he just switches up and hustles across the crater, arriving with a downward blow that severs the spine of another lion-ape-tentacle-thing.&lt;br /&gt;
Only one Akata is still alive and attacking. The beast howls with rage and anger, still diving and snapping at Ashlynn. However, the creature's efforts remain entirely fruitless.&lt;br /&gt;
&lt;br /&gt;
Tannin tries to interpose between Vala's critter and the Elven mage, the little shortsword darting about in a rather stage-fighting style. &amp;quot;I'm sorry, little one,&amp;quot; she says to it, &amp;quot;But... I..can't... let...&amp;quot; She sweeps and pokes at the alien cat without, it seems, connecting with the flying tentacles.&lt;br /&gt;
GAME: Vala rolls 1d20+5+1-4: (8)+5+1+-4: 10&lt;br /&gt;
GAME: Savannah rolls 1d4+1: (3)+1: 4&lt;br /&gt;
Another artful bolt of white light manifests and the projectile is sent forth on a surge of will. Vala's need to avoid hitting Magnus, or anyone else for that matter, takes the edge off of an easy smack. &amp;quot;Go with grace,&amp;quot; she tells the bolt, or the cat, or her bad dice.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;I... try finish off this last one that's nomming at me. I'll finally take that 5' step to the precarious edge and deny it the AoO. Rapid/DA!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1+1-1-2: (6)+2+4+1+1+1+-1+-2: 12&lt;br /&gt;
GAME: Savannah casts Magic Missile.&lt;br /&gt;
GAME: Ashlynn rolls 1d20+2+4+1+1+1-1-2: (13)+2+4+1+1+1+-1+-2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;One hit.&amp;quot;&lt;br /&gt;
GAME: Ashlynn rolls 1d8+5: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Injured, not dead yet. Tannin!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;This is the one on Ashlynn, then? Umm, how bout an Aid Another action for our cleanup batter? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Correct! That will work. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin dunnoes if roll is needed, but. :)&lt;br /&gt;
GAME: Tannin rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That'll do it. Magnus!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 	 Savannah throws another magic missile at the cat attacking her. She wiggles her fingers right afterwards though. 'I'm out.&amp;quot; That....could be a problem.&lt;br /&gt;
With the Akata menacing her the last one on its feet, Ashlynn finally retreats away from it in a guarded stance, a few precious steps to distance herself from the crazed creature. Unfortunately, it puts her back against the cliff's edge, and the few pebbles that crumble down the slope distract her enough for her first arrow to shatter harmlessly next to the odd creature. The second arrow does better, grazing its flesh and leaving a bit of a gash along its side.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus says, &amp;quot;PA on the last one.&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus says, &amp;quot;damage:&amp;quot;&lt;br /&gt;
GAME: Magnus rolls 1d12+10: (12)+10: 22&lt;br /&gt;
Tannin comes skipping around, poking and lunging a bit at the last lion to try and distract it, &amp;quot;Come on, kitty, Over here, you...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That does it! Magnus kills the last one. Pose something suitably epic, then it'll be open pose order again.&amp;quot;&lt;br /&gt;
Magnus takes advantage of the distraction and /crushes/ it with a sledgehammer axe-blow. The results are rather graphic.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Magnus went for understated :(&lt;br /&gt;
From afar, Magnus has to crash out, you wouldn't believe how long it took just to type that. Thans for running.&lt;br /&gt;
Magnus has disconnected.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin says, &amp;quot;There are ladies present, after all. :)&amp;quot;&lt;br /&gt;
And so, with that finall grim blow of the axe, the roar of the battle fades away into eerie silence. Well, aside from the loud snoring of the still-asleep Akata effected by Tannin's spell.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin wonders if live akatas are of any use to the world. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vala says, &amp;quot;Cute pet? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom suggests you take a look at the bestiary picture before calling them too cute. ;)&lt;br /&gt;
D'Alaron has connected.&lt;br /&gt;
D'Alaron has left.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vala says, &amp;quot;Point taken. ;)&amp;quot;&lt;br /&gt;
&amp;quot;How much longer do we have before the rest come to?&amp;quot; asks Vala, rubbing her shoulder and shuddering as Magnus finishes off the last of the creatures.&lt;br /&gt;
Ashlynn stands there for a moment, blinking once at the fine red mist the final Akata has been turned into.&lt;br /&gt;
The blood (is that even blood?) splatter got on her pants and boots. Ew. She does not seem to give it much heed, though - no more than a glance to make sure it's not acidic or doing other strange things to the fabric.&lt;br /&gt;
&amp;quot;These 'Akata' seem savage and are clearly not part of the natural order.&amp;quot; the scarred woman opines. &amp;quot;What shall we do with the one still living?&amp;quot; she asks, banking on the knowledge of the others to perhaps provide a pinch more enlightenment before she makes the difficult decision to end the life of something helpless.&lt;br /&gt;
Even if it is a horrible, tentacled beast from the sky.&lt;br /&gt;
Fortunately, the remaining bits of metal, including the main chunk in the crater, all appear more rough and misshapen than the smooth ovoids that the Akatas emerged from. Hopefully, the rest is simply ordinary meteorite material rather than more 'eggs'.&lt;br /&gt;
Savannah says, &amp;quot;I have no idea.....other than to kill it too.&amp;quot; She says before she starts using a strange spell on herself, closing up whip marks and wounds before turning the spell on Tannin. It definitely looks like fire, but It heals her rather than hurts.&amp;quot;&lt;br /&gt;
Tannin winces a bit, at the graphic results of the resounding blow, ...the little cleric did seem a bit soft-hearted toward the things for some reason. Nonetheless, she offers the woodsman something of a theatrical bow of thanks, and looks to Ashlynn, making sure she makes it back from the edge of the precipice. Looking about the place to see if there are in fact, any more intact eggs. &amp;quot;Well, I wouldn't disturb the sleeping one, I suppose. She wags the shortblade thoughfully, &amp;quot;And one does wonder if there is in fact anything for the alchemists to make use of, as well. Is anyone badly hurt? I'll attend you, momentarily.&amp;quot; Intriguingly, to those that read the Elven language, the decoration on that blade says nothing more high-minded than, loosely translated, &amp;quot;When Good Manners Fail.&amp;quot;&lt;br /&gt;
&amp;quot;I do not care to do undo harm to these creatures if they are minding their own business, but what sort of strange beast looks like an egg, then appears to assault us? If the dwarf comes up this way or anyone else, they might come upon them and it's a danger to them,&amp;quot; Vala murmurs, more than a bit troubled. She goes about in search of the arrows which are salvageable, at least. &amp;quot;Thank you,&amp;quot; she adds to the warrior. &amp;quot;Your shots were true when needed most.&amp;quot;&lt;br /&gt;
Savannah smiles as Tannin is completely unharmed, thankfully. She then points her fingers at Vala's wound......and hits IT with heavenly fire. It's a nice blue flame.......BUT IT'S STILL FIRE!!!!!&lt;br /&gt;
Ashlynn bows her head respectfully, once, a gesture of her own thanks for the compliment and the retrieval of those arrows that have not been destroyed by firing them. &amp;quot;I cannot risk leaving an unnatural, aggressive creature such as this roaming the countryside.&amp;quot; she speaks, squaring her jaw for the grim work ahead that she is clearly not pleased to be doing. Drawing a new arrow, she holds it in hand for a moment, eyes closed as she prays to Gilead to forgive if she is making a mistake and treat the creature's soul as it deserves. The arrow is nocked, then, as the archer moves to hover over the sleeping aberration, taking a moment to estimate where the lethal shot would be the quickest and most painless.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vala eyes time and must fall to sleep. Thank you, everyone, and thank you, Jibbom for running this, and you all for being so delightful. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Fire solves everything.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Goodnight, thanks for playing!&amp;quot;&lt;br /&gt;
Vala has disconnected.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah noms you all.&lt;br /&gt;
Tannin watches the flames tickle over her then, seeming to take a moment to clue into just what she's seeing, until at least she sees the effect on Savannah and others. &amp;quot;Oh. Remarkable. I'm quite all right, though,&amp;quot; she says, and nods to Vala, &amp;quot;They're called akatas: stories do say of them coming from such falling stars, ...unfortunately they can be quite a scourge to villagers, especially full-grown, I should think.&amp;quot; finally sheathing her blade and stopping to examine the various remains and interesting meteoric rocks, &amp;quot;It seems we shall have samples after all, at least.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ashlynn says, &amp;quot;If nobody stops her from doing so, Ash will CdG the last Akata in as merciful a manner as she can muster. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;No roll necessary for that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin nods, ...I kind of doubt we have means to cart the thing out of here alive.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I don't believe anyone brought a wagon and chains.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin calls in a Huey and well-meaning scientists. :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Savannah says, &amp;quot;Vote you kill it, ash.&amp;quot;&lt;br /&gt;
With focus and precision, and lack of protest, Ashlynn releases the drawn string of the bow, sending the spinning arrow within boring into the sleeping Akata's body. There's a single twitch, and then the creature falls still again - this time completely. The woman releases a pent breath, the task having not come easy - but it is done. And with that, she turns to the crystal itself. &amp;quot;Let us finish our work.&amp;quot; she suggests.&lt;br /&gt;
Savannah says, &amp;quot;Better to slay it now than to have it cause problems to more people.&amp;quot; She then aims a bit of blue flame onto Ashlynn, she figures the archer needs it as well.&amp;quot;&lt;br /&gt;
With the akatas now fully exterminated, there's no other apparent obstacles preventing the group from doing what they came to do: take samples from the meteorite and plant a flag claiming it for the Academy of Sages.&lt;br /&gt;
Tannin nods. seeming to have a bit of scholarly interest, if perhaps not expertise in the matter, herself. &amp;quot;I suppose we should collect some eggshells and such, as well. These creatures, as I recall, are noted for being somewhat impervious to temperature, hot and cold both. It may be the sages can find something of interest to them there as well.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tannin can channel everyone some healing if there's any damage remaining. :)&lt;br /&gt;
GAME: Jibbom damaged Savannah for -4 points. 15 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom believes everybody should be full-ish. :)&lt;br /&gt;
Ashlynn seems happy (not that one can tell, considering the lack of obvious joy involved) to let the others - especially the more learned - harvest samples and plant flags. Instead, she looks out over the foot of the hill, looking for the rowdy trio that sought to compete with them for the claim, even if she expects them to be long, LONG gone. Making certain, perhaps, that none of the beasts followed them or that they haven't hurt themselves hurtling down the hill to get away.&lt;br /&gt;
&lt;br /&gt;
After the flag is planted and samples are collected, the adventurers can take pride in having accomplished a job which turned out to be much more complicated than expected. The representative of the Academy of Sages is particularly pleased to have samples from a rock known to have trasnported Akatas, hoping this might bring some insight into the menace. The rewards are paid, and the group can put more feathers in their caps.&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7378</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=7378"/>
		<updated>2012-04-26T21:09:27Z</updated>

		<summary type="html">&lt;p&gt;Jibbom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Just remember to ask folks in the scene if it's alright before posting (if it's a DM'd scene, ask the DM). Remember too, if you're RPing in a public area, a log may end up on this site.  &lt;br /&gt;
&lt;br /&gt;
If you're interested in a summary of recent history, see [[Recent History]]. &lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
Most recent logs are at the '''bottom.''' Be sure to put all pages into '''&amp;lt;nowiki&amp;gt;[[Category: Logs]]&amp;lt;/nowiki&amp;gt;'''. Thank you.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[How to Format a Log Quickly|How to Automagically Clean a Log]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
&lt;br /&gt;
* [[Ancestors Pyre|Dramatic Scene: Ancestor's Pyre]]&lt;br /&gt;
* [[Back At The Ranch|Social: Back At The Ranch...]]&lt;br /&gt;
* [[Boy Meets Girl|Social: Boy Meets Girl]]&lt;br /&gt;
* [[Ashenvale Part 2|PRP: Ashenvale Part 2]]&lt;br /&gt;
* [[PrP: The Competition|PRP: The Competition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Falcon Point: Teeth of the Deep|PRP: Falcon Point: Teeth of the Deep]]&lt;br /&gt;
* [[PrP: Brothers of the Storm Part I]]&lt;br /&gt;
* [[PrP: Rats!]]&lt;br /&gt;
* [[UglyBats|PRP: Huggin' Ugly Bats]]&lt;br /&gt;
* [[GrandParade|DPrP: Machinists Grand Parade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrPALittleBatty|PRP: A Little Batty]]&lt;br /&gt;
* [[Dragon in the Garden|Social: Dragon in the Garden]]&lt;br /&gt;
* [[Bacon Liberation Team|PrP: Bacon Liberation Team]]&lt;br /&gt;
* [[Daggers in the Dark|PrP: Daggers in the Dark]]&lt;br /&gt;
* [[PrP: Wolves in the Winter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Adventurous Rivalry|PrP: Adventurous Rivalry]]&lt;br /&gt;
* [[PrP: That's not Timmy!]]&lt;br /&gt;
* [[PrP: Black Ring Rising]]&lt;br /&gt;
* [[PrP: Chicken Chasers!]]&lt;br /&gt;
* [[PrP: Timmy's Uncle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Teena's Bad Day]]&lt;br /&gt;
* [[PrP: Fistful of Chitlins]]&lt;br /&gt;
* [[Hell's Medicine Part 1|PRP: Hell's Medicine Part 1]]&lt;br /&gt;
* [[Gnap!|PRP: Gnap!]]&lt;br /&gt;
* [[PrP: Watt's Mine is Mine]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: 3375 Cubic Feet of Terror]]&lt;br /&gt;
* [[Why Did It Have To Be Rats?|PRP: Why Did It Have To Be Rats?]]&lt;br /&gt;
* [[The Poisoning of the Myrrish Ambassador|Social: The Poisoning of the Myrrish Ambassador]]&lt;br /&gt;
* [[Necromancer's Folly|PrP: Necromancer's Folly]]&lt;br /&gt;
* [[Tears in Dust Part 1|PrP: Tears in Dust Part 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[A Veyshanti Sort Of Arrangement|PrP: A Veyshanti Sort Of Arrangement]]&lt;br /&gt;
* [[Tears in Dust Part 2|PRP: Tears in Dust Part 2]]&lt;br /&gt;
* [[PrP: Earthshaper Part I]]&lt;br /&gt;
* [[PrP: Adventure, Inc. - Part 1]]&lt;br /&gt;
* [[PrP: Godbusters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Heroic by Proxy|PRP: Heroic by Proxy]]&lt;br /&gt;
* [[DPRP: Run, Thief, Run!|DPrP: Run, Thief, Run!]]&lt;br /&gt;
* [[Hell's Medicine Part 2|PrP: Hell's Medicine Part 2]]&lt;br /&gt;
* [[Tooth and Sky|PRP: Tooth and Sky]]&lt;br /&gt;
* [[PrP: Codices, Indices, and Odysseys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Hauntening|PRP: The Hauntening]]&lt;br /&gt;
* [[PrP: Codex Bifolium]]&lt;br /&gt;
* [[Tournament Paramount: Magic Competition Round 1]]&lt;br /&gt;
* [[Tidehollow's Challenge|Tournament Paramount: Tidehollow's Challenge]]&lt;br /&gt;
* [[Caller in Darkness|PRP: Caller in Darkness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Dramatic Scene: Guild of Explorer's Meeting: Dwarven Citadel Expedition]]&lt;br /&gt;
* [[Shadowfall is coming|Social: Shadowfall is Coming]]&lt;br /&gt;
* [[Hell's Medicine Part 3|PrP: Hell's Medicine Part 3]]&lt;br /&gt;
* [[PrP: Beneath the Church]]&lt;br /&gt;
* [[PrP: Old Wounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: In The Thick of Things]]&lt;br /&gt;
* [[The Young Herbalist|Social: The Young Herbalist]]&lt;br /&gt;
* [[Wyvern Hugger|Social: Wyvern Hugger]]&lt;br /&gt;
* [[Twins | Social: Twins]]&lt;br /&gt;
* [[Silver Wings: Why the Egalrin are the Way They Are|Social: Silver Wings: Why the Egalrin are the Way They Are]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Just Lion Around]]&lt;br /&gt;
* [[Kill Ted|Scene: Kill Ted]]&lt;br /&gt;
* [[PrP-Tutorial: You Dirty Rat!]]&lt;br /&gt;
* [[Agril, Axe Murderer|Social: Agril, Axe Murderer]]&lt;br /&gt;
* [[Dramatic Scene: Is It Lynch Time Yet?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Escape to the Noble House of Mummies Part 1]]&lt;br /&gt;
* [[PrP: A Tangled Web]]&lt;br /&gt;
* [[Botanical Gardens|PRP: Botanical Gardens]]&lt;br /&gt;
* [[PM Plot: Ezra's Golden Parachute]]&lt;br /&gt;
* [[PrP: There and Back Again]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Boiling Point]]&lt;br /&gt;
* [[Social: Cabin in the Woods]]&lt;br /&gt;
* [[PrP: Team Heart Face the Hydra]]&lt;br /&gt;
* [[PrP: Fey-tasia]]&lt;br /&gt;
* [[Two and a Half Men]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mouse Hunt|PrP: Mouse Hunt]]&lt;br /&gt;
* [[PM Plot: Just Another Bug Hunt]]&lt;br /&gt;
* [[Social: Small Halfling, Big Tale]]&lt;br /&gt;
* [[PrP: Maggits]]&lt;br /&gt;
* [[No Sympathy|PrP: No Sympathy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[PrP: Mr. Grumpy Elf's Forest]]&lt;br /&gt;
* [[Overdue|PRP: Overdue]]&lt;br /&gt;
* [[Lost in the Lake and Saved by a Bustle|Social: Lost in the Lake and Saved by a Bustle]]&lt;br /&gt;
* [[Charitable Intentions]]&lt;br /&gt;
* [[Treehuggers and Hippies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Social: Bad Man]]&lt;br /&gt;
* [[Cambions_and_Quasits|PrP: Cambions and Quasits]]&lt;br /&gt;
* [[PrP: Bodyguards]]&lt;br /&gt;
* [[PrP: Warehouse Cleanup]]&lt;br /&gt;
* [[Social: For Peace!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[DPrP:  Keg Run!]]&lt;br /&gt;
* [[Social: Fishing]]&lt;br /&gt;
* [[Hungry Hungry Goblins]]&lt;br /&gt;
* [[PrP: A Boy's First Hunt]]&lt;br /&gt;
* [[PrP: Robots!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Social: Solanum tuberosum]]&lt;br /&gt;
*[[Scene:  Something in the Water]]&lt;br /&gt;
*[[PrP: Space Kitties from Beyond the Moons]]&lt;/div&gt;</summary>
		<author><name>Jibbom</name></author>
	</entry>
</feed>