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		<id>http://www.tenebraemush.net/index.php?title=I_Beg_Your_Pudding%3F&amp;diff=29569</id>
		<title>I Beg Your Pudding?</title>
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		<updated>2018-04-22T00:21:25Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: I Beg Your Pudding? *Emitter: Iadoth *Characters: Kore (L6); Bors (L9) *Place: Alexandria - a pig f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: I Beg Your Pudding?&lt;br /&gt;
*Emitter: Iadoth&lt;br /&gt;
*Characters: Kore (L6); Bors (L9)&lt;br /&gt;
*Place: Alexandria - a pig farm in the hills&lt;br /&gt;
*Time: April 21, 2018 8:30pm BST&lt;br /&gt;
*Summary: There's a funny rumour going around about a bad smell around a farm on the far side of Alexandros. Of course you'll come and help. That's a given.&lt;br /&gt;
*APL: 6.5 ((6+9)/2-1)&lt;br /&gt;
*Encounter 1: CR 9.5 - Giant Hill Giant (CR 8), 2x Young Young Black Pudding (CR 5)&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A rumour has been going round in Alexandria of a farm on the far edge of the state where a very unusual odour has been detected. Sure, it's a pig farm, but this unusual odour isn't pigs, and it's been getting stronger.&lt;br /&gt;
&amp;quot;...Bodies?&amp;quot; Kore tilts her head slightly and then takes a deep breath, sighing as she does. &amp;quot;Let's search the premises and see what we can find. Does anyone have a solid suggestion for where to begin when we are there...?&amp;quot;&lt;br /&gt;
Bors has an odor about himself, as well, though it's generally fish, and since he works on fishing boats, it's not unusual. It is a bit unpleasant, but it takes all kinds. He will, however, go out and investigate this pig farm, because the explorers' guild pays gold for this sort of thing, and gold lets him buy useful things. Lately, it's been getting reinvested into his adventuring habit, but if he banks it, he should be able to live well. He offers Kore a shrug about where to begin.&lt;br /&gt;
The journey is a little convoluted, but at a day's length, offers the pair the opportunity to get to know one another. The Guild has laid upon a coach for the trip, but only oxen, so it is slower than one might hope.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;RL is being a pain. As soon as I accept, of course, should clear up over the next twenty minutes or so. Let's go search a farm! I can still post and roll and such.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, no worries. I'll move us on.&amp;quot;&lt;br /&gt;
Bors is OK with oxen. Riding horses is not something he likes, so getting pulled works just fine for him. Getting to know him is a bit tough, as he's not very chatty. He'll respond to direct questions, but he doesn't chat. His accent is Xian, which makes the name he gives, Bors, a generic sort of Myrrish name, sound odd.&lt;br /&gt;
Kore is happy to walk and be very quiet, as Monks are often wont to do. She dresses in black, not white, but otherwise is quite solemn and always surveying the road. If it gets to be much too long she might ride but not unless it's necessary.&lt;br /&gt;
The landscape is typically Alexandros --- pastoral, with the occasional small woodland or forded watercourse. Farms as far as the eye can see, and on this clear day, the eye can see pretty far.&lt;br /&gt;
It isn't long before they're in the north country, where the landscape is more rugged and hilly. Farms here are for sheep, or occasionally, pigs. It's the latter of the two varieties at which Kore and Bors find themselves, late in the evening.&lt;br /&gt;
The hosts, a farmer Giles and her husband, provide a good square meal and a room for the two, but provide little in the way of explanation. It is true that the smell is unusual, and permeates the farm. It is sweet, like rubbish decaying in the summer sun, but the couple offer nothing further that could be helpful.&lt;br /&gt;
Bors doesn't ask any questions. Perhaps he assumes that they'd tell him if they knew anything? He will arrive, and eat when supper is served, though not a lot because ugh, that smell. It's pretty bad. He and the monk make a quiet pair, then, not having much to say. Hopefully the hosts aren't too put out.&lt;br /&gt;
&amp;quot;Thank you for dinner,&amp;quot; Kore offers politely, the half-Mul no doubt an unusual dinner guest in any case. &amp;quot;I'd like to take a look around. Especially anywhere that isn't often used...?&amp;quot; She looks between those at the table.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Can I roll Know/Nature, maybe? Try to find out what it might be and such.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Of course&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls knowledge/nature: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not a success I'm afraid. Would you like to narrate?&amp;quot;&lt;br /&gt;
&amp;quot;It's not stinkweed or rotroot. I wish it were, but the smell being so pervasive means it would have to grow under hte house. And it smells wrong for- other things...&amp;quot; Kore had been about to say bodies but he stopped herself as she formed the words on her lips. &amp;quot;I really do need to take a good, long look around. May I be excused from the meal...?&amp;quot; She sighs softly. &amp;quot;The soil looked fine...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Others have stuff they want to do? I should probably wait for more stuff. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Might try Detect Evil&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors has no useful skills&lt;br /&gt;
Bors will get up and follow Kore without a word. Not that she needs his help, but it's always best to stick together. And if she does find something, then he'll be right there on the spot.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I'll try searching. Perception or Survival? And Detect Evil, because... Why not. You never know when it'll randomly turn stuff up. It's a class ability anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors has Perception, at least&lt;br /&gt;
Farmers Giles and Giles give their accordance and Kore and Bors are excused. &lt;br /&gt;
The farm itself is not large, and sits in a sort of basin surrounded by hills. The run-off collects, and there is always water in plentiful supply. Mud, too, much to the delight of the pigs. &lt;br /&gt;
The hills, being nearby, are eerie in the murk of the evening light. The lower surfaces are sandstone and gritstone, whilst peat covers the plateaus of the highlands. &lt;br /&gt;
Bors wears a hat that looks like a skullcap topped with a silver candle. But the candle emits light, so at least he can see closeby.&lt;br /&gt;
So Kore starts on the lower ground first, lifting the silver harp which is her holy symbol in front of her to light the way. She'll go so far as to investigate the mud and check in among the pigs. she knows little of the animals, so they are largely left alone so long as they don't match that weirdly pervasive smell tha she is tracking. someitmes the tiny Monk sniffs the air, others she simply walks about in slow, silent steps. The hills come last, but they will also be being checked thoroughly so long as low light vision remains enough to pierce the evening.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Do they have a cellar?&amp;quot; &lt;br /&gt;
The lower parts of the hills are, as described, sandstone and gritstone crags. Mostly they are slopes from the ground to the highlands, but in places they rise dramatically as cliffs. And where there is water and sandstone, there are caves. Here is no different --- caves extend back from the cliff faces, deep and dark and ominous. &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They do have a cellar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Does the smell stay just as strong approaching the caves? ^^&amp;quot;&lt;br /&gt;
As the pair approach one cave in particular, barely visible from the farmland, especially in the fading light, the smell intensifies. &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There's thine answer.&amp;quot;&lt;br /&gt;
Bors coughs and fans his face as the smell gets stronger in front of one cave. He eyes it suspiciously, and pauses in case Kore wants to check inside. It's as likely as anything, and he can always stab it.&lt;br /&gt;
&amp;quot;Well, that seems like the answer then.&amp;quot; The elf squints as she scans the inside of the chamber. &amp;quot;Are you good at stealth? I'm going to go up ahead. Follow behind if you can be quiet enough, otherwise stay back maybe a hundred feet? That way I can get a look before run into anything.&amp;quot; So saying, the Monk is heading into the cave. She doesn't bother with a light source for now. Bors gets a brief nod. Kore's nose twitches but she manages to resist reacting to the smell. &lt;br /&gt;
Aside from being smelly, the cave is dark. Very dark. It's warm too, with the heat of the underground that doesn't fade quickly with the evening. It's also quiet. &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How are you responding to each of those?&amp;quot;&lt;br /&gt;
Bors is not a stealthy person, so he'll stay back. That way his smell won'y alert anyone that he's coming. He also clanks like he's wearing armor, though it doesn't look like he is.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Even if it's dark the fact Bors has light is hopefully enough for Kore's lowlight vision. Kore's definitely searching this cave for the source of that smell. She'll move toward the warmth, call it a hunch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey-dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20-2-8: (15)+-2+-8: 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a perception roll, Bors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kore, you too, but for different reasons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bors rolls perception: (12)+16: 28&lt;br /&gt;
 GAME: Kore rolls perception+2: (6)+15+2: 23&lt;br /&gt;
Bors notices something first, because it's easier to spot: An enormous humanoid, carrying a large sack, heading towards the cave mouth. It's doing its best to move slowly and quietly, as presumably it's already aware of you. As it lumbers around a headland in the cliff face, there it is: barely 30 ft. away, and upon you within seconds.&lt;br /&gt;
Then, Kore notices something: a man-sized, black, amorphous blob glistening darkly in the low light. And if that weren't disturbing enough, then Kore spots another, clinging to the ceiling of the cave.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Can we tell what sort of h umanoid? Or what the blobs are?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a successful Knowledge/Local or Knowledge/Dungeoneering, you certainly can.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;I do not have those. But I'll assume that if I need a roll to identify it at 30 ft, it's not a human.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not a human. It's much, much bigger than that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It's an amorphous blob so I'm going to guess some kind of ooze, but... Beyond that, who knows. No knowledge/local or dugneoneering here.&amp;quot;&lt;br /&gt;
Kore points toward the oozes, her blue eyes wide as she surveys the eiling. She still hasn't chosen to make any noise, her footsteps careful in the darkness. even if it likely knows where sshe is. Kore squints at the enormous humanoid shape, tryign to make it out more cllearly. &amp;quot;...Can you understand us?&amp;quot; Speaking sometimes works, after all. it might even be friendly.&lt;br /&gt;
Bors will pull out his kukri knives in case the big humanoid is not friendly. He's frowning aggressively as he waits to see how it responds to Kore, but he's prepared to slice and dice if the need arises.&lt;br /&gt;
The humanoid grunts loudly, and drops its large sack. A waft of sweet smelling garbage wriggles free and assaults the nostrils. It pulls an enormous tree branch from a baldric across its chest, and brandishes it threateningly in one hand. &amp;quot;Urgh!&amp;quot; It shouts, in a primitive sounding language. &amp;quot;Urgh!&amp;quot;&lt;br /&gt;
In the cave, a slipping, slicking, sucking kind of sound starts up, moving towards Kore and Bors...&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
  &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
  &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
  &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
  &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Bors rolls initiative: 16 + 3 = 19&lt;br /&gt;
 GAME: You roll initiative for Humanoid: Roll: 19 + Bonus: -2 = Total: 17&lt;br /&gt;
 GAME: You roll initiative for Blob 1: Roll: 8 + Bonus: -1 = Total: 7&lt;br /&gt;
 GAME: You roll initiative for Blob 2: Roll: 7 + Bonus: -1 = Total: 6&lt;br /&gt;
 GAME: Kore rolls initiative: 20 + 8 = 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Holy smokes!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I usually roll a 2-6. o.o Wow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 28.&lt;br /&gt;
       It is now Kore's turn! Bors is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kore ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Okay, um. Judgment: Destruction as a swift and I will go ahead and try to get close enough to punch it since it's being so nice andattacking us with its stick.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The humanoid is 30 ft. from you, Bors. Kore, you're about 15 ft. into the cave, in the neck of an hourglass. The Blobs are 30 ft. from you; the second is on the ceiling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Or, is it not 30 feet from me? I guess I might be fighting blobs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You a monk? You can get there in a move with your bonus move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;No bonus movement. I'm a multiclass.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Blobs it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I'll throw shuriken (flurry of blows) at the nearest blob to see if touching it is a good idea before I go doing any such thing. Will Knowledge (Nature) ID them for me more concretelY? I get a bonus to do so now that I can, like, see them and stuff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Either way. Attacking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're not common enough to attempt the knowledge roll, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls weapon14+1: (3)+8+1: 12&lt;br /&gt;
 GAME: Kore rolls weapon14+1: (17)+8+1: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;One of those probably hit!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Both, actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Surprisingly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls 1d2+2+2: (1)+2+2: 5&lt;br /&gt;
 GAME: Kore rolls 1d2+2+2: (1)+2+2: 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;They're flat-footed, so not so surprising. Are they acid?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In what sense?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Certain blobs are dangerous to touch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What kind of dmg does a shuriken do again, piercing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Piercing, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks&amp;quot;&lt;br /&gt;
The shurikens slip easily into the black goo which is pretending to be a creature. It shivers and shakes, and then, quite unexpectedly, splits into two identical looking... things.&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Blob 3: Roll: 10 + Bonus: -1 = Total: 9&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 19.&lt;br /&gt;
       It is now Bors' turn! Humanoid is next!&lt;br /&gt;
 GAME: Note Flat-footed on Bors ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mr Bors.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;I will run up and stab the humanoid. With power attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's mighty friendly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors is a friendly guy.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This thing has a reach of 15 ft. I'm guessing you moving through that threatened space triggers an AoO, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Except he hasn;t gone yet, so he's flat footed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Leaving a threatened space is what triggers the AoO, so it'd trigger twice except he's flat-footed. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, you make a good point. Kudos!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thanks you for the reminder.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're golden then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bors rolls 1d20+15: (14)+15: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bors rolls 1d8+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
Bors rushes forward at the creature, whatever it is. It's almost certainly bad news, and so he jumps to the conclusion that stabbing it is what is called for. So he rushes in before it can get a read on him, and he slashes his kukri knife across its side, drawing blood. That's gonna hurt in the morning.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 17.&lt;br /&gt;
       It is now Humanoid's turn! Blob 3 is next!&lt;br /&gt;
The huge humanoid roars at the pain in his side, and takes his makeshift greatclub in both hands, bringing it down twice in short succession, attempting to crush the plucky little man.&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (20)+15: 35&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (2)+10: 12&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (17)+15: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hurr, hurr, hurr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does the critical confirmation hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, I forgot about +tscan.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors is AC 23&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 8d6+26: (31)+26: 57&lt;br /&gt;
 GAME: You damaged Bors for 57 points. 9 HP remaining.&lt;br /&gt;
 GAME: You damaged Bors for -11 points. 20 HP remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ouch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm going to not do the massive damage check, if that's okay - it's a bit overkill in this case.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors never cared for the massive damage rule anyhow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It's optional in Pathfinder and I don't think we use that rule. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I agree. It's ... pretty harsh at this tier.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;It's not consistent with what HP represents anyhow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Still, getting a critical hit is also pretty harsh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I apologise for the massive damage anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Blob 3's turn! Blob 1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Yeah, the damage is plenty. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;More than I want, that's for sure.&amp;quot;&lt;br /&gt;
The newer of the two blobs begins to slide menacingly towards you. It covers twenty of the thirty feet between you.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Blob 1's turn! Blob 2 is next!&lt;br /&gt;
Likewise, the older of the two begins to slick across the floor, but takes a detour and begins to climb a wall. It makes it to the ceiling, and is about twenty feet horizontally - and five vertically - from Kore on the floor.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 6.&lt;br /&gt;
       It is now Blob 2's turn! Kore is next!&lt;br /&gt;
The final blob, now the largest, slides across the ceiling as if it is nothing, and hangs from it, ten feet from Kore. A disgusting slicking, sucking sound accompanies the motion.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 28.&lt;br /&gt;
       It is now Kore's turn! Bors is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Top of the round!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mr Kore, you're under a horrible triple threat.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Three blobs, hmm? Five feet above me. Oh no! So. Activating Bane (Ooze). I am going to use flurry of blows and punch the crap out of the ooze just above me. Sorry that took a second.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You'll have to move to do that - it's twenty foot horiz, five foot vert.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Oh, wait. I misread. Ha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I will just walk over to it and punch it once.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;&amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So exciting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good plan.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;And I WON'T use Snake Style to make that piercing. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls weapon0+2: (20)+9+2: 31 (THREAT)&lt;br /&gt;
 GAME: Kore rolls weapon0+2: (17)+9+2: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls 1d6+2+1+2: (3)+2+1+2: 8&lt;br /&gt;
 GAME: Kore rolls 1d6+2+1+2: (3)+2+1+2: 8&lt;br /&gt;
 GAME: Kore rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So 25 damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Was that the bigger one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Yeah, why not!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can you make a Reflex save for me please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls Reflex: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bad luck&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (7): 7&lt;br /&gt;
 GAME: You damaged Kore for 7 points. 33 HP remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Acid based damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh. Theoretically, it's an ooze and resistant to critical hits. Sorry, I forgot to mention.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll let it slide this time because I forgot to say it before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I forgot that too. Oops. You are right, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you want to narrate the outcome?&amp;quot;&lt;br /&gt;
Kore darts forward and gives the ooze a solid punch. It oozes around her fist as she strikes it and splatters her with acid as she does, leaving the Monk hissing from pain.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 19.&lt;br /&gt;
       It is now Bors' turn! Humanoid is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bors!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't get squished!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Full attack/power attack. If I run, it'll just AoO me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You speak the truth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So Black Puddigns are being ruled to be way worse for Monks than other people, I guess. XD Hm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bors rolls 1d20+13: (14)+13: 27&lt;br /&gt;
 GAME: Bors rolls 1d20+13: (15)+13: 28&lt;br /&gt;
 GAME: Bors rolls 1d20+8: (9)+8: 17&lt;br /&gt;
 GAME: Bors rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Own.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors rolls to confirm on the 28&lt;br /&gt;
&lt;br /&gt;
 GAME: Bors rolls 1d20+13: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No dice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors ;.;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Solid set of hits though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;2, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes... Although shouldn't your second attack be +8, not +13?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Dual wielding. That was four attacks. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;2 weapon fighting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Apologies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, two hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors gets 2 main and 2 second&lt;br /&gt;
&lt;br /&gt;
 GAME: Bors rolls 1d8+16: (8)+16: 24&lt;br /&gt;
 GAME: Bors rolls 1d8+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;And if that's not enough, I will die now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not enough to kill it, but it's enough to hurt it pretty bad.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You did a good job the first time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kore, you're pretty much right about the Black Puddings vs. Monks thing.&amp;quot;&lt;br /&gt;
Bors whuffs as he's absolutely clobbered with the club. Apparently this fellow's not happy about him coming up and stabbing him. He's not going to be able to take another hit like that, and so he shifts into overdrive - it's do or die time for him, and with a blade in each hand, he slashes like a madman. It's vicious and the blades sort of go snicker-snick. They actually go slashy slash, parting flesh and viscera messily, and leaving two bloody slashes in the creature. But it doesn't go down, and now Bors looks very worried.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not specifically listed in the monster rules, so I did that. But maybe that wasn't fair.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Black puddings vs anyone is bad&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It's normally wooden or metal weapons. Fists are way worse. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Not complaining, just head scratching.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I think we may need to go. lol&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nonetheless, I searched for a precedent, and found that most people don't think an unarmed strike counts as a weapon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As such:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kore for -7 points. 40 HP remaining.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 17.&lt;br /&gt;
       It is now Humanoid's turn! Blob 3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;For the record, I think the first ruling is fair, just unfortunate for me. ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore will accept the HP. o.o;;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (12)+15: 27&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (20)+10: 30&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You should have run!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors would have died anyhow.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+13: (15)+13: 28&lt;br /&gt;
 GAME: Iadoth rolls 4d6+13: (12)+13: 25&lt;br /&gt;
 GAME: You damaged Bors for 53 points. -33 HP remaining. (DEAD)&lt;br /&gt;
THUNK! THUNK! The greatclub comes down again, twice, on Bors, and sends him flying. Flying back, back, back towards the farmhouse. He'll definitely have a headache when he wakes up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I apologise for the hill giant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;NP&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You did make a pretty serious impact against him, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Blob 3's turn! Blob 1 is next!&lt;br /&gt;
The newest blob oozes across the floor again, and when adjacent to the monk, sucks back, and slams into him with a /squelch/.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Going to use Snake Style on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls Sense Motive+2: (7)+20+2: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;My ac for that attack is 29. O.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Woot.&amp;quot;&lt;br /&gt;
The blob fails to make contact with Kore, as she slips away, wily as a snake.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Blob 1's turn! Blob 2 is next!&lt;br /&gt;
Still, its stalagmite-mimicking brethren is in a better position to --- literally --- get the drop on her. It slicks about, and satisfyingly detaches itself from the ceiling on top of Kore.&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (3)+6: 9&lt;br /&gt;
She easily dodges it, but now she's flanked by the two creatures, with a third on the way.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 6.&lt;br /&gt;
       It is now Blob 2's turn! Kore is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;You might want to bail out. I don't think this is winnable 4 on 1.&amp;quot;&lt;br /&gt;
The largest of the free blobs decides to remain on the ceiling, but oozes above her and reaches out menacingly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;No, probably not. But we don't actually die, so if Iadoth is game I can see what I can do anyway. XD&amp;quot;&lt;br /&gt;
The attack is too slow to make contact with the wily monk.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm happy with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You nominated Bors for good roleplay.&lt;br /&gt;
 GAME: You nominated Kore for good roleplay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;OK&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 28.&lt;br /&gt;
       It is now Kore's turn! Bors is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Right. So. I am going to duck past the Hill Giant, acrobatics to avoid the AoO, so it can block part of the passage for me by being base-to-base. I'll switch my Judgment to Protection (+2 AC) and cast Shield of Faith. &amp;gt;.&amp;gt; And let's go with this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Does that make sense?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;If I fail the acrobatics roll I can facepalm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hang on, you're flanked by two of the puds&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;They also get AoOs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yus...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I am not really afraid of those.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So you're moving out of their threatened space, out of the cave and into the giant's threatened space.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I am using Acrobatics to attempt to move through his occupied space. This requires me to avoid his AoO at DC... 20, I believe it is? I want to be on the other side of him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;AC is going to be 24 vs Oozes, I can't acrobatics away from it so roll away. ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;And only once all of this is done do I get to cast my spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Not 20, sorry. That was 3.5. It's 5+his CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So might not go well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6+2: (1)+6+2: 9 (EPIC FAIL)&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6+2: (10)+6+2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6+2: (15)+6+2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're safe!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls Acrobatics: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore winces.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You needed a 31 to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (2)+15: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth growls&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I knew it was somewhere in the 29-30 range. But y'know. My best chance was to get past him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;He misses. So I cast myspell. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore casts Shield of Faith. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You do!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;AC is 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 19.&lt;br /&gt;
       It is now Bors' turn! Humanoid is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 17.&lt;br /&gt;
       It is now Humanoid's turn! Blob 3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oops, I forgot to get your narration.&amp;quot;&lt;br /&gt;
Seeing Bors go down Kore lets out a gasp of irritation. She starts to speak but is interrupted by repeated assaults by the various oozes. Left, right, duck. If she wasn't so short she might be missing her head. As it is, Kore sees her chance when the Hill Giant bends forward with his club. She darts for the gap between his legs, pulling her silver harp out again to pray for protection as she does. The giant whirls, swinging the club down in a brutal arc. Kore just stops short as it misses.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;High five!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The hill giant is going to full attack, since his options are otherwise limited.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I apologise in advance if you die&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (19)+15: 34&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Right. Snake Style on the first one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls Sense Motive+2: (9)+20+2: 31&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;My dice always hate me. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Man, that was really close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore prepares. :)&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+13: (17)+13: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Not dead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kore for 30 points. 10 HP remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors wonders what sort of upgraded hill giant this is anyhow?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a Giant Hill Giant&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Ahhhh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It's a CR10 Hill Giant. And it hurts. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The black puddings are Young Young Black Puddings.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;it's only CR 8, actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Really? Hm. Anyway, way above our pay grade. :) I bet we could've handled him alone, though. ^^&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I'll continue to give it my best shot!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Yeah, if we'd both been on him, we might have done it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The combat is CR 9, which was maybe a bit much for an APL of 6/7.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;We're lower than that because APL assumes 4 party members, I think? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I took that into account.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors's calculator calls it EL 11.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Whoa.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;That sounds right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Anyway, not complaining. Let's see the oozes try to get me and if I make it I can try to finish hillman sam.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;And his super stick.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;My calculator calls it CR 9 (then 10 when the oozes split)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors nods. No worries. Lets see hiow it goes?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It's really not a big deal either way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Will the puddings crit me?! Find out on next turn!&amp;quot;&lt;br /&gt;
The huge man grunts again, and, fresh from his attack on the little monk, begins a fresh assault. One strike hits, and the other goes wild.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or wide, even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Blob 3's turn! Blob 1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Wild, wide. Both work well!:)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore will need to go for 5-10 minutes in a second. RL is calling. (Literally.)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, no worries.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll take a break too. Say, 15 minutes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Sounds good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;OK&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Without the on hit acid splash I have a chance if my next turn goes well. I won't take a guess as to how good of one, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;BRB.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;So what did you calculate as the CR fr the oozes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;While we wait&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Looked like 5 to me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mmm, 1600 xp each.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors uses http://www.d20srd.org/extras/d20encountercalculator/, gets EL 10 with one CR 8 and 3 CR 5&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It does look that way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Combat Manager gave it CR9, which is why I went with it, because that'd be a Tenebrae &amp;quot;Challenging&amp;quot; encounter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Combat Manager?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The Pathfinder combat management program.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;http://combatmanager.com/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors checks it out&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah, crap. That's about 9.5.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a Tenebrae &amp;quot;Hard&amp;quot; encounter then. And even harder with two players less than assumed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I apologise for my dodgy maths.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It happens!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hill Giants are tough when augmented.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You probably could have taken him, between you. Although they do have Cleave as standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Pretty sure we could've. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You ready to go in three?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;If it was just one opponent I could've condition locked him to make him weak and let Bors beat him down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So it'd've been easy, probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Blob 1's turn! Blob 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 6.&lt;br /&gt;
       It is now Blob 2's turn! Kore is next!&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 28.&lt;br /&gt;
       It is now Kore's turn! Bors is next!&lt;br /&gt;
The three blobs move a few feet towards the mouth of the cave. One remains hanging from the soffit of the cave mouth, lurking ominously, whilst the two smaller ones occupy a space on the floor instead.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You go, dude.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bors removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So. Bane (Giants). Flurry of Blows, cause why not. I'll throw in Stunning Fist (DC 18) because if he just happens to fail somehow, bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls weapon0+1+2: (13)+9+1+2: 25&lt;br /&gt;
 GAME: Kore rolls weapon0+1+2: (7)+9+1+2: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So, the Stunning Fist hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Excellent!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls 1d6+2d6+2+1+2: (4)+(6)+2+1+2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I mean. It could happen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Is there space to either side of the giant I could step to??&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the DC on your Stunning Fist then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;18.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;must be pretty high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Like. He could roll a 1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Why NOT use it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Oh, wow. I was close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You know what, though, that was close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Is that your damage, 15?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I hit him, so I'll activate Pack Attack and take a free five foot since I just hit him for the first time and step to his left, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You'd still be within his reach there&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;He has 15' of it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I know. Little bits at a time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;S'all I can do. So, pummel me!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;...Derp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I could've...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;If I live I'll do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you still have an action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Your turn. Like I said, pummel me!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Narration?&amp;quot;&lt;br /&gt;
Kore unleashes a furious blow to the Hill Giant's gut, such that even he is forced to stagger back. But he's a hill giant, so he shrugs it off and all it really does is by her time to step to his left side. They are still locked in mortal combat. One, a half-Elf monk weighing all of 70lbs. The other, perhaps a hundred times her size. The ultimate showdown.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 17.&lt;br /&gt;
       It is now Humanoid's turn! Blob 3 is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (5)+15: 20&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;He must be cowering in terror!&amp;quot;&lt;br /&gt;
The humanoid growls, angry at the continued pummeling, but cowering in terror at being hit again, more like a wounded animal than a truly sentient creature. From the position, he strikes out tentatively with his branch, but it is like poking a snake with a stick, all fear and no malice&lt;br /&gt;
  &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That works!&amp;quot;&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Blob 3's turn! Blob 1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Blob 1's turn! Blob 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 6.&lt;br /&gt;
       It is now Blob 2's turn! Kore is next!&lt;br /&gt;
The black oozes simmer at the mouth of the cave, unable to move out onto the grass and mud, which hisses as they slip onto it.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 28.&lt;br /&gt;
       It is now Kore's turn! Humanoid is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can totally kill this guy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;We'll try! Flurry of Blows again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls weapon0+1+2: (16)+9+1+2: 28&lt;br /&gt;
 GAME: Kore rolls weapon0+1+2: (5)+9+1+2: 17&lt;br /&gt;
 GAME: Kore rolls 1d6+2d6+2+1+2: (6)+(5)+2+1+2: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nice&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I mean it's not dead, but it's getting there now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I maybe should've gone with my first thought and used the Scroll of Command.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;And made him fall over.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;By maybe, I mean I REALLY SHOULD have.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Need to move or anything?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Well, I can take my five foot.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Slooowly working around him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't you get three attacks as a flurry?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah. You're a dual class.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Nope! I am a little awkward until next level.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Eek.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Then again, AC 27 wouldn't be possible as a normal Monk.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;And I'd lose 2d6 damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, that 2d6 is useful here.&amp;quot;&lt;br /&gt;
Kore continues to pummel the poor Hill Giant. Who is the bully? the multi-ton giant or the tiny girl? Only history can decide the reality of it now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;#NotAllGiants.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 17.&lt;br /&gt;
       It is now Humanoid's turn! Blob 3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Really wishing I'd cast that spell now. Ahem.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This will provoke an AoO if you can take advantage of that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't think you can...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;If it provokes why can't I?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought you might not be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I am still next to him. I was just edging around him because he is blocking the cave. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls weapon0+1+2: (10)+9+1+2: 22&lt;br /&gt;
The giant moves the club to a single hand, and gingerly reaches with the other to grab one of the smaller oozes. Meanwhile, Kore seizes the moment to punch him in the groin!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yours is, annoyingly, a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls 1d6+2d6+2+1: (2)+(3)+2+1: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;But not much of one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;He's very nearly out of action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I am wondering what he is doing with the ooze.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
The small item in his hand, he howls in pain as the acid burns into his admittedly thick skin. And, as all giants are wont to do, he hurls the ooze at Kore.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Couldn't resist me some rock throwing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you have a second AoO?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... can I even do this?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, why not, if I take a 5 ft. step first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I do have a second AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;But if he steps it doesn't matter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Works for me.&amp;quot;&lt;br /&gt;
 GAME: Iadoth rolls 1d20+4: (8)+4: 12&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth weeps.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;How big is the rock?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, I don't think I could have hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a medium ooze :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Oh. Okay. I'll say that's probably too big.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;But yeah. It would need a 20 to hit. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The giant is Huge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So it's the required two steps below.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;No, too big for my gloves of arrow snaring. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Yeah. Also, that doesn't sound like a great plan :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It would be pretty silly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But equally hilarious.&amp;quot;&lt;br /&gt;
The ooze goes wide, and splats against the cliff, where it sticks disturbingly. The giant shouts angrily.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 9.&lt;br /&gt;
       It is now Blob 3's turn! Blob 1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you on the cliff side, or on the other side?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Cliff side, I guess. More options for fleeing.&amp;quot;&lt;br /&gt;
The black slime oozes along the wall until it's level with where Kore is standing. It sits there, wobbling.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Blob 1's turn! Blob 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 6.&lt;br /&gt;
       It is now Blob 2's turn! Kore is next!&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 28.&lt;br /&gt;
       It is now Kore's turn! Humanoid is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You go, dude!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The giant has 4 hp. All you need to do is hit it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls unarmed0+1+2: (14)+unarmed0+1+2: 17&lt;br /&gt;
 GAME: Kore rolls unarmed0+1+2: (14)+unarmed0+1+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Wait.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I rolled that wrong.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Those both hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;&amp;gt;.&amp;gt;;;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I agree.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Want to roll damage to see how dead he is?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It would be awesome if you actually killed the giant WITH YOUR FISTS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls 1d6+2d6+2+1: (2)+(6)+2+1: 11&lt;br /&gt;
 GAME: Kore rolls 1d6+2d6+2+1: (5)+(3)+2+1: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;She'll do subdual and have the Adventurer's Guild take him away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Kore doesn't kill sentients as a rule. Only broken that rule once.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you've knocked him out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I mean, certain monstrous types are exempt if they come up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;But yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So just the oozes. Discretion being valorous I am going to throw alchemist's fire and rocks at them. x.x&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hawww!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Going to make a post?&amp;quot;&lt;br /&gt;
The Monk pauses and for a second the whole world seems to go still. the giant is roaring. He lobs the ooze at her and she shifts her weight slightly, letting it fly past her shoulder. She can sense everything this way. His putrid scent, the heat of his breath. The wavering club. She pause there, one foot against hte ground and waits. They both lunge at the same time. Twenty feet of hard wood is swinging downward when Kore jumps. She lands on the branch and runs up its length to launch not one, not two, but three heavy kicks to the giant's jaw. As he sways, poleaxed, she punches him between the eyes and the Hill Giant hits the cavern floor with the thunderous crash of dense bone on stone. She's left breathing heavy, bloodied, standing atop his unconcious body in the darkness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Sorry, got distracted.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 17.&lt;br /&gt;
       It is now Humanoid's turn! Blob 3 is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+13-18: (14)+13+-18: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doik&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 9.&lt;br /&gt;
       It is now Blob 3's turn! Blob 1 is next!&lt;br /&gt;
The ooze takes a punt on it, and begins to move across the terrain towards Kore, the grass hissing as it passes. It makes an attempt to hit Kore with everything it has.&lt;br /&gt;
 GAME: Iadoth rolls 1d20++6: (7)++6: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah that didn't work.&amp;quot;&lt;br /&gt;
The monk is too fast for the ooze, and the slime-slam goes wild.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 7.&lt;br /&gt;
       It is now Blob 1's turn! Blob 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 6.&lt;br /&gt;
       It is now Blob 2's turn! Kore is next!&lt;br /&gt;
At the mouth of the cave, the other two slimes are waiting... waiting...&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 28.&lt;br /&gt;
      It is now Kore's turn! Humanoid is next!&lt;br /&gt;
 GAME: Humanoid removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Diving out of the cave (acrobatics) and throwing alchemist's fire into the opening. Hoping to end up near some rocks. I'll go over them instead of through their squares (or is it below?) so I don't add the extra 5 to the DC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All of that works for me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DC17 on the Acrobatics roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls Acrobatics: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perfect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Was trying to see if I could find Alchemist's fire on tenebrae's page. Pathfinder page says 1d6, and 1 to the surrounding oozes. Plus a bunch of fire all around. Ooze 3's touch AC? probably like 8.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's Touch AC 9.&amp;quot;&lt;br /&gt;
 GAME: Kore rolls ranged: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's really not fair is it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think that's probably gone wild?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;It doews whatever you want, really.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I'd prefer not to drop it down my shirt but that could be what happens too. &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't believe in fumbles&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I only believe in fumbles when hilarious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;ANyhow! Shot goes wild. Fire in front of the cave is still basically mission accomplished. &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Let's have it do the splash damage to all of the oozes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Which is only 1 point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;And that's okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still three damage closer to victory.&amp;quot;&lt;br /&gt;
Kore quickly dashes out of the cave, having finally defeated her gargantuan foe. She dives past the oozes into the outdoors, tumbling nad picking up a vial from her belt. She lobs it toward the mouth of the cave, spraying fire everywhere except for on her enemies. the grass, however, is not so lucky and smoulders. She may have started a forest fire. (Where is Hugh when you need him?)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Only Hugh can prevent forest fires.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth facepalm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Anyhow, that may well buy me time for plan B.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's plan B?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;WHich is 'realize I didn't buy a fucking potion after I gave my last one away and facepalm a lot'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Basically the oozes can't come out of the cave, and they move slower than you anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Yeah. I am just going to lob rocks into the cave. They won't move out of sight they are too stupid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So they can't do anything unless you go back into the cave.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So eventually I might kill one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, you will. I mean, it'll take a long time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I do...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kore rolls 1d3+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Actually, we'll make that +2d6+2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;So I do a good amount of rock damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors has a Healing Balm belt, if you want to use it. 4d8 healing in one shot&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I have four rounds of Bane left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I'll get them eventually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;And it's not like I have a use for it at the moment&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Did you not want to use that in the middle of combat Bors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;It costs an action, so there wasn't time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore will use the Healing Balm belt on Bors when she finds him in the woods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Won't help me anyhow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;10Hp is good enough for lobbing rocks into a cave.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So you'll do 52 damage until your Bane runs out (averages)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I can't use it, you have to wear it for 24 hours before it is usable.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And then another 13 rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Ahhhh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Anyway. Shall we call it? Kore is patient, and angry. She'll make a ritual meditation game out of rock throwing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;She'll recite koans and Vardaman prayers and punctuate with a rock.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;If it takes all day so be it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah. Provided you have enough rocks, you can kill them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore looks around. Punches the cliff side.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;sorry, meant that OOC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;But, yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It'll take 17 rounds, which is about two minutes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Oh, that's nothing! :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Heh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Let's have a narration, then I'll plenarise.&amp;quot;&lt;br /&gt;
Now that Kore is out of the cave she sets about collecting a pile of rocks. The oozes, being unable to emerge into nature and too stupid to retreat, become target practice. She chants prayers and mumbles koans while she goes through the process of inventing a game. You throw a rock and the other person tries to dodge it...&lt;br /&gt;
 &lt;br /&gt;
Dodgerock. Oozes are bad at it. After a few minutes of persistent throwing the oozes are no more.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Just goes to show, Bors. Base to base, the oozes might have won. One lucky hit and I was a goner. Abuse the terrain until the GM wants the scene to end and you get an easy victory! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I kid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I've had fun. Thank you.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The oozes dispersed, or squished, and the giant slain, Kore has the opportunity to investigate what's going on. The giant's sack contained nothing more ominous than household waste, presumably brought here from some nearby settlement of the creatures. Whilst the origin of the creatures isn't known, they were clearly being exploited as eaters of waste. Still, now they are the waste, oozing and bubbling on the floor of the cave.&lt;br /&gt;
 &lt;br /&gt;
As for the giant --- well, that's an adventure for another day.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So have I. In truth it would have been fun to trap you in the cave between a giant and an ooze, but by yourself that's not so much fun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Huh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;Decent chance it'd've been okay. I mean, one hit and I was down but the oozes had to roll 20s. But yeah, that would've been less fun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Xactly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You both fought valiantly against the scourge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;I feel bad for the giant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That first critical hit on Bors settled it for you though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;The way this went it's possible Kore could have gone the full distance. But, um. Probably not. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Yeah, but my AC is junk, he would have done me in anyhow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;His full attacks were pretty brutal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors nods&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;If we'd both been up I could have used the Repose domain to buy you seven rounds in which he only got one attack a turn to kill him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kore says, &amp;quot;That option doesn't work solo, unfortunately.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bors says, &amp;quot;Ahhhh&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=29568</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=29568"/>
		<updated>2018-04-21T23:45:48Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2018 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2018&lt;br /&gt;
|[[Demons What P 10]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2018&lt;br /&gt;
|[[Oasis 9: Jewel in the Desert]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Smaller Details pt 1]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Besra]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2018&lt;br /&gt;
|[[Temple Bread]]&lt;br /&gt;
|[[Kerbasi]], [[Serraphine]], [[Azog]], [[Baz]], [[Arynel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mictlan Celebration]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2018&lt;br /&gt;
|[[Demons What P 11]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2018&lt;br /&gt;
|[[Crypts and Things]]&lt;br /&gt;
|Beagleplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Baz Has a Cow]]&lt;br /&gt;
|[[Baz]], [[Duncan]], [[Sylvi]], [[Aerilaya]], [[Kaelyn]], [[Ga'Elian]], [[An Oruch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Smaller Details pt 2]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]] &lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2018&lt;br /&gt;
|[[Crypt Analysis]]&lt;br /&gt;
|[[Heinrich]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2018&lt;br /&gt;
|[[The Gargoyle's Nest]]&lt;br /&gt;
|[[Garak]], [[Raethon]], [[Hun'rar]], [[Atleti]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2018&lt;br /&gt;
|[[Caravan Woes]]&lt;br /&gt;
|Kisaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Golden Cookie Bakery]]&lt;br /&gt;
|Astplot&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2018&lt;br /&gt;
|[[Demons What P 12]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2018&lt;br /&gt;
|[[Smaller Details pt 3]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]], [[Athrian]], [[Kore]] &lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2018&lt;br /&gt;
|[[What Dreams Ae Made Of Part 3]]&lt;br /&gt;
|[[Aya]], [[Alba]], [[Astaren]], [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2018&lt;br /&gt;
|[[Inmost Sea-capades]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Team Building]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tribal Strife, Part 1]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2018&lt;br /&gt;
|[[Demons What P 13]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2018&lt;br /&gt;
|[[Smaller Details pt 4]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Aerilaya]], [[Kore]], [[Besra]] &lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|[[Legwork: What Dreams Ae Made Of Part 4]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2018&lt;br /&gt;
|[[Charn Embassy Part 1]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Gargoyle's Nest CTD Part 2]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Golden Cookie Party]]&lt;br /&gt;
|Astaplot&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2018&lt;br /&gt;
|[[Shade]]&lt;br /&gt;
|[[Svarshan]], er... [[Kerbasi]], [[Durrankar]], [[Astaren]], [[Stirling]], [[Kisaiya]], [[Kravar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2018&lt;br /&gt;
|[[Legwork: What Dreams Ae Made Of Part 5]]&lt;br /&gt;
|[[Alba]], [[Astaren]]. [[Kisaiya]], [[Hun'rar]], [[Sasha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 9, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD Part 3]]&lt;br /&gt;
|[[Raethon]], [[Garak]], [[Leisel]], [[Kisaiya]], [[Hun'rar]], [[Mangus]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2018&lt;br /&gt;
|[[Society Call of Action!]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2018&lt;br /&gt;
|[[The Mystery of the Missing Donkey]]&lt;br /&gt;
|[[Deryn]], [[Gregor]], [[Aech]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What P 14]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2018&lt;br /&gt;
|[[Smaller Details Part 5 - finale!]]&lt;br /&gt;
|[[Lucy]], [[Baz]], [[Tirrynelth]], [[Kore]], [[Granit]] &lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2018&lt;br /&gt;
|[[Singular Part 8]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2018&lt;br /&gt;
|[[SUDDEN BADNESS]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2018&lt;br /&gt;
|[[Shade pt 2]]&lt;br /&gt;
|[[Kerbasi]], [[Durrankar]], [[Stirling]], [[Kravar]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2018&lt;br /&gt;
|[[A Heth of a Time]]&lt;br /&gt;
|[[Chay]], [[Sarcis]], [[Sora]], [[Lucy]], [[Deryn]], [[Arynel]], [[Kore]], [[Deak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cinnamon Rolls Have Eyes]]&lt;br /&gt;
|Astaplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Assault on Moon Keep]]&lt;br /&gt;
|Sandy, Svarshan, Cesran&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2018&lt;br /&gt;
|[[A Balancing Act]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2018&lt;br /&gt;
|[[Charn Embassy Part 2]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Gargoyle's Nest CTD Part 5]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2018&lt;br /&gt;
|[[The Missing Smithson]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2018&lt;br /&gt;
|[[The Missing Smithson Part 2]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons What Part 15]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2018&lt;br /&gt;
|[[Got My Vodka, Got My Gun]]&lt;br /&gt;
|DM: [[Kore]] Players: [[Henrie]], [[Felicia]], [[Urso]], [[Aithil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2018&lt;br /&gt;
|[[The Gargoyle's Nest CTD Part 6]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2018&lt;br /&gt;
|[[Tribal Strife Part 2]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2018&lt;br /&gt;
|[[The Missing Smithson Part 3]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shade Part 3]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2018&lt;br /&gt;
|[[A New Face]]&lt;br /&gt;
|[[Tawyse]], [[Ga'Elian Faravanilas|Ga’Elian]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2018&lt;br /&gt;
|[[Of Dryads and Weapons]]&lt;br /&gt;
|[[Walery]], [[Talia]], [[Craft]], [[Lockwood]], [[Morgan]], [[Tawyse]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2018&lt;br /&gt;
|[[Felwood Follies]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Etan]], [[Felicia]], [[Tawyse]], &amp;amp; [[Taleth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2018&lt;br /&gt;
|[[Gliding and Hang-outs]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Tawyse]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2018&lt;br /&gt;
|[[Society Call of Action! Part 2]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2018&lt;br /&gt;
|[[Demons What Part 16]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2018&lt;br /&gt;
|[[Of Ygdrassil and Elves]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] and [[Tawyse]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Barwick's Undead Extravaganza]]&lt;br /&gt;
|[[Kore]], [[Dubtle]], [[Talia]], [[Felicia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2018&lt;br /&gt;
|[[Meeting in Noble District]]&lt;br /&gt;
|[[Mittens]], [[Aithil]], [[Morgan]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Missing Kids]]&lt;br /&gt;
|[[Scorscha]], [[Talethl]], [[Morgan]], [[Mohai]], [[Deak]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2018&lt;br /&gt;
|[[Bring Out Your Dead]]&lt;br /&gt;
|Astaplot&lt;br /&gt;
|-&lt;br /&gt;
||March 17, 2018&lt;br /&gt;
|[[Society Call of Action Part 3]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tribal Stride Part 3]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2018&lt;br /&gt;
|[[Demons What Part 17]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2018&lt;br /&gt;
|[[Clean It Up]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2018&lt;br /&gt;
|[[SWAMP STRAVENGANZA!]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2018&lt;br /&gt;
|[[Tiny Problem]]&lt;br /&gt;
|Whirlplot&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2018&lt;br /&gt;
|[[Was it a good Urn or a bad Urn?]]&lt;br /&gt;
|Boliplox&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2018&lt;br /&gt;
|[[Shade Part 4]]&lt;br /&gt;
|[[Kerbasi]], [[Durrankar]], [[Stirling]], [[Kravar]], [[Astaren]], [[Thyrson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2018&lt;br /&gt;
|[[The Ballad of Lyranessa]]&lt;br /&gt;
|[[Besra]], [[Kisaiya]], [[Morgan]], [[Sandy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|[[Demon Tracks]] (on-grid RP)&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Urso]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2018&lt;br /&gt;
|[[Herbs and Hunters]] (on-grid RP)&lt;br /&gt;
|[[Kaydin]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2018&lt;br /&gt;
|[[Ambassador Kaydin]] (on-grid RP)&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kaydin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2018&lt;br /&gt;
|[[You Shall Not Pass]] (on-grid RP)&lt;br /&gt;
|[[Ithiliel]], [[Lorik]], [[Rori]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2018&lt;br /&gt;
|[[Dragon Plans]] (on-grid RP)&lt;br /&gt;
|[[Kerbasi]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Astaren]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guardhouse Rock]]&lt;br /&gt;
|[[Ithiliel]], [[Lorik]], [[Rori]], [[Kaelthilas]], [[Shivani]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2018&lt;br /&gt;
|[[Snacks In The Temple]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Lorik]], [[Shivani]], [[Aya]], [[Jenner]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2018&lt;br /&gt;
|[[Three Casters Walk Into A Bar...]]&lt;br /&gt;
|[[Lorik]], [[Malik]], [[Nasrin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2018&lt;br /&gt;
|[[Talk of Redemption]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Lorik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tribal Strife Pt 4]]&lt;br /&gt;
|Bolplot&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stories, History, And The Undead]]&lt;br /&gt;
|[[Lorik]], [[Nim]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2018&lt;br /&gt;
|[[Storytime at the Ox (Meetup)]]&lt;br /&gt;
|[[Shivani]], [[Lorik]], [[Alba]], [[Braith]], [[Raethon]], [[Preston]], [[Kaydin]], [[Nim]], [[Karelin]], [[Kaelthilas]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2018&lt;br /&gt;
|[[Library Rules]]&lt;br /&gt;
|[[Lorik]], [[Mio]], [[Nasirri]], [[Morgan]], [[Zelany]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18-19, 2018&lt;br /&gt;
|[[Ambush]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nokkela]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting Under the Stairs]]&lt;br /&gt;
|[[Svarshan]], [[Murder]], [[Kaydin]], [[Silmeria]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2018&lt;br /&gt;
|[[I Beg Your Pudding?]] (PRP)&lt;br /&gt;
|[[Kore]], [[Bors]], [[Iadoth]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Meetup:_Temple_District_Open_Day&amp;diff=23696</id>
		<title>Meetup: Temple District Open Day</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Meetup:_Temple_District_Open_Day&amp;diff=23696"/>
		<updated>2016-09-23T07:38:37Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; ===&amp;gt; Tenebrae : Diemma &amp;lt;===&amp;gt; 9/22/2016, 3:23:39 PM &amp;lt;===  Mikilos exits the Temple of Tarien, absently patting his assorted pockets and pouches. When dealing with Tarrinites, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Diemma &amp;lt;===&amp;gt; 9/22/2016, 3:23:39 PM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
Mikilos exits the Temple of Tarien, absently patting his assorted pockets and pouches. When dealing with Tarrinites, it's best to double check for pranks. Not that it helps. Mildly certain he's not missing anything, and nothing extra has been added, the magus peers around in idle distraction... which to be fair is how he usually looks.&lt;br /&gt;
&lt;br /&gt;
And then, not far away within the disrict, one large Aesir stands. The man, covered in dark-grey plates of mithril has propped his massive sword down against the ground, point-first, with his hands set onto the pommel of the hilt.&lt;br /&gt;
&lt;br /&gt;
Jokul stands there, in silence. Thoughtfully, so. Staring on to the imposing sight of the Angorite temple, but without the apparent immediate intent to actually make way towards the building.&lt;br /&gt;
&lt;br /&gt;
He stares, quietly. Thinks.&lt;br /&gt;
&lt;br /&gt;
It is a strange thing indeed, but the nun Diemma is stepping out of the Angorite temple, basket in hand. She is talking idly with a giantborn warrior in heavy armour, who is at least two feet taller and one feet broader than she; the giantborn's arm is bandaged tightly, and there are several cuts and bruises to her face, as if she'd done several rounds with a Dranei platoon. Which of course she may well have done. Diemma pat the giantborn on the shoulder, and steps down from the temple entrance.&lt;br /&gt;
&lt;br /&gt;
Kerbasi by reverse, steps out from the Althean grounds. He carries a basket, and has half of it stuffed into his face, as he is all-but pitched outwards by the not-so-gentle-Hearthguards. &lt;br /&gt;
&lt;br /&gt;
After all, who wants DEATH hanging around?&lt;br /&gt;
&lt;br /&gt;
The working-priest tumbles onto the steps, a muffin between his teeth. He munches, ambling down the rest of the way, apparently unconcerned. Or used to such things.&lt;br /&gt;
&lt;br /&gt;
Mikilos apparently wants Death around. Or at least her local representive. &amp;quot;Kerbasi! Hoy! How goes it?&amp;quot; The tall elf waves a greeting, making his way across the plaza towards the Mourner.&lt;br /&gt;
&lt;br /&gt;
Diemma steps over to Jokul, and stands respectfully to his side, placing a hand on his shoulder. &amp;quot;Is everything already, Jokul?&amp;quot; She places the basket down on the ground, and waves goodbye to her giantborn companion, who disappears back into the temple complex.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Heh. Startled me, there. I was...well, I was on route, and got a mite hungry,&amp;quot; says the Mourner. Kerbasi gestures to the overly-laden basket over his forearm. His fingers are long and thin, though olive-cast in the manner of the phurai dae. &amp;quot;How can I be of service, t'day?&amp;quot; he asks. The young, whipcord priest had just emerged, or been pushed from, the Althean steps. He is now talking with Mikilos.&lt;br /&gt;
&lt;br /&gt;
Yelrona walks out of Tarien's temple with two taller human women and a Lucht of indeterminate gender, all laughing uproriously, and chats idly with them for a moment before peeling off to come greet Diemma and the others. &amp;quot;Good morning! Isn't it a lovely day?&amp;quot; She raises her arms to the sky and spins a little in her enthusiasm, far out of proportion perhaps to the pleasures of the day itself, which is admittedly nice enough for the season. A strong gust of wind blows through the District, sending her silks and her hair (in its customary braid) flapping like flags, and she laughs at that as well as she joins the group. &amp;quot;Good morning, Diemma, Mikilos, Jokul...&amp;quot; she pauses at the new face and nods, &amp;quot;...Mourner. A pleasure to see you all! What are you doing on this fine morning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Many martial types often shoved into the frontlines of combat are often said to be very jumpy-- and to hold the danger on them of being startled easily into reacting badly.&lt;br /&gt;
&lt;br /&gt;
Jokul, however, does not even initially react to Diemma's shoulder reaching for his mithril-covered shoulder -- there's some measure of safety in this district that the Warehouse District doesn't provide, afterall. Or the battlefield or the wilds, for that matter. So it's because of that, that the Aesir Warrior slowly turns his eyes down to the elderly woman instead of... doing anything more drastic, and regards her in silence for a few seconds before his eyes move on towars the temple again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just thinking,&amp;quot; he declares in a low murmur. &amp;quot;...Just thinking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos smiles, and makes a vauge waving motion. &amp;quot;Nothing in particular. Just thought I'd say hello.&amp;quot; He nods politely to the others, turning focus to Yelrona. &amp;quot;Oh, some of the Tarienites asked me to come over from some consultation. Sadly, turning the temple into a giant spider, or even just looking like it, would be far more effort than it's worth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona laughs. &amp;quot;Er... I'm afraid that might have been my doing,&amp;quot; she sheepishly admits to Mikilos. &amp;quot;I'd been inspecting the Artificer's Hall, and mentioned to one of the Luckbringers that whatever happened to it had certainly attracted new visitors, and perhaps it would.. you know... fill pews during services.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. I was on m'way to file some paperwork. Apparently getting into some areas of th' mines requires a signature or two,&amp;quot; the Mourner replies to Yelrona. Then pauses. &amp;quot;You wouldn't happen t'know anything of a tattered cloak that showed up in my office this mornin? It had a happy face stitched into th' corners,&amp;quot; he says, before he can process what Mikilos had said. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spiders?&amp;quot; he says. For comfort, he takes a bite of the muffin. There are crumbs on his robes, today.&lt;br /&gt;
&lt;br /&gt;
Something within the conversation going on between the two Sil and the Priest Of Death over there catches Jokul's attention briefly, enough so at least that he's brought peering over his shoulder towards them, briefly, before his eyes move towards the Temple again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Say, Healer,&amp;quot; he murmurs down to the way of Diemma, without really looking at her directly. &amp;quot;What brings people to gods?&amp;quot; He asks, of all things.&lt;br /&gt;
&lt;br /&gt;
Yelrona guilelessly turns to the Mourner. &amp;quot;Cloak? With a happy face, you say? No idea. But what a charming gesture!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos chuckles, and waves vaugely to Yelrona. &amp;quot;Mayhaps, but I don't think you were the only one with the idea.&amp;quot; He blinks in idle curiousity of talk of a cloak, and curiousity of a more serious kind with talk of gods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...eh,&amp;quot; the Mourner says. His look turns to confusion, and he looks down at the muffin. There are small, black speckles in the sugary, bready goodness, and he glances over towards the Althean Temple.&lt;br /&gt;
&lt;br /&gt;
SUSPICIOUSLY.&lt;br /&gt;
&lt;br /&gt;
Stepping into the temple district, a cloaked figure walks her way over towards the Temple of Serriel purposefully and places a few coins in a donation box.....then does the same at the Temple of Althea.&lt;br /&gt;
&lt;br /&gt;
She does not acknowledge anyone else until that is done.&lt;br /&gt;
&lt;br /&gt;
The cloaked figure then turns towards the group, and musical laughter can be heard as the person steps in that direction. &amp;quot;Selling muffins again, Mourner?&amp;quot; A familiar voice say to Kerbasi.&lt;br /&gt;
&lt;br /&gt;
Yelrona perks up and turns to Kerbasi. &amp;quot;Well, if you're &amp;lt;u&amp;gt;selling&amp;lt;/u&amp;gt; the muffin... hm. Well, perhaps I can offer you something in trade.&amp;quot; She reaches into her pack and pulls out a thin, tattered cloak which she's fairly certain hadn't been there to begin with. She's getting used to that. She unrolls the wrinkled tattered musty thing and offers it to the Mourner, no longer trying to appear serious. &amp;quot;Perhaps I can offer you a cloak in exchange?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They had a few extra. I'm always this side of hungry, you know,&amp;quot; Kerbasi says, guileless in his own way. The whippet of a man adjusts his geeklike lenses, and ... &amp;quot;And who do I have th'honor of addressin?&amp;quot; he asks. He palms the poppy seed muffin.&lt;br /&gt;
&lt;br /&gt;
Then looks to Yelrona. &amp;quot;I already took a bite from it, I'm afraid. I couldn't charge y--&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then the cloak comes out. &amp;quot;--I will charge y'two coppers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona laughs. &amp;quot;If I add a second cloak does the price go to four?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow, eyeing the cloak. &amp;quot;....I'm quite sure I'm missing something here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona turns to Mikilos with a mischievous grin and sits down abruptly, leaning her back against his leg. &amp;quot;Perhaps Mourner Kerbasi should enlighten us as to the state of his holy quest, then?&amp;quot; Perhaps oddly, &amp;lt;u&amp;gt;that&amp;lt;/u&amp;gt; part doesn't seem like she's joking at all... she is, if not quite reverential, certainly sincere in her interest.&lt;br /&gt;
&lt;br /&gt;
Diemma removes her hand from the shoulder of the Aesiri sellsword, and looks at him, side-on, with a thoughtful gaze. &amp;quot;That depends on the person, Jokul. Some people are brought by custom and tradition. Some people are brought by force. And some people are brought by the need to change. Some yet are brought by other reasons.&amp;quot; She reaches into her basket and retrieves two hard ginger biscuits, offering one to Jokul. &amp;quot;Would you like to hear how I came to Althea, Jokul?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is what Acleese will charge m' for the cleanin',&amp;quot; the young priest says with humor. He refers to the officious, afraid-of-everything arvek nar that lives in the Temple's basement. ...the arvek had fled, retiring from the Blar army to take on a comforting life of writing letters to dead people and their relatives, and sorting priests' calendars. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though, he was a mite upset t'find I'd started looking int' things, without filin' the appropriate paperwork. I'm usually better about that.&amp;quot; Then, to Mikilos, &amp;quot;Th' Cloak of Saint Rarvin, Mikilos. I may've told you about it?&amp;quot; he says, then looks unsure. He glances towards Diemma and Jokul, then back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm one of the few faces you rarely see, Mourner, but a voice you enjoy hearing. I mean you no harm, nor did I ever.&amp;quot; The cloaked figure says as she slides back the hood of her cloak to reveal Arisha. &amp;quot;Arisha, Hunter of the Dead.&amp;quot; And she purposefully holds out her right hand to Kerbasi. &amp;quot;It's good to see you again, Mourner.&amp;quot; She then looks over to Yelrona, Diemma, Jokul and Mikilos. &amp;quot;Someone playing magical tricks for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos frowns mildly, and shrugs to Kerbasi. &amp;quot;I'm fairly sure do did, but I was working on a magical cloak at the time, and my mental notes are scrambeled.&amp;quot; He blinks innocently at Arisha. &amp;quot;Not I. My magic lacks subtlety.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul's head tips to the side and downwards again, to peer over the figure of Diemma thoughtfully over her words and offer. A few seconds pass without motion, and then one hand leaves the pommel of his oversized sword to reach down for one of the offered biscuits. &amp;quot;Please do,&amp;quot; he murmurs then, in urging of the Nun, before he pops the biscuit into his mouth. Whole.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've a lead on th' final relic of Saint Rarvin. We found tha gloves...simple, workman's things. They may have told us somethin of his final battle.&amp;quot; Kerbasi produces another muffin. He smiles, and offers it to Arisha. &amp;quot;It's good t'see you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Althea the Merciful.&amp;quot; Diemma says, by way of introduction, or by force of habit. &amp;quot;The Hands of Ithildin send manuus to work in poor rural communities such as that where I grew up, dozens of years hence. We would worship Angoron, as it happens --- he is a god of childbirth as much as competition. My mother passed away when my second sister was born, and the Angorite clerics had nothing to say on this. 'It is the way', they would say. 'Some pass, some do not.' These words have never left me, Jokul. At that moment, I felt there had to be a way to change things. To change this 'way' of which the Angorites spoke. And so, to the healers I came, and too, to Althea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona is listening to both tales, though paying more attention to Diemma's, which is new to her. Anyone paying attention to her might notice a complicated collection of emotions flash across her face, of which the predominant one is anger.&lt;br /&gt;
&lt;br /&gt;
Mikilos also listens with divided attention, but it's to Kerbasi he nods. &amp;quot;...and the Shovel? Or am I mixing up saints?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul seems to be making the effort of chewing through the biscuit take longer than necessary out of deliberation, while he listens to Diemma's tale, there. It's only once she's finished speaking, that he swallows the confectionary down. &amp;quot;I see,&amp;quot; he says then, and falls into silence for a moment longer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've been saying that I follow Angoron,&amp;quot; he quietly murmurs. &amp;quot;But tell you the truth, I have mostly been saying that because, back when I was growing up in Stormgarde, everyone else around me would. When I was young, it only seemed natural for me, too.&amp;quot; HE glances down to the nun, briefly. &amp;quot;...Truly, I don't really feel any kind of tie to this particular god, now. Maybe not even back then, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;Mothers give a part of themselves for the child to be born. So if the child dies, a part of the mother dies with them. Some mothers, wanting so badly for their child to survive, give their lives for the child to survive.&amp;quot; She sounds rather mournful at this point, but she looks to Yelrona. &amp;quot;Calm. Some have their beliefs.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heh. Th'shovel is doin well. I've been prayin to the Gray Lady that its story be unlocked. It is stronger than since we'd first uncovered it, certainly,&amp;quot; the young priest says. &amp;quot;But, I suspect th' cloak looks like the shovel did. Somethin' a working man would own.&amp;quot; He steps back, turning his attention to Diemma's ongoing tale.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods. &amp;quot;Gold and jewels seldom make for good tools.&amp;quot; Though the gems on his brow and very very fine material of his Robe may be an exception to the rule.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They don't deserve to die for them,&amp;quot; Rona whispers. It's unclear whether she's replying to Arisha or talking to herself. Then she shakes herself like a wet dog and looks at the cloak in her hand. &amp;quot;So, this isn't it, then?&amp;quot; she asks innocently, and returns it to her pack, with a small chuckle of appreciation at Tarien's assistance in this extended joke.&lt;br /&gt;
&lt;br /&gt;
Kerbasi clances over at the query. He lifts a hand to rub, reflexively, at the back of his neck--&amp;quot;Ah...no, heh. But I'll trade you a piece of toast for it. It's...is that another smiley face on th' corner?&amp;quot; he asks, before looking towards Diemma, Jokul. He lowers his hand and smiles warmly, and then looks back to Mikilos and Yelrona. &amp;quot;Perhaps we ought t'walk towards the fountain?&amp;quot; he suggests, to give the two privacy.&lt;br /&gt;
&lt;br /&gt;
The old midwife nods at Arisha. &amp;quot;That is true. And others give themselves for it, too, in other ways.&amp;quot; Diemma smiles, half-closing her eyes for a few moments. &amp;quot;Jokul, no-one can tell you who to revere but yourself. This I am sure you know. If you decide to remain with your god, then that must be the right thing for you. If you change, then so be it; it can be hard to break traditions, as was the case for myself and the town which I left, but finding your own faith does not mean abandoning that of your home. I, too, still pay my respects to Angoron, but in different ways. A weekly clinic, for his faithful flock.&amp;quot; Here she smiles.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and takes a step as Kerbasi indicates, but hesitates, and speaks to Jokul. &amp;quot;Gods are usually wise. If they do not fit you, then you do not fit them. They have seen a thousand come and go. They will understand if there is one more.&amp;quot; The elf sighs, hand absently moving to his necklace.&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;No one knows that lesson better than myself, Lady.&amp;quot; Arisha says softly. &amp;quot;One should not follow someone they do not believe in. If your heart is elsewhere, most of the gods will understand. Only the most insecure will tell you to worship them, or else.&amp;quot; She then sighs. &amp;quot;but do not let overconfidence be your guide when you wish to show your god your faith.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She then looks to Mikilos....and tilts her head. &amp;quot;Animus?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods. &amp;quot;Still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods her enthusiastic agreement with Diemma and Mikilos as she rolls lightly back to her feet. &amp;quot;Absolutely. We walk our own paths ultimately, which is why I am not a Seer myself.&amp;quot; She approaches Diemma and clasps her hand in hers. &amp;quot;You do important work,&amp;quot; she adds, dropping a small semiprecious stone surreptitiously into the Hearthguard's palm. &amp;quot;May you always find the resources to continue it,&amp;quot; she murmurs before turning to folllow Mikilos and Kerbasi.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So somehow, whatever I do will be the right thing regardless, huh...&amp;quot; Mutters Jokul, and wrinkles his nose ever-so-slightly there in deep thought. His eyes stay locked on the temple for a moment longer, and then he peers over his way towards Mikilos, one brow arching slightly.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods thoughtfully, reaching up into the air and plucking at Reality, as if gathering wisps of spiderweb. &amp;quot;Suppose the important thing to remember is that you aren't alone.&amp;quot; The magus makes a twisting motion, and casually sets a cloak over Yelrona's shoulders, the material simple but fine, and the colors brightly Tarien orange and green.&lt;br /&gt;
&lt;br /&gt;
 GAME: Mikilos casts Minor Creation. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
Yelrona grins brightly at the cloak, which she affixes to her leathers as it blows in the wind with her silks. &amp;quot;How lovely!&amp;quot; she replies with a curtsey. &amp;quot;Both the gift and the sentiment. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos smiles and murmurs softly. &amp;quot;Should last until sunset.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods, unsurprised... she's familiar with the spell. She enjoys the gift just the same.&lt;br /&gt;
&lt;br /&gt;
A few tens of meters away, a harried-looking arvek woman with a baby in a sling against her chest is shouting instructions to two small boys running pell-mell through the District, in a manner any mother of children or child of a mother would no doubt recognize even if the language is unknown. A fourth child, younger than the other two, holds one of her hands. The other holds a large bag, fragrant with groceries.&lt;br /&gt;
&lt;br /&gt;
Arisha smiles at Mikilos and Yelrona before looking to Jokul. &amp;quot;Most of the time, the right thing has it's own reward.&amp;quot; She says watching the Arvek woman and her children.&lt;br /&gt;
&lt;br /&gt;
Not too far from the arvek woman and her family, two gnomes are cheerfully riding what appears to be a cross between a tandem bicycle and a see-saw, as pedestrians get hastily out of their way.&lt;br /&gt;
&lt;br /&gt;
Kerbasi fetches one of the muffins, again. He looks over, and smiles. &amp;quot;Heh. Faith is a simple thing. ...it's the acts that are harder. If I can be of service in any way, let me know. Hunter,&amp;quot; he says then to Arisha, and smiles around before heading up, towards the mountain walls. He steps aside from the children and their bicycle, with an, &amp;quot;Excuse. Pardon m'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A powerfully built Arvek male is riding a powerfully built warhorse into the district, moving at a stately pace. He is wearing what seems to be the uniform of an army officer. His face is bright red, morphing to orange around his smallish nose. Above his right eye, it looks as though he had been splattered with electric blue paint. A well-made falchion hangs at his side.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls perception: (3)+10: 13&lt;br /&gt;
 GAME: Heinrich rolls perception: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
Yelrona continues to admire her new cloak, unaware of the impending minidoom.&lt;br /&gt;
&lt;br /&gt;
Mikilos blinks, and perks up, listening to... something. With a sigh, the elf tsks mildly. &amp;quot;Please excuse me. Minor problem at the shop.&amp;quot; A word and a gesture, and Mikilos is gone. No puff of smoke, no zap of power, just... gone. Wizards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, Jokul,&amp;quot; comes Diemma's firm response. There is a hardness to her voice which is at odds with her calm demeanour. &amp;quot;You will not just ''do'' the right thing. You will ''do the right thing''.&amp;quot; There is a subtle difference in emphasis, but it apparently makes all the difference. &amp;quot;This is not to say that the right god will not come to you without looking. Or that in remaining with your current god that you will do the wrong thing. It is just to say that faith is a journey, not a destination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In retrospect, it seems inevitable. The two arvek boys have been tossing a stuffed ball back and forth, and one makes a long toss that the other runs to catch... cutting off the gnomes in their bicycle-see-saw thing. The gnomes swerve frantically, and the topheavy vehicle loses balance, almost hitting the arvek woman, who drops her groceries. Eggs, milk, bread and produce spill out on the path, and she releases the little girl who was holding her hand, who delightedly toddles over towards Heinrich's horse. &amp;quot;Horsey!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A large cat emerges from nowhere in particular and begins lapping up spilled milk.&lt;br /&gt;
&lt;br /&gt;
Yelrona turns at the noise and sighs. The woman stares at her ruined groceries, then glares at the gnomes in their overturned... thing. &amp;quot;Why don't ye watch where yer goin', ya damn menaces!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich pulls up on the reins, bringing his horse to a halt. He dismounts, says, &amp;quot;Hi, there young lady. This is Blitzen. Will you watch him for me while I help your mommy?&amp;quot; to the arvek girl in a friendly voice. He then calls over to the boys and says with the voice of authority, &amp;quot;Boys, help your mother clean up, while I teach these gnomes some manners.&amp;quot; Finally, he jogs over to the gnomes and their contraption of a bike. 'Whoa, there friends. I jnow that you wouldn't destroy a mother's groceries then leave without making it right. WOULD YOU?' &amp;lt;goblin-talk&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 GAME: Heinrich rolls intimidate+4: (12)+6+4: 22&lt;br /&gt;
&lt;br /&gt;
Yelrona approaches the chaos and helps the gnomes get their contraption upright. &amp;quot;For what it's worth,&amp;quot; she says to Heinrich, &amp;quot;the boys weren't exactly paying attention to where they were going, either.&amp;quot; The gnomes look back and forth between them, uncomprehending. &amp;lt;goblin-talk&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arisha chuckles a bit and shakes her head. However, she does walk her way over towards the Arvek family and bows her head a little to the mother. &amp;quot;Sorry I couldn't help, ma'am.&amp;quot; She says as she looks to the groceries. &amp;quot;What did you have?&amp;quot; It's obvious she doesn't understand goblin-talk.&lt;br /&gt;
&lt;br /&gt;
The woman, who has been glaring at the gnomes, seems mollified that they are being seen to by someone in authority and looks appreciatively at Arisha. &amp;quot;Ach. Dinner, is all,&amp;quot; she sighs as she regards the spilled groceries. &amp;quot;Which YOU two'll not be having any of tonight!&amp;quot; she continues, regarding her sheepish-looking boys.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....Just how is it that somehow that sounds both complicated and simple at the same time?&amp;quot; Jokul wonders aloud of Diemma, eyes narrowing briefly over the words she has given him this time around. &amp;quot;...And for that matter. What if it ends up not being about faith at all?&amp;quot; Whatever the heck that is supposed to mean.&lt;br /&gt;
&lt;br /&gt;
The commotion with the groceries anad the horse and such draw his attention briefly, too, and he lets out an exasperated sigh, though apparently elects not to go shuffle in between everyone else already attending to it.&lt;br /&gt;
&lt;br /&gt;
Between being in the kerfuffle and having a tall, muscular, armed hobgoblin catch them up and address them so commandingly, the gnomes cower a little, and seem to think the better of disclaiming guilt in the matter of the ruined groceries. One says, &amp;quot;Uh, of course... sir.&amp;quot; He gulps. &amp;quot;We'll make it right.&amp;quot; The other fusses about the bike.&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;How about you get some more groceries. Your children really should not miss any meals.&amp;quot; She then hands the Arvek a few coins. &amp;quot;Go...get some more.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich watches as the one gnome stands up and brushes himself off, then approaches the woman and sheepishly apologizes to her, glancing back over his shoulder to Heinrich. He gives the woman a couple coins, too. Only then does Heinrich nod and returns to his horse. To the girl, he says, &amp;quot;Thank you, dear one. Blitzen seems to like you. Perhaps you will grow up to be a great horse trainer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman looks uncertainly at the mul', at the gnome, at the money, at her groceries, at the gathering crowd, at the cat, at the other gnome, and scowls. &amp;quot;Well. Thanky', ma'am. I appreciate your kindness. And you too,&amp;quot; she adds to the gnome. It seems rather forced, but genuine enough just the same. She grabs the younger boy by the wrist, glares the older into cowed submission, and warily approaches the horse to retrieve her daughter, thanking Heinrich as well, rather more comfortably. &amp;quot;Come along then. Back to the market,&amp;quot; she sighs as she trudges off the way she came, family in tow.&lt;br /&gt;
&lt;br /&gt;
Yelrona reaches up to pat the horse on the head. &amp;quot;Blitzen, eh? Nice to meet you,&amp;quot; she continues, clearly addressing the horse, who shows no signs whatsoever of understanding her. &amp;quot;I'm Yelrona. You seem like a very nice horse. Perhaps I have something for you?&amp;quot; she says, reaching into her pack and pulling out an apple. Which turns out to be made of wax. Blitzen sniffs it and looks at her reproachfully. She shrugs and puts it back. &amp;quot;Sorry. Sometimes that works better,&amp;quot; she explains apologetically.&lt;br /&gt;
&lt;br /&gt;
Arisha smirks a little. &amp;quot;At least they realize kindness can come from anyone.&amp;quot; She says as she starts towards the east,a nd up the mountain....&lt;br /&gt;
&lt;br /&gt;
Heinrich cocks his head toward Yelrona, regarding her with his bright yellow eyes. In a distinctly Alexandrian accent, he says, &amp;quot;Hello. I'm Heinrich, but folks usually call me Hank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;Nice to meet you, Hank. Folks usually call me Hey You!, but it's Rona to my friends. That's a nice horse you have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich cracks a toothy smile that is perhaps a little unsettling to non-goblinoids. He merely says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona doesn't appear especially unsettled, either by the grin or Hank's arvek heritage. She does, however, regard the mark over his eye curiously. &amp;quot;Would it be horribly rude of me to ask how you got that mark?&amp;quot; she asks, horribly rudely.&lt;br /&gt;
&lt;br /&gt;
Heinrich says, &amp;quot;Oh, this? It's just a birthmark. Some say that a blue mark on the face is a sign of divine favor. I don't know.&amp;quot; He shrugs. &amp;quot;So, Rona, you seem quite at home here for a Sildanyar. Have you lived long in the City?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods at the answer, as though confirming a theory. She shakes her head at the question. &amp;quot;Not long at all... I just arrived from the Mythwood this summer. But I'm finding this is a city that's easy to get comfortable with. You?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich takes a deep breath, almost a sigh. He says, &amp;quot;Alexandria has been my home since mother and I fled Bludgun. My late father had been an officer in the cavalry, but regarded Serriel with greater favor than the imperial regime did. In fact, they took such a dim view of his... opinions, that he was arrested and executed for them. This was about the time that Blar established its independence. Alexandria welcomed us as politcal refugees, and has been good to us ever since. Now, I'm looking to throw in my lot with the adventurers for which this city is so famous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods solemly. &amp;quot;Ah. Yes. Bludgun. I'm... sorry about your father.&amp;quot; She is silent for a moment before continuing. &amp;quot;And, yes, there certainly is no shortage of adventurers here! Why, among my friends alone, I...&amp;quot; she stops, looks around, as though realizing for the first time that everyone else has left, and she's now chatting up a cavalryman alone on a city street. She shrugs. If she had a reputation to protect, she'd worry about it. &amp;quot;Well. I assure you, I do have friends, and am not a pathetically lonely cat lady who --&amp;quot; she is interrupted by the stray cat who, having finished licking up the unexpected windfall of milk, is feeling exceptionately affectionate. She sighs and picks up the animal, stroking its fur gently as she stands there. &amp;quot;Never mind. Er. So, you've been to the Guild, I assume?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich nods. &amp;quot;I have. (beat) It looks like you've made a new friend, there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona smiles. &amp;quot;Eh. He probably is just hoping for more milk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich looks up at the sky. &amp;quot;This whole month it's been downright cold, and right on the heels of an intense summer. Today's actually pleasant, for a change. A nice day to be out and about. I've seen a lot of shoppers in the market, and traffic by the shipyards. Me? I was actually going to drop in at the temple of Serriel here for a bit. Then I thought I might head up to the festival grounds for some jousting practice. It gives me both a chance to face an opponent, and to borrow a lance. I'm actually saving my coppers up to buy a very special lance--one made of adamantium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;It is a glorious day, it's true. I can't complain about the cold quite so soon after this summer, but I can certainly enjoy the respite from it. And it has definitely increased the flow of coin to street performers and temple donations!&amp;quot; she adds with a pleased grin. &amp;quot;So, you followed in your father's devotions, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich smiles. &amp;quot;Sure. To do otherwise would dishonor his memory. Was... er, is your father a Tarienite like you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona meets Hank's eyes sharply at his correction, wondering if the man is aware of her situation with respect to her father. After her interview in the Tribune, many did, though this has not turned up as many leads as she'd hoped it would. &amp;quot;No. My parents were, ARE, Elunites. My mother is the Chief Seer back home, in fact, though this sounds a lot more impressive if you don't know how small a town Yles Namvadin actually is. I... ah,&amp;quot; she laughs, &amp;quot;I came to Tarien by a rather more circumlocuitous route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heinrich silently mouths the word &amp;quot;cir-cum-lo-cu-it-ous to himself, before saying, &amp;quot;Well, I just didnt want to assume that he had passed. Your people are very long-lived, after all. Anyway, your conversion seems like a story worth hearing... perhaps over an ale?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;I'd be delighted to share an ale with you, and the story both, though of the two I suspect the ale will be the more interesting. Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona is sitting cross-legged on the public square, trading knock-knock jokes with a couple of other lay Tarienites. They seem to be doing so competitively, though the rules are unclear.&lt;br /&gt;
&lt;br /&gt;
Kiroth comes out of the temple of Daeus and he's finished buckling down his armor. He shifts his shield and checks to make sure his sword is clear. He looks around the Plaza before he heads down the steps.&lt;br /&gt;
&lt;br /&gt;
There is a great deal of activity in the Temple District today. Many of the temples are opening their doors, letting the curious ask the dedicated any questions that they might like about faith, religion and the gods. There are representatives from all races and all faiths: A lucht siuil cleric of Tarien talks furtively to a llyranesi inquisitor of Eluna, whilst a giantborn cleric leads a booming chorus of gobbers in a rendition of Angoron's most rousing battle hymn. At the centre of the district, by the fountain, a group of people are discussing their faith openly with others. Manus Diemma, venerable cleric of Althea, is in this latter camp, perched on the lip of the fountain talking to a storm dwarf about Gilead.&lt;br /&gt;
&lt;br /&gt;
Niara comes out of the temple of Tarien. She was here to give offerings, which while she isn't all that devout, she does worship on a regular basis. She glances around and had to ask what was going on and has decided to stick around for a bit. She does spy a few faces that are familiar so she does glance towards Diemma and gives a small wave not really wanting to interupt her conversation.&lt;br /&gt;
&lt;br /&gt;
Nicolai emerges from behind the temple of Tarien. As he walks he brushes off his pants legs and combs straw out of his hair with his fingers. By the time he gets to the edge of the gathering he's looking downright presentable. &amp;quot;Greetings from the laughing one!&amp;quot; he booms. After a moment he adds, &amp;quot;And Tarien too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona breaks off from the group she was with and joins Niara. She doesn't know the woman, but has seen her during services from time to time, and this seems like as good a time as any to introduce herself. &amp;quot;Good afternoon! I've seen you around but haven't had the chance to introduce myself... I'm Yelrona.&amp;quot; She waves to Nicolai as he appears.&lt;br /&gt;
&lt;br /&gt;
Kiroth moves down to join the others, &amp;quot;Good afternoon, I am Sunblade Kiroth.&amp;quot; He says with an easy smile as he inclines his head to the others, &amp;quot;If you have any questions for me about Daeus' faith pleas feel free to ask.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna descends the moutnain road into the temple square, rather surefooted despite the steep path and large tome hovering open before her. To say nothing of volumous feet- and all else-hiding robes and cloak. A possible pathfinder proxy hovers slightly above and behind her left shoulder in the form of a coppery spheroid. Once she reaches level ground, Verna moves across the square and towards the general gathering of those presumably seeking or espousing faith of one bent or another.&lt;br /&gt;
&lt;br /&gt;
Niara turns and looks to Yelrona. She pushes her hood back further showing her dark skin and silver hair. &amp;quot;I am Niara.&amp;quot; she offers. Her voice has a lilt of the Jade Islands to it. &amp;quot;I often keep to myself, people don't always prefer to be in my presence.&amp;quot; the mul'niessa says.&lt;br /&gt;
&lt;br /&gt;
Nicolai turns his head slowly until he's looking at Niara. &amp;quot;Ah, well...thanks for sharing!&amp;quot; After an akward pause he hurries on. &amp;quot;I do have a question about Daeusites.&amp;quot; He turns to Kiroth. &amp;quot;Whatever happened with the Dragons of Dragonier? The good ones, I mean. The living ones,&amp;quot; he amends a moment later. &amp;quot;Does anyone know?&lt;br /&gt;
&lt;br /&gt;
Verna's hood lifts from her tome... or, rather, the tome is lowered, closed, and stowed within her robes. &amp;quot;Heth slew most, and the rest scattered to the winds. One dragon and knight recently made their presence known: they are the sole known survivors of that legacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods to Niara. &amp;quot;Yes, I know. I'm sorry. My own people aren't very good about that, most of the time.&amp;quot; She shrugs, unsure of what else to say. &amp;quot;You're welcome to sit with me anytime, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya walks her way in from the forest. She doesn't seem too put off by the city at the moment, thankfully. However, noticing the small group, Vasya walks her way towards them quietly. &amp;quot;hello there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods politely to Verna, &amp;quot;What Verna says is the truth. I got to see the dragon and knight with my own eyes when they were here. There is still hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All are welcome, in Alexandria,&amp;quot; Diemma states, simply. &amp;quot;All faiths, all races, all peoples. It is a city of peace in a turbulent world.&amp;quot; She thinks on Verna and Kiroth's comment. &amp;quot;This was many years ago, was it not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai nods quickly. &amp;quot;Sure, sure...I have heard of that one. I meant the rest! If anyone would know, I always assumed...&amp;quot; he trails off with a slight gesture towards Kiroth. Then he falls silent. For a moment. Looking around at new arrivals he nods pleasantly. &amp;quot;Hello...greeting...Nicolai, follower of Coyote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara nods to Yelrona, &amp;quot;I will keep that in mind,&amp;quot; she says and shakes her head, &amp;quot;Sad thing is never really knew too many of my own people, I was raised by others for most of my life.&amp;quot; she shakes her head a bit again and nods, &amp;quot;It is where I found Tarien.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth ahs, &amp;quot;Well I don't know about the others. I have not seen any in my travels although lately I have been helping more here at the temple and haven't had a chance to adventure out although I would like to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona says, &amp;quot;Oh?&amp;quot; to Niara, curiously. &amp;quot;Were those who raised you followers of the Singer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara laughs a little, &amp;quot;Not exactly. Most of them followed The Great Whale, but there was one, and it was he that kept me from my heart turning dark.&amp;quot; she smiles a shrugs a bit, &amp;quot;It is a long story really, a tale of piracy, and more.&amp;quot; she giggles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Great Whale? The Singer?&amp;quot; Diemma, despite her years of religious study, is lost here. &amp;quot;Of which gods do you speak? Their names are not known to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls knowledge/religion: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
Yelrona smiles, dropping to the ground in a crosslegged posture. &amp;quot;My apologies, Diemma. The Singer is how Tarien is often known among the sildanyari. The Great Whale is, I believe, how the Islanders honor Rada?&lt;br /&gt;
&lt;br /&gt;
Vasya says, &amp;quot;They might be talking about Rada, lord of the sea and.....&amp;quot; She then looks to Yelrona. &amp;quot;What this lady here says. If you don't mind me interjecting.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona shakes her head. &amp;quot;Not at all! We are all here to share with each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik is walking casually along in a completely white outfit, carrying an ermine on one arm and a white staff in the other. Seeing the crowd, he approaches. With a nod he says tonobody in particular, Good afternoon, folks. Something going on here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara turns and smiles a bit and nods her head, &amp;quot;Yes, I grew up amongst Pirates, and most of them honor Rada, it would only make sense as they would want to have the respect of the seas.&amp;quot; smiles and hasn't sat down, she does prefer to stand and does keep moving at least a little bit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am intrigued,&amp;quot; Diemma says. &amp;quot;In how the faiths vary from place to place. Sunblade Kiroth, are there any different practises here to those in your homeland?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pirates? How ... free-spirited.&amp;quot; Verna looks to the question concerning the current activities whilst her floating copper companion scans over those gathered, in general. &amp;quot;This is a gathering of theological discussion, exposition and investigation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik arches an eyebrow, &amp;quot;Well, I suppose this is a fitting place for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods to Niara, prompting. &amp;quot;It was much the same with me. The town I was raised in was mostly Elunite, but events guided me on a different path. How did you come to hear Coyote's laughter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai whispers to Ranik, &amp;quot;We are talking about religion...after a fashion.&amp;quot; His whispering is about the volume of a normal person's regular speaking voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Hear Coyote's laughter'.&amp;quot; Diemma repeats, clapping her hands. &amp;quot;What a lovely turn of phrase. In the Hands, we say, 'to feel Althea's hand', but it is a little different.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;Well Alexandria is my homeland so whatever customs you find here are the ones that I'm used to. I have observed other cultures though, what we call the gods, it may be by different names, but are the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara shrugs a bit, &amp;quot;I felt something in me for a while, never fully set well with all the raiding and such. Called to defend travellers, and protect those traveling. Sometimes to deflate egos, puncture them with my blade.&amp;quot; she giggles, &amp;quot;Too many people take things too seriously and it keeps them from living life to the fullest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona smiles. &amp;quot;The first Luckbringer I ever met used to talk about divine revelation as &amp;quot;feeling the boot of the Bard King&amp;quot;, she shares, with a gesture that makes clear a kick to the ass is what was meant.&lt;br /&gt;
&lt;br /&gt;
Ranik smiles at Nicolai and says, &amp;quot;Thanks. I find that Eluna has a pretty diverse following, actually. She seems to have Her hands in a lot of different pots: The moon, Magic, Dreams, Maidens, Hunting, Sildanyari, Practical jokes, night-lights... It's a long list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Diemma mutters to Yelrona, &amp;quot;Spare... providing... puncture... blade causes... aside... the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''You whisper &amp;quot;Spare a thought to she providing the puncture repair kit, please. Your blade causes damage aside from the obvious.&amp;quot; to Yelrona.''&lt;br /&gt;
&lt;br /&gt;
A lucht siuil pipes up, in a friendly tone, &amp;quot;Eluna, the Maiden to Althea's Mother, is a wonderful goddess. Her blessing shines on everybody. It is our duty to protect her from Caracoroth, the Werewolf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna's hood swivels towards Niara. &amp;quot;As well, it could be said that many are too concerned with a full life to make preparations for afterwards. One constant which all face equally, regardless of bloodline, status, nationality, nor faith.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona shrugs pleasantly in response to Verna. &amp;quot;One might also say that a life properly lived to the fullest is the best preparation possible for...&amp;quot; she pauses, looks briefly sad, continues &amp;quot;...one's inevitable death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik looks over at the SWORD and the one carrying it. His ermine chitters at him, but he ignores the furry animal and just observes.&lt;br /&gt;
&lt;br /&gt;
Vasya says, &amp;quot;One as young as you, shouldn't have to worry about your death quite yet.&amp;quot; She says to Yelrona. &amp;quot;and hopetully you won't have to worry about it for a very long time.&amp;quot; She says before looking towards Jokul. &amp;quot;Greetings, Jokul.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona takes a deep breath and replies to Vasya in a controlled voice. &amp;quot;One can worry about deaths other than one's own, I've found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My own would be the transition requiring the least amount of effort for myself,&amp;quot; Verna notes. &amp;quot;Not to mention the least quantity of paperwork. My concerns are for the dead, not the deaths. The deceased deserve proper respect for their remains, and require proper judgement for their souls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik says, &amp;quot;I figure death is a dance partner for most adventurers. Especially right now over in Rune. I hear the Irregulars are facing some unusually intense struggles, but live or die, they're valiant efforts won't soon be forgotten.&lt;br /&gt;
&lt;br /&gt;
Vasya tilts her head at Yelrona. &amp;quot;And in protecting others from death.....when do you live yor own life, Yelrona. One thing you cannot stop, is death. So rather than trying to prevent death everywhere you go, try to give people a good life. Or, even better, a moment in their lives where their spirit shines. Where they have one moment that they will never ever forget. That moment that is so powerful, that it carries through elven generations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She then gestures to a flower. &amp;quot;Like the flowers here. Too much sun, and they burn up, but too little sun and they starve. You have to find the right balance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai gives Jokul a casual kind of nod. Or tries to anyway, it mostly comes across as a nervous head bob. Even as he shifts a white fur pelt that he wears to conceal the shortsword Nicolai himself carries.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Young or old, those who regularly put themselves on the frontlines of any given battle - like the people with the Guild - may have reason to worry of death,&amp;quot; Jokul points out when he takes the effort to step closer to the group, seemingly in direct response to Vasya. &amp;quot;But... perhaps most of us who do that work voluntarily still don't, on the other hand. Easy to come to terms with it even. Afterall--&amp;quot; His free arm spreads out to the side. &amp;quot;What's wrong with dying as you have lived?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;The situation in Rune is dire,&amp;quot; she agrees with Ranik, &amp;quot;and in protecting Dran's potential victims some of us do find worthwhile moments in life. Well, I assume so, in any case,&amp;quot; she adds, with a light laugh. &amp;quot;I'm not really the sort to go risking my life in such endeavors.&amp;quot; She catches Jokul's eye sternly.&lt;br /&gt;
&lt;br /&gt;
Kiroth listens as the others speak of death. &amp;quot;That is true that death is a constant companion on any adventure, thankfully there are those that can help to fend off death.&amp;quot; He nods, &amp;quot;It is, after this I was going to head there myself to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niara cocks her head to the side, &amp;quot;It was nice talking to you all, I should be making my way.&amp;quot; she offers and gives a bit of a bow and then pulls the hood of her cloak up and turns to drift off into the crowd and go.&lt;br /&gt;
&lt;br /&gt;
The old woman of Althea sits back a little on the lip of the fountain, letting the theological discussion around her wash over her like a comforter. It is moments like this that she has learnt to thrive upon; her fellow manuus have similar seminars within the chapter house, but this multi-faith response is much more interesting, and enlightening. Not only on faith, and culture, and religion, but also on outlook and career. The discussion on the proper response to death is highly relevant, considering both her age and occupation. Perhaps no more so than any other warrior, but relevant nonetheless.&lt;br /&gt;
&lt;br /&gt;
Ranik says, &amp;quot;When I think about my own post-mortem fate, rarely do I give much thought to my mortal remains. Instead I imagine myself playing in the Blessed Realms forever more with friends and family. All I want for my body is that it be neither shamed, eaten, nor animated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona blinks. &amp;quot;Wait. ''Not'' eaten? Are you sure? I could have sworn you said -- no, never mind. I just, um, need to change some paperwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya says, &amp;quot;no matter what happens....your body will give back to the world. Even if it means giving nutrients to a treant nearby.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik laughs at Yelrona, then says, &amp;quot;That's not what I mean. Treants or trees don't bother me. It's werebeasts, humans, or other monsters that I don't want to feed with my own flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You did plenty well enough when you *did*,&amp;quot; Jokul points out to Yelrona, and steps just behind her to let him bump his fist against the back of the Sil's shoulder, lightly. &amp;quot;And you came out mostly fine through it too. Still-- it's fine to not wish to risk your life either. There are plenty of us who are more than willing to... and have no qualms about the prospect of dying, either. I wouldn't mind going out in battle, tell the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona rolls her eyes at Jokul's comment about her involvement and does her best to pretend he never said it. &amp;quot;It hardly seems fair, though,&amp;quot; she mutters. Then, with the air of someone asking a question long suppressed, she asks the Vardamites &amp;quot;All right, here's a question for the Grey Lady. Why so unequal with her gifts? If death is such a great thing, why are we sil denied it? And if, as seems more likely, it's life that's the true gift... why are the mortal races denied so much of it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik chuckles. &amp;quot;That sounds like something one of my schoolmasters would have asked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You sil are not denied death,&amp;quot; Diemma points out, casually. &amp;quot;I have seen many sil and sila die, child. As much as old age as through injury, illness or disease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vasya says, &amp;quot;You do seem to have a lot of questions for the faithful.&amp;quot; She says to Yelrona. &amp;quot;Maybe you've had a question of faith before as well?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik looks directly at Vasya and says, &amp;quot;You've opened the floodgates now. Brace yourself.&amp;quot; He then winks at Yelrona.&lt;br /&gt;
&lt;br /&gt;
Vasya smiles to Ranik. &amp;quot;Indeed. I have have been through this before. So, I ask the same questions I've asked myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona smiles. &amp;quot;I have a lot of questions for everyone. Normally I don't ask them, but, well, this seemed like the place for them. As for &amp;lt;u&amp;gt;my&amp;lt;/u&amp;gt; faith? I question it daily. Twice-daily on Kordays.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik says, &amp;quot;Anyway, fascinating as this has been, I was on my way actually ''into'' the temple. See you all later.&amp;quot; He waves, then enters the Temple of Eluna.&lt;br /&gt;
&lt;br /&gt;
Kiroth smiles, &amp;quot;There is nothing wrong with questioning your faith or others. That is how you learn, although you have to be ready for the answers they might not be what you want to hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Plenty people who do that sort of thing,&amp;quot; Jokul notes off on the side in regards to the matter of questioning faith, and his eyes flick off to the side. &amp;quot;More than I thought, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods to Kiroth and Jokul. &amp;quot;Well, that was rather the point of this little colloquium, no? Had we convened at the Ox-Strength we'd no doubt be discussing the finer points of a different sort of spirit altogether. What abuot you, Jokul... do you count yourself among the faithful?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A griffon in mithral chain barding comes walking along bearing a rider, also clad in mithral chain. The rider, whom some may remember typically wears a variety of weapons on his body, seems to only be armed with a dagger strapped to his thigh and a quiver slung onto his back. His other usual armaments are instead carried upon his winged mount today. For a wild elf, he does have the unusual feature of some kind of eyeglasses on, though. He says as he joins the throng of conversing adventurers, &amp;quot;Good afternoon, everybody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian asks, &amp;quot;So, why the crowd? Something going on here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;A colloquium on faith,&amp;quot; she explains. &amp;quot;You're Elunite, if I recall correctly, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna is faced with a minor distraction of her hovering coppery companion deciding that it was not completed with the tome she was reading. It flits about to attempt to filch through her robes to retrieve it, which she must fend off. She turns towards Yelrona once confident that her robes will remain unmolested. &amp;quot;My Mistress does not celebrate death, nor life. Rather, she judges the content and circumstances of both as a whole. All souls pass through Her Hall, and from there to the Elysia or Purgatories of their respective faiths, as judged. Our role is to ensure that all arrive at Her Hall with all appropriate formalities and ceremony, as dictated by the decedent's or family's faith and wishes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me?&amp;quot; Jokul asks with a slight frown twisting his features briefly towards Yelrona, and then his eyes shift over to stare off into the distance again. &amp;quot;Who knows?&amp;quot; He says, in a dull tone. &amp;quot;Who knows anymore, anyway. Maybe at some point, or maybe not even then. Maybe now, maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona frowns, and sits closer to Jokul. &amp;quot;You seem troubled... would you like to speak of it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian nods. &amp;quot;Well, primarily. That is, Eluna, or 'Niessa' as my tribe know Her is kinda the patroness of Sildanyari generally, or at least the Llyranesinand Sylvanori, anyway. So yeah, I consider Her my goddess. But I have been greatly blessed with the touch of Mahal the Hunter, called Gilead around here, and follow His ways, too. Then even more recently, my focus on daemon hunting has led me more and more to align with the faith of Eli, called Daeus by humans. His name is part of my own, in fact.&lt;br /&gt;
&lt;br /&gt;
Vasya says, &amp;quot;More speaking around about how religion affects us personally it seems.&amp;quot; She then turns. &amp;quot;As for me, I was on my way into the temple of Gilead anyways.&amp;quot; She says waving...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who knows?&amp;quot; Jokul repeats to Yelrona now, with a slow, small shake of his head made. &amp;quot;I sure as hell don't. I'm just not entirely sure about-- myself, I guess. Of how people get directed to any one specific god. ..And for that matter, how *I* am *supposed* to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;Many don't,&amp;quot; she admits. &amp;quot;And that's perfectly all right. I'll tell you what someone told me once, though... the gods speak to us through what we most value, what we hold most dear. In your case,&amp;quot; she smiled, &amp;quot;I would probably start by looking into one of the warriors' patrons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth smiles, &amp;quot;No one looks to just one god, even myself as a Sunblade. The Shining Knight is my patron deity, but I still look to the good and neutral gods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks at Jokul and says, &amp;quot;I don't figure everyone needs to. Most of the folks I see through the Ygdrassil Union worship both Mahal AND Dana. Loads of people follow all the gods, or at least different ones on different occasions. Even with Niessa, Mahal, and Eli taking most of my devotions, I still seek to Vaire for help with my singing, or Angoron for battlle prowess, for example.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've been saying I'm with Angoron before,&amp;quot; Jokul notes, and rolls his shoulders around slowly, eyes still set off into the distance rather than anyone else who is actually there speaking to him. &amp;quot;But I'm finding it hard to... well, find him in my battles. Or Kor, for that matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's that supposed to say about me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shrugs, &amp;quot;Perhaps neither is the right path for you, or perhaps you are still discovering where your path truly lies, or maybe the quest of discovery is currently more important for you than any one faith. One need not know in whom to put ones faith in order to be a faithful person. Perhaps your faith is too dynamic to settle onto a single path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the group reduces from one, then another going their separate ways, Ga'Elian extends his arm toward Jokul, and says, &amp;quot;Well, in any case, I'd not worry about it over much. You're good at what you do, even legendary, and what's more important, honorable too. Farewell friend, and may you always strike your mark. I think I'll be heading back underground now.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_S-Dran-dead_Again&amp;diff=23685</id>
		<title>PrP: S-Dran-dead Again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_S-Dran-dead_Again&amp;diff=23685"/>
		<updated>2016-09-22T00:07:01Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 21/09/2016, 20:07:03 &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Arararararara&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'ma lready here!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Note that Alik is also me, but is in the middle of a PRP right now&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I may swap, depending on timing&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your level, 'Rona?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;L4Rogue&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And really easily killed. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;This is why you let me take all the hits&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Note that this is Death-Consent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are pluses and minuses to that, but I want to make sure you're aware.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona hrms. Excellent point. I had forgotten. I think Rona will flee like the coward she is, then. I will bring Alik in if permitted when his current PRP ends, though. Mind if I popcorn?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah, join channel RPThree if you want to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, I was going to jump straight into the encounter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just be careful. Plan your moves carefully, and avoid melee. Others, make sure you cover your allies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's my advice. If you just wanna duck out, that's fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul method of covering his allies tends to be stand in front of them and piss off all the enemies enough that they won't care about the others. &amp;lt;.&amp;lt; &amp;gt;.&amp;gt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods. OK. I may regret this, but staying in.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G validates the efficacy of unit Jokul's tactics.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You a good sport, 'Rona.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;If you get killed on my watch I'll pitch in to the resurrection costs &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;You're a good egg, J&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You've been part of a covert ops squad, dropped into Rune behind the Dran front, and you've received word that the end-game might be in progress. No further missions, but resources are tight. So, you've got to get out by yourself.&lt;br /&gt;
&lt;br /&gt;
The most sensible thing is probably to head back towards the Dran front, but here, out in the marshlands of eastern Rune, it's probably going to be tough. Fortunately, there's a route that might be reasonably sensible, but through this fetid, stinking marsh, it's probably not going to be pleasant...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okays.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona has been engaged in covert surveillance in Rune itself ever since the Dranei invaded the city, so it's no surprise that she's been tapped for this mission, she supposes. Still, being a spy was supposed to _avoid_ this sort of straight military service, wasn't it? Slogging through swamps wasn't in the contract.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;sec&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why is it that of all the things wizards do, they never turn shitty places like this into lush green fields instead,&amp;quot; mutters Jokul idly while he stomps his way through the sludge and dirtwater of the swamp, at the very front of the small group. &amp;quot;Shit... I guess they need something to try to discourage people from coming around. Hopefully this discourages the Dran from trying to march through here.&amp;quot; Beat. &amp;quot;Actually, it might be fun if they did anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth powers on ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have a strange understanding of 'fun,'&amp;quot; Yelrona grouses. &amp;quot;Better they should drown in a bog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're on a path that 'Rona found out to have been thrown down by the Dran warriors, attempting to avoid moving through easier areas. It's been assumed that the company that beat out the track have been defeated, or have forgotten about it, but there's the chance they may have left stuff lying around.&lt;br /&gt;
&lt;br /&gt;
Still, it's hard to imagine what things could have been left behind in this horrendously muddy swamp. Other than mud. Lord, is there a lot of mud. Lord, ever so much.&lt;br /&gt;
&lt;br /&gt;
Yelrona reluctantly takes point, probing the muddy path for traps and other unexpected surprises as they march.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is not especially proficient in clandestine operations, though goes where directed. Mission objectives are paramount. All other priorities are secondary. When it becomes apparent that they must relocate through difficult terrain, it tromps forward with heavy steps. It may sink in soft ground, but it does not rquire oxygen to function.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... is pretty sure 'Rona is gonna regret that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods. I expect so. But, well, it's silly to bring a trapfinder along and not use her to find traps, isn't it?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will request a Perception check from Yelrona then.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls perception: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The path ahead looks fairly clear to Yelrona; they might be in the middle of shit creek, but at least this track has given them some kind of a paddle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will accept Perception rolls from the others too, but at -2 circumstance penalty, because y'all are assuming 'Rona's on point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is gonna stick reeeeeeeeeeeeeal close to Rona. For reasons.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls perception-2: (4)+6+-2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Jokz might have a crush.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;wat&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... it might be on 'Rona's friend Esme.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth RAISES BROWS.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Clearly, Jokul and Rona are too busy paying attention to each other, and not enough on the road.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Though Esme _is_ adorable, it's true.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;True story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls perception-2: (16)+10+-2: 24&lt;br /&gt;
&lt;br /&gt;
Yelrona continues to paddle along the metaphorical path-creek thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC-B1G got the closest, but no cigar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bad luck 'Rones.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona shrugs. Took the chance when I joined the scene.&lt;br /&gt;
&lt;br /&gt;
As you walk through the valley of the shadow of death, you take a look at your---never mind. But it does smell here, and there's a lot of mud. Lord, is there a lot of mud. Did... did I already do that one?&lt;br /&gt;
&lt;br /&gt;
As the three stranded adventurers wander through the marsh, there is a sudden /gloop/ noise, and out of a muddy puddle, a glob of mud seems to hurl itself in the direction of one of Yelrona!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;uh oh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Earth, water, excrement... The large gray construct considers the terrain to be moslty irrelevant.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does that hit your touch AC, 'Rona.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;touch is just 10+dex, right? nope, dex bonus is just 6&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So yeah hits&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And dodge, too, I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Various things.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;quot;just 6&amp;quot; she says&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;IKR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;Touch is all bonuses other than Armor and Natural Armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods to MAC-B1G, and includes shield.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls initiative: 1 + 3 = 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth bwahaha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul eyes his d20. This d20 is defective.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G adds Shield, overlooking that it is a separately named bonus.&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for MuLo: Roll: 4 + Bonus: 9 = Total: 13&lt;br /&gt;
 GAME: Yelrona rolls initiative: 4 + 6 = 10&lt;br /&gt;
 GAME: MAC-B1G rolls initiative: 11 + 2 = 13&lt;br /&gt;
 GAME: Note Blinded added to Yelrona.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yelrona, you are blinded by sticky, icky mud.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-20: (14)+12+-20: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Also, if I could get my CON reset?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will accept perception checks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona chuckles. How much of a penalty to perception checks is being Blind?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And, thanks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Yelrona's Constitution for 58 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do. Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul o.o&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, 'sight-based perception checks automatically fail.'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Jokul for -100 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged MAC-B1G for -100 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged Yelrona for -100 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I get some Perception checks, Jokul, MAC-B1G?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls perception: (12)+10: 22&lt;br /&gt;
 GAME: Jokul rolls perception: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G was confused and parsed that you would accept Perception checks from Yelrona.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;She will! They just fail automatically. :-)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Jokul with 'What you see, subtly trying to rise from the mud and move a little, is this: This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.'&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'What you see, subtly trying to rise from the mud and move a little, is this: This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
You paged (Jokul, MAC-B1G) with 'It is currently 30 ft. away from you.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
There is a slithery, sliding noise as the swamp thing glides through the fetid marsh towards you, making a trajectory for Jokul. It covers him entirely, giving those adjacent to him the opportunity to attack the thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;EW EW EW EW&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G scans the mud for spiders.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If you have decided to be adjacent to Jokul, you can make an AoO. Jokul, you can do, but if you do, your forego your Reflex save to avoid being engulfed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Let me think about that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;. . . .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'll take the reflex &amp;lt;.&amp;lt;;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls reflex: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So, we established Jokul was near Rona... but I assume she can't attack while blind?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She can, but she's at a penalty. Also the monster is considered to be in total cover, 50% miss chance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Is there any reason not to?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, there's no penalty. But the 50% miss chance still applies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC-B1G, where are you relative to this?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G has no idea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;As long as I'm pushing my luck... does this count as a flanking attack? :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Only if MAC-B1G decides to be on the other side of Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G only knew that Yelrona was on paint.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you f'ing kidding me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;rolling concealment first, 1 is bad, 2 is good:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;rolling to confirm threat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Unbe-smegging-lievable.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, two things to point out. Or rather, one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It may be immune to the damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The creature is amorphous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is immune to critical hits and precision damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul whoop&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was just incrediblised that you scored a critical hit when blinded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls d6+1: (2)+d6+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Try that one again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d6+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
You paged Yelrona with 'Is your weapon enchanted?'&lt;br /&gt;
Yelrona pages: yup. +1, no special traits&lt;br /&gt;
You paged Yelrona with 'Okay, thanks!'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Increible!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will place MAC-B1G to the other side of Jokul, then. For kicks. So, have a potshot if you like.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will attempt to slam it, then.&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (2)+8+2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sadly you will fail.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;We were skipping down the road, arm in arm. &amp;quot;We're off to see the wizards! The wonderful wizards of Rune.&amp;quot;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, do you want to be pushed (a) back or (b) aside?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... Uuuuhhhhhh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I have no idea which would be better .&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, I dunno if you have a choice, you can't end that movement sharing space, so it'll have to be back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul manages to resist the engulfing motion, but is relocated 5 ft. back from whence he came. The swamp thing takes a hit from the blinded Yelrona, but dodges a slam from the more obvious threat, MAC-B1G.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
 GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right, 'ere we go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G activates Titan Armor and shall attempt the striking once more.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G activates its Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Rona has Fencing Grace! Is it immune to that too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Is it Precision Damage?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Hm. *reads*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (4)+10+2: 16&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (13)+10+2: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No and yes, MAC-B1G.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;It doesn't say so, but conceptually, it seems like it ought tobe. DEX bonus to rapier damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It is not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls 1d8+6+2: (2)+6+2: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Like, I'll happily do the damage, but if I were making the rules I'd say it's immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't see that it is. How much extra damage is it?&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Is your attack considered 'magic'?'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It is only precision damage if it states it is. Sneak Attacks and Precise Strike, for example.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;DEX bonus. +6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, MAC-B1G's slams are +2&lt;br /&gt;
You paged MAC-B1G with 'Thank you!'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It is no more precision than STR damage for a 2H sword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I'll take it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thank you, MAC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is accounted for.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh... and... Bleeding attack? Sorry, this is my first fight with these feats, I'm updating my cheatsheet&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was a hearty slam, MAC-B1G. Would you like to pose it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bleeding Attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Ah. Is based on SA dice. WHich are 0 here. So no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fraid so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods&lt;br /&gt;
&lt;br /&gt;
MAC-B1G swings one reinforced forearm at the motile colloidal suspension that nearly engulfs unit designate Jokul. Another follows, and another. Most slosh through or are avoided entirely. Only the last connects with any solidity to splash material aside. &amp;quot;Threat engaged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yelrona, what would you like do to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh, sorry! Back away and try to clean the gunk off my eyes, if possible&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can. If you want to move at more than half-speed, you have to take an Acrobatics check. Note that 'half speed' in the swamp is actually quarter speed, which is... one square. It is a Reflex roll to shake off the muck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you move, you will provoke an AoO from the swamp monster.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Huh. Well, in that case, staying where I am and shaking off muck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls reflex: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ya's muddy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona lie down with swamp things, you wake up muddy&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a free action, though, so you still have options. Plus, I'm pretty sure you can make the DC on the acrobatics check if you wanna back off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;But I still provoke AoO?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can also Tumble to avoid doing that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK then... will try that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls acrobatics: (16)+13: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;For Tumble?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I... sorry, I'm lost. What is Tumble?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth notes that that's at -4. Oh! It's using Acrobatics to move through threatened squares, opposed by CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a massive shame, you made it before the penalty was applied.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When you're blinded, you take a -2 penalty to AC and also lose your Dexterity bonus to AC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona shrugs. So... what happens? Sorry, I'm lost.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Basically, the swamp monster will take an AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh. OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What will your AC be with those penalties applied?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (12)+15: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Less than 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles grimly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (11)+5: 16&lt;br /&gt;
 GAME: You damaged Yelrona for 16 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona attempts to get away from the creature and shake off the muck, instead stumbling into the thing's backhand, left both blind and bloodied.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is still here, but on the phone to absentee wife.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14-20: (4)+14+-20: -2&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Jokul     |HUMAN     |Ftr        |  6  | 68  | 68  | 23 | 24 | 9  | 6  | 4  |&lt;br /&gt;
 |MAC-B1G   |WAR_GOLEM |Art        |  6  | 68  | 68  | 18 | 22 | 9  | 8  | 4  |&lt;br /&gt;
 |Yelrona   |DAWN_ELF  |Rog        |  4  |  4  | 20  | 18 | 19 | 1  | 10 | 2  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The swamp monster tries and fails to grab as the blinded Yelrona tries to tumble away, but manages to score a bloodying hit as she steps just out of reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul. The swamp monster is /right/ ahead of you. Kinda facing you, were it to have a face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I. Cast. Sword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SWORD!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;And full attack if I can get to it with just a 5ft step &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Quickened Sword!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't need to; it's right ahead of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;KAY&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Power attack and furious focus c.c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (1)+10+1+1+1: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WHAT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-5-2: (6)+10+1+1+1+-5+-2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FUMBLE IN THE JUNGLE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;INEFFECTIVE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry pal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ;_;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Blame it on the weatherman.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Damn you, weatherman!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
The swamp monster turns to face the slammin' war golem, and sliding directly over him, shambles away across the marshland.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And provokes an AoO from Jokul as it does so, as well as either an AoO from MAC-B1G or a Reflex save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul flails at rl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will strike it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oooh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul hits eeeet&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (5)+10+2: 17&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-2: (17)+10+1+1+1+-2: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You will be engulfed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, that's a hit. Your weapon is magic, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC-B1G, that is not a hit. Sadly. You are engulfed, and subjected to some damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yus it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (7)+16: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G understands. &amp;quot;This unit has DR 1/-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+3-1: (1)+3+-1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't breathe, do you, MAC-B1G?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How annoying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Pinned added to MAC-B1G.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'are pinned though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And trapped within its body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The war golem relents, missing an opportunity to strike; whilst Jokul scores an impressive hit, the monster drags MAC-B1G away with it as it travels 30 ft. across the marsh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up. You are pinned, with all the nonsense that entails.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G attempts to escape, as that is the only action available.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls cmb: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth really can't remember how escaping pinned works.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G scans its d20 and estimates that it is missing several facets.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Opposed grapple check in place of attack&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are still trapped within the icky, sticky body of the mody.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mud, too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So... bad luck. That thing has a crazy high CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G has terrible dice.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged MAC-B1G for 3 points. 65 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you want to pose? It might be a little underwhelming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G forwent avoidance in favor of offense, yet its heavy metal forelimbs are too slow to find purchase upon any solid substance of the threat. Once engulfed, it attempts to pry the threat from its chassis, only to suffer from the same lack of solid material to grasp to enable removal.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Rona! You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm guessing you're gonna try to shake the mud off. And maybe then take some actions.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;hi!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;sorry&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;yeah, shake it off&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls reflex: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. &amp;quot;Still blinded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, no wait. It's DC16. Lucky lucky!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona cheers&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can seeeee!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So. Thingie is 30' away, dragging Mac along? Um.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's actually... 35' from you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Dragging' is maybe not that accurate. It has kinda engulfed him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I.. dunno. I guess fire an arrow at it, if I can do that without hitting Mac.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doesn't see anything in the rules that contradicts that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Or... Huh. If I attached some spidersilk to an arrownand fired it, would that give him more of a chance to pull his way free?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Assuming good rolls etc?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If it's well-described, I'll give MAC a circumstance bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK... I'll do that. Posing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona shakes herself like a wet dog, freeing herself of the nonconsensual facial in time to see the swamp thing golumphing off, with a big MAC in its belly, trying unsuccessfully to extract itself. The creature is moving quickly. Killing it is now a lower priority than rescuing her partner... though her options are limited. She draws her compound bow, and a spool of spidersilk from her bag, deftly twining the latter around an arrow and around the stump of a nearby tree before firing the arrow at the creature. &amp;quot;Try to grab hold of the rope!&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs wildly at 'nonconsensual facial'.&lt;br /&gt;
&lt;br /&gt;
 GAME: You nominated Yelrona for good roleplay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a roll, then, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon2: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;How's that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Very nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I suppose you'll have to roll to confirm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon2: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah. Yeah no you won't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No crits, 'member.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I confirm the crit it doesn't take.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah. Let's have a nice damage roll. Is your bow enchantee?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;But in this context that maybe provides an extra circumstance bonus cuz she got the arrow right next to his hand, maybe? No, just a normal bow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Andnormal arrows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d8: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will give you that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona -D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona  :-D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will give MAC-B1G a +4 circumstance bonus to grapple check, next round.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... and henceforth, unless the rope is removed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will accept that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona cheers! Not ineffectual!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;JOKUL!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DON'T DIE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Swordy-one, you're our only hope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...How bad of an idea is it to smack the thing while MAC is being grappled&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't see anything that says it's a bad idea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;An excellent idea. This unit keeps the threat immobile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Then SWORRRRD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (9)+10+1+1+1: 22&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-5-2: (6)+10+1+1+1+-5+-2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahem. It had moved a long way away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul oh&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could reach it with a charge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;SOD IT I'M DOING IT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the bonus for a charge?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Cast Extended Sword!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;+2 hit, -2 AC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;SWARGE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case I shall take your first roll, which will hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;RAR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul eyes those dice&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;The +16 renders the dice mostly irrelevant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, quite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a solid hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... against something amorphous. Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;slicing off large chunks of it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;spreading them on toast?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul thinks he would rather not do that latter thing&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, a lovely pose here would be nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oy, oy, oy!&amp;quot; Jokul growls from the several feet away over from where the thing pounced to the golem.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rona! Stay back and keep up the arrows!&amp;quot; He calls out over to the elf in turn, and goes sprinting across the bog with the point of his sword dragging in the water behind him to create an upward spray of water trailing behind him. It ends in a heavy stomp of one foot into the water (which incidentally causes another wide SPLOOSH of dirty bogwater), which works to drive the Aesir's heavy SWORD! up from the water and through the pile of... whatever goddamn awful swampjelly that thing is, and cut off a large chunk off of the thing.&lt;br /&gt;
&lt;br /&gt;
Thankfully, this chunk was protruding AWAY from MAC, so no collateral damage for anyone involved.&lt;br /&gt;
&lt;br /&gt;
The mud monster has been charged by the Aesiri swordsman, and is thoroughly hacked off about that. Thoroughly. What this means is that, instead of worrying about the rope arrow sticking out of its... its... it focuses on slamming the sellsword instead, with two big arm...things.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (3)+15: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (16)+15: 31&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jolly good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Second hits. Unless they're touch attacks, in which case they both hit. 8|&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (17)+14: 31&lt;br /&gt;
 GAME: You damaged Jokul for 11 points. 57 remaining.&lt;br /&gt;
 GAME: Note Grappled added to Jokul.&lt;br /&gt;
 GAME: Note Blinded removed from Yelrona&lt;br /&gt;
&lt;br /&gt;
Whilst the first slam glances off the Aesir's armour, the latter strikes true, and manages to ensnare the warrior in a grapple. Bad luck, that.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y're grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Harr-di-harr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh noooooooooo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, MAC-B1G!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAKE IT COUNT! Oh, wait...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures the engulf damage might be automatic.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+3-1: (1)+3+-1: 3&lt;br /&gt;
 GAME: You damaged MAC-B1G for 3 points. 62 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul peek&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks MAC-B1G may be temporarily suspended.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10+4: (3)+10+4: 17&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Rona?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will attempt the same. &amp;quot;Regretably, much processing power has now been diverted by RL.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Shoot the thing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls cmb+4: (19)+10+4: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Move towards, keep about 20' distance, arrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon2: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC, you're FREEEEEE!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can, I guess, make a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't sure.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will move away from it, possibly provoking AoO.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sounds about right.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh, no wait, I'm grappling Jokul. You're free.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if ya like. 'Rona, you hit! Which is surprising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d8: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;yay! :-/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah, DR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona runs closer to the creature and places an arrow in its hide. Decorative, dontcha know.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if MAC-B1G wants to pose.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul. You're up. You're also grappled, but you know what? So's the swamp monster.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;No grappling plz :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It saw a pic of you and just wanted to get close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is gonna try to push it off.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth quotes, &amp;quot;A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a -4 penalty to Dexterity. A grappled creature takes a -2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity. A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Grappled added to MuLo.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is still gonna try to push it off.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls cmb: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Annoyingly, with its penalty to Dexterity, that's actually sufficient.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can either become the grappler, or escape the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul escapes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're freeeeeeee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;That does also mean I don't get to do anything else but oh well&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I mean I'm not planning on running away&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY!&amp;quot; Jokul growls in annoyance while the thing tries to constrict him.&lt;br /&gt;
&lt;br /&gt;
See, this significantly annoys him because he can't sword the thing while it's trying to drown him in... itself? Yeah, something like that.&lt;br /&gt;
&lt;br /&gt;
But, as unlogical as it might seem, the Aesir concentrates as much effort as he can from his muscles, and with a spinnig motions, somehow manages to shove the whole mass of gooey... stuff, off of him.&lt;br /&gt;
&lt;br /&gt;
That is disgusting.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yarrr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I dunno who to go after.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses, Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;suggests NOT ME CUZ I DON WANNA DIE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The swamp monster once again tries to engulf and smother the hapless Aesir warrior. It slithers over the human and heads over to be adjacent to the sil, like an oil slick.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your choice, Jokul --- AoO or Reflex.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Reflex. :|&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls reflex: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Wait no hold on&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;It's trying to go towards Yelrona is it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh damnit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Can I withdraw that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go on then.,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;AoO instead :|&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-2: (9)+10+1+1+1+-2: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul PBBBHT&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not today, dude.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now you're engulfed in the thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;THIS IS FINE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;EVERYTHING IS FINE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+3: (2)+3: 5&lt;br /&gt;
 GAME: You damaged Jokul for 5 points. 52 remaining.&lt;br /&gt;
 GAME: Note Grappled removed from Jokul&lt;br /&gt;
 GAME: Cannot find note 'Grapplied' on MuLo&lt;br /&gt;
 GAME: Note Grappled removed from MuLo&lt;br /&gt;
 GAME: Note Pinned added to Jokul.&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 4 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 13   MuLo             1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      13   MAC-B1G          1  Titan Armor (4 rnds active); Pinned          &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      10   Yelrona          1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      4    Jokul            1  Pinned                                       &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Pinned removed from MAC-B1G&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you're engulfed. 'Rona, the slithery mass is next to you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, how long can you hold your breath for?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... I dunno&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh. Oops. So, same deal as before with trying to withdraw actually being a horrible idea, yes? Stab it then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d6+1+6: (3)+1+6: 10&lt;br /&gt;
&lt;br /&gt;
From afar, MAC-B1G will fire on the threat with its Death Ray (+6 vs touch, 3d6+2 electrical damage). &amp;quot;This unit must relocate, so will be disconnected for a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, two rounds per point of constitution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Gotcha, thank you.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;So 32 rounds then? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;That would be the saddest fight ever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, can you work out what your CMD would be if you were flat-footed and with an additional -4 penalty?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Uh... 18.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth miffed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;32 rounds it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Holding Breath added to Jokul with a duration of 32 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A pose, 'Rona?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Sorry, rl grabbed.back&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries, sweetie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona is about to fire another arrow when the creature sidles up right next to her like a teenager on a date. Gaah! This thing moves _way_ too fast. She switches weapons and stabs it like teenager on a date.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perfect response.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You nominated Yelrona for good roleplay.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
The war golem activates something on its arm and fires on the swamp monster with a pulse of electricity. Zzap!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (10)+6: 16&lt;br /&gt;
 GAME: Iadoth rolls 3d6+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
The death ray strikes true! and the swamp monster is bezapped. Buzz! Fizz! Crack!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Same deal... withdrawing is bad, so we stab stab stab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am confused as to what happened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I..? It said it was my turn, so I turnded&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;This confuses me too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I see what happened. When I said that the slithery thing was next to you, I think you assumed I meant it was your turn. I ... went with that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It actually was not your turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;ah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It ... is your turn now. Shall we assume your first set of rolls applies?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So OK. My respose to it being next to me is to do the nothing that I am able to do then, and yeah, first set of rolls applies is fine&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha :)&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul. Make it count.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Clearly I gotta escape from this pin before I choke.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oooooooooooooooooooooooh boy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls cmb: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ffs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are free, m'boy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul pthuu&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's what Swamp Monster said.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move actions? Just tag 'em on to your pose if you do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ain't gonna run away still.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
The swamp monster is cross. Real cross. And it looks ... pretty unwell. If that's possible. Certainly there doesn't seem to be much left of it. And now its prisoner has escaped! Paffft. It roars in some unknown tongue, if that is a tongue, and then lays into Jokul.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (10)+15: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (5)+15: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (4)+5: 9&lt;br /&gt;
 GAME: You damaged Jokul for 9 points. 43 remaining.&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (16)+14: 30&lt;br /&gt;
 GAME: Note Grappled added to Jokul.&lt;br /&gt;
 GAME: Note Grappled added to MuLo.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y's grappled again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monster grabs Jokul by the throat with some gross appendage. It hurts, but it's not too bad.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Y is me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, right. No, Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Not agaaaaain&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona whews&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;True, 'cause you'd be dead if I'd attacked you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Also if I try to move, so this is really &amp;quot;do we kill the monster before it gets around to breating on me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G gives it his best shot at firing into the complicated melee entanglement at the other side of the marsh...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-4: (6)+6+-4: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;This is starting to become a very good argument for anti-grappling enchantments&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...but there's no way it's going to hit; the shot does just about make it, but dissipates across its body.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It really is; grab is an awesome monster ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, 'Rona.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;STAB STAB STAB DIE DIE DIE!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Remember that you can make an Acrobatics roll to get away from it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Yeah, that worked badly enough last time with a roll of 16 I don't want to risk it again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a fair comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (15)+11: 26&lt;br /&gt;
 GAME: Yelrona rolls 1d6+1+6: (1)+1+6: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's dying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The thing just does not go away. Fortunately, it seems to be more into Jokul than her. Which, Rona can't blame it, she supposes. Anyway. Soonest killed is soonest dead, she figures, and stabs the thing delicately right through the piece just like all the other pieces.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, do you fancy doing anything this round?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;You know what let's switch things up a bit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'M GONNA TURN THE GRAPPLE ON IT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls cmb: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Or not&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Did you read the part where I said it was dying?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;This really is the classic nailing jello to a tree problem. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Excuse me: Dying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... oh &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I mean, you can totally do that, technically its helpless?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yeah I think maybe I rather smash it with my sword to make sure it's gonna be D-E-D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;kill kill kill die die die!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;COUP DE GRACE!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A move not used enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;GFI.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I tried to yesterday. Five unconscious soldiers. The @@#!@$!@# paladin raised a stink.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Cuz it's so much more noble to let them wake up and THEN kill them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not friendly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Dying in their sleep!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Peaceful!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Painless!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Good thing!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;It's also not fun to not let'm fight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I mean...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Wut?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Well, we'd just hacked down their six companions&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You automatically hit and score a critical hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;which it ignores! :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Well I mean it's immune to crits anyway but&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (11)+16: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Sdead now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Sintegrated.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;and there's something about it making a fort save with your damage added to the DC to avoid dying, which is the really fun part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona would slump to the ground if the ground weren't disgusting. &amp;quot;I don't suppose any of you have healing handy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, -33 damage is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;FUNNY YOU SHOULD SAY THAT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Excuse me while I pose&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth does some excusing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth also goes to hang out laundry.&lt;br /&gt;
&lt;br /&gt;
Jokul gasps out a breath when the bog monster lets go by virtue of-- well, life seeping out of it. But apparently Jokul decides that's not enough, either. The instant his feet hit the ground again, he brings his sword up and SMASHES it down to cleave through the now-limp thing. With it being goo as is and all the water around, it might be hard to tell if it actually gets cut in half, but somehow all the dirty water getting sent flying into every direction from the force alone might be convincing enough.&lt;br /&gt;
&lt;br /&gt;
It's convincing enough for Jokul, as it turns out.&lt;br /&gt;
&lt;br /&gt;
With an irritated grunt, he trns himself over towards Yelrona while he rifles through his belt pouch, steps over to her and... presses a vial against her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should keep moving,&amp;quot; he declares, and goes on to step past the Sil once she's taken the vial.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Potion of cure moderate wounds. Enjoy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks guys.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any more poses?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;woot!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Nah, I'm good. Thanks for running! Thanks for me not dying!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The swamp cleared of Dran's horrible servants, the trio are free to continue through the 'shortcut' to Rune's interior. Lucky, that --- just in time to see the arriving hordes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;UNTIL NEXT TIME!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And actually wasn't useless, which was nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Fencing Grace is AWESOME.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I really liked your ootb thinking with the rope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;That was a hoot. It really should have taken more than a round, but then again, she is REALLY quick with her hands.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Sleight of Hand bonus +16, three of which is her semidivine Aspect. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So I figure it's in-genre. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In the end, MAC-B1G would have made the roll without the +4 bonus. But I liked it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I know. But I liked it too. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And, hey, you play the odds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;This happens to me repeatedly when choosing feats&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I'm like pff... what's a +3 bonus worth against a d20 roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Except, well, makes a difference over time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;d20 starts becoming less of a problem when you get to higher and higher levels. And sorry, that was for RC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods. Right. Hard to worry about that at L3, but I'm getting that it's important to have a plan for how to build over time&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Which, hey, some day I will, for _some_ alt&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I'm noodling around with an Egalrin cleric&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ends the log.&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 22/09/2016, 00:25:29 &amp;lt;===&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_S-Dran-dead_Again&amp;diff=23684</id>
		<title>PrP: S-Dran-dead Again</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_S-Dran-dead_Again&amp;diff=23684"/>
		<updated>2016-09-22T00:06:39Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 21/09/2016, 20:07:03 &amp;lt;===  &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Arararararara&amp;quot;  &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'ma lready here!&amp;quot;  &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Note that Alik is also ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 21/09/2016, 20:07:03 &amp;lt;===&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Arararararara&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'ma lready here!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Note that Alik is also me, but is in the middle of a PRP right now&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I may swap, depending on timing&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your level, 'Rona?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;L4Rogue&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And really easily killed. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;This is why you let me take all the hits&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Note that this is Death-Consent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are pluses and minuses to that, but I want to make sure you're aware.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona hrms. Excellent point. I had forgotten. I think Rona will flee like the coward she is, then. I will bring Alik in if permitted when his current PRP ends, though. Mind if I popcorn?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah, join channel RPThree if you want to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, I was going to jump straight into the encounter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just be careful. Plan your moves carefully, and avoid melee. Others, make sure you cover your allies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's my advice. If you just wanna duck out, that's fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul method of covering his allies tends to be stand in front of them and piss off all the enemies enough that they won't care about the others. &amp;lt;.&amp;lt; &amp;gt;.&amp;gt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods. OK. I may regret this, but staying in.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G validates the efficacy of unit Jokul's tactics.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You a good sport, 'Rona.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;If you get killed on my watch I'll pitch in to the resurrection costs &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;You're a good egg, J&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You've been part of a covert ops squad, dropped into Rune behind the Dran front, and you've received word that the end-game might be in progress. No further missions, but resources are tight. So, you've got to get out by yourself.&lt;br /&gt;
&lt;br /&gt;
The most sensible thing is probably to head back towards the Dran front, but here, out in the marshlands of eastern Rune, it's probably going to be tough. Fortunately, there's a route that might be reasonably sensible, but through this fetid, stinking marsh, it's probably not going to be pleasant...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okays.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona has been engaged in covert surveillance in Rune itself ever since the Dranei invaded the city, so it's no surprise that she's been tapped for this mission, she supposes. Still, being a spy was supposed to _avoid_ this sort of straight military service, wasn't it? Slogging through swamps wasn't in the contract.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;sec&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why is it that of all the things wizards do, they never turn shitty places like this into lush green fields instead,&amp;quot; mutters Jokul idly while he stomps his way through the sludge and dirtwater of the swamp, at the very front of the small group. &amp;quot;Shit... I guess they need something to try to discourage people from coming around. Hopefully this discourages the Dran from trying to march through here.&amp;quot; Beat. &amp;quot;Actually, it might be fun if they did anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth powers on ahead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have a strange understanding of 'fun,'&amp;quot; Yelrona grouses. &amp;quot;Better they should drown in a bog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You're on a path that 'Rona found out to have been thrown down by the Dran warriors, attempting to avoid moving through easier areas. It's been assumed that the company that beat out the track have been defeated, or have forgotten about it, but there's the chance they may have left stuff lying around.&lt;br /&gt;
&lt;br /&gt;
Still, it's hard to imagine what things could have been left behind in this horrendously muddy swamp. Other than mud. Lord, is there a lot of mud. Lord, ever so much.&lt;br /&gt;
&lt;br /&gt;
Yelrona reluctantly takes point, probing the muddy path for traps and other unexpected surprises as they march.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is not especially proficient in clandestine operations, though goes where directed. Mission objectives are paramount. All other priorities are secondary. When it becomes apparent that they must relocate through difficult terrain, it tromps forward with heavy steps. It may sink in soft ground, but it does not rquire oxygen to function.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... is pretty sure 'Rona is gonna regret that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods. I expect so. But, well, it's silly to bring a trapfinder along and not use her to find traps, isn't it?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will request a Perception check from Yelrona then.&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls perception: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The path ahead looks fairly clear to Yelrona; they might be in the middle of shit creek, but at least this track has given them some kind of a paddle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will accept Perception rolls from the others too, but at -2 circumstance penalty, because y'all are assuming 'Rona's on point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is gonna stick reeeeeeeeeeeeeal close to Rona. For reasons.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls perception-2: (4)+6+-2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Jokz might have a crush.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;wat&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... it might be on 'Rona's friend Esme.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth RAISES BROWS.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Clearly, Jokul and Rona are too busy paying attention to each other, and not enough on the road.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Though Esme _is_ adorable, it's true.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;True story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls perception-2: (16)+10+-2: 24&lt;br /&gt;
&lt;br /&gt;
Yelrona continues to paddle along the metaphorical path-creek thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC-B1G got the closest, but no cigar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bad luck 'Rones.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona shrugs. Took the chance when I joined the scene.&lt;br /&gt;
&lt;br /&gt;
As you walk through the valley of the shadow of death, you take a look at your---never mind. But it does smell here, and there's a lot of mud. Lord, is there a lot of mud. Did... did I already do that one?&lt;br /&gt;
&lt;br /&gt;
As the three stranded adventurers wander through the marsh, there is a sudden /gloop/ noise, and out of a muddy puddle, a glob of mud seems to hurl itself in the direction of one of Yelrona!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;uh oh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Earth, water, excrement... The large gray construct considers the terrain to be moslty irrelevant.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does that hit your touch AC, 'Rona.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;touch is just 10+dex, right? nope, dex bonus is just 6&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So yeah hits&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And dodge, too, I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Various things.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;quot;just 6&amp;quot; she says&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;IKR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;Touch is all bonuses other than Armor and Natural Armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods to MAC-B1G, and includes shield.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls initiative: 1 + 3 = 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth bwahaha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul eyes his d20. This d20 is defective.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G adds Shield, overlooking that it is a separately named bonus.&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for MuLo: Roll: 4 + Bonus: 9 = Total: 13&lt;br /&gt;
 GAME: Yelrona rolls initiative: 4 + 6 = 10&lt;br /&gt;
 GAME: MAC-B1G rolls initiative: 11 + 2 = 13&lt;br /&gt;
 GAME: Note Blinded added to Yelrona.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yelrona, you are blinded by sticky, icky mud.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-20: (14)+12+-20: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Also, if I could get my CON reset?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will accept perception checks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona chuckles. How much of a penalty to perception checks is being Blind?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And, thanks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Yelrona's Constitution for 58 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do. Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul o.o&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, 'sight-based perception checks automatically fail.'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Jokul for -100 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged MAC-B1G for -100 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged Yelrona for -100 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I get some Perception checks, Jokul, MAC-B1G?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls perception: (12)+10: 22&lt;br /&gt;
 GAME: Jokul rolls perception: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G was confused and parsed that you would accept Perception checks from Yelrona.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;She will! They just fail automatically. :-)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Jokul with 'What you see, subtly trying to rise from the mud and move a little, is this: This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.'&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'What you see, subtly trying to rise from the mud and move a little, is this: This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
You paged (Jokul, MAC-B1G) with 'It is currently 30 ft. away from you.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
There is a slithery, sliding noise as the swamp thing glides through the fetid marsh towards you, making a trajectory for Jokul. It covers him entirely, giving those adjacent to him the opportunity to attack the thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;EW EW EW EW&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G scans the mud for spiders.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If you have decided to be adjacent to Jokul, you can make an AoO. Jokul, you can do, but if you do, your forego your Reflex save to avoid being engulfed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Let me think about that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;. . . .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'll take the reflex &amp;lt;.&amp;lt;;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls reflex: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So, we established Jokul was near Rona... but I assume she can't attack while blind?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She can, but she's at a penalty. Also the monster is considered to be in total cover, 50% miss chance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Is there any reason not to?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, there's no penalty. But the 50% miss chance still applies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC-B1G, where are you relative to this?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G has no idea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;As long as I'm pushing my luck... does this count as a flanking attack? :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Only if MAC-B1G decides to be on the other side of Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G only knew that Yelrona was on paint.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you f'ing kidding me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;rolling concealment first, 1 is bad, 2 is good:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;rolling to confirm threat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Unbe-smegging-lievable.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, two things to point out. Or rather, one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It may be immune to the damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The creature is amorphous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is immune to critical hits and precision damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul whoop&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was just incrediblised that you scored a critical hit when blinded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls d6+1: (2)+d6+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Try that one again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d6+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
You paged Yelrona with 'Is your weapon enchanted?'&lt;br /&gt;
Yelrona pages: yup. +1, no special traits&lt;br /&gt;
You paged Yelrona with 'Okay, thanks!'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Increible!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will place MAC-B1G to the other side of Jokul, then. For kicks. So, have a potshot if you like.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will attempt to slam it, then.&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (2)+8+2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sadly you will fail.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;We were skipping down the road, arm in arm. &amp;quot;We're off to see the wizards! The wonderful wizards of Rune.&amp;quot;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, do you want to be pushed (a) back or (b) aside?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... Uuuuhhhhhh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I have no idea which would be better .&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, I dunno if you have a choice, you can't end that movement sharing space, so it'll have to be back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul manages to resist the engulfing motion, but is relocated 5 ft. back from whence he came. The swamp thing takes a hit from the blinded Yelrona, but dodges a slam from the more obvious threat, MAC-B1G.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
 GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right, 'ere we go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G activates Titan Armor and shall attempt the striking once more.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G activates its Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Rona has Fencing Grace! Is it immune to that too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Is it Precision Damage?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Hm. *reads*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (4)+10+2: 16&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (13)+10+2: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No and yes, MAC-B1G.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;It doesn't say so, but conceptually, it seems like it ought tobe. DEX bonus to rapier damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It is not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls 1d8+6+2: (2)+6+2: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Like, I'll happily do the damage, but if I were making the rules I'd say it's immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't see that it is. How much extra damage is it?&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Is your attack considered 'magic'?'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It is only precision damage if it states it is. Sneak Attacks and Precise Strike, for example.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;DEX bonus. +6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, MAC-B1G's slams are +2&lt;br /&gt;
You paged MAC-B1G with 'Thank you!'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;It is no more precision than STR damage for a 2H sword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I'll take it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thank you, MAC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is accounted for.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh... and... Bleeding attack? Sorry, this is my first fight with these feats, I'm updating my cheatsheet&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was a hearty slam, MAC-B1G. Would you like to pose it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bleeding Attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Ah. Is based on SA dice. WHich are 0 here. So no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fraid so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods&lt;br /&gt;
&lt;br /&gt;
MAC-B1G swings one reinforced forearm at the motile colloidal suspension that nearly engulfs unit designate Jokul. Another follows, and another. Most slosh through or are avoided entirely. Only the last connects with any solidity to splash material aside. &amp;quot;Threat engaged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yelrona, what would you like do to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh, sorry! Back away and try to clean the gunk off my eyes, if possible&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can. If you want to move at more than half-speed, you have to take an Acrobatics check. Note that 'half speed' in the swamp is actually quarter speed, which is... one square. It is a Reflex roll to shake off the muck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you move, you will provoke an AoO from the swamp monster.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Huh. Well, in that case, staying where I am and shaking off muck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls reflex: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ya's muddy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona lie down with swamp things, you wake up muddy&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a free action, though, so you still have options. Plus, I'm pretty sure you can make the DC on the acrobatics check if you wanna back off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;But I still provoke AoO?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can also Tumble to avoid doing that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK then... will try that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls acrobatics: (16)+13: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;For Tumble?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I... sorry, I'm lost. What is Tumble?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth notes that that's at -4. Oh! It's using Acrobatics to move through threatened squares, opposed by CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a massive shame, you made it before the penalty was applied.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When you're blinded, you take a -2 penalty to AC and also lose your Dexterity bonus to AC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona shrugs. So... what happens? Sorry, I'm lost.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Basically, the swamp monster will take an AoO.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh. OK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What will your AC be with those penalties applied?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (12)+15: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Less than 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles grimly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (11)+5: 16&lt;br /&gt;
 GAME: You damaged Yelrona for 16 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona attempts to get away from the creature and shake off the muck, instead stumbling into the thing's backhand, left both blind and bloodied.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is still here, but on the phone to absentee wife.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14-20: (4)+14+-20: -2&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Jokul     |HUMAN     |Ftr        |  6  | 68  | 68  | 23 | 24 | 9  | 6  | 4  |&lt;br /&gt;
 |MAC-B1G   |WAR_GOLEM |Art        |  6  | 68  | 68  | 18 | 22 | 9  | 8  | 4  |&lt;br /&gt;
 |Yelrona   |DAWN_ELF  |Rog        |  4  |  4  | 20  | 18 | 19 | 1  | 10 | 2  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The swamp monster tries and fails to grab as the blinded Yelrona tries to tumble away, but manages to score a bloodying hit as she steps just out of reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul. The swamp monster is /right/ ahead of you. Kinda facing you, were it to have a face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I. Cast. Sword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SWORD!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;And full attack if I can get to it with just a 5ft step &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Quickened Sword!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't need to; it's right ahead of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;KAY&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Power attack and furious focus c.c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (1)+10+1+1+1: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WHAT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-5-2: (6)+10+1+1+1+-5+-2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FUMBLE IN THE JUNGLE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;INEFFECTIVE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry pal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ;_;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Blame it on the weatherman.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Damn you, weatherman!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
The swamp monster turns to face the slammin' war golem, and sliding directly over him, shambles away across the marshland.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And provokes an AoO from Jokul as it does so, as well as either an AoO from MAC-B1G or a Reflex save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul flails at rl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will strike it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oooh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul hits eeeet&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls melee+2: (5)+10+2: 17&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-2: (17)+10+1+1+1+-2: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You will be engulfed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, that's a hit. Your weapon is magic, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC-B1G, that is not a hit. Sadly. You are engulfed, and subjected to some damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yus it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (7)+16: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G understands. &amp;quot;This unit has DR 1/-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+3-1: (1)+3+-1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't breathe, do you, MAC-B1G?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How annoying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Pinned added to MAC-B1G.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'are pinned though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And trapped within its body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The war golem relents, missing an opportunity to strike; whilst Jokul scores an impressive hit, the monster drags MAC-B1G away with it as it travels 30 ft. across the marsh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up. You are pinned, with all the nonsense that entails.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G attempts to escape, as that is the only action available.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls cmb: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth really can't remember how escaping pinned works.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G scans its d20 and estimates that it is missing several facets.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Opposed grapple check in place of attack&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are still trapped within the icky, sticky body of the mody.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mud, too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So... bad luck. That thing has a crazy high CMD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G has terrible dice.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged MAC-B1G for 3 points. 65 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you want to pose? It might be a little underwhelming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G forwent avoidance in favor of offense, yet its heavy metal forelimbs are too slow to find purchase upon any solid substance of the threat. Once engulfed, it attempts to pry the threat from its chassis, only to suffer from the same lack of solid material to grasp to enable removal.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Rona! You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm guessing you're gonna try to shake the mud off. And maybe then take some actions.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;hi!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;sorry&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;yeah, shake it off&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls reflex: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. &amp;quot;Still blinded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, no wait. It's DC16. Lucky lucky!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona cheers&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can seeeee!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So. Thingie is 30' away, dragging Mac along? Um.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's actually... 35' from you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Dragging' is maybe not that accurate. It has kinda engulfed him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I.. dunno. I guess fire an arrow at it, if I can do that without hitting Mac.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doesn't see anything in the rules that contradicts that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Or... Huh. If I attached some spidersilk to an arrownand fired it, would that give him more of a chance to pull his way free?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Assuming good rolls etc?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If it's well-described, I'll give MAC a circumstance bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;OK... I'll do that. Posing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona shakes herself like a wet dog, freeing herself of the nonconsensual facial in time to see the swamp thing golumphing off, with a big MAC in its belly, trying unsuccessfully to extract itself. The creature is moving quickly. Killing it is now a lower priority than rescuing her partner... though her options are limited. She draws her compound bow, and a spool of spidersilk from her bag, deftly twining the latter around an arrow and around the stump of a nearby tree before firing the arrow at the creature. &amp;quot;Try to grab hold of the rope!&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs wildly at 'nonconsensual facial'.&lt;br /&gt;
&lt;br /&gt;
 GAME: You nominated Yelrona for good roleplay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a roll, then, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon2: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;How's that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Very nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I suppose you'll have to roll to confirm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon2: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah. Yeah no you won't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No crits, 'member.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I confirm the crit it doesn't take.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah. Let's have a nice damage roll. Is your bow enchantee?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;But in this context that maybe provides an extra circumstance bonus cuz she got the arrow right next to his hand, maybe? No, just a normal bow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Andnormal arrows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d8: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will give you that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona -D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona  :-D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will give MAC-B1G a +4 circumstance bonus to grapple check, next round.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... and henceforth, unless the rope is removed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will accept that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona cheers! Not ineffectual!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;JOKUL!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DON'T DIE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Swordy-one, you're our only hope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...How bad of an idea is it to smack the thing while MAC is being grappled&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't see anything that says it's a bad idea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;An excellent idea. This unit keeps the threat immobile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Then SWORRRRD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (9)+10+1+1+1: 22&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-5-2: (6)+10+1+1+1+-5+-2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahem. It had moved a long way away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul oh&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could reach it with a charge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;SOD IT I'M DOING IT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the bonus for a charge?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Cast Extended Sword!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;+2 hit, -2 AC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;SWARGE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case I shall take your first roll, which will hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;RAR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul eyes those dice&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G says, &amp;quot;The +16 renders the dice mostly irrelevant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, quite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a solid hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... against something amorphous. Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;slicing off large chunks of it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;spreading them on toast?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul thinks he would rather not do that latter thing&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, a lovely pose here would be nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oy, oy, oy!&amp;quot; Jokul growls from the several feet away over from where the thing pounced to the golem.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rona! Stay back and keep up the arrows!&amp;quot; He calls out over to the elf in turn, and goes sprinting across the bog with the point of his sword dragging in the water behind him to create an upward spray of water trailing behind him. It ends in a heavy stomp of one foot into the water (which incidentally causes another wide SPLOOSH of dirty bogwater), which works to drive the Aesir's heavy SWORD! up from the water and through the pile of... whatever goddamn awful swampjelly that thing is, and cut off a large chunk off of the thing.&lt;br /&gt;
&lt;br /&gt;
Thankfully, this chunk was protruding AWAY from MAC, so no collateral damage for anyone involved.&lt;br /&gt;
&lt;br /&gt;
The mud monster has been charged by the Aesiri swordsman, and is thoroughly hacked off about that. Thoroughly. What this means is that, instead of worrying about the rope arrow sticking out of its... its... it focuses on slamming the sellsword instead, with two big arm...things.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (3)+15: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (16)+15: 31&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jolly good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Second hits. Unless they're touch attacks, in which case they both hit. 8|&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (17)+14: 31&lt;br /&gt;
 GAME: You damaged Jokul for 11 points. 57 remaining.&lt;br /&gt;
 GAME: Note Grappled added to Jokul.&lt;br /&gt;
 GAME: Note Blinded removed from Yelrona&lt;br /&gt;
&lt;br /&gt;
Whilst the first slam glances off the Aesir's armour, the latter strikes true, and manages to ensnare the warrior in a grapple. Bad luck, that.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y're grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Harr-di-harr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh noooooooooo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, MAC-B1G!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAKE IT COUNT! Oh, wait...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures the engulf damage might be automatic.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+3-1: (1)+3+-1: 3&lt;br /&gt;
 GAME: You damaged MAC-B1G for 3 points. 62 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul peek&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks MAC-B1G may be temporarily suspended.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10+4: (3)+10+4: 17&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Rona?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will attempt the same. &amp;quot;Regretably, much processing power has now been diverted by RL.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Shoot the thing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: MAC-B1G rolls cmb+4: (19)+10+4: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Move towards, keep about 20' distance, arrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon2: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAC, you're FREEEEEE!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can, I guess, make a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't sure.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; MAC-B1G will move away from it, possibly provoking AoO.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sounds about right.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh, no wait, I'm grappling Jokul. You're free.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if ya like. 'Rona, you hit! Which is surprising.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d8: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;yay! :-/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh my.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah, DR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona runs closer to the creature and places an arrow in its hide. Decorative, dontcha know.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if MAC-B1G wants to pose.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul. You're up. You're also grappled, but you know what? So's the swamp monster.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;No grappling plz :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It saw a pic of you and just wanted to get close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is gonna try to push it off.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth quotes, &amp;quot;A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a -4 penalty to Dexterity. A grappled creature takes a -2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity. A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Grappled added to MuLo.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is still gonna try to push it off.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls cmb: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Annoyingly, with its penalty to Dexterity, that's actually sufficient.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can either become the grappler, or escape the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul escapes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're freeeeeeee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;That does also mean I don't get to do anything else but oh well&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I mean I'm not planning on running away&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY!&amp;quot; Jokul growls in annoyance while the thing tries to constrict him.&lt;br /&gt;
&lt;br /&gt;
See, this significantly annoys him because he can't sword the thing while it's trying to drown him in... itself? Yeah, something like that.&lt;br /&gt;
&lt;br /&gt;
But, as unlogical as it might seem, the Aesir concentrates as much effort as he can from his muscles, and with a spinnig motions, somehow manages to shove the whole mass of gooey... stuff, off of him.&lt;br /&gt;
&lt;br /&gt;
That is disgusting.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yarrr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I dunno who to go after.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses, Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;suggests NOT ME CUZ I DON WANNA DIE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The swamp monster once again tries to engulf and smother the hapless Aesir warrior. It slithers over the human and heads over to be adjacent to the sil, like an oil slick.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your choice, Jokul --- AoO or Reflex.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Reflex. :|&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls reflex: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Wait no hold on&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;It's trying to go towards Yelrona is it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh damnit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Can I withdraw that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go on then.,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;AoO instead :|&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-2: (9)+10+1+1+1+-2: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul PBBBHT&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not today, dude.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now you're engulfed in the thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;THIS IS FINE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;EVERYTHING IS FINE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+3: (2)+3: 5&lt;br /&gt;
 GAME: You damaged Jokul for 5 points. 52 remaining.&lt;br /&gt;
 GAME: Note Grappled removed from Jokul&lt;br /&gt;
 GAME: Cannot find note 'Grapplied' on MuLo&lt;br /&gt;
 GAME: Note Grappled removed from MuLo&lt;br /&gt;
 GAME: Note Pinned added to Jokul.&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 4 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 13   MuLo             1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      13   MAC-B1G          1  Titan Armor (4 rnds active); Pinned          &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      10   Yelrona          1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      4    Jokul            1  Pinned                                       &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Pinned removed from MAC-B1G&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you're engulfed. 'Rona, the slithery mass is next to you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, how long can you hold your breath for?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... I dunno&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Oh. Oops. So, same deal as before with trying to withdraw actually being a horrible idea, yes? Stab it then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (13)+11: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls 1d6+1+6: (3)+1+6: 10&lt;br /&gt;
&lt;br /&gt;
From afar, MAC-B1G will fire on the threat with its Death Ray (+6 vs touch, 3d6+2 electrical damage). &amp;quot;This unit must relocate, so will be disconnected for a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, two rounds per point of constitution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Gotcha, thank you.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;So 32 rounds then? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 MAC-B1G has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;That would be the saddest fight ever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (3)+14: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, can you work out what your CMD would be if you were flat-footed and with an additional -4 penalty?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Uh... 18.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth miffed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;32 rounds it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Holding Breath added to Jokul with a duration of 32 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A pose, 'Rona?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Sorry, rl grabbed.back&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries, sweetie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona is about to fire another arrow when the creature sidles up right next to her like a teenager on a date. Gaah! This thing moves _way_ too fast. She switches weapons and stabs it like teenager on a date.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perfect response.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You nominated Yelrona for good roleplay.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
The war golem activates something on its arm and fires on the swamp monster with a pulse of electricity. Zzap!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (10)+6: 16&lt;br /&gt;
 GAME: Iadoth rolls 3d6+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
The death ray strikes true! and the swamp monster is bezapped. Buzz! Fizz! Crack!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Same deal... withdrawing is bad, so we stab stab stab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am confused as to what happened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I..? It said it was my turn, so I turnded&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;This confuses me too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I see what happened. When I said that the slithery thing was next to you, I think you assumed I meant it was your turn. I ... went with that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It actually was not your turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;ah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It ... is your turn now. Shall we assume your first set of rolls applies?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So OK. My respose to it being next to me is to do the nothing that I am able to do then, and yeah, first set of rolls applies is fine&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha :)&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul. Make it count.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Clearly I gotta escape from this pin before I choke.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oooooooooooooooooooooooh boy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls cmb: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ffs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are free, m'boy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul pthuu&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's what Swamp Monster said.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move actions? Just tag 'em on to your pose if you do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ain't gonna run away still.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 13.&lt;br /&gt;
       It is now MuLo's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
The swamp monster is cross. Real cross. And it looks ... pretty unwell. If that's possible. Certainly there doesn't seem to be much left of it. And now its prisoner has escaped! Paffft. It roars in some unknown tongue, if that is a tongue, and then lays into Jokul.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (10)+15: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (5)+15: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (4)+5: 9&lt;br /&gt;
 GAME: You damaged Jokul for 9 points. 43 remaining.&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (16)+14: 30&lt;br /&gt;
 GAME: Note Grappled added to Jokul.&lt;br /&gt;
 GAME: Note Grappled added to MuLo.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y's grappled again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monster grabs Jokul by the throat with some gross appendage. It hurts, but it's not too bad.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Y is me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, right. No, Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Not agaaaaain&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona whews&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;True, 'cause you'd be dead if I'd attacked you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Also if I try to move, so this is really &amp;quot;do we kill the monster before it gets around to breating on me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 13.&lt;br /&gt;
       It is now MAC-B1G's turn! Yelrona is next!&lt;br /&gt;
&lt;br /&gt;
MAC-B1G gives it his best shot at firing into the complicated melee entanglement at the other side of the marsh...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-4: (6)+6+-4: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;This is starting to become a very good argument for anti-grappling enchantments&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...but there's no way it's going to hit; the shot does just about make it, but dissipates across its body.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It really is; grab is an awesome monster ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 10.&lt;br /&gt;
       It is now Yelrona's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, 'Rona.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;STAB STAB STAB DIE DIE DIE!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Remember that you can make an Acrobatics roll to get away from it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Yeah, that worked badly enough last time with a roll of 16 I don't want to risk it again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a fair comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Yelrona rolls weapon6: (15)+11: 26&lt;br /&gt;
 GAME: Yelrona rolls 1d6+1+6: (1)+1+6: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's dying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The thing just does not go away. Fortunately, it seems to be more into Jokul than her. Which, Rona can't blame it, she supposes. Anyway. Soonest killed is soonest dead, she figures, and stabs the thing delicately right through the piece just like all the other pieces.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 4.&lt;br /&gt;
       It is now Jokul's turn! MuLo is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, do you fancy doing anything this round?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;You know what let's switch things up a bit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'M GONNA TURN THE GRAPPLE ON IT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls cmb: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Or not&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Did you read the part where I said it was dying?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;This really is the classic nailing jello to a tree problem. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Excuse me: Dying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... oh &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I mean, you can totally do that, technically its helpless?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yeah I think maybe I rather smash it with my sword to make sure it's gonna be D-E-D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;kill kill kill die die die!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;COUP DE GRACE!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A move not used enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;GFI.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I tried to yesterday. Five unconscious soldiers. The @@#!@$!@# paladin raised a stink.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Cuz it's so much more noble to let them wake up and THEN kill them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not friendly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Dying in their sleep!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Peaceful!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Painless!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Good thing!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;It's also not fun to not let'm fight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I mean...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Wut?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Well, we'd just hacked down their six companions&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You automatically hit and score a critical hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;which it ignores! :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Well I mean it's immune to crits anyway but&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (11)+16: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Sdead now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Sintegrated.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;and there's something about it making a fort save with your damage added to the DC to avoid dying, which is the really fun part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona would slump to the ground if the ground weren't disgusting. &amp;quot;I don't suppose any of you have healing handy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, -33 damage is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;FUNNY YOU SHOULD SAY THAT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Excuse me while I pose&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth does some excusing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth also goes to hang out laundry.&lt;br /&gt;
&lt;br /&gt;
Jokul gasps out a breath when the bog monster lets go by virtue of-- well, life seeping out of it. But apparently Jokul decides that's not enough, either. The instant his feet hit the ground again, he brings his sword up and SMASHES it down to cleave through the now-limp thing. With it being goo as is and all the water around, it might be hard to tell if it actually gets cut in half, but somehow all the dirty water getting sent flying into every direction from the force alone might be convincing enough.&lt;br /&gt;
&lt;br /&gt;
It's convincing enough for Jokul, as it turns out.&lt;br /&gt;
&lt;br /&gt;
With an irritated grunt, he trns himself over towards Yelrona while he rifles through his belt pouch, steps over to her and... presses a vial against her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should keep moving,&amp;quot; he declares, and goes on to step past the Sil once she's taken the vial.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Potion of cure moderate wounds. Enjoy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks guys.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any more poses?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;woot!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Nah, I'm good. Thanks for running! Thanks for me not dying!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The swamp cleared of Dran's horrible servants, the trio are free to continue through the 'shortcut' to Rune's interior. Lucky, that --- just in time to see the arriving hordes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;UNTIL NEXT TIME!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And actually wasn't useless, which was nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Fencing Grace is AWESOME.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I really liked your ootb thinking with the rope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;That was a hoot. It really should have taken more than a round, but then again, she is REALLY quick with her hands.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Sleight of Hand bonus +16, three of which is her semidivine Aspect. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;So I figure it's in-genre. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In the end, MAC-B1G would have made the roll without the +4 bonus. But I liked it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I know. But I liked it too. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;And, hey, you play the odds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;This happens to me repeatedly when choosing feats&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I'm like pff... what's a +3 bonus worth against a d20 roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Except, well, makes a difference over time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;d20 starts becoming less of a problem when you get to higher and higher levels. And sorry, that was for RC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona nods. Right. Hard to worry about that at L3, but I'm getting that it's important to have a plan for how to build over time&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;Which, hey, some day I will, for _some_ alt&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Yelrona says, &amp;quot;I'm noodling around with an Egalrin cleric&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ends the log.&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 22/09/2016, 00:25:29 &amp;lt;===&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23683</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23683"/>
		<updated>2016-09-22T00:06:07Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 18, 2016&lt;br /&gt;
|[[PrP: The 'Orse Fieve]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2016&lt;br /&gt;
|[[RP-Learning Fiend Lore]]&lt;br /&gt;
|[[Svarshan]], [[Halena]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2016&lt;br /&gt;
|[[RP-Baldrick Tells Ga'Elian of a Demon Attack]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Baldrick]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Monastic Archives]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2016&lt;br /&gt;
|[[RP-A Neighborly Question]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Hun'rar &amp;amp; Ga'Elian Meet]]&lt;br /&gt;
|[[Hun'rar]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 30, 2016&lt;br /&gt;
|[[RP-A Pleasant Day]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meetup: Blood Calls From Within|Meetup: Blood Within]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2016&lt;br /&gt;
|[[RP-Dropping In &amp;amp; Calzones]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2016&lt;br /&gt;
|[[Blood Within: Part 2]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2016&lt;br /&gt;
|[[PrP: Noises from the Felwood]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Halena]], [[Raethon]], [[Jokul]], and [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Warlords Revenge|A Warlord's Revenge]]&lt;br /&gt;
|[[Alik]], [[Aria]], [[Dubtle]], [[Ganbaatar]], [[Gimring]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2016&lt;br /&gt;
|[[Magus Point]]&lt;br /&gt;
|[[Verna]], [[Tatyannah]], [[Svarshan]], [[Raethon]], [[Pelka]], [[Myrana]], [[Jokul]], [[Jacob]], [[Fazahd]], [[Alik]], [[Aldean]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2016&lt;br /&gt;
|[[PrP: Harpy Arpee]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Flightwright's Theatre]]&lt;br /&gt;
|[[Esmaudalein]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|September 14, 2016&lt;br /&gt;
|[[PrP: Hooks in Me Hooks in You II]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Alik]], [[Fazahd]], [[Raethon]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2016&lt;br /&gt;
|[[RP: Jake Recounts a Demon Fight]]&lt;br /&gt;
|[[Jacob]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|September 19, 2016&lt;br /&gt;
|[[RP: Recruited]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|September 21, 2016&lt;br /&gt;
|[[PrP: Creak Crash]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Blauensturm]], [[Alik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: S-Dran-dead Again]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[MAC-B1G]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23682</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23682"/>
		<updated>2016-09-22T00:03:18Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 18, 2016&lt;br /&gt;
|[[PrP: The 'Orse Fieve]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2016&lt;br /&gt;
|[[RP-Learning Fiend Lore]]&lt;br /&gt;
|[[Svarshan]], [[Halena]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2016&lt;br /&gt;
|[[RP-Baldrick Tells Ga'Elian of a Demon Attack]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Baldrick]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Monastic Archives]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2016&lt;br /&gt;
|[[RP-A Neighborly Question]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Hun'rar &amp;amp; Ga'Elian Meet]]&lt;br /&gt;
|[[Hun'rar]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 30, 2016&lt;br /&gt;
|[[RP-A Pleasant Day]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meetup: Blood Calls From Within|Meetup: Blood Within]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2016&lt;br /&gt;
|[[RP-Dropping In &amp;amp; Calzones]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2016&lt;br /&gt;
|[[Blood Within: Part 2]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2016&lt;br /&gt;
|[[PrP: Noises from the Felwood]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Halena]], [[Raethon]], [[Jokul]], and [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Warlords Revenge|A Warlord's Revenge]]&lt;br /&gt;
|[[Alik]], [[Aria]], [[Dubtle]], [[Ganbaatar]], [[Gimring]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2016&lt;br /&gt;
|[[Magus Point]]&lt;br /&gt;
|[[Verna]], [[Tatyannah]], [[Svarshan]], [[Raethon]], [[Pelka]], [[Myrana]], [[Jokul]], [[Jacob]], [[Fazahd]], [[Alik]], [[Aldean]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2016&lt;br /&gt;
|[[PrP: Harpy Arpee]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Flightwright's Theatre]]&lt;br /&gt;
|[[Esmaudalein]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|September 14, 2016&lt;br /&gt;
|[[PrP: Hooks in Me Hooks in You II]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Alik]], [[Fazahd]], [[Raethon]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2016&lt;br /&gt;
|[[RP: Jake Recounts a Demon Fight]]&lt;br /&gt;
|[[Jacob]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|September 19, 2016&lt;br /&gt;
|[[RP: Recruited]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|September 21, 2016&lt;br /&gt;
|[[PrP: Creak Crash]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Blauensturm]], [[Alik]]&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: S-Dran-dead Again]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[MAC-B1G]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_%27Orse_Fieve&amp;diff=23664</id>
		<title>PrP: The 'Orse Fieve</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_%27Orse_Fieve&amp;diff=23664"/>
		<updated>2016-09-20T07:52:25Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: moved PrP: The 'Orse Fieve to PrP: The 'Orse Fieves: Mis-spelled title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PrP: The 'Orse Fieves]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_%27Orse_Fieves&amp;diff=23663</id>
		<title>PrP: The 'Orse Fieves</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_%27Orse_Fieves&amp;diff=23663"/>
		<updated>2016-09-20T07:52:25Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: moved PrP: The 'Orse Fieve to PrP: The 'Orse Fieves: Mis-spelled title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 8/4/2016, 2:01:11 PM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
From afar, Munch is up for plottage. Munch is technically out of range, being level 11. But Bennet the palagun is 6th, and Miki is 10th.&lt;br /&gt;
&lt;br /&gt;
 Zyla has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Margaret &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
You paged Munch with 'I'll see who arrives --- if everyone's L11, it won't matter. It is technically non-combat, but an L11 might unbalance it a little.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hello.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Munch has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is going to be run as a Paizo chase. If you have time,&lt;br /&gt;
       then check out the rules:&lt;br /&gt;
       http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/chases.html&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch peeks, waits. May participate, may just watch, may switch to an&lt;br /&gt;
       alt.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actions taken during the chase will affect what happens in&lt;br /&gt;
       the end.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The 'baseline speed' is going to be about 200 ft, which is&lt;br /&gt;
       how far a horse moves at a run. So if you're not mounted, you'll face a&lt;br /&gt;
       bit of difficulty --- you'll have to get ahead to be able to attack, or&lt;br /&gt;
       else take long range pot shots.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hiya, Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth catches Aya up. &amp;quot;This is going to be run as a Paizo chase. If you&lt;br /&gt;
       have time, then check out the rules:&lt;br /&gt;
       http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/chases.html . Actions&lt;br /&gt;
       taken during the chase will affect what happens in the end. The 'baseline&lt;br /&gt;
       speed' is going to be about 200 ft, which is how far a horse moves at a&lt;br /&gt;
       run. So if you're not mounted, you'll face a bit of difficulty --- you'll&lt;br /&gt;
       have to get ahead to be able to attack, or else take long range pot shots.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmms i run as fast as a horse. or corra q&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya isn't worried about speed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is operated in initiative order. I will describe the&lt;br /&gt;
       scene, giving you tags as to your choices to get out of the current&lt;br /&gt;
       'square', which is a skill check. If you resolve one action (which you&lt;br /&gt;
       can narrate however you like), then you get out into the next square. If&lt;br /&gt;
       you fail, you stay in the square, and have to face the same obstacle&lt;br /&gt;
       again next turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you want to get a 'speed boost', which means moving&lt;br /&gt;
       three cards, then you have to resolve /both/ skill checks. Failure in&lt;br /&gt;
       either by 5 or more means you get stuck in that square for that turn and&lt;br /&gt;
       the next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-  At a glance around H03: Malifre Stables  -=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Aya          1m      4'7&amp;quot;     105 Lb     Shadow Elf        Female    &lt;br /&gt;
     Mul'niessa. Braided hair. Simple clothing.                                 &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe sil with green eyes and plaited brown hair.                          &lt;br /&gt;
 Munch        2m      6'5&amp;quot;     225 Lb     War Golem         Male      &lt;br /&gt;
     Dreadlocked golem with metal scales.                                       &lt;br /&gt;
 Zyla         4m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, okay. Everyone else okay with the setup?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am open to rules changes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Munch would very much like Munch to participate, if he may. He is high level... but he's also on foot. Horses fear large predators, like Munch.&lt;br /&gt;
You paged Munch with 'That's fine! Aya and Zyla are not L6, so it won't unbalance too much.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch thinks he understands. May find how wrong he is once we actually&lt;br /&gt;
       start.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya has only skimmed the chase rules, but is otherwise good to go.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can make a ranged attack (bearing in mind that to fire&lt;br /&gt;
       into the next square means firing 200 ft. or more) or cast a spell during&lt;br /&gt;
       your turn, if you have a standard action to spare (i.e. if you're not on&lt;br /&gt;
       foot!). You can also melee attack if your target is in the same square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ga'Elian has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch waves!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gurr, will have to catch Ga'Elian up!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you sitting comfortably?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is actually shaving and about to get into the shower, but will&lt;br /&gt;
       try to keep up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! It's a chase across Alexandria. You can move your&lt;br /&gt;
       characters between areas if you like --- I will page you the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Korday, Callem 04 09:24:50 1018. The full moon is up. The tide is high and rising.&lt;br /&gt;
Everything is pale grey, veiled by mist. It's warm, humid, and still.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian read the chase rules a couple days ago.&lt;br /&gt;
&lt;br /&gt;
It's a grey day down by the Malifre Stables, with slightly poor visibility. The spiky hedges surrounding the ranch are laced with dew-laden spiderwebs, as if a witch slept nearby, and there are only a few arvek shuffling about, cleaning out empty stable blocks. Iadoth is there this morning to drop Fry off before she goes on a trip to the Redridge Mountains, and she's talking idly to one of the arvek about how to look after her handsome grey horse.&lt;br /&gt;
&lt;br /&gt;
Munch is a predator. He tends to think of himself as The Predator, but he's never seen a Schwarzenegger film. Still, horses are large bags of tastey meat, and they know it. Anyway, the metal man is content enough on foot, mithril toes digging lightly into the roadtop as he departs the city, heading off for whatever sort of antics he might get into today.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian happens to be passing along Eldwyn Road, walking beside the griffon Erithamiel, just in front of the stables when he notices the familiar sound of Iadoth's voice and detours inside. He cheerfully greets, &amp;quot;Good morning. I thought I heard you.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Eithamiel moves 40 ft on land, but flies at 60 ft with&lt;br /&gt;
       average maneuverability&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya concludes a brief exchange with an arvek for business unrelated to the stables. After completing her business near the stablehand lodging, she moves back across the grounds towards the stables, themselves, and the road.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will lower the baseline speed to 160 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Practically this makes no difference :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;It's all good. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, are you still here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes not. Continues.&lt;br /&gt;
&lt;br /&gt;
Zyla has made her way to the stables, but mostly because she was returning a mount that was used to pull a wagon. She hasn't yet departed though is getting ready to.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;sorry, net has been funky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, there is a burst of noise from one of the stable blocks. Doors splinter, horses whinny, hay goes flying, and an arvek stablehand is knocked sprawling to the ground as six fine horses, Iadoth's grey horse included, come through the door, ridden by...&lt;br /&gt;
&lt;br /&gt;
''Gobbers?!''&lt;br /&gt;
&lt;br /&gt;
Each horse is being ridden by two goblins, one facing forward and tugging hard on the reins, spurring as they go, and one facing backwards, pointing pistols at anybody daring to look at them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop them!&amp;quot; Comes an arvek nar voice. &amp;quot;Stop them, quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian turns after the run-aways and leaps up onto Erithamiel's back, telling his mount &amp;quot;After them, boy!&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aya stops with a start as the doors splinter. Brows arch as horses bolt and arvek yell. It's the fact that the horses are carrying gobbers that finally makes her blink.&lt;br /&gt;
&lt;br /&gt;
Munch hesitates only a moment. Gobbers aren't very tastey, but he's supposed to be a hero, or something. But the real factor is they dared to point weapons at him. You let one guy get away with that sort of thing, and soon everyone's trying it. Murmuring softly, he starts after the riders at a slow jog, his pace slowly increasing...&lt;br /&gt;
 &lt;br /&gt;
Zyla blinks herself and is glad that she is skilled at moving fast, she shakes her head a bit, and starts to move, get a good start and one should be able to keep up with a horse, at least she hopes so.&lt;br /&gt;
&lt;br /&gt;
The 'orse fieves are headed towards the gate. &amp;quot;Don't hurt the horses!&amp;quot; The arvek shouts. Surely that's obvious, but he's looking at Munch. Iadoth chimes in; &amp;quot;Fry!&amp;quot; she cries, but the horse doesn't turn.&lt;br /&gt;
&lt;br /&gt;
There are two clear choices at this stage: Either the horses will have to &amp;lt;leap the closed gate&amp;gt;, or else &amp;lt;go through the barbed hedge&amp;gt;, which is reputedly poisoned.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;okay, not fully clear action order here... but for my first&lt;br /&gt;
       set, mean to take a regular Move action (medium creature, 30ft, barbarian&lt;br /&gt;
       Fast Movement+10) and Cast Blur on myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is going to throw a timestop&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Ga'Elian rolls initiative: 3 + 5 = 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is also going to up the number of stolen horses to 8.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 11 + 2 = 13&lt;br /&gt;
 GAME: Munch rolls initiative: 17 + 3 = 20&lt;br /&gt;
 GAME: You roll initiative for Group1: Roll: 7 + Bonus: +4 = Total: 11&lt;br /&gt;
 GAME: You roll initiative for Group2: Roll: 14 + Bonus: +4 = Total: 18&lt;br /&gt;
 GAME: Aya rolls initiative: 6 + 3 = 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if A---ah.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
Ga'Elian pages: What I would normally try here is to get airborne and fly ahead of the horses, then turn and charge them head on and have the griffon (whose favorite meal horses are) screech at them with his wings fully expanded -- an intimidate attempt, trying to get the horses to buck their riders and stop running away from the stables.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, so move and cast?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Munch. They have the hump on you, because, surprise&lt;br /&gt;
       round. So...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
 GAME: Note Flat-footed on Aya ended.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
 GAME: Note Flat-footed on Ga'Elian ended.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Why not just have the thieves act before starting the&lt;br /&gt;
       initiative cycle?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Bookkeeping, i assume.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't smart enough to think of that.&lt;br /&gt;
&lt;br /&gt;
The eight horses and sixteen riders break into two groups. One heads for the gate, and makes to leap it...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;In which group is Fry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Group 1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, working on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs&lt;br /&gt;
&lt;br /&gt;
... but the horses have other ideas, and whinny and rise, staying firmly in the yard. Meanwhile, the second group make a break for it, going for the razor-sharp hedges instead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
The barbs really dig into the houses, which whinny and bray. But they are through the hedges, at least. For now, though, they're not moving, licking their wounds instead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right! Munch, you're up now. Sorry for the delay.&lt;br /&gt;
       Basically, Group 1 are still in the stableyard, whereas Group 2 are&lt;br /&gt;
       through the hedge... but aren't moving anywhere next round either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay. Cast, and head towards the hedge. Mere 40ft movement&lt;br /&gt;
       this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch attempts to cast Blur but fails due to ASF.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch pokes the code. Blur has no Somatic component...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're fine then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can attempt to move out of this 'square' this round&lt;br /&gt;
       with a Fortitude check. This'll put you ahead of the pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls fort: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're through the hedge, then, and have resisted the&lt;br /&gt;
       poison!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The hedge horses are, uhh, on the hoof!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch's murmur turns to a high buzzing, thousands of tiny scales vibrating off his metallic skin and hoving around his body in a cloud, distorting his outline. Heading towards the hedge, the metal man crashes though, the thorns that dare try to pierce his hide met by toxins they stand no chance against.&lt;br /&gt;
&lt;br /&gt;
The horses are spurred into action, and are soon far away down the Eldwyn Road, their goblin riders yipping and yelling as they go.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3: (8)+3: 11&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (2): 2&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;For move action, Gate, Hedge or both?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;gate&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;An Acrobatics roll is in order!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls acrobatics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh, not quite enough. Sorry, but you're stuck in the&lt;br /&gt;
       stables for now!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;k&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can still do a standard action; those horses and their&lt;br /&gt;
       riders are still in your square.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so could punch one of the riders, or do something to one of&lt;br /&gt;
       the horses yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;stunning fist on one of the horses then, non lethal damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... aaaand encourages this, because if you get to the end&lt;br /&gt;
       with fewer horses, that'll make your fight easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1+1: (1)+11+1+1: 14 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, that makes that rules lookup easier.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth muufuu.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's actually hilarious, because the horse is only AC14.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla tries to jump the gate herself, and misjudges it, not quite making it over, at least the riders that tried to jump it didn't make it either, so they are closer. She reaches out and tries to deliver a stunning blow to one of the horses, but is still off balance from failing her jump and whiffs her fist past the horse, barely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
The first group of horses make another go of clearing the gate, and they all make it. Within moments they are off down the Eldwyn Road, galloping loudly after their partners in crime.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;I assume that I need to move. Are the horses all headed for&lt;br /&gt;
       the road or same general direction, despite attempting different routes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The horses are all headed for the road, away towards the&lt;br /&gt;
       city.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Whoops, should've mentioned that before. Yep, towards the&lt;br /&gt;
       city.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will attempt to get out ahead of them, if she can reasonably estimate&lt;br /&gt;
       their course.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, you're still on the Eldwyn Road square, along with&lt;br /&gt;
       both groups of horses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're headed south, towards Alexandria. If you get ahead &lt;br /&gt;
       of them and wait in the Memorial Gardens District, they'll pass through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To get there, you need to overcome both obstacles...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will Abundant Step ahead, up to 720 feet.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wassat do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks. I'm okay with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;It acts as Dimension door. Teleportation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You're at the Memorial Gardens District.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm going to call that a standard action. You can move from&lt;br /&gt;
       the MGD if you want to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Otherwise, just pose it and we'll continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian! What do you want to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;It's a move, but can't take any actions after, so it's&lt;br /&gt;
       effective the full turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
Aya could probably catch up to or keep up with the horses, if she pushed herself. She could possibly vault the gate or hedges without too much difficulty. On the other hand, none of that effort is really necessary. Her form instantly darkens to pitch and then vanishes with lingering puffs shadowy tendrils. With a similar *PUFFT*, she re-appears many, many strides ahead, inside the gates where the horses and rustlers look to be headed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... Ga'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Aya hopes that does not make things unwieldy.&lt;br /&gt;
You paged Aya with 'It won't, I don't think. You still don't know where they're headed; you might have to wait a while whilst they catch up!'&lt;br /&gt;
From afar, Aya nods.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is back&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Watcha wanna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian tries to get ahead (both obstacles)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. How?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth means flight or landspeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;flight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth notes that 'flight' gives only a +10 to either roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I'll take it for the hedge&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, 'flight' shouldn't really give a +10 to the&lt;br /&gt;
       Fortitude save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth means both rolls, but notes the addendum.&lt;br /&gt;
&lt;br /&gt;
From afar, Aya can still make rolls, as required, also.&lt;br /&gt;
Long distance to Aya: Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I'd guess the +10 has to do with getting beyond the&lt;br /&gt;
       barriers, not with the poison.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. &amp;quot;It's a Fortitude save, not a skill check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian then let's put the +10 on the gate?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives a thumbs up.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Fort: (8)+7: 15&lt;br /&gt;
 GAME: Ga'Elian rolls comp_fort: aliased to 1d20+8: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth only really needed the latter, which is successful :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Next step: the gate.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya thinks you can roll your companion's sheet directly, Ga'elian, as an&lt;br /&gt;
       FYI.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;How (syntax?)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya thinks it's just companionthing. companionmelee, companionreflex,&lt;br /&gt;
       companioncmb. &amp;quot;I'm looking for the post.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and you get a +8 bonus for being 40 ft. above the&lt;br /&gt;
       baseline speed. So you succeed automatically on this roll. Just pose it&lt;br /&gt;
       up: flying over the gate, unscathed by the thorns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MUNCHULOUS! Are you still here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;yes, if distracted.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga', you're in the Memorial Gardens District now, along&lt;br /&gt;
       with Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Do I also have a standard action? or was that it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, that's full round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian spurs his mount into flight, clearing the gate and hedge. As he soars southward to the City, Erithamiel utters a loud screech.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth pokes Munch a bit. Just 'cause.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Medium creature (30) barbarian fast movement (40) boots of&lt;br /&gt;
       speed (70) Swift Movement Rage power (75) Run feat (375)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up! Speedy. You're on Eldwyn Road. There aren't any&lt;br /&gt;
       obstacles here, but there are both groups of horses. So, you can make a &lt;br /&gt;
       standard action, and move onto the next square too without making a roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Attack a gunning gobber?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sounds like a plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch RAGES!, gaining +2 to melee attack/damage/Will saves and 22 temporary HP&lt;br /&gt;
 GAME: Munch rolls 1d20+17+1: (1)+17+1: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can use a Drag or Dirty Trick combat maneuver if you&lt;br /&gt;
       want to pull someone off a horse, by the way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WHIRLPOOL!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna make a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;not thinking of anything useful i can do as a move action&lt;br /&gt;
       while raging, other than, ya know, moving.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can move freely ahead of the pack, or stay here and&lt;br /&gt;
       harry them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch will stick around and harry, draw fire away from squishy targets.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth suggests posing, and moves on.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+4-1-1: (17)+4+-1+-1: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
Munch flexes his toes, a shower of rainbow sparkles lending arcane haste to his limbs. Bladders of toxic chemicals compress, pumping into artifical muscles to lend ferocious, if temporary, strength. Digging his toes into the road, Munch takes off in a literal blur, moving faster than the average horse. Racing to the crowd of riders, the barbarian's axe flashes, the blade whisteling though the air. But such high speeds are easy to misjudge, and the goblin keeps his hide intact, for now. Though the horses are likely nervous, with a Munch amoung their numbers.&lt;br /&gt;
&lt;br /&gt;
The injured group of horses head away down the Eldwyn Road towards the Northern Gates. As they pass, the four pistoleros take a potshot at Munch...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (16)+11+-4: 23&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (14)+11+-4: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (3)+11+-4: 10&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (2)+11+-4: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any of those hit your Touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;yes, 2 do... I think.... been way too long since I tracked&lt;br /&gt;
       my touch....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (6): 6&lt;br /&gt;
 GAME: You damaged Munch for 3 points. 166 remaining.&lt;br /&gt;
&lt;br /&gt;
Two of the shots make contact, but the bullets effectively glance off the tough hide of the barbarian golem.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're on the Eldwyn road too!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oops, sorry. You're now alone in the stables.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya makes a quick AFK, should be back for her turn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... Zyla?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods to Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;sorry, will try to jump gate again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls acrobatics: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perfect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're over, and onto the Eldwyn Road! You can take a&lt;br /&gt;
       standard action there if you wish...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;try to stun a horse again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Great!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1+1: (9)+11+1+1: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Grand, that works.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nonlethal of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;dc is 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first: aliased to 2d8+8+1: (6)+8+1: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've knocked a horse unconscious; it will fall to the&lt;br /&gt;
       floor and spill its riders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now you're free to pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
Zyla manages to leap the gate this time. She got a good start and up and over she goes. She catches up to the horses that just leaped the gate and throws a punch at one of them, attempting to stun and takes the horse down fully, hitting it just right to knock it unconscious and dropping it, sending riding gobbers flying.&lt;br /&gt;
&lt;br /&gt;
One rider down, the group of horses disappears thundering down the Eldwyn Road. As they pass, the three remaining gunners take aim and fire at Zyla...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (6)+11+-4: 13&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (11)+11+-4: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (9)+11+-4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any of those hit your touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;the 18 I tink. I have 20 ac though 2 is bracers of armor and&lt;br /&gt;
       I don't think that counts towards touch ac&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It does not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
 GAME: You damaged Zyla for 4 points. 50 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up!&lt;br /&gt;
&lt;br /&gt;
One of the shots hits, looking to slightly hurt the strong monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;oh question. the riders that spilled did any fall prone&lt;br /&gt;
       adjacent to me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of spilled rider and its gunner teammate: The two gobbers stand, brush themselves off, and dart away to the north as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just assume they're out of the chase for now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok, was just askin as I get an aoo on those that end up prone&lt;br /&gt;
       adjacent to me with one of my feats...but won't worry about that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, gotcha. They're not going to be a threat to you&lt;br /&gt;
       though :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga', do you want to think about what you want to do for the&lt;br /&gt;
       moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has a plan.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a perception roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Me? (perception)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Both of you, give me a perception roll :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Perception: (2)+20: 22&lt;br /&gt;
 GAME: Aya rolls perception: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A group of four horses is riding into the area around the&lt;br /&gt;
       Northern Gates.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can take a shot at them, if you like. That's a standard&lt;br /&gt;
       action. Or you can wait here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian awaits Aya's action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, in case you missed it, it's your action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya assumes that the gate is a choke point and would like to meet/wait&lt;br /&gt;
       for them at the gate. &amp;quot;I have an idea, but the range is limited.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, you can move back towards the gates and take a&lt;br /&gt;
       standard action, since you've had plenty of time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're already there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya frowns. &amp;quot;Ok. May not be able to, then. This takes a full round&lt;br /&gt;
       action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They have to come through here; it's the only exit from the&lt;br /&gt;
       Northern Gates.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will wait for them to arrive here, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'! Aya is waiting for next turn. You're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya may have overestimated the horses' speed, underestimated her arival point, or simply wishes a moment to prepare. She waits in the gardens inside the gates for the rustlers and their prizes/mounts to close.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian would like Erithamiel to do the screech/wings-extended&lt;br /&gt;
       intimidation attempt while Ga'Elian nocks an arrow and draws aiming at&lt;br /&gt;
       the lead horse (Yes horse, not rider), then fire.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will be using a Sleep arrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Only mod on griffon's intimidate check would be size mod&lt;br /&gt;
       and anything else from circumstances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The horses are still in the previous square. Can one do a&lt;br /&gt;
       long range intimidate?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I close range first then do it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can move back to the previous square and fire, but it's&lt;br /&gt;
       a full round action for your mount.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian wouldn't have gone so far ahead as to leave the chase way&lt;br /&gt;
       behind, but can instead defer until they get past gates and prepare to&lt;br /&gt;
       startle them.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You can still shoot, but at a -2 penalty for range.&lt;br /&gt;
       No penalty for shooting whilst mounted if your griffon is stationary,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay. Will shoot the one Sleep arrow at the lead horse,&lt;br /&gt;
       then a second (regular) arrow at the rider of the second horse (2&lt;br /&gt;
       attacks/round and has Precise Shot).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (3)+13+-2: 14&lt;br /&gt;
 GAME: Ga'Elian used a Sleep Arrow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Meh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-5-2: aliased to Weapon10-5-2: (20)+13+-5+-2: 26 (THREAT)&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-5-2: aliased to Weapon10-5-2: (6)+13+-5+-2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian wasted a magic arrow, but hit the rider of horse #2?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;First is a yes. Second is a hit, but not a crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Horses don't have much AC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So the first shot hit? (just to clarify)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It did!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just scraped the save, but you can still roll the&lt;br /&gt;
       nonlethal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 1d8+3: (6)+3: 9&lt;br /&gt;
 GAME: Ga'Elian rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;9 non-lethal on the horse, 6 on the rider&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It so nearly fells the horse, but not quite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They've had their con crippled by that poison, which has&lt;br /&gt;
       helped you a lot.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Does it make the horse throw its riders?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (1)+18: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go on then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian poses...&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry this is slow, folks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;There are currently how many horses in the group I am in the&lt;br /&gt;
       midsts of?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Three left after Zyla felled one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Like to intimidate the horses. Not sure where the gobbeers&lt;br /&gt;
       are trying to take them, but won't go well with panicked horses, i&lt;br /&gt;
       figure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up in the air, ahead south of the gates, Ga'Elian rises, borne aloft by his majestic griffon. He looses two arrows as the first group of horses approaches the city gates, dealing the lead horse a mightily bruising blow, to which it reacts by throwing its riders. The second shot draws blood from the rider of the second horse. The words of the ranger are lost in the commotion, distance, and altitude.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sounds sensible, Munch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls intimidate: (19)+14: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Munch is WAY more intimidating than I am, or even than&lt;br /&gt;
       Erithamiel is. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya was waiting to intimidate the horses, but it seems her idea is&lt;br /&gt;
       contagious.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That massively works, for four rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;It's a good idea. I was just going to kill gobbers. This is&lt;br /&gt;
       so much better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya assumes others have ways to intimidate more than one target, also.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. Multiple targets.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And non-humanoid targets. Are there rules covering this? I&lt;br /&gt;
       don't see any.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya isn't sure about type, but there are bonuses and penalties for size.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has done the penalties.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;No, but target rolls 1d20+HD+Wis mod+bonuses againt fear&lt;br /&gt;
       effects to oppose skill roll&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch sees no relivant rules... that fear effect looks like a good basis.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a standard 10+HD+WisMod. Some forums suggest a single&lt;br /&gt;
       target at once.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;The DC of the Intimidate check is 10+HD +Wis and I think&lt;br /&gt;
       Intimidate only demoralizes one target.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. That's my thought. It's successful though, against the&lt;br /&gt;
       horse.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ride check from the Rider...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a success, but the horse(s) is/are Shaken for 4&lt;br /&gt;
       rounds. TBH I don't think it matters as I'm lumping them together.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're welcome to stay here or move on, bearing in mind&lt;br /&gt;
       that they will move on during their move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch nods. Not a typical situation for the rules. Will move on,&lt;br /&gt;
       tecnically trying to stay with. Weakpoint of the rule set.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;What is the weakpoint/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya thinks she just got lost somewhere.&lt;br /&gt;
&lt;br /&gt;
Munch roars. This is not unlike a buzzsaw going though sheetmetal. An -angry- buzzsaw. Throw in claws, fangs, and leathery wings flareing out, and even a a dragon might take pause. Horses? Horse are very very *NOT* happy to be around the metal man. Feet still sparkeling rainbows, he heads for the gates the riders seem to be aiming towards.&lt;br /&gt;
&lt;br /&gt;
The group at the Northern Gates look at the crowds, which are going to be tricky to get through. Fortunately, the riders are extremely experienced, and just weave through the crowd without difficulty.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;The rule book doesn't consider a metal barbarian trying to&lt;br /&gt;
       scare a group of horses. It's limited in what in can cover, which is a&lt;br /&gt;
       weakpoint. But it does try, which is all we can really ask.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They are now in the Memorial Gardens District with Aya and&lt;br /&gt;
       Ga'Elian. No ability to take standard actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up now!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still in the Eldwyn Road with the Group 1 horses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya nods. &amp;quot;It doesn't get that specific, no, but the general rules cover&lt;br /&gt;
       the situation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will try to stun/knock another horse uncon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;GFI!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1+1: (8)+11+1+1: 21&lt;br /&gt;
 GAME: Zyla rolls first: aliased to 2d8+8+1: (3)+8+1: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3-2: (8)+3+-2: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrrr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That horse is stunned, but not unconscious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Want to move on?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for a pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
Zyla keeps up with the horses for now, after dropping the one and looses a punch as she goes by one of the other horses, she doesn't knock this one down but it is definitely dazed by the blow as she keeps moving trying to get a head a bit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So group 2 is ahead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group of horses and riders on the Eldwyn Road make a break for it towards the Northern Gates. The remaining pistoleros take shots at Zyla and Munch as they arrive.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (9)+11+-4: 16&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (20)+11+-4: 27&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (18)+11+-4: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (1): 1&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, Zyla, Munch. Any hits?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks probably one of each.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (5): 5&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (6): 6&lt;br /&gt;
 GAME: You damaged Zyla for 5 points. 45 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for 6 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch thinks so. For touch, yes.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for -6 points. 45 remaining.&lt;br /&gt;
 GAME: You damaged Munch for 6 points. 160 remaining.&lt;br /&gt;
&lt;br /&gt;
A shot hits both the monk and the golem, but they're not serious wounds really.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (12)+11+-4: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Sorry, forgot the critical threat. Which seems to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 3d6: (13): 13&lt;br /&gt;
 GAME: You damaged Zyla for 13 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
... but maybe the monk-grazer wasn't such a bad shot, overall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Firearms /hurt/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;By the by, I have to leave very shortly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya waits for the lead group of horses to come near and will cast&lt;br /&gt;
       Darkness on herelf as a full round. This acts as Dazzling Display&lt;br /&gt;
       (Inimidate to demoralize all) for those in the 20' radius of effect.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Only 3 of this group of horses are bearing&lt;br /&gt;
       riders/gunners?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One's been felled, so there are only three left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make a roll for it, then!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls intimidate+dark+org: aliased to intimidate+2+4: (6)+12+2+4: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya kicks dice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;24 is fine, horses ain't too smart.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;-4 vs horses, +4 vs gobbers.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Works on all of them. Everything in that group is now&lt;br /&gt;
       shaken; gobbers for 3 rounds, horses for 2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it if you like!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will probably have to bow out in a moment, because, well,&lt;br /&gt;
       time. But I will post a continuation for some similar time in the&lt;br /&gt;
       future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian uses full-round action to rapid shot the riders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (19)+13+-2: 30&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2-5: aliased to Weapon10-2-5: (8)+13+-2+-5: 14&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (3)+13+-2: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes no no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya waits for the gobber gunmen and gringos to near before taking her time to call to the shadows. They answer, arriving in slithering tendrils from beneath trees, nearby alleyways, and even beneath the riders, themselves. While the gobbers are not hindered in sight, they can feel the dark impending doom slithering over them. Doom them, and the horses they rode in on.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's still standing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sitting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shoots three arrows, striking the same rider again, but missing the other two.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Let's have a pose, and call it there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You save the current timestop as TheOrseFieves under slot #11.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will ned to leave soon, herself, so that works.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch should sleep, so no owwries.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders, tomorrow?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sure, but maybe an hour later?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will be here, though possibly a few minutes late if it's the same&lt;br /&gt;
       start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go for 3pm my time then, Ga'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;TTFN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Server closed the connection. &amp;lt;===&amp;gt; 8/4/2016, 5:50:07 PM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 8/18/2016, 2:34:40 PM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch doesn't recall plots so well, but has a few hours open. Let's&lt;br /&gt;
       see... goblins stealing horses?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
&lt;br /&gt;
 GAME: You restore timestop #11: TheOrseFieves&lt;br /&gt;
  ===================== Current Initiative Order - Round 4 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      20   Munch            1  Raging (3 rnds active)                       &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   Group2           1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      13   Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      11   Group1           1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      9    Aya              4  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 8    Ga'Elian         1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's possibly Ga'Elian's turn, but I'm not wholly sure.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, and finds it's not.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, you are at the Northern Gates with Group 1 (lots of&lt;br /&gt;
       shaken horses) and Zyla (who is no longer here).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What's up with Zyla?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch nods, supposes will be direct and smack a gun-toting goblin. I'm&lt;br /&gt;
       not quite sure how the rules for that sort of thing go in these cases.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's fine in this instance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls 1d20+15: (5)+15: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch tries to recall what spells he had active... just Blur and Rage, I&lt;br /&gt;
       think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that sounds right.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a hit, Munch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls 1d12+10: (2)+10: 12&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We're cool. You hit him, but he stays in the saddle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up, and we'll continue!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Munch is growing bored. It seems like this all started a week ago. Swiping at a goblin with his axe, the metal barbarian connects, sending the gobber rocking, but still upright.&lt;br /&gt;
&lt;br /&gt;
The shaken gobbers in the Memorial Garden District really, /really/ want to get away from Aya and Ga'Elian, and make a break for it in towards the Festival Grounds.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The riders at the Northern Gates are doing their best to wendle through the crowds; the TerrorMaw isn't helping much, though. They have a go at weaving through the crowd to get going.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2: (13)+18+-2: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian suggests +rminit Zyla&lt;br /&gt;
&lt;br /&gt;
The gobbers yee-haw, and make a break for it. As they do so, they take potshots at Munch.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (9)+12: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (14)+12: 26&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Aya       |SHADOW_ELF|Mnk        |  8  | 72  | 80  | 20 | 31 | 10 | 11 | 7  |&lt;br /&gt;
 |Ga'Elian  |WILD_ELF  |Rgr        |  7  | 69  | 69  | 22 | 24 | 7  | 10 | 5  |&lt;br /&gt;
 |Munch     |WAR_GOLEM |Bbn/DDs/Sor| 11  | 150 | 150 | 27 | 28 | 16 | 9  | 9  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, what's your touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes at least two do.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch checks... no regular hits... touch... all three, i think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch fairly sure his touch is AC 18... fairly...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 3d6: (10): 10&lt;br /&gt;
 GAME: You damaged Munch for 10 points. 140 remaining.&lt;br /&gt;
 GAME: You damaged Munch for -10 points. 150 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's the right amount of damage for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All three manage to hit the mighty barbarian as they pass, giddy-upping.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya! You're in the Memorial Gardens District, with a flying&lt;br /&gt;
       Ga'Elian and no 'orse fieves.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can run onto the next location, or I guess Abundant&lt;br /&gt;
       Step ahead (if you can guess where they're going).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian adds, &amp;quot;or await those coming with Munch&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, they went through the Festival Grounds, and&lt;br /&gt;
       there's only one exit from there (to save you +map'ing).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch ahs, notes his Boots of Speed were also activated. Knew was&lt;br /&gt;
       something else.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya punches RL.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya catches up. &amp;quot;So the group that reached me... ran past? Or am I&lt;br /&gt;
       mis-remembering last time?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They reached you, you scared 'em, then they ran on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No obstacles to get out of MGD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will move, then.&lt;br /&gt;
&lt;br /&gt;
Now that the lead group of gobber rustlers and rustled is hampered by fear and darkness, Aya begins running after the bulk of them.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha, thanks!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is dealing with lots of RL today.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're at the Memorial Gardens District. There are horses&lt;br /&gt;
       inbound and outbound.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will cast a spell on myself while griffon pursues.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. Spell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian casts Gravity Bow. Caster Level: 7 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wakka wakka!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up mein Freund!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, watching the fieves skeedaddle to the South calls, &amp;quot;Erithamiel, after them!&amp;quot; Then casts a spell upon himself.&lt;br /&gt;
&lt;br /&gt;
The monk and the ranger have followed the horses into the Festival Grounds. There's some kind of arvek nar festival here today, and it's very, very noisy; even those who aren't on a horse are going to have to check themselves if they go through the main grounds. But maybe there's a shortcut through the jousting track? Perhaps you'll spot it before it's too late.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch is up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, need to move, can also hit? Or just move? And am I&lt;br /&gt;
       facing an obstical yet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your ground speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Medium 30, barbarian+10, swift foot rage+5, boots of speed&lt;br /&gt;
       +30... so 75&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case you can only move. If you run, you can get&lt;br /&gt;
       ahead of the group in the MGD, but you have to roll through both obstacles.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth (is slightly fudging that to give those on foot a slight perk).&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay. While moving, like my axe to start casting Enlarge&lt;br /&gt;
       Person on me. (has run feat, so is honestly quite swift. But appericate&lt;br /&gt;
       it anyway)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! If you have Run feat, it's no problem at all, that&lt;br /&gt;
       gives you comparable with a horse!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have to a) weave through the crowd and b) intimidate&lt;br /&gt;
       them. Acrobatics DC15, Intimidate DC20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls acrobatics: (20)+6: 26&lt;br /&gt;
 GAME: Munch rolls intimidate: (8)+14: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch is not deeply concerned.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Great! You're through the Northern Gates, through the&lt;br /&gt;
       Memorial Gardens District, and through to the Festival Grounds where Aya,&lt;br /&gt;
       Ga'Elian and the second group of horses are waiting. Plus you're now&lt;br /&gt;
       really big. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Fry is in group 1, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... which Munch has just passed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch is over 6 feet of metal, magic, and bloodshed, wrapped up in a terrifying package. When he moves, people get out of the way. Or at least, they try nevr hard to. But there are always the clumsy, the inept, and the just petrified who linger in the way. Thankfully, the TerrorMaw is also fairly agile, weaving his way past thsoe obsticals that remain in his path. To make matters even more intresting, aracne power swirls around the metal man, swelling him up to near 13 feet of towering terror.&lt;br /&gt;
&lt;br /&gt;
The riders of the second group in the Festival Ground look around desperately for a shortcut as they spy the crowd ahead, and the pursuers behind. They stare around intently...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20: (13): 13&lt;br /&gt;
&lt;br /&gt;
... but fail to spot it. Suddenly they're mired in a crowd of cheering, jeering and beering arvek nar, who do their best to not exactly get in the way.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
As Munch TerrorMaw arrives, he inspires fear in the eyes of the gun-toting rangers, and they take some potshots at him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (3)+12: 15&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (9)+12: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (8)+12: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (8): 8&lt;br /&gt;
 GAME: You damaged Munch for 8 points. 142 remaining.&lt;br /&gt;
&lt;br /&gt;
It's a hit, but it barely causes a dent on Munch's suddenly enormous exterior.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
Munch just seems to be getting more annoyed at being shot at.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The first group of horses, from the Memorial Gardens District, begin to dash, trying to get through the Festival Grounds in a single burst of speed! They look around for the shortcut they know to exist, but have to control their horses first...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (10)+8: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
They fail to achieve either, and are now firmly in the Festival Grounds, along with everyone else.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
More gobbers take a shot at the obvious and large target.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (11)+12: 23&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (8)+12: 20&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry Munch. Damn dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 3d6: (13): 13&lt;br /&gt;
 GAME: You damaged Munch for 13 points. 129 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Eh, no worries. i can take it... for a while longer...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't think you're in much danger of dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All three hit. It's not hard to hit a 13 ft war golem.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
      Round Six - Init 9.&lt;br /&gt;
      It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;AYA!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya hmms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth kinda lost track of how many horses are left. Assumes three in&lt;br /&gt;
       each group.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Assuming that I've caught up to them, I will try to trip a&lt;br /&gt;
       gobber off a horse.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Trip the horse, or employ drag / dirty trick?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Unhorse the rider.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you have Improved Drag or Improved Dirty Trick?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Which is bull rush, trip, drag, reposition or anything that&lt;br /&gt;
       moves them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya doesn't.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, then it provokes an AoO from the rider...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;From a gun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From a heavy mace.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Remember, there are two on the horse: The rider and the&lt;br /&gt;
       shooter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya ahs. &amp;quot;Yes, I remember now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2+1: (6)+8+-2+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right, that's fine then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The CMD is, um, 28.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls cmb: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lesads.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually it's 30! Ye gods, that's a high DC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, pose it up if you like&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Next!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Obviously, they are rather skilled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Just a sec...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian shoots 3 arrows while griffon shrieks to rend the skies and keep&lt;br /&gt;
       with them&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;targeting horse drivers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon11-2: (6)+14+-2: 18&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2-5: aliased to Weapon11-2-5: (7)+14+-2+-5: 14&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon11-2: (2)+14+-2: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes no no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Intimidate from griffon?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;yeah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Companion only gets size (and any circumstance) mods to&lt;br /&gt;
       basic d20&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;but there's a crowd. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 1d20 + appropriate modifiers: (2)+appropriate modifiers: 2&lt;br /&gt;
 GAME: Ga'Elian rolls 2d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DCs are 17 for the gobbers and 15 for the horses, so that's&lt;br /&gt;
       a no methinks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;^^^ damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One shot isn't quite enough to fell a rider, who have&lt;br /&gt;
       typically 32 hp. However...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (1)+18: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, if only. They manage to stay in saddle too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Moving on!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the griffon maintains pace with the horses and their riders, he shrieks, loudly, but the effect just isn't all that impressive over the general din of the crowds. Meanwhile, Ga'Elian fires three arrows, striking the driver of one horse with only one shot.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch is going to try outside the box... see if can get the crowd to aid&lt;br /&gt;
       us.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch isn't sure if that would be Diplomacy, or what?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm thinking Diplomacy would be appropriate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls diplomacy: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Intimidate could also work, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Intimidate /could/ work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WITNESS!&amp;quot; The giant Munch looms over the crowd, gestureing with an axe larger than most men. &amp;quot;Goblin horse theives ride amoung you! Join us in glorious chase, or remain still and be forgtten!&amp;quot; A good speech for fellow Korrites and seekers of battle. For followers of Serriel and justice, not quite so much. And, shouting at a festival only gets you so far, even as a giant.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Intimidate i think would cause the crowd to help the wrong&lt;br /&gt;
       group.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The DC for Diplomacy was 15; Intimidate used like that&lt;br /&gt;
       requires '1 minute of conversation'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crowd cheer and carouse, chucking quantities of beer into the air. It is collective raucousness, insofar as that's a word.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Want to move onto the next area, Munch, to get ahead of&lt;br /&gt;
       them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;yes please&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to (a) look for the shortcut (Perception&lt;br /&gt;
       DC25) or (b) go through the crowd (Will check, DC20)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch will look&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls perception: (15)+17: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Winner!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're through the Festival Grounds and onto the Temple&lt;br /&gt;
       District.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Temple District is not as busy as the Festival Grounds, but the wind has blown much of the famous fountains' water all over the street. To get through, you're going to have to brave the slippery cobbles --- or perhaps you can remember a shortcut through the temples?&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Need I roll Perception to keep them in sight as they move&lt;br /&gt;
       southward?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They haven't escaped yet!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It'll be obvious where they're headed once they get&lt;br /&gt;
       through. There's only one exit, into the Temple District. From there it's&lt;br /&gt;
       less obvious, but if they get miles ahead you'll have to make a survival&lt;br /&gt;
       roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second group of horses have a go at getting through the crowd, having to control the horses as the arvek yell and cheer.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
They don't quite manage it, and are still stuck within the crowd itself. The gunslingers take rough shots as they pass...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch does leave a pretty wide wake of destruction to follow... just hope&lt;br /&gt;
       he's on the right path if you follow him&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-2: (5)+12+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga', does that hit your touch AC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-2: (12)+12+-2: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-2: (6)+12+-2: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Dex mod=+5 so, just barely not&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;the other two do, though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (9): 9&lt;br /&gt;
 GAME: You damaged Ga'Elian for 9 points. 60 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian reminds the GAME that it is the players who are supposed to get&lt;br /&gt;
       the good rolls. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can you roll your Ride skill then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Ride: (9)+15: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Unless your modifier is greater than 5... oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah you're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian also has Mounted Combat.&lt;br /&gt;
&lt;br /&gt;
Two of the three shots hit, but Ga'Elian remains in the saddle as he flies overhead, harrying the horses.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The first group of horses, with Fry at its head, have a second look for that elusive shortcut taken by Munch.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (12)+10+-2: 20&lt;br /&gt;
&lt;br /&gt;
They don't manage it either, and now all of them are stuck in the arvek crowd, harangued together.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... Aya?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch thinks we're fadeing. Is past bedtime himself.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth may have to schedule a Part 3.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Maybe tomorrow? (Or anytime between now and about the&lt;br /&gt;
       next 7 hours works for me, too.)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Tomarrow i should be able to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will try for tomorrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch heads off to sleep. Makes note for tomarrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, thanks Munch!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Laters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 8/18/2016, 4:55:07 PM &amp;lt;===&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_%27Orse_Fieves&amp;diff=23662</id>
		<title>PrP: The 'Orse Fieves</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_%27Orse_Fieves&amp;diff=23662"/>
		<updated>2016-09-20T07:52:03Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 8/4/2016, 2:01:11 PM &amp;lt;===  From afar, Munch is up for plottage. Munch is technically out of range, being level 11. But Bennet the palagun is 6th,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 8/4/2016, 2:01:11 PM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
From afar, Munch is up for plottage. Munch is technically out of range, being level 11. But Bennet the palagun is 6th, and Miki is 10th.&lt;br /&gt;
&lt;br /&gt;
 Zyla has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Margaret &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
You paged Munch with 'I'll see who arrives --- if everyone's L11, it won't matter. It is technically non-combat, but an L11 might unbalance it a little.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hello.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Munch has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is going to be run as a Paizo chase. If you have time,&lt;br /&gt;
       then check out the rules:&lt;br /&gt;
       http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/chases.html&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch peeks, waits. May participate, may just watch, may switch to an&lt;br /&gt;
       alt.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actions taken during the chase will affect what happens in&lt;br /&gt;
       the end.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The 'baseline speed' is going to be about 200 ft, which is&lt;br /&gt;
       how far a horse moves at a run. So if you're not mounted, you'll face a&lt;br /&gt;
       bit of difficulty --- you'll have to get ahead to be able to attack, or&lt;br /&gt;
       else take long range pot shots.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hiya, Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth catches Aya up. &amp;quot;This is going to be run as a Paizo chase. If you&lt;br /&gt;
       have time, then check out the rules:&lt;br /&gt;
       http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/chases.html . Actions&lt;br /&gt;
       taken during the chase will affect what happens in the end. The 'baseline&lt;br /&gt;
       speed' is going to be about 200 ft, which is how far a horse moves at a&lt;br /&gt;
       run. So if you're not mounted, you'll face a bit of difficulty --- you'll&lt;br /&gt;
       have to get ahead to be able to attack, or else take long range pot shots.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmms i run as fast as a horse. or corra q&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya isn't worried about speed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is operated in initiative order. I will describe the&lt;br /&gt;
       scene, giving you tags as to your choices to get out of the current&lt;br /&gt;
       'square', which is a skill check. If you resolve one action (which you&lt;br /&gt;
       can narrate however you like), then you get out into the next square. If&lt;br /&gt;
       you fail, you stay in the square, and have to face the same obstacle&lt;br /&gt;
       again next turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you want to get a 'speed boost', which means moving&lt;br /&gt;
       three cards, then you have to resolve /both/ skill checks. Failure in&lt;br /&gt;
       either by 5 or more means you get stuck in that square for that turn and&lt;br /&gt;
       the next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-  At a glance around H03: Malifre Stables  -=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Aya          1m      4'7&amp;quot;     105 Lb     Shadow Elf        Female    &lt;br /&gt;
     Mul'niessa. Braided hair. Simple clothing.                                 &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe sil with green eyes and plaited brown hair.                          &lt;br /&gt;
 Munch        2m      6'5&amp;quot;     225 Lb     War Golem         Male      &lt;br /&gt;
     Dreadlocked golem with metal scales.                                       &lt;br /&gt;
 Zyla         4m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, okay. Everyone else okay with the setup?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am open to rules changes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Munch would very much like Munch to participate, if he may. He is high level... but he's also on foot. Horses fear large predators, like Munch.&lt;br /&gt;
You paged Munch with 'That's fine! Aya and Zyla are not L6, so it won't unbalance too much.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch thinks he understands. May find how wrong he is once we actually&lt;br /&gt;
       start.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya has only skimmed the chase rules, but is otherwise good to go.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can make a ranged attack (bearing in mind that to fire&lt;br /&gt;
       into the next square means firing 200 ft. or more) or cast a spell during&lt;br /&gt;
       your turn, if you have a standard action to spare (i.e. if you're not on&lt;br /&gt;
       foot!). You can also melee attack if your target is in the same square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ga'Elian has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch waves!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gurr, will have to catch Ga'Elian up!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you sitting comfortably?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is actually shaving and about to get into the shower, but will&lt;br /&gt;
       try to keep up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! It's a chase across Alexandria. You can move your&lt;br /&gt;
       characters between areas if you like --- I will page you the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Korday, Callem 04 09:24:50 1018. The full moon is up. The tide is high and rising.&lt;br /&gt;
Everything is pale grey, veiled by mist. It's warm, humid, and still.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian read the chase rules a couple days ago.&lt;br /&gt;
&lt;br /&gt;
It's a grey day down by the Malifre Stables, with slightly poor visibility. The spiky hedges surrounding the ranch are laced with dew-laden spiderwebs, as if a witch slept nearby, and there are only a few arvek shuffling about, cleaning out empty stable blocks. Iadoth is there this morning to drop Fry off before she goes on a trip to the Redridge Mountains, and she's talking idly to one of the arvek about how to look after her handsome grey horse.&lt;br /&gt;
&lt;br /&gt;
Munch is a predator. He tends to think of himself as The Predator, but he's never seen a Schwarzenegger film. Still, horses are large bags of tastey meat, and they know it. Anyway, the metal man is content enough on foot, mithril toes digging lightly into the roadtop as he departs the city, heading off for whatever sort of antics he might get into today.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian happens to be passing along Eldwyn Road, walking beside the griffon Erithamiel, just in front of the stables when he notices the familiar sound of Iadoth's voice and detours inside. He cheerfully greets, &amp;quot;Good morning. I thought I heard you.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Eithamiel moves 40 ft on land, but flies at 60 ft with&lt;br /&gt;
       average maneuverability&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya concludes a brief exchange with an arvek for business unrelated to the stables. After completing her business near the stablehand lodging, she moves back across the grounds towards the stables, themselves, and the road.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will lower the baseline speed to 160 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Practically this makes no difference :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;It's all good. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, are you still here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes not. Continues.&lt;br /&gt;
&lt;br /&gt;
Zyla has made her way to the stables, but mostly because she was returning a mount that was used to pull a wagon. She hasn't yet departed though is getting ready to.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;sorry, net has been funky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, there is a burst of noise from one of the stable blocks. Doors splinter, horses whinny, hay goes flying, and an arvek stablehand is knocked sprawling to the ground as six fine horses, Iadoth's grey horse included, come through the door, ridden by...&lt;br /&gt;
&lt;br /&gt;
''Gobbers?!''&lt;br /&gt;
&lt;br /&gt;
Each horse is being ridden by two goblins, one facing forward and tugging hard on the reins, spurring as they go, and one facing backwards, pointing pistols at anybody daring to look at them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop them!&amp;quot; Comes an arvek nar voice. &amp;quot;Stop them, quickly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian turns after the run-aways and leaps up onto Erithamiel's back, telling his mount &amp;quot;After them, boy!&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aya stops with a start as the doors splinter. Brows arch as horses bolt and arvek yell. It's the fact that the horses are carrying gobbers that finally makes her blink.&lt;br /&gt;
&lt;br /&gt;
Munch hesitates only a moment. Gobbers aren't very tastey, but he's supposed to be a hero, or something. But the real factor is they dared to point weapons at him. You let one guy get away with that sort of thing, and soon everyone's trying it. Murmuring softly, he starts after the riders at a slow jog, his pace slowly increasing...&lt;br /&gt;
 &lt;br /&gt;
Zyla blinks herself and is glad that she is skilled at moving fast, she shakes her head a bit, and starts to move, get a good start and one should be able to keep up with a horse, at least she hopes so.&lt;br /&gt;
&lt;br /&gt;
The 'orse fieves are headed towards the gate. &amp;quot;Don't hurt the horses!&amp;quot; The arvek shouts. Surely that's obvious, but he's looking at Munch. Iadoth chimes in; &amp;quot;Fry!&amp;quot; she cries, but the horse doesn't turn.&lt;br /&gt;
&lt;br /&gt;
There are two clear choices at this stage: Either the horses will have to &amp;lt;leap the closed gate&amp;gt;, or else &amp;lt;go through the barbed hedge&amp;gt;, which is reputedly poisoned.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;okay, not fully clear action order here... but for my first&lt;br /&gt;
       set, mean to take a regular Move action (medium creature, 30ft, barbarian&lt;br /&gt;
       Fast Movement+10) and Cast Blur on myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is going to throw a timestop&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Ga'Elian rolls initiative: 3 + 5 = 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is also going to up the number of stolen horses to 8.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 11 + 2 = 13&lt;br /&gt;
 GAME: Munch rolls initiative: 17 + 3 = 20&lt;br /&gt;
 GAME: You roll initiative for Group1: Roll: 7 + Bonus: +4 = Total: 11&lt;br /&gt;
 GAME: You roll initiative for Group2: Roll: 14 + Bonus: +4 = Total: 18&lt;br /&gt;
 GAME: Aya rolls initiative: 6 + 3 = 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if A---ah.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
Ga'Elian pages: What I would normally try here is to get airborne and fly ahead of the horses, then turn and charge them head on and have the griffon (whose favorite meal horses are) screech at them with his wings fully expanded -- an intimidate attempt, trying to get the horses to buck their riders and stop running away from the stables.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, so move and cast?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Munch. They have the hump on you, because, surprise&lt;br /&gt;
       round. So...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
 GAME: Note Flat-footed on Aya ended.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
 GAME: Note Flat-footed on Ga'Elian ended.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Why not just have the thieves act before starting the&lt;br /&gt;
       initiative cycle?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Bookkeeping, i assume.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't smart enough to think of that.&lt;br /&gt;
&lt;br /&gt;
The eight horses and sixteen riders break into two groups. One heads for the gate, and makes to leap it...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;In which group is Fry?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Group 1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, working on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs&lt;br /&gt;
&lt;br /&gt;
... but the horses have other ideas, and whinny and rise, staying firmly in the yard. Meanwhile, the second group make a break for it, going for the razor-sharp hedges instead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
The barbs really dig into the houses, which whinny and bray. But they are through the hedges, at least. For now, though, they're not moving, licking their wounds instead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right! Munch, you're up now. Sorry for the delay.&lt;br /&gt;
       Basically, Group 1 are still in the stableyard, whereas Group 2 are&lt;br /&gt;
       through the hedge... but aren't moving anywhere next round either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay. Cast, and head towards the hedge. Mere 40ft movement&lt;br /&gt;
       this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch attempts to cast Blur but fails due to ASF.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch pokes the code. Blur has no Somatic component...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're fine then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can attempt to move out of this 'square' this round&lt;br /&gt;
       with a Fortitude check. This'll put you ahead of the pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls fort: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're through the hedge, then, and have resisted the&lt;br /&gt;
       poison!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The hedge horses are, uhh, on the hoof!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch's murmur turns to a high buzzing, thousands of tiny scales vibrating off his metallic skin and hoving around his body in a cloud, distorting his outline. Heading towards the hedge, the metal man crashes though, the thorns that dare try to pierce his hide met by toxins they stand no chance against.&lt;br /&gt;
&lt;br /&gt;
The horses are spurred into action, and are soon far away down the Eldwyn Road, their goblin riders yipping and yelling as they go.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3: (8)+3: 11&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (2): 2&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;For move action, Gate, Hedge or both?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;gate&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;An Acrobatics roll is in order!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls acrobatics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh, not quite enough. Sorry, but you're stuck in the&lt;br /&gt;
       stables for now!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;k&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can still do a standard action; those horses and their&lt;br /&gt;
       riders are still in your square.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so could punch one of the riders, or do something to one of&lt;br /&gt;
       the horses yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;stunning fist on one of the horses then, non lethal damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... aaaand encourages this, because if you get to the end&lt;br /&gt;
       with fewer horses, that'll make your fight easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1+1: (1)+11+1+1: 14 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, that makes that rules lookup easier.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth muufuu.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's actually hilarious, because the horse is only AC14.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla tries to jump the gate herself, and misjudges it, not quite making it over, at least the riders that tried to jump it didn't make it either, so they are closer. She reaches out and tries to deliver a stunning blow to one of the horses, but is still off balance from failing her jump and whiffs her fist past the horse, barely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
The first group of horses make another go of clearing the gate, and they all make it. Within moments they are off down the Eldwyn Road, galloping loudly after their partners in crime.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;I assume that I need to move. Are the horses all headed for&lt;br /&gt;
       the road or same general direction, despite attempting different routes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The horses are all headed for the road, away towards the&lt;br /&gt;
       city.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Whoops, should've mentioned that before. Yep, towards the&lt;br /&gt;
       city.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will attempt to get out ahead of them, if she can reasonably estimate&lt;br /&gt;
       their course.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, you're still on the Eldwyn Road square, along with&lt;br /&gt;
       both groups of horses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're headed south, towards Alexandria. If you get ahead &lt;br /&gt;
       of them and wait in the Memorial Gardens District, they'll pass through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To get there, you need to overcome both obstacles...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will Abundant Step ahead, up to 720 feet.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wassat do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks. I'm okay with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;It acts as Dimension door. Teleportation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You're at the Memorial Gardens District.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm going to call that a standard action. You can move from&lt;br /&gt;
       the MGD if you want to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Otherwise, just pose it and we'll continue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian! What do you want to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;It's a move, but can't take any actions after, so it's&lt;br /&gt;
       effective the full turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
Aya could probably catch up to or keep up with the horses, if she pushed herself. She could possibly vault the gate or hedges without too much difficulty. On the other hand, none of that effort is really necessary. Her form instantly darkens to pitch and then vanishes with lingering puffs shadowy tendrils. With a similar *PUFFT*, she re-appears many, many strides ahead, inside the gates where the horses and rustlers look to be headed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... Ga'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Aya hopes that does not make things unwieldy.&lt;br /&gt;
You paged Aya with 'It won't, I don't think. You still don't know where they're headed; you might have to wait a while whilst they catch up!'&lt;br /&gt;
From afar, Aya nods.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is back&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Watcha wanna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian tries to get ahead (both obstacles)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. How?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth means flight or landspeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;flight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnod.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth notes that 'flight' gives only a +10 to either roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I'll take it for the hedge&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, 'flight' shouldn't really give a +10 to the&lt;br /&gt;
       Fortitude save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth means both rolls, but notes the addendum.&lt;br /&gt;
&lt;br /&gt;
From afar, Aya can still make rolls, as required, also.&lt;br /&gt;
Long distance to Aya: Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I'd guess the +10 has to do with getting beyond the&lt;br /&gt;
       barriers, not with the poison.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. &amp;quot;It's a Fortitude save, not a skill check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian then let's put the +10 on the gate?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives a thumbs up.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Fort: (8)+7: 15&lt;br /&gt;
 GAME: Ga'Elian rolls comp_fort: aliased to 1d20+8: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth only really needed the latter, which is successful :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Next step: the gate.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya thinks you can roll your companion's sheet directly, Ga'elian, as an&lt;br /&gt;
       FYI.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;How (syntax?)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya thinks it's just companionthing. companionmelee, companionreflex,&lt;br /&gt;
       companioncmb. &amp;quot;I'm looking for the post.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and you get a +8 bonus for being 40 ft. above the&lt;br /&gt;
       baseline speed. So you succeed automatically on this roll. Just pose it&lt;br /&gt;
       up: flying over the gate, unscathed by the thorns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MUNCHULOUS! Are you still here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;yes, if distracted.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga', you're in the Memorial Gardens District now, along&lt;br /&gt;
       with Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Do I also have a standard action? or was that it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, that's full round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian spurs his mount into flight, clearing the gate and hedge. As he soars southward to the City, Erithamiel utters a loud screech.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth pokes Munch a bit. Just 'cause.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Medium creature (30) barbarian fast movement (40) boots of&lt;br /&gt;
       speed (70) Swift Movement Rage power (75) Run feat (375)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up! Speedy. You're on Eldwyn Road. There aren't any&lt;br /&gt;
       obstacles here, but there are both groups of horses. So, you can make a &lt;br /&gt;
       standard action, and move onto the next square too without making a roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Attack a gunning gobber?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sounds like a plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch RAGES!, gaining +2 to melee attack/damage/Will saves and 22 temporary HP&lt;br /&gt;
 GAME: Munch rolls 1d20+17+1: (1)+17+1: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can use a Drag or Dirty Trick combat maneuver if you&lt;br /&gt;
       want to pull someone off a horse, by the way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WHIRLPOOL!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna make a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;not thinking of anything useful i can do as a move action&lt;br /&gt;
       while raging, other than, ya know, moving.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can move freely ahead of the pack, or stay here and&lt;br /&gt;
       harry them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch will stick around and harry, draw fire away from squishy targets.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth suggests posing, and moves on.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+4-1-1: (17)+4+-1+-1: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
Munch flexes his toes, a shower of rainbow sparkles lending arcane haste to his limbs. Bladders of toxic chemicals compress, pumping into artifical muscles to lend ferocious, if temporary, strength. Digging his toes into the road, Munch takes off in a literal blur, moving faster than the average horse. Racing to the crowd of riders, the barbarian's axe flashes, the blade whisteling though the air. But such high speeds are easy to misjudge, and the goblin keeps his hide intact, for now. Though the horses are likely nervous, with a Munch amoung their numbers.&lt;br /&gt;
&lt;br /&gt;
The injured group of horses head away down the Eldwyn Road towards the Northern Gates. As they pass, the four pistoleros take a potshot at Munch...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (16)+11+-4: 23&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (14)+11+-4: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (3)+11+-4: 10&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (2)+11+-4: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any of those hit your Touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;yes, 2 do... I think.... been way too long since I tracked&lt;br /&gt;
       my touch....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (6): 6&lt;br /&gt;
 GAME: You damaged Munch for 3 points. 166 remaining.&lt;br /&gt;
&lt;br /&gt;
Two of the shots make contact, but the bullets effectively glance off the tough hide of the barbarian golem.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're on the Eldwyn road too!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oops, sorry. You're now alone in the stables.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya makes a quick AFK, should be back for her turn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... Zyla?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods to Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;sorry, will try to jump gate again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls acrobatics: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perfect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're over, and onto the Eldwyn Road! You can take a&lt;br /&gt;
       standard action there if you wish...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;try to stun a horse again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Great!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1+1: (9)+11+1+1: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Grand, that works.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nonlethal of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;dc is 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first: aliased to 2d8+8+1: (6)+8+1: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've knocked a horse unconscious; it will fall to the&lt;br /&gt;
       floor and spill its riders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now you're free to pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
Zyla manages to leap the gate this time. She got a good start and up and over she goes. She catches up to the horses that just leaped the gate and throws a punch at one of them, attempting to stun and takes the horse down fully, hitting it just right to knock it unconscious and dropping it, sending riding gobbers flying.&lt;br /&gt;
&lt;br /&gt;
One rider down, the group of horses disappears thundering down the Eldwyn Road. As they pass, the three remaining gunners take aim and fire at Zyla...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (6)+11+-4: 13&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (11)+11+-4: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (9)+11+-4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any of those hit your touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;the 18 I tink. I have 20 ac though 2 is bracers of armor and&lt;br /&gt;
       I don't think that counts towards touch ac&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It does not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
 GAME: You damaged Zyla for 4 points. 50 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up!&lt;br /&gt;
&lt;br /&gt;
One of the shots hits, looking to slightly hurt the strong monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;oh question. the riders that spilled did any fall prone&lt;br /&gt;
       adjacent to me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of spilled rider and its gunner teammate: The two gobbers stand, brush themselves off, and dart away to the north as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just assume they're out of the chase for now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok, was just askin as I get an aoo on those that end up prone&lt;br /&gt;
       adjacent to me with one of my feats...but won't worry about that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, gotcha. They're not going to be a threat to you&lt;br /&gt;
       though :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga', do you want to think about what you want to do for the&lt;br /&gt;
       moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has a plan.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a perception roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Me? (perception)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Both of you, give me a perception roll :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Perception: (2)+20: 22&lt;br /&gt;
 GAME: Aya rolls perception: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A group of four horses is riding into the area around the&lt;br /&gt;
       Northern Gates.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can take a shot at them, if you like. That's a standard&lt;br /&gt;
       action. Or you can wait here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian awaits Aya's action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, in case you missed it, it's your action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya assumes that the gate is a choke point and would like to meet/wait&lt;br /&gt;
       for them at the gate. &amp;quot;I have an idea, but the range is limited.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, you can move back towards the gates and take a&lt;br /&gt;
       standard action, since you've had plenty of time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're already there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya frowns. &amp;quot;Ok. May not be able to, then. This takes a full round&lt;br /&gt;
       action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They have to come through here; it's the only exit from the&lt;br /&gt;
       Northern Gates.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will wait for them to arrive here, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'! Aya is waiting for next turn. You're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya may have overestimated the horses' speed, underestimated her arival point, or simply wishes a moment to prepare. She waits in the gardens inside the gates for the rustlers and their prizes/mounts to close.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian would like Erithamiel to do the screech/wings-extended&lt;br /&gt;
       intimidation attempt while Ga'Elian nocks an arrow and draws aiming at&lt;br /&gt;
       the lead horse (Yes horse, not rider), then fire.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will be using a Sleep arrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Only mod on griffon's intimidate check would be size mod&lt;br /&gt;
       and anything else from circumstances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The horses are still in the previous square. Can one do a&lt;br /&gt;
       long range intimidate?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I close range first then do it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can move back to the previous square and fire, but it's&lt;br /&gt;
       a full round action for your mount.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian wouldn't have gone so far ahead as to leave the chase way&lt;br /&gt;
       behind, but can instead defer until they get past gates and prepare to&lt;br /&gt;
       startle them.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You can still shoot, but at a -2 penalty for range.&lt;br /&gt;
       No penalty for shooting whilst mounted if your griffon is stationary,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay. Will shoot the one Sleep arrow at the lead horse,&lt;br /&gt;
       then a second (regular) arrow at the rider of the second horse (2&lt;br /&gt;
       attacks/round and has Precise Shot).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (3)+13+-2: 14&lt;br /&gt;
 GAME: Ga'Elian used a Sleep Arrow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Meh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-5-2: aliased to Weapon10-5-2: (20)+13+-5+-2: 26 (THREAT)&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-5-2: aliased to Weapon10-5-2: (6)+13+-5+-2: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian wasted a magic arrow, but hit the rider of horse #2?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;First is a yes. Second is a hit, but not a crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Horses don't have much AC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So the first shot hit? (just to clarify)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It did!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just scraped the save, but you can still roll the&lt;br /&gt;
       nonlethal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 1d8+3: (6)+3: 9&lt;br /&gt;
 GAME: Ga'Elian rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;9 non-lethal on the horse, 6 on the rider&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It so nearly fells the horse, but not quite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They've had their con crippled by that poison, which has&lt;br /&gt;
       helped you a lot.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Does it make the horse throw its riders?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (1)+18: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go on then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian poses...&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry this is slow, folks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;There are currently how many horses in the group I am in the&lt;br /&gt;
       midsts of?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Three left after Zyla felled one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Like to intimidate the horses. Not sure where the gobbeers&lt;br /&gt;
       are trying to take them, but won't go well with panicked horses, i&lt;br /&gt;
       figure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up in the air, ahead south of the gates, Ga'Elian rises, borne aloft by his majestic griffon. He looses two arrows as the first group of horses approaches the city gates, dealing the lead horse a mightily bruising blow, to which it reacts by throwing its riders. The second shot draws blood from the rider of the second horse. The words of the ranger are lost in the commotion, distance, and altitude.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sounds sensible, Munch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls intimidate: (19)+14: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Munch is WAY more intimidating than I am, or even than&lt;br /&gt;
       Erithamiel is. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya was waiting to intimidate the horses, but it seems her idea is&lt;br /&gt;
       contagious.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That massively works, for four rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;It's a good idea. I was just going to kill gobbers. This is&lt;br /&gt;
       so much better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya assumes others have ways to intimidate more than one target, also.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. Multiple targets.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And non-humanoid targets. Are there rules covering this? I&lt;br /&gt;
       don't see any.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya isn't sure about type, but there are bonuses and penalties for size.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has done the penalties.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;No, but target rolls 1d20+HD+Wis mod+bonuses againt fear&lt;br /&gt;
       effects to oppose skill roll&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch sees no relivant rules... that fear effect looks like a good basis.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a standard 10+HD+WisMod. Some forums suggest a single&lt;br /&gt;
       target at once.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;The DC of the Intimidate check is 10+HD +Wis and I think&lt;br /&gt;
       Intimidate only demoralizes one target.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. That's my thought. It's successful though, against the&lt;br /&gt;
       horse.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ride check from the Rider...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a success, but the horse(s) is/are Shaken for 4&lt;br /&gt;
       rounds. TBH I don't think it matters as I'm lumping them together.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're welcome to stay here or move on, bearing in mind&lt;br /&gt;
       that they will move on during their move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch nods. Not a typical situation for the rules. Will move on,&lt;br /&gt;
       tecnically trying to stay with. Weakpoint of the rule set.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;What is the weakpoint/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya thinks she just got lost somewhere.&lt;br /&gt;
&lt;br /&gt;
Munch roars. This is not unlike a buzzsaw going though sheetmetal. An -angry- buzzsaw. Throw in claws, fangs, and leathery wings flareing out, and even a a dragon might take pause. Horses? Horse are very very *NOT* happy to be around the metal man. Feet still sparkeling rainbows, he heads for the gates the riders seem to be aiming towards.&lt;br /&gt;
&lt;br /&gt;
The group at the Northern Gates look at the crowds, which are going to be tricky to get through. Fortunately, the riders are extremely experienced, and just weave through the crowd without difficulty.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;The rule book doesn't consider a metal barbarian trying to&lt;br /&gt;
       scare a group of horses. It's limited in what in can cover, which is a&lt;br /&gt;
       weakpoint. But it does try, which is all we can really ask.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They are now in the Memorial Gardens District with Aya and&lt;br /&gt;
       Ga'Elian. No ability to take standard actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up now!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still in the Eldwyn Road with the Group 1 horses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya nods. &amp;quot;It doesn't get that specific, no, but the general rules cover&lt;br /&gt;
       the situation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will try to stun/knock another horse uncon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;GFI!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1+1: (8)+11+1+1: 21&lt;br /&gt;
 GAME: Zyla rolls first: aliased to 2d8+8+1: (3)+8+1: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3-2: (8)+3+-2: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrrr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That horse is stunned, but not unconscious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Want to move on?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for a pose!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
Zyla keeps up with the horses for now, after dropping the one and looses a punch as she goes by one of the other horses, she doesn't knock this one down but it is definitely dazed by the blow as she keeps moving trying to get a head a bit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So group 2 is ahead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group of horses and riders on the Eldwyn Road make a break for it towards the Northern Gates. The remaining pistoleros take shots at Zyla and Munch as they arrive.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (9)+11+-4: 16&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (20)+11+-4: 27&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (18)+11+-4: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (1): 1&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, Zyla, Munch. Any hits?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks probably one of each.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (5): 5&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (6): 6&lt;br /&gt;
 GAME: You damaged Zyla for 5 points. 45 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for 6 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch thinks so. For touch, yes.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for -6 points. 45 remaining.&lt;br /&gt;
 GAME: You damaged Munch for 6 points. 160 remaining.&lt;br /&gt;
&lt;br /&gt;
A shot hits both the monk and the golem, but they're not serious wounds really.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-4: (12)+11+-4: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Sorry, forgot the critical threat. Which seems to hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 3d6: (13): 13&lt;br /&gt;
 GAME: You damaged Zyla for 13 points. 32 remaining.&lt;br /&gt;
&lt;br /&gt;
... but maybe the monk-grazer wasn't such a bad shot, overall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Firearms /hurt/.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;By the by, I have to leave very shortly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya waits for the lead group of horses to come near and will cast&lt;br /&gt;
       Darkness on herelf as a full round. This acts as Dazzling Display&lt;br /&gt;
       (Inimidate to demoralize all) for those in the 20' radius of effect.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Only 3 of this group of horses are bearing&lt;br /&gt;
       riders/gunners?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One's been felled, so there are only three left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make a roll for it, then!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls intimidate+dark+org: aliased to intimidate+2+4: (6)+12+2+4: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya kicks dice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;24 is fine, horses ain't too smart.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;-4 vs horses, +4 vs gobbers.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Works on all of them. Everything in that group is now&lt;br /&gt;
       shaken; gobbers for 3 rounds, horses for 2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it if you like!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will probably have to bow out in a moment, because, well,&lt;br /&gt;
       time. But I will post a continuation for some similar time in the&lt;br /&gt;
       future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian uses full-round action to rapid shot the riders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (19)+13+-2: 30&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2-5: aliased to Weapon10-2-5: (8)+13+-2+-5: 14&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon10-2: (3)+13+-2: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes no no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya waits for the gobber gunmen and gringos to near before taking her time to call to the shadows. They answer, arriving in slithering tendrils from beneath trees, nearby alleyways, and even beneath the riders, themselves. While the gobbers are not hindered in sight, they can feel the dark impending doom slithering over them. Doom them, and the horses they rode in on.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's still standing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sitting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shoots three arrows, striking the same rider again, but missing the other two.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Let's have a pose, and call it there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You save the current timestop as TheOrseFieves under slot #11.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will ned to leave soon, herself, so that works.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch should sleep, so no owwries.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders, tomorrow?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sure, but maybe an hour later?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will be here, though possibly a few minutes late if it's the same&lt;br /&gt;
       start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go for 3pm my time then, Ga'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;TTFN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Server closed the connection. &amp;lt;===&amp;gt; 8/4/2016, 5:50:07 PM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 8/18/2016, 2:34:40 PM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch doesn't recall plots so well, but has a few hours open. Let's&lt;br /&gt;
       see... goblins stealing horses?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
&lt;br /&gt;
 GAME: You restore timestop #11: TheOrseFieves&lt;br /&gt;
  ===================== Current Initiative Order - Round 4 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      20   Munch            1  Raging (3 rnds active)                       &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   Group2           1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      13   Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      11   Group1           1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      9    Aya              4  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 8    Ga'Elian         1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's possibly Ga'Elian's turn, but I'm not wholly sure.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, and finds it's not.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, you are at the Northern Gates with Group 1 (lots of&lt;br /&gt;
       shaken horses) and Zyla (who is no longer here).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What's up with Zyla?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch nods, supposes will be direct and smack a gun-toting goblin. I'm&lt;br /&gt;
       not quite sure how the rules for that sort of thing go in these cases.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's fine in this instance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls 1d20+15: (5)+15: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch tries to recall what spells he had active... just Blur and Rage, I&lt;br /&gt;
       think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that sounds right.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a hit, Munch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls 1d12+10: (2)+10: 12&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We're cool. You hit him, but he stays in the saddle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up, and we'll continue!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
Munch is growing bored. It seems like this all started a week ago. Swiping at a goblin with his axe, the metal barbarian connects, sending the gobber rocking, but still upright.&lt;br /&gt;
&lt;br /&gt;
The shaken gobbers in the Memorial Garden District really, /really/ want to get away from Aya and Ga'Elian, and make a break for it in towards the Festival Grounds.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The riders at the Northern Gates are doing their best to wendle through the crowds; the TerrorMaw isn't helping much, though. They have a go at weaving through the crowd to get going.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2: (13)+18+-2: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian suggests +rminit Zyla&lt;br /&gt;
&lt;br /&gt;
The gobbers yee-haw, and make a break for it. As they do so, they take potshots at Munch.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (9)+12: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (14)+12: 26&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Aya       |SHADOW_ELF|Mnk        |  8  | 72  | 80  | 20 | 31 | 10 | 11 | 7  |&lt;br /&gt;
 |Ga'Elian  |WILD_ELF  |Rgr        |  7  | 69  | 69  | 22 | 24 | 7  | 10 | 5  |&lt;br /&gt;
 |Munch     |WAR_GOLEM |Bbn/DDs/Sor| 11  | 150 | 150 | 27 | 28 | 16 | 9  | 9  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch, what's your touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes at least two do.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch checks... no regular hits... touch... all three, i think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch fairly sure his touch is AC 18... fairly...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 3d6: (10): 10&lt;br /&gt;
 GAME: You damaged Munch for 10 points. 140 remaining.&lt;br /&gt;
 GAME: You damaged Munch for -10 points. 150 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's the right amount of damage for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All three manage to hit the mighty barbarian as they pass, giddy-upping.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya! You're in the Memorial Gardens District, with a flying&lt;br /&gt;
       Ga'Elian and no 'orse fieves.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can run onto the next location, or I guess Abundant&lt;br /&gt;
       Step ahead (if you can guess where they're going).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian adds, &amp;quot;or await those coming with Munch&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, they went through the Festival Grounds, and&lt;br /&gt;
       there's only one exit from there (to save you +map'ing).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch ahs, notes his Boots of Speed were also activated. Knew was&lt;br /&gt;
       something else.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya punches RL.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya catches up. &amp;quot;So the group that reached me... ran past? Or am I&lt;br /&gt;
       mis-remembering last time?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They reached you, you scared 'em, then they ran on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No obstacles to get out of MGD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will move, then.&lt;br /&gt;
&lt;br /&gt;
Now that the lead group of gobber rustlers and rustled is hampered by fear and darkness, Aya begins running after the bulk of them.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha, thanks!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is dealing with lots of RL today.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're at the Memorial Gardens District. There are horses&lt;br /&gt;
       inbound and outbound.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will cast a spell on myself while griffon pursues.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. Spell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian casts Gravity Bow. Caster Level: 7 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wakka wakka!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up mein Freund!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, watching the fieves skeedaddle to the South calls, &amp;quot;Erithamiel, after them!&amp;quot; Then casts a spell upon himself.&lt;br /&gt;
&lt;br /&gt;
The monk and the ranger have followed the horses into the Festival Grounds. There's some kind of arvek nar festival here today, and it's very, very noisy; even those who aren't on a horse are going to have to check themselves if they go through the main grounds. But maybe there's a shortcut through the jousting track? Perhaps you'll spot it before it's too late.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch is up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, need to move, can also hit? Or just move? And am I&lt;br /&gt;
       facing an obstical yet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your ground speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Medium 30, barbarian+10, swift foot rage+5, boots of speed&lt;br /&gt;
       +30... so 75&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case you can only move. If you run, you can get&lt;br /&gt;
       ahead of the group in the MGD, but you have to roll through both obstacles.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth (is slightly fudging that to give those on foot a slight perk).&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay. While moving, like my axe to start casting Enlarge&lt;br /&gt;
       Person on me. (has run feat, so is honestly quite swift. But appericate&lt;br /&gt;
       it anyway)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! If you have Run feat, it's no problem at all, that&lt;br /&gt;
       gives you comparable with a horse!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have to a) weave through the crowd and b) intimidate&lt;br /&gt;
       them. Acrobatics DC15, Intimidate DC20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls acrobatics: (20)+6: 26&lt;br /&gt;
 GAME: Munch rolls intimidate: (8)+14: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch is not deeply concerned.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Great! You're through the Northern Gates, through the&lt;br /&gt;
       Memorial Gardens District, and through to the Festival Grounds where Aya,&lt;br /&gt;
       Ga'Elian and the second group of horses are waiting. Plus you're now&lt;br /&gt;
       really big. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Fry is in group 1, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... which Munch has just passed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch is over 6 feet of metal, magic, and bloodshed, wrapped up in a terrifying package. When he moves, people get out of the way. Or at least, they try nevr hard to. But there are always the clumsy, the inept, and the just petrified who linger in the way. Thankfully, the TerrorMaw is also fairly agile, weaving his way past thsoe obsticals that remain in his path. To make matters even more intresting, aracne power swirls around the metal man, swelling him up to near 13 feet of towering terror.&lt;br /&gt;
&lt;br /&gt;
The riders of the second group in the Festival Ground look around desperately for a shortcut as they spy the crowd ahead, and the pursuers behind. They stare around intently...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20: (13): 13&lt;br /&gt;
&lt;br /&gt;
... but fail to spot it. Suddenly they're mired in a crowd of cheering, jeering and beering arvek nar, who do their best to not exactly get in the way.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
As Munch TerrorMaw arrives, he inspires fear in the eyes of the gun-toting rangers, and they take some potshots at him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (3)+12: 15&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (9)+12: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (8)+12: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (8): 8&lt;br /&gt;
 GAME: You damaged Munch for 8 points. 142 remaining.&lt;br /&gt;
&lt;br /&gt;
It's a hit, but it barely causes a dent on Munch's suddenly enormous exterior.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
&lt;br /&gt;
Munch just seems to be getting more annoyed at being shot at.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The first group of horses, from the Memorial Gardens District, begin to dash, trying to get through the Festival Grounds in a single burst of speed! They look around for the shortcut they know to exist, but have to control their horses first...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (10)+8: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
They fail to achieve either, and are now firmly in the Festival Grounds, along with everyone else.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
More gobbers take a shot at the obvious and large target.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (11)+12: 23&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (8)+12: 20&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry Munch. Damn dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 3d6: (13): 13&lt;br /&gt;
 GAME: You damaged Munch for 13 points. 129 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Eh, no worries. i can take it... for a while longer...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't think you're in much danger of dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All three hit. It's not hard to hit a 13 ft war golem.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
      Round Six - Init 9.&lt;br /&gt;
      It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;AYA!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya hmms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth kinda lost track of how many horses are left. Assumes three in&lt;br /&gt;
       each group.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Assuming that I've caught up to them, I will try to trip a&lt;br /&gt;
       gobber off a horse.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Trip the horse, or employ drag / dirty trick?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Unhorse the rider.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you have Improved Drag or Improved Dirty Trick?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Which is bull rush, trip, drag, reposition or anything that&lt;br /&gt;
       moves them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya doesn't.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, then it provokes an AoO from the rider...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;From a gun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From a heavy mace.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Remember, there are two on the horse: The rider and the&lt;br /&gt;
       shooter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya ahs. &amp;quot;Yes, I remember now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2+1: (6)+8+-2+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right, that's fine then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The CMD is, um, 28.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls cmb: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lesads.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually it's 30! Ye gods, that's a high DC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, pose it up if you like&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Next!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 8.&lt;br /&gt;
       It is now Ga'Elian's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Obviously, they are rather skilled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Just a sec...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian shoots 3 arrows while griffon shrieks to rend the skies and keep&lt;br /&gt;
       with them&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;targeting horse drivers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon11-2: (6)+14+-2: 18&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2-5: aliased to Weapon11-2-5: (7)+14+-2+-5: 14&lt;br /&gt;
 GAME: Ga'Elian rolls Bow-2: aliased to Weapon11-2: (2)+14+-2: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes no no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Intimidate from griffon?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;yeah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Companion only gets size (and any circumstance) mods to&lt;br /&gt;
       basic d20&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;but there's a crowd. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 1d20 + appropriate modifiers: (2)+appropriate modifiers: 2&lt;br /&gt;
 GAME: Ga'Elian rolls 2d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DCs are 17 for the gobbers and 15 for the horses, so that's&lt;br /&gt;
       a no methinks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;^^^ damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One shot isn't quite enough to fell a rider, who have&lt;br /&gt;
       typically 32 hp. However...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (1)+18: 19 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, if only. They manage to stay in saddle too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Moving on!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 20.&lt;br /&gt;
       It is now Munch's turn! Group2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Munch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the griffon maintains pace with the horses and their riders, he shrieks, loudly, but the effect just isn't all that impressive over the general din of the crowds. Meanwhile, Ga'Elian fires three arrows, striking the driver of one horse with only one shot.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch is going to try outside the box... see if can get the crowd to aid&lt;br /&gt;
       us.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch isn't sure if that would be Diplomacy, or what?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm thinking Diplomacy would be appropriate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls diplomacy: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Intimidate could also work, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Intimidate /could/ work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WITNESS!&amp;quot; The giant Munch looms over the crowd, gestureing with an axe larger than most men. &amp;quot;Goblin horse theives ride amoung you! Join us in glorious chase, or remain still and be forgtten!&amp;quot; A good speech for fellow Korrites and seekers of battle. For followers of Serriel and justice, not quite so much. And, shouting at a festival only gets you so far, even as a giant.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Intimidate i think would cause the crowd to help the wrong&lt;br /&gt;
       group.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The DC for Diplomacy was 15; Intimidate used like that&lt;br /&gt;
       requires '1 minute of conversation'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crowd cheer and carouse, chucking quantities of beer into the air. It is collective raucousness, insofar as that's a word.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Want to move onto the next area, Munch, to get ahead of&lt;br /&gt;
       them?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;yes please&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to (a) look for the shortcut (Perception&lt;br /&gt;
       DC25) or (b) go through the crowd (Will check, DC20)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch will look&lt;br /&gt;
&lt;br /&gt;
 GAME: Munch rolls perception: (15)+17: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Winner!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're through the Festival Grounds and onto the Temple&lt;br /&gt;
       District.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Temple District is not as busy as the Festival Grounds, but the wind has blown much of the famous fountains' water all over the street. To get through, you're going to have to brave the slippery cobbles --- or perhaps you can remember a shortcut through the temples?&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 18.&lt;br /&gt;
       It is now Group2's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Need I roll Perception to keep them in sight as they move&lt;br /&gt;
       southward?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They haven't escaped yet!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It'll be obvious where they're headed once they get&lt;br /&gt;
       through. There's only one exit, into the Temple District. From there it's&lt;br /&gt;
       less obvious, but if they get miles ahead you'll have to make a survival&lt;br /&gt;
       roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second group of horses have a go at getting through the crowd, having to control the horses as the arvek yell and cheer.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
They don't quite manage it, and are still stuck within the crowd itself. The gunslingers take rough shots as they pass...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch does leave a pretty wide wake of destruction to follow... just hope&lt;br /&gt;
       he's on the right path if you follow him&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-2: (5)+12+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga', does that hit your touch AC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-2: (12)+12+-2: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12-2: (6)+12+-2: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Dex mod=+5 so, just barely not&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;the other two do, though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (9): 9&lt;br /&gt;
 GAME: You damaged Ga'Elian for 9 points. 60 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian reminds the GAME that it is the players who are supposed to get&lt;br /&gt;
       the good rolls. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can you roll your Ride skill then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Ride: (9)+15: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Unless your modifier is greater than 5... oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah you're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian also has Mounted Combat.&lt;br /&gt;
&lt;br /&gt;
Two of the three shots hit, but Ga'Elian remains in the saddle as he flies overhead, harrying the horses.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 13.&lt;br /&gt;
       It is now Zyla's turn! Group1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 11.&lt;br /&gt;
       It is now Group1's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The first group of horses, with Fry at its head, have a second look for that elusive shortcut taken by Munch.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (12)+10+-2: 20&lt;br /&gt;
&lt;br /&gt;
They don't manage it either, and now all of them are stuck in the arvek crowd, harangued together.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 9.&lt;br /&gt;
       It is now Aya's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... Aya?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch thinks we're fadeing. Is past bedtime himself.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth may have to schedule a Part 3.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Maybe tomorrow? (Or anytime between now and about the&lt;br /&gt;
       next 7 hours works for me, too.)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch says, &amp;quot;Tomarrow i should be able to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will try for tomorrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Munch heads off to sleep. Makes note for tomarrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, thanks Munch!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Laters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 8/18/2016, 4:55:07 PM &amp;lt;===&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23660</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23660"/>
		<updated>2016-09-20T07:16:51Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 18, 2016&lt;br /&gt;
|[[PrP: The 'Orse Fieve]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2016&lt;br /&gt;
|[[RP-Learning Fiend Lore]]&lt;br /&gt;
|[[Svarshan]], [[Halena]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2016&lt;br /&gt;
|[[RP-Baldrick Tells Ga'Elian of a Demon Attack]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Baldrick]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Monastic Archives]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2016&lt;br /&gt;
|[[RP-A Neighborly Question]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Hun'rar &amp;amp; Ga'Elian Meet]]&lt;br /&gt;
|[[Hun'rar]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 30, 2016&lt;br /&gt;
|[[RP-A Pleasant Day]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meetup: Blood Calls From Within|Meetup: Blood Within]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2016&lt;br /&gt;
|[[RP-Dropping In &amp;amp; Calzones]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2016&lt;br /&gt;
|[[Blood Within: Part 2]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2016&lt;br /&gt;
|[[PrP: Noises from the Felwood]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Halena]], [[Raethon]], [[Jokul]], and [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Warlords Revenge|A Warlord's Revenge]]&lt;br /&gt;
|[[Alik]], [[Aria]], [[Dubtle]], [[Ganbaatar]], [[Gimring]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2016&lt;br /&gt;
|[[Magus Point]]&lt;br /&gt;
|[[Verna]], [[Tatyannah]], [[Svarshan]], [[Raethon]], [[Pelka]], [[Myrana]], [[Jokul]], [[Jacob]], [[Fazahd]], [[Alik]], [[Aldean]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2016&lt;br /&gt;
|[[PrP: Harpy Arpee]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Flightwright's Theatre]]&lt;br /&gt;
|[[Esmaudalein]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|September 14, 2016&lt;br /&gt;
|[[PrP: Hooks in Me Hooks in You II]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Alik]], [[Fazahd]], [[Raethon]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2016&lt;br /&gt;
|[[RP: Jake Recounts a Demon Fight]]&lt;br /&gt;
|[[Jacob]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|September 19, 2016&lt;br /&gt;
|[[RP: Recruited]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Hooks_in_Me_Hooks_in_You_II&amp;diff=23628</id>
		<title>PrP: Hooks in Me Hooks in You II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Hooks_in_Me_Hooks_in_You_II&amp;diff=23628"/>
		<updated>2016-09-16T13:04:04Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 03/09/2016, 21:29:11 &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
Sendor's been down in the dumps lately, and they've been totally serious about it. Not like other minor dukedoms. Having driven away the ogres, they've been relying on Alexandria to send supplies and expertise, usually via airship. This time, they've requested something that Alexandros has a lot of expertise in --- tax collecting. The tax collector in question, a lucht named Mr Beatle, has requested the assistance of a hardy group of adventurers, because ogres and demons. So you're off on the airship, flying over Sendor by night when...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SHE CANNAE HOLD IT ANY LONGER CAP'N!&amp;quot; screams a kazahd engineer from the depths. Not exactly comforting words.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth boom.&lt;br /&gt;
&lt;br /&gt;
Alik sighs. &amp;quot;Should not have trusted on-site engineers. Always check engines yourself,&amp;quot; he mutters, preparing for a crash.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Somewhere down the airship, where the yell of the engineer can be heard, another, vaguely Aesir-like voice roars out:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NOT *AGAIN*!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul is really starting to dislike flying.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well.&amp;quot; Fazahd heaves a sigh, and proceeds down into the airship to help affect repairs. Quickly. Because crashing seems imminent.&lt;br /&gt;
&lt;br /&gt;
Raethon doesn't really seem to mind flying. Considering that one of his backup spells is....fly. So....with that announcement, Raethon takes off.&lt;br /&gt;
&lt;br /&gt;
Goddamn wizards....&lt;br /&gt;
&lt;br /&gt;
There is a large resounding *CLUNK* from the port engine, and then from the starboard engine. Those accustomed to flying will recognise this as &amp;lt;u&amp;gt;a bad sign&amp;lt;/u&amp;gt;. The ship is drifting downwards, maintaining its speed but also constantly falling.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AH CRAP!&amp;quot; comes the cry from the bridge. &amp;quot;We're just over Versis, too! This is the ''worst'' place to crash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik seems torn. On the one hand, he could levitate after Raethon. On the other hand, he could help Fazahd try to fix the engines. Ultimately he flips a coin and follows Fazahd. &amp;quot;It is not long before we are touching ground,&amp;quot; he observes.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Jokul rolls initiative: 13 + 3 = 16&lt;br /&gt;
 GAME: Alik rolls initiative: 2 + 5 = 7&lt;br /&gt;
&lt;br /&gt;
Raethon shakes his head as he flies around to the back of the ship......to see what's wrong with it. Not that he can help, he knows very little about engineering. Nothing, to be precise. he flies back towards the deck of the airship and lands rather expertly. &amp;quot;I couldn't see anything, but then I don't know what I'm looking at.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;do we init? or was that a goof?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;+init'ing would be a sound plan, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls initiative: 18 + 7 = 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't totally intend to do it, but it's not a problem,&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (18)+14: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae, can I have a Perception check please? And from anyone else on the bridge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;/deck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls perception: (7)+10: 17&lt;br /&gt;
 GAME: Jokul rolls perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;GUYS LOOK&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;CLOUDS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fair enough, it's night-time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik went down to Engineland with Fozzie&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. I will deal with engines first, because I'm an engineer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, I need Knowledge, Craft or Perception rolls to diagnose the engine problems.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;making some rolls...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls craft/artifice: (13)+12: 25&lt;br /&gt;
 GAME: Alik rolls perception: (3)+15: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth oops, meant Profession rather than Perception. But you succeeded anyway.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Ah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Oh look, it's an engine room!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;That's reassuring.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It transpires that the Magnet Conveyor Matrix that's broken, if you'd like to pose that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I'm sorry, I had some issues.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth listens to baby monitor, may be about to experience issues.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Dun dunnnn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmm, back to sleep?&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The stale spells were all that was keeping him connected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alikscans the machinery with a scowl, then grunts. &amp;quot;Bah. See there,&amp;quot; he says to nobody in particular, pointing towards an assortment of magnetized ribbons fed through a complex arrangement of anchor pins, &amp;quot;misaligned. Tension poorly distributed. Stress disproportional. Need to replace Matrix central belt. You have replacement, yes?&amp;quot; he demands of the engineers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the kazhad replies. &amp;quot;I integrated our spare into the Aura Inducer Network, last service. I didn't have time to pull out a new one just yet. Can't you ''do'' something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will need a Craft roll for the repair. Can use the Craft/Artifice roll if you like.&lt;br /&gt;
&lt;br /&gt;
Alik spits on the floor in disgust. &amp;quot;Yes, of course not, too simple if have proper tool. Well. Doing what is possible to do, then. Reallocate pin distribution. Probably not work, but is something.&amp;quot; He jogs over to the Magnet Conveyor Matrix and starts fiddling.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls craft/artifice: (8)+12: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d54: (65): 65&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth growls.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's gonna take 5 rounds, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Can Fazahd help?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Of course. If Faz can make 10 on his roll, he can Aid Another for +2. If you have masterwork artifice tools, you can have an extra +2. That's not really enough to beat the DC by 5 or more, though, so it'll still take 2d4 rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik nods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (18): 18&lt;br /&gt;
&lt;br /&gt;
The tinkering seems to work, and after thirty seconds, the engines come juddering back into life.&lt;br /&gt;
&lt;br /&gt;
Up on the deck...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;MEANWHILE, THOUSANDS OF MILES AWAY&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, your Perception checks failed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for ShDe: Roll: 20 + Bonus: 8 = Total: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;whoa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 28.&lt;br /&gt;
       It is now ShDe's turn! Raethon is next!&lt;br /&gt;
&amp;quot;Ba-ha!&amp;quot; Alik exults. &amp;quot;Yes. You are good machine, _want_ to fly, yes? Just need encouraging. Yes. Good machine...&amp;quot; he croons.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;The fact that you open up with that does not fill me with confidence.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;It should!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Just, you know, not confidence of anything good.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Around Jokul and Raethon, and in the dim light of the deck gaslamps, shadowy black tentacles seem to rise from the floor, reaching for the wizard and the swordsman...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Dammit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay I'm here&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik waves&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Had to reset the router. Babby getting things he shouldn't downstairs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries Faz.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Alik is fixing the engine, will take 4 rounds, fight going on on deck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alik, Faz, I'm considering the engine fixed. You're free to leave the engine room from this point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Ah, OK. Cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd runs upstairs, thumps fools.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will consider that to be one round worth of action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will brb&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr. Jokul, can I have a Will save please?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik will do so when his init phase rolls around. :-)&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Doot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, whoops! Can I scratch that last pose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik coughs. You're the DM here, Iad... you can do whatever you like! :-) But it's OK with me.&lt;br /&gt;
&lt;br /&gt;
Around Jokul and Raethon, and in the dim light of the deck gaslamps, a shadowy swarm of screeching monkeys appears, grabbing and grasping at everything upon which they can get their hands from the two adventurers!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will still require that Will save from Rae and Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Gah sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls Will: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Poo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;This isn't a fear-related save, is it? &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;THOSE ARE REAL MONKEYS ALRIGHT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's not. It's a shadow conjuration disbelief save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;D:&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yarr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth loves this spell.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, wait. Yeah I'd need to be somewhat closer to pull that off. It's now the next round, so Fazahd and Alik, you're on the deck too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;So Will saves from us too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So... make your Will saves too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik nods. THis is illusion, so gnomish +2 bonus applies?&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd disbelieves.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will+2: (3)+3+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, you don't believe those to be real monkeys. They're just shadows! They can't hurt you!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Oh look! Monkeys!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not so much you, Alik.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik nods. Bad gnome. No biscuit.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now Raethon's turn! Fazahd is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raethon ended.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... that's frustrating.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait! I guess the monkeys can act this round too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Sure, but can they dance and sing too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The screeching, swarming monkeys leap up on Jokul and try to take his mighty SWORD! Others scratch and claw at him, trying to get through the thick armour.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WHAT MY SWORD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;HOW DARE THEy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10+4: (2)+10+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your CMD?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae, can I have a Will save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls will: (20)+8: 28 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;24&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Those are not real monkeys, they are shadows.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you're okay not to lose your sword. But you do take swarm damage...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;AW HELL NAW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Jokul for -1000000 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged Jokul for 9 points. 59 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That also means that you may be distracted (deafened and nauseated in this case).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;AAAAWWWW HELL NAW&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Sorry about the delay, Iadoth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Monkey-poop!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Fortitude save!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls fortitude: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries, Rae.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, you're okay then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would anybody be standing within 10 feet of Jokul on the deck? You have a choice here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I'll say No... ranged fighter and arrived later.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. Rae, Faz?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon was waiting for Jokul to finish his turn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you standing next to Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul's not having a turn, it's just the monkeys beating him up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon shakes head. &amp;quot;uh uh. I have his back....but way back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Cool. I'll assume the same for Faz as Alik, too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raethon, it's your turn now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;oooooookay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All you can see are shadowy monkeys which you know not to be real. But they're trying to steal Jokul's SWORD and also they're scratching him up badly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NOT MAH SWORD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon doesn't think an area dispel would work on the monkeys...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still there. I don't know about an area dispel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is an Illusion (shadow) effect emulating a Conjuration (summoning) spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Area dispel isn't granted on the normal dispel magic.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon can I target dispel the whole group?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, I think so --- it's a spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;K. I'll try it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmm. Wife home early.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Quick, hide the porn!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Do we need to stop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon casts Dispel Magic. Caster Level: 6 DC: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Unknown.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a Caster Level check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DC is 21.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon was looking at how I would roll this.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;well blast.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fraid not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;However...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you communicate that it's an illusion to Jokul, I guess I can grant him another saving throw with a +4 bonus. As per the Illusion school rules.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;that's my turn anyways.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speech is a free action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rae stays out of reach of Jokul. That's what the buffer does. The monkeys, however, look odd to Rae....and he squints. &amp;quot;JOKUL! THEY'RE ILLUSIONS! THEY'RE ILLUSIONS!&amp;quot; He says as he tries to dispel them all at once.....but it doesn't seem to work.....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon considers it part of his turn. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;First ammendment rights!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;For the adventurers, by the adventurers, etc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yarr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, have another Will save, with a +4 bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls will+4: (11)+3+4: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;THEY'RE ILLUSIONS, JOKUL.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;ILLUSORY MONKEYS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OH GOOD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Illusions can't take my sword!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 21.&lt;br /&gt;
       It is now Fazahd's turn! Jokul is next!&lt;br /&gt;
 GAME: Note Flat-footed on Fazahd ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;They're not buff enough for it :I&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Faz, watchagonnado?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Do the rest of us on the deck who hear Rae get the same effect, or is that pushing my luck? :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah! Go for it, Al.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will+4+2: (14)+3+4+2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Illusory monkeys. Blah blah blah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik blinks. &amp;quot;Oh. Are illusions, not monkeys.&amp;quot; He nods and goes on about his business.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd will look elsewhere, maybe I can see where it's coming from.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Perception, I suppose. Also I'll cast a spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay! A Perception check please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls perception: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Der&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd casts Shield of Faith. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, I mean the DC is like 38, so that's a bit extreme.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that at 22:51, it might be time to call it a night. Sorry folks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually I anticipated having a little more time. What kind of times might folks be available for a rematch?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah, monkeys, and Fazahd without his armor. As the others struggle with the illusory creatures, the priest instead grasps the seal of the Forgefather around his neck and murmurs a hurried prayer in Khazdul as he runs to the edge of the ship, perhaps to see from whence the strike came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Monday. I'll hopefully be better tomorrow and need to do housework.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul whenever.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will reschedule for another night, maybe next week sometime.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Monday afternoon or evening, I think. Ditto tomorrow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Booked Tue/Thu&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Free Wed, earlier=better&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Maybe Wednesday; will check schedule. Also if anyone's online daytime then, okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will be free wednesday, Iadoth.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks for dropping by folks, sorry I couldn't finish what I started.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;it's okie. RL happens.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also think about the following: You're over Versis, and that was a Shadow Conjuration.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Daytime Wed works. And yay running a thing!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Smell ya later!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 03/09/2016, 22:54:08 &amp;lt;===&lt;br /&gt;
 ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 14/09/2016, 20:39:45 &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Here we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d10: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fires up Combat Manager.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alik      |GNOME     |Art        |  4  | 41  | 41  | 19 | 15 | 7  | 7  | 3  |&lt;br /&gt;
 |Fazahd    |HUMAN     |Art/Inq    |  5  | 34  | 34  | 17 | 18 | 9  | 6  | 8  |&lt;br /&gt;
 |Jokul     |HUMAN     |Ftr        |  6  | 63  | 68  | 23 | 24 | 8  | 5  | 3  |&lt;br /&gt;
 |Raethon   |DAWN_ELF  |Wiz        |  6  | 36  | 36  | 15 | 16 | 5  | 6  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: You damaged Alik for -1000000 points. 41 remaining.&lt;br /&gt;
 GAME: You damaged Jokul for -1000000 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged Fazahd for -1000000 points. 34 remaining.&lt;br /&gt;
 GAME: You damaged Raethon for -1000000 points. 36 remaining.&lt;br /&gt;
 GAME: You damaged FazOld for -1000000 points. 34 remaining.&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     28   ShDe             1  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     25   Raethon          1  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Fazahd           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 21   FazOld           1   &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     16   Jokul            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Alik             1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: FazOld is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll tell you what, let's start with completely new initiative too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth removes the timestop.&lt;br /&gt;
 Timestop by Iadoth has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls initiative: 20 + 3 = 23&lt;br /&gt;
 GAME: Jokul rolls initiative: 2 + 3 = 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...CAn I get my old initiative back? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls initiative: 20 + 7 = 27&lt;br /&gt;
 GAME: You roll initiative for ShDe: Roll: 15 + Bonus: +8 = Total: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon lkes this one. :D&lt;br /&gt;
&lt;br /&gt;
The four adventurers, guarding the taxman, have been drawn to the bridge by a terrific screech from the skies around them, after having resolved some kind of engine trouble. But what's out there? What can they see?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perception checks, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (18)+14: 32&lt;br /&gt;
 GAME: Jokul rolls perception: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Some kind of darkvision might be useful too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon has lot-light&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;low too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;...Nup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alik         2m      3'0&amp;quot;     45 Lb      Gnome             Male      &lt;br /&gt;
     Distracted gnome covered in sparking artifice.                             &lt;br /&gt;
 Dubtle       1m      4'7&amp;quot;     100 Lb     Mountain Dwarf    Neutral   &lt;br /&gt;
     A pale-skinned Mountain Dwarf with a long, long beard                      &lt;br /&gt;
 Fazahd       7m      5'10&amp;quot;    180 Lb     Human             Male      &lt;br /&gt;
     A brawny youth with a hawk nose and grim expression.                       &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe sil with green eyes and plaited brown hair.                          &lt;br /&gt;
 Jokul        27s     6'2&amp;quot;     240 Lb     Human             Male      &lt;br /&gt;
     A muscled, young Aesir warrior with a huge SWORD                           &lt;br /&gt;
 Raethon      10s     4'8&amp;quot;     90 Lb      Dawn Elf          Male      &lt;br /&gt;
     Llyranesi male with dark hair                                             &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls perception: (5)+15: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;that's with lowlight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls perception: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;HELLO ATOMS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls initiative: 2 + 5 = 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turns out that they can't see diddly-squat. 'Cept that it's ''dark'' out there. Real dark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 27.&lt;br /&gt;
       It is now Raethon's turn! ShDe is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raethon ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Raethon, you's up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ooo! here we go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Dancing lights. I'd have used that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and Mage armor before inits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would like a rough idea of positioning on the smallish deck. Let's say... 40 ft square, with a double square door at the centreback.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is near Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, MA is cool. Dancing Lights is cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will use DL as my action.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon refreshes spells.&lt;br /&gt;
 GAME: Raethon casts Mage Armor. Caster Level: 6 DC: 16&lt;br /&gt;
 GAME: Raethon casts Dancing Lights. Caster Level: 6 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Alik is probably relatively close to the door, since he was working on the engine before and has tiny gnome legs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon poses&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Same here, cos I was doing the same thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, this isn't ominous.&amp;quot; Rae says as he wiggles his fingers, causing small motes of light to appear and give everyone light.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Stubby gnome legs?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Faz has bigger legs. Not that Alik is looking at Faz's legs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, the whole deck has a 'normal' light level, with 'dim' light for 60 ft. outside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I ask for some Perception checks, please/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls perception: (5)+15: 20&lt;br /&gt;
 GAME: Raethon rolls perception: (5)+10: 15&lt;br /&gt;
 GAME: Jokul rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth puts Jokul and Raethon right in the middle of the deck; Faz and Alik are back in front of the doors.&lt;br /&gt;
&lt;br /&gt;
You paged Jokul with 'Out in the darkness, you can see: Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them; the rest is lost in darkness.'&lt;br /&gt;
You paged Jokul with 'Just!'&lt;br /&gt;
From afar, Jokul meep&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Creamy thighs, etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;DERP&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Man we are all rolling for shit today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swarm of screaming, mischievous monkeys appears on deck, completely surrounding Raethon and Jokul. The monkeys attempt to seize Jokul's SWORD from his grasp, whilst scratching and biting at both of the adventurers.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Point the first: Will saves! Point the second: Combat maneuver to steal the SWORD. Point the third: Swarm damage to Raethon and Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls will: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NOT AGAIN&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yeah. Illusions.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup, again. I'm reliving your earlier life for you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;We don't know what to say de monkeys won't do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Will saves from everyone, actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;taht's +2 if illusion&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. Raethon, Alik --- them's real monkeys. Jokul, Faz?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon rolled already.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh shit sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls will: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WELL THEN&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WHAT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon  XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're an ILLUSION.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon saved last time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and if you tell us...we get a re-roll. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can pose seeing them for what they truly are, if you like, Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Roite nao?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yarrr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you like, I mean.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could just screw everyone over.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon has about 15 minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Rae.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks for letting us know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will give Jokul Enlarge person and Bull's strength in that order, if he needs it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls will: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Bah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Wait. Haste, Enlarge person, Bull's strength. in that order.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Sorry, slow over here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Faz, those monkeys are illusions!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am disappointed in the number of saves that have been made here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;What, again? :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OH NOT THIS SHIT AGAIN,&amp;quot; Jokul growls out immediately when the monkeys come along, and he swats one fist through the nearest monkey-- only for it to go through the damn imaginary thing. &amp;quot;...............Huh. GUYS. STILL NOT REAL. WHO KEEPS DOING THIS SHIT?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae, Alik --- you get a bonus save, with a +4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will+2+4: (4)+3+2+4: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Still no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're still monkeys.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;REAL MONKEYS, DAMMIT! WHAT ARE YOU, INSANE?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mad ones at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls will+4: (15)+8+4: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do. Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alik ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Fires DR into empty space!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;No point in rolling, I imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you aiming at?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;One of the nonexistent monkeys&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I mean, I assume that failing the roll means he really does believe those are attackers, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, only a will save does that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon ride's here, Iadoth.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d20+7+1: (5)+7+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;see you guys in a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Raethon has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;No, I mean: failing the will roll means he realy believes it. So he's gonna attack as though they were real.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, thanks Raethon. We'll deadhead you... oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. Yeah, that didn't hit. You assume it went wild!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik grumbles something about who let the damned monkeys on the bridge in the first place as he fires his deathray at empty space, missing it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Jokul is next!&lt;br /&gt;
 GAME: Note Flat-footed on Fazahd ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fazzzzzahd!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses Faz might be distracted.&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   Raethon          1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      23   ShDe             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      23   Alik             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 7    Fazahd           1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      5    Jokul            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, what are you going to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I... don't know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul &amp;gt;_&amp;gt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OH WAIT HOLD ON I FORGOT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Jokul with 'The bat-demon thing is just past the deck railings.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'm gonna go try to SWORD that, uh, te other thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Move action to get over there, then, uhh, I guess, SWORD?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's in dim light, which is 20 miss chance, BTW.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NEVER TELL ME THE ODDS!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul cough&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Aaaaaaaaaaanyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (20)+10+1+1+1: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WTF.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... I swear to god if htis 20 is wasted with the concealment chance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (7)+10+1+1+1: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Also crit confirm ._.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Now how do I roll percentage again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;+roll 1d100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (69): 69&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can actually +roll anything, even, like, d42 if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're cool, dude. Go ahead and roll damage. FFS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls d42: (15)+d42: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Did crit confirm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Irritatingly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (16)+32: 48&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Maaaaaaaaaaaaaaaaan&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I'm sorry, the baby is nuts.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I'm back now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries, Faz. Same thing is completely likely to happen here aaaaany second now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd is gonna detect evil.&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Geez, isn't that a little extreme for a fussy baby?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Have you met babies?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I love my son! He is now a toddler, however, and that means drama.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;BRB&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wife on phone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! I just said--&amp;quot; Jokul yells out over to Alik's general direction when the death ray goes off-- and he just *groans*. &amp;quot;Oh whatever! Look, there's SOMETHING HERE!&amp;quot; ... And just to demonstrate what 'here' is, he goes runnig towards the edge of the deck, and brings his SWORD! swinging over the railing and... through the darkness? Maybe? The sharp, metallic sound that echoes through the air with it, though, does suggest that there actually IS something there, however.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Heard you. Just didn't believe you. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Raethon has connected.&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'There's a faint evil aura out there, in the direction you're looking.'&lt;br /&gt;
From afar, Fazahd will...KEEP LOOKING. Until I pinpoint.&lt;br /&gt;
Fazahd pages: And also cast Shield.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon flop&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Reset mah spells, Ia.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay well. I cast it anyway. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To quote The Specials, It's Up To You.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Better that than Little Bitch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth does that too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is now planning a plot where The Specials lyrics are in everything.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Dude I so support this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaanyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;All playing Ghost Town every time you're in a dungeon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Yes sorry posing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's an illusion! Something is out there, casting these images at us.&amp;quot; Fazahd sounds...well, he sounds angry. The Reosian stares upward into the sky, all the while touching a control on his gauntlet; steel rods project from his pauldrons, conjuring with a network of thin rays a disc of amber force that stays in front of him even as the rods retract again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 5.&lt;br /&gt;
       It is now Jokul's turn! Raethon is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 27.&lt;br /&gt;
       It is now Raethon's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Raethon you're up. Jokul has moved to the railings and has... stabbed something out in the dim light, which you can't see from here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I think he's commuting&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth dunno, his commute is short. Skips for now, assumes spell cast.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth casts Haste on whatever, moves back to door area for now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh, Jokul, is your weapon a 'magic weapon'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yeees?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth completely forgot that your enemy is incorporeal.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh, okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon burns haste.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna move, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon casts Haste. Caster Level: 6 DC: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon skips posing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;for expediency&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over at the railing, ''something'' is fighting back with vengeance. ''Something'' bites and claws at Jokul from just beyond the railings; when the assault ends, the warrior sees it slip back slightly in the slipstream of the airship.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (10)+11: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (10)+11: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, any of those hit your Touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... All of them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You got any cold immunity?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I get bonus on SAVES against cold but...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik recommends taking zinc.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+1d8+3d6: (9)+(7)+(8): 24&lt;br /&gt;
 GAME: You damaged Jokul for 24 points. 44 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ow ow ow&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Christ, man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The attacks connect, and feel chill, to boot. They seem to pass through the warrior's tough armour, and chill him to the boOoOoOne...&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: You just let me know the moment I can zero in on an alignment-target. :D&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alik!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;OK, so, the /something/ that frosted Jokul seems to be keeping up with the airship on its own power, yes? Is it visible?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, it's visible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Zap it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them; the rest is lost in darkness.'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I ATTACK THE DARKNESS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Question: Does your DR count as a magic weapon?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;It's a supernatural ability.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;But good question.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I have no idea. It's an electrical ray and -- yeah, that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I'll roll anyway... maybe I'll miss and make the question moot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d20+7+1: (20)+7+1: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;confirming crit:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d20+7+1: (19)+7+1: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well DONE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FFS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Hey, just throw another one at us. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;So normally it's 2d6+3+1. Is this 4d6+3+1?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 4d6+3+1: (17)+3+1: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Zap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Could have been much worse, though!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik redirects his theramin-like deathray in the general direction of the ''something'' that frosted his buddy. Unexpectedly, the set of multicolored sparks that fly up and down the length of the rods brighten and make a decidedly unmusical set of sounds before letting loose with a powerful white lightning-like burst that strikes the creature and corruscates over its ephemeral surface. He nods approvingly and replaces a burned-out fuse.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hmm. I also note that the creature in question is, ahem, immune to electricity.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik sighs&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'Are you maintaining concentration on your Detect SLA?'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Well, I can see the thing, right?&lt;br /&gt;
You paged Fazahd with 'Oh, yes. You can.'&lt;br /&gt;
&lt;br /&gt;
Alik notices, once the lightshow is over, that this seems to have had no effect whatsoever on the creature. &amp;quot;Bah,&amp;quot; he mutters, putting his death ray away, &amp;quot;is wrong tool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Fazahd will blast it with an acid death ray.&lt;br /&gt;
You paged Fazahd with 'Gotcha.'&lt;br /&gt;
From afar, Fazahd also uses a Judgement: Resistance, which gives me 2 points of energy resistance against a type. This time it's cold.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd acidifies it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nup.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik pats Faz reassuringly on the back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well, this would've damaged it, at least.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Maybe.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wants to impose an amusing fumble, but decides against it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 5.&lt;br /&gt;
       It is now Jokul's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SWORDSMAN!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's outta your reach, manny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WELL THAT IS MOST UNFORTUNATE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Someone give me a potion of flying &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DO NOT LET JOKUL FLY.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;He will be unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see it!&amp;quot; Fazahd pulls the rifle from his pack, and opens fire on the thing with his ornate musket; the crystals down its barrel glow with a hideous green light, and a lance of smoking chemicals hiss from its end. Or...don't, really. Instead, it fires wildly to the right, projecting almost at a right angle from the muzzle, taking out a chunk of the airship's railing. Ever see wood melt like wax? YOU WILL.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damnation,&amp;quot; Fazahd shouts, banging on the weapon with a gauntlet. &amp;quot;The prism must have gotten out of alignment! Father, do not let me die a stupid death because of a misalignment on my part!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simple enough request, but...weirdly enough, Fazahd's words seem to have almost physical force when he uses them. Priests, am I right?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Like wax in a bonfire. Whatever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lulz.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, watcha gonna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;And it worked! At least, Faz isn't dead yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd, worst Inquisitor ever.&lt;br /&gt;
&lt;br /&gt;
Jokul recoils from the TOUCH OF DEATH, initially, with the full inclusion of him bringing his sword up in front of him like he's trying to use it as a makeshift shield.&lt;br /&gt;
&lt;br /&gt;
A whole lot of good that does against incorporeal attacks, though, right?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! COME BACK HERE!&amp;quot; He roars out after the being, though, even while the chilling pain is still stinging through his bones. &amp;quot;WIGGLEFINGERS!&amp;quot; Is what he roars right after over his shoulder. &amp;quot;Tell me you have something that gets me to that thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Aaaand I delay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now Raethon's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wigglefingers, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is wigglefingers. Oh brother.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Do you want to go after it, Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Do you want me to sword it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;I asked you first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;You already know the answer to your question.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Answer the question.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;or.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;no&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yesssss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;thank you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon puts fly on Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SSSWWWOOORRRDDD!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay; it means you have to move back over to him. Jokul, this means you can now take your action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik contemplates a &amp;quot;no flies on you&amp;quot; joke and then simmers down.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul's initiative total changed to 26.&lt;br /&gt;
 GAME: Raethon casts Fly. Caster Level: 6 DC: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you can fffflllllyyyyyy...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I FLY AFTER THE GHOST. &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Or whatever it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Oh my god&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... said nobody ever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon poses.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DO NOT MISS. If you miss, DO NOT GET HIT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik asks a question he might regret. &amp;quot;How fast is the ship moving?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I've been, done, seen about everything, when I see a Jokul fly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1: (1)+10+1+1+1+1: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NOOOOOOOOOOOOOOOOOOOOOOO&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just assumes that the fight scene is stationary relatively to the ship's movement, like in an RPG.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik approves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Take your die back Fazahd&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of the fight in FF6 against that f---ing octupus.&lt;br /&gt;
&lt;br /&gt;
Walking his way forward, Rae taps Jokul with his staff between his shoulder blades, then mutters a few words that Jokul won't understand. &amp;quot;Get after the ghost Jokul. &amp;quot;Knock him down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it if you like, Jokul. Put it down to inexperience in the flying department.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 26.&lt;br /&gt;
       It is now Jokul's turn! ShDe is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Make it smelly&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How does one cast defensively?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*Can do*.&amp;quot; Jokul's expression is WAY TOO GLEEFUL considering the situation. But then again, he can apparently fly now. Which he takes advantage of immediately by leaping over the railing and sweeping through the air towards the Shade, spinning along his own axis through his own arc towards his target, and--&lt;br /&gt;
&lt;br /&gt;
...And....&lt;br /&gt;
&lt;br /&gt;
The sword goes swishing way above the figure, and Jokul goes spinning on further past by a few feet, and almost goes into a completely uncontrolled spin along before he rights himself. &amp;quot;WHoa! Whoa, whoa! ...I'm okay! I'm okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So flying is a really new thing for him.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ought to make you drop your SWORD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon shall brb&lt;br /&gt;
&lt;br /&gt;
The shadowy flying thing is now next to Jokul, a situation it clearly finds distasteful. It shrinks back slightly, as if drawing in breath...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10+4: (3)+10+4: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;You gonna die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, can you make an AoO please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1-2: (7)+10+1+1+1+1+-2: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul not amused by these dice.&lt;br /&gt;
&lt;br /&gt;
It seems to breathe out, but doesn't manage to achieve anything.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, your attack hits! Roll them bones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (7)+16: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instead, Jokul takes a swipe, which connects with the thing. It reels away, shrinking and disappearing into the shadows of the dim light around the airship.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Alik! You're up. You... can no longer see it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Is casting color spray at the spot where it was a sensible thing to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;(asking as a novice player here)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Since it's AofE and all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The spell has a very short range, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Ah. Point. OK. Can one cast Magic Weapon on bullets?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sees nothing to say no.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Dunno if it'll help, but it can't hurt. Doing that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik casts Magic Weapon. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth likes the idea with Color Spray. That's a very powerful cantrip.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;L1 spell. At least for artificers.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Faz! Got any bright ideas?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd is gonna blast that fool with acid.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's invisible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Oh for eff's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Gon' track it with DETECT EVIL again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;And also cast Bless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. It's still out there, within the 60-ft. cone emanation. Bless, yay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik levels his thunderbelcher at the suddenly-missing critter. He curses in several languages and activates a contraption that enchants the bullets in his bandolier.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raethin?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll find him,&amp;quot; barks Fazahd from the deck of the ship, sighting around the windy night with his rifle as he does so - and also as he does so, he mutters in Khazdul a prayer of blessing for you all; the Father's with you, you can feel it in your weapons and your armor. Death is coming for it, with Papa Rao's help.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is back now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Watcha gonna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;See Invisibility&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon casts See Invisibility. Caster Level: 6 DC: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well done well done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;it would help if I spelled it right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'The shadowy thing is still there, in front of Jokul, lurking.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Mis-spells are a caster's bane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rae watches as the ghost disappears. he closes his eyes, and sweeps his hand in front of his eyes. When he opens them, his eyes have a blue tinge to them. &amp;quot;In front of you, Jokul!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now Raethon's turn! Jokul is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 26.&lt;br /&gt;
       It is now Jokul's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Uuuuhhhhh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Apparently, it's right in front of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Man concealmant is gonna kick my ass here most likely but I'm gonna... um... full attack in front of me...?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Which translates to Jokul wildly flailing to the general direction where he guesses the thing might be &amp;gt;_________&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't know how to handle this. Any got a precedent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon has no idea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Isn't it like fighting in the dark?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Good one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;If I remember right, concealment gives a negative to hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No; concealment gives a 50% miss chance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So a full attack would probably be a decent plan.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;With my luck 50% is not enough&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;But good thing I'm Hasted, I guess!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yuply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (8)+10+1+1+1+1+1: 23&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (20)+10+1+1+1+1+1+-2: 33&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2-5: (13)+10+1+1+1+1+1+-2+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh wait what I rolled 20 again what&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (10)+10+1+1+1+1+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OKAY&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes yes yes, crit confirmed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (46): 46&lt;br /&gt;
 GAME: Jokul rolls 1d100: (51): 51&lt;br /&gt;
 GAME: Jokul rolls 1d100: (36): 36&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;3 d100s, please.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No yes no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But the crit hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Well if it was just gonna be one hit then it might as well be that one &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (16)+32: 48&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SSSWWWOOORRRDDD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;dude. nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Excellent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was a nice hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Criminy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'The shadow is going to move away; if you want to grant Jokul a chance on an AoO, then you'll have to shout up (in a pose).'&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;Jokul! It's moving away! Swing!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long distance to Raethon: Iadoth nod!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, that's an AoO for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (3)+10+1+1+1+1+1+-2: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not quite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;sorry about that. JUSt as you sent that to me, Mom 'needed my help'. *groan*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Gah early enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's just doing *guesswork* at this point.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;My turn will take away the guesswork. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
uch room in front of me...&amp;quot; With the sloppiness of someone not experienced to the skill of flight, the Aesir manages to turn himself upright, and narrows his eyes at the seemingly empty space in front of him while his sword rises up high. Draw patterns in the mind. Grids. Grids that the giant sword follows right after, slashing through the air three times over in quick, fierce motions of trajectory meant to lessen the amount of space where his opponent CAN'T be hit. Not that he has any idea if any of those actually hit, but he's just trying to take the word of his companion.&lt;br /&gt;
&lt;br /&gt;
That goes for when he's warned about the thing's retreat, too, even if he growls out, &amp;quot;Moving away WHERE?!&amp;quot; after that warning. STill, that does earn a desperate slash through the air, too. HE's just&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alik, Fazahd, what are your plans here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
d of darkness appearing from one of the railings to Jokul's left... soon the deck is flooded with dim light, and the sky around the deck becomes darker than even the dead of night.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's getting dark on deck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Casting Dancing Lights, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Thank you. I kinda need my next action, Alik.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;No worries&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just hold on, let me append my post.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the spreading darkness reaches the floating lights evoked by Raethon, they wink out of existence, as if snuffed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I was afraid of that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;uh oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It was to save you the spell, Alik.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;(shrug) I can't think of anything worth doing. Delay until I have a target, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;If I don't have a target yet, I'll keep tracking it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Alignment tracking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'You have three rounds of detect evil now; it's just behind the corner of the railing where the darkness started (predictably).'&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Good. I will blast that fool.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Firing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls 1d20+6+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you tell Alik, he might have a go too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd will.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;FIRE ON MY TARGET&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's not enough, I'm afraid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;For touch attack?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Gosh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It has a weird AC arrangement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have him!&amp;quot; Fazahd whips around to where the darkness started, in the corner of the railing; he fires another blast, but the corrosive ray strikes the rail not far from the corner. &amp;quot;It's in the corner! Fire, fire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Fires Thunderbelcher&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. Don't forget Bless bonus as well as your Magic Weapon bonus.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Rolling w/magic weapon and bless...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls weapon8+1+1: (13)+7+1+1: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll 1d100, don't get less than 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d100: (30): 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wait, that should have been fifty.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;ah well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry. It's still 'nvisible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It was a good shot though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Next!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Raethon is next!&lt;br /&gt;
 GAME: Alik's initiative total changed to 6.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 6.&lt;br /&gt;
       It is now Alik's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raethon! You're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods to Fazahd and tsks at the imprecision of Tradespeak. Were he speaking Kulthian, a _far_ better-engineered language, it would be much easier to specify the exact position of the invisible creature. Not that it would make much difference, admittedly. He fires, and his bullet SPINGs off the ship's steering wheel.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ya hafta put it on my turn, hun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd has to go a bit. Fazahd will mark targets and continue firing.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now Raethon's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 Fazahd has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon uses bonded item ability to cast glitterdust&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhhh no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How annoying. What's the save DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;That stuff gets everywhere.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;17.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and it's ONLY for the blindness&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth knows, and groans.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you secretly a gnome?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik is proudly a gnome.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;But can't cast glitterdust.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Phewph.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Like a transvestite in a nightclub, it is outlined in glitter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yeah phew. However, you are still kinda.....glittering. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and you can blame hurricane for that combo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you can see in dim light, you can see a glittery bat-shadow-thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;woohoo!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up, if you like!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 26.&lt;br /&gt;
       It is now Jokul's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;This one, I will. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I have no low-light vision. Am I screwed? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Glittery added to ShDe with a duration of 6 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it just means you can only see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rae watches as the ghost floats away from Jokul's assault. &amp;quot;All right, Havok. It's time to show where it is.&amp;quot; he turns the goats head skull of the staff towards the ghost, and it's eyes turn red. &amp;quot;REVEAL THYSELF! AND ACCEPT YOUR BEATING LIKE A SOLID PERSON!!!!!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;40 ft, I think, so far enough to spot the glittery thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon thought that was asmuing dammit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Then I will fly over and CAST FLYING SWORD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Amusing too. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul used a SWORD.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul &amp;lt;.&amp;lt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughed at it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go smash, dude.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're hasted.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;20% miss chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (19)+10+1+1+1+1+1: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh look maybe a crit again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (8)+10+1+1+1+1+1: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ffs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul bwahahahahhahahaha&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Watch me roll a 1 on the d100 though&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Why would you get three crits in one combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (14): 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;YEP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth pfft.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Law of averages after all those 1s.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Let him have it, he crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was going to.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Nah, I rolled below concealment. It's what it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it, bud.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;It has glitterdust, Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Seriously, yeah. You need all the hits you can get.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;If you say so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (12)+32: 44&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Probably should have made Raethon make a corporeal source spell effect roll, actually...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;For glitterdust?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;If you mean spell resistance? It doesn't affect Glitterdust.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, I mean for Incorporeal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth quotes, 'Corporeal spells and effects that do not cause damage only have a 50 chance of affecting an incorporeal creature (except for channel energy).'&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon shrugs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But I forgot, so we're cool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Like you said...we need all the hits we can get.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;RL is grabbing me, sorry. Feel free to spam me. Alik will keep firing Thunderbelcher. One/round cuz Bandolier, (+1 Magic Weapon, +1 Bless, +3 DEX, +3 BAB, +1 Small, +1 Point Blank =)+10 to hit, (+1 Magic Weapon, +1 Point Blank =)+2 damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Thanks for the scene!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Alik has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr.&lt;br /&gt;
&lt;br /&gt;
The glittery, shadowy bat-thing begins once more to bite and claw at Jokul, enraged by the constant assault...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (4)+11: 15&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (5)+11: 16&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any of those hit touch AC, sirra?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AH-HAH!&amp;quot; Both the laser beams firing towards the corner AND Raethon's glittertrick serve to set Jokul's eyes directly onto the tricksily-evasive opponent the party's been beset by, and he immediately snaps to ZOOOOOOMMMMMin through the air with his newly-given power of flight, making way across the deck in a blur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I SEEEEEEEEEEEEE YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The exclamation is followed immediately after by the massive slab of steel coming down from above onto the glitter-covered being, through the glitter and the thing both and SMASHES into the airship deck itself.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Um. Even with Haste, yes. :&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;All of them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Splat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+1d8+3d6: (6)+(1)+(10): 17&lt;br /&gt;
 GAME: You damaged Jokul for 17 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I smell BS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Well that's significantly less hurty than last time, but still, ow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make a Fly check!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls fly+3: (12)+1+3: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Half of the casterlevel is added as bonus IIRC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway it's all good, it's only DC10 to not lose altitude, so you're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Still, ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All of the attacks connect, which smarts a bit, but the warrior keeps altitude. The demon slips back slightly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Alik is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Grr, what's his damage going to be?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Faz's? Ummmmmmmm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I have no idea&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a +5 modifier.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It does no damage after Resistances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 6.&lt;br /&gt;
       It is now Alik's turn! Raethon is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (20)+10: 30&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d10+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No damage! Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 27.&lt;br /&gt;
       It is now Raethon's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh geez&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ugh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's actually not far off dying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;so....yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;not far off from dying? I'm going to use my wand.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;of magic missile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... That is not a good word to misread&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Especially not in this context&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;didja want me to use a rod?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon  &amp;gt;.&amp;gt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;APparently we're both 12 today&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yes we are. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon used a Wand of Magic Missile.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... makeitstop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls 3d4+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yes, the wand is at caster level 5.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jeez.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Fazahd has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up! Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Woo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hi Faz. You hit, but it had no effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Oh for christ's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, what's your damage roll supposed to be?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;2d6+3+1 thanks to bless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I assumed 2d6+5&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, no effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;When you said it &amp;quot;slips back slightly&amp;quot; does that mean I can't full attack it? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...Oh wait Bless is supposed to add to damage rolls too is it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's only a '5 ft. step'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could 5 ft. step forward and full attack thereafter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;In that case I do a 5ft... er... hover...? And full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon takes a wand out of his robes. &amp;quot;Well....since it's a ghost.&amp;quot; he says and points the wand at it. &amp;quot;AVADA KADAVRA!&amp;quot; nothing. &amp;quot;oops. Magic missile.&amp;quot; Three force balls fly out and hit the ghost....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth punts Rae.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Bahahahaha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (9)+10+1+1+1+1+1: 24&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (19)+10+1+1+1+1+1+-2: 32&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2-5: (6)+10+1+1+1+1+1+-2+-5: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OH LOOK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;ANOTHER THREAT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth offs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (10)+10+1+1+1+1+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I hate you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Sorry, no, just attack rolls&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;And fear effects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (79): 79&lt;br /&gt;
 GAME: Jokul rolls 1d100: (48): 48&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;The hell is happening here&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes and yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (6)+16: 22&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (17)+32: 49&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One normal damage, one not normal damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;What?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Balls.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;You know all these crits I am rolling now are going to come&lt;br /&gt;
       back as super bad luck next time I'm in a whirlplot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I just know it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;also, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;you do realize my staff's name is Havok?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has noted this.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;as in 'Skeletor's Havok Staff'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth punts Raethon again.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can ya pose that, please, Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul yesh&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;I HAVE THE poweerrrrrr.........&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ding&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Oh. What is this goddamn thing? Can I dungeoneer it?&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'It's an outsider.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Team Rocket sendoff with He-man's quote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: The planes then?&lt;br /&gt;
You paged Fazahd with 'Umm, probably?'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Ffff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls knowledge/the planes+3: (17)+7+3: 27 to Iadoth&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'Yarr, DC 17'&lt;br /&gt;
From afar, Fazahd has that Monster Lore thing. so what the fuck is this thing?&lt;br /&gt;
You paged Fazahd with 'It's a Shadow Demon. They are incorporeal, and can resist a fair bit of damage unless you have good or cold iron weapons. They are also ''incredibly'' weak against bright sunlight.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is a bit late to ask this, but is your SWORD Cold Iron?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;............................. no &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh goody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: WELP&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or, good-aligned?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul is starting to get the distinct feeling that he is getting pummeled at the exact same rate that he is pummeling the shade. If you can call the kind of attacks he's getting hit with 'pummeling', anyway, but that's besides the point. Still-- weaker as he is getting from it all, he persists on stubbornly, to the point that when the shade backs away, his reaction is to roar out &amp;quot;HEY!&amp;quot; in annoyance and hover after the thing. &amp;quot;NOT THIS TIME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This time, he drops his feet down onto the deck, since he is still more used to fighting with his feet... well, on solid ground, and duly stomps forward with his sword initially kept low, but carried by the motion to be sent off into a violent upward-diagonal swing through the ephemereal, glittery creature, and then down again all over with an even more fierce downward slash, and again once more with a horizontal -- though that last one goes wide. &amp;quot;Go... Down... Already!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Not *yet*.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Ask me again like 26rpp from now &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Surprisingly, the demon seems to ... listen? of sorts to Jokul. The slightly magickal weapon slams into it again, and the dark seems to go out of its eyes. Whatever that means. It begins to fall, fall, fall away, towards Versis, far away...&lt;br /&gt;
&lt;br /&gt;
After a few moments, the light on the deck returns to normal. It would seem that the thing has become an ex-thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I really hope I killed that goddamned thing later, at Versis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Annoying, that. I should have Magic Jar'ed someone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's already dead. Jokul hath killed shadow, and Jokul shall shadow no more.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Maaaan&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you would struggle to kill it on your own.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Probably. ;)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you guys wanna pose out? I will put up the log and +request tomorrow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon could, sure.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or rather, later today.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth groans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well, that was exciting.&amp;quot; Faz says the words, but he sounds angry about it - far angrier than one may remember him sounding in the past. Even monsters trying to kill him don't usually made him sound as if he were speaking through a mouth of foam. He strides to the railing and looks over the deck toward where the thing fell, toward Versis...and fate will lead him there.&lt;br /&gt;
&lt;br /&gt;
Raethon watches as the ghost just goes.....poof. &amp;quot;Once again you prove your worth with a sword, Jokul. Well done. the frogs shall sing of the condition you gave this ghost when it assaulted us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the shadow - of sorts - falling away, Jokul grounds himself properly on the deck. Whicch is to say, he sets this sword point-down against the deck, and wraps both his arms along the weapon with a heavy, panting breath let out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Well,&amp;quot; he grunts, with a lopsided smile. &amp;quot;That was fun.&amp;quot; One hand lifts up slightly, to the general direction of Raethon, and he yells towards the wizard, &amp;quot;Thanks for the spell! Flying is GREAT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also I think I need to sit down. Everything hurts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;yeah. that's one thing about the fly spell. You use muscles you've never used before to guide your body in flight. Your everything is going to be sore for a few hours.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The airship crew thank you profusely for your invaluable assistance in defusing the situation. With the Phase Matrix Conveyancer replaced and working, thanks to the artificers present, the vessel is able to accelerate again, pulling itself away from the dangerous area around Versis, where worlds bleed into one another.&lt;br /&gt;
&lt;br /&gt;
When they land, the tax collector thanks you all once again, and gives you a special tax code that will make your purchase of consumables from Ralickwort's Arcane Labworks passable as charitable donations.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Best. Reward. Ever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well all right then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yarr. It's actually good, ICly. I'll give you an extra few percent off at the Labworks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Who owns the Labworks?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ralickwort, the gnomish witch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm beat for the night, so I'll draw the line there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 15/09/2016, 00:31:06 &amp;lt;===&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Hooks_in_Me_Hooks_in_You_II&amp;diff=23627</id>
		<title>PrP: Hooks in Me Hooks in You II</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Hooks_in_Me_Hooks_in_You_II&amp;diff=23627"/>
		<updated>2016-09-16T13:00:24Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 03/09/2016, 21:29:11 &amp;lt;===  Sendor's been down in the dumps lately, and they've been totally serious about it. Not like other minor dukedoms. Havi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 03/09/2016, 21:29:11 &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
Sendor's been down in the dumps lately, and they've been totally serious about it. Not like other minor dukedoms. Having driven away the ogres, they've been relying on Alexandria to send supplies and expertise, usually via airship. This time, they've requested something that Alexandros has a lot of expertise in --- tax collecting. The tax collector in question, a lucht named Mr Beatle, has requested the assistance of a hardy group of adventurers, because ogres and demons. So you're off on the airship, flying over Sendor by night when...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SHE CANNAE HOLD IT ANY LONGER CAP'N!&amp;quot; screams a kazahd engineer from the depths. Not exactly comforting words.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth boom.&lt;br /&gt;
&lt;br /&gt;
Alik sighs. &amp;quot;Should not have trusted on-site engineers. Always check engines yourself,&amp;quot; he mutters, preparing for a crash.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik refreshes spells.&lt;br /&gt;
&lt;br /&gt;
Somewhere down the airship, where the yell of the engineer can be heard, another, vaguely Aesir-like voice roars out:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NOT *AGAIN*!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul is really starting to dislike flying.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well.&amp;quot; Fazahd heaves a sigh, and proceeds down into the airship to help affect repairs. Quickly. Because crashing seems imminent.&lt;br /&gt;
&lt;br /&gt;
Raethon doesn't really seem to mind flying. Considering that one of his backup spells is....fly. So....with that announcement, Raethon takes off.&lt;br /&gt;
&lt;br /&gt;
Goddamn wizards....&lt;br /&gt;
&lt;br /&gt;
There is a large resounding *CLUNK* from the port engine, and then from the starboard engine. Those accustomed to flying will recognise this as &amp;lt;u&amp;gt;a bad sign&amp;lt;/u&amp;gt;. The ship is drifting downwards, maintaining its speed but also constantly falling.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AH CRAP!&amp;quot; comes the cry from the bridge. &amp;quot;We're just over Versis, too! This is the /worst/ place to crash!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik seems torn. On the one hand, he could levitate after Raethon. On the other hand, he could help Fazahd try to fix the engines. Ultimately he flips a coin and follows Fazahd. &amp;quot;It is not long before we are touching ground,&amp;quot; he observes.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Jokul rolls initiative: 13 + 3 = 16&lt;br /&gt;
 GAME: Alik rolls initiative: 2 + 5 = 7&lt;br /&gt;
&lt;br /&gt;
Raethon shakes his head as he flies around to the back of the ship......to see what's wrong with it. Not that he can help, he knows very little about engineering. Nothing, to be precise. he flies back towards the deck of the airship and lands rather expertly. &amp;quot;I couldn't see anything, but then I don't know what I'm looking at.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;do we init? or was that a goof?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;+init'ing would be a sound plan, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls initiative: 18 + 7 = 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't totally intend to do it, but it's not a problem,&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (18)+14: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae, can I have a Perception check please? And from anyone else on the bridge.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;/deck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls perception: (7)+10: 17&lt;br /&gt;
 GAME: Jokul rolls perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;GUYS LOOK&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;CLOUDS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fair enough, it's night-time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik went down to Engineland with Fozzie&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. I will deal with engines first, because I'm an engineer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, I need Knowledge, Craft or Perception rolls to diagnose the engine problems.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;making some rolls...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a good one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls craft/artifice: (13)+12: 25&lt;br /&gt;
 GAME: Alik rolls perception: (3)+15: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth oops, meant Profession rather than Perception. But you succeeded anyway.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Ah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Oh look, it's an engine room!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;That's reassuring.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It transpires that the Magnet Conveyor Matrix that's broken, if you'd like to pose that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I'm sorry, I had some issues.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth listens to baby monitor, may be about to experience issues.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Dun dunnnn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmm, back to sleep?&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The stale spells were all that was keeping him connected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alikscans the machinery with a scowl, then grunts. &amp;quot;Bah. See there,&amp;quot; he says to nobody in particular, pointing towards an assortment of magnetized ribbons fed through a complex arrangement of anchor pins, &amp;quot;misaligned. Tension poorly distributed. Stress disproportional. Need to replace Matrix central belt. You have replacement, yes?&amp;quot; he demands of the engineers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; the kazhad replies. &amp;quot;I integrated our spare into the Aura Inducer Network, last service. I didn't have time to pull out a new one just yet. Can't you /do/ something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will need a Craft roll for the repair. Can use the Craft/Artifice roll if you like.&lt;br /&gt;
&lt;br /&gt;
Alik spits on the floor in disgust. &amp;quot;Yes, of course not, too simple if have proper tool. Well. Doing what is possible to do, then. Reallocate pin distribution. Probably not work, but is something.&amp;quot; He jogs over to the Magnet Conveyor Matrix and starts fiddling.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls craft/artifice: (8)+12: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d54: (65): 65&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth growls.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's gonna take 5 rounds, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Can Fazahd help?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Of course. If Faz can make 10 on his roll, he can Aid Another for +2. If you have masterwork artifice tools, you can have an extra +2. That's not really enough to beat the DC by 5 or more, though, so it'll still take 2d4 rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik nods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (18): 18&lt;br /&gt;
&lt;br /&gt;
The tinkering seems to work, and after thirty seconds, the engines come juddering back into life.&lt;br /&gt;
&lt;br /&gt;
Up on the deck...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;MEANWHILE, THOUSANDS OF MILES AWAY&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, your Perception checks failed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for ShDe: Roll: 20 + Bonus: 8 = Total: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;whoa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 28.&lt;br /&gt;
       It is now ShDe's turn! Raethon is next!&lt;br /&gt;
&amp;quot;Ba-ha!&amp;quot; Alik exults. &amp;quot;Yes. You are good machine, _want_ to fly, yes? Just need encouraging. Yes. Good machine...&amp;quot; he croons.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;The fact that you open up with that does not fill me with confidence.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;It should!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Just, you know, not confidence of anything good.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Around Jokul and Raethon, and in the dim light of the deck gaslamps, shadowy black tentacles seem to rise from the floor, reaching for the wizard and the swordsman...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Dammit&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay I'm here&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik waves&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Had to reset the router. Babby getting things he shouldn't downstairs&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries Faz.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Alik is fixing the engine, will take 4 rounds, fight going on on deck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alik, Faz, I'm considering the engine fixed. You're free to leave the engine room from this point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Ah, OK. Cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd runs upstairs, thumps fools.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will consider that to be one round worth of action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will brb&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr. Jokul, can I have a Will save please?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik will do so when his init phase rolls around. :-)&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Doot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, whoops! Can I scratch that last pose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik coughs. You're the DM here, Iad... you can do whatever you like! :-) But it's OK with me.&lt;br /&gt;
&lt;br /&gt;
Around Jokul and Raethon, and in the dim light of the deck gaslamps, a shadowy swarm of screeching monkeys appears, grabbing and grasping at everything upon which they can get their hands from the two adventurers!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will still require that Will save from Rae and Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Gah sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls Will: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Poo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;This isn't a fear-related save, is it? &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;THOSE ARE REAL MONKEYS ALRIGHT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's not. It's a shadow conjuration disbelief save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;D:&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yarr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth loves this spell.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, wait. Yeah I'd need to be somewhat closer to pull that off. It's now the next round, so Fazahd and Alik, you're on the deck too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;So Will saves from us too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So... make your Will saves too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik nods. THis is illusion, so gnomish +2 bonus applies?&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd disbelieves.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will+2: (3)+3+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, you don't believe those to be real monkeys. They're just shadows! They can't hurt you!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Oh look! Monkeys!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not so much you, Alik.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik nods. Bad gnome. No biscuit.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now Raethon's turn! Fazahd is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raethon ended.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... that's frustrating.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait! I guess the monkeys can act this round too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Sure, but can they dance and sing too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The screeching, swarming monkeys leap up on Jokul and try to take his mighty SWORD! Others scratch and claw at him, trying to get through the thick armour.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WHAT MY SWORD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;HOW DARE THEy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10+4: (2)+10+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your CMD?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae, can I have a Will save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls will: (20)+8: 28 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;24&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Those are not real monkeys, they are shadows.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you're okay not to lose your sword. But you do take swarm damage...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;AW HELL NAW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Jokul for -1000000 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged Jokul for 9 points. 59 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That also means that you may be distracted (deafened and nauseated in this case).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;AAAAWWWW HELL NAW&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Sorry about the delay, Iadoth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Monkey-poop!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Fortitude save!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls fortitude: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries, Rae.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, you're okay then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would anybody be standing within 10 feet of Jokul on the deck? You have a choice here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I'll say No... ranged fighter and arrived later.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. Rae, Faz?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon was waiting for Jokul to finish his turn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you standing next to Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul's not having a turn, it's just the monkeys beating him up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon shakes head. &amp;quot;uh uh. I have his back....but way back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Cool. I'll assume the same for Faz as Alik, too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raethon, it's your turn now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;oooooookay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All you can see are shadowy monkeys which you know not to be real. But they're trying to steal Jokul's SWORD and also they're scratching him up badly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NOT MAH SWORD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon doesn't think an area dispel would work on the monkeys...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still there. I don't know about an area dispel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is an Illusion (shadow) effect emulating a Conjuration (summoning) spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Area dispel isn't granted on the normal dispel magic.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon can I target dispel the whole group?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, I think so --- it's a spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;K. I'll try it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmm. Wife home early.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Quick, hide the porn!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Do we need to stop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon casts Dispel Magic. Caster Level: 6 DC: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Unknown.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a Caster Level check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DC is 21.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon was looking at how I would roll this.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;well blast.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fraid not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;However...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you communicate that it's an illusion to Jokul, I guess I can grant him another saving throw with a +4 bonus. As per the Illusion school rules.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;that's my turn anyways.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speech is a free action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rae stays out of reach of Jokul. That's what the buffer does. The monkeys, however, look odd to Rae....and he squints. &amp;quot;JOKUL! THEY'RE ILLUSIONS! THEY'RE ILLUSIONS!&amp;quot; He says as he tries to dispel them all at once.....but it doesn't seem to work.....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon considers it part of his turn. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;First ammendment rights!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;For the adventurers, by the adventurers, etc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yarr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, have another Will save, with a +4 bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls will+4: (11)+3+4: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;THEY'RE ILLUSIONS, JOKUL.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;ILLUSORY MONKEYS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OH GOOD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Illusions can't take my sword!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 21.&lt;br /&gt;
       It is now Fazahd's turn! Jokul is next!&lt;br /&gt;
 GAME: Note Flat-footed on Fazahd ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;They're not buff enough for it :I&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Faz, watchagonnado?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Do the rest of us on the deck who hear Rae get the same effect, or is that pushing my luck? :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah! Go for it, Al.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will+4+2: (14)+3+4+2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Illusory monkeys. Blah blah blah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik blinks. &amp;quot;Oh. Are illusions, not monkeys.&amp;quot; He nods and goes on about his business.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd will look elsewhere, maybe I can see where it's coming from.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Perception, I suppose. Also I'll cast a spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay! A Perception check please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls perception: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Der&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd casts Shield of Faith. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, I mean the DC is like 38, so that's a bit extreme.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that at 22:51, it might be time to call it a night. Sorry folks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually I anticipated having a little more time. What kind of times might folks be available for a rematch?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah, monkeys, and Fazahd without his armor. As the others struggle with the illusory creatures, the priest instead grasps the seal of the Forgefather around his neck and murmurs a hurried prayer in Khazdul as he runs to the edge of the ship, perhaps to see from whence the strike came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Monday. I'll hopefully be better tomorrow and need to do housework.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul whenever.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will reschedule for another night, maybe next week sometime.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Monday afternoon or evening, I think. Ditto tomorrow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Booked Tue/Thu&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Free Wed, earlier=better&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Maybe Wednesday; will check schedule. Also if anyone's online daytime then, okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will be free wednesday, Iadoth.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks for dropping by folks, sorry I couldn't finish what I started.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;it's okie. RL happens.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also think about the following: You're over Versis, and that was a Shadow Conjuration.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Daytime Wed works. And yay running a thing!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Smell ya later!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 03/09/2016, 22:54:08 &amp;lt;===&lt;br /&gt;
 ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 14/09/2016, 20:39:45 &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Here we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d10: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fires up Combat Manager.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alik      |GNOME     |Art        |  4  | 41  | 41  | 19 | 15 | 7  | 7  | 3  |&lt;br /&gt;
 |Fazahd    |HUMAN     |Art/Inq    |  5  | 34  | 34  | 17 | 18 | 9  | 6  | 8  |&lt;br /&gt;
 |Jokul     |HUMAN     |Ftr        |  6  | 63  | 68  | 23 | 24 | 8  | 5  | 3  |&lt;br /&gt;
 |Raethon   |DAWN_ELF  |Wiz        |  6  | 36  | 36  | 15 | 16 | 5  | 6  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 GAME: You damaged Alik for -1000000 points. 41 remaining.&lt;br /&gt;
 GAME: You damaged Jokul for -1000000 points. 68 remaining.&lt;br /&gt;
 GAME: You damaged Fazahd for -1000000 points. 34 remaining.&lt;br /&gt;
 GAME: You damaged Raethon for -1000000 points. 36 remaining.&lt;br /&gt;
 GAME: You damaged FazOld for -1000000 points. 34 remaining.&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     28   ShDe             1  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     25   Raethon          1  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Fazahd           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 21   FazOld           1   &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     16   Jokul            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Alik             1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: FazOld is the current action. Please +ninit before adjusting their initiative.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll tell you what, let's start with completely new initiative too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth removes the timestop.&lt;br /&gt;
 Timestop by Iadoth has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls initiative: 20 + 3 = 23&lt;br /&gt;
 GAME: Jokul rolls initiative: 2 + 3 = 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...CAn I get my old initiative back? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls initiative: 20 + 7 = 27&lt;br /&gt;
 GAME: You roll initiative for ShDe: Roll: 15 + Bonus: +8 = Total: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon lkes this one. :D&lt;br /&gt;
&lt;br /&gt;
The four adventurers, guarding the taxman, have been drawn to the bridge by a terrific screech from the skies around them, after having resolved some kind of engine trouble. But what's out there? What can they see?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perception checks, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (18)+14: 32&lt;br /&gt;
 GAME: Jokul rolls perception: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Some kind of darkvision might be useful too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon has lot-light&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;low too&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;...Nup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alik         2m      3'0&amp;quot;     45 Lb      Gnome             Male      &lt;br /&gt;
     Distracted gnome covered in sparking artifice.                             &lt;br /&gt;
 Dubtle       1m      4'7&amp;quot;     100 Lb     Mountain Dwarf    Neutral   &lt;br /&gt;
     A pale-skinned Mountain Dwarf with a long, long beard                      &lt;br /&gt;
 Fazahd       7m      5'10&amp;quot;    180 Lb     Human             Male      &lt;br /&gt;
     A brawny youth with a hawk nose and grim expression.                       &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe sil with green eyes and plaited brown hair.                          &lt;br /&gt;
 Jokul        27s     6'2&amp;quot;     240 Lb     Human             Male      &lt;br /&gt;
     A muscled, young Aesir warrior with a huge SWORD                           &lt;br /&gt;
 Raethon      10s     4'8&amp;quot;     90 Lb      Dawn Elf          Male      &lt;br /&gt;
     Llyranesi male with dark hair                                             &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls perception: (5)+15: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;that's with lowlight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls perception: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;HELLO ATOMS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls initiative: 2 + 5 = 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turns out that they can't see diddly-squat. 'Cept that it's /dark/ out there. Real dark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 27.&lt;br /&gt;
       It is now Raethon's turn! ShDe is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raethon ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Raethon, you's up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ooo! here we go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Dancing lights. I'd have used that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and Mage armor before inits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would like a rough idea of positioning on the smallish deck. Let's say... 40 ft square, with a double square door at the centreback.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is near Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, MA is cool. Dancing Lights is cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will use DL as my action.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon refreshes spells.&lt;br /&gt;
 GAME: Raethon casts Mage Armor. Caster Level: 6 DC: 16&lt;br /&gt;
 GAME: Raethon casts Dancing Lights. Caster Level: 6 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Alik is probably relatively close to the door, since he was working on the engine before and has tiny gnome legs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon poses&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Same here, cos I was doing the same thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, this isn't ominous.&amp;quot; Rae says as he wiggles his fingers, causing small motes of light to appear and give everyone light.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Stubby gnome legs?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Faz has bigger legs. Not that Alik is looking at Faz's legs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, the whole deck has a 'normal' light level, with 'dim' light for 60 ft. outside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+14: (5)+14: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I ask for some Perception checks, please/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls perception: (5)+15: 20&lt;br /&gt;
 GAME: Raethon rolls perception: (5)+10: 15&lt;br /&gt;
 GAME: Jokul rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth puts Jokul and Raethon right in the middle of the deck; Faz and Alik are back in front of the doors.&lt;br /&gt;
&lt;br /&gt;
You paged Jokul with 'Out in the darkness, you can see: Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them; the rest is lost in darkness.'&lt;br /&gt;
You paged Jokul with 'Just!'&lt;br /&gt;
From afar, Jokul meep&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Creamy thighs, etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;DERP&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Man we are all rolling for shit today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swarm of screaming, mischievous monkeys appears on deck, completely surrounding Raethon and Jokul. The monkeys attempt to seize Jokul's SWORD from his grasp, whilst scratching and biting at both of the adventurers.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Point the first: Will saves! Point the second: Combat maneuver to steal the SWORD. Point the third: Swarm damage to Raethon and Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls will: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NOT AGAIN&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yeah. Illusions.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup, again. I'm reliving your earlier life for you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;We don't know what to say de monkeys won't do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Will saves from everyone, actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;taht's +2 if illusion&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. Raethon, Alik --- them's real monkeys. Jokul, Faz?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon rolled already.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh shit sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls will: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WELL THEN&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WHAT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon  XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're an ILLUSION.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon saved last time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and if you tell us...we get a re-roll. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can pose seeing them for what they truly are, if you like, Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Roite nao?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yarrr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you like, I mean.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could just screw everyone over.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon has about 15 minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Rae.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks for letting us know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon will give Jokul Enlarge person and Bull's strength in that order, if he needs it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls will: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Bah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Wait. Haste, Enlarge person, Bull's strength. in that order.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Sorry, slow over here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Faz, those monkeys are illusions!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am disappointed in the number of saves that have been made here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;What, again? :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OH NOT THIS SHIT AGAIN,&amp;quot; Jokul growls out immediately when the monkeys come along, and he swats one fist through the nearest monkey-- only for it to go through the damn imaginary thing. &amp;quot;...............Huh. GUYS. STILL NOT REAL. WHO KEEPS DOING THIS SHIT?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae, Alik --- you get a bonus save, with a +4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls will+2+4: (4)+3+2+4: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Still no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're still monkeys.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;REAL MONKEYS, DAMMIT! WHAT ARE YOU, INSANE?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mad ones at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls will+4: (15)+8+4: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do. Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alik ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Fires DR into empty space!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;No point in rolling, I imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you aiming at?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;One of the nonexistent monkeys&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I mean, I assume that failing the roll means he really does believe those are attackers, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, only a will save does that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon ride's here, Iadoth.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d20+7+1: (5)+7+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;see you guys in a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Raethon has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;No, I mean: failing the will roll means he realy believes it. So he's gonna attack as though they were real.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, thanks Raethon. We'll deadhead you... oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha. Yeah, that didn't hit. You assume it went wild!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik grumbles something about who let the damned monkeys on the bridge in the first place as he fires his deathray at empty space, missing it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Jokul is next!&lt;br /&gt;
 GAME: Note Flat-footed on Fazahd ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fazzzzzahd!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses Faz might be distracted.&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   Raethon          1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      23   ShDe             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      23   Alik             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 7    Fazahd           1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      5    Jokul            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, what are you going to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I... don't know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul &amp;gt;_&amp;gt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OH WAIT HOLD ON I FORGOT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Jokul with 'The bat-demon thing is just past the deck railings.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'm gonna go try to SWORD that, uh, te other thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Move action to get over there, then, uhh, I guess, SWORD?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's in dim light, which is 20 miss chance, BTW.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NEVER TELL ME THE ODDS!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul cough&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Aaaaaaaaaaanyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (20)+10+1+1+1: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WTF.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... I swear to god if htis 20 is wasted with the concealment chance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (7)+10+1+1+1: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Also crit confirm ._.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Now how do I roll percentage again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;+roll 1d100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (69): 69&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can actually +roll anything, even, like, d42 if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're cool, dude. Go ahead and roll damage. FFS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls d42: (15)+d42: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Did crit confirm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Irritatingly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (16)+32: 48&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Maaaaaaaaaaaaaaaaan&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I'm sorry, the baby is nuts.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I'm back now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries, Faz. Same thing is completely likely to happen here aaaaany second now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd is gonna detect evil.&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Geez, isn't that a little extreme for a fussy baby?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Have you met babies?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I love my son! He is now a toddler, however, and that means drama.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;BRB&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wife on phone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! I just said--&amp;quot; Jokul yells out over to Alik's general direction when the death ray goes off-- and he just *groans*. &amp;quot;Oh whatever! Look, there's SOMETHING HERE!&amp;quot; ... And just to demonstrate what 'here' is, he goes runnig towards the edge of the deck, and brings his SWORD! swinging over the railing and... through the darkness? Maybe? The sharp, metallic sound that echoes through the air with it, though, does suggest that there actually IS something there, however.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Heard you. Just didn't believe you. :-)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Raethon has connected.&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'There's a faint evil aura out there, in the direction you're looking.'&lt;br /&gt;
From afar, Fazahd will...KEEP LOOKING. Until I pinpoint.&lt;br /&gt;
Fazahd pages: And also cast Shield.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon flop&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Reset mah spells, Ia.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay well. I cast it anyway. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To quote The Specials, It's Up To You.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Better that than Little Bitch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth does that too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is now planning a plot where The Specials lyrics are in everything.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Dude I so support this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaanyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;All playing Ghost Town every time you're in a dungeon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Yes sorry posing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's an illusion! Something is out there, casting these images at us.&amp;quot; Fazahd sounds...well, he sounds angry. The Reosian stares upward into the sky, all the while touching a control on his gauntlet; steel rods project from his pauldrons, conjuring with a network of thin rays a disc of amber force that stays in front of him even as the rods retract again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 5.&lt;br /&gt;
       It is now Jokul's turn! Raethon is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 27.&lt;br /&gt;
       It is now Raethon's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Raethon you're up. Jokul has moved to the railings and has... stabbed something out in the dim light, which you can't see from here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I think he's commuting&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth dunno, his commute is short. Skips for now, assumes spell cast.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth casts Haste on whatever, moves back to door area for now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh, Jokul, is your weapon a 'magic weapon'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yeees?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth completely forgot that your enemy is incorporeal.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh, okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon burns haste.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna move, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon casts Haste. Caster Level: 6 DC: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon skips posing.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;for expediency&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Over at the railing, /something/ is fighting back with vengeance. /Something/ bites and claws at Jokul from just beyond the railings; when the assault ends, the warrior sees it slip back slightly in the slipstream of the airship.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (10)+11: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (10)+11: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, any of those hit your Touch AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... All of them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You got any cold immunity?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I get bonus on SAVES against cold but...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik recommends taking zinc.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+1d8+3d6: (9)+(7)+(8): 24&lt;br /&gt;
 GAME: You damaged Jokul for 24 points. 44 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ow ow ow&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Christ, man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The attacks connect, and feel chill, to boot. They seem to pass through the warrior's tough armour, and chill him to the boOoOoOne...&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: You just let me know the moment I can zero in on an alignment-target. :D&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alik!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;OK, so, the /something/ that frosted Jokul seems to be keeping up with the airship on its own power, yes? Is it visible?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, it's visible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Zap it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them; the rest is lost in darkness.'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I ATTACK THE DARKNESS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Question: Does your DR count as a magic weapon?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;It's a supernatural ability.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;But good question.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I have no idea. It's an electrical ray and -- yeah, that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I'll roll anyway... maybe I'll miss and make the question moot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d20+7+1: (20)+7+1: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;confirming crit:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d20+7+1: (19)+7+1: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well DONE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FFS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Hey, just throw another one at us. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;So normally it's 2d6+3+1. Is this 4d6+3+1?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 4d6+3+1: (17)+3+1: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Zap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Could have been much worse, though!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik redirects his theramin-like deathray in the general direction of the /something/ that frosted his buddy. Unexpectedly, the set of multicolored sparks that fly up and down the length of the rods brighten and make a decidedly unmusical set of sounds before letting loose with a powerful white lightning-like burst that strikes the creature and corruscates over its ephemeral surface. He nods approvingly and replaces a burned-out fuse.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hmm. I also note that the creature in question is, ahem, immune to electricity.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik sighs&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'Are you maintaining concentration on your Detect SLA?'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Well, I can see the thing, right?&lt;br /&gt;
You paged Fazahd with 'Oh, yes. You can.'&lt;br /&gt;
&lt;br /&gt;
Alik notices, once the lightshow is over, that this seems to have had no effect whatsoever on the creature. &amp;quot;Bah,&amp;quot; he mutters, putting his death ray away, &amp;quot;is wrong tool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Fazahd will blast it with an acid death ray.&lt;br /&gt;
You paged Fazahd with 'Gotcha.'&lt;br /&gt;
From afar, Fazahd also uses a Judgement: Resistance, which gives me 2 points of energy resistance against a type. This time it's cold.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd acidifies it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nup.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik pats Faz reassuringly on the back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well, this would've damaged it, at least.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Maybe.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wants to impose an amusing fumble, but decides against it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 5.&lt;br /&gt;
       It is now Jokul's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SWORDSMAN!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's outta your reach, manny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WELL THAT IS MOST UNFORTUNATE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Someone give me a potion of flying &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DO NOT LET JOKUL FLY.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;He will be unstoppable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see it!&amp;quot; Fazahd pulls the rifle from his pack, and opens fire on the thing with his ornate musket; the crystals down its barrel glow with a hideous green light, and a lance of smoking chemicals hiss from its end. Or...don't, really. Instead, it fires wildly to the right, projecting almost at a right angle from the muzzle, taking out a chunk of the airship's railing. Ever see wood melt like wax? YOU WILL.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damnation,&amp;quot; Fazahd shouts, banging on the weapon with a gauntlet. &amp;quot;The prism must have gotten out of alignment! Father, do not let me die a stupid death because of a misalignment on my part!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simple enough request, but...weirdly enough, Fazahd's words seem to have almost physical force when he uses them. Priests, am I right?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Like wax in a bonfire. Whatever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lulz.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, watcha gonna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;And it worked! At least, Faz isn't dead yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd, worst Inquisitor ever.&lt;br /&gt;
&lt;br /&gt;
Jokul recoils from the TOUCH OF DEATH, initially, with the full inclusion of him bringing his sword up in front of him like he's trying to use it as a makeshift shield.&lt;br /&gt;
&lt;br /&gt;
A whole lot of good that does against incorporeal attacks, though, right?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! COME BACK HERE!&amp;quot; He roars out after the being, though, even while the chilling pain is still stinging through his bones. &amp;quot;WIGGLEFINGERS!&amp;quot; Is what he roars right after over his shoulder. &amp;quot;Tell me you have something that gets me to that thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Aaaand I delay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now Raethon's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wigglefingers, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is wigglefingers. Oh brother.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Do you want to go after it, Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Do you want me to sword it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;I asked you first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;You already know the answer to your question.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Answer the question.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;or.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;no&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yesssss.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;thank you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon puts fly on Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SSSWWWOOORRRDDD!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay; it means you have to move back over to him. Jokul, this means you can now take your action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik contemplates a &amp;quot;no flies on you&amp;quot; joke and then simmers down.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul's initiative total changed to 26.&lt;br /&gt;
 GAME: Raethon casts Fly. Caster Level: 6 DC: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you can fffflllllyyyyyy...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I FLY AFTER THE GHOST. &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Or whatever it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Oh my god&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... said nobody ever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon poses.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DO NOT MISS. If you miss, DO NOT GET HIT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik asks a question he might regret. &amp;quot;How fast is the ship moving?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I've been, done, seen about everything, when I see a Jokul fly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1: (1)+10+1+1+1+1: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;NOOOOOOOOOOOOOOOOOOOOOOO&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just assumes that the fight scene is stationary relatively to the ship's movement, like in an RPG.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik approves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Take your die back Fazahd&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of the fight in FF6 against that f---ing octupus.&lt;br /&gt;
&lt;br /&gt;
Walking his way forward, Rae taps Jokul with his staff between his shoulder blades, then mutters a few words that Jokul won't understand. &amp;quot;Get after the ghost Jokul. &amp;quot;Knock him down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it if you like, Jokul. Put it down to inexperience in the flying department.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 26.&lt;br /&gt;
       It is now Jokul's turn! ShDe is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Make it smelly&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How does one cast defensively?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*Can do*.&amp;quot; Jokul's expression is WAY TOO GLEEFUL considering the situation. But then again, he can apparently fly now. Which he takes advantage of immediately by leaping over the railing and sweeping through the air towards the Shade, spinning along his own axis through his own arc towards his target, and--&lt;br /&gt;
&lt;br /&gt;
...And....&lt;br /&gt;
&lt;br /&gt;
The sword goes swishing way above the figure, and Jokul goes spinning on further past by a few feet, and almost goes into a completely uncontrolled spin along before he rights himself. &amp;quot;WHoa! Whoa, whoa! ...I'm okay! I'm okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So flying is a really new thing for him.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ought to make you drop your SWORD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon shall brb&lt;br /&gt;
&lt;br /&gt;
The shadowy flying thing is now next to Jokul, a situation it clearly finds distasteful. It shrinks back slightly, as if drawing in breath...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10+4: (3)+10+4: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;You gonna die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, can you make an AoO please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1-2: (7)+10+1+1+1+1+-2: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul not amused by these dice.&lt;br /&gt;
&lt;br /&gt;
It seems to breathe out, but doesn't manage to achieve anything.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, your attack hits! Roll them bones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (7)+16: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instead, Jokul takes a swipe, which connects with the thing. It reels away, shrinking and disappearing into the shadows of the dim light around the airship.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Alik! You're up. You... can no longer see it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Is casting color spray at the spot where it was a sensible thing to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;(asking as a novice player here)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Since it's AofE and all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The spell has a very short range, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Ah. Point. OK. Can one cast Magic Weapon on bullets?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sees nothing to say no.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Dunno if it'll help, but it can't hurt. Doing that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik casts Magic Weapon. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth likes the idea with Color Spray. That's a very powerful cantrip.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;L1 spell. At least for artificers.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Faz! Got any bright ideas?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd is gonna blast that fool with acid.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's invisible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Oh for eff's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Gon' track it with DETECT EVIL again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;And also cast Bless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. It's still out there, within the 60-ft. cone emanation. Bless, yay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik levels his thunderbelcher at the suddenly-missing critter. He curses in several languages and activates a contraption that enchants the bullets in his bandolier.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raethin?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll find him,&amp;quot; barks Fazahd from the deck of the ship, sighting around the windy night with his rifle as he does so - and also as he does so, he mutters in Khazdul a prayer of blessing for you all; the Father's with you, you can feel it in your weapons and your armor. Death is coming for it, with Papa Rao's help.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is back now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Watcha gonna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;See Invisibility&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon casts See Invisibility. Caster Level: 6 DC: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well done well done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;it would help if I spelled it right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'The shadowy thing is still there, in front of Jokul, lurking.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Mis-spells are a caster's bane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rae watches as the ghost disappears. he closes his eyes, and sweeps his hand in front of his eyes. When he opens them, his eyes have a blue tinge to them. &amp;quot;In front of you, Jokul!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now Raethon's turn! Jokul is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 26.&lt;br /&gt;
       It is now Jokul's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Uuuuhhhhh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Apparently, it's right in front of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Man concealmant is gonna kick my ass here most likely but I'm gonna... um... full attack in front of me...?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Which translates to Jokul wildly flailing to the general direction where he guesses the thing might be &amp;gt;_________&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't know how to handle this. Any got a precedent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon has no idea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Isn't it like fighting in the dark?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Good one.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;If I remember right, concealment gives a negative to hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No; concealment gives a 50% miss chance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So a full attack would probably be a decent plan.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;With my luck 50% is not enough&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;But good thing I'm Hasted, I guess!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yuply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (8)+10+1+1+1+1+1: 23&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (20)+10+1+1+1+1+1+-2: 33&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2-5: (13)+10+1+1+1+1+1+-2+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh wait what I rolled 20 again what&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (10)+10+1+1+1+1+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OKAY&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes yes yes, crit confirmed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (46): 46&lt;br /&gt;
 GAME: Jokul rolls 1d100: (51): 51&lt;br /&gt;
 GAME: Jokul rolls 1d100: (36): 36&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;3 d100s, please.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No yes no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But the crit hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Well if it was just gonna be one hit then it might as well be that one &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (16)+32: 48&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SSSWWWOOORRRDDD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;dude. nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Excellent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was a nice hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Criminy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
You paged Raethon with 'The shadow is going to move away; if you want to grant Jokul a chance on an AoO, then you'll have to shout up (in a pose).'&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;Jokul! It's moving away! Swing!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long distance to Raethon: Iadoth nod!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, that's an AoO for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (3)+10+1+1+1+1+1+-2: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not quite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;sorry about that. JUSt as you sent that to me, Mom 'needed my help'. *groan*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Gah early enter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He's just doing *guesswork* at this point.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;My turn will take away the guesswork. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
uch room in front of me...&amp;quot; With the sloppiness of someone not experienced to the skill of flight, the Aesir manages to turn himself upright, and narrows his eyes at the seemingly empty space in front of him while his sword rises up high. Draw patterns in the mind. Grids. Grids that the giant sword follows right after, slashing through the air three times over in quick, fierce motions of trajectory meant to lessen the amount of space where his opponent CAN'T be hit. Not that he has any idea if any of those actually hit, but he's just trying to take the word of his companion.&lt;br /&gt;
&lt;br /&gt;
That goes for when he's warned about the thing's retreat, too, even if he growls out, &amp;quot;Moving away WHERE?!&amp;quot; after that warning. STill, that does earn a desperate slash through the air, too. HE's just&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 23.&lt;br /&gt;
       It is now Alik's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alik, Fazahd, what are your plans here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
d of darkness appearing from one of the railings to Jokul's left... soon the deck is flooded with dim light, and the sky around the deck becomes darker than even the dead of night.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's getting dark on deck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Casting Dancing Lights, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Thank you. I kinda need my next action, Alik.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;No worries&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just hold on, let me append my post.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the spreading darkness reaches the floating lights evoked by Raethon, they wink out of existence, as if snuffed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;I was afraid of that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;uh oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It was to save you the spell, Alik.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;(shrug) I can't think of anything worth doing. Delay until I have a target, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;If I don't have a target yet, I'll keep tracking it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Alignment tracking!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'You have three rounds of detect evil now; it's just behind the corner of the railing where the darkness started (predictably).'&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Good. I will blast that fool.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Firing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls 1d20+6+1: (9)+6+1: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you tell Alik, he might have a go too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd will.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;FIRE ON MY TARGET&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's not enough, I'm afraid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;For touch attack?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Gosh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It has a weird AC arrangement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have him!&amp;quot; Fazahd whips around to where the darkness started, in the corner of the railing; he fires another blast, but the corrosive ray strikes the rail not far from the corner. &amp;quot;It's in the corner! Fire, fire!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Fires Thunderbelcher&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. Don't forget Bless bonus as well as your Magic Weapon bonus.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Rolling w/magic weapon and bless...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls weapon8+1+1: (13)+7+1+1: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll 1d100, don't get less than 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alik rolls 1d100: (30): 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wait, that should have been fifty.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;ah well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry. It's still 'nvisible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It was a good shot though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Next!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Raethon is next!&lt;br /&gt;
 GAME: Alik's initiative total changed to 6.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 6.&lt;br /&gt;
       It is now Alik's turn! Raethon is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raethon! You're up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods to Fazahd and tsks at the imprecision of Tradespeak. Were he speaking Kulthian, a _far_ better-engineered language, it would be much easier to specify the exact position of the invisible creature. Not that it would make much difference, admittedly. He fires, and his bullet SPINGs off the ship's steering wheel.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ya hafta put it on my turn, hun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd has to go a bit. Fazahd will mark targets and continue firing.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now Raethon's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 Fazahd has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon uses bonded item ability to cast glitterdust&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhhh no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How annoying. What's the save DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;That stuff gets everywhere.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;17.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and it's ONLY for the blindness&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth knows, and groans.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you secretly a gnome?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon is not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik is proudly a gnome.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;But can't cast glitterdust.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Phewph.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Like a transvestite in a nightclub, it is outlined in glitter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yeah phew. However, you are still kinda.....glittering. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;and you can blame hurricane for that combo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you can see in dim light, you can see a glittery bat-shadow-thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;woohoo!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up, if you like!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 26.&lt;br /&gt;
       It is now Jokul's turn! ShDe is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;This one, I will. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I have no low-light vision. Am I screwed? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Glittery added to ShDe with a duration of 6 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it just means you can only see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rae watches as the ghost floats away from Jokul's assault. &amp;quot;All right, Havok. It's time to show where it is.&amp;quot; he turns the goats head skull of the staff towards the ghost, and it's eyes turn red. &amp;quot;REVEAL THYSELF! AND ACCEPT YOUR BEATING LIKE A SOLID PERSON!!!!!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;40 ft, I think, so far enough to spot the glittery thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon thought that was asmuing dammit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Then I will fly over and CAST FLYING SWORD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Amusing too. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul used a SWORD.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul &amp;lt;.&amp;lt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughed at it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go smash, dude.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're hasted.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;20% miss chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (19)+10+1+1+1+1+1: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh look maybe a crit again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (8)+10+1+1+1+1+1: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ffs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul bwahahahahhahahaha&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Watch me roll a 1 on the d100 though&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Why would you get three crits in one combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (14): 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;YEP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth pfft.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Law of averages after all those 1s.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Let him have it, he crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was going to.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Nah, I rolled below concealment. It's what it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it, bud.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;It has glitterdust, Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Seriously, yeah. You need all the hits you can get.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;If you say so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (12)+32: 44&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Probably should have made Raethon make a corporeal source spell effect roll, actually...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;For glitterdust?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;If you mean spell resistance? It doesn't affect Glitterdust.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, I mean for Incorporeal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth quotes, 'Corporeal spells and effects that do not cause damage only have a 50 chance of affecting an incorporeal creature (except for channel energy).'&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon shrugs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But I forgot, so we're cool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 23.&lt;br /&gt;
       It is now ShDe's turn! Fazahd is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Like you said...we need all the hits we can get.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;RL is grabbing me, sorry. Feel free to spam me. Alik will keep firing Thunderbelcher. One/round cuz Bandolier, (+1 Magic Weapon, +1 Bless, +3 DEX, +3 BAB, +1 Small, +1 Point Blank =)+10 to hit, (+1 Magic Weapon, +1 Point Blank =)+2 damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alik says, &amp;quot;Thanks for the scene!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Alik has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr.&lt;br /&gt;
&lt;br /&gt;
The glittery, shadowy bat-thing begins once more to bite and claw at Jokul, enraged by the constant assault...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (4)+11: 15&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (5)+11: 16&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any of those hit touch AC, sirra?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AH-HAH!&amp;quot; Both the laser beams firing towards the corner AND Raethon's glittertrick serve to set Jokul's eyes directly onto the tricksily-evasive opponent the party's been beset by, and he immediately snaps to ZOOOOOOMMMMMin through the air with his newly-given power of flight, making way across the deck in a blur.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I SEEEEEEEEEEEEE YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The exclamation is followed immediately after by the massive slab of steel coming down from above onto the glitter-covered being, through the glitter and the thing both and SMASHES into the airship deck itself.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Um. Even with Haste, yes. :&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;All of them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Splat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+1d8+3d6: (6)+(1)+(10): 17&lt;br /&gt;
 GAME: You damaged Jokul for 17 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I smell BS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Well that's significantly less hurty than last time, but still, ow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make a Fly check!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls fly+3: (12)+1+3: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Half of the casterlevel is added as bonus IIRC&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway it's all good, it's only DC10 to not lose altitude, so you're fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Still, ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All of the attacks connect, which smarts a bit, but the warrior keeps altitude. The demon slips back slightly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Fazahd's turn! Alik is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6+1: (13)+6+1: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Grr, what's his damage going to be?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Faz's? Ummmmmmmm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I have no idea&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 =================&amp;gt;  20) Hooks in Me Hooks in You II Part 2  &amp;lt;=================&lt;br /&gt;
  Open/Closed: CLOSED: This event is only for the Confirmed players below.&lt;br /&gt;
               However, you can still sign up for this event with +event/signup,&lt;br /&gt;
               to let the GM know that you're available if one of the&lt;br /&gt;
               Confirmed players doesn't show up.&lt;br /&gt;
       Poster: Iadoth*&lt;br /&gt;
   Start Time: 08:30:00 PM (LOCAL), Wednesday, September 14, 2016  (3h 17m past date)&lt;br /&gt;
     Location: RP3&lt;br /&gt;
  Level Range: 2-5+&lt;br /&gt;
 &lt;br /&gt;
  More silliness from the +hook generator. Do not expect clever ideas here.&lt;br /&gt;
 &lt;br /&gt;
   Signed up: none&lt;br /&gt;
   Confirmed: Alik (Art4)   Fazahd (Art3/Inq2)   Raethon (Wiz6)*   Jokul (Ftr6)*&lt;br /&gt;
 ----------------------------- Config parameters ------------------------------&lt;br /&gt;
 not yet implemented&lt;br /&gt;
 ===========================================================( Connected* )=====&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d6+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a +5 modifier.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It does no damage after Resistances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 6.&lt;br /&gt;
       It is now Alik's turn! Raethon is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (20)+10: 30&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d10+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No damage! Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 27.&lt;br /&gt;
       It is now Raethon's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rae?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh geez&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ugh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's actually not far off dying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;so....yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;not far off from dying? I'm going to use my wand.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;of magic missile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... That is not a good word to misread&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Especially not in this context&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;didja want me to use a rod?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon  &amp;gt;.&amp;gt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;APparently we're both 12 today&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yes we are. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon used a Wand of Magic Missile.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... makeitstop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raethon rolls 3d4+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;yes, the wand is at caster level 5.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jeez.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Fazahd has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up! Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Woo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hi Faz. You hit, but it had no effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Oh for christ's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, what's your damage roll supposed to be?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;2d6+3+1 thanks to bless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I assumed 2d6+5&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, no effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;When you said it &amp;quot;slips back slightly&amp;quot; does that mean I can't full attack it? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...Oh wait Bless is supposed to add to damage rolls too is it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's only a '5 ft. step'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could 5 ft. step forward and full attack thereafter.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;In that case I do a 5ft... er... hover...? And full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon takes a wand out of his robes. &amp;quot;Well....since it's a ghost.&amp;quot; he says and points the wand at it. &amp;quot;AVADA KADAVRA!&amp;quot; nothing. &amp;quot;oops. Magic missile.&amp;quot; Three force balls fly out and hit the ghost....&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth punts Rae.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Bahahahaha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1: (9)+10+1+1+1+1+1: 24&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (19)+10+1+1+1+1+1+-2: 32&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2-5: (6)+10+1+1+1+1+1+-2+-5: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;OH LOOK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;ANOTHER THREAT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth offs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+1+1-2: (10)+10+1+1+1+1+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I hate you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Sorry, no, just attack rolls&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;And fear effects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 1d100: (79): 79&lt;br /&gt;
 GAME: Jokul rolls 1d100: (48): 48&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;The hell is happening here&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes and yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (6)+16: 22&lt;br /&gt;
 GAME: Jokul rolls 4d6+32: (17)+32: 49&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One normal damage, one not normal damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Welp&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;What?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Balls.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;You know all these crits I am rolling now are going to come&lt;br /&gt;
       back as super bad luck next time I'm in a whirlplot&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I just know it&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;also, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;you do realize my staff's name is Havok?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has noted this.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;as in 'Skeletor's Havok Staff'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth punts Raethon again.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can ya pose that, please, Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul yesh&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;I HAVE THE poweerrrrrr.........&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;ding&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: Oh. What is this goddamn thing? Can I dungeoneer it?&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'It's an outsider.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon says, &amp;quot;Team Rocket sendoff with He-man's quote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: The planes then?&lt;br /&gt;
You paged Fazahd with 'Umm, probably?'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Ffff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Fazahd rolls knowledge/the planes+3: (17)+7+3: 27 to Iadoth&lt;br /&gt;
&lt;br /&gt;
You paged Fazahd with 'Yarr, DC 17'&lt;br /&gt;
From afar, Fazahd has that Monster Lore thing. so what the fuck is this thing?&lt;br /&gt;
You paged Fazahd with 'It's a Shadow Demon. They are incorporeal, and can resist a fair bit of damage unless you have good or cold iron weapons. They are also /incredibly/ weak against bright sunlight.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is a bit late to ask this, but is your SWORD Cold Iron?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;............................. no &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh goody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd pages: WELP&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or, good-aligned?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul is starting to get the distinct feeling that he is getting pummeled at the exact same rate that he is pummeling the shade. If you can call the kind of attacks he's getting hit with 'pummeling', anyway, but that's besides the point. Still-- weaker as he is getting from it all, he persists on stubbornly, to the point that when the shade backs away, his reaction is to roar out &amp;quot;HEY!&amp;quot; in annoyance and hover after the thing. &amp;quot;NOT THIS TIME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This time, he drops his feet down onto the deck, since he is still more used to fighting with his feet... well, on solid ground, and duly stomps forward with his sword initially kept low, but carried by the motion to be sent off into a violent upward-diagonal swing through the ephemereal, glittery creature, and then down again all over with an even more fierce downward slash, and again once more with a horizontal -- though that last one goes wide. &amp;quot;Go... Down... Already!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Not *yet*.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Ask me again like 26rpp from now &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Surprisingly, the demon seems to ... listen? of sorts to Jokul. The slightly magickal weapon slams into it again, and the dark seems to go out of its eyes. Whatever that means. It begins to fall, fall, fall away, towards Versis, far away...&lt;br /&gt;
&lt;br /&gt;
After a few moments, the light on the deck returns to normal. It would seem that the thing has become an ex-thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;I really hope I killed that goddamned thing later, at Versis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Annoying, that. I should have Magic Jar'ed someone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's already dead. Jokul hath killed shadow, and Jokul shall shadow no more.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Maaaan&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you would struggle to kill it on your own.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Probably. ;)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you guys wanna pose out? I will put up the log and +request tomorrow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raethon could, sure.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or rather, later today.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth groans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well, that was exciting.&amp;quot; Faz says the words, but he sounds angry about it - far angrier than one may remember him sounding in the past. Even monsters trying to kill him don't usually made him sound as if he were speaking through a mouth of foam. He strides to the railing and looks over the deck toward where the thing fell, toward Versis...and fate will lead him there.&lt;br /&gt;
&lt;br /&gt;
Raethon watches as the ghost just goes.....poof. &amp;quot;Once again you prove your worth with a sword, Jokul. Well done. the frogs shall sing of the condition you gave this ghost when it assaulted us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the shadow - of sorts - falling away, Jokul grounds himself properly on the deck. Whicch is to say, he sets this sword point-down against the deck, and wraps both his arms along the weapon with a heavy, panting breath let out.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Well,&amp;quot; he grunts, with a lopsided smile. &amp;quot;That was fun.&amp;quot; One hand lifts up slightly, to the general direction of Raethon, and he yells towards the wizard, &amp;quot;Thanks for the spell! Flying is GREAT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also I think I need to sit down. Everything hurts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raethon says, &amp;quot;yeah. that's one thing about the fly spell. You use muscles you've never used before to guide your body in flight. Your everything is going to be sore for a few hours.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The airship crew thank you profusely for your invaluable assistance in defusing the situation. With the Phase Matrix Conveyancer replaced and working, thanks to the artificers present, the vessel is able to accelerate again, pulling itself away from the dangerous area around Versis, where worlds bleed into one another.&lt;br /&gt;
&lt;br /&gt;
When they land, the tax collector thanks you all once again, and gives you a special tax code that will make your purchase of consumables from Ralickwort's Arcane Labworks passable as charitable donations.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Best. Reward. Ever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Well all right then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yarr. It's actually good, ICly. I'll give you an extra few percent off at the Labworks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Fazahd says, &amp;quot;Who owns the Labworks?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ralickwort, the gnomish witch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm beat for the night, so I'll draw the line there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 15/09/2016, 00:31:06 &amp;lt;===&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23626</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23626"/>
		<updated>2016-09-16T12:55:54Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2016&lt;br /&gt;
|[[RP-Learning Fiend Lore]]&lt;br /&gt;
|[[Svarshan]], [[Halena]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2016&lt;br /&gt;
|[[RP-Baldrick Tells Ga'Elian of a Demon Attack]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Baldrick]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Monastic Archives]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2016&lt;br /&gt;
|[[RP-A Neighborly Question]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Hun'rar &amp;amp; Ga'Elian Meet]]&lt;br /&gt;
|[[Hun'rar]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 30, 2016&lt;br /&gt;
|[[RP-A Pleasant Day]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meetup: Blood Calls From Within|Meetup: Blood Within]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2016&lt;br /&gt;
|[[RP-Dropping In &amp;amp; Calzones]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2016&lt;br /&gt;
|[[Blood Within: Part 2]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2016&lt;br /&gt;
|[[PrP: Noises from the Felwood]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Halena]], [[Raethon]], [[Jokul]], and [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Warlords Revenge|A Warlord's Revenge]]&lt;br /&gt;
|[[Alik]], [[Aria]], [[Dubtle]], [[Ganbaatar]], [[Gimring]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2016&lt;br /&gt;
|[[Magus Point]]&lt;br /&gt;
|[[Verna]], [[Tatyannah]], [[Svarshan]], [[Raethon]], [[Pelka]], [[Myrana]], [[Jokul]], [[Jacob]], [[Fazahd]], [[Alik]], [[Aldean]], [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2016&lt;br /&gt;
|[[PrP: Harpy Arpee]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Flightwright's Theatre]]&lt;br /&gt;
|[[Esmaudalein]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|September 14, 2016&lt;br /&gt;
|[[PrP: Hooks in Me Hooks in You II]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Alik]], [[Fazahd]], [[Raethon]], [[Jokul]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=RP:_Flightwright%27s_Theatre&amp;diff=23591</id>
		<title>RP: Flightwright's Theatre</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=RP:_Flightwright%27s_Theatre&amp;diff=23591"/>
		<updated>2016-09-12T16:26:32Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a sign up in the lobby of the Flightwright Theatre:&lt;br /&gt;
 &lt;br /&gt;
 STRONG ARMS WANTED.&lt;br /&gt;
 &lt;br /&gt;
 Strong arms are required for the Flightwright Theatre's latest venture, a production of Gauderne's AT THE HARVEST MOON.&lt;br /&gt;
 &lt;br /&gt;
 Men and women of a martial nature are encouraged to apply for this position.&lt;br /&gt;
&lt;br /&gt;
It's not actually the particular sign that attracts Jokul into the theater in the first place (although it is curiously taken note of when he steps on through the door). The Aesir warrior clad in dark-grey plates of Mithril doth stomp his way into the theatre's lobby, with a rather sizeable book tucked underneath on arm (namely the arm not occupied with holding onto the oversized sword propped onto an armored shoulder). After spending a few good seconds eyeing the particular recruitment sign, however, he turns on further along, to scan his surroundings with his green gaze-- to try and find *someone* who might at least look like they work here.&lt;br /&gt;
 &lt;br /&gt;
On a couch in the corner, ideally chatting to a few ... admirers?, a gnome in a bright purple ballgown with yellow trim sprawls, idly picking brightly painted nails and flicking colourful magickal spirals into the air. When Jokul is spotted, a beautifully lined eyebrow is raised. &amp;quot;Yoo-hoo!&amp;quot; comes the effeminate voice. &amp;quot;Hello, handsome! Are you coming about the job?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The... job,&amp;quot; repeats the Aesir, effeminate voice contrasted by the man's deeply rumbling baritone. His hand shifts along the hilt of the sword he carries, to turn the blade itself alongside his shoulder to pointing towards the sign. &amp;quot;You mean that? I'm just here to drop his off.&amp;quot; His left arm unfurls from around the book, to let his hand grab onto it and showcase it. It doesn't actually bear any markings or text on it's covers. &amp;quot;Was told to drop it off even if the owner of this thing isn't here. Said people here would know who to get it to.&amp;quot; Someone's been apparently playing 'get stolen goods back from bandits'. Or been hired to do so, anyway.&lt;br /&gt;
 &lt;br /&gt;
Still, Jokul tosses a look over his non-sword-bearing shoulder, back to the way of the sign, and against his best judgement ends up asking, &amp;quot;What is that about, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esme clicks her fingers, and one of her aides glares at the gnome. &amp;quot;Get that, darling,&amp;quot; The actress says, sweetly. The young half-sil nods curtly, and crosses the room to retrieve the book, bringing it back to Esmaudalein. &amp;quot;Thank you,&amp;quot; comes the voice, as the pages are flicked through. &amp;quot;Hmm, thoroughly salacious. I'll see it gets to its ''rightful owner.''&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Now, the job,&amp;quot; Esme says, still looking through the book. &amp;quot;Are you a strong as well as handsome, my lovely?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Jokul's nose wrinkles faintly. Perhaps he is starting to wonder if his particular employer should have come up with different method of dropping off the goods. Oh, well. It's not like he isn't going to be paid anyway.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I would like to think I'm at least that much,&amp;quot; he answers for the gnome's question, then -- which probably speaks a bit about which of strength and beauty the Aesir puts more value on. &amp;quot;Why? Somehow I don't get the feeling you just want some crate of costumes and props lifted around.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Swinging the begowned legs around to dangle off the (relatively low) couch, the gnome places a hand under a chin, and the well-made up eyes look at Jokul, fluttering. &amp;quot;My, you are quite handsome. And well spoken, for an Aesir! What a find!&amp;quot; The gaze is almost overwhelming. &amp;quot;You handsome devil. Can you sing, dance, handle a sword a little?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Jokul... Well. Jokul likely isn't exactly sure of how to take the gaze and the compliments of the gnome's particular brand. His brow twitches ever-so-slightly. &amp;quot;...I don't sing or dance,&amp;quot; he mutters. &amp;quot;But this--&amp;quot; He shifts the massive sword along his shoulder again, in indication. &amp;quot;Isn't exactly just a fashion accessory. ... Again, why?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Thankully, he chooses not to comment on the 'for an Aesir' part of what she said.&lt;br /&gt;
 &lt;br /&gt;
Daintily (for a gnome), Esme steps off the couch, and sachés over the room towards the Aesir, walking around him and looking up at his impressive physique and sword. Whilst he's rather taller than the little actress, the height difference doesn't matter so much as the inspection continues.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Lovely!&amp;quot; Comes the decision. &amp;quot;Oh! another question. Can you ''read''?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
One dark brow lifts upwards slightly along Jokul's forehead when she makes her approach, and for the first time, he takes a few seconds to take in the gnome, too, his own gaze appraising her for a moment--&lt;br /&gt;
 &lt;br /&gt;
...All the way through her being close enough that he actually has to tip his head pretty low to maintain eye contact. His brow does tic a few times over while she circles around him. There may be a distinct sensation of being studied like some animal in a zoo.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...What?&amp;quot; He asks in surprise with the new question then, eyes blinking rapidly a few times over. &amp;quot;Didn't I just--- nevermind. Yes, I can read.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ah, yes. Of course.&amp;quot; Esme springs back from her position, looking up at Jokul. One hand is under the chin; the other is under the elbow. The overall look is one of intense study. &amp;quot;Very good, very good!&amp;quot; Now a little clapping, and mock-fireworks are sent off in all directions. &amp;quot;Now, it's not entirely my decision, but I'll put in a good word with the director. You lovely thing.&amp;quot; The thickly made-up face breaks into a beautiful, teeth-filled smile. Those are some very white teeth.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;..............................What?&amp;quot; The large Aesir lets out in a completely blank tone, and sloooowly blinks his eyes at Esme. &amp;quot;With the *what*?&amp;quot; His eyes close slowly, and his free hand comes up to pinch at the bridge of his nose. Oy, vey. &amp;quot;...Okay, hold on. Just... what are you *talking* about?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, my!&amp;quot; Now the places a hand with exquisitely painted nails over her mouth. &amp;quot;Oh, dearie! Please accept my apologies. Since you had come about the job, I assumed...&amp;quot; There is a pause as Esme considers this for a moment. &amp;quot;Well, I must admit, I wasn't sure ''what'' I assumed, but I at least assumed you'd know what the job ''was''.&amp;quot; Another pause.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...You know I came here to bring the book, right?&amp;quot; Jokul points out, and the hand pinchin at his nose slides over to go scratching one finger along his stubbled cheek, instead. &amp;quot;...Actually, the sign over there didn't really even explain... Eh. Maybe it's just me.&amp;quot; One mithril-covered shoulder gets rolled around, slowly. &amp;quot;...Since we're already talking about it, what actually *is* it about?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Esmaudalein looks him over admiringly as he rolls his shoulder, and waits for a full ten seconds before sighing contentedly after Jokul finishes speaking. &amp;quot;Oh, yes. Of course. Well, one of two things, really. As you said, perhaps we need some things moving backstage. It's quite the mess. Alternatively, well, with your set of ''skills''...&amp;quot; The gnome pronounces this word carefully. &amp;quot;With your set of skills, perhaps you'd like to be in one of our little plays? I am ''sure'' we could do with some, ahem, ''sword talent''.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Jokul still probably feels a bit like he's being put on display. He's not entirely sure if to be happy or concerned about that, currently.&lt;br /&gt;
 &lt;br /&gt;
The way Esme pronounces that one particular word urges a brief, curious raise of an eyebrow, then, but he elects not to say anything of it. Rather, her particular... proposal draws more of his attention. &amp;quot;...You mean play-fighting,&amp;quot; he murmurs, with his brows knitting together in a brief frown. &amp;quot;I'm... not really an actor. Usually when I swing this thing--&amp;quot; The sword's lifted ever-so-slightly upwards again briefly. &amp;quot;People fall down. I'm not exactly practiced in doing it in a way where they... well, *don't*.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;''Well'',&amp;quot; Esme says, considering this carefully. &amp;quot;Our actors are most certainly well-practiced in falling when struck. I'm sure your fighting skills would lend a certain ''art brut'' feel to our production---real, but unrefined. It would be just right for the play, I'm sure!&amp;quot; She thinks on something else, looking around the room at the other rather more elfin actors in presence. Most look a little intimidated at the suggestion of casting Jokul in a fight scene. &amp;quot;I would think we'd provide a wooden sword, too.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Art what?&amp;quot; Jokul repeats with a measure of uncertain confusion -- which doesn't really seem to fade at all the more Esme talks. It's perhaps becoming more and more obvious that the Aesir is significantly out of his element here. &amp;quot;...Right. Uh. I'm not really sure that... I am *right* for the theatrical arts.&amp;quot; That's a good way to put it, right? &amp;quot;Though I. Appreciate. The thought. Besides, probably best not to risk me accidentally, uh... breaking bones in some of your actors. For some reason anything involving me is not considered an occupational hazard. Fancy that...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is not sure how workers unions and insurance works in Ea, but somehow imagines they tend to write any damages&lt;br /&gt;
       involving Jokul as non-refundable acts of nature. &amp;lt;.&amp;lt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ohh...&amp;quot; Esme purrs, pouting a little, looking quite put out. &amp;quot;That's such a ''shame''. I was looking forward to working und---err, ''alongside'' someone with your ''skills''. Are you sure there's nothing we can do to...&amp;quot; Here the gnome steps forward again, lightly running a finger along Jokul's left vambrace. &amp;quot;...''persuade'' you?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein says, &amp;quot;xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein apologises for over-camp RP.&lt;br /&gt;
 &lt;br /&gt;
Jokul's eye flicks down to her, both brows raised ever-so-slightly, while he studies the short gnome for a long moment in notable silence. Thoughtful sort. Either he's not sure how to take this particular, uh, question, or he's *thinking* about it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'd like to say that it depends on what you have to offer,&amp;quot; he murmurs eventually, with one eye noticably still kept on the gnome. &amp;quot;But I'm still not entirely certain I'm the right choice for that kind of thing. Probably better off for your production to have me lifting things backstage instead of... doing anything on stage.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;lol. It's fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...&amp;quot; The gnome says, with a dejected face. With a flounce, the gnome turns and minces back to the couch, taking a seat in a floppy, dejected manner. Gracefully the ballgown is smoothed over little legs as they are crossed. &amp;quot;Well, if you insist. Roberto!&amp;quot; Esme trills, and the hapless half-sil comes over, equally dejected. &amp;quot;See that this beautiful specimen gets his payment for the most ''kind'' return of this delicious tome.&amp;quot; The book is tapped with the left hand. &amp;quot;And, if he would like, get him on the payroll as a runner. Perhaps when he sees the delights of the theatre, he might change his mind about becoming an actor. What do you think, Mr...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
It is here that Esme realises that introductions have never been made. &amp;quot;Ah...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
This is probably also the part where Jokul decides he is very glad he did not take a peek into the actual contents of the book. Some things are best left unknown and all that.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jokul,&amp;quot; he provides for her, however, and now that she's no longer circling him like a predator, he takes a few steps to bring him closer to her and the couch, though he seems to be refraining from actually coming to sit down for the time being. &amp;quot;Just Jokul. Or 'The Asshole With The Giant Sword' if you ask most people in the warehouse district and the docks. Look--&amp;quot; Here, he holds up a hand briefly. &amp;quot;I can't actually take on a full-time job regardless. The Guild sends me on mercenary work too often for that, especially now with that mess with Dran and Rune.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Still, it's here that Jokul sends a look towards the other actors milling on the side, and he wrinkles his nose thoughtfully. &amp;quot;Say,&amp;quot; he lets out after, and brings an inquisitive look bearing on the gnome. &amp;quot;How many of your actors have actually been trained in real combat?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It's very ''casual'' here,&amp;quot; Esme assures him. &amp;quot;We're just always in need of ''strong hands''.&amp;quot; There is a very overtone of insinuation here. &amp;quot;Still, we wouldn't want any of our ''boys'' to feel threatened, would we, Roberto?&amp;quot; The half-sil, heading out of the room, shakes his head and rolls his eyes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Real combat?&amp;quot; The gnome makes a motion as if to scratch a chin, but thinks better of it, and instead moves to stroke an earlobe. Too much makeup, probably. That'll be it. &amp;quot;The Bardic College does a marvellous course in stage-fighting, Jokul. The things I could do to you with a retracting dagger, oh my!&amp;quot; Eyebrows are raised around the room. &amp;quot;But hand me a butter knife and I'd probably ''eviscerate'' myself, dear Jokul. I daresay the same applies to many of my esteemed colleagues.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein should have logged this.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein ohgod can't stop the camp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Strong hands I can give,&amp;quot; says Jokul, with just the briefest lift of the brow made all over again on his part. Wether or not that was meant to play along the same insinuation-- who knows. &amp;quot;Every now and then, anyway, when I actually am in Alexandria and not... well. Knee-deep in whatever beasts fate decides to throw at me on any given day, to put it bluntly.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Her answer to him leaves him into thoughtful silence for a few seconds all over again. &amp;quot;Telll you what,&amp;quot; he says then. &amp;quot;You want... a sense of 'realism', in your play? Maybe my skills are better put in helping your people bring that forward.&amp;quot; Two fingers drum along the hilt of his sword, now. &amp;quot;Coaching them, that is. STage-fighting is impressive to look at, certainly, but if you want a certain sense of what the real thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What, you mean---&amp;quot; Esme says, the made-up face brightening suddenly. &amp;quot;You mean---we ''can'' benefit from the fruits of your wisdom?&amp;quot; More ethereal fireworks ''whizz'' and ''pop'' away from the gnome, making the slightly dimmed room light up with colourful flashes. &amp;quot;Oh my, dear Jokul, that would be ''wonderful''. Roberto!&amp;quot; comes the inevitable shout. &amp;quot;Roberto!&amp;quot; The half-sil youth does not reappear. &amp;quot;Oh, drat. I want ''so much'' to take you up on that immediately, Jokul! For anything we can offer you! Free tickets for you and your friends! Drinks with any actor that takes your fancy! A memorial plaque, dressing rooms named in your honour, a season ticket, anything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul can't quite help but... well, let out a brief sound of laughter over the entirety of Esme's reaction, and with a slow shake of his head and a lift of his hand, he goes on to murmur, &amp;quot;You are maybe putting me on too high a pedestal if you're offering all *that* already,&amp;quot; with the laughter still painting the tone of his words behind them. &amp;quot;I am just some sellsword. A few coins and the possibility of pushing away my boredom when I'm not off in battle is good enough.&amp;quot; Beat. His eyes roll up over to the upper left corners of their sockets briefly, and he lifts one finger. &amp;quot;...Although I'll have you hold on to that drink part, actually. Just in case.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Never!&amp;quot; Esme gasps, as if shocked by the first part of Jokul's reply. &amp;quot;Too high a pedestal? Absolutely not. What other sellsword has come to our humble theatre and offered such. Well, apart from Gillie the Whale, and Forthenstald the Ethical, and Constantia the Unready, and---&amp;quot; A brightly manicured hand to the mouth again. &amp;quot;Excuse me. The drink, of course. And of course you will be renumerated. Sweetie, drop by whenever. There are always actors here. And just tell them Auntie ''Esme'' said to pay you as ''handsomely'' as they find you.&amp;quot; Again a stroke of the vambraces. &amp;quot;I'm sure you'll be ''richly'' rewarded.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Just keeping myself busy, lass,&amp;quot; Jokul insists with the briefest flash of his teeth in a grin that borders dangerously close to something feral. &amp;quot;A bit of silver is enough besides... Everything else.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The touch to his arm brings his head tilting low downwards then, with both brows raised upwards. &amp;quot;'Auntie', huh,&amp;quot; he murmurs, voice a little lower. &amp;quot;Didn't really strike me as old enough to be called an aunt.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Esme almost ''swoons''. &amp;quot;Oh! you wicked young man.&amp;quot; Does the blusher suddenly darken momentarily. &amp;quot;Oh my. 'Tis but a name; I have no siblings to bear me nephetic progeny. Alas, I'm sure I would have been quite ''avantulous''.&amp;quot; Some of these words sound at least as made-up as the gnomic face. &amp;quot;But many of the younglings here see me as quite the auntie, I assure you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein is going to have to go in the next few minutes. I have had /tremendous fun/ with you today, Jokul; thank you.&lt;br /&gt;
&lt;br /&gt;
Jokul wouldn't really know if they were made up or not, tell the truth. He certainly wouldn't know what they would mean if they weren't. So he just smiles faintly and nods along instead of calling her out on them or asking about their meaning.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Looking after them and all. I understand.&amp;quot; His hand rises up, then, and sets onto her shoulder to give it a light squeeze. &amp;quot;I'll come stop by tomorrow, perhaps. If you're here, we can figure out what exactly we'll be doing, yeah?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul realizes that perhaps Jokul's hand doesn't so much come up as it reaches down, possibly. &amp;lt;.&amp;lt;;&lt;br /&gt;
&lt;br /&gt;
The gnome nods emphatically, the pins holding the delicate fascinator on the bouncy red locks almost loosening in the vigorous effort. Some of this may be fuelled by the compliments or the touch from the burly Jokul, but some of it might be the gnomic tendency to over-emphasise everything. &amp;quot;Certainly, certainly!&amp;quot; Esme laughs and claps, sending spirals of bright colour leaping off onto the floor. &amp;quot;It was ''wonderful'' to meet you, dear Jokul, just ''wonderful''.&amp;quot; With this, the spritely little actor leaps from the couch, and dashes down the corridor where 'Roberto' disappeared shortly before, leaving the salacious tome on the bench behind her. &amp;quot;Roberto! ROBERTO! Come back here, I've some ''delightful'' news!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With that, Esmaudalein's gone.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;CAll it there, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein says, &amp;quot;Yeah, sounds like a plan. Want to pose out, or are you all done?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I think yours was a good spot to fade things out in. Glad you had fun :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein says, &amp;quot;Have a wonderful day, Jokul, see you soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=RP:_Flightwright%27s_Theatre&amp;diff=23590</id>
		<title>RP: Flightwright's Theatre</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=RP:_Flightwright%27s_Theatre&amp;diff=23590"/>
		<updated>2016-09-12T16:24:21Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot;There is a sign up in the lobby of the Flightwright Theatre:   STRONG ARMS WANTED.   Strong arms are required for the Flightwright Theatre's latest venture, a production of Ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a sign up in the lobby of the Flightwright Theatre:&lt;br /&gt;
 &lt;br /&gt;
STRONG ARMS WANTED.&lt;br /&gt;
 &lt;br /&gt;
Strong arms are required for the Flightwright Theatre's latest venture, a production of Gauderne's AT THE HARVEST MOON.&lt;br /&gt;
 &lt;br /&gt;
Men and women of a martial nature are encouraged to apply for this position.&lt;br /&gt;
 &lt;br /&gt;
It's not actually the particular sign that attracts Jokul into the theater in the first place (although it is curiously taken note of when he steps on through the door). The Aesir warrior clad in dark-grey plates of Mithril doth stomp his way into the theatre's lobby, with a rather sizeable book tucked underneath on arm (namely the arm not occupied with holding onto the oversized sword propped onto an armored shoulder). After spending a few good seconds eyeing the particular recruitment sign, however, he turns on further along, to scan his surroundings with his green gaze-- to try and find *someone* who might at least look like they work here.&lt;br /&gt;
 &lt;br /&gt;
On a couch in the corner, ideally chatting to a few ... admirers?, a gnome in a bright purple ballgown with yellow trim sprawls, idly picking brightly painted nails and flicking colourful magickal spirals into the air. When Jokul is spotted, a beautifully lined eyebrow is raised. &amp;quot;Yoo-hoo!&amp;quot; comes the effeminate voice. &amp;quot;Hello, handsome! Are you coming about the job?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The... job,&amp;quot; repeats the Aesir, effeminate voice contrasted by the man's deeply rumbling baritone. His hand shifts along the hilt of the sword he carries, to turn the blade itself alongside his shoulder to pointing towards the sign. &amp;quot;You mean that? I'm just here to drop his off.&amp;quot; His left arm unfurls from around the book, to let his hand grab onto it and showcase it. It doesn't actually bear any markings or text on it's covers. &amp;quot;Was told to drop it off even if the owner of this thing isn't here. Said people here would know who to get it to.&amp;quot; Someone's been apparently playing 'get stolen goods back from bandits'. Or been hired to do so, anyway.&lt;br /&gt;
 &lt;br /&gt;
Still, Jokul tosses a look over his non-sword-bearing shoulder, back to the way of the sign, and against his best judgement ends up asking, &amp;quot;What is that about, anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Esme clicks her fingers, and one of her aides glares at the gnome. &amp;quot;Get that, darling,&amp;quot; The actress says, sweetly. The young half-sil nods curtly, and crosses the room to retrieve the book, bringing it back to Esmaudalein. &amp;quot;Thank you,&amp;quot; comes the voice, as the pages are flicked through. &amp;quot;Hmm, thoroughly salacious. I'll see it gets to its ''rightful owner.''&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Now, the job,&amp;quot; Esme says, still looking through the book. &amp;quot;Are you a strong as well as handsome, my lovely?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Jokul's nose wrinkles faintly. Perhaps he is starting to wonder if his particular employer should have come up with different method of dropping off the goods. Oh, well. It's not like he isn't going to be paid anyway.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I would like to think I'm at least that much,&amp;quot; he answers for the gnome's question, then -- which probably speaks a bit about which of strength and beauty the Aesir puts more value on. &amp;quot;Why? Somehow I don't get the feeling you just want some crate of costumes and props lifted around.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Swinging the begowned legs around to dangle off the (relatively low) couch, the gnome places a hand under a chin, and the well-made up eyes look at Jokul, fluttering. &amp;quot;My, you are quite handsome. And well spoken, for an Aesir! What a find!&amp;quot; The gaze is almost overwhelming. &amp;quot;You handsome devil. Can you sing, dance, handle a sword a little?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Jokul... Well. Jokul likely isn't exactly sure of how to take the gaze and the compliments of the gnome's particular brand. His brow twitches ever-so-slightly. &amp;quot;...I don't sing or dance,&amp;quot; he mutters. &amp;quot;But this--&amp;quot; He shifts the massive sword along his shoulder again, in indication. &amp;quot;Isn't exactly just a fashion accessory. ... Again, why?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Thankully, he chooses not to comment on the 'for an Aesir' part of what she said.&lt;br /&gt;
 &lt;br /&gt;
Daintily (for a gnome), Esme steps off the couch, and sachés over the room towards the Aesir, walking around him and looking up at his impressive physique and sword. Whilst he's rather taller than the little actress, the height difference doesn't matter so much as the inspection continues.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Lovely!&amp;quot; Comes the decision. &amp;quot;Oh! another question. Can you ''read''?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
One dark brow lifts upwards slightly along Jokul's forehead when she makes her approach, and for the first time, he takes a few seconds to take in the gnome, too, his own gaze appraising her for a moment--&lt;br /&gt;
 &lt;br /&gt;
...All the way through her being close enough that he actually has to tip his head pretty low to maintain eye contact. His brow does tic a few times over while she circles around him. There may be a distinct sensation of being studied like some animal in a zoo.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...What?&amp;quot; He asks in surprise with the new question then, eyes blinking rapidly a few times over. &amp;quot;Didn't I just--- nevermind. Yes, I can read.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ah, yes. Of course.&amp;quot; Esme springs back from her position, looking up at Jokul. One hand is under the chin; the other is under the elbow. The overall look is one of intense study. &amp;quot;Very good, very good!&amp;quot; Now a little clapping, and mock-fireworks are sent off in all directions. &amp;quot;Now, it's not entirely my decision, but I'll put in a good word with the director. You lovely thing.&amp;quot; The thickly made-up face breaks into a beautiful, teeth-filled smile. Those are some very white teeth.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;..............................What?&amp;quot; The large Aesir lets out in a completely blank tone, and sloooowly blinks his eyes at Esme. &amp;quot;With the *what*?&amp;quot; His eyes close slowly, and his free hand comes up to pinch at the bridge of his nose. Oy, vey. &amp;quot;...Okay, hold on. Just... what are you *talking* about?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Oh, my!&amp;quot; Now the places a hand with exquisitely painted nails over her mouth. &amp;quot;Oh, dearie! Please accept my apologies. Since you had come about the job, I assumed...&amp;quot; There is a pause as Esme considers this for a moment. &amp;quot;Well, I must admit, I wasn't sure ''what'' I assumed, but I at least assumed you'd know what the job ''was''.&amp;quot; Another pause.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...You know I came here to bring the book, right?&amp;quot; Jokul points out, and the hand pinchin at his nose slides over to go scratching one finger along his stubbled cheek, instead. &amp;quot;...Actually, the sign over there didn't really even explain... Eh. Maybe it's just me.&amp;quot; One mithril-covered shoulder gets rolled around, slowly. &amp;quot;...Since we're already talking about it, what actually *is* it about?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Esmaudalein looks him over admiringly as he rolls his shoulder, and waits for a full ten seconds before sighing contentedly after Jokul finishes speaking. &amp;quot;Oh, yes. Of course. Well, one of two things, really. As you said, perhaps we need some things moving backstage. It's quite the mess. Alternatively, well, with your set of ''skills''...&amp;quot; The gnome pronounces this word carefully. &amp;quot;With your set of skills, perhaps you'd like to be in one of our little plays? I am ''sure'' we could do with some, ahem, ''sword talent''.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Jokul still probably feels a bit like he's being put on display. He's not entirely sure if to be happy or concerned about that, currently.&lt;br /&gt;
 &lt;br /&gt;
The way Esme pronounces that one particular word urges a brief, curious raise of an eyebrow, then, but he elects not to say anything of it. Rather, her particular... proposal draws more of his attention. &amp;quot;...You mean play-fighting,&amp;quot; he murmurs, with his brows knitting together in a brief frown. &amp;quot;I'm... not really an actor. Usually when I swing this thing--&amp;quot; The sword's lifted ever-so-slightly upwards again briefly. &amp;quot;People fall down. I'm not exactly practiced in doing it in a way where they... well, *don't*.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;''Well'',&amp;quot; Esme says, considering this carefully. &amp;quot;Our actors are most certainly well-practiced in falling when struck. I'm sure your fighting skills would lend a certain ''art brut'' feel to our production---real, but unrefined. It would be just right for the play, I'm sure!&amp;quot; She thinks on something else, looking around the room at the other rather more elfin actors in presence. Most look a little intimidated at the suggestion of casting Jokul in a fight scene. &amp;quot;I would think we'd provide a wooden sword, too.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Art what?&amp;quot; Jokul repeats with a measure of uncertain confusion -- which doesn't really seem to fade at all the more Esme talks. It's perhaps becoming more and more obvious that the Aesir is significantly out of his element here. &amp;quot;...Right. Uh. I'm not really sure that... I am *right* for the theatrical arts.&amp;quot; That's a good way to put it, right? &amp;quot;Though I. Appreciate. The thought. Besides, probably best not to risk me accidentally, uh... breaking bones in some of your actors. For some reason anything involving me is not considered an occupational hazard. Fancy that...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is not sure how workers unions and insurance works in Ea, but somehow imagines they tend to write any damages&lt;br /&gt;
       involving Jokul as non-refundable acts of nature. &amp;lt;.&amp;lt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Ohh...&amp;quot; Esme purrs, pouting a little, looking quite put out. &amp;quot;That's such a ''shame''. I was looking forward to working und---err, ''alongside'' someone with your ''skills''. Are you sure there's nothing we can do to...&amp;quot; Here the gnome steps forward again, lightly running a finger along Jokul's left vambrace. &amp;quot;...''persuade'' you?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein says, &amp;quot;xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein apologises for over-camp RP.&lt;br /&gt;
 &lt;br /&gt;
Jokul's eye flicks down to her, both brows raised ever-so-slightly, while he studies the short gnome for a long moment in notable silence. Thoughtful sort. Either he's not sure how to take this particular, uh, question, or he's *thinking* about it.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I'd like to say that it depends on what you have to offer,&amp;quot; he murmurs eventually, with one eye noticably still kept on the gnome. &amp;quot;But I'm still not entirely certain I'm the right choice for that kind of thing. Probably better off for your production to have me lifting things backstage instead of... doing anything on stage.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;lol. It's fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...&amp;quot; The gnome says, with a dejected face. With a flounce, the gnome turns and minces back to the couch, taking a seat in a floppy, dejected manner. Gracefully the ballgown is smoothed over little legs as they are crossed. &amp;quot;Well, if you insist. Roberto!&amp;quot; Esme trills, and the hapless half-sil comes over, equally dejected. &amp;quot;See that this beautiful specimen gets his payment for the most ''kind'' return of this delicious tome.&amp;quot; The book is tapped with the left hand. &amp;quot;And, if he would like, get him on the payroll as a runner. Perhaps when he sees the delights of the theatre, he might change his mind about becoming an actor. What do you think, Mr...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
It is here that Esme realises that introductions have never been made. &amp;quot;Ah...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
This is probably also the part where Jokul decides he is very glad he did not take a peek into the actual contents of the book. Some things are best left unknown and all that.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Jokul,&amp;quot; he provides for her, however, and now that she's no longer circling him like a predator, he takes a few steps to bring him closer to her and the couch, though he seems to be refraining from actually coming to sit down for the time being. &amp;quot;Just Jokul. Or 'The Asshole With The Giant Sword' if you ask most people in the warehouse district and the docks. Look--&amp;quot; Here, he holds up a hand briefly. &amp;quot;I can't actually take on a full-time job regardless. The Guild sends me on mercenary work too often for that, especially now with that mess with Dran and Rune.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Still, it's here that Jokul sends a look towards the other actors milling on the side, and he wrinkles his nose thoughtfully. &amp;quot;Say,&amp;quot; he lets out after, and brings an inquisitive look bearing on the gnome. &amp;quot;How many of your actors have actually been trained in real combat?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It's very ''casual'' here,&amp;quot; Esme assures him. &amp;quot;We're just always in need of ''strong hands''.&amp;quot; There is a very overtone of insinuation here. &amp;quot;Still, we wouldn't want any of our ''boys'' to feel threatened, would we, Roberto?&amp;quot; The half-sil, heading out of the room, shakes his head and rolls his eyes.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Real combat?&amp;quot; The gnome makes a motion as if to scratch a chin, but thinks better of it, and instead moves to stroke an earlobe. Too much makeup, probably. That'll be it. &amp;quot;The Bardic College does a marvellous course in stage-fighting, Jokul. The things I could do to you with a retracting dagger, oh my!&amp;quot; Eyebrows are raised around the room. &amp;quot;But hand me a butter knife and I'd probably ''eviscerate'' myself, dear Jokul. I daresay the same applies to many of my esteemed colleagues.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein should have logged this.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein ohgod can't stop the camp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Strong hands I can give,&amp;quot; says Jokul, with just the briefest lift of the brow made all over again on his part. Wether or not that was meant to play along the same insinuation-- who knows. &amp;quot;Every now and then, anyway, when I actually am in Alexandria and not... well. Knee-deep in whatever beasts fate decides to throw at me on any given day, to put it bluntly.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Her answer to him leaves him into thoughtful silence for a few seconds all over again. &amp;quot;Telll you what,&amp;quot; he says then. &amp;quot;You want... a sense of 'realism', in your play? Maybe my skills are better put in helping your people bring that forward.&amp;quot; Two fingers drum along the hilt of his sword, now. &amp;quot;Coaching them, that is. STage-fighting is impressive to look at, certainly, but if you want a certain sense of what the real thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What, you mean---&amp;quot; Esme says, the made-up face brightening suddenly. &amp;quot;You mean---we ''can'' benefit from the fruits of your wisdom?&amp;quot; More ethereal fireworks ''whizz'' and ''pop'' away from the gnome, making the slightly dimmed room light up with colourful flashes. &amp;quot;Oh my, dear Jokul, that would be ''wonderful''. Roberto!&amp;quot; comes the inevitable shout. &amp;quot;Roberto!&amp;quot; The half-sil youth does not reappear. &amp;quot;Oh, drat. I want ''so much'' to take you up on that immediately, Jokul! For anything we can offer you! Free tickets for you and your friends! Drinks with any actor that takes your fancy! A memorial plaque, dressing rooms named in your honour, a season ticket, anything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul can't quite help but... well, let out a brief sound of laughter over the entirety of Esme's reaction, and with a slow shake of his head and a lift of his hand, he goes on to murmur, &amp;quot;You are maybe putting me on too high a pedestal if you're offering all *that* already,&amp;quot; with the laughter still painting the tone of his words behind them. &amp;quot;I am just some sellsword. A few coins and the possibility of pushing away my boredom when I'm not off in battle is good enough.&amp;quot; Beat. His eyes roll up over to the upper left corners of their sockets briefly, and he lifts one finger. &amp;quot;...Although I'll have you hold on to that drink part, actually. Just in case.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Never!&amp;quot; Esme gasps, as if shocked by the first part of Jokul's reply. &amp;quot;Too high a pedestal? Absolutely not. What other sellsword has come to our humble theatre and offered such. Well, apart from Gillie the Whale, and Forthenstald the Ethical, and Constantia the Unready, and---&amp;quot; A brightly manicured hand to the mouth again. &amp;quot;Excuse me. The drink, of course. And of course you will be renumerated. Sweetie, drop by whenever. There are always actors here. And just tell them Auntie ''Esme'' said to pay you as ''handsomely'' as they find you.&amp;quot; Again a stroke of the vambraces. &amp;quot;I'm sure you'll be ''richly'' rewarded.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Just keeping myself busy, lass,&amp;quot; Jokul insists with the briefest flash of his teeth in a grin that borders dangerously close to something feral. &amp;quot;A bit of silver is enough besides... Everything else.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The touch to his arm brings his head tilting low downwards then, with both brows raised upwards. &amp;quot;'Auntie', huh,&amp;quot; he murmurs, voice a little lower. &amp;quot;Didn't really strike me as old enough to be called an aunt.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Esme almost ''swoons''. &amp;quot;Oh! you wicked young man.&amp;quot; Does the blusher suddenly darken momentarily. &amp;quot;Oh my. 'Tis but a name; I have no siblings to bear me nephetic progeny. Alas, I'm sure I would have been quite ''avantulous''.&amp;quot; Some of these words sound at least as made-up as the gnomic face. &amp;quot;But many of the younglings here see me as quite the auntie, I assure you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein is going to have to go in the next few minutes. I have had /tremendous fun/ with you today, Jokul; thank you.&lt;br /&gt;
&lt;br /&gt;
Jokul wouldn't really know if they were made up or not, tell the truth. He certainly wouldn't know what they would mean if they weren't. So he just smiles faintly and nods along instead of calling her out on them or asking about their meaning.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Looking after them and all. I understand.&amp;quot; His hand rises up, then, and sets onto her shoulder to give it a light squeeze. &amp;quot;I'll come stop by tomorrow, perhaps. If you're here, we can figure out what exactly we'll be doing, yeah?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul realizes that perhaps Jokul's hand doesn't so much come up as it reaches down, possibly. &amp;lt;.&amp;lt;;&lt;br /&gt;
&lt;br /&gt;
The gnome nods emphatically, the pins holding the delicate fascinator on the bouncy red locks almost loosening in the vigorous effort. Some of this may be fuelled by the compliments or the touch from the burly Jokul, but some of it might be the gnomic tendency to over-emphasise everything. &amp;quot;Certainly, certainly!&amp;quot; Esme laughs and claps, sending spirals of bright colour leaping off onto the floor. &amp;quot;It was ''wonderful'' to meet you, dear Jokul, just ''wonderful''.&amp;quot; With this, the spritely little actor leaps from the couch, and dashes down the corridor where 'Roberto' disappeared shortly before, leaving the salacious tome on the bench behind her. &amp;quot;Roberto! ROBERTO! Come back here, I've some ''delightful'' news!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
With that, Esmaudalein's gone.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;CAll it there, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein says, &amp;quot;Yeah, sounds like a plan. Want to pose out, or are you all done?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I think yours was a good spot to fade things out in. Glad you had fun :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Esmaudalein says, &amp;quot;Have a wonderful day, Jokul, see you soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23589</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23589"/>
		<updated>2016-09-12T15:36:02Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2016&lt;br /&gt;
|[[RP-Learning Fiend Lore]]&lt;br /&gt;
|[[Svarshan]], [[Halena]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2016&lt;br /&gt;
|[[RP-Baldrick Tells Ga'Elian of a Demon Attack]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Baldrick]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Monastic Archives]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2016&lt;br /&gt;
|[[RP-A Neighborly Question]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Hun'rar &amp;amp; Ga'Elian Meet]]&lt;br /&gt;
|[[Hun'rar]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 30, 2016&lt;br /&gt;
|[[RP-A Pleasant Day]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meetup: Blood Calls From Within|Meetup: Blood Within]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2016&lt;br /&gt;
|[[RP-Dropping In &amp;amp; Calzones]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2016&lt;br /&gt;
|[[Blood Within: Part 2]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2016&lt;br /&gt;
|[[PrP: Noises from the Felwood]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Halena]], [[Raethon]], [[Jokul]], and [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2016&lt;br /&gt;
|[[PrP: Harpy Arpee]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Flightwright's Theatre]]&lt;br /&gt;
|[[Esmaudalein]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23588</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23588"/>
		<updated>2016-09-12T15:35:42Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2016&lt;br /&gt;
|[[RP-Learning Fiend Lore]]&lt;br /&gt;
|[[Svarshan]], [[Halena]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2016&lt;br /&gt;
|[[RP-Baldrick Tells Ga'Elian of a Demon Attack]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Baldrick]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Monastic Archives]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2016&lt;br /&gt;
|[[RP-A Neighborly Question]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Hun'rar &amp;amp; Ga'Elian Meet]]&lt;br /&gt;
|[[Hun'rar]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 30, 2016&lt;br /&gt;
|[[RP-A Pleasant Day]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meetup: Blood Calls From Within|Meetup: Blood Within]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2016&lt;br /&gt;
|[[RP-Dropping In &amp;amp; Calzones]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2016&lt;br /&gt;
|[[Blood Within: Part 2]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2016&lt;br /&gt;
|[[PrP: Noises from the Felwood]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Halena]], [[Raethon]], [[Jokul]], and [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2016&lt;br /&gt;
|[[PrP: Harpy Arpee]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Flightwright's Theate]]&lt;br /&gt;
|[[Esmaudalein]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Harpy_Arpee&amp;diff=23587</id>
		<title>PrP: Harpy Arpee</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Harpy_Arpee&amp;diff=23587"/>
		<updated>2016-09-12T12:07:49Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 9/12/2016, 9:17:43 AM &amp;lt;===   -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=  Dubtle       13s     4'7&amp;quot;     100 Lb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ===&amp;gt; Tenebrae : Iadoth &amp;lt;===&amp;gt; 9/12/2016, 9:17:43 AM &amp;lt;===&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Dubtle       13s     4'7&amp;quot;     100 Lb     Mountain Dwarf    Neutral   &lt;br /&gt;
     A pale-skinned Mountain Dwarf with a long, long beard                      &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe sil with green eyes and plaited brown hair.                          &lt;br /&gt;
 Jokul        3s      6'2&amp;quot;     240 Lb     Human             Male      &lt;br /&gt;
     A muscled, young Aesir warrior with a huge SWORD                          &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Also, warning, Dubrle is a level 2 witch who is not super useful yet. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you're L6 right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is also on phone so, yeah.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;And yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recently, the tenant farmers at a nearby farmstead have been reporting sheep going missing from a certain field at the top of a cliff which overlooks marshland. Whilst there's much to do in the city at the moment, some guildsmen have gone to find out what's going on...&lt;br /&gt;
&amp;quot;Oof, ow! I think I have a pebble in my boot!&amp;quot; Dubtle as stopped for a moment to deal with that, having been alongside Jokul for now.&lt;br /&gt;
&lt;br /&gt;
Sometimes, Jokul wonders if he accepts too many jobs. Still, usually those wonders are put aside in the hopes of finding a good fight. Besides, gold is gold.&lt;br /&gt;
&lt;br /&gt;
He is, however, wondering about that now too, while he's waiting at the side of the path leading to the cliff to wait for Dubtle to... well, take care of his problems. &amp;quot;Then take your boot off and get it out,&amp;quot; the Aesir warrior grumbles, while he uses his oversized sword as a leaning post. &amp;quot;We will want to be up there before nightfall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You sure do want to be up there before nightfall, 'cause it's pretty grizzly round here. I mean, forget about the smell from the marshes. Forget about the decomposing remains of the animals around. But the /sheep/---ye gods! they don't half pong, some.&lt;br /&gt;
&lt;br /&gt;
100 ft. or so ahead, the dangerous side of the cliff hangs ominously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh good,&amp;quot; says DUbtle. &amp;quot;A cliff.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
He's not looking happy about this. &amp;quot;You're right, though,&amp;quot; he does nod to Jokul. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Uh... I kind of hate climbing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I have INTERNET&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;YAY!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Can I get the last two poses again so that I can actually see them on this screen by chance? &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yarrr.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes you gotta do what you gotta do,&amp;quot; claims Jokul without any apparent worry on his part -- but now he's setting his sword onto his back, for once, to the straps left htere as a backup measure. He doesn't usually keep his sword on himself like that, since it's actually kind of inconvenient with it's particular size, but sometimes you need both your hands free. Like now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can always tie you to my back if need be.&amp;quot; With the blade. And all the other weapons strapped on the warrior. That might not sound very tempting.&lt;br /&gt;
&lt;br /&gt;
The raven upon Dubtle's shoulder (it's been there the entire time) takes off and does a quick fly around the area before returning toh him. &lt;br /&gt;
&lt;br /&gt;
Dubtle gives Jokul a glare before saying, sadly, &amp;quot;I.. I guesss...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aside from the apparently chatty pair, it's very quiet up here on the hillside, as the sun begins its steady descent below the horizon. It would be quite the peaceful scene, watching the sunset. Maybe romantic too. Someone is even singing a beautiful, haunting melody, over in the swamps...&lt;br /&gt;
&lt;br /&gt;
Yeah, that sure is a beautiful song. You feel like you really ought to go and check it out...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WILL saves, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls will: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bad luck.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ruh roh&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dubtle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle rolls Will: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Oh no!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh no! Your one good save!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's quite lucky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The witch and the warrior are entirely enchanted by the beautiful singing, and begin to meander slowly towards the cliff edge, their impending doom readily apparent...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is something which takes quite a while, but not too long.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway you get a second save at the lip of the cliff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle rolls Will: (12)+5: 17&lt;br /&gt;
 GAME: Jokul rolls will: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul meep&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bwaha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dubtle, you managed to save, so you are at the lip of the cliff. Jokul, you're prone at the base of the cliff (15 ft.&lt;br /&gt;
        high) with 5 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WHOA WHAT,&amp;quot; says Dubtle as he gets to the lip of the cliff. &amp;quot;JOKUL, LOOK OUT,&amp;quot; he yells. But it's too late.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think we can probably move to initiative here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: You roll initiative for Ha: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
 GAME: Dubtle rolls initiative: 4 + 2 = 6&lt;br /&gt;
 GAME: Jokul rolls initiative: 18 + 3 = 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ow ow ow&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But at least you're awake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the bottom of a cliff, Dubtle can see a monstrous humanoid. Save for the tattered wings and taloned feet, this creature resembles a feral woman with a wild look about her. She's sitting on an island, 80 ft. away, in the middle of the swamp, which starts a step from the rocky pile upon which Jokul landed. She is catawauling and screeching like some kind of demented cat. What happened to that wonderful singing?&lt;br /&gt;
&lt;br /&gt;
Jokul can see much the same, except that the feral woman is replaced with an absolutely /stunning/ Aesir. She's just a beauty. And that song! Just... wow.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 21.&lt;br /&gt;
       It is now Jokul's turn! Dubtle is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I am probably not in a very good situation here, am I.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you're still captivated, so you're actually going to spend your move action standing and your standard action &lt;br /&gt;
        moving towards the ... thing. You'll be 15 ft. closer, in the shallow bog, so ... 65 ft. distant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you want to pose that, I'd be much obligated.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh gooooood.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh?&amp;quot; Jokul doesn't really even have the sense of mind to look back to Dubtle upon the warning before his foot sets onto thin air. And the Aesir falls. And tumbles along the side of the cliff, bouncing along with every violent smack along the thing before he eventually falls flat on his face at the very bottom.&lt;br /&gt;
&lt;br /&gt;
Somehow, his sword has remained in his hand even after all this. Funny, that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*pthuu*.&amp;quot; THe warrior spits some dirt out of his mouth once he lifts his head up to look to the way of the bog -- and he stares for a moment there, in silence, before he starts making his way back up to his feet with a quiet groan. At least no bones are broken, by some miracle. Or maybe his bones have just hardened after previous breakages to the point that they can actually take a fall like that easy enough.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Hey!&amp;quot; HE calls to the woman - such as she is - and slowly makes way towards her. The bog. &amp;quot;What are you doing all the way here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 6.&lt;br /&gt;
       It is now Dubtle's turn! Ha is next!&lt;br /&gt;
 GAME: Note Flat-footed on Dubtle ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it, Dubtle. Ranged 80 ft. across, 15 ft. up from the thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;I'm trying to snap Jokul out of it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Can I shake him? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you're at the top of the cliff, he's at the bottom...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speech is a free action, though?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;You could jump? &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;No? Bad idea? Okay...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jump! Jump! Jump!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jumping turns the first 1d6 of falling damage into non-lethal, negated on a DC15 Acrobatics check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you jump /beyond/ the rocky bits, i.e. into the swamp, that would negate even the non-lethal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have a lot of hp for an L2 witch, Dubtle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Oh right&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Derp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle rolls acrobatics: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;HAA&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;And yes, I do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle is dorf.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dorfffff.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you jumping into the bog or onto the rocks?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;We'll say rocks. The bog seems softer, but I bet that puts me close to whatever it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;I don't want to be close to whatever it is.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders what it could be o_O&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;She probably just wants to drink and party with us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul &amp;lt;.&amp;lt;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We can call that a move action. What else do you want to do? Jokul is 15 ft. away from you now, but the bog costs &lt;br /&gt;
        double movement.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;I'll use the rest of my action to plant myself in front of Jokul! If I may.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your ground speed is 20 ft., right? If it is, you can't get that far... but you could get to him and try to drag from&lt;br /&gt;
        behind?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or grapple. That is probably better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth strokes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Well, I used my move to get down there, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;So I can't move and attack again, which is why I am just getting in front of him atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;SO&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Just mov closer to him Iguess&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, but you can only move 10 ft. through the bog.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Really not the time for that, Ia.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Er. I mean. &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're directly behind him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Augh, augh, augh,&amp;quot; says Dubtle as he hops down and manages to miraculously land unhurt. Then he's rushing (slogging) towards Jokul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;JOKUL! HEY! WAIT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Hakon's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrugs. Weird.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Who's Hakon?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...o.o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman on the island---either beautiful or repugnant---continues to sing or wail, encouraging the brave swordsman to continue his approach...&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 21.&lt;br /&gt;
       It is now Jokul's turn! Dubtle is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In theory, you have to just continue walking straight towards the har---uh, Aesir woman. 30 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Stomp on towards the harpy, yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth mewls. There'll be 35 ft. left between you, so unless you're stopped, you'll arrive there next round.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;oh noooooo&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yarrr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 6.&lt;br /&gt;
       It is now Dubtle's turn! Ha is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dubtle!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DUBTless you'll have some ingenious plan!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth really, /really/ needed to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I should sit on you for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;&amp;gt;.. :D :D :D :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dubtle, to get ahead of Jokul, you need to move ... 35 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Remembering that bog movement costs double, 'course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Which means I can only move 20. Instead, I pick up a rock and bean him in the back of the head.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a decent plan.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul is not sure if he approves of this.&lt;br /&gt;
&lt;br /&gt;
PONK. &lt;br /&gt;
 &lt;br /&gt;
A rock just bounced of Jokul's helmet. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;SNAP OUT OF IT YOUR BLOODY IDIOT! HEY, RAVEN DUMBASS, GO PECK HIS HEAD!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
The raven just sort of looks at Dubtle. Caws once. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;STOP THAT. I KNOW YOU CAN UNDERSTAND ME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will give Jokul an extra save for comedy!&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls will: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh hey&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! That'll do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OH MY GOD.&lt;br /&gt;
&lt;br /&gt;
That's not a beautiful woman. That's not even... really a woman? What the hell is that? WHAT'S THAT AWFUL NOISE?!&lt;br /&gt;
&lt;br /&gt;
Jokul, what were you thinking? You jumped off a cliff for ... that. Gross.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Is she at least a redhead?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;&amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;SO IT'S NOT A COMPLETE LOSS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Er. I mean. What?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;o_-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Hakon's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
The thing on the island notes the rock pinging off Jokul's helmet and stops screeching. She uses the horrid wings to take off, and /swoops/ down towards Jokul, swiping at him with a morningstar!&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Dubtle    |MOUNTAIN_D|Wtc        |  2  | 18  | 18  | 12 | 14 | 3  | 2  | 5  |&lt;br /&gt;
 |Jokul     |HUMAN     |Ftr        |  6  | 63  | 68  | 23 | 24 | 8  | 5  | 3  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
The morningstar resounds off Jokul's heavy armour, and, screeching again, the vulture-woman thing flies off towards the rocks by the cliffs, flying low above Dubtle's head.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's now back at the cliffs, 10 ft. behind Dubtle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 21.&lt;br /&gt;
       It is now Jokul's turn! Dubtle is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;How high up? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;10 ft. above the ground.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Bollocks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wai?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I can't reach that high can I &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Why don't you delay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Or ready an action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;That's what I was thinking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can reach that high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Which is exactly what I am going to do. &amp;lt;.&amp;lt; I'll-- oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;In that case can I actually get to her in one turn or am I SOL&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's more of a concern that it has fly-by-attack, so yeah, you can't attack this round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;In that case I will go by original plan. Set up in front of Dubtle (between him and the thing that is) and ready up to&lt;br /&gt;
        smack her if she's silly enough to come close enough to me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Iadoth: this is my action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle casts 'Enlarge Jokul'.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;It'll come into affect on my next action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...welp, this is a good thing! I'm going to cast this teensy spell. Don't get too far away from me now, friend,&amp;quot; he tells Jokul. Dubtle seems happy. MAGIC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you can only move 15 ft. in a single move action, 'cause of bogs. So you can't cross the 30 ft. to Dubtle /and/ &lt;br /&gt;
        ready an action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Bollocks!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Then I move the 15ft and use a free actiont o tell Dubtle to get over by me &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;And to the ready, ofc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods. That'll work when you're large.&lt;br /&gt;
&lt;br /&gt;
Jokul's head tips over slightly when the rock rebounds off the back of it, with a rapid blinking while his hand reaches up to rub the impact site. Focus returns to the warrior's green eyes, and-- they squint at the hag of a woman there.&lt;br /&gt;
&lt;br /&gt;
WHat was he thinking, indeed?&lt;br /&gt;
&lt;br /&gt;
With a grunt of disgust, the warrior brings his sword to bear in front of him, held up against the swinging morningstar before the hag is flying off again. And the disgust in hhis expression is quickly replaced by *frustration*, instead. &amp;quot;OY! Wigglyfingers!&amp;quot; He calls to the way of the dwarf when he turns around and goes trudging through the bog. &amp;quot;Collapse on me! You don't want it to start picking you off instead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 6.&lt;br /&gt;
       It is now Dubtle's turn! Ha is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Hakon's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
The flying thing has executed a smart 180° turn, and commences her flight back towards the pair, now next to one another. She takes a punt on hitting the little witch with her morningstar...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses Jokul is also going to attempt an AoO and that delayed action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yeeesssh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul used a SWORD.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (2)+10+1+1+1: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;AoO first...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;2?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, that doesn't quite hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I think Whirl left his dice with me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth rolled a blunder too, so...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can roll your standard attack too, if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul's initiative total changed to 4.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Mmmkay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-2: (2)+10+1+1+1+-2: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WHAT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Why is that at -2? And also... bwahahahaha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh, right, I forgot to mention I was using Furious Focus and Power Attack. Furious Focus negates the penalty only on the &lt;br /&gt;
        *first* attack I make in a round, so. &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lulz.&lt;br /&gt;
&lt;br /&gt;
The large Aesiri warrior takes two swipes at the vulture-y thing, but both miss. It's no big deal --- she misses with her pathetic swipe too, almost dropping the morningstar as she flies off back to her island.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The thing is now 60' from you, Dubtle, and 50' from you, Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Sooo, Dubtle's turn? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 6.&lt;br /&gt;
       It is now Dubtle's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks so. Is a little confused.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that, seems logical.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yes. xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks some spells might be in order!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Uh. I cast...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;I have Ray of Enfeeblement ready!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;I cast it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle casts Ray of Enfeeblement. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the range?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;30 feet I think&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, it's 60 feet from you... but maybe that means you take a -2 penalty on it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Not with a spell I think. Consider it a readied action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 4.&lt;br /&gt;
       It is now Jokul's turn! Ha is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Am I HUEG now? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhh. Yeah?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Heeheehee&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...Well I still can't get close enough to actually attack it even with improved reach so I will impose myself between Dubtle &lt;br /&gt;
        and the harpy again and ready an action to attack the thing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Hakon's turn! Dubtle is next!&lt;br /&gt;
&lt;br /&gt;
And so Dublte waits! Waits to cast a spell! Also, yes, Jokul is now HUGEJOKUL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;He's a funny guy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;A huge jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again the harpy whirls back for an attack, going for Jokul this time. Bigger target! But first... a ray!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make your ranged touch attack, Dubtle!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Funny guy, Dubtle. Funny guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle rolls 1d20+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;...newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dohhhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ray /zzzzips/ past the woman's head as she bears down on Jokul, who takes a couple of swipes as she does so.&lt;br /&gt;
&lt;br /&gt;
...and Dubtle looks really disappointed by that miss. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;..well.. I'm tapped,&amp;quot; he says, readying his staff.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No more spells? Maybe a hex or two?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, Jokul, wanna have a couple of gos?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;AoO and the readied standard, I assume?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yaaarr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;With furious focus and power attack, naturally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul used a SWORD.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (1)+10+1+1+1: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WHAT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pretty unfair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-2: (10)+10+1+1+1+-2: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 3d6+17: (11)+17: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Did you increase your weapon damage due to incredible bulk?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;That I did.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;2d6+16 -&amp;gt; 3d6+17 &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shudders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (14)+12: 26&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
The flying woman manages to maintain control after the incredible blow from Jokul; reeling, she takes a swipe with the morningstar, misses, and flies off again towards the cliffs.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 6.&lt;br /&gt;
       It is now Dubtle's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dubtle. Got anything you wanna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Ready an action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;ANd hope I can hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She's actually pretty low in AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 4.&lt;br /&gt;
       It is now Jokul's turn! Ha is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, any plans?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;How far off is she_&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Back at the cliffs, sort of 50' away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Then I shuffle over to Dubtle and ready up again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
THe first vertical swing from the magically-enlarged sword goes wide past the side of the flying hag.&lt;br /&gt;
&lt;br /&gt;
But, Jokul's eyes squint in focus immediately in that moment. With the enlarging spell, he has a much better vantage point to calculate the woman's trajectory, and adjust his own movement.&lt;br /&gt;
&lt;br /&gt;
And in the next instant, the massive sword is swinging right back up again to SMASH into the woman from below. WIth how inexplicably large the SWORD is *now*, it might look like he's swatting at the woman with it, even if it does cut through along her side.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I got the hang of her movement,&amp;quot; he declares towards Dubtle, then, and his mithril-covered now-giant feet stomp him closer towards the dwarf. &amp;quot;Stay close. She might get the smart idea to try to go at us one at a time if we're seperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flying thing screeches at the deep wound in her side, but whirls back from the cliff, bearing down this time on the smaller of the two targets, anticipating the attacks as she does so...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. Each of you has a readied standard /and/ an AoO in this instance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Hon hon hon&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Aw yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Watch this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle rolls 1d20+2: (11)+2: 13&lt;br /&gt;
 GAME: Dubtle rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That second one hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Dubtle rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oooon it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (20)+10+1+1+1: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;HON HON HON&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (14)+10+1+1+1: 27&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1-2: (14)+10+1+1+1+-2: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Well...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;I think it's gonna die xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks so too.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 6d6+34: (26)+34: 60&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks you should roll it. WHAT.&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 3d6+17: (12)+17: 29&lt;br /&gt;
&lt;br /&gt;
Whap! &lt;br /&gt;
 &lt;br /&gt;
 As it flies near, Dubtle raises his staff and lashes out at it. *bonk*&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth looks up the massive damage rules for kicks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jeebus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, it is completely, irrecoverably, completely deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Feel free to pose that howsoever you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh uh. Just to confirm, just in *case*... she *is* dead? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Minus 85 hp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...Yeah that's super dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've basically cut her in half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While the hag is in a flying trajectory towards the pair, the Enlarged Jokul lowers his stance ever-so-slightly and crosses his arms -- bringing his right hand to his left shoulder to hold the massive sword horizontally behind him past his head, and his left arm curved around the right to help hold it in place.&lt;br /&gt;
&lt;br /&gt;
And he watches the woman's approach with a glint in his eye.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry, lass,&amp;quot; he growls, with a hint of a smirk beginning in the twitch along his lips. &amp;quot;Redheads might be my type, but--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The harpy comes along close enough for even Dubtle to smack her, and Jokul's eyes snap wider open when his whole body triggers into motion. His back arches to bend him over forward, his feet and torso twist to wind up a turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But I'm just not into *YOU*!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last word is like the final trigger that sends his body into a wild, violent spin, and his arms uncross after the first turn to bring his heavy, utterly oversized weapon into cutting through the air, carried further on by the spin of his body -- and straight through the woman with a loud, metallic sound echoing out through the swamp when the thick blade forces it's way through her body and leaves two bloodied pieces behind to fly through the air.&lt;br /&gt;
&lt;br /&gt;
As if SOMEHOW that wasn't enough, the continued spin brings Jokul around one more time, but with his sword rising upwards again, and with a stomp of his foot ending the momentum of the swing, the sword falls down from high above and into the seperated upper body of the Harpy -- if the force alone doesn't outright turn the remnants of her body into a bloody mist, it at least leaves her body into a total of *six* parts after the blade carries her down to the ground where the slab of steel crashes into the boggy water and ground with a resounding *THUD* and splattering water left EVERYWHERE.&lt;br /&gt;
&lt;br /&gt;
Because there's no kill like overkill, apparently.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul ...MAY have gone a little overboard with his typing.&lt;br /&gt;
&lt;br /&gt;
 GAME: You nominated Jokul for good roleplay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Worth it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The thing certainly is dead. /Really/ dead. It'd be hard to even identify it from that alone.&lt;br /&gt;
&lt;br /&gt;
When you go over to the island, you find a bunch of sheep skulls, and some other grizzly bits and pieces that are less straightforward to identify. Possibly gnomes. Within the pile of bones and entrails, though, there are some pretty baubles and trinkets. Presumably she uses these when she goes out on the lash.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth removes the timestop.&lt;br /&gt;
 Timestop by Iadoth has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just a couple of outgoing poses, then we'll call it a day.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes you had fun. Fly-by Attack is totally awesome.&lt;br /&gt;
&lt;br /&gt;
After the violent whirlwind of steel and death has come to it's end, Jokul steps back away and hoists the huge slab of steel that he calls a sword back up again, to rest along his armored shoulder. &amp;quot;I guess that's what we were looking for,&amp;quot; the Aesir suggests, and tosses a glance down to Dubtle's way. &amp;quot;Thanks for the help. That thing got deep in my head.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle laughs. I did. :)&lt;br /&gt;
&lt;br /&gt;
...and now Dubtle is covered in blood. &lt;br /&gt;
 &lt;br /&gt;
HE stands there for a long time. A very long time. &lt;br /&gt;
 &lt;br /&gt;
And then? &lt;br /&gt;
 &lt;br /&gt;
Then he vomits on Jokul's oversized boot.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;...Oh boy,&amp;quot; Jokul grumbles, and lets out a heavy sigh before he reaches his hand down to, of all things, pat his hand along the top of the dwarf's head. &amp;quot;You'll get used to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks guys! I'll post the log and submit now, so y'all can expect your XPs and gold sometime soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Golllllllllllld!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ===&amp;gt; Log ended by user &amp;lt;===&amp;gt; 9/12/2016, 1:07:23 PM &amp;lt;===&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23586</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23586"/>
		<updated>2016-09-12T11:36:33Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2016&lt;br /&gt;
|[[RP-Learning Fiend Lore]]&lt;br /&gt;
|[[Svarshan]], [[Halena]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2016&lt;br /&gt;
|[[RP-Baldrick Tells Ga'Elian of a Demon Attack]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Baldrick]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Monastic Archives]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2016&lt;br /&gt;
|[[RP-A Neighborly Question]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP-Hun'rar &amp;amp; Ga'Elian Meet]]&lt;br /&gt;
|[[Hun'rar]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|August 30, 2016&lt;br /&gt;
|[[RP-A Pleasant Day]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meetup: Blood Calls From Within|Meetup: Blood Within]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2016&lt;br /&gt;
|[[RP-Dropping In &amp;amp; Calzones]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2016&lt;br /&gt;
|[[Blood Within: Part 2]]&lt;br /&gt;
|[[Uneth]], [[Sebropert]], [[Durrankar]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2016&lt;br /&gt;
|[[PrP: Noises from the Felwood]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] (emitter), and as players: [[Halena]], [[Raethon]], [[Jokul]], and [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2016&lt;br /&gt;
|[[PrP: Harpy Arpee]]&lt;br /&gt;
|[[Iadoth]] (runner); [[Jokul]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Hooks_in_You_Hooks_in_Me&amp;diff=23395</id>
		<title>Hooks in You Hooks in Me</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Hooks_in_You_Hooks_in_Me&amp;diff=23395"/>
		<updated>2016-08-16T22:57:23Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thought that might work&amp;quot;   Ga'Elian has arrived.   &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Hi. :) Thanks.&amp;quot;  &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries.&amp;quot;  &amp;lt;OOC&amp;gt; Krom waves  &amp;lt;OOC&amp;gt; Iadoth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thought that might work&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ga'Elian has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Hi. :) Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom waves&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr, then we shall begin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;Dooooom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Outside Sandy's shop, the Prestigious Moon, a very druid-ey looking oruch is leaning up against the wall, urinating, and singing an oruchi war song drunkenly. Just Tuesday, then.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth chucks a timestop to deter casual passers-by, don't bother +init'ing yet.&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Ga'Elian rolls initiative: 19 + 5 = 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Didn't read. Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nae bother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stops on his way into the shop, not to watch, but to listen for a moment to the song, then smirks at the lyrics and heads inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait!&amp;quot; The oruch says before Ga'Elian gets through the door. He slaps a massive green-grey hand on the sil's back. &amp;quot;Dun... dun gah in thar, sharpeh. Der's... der's a... fing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom comes from the fridged lands where everyone knows when you tinkle, because it turns to ice, hitting the ground loudly. Clothing is a survival tool, not a fashion statement, and thus he's been browsing the shop for a while, but no starts out. The northman pauses, unsure if he's supposed to let Ga'Elian though first, or hurry himself. The oruch's intervention solves the matter for him. Or perhaps makes it worse. Anyway, Krom steps outside, listening with idle curiousity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Something besides Sandy's very bizarre presence?&amp;quot; The rumbling voice of an Aesir characterized by his inexplicably large sword propped over one shoulder echoes from just around the corner, then, before Jokul himself rounds it to come out into the open. &amp;quot;She's bad, sure, but she's not *that* bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uhh,&amp;quot; the oruch says, clearly a little confused. He begins to mumble incoherently --- it might be in yrch-speak, but who knows. The words a still confused. &amp;quot;No!&amp;quot; he says, eventually. &amp;quot;'Sa... 'sa... big tiger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian reaches his hand out to grab that of the pissed/pissing orc and remove it from himself. In a book-learned variant of Yrch-speak, and with a Sylvanori accent, Ga'Elian says, &amp;quot;There's gonna be something out here too if you touch me like that again. Tigers bother me not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Dis one will,&amp;quot; the oruch says. &amp;quot;See, iss a big 'un. Ah summun'd it, but iss biggah than oosual. An',&amp;quot; he points to the shop. &amp;quot;Iss hidin' in there, mebbe wiv th'kiddy stuffffff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom blinks. &amp;quot;A tiger? Krom saw some stuffed tigers, and small fake rug. Krom did not see real tiger, big or small. But, Krom was not searching for tiger. Might have been in back part of store.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yuhh,&amp;quot; the oruch says, nodding fervently and turning to the northman. &amp;quot;In tha back of tha storr. Big, /big/ tiger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shakes his head and says, &amp;quot;Well, that's no place for a tiger. Why'd you summon one in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah didunt,&amp;quot; the oruch says. &amp;quot;Ah summun'd it in tha pub, then... it got free. Came in 'ere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom sighs, and shrugs. &amp;quot;Drunken summoning. Seldom goes well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So how big is this tiger?&amp;quot; Asks Jokul then, of all things, instead of-- well, anything else that would make sense, like everyone else is doing, as it appears. &amp;quot;Like, dire tiger or demon tiger...?&amp;quot; All while lifting his hand up and down to try and indicate height.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian facepalms. &amp;quot;Of course you did. Now, I'm no expert on magic, but, if you summoned it, it only remains as long as your spell endures, right? Can you not simply end the spell's magic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The oruch shrugs. &amp;quot;Big as a horse,&amp;quot; he says, then shrugs again to the sil. &amp;quot;Uhh, yeah, mebbe, but... ah, umm. Spell got longah, somehow.&amp;quot; He looks sheepish. &amp;quot;Yeah. Mebbe yous can get rid of it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big as a horse,&amp;quot; Jokul repeats, and-- a wide, WIDE grin flashes over his face with that. &amp;quot;That sounds fun.&amp;quot; OF all thigns to say. He adjusts the prop of his sword along his shoulder just a bit so that it will be easier to heft over, and without any hesitation, moves on for the door to the shop. &amp;quot;If you all want a chance for a nice fight, you're welcome to come along. Sandy would probably be pissed at me if I just watched anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom shrugs again. &amp;quot;Sober conjuration expires. Drunken magic follows own rules. Krom has seen such before. Best stop before it breeds. Or whatever magic tigers do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shakes his head as he says, &amp;quot;Sure. Let's go see.&amp;quot; He walks into the shop.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notes that if his +2 favored enemy is magical beast.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;It definitely is, I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's busy season in the shop; in fact, it looks as though Sandy and the orphans are preparing for a luau. There are garlands of flowers, coconut brassieres and jugs of some kind of white beverage that smells strongly of coconuts and alcohol. In the back room you can also see grass skirts --- lots of grass skirts, hanging along the full length of the room.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says to Jokul and Krom, &amp;quot;How about I sneak in and take a peek, gentlemen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom shrugs. &amp;quot;Krom will look as well. Try not to look like cat-toy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+23: (11)+23: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Tiger is well hidden&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Is it a Mag Beast?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's an Animal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (4)+20: 24&lt;br /&gt;
 GAME: Ga'Elian rolls stealth: (17)+15: 32&lt;br /&gt;
&lt;br /&gt;
Ga'Elian sneaks in, but doesn't see the beast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or we could just...&amp;quot; Mutters Jokul with an apparent dissatisfaction, cutting his words off there with a heavy sigh when the sneakier sorts go in, and he just waves his hand outwards. &amp;quot;I'll just come in when I start hearing growls and yells...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls perception: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
Krom is a hunter of the 'let it try to kill you then kill it first' variety. The actual sneaking and searching parts could use some work.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian figures, &amp;quot;Well, this is a *room*, in a *store*. There can't be too many places for a tiger to hide, grass skirts or no.&amp;quot; He slinks around the wall, hiding in the clothes/grass skirts as he goes... quietly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls stealth: (2)+15: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian but not SO quietly. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs. &amp;quot;Perhaps everyone can +init now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls initiative: 7 + 5 = 12&lt;br /&gt;
 GAME: You roll initiative for DiTi: Roll: 1 + Bonus: 6 = Total: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good thing the tiger gets a surprise action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls initiative: 2 + 3 = 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul eyes his dice.&lt;br /&gt;
&lt;br /&gt;
The crafts room is about 50 feet long and 20 feet deep from the door. There's a lot of grass skirt to search. But... you're fairly sure you heard a /swish, swish/ over at the other end.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 24.&lt;br /&gt;
       It is now Ga'Elian's turn! Krom is next!&lt;br /&gt;
 GAME: Note Flat-footed on Ga'Elian ended.&lt;br /&gt;
 GAME: Iadoth rolls 1d20+23: (19)+23: 42&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses nobody's Perception can beat 42.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (9)+20: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Doubt it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom can't come even close.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, it's your action, Ga'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will continue trying to sneak around and find the animal.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls stealth: (13)+15: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+12: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Shnykies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Very. How far are you going to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;oh, hey... I have CON damage from someplace I've forgotten.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Let's say 15 ft.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Krom's Constitution for -10 points. -6 total damage.&lt;br /&gt;
 GAME: You damaged Krom's Constitution for -10 points. -16 total damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhh, is that better?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Krom's Constitution for 16 points. 0 total damage.&lt;br /&gt;
 GAME: You damaged Krom for -100 points. 30 remaining.&lt;br /&gt;
 GAME: You damaged Jokul for -100 points. 61 remaining.&lt;br /&gt;
 GAME: You damaged Ga'Elian for -100 points. 69 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom liked having a CON of 30, but this works. ;)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian, you've done right. So we'll move on.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can pose if you like.&amp;quot;&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 12.&lt;br /&gt;
       It is now Krom's turn! DiTi is next!&lt;br /&gt;
 GAME: Note Flat-footed on Krom ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes. (I'm trying to leave my option open for wild empathy).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Krom! What would you like to sma---do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian still not finding the sneaky cat, keeps searching, slowly and stealthily himsef, but as he moves 15 feet, still fails to acquire his quarry.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;Head along towards the back, try to keep even with Ga'Elian... who I can't see. ICly keeping an eye open, OOCly know my perception isn't even close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian guesses that Sandy's closet will not be offered in RP 26 as a new option for rangers' favored terrains.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Maybe if you ask nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom perks an ear, and heads for where he thought he heard a swish come from. &amp;quot;Here kitty kitty...&amp;quot; he might not be taking this as seriously as he might. But drunken quests are like that. Even when you're not the drunk one.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom is sure there's an 'in the closet' joke there...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you sneaking?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth now really wants the tiger to be really camp.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;Nope. I'm a big strong target.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth funsies.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian LoLs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom is fairly sure his face is going to get licked before this is over...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrr, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How far are you going to walk, Krom?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;about 20 feet&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now DiTi's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
The tiger has been stalking through the long grass skirts, very sneaky-like, when all of a sudden... POUNCE! It leaps gracefully and ferociously through the air towards Krom...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;And knocks Elian over on the way quite to everybody's surprise--even the tiger's.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom does not scream like a little girl, no matter what the rumors say. Little girls can't hit that note or maintain that timber.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Riot!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian high-fives Krom.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (13)+18: 31&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (11)+18: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (7)+18: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any of those hit, Krom?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;pretty sure all of them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom checks, nods. All, by a fair margin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian points to +tscan.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will forego the rake attacks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sandy's not gonna like the blood, or the ruined inventory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d4+8: (7)+8: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d4+8: (7)+8: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth erm...&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Krom for 45 points. -15 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;...ow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That seems unfair.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm a-gonna forego the whole attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Perhaps Krom had at least partial cover while the cat was hiding?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul returns from rl flailing&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WHAT DID I MISS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;Tigery doom. I don't know how Calvin did it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tiger, which is, as advised, at least as large as a horse, doesn't quite manage to connect claws and teeth with flesh as he reaches the northman. It stands there, growling ferociously.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm gonna let you live, because you haven't even got a weapon out yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 5.&lt;br /&gt;
       It is now Jokul's turn! Ga'Elian is next!&lt;br /&gt;
 GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now you, Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Ga'Elian  |WILD_ELF  |Rgr        |  7  | 69  | 69  | 22 | 24 | 7  | 10 | 5  |&lt;br /&gt;
 |Jokul     |HUMAN     |Ftr        |  5  | 61  | 61  | 20 | 23 | 7  | 4  | 2  |&lt;br /&gt;
 |Krom      |HUMAN     |Ftr        |  3  | -15 | 30  | 20 | 22 | 5  | 6  | 2  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Krom for -45 points. 30 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Jokul is going to push his way in aaaaaaaaaaaaaaand&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul used a SWORD.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth SWORD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...Also pardon me while I try to remember what my actual bonuses were &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They are NOTHING AGAINST THE EYE OF THE TIGER.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian points to +csheet&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1: (12)+9+1+1+1: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually that will do nicely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul lol.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;WHAT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul mwahahahahah&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What kinda sword is that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A Big One.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 24.&lt;br /&gt;
       It is now Ga'Elian's turn! Krom is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Ga', you can see a large tiger standing next to Krom and Jokul.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is wicked fierce.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian attacks w/rapier. Two attacks/round.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Rapier: aliased to Weapon14: (8)+12: 20&lt;br /&gt;
 GAME: Ga'Elian rolls Rapier-5: aliased to Weapon14-5: (10)+12+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll be two hits then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 1d6+2: (2)+2: 4&lt;br /&gt;
 GAME: Ga'Elian rolls 1d6+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wonderful! I'll have a pose from you as well then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 12.&lt;br /&gt;
       It is now Krom's turn! DiTi is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Krom!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What is your plan?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;NOT scream like a girl. Then draw weapons and attack. Just one since not doing full round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey-dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head sadly.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian sees that the possibility of a peacable resolution has passed, or might have never existed, decides that some swishy-pokey is in order, and scores two hits against the brute. &amp;quot;Hah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is saddened to see Krom! not quite mash the tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes, but now tiger has two other targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unbelievably enough, Jokul has actually managed to maintain enough patience to not just charge trough while people are, to put it simply, sneaking around. But, the moment the faint hints of growling can be heard and the tiger is making to maul KRom, the door to the shop SLAMS open, and in an instant, a flash of metal glints through the air across from the door all the way to the center of the room, followed immediately after by a splatter of red coloring it's trail. And thus, there's a large Aesir, with a giant of a sword held in both hands and forward just beisdes the tiger, dripping with the faint hints of blood.&lt;br /&gt;
&lt;br /&gt;
Krom isn't sure what he was expecting. But not an actual tiger. Drawing his blade and making a clumsy swipe, the northman utters some words that would get his ears boxed if his grandma were here. Totally worth it, because then his grandma would be here, and she'd slap the tiger around for scaring her grandson.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now DiTi's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
The tiger yowls in pain as it's attacked by first Jokul, then Ga'Elian, then Krom. It looks from one, to the other, to the other, as if doing 'eeny meeny miny mo'.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
Finally it makes to claw, bite and rake Jokul.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (3)+18: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (5)+18: 23&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (16)+18: 34&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Why are your ACs so low?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d4+8: (4)+8: 12&lt;br /&gt;
 GAME: Iadoth rolls 2d4+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Because I have been holding off on buying Full Plate &amp;gt;.&amp;gt; &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on whilst I check something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+23: (1)+23: 24 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+23: (17)+23: 40&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Jokul for 27 points. 34 remaining.&lt;br /&gt;
 GAME: Note Grappled added to Jokul.&lt;br /&gt;
 GAME: Note Grappled added to DiTi.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Uh oh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The massive tiger swipes once, as if to grab the Aesir, and hits, but fails to draw the human towards him. With the second swipe, however, it manages it, and the swordman is drawn into a death grapple with the tiger.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 5.&lt;br /&gt;
       It is now Jokul's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul! You're GAPPLED!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;DO NOT WANT&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I am going to try to push him away ;_;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;Kitty kuddles!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls CMB: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, it's so close!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...But not enough?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But not enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;WELP&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Is it possible to aid/assist other on that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;So what you are telling me unless I roll a 20 I wont be getting out D:&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am indeed saying that. I don't know if one can aid another on a combat maneuver check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, they can! For once it is specifically listed there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So, +roll CMB to assist?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep. I mean both you and Krom need to succeed to allow his escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls cmb: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls CMB: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And done!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul, you're freeeeeee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Whew!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Buuuut my turn is over ain't it &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have a move action left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul doesn't have any useful things that would use that, sooo.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;...Unless&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Is bringing out a potiona move action&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;What about swigging int?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;it*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;I'm not doing anything to my int.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries for the delay. &amp;quot;Not in a single action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Sod it then. End my turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Retrieve a stored item is move, quaff a potion is Standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not gonna run away?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;... Why would I do that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The massive tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;the bloody tiger&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 24.&lt;br /&gt;
       It is now Ga'Elian's turn! Krom is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Watcha gonna do, Ga'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;If I run away I will be denied Valhalla :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lesads for Jokul.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Same. Do I get flanking bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Rapier+2: aliased to Weapon14+2: (20)+12+2: 34 (THREAT)&lt;br /&gt;
 GAME: Ga'Elian rolls Rapier+2-5: aliased to Weapon14+2-5: (9)+12+2+-5: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;to confirm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Rapier+2: aliased to Weapon14+2: (9)+12+2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth winner!&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls 2d6+4: (2)+4: 6&lt;br /&gt;
 GAME: Ga'Elian rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sad when the hit is better than the crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah that was a terrible crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 12.&lt;br /&gt;
       It is now Krom's turn! DiTi is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;KROM!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;step toward flank, and full attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FULL ATTACK!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls 1d20+9-2+2: (17)+9+-2+2: 26&lt;br /&gt;
 GAME: Krom rolls 1d20+9-2+2: (9)+9+-2+2: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... what weapons are yoo using?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;kukri&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After helping to free the grappled Jokul, Elian takes two more swipes from beside the man, drawing blood with both.&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls 1d4+3: (3)+3: 6&lt;br /&gt;
 GAME: Krom rolls 1d4+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hurray!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Somehow this tiger is not killing you all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now DiTi's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;BUT THEN THE TIGER.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In fact.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Rowr, et cetera.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somehow the tiger is not killing Krom, Ga'Elian and Jokul. BUT THEN THE TIGER...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (2): 2&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (17)+18: 35&lt;br /&gt;
&lt;br /&gt;
Krom maintains a litany of swearing, or at elast that rapid muttering is most likely swearing. moving towards the side of the tiger, away from those fangs, if not strictly away from the claw, his own metal blades flash, turning crimson.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;BUT THEN THE TIGER WHAT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d4+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;bad things&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Ga'Elian for 16 points. 53 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;ow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+23: (17)+23: 40&lt;br /&gt;
 GAME: Note Grappled added to Ga'Elian.&lt;br /&gt;
 GAME: Note Grappled removed from Jokul&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... aaaaaaand now you're grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Who is?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian takes a page out of Jokul's book...&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls CMB: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
... swipes at Ga'Elian, ripping out chunks of flesh and pulling him close.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ya can't do that until your turn...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 5.&lt;br /&gt;
       It is now Jokul's turn! Ga'Elian is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Speakin of Jokul's book.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jokul! Be mighty!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;SWORD!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Be vigilant!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Wait so who's getting flanking again&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The tiger is large, so you can probably all benefit from flanking somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls melee+1+1+1+2: (12)+9+1+1+1+2: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is abstracting this combat somewhat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah that'll do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Jokul rolls 2d6+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Why do you do so much damage?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Because, SWORD!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Power Attack, Enchantment, Specialization, Strength, two-handed...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul says, &amp;quot;So yes. SWORD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Jokul also has Furious Focus so his first attack for the round doesn't take the PA penalty in case people were wondering.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What's that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oh, Power Attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Woot.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's pretty badly injured, but it ain't dead yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 24.&lt;br /&gt;
       It is now Ga'Elian's turn! Krom is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now you need to escape, Ga'Elian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls CMB: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nup.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian wriggles like a caught fish, but to no avail. He roars like an angry tiger, himself, in frustration.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 12.&lt;br /&gt;
       It is now Krom's turn! DiTi is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Krom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cats shouldn't get as big as you,&amp;quot; growls Jokul, with... that same grin he flashed before, even in spite of the fact that there's copious amounts of blood flowing out from equally copiously-wide gashes set through his breastplate. &amp;quot;So just go back to curling up by the sun like a good kitty!&amp;quot; His following actiond oes not really match up with his advice, though. Mostly considering because his followin action largely consists of him spinning himself around while turning his sword within his hand, bringing it cutting it thrhough the air vertically around himself in a crescent arc that ends in slamming down into the beast's flank HARD with a large piece of flesh torn away.&lt;br /&gt;
&lt;br /&gt;
Sandy is probably not going to be happy with the mess left behind. The Aesir is going to have to come up with some explanation after he's down from combat high.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom says, &amp;quot;slicey dicey&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;KROM SMASH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls 1d20+9-2+2: (8)+9+-2+2: 17&lt;br /&gt;
 GAME: Krom rolls 1d20+9-2+2: (9)+9+-2+2: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes and yes!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now don't get less than 7 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Krom rolls 1d4+3: (3)+3: 6&lt;br /&gt;
 GAME: Krom rolls 1d4+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll do!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Krom's blades flash again, staining crimson. They aren't the worst of wounds, but will serve, proving fatal. At least with all the other damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sandy has a new tiger-skin rug? (Or summoned creature-vanishy, bye bye?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tiger yowls as the first kukri slices into its flesh; with the second, it is unconscious and, one can assume, probably dying.&lt;br /&gt;
&lt;br /&gt;
There is blood. Lots of blood. Some of it is even the tiger's. And an awful lot of ruined grass skirts.&lt;br /&gt;
&lt;br /&gt;
The luau sure isn't going to be as good as it might have been.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian extracts himself from the ginormous brute, then stabs it a couple times in the soft underbelly, just for good measure.&lt;br /&gt;
&lt;br /&gt;
As you leave, Sandy's new tigerskin rug is twitching and bleeding a little more. But at least the coconut beverages haven't been spilt. And there'll be plenty of blood for black pudding.&lt;br /&gt;
&lt;br /&gt;
Outside, the oruch is lying on the ground, face down, singing loudly to himself in broken yrch-speak.&lt;br /&gt;
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&amp;quot;Good kitty,&amp;quot; Jokul's voice rumbles afterwards, and, with a *swoosh* of air pressure, his sword gets swung around within just one hand, returned to it's original resting prop over his armored shoulder, even while his other hand is wiping a dribble of blood away from his mouth. &amp;quot;That was exciting,&amp;quot; he declares thus, even in spite of the grievous amount of injury. &amp;quot;We should--&amp;quot;&lt;br /&gt;
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The Aesir's words stop right there, crushed away by the sudden descent of realization. His green eyes scan over the room. Eye over the bits of flesh and blood splattered across the walls and floor. The clothing disturbed. The very distinct gash left in the floor by his own sword.&lt;br /&gt;
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Jokul's brow starts to twitch.&lt;br /&gt;
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&amp;quot;... This could be bad.&amp;quot;&lt;br /&gt;
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Krom shrugs. &amp;quot;Krom going to take drunken quests more seriously.&amp;quot; He glances to Jokul, and shrugs. &amp;quot;Find The Sandy. Buy her drink. Let nature take it's course. Blame damage on drunken Sandy. Likely won't notice difference.&amp;quot;&lt;br /&gt;
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 &amp;lt;OOC&amp;gt; Iadoth laughs!&lt;br /&gt;
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Ga'Elian says, &amp;quot;I'd blame drunken orc-dude.&amp;quot; Then to the oruch, he says, &amp;quot;Don't go anywhere, man. The shopkeeper will want to thank you personally for fixing up her place.&amp;quot;&lt;br /&gt;
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He sure isn't going anywhere. Not until he wakes up, at least.&lt;br /&gt;
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Ga'Elian asks, &amp;quot;Guys, should we drag him in there and pose him with the carcase?&amp;quot;&lt;br /&gt;
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Krom says, &amp;quot;....Krom not sure want to touch.&amp;quot;&lt;br /&gt;
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&amp;quot;Ain't no need.&amp;quot; Stomp, stomp, Jokul's booted feet clunk over the bloodied floor to the door, through it and to the street into the way of the orc, nuding the drunkard's side with his toes. &amp;quot;We did our part, he did his. That's all there is to it. It might be shitty, but we gotta face our own troubles with our own way. He'll face his just the same way.&amp;quot;&lt;br /&gt;
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 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Remind me to avoid Jokul's toes. XD&amp;quot;&lt;br /&gt;
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Ga'Elian whistles, and in response, his griffon comes around the corner toward the Sil, who says, &amp;quot;Good fight, guys.&amp;quot;&lt;br /&gt;
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&amp;quot;Nob'dy knows th'trouble ah've seen...&amp;quot; Murmurs the semi-conscious oruch.&lt;br /&gt;
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 &amp;lt;OOC&amp;gt; Ga'Elian laughs, and says, &amp;quot;Nor especially what yo' fixin' tuh see, neithuh.&amp;quot; *SMACK*&lt;br /&gt;
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Krom shrugs, and heads off. &amp;quot;Drunken quest, maybe time Krom get drunk himself.&amp;quot;&lt;br /&gt;
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 &amp;lt;OOC&amp;gt; Krom should head off. past the time I'm supposed to get up, so likely should grab some sleep...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also go to bed?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks. Was really fun!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth tried his best!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Krom noms and heads off. And yes, was fun. Bloody, but fun. Laters!&lt;br /&gt;
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 Krom has disconnected.&lt;br /&gt;
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 &amp;lt;OOC&amp;gt; Iadoth will also head off and maybe try to post a log.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian waves. &amp;quot;G'night then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ga'Elian goes Out &amp;lt;O&amp;gt;.&lt;br /&gt;
 Ga'Elian has left.&lt;br /&gt;
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 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good night, and thanks for stepping in guys!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=22945</id>
		<title>Player-Made Lexicon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Made_Lexicon&amp;diff=22945"/>
		<updated>2016-07-16T20:54:49Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* S */&lt;/p&gt;
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&lt;div&gt;[[Category:Player]]&lt;br /&gt;
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'''Alchemical Cosmetics:''' A catch-all term for alchemical products that have no use beyond affecting appearance, safe(ish) to use on humanoids. Scarring Salve (see below) is possibly the most common of these. Others may be skin and hair dyes, temporary or permanent, or transmutative elixirs and salves to produce more exotic effects. Beware of anything with 'gnome' in the name.&lt;br /&gt;
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'''Alexandrian Roundleaf:''' The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.&lt;br /&gt;
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'''Banesight:''' A name for paladin-like “detect evil” senses.&lt;br /&gt;
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'''Blessing of the Father Dragon, and honor on the Ancestors.''' A specific blessing of the Sith'Makar incarnation of Daeus.&lt;br /&gt;
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'''Chainbreaker:''' A sith-makar name for freedom fighters/warriors against slavery, which originated from a legend from a warrior named Koresh. According to legend, Koresh stood along against an onslaught of Charn slavers, and famously “broke their chains” in his last battle (which also led to his death). &lt;br /&gt;
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'''Cihuaa:''' A sith-makar word for a formal mate. Note, marriage practices differ from tribe to tribe and even within tribe.&lt;br /&gt;
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'''Circle (in reference to spells):''' A term used almost exclusively by wizards, it refers to a spell’s power and complexity, e.g. “A First Circle spell” or “Spell of the First Circle.” There are nine circles into which spells are classed. Each Circle corresponds to the nine levels of spells the D&amp;amp;D 3.5/PFRPG systems have; level 0 spells are refered to as Cantrips in case of arcane spellcasters and Orisons in case of divine.&lt;br /&gt;
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'''Clankers:''' a Gobber gambling game, properly named 'The Game Where You Stack Bolts Into Shapes To Win' where you stack bolts into shapes to win. Seventeen metal bolts are used, sometimes they are of varying sizes and metals but in the Goblintown gambling hall they are all the same and made of iron. Points are awarded for difficulty and using more of the bolts. Wagers are sometimes made on ability to construct a specific shape.&lt;br /&gt;
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'''Clawfoot:''' A plant that grows in moist, shady soil that is often collected for alchemical purposes. The plant is so named due to the abnormally long feeder roots that seem to grip the soil with claw-like strength. The curled tendrils of the plant can reach down a foot or more depending on the age of the plant.  (image located here: http://imgur.com/7IDgzVU)&lt;br /&gt;
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'''Corpse-botherers:''' A name for a necromancer, or raiser of the dead. Often referenced by someone who doesn’t believe in reincarnation, raise dead, or similar effects. This does not mean that these are associated with necromancy: instead, it references and describes the belief of the speaker.&lt;br /&gt;
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'''Delver:''' An honorable title for Explorers in good standing with the Guild.&lt;br /&gt;
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'''Deathclaw:''' The Am’sheran term for a megaraptor (which they view as essentially a bigger swiftclaw).&lt;br /&gt;
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'''Desert Wind:''' A light, frothy Veyshanti alcoholic cocktail drink, traditionally made using dates. A modification of it that uses apples instead exists, sometimes called the &amp;quot;Wind of the Plains&amp;quot; to denote the difference.&lt;br /&gt;
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'''Duel, The:''' A cafe in the Oronti Plaza, named after the statue in the plaza's center. Known for its high-quality cocktails. During warmer days, a handful of outdoor tables are available in addition to the ones indoors.&lt;br /&gt;
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'''Egglayer/Eggtender:''' Care-takers of eggs and small sith-makar children. The second can refer to a male or female, but is generally a position held by a specially ordained “nest guard” or an older female, who goes around the area, turning the eggs in the evenings, and so on. The sith-makar have a high infant mortality rate due to their environment, so this originated as a way to give the caregivers some sort of title/prestige. The originals in draconic are: “vrantvrak daskic” and “vrantvrak aridoege.” &lt;br /&gt;
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'''Elfkin:''' An individual with elven ancestry, such as a half-elf. Many Sildanyari find using this term to describe a full-blooded elf an insult, as it insinuates the individual is not pure-blooded.&lt;br /&gt;
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'''Fingerwaggler:''' A slang term for a spellcaster, especially one wielding arcane magic.&lt;br /&gt;
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'''Foul Water:''' A term coined by a rather drunk Sith'Makar after imbibing the clear beverage that was offered him. While it is was originally used specifically for that clear beverage, it came to be used to describe any and all Softskin liquor.&lt;br /&gt;
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'''Glowcap:'''  A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.&lt;br /&gt;
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'''Golden Harvest, The:'''  A high-class fine dining restaurant in the Nobles' District of Alexandria, known for its excellent ambient, amazing food, and prices to match. It is notoriously hard to get reservations for. Its namesake is a marble statue of a human woman holding a full, golden cornucopia, positioned in the center of its two-level dining hall.&lt;br /&gt;
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'''Green Hornet:''' A popular drink primarily among mages and artists for its vibrant green hue, a Green Hornet is a generous amount of Vihrea liqueur poured over honey and garnished with candied lemon peel (Myrana Tarris is rumored to be the inventor).&lt;br /&gt;
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'''Gunpowder Whisky''': A black and slightly oily drink brewed by Myrana and rarely served at the Ox Strength Tavern.  Its exact contents are unknown, but are rumored to include black dragon blood.  Do not serve near open flame.&lt;br /&gt;
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'''Hair Tonic, Perriman's:''' Originally invented by a gnome for the purpose of winning elaborate mustache contests, this alchemical tonic has become popular amongst adventurers that are often having their hair blasted off by fireballs. It is guaranteed to grow hair back in a matter of hours. Perriman makes no guarantee that it will grow back the same colour. Buyer beware.&lt;br /&gt;
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'''Hornface:''' The Am’sheran term for a triceratops. Employed as mounts and beasts of burden by some Am’sheran clans.&lt;br /&gt;
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'''Hymnweaver:''' An honorific used by some to denote an individual who can tap into the power of the Eidolon Hymn (or, in game terms, anyone with levels in the Bard class).&lt;br /&gt;
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'''Ithquent Vethlexri:''' An Am’sherian box fashioned in heavy wood, with the larger ones treated with spells to preserve them from jungle rot. The surface is often scribed, by claw, with symbols of a god, demi-god, or important hero. The box acts as a container for prayer/blessings dedicated to this figure (though prayers to others may be added by guests or extended family, as appropriate). It has a lid and opening to hold offerings--usually things found in the natural world. These are usually placed near the entrance to sith’makar huts to ask for blessing/well-being for its inhabitants.&lt;br /&gt;
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'''Jungerhoff''' A variety of whiskey produced by the Storm Dwarves.&lt;br /&gt;
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'''Kir'kagal Bloodworm:''' Tiny, morbidly bloated blackish-red worms native to some parts of the Outlands, where they are sometimes used as a food item. &amp;quot;Mad Manny&amp;quot;, one of the Academy of Sages' cafeteria's more eccentric cooks, insists on providing a bowl of these for every lunch hour despite the fact no sane person could possibly enjoy eating them. Students thus sometimes use them for dares.&lt;br /&gt;
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'''Kobold Trotters:''' (Since: 839) Manufactured near the edge of dwarven mining towns, the Trotters got their name from a dwarf chasing a kobold out of his distillery, and &amp;quot;trotting&amp;quot; was the sound the kobolds made...right before he flung them against the wall.&lt;br /&gt;
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In a twist of tradition, the Trotters come with a small lizard foot at the bottom. Supposedly this is a &amp;quot;kobold trotter,&amp;quot; but actually belongs to a specific type of lizard found near the caves. The Kobold Trotter is an expensive, somewhat rare, ale although knockoffs may be found in shadier locales.&lt;br /&gt;
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'''Kalanakin:''' Another name for the sith-makar and their related tribes, meaning “children of the dragon.” Name given by some human tribes of Am’shere. &lt;br /&gt;
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'''Lionheart Hound:''' Also known as the Myrrish Shepherd, a breed of large dog originally developed for herding and protecting sheep, but their intelligence, strength and loyalty has made them prevalent in many other fields. The player probably knows them better as the German Shepherd Dog.&lt;br /&gt;
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'''McGree’s:''' A dwarven-run restaurant near the river in Alexandria, known for its ability to transform otherwise healthy riverfish and seafood into greasy, deep-fried chow.&lt;br /&gt;
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'''Mulblood:''' A slang term for an elfkin of visible Mul'niessa heritage. Not necessarily offensive in nature (though often spoken as if it were, as shadow elves are not well-accepted in the world).&lt;br /&gt;
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'''Murkacian Snailsquid:''' A small creature that looks like the offspring of its namesake invertebrates, found in pockets of the Plane of Water. Traditionally consumed raw and swallowed whole. Much-loved by denizens of depths, but most humanoids are not fans due to the method of consumption. &amp;quot;Mad Manny&amp;quot;, one of the Academy's more mentally unstable cafeteria cooks, insists they remain on the menu despite their low popularity.&lt;br /&gt;
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'''Myr:''' A slightly perjorative form of “Myrrish” used by Stormgarders (and ornery Korites). &lt;br /&gt;
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'''Naesirs:''' In its most simplistic form this is a term for an Egalkin matchmaker, but it loses much in the translation as matchmaker does not completely cover everything a Naesirs is responsible for.&lt;br /&gt;
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'''Patience:''' Another name for Vardama, and refers to Her patient, vigilant, and watchful nature.&lt;br /&gt;
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'''Peace on your Nest.''' Short Sith'Makar introduction to denote peace. Normally accompanied by showing the person they are speaking with their raised empty palm. &lt;br /&gt;
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'''Peace on your Nest, and Ancestors blessing on the eggs, your mate, and offspring.''' A catch-all Sith'Makar blessing.&lt;br /&gt;
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'''Pinkskin:''' Term for humans and related races, used by Gobbers and others with different skin shades.&lt;br /&gt;
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'''Rockface:''' While some may see it as an insult, it is simply a descriptive term that a Sith'Makar might use to reference someone of the Khazad race.&lt;br /&gt;
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'''Runish Firewine:''' A type of high-quality red wine only produced in Rune and very, very rarely exported. Recognizable by its vibrant color and rich taste enhanced by a tiny tingle of magic present in the liquid.&lt;br /&gt;
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'''Sage Brew:'''  A generic term covering a number of Alchemic potions, most of which are highly illegal.  Consumption causes an increase in   creativity, problem solving, memory, and general intelligence of the user.  However, a similar drop in mental power occurs when the potion wears off.  Additional doses not only heighten the effect, but extend the duration.  But the following loss is also enhanced, and abuse can bring  lasting damage.  Sage Brew is often used by ageing Artificers looking to make one last great Masterpiece.  Such works often run amuck when the potion wears off and the Artificer can no longer control his creation.  Or remember that he made it.  Or, in extreme cases, remember why breathing is important.&lt;br /&gt;
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'''Slave Mark:'''  In a slave owning culture, such as Charn, slaves are frequently marked with the sign of their owner, what skills they possess, and any important details, such as escape attempts.  While many slaves are given tattoos or brands, entertainer slaves, such as dancers, who frequently change owners, are more often marked with a long lasting skin dye.  While orginally a mark of ownership, a slave may come to bear his mark with pride.  While many ex-slaves choose to hide their marks, or have them removed, others flaunt their past, proud of what they have lived through.&lt;br /&gt;
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'''Sandywich:'''  A perennial favorite of young and hungry adventurers staying with the Explorer's Guild, the Sandywich is a triple bacon sandwich which must not ever have tomatoes as a condiment, because that would be impolite.&lt;br /&gt;
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'''Scarring Salve:''' Contrary to how it sounds, the salve does not cause scarring. Rather, it removes any scarring, blemishes or marks from the skin, leaving it baby-fresh. It's a popular base for many brands of alchemical cosmetic, and is often purchased by adventurers to remove unsightly marks such as those earned by being covered in boiling oil then set on fire. Without it, the adventuring world would be a much uglier place.&lt;br /&gt;
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'''Scarleg:''' A term of respect generally attributed to older or experienced Sith'Makar. Those that have earned their scars as it were. &lt;br /&gt;
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'''Sea's Warden:''' Also &amp;quot;Warden of the Sea&amp;quot;. It refers to the Sea of Mana, and indicates an individual who follows Animus' - and more recently, Eluna's - teachings of nurturing and furthering magic. This title is self-given and not formally enforced, making it difficult to tell if someone who's chosen to use it truly harbors such beliefs. Followers of such doctrines look disfavorably on those who take up the title without due dedication.&lt;br /&gt;
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'''Sharpear:''' A Sith'Makar term to reference all the races of Sildanyar. As the Sith come in many shapes, sizes, and colors, the less experienced do not particularly differentiate between the different Sildanyar races. &lt;br /&gt;
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'''Sila:''' A female sil, of any kind.&lt;br /&gt;
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'''Silill(a):''' A young male (female) sil. When used in reference to an adult, has the connotation of a silly or childish person, and is quite pejorative. &lt;br /&gt;
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'''Skysister / Skybrother:''' A Sith'Makar term used to refer to the Egalkin. With the similarities between the two races' stories about dragons the term is usually used affectionately. &lt;br /&gt;
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'''Sunblade:''' A paladin in the service of Daeus.&lt;br /&gt;
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'''Sunguard:''' A cleric or priest in the service of Daeus.&lt;br /&gt;
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'''Sunset Children:''' The name some hobgoblins use when referring to themselves. It stems from one of their myths of creation, which cites the gods created them from the last rays of the setting sun, resulting in their distinctive skin hue (orange, which they also consider a mark of the gods to display their strength) and their ability to see in the dark.&lt;br /&gt;
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'''Sunset Skies:''' An Alexandrian alcoholic cocktail. Its name stems from its coloration: a light orange with streaks of yellow, red and purple. A quality version of it is served at The Duel. (See: Duel, The)&lt;br /&gt;
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'''Softskin:''' A sith-makar name for a nonscaled, sentient species. Usually a human, elf, or so on. Its use need not be discriminatory.&lt;br /&gt;
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'''Softskin:''' This Sith'Makar term can be used either generally or specifically. The first definition is a reference to any of the small scaleless races that a Sith may encounter. The second is to specifically reference humans. &lt;br /&gt;
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'''Sopor Venenum:''' A carefully measured mixture of beetleroot, jade seaweed, drakedust, glowcap, and other substances. The concoction is overall a mixture of sleeping charms, muscle relaxants, and alchemy that ensures a deep, dreamless slumber. Invented for use for nighmare suffers, it looks like the very thing it banishes: a nightmare in a bottle, a black viscous liquid. It puts the imbiber in a dreamless sleep that resembles a temporary coma. Dangerous in large quantities, or for extended use. Sopor is nicknamed “Draught of Liquid Death,” because of the coma-like state it induces.&lt;br /&gt;
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'''Stations of the Dragon:''' A ritual path taken before blessing a sith'makar's home. [http://forum.tenebraemush.net/index.php/topic,890.0.html Reference with input and ideas from various folks].&lt;br /&gt;
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'''Sweet Ball Root:''' A large misshapen tuber found in Am'shere. This root is revered for its sturdiness and its incredibly sugary flavor. The sweet ball root is also the central part of a popular non-sense song sung by Eggtenders protecting unhatched or recently hatched younglings. The song is also sung by very young Sith'Makar as they play. &lt;br /&gt;
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''&amp;quot;Sweet ball root has I has I, sweet ball root has I. Deep ground root all mine all mine, sweet ball root has I.  Out the ground, up and down, throw sweet ball root up high, up high. Oh sweet ball root has I.&amp;quot; ~A rough translation of the Sweet Ball Root song.''&lt;br /&gt;
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'''Tallman:''' A catch-all term for elves, humans, orcs, half-breeds, blooded and everything in between. Used with frequency by a gnome from Clockwork Point, perhaps a common term there. &lt;br /&gt;
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'''Terror Lizard:''' The Am’sheran term for any large, bipedal, carnivorous dinosaur. Most commonly used in reference to a Tyrannosaurus Rex (and technically only correct if used so), but can encompass any other species closely resembling it as well.&lt;br /&gt;
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'''Theki:''' A game invented by goblins that plays similarly to “Battleship.” It comes in 2D and 3D variants, and the “battleships” are replaced with airships. The 3D variant is played with a specialized, mage or artificer-crafted board that sometimes includes pyrotechnics for when an airship is destroyed through the opponent’s guesswork.&lt;br /&gt;
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'''Three Things:'''  A children's game of memory and knowledge.  Many versions exist, but in basic play, a topic is chosen, as generic or specific as the players care to name.  The first player then states three facts about the topic.  The next player then states three more facts.  Any player who repeats a fact already made, or is caught in making an untrue statement ('caught' being the key word), is dropped from the round.  The last player remaining gets a point.  Highest points in a time limit, or first to a certain number of points, wins.&lt;br /&gt;
Regional Champion Mikilos Mithralla has recently regained his title after a five year hiatus in the Lost City of Alexandros.&lt;br /&gt;
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'''Unnamed:''' A term for sith-makar hatchlings who are under one year of age. Protected, but unsure of survival.&lt;br /&gt;
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'''Velvet Gale:''' A non-alcoholic, refreshing fruit mix cocktail. Served with ice. Usually involves a number of both local and exotic fruits, and the type of fruits may change depending on what is in season. A version of it is available at The Duel. (See: Duel, The)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vihrea:''' Made with natural plant sugars and herbs which give it its deep emerald hue, this anise- and juniper-infused liquor is nonetheless very much an aqquired taste. Can also (though less accurately) be used to refer to a Rum made with the same plants, though it is of course more diffused in colour.&lt;br /&gt;
=W=&lt;br /&gt;
&lt;br /&gt;
'''Watcher:''' A cleric or priest of Eluna. It refers to their frequent positions as “watchers” of dangerous and arcane matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Whack-a-Mage:''' A game whereupon two people--preferably a bard and a sorceress--confront a wizard of dubious morals. The bard uses a wand of silence to keep the wizard from being able to utilize his or her spells, while the sorceress blasts the wizard with magic missiles and other painful spells. The object of the game is to watch the wizard run and fail to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Winterwhite:''' Alcohol made by freeze distillation. In its simplest form, leave a cask of hard cider out in the snow overnight (thus the name “winter white”), then pour out what hasn’t frozen into another container; water freezes out, causing the remaining liquid to be more alcoholic. Hard cider becomes applejack (“jacking” being another term for freeze distillation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With magic, of course, distillers can make applejack and other liquors at any time of year. Apprentice mages are hired to maintain chill temperatures (combination of Prestidigitation and Ray of Frost cantrips) in insulated rooms, the casks further insulated with straw and wool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''“Witness”:''' A warcry of Korite warriors, asking that Kor witness a specific deed of high valor on the battlefield. To be used for spectacular endings, not during a charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wizard's Brew:''' Sometimes served at the Ox. A souped up name for a souped up concoction. Basically whatever it is the Progressives are trying to sell off/cover up at any particular point and bought cheaply. May have side effects, guaranteed to be interesting.&lt;br /&gt;
&lt;br /&gt;
=X=&lt;br /&gt;
=Y=&lt;br /&gt;
'''Younger's Juice:''' An Alexandrian version of the very potent, and lightly magical, liquor drink consumed by the people in Bruce The Younger's home.  Younger brews Alexandrian Roundleaf Tea, see above.  He adds 1 part tea, 1 part Vihrea rum, see above, and mixes.  He then adds two tablespoons of Sopor Venenum, the powerful sleeping agent.  This drink is NOT for the faint of heart.&lt;br /&gt;
&lt;br /&gt;
'''Youngstomach:''' A term used to describe a young or inexperienced Sith'Makar. While occasionally used as an insult, it is more often used simply as a statement of fact. &lt;br /&gt;
&lt;br /&gt;
=Z=&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Esmaudalein&amp;diff=22930</id>
		<title>Esmaudalein</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Esmaudalein&amp;diff=22930"/>
		<updated>2016-07-15T21:11:48Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot;{{CPHEADER-START}} Esmaudalein {{CPHEADER-END}}  &amp;lt;blockquote&amp;gt;Bright red hair, thick makeup, flamboyant dress.&amp;lt;/blockquote&amp;gt;  {{CPSUBHEAD-START}}Description{{CPSUBHEAD-END}} Sta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Esmaudalein&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Bright red hair, thick makeup, flamboyant dress.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Description{{CPSUBHEAD-END}}&lt;br /&gt;
Standing but 3' 2&amp;quot; and weighing in at a somewhat hefty 38 lbs, this small but rather plump gnome would certainly attract little attention, were it not for the extravagant hair, flopping down evenly around the head to the top of the ears in exquisite curls that must take hours to achieve. Unless it's a wig. Still, gnomes have fae blood; bright red hair might not be so unusual.&lt;br /&gt;
&lt;br /&gt;
What's certainly ''more'' unusual are the equally bright and flamboyant clothing. The gnome wears a stylish and heavy-looking evening gown at all times of the day, with broad shoulders and a round cut neck across a bust rather more full than one might expect for a gnome. Across well-rounded hips the dress falls, to the bottom of the shin, and beneath brightly-coloured stockings can be seen. Whatsoever colour the gnome chooses to wear, it will certainly be bright --- primary colours are preferred, with strong secondary colours at a push. Almost always they will be trimmed in a complementary colour to accentuate the brightness. The outfit is always completed by wonderful, if quite large, platform shoes, extending the height of the gnome by perhaps an inch.&lt;br /&gt;
&lt;br /&gt;
Perhaps even the outfit would be written off as 'gnome quirkiness' were it not for the extremely elaborate makeup. It is perhaps closer to mask than makeup, plastering almost every part of the face. It is almost a parody of the makeup style favoured by the most fashionable and stylish of the Myrrish princesses, with an extremely white foundation set off by red blusher and an obviously fake beauty spot on the top lip. The eyes are shadowed in a wonderful cobalt blue, with eyelashes extending fully one inch from the face. They are eyelashes that frequently flutter, it is clear, and this is a face which is meant to stand out.&lt;br /&gt;
&lt;br /&gt;
The entire ensemble of the hair framing the makeup, set off by the bright clothing, is accessorised in a number of exciting and wonderful ways. Firstly, the defensible parasol, a must-have courtly accessory in the Myrrish kingdoms, and this is a fine example of wonderful gnomish craftsmanship. Secondly, a very little hat or fascinator, small even for a gnome, is affixed to the coiffure with wicked looking hatpins that can almost certainly double as improvised weapons. Thirdly, finely painted fingernails and, of an evening, toenails. And, of course, an extremely ''a la mode'' leather clutch, certainly containing many of the multitudinous things required to maintain such a remarkable countenance.&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* '''Theatre, darling, theatre!''' - Esme is a keen thespian, comedian and all-round performance buff.&lt;br /&gt;
* '''Fabulous clothing!''' - Esme both wears and makes the most wonderful, if somewhat brightly-coloured, dresses, and suits for the discerning gentlemen.&lt;br /&gt;
* '''High Society and Bohemia!''' - From the Bardic College to the Nobility District, if there's a ball or a salon, Esme will be there.&lt;br /&gt;
* '''Myrrdion, dear Myrrdion!''' - Esme might be from Myrrdion, but it's been ''years'' since last the 'Land of Princesses' last received a visit. Esme's dying to hear some news from home.&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Background{{CPSUBHEAD-END}}&lt;br /&gt;
Esmaudalein, or just Esme to acquaintances, was born in Rosalia, but would have you believe that the place was actually Selentia, 'the Land of Princesses'. For sure, Esme would probably fabricate some wholly elaborate background story, removing the rather mundane (but true) details of a sylvan upbringing. Whilst some of the meat of the story, such as 'mother's terrible demise' and 'the just ''awful'' loneliness of being an only child in a big forest', is certainly true, the drama of Esme's tale is definitely somewhat embellished.&lt;br /&gt;
&lt;br /&gt;
Esme's father worked (somehow) as a lumberjack in the vast forests of the Myrrish Kingdoms, moving to Rosalia after the death of his partner. Being an only child can be tough, and many gnomes make up for the loneliness by talking to the hedgerow creatures, but not Esme. Instead, the youngling learned to replace Mother, making meals, repairing clothes, and maintaining the household. When alone in the house, the world became a kind of fantasy land, where princes and princesses came calling, and where the simple wooden shack became a wondrous and beautiful Selentian ballroom.  Too, as the fae ancestry began to wendle its way to the surface, the hut would more literally take on the appearance of such a ballroom, with illusions and grand prestidigitation. It was not long before the hand-made clothing became more and more elaborate, flamboyant and delightful.&lt;br /&gt;
&lt;br /&gt;
This propensity to fall away into a strange world of one's own making did not bode well for Esme. Gnomes are a sociable bunch, but even simple woodland folk can be as spiteful and bitchy as the courtly intrigues of Esme's imagination. Shunned, scorned and misunderstood, Esme's childhood became more sad and lonely as the years progressed. Father, not only a lumberjack but also a fine singer and troubadour, insisted that his child be sent to the Bardic College in Alexandros, as soon that fine institution of bohenianism and learning would allow it. Here Esme's considerable talents as an actor and tailor were not only appreciated but allowed to flourish, and talent was soon overflowing.&lt;br /&gt;
&lt;br /&gt;
Since Esme's graduation from the Bardic College, the powerful connections made to that place have anchored the bard to Alexandros, where much work can be found for a good actor in the Theatre District, or indeed making and selling fine wares for the nobility. Strong links have been forged too with the local gnomic community, less parochial and more cosmopolitan in outlook in the big city. Living the dream as princess, actress, seamstress and belle of the most belle epoque imaginable, Esmaudalein could not be happier.&lt;br /&gt;
&lt;br /&gt;
{{CPSUBHEAD-START}}Posted throughout the Theatre District{{CPSUBHEAD-END}}&lt;br /&gt;
 |------------------------------------------------------------------------------|&lt;br /&gt;
 |                                                                              |&lt;br /&gt;
 |                           |------------------------|                         |&lt;br /&gt;
 |                           | For three nights only: |                         |&lt;br /&gt;
 |                           |      ESMAUDALEIN!      |                         |&lt;br /&gt;
 |                           |------------------------|                         |&lt;br /&gt;
 |                                                                              |&lt;br /&gt;
 | The Bardic College, Flame's Hope Theatre and Flightwright Theatre are        |&lt;br /&gt;
 | pleased to announce a collaborative effort to promote the career of rising   |&lt;br /&gt;
 | theatrical star, ESMAUDALEIN. The fabulous gnome from The Land of Princesses |&lt;br /&gt;
 | will perform in the quadrangle of the Bardic College, the Flame's Hope       |&lt;br /&gt;
 | Theatre and the Flightwright Theatre for three nights from Aestry 15, from   |&lt;br /&gt;
 | dusk each night. Tickets will be 1sp each, with all profits donated to       |&lt;br /&gt;
 | worthy Ceinaran causes.                                                      |&lt;br /&gt;
 |                                                                              |&lt;br /&gt;
 | From the gallant, marvellous salons of the Myrrish kingdom of SELENTIA (*),  |&lt;br /&gt;
 | ESMAUDALEIN arrived in Alexandria over twenty years ago, rapidly becoming    |&lt;br /&gt;
 | one of the Ea-famous Bardic College's most famous and well-loved alumni, and |&lt;br /&gt;
 | a leading light amongst the glittering high society balls of the nobility.   |&lt;br /&gt;
 | Remaining fiercely neutral in the ongoing rivalries between the Flame's Hope |&lt;br /&gt;
 | and Flightwright Theatres, patronising both with starring and supporting     |&lt;br /&gt;
 | roles equally for either.                                                    |&lt;br /&gt;
 |                                                                              |&lt;br /&gt;
 | ESMAUDALEIN is now most famous for both traditional and more avant-garde     |&lt;br /&gt;
 | portrayals of classic comedic roles such, and will be revisiting some of her |&lt;br /&gt;
 | most famous moments during the performances in question. Rapid costume       |&lt;br /&gt;
 | changes, beautiful and mesmerising special effects, and a particular knack   |&lt;br /&gt;
 | for compelling performance has become a constant hallmark, and it is easy to |&lt;br /&gt;
 | understand why the people of Alexandria --- and the wider world! --- so love |&lt;br /&gt;
 |                                ESMAUDALEIN.                                  |&lt;br /&gt;
 |                                                                              |&lt;br /&gt;
 | Before and after each show, ESMAUDALEIN will be available for a question and |&lt;br /&gt;
 | answer session, and to provide autographs. Signed reproductions of early     |&lt;br /&gt;
 | playbills of this star will be on sale at the Bardic College.                |&lt;br /&gt;
 |                                                                              |&lt;br /&gt;
 | Easily recognisable by the bright red curly hair, exquisitely applied makeup |&lt;br /&gt;
 | and wonderful fashion sense, ESMAUDALEIN is almost as much an Alexandrian    |&lt;br /&gt;
 | institution as her most beloved Bardic College.                              |&lt;br /&gt;
 |                                                                              |&lt;br /&gt;
 |------------------------------------------------------------------------------|&lt;br /&gt;
  &lt;br /&gt;
     (*) Here 'Rosalia' has been crossed out multiple times and replaced, in&lt;br /&gt;
         hasty handwriting, with the present word.&lt;br /&gt;
&lt;br /&gt;
The above was a character introduction post made on July 14th 2016.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Gnome01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Gnomish PC Badge}}&lt;br /&gt;
{{Badge-Entry|Obsession}}Just obsessed with making fabulous outfits. Quite dangerous with a hatpin.&lt;br /&gt;
{{Badge-Entry|Rivals}}Pretty likely to be very obvious rivals with just about any other camp actor on the scene.&lt;br /&gt;
{{Badge-Entry|Arcane or Artifice}}Esmaudalein is an arcanist through-and-through. That's what being a bard does to a gnome.&lt;br /&gt;
{{Badge-Entry|Remake the World}}The world would be much, much more witty and pretty and gay were it to be remade by Esme.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
----&lt;br /&gt;
{{CPFOOTER}}[[Category:Bard]][[Category:Gnome]][[Category:Myrrish]][[Category:Ceinaran]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22634</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22634"/>
		<updated>2016-06-14T22:28:36Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Summary==&lt;br /&gt;
Alba, Durrankar, Kira and Zyla are given a mission by a Rune general who tells them a Warrior's Mausoleum contains some constructs which are likely to have gone haywire, given the recent happenings. They travel there, climb over the walls and enter the mausoleum where they encounter several large statues which come alive and attack them.&lt;br /&gt;
&lt;br /&gt;
==Character Levels==&lt;br /&gt;
* [[Alba]] - 7&lt;br /&gt;
* [[Durrankar]] - 9&lt;br /&gt;
* [[Kira]] - 8&lt;br /&gt;
* [[Zyla]] - 6&lt;br /&gt;
&lt;br /&gt;
'''Average Party Level''' is hence (7+9+8+6)/4 = 7.5&lt;br /&gt;
&lt;br /&gt;
==Type of PrP==&lt;br /&gt;
Standard, with combat.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
One encounter with the following constructs:&lt;br /&gt;
* 1No. [http://paizo.com/pathfinderRPG/prd/bestiary4/cephalophore.html Cephalophore] (CR 8)&lt;br /&gt;
* 4No. [http://paizo.com/pathfinderRPG/prd/bestiary3/caryatidColumn.html Caryatid Column] (CR 3)&lt;br /&gt;
&lt;br /&gt;
'''Total CR''' is hence 9.5, i.e. approximately APL+2.&lt;br /&gt;
&lt;br /&gt;
==Purchases, Lasting Effects &amp;amp; Rumours==&lt;br /&gt;
===Purchases===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Lasting Effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
All four of the Caryatid Columns and the Cephalophore were destroyed rather than disabled.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
This was carried out as part of the constructs-gone-crazy part of the Rune-Dran War plot arc, which attracts an XP bonus to runners.&lt;br /&gt;
&lt;br /&gt;
=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;br /&gt;
=Part 3 - 14th June 2016, 8:00pm BST=&lt;br /&gt;
'''Note: '''Alba was not present, but Alba's character was killed in the previous part.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Who was the last one? Other than Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, the log is running now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I saw her earlier, I think she'll be along shortly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to eveyrone.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar wavies.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, Durrankar, you should remember one thing: the big enemy and the small enemies? They're different.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth provides a catchup.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah, one's bigger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zyla has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just has to phone wife and make tea. Will be 15 minutes, tops.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've smashed three of the smaller constructs. One remains, intact. The big, big bad also remains intact.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;AND YOUR WITCH IS DEAD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;KO-ed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;key diference.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, in Tenebrae-wide terms she's incapacitated. In IC terms, here and now, she's actually deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need a medium to speak to her :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, you're up. You're standing next to Alba's body, within reach of the final statuette, and within Reach of the big bad &lt;br /&gt;
       headless statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 40  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira blinks. &amp;quot;I am? Oh! Right, I was originally going to try and heal Alba, but I guess that's not going to work.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not unless you can BoL him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;*her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can't do Raise yet, no. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Kay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is the west door open?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth received.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira pages, so as not to spam others or log. &amp;quot;I know there was talk of finding some kind of deactivation control... thing. Is there anything noteworthy in the room? If not, I'll just grab Alba and open the west door to go in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'There's nothing noteworthy in this room, Durrankar already swept it visually.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d100: (62): 62&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You're free to use a move action to get through that door.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Alba is, I am informed, 122 lbs.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will open the door and try to go west, grabbing an Alba along the way. &amp;quot;Or however much of that I can do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All of that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Several things to resolve.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'What's your strength? Just for information.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: 14.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'And your base move?'&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth seems to remember it was 40 ft.&lt;br /&gt;
&lt;br /&gt;
Kira pages: 40, but I think I have Sudden Speed activated, which makes it 70&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Alba is a Heavy load for you, so you'll be subject to a Max Dex bonus of +1, an 'ACP' of -6 on appropriate skills and a reduced movement.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Your reduced movement is 50 ft. then, which is loads so that's fine.'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira nods.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'When you move through the door, the Statuette and the Headless statue are going to take AoO swings at you.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira checks. &amp;quot;Ok, my base speed is only 30 with the load.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Okay, that's fine. I don't have my map to hand, annoyingly, but the room behind isn't huge.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: No problem. Should I pose or wait for the AoOs?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Do you wish to use Acrobatics to dodge those?'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira can try.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Unless you add a DC of 10, it will half your move speed, i.e. 15 ft.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You're also at -6 on this skill, and can only add +1 due to Dex.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'So you're a bit restricted!'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira will stick with half then.:)&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Great news.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Oh! Sorry, I misread Acrobatics. You can't do that when carrying a heavy load.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Sorry about that.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'I'll just swing at you.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'What's your AC?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: With Alba... 13, I think.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2: (8)+18+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (20)+8+-2+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (10)+8+-2+-2: 14&lt;br /&gt;
 GAME: Iadoth rolls 2d8+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kira for 27 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jeez, Kira, how much hp do you have?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I have hit you so many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Kira blinks and thinks she might be missing some HP.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Only twice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a lot, it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You had the right amount as per losses incurred in the last plot.'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira was never hit last time, unless you're attacking people in absentia.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira didn't think she was, but could be wrong.&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth double-checks with logs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not so many, now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Oh. Okay. It was after you left, but had left Kira logged in. I feel sort of bad about that. How do you want to play that?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: If it was legitimate, it was legitimate.&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth nods. Okay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If it helps, I'll heal myself a little as a Swift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Do you have any abilities that let you dodge melee attacks?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: No.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Swift LoH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kira for -4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, we're good here then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up when you're ready!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're next, so have a think about what you'd like to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up.&lt;br /&gt;
&lt;br /&gt;
Kira reaches the terribly bonked Alba, only to find out she might be too late. Too late for immediate help that she can manage, anyways. &amp;quot;Maybe they can be turned off from over here?&amp;quot; she calls back as she grabs Alba and hefts her up to her shoulder with a grunt. Alba isn't very big, but neither is Kira. She shoves the west door open and heads through, slowly, but also gets smacked, herself, for her troubles. A touch of Althea's grace helps her some, but only some.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'This room is small, and circular. It's about 25 feet in diameter, so you can get to the far end of it. There are several magically illuminated lamps attached to the wall, and a circular rug, some 10 ft. in diameter in the dead centre of the room. At the western edge, there's a few steps up into a yet smaller room, about 10 ft. square.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Okie. This round should have a tiger appearing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs. Where?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Behind the big bad, I think. I can't exactly jam it where Zyla is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'I have a few questions about your summon. 1) Can you manage its stats? 2) Does it get its own init?'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There's a little niche behind the bigbad. Is a tiger medium or large?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: it won't need it. We'll just say it moves on my turn. And I'll try.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Large.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it can't fit in that niche then. Not really.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Throw it where it'll fit then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar wants it to attack the big bad anyways.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's on the +tmap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location A15 (5 ft). &lt;br /&gt;
 GAME: You move Alba to location A15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What else is happening on your turn?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any spells?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;the tiger is attacking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar resolves the tiger first.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (19)+10: 29&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (18)+10: 28&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am astounded by this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes that 19s don't threaten crits.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (1)+6: 7&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (5)+6: 11&lt;br /&gt;
 GAME: Durrankar rolls 2d6+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;NOW me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And....we do ball lightning&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you want to make the most of grab?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+5: (5)+5: 10&lt;br /&gt;
 GAME: Durrankar rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;does nothing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grab?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fraid not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your tiger has the 'grab' ability on claws and bite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a free grapple on hits with those attacks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah. Let it grab then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth quotes the SRD for full disclosure: Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw &lt;br /&gt;
       or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless &lt;br /&gt;
       otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can &lt;br /&gt;
       use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple &lt;br /&gt;
       normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a â20 penalty &lt;br /&gt;
       on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any &lt;br /&gt;
       extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it &lt;br /&gt;
       makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals &lt;br /&gt;
       constriction damage as well (the amount is given in the creature's descriptive text).&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has it on screen too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you can grab with all three attacks in that case!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;in the meantime......&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Flame strike them both....or gonna try.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With what actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I still have a move and standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, yeah Ball Lightning is like Flaming Sphere, isn't it. It's move to maintain though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and swift.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Still flame strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;centering it at D15.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 9d6: (30): 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a Spell Resistance spell&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Flame Strike. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, Reflex for your tiger?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will lose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Flame strike isn't that big.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;How in the....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can work out where to put it for you. Nae bother.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Goddammit, I read the friggin thing weong.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's going for headless....period.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you dropped it, say, B17, it can dodge the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are definitely options for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or maybe even way up in the corner at B19 or so?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or centre it in the wall. I think you can do it, Durr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So don't worry (although I will still need your SR rolls).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp. here comes fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes not!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, that penetrates the Big Bad's defences.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I WILL NOTE IN MY DEFENCE that you have never tried an SR spell against the headless statue before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just one for the other statuette's SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar rolled them. failed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (16)+6+-2: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, the headless thing /just/ dodges the worst of the fire damage then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna check the tiger's grabs?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The headless horror has a CMD of 32, but this could happen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;my turn has lasted long enough. Just handwave it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (20)+15: 35&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (12)+15: 27&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (15)+15: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The tiger grapples the headless statue with its first grab attack!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth which is frankly super&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're welcome to pose, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's had 51 damage inflicted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's tiger appears right in front of the Headless statue to keep it's attention on the tiger...not that it'll do so for long. &amp;quot;Just a few seconds...&amp;quot; He says as he twitches his tail. &amp;quot;As much as it pains me to do this.....&amp;quot; he lets out a hiss and begins to speak in draconic......and a column of fire erupts from the ceiling. &amp;quot;SHUT THESE THINGS DOWN BEFORE I DESTROY THEM!!!!&amp;quot; He bellows at Kira.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and it is 4:30.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Which means I'm heading home as soon as my ride's here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The final statuette takes a very certain-looking step forward and swings at the monk, as her comrades have previously done.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (14)+8+-2+-2: 18&lt;br /&gt;
&lt;br /&gt;
The blow does not penetrate Zyla's skillful defences on this occasion.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Statuette 2 to location C14 (5 ft). &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any likelihood of your return?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I do not know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If I have net when I get home? yes. If not...no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, Baby went nuts. Back now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar ducks out for now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 3.&lt;br /&gt;
       It is now Zyla's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up at last.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry for the extended delay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've got the last statuette very much in your grille.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;going to flurry and hit cc2, first attack hammerblow, no extra ki&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed+1: aliased to Melee+1+1: (11)+10+1+1: 23&lt;br /&gt;
 GAME: Zyla rolls unarmed+1: aliased to Melee+1+1: (11)+10+1+1: 23&lt;br /&gt;
 GAME: Zyla rolls unarmed+1-5: aliased to Melee+1+1-5: (17)+10+1+1+-5: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, yes, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DR5/- to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1: (10)+8+1: 19&lt;br /&gt;
 GAME: Zyla rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;forgot the elemental&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1+1d6: aliased to 2d6+6+1+1d6: (12)+6+1+(2): 21&lt;br /&gt;
 GAME: Zyla rolls rest+1+1d6: aliased to 2d6+6+1+1d6: (10)+6+1+(4): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. It's deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Congratulations, you've killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla looses another flurry of strikes, her arms and fists still crackling with electricty, fist together and down comes the first blow, followed by a quick pair of punches, crumbling that statue as well.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're the statue smasher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 18.&lt;br /&gt;
       It is now Coppervolt's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yep, that figures.&lt;br /&gt;
&lt;br /&gt;
The headless statue, grappled by the tiger, mindlessly tries to continue attacking its perceived foes. It turns on the tiger with its mighty arms and fists.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2-2: (19)+18+-2+-2: 33&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2-2: (6)+18+-2+-2: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (4)+7: 11&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
The slam attacks look like they hurt the tiger. A lot. But the d----d big cat keeps holding.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What kind of things do you want to do, Kira? You're in the chamber to the west of the combat room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will set Alba down and look through the room and into the next, quickly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth calls for a sneaky Perception check.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (4)+13: 17 to Iadoth&lt;br /&gt;
&lt;br /&gt;
From afar, Kira must be terrible at sneaky rolls.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Your search doesn't seem to be terribly effective. Aside from the magic lamps attached to the wall, there's nothing obvious in this room or the next. The next contains a shallow rectangular pool of water and is slightly more poorly illuminated than the first chamber.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok. I assume the pool is part of the mausoleum for reflective purposes? I don't know what deities or families the mausoleum is even for.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Actually, it's been surprisingly deity-neutral, even here.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira poses.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'It is, however, for 'the glorious fallen of Rune'.'&lt;br /&gt;
&lt;br /&gt;
Kira sets down the fallen Alba, where she'll be protected from trampling constructs, flaming hands of fiery doom, and not a tripping hazard to others. So Kira hopes. She then makes a darting look around the room and into the next, but doesn't find anything conspicuous. A large lever with a bright sign showing 'Golem Guardians Off' would be really helpful about now.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was tempted, but no.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Uh oh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, it's Durrankar's turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What would you have the Tiger do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was thinking, maintain grapple, rake.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Sounds like a tiger? I think?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures it does.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right on cue!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We're discussing what your tiger should do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But you can tell us that for free.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's meant to attack and attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;unless the golems are down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. &amp;quot;It has a rake attack, and is grappling, so it can maintain grapple and 2x claws as a standard. Or break for free and full &lt;br /&gt;
       attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah so we'll do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The which?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man, Baby again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;the rake attack, so it'll maintain the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right. Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, maintain grapple with +5 circumstance, then attack with your claws as standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;do I roll for the grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It could pin with the maintain, too!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This tiger is pretty kickass.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;tigers in general are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+16: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;At +5 circumstance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a definite success, anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Which is added in. Its CMB is +11&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So now, your rakey-mcrake-face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;attack roll or just flat damage?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It looks to me like an attack roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (10)+10: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No and yes, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth admits to having gotten a bit lost with the entangled conditions.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, that's 64 total damage against the headless statue, which is a solid amount of damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, what would Great Druid like to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one thing first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Flame Strike. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Cuz I burned that one for the summon spell&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;crap...no I didn't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I used Call lightning storm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grimaces.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Well....since I cast it....I'll use it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell Resistance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 9d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That hits the headless statue, that's for sure!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and the 21 is damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll be 85 damage to the headless statue.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SO THAT'S IT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one is going to the headless statue...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey. The other statue is dead now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So both at Biggie?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (13)+9: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;dodged, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;dodge?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Negates, according to the spell desc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah, negates. I double checked myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Success again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;NOW I crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar punches Iadoth's arm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ouch.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anywho.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Posing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hangs fire on the +ninit&lt;br /&gt;
&lt;br /&gt;
Seeing the other golem fall, Durrankar now focuses all of his efforts on the headless golem. Putting the Ball Lightning right up against it, then also bringing down another column of flame onto it......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Is the Headless one metal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, it's marble.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am disappointed nobody used proper weapons against it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 3.&lt;br /&gt;
       It is now Zyla's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make it count!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Wrong alt to use weapons.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay can I 5' to the big one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. It's a bit further than that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;20 ft. to be precise.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, then will charge and hit it once&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it when ready1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed+2+1: aliased to Melee+1+2+1: (9)+10+1+2+1: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That will do nicely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 2d6+8+1+1d6: (9)+8+1+(3): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That takes it to 106 damage. So, it's deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;CONGRATULATIONS GUYS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla surges forward, she is a bit farther back from the largest one but it is still hitting her people and she charges, and slams her fist into it, which is enough to overcome and crack its surface.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hulk smash.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What do you guys want to do now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;are the golems disabled or smashed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The headless statue ceases movement, and there is suddenly a very large pile of rubble in the mausoleum. Somebody is going to have to clean up these smashed constructs, but they're not going to cause anybody any harm anytime soon. Unless someone trips over the bits.&lt;br /&gt;
&lt;br /&gt;
Oh, and there's a tiger here too. And plenty of blood and gore. And, inexplicably, quite a lot of spiders. Not to mention the ubiquitous thick webbing. And the vines attached to the floor. This place, frankly, is a mess.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're smashed, Durrankar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira comes back out of the west room. &amp;quot;I'm sorry, there's nothing in there that looks like a control or anything... Oh.&amp;quot; She now notices much less statues and much more rubble. &amp;quot;Is everyone alright?&amp;quot; She looks across the room and moves to the eastern door. &amp;quot;We should hurry and finish, to get Alba to my Sisters as soon as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The eastern room, or rooms, is, or are, much like the western. There is a small circular antechamber, with torches around the wall and a central rug, and steps rising to a shallow rectangular pool, slightly more poorly lit. In either room, there are plaques on the wall listing what you can assume are names, with ranks, of fallen Rune soldiers. It would be sombre, were it not for the destruction in the previous room.&lt;br /&gt;
&lt;br /&gt;
Closer inspection of the rooms reveals that one of the magic lanterns has a hinge, and presumably acts as a lever if pulled.&lt;br /&gt;
&lt;br /&gt;
The tiger rumbles and pads it's way over towards Durrankar. Durrankar lets out a rumbles and stratches along the feline's spine. the tiger seems to relax as Durrankar walks over and puts a healing spell upon Alba...before picking her up. &amp;quot;To help stablize her, at least.&amp;quot; He says putting Alba gengerly on the tiger's back. &amp;quot;Let us go back to your sisters, kira. She will need assistance there. Well done, Zyla....&amp;quot; He then looks at the lantern. &amp;quot;Kira.....try that.&amp;quot; he points to the lanter.&lt;br /&gt;
&lt;br /&gt;
Kira checks on Alba again. There's nothing more she can do for her, but that doesn't stop her concern. It takes her a moment to realize what Durrankar is talking about and she has to look twice. &amp;quot;Oh. Oh! Why would this be made like this...?&amp;quot; She pulls on the lantern to tip it on the hinge.&lt;br /&gt;
&lt;br /&gt;
A bell chimes overhead in the main room, but... nothing happens. If it was meant to deactivate the constructs, it is now moot. They are already deactivated.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles furiously.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A good perception check might have found it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira had to get to the correct room, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth now grins impishly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, they were in both rooms.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought it was a bit unfair otherwise.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;plus, if the room hadn't been closed off......&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira shakes a finger at WhirlDice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DiceCleanser(TM) can help with that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anymore poses before I stop the log?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives you a few minutes whilst I do chores.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have anything too amazing, no.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I am good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is also good. As long as we take Alba back to the Althean temple.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks for playing, then. I will try harder to kill you next time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar prolly had the most HP here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and possibly the least AC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Looks that way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and Durrankar?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Caryatid Columns.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hops away laughing.&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22633</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22633"/>
		<updated>2016-06-14T22:25:11Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* Part 3 - 14th June 2016, 8:00pm BST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Summary==&lt;br /&gt;
Alba, Durrankar, Kira and Zyla are given a mission by a Rune general who tells them a Warrior's Mausoleum contains some constructs which are likely to have gone haywire, given the recent happenings. They travel there, climb over the walls and enter the mausoleum where they encounter several large statues which come alive and attack them.&lt;br /&gt;
&lt;br /&gt;
==Character Levels==&lt;br /&gt;
* [[Alba]] - 7&lt;br /&gt;
* [[Durrankar]] - 9&lt;br /&gt;
* [[Kira]] - 8&lt;br /&gt;
* [[Zyla]] - 6&lt;br /&gt;
&lt;br /&gt;
'''Average Party Level''' is hence (7+9+8+6)/4 = 7.5&lt;br /&gt;
&lt;br /&gt;
==Type of PrP==&lt;br /&gt;
Standard, with combat.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
One encounter with the following constructs:&lt;br /&gt;
* 1No. [http://paizo.com/pathfinderRPG/prd/bestiary4/cephalophore.html Cephalophore] (CR 8)&lt;br /&gt;
* 4No. [http://paizo.com/pathfinderRPG/prd/bestiary3/caryatidColumn.html Caryatid Column] (CR 3)&lt;br /&gt;
&lt;br /&gt;
'''Total CR''' is hence 9.5, i.e. approximately APL+2.&lt;br /&gt;
&lt;br /&gt;
==Purchases, Lasting Effects &amp;amp; Rumours==&lt;br /&gt;
===Purchases===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Lasting Effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
At least three of the Caryatid Columns were destroyed rather than disabled.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
This was carried out as part of the constructs-gone-crazy part of the Rune-Dran War plot arc, which attracts an XP bonus to runners.&lt;br /&gt;
&lt;br /&gt;
=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;br /&gt;
=Part 3 - 14th June 2016, 8:00pm BST=&lt;br /&gt;
'''Note: '''Alba was not present, but Alba's character was killed in the previous part.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Who was the last one? Other than Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, the log is running now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I saw her earlier, I think she'll be along shortly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to eveyrone.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar wavies.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, Durrankar, you should remember one thing: the big enemy and the small enemies? They're different.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth provides a catchup.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah, one's bigger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zyla has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just has to phone wife and make tea. Will be 15 minutes, tops.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've smashed three of the smaller constructs. One remains, intact. The big, big bad also remains intact.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;AND YOUR WITCH IS DEAD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;KO-ed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;key diference.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, in Tenebrae-wide terms she's incapacitated. In IC terms, here and now, she's actually deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need a medium to speak to her :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, you're up. You're standing next to Alba's body, within reach of the final statuette, and within Reach of the big bad &lt;br /&gt;
       headless statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 40  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira blinks. &amp;quot;I am? Oh! Right, I was originally going to try and heal Alba, but I guess that's not going to work.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not unless you can BoL him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;*her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can't do Raise yet, no. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Kay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is the west door open?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth received.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira pages, so as not to spam others or log. &amp;quot;I know there was talk of finding some kind of deactivation control... thing. Is there anything noteworthy in the room? If not, I'll just grab Alba and open the west door to go in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'There's nothing noteworthy in this room, Durrankar already swept it visually.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d100: (62): 62&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You're free to use a move action to get through that door.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Alba is, I am informed, 122 lbs.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will open the door and try to go west, grabbing an Alba along the way. &amp;quot;Or however much of that I can do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All of that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Several things to resolve.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'What's your strength? Just for information.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: 14.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'And your base move?'&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth seems to remember it was 40 ft.&lt;br /&gt;
&lt;br /&gt;
Kira pages: 40, but I think I have Sudden Speed activated, which makes it 70&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Alba is a Heavy load for you, so you'll be subject to a Max Dex bonus of +1, an 'ACP' of -6 on appropriate skills and a reduced movement.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Your reduced movement is 50 ft. then, which is loads so that's fine.'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira nods.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'When you move through the door, the Statuette and the Headless statue are going to take AoO swings at you.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira checks. &amp;quot;Ok, my base speed is only 30 with the load.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Okay, that's fine. I don't have my map to hand, annoyingly, but the room behind isn't huge.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: No problem. Should I pose or wait for the AoOs?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Do you wish to use Acrobatics to dodge those?'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira can try.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Unless you add a DC of 10, it will half your move speed, i.e. 15 ft.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You're also at -6 on this skill, and can only add +1 due to Dex.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'So you're a bit restricted!'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira will stick with half then.:)&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Great news.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Oh! Sorry, I misread Acrobatics. You can't do that when carrying a heavy load.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Sorry about that.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'I'll just swing at you.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'What's your AC?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: With Alba... 13, I think.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2: (8)+18+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (20)+8+-2+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (10)+8+-2+-2: 14&lt;br /&gt;
 GAME: Iadoth rolls 2d8+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kira for 27 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jeez, Kira, how much hp do you have?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I have hit you so many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Kira blinks and thinks she might be missing some HP.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Only twice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a lot, it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You had the right amount as per losses incurred in the last plot.'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira was never hit last time, unless you're attacking people in absentia.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira didn't think she was, but could be wrong.&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth double-checks with logs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not so many, now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Oh. Okay. It was after you left, but had left Kira logged in. I feel sort of bad about that. How do you want to play that?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: If it was legitimate, it was legitimate.&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth nods. Okay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If it helps, I'll heal myself a little as a Swift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Do you have any abilities that let you dodge melee attacks?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: No.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Swift LoH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kira for -4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, we're good here then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up when you're ready!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're next, so have a think about what you'd like to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up.&lt;br /&gt;
&lt;br /&gt;
Kira reaches the terribly bonked Alba, only to find out she might be too late. Too late for immediate help that she can manage, anyways. &amp;quot;Maybe they can be turned off from over here?&amp;quot; she calls back as she grabs Alba and hefts her up to her shoulder with a grunt. Alba isn't very big, but neither is Kira. She shoves the west door open and heads through, slowly, but also gets smacked, herself, for her troubles. A touch of Althea's grace helps her some, but only some.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'This room is small, and circular. It's about 25 feet in diameter, so you can get to the far end of it. There are several magically illuminated lamps attached to the wall, and a circular rug, some 10 ft. in diameter in the dead centre of the room. At the western edge, there's a few steps up into a yet smaller room, about 10 ft. square.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Okie. This round should have a tiger appearing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs. Where?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Behind the big bad, I think. I can't exactly jam it where Zyla is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'I have a few questions about your summon. 1) Can you manage its stats? 2) Does it get its own init?'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There's a little niche behind the bigbad. Is a tiger medium or large?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: it won't need it. We'll just say it moves on my turn. And I'll try.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Large.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it can't fit in that niche then. Not really.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Throw it where it'll fit then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar wants it to attack the big bad anyways.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's on the +tmap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location A15 (5 ft). &lt;br /&gt;
 GAME: You move Alba to location A15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What else is happening on your turn?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any spells?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;the tiger is attacking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar resolves the tiger first.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (19)+10: 29&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (18)+10: 28&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am astounded by this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes that 19s don't threaten crits.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (1)+6: 7&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (5)+6: 11&lt;br /&gt;
 GAME: Durrankar rolls 2d6+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;NOW me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And....we do ball lightning&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you want to make the most of grab?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+5: (5)+5: 10&lt;br /&gt;
 GAME: Durrankar rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;does nothing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grab?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fraid not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your tiger has the 'grab' ability on claws and bite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a free grapple on hits with those attacks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah. Let it grab then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth quotes the SRD for full disclosure: Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw &lt;br /&gt;
       or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless &lt;br /&gt;
       otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can &lt;br /&gt;
       use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple &lt;br /&gt;
       normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a â20 penalty &lt;br /&gt;
       on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any &lt;br /&gt;
       extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it &lt;br /&gt;
       makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals &lt;br /&gt;
       constriction damage as well (the amount is given in the creature's descriptive text).&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has it on screen too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you can grab with all three attacks in that case!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;in the meantime......&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Flame strike them both....or gonna try.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With what actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I still have a move and standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, yeah Ball Lightning is like Flaming Sphere, isn't it. It's move to maintain though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and swift.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Still flame strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;centering it at D15.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 9d6: (30): 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a Spell Resistance spell&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Flame Strike. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, Reflex for your tiger?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will lose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Flame strike isn't that big.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;How in the....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can work out where to put it for you. Nae bother.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Goddammit, I read the friggin thing weong.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's going for headless....period.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you dropped it, say, B17, it can dodge the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are definitely options for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or maybe even way up in the corner at B19 or so?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or centre it in the wall. I think you can do it, Durr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So don't worry (although I will still need your SR rolls).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp. here comes fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes not!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, that penetrates the Big Bad's defences.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I WILL NOTE IN MY DEFENCE that you have never tried an SR spell against the headless statue before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just one for the other statuette's SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar rolled them. failed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (16)+6+-2: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, the headless thing /just/ dodges the worst of the fire damage then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna check the tiger's grabs?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The headless horror has a CMD of 32, but this could happen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;my turn has lasted long enough. Just handwave it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (20)+15: 35&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (12)+15: 27&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (15)+15: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The tiger grapples the headless statue with its first grab attack!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth which is frankly super&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're welcome to pose, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's had 51 damage inflicted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's tiger appears right in front of the Headless statue to keep it's attention on the tiger...not that it'll do so for long. &amp;quot;Just a few seconds...&amp;quot; He says as he twitches his tail. &amp;quot;As much as it pains me to do this.....&amp;quot; he lets out a hiss and begins to speak in draconic......and a column of fire erupts from the ceiling. &amp;quot;SHUT THESE THINGS DOWN BEFORE I DESTROY THEM!!!!&amp;quot; He bellows at Kira.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and it is 4:30.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Which means I'm heading home as soon as my ride's here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The final statuette takes a very certain-looking step forward and swings at the monk, as her comrades have previously done.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (14)+8+-2+-2: 18&lt;br /&gt;
&lt;br /&gt;
The blow does not penetrate Zyla's skillful defences on this occasion.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Statuette 2 to location C14 (5 ft). &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any likelihood of your return?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I do not know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If I have net when I get home? yes. If not...no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, Baby went nuts. Back now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar ducks out for now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 3.&lt;br /&gt;
       It is now Zyla's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up at last.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry for the extended delay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've got the last statuette very much in your grille.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;going to flurry and hit cc2, first attack hammerblow, no extra ki&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed+1: aliased to Melee+1+1: (11)+10+1+1: 23&lt;br /&gt;
 GAME: Zyla rolls unarmed+1: aliased to Melee+1+1: (11)+10+1+1: 23&lt;br /&gt;
 GAME: Zyla rolls unarmed+1-5: aliased to Melee+1+1-5: (17)+10+1+1+-5: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, yes, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DR5/- to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1: (10)+8+1: 19&lt;br /&gt;
 GAME: Zyla rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;forgot the elemental&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1+1d6: aliased to 2d6+6+1+1d6: (12)+6+1+(2): 21&lt;br /&gt;
 GAME: Zyla rolls rest+1+1d6: aliased to 2d6+6+1+1d6: (10)+6+1+(4): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. It's deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Congratulations, you've killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla looses another flurry of strikes, her arms and fists still crackling with electricty, fist together and down comes the first blow, followed by a quick pair of punches, crumbling that statue as well.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're the statue smasher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 18.&lt;br /&gt;
       It is now Coppervolt's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yep, that figures.&lt;br /&gt;
&lt;br /&gt;
The headless statue, grappled by the tiger, mindlessly tries to continue attacking its perceived foes. It turns on the tiger with its mighty arms and fists.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2-2: (19)+18+-2+-2: 33&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2-2: (6)+18+-2+-2: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (4)+7: 11&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
The slam attacks look like they hurt the tiger. A lot. But the d----d big cat keeps holding.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What kind of things do you want to do, Kira? You're in the chamber to the west of the combat room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will set Alba down and look through the room and into the next, quickly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth calls for a sneaky Perception check.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (4)+13: 17 to Iadoth&lt;br /&gt;
&lt;br /&gt;
From afar, Kira must be terrible at sneaky rolls.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Your search doesn't seem to be terribly effective. Aside from the magic lamps attached to the wall, there's nothing obvious in this room or the next. The next contains a shallow rectangular pool of water and is slightly more poorly illuminated than the first chamber.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok. I assume the pool is part of the mausoleum for reflective purposes? I don't know what deities or families the mausoleum is even for.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Actually, it's been surprisingly deity-neutral, even here.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira poses.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'It is, however, for 'the glorious fallen of Rune'.'&lt;br /&gt;
&lt;br /&gt;
Kira sets down the fallen Alba, where she'll be protected from trampling constructs, flaming hands of fiery doom, and not a tripping hazard to others. So Kira hopes. She then makes a darting look around the room and into the next, but doesn't find anything conspicuous. A large lever with a bright sign showing 'Golem Guardians Off' would be really helpful about now.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was tempted, but no.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Uh oh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, it's Durrankar's turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What would you have the Tiger do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was thinking, maintain grapple, rake.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Sounds like a tiger? I think?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures it does.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right on cue!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We're discussing what your tiger should do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But you can tell us that for free.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's meant to attack and attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;unless the golems are down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. &amp;quot;It has a rake attack, and is grappling, so it can maintain grapple and 2x claws as a standard. Or break for free and full &lt;br /&gt;
       attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah so we'll do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The which?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man, Baby again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;the rake attack, so it'll maintain the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right. Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, maintain grapple with +5 circumstance, then attack with your claws as standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;do I roll for the grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It could pin with the maintain, too!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This tiger is pretty kickass.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;tigers in general are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+16: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;At +5 circumstance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a definite success, anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Which is added in. Its CMB is +11&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So now, your rakey-mcrake-face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;attack roll or just flat damage?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It looks to me like an attack roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (10)+10: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No and yes, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth admits to having gotten a bit lost with the entangled conditions.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, that's 64 total damage against the headless statue, which is a solid amount of damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, what would Great Druid like to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one thing first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Flame Strike. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Cuz I burned that one for the summon spell&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;crap...no I didn't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I used Call lightning storm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grimaces.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Well....since I cast it....I'll use it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell Resistance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 9d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That hits the headless statue, that's for sure!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and the 21 is damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll be 85 damage to the headless statue.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SO THAT'S IT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one is going to the headless statue...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey. The other statue is dead now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So both at Biggie?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (13)+9: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;dodged, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;dodge?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Negates, according to the spell desc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah, negates. I double checked myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Success again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;NOW I crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar punches Iadoth's arm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ouch.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anywho.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Posing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hangs fire on the +ninit&lt;br /&gt;
&lt;br /&gt;
Seeing the other golem fall, Durrankar now focuses all of his efforts on the headless golem. Putting the Ball Lightning right up against it, then also bringing down another column of flame onto it......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Is the Headless one metal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, it's marble.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am disappointed nobody used proper weapons against it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 3.&lt;br /&gt;
       It is now Zyla's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make it count!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Wrong alt to use weapons.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay can I 5' to the big one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. It's a bit further than that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;20 ft. to be precise.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, then will charge and hit it once&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it when ready1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed+2+1: aliased to Melee+1+2+1: (9)+10+1+2+1: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That will do nicely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 2d6+8+1+1d6: (9)+8+1+(3): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That takes it to 106 damage. So, it's deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;CONGRATULATIONS GUYS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla surges forward, she is a bit farther back from the largest one but it is still hitting her people and she charges, and slams her fist into it, which is enough to overcome and crack its surface.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hulk smash.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What do you guys want to do now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;are the golems disabled or smashed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The headless statue ceases movement, and there is suddenly a very large pile of rubble in the mausoleum. Somebody is going to have to clean up these smashed constructs, but they're not going to cause anybody any harm anytime soon. Unless someone trips over the bits.&lt;br /&gt;
&lt;br /&gt;
Oh, and there's a tiger here too. And plenty of blood and gore. And, inexplicably, quite a lot of spiders. Not to mention the ubiquitous thick webbing. And the vines attached to the floor. This place, frankly, is a mess.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're smashed, Durrankar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira comes back out of the west room. &amp;quot;I'm sorry, there's nothing in there that looks like a control or anything... Oh.&amp;quot; She now notices much less statues and much more rubble. &amp;quot;Is everyone alright?&amp;quot; She looks across the room and moves to the eastern door. &amp;quot;We should hurry and finish, to get Alba to my Sisters as soon as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The eastern room, or rooms, is, or are, much like the western. There is a small circular antechamber, with torches around the wall and a central rug, and steps rising to a shallow rectangular pool, slightly more poorly lit. In either room, there are plaques on the wall listing what you can assume are names, with ranks, of fallen Rune soldiers. It would be sombre, were it not for the destruction in the previous room.&lt;br /&gt;
&lt;br /&gt;
Closer inspection of the rooms reveals that one of the magic lanterns has a hinge, and presumably acts as a lever if pulled.&lt;br /&gt;
&lt;br /&gt;
The tiger rumbles and pads it's way over towards Durrankar. Durrankar lets out a rumbles and stratches along the feline's spine. the tiger seems to relax as Durrankar walks over and puts a healing spell upon Alba...before picking her up. &amp;quot;To help stablize her, at least.&amp;quot; He says putting Alba gengerly on the tiger's back. &amp;quot;Let us go back to your sisters, kira. She will need assistance there. Well done, Zyla....&amp;quot; He then looks at the lantern. &amp;quot;Kira.....try that.&amp;quot; he points to the lanter.&lt;br /&gt;
&lt;br /&gt;
Kira checks on Alba again. There's nothing more she can do for her, but that doesn't stop her concern. It takes her a moment to realize what Durrankar is talking about and she has to look twice. &amp;quot;Oh. Oh! Why would this be made like this...?&amp;quot; She pulls on the lantern to tip it on the hinge.&lt;br /&gt;
&lt;br /&gt;
A bell chimes overhead in the main room, but... nothing happens. If it was meant to deactivate the constructs, it is now moot. They are already deactivated.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles furiously.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A good perception check might have found it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira had to get to the correct room, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth now grins impishly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, they were in both rooms.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought it was a bit unfair otherwise.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;plus, if the room hadn't been closed off......&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira shakes a finger at WhirlDice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DiceCleanser(TM) can help with that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anymore poses before I stop the log?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives you a few minutes whilst I do chores.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have anything too amazing, no.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I am good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is also good. As long as we take Alba back to the Althean temple.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks for playing, then. I will try harder to kill you next time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar prolly had the most HP here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and possibly the least AC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Looks that way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and Durrankar?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Caryatid Columns.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hops away laughing.&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22632</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22632"/>
		<updated>2016-06-14T22:23:31Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* Part 3 - 14th June 2016, 8:00pm BST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Summary==&lt;br /&gt;
Alba, Durrankar, Kira and Zyla are given a mission by a Rune general who tells them a Warrior's Mausoleum contains some constructs which are likely to have gone haywire, given the recent happenings. They travel there, climb over the walls and enter the mausoleum where they encounter several large statues which come alive and attack them.&lt;br /&gt;
&lt;br /&gt;
==Character Levels==&lt;br /&gt;
* [[Alba]] - 7&lt;br /&gt;
* [[Durrankar]] - 9&lt;br /&gt;
* [[Kira]] - 8&lt;br /&gt;
* [[Zyla]] - 6&lt;br /&gt;
&lt;br /&gt;
'''Average Party Level''' is hence (7+9+8+6)/4 = 7.5&lt;br /&gt;
&lt;br /&gt;
==Type of PrP==&lt;br /&gt;
Standard, with combat.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
One encounter with the following constructs:&lt;br /&gt;
* 1No. [http://paizo.com/pathfinderRPG/prd/bestiary4/cephalophore.html Cephalophore] (CR 8)&lt;br /&gt;
* 4No. [http://paizo.com/pathfinderRPG/prd/bestiary3/caryatidColumn.html Caryatid Column] (CR 3)&lt;br /&gt;
&lt;br /&gt;
'''Total CR''' is hence 9.5, i.e. approximately APL+2.&lt;br /&gt;
&lt;br /&gt;
==Purchases, Lasting Effects &amp;amp; Rumours==&lt;br /&gt;
===Purchases===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Lasting Effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
At least three of the Caryatid Columns were destroyed rather than disabled.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
This was carried out as part of the constructs-gone-crazy part of the Rune-Dran War plot arc, which attracts an XP bonus to runners.&lt;br /&gt;
&lt;br /&gt;
=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;br /&gt;
=Part 3 - 14th June 2016, 8:00pm BST=&lt;br /&gt;
'''Note: '''Alba was not present, but Alba's character was killed in the previous part.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Who was the last one? Other than Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, the log is running now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Umm, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I saw her earlier, I think she'll be along shortly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to eveyrone.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar wavies.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, Durrankar, you should remember one thing: the big enemy and the small enemies? They're different.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth provides a catchup.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah, one's bigger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zyla has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just has to phone wife and make tea. Will be 15 minutes, tops.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've smashed three of the smaller constructs. One remains, intact. The big, big bad also remains intact.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;AND YOUR WITCH IS DEAD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;KO-ed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;key diference.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, in Tenebrae-wide terms she's incapacitated. In IC terms, here and now, she's actually deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need a medium to speak to her :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, you're up. You're standing next to Alba's body, within reach of the final statuette, and within Reach of the big bad &lt;br /&gt;
       headless statue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 40  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira blinks. &amp;quot;I am? Oh! Right, I was originally going to try and heal Alba, but I guess that's not going to work.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not unless you can BoL him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;*her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can't do Raise yet, no. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Kay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is the west door open?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth received.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira pages, so as not to spam others or log. &amp;quot;I know there was talk of finding some kind of deactivation control... thing. Is there anything noteworthy in the room? If not, I'll just grab Alba and open the west door to go in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'There's nothing noteworthy in this room, Durrankar already swept it visually.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d100: (62): 62&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You're free to use a move action to get through that door.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Alba is, I am informed, 122 lbs.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will open the door and try to go west, grabbing an Alba along the way. &amp;quot;Or however much of that I can do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All of that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Several things to resolve.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'What's your strength? Just for information.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: 14.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'And your base move?'&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth seems to remember it was 40 ft.&lt;br /&gt;
&lt;br /&gt;
Kira pages: 40, but I think I have Sudden Speed activated, which makes it 70&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Alba is a Heavy load for you, so you'll be subject to a Max Dex bonus of +1, an 'ACP' of -6 on appropriate skills and a reduced movement.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Your reduced movement is 50 ft. then, which is loads so that's fine.'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira nods.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'When you move through the door, the Statuette and the Headless statue are going to take AoO swings at you.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira checks. &amp;quot;Ok, my base speed is only 30 with the load.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Okay, that's fine. I don't have my map to hand, annoyingly, but the room behind isn't huge.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: No problem. Should I pose or wait for the AoOs?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Do you wish to use Acrobatics to dodge those?'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira can try.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Unless you add a DC of 10, it will half your move speed, i.e. 15 ft.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You're also at -6 on this skill, and can only add +1 due to Dex.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'So you're a bit restricted!'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira will stick with half then.:)&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Great news.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Oh! Sorry, I misread Acrobatics. You can't do that when carrying a heavy load.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Sorry about that.'&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'I'll just swing at you.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'What's your AC?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: With Alba... 13, I think.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2: (8)+18+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (20)+8+-2+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (10)+8+-2+-2: 14&lt;br /&gt;
 GAME: Iadoth rolls 2d8+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kira for 27 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Jeez, Kira, how much hp do you have?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I have hit you so many times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Kira blinks and thinks she might be missing some HP.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Only twice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a lot, it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You had the right amount as per losses incurred in the last plot.'&lt;br /&gt;
&lt;br /&gt;
From afar, Kira was never hit last time, unless you're attacking people in absentia.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira didn't think she was, but could be wrong.&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth double-checks with logs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not so many, now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Oh. Okay. It was after you left, but had left Kira logged in. I feel sort of bad about that. How do you want to play that?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: If it was legitimate, it was legitimate.&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth nods. Okay.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If it helps, I'll heal myself a little as a Swift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Do you have any abilities that let you dodge melee attacks?'&lt;br /&gt;
&lt;br /&gt;
Kira pages: No.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Long distance to Kira: Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Swift LoH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Kira for -4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, we're good here then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up when you're ready!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're next, so have a think about what you'd like to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up.&lt;br /&gt;
&lt;br /&gt;
Kira reaches the terribly bonked Alba, only to find out she might be too late. Too late for immediate help that she can manage, anyways. &amp;quot;Maybe they can be turned off from over here?&amp;quot; she calls back as she grabs Alba and hefts her up to her shoulder with a grunt. Alba isn't very big, but neither is Kira. She shoves the west door open and heads through, slowly, but also gets smacked, herself, for her troubles. A touch of Althea's grace helps her some, but only some.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'This room is small, and circular. It's about 25 feet in diameter, so you can get to the far end of it. There are several magically illuminated lamps attached to the wall, and a circular rug, some 10 ft. in diameter in the dead centre of the room. At the western edge, there's a few steps up into a yet smaller room, about 10 ft. square.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Okie. This round should have a tiger appearing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs. Where?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Behind the big bad, I think. I can't exactly jam it where Zyla is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'I have a few questions about your summon. 1) Can you manage its stats? 2) Does it get its own init?'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There's a little niche behind the bigbad. Is a tiger medium or large?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: it won't need it. We'll just say it moves on my turn. And I'll try.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Large.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it can't fit in that niche then. Not really.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Throw it where it'll fit then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar wants it to attack the big bad anyways.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it's on the +tmap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location A15 (5 ft). &lt;br /&gt;
 GAME: You move Alba to location A15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What else is happening on your turn?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any spells?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;the tiger is attacking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar resolves the tiger first.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (19)+10: 29&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (18)+10: 28&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am astounded by this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes that 19s don't threaten crits.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (1)+6: 7&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (5)+6: 11&lt;br /&gt;
 GAME: Durrankar rolls 2d6+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;NOW me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And....we do ball lightning&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you want to make the most of grab?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+5: (5)+5: 10&lt;br /&gt;
 GAME: Durrankar rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;does nothing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grab?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Fraid not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your tiger has the 'grab' ability on claws and bite.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a free grapple on hits with those attacks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah. Let it grab then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth quotes the SRD for full disclosure: Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw &lt;br /&gt;
       or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless &lt;br /&gt;
       otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can &lt;br /&gt;
       use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple &lt;br /&gt;
       normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a â20 penalty &lt;br /&gt;
       on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any &lt;br /&gt;
       extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it &lt;br /&gt;
       makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals &lt;br /&gt;
       constriction damage as well (the amount is given in the creature's descriptive text).&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has it on screen too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you can grab with all three attacks in that case!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;in the meantime......&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Flame strike them both....or gonna try.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With what actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I still have a move and standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, yeah Ball Lightning is like Flaming Sphere, isn't it. It's move to maintain though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and swift.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Still flame strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;centering it at D15.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 9d6: (30): 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a Spell Resistance spell&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Flame Strike. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, Reflex for your tiger?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will lose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Flame strike isn't that big.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;How in the....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can work out where to put it for you. Nae bother.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Goddammit, I read the friggin thing weong.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's going for headless....period.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you dropped it, say, B17, it can dodge the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are definitely options for it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or maybe even way up in the corner at B19 or so?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Or centre it in the wall. I think you can do it, Durr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So don't worry (although I will still need your SR rolls).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp. here comes fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes not!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, that penetrates the Big Bad's defences.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I WILL NOTE IN MY DEFENCE that you have never tried an SR spell against the headless statue before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just one for the other statuette's SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar rolled them. failed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (16)+6+-2: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, the headless thing /just/ dodges the worst of the fire damage then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna check the tiger's grabs?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The headless horror has a CMD of 32, but this could happen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;my turn has lasted long enough. Just handwave it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (20)+15: 35&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (12)+15: 27&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (15)+15: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The tiger grapples the headless statue with its first grab attack!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth which is frankly super&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're welcome to pose, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's had 51 damage inflicted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's tiger appears right in front of the Headless statue to keep it's attention on the tiger...not that it'll do so for long. &amp;quot;Just a few seconds...&amp;quot; He says as he twitches his tail. &amp;quot;As much as it pains me to do this.....&amp;quot; he lets out a hiss and begins to speak in draconic......and a column of fire erupts from the ceiling. &amp;quot;SHUT THESE THINGS DOWN BEFORE I DESTROY THEM!!!!&amp;quot; He bellows at Kira.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and it is 4:30.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Which means I'm heading home as soon as my ride's here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The final statuette takes a very certain-looking step forward and swings at the monk, as her comrades have previously done.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2-2: (14)+8+-2+-2: 18&lt;br /&gt;
&lt;br /&gt;
The blow does not penetrate Zyla's skillful defences on this occasion.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Statuette 2 to location C14 (5 ft). &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any likelihood of your return?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I do not know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If I have net when I get home? yes. If not...no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, Baby went nuts. Back now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar ducks out for now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 3.&lt;br /&gt;
       It is now Zyla's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up at last.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry for the extended delay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've got the last statuette very much in your grille.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;going to flurry and hit cc2, first attack hammerblow, no extra ki&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed+1: aliased to Melee+1+1: (11)+10+1+1: 23&lt;br /&gt;
 GAME: Zyla rolls unarmed+1: aliased to Melee+1+1: (11)+10+1+1: 23&lt;br /&gt;
 GAME: Zyla rolls unarmed+1-5: aliased to Melee+1+1-5: (17)+10+1+1+-5: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, yes, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DR5/- to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1: (10)+8+1: 19&lt;br /&gt;
 GAME: Zyla rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;forgot the elemental&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1+1d6: aliased to 2d6+6+1+1d6: (12)+6+1+(2): 21&lt;br /&gt;
 GAME: Zyla rolls rest+1+1d6: aliased to 2d6+6+1+1d6: (10)+6+1+(4): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. It's deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Congratulations, you've killed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla looses another flurry of strikes, her arms and fists still crackling with electricty, fist together and down comes the first blow, followed by a quick pair of punches, crumbling that statue as well.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're the statue smasher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 18.&lt;br /&gt;
       It is now Coppervolt's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yep, that figures.&lt;br /&gt;
&lt;br /&gt;
The headless statue, grappled by the tiger, mindlessly tries to continue attacking its perceived foes. It turns on the tiger with its mighty arms and fists.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2-2: (19)+18+-2+-2: 33&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18-2-2: (6)+18+-2+-2: 20&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (4)+7: 11&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
The slam attacks look like they hurt the tiger. A lot. But the d----d big cat keeps holding.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What kind of things do you want to do, Kira? You're in the chamber to the west of the combat room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will set Alba down and look through the room and into the next, quickly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth calls for a sneaky Perception check.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (4)+13: 17 to Iadoth&lt;br /&gt;
&lt;br /&gt;
From afar, Kira must be terrible at sneaky rolls.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Your search doesn't seem to be terribly effective. Aside from the magic lamps attached to the wall, there's nothing obvious in this room or the next. The next contains a shallow rectangular pool of water and is slightly more poorly illuminated than the first chamber.'&lt;br /&gt;
&lt;br /&gt;
Kira pages: Ok. I assume the pool is part of the mausoleum for reflective purposes? I don't know what deities or families the mausoleum is even for.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'Actually, it's been surprisingly deity-neutral, even here.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira poses.&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'It is, however, for 'the glorious fallen of Rune'.'&lt;br /&gt;
&lt;br /&gt;
Kira sets down the fallen Alba, where she'll be protected from trampling constructs, flaming hands of fiery doom, and not a tripping hazard to others. So Kira hopes. She then makes a darting look around the room and into the next, but doesn't find anything conspicuous. A large lever with a bright sign showing 'Golem Guardians Off' would be really helpful about now.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was tempted, but no.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Uh oh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, it's Durrankar's turn.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What would you have the Tiger do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was thinking, maintain grapple, rake.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Sounds like a tiger? I think?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures it does.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right on cue!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We're discussing what your tiger should do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But you can tell us that for free.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's meant to attack and attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;unless the golems are down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. &amp;quot;It has a rake attack, and is grappling, so it can maintain grapple and 2x claws as a standard. Or break for free and full &lt;br /&gt;
       attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Yeah so we'll do that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The which?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man, Baby again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;the rake attack, so it'll maintain the grapple.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right. Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, maintain grapple with +5 circumstance, then attack with your claws as standard.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;do I roll for the grapple?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It could pin with the maintain, too!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This tiger is pretty kickass.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;tigers in general are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+16: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;At +5 circumstance.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a definite success, anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Which is added in. Its CMB is +11&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So now, your rakey-mcrake-face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;attack roll or just flat damage?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It looks to me like an attack roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (10)+10: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No and yes, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth admits to having gotten a bit lost with the entangled conditions.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, that's 64 total damage against the headless statue, which is a solid amount of damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now, what would Great Druid like to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one thing first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Flame Strike. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Cuz I burned that one for the summon spell&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;crap...no I didn't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I used Call lightning storm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grimaces.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Well....since I cast it....I'll use it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell Resistance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 9d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That hits the headless statue, that's for sure!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and the 21 is damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That'll be 85 damage to the headless statue.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SO THAT'S IT.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one is going to the headless statue...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey. The other statue is dead now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So both at Biggie?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (13)+9: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;dodged, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;dodge?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Negates, according to the spell desc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah, negates. I double checked myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Success again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;NOW I crit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar punches Iadoth's arm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ouch.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anywho.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Posing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hangs fire on the +ninit&lt;br /&gt;
&lt;br /&gt;
Seeing the other golem fall, Durrankar now focuses all of his efforts on the headless golem. Putting the Ball Lightning right up against it, then also bringing down another column of flame onto it......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Is the Headless one metal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, it's marble.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am disappointed nobody used proper weapons against it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 3.&lt;br /&gt;
       It is now Zyla's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Make it count!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Wrong alt to use weapons.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay can I 5' to the big one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. It's a bit further than that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;20 ft. to be precise.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, then will charge and hit it once&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it when ready1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed+2+1: aliased to Melee+1+2+1: (9)+10+1+2+1: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That will do nicely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 2d6+8+1+1d6: (9)+8+1+(3): 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That takes it to 106 damage. So, it's deaded.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;CONGRATULATIONS GUYS.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla surges forward, she is a bit farther back from the largest one but it is still hitting her people and she charges, and slams her fist into it, which is enough to overcome and crack its surface.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hulk smash.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What do you guys want to do now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;are the golems disabled or smashed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The headless statue ceases movement, and there is suddenly a very large pile of rubble in the mausoleum. Somebody is going to have to clean up these smashed constructs, but they're not going to cause anybody any harm anytime soon. Unless someone trips over the bits.&lt;br /&gt;
&lt;br /&gt;
Oh, and there's a tiger here too. And plenty of blood and gore. And, inexplicably, quite a lot of spiders. Not to mention the ubiquitous thick webbing. And the vines attached to the floor. This place, frankly, is a mess.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're smashed, Durrankar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira comes back out of the west room. &amp;quot;I'm sorry, there's nothing in there that looks like a control or anything... Oh.&amp;quot; She now notices much less statues and much more rubble. &amp;quot;Is everyone alright?&amp;quot; She looks across the room and moves to the eastern door. &amp;quot;We should hurry and finish, to get Alba to my Sisters as soon as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The eastern room, or rooms, is, or are, much like the western. There is a small circular antechamber, with torches around the wall and a central rug, and steps rising to a shallow rectangular pool, slightly more poorly lit. In either room, there are plaques on the wall listing what you can assume are names, with ranks, of fallen Rune soldiers. It would be sombre, were it not for the destruction in the previous room.&lt;br /&gt;
&lt;br /&gt;
Closer inspection of the rooms reveals that one of the magic lanterns has a hinge, and presumably acts as a lever if pulled.&lt;br /&gt;
&lt;br /&gt;
The tiger rumbles and pads it's way over towards Durrankar. Durrankar lets out a rumbles and stratches along the feline's spine. the tiger seems to relax as Durrankar walks over and puts a healing spell upon Alba...before picking her up. &amp;quot;To help stablize her, at least.&amp;quot; He says putting Alba gengerly on the tiger's back. &amp;quot;Let us go back to your sisters, kira. She will need assistance there. Well done, Zyla....&amp;quot; He then looks at the lantern. &amp;quot;Kira.....try that.&amp;quot; he points to the lanter.&lt;br /&gt;
&lt;br /&gt;
Kira checks on Alba again. There's nothing more she can do for her, but that doesn't stop her concern. It takes her a moment to realize what Durrankar is talking about and she has to look twice. &amp;quot;Oh. Oh! Why would this be made like this...?&amp;quot; She pulls on the lantern to tip it on the hinge.&lt;br /&gt;
&lt;br /&gt;
A bell chimes overhead in the main room, but... nothing happens. If it was meant to deactivate the constructs, it is now moot. They are already deactivated.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles furiously.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A good perception check might have found it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira had to get to the correct room, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth now grins impishly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, they were in both rooms.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought it was a bit unfair otherwise.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;plus, if the room hadn't been closed off......&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira shakes a finger at WhirlDice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DiceCleanser(TM) can help with that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anymore poses before I stop the log?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives you a few minutes whilst I do chores.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have anything too amazing, no.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I am good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is also good. As long as we take Alba back to the Althean temple.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks for playing, then. I will try harder to kill you next time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar prolly had the most HP here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and possibly the least AC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Looks that way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and Durrankar?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Caryatid Columns.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hops away laughing.&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22631</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22631"/>
		<updated>2016-06-14T20:40:09Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* Part 2 - 8th June 2016, 8:00pm BST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Summary==&lt;br /&gt;
Alba, Durrankar, Kira and Zyla are given a mission by a Rune general who tells them a Warrior's Mausoleum contains some constructs which are likely to have gone haywire, given the recent happenings. They travel there, climb over the walls and enter the mausoleum where they encounter several large statues which come alive and attack them.&lt;br /&gt;
&lt;br /&gt;
==Character Levels==&lt;br /&gt;
* [[Alba]] - 7&lt;br /&gt;
* [[Durrankar]] - 9&lt;br /&gt;
* [[Kira]] - 8&lt;br /&gt;
* [[Zyla]] - 6&lt;br /&gt;
&lt;br /&gt;
'''Average Party Level''' is hence (7+9+8+6)/4 = 7.5&lt;br /&gt;
&lt;br /&gt;
==Type of PrP==&lt;br /&gt;
Standard, with combat.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
One encounter with the following constructs:&lt;br /&gt;
* 1No. [http://paizo.com/pathfinderRPG/prd/bestiary4/cephalophore.html Cephalophore] (CR 8)&lt;br /&gt;
* 4No. [http://paizo.com/pathfinderRPG/prd/bestiary3/caryatidColumn.html Caryatid Column] (CR 3)&lt;br /&gt;
&lt;br /&gt;
'''Total CR''' is hence 9.5, i.e. approximately APL+2.&lt;br /&gt;
&lt;br /&gt;
==Purchases, Lasting Effects &amp;amp; Rumours==&lt;br /&gt;
===Purchases===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Lasting Effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
At least three of the Caryatid Columns were destroyed rather than disabled.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
This was carried out as part of the constructs-gone-crazy part of the Rune-Dran War plot arc, which attracts an XP bonus to runners.&lt;br /&gt;
&lt;br /&gt;
=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;br /&gt;
=Part 3 - 14th June 2016, 8:00pm BST=&lt;br /&gt;
'''Note: '''Alba was not present, but Alba's character was killed in the previous part.&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22630</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22630"/>
		<updated>2016-06-14T09:51:06Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Summary==&lt;br /&gt;
Alba, Durrankar, Kira and Zyla are given a mission by a Rune general who tells them a Warrior's Mausoleum contains some constructs which are likely to have gone haywire, given the recent happenings. They travel there, climb over the walls and enter the mausoleum where they encounter several large statues which come alive and attack them.&lt;br /&gt;
&lt;br /&gt;
==Character Levels==&lt;br /&gt;
* [[Alba]] - 7&lt;br /&gt;
* [[Durrankar]] - 9&lt;br /&gt;
* [[Kira]] - 8&lt;br /&gt;
* [[Zyla]] - 6&lt;br /&gt;
&lt;br /&gt;
'''Average Party Level''' is hence (7+9+8+6)/4 = 7.5&lt;br /&gt;
&lt;br /&gt;
==Type of PrP==&lt;br /&gt;
Standard, with combat.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
One encounter with the following constructs:&lt;br /&gt;
* 1No. [http://paizo.com/pathfinderRPG/prd/bestiary4/cephalophore.html Cephalophore] (CR 8)&lt;br /&gt;
* 4No. [http://paizo.com/pathfinderRPG/prd/bestiary3/caryatidColumn.html Caryatid Column] (CR 3)&lt;br /&gt;
&lt;br /&gt;
'''Total CR''' is hence 9.5, i.e. approximately APL+2.&lt;br /&gt;
&lt;br /&gt;
==Purchases, Lasting Effects &amp;amp; Rumours==&lt;br /&gt;
===Purchases===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Lasting Effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
At least three of the Caryatid Columns were destroyed rather than disabled.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
This was carried out as part of the constructs-gone-crazy part of the Rune-Dran War plot arc, which attracts an XP bonus to runners.&lt;br /&gt;
&lt;br /&gt;
=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22629</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22629"/>
		<updated>2016-06-14T09:49:57Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Summary==&lt;br /&gt;
Alba, Durrankar, Kira and Zyla are given a mission by a Rune general who tells them a Warrior's Mausoleum contains some constructs which are likely to have gone haywire, given the recent happenings. They travel there, climb over the walls and enter the mausoleum where they encounter several large statues which come alive and attack them.&lt;br /&gt;
&lt;br /&gt;
==Character Levels==&lt;br /&gt;
* [[Alba]] - 7&lt;br /&gt;
* [[Durrankar]] - 9&lt;br /&gt;
* [[Kira]] - 8&lt;br /&gt;
* [[Zyla]] - 6&lt;br /&gt;
&lt;br /&gt;
'''Average Party Level''' is hence (7+9+8+6)/4 = 7.5&lt;br /&gt;
&lt;br /&gt;
==Type of PrP==&lt;br /&gt;
Standard, with combat.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
One encounter with the following constructs:&lt;br /&gt;
* 1No. [[http://paizo.com/pathfinderRPG/prd/bestiary4/cephalophore.html Cephalophore]] (CR 8)&lt;br /&gt;
* 4No. [[http://paizo.com/pathfinderRPG/prd/bestiary3/caryatidColumn.html]] (CR 3)&lt;br /&gt;
&lt;br /&gt;
'''Total CR''' is hence 9.5, i.e. approximately APL+2.&lt;br /&gt;
&lt;br /&gt;
==Purchases, Lasting Effects &amp;amp; Rumours==&lt;br /&gt;
===Purchases===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Lasting Effects===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Rumours===&lt;br /&gt;
At least three of the Caryatid Columns were destroyed rather than disabled.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
This was carried out as part of the constructs-gone-crazy part of the Rune-Dran War plot arc, which attracts an XP bonus to runners.&lt;br /&gt;
&lt;br /&gt;
=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22628</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22628"/>
		<updated>2016-06-14T09:37:12Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
==Summary==&lt;br /&gt;
Alba, Durrankar, Kira and Zyla are given a mission by a Rune general who &lt;br /&gt;
&lt;br /&gt;
=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22627</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22627"/>
		<updated>2016-06-14T09:36:11Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* Part 2 - 8th June 2016, 8:00pm BST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Part 2 - 8th June 2016, 8:00pm BST=&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22626</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22626"/>
		<updated>2016-06-14T09:35:48Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* Part 1 - 1st June 2016, 8:00pm BST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Part 1 - 1st June 2016, 8:00pm BST=&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Part 2 - 8th June 2016, 8:00pm BST==&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22625</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22625"/>
		<updated>2016-06-14T09:30:32Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1 - 1st June 2016, 8:00pm BST==&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Part 2 - 8th June 2016, 8:00pm BST==&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 33  | 47  | 19 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think Alba is still asleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to continue?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will leave her web in place.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is ready to continue. &amp;quot;I may be up and down some due to @work, but I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, Kira, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Is everyone still in about the same places? Constructs were in a defensive formation, most of us were back near the &lt;br /&gt;
       door?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is having trouble working this out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't move you.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is just trying to catch up, since she missed some of the end of the last one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it's just Zyla at the rock face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yep I am up in the constructs face everyone else was back still&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Kira had taken a step into the corridor, and that Alba and Durrankar had remained in the room behind.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will go with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two, and the back left, smaller statuettes, are trapped in a web. The back right, and the large headless statue, &lt;br /&gt;
       are free of the web.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you keep attacking them, they'll keep defending themselves!&amp;quot; Kira calls out to Zyla. &amp;quot;They're here to protect the mausoleum.&amp;quot; She starts moveing forward, but not directly at the constructs. More on a path to eventually try and pass them. She acts as unthreatening to the constructs and the building as she can. Which isn't too hard for Kira. She isn't very threatening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, this corridor is 10 ft. wide. Zyla occupies the end space on the left. You can reach the right space (directly in front of &lt;br /&gt;
       the bottom right construct) in 4 squares; to get past them, you would have to use 6 squares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How do you wish to move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira hmms. &amp;quot;Just to test things, and not leave them all possibly picking on Zyla, I'll move past if I can. I have up to 28 squares with a &lt;br /&gt;
       double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's going to provoke a lot of AoOs as you try to get past.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ah. Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, 28 squares?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira has 40' movement, plus Sudden Speed for an additional 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;If needed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I feel like a map might be useful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will use Sudden Speed, total Defense, and try to move past them with that. &amp;quot;A map might help. :) Sorry that I couldn't remember &lt;br /&gt;
       who was where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Alba to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba wave, sorry for late.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, +tmap should now give you an idea about where you are.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, Kira, the wall immediately to the right of you is a mistake I can't erase.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are also some niches, but if you get in that area I'll just let you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth asks Kira where she'd like to go.&lt;br /&gt;
&lt;br /&gt;
 GAME: You move Kira to location D14 (25 ft). &lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, if you want to be somewhere other than you are, just say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Last turn you fired off some lightning balls, which are sitting with S1 and S2. You can move them with a move action, &lt;br /&gt;
       and also take any standard action you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I give Zyla Stoneskin&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears for baby craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns. &amp;quot;Spooky. Anyway Stoneskin is fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira returns after work craziness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Stoneskin. Caster Level: 9 DC: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;now Zyla takes 10 less damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lcrargh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What about the lightning balls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;leave them, they should be able to attack again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;not that they do much damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Damage is damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Spell resistance please :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is so happy this spell gives SR.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira guesses that positioning is fine. &amp;quot;I don't want to hold things up any more than I already have.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Rolled it...got a 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. A 23 is insufficient :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about the delays here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The front right statuette takes another robotic swing at the newly toughened Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (9)+8+-2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fat chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But, the enveloping web is too much, and the sword misses widely.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Stunned on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, you're up. Sorry for the monumental delays here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Monument is definitely a pun. Definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar's spell doesn't seem to be getting through to the statues, but he does toughen Zyla's skin. &amp;quot;Zyla....get ready to run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'fine. So! Spell Resistance is a bitchy beast to overcome, it seems; guessing it's about 26, bleh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But that's fine, I have a solution; I'm wearing a Necklace of Fireballs next to my face!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;...Which would burn away the webbing. Hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I can put down an entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THat would be awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Just, I worry that one round of free movement would wreck us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is thinking and plotting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;If they get free, we're running, Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles innocently.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Fire damage burns away Web, y'see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Is the west door open or closed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They're both closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Then, swift action to activate my Boots of the Daredevil, double move to put me in front of the west door. Yes, right next &lt;br /&gt;
       to S3, but needs must.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Avoiding AoOs with Acrobatics checks as I need.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (1)+10+5: 16 (EPIC FAIL)&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (13)+10+5: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is so glad you can't crit skills.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a third, please? S3 gets one too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oops.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls acrobatics+5: (2)+10+5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Feck's sake.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh, sorry, no. Total Defense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;So that's two hits on me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, none. They have low CMD worseneed by the Web.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Aha!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba pushes up mask, thbpt @ statue.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are where you need to be.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sharp *click* from the Witch as she taps her heels together, her fur legwarmers bursting into brilliant orange flame. &amp;quot;Protect the shaman!&amp;quot; she calls to Zyla as she eels above the monk's head toward the western door. &amp;quot;Warrior, to the other side! Seek the means of putting these cursed things to sleep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;ok. attacked s1 last time I believe going to do it again. ki for flurry though with first attack being hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (10)+10+1+-2: 19&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (1)+10+1+-2: 10 (EPIC FAIL)&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (13)+10+1+-2: 22&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (13)+10+1+-2+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits except no. 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (10)+8+(2): 20&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(3): 18&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (8)+6+(6): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's quite spectacularly down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is destroyed after the first hit; pose this howsoever you wish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla focuses, her inner ki as her arms still crackle with electricity. &amp;quot;That is what I am trying to do.&amp;quot; Her skin hardens, well that is a nice bonus. She brings her hands together and slams then down onto the one that has been hitting her, shattering it, even as it is followed by three more rapid fire punches which just further crumble it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth lovely.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed back left statuette stands down from its total defense stance and takes a swing at the witch with a mighty longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (7)+8+-2: 13&lt;br /&gt;
&lt;br /&gt;
The sword goes wild, and completely fails to connect with Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, not encumbered by the web, moves into the void filled by its destroyed partner. When it arrives, it makes to attack its predecessor's aggressor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, does 20 hit you at the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I belive so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
The blow connects, and looks painful, but the damage is entirely negated by Zyla's toughened skin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah, Stoneskin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira thought it was only DR /magic.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DR10/adamantine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which is ridonkulous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh, right. Not against constructs, since that's what most of them have, I thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The large statue clutching its own head uses this as a weapon against Alba, whom it can currently reach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (20)+18: 38&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;This is gonna hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 4d6+14: (14)+14: 28&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (7)+7: 14&lt;br /&gt;
 GAME: You damaged Alba for 42 points. -11 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba splat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yikes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, sorry about that Alba.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I debated Sickening y'all again, but also... kinda wanted to use the double slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Hey, Crit happens. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By some fluke, the head impacts against Alba's own. Squish. It's not a blow one recovers from quickly.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Kira. I had completely forgotten that I could have attacked you, and now wish I had done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;No worries, seriously. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, it's your turn to be ineffectual against constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Not like you can kill her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I figured that if I struck her down now, she would become more powerful than I could possibly imagine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;It's true. &amp;gt;:E&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should close the blinds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will save you Alba! &amp;quot;I just have to do something about all these constructs between me and you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't like the noggin-bonking one hurting people, so... I'll grab it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not currently enwebbed. You're welcome to try and grapple it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7: (15)+12+7: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wow, that made it. Only just, but it made it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will maintain as a move to pin.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes you have Improved Grapple.&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls cmb+7+5: (6)+12+7+5: 30&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+view kira/grappling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so you grapple as standard, pin as move, and 5 ft. step to get there in the first place, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;30 isn't enough to pin, unless there's a penalty to CMD I'm missing when grappled vs. grappler.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh wait, of course. -4 to Dexterity, so -2 to CMD. So it is enough. Just.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Nope. No pin.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises. &amp;quot;It is enough. Do you wish to repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Oh! Ok.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry about that. It is now pinned. Effectively flat-footed, with an additional -4 to AC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! Leave her be!&amp;quot; Kira steps in on the headless one and grabs hold of it. She manages to not only grab hold, but maneuver an arm around its own leg, leaving it leaning and off-balance. Just in case, she even tries to turn the held head's face away from anyone. Never know if that might help. &amp;quot;Could someone please get her and stop upsetting the guardians?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're disrupting my chakras.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Sickened on Durrankar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira sorries?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Durrankar, are you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I'm here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;putting down Entangle.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Entangle, as well as Web?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah. I guess they stack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;on top of that.....Spell resistance: NO!!!!!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba hi5.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Entangle. Caster Level: 9 DC: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex save or become entangled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;other than that, it also becomes rough terrain, so no charging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Doubles movement costs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so now the lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably going to hit everybody in the room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;ALba's down....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+0: (2)+0: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Kira's Reflex is high enough to avoid it I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (14)+6+-2: 18&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (20)+6+-2: 24&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6-2: (1)+6+-2: 5 (EPIC FAIL)&lt;br /&gt;
 GAME: Kira rolls reflex: (15)+15: 30&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The headless thing is entangled, and pinned, and grappled. It's definitely caught. The statuette that just moved is &lt;br /&gt;
       entangled. The others are not.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;fail&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, you don't have to worry, you can target it to avoid yourself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls reflex: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That was spell resistance for ball lightning. I'm not expecting to get past spell resistance at all....so I might as well &lt;br /&gt;
       stop rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;anyways, that's my action.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira warns that she has about 20 minutes left before needing to idle for a while.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;There's no reason not to roll, even if you're crit-fishing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, you have not gotten past SR.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
 GAME: You move Kira to location E15 (5 ft). &lt;br /&gt;
&lt;br /&gt;
The front right statuette continues its assault against Zyla, employing a longsword as before.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (15)+8+-2: 21&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Again the blow does not penetrate the thickened skin of the monk.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Sickened on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba brbl&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba. On the plus side, you're no longer sickened. On the downside, you'd better not fail your stabilisation roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar places his hand on the ground and brings up vines and the like from under the mausoleum to entangle the statues. if anything...it keeps them from getting anywhere fast.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls constitution: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yeah that was gonna happen. :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; DurrankarIsn't surprised.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh ye gods.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Luckily, plot is not DC. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;thank god.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Too right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Alba for 1 points. -12 remaining. (DEAD)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You bled to death.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba heh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will be chucking peanuts from the skybox, then. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was bad luck with the roll, although you needed to roll a 20 to succeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Sickened on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hit witchever one that moved into 1's spot 3 I think.. ki with the flurry, hammerblow on first strike&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (10)+10+1: 21&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (16)+10+1: 27&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (4)+10+1: 15&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (15)+10+1+-5: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All hits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (12)+8+(4): 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is disappointed.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(4): 17&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (9)+6+(4): 19&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(4): 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth crumblecrumblecrumble.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a goner. Pose it up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like these things even more so when Alba goes down, her hands move in a flurry, together for a powerful blow, then slam, slam slam, go her fists as she causes another of the constructs to crumble.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba, what's the DC of your Web?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves to fill the void now left by two predecessors. Now, to break through that damn web...&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
It fails, and so it remains, stuck in the fibrous remnants of the dead witch's web.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The headless horror is pinned, and stuck. Its only option is to try and break free!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20-2: (16)+20+-2: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, does that break the pin?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira checks. &amp;quot;I think just. My CMB for grappling is 33.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira ers. CMD.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders if that means I can become the grappler.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, probably not. At any rate...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;It can choose to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Or it can end the grapple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Freedom! The bulky statue breaks the pin and stands, taking a couple of steps back into the niche from whence it came.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Attack of Opportunity, if you want it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, then, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Just in time to have to go. I'll see about getting to Alba for LoH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira votes and thanks all for the scene today.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alba is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes a successful Acrobatics check to avoid the AoO.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar! What's the plan?!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Summon then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar burns a level 4 spell to do so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Call Lightning Storm. Caster Level: 9 DC: 20&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (18)+9: 27&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;one gets through, not that it matters much.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;What're you summoning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Noice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;He rolled for SR, 27.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. That doesn't get through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Erg?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Man, what's its SR?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth isn't revealing such information!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;If it's more than 29, neither Durr nor I would have done much good besides the area traps. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And the tiger.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This construct is particularly nasty against casters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Durr does supply good tiger, yus. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks of ways to smash tiger.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba *does* note that we're two down, now. Maybe throw the tiger a bone? XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does Tiger have summoning sickness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nope, it'll attack immediately when it shows up, next round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ace, awesome. Any other actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;seriously!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;a 27 doesn't get through!?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;You were right albe...I'm crit hunting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises an eyebrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Crit-hunting, where your only hope is to roll a 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bottom right statuette makes another vain attempt to attack Zyla, with mechanical certainty.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
Durrankar simply stays back, but since none of his attacks are getting through, he begins to chant. Calling for animals that can help him and his comrades, standing or fallen.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Yet again, the attack fails to penetrate the stone skin of the monk that would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have two statuettes attacking you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;1 ki for elemental fury again, since its worn off now, and then flurry, no ki for it, first attack hammerblow&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (9)+10+1: 20&lt;br /&gt;
 GAME: Zyla rolls unarmed: aliased to Melee+1: (2)+10+1: 13&lt;br /&gt;
 GAME: Zyla rolls unarmed-5: aliased to Melee+1-5: (11)+10+1+-5: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes to all. It's against the one that attacked you last, to your northeast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls 4d6+8+1d6: (17)+8+(6): 31&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (7)+6+(1): 14&lt;br /&gt;
 GAME: Zyla rolls rest+1d6: aliased to 2d6+6+1d6: (5)+6+(5): 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla has had the electricty fade from her but she invokes it again and when it is, goes after one of ther other constructs, taking out her fury on it as she leaves it a pile of rubble as well.&lt;br /&gt;
&lt;br /&gt;
 GAME: CC3 removed from initiative list.&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large statue takes a single step forward and attempts to squash Kira with its head slams.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Marvellous&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (10)+18: 28&lt;br /&gt;
 GAME: Iadoth rolls 1d20+18: (6)+18: 24&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (8)+7: 15&lt;br /&gt;
 GAME: Iadoth rolls 2d6+7: (9)+7: 16&lt;br /&gt;
 GAME: You damaged Kira for 31 points. 40 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you kidding?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dual blows connect, and Kira looks a little less steady on her feet.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a night there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Until next week!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't have nightmares.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla noms and waves, thanks&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Take care!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Tower_of_Four_Heavens_-_The_Ear_Room&amp;diff=22624</id>
		<title>The Tower of Four Heavens - The Ear Room</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Tower_of_Four_Heavens_-_The_Ear_Room&amp;diff=22624"/>
		<updated>2016-06-14T07:54:43Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; &amp;lt;OOC&amp;gt; Iadoth thinks Aya will be late. Not sure about Bitr.  &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She might get here late. Say, did you get up extra early?&amp;quot;  &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yep. *grin*&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;OOC&amp;gt; Iadoth thinks Aya will be late. Not sure about Bitr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She might get here late. Say, did you get up extra early?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yep. *grin*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs. &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;No need. I'm about to pose, though, if that's alright.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian departs the vicinity of the eye room, heading straight toward the cylindrical wall in the center of the room, and tries that door againt to verify that it is still locked.&lt;br /&gt;
&lt;br /&gt;
The door is still locked. In a way, the whole set up of wall and niches now seems /more/ closed after the shutter came down, sealing off the niche and the carved jade sphere.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shrugs, &amp;quot;Thought as much.&amp;quot; He then strides to the entrance, and looks outside again, saying to the griffon &amp;quot;How're you doing out here, buddy?&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's next? I kinda thought Bitr would be here, but alas.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Malorn is still expected?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't receive an @mail from Malorn or Bitr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm inviting Ormud.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;He is rogue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ormud has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Cool.So, any noteworthy results of my last pose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Welcome! It's a non-combat plot, by the way.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ghosts the griffon a little.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian invites Ormud to addcom r3=RPThree.&lt;br /&gt;
&lt;br /&gt;
The griffon growls, but there's nothing going on outside, except the two leaf leshies are continuing to attend to the stricken mandragora, assisted by the druid Eilrie and her tree companion. It's a very different kind of environment to the templar feel of the central toroidal room, or indeed the indoor nature park of the Eye Room.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So what's next, chaps?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives Ormud some background. &amp;quot;The adventurers are looking for a legendary artifact, the Demon Cherub Pot, in a wizard's &lt;br /&gt;
       tower, The Tower Of Four Heavens, out in the Vast. They fought kobolds up a ravine to get to the tower, where the entrance lobby, a &lt;br /&gt;
       glasshouse full of rampant plant growth, also contained an angry mandragora and its leaf leshy defenders. Having defeated this, they &lt;br /&gt;
       proceeded to the inside of the tower. The ground floor consists of a wide toroidal room with a central walled section, which one might &lt;br /&gt;
       assume contains a staircase, except there is a locked door and three niches, bearing the symbols of an Eye, an Ear and a Hand. These &lt;br /&gt;
       match the symbols on three doors off the toroidal room. So far the adventurers have investigated the Eye Room, a beautiful indoor nature &lt;br /&gt;
       reserve where a waterfall split light into its component pieces, which had to be recombined to reveal the prize. This prize, a carved jade &lt;br /&gt;
       sphere, was placed in the Eye Niche, which subsequently closed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth breathes.&lt;br /&gt;
&lt;br /&gt;
Aya has found nothing here that makes her believe this tower is aptly named. Her version of paradise would not be anywhere near as annoying. &amp;quot;One completed, two to go, I presume?&amp;quot; Not in the mood to stand idly by, at least for now, she moves for the door marked with the ear symbol in attempt to enter said room.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian continues, &amp;quot;So far we have set off 2 traps and expect there to be a third. Behind each trap is another door with a niche. The &lt;br /&gt;
       ear room is DARK, and the hand room is, as yet, untried.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya will find the door to the Ear Room openable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian tells his griffon, &amp;quot;Good boy, Erithamiel. Guard.&amp;quot; then returns inside heading toward the ear room, as well.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notes, &amp;quot;My last post ^^^ was in Sildanyari.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
Ormud wore white linens and a white vest under a heavy green felt coat, and a pair of bandoliers holding his a rapier and a quiver of arrows for his drawn (and relatively nice) shortbow, and had crept back up on the party from outside, relaxing after her recognized them. &amp;quot;Did I hear traps go off? Should I take a look ahead?&amp;quot; The 'scout' posed as he followed behind them into the next room while his eyes darted around cautiously.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian responds to the enthusiastic human, &amp;quot;Two traps had, indeed, been sprung. While we anticipate another, We are first going to yonder room for to explore it. It's door lieth behind what was one of the traps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you gonna go in?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Yes, while searching for traps/dangers/etc&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alright!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a perception check!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ormud rolls Perception: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
 You paged Ormud with 'The door seems safe and free of traps!'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian rolls to assist Ormud.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (10)+17: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can't aid another on a perception check...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay. I look around anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we're safe through here.&amp;quot; Ormud noted as he pushed the door out of the way and crept in the door and quickly out of the way, to the side, to make room for the rest of them while he covered the newly entered room with his drawn bow.&lt;br /&gt;
&lt;br /&gt;
You paged Ga'Elian with 'The door and surrounding area seems safe and free of traps!'&lt;br /&gt;
&lt;br /&gt;
Ga'Elian reaches over his shoulder and extracts a full-length quarterstaff from his 60 cm-long quiver.&lt;br /&gt;
&lt;br /&gt;
As Ormud pushes the door to, he would notice several things immediately. The first is the impenetrable darkness beyond. Impenetrable! It's almost as if the darkness is spilling back into the corridor, making the dim light seem darker. The second thing is the coolness and airiness of this room; it must be large, but clearly you're not sure how large yet. Finally, as you step through, the silence of the room disturbed by your footstep, you notice the beautiful sonorous quality of the space, as though it is a majestic cathedral.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Basically, it is DARK.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;REALLY DARK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Upon entering the room, Ga'Elian whistles in an imitation of a sparrow.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Charisma: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
The sparrow call echoes around the room beautifully. For a brief moment, it is as though several sparrows flit through the dark room, but clearly this would be impossible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can any of you see? I have a sunrod.&amp;quot; Ormud crouched in the darkness and rifles through his pack in search of the object while still balancing the bow in his off-hand. His voice was low and rushed, oppressed by the density of the darkness around them.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian uses his quarterstaff as the modern blind employ their white canes. He says, &amp;quot;Methinks thou wouldst merely waste it. This darkness seemeth enchanted to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a brief pause, and then two things happen, a few heartbeats apart. Firstly, a bell chimes once, high above you and probably several dozen feet from the door. It is a lovely sound, perfect, one might think, for meditation. Secondly, there is a noise from somewhere off to your right, which sounds as though the wind blows is blowing through a tunnel or trees.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with Ga'Elian. I can't find the specific rule for this though.&lt;br /&gt;
&lt;br /&gt;
He consdiered what Ga'Elian was saying and resorted to using one end of his shortbow in a similar way to the griffon rider. &amp;quot;Keep talking. Let's try not to get separated.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth notes for the record that that was probably Ormud.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the plan, folks?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;It was! Sorry!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nae bother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At these new noises, Ga'Elian freezes immediately, then proceeds as stealthily as he can toward the sound of the wing, again making his way the best he can.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Stealth: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
 GAME: Ga'Elian rolls Perception: (11)+17: 28&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So much for being sneaky.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;... towards the sound of the winD, again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is hard to be stealthy when one must rely on the clack-clack-clack of one's boots and a quarterstaff. The noise of Ga'Elian's movement rattles around the room, echoing a little, somehow making it sound wonderful rather than clumsy.&lt;br /&gt;
&lt;br /&gt;
The motion of the quarterstaff on the flagged floor reveals, after a few steps, the edge of a hole in the floor.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ormud rolls perception: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you trying to perceive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you find something?&amp;quot; He posed when the quarterstaff didn't hit where and when he expected it to from the pattern. Ormud halted and crouched down waiting for Ga'Elian's persepective.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Beating his 9 stealth. lol&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian answers Ormud. &amp;quot;I did, there appeareth to be a hole in the floor here.&amp;quot; He pokes around the hole, trying to gauge its shape and depth via the quarterstaff, always maintaining a firm grip on the pole. He also aim his voice intp where he imagines the hole's center to lie, singing one of the tunes that Sylvanori children sing while climbing trees.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (2)+17: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How long is a quarterstaff?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;That was for the probing. &amp;quot;Looking in the PRD...&amp;quot;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;About 5 feet in length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's deeper than that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What about the echo of my singing? Can I tell approximate depth from that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Someone very perceptive would note that the hole in the floor is longer than a quarterstaff. The reverberations of the song seem a little muddled, as though the sound is being baffled by something. It is probably quite deep, though --- enough to hurt if one fell in.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That last clause is a bit of a clue --- it's at least 10 ft. deep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Got it. Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't fall in!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Although..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you wiggle the quarterstaff to and fro, it catches on something at the edge of the pit. Something solid enough to feel as though it's attached to the internal wall of the pit, but definitely proud of said wall.&lt;br /&gt;
&lt;br /&gt;
As he makes this discovery, he says, I feel something different, and stows the staff in his quiver again before kneeling at the hole's edge to use his bare hand to feel this new solid thing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Er, that was me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
It consists of two vertical metal staves, descending downwards into the pit, with thick, flat metal crossbars connecting them.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A ladder, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
&lt;br /&gt;
Ormud used a combination of homing in on the singing with the tapping of the quarterstaff to hone in on Ga'Elian's position. He hunkered down near to the floor and began to feel around for the edge of the pit from a conservative, suspicious distance. He began to work his pack over onto a single shoulder and rifle through it for a length of rope. &amp;quot;We can tie a weight to something. See how long it takes for the rope to slack.&amp;quot; He was offering, apparently still stuck on the subject of its depth as Ga'Elian had already moved ahead to discover the ladder.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;I had not considered that experiment, but in the light (so to speak) of finding this, what seemeth to be a ladder, I would propose instead to use thy rope differently. Perhaps we might tie it between us to assist in case one of us slippeth on our descent?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian unstraps the buckler from his arm, lays it aside, safely away from the hole's edge, then removes his chain shirt, putting it with the buckler. He slings the quiver back on.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I probably should have mentioned before that you were following the direction of the wind sound when this interrupted &lt;br /&gt;
       you. The wind sound was more or less at your level, rather than above or below you. Just letting you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;nods. Without my armor and shield, my flat-footed AC is 10, regular is 14.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, a ladder... That's good news.&amp;quot; He insisted as he passed one end to Ga'Elian and tied himself off at the waist five feet from the other man's allotment. &amp;quot;There's not always a ladder. Most of the time there's not. I'm forever dangling in pits...&amp;quot; Ormud related as they prepared themselves and he headed for the edge. He shouldered his bow and said; &amp;quot;After you.&amp;quot; while gathering the excess rope into a spool on his forearm.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you tying it to?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods to Elian. Don't worry.&lt;br /&gt;
&lt;br /&gt;
After tying the rope around his waist, Ga'Elian leads the descent down the ladder.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No need for rolls to descend a ladder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Five feet behind him, fastened to the rope at that length, Ormud followed after down the ladder with the excess gathered against his chest.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian just didn't want to slip. *grin*&lt;br /&gt;
&lt;br /&gt;
It's hard to tell in the dark, but it's about 20 ft. down from the surface when you get down there. It's just as dark and solemn when you get down here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya sighs at work.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian extracts his quarterstaff again and probes the place with it. He says, &amp;quot;Well, as we are here now, I would explore to find any objects. In the previous chamber there was a ball of carved jade about the size of a child's kickball.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (10)+17: 27&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you suppose this is? About twenty feet down with a ladder...&amp;quot; He murmured. &amp;quot;If it was a trap, I don't think there'd be a ladder.&amp;quot; Ormud limbered his bow and began to gently touch-out the edges of the pit in an attempt to map its floor. &amp;quot;I don't feel anything like that... Don't feel much at all so far.&amp;quot; He ran a gloved hand along the wall as he felt with the bow.&lt;br /&gt;
&lt;br /&gt;
As Ga'Elian wanders around with the quarterstaff, and as Ormud does the same with the walls, you get a picture in your mind of this space. It's about 60 ft. by 45 ft., with a 30 ft. by 25 ft. rectangle of solid wall at its centre. You find three other ladders, too: one on the (shorter) wall by which you already ascended, and another two in the centre of the opposing (longer) walls. Both lead upwards. Other than that, you don't find anything of note.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So the tall ladders are on opposite sides of this rectangular structure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is a few minutes since the bell chimed and the wind blew, and all of a sudden, the bell chimes again. A few heartbeats later, there is another noise: A noise as if water is being poured from one small container to another.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The ladders are all on the outside wall, not on the internal one (that of the smaller rectangle).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay, but they are on opposite sides of the room, i.e. not next to each other?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahem. The wall you descended via has two ladders upwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;A-ha. How about we each take one.&amp;quot; He unties the rope from around his own waist.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives you this:&lt;br /&gt;
        ____________&lt;br /&gt;
       |     LL     |&lt;br /&gt;
       |L  ______   |&lt;br /&gt;
       |   |    |   |&lt;br /&gt;
       |   |    |   |&lt;br /&gt;
       |   |    |   |&lt;br /&gt;
       |   |    |   |&lt;br /&gt;
       |   |____|   |&lt;br /&gt;
       |L           |&lt;br /&gt;
       |_____LL_____|  &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A line or space is a 5 ft. square, so it's squashed in the wrong direction&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;L is a short ladder, ans LL is a long one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't know about how long any of the ladders are, except the one via which you descended. LL was meant to imply &lt;br /&gt;
       it spanned across two squares (but it's still the same width as the other ladders).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;okay. The one we descended was which?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bottom left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay, I'll head to the verry bottom ladder on the diagram.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods. Are you climbing it?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will pose that, but yes. Before I do, though...&lt;br /&gt;
&lt;br /&gt;
Ga'Elian uses the gift of his race to call upon the spirits of the forest and reveal to him the direction of true north.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The axis running 'LL' to 'LL' is the north-south axis.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Child of the Woods &amp;gt; Know Direction 1/day, CL 4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds like a plan.&amp;quot; Ormud said as he began up toward the upper (North) ladder and began to ascend the ladder up there while Ga'Elian worked on the other. He felt out for the rungs and began to bound up the ladder once he'd recognized it.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads to the south wall's centre and climb's the ladder there.&lt;br /&gt;
&lt;br /&gt;
Ormud finds the north ladder similar to the south ladder; the upper platform, too, would appear to be identical.&lt;br /&gt;
&lt;br /&gt;
After he'd had a chance to feel out the upper platform, and was convinced there were puzzle keys asking to be recovered up here, he headed back down the ladder and headed toward the ladder he'd known Ga'Elian to take in search of him. &amp;quot;You up there?&amp;quot; He called in a muted hiss.&lt;br /&gt;
&lt;br /&gt;
Another few minutes have passed, and the bell chimes once more. A few seconds later, the wind sound is heard again. It comes from the south, above the upper platform, and is approximately in-line with the shorter ladders.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian answers, 'I am. Hast thou learned ought?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ormud shook his invisible head and confirmed; &amp;quot;Nothing, no.&amp;quot; He emitted a grunt of a sigh before pointing out. &amp;quot;At least there's only one ladder we haven't tried. Which we should, now, I guess, right?&amp;quot; He looked up toward whistling wind and added; &amp;quot;But I suspect the way forward might have more to do with whatever those noises are than the ladders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will need to take a break in 40 minutes, but can resume in approximatelt an hour after that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will be going home in about an hour. We may have to reconvene next week.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just typed 'OOC' in a spreadsheet. Sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;No worries, I appreciate you letting me in!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you be able to join again next week?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian probes this southern plstform with his quarterstaff.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth points to earlier pose, reposes below.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh. I thought I had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ascent ladders are about half the height of the descent ladders, placing them halfway between floor and pit base. The north and south platforms are both dull and uninteresting, comprising of the same flat floor as the base of the pit. They are 60 ft. by 10 ft., and aside from the descent ladder, are otherwise featureless.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;No hidden doors, huh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not that you've found, no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay. Heading to the NW ladder, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you posing? It's okay if you're fed up of posing about ascending ladders, just don't wanna cross-post.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will pose, just testing my understanding of the layout.&lt;br /&gt;
&lt;br /&gt;
Ormud headed up the ladder to the northwest after Ga'Elian, evidently having the same idea he had.&lt;br /&gt;
&lt;br /&gt;
The ladder is 20 ft. high, and returns you to the surface from which, several minutes before, you had departed.&lt;br /&gt;
&lt;br /&gt;
There, Ormud stopped and tried to figure out where the air was originating from.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;I found nothing, let us try the last ladder.&amp;quot; and climbs. Upon reaching the top, he recovers his armor and shield, merely carrying them.&lt;br /&gt;
&lt;br /&gt;
 Aya has disconnected.&lt;br /&gt;
&lt;br /&gt;
It has been several minutes since the last bell chime, and, right on cue, it chimes again, followed this time by a well-defined /click/, as if from two stones connecting.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Direction of sound?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;er, sure!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To the southeast.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is at your level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Using his quarterstaff as his guide, probes the floor to avoid falling as he pursues a course toward the sounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;... as his guide, Ga'Elian probes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We might have to try to free climb the last (Eastern) wall. I'm thinking there's another platform up there, but maybe one not accessible by ladder.&amp;quot; Ormud lamented. &amp;quot;Or maybe I could climb up one of the other sides and take a leap.&amp;quot; He said in the I-don't-want-to-do-that-and-its-not-a-good-idea tone.&lt;br /&gt;
&lt;br /&gt;
The sil follows the edge of the pit away to the south, by the expected 45 ft. to the southwest corner above the south platform. Here Ga'Elian discovers that the path from the edge of the pit to the wall is 5ft. wide at its largest, and at this point, next to a smooth round stone column semi-set into the wall, half that. The path continues to the east.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;I have found a stone column set into the wall.&amp;quot; He feels with his hands, probing to find any takable object on atop this short column. He also listens to the echo of his voice.&lt;br /&gt;
&lt;br /&gt;
After feeling it out for himself, having followed Ga'Elian's voice to the column, he clung to the front of it and swung around onto the ledge headed east. &amp;quot;I think you found our path.&amp;quot; Ormud observed. &amp;quot;The source is this way, I think.&amp;quot; He added as he went ahead amid the other man's consideration of the stone column.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian observes aloud, &amp;quot;We have heard Air, Water, and Earth. All that the fourth chime could have left would seem to be flame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The column extends from the ground to above your head, and presumably on towards the ceiling. There is a slight niche and lip here, into which is set a solid metal grille. At present you hear nothing coming from this column.&lt;br /&gt;
&lt;br /&gt;
Anticipating flame to issue from this grille when the chime next sounds, Ga'Elian stands aside, and waits. He says, I feel a grille of solid metal, but we are seeking some object to put into the niche by the door in the circular room above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks. &amp;quot;Can I have a Wisdom check?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ormud rolls wisdom: (6)+1: 7&lt;br /&gt;
 GAME: Ga'Elian rolls Wisdom: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian, you've already heard a sound from this column. It was the watery sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again the bell chimes. This time the noise following it comes from due north, and is the loud sonorous clang of metal on metal.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian begins to understand. There must be (guessing) four columns around the room.&lt;br /&gt;
&lt;br /&gt;
As a bit of realization dawns upon him, Ga'Elian tests the grille and column to determine whether they have moving parts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The grille is very, very firmly set into the column. There is sufficient space for fingers to pass through, but no more.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Was I able to get to the east side of the structure, where the air was coming from, using the ledge that led east?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Around the first column? Certainly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After crossing the ledge in the dark to the eastern platform, Ormud called back; &amp;quot;I'm over now. I'm going to look for another grille or column or something over here.&amp;quot; He explained in the dark while feeling his way around the platform for what he'd described.&lt;br /&gt;
&lt;br /&gt;
As Ormud continues along the narrow path, squeezing by the first column carefully, he uncovers a second column, 30 ft. from the first, which is probably the location of where the air sound emanated. The column is very similar to the one which Ga'Elian had been feeling, replete with grille. No sound or air movement seems to be coming from here at the moment, though.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Well, I suppose I cannot adjust this.&amp;quot; and heads south seeking another column/grille/etc. and using his quarterstaff to navigate.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian +noms you both and thanks Iadoth for running, but prepares to head out in a moment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian needs Bitr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Thanks for playing man!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are at the south wall; the column is set into it. If you head east, you will find the same column that Ormud has just &lt;br /&gt;
       uncovered.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is at a loss now, for what to do next, but either seek another column besides these three, or probe the middle between them. &lt;br /&gt;
       Anyway, 'til next time, then.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think you're right. One of these things gets activated at a time. There should be... what, two more that we've heard?&amp;quot; He supposed as he set out across the Eastern platform to see if he could uncover another column at the other end of the eastern platform, at the other end of the edge, where it would be if the four were arranged into a rectangle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Bye, now, and thanks again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ga'Elian has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should think about leaving, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Thanks for running!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you have any questions about the setup so far?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Nah, I think I'm starting to get it. If one is in the center of the south wall, that means they might be arranged like a star &lt;br /&gt;
       and there's five of them, I think? But I'll have to look around to figure that out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In the south wall, there are three: One next to the west and east corners of the pit, and one in line with the ladder up to &lt;br /&gt;
       the south platform.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've not investigated the north wall yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;*nodsnodsnods*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ormud says, &amp;quot;Thanks again!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Welcome! See you next week.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ormud has disconnected.&lt;br /&gt;
 Ga'Elian has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Hi&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, there is no reason why you shouldn't. I was just checking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I would hope Ormud will come, but I am uncertain. I have not seen him around.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian missed the beginning of this conversation.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was just finishing something I started in NAT20, don't worry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does anyone know if Ormud has any alts?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notes that he may be a bit intermittent at the first.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has approx. 2.5 hours.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;According to his +finger, Ormud was last on this past Monday.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;He might never have even seen this +event posting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, that figures.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, nae bother.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll give him 15 minutes, then we can get cracking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures there will be no Ormud. Ga'Elian, Aya, you still up for this?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is up for anything.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth huzzahs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ayup! :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, I'm assuming you didn't wade through the enormous amount of text from the previous session. So I will provide a &lt;br /&gt;
       little catchup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian appreciates that, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ormud and Ga'Elian entered the dark room, which is unnaturally dark. After poking around a little, they discover a pit, &lt;br /&gt;
       and a ladder down into it. This pit is some 20 ft. deep, and features a central core (unassailable) and two platforms, which are 10 ft. high. &lt;br /&gt;
       They have now exited the pit and are creeping around the outside of the room, finding pillars at 30 ft. intervals on the south wall. These &lt;br /&gt;
       pillars are smooth and, presumably, extend to the ceiling; they have immovable grills built into them, too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;And we've been hearig chimes at regular intervals, too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya attempts to catch up. &amp;quot;So, down the ladder into the pit, then up to platforms, then out to another room with pillars?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Every few minutes, you hear a beautiful, sonorous bell chiming overhead, followed a few heartbeats later by a sound &lt;br /&gt;
       from somewhere on the walls. These sounds have been: Something akin to water between poured into a small container, the sound of &lt;br /&gt;
       wind passing through a ravine or channel, the click of pebbles on pebbles, and a metallic clanging sound.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, Aya, it is the same room. They ascended and descended on different ladders, but out of and into the same room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am assuming you stood in the doorway whilst they explored.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;We were probing around like the blind with their canes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If I recall correctly, Ga'Elian, you were standing next to the left-hand column on the south wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya ahs. &amp;quot;By unnaturally dark, I assume some sort of magical darkness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth does.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Viz-a-viz the kind engendered by the Deeper Darkness spell. I fiat'ed out the use of sunrods and moonrods, because... &lt;br /&gt;
       well, because it's more fun without them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;They wouldn't work in even normal Drakness, anyhow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Is that so?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sunrods do, according to the SRD.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Darkness/Deeper Darkness prevent any mundane item from increasing the light level as well as any magical effect of a &lt;br /&gt;
       spell level that is not higher than that of the darkness spell. So Light doesn't help with Darkness, as Darkness is level 2 and Light is level &lt;br /&gt;
       1.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Light is a cantrip.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right; so Deeper Darkness presumably works the same.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Sorry, cantrip, but same thing applies.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't realise that, so that's good news.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought I was being a bad GM.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your next move? I assume the darkness has gotten to Ormud, and he's made his excuses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is not accustomed to darkness actually hindering her, so this is a somewhat novel situation. She remains at the doorway while the others stumble blindly about for a time before asking. &amp;quot;Did you find anything of note?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kinda like the opposite of what happened in Sunshine, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shouts up to the door, &amp;quot;Well, yeah, but I'm not really sure what to do next. We've found the room to be rectangular, with a sunken section and ladders. Long story short, we haven't found the thing yet to put in the slot by the door. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I doubt we'll find anything by looking, here,&amp;quot; Aya must admit. Maybe painfully. She does finally enter the room fully. Carefully, slowly, and following the echoes of Ga'elian's words. &amp;quot;What about sounds? Smells? Differences in the stone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian answers, &amp;quot;About that, we didn't smell anything, but we've heard a few chimes followed by elemental noises--water, wind, pebbles, and metal. We also found three pillars here with grilles in them--they don't seem to move. By the way, we used poles to get around without smacking into walls or falling down holes.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sorry, typing, pushing kids to get ready for school, etc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nae bother --- just checking.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian now getting in car to head to office.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth banishes Ga'Elian's previous comments to the OOC bucket!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is at the office now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's short commute!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yep. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Aya is next to pose.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth buggrit.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Again the bell chimes, right on cue. A few heartbeats pass, and then the gurgling sound is heard from the grille in the column next to where Ga'Elian stands. The sound is heard clearly throughout the room, which has excellent acoustics, and lasts for a few seconds before ceasing, a slight echo resounding through the room.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth tilts head.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga', did you receive that last pose from me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes, but on a different device, please repose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Gurgling, like... something alive?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's the same sound as you've heard before. As if water is being poured into a small container, perhaps.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian asks, &amp;quot;Did you hear that, Aya? we seem to have cycled through the sounds back to the beginning of the pattern--water, and it came from the pillar where I am.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will assume Aya has been RL'ed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So, the 3 pillars are on the same platform? and at the points of a rectangle?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya was RL'd, yes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;WB. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The 3 pillars are in a line on the south wall of the 'floor level' of the room (i.e. not pit level or pit-platform level). They &lt;br /&gt;
       are 30 ft. apart. This one is in-line with the south-west corner of the pit, with a very narrow gap between pit (a drop to the south platform, &lt;br /&gt;
       here) and pillar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks, so are they at the ends and middle of the wall? or is there more wall to explore? (I'm guessing that there may &lt;br /&gt;
       be a fourth pillar.)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The west-most is 10 ft. or so in from the southwest corner of the room. You've not explored past the east-most yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Example: O---------O---------O---------?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Quite so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya turns and tilts her head. &amp;quot;Yes, I heard the chime. It must be the answer, or part of it.&amp;quot; She continues her slow (maddeningly so) walk through the darkness and towards the pillar(s). &amp;quot;What was next in the pattern?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;|__--____--____--?????????????&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian feels his way along the wall to the sw corner, then back past the three pillars to what lies beyond--always maintaining contact with the wall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Note that the columns are not 10 ft. wide, but their centres are in the centre of two squares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He responds, &amp;quot;Wind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Past the third column, there is a slight gap of just over a couple of steps --- something like 12.5 ft. --- before you reach a wall running perpendicularly north from your present location. The east wall, nonetheless.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian continues to vocalize for Aya's navigation, saying, &amp;quot;I'm continuing along the wall past the three pillars, and found... another wall turning towards the North.&amp;quot; I continue walking carefully along the northward-going wall, if there is still floor upon which to tread.&lt;br /&gt;
&lt;br /&gt;
There is more space to walk here --- if one investigates to the west, there is always 15 ft. from the east wall to the eastern edge of the pits. After another 12.5 ft., there is a column, but this one has no grille. After 30 ft., another column, similar to the first, and then a third again, 30 ft. further. Beyond this, another 12.5 ft. north, Ga'Elian reaches a corner, from which a wall extends westerly.&lt;br /&gt;
&lt;br /&gt;
When not speaking, Ga'Elian takes up to quietly sing an old ballad from his tribe about a Sylvanori boy who had been orphaned in his extreme childhood and found and raised by the dryads of an ancient oak. Not loud enough to wreck concentration, nor mask the chimes, but a constant sound for the Mul'niessa to hear so that she may sense his location.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian follows the north wall to the west, probing with his hands.&lt;br /&gt;
&lt;br /&gt;
The north wall is a mirror of the south wall: Three columns, at 30 ft. intervals, each replete with a grille. Predictably, the west wall appears some 90 ft. after leaving the east wall behind.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
As Ga'Elian reaches the west wall, there is a chime from overhead, and then a sound from several dozen paces behind, as if wind is whistling through the tight-knit branches of a tree.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian follows the west wall back to the sw corner.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is sorry. &amp;quot;Every time I try to pose, I am assaulted by work.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;1-sw-water, 2-ne-wind, 3-...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How are you counting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;1-sw-water, 2-ne-wind, 3-__-pebbles, 4-__-metal, then over again... in order of chime soundings, so far observed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notes that the chime comes from aloft, where the element sounds are from this level.&lt;br /&gt;
&lt;br /&gt;
The west wall is almost a mirror of the east wall, but features the doorway in place of the middle column, where Aya still stands. There are two chunky square marble columns extending upwards at either side of the door way, presumably to the ceiling.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah. There have been two windy sounds. One baritone, and one more whistly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The whistly one is the NE one. The baritone one... I can't remember if you were tracking it at the time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! I think you were. That one was from the south, central column.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;and came before the pebbles?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that's right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So then: 1-sw-water, 2-ne-whistling wind, 3-s-baritone wind, 4-__-pebbles, 5-__-metal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've explored the whole room, and have discovered six columns with grilles, some of which you can connect to &lt;br /&gt;
       sounds that come through in response to a chime from the ceiling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;But only 5 sounds, so one column isn't associated with a sound?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again chimes the beautiful overhead bell, followed this time by the whistling sound from the northeasterly column again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not as far as you know.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Where is that one? Or I don't know which of three it is, I suppose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads to stand at the north central column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just out of interest, are you going east first or north first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;North past door, then east.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Another one of the chime period passes, before the bell rings again from on high. From directly south, Ga'Elian would hear the baritone wind sound from the southerly column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian tries to feel round the grille on the north-central column again, looking for hinges, latches, keyholes, or any other features that might open or move it, or even how it adheres to the pillar (screws, welding, etc.)&lt;br /&gt;
&lt;br /&gt;
Ga'Elian also stops singing, and presses his ear to listen at the grille for a few seconds.&lt;br /&gt;
&lt;br /&gt;
There are no obvious features on how one might remove the grill. It may have been set magickally into the marble column, or perhaps just by expert hands --- sufficiently advanced technology being indistinguishable from magic, and all that. Even Ga'Elian's sharp sil ears don't pick up any sound this time.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Another one of the chime period passes, before the bell rings again from on high. From directly south, Ga'Elian would hear the baritone wind sound from the southerly column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The one from before should have been the clicking pebbles, from the south-easterly column. Sorry about that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;NP, so the metal is either NW or N, and the other has no sound, except possibly the chime, but if that is true, the chime &lt;br /&gt;
       is at the top of it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives some affirmation to that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you going to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian pulls the 5 ft quarterstaff again from his 60cm quiver, and uses it to probe upward along the north-central column.&lt;br /&gt;
&lt;br /&gt;
Insofar as the quarterstaff extended at full arm height can tell you, the column continues upwards at least 10 ft. One could assume it extends to the ceiling, but then again, one makes an ass of oneself and others when one assumes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
The probing takes some time, and the bell rings from above, in the centre of the room. Way above where the quarterstaff had probed, that's for sure. The noise this time is the click of pebble-on-pebble, from the southeasterly column on the south wall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian needs Bitr's advice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes the role of Bitr.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian waits for the metal clicking to happen again, to tell which pillar it emanates from, but in the meantime wonders aloud, &amp;quot;So, we went down the ladder, and found nothing there except a couple of mid-height platforms, that were empty, too.&amp;quot; He rubs his chin in thought.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You found that central core, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes, with no doors, ladders or any other features.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the next chime period, the bell rings on cue, followed by a loud slapping sound, as if leather or flesh were striking leather or flesh with a little force. The noise emanates from the column by which Ga'Elian stands.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's correct.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A new sound!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From right next to you!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you going to carry on waiting for the sounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having now figured out the pillars' sounds, but still finding no mechanism, he steps carefully to the downward ledge and tries to reach the core walls with his quarterstaff.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you stepping down from the ground level to the minus 10 ft. level?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you are, I'll need an Acrobatics roll to avoid taking damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;No. Standing at the edge, reaching out with staff to try and probe the core walls.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;at this height.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The quarterstaff extends into space, and you can work out that the central core probably doesn't extend outwards as it extends upwards. You would think, from your explorations of the lower region, that it's at least four paces away from the upper edge of the platform.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is really grasping at straws here, trying any last-ditch thing he I can think of.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers throwing a lifeline, but wonders if Aya has any input. Is also aware Aya might be RL'ed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a slightly tricky puzzle. Azog pointed out that puzzles are either too easy, or too difficult. I may have pitched this too &lt;br /&gt;
       hard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (6): 6&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (6): 6&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (3): 3&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
Ga'Elian drops to his knees, and offers, &amp;quot;Oh great Eluna, Huntress that Sings in the Skies of Ea, please hear me and illuminate my path as with the shafts of moonlight that lightens the dark night.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pair wait four more chime periods whilst puzzling out their surroundings. The bell chimes each time, clearly and sonorously, from on high. The four sounds that come back are two gurgling water sounds from southwest, the whistling from the northeast, and, at least, the clang of metal on metal from the northwest column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If in doubt, pray.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian nods. Ga'Elian has experienced an Eluna-inspired dream-vision as he came of age in his tribal lands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth must depart work and head home. I will GM on my way home, but I will not have all my notes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay we're good to go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;WB.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth pokes Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So twenty-five minutes until I'm home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Okay. Let me try something else.&amp;quot; He returns to the north central pillar and slaps the grille with his hand. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nice try .&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian momentarily considered pissing on the southwest column, but...&lt;br /&gt;
&lt;br /&gt;
There is no response from the northerly column. Instead, the clang of metal on metal is repeated from the northwest column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian :/&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Wisdom: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Maybe my character is more clever than his player.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you doing&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This rain is bugging me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stands there, trying to puzzle out all his observations of this room, trying to perceive the overall solution.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I got the roll but Not the context. Ab, thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian considers that he struck one column, and elicited a response from the original column that sounded, without a a chime from the bell.&lt;br /&gt;
&lt;br /&gt;
As the new realization strike him, Ga'Elian heads to the NW column and smacks the grille with the flat of his dagger.&lt;br /&gt;
&lt;br /&gt;
The sound of metal on metal resounds through the room, and is echoed too by the column itself, followed in short order by the overhead chime.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
A few moments later, the chime from overhead sounds again, followed by the soprano wind noise from the northeast column.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads to the NE pillar and whistles a high, loud note, as if hailing a taxicab.&lt;br /&gt;
&lt;br /&gt;
The sound is repeated by the column, and then the chime rings on high.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Done that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
The chime again, then the baritone wind of the southern column.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian continues south, and takes his pouch of sling bullets in hand, shaking it vigorously by the grille.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth arrives home. Will stay connected.&lt;br /&gt;
&lt;br /&gt;
 Aya has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Did you see my post about shaking the pouch of sling bullets next to the SE coulmn's grille?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian AFKs for a moment. I'm really hoping to conclude the ear room, if we're CLOSE.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Hello?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am kinda here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Ga'Elian shakes the bag near the southeast column, there is no response, but the southern column plays its note again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian tries to sprint to the finish line. :]&lt;br /&gt;
&lt;br /&gt;
Ga'Elian similarly goes to the s-central column and makes a low-toned exhalation by the grill, then... over to the SW and takes his vial of holy water, shaking it in front oh that grille.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;... in front oF that grille.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Well, I have a plot I'm scheduled to run in an hour. Can't stay. Thanks, Iad.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth rawr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian boing.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian had just finished groping his way to each of the six pillars around the chamber, using whatever he had available to reproduce the sound that comes from each, directly in front of their respective grilles.&lt;br /&gt;
&lt;br /&gt;
 Bitr has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Whoa!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was unexpected.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hello Bitey One!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heya. *grin*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr crawls from her grave. RAAR! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yes! Hello there! It is a new week and I am no longer dying to children's illnesses!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, that's good news&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Weirdly that makes me feel better too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, I'd freel really bad about missing Friday's run, buuuut I also was pretty sure I was watching the walls melt due to the &lt;br /&gt;
       cocktail of death-to-bugs medication I was on. :O So I'm not sure it would have been a good time to play.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr did get the day off! Bonus! ... Not sure how long I was loopy! Negative!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So what did you guys find so far in the ear room!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, welcome back, Ia!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hello.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Door level: rectangular wall with 3 columns on north wall, 3 more on south wall. All have a grille on them. Every so &lt;br /&gt;
       often a chime rings from high overhead followed by a sound from a random grille. NW-striking metal plates, N-slapping as of leather on &lt;br /&gt;
       leather, NE-a soprano wind, SE-pebbles knocking about, S-a baritone wind, SE-gurgling like water...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oooo. Has anyone tried to climb up in the pitch black darkness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Otherwise, I think I'll try that stupid path to assured self hurt. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;the center of the room is 20 ft down, accessible with ladders, with a high plain-walled rectangular center, and a couple &lt;br /&gt;
       other ladders leading up from the bottom to bare platforms 10 ft above the bottom but below the door level.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;climb? no, but I tried how far I could reach with my quarterstaff, and they're &amp;gt; 10 ft high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian had just finished groping his way to each of the six pillars around the chamber, using whatever he had available to reproduce &lt;br /&gt;
       the sound that comes from each, directly in front of their respective grilles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;When I would make a sound by a particular grille, the room would make one of the sounds back, but without the &lt;br /&gt;
       chiming from above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Hey, Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth re-issues the last few poses.&lt;br /&gt;
&lt;br /&gt;
The chime again, then the baritone wind of the southern column.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian continues south, and takes his pouch of sling bullets in hand, shaking it vigorously by the grille.&lt;br /&gt;
&lt;br /&gt;
When Ga'Elian shakes the bag near the southeast column, there is no response, but the southern column plays its note again.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian similarly goes to the s-central column and makes a low-toned exhalation by the grill, then... over to the SW and takes his vial of holy water, shaking it in front oh that grille.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth now issues new responses.&lt;br /&gt;
&lt;br /&gt;
Once Ga'Elian sings a low note into the grille, the note is repeated, followed by an overhead chime.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is here, but may be claimed by RL at any time, to warn.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian's shaking of the holy water is interrupted by the overhead chime, followed a few moments later by the pebble noise from the east of the sylvanori.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's next, Ga'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Huh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya watches... or, rather, listens as Ga'elian makes his rounds to several of the pillars. The chime seems to be an indication of some success, but there are no signs of instant gratification. &amp;quot;What did you learn?&amp;quot; she asks of him, between the active soundings of the columns.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Can either of you figure this out? I have exhausted mine ideas, and still know not what to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya pages: Is there any loose stone or debris here? Possibly on the floor and discernible by walking on it?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'No, the floor is solid and sound flagstones.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only that they seem to respond to the same.&amp;quot; Aya moves for the eastern pillar and the sounds of falling stones. A thought strikes and she toes the floor, but the flagstones seem solid. &amp;quot;Do either of you happen to-&amp;quot; a pause and minor epiphany. &amp;quot;Little one, do you carry a sling?&amp;quot; She isn't sure where Bitr manages to get to, but she might be around somewhere in the dark.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh! HEY!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We're back!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh. Oh, no. That was Iadoth reissuing poses. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There's a bunch more stuff since then, but nothing too exciting :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. Okay! So.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;When they manage to mimic the sounds coming from the pillars, they get a good chime?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr heee!&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;I carry a sling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr does too! For those times that I can't quite reach a thing I want to bite. Also for annoying birds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Let's see.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Striking metal plates? If I can borrow someone else's weapon, we can have a blind sword slap fight!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Slapping leather on leather. Um.... blind sling slap fight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or I guess I could just strip off my leathers and slap them together. It's not like anyone could see me in there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Pebbles, well, we've got nature thing back in the other room. Gurgling like water... hm. Water skins!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or something more horrible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Soprano and baritone winds is the tough one. That means someone with musical ability.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian already did such things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't worry about musical ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For this one,&amp;quot; Aya calls from near the pillar of falling pebbles, &amp;quot;a handful of sling stones, dropped, may appease it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;That was supposed to be ooc&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Oh, certainly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. So, which ones have we -not- gotten chimes from?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is trying to work that out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But maybe Ga'Elian has a better grasp on that than my flu-addled brain.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Hasn't kept track of that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins! Here's hoping it's the singing tone one. Then I can totally show off my utter lack of performance and screech.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Do eet!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr can just see it now. &amp;quot;Bitr. Bitr, no. No, Biter. Stop it. Bitr. BIT-someone grab her.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right, you've done the baritone column (south central), metallic clang (north west), and soprano whistle (north east).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, you have the leathery sound (north central), the clicking pebbles (south east) and the watery sound (south west).&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The current is the clicking pebbles.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr will go drink a lot of water and make the watery sounds for the SW pillar then, when we next play. :O&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. Okay, that sounded bad, but what I meant was by spitting the water out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I will repeat it for the record now that it sounds like water being poured into a small container.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks. In my frustration, I had considered pissing on the southwest column.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oooh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Small wooden container, or just the 'wooOOOOP' sound of something filling up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notes Bitr is not on the RPThree com channel.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
There has been a pause of a few minutes since the last chime, and so the bell goes off overhead, ringing beautifully throughout the hallowed space. A few heartbeats later, the clicking, pebbly sound is heard again from the column by which Aya stands.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I have previously described this sound as if of two small stones clicking together, in case you hadn't seen that before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Why am I being given a break?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian uses his hands to guide him along the south wall back to Aya and the pebble pillar, then takes a couple stones from his pouch of sling ammunition and strikes them against each other in his hand.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Flu!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Didn't know I was wrong! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey, nae bother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clicking sound is repeated after Ga'Elian clicks the stones together, and then the bell chimes overhead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (1): 1&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
After a few moments, the bell chimes again, followed by the watery sound from the south-eastern column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notes, for Bitr's benefit that the door is in the west wall.&lt;br /&gt;
&lt;br /&gt;
The halfling barbarian Bitr - quite pleased with herself for how the ligth show turned out - remained in the 'light room' for quite a bit longer after everyone left. Mostly so she can kick the empty nests in annoyance and plot some form of revenge against the point eared small folk who plopped the bare creations upon her time and time again.&lt;br /&gt;
&lt;br /&gt;
Pebbles in the shoe, perhaps.&lt;br /&gt;
&lt;br /&gt;
Gathering up a few small pebbles and dumping them into the small leather pouch at her hip, the 'tiniest giant' heads towards the dark room. And stops within the first foot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By mine father's grey whiskers, what mask is this? Mine eyes are naught but emptied.&amp;quot; A dark frown. &amp;quot;Be ye others among this miasma? And what be yon flow - another river?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Ah. Good.&amp;quot; and heads north the west to the north central column. As Bitr's voice appears, he says, &amp;quot;Hast thou any water? If thou wilt feel along the wall to thine right, thou wilt find a column on the south wall near the corner. It needeth that someone should make the sound of water pouring into a small container near the column.&amp;quot; Once he reaches the north central column, he removes the leather belt from his waist, and folds it over double, then snaps it against itself.&lt;br /&gt;
&lt;br /&gt;
At the sound of the leather slapping on leather, the gurgling sound from the southwest column is repeated.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian +noms everybody.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth does likewise.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Did you get my last pose, Ga'Elian?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye, water on mine person and amongst mine person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
States Bitr with a bit of disgust, still soaked from her time climbing about the river and climbing up the bars of the river. Frowning once more into the empty darkness, Bitr turns her head southward. Blind, she can't even really tell if she turned far enough save by looking over her right shoulder. &amp;quot;But 'tis a sound of a skin feeling, mine ears think, rather than water splattering. I have mine water skin - give me yours as well, and I will fetch another drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And, indeed, Bitr and Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr did!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ahem. But 'tis the sound of a skin filling -- not feeling&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes, was awaiting Bitr or Aya. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks Aya may be RL'ed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian puts his belt back on, then continues west, the south after Bitr.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (4): 4&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;... west, theN south...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There has been a sufficient pause in proceedings. A chime, then, sounds overhead, and the watery sound is repeated from the southwest column.&lt;br /&gt;
&lt;br /&gt;
Bitr waits in the dark, fiddling with her water skin. Then - in utter annoyance - uncorks the top of the kidney shaped sling, before filling her cheeks full to bulging. And then letting it trickle back out into the skin. Bluuuurgh. Maybe it's enough.&lt;br /&gt;
&lt;br /&gt;
The watery sound is repeated, followed by a chime overhead. There is a longer pause than usual, and then a second chime sounds, followed this time by the slapping sound from the north central column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Swish and spit for the win.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Usually works.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So, the leathery slapping isn't resolved yet?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Gotta do them in order! Like a key turning!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Perhaps I should have waited.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Go back and slap your leathers. :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Slap them good!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth bwahaha.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian returns to the north central pillar and slaps his belt against itself again, aa before.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;or aS before, even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The slapping sound is repeated, and the bell chimes once overhead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (3): 3&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr totally applies to be Iadoth's suitor, having no idea what suitor actually means ICly. &amp;quot;Aye! I suit thee well! For I, too, am a fan of &lt;br /&gt;
       running wild and shooting horses!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian stays away from that last ^^^^.&lt;br /&gt;
&lt;br /&gt;
After a short pause, the overhead chime rings /twice/. It is followed first by the soprano wind sound, and second by the baritone wind sound, from the north-east and south central columns respectively.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh god. We're playing bob-it in the dark with a mad wizard's maze.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Am I the mad wizard?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Whistle it! Now slap it! Now spit it! Good! ChimeChimeChime.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian tries to mimic the wind sounds by whistling the two notes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Where are you standing, Ga'Elian?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is still at north central, but facing the core of the room.&lt;br /&gt;
&lt;br /&gt;
On the whistling of the two notes, they are repeated, in the same order, without an overhead chime.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is not whistling softly, but like hailing a cab.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods. &amp;quot;It stands, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;There are no other sounds, or vibrations? like mechanical movement anywhere?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The halfling claps her hands over her ears, squinting into the darkness before she speaks. &amp;quot;Curse thy pipes, daft small-ling! Thy winds are not trying to catch thee a mate from the trees. Be crafty, like mine own self, and stand afixed to the ... &amp;quot; She pauses in the blindness. &amp;quot;.. hole from which thy sound issues. We'll catch this mad maze yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having said her part, she goes blindly towards where the soprano sound came from, cussing softly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is heading for the column the soprano tune came from!&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads around the room (by the west) to the south central column.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notes that the soprano whistle was at the northeast column.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's next?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The halfling pauses once she reaches her northeast corner, and whispers over her shoulder to the darkness. &amp;quot;Be thee ready?&amp;quot; Yay or nay, she'll clear her throat and due her best to 'la' it up in a high voice. Which isn't hard, being both female and halfling, but she's spent most of her life talking in a gruff down octave, so we'll see!&lt;br /&gt;
&lt;br /&gt;
Ga'Elian replies, &amp;quot;When thou art ready, whistle thou the high note, and I shall follow with the low note here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Shall I roll, FluDoth, to see how horrible this is? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;La works, too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What side were the downward ladders on?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;(Ladders?)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Down the 20 ft to the lower level.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't trouble about the rolls. The ladders are on the west side.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;And the 10 ft offset platforms?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;On the north and south, at the base of the bit, and inline with the central columns.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Base of the Pit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you going to do the whistling?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks. Yes. Bitr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, of all the times to need a bard with ghost sound, eh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oh, yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs. Bards!&lt;br /&gt;
&lt;br /&gt;
Immediately after Bitr make her high-pitched sound, Ga'Elian makes his low sound.&lt;br /&gt;
&lt;br /&gt;
The sounds are repeated, and then a single chime sounds from overhead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (2): 2&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
Two more chimes sound from overhead. This time, the slapping sound is followed by the metallic sound, from the north central and northwest columns.&lt;br /&gt;
&lt;br /&gt;
Sighing in bitter (Bitr?) annoyance, the halfling growls. &amp;quot;What be we, two playthings in yon mad wizard's game of echo-me-not? Pfah!... I'll take yon leathery sound.&amp;quot; So stating, the halfling begins blindly stumbling her way towards the north column.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian calls out, &amp;quot;Just what I had in mind.&amp;quot; and heads west then north to the nw column&lt;br /&gt;
&lt;br /&gt;
Bitr pauses when she reaches her column, and calls aside. &amp;quot;Ahoy, point ear; Can thy small-lings eyes pierce this gloom, or be ye as blind as me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian responds, &amp;quot;Nay. I see not, but what is more, neither doth Aya see in this darkness.&amp;quot; He draws his dagger.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Comes the only response, followed by a faint squelch and soft cussing as the halfling struggles out of her leathered top - which means putting her broken sword aside. Grumbling to herself as she holds it up, before she asides. &amp;quot;Prepare they noise!&amp;quot; .. And then slaps the wet leather against itself.&lt;br /&gt;
&lt;br /&gt;
Straightway thereafter, Ga'Elian smacks the NW column's grille with the flat of his dagger.&lt;br /&gt;
&lt;br /&gt;
The sounds are echoed by the columns, and so the bell chimes overhead once more.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
The bell chimes twice overhead, and this time the watery sound, followed by the clicking sound, are issued by the southwest and southeast columns respectively.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Bitr, hast thou still enough water about thee to make it heard? I can return across to the pebble pillar if thou wilt return to that which thou first did visit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr is grumbling, struggling to get her squelching leathers back over her top again when the two noises go off. Snorting softly. &amp;quot;Ah! Joyous! Another set to fulfill in this jiggery. Mine thoughts turn, perhaps, to climbing these blind corners to yon cheerful bell and striking it flat with the palm of mine hand. I'll give it a lesson in jingling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Snort. &amp;quot;.. I've the water sounds, aye. A swallow and a spit is naught but easy to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Let me know when you're ready to go with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads to the opposite corner, sheathing his dagger and grabbing out a couple of stones again.&lt;br /&gt;
&lt;br /&gt;
Still muttering her aggravation, the halfling returns to her own column, swishing the skin back and forth before removing the cork. Mmm, backwash! &amp;quot;Be ye ready?&amp;quot; She'll call, before the faint glugging sound of her chugging cheeks full. Followed by the trickle out to the skin again. Bluuuuurgh.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian responds, &amp;quot;Whenever thou art.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sound of the chipping stones fades away, the gurgle and the clicking are repeated, followed by a single chime from overhead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6: (2): 2&lt;br /&gt;
 GAME: Iadoth rolls 1d5: (4): 4&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
From overhead, there are three chimes, followed by the clapping sound from the north central column, the low baritone note from the south central column, and the clanging sound from the northwest column.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian grumbles, &amp;quot;This groweth tiresome. Which wouldst thou do, Bitr?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;GRAAH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shouts Bitr, kicking the stone blindly before her. &amp;quot;A pox on thy riddles! A baldness on thy head! Patchy be thy whiskers, sour be thy belly! I'll find thy curator of this madness and take his ears for mine WALLS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Panting slowly, her temper tantrum still simmering, Bitr spits to the side. &amp;quot;Mine for the clapping. I've naught but one metal weapon on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I promise this is the last.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Aww. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr likes throwing tantrums.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm about to leave work, but I'll finish this on the way home, probably.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose up when you're ready; I'll get going in a mo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. PRobably gonna go - Ga, me to clapping, Ga moving back around and striking metal on metal again?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian calls out, &amp;quot;Then I shall follow thee with the low whistle. Perhaps Aya can smack the metal plate with some object of hers? Or I can head over there after whistling here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;doesn't seem to be a timer on it as long as we get it before the single 'chim'e' of th etimer restarting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian nods.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stows his sling stones and takes position at the south central pillar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye, 'tis a good plan. ..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause. &amp;quot;.. Hast thine ears caught wind of Aya for a while?&amp;quot; Another listen, before the halfling snarls. &amp;quot;Fie on it. Make thy noise, I'll follow with mine clap, then work thy way quickly about to bang thy metal. If it ne'ers works, I'll kick the accursed stone in and yank all the strings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then she's ready to clap when Ga makes his first noise.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Insofar as you know, Bitr, insofar as you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Methought the slap was first, then the whistle and finally the metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't check backlog for now, so...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr will check!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that's right then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr blinks blindly, then shrugs in annoyance. &amp;quot;Maybe. Maybe. Mine head is afired with the need to gut some worthless minstrel who thought this amusing.&amp;quot; Snorting, then, Bitr speaks. &amp;quot;Ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... Clap Clap Clap.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base speed, Ga'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That's always a great question for the DM to ask. Totally innocent. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nothing to worry about at all~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, It's like: Bitr, what's your touch AAC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;While angry, or WITHOUT anger? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is very easy to touch when she's angry! :3 ...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;30 ft&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;(Mine too!)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You guys ready then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah! Bring on the blindsight minotaur!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes. Am I racing from S to NW or are we spoofing Aya taking the NW?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crikey. I hope i never encounter one of those.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Whatever you like, I don't mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Let's spoof Aya, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goforit!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr oh noooo, meeting time. :O I haaaave five minutes left!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And then I'll be back again after that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will be done by then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian whistles low just after the sound of Bitr's leather-slap, then Aya smacks the NW grille with a piece of metal.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Posed out of order in the interests of RL time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sounds made by the adventurers fade away, they are repeated again by the columns, and the bell chimes overhead. Then, there is a long, sustained rushing sound of water from the lower pit. After a minute, it ends suddenly, the echoes fading over time.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian still can't see, huh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth newp.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;All yours, Gae! I gotta go sit down and let people talk at me for thirty minutes until I say 'not my department' and go back &lt;br /&gt;
       to my desk!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Bitey.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya apologizes, but won't be able to resume any time soon.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads over to the west, and feels around for the armor he has previously deposited on the floor. Once he finds it, he strips off and leaves everything together there and heads to the south downward ladder, and down it to the water.&lt;br /&gt;
&lt;br /&gt;
The water is only inches below the floor level here. It is cool, still and fresh.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will arrive home shortly.&lt;br /&gt;
&lt;br /&gt;
Once he realizes how high the water is, he jumps in and tries to find the core wall.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sil quickly swims to the central core and finds it slightly higher than floor level, with dozens of holes in the stonework. Hauling himself up, he will find a small altar, and atop, what feels like a conch shell, ribbed on the outside, smooth within.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is outta time!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth stays connected for the log.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth may respond shortly.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian retrieves the shell, holds it while returning through the water, tells the others, grabs his stuff and carries it all back through the door, dripping wet. Once everyone is out, he puts the shell in the receptacle, then gets dressed again, including armor and shield.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So far that's two rooms where I've had to get in water. *snerk*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian supposes he should have sounded a blast on the shell in the room. Am happy to insert that above.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't know what perform skill that is, so will roll Charisma instead.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Charisma: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;meh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns,sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;NP&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So, did you see my poses and ooc comments since you got home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As before, a cover slides down, covering the niche. There is a sound of the conch dropping behind the cover. That just leaves the hand niche unoccupied.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth saw everything up to 'meh' after you rolled Cha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Nice. That was all. Is curious whether to try the hand trap now (leaving the room for next time) or to wait on the trap, &lt;br /&gt;
       too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian could roll perception to find the thing, then disable device to try to bypass it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya returns, if briefly.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;We're done with and out of the ear room. I wouldn't mind springing the hand trap before concluding, but that's up to &lt;br /&gt;
       Iadoth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;You did set us on the right path, Aya. Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya tried.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is still 1,550 XP short of 5th level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Heeeyo!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;WB. We're done with the ear room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I read that! You found a conch!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can do the hand trap, but lacks notes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oo. Tempting, tempting anyways! How much can you remember, Fludoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks he has everything.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Well, now that that is over, I believe there is likely to be a trap somewhere before that door.&amp;quot; He points over at the door with the hand symbol. He approaches cautiously, using all his senses.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (5)+17: 22&lt;br /&gt;
&lt;br /&gt;
The trap is there, alright: A set of slightly raised tiles act as a trigger. There's a hole in the hand symbol above the final door, and you can surmise that the tip protruding from said hole is likely to be something sharp to be hurled at you.&lt;br /&gt;
&lt;br /&gt;
Bitr is waiting for Ga'Elian when he exits the sound room, still muttering to herself as she wrings out her leathers. Not for any sort of fashion sense, but because wet leather chaffs very uncomfortable places. Even battle hardened creatures of chaos with callouses galore can get raw! She squints up at the shell as its slotted into place, and snorts. &amp;quot;A fine trophy for a miserable pack of riddles, thy find is. For mineself, I prefer the room with waters and rivers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then she eyes the hand door. &amp;quot;Oh, aye? .. Kick it aside, says I!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will accept one of two approaches: trigger the trap, or Disable Device.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian attempts to disable, but also to stay out of the apparent line of fire.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Disable Device: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;YOUR FAILURE DOOMS US&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a spectacular failure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I aim to please.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your AC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;18&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I mean 19&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Iadoth rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Wheh!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Or even Whew!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So it strikes my armor, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian's clumsy attempt to disconnect trigger from dart results in the inadvertent springing of the trap. The dart sallies forth and strikes his armour, but is deflected. When it lands, you notice the purple liquid on its tip, which even a novice might recognise as a poison.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Either or. AC can be dodging or armor-ness!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Since both add to it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;This works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr jerks back when the arrow comes off, then squats down on her heels to pick it up by the haft. Squinting at the purple muck along the tip, before grinning toothily up. &amp;quot;Aye, and yon door cared to give thee a kiss, Master Arrowcatcher.&amp;quot; She chuckles, and slides it (point down) into her pouch. Never waste a good bit of metal! Or poison.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, thy stumbling earned the door - crack it open!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian ducks momentarily in a reflexive reaction to being pinged by the dart's glancing strike. He grins sheepishly at the small giant, then rises to his feet.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian supposes we should leave the room until another +event.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Give Aya and them a chance?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Certainly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian kinda wonders what the poison would do.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr can stab you with it?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will pass, thanks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's Purple Worm Poison. Dex damage, some hp damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr shall find a purple worm and stab them! To see what happens.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Nice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oo, nasty. DEX damage in a maze designed around touch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth needs to work out the details of the last room.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;You'd be more less like a bull in a china shop so much as a drunken three headed dire bull in a gnomish china shop filled &lt;br /&gt;
       with explosives for inexplicable reasons.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;OR perhaps the reasons are because it's gnomish.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;In a room focused on touch, acid covering every surface would be rather insidious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ouch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr can't wait until she gets DR. &amp;quot;The walls are acid. What do you do?&amp;quot; &amp;quot;TOUCH ALL THE THINGS AT ONCE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian roars.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;DR doesn't protect against that, unfortunately.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Aw.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. That'd still be my answer, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;energy resistance/acid #&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That one hurt! Maybe this one..? NOPE. HURTS. Maybe the first one stopped hur-OH GOD IT HURTS EVEN WORSE THE &lt;br /&gt;
       SECOND TIME&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya allows Bitr the honor and glory by strapping her to her own feet to skate across the floor.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;All problems can be solved by throwing a Bitr at them. This is a universal truth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Even if that problem is 'giant angry monster'. At the very least, I'm a good delay tactic while everyone else runs away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian calls the magic item emporium for speedy delivery of winged boots.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks again for running, Iadoth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Crazy Hazeem's Gently Used Emporium Of Adventuring Supplies? Not gonna lie - it's all from dead adventurers.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr imagines some fellow whistling a tune as he occasionally swings by mazes and death traps, poking items loose from gears with a &lt;br /&gt;
       broom or nabbing them ou tof gently bubbling acid pools.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yes, thanks all around, Fludoth&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Aya.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22623</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22623"/>
		<updated>2016-06-14T07:47:37Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]], [[Lenore]], [[Virton]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22555</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22555"/>
		<updated>2016-06-02T12:12:37Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1 - 1st June 2016, 8:00pm BST==&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22554</id>
		<title>Constructive Criticism</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Constructive_Criticism&amp;diff=22554"/>
		<updated>2016-06-02T12:11:39Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;  &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.     ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. In the spirit of open communication, I am to inform you the following: I am looking after the baby alone tonight.&lt;br /&gt;
       This means I may disappear suddenly (I will try to give warning), and also that I have some chores to complete (although I've done most &lt;br /&gt;
       of it).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ooh.&lt;br /&gt;
&lt;br /&gt;
 Alba has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba spiders! :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;welp....we won&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba notes, is using a new spell loadout, so don't be supa sure. XD&lt;br /&gt;
&lt;br /&gt;
 -=-=-=-=-=-=-=-=-=-  At a glance around Plot Room: Three  -=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
 Alba         15s     5'9&amp;quot;     122 Lb     Human             Female    &lt;br /&gt;
     A black-haired, masked Veyshanti woman.                                    &lt;br /&gt;
 Durrankar    39s     7'0&amp;quot;     398 Lb     Sith-Makar        Male      &lt;br /&gt;
     Silver Sith-makar with blue eyes                                           &lt;br /&gt;
 Iadoth       0s      4'9&amp;quot;     111 Lb     Wild Elf          Female    &lt;br /&gt;
     Lithe elf with green eyes and plaited brown hair.                          &lt;br /&gt;
 Kira         4m      5'0&amp;quot;     120 Lb     Human             Female    &lt;br /&gt;
     A young blonde woman wearing simple robes.                                 &lt;br /&gt;
 Zyla         7m      7'5&amp;quot;     310 Lb     Giantborn         Female    &lt;br /&gt;
     Massive woman in simple clothing and robes                                &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira waves to everyone. Even the spiders. &amp;quot;They are nice spiders. Right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;nice to us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;They aren't going to swarm *you,* so, yes. Yes, they are nice spiders.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth considers two things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One: APL+2 or APL+3?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two: Standard or Death-Consent?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC has to be pre-approved.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, well there's a quick answer for that then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ... in that case.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Has Terewin outleveled us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Terewin's headed off soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Shame.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
&lt;br /&gt;
You have been gathered before one of the Rune army generals who specialises in ... special ops. One of her aides explains to you the protocol: If you are caught by the Dran army, or anything working for it, you will be disavowed. You do not exist. For this, you will be recompensed.&lt;br /&gt;
&lt;br /&gt;
The general comes in, wearing fatigues, and smoking a fat cigar which reeks of expensive dream-baccy. &amp;quot;Troops, things don't look good within our own borders. We've had some reports of constructs going awry all over Rune, and the people are getting panicky. We have some ... particular concerns, though. A Warrior's Mausoleum, remembering the dead of all conflicts Rune has been involved in. There are constructs there. It's gonna be awkward if veterans and families head over there only to be smashed.&amp;quot; She points to the place on the map, a few miles from your present location. &amp;quot;Any questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira has many questions. The topmost would be 'Why is this terrible war happening at all and how can we stop it?' She doesn't ask this just yet, though. &amp;quot;I don't want anyone to be smashed. Is there somewhere we can put any malfunctioning constructs we find? Where they can't hurt anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Up at the corner of the room, reclining against the ceiling as if she had bullied gravity into working differently for her and her alone, the masked Veyshanti witch spends a moment considering the viper in her arms, whispering to it now and again. Finally, the mask rises, and oritents on the General. &amp;quot;Why us? If the threat is merely rage within the machines, can the arcanists not merely take away the magic? What is the threat that requires we to end it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar had been listening all this time, but he looks to Kira and puffs out some smoke. &amp;quot;It will depends upon what they were made to do. If we can draw them out of the mausoleum and into another place where they can defend Rune instead of kill their people.&amp;quot; He then glances to Alba. &amp;quot;Because to take away magic, probably takes down the defenses to the mausoleum as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;State of the constructs, how are we to go about, disable, take them out? Not sure we can knock constructs out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The general considers Kira's question for a moment. &amp;quot;Disable them as much as you can. When they're subdued, we can send in a cleanup squad to deal with them. I just can't commit my own troops at the moment --- not without exposing the front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next the witch is addressed: &amp;quot;We have seen only limited effect from the action of the arcanists. Additionally, there are enough constructs to deal with within the city, and we have commitments further afield. As well you know. Your ending this threat releases resources that are desperately needed elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar is addressed in order. &amp;quot;You are correct, but my sources suggest that these constructs are the primary defences for the mausoleum. Disabling the magic may have unforeseen effects, and we would wish for this only as a last resort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Zyla is answered: &amp;quot;The state of the constructs is unknown. They may be active, they may be inactive. It is not certain without committing troops that we do not have. I cannot risk civilians finding out too late, either. If you cannot disable the constructs, then destroy them. We will deal with defending the mausoleum another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar may run out to get food soonish. Alba's free to &amp;quot;ghost' me, if need be until I get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Er. o.o&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any further questions? I realise the brief is vague.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar shakes head.&lt;br /&gt;
&lt;br /&gt;
The witch looses a rough sigh, raising her arm and allowing the snake to slither down her arm, to tuck itself into her hair. Pushing off the ceiling, she drifts to ground, fingering a set of beads attached to her mask. &amp;quot;Let us be on our way, then, and see what we may see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;nope all is good&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If Kira has questions, then she can shoot them to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The way to the mausoleum is straightforward, with well paved roads. Horses have been provided for an expedient arrival. When you get there, the tall iron gate to the mausoleum is locked, with tall stone walls at either side. Beyond the gate you can see a low-lying stone structure, and an immaculately mowed lawn. Fountains and memorial stones are set into the otherwise plain landscape.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't have any more. &amp;quot;Sorry, RL nabed me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I imagine if we wander in, we'll draw them out.&amp;quot; Durrankar says quietly. &amp;quot;I don't really like bringing a battle to those that have heard, and answered, the song of the Death Singing Dragon, but it is better to find out what is wrong, than for others to be hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, not really sure what might be happening here. &amp;quot;How does one disable a construct? Pound it till it doesn't move but doesn't crumble?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure we can make it safe for everyone without making it defenseless,&amp;quot; Kira talks as she walks. &amp;quot;But why would anyone want to attack a mausoleum?&amp;quot; She nods solemly to Durrnakar. &amp;quot;They deserve their peace, and their families some respect in their loss.&amp;quot; Now she looks to Zyla. &amp;quot;We could lead them somewhere and trap them? Bind them? So long as they can't hurt anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can just smash 'em up if you like xD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar points to an announcement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sagenods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;any we smash is one less for the defense of rune.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To the horse's evident relief, Alba drifts off her horse, touching down on the grass as she gives the mausoleum a long, considering look. &amp;quot;Better to fight there, than elsewhere in the city,&amp;quot; she notes. &amp;quot;What was broken can be fixed. What is killed, less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira nods. &amp;quot;Not a fan of breaking other peoples' belongings, anyhow. Pretty sure destruction of property is illegal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, for sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right. How are you going to get in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;Well will do what I can.&amp;quot; she looks over, &amp;quot;I don't think anyone is attacking the Mausoleum, it sounded more like this is widespread and they are concerned about innocents being hurt at the mausoleum.&amp;quot; she glances around and looks for an opening.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is the front gate. The wall surrounds the mausoleum otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira's smile dims as her lips purse. &amp;quot;I'm sorry. I didn't know it was locked. I should've asked the captain for a key...&amp;quot; She walks up to the gate to look it over, then up at in and the nearby walls. &amp;quot;Maybe we could climb over, if we have to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Or someone's using disruptive magic and the delicate magic and magitech balance used to create the golems is creating a problem.' Says Durrankar's staff. &amp;quot;That's a good point, Tyrannix.&amp;quot; he says as he makes his way to the front gate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Ware,&amp;quot; Alba notes, keeping to one side of the gate and looking up at the walls. &amp;quot;Remember our foe. First let us see what is a threat, and what is not.&amp;quot; With that, she floats up to the lip of the wall, dropping atop the stones and peering out over the yard.&lt;br /&gt;
&lt;br /&gt;
The view from the top of the wall is similar to that through the gate: Well-manicured grass, immaculately clean memorials and and otherwise dull view. The mausoleum itself is low-lying enough to suggest that it may be partly underground. There is an entrance via a wide stone door down several steps, supporting this theory.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nothing is lobbing fireballs at me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Disappointing, isn't it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'the ones going haywire are probably underground Freddy.' Durrankar looks at the staff. &amp;quot;Who's Freddy?&amp;quot; 'I have no idea. Heard he was a scary guy though.' &amp;quot;You do realize that Alba is a female....right?&amp;quot; 'Yeah, and chicks are a lot scarier.' Durrankar groans as he starts to try and open the gate.......&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's locked with a sturdy padlock and chain. Do you have Disable Device?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;How tall is the wall? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Tis 12 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids cliches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba will Rapunzel everyone up, then. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhh, that's all kinds of creepy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rapunzel, Rapunzel, let down your WHAT THE HELL IS THIS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;At least it's not Bobobo....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks from the wall, to the locked gate, and back. Then she blinks at a thought. &amp;quot;Don't open the gate. We should leave it locked. We can climb over to see what's happening inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Just a gut feeling that the lock will keep us from being attacked.&amp;quot; Durrankar says looking to Alba.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Done,&amp;quot; Alba says, as her hair thrashes and writhes, molding itself into a thick braid that slithers down the stone wall, twitching back and forth. &amp;quot;The shaman may climb,&amp;quot; she says, &amp;quot;but he will have to hurl his stick over first. This knowing pleases me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira looks up and over to Alba, pointing out to the talking stick. &amp;quot;She isn't scary. See? She's helpful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smirks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'know, Alba was one of the first characters I RP'ed with here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will just climb over the wall&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. The Climb (Athletics?) DC is 25; you can take ten if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls athletics: (16)+13: 29&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Speedy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;50&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'I'd rather someone hang onto me while he climbs over.' tyrannix says as Durrankar hands him up to Alba. 'Wait WHAT!? You're gonna give me to HEr to hang on to!? ARE YOU OUT OF YOUR FRIGGIN MIND!' if Alba takes the staff, he'll say 'Uhm hi......you're even scarier up close daggerfist sparklepants.' Meanwhile, Durrankar tries to climb....&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls climb: (19)+climb: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's up and over then, Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Athletics.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That's supposed to be athletics. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I take the first roll? XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, your first made it. So yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your base land speed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;20 with the armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth raises eyebrows.&lt;br /&gt;
&lt;br /&gt;
Zyla takes a moment and looks at the wall, she thinks that she can do it and she really doesn't want to wait her turn so she gets a good start and she is up and over the wall without too much difficulty, her monk speed aiding her even here.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar has fire spirit armor breastplate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You need to succeed twice more then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar can increase my land speed though. but only by 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira doesn't mind waiting her turn and taking up offers of help. &amp;quot;If people are being helpful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wouldn't bother.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That was to Durrankar, Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Does my hair count as a rope or somesuch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I hate dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (16)+12: 28&lt;br /&gt;
 GAME: Durrankar rolls athletics: (11)+12: 23&lt;br /&gt;
 GAME: Durrankar rolls athletics: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more, Durr!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;yeah...this'll take me all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls athletics: (5)+12: 17&lt;br /&gt;
 GAME: Durrankar rolls athletics: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will fill the screen at this rate.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, are you using the hair?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought your pose was ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It's always ambiguous.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;as for using the hair....if Alba has my staff, then yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Yus, I do. At arms length.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If anyone is using the hair to climb, then the DC is only 5, so if your bonus is sufficiently high, no worries about &lt;br /&gt;
       rolling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises for any misunderstanding.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K. then I don't need to roll. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nope, it just takes 3 rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sorries to all. Assumes Kira makes it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira can roll. &amp;quot;I just wasn't going to pose over people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth disappears to do chores for two minutes.&lt;br /&gt;
&lt;br /&gt;
The staff is taken, and held at arms length. &amp;quot;And you,&amp;quot; she mutters, &amp;quot;are loud and unpleasant. Perhaps the stick will tell to me why it should not simply be dropped to await its owner beneath the wall...&amp;quot; The staff is wiggled, once.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;because he's worried that termites will make their way into him.&amp;quot; Durrankar says as he gets over the wall....slowly, yes, but he makes it. &amp;quot;And you will be nice to her. You do know that there are some spiders that burrow their way into wood, right? And Alba has spet spiders.&amp;quot; 'Mommy....' &amp;quot;So.....treat her with respect.&amp;quot; 'yes ma'am....uh sir.' Durrankar hrfs.&lt;br /&gt;
&lt;br /&gt;
Kira waits for Durrankar to clear the wall, offering polite encouragement all the while. Once he's safe and solid, she takes her turn to scale the wall. Hair if offered, not if not. Either way, she gives the floating, masked, pigtailed, clawed, not-scary woman a warm smile and gratitude. &amp;quot;Thank you for your help. Maybe when we're done, you'd like help brushing? That must take awhile.&amp;quot; Unless she's found a way to make it self-brushing? Who knows?&lt;br /&gt;
&lt;br /&gt;
When Kira's over, she looks around the grounds again. &amp;quot;We should keep watch for the constructs, and any visitors. If there's any danger, we can evacuate them outside of the walls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door to the monument itself is some 30 ft. ahead of the gate, along a neatly raked gravel path. Everything about this place seems unnervingly restful and quiet. Even the birds seem muted.&lt;br /&gt;
&lt;br /&gt;
Once Durrankar's feet hit the ground, Alba passes the staff back to his keeping, wiping her hand off on her knee. Kira's offer for help has her tilting her head far to one side in silence. After everyone is on the far side of the wall, her hair unravels, fans apart, and tucks itself back into its previous form; a waist-length ponytail, bound at its midpoint and very much not ten feel long. Then she merely steps off the wall, light as a feather, and touches down on one foot. &amp;quot;It is not likely that any are visiting now... but it would be a wise thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From atop the wall you could see almost all of the grounds, and you didn't spot any visitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Looks like everything is going to be inside.&amp;quot; she says and shakes her head, &amp;quot;Luckily the gate is still locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;And to go inside, we'll need to unlock it. I'd say, lock it behind us...but we don't have the key.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;so on the wall or inside the wall?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira walks for the monument proper, looking around the grounds for any unsuspecting visitors at risk. &amp;quot;If there's no one here, and something is going wrong with the constructs, can't we just leave them inside? The walls and gate will keep them from coming out, and we can make sure no visitors go in until the city can send people to fix them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And if the constructs are destroying the mausoleum on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Because if we do not break them,&amp;quot; Alba says, &amp;quot;then the people who are sent to fix them may perish. And the people sent to defend them. And the people that those defenders have been guarding, before they were pulled away to fix machines. We are not here to end a threat,&amp;quot; she says to Kira. &amp;quot;We are here to quiet a nuisance, and allow those facing the threat to worry less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durrankar says, &amp;quot;Your path of non-violence is invalid here, Kira. If we do not take care of these constructs, then someone else will have to, and they will get hurt. We can't just 'seal them up and wish for them to go away'. They will not. People are going to get hurt. It will be us....who have a means to heal ourselves....&amp;quot; And he points to Kira. &amp;quot;....or it will be people LESS suited for the job. And if people less suited for the job go in...they will die.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stone door looms large in Kira's vision. It is a very /tall/ door, perhaps as tall as the wall you just climbed. The door itself is a double-leaf type, in stone, with small round knobs set evenly on the outer edges.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hears baby wake up. Thinks may have to disappear for a bit... waits to see.&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grr indeed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, baby has gone back to sleep. Marvellous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they're destroying the mausoleum, then we need to subdue them,&amp;quot; Kira answers. &amp;quot;Just as we were asked to.&amp;quot; She turns her smile to Durrankar. &amp;quot;It is never invalid, and I think you misunderstood me. I don't want anyone to be hurt. I won't leave something dangerous for others to face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth waits to see what will happen next. Is anyone waiting on anything from me?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let us gain ''entry'' to this hall of the dead,&amp;quot; Alba says, her patience beginning to slip. &amp;quot;We will solve aught standing before the door and prattling about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
 Durrankar has disconnected.&lt;br /&gt;
&lt;br /&gt;
Kira nods to Alba. &amp;quot;You're right. We won't know what we need to do until we go inside.&amp;quot; So Kira tries to help with that, by trying to open the doors.&lt;br /&gt;
&lt;br /&gt;
The doors yawn open noiselessly, revealing a pleasantly lit space beyond. Flickering, magickal lanterns line the walls on either side of a 10 ft. wide corridor, about 15 ft. high, leading to a shallow pool and a staircase down beyond.&lt;br /&gt;
&lt;br /&gt;
Pushing off the ground, Alba drifts into the mausoleum, fingerknives singing against each other as she moves her fingers restlessly, mask turning this way and that. &amp;quot;Hn... There is no sign of these defenders, yet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone else want to pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla stretchs a little, &amp;quot;Alright, shall we?&amp;quot; she asks and then cocks her head to the side, realizing so far they are right no constructs.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth moves on a little.&lt;br /&gt;
&lt;br /&gt;
The staircase descends 15 ft. into a small antechamber, with friezes depicting scenes from the various wars Rune has been involved in. There are no friezes involving the recent Dran conflict. Half-urns are cast into two niches, filled with what appears to be very clean water. There is another stone door, similar to the first but decorated with leaves, directly ahead of you.&lt;br /&gt;
&lt;br /&gt;
The witch sighs, upon seeing the next chamber empty, and motions for the party to stay to the sides of the doorway. &amp;quot;The further we go and do not find trouble,&amp;quot; she mutters, &amp;quot;the more trouble there will be when it is found. Hn...&amp;quot; And her hair thrashes, elongating into a fobrous black tentacle, used to open the door safely from far to one side.&lt;br /&gt;
&lt;br /&gt;
Kira walks quietly, out of respect for those at rest. She speaks quietly, too. &amp;quot;There could be no trouble here, at all, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and is ready, just confused that they have not come across anything yet.&lt;br /&gt;
&lt;br /&gt;
The next corridor, 10ft. wide again, is laid with a thick, lush, dust-free red carpet. At the opposite end is another doorway, this time open, leading to a chamber beyond, where several statues are visible from here. The most notable, directly opposite, is holding its own severed head in its hands. This tall marble statue looms stern and forbidding over its domain.&lt;br /&gt;
&lt;br /&gt;
Two other statues are also visible, at either side of the dismembered one. With its feet planted firmly together, these marble statues of female warriors holding stone swords rise up to support the ceiling.&lt;br /&gt;
&lt;br /&gt;
Kira is curious, and hopeful that her optimism could prove true. They're all here to investigate. There's no proof that there are troubles going on in the mausoleum. She steps forward onto the carpet. &amp;quot;Rune is very respectful of their fallen, and their visitors. This mausoleum is beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head, &amp;quot;Do you think the statues are the constructs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would recommend Perception checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also, where are you standing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls perception: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba is floating near the ceiling as she can get, behind Kira nad Zyla.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;probably just through the door&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira just walked out into the hall?&lt;br /&gt;
&lt;br /&gt;
 GAME: Kira rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira must be admiring the plush carpet...&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'Okay, those statues? They're definitely constructs.'&lt;br /&gt;
&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls initiative: 1 + 2 = 3&lt;br /&gt;
 GAME: You roll initiative for C: Roll: 10 + Bonus: 8 = Total: 18&lt;br /&gt;
 GAME: You roll initiative for CC1: Roll: 18 + Bonus: 7 = Total: 25&lt;br /&gt;
 GAME: You roll initiative for CC2: Roll: 1 + Bonus: 7 = Total: 8&lt;br /&gt;
 GAME: You roll initiative for CC3: Roll: 20 + Bonus: 7 = Total: 27&lt;br /&gt;
 GAME: You roll initiative for CC4: Roll: 15 + Bonus: 7 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Zyla pages: can I shout that or have to wait till my init?&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'You would have to wait for your init.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls initiative: 3 + 4 = 7&lt;br /&gt;
 GAME: Kira rolls initiative: 11 + 4 = 15&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Zero - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
Beyond the carpeted room, you notice that one of the statues suddenly /stops being a statue/, and begins to advance towards the end of the corridor instead, partially blocking your passage.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla refreshes special ability pools.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Crow's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Crow? Well, that's confusing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The head-bearing statue is next to disengage from its plinth, marching forward heavily to stand a step or two behind the first statuette.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 15.&lt;br /&gt;
       It is now Kira's turn! CC2 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kira, this is a surprise round, and you weren't aware of the statues. Sorry!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The statue on the right also steps off its plinth and marches forward to stand in front of the headless horror and beside its feminine comrade.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
 GAME: Note Flat-footed on Alba ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Same goes for you, Albs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Zyla, you're up. Standard action or move action, your call. The statues are 25 ft. away, just beyond the threshold&lt;br /&gt;
       to the next room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, and free actions of course.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will move up to stand in front of the first one I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yayyyy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose if you like; I don't mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
      Iadoth advances the initiative order.&lt;br /&gt;
      Round Two - Init 27.&lt;br /&gt;
      It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Thought they might be.&amp;quot; she says as she realizes just before they start to move what they are. She moves down the hall to stand in front of the first statue.&lt;br /&gt;
&lt;br /&gt;
Another statue lumbers in from the left to fill the gap left by the first pair in front of the large headless statue.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 2 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      27   CC3              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 25   CC1              1   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      22   CC4              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   C                1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      15   Kira             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    CC2              1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    Alba             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Zyla             3  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 17  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Kira      |HUMAN     |Mnk/Pal    |  8  | 71  | 71  | 20 | 29 | 16 | 15 | 14 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 41  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Methodically, the first statuette automatically makes to strike Zyla as keenly as possible with a smart-looking longsword.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The blow is deflected by Zyla's strength, and leaves no lasting mark.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
Completing the square, a fourth statuette lumbers in from the right. Now four statues stand in a 10ft. square, with the large headless statue immediately behind them.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
Immobile, the large statue glares at the approaching creatures, filling them with dread!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Will save from everyone who would be affected by a mind-affecting fear effect, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira is immune and grants a bonus to those nearby.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's DC 16 to those who still have to roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;what is the bonus kira?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;+4 morale to saves vs feat to all within 10'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (5)+5+2+4: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ooh you jammy so-and-so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened for 1 round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira gives a heads up that she has to run away in about 15 minutes. :(&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth should also probably go to bed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;We pausing, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be the answer here.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is a little disappointed.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira wasn't sure and was waiting for her turn.&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (3)+7+4: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not disappointed in anybody, mind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sorry, missed that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahhh, you're stunned then :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;And Alba is feared. *Alba.*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh man, I feel sorry for these statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Alba with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira guesses they have more spiders?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;THEY WILL SOON.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Here he comes! To save the day!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;+init in, Durr. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar tried to hurry.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;S'okay, we're likely to pause and pick up again another time, but init in anyhow. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will pop Durrankar alongside Alba.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also Durrankar, could you roll a Will save please? Unless you're immune to mind-affecting or fear. With a +2 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, +4 bonus.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is immune to paralysis, poison and Sleep, and fear from dragons.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Doh, they ain't dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls will +4: (20)+12+4: 36 (CRITICAL SUCCESS)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;FEAR IS THE MIND-KILLAH.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;He looks almost immune to me. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're still sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Now we know who stole Alba's die.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;It is by will alone I set my mind in motion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Kira, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The statue block is beyond the doorway. If you move 20ft. you can be adjacent.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira will lay a hand on Zyla, since she has Mercy: Sickened, unless she's out of reach and Durrankar is closer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla is over there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar is just behind you, so yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. And I'll pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth receives the test!&lt;br /&gt;
&lt;br /&gt;
Kira was too busy admiring the carpet and by the time she notices the statues moving, it's almost too late. Zyla's already moved up, and now the big one is glaring at them. Unsettlingly. Kira blinks as it seems to unsettle some more than others. &amp;quot;Wait!&amp;quot; She puts a hand on the nearby Durrankar, calling on and granting Althea's grace to his discomfort. &amp;quot;They are guardians of the mausoleum, right? They could be guarding it, reacting like they're supposed to. We're intruding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrewdly nods.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira is going to assume they aren't evil?&lt;br /&gt;
&lt;br /&gt;
You paged Kira with 'You are correct.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Sickened removed from Durrankar&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 15.&lt;br /&gt;
       It is now Durrankar's turn! CC2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Durrankar. You're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No longer sickened, either.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're....not being attacked? I'm guessing cuz of Kira.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has reconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;grr&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not true! One of the statuettes tried to smack Zyla.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, yeah, you weren't here for that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;can I....identify what kind of golems they are to do something like that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Kira noms all and has to run for now, sorry.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll rearrange for next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Durrankar, yes --- I can't remember the appropriate knowledge, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kira has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar thinks it'd be Arcana, since they're magical things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is hazarding a guess.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, finds it to be Arcana.&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;oh well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Roll again for the other kind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+4: (18)+4: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'That's a Cephalophore. If they hit you with a slam attack, you might be dazed. They're also so hard that using weapons against them can damage the weapon more than it can damage them.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: the wall one?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'The large, headless one which is standing behind the four statuettes.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'It is holding its head in its hands.'&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Large can be taken rules-literally.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: Hmmm.....&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and the large headless one is the one who attacked Zyla?&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Ah, no, one of the statuettes attacked Zyla.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar does apologize for taking so long on his turn.&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: and it formed a wall after attacking Zyla.&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Umm, not really. Four of the statuettes are occupying a 10 ft. square. Behind that square is the Cephalophore.'&lt;br /&gt;
&lt;br /&gt;
Durrankar pages: All righty. I'm making sure I don't need to spend a spell, but it seems I'll need to hit them anyways.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;looks like we'll have to get through the wall first. Shame we can't find some sort of lever or something to disable&lt;br /&gt;
       them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't say that didn't exist.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;all right. can I search for one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;or, at least, an obvious one?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Give me a Perception check. I'll make it a free action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls perception: (18)+17: 35&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nah, you can't see an obvious lever.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Are we being attacked at this very moment? If not, I'm going to make a more pointed search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar is....thinking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;We're all doomed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla was attacked this round, yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;And then they formed the wall...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Lets make a more pointed search for a lever, or button or something.....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They were kinda building their formation before then. The first round, two moved into position, the second round, the&lt;br /&gt;
       other two completed the square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Durrankar has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth giggles at maths joke.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;and none of us are at full HP.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth fixes that!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;so, I'm doing my more pointed search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Durrankar for -100000 points. 94 remaining.&lt;br /&gt;
 GAME: You damaged Alba for -100000 points. 31 remaining.&lt;br /&gt;
 GAME: You damaged Kira for -100000 points. 71 remaining.&lt;br /&gt;
 GAME: You damaged Zyla for -100000 points. 47 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;is it possible to take 20 on a search?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not within a single round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on Durrankar.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;K.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Durrankar with 'Your glance around the antechamber and carpeted corridor doesn't reveal anything that jumps out as being a lever. &lt;br /&gt;
&lt;br /&gt;
Squinting into the room beyond, where the Cephalophore and his female guardians stand, you can't see anything immediately, but there are two chambers off of that room, one to the left and one to the right. Perhaps an override control might be in one of those, but you'll have to get by the guardians first.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just paging Durrankar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;that my turn? or can I do something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;well...other than search.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, still here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;OKie.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that search was a free action. You still have your standard and move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And swift, I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Just needed the standard. Which will be ball lightning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which I will put against the 'wall'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar casts Ball Lightning. Caster Level: 9 DC: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Alba      |HUMAN     |Wtc        |  7  | 31  | 31  | 19 | 17 | 3  | 6  | 7  |&lt;br /&gt;
 |Durrankar |SITH-MAKAR|Dru        |  9  | 94  | 94  | 24 | 22 | 11 | 7  | 12 |&lt;br /&gt;
 |Zyla      |GIANTBORN |Mnk        |  6  | 47  | 47  | 20 | 28 | 7  | 7  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have another Ball Lightning globe, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;side by side in the wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Spell Resistance check, please?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;d20+caster bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;1d20 + Caster Level&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;okie then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm slightly confused by the applicability of spell resistance here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So Ball Lightning has 'Spell Resistance: yes', but Spell Resistance applies (usually) only when a spell targets a creature,&lt;br /&gt;
       which it's ... not really doing here. So why would SR apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I would say cause it does target each when it moves into that square to attack it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome. That was kinda my reading.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In that case, Durrankar, 'newp' is indeed valid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar doesn't think they wink out though, so they'll carry to next level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth agrees with that assessment.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;I think I hafta roll it twice though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They remain in the squares where you dumped them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Both globes after all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;That in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Durrankar rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;also newp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Newp indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you wish to pose? The two statuettes are completely unaffected by the ball lightning. It's as though they have not&lt;br /&gt;
       even registered its presence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now CC2's turn! Alba is next!&lt;br /&gt;
&lt;br /&gt;
The second statuette in the forward wall twists 45 degrees on its base and takes a swing at Zyla, in an action identical to its comrade.&lt;br /&gt;
&lt;br /&gt;
After doing a bit of searching, Durrankar figures that the 'deactivation switches' are going to be where they least need them to be....in one fo the two rooms beyond where the wall is. &amp;quot;The switches will probably be back there.&amp;quot; Durrankar says pointing towards the rooms behind the wall. In the meantime, Durrankar uses ball lightning, and plants them where the wall has been made. the wall doesn't seem to 'feel' them yet....but that will change soon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (15)+10: 25&lt;br /&gt;
 GAME: Iadoth rolls 1d8+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hurts Zyla gravely.&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Zyla for 14 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;brb again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blow connects, and causes some serious harm to Zyla.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 7.&lt;br /&gt;
       It is now Alba's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Alba! You're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Okay. So this is a 10' corridor, with doors behind the statues?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually the doors are in front of the statues. They open into the corridor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The other parts of your question are TRUE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Oh well hell, that's easy. Can I target a Web spell to hit the statues, but not Zyla or the doors?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, sorry.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Chores.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nod...?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, if you target the middle of the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba only asks because Web is a 20' radius, so it covers a good deal of ground. XD&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yep, if you target right at the back of the large headless statue, you'll cover all five constructs.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Without hitting Zyla or the doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba casts Web. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;DC 15 reflex save, baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+6: (13)+6: 19&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (4)+2: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (7)+2: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (5)+2: 7&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth eyeballs that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the headless one doesn't get caught, and neither does the statuette at the back on the right of the formation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;But the two in front do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As well as the back left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Nupe, not atm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods, straightforward!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zyla, you're up next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hn,&amp;quot; Alba grunts in answer to Durrankar... then pushes her mask up, revealing a sullen face twisting with discomfort as a fist-sized lump distends her throat. With an explosive cough, she launches a shiny,sticky ball of fibers toward the headless statue, which explodes into a steel-strong shambles of conjured webbing. &amp;quot;Then go, warriors,&amp;quot; she says, eyeing her handiwork. &amp;quot;Find the means to end these things, the shaman and I shall keep them amused.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;okay, ki for elemental fury, and then flurry, with attack#2 being style strike hammerblow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;good to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Zyla's turn! CC3 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Good to go, Zyla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (19)+10+1+-2: 28&lt;br /&gt;
 GAME: Zyla rolls unarmed-2: aliased to Melee+1-2: (16)+10+1+-2: 25&lt;br /&gt;
 GAME: Zyla rolls unarmed-2-5: aliased to Melee+1-2-5: (4)+10+1+-2+-5: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;vs the one that hit me&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The first two hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Easily. You may have to remind me about Hammerblow.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;my fists do count as magic. hammer blow, I roll the damage dice twice and add together before adding str bonus etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls first-2+1d6: aliased to 2d6+8-2+1d6: (7)+8+-2+(5): 18&lt;br /&gt;
 GAME: Zyla rolls hammer+1d6-2: aliased to 4d6+6+1d6-2: (16)+6+(3)+-2: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and the d6 is electrical damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Damage Resistance --- does electrical apply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it probably does not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;reading on damage reduction, energy attacks normally apply full damage unless creature is dr against that type of&lt;br /&gt;
       energy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes with that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;hmm?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba says, &amp;quot;Sup, Iadoth?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical damage on the first one is 13, reduced to 8 by DR. Then we add 5 which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;which is 13. XD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Physical on the second is 20, reduced to 15 by DR. Then, 3 added which is non-physical.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, 13 + 18 = 31 hp. Right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just had to do that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like the fact that she was hit. She focuses for a moment and then her body and arms start to crackle with electricty. She takes a breath and then slam her fist goes out hitting the statue that struck her hard, and then she brings both hands together and brings it down hard onto the statue as well, before loosing another fist, though the last she misjudged and it goes wide.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 27.&lt;br /&gt;
       It is now CC3's turn! CC1 is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The back left statuette moves smoothly into a defensive stance, somehow giving the impression of lightness-of-foot.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 25.&lt;br /&gt;
       It is now CC1's turn! CC4 is next!&lt;br /&gt;
&lt;br /&gt;
The enwebbed statuette uses a free hand to take a good swing at Zyla again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (5)+10+-2: 13&lt;br /&gt;
&lt;br /&gt;
The webbing is too strong, and the construct fails to connect sword to flesh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now CC4's turn! C is next!&lt;br /&gt;
&lt;br /&gt;
The back right statuette, unencumbered by webbing as it might be, copies its partner to the left and takes a defensive stance against the intruders.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now C's turn! Kira is next!&lt;br /&gt;
&lt;br /&gt;
The large, headless statue is largely free of the webbing, and is quite well hidden behind all of that thick web. You can still, however, see its penetrating stare, repeated again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a DC 16 will save from everyone, prease. +4 from Kira's aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Alba rolls will+4: (18)+7+4: 29&lt;br /&gt;
 GAME: Durrankar rolls will+4: (10)+12+4: 26&lt;br /&gt;
 GAME: Note Sickened added to Alba with a duration of 1 rounds.&lt;br /&gt;
 GAME: Note Sickened added to Durrankar with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Zylaaaaa?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;fear thing again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth noddos.&lt;br /&gt;
&lt;br /&gt;
 GAME: Zyla rolls will+2+4: (19)+5+2+4: 30&lt;br /&gt;
 GAME: Note Sickened added to Zyla with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Y'all are sickened.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sickening. Don't forget that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;anyway to avoid the sickened? or not really?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, apart from being immune.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a useful debuff that this construct has.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When it's not trying to beat you up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Zyla says, &amp;quot;and its a mind affect not a disease or something right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's a mind-affecting fear effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;With a Wisdom-based save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 15.&lt;br /&gt;
       It is now Kira's turn! Durrankar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aaaaaannnnndddddd that brings us to the end of tonight's session.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes everyone had fun.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will rearrange for Wednesday or Thursday next week, same start time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba nodnod, sounds like a plan. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar will try to be here....somehow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Alba tosses about the +noms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth won't be able to go on as late though. Probably until 2 hours before now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Goodnight all! See you soon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  GAME: You save the current timestop as ConstructiveCriticism under slot #9.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Durrankar says, &amp;quot;Nini.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22553</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22553"/>
		<updated>2016-06-02T11:50:42Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* June */ Added table for June!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]], [[Lenore]], [[Virton]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Tower_of_Four_Heavens_-_The_Eye_Room&amp;diff=22546</id>
		<title>The Tower of Four Heavens - The Eye Room</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Tower_of_Four_Heavens_-_The_Eye_Room&amp;diff=22546"/>
		<updated>2016-05-31T07:48:48Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yo yo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Hey&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes Aya will also join, as she is the only character left from the original series.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian nods.&lt;br /&gt;
&lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is non-combat, but it should have the same rewards as combat plots.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I have enough to start if y'all are ready. Note that I'm not here for very long.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is okay, but has to leave two hours from now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Cool, cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is available, though, as normal, subject to random @work AFKs.&lt;br /&gt;
&lt;br /&gt;
You are at the back of the madly overgrown and horribly pungent glasshouse that acts as an entrance lobby to the Tower of Four Heavens. Next to an iron door Bitr, the smallest giant, lies sleeping, gently snoring whilst her dog curls up in her lap. The door is closed. Behind you, two leaf leshies are tending to the wounds of an angry mandragora, which is thankfully leaving you alone thanks to the efforts of the druid Eilrie and her treant companion.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now that that much is taken care of, Aya hopes that they can NOW, finally, actually search for this artifact pot they were retained to locate. The miniature giant and the tree-friend seem ...occupied. No matter. They served some purpose and helped to get them this far, at least. Now there's just the matter of the large door to open. Aya tries the simplest option, first; the latch.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian was AFK, sorry. Will catch up now.&lt;br /&gt;
&lt;br /&gt;
Malorn has just arrived as backup sent from the Adventurer's Guild. He looks at the weird plants and nods to the others as he catches up with them. &amp;quot;So besides the rampant plants what seems to be going on here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
CLICK.&lt;br /&gt;
&lt;br /&gt;
Ah, the simple option. So often the best. The door swings open, noiselessly, revealing a dark, quiet space beyond. It has a templar air, with the cool stuffiness common to spaces that have been closed for a long time.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't remember this from before, but gathers we are looking for something.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, yes --- you're looking for an artefact, the 'demon cherub pot'. It's somewhere in this tower.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;NP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian merely looks, listens, and smells to seek any hint of a suspicious path to follow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Are we in a forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks around as he follows along behind the others. He keeps looking around not knowing what to expect.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think for the purposes of terrain we are in a forest. However, we will soon not be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls FavTerrainPerception: aliased to Perception+2: (18)+17+2: 37&lt;br /&gt;
&lt;br /&gt;
You paged Ga'Elian with 'There doesn't appear to be any sign of danger in the next room; it is dark, and quiet, but apparently empty. It appears to largely be an antechamber for other sidechambers; at its centre is a wall, curved to match that of the outside of the tower, which has a second door and several markings.'&lt;br /&gt;
&lt;br /&gt;
After a few moments, Ga'elian states, &amp;quot;The next room appeareth empty, save for a curved wall in its center. Upon the wall, methinks there may be writing of some sort, and a door in the midst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Writing on the wall? Interesting...&amp;quot; Aya notes softly before stepping quietly into the room, proper. Some may be unnerved by quiet or dark, but she finds the sounds of silence soothing, and darkness is an old friend.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't have darkvision, but does have low-light vision&lt;br /&gt;
&lt;br /&gt;
The light from the glasshouse behind is enough to slightly illuminate the dark room, and a beam of light, perhaps designed for the purpose, falls upon the markings to which Ga'Elian alluded. In a vertical stack to the left of the thick wooden door are three symbols, with a niche beneath each: An ear, an eye, and a hand.&lt;br /&gt;
&lt;br /&gt;
Malorn moves up and he takes a look at the writing on the wall. He rubs his chin thoughtfully, &amp;quot;An ear to hear, an eye to see and a hand to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders how Bitr or Jokul might handle this situation. &amp;quot;AMPUTATION!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's not a hint, incidentally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian tells his companion griffon, &amp;quot;Erithamiel, guard.&amp;quot; and pats the creature affectionately on the eagle-like head. The elf then extracts a beautiful longbow from a gorgeous quiver that is utterly too short to contain it, yet manages to do so, and walks into the room, and examines the door in the center wall. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has the griffon guard just outside the entrance.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's an exciting collection of companions out there!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Seeing as how we are all elves, my earlier pose would have also been in Sildanyari, not tradespeak, and would have &lt;br /&gt;
       not been so Shakespearean in wording.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodso.&lt;br /&gt;
&lt;br /&gt;
The partially illuminated space continues to wrap around this central core, which one could probably assume contains a staircase.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Perception to search for secret doors and hidden traps?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Where? and, any other instructions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, first glances at the writing to determine whether he even understands it. (He speaks Sildanyari, Tradespeak, Yrch-speak, and Sylvan.)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhh, there's no writing, it's just those symbols.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;May I roll a knowledge/religion to see if the symbols have any religious meaning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are effectively four 'zones' here, which are the quadrants of this (hollow) circular space. From here you can't see &lt;br /&gt;
       what's going on in the fourth quadrant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You may!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Malorn rolls knowledge/religion: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
You paged Malorn with 'They have no religious connotation of which you are aware.'&lt;br /&gt;
&lt;br /&gt;
Malorn studies the symbols but they have no religious meaning that he can think of, &amp;quot;Perhaps they are just a warning that we will face trials that will test all three of these.&amp;quot; He says as he stops studying them and starts to look at the stairscase, &amp;quot;I think we are meant to go this way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian seeing that what he took for writing, is actually symbols of some other sort, says &amp;quot;I'm not skilled in interpreting these. Are either of you?&amp;quot; He proceeds to examine by sight, sound, and gentle touch the floor and the walls, beginning on his right and going around the back of the central core to the left. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, I have not been sufficiently clear about this. Sorry. You can only /assume/ that the staircase is contained within that &lt;br /&gt;
       core, as the door is well and truly shut.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a Perception check from you for the first quadrant, Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya returns from RL. &amp;quot;Circular room, with door to sealed area in center?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn will repose&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Perception: (17)+17: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya has the idea!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;inside a doughnut&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Ga'Elian with 'You have uncovered a magic trap.'&lt;br /&gt;
&lt;br /&gt;
Malorn studies the symbols but they have no religious meaning that he can think of, &amp;quot;Perhaps they are just a warning that we will face trials that will test all three of these.&amp;quot; He says as he stops studying them and starts to look at the the door, &amp;quot;I think we are meant to go this way, but how to get in.&amp;quot; He moves back over to the symbols and he runs his finger over the eye symbol to see if anything happens.&lt;br /&gt;
&lt;br /&gt;
You paged Malorn with 'Nothing particularly happens as you run your hand over the symbol, but the stone is ever so slightly warmer to the touch than you might expect from the air temperature in here.'&lt;br /&gt;
&lt;br /&gt;
Ga'Elian probes the first quadrant, and in the process, tells the others, &amp;quot;I've found a magical trap.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you try the door?&amp;quot; Aya asks, droll. She had no problems with the first door, and that's what doors are for, afterall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, crap. I forgot something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (7)+15: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Rewind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's fine. It didn't succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn hmms, &amp;quot;Well I'd say away from it.&amp;quot; He offers as he shakes his head. &amp;quot;Not yet.&amp;quot; He moves to brace his hands against the door and he pushes.&lt;br /&gt;
&lt;br /&gt;
The trap is a simple magic trap, which can theoretically hear the approach of a creature before casting a spell at the target. Fortunately, it's old, and like a venerable old cleric, it sometimes doesn't hear very well. This is one of those times.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Malorn's pushing of the door yields nothing. It is held well in place by forces unseen.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Malorn, are you on the RPThree com channel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian is not a rogue, but has a nice perception mod.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sorry, that was ooc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Never mind Malorn, I think I am probably not on the RPThree com channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, for some reason that channel isn't showing up in my feed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn moves away from the door rather than continue to try to push it. He moves towards the outer walls to see if there is any useful writing there. He doesn't touch the wall as he passes by it just looking at it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Does this room extend upwards any distance?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I have a +2 mod on Disable Device, but think simply triggering the trap to make it go off might be more effective. Do I &lt;br /&gt;
       just need to make a noise near it to trigger it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is about 15' high in total.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that's right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which way are you going, Malorn?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;I'll go the opposite way Ga'Elian is going.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You're just walking?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Yep just walking and looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya moves away from Ga'elian after he speaks of a trap. She also looks upwards for other means of egress. It is a tower, and stairs aren't the only means to move.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says &amp;quot;Guys, I'd like to trigger this trap. I think all I have to do is make a significant noise near it, but I don't know what will happen when I do. What do you think?&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will resolve Malorn's first.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20: (12)+20: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Fortitude save, please, Malorn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Malorn rolls fort: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So the trap in that quadrant is now sprung (and hence, no longer armed)?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn feels an unusual presence --- his eyes cloud over, as if he had stood up too quickly, but the effect doesn't seem to fade! He takes a moment to compose himself physically, and after opening his eyes, he is relieved to find he can see as well as he could before.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The trap in Malorn's quadrant is sprung, yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now to deal with yours.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Significant noise away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Then give me a Fortitude check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stows his bow back inside the quiver and instead takes the flail from his belt. Bracing himself, he smacks the floor right in front of the trap with the weapon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Fortitude: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
Malorn feels the presence on him and he blinks a couple of times. He ahs, &amp;quot;The traps have to do with the symbols. One to affect the eyes and there are probably two more. One will make you deaf and the other will probably paralyze you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sound of the flail hitting the stone floor seems to resonate unexpectedly in this place of unusual acoustics. It's left a ringing in Ga'Elian's ears, like after a firearm is used, but it seems to go on, and on, and on...&lt;br /&gt;
&lt;br /&gt;
Just when the sil might have worried he had permanently lost his hearing, he calls upon his reserves of internal strength, and the tinnitus fades gradually.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Now that we've sprung two traps, and it seems we can expect a third, I'm curious why the traps are out here when the door is in there.&amp;quot; He looks at the wall in his quadrant, checking for secret doors. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, I totally forgot to mention something. But let's put it down to the dark in here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How nice of them to warn us,&amp;quot; Aya comments quietly from well away from either of her present co-travellers. &amp;quot;There is still the matter of the door.&amp;quot; She gestures in the dark towards the portal.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian only has about 30 minutes.&lt;br /&gt;
&lt;br /&gt;
As the lucky Ga'Elian and Malorn avoid the worst effects of the trap and wander around there quadrants, they notice a door set into the walls of each. There is a symbol above each of the doors, matching those next to the door in the central core: In Malorn's, the eye; in Ga'Elian's, the ear.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has to leave imminently to collect child.&lt;br /&gt;
&lt;br /&gt;
Malorn goes to push in the door in front of him to see if it will open by just him pushing on it.&lt;br /&gt;
&lt;br /&gt;
The door begins to yield, and yawns open...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a day. If I post a follow-up, can you @mail me to let me know if you can make it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;TTFN!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can make it later today.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth cannot.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks and noms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ga'Elian has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yo!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;O! It's 3pm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Aya to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;7 a.m. where I am.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;G'werk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Malorn has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Let's do this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just waits a few minutes for Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, basically what happened on Tuesday was that they went through the back door whilst you were asleep. It's a big &lt;br /&gt;
       round tower behind, which has a central core (walled off, closed door, some kind of mystical puzzle with three symbol/niche combinations; &lt;br /&gt;
       eye, ear, hand) where presumably the stairs are located. There are three doors off the tower ground floor, with a symbol above each &lt;br /&gt;
       (they were all also trapped). The symbols match what is on the central core. You're about to enter the Eye door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks you set off all three traps, anyway.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;We had only set off the eye and ear traps, and were about to checkout the eye door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right, yes that figures.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth definitely likes the last trap best.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;You would. :|&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I promised it's not a save-or-die magic trap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... but, I hope your Fort saves are good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will wait 5 more minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So! These two went around back while Aya, Eilrie and I were mucking about with magical fruit men?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;My griffon is on *guard* outside the door we came in through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, ONE demonic fruit man&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In the glasshouse?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth meant Ga'Elian's griffon.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;OH!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nevermind, I misread. They went through the back door of the glasshouse.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Not that they went around the tower to the back door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Meh, it doesn't matter. Front door, back door, so long as they didn't pretend to be kobolds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian meant the exterior door.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Ga'Elian, that's cool.#&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Presumably Aya is being heavily RL'ed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, I had a nap. Does that mean RAAAAGE recharge and a point o' healed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;No, wait, that takes a week rest.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr squints. I think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You get to RAGE refresh daily.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hit points... not so much. But don't worry about it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. I've got a few to burn through yet. Just checking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian likes the irony of a Lucht barbarian.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;A lucht -natural attack- barbie at that ~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What a party we are!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the iron door yawns open, it reveals a large, dimly lit space beyond. A few beams of light poke through here and there from roof lights high above, but most a covered by thick layers of ancient nests. But the dim light isn't the most amazing thing. No, that would be THE NOISE. A deep, noisy stream runs from the far side of the room across a raised level, before descending 35 ft. through a murky waterfall into a second channel that runs swiftly across centre of the room. At the north end of the room, the flow disappears through a grate, presumably to be recycled back to the top of the waterfall. How is anybody's guess. Perhaps a wizard did it.&lt;br /&gt;
&lt;br /&gt;
But the noise is... incredible. The air, too, is thick with moisture, coating everything and making things more difficult to feel and distinguish. It's certainly unusual.&lt;br /&gt;
&lt;br /&gt;
On the north side of the room there are some other shapes, but they're difficult to distinguish in the dim light.&lt;br /&gt;
&lt;br /&gt;
A path leads away from the door and to the edge of the raging channel, just opposite the waterfall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;So this is the door I opened?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You must use your collective noggins here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;I do have Darkvision out to 120 feet&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is still trying to wrap his brain around what he's seeing..&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Room sized water fall and bunch of stuff on the other side.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. OH GAWD. We're in DWARF FORTRESS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr will let you two pose first, so she can stumble in like a sleepy delusional dangerous halfling barbie.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A bunch of nests. Knowledge/nature to identify the type?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has low-light vision.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls knowledge/nature: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks down the corridor and he sees the nests. &amp;quot;Well those don't look good.&amp;quot; He says as he steps back to let others look at it to see if they can identify what the nests might be. &amp;quot;I'm betting fire would burn those out, but I am hesitant to light anything so old on fire, who knows how it might spread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian crosses the room to the eye quadrant, not going behind the central core, and stands at the doorway, looking in. He says, &amp;quot;Yeah, let me see if I can tell what they are.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Does Bitr speak Sil?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I speak Jotun and Tradepseak! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And there's BITR! Rubbing the sleep from her eyes with a small, scarred up knuckle before she blinks blearily into the gloom. Then glances up at the 'small' monk before frowning. And placing her feet aside, fists on hips, before she speaks in her strange, archaic Tradespeak.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmf. Then mine feet shall stride forth and crush yon eggs beneath mine giant heel.&amp;quot; A scratch at the last wound she suffered at the hands of the plant-demon, before she admonishes herself. &amp;quot;Aye, but mayhaps a touch quieter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the other point ear's jabbering in a chittery language. Bitr looks at Ga'Elian oddly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I plan on sneaking over and seeing what's there - but I'll wait until my next pose to do so!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;(And whether it can be eaten and or stabbed)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;(..Or just left alone)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sneaking over where?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr goes back up to read the description. Does the fast channel cut the entirety of the room down the center to the drain in the north?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From the south of the room to the north.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Totally cut in half.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Although south of the waterfall is a little more still, its still rough water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn waits for Ga'Elian to look at the nests to see if he can provide any information.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Gotcha. I thought there was a path around the channel to the dim shapes, sooo nevermind~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, the path leads to the water's edge, opposite the waterfall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Hm. In that case, after Ga's pose and depending on it, I might go grab my rope and get across near gentl(er) side so these &lt;br /&gt;
       two can get across as well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Did my Know/nature 17 yield any identity of what creature these nests belong to?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Testing...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't see a roll. But, not as far as you know. They just look like old bird's nests, probably long abandoned.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, on the other side of that 'gentler' section is a 35 ft. wet cliff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shakes his head. &amp;quot;All I can tell of yonder nests is that they seem old, as if they had beenlong abandoned. Before we commit to following this path, though, ought we not to check what the other doors reveal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr scratches her head. Okay! So, room. Raised level runs along the south side, water falls 35ft down, and flows to north wall with &lt;br /&gt;
       grate. Raging rivers at that end, with a path lead to it. ... And the door we entered on is on the .. west side?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian didn't actually 'enter' beyond the threshhold yet.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr waves hand. The door we're looking through.&lt;br /&gt;
&lt;br /&gt;
Malorn nods a little bit, &amp;quot;That's fine let's check the other door on the trap that you activated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr also apologizes, DM. When you said 'raised level' for some reason I had this thought of a raised artificial channel like a gold &lt;br /&gt;
       panner would use. I think I understand now.&lt;br /&gt;
&lt;br /&gt;
The Lucht frowns at the tourrent of water, then looks back 'up' at the point ears. &amp;quot;.. For thy selves are very small, it is a mighty trouble thou hast found whilst I slept.&amp;quot; A flash of a toothy grin. &amp;quot;What else did they worrisome eyes discover?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh, okay. You've come in on the middle of the west wall. The south wall is pretty bare. There are some... &lt;br /&gt;
       indistinguishable shapes on the north wall. From the east wall is where the first stream runs. The north-south cliff covers the entire width &lt;br /&gt;
       of the room and is about two-thirds along the room (from west-to-east). It's 35 ft. high and there's a, umm, plateau above it upon which &lt;br /&gt;
       the stream runs. The whole room is about 40 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. Okay. That makes a lot more sense than what I was picturing, which was some sort of weird wizard's water park with &lt;br /&gt;
       a wooden tube carrying water to an artificial downpour across another half tube along the bottom.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Thank you~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;THIS is more like 'nature preserve indoors' sort of waterfall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The whole thing would look quite natural if it weren't indoors.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you going to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Go see what these pointy ears found first. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth leaves it to the pointy-ears.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian answers Bitr by pointing exactly across the circular chamber to the opposite door with the ear symbol above its lintel. &amp;quot;There is another door there, and also back there (pointing now at the door with the hand symbol), as well as the locked door in that inner wall, which is locked. The hand-door likely has another trap before it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Now to try to catch up all the ooc stuff from when I was typing...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;AYA!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya completely lost track of the time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fie. Then why dost thou legs hesitate? Ne'er will we get but naught with our eyes. Our hands and feet must we also use! We are no finger wagglers.&amp;quot; A pause, as she looks back up at the two suspiciously. &amp;quot;.. Mind ye keen, mine tongue speaks only for mineself.&amp;quot; A look towards the scene again. &amp;quot;Behold ye a wonder - I'll fetch mine rope, and we'll see what lays at the grill. Mayhaps some clue to this joyful madness, or mayhaps a way to ascend yon cliff.&amp;quot; Having said her bit, the Halfling marches back to the sleeping spot to grab the coil of rope - fully intending to breech the room when she gets back.&lt;br /&gt;
&lt;br /&gt;
That was Bitr speaking.&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Perhaps, but let's see what's behind the other door first before we get too far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian strides across to the ear door and tries the handle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Welcome, Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Hi, Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We're past the glasshouse and into a place with doors! Lots of trapped doors!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, maybe not lots.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can my griffin get through these doorways?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya isn't hindered by the dim light, or lack thereof. On the other hand, she wouldn't be so rude as to hinder the excited Bitr and her wish to charge on in. No, Aya is not that impolite.&lt;br /&gt;
&lt;br /&gt;
The space through the ear door is /incredibly/ dark. Not just the normal darkness of night, but the entombing darkness of a sealed room. Perhaps even deeper than that. It is cool, and calm, and the air currents give it something of the feel of a cathedral: An excellent, sonorous space. You can tell very little about this room from the doorway, mind --- because it's so dark. Perhaps you'll have to rely on other sense.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm going to rule no to the griffon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't really need it. If you think you might do, perhaps we can revisit that ruling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;It's alright.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Stop griffin us! :O&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn moves over towards the other door as Ga'elian does. He peers into the room, &amp;quot;It's awfully dark in there probably some kind of magical darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flashing that same toothy smile for Aya as she passes, the halfling soon returns with the rope coiled about her waist and the oversized broken sword on her back. Glancing once into the darkened chamber of the last door opened, before she slips into the room with the cliff and waterfall. Then immedialty turns to look -up-, squinting up and squatting low as she moves down the path. No more things dropping on her from above, no more things popping up from the ground below, thank-you-very-much.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I hate you, dice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;SO MUCH&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr shakes tiny fist&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you looking for?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Some big thing about to leap down from the wall at me, or circling monsters with bat wings waiting for some stupid lucht to &lt;br /&gt;
       go walking blithelty into the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you don't see any of those. It's probably the noise distracting you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's INCREDIBLY LOUD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;SO LOUD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian realizes that his low-light vision is not equal to the darkness in this room, reaches out as best he can with his smell and hearing to try to penetrate the mysteries of this dark room, from the threshhold, simply trying to perceive anything that might be there.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sorry to bug; Was the waterfall door the one with the ear or eye?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Eye&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;eye&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Cool&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya leaves Bitr to her rope swinging or swimming in the very loud room and moves to the more quiet and dark that's drawn the others' attentions. &amp;quot;The darkness is only a threat to some...&amp;quot; she comments, giving Malorn a long glance before turning her attentions to the room beyond.&lt;br /&gt;
&lt;br /&gt;
The dark room smells musty and unused, much like other rooms in this complex. As for sounds... none to speak of, but you feel as if this room was somehow /made/ for sound.&lt;br /&gt;
&lt;br /&gt;
 GAME: Malorn rolls perception: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
Ga'Elian speaks into the room at a conversational volume, &amp;quot;Hello?&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having spotted nothing immediatly about to leap at her or fly at her or otherwise try to lift her away - which would be foolish, as she's a GIANT! A two foot nine GIANT! - Bitr moves to the water's edge. Frowning down at the liquid as she squints, trying to see if there's anything below the surface before she'll get down on her belly.&lt;br /&gt;
&lt;br /&gt;
And dip her pinky finger on her off hand in. Best to see if it'll scour her to the bone NOW before she tries to bodily move through.&lt;br /&gt;
&lt;br /&gt;
Bitr does this too.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is looking into the water for TENTACLES or HORRORS or FISHIES&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Before I touch it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;...raw and wriggling...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room has beautiful acoustics, and a wonderfully sonorous echo resounds throughout the room. As it fades, perhaps you can hear the sound of a clap in one corner of the room, repeated a few times. But soon it fades, as if in a dream.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rocky pool, nice and cool, to catch a fish, so juicy SWEEEET.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr finds tentacle. &amp;quot;.. Keen ye, this be for bored maidens. Fah.&amp;quot; Toss over shoulder.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't see any fish down there. Then again, it is dark.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. And has the flesh been torn from the pinky finger by caustic waters? :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or is it perfectly normal non-flesh scouring water?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, no, it's just normal water.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. Figured I'd check before I manage to splash any on me or get dragged in.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;OH NO WAIT ITS MOLECULAR ACID.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rocks fall and you die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, speaking to Malorn and Aya, says, &amp;quot;The Lucht seems intent on going the way of the eye door. Shall we join her? As much as I'd like to know what lies behind the other two doors, I think we'd do best to not divide our party.&amp;quot; &amp;lt;sildanyar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. ALSO ALSO! The river channel - does it run -right up against- the cliff, or is there enough space that I could plant a toe if &lt;br /&gt;
       I cross? Rather than leap, cling, and hope for a high roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A River Runs through It?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr ^5 Ga&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Sounds fine to me.&amp;quot; He says as he moves back over towards the eye door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Someone may need to curtail her ...enthusiasm at some point,&amp;quot; Aya adds as she moves back to the loud room with the loud lucht with the others.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To the south of the waterfall, there is no 'other shore' --- the cliff rises straight up from the water. North of the waterfall &lt;br /&gt;
       there /is/ a flat, rocky shoreline upon which you could land. But there's a bit of a height difference between the water surface and the &lt;br /&gt;
       shoreline.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
&lt;br /&gt;
As the elves wend their way back to the nature room, Ga'Elian pulls a silk rope from his pack. He walks right over to Bitr.&lt;br /&gt;
&lt;br /&gt;
The rock headed barbie lucht called Bitr is laying on her tum, one hand dipped into the water as she scoops it a few times. At last she sits up, grinning her toothy grin. Look, ma! No lost fingers! Unstrapping her sword, she looks to plant it -HARD- into the ground. Enough to make it stay put as she winds one end of hte rope around the hilt. She looks up as Ga approaches, and laughs before talking. Of course, it's so loud no one can hear her. Thankfully. And then she's feeding a bit more rope around her waist to give herself some slack, taking hold of the bars of the grill, and putting her legs in. Testing the current before she'll try to 'cling' across.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Putting her legs in the water&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, so at the other shore, there's a hoist you'll need to do, which I've designed to be 'longer than a medium creature's &lt;br /&gt;
       arm length'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you sure you want to go for a swim?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. I'm going to try and 'climb' across the bars, let them fight the current for me. By hoist, you mean 'hoist yourself up' or 'an &lt;br /&gt;
       actual hoist with mechanisms and rope'?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Hoist yourself up.' What bars?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Wasn't there a grill on the north wall that the water goes into?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right! Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. :D Rather than try to fight the current and swim, I intend to just clamor.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will still need you to make swim checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. DC for 'stormy' or 'rough'?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Rough'. I'll give you a +2 circumstance bonus for using the bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks at the wall in which the door is, checking to see whether *it* might be scalable.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls athletics+2: (7)+8+2: 17&lt;br /&gt;
&lt;br /&gt;
As Ga'Elian examines the wall, he finds a rough vine hanging in the north-west corner. It hangs from a platform some 30 ft. in the air, jutting out from the otherwise normal masonry walls.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, that's fine. You can swim at half your land speed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. OF course the elf would take the easy way! But I'm a barbie!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The river is, umm, 15 ft. wide at this point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. That's pretty much one round for me.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr moves at 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;so 15' swim in rough water&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Need a climb for the hoist as well?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;'the hoist upwards' as well?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hold on.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads for the vine, and tugs on it to gauge its strength.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs.&lt;br /&gt;
&lt;br /&gt;
As Bitr crosses the grille, she spots something just above her reach --- some rope, attached to a pulley some distance above. Whilst the rope doesn't look strong enough to support even a moderate weight, it must be there for something.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Ga'Elian checks the vine for a similar purpose. It looks as strong and sturdy as a regular hempen rope, with a lightness to it somewhere between hemp and spidersilk.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, you /can/ use the bars to climb the 10 ft. to dry land. It's a DC20 check. I kinda wanna penalise you, but I don't &lt;br /&gt;
       think I will. Also did you ACP your previous roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;ACP?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Armour Check Penalty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn follows along after Ga'Elian and he waits for the other elf to get down before he starts to climb down.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;The game builds ACP into named skill rolls, if the armor is currently +equipped.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! The vine stretches away /above/ you, to the platform 30 ft. into the air.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ah. I don't think I have a penalty, but lemme check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks, Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh. Well, there you go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls athletics: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So I can't reach the vine, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it hangs from the platform to the ground.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, failed to climb up. Just clinging for now, will pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth means yes, you can reach it. The platform is some 30 ft. in the air, with the long vine hanging from there to the ground. You &lt;br /&gt;
       could use it to ascend.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Is there a rock or branch jutting out nearby that I might be able to lasso with my rope?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;aah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, the walls are otherwise normal masonry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr - surprisingly stout for such a small thing - braces against the heavy current and begins clamoring across the bars. For all her headstrong enthusiasm, she's taking her time - and still moving pretty quickly as the torrent batters into her back. At last she reaches the other end, squinting up through the mist at the small rope above her. She blinks, then focuses on the immediate hoise to her right. She begins trying to shimmy up the bars, but they're too slick! She slides back down, grimacing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is in the corner, though, which means one would be able to use the corner as a brace to climb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian slings his own rope across his chest and wraps the vine around his body without tying it off, then uses it to pull himself up, walking up the masoned wall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely! I'll have a climb check from you, too, Ga'Elian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya looks between the divided would-be climbers. Some want to go up, others want to go down... Who knows who will be the first to end up drowned, crushed, or fallen? &amp;quot;Is there somewhere you hope to go after you get across, up, or down?&amp;quot; she asks the room in general, &amp;quot;Or are we just looking for a better view?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you haven't gotten anywhere yet, so that failure isn't awful just yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles at Aya. We can't hear yooou~ Room's too loud!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian raises his hand. First one fallen, present.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;DM, can I try to climb AGAIN? And then give it up and go take the easy path the elves found.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will point out that a fall from 30 ft. does 3d6 damage, 2d6 on a successful acrobatics check.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, Bitr, unless anyone else wants to do something else first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth looks at Malorn and Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Join us in our maaaadness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We are the dungeon climbers. :O&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Upon failing so miserably in his attempt to climb the wall, Ga'Elian removes his pack, the rope, the quiver, the rapier, the flail, his buckler and his armor, then puts his quiver and rope back on, before trying again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey, some of this I even planned for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls athletics: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Take that, slippery hard path that I probably shouldn't have tried!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll give you that, Bitr. You're up on dry land, now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian tries again, without armor, buckler, or a belt full of weapons.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;ARGH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Climbing up the bars, Bitr gets out onto dry land. The shoreline is rocky and smooth here, and very wet. On the wall, nearby, you spot another pulley and rope, but you've got a clearer idea of what it's connected to now --- some kind of curved glass, in a dark colour that you can't distinguish in this darkness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh dear, Ga'Elian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grimacing, the tiny soaked halfling grips the bars like she was trying to -THROTTLE THE LIFE FROM THE ****ERS- and squeezes her biceps as she pushes herself up, and up, and up - and grabs the ledge. Hoisting herself back to dry land as she pants, drawing a hand across her forehead. The currently bald-by-fire barbarian then looks across the water to where the elves are trying (and failing) to climb. She looks to the pulley, and up to the curved glass - before her eyes naturally track back to the rope around her waist. Wet now, but it's arcing down to her sword on the other side. She waves her hands and whistles, but the sound can' tbe heard, as she tries to get Aya's attention. And points to her rope before making 'tie' motions.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian sits down to take a moment to calm himself, using the natural scenery of this room to recenter in a zen manner.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by, anything on this side I can tie my end of the rope too to help the others up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Besides the lever? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Err, pulley?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Actually - you said the rope was too thin for any moderate weight. What about the pulley itself?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Where's that potion of Levitate when I need it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn winces as he watches Ga'elian fall, &amp;quot;Are you all right? Do you want me to throw down your things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, I think Ga is climbing -up-, not down. UP a vine to a platform 30 ft up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya kicks RL. &amp;quot;Oh, right. Loud room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Like I climbed across the river and up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian never got anywhere, anyway, so is right next to his things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr points up at her pose, Aya. :D I'm pantomiming!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Then strike my pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Vogue&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth slaps forehead&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I have to leave work in 5 minutes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When is everyone okay to carry on?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh no!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Tomorrow! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;I can do tomorrow, but after that I won't be on in the morning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sure, but better at 4pm your time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will be around tomorrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would only have 90 minutes from 4pm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Come, Aya! We'll let them try the vine whilst we explore the natural wonders of Doom Cliff&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also known as Madness Bluff, Why-Are-You-Doing-This Cove, and Suicide Leap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Weekdays are far and away my best times.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will do something tomorrow. &amp;quot;See you around guys, and thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian +noms everybody.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Say that OOC bit again for the log, Ga.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian makes yet another attempt to scale the masonry wall with the vine assist.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely. Theoretically that's enough to get you 7.5ft up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Now do that four more times. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Already above his own height, Ga'Elian has plenty of time to look at other things on the north wall as he struggles up. There are three other points of interest on the north wall, before the river at least. The nearest is what looks like a ladder, rising up from some brush at ground level. You can only assume the brush is covering something else.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;15 ft. up...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. OH LOOK A LADDER&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Aya, did you remember my pose to you?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The ladder leads somewhere else, actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr waved to try and catch your attention, then pantomimed tying off the rope I'd left trailing from me across the river to my sword &lt;br /&gt;
       on the other side?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. Which is already tied to the sword, so I guess you'd have to untie it first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Hey, DM, I forgot to ask and I don't see an answer. Would pulling someone up with a rope be the same as dragging for &lt;br /&gt;
       carrying capacity checks?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or lifting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it depends largely on situation.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lifting is sort of 'dead lift', isn't it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I think so. Lifting it over your head.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dragging is more like pulling something which is behind you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Right. Not trying to lift it, just trying to get horizontal movement. Which if a rope is dangling over and edge and you're &lt;br /&gt;
       pulling it towards you, is that horizontal dragging or vertical lifting? :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sounds like dragging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. Just checking on the off chance I end up having to help folks up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Keep going Ga! OR are you and Aya getting ready to pose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone like to pose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also! DM! Anything up here I can tie the rope off too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;My rope, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian sees the ladder and says, pointing at it, &amp;quot;Aya, from here, I see a ladder of sorts concealed in yonder shrubbery.&amp;quot; He then continues to ascend the vine and wall.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;22.5 ft up, one more success roll to get to the upper platform. Also remember the volume in this room; talking to get heard is tricky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian guesses that if this vine supported my weight, that my chain shirt and buckler could be tied to it and hoisted up? (Assuming &lt;br /&gt;
       Aya did me the favor?)&lt;br /&gt;
&lt;br /&gt;
Finally, after several attempts, Ga'Elian reaches the upper platform, some 30 ft. in the air. From here, the room is laid out below you in dizzying perspective; the ceiling, too, is only 10 ft. away at this height. You can see the ancient nests covering the roof lights, blocking out almost all light.&lt;br /&gt;
&lt;br /&gt;
There's something else up here too --- a red glass dome, mounted upon a mechanism.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, those things could be hoisted up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya can't hear much over the roar, despite proportionally large ears. She can, however, see well. The mini-giant's pantomiming draws her to the rope to tie it off. After that, the pointing from above gets her attention to approach... the shrubbery!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is sorry but will be slow for a few.&lt;br /&gt;
&lt;br /&gt;
The lucht looks up from Aya to watch the elf climb on the other side of the room, up towards a distant platform. Then shrugs and goes back to hunting for something to tie her end of the rope off too, shrugging the coils off her waist as she hunts.&lt;br /&gt;
&lt;br /&gt;
Failing that? Curiosity is going to drag her towards the pulley with the glass cover. She glances over at the others, then?&lt;br /&gt;
&lt;br /&gt;
She's gonna give the rope an experimental tug. What's that curved glass dooooo?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Damn the torpedos, full speed ahead!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yours is indigo, isn't it, Bitr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
&lt;br /&gt;
As the lucht experiments with the pulleys, she finds it able to tilt left and right, up and down. When left to its own devices, the thing holds for a few moments, then moves back to its original position. For what purpose this thing moves, it's not entirely clear, but that's what it does.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;A toy. :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Maybe&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't know Handspeak, but appreciates its value.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you going to do up there, Ga?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by. Anywhere I can tie off my end of the rope, now that Aya tied off hers?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The rock here is pretty smooth. You could tie it to the mechanism, I suppose. Unless you have something in your &lt;br /&gt;
       possession that you could do it wiht.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian tries to gesture from the edge of the platform for Aya to tie his armor &amp;amp;&amp;amp; shield to the vine. If she seems to get it, he hoists them up. If she ties th vine around her and carries his stuff, he assists as much as his strength and survival skills permit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Either will be fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your strength, Ga'Elian?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You would have no problem bringing Aya and your gear up, by the looks of things.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian :)&lt;br /&gt;
&lt;br /&gt;
From your vantage point you can spot that the ladder terminates at another platform some 5 ft. below this one. There is a mechanism there, too, with an orange-coloured glass dome instead of this red one. Beyond that, there is another platform, again 5 ft. below the previous, but at this range its difficult to see what's present there. There may be another one yet before the river, but it's difficult to know.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;On my side or Bitr's?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;On your side, Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr oo. Hey, DM~ .. How many of the pulley ropes are there?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Where?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;On my side.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr was thinking about tying -them- to the rope so we can manipulate that glass without having to climb all the way back up there &lt;br /&gt;
       again.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;back -over- there again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've only investigated the ones attached to your nearby glass dome. There are two attached to that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One for left-right, one for up-down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Do the pulley mechanisms -look- sturdy?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has no skill with engineering or artifice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;or architecture&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I shall use the BARBIE Test&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr, the tiniest giant, watches Aya wander off after tying off her end of the rope, then looks about her own current predictament. Hm. After a thoughtful glance at the pulley mechanism itself, she'll try to reach up and grab it - and then hang from it. If the wood starts creaking, she'll release. But if it seems sturdy enough to hold her tiny weight, she'll loop her end of the rope onto it and tie off. Gotta beat trying to make that swim and climb again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pulley mechanism seems to hold under Bitr's weight, small as it might be. One would notice that the pulleys are going to move and change a lot under this strain, but that's what they're there for, isn't it?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr :3 Barbie technique for architecture sturdiness testing: &amp;quot;Stand on it and see if it breaks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian laughs. I'm heading to the office now. AFK for about 5 minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thinks Aya got nabbed by RL, so I'mma get down there and start on the ladder.Which means crossing by rope back to the other &lt;br /&gt;
       side. Climbing DC, or take 10 if I'm being careful?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can take 10, because you've spent the time to tie it off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're gonna like the ladder.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It might be guarded by An Old Friend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. DOORS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr glares&lt;br /&gt;
&lt;br /&gt;
Quite pleased with herself and the mess she's starting to make, the dripping lucht grabs the rope, crosses her ankles over it and begins heading back to the other side of the river. Hitting the ground with a faint 'thud', and picking up her sword as she heads for the ladder, bush, and Aya. Leaving the rope swinging gently over the river, tied up on either side and perfect for getting back up there.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is checking for THINGS in the BUSH! Because nature is a horrible monster.&lt;br /&gt;
&lt;br /&gt;
Hidden well within the bush is a tall, thick-set fence with a wooden door set into it. Through the fence you can make out the bottom of the ladder indicated to by Ga'Elian.&lt;br /&gt;
&lt;br /&gt;
Bitr glances aside to Aya, then to the bushy door itself. She frowns, rubbing the back of a knuckle against her oft-broken nose, before moving forward - and knocking with a hard knuckle on the door itself. When she can't even hear the sound of knocking, she pounds hard with a full fist. Maybe someone lives here?&lt;br /&gt;
&lt;br /&gt;
Perhaps unsurprisingly, seeing as you can see through the fence to either side of the door, there's no response from the pounding on the door. Well, except that you can see the door rattle on the hinges. Frankly it doesn't look too strong.&lt;br /&gt;
&lt;br /&gt;
The lucht grunts to herself - she'd followed the rules! She pounded before kicking doors down, just as was explained to her in 'The City' - the halfling then tries the door knob. If that fails? Well.. &lt;br /&gt;
&lt;br /&gt;
Then it's time for 'barbie lockpicking' with the oversized broardsword.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Eer, oversized greatsword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
The doorknob doesn't budge. It's jammed. It's so damp in here that the door has probably just expanded in the frame a bit. It's probably not going to be too difficult to just barge the b****r open.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. Strength roll or damage roll?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Heyo! I'm over at the bushy ladder as Aya's still got RL problems.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks strength rolls are always funny.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is kinda stuck until he knows what Aya's doing, but in the meantime...&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks around himself at the platform and the walls accessible from it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls strength: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr squints.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Guess you could climb up a bit further and start kicking nests down so we can get more light?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Because kicking nests down is -always- an awesome idea. :D I'm full of them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The platform itself is a simple rocky platform, made from flat rock and built firmly into the north and east walls. The latter is featureless and bare, whilst the former features the other, lower platforms a few feet away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Are they shading things into obscurity, or is it just that there's an over density of underbrush?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The platforms I mentioned before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's just dark enough in here that things are indistinct until you get close to them. From up here you get a bit of a better &lt;br /&gt;
       idea of things because there's more light.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Do lucht have low-light vision?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr depends on grit and a hard head!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Pity.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She has it there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr gets a... +2 to perception checks! And that's all.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Which I think is already accounted for in my rolls by the system.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr checks.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh, it's not. Gotta remember that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;while Aya's stuck in RL, I guess I'll head over to Bitr's side and see what I can do to assist.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Bitr came back to your side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr the Tiniest Giant, down on the ground thirty feet below Ga'Elian, puts a shoulder to the door and SHOVES. IF it doesn't budge?&lt;br /&gt;
&lt;br /&gt;
It's getting the greatsword.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right, yeah, your strength check wasn't enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. What am I looking at in terms of hardness? :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So this door is below me by 5'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;30'. It's the one you saw from way up there, that Aya was going to investigate. It's in the bushes, and behind it is the &lt;br /&gt;
       ladder.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I reach the top of the ladder from the platform?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hardness 5.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could, but you'd have to long jump without a running start.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What the hell? Okay. Acrobatics roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr hits at 1d10 + 2 with the sword. So average 6?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;While not raging, which I'm not. YET.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Anyways, SWING batter batter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's 10' away, you see, with a big ol' drop between.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian didn't say WTH in a complaining tone, but with a shrug. (Tone doesn't carry well in text.)&lt;br /&gt;
&lt;br /&gt;
With no luck shoving the door open - DOORS, HER ARCH NEMESIS - the halfling pulls that broken oversized greatsword from over her shoulder. She takes a moment to spit on her palms, grip the hilt, and begin swinging.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Bitr, another 9 hp to go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods~&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh, sorry. Yep, it's a Acrobatics roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Did you want me to roll all the way down, in case I 'disturb' something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Note, Ga'Elian, that the difficulty is 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has second thoughts about taking a running leap into right where a barbarian is hacking with a greatsword.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be wise. Bitr has a good point about being close to those nests, though.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks at Bitr and shouts, &amp;quot;WOULDST THOU HAVE ME COME THITHER AND TRY IT?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Lucht - utterly oblivious because HOLY CRAP WATERFALL ERASES ALL SOUND AAAUGH - just continues to merrily chop away at the door. Singing a song in jotun. Which is supposed to hit gut wrenching bassitones, which just makes it weird when she does it. At least, if anyone could hear it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;3 hp to go! That door is looking wrecked!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (4)+2: 6&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So, two more swings.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And then smash.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian seeing no indication that Bitr even heard him, he goes instead to the nest that seems most likely to be shading his companions and looks it over.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Anything intersting about its stucture or contents?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The nest seems free of occupants. It looks ancient, in fact, but whatever nested there must have been rather large, perhaps the size of a diatryma, but presumably something that could have flown to get up here. They must have nested close to the ceiling to be near the light, but once they'd all done this, it had a detrimental effect on the rest of the room. The thing clings to the ceiling largely by pressure, it seems.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, satisfied, begins to clear the nest away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian can do it carefully, or in barbarian style.&lt;br /&gt;
&lt;br /&gt;
The first nest falls away from the ceiling, unleashing a bright beam of daylight into the room below.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian proceeds to clear away the others with a bit less caution than that eployed with the first.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;or &amp;quot;...eMployed...&amp;quot;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrrmm. &amp;quot;You can only reach a few from here, unless you employ some other means.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has means. *grin*.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose ya's means, in that case!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They ain't too tricky to dislodge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, seeing that he can only reach a few of the nests, pulls out a quarterstaff from his magical quiver, and uses it to poke, prod, push, or whack at them as needed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, that's fun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is back! From a phone call.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has an Efficient Quiver, or as he likes to call it, a Quiver of Eluna.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by. Can I pose crashing in the door to the ladder, or was there some other HORROR to unleash upon me? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. Besides falling nests.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, Ga: Someday you will learn. Barbie ways are best ways.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian needs money, lots of money, the kind that only comes with mucho XP.&lt;br /&gt;
&lt;br /&gt;
With a sizeable chunk of ceiling cleared of nests, much of the northeast corner of the room is now well illuminated. You can see Bitr in the shrubbery below, beating the crap out of a door. At the top of that ladder is another pulley-lens combination, in orange glass. Over again there is a narrow ledge, at 45 degrees, leading up from the floor to a platform with yet another lens, in yellow glass. And by the river, a low platform edged in sharp flints and broken glass is home to another lens, in green. There is a pulley-lens above the grate in the river, in blue glass. Beyond that, you can't see.&lt;br /&gt;
&lt;br /&gt;
The beams of light don't quite extend to the waterfall yet, so the south part of the room isn't quite illuminated.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can't see beyond the blue grate because of cover or poor lighting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We can see what's on the north side of the room clearly. But now we'll have to figure out a way to get the south side's &lt;br /&gt;
       nests clear~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was thinking poor lighting, but in a way maybe it's not so serious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is just saying, the elves here can see in poor illumination as if in regular daylight.&lt;br /&gt;
&lt;br /&gt;
On the east side of the river, 5 ft above the ground, is another lens, in indigo glass. Finally, a single violet lens, without a pulley, sits at ground level, 10 ft. to the right of the indigo one. It's in a slight dip in the rocks, so Bitr would be forgiven for not noticing it in the gloom.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Let's switch the focus back to Bitr for a minute.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okie doke.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... unnnnless she's gone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you having fun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hitting the splintering door with one last hard swing, Bitr kicks in the remnants with a satisfied grunt. Before taking a moment to stomp on her fallen foe with her bare heel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn-ed construct! Mine strength in arm hast felled you to disgrace!&amp;quot; Stomp, stomp. And then she gets hit by a bit of falling nest. Sputting and spitting out old grass, she squints upwards at the sudden lightooc I'm here!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Woop.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I'm here!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I was just typing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian should buy some alchemical fire grenades.&lt;br /&gt;
&lt;br /&gt;
Behind the door, to no great surprise, you reveal a ladder leading up towards the ceiling. In the fresh daylight, you can see a lens-pulley combination at the top of the ladder, some 25 ft. away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No climb check needed for the ladder, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.. Candle! Because there were no lightbulbs around!&lt;br /&gt;
&lt;br /&gt;
Giving the door one last kick and utterly forgetting why she wanted in there in the first place, she walks back to the center of the room and waves her arms up to get Ga's attention. Then points south at the nests there.&lt;br /&gt;
&lt;br /&gt;
And then begins walking that way, looking for something akin to what the elf used. VINES.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;What, do things the easy way?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is going to see if she can get the nests down off the southern side too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;..OR if there's a way UP first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Great plan!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So, all these pulleys and whatnot, does the overall view resemble anything familiar?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;My plans are always great. They may not be smart, or safe, or effecient, but we WILL have adventure, dammit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not really. It just seems like a series of slightly unusual physical challenges, leading to an adjustable mechanism &lt;br /&gt;
       designed to move a lens.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Well, that's something.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In order, just to summarise, the lens are: red, orange, yellow, green, blue, indigo, violet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;The problem is getting them to stay there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;They swing back after a few moments of inattentiveness. :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is already plotting horrible things to fix that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth notes that /Bitr's/ mechanism did that. &amp;quot;They will not all, because you don't have enough people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ooo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A huge contraption that invokes the bifrost bridge to Asgard?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That or pretty rainbows. I like rainbows. They have the color of blood and gold in them!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's just a GM fiat. The plot is designed for up to six.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr was just going to put knots in the rope to hold them steady when I get them where I want them. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That works even better! Forget I said anything!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. oop&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian spoopses he can't reach the other nests even with the quarterstaff, could I shoot them down with successful archery?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian supposes he can't reach the other nests even with the quarterstaff, could I shoot them down with successful archery?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is going to think you're doing this on purpose. Walking to southern side, looking for vine-pfft, sputter sputter, more nests falling &lt;br /&gt;
       down from above, DAMN ELF&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ha ha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The southern wall is bare masonry, wet, smooth and unclimbable. Nothing of note is there present. As you get closer, it's getting more gloomy, of course.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Go for iiiit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can indeed shoot them down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian sends Bitr a +nom for amusement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Theoretically, the AC of these nests is something like 3? So, given enough time and arrows, you can clear the ceiling of &lt;br /&gt;
     nests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stows his quarterstaff in his quiver and extracts from it a nice composite bow as tall as himself. He slides the bowstring into place then stands and takes aim, firing arrows at the remaining nests.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls bow: aliased to Weapon7: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;etc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am fine with that. You can't miss with a bonus like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian grins as his hail of arrows knocks the ancient nests down.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Roll one. Hit Bitr. &amp;quot;THATS IT! GET DOWN HERE SO I CAN GNAW!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian should take a rank in Use Rope.&lt;br /&gt;
&lt;br /&gt;
Bitr the Barbie frowns at the smooth wall, slapping it once with an open palm out of frustration. Maybe she can work her fingers into the groove or-&lt;br /&gt;
&lt;br /&gt;
Pfft. Sputter, sputter. NEST. MORE NESTS! Covering her head with her hands, Bitr runs back to the north before looking up.&lt;br /&gt;
&lt;br /&gt;
And shaking her tiny fist at Ga'Elian. She's also shouting something - it's probably about his parentage. Good thing the waterfall removes all sound.&lt;br /&gt;
&lt;br /&gt;
Finally grumbling, the tiniest giant heads back to her rope that shortcuts over the river to the platform..&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oh, wait Use Rope isn't in Pathfinder, is it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After seventeen shots, the ceiling is clear of nests. Beams of light come through one at a time, until the room is flooded with light, revealing...&lt;br /&gt;
&lt;br /&gt;
A beautiful rainbow shines across from the waterfall, one side touching the south wall, the other side touching the north wall. The colours, of course, are vibrant red, orange, yellow, green, blue, indigo and violet, broken into separate beams that fall onto lens-pulley systems. From there, the beams are scattered in various directions, none quite aligning with one another.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Pathfinder tends towards more open ended skill. Use Rope was very odd and very specific for a skill.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Like knowledge: Bears&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's probably covered by a Profession now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Basically.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by - take ten again to climb back across the river on my rope? Or need a roll this time to see if I get dunked?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is happy for you to take 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was hoping someone would try long-jumping it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your way was just as funny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. You WANT someone to get trapped up against the grill and be spun around sputtering in water.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian quotes the 3.5 to PF conversion document: &amp;quot;Use Rope is now a part of Climb or a function of the grapple rules, depending on &lt;br /&gt;
       the use.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah, there you go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thought Profession/Sailor would cover it, but may be thinking of 7th Sea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That seems fair to me. I mean, DM perogative and rule 0 and all that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rule 0 is definitely 'make sure the players have fun'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian asks, &amp;quot;So, have we anything to gain yet in this room, or is it time to go to the ear room or one of the other doors out there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tiny halfling once again leaves her greatsword by the shore before hauling herself back up the drooping line and to the other side of the river. Panting slowly as she works the kink out of her fingers, she moves towards the pulley system. Putting her hands on her hips as she stares up at the misaligned colors.&lt;br /&gt;
&lt;br /&gt;
Even a rock head like her knows where THIS is going! She glances up at the elf - then tries to yank on the 'vertical' bit to line the color up at his face. SEE HOW YOU LIKE THINGS HITTNG YOUR FACE ALTHOUGH NOT PHYSICALLY lIKE A NEST.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian could RP a detailed check of the room, but, if there's no RP point to it, tries to move the plot along.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We've got a bunch of colored glass here sending rainbow colors everywhere.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have things to gain. Remember that there is a niche below each symbol next to the door, into which you can &lt;br /&gt;
       assume some kind of item is supposed to fit. You have not yet found that item.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And the glass is alignable~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The glass is indeed alignable.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Fair enouh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely. Bitr, give me a Disable Device check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls disable device: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you don't have DD, just do Dex.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;NOTHING&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh, right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls dex: (13)+dex: 13&lt;br /&gt;
&lt;br /&gt;
Ga'Elian will try to follow Bitr's lead.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr squints.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you have to type Dexterity, but just tell me your modifier.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;My dex is +4, plus small size.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;+4 mod off attributes only&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't /think/ small size comes into that roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You can direct the beam where you want, in that case.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;If there are pulleys witin my reach, I also try to align the relevant lenses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;There's the one on the platform you climbed up too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To where are you trying to send the beam?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr also shines a green light at your FACE. Take that!&lt;br /&gt;
&lt;br /&gt;
As you examine the coloured lights, you notice that the violet lens, which is not adjustable, is not deflecting light in any direction.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also I know that rainbows don't really work like this, but ... DM fiat.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr asides. Is the violet light the one near me?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Good question. So the rainbow was already together, because if it was not, I try to make it so. If it was, then I'll try to &lt;br /&gt;
       shine the light directly into the waterfall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Light's coming from the waterfall. I say we shine everything on the violet lense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;The one that can't be adjusted.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The violet light is the one furthest away, in the dip on the eastern side of the river.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Err, rainbow's coming from the waterfall, not light&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ohhhh farts and blazes, I have to leave work soonish.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr laughs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;How long've you got?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your plan, go with Elian or Bitr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;sure, the violet lens, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can stretch it to 20 minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;With me! Because I have the BEST ideas.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr posing~&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian concedes the point.&lt;br /&gt;
&lt;br /&gt;
Grinning toothily, the halfling swings her light about dizzily around the room - until she spots the violet lense. Without the pulley rope combo of the others. Squinting in confusion, and a bit of annoyance, she shines the light towards THAT lens. Take THAT non-mobile glass!&lt;br /&gt;
&lt;br /&gt;
Nothing happens, but the light is shining on the violet lens. Until you take your hands away, that is --- perhaps the water is interfering with the mechanism.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian seeing where Bitr sends her light, sends his there, too.&lt;br /&gt;
&lt;br /&gt;
Bitr glances up as a new light joins where hers went - and then refocuses her own. Before reaching up to knot the rope off and KEEP it there, so she can start back across the rope for the others. One of these things is not like the other! Even a barbie can figure that game out&lt;br /&gt;
&lt;br /&gt;
The beam of red light bleeds into the next lens, where it is mixed with the orange light and diverted away, towards the ceiling.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Is there a convenient way to get back down from the platform? Rappel down the way I climbed up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can do that, no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian rappels down from the platform the way he formerly ascended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Let's see. How many lenses left? Mine was done, ga's was done, two more?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Four more.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. ON ladders and platforms along the northern wall?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Up the ladder, up the narrow ledge, up on a jagged platform, next to the grate in the river.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I get to any of them easily from the vine?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No. The next easiest one is the ladder, which is already resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Bitr finishes crawling back over the river on her rope, she waves emphatically to the descending Ga'Elian. Then goes to the formerly hidden lens near the grate - looking to see if she can direct THAT one towards the violent lens. Bright colors and physical activity? It's like a dream come true for a lucht barbie, if she wasn't so busy trying to be a grim faced giant.&lt;br /&gt;
&lt;br /&gt;
The lens near the grate is above the raging torrent of the river. To access the mechanism, you'll have to be in the water. It's probably loose, too.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins. Swim check and climb check?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or actually.. can I cling to my rope and reach it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian gets down again and strips off, leaving naught on but his braies, and wades into the water.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr shall leave THAT one to GA!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You'd need to leave both hands free to use the mechanism properly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;repeats, naught but braies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Saucy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr the Tiny Giant frowns at Ga'Elian as he strips. And makes a face. Ugh. Small folk. And then she's heading for the ladder, from which to climb -up- and set THAT lens. IF they split up the tasks, it'll take.. uh.. less time!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is a WILD elf, who cares little for the mores od civilized society.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a Disable Device check, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls dexterity: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From both of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;All my hate, Dice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;ALL OF IT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, yours fails for the next few rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's in position, but the next few lenses will be slightly trickier to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian, yours takes 3 rounds to set. So, two more swim checks please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (16)+7: 23&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oo, close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wonderful, that's a success. The blue light is shining on the indigo light.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That chain is now setup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can pose that if you want.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;is it closer for me to get to another one by continuing Across the water or returning whence I came?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Now. Narrow ledge and jagged platform - can I get to either from up here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, yours is setup. There are just two left to do: The narrow ledge and the jagged platform.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, Bitr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you could try a long jump from a standing start.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Frankly I don't rate your chances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian, it's closer to return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian wades/swims out to the mechanism in the water, and works at it for a bit, finally sending a shaft of blue light to the indigo lens, together with the other aligned ones.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian returns to his things by the door.&lt;br /&gt;
&lt;br /&gt;
Setting up the one on the platform took longer than Bitr would have liked. At last huffing in annoyance and rolling out her shoulders, the tiny barbarian heads back down the ladder to the ground. And then? Time to go look up at the jagged platform, and find a way up TO it.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks for a ladder or some other means of accessing the jagged platform.&lt;br /&gt;
&lt;br /&gt;
The jagged platform is only 3 ft. above the ground, but hoisting oneself up to it will certainly result in rather nasty injuries.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I get there, or boost Bitr up to it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian stands 5 ft 4 inches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One could jump up to it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr holds her arms. &amp;quot;Up. UP!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth looks at +glance. &amp;quot;Not quite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says to Bitr (still wearing naught but drenched braies, but totally unabashed)1, &amp;quot;Wouldst thou like to get it, or shall I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr glances up to Ga'Elian, and makes a face again. &amp;quot;Mine eyes see a pitiful challenge for a giant of mine ilk. The deed is yours, Master Barechest. I'll fetch the last.&amp;quot; And she's heading for the narrow ledge..&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls acrobatics: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will leave work now. I will carry on on the way home.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oh, ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It doesn't hurt much, but you're prone now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're free to try again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. Also! Narrow ledge. :D How high and where do I climb?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DC 14.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, the narrow ledge is also an acrobatics roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. Same DC?&lt;br /&gt;
&lt;br /&gt;
Ga'Elian falls, sustaining minor damage, but gets up and shakes himself off, then tries again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls acrobatics: (16)+4: 20&lt;br /&gt;
 GAME: Bitr rolls acrobatics+2: (13)+12+2: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sure footed racial trait. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on. 6&amp;quot; wide (DC 15)+wet (+2)+45 degrees (+5). 22!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up there! Well done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Both of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two last DC17 Disable Device checks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth leaves work.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, having successfully made the jump, now attempts to wrangle the device into position.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device.: (5)+disable device.: 5&lt;br /&gt;
&lt;br /&gt;
A narrow ledge - for a medium sized creature. But for the tiniest barbarian, it's practically a walk-beam, and she does just that. Bare feet pressed hard against the wet surface as she approaches the lens, before reaching up to try and swing its crazed light around to the immobile violet lens. Although she does take a moment to snort in laughter as the pointy ear falls. Before he got back up.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls dexterity: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oops, I put a period on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr waves a Ia. I got a 23 on my dex roll!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Did you see Bitr's last pose (for the log)?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Woops. Phone call~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks, the log is running on MY work PC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian had some trouble with the device, and tries again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ugh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian still, doesn't quite get the job done, but is much closer. He tries again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more time! Still 17 (Bitr's lowered it, but your massive failure raised it again.)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I just take 20 on the roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nup. &amp;quot;But is your ACP off?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes. All armor and shield is unequipped.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (11)+5: 16&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The last one just made it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Posing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, after repeated attempts, FINALLY manages to align the lens. He then hops back down.&lt;br /&gt;
&lt;br /&gt;
As the last two beams of light combine into the final lens, there is a change in the timbre of the water flow as a rock rises from the stream bed near to the crest. This parts the waterfall, revealing a shallow cave behind. At the same time, stepping stones appear as the flowrate drops and the pool level falls slightly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh no. :( I'm being dragged away for a sudden meeting. I'll be back as quick as I can!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Bitr has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 5d4: (10): 10&lt;br /&gt;
&lt;br /&gt;
Ga'Elian removes his braies now, too, and wrings them out to where they are merely moist, not soaking, then gets dressed again, including inhis armor. He stows his 5-ft-4-inch bow neatly back inside the 2-foot-long quiver.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We can keep going, things are almost resolved here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will now await the return of Aya and/or Bitr, or even Malorn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Malorn is watching XMen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;okay, well. I suppose I can ghost the party for a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian and his companions follow the stepping-stone path.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth could return in an hour or so, briefly. Actually that won't work...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could ghost. There are no rolls left to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sure. Following the stepping stones.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you posing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian did, just a moment ago. Can repeat if you'd like.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Marching order: Bitr, Aya, Ga'Elian, Malorn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Within the shallow cave is a raised dais with a small altar carved from the rock. Atop this is a small, jade sphere, carved with beautiful intricate lines in an abstract geometric pattern. It is very beautiful to look upon.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesnt have knowledge/religion skill or any kind of lore ability.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian traces the lines on the altar with his finger.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! It's the sphere which is carved. And it's removable. Not attached.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian then collects the beautiful sphere, and returns with the rest of the party to the circular room, depositing the sphere in the space by the door.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sphere is placed in the eye niche, a cover comes down with a soft click. Then there is a thud as the thing presumably falls away, hidden. Nothing else seems to happen, but the roar from the waterfall room appears to resume its previous roar.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And that's it for the Eye Room!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose out if you wish (that applies to anyone). I'll post a time for the next bit soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Elian!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Cool, thanks. Can't commit on the weekend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't either.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will refrain from posing out, as he is simply going to continue in this room (perhaps the ear room).&lt;br /&gt;
&lt;br /&gt;
 Bitr has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;OKAY!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I'm back!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Short meeting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;What did I miss?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Just in time, too. We found a sphere on an altar and took it back to the door, putting it into the slot. The rushing noise &lt;br /&gt;
       of the waterfall resumed, and the plot is suspended until sometime yet to be determined.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Gotcha! Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;One room down! And I have the -best- ideas for the dark room!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;here's a hint; Lots of rocks. :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian was having a hard time getting what the place looked like and how to deal with it, but greatly appreciates the way you took &lt;br /&gt;
       the lead.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. :3 No prob, bob!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;When she said it was basically a nature preserve indoors, I went -OH-. It's an indoor jungle adventure!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So everythings on rocks or on the cliff or in the bushes or in the air near vines.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yeah. So there's the (dark) ear room, but we have two Shadow Elves in the party who can see just fine in total &lt;br /&gt;
       darkness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Also, there is a trap to spring behind the cylindrical center of the round room, with the door to the hand roo behind the &lt;br /&gt;
       trap. Then, of course, the core of the room has its locked door, where we presume there are stairs. I'm guessing the door unlocks when &lt;br /&gt;
       we put the ear thingy and hand thingy in their repective places.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Inevitably, I'm going to go stumbling into the ear place and get lost.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Otherwise, we have ways of bashing in the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has a +17 on perception and a +4 dex bonus for stumbling around blind, but no darkvision nor blindfighting feat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Aya, are you getting all this?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I'm actually kinda excited for being absolutely blind and seeing how Iadaoth can describe a room via sound.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heh, yeah, and smell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I've never really given much thought to what Ga'Elian looks like stripped. I gurssjust a tallish, athletic elf with long &lt;br /&gt;
       coppery-brown hair, teal eyes, mostly fair skin, and nearly devoid of body hair.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;He's young by elf standards (only 116 years old, but with elves, their age&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;isn't usually easy to tell by their looks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notices that Bitr isn't on the RPThree comm channel.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I completely forgot to be so!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And as for Bitr - she's a hard little knot of scar tissue and rage. :3 Because barbarians live rough lives. Also she thinks &lt;br /&gt;
       she's a giant, so anyone under nine foot tall is basically a no-go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian loves that about her.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;My wizard speaks Jotun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr laughs! Then we should speak it! I talk a lot better in my 'native' language. :D All I've ever heard in tradespeak are stories, so.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;If Ga'Elian were (for some reason) to burn a couple skill ranks on linguistics, he'd take draconic and auran, to talk to &lt;br /&gt;
       sith-makar and egalrin, without tradespeak. He doesn't like tradespeak, and speaks it in a Shakespeary way, but not any other language.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't speak Jotun, but Raniq does.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oops, that was OOC!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Wanna go ongrid and RP with Raniq?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian could use all the RPPs he can get.&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Tower_of_Four_Heavens_-_The_Eye_Room&amp;diff=22545</id>
		<title>The Tower of Four Heavens - The Eye Room</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Tower_of_Four_Heavens_-_The_Eye_Room&amp;diff=22545"/>
		<updated>2016-05-31T07:27:16Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yo yo.&amp;quot;  &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Hey&amp;quot;  &amp;lt;OOC&amp;gt; Iadoth hopes Aya will also join, as she is the only character left from the original series.  &amp;lt;OOC&amp;gt; Ga'Elian nods...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yo yo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Hey&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hopes Aya will also join, as she is the only character left from the original series.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian nods.&lt;br /&gt;
&lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This is non-combat, but it should have the same rewards as combat plots.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I have enough to start if y'all are ready. Note that I'm not here for very long.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is okay, but has to leave two hours from now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Cool, cool.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is available, though, as normal, subject to random @work AFKs.&lt;br /&gt;
&lt;br /&gt;
You are at the back of the madly overgrown and horribly pungent glasshouse that acts as an entrance lobby to the Tower of Four Heavens. Next to an iron door Bitr, the smallest giant, lies sleeping, gently snoring whilst her dog curls up in her lap. The door is closed. Behind you, two leaf leshies are tending to the wounds of an angry mandragora, which is thankfully leaving you alone thanks to the efforts of the druid Eilrie and her treant companion.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now that that much is taken care of, Aya hopes that they can NOW, finally, actually search for this artifact pot they were retained to locate. The miniature giant and the tree-friend seem ...occupied. No matter. They served some purpose and helped to get them this far, at least. Now there's just the matter of the large door to open. Aya tries the simplest option, first; the latch.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian was AFK, sorry. Will catch up now.&lt;br /&gt;
&lt;br /&gt;
Malorn has just arrived as backup sent from the Adventurer's Guild. He looks at the weird plants and nods to the others as he catches up with them. &amp;quot;So besides the rampant plants what seems to be going on here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
CLICK.&lt;br /&gt;
&lt;br /&gt;
Ah, the simple option. So often the best. The door swings open, noiselessly, revealing a dark, quiet space beyond. It has a templar air, with the cool stuffiness common to spaces that have been closed for a long time.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't remember this from before, but gathers we are looking for something.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, yes --- you're looking for an artefact, the 'demon cherub pot'. It's somewhere in this tower.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;NP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian merely looks, listens, and smells to seek any hint of a suspicious path to follow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Are we in a forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks around as he follows along behind the others. He keeps looking around not knowing what to expect.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think for the purposes of terrain we are in a forest. However, we will soon not be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls FavTerrainPerception: aliased to Perception+2: (18)+17+2: 37&lt;br /&gt;
&lt;br /&gt;
You paged Ga'Elian with 'There doesn't appear to be any sign of danger in the next room; it is dark, and quiet, but apparently empty. It appears to largely be an antechamber for other sidechambers; at its centre is a wall, curved to match that of the outside of the tower, which has a second door and several markings.'&lt;br /&gt;
&lt;br /&gt;
After a few moments, Ga'elian states, &amp;quot;The next room appeareth empty, save for a curved wall in its center. Upon the wall, methinks there may be writing of some sort, and a door in the midst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Writing on the wall? Interesting...&amp;quot; Aya notes softly before stepping quietly into the room, proper. Some may be unnerved by quiet or dark, but she finds the sounds of silence soothing, and darkness is an old friend.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't have darkvision, but does have low-light vision&lt;br /&gt;
&lt;br /&gt;
The light from the glasshouse behind is enough to slightly illuminate the dark room, and a beam of light, perhaps designed for the purpose, falls upon the markings to which Ga'Elian alluded. In a vertical stack to the left of the thick wooden door are three symbols, with a niche beneath each: An ear, an eye, and a hand.&lt;br /&gt;
&lt;br /&gt;
Malorn moves up and he takes a look at the writing on the wall. He rubs his chin thoughtfully, &amp;quot;An ear to hear, an eye to see and a hand to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wonders how Bitr or Jokul might handle this situation. &amp;quot;AMPUTATION!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's not a hint, incidentally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian tells his companion griffon, &amp;quot;Erithamiel, guard.&amp;quot; and pats the creature affectionately on the eagle-like head. The elf then extracts a beautiful longbow from a gorgeous quiver that is utterly too short to contain it, yet manages to do so, and walks into the room, and examines the door in the center wall. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has the griffon guard just outside the entrance.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's an exciting collection of companions out there!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Seeing as how we are all elves, my earlier pose would have also been in Sildanyari, not tradespeak, and would have not been so Shakespearean in wording.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodso.&lt;br /&gt;
&lt;br /&gt;
The partially illuminated space continues to wrap around this central core, which one could probably assume contains a staircase.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Perception to search for secret doors and hidden traps?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Where? and, any other instructions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, first glances at the writing to determine whether he even understands it. (He speaks Sildanyari, Tradespeak, Yrch-speak, and Sylvan.)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhh, there's no writing, it's just those symbols.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;May I roll a knowledge/religion to see if the symbols have any religious meaning?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are effectively four 'zones' here, which are the quadrants of this (hollow) circular space. From here you can't see what's going on in the fourth quadrant.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You may!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Malorn rolls knowledge/religion: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
You paged Malorn with 'They have no religious connotation of which you are aware.'&lt;br /&gt;
&lt;br /&gt;
Malorn studies the symbols but they have no religious meaning that he can think of, &amp;quot;Perhaps they are just a warning that we will face trials that will test all three of these.&amp;quot; He says as he stops studying them and starts to look at the stairscase, &amp;quot;I think we are meant to go this way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian seeing that what he took for writing, is actually symbols of some other sort, says &amp;quot;I'm not skilled in interpreting these. Are either of you?&amp;quot; He proceeds to examine by sight, sound, and gentle touch the floor and the walls, beginning on his right and going around the back of the central core to the left. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ah, I have not been sufficiently clear about this. Sorry. You can only /assume/ that the staircase is contained within that core, as the door is well and truly shut.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a Perception check from you for the first quadrant, Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya returns from RL. &amp;quot;Circular room, with door to sealed area in center?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn will repose&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Perception: (17)+17: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya has the idea!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;inside a doughnut&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Ga'Elian with 'You have uncovered a magic trap.'&lt;br /&gt;
&lt;br /&gt;
Malorn studies the symbols but they have no religious meaning that he can think of, &amp;quot;Perhaps they are just a warning that we will face trials that will test all three of these.&amp;quot; He says as he stops studying them and starts to look at the the door, &amp;quot;I think we are meant to go this way, but how to get in.&amp;quot; He moves back over to the symbols and he runs his finger over the eye symbol to see if anything happens.&lt;br /&gt;
&lt;br /&gt;
You paged Malorn with 'Nothing particularly happens as you run your hand over the symbol, but the stone is ever so slightly warmer to the touch than you might expect from the air temperature in here.'&lt;br /&gt;
&lt;br /&gt;
Ga'Elian probes the first quadrant, and in the process, tells the others, &amp;quot;I've found a magical trap.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you try the door?&amp;quot; Aya asks, droll. She had no problems with the first door, and that's what doors are for, afterall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, crap. I forgot something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+15: (7)+15: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Rewind.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it's fine. It didn't succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn hmms, &amp;quot;Well I'd say away from it.&amp;quot; He offers as he shakes his head. &amp;quot;Not yet.&amp;quot; He moves to brace his hands against the door and he pushes.&lt;br /&gt;
&lt;br /&gt;
The trap is a simple magic trap, which can theoretically hear the approach of a creature before casting a spell at the target. Fortunately, it's old, and like a venerable old cleric, it sometimes doesn't hear very well. This is one of those times.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Malorn's pushing of the door yields nothing. It is held well in place by forces unseen.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Malorn, are you on the RPThree com channel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian is not a rogue, but has a nice perception mod.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sorry, that was ooc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Never mind Malorn, I think I am probably not on the RPThree com channel.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, for some reason that channel isn't showing up in my feed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn moves away from the door rather than continue to try to push it. He moves towards the outer walls to see if there is any useful writing there. He doesn't touch the wall as he passes by it just looking at it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Does this room extend upwards any distance?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I have a +2 mod on Disable Device, but think simply triggering the trap to make it go off might be more effective. Do I just need to make a noise near it to trigger it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is about 15' high in total.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that's right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Which way are you going, Malorn?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;I'll go the opposite way Ga'Elian is going.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You're just walking?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Yep just walking and looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya moves away from Ga'elian after he speaks of a trap. She also looks upwards for other means of egress. It is a tower, and stairs aren't the only means to move.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says &amp;quot;Guys, I'd like to trigger this trap. I think all I have to do is make a significant noise near it, but I don't know what will happen when I do. What do you think?&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will resolve Malorn's first.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+20: (12)+20: 32&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have a Fortitude save, please, Malorn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Malorn rolls fort: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So the trap in that quadrant is now sprung (and hence, no longer armed)?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn feels an unusual presence --- his eyes cloud over, as if he had stood up too quickly, but the effect doesn't seem to fade! He takes a moment to compose himself physically, and after opening his eyes, he is relieved to find he can see as well as he could before.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The trap in Malorn's quadrant is sprung, yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now to deal with yours.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heh&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Significant noise away!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Then give me a Fortitude check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stows his bow back inside the quiver and instead takes the flail from his belt. Bracing himself, he smacks the floor right in front of the trap with the weapon.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls Fortitude: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
Malorn feels the presence on him and he blinks a couple of times. He ahs, &amp;quot;The traps have to do with the symbols. One to affect the eyes and there are probably two more. One will make you deaf and the other will probably paralyze you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sound of the flail hitting the stone floor seems to resonate unexpectedly in this place of unusual acoustics. It's left a ringing in Ga'Elian's ears, like after a firearm is used, but it seems to go on, and on, and on...&lt;br /&gt;
&lt;br /&gt;
Just when the sil might have worried he had permanently lost his hearing, he calls upon his reserves of internal strength, and the tinnitus fades gradually.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Now that we've sprung two traps, and it seems we can expect a third, I'm curious why the traps are out here when the door is in there.&amp;quot; He looks at the wall in his quadrant, checking for secret doors. &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, I totally forgot to mention something. But let's put it down to the dark in here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How nice of them to warn us,&amp;quot; Aya comments quietly from well away from either of her present co-travellers. &amp;quot;There is still the matter of the door.&amp;quot; She gestures in the dark towards the portal.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian only has about 30 minutes.&lt;br /&gt;
&lt;br /&gt;
As the lucky Ga'Elian and Malorn avoid the worst effects of the trap and wander around there quadrants, they notice a door set into the walls of each. There is a symbol above each of the doors, matching those next to the door in the central core: In Malorn's, the eye; in Ga'Elian's, the ear.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has to leave imminently to collect child.&lt;br /&gt;
&lt;br /&gt;
Malorn goes to push in the door in front of him to see if it will open by just him pushing on it.&lt;br /&gt;
&lt;br /&gt;
The door begins to yield, and yawns open...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I'll call it a day. If I post a follow-up, can you @mail me to let me know if you can make it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thank you all.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;TTFN!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can make it later today.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth cannot.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Thanks and noms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ga'Elian has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian waves.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yo!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;O! It's 3pm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You invite Aya to join you. Offer will expire in two minutes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;7 a.m. where I am.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;G'werk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Malorn has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Let's do this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just waits a few minutes for Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, basically what happened on Tuesday was that they went through the back door whilst you were asleep. It's a big round tower behind, which has a central core (walled off, closed door, some kind of mystical puzzle with three symbol/niche combinations; eye, ear, hand) where presumably the stairs are located. There are three doors off the tower ground floor, with a symbol above each (they were all also trapped). The symbols match what is on the central core. You're about to enter the Eye door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks you set off all three traps, anyway.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;We had only set off the eye and ear traps, and were about to checkout the eye door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right, yes that figures.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth definitely likes the last trap best.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;You would. :|&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I promised it's not a save-or-die magic trap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... but, I hope your Fort saves are good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will wait 5 more minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So! These two went around back while Aya, Eilrie and I were mucking about with magical fruit men?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;My griffon is on *guard* outside the door we came in through.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, ONE demonic fruit man&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In the glasshouse?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth meant Ga'Elian's griffon.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;OH!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nevermind, I misread. They went through the back door of the glasshouse.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Not that they went around the tower to the back door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Meh, it doesn't matter. Front door, back door, so long as they didn't pretend to be kobolds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian meant the exterior door.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Ga'Elian, that's cool.#&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Presumably Aya is being heavily RL'ed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, I had a nap. Does that mean RAAAAGE recharge and a point o' healed?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;No, wait, that takes a week rest.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr squints. I think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You get to RAGE refresh daily.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hit points... not so much. But don't worry about it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. I've got a few to burn through yet. Just checking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian likes the irony of a Lucht barbarian.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;A lucht -natural attack- barbie at that ~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What a party we are!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the iron door yawns open, it reveals a large, dimly lit space beyond. A few beams of light poke through here and there from roof lights high above, but most a covered by thick layers of ancient nests. But the dim light isn't the most amazing thing. No, that would be THE NOISE. A deep, noisy stream runs from the far side of the room across a raised level, before descending 35 ft. through a murky waterfall into a second channel that runs swiftly across centre of the room. At the north end of the room, the flow disappears through a grate, presumably to be recycled back to the top of the waterfall. How is anybody's guess. Perhaps a wizard did it.&lt;br /&gt;
&lt;br /&gt;
But the noise is... incredible. The air, too, is thick with moisture, coating everything and making things more difficult to feel and distinguish. It's certainly unusual.&lt;br /&gt;
&lt;br /&gt;
On the north side of the room there are some other shapes, but they're difficult to distinguish in the dim light.&lt;br /&gt;
&lt;br /&gt;
A path leads away from the door and to the edge of the raging channel, just opposite the waterfall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;So this is the door I opened?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You must use your collective noggins here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;I do have Darkvision out to 120 feet&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is still trying to wrap his brain around what he's seeing..&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Room sized water fall and bunch of stuff on the other side.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. OH GAWD. We're in DWARF FORTRESS&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr will let you two pose first, so she can stumble in like a sleepy delusional dangerous halfling barbie.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A bunch of nests. Knowledge/nature to identify the type?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has low-light vision.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls knowledge/nature: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks down the corridor and he sees the nests. &amp;quot;Well those don't look good.&amp;quot; He says as he steps back to let others look at it to see if they can identify what the nests might be. &amp;quot;I'm betting fire would burn those out, but I am hesitant to light anything so old on fire, who knows how it might spread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian crosses the room to the eye quadrant, not going behind the central core, and stands at the doorway, looking in. He says, &amp;quot;Yeah, let me see if I can tell what they are.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Does Bitr speak Sil?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I speak Jotun and Tradepseak! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And there's BITR! Rubbing the sleep from her eyes with a small, scarred up knuckle before she blinks blearily into the gloom. Then glances up at the 'small' monk before frowning. And placing her feet aside, fists on hips, before she speaks in her strange, archaic Tradespeak.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmf. Then mine feet shall stride forth and crush yon eggs beneath mine giant heel.&amp;quot; A scratch at the last wound she suffered at the hands of the plant-demon, before she admonishes herself. &amp;quot;Aye, but mayhaps a touch quieter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the other point ear's jabbering in a chittery language. Bitr looks at Ga'Elian oddly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I plan on sneaking over and seeing what's there - but I'll wait until my next pose to do so!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;(And whether it can be eaten and or stabbed)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;(..Or just left alone)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sneaking over where?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr goes back up to read the description. Does the fast channel cut the entirety of the room down the center to the drain in the north?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From the south of the room to the north.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Totally cut in half.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Although south of the waterfall is a little more still, its still rough water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn waits for Ga'Elian to look at the nests to see if he can provide any information.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Gotcha. I thought there was a path around the channel to the dim shapes, sooo nevermind~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, the path leads to the water's edge, opposite the waterfall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Hm. In that case, after Ga's pose and depending on it, I might go grab my rope and get across near gentl(er) side so these two can get across as well.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Did my Know/nature 17 yield any identity of what creature these nests belong to?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Testing...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth didn't see a roll. But, not as far as you know. They just look like old bird's nests, probably long abandoned.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, on the other side of that 'gentler' section is a 35 ft. wet cliff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shakes his head. &amp;quot;All I can tell of yonder nests is that they seem old, as if they had beenlong abandoned. Before we commit to following this path, though, ought we not to check what the other doors reveal?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr scratches her head. Okay! So, room. Raised level runs along the south side, water falls 35ft down, and flows to north wall with grate. Raging rivers at that end, with a path lead to it. ... And the door we entered on is on the .. west side?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian didn't actually 'enter' beyond the threshhold yet.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr waves hand. The door we're looking through.&lt;br /&gt;
&lt;br /&gt;
Malorn nods a little bit, &amp;quot;That's fine let's check the other door on the trap that you activated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr also apologizes, DM. When you said 'raised level' for some reason I had this thought of a raised artificial channel like a gold panner would use. I think I understand now.&lt;br /&gt;
&lt;br /&gt;
The Lucht frowns at the tourrent of water, then looks back 'up' at the point ears. &amp;quot;.. For thy selves are very small, it is a mighty trouble thou hast found whilst I slept.&amp;quot; A flash of a toothy grin. &amp;quot;What else did they worrisome eyes discover?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh, okay. You've come in on the middle of the west wall. The south wall is pretty bare. There are some... indistinguishable shapes on the north wall. From the east wall is where the first stream runs. The north-south cliff covers the entire width of the room and is about two-thirds along the room (from west-to-east). It's 35 ft. high and there's a, umm, plateau above it upon which the stream runs. The whole room is about 40 ft. high.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. Okay. That makes a lot more sense than what I was picturing, which was some sort of weird wizard's water park with a wooden tube carrying water to an artificial downpour across another half tube along the bottom.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Thank you~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;THIS is more like 'nature preserve indoors' sort of waterfall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The whole thing would look quite natural if it weren't indoors.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you going to do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Go see what these pointy ears found first. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth leaves it to the pointy-ears.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian answers Bitr by pointing exactly across the circular chamber to the opposite door with the ear symbol above its lintel. &amp;quot;There is another door there, and also back there (pointing now at the door with the hand symbol), as well as the locked door in that inner wall, which is locked. The hand-door likely has another trap before it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Now to try to catch up all the ooc stuff from when I was typing...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;AYA!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya completely lost track of the time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fie. Then why dost thou legs hesitate? Ne'er will we get but naught with our eyes. Our hands and feet must we also use! We are no finger wagglers.&amp;quot; A pause, as she looks back up at the two suspiciously. &amp;quot;.. Mind ye keen, mine tongue speaks only for mineself.&amp;quot; A look towards the scene again. &amp;quot;Behold ye a wonder - I'll fetch mine rope, and we'll see what lays at the grill. Mayhaps some clue to this joyful madness, or mayhaps a way to ascend yon cliff.&amp;quot; Having said her bit, the Halfling marches back to the sleeping spot to grab the coil of rope - fully intending to breech the room when she gets back.&lt;br /&gt;
&lt;br /&gt;
That was Bitr speaking.&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Perhaps, but let's see what's behind the other door first before we get too far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian strides across to the ear door and tries the handle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Welcome, Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Hi, Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We're past the glasshouse and into a place with doors! Lots of trapped doors!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, maybe not lots.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can my griffin get through these doorways?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya isn't hindered by the dim light, or lack thereof. On the other hand, she wouldn't be so rude as to hinder the excited Bitr and her wish to charge on in. No, Aya is not that impolite.&lt;br /&gt;
&lt;br /&gt;
The space through the ear door is /incredibly/ dark. Not just the normal darkness of night, but the entombing darkness of a sealed room. Perhaps even deeper than that. It is cool, and calm, and the air currents give it something of the feel of a cathedral: An excellent, sonorous space. You can tell very little about this room from the doorway, mind --- because it's so dark. Perhaps you'll have to rely on other sense.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm going to rule no to the griffon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't really need it. If you think you might do, perhaps we can revisit that ruling.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;It's alright.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Stop griffin us! :O&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn moves over towards the other door as Ga'elian does. He peers into the room, &amp;quot;It's awfully dark in there probably some kind of magical darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flashing that same toothy smile for Aya as she passes, the halfling soon returns with the rope coiled about her waist and the oversized broken sword on her back. Glancing once into the darkened chamber of the last door opened, before she slips into the room with the cliff and waterfall. Then immedialty turns to look -up-, squinting up and squatting low as she moves down the path. No more things dropping on her from above, no more things popping up from the ground below, thank-you-very-much.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I hate you, dice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;SO MUCH&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr shakes tiny fist&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you looking for?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Some big thing about to leap down from the wall at me, or circling monsters with bat wings waiting for some stupid lucht to go walking blithelty into the room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you don't see any of those. It's probably the noise distracting you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's INCREDIBLY LOUD&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;SO LOUD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian realizes that his low-light vision is not equal to the darkness in this room, reaches out as best he can with his smell and hearing to try to penetrate the mysteries of this dark room, from the threshhold, simply trying to perceive anything that might be there.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sorry to bug; Was the waterfall door the one with the ear or eye?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Eye&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;eye&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Cool&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya leaves Bitr to her rope swinging or swimming in the very loud room and moves to the more quiet and dark that's drawn the others' attentions. &amp;quot;The darkness is only a threat to some...&amp;quot; she comments, giving Malorn a long glance before turning her attentions to the room beyond.&lt;br /&gt;
&lt;br /&gt;
The dark room smells musty and unused, much like other rooms in this complex. As for sounds... none to speak of, but you feel as if this room was somehow /made/ for sound.&lt;br /&gt;
&lt;br /&gt;
 GAME: Malorn rolls perception: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
Ga'Elian speaks into the room at a conversational volume, &amp;quot;Hello?&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having spotted nothing immediatly about to leap at her or fly at her or otherwise try to lift her away - which would be foolish, as she's a GIANT! A two foot nine GIANT! - Bitr moves to the water's edge. Frowning down at the liquid as she squints, trying to see if there's anything below the surface before she'll get down on her belly.&lt;br /&gt;
&lt;br /&gt;
And dip her pinky finger on her off hand in. Best to see if it'll scour her to the bone NOW before she tries to bodily move through.&lt;br /&gt;
&lt;br /&gt;
Bitr does this too.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is looking into the water for TENTACLES or HORRORS or FISHIES&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Before I touch it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;...raw and wriggling...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The room has beautiful acoustics, and a wonderfully sonorous echo resounds throughout the room. As it fades, perhaps you can hear the sound of a clap in one corner of the room, repeated a few times. But soon it fades, as if in a dream.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rocky pool, nice and cool, to catch a fish, so juicy SWEEEET.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr finds tentacle. &amp;quot;.. Keen ye, this be for bored maidens. Fah.&amp;quot; Toss over shoulder.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't see any fish down there. Then again, it is dark.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. And has the flesh been torn from the pinky finger by caustic waters? :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or is it perfectly normal non-flesh scouring water?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, no, it's just normal water.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. Figured I'd check before I manage to splash any on me or get dragged in.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;OH NO WAIT ITS MOLECULAR ACID.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rocks fall and you die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, speaking to Malorn and Aya, says, &amp;quot;The Lucht seems intent on going the way of the eye door. Shall we join her? As much as I'd like to know what lies behind the other two doors, I think we'd do best to not divide our party.&amp;quot; &amp;lt;sildanyar&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. ALSO ALSO! The river channel - does it run -right up against- the cliff, or is there enough space that I could plant a toe if I cross? Rather than leap, cling, and hope for a high roll.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A River Runs through It?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr ^5 Ga&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Sounds fine to me.&amp;quot; He says as he moves back over towards the eye door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Someone may need to curtail her ...enthusiasm at some point,&amp;quot; Aya adds as she moves back to the loud room with the loud lucht with the others.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To the south of the waterfall, there is no 'other shore' --- the cliff rises straight up from the water. North of the waterfall there /is/ a flat, rocky shoreline upon which you could land. But there's a bit of a height difference between the water surface and the shoreline.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
&lt;br /&gt;
As the elves wend their way back to the nature room, Ga'Elian pulls a silk rope from his pack. He walks right over to Bitr.&lt;br /&gt;
&lt;br /&gt;
The rock headed barbie lucht called Bitr is laying on her tum, one hand dipped into the water as she scoops it a few times. At last she sits up, grinning her toothy grin. Look, ma! No lost fingers! Unstrapping her sword, she looks to plant it -HARD- into the ground. Enough to make it stay put as she winds one end of hte rope around the hilt. She looks up as Ga approaches, and laughs before talking. Of course, it's so loud no one can hear her. Thankfully. And then she's feeding a bit more rope around her waist to give herself some slack, taking hold of the bars of the grill, and putting her legs in. Testing the current before she'll try to 'cling' across.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Putting her legs in the water&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, so at the other shore, there's a hoist you'll need to do, which I've designed to be 'longer than a medium creature's arm length'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you sure you want to go for a swim?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. I'm going to try and 'climb' across the bars, let them fight the current for me. By hoist, you mean 'hoist yourself up' or 'an actual hoist with mechanisms and rope'?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Hoist yourself up.' What bars?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Wasn't there a grill on the north wall that the water goes into?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right! Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. :D Rather than try to fight the current and swim, I intend to just clamor.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will still need you to make swim checks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. DC for 'stormy' or 'rough'?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'Rough'. I'll give you a +2 circumstance bonus for using the bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks at the wall in which the door is, checking to see whether *it* might be scalable.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls athletics+2: (7)+8+2: 17&lt;br /&gt;
&lt;br /&gt;
As Ga'Elian examines the wall, he finds a rough vine hanging in the north-west corner. It hangs from a platform some 30 ft. in the air, jutting out from the otherwise normal masonry walls.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, that's fine. You can swim at half your land speed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. OF course the elf would take the easy way! But I'm a barbie!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The river is, umm, 15 ft. wide at this point.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. That's pretty much one round for me.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr moves at 30'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;so 15' swim in rough water&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Need a climb for the hoist as well?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;'the hoist upwards' as well?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hold on.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian heads for the vine, and tugs on it to gauge its strength.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs.&lt;br /&gt;
&lt;br /&gt;
As Bitr crosses the grille, she spots something just above her reach --- some rope, attached to a pulley some distance above. Whilst the rope doesn't look strong enough to support even a moderate weight, it must be there for something.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Ga'Elian checks the vine for a similar purpose. It looks as strong and sturdy as a regular hempen rope, with a lightness to it somewhere between hemp and spidersilk.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, you /can/ use the bars to climb the 10 ft. to dry land. It's a DC20 check. I kinda wanna penalise you, but I don't think I will. Also did you ACP your previous roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;ACP?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Armour Check Penalty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn follows along after Ga'Elian and he waits for the other elf to get down before he starts to climb down.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;The game builds ACP into named skill rolls, if the armor is currently +equipped.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! The vine stretches away /above/ you, to the platform 30 ft. into the air.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ah. I don't think I have a penalty, but lemme check.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks, Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh. Well, there you go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls athletics: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So I can't reach the vine, then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, it hangs from the platform to the ground.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, failed to climb up. Just clinging for now, will pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth means yes, you can reach it. The platform is some 30 ft. in the air, with the long vine hanging from there to the ground. You could use it to ascend.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Is there a rock or branch jutting out nearby that I might be able to lasso with my rope?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;aah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, the walls are otherwise normal masonry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr - surprisingly stout for such a small thing - braces against the heavy current and begins clamoring across the bars. For all her headstrong enthusiasm, she's taking her time - and still moving pretty quickly as the torrent batters into her back. At last she reaches the other end, squinting up through the mist at the small rope above her. She blinks, then focuses on the immediate hoise to her right. She begins trying to shimmy up the bars, but they're too slick! She slides back down, grimacing.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is in the corner, though, which means one would be able to use the corner as a brace to climb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian slings his own rope across his chest and wraps the vine around his body without tying it off, then uses it to pull himself up, walking up the masoned wall.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely! I'll have a climb check from you, too, Ga'Elian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya looks between the divided would-be climbers. Some want to go up, others want to go down... Who knows who will be the first to end up drowned, crushed, or fallen? &amp;quot;Is there somewhere you hope to go after you get across, up, or down?&amp;quot; she asks the room in general, &amp;quot;Or are we just looking for a better view?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you haven't gotten anywhere yet, so that failure isn't awful just yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles at Aya. We can't hear yooou~ Room's too loud!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian raises his hand. First one fallen, present.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;DM, can I try to climb AGAIN? And then give it up and go take the easy path the elves found.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will point out that a fall from 30 ft. does 3d6 damage, 2d6 on a successful acrobatics check.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, Bitr, unless anyone else wants to do something else first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth looks at Malorn and Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Join us in our maaaadness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We are the dungeon climbers. :O&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Upon failing so miserably in his attempt to climb the wall, Ga'Elian removes his pack, the rope, the quiver, the rapier, the flail, his buckler and his armor, then puts his quiver and rope back on, before trying again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey, some of this I even planned for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls athletics: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Take that, slippery hard path that I probably shouldn't have tried!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll give you that, Bitr. You're up on dry land, now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian tries again, without armor, buckler, or a belt full of weapons.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;ARGH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Climbing up the bars, Bitr gets out onto dry land. The shoreline is rocky and smooth here, and very wet. On the wall, nearby, you spot another pulley and rope, but you've got a clearer idea of what it's connected to now --- some kind of curved glass, in a dark colour that you can't distinguish in this darkness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh dear, Ga'Elian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grimacing, the tiny soaked halfling grips the bars like she was trying to -THROTTLE THE LIFE FROM THE ****ERS- and squeezes her biceps as she pushes herself up, and up, and up - and grabs the ledge. Hoisting herself back to dry land as she pants, drawing a hand across her forehead. The currently bald-by-fire barbarian then looks across the water to where the elves are trying (and failing) to climb. She looks to the pulley, and up to the curved glass - before her eyes naturally track back to the rope around her waist. Wet now, but it's arcing down to her sword on the other side. She waves her hands and whistles, but the sound can' tbe heard, as she tries to get Aya's attention. And points to her rope before making 'tie' motions.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian sits down to take a moment to calm himself, using the natural scenery of this room to recenter in a zen manner.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by, anything on this side I can tie my end of the rope too to help the others up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Besides the lever? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Err, pulley?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Actually - you said the rope was too thin for any moderate weight. What about the pulley itself?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Where's that potion of Levitate when I need it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn winces as he watches Ga'elian fall, &amp;quot;Are you all right? Do you want me to throw down your things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, I think Ga is climbing -up-, not down. UP a vine to a platform 30 ft up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya kicks RL. &amp;quot;Oh, right. Loud room.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Like I climbed across the river and up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian never got anywhere, anyway, so is right next to his things.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr points up at her pose, Aya. :D I'm pantomiming!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;Then strike my pose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Vogue&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth slaps forehead&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I have to leave work in 5 minutes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When is everyone okay to carry on?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh no!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Tomorrow! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Malorn says, &amp;quot;I can do tomorrow, but after that I won't be on in the morning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sure, but better at 4pm your time.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will be around tomorrow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would only have 90 minutes from 4pm.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Come, Aya! We'll let them try the vine whilst we explore the natural wonders of Doom Cliff&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also known as Madness Bluff, Why-Are-You-Doing-This Cove, and Suicide Leap.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Weekdays are far and away my best times.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will do something tomorrow. &amp;quot;See you around guys, and thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian +noms everybody.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Say that OOC bit again for the log, Ga.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian makes yet another attempt to scale the masonry wall with the vine assist.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely. Theoretically that's enough to get you 7.5ft up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Now do that four more times. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Already above his own height, Ga'Elian has plenty of time to look at other things on the north wall as he struggles up. There are three other points of interest on the north wall, before the river at least. The nearest is what looks like a ladder, rising up from some brush at ground level. You can only assume the brush is covering something else.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;15 ft. up...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. OH LOOK A LADDER&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Aya, did you remember my pose to you?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The ladder leads somewhere else, actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr waved to try and catch your attention, then pantomimed tying off the rope I'd left trailing from me across the river to my sword on the other side?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. Which is already tied to the sword, so I guess you'd have to untie it first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Hey, DM, I forgot to ask and I don't see an answer. Would pulling someone up with a rope be the same as dragging for carrying capacity checks?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or lifting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it depends largely on situation.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lifting is sort of 'dead lift', isn't it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I think so. Lifting it over your head.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Dragging is more like pulling something which is behind you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Right. Not trying to lift it, just trying to get horizontal movement. Which if a rope is dangling over and edge and you're pulling it towards you, is that horizontal dragging or vertical lifting? :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sounds like dragging.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. Just checking on the off chance I end up having to help folks up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Keep going Ga! OR are you and Aya getting ready to pose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone like to pose?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also! DM! Anything up here I can tie the rope off too?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;My rope, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian sees the ladder and says, pointing at it, &amp;quot;Aya, from here, I see a ladder of sorts concealed in yonder shrubbery.&amp;quot; He then continues to ascend the vine and wall.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;22.5 ft up, one more success roll to get to the upper platform. Also remember the volume in this room; talking to get heard is tricky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian guesses that if this vine supported my weight, that my chain shirt and buckler could be tied to it and hoisted up? (Assuming Aya did me the favor?)&lt;br /&gt;
&lt;br /&gt;
Finally, after several attempts, Ga'Elian reaches the upper platform, some 30 ft. in the air. From here, the room is laid out below you in dizzying perspective; the ceiling, too, is only 10 ft. away at this height. You can see the ancient nests covering the roof lights, blocking out almost all light.&lt;br /&gt;
&lt;br /&gt;
There's something else up here too --- a red glass dome, mounted upon a mechanism.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, those things could be hoisted up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya can't hear much over the roar, despite proportionally large ears. She can, however, see well. The mini-giant's pantomiming draws her to the rope to tie it off. After that, the pointing from above gets her attention to approach... the shrubbery!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is sorry but will be slow for a few.&lt;br /&gt;
&lt;br /&gt;
The lucht looks up from Aya to watch the elf climb on the other side of the room, up towards a distant platform. Then shrugs and goes back to hunting for something to tie her end of the rope off too, shrugging the coils off her waist as she hunts.&lt;br /&gt;
&lt;br /&gt;
Failing that? Curiosity is going to drag her towards the pulley with the glass cover. She glances over at the others, then?&lt;br /&gt;
&lt;br /&gt;
She's gonna give the rope an experimental tug. What's that curved glass dooooo?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Damn the torpedos, full speed ahead!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yours is indigo, isn't it, Bitr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
&lt;br /&gt;
As the lucht experiments with the pulleys, she finds it able to tilt left and right, up and down. When left to its own devices, the thing holds for a few moments, then moves back to its original position. For what purpose this thing moves, it's not entirely clear, but that's what it does.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;A toy. :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Maybe&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't know Handspeak, but appreciates its value.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What are you going to do up there, Ga?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by. Anywhere I can tie off my end of the rope, now that Aya tied off hers?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The rock here is pretty smooth. You could tie it to the mechanism, I suppose. Unless you have something in your possession that you could do it wiht.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian tries to gesture from the edge of the platform for Aya to tie his armor &amp;amp;&amp;amp; shield to the vine. If she seems to get it, he hoists them up. If she ties th vine around her and carries his stuff, he assists as much as his strength and survival skills permit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Either will be fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your strength, Ga'Elian?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You would have no problem bringing Aya and your gear up, by the looks of things.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Now then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian :)&lt;br /&gt;
&lt;br /&gt;
From your vantage point you can spot that the ladder terminates at another platform some 5 ft. below this one. There is a mechanism there, too, with an orange-coloured glass dome instead of this red one. Beyond that, there is another platform, again 5 ft. below the previous, but at this range its difficult to see what's present there. There may be another one yet before the river, but it's difficult to know.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;On my side or Bitr's?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;On your side, Ga'Elian.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr oo. Hey, DM~ .. How many of the pulley ropes are there?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Where?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;On my side.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr was thinking about tying -them- to the rope so we can manipulate that glass without having to climb all the way back up there again.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;back -over- there again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You've only investigated the ones attached to your nearby glass dome. There are two attached to that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One for left-right, one for up-down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Do the pulley mechanisms -look- sturdy?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has no skill with engineering or artifice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;or architecture&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I shall use the BARBIE Test&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr, the tiniest giant, watches Aya wander off after tying off her end of the rope, then looks about her own current predictament. Hm. After a thoughtful glance at the pulley mechanism itself, she'll try to reach up and grab it - and then hang from it. If the wood starts creaking, she'll release. But if it seems sturdy enough to hold her tiny weight, she'll loop her end of the rope onto it and tie off. Gotta beat trying to make that swim and climb again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pulley mechanism seems to hold under Bitr's weight, small as it might be. One would notice that the pulleys are going to move and change a lot under this strain, but that's what they're there for, isn't it?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr :3 Barbie technique for architecture sturdiness testing: &amp;quot;Stand on it and see if it breaks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian laughs. I'm heading to the office now. AFK for about 5 minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thinks Aya got nabbed by RL, so I'mma get down there and start on the ladder.Which means crossing by rope back to the other side. Climbing DC, or take 10 if I'm being careful?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can take 10, because you've spent the time to tie it off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're gonna like the ladder.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It might be guarded by An Old Friend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. DOORS.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr glares&lt;br /&gt;
&lt;br /&gt;
Quite pleased with herself and the mess she's starting to make, the dripping lucht grabs the rope, crosses her ankles over it and begins heading back to the other side of the river. Hitting the ground with a faint 'thud', and picking up her sword as she heads for the ladder, bush, and Aya. Leaving the rope swinging gently over the river, tied up on either side and perfect for getting back up there.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is checking for THINGS in the BUSH! Because nature is a horrible monster.&lt;br /&gt;
&lt;br /&gt;
Hidden well within the bush is a tall, thick-set fence with a wooden door set into it. Through the fence you can make out the bottom of the ladder indicated to by Ga'Elian.&lt;br /&gt;
&lt;br /&gt;
Bitr glances aside to Aya, then to the bushy door itself. She frowns, rubbing the back of a knuckle against her oft-broken nose, before moving forward - and knocking with a hard knuckle on the door itself. When she can't even hear the sound of knocking, she pounds hard with a full fist. Maybe someone lives here?&lt;br /&gt;
&lt;br /&gt;
Perhaps unsurprisingly, seeing as you can see through the fence to either side of the door, there's no response from the pounding on the door. Well, except that you can see the door rattle on the hinges. Frankly it doesn't look too strong.&lt;br /&gt;
&lt;br /&gt;
The lucht grunts to herself - she'd followed the rules! She pounded before kicking doors down, just as was explained to her in 'The City' - the halfling then tries the door knob. If that fails? Well.. &lt;br /&gt;
&lt;br /&gt;
Then it's time for 'barbie lockpicking' with the oversized broardsword.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Eer, oversized greatsword.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
&lt;br /&gt;
The doorknob doesn't budge. It's jammed. It's so damp in here that the door has probably just expanded in the frame a bit. It's probably not going to be too difficult to just barge the b****r open.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. Strength roll or damage roll?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Heyo! I'm over at the bushy ladder as Aya's still got RL problems.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks strength rolls are always funny.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is kinda stuck until he knows what Aya's doing, but in the meantime...&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks around himself at the platform and the walls accessible from it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls strength: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr squints.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Guess you could climb up a bit further and start kicking nests down so we can get more light?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Because kicking nests down is -always- an awesome idea. :D I'm full of them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The platform itself is a simple rocky platform, made from flat rock and built firmly into the north and east walls. The latter is featureless and bare, whilst the former features the other, lower platforms a few feet away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Are they shading things into obscurity, or is it just that there's an over density of underbrush?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The platforms I mentioned before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's just dark enough in here that things are indistinct until you get close to them. From up here you get a bit of a better idea of things because there's more light.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Do lucht have low-light vision?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr depends on grit and a hard head!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Pity.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She has it there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr gets a... +2 to perception checks! And that's all.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Which I think is already accounted for in my rolls by the system.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr checks.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh, it's not. Gotta remember that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;while Aya's stuck in RL, I guess I'll head over to Bitr's side and see what I can do to assist.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Bitr came back to your side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr the Tiniest Giant, down on the ground thirty feet below Ga'Elian, puts a shoulder to the door and SHOVES. IF it doesn't budge?&lt;br /&gt;
&lt;br /&gt;
It's getting the greatsword.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right, yeah, your strength check wasn't enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. What am I looking at in terms of hardness? :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So this door is below me by 5'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;30'. It's the one you saw from way up there, that Aya was going to investigate. It's in the bushes, and behind it is the ladder.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I reach the top of the ladder from the platform?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hardness 5.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could, but you'd have to long jump without a running start.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;What the hell? Okay. Acrobatics roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr hits at 1d10 + 2 with the sword. So average 6?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;While not raging, which I'm not. YET.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Anyways, SWING batter batter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's 10' away, you see, with a big ol' drop between.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian didn't say WTH in a complaining tone, but with a shrug. (Tone doesn't carry well in text.)&lt;br /&gt;
&lt;br /&gt;
With no luck shoving the door open - DOORS, HER ARCH NEMESIS - the halfling pulls that broken oversized greatsword from over her shoulder. She takes a moment to spit on her palms, grip the hilt, and begin swinging.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Bitr, another 9 hp to go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods~&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh, sorry. Yep, it's a Acrobatics roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Did you want me to roll all the way down, in case I 'disturb' something?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Note, Ga'Elian, that the difficulty is 20.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has second thoughts about taking a running leap into right where a barbarian is hacking with a greatsword.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that might be wise. Bitr has a good point about being close to those nests, though.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks at Bitr and shouts, &amp;quot;WOULDST THOU HAVE ME COME THITHER AND TRY IT?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Lucht - utterly oblivious because HOLY CRAP WATERFALL ERASES ALL SOUND AAAUGH - just continues to merrily chop away at the door. Singing a song in jotun. Which is supposed to hit gut wrenching bassitones, which just makes it weird when she does it. At least, if anyone could hear it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;3 hp to go! That door is looking wrecked!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (4)+2: 6&lt;br /&gt;
 GAME: Bitr rolls 1d10+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So, two more swings.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And then smash.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian seeing no indication that Bitr even heard him, he goes instead to the nest that seems most likely to be shading his companions and looks it over.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls perception: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Anything intersting about its stucture or contents?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The nest seems free of occupants. It looks ancient, in fact, but whatever nested there must have been rather large, perhaps the size of a diatryma, but presumably something that could have flown to get up here. They must have nested close to the ceiling to be near the light, but once they'd all done this, it had a detrimental effect on the rest of the room. The thing clings to the ceiling largely by pressure, it seems.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, satisfied, begins to clear the nest away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian can do it carefully, or in barbarian style.&lt;br /&gt;
&lt;br /&gt;
The first nest falls away from the ceiling, unleashing a bright beam of daylight into the room below.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian proceeds to clear away the others with a bit less caution than that eployed with the first.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;or &amp;quot;...eMployed...&amp;quot;&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hrrmm. &amp;quot;You can only reach a few from here, unless you employ some other means.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has means. *grin*.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose ya's means, in that case!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They ain't too tricky to dislodge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, seeing that he can only reach a few of the nests, pulls out a quarterstaff from his magical quiver, and uses it to poke, prod, push, or whack at them as needed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, that's fun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is back! From a phone call.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has an Efficient Quiver, or as he likes to call it, a Quiver of Eluna.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by. Can I pose crashing in the door to the ladder, or was there some other HORROR to unleash upon me? :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. Besides falling nests.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, Ga: Someday you will learn. Barbie ways are best ways.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian needs money, lots of money, the kind that only comes with mucho XP.&lt;br /&gt;
&lt;br /&gt;
With a sizeable chunk of ceiling cleared of nests, much of the northeast corner of the room is now well illuminated. You can see Bitr in the shrubbery below, beating the crap out of a door. At the top of that ladder is another pulley-lens combination, in orange glass. Over again there is a narrow ledge, at 45 degrees, leading up from the floor to a platform with yet another lens, in yellow glass. And by the river, a low platform edged in sharp flints and broken glass is home to another lens, in green. There is a pulley-lens above the grate in the river, in blue glass. Beyond that, you can't see.&lt;br /&gt;
&lt;br /&gt;
The beams of light don't quite extend to the waterfall yet, so the south part of the room isn't quite illuminated.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can't see beyond the blue grate because of cover or poor lighting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We can see what's on the north side of the room clearly. But now we'll have to figure out a way to get the south side's nests clear~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was thinking poor lighting, but in a way maybe it's not so serious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is just saying, the elves here can see in poor illumination as if in regular daylight.&lt;br /&gt;
&lt;br /&gt;
On the east side of the river, 5 ft above the ground, is another lens, in indigo glass. Finally, a single violet lens, without a pulley, sits at ground level, 10 ft. to the right of the indigo one. It's in a slight dip in the rocks, so Bitr would be forgiven for not noticing it in the gloom.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Let's switch the focus back to Bitr for a minute.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Okie doke.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... unnnnless she's gone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you having fun?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hitting the splintering door with one last hard swing, Bitr kicks in the remnants with a satisfied grunt. Before taking a moment to stomp on her fallen foe with her bare heel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn-ed construct! Mine strength in arm hast felled you to disgrace!&amp;quot; Stomp, stomp. And then she gets hit by a bit of falling nest. Sputting and spitting out old grass, she squints upwards at the sudden lightooc I'm here!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Woop.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I'm here!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I was just typing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian should buy some alchemical fire grenades.&lt;br /&gt;
&lt;br /&gt;
Behind the door, to no great surprise, you reveal a ladder leading up towards the ceiling. In the fresh daylight, you can see a lens-pulley combination at the top of the ladder, some 25 ft. away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No climb check needed for the ladder, really.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
.. Candle! Because there were no lightbulbs around!&lt;br /&gt;
&lt;br /&gt;
Giving the door one last kick and utterly forgetting why she wanted in there in the first place, she walks back to the center of the room and waves her arms up to get Ga's attention. Then points south at the nests there.&lt;br /&gt;
&lt;br /&gt;
And then begins walking that way, looking for something akin to what the elf used. VINES.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;What, do things the easy way?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is going to see if she can get the nests down off the southern side too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;..OR if there's a way UP first.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Great plan!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;So, all these pulleys and whatnot, does the overall view resemble anything familiar?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;My plans are always great. They may not be smart, or safe, or effecient, but we WILL have adventure, dammit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Not really. It just seems like a series of slightly unusual physical challenges, leading to an adjustable mechanism designed to move a lens.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Well, that's something.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;In order, just to summarise, the lens are: red, orange, yellow, green, blue, indigo, violet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;The problem is getting them to stay there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;They swing back after a few moments of inattentiveness. :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is already plotting horrible things to fix that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth notes that /Bitr's/ mechanism did that. &amp;quot;They will not all, because you don't have enough people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ooo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;A huge contraption that invokes the bifrost bridge to Asgard?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That or pretty rainbows. I like rainbows. They have the color of blood and gold in them!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's just a GM fiat. The plot is designed for up to six.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr was just going to put knots in the rope to hold them steady when I get them where I want them. :3&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That works even better! Forget I said anything!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. oop&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian spoopses he can't reach the other nests even with the quarterstaff, could I shoot them down with successful archery?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian supposes he can't reach the other nests even with the quarterstaff, could I shoot them down with successful archery?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is going to think you're doing this on purpose. Walking to southern side, looking for vine-pfft, sputter sputter, more nests falling down from above, DAMN ELF&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ha ha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The southern wall is bare masonry, wet, smooth and unclimbable. Nothing of note is there present. As you get closer, it's getting more gloomy, of course.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Go for iiiit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can indeed shoot them down.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian sends Bitr a +nom for amusement.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stows his quarterstaff in his quiver and extracts from it a nice composite bow as tall as himself. He slides the bowstring into place then stands and takes aim, firing atrows&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Theoretically, the AC of these nests is something like 3? So, given enough time and arrows, you can clear the ceiling of nests.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;delete that last, please (premature 'enter' key)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian stows his quarterstaff in his quiver and extracts from it a nice composite bow as tall as himself. He slides the bowstring into place then stands and takes aim, firing arrows at the remaining nests.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls bow: aliased to Weapon7: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;etc.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am fine with that. You can't miss with a bonus like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian grins as his hail of arrows knocks the ancient nests down.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Roll one. Hit Bitr. &amp;quot;THATS IT! GET DOWN HERE SO I CAN GNAW!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian should take a rank in Use Rope.&lt;br /&gt;
&lt;br /&gt;
Bitr the Barbie frowns at the smooth wall, slapping it once with an open palm out of frustration. Maybe she can work her fingers into the groove or-&lt;br /&gt;
&lt;br /&gt;
Pfft. Sputter, sputter. NEST. MORE NESTS! Covering her head with her hands, Bitr runs back to the north before looking up.&lt;br /&gt;
&lt;br /&gt;
And shaking her tiny fist at Ga'Elian. She's also shouting something - it's probably about his parentage. Good thing the waterfall removes all sound.&lt;br /&gt;
&lt;br /&gt;
Finally grumbling, the tiniest giant heads back to her rope that shortcuts over the river to the platform..&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oh, wait Use Rope isn't in Pathfinder, is it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After seventeen shots, the ceiling is clear of nests. Beams of light come through one at a time, until the room is flooded with light, revealing...&lt;br /&gt;
&lt;br /&gt;
A beautiful rainbow shines across from the waterfall, one side touching the south wall, the other side touching the north wall. The colours, of course, are vibrant red, orange, yellow, green, blue, indigo and violet, broken into separate beams that fall onto lens-pulley systems. From there, the beams are scattered in various directions, none quite aligning with one another.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Pathfinder tends towards more open ended skill. Use Rope was very odd and very specific for a skill.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Like knowledge: Bears&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's probably covered by a Profession now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Basically.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;By the by - take ten again to climb back across the river on my rope? Or need a roll this time to see if I get dunked?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is happy for you to take 10.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was hoping someone would try long-jumping it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Your way was just as funny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. You WANT someone to get trapped up against the grill and be spun around sputtering in water.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian quotes the 3.5 to PF conversion document: &amp;quot;Use Rope is now a part of Climb or a function of the grapple rules, depending on the use.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah, there you go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gotcha.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thought Profession/Sailor would cover it, but may be thinking of 7th Sea.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That seems fair to me. I mean, DM perogative and rule 0 and all that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Rule 0 is definitely 'make sure the players have fun'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian asks, &amp;quot;So, have we anything to gain yet in this room, or is it time to go to the ear room or one of the other doors out there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tiny halfling once again leaves her greatsword by the shore before hauling herself back up the drooping line and to the other side of the river. Panting slowly as she works the kink out of her fingers, she moves towards the pulley system. Putting her hands on her hips as she stares up at the misaligned colors.&lt;br /&gt;
&lt;br /&gt;
Even a rock head like her knows where THIS is going! She glances up at the elf - then tries to yank on the 'vertical' bit to line the color up at his face. SEE HOW YOU LIKE THINGS HITTNG YOUR FACE ALTHOUGH NOT PHYSICALLY lIKE A NEST.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian could RP a detailed check of the room, but, if there's no RP point to it, tries to move the plot along.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;We've got a bunch of colored glass here sending rainbow colors everywhere.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have things to gain. Remember that there is a niche below each symbol next to the door, into which you can assume some kind of item is supposed to fit. You have not yet found that item.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And the glass is alignable~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The glass is indeed alignable.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Fair enouh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely. Bitr, give me a Disable Device check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls disable device: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you don't have DD, just do Dex.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;NOTHING&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh, right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls dex: (13)+dex: 13&lt;br /&gt;
&lt;br /&gt;
Ga'Elian will try to follow Bitr's lead.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr squints.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you have to type Dexterity, but just tell me your modifier.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;My dex is +4, plus small size.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;+4 mod off attributes only&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't /think/ small size comes into that roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You can direct the beam where you want, in that case.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;If there are pulleys witin my reach, I also try to align the relevant lenses.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;There's the one on the platform you climbed up too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;To where are you trying to send the beam?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr also shines a green light at your FACE. Take that!&lt;br /&gt;
&lt;br /&gt;
As you examine the coloured lights, you notice that the violet lens, which is not adjustable, is not deflecting light in any direction.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also I know that rainbows don't really work like this, but ... DM fiat.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr asides. Is the violet light the one near me?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Good question. So the rainbow was already together, because if it was not, I try to make it so. If it was, then I'll try to shine the light directly into the waterfall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Light's coming from the waterfall. I say we shine everything on the violet lense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;The one that can't be adjusted.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The violet light is the one furthest away, in the dip on the eastern side of the river.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Err, rainbow's coming from the waterfall, not light&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ohhhh farts and blazes, I have to leave work soonish.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr laughs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;How long've you got?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your plan, go with Elian or Bitr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;sure, the violet lens, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can stretch it to 20 minutes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;With me! Because I have the BEST ideas.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr posing~&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian concedes the point.&lt;br /&gt;
&lt;br /&gt;
Grinning toothily, the halfling swings her light about dizzily around the room - until she spots the violet lense. Without the pulley rope combo of the others. Squinting in confusion, and a bit of annoyance, she shines the light towards THAT lens. Take THAT non-mobile glass!&lt;br /&gt;
&lt;br /&gt;
Nothing happens, but the light is shining on the violet lens. Until you take your hands away, that is --- perhaps the water is interfering with the mechanism.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian seeing where Bitr sends her light, sends his there, too.&lt;br /&gt;
&lt;br /&gt;
Bitr glances up as a new light joins where hers went - and then refocuses her own. Before reaching up to knot the rope off and KEEP it there, so she can start back across the rope for the others. One of these things is not like the other! Even a barbie can figure that game out&lt;br /&gt;
&lt;br /&gt;
The beam of red light bleeds into the next lens, where it is mixed with the orange light and diverted away, towards the ceiling.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Is there a convenient way to get back down from the platform? Rappel down the way I climbed up?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can do that, no problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian rappels down from the platform the way he formerly ascended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Let's see. How many lenses left? Mine was done, ga's was done, two more?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Four more.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. ON ladders and platforms along the northern wall?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Up the ladder, up the narrow ledge, up on a jagged platform, next to the grate in the river.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I get to any of them easily from the vine?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No. The next easiest one is the ladder, which is already resolved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Bitr finishes crawling back over the river on her rope, she waves emphatically to the descending Ga'Elian. Then goes to the formerly hidden lens near the grate - looking to see if she can direct THAT one towards the violent lens. Bright colors and physical activity? It's like a dream come true for a lucht barbie, if she wasn't so busy trying to be a grim faced giant.&lt;br /&gt;
&lt;br /&gt;
The lens near the grate is above the raging torrent of the river. To access the mechanism, you'll have to be in the water. It's probably loose, too.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins. Swim check and climb check?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or actually.. can I cling to my rope and reach it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian gets down again and strips off, leaving naught on but his braies, and wades into the water.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr shall leave THAT one to GA!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You'd need to leave both hands free to use the mechanism properly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;repeats, naught but braies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Saucy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr the Tiny Giant frowns at Ga'Elian as he strips. And makes a face. Ugh. Small folk. And then she's heading for the ladder, from which to climb -up- and set THAT lens. IF they split up the tasks, it'll take.. uh.. less time!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian is a WILD elf, who cares little for the mores od civilized society.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a Disable Device check, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls dexterity: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;From both of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;All my hate, Dice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;ALL OF IT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, yours fails for the next few rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's in position, but the next few lenses will be slightly trickier to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian, yours takes 3 rounds to set. So, two more swim checks please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (16)+7: 23&lt;br /&gt;
 GAME: Ga'Elian rolls athletics: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oo, close.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wonderful, that's a success. The blue light is shining on the indigo light.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That chain is now setup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can pose that if you want.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;is it closer for me to get to another one by continuing Across the water or returning whence I came?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Now. Narrow ledge and jagged platform - can I get to either from up here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr, yours is setup. There are just two left to do: The narrow ledge and the jagged platform.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, Bitr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, you could try a long jump from a standing start.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Frankly I don't rate your chances.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ga'Elian, it's closer to return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian wades/swims out to the mechanism in the water, and works at it for a bit, finally sending a shaft of blue light to the indigo lens, together with the other aligned ones.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian returns to his things by the door.&lt;br /&gt;
&lt;br /&gt;
Setting up the one on the platform took longer than Bitr would have liked. At last huffing in annoyance and rolling out her shoulders, the tiny barbarian heads back down the ladder to the ground. And then? Time to go look up at the jagged platform, and find a way up TO it.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks for a ladder or some other means of accessing the jagged platform.&lt;br /&gt;
&lt;br /&gt;
The jagged platform is only 3 ft. above the ground, but hoisting oneself up to it will certainly result in rather nasty injuries.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I get there, or boost Bitr up to it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian stands 5 ft 4 inches.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One could jump up to it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr holds her arms. &amp;quot;Up. UP!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth looks at +glance. &amp;quot;Not quite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says to Bitr (still wearing naught but drenched braies, but totally unabashed)1, &amp;quot;Wouldst thou like to get it, or shall I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bitr glances up to Ga'Elian, and makes a face again. &amp;quot;Mine eyes see a pitiful challenge for a giant of mine ilk. The deed is yours, Master Barechest. I'll fetch the last.&amp;quot; And she's heading for the narrow ledge..&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls acrobatics: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will leave work now. I will carry on on the way home.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oh, ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It doesn't hurt much, but you're prone now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're free to try again.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles. Also! Narrow ledge. :D How high and where do I climb?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;DC 14.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, the narrow ledge is also an acrobatics roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. Same DC?&lt;br /&gt;
&lt;br /&gt;
Ga'Elian falls, sustaining minor damage, but gets up and shakes himself off, then tries again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls acrobatics: (16)+4: 20&lt;br /&gt;
 GAME: Bitr rolls acrobatics+2: (13)+12+2: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sure footed racial trait. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hold on. 6&amp;quot; wide (DC 15)+wet (+2)+45 degrees (+5). 22!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up there! Well done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Both of you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Two last DC17 Disable Device checks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth leaves work.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, having successfully made the jump, now attempts to wrangle the device into position.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device.: (5)+disable device.: 5&lt;br /&gt;
&lt;br /&gt;
A narrow ledge - for a medium sized creature. But for the tiniest barbarian, it's practically a walk-beam, and she does just that. Bare feet pressed hard against the wet surface as she approaches the lens, before reaching up to try and swing its crazed light around to the immobile violet lens. Although she does take a moment to snort in laughter as the pointy ear falls. Before he got back up.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls dexterity: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oops, I put a period on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr waves a Ia. I got a 23 on my dex roll!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Did you see Bitr's last pose (for the log)?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Woops. Phone call~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks, the log is running on MY work PC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian had some trouble with the device, and tries again.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Ugh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian still, doesn't quite get the job done, but is much closer. He tries again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One more time! Still 17 (Bitr's lowered it, but your massive failure raised it again.)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Can I just take 20 on the roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nup. &amp;quot;But is your ACP off?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yes. All armor and shield is unequipped.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (11)+5: 16&lt;br /&gt;
 GAME: Ga'Elian rolls disable device: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The last one just made it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Posing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian, after repeated attempts, FINALLY manages to align the lens. He then hops back down.&lt;br /&gt;
&lt;br /&gt;
As the last two beams of light combine into the final lens, there is a change in the timbre of the water flow as a rock rises from the stream bed near to the crest. This parts the waterfall, revealing a shallow cave behind. At the same time, stepping stones appear as the flowrate drops and the pool level falls slightly.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh no. :( I'm being dragged away for a sudden meeting. I'll be back as quick as I can!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Bitr has disconnected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 5d4: (10): 10&lt;br /&gt;
&lt;br /&gt;
Ga'Elian removes his braies now, too, and wrings them out to where they are merely moist, not soaking, then gets dressed again, including inhis armor. He stows his 5-ft-4-inch bow neatly back inside the 2-foot-long quiver.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We can keep going, things are almost resolved here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will now await the return of Aya and/or Bitr, or even Malorn.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Malorn is watching XMen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;okay, well. I suppose I can ghost the party for a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian and his companions follow the stepping-stone path.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth could return in an hour or so, briefly. Actually that won't work...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could ghost. There are no rolls left to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Sure. Following the stepping stones.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Are you posing?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian did, just a moment ago. Can repeat if you'd like.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Marching order: Bitr, Aya, Ga'Elian, Malorn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Within the shallow cave is a raised dais with a small altar carved from the rock. Atop this is a small, jade sphere, carved with beautiful intricate lines in an abstract geometric pattern. It is very beautiful to look upon.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesnt have knowledge/religion skill or any kind of lore ability.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian traces the lines on the altar with his finger.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! It's the sphere which is carved. And it's removable. Not attached.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian then collects the beautiful sphere, and returns with the rest of the party to the circular room, depositing the sphere in the space by the door.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sphere is placed in the eye niche, a cover comes down with a soft click. Then there is a thud as the thing presumably falls away, hidden. Nothing else seems to happen, but the roar from the waterfall room appears to resume its previous roar.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And that's it for the Eye Room!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose out if you wish (that applies to anyone). I'll post a time for the next bit soon.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Elian!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Cool, thanks. Can't commit on the weekend.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth can't either.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will refrain from posing out, as he is simply going to continue in this room (perhaps the ear room).&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian will refrain from posing out, as he is simply going to continue in this room (perhaps the ear room).&lt;br /&gt;
&lt;br /&gt;
 Bitr has connected.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;OKAY!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I'm back!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Short meeting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;What did I miss?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Just in time, too. We found a sphere on an altar and took it back to the door, putting it into the slot. The rushing noise of the waterfall resumed, and the plot is suspended until sometime yet to be determined.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Gotcha! Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;One room down! And I have the -best- ideas for the dark room!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;here's a hint; Lots of rocks. :O&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian was having a hard time getting what the place looked like and how to deal with it, but greatly appreciates the way you took the lead.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. :3 No prob, bob!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;When she said it was basically a nature preserve indoors, I went -OH-. It's an indoor jungle adventure!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So everythings on rocks or on the cliff or in the bushes or in the air near vines.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Yeah. So there's the (dark) ear room, but we have two Shadow Elves in the party who can see just fine in total darkness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Also, there is a trap to spring behind the cylindrical center of the round room, with the door to the hand roo behind the trap. Then, of course, the core of the room has its locked door, where we presume there are stairs. I'm guessing the door unlocks when we put the ear thingy and hand thingy in their repective places.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Inevitably, I'm going to go stumbling into the ear place and get lost.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Otherwise, we have ways of bashing in the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian has a +17 on perception and a +4 dex bonus for stumbling around blind, but no darkvision nor blindfighting feat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Aya, are you getting all this?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I'm actually kinda excited for being absolutely blind and seeing how Iadaoth can describe a room via sound.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Heh, yeah, and smell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;I've never really given much thought to what Ga'Elian looks like stripped. I gurssjust a tallish, athletic elf with long coppery-brown hair, teal eyes, mostly fair skin, and nearly devoid of body hair.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;He's young by elf standards (only 116 years old, but with elves, their age&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;isn't usually easy to tell by their looks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian notices that Bitr isn't on the RPThree comm channel.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I completely forgot to be so!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And as for Bitr - she's a hard little knot of scar tissue and rage. :3 Because barbarians live rough lives. Also she thinks she's a giant, so anyone under nine foot tall is basically a no-go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian loves that about her.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;My wizard speaks Jotun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr laughs! Then we should speak it! I talk a lot better in my 'native' language. :D All I've ever heard in tradespeak are stories, so.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;If Ga'Elian were (for some reason) to burn a couple skill ranks on linguistics, he'd take draconic and auran, to talk to sith-makar and egalrin, without tradespeak. He doesn't like tradespeak, and speaks it in a Shakespeary way, but not any other language.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian doesn't speak Jotun, but Raniq does.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Oops, that was OOC!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian says, &amp;quot;Wanna go ongrid and RP with Raniq?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ga'Elian could use all the RPPs he can get.&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22544</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22544"/>
		<updated>2016-05-31T07:26:35Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]], [[Lenore]], [[Virton]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Behind_Enemy_Lines&amp;diff=22496</id>
		<title>Behind Enemy Lines</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Behind_Enemy_Lines&amp;diff=22496"/>
		<updated>2016-05-25T23:49:53Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Part 1: May 18 2016 =&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Present.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yayyyy.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is present.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris says, &amp;quot;Here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yayyyyy.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, are ya here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is still present.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth oh, sorry Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Didn't see your first message.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just waiting for ONE MORE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;A cleric? *wink*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth uhh, dunno.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am in conversation with the main, they are sending one of three alts.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They are just grabbing a ciggy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth starts regardless.&lt;br /&gt;
&lt;br /&gt;
Eilrie has connected.&lt;br /&gt;
&lt;br /&gt;
You have been commissioned by a high-up in the Rune army, keen to get all the members of the Adventurer's Guild as onboard as she can manage. She sits there, smoking a cigar, and wearing military fatigues, and with a slight drawl to her otherwise impeccable Rune accent, she says: &amp;quot;You are here because you are willing. And, you are here because you are deniable.&amp;quot; She doesn't add the bit about being expendable.&lt;br /&gt;
&lt;br /&gt;
Spread out on a table in front of her is a map of the Rune-Dran front. A long way back from this, thick in Dran territory, is an 'X' marked in red. She jabs it with a thick, yellowing finger. &amp;quot;This is Rest and Be Thankful Farm. It was ours, and now it's theirs. We need their occupation there... ended.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay predictably Baby has woken up. Might be 20 minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris cocks her head to the side as she listens and looks over the map. She nods her head, &amp;quot;Do we know what is there currently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is willing, and both willing and able to deny. &amp;quot;Their immediate presence could be ended. Their occupation of the entire region could take an army to remove.&amp;quot; Her next question was just asked, and by one of those she least expected to ask it. This leaves her a bit surprised.&lt;br /&gt;
&lt;br /&gt;
Eilrie stands to the side with her companion, a large... tree?! She leans back against the tree, watching everyone and listening.&lt;br /&gt;
&lt;br /&gt;
Raniq just listens, too.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
&lt;br /&gt;
The general shakes her head, and takes a long draw of the cigar. &amp;quot;No,&amp;quot; she says slowly. &amp;quot;But we know they're taking slaves to that farm, and working 'em to the bone. Or worse.&amp;quot; She shudders. &amp;quot;It's an abomination. Destroy whatever is running the place, and you'll be rewarded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq shakes his head, but says, &amp;quot;Destroy. Got it, general.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She goes on: &amp;quot;We can get you behind enemy lines, to within a few miles of the farm. You'll have to find the way for the last few, but if reports are correct...&amp;quot; She grimaces. &amp;quot;It won't be hard to find the nerve centre. But please, free our citizens, and destroy the Dranei.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She stamps a foot, and salutes. &amp;quot;Any further questions, agents?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris nods her head, &amp;quot;Well lets go.&amp;quot; she doesn't like the fact about the slaves and is ready to do something about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya dips her chin. &amp;quot;They will be destroyed, and your citizens free, before anyone knows we're there,&amp;quot; she offers with no lack of certainty.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is now able to focus 95 percenr on the game.&lt;br /&gt;
&lt;br /&gt;
An airship is chartered to deliver you to, as promised, within a few miles of the farm. It's a relatively quiet part of the militarized territory, and it's not hard to stick to the hills and stay away from the roads, which are sure to be rife with sentinels. As the airship leaves, it's midday, grey and drizzly.&lt;br /&gt;
&lt;br /&gt;
Myaris shakes her head and hates when it rains but at least it isn't too bad at the moment, &amp;quot;So which way was the farm again?&amp;quot; she asks watching the airship go.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;My familiar's statistics are at &amp;lt;http://www.tenebraemush.net/index.php/Herman&amp;gt;.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh.... Yes, Myaris was right, the airship has dumped you there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Okay, can omit previous pose, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie wanders the ship with Galahd curiously, having never been up in one before. She looks disappointed when the trip ends.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq looks around the landing site, trying to see what opportunities for cover may be available in the direction we're headed.&lt;br /&gt;
&lt;br /&gt;
The rolling hills of the area should keep you covered for the moment. When you come out into more open territory, it could be difficult to hide oneself.&lt;br /&gt;
&lt;br /&gt;
Raniq points toward the hills. &amp;quot;I think if we head that way, we have a chance of cover as we approach the place.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raniq extracts a small bronze compass from his shoulder bag.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is waiting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods, and glances at the clock.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya was kidnapped by work.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sends out a search party.&lt;br /&gt;
&lt;br /&gt;
Myaris nods her head, &amp;quot;Well then lets get going, we can see what is there when we start to lose cover.&amp;quot; she is getting a bit impatient.&lt;br /&gt;
&lt;br /&gt;
The valleys and rolling hills rise and fall through the landscape as you follow Raniq's compass --- and perhaps the instincts of other party members --- through the occupied territory. As you peek out over the brow of the hill, the landscape suddenly changes, revealing open fields beyond. They are growing crops.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Baby again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya would prefer it earlier or later than midday, but at least the weather keeps the sun at bay. She follows Raniq's pointing and nods her agreement. &amp;quot;The closer we can get unnoticed, the better.&amp;quot; Aya may share Myaris' impatience as she begins to move; briskly, but as quietly and inconspicuously as she can manage.&lt;br /&gt;
&lt;br /&gt;
Eilrie is following along and just keeping her eyes peeled. She doesn't feel comfortable in the leadership role and only steps forward when she has to.&lt;br /&gt;
&lt;br /&gt;
Raniq, not only the only human among Sildanyari, but also the only male among females, does feel a bit... different..., but has a job to do -- release the slaves, and vanquish their captors. He says, &amp;quot;It seems that for them to not notice our coming, they'd have to be not looking at us, or at least they would have to believe that we are just like everything else they see, and pay us no heed.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In each of the fields in the landscape ahead, there are thick-set humans, holding cruel weapons. The purpose is clear: keeping the labourers from running. Not that they'd be able to get far, in their semi-starved fate. They tend to the crops, ploughing, sowing, weeding, reaping. None are armed. These must be the Rune slaves, then.&lt;br /&gt;
&lt;br /&gt;
Myaris cocks her head to the side, &amp;quot;So are we to take out all the guards too?&amp;quot; she asks as she looks at the others and then back, something rising in her.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am clumsily trying to imply that individually, these guards are quite weak. Their threat, as with Dran in general, is in their numbers. The major threat that these guards pose to the slaves is that the slaves are too weak to fight back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;How widely are they scattered, or how close together are they? Say, all within 30 ft. of each other?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How big is a field? There is one per field. They would be within earshot and eyeline of one another.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq nods. So if one came under sudden attack, all others would be aware pretty quickly, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If the attack were noticed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie asks &amp;quot;Is anyone good at disguise? Someone could pretend to be escaping slave and lure them into ambush of our choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq says, &amp;quot;I'm not, I'm afraid. But I could strike one from as far as 130 feet away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie adds after some thought &amp;quot;We need to get them all together, to make it easier to attack them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya looks over the fields, the slaves, and their handlers. She thinks a moment before commenting, &amp;quot;There are too many to remove individually. One would be bound to notice the others mising eventually. We could divide and strike many at once...&amp;quot; Aya looks over her temporary associates, &amp;quot;If the rest of you think you are capable of defeating a Dranei warrior in single combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, I have /no doubt/ at your ability to take out these guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris chuckles, &amp;quot;Bigger they are harder they fall.&amp;quot; but she isn't a very big girl so most are bigger than she is, except the smaller races.&lt;br /&gt;
&lt;br /&gt;
Raniq says, &amp;quot;I am more effective when they're close to each other. If we present a target, by like, announcing ourselves somehow and challenging them, we lose surprise, but they might come together just to face us. Otherwise, I could burst a flare over one's head, and that might draw them together, but I have to be much closer for that.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Myaris nods, &amp;quot;I can create fireworks that would draw attention.&amp;quot; she shrugs a bit.&lt;br /&gt;
&lt;br /&gt;
Aya looks from Raniq to Myaris, and back. &amp;quot;Then we draw them where we want them. Setting fire to the fields would easily get their attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq smiles. &amp;quot;Fire is no problem.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gurrs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I got Raniq's message about fire.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq wanrs to close to about 100 ft range or so, before attacking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will be wondering 'bout Stealth then.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls stealth: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Not so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20-10: (6)+-10: -4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you might be okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth tries again with the laptop.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sees no lag.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya complains that RL always seems to get busy when I am in a plot.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can everyone repose their last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie says after some thought &amp;quot;Since we agree that getting them close together would be best, how should we do it? People are curious. If we give them something to focus on, they will all gather. We could set the house on fire or make them think some slave is trying to escape or having a problem they need to gather to handle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq says, &amp;quot;I'd rather set that guard on fire. They'll see him, and it gets one bogey out of the way.&amp;quot; He points at the nearest guard. &amp;lt;sildanyari&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The rolls are fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll just try the perception for Aya's stealth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya arches a brow at Raniq, which also seems to pull the same corner of her lip upward into a smirk. &amp;quot;I like how you think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20-10: (8)+-10: -2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think you two are okay to get within 100 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;They're getting better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth keeps forgetting to add another modifier, so actually they're getting worse.&lt;br /&gt;
&lt;br /&gt;
Raniq does a miserable, yet sufficient job of sneaking to about 100 ft. from the closest guard.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;So you don't need me to log, then. Right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks we're okay for now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thank you. I thought I was going to have to switch to phone mode.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;NP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Eilrie casts Longstrider. Caster Level: 4 DC: 15&lt;br /&gt;
 GAME: Eilrie used a Rod of Lesser Extend.&lt;br /&gt;
&lt;br /&gt;
Indeed, the guards must be too far through the mizzle to really notice you. Instead, they keep a steely eye on their wards, who toil away through the rain.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Ant Haul. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Both on Galadh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
&lt;br /&gt;
Myaris moves forward with the others and casts an armor spell on herself, to make sure just in case.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris says, &amp;quot;mage armor on myself of course&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth oka.y.&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
In preparation for combat, Raniq quietly casts a spell upon himself, whereupon a force field comes into being around him.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's next?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;+init?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;We got anything resembling a plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya follows Raniq, possibly too closely. Or perhaps she's so occupied scowling at his poor form that she nearly walks into the back of him while stepping on the same twigs and leaves that she JUST watched him foolishly walk on. Fortunately the guards are more intent on their slaves.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Yes. I think it is 'Kill it with fire.'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you want to set something on fire, then go ahead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth got no bones with that.&lt;br /&gt;
&lt;br /&gt;
Raniq casts another spell, causing a 5 ft. diameter sphere of white flame to pop into existence where the nearest guard is standing.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the damage, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Flaming Sphere. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;IS IT MORE THAN 2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth cries.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;2d6 +1, plus the sphere sets the grass on fire and remains for use in the next two rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;but I have to succeed on a to hit roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth reads the spell desc.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It seems to be 3d6, and only with a Reflex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 1d20 +dexterity: (12)+2: 14&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq gets +1 on damage on all evocations.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, that's fine. So it's 3d6+1. Reflex negates.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth's dies horribly in fire.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth's guard dies horribly in fire too.&lt;br /&gt;
&lt;br /&gt;
Raniq uses the move action in his round to approach 30 ft. closer to the next closest guard, being careful to keep the flaming sphere within 130 ft. at all times.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth uhh, except, you can't, 'cause it only lasts 1 rnd/level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is 3rd level, so 3 rounds duration, No?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth kinda assumed the sphere started next to the character. I don't mind about hand-waving a few feet here and there...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, it doesn't say that, does it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq posed it coming into existence by the guard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (16): 16&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (18): 18&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (20): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ignore that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq other folks?&lt;br /&gt;
&lt;br /&gt;
The guard yelps as the flaming sphere comes into contact with his skin, and is immediately immolated. The grass of the field, too, catches fire as the burning corpse falls to the ground. Soon there is chaos as the slaves run for their lives, and three of the other guards catch sight of you. They begin to close from three directions: Left, Middle and Right. They are 80, 90 and 100 feet away, respectively.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (15)+1: 16&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (5)+1: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris rolls initiative: 8 + 4 = 12&lt;br /&gt;
 GAME: Raniq rolls initiative: 7 + 2 = 9&lt;br /&gt;
 GAME: Eilrie rolls initiative: 3 + 3 = 6&lt;br /&gt;
 GAME: You roll initiative for LeftGuard: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
 GAME: You roll initiative for MidGuard: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
 GAME: You roll initiative for RightGuard: Roll: 17 + Bonus: 1 = Total: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Only LeftGuard is not somehow funny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie still goes last. Yay! :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just waits for Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gurr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;So, just to clarify, for the two remaining rounds of the sphere's duration, I can use move actions to mentally move it up to 30 ft per round, and still have my standard actions available, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that is the case.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d10: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can move it to be in the path of the middle guard. But, be warned that he can outrun it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will skip Aya for now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now RightGuard's turn! LeftGuard is next!&lt;br /&gt;
 GAME: Aya rolls initiative: 17 + 3 = 20&lt;br /&gt;
 GAME: Iadoth reverses the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Aya's turn! RightGuard is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles sweetly to Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya pummels RL.&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Aya       |SHADOW_ELF|Mnk        |  5  | 35  | 39  | 19 | 27 | 5  | 7  | 4  |&lt;br /&gt;
 |Eilrie    |WILD_ELF  |Dru        |  4  | 28  | 28  | 18 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 |Myaris    |SHADOW_ELF|Sor        |  3  | 12  | 12  | 15 | 17 | 1  | 5  | 4  |&lt;br /&gt;
 |Raniq     |HUMAN     |Wiz        |  3  | 22  | 22  | 12 | 14 | 3  | 3  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 20   Aya              1  Flat-footed (0 rnds active)                   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   RightGuard       1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      14   LeftGuard           &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      12   Myaris           1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      9    Raniq            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    MidGuard            &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      6    Eilrie           1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Aya for -4 points. 39 remaining.&lt;br /&gt;
 GAME: Aya refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will move towards the farthest, Rightguard. &amp;quot;Presumably he stinks less.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq rofl.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Double move? Run? Single move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will doublemove 80 feet.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will yikes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now RightGuard's turn! LeftGuard is next!&lt;br /&gt;
&lt;br /&gt;
Seeing the approaching sildanyari, the guard on the right stops his running and draws a longbow from his back. Quickly he takes a snap shot.&lt;br /&gt;
&lt;br /&gt;
One guard incinerated, a few more to go. Aya immediately moves, and briskly, towards the farthest of the Dranei, towards her right.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3+1: (4)+3+1: 8&lt;br /&gt;
&lt;br /&gt;
The arrow goes wild, and the guard visibly quakes at the continuing approach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 14.&lt;br /&gt;
       It is now LeftGuard's turn! Myaris is next!&lt;br /&gt;
&lt;br /&gt;
The guard on the left approaches more cautiously, moving 30 ft. towards the party whilst drawing her smart-looking longbow. She draws the string and takes a careful shot at Raniq.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Again, the shot goes astray. It would have been closer, of course, but the eldritch armour... well.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 12.&lt;br /&gt;
       It is now Myaris' turn! Raniq is next!&lt;br /&gt;
 GAME: Note Flat-footed on Myaris ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Myaris!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can 'fficially kill something, if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris mutters and can't type&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris says, &amp;quot;magic missile at the leftguard&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAGIC MISSILE!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Shall we refer to that one as The Darkness?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Myaris rolls 2d4+2: (3)+2: 5&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (1)+1: 2&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (10)+1: 11&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What is it with hp rolls today?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's one of the guards dead at least.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;NSFW - Language: https://vimeo.com/39114507&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;HP rolls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris gestures and calls on her magic, two blackish green bolts of force fly and strike one of the guards dropping him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Raniq's turn! MidGuard is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raniq ended.&lt;br /&gt;
&lt;br /&gt;
Raniq mentally commands his flaming sphere to roll into the path of the middle guard's approach, and at the same time fires off a force missile at the right guard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq spends ONE use of FORCE MISSILE.&lt;br /&gt;
 GAME: Raniq rolls ForceMissileDamage: aliased to 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;HD rolls for the guards. They've all been tirrible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;F'rinstance, that was enough to fell the RightGuard too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq believes that if the middle guard fails his reflex save, that I don't continue to get my +1 bonus to evocation damage on it, as it only applies once per casting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I guess that makes sense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Although he's not going to run right into it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... wait, I said he was 90 ft. away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, well, in that case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right, roll ya's damage then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;OMG. I pity your dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's enough for a second immolation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: LeftGuard removed from initiative list.&lt;br /&gt;
 GAME: RightGuard removed from initiative list.&lt;br /&gt;
 GAME: MidGuard removed from initiative list.&lt;br /&gt;
 GAME: You roll initiative for Centaur: Roll: 13 + Bonus: 7 = Total: 20&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 6.&lt;br /&gt;
       It is now Eilrie's turn! Centaur is next!&lt;br /&gt;
 GAME: Note Flat-footed on Eilrie ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Eilrie. You're up. Give me a Perception roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq's force missile strikes the guard on the right, dropping him fatally, while the middle guard can't seem to avoid the big ball of white flame. As he trips into it, he is consumed in the blaze. Raniq stands there for a moment looking pleasantly surprised.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls Perception: (20)+13: 33&lt;br /&gt;
 GAME: Eilrie rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I see EVERYTHING!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'You see a centaur bearing a greataxe running from the fortified farmhouse 330 ft. away.'&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: Running away from us?&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'Towards you. /Running/.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Well then...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Let's see how agile he is... and if this trips him up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ohgod.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Entangle. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's like you guys have played Pathfinder before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Range... 560' feet. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have to be kidding me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;40' spread, so 80' across... centered on him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs deeply.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What can I do when entangled?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a 2 penalty on all attack rolls and a 4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;The bonds /are/ attached, the ground.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;As opposed to a Tanglefoot bag.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's okay. I can still do something that I need to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 20.&lt;br /&gt;
       It is now Centaur's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq pats Iadoth on the shoulder. &amp;quot;There there. We really appreciate the chance to whomp on things.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This was supposed to be different! You fiends!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie spots the charging Centaur and concentrates, calling upon Nature to rise up and wrap itself around the charging equinoid. When she sees that the plants are answering her call, she urges Galadh forward as they move quickly towards the creature. They get eight feet closer...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Uh, eighty feet, I guess?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You're 250 ft. from the centaur. Raniq, Myaris, you're 330 ft. from it. Aya, you're ... &amp;lt;does some trigonometry&amp;gt; I've no idea.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya regrets to inform that she will need to commute home after her action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth regrets to inform you that I will have to go to bed very shortly!&lt;br /&gt;
&lt;br /&gt;
 GAME: You save the current timestop as BehindEnemyLines under slot #7.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;We'll try to kill the centaur quickly, then. +noms everybody, and thanks Iadoth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The centaur frantically tries to unpick itself from the mass of entangling vines, and manages to move 20 ft. towards the end of area, still towards its assumed enemies. It retrieves a potion from its belt, and proceeds to drink it. Somehow, its skin looks even thicker now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 20.&lt;br /&gt;
       It is now Aya's turn! Myaris is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alright Aya, you're up&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will reschedule for the same time next week, I think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will close and Stunning Fist Right Guard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls melee+1: (6)+8+1: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks RightGuard has been Magic Missile'd to death.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;RG is already dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya supposes there was no reason for her to move to him, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will pass as she must go.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;He died after you moved towards him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will work something out next time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya understands that.&lt;br /&gt;
&lt;br /&gt;
 GAME: You save the current timestop as BehindEnemyLines under slot #8.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks everyone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;You too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll post a new +event once my wife lets me know her schedule.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Can't I just kill him? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;The same time of day or 3 hours earlier works great for me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it would be the same time of day.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, TTFN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Part 2: May 25 2016 =&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls initiative: 2 + 2 = 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq chuckles. I guess I'll be reacting to everybody else's actions.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;I rolled low too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;and Aya probably got nailed by RL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
180 ft dead ahead is a centaur. It carries an enormous greataxe on its back, and a smaller throwing axe in either hand. Looking around at the fire, and the decimation of its lieutenants guarding the slaves, it bellows and begins running towards you.&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Centaur: Roll: 20 + Bonus: 9 = Total: 29&lt;br /&gt;
 GAME: Iadoth rolls 4d10+1d12+30+1: (22)+(11)+30+1: 64&lt;br /&gt;
&lt;br /&gt;
Raniq runs as necessary to keep a healthy distance from the centaur of 90-100 ft. or so, if possible, and if there's any chance of cover, iving for it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;or Diving...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'I assumed that was the done thing with monsters, as it would be with other RPGs.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls initiative: 11 + 3 = 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya apologizes and completley missed the timestop drop in channel spam.&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'Is there some rule somewhere that covers this? It is my modus operandi.'&lt;br /&gt;
&lt;br /&gt;
 Ambar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'd +init, then, Ambar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya pages: HP are listed for everything. If not, it's the average, rounded down. So all animals (D8) get 4.5 HP per HD.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls initiative: 17 + 1 = 18&lt;br /&gt;
&lt;br /&gt;
Long distance to Aya: Iadoth understands that, but Combat Manager asks if you want to roll HP instead.&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'Others do too, e.g. Dingles Games.'&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      29   Centaur             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   Ambar            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      14   Aya              1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      9    Amythyst         1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      4    Raniq            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Ambar     |HUMAN     |Clr        |  3  | 17  | 17  | 24 | 15 | 5  | 2  | 7  |&lt;br /&gt;
 |Amythyst  |HUMAN     |Sor        |  3  | 24  | 24  | 14 | 15 | 5  | 5  | 5  |&lt;br /&gt;
 |Aya       |SHADOW_ELF|Mnk        |  5  | 39  | 39  | 19 | 27 | 5  | 7  | 4  |&lt;br /&gt;
 |Raniq     |HUMAN     |Wiz        |  3  | 22  | 22  | 12 | 14 | 3  | 3  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
The centaur waits a moment and retrieves a flask from its pocket, and takes a moment to drink it. Its skin somehow seems /tougher/ after this. Yikes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
 GAME: Note Flat-footed on Ambar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, Ambar. 180 ft of distance separates you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Everyone within 50 of me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures they probably are.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Bless&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya refreshes special ability pools.&lt;br /&gt;
 GAME: Note Bless added to Ambar.&lt;br /&gt;
 GAME: Note Bless added to Amythyst.&lt;br /&gt;
 GAME: Note Bless added to Aya.&lt;br /&gt;
 GAME: Note Bless added to Raniq.&lt;br /&gt;
&lt;br /&gt;
The cleric of Rada known as Ambar raises his trident and smiles, &amp;quot;Rada, may your blessings be upon us all, and may we find much loot and recieve good pay for this deed in your name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;I'll hold at 180, I need him closer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
 GAME: Note Flat-footed on Aya ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will move for the centaur, and active an SP.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya omitted 40'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was about to ax.&lt;br /&gt;
&lt;br /&gt;
The others fell quickly. Very quickly. Perhaps TOO quickly. This one looks like it might be much more akin to a challenge. Aya starts moving purposefully towards it, arms casually splayed at her sides. En route, she calls to the lingering, hiding shadows. They respond to the call and flock to her in wisps that gather opacity and substance until they darken her clothing and flesh ever further.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Barkskin for +2 enhancement to Natural Armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
 GAME: Note Flat-footed on Amythyst ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, Amythysty.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst will deal out the first bits of damage at this range. Magic missile.&lt;br /&gt;
&lt;br /&gt;
 GAME: Amythyst rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ouch.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Range?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right, yeah. You'd have to move a bit closer to manage that, Amythyst. It's still 180 ft. away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq meant from him. *awkward grin*&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives the same answer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Is the farmhouse within 60 ft of me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, the farmhouse (from where the centaur has come, by the way) is behind the centaur.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Amythyst, what do you want to do instead?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst has nothing to do then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst will stay hidden.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Can I cast a standard action spell and still move twice my standard speed? (Still too far away to provoke AoO, I'd assume.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seeing the Centaur coming, Amythyst makes sure she remains hidden until the Centaur gets within range.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst doesn't think so.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;a double move takes up two actions.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;No. The second move uses your standard to move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;and I'm getting called away for food.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst will bbiab.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Aya can ghost me in the meantime.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, you can't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raniq ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq will cast Mage Armor and move 30 ft closer, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Annnnd a pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq strides deliberately toward the rampaging monster, muttering a quick incantation. Invisible force then ripples around his body.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
The Centaur is 140 ft. from Aya. With a mighty roar, the Centaur races forward towards the mul'niessa, strengthening its resolve as it does so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Rage added to Centaur with a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Aya, don't forget the Bless in effect when it's your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ambarrrrr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;How far is it now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;120 ft. from you and Amythyst, 90 ft. from Raniq, 80 ft. from Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Thanks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Spiritual weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Ambar casts Spiritual Weapon. Caster Level: 3 DC: 16&lt;br /&gt;
 GAME: Ambar rolls bab+wisdom: (13)+2+4: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;That hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Did your BAB+Wisdom include any relevant Bless bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ohh no, bless would be another +1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar dohs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That would /just/ hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Woo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar snorts&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's down to ... 72 hp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;It's better than nothing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A pose, if you please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ambar raises his trident again, its sort of a combination weapon and holy symbol since there is a clear symbol on the spot where the shaft meets the prongs. A shimmering trident appears next to the Centaur, and tries to stab at it, barely scratching the creature.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya! You lovely shadowy thing, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya looks at the distance and hrms. &amp;quot;Ok. I will cast Darkness on myself and move another 40' closer to the centaur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE use of DARKNESS.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya smiles at the sight of the oncoming foe. A brief flash of white teeth amidst the muted gray and black. But even that flash is suddenly swallowed up as the clinging shadows deepen, thicken, and then spread outward from her to darken her and her surroundings. This nodule of shadow continues its approach for the centaur that rushes to met her.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is scared. &amp;quot;Aya, you're ghosting Amy?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Amy was just gonna keep firing off magic missiles.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, she's in range to do that now. I'll apply the previous damage to the Centaur, so it's now on 63.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst was with the group the whole time! Really she was! And seeing the Centaur charge in, Amythyst snaps her fingers and tosses a pair of blue orbs at the centaur, doing a good bit of damage to it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
&lt;br /&gt;
Raniq evokes into being a 5 ft diameter ball of white flame right in the centaur's face, and continues to approach another 30 ft closer. He takes the ermine from his shoulders and cradles it on his left forearm, saying, &amp;quot;Okay, Herman. Are you ready to do the trick we practiced?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Reflex save to avoid damage this round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raniq! Last time you ran, eek!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth tilts head.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is confused. The game tells me I don't have Flaming Sphere (or any other 2nd level spell) prepared as a bonus spell, but I was sure I did.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Did you refresh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;You might have forgotten to prepare it/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Ugh. Yes, but had not prepared a bonus 2nd level before refreshing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If you're casting it, that's fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I dodged it regardless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Anyway, the save DC would be what? 16? 17?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth imagines, 10+mod+spell level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth esteems that to be correct.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;SL=2, mod is caster level? +1 for spell focus evocation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;DC 16 then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Top of the round. The centaur is 120 ft. from Amythyst and Ambar, 60 ft. from Raniq and 40 ft. from Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Spell level + casting stat modifier +miscellaneous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The centaur is close to the enshrouded mul'niessa, and this just pisses him off more. Arrogantly the creature strides to within ten feet of the sil, and hurls one of his axes at her.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes that misses.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;SL (2) + Int mod (+4) still = DC 16&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The axe fails to connect, and is lost in the temporary gloom surrounding the monk.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth drat.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ambar, you're up! The centaur is 90 ft. from you and Amythyst, 30 ft. from Raniq and 10 ft. from Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Is this the last round of Bless?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bless lasts ages.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Its 3 minutes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;30 rounds&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Awesome!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was going to +tnote it, but it lasts so long that I thought it unnecessary.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ok. hrm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;one second&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes to finish chores.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Whats the range?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;90 ft from you and Amythyst&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ok, I'll double move and have the spiritual weapon attack once. So 40 move (I wear full plate)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls bab+wisdom+1: (19)+2+4+1: 26&lt;br /&gt;
 GAME: Ambar rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar eyes that die&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq figures it's down to 61hp before Amy's next magic missile.&lt;br /&gt;
&lt;br /&gt;
Ambar starts to move towards the centaur, the cleric is unusally well protected, wearing full plate and even using a tower shield. Its like a magic tank. As he approaches his spiritual trident manages to scratch the centaur again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is indeed down to 61 hp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya! The thing is 10 ft. from you, looking cross.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will close upon it, attempting Acrobatics to avoid AoO if prudent. &amp;quot;I will ake a single strike, with Stunning Fist, for nonlethal damage.'&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq would look cross, too, if he had just thrown his weapon into a cloud of inky darkness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is still visible to Darkvision, and possibly low-light vision.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls acrobatics+2: (13)+11+2: 26&lt;br /&gt;
&lt;br /&gt;
 Amythyst has connected.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Welcome back&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Hi, Amy. You did another Missile for 9hp while you were gone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, no acrobatics roll required.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (11)+8+1+1: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That ... will hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls 1d8+3+2+1: (7)+3+2+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nonlethal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Stunning Fist DC is 15&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fort, right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya also makes a free Intimidate check from Enforcer feat for the nonlethal.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Yes, Fort save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;GFI.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls intimidate+2 org +2 feat: (20)+10+2 org+2 feat: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;...but it might be demoralized...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Urgh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Momentito.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Shaken condition.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods. &amp;quot;And successfully.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Shaken for 1 round per point of damage dealt by the attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Shaken added to Centaur with a duration of 13 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids the Stunning Fist though.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, if you want to pose that particularly complicated turn of events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just in case the hooved beast wasn't aware, Aya comments softly. &amp;quot;You missed. I won't.&amp;quot; Immediately after comes a sharp backhand that's meant to impair more than wound. She doesn't miss, though it may not have quite the debilitating affect she'd hoped.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is now Amythyst's turn!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth advises action!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;More magic missiles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Amythyst rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely. It's down to 54 hp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A quick posie?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also it has 13 pts of nonlethal damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Still staying as far away from the CEntaur as possible, Amythyst plugs another pair of blue orbs into the Centaur's flank....&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq still has a flaming sphere in effect which does 3d6+1 fire damage if the centaur fails a reflex save, and only requires a move action to make the attempt, which leaves me with a standard action still available in which I will cast frigid touch and send my familiar to deliver it with a touch attack for 4d6+1 damage. As long as I don't cast another spell, the frigid touch remains held by the familiar until the touch attack is attempted.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What do we need to do then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9-2: (7)+9+-2: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Centaur does Refl vs DC 16&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it failed its Reflex roll THANKS AYA.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya smiles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll take a little damage then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 3d6+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Down to 45 hp, then!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Frigid Touch. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, your familiar is going to try and deliver a touch attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;+finger me and follow link to see stats&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrugs, trusts you, roll away.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It can move 30 ft.?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;only 20 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, that's gonna be resolved next turn then I suppose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;and....Raniq?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq nods. Will pose now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will need to leave in a few minutes, unfortunately. &amp;quot;I might be able to get my next action off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;I'm MOSTLY sure that your familiar can retain the charge until the attack is successful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That seems to be a moot point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq's flame ball bounces into the centaur, as he casts a new spell. While its effects are not visibly evident, his ermine runs off toward the centaur.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
The Centaur now has an axe to grind --- almost literally, in fact. The small throwing axe in his hand is brought down against the dark-shrouded mul.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-2: (16)+11+-2: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+7: (4)+7: 11&lt;br /&gt;
 GAME: You damaged Aya for 11 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Garr, Rasputin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The axe connects, and makes a solid impact, but fails to injure the mul overly much. Truly, she is the monk who would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ambar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ok, so I move another 20. That should put me at 30 I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The centaur is: 0 ft. from Aya, 30 ft. from Raniq, 50 ft. from Ambar and 90 ft. from Amythyst.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods to your assumption.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;This will be my last spiritual weapon attack for that casting, and I'll use my storm burst ability. Its a range touch, nonlethal damage, and they get -2 to attack rolls&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls bab+wis: (12)+2+wis: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;even if I did it right, still a miss&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls ranged: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;touch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods head to that one. &amp;quot;Touch AC: 11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;nonlethal, and then -2 to attacks for 1 round&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hang on.&lt;br /&gt;
&lt;br /&gt;
The cleric continues to approach, now only 30' from the centaur. His spiritual trident starts to attack again, but ends up fading away after it misses. Ambar raises his trident to point at the centaur, and a small cloud that sound sounds of thunder bursts around the creature for an instant.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That brings the nonlethal total to 16.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note StormBurst added to Centaur with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Aya, make it count!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will Flurry with Ki, Stunning Fist on first, Style Strike on second&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth misquotes a band. &amp;quot;Flurry flurry flurry flurry flurry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (14)+8+1+1: 24&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (1)+8+1+1: 11 (EPIC FAIL)&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (3)+8+1+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes non no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Fort DC 15 for SF&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls 1d8+3+1+4: (3)+3+1+4: 11&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (1)+10+-2: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a no, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes stunning for a few rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also is that nonlethal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Stunned for one round, drops anything held.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;No that was normal damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Down to 34 hp, then, and is currently not holding any of those throwing axes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Centaur with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;WB&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth argh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth probably didn't miss anything.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;nope&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya does not like being slashed with an axe. Then again, who would? Stifling a cry, she grits her teeth and lashes out with fury. The initial roudhouse kick clocks the centaurs's chin, leaving it momentarily disoriented. Too bad that the spin also throws Aya's balance to hell and her follow-up strikes are abyssmal. If she's very lucky, they were also unseen.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya hands out noms and must go. &amp;quot;Thank you for the scene.&amp;quot;&lt;br /&gt;
 Aya has disconnected.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Aya. I'll get the log up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Amythyst, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;magic missile!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wheee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Amythyst rolls 2d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What hp did I say last? 34 hp?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And nonlethal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I quit the window.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Lethal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;16&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Raniq.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, 30 hp remaining.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst afks after my pose.....for a little bit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. Shall I just keep rolling your MMs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst is thankful for Aya's darkness. She keeps plugging away with her Magic missiles.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Sure. I shouldn't be too long.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There ya go, Raniq!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A touch attack from Herman the Sherman, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 1d20+1+2: (18)+1+2: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You lucky so-and-so,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 4d6+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;cold damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. 9 hp remaining, which is... less than the current nonlethal damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;As for me, I'm going to smack it with the last round of the flaming sphere. Refl save vs DC 16.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So the centaur falls unconscious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;AFK 5, bathroom&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;and immolates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq was also going to cast scorching ray, but seems not to need to.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses that unconscious creatures can't make reflex rolls. As such, the centaur is now at -4 hp.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Just to be fair, Herman should probably roll a reflex save, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oooh, definitely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Herman is Tiny, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, in that case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls FamiliarReflex: aliased to 1d20 +4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Phew.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Assumed you didn't want to also immolate your pal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;No, indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrugs. &amp;quot;You can take a standard action if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doublechecks, and the rage ends when unconscious, so... suddenly the centaur also loses 10 hp.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Does the centaur live to -10 hp?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So now it's at -14 hp. And it lives until negative Con.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Okay. Spell, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Burny burny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bloody wizards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Scorching Ray. Caster Level: 3 DC: 17&lt;br /&gt;
 GAME: Raniq rolls ranged: (13)+3: 16&lt;br /&gt;
 GAME: Raniq rolls 4d6+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That... that will immolate it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq assumes it didn't have a 31 CON?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It doesn't have 31 Con, but actually it wasn't far off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anything, the beast is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is only 3rd level, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you'd like to pose your triplicate action, then I'd be happy to pose out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Er. Ooc....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth indeed!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth removes the timestop.&lt;br /&gt;
 Timestop by Iadoth has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Herman the ermine, swiftly reaches the centaur, only to rebound off back toward Raniq after freezing the monster. Meanwhile, the goodness gracious great ball of fire smacks it from the other side, dissolving as the ermine gets away, and the centaur falls, finally being incinerated by a ray shot by the young wizard.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst thuds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;back just in time, hmm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scooping up his furry friend, Raniq lets out a loud whoop.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Uh. Yep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Sorry about bailing on you multiple times, Iadoth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq was glad to have Amythyst and Ambar along. 'Twas a ream effort.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;or a Team effort&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The centaur, falling in battle as was its wont, is destroyed by the shadowy forces acting on behalf of the Rune army. The other guards in the fields, clearly shocked by this, hesitate for a moment before taking their weapons and fleeing as fast as possible away from those who would fell their powerful master. The slaves, great in number, give a great series of cheers, and proceed to rush towards the heroes, piling upon them great exultations.&lt;br /&gt;
&lt;br /&gt;
Now just comes the simple matter of how to get these prisoners of war back to Rune. But, your mission's completed; that's a job for somebody else.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey, nae bother Amythyst. These things do 'appen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Needles and pins, freezes and fires.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq really had fun. Big thanks, Iadoth.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Hee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Thanks for having me in last minute&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nae bother. I'll post the log. I ... don't know who is going to get XP for this. I really don't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;whomever stayed for the combat I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth imagines everyone here tonight will, and maybe the first part will count towards something too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq figures Hurricane will have a head scratcher figuring it out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Hurricane will figure it out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It was a CR 1 fight, though. Perhaps I'll just bill it like that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst noms you all anyways.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has done likewise.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Have a fun evening, folks.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Behind_Enemy_Lines&amp;diff=22495</id>
		<title>Behind Enemy Lines</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Behind_Enemy_Lines&amp;diff=22495"/>
		<updated>2016-05-25T23:32:13Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Present.&amp;quot;  &amp;lt;OOC&amp;gt; Iadoth yayyyy.  &amp;lt;OOC&amp;gt; Aya is present.  &amp;lt;OOC&amp;gt; Myaris says, &amp;quot;Here&amp;quot;   GAME: Myaris refreshes spells.   &amp;lt;OOC&amp;gt; Iadoth yayyyyy.  &amp;lt;OOC&amp;gt; Iadoth sa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Present.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yayyyy.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is present.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris says, &amp;quot;Here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yayyyyy.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, are ya here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is still present.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth oh, sorry Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Didn't see your first message.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Just waiting for ONE MORE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;A cleric? *wink*&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth uhh, dunno.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am in conversation with the main, they are sending one of three alts.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They are just grabbing a ciggy.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth starts regardless.&lt;br /&gt;
&lt;br /&gt;
Eilrie has connected.&lt;br /&gt;
&lt;br /&gt;
You have been commissioned by a high-up in the Rune army, keen to get all the members of the Adventurer's Guild as onboard as she can manage. She sits there, smoking a cigar, and wearing military fatigues, and with a slight drawl to her otherwise impeccable Rune accent, she says: &amp;quot;You are here because you are willing. And, you are here because you are deniable.&amp;quot; She doesn't add the bit about being expendable.&lt;br /&gt;
&lt;br /&gt;
Spread out on a table in front of her is a map of the Rune-Dran front. A long way back from this, thick in Dran territory, is an 'X' marked in red. She jabs it with a thick, yellowing finger. &amp;quot;This is Rest and Be Thankful Farm. It was ours, and now it's theirs. We need their occupation there... ended.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay predictably Baby has woken up. Might be 20 minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris cocks her head to the side as she listens and looks over the map. She nods her head, &amp;quot;Do we know what is there currently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is willing, and both willing and able to deny. &amp;quot;Their immediate presence could be ended. Their occupation of the entire region could take an army to remove.&amp;quot; Her next question was just asked, and by one of those she least expected to ask it. This leaves her a bit surprised.&lt;br /&gt;
&lt;br /&gt;
Eilrie stands to the side with her companion, a large... tree?! She leans back against the tree, watching everyone and listening.&lt;br /&gt;
&lt;br /&gt;
Raniq just listens, too.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth returns.&lt;br /&gt;
&lt;br /&gt;
The general shakes her head, and takes a long draw of the cigar. &amp;quot;No,&amp;quot; she says slowly. &amp;quot;But we know they're taking slaves to that farm, and working 'em to the bone. Or worse.&amp;quot; She shudders. &amp;quot;It's an abomination. Destroy whatever is running the place, and you'll be rewarded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq shakes his head, but says, &amp;quot;Destroy. Got it, general.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She goes on: &amp;quot;We can get you behind enemy lines, to within a few miles of the farm. You'll have to find the way for the last few, but if reports are correct...&amp;quot; She grimaces. &amp;quot;It won't be hard to find the nerve centre. But please, free our citizens, and destroy the Dranei.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She stamps a foot, and salutes. &amp;quot;Any further questions, agents?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris nods her head, &amp;quot;Well lets go.&amp;quot; she doesn't like the fact about the slaves and is ready to do something about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya dips her chin. &amp;quot;They will be destroyed, and your citizens free, before anyone knows we're there,&amp;quot; she offers with no lack of certainty.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is now able to focus 95 percenr on the game.&lt;br /&gt;
&lt;br /&gt;
An airship is chartered to deliver you to, as promised, within a few miles of the farm. It's a relatively quiet part of the militarized territory, and it's not hard to stick to the hills and stay away from the roads, which are sure to be rife with sentinels. As the airship leaves, it's midday, grey and drizzly.&lt;br /&gt;
&lt;br /&gt;
Myaris shakes her head and hates when it rains but at least it isn't too bad at the moment, &amp;quot;So which way was the farm again?&amp;quot; she asks watching the airship go.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;My familiar's statistics are at &amp;lt;http://www.tenebraemush.net/index.php/Herman&amp;gt;.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ohhhh.... Yes, Myaris was right, the airship has dumped you there.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Okay, can omit previous pose, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie wanders the ship with Galahd curiously, having never been up in one before. She looks disappointed when the trip ends.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's your plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq looks around the landing site, trying to see what opportunities for cover may be available in the direction we're headed.&lt;br /&gt;
&lt;br /&gt;
The rolling hills of the area should keep you covered for the moment. When you come out into more open territory, it could be difficult to hide oneself.&lt;br /&gt;
&lt;br /&gt;
Raniq points toward the hills. &amp;quot;I think if we head that way, we have a chance of cover as we approach the place.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raniq extracts a small bronze compass from his shoulder bag.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyone?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is waiting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods, and glances at the clock.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya was kidnapped by work.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sends out a search party.&lt;br /&gt;
&lt;br /&gt;
Myaris nods her head, &amp;quot;Well then lets get going, we can see what is there when we start to lose cover.&amp;quot; she is getting a bit impatient.&lt;br /&gt;
&lt;br /&gt;
The valleys and rolling hills rise and fall through the landscape as you follow Raniq's compass --- and perhaps the instincts of other party members --- through the occupied territory. As you peek out over the brow of the hill, the landscape suddenly changes, revealing open fields beyond. They are growing crops.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Baby again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya would prefer it earlier or later than midday, but at least the weather keeps the sun at bay. She follows Raniq's pointing and nods her agreement. &amp;quot;The closer we can get unnoticed, the better.&amp;quot; Aya may share Myaris' impatience as she begins to move; briskly, but as quietly and inconspicuously as she can manage.&lt;br /&gt;
&lt;br /&gt;
Eilrie is following along and just keeping her eyes peeled. She doesn't feel comfortable in the leadership role and only steps forward when she has to.&lt;br /&gt;
&lt;br /&gt;
Raniq, not only the only human among Sildanyari, but also the only male among females, does feel a bit... different..., but has a job to do -- release the slaves, and vanquish their captors. He says, &amp;quot;It seems that for them to not notice our coming, they'd have to be not looking at us, or at least they would have to believe that we are just like everything else they see, and pay us no heed.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In each of the fields in the landscape ahead, there are thick-set humans, holding cruel weapons. The purpose is clear: keeping the labourers from running. Not that they'd be able to get far, in their semi-starved fate. They tend to the crops, ploughing, sowing, weeding, reaping. None are armed. These must be the Rune slaves, then.&lt;br /&gt;
&lt;br /&gt;
Myaris cocks her head to the side, &amp;quot;So are we to take out all the guards too?&amp;quot; she asks as she looks at the others and then back, something rising in her.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am clumsily trying to imply that individually, these guards are quite weak. Their threat, as with Dran in general, is in their numbers. The major threat that these guards pose to the slaves is that the slaves are too weak to fight back.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;How widely are they scattered, or how close together are they? Say, all within 30 ft. of each other?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How big is a field? There is one per field. They would be within earshot and eyeline of one another.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq nods. So if one came under sudden attack, all others would be aware pretty quickly, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If the attack were noticed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie asks &amp;quot;Is anyone good at disguise? Someone could pretend to be escaping slave and lure them into ambush of our choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq says, &amp;quot;I'm not, I'm afraid. But I could strike one from as far as 130 feet away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie adds after some thought &amp;quot;We need to get them all together, to make it easier to attack them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya looks over the fields, the slaves, and their handlers. She thinks a moment before commenting, &amp;quot;There are too many to remove individually. One would be bound to notice the others mising eventually. We could divide and strike many at once...&amp;quot; Aya looks over her temporary associates, &amp;quot;If the rest of you think you are capable of defeating a Dranei warrior in single combat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, I have /no doubt/ at your ability to take out these guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris chuckles, &amp;quot;Bigger they are harder they fall.&amp;quot; but she isn't a very big girl so most are bigger than she is, except the smaller races.&lt;br /&gt;
&lt;br /&gt;
Raniq says, &amp;quot;I am more effective when they're close to each other. If we present a target, by like, announcing ourselves somehow and challenging them, we lose surprise, but they might come together just to face us. Otherwise, I could burst a flare over one's head, and that might draw them together, but I have to be much closer for that.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Myaris nods, &amp;quot;I can create fireworks that would draw attention.&amp;quot; she shrugs a bit.&lt;br /&gt;
&lt;br /&gt;
Aya looks from Raniq to Myaris, and back. &amp;quot;Then we draw them where we want them. Setting fire to the fields would easily get their attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq smiles. &amp;quot;Fire is no problem.&amp;quot; &amp;lt;sildanyari&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gurrs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I got Raniq's message about fire.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq wanrs to close to about 100 ft range or so, before attacking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will be wondering 'bout Stealth then.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls stealth: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Not so much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20-10: (6)+-10: -4&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you might be okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth tries again with the laptop.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sees no lag.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya complains that RL always seems to get busy when I am in a plot.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can everyone repose their last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie says after some thought &amp;quot;Since we agree that getting them close together would be best, how should we do it? People are curious. If we give them something to focus on, they will all gather. We could set the house on fire or make them think some slave is trying to escape or having a problem they need to gather to handle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq says, &amp;quot;I'd rather set that guard on fire. They'll see him, and it gets one bogey out of the way.&amp;quot; He points at the nearest guard. &amp;lt;sildanyari&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The rolls are fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll just try the perception for Aya's stealth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya arches a brow at Raniq, which also seems to pull the same corner of her lip upward into a smirk. &amp;quot;I like how you think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20-10: (8)+-10: -2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, I think you two are okay to get within 100 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;They're getting better.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth keeps forgetting to add another modifier, so actually they're getting worse.&lt;br /&gt;
&lt;br /&gt;
Raniq does a miserable, yet sufficient job of sneaking to about 100 ft. from the closest guard.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;So you don't need me to log, then. Right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks we're okay for now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thank you. I thought I was going to have to switch to phone mode.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;NP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Eilrie casts Longstrider. Caster Level: 4 DC: 15&lt;br /&gt;
 GAME: Eilrie used a Rod of Lesser Extend.&lt;br /&gt;
&lt;br /&gt;
Indeed, the guards must be too far through the mizzle to really notice you. Instead, they keep a steely eye on their wards, who toil away through the rain.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Ant Haul. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Both on Galadh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods!&lt;br /&gt;
&lt;br /&gt;
Myaris moves forward with the others and casts an armor spell on herself, to make sure just in case.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris says, &amp;quot;mage armor on myself of course&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth oka.y.&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
In preparation for combat, Raniq quietly casts a spell upon himself, whereupon a force field comes into being around him.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's next?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;+init?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;We got anything resembling a plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya follows Raniq, possibly too closely. Or perhaps she's so occupied scowling at his poor form that she nearly walks into the back of him while stepping on the same twigs and leaves that she JUST watched him foolishly walk on. Fortunately the guards are more intent on their slaves.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Yes. I think it is 'Kill it with fire.'&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you want to set something on fire, then go ahead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth got no bones with that.&lt;br /&gt;
&lt;br /&gt;
Raniq casts another spell, causing a 5 ft. diameter sphere of white flame to pop into existence where the nearest guard is standing.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the damage, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Flaming Sphere. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;IS IT MORE THAN 2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth cries.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;2d6 +1, plus the sphere sets the grass on fire and remains for use in the next two rounds.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;but I have to succeed on a to hit roll.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth reads the spell desc.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It seems to be 3d6, and only with a Reflex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 1d20 +dexterity: (12)+2: 14&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq gets +1 on damage on all evocations.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, that's fine. So it's 3d6+1. Reflex negates.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth's dies horribly in fire.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth's guard dies horribly in fire too.&lt;br /&gt;
&lt;br /&gt;
Raniq uses the move action in his round to approach 30 ft. closer to the next closest guard, being careful to keep the flaming sphere within 130 ft. at all times.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth uhh, except, you can't, 'cause it only lasts 1 rnd/level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is 3rd level, so 3 rounds duration, No?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth kinda assumed the sphere started next to the character. I don't mind about hand-waving a few feet here and there...&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, it doesn't say that, does it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq posed it coming into existence by the guard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (16): 16&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (18): 18&lt;br /&gt;
 GAME: Iadoth rolls 6d6: (20): 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ignore that&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq other folks?&lt;br /&gt;
&lt;br /&gt;
The guard yelps as the flaming sphere comes into contact with his skin, and is immediately immolated. The grass of the field, too, catches fire as the burning corpse falls to the ground. Soon there is chaos as the slaves run for their lives, and three of the other guards catch sight of you. They begin to close from three directions: Left, Middle and Right. They are 80, 90 and 100 feet away, respectively.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (15)+1: 16&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (5)+1: 6&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
 	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
 &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris rolls initiative: 8 + 4 = 12&lt;br /&gt;
 GAME: Raniq rolls initiative: 7 + 2 = 9&lt;br /&gt;
 GAME: Eilrie rolls initiative: 3 + 3 = 6&lt;br /&gt;
 GAME: You roll initiative for LeftGuard: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
 GAME: You roll initiative for MidGuard: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
 GAME: You roll initiative for RightGuard: Roll: 17 + Bonus: 1 = Total: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Only LeftGuard is not somehow funny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie still goes last. Yay! :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just waits for Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gurr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;So, just to clarify, for the two remaining rounds of the sphere's duration, I can use move actions to mentally move it up to 30 ft per round, and still have my standard actions available, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that is the case.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 2d10: (7): 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can move it to be in the path of the middle guard. But, be warned that he can outrun it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will skip Aya for now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now RightGuard's turn! LeftGuard is next!&lt;br /&gt;
 GAME: Aya rolls initiative: 17 + 3 = 20&lt;br /&gt;
 GAME: Iadoth reverses the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Aya's turn! RightGuard is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth smiles sweetly to Aya.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya pummels RL.&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Aya       |SHADOW_ELF|Mnk        |  5  | 35  | 39  | 19 | 27 | 5  | 7  | 4  |&lt;br /&gt;
 |Eilrie    |WILD_ELF  |Dru        |  4  | 28  | 28  | 18 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 |Myaris    |SHADOW_ELF|Sor        |  3  | 12  | 12  | 15 | 17 | 1  | 5  | 4  |&lt;br /&gt;
 |Raniq     |HUMAN     |Wiz        |  3  | 22  | 22  | 12 | 14 | 3  | 3  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
   &amp;gt;&amp;gt; 20   Aya              1  Flat-footed (0 rnds active)                   &amp;lt;&amp;lt;&lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   RightGuard       1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      14   LeftGuard           &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      12   Myaris           1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      9    Raniq            1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      7    MidGuard            &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      6    Eilrie           1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Aya for -4 points. 39 remaining.&lt;br /&gt;
 GAME: Aya refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will move towards the farthest, Rightguard. &amp;quot;Presumably he stinks less.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq rofl.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Double move? Run? Single move?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will doublemove 80 feet.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will yikes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now RightGuard's turn! LeftGuard is next!&lt;br /&gt;
&lt;br /&gt;
Seeing the approaching sildanyari, the guard on the right stops his running and draws a longbow from his back. Quickly he takes a snap shot.&lt;br /&gt;
&lt;br /&gt;
One guard incinerated, a few more to go. Aya immediately moves, and briskly, towards the farthest of the Dranei, towards her right.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3+1: (4)+3+1: 8&lt;br /&gt;
&lt;br /&gt;
The arrow goes wild, and the guard visibly quakes at the continuing approach.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 14.&lt;br /&gt;
       It is now LeftGuard's turn! Myaris is next!&lt;br /&gt;
&lt;br /&gt;
The guard on the left approaches more cautiously, moving 30 ft. towards the party whilst drawing her smart-looking longbow. She draws the string and takes a careful shot at Raniq.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Again, the shot goes astray. It would have been closer, of course, but the eldritch armour... well.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 12.&lt;br /&gt;
       It is now Myaris' turn! Raniq is next!&lt;br /&gt;
 GAME: Note Flat-footed on Myaris ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Myaris!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You can 'fficially kill something, if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris mutters and can't type&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth okay.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Myaris says, &amp;quot;magic missile at the leftguard&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;MAGIC MISSILE!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Shall we refer to that one as The Darkness?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Myaris casts Magic Missile. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Myaris rolls 2d4+2: (3)+2: 5&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (1)+1: 2&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (10)+1: 11&lt;br /&gt;
 GAME: Iadoth rolls 1d10+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What is it with hp rolls today?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's one of the guards dead at least.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;NSFW - Language: https://vimeo.com/39114507&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;HP rolls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myaris gestures and calls on her magic, two blackish green bolts of force fly and strike one of the guards dropping him.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Raniq's turn! MidGuard is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raniq ended.&lt;br /&gt;
&lt;br /&gt;
Raniq mentally commands his flaming sphere to roll into the path of the middle guard's approach, and at the same time fires off a force missile at the right guard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq spends ONE use of FORCE MISSILE.&lt;br /&gt;
 GAME: Raniq rolls ForceMissileDamage: aliased to 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;HD rolls for the guards. They've all been tirrible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;F'rinstance, that was enough to fell the RightGuard too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq believes that if the middle guard fails his reflex save, that I don't continue to get my +1 bonus to evocation damage on it, as it only applies once per casting.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I guess that makes sense.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Although he's not going to run right into it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... wait, I said he was 90 ft. away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, well, in that case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right, roll ya's damage then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;OMG. I pity your dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's enough for a second immolation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: LeftGuard removed from initiative list.&lt;br /&gt;
 GAME: RightGuard removed from initiative list.&lt;br /&gt;
 GAME: MidGuard removed from initiative list.&lt;br /&gt;
 GAME: You roll initiative for Centaur: Roll: 13 + Bonus: 7 = Total: 20&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 6.&lt;br /&gt;
       It is now Eilrie's turn! Centaur is next!&lt;br /&gt;
 GAME: Note Flat-footed on Eilrie ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Eilrie. You're up. Give me a Perception roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq's force missile strikes the guard on the right, dropping him fatally, while the middle guard can't seem to avoid the big ball of white flame. As he trips into it, he is consumed in the blaze. Raniq stands there for a moment looking pleasantly surprised.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls Perception: (20)+13: 33&lt;br /&gt;
 GAME: Eilrie rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I see EVERYTHING!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'You see a centaur bearing a greataxe running from the fortified farmhouse 330 ft. away.'&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: Running away from us?&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'Towards you. /Running/.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Well then...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Let's see how agile he is... and if this trips him up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ohgod.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Entangle. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's like you guys have played Pathfinder before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Range... 560' feet. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You have to be kidding me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;40' spread, so 80' across... centered on him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth sighs deeply.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What can I do when entangled?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a 2 penalty on all attack rolls and a 4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;The bonds /are/ attached, the ground.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;As opposed to a Tanglefoot bag.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's okay. I can still do something that I need to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 20.&lt;br /&gt;
       It is now Centaur's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq pats Iadoth on the shoulder. &amp;quot;There there. We really appreciate the chance to whomp on things.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;This was supposed to be different! You fiends!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie spots the charging Centaur and concentrates, calling upon Nature to rise up and wrap itself around the charging equinoid. When she sees that the plants are answering her call, she urges Galadh forward as they move quickly towards the creature. They get eight feet closer...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Double move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Uh, eighty feet, I guess?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. You're 250 ft. from the centaur. Raniq, Myaris, you're 330 ft. from it. Aya, you're ... &amp;lt;does some trigonometry&amp;gt; I've no idea.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya regrets to inform that she will need to commute home after her action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth regrets to inform you that I will have to go to bed very shortly!&lt;br /&gt;
&lt;br /&gt;
 GAME: You save the current timestop as BehindEnemyLines under slot #7.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;We'll try to kill the centaur quickly, then. +noms everybody, and thanks Iadoth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The centaur frantically tries to unpick itself from the mass of entangling vines, and manages to move 20 ft. towards the end of area, still towards its assumed enemies. It retrieves a potion from its belt, and proceeds to drink it. Somehow, its skin looks even thicker now.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 20.&lt;br /&gt;
       It is now Aya's turn! Myaris is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alright Aya, you're up&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will reschedule for the same time next week, I think.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will close and Stunning Fist Right Guard.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls melee+1: (6)+8+1: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks RightGuard has been Magic Missile'd to death.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;RG is already dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya supposes there was no reason for her to move to him, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will pass as she must go.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;He died after you moved towards him.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will work something out next time.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya understands that.&lt;br /&gt;
&lt;br /&gt;
 GAME: You save the current timestop as BehindEnemyLines under slot #8.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks everyone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;You too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll post a new +event once my wife lets me know her schedule.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Can't I just kill him? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;The same time of day or 3 hours earlier works great for me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks it would be the same time of day.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, TTFN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls initiative: 2 + 2 = 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq chuckles. I guess I'll be reacting to everybody else's actions.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;I rolled low too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;and Aya probably got nailed by RL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
180 ft dead ahead is a centaur. It carries an enormous greataxe on its back, and a smaller throwing axe in either hand. Looking around at the fire, and the decimation of its lieutenants guarding the slaves, it bellows and begins running towards you.&lt;br /&gt;
&lt;br /&gt;
 GAME: You roll initiative for Centaur: Roll: 20 + Bonus: 9 = Total: 29&lt;br /&gt;
 GAME: Iadoth rolls 4d10+1d12+30+1: (22)+(11)+30+1: 64&lt;br /&gt;
&lt;br /&gt;
Raniq runs as necessary to keep a healthy distance from the centaur of 90-100 ft. or so, if possible, and if there's any chance of cover, iving for it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;or Diving...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'I assumed that was the done thing with monsters, as it would be with other RPGs.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls initiative: 11 + 3 = 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya apologizes and completley missed the timestop drop in channel spam.&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'Is there some rule somewhere that covers this? It is my modus operandi.'&lt;br /&gt;
&lt;br /&gt;
 Ambar has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'd +init, then, Ambar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya pages: HP are listed for everything. If not, it's the average, rounded down. So all animals (D8) get 4.5 HP per HD.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls initiative: 17 + 1 = 18&lt;br /&gt;
&lt;br /&gt;
Long distance to Aya: Iadoth understands that, but Combat Manager asks if you want to roll HP instead.&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'Others do too, e.g. Dingles Games.'&lt;br /&gt;
&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      29   Centaur             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      18   Ambar            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      14   Aya              1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      9    Amythyst         1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      4    Raniq            1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Ambar     |HUMAN     |Clr        |  3  | 17  | 17  | 24 | 15 | 5  | 2  | 7  |&lt;br /&gt;
 |Amythyst  |HUMAN     |Sor        |  3  | 24  | 24  | 14 | 15 | 5  | 5  | 5  |&lt;br /&gt;
 |Aya       |SHADOW_ELF|Mnk        |  5  | 39  | 39  | 19 | 27 | 5  | 7  | 4  |&lt;br /&gt;
 |Raniq     |HUMAN     |Wiz        |  3  | 22  | 22  | 12 | 14 | 3  | 3  | 5  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
The centaur waits a moment and retrieves a flask from its pocket, and takes a moment to drink it. Its skin somehow seems /tougher/ after this. Yikes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
 GAME: Note Flat-footed on Ambar ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, Ambar. 180 ft of distance separates you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Everyone within 50 of me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures they probably are.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Bless&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya refreshes special ability pools.&lt;br /&gt;
 GAME: Note Bless added to Ambar.&lt;br /&gt;
 GAME: Note Bless added to Amythyst.&lt;br /&gt;
 GAME: Note Bless added to Aya.&lt;br /&gt;
 GAME: Note Bless added to Raniq.&lt;br /&gt;
&lt;br /&gt;
The cleric of Rada known as Ambar raises his trident and smiles, &amp;quot;Rada, may your blessings be upon us all, and may we find much loot and recieve good pay for this deed in your name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;I'll hold at 180, I need him closer.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
 GAME: Note Flat-footed on Aya ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will move for the centaur, and active an SP.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya omitted 40'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth was about to ax.&lt;br /&gt;
&lt;br /&gt;
The others fell quickly. Very quickly. Perhaps TOO quickly. This one looks like it might be much more akin to a challenge. Aya starts moving purposefully towards it, arms casually splayed at her sides. En route, she calls to the lingering, hiding shadows. They respond to the call and flock to her in wisps that gather opacity and substance until they darken her clothing and flesh ever further.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Barkskin for +2 enhancement to Natural Armor.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okeydokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
 GAME: Note Flat-footed on Amythyst ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're up, Amythysty.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst will deal out the first bits of damage at this range. Magic missile.&lt;br /&gt;
&lt;br /&gt;
 GAME: Amythyst rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ouch.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Range?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh right, yeah. You'd have to move a bit closer to manage that, Amythyst. It's still 180 ft. away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq meant from him. *awkward grin*&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives the same answer.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Is the farmhouse within 60 ft of me?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nope, the farmhouse (from where the centaur has come, by the way) is behind the centaur.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Amythyst, what do you want to do instead?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst has nothing to do then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst will stay hidden.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;test&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Can I cast a standard action spell and still move twice my standard speed? (Still too far away to provoke AoO, I'd assume.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seeing the Centaur coming, Amythyst makes sure she remains hidden until the Centaur gets within range.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst doesn't think so.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;a double move takes up two actions.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;No. The second move uses your standard to move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;and I'm getting called away for food.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst will bbiab.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Aya can ghost me in the meantime.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No, you can't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
 GAME: Note Flat-footed on Raniq ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq will cast Mage Armor and move 30 ft closer, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Mage Armor. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Annnnd a pose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq strides deliberately toward the rampaging monster, muttering a quick incantation. Invisible force then ripples around his body.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
The Centaur is 140 ft. from Aya. With a mighty roar, the Centaur races forward towards the mul'niessa, strengthening its resolve as it does so.&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Rage added to Centaur with a duration of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Aya, don't forget the Bless in effect when it's your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ambarrrrr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;How far is it now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;120 ft. from you and Amythyst, 90 ft. from Raniq, 80 ft. from Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Thanks&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Spiritual weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
 GAME: Ambar casts Spiritual Weapon. Caster Level: 3 DC: 16&lt;br /&gt;
 GAME: Ambar rolls bab+wisdom: (13)+2+4: 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;That hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Did your BAB+Wisdom include any relevant Bless bonus?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ohh no, bless would be another +1&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar dohs!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That would /just/ hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Woo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar snorts&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's down to ... 72 hp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;It's better than nothing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A pose, if you please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ambar raises his trident again, its sort of a combination weapon and holy symbol since there is a clear symbol on the spot where the shaft meets the prongs. A shimmering trident appears next to the Centaur, and tries to stab at it, barely scratching the creature.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya! You lovely shadowy thing, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya looks at the distance and hrms. &amp;quot;Ok. I will cast Darkness on myself and move another 40' closer to the centaur.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE use of DARKNESS.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Arrr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya smiles at the sight of the oncoming foe. A brief flash of white teeth amidst the muted gray and black. But even that flash is suddenly swallowed up as the clinging shadows deepen, thicken, and then spread outward from her to darken her and her surroundings. This nodule of shadow continues its approach for the centaur that rushes to met her.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is scared. &amp;quot;Aya, you're ghosting Amy?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Amy was just gonna keep firing off magic missiles.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, she's in range to do that now. I'll apply the previous damage to the Centaur, so it's now on 63.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst was with the group the whole time! Really she was! And seeing the Centaur charge in, Amythyst snaps her fingers and tosses a pair of blue orbs at the centaur, doing a good bit of damage to it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
&lt;br /&gt;
Raniq evokes into being a 5 ft diameter ball of white flame right in the centaur's face, and continues to approach another 30 ft closer. He takes the ermine from his shoulders and cradles it on his left forearm, saying, &amp;quot;Okay, Herman. Are you ready to do the trick we practiced?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Reflex save to avoid damage this round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Raniq! Last time you ran, eek!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth tilts head.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is confused. The game tells me I don't have Flaming Sphere (or any other 2nd level spell) prepared as a bonus spell, but I was sure I did.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Did you refresh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;You might have forgotten to prepare it/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Ugh. Yes, but had not prepared a bonus 2nd level before refreshing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. If you're casting it, that's fine.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I dodged it regardless.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Anyway, the save DC would be what? 16? 17?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth imagines, 10+mod+spell level.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth esteems that to be correct.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;SL=2, mod is caster level? +1 for spell focus evocation.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;DC 16 then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Top of the round. The centaur is 120 ft. from Amythyst and Ambar, 60 ft. from Raniq and 40 ft. from Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Spell level + casting stat modifier +miscellaneous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The centaur is close to the enshrouded mul'niessa, and this just pisses him off more. Arrogantly the creature strides to within ten feet of the sil, and hurls one of his axes at her.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes that misses.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;SL (2) + Int mod (+4) still = DC 16&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The axe fails to connect, and is lost in the temporary gloom surrounding the monk.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth drat.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ambar, you're up! The centaur is 90 ft. from you and Amythyst, 30 ft. from Raniq and 10 ft. from Aya.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Is this the last round of Bless?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bless lasts ages.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Its 3 minutes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;30 rounds&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Awesome!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was going to +tnote it, but it lasts so long that I thought it unnecessary.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ok. hrm&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;one second&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth goes to finish chores.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Whats the range?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;90 ft from you and Amythyst&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ok, I'll double move and have the spiritual weapon attack once. So 40 move (I wear full plate)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls bab+wisdom+1: (19)+2+4+1: 26&lt;br /&gt;
 GAME: Ambar rolls 1d8+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar eyes that die&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq figures it's down to 61hp before Amy's next magic missile.&lt;br /&gt;
&lt;br /&gt;
Ambar starts to move towards the centaur, the cleric is unusally well protected, wearing full plate and even using a tower shield. Its like a magic tank. As he approaches his spiritual trident manages to scratch the centaur again.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is indeed down to 61 hp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya! The thing is 10 ft. from you, looking cross.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will close upon it, attempting Acrobatics to avoid AoO if prudent. &amp;quot;I will ake a single strike, with Stunning Fist, for nonlethal damage.'&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq would look cross, too, if he had just thrown his weapon into a cloud of inky darkness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is still visible to Darkvision, and possibly low-light vision.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls acrobatics+2: (13)+11+2: 26&lt;br /&gt;
&lt;br /&gt;
 Amythyst has connected.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Welcome back&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Hi, Amy. You did another Missile for 9hp while you were gone.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth checks, no acrobatics roll required.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (11)+8+1+1: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That ... will hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls 1d8+3+2+1: (7)+3+2+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nonlethal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Stunning Fist DC is 15&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Fort, right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya also makes a free Intimidate check from Enforcer feat for the nonlethal.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Yes, Fort save.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;GFI.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls intimidate+2 org +2 feat: (20)+10+2 org+2 feat: 34&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;...but it might be demoralized...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Urgh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Momentito.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Shaken condition.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods. &amp;quot;And successfully.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Shaken for 1 round per point of damage dealt by the attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Shaken added to Centaur with a duration of 13 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth avoids the Stunning Fist though.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Well, if you want to pose that particularly complicated turn of events.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just in case the hooved beast wasn't aware, Aya comments softly. &amp;quot;You missed. I won't.&amp;quot; Immediately after comes a sharp backhand that's meant to impair more than wound. She doesn't miss, though it may not have quite the debilitating affect she'd hoped.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is now Amythyst's turn!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth advises action!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;More magic missiles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Amythyst rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely. It's down to 54 hp.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A quick posie?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also it has 13 pts of nonlethal damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Still staying as far away from the CEntaur as possible, Amythyst plugs another pair of blue orbs into the Centaur's flank....&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq still has a flaming sphere in effect which does 3d6+1 fire damage if the centaur fails a reflex save, and only requires a move action to make the attempt, which leaves me with a standard action still available in which I will cast frigid touch and send my familiar to deliver it with a touch attack for 4d6+1 damage. As long as I don't cast another spell, the frigid touch remains held by the familiar until the touch attack is attempted.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What do we need to do then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9-2: (7)+9+-2: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Centaur does Refl vs DC 16&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, it failed its Reflex roll THANKS AYA.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya smiles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll take a little damage then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 3d6+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Down to 45 hp, then!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Frigid Touch. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, your familiar is going to try and deliver a touch attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;+finger me and follow link to see stats&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrugs, trusts you, roll away.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It can move 30 ft.?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;only 20 ft.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, that's gonna be resolved next turn then I suppose.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;and....Raniq?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq nods. Will pose now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will need to leave in a few minutes, unfortunately. &amp;quot;I might be able to get my next action off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;I'm MOSTLY sure that your familiar can retain the charge until the attack is successful.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That seems to be a moot point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq's flame ball bounces into the centaur, as he casts a new spell. While its effects are not visibly evident, his ermine runs off toward the centaur.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 29.&lt;br /&gt;
       It is now Centaur's turn! Ambar is next!&lt;br /&gt;
&lt;br /&gt;
The Centaur now has an axe to grind --- almost literally, in fact. The small throwing axe in his hand is brought down against the dark-shrouded mul.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+11-2: (16)+11+-2: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;That will hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d6+7: (4)+7: 11&lt;br /&gt;
 GAME: You damaged Aya for 11 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Garr, Rasputin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The axe connects, and makes a solid impact, but fails to injure the mul overly much. Truly, she is the monk who would not die.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 18.&lt;br /&gt;
       It is now Ambar's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ambar, you're up!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Ok, so I move another 20. That should put me at 30 I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The centaur is: 0 ft. from Aya, 30 ft. from Raniq, 50 ft. from Ambar and 90 ft. from Amythyst.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods to your assumption.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;This will be my last spiritual weapon attack for that casting, and I'll use my storm burst ability. Its a range touch, nonlethal damage, and they get -2 to attack rolls&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls bab+wis: (12)+2+wis: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;even if I did it right, still a miss&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head.&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls ranged: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;touch?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods head to that one. &amp;quot;Touch AC: 11&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Ambar rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;nonlethal, and then -2 to attacks for 1 round&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hang on.&lt;br /&gt;
&lt;br /&gt;
The cleric continues to approach, now only 30' from the centaur. His spiritual trident starts to attack again, but ends up fading away after it misses. Ambar raises his trident to point at the centaur, and a small cloud that sound sounds of thunder bursts around the creature for an instant.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That brings the nonlethal total to 16.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note StormBurst added to Centaur with a duration of 1 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 14.&lt;br /&gt;
       It is now Aya's turn! Amythyst is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, Aya, make it count!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will Flurry with Ki, Stunning Fist on first, Style Strike on second&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth misquotes a band. &amp;quot;Flurry flurry flurry flurry flurry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (14)+8+1+1: 24&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (1)+8+1+1: 11 (EPIC FAIL)&lt;br /&gt;
 GAME: Aya rolls melee+1+1: (3)+8+1+1: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes non no.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Fort DC 15 for SF&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls 1d8+3+1+4: (3)+3+1+4: 11&lt;br /&gt;
 GAME: Iadoth rolls 1d20+10-2: (1)+10+-2: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's a no, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes stunning for a few rounds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also is that nonlethal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Stunned for one round, drops anything held.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;No that was normal damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Down to 34 hp, then, and is currently not holding any of those throwing axes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Note Stunned added to Centaur with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;WB&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth argh.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth probably didn't miss anything.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;nope&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya does not like being slashed with an axe. Then again, who would? Stifling a cry, she grits her teeth and lashes out with fury. The initial roudhouse kick clocks the centaurs's chin, leaving it momentarily disoriented. Too bad that the spin also throws Aya's balance to hell and her follow-up strikes are abyssmal. If she's very lucky, they were also unseen.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya hands out noms and must go. &amp;quot;Thank you for the scene.&amp;quot;&lt;br /&gt;
 Aya has disconnected.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Aya. I'll get the log up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 9.&lt;br /&gt;
       It is now Amythyst's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Amythyst, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;magic missile!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wheee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Amythyst rolls 2d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What hp did I say last? 34 hp?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And nonlethal?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I quit the window.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Lethal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;16&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Thanks Raniq.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, 30 hp remaining.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst afks after my pose.....for a little bit.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. Shall I just keep rolling your MMs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst is thankful for Aya's darkness. She keeps plugging away with her Magic missiles.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Sure. I shouldn't be too long.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okey dokey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 4.&lt;br /&gt;
       It is now Raniq's turn! Centaur is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There ya go, Raniq!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;A touch attack from Herman the Sherman, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 1d20+1+2: (18)+1+2: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth wat.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You lucky so-and-so,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 4d6+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;cold damage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. 9 hp remaining, which is... less than the current nonlethal damage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;As for me, I'm going to smack it with the last round of the flaming sphere. Refl save vs DC 16.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So the centaur falls unconscious.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;AFK 5, bathroom&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;and immolates?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq was also going to cast scorching ray, but seems not to need to.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth guesses that unconscious creatures can't make reflex rolls. As such, the centaur is now at -4 hp.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Just to be fair, Herman should probably roll a reflex save, yes?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oooh, definitely.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Herman is Tiny, right?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;yes&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, in that case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq rolls FamiliarReflex: aliased to 1d20 +4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Phew.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Assumed you didn't want to also immolate your pal.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;No, indeed.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shrugs. &amp;quot;You can take a standard action if you like.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doublechecks, and the rage ends when unconscious, so... suddenly the centaur also loses 10 hp.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Does the centaur live to -10 hp?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So now it's at -14 hp. And it lives until negative Con.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Okay. Spell, then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Burny burny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bloody wizards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Raniq casts Scorching Ray. Caster Level: 3 DC: 17&lt;br /&gt;
 GAME: Raniq rolls ranged: (13)+3: 16&lt;br /&gt;
 GAME: Raniq rolls 4d6+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That... that will immolate it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq assumes it didn't have a 31 CON?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It doesn't have 31 Con, but actually it wasn't far off.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anything, the beast is dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq is only 3rd level, too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you'd like to pose your triplicate action, then I'd be happy to pose out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Er. Ooc....&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth indeed!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth removes the timestop.&lt;br /&gt;
 Timestop by Iadoth has left.&lt;br /&gt;
 GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Herman the ermine, swiftly reaches the centaur, only to rebound off back toward Raniq after freezing the monster. Meanwhile, the goodness gracious great ball of fire smacks it from the other side, dissolving as the ermine gets away, and the centaur falls, finally being incinerated by a ray shot by the young wizard.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst thuds.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;back just in time, hmm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Scooping up his furry friend, Raniq lets out a loud whoop.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Uh. Yep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Sorry about bailing on you multiple times, Iadoth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq was glad to have Amythyst and Ambar along. 'Twas a ream effort.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq says, &amp;quot;or a Team effort&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The centaur, falling in battle as was its wont, is destroyed by the shadowy forces acting on behalf of the Rune army. The other guards in the fields, clearly shocked by this, hesitate for a moment before taking their weapons and fleeing as fast as possible away from those who would fell their powerful master. The slaves, great in number, give a great series of cheers, and proceed to rush towards the heroes, piling upon them great exultations.&lt;br /&gt;
&lt;br /&gt;
Now just comes the simple matter of how to get these prisoners of war back to Rune. But, your mission's completed; that's a job for somebody else.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hey, nae bother Amythyst. These things do 'appen.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Needles and pins, freezes and fires.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq really had fun. Big thanks, Iadoth.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Hee.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Ambar says, &amp;quot;Thanks for having me in last minute&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Nae bother. I'll post the log. I ... don't know who is going to get XP for this. I really don't.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;whomever stayed for the combat I guess.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth imagines everyone here tonight will, and maybe the first part will count towards something too.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Raniq figures Hurricane will have a head scratcher figuring it out.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst says, &amp;quot;Hurricane will figure it out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It was a CR 1 fight, though. Perhaps I'll just bill it like that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Amythyst noms you all anyways.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has done likewise.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Have a fun evening, folks.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22494</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22494"/>
		<updated>2016-05-25T23:31:28Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]], [[Lenore]], [[Virton]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Long_Afternoon_of_Ea&amp;diff=22429</id>
		<title>The Long Afternoon of Ea</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Long_Afternoon_of_Ea&amp;diff=22429"/>
		<updated>2016-05-17T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Created page with &amp;quot; GAME: Eilrie refreshes spells.   &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sometime next week.&amp;quot;  &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;If you /really/ wanna do it, lets do it.&amp;quot;  &amp;lt;OOC&amp;gt; Eilrie realizes that she could...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; GAME: Eilrie refreshes spells.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sometime next week.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;If you /really/ wanna do it, lets do it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie realizes that she could really use about 3 Pearls of Power 1st.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You'll have more fun if there're more people here.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Cool. Either way I'm good to go. :D I don't mind getting smacked around by a CR5, just to see if I can pull it off. And I don't mind waiting a week for other folks.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie prepares her spells, girds her loins and is ready for action!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a combination of a quite CR high plant creature and some little CR plant creature critters.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Amusingly enough, that's doable.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Plants aren't super mobile and with what I just prepped... it won't enjoy the experience. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;It's a shame that Entangle won't make a plant critter grapple itself. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;The more I think about this, the more I'm up for it!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I've got range, I've got mobility, and I have a Galadh!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Alright, here we go.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;And I forgot, I've got Augmented Summoning... so all my critters have +4 Str/Con. :)&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
You're at the boarded-up door to the glasshouse, which is tatty and dishevelled and... graffiti'd? There's what seems to be a skull and crossbones painted on the door in some sticky green fluid. Whatever nailed the door shut, did so in a hurry.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Glass house?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah, when you got to the top of the hill, the thing that presented itself as an entrance lobby is this big glasshouse structure.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Can we see into it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;What's inside?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Kind of. There are a /lot/ of plants growing right up against the glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Longstrider. Caster Level: 4 DC: 15&lt;br /&gt;
 GAME: Eilrie used a Rod of Lesser Extend.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's clear they've been there for a long time, and leaning up against the glass means they get as much light as possible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;That's going on Galadh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What does it do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;+10' movement for... 8 hours. Giving him 40' move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Awesome, thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie peers down at the glass house and tries to read the graffiti. She readies her bow and scans the area for other dangers as well.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a Perception roll, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9: (11)+9: 20&lt;br /&gt;
 GAME: Iadoth rolls 1d20+9: (4)+9: 13&lt;br /&gt;
 GAME: Iadoth rolls 1d20+22: (16)+22: 38&lt;br /&gt;
 GAME: Eilrie rolls Perception: (3)+13: 16&lt;br /&gt;
 GAME: Eilrie rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Having never been one for patience, forethought, or tactics, takes one look at the crossbones - and begins tugging at the wood. &amp;quot;Ah! See, Missy Greenleaf, yon skulls and bones? Assuredly this is a place of glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr puts her name on that pose somewhere.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;+22?!? Holy shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie is apparently focused on reading the graffiti, while Galadh is staring at the greenhouse.&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'What you see is ... well, just a lot of vegetation. A /lot/. You can see that beyond the door, there's a path, somehow mostly free of trees and scrub, which leads away into the glasshouse. The trees extend to the top of the glasshouse, some 50 ft. above your head. On top of these trees are some... more small trees. Presumably parasites of some kind.'&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls Knowledge/Nature: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
Eilrie starts trying to identify the various plants and trees in the greenhouse. She says absentmindedly to Bitr &amp;quot;It is just us, we should use caution lest the hunters become the hunted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'Despite your best efforts and knowledge, those do indeed appear to be just trees.'&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: Even with a 21??&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'Yup.'&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: Ouch.&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'Not because of the CR, it's because of ... something else.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You gonna bust in the door then, Bitr&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: Is it reasonable for me to be cautious/paranoid about this?&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'I would be.'&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'Not just from the +22 bonus to Stealth.'&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'And yes, I think as a druid you would be a little be cautious.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yep!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie says &amp;quot;You may kick in the door, but do not enter. The growth is so thick, anything couple be hiding in there. It is a rich feeding ground and something may wish to defend it.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The smallest giant in the world strains at the wood, trying to force the door in as she grunts up at Eilrie atop her giant tree. &amp;quot;Aye, but wary to the hunter what'd try to swallow a giant of mine stature would soon choke and perish!&amp;quot; She guffaws, before grunting and acknowledgement.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's a break DC of 20, or you can try hacking down the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Or... you could try the handle. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Nah, it's nailed shut.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are clearly nailed boards across the door.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;If it looks like Bitr is having problems, I'll have Galadh rip the boards away.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably the most straightforward way forward anyway.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls strength: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I UNDERWHELM!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Galadh would probably have an easier time busting through the break DC.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, what's your max weapon damage?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie gestures for Galadh to pull the boards off the door. Two branches swing in over Bitr's head to try ripping them off.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls 1d20+7: (2)+7: 9&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Or not. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;We'll just keep trying until we get them off. Probably best of Bitr uses Aid Other to help Galadh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is just trying to work out how long this takes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What damage does Galadh do per round?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Bitr, do an Aid Other check...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Against Inanimate Objects? Hehehehe... 2d8+14 x2.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Galadh is technically a siege engine. He does double damage against inanimate objects.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Given time, Galadh can pound his way through a castle wall.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Even with Hardness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh! Well that'll only take about 12 seconds then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Galadh can batter through a 3&amp;quot; iron wall in about 3 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tree rips away the boards with relative ease. What strength! What dexterity! What constitution! Within moments the battered old door is revealed, which is torn away by Galadh's enthusiastic efforts. Behind is revealed a 10 ft. wide gravel path winding through thick, ancient-looking tropical forest, which towers 50 ft. above your head.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;A 6&amp;quot; wooden wall takes... 2 rounds? A mere door is 1 round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Will do!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's the logic.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's okay Bitr, you don't need to.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sorry, getting a little lag. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie hugs and injects Bitr with coffee!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Gonna cast Detect Poison... and then Detect Magic. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Detect Poison. Caster Level: 4 DC: 14&lt;br /&gt;
 GAME: Eilrie casts Detect Magic. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I'll pick a random plant that I suspect might be poisonous to confirm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Aya has arrived.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;And then scan 60' in with the detect magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'You detect some faint transmutation auras within 60'. You don't detect poison within the plant you selected.'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Hiya, Aya! Bitr and Eilrie are breaking into a glasshouse which is the lobby of a tower where they suspect a rare artefact is hidden. They were attacked by Kobolds on the way up here. This place is full of rare, exotic and frankly weird looking plants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie starts muttering prayers under her breath and concentrating on the inside of the greenhouse. She blinks &amp;quot;What...? There's magic in there. Faint, but something is enchanted to change form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yo, Aya!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya waves. &amp;quot;A burglary? Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unsheathing the oversized broken sword on her back, the halfling barbarian - Bitr - moves into the path, glancing back at Eilrie as she flashes a toothy smile. &amp;quot;Oh, aye? Then let us hope yon creature can change to that which does not bleed.&amp;quot; A chuckle as the halfling bunches up her shoulders, grinning ferally to herself. &amp;quot;For mine, there is a chalice at the end, and the promise of gold and glory.&amp;quot; Thusly warned, however, she begins to slowly move forward, eyes checking either side of the path..&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr squints at the dice.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. I'mma eat you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head.&lt;br /&gt;
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
 &lt;br /&gt;
  	Iadoth has dropped a TIMESTOP!&lt;br /&gt;
  &lt;br /&gt;
 	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.&lt;br /&gt;
 &lt;br /&gt;
 	For in-combat commands, type: +thelp.&lt;br /&gt;
 &lt;br /&gt;
 -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 GAME: Bitr rolls initiative: 18 + 4 = 22&lt;br /&gt;
 GAME: You roll initiative for Leshy 1: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
 GAME: You roll initiative for Leshy 2: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
 GAME: You roll initiative for Mandragora: Roll: 16 + Bonus: 4 = Total: 20&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Burglary ... well, perhaps. This tower has long been abandoned by its original denizens.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Ah. In that case, it's an archaeological expedition. Much easier to justify.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Archaeological expeditions are just burglaries that take a long time to finish. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya smiles.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls initiative: 5 + 3 = 8&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Eilrie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls initiative: 8 + 3 = 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Feh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;'kay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 |Aya       |SHADOW_ELF|Mnk        |  5  | 39  | 39  | 19 | 27 | 5  | 7  | 4  |&lt;br /&gt;
 |Bitr      |HALFLING  |Bbn        |  3  | 33  | 33  | 17 | 18 | 7  | 6  | 3  |&lt;br /&gt;
 |Eilrie    |WILD_ELF  |Dru        |  4  | 28  | 28  | 18 | 18 | 6  | 4  | 8  |&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
  ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
  ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
      22   Bitr             1  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      20   Mandragora          &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      11   Eilrie           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      8    Aya              1  Flat-footed (0 rnds active)                  &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      6    Leshy 1             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
      3    Leshy 2             &lt;br /&gt;
  ------------------------------------------------------------------------------&lt;br /&gt;
  ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Surprise round!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oo! I get a bonus to those, don't I?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. oor does that happen later..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doesn't know.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;NOPE! Just +1 to perception rolls to avoid being surprised.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So nevermind~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Can I cast one spell before the door opens?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Basically before init... Cool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Aspect of the Bear. Caster Level: 4 DC: 16&lt;br /&gt;
 GAME: Eilrie used a Rod of Lesser Extend.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;On Galadh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I sure am 'galadh' of that!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr badum tsh&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya groans.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie has Bitr 'accidentally' step on Gitr.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie has Bitr 'accidentally' step on Bitr.&lt;br /&gt;
&lt;br /&gt;
As you break down the down and as Bitr steps into the glasshouse, she suddenly notices that two things that look like trees at the top of the glasshouse suddenly turn into little plant people dressed in winglike leaf cloaks and armour that's made of pinecones. Wielding a twig, the two things begin to glide out of the tree, trying to clumsily maneuver themselves to be directly overhead.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Definitely not your normal party. Barbarian, Monk and Druid.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They are 45' above you, and effectively just crossed the path. One is 5' in front of Bitr, one is 10' in front of Bitr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Bitr, it's your turn!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins. 45' ABOVE me, eh?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. I'mma use my sling!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Actually, hm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Posing!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;One is right in your face, you know...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, 45' above my face.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Oh! They're 5' over, 45' up. Gotcha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the creatures leap from the foilage above, Bitr starts and twists her head upwards - hand dropping to the stretchy bit of leather at her hip. She pauses, though, when the things just float almost directly over her. She glances to Eilrie, then straightens and calls to both. &amp;quot;Hail and well meet, cretins!&amp;quot; She needs to work on her tradespeak. &amp;quot;What is thine minding, to be hidden so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth figures that means 50' for the first, 60' for the second.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr tries diplomacy! Being utterly uneducated.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... do you want to roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;.. Sure! I didn't think they could understand me, so diplomacy auto-failed. But it's IC to try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls diplomacy: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: Can I identify what they are exactly?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ha HA! I am master statesman!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah, they don't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'You can!'&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls Knowledge/Nature: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: Feh.&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'It's enough; they're Leaf Leshies.'&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: What kind of stuff do they do? I'm not going to look them up to keep fair.&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'They have Tree Shape, which is why they just looked like trees. They glide and fire explosive seed pods. They also have 'verdant burst', which I think helps to heal other plant creatures when they die.'&lt;br /&gt;
&lt;br /&gt;
You paged Eilrie with 'They also speak Druidic, Sylvan and Plantspeech (trees)'&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+22-5: (20)+22+-5: 37&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Perception checks from anyone in the glasshouse please!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie is still outside... but glass?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya has no idea who is in the glass house.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There are thick plants growing up the inside of the glass, which makes viewing things... tricky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 11.&lt;br /&gt;
       It is now Eilrie's turn! Aya is next!&lt;br /&gt;
 GAME: Note Flat-footed on Eilrie ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go Eilrie go!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;How friendly are the Leshies? Are they open to negotiation?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm gonna go with 'Indifferent' for now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Find out! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Actually, perhaps 'Unfriendly'. You did break into their house.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I figure having a plant as an ally, might help.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth looks at Galadh. &amp;quot;Makes sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie calls out in Druidic &amp;quot;Wait! We did not see you here. We wish to talk. There is no need to fight. I am Eilrie and this is Galadh. We can reseal the entrance if need be. Let us talk.&amp;quot; She gestures for Galadh to wave his arms, so they might better notice him.&lt;br /&gt;
&lt;br /&gt;
Eilrie adds to everyone else &amp;quot;Pull back, I am trying to talk to them. Do nothing threatening unless you have to defend yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth likes it. &amp;quot;Roll it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls Diplomacy: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie shrugs and doesn't have diplomacy or a good charisma. I'm hoping for modifications.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Speaking Druidic, being an Elf, having a Tree companion.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Salaaad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The flying things respond in kind. &amp;quot;We understand you, druid, but we are protecting our master. This is its home. We will not attack you or your tree but we do not extend this kindness to your allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry Eilrie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 8.&lt;br /&gt;
       It is now Aya's turn! Leshy 1 is next!&lt;br /&gt;
 GAME: Note Flat-footed on Aya ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay Aya, watcha gonna do?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Actualy, that's a start. Are they coming outside?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One flew across the path in one direction, the other did the same in the opposite direction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie says to everyone in Tradespeak &amp;quot;They are defending their territory. Perhaps there is another way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie kind of likes the idea of not killing everything by default... :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would also like that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie would hate to burn down the whole place. :)&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;But.. but..&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr makes teary eyes&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie gets Bitr a lollipop and a t-shirt.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr sulks with lolli and a 'I Went To An Ancient Tower And All I Got Was This' shirt.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will pose and make use of Ki.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I hope you guys don't mind me trying to negotiate instead of fighting first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is first requested to stay back in the interests of diplomacy. Now she is told what she feels to be obvious. &amp;quot;There is always another way. We could bypass their territory. Maybe they could tell us whether what we're looking for is even here? If so, they could bring it to us?&amp;quot; Diplomacy works both ways, afterall. However, just in case diplomacy does fail, Aya whispers to the shadows. Some answer, flock and cling to her flesh in a semi-solid fashion.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That's cool with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Aya refreshes special ability pools.&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya activates Barkskin on herself.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Shall we suspend init for the moment?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;There is something else going on in the background.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 6.&lt;br /&gt;
       It is now Leshy 1's turn! Leshy 2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is trap bait~&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round One - Init 3.&lt;br /&gt;
       It is now Leshy 2's turn! Bitr is next!&lt;br /&gt;
&lt;br /&gt;
The two clumsy leshies turn around and return to their original positions, albeit 10 feet lower than when they set off.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Watcha gonna do, Bitey?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr poses~&lt;br /&gt;
&lt;br /&gt;
The tiny barbarian looks between Eilrie and the tiny floating things above her in confusion as they chatter back and forth. And when she switches to tradespeak, the halfling snorts, and nods at Aya. &amp;quot;Then let them bring our prize, aye? And then they can keep yon woodenings and vines for thyselves; I've no love of these strange souther things.&amp;quot; Otherwise, she just keeps her eyes open.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr continues jawing and letting the DM build up horrors!&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+22-5: (8)+22+-5: 25&lt;br /&gt;
&lt;br /&gt;
Suddenly, a small, wide-mouth fat child made from leaves, vines, tree bark, dirt and pallid tubers bursts from the thick undergrowth, about 20 ft ahead of Bitr. The horrid thing turns to face the littlest barbarian, and opens its move to emit an unsettling shriek...&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'll have a Will save from everyone please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls Will: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Feh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Galadh is probably immune in general.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls will: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Plant Traits - Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods about Galadh.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (3): 3&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
 GAME: Note Nauseated added to Eilrie with a duration of 4 rounds.&lt;br /&gt;
 GAME: Could not find 'Nauseated' in the initiative list.&lt;br /&gt;
 GAME: Note Nauseated added to Bitr with a duration of 3 rounds.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 11.&lt;br /&gt;
       It is now Eilrie's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Well, I'm done for a while.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmms?&lt;br /&gt;
&lt;br /&gt;
Eilrie swoons and grabs onto Galadh, looking pale and like she is going to throw up.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;You can't do /anything/ while Nauseated.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh god, that's a terrible condition to impose on people.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie nods and I got nothing I can do for 3 more turns.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh, you can move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;SO DANCE&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth apologises.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna take a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I did, clinging to Galadh. Galadh was last told to guard, so he won't do anything until he realizes I'm under attack or something attacks him. So...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Cool&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 8.&lt;br /&gt;
       It is now Aya's turn! Leshy 1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, you here?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya returns and is now.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Cool! Can I have a Will save, first?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Then it's your move.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;What type of effect is this/&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Mind-affecting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;And sonic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls will+2: (6)+4+2: 12&lt;br /&gt;
 GAME: Iadoth rolls 1d4: (1): 1&lt;br /&gt;
 GAME: Note Nauseated added to Aya with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup, so ... a move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You could move through the door and then up to your full move, less 5'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I have a map in front of me but just let me know what you'd like to do and I'll do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is typically fond of hearing the cries of her adversaries. In this instance, not so much. The noise plays havoc within her and she is only able to stumble forward.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Aside, Iadoth - if I suddenly had a bonus to my will save, to I reroll or do I have to wait until nausea fades? Or just add the bonus to my original roll?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I think you have to wait.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr nods. I think so too, but I can't find an example of 'rage while nauseated to try and shake nausea' in the rules.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, what did you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 6.&lt;br /&gt;
       It is now Leshy 1's turn! Leshy 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Two - Init 3.&lt;br /&gt;
       It is now Leshy 2's turn! Bitr is next!&lt;br /&gt;
&lt;br /&gt;
The two leshies swing back and forth again, swapping places in the air. They are now only 35' above your heads.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr gonna run back outside to puke!&lt;br /&gt;
&lt;br /&gt;
The world's smallest giant - at two foot nine - blinks in curiosity as some baby made of vines and plants crawled out of the Earth - and then starts screaming. She claps her hands over her ears, and then has to clap them over her mouth as she staggers back out the way she came. Or tries too, at least, so she can lose her lunch out thattaway.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, how far?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Full movement, so 25' back? -5'.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Did everyone get hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie sighs and nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;That one power... pretty much took the party out of the fight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's an annoying power, that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Since I can't do anything... think I got time to run to the store real quick?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is leaving in 15 minutes, actually.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Ok, it can wait.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Not sure what to do. We're outside... so we have that going for us.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Depends on if they follow us, I suppose. If not, we put cotton in our ears when we stop puking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The baby wanders forward beneath flying things above, observing Aya and Eilrie through the door. It stands in front of where Bitr had been a couple of moments before, and uses its vine-like arms ... or arm-like vines, maybe ... to slam Aya.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (18)+8: 26&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (3)+8: 11&lt;br /&gt;
 GAME: Iadoth rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can you make a Fort save, Aya&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;It's like 10' from us?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It has reach on its slam attack.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, that's right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls fort: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Phewph.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lucky, lucky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: You damaged Aya for 6 points. 33 remaining.&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 11.&lt;br /&gt;
       It is now Eilrie's turn! Aya is next!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wanna move, Eilrie?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I'm clinging to Galadh for protection until I feel better. On the other hand, that thing attacked one of Eilrie's allies, so he will grab the thing. Grapple!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;What does a crit grapple do? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Succeed :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;To break the grapple, Galadh's CMD is currently 23.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Galadh is successfully grappling the thing then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 8.&lt;br /&gt;
       It is now Aya's turn! Leshy 1 is next!&lt;br /&gt;
 GAME: Note Nauseated on Aya ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, you're no longer nauseated.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya knows that the screamer is near. &amp;quot;How far away are the gliding ones?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;They are ten and fifteen feet horizontally, and 35' vertically.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Going potty.. BRB&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya nods. &amp;quot;I will activate Darkness Sp ability as a full round action. Target is myself. All enemies in the effect ( 20' radius, so I expect only the one) are also subjuect to an Intimidate check to demoralize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE use of DARKNESS.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay. What's the DC?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Intimidate DC is target's HD + Wis modifier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls intimidate+2 (Darkness) +2 (Org bonus): (16)+10+2 (Darkness)+2 (Org bonus): 30&lt;br /&gt;
 GAME: Note Shaken added to Mandragora with a duration of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pretty good.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Wait!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Is it mind-affecting?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;It isn't magic.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;All good then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Though many things immune to mind-affecting might also be immune to fear.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Swapping connections~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's not immune to feat. It's just got plant immunities.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, I have to go home now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie hugs Iadoth.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;When is everyone available?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Leave the timestop as is?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has +tsave'd it.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya nods. &amp;quot;Thank you for inviting me in. I will be available next week for certain. At the moment, the weekend is terrible.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya also managed to double-book and slips off to join previously signed-up event.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will post a new event for sometime in the next week. It'll probably be 3pm BST on Monday or Friday.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I'm usually around. Just remind me the day before.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Monday is always better than friday.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It'll be Monday then, I'll try for 3pm.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That okay with you Bitr?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, right. Connections.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr! Monday at 3pm BST okay for you?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's like, 2 hours 40 minutes ago.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yo!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also, yes!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will see you both on Monday, then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Enjoy!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Argh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth awaits the arrival of Eilrie.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will wait a bit if that's okay with you two.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sure is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth removed you from the initiative list.&lt;br /&gt;
 GAME: Iadoth removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Super.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;She was here a bit ago.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Aya, do you know that your name is the battle cry of amazons back in the roman days?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... awesome.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya didn't. &amp;quot;That's interesting.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;A-YA-YA-YA-YA. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Stop ululululululating.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You just have to try to sing La Bamba, but keep going.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya admits that the name is borrowed from another character.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Interestingly enough, there is a minor goddess -called- Ai-ia-ia. And no, I'm not teasing. :o It was her name invoked by the amazons in battle. So.. Xena was surprisingly accurate?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's annoying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I would anticipate that Eilrie is not going to arrive.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Actually, lemme go bug her alt.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doesn't spot one.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Dang it, I just saw her too.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr throws hands up, stomps around.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Maybe her net decided not to cooperate?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Probably.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yah, she was on all morning whilst I was here. I think she's probably gone to sleep.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Rag'em frag'em.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Okay! This is -okay-. We can do this.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth screws up face.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya tries to remember where we were.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth has you down as being assaulted by a Mandragora. You're still outside the doorway. The nausea from the shriek has abated.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya thought that she had acted by casting Darkness.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth ah yes.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;What's the DC on that?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is out the doorway as well puking up some guts!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;DC for what?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, there's no saving throw.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;That's fair enough then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 6.&lt;br /&gt;
       It is now Leshy 1's turn! Leshy 2 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya cast it on herself, anyhow.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;As in, you're radiating Darkness?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is okay with that, just checking.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya nods. &amp;quot;Correct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Three - Init 3.&lt;br /&gt;
       It is now Leshy 2's turn! Bitr is next!&lt;br /&gt;
&lt;br /&gt;
The two flying things swing back and forth again, lowering another 5'. They are now some 30' above the pallid child.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr! Move action?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Did I make it outside?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth yus.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sweet! .. Puking my guts up. :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Moving off to the side of the doorway a bit so I don't get snatched.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr poses!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're out of reach, it's cool&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tiny barbarian shuffles off to the side of the doorway before she bends over, heaving her improper lunch to the ground. Blergh.&lt;br /&gt;
&lt;br /&gt;
The awful plant-child thing reaches out again with its whipping, thorny vines and makes an attempt to strike Aya, despite the darkness drawing around her.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
The vines whip uselessly against the inverse glow, and do not make contact.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 8.&lt;br /&gt;
       It is now Aya's turn! Leshy 1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya! You're not nauseated.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Am I adjacent, or is it attacking with reach?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It is 10' from you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will 5' step to close at Flurry, with Ki.&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Aya rolls melee: (7)+8: 15&lt;br /&gt;
 GAME: Aya rolls melee: (4)+8: 12&lt;br /&gt;
 GAME: Aya rolls melee: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;One hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls 1d8+3+2: (6)+3+2: 11&lt;br /&gt;
 GAME: Iadoth rolls 5d8+15: (27)+15: 42&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Lovely&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 6.&lt;br /&gt;
       It is now Leshy 1's turn! Leshy 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Four - Init 3.&lt;br /&gt;
       It is now Leshy 2's turn! Bitr is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya is NOW worried.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;C'mon, lass, let's set our hair on fire! :O That'll scare them away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two fliers swing back and forth again, and seem to sprout pine cones from their arms. These they pluck off and hurl at Aya below.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2-4: (4)+2+-4: 2&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2-4: (14)+2+-4: 12&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth only needs to hit touch AC?&lt;br /&gt;
&lt;br /&gt;
Aya called the darkness to her, though the slithering quasi-solid shadows are not unsettling to the plant thing(s). Her fists and feet might have more impact, though only one strike actually impacts.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya isn't sure?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya's Touch AC is 19.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gwar.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth does only need to hit touch AC with those attacks.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oo! Oo! Touch attack me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pine cones don't impact, but smash on the ground with a little but loud explosion.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
 GAME: Note Nauseated on Bitr ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Huzzah! .. Can I RAAAGE and get back within 5'?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, new round! Aya stands next to the little thing, whilst Bitr is several feet away. To get within 5' would require movement, but it should be okay!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth assumes Rage is a free action.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Don't forget to use +rage&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr won't~&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr RAGES!, gaining +2 to melee attack/damage/Will saves and 6 temporary HP&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr shall approach and bite! :3 Posing and rolling.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth urk.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Reach, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d8+1: (2)+1: 3&lt;br /&gt;
 GAME: Iadoth rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Mind if I- oop.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr was going to go acrobatics to move through threatened squares.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yes, it has 10 ft. reach.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls acrobatics: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Those rolls are incidental.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Can I get new dice? Mine are broken.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah that's a fail, so...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr grins. Do you want to roll and THEN I'll pose?&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Err, do rolls?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Does that hit?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is struck! Yes.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d4+2: (2)+2: 4&lt;br /&gt;
 GAME: You damaged Bitr for 4 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can you roll Fort for me, too&amp;gt;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls fort: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No poison for you then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr rolls her attacks first! And awesome!&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls melee: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;STOP THAT DICE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d100: (31): 31&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Sorry, forgot about the Darkness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yeah that don't hit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;No problem! And posing up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thumbs in the air.&lt;br /&gt;
&lt;br /&gt;
First she got scorched by the fire tossing wizard. Then she came here, tried to be all civil like these souther people aim for, and ended up puking her guts out. When the last of the bile passes by Bitr's teeth, her eye twitches. She tried to be nice. She tried to be calm and cool. After all, plant people were people too right?&lt;br /&gt;
&lt;br /&gt;
WRONG DEATH TO THEM ALL ARGBLBLBL&lt;br /&gt;
&lt;br /&gt;
Red veins run rampant through her eyes, veins standing out along her neck as she goes roaring back into the fray; Bare feet churning up dirt, clawed hands strung out behind her. Sword having long since been forgotten, ignoring a scything strike by the mandrake as she tries to take a BITE out of it. Of course, sharp and pointy teeth snap on empty air as she can't really see what's going on, but since when did RAGE and LOGIC make boon companions?&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
&lt;br /&gt;
The plant creature looks angry, and takes a swipe at /both/ of the humanoids now attacking it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (14)+8: 22&lt;br /&gt;
 GAME: Iadoth rolls 1d20+8: (19)+8: 27&lt;br /&gt;
 GAME: Iadoth rolls 1d100: (70): 70&lt;br /&gt;
 GAME: Iadoth rolls 1d100: (86): 86&lt;br /&gt;
 GAME: Iadoth rolls 1d4+2: (2)+2: 4&lt;br /&gt;
 GAME: Iadoth rolls 1d4+2: (4)+2: 6&lt;br /&gt;
 GAME: You damaged Aya for 4 points. 35 remaining.&lt;br /&gt;
 GAME: You damaged Bitr for 6 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Can I have Fort saves from you both, please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls fort: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;All my hate&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're Fatigued, and Confused.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I don't know if that ends your Rage.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I'll check! I don't think it does, though.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth doesn't think so either.&lt;br /&gt;
&lt;br /&gt;
Having hit both of its attackers, the horrid baby takes a step backwards.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 8.&lt;br /&gt;
       It is now Aya's turn! Leshy 1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth just waits for Aya to get back.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah, have to be ended by decision or unconsciousness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth finds the same answer. &amp;quot;I remembered the text differently. Also confusion is hilarious. It will be indistinguishable from your normal actions :P&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr giggles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And since the mandrake was the last thing to attack me, Confused means I'mma keep trying to hurt it dies or is out of sight. Then I start turning on everything else.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or until something else attacks me. I'll be jumping up and down, trying to snatch the little Leshys.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;... They're 20' above your head?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Right, but confusion.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;It says I have to go whatever attacked me last.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So I'd be jumping up and down trying to get them like a cat playing witha bit of string in the air?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Eh, we'll figure it out.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I find the whole text a little confusing.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ironic, isn't it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;So, if I had -not- been attacked, I'd roll 1d100 to see what I'd do. But now that I AM attacked, I'm.. basically an enraged barbarian going after what attacked me last. .. And babbling. So pretty much no change from default Bitr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And once the mandrake is either death, or gone, then I .. pick the closest creature and go after them next, or whatever hits me next?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Until rage falls off. Then I'm exhausted because I'm already fatigued.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;But, according to the text of the poison, I still have to roll for your confusion each round.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Right below the actual table it has an addenum.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;'Any confused creature who is attacked automatically attacks its attackes the next round so long as it is still confused.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;And since any touch spells have to succeed at touch attacks - even those of my allies - that means if anyone tries to heal me before the end of confusion, I'll turn on them.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth laughs.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;The poison says: Poison (Ex) Slamâinjury; save Fort DC 15; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but &amp;quot;act normally&amp;quot; result on the confusion behavior table ends the effect.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr has just gone from barbarian to frenzied berserker.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh, neat. So on 'act normally' roll I'm no longer fatigued..?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr can see it now. Iadoth: &amp;quot;I rolled act normally!&amp;quot; Bitr: &amp;quot;THIS IS NORMAL&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I... guess so.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Meh. We'll figure it out! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr will accept whatever call you make. Worse to worse, we flee like our lives depend on it and lick our wounds elsewhere.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am somewhat confused by this combination. I think the first round you should definitely roll on the table.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth shakes head. &amp;quot;I don't think you'll die from this fight.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Your call, DM! I'll go by what you say.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Although do not, I have no items in my hand. Dropped the sword because RAGE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I guess I can slap myself.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or.. bite myself?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you can't do an action, you have to babble incoherently.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr will try to think of interesting things to babble. &amp;quot;Split me open and pull out the KNIVES in black sea blood with weeping worm HEARTS and poison cranberries sauce in brain Argblbl.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Give me your LOOT SOUL and cry rivers of sand!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth http://www.blindtextgenerator.com/lorem-ipsum&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Use one of the ones below Li Europan for hilarity.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ooo.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth likes Far Far Away&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr whistles a tune.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth hmms.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I only have thirty minutes more.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Well, dagnabbit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Okay. New plan. We burn the tower down, THEN go digging in the rubble for the charred chalice.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods, 'Seems like a solid plan.'&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Of course it is. I thought of it! Every one of my plans is built upon a foundation of spree and napkin madness.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Blergh. Alright; When's the next meeting, and I'll bamp people on the head until they agree to be there or die?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will have to wait and see what Aya says.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya apologizes and was kidnapped by work emergency.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth understands.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth must leave now, unfortunately. Perhaps we can resume tomorrow afternoon?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sounds good to me.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth earwig Joe then.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Good thing Galadh is Large.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr gnaws&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;AYA!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Get a few potions of Enlarge Person.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I have one!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Galadh bouncies on Bitr!&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh yeah!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr sploot.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Just need a good reason to use it. :3&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya puts a palm on Bitr's forehead to keep her out of biting range. &amp;quot;Good morning.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr pulls a Stitch and hisses before rolling away.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, was anyone in a plot between now and then?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya was not.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I thought I'd damaged Eilrie, but I can't remember now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;You tried too, but did not&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Attack rolls missed, I think.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, here we go. Now, there's a slightly unusual situation which I've noticed, which is that I'd completely forgotten that Galadh had grappled the Mandragora.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Since it had succeeded, I think I will assume from now on that the Mandragora is Grappled.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, Aya, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;&amp;quot;So I am. I will attempt to pummel the Mandragora once more with a Flurry and Ki.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;GFI.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya spends ONE point of KI POOL.&lt;br /&gt;
 GAME: Aya rolls melee: (10)+8: 18&lt;br /&gt;
 GAME: Aya rolls melee: (20)+8: 28 (THREAT)&lt;br /&gt;
 GAME: Aya rolls melee: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;AC is, then, down a bit.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Should I roll for the threat?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Definitely!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls melee: (20)+8: 28 (THREAT)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Nice...&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bloody Nora!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Ouch.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;There went my good dice for awhile.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Three hits, one critical, in that case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Aya rolls 1d8+3+2: (4)+3+2: 9&lt;br /&gt;
 GAME: Aya rolls 1d8+3+2: (6)+3+2: 11&lt;br /&gt;
 GAME: Aya rolls 2d8+3+3+2+2: (5)+3+3+2+2: 15&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, so the plant thing is unconscious and dying.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;So, good work.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up at Aya and tree lady. :D&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Pose it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 6.&lt;br /&gt;
       It is now Leshy 1's turn! Leshy 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Five - Init 3.&lt;br /&gt;
       It is now Leshy 2's turn! Bitr is next!&lt;br /&gt;
&lt;br /&gt;
Aya may not be able to put the fear of death into the creature from the darkness, but this doesn't keep her from trying to put just death into it. With it occupied by the other plant's grasping branches, she unleashes a rapid succession of snap kick, knife hand and heel strike.&lt;br /&gt;
&lt;br /&gt;
The two flying creatures sprout another few seedpods as their companion on the ground is pummeled brutally. These are hurled at Aya, angrily, with all the rage of tiny flying things.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2-4: (11)+2+-4: 9&lt;br /&gt;
 GAME: Iadoth rolls 1d20+2-2: (9)+2+-2: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I am assuming that 9 does not penetrate your touch AC, Aya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unfortunately the seedpods miss, again popping noisily on the ground.&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Wanna roll my Confused state, DM? :3 Or shall I?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right Bitey, it's time you rolled on the confusion table.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up.&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d100: (56): 56&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;And... Bitr goes totally confused and votes for Trump.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Deal 1d8 points of damage + Str modifier to self with item in hand.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You're... not carrying any items, are you.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Posing babble time!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
 GAME: Note Shaken on Mandragora ended.&lt;br /&gt;
&lt;br /&gt;
Finding itself inexplicably pinned by the moving tree, the horrible plant infant uses all of its limbs --- and several other things --- to try and wriggle free.&lt;br /&gt;
&lt;br /&gt;
The tiniest giant - Bitr the Barbarian Halfling - pauses when her opponent is gone, staring off into the void. She then quietly begins chewing on her own wrist, babbling in her archaic tradespeak. &amp;quot;To die: to sling end long, the proud makes us and, by office, or no take with a sea of devoutrageous may contumely, and that dreat fly to, 'tis sicklied of the name whips again solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhh, scrap that. I forgot I was dead.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie cackles.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;MWahahahahahahaha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gwar.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 11.&lt;br /&gt;
       It is now Eilrie's turn! Aya is next!&lt;br /&gt;
 GAME: Note Nauseated on Eilrie ended.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Right Eilrie, you're up.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's the two flying fings left.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Also you need to decide what Galadh is going to do.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;YAY! I'm not sick anymore...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie calls out to the Leshies inside in Druidic &amp;quot;This one attacked us without warning. It was its nature to do so and came across stronger forces. Are you still willing you talk?&amp;quot; She wipes her mouth and tries to recover while she waits for the answer.&lt;br /&gt;
&lt;br /&gt;
Galadh tosses the Mandragora off to the side so its no longer in the way.&lt;br /&gt;
&lt;br /&gt;
One of the two leshies, that closer to Eilrie, responds immediately: &amp;quot;Your ally has slain our master, and we must respond in kind. We will not yield.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Can I reply?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks, &amp;quot;Yes, but shortly.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;It's just below 0, right? Not dead?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;How far did you throw it?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya can fix that.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Just to the side.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;I was about to pose killing it, but just wanted to put it to the side. So basically just to the side.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Gotcha.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie calls out to the Leshies in Druidic &amp;quot;Your Master attacked us while trying to negotiate. We can spare its life and heal it in exchange for end of hostilities and for the object that we have come for. We claim this item to balance the attack upon us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie adds in Druidic &amp;quot;Nobody else has to get hurt or killed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Would you like to roll for this?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie was hoping you wouldn't ask that. Hoping for bonuses for Druidic, Tree Companion and that they only grappled it, not directly part of killing it.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie rolls Diplomacy: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Aaaannnddd... yeah.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I was thinking about your bonuses anyway.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Plus the offer of saving their master's life... should count for something.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;The trick is to threaten. It's always to threaten. Even when you're just trying to get a cup of water.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie puts a muzzle on the frothing Gnome.&lt;br /&gt;
&lt;br /&gt;
The swooping leshies seem to consider this carefully, responding in druidic to Eilrie's offers. &amp;quot;We do not know to what item you refer. We know only of this space; it is our whole domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 8.&lt;br /&gt;
       It is now Aya's turn! Leshy 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you do not attack us,&amp;quot; the far leshy shouts in druidic. &amp;quot;Then we will not attack, either. If we can help, then perhaps we can help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will hold and pose.&lt;br /&gt;
&lt;br /&gt;
Eilrie says in Tradespeak &amp;quot;Hold... there might be a way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya isn't sure what the creatures are chittering back and forth with Eilrie about, but they aren't attacking at the moment. She looks to the syl and is possibly about to ask for details when Eilrie speaks up. &amp;quot;If they don't want to die, they need to keep their cones to themselves...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 6.&lt;br /&gt;
       It is now Leshy 1's turn! Leshy 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Six - Init 3.&lt;br /&gt;
       It is now Leshy 2's turn! Bitr is next!&lt;br /&gt;
&lt;br /&gt;
The two leshies swing back and forth again above the path, lowering to 10 ft. above the ground. They are almost within touching distance for Aya --- almost. They will be on the floor within the next few seconds.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh no. My confused state is going to make me try to eat them, isn't it. :(&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;IF it isn't 'babble' or 'hit self' again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The nearest leshy to the party calls out to Eilrie in druidic. &amp;quot;When we land, we will heal our master. We may need your assistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You know the drill, Bitr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d100: (68): 68&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yay.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Has funs babblin', then,&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Whew. By the by, can I end RAGE now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Or am I too confused?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth thinks that's probably a conscious effort, so... no?&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Actually, it probably got dropped by the confusion.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;WE looked that up. Only a decision or unconsciousness ends RAGE.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We couldn't find anything that backed that up, actually.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Anyway, pose as you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
 GAME: Iadoth rolls 1d20+3: (16)+3: 19&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 11.&lt;br /&gt;
       It is now Eilrie's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The barbarian continues to wander in circles, froth on her lips as she babbles to herself, still occasionally tugging at her face or biting her fingers. &amp;quot;First of there came to an open place in the top of there's a buzzing-noise meaning something. You don't get a buzzing-noise, and he climbed and buzzing-noise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Eilrie, any plans?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Did the Mandragora stabilize?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;BTW, what IS the object we're retrieving again?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Uhh, a magical artefact known as the Demon Cherub Pot.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Cherub's Chalice~&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You don't /really/ know what it is, other than that it's rare, powerful and expensive. And wizards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie says to Aya in Tradespeak as she gestures to Bitr &amp;quot;See if you can calm him down and pull him away. I'm trying to negotiate with the ones inside. This is their master. I might be trading healing for the item. I will keep you updated.&amp;quot; She calls out in Druidic &amp;quot;Your master will not die, but will you keep them from attacking us if I heal them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master will not attack you or your tree, druid, but master may attack others.&amp;quot; They call out as they continue to fly down to the ground.&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 8.&lt;br /&gt;
       It is now Aya's turn! Leshy 1 is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Aya?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;RL grabbed again, I bet.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth would think that's probably true.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm here for another hour.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thinks our current plan is 'let the druid squeak'.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie took only token Charisma... not figuring it was a big thing for someone who spends most of their time alone.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya returns. &amp;quot;Sorry about that.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;If you wanna pose, go for it. It will be hilarious if you grapple Bitr.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;(Because I bite) :E&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya looks dubiously between Eilrie and the chittering ...things. Then at the babbling half. Halfling? Half-giant? Half-wit? All of the above? &amp;quot;I'll look for the item. If they don't know what or where it is, they won't be much help.&amp;quot; She isn't entirely sure of those, either, but goes to search it out anyhow.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Do you? You should warn people in some way or give them some sort of hint about it.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Like a name or moniker&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya may be pulled away again, so feel free to pose around me if I'm AFK when it comes back around.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;Wait... are you going IN??&amp;quot;&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 6.&lt;br /&gt;
       It is now Leshy 1's turn! Leshy 2 is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Seven - Init 3.&lt;br /&gt;
       It is now Leshy 2's turn! Bitr is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Also true. Hm. How to best let people know of my biting nature?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two leshies swoop down further, landing suddenly, one next to another, in the middle of the path. They take a step towards their stricken master. They have a brief exchange in Sylvan, then one lies down on the floor next to their master. The other addresses Eilrie in druidic: &amp;quot;We require that my comrade is sacrificed, to heal our master. However, my shortspear is insufficient to do it painlessly. Would you assist?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: NEW ROUND!&lt;br /&gt;
       Iadoth advances the initiative order.&lt;br /&gt;
       Round Eight - Init 22.&lt;br /&gt;
       It is now Bitr's turn! Mandragora is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Bitr! Watcha gonna do now?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;What did they say in Sylvan? :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Do you have Sylvan?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sorry, back now!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;I roll to see what I do! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie is a doodad. What do /you/ think? :)&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls 1d100: (19): 19&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Okay, no worries! They basically had a verbal game of paper/rock/scissors.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Oh, you're healed then.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Oh, neat! No longer confused and fatigued, or no longer confused?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You are no longer Confused and Fatigued.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Yay! Ending raaaaage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr ends her rage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth oof oof oof.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya says, &amp;quot;Now you're back to fatigued. :)&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;You's tired now.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;That's okay! :D&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Any actions?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Nope! Apparently Eilrie is playing leap frog with a dying plant person and two little people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Eight - Init 20.&lt;br /&gt;
       It is now Mandragora's turn! Eilrie is next!&lt;br /&gt;
 GAME: Iadoth advances the initiative order.&lt;br /&gt;
       Round Eight - Init 11.&lt;br /&gt;
       It is now Eilrie's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;We're not /really/ on combat time anymore, but I'll leave the TS up for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tiny barbarian shakes her head, snapping out of the poison - and immediatly flopping to the ground, breathing heavily, with those lacerations from the Mandragon's tentacle flails. She gives the plant people the STINK EYE, breathing hard, but then eyes Eilrie. &amp;quot;Missy Goodleaf...?&amp;quot; She begins, questioningly.&lt;br /&gt;
&lt;br /&gt;
Eilrie looks over at Aya and says in Tradespeak &amp;quot;Both of you need to leave, they won't attack me and you're both making them nervous. If they attack, come running but I need you to head away and out of sight.&amp;quot; She turns back to the Leshies and in Druidic &amp;quot;Do we have a deal? I will heal your Master and return them to you, in exchange for the item we are looking for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We know nothing of this item,&amp;quot; The leshy replies. &amp;quot;We are recent grown, and know only of this grove. Our master, perhaps. I do not know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie asks the Leshies in Druidic &amp;quot;If I revive your Master, you will keep it from attacking? My companion will defend me if your Master uses that power again to make me sick or confused. He won't stop until he feels I am not under threat again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They should be nervous,&amp;quot; Aya reminds, &amp;quot;but we have an item to find.&amp;quot; She then looks to Bitr, breathes out a small sigh, and gestures to beckon her. &amp;quot;Come. We'll go AND find it.&amp;quot; They'd need to leave the immediate vicinity to search, anyhow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master will not attack druids,&amp;quot; the leshy lying down says. &amp;quot;Nor trees. But your allies, perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master can't shriek again today,&amp;quot; the other says.&lt;br /&gt;
&lt;br /&gt;
The halfling barbarian glances up to Aya, and then a bit further up still, until she flashes a weary - but toothy - grin. She then pushes herself back to her feet, still breathing hard, and moves to fall in with Aya. &amp;quot;Aye, we'll let Missy Goodleaf speak to the lashers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two leshies glower at the monk and the barbarian as they pass, issuing a series of harsh-sounding creaks and groans as trees might speak during a storm. You can only assume they're swearing in Plantspeech.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Will you help?&amp;quot; The standing leshy asks Eilrie in druidic. &amp;quot;You must strike down my comrade in a single hit. To do otherwise would be cruel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;How far down does it look?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Huh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie says, &amp;quot;How far under 0?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya will search for the Cherub Chamber pot, but must AFK. &amp;quot;I leave matters in Bitr's capable teeth.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It's at -5.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie climbs down from Galadh's shoulder and moves over to the Mandragora. She reaches down and lays a hand on the tallest bit. She looks over at Galadh and commands him to guard her, in case there is an attack. She then mutters a prayer to Nature.&lt;br /&gt;
&lt;br /&gt;
 GAME: Eilrie casts Cure Light Wounds. Caster Level: 4 DC: 15&lt;br /&gt;
 GAME: Eilrie rolls 1d8+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Ahh.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie finally prepped a healing spell! It paid off! Oddly enough... I don't think I've seen any plots where the opposition was healed up. :)&lt;br /&gt;
&lt;br /&gt;
The mandragora's damage seems to lessen; deep wounds in the wood become less so, some of the pallid tubers lose their bruises, and leaves seem to thicken and gain colour. It opens its horrid eyes, and starts, spitting out words that sound devilish and cruel. After a moment the bile and anger seems to fade. &amp;quot;Druid.&amp;quot; it says simply, in Tradespeak. &amp;quot;Speak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie asks in Druidic &amp;quot;Do you understand me like this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again the stream of incoherent demonic words. &amp;quot;Speak.&amp;quot; It says again. &amp;quot;Words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;Sorry, back again!&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr lets Eilrie have the spotlight for a few tics. :D&lt;br /&gt;
&lt;br /&gt;
As Bitr and Aya wander around the glasshouse, trying to keep out of sight and earshot of the mandragora and its new friend, they don't come across much other than plants, gravel and a pond of stagnant-looking water covered in orange algae. At the back of the room is a wall, the same as the other outbuildings from the tower, with a thick door set into it.&lt;br /&gt;
&lt;br /&gt;
Eilrie frowns, but continues in Tradepeak &amp;quot;My companions are here to retrieve an object. I tried to negotiate but you attacked and were defeated. Your servants pleaded for your life. I agreed in exchange for sparing you and healing you, that we would get the object. Would you agree to these terms? Your life for the item?&amp;quot; She has a sneaking suspicion that things are not what they appear to be but is trying to play it straight. She moves back over to Galadh's side.&lt;br /&gt;
&lt;br /&gt;
As much as it can, the thing looks confused. &amp;quot;Spawn of demon,&amp;quot; it says, indicating to itself. &amp;quot;Master, great mage. Great mage. Lived here many sun-cycles, gone now. Now, kobolds, not care plants, eat plants. Item? Not know item. What is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr says, &amp;quot;A new thick door near the back, eh?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie laughs &amp;quot;This should be funny.&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth nodnods.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;It leads to THE NEXT PART OF THE PLOT ARC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie says after some thought &amp;quot;We can help each other. We can rid you of your kobolds, with your help. You aid us in ridding this place of the kobolds, you get your realm back and you help us retrieve the item we came for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tired halfling pauses, back stepping a few steps and waving Aya over as she gestures. &amp;quot;Turn thine eyes towards mine hand, Missy Slaphappy; See! A portal.&amp;quot; She bites her lip, glancing over towards where the plants and plant lady talk to one another, then looks to creep closer - and put her ear to the door. To listen!&lt;br /&gt;
&lt;br /&gt;
 GAME: Bitr rolls perception: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
You paged Bitr with 'On the other side of the door, you hear ... nothing. It is quiet. Almost /too/ quiet...'&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Eilrie giggles and really loves the idea of getting one encounter to help with another.&lt;br /&gt;
&lt;br /&gt;
Bitr pages: .. Sounds like it needs to be KICKED IN WHILE SCREAMING RAAAAA or something.&lt;br /&gt;
&lt;br /&gt;
The mandragora assumes an aspect suggesting affirmation. It doesn't /quite/ nod. &amp;quot;Understand. Already. Kobold come here, attack kobold. Feed. Blood good. You come, not attack. Not feed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It /almost/ sounds like an offer of an alliance. Very strange.&lt;br /&gt;
&lt;br /&gt;
Eilrie says to the Mandragora &amp;quot;We need my companions to help. If they return, will you swear not to harm them as long we all keep to the terms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Normally, the lithe snappy Bitr would be kicking in the doors and raging to the heavens at this point - but the last little 'tantrum' took it out of her, and so she just slumps against the door for a moment, holding up her small hand. &amp;quot;Give but a moment's time to retrieve mine wind; And then we shall see what beyond this silent portal waits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr is gonna take a minute to rest and get her breath back. For more RAAAAGE later.&lt;br /&gt;
&lt;br /&gt;
There is a pause. &amp;quot;Understand. Not attack you. Not attack friends. Attack others. All others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eilrie says &amp;quot;Wait here, we will return shortly with them.&amp;quot; She climbs up on Galadh and gestures him to follow after the others.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;I'm gonna have to call it square, there. If you want to pose out, I'll leave the log running for a few minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Eilrie hopes this doesn't turn into a betrayal. I'm hoping the self interest and fear will keep it to the terms.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Bitr thumbs up. Thanks for being patient with us and coming back, Ia!&lt;br /&gt;
&lt;br /&gt;
Eilrie pages: The idea is that it gets what it wants completely. We go away, the kobolds go away and it gets to live in peace.&lt;br /&gt;
&lt;br /&gt;
The mandragora nods, and closes its eyes. &amp;quot;Rest now.&amp;quot; it says. &amp;quot;Rest...&amp;quot; The leshies stand up, and walk away into the undergrowth, and you quickly lose sight of them. So, apparently, you're alone in the glasshouse again. Bitr and Aya are by the iron door at the back of the room, the little one asleep, so it seems. Just resting too, maybe.&lt;br /&gt;
&lt;br /&gt;
The odd pair wander up towards the pair, Eilrie on Galadh's shoulder. She calls out to the pair &amp;quot;We have come to an agreement. They want the kobolds gone, we want the item. The kobolds won't give us the item. They will help us fight the kobolds to be rid of them. They get the tower, we get the item. The leader has promised to aid us with his two companions and not attack us. The leader seems to be a spawn of a demon, so we should take care not to put ourselves in a vulnerable situation. Attack from range, so they won't have us caught in a flank if they are working with the kobolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Aya manages to fend off RL for a few minutes. &amp;quot;Is this door locked?&amp;quot;&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth is leaving I'm afraid. You've not found out yet.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth will schedule a session for next week, probably.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth gives some noms and will post the log tonight.&lt;br /&gt;
 &amp;lt;OOC&amp;gt; Iadoth says, &amp;quot;Enjoy!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22428</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=22428"/>
		<updated>2016-05-17T20:23:47Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]], [[Lenore]], [[Virton]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Category:Order_of_Righteous_Battle&amp;diff=22345</id>
		<title>Category:Order of Righteous Battle</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Category:Order_of_Righteous_Battle&amp;diff=22345"/>
		<updated>2016-05-09T13:50:09Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Adding race/class/faith tags for Lahar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CATHEADER-START}}Order of Righteous Battle&lt;br /&gt;
{{CATHEADER-END}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{OrderBattle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a global [[Organizations|Organization]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Angorite]]&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category:Fighter]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Iadoth's additions below --&amp;gt;&lt;br /&gt;
[[Category:Giantborn]][[Category:Khazad]][[Category:Oruch]][[Category:Half-Oruch]][[Category:Human]]&lt;br /&gt;
[[Category:Monk]][[Category:Bard]][[Category:Swashbuckler]][[Category:Cleric]][[Category:Inquisitor]]&lt;br /&gt;
[[Category:Angorite]][[Category:Tarienite]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Category:Templars_of_the_Holy_Sword&amp;diff=22344</id>
		<title>Category:Templars of the Holy Sword</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Category:Templars_of_the_Holy_Sword&amp;diff=22344"/>
		<updated>2016-05-09T13:46:57Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Adding race/class/faith tags for Lahar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CATHEADER-START}}Templars of the Holy Sword&lt;br /&gt;
{{CATHEADER-END}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TemplarsOfTheHolySword}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Daeusite]]&lt;br /&gt;
[[Category:Fighter]]&lt;br /&gt;
[[Category:Inquisitor]]&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cavalier]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Iadoth's additions below --&amp;gt;&lt;br /&gt;
[[Category:Arvek_Nar]][[Category:Khazad]][[Category:Sildanyar]][[Category:Sith-makar]][[Category:Human]]&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Daeusite]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Category:Silver_Crescent&amp;diff=22343</id>
		<title>Category:Silver Crescent</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Category:Silver_Crescent&amp;diff=22343"/>
		<updated>2016-05-09T13:44:19Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Adding race/class/faith tags for Lahar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CATHEADER-START}}Silver Crescent&lt;br /&gt;
{{CATHEADER-END}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SilverCrescent}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Elunite]]&lt;br /&gt;
[[Category:Gilean]]&lt;br /&gt;
[[Category:Inquisitor]]&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Ranger]]&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Iadoth's additions below --&amp;gt;&lt;br /&gt;
[[Category:Egalrin]][[Category:Sildanyar]][[Category:Sith-makar]][[Category:Human]]&lt;br /&gt;
[[Category:Inquisitor]][[Category:Cleric]][[Category:Paladin]][[Category:Druid]][[Category:Ranger]]&lt;br /&gt;
[[Category:Elunite]][[Category:Gilean]][[Category:Danan]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Category:Order_Paramount&amp;diff=22341</id>
		<title>Category:Order Paramount</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Category:Order_Paramount&amp;diff=22341"/>
		<updated>2016-05-09T13:38:03Z</updated>

		<summary type="html">&lt;p&gt;Iadoth: Adding race/class/faith tags for Lahar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CATHEADER-START}}Order Paramount&lt;br /&gt;
{{CATHEADER-END}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{OrderParamount}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Angorite]]&lt;br /&gt;
[[Category:Korite]]&lt;br /&gt;
[[Category:Fighter]]&lt;br /&gt;
[[Category:Barbarian]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Iadoth's additions below --&amp;gt;&lt;br /&gt;
[[Category:Human]][[Category:Giantborn]][[Category:Khazad]][[Category:Oruch]][[Category:Half-Oruch]]&lt;br /&gt;
[[Category:Barbarian]][[Category:Cavalier]][[Category:Fighter]][[Category:Swashbuckler]][[Category:Cleric]]&lt;br /&gt;
[[Category:Angorite]]&lt;/div&gt;</summary>
		<author><name>Iadoth</name></author>
	</entry>
</feed>