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	<updated>2026-04-04T12:45:16Z</updated>
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		<id>http://www.tenebraemush.net/index.php?title=A_Friend_for_Magpie_and_Wizard&amp;diff=43690</id>
		<title>A Friend for Magpie and Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=A_Friend_for_Magpie_and_Wizard&amp;diff=43690"/>
		<updated>2024-09-12T04:30:50Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Log Info==&lt;br /&gt;
&lt;br /&gt;
*Title: A Friend for Magpie and Wizard&lt;br /&gt;
&lt;br /&gt;
*GM: Aftershock&lt;br /&gt;
&lt;br /&gt;
*Characters: [[Magpie]], [[Corey]]&lt;br /&gt;
&lt;br /&gt;
*Place: Fernwood, Room 3&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After asking around at the arcanist's society and retrieving the book of Albus Kinkade back into his possession, Cor'ethil Cari'thana has taken his mother's rather odd absence for the past few hours (surely she's just holed up in her own accommodations with his father) as an opportunity to do the right thing and to return Albus Kinkade to Corey's one-time ally and patient listener of botanical facts, Magpie.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What _is_ the Malice of Infinity, anyway? I mean, why that title? It sounds like this one sildanyari romance I read when I was fifty-two,&amp;quot; Corey remarks to the book as he's finding Magpie's door in the Fernwood. &amp;quot;It was called the _Depths of Malice_, and it was about a man finding out he's come down with an incurable sickness of the soul that can only be staved off by the healing touch of his Daeusite cleric friend, Elian'side--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Corey spots the door, and he smiles, sparing Albus Kinkade the second-worst torture of being a book (aside from having his spine cracked): not being able to walk away from someone's infodump. &amp;quot;Ah! There's Magpie's door!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corey approaches it and knocks. Thump-da-da-thump-thump, thump-thump!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TWO COP,&amp;quot; comes the immediate, though audibly annoyed, answer from the other side of the door. Followed shortly by the *thump* of something small hitting the floor on both feet, and the rhythmic stomping toward the door...&lt;br /&gt;
&lt;br /&gt;
...then silence.&lt;br /&gt;
&lt;br /&gt;
Then more stomping, followed by an impressive multilingual chain of swearing as something gets dragged beside the door, climbed, and *then* the doorknob turns, revealing an *incredibly* frowny-faced gnome lady, standing on a chair, on the outside of the door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I fall too much if I just reach up,&amp;quot; she grumbles, and green eyes flick over Corey's armor, pendant, then back up to his face, eyebrow rising. &amp;quot;...Okay is someone blaming me for blowing up a highway, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Though the book - Malice of Infinity - had been rather loud during its abduction, it has largely fallen into silence since its rescue. However at the sound of Magpie's voice it perks up (as much as a book can... which is verbally only when a book can talk). &amp;quot;Magpie?!? Is that you dear? I've been abducted! Quick, pin this thief down and check him for a tail! Imps can't hide them you know!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wh--&amp;quot; Corey is scandalized at the implication that he's a fiend, and also, that he's an imp. &amp;quot;If you're going to accuse me of being a fiend, at least pick a sexy fiend, like an incubus, or--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He colors a little. &amp;quot;Nevermind. Anyway, hi Magpie. I'm Cor'ethil Cari'thana--remember, from the little Explorers' Guild mission to deal with that mage making the honey? And we tried to find little Debra?&amp;quot; That last fact is far too distressing to end on, so he adds, &amp;quot;And I shared all of my botanical facts about the area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corey pulls out the book and hands it to Magpie with a smile. &amp;quot;Anyway, I caught the person responsible for stealing this fellow, and I rather thought you'd like him back. ... I think the person also blew up your room? A copy of the Tribune flew into my face earlier.&amp;quot; It's the quickest way to receive the news, sometimes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PROFESSOR!&amp;quot; Magpie's entire face is altered by the sound of the book's voice, and leaps off the stool to plant a hug around Corey's neck. &amp;quot;I figured blowing up my room was cover for stealing him because he's the only book I have that isn't really *really* bad romance and if anyone important finds out I'm hanging onto him they'll probably stuff him back into Eluna's vaults and leave him there thank you thank you THANK YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Letting go of the paladin's neck, she snatches the book out of Corey's hand on the way down, giving the tome just as energetic a hug as she gave Corey. &amp;quot;Oh leave off, professor, would an imp *bring you back to me?* He's a paladin anyway, and I doubt an imp could keep his lunch at the *thought* of taking on a paladin's shape. Come in, come in, sit sit sit! I think I still have some Grenade Buns from the Goblintown bakery somewhere, and I *know* I've got tea somewhere -- don't just *stand* there Corey, come in! Mind the mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...The mess being a couple small stacks of books, organized -- if one could call it that -- by color, subject, *and* alphabetically, according to a system one can only guess at, next to waxed-parchment street food wrappers folded into various animals.&lt;br /&gt;
&lt;br /&gt;
Clearly, Magpie has not yet had the time to make a true horror of the place, but efforts are ongoing.&lt;br /&gt;
&lt;br /&gt;
As she rummages through her backpack for tea, cups, and kettle, she continues her chatter, voice growing more grumpy. &amp;quot;But can you beleive they're blaming *me* for that mess? I'm the *aggrieved* party! I'm not even *in* a department that would lead me to blowing stuff up! I'M NOT EVEN A STUDENT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The book seems stymied by Magpie's reaction and soothed by being in her possession again because it leaves off the thought that Corey is an imp. Well mostly. &amp;quot;You could at least check him for a tail.&amp;quot; The book mutters and then sighs. &amp;quot;Good to be with you again Magpie. I was horribly worried when I heard that your room was harmed. What if you had been in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's evident that the book has a certain amount of paternal affection for Magpie by its voice. &amp;quot;I'd let them have what's-for you know! I was a wizard of good standing! Before all this that is. I should anyway... but I don't want to end up on a shelf forgotten somewhere.&amp;quot; A sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I promise that I do not have a tail.&amp;quot; Corey goes into the room and closes the door behind him, taking a seat... somewhere. His twin sister would have a conniption at being in this room. Granted, the fact that Magpie managed to move everything she owns in such a short amount of time is actually rather impressive.&lt;br /&gt;
&lt;br /&gt;
Cor'ethil watches Magpie work with a smile (getting hugged by anyone can put him in a good mood). Listening to Kinkade be aghast at the situation makes him smile even more, although the subject itself puts a little wrinkle into Cor'ethil's brow. &amp;quot;Kinkade's right. You really could have been hurt. I'm glad that we managed to save Kinkade...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He remembers something. &amp;quot;Speaking of wizards. Magpie, do you know someone by the name of Frisgar? I met him. Older fellow who was coaxing the squirrels to him and offering butterscotch candies. He said he was a friend of Kinkade's and tried to help us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magpie pauses in her rummaging to look at the book next to her, then take it up and hug it tightly again. &amp;quot;Don't worry Professor, I still haven't given up, and I'm not gonna until someone makes me. We'll get you out of that thing someday, you'll see. And until then I will *not* let you be stuck on a dusty shelf in a vault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, she returns to her searching, and mutters dire imprecations about the incident &amp;quot;If I'd've been there none of this would have happened!&amp;quot; Magpie protests, *thunking* a portable tea service onto the floor, followed by a jar of tea, and an alchemist's vial bandoleer full of... individual vials of sugar?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There're self-defense provisions, I've read them all, and I can do a *lot* that won't hurt a room. Eardrums, sure, but not things! And if I can *turn a vampire into a weasel* I can definitely turn a thief into a slug or something.&amp;quot; Opening a tiny bag hanging off the side of her backpack, she reaches in up to her shoulder, digs around for a moment, and rears back with a box the size of her torso made of thin wooden planks, with the design of a loaf of bread on fire burned into the top. &amp;quot;Grenade Buns,&amp;quot; she says with satisfaction, toddling over to drop the box on the human-sized bed Corey is seated upon. &amp;quot;Spiced pork and gravy, they're great, have some! I'll just get to the tea. So... What even *happened* to get my room blown up? And will you be prepared to repeat it to a panel of coincounters?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The book is humming lightly to itself in a pleased sort of way until Corey mentions a familiar name and then. &amp;quot;Oh yes. Poor Frisgar. Fiz was the best of us. Really was. I miss him dearly. Oh, Magpie, those sound delicious! Spiced pork? Ah, to be young again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, we found a young man, who turned out to be possessed by a demon--I exorcised it out of him with my pendant of Gilead,&amp;quot; Cor'ethil explains, taking a Grenade Bun and looking it over carefully before he thinks of having his first bite. He does. It's a taste he wasn't quite expecting, but then again, he doesn't know what he was expecting. &amp;quot;Mmm--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he blinks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Umm.&amp;quot; Corey looks at the book. &amp;quot;What do you mean, _was_? We met Frisgar. Bright as day. Very alive. He was talking to us. Don't tell me that he's dead and we met...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil shakes his head, sighing. &amp;quot;Okay, let me back up. We were in the Arcanist Society's courtyard, where we met this old mage Frisgar who said he was old friends with Dremarin and Kinkade. Respectively, they were Fiz, Driz, and Kiz--Frisgar, Dremarin, and Kinkade. He appeared to know know what happened to his friends. Then there was this young man, who I detected great evil off of, so we followed, and it turned out he stole Kinkade--the book containing Kinkade, that is. He was the one who set fire to your room. We caught him, and I exorcised the demon, and now he's in holding with the proper authorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Hang on,&amp;quot; Magpie says, setting the teakettle to heating entirely on its own. &amp;quot;You said Frisgar *helped* you, right? But... he's been gone at least a year, maybe two, Professor you *just said* you missed him. And Diz-- he's been missing for *months,* but he's a *really* respected planar-travel expert. Why even *would* he go missing if he didn't want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head, she pours out a pair of cups -- gnome-sized, sadly -- and hands both cups up to Corey. The reason for this is made clear, and she picks up Albus, and clambers up the side of the bed, plopping herself down on the other side of the box of buns from the paladin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Okay so wait you *have the guy in custody.* He was possessed, but now he's *in custody* and his *name is known* and *WHAT IN THE FRAZGLEN XEL'LO'TATH GLR FTAGHN* AM I DOING BEING BLAMED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now now Magpie. That's no way for a lady to talk!&amp;quot; Albus Kinkade says from his book. One can almost imagine him patting her on the hand gently to calm her. &amp;quot;Fiz died two months before our yearly meeting of old age. It's when I realized that I needed to really get moving on my book. I didn't want to die before I finished Malice of Infinity!&amp;quot; He sighs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm afraid I don't know what happened with Driz. He's a good man and I'm surprised to hear that anyone could get the upper hand on him. But then... Who am I to judge? I got myself stuck in a book.&amp;quot; Kinkade sighs again. &amp;quot;Fiz must have some unfinished business. I hope he moves on soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corey's a very pale sildanyari already. But if he could turn more pale... he would. As it stands, his silver eyes going wide are the only indication that he's-- &amp;quot;Did we meet a _ghost_?&amp;quot; he asks. It's his first time interacting with one that he can think of.&lt;br /&gt;
&lt;br /&gt;
He looks at Magpie. &amp;quot;I don't know, but... It's not right, and I'd be happy to testify and try and fix this? Meanwhile, there's this whole mess with Fiz and Driz, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil massages the side of his face, and he has a sip of his tea. &amp;quot;This is bizarre,&amp;quot; he says. &amp;quot;I feel like I'm getting a migraine all over again just trying to think about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, probably?&amp;quot; Magpie says, lifting a shoulder. &amp;quot;But that's something for the Vardaman, especially if he passed of old age. They could probably help you have a word with him? And... it's not *that* convoluted. Fiz, Driz, and Kiz were pretty big names in the university before they settled down -- and you never told me you're *that* Kiz, Professor, I'm *gonna want stories now -- so whatever's going on probably has something to do with something they got up to back in the day. Kiz here *is* one of the school's big experts on diabolism, and with Fiz as a historian, and Driz as the planar-travel expert... I mean obviously it's demons, but it's probably demons. So Professor, how many upper-tier demons *did* you guys piss off as a group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this, Magpie grins at the book, then pauses, blinks, and sucks in a big gasp of air.&lt;br /&gt;
&lt;br /&gt;
...Apparently she forgot to breathe in during that entire spiel?&lt;br /&gt;
&lt;br /&gt;
Growing red in the cheeks, she covers her embarrassment by opening the box and trying to stuff as much of one of the eight remaining buns -- each half the size of her head -- into her mouth as she can.&lt;br /&gt;
&lt;br /&gt;
Kinkade makes a sniffing sound. &amp;quot;Total? I lost count. They are all written in my Compellation of the Eternal.&amp;quot; He sounds rather pleased with himself all told. &amp;quot;Back in my day, we would travel right to the Abyss, pick a fight, trap a fiend in one of Fiz's gems and I would write all their information down. THOSE were the days. If not for that infernal V... Well. The fiend is gone now so I suppose that's enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause from the book. &amp;quot;Now, sir Cor'ethil, being that you're a knight and all that, might I ask you to look after Fiz for me? Take a Mourner to him?&amp;quot; The request is very politely asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Holy shit,&amp;quot; Cor'ethil says simply as he looks at the book, wide-eyed. He sits up a little straighter. &amp;quot;You... Would go and pick a fight with anyone you could find? And that's how you documented all of those demons? That's...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil knows several languages. He is struggling to find a word. &amp;quot;Audacious,&amp;quot; he settles in Sylvan. &amp;quot;I think that's right word. I don't immediately know its equivalent in Trade.&amp;quot; He blushes a little before nodding.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can find a Mourner. Actually, I think I know one... One of the Lupecyll-Atlons? I think? I've heard there's a Mourner.&amp;quot; He looks thoughtful. &amp;quot;I'd volunteer my twin, but An probably shouldn't go anywhere near a wizard who's an expert in demon-bothering. She'd talk his ear off with questions before she ever actually got to the part of... Sending him along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Audacious,'&amp;quot; Magpie says absently. &amp;quot;And yeah that's a good word for it! Because Kiz here *is* pretty great, and right now it's my life's mission to get this bad boy out of his book and into a body everyone -- including the Guild and the city -- can live with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Monching on her lunch, she looks up at Corey, tilting her head. &amp;quot;You have a sister? And she's... *into* diabolism, or into *diabolism?* Cos I mean if the Professor's willing, you could probably bribe her for something with a two-hour interview. It'll definitely be more interesting than the two of us reading bad romance and critiquing the writing! ...Which I was worried I'd never get the chance to do anymore. Seriously, thanks a lot, Corey. If the Professor fell into the wrong hands it might be bad for the world, but I'd also lose my *friend,* y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, you are too kind as always Magpie.&amp;quot; The gruff old wizard sounds a little teary-eyed though he has neither tears nor eyes. &amp;quot;So long as it sees Fiz off, I could do an interview or something myself. I don't mind and I hardly have anything better to do. No offense meant Magpie dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a moment of quiet and then. &amp;quot;If the others were around I'd ask them to make you an honorary member of our group lass. Goodness knows you've the heart for it! You could be Miz and bring misery to fiends everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I actually have two sisters,&amp;quot; Corey admits a little bashfully. &amp;quot;My oldest sister, Lala, is... She's exceedingly talented, but she can't be bothered to anchor her talent to anything. I guess that comes with being the 'princess' of the household.&amp;quot; He chuckles affectionately. &amp;quot;She mostly just helps my father with the family rookery. She loves taking care of all of the ravens. My twin sister, Ansír--the one who'd love to have a long interview--she's a scholar that specializes in the dual use of arcane and divine magic. She's also got a scholarly interest in things that might be considered taboo--like necromancy, demons, the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sighs. &amp;quot;She would never _summon_ a demon, of course, but she believes having the knowledge is not a bad thing. It is actually critical to understanding how someone might, and how to stop someone who might. ... She also flirted with the Archmage Lupecyll-Atlon's sister-by-bond, Auranar, and now she won't stop asking me to scope out libraries for her to visit. Even though Auranar's a married woman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil rubs his forehead again. &amp;quot;Which is all to say... I understand, Magpie. An knows a lot. If someone stuck her in a book and stole her, it'd be catastrophic. But... that's also my sister. My world would definitely be rocked if she were to disappear.&amp;quot; He smiles warmly at Magpie. &amp;quot;Let me go talk to someone and get a Mourner for poor Fiz. Even if it ends up being my sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Awwww...&amp;quot; The invitation to the 'iz' club brings tears to Magpie's eyes as well, and she tries to give the book yet another hug, without getting fire-pepper-gravy stains all over the cover. It really is a feat of manual dexterity that she manages it, even more so by how she has to use her feet to put the book back at her side... getting gravy all over the blankets, of course.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She sounds like an absolute headache and I would *love* to meet her sometime,&amp;quot; the gnome says brightly. &amp;quot;Because people say that about me a lot too! And anyone who thinks Auranar's flirting material -- wedding ring notwithstanding, I would *not* want to see what her wife would have to say about that -- has good taste too, so she's got that going for her! But yeah... definitely go talk to the Mourners. And when you're done, let me know? I want you there when I start yelling at old people who might take it personally. And nobody takes things personally like wizards in academia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albus makes a muffled noise, but otherwise says nothing for a long moment until the subject changes to Corey's sister. &amp;quot;See! That's what I've been saying for years! With the right knowledge we can identify fiends and know what they're up to before they become a problem! I never meant my book to be used to *summon* the blasted things, but if you don't know how then how do you know if you're looking at a summoning circle for one fiend and not another???&amp;quot; He harumphs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knowledge is power, and power can be misused a number of ways,&amp;quot; Cor'ethil says with a grin. &amp;quot;Maybe I will bring her by. I get the impression that you need more friends. Both of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Warden of Gilead finishes his cup of tea and sets it down. &amp;quot;I'd like to stay and chat, but it sounds like I've got a twin--and maybe another Mourner--to talk to. Magpie, if you ever want to chat... About _anything_, not just adventurer business, please come find me? I'm usually hanging around at the Temple of Gilead or in the marketplace.&amp;quot; He flushes a little. &amp;quot;Karasu and I are getting married, and it seems like we need more and more things every day for the wedding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See that's what *I'm* saying! And maybe the rules are stupid but they happen because of the *really dumb* people so, like, if we want *smart* rules we need to figure out how to take the dumb out of the *wizards*-- wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A diatribe that the pair of them have probably rehearsed countless times is cut right off. &amp;quot;You're getting married? You need things?! DO YOU NEED AN ILLUSIONIST?! I COULD HELP MAKE YOUR WEDDING AMAZING! *AND* HELP CATER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...Oh no.&lt;br /&gt;
&lt;br /&gt;
Volunteering himself to be Magpie's friend... might have some drawbacks.&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Good,_The_Bad,_and_the_Alchemy&amp;diff=43689</id>
		<title>The Good, The Bad, and the Alchemy</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Good,_The_Bad,_and_the_Alchemy&amp;diff=43689"/>
		<updated>2024-09-12T04:30:14Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Log Info==&lt;br /&gt;
&lt;br /&gt;
*Title: The Good, The Bad, and the Alchemy&lt;br /&gt;
&lt;br /&gt;
*GM: Telamon&lt;br /&gt;
&lt;br /&gt;
*Characters: [[Lani'kua]], [[Bryn]], and [[Vex]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Chalice Meetinghouse, midday&lt;br /&gt;
&lt;br /&gt;
The meeting house of the Shining Chalice is a well-kept building on the border between the University district and the noble quarter. The only signs of its unique nature -- a place for sorcerers to meet and exchange ideas -- are the silver chalice emblem emblazoned out front, and the softly-glowing mage-lights at the door.&lt;br /&gt;
&lt;br /&gt;
You are welcomed at the door by a servant, and escorted to one of the parlors within. The decor is expensive, befitting nobility, with magical wall-sconces and thickly upholstered chairs. Waiting for you is the Lord Archmage, Telamon Lupecyll-Atlon, his expression a mix of wryness and irritation -- not directed at you, but for this task.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The 'Dark Platinum Wizard Gang'... and dear gods, I cannot believe I am saying that with a straight face...&amp;quot; Telamon takes a deep breath. &amp;quot;They are something of a minor nuisance, usually. A small group of magically-inclined ne'er-do-wells, confining their criminal activity to petty actions. They've avoided the Arcanists' dungeon simply by dint of being too small to bother with, and to be honest the Chalice and the Arcanists have had much more serious threats to corral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, it seems their brushes with the law have simply not been enough to dissuade them.&amp;quot; Telamon picks up a couple of papers. &amp;quot;It seems some of them have once again begun compounding and selling magical potions and elixirs of questionable efficacy.&amp;quot; He makes a face. &amp;quot;It's a shame they don't apply themselves and actually try to go into legitimate business. Their last venture involved a fascinating bit of artifice that was filtering magical pollutants out of the sewers.&amp;quot; Tel shrugs. &amp;quot;Wisdom will chase people, but they will always run faster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Telamon clears his throat. &amp;quot;The city council, as well as the Chalice and the Arcanists, wish this enterprise shut down. We would prefer you take as many members of the gang into custody, as well as their accomplices if any. So far, none of their actions have risen to high crimes. I would prefer they have the opportunity to repent and find a better path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Vex is new to these confines and the way she slowly pans her faceplate around to see the sights as she is lead through to the meeting does nothing to betray the curiosity she has as she absorbs the new data and stimulus from the location and information that is sure to come with the experience. Her long graceful steps seemingly exagerrated and slow by virtue of her leg construction as the metal of her braids chimes softly against each other until she comes to a rest and it stills quickly.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Apples.&amp;quot; She says softly in the hollow resonant echo of her voice matrix when she recognizes who the speaker is, the mask unmoving with the words which probably explains the echoey bit as it originates somewhere behind it. She otherwise absorbs the information and gives a brief nod, observing Telamon and the others. Her gold and pearl eyes don't blink, but they do dim slightly in something resembling a blink, or if she had closed them briefly, but lets the other two speak before offering anything further than the name of a fruit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ey blondie,&amp;quot; Bryn greets the somehwat-familiar Archmage Telamon Lupecyll-Atlon perhaps a bit to casually and/or familiarly. Followed by a whistle as she eyes the place. &amp;quot;Pretty.&amp;quot; Then she listens to the situation.&lt;br /&gt;
&lt;br /&gt;
A tusky smirk grows on her face. &amp;quot;So, big name, li'l problems? Pretty sure we can show 'em the err of their ways. Right?&amp;quot; She then looks over to others who have entered.&lt;br /&gt;
&lt;br /&gt;
City life is *endlessly fascinating* to Lani'kua. Take, for example, the sheer variety of people one might find oneself walking next to! Or the insane scale of *house* they might lead one into or--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Forgive me,&amp;quot; the hooded half-oruch says in answer to Telamon. &amp;quot;You're saying there are wizards -- young wizards, yet -- who seek to misuse the gifts they've worked so hard to attain. ...And currently, their chosen form of sacrilege... is snake oil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Elunan's jaw works, as she sucks on a tooth in thought. Such a dichotomy, this land... the wondrous matched with the *stunningly* petty.&lt;br /&gt;
&lt;br /&gt;
Auranar has left.&lt;br /&gt;
&lt;br /&gt;
	Vex's attention drifts towards Bryn then and another single soft word sounds, or rather, a sound. Like that of a champaign cork or a wine bottle cork being popped free from its bottle... not the best approximation, but not bad either. She nods her head faintly and turns her attention to Lani'kua who gets studied a bit longer than Telamon or Bryn did. Maybe it's because Lani is almost as tall as she is which is fairly unusual in her experience, or she's just thorough. Her attention shifts back to Telamon and when she speaks again it is louder:&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;It is the nature of organic life to strive for their goals. They do not always take the wisest path available to them. Sometimes out of necessity. Sometimes out of fear. Sometimes out of greed. Or many other emotions. Emotions are difficult to fathom and understand. As are desires. It sounds that these individuals need to be properly disciplined and educated since their freedoms impinge upon the well being of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Telamon quirks an eyebrow at Vex, bemused at the non-sequitur. But he offers Bryn a fierce (if less tusky) smile of his own. &amp;quot;That's a good summary. They're no Charnethi necromancer -- thankfully -- but this sort of thing happens.&amp;quot; He rubs the bridge of his nose. &amp;quot;And people keep asking me why I teach ethics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Telamon nods a bit sourly to Lani. &amp;quot;Well... not exactly snake oil. The problem is that the potions are sub-standard, and often masquerading as established craft. There's also been an uptick in these potions winding up in the hands of various criminal elements here, which is something the city guard does -not- need. A potion of invisibility that only works for thirty seconds is still thirty seconds of being unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He picks up another paper, on which is scribed an address in his characteristic neat handwriting. &amp;quot;My apprentice actually encountered one of the gang, and managed to inveigle the location of their little operation out of them.&amp;quot; His lips quirk. &amp;quot;Dangerous, but the boy does -not- lack courage. I would appreciate it if you went there, and ensured the gang cannot churn out any more elixirs -- preferably before their quality control gets better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bryn looks to Vex and rolls a shoulder. &amp;quot;People gotta do what they gotta do. I get it...&amp;quot; Then on to the half-oruch to shrug the other one. &amp;quot;Folks with power do that lots. Least that I know of.&amp;quot; Then she pans her eye back to Telamon. &amp;quot;But there's lotsa ways they can do that stuff. They ain't picked the best way.&amp;quot; A snort. &amp;quot;Least not good 'nuff to NOT get caught so quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; Lani says around a sigh, &amp;quot;I suppose we'd best get to it. With luck, we can show them the error of their ways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lifting her shoulders, she spreads her hands. &amp;quot;Very well, Master Lupecyll-Atlon... Best we get on our way then. Though I have to ask... is there a likelihood of these criminal customers being present, and sniffing about their wares?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After all, if adventurers have to do a murder in front of the very brats they're out to capture... That might make things difficult.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Or, perhaps, learn their dilution process. Being able to make two potions for the price of one at half effectiveness of each could be very beneficial for the commonfolk.&amp;quot; Vex muses softly, her dragonbone clawed fingertips lightly clicking against the plate of her palm one hand, then the next, then reverse in sequence as if timing her internal calculations. &amp;quot;I have no desire to end someone's existence for petty crime, I will only do so as a last resort to save the life of one of my companions, an innocent, or myself. Is there any information on numbers and threats? Also, I am curious if their technique to make platinum dark would work on dragonbone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Vex agrees with the terms of the 'mission' falling silent to let the other two continue to work out particulars beyond what she's asked while giving a nod to Bryn at her comment of people doing what they gotta do. Then she introduces herself, &amp;quot;I was designated as Vex.&amp;quot; If no one else reaches for the address, Vex will take it, hoping Telamon has more info than blindly walking into the enemies den.&lt;br /&gt;
&lt;br /&gt;
Bryn starts to reach out a hand for the adfress then pulls it back to wave at the others. &amp;quot;I know maybe three places in this city. Prolly better somebody't knows better here guide us to the place. Point me in the right direction, though! I'm ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I said, I would prefer everyone be taken into custody -- particularly the members of the gang. I cannot rule out criminal elements there as well.&amp;quot; Telamon heaves a sigh. &amp;quot;But I won't bar you from defending yourselves, either. If they are smart enough to surrender, that would please me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He passes the address to Vex, a warehouse in the Docks district. There are some notes -- two members of the gang itself, plus a variable number of 'customers' and security. One sentence is underlined: 'Potion brewing operation is not stable! Be careful!'.&lt;br /&gt;
&lt;br /&gt;
	Vex takes the adress and the information, reads it, and passes it to the others so they can also read for themselves. &amp;quot;I believe I know the general layout of the area. I have been to the docks on several occasions since my arrival to the city. Before we depart, or as we traverse to our destination, perhaps we should discuss how we intend to approach this, and what capabilities we have? My construction imbues me with some small amount of channeled magic effects, similar to spells. I have ready access to some offensive, defensive, and disabling magics. When we get closer to the docks, if you wish to know particulars, I will provide whatever information best assists us in our goal to keep innocents and ourselves safe in subduing these criminal elements for proper restitution for their crimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great!&amp;quot; Bryn doesn't expound whether she is pleased that Vex took the note, that Vex knows where they're going, or that Vex has access to magic. &amp;quot;Ye! Can plan on the way!&amp;quot; Could be that, too. &amp;quot;I can do a li'l magic. Nothin all Archie Magey-like, course...&amp;quot; A nod at Telamon. &amp;quot;Can always toss 'em over my shoulder, if need be. Since we ain't planning on bashin skulls. Much.&amp;quot; Since they're planning to walk and talk, she adds walk to her talk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lani'kua,&amp;quot; says the half-oruch, &amp;quot;Silverguard. I may not boast much in the way of magical might, but, I do have extensive training in arcane theory, and it's a dim, but present, hope that the Temple's authority might put greater weight behind our words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Falling into step next to Bryn, she cannot help but look back to Vex now and again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I'm sorry,&amp;quot; she says after a couple blocks. &amp;quot;And I beg your forgiveness if I come across as rude, but... How did a being such as you come to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walk to the Docks is without incident, aided by the rain that splatters down from a stormy dark sky. It chases people indoors, and thus your passing goes unnoted. Soon enough, you arrive at the warehouse in question. A roll of thunder overhead, to punctuate your errand. The warehouse is built of stout, tarred wood -- possibly sourced from a ship broken down for lumber. Circling it, there are two doors -- one at the front, and one at the back.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I was created during the period that is commonly called the Crown Wars, by a now deceased mage, as an assistant in their experiments. There was several prior models, prototypes, commissioned for my creator prior to my construction. I was the last model he commissioned as I suited his purposes.&amp;quot; Vex explains in her hollow echo of a voice to Lani'kua on their way down to the docks, &amp;quot;And, may I ask by which you would prefer to be called?&amp;quot; She asks Bryn, &amp;quot;The only sound I have associated with you so far is:&amp;quot; The sound of a wine cork again.&lt;br /&gt;
&lt;br /&gt;
	Then they are coming upon the warehouse and she will indicate which one it is and Vex will opine after their initial observations, &amp;quot;If possible, perhaps we should approach through all points of entry, or, try to restrict which are usable before we enter. Going in separate does reduce the risk of us all being disabled by a single spell at the very least but makes us more vulnerable to being individually overwhelmed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; She didn't introduce herself. &amp;quot;Brynhildragar, but Bryn's easier ta yell out in the heat o' things. The Crown Wars?! Weren't that like thousands a years ago?&amp;quot; She gives Vex a much longer look, now.&lt;br /&gt;
&lt;br /&gt;
For better or worse, her eyeing is cut off when they reach the warehouse. &amp;quot;So.. go in from all sides?&amp;quot; her energy is still there, though her volume is now lower. &amp;quot;Sounds like a plan ta me. Harder for any ta sneak out the back, neither.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Utterly fascinating,&amp;quot; Lani marvels at Vex's story. &amp;quot;My condolences for their passing, but still... Incredible even as a concept, let alone reality.&amp;quot; With a quiet laugh, the paladin shakes her head, then grows much more businesslike as a plan is laid out. &amp;quot;I'd agree,&amp;quot; she says, &amp;quot;and if you'll allow, I shall announce myself at the front door. Either the commotion will give the two of you time and space to slip in, or they'll run right into you on their way out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Less than a hundred, Brynhildragar.&amp;quot; Vex clarifies, &amp;quot;The crown wars had not yet become the sorceress wars by the point of my construction. Though, it is approaching a full century.&amp;quot; She considers, &amp;quot;Do we wish to attempt to parlay before violence? Perhaps we should see if we can block retreat first, before we enter. We are not in the gravest of rushes, I believe and we should not put our own safety as a lesser goal than arresting some minor malcontents.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vex rolls perception: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh.&amp;quot; She is corrected on the time, though was only a -little- off. &amp;quot;If'n we can talk 'em out, all the better,&amp;quot; Bryn agrees. &amp;quot;Used ta bashin heads, but that ain't always the only way.&amp;quot; Besides, maybe the other folks'll choose violence, anyhow. Who knows? &amp;quot;Right. Block 'em in sounds good, too.&amp;quot; Looks even better, since Vex spies something they can use to block it off and is still easier enough for an oruch or two to wrestle into position. After that, she looks to Lani. &amp;quot;You wanna announce yerself, now? Maybe they come out all nice. However they come out, least we know where they'll come out, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	After the wagon gets moved, Vex notes, &amp;quot;It is a place of business. We should get in out of this weather I believe. It would be more comfortable for all involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Mage Armor. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
The door to the warehouse is unlocked, though a chain and lock can be seen tucked away inside. Evidently when no one's here, they lock up -- courteous of them.&lt;br /&gt;
&lt;br /&gt;
Inside it's dimly lit, with tall walls of crates around you. The crates are neatly stacked and ordered, but further in, you can hear voices raised in argument around one side of the aisles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...No. Not just no, but -hells- no. Did we or did we not have this conversation two days ago when you wanted to speed up production? And you didn't listen! What happened?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A long pause. Then the same voice. &amp;quot;Yeah. We had three lots we had to dump down into the sewers because they were inert. Stick to bullying people, it's what you're best at.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A harsh, very oruch voice responds, &amp;quot;Why you--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah ah ah! Don't mess with us. You'll never see the Dark Platinum hittin' your pillow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A third voice, &amp;quot;That's a lame threat, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Just before entering into the warehouse, Vex holds up her left hand and traces a strange sigil in the air and says a single word in draconic, a minor word of power, but a word of power none-the-less. As she does so runes and sigils carved into her dragonbone glow brightly a moment, then fade, back into the carvings of her dragonbone chassis. She nods to the others, and follows their lead.&lt;br /&gt;
&lt;br /&gt;
With the back door blocked off, and their entrance gone unheeded, Lani looks to the others, raising an eyebrow. With a shrug, the lanky oruch seems to decide that the initial plan is still good enough to go with, and unlimbers her bow, nocking an arrow and stepping forward. &amp;quot;I'm afraid you've got bigger worries to contend with,&amp;quot; she says, projecting her voice as far as paladin training and oruch blood allows for. &amp;quot;In the name of the Explorer's Guild and the Temple of Eluna, we're charged with apprehending the... Dark Platinum Wizard Gang -- seriously, *that* was the best you had? -- and bringing them to the Guard. ...Alive. Bring them to the Guard *alive.* That goes for any associates, I'm afraid, so... how about you stop what you're doing and take a knee?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tilting her head to one side, then the other, she smiles as winningly as her tusks allow. &amp;quot;Be rather upsetting if this had to get bloody, after all, wouldn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bryn moves in with Lani, standing beside her with a big, tusky grin. She doesn't say anything just yet so she doesn't tromp on the directive-giving. Well, mostly. She can't stop a snicker at the part about Dark Platinum Wizard Gang.&lt;br /&gt;
&lt;br /&gt;
The trio step into the warehouse, and Lani issues her challenge as she steps around the wall of crates.&lt;br /&gt;
&lt;br /&gt;
In the center there are four rather rough-looking fellows -- two humans, and two half-orcs. Evidently you've interrupted a discussion (of sorts) between them, and two young weedy looking fellows in robes dyed with eye-searing hues. The two wizards stand in front of a complex alchemical apparatus, and evidently there was a face-down between the criminals and the magicians.&lt;br /&gt;
&lt;br /&gt;
Which comes to a halt as Lani challenges them, and the bigger half-orc roars, &amp;quot;Adventurers! GETTUM!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
	Telamon has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
	Please +init, then cease all roleplay and actions immediately and wait for Telamon to instruct you further. You may earn RPP by logging a scene for a GM.&lt;br /&gt;
&lt;br /&gt;
	For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn spends ONE use of BARDIC PERFORMANCE.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
Looks like they chose violence... but Bryn double-checks. She pulls the rather large, curved blade from her back. &amp;quot;Ye sure ye boys wanna dance?&amp;quot; If they do, then there should be music or singing to accompany! A sword doesn't make the best music, so the oruchess goes with the latter, beginning to belt out in a heady contralto, &amp;quot;They pickin a fight, we'll do 'em up right! Jab 'em fulla holes, bash 'em inna skulls!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It may not translate the best from Yrch to Tradespeak... or it could be very literal.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Hatchet is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
	Vex doesn't move past her more martial and physically imposing companions, she traces a symbol in the air that Bryn, at least, has seen her use before. She speaks a single word in draconic and then the area amidst the vast majority of the thugs and wizards explodes in gold and silver dust in a brilliant flash, clinging /everywhere/ and blinding them so. &amp;quot;I do not wish to harm you, but, if you do not surrender now, you give me no choice but to use potentially lethal force.&amp;quot; Her serene and soft voice transmits louder with an echo trying to carry past Bryn's song.&lt;br /&gt;
&lt;br /&gt;
There are a string of curses as three of the four thugs, as well as the two wizards, are blinded. One of the thugs, a slight-looking human female, backs up around one of the crates, rubbing in frustration at her face to try and get the sparkles out. Her other hand dips down to her belt, pulling a vial free which she uncaps and drinks hurriedly.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Hatchet's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d12+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
The half-orc who wasn't hit with the glitter snarls, yanking a heavy axe from his back. &amp;quot;Not bad. Now it's our turn!&amp;quot; He charges towards the paladin, feinting with the haft before swinging the axe around and slamming it viciously into Lani!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
The other half-orc paws at his face, snarling. &amp;quot;Damn wizards are nothin' but trouble!&amp;quot; He pulls a vial from his belt, sucking it down as well before drawing his own massive axe. He shakes his head, the glitter finally wiped from his eyes as he glares. &amp;quot;I'm gonna -hurt- you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls ranged+1+1+3-5: (4)+5+1+1+3+-5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls ranged+1+1+3-4: (2)+5+1+1+3+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
The two wizards stumble back, yelping, wiping their faces. They scuttle around the alchemical lab, casting their spells hurriedly -- some kind of protective ward, probably. Finally, their eyes clear as they look around worriedly.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
The greataxe crashes against Lani's breastplate, the force of the blow causing the paladin to turn in place... But then she glares at her attacker from under her hood, her grin turning hard. &amp;quot;...And now it's *my* turn,&amp;quot; she says, slipping back a pace. &amp;quot;And as the Seer's eye falls upon your darkened heart, She shall rejoice to see your evil works undone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As she recites her invocation, it's as if the ceiling, for a brief moment, simply wasn't there. Nor the clouds, and the rain, and a brilliant, silvery shaft of moonlight illuminates the axe-wielding thug. Lani draws back the string of her bown, sighting down on the criminal's kneecap. &amp;quot;And your defeat shall be a sacred gift to Her!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The arrow is loosed.&lt;br /&gt;
&lt;br /&gt;
It clatters against the ground next to the thug's foot.&lt;br /&gt;
&lt;br /&gt;
Lani looks up, lifts a shoulder. &amp;quot;I mean I wasn't *lying...*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls weapon1+1+1: (1)+6+1+1: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls weapon1+1+1: (6)+6+1+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Color Spray. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Hatchet is next!&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Are they?&amp;quot; Vex wonders aloud as she drifts behind Bryn with a light pat on her shoulder, &amp;quot;You have him right where you want him.&amp;quot; She tells both the Oruch and then getting to the crate, moves up to where she can get a clear field. Cuz that's /exactly/ where you want to be as a sorcerer. Where everyone can target you and shoot you without cover, but, it also gives you a good view of the battlefield.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;You may be correct. I would not know. I am not a wizard.&amp;quot; Vex says to the great axe wielding thug and she points one hand at him, dragonclaw talons spread, and then quickly traces another sigil while intoning in draconic again. The fact that she displays no emotion at all makes it somewhat creepy when a burst of color comes out, washing over the two thugs, but one is already blinded and thus, can't see it. The one who doesn't like wizards though.... well.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d100: (9): 9&lt;br /&gt;
&lt;br /&gt;
Bryn's rousing lyrics continue and/or repeat. While she does have a powerful voice and is on key, her lyrics may not be the most ... elaborate. After seeing Lani get hit, she does interject a &amp;quot;Get farked!&amp;quot; at hatchet as she steps up to take a swing at him. A swing that doesn't come near enough. Maybe she was trying too hard to hit softly... or too hardly.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (18)+1: 19&lt;br /&gt;
&lt;br /&gt;
The hooded thug curses loudly again, pulling another vial from her belt as well as her dagger. She tries to tip the vial's contents over the dagger, but fumbles it, the glass bottle falling to the floor and breaking, wasting its content. Finally the sparkles are wiped from her eyes. &amp;quot;We gotta get outta here, guys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Hatchet's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d12+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
The rangy half-orc snarls as Bryn jabs at him, fending off the strike with his greataxe. &amp;quot;Oh, you want some too, missy?&amp;quot; He whirls, coming around with his greataxe and slamming it into Bryn next, another deep wound. &amp;quot;I gots enough for ALL of you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls ranged+1+1+3-4: (10)+5+1+1+3+-4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
As Bryn darts in to occupy the thug's attention -- and axe -- Lani nocks another arrow, taking a few calming breaths. Bringing the bow up, she sights in on the thug's leg, waits for an opportune moment... And snarls, as the arrow hisses through the space his leg *was,* and bounces again off the floor. &amp;quot;I think,&amp;quot; she says gravely, &amp;quot;that this is a sign. A very unfortunate one, for you lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think that sounds like a great idea!&amp;quot; One of the magicians yells to the hooded thug. Suddenly both wizards are beating feet for the back wall and the door there. &amp;quot;Legalize meteor swarms!&amp;quot; they yell, as they dart behind crates, approaching the door. The door they don't know is blocked. That door.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+7: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d100: (18): 18&lt;br /&gt;
&lt;br /&gt;
The blinded thug stumbles towards where he heard Vex chanting, hefting his polearm. A wild swing comes whistling around, but it fails to come near Vex, the attack foiled by the blindness... for now.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls weapon1+1+1: (11)+6+1+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls damage1+1+1: aliased to 2d4+4+1+1: (8)+4+1+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn spends ONE use of BARDIC PERFORMANCE.&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn spends ONE use of BARDIC PERFORMANCE.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 2d4+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Bryn's belting catches a momentary hitch when Hatched decides to bury it. 'It' being his greataxe and the burying being into Bryn. Her lyrics hence gain a bit of extra vibrato from the blood, but her spirit isn't dampened at all. &amp;quot;Ha!&amp;quot; She spits a bit of that at him. &amp;quot;Ye hit like a whelp!&amp;quot; With that, she returns the favor, this time her blade finding him and slicing deep. &amp;quot;Blood for blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Invisibility. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Vex rolls 3d4+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+0: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
	Seeing that Bryn is under assault, and things are in danger of getting out of hand, the serene mask of Vex looks at the guisarme wielder and then ignores him. She steps towards the north, the man's guisarm clanging off her dragonbone chassis and tweaking some of the sensitive gears and such underneath and then continues on as if it were nothing, though, she was clearly damaged. She cants a quick brief word in draconic, the molten gold in her eyes flares brilliantly and she launches three flaming spears of energy the great axe wielder Bryn was engaged with and they slam into him with burning sizzles as they puncture flesh and vital organs:&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Observe. One of your crew is now inanimate. The door will not lead you to safety. Surrender. Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Vex looks at the wizard gang members, and then flicks her gaze at the hood as she approaches. Still. Expressionless. Like a creepy dragonbone combat doll of sorcerous destruction.&lt;br /&gt;
&lt;br /&gt;
The hooded rogue comes sprinting after the wizards. &amp;quot;Wait for me, damn it -- holy shit!&amp;quot; she screams as Vex turns and fires a trio of fiery darts into the vicious axe-wielding half orc. &amp;quot;You wind-up FREAK!&amp;quot; The dagger's in her hand, and she drives it at Vex's faceplate, only to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
Reaching out, Lani's hand shimmers with moonlight as she rests it on Bryn's shoulder. While the healing isn't terribly *strong,* it does at least provide some relief and still the bleeding from the terrible wound the bard took. &amp;quot;See to our friend up there,&amp;quot; she says, her voice serious and encouraging.&lt;br /&gt;
&lt;br /&gt;
Then she looks up to the pair of thugs still in the middle of the room; ine insensate, and one very much not. &amp;quot;I'll handle this one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bow clatters to the floor, and the orc draws a steel ring, lined with a trio of large, sharp crescent moons. Her step is easy, almost casual, as she advances on the human. &amp;quot;I want you to remember,&amp;quot; she says, &amp;quot;we offered you a chance to end this without blood. *You* denied us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wizards stare at Vex in confusion, and then one extends his forefinger and pinky in response. &amp;quot;Dark Platinum Wizard Gang! We love casting spells!&amp;quot; Then the two of them try to open the door and... it doesn't open. &amp;quot;What the f...&amp;quot; &amp;quot;It's not opening. Like there's something stuck in front of it.&amp;quot; One of the wizards yells at the hooded thug attacking Vex, &amp;quot;Help us open this thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the guisarme-armed warrior drops his polearm as Lani approaches, whipping out a longsword. A quick thrust draws blood, though it's a relatively minor wound compared to the painful hit from the axe-wielding half-orc. &amp;quot;Oh no you don't, you're not taking ME back in chains!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn casts Cure Light Wounds. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Color Spray. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
And down goes Hatchet, by fiery bolts of doom. &amp;quot;Ha!&amp;quot; Bryn looses a hand form her falchion long enough to make a gesture, then moves up to stand with Lani once more. &amp;quot;Back atcha!&amp;quot; She gives the halfsy firm affirming slap that also dumps a bit of magic into her of the helpful variety. &amp;quot;Yer runnin outta meatshields!&amp;quot; That's called out to the mighty Copper Apprentice Cowder.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
	As the wizardgang calls out for the hood to help them after she tries to stab Vex in the face, which misses, badly, deflected by a flare of arcane energy from a brief glowing image of her own personal wards, Vex steps back lifts a hand, again intones another well, more familiar these days, incantantion, and sends a blast of color at at the trio. The wizards are a little canny and are able to avoid the spray, but hood... hood crumples to the ground unconscious. Vex starts to turn and says again, &amp;quot;You have until I return to surrender, or, we will not be so lenient.&amp;quot; Does she mean it? Really? It's so hard to say with one of those War Golems!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls melee+1+1: (3)+4+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You go back in chains,&amp;quot; Lani says, eyes hard, &amp;quot;or you go to the Mountain in a cart. Choose *swiftly,* for every second you refuse is another second where the chains stop being an option for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pausing as Bryn returns the favor, she tosses a grateful look over her shoulder, then lunges out, the tines of her starknife tearing through the air... but not finding purchase in flesh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duck and cover!&amp;quot; Evidently the wizards aren't unfamiliar with these spells, both ducking away as the color spray goes off. Then they look up, and see... the rogue unconscious on the floor. &amp;quot;Aw, shit. Did you bring...?&amp;quot; &amp;quot;No, I had to leave it behind, remember?&amp;quot; &amp;quot;Shit.&amp;quot; They both look at Vex, and then sigh... sitting down with their backs to the door, hands visible.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
The sword-wielding thug shouts at the half-orc who's spent the whole fight in a daze, &amp;quot;SNAP OUT OF IT, IDIOT, THEY'RE KICKING OUR ASSES!&amp;quot; He doesn't know if it'll help, but he scrambles around to try and keep from getting double-teamed, jabbing at Lani'kua again -- but this time she fends off his blade with her starknife.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 2d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Bryn moves in, and deals a vicious strike to the sword-wielding thug with her own blade, crowing in triumph as the criminal staggers from the hit.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Your companions have surrendered or been rendered ineffective. You fall alone at this point. None shall rescue you.&amp;quot; Vex says to Rook as she wanders almost casually over to the downed half-oruch and kicks the great axe away to the north of her to clatter against one of the crates. She kneels down and starts the process of trussing up the stunned half-oruch like everything else is just, done, forgone, no use even needing to help put the still standing half-oruch down.&lt;br /&gt;
&lt;br /&gt;
	It's called... dismissal.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d8+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls melee+1+1+2: (15)+4+1+1+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would listen to the lady if I were you,&amp;quot; Lani says almost conversationally, circling around... and reeling slightly as the thug's sword flashes out, drawing a deep, bloody furrow in her cheek. Grinning, she reaches up to the cut, fingers shimmering as she runs them down its length... and what was just moments ago a grievous wound, is now a thin, angry pink line.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*My* turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the starknife flashes out again, slicing at the criminal's ribs.&lt;br /&gt;
&lt;br /&gt;
As the wizgangers sit there quietly, the sword-wielding thug slashes at Lani'kua as she goes past. &amp;quot;We can handle this, Krod, just-- oh what the fuck?!&amp;quot; The man's eyes bug out as he sees his companion getting trussed up like a turkey, still drooling. Then the man screams in pain as Lani's starknife sinks into him.&lt;br /&gt;
&lt;br /&gt;
Something breaks, and he drops his sword. &amp;quot;Alright! Alright! Quarter, damn you, quarter!&amp;quot; He holds his hands up, bleeding heavily.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Telamon has left.&lt;br /&gt;
&lt;br /&gt;
GAME: Vex rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
With the last thug's surrender, you are able to secure the surviving three thugs, as well as the two gang members. Getting them out is a bit of a chore, but manageable, especially as you're able to flag down a watch patrol not long after and get some additional hands.&lt;br /&gt;
&lt;br /&gt;
Telamon meets you at the precinct office, looking pleased. &amp;quot;Well done, well done. It looks like it was rough, but you won out. I wouldn't mind 'independent entrepreneurs' so much, but they give every magician a bad name when they run around being little more than scoundrels.&amp;quot; He gives the two gangers in particular a flinty stare, before ushering you away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, why don't we adjourn to the temples first, get those injuries looked at. And then, perhaps drinks at the TarRaCe? They have the most marvelous autumn cider laid in...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Good,_The_Bad,_and_the_Alchemy&amp;diff=43688</id>
		<title>The Good, The Bad, and the Alchemy</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Good,_The_Bad,_and_the_Alchemy&amp;diff=43688"/>
		<updated>2024-09-12T04:29:06Z</updated>

		<summary type="html">&lt;p&gt;Derecho: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;  ==Log Info==  *Title: The Good, The Bad, and the Alchemy  *GM: Telamon  *Characters: Lani'kua, Bryn, and Vex   Shining Chalice Meetinghouse, midday  The meeting house of the Shining Chalice is a well-kept building on the border between the University district and the noble quarter. The only signs of its unique nature -- a place for sorcerers to meet and exchange ideas -- are the silver chalice emblem embla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Log Info==&lt;br /&gt;
&lt;br /&gt;
*Title: The Good, The Bad, and the Alchemy&lt;br /&gt;
&lt;br /&gt;
*GM: Telamon&lt;br /&gt;
&lt;br /&gt;
*Characters: [[Lani'kua]], [[Bryn]], and [[Vex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shining Chalice Meetinghouse, midday&lt;br /&gt;
&lt;br /&gt;
The meeting house of the Shining Chalice is a well-kept building on the border between the University district and the noble quarter. The only signs of its unique nature -- a place for sorcerers to meet and exchange ideas -- are the silver chalice emblem emblazoned out front, and the softly-glowing mage-lights at the door.&lt;br /&gt;
&lt;br /&gt;
You are welcomed at the door by a servant, and escorted to one of the parlors within. The decor is expensive, befitting nobility, with magical wall-sconces and thickly upholstered chairs. Waiting for you is the Lord Archmage, Telamon Lupecyll-Atlon, his expression a mix of wryness and irritation -- not directed at you, but for this task.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The 'Dark Platinum Wizard Gang'... and dear gods, I cannot believe I am saying that with a straight face...&amp;quot; Telamon takes a deep breath. &amp;quot;They are something of a minor nuisance, usually. A small group of magically-inclined ne'er-do-wells, confining their criminal activity to petty actions. They've avoided the Arcanists' dungeon simply by dint of being too small to bother with, and to be honest the Chalice and the Arcanists have had much more serious threats to corral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, it seems their brushes with the law have simply not been enough to dissuade them.&amp;quot; Telamon picks up a couple of papers. &amp;quot;It seems some of them have once again begun compounding and selling magical potions and elixirs of questionable efficacy.&amp;quot; He makes a face. &amp;quot;It's a shame they don't apply themselves and actually try to go into legitimate business. Their last venture involved a fascinating bit of artifice that was filtering magical pollutants out of the sewers.&amp;quot; Tel shrugs. &amp;quot;Wisdom will chase people, but they will always run faster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Telamon clears his throat. &amp;quot;The city council, as well as the Chalice and the Arcanists, wish this enterprise shut down. We would prefer you take as many members of the gang into custody, as well as their accomplices if any. So far, none of their actions have risen to high crimes. I would prefer they have the opportunity to repent and find a better path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Vex is new to these confines and the way she slowly pans her faceplate around to see the sights as she is lead through to the meeting does nothing to betray the curiosity she has as she absorbs the new data and stimulus from the location and information that is sure to come with the experience. Her long graceful steps seemingly exagerrated and slow by virtue of her leg construction as the metal of her braids chimes softly against each other until she comes to a rest and it stills quickly.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Apples.&amp;quot; She says softly in the hollow resonant echo of her voice matrix when she recognizes who the speaker is, the mask unmoving with the words which probably explains the echoey bit as it originates somewhere behind it. She otherwise absorbs the information and gives a brief nod, observing Telamon and the others. Her gold and pearl eyes don't blink, but they do dim slightly in something resembling a blink, or if she had closed them briefly, but lets the other two speak before offering anything further than the name of a fruit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ey blondie,&amp;quot; Bryn greets the somehwat-familiar Archmage Telamon Lupecyll-Atlon perhaps a bit to casually and/or familiarly. Followed by a whistle as she eyes the place. &amp;quot;Pretty.&amp;quot; Then she listens to the situation.&lt;br /&gt;
&lt;br /&gt;
A tusky smirk grows on her face. &amp;quot;So, big name, li'l problems? Pretty sure we can show 'em the err of their ways. Right?&amp;quot; She then looks over to others who have entered.&lt;br /&gt;
&lt;br /&gt;
City life is *endlessly fascinating* to Lani'kua. Take, for example, the sheer variety of people one might find oneself walking next to! Or the insane scale of *house* they might lead one into or--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Forgive me,&amp;quot; the hooded half-oruch says in answer to Telamon. &amp;quot;You're saying there are wizards -- young wizards, yet -- who seek to misuse the gifts they've worked so hard to attain. ...And currently, their chosen form of sacrilege... is snake oil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Elunan's jaw works, as she sucks on a tooth in thought. Such a dichotomy, this land... the wondrous matched with the *stunningly* petty.&lt;br /&gt;
&lt;br /&gt;
Auranar has left.&lt;br /&gt;
&lt;br /&gt;
	Vex's attention drifts towards Bryn then and another single soft word sounds, or rather, a sound. Like that of a champaign cork or a wine bottle cork being popped free from its bottle... not the best approximation, but not bad either. She nods her head faintly and turns her attention to Lani'kua who gets studied a bit longer than Telamon or Bryn did. Maybe it's because Lani is almost as tall as she is which is fairly unusual in her experience, or she's just thorough. Her attention shifts back to Telamon and when she speaks again it is louder:&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;It is the nature of organic life to strive for their goals. They do not always take the wisest path available to them. Sometimes out of necessity. Sometimes out of fear. Sometimes out of greed. Or many other emotions. Emotions are difficult to fathom and understand. As are desires. It sounds that these individuals need to be properly disciplined and educated since their freedoms impinge upon the well being of others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Telamon quirks an eyebrow at Vex, bemused at the non-sequitur. But he offers Bryn a fierce (if less tusky) smile of his own. &amp;quot;That's a good summary. They're no Charnethi necromancer -- thankfully -- but this sort of thing happens.&amp;quot; He rubs the bridge of his nose. &amp;quot;And people keep asking me why I teach ethics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Telamon nods a bit sourly to Lani. &amp;quot;Well... not exactly snake oil. The problem is that the potions are sub-standard, and often masquerading as established craft. There's also been an uptick in these potions winding up in the hands of various criminal elements here, which is something the city guard does -not- need. A potion of invisibility that only works for thirty seconds is still thirty seconds of being unseen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He picks up another paper, on which is scribed an address in his characteristic neat handwriting. &amp;quot;My apprentice actually encountered one of the gang, and managed to inveigle the location of their little operation out of them.&amp;quot; His lips quirk. &amp;quot;Dangerous, but the boy does -not- lack courage. I would appreciate it if you went there, and ensured the gang cannot churn out any more elixirs -- preferably before their quality control gets better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bryn looks to Vex and rolls a shoulder. &amp;quot;People gotta do what they gotta do. I get it...&amp;quot; Then on to the half-oruch to shrug the other one. &amp;quot;Folks with power do that lots. Least that I know of.&amp;quot; Then she pans her eye back to Telamon. &amp;quot;But there's lotsa ways they can do that stuff. They ain't picked the best way.&amp;quot; A snort. &amp;quot;Least not good 'nuff to NOT get caught so quick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; Lani says around a sigh, &amp;quot;I suppose we'd best get to it. With luck, we can show them the error of their ways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lifting her shoulders, she spreads her hands. &amp;quot;Very well, Master Lupecyll-Atlon... Best we get on our way then. Though I have to ask... is there a likelihood of these criminal customers being present, and sniffing about their wares?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After all, if adventurers have to do a murder in front of the very brats they're out to capture... That might make things difficult.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Or, perhaps, learn their dilution process. Being able to make two potions for the price of one at half effectiveness of each could be very beneficial for the commonfolk.&amp;quot; Vex muses softly, her dragonbone clawed fingertips lightly clicking against the plate of her palm one hand, then the next, then reverse in sequence as if timing her internal calculations. &amp;quot;I have no desire to end someone's existence for petty crime, I will only do so as a last resort to save the life of one of my companions, an innocent, or myself. Is there any information on numbers and threats? Also, I am curious if their technique to make platinum dark would work on dragonbone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Vex agrees with the terms of the 'mission' falling silent to let the other two continue to work out particulars beyond what she's asked while giving a nod to Bryn at her comment of people doing what they gotta do. Then she introduces herself, &amp;quot;I was designated as Vex.&amp;quot; If no one else reaches for the address, Vex will take it, hoping Telamon has more info than blindly walking into the enemies den.&lt;br /&gt;
&lt;br /&gt;
Bryn starts to reach out a hand for the adfress then pulls it back to wave at the others. &amp;quot;I know maybe three places in this city. Prolly better somebody't knows better here guide us to the place. Point me in the right direction, though! I'm ready!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I said, I would prefer everyone be taken into custody -- particularly the members of the gang. I cannot rule out criminal elements there as well.&amp;quot; Telamon heaves a sigh. &amp;quot;But I won't bar you from defending yourselves, either. If they are smart enough to surrender, that would please me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He passes the address to Vex, a warehouse in the Docks district. There are some notes -- two members of the gang itself, plus a variable number of 'customers' and security. One sentence is underlined: 'Potion brewing operation is not stable! Be careful!'.&lt;br /&gt;
&lt;br /&gt;
	Vex takes the adress and the information, reads it, and passes it to the others so they can also read for themselves. &amp;quot;I believe I know the general layout of the area. I have been to the docks on several occasions since my arrival to the city. Before we depart, or as we traverse to our destination, perhaps we should discuss how we intend to approach this, and what capabilities we have? My construction imbues me with some small amount of channeled magic effects, similar to spells. I have ready access to some offensive, defensive, and disabling magics. When we get closer to the docks, if you wish to know particulars, I will provide whatever information best assists us in our goal to keep innocents and ourselves safe in subduing these criminal elements for proper restitution for their crimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great!&amp;quot; Bryn doesn't expound whether she is pleased that Vex took the note, that Vex knows where they're going, or that Vex has access to magic. &amp;quot;Ye! Can plan on the way!&amp;quot; Could be that, too. &amp;quot;I can do a li'l magic. Nothin all Archie Magey-like, course...&amp;quot; A nod at Telamon. &amp;quot;Can always toss 'em over my shoulder, if need be. Since we ain't planning on bashin skulls. Much.&amp;quot; Since they're planning to walk and talk, she adds walk to her talk.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lani'kua,&amp;quot; says the half-oruch, &amp;quot;Silverguard. I may not boast much in the way of magical might, but, I do have extensive training in arcane theory, and it's a dim, but present, hope that the Temple's authority might put greater weight behind our words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Falling into step next to Bryn, she cannot help but look back to Vex now and again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I'm sorry,&amp;quot; she says after a couple blocks. &amp;quot;And I beg your forgiveness if I come across as rude, but... How did a being such as you come to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walk to the Docks is without incident, aided by the rain that splatters down from a stormy dark sky. It chases people indoors, and thus your passing goes unnoted. Soon enough, you arrive at the warehouse in question. A roll of thunder overhead, to punctuate your errand. The warehouse is built of stout, tarred wood -- possibly sourced from a ship broken down for lumber. Circling it, there are two doors -- one at the front, and one at the back.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I was created during the period that is commonly called the Crown Wars, by a now deceased mage, as an assistant in their experiments. There was several prior models, prototypes, commissioned for my creator prior to my construction. I was the last model he commissioned as I suited his purposes.&amp;quot; Vex explains in her hollow echo of a voice to Lani'kua on their way down to the docks, &amp;quot;And, may I ask by which you would prefer to be called?&amp;quot; She asks Bryn, &amp;quot;The only sound I have associated with you so far is:&amp;quot; The sound of a wine cork again.&lt;br /&gt;
&lt;br /&gt;
	Then they are coming upon the warehouse and she will indicate which one it is and Vex will opine after their initial observations, &amp;quot;If possible, perhaps we should approach through all points of entry, or, try to restrict which are usable before we enter. Going in separate does reduce the risk of us all being disabled by a single spell at the very least but makes us more vulnerable to being individually overwhelmed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!&amp;quot; She didn't introduce herself. &amp;quot;Brynhildragar, but Bryn's easier ta yell out in the heat o' things. The Crown Wars?! Weren't that like thousands a years ago?&amp;quot; She gives Vex a much longer look, now.&lt;br /&gt;
&lt;br /&gt;
For better or worse, her eyeing is cut off when they reach the warehouse. &amp;quot;So.. go in from all sides?&amp;quot; her energy is still there, though her volume is now lower. &amp;quot;Sounds like a plan ta me. Harder for any ta sneak out the back, neither.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Utterly fascinating,&amp;quot; Lani marvels at Vex's story. &amp;quot;My condolences for their passing, but still... Incredible even as a concept, let alone reality.&amp;quot; With a quiet laugh, the paladin shakes her head, then grows much more businesslike as a plan is laid out. &amp;quot;I'd agree,&amp;quot; she says, &amp;quot;and if you'll allow, I shall announce myself at the front door. Either the commotion will give the two of you time and space to slip in, or they'll run right into you on their way out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Less than a hundred, Brynhildragar.&amp;quot; Vex clarifies, &amp;quot;The crown wars had not yet become the sorceress wars by the point of my construction. Though, it is approaching a full century.&amp;quot; She considers, &amp;quot;Do we wish to attempt to parlay before violence? Perhaps we should see if we can block retreat first, before we enter. We are not in the gravest of rushes, I believe and we should not put our own safety as a lesser goal than arresting some minor malcontents.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vex rolls perception: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh.&amp;quot; She is corrected on the time, though was only a -little- off. &amp;quot;If'n we can talk 'em out, all the better,&amp;quot; Bryn agrees. &amp;quot;Used ta bashin heads, but that ain't always the only way.&amp;quot; Besides, maybe the other folks'll choose violence, anyhow. Who knows? &amp;quot;Right. Block 'em in sounds good, too.&amp;quot; Looks even better, since Vex spies something they can use to block it off and is still easier enough for an oruch or two to wrestle into position. After that, she looks to Lani. &amp;quot;You wanna announce yerself, now? Maybe they come out all nice. However they come out, least we know where they'll come out, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	After the wagon gets moved, Vex notes, &amp;quot;It is a place of business. We should get in out of this weather I believe. It would be more comfortable for all involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Mage Armor. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
The door to the warehouse is unlocked, though a chain and lock can be seen tucked away inside. Evidently when no one's here, they lock up -- courteous of them.&lt;br /&gt;
&lt;br /&gt;
Inside it's dimly lit, with tall walls of crates around you. The crates are neatly stacked and ordered, but further in, you can hear voices raised in argument around one side of the aisles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...No. Not just no, but -hells- no. Did we or did we not have this conversation two days ago when you wanted to speed up production? And you didn't listen! What happened?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A long pause. Then the same voice. &amp;quot;Yeah. We had three lots we had to dump down into the sewers because they were inert. Stick to bullying people, it's what you're best at.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A harsh, very oruch voice responds, &amp;quot;Why you--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah ah ah! Don't mess with us. You'll never see the Dark Platinum hittin' your pillow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A third voice, &amp;quot;That's a lame threat, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Just before entering into the warehouse, Vex holds up her left hand and traces a strange sigil in the air and says a single word in draconic, a minor word of power, but a word of power none-the-less. As she does so runes and sigils carved into her dragonbone glow brightly a moment, then fade, back into the carvings of her dragonbone chassis. She nods to the others, and follows their lead.&lt;br /&gt;
&lt;br /&gt;
With the back door blocked off, and their entrance gone unheeded, Lani looks to the others, raising an eyebrow. With a shrug, the lanky oruch seems to decide that the initial plan is still good enough to go with, and unlimbers her bow, nocking an arrow and stepping forward. &amp;quot;I'm afraid you've got bigger worries to contend with,&amp;quot; she says, projecting her voice as far as paladin training and oruch blood allows for. &amp;quot;In the name of the Explorer's Guild and the Temple of Eluna, we're charged with apprehending the... Dark Platinum Wizard Gang -- seriously, *that* was the best you had? -- and bringing them to the Guard. ...Alive. Bring them to the Guard *alive.* That goes for any associates, I'm afraid, so... how about you stop what you're doing and take a knee?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tilting her head to one side, then the other, she smiles as winningly as her tusks allow. &amp;quot;Be rather upsetting if this had to get bloody, after all, wouldn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bryn moves in with Lani, standing beside her with a big, tusky grin. She doesn't say anything just yet so she doesn't tromp on the directive-giving. Well, mostly. She can't stop a snicker at the part about Dark Platinum Wizard Gang.&lt;br /&gt;
&lt;br /&gt;
The trio step into the warehouse, and Lani issues her challenge as she steps around the wall of crates.&lt;br /&gt;
&lt;br /&gt;
In the center there are four rather rough-looking fellows -- two humans, and two half-orcs. Evidently you've interrupted a discussion (of sorts) between them, and two young weedy looking fellows in robes dyed with eye-searing hues. The two wizards stand in front of a complex alchemical apparatus, and evidently there was a face-down between the criminals and the magicians.&lt;br /&gt;
&lt;br /&gt;
Which comes to a halt as Lani challenges them, and the bigger half-orc roars, &amp;quot;Adventurers! GETTUM!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
	Telamon has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
	Please +init, then cease all roleplay and actions immediately and wait for Telamon to instruct you further. You may earn RPP by logging a scene for a GM.&lt;br /&gt;
&lt;br /&gt;
	For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn spends ONE use of BARDIC PERFORMANCE.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Glitterdust. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
Looks like they chose violence... but Bryn double-checks. She pulls the rather large, curved blade from her back. &amp;quot;Ye sure ye boys wanna dance?&amp;quot; If they do, then there should be music or singing to accompany! A sword doesn't make the best music, so the oruchess goes with the latter, beginning to belt out in a heady contralto, &amp;quot;They pickin a fight, we'll do 'em up right! Jab 'em fulla holes, bash 'em inna skulls!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It may not translate the best from Yrch to Tradespeak... or it could be very literal.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Hatchet is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
	Vex doesn't move past her more martial and physically imposing companions, she traces a symbol in the air that Bryn, at least, has seen her use before. She speaks a single word in draconic and then the area amidst the vast majority of the thugs and wizards explodes in gold and silver dust in a brilliant flash, clinging /everywhere/ and blinding them so. &amp;quot;I do not wish to harm you, but, if you do not surrender now, you give me no choice but to use potentially lethal force.&amp;quot; Her serene and soft voice transmits louder with an echo trying to carry past Bryn's song.&lt;br /&gt;
&lt;br /&gt;
There are a string of curses as three of the four thugs, as well as the two wizards, are blinded. One of the thugs, a slight-looking human female, backs up around one of the crates, rubbing in frustration at her face to try and get the sparkles out. Her other hand dips down to her belt, pulling a vial free which she uncaps and drinks hurriedly.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Hatchet's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d12+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
The half-orc who wasn't hit with the glitter snarls, yanking a heavy axe from his back. &amp;quot;Not bad. Now it's our turn!&amp;quot; He charges towards the paladin, feinting with the haft before swinging the axe around and slamming it viciously into Lani!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
The other half-orc paws at his face, snarling. &amp;quot;Damn wizards are nothin' but trouble!&amp;quot; He pulls a vial from his belt, sucking it down as well before drawing his own massive axe. He shakes his head, the glitter finally wiped from his eyes as he glares. &amp;quot;I'm gonna -hurt- you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls ranged+1+1+3-5: (4)+5+1+1+3+-5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls ranged+1+1+3-4: (2)+5+1+1+3+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
The two wizards stumble back, yelping, wiping their faces. They scuttle around the alchemical lab, casting their spells hurriedly -- some kind of protective ward, probably. Finally, their eyes clear as they look around worriedly.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
The greataxe crashes against Lani's breastplate, the force of the blow causing the paladin to turn in place... But then she glares at her attacker from under her hood, her grin turning hard. &amp;quot;...And now it's *my* turn,&amp;quot; she says, slipping back a pace. &amp;quot;And as the Seer's eye falls upon your darkened heart, She shall rejoice to see your evil works undone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As she recites her invocation, it's as if the ceiling, for a brief moment, simply wasn't there. Nor the clouds, and the rain, and a brilliant, silvery shaft of moonlight illuminates the axe-wielding thug. Lani draws back the string of her bown, sighting down on the criminal's kneecap. &amp;quot;And your defeat shall be a sacred gift to Her!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The arrow is loosed.&lt;br /&gt;
&lt;br /&gt;
It clatters against the ground next to the thug's foot.&lt;br /&gt;
&lt;br /&gt;
Lani looks up, lifts a shoulder. &amp;quot;I mean I wasn't *lying...*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls weapon1+1+1: (1)+6+1+1: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls weapon1+1+1: (6)+6+1+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Color Spray. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Hatchet is next!&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Are they?&amp;quot; Vex wonders aloud as she drifts behind Bryn with a light pat on her shoulder, &amp;quot;You have him right where you want him.&amp;quot; She tells both the Oruch and then getting to the crate, moves up to where she can get a clear field. Cuz that's /exactly/ where you want to be as a sorcerer. Where everyone can target you and shoot you without cover, but, it also gives you a good view of the battlefield.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;You may be correct. I would not know. I am not a wizard.&amp;quot; Vex says to the great axe wielding thug and she points one hand at him, dragonclaw talons spread, and then quickly traces another sigil while intoning in draconic again. The fact that she displays no emotion at all makes it somewhat creepy when a burst of color comes out, washing over the two thugs, but one is already blinded and thus, can't see it. The one who doesn't like wizards though.... well.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d100: (9): 9&lt;br /&gt;
&lt;br /&gt;
Bryn's rousing lyrics continue and/or repeat. While she does have a powerful voice and is on key, her lyrics may not be the most ... elaborate. After seeing Lani get hit, she does interject a &amp;quot;Get farked!&amp;quot; at hatchet as she steps up to take a swing at him. A swing that doesn't come near enough. Maybe she was trying too hard to hit softly... or too hardly.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (18)+1: 19&lt;br /&gt;
&lt;br /&gt;
The hooded thug curses loudly again, pulling another vial from her belt as well as her dagger. She tries to tip the vial's contents over the dagger, but fumbles it, the glass bottle falling to the floor and breaking, wasting its content. Finally the sparkles are wiped from her eyes. &amp;quot;We gotta get outta here, guys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 12.&lt;br /&gt;
&lt;br /&gt;
It is now Hatchet's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d12+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
The rangy half-orc snarls as Bryn jabs at him, fending off the strike with his greataxe. &amp;quot;Oh, you want some too, missy?&amp;quot; He whirls, coming around with his greataxe and slamming it into Bryn next, another deep wound. &amp;quot;I gots enough for ALL of you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls ranged+1+1+3-4: (10)+5+1+1+3+-4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
As Bryn darts in to occupy the thug's attention -- and axe -- Lani nocks another arrow, taking a few calming breaths. Bringing the bow up, she sights in on the thug's leg, waits for an opportune moment... And snarls, as the arrow hisses through the space his leg *was,* and bounces again off the floor. &amp;quot;I think,&amp;quot; she says gravely, &amp;quot;that this is a sign. A very unfortunate one, for you lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think that sounds like a great idea!&amp;quot; One of the magicians yells to the hooded thug. Suddenly both wizards are beating feet for the back wall and the door there. &amp;quot;Legalize meteor swarms!&amp;quot; they yell, as they dart behind crates, approaching the door. The door they don't know is blocked. That door.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+7: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d100: (18): 18&lt;br /&gt;
&lt;br /&gt;
The blinded thug stumbles towards where he heard Vex chanting, hefting his polearm. A wild swing comes whistling around, but it fails to come near Vex, the attack foiled by the blindness... for now.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls weapon1+1+1: (11)+6+1+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls damage1+1+1: aliased to 2d4+4+1+1: (8)+4+1+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn spends ONE use of BARDIC PERFORMANCE.&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn spends ONE use of BARDIC PERFORMANCE.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 2d4+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Bryn's belting catches a momentary hitch when Hatched decides to bury it. 'It' being his greataxe and the burying being into Bryn. Her lyrics hence gain a bit of extra vibrato from the blood, but her spirit isn't dampened at all. &amp;quot;Ha!&amp;quot; She spits a bit of that at him. &amp;quot;Ye hit like a whelp!&amp;quot; With that, she returns the favor, this time her blade finding him and slicing deep. &amp;quot;Blood for blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Invisibility. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Vex rolls 3d4+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+0: (9)+0: 9&lt;br /&gt;
&lt;br /&gt;
	Seeing that Bryn is under assault, and things are in danger of getting out of hand, the serene mask of Vex looks at the guisarme wielder and then ignores him. She steps towards the north, the man's guisarm clanging off her dragonbone chassis and tweaking some of the sensitive gears and such underneath and then continues on as if it were nothing, though, she was clearly damaged. She cants a quick brief word in draconic, the molten gold in her eyes flares brilliantly and she launches three flaming spears of energy the great axe wielder Bryn was engaged with and they slam into him with burning sizzles as they puncture flesh and vital organs:&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Observe. One of your crew is now inanimate. The door will not lead you to safety. Surrender. Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Vex looks at the wizard gang members, and then flicks her gaze at the hood as she approaches. Still. Expressionless. Like a creepy dragonbone combat doll of sorcerous destruction.&lt;br /&gt;
&lt;br /&gt;
The hooded rogue comes sprinting after the wizards. &amp;quot;Wait for me, damn it -- holy shit!&amp;quot; she screams as Vex turns and fires a trio of fiery darts into the vicious axe-wielding half orc. &amp;quot;You wind-up FREAK!&amp;quot; The dagger's in her hand, and she drives it at Vex's faceplate, only to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
Reaching out, Lani's hand shimmers with moonlight as she rests it on Bryn's shoulder. While the healing isn't terribly *strong,* it does at least provide some relief and still the bleeding from the terrible wound the bard took. &amp;quot;See to our friend up there,&amp;quot; she says, her voice serious and encouraging.&lt;br /&gt;
&lt;br /&gt;
Then she looks up to the pair of thugs still in the middle of the room; ine insensate, and one very much not. &amp;quot;I'll handle this one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bow clatters to the floor, and the orc draws a steel ring, lined with a trio of large, sharp crescent moons. Her step is easy, almost casual, as she advances on the human. &amp;quot;I want you to remember,&amp;quot; she says, &amp;quot;we offered you a chance to end this without blood. *You* denied us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wizards stare at Vex in confusion, and then one extends his forefinger and pinky in response. &amp;quot;Dark Platinum Wizard Gang! We love casting spells!&amp;quot; Then the two of them try to open the door and... it doesn't open. &amp;quot;What the f...&amp;quot; &amp;quot;It's not opening. Like there's something stuck in front of it.&amp;quot; One of the wizards yells at the hooded thug attacking Vex, &amp;quot;Help us open this thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the guisarme-armed warrior drops his polearm as Lani approaches, whipping out a longsword. A quick thrust draws blood, though it's a relatively minor wound compared to the painful hit from the axe-wielding half-orc. &amp;quot;Oh no you don't, you're not taking ME back in chains!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn casts Cure Light Wounds. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Bryn rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vex casts Color Spray. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
And down goes Hatchet, by fiery bolts of doom. &amp;quot;Ha!&amp;quot; Bryn looses a hand form her falchion long enough to make a gesture, then moves up to stand with Lani once more. &amp;quot;Back atcha!&amp;quot; She gives the halfsy firm affirming slap that also dumps a bit of magic into her of the helpful variety. &amp;quot;Yer runnin outta meatshields!&amp;quot; That's called out to the mighty Copper Apprentice Cowder.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
	As the wizardgang calls out for the hood to help them after she tries to stab Vex in the face, which misses, badly, deflected by a flare of arcane energy from a brief glowing image of her own personal wards, Vex steps back lifts a hand, again intones another well, more familiar these days, incantantion, and sends a blast of color at at the trio. The wizards are a little canny and are able to avoid the spray, but hood... hood crumples to the ground unconscious. Vex starts to turn and says again, &amp;quot;You have until I return to surrender, or, we will not be so lenient.&amp;quot; Does she mean it? Really? It's so hard to say with one of those War Golems!&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls melee+1+1: (3)+4+1+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You go back in chains,&amp;quot; Lani says, eyes hard, &amp;quot;or you go to the Mountain in a cart. Choose *swiftly,* for every second you refuse is another second where the chains stop being an option for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pausing as Bryn returns the favor, she tosses a grateful look over her shoulder, then lunges out, the tines of her starknife tearing through the air... but not finding purchase in flesh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duck and cover!&amp;quot; Evidently the wizards aren't unfamiliar with these spells, both ducking away as the color spray goes off. Then they look up, and see... the rogue unconscious on the floor. &amp;quot;Aw, shit. Did you bring...?&amp;quot; &amp;quot;No, I had to leave it behind, remember?&amp;quot; &amp;quot;Shit.&amp;quot; They both look at Vex, and then sigh... sitting down with their backs to the door, hands visible.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
The sword-wielding thug shouts at the half-orc who's spent the whole fight in a daze, &amp;quot;SNAP OUT OF IT, IDIOT, THEY'RE KICKING OUR ASSES!&amp;quot; He doesn't know if it'll help, but he scrambles around to try and keep from getting double-teamed, jabbing at Lani'kua again -- but this time she fends off his blade with her starknife.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 18.&lt;br /&gt;
&lt;br /&gt;
It is now Bryn's turn! Vex is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 2d4+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Bryn moves in, and deals a vicious strike to the sword-wielding thug with her own blade, crowing in triumph as the criminal staggers from the hit.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vex's turn! Hood is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Hood's turn! Greataxe is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Greataxe's turn! Lani'kua is next!&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Your companions have surrendered or been rendered ineffective. You fall alone at this point. None shall rescue you.&amp;quot; Vex says to Rook as she wanders almost casually over to the downed half-oruch and kicks the great axe away to the north of her to clatter against one of the crates. She kneels down and starts the process of trussing up the stunned half-oruch like everything else is just, done, forgone, no use even needing to help put the still standing half-oruch down.&lt;br /&gt;
&lt;br /&gt;
	It's called... dismissal.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Lani'kua's turn! Wizgangers is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d8+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls melee+1+1+2: (15)+4+1+1+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lani'kua rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Wizgangers' turn! Rook is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 1.&lt;br /&gt;
&lt;br /&gt;
It is now Rook's turn! Bryn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon rolls 1d20+2: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would listen to the lady if I were you,&amp;quot; Lani says almost conversationally, circling around... and reeling slightly as the thug's sword flashes out, drawing a deep, bloody furrow in her cheek. Grinning, she reaches up to the cut, fingers shimmering as she runs them down its length... and what was just moments ago a grievous wound, is now a thin, angry pink line.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*My* turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the starknife flashes out again, slicing at the criminal's ribs.&lt;br /&gt;
&lt;br /&gt;
As the wizgangers sit there quietly, the sword-wielding thug slashes at Lani'kua as she goes past. &amp;quot;We can handle this, Krod, just-- oh what the fuck?!&amp;quot; The man's eyes bug out as he sees his companion getting trussed up like a turkey, still drooling. Then the man screams in pain as Lani's starknife sinks into him.&lt;br /&gt;
&lt;br /&gt;
Something breaks, and he drops his sword. &amp;quot;Alright! Alright! Quarter, damn you, quarter!&amp;quot; He holds his hands up, bleeding heavily.&lt;br /&gt;
&lt;br /&gt;
GAME: Telamon removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Telamon has left.&lt;br /&gt;
&lt;br /&gt;
GAME: Vex rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
With the last thug's surrender, you are able to secure the surviving three thugs, as well as the two gang members. Getting them out is a bit of a chore, but manageable, especially as you're able to flag down a watch patrol not long after and get some additional hands.&lt;br /&gt;
&lt;br /&gt;
Telamon meets you at the precinct office, looking pleased. &amp;quot;Well done, well done. It looks like it was rough, but you won out. I wouldn't mind 'independent entrepreneurs' so much, but they give every magician a bad name when they run around being little more than scoundrels.&amp;quot; He gives the two gangers in particular a flinty stare, before ushering you away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, why don't we adjourn to the temples first, get those injuries looked at. And then, perhaps drinks at the TarRaCe? They have the most marvelous autumn cider laid in...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43687</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43687"/>
		<updated>2024-09-12T04:27:18Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|For 2023 and earlier, see the Archives]]'''&lt;br /&gt;
&lt;br /&gt;
==2024 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2024&lt;br /&gt;
|[[New Face in Town]]&lt;br /&gt;
|[[Kadlin]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What is in a Name]]&lt;br /&gt;
|[[Khepri]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Triangulating Assumptions]]&lt;br /&gt;
|[[Aryia]], [[Eztli]], [[Dirk]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Magic and Archmages]]&lt;br /&gt;
|[[Aragos]], [[Kadlin]], [[Mikilos]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2024&lt;br /&gt;
|[[In Search of a Forge]]&lt;br /&gt;
|[[Kadlin]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tales of Redemption and Grief]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2024&lt;br /&gt;
|[[Song and Holy Violence]]&lt;br /&gt;
|[[Ravenstongue]], [[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2024&lt;br /&gt;
|[[An Ask of Mental Fortitude]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Axochitl's Aid]]&lt;br /&gt;
|[[Seldan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2024&lt;br /&gt;
|[[Snowballs in the Gardens]]&lt;br /&gt;
|[[Acedia]], [[Eztli]], [[Mikilos]], [[Ness]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2024&lt;br /&gt;
|[[A Meeting In The Wintry Woods]]&lt;br /&gt;
|[[Acedia]], [[Kadlin]], [[Munch]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2024&lt;br /&gt;
|[[Shenanigans on Ice]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Irshya]], [[Slixvah]], [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Raiders of the Lost Tomb, Part 2]]&lt;br /&gt;
|[[Aelwyn]], [[Fidget]], [[Slixvah]], [[Irshya]], [[Aimarra]], [[Carver]], GM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Testing Synonie]]&lt;br /&gt;
|[[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 3]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2024&lt;br /&gt;
|[[Workouts and Distractions]]&lt;br /&gt;
|[[Choler]], [[Thurid]], [[Eztli]], [[Slixvah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2024&lt;br /&gt;
|[[World Peace and Hunky Boys]]&lt;br /&gt;
|[[Aryia]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 1]]&lt;br /&gt;
|[[Thoth]], [[Crik]], [[Khepri]], [[Reithak]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2024&lt;br /&gt;
|[[Chronolark - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2024&lt;br /&gt;
|[[Silencing the Unloved King]]&lt;br /&gt;
|[[Seldan]], [[Dirk]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2024&lt;br /&gt;
|[[Forgotten Blood Finale - Beneath]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Schara]] GM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist Pt2]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 4]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wraps and Hiccups]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2024&lt;br /&gt;
|[[Cat Scratch Chills]]&lt;br /&gt;
|[[Reithak]], [[Simony]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 5]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 1)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 5, 2024&lt;br /&gt;
|[[Answers in Amantli (Part 1)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 4]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2024&lt;br /&gt;
|[[Mushrooms and Man Left Behind]]&lt;br /&gt;
|[[Culix]], [[Irshya]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 2]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Crik]], [[Khepri]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cultivating Humility]]&lt;br /&gt;
|[[Alfrik]], [[Munch]], [[Murder]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 2)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2024&lt;br /&gt;
|[[Chronolark - Part 5]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2024&lt;br /&gt;
|[[Sound Mind]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Answers in Amantli (Part 2)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2024&lt;br /&gt;
|[[Fire birds and sharp sticks]]&lt;br /&gt;
|[[Crik]], [[Eztli]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Simony's Haven]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2024&lt;br /&gt;
|[[Cold Winter Encounters]]&lt;br /&gt;
|[[Simony]], [[Aelwyn]], [[Eztli]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2024&lt;br /&gt;
|[[Summoning Aid]]&lt;br /&gt;
|[[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[The show must drag on]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 3)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quarry Quarrel Part 3]]&lt;br /&gt;
|[[Khepri]], [[Thoth]], [[Reithak]], [[Crik]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2024&lt;br /&gt;
|[[Temple District Ruminations]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Weight of Responsibility]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 6]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2024&lt;br /&gt;
|[[Dead Men]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Single Nail]]&lt;br /&gt;
|[[SImony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2024&lt;br /&gt;
|[[Creation of Ash]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2024&lt;br /&gt;
|[[Expect the Unexpected]]&lt;br /&gt;
|[[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Stalk The Fiend]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 4)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 26, 2024&lt;br /&gt;
|[[Serpentine Showing]]&lt;br /&gt;
|[[Alfrik]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2024&lt;br /&gt;
|[[Ten Year Step]]&lt;br /&gt;
|[[Aelwyn]], [[Alfrik]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forgotten Blood Finale - Assassins]]&lt;br /&gt;
|[[Reithak]], [[Crik]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|[[Make Cookies Not War]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demand a Favor]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Golfbag of Glaives]]&lt;br /&gt;
|[[Verna]], [[Culix]], [[Aelwyn]], [[Alfrik]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2024&lt;br /&gt;
|[[Releasing the Hounds]]&lt;br /&gt;
|[[Aelwyn]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 5)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Personal Hero]]&lt;br /&gt;
|[[Harkashan]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2024&lt;br /&gt;
|[[Chronolark - Part 8]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2024&lt;br /&gt;
|[[Golden Coast Cruise]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]], [[Simony]], [[Tlanexhuani]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2024&lt;br /&gt;
|[[Unlock, Unbind, Hide]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Body Guard]]&lt;br /&gt;
|[[Alfrik]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2024&lt;br /&gt;
|[[Adventure's End?]]&lt;br /&gt;
|[[Acedia]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 6)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2024&lt;br /&gt;
|[[Facing Another Trial]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2024&lt;br /&gt;
|[[Chronolark - Part 9]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[You Won't Be Alone]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2024&lt;br /&gt;
|[[To the Victor Go the Spoils]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Simony]], [[Telamon]]; DM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2024&lt;br /&gt;
|[[Forearmed is Forwarned]]&lt;br /&gt;
|[[Aelwyn]], [[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Eve Before Death]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 17, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 7): The Poetry Corner]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2024&lt;br /&gt;
|[[A Golden Ending (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2024&lt;br /&gt;
|[[A Morning At The Ox]]&lt;br /&gt;
|[[Harshad]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2024&lt;br /&gt;
|[[Fantasy Gladiator League]]&lt;br /&gt;
|[[Irshya]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aspiring Aspire-ations ]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Faranmidahn]], [[Irshya]] DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2024&lt;br /&gt;
|[[Go Home History You're Drunk]]&lt;br /&gt;
|[[Aryia]], [[Crik]], [[Mikilos]], [[Reithak]], DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 8)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2024&lt;br /&gt;
|[[A Golden Ending (Part 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 26, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM: Verna&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt2]]&lt;br /&gt;
|[[Fidget]], [[Aelwyn]], [[Eztli]], [[Irshya]], [[Faranmidahn]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 9)]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2024&lt;br /&gt;
|[[A Golden Ending (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]; DM: Riptide&lt;br /&gt;
|-&lt;br /&gt;
|April 2, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt3]]&lt;br /&gt;
|[[Fidget]], [[Irshya]], [[Etzli]], [[Aelwyn]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2024&lt;br /&gt;
|[[Welcome Warden]]&lt;br /&gt;
|[[Aryia]], [[Corey]], [[Karasu]], [[Murder]], [[Rhar]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2024&lt;br /&gt;
|[[Cover Letter]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Noodles and Sake]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2024&lt;br /&gt;
|[[Frozen Veins]]&lt;br /&gt;
|[[Aragos]], [[Harshad]], [[Palomas]], [[Reithak]], [[Quinn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2024&lt;br /&gt;
|[[Stop Me if You Have Heard This One]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2024&lt;br /&gt;
|[[A Courier for a Page]]&lt;br /&gt;
|[[Aelwyn]], Npcs: [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2024&lt;br /&gt;
|[[Needles And News]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Eztli]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2024&lt;br /&gt;
|[[Three Assassins]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 10)]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2024&lt;br /&gt;
|[[A Golden Ending (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 4]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Faranmidahn]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2024&lt;br /&gt;
|[[Repose in Two Forms]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]] DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2024&lt;br /&gt;
|[[Tears of Death]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Rhar]], [[Rune]], [[Thoth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2024&lt;br /&gt;
|[[Whilst You Lay Dreaming]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 11)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2024&lt;br /&gt;
|[[Birds of another Feather]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]], [[Sabina]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Revelation Raven]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Spring and Gardening]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2024&lt;br /&gt;
|[[Cutscene: Sins of the Father]]&lt;br /&gt;
|Caeles Miranore, Kiira Theran, Caeleil Miranore (NPCs by [[Leirune|Rune]] and [[Simony]])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return of the Bina]]&lt;br /&gt;
|[[Slixvah]], [[Irshya]], [[Sabina]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 5]]&lt;br /&gt;
|[[Fidget]], [[Carver]], [[Aelwyn]], [[Eztli]], [[Faranmidahn]]; GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 1)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2024&lt;br /&gt;
|[[Feel the Groove]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[MAC-B1G]], [[Magpie]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2024&lt;br /&gt;
|[[Morning in Goblintown]]&lt;br /&gt;
|[[Harshad]], [[Choler]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 12)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2024&lt;br /&gt;
|[[The Stage Is Set]]&lt;br /&gt;
|[[Sabina]]; GM: Derecho&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rider of Decisions]]&lt;br /&gt;
|[[Leirune|Rune]]; GM: Riptide&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2024&lt;br /&gt;
|[[Silver Misses Snow]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Corey]], [[Eztli]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Warnings on Deaf Ears]]&lt;br /&gt;
|[[Leirune|Rune]], [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 2)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2024&lt;br /&gt;
|[[Trade Off]]&lt;br /&gt;
|[[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 13)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2024&lt;br /&gt;
|[[Maybe Fae-be]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2024&lt;br /&gt;
|[[A Happy Dance]]&lt;br /&gt;
|[[Karasu]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Close Shave]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[At Nothing We See]]&lt;br /&gt;
|[[Choler]], [[Cuemoni]], [[Fidget]], [[Tlanexhuani]], [[Zeke]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2024&lt;br /&gt;
|[[Fashion Shopping Preperusal ]]&lt;br /&gt;
|[[Eztli]], [[Aelwyn]], [[Aryia]], [[Simony]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 5)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2024&lt;br /&gt;
|[[Piecing Together Me]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Leirune|Rune]], [[Tlanexhuani]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 3)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2024&lt;br /&gt;
|[[A Fiend In Plain Sight]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 6)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2024&lt;br /&gt;
|[[Fab Fabric and Fire]]&lt;br /&gt;
|[[Aryia]], [[Aelwyn]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Noodles and a Future Heist]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2024&lt;br /&gt;
|[[Honey Do]]&lt;br /&gt;
|[[Corey]], [[Magpie]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|[[Mothers and Patrons]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 4)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2024&lt;br /&gt;
|[[We Are Seen]]&lt;br /&gt;
|[[Cuemoni]], [[Fidget]], [[Leirune|Rune]], [[Tlanexhuani]], [[Zeke]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rain and Bath House]]&lt;br /&gt;
|[[Aelwyn]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|May 21, 2024&lt;br /&gt;
|[[Simpler Things]]&lt;br /&gt;
|[[Simony]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|May 22, 2024&lt;br /&gt;
|[[The Name-Stealer]]&lt;br /&gt;
|[[Leirune|Rune]], [[Simony]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 1]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|- &lt;br /&gt;
|May 23, 2024&lt;br /&gt;
|[[Never Even]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Urvis Update]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2024&lt;br /&gt;
|[[Unpleasant News at the Noodle Stand]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Telamon]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stained Glass Butterfly]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2024&lt;br /&gt;
|[[Warning the Mislead]]&lt;br /&gt;
|[[Leirune|Rune]], [[Thoth]], Nameless ([[Fidget]])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 7)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2024&lt;br /&gt;
|[[Changing Seasons and Hearts]]&lt;br /&gt;
|[[Aelwyn]], [[Aragos]], [[Eztli]]. [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2024&lt;br /&gt;
|[[He Says]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Whatamelons and Wanderers]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Sabina]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crimson to Show Off]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2024&lt;br /&gt;
|[[The Final Spires, Part 2]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Troubles Those in the Market]]&lt;br /&gt;
|[[Aelwyn]], [[Simony]], [[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2024&lt;br /&gt;
|[[A Stealthy Inquest]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 2, 2024&lt;br /&gt;
|[[Noodles After The Heist]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2024&lt;br /&gt;
|[[He Says (Part 2)]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Makes A Cavalier Attitude?]]&lt;br /&gt;
|[[Aelwyn]], [[Zofija]]&lt;br /&gt;
|-&lt;br /&gt;
|June 5, 2024&lt;br /&gt;
|[[Down the River]]&lt;br /&gt;
|[[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 3]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Castle In My Dreams]]&lt;br /&gt;
|[[Telamon]] (vignette)&lt;br /&gt;
|-&lt;br /&gt;
|June 7, 2024&lt;br /&gt;
|[[Break the Mold]]&lt;br /&gt;
|[[Aeson]], [[Eztli]], [[MAC-B1G]], [[Mikilos]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2024&lt;br /&gt;
|[[Fictitious - I]] &lt;br /&gt;
|[[Aragos]], [[Fidget|NAME UNKNOWN]] , [[Gramarye]], [[Lanier]], [[Vaera]]; DM: Thoth&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 8)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM: Verna&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2024&lt;br /&gt;
|[[Bedtime Butterflies]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[Lanier]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|June 12, 2024&lt;br /&gt;
|[[The Castle on the Edge of Waking]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 4]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2024&lt;br /&gt;
|[[Forearmed is Forwarned Part 2]]&lt;br /&gt;
|[[Warrick]], [[Aelwyn]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2024&lt;br /&gt;
|[[Grand Induction]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Eztli]], [[Simony]], DM: [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Five Nightmares]]&lt;br /&gt;
|[[Aeson]], [[Carver]], [[Eztli]], [[MAC-B1G]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2024&lt;br /&gt;
|[[Five Nightmares (Part 2)]]&lt;br /&gt;
|[[Eztli]], [[MAC-B1G]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dwarf Fortress: Deepest Depths - I]]&lt;br /&gt;
|[[Eztli]], [[Harkashan]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Garden Lectures Under the Sun]]&lt;br /&gt;
|[[Aeson]], [[Mikilos]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 16, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 9)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2024&lt;br /&gt;
|[[When you Wish Upon a Fish]]&lt;br /&gt;
|[[Dirk]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|June 18, 2024&lt;br /&gt;
|[[Wasted Years]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[He Says (Part 3)]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|June 19, 2024&lt;br /&gt;
|[[A Warriors Instinct]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Pillory Blues]]&lt;br /&gt;
|[[Eztli]], [[Telamon]], [[Yazlo]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ashes on the Ground]]&lt;br /&gt;
|[[Gramarye]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2024&lt;br /&gt;
|[[For A Few Potions More]]&lt;br /&gt;
|[[Choler]], [[Cuemoni]], [[Warrick]]; GM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|June 21, 2024&lt;br /&gt;
|[[Nonlinear Pie]]&lt;br /&gt;
|[[Verna]], [[Auranar]], [[Aryia]], [[Eztli]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forearmed is Forwarned Part 3]]&lt;br /&gt;
|[[Warrick]], [[Aelwyn]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2024&lt;br /&gt;
|[[Best Boy]]&lt;br /&gt;
|[[Crik]], [[Menel]], [[Zofija]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2024&lt;br /&gt;
|[[A Warning Not A Gift]]&lt;br /&gt;
|[[Corey]], [[Harshad]], NPC Sori - [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dwarf Fortress: Deepest Depths - II]]&lt;br /&gt;
|[[Eztli]], [[Harkashan]], [[Rune]], DM: [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[One Thousand Cranes]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|June 24, 2024&lt;br /&gt;
|[[The Price of Fish]]&lt;br /&gt;
|[[Arzhela]], [[Crik]], [[Cuemoni]], [[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Weight of Expectations]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[He Says (Part 4)]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|June 25, 2024&lt;br /&gt;
|[[Full Day at the Baths]]&lt;br /&gt;
|[[Slixvah]], [[Irshya]], [[Culix]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Upon the Koz-way]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Eztli]], [[Harkashan]], [[Rune]], [[Simony]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2024&lt;br /&gt;
|[[The Final Spires, Part 5]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Fidget|NAME UNKNOWN]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2024&lt;br /&gt;
|[[Faphinae's Fanfare]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Karasu]], [[Simony]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gearsmasher]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Eztli]], [[MAC-B1G]], [[Skielstregar]]; guest star: [[Telamon]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2024&lt;br /&gt;
|[[Soul Food]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fiends and Fae]]&lt;br /&gt;
|[[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Never-ending Story]]&lt;br /&gt;
|[[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2024&lt;br /&gt;
|[[Game On!]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[Karasu]], [[Leirune|Rune]] ;GM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|[[Fragile Like Trust]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Will to Kill]]&lt;br /&gt;
|Faphinae &amp;amp; Sori [[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silent Sanitorium]]&lt;br /&gt;
|[[Aelwyn]], [[Dirk]], [[Harkashan]], [[MAC-B1G]], [[Rune]]; DM: [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2024&lt;br /&gt;
|[[Hunting Lore in the Library]]&lt;br /&gt;
|[[Alaric]], [[Simony]], [[Verna]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2024&lt;br /&gt;
|[[Death Comes Another Day]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Unravel Their Riddles]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2024&lt;br /&gt;
|[[Mist and Magic]]&lt;br /&gt;
|[[Alaric]], [[Crik]], [[Murder]], [[Slixvah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 4, 2024&lt;br /&gt;
|[[A Lesson in Forgiveness]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2024&lt;br /&gt;
|[[Silence in the Library]]&lt;br /&gt;
|[[Harshad]], [[Menel]], [[Palomas]], [[Reithak]], [[Warrick]], [[Zigrun]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2024&lt;br /&gt;
|[[Spelunking]]&lt;br /&gt;
|[[Crik]], [[Cuemoni]], [[Harshad]], [[Menel]], [[Reithak]], [[Sjach]]; GM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2024&lt;br /&gt;
|[[A Story Born of Hope]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2024&lt;br /&gt;
|[[Sands through the Hourglass]]&lt;br /&gt;
|[[Bryn]], [[Culix]], [[Eztli]], [[Menel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2024&lt;br /&gt;
|[[Forlorn Moon (Part 1)]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 6]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Fidget|NAME UNKNOWN]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Tornmawr Torpedo]]&lt;br /&gt;
|[[Culix]], [[Aryia]], [[Aelwyn]], [[Eztli]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2024&lt;br /&gt;
|[[Boogle Boogle]]&lt;br /&gt;
|[[Aragos]], [[Thoth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forlorn Moon (Part 2)]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2024&lt;br /&gt;
|[[Name Exchange ]]&lt;br /&gt;
|[[Gramarye]], [[Thoth]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2024&lt;br /&gt;
|[[Moment of the Future]]&lt;br /&gt;
|[[Gramarye]], [[Thoth]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2024&lt;br /&gt;
|[[Silent Sanitorium Part 2]]&lt;br /&gt;
|[[Harkashan]], [[Rune]], [[Aelwyn]], [[MAC-B1G]], Dirk, GM: Culix&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2024&lt;br /&gt;
|[[Explosions and Slaying]]&lt;br /&gt;
|[[Warrick]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Heir to the Throne - Beginning]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Cuemoni]], [[Harshad]], [[Menel]], [[Warrick]], [[Zofija]]; GM: Harkashan&lt;br /&gt;
|-&lt;br /&gt;
|July 19, 2024&lt;br /&gt;
|[[Summer Days]]&lt;br /&gt;
|[[Warrick]], [[Sjach]], [[Aznara]], DM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2024&lt;br /&gt;
|[[Vagrant Tower - Void Engine 1]]&lt;br /&gt;
|[[Aelwyn]], [[Rune]], [[Eztli]], [[Iskandar]], [[Harkashan]], GM: Culix&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Following a Portent]]&lt;br /&gt;
|[[Bryn]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2024&lt;br /&gt;
|[[Heir to the Throne: Trouble in Unbundun Part 1]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Crik]], [[Harshad]], [[Warrick]], [[Zofija]]; GM: Harkashan&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2024&lt;br /&gt;
|[[Tales of Wrassling and Cages]]&lt;br /&gt;
|[[Warrick]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mountaineering Investigations]]&lt;br /&gt;
|[[Leirune|Rune]], [[Eztli]], [[Aelwyn]], [[Garak]], GM: [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2024&lt;br /&gt;
|[[A Consecration]]&lt;br /&gt;
|[[Aelwyn]], [[Nameless|Fidget]], [[Carver]], [[Eztli]], [[Delilah]], [[Harkashan]], GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2024&lt;br /&gt;
|[[Turning Reputation into Charity]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2024&lt;br /&gt;
|[[Can't Sleep]]&lt;br /&gt;
|[[Nameless|Fidget]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Craven Match]]&lt;br /&gt;
|[[Aryia]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aurum Among Thieves]]&lt;br /&gt;
|[[Aryia]], [[Eztli]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2024&lt;br /&gt;
|[[It's Easy Being Green]]&lt;br /&gt;
|[[Bryn]]; NPC: Cynthia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Heir to the Throne: Trouble in Unbundun Part 2]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Crik]], [[Warrick]], [[Zofija]]; GM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2024&lt;br /&gt;
|[[Mountaineering Explanations]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Garak]], [[Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|July 31, 2024&lt;br /&gt;
|[[Paint Ponderings]]&lt;br /&gt;
|[[Bryn]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 04, 2024&lt;br /&gt;
|[[Fair Pixie]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Vagrant Tower: Void Engine Part 2]]&lt;br /&gt;
|[[Eztli]], [[Aelwyn]], [[Rune]], [[Harkashan]], [[Iskandar]], '''GM''': Culix&lt;br /&gt;
|-&lt;br /&gt;
|August 5, 2024&lt;br /&gt;
|[[Heir to the Throne: Trouble in Unbundun Part 3]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Crik]], [[Harshad]], [[Warrick]], [[Zofija]], '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2024&lt;br /&gt;
|[[I Know the Pieces Fit]]&lt;br /&gt;
|[[Warrick]], [[Crik]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2024&lt;br /&gt;
|[[Litigation]]&lt;br /&gt;
|[[Fidget]], [[Khepri]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2024&lt;br /&gt;
|[[Silent Sanitorium - Part 3]]&lt;br /&gt;
|[[Harkashan]], [[Dirk]], [[Rune]], [[Aelwyn]] '''GM''': [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|August 18, 2024&lt;br /&gt;
|[[On the Edge of Living]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2024&lt;br /&gt;
|[[Heir to the Throne - Far Beneath Part 1]]&lt;br /&gt;
|[[Carver]], [[Crik]], [[Harshad]], [[Warrick]], [[Zofija]], [[Stena]] '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2024&lt;br /&gt;
|[[Happiness in Knowledge]]&lt;br /&gt;
|[[Aeson]], [[Eztli]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2024&lt;br /&gt;
|[[Death With a View]]&lt;br /&gt;
|[[Aragos]], [[Khepri]], [[Nameless]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2024&lt;br /&gt;
|[[Toge Means Thorn]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Litigation (Part 2)]]&lt;br /&gt;
|[[Khepri]], [[Nameless]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Into The Temple - Part 1]]&lt;br /&gt;
|[[Bryn]], [[Eztli]], [[Harkashan]], [[Rune]], [[Silmeria]], '''GM''': Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2024&lt;br /&gt;
|[[Dusk Blooming Vines]]&lt;br /&gt;
|[[Bryn]], [[Cuemoni]], [[Harshad]], [[Lani'kua]], [[Reithak]], [[Sjach]]; '''GM''': Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Apparently Heir]]&lt;br /&gt;
|[[Aeson]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2024&lt;br /&gt;
|[[Jiji Kiku]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2024&lt;br /&gt;
|[[Into The Temple - Part 2]]&lt;br /&gt;
| [[Eztli]], [[Harkashan]], [[Rune]], [[Silmeria]], '''GM''': Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2024&lt;br /&gt;
|[[Delivery in the Dark]]&lt;br /&gt;
|[[Cuemoni]], [[Reithak]], [[Ulthan]]; '''GM''': Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2024&lt;br /&gt;
|[[Heir to the Throne - Far Beneath Part 2]]&lt;br /&gt;
|[[Carver]], [[Crik]], [[Stena]], [[Warrick]], [[Zofija]]; ; '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2024&lt;br /&gt;
|[[Into The Temple - Part 3]]&lt;br /&gt;
| [[Eztli]], [[Harkashan]], [[Rune]], [[Silmeria]], '''GM''': Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2024&lt;br /&gt;
|[[Dinner for Four and a Pothy]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2024&lt;br /&gt;
|[[Whispers of Rebellion]]&lt;br /&gt;
|[[Auranar]], [[Corey]], with Ansir and Faphinae&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Old Friends]]&lt;br /&gt;
|[[Bryn]], [[Corey]], [[Thoth]], [[Vex]], [[Victor]]; '''GM:''' Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2024&lt;br /&gt;
|[[How a Queen is Made]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]]; '''GM:''' Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|September 9, 2024&lt;br /&gt;
|[[A Friend for Magpie and Wizard]]&lt;br /&gt;
|[[Magpie]], [[Corey]]; '''GM:''' Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2024&lt;br /&gt;
|[[Fight for Us]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2024&lt;br /&gt;
|[[Love in Every Moment]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Good, The Bad, and the Alchemy]]&lt;br /&gt;
|[[Lani'kua]], [[Bryn]], and [[Vex]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=A_Friend_for_Magpie_and_Wizard&amp;diff=43681</id>
		<title>A Friend for Magpie and Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=A_Friend_for_Magpie_and_Wizard&amp;diff=43681"/>
		<updated>2024-09-10T00:48:12Z</updated>

		<summary type="html">&lt;p&gt;Derecho: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;  ==Log Info==  *Title: A Friend for Magpie and Wizard  *GM: Aftershock  *Characters: Magpie, Corey  *Place: Fernwood, Room 3  After asking around at the arcanist's society and retrieving the book of Albus Kinkade back into his possession, Cor'ethil Cari'thana has taken his mother's rather odd absence for the past few hours (surely she's just holed up in her own accommodations with his father) as an opportunity...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Log Info==&lt;br /&gt;
&lt;br /&gt;
*Title: A Friend for Magpie and Wizard&lt;br /&gt;
&lt;br /&gt;
*GM: Aftershock&lt;br /&gt;
&lt;br /&gt;
*Characters: [[Magpie]], [[Corey]]&lt;br /&gt;
&lt;br /&gt;
*Place: Fernwood, Room 3&lt;br /&gt;
&lt;br /&gt;
After asking around at the arcanist's society and retrieving the book of Albus Kinkade back into his possession, Cor'ethil Cari'thana has taken his mother's rather odd absence for the past few hours (surely she's just holed up in her own accommodations with his father) as an opportunity to do the right thing and to return Albus Kinkade to Corey's one-time ally and patient listener of botanical facts, Magpie.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What _is_ the Malice of Infinity, anyway? I mean, why that title? It sounds like this one sildanyari romance I read when I was fifty-two,&amp;quot; Corey remarks to the book as he's finding Magpie's door in the Fernwood. &amp;quot;It was called the _Depths of Malice_, and it was about a man finding out he's come down with an incurable sickness of the soul that can only be staved off by the healing touch of his Daeusite cleric friend, Elian'side--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Corey spots the door, and he smiles, sparing Albus Kinkade the second-worst torture of being a book (aside from having his spine cracked): not being able to walk away from someone's infodump. &amp;quot;Ah! There's Magpie's door!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corey approaches it and knocks. Thump-da-da-thump-thump, thump-thump!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;TWO COP,&amp;quot; comes the immediate, though audibly annoyed, answer from the other side of the door. Followed shortly by the *thump* of something small hitting the floor on both feet, and the rhythmic stomping toward the door...&lt;br /&gt;
&lt;br /&gt;
...then silence.&lt;br /&gt;
&lt;br /&gt;
Then more stomping, followed by an impressive multilingual chain of swearing as something gets dragged beside the door, climbed, and *then* the doorknob turns, revealing an *incredibly* frowny-faced gnome lady, standing on a chair, on the outside of the door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I fall too much if I just reach up,&amp;quot; she grumbles, and green eyes flick over Corey's armor, pendant, then back up to his face, eyebrow rising. &amp;quot;...Okay is someone blaming me for blowing up a highway, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Though the book - Malice of Infinity - had been rather loud during its abduction, it has largely fallen into silence since its rescue. However at the sound of Magpie's voice it perks up (as much as a book can... which is verbally only when a book can talk). &amp;quot;Magpie?!? Is that you dear? I've been abducted! Quick, pin this thief down and check him for a tail! Imps can't hide them you know!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wh--&amp;quot; Corey is scandalized at the implication that he's a fiend, and also, that he's an imp. &amp;quot;If you're going to accuse me of being a fiend, at least pick a sexy fiend, like an incubus, or--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He colors a little. &amp;quot;Nevermind. Anyway, hi Magpie. I'm Cor'ethil Cari'thana--remember, from the little Explorers' Guild mission to deal with that mage making the honey? And we tried to find little Debra?&amp;quot; That last fact is far too distressing to end on, so he adds, &amp;quot;And I shared all of my botanical facts about the area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corey pulls out the book and hands it to Magpie with a smile. &amp;quot;Anyway, I caught the person responsible for stealing this fellow, and I rather thought you'd like him back. ... I think the person also blew up your room? A copy of the Tribune flew into my face earlier.&amp;quot; It's the quickest way to receive the news, sometimes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PROFESSOR!&amp;quot; Magpie's entire face is altered by the sound of the book's voice, and leaps off the stool to plant a hug around Corey's neck. &amp;quot;I figured blowing up my room was cover for stealing him because he's the only book I have that isn't really *really* bad romance and if anyone important finds out I'm hanging onto him they'll probably stuff him back into Eluna's vaults and leave him there thank you thank you THANK YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Letting go of the paladin's neck, she snatches the book out of Corey's hand on the way down, giving the tome just as energetic a hug as she gave Corey. &amp;quot;Oh leave off, professor, would an imp *bring you back to me?* He's a paladin anyway, and I doubt an imp could keep his lunch at the *thought* of taking on a paladin's shape. Come in, come in, sit sit sit! I think I still have some Grenade Buns from the Goblintown bakery somewhere, and I *know* I've got tea somewhere -- don't just *stand* there Corey, come in! Mind the mess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...The mess being a couple small stacks of books, organized -- if one could call it that -- by color, subject, *and* alphabetically, according to a system one can only guess at, next to waxed-parchment street food wrappers folded into various animals.&lt;br /&gt;
&lt;br /&gt;
Clearly, Magpie has not yet had the time to make a true horror of the place, but efforts are ongoing.&lt;br /&gt;
&lt;br /&gt;
As she rummages through her backpack for tea, cups, and kettle, she continues her chatter, voice growing more grumpy. &amp;quot;But can you beleive they're blaming *me* for that mess? I'm the *aggrieved* party! I'm not even *in* a department that would lead me to blowing stuff up! I'M NOT EVEN A STUDENT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The book seems stymied by Magpie's reaction and soothed by being in her possession again because it leaves off the thought that Corey is an imp. Well mostly. &amp;quot;You could at least check him for a tail.&amp;quot; The book mutters and then sighs. &amp;quot;Good to be with you again Magpie. I was horribly worried when I heard that your room was harmed. What if you had been in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's evident that the book has a certain amount of paternal affection for Magpie by its voice. &amp;quot;I'd let them have what's-for you know! I was a wizard of good standing! Before all this that is. I should anyway... but I don't want to end up on a shelf forgotten somewhere.&amp;quot; A sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I promise that I do not have a tail.&amp;quot; Corey goes into the room and closes the door behind him, taking a seat... somewhere. His twin sister would have a conniption at being in this room. Granted, the fact that Magpie managed to move everything she owns in such a short amount of time is actually rather impressive.&lt;br /&gt;
&lt;br /&gt;
Cor'ethil watches Magpie work with a smile (getting hugged by anyone can put him in a good mood). Listening to Kinkade be aghast at the situation makes him smile even more, although the subject itself puts a little wrinkle into Cor'ethil's brow. &amp;quot;Kinkade's right. You really could have been hurt. I'm glad that we managed to save Kinkade...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He remembers something. &amp;quot;Speaking of wizards. Magpie, do you know someone by the name of Frisgar? I met him. Older fellow who was coaxing the squirrels to him and offering butterscotch candies. He said he was a friend of Kinkade's and tried to help us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magpie pauses in her rummaging to look at the book next to her, then take it up and hug it tightly again. &amp;quot;Don't worry Professor, I still haven't given up, and I'm not gonna until someone makes me. We'll get you out of that thing someday, you'll see. And until then I will *not* let you be stuck on a dusty shelf in a vault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, she returns to her searching, and mutters dire imprecations about the incident &amp;quot;If I'd've been there none of this would have happened!&amp;quot; Magpie protests, *thunking* a portable tea service onto the floor, followed by a jar of tea, and an alchemist's vial bandoleer full of... individual vials of sugar?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There're self-defense provisions, I've read them all, and I can do a *lot* that won't hurt a room. Eardrums, sure, but not things! And if I can *turn a vampire into a weasel* I can definitely turn a thief into a slug or something.&amp;quot; Opening a tiny bag hanging off the side of her backpack, she reaches in up to her shoulder, digs around for a moment, and rears back with a box the size of her torso made of thin wooden planks, with the design of a loaf of bread on fire burned into the top. &amp;quot;Grenade Buns,&amp;quot; she says with satisfaction, toddling over to drop the box on the human-sized bed Corey is seated upon. &amp;quot;Spiced pork and gravy, they're great, have some! I'll just get to the tea. So... What even *happened* to get my room blown up? And will you be prepared to repeat it to a panel of coincounters?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The book is humming lightly to itself in a pleased sort of way until Corey mentions a familiar name and then. &amp;quot;Oh yes. Poor Frisgar. Fiz was the best of us. Really was. I miss him dearly. Oh, Magpie, those sound delicious! Spiced pork? Ah, to be young again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, we found a young man, who turned out to be possessed by a demon--I exorcised it out of him with my pendant of Gilead,&amp;quot; Cor'ethil explains, taking a Grenade Bun and looking it over carefully before he thinks of having his first bite. He does. It's a taste he wasn't quite expecting, but then again, he doesn't know what he was expecting. &amp;quot;Mmm--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he blinks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Umm.&amp;quot; Corey looks at the book. &amp;quot;What do you mean, _was_? We met Frisgar. Bright as day. Very alive. He was talking to us. Don't tell me that he's dead and we met...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil shakes his head, sighing. &amp;quot;Okay, let me back up. We were in the Arcanist Society's courtyard, where we met this old mage Frisgar who said he was old friends with Dremarin and Kinkade. Respectively, they were Fiz, Driz, and Kiz--Frisgar, Dremarin, and Kinkade. He appeared to know know what happened to his friends. Then there was this young man, who I detected great evil off of, so we followed, and it turned out he stole Kinkade--the book containing Kinkade, that is. He was the one who set fire to your room. We caught him, and I exorcised the demon, and now he's in holding with the proper authorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Hang on,&amp;quot; Magpie says, setting the teakettle to heating entirely on its own. &amp;quot;You said Frisgar *helped* you, right? But... he's been gone at least a year, maybe two, Professor you *just said* you missed him. And Diz-- he's been missing for *months,* but he's a *really* respected planar-travel expert. Why even *would* he go missing if he didn't want to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking her head, she pours out a pair of cups -- gnome-sized, sadly -- and hands both cups up to Corey. The reason for this is made clear, and she picks up Albus, and clambers up the side of the bed, plopping herself down on the other side of the box of buns from the paladin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Okay so wait you *have the guy in custody.* He was possessed, but now he's *in custody* and his *name is known* and *WHAT IN THE FRAZGLEN XEL'LO'TATH GLR FTAGHN* AM I DOING BEING BLAMED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now now Magpie. That's no way for a lady to talk!&amp;quot; Albus Kinkade says from his book. One can almost imagine him patting her on the hand gently to calm her. &amp;quot;Fiz died two months before our yearly meeting of old age. It's when I realized that I needed to really get moving on my book. I didn't want to die before I finished Malice of Infinity!&amp;quot; He sighs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm afraid I don't know what happened with Driz. He's a good man and I'm surprised to hear that anyone could get the upper hand on him. But then... Who am I to judge? I got myself stuck in a book.&amp;quot; Kinkade sighs again. &amp;quot;Fiz must have some unfinished business. I hope he moves on soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corey's a very pale sildanyari already. But if he could turn more pale... he would. As it stands, his silver eyes going wide are the only indication that he's-- &amp;quot;Did we meet a _ghost_?&amp;quot; he asks. It's his first time interacting with one that he can think of.&lt;br /&gt;
&lt;br /&gt;
He looks at Magpie. &amp;quot;I don't know, but... It's not right, and I'd be happy to testify and try and fix this? Meanwhile, there's this whole mess with Fiz and Driz, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil massages the side of his face, and he has a sip of his tea. &amp;quot;This is bizarre,&amp;quot; he says. &amp;quot;I feel like I'm getting a migraine all over again just trying to think about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean, probably?&amp;quot; Magpie says, lifting a shoulder. &amp;quot;But that's something for the Vardaman, especially if he passed of old age. They could probably help you have a word with him? And... it's not *that* convoluted. Fiz, Driz, and Kiz were pretty big names in the university before they settled down -- and you never told me you're *that* Kiz, Professor, I'm *gonna want stories now -- so whatever's going on probably has something to do with something they got up to back in the day. Kiz here *is* one of the school's big experts on diabolism, and with Fiz as a historian, and Driz as the planar-travel expert... I mean obviously it's demons, but it's probably demons. So Professor, how many upper-tier demons *did* you guys piss off as a group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this, Magpie grins at the book, then pauses, blinks, and sucks in a big gasp of air.&lt;br /&gt;
&lt;br /&gt;
...Apparently she forgot to breathe in during that entire spiel?&lt;br /&gt;
&lt;br /&gt;
Growing red in the cheeks, she covers her embarrassment by opening the box and trying to stuff as much of one of the eight remaining buns -- each half the size of her head -- into her mouth as she can.&lt;br /&gt;
&lt;br /&gt;
Kinkade makes a sniffing sound. &amp;quot;Total? I lost count. They are all written in my Compellation of the Eternal.&amp;quot; He sounds rather pleased with himself all told. &amp;quot;Back in my day, we would travel right to the Abyss, pick a fight, trap a fiend in one of Fiz's gems and I would write all their information down. THOSE were the days. If not for that infernal V... Well. The fiend is gone now so I suppose that's enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause from the book. &amp;quot;Now, sir Cor'ethil, being that you're a knight and all that, might I ask you to look after Fiz for me? Take a Mourner to him?&amp;quot; The request is very politely asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Holy shit,&amp;quot; Cor'ethil says simply as he looks at the book, wide-eyed. He sits up a little straighter. &amp;quot;You... Would go and pick a fight with anyone you could find? And that's how you documented all of those demons? That's...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil knows several languages. He is struggling to find a word. &amp;quot;Audacious,&amp;quot; he settles in Sylvan. &amp;quot;I think that's right word. I don't immediately know its equivalent in Trade.&amp;quot; He blushes a little before nodding.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can find a Mourner. Actually, I think I know one... One of the Lupecyll-Atlons? I think? I've heard there's a Mourner.&amp;quot; He looks thoughtful. &amp;quot;I'd volunteer my twin, but An probably shouldn't go anywhere near a wizard who's an expert in demon-bothering. She'd talk his ear off with questions before she ever actually got to the part of... Sending him along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Audacious,'&amp;quot; Magpie says absently. &amp;quot;And yeah that's a good word for it! Because Kiz here *is* pretty great, and right now it's my life's mission to get this bad boy out of his book and into a body everyone -- including the Guild and the city -- can live with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Monching on her lunch, she looks up at Corey, tilting her head. &amp;quot;You have a sister? And she's... *into* diabolism, or into *diabolism?* Cos I mean if the Professor's willing, you could probably bribe her for something with a two-hour interview. It'll definitely be more interesting than the two of us reading bad romance and critiquing the writing! ...Which I was worried I'd never get the chance to do anymore. Seriously, thanks a lot, Corey. If the Professor fell into the wrong hands it might be bad for the world, but I'd also lose my *friend,* y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, you are too kind as always Magpie.&amp;quot; The gruff old wizard sounds a little teary-eyed though he has neither tears nor eyes. &amp;quot;So long as it sees Fiz off, I could do an interview or something myself. I don't mind and I hardly have anything better to do. No offense meant Magpie dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a moment of quiet and then. &amp;quot;If the others were around I'd ask them to make you an honorary member of our group lass. Goodness knows you've the heart for it! You could be Miz and bring misery to fiends everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I actually have two sisters,&amp;quot; Corey admits a little bashfully. &amp;quot;My oldest sister, Lala, is... She's exceedingly talented, but she can't be bothered to anchor her talent to anything. I guess that comes with being the 'princess' of the household.&amp;quot; He chuckles affectionately. &amp;quot;She mostly just helps my father with the family rookery. She loves taking care of all of the ravens. My twin sister, Ansír--the one who'd love to have a long interview--she's a scholar that specializes in the dual use of arcane and divine magic. She's also got a scholarly interest in things that might be considered taboo--like necromancy, demons, the like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sighs. &amp;quot;She would never _summon_ a demon, of course, but she believes having the knowledge is not a bad thing. It is actually critical to understanding how someone might, and how to stop someone who might. ... She also flirted with the Archmage Lupecyll-Atlon's sister-by-bond, Auranar, and now she won't stop asking me to scope out libraries for her to visit. Even though Auranar's a married woman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cor'ethil rubs his forehead again. &amp;quot;Which is all to say... I understand, Magpie. An knows a lot. If someone stuck her in a book and stole her, it'd be catastrophic. But... that's also my sister. My world would definitely be rocked if she were to disappear.&amp;quot; He smiles warmly at Magpie. &amp;quot;Let me go talk to someone and get a Mourner for poor Fiz. Even if it ends up being my sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Awwww...&amp;quot; The invitation to the 'iz' club brings tears to Magpie's eyes as well, and she tries to give the book yet another hug, without getting fire-pepper-gravy stains all over the cover. It really is a feat of manual dexterity that she manages it, even more so by how she has to use her feet to put the book back at her side... getting gravy all over the blankets, of course.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She sounds like an absolute headache and I would *love* to meet her sometime,&amp;quot; the gnome says brightly. &amp;quot;Because people say that about me a lot too! And anyone who thinks Auranar's flirting material -- wedding ring notwithstanding, I would *not* want to see what her wife would have to say about that -- has good taste too, so she's got that going for her! But yeah... definitely go talk to the Mourners. And when you're done, let me know? I want you there when I start yelling at old people who might take it personally. And nobody takes things personally like wizards in academia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albus makes a muffled noise, but otherwise says nothing for a long moment until the subject changes to Corey's sister. &amp;quot;See! That's what I've been saying for years! With the right knowledge we can identify fiends and know what they're up to before they become a problem! I never meant my book to be used to *summon* the blasted things, but if you don't know how then how do you know if you're looking at a summoning circle for one fiend and not another???&amp;quot; He harumphs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knowledge is power, and power can be misused a number of ways,&amp;quot; Cor'ethil says with a grin. &amp;quot;Maybe I will bring her by. I get the impression that you need more friends. Both of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Warden of Gilead finishes his cup of tea and sets it down. &amp;quot;I'd like to stay and chat, but it sounds like I've got a twin--and maybe another Mourner--to talk to. Magpie, if you ever want to chat... About _anything_, not just adventurer business, please come find me? I'm usually hanging around at the Temple of Gilead or in the marketplace.&amp;quot; He flushes a little. &amp;quot;Karasu and I are getting married, and it seems like we need more and more things every day for the wedding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See that's what *I'm* saying! And maybe the rules are stupid but they happen because of the *really dumb* people so, like, if we want *smart* rules we need to figure out how to take the dumb out of the *wizards*-- wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A diatribe that the pair of them have probably rehearsed countless times is cut right off. &amp;quot;You're getting married? You need things?! DO YOU NEED AN ILLUSIONIST?! I COULD HELP MAKE YOUR WEDDING AMAZING! *AND* HELP CATER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...Oh no.&lt;br /&gt;
&lt;br /&gt;
Volunteering himself to be Magpie's friend... might have some drawbacks.&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43680</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43680"/>
		<updated>2024-09-10T00:45:20Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|For 2023 and earlier, see the Archives]]'''&lt;br /&gt;
&lt;br /&gt;
==2024 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2024&lt;br /&gt;
|[[New Face in Town]]&lt;br /&gt;
|[[Kadlin]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What is in a Name]]&lt;br /&gt;
|[[Khepri]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Triangulating Assumptions]]&lt;br /&gt;
|[[Aryia]], [[Eztli]], [[Dirk]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Magic and Archmages]]&lt;br /&gt;
|[[Aragos]], [[Kadlin]], [[Mikilos]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2024&lt;br /&gt;
|[[In Search of a Forge]]&lt;br /&gt;
|[[Kadlin]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tales of Redemption and Grief]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2024&lt;br /&gt;
|[[Song and Holy Violence]]&lt;br /&gt;
|[[Ravenstongue]], [[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2024&lt;br /&gt;
|[[An Ask of Mental Fortitude]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Axochitl's Aid]]&lt;br /&gt;
|[[Seldan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2024&lt;br /&gt;
|[[Snowballs in the Gardens]]&lt;br /&gt;
|[[Acedia]], [[Eztli]], [[Mikilos]], [[Ness]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2024&lt;br /&gt;
|[[A Meeting In The Wintry Woods]]&lt;br /&gt;
|[[Acedia]], [[Kadlin]], [[Munch]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2024&lt;br /&gt;
|[[Shenanigans on Ice]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Irshya]], [[Slixvah]], [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Raiders of the Lost Tomb, Part 2]]&lt;br /&gt;
|[[Aelwyn]], [[Fidget]], [[Slixvah]], [[Irshya]], [[Aimarra]], [[Carver]], GM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Testing Synonie]]&lt;br /&gt;
|[[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 3]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2024&lt;br /&gt;
|[[Workouts and Distractions]]&lt;br /&gt;
|[[Choler]], [[Thurid]], [[Eztli]], [[Slixvah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2024&lt;br /&gt;
|[[World Peace and Hunky Boys]]&lt;br /&gt;
|[[Aryia]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 1]]&lt;br /&gt;
|[[Thoth]], [[Crik]], [[Khepri]], [[Reithak]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2024&lt;br /&gt;
|[[Chronolark - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2024&lt;br /&gt;
|[[Silencing the Unloved King]]&lt;br /&gt;
|[[Seldan]], [[Dirk]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2024&lt;br /&gt;
|[[Forgotten Blood Finale - Beneath]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Schara]] GM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist Pt2]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 4]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wraps and Hiccups]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2024&lt;br /&gt;
|[[Cat Scratch Chills]]&lt;br /&gt;
|[[Reithak]], [[Simony]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 5]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 1)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 5, 2024&lt;br /&gt;
|[[Answers in Amantli (Part 1)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 4]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2024&lt;br /&gt;
|[[Mushrooms and Man Left Behind]]&lt;br /&gt;
|[[Culix]], [[Irshya]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 2]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Crik]], [[Khepri]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cultivating Humility]]&lt;br /&gt;
|[[Alfrik]], [[Munch]], [[Murder]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 2)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2024&lt;br /&gt;
|[[Chronolark - Part 5]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2024&lt;br /&gt;
|[[Sound Mind]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Answers in Amantli (Part 2)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2024&lt;br /&gt;
|[[Fire birds and sharp sticks]]&lt;br /&gt;
|[[Crik]], [[Eztli]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Simony's Haven]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2024&lt;br /&gt;
|[[Cold Winter Encounters]]&lt;br /&gt;
|[[Simony]], [[Aelwyn]], [[Eztli]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2024&lt;br /&gt;
|[[Summoning Aid]]&lt;br /&gt;
|[[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[The show must drag on]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 3)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quarry Quarrel Part 3]]&lt;br /&gt;
|[[Khepri]], [[Thoth]], [[Reithak]], [[Crik]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2024&lt;br /&gt;
|[[Temple District Ruminations]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Weight of Responsibility]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 6]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2024&lt;br /&gt;
|[[Dead Men]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Single Nail]]&lt;br /&gt;
|[[SImony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2024&lt;br /&gt;
|[[Creation of Ash]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2024&lt;br /&gt;
|[[Expect the Unexpected]]&lt;br /&gt;
|[[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Stalk The Fiend]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 4)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 26, 2024&lt;br /&gt;
|[[Serpentine Showing]]&lt;br /&gt;
|[[Alfrik]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2024&lt;br /&gt;
|[[Ten Year Step]]&lt;br /&gt;
|[[Aelwyn]], [[Alfrik]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forgotten Blood Finale - Assassins]]&lt;br /&gt;
|[[Reithak]], [[Crik]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|[[Make Cookies Not War]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demand a Favor]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Golfbag of Glaives]]&lt;br /&gt;
|[[Verna]], [[Culix]], [[Aelwyn]], [[Alfrik]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2024&lt;br /&gt;
|[[Releasing the Hounds]]&lt;br /&gt;
|[[Aelwyn]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 5)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Personal Hero]]&lt;br /&gt;
|[[Harkashan]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2024&lt;br /&gt;
|[[Chronolark - Part 8]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2024&lt;br /&gt;
|[[Golden Coast Cruise]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]], [[Simony]], [[Tlanexhuani]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2024&lt;br /&gt;
|[[Unlock, Unbind, Hide]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Body Guard]]&lt;br /&gt;
|[[Alfrik]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2024&lt;br /&gt;
|[[Adventure's End?]]&lt;br /&gt;
|[[Acedia]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 6)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2024&lt;br /&gt;
|[[Facing Another Trial]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2024&lt;br /&gt;
|[[Chronolark - Part 9]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[You Won't Be Alone]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2024&lt;br /&gt;
|[[To the Victor Go the Spoils]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Simony]], [[Telamon]]; DM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2024&lt;br /&gt;
|[[Forearmed is Forwarned]]&lt;br /&gt;
|[[Aelwyn]], [[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Eve Before Death]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 17, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 7): The Poetry Corner]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2024&lt;br /&gt;
|[[A Golden Ending (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2024&lt;br /&gt;
|[[A Morning At The Ox]]&lt;br /&gt;
|[[Harshad]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2024&lt;br /&gt;
|[[Fantasy Gladiator League]]&lt;br /&gt;
|[[Irshya]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aspiring Aspire-ations ]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Faranmidahn]], [[Irshya]] DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2024&lt;br /&gt;
|[[Go Home History You're Drunk]]&lt;br /&gt;
|[[Aryia]], [[Crik]], [[Mikilos]], [[Reithak]], DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 8)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2024&lt;br /&gt;
|[[A Golden Ending (Part 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 26, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM: Verna&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt2]]&lt;br /&gt;
|[[Fidget]], [[Aelwyn]], [[Eztli]], [[Irshya]], [[Faranmidahn]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 9)]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2024&lt;br /&gt;
|[[A Golden Ending (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]; DM: Riptide&lt;br /&gt;
|-&lt;br /&gt;
|April 2, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt3]]&lt;br /&gt;
|[[Fidget]], [[Irshya]], [[Etzli]], [[Aelwyn]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2024&lt;br /&gt;
|[[Welcome Warden]]&lt;br /&gt;
|[[Aryia]], [[Corey]], [[Karasu]], [[Murder]], [[Rhar]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2024&lt;br /&gt;
|[[Cover Letter]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Noodles and Sake]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2024&lt;br /&gt;
|[[Frozen Veins]]&lt;br /&gt;
|[[Aragos]], [[Harshad]], [[Palomas]], [[Reithak]], [[Quinn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2024&lt;br /&gt;
|[[Stop Me if You Have Heard This One]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2024&lt;br /&gt;
|[[A Courier for a Page]]&lt;br /&gt;
|[[Aelwyn]], Npcs: [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2024&lt;br /&gt;
|[[Needles And News]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Eztli]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2024&lt;br /&gt;
|[[Three Assassins]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 10)]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2024&lt;br /&gt;
|[[A Golden Ending (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 4]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Faranmidahn]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2024&lt;br /&gt;
|[[Repose in Two Forms]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]] DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2024&lt;br /&gt;
|[[Tears of Death]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Rhar]], [[Rune]], [[Thoth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2024&lt;br /&gt;
|[[Whilst You Lay Dreaming]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 11)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2024&lt;br /&gt;
|[[Birds of another Feather]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]], [[Sabina]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Revelation Raven]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Spring and Gardening]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2024&lt;br /&gt;
|[[Cutscene: Sins of the Father]]&lt;br /&gt;
|Caeles Miranore, Kiira Theran, Caeleil Miranore (NPCs by [[Leirune|Rune]] and [[Simony]])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return of the Bina]]&lt;br /&gt;
|[[Slixvah]], [[Irshya]], [[Sabina]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 5]]&lt;br /&gt;
|[[Fidget]], [[Carver]], [[Aelwyn]], [[Eztli]], [[Faranmidahn]]; GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 1)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2024&lt;br /&gt;
|[[Feel the Groove]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[MAC-B1G]], [[Magpie]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2024&lt;br /&gt;
|[[Morning in Goblintown]]&lt;br /&gt;
|[[Harshad]], [[Choler]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 12)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2024&lt;br /&gt;
|[[The Stage Is Set]]&lt;br /&gt;
|[[Sabina]]; GM: Derecho&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rider of Decisions]]&lt;br /&gt;
|[[Leirune|Rune]]; GM: Riptide&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2024&lt;br /&gt;
|[[Silver Misses Snow]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Corey]], [[Eztli]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Warnings on Deaf Ears]]&lt;br /&gt;
|[[Leirune|Rune]], [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 2)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2024&lt;br /&gt;
|[[Trade Off]]&lt;br /&gt;
|[[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 13)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2024&lt;br /&gt;
|[[Maybe Fae-be]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2024&lt;br /&gt;
|[[A Happy Dance]]&lt;br /&gt;
|[[Karasu]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Close Shave]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[At Nothing We See]]&lt;br /&gt;
|[[Choler]], [[Cuemoni]], [[Fidget]], [[Tlanexhuani]], [[Zeke]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2024&lt;br /&gt;
|[[Fashion Shopping Preperusal ]]&lt;br /&gt;
|[[Eztli]], [[Aelwyn]], [[Aryia]], [[Simony]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 5)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2024&lt;br /&gt;
|[[Piecing Together Me]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Leirune|Rune]], [[Tlanexhuani]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 3)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2024&lt;br /&gt;
|[[A Fiend In Plain Sight]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 6)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2024&lt;br /&gt;
|[[Fab Fabric and Fire]]&lt;br /&gt;
|[[Aryia]], [[Aelwyn]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Noodles and a Future Heist]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2024&lt;br /&gt;
|[[Honey Do]]&lt;br /&gt;
|[[Corey]], [[Magpie]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|[[Mothers and Patrons]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 4)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2024&lt;br /&gt;
|[[We Are Seen]]&lt;br /&gt;
|[[Cuemoni]], [[Fidget]], [[Leirune|Rune]], [[Tlanexhuani]], [[Zeke]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rain and Bath House]]&lt;br /&gt;
|[[Aelwyn]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|May 21, 2024&lt;br /&gt;
|[[Simpler Things]]&lt;br /&gt;
|[[Simony]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|May 22, 2024&lt;br /&gt;
|[[The Name-Stealer]]&lt;br /&gt;
|[[Leirune|Rune]], [[Simony]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 1]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|- &lt;br /&gt;
|May 23, 2024&lt;br /&gt;
|[[Never Even]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Urvis Update]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2024&lt;br /&gt;
|[[Unpleasant News at the Noodle Stand]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Telamon]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stained Glass Butterfly]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2024&lt;br /&gt;
|[[Warning the Mislead]]&lt;br /&gt;
|[[Leirune|Rune]], [[Thoth]], Nameless ([[Fidget]])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 7)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2024&lt;br /&gt;
|[[Changing Seasons and Hearts]]&lt;br /&gt;
|[[Aelwyn]], [[Aragos]], [[Eztli]]. [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2024&lt;br /&gt;
|[[He Says]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Whatamelons and Wanderers]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Sabina]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crimson to Show Off]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2024&lt;br /&gt;
|[[The Final Spires, Part 2]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Troubles Those in the Market]]&lt;br /&gt;
|[[Aelwyn]], [[Simony]], [[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2024&lt;br /&gt;
|[[A Stealthy Inquest]]&lt;br /&gt;
|[[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 2, 2024&lt;br /&gt;
|[[Noodles After The Heist]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Harshad]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2024&lt;br /&gt;
|[[He Says (Part 2)]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Makes A Cavalier Attitude?]]&lt;br /&gt;
|[[Aelwyn]], [[Zofija]]&lt;br /&gt;
|-&lt;br /&gt;
|June 5, 2024&lt;br /&gt;
|[[Down the River]]&lt;br /&gt;
|[[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 3]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Castle In My Dreams]]&lt;br /&gt;
|[[Telamon]] (vignette)&lt;br /&gt;
|-&lt;br /&gt;
|June 7, 2024&lt;br /&gt;
|[[Break the Mold]]&lt;br /&gt;
|[[Aeson]], [[Eztli]], [[MAC-B1G]], [[Mikilos]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2024&lt;br /&gt;
|[[Fictitious - I]] &lt;br /&gt;
|[[Aragos]], [[Fidget|NAME UNKNOWN]] , [[Gramarye]], [[Lanier]], [[Vaera]]; DM: Thoth&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 8)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM: Verna&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2024&lt;br /&gt;
|[[Bedtime Butterflies]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[Lanier]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|June 12, 2024&lt;br /&gt;
|[[The Castle on the Edge of Waking]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 4]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Fidget|NAME UNKNOWN]], [[Tlanexhuani]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2024&lt;br /&gt;
|[[Forearmed is Forwarned Part 2]]&lt;br /&gt;
|[[Warrick]], [[Aelwyn]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2024&lt;br /&gt;
|[[Grand Induction]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Eztli]], [[Simony]], DM: [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Five Nightmares]]&lt;br /&gt;
|[[Aeson]], [[Carver]], [[Eztli]], [[MAC-B1G]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2024&lt;br /&gt;
|[[Five Nightmares (Part 2)]]&lt;br /&gt;
|[[Eztli]], [[MAC-B1G]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dwarf Fortress: Deepest Depths - I]]&lt;br /&gt;
|[[Eztli]], [[Harkashan]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Garden Lectures Under the Sun]]&lt;br /&gt;
|[[Aeson]], [[Mikilos]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 16, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 9)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2024&lt;br /&gt;
|[[When you Wish Upon a Fish]]&lt;br /&gt;
|[[Dirk]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|June 18, 2024&lt;br /&gt;
|[[Wasted Years]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[He Says (Part 3)]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|June 19, 2024&lt;br /&gt;
|[[A Warriors Instinct]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Pillory Blues]]&lt;br /&gt;
|[[Eztli]], [[Telamon]], [[Yazlo]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ashes on the Ground]]&lt;br /&gt;
|[[Gramarye]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2024&lt;br /&gt;
|[[For A Few Potions More]]&lt;br /&gt;
|[[Choler]], [[Cuemoni]], [[Warrick]]; GM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|June 21, 2024&lt;br /&gt;
|[[Nonlinear Pie]]&lt;br /&gt;
|[[Verna]], [[Auranar]], [[Aryia]], [[Eztli]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forearmed is Forwarned Part 3]]&lt;br /&gt;
|[[Warrick]], [[Aelwyn]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2024&lt;br /&gt;
|[[Best Boy]]&lt;br /&gt;
|[[Crik]], [[Menel]], [[Zofija]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2024&lt;br /&gt;
|[[A Warning Not A Gift]]&lt;br /&gt;
|[[Corey]], [[Harshad]], NPC Sori - [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dwarf Fortress: Deepest Depths - II]]&lt;br /&gt;
|[[Eztli]], [[Harkashan]], [[Rune]], DM: [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[One Thousand Cranes]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|June 24, 2024&lt;br /&gt;
|[[The Price of Fish]]&lt;br /&gt;
|[[Arzhela]], [[Crik]], [[Cuemoni]], [[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Weight of Expectations]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[He Says (Part 4)]]&lt;br /&gt;
|[[Sabina]], [[Thoth]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|June 25, 2024&lt;br /&gt;
|[[Full Day at the Baths]]&lt;br /&gt;
|[[Slixvah]], [[Irshya]], [[Culix]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Upon the Koz-way]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Eztli]], [[Harkashan]], [[Rune]], [[Simony]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2024&lt;br /&gt;
|[[The Final Spires, Part 5]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Fidget|NAME UNKNOWN]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2024&lt;br /&gt;
|[[Faphinae's Fanfare]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Karasu]], [[Simony]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gearsmasher]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Eztli]], [[MAC-B1G]], [[Skielstregar]]; guest star: [[Telamon]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2024&lt;br /&gt;
|[[Soul Food]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fiends and Fae]]&lt;br /&gt;
|[[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Never-ending Story]]&lt;br /&gt;
|[[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2024&lt;br /&gt;
|[[Game On!]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[Karasu]], [[Leirune|Rune]] ;GM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|[[Fragile Like Trust]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Will to Kill]]&lt;br /&gt;
|Faphinae &amp;amp; Sori [[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silent Sanitorium]]&lt;br /&gt;
|[[Aelwyn]], [[Dirk]], [[Harkashan]], [[MAC-B1G]], [[Rune]]; DM: [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2024&lt;br /&gt;
|[[Hunting Lore in the Library]]&lt;br /&gt;
|[[Alaric]], [[Simony]], [[Verna]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2024&lt;br /&gt;
|[[Death Comes Another Day]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Unravel Their Riddles]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2024&lt;br /&gt;
|[[Mist and Magic]]&lt;br /&gt;
|[[Alaric]], [[Crik]], [[Murder]], [[Slixvah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 4, 2024&lt;br /&gt;
|[[A Lesson in Forgiveness]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2024&lt;br /&gt;
|[[Silence in the Library]]&lt;br /&gt;
|[[Harshad]], [[Menel]], [[Palomas]], [[Reithak]], [[Warrick]], [[Zigrun]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2024&lt;br /&gt;
|[[Spelunking]]&lt;br /&gt;
|[[Crik]], [[Cuemoni]], [[Harshad]], [[Menel]], [[Reithak]], [[Sjach]]; GM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2024&lt;br /&gt;
|[[A Story Born of Hope]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2024&lt;br /&gt;
|[[Sands through the Hourglass]]&lt;br /&gt;
|[[Bryn]], [[Culix]], [[Eztli]], [[Menel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2024&lt;br /&gt;
|[[Forlorn Moon (Part 1)]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Final Spires, Part 6]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Fidget|NAME UNKNOWN]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Tornmawr Torpedo]]&lt;br /&gt;
|[[Culix]], [[Aryia]], [[Aelwyn]], [[Eztli]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2024&lt;br /&gt;
|[[Boogle Boogle]]&lt;br /&gt;
|[[Aragos]], [[Thoth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forlorn Moon (Part 2)]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2024&lt;br /&gt;
|[[Name Exchange ]]&lt;br /&gt;
|[[Gramarye]], [[Thoth]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2024&lt;br /&gt;
|[[Moment of the Future]]&lt;br /&gt;
|[[Gramarye]], [[Thoth]]; GM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2024&lt;br /&gt;
|[[Silent Sanitorium Part 2]]&lt;br /&gt;
|[[Harkashan]], [[Rune]], [[Aelwyn]], [[MAC-B1G]], Dirk, GM: Culix&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2024&lt;br /&gt;
|[[Explosions and Slaying]]&lt;br /&gt;
|[[Warrick]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Heir to the Throne - Beginning]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Cuemoni]], [[Harshad]], [[Menel]], [[Warrick]], [[Zofija]]; GM: Harkashan&lt;br /&gt;
|-&lt;br /&gt;
|July 19, 2024&lt;br /&gt;
|[[Summer Days]]&lt;br /&gt;
|[[Warrick]], [[Sjach]], [[Aznara]], DM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2024&lt;br /&gt;
|[[Vagrant Tower - Void Engine 1]]&lt;br /&gt;
|[[Aelwyn]], [[Rune]], [[Eztli]], [[Iskandar]], [[Harkashan]], GM: Culix&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Following a Portent]]&lt;br /&gt;
|[[Bryn]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2024&lt;br /&gt;
|[[Heir to the Throne: Trouble in Unbundun Part 1]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Crik]], [[Harshad]], [[Warrick]], [[Zofija]]; GM: Harkashan&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2024&lt;br /&gt;
|[[Tales of Wrassling and Cages]]&lt;br /&gt;
|[[Warrick]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mountaineering Investigations]]&lt;br /&gt;
|[[Leirune|Rune]], [[Eztli]], [[Aelwyn]], [[Garak]], GM: [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2024&lt;br /&gt;
|[[A Consecration]]&lt;br /&gt;
|[[Aelwyn]], [[Nameless|Fidget]], [[Carver]], [[Eztli]], [[Delilah]], [[Harkashan]], GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2024&lt;br /&gt;
|[[Turning Reputation into Charity]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2024&lt;br /&gt;
|[[Can't Sleep]]&lt;br /&gt;
|[[Nameless|Fidget]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Craven Match]]&lt;br /&gt;
|[[Aryia]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aurum Among Thieves]]&lt;br /&gt;
|[[Aryia]], [[Eztli]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2024&lt;br /&gt;
|[[It's Easy Being Green]]&lt;br /&gt;
|[[Bryn]]; NPC: Cynthia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Heir to the Throne: Trouble in Unbundun Part 2]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Crik]], [[Warrick]], [[Zofija]]; GM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2024&lt;br /&gt;
|[[Mountaineering Explanations]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Garak]], [[Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|July 31, 2024&lt;br /&gt;
|[[Paint Ponderings]]&lt;br /&gt;
|[[Bryn]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 04, 2024&lt;br /&gt;
|[[Fair Pixie]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Vagrant Tower: Void Engine Part 2]]&lt;br /&gt;
|[[Eztli]], [[Aelwyn]], [[Rune]], [[Harkashan]], [[Iskandar]], '''GM''': Culix&lt;br /&gt;
|-&lt;br /&gt;
|August 5, 2024&lt;br /&gt;
|[[Heir to the Throne: Trouble in Unbundun Part 3]]&lt;br /&gt;
|[[Bryn]], [[Carver]], [[Crik]], [[Harshad]], [[Warrick]], [[Zofija]], '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2024&lt;br /&gt;
|[[I Know the Pieces Fit]]&lt;br /&gt;
|[[Warrick]], [[Crik]], [[Bryn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2024&lt;br /&gt;
|[[Litigation]]&lt;br /&gt;
|[[Fidget]], [[Khepri]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2024&lt;br /&gt;
|[[Silent Sanitorium - Part 3]]&lt;br /&gt;
|[[Harkashan]], [[Dirk]], [[Rune]], [[Aelwyn]] '''GM''': [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|August 18, 2024&lt;br /&gt;
|[[On the Edge of Living]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2024&lt;br /&gt;
|[[Heir to the Throne - Far Beneath Part 1]]&lt;br /&gt;
|[[Carver]], [[Crik]], [[Harshad]], [[Warrick]], [[Zofija]], [[Stena]] '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2024&lt;br /&gt;
|[[Happiness in Knowledge]]&lt;br /&gt;
|[[Aeson]], [[Eztli]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2024&lt;br /&gt;
|[[Death With a View]]&lt;br /&gt;
|[[Aragos]], [[Khepri]], [[Nameless]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2024&lt;br /&gt;
|[[Toge Means Thorn]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Litigation (Part 2)]]&lt;br /&gt;
|[[Khepri]], [[Nameless]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Into The Temple - Part 1]]&lt;br /&gt;
|[[Bryn]], [[Eztli]], [[Harkashan]], [[Rune]], [[Silmeria]], '''GM''': Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2024&lt;br /&gt;
|[[Dusk Blooming Vines]]&lt;br /&gt;
|[[Bryn]], [[Cuemoni]], [[Harshad]], [[Lani'kua]], [[Reithak]], [[Sjach]]; '''GM''': Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Apparently Heir]]&lt;br /&gt;
|[[Aeson]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2024&lt;br /&gt;
|[[Jiji Kiku]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2024&lt;br /&gt;
|[[Into The Temple - Part 2]]&lt;br /&gt;
| [[Eztli]], [[Harkashan]], [[Rune]], [[Silmeria]], '''GM''': Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2024&lt;br /&gt;
|[[Delivery in the Dark]]&lt;br /&gt;
|[[Cuemoni]], [[Reithak]], [[Ulthan]]; '''GM''': Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2024&lt;br /&gt;
|[[Heir to the Throne - Far Beneath Part 2]]&lt;br /&gt;
|[[Carver]], [[Crik]], [[Stena]], [[Warrick]], [[Zofija]]; ; '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2024&lt;br /&gt;
|[[Into The Temple - Part 3]]&lt;br /&gt;
| [[Eztli]], [[Harkashan]], [[Rune]], [[Silmeria]], '''GM''': Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2024&lt;br /&gt;
|[[Dinner for Four and a Pothy]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2024&lt;br /&gt;
|[[Whispers of Rebellion]]&lt;br /&gt;
|[[Auranar]], [[Corey]], with Ansir and Faphinae&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Old Friends]]&lt;br /&gt;
|[[Bryn]], [[Corey]], [[Thoth]], [[Vex]], [[Victor]]; '''GM:''' Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2024&lt;br /&gt;
|[[How a Queen is Made]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]]; '''GM:''' Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|September 9, 2024&lt;br /&gt;
|[[A Friend for Magpie and Wizard]]&lt;br /&gt;
|[[Magpie]], [[Corey]]; '''GM:''' Aftershock&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Stage_Is_Set&amp;diff=43211</id>
		<title>The Stage Is Set</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Stage_Is_Set&amp;diff=43211"/>
		<updated>2024-04-30T00:07:12Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nighttime over Alexandria, and the moon is high and full. The day has been balmy and clear, and the night has become just on the comfortable side of cool. In short, it has been the kind of weather that most people love, and poets despise; a calm, idyllic spring day, free of blemish or drama.&lt;br /&gt;
&lt;br /&gt;
In the tavern below, the night's merriment has rambled to a close, the evening's cleaning finished, and the doors locked until the morrow. Quiet has descended over the TaRaCe, as the tavern hunkers down for the night.&lt;br /&gt;
&lt;br /&gt;
But in Sabina's room, a lamp remains lit, for sleep is difficult to find.&lt;br /&gt;
&lt;br /&gt;
	The room is as tiny as she remembered. Just enough space for a cot, a chair and a small desk. Her pack tucked under the cot for the time being. Having been so long on the road the idea of unpacking it seems far more strange then it should and so she's left it. &lt;br /&gt;
&lt;br /&gt;
	Memmories of helping to make the TarRaCe and then her time running it are all too easy to summon up here. Thoughts with inevitably lead to the reasons she left. &lt;br /&gt;
&lt;br /&gt;
	She makes her lips curl into a smile dispite those memmories and hums softly to herself, trying to find something else to think about. &lt;br /&gt;
&lt;br /&gt;
It's the kind of thing that philosophers and arcanists can talk about endlessly; why is it, that the more one tries not to think of something, that think looms ever larger in the thoughts?&lt;br /&gt;
&lt;br /&gt;
The connection has remained, active and persistent, and over the months Sabina has felt a thrumming of emotion now and again, as if hearing a familiar voice over a distant hill. But little more than that, and one gets the feeling that it's deliberate.&lt;br /&gt;
&lt;br /&gt;
That, after having upended Sabina's life, Rupi is trying to have as little impact as possible as she tries to sort out her own place in this new, hostile world.&lt;br /&gt;
&lt;br /&gt;
	For her part, Sabina has shared her emotions to the link. Not that she would know how to shield herself from it. They hadn't had the time to learn. And that thought causes a pang of sorrow to well up strongly. She pushes it back down and keeps her smile in place. One must always smile, Sabina. Always. &lt;br /&gt;
&lt;br /&gt;
	She reaches up to touch the upper portion of her face, almost expecting to find her missing mask there. The feel of digits touching cheek startles her still. She finds herself wondering if Rupi has sold it off to make her way or if she's wearing it and masquerading as Sabina. It wouldn't be the first time. They both agreed that Rupi should stop that particular action. But that was while she was in the city here. There are all sorts of needs and situations out there in the world beyond the walls. &lt;br /&gt;
&lt;br /&gt;
	 Still humming she draws her knees up to her chest on the cot, eyes checking on the sleeping form of Emp not but a arms length away. &lt;br /&gt;
&lt;br /&gt;
	She blinks slowly. Has her link been open all this time? It is perhaps like the link of a mage and a familiar? That link she knows well. &lt;br /&gt;
&lt;br /&gt;
	Reaching out mentally she touches the connection, or tries too. Sending a questioning thought. &amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sabina rolls knowledge/the planes: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
It's not... quite... the same. Rather, the link is similar in some ways, but in the way that perhaps the familiar might experience such a link; a tether to a being greater in scope, power, and imprint than one would reasonably be able to achieve in one's lifetime.&lt;br /&gt;
&lt;br /&gt;
In other ways, however, it's quite a different thing. Being on the 'small' end of the tether, a simple, unformed question is not nearly a thought powerful enough to catch the 'currents' and reach the other side. THere's simply too much interference, mental, mystical, and otherwise, in the waking world.&lt;br /&gt;
&lt;br /&gt;
As Eluna hangs silvery bright, visible through the small room's one window, standing watch over the dreaming minds, a thought bubbles to the surface of Sabina's mind.&lt;br /&gt;
&lt;br /&gt;
	If the waking world is too loud, busy, and crowded... What of the dreaming lands?&lt;br /&gt;
&lt;br /&gt;
	Sabina has had her share of dreams, both real waking world and while asleep. She ponders this new line of thinking. It's a suject she knows little about. There are spells, of course, to put one to sleep or to send someone dreams. But she's not learned much about the dream lands themselves. Where all dreams come from and end. &lt;br /&gt;
&lt;br /&gt;
	Her toes wriggle into the covers on the bed and she tries to recall what exactly she does know. If it were as easy as falling asleep then she'd likely have made contact in the past already. Her thoughts never stray too far from Rupi for long. Never more then a ten day for certain. Her desire to speak with Rupi would likely influence her dreams but real conversation is not something she's had in the past. That she remembers anyway.&lt;br /&gt;
&lt;br /&gt;
It's a pretty puzzle, to be sure.&lt;br /&gt;
&lt;br /&gt;
How does one influence a dream, when one's conscious mind is set adrift in the first place? How does one give direction to a drifting mind?&lt;br /&gt;
&lt;br /&gt;
The lamplight flickers as a passing breeze curls into Sabina's apartment, carrying with it the scents of the city. Nearby flowers, the last vestiges of cooked food, a sour thread of spilled beer--&lt;br /&gt;
&lt;br /&gt;
	--and for just a moment, a faint curl of pipe tobacco.&lt;br /&gt;
&lt;br /&gt;
Scent has always, ever, been deeply linked to memory.&lt;br /&gt;
&lt;br /&gt;
And thus do memories begin to surface of the Temple, and Sabina's time as an acolyte. Of just beginning to learn Tairen's mysteries.&lt;br /&gt;
&lt;br /&gt;
	Ahh pipe smoke. The memmory of Darden's pipe smoke makes her smile in truth though her face never changes outwardly. The handsome lucht who found her after the strangers came and murdered her parents. How calm he was as he coaxed her out from under the wagon and the concealed comparment. His smile warm and kind. How he tried to ensure she didn't look back at momma and poppa. 'Just look my way, lass. That's a fine a girl. Come walk with me, eh?' &lt;br /&gt;
&lt;br /&gt;
	She giggles, eyes going to the window where the smells come from.&lt;br /&gt;
&lt;br /&gt;
	How lucky she was to have met Darden. The Lucht a wonderer and a priest of Tarien. He'd helped her get what little things she had to take from the wagon and took her away. It was he who taught her to smile again and what a wonderful thing smiles could be. A few years later he left her at one of Tarien's more grand temples to recieve the last of her training. The formal parts. Ahh how she missed him. And truth be told the temple as well. &lt;br /&gt;
&lt;br /&gt;
	It was in those final days of learning that she started talking to Tarien's statue. No mater the temple she would stop and have a chat with him. Listening and making conversation with the icon that didn't answer back. Not audibly anyway. And oh the stares she would get! The memmory of some of those concerned faces causes her to laugh still. And warm her heart that folks still stop to care. &lt;br /&gt;
&lt;br /&gt;
Laughter, merriment, have always been cherished by followers of Tairen. But behind the laughter, there was always the lessons. Ever has Tairen sought to couch truth in the absurd, to make lessons out of misfortune, for the trickster has always couched truth behind jokes.&lt;br /&gt;
&lt;br /&gt;
Sometimes, those truths are sweet things, that laughter is needed only to sand away the burrs that keep them from fitting in the mind. Sometimes, though, the truth is a bitter pill, and a touch of the absurd is necessary to make it palatable at all.&lt;br /&gt;
&lt;br /&gt;
And the truth is, for all that she may be back home... She cannot, is not allowed to, return to the Temple where she served so faithfully. And she cannot do this, because of the very link she just tested. Because of who Rupi *is,* not who she wanted to be.&lt;br /&gt;
&lt;br /&gt;
But is it a bad joke, or is it simply one she does not get?&lt;br /&gt;
&lt;br /&gt;
What would Darden have thought, of this quest to give humanity to the inhuman? Mortality to the immortal?&lt;br /&gt;
&lt;br /&gt;
	The memmory of her mentor that day. Not too long before he dropped her off at the temple. A fine Fall day. Warm with a chill breeze. Leaves falling around them where they had stopped on the road. Darden's face a mask of fright and worry with a touch of anger. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;You can't make everyone smile, Sabby! It's not possible! The other emotions of the soul won't allow for it. The true smile is that which leaks from the soul, girl. Shown to all the world around you and lifting up those in need. You can't make people smile through their pain or mental hurt. Or their anger for that matter!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	Oh how she's laughed. Laughed until tears streamed down her face. How she's leaned over and cupped his cheeks in both hands and kissed him and whispered, &amp;quot;I bet I can.&amp;quot; And how he'd weeped then and fallen quiet as they continued on the road.&lt;br /&gt;
&lt;br /&gt;
	She can imagine his reaction would be close to that if heard of Rupi and their connection. But also perhaps he'd hold a bit of pride as well. That she'd even attempt to redeem a demon at all. The absurd notion so very worthy of a laugh.&lt;br /&gt;
&lt;br /&gt;
And, Sabina would learn, Darden was right to be angry then. Sabina would learn of the balance that must be walked, of the pitfalls of forced laughter. Joy may be the ideal, but it could never, *can* never be permament in a mortal heart. Every light must cast a shadow, after all, and an unceasing light gives rise to unwavering darkness.&lt;br /&gt;
&lt;br /&gt;
Another breeze finds its way through a seam in the lampglass, curling just right to snuff out the little flame in its heart. And as the flame dies, and the room now lit only by silvery moonlight, a final memory surfaces; of the day of Sabina's Pact.&lt;br /&gt;
&lt;br /&gt;
	She sighs and aknoeledges that making people smile is so very hard at times. But she still tries. Smiles are what saved her after all. &lt;br /&gt;
&lt;br /&gt;
	She statles as the light goes out and then chuckles at herself. She looks around the room. This very room where she farmed the pact with Rupi. The succubus so lost and in pain at having lost her connection to her planar place. How they'd talked about what the rules were going to be. How Sabina told Rupi she desired nothing from the succubus other then her smile and her not harming people in the city unless attacked first. Rupi's request was only to stay with Sabina and learn of the depths of the mortal world in things not involving sex and betrayal. How each had taken turn under the needle of the other intention becoming tattoo that formed the mark of their link. &lt;br /&gt;
&lt;br /&gt;
	The link seems to heat with that memmory. The sexual feelings that tried to flood through while Rupi marked her. How she staved them off with laughter. And Rupi's tears that she tried to hide as the human emotions were sent back to her as the link was finished. &lt;br /&gt;
&lt;br /&gt;
	They lay down together in the cot, still clothed, quite and calm. Each feeling the link. Rupi's first to a mortal. And of course Bina's first ever. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Why do you never ask me to join you in bed, Bina?&amp;quot; Sabina smiles at the moonlight and rembers her answer as if she'd just spoken it. &amp;quot;Because that's what they wanted you to do. Perhaps forced you to do. I just want you to be free. Truely free. And make your own choices about what you wish to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's interesting, isn't it? The concept of freedom. When a person is free of all bonds, duties, obligations, the first thing they *do* is find something to bond them to. In that, at least, perhaps Rupi isn't *much* different from a mortal; cut off from her home, she seeks a means of binding herself to this plane. That it's *necessary* to continue living...? Doesn't make it any less of a fetter.&lt;br /&gt;
&lt;br /&gt;
All beings, in the end, are slaves to survival.&lt;br /&gt;
&lt;br /&gt;
And with this thought, those memories, swirling in her head, the night claims victory over consciousness...&lt;br /&gt;
&lt;br /&gt;
And between one slow breath and the next, Sabina finds herself standing, on a vast plain lit only by an impossible number of stars. The air smells heavy with burgeoning rain, and the distant grumble of thunder wars with the more present creaks and buzzes of night-time insect life.&lt;br /&gt;
&lt;br /&gt;
Then, from no particular direction, a series of yips swirl out of the starlit air.&lt;br /&gt;
&lt;br /&gt;
Laughing?&lt;br /&gt;
&lt;br /&gt;
		Mocking?&lt;br /&gt;
&lt;br /&gt;
	Mourning?&lt;br /&gt;
&lt;br /&gt;
			Warning?&lt;br /&gt;
&lt;br /&gt;
Welcoming?&lt;br /&gt;
&lt;br /&gt;
	Within the dream Sabina closes her eyes and breathes in deeply of the night air, tasting it on her tongue. The yips and sounds scare her at first. Humans being afraid of that they can't see and don't understand. But as they continue she settles down her heart and trieds to call forth a simple light spell. One shielded in her hands. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello?&amp;quot; She says into the night. &amp;quot;Where am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dreaming world has its own laws of reality, it seems. When Sabina reaches for the power to fuel her spell, be it ever so simple, the mana just--&lt;br /&gt;
&lt;br /&gt;
--isn't there. It's like reaching for your keys in the dark, and bumping your hand on the wall.&lt;br /&gt;
&lt;br /&gt;
And the yips come faster, and now *definitely* sound like laughter. A rapid-fire&lt;br /&gt;
&lt;br /&gt;
YIP			YIP&lt;br /&gt;
&lt;br /&gt;
	YIP		    YIP			YIP&lt;br /&gt;
&lt;br /&gt;
YIP		YIP YIP     YIP		YIP&lt;br /&gt;
&lt;br /&gt;
that eventually just devolves into a wild cackle.&lt;br /&gt;
&lt;br /&gt;
A brisk wind sweeps around the plain, bending the grasses in a skirling, swirling motion, picking up leaves and errant twigs and blades of grass as it leaps and frolics over the dreaming plain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; A light in the darkness, &amp;gt;&amp;gt; mutters a voice, &amp;lt;&amp;lt; when all other lights fade? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The laughter returns, sweeping around and behind and above Sabina, carried on the wind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Oh little dreamer, how can you hope to spark light with such frail tinder? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina smiles as she does for almost every occasion. &amp;quot;How can you spark a light without hope?&amp;quot; She asks the voice in the dream, her sleeping mind still not understanding what is real and what is not. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;And frail tinder is better and then no tinder at all?&amp;quot; She stands still and does not try to reach for another spell. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;My I ask who you are? Where I am? Without the light to see I am forced to use senses other then sight. And humans are limited in that reguard. And so many others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; She may! &amp;gt;&amp;gt; cackles the voice. &amp;lt;&amp;lt; She may open and close her mouth, and push air into words! Even in this dreaming plain, there are no muzzles to bind her actions! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a merry hoot, the wind leaps upward, clattering and rustling and full of debris...&lt;br /&gt;
&lt;br /&gt;
And the stars begin to follow in its wake. Tugged along in the wake of such a sprightly breeze, the glittering jewels that lit the sky tug, and pull, and clump. It's as if the heavens are a massive, dense thicket of burr-weed, and the laughing wind a dog gamboling through it.&lt;br /&gt;
&lt;br /&gt;
And, indeed, the shape the stars begin to describe is canine... after a fashion. But long and sinuous, as much weasel as dog...&lt;br /&gt;
&lt;br /&gt;
And the being continues to sweep and dance and roll among the stars, eventually picking out the shape of long, long limbs, ending in ridiculously tiny paws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; A light without hope? Ask the lightning! Ask old Storm-Crow what he hopes for! But ask him from under very thick stone! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina's smile widens as the night comes to life as something other and yet seemingly familiar. She settles down to the ground and sits on her heels. A laugh escapes her as the being dances. &amp;quot;With all due respect I think I'll decline from asking him. I'm sure I won't like the answer very much.&amp;quot; ,she giggles. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Are you perhaps Tarien or one sent by him? Or maybe you are in disguise and seek to lead me astray. But then I'd just likely be dead instead of watching you dance, I'd think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Tairen! &amp;gt;&amp;gt; laughs the starlit wind. &amp;lt;&amp;lt; A name to conjure by! The Bard King! The Trickster, the Singer, the Oat-Meal Flinger! But this breeze would never presume to puff so mightily! No, little dreamer, insects as you or I are too fine to partake of the gods' notice. But what a fine disguise it would be, yes? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enough stars stick to the creature's head, to pick out details, and--&lt;br /&gt;
&lt;br /&gt;
--well--&lt;br /&gt;
&lt;br /&gt;
--it's *like* a coyote, in the same way that a cloud is *like* a teddy bear. Ears that come to points, twice as tall as the head that holds them, a muzzle nearly as long as the ears are tall, and streaked by stars and nebulae, split by a grin that could be nothing more than an enthusiastic smear of jewelled paint.&lt;br /&gt;
&lt;br /&gt;
But where its eye should be, is naught but a hollow void. No stars light those depths, and finally its sinuous windings end in a spiral that pours it back down onto the grass, that impossible head looming *uncomfortably* close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; But why would this one lead a little dreamer astray, I wonder? What could be gained from such a morsel? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina leans back, likely to gain some space and to get a better look at this creature. &amp;quot;All sorts of creatures and beings lead one astray. To hunt and feed. To gain a secondary goal. For fun and sport. To teach. As for why you would want to do any of those things to me I can not guess. But I seem to be at your mercy.&amp;quot; She grins again, &amp;quot;That said, I do like your smile. It reminds me of something..someone. I just can't seem to remember.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	She settles down and back from her heels to her rump before speaking again. &amp;quot;If you aren't Tarien then you must have another name that you are called. Unless you can't tell me because you are Fae of some sort? I am guessing you already know mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Names, &amp;gt;&amp;gt; the creature laughs. &amp;lt;&amp;lt; Names! Fae jester I am not, but they *do* teach mortalkind a valuable lesson! &amp;gt;&amp;gt; Rearing back, the creature spreads its front paws, reaching up to the dark-smudged sky. &amp;lt;&amp;lt; Never offer your name, or something greater than you *might take it.* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Falling back, it rolls around in giggles for a moment. &amp;lt;&amp;lt; But mortals need names! They name every leaf and bug and cloud, for without names, is a thing a thing? I am! I am a thing! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twisting up to its feet, the creature winds around Sabina, somehow stretching far enough to coil itself twice, and yet leave Sabina standing in a ten-foot circle of brightly lit grass. &amp;lt;&amp;lt; I am a thing, and if a name you need... I would be very pleased if you call me He-Who-Knows-What-He-Did. Because I do, oh, I do know what I did! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Bina finches back and then forward as the creature wraps around her space, cutting her off from escape. At least now there is some light, though. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;He-Who-Knows-What-He-Did. A pleasure to meet you. And you're right. Humans and other races tend to name everything. Afix it or try to afix it in some sort of catagory. To understand what they're interacting with. A strength and a weakness both.&amp;quot; She cants her head to one side and looks at where the creature's eyes should be. &amp;quot;What is it exactly that you did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; NOTHING! &amp;gt;&amp;gt; the creature shrieks, falling into gales of laughter, its sinuous body rippling all along the coils that light the grass. When it finally recovers its mirth, it raises and twists its head, staring at Sabina upside-down.&lt;br /&gt;
&lt;br /&gt;
Which makes it very, very difficult to tell if its upturned, toothy mouth is a grin, or a frown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Or did I? She thinks perhaps I lie, so... maybe? Do I? Am I a liar, little dreamer? Will you spin a new existence for me, also? Knowing nothing of what came before? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Bina startles and blinks at He-Who-Knows when the roaring laughter takes place. She waits for him to settle down and gets wide eyed as he presents his head upside down. She has to fight the urge to try and turn her head to the side to make the sight more normal.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Everyone has done /something/ unless you were nothing until I met you just now. And since you met me you've confused me, startled me, made me laugh and worry about my safety.&amp;quot; She coughs and looks him in the eyes again.. &amp;quot;Would you explain what you mean by spin a new exhistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; You are mortal, little dreamer, &amp;gt;&amp;gt; the creature says with almost patronizing fondness. &amp;lt;&amp;lt; There is no greater humor under the stars, than to watch a mortal try to think like a spirit. Your eyes cross so adorably, &amp;gt;&amp;gt; he snickers. &amp;lt;&amp;lt; But... yes. Yes perhaps I shall. Perhaps I must. But explaining is *boring,* so boring. Ah! I shall tell you a story! Mortals *adore* stories, and you are mortal! Perfect! A story of stories! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he draws his head, his front legs are suddenly a much more reasonable distance down his neck, and he crosses them with a cat's dignity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; There once was a man. ...There once were *many* men, it's true, but also there was *this* man. And there was no joy in his heart, for the story he had told himself was, all other men sought only to trick him, deceive him, steal from him. This man had much that mortals value, it's true! So the story of his world, of all that he could see, was that the things that he claimed as his, he could trust. And the things he did not claim, oh... those were the *worst* things, for if he allowed them to, they would rob him, hurt him, call him such names! This was the story he told himself, and he told it to himself for years upon years! Every other mortal he met, he would be sour to, and miserly, and *small.* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He-Who-Knows-What-He-Did lowers his head, hunching his shoulders as he casts an exaggeratedly worried look to Sabina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; And then the people began to call him such names! His story was true all along! *All along!* They found ways to inflict small hurts, small indignities, and oh! Oh, how the man spoke true! *Even more* meanness he must visit upon the people, to keep them in line! So make the true story a *good* true!* And then... oh little dreamer, then things began to *vanish* from his keeping. Oh oh oh, how the story was true! How the story was *always* true! Because a mortal man spoke the story into being! And a mortal man *decided* it was true! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	The priestess magi has to smile when she's given the sad patronizing look but listens intently to the story all the same. She nods at the correct parts and tsks as the protagonist is stolen from. She then shakes her head a few times before saying, &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;That is an interesting story, sir. I have the feeling that it's told from only one viewpoint. And that were another to speak the story it would reviel new 'truths'. My first teacher told me to not jump to conclusions but instead think for myself. That's worked out fairly well for me despite myself being foolish and mortal. One of his favorite sayings is, 'The truth is like a slipery fish. Every time you think you have a hold of it it slips through your grasp.'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	Sabina looks at the spirit creature and shrugs, &amp;quot;Just because I speak a thing does not make it true. Nor just believeing it. It's when I have faith that it becomes real. But usually only to me. Others have their own truths. So I don't see how I can assist you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Assist? Assist? &amp;gt;&amp;gt; Once more the creature's body ripples with mirth. &amp;lt;&amp;lt; Oh little dreamer, you listen but do not hear! How delightful! The story has a *moral,* you see, and the moral is 'Be careful what stories you tell, for if you tell a story convincingly enough, it *becomes* truth.' It was this very story that led me to you, after all! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Somehow, the grin grows wider, ever wider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; A thrum upon the ether do I sense, oh! I follow the direction it goes, and, oh, *oh!* There I spy a demon who makes play that she is mortal! She *tells herself this story,* of mortality! And so I must, I *must,* I must meet this teller of tales, this *writer of realities,* and I must see! And I do, I do! He-Who-Knows-What-He-Did *knows what you did!* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the laughter returns, the creature's starry form practically *drumming* against the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; But do *you* know? Was it a-purpose, or a-meaning? Do *you* know what you did? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina's smile fades into a frown for the first time as the being brings up Rupi into his conversation. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I know what I /think/ I did. The outcome of my actions I don't yet know. I've been away from whom you are speaking of for a good span of time. A good span of time by mortal senses that is.&amp;quot; She sighs and finds her smile again. &amp;quot;So. What is it that you know I did. Specificly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the mirth fades away, but the grin remains, and barely-concealed amusement quavers through the thing that serves as its voice. &amp;lt;&amp;lt; When one tells a story that is not true, many things can happen, but two, yes, two are of the most immediate importance; will the story that is not true, be unmasked, and shown to be untrue? Or will the mask become the face, and the story be *made* true? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creature leeeeans back down, head so large now that *one* of its empty eyes could swallow up the whole of the priestess. &amp;lt;&amp;lt; The Bard King watches from on high, so high that he sees *all* shows, *all* stories, and cannot pay his heed to any one. He-Who-Knows-What-He-Did *likes* this story, little dreamer. He finds it *engrossing.* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a sense of motion without movement, and the stars zip past, the blank eye *swallowing* Sabina, and carrying her down into its depths.&lt;br /&gt;
&lt;br /&gt;
There is an instant, half a heartbeat of time, where Sabina looks up, looks back, and sees a *seam* between the place where the stars end, and the eye begin.&lt;br /&gt;
&lt;br /&gt;
Almost as if it were a mask, over an empty face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; And it is from the *close seats* that I shall watch. &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*CRACK!*&lt;br /&gt;
&lt;br /&gt;
Just above the TaRaCe, in the time that Sabina slept, rain-heavy clouds have gathered, and one singular, close snap of lightning heralds a sheeting downpour.&lt;br /&gt;
&lt;br /&gt;
	Bina startles awake, finding herself covered in a sheen of sweat from her near nightmare and dream. She sucks in a large breath and lets it out, sitting up from the bed and looking out the window to the storm. &lt;br /&gt;
&lt;br /&gt;
	She tries to play out the dream again in her mind. Fighting the fuzziness that often accompanies waking. She takes a moment to offer up a prayer to her God, asking for his guidance and mercy before getting to her feet and moving to the window to take in the air from the storm and cool off. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;The close seats. Does that mean I'm on the stage? Or that I'm in the cage?&amp;quot; She looks up into the storm again. &amp;quot;Where are you Rupi?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Behind Sabina, there's a metallic *clink* of an object falling to the floor.&lt;br /&gt;
&lt;br /&gt;
When Sabina turns to search out the source of that noise, a flash of lightning glints off of a curved, exquisitly-wrought plate of mythril.&lt;br /&gt;
&lt;br /&gt;
...Well.&lt;br /&gt;
&lt;br /&gt;
*Half* a plate of mythril. The mask seems to have been snapped down the middle, but there is no mistaking what it is, and who last it was given to.&lt;br /&gt;
&lt;br /&gt;
And as Sabina is trying to make sense of the object being *here,* and *broken,* there is a voice in the back of her mind, distant and weak.&lt;br /&gt;
&lt;br /&gt;
(( ...Sabina? ))&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
(( I think I need your help... ))&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Stage_Is_Set&amp;diff=43210</id>
		<title>The Stage Is Set</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Stage_Is_Set&amp;diff=43210"/>
		<updated>2024-04-30T00:01:40Z</updated>

		<summary type="html">&lt;p&gt;Derecho: Created page with &amp;quot;Nighttime over Alexandria, and the moon is high and full. The day has been balmy and clear, and the night has become just on the comfortable side of cool. In short, it has been the kind of weather that most people love, and poets despise; a calm, idyllic spring day, free of blemish or drama.  In the tavern below, the night's merriment has rambled to a close, the evening's cleaning finished, and the doors locked until the morrow. Quiet has descended over the TaRaCe, as th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nighttime over Alexandria, and the moon is high and full. The day has been balmy and clear, and the night has become just on the comfortable side of cool. In short, it has been the kind of weather that most people love, and poets despise; a calm, idyllic spring day, free of blemish or drama.&lt;br /&gt;
&lt;br /&gt;
In the tavern below, the night's merriment has rambled to a close, the evening's cleaning finished, and the doors locked until the morrow. Quiet has descended over the TaRaCe, as the tavern hunkers down for the night.&lt;br /&gt;
&lt;br /&gt;
But in Sabina's room, a lamp remains lit, for sleep is difficult to find.&lt;br /&gt;
&lt;br /&gt;
	The room is as tiny as she remembered. Just enough space for a cot, a chair and a small desk. Her pack tucked under the cot for the time being. Having been so long on the road the idea of unpacking it seems far more strange then it should and so she's left it. &lt;br /&gt;
&lt;br /&gt;
	Memmories of helping to make the TarRaCe and then her time running it are all too easy to summon up here. Thoughts with inevitably lead to the reasons she left. &lt;br /&gt;
&lt;br /&gt;
	She makes her lips curl into a smile dispite those memmories and hums softly to herself, trying to find something else to think about. &lt;br /&gt;
&lt;br /&gt;
It's the kind of thing that philosophers and arcanists can talk about endlessly; why is it, that the more one tries not to think of something, that think looms ever larger in the thoughts?&lt;br /&gt;
&lt;br /&gt;
The connection has remained, active and persistent, and over the months Sabina has felt a thrumming of emotion now and again, as if hearing a familiar voice over a distant hill. But little more than that, and one gets the feeling that it's deliberate.&lt;br /&gt;
&lt;br /&gt;
That, after having upended Sabina's life, Rupi is trying to have as little impact as possible as she tries to sort out her own place in this new, hostile world.&lt;br /&gt;
&lt;br /&gt;
	For her part, Sabina has shared her emotions to the link. Not that she would know how to shield herself from it. They hadn't had the time to learn. And that thought causes a pang of sorrow to well up strongly. She pushes it back down and keeps her smile in place. One must always smile, Sabina. Always. &lt;br /&gt;
&lt;br /&gt;
	She reaches up to touch the upper portion of her face, almost expecting to find her missing mask there. The feel of digits touching cheek startles her still. She finds herself wondering if Rupi has sold it off to make her way or if she's wearing it and masquerading as Sabina. It wouldn't be the first time. They both agreed that Rupi should stop that particular action. But that was while she was in the city here. There are all sorts of needs and situations out there in the world beyond the walls. &lt;br /&gt;
&lt;br /&gt;
	 Still humming she draws her knees up to her chest on the cot, eyes checking on the sleeping form of Emp not but a arms length away. &lt;br /&gt;
&lt;br /&gt;
	She blinks slowly. Has her link been open all this time? It is perhaps like the link of a mage and a familiar? That link she knows well. &lt;br /&gt;
&lt;br /&gt;
	Reaching out mentally she touches the connection, or tries too. Sending a questioning thought. &amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sabina rolls know/planes: (6)+know/planes: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Sabina rolls knowledge/planes: (18)+knowledge/planes: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Sabina rolls knowledge/the planes: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
It's not... quite... the same. Rather, the link is similar in some ways, but in the way that perhaps the familiar might experience such a link; a tether to a being greater in scope, power, and imprint than one would reasonably be able to achieve in one's lifetime.&lt;br /&gt;
&lt;br /&gt;
In other ways, however, it's quite a different thing. Being on the 'small' end of the tether, a simple, unformed question is not nearly a thought powerful enough to catch the 'currents' and reach the other side. THere's simply too much interference, mental, mystical, and otherwise, in the waking world.&lt;br /&gt;
&lt;br /&gt;
As Eluna hangs silvery bright, visible through the small room's one window, standing watch over the dreaming minds, a thought bubbles to the surface of Sabina's mind.&lt;br /&gt;
&lt;br /&gt;
	If the waking world is too loud, busy, and crowded... What of the dreaming lands?&lt;br /&gt;
&lt;br /&gt;
	Sabina has had her share of dreams, both real waking world and while asleep. She ponders this new line of thinking. It's a suject she knows little about. There are spells, of course, to put one to sleep or to send someone dreams. But she's not learned much about the dream lands themselves. Where all dreams come from and end. &lt;br /&gt;
&lt;br /&gt;
	Her toes wriggle into the covers on the bed and she tries to recall what exactly she does know. If it were as easy as falling asleep then she'd likely have made contact in the past already. Her thoughts never stray too far from Rupi for long. Never more then a ten day for certain. Her desire to speak with Rupi would likely influence her dreams but real conversation is not something she's had in the past. That she remembers anyway.&lt;br /&gt;
&lt;br /&gt;
It's a pretty puzzle, to be sure.&lt;br /&gt;
&lt;br /&gt;
How does one influence a dream, when one's conscious mind is set adrift in the first place? How does one give direction to a drifting mind?&lt;br /&gt;
&lt;br /&gt;
The lamplight flickers as a passing breeze curls into Sabina's apartment, carrying with it the scents of the city. Nearby flowers, the last vestiges of cooked food, a sour thread of spilled beer--&lt;br /&gt;
&lt;br /&gt;
	--and for just a moment, a faint curl of pipe tobacco.&lt;br /&gt;
&lt;br /&gt;
Scent has always, ever, been deeply linked to memory.&lt;br /&gt;
&lt;br /&gt;
And thus do memories begin to surface of the Temple, and Sabina's time as an acolyte. Of just beginning to learn Tairen's mysteries.&lt;br /&gt;
&lt;br /&gt;
	Ahh pipe smoke. The memmory of Darden's pipe smoke makes her smile in truth though her face never changes outwardly. The handsome lucht who found her after the strangers came and murdered her parents. How calm he was as he coaxed her out from under the wagon and the concealed comparment. His smile warm and kind. How he tried to ensure she didn't look back at momma and poppa. 'Just look my way, lass. That's a fine a girl. Come walk with me, eh?' &lt;br /&gt;
&lt;br /&gt;
	She giggles, eyes going to the window where the smells come from.&lt;br /&gt;
&lt;br /&gt;
	How lucky she was to have met Darden. The Lucht a wonderer and a priest of Tarien. He'd helped her get what little things she had to take from the wagon and took her away. It was he who taught her to smile again and what a wonderful thing smiles could be. A few years later he left her at one of Tarien's more grand temples to recieve the last of her training. The formal parts. Ahh how she missed him. And truth be told the temple as well. &lt;br /&gt;
&lt;br /&gt;
	It was in those final days of learning that she started talking to Tarien's statue. No mater the temple she would stop and have a chat with him. Listening and making conversation with the icon that didn't answer back. Not audibly anyway. And oh the stares she would get! The memmory of some of those concerned faces causes her to laugh still. And warm her heart that folks still stop to care. &lt;br /&gt;
&lt;br /&gt;
Laughter, merriment, have always been cherished by followers of Tairen. But behind the laughter, there was always the lessons. Ever has Tairen sought to couch truth in the absurd, to make lessons out of misfortune, for the trickster has always couched truth behind jokes.&lt;br /&gt;
&lt;br /&gt;
Sometimes, those truths are sweet things, that laughter is needed only to sand away the burrs that keep them from fitting in the mind. Sometimes, though, the truth is a bitter pill, and a touch of the absurd is necessary to make it palatable at all.&lt;br /&gt;
&lt;br /&gt;
And the truth is, for all that she may be back home... She cannot, is not allowed to, return to the Temple where she served so faithfully. And she cannot do this, because of the very link she just tested. Because of who Rupi *is,* not who she wanted to be.&lt;br /&gt;
&lt;br /&gt;
But is it a bad joke, or is it simply one she does not get?&lt;br /&gt;
&lt;br /&gt;
What would Darden have thought, of this quest to give humanity to the inhuman? Mortality to the immortal?&lt;br /&gt;
&lt;br /&gt;
	The memmory of her mentor that day. Not too long before he dropped her off at the temple. A fine Fall day. Warm with a chill breeze. Leaves falling around them where they had stopped on the road. Darden's face a mask of fright and worry with a touch of anger. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;You can't make everyone smile, Sabby! It's not possible! The other emotions of the soul won't allow for it. The true smile is that which leaks from the soul, girl. Shown to all the world around you and lifting up those in need. You can't make people smile through their pain or mental hurt. Or their anger for that matter!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	Oh how she's laughed. Laughed until tears streamed down her face. How she's leaned over and cupped his cheeks in both hands and kissed him and whispered, &amp;quot;I bet I can.&amp;quot; And how he'd weeped then and fallen quiet as they continued on the road.&lt;br /&gt;
&lt;br /&gt;
	She can imagine his reaction would be close to that if heard of Rupi and their connection. But also perhaps he'd hold a bit of pride as well. That she'd even attempt to redeem a demon at all. The absurd notion so very worthy of a laugh.&lt;br /&gt;
&lt;br /&gt;
And, Sabina would learn, Darden was right to be angry then. Sabina would learn of the balance that must be walked, of the pitfalls of forced laughter. Joy may be the ideal, but it could never, *can* never be permament in a mortal heart. Every light must cast a shadow, after all, and an unceasing light gives rise to unwavering darkness.&lt;br /&gt;
&lt;br /&gt;
Another breeze finds its way through a seam in the lampglass, curling just right to snuff out the little flame in its heart. And as the flame dies, and the room now lit only by silvery moonlight, a final memory surfaces; of the day of Sabina's Pact.&lt;br /&gt;
&lt;br /&gt;
	She sighs and aknoeledges that making people smile is so very hard at times. But she still tries. Smiles are what saved her after all. &lt;br /&gt;
&lt;br /&gt;
	She statles as the light goes out and then chuckles at herself. She looks around the room. This very room where she farmed the pact with Rupi. The succubus so lost and in pain at having lost her connection to her planar place. How they'd talked about what the rules were going to be. How Sabina told Rupi she desired nothing from the succubus other then her smile and her not harming people in the city unless attacked first. Rupi's request was only to stay with Sabina and learn of the depths of the mortal world in things not involving sex and betrayal. How each had taken turn under the needle of the other intention becoming tattoo that formed the mark of their link. &lt;br /&gt;
&lt;br /&gt;
	The link seems to heat with that memmory. The sexual feelings that tried to flood through while Rupi marked her. How she staved them off with laughter. And Rupi's tears that she tried to hide as the human emotions were sent back to her as the link was finished. &lt;br /&gt;
&lt;br /&gt;
	They lay down together in the cot, still clothed, quite and calm. Each feeling the link. Rupi's first to a mortal. And of course Bina's first ever. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Why do you never ask me to join you in bed, Bina?&amp;quot; Sabina smiles at the moonlight and rembers her answer as if she'd just spoken it. &amp;quot;Because that's what they wanted you to do. Perhaps forced you to do. I just want you to be free. Truely free. And make your own choices about what you wish to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's interesting, isn't it? The concept of freedom. When a person is free of all bonds, duties, obligations, the first thing they *do* is find something to bond them to. In that, at least, perhaps Rupi isn't *much* different from a mortal; cut off from her home, she seeks a means of binding herself to this plane. That it's *necessary* to continue living...? Doesn't make it any less of a fetter.&lt;br /&gt;
&lt;br /&gt;
All beings, in the end, are slaves to survival.&lt;br /&gt;
&lt;br /&gt;
And with this thought, those memories, swirling in her head, the night claims victory over consciousness...&lt;br /&gt;
&lt;br /&gt;
And between one slow breath and the next, Sabina finds herself standing, on a vast plain lit only by an impossible number of stars. The air smells heavy with burgeoning rain, and the distant grumble of thunder wars with the more present creaks and buzzes of night-time insect life.&lt;br /&gt;
&lt;br /&gt;
Then, from no particular direction, a series of yips swirl out of the starlit air.&lt;br /&gt;
&lt;br /&gt;
Laughing?&lt;br /&gt;
&lt;br /&gt;
		Mocking?&lt;br /&gt;
&lt;br /&gt;
	Mourning?&lt;br /&gt;
&lt;br /&gt;
			Warning?&lt;br /&gt;
&lt;br /&gt;
Welcoming?&lt;br /&gt;
&lt;br /&gt;
	Within the dream Sabina closes her eyes and breathes in deeply of the night air, tasting it on her tongue. The yips and sounds scare her at first. Humans being afraid of that they can't see and don't understand. But as they continue she settles down her heart and trieds to call forth a simple light spell. One shielded in her hands. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello?&amp;quot; She says into the night. &amp;quot;Where am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dreaming world has its own laws of reality, it seems. When Sabina reaches for the power to fuel her spell, be it ever so simple, the mana just--&lt;br /&gt;
&lt;br /&gt;
--isn't there. It's like reaching for your keys in the dark, and bumping your hand on the wall.&lt;br /&gt;
&lt;br /&gt;
And the yips come faster, and now *definitely* sound like laughter. A rapid-fire&lt;br /&gt;
&lt;br /&gt;
YIP			YIP&lt;br /&gt;
&lt;br /&gt;
	YIP		    YIP			YIP&lt;br /&gt;
&lt;br /&gt;
YIP		YIP YIP     YIP		YIP&lt;br /&gt;
&lt;br /&gt;
that eventually just devolves into a wild cackle.&lt;br /&gt;
&lt;br /&gt;
A brisk wind sweeps around the plain, bending the grasses in a skirling, swirling motion, picking up leaves and errant twigs and blades of grass as it leaps and frolics over the dreaming plain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; A light in the darkness, &amp;gt;&amp;gt; mutters a voice, &amp;lt;&amp;lt; when all other lights fade? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The laughter returns, sweeping around and behind and above Sabina, carried on the wind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Oh little dreamer, how can you hope to spark light with such frail tinder? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina smiles as she does for almost every occasion. &amp;quot;How can you spark a light without hope?&amp;quot; She asks the voice in the dream, her sleeping mind still not understanding what is real and what is not. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;And frail tinder is better and then no tinder at all?&amp;quot; She stands still and does not try to reach for another spell. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;My I ask who you are? Where I am? Without the light to see I am forced to use senses other then sight. And humans are limited in that reguard. And so many others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; She may! &amp;gt;&amp;gt; cackles the voice. &amp;lt;&amp;lt; She may open and close her mouth, and push air into words! Even in this dreaming plain, there are no muzzles to bind her actions! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a merry hoot, the wind leaps upward, clattering and rustling and full of debris...&lt;br /&gt;
&lt;br /&gt;
And the stars begin to follow in its wake. Tugged along in the wake of such a sprightly breeze, the glittering jewels that lit the sky tug, and pull, and clump. It's as if the heavens are a massive, dense thicket of burr-weed, and the laughing wind a dog gamboling through it.&lt;br /&gt;
&lt;br /&gt;
And, indeed, the shape the stars begin to describe is canine... after a fashion. But long and sinuous, as much weasel as dog...&lt;br /&gt;
&lt;br /&gt;
And the being continues to sweep and dance and roll among the stars, eventually picking out the shape of long, long limbs, ending in ridiculously tiny paws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; A light without hope? Ask the lightning! Ask old Storm-Crow what he hopes for! But ask him from under very thick stone! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina's smile widens as the night comes to life as something other and yet seemingly familiar. She settles down to the ground and sits on her heels. A laugh escapes her as the being dances. &amp;quot;With all due respect I think I'll decline from asking him. I'm sure I won't like the answer very much.&amp;quot; ,she giggles. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Are you perhaps Tarien or one sent by him? Or maybe you are in disguise and seek to lead me astray. But then I'd just likely be dead instead of watching you dance, I'd think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Tairen! &amp;gt;&amp;gt; laughs the starlit wind. &amp;lt;&amp;lt; A name to conjure by! The Bard King! The Trickster, the Singer, the Oat-Meal Flinger! But this breeze would never presume to puff so mightily! No, little dreamer, insects as you or I are too fine to partake of the gods' notice. But what a fine disguise it would be, yes? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enough stars stick to the creature's head, to pick out details, and--&lt;br /&gt;
&lt;br /&gt;
--well--&lt;br /&gt;
&lt;br /&gt;
--it's *like* a coyote, in the same way that a cloud is *like* a teddy bear. Ears that come to points, twice as tall as the head that holds them, a muzzle nearly as long as the ears are tall, and streaked by stars and nebulae, split by a grin that could be nothing more than an enthusiastic smear of jewelled paint.&lt;br /&gt;
&lt;br /&gt;
But where its eye should be, is naught but a hollow void. No stars light those depths, and finally its sinuous windings end in a spiral that pours it back down onto the grass, that impossible head looming *uncomfortably* close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; But why would this one lead a little dreamer astray, I wonder? What could be gained from such a morsel? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina leans back, likely to gain some space and to get a better look at this creature. &amp;quot;All sorts of creatures and beings lead one astray. To hunt and feed. To gain a secondary goal. For fun and sport. To teach. As for why you would want to do any of those things to me I can not guess. But I seem to be at your mercy.&amp;quot; She grins again, &amp;quot;That said, I do like your smile. It reminds me of something..someoen. I just can't seem to remember.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	She settles down and back from her heels to her rump before speaking again. &amp;quot;If you aren't Tarien then you must have another name that you are called. Unless you can't tell me because you are Fae of some sort? I am guessing you already know mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Names, &amp;gt;&amp;gt; the creature laughs. &amp;lt;&amp;lt; Names! Fae jester I am not, but they *do* teach mortalkind a valuable lesson! &amp;gt;&amp;gt; Rearing back, the creature spreads its front paws, reaching up to the dark-smudged sky. &amp;lt;&amp;lt; Never offer your name, or something greater than you *might take it.* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Falling back, it rolls around in giggles for a moment. &amp;lt;&amp;lt; But mortals need names! They name every leaf and bug and cloud, for without names, is a thing a thing? I am! I am a thing! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twisting up to its feet, the creature winds around Sabina, somehow stretching far enough to coil itself twice, and yet leave Sabina standing in a ten-foot circle of brightly lit grass. &amp;lt;&amp;lt; I am a thing, and if a name you need... I would be very pleased if you call me He-Who-Knows-What-He-Did. Because I do, oh, I do know what I did! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Bina finches back and then forward as the creature wraps around her space, cutting her off from escape. At least now there is some light, though. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;He-Who-Knows-What-He-Did. A pleasure to meet you. And you're right. Humans and other races tend to name everything. Afix it or try to afix it in some sort of catagory. To understand what they're interacting with. A strength and a weakness both.&amp;quot; She cants her head to one side and looks at where the creature's eyes should be. &amp;quot;What is it exactly that you did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; NOTHING! &amp;gt;&amp;gt; the creature shrieks, falling into gales of laughter, its sinuous body rippling all along the coils that light the grass. When it finally recovers its mirth, it raises and twists its head, staring at Sabina upside-down.&lt;br /&gt;
&lt;br /&gt;
Which makes it very, very difficult to tell if its upturned, toothy mouth is a grin, or a frown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Or did I? She thinks perhaps I lie, so... maybe? Do I? Am I a liar, little dreamer? Will you spin a new existence for me, also? Knowing nothing of what came before? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Bina startles and blinks at He-Who-Knows when the roaring laughter takes place. She waits for him to settle down and gets wide eyed as he presents his head upside down. She has to fight the urge to try and turn her head to the side to make the sight more normal.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Everyone has done /something/ unless you were nothing until I met you just now. And since you met me you've confused me, startled me, made me laugh and worry about my safety.&amp;quot; She coughs and looks him in the eyes again.. &amp;quot;Would you explain what you mean by spin a new exhistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; You are mortal, little dreamer, &amp;gt;&amp;gt; the creature says with almost patronizing fondness. &amp;lt;&amp;lt; There is no greater humor under the stars, than to watch a mortal try to think like a spirit. Your eyes cross so adorably, &amp;gt;&amp;gt; he snickers. &amp;lt;&amp;lt; But... yes. Yes perhaps I shall. Perhaps I must. But explaining is *boring,* so boring. Ah! I shall tell you a story! Mortals *adore* stories, and you are mortal! Perfect! A story of stories! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he draws his head, his front legs are suddenly a much more reasonable distance down his neck, and he crosses them with a cat's dignity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; There once was a man. ...There once were *many* men, it's true, but also there was *this* man. And there was no joy in his heart, for the story he had told himself was, all other men sought only to trick him, deceive him, steal from him. This man had much that mortals value, it's true! So the story of his world, of all that he could see, was that the things that he claimed as his, he could trust. And the things he did not claim, oh... those were the *worst* things, for if he allowed them to, they would rob him, hurt him, call him such names! This was the story he told himself, and he told it to himself for years upon years! Every other mortal he met, he would be sour to, and miserly, and *small.* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He-Who-Knows-What-He-Did lowers his head, hunching his shoulders as he casts an exaggeratedly worried look to Sabina.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; And then the people began to call him such names! His story was true all along! *All along!* They found ways to inflict small hurts, small indignities, and oh! Oh, how the man spoke true! *Even more* meanness he must visit upon the people, to keep them in line! So make the true story a *good* true!* And then... oh little dreamer, then things began to *vanish* from his keeping. Oh oh oh, how the story was true! How the story was *always* true! Because a mortal man spoke the story into being! And a mortal man *decided* it was true! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	The priestess magi has to smile when she's given the sad patronizing look but listens intently to the story all the same. She nods at the correct parts and tsks as the protagonist is stolen from. She then shakes her head a few times before saying, &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;That is an interesting story, sir. I have the feeling that it's told from only one viewpoint. And that were another to speak the story it would reviel new 'truths'. My first teacher told me to not jump to conclusions but instead think for myself. That's worked out fairly well for me despite myself being foolish and mortal. One of his favorite sayings is, 'The truth is like a slipery fish. Every time you think you have a hold of it it slips through your grasp.'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	Sabina looks at the spirit creature and shrugs, &amp;quot;Just because I speak a thing does not make it true. Nor just believeing it. It's when I have faith that it becomes real. But usually only to me. Others have their own truths. So I don't see how I can assist you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; Assist? Assist? &amp;gt;&amp;gt; Once more the creature's body ripples with mirth. &amp;lt;&amp;lt; Oh little dreamer, you listen but do not hear! How delightful! The story has a *moral,* you see, and the moral is 'Be careful what stories you tell, for if you tell a story convincingly enough, it *becomes* truth. It was this very story that led me to you, after all! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Somehow, the grin grows wider, ever wider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; A thrum upon the ether do I sense, oh! I follow the direction it goes, and, oh, *oh!* There I spy a demon who makes play that she is mortal! She *tells herself this story,* of mortality! And so I must, I *must,* I must meet this teller of tales, this *writer of realities,* and I must see! And I do, I do! He-Who-Knows-What-He-Did *knows what you did!* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the laughter returns, the creature's starry form practically *drumming* against the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; But do *you* know? Was it a-purpose, or a-meaning? Do *you* know what you did? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Sabina's smile fades into a frown for the first time as the being brings up Rupi into his conversation. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;I know what I /think/ I did. The outcome of my actions I don't yet know. I've been away from whom you are speaking of for a good span of time. A good span of time by mortal senses that is.&amp;quot; She sighs and finds her smile again. &amp;quot;So. What is it that you know I did. Specificly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And the mirth fades away, but the grin remains, and barely-concealed amusement quavers through the thing that serves as its voice. &amp;lt;&amp;lt; When one tells a story that is not true, many things can happen, but two, yes, two are of the most immediate importance; will the story that is not true, be unmasked, and shown to be untrue? Or will the mask become the face, and the story be *made* true? &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creature leeeeans back down, head so large now that *one* of its empty eyes could swallow up the whole of the priestess. &amp;lt;&amp;lt; The Bard King watches from on high, so high that he sees *all* shows, *all* stories, and cannot pay his heed to any one. He-Who-Knows-What-He-Did *likes* this story, little dreamer. He finds it *engrossing.* &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a sense of motion without movement, and the stars zip past, the blank eye *swallowing* Sabina, and carrying her down into its depths.&lt;br /&gt;
&lt;br /&gt;
There is an instant, half a heartbeat of time, where Sabina looks up, looks back, and sees a *seam* between the place where the stars end, and the eye begin.&lt;br /&gt;
&lt;br /&gt;
Almost as if it were a mask, over an empty face.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; And it is from the *close seats* that I shall watch. &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*CRACK!*&lt;br /&gt;
&lt;br /&gt;
Just above the TaRaCe, in the time that Sabina slept, rain-heavy clouds have gathered, and one singular, close snap of lightning heralds a sheeting downpour.&lt;br /&gt;
&lt;br /&gt;
	Bina startles awake, finding herself covered in a sheen of sweat from her near nightmare and dream. She sucks in a large breath and lets it out, sitting up from the bed and looking out the window to the storm. &lt;br /&gt;
&lt;br /&gt;
	She tries to play out the dream again in her mind. Fighting the fuzziness that often accompanies waking. She takes a moment to offer up a prayer to her God, asking for his guidance and mercy before getting to her feet and moving to the window to take in the air from the storm and cool off. &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;The close seats. Does that mean I'm on the stage? Or that I'm in the cage?&amp;quot; She looks up into the storm again. &amp;quot;Where are you Rupi?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Behind Sabina, there's a metallic *clink* of an object falling to the floor.&lt;br /&gt;
&lt;br /&gt;
When Sabina turns to search out the source of that noise, a flash of lightning glints off of a curved, exquisitly-wrought plate of mythril.&lt;br /&gt;
&lt;br /&gt;
...Well.&lt;br /&gt;
&lt;br /&gt;
*Half* a plate of mythril. The mask seems to have been snapped down the middle, but there is no mistaking what it is, and who last it was given to.&lt;br /&gt;
&lt;br /&gt;
And as Sabina is trying to make sense of the object being *here,* and *broken,* there is a voice in the back of her mind, distant and weak.&lt;br /&gt;
&lt;br /&gt;
(( ...Sabina? ))&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
(( I think I need your help... ))&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43209</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43209"/>
		<updated>2024-04-29T23:59:33Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|For 2023 and earlier, see the Archives]]'''&lt;br /&gt;
&lt;br /&gt;
==2024 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2024&lt;br /&gt;
|[[New Face in Town]]&lt;br /&gt;
|[[Kadlin]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What is in a Name]]&lt;br /&gt;
|[[Khepri]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Triangulating Assumptions]]&lt;br /&gt;
|[[Aryia]], [[Eztli]], [[Dirk]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Magic and Archmages]]&lt;br /&gt;
|[[Aragos]], [[Kadlin]], [[Mikilos]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2024&lt;br /&gt;
|[[In Search of a Forge]]&lt;br /&gt;
|[[Kadlin]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tales of Redemption and Grief]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2024&lt;br /&gt;
|[[Song and Holy Violence]]&lt;br /&gt;
|[[Ravenstongue]], [[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2024&lt;br /&gt;
|[[An Ask of Mental Fortitude]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Axochitl's Aid]]&lt;br /&gt;
|[[Seldan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2024&lt;br /&gt;
|[[Snowballs in the Gardens]]&lt;br /&gt;
|[[Acedia]], [[Eztli]], [[Mikilos]], [[Ness]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2024&lt;br /&gt;
|[[A Meeting In The Wintry Woods]]&lt;br /&gt;
|[[Acedia]], [[Kadlin]], [[Munch]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2024&lt;br /&gt;
|[[Shenanigans on Ice]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Irshya]], [[Slixvah]], [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Raiders of the Lost Tomb, Part 2]]&lt;br /&gt;
|[[Aelwyn]], [[Fidget]], [[Slixvah]], [[Irshya]], [[Aimarra]], [[Carver]], GM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Testing Synonie]]&lt;br /&gt;
|[[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 3]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2024&lt;br /&gt;
|[[Workouts and Distractions]]&lt;br /&gt;
|[[Choler]], [[Thurid]], [[Eztli]], [[Slixvah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2024&lt;br /&gt;
|[[World Peace and Hunky Boys]]&lt;br /&gt;
|[[Aryia]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 1]]&lt;br /&gt;
|[[Thoth]], [[Crik]], [[Khepri]], [[Reithak]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2024&lt;br /&gt;
|[[Chronolark - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2024&lt;br /&gt;
|[[Silencing the Unloved King]]&lt;br /&gt;
|[[Seldan]], [[Dirk]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2024&lt;br /&gt;
|[[Forgotten Blood Finale - Beneath]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Schara]] GM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist Pt2]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 4]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wraps and Hiccups]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2024&lt;br /&gt;
|[[Cat Scratch Chills]]&lt;br /&gt;
|[[Reithak]], [[Simony]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 5]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 1)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 5, 2024&lt;br /&gt;
|[[Answers in Amantli (Part 1)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 4]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2024&lt;br /&gt;
|[[Mushrooms and Man Left Behind]]&lt;br /&gt;
|[[Culix]], [[Irshya]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 2]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Crik]], [[Khepri]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cultivating Humility]]&lt;br /&gt;
|[[Alfrik]], [[Munch]], [[Murder]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 2)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2024&lt;br /&gt;
|[[Chronolark - Part 5]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2024&lt;br /&gt;
|[[Sound Mind]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Answers in Amantli (Part 2)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2024&lt;br /&gt;
|[[Fire birds and sharp sticks]]&lt;br /&gt;
|[[Crik]], [[Eztli]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Simony's Haven]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2024&lt;br /&gt;
|[[Cold Winter Encounters]]&lt;br /&gt;
|[[Simony]], [[Aelwyn]], [[Eztli]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2024&lt;br /&gt;
|[[Summoning Aid]]&lt;br /&gt;
|[[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[The show must drag on]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 3)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quarry Quarrel Part 3]]&lt;br /&gt;
|[[Khepri]], [[Thoth]], [[Reithak]], [[Crik]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2024&lt;br /&gt;
|[[Temple District Ruminations]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Weight of Responsibility]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 6]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2024&lt;br /&gt;
|[[Dead Men]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Single Nail]]&lt;br /&gt;
|[[SImony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2024&lt;br /&gt;
|[[Creation of Ash]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2024&lt;br /&gt;
|[[Expect the Unexpected]]&lt;br /&gt;
|[[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Stalk The Fiend]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 4)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 26, 2024&lt;br /&gt;
|[[Serpentine Showing]]&lt;br /&gt;
|[[Alfrik]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2024&lt;br /&gt;
|[[Ten Year Step]]&lt;br /&gt;
|[[Aelwyn]], [[Alfrik]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forgotten Blood Finale - Assassins]]&lt;br /&gt;
|[[Reithak]], [[Crik]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|[[Make Cookies Not War]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demand a Favor]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Golfbag of Glaives]]&lt;br /&gt;
|[[Verna]], [[Culix]], [[Aelwyn]], [[Alfrik]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2024&lt;br /&gt;
|[[Releasing the Hounds]]&lt;br /&gt;
|[[Aelwyn]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 5)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Personal Hero]]&lt;br /&gt;
|[[Harkashan]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2024&lt;br /&gt;
|[[Chronolark - Part 8]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2024&lt;br /&gt;
|[[Golden Coast Cruise]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]], [[Simony]], [[Tlanexhuani]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2024&lt;br /&gt;
|[[Unlock, Unbind, Hide]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Body Guard]]&lt;br /&gt;
|[[Alfrik]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 6)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2024&lt;br /&gt;
|[[Facing Another Trial]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2024&lt;br /&gt;
|[[Chronolark - Part 9]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[You Won't Be Alone]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2024&lt;br /&gt;
|[[To the Victor Go the Spoils]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Simony]], [[Telamon]]; DM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2024&lt;br /&gt;
|[[Forearmed is Forwarned]]&lt;br /&gt;
|[[Aelwyn]], [[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Eve Before Death]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 17, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 7): The Poetry Corner]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2024&lt;br /&gt;
|[[A Golden Ending (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2024&lt;br /&gt;
|[[A Morning At The Ox]]&lt;br /&gt;
|[[Harshad]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2024&lt;br /&gt;
|[[Fantasy Gladiator League]]&lt;br /&gt;
|[[Irshya]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aspiring Aspire-ations ]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Faranmidahn]], [[Irshya]] DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2024&lt;br /&gt;
|[[Go Home History You're Drunk]]&lt;br /&gt;
|[[Aryia]], [[Crik]], [[Mikilos]], [[Reithak]], DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 8)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2024&lt;br /&gt;
|[[A Golden Ending (Part 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 26, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM: Verna&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt2]]&lt;br /&gt;
|[[Fidget]], [[Aelwyn]], [[Eztli]], [[Irshya]], [[Faranmidahn]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 9)]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2024&lt;br /&gt;
|[[A Golden Ending (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]; DM: Riptide&lt;br /&gt;
|-&lt;br /&gt;
|April 2, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt3]]&lt;br /&gt;
|[[Fidget]], [[Irshya]], [[Etzli]], [[Aelwyn]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2024&lt;br /&gt;
|[[Welcome Warden]]&lt;br /&gt;
|[[Aryia]], [[Corey]], [[Karasu]], [[Murder]], [[Rhar]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2024&lt;br /&gt;
|[[Cover Letter]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2024&lt;br /&gt;
|[[Frozen Veins]]&lt;br /&gt;
|[[Aragos]], [[Harshad]], [[Palomas]], [[Reithak]], [[Quinn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2024&lt;br /&gt;
|[[A Courier for a Page]]&lt;br /&gt;
|[[Aelwyn]], Npcs: [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2024&lt;br /&gt;
|[[Needles And News]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Eztli]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2024&lt;br /&gt;
|[[Three Assassins]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 10)]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2024&lt;br /&gt;
|[[A Golden Ending (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 4]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Faranmidahn]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2024&lt;br /&gt;
|[[Repose in Two Forms]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]] DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2024&lt;br /&gt;
|[[Tears of Death]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Rhar]], [[Rune]], [[Thoth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2024&lt;br /&gt;
|[[Whilst You Lay Dreaming]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 11)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2024&lt;br /&gt;
|[[Birds of another Feather]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]], [[Sabina]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Revelation Raven]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2024&lt;br /&gt;
|[[Cutscene: Sins of the Father]]&lt;br /&gt;
|Caeles Miranore, Kiira Theran, Caeleil Miranore (NPCs by [[Leirune|Rune]] and [[Simony]])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return of the Bina]]&lt;br /&gt;
|[[Slixvah]], [[Irshya]], [[Sabina]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 5]]&lt;br /&gt;
|[[Fidget]], [[Carver]], [[Aelwyn]], [[Eztli]], [[Faranmidahn]]; GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 1)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2024&lt;br /&gt;
|[[Feel the Groove]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[MAC-B1G]], [[Magpie]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2024&lt;br /&gt;
|[[Morning in Goblintown]]&lt;br /&gt;
|[[Harshad]], [[Choler]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 12)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2024&lt;br /&gt;
|[[The Stage Is Set]]&lt;br /&gt;
|[[Sabina]]; GM: Derecho&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43208</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=43208"/>
		<updated>2024-04-29T23:58:48Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|For 2023 and earlier, see the Archives]]'''&lt;br /&gt;
&lt;br /&gt;
==2024 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2024&lt;br /&gt;
|[[New Face in Town]]&lt;br /&gt;
|[[Kadlin]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What is in a Name]]&lt;br /&gt;
|[[Khepri]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Triangulating Assumptions]]&lt;br /&gt;
|[[Aryia]], [[Eztli]], [[Dirk]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Magic and Archmages]]&lt;br /&gt;
|[[Aragos]], [[Kadlin]], [[Mikilos]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2024&lt;br /&gt;
|[[In Search of a Forge]]&lt;br /&gt;
|[[Kadlin]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tales of Redemption and Grief]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2024&lt;br /&gt;
|[[Song and Holy Violence]]&lt;br /&gt;
|[[Ravenstongue]], [[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2024&lt;br /&gt;
|[[An Ask of Mental Fortitude]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Axochitl's Aid]]&lt;br /&gt;
|[[Seldan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2024&lt;br /&gt;
|[[Snowballs in the Gardens]]&lt;br /&gt;
|[[Acedia]], [[Eztli]], [[Mikilos]], [[Ness]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2024&lt;br /&gt;
|[[A Meeting In The Wintry Woods]]&lt;br /&gt;
|[[Acedia]], [[Kadlin]], [[Munch]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2024&lt;br /&gt;
|[[Shenanigans on Ice]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Irshya]], [[Slixvah]], [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Raiders of the Lost Tomb, Part 2]]&lt;br /&gt;
|[[Aelwyn]], [[Fidget]], [[Slixvah]], [[Irshya]], [[Aimarra]], [[Carver]], GM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Testing Synonie]]&lt;br /&gt;
|[[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 3]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2024&lt;br /&gt;
|[[Workouts and Distractions]]&lt;br /&gt;
|[[Choler]], [[Thurid]], [[Eztli]], [[Slixvah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2024&lt;br /&gt;
|[[World Peace and Hunky Boys]]&lt;br /&gt;
|[[Aryia]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 1]]&lt;br /&gt;
|[[Thoth]], [[Crik]], [[Khepri]], [[Reithak]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2024&lt;br /&gt;
|[[Chronolark - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 1]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2024&lt;br /&gt;
|[[Silencing the Unloved King]]&lt;br /&gt;
|[[Seldan]], [[Dirk]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2024&lt;br /&gt;
|[[Forgotten Blood Finale - Beneath]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Schara]] GM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2024&lt;br /&gt;
|[[Phantom Thieves - The Heist Pt2]]&lt;br /&gt;
|[[Crik]], [[Reithak]], [[Warrick]], [[Merith]], [[Thoth]], GM: [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 4]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Fidget]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wraps and Hiccups]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 2]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2024&lt;br /&gt;
|[[Cat Scratch Chills]]&lt;br /&gt;
|[[Reithak]], [[Simony]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2024&lt;br /&gt;
|[[Raiders of the Lost Tomb Part 5]]&lt;br /&gt;
|[[Aimarra]], [[Slixvah]], [[Irshya]], [[Carver]], [[Aelwyn]] ('''DM:''' Telamon)&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 1)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 5, 2024&lt;br /&gt;
|[[Answers in Amantli (Part 1)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 4]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2024&lt;br /&gt;
|[[Prisoner Transfer - Part 3]]&lt;br /&gt;
|[[Thoth]], [[Aelwyn]], [[Eztli]], [[Magpie]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2024&lt;br /&gt;
|[[Mushrooms and Man Left Behind]]&lt;br /&gt;
|[[Culix]], [[Irshya]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2024&lt;br /&gt;
|[[Quarry Quarrel, Part 2]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Crik]], [[Khepri]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cultivating Humility]]&lt;br /&gt;
|[[Alfrik]], [[Munch]], [[Murder]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 2)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2024&lt;br /&gt;
|[[Chronolark - Part 5]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2024&lt;br /&gt;
|[[Sound Mind]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Answers in Amantli (Part 2)]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2024&lt;br /&gt;
|[[Fire birds and sharp sticks]]&lt;br /&gt;
|[[Crik]], [[Eztli]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Simony's Haven]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2024&lt;br /&gt;
|[[Cold Winter Encounters]]&lt;br /&gt;
|[[Simony]], [[Aelwyn]], [[Eztli]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2024&lt;br /&gt;
|[[Summoning Aid]]&lt;br /&gt;
|[[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[The show must drag on]]&lt;br /&gt;
|[[Aelwyn]], [[Culix]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 3)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quarry Quarrel Part 3]]&lt;br /&gt;
|[[Khepri]], [[Thoth]], [[Reithak]], [[Crik]], GM: [[Thurid]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2024&lt;br /&gt;
|[[Temple District Ruminations]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Weight of Responsibility]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chronolark - Part 6]]&lt;br /&gt;
|[[Thoth]], [[Tlanexhuani]], [[Reithak]], [[Aznara]] ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2024&lt;br /&gt;
|[[Dead Men]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Single Nail]]&lt;br /&gt;
|[[SImony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2024&lt;br /&gt;
|[[Creation of Ash]]&lt;br /&gt;
|[[Cuemoni]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2024&lt;br /&gt;
|[[Expect the Unexpected]]&lt;br /&gt;
|[[Harkashan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Stalk The Fiend]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 4)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 26, 2024&lt;br /&gt;
|[[Serpentine Showing]]&lt;br /&gt;
|[[Alfrik]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2024&lt;br /&gt;
|[[Ten Year Step]]&lt;br /&gt;
|[[Aelwyn]], [[Alfrik]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forgotten Blood Finale - Assassins]]&lt;br /&gt;
|[[Reithak]], [[Crik]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|[[Make Cookies Not War]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demand a Favor]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Golfbag of Glaives]]&lt;br /&gt;
|[[Verna]], [[Culix]], [[Aelwyn]], [[Alfrik]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2024&lt;br /&gt;
|[[Releasing the Hounds]]&lt;br /&gt;
|[[Aelwyn]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 5)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Personal Hero]]&lt;br /&gt;
|[[Harkashan]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2024&lt;br /&gt;
|[[Chronolark - Part 8]]&lt;br /&gt;
|[[Thoth]], [[Aznara]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2024&lt;br /&gt;
|[[Golden Coast Cruise]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]], [[Simony]], [[Tlanexhuani]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2024&lt;br /&gt;
|[[Unlock, Unbind, Hide]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Body Guard]]&lt;br /&gt;
|[[Alfrik]], [[Harshad]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 6)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Telamon]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2024&lt;br /&gt;
|[[Facing Another Trial]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2024&lt;br /&gt;
|[[Chronolark - Part 9]]&lt;br /&gt;
|[[Thoth]], [[Reithak]], [[Tlanexhuani]], ('''DM:''' Whirlpool)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[You Won't Be Alone]]&lt;br /&gt;
|[[Leirune|Rune]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2024&lt;br /&gt;
|[[To the Victor Go the Spoils]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Simony]], [[Telamon]]; DM: [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2024&lt;br /&gt;
|[[Forearmed is Forwarned]]&lt;br /&gt;
|[[Aelwyn]], [[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Eve Before Death]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 17, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 7): The Poetry Corner]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2024&lt;br /&gt;
|[[A Golden Ending (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2024&lt;br /&gt;
|[[A Morning At The Ox]]&lt;br /&gt;
|[[Harshad]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2024&lt;br /&gt;
|[[Fantasy Gladiator League]]&lt;br /&gt;
|[[Irshya]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aspiring Aspire-ations ]]&lt;br /&gt;
|[[Aelwyn]], [[Eztli]], [[Faranmidahn]], [[Irshya]] DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2024&lt;br /&gt;
|[[Go Home History You're Drunk]]&lt;br /&gt;
|[[Aryia]], [[Crik]], [[Mikilos]], [[Reithak]], DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 8)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2024&lt;br /&gt;
|[[A Golden Ending (Part 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 26, 2024&lt;br /&gt;
|[[To Find a Mourner (Part 1)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM: Verna&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt2]]&lt;br /&gt;
|[[Fidget]], [[Aelwyn]], [[Eztli]], [[Irshya]], [[Faranmidahn]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2024&lt;br /&gt;
|[[Behold the Unloved King (Part 9)]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; DM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2024&lt;br /&gt;
|[[A Golden Ending (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]; DM: Riptide&lt;br /&gt;
|-&lt;br /&gt;
|April 2, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Pt3]]&lt;br /&gt;
|[[Fidget]], [[Irshya]], [[Etzli]], [[Aelwyn]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2024&lt;br /&gt;
|[[Welcome Warden]]&lt;br /&gt;
|[[Aryia]], [[Corey]], [[Karasu]], [[Murder]], [[Rhar]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2024&lt;br /&gt;
|[[Cover Letter]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]], [[Eztli]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2024&lt;br /&gt;
|[[Frozen Veins]]&lt;br /&gt;
|[[Aragos]], [[Harshad]], [[Palomas]], [[Reithak]], [[Quinn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2024&lt;br /&gt;
|[[A Courier for a Page]]&lt;br /&gt;
|[[Aelwyn]], Npcs: [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2024&lt;br /&gt;
|[[Needles And News]]&lt;br /&gt;
|[[Aelwyn]], [[Choler]], [[Eztli]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2024&lt;br /&gt;
|[[Three Assassins]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 10)]]&lt;br /&gt;
|[[Aryia]], [[Ravenstongue]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2024&lt;br /&gt;
|[[A Golden Ending (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 4]]&lt;br /&gt;
|[[Aelwyn]], [[Carver]], [[Eztli]], [[Faranmidahn]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2024&lt;br /&gt;
|[[Repose in Two Forms]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 3)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Rune]], [[Simony]], [[Telamon]] DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2024&lt;br /&gt;
|[[Tears of Death]]&lt;br /&gt;
|[[Aelwyn]], [[Corey]], [[Rhar]], [[Rune]], [[Thoth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2024&lt;br /&gt;
|[[Whilst You Lay Dreaming]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 11)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2024&lt;br /&gt;
|[[Birds of another Feather]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[Reithak]], [[Sabina]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Revelation Raven]]&lt;br /&gt;
|[[Corey]], [[Karasu]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2024&lt;br /&gt;
|[[Cutscene: Sins of the Father]]&lt;br /&gt;
|Caeles Miranore, Kiira Theran, Caeleil Miranore (NPCs by [[Leirune|Rune]] and [[Simony]])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return of the Bina]]&lt;br /&gt;
|[[Slixvah]], [[Irshya]], [[Sabina]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Find a Mourner (Part 4)]]&lt;br /&gt;
|[[Aelwyn]], [[Auranar]], [[Ravenstongue]], [[Leirune|Rune]], [[Simony]], [[Telamon]]; DM [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2024&lt;br /&gt;
|[[Aspiring Aspire-ations, Part 5]]&lt;br /&gt;
|[[Fidget]], [[Carver]], [[Aelwyn]], [[Eztli]], [[Faranmidahn]]; GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2024&lt;br /&gt;
|[[Hunting Urvis (Part 1)]]&lt;br /&gt;
|[[Corey]], [[Karasu]], [[MAC-B1G]], [[Leirune|Rune]]; DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2024&lt;br /&gt;
|[[Feel the Groove]]&lt;br /&gt;
|[[Corey]], [[Eztli]], [[MAC-B1G]], [[Magpie]]; DM: Aftershock&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2024&lt;br /&gt;
|[[Morning in Goblintown]]&lt;br /&gt;
|[[Harshad]], [[Choler]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behold the Unloved King (Part 12)]]&lt;br /&gt;
|[[Aryia]], [[Harkashan]], [[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]; GM: Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2024&lt;br /&gt;
|[[The Stage Is Set]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Mythic_Paths&amp;diff=42835</id>
		<title>Mythic Paths</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Mythic_Paths&amp;diff=42835"/>
		<updated>2023-12-30T21:04:39Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | About Mythic Paths Spends&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ccc;&amp;quot; valign=&amp;quot;top&amp;quot;|[[image:rpp_limited.gif]]&lt;br /&gt;
|A character's story does not merely end in the moment they hit 20th level. The height of a character's progression in the class system is only the beginning for their rise into mythic status, becoming the figures that legends are written about.&lt;br /&gt;
&lt;br /&gt;
Progression in this RPP spend is different compared to other RPP spends with tiers. '''In order to purchase T1 and beyond in the Mythic Paths system, you must be 20th level. Only one Tier in this RPP spend may be purchased per month.'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|[[image:rpp_limited.gif]] [[image:rpp_tiered.gif]] Mythic Paths&lt;br /&gt;
{{T02}}&lt;br /&gt;
| Tier&lt;br /&gt;
| Benefit&lt;br /&gt;
| Cost&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T1&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Epic Rise''': Your ascent into the stuff of myths and legends has begun. You may add 1d6 to a single 1d20 roll per day.&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T2&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Supernatural Ability (Su)''': You may put in a request to have a supernatural ability (Su) crafted for your character.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may retrain one of your non-mythic feats.&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T3&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Mythic Feat''': You become capable of truly extraordinary feats. You may select a mythic feat (listed in the text following this table).&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T4&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Epic Rise II''': You continue to rise into legend. Your additional die from '''Epic Rise''' becomes a 1d8.&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T5&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Supernatural Ability (Su)''': You may put in a request to have a supernatural ability (Su) crafted for your character.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may retrain one of your non-mythic feats.&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T6&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Mythic Feat''': You become capable of truly extraordinary feats. You may select a mythic feat (listed in the text following this table).&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T7&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Epic Rise III''': You continue to rise into legend. Your additional die from '''Epic Rise''' becomes a 1d10.&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T8&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Supernatural Ability (Su)''': You may put in a request to have a supernatural ability (Su) crafted for your character.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you may retrain one of your non-mythic feats.&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T9&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Mythic Feat''': You become capable of truly extraordinary feats. You may select a mythic feat (listed in the text following this table).&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;T10&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''Epic Rise IV''': You finish your ascent into legend. Your additional die from '''Epic Rise''' becomes a 1d12.&lt;br /&gt;
&lt;br /&gt;
| 20 RPP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mythic Feats==&lt;br /&gt;
&lt;br /&gt;
There are three types of mythic feats: Magical, Combat, and Miscellaneous.&lt;br /&gt;
&lt;br /&gt;
===Magical Mythic Feats===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Magical Mythic Feats&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Mythic Feat&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Alter Channel'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your grasp on divine energy is such that you can subvert those diametrically opposed to yours. Once per day, if you're within the area of an opponent's ''channel energy'' ability, and the energy type is the opposite of your ''channel energy'' ability, you can, as an immediate action, transform the opponent's channeled energy to your ''channel energy'' type. You can cause the altered energy to either affect the opposite type of the original targets (undead or living), or change whether it heals or harms, but not both. Channeled energy that has been changed with this feat heals or deals half the normal amount of damage.&lt;br /&gt;
&lt;br /&gt;
For example, if an evil cleric attempts to channel negative energy to heal undead, you can use alter channel to convert that to channeled positive energy that either heals the living or harms undead. You must have the ''channel energy'' ability to select this feat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Arcane Surge'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Within you lies a latent power that you can tap into to cast magic freely. Once per day, you can cast a spell without using a spell slot. This spell takes the normal amount of time to cast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Bleed Holy Power'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |The power of your deity's gifts extends even to your very lifeforce. If you channel positive energy, when an undead creature damages you with a melee attack, you can expend one use of ''channel energy'' as an immediate action to ''channel energy'' to deal positive damage to undead creatures around you (as detailed in the ''channel energy'' ability). Alternatively, you may focus this channeled energy so it affects only the undead creature that hit you.&lt;br /&gt;
&lt;br /&gt;
If you focus solely on the creature who hit you, you are considered 4 levels higher in the class that grants you the ''channel energy'' ability when determining its effects.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Bloodline Intensity''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |The gifts of your bloodline are bountiful. Select an additional bloodline feat that you meet the prerequisites for. You must have the bloodline class feature to select this feat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Deep Understanding''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |The magic of your spellcasting tradition is now so instinctual that you recognize it immediately when it is cast from another's hands. You automatically can determine what spell that another creature is casting within 60 ft of you, provided that it is on your class's spell list and you are high enough level to cast it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Elemental Bond''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You form a bond with the very concept of an elemental plane and become infused by its influence. Select an elemental type: air, earth, fire, or water. You gain DR/10 against your selected element.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Enduring Force''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You can draw on your magic to quickly defend yourself. As a swift action, you may enact a shield of force to protect yourself. This functions like the '''ring of force shield''', but the AC bonus is equal to your Tier in this RPP Spend.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Enhance Magic Item''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your mastery over magic is such that you can interact more deeply with magic items than others. When you use a magical item to cast a spell imbued within it, you may choose to expend a spell slot of an equal level to the spell to activate the item rather than expend the charge. This ability functions only for items that carry multiple spells like Staves or Wands, or items that allow the casting of a spell a number of times per day, like the '''Orb of Golden Heaven.''' Due to the fragile nature of Scrolls and Potions, this ability does not work with them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Faith's Reach''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your gifts from your deity are no longer bound to their normal limits. Whenever you cast a touch range divine spell, you can instead cast the spell with a range of 30 ft of you. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Greater Familiar Link''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your connection to your familiar has deepened. When your familiar would normally take damage, you can choose to split this damage between your familiar and yourself. You must have a familiar to select this feat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Mage Strike''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your spells are so potent that they break past some limits. When you cast a spell that does damage, the damage from this spell bypasses all damage reduction. Spell resistance and immunities still apply.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Mythic Bloodline''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your magic bloodline intensifies and manifests in new ways. When using a bloodline ability, treat yourself as being 4 levels higher. You must have the bloodline class feature to select this feat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Mythic Bloodline II''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your magic bloodline reaches new heights of power. If you have a bloodline ability that can be used more than once per day, you gain extra uses of this ability equal to half your Tier in this RPP spend (minimum of one, rounded down). You must have the bloodline class feature and the Mythic Bloodline mythic feat to select this feat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Overflowing Grace''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |The flow of your healing spells inspire those you heal to great serenity. When you heal a creature with positive energy (such as by channeling positive energy to heal the living, using ''cure'' spells, or using ''lay on hands''), any affected creature at full hit points (whether already at full hit points or healed to full hit points by your channeled energy) gains a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 minute.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Rapid Preparation''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your mind is so used to the preparation of magic that the process no longer takes you as long as it once did. You can prepare a spell in one minute rather than the fifteen minutes that it usually takes to prepare a spell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Resilient Arcana''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your mastery over magic makes it far more difficult for your enemies to dispel your magic. Add your Tier in this RPP spend to the DC to dispel your spells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Shout of Defiance''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You can channel holy energy into a righteous shout of defiance. As a standard action, you can expend one use of either ''channel energy'' or ''lay on hands'' to create a 100 ft radius of healing energy that originates from you. All allies within this radius heal a number of hit points equal to 1d6 plus a bonus that is double your Tier in this RPP spend.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Throw Spell''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are a master of pushing some of your spells past their typical limits of reach. Once per day, when you cast a melee touch attack spell, you can use that spell as a ranged touch attack. The range of the thrown spell becomes 10 ft per Tier in this RPP spend.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Transformative Familiar''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your bond with your familiar is so great that you can shape its very form. Your familiar is able to assume the shape of a single masterwork amulet, ring, staff, wand, or weapon. While it's in this form, treat the familiar as an intelligent magic item with the familiar‘s mental ability scores but no magical abilities. As a standard action, the familiar can transform into and out of its item form and does so in such a way that you can have it immediately equipped when the transformation is complete.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Wild Arcana''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Magic flows within you with wild abandon, and you only need to reach out to use it. Once per day, you can cast a spell as if it was affected by the Heightened Spell metamagic, but you instead expend the spell's original spell level slot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat Mythic Feats===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Combat Mythic Feats&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Mythic Feat&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Aerial Assault'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You can charge at creatures in the air, or leap across obstacles as part of a charge. Once per day, when you make a charge attack, you can make an Acrobatics check to jump, adding 10 ft per your Tier in this RPP spend to the height or distance of your jump. You take no falling damage from the height gained as part of this leap. If your attack hits, you may deal an amount of additional damage that is equal to the falling damage appropriate for the height you reached. Alternatively, you may replace your melee attack from this charge with a grapple check. If you successfully grapple a creature, you bring it to the ground with you at the end of your jump, and it takes an appropriate amount of falling damage for the height it was at when you grappled it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Advance'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your grasp on tactics means you can press a masterful assault. Once per day, you can inspire a tactical advance on the field of battle as a swift action. This allows you and each of your allies within 30 ft of you to take either a single move action of the character's choice or a 5 ft step, as long as you or your ally has the ability to take such an action (for example, an unconscious character still can't take an action). The action granted by this ability doesn't count toward the number or type of actions a creature is allowed to take on its turn.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Avenging Maneuver'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Taking grievous wounds only empowers you. Any creature that confirms a critical hit with a melee attack against you provokes an attack of opportunity from you. You can use this attack of opportunity only to attempt a bull rush, disarm, sunder, or trip combat maneuver check. You don't provoke attacks of opportunity for attempting this combat maneuver check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Backlash''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You strike back at those who penetrate your defenses. Whenever an adjacent enemy confirms a critical hit against you, that enemy also provokes an attack of opportunity from you.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Blowback''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your strikes are capable of knocking back foes in a prodigious way. Once per day and as a standard action, you may make one melee or ranged attack at your full base attack bonus (BAB). If the attack hits, your foe is also knocked directly away from you a distance equal to 10 ft per your Tier in this RPP spend. If the foe strikes a solid object before reaching this distance, it takes 1d6 points of bludgeoning damage for every 10 ft it couldn't travel.&lt;br /&gt;
&lt;br /&gt;
If the foe strikes another creature, both the foe and the creature it strikes take half this damage.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Clarion Call''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You bestow your wrath on your allies. Once per day and as a swift action, you may grant all allies within 30 ft of you the benefits of your active smite directed at the same opponent you're targeting with that ability. Only the constant effects from the smite ability are conferred with this ability, not the ones you can use only once. This ability lasts a number of rounds equal to your Tier in this RPP spend or until either the combat ends or the subject of the smite is dead or unconscious.&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Deadly Dodge''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Thanks to your masterful skills of combat, you can anticipate what's coming and plot the perfect reaction. Once per day and as a swift action, you gain a +4 dodge bonus to your AC until the start of your next turn. During this time, whenever a creature misses on a melee attack against you, it provokes an attack of opportunity from you. You can choose to either take this attack of opportunity or force that creature to reroll the attack and change the target to a creature of your choice that is adjacent to you and within the attacker's reach. This reroll uses the same modifiers as the initial attack roll.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Deadly Guidance''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are able to point out the weak points in an enemy's defenses, and your allies benefit from your tactical insight. Once per day and as a swift action, you may designate a single opponent within 30 ft of you. All allies within 30 ft of that opponent gain the sneak attack ability when attacking it, and can thus deal +1d6 points of damage when flanking that opponent or when the opponent is otherwise denied its Dexterity bonus to AC. This sneak attack damage stacks with sneak attack damage from other sources. This ability lasts a number of rounds equal to half your Tier in this RPP spend (minimum of 1, rounded down).&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Decisive Strike''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |As a legendary hero, your command is inspirational. Once a day and as a swift action, you may give one ally within 30 ft of you the ability to immediately make a single melee or ranged attack on your turn. Add your Tier in this RPP spend as a bonus on the attack roll.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Devastating Smash''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your blows are of folkloric levels of destruction. Whenever you attack a construct or object, treat its hardness (or damage reduction in the case of constructs) as 10 less hardness than normal. Add your Tier in this RPP spend to damage rolls against constructs and objects.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Distant Barrage''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your ability to take down enemies from afar is unmatched. Once per day and as a swift action, you may make a ranged attack at your highest attack bonus. This is in addition to any other attacks you make this round.&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Down Like Dominoes''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |If you take down one foe, then you take down others with them. When you successfully trip a foe, you can attempt an additional trip attack as a free action against a creature adjacent to the first foe tripped at a –4 penalty.&lt;br /&gt;
&lt;br /&gt;
The adjacent creature must be no more than one size category larger than the creature you just tripped. If this second trip is successful, you can continue to attempt to trip creatures as long as they are adjacent to the last one successfully tripped, taking a cumulative –4 penalty on each trip attempt after the first. In a round, you can use this ability to trip a number of creatures equal to half your Tier in this RPP spend, rounded down, and only until your first failed trip attempt. You don't provoke attacks of opportunity for tripping additional foes with this ability, and if you fail a trip attempt after the first, you don't trip yourself.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Draw Fire''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your reputation as a legendary hero can draw attacks away from your allies. As an immediate action, when an ally within 30 ft of you is targeted with a ranged weapon attack, you can have that attack target you instead. If you would normally be out of range for that attack, the attack is able to hit you as if you were at maximum range.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Endless Hatred''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your knowledge of your enemy can be amplified by your hate into deadly strikes. Once per day and as a free action, you can increase all of your ''favored enemy'' bonuses by 2 for 1 minute. When you use this ability, any attacks you make against a ''favored enemy'' bypass all damage reduction for the rest of your turn. You must have the ''favored enemy'' class feature to select this feat.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Empathic Healing''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your mastery of healing means you also know how to reroute the currents of the magic flow. Once per day, you can transfer up to 10 points of damage per your Tier in this RPP spend from a touched ally to yourself, healing the target and damaging you. This transferred damage bypasses all effects that reduce or negate hit point damage, such as damage reduction.&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Ever Ready''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are preternaturally ready for the next opportunity in combat. Whenever you make an attack of opportunity, you gain a bonus on the attack and damage rolls equal to your Tier in this RPP spend. You can make attacks of opportunity while flat-footed, even if you don't have the Combat Reflexes feat.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Fast Healing''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Wounds mean little to you. Once per day and as a swift action, you may gain fast healing 5 for 1 minute.&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Flash of Rage''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Anger is a state of mind that you slip into with ease. Whenever you or an ally within 30 ft of you is struck by a critical hit, you can enter a rage as a free action on your next turn. This rage functions as the barbarian class feature, and lasts a number of rounds equal to your Tier in this RPP spend. You aren't fatigued after this rage. If you have the rage class feature, these rounds don't count toward your daily uses of that ability and these rounds of rage don't count toward the total number of rounds of rage used when determining how long you are fatigued. Rounds of rage granted by this ability don't stack, but the duration is reset if another critical hit occurs.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Guardian's Shout''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your warning shouts keep allies from danger. Whenever you attempt a Reflex save to avoid an effect that affects multiple creatures, you can call out a warning to your allies. Any allies within 100 ft of you who can hear you gain a bonus equal to your Tier in this RPP spend on their saving throws against that effect.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Juggernaut''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |When you put your mind to something and your body in motion, you are nigh unstoppable. While charging, you may attempt a free Strength check to break through a single door or wall in your path. Once per day, while performing this charge, you may gain a +10 circumstance bonus on your Strength check to break the object. If you destroy the object, you can continue your charge as though it were never there. If you fail to destroy the object, your movement ends in the square before that object.&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Meat Shield''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You can use a creature you're grappling to protect you from harm. If you're grappling a creature and are attacked with a melee or ranged attack, you can attempt a grapple combat maneuver check against your grappled opponent as an immediate action. If you succeed, the incoming attack targets your grappled opponent instead of you. If you fail, the grappled opponent breaks free from the grapple, and the incoming attack targets you as normal.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Mounted Maniac''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |While atop your steed, you strike terror into the hearts of all who behold you and oppose you. Whenever you charge a creature while mounted, you can attempt an Intimidate check to demoralize all enemies within 30 ft of your target, adding your Tier in this RPP spend to the result of the check. Once per day, any creature demoralized by this ability is frightened instead of shaken. The duration of this condition is dependent upon your check, as noted in the Intimidate skill.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Mule's Strength''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are extraordinarily strong to the point where you can carry what would crush others. You treat your Strength score as 5 higher when determining your carrying capacity. This bonus applies to encumbrance, the maximum weight you can lift over your head, dragging and pushing, and so on.&lt;br /&gt;
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You can take this feat multiple times. Each time you do, you treat your Strength score as an additional 5 points higher when determining your carrying capacity.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Mythic Domain''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |&lt;br /&gt;
Your devotion to your god is such that your gifts from your deity are stronger than others. When determining the effects of your domain's granted powers, you're considered 4 levels higher. This increases the effects of powers you have access to, but doesn't grant you powers at a lower level than normal.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Mythic Smite''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your commitment to defeating all that is evil in the world and beyond is rewarded by your god. As a free action and once per day, you can regain one use of your ''smite evil'' ability. For the rest of your turn, your successful attacks against evil creatures bypass all damage reduction. You must have the ''smite evil'' class feature to select this feat.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Painful Gambit''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Facing off against you is never a safe option when your allies stand beside you. When you are hit by an attack of opportunity, once per day and as an immediate action, you allow all of your allies to make an attack of opportunity against the creature that attacked you if it's within their melee reach.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Punishing Blow''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your attacks interrupt your opponents' defenses. Any opponent you hit with a melee or ranged attack loses the benefits of regeneration and fast healing for 1 round. In addition, if you score a critical hit against the target, it loses the benefit of its damage reduction for 1 round.&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Ranged Disarm''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You can use a ranged attack to disarm an opponent. Attempt a disarm combat maneuver check that uses your Dexterity modifier instead of your Strength modifier and add your Tier in this RPP spend to the roll. (Using this ability doesn't provoke attacks of opportunity.) If your attack is successful, your target drops one item of your choice that it is carrying, even if the item is wielded with two hands. If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands (with a maximum of two items if the target has more than two hands). Unlike with a melee disarm, failing the attack by 10 or more doesn't make you drop your weapon, and you can't automatically pick up the item dropped.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Relentless Healing''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You can restore life to the recently dead. If a creature has died within 1 round, once per day and as a free action, you can bring the dead creature back to life by casting a healing spell or by using a class feature that heals damage on the dead creature.&lt;br /&gt;
&lt;br /&gt;
If this healing brings the creature's hit points above the threshold for death, it comes back to life and stabilizes at its new hit point total (similar to the way ''breath of life'' functions); otherwise, it remains dead.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Ricochet''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You're capable of rather lethal forms of geometry. Whenever a creature has cover from your ranged attack, you can deflect the shot off a nearby surface, treating that surface as the origin point of the attack to determine whether the target receives a cover bonus to its AC. You can use this ability to attack a creature with total concealment from you if you know what square it occupies, but the attack still has a 50% miss chance.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Sacrificial Shield''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You understand how to use your shield to its fullest potential. Once per round and when you would normally be hit by a weapon attack, you can use your shield to block the attack. You must be using a shield in order to use this ability. Subtract your shield's hardness and hit points from the damage of the attack and apply the remaining damage to your hit points. If the shield takes enough damage to destroy it, it's destroyed. Otherwise, the shield gains the broken condition, even if the damage was not enough to give it the broken condition under other circumstances.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Sniper's Riposte''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |&lt;br /&gt;
You're an expert at defending yourself while aiming a ranged weapon. You don't provoke attacks of opportunity from making ranged attacks.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Smiting Aura''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |The power granted to you by your deity to ''smite evil'' can extend into a force of personality around you. Once per day and when you use your smite ability, you may create an aura with a 20 ft radius centered on you that lasts for a number of rounds equal to your Tier in this RPP spend. Any evil creature that starts its turn in or moves into this area takes a number of points of damage equal to your Tier in this RPP spend. This damage comes from holy power, and is not affected by damage reduction or energy resistance. You must have the ''smite evil'' class ability to select this feat.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Strong Attack''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are able to deliver a strong and punishing blow in addition to your regular onslaught. As a swift action and once per day, you may make a melee attack at your highest attack bonus. This is in addition to any other attacks you make this round. This one attack bypasses all damage reduction.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Sudden Block''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your instinctual reaction to defend another is the stuff that story-defining moments are made of. As an immediate action and once per day, you may hinder a melee attack made against you or an adjacent ally. Add your Tier in this RPP spend to your AC or your ally's AC against this attack.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Titan's Bane''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |No matter how large your foe, you can bring them down. You can move through the space of any creature two or more size categories larger than you without provoking attacks of opportunity with a successful athletics roll, and you can share such a creature's space. When sharing a larger opponent's space, you gain cover against all melee and ranged attacks made by the creature.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Uncanny Grapple''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |None can escape your grasp, nor what you decide to do with your enemies once you have seized them. Upon making a successful grapple combat maneuver check against a creature you are grappling, you can perform one of the following actions: throw, crush, or swing. For a throw action, you can throw the target of your grapple up to 10 ft per your Tier in this RPP spend; if the creature strikes a solid object before reaching this distance, it takes 1d6 points of damage per 10 ft of the remaining throwing distance and lands prone. For a crush action, you deal 1d6 points of nonlethal damage per your Tier in this RPP spend.&lt;br /&gt;
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For a swing action, you can use the target as a weapon against another creature, treating the grappled creature as a two handed weapon. If you succeed at a melee attack against an opponent adjacent to the target, both that opponent and the grappled creature take 1d8 points of bludgeoning damage from this attack + a bonus that is 1.5 × your Strength modifier.&lt;br /&gt;
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|}&lt;br /&gt;
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===Miscellaneous Mythic Feats===&lt;br /&gt;
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{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Miscellaneous Mythic Feats&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Mythic Feat&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot; |'''Adamantine Mind'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your mind is as hard as any armor. You gain a bonus equal to your Tier in this RPP spend on saving throws against mind-affecting effects.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Affliction Resistance'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your body is honed to fight off even the most virulent illnesses. Whenever you succeed at a saving throw against a disease or poison, you become immune to that disease or poison for a number of hours equal to half your Tier in this RPP spend, rounded down.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Assured Skill'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |In times of need, you're virtually assured success when using skills. Once per day and as a free action before you attempt a skill check, you may roll that skill check twice, take the higher result, and add your Tier in this RPP spend as a bonus to the total.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Commanding Presence'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your existence anywhere you tread commands all before you. When you first enter an area or make your presence known to a group of strangers, once per day and as a free action, you may attempt a single Diplomacy or Intimidate check to modify the attitudes of everyone within a radius that is 10 ft per your Tier in this RPP spend of you and an additional number of creatures equal to your Charisma modifier who are outside of that range but can see you.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Flash of Omnipotence'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Well-rewarded is the well-studied mind, and yours is no exception to this rule. Once per day, you can use your vast knowledge to ask yourself a question and have a chance of knowing a thing. The base chance for a correct answer is 70% + your Tier in this RPP spend (with a maximum chance of 80%). The knowledge, as it is yours, is never vague. You may only use this ability once per question.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Focus'''||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your mighty and inspiring presence enhances the power of your companions' heroic rises into legend. Whenever an ally that is within 30 ft of you uses the ''epic rise'' ability, the ally rolls its bonus die twice and takes the higher result.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Greater Rise''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your ''epic rise'' is more powerful than most. Treat your Tier in this RPP spend as if it were 3 tiers higher for the purpose of determining your ''epic rise'' die (with a maximum of T10). When you purchase T10 in this RPP spend, your ''epic rise'' die becomes 2d8.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Helpful Rebuke''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are quick with stern yet helpful words of advice. Whenever an ally within line of sight fails a skill check with a skill you're trained in, once per day and as an immediate action, you can allow that ally to reroll that skill check with a bonus equal to your Tier in this RPP spend. If the new roll is successful, your ally succeeds at that check instead of failing it. The ally who failed the skill check must be able to see and hear you to gain this reroll.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Impossible Speed''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your feet are the most fleet in the lands. Your base land speed increases by 30 ft.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Imprinting Hand''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |By touching a foe, you can gain knowledge about it, including its weaknesses. You must first successfully hit a foe with an unarmed strike, natural weapon, or melee touch attack to make contact, then use this ability as a free action to immediately learn the foe's weaknesses and vulnerabilities.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Inspired Defense''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your performances inspire all who hear them to bolster their defenses. Whenever you use ''bardic performance'' to ''inspire courage'', the competence bonus against charm and fear effects from the ''inspire courage'' ability instead applies to all saving throws.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Inspiring Rise''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your ''epic rise'' inspires non-mythic allies to greater acts of martial daring. Each time you use your ''epic rise'' ability, each ally without purchased Tiers in this RPP spend within a 30 ft radius of you gains a +1 bonus on attack rolls and damage rolls for the next weapon attack they make before the start of your next turn. An ally must be able to see and hear you to gain the bonus.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Irrepressible Soul''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your true self can't be buried beneath disguises or magical effects. Once per day, you may attempt to end one effect that is currently affecting you. When you use this ability, you make an additional saving throw against the effect at its original DC, even if one would not normally be allowed. This ability can end only polymorph effects, charm and compulsion effects, domination effects, illusion effects that change your appearance, and any effects that control or conceal your true identity. If you succeed at the second saving throw, the effect immediately ends.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Insightful Interaction''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Your insight is uncannily accurate in many things. Add half your Tier in this RPP spend, rounded down, to Wisdom-based skill checks in which you are trained.&lt;br /&gt;
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Additionally, once per day, you can use your Wisdom modifier plus half your Tier in this RPP spend, rounded down, in place of your Charisma modifier for Bluff, Diplomacy, and Intimidate checks for 1 hour.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Knowledgeable Guardian''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are wise and learned in the matters of guarding mortalkind against the creatures that would prey on them. Add double your Tier in this RPP spend as a bonus on Knowledge checks you attempt to identify monsters, including checks made to learn any special powers and vulnerabilities.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Lend Power''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are an invaluable asset to your comrades. Once per day and as an immediate action, you have the ability to grant the benefit of your ''epic rise'' ability to an ally with purchased Tiers in this RPP spend within a 30 ft radius of yourself. The ally uses your ''epic rise'' die.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Menacing Presence''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Something about you puts others on edge. You can attempt an Intimidate check to influence a creature's attitude as full-round action instead of it taking 1 minute. In combat, you can attempt an Intimidate check to demoralize an opponent as a move action.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Perfect Aid''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Whether by divine touch or simply years of experience, your aid tends to be timelier, more welcome, and more effective than others. Whenever you successfully use the aid another action, your ally also adds your Tier in this RPP spend to the aid another bonus. If you use your ''epic rise'' ability on the aid another roll, add the result of the ''epic rise'' die to this bonus as well.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Quick Recovery''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You're never kept down for very long, perhaps by the sheer will of your determination. Whenever you are dazed, dazzled, deafened, sickened, or stunned, reduce the duration of that condition by half, rounded down (to a minimum of 1 round). Any other effects relating to the source of that condition are unaffected; for example, if you are panicked and sickened from an ''eyebite'' spell, the panicked effect has the normal duration, even though you are sickened for only half as long.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Rally''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |You are the leader that leaders look up to. As a swift action and once per day, you may rally your allies. This gives you and each of your allies within a 30 ft radius of yourself the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Stand Tall''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |So long as you are around, none who stand with you shall falter. Before you attempt a saving throw against a spell or effect that also targets one or more allies within a 30 ft radius of yourself, once per day and as an immediate action, you allow your allies to use your saving throw result or their own, whichever is higher.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Supreme Tracker''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |No wing nor cloven hoof can stay your hunt once it has begun. If you have something that carries a creature's scent (such as a personal item or piece of flesh), once per day, you may create a supernatural bond that allows you to track that individual.&lt;br /&gt;
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As a free action, you can sense the creature's general direction and distance, as well as know whether it is alive, dead, destroyed, dying, or undead. The creature must be on the same plane as you for this ability to function. If they are not, you automatically know that they are on another plane.&lt;br /&gt;
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|style=&amp;quot;vertical-align:top;&amp;quot; |'''Wall Run''' ||style=&amp;quot;border-bottom:1px solid; border-color:#8dbdbd;&amp;quot; |Wherever you go, a floor is only just one of several options. When you move, you can travel across vertical surfaces as if they were floors. If your movement doesn't end on a horizontal surface, you fall at the end of your move unless you are able to remain in place using another ability (such as using the Climb skill to cling to a handhold). The vertical surface must be capable of supporting your weight—for example, you couldn't move across a windowpane or curtain.&lt;br /&gt;
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==Character Page Badges==&lt;br /&gt;
Want to show off your Aspect on your Character Page? Use the following wikicode! ([[Character_Page_Modules|More badges here]]!)&lt;br /&gt;
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{{BadgeMythicPaths}}&lt;br /&gt;
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[[Category:Admin]]&lt;br /&gt;
[[Category:RPPs]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Proposal_Unproposed&amp;diff=41038</id>
		<title>Proposal Unproposed</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Proposal_Unproposed&amp;diff=41038"/>
		<updated>2023-05-22T02:48:39Z</updated>

		<summary type="html">&lt;p&gt;Derecho: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;  ==Log Info==  *Title: Proposal Unproposed  *Characters: Seldan, Magpie  *Place: Society for Progressive Arcanists, Study Room Four&amp;lt;/div&amp;gt;  While it's not uncommon for Seldan to get requests to consult with the Society, perhaps it might be interesting enough that this request in particular, come bearing the name 'Magpie,' the chattery gnome who'd accompanied the expedition into the sewers. It seems she's asking...&amp;quot;&lt;/p&gt;
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==Log Info==&lt;br /&gt;
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*Title: Proposal Unproposed&lt;br /&gt;
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*Characters: [[Seldan]], [[Magpie]]&lt;br /&gt;
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*Place: Society for Progressive Arcanists, Study Room Four&amp;lt;/div&amp;gt;&lt;br /&gt;
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While it's not uncommon for Seldan to get requests to consult with the Society, perhaps it might be interesting enough that this request in particular, come bearing the name 'Magpie,' the chattery gnome who'd accompanied the expedition into the sewers. It seems she's asking to discuss the events in the sewers, and propose a plan of action.&lt;br /&gt;
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'Lunch will be provided.' was the last item on the request, so... At least if nothing else, there'll be a meal?&lt;br /&gt;
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The request also notes to ask the front desk about 'Study Room Four,' and a key will be provided.&lt;br /&gt;
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This was one request that Seldan had been expecting, if one is honest. One does not see something like that, and have questions. Still, he has news for this one as well, and so he is relatively prompt, asking the golem at the desk about meeting &amp;quot;Magpie&amp;quot; in &amp;quot;Study Room 4&amp;quot;. As is his usual wont when dealing with the Society, the heavy armor is traded for shirt and trousers beneath a blue and silver embroidered open-front robe, and no visible weaponry, only the knapsack.&lt;br /&gt;
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The directions are fairly easy to follow, and upon opening the door to the massive table, Seldan is greeted with... a sight.&lt;br /&gt;
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It seems the gnome in question took the 'proposal' part of this proposal seriously. Perhaps too seriously. At one end of the room is a large rolling blackboard, covered in equations and sigils and the occasional doodle of a monster face going GRRRR, flanked by piles of books in a system that has a passing nod to organization. On a rolling ladder, Magpie herself is writing on the only blank corner of the slate. On the side fo the table nearest the board, three plates bearing piles of baked goods, a self-heating teapot, and a magically-cooled ewer of water, with two mugs of equal size next to them.&lt;br /&gt;
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Looking over her shoulder, Magpie grins as Seldan enters the room. &amp;quot;Oh hi, you came! Awesome! I was *hoping,* but I would have understood if you were busy, there's a lot of weird stuff going on and I appreciate you taking the time.&amp;quot;&lt;br /&gt;
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&amp;quot;Her light upon your path,&amp;quot; Seldan greets, inclining his head and closing the door behind him with a quiet *click*. He pauses, then, surveying the arrangements, the blackboard full, the plates full. &amp;quot;You have arranged for quite the gathering,&amp;quot; he observes with no heat and a small smile. &amp;quot;Still would I hear your thoughts, although I, too, bear news on the matter.&amp;quot; &lt;br /&gt;
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He makes his way towards the chairs and table, those few steps, and sets his knapsack down next to the table. &amp;quot;This matter is of great import indeed.&amp;quot;&lt;br /&gt;
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At the remark, Magpie colors, though it's difficult to tell if the flush is out of embarrassment or pleasure. &amp;quot;Well I mean... Honestly, Ser, Iunno if you're aware, but like... you're kind of a big deal, to some of us. It comes and goes, but you've got *fans,* and you're probably the most famous person I've ever talked to.&amp;quot; Shrugging, she gesticulates vaguely toward the room and the available material. &amp;quot;...So I'm taking this seriously.&amp;quot;&lt;br /&gt;
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&amp;quot;Anyway, grab a plate, I didn't know what you liked so there's a little of everything there, and I'm planning on handing out whatever we don't eat anyway so don't feel obliged to eat everything! Also, I wanted to reassure you; what I'm about to propose is a bad, weird idea, and I understand that. But like... I *know* it's not a great idea, which if you've dealt with wizards for any length of time, you know I've got a head start on making it *safe,* right?&amp;quot;&lt;br /&gt;
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Seldan draws a deep, slow breath and lets it out, his eyes lowering. &amp;quot;That do I know. I strive only to make use of the fact to aid who I may. I am - not so great as many would believe.&amp;quot; He seats himself on the chair and takes one of the pastries, with a small, almost shy smile, taking a small bite out of the corner. &amp;quot;It is well that you regard this seriously. Let us hear your proposal, though I bear tidings that may change your plan.'&lt;br /&gt;
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&amp;quot;...That's a whole other argument I'm not really prepared to refute,&amp;quot; Magpie says after a beat, Seldan -- predictably, considering -- downplays his own achievments. &amp;quot;But anyway, the sewer circle. I'd had this idea, that if we could map it out and study it, we could decipher exactly *how* it's constructed. At first, I was planning on maybe taking it down, but when we learned how *big* it was, well... There's a non-zero possibility that obliterating it would break something structural, and drop the whole city into the Sewers, and that's... not a consequence I'm comfortable risking, right? But, turns out it regenerates. And, well, I guess it regenerated an entire *guardian,* so, like... *That's* something that needs fixing. But a thought occurred to me; if it can fix itself, it has to have knowledge of its entire structure, right?&amp;quot;&lt;br /&gt;
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&amp;quot;Even so. Go on.&amp;quot; Seldan continues to nibble at the pastry. From the way he eats, it's very clear that the man was gently raised. He catches crumbs in his hand, takes small bites, and takes his time with it.&lt;br /&gt;
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&amp;quot;So if it knows its entire structure... What if we could *change what it knows?*&amp;quot; Magpie says... honestly not even really gesturing toward the blackboard at all, leading to the suspicion that none of it is there to do anything but look complicated and impressive. This is a gnome who has *definitely* prepare a grant proposal at least once.&lt;br /&gt;
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&amp;quot;If we can figure out how to do that -- And I'm not gonna lie, I'm gonna need way better minds than mine working on it -- but if we can figure it out, we could do *so much.* Currently, there's a really big problem with a demon lord I'm trying to help a friend of mine solve, and like... a binding circle that would suck him into a marble the moment he stepped foot on city territory sounds *really* helpful.&amp;quot;&lt;br /&gt;
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&amp;quot;Then do I fear that I must disappoint you.&amp;quot; Seldan's smile has faded, and he finishes the last bite of his pastry, although he has listened carefully. &amp;quot;For well do I know this circle, its intent, and its maker. Will you hear my tale? Some of it is new, for but recently did I venture to speak with its maker on the matter, and some things did she reveal to me, of its nature.&amp;quot; &lt;br /&gt;
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He does not take another pastry, instead regarding the gnome with a steady, even gaze.&lt;br /&gt;
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At this news, the gnome blinks, then again, and once more. &amp;quot;...Oh,&amp;quot; she says, excitement fading from her voice. &amp;quot;Oh wow that sounds bad. Um...&amp;quot;&lt;br /&gt;
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Hop. Hop. Hop, and onto the floor she lands, toddling to the chair across from Seldan and scaling it. Reaching across the table, she grabs an egg-and-bacon hand pie, and pours herself a mug of tea. &amp;quot;Okay... lay it on me.&amp;quot;&lt;br /&gt;
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&amp;quot;The original creator of the circle you have discovered was the fae queen known as the Endless Winter, who took command of a tower that permitted her to travel back in time. Thus did she build the circle even as the city itself was being built. to span the whole of the city. This did she do as part of an alliance with the Duke of the Hells known as Eclavdran, whose likeness you saw in the sewers.&amp;quot; Seldan's storytelling is steady in tone, but thoughtful, and a touch distant, as one remembering - no, reminiscing. &lt;br /&gt;
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&amp;quot;I ventured to speak with her, recently. Few did I speak to of this venture, for the village where she resides fears mortals, and a large group would have frightened them. I am known to her, and to them, and thus posed but little risk. In truth was I uncertain that I could not be attacked on sight.&amp;quot;&lt;br /&gt;
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He pauses, then continues. &amp;quot;She tells me that Eclavdran bade her create that simulacrum as a blank canvas, that he might shape it and give it power as he willed. It is built of her power, of a part of herself. She has given her word that she will release the circle, will make it no more, and this is she capable of doing, but she cannot unmake what Eclavdran has done. This have I told her that I shall do in return, that her power might be returned to her.&amp;quot; &lt;br /&gt;
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His eyes lower. &amp;quot;A summoning circle must be built to one purpose, or to the other, when it is scribed, and cannot be altered once chosen. This, too, would I have you know. When the circle is unmade, anything summoned using it will be unbound and unnamed. Know you whether it has ben used?&amp;quot;&lt;br /&gt;
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&amp;quot;Oh... Oooooh,&amp;quot; Magpie says during the explanation, and it's clear from the way her eyes flick back and forth, that she's working through the ramifications of everything she's being told. &amp;quot;*Oh.* Well. ....Well, dammit.&amp;quot; Loosing a long and disappointed sigh, the gnome removes her copper headdress, and rakes a hand through her hair. &amp;quot;I don't... *think* it's been used? But if that's the case...&amp;quot;&lt;br /&gt;
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Taking a deep breath, she looks up, and tilts her head. &amp;quot;You've heard about the Nightmare cults running around, right?&amp;quot;&lt;br /&gt;
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&amp;quot;That I have. I know something of the totems, though I no longer hold one.&amp;quot; Seldan regards Magpie steadily and with sober consideration, and a small smile of understanding. &amp;quot;It is a matter to which I have not been able to turn my attention. But, you mentioned a friend opposing a demon lord. Is this connected?&amp;quot;&lt;br /&gt;
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&amp;quot;Hoo boy, yeah,&amp;quot; Magpie says, tipping her head back and working hard to empty her mug for a few moments. &amp;quot;So... turns out the cults are, like, trying to pull in an avatar of Caracoroth onto the world. And the demon lord I'm talking about? He's working for a patron, who apparently wants to *possess the avatar* the moment it comes into the world. So, like, think about that for a second; a demon of unknown identity or provenance, known only as V, with the power of the God of Nightmares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seldan's answering smile fades, but he does not flinch. &amp;quot;A prospect not to be considered,&amp;quot; he murmurs quietly. &amp;quot;How may I be of aid to you in this?&amp;quot; His eyes lower. _I thought She said others were looking to this. No matter. I shall do as I must._ His eyes lift again, and he waits for the answer.&lt;br /&gt;
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For a long, long moment, Magpie sits back, seriously considering the answer to that question. &amp;quot;...Honestly?&amp;quot; she says, upon the demise of a second pastry, &amp;quot;I don't know. We've got a lot of people working on this, and I don't have all their information. So anything I told you right now would be incomplete, and that's a *bad* idea. So... keep a look out, I guess, and would it be okay to call on you if things spin *way* out of hand?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seldan inclines his head, internally letting out a breath of relief. &amp;quot;You are wise indeed, to so state. Do not short yourself. This shall I offer you, in the matter of conquering a demon lord. Strike no deals, and think not that you will trick them, for too oft are their webs within webs, and it is all too easy to find oneself ensnared. This error have I seen others make, and this error did I myself make. Only through much effort and risk, and with the aid of Tanithariairisixchel and others, do I sit before you now,&amp;quot; he explains. &amp;quot;Eclavdran was a foe not lightly destroyed, and yet do his minions pursue me.&amp;quot; This draws a quiet chuckle. &amp;quot;It is not in my mind that there shall be an end too such. In the service of the Light does one make enemies. So be it. The price is small enough.&amp;quot; &lt;br /&gt;
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He picks up a second pastry. &amp;quot;Share, then, with those with whom you stand. The circle shall be destroyed, but the guardian will need a separate effort. That shall I myself lead, and until it is done, the sewers remain unsafe. A - loose end of my war with the Endless Winter, and that am I pleased to unburden you from. I would have you and yours be watchful of anything that the circle's unmaking might release.&amp;quot; &lt;br /&gt;
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He pauses a moment, then adds, &amp;quot;The circle does indeed regenerate those tied to it, and the Endless Winter explained why that is so. A leftover magical effect from her attack upon Alexandria.&amp;quot;&lt;br /&gt;
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&amp;quot;...'Those tied to it?'&amp;quot; Magpie echoes, brow furrowing. &amp;quot;So just that echo, or... Oh boy. Does that mean there's more than one thing down there? I... no, no, that's just curiosity. Stay on task, Magpie... Okay. Okay. *Okay.* Yeah. Don't worry, I don't plan to have much at all to do with demons of any kind. Mostly because I happen to know a master diabolist -- mostly on the research side, mind -- and what happened to *him* is a great cautionary tale.&amp;quot;&lt;br /&gt;
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Sitting back, the gnome sips at her tea, considering. &amp;quot;So in the meantime, I'm gonna go over to Explorer's, and let them know to make the sewers off-limits until you're done. I mean, if absolutely nothing else, it'll be best not to have us little baby ducklings underfoot while you're working, right?&amp;quot; This, said with a self-deprecating grin, and an utter lack of rancor. Just a funny little joke at her own expense! &amp;quot;...And now I think about it, my idea was *super* bad considering it'd be hijacking a Fae Queen's power. I'm... not that reckless that I want to see how *that'd* fall out.&amp;quot;&lt;br /&gt;
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&amp;quot;It is my hope that it is but the one.&amp;quot; Seldan's self-deprecating smile is gone. &amp;quot;That will be quite enough. Do I learn that there are more, you shall know.&amp;quot; He pauses, a moment. &amp;quot;It comes to me that the demons that destroyed Lord and Lady Lupecyll-Atlon's house may be one such, for once were they likely minions of Eclavdran themselves. They knew myself and Mal far too well to be otherwise. That shall we learn.&amp;quot; &lt;br /&gt;
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The joke, though, earns her lowered eyes. &amp;quot;I mean no insult. Eclavdran was among the very mightiest of archfiends, one of the Lords of Hell. Never could I have hoped to best or destroy him with force of arms. This simulacrum is much diminished in power, and even so do I not regard it lightly. Never would I pit anyone against a foe I know to be beyond their strength, for naught do we learn by a journey to the Halls. Instead would I have you take on other challenges within your strength, and learn and grown, even as I did.&amp;quot;&lt;br /&gt;
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&amp;quot;Oh no, that's no insult!&amp;quot; Magpie rushes to say. &amp;quot;I mean, like... down in the sewers? Simony and I were *terrified,* there was no way we were ever gonna be able to handle that thing. I just don't want you guys to have to worry about splitting focus, you know?&amp;quot;&lt;br /&gt;
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Trailing off, Magpie gets an unfocused look in her eyes for one moment. &amp;quot;Wait... Eclavdran was a Lord of Hell. And he's dead, right? Like, super-all-the-way dead?&amp;quot;&lt;br /&gt;
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&amp;quot;Even so.&amp;quot; Seldan inclines his head, taking a bite out of the second pastry. &amp;quot;Not lightly was he destroyed, but I angered him enough for him to attempt to catch me in a soul trap. In so doing did he expose himself, which made it possible for my allies to turn the soul trap upon him, and destroy his soul utterly. The victory was not without price, and yet do I think it complete.&amp;quot; Again, he downplays what it must have taken to do that. &amp;quot;He is no more. His minions are yet troublesome, and that, I think, shall always be so.&amp;quot; &lt;br /&gt;
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&amp;quot;Again do I think you wise, for not demanding to attempt that which is beyond you. I do not doubt that there are yet other dangers in the sewers, and a demon lord is no light foe. Think yourself not small for opposing one.&amp;quot; A moment's thought, and he adds, &amp;quot;You may be best served to locate the demon lord's summoners. Demons have no means of reaching this plane on their own.&amp;quot;&lt;br /&gt;
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&amp;quot;That's what a lot of us are doing,&amp;quot; Magpie says, bobbing her head. &amp;quot;Mostly my job is to try and figure out ways to make sure Jal'goroth, the Lord I was talking about, is put down just as completely. You said you turned his soul trap against him... You wouldn't be able to sketch out *how* you did that, would you?&amp;quot;&lt;br /&gt;
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Seldan closes his eyes, and lowers them. &amp;quot;He corrupted an artifact of Eluna and used it to attempt to trap me,&amp;quot; Seldan murmurs. &amp;quot;Soul-to-soul contact with a demon lord - is not without price. I - had atonements to make, for that. Never would I ask or suggest that any other willingly do so. I - used his trap against him. It may be that this demon lord of which you speak - might be similarly arrogant, but - not in the same way. This would I suggest to you. Learn as much of his strengths, weaknesses, likes, and dislikes as you may. No two of these demon lords are the same, and in that wisdom might lurk an answer.&amp;quot;&lt;br /&gt;
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&amp;quot;...Hm,&amp;quot; Magpie says, frowning. &amp;quot;No, that's a good point.&amp;quot;&lt;br /&gt;
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By this point, she has a notebook out in front of her, and is scribbling away madly in what *must* be shorthand. &amp;quot;Honestly thanks anyway, it's best to rule out anything *completely* stupid unless it's absolutely desperate. Which it's not, yet. So... hm. I... can't think of any other good questions at the moment, but... Seriously, Ser Seldan, you have *no idea* how much I appreciate all of this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is hardly the first time that someone has broken out the writing tools while listening to him, and so Seldan merely waits patiently while she does this, letting her write what she will. &amp;quot;What form does this creature take? Do I spot it within the walls, I shall engage it, for so am I called to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So far as we've been able to determine,&amp;quot; Magpie says, putting the stylus down and tipping back the last of her tea, &amp;quot;that's another point this gets weird; he's a gelugon, an ice devil, and he's commanding devils *and* demons. Which makes you wonder, literally what in the Hells is going on there? And he's not even the *boss* in all this!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That earns Magpie a _stare_. &amp;quot;One creature is commanding devils _and_ demons?&amp;quot; he repeats, very slowly, lowering the pastry he had been eating. &amp;quot;Tread with caution, indeed, for any who can keep them from setting on the other is a mighty one. Such is written in the ancient lore.&amp;quot; His eyes lower. &amp;quot;You have no small task before you. Such cannot be taken down by force of arms. Seek what information you may on them. Learn their weaknesses, and means by which they may be caught un awares.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Defintiely,&amp;quot; Magpie agrees, bobbing her head with vigor. &amp;quot;But dammit, it's a *worthwhile* job all the same. The problem is, this one is just *slippery,* it's hard to find out anything about him specifically. Working on it, though! Just need a real lead. I've got my teeth in it though, don't you worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good. Call upon me, if I may be of aid, and I shall assist as I may. My work takes me away from the city at times.&amp;quot; Seldan, sensing dismissal, starts to rise from his chair, pastry still in mind. &amp;quot;Would you aught else of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be sure to,&amp;quot; Magpie says... and then climbs up on the table to cross over, and extend her hand and smile at the paladin at eye level. &amp;quot;Nothing else I can think of right now, and I'll let you know if that changes. And... Seriously. Thanks. This means a lot to me, and I'd be *crushed* if I'd found a way to go ahead with this plan and have the whole circle dissolve underneath me. It was an honest pleasure to talk to you.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=41037</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=41037"/>
		<updated>2023-05-22T02:45:13Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|For 2022 and earlier, see the Archives]]'''&lt;br /&gt;
&lt;br /&gt;
==2023 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2023&lt;br /&gt;
|[[Visiting the Folks (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Laugh at Mistakes]]&lt;br /&gt;
|[[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Everybody's Weird]]&lt;br /&gt;
|[[Schara]], [[Slixvah]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2023&lt;br /&gt;
|[[Black Roses and Green Eyes]]&lt;br /&gt;
|[[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2023&lt;br /&gt;
|[[Build It Up]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Killer Kitten]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Abominable Tela-Snowman]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Something Borrowed]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Fizzy]], [[Munch]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Brothers and Worries]]&lt;br /&gt;
|[[Slixvah]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2023&lt;br /&gt;
|[[Hunter's Introduction]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[First Coustomer Promotion]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mother Dearest]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Patch]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2023&lt;br /&gt;
|[[Brother my Brother]]&lt;br /&gt;
|[[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Impromptu Interview]]&lt;br /&gt;
|[[Skielstregar]], [[Patch]], [[Aelwyn]], [[Lheo]], [[Theo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tales of Tests]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[On The Edge Of Knowing]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Patch]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Planned Walk]]&lt;br /&gt;
|[[Aryia]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2023&lt;br /&gt;
|[[Bond of the Mind]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2023&lt;br /&gt;
|[[Workshop of Horrors]]&lt;br /&gt;
|[[Harshad]], [[Lucius]], [[Schara]], [[Warrick]], DM: [[Yaretzi]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Verdict is Vengeance]]&lt;br /&gt;
|[[Dolan]], [[Nemori]], [[Mac-Big]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2023&lt;br /&gt;
|[[Everything Noodle]]&lt;br /&gt;
|[[Pirkko]], [[Warrick]], [[Lheo]], [[Theo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calling for Communion]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gather in the Light]]&lt;br /&gt;
|[[Auranar]], [[Carver]], [[Dirk]], [[Dolan]], [[Garak]], [[Halani]], [[Mikilos]], [[Patch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2023&lt;br /&gt;
|[[The Way Forward]]&lt;br /&gt;
|[[Dolan]], [[Patch]], [[Verna]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taken in the Night]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Halani]], [[Lyme]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tea for Three]]&lt;br /&gt;
|[[Patch]], [[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No More Hiding]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2023&lt;br /&gt;
|[[The Rescuers]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rescuers 2]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dirk]], [[Patch]], [[Telamon]], [[Serene]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dungeon in Dran (Part 4)]]&lt;br /&gt;
|[[Delilah]], [[Donna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[An Introduction to Demon Summoning]]&lt;br /&gt;
|[[Lucius]],[[Schara]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[For Want of a Name]]&lt;br /&gt;
|[[Aryia]], [[Venom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2023&lt;br /&gt;
|[[Getting Takeout]]&lt;br /&gt;
|[[Irshya]], [[Pirkko]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dark Day]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Patch]], [[Serene]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2023&lt;br /&gt;
|[[Waiting Room]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return of the Fish]]&lt;br /&gt;
|[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Make the Decision]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2023&lt;br /&gt;
|[[A Plot Is Formed]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Awkward Aid]]&lt;br /&gt;
|[[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2023&lt;br /&gt;
|[[Life Without Light]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[That One Talk]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taniths and Totems]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hospital Chat]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2023&lt;br /&gt;
|[[Can I Have That Back?]]&lt;br /&gt;
|[[Verna]], [[Zeke]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ticked Off]]&lt;br /&gt;
|[[Eztli]], [[Nemori]], [[Razen]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Takeout Delivery]]&lt;br /&gt;
|[[Warrick]], [[Pirkko]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nobody's Home]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Magic and 'Magic']]&lt;br /&gt;
|[[Inesse]], [[Fizzy]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2023&lt;br /&gt;
|[[Less Awkward Aid]]&lt;br /&gt;
|[[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Instruments of Destruction]]&lt;br /&gt;
|[[Patch]], [[Pelka]], [[Skielstregar]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2023&lt;br /&gt;
|[[Payment for Services Rendered]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dungeon in Dran (Part 5)]]&lt;br /&gt;
|[[Delilah]], [[Donna]], [[Lyme]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[We Are Hunting]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How Many Ways to Cook Fish]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2023&lt;br /&gt;
|[[Dreaming Again]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lean On Me]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fears and Forests]]&lt;br /&gt;
|[[Lucius]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Facing Down the Nightmares]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2023&lt;br /&gt;
|[[Death in Dreamland]]&lt;br /&gt;
|[[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Air Freight]]&lt;br /&gt;
|[[Inesse]], [[Telamon]]. [[Lucius]], [[Braith]], [[Fizzy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meaning of Green]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2023&lt;br /&gt;
|[[Wedding Details]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Weight of the World]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2023&lt;br /&gt;
|[[Dead Man Walking]]&lt;br /&gt;
|[[Skielstregar]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dropping in for a Bite]]&lt;br /&gt;
|[[Verna]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ask Me No Questions]]&lt;br /&gt;
|[[Andelena]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fancy Feast]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2023&lt;br /&gt;
|[[Chains that Bite]]&lt;br /&gt;
|[[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Laughing at Last]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memory Lane]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2023&lt;br /&gt;
|[[Days Like This]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Troublesome Lexicon]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2023&lt;br /&gt;
|[[With A Flail Like This]]&lt;br /&gt;
|[[Kaj]], [[Razen]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[We Will Go]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Malik in the House]]&lt;br /&gt;
|[[Malik]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Glass and Leather]]&lt;br /&gt;
|[[Skielstregar]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2023&lt;br /&gt;
|[[Together Then]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dream March]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cabin in the Woods]]&lt;br /&gt;
|[[Dirk]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2023&lt;br /&gt;
|[[Dresses for success]]&lt;br /&gt;
|[[Schara]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reunion in the Gardens]]&lt;br /&gt;
|[[Aelwyn]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quiet Quest]]&lt;br /&gt;
|[[Malik]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2023&lt;br /&gt;
|[[Do You Remember The Day]]&lt;br /&gt;
|[[Kira]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dreaming of a Call]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Into Your Care]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alabaster Assembly]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]], [[Patch]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2023&lt;br /&gt;
|[[Telamon Pays A Visit]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2023&lt;br /&gt;
|[[A Nice Normal Chit Chat]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Not So Normal Chat]]&lt;br /&gt;
|[[Patch]], [[Malik]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Night Market Chat]]&lt;br /&gt;
|[[Lucius]], [[Niklas]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Differences of Culture]]&lt;br /&gt;
|[[Warrick]], [[Inesse]], [[Schara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2023&lt;br /&gt;
|[[Possessive Update]]&lt;br /&gt;
|[[Aryia]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guidance Ad-Dress-ed]]&lt;br /&gt;
|[[Telamon]], [[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Union]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2023&lt;br /&gt;
|[[Red Tide]]&lt;br /&gt;
|[[Daniel]], [[Fizzy]], [[Lucius]], [[Magpie]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boots Were Made for Dreaming]]&lt;br /&gt;
|[[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[After Boots]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2023&lt;br /&gt;
|[[Garden of the Future]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stolen Honeycakes]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taxing Studies]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===February ===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February  1, 2023&lt;br /&gt;
|[[Karen and a Lunch Break]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Changing Names]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Weapon Made Manifest]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A New Addition to the Family]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February  2, 2023&lt;br /&gt;
|[[Proud And Tired Few]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February  3, 2023&lt;br /&gt;
|[[The Vagrant Tower]]&lt;br /&gt;
|[[Auranar]], [[Crick]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Free Drinks and Flirtations]]&lt;br /&gt;
|[[Malik]], [[Ravenstongue]], [[Seldan]], [[Sloan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dressed for Success]]&lt;br /&gt;
|[[Slixvah]], [[Schara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|February  4, 2023&lt;br /&gt;
|[[In the Service of the Chalice]]&lt;br /&gt;
|[[Telamon]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|February  5, 2023&lt;br /&gt;
|[[Green Demon]]&lt;br /&gt;
|[[Carver]], [[Crik]], [[Fizzy]], [[Harshad]], [[Lucius]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memory to Memory]]&lt;br /&gt;
|[[Dolan]], [[Magpie]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February  6, 2023&lt;br /&gt;
|[[Squid-ward]]&lt;br /&gt;
|[[Carver]], [[Nessa]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Flashback]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Magpie]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guaranteed Protection]]&lt;br /&gt;
|[[Aya]], [[Ravenstongue]], [[Schara]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sunbeams]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2023&lt;br /&gt;
|[[Pinned for Greatness]]&lt;br /&gt;
|[[Warrick]], [[Ravenstongue]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Secret Fitting]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[On the Move]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2023&lt;br /&gt;
|[[Icy Mistake]]&lt;br /&gt;
|[[Skielstregar]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Good Dreams Are Made Of This]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trouble for Swans]]&lt;br /&gt;
|[[Aurala]], [[Garak]], [[Rhar]], [[Seyardu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 9, 2023&lt;br /&gt;
|[[Gifts for New Family]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Little Something Extra]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Divine Responsibility]]&lt;br /&gt;
|[[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2023&lt;br /&gt;
|[[The Vagrant Tower (Part 2)]]&lt;br /&gt;
|[[Auranar]], [[Carver]], [[Crick]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[First Blood]]&lt;br /&gt;
|[[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cold Weather &amp;amp; Hot Cider]]&lt;br /&gt;
|[[Kira]], [[Patch]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2023&lt;br /&gt;
|[[Fools, Children, and Messages]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forgotten Answers]]&lt;br /&gt;
|[[Skielstregar]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[You, Me, and the Knight]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mystery for Swans]]&lt;br /&gt;
|[[Dirk]], [[Eztli]], [[Patch]], [[Razen]], [[Rocky]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2023&lt;br /&gt;
|[[Preliminary Siege]]&lt;br /&gt;
|[[Culix]], [[Khepri]], [[Schara]], [[Aelwyn]], DM: [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Herbs for Swans]]&lt;br /&gt;
|[[Harshad]], [[Lucius]], [[Crik]], [[Magpie]], [[Lheo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Dream of Seldan]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2023&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Violence and Tea]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[And Really Good Eggs]]&lt;br /&gt;
|[[Seldan]], [[Sloan]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Get Kraken]]&lt;br /&gt;
|[[Alba]], [[Kaj]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Feadril's Staff]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Obsession]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2023&lt;br /&gt;
|[[Swords to Plows]]&lt;br /&gt;
|[[Skielstregar]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fear the Nothing I have Become]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Congratulations Are in Order]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2023&lt;br /&gt;
|[[Vanquish the Vast]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Overworking During Sick Days]]&lt;br /&gt;
|[[Schara]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2023&lt;br /&gt;
|[[Did Not Mean To Make Friends]]&lt;br /&gt;
|[[Aragos]], [[Lillianath]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two Brothers And A Bard]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Arm-rest]]&lt;br /&gt;
|[[Schara]],[[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Talk Cut Short]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2023&lt;br /&gt;
|[[Stewing On Assumptions]]&lt;br /&gt;
|[[Aelwyn]], [[Kira]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Brother in His Light]]&lt;br /&gt;
|[[Andelena]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2023&lt;br /&gt;
|[[Kraken Kibble Korrection]]&lt;br /&gt;
|[[Kaj]], [[Kira]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cloaks and Figurines]]&lt;br /&gt;
|[[Seldan]], [[Skielstregar]], [[Sloan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Surprises All Around]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Celebration]]&lt;br /&gt;
|[[Andelena]], [[Aryia]], [[Auranar]], [[Dirk]], [[Dolan]], [[Eztli]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2023&lt;br /&gt;
|[[Scuffle &amp;amp; Stew]]&lt;br /&gt;
|[[Crik]], [[Iskandar]], [[Kaj]], [[Kira]], [[Murder]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Out Of Whole Cloth]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2023&lt;br /&gt;
|[[Hugs for Kol]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Kira]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Last Sunset]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Fernwood Chance Encounter]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2023&lt;br /&gt;
|[[Meetings and Greetings]]&lt;br /&gt;
|[[Aragos]], [[Aya]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wounded but will Heal]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Not a Cult Again]]&lt;br /&gt;
|[[Jacob]], [[Lheo]], [[Theo]], [[Warrick]], [[Zerthos]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Victory Brings]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Foggy Business]]&lt;br /&gt;
|[[Crik]], [[Skielstregar]], [[Murder]], [[Kaj]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2023&lt;br /&gt;
|[[Offerings for a Pure Soul]]&lt;br /&gt;
|[[Schara]], [[Slixvah]], [[Verna]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Unusual Reunions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Steal Friendship]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Magpie]], [[Telamon]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: Animus the Ressurectionists and the Shards]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Carver]], [[Cesran]], [[Jacob]], [[Lucius]], [[Mikilos]], [[Ous]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2023&lt;br /&gt;
|[[Reunion to Remember]]&lt;br /&gt;
|[[Leirune|Rune]], [[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire and Food]]&lt;br /&gt;
|[[Jacob]], [[Harkashan]], [[Murder]], [[Skielstregar]], [[Tlanexhuani]] &lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2023&lt;br /&gt;
|[[Respects]]&lt;br /&gt;
|[[Kaj]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Breakfast of Champions?]]&lt;br /&gt;
|[[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Will Be the Danger]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sharks and Sharps]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Vagrant Tower (Part 3)]]&lt;br /&gt;
|[[Auranar]], [[Badu]], [[Crik]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shoulder of Giants]]&lt;br /&gt;
|[[Harkashan]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blue Scale Blues]]&lt;br /&gt;
|[[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Too Many Wrongs]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2023&lt;br /&gt;
|[[Working for the Man]]&lt;br /&gt;
|[[Crik]], [[Dirk]], [[Iskandar]], [[Jacob]], [[Lucius]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alexandria Acclimation 101]]&lt;br /&gt;
|[[Harkashan]],[[Seyardu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Friends and One Small Cat]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hall Pass]]&lt;br /&gt;
|[[Schara]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters and Crafters]]&lt;br /&gt;
|[[Aelwyn]], [[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|February 26, 2023&lt;br /&gt;
|[[Sunshine, At Last]]&lt;br /&gt;
|[[Dolan]], [[Verna]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Much Ado About Pothy]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2023&lt;br /&gt;
|[[Soaking Up Sun]]&lt;br /&gt;
|[[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Seeking Maksur]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Bring More Than a Message]]&lt;br /&gt;
|[[Telamon]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Once Called Home]]&lt;br /&gt;
|[[Zeke]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Player In Town]]&lt;br /&gt;
|[[Badu]], [[Harshad]], [[Schara]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2023&lt;br /&gt;
|[[Over Loaves of Bread]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Curse of the Amber Thorn]]&lt;br /&gt;
|[[Harkashan]], [[Jacob]], [[Lucius]], [[Leirune|Rune]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crossbow Training Crossing]]&lt;br /&gt;
|[[Schara]], [[Tlanexhuani]],[[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2023&lt;br /&gt;
|[[Enemy Encampment]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Jacob]], [[Ous]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2023&lt;br /&gt;
|[[Just a little Talk]]&lt;br /&gt;
|[[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bridge Banter]]&lt;br /&gt;
|[[Culix]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Another Fae Blessing]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Those Who Walk With Death]]&lt;br /&gt;
|[[Jacob]], [[Sloan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trying Not to Drown]]&lt;br /&gt;
|[[Schara]], [[Warrick]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2023&lt;br /&gt;
|[[Mother My Mother]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tending Kin]]&lt;br /&gt;
|[[Seldan]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Vagrant Tower (Part 4)]]&lt;br /&gt;
|[[Crik]], [[Jacob]], [[Magpie]], [[Simony]], [[Sloan]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The People We Need]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2023&lt;br /&gt;
|[[Recovery and Rest]]&lt;br /&gt;
|[[Seldan]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Traveling Companions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Leaving Mictlan]]&lt;br /&gt;
|[[Geir]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: Who's Dominion Is It Anyways]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Leirune|Rune]], [[Harkashan]], [[Iskandar]], [[Jacob]], [[Malik]], [[Mikilos]], [[Schara]], [[Seldan]], [[Zeke]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[More Days With You]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spring Is Here]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2023&lt;br /&gt;
|[[Shadows and Gobbers]]&lt;br /&gt;
|[[Aryia]], [[Irshya]], [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All in the Family]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ragey Misunderstanding]]&lt;br /&gt;
|[[Murder]]. [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Sewer Taste]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ous]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2023&lt;br /&gt;
|[[Crimson Wolf]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Death Experiences and Friends]]&lt;br /&gt;
|[[Skielstregar]], [[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Enemy Encampment (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Jacob]], [[Ous]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2023&lt;br /&gt;
|[[Farmer In Need]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Jacob]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two Rage or Not to Rage]]&lt;br /&gt;
|[[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Price Paid for Knowledge]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Story in TarRaCe]]&lt;br /&gt;
|[[Harkashan]], [[Jacob]], [[Schara]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2023&lt;br /&gt;
|[[Lick of Flame]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stubborn Shade]]&lt;br /&gt;
|[[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rest and Relaxation]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Compellation of the Eternal]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]], [[Harkashan]], [[Magpie]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Replacement Coils]]&lt;br /&gt;
|[[Schara]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2023&lt;br /&gt;
|[[Serving in TarRaCe]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Irshya]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All Continue]]&lt;br /&gt;
|[[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stealing Albus]]&lt;br /&gt;
|[[Auranar]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rain Is Clearing]]&lt;br /&gt;
|[[Cuemoni]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Catch A Shark]]&lt;br /&gt;
|[[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Travels And Lost Friends]]&lt;br /&gt;
|[[Harkashan]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Lesson in Dreaming]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2023&lt;br /&gt;
|[[Kin Filled Gardens]]&lt;br /&gt;
|[[Cuemoni]], [[Geir]], [[Tlanexhuani]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Worth its Weight in Words]]&lt;br /&gt;
|[[Geir]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[If You Can See Me]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Forest's Renewal]]&lt;br /&gt;
|[[Dirk]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cloying Shadows]]&lt;br /&gt;
|[[Culix]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2023&lt;br /&gt;
|[[One Windy Day]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Book of Three]]&lt;br /&gt;
|[[Dolan]], [[Harkashan]], [[Jacob]], [[Mikilos]], [[Ous]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: On the Felwood]]&lt;br /&gt;
|[[Iskander]], [[Lucius]], [[Munch]], [[Ravenstongue]], [[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2023&lt;br /&gt;
|[[Magpie Faces The Music]]&lt;br /&gt;
|[[Magpie]], [[Dolan]], [[Telamon]], [[Verna]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Run in with Old 'Friends']]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scrolls, Spells, and Plans]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catchup Over Pie]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2023&lt;br /&gt;
|[[Fishing for Sharks]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rooftop Training]]&lt;br /&gt;
|[[Culix]], [[Aryia]], [[Aya]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Library Encounter]]&lt;br /&gt;
|[[Lucius]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Familiar Questions]]&lt;br /&gt;
|[[Jacob]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2023&lt;br /&gt;
|[[A Magical Demonstration]]&lt;br /&gt;
|[[Telamon]], [[Warrick]], [[Magpie]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2023&lt;br /&gt;
|[[Blunted Order]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Verna]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Do as the Softskins Do]]&lt;br /&gt;
|[[Aelwyn]], [[Cuemoni]], [[Skielstregar]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Observations at the Observatory]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2023&lt;br /&gt;
|[[Comparing Bloodlines]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sharing a Meal]]&lt;br /&gt;
|[[Cuemoni]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Strong Arms]]&lt;br /&gt;
|[[Dolan]], [[Schara]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|March 17, 2023&lt;br /&gt;
|[[The Vagrant Tower Returns]]&lt;br /&gt;
|[[Crik]], [[Pelka]], [[Simony]], [[Slixvah]], [[Sloan]], [[Ulthan]], DM: [[Subduction]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Coil Swap]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Honor the Blade]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[If the Shoe Fits]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2023&lt;br /&gt;
|[[Arcane Bonds]]&lt;br /&gt;
|[[Cassia]], [[Zelany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Albus Answers]]&lt;br /&gt;
|[[Dolan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Fiance]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Mikilos]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Circling the Fel]]&lt;br /&gt;
|[[Aelwyn]], [[Jacob]], [[Lucius]], [[Ous]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2023&lt;br /&gt;
|[[Healing of the Mind]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[With Fiends Like These...]]&lt;br /&gt;
|[[Aryia]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
||[[Bandit? No, just Murder!]]&lt;br /&gt;
|[[Culix]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2023&lt;br /&gt;
|[[Sketched Angel]]&lt;br /&gt;
|[[Slixvah]], [[Simony]], [[Crik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Under the Mountain]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Jacob]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2023&lt;br /&gt;
|[[Practice in the Colosseum]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
||[[Small Crafts]]&lt;br /&gt;
|[[Tlanexhuani]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Chills a Devil Leaves]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2023&lt;br /&gt;
|[[Spell Eater]]&lt;br /&gt;
|[[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Visitor Or Two]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Vices and Herbs]]&lt;br /&gt;
|[[Aelwyn]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Snare for the Wolf]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skipping Stones]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wedding Traditions]]&lt;br /&gt;
|[[Dolan]],[[Ous]],[[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2023&lt;br /&gt;
|[[The Lost Book]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2023&lt;br /&gt;
|[[Language Exchange]]&lt;br /&gt;
|[[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Custom Fittings]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Castle for His Queen]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2023&lt;br /&gt;
|[[The Words In Between]]&lt;br /&gt;
|[[Sabina]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2023&lt;br /&gt;
|[[Checking In]]&lt;br /&gt;
|[[Aelwyn]], [[Cluix]], [[Lheo]], [[Schara]], [[Theo]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Yellow-Throated Raven]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[An Odd Gem]]&lt;br /&gt;
|[[Fizzy]], [[Lucius]], [[Sedev]], [[Simony]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 26, 2023&lt;br /&gt;
|[[Midnight Snack]]&lt;br /&gt;
|[[Simony]], [[Tlanexhuani]], [[Huian]], [[Warrick]], [[Khepri]], [[Sedev]], [[Jacob]], DM: [[Landslide]]&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[[One Person to the World]]&lt;br /&gt;
|[[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bloodbroth and Packages]]&lt;br /&gt;
|[[Un'eth]], [[Harkashan]], [[Leirune|Rune]], [[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Brisk Brawl]]&lt;br /&gt;
|[[Aryia]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wolf Cries to The Moon]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In The Fairy Circle]]&lt;br /&gt;
|[[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[V And The Mountain]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Verna]], [[Simony]], [[Ous]], [[Harkashan]], [[Rune]], [[Magpie]], [[Dirk]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[[No Pain No Gain]]&lt;br /&gt;
|[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 29, 2023&lt;br /&gt;
|[[A Friend in Need]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[My Starborn King]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Silmeria]], [[Skielstregar]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Raven Army]]&lt;br /&gt;
|[[Dolan]], [[Harkashan]], [[Ous]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2023&lt;br /&gt;
|[[Inside Your Head]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Never Safe]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Part 2]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shared Trauma]]&lt;br /&gt;
|[[Jacob]], [[Dolan]], [[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meaning of Strength]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Reading of the Crimson Pen]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Jacob]], [[Murder]], [[Schara]], [[Seldan]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2023&lt;br /&gt;
|[[The Dawn Before the Night]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Curse Defied]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Ravenstongue]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tag Team Hunt]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2023&lt;br /&gt;
|[[Plans are Born]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Checking In (Part 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Cluix]], [[Lheo]], [[Schara]], [[Theo]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Half-Sil, Whole Conviction]]&lt;br /&gt;
|[[Ravenstongue]], [[Leirune|Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 2, 2023&lt;br /&gt;
|[[Artistic Rendering]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memories and Horses]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Burdens Between Us]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Heroes and Merctalk]]&lt;br /&gt;
|[[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What is in a Red Book Anyhow]]&lt;br /&gt;
|[[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Checking in on Grandfather]]&lt;br /&gt;
|[[Auranar]], [[Telamon]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2023&lt;br /&gt;
|[[Lunch Rush]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Slixvah]], [[Ous]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Part 3]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Silence And The Fog]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Sword for a Mother]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2023&lt;br /&gt;
|[[Birds of a Feather]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visions of Hell]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Friends]]&lt;br /&gt;
|[[Aelmeh]], [[Huian]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2023&lt;br /&gt;
|[[Three is Company]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Seat and Royalty]]&lt;br /&gt;
|[[Harkashan]], [[Aelwyn]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Palisade in the Mists]]&lt;br /&gt;
|[[Harkashan]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Mourner's Chill]]&lt;br /&gt;
|[[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visions of Hell (Part 2)]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 6, 2023&lt;br /&gt;
|[[Welcome Home]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ale at the Fernwood]]&lt;br /&gt;
|[[Aelwyn]], [[Aya]], [[Murder]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Bet is a Bet]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Curse Denied]]&lt;br /&gt;
|[[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle]]&lt;br /&gt;
|[[Hilde]], [[Schara]], [[Simony]], [[Jacob]], [[Tlanexhauni]], [[Huian]], [[Leirune|Rune]], DM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reunion of the Heart]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Going Home]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Reading of the Crimson Pen Part 2]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Murder]], [[Schara]], [[Seldan]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2023&lt;br /&gt;
|[[We, Not I]]&lt;br /&gt;
|[[Aya]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Study Knights Assemble!]]&lt;br /&gt;
|[[Verna]], [[Magpie]], [[Dolan]], [[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Language Learning]]&lt;br /&gt;
|[[Schara]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blood, Pain and Undeath]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Man to Help]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2023&lt;br /&gt;
|[[Where The Monsters Are]]&lt;br /&gt;
|[[Andelena]], [[Aya]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Follow-up Investigation]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Sword and the Scrolls]]&lt;br /&gt;
|[[Aelmeh]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Gathering at the Arcanist's]]&lt;br /&gt;
|[[Crik]], [[Garak]], [[Ravenstongue]], [[Telamon]], [[Verna]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reclamation]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2023&lt;br /&gt;
|[[Pastries and Stolen Faces]]&lt;br /&gt;
|[[Telamon]], [[Dirk]], [[Simony]], [[Warrick]], [[Aya]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[[Relations and Toast]]&lt;br /&gt;
|[[Warrick]], [[Verna]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Epilogue]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Opal-Mancy]]&lt;br /&gt;
|[[Arion]], [[Harkashan]], [[Huian]], [[Jacob]], [[Lucius]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2023&lt;br /&gt;
|[[Diving into Backstory]]&lt;br /&gt;
|[[Leirune|Rune]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Axes and Family]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Friends not Food]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2023&lt;br /&gt;
|[[Count to Ten]]&lt;br /&gt;
|[[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silver King]]&lt;br /&gt;
|[[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Would-be Thieves and Sales Pitches]]&lt;br /&gt;
|[[Leirune|Rune]], [[Telamon]], [[Schara]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Prepared Poet]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2023&lt;br /&gt;
|[[Against Protocol]]&lt;br /&gt;
|[[Warrick]], [[Simony]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Commune-al Support]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2023&lt;br /&gt;
|[[A Monk Meeting]]&lt;br /&gt;
|[[Aryia]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Found Book]]&lt;br /&gt;
|[[Magpie]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Strike It Down]]&lt;br /&gt;
|[[Dolan]], [[Dirk]], [[Lysa]], [[Pelka]], [[Murder]], '''DM:''' Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2023&lt;br /&gt;
|[[A Lesson in Tracking]]&lt;br /&gt;
|[[Leirune|Rune]], [[Jacob]], [[Critias]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2023&lt;br /&gt;
|[[Nowhere Is Safe]]&lt;br /&gt;
|[[Aya]], [[Carver]], [[Ravenstongue]], [[Schara]], [[Seldan]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting at the Residence]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Disguises and Guises]]&lt;br /&gt;
|[[Aelwyn]], [[Schara]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2023&lt;br /&gt;
|[[Threads of Lore and Stories]]&lt;br /&gt;
|[[Leirune|Rune]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mending, Healing, And Sharing Words]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dryad Dilemma]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Simony]], [[Warrick]], [[Arion]], [[Ous]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Happy Pictures]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To The Devil's End]]&lt;br /&gt;
|[[Andelena]], [[Critias]], [[Dolan]], [[Jacob]], [[Magpie]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Akorinil's Safehouse]]&lt;br /&gt;
|[[Seldan]], [[Aryia]], [[Aya]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2023&lt;br /&gt;
|[[Axe over Dagger]]&lt;br /&gt;
|[[Ous]], [[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Go Away]]&lt;br /&gt;
|[[Aya]], [[Daechir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Auranar's Vengeance]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Does Not Die]]&lt;br /&gt;
|[[Asphodel]], [[Harkashan]], [[Huian]], [[Jacob]], [[Ous]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2023&lt;br /&gt;
|[[Evening Discussions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire in the Gardens]]&lt;br /&gt;
|[[Asphodel]], [[Aelwyn]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Pink Hair and Green Dogs]]&lt;br /&gt;
|[[Acedia]], [[Ous]], [[Verna]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Comfort from a Friend]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In the Wolf's Wake]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blades and Strawberries|Blades, Fire and Strawberries]]&lt;br /&gt;
|[[Lucius]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A dog, beer and an apology]]&lt;br /&gt;
|[[Lysa]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2023&lt;br /&gt;
|[[A Parle on Strange Happenings]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Jacob]], [[Ous]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reaching Daed]]&lt;br /&gt;
|[[Andelena]], [[Aryia]], [[Aya]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lord's Ears]]&lt;br /&gt;
|[[Alba]], [[Rhar]], [[Ravenstongue]], [[Seyardu]] '''DM:'''[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2023&lt;br /&gt;
|[[Punchy McPunch Camp]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Glaive Insights]]&lt;br /&gt;
|[[Warrick]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Breathless in the Market District]]&lt;br /&gt;
|[[Leirune|Rune]], [[Asphodel]], [[Harkashan]], [[Ravenstongue]], [[Carver]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons, Cultists and Werewolves, Oh MY]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Dream in Black and White]]&lt;br /&gt;
|[[Aya]], [[Telamon]], [[Seldan]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2023&lt;br /&gt;
|[[A Spire in the Night (Group 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Lucius]], [[Rune]], [[Visten]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Spire in the Night (Group 1)]]&lt;br /&gt;
|[[Carver]], [[Huian]], [[Ulthan]], [[Asphodel]], [[Aelmeh]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2023&lt;br /&gt;
|[[Plans for a Demon's Ending Over Wine]]&lt;br /&gt;
|[[Aya]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cave Lurkers]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Khepri]], [[Rune]], [[Simony]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Regarding the Father of Time]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2023&lt;br /&gt;
|[[Meditative Threads]]&lt;br /&gt;
|[[Aya]], [[Aryia]], [[Sloan]], [[Huian]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two rogues and a Tour]]&lt;br /&gt;
|[[Crick]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Play the Cards]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2023&lt;br /&gt;
|[[A Brief Stroll]]&lt;br /&gt;
|[[Critias]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2023&lt;br /&gt;
|[[The Fighting Pit]]&lt;br /&gt;
|[[Harkashan]], [[Schara]], [[Aelmeh]], [[Jacob]], [[Asphodel]], [[Huian]], '''GM:''' [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Play the Cards (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2023&lt;br /&gt;
|[[Ale and Mimics]]&lt;br /&gt;
|[[Leirune|Rune]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fishing in the Rain]]&lt;br /&gt;
|[[Irshya]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Market Daze]]&lt;br /&gt;
|[[Alaryn]], [[Harkashan]], [[Asphodel]], [[Ous]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Post-Fiend Checkup]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Stony Countenance]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Lysa]], [[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2023&lt;br /&gt;
|[[Theory and Application]]&lt;br /&gt;
|[[Verna]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reaching Out]]&lt;br /&gt;
|[[Aya]], [[Daechir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lady Who?]]&lt;br /&gt;
|[[Telamon]], [[Leirune|Rune]], [[Harkashan]], [[Aelwyn]], [[Iskandar]], [[Slixvah]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Red Pothy and Totem Talk]]&lt;br /&gt;
|[[Dolan]], [[Ous]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2023&lt;br /&gt;
|[[Weapons and Inventions]]&lt;br /&gt;
|[[Leirune|Rune]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons and Fey talk]]&lt;br /&gt;
|[[Critias]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aspire to Nothing (Group 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Fidget]], [[Leirune|Rune]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Night Sky]]&lt;br /&gt;
|[[Andelena]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[[Face Things Together]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[From smiths to demons]]&lt;br /&gt;
|[[Huian]], [[Mikilos]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rook and His Revelations]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gobbos in the Water]]&lt;br /&gt;
|[[Leirune|Rune]], [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visiting the Blacksmith]]&lt;br /&gt;
|[[Huian]], [[Mikilos]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2023&lt;br /&gt;
|[[An Observational Conversation]]&lt;br /&gt;
|[[Asphodel]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catching Up, Part 1]]&lt;br /&gt;
|[[Rune]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A new Drinker]]&lt;br /&gt;
|[[Aelwyn]], [[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle II]]&lt;br /&gt;
|[[Leirune|Rune]], [[Choler]], [[Schara]], [[Asphodel]], [[Huian]], '''GM:''' [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trail to Charn]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Critias]], [[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lunch Interrupted]]&lt;br /&gt;
|[[Magpie]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2023&lt;br /&gt;
|[[No Gilded Cages]]&lt;br /&gt;
|[[Asphodel]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Landscape or Portrait]]&lt;br /&gt;
|[[Simony]], [[Slixvah]], [[Crik]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Made Maid]]&lt;br /&gt;
|[[Asphodel]], [[Carver]], [[Harkashan]], [[Huian]], [[Rune]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[(Not So) Helpful Pixies]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Defense]]&lt;br /&gt;
|[[Andelena]], [[Carver]], [[Dolan]], [[Harkashan]], [[Magpie]], [[Seyardu]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2023&lt;br /&gt;
|[[A Drink Between Friends]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Becoming a Rider]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quiet Daeusites]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Things Bothering Rune]]&lt;br /&gt;
|[[Leirune|Rune]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2023&lt;br /&gt;
|[[The Circle Underneath]]&lt;br /&gt;
|[[Telamon]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[His Dark Crown]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Night Monsters]]&lt;br /&gt;
|[[Harkashan]], [[Alaryn]], [[Eztli]], [[Leirune|Rune]], [[Murder]], [[Skielstregar]], DM: [[Riptide]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2023&lt;br /&gt;
|[[Clash of Polearms]]&lt;br /&gt;
|[[Aelwyn]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Separation of Memories]]&lt;br /&gt;
|[[Harkashan]], [[Reithak]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catching Up Carrough]]&lt;br /&gt;
|[[Asphodel]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Am Glitter, I Am Gloam]]&lt;br /&gt;
|[[Aelwyn]], [[Rune]], [[Harkashan]], [[Telamon]], [[Mikilos]], [[Fidget]], [[Slixvah]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Undercity News]]&lt;br /&gt;
|[[Dolan]],[[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mead and Magic Swords]]&lt;br /&gt;
|[[Aelmeh, Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2023&lt;br /&gt;
|[[Don't Poke the Silver One]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]], [[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Early Bird Gets the Rumor]]&lt;br /&gt;
|[[Slixvah]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Few Questions More]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Searching for a Key]]&lt;br /&gt;
|[[Fidget]], [[Rune]], [[Harkashan]], [[Reithak]], [[Aelmeh]], [[Aelwyn]], [[Jacob]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2023&lt;br /&gt;
|[[Much Ado About Misha]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Save the Flame]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2023&lt;br /&gt;
|[[Scuttlebutt Says]]&lt;br /&gt;
|[[Slixvah]], [[Aelwyn]], [[Sloan]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Request for Songs of Sorrow]]&lt;br /&gt;
|[[Acedia]], [[Alaryn]], [[Aragos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aftermath of the Flame's Rescue]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle III]]&lt;br /&gt;
|[[Leirune|Rune]], [[Asphodel]], [[Huian]], [[Geir]], '''GM:''' [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sidetracked Into Help]]&lt;br /&gt;
|[[Dolan]], [[Silmeria]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trail to Charn (Part 2)]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Critias]], [[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2023&lt;br /&gt;
|[[Distracted Training Session]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Verna]],&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Buried Hindsight]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Eluna's Spire, Wolves, and More]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sojourn in Selentia]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[After the Sojourn]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[[Things Go Bump in the Forest]]&lt;br /&gt;
|[[Simony]], [[Vrenskas]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sewer Circle]]&lt;br /&gt;
|[[Harkashan]], [[Magpie]], [[Ravenstongue]], [[Seldan]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Basin Assumptions]]&lt;br /&gt;
|[[Reithak]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire Against the Rain]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2023&lt;br /&gt;
|[[Search for a Perch]]&lt;br /&gt;
|[[Leirune|Rune]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[She of the Pale Face]]&lt;br /&gt;
|[[Auranar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Echoes]]&lt;br /&gt;
|[[Seldan]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lunch Buddies]]&lt;br /&gt;
|[[Magpie]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2023&lt;br /&gt;
|[[There You Are]]&lt;br /&gt;
|[[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blade of the Heart]]&lt;br /&gt;
|[[Skielstregar]], [[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dream With Me]]&lt;br /&gt;
|[[Critias]], [[Harkashan]], [[Lysa]], [[Rune]], [[Simony]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Double Goblins, Double Trouble]]&lt;br /&gt;
|[[Fidget]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2023&lt;br /&gt;
|[[Dreams Become Reality]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Amulets and Bird Toys]]&lt;br /&gt;
|[[Leirune|Rune]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Home Away from Home]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lurking in the Shadows]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Seldan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2023&lt;br /&gt;
|[[Healing and Plans]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Zeke]], [[Dolan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Telmentarian Celebration]]&lt;br /&gt;
|[[Harkashan]], [[Mikilos]], [[Leirune|Rune]], [[Seyardu]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Baths and Dreams]]&lt;br /&gt;
|[[Fidget]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cats and Mithral Swords]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2023&lt;br /&gt;
|[[Go Ahead And Throw Your Stones]]&lt;br /&gt;
|[[Acedia]], [[Aragos]], [[Theadosia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In the Wake of the Celebration]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nature of Faith]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2023&lt;br /&gt;
|[[Much Ado About Am'shere]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All Fired Up]]&lt;br /&gt;
|[[Slixvah]], [[Reithak]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Harpists Halls]]&lt;br /&gt;
|[[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Her Shadow]]&lt;br /&gt;
|[[Auranar]], [[Harkashan]], [[Leirune|Rune]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Monsters in the Forest]]&lt;br /&gt;
|[[Ous]], [[Simony]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Signed, Sealed, Certified]]&lt;br /&gt;
|[[Acedia]], [[Theadosia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2023&lt;br /&gt;
|[[Return from Grandfathers]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Question of Fate]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|[[Shambling Jungle IV - Welcome to the Jungle]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Huian]], [[Schara]], [[Geir]], [[Fidget]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2023&lt;br /&gt;
|[[Dragonrider of the Sands]]&lt;br /&gt;
|[[Harkashan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Unexpected Results]]&lt;br /&gt;
|[[Leirune|Rune]], [[Mikilos]], '''GM''': [[Riptide]] (Briefly)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No Plan Survives A Meeting]]&lt;br /&gt;
|[[Harkashan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Little Bit of Time]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Seldan]], [[Schara]], '''GM''': [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Some Things Are More Important Than Demons]]&lt;br /&gt;
|[[Telamon]], [[Verna]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2023&lt;br /&gt;
|[[Heat Stones and Castes]]&lt;br /&gt;
|[[Harkashan]], [[Skielstregar]], [[Aelwyn]], [[Schara]], [[Geir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Major Manor Mishap]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Slixvah]], [[Alaryn]], [[Aelwyn]], '''GM''': [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Land of the Midnight Sun]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[One Happy Blacksmith]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2023&lt;br /&gt;
|[[Felwood Spire: A Fell Mood Part 1]]&lt;br /&gt;
|[[Rune]], [[Harkashan]], [[Fidget]], [[Aelwyn]], [[Ulthan]], [[Reithak]], [[Ravenstongue]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 21, 2023&lt;br /&gt;
|[[Shambling Jungle V - Warriors]]&lt;br /&gt;
|[[Leirune|Rune]], [[Geir]], [[Huian]], [[Schara]], [[Aelwyn]], [[Cuemoni]], '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Proposal Unproposed]]&lt;br /&gt;
|[[Seldan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=41036</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=41036"/>
		<updated>2023-05-22T02:44:27Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|For 2022 and earlier, see the Archives]]'''&lt;br /&gt;
&lt;br /&gt;
==2023 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2023&lt;br /&gt;
|[[Visiting the Folks (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Laugh at Mistakes]]&lt;br /&gt;
|[[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Everybody's Weird]]&lt;br /&gt;
|[[Schara]], [[Slixvah]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2023&lt;br /&gt;
|[[Black Roses and Green Eyes]]&lt;br /&gt;
|[[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2023&lt;br /&gt;
|[[Build It Up]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Killer Kitten]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Abominable Tela-Snowman]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Something Borrowed]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Fizzy]], [[Munch]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Brothers and Worries]]&lt;br /&gt;
|[[Slixvah]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2023&lt;br /&gt;
|[[Hunter's Introduction]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[First Coustomer Promotion]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mother Dearest]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Patch]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2023&lt;br /&gt;
|[[Brother my Brother]]&lt;br /&gt;
|[[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Impromptu Interview]]&lt;br /&gt;
|[[Skielstregar]], [[Patch]], [[Aelwyn]], [[Lheo]], [[Theo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tales of Tests]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[On The Edge Of Knowing]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Patch]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Planned Walk]]&lt;br /&gt;
|[[Aryia]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2023&lt;br /&gt;
|[[Bond of the Mind]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2023&lt;br /&gt;
|[[Workshop of Horrors]]&lt;br /&gt;
|[[Harshad]], [[Lucius]], [[Schara]], [[Warrick]], DM: [[Yaretzi]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Verdict is Vengeance]]&lt;br /&gt;
|[[Dolan]], [[Nemori]], [[Mac-Big]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2023&lt;br /&gt;
|[[Everything Noodle]]&lt;br /&gt;
|[[Pirkko]], [[Warrick]], [[Lheo]], [[Theo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calling for Communion]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gather in the Light]]&lt;br /&gt;
|[[Auranar]], [[Carver]], [[Dirk]], [[Dolan]], [[Garak]], [[Halani]], [[Mikilos]], [[Patch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2023&lt;br /&gt;
|[[The Way Forward]]&lt;br /&gt;
|[[Dolan]], [[Patch]], [[Verna]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taken in the Night]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Halani]], [[Lyme]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tea for Three]]&lt;br /&gt;
|[[Patch]], [[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No More Hiding]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2023&lt;br /&gt;
|[[The Rescuers]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rescuers 2]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dirk]], [[Patch]], [[Telamon]], [[Serene]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dungeon in Dran (Part 4)]]&lt;br /&gt;
|[[Delilah]], [[Donna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[An Introduction to Demon Summoning]]&lt;br /&gt;
|[[Lucius]],[[Schara]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[For Want of a Name]]&lt;br /&gt;
|[[Aryia]], [[Venom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2023&lt;br /&gt;
|[[Getting Takeout]]&lt;br /&gt;
|[[Irshya]], [[Pirkko]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dark Day]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Patch]], [[Serene]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2023&lt;br /&gt;
|[[Waiting Room]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return of the Fish]]&lt;br /&gt;
|[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Make the Decision]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2023&lt;br /&gt;
|[[A Plot Is Formed]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Awkward Aid]]&lt;br /&gt;
|[[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2023&lt;br /&gt;
|[[Life Without Light]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[That One Talk]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taniths and Totems]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hospital Chat]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2023&lt;br /&gt;
|[[Can I Have That Back?]]&lt;br /&gt;
|[[Verna]], [[Zeke]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ticked Off]]&lt;br /&gt;
|[[Eztli]], [[Nemori]], [[Razen]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Takeout Delivery]]&lt;br /&gt;
|[[Warrick]], [[Pirkko]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nobody's Home]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Magic and 'Magic']]&lt;br /&gt;
|[[Inesse]], [[Fizzy]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2023&lt;br /&gt;
|[[Less Awkward Aid]]&lt;br /&gt;
|[[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Instruments of Destruction]]&lt;br /&gt;
|[[Patch]], [[Pelka]], [[Skielstregar]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2023&lt;br /&gt;
|[[Payment for Services Rendered]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dungeon in Dran (Part 5)]]&lt;br /&gt;
|[[Delilah]], [[Donna]], [[Lyme]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[We Are Hunting]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How Many Ways to Cook Fish]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2023&lt;br /&gt;
|[[Dreaming Again]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lean On Me]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fears and Forests]]&lt;br /&gt;
|[[Lucius]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Facing Down the Nightmares]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2023&lt;br /&gt;
|[[Death in Dreamland]]&lt;br /&gt;
|[[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Air Freight]]&lt;br /&gt;
|[[Inesse]], [[Telamon]]. [[Lucius]], [[Braith]], [[Fizzy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meaning of Green]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2023&lt;br /&gt;
|[[Wedding Details]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Weight of the World]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2023&lt;br /&gt;
|[[Dead Man Walking]]&lt;br /&gt;
|[[Skielstregar]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dropping in for a Bite]]&lt;br /&gt;
|[[Verna]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ask Me No Questions]]&lt;br /&gt;
|[[Andelena]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fancy Feast]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2023&lt;br /&gt;
|[[Chains that Bite]]&lt;br /&gt;
|[[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Laughing at Last]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memory Lane]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2023&lt;br /&gt;
|[[Days Like This]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Troublesome Lexicon]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2023&lt;br /&gt;
|[[With A Flail Like This]]&lt;br /&gt;
|[[Kaj]], [[Razen]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[We Will Go]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Malik in the House]]&lt;br /&gt;
|[[Malik]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Glass and Leather]]&lt;br /&gt;
|[[Skielstregar]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2023&lt;br /&gt;
|[[Together Then]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dream March]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cabin in the Woods]]&lt;br /&gt;
|[[Dirk]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2023&lt;br /&gt;
|[[Dresses for success]]&lt;br /&gt;
|[[Schara]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reunion in the Gardens]]&lt;br /&gt;
|[[Aelwyn]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quiet Quest]]&lt;br /&gt;
|[[Malik]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2023&lt;br /&gt;
|[[Do You Remember The Day]]&lt;br /&gt;
|[[Kira]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dreaming of a Call]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Into Your Care]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alabaster Assembly]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]], [[Patch]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2023&lt;br /&gt;
|[[Telamon Pays A Visit]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2023&lt;br /&gt;
|[[A Nice Normal Chit Chat]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Not So Normal Chat]]&lt;br /&gt;
|[[Patch]], [[Malik]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Night Market Chat]]&lt;br /&gt;
|[[Lucius]], [[Niklas]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Differences of Culture]]&lt;br /&gt;
|[[Warrick]], [[Inesse]], [[Schara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2023&lt;br /&gt;
|[[Possessive Update]]&lt;br /&gt;
|[[Aryia]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guidance Ad-Dress-ed]]&lt;br /&gt;
|[[Telamon]], [[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Union]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2023&lt;br /&gt;
|[[Red Tide]]&lt;br /&gt;
|[[Daniel]], [[Fizzy]], [[Lucius]], [[Magpie]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boots Were Made for Dreaming]]&lt;br /&gt;
|[[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[After Boots]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2023&lt;br /&gt;
|[[Garden of the Future]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stolen Honeycakes]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taxing Studies]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===February ===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February  1, 2023&lt;br /&gt;
|[[Karen and a Lunch Break]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Changing Names]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Weapon Made Manifest]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A New Addition to the Family]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February  2, 2023&lt;br /&gt;
|[[Proud And Tired Few]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February  3, 2023&lt;br /&gt;
|[[The Vagrant Tower]]&lt;br /&gt;
|[[Auranar]], [[Crick]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Free Drinks and Flirtations]]&lt;br /&gt;
|[[Malik]], [[Ravenstongue]], [[Seldan]], [[Sloan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dressed for Success]]&lt;br /&gt;
|[[Slixvah]], [[Schara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|February  4, 2023&lt;br /&gt;
|[[In the Service of the Chalice]]&lt;br /&gt;
|[[Telamon]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|February  5, 2023&lt;br /&gt;
|[[Green Demon]]&lt;br /&gt;
|[[Carver]], [[Crik]], [[Fizzy]], [[Harshad]], [[Lucius]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memory to Memory]]&lt;br /&gt;
|[[Dolan]], [[Magpie]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February  6, 2023&lt;br /&gt;
|[[Squid-ward]]&lt;br /&gt;
|[[Carver]], [[Nessa]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Flashback]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Magpie]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guaranteed Protection]]&lt;br /&gt;
|[[Aya]], [[Ravenstongue]], [[Schara]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sunbeams]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2023&lt;br /&gt;
|[[Pinned for Greatness]]&lt;br /&gt;
|[[Warrick]], [[Ravenstongue]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Secret Fitting]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[On the Move]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2023&lt;br /&gt;
|[[Icy Mistake]]&lt;br /&gt;
|[[Skielstregar]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Good Dreams Are Made Of This]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trouble for Swans]]&lt;br /&gt;
|[[Aurala]], [[Garak]], [[Rhar]], [[Seyardu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 9, 2023&lt;br /&gt;
|[[Gifts for New Family]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Little Something Extra]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Divine Responsibility]]&lt;br /&gt;
|[[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2023&lt;br /&gt;
|[[The Vagrant Tower (Part 2)]]&lt;br /&gt;
|[[Auranar]], [[Carver]], [[Crick]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[First Blood]]&lt;br /&gt;
|[[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cold Weather &amp;amp; Hot Cider]]&lt;br /&gt;
|[[Kira]], [[Patch]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2023&lt;br /&gt;
|[[Fools, Children, and Messages]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forgotten Answers]]&lt;br /&gt;
|[[Skielstregar]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[You, Me, and the Knight]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mystery for Swans]]&lt;br /&gt;
|[[Dirk]], [[Eztli]], [[Patch]], [[Razen]], [[Rocky]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2023&lt;br /&gt;
|[[Preliminary Siege]]&lt;br /&gt;
|[[Culix]], [[Khepri]], [[Schara]], [[Aelwyn]], DM: [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Herbs for Swans]]&lt;br /&gt;
|[[Harshad]], [[Lucius]], [[Crik]], [[Magpie]], [[Lheo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Dream of Seldan]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2023&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Violence and Tea]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[And Really Good Eggs]]&lt;br /&gt;
|[[Seldan]], [[Sloan]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Get Kraken]]&lt;br /&gt;
|[[Alba]], [[Kaj]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Feadril's Staff]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Obsession]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2023&lt;br /&gt;
|[[Swords to Plows]]&lt;br /&gt;
|[[Skielstregar]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fear the Nothing I have Become]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Congratulations Are in Order]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2023&lt;br /&gt;
|[[Vanquish the Vast]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Overworking During Sick Days]]&lt;br /&gt;
|[[Schara]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2023&lt;br /&gt;
|[[Did Not Mean To Make Friends]]&lt;br /&gt;
|[[Aragos]], [[Lillianath]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two Brothers And A Bard]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Arm-rest]]&lt;br /&gt;
|[[Schara]],[[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Talk Cut Short]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2023&lt;br /&gt;
|[[Stewing On Assumptions]]&lt;br /&gt;
|[[Aelwyn]], [[Kira]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Brother in His Light]]&lt;br /&gt;
|[[Andelena]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2023&lt;br /&gt;
|[[Kraken Kibble Korrection]]&lt;br /&gt;
|[[Kaj]], [[Kira]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cloaks and Figurines]]&lt;br /&gt;
|[[Seldan]], [[Skielstregar]], [[Sloan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Surprises All Around]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Celebration]]&lt;br /&gt;
|[[Andelena]], [[Aryia]], [[Auranar]], [[Dirk]], [[Dolan]], [[Eztli]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2023&lt;br /&gt;
|[[Scuffle &amp;amp; Stew]]&lt;br /&gt;
|[[Crik]], [[Iskandar]], [[Kaj]], [[Kira]], [[Murder]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Out Of Whole Cloth]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2023&lt;br /&gt;
|[[Hugs for Kol]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Kira]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Last Sunset]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Fernwood Chance Encounter]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2023&lt;br /&gt;
|[[Meetings and Greetings]]&lt;br /&gt;
|[[Aragos]], [[Aya]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wounded but will Heal]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Not a Cult Again]]&lt;br /&gt;
|[[Jacob]], [[Lheo]], [[Theo]], [[Warrick]], [[Zerthos]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Victory Brings]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Foggy Business]]&lt;br /&gt;
|[[Crik]], [[Skielstregar]], [[Murder]], [[Kaj]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2023&lt;br /&gt;
|[[Offerings for a Pure Soul]]&lt;br /&gt;
|[[Schara]], [[Slixvah]], [[Verna]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Unusual Reunions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Steal Friendship]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Magpie]], [[Telamon]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: Animus the Ressurectionists and the Shards]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Carver]], [[Cesran]], [[Jacob]], [[Lucius]], [[Mikilos]], [[Ous]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2023&lt;br /&gt;
|[[Reunion to Remember]]&lt;br /&gt;
|[[Leirune|Rune]], [[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire and Food]]&lt;br /&gt;
|[[Jacob]], [[Harkashan]], [[Murder]], [[Skielstregar]], [[Tlanexhuani]] &lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2023&lt;br /&gt;
|[[Respects]]&lt;br /&gt;
|[[Kaj]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Breakfast of Champions?]]&lt;br /&gt;
|[[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Will Be the Danger]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sharks and Sharps]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Vagrant Tower (Part 3)]]&lt;br /&gt;
|[[Auranar]], [[Badu]], [[Crik]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shoulder of Giants]]&lt;br /&gt;
|[[Harkashan]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blue Scale Blues]]&lt;br /&gt;
|[[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Too Many Wrongs]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2023&lt;br /&gt;
|[[Working for the Man]]&lt;br /&gt;
|[[Crik]], [[Dirk]], [[Iskandar]], [[Jacob]], [[Lucius]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alexandria Acclimation 101]]&lt;br /&gt;
|[[Harkashan]],[[Seyardu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Friends and One Small Cat]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hall Pass]]&lt;br /&gt;
|[[Schara]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters and Crafters]]&lt;br /&gt;
|[[Aelwyn]], [[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|February 26, 2023&lt;br /&gt;
|[[Sunshine, At Last]]&lt;br /&gt;
|[[Dolan]], [[Verna]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Much Ado About Pothy]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2023&lt;br /&gt;
|[[Soaking Up Sun]]&lt;br /&gt;
|[[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Seeking Maksur]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Bring More Than a Message]]&lt;br /&gt;
|[[Telamon]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Once Called Home]]&lt;br /&gt;
|[[Zeke]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Player In Town]]&lt;br /&gt;
|[[Badu]], [[Harshad]], [[Schara]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2023&lt;br /&gt;
|[[Over Loaves of Bread]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Curse of the Amber Thorn]]&lt;br /&gt;
|[[Harkashan]], [[Jacob]], [[Lucius]], [[Leirune|Rune]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crossbow Training Crossing]]&lt;br /&gt;
|[[Schara]], [[Tlanexhuani]],[[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2023&lt;br /&gt;
|[[Enemy Encampment]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Jacob]], [[Ous]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2023&lt;br /&gt;
|[[Just a little Talk]]&lt;br /&gt;
|[[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bridge Banter]]&lt;br /&gt;
|[[Culix]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Another Fae Blessing]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Those Who Walk With Death]]&lt;br /&gt;
|[[Jacob]], [[Sloan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trying Not to Drown]]&lt;br /&gt;
|[[Schara]], [[Warrick]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2023&lt;br /&gt;
|[[Mother My Mother]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tending Kin]]&lt;br /&gt;
|[[Seldan]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Vagrant Tower (Part 4)]]&lt;br /&gt;
|[[Crik]], [[Jacob]], [[Magpie]], [[Simony]], [[Sloan]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The People We Need]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2023&lt;br /&gt;
|[[Recovery and Rest]]&lt;br /&gt;
|[[Seldan]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Traveling Companions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Leaving Mictlan]]&lt;br /&gt;
|[[Geir]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: Who's Dominion Is It Anyways]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Leirune|Rune]], [[Harkashan]], [[Iskandar]], [[Jacob]], [[Malik]], [[Mikilos]], [[Schara]], [[Seldan]], [[Zeke]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[More Days With You]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spring Is Here]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2023&lt;br /&gt;
|[[Shadows and Gobbers]]&lt;br /&gt;
|[[Aryia]], [[Irshya]], [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All in the Family]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ragey Misunderstanding]]&lt;br /&gt;
|[[Murder]]. [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Sewer Taste]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ous]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2023&lt;br /&gt;
|[[Crimson Wolf]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Death Experiences and Friends]]&lt;br /&gt;
|[[Skielstregar]], [[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Enemy Encampment (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Jacob]], [[Ous]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2023&lt;br /&gt;
|[[Farmer In Need]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Jacob]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two Rage or Not to Rage]]&lt;br /&gt;
|[[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Price Paid for Knowledge]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Story in TarRaCe]]&lt;br /&gt;
|[[Harkashan]], [[Jacob]], [[Schara]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2023&lt;br /&gt;
|[[Lick of Flame]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stubborn Shade]]&lt;br /&gt;
|[[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rest and Relaxation]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Compellation of the Eternal]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]], [[Harkashan]], [[Magpie]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Replacement Coils]]&lt;br /&gt;
|[[Schara]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2023&lt;br /&gt;
|[[Serving in TarRaCe]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Irshya]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All Continue]]&lt;br /&gt;
|[[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stealing Albus]]&lt;br /&gt;
|[[Auranar]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rain Is Clearing]]&lt;br /&gt;
|[[Cuemoni]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Catch A Shark]]&lt;br /&gt;
|[[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Travels And Lost Friends]]&lt;br /&gt;
|[[Harkashan]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Lesson in Dreaming]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2023&lt;br /&gt;
|[[Kin Filled Gardens]]&lt;br /&gt;
|[[Cuemoni]], [[Geir]], [[Tlanexhuani]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Worth its Weight in Words]]&lt;br /&gt;
|[[Geir]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[If You Can See Me]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Forest's Renewal]]&lt;br /&gt;
|[[Dirk]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cloying Shadows]]&lt;br /&gt;
|[[Culix]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2023&lt;br /&gt;
|[[One Windy Day]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Book of Three]]&lt;br /&gt;
|[[Dolan]], [[Harkashan]], [[Jacob]], [[Mikilos]], [[Ous]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: On the Felwood]]&lt;br /&gt;
|[[Iskander]], [[Lucius]], [[Munch]], [[Ravenstongue]], [[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2023&lt;br /&gt;
|[[Magpie Faces The Music]]&lt;br /&gt;
|[[Magpie]], [[Dolan]], [[Telamon]], [[Verna]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Run in with Old 'Friends']]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scrolls, Spells, and Plans]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catchup Over Pie]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2023&lt;br /&gt;
|[[Fishing for Sharks]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rooftop Training]]&lt;br /&gt;
|[[Culix]], [[Aryia]], [[Aya]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Library Encounter]]&lt;br /&gt;
|[[Lucius]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Familiar Questions]]&lt;br /&gt;
|[[Jacob]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2023&lt;br /&gt;
|[[A Magical Demonstration]]&lt;br /&gt;
|[[Telamon]], [[Warrick]], [[Magpie]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2023&lt;br /&gt;
|[[Blunted Order]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Verna]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Do as the Softskins Do]]&lt;br /&gt;
|[[Aelwyn]], [[Cuemoni]], [[Skielstregar]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Observations at the Observatory]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2023&lt;br /&gt;
|[[Comparing Bloodlines]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sharing a Meal]]&lt;br /&gt;
|[[Cuemoni]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Strong Arms]]&lt;br /&gt;
|[[Dolan]], [[Schara]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|March 17, 2023&lt;br /&gt;
|[[The Vagrant Tower Returns]]&lt;br /&gt;
|[[Crik]], [[Pelka]], [[Simony]], [[Slixvah]], [[Sloan]], [[Ulthan]], DM: [[Subduction]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Coil Swap]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Honor the Blade]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[If the Shoe Fits]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2023&lt;br /&gt;
|[[Arcane Bonds]]&lt;br /&gt;
|[[Cassia]], [[Zelany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Albus Answers]]&lt;br /&gt;
|[[Dolan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Fiance]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Mikilos]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Circling the Fel]]&lt;br /&gt;
|[[Aelwyn]], [[Jacob]], [[Lucius]], [[Ous]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2023&lt;br /&gt;
|[[Healing of the Mind]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[With Fiends Like These...]]&lt;br /&gt;
|[[Aryia]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
||[[Bandit? No, just Murder!]]&lt;br /&gt;
|[[Culix]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2023&lt;br /&gt;
|[[Sketched Angel]]&lt;br /&gt;
|[[Slixvah]], [[Simony]], [[Crik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Under the Mountain]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Jacob]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2023&lt;br /&gt;
|[[Practice in the Colosseum]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
||[[Small Crafts]]&lt;br /&gt;
|[[Tlanexhuani]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Chills a Devil Leaves]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2023&lt;br /&gt;
|[[Spell Eater]]&lt;br /&gt;
|[[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Visitor Or Two]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Vices and Herbs]]&lt;br /&gt;
|[[Aelwyn]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Snare for the Wolf]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skipping Stones]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wedding Traditions]]&lt;br /&gt;
|[[Dolan]],[[Ous]],[[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2023&lt;br /&gt;
|[[The Lost Book]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2023&lt;br /&gt;
|[[Language Exchange]]&lt;br /&gt;
|[[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Custom Fittings]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Castle for His Queen]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2023&lt;br /&gt;
|[[The Words In Between]]&lt;br /&gt;
|[[Sabina]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2023&lt;br /&gt;
|[[Checking In]]&lt;br /&gt;
|[[Aelwyn]], [[Cluix]], [[Lheo]], [[Schara]], [[Theo]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Yellow-Throated Raven]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[An Odd Gem]]&lt;br /&gt;
|[[Fizzy]], [[Lucius]], [[Sedev]], [[Simony]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 26, 2023&lt;br /&gt;
|[[Midnight Snack]]&lt;br /&gt;
|[[Simony]], [[Tlanexhuani]], [[Huian]], [[Warrick]], [[Khepri]], [[Sedev]], [[Jacob]], DM: [[Landslide]]&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[[One Person to the World]]&lt;br /&gt;
|[[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bloodbroth and Packages]]&lt;br /&gt;
|[[Un'eth]], [[Harkashan]], [[Leirune|Rune]], [[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Brisk Brawl]]&lt;br /&gt;
|[[Aryia]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wolf Cries to The Moon]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In The Fairy Circle]]&lt;br /&gt;
|[[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[V And The Mountain]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Verna]], [[Simony]], [[Ous]], [[Harkashan]], [[Rune]], [[Magpie]], [[Dirk]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[[No Pain No Gain]]&lt;br /&gt;
|[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 29, 2023&lt;br /&gt;
|[[A Friend in Need]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[My Starborn King]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Silmeria]], [[Skielstregar]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Raven Army]]&lt;br /&gt;
|[[Dolan]], [[Harkashan]], [[Ous]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2023&lt;br /&gt;
|[[Inside Your Head]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Never Safe]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Part 2]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shared Trauma]]&lt;br /&gt;
|[[Jacob]], [[Dolan]], [[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meaning of Strength]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Reading of the Crimson Pen]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Jacob]], [[Murder]], [[Schara]], [[Seldan]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2023&lt;br /&gt;
|[[The Dawn Before the Night]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Curse Defied]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Ravenstongue]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tag Team Hunt]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2023&lt;br /&gt;
|[[Plans are Born]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Checking In (Part 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Cluix]], [[Lheo]], [[Schara]], [[Theo]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Half-Sil, Whole Conviction]]&lt;br /&gt;
|[[Ravenstongue]], [[Leirune|Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 2, 2023&lt;br /&gt;
|[[Artistic Rendering]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memories and Horses]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Burdens Between Us]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Heroes and Merctalk]]&lt;br /&gt;
|[[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What is in a Red Book Anyhow]]&lt;br /&gt;
|[[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Checking in on Grandfather]]&lt;br /&gt;
|[[Auranar]], [[Telamon]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2023&lt;br /&gt;
|[[Lunch Rush]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Slixvah]], [[Ous]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Part 3]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Silence And The Fog]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Sword for a Mother]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2023&lt;br /&gt;
|[[Birds of a Feather]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visions of Hell]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Friends]]&lt;br /&gt;
|[[Aelmeh]], [[Huian]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2023&lt;br /&gt;
|[[Three is Company]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Seat and Royalty]]&lt;br /&gt;
|[[Harkashan]], [[Aelwyn]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Palisade in the Mists]]&lt;br /&gt;
|[[Harkashan]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Mourner's Chill]]&lt;br /&gt;
|[[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visions of Hell (Part 2)]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 6, 2023&lt;br /&gt;
|[[Welcome Home]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ale at the Fernwood]]&lt;br /&gt;
|[[Aelwyn]], [[Aya]], [[Murder]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Bet is a Bet]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Curse Denied]]&lt;br /&gt;
|[[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle]]&lt;br /&gt;
|[[Hilde]], [[Schara]], [[Simony]], [[Jacob]], [[Tlanexhauni]], [[Huian]], [[Leirune|Rune]], DM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reunion of the Heart]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Going Home]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Reading of the Crimson Pen Part 2]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Murder]], [[Schara]], [[Seldan]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2023&lt;br /&gt;
|[[We, Not I]]&lt;br /&gt;
|[[Aya]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Study Knights Assemble!]]&lt;br /&gt;
|[[Verna]], [[Magpie]], [[Dolan]], [[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Language Learning]]&lt;br /&gt;
|[[Schara]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blood, Pain and Undeath]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Man to Help]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2023&lt;br /&gt;
|[[Where The Monsters Are]]&lt;br /&gt;
|[[Andelena]], [[Aya]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Follow-up Investigation]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Sword and the Scrolls]]&lt;br /&gt;
|[[Aelmeh]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Gathering at the Arcanist's]]&lt;br /&gt;
|[[Crik]], [[Garak]], [[Ravenstongue]], [[Telamon]], [[Verna]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reclamation]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2023&lt;br /&gt;
|[[Pastries and Stolen Faces]]&lt;br /&gt;
|[[Telamon]], [[Dirk]], [[Simony]], [[Warrick]], [[Aya]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[[Relations and Toast]]&lt;br /&gt;
|[[Warrick]], [[Verna]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Epilogue]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Opal-Mancy]]&lt;br /&gt;
|[[Arion]], [[Harkashan]], [[Huian]], [[Jacob]], [[Lucius]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2023&lt;br /&gt;
|[[Diving into Backstory]]&lt;br /&gt;
|[[Leirune|Rune]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Axes and Family]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Friends not Food]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2023&lt;br /&gt;
|[[Count to Ten]]&lt;br /&gt;
|[[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silver King]]&lt;br /&gt;
|[[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Would-be Thieves and Sales Pitches]]&lt;br /&gt;
|[[Leirune|Rune]], [[Telamon]], [[Schara]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Prepared Poet]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2023&lt;br /&gt;
|[[Against Protocol]]&lt;br /&gt;
|[[Warrick]], [[Simony]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Commune-al Support]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2023&lt;br /&gt;
|[[A Monk Meeting]]&lt;br /&gt;
|[[Aryia]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Found Book]]&lt;br /&gt;
|[[Magpie]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Strike It Down]]&lt;br /&gt;
|[[Dolan]], [[Dirk]], [[Lysa]], [[Pelka]], [[Murder]], '''DM:''' Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2023&lt;br /&gt;
|[[A Lesson in Tracking]]&lt;br /&gt;
|[[Leirune|Rune]], [[Jacob]], [[Critias]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2023&lt;br /&gt;
|[[Nowhere Is Safe]]&lt;br /&gt;
|[[Aya]], [[Carver]], [[Ravenstongue]], [[Schara]], [[Seldan]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting at the Residence]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Disguises and Guises]]&lt;br /&gt;
|[[Aelwyn]], [[Schara]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2023&lt;br /&gt;
|[[Threads of Lore and Stories]]&lt;br /&gt;
|[[Leirune|Rune]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mending, Healing, And Sharing Words]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dryad Dilemma]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Simony]], [[Warrick]], [[Arion]], [[Ous]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Happy Pictures]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To The Devil's End]]&lt;br /&gt;
|[[Andelena]], [[Critias]], [[Dolan]], [[Jacob]], [[Magpie]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Akorinil's Safehouse]]&lt;br /&gt;
|[[Seldan]], [[Aryia]], [[Aya]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2023&lt;br /&gt;
|[[Axe over Dagger]]&lt;br /&gt;
|[[Ous]], [[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Go Away]]&lt;br /&gt;
|[[Aya]], [[Daechir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Auranar's Vengeance]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Does Not Die]]&lt;br /&gt;
|[[Asphodel]], [[Harkashan]], [[Huian]], [[Jacob]], [[Ous]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2023&lt;br /&gt;
|[[Evening Discussions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire in the Gardens]]&lt;br /&gt;
|[[Asphodel]], [[Aelwyn]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Pink Hair and Green Dogs]]&lt;br /&gt;
|[[Acedia]], [[Ous]], [[Verna]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Comfort from a Friend]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In the Wolf's Wake]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blades and Strawberries|Blades, Fire and Strawberries]]&lt;br /&gt;
|[[Lucius]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A dog, beer and an apology]]&lt;br /&gt;
|[[Lysa]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2023&lt;br /&gt;
|[[A Parle on Strange Happenings]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Jacob]], [[Ous]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reaching Daed]]&lt;br /&gt;
|[[Andelena]], [[Aryia]], [[Aya]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lord's Ears]]&lt;br /&gt;
|[[Alba]], [[Rhar]], [[Ravenstongue]], [[Seyardu]] '''DM:'''[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2023&lt;br /&gt;
|[[Punchy McPunch Camp]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Glaive Insights]]&lt;br /&gt;
|[[Warrick]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Breathless in the Market District]]&lt;br /&gt;
|[[Leirune|Rune]], [[Asphodel]], [[Harkashan]], [[Ravenstongue]], [[Carver]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons, Cultists and Werewolves, Oh MY]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Dream in Black and White]]&lt;br /&gt;
|[[Aya]], [[Telamon]], [[Seldan]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2023&lt;br /&gt;
|[[A Spire in the Night (Group 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Lucius]], [[Rune]], [[Visten]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Spire in the Night (Group 1)]]&lt;br /&gt;
|[[Carver]], [[Huian]], [[Ulthan]], [[Asphodel]], [[Aelmeh]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2023&lt;br /&gt;
|[[Plans for a Demon's Ending Over Wine]]&lt;br /&gt;
|[[Aya]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cave Lurkers]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Khepri]], [[Rune]], [[Simony]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Regarding the Father of Time]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2023&lt;br /&gt;
|[[Meditative Threads]]&lt;br /&gt;
|[[Aya]], [[Aryia]], [[Sloan]], [[Huian]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two rogues and a Tour]]&lt;br /&gt;
|[[Crick]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Play the Cards]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2023&lt;br /&gt;
|[[A Brief Stroll]]&lt;br /&gt;
|[[Critias]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2023&lt;br /&gt;
|[[The Fighting Pit]]&lt;br /&gt;
|[[Harkashan]], [[Schara]], [[Aelmeh]], [[Jacob]], [[Asphodel]], [[Huian]], '''GM:''' [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Play the Cards (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2023&lt;br /&gt;
|[[Ale and Mimics]]&lt;br /&gt;
|[[Leirune|Rune]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fishing in the Rain]]&lt;br /&gt;
|[[Irshya]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Market Daze]]&lt;br /&gt;
|[[Alaryn]], [[Harkashan]], [[Asphodel]], [[Ous]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Post-Fiend Checkup]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Stony Countenance]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Lysa]], [[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2023&lt;br /&gt;
|[[Theory and Application]]&lt;br /&gt;
|[[Verna]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reaching Out]]&lt;br /&gt;
|[[Aya]], [[Daechir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lady Who?]]&lt;br /&gt;
|[[Telamon]], [[Leirune|Rune]], [[Harkashan]], [[Aelwyn]], [[Iskandar]], [[Slixvah]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Red Pothy and Totem Talk]]&lt;br /&gt;
|[[Dolan]], [[Ous]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2023&lt;br /&gt;
|[[Weapons and Inventions]]&lt;br /&gt;
|[[Leirune|Rune]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons and Fey talk]]&lt;br /&gt;
|[[Critias]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aspire to Nothing (Group 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Fidget]], [[Leirune|Rune]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Night Sky]]&lt;br /&gt;
|[[Andelena]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[[Face Things Together]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[From smiths to demons]]&lt;br /&gt;
|[[Huian]], [[Mikilos]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rook and His Revelations]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gobbos in the Water]]&lt;br /&gt;
|[[Leirune|Rune]], [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visiting the Blacksmith]]&lt;br /&gt;
|[[Huian]], [[Mikilos]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2023&lt;br /&gt;
|[[An Observational Conversation]]&lt;br /&gt;
|[[Asphodel]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catching Up, Part 1]]&lt;br /&gt;
|[[Rune]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A new Drinker]]&lt;br /&gt;
|[[Aelwyn]], [[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle II]]&lt;br /&gt;
|[[Leirune|Rune]], [[Choler]], [[Schara]], [[Asphodel]], [[Huian]], '''GM:''' [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trail to Charn]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Critias]], [[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lunch Interrupted]]&lt;br /&gt;
|[[Magpie]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2023&lt;br /&gt;
|[[No Gilded Cages]]&lt;br /&gt;
|[[Asphodel]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Landscape or Portrait]]&lt;br /&gt;
|[[Simony]], [[Slixvah]], [[Crik]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Made Maid]]&lt;br /&gt;
|[[Asphodel]], [[Carver]], [[Harkashan]], [[Huian]], [[Rune]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[(Not So) Helpful Pixies]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Defense]]&lt;br /&gt;
|[[Andelena]], [[Carver]], [[Dolan]], [[Harkashan]], [[Magpie]], [[Seyardu]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2023&lt;br /&gt;
|[[A Drink Between Friends]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Becoming a Rider]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quiet Daeusites]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Things Bothering Rune]]&lt;br /&gt;
|[[Leirune|Rune]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2023&lt;br /&gt;
|[[The Circle Underneath]]&lt;br /&gt;
|[[Telamon]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[His Dark Crown]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Night Monsters]]&lt;br /&gt;
|[[Harkashan]], [[Alaryn]], [[Eztli]], [[Leirune|Rune]], [[Murder]], [[Skielstregar]], DM: [[Riptide]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2023&lt;br /&gt;
|[[Clash of Polearms]]&lt;br /&gt;
|[[Aelwyn]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Separation of Memories]]&lt;br /&gt;
|[[Harkashan]], [[Reithak]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catching Up Carrough]]&lt;br /&gt;
|[[Asphodel]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Am Glitter, I Am Gloam]]&lt;br /&gt;
|[[Aelwyn]], [[Rune]], [[Harkashan]], [[Telamon]], [[Mikilos]], [[Fidget]], [[Slixvah]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Undercity News]]&lt;br /&gt;
|[[Dolan]],[[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mead and Magic Swords]]&lt;br /&gt;
|[[Aelmeh, Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2023&lt;br /&gt;
|[[Don't Poke the Silver One]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]], [[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Early Bird Gets the Rumor]]&lt;br /&gt;
|[[Slixvah]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Few Questions More]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Searching for a Key]]&lt;br /&gt;
|[[Fidget]], [[Rune]], [[Harkashan]], [[Reithak]], [[Aelmeh]], [[Aelwyn]], [[Jacob]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2023&lt;br /&gt;
|[[Much Ado About Misha]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Save the Flame]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2023&lt;br /&gt;
|[[Scuttlebutt Says]]&lt;br /&gt;
|[[Slixvah]], [[Aelwyn]], [[Sloan]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Request for Songs of Sorrow]]&lt;br /&gt;
|[[Acedia]], [[Alaryn]], [[Aragos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aftermath of the Flame's Rescue]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle III]]&lt;br /&gt;
|[[Leirune|Rune]], [[Asphodel]], [[Huian]], [[Geir]], '''GM:''' [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sidetracked Into Help]]&lt;br /&gt;
|[[Dolan]], [[Silmeria]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trail to Charn (Part 2)]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Critias]], [[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2023&lt;br /&gt;
|[[Distracted Training Session]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Verna]],&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Buried Hindsight]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Eluna's Spire, Wolves, and More]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sojourn in Selentia]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[After the Sojourn]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[[Things Go Bump in the Forest]]&lt;br /&gt;
|[[Simony]], [[Vrenskas]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sewer Circle]]&lt;br /&gt;
|[[Harkashan]], [[Magpie]], [[Ravenstongue]], [[Seldan]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Basin Assumptions]]&lt;br /&gt;
|[[Reithak]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire Against the Rain]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2023&lt;br /&gt;
|[[Search for a Perch]]&lt;br /&gt;
|[[Leirune|Rune]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[She of the Pale Face]]&lt;br /&gt;
|[[Auranar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Echoes]]&lt;br /&gt;
|[[Seldan]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lunch Buddies]]&lt;br /&gt;
|[[Magpie]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2023&lt;br /&gt;
|[[There You Are]]&lt;br /&gt;
|[[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blade of the Heart]]&lt;br /&gt;
|[[Skielstregar]], [[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dream With Me]]&lt;br /&gt;
|[[Critias]], [[Harkashan]], [[Lysa]], [[Rune]], [[Simony]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Double Goblins, Double Trouble]]&lt;br /&gt;
|[[Fidget]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2023&lt;br /&gt;
|[[Dreams Become Reality]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Amulets and Bird Toys]]&lt;br /&gt;
|[[Leirune|Rune]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Home Away from Home]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lurking in the Shadows]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Seldan]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2023&lt;br /&gt;
|[[Healing and Plans]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Zeke]], [[Dolan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Telmentarian Celebration]]&lt;br /&gt;
|[[Harkashan]], [[Mikilos]], [[Leirune|Rune]], [[Seyardu]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Baths and Dreams]]&lt;br /&gt;
|[[Fidget]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cats and Mithral Swords]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2023&lt;br /&gt;
|[[Go Ahead And Throw Your Stones]]&lt;br /&gt;
|[[Acedia]], [[Aragos]], [[Theadosia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In the Wake of the Celebration]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nature of Faith]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2023&lt;br /&gt;
|[[Much Ado About Am'shere]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All Fired Up]]&lt;br /&gt;
|[[Slixvah]], [[Reithak]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Harpists Halls]]&lt;br /&gt;
|[[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Her Shadow]]&lt;br /&gt;
|[[Auranar]], [[Harkashan]], [[Leirune|Rune]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Monsters in the Forest]]&lt;br /&gt;
|[[Ous]], [[Simony]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Signed, Sealed, Certified]]&lt;br /&gt;
|[[Acedia]], [[Theadosia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2023&lt;br /&gt;
|[[Return from Grandfathers]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Question of Fate]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|[[Shambling Jungle IV - Welcome to the Jungle]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Huian]], [[Schara]], [[Geir]], [[Fidget]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2023&lt;br /&gt;
|[[Dragonrider of the Sands]]&lt;br /&gt;
|[[Harkashan]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Unexpected Results]]&lt;br /&gt;
|[[Leirune|Rune]], [[Mikilos]], '''GM''': [[Riptide]] (Briefly)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No Plan Survives A Meeting]]&lt;br /&gt;
|[[Harkashan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Little Bit of Time]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Seldan]], [[Schara]], '''GM''': [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Some Things Are More Important Than Demons]]&lt;br /&gt;
|[[Telamon]], [[Verna]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2023&lt;br /&gt;
|[[Heat Stones and Castes]]&lt;br /&gt;
|[[Harkashan]], [[Skielstregar]], [[Aelwyn]], [[Schara]], [[Geir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Major Manor Mishap]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Slixvah]], [[Alaryn]], [[Aelwyn]], '''GM''': [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Land of the Midnight Sun]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[One Happy Blacksmith]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2023&lt;br /&gt;
|[[Felwood Spire: A Fell Mood Part 1]]&lt;br /&gt;
|[[Rune]], [[Harkashan]], [[Fidget]], [[Aelwyn]], [[Ulthan]], [[Reithak]], [[Ravenstongue]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 21, 2023&lt;br /&gt;
|[[Shambling Jungle V - Warriors]]&lt;br /&gt;
|[[Leirune|Rune]], [[Geir]], [[Huian]], [[Schara]], [[Aelwyn]], [[Cuemoni]], '''GM''': [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Proposal Unproposed]]&lt;br /&gt;
|[[Seldan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lunch_Buddies&amp;diff=40915</id>
		<title>Lunch Buddies</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lunch_Buddies&amp;diff=40915"/>
		<updated>2023-05-12T21:17:00Z</updated>

		<summary type="html">&lt;p&gt;Derecho: Created page with &amp;quot;==Log Info==  *'''Title''': Lunch Buddies  *'''Characters''': Magpie, Simony  *'''Place''': Lower Alexandria Market District / Fernwood Pub  *'''Summary''': Simony and Magpie meet for lunch, and discuss plans. So many plans!&amp;lt;/div&amp;gt;  The Fernwood has a certain charm, a certain something that many places aim for, but few achieve.  On certain days, it is near perfect. The right amount of people, the sun streaming in the high up windows, the smell of good food cooking...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Log Info==&lt;br /&gt;
&lt;br /&gt;
*'''Title''': Lunch Buddies&lt;br /&gt;
&lt;br /&gt;
*'''Characters''': [[Magpie]], [[Simony]]&lt;br /&gt;
&lt;br /&gt;
*'''Place''': Lower Alexandria Market District / Fernwood Pub&lt;br /&gt;
&lt;br /&gt;
*'''Summary''': Simony and Magpie meet for lunch, and discuss plans. So many plans!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Fernwood has a certain charm, a certain something that many places aim for, but few achieve.&lt;br /&gt;
&lt;br /&gt;
On certain days, it is near perfect. The right amount of people, the sun streaming in the high up windows, the smell of good food cooking.&lt;br /&gt;
&lt;br /&gt;
The perfect atmosphere where one can eat and scheme with nary a person being nosy or interrupting. A person-watcher's delight.&lt;br /&gt;
&lt;br /&gt;
Simony has nabbed a table in a more secluded space, darker, with less headroom than elsewhere, away from the door or the stairs leading up. The table, and chairs, are sized for smaller people, perfect for Gnomes and Goblins alike. A small candle allows for the reading of books, while a small teapot sits waiting, two teacups prepped.&lt;br /&gt;
&lt;br /&gt;
While Simony is distracting herself by drawing, it is obvious for those who spot her, that the Gobbo is waiting on someone.&lt;br /&gt;
&lt;br /&gt;
The door to the pub opens, and for a moment the sun shines off a motley of blues, reds, and yellow as Magpie makes her way in. Somewhat more subdued than usual, the gnome shuts the door behind her, and looks around the common room... then her face splits into a wide grin upon spotting Simony. With a wave so energetic it lifts her off the floor a couple inches, she makes her way directly to the table, visibly pleased at taking a smol-sized spot in the common room; they fill up so quickly, often it's hard to not need a stepladder just to have a spot to eat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heyyyy, Simony,&amp;quot; she says, blowing an errant lock of hair from her face. &amp;quot;What's up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, Magpie.&amp;quot;, the Goblin says cheerfully, her grin full of teeth and mischief. &amp;quot;Please, settle in. Are you hungry, and did you wish some tea?&amp;quot; Simony is already pouring, however, both teacups get filled.&lt;br /&gt;
&lt;br /&gt;
She sips at hers a little, before continuing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How are your studies going?&amp;quot; Leaning in a little, the Gobbo lowers her voice. &amp;quot;I thought I would update you a little. Seldan, Telamon and I had a chat. I've some information that might uhm be concerning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*Always* hungry,&amp;quot; the gnome chuckles, reaching for her teacup. &amp;quot;Doing okay, thinking that I should move to a different project, given what the field research showe--&amp;quot; Pausing, she blinks rapidly for a moment, then leans in. &amp;quot;Oh yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I arranged for some curry chicken over rice. Had to pull the 'Well if Ox can do it...' trick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simony waves, and nods, one of the servers by the kitchen nodding and disappearing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Er, what is the research showing?&amp;quot;, she wonders. Her voice lowers again. &amp;quot;Yeah, that thing we ran into? Echo of a thing that's been dead for a while. Seldan killed it before. It is posited that the city-wide roundel is still active. Possibly... fully functional.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That it's probably way too dangero-- wait what. *What.*&amp;quot; Magpie thumps back in her chair, eyes wide. Looking for something to do as she processes this information, she sips at her tea, staring at the goblin. &amp;quot;...Okay the echo thing I heard, but like... It's *what?!*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her eyes drop to the surface of the table, darting back and forth as if an echo of her attempts to catch her whirling thoughts. &amp;quot;...That's a problem, Simony. Like a *problem* problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ookay, okay, I did that for effect, but let me explain.&lt;br /&gt;
&lt;br /&gt;
The Goblin's grin is broad, completely spoiling the serious nature of her news.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we were wondering.. well, not me, I think it was Telamon... somehow it came up. The circle has to have had some maintenance done, if this echo is walking around. Eclavdran, the former duke of hell, was tied to this circle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goblin goes quiet as the server arrives with two bowls of curry chicken over rice, a full loaf of bread, thickly sliced and generously buttered, and a full set of utensils. A few coins, with at least one gold one, are slid across the table to the server.&lt;br /&gt;
&lt;br /&gt;
Simony waits for them to step away with the coins, before she continues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I posited that if things like the otyuchs exist to keep the sewers relatively clean... there could be a magical means to repair things down there.&amp;quot; She pauses to inhale one of the bread slices.&lt;br /&gt;
&lt;br /&gt;
Magpie is listening hard enough that one would swear her eartips are quivering, eyes wide. Only the smell of curry snaps her out of her focus, and that only long enough to lean back and allow the food to be deposited. Once the server leaves, she leans in again, feeling around for a slice of bread and a spoon. Both curry and rice are spooned onto the bread, which is folded over and crammed halfway into her mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmm-hmmmf?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a muffled giggle and snort from the Goblin, and she digs into her curry somewhat, getting in a few mouthfuls before she nods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, if the echo exists, it means the circle if functioning. If it's functioning, it's been repaired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sips daintily at her tea before continuing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seldan said a fae was involved. So... the conclusion is, the circle has been repaired, magically it is assumed. It works, at least to some degree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her voice drops further, and she practically presses her face to Magpie's, &amp;quot;Since it existed before the wards... it probably allows you to summon, conjurer, teleport... from the sewers, wards be damned. So like, the echo needs to be killed, and we need to test stuff. The worse news? The circle IS the sewers, the sewers is the circle. Can't break it without destroying the city's sewage and drainage systems. You're up kiddo, can you bust the regeneration on it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
By the time Simony's done talking, three full slices of bread and filling have been annihilated, all of it without breaking eye contact. Settling back in her chair, she scrapes at her mouth with a rag, thinking hard.&lt;br /&gt;
&lt;br /&gt;
Then, the rag is tossed into the air as magpie waves her arms. &amp;quot;Maybe! I don't know! I have to *see* the structure!&amp;quot; Glancing around in case her outburst drew attention, she leans in on the table, voice dropping to an urgent stage-whisper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just to have an *idea* how to do it, I need to map the whole circle. Copy every line, every node, every channel. *Then* get actual masters in spellcraft to decipher all of it, which *whoadang* I am *not.* But then when we know everything there is to know about the circle and how it's built... *maybe* I can figure out how to stop it from regenerating. ...Or slip in a new set of instructions... Hm... Oh heyyyyy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alaryn goes Out &amp;lt;O&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Alaryn has left.&lt;br /&gt;
&lt;br /&gt;
As Magpie talks, the Goblin takes her opportunity to eat, snagging a few more of the thick bread slices, and shoveling curry into her mouth. She giggles a few times, the Gnome's antics infecting the Goblin with a similar energy.&lt;br /&gt;
&lt;br /&gt;
Nodding enthusiastically, Simony grins, and speaks between mouthfuls of curry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we will get you support. I think myself, Telamon and Ravenstongue can help with the mapping. The biggest thorn is the creature. Seldan is confident they can take it on. But I think it is a good idea to get him support. Perhaps he has an idea of whom can help him with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I uh... yeah probably. I... think you could do me a favor, actually?&amp;quot; Magpie says, after gulping down the last of her tea, and reaching for the pot to pour fresh. &amp;quot;See if Seldan has the time and inclination to sit down with me for a bit? I need to pick his brain about this, and see if I can convince him doing anything but ruining it is a good idea. Cos, see...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She leans back, turning the cup in her hands. &amp;quot;Seldan is Kind Of A Big Deal. People don't talk about him much like they do the Crimson Pen targets, but like... *Guaranteed* if you pass a group of female students, and you don't hear them whispering Telamon's name? It's Seldan's. And a Big Deal like that, I do *not* want to cross. It's just bad manners, y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goblin swallows noisily, almost choking on the half-chewed mouthful that seems to go down sideways. A slurp of tea helps her recover before the coughing gets bad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... I can. Is.. is it okay if I ask Telamon to arrange it. He's got this thing with his eyes that helps such conversations go ... better. 'Cos if you're concerned trying to talk to Sir Seldan... then I am a disaster waiting to happen. But I'll get it arranged...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I uh had heard the name, knew he'd saved the city and lots of people... but didn't know much about it. I am... still in the same spot as before, I just now have a face to go with the name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah that's a good idea,&amp;quot; Magpie says, bobbing her head. &amp;quot;And like... I get it. I'm just, like, gonna try to treat this like a grant application interview. Get as much material together as possible, make a super convincing argument, hope it doesn't get denied... Y'know.&amp;quot; Gesturing vaguely with one hand, the gnome reapplies herself to her lunch.&lt;br /&gt;
&lt;br /&gt;
The Goblin stares at Magpie for a few moments, loooong moments, before she chuckles. &amp;quot;My life seems quiet and boring compared to yours. So I'll speak with Telamon, I am meeting him later on... and see if he would convince Seldan to meet with you. Erm. If you need my help with anything else, please ask. In for a penny, in for a pound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh don't *even,*&amp;quot; Magpie says with a gusty sigh. It *sounds* interesting, I guess, but the reality is 'ten days of hard work and scrambling and rehearsing and memorizing and trying to think up every possible answer to every possible question, all on the strength of a 'maybe.' At least with dice it's less work and you get your answers quicker. But... Yeah definitely. Once I talk to Seldan, I'll have a better idea of what's needed, and we can get started on how to *do* it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goblin laughs, covering her mouth, and then chewing. &amp;quot;The curse of a bookworm, hmm?&amp;quot; She rubs at her cheeks. &amp;quot;But ya know what? How are you doing? I mean, how is Magpie? What's new and interesting that is not demon, circle or death related?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So there's this bakery in Goblintown,&amp;quot; Magpie says almost immediately. &amp;quot;Turns out the baker lived in Tashraan for awhile. He stuffs curry like this into bread, but it's *spicy* and awesome and they sell this fruit-yogurt drink that cools down the tongue and just... Oh man, it's great. It's on Spark Lane, by the salvage yard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goblin's ears perk up a little, &amp;quot;I am always looking for new places to eat. Spicy spicy?&amp;quot; She nods, her notebook being pulled out of the bag on her hip, followed by a shiny new pencil. &amp;quot;SPARK LANE, by the salvage yard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks, I'll definitely look that place up. So uh hmm. You ever met someone by the name of Ous?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spicy spicy,&amp;quot; Magpie confirms, bobbing her head. &amp;quot;And uh... No, don't think I have? I'm bad with names, though, why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goblin looks away. &amp;quot;N.no specific reason, just curious if you'd heard the name. He's done a few guild missions that I happen to have joined up for also.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ohoooo?&amp;quot; Magpie says, grinning wide. &amp;quot;I haven't heard about him, but by the sound of it he's making an impression?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just about the only other colour she can make is the flush of blood to the cheeks, and Simony tries to hide this. &amp;quot;Yes. He's.. he's a human. An outdoorsman, has a giant hound as a companion. Heh. Likes to drink at the Ox, when he's not hunting, or slaying monsters that need slaying. Pretty mean with an axe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So... yes, he's made an impression.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Niiiiiice~!&amp;quot; Magpie crows, tipping her head back and laughing. &amp;quot;Good for you, Simony! Don't go asking me for advice, though, I'd be awful at it. But hey if he's making an impression, have fun, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She snorts and sighs. &amp;quot;I have no idea what I'm doing.&amp;quot;, she complains. &amp;quot;But thank you very much for your encouragement. It has been a fun journey so far.&amp;quot; The Goblin inhales and exhales noisily. &amp;quot;Okay, is there anything else we need to talk about? Is there anything you'd like to touch on? I know your time is at a higher premium than mine, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ppfffff, nothing like that, really. If I'm not going in fifty different directions at once, I get bored and invent directions to go into,&amp;quot; Magpie says with a shrug. &amp;quot;But no, nothing really comes to mind just yet? I'm gonna need to prepare for this pitch, so I'm working out what I'm going to need. Probably gonna need to spend a day in the stacks,&amp;quot; she says at the last, murmuring to herself. Shaking her head, she looks up, smiling brightly. &amp;quot;What about you, Simony? Anything I can help with, if nothing else to pay you back for this *awesome* lunch?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goblin giggles at length. &amp;quot;Magpie. The past two times I've come to you, over food, have been to divulge terrible information. Important, sure, need to act on right away, yep... but terrible. What is it you're going to pay me back for?&amp;quot; A pale hand reaches out to lightly pat at the Gnome's forearm. &amp;quot;You need not owe me anything, honestly. However... if you're feeling generous... you can get the next lunch! Fair, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simony's expression grows thoughtful for a time as she gives the question serious consideration.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will offer up a donation of coin, if need be, but... shall you reconvene the Study Buddies group? So that we can rake in all the information? Maybe refocus on something of more importance, if such a thing is found? I mean, we also need to find some support for Sir Seldan. And perhaps other groups to clear out the sewers pre-emptively before we go down to map the circle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well I mean, the Study Buddies exist right now to take out Jags, and I don't intend to switch that until it's done,&amp;quot; Magpie notes. &amp;quot;But otherwise, yeah, that's a good idea. Once I've talked to Seldan and gotten an idea of what we want to do, I'll pull the Buddies back together. And yeah, I'll talk to the Guild about some sewer-clearing missions, but... I'm not sure if that shouldn't wait until *after* the echo gets taken care of. I don't want people to get hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simony nods. &amp;quot;I would leave it up to your judgement then. I just wanted to bring up the possibility of such. I expect you have more information over all, so, you would be the best judge of whether or not to reconvene.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Goblin stands, moving to Magpie's side, hesitating and then offering a little hug. &amp;quot;For now, I shall leave you, yes? Please, enjoy the rest of the curry and fresh bread. Oh, and the tea. It's all paid for, so, please enjoy. I'll take my leave of you, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=40914</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=40914"/>
		<updated>2023-05-12T21:11:57Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|For 2022 and earlier, see the Archives]]'''&lt;br /&gt;
&lt;br /&gt;
==2023 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2023&lt;br /&gt;
|[[Visiting the Folks (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Laugh at Mistakes]]&lt;br /&gt;
|[[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Everybody's Weird]]&lt;br /&gt;
|[[Schara]], [[Slixvah]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2023&lt;br /&gt;
|[[Black Roses and Green Eyes]]&lt;br /&gt;
|[[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2023&lt;br /&gt;
|[[Build It Up]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Killer Kitten]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Abominable Tela-Snowman]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Something Borrowed]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Fizzy]], [[Munch]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Brothers and Worries]]&lt;br /&gt;
|[[Slixvah]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2023&lt;br /&gt;
|[[Hunter's Introduction]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[First Coustomer Promotion]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mother Dearest]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Patch]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2023&lt;br /&gt;
|[[Brother my Brother]]&lt;br /&gt;
|[[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Impromptu Interview]]&lt;br /&gt;
|[[Skielstregar]], [[Patch]], [[Aelwyn]], [[Lheo]], [[Theo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tales of Tests]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[On The Edge Of Knowing]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Patch]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Planned Walk]]&lt;br /&gt;
|[[Aryia]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2023&lt;br /&gt;
|[[Bond of the Mind]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2023&lt;br /&gt;
|[[Workshop of Horrors]]&lt;br /&gt;
|[[Harshad]], [[Lucius]], [[Schara]], [[Warrick]], DM: [[Yaretzi]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Verdict is Vengeance]]&lt;br /&gt;
|[[Dolan]], [[Nemori]], [[Mac-Big]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2023&lt;br /&gt;
|[[Everything Noodle]]&lt;br /&gt;
|[[Pirkko]], [[Warrick]], [[Lheo]], [[Theo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Calling for Communion]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gather in the Light]]&lt;br /&gt;
|[[Auranar]], [[Carver]], [[Dirk]], [[Dolan]], [[Garak]], [[Halani]], [[Mikilos]], [[Patch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2023&lt;br /&gt;
|[[The Way Forward]]&lt;br /&gt;
|[[Dolan]], [[Patch]], [[Verna]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taken in the Night]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Halani]], [[Lyme]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tea for Three]]&lt;br /&gt;
|[[Patch]], [[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[No More Hiding]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2023&lt;br /&gt;
|[[The Rescuers]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rescuers 2]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dirk]], [[Patch]], [[Telamon]], [[Serene]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dungeon in Dran (Part 4)]]&lt;br /&gt;
|[[Delilah]], [[Donna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[An Introduction to Demon Summoning]]&lt;br /&gt;
|[[Lucius]],[[Schara]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[For Want of a Name]]&lt;br /&gt;
|[[Aryia]], [[Venom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2023&lt;br /&gt;
|[[Getting Takeout]]&lt;br /&gt;
|[[Irshya]], [[Pirkko]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dark Day]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Patch]], [[Serene]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2023&lt;br /&gt;
|[[Waiting Room]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Return of the Fish]]&lt;br /&gt;
|[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Make the Decision]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2023&lt;br /&gt;
|[[A Plot Is Formed]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Awkward Aid]]&lt;br /&gt;
|[[Telamon]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2023&lt;br /&gt;
|[[Life Without Light]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[That One Talk]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taniths and Totems]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hospital Chat]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2023&lt;br /&gt;
|[[Can I Have That Back?]]&lt;br /&gt;
|[[Verna]], [[Zeke]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ticked Off]]&lt;br /&gt;
|[[Eztli]], [[Nemori]], [[Razen]], [[Sora]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Takeout Delivery]]&lt;br /&gt;
|[[Warrick]], [[Pirkko]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nobody's Home]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Magic and 'Magic']]&lt;br /&gt;
|[[Inesse]], [[Fizzy]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2023&lt;br /&gt;
|[[Less Awkward Aid]]&lt;br /&gt;
|[[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Instruments of Destruction]]&lt;br /&gt;
|[[Patch]], [[Pelka]], [[Skielstregar]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2023&lt;br /&gt;
|[[Payment for Services Rendered]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dungeon in Dran (Part 5)]]&lt;br /&gt;
|[[Delilah]], [[Donna]], [[Lyme]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[We Are Hunting]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How Many Ways to Cook Fish]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2023&lt;br /&gt;
|[[Dreaming Again]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lean On Me]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fears and Forests]]&lt;br /&gt;
|[[Lucius]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Facing Down the Nightmares]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2023&lt;br /&gt;
|[[Death in Dreamland]]&lt;br /&gt;
|[[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Air Freight]]&lt;br /&gt;
|[[Inesse]], [[Telamon]]. [[Lucius]], [[Braith]], [[Fizzy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meaning of Green]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2023&lt;br /&gt;
|[[Wedding Details]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Weight of the World]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2023&lt;br /&gt;
|[[Dead Man Walking]]&lt;br /&gt;
|[[Skielstregar]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dropping in for a Bite]]&lt;br /&gt;
|[[Verna]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ask Me No Questions]]&lt;br /&gt;
|[[Andelena]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fancy Feast]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2023&lt;br /&gt;
|[[Chains that Bite]]&lt;br /&gt;
|[[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Laughing at Last]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memory Lane]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2023&lt;br /&gt;
|[[Days Like This]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Troublesome Lexicon]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2023&lt;br /&gt;
|[[With A Flail Like This]]&lt;br /&gt;
|[[Kaj]], [[Razen]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[We Will Go]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Malik in the House]]&lt;br /&gt;
|[[Malik]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Glass and Leather]]&lt;br /&gt;
|[[Skielstregar]], [[Patch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2023&lt;br /&gt;
|[[Together Then]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dream March]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cabin in the Woods]]&lt;br /&gt;
|[[Dirk]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2023&lt;br /&gt;
|[[Dresses for success]]&lt;br /&gt;
|[[Schara]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reunion in the Gardens]]&lt;br /&gt;
|[[Aelwyn]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quiet Quest]]&lt;br /&gt;
|[[Malik]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2023&lt;br /&gt;
|[[Do You Remember The Day]]&lt;br /&gt;
|[[Kira]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dreaming of a Call]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Into Your Care]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alabaster Assembly]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]], [[Patch]], [[Slixvah]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2023&lt;br /&gt;
|[[Telamon Pays A Visit]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2023&lt;br /&gt;
|[[A Nice Normal Chit Chat]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Seldan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Not So Normal Chat]]&lt;br /&gt;
|[[Patch]], [[Malik]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Night Market Chat]]&lt;br /&gt;
|[[Lucius]], [[Niklas]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Differences of Culture]]&lt;br /&gt;
|[[Warrick]], [[Inesse]], [[Schara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2023&lt;br /&gt;
|[[Possessive Update]]&lt;br /&gt;
|[[Aryia]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guidance Ad-Dress-ed]]&lt;br /&gt;
|[[Telamon]], [[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Union]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2023&lt;br /&gt;
|[[Red Tide]]&lt;br /&gt;
|[[Daniel]], [[Fizzy]], [[Lucius]], [[Magpie]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Boots Were Made for Dreaming]]&lt;br /&gt;
|[[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[After Boots]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2023&lt;br /&gt;
|[[Garden of the Future]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stolen Honeycakes]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Taxing Studies]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===February ===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February  1, 2023&lt;br /&gt;
|[[Karen and a Lunch Break]]&lt;br /&gt;
|[[Aragos]], [[Gramarye]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Changing Names]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Weapon Made Manifest]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A New Addition to the Family]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February  2, 2023&lt;br /&gt;
|[[Proud And Tired Few]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February  3, 2023&lt;br /&gt;
|[[The Vagrant Tower]]&lt;br /&gt;
|[[Auranar]], [[Crick]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Free Drinks and Flirtations]]&lt;br /&gt;
|[[Malik]], [[Ravenstongue]], [[Seldan]], [[Sloan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dressed for Success]]&lt;br /&gt;
|[[Slixvah]], [[Schara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|February  4, 2023&lt;br /&gt;
|[[In the Service of the Chalice]]&lt;br /&gt;
|[[Telamon]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|February  5, 2023&lt;br /&gt;
|[[Green Demon]]&lt;br /&gt;
|[[Carver]], [[Crik]], [[Fizzy]], [[Harshad]], [[Lucius]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memory to Memory]]&lt;br /&gt;
|[[Dolan]], [[Magpie]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February  6, 2023&lt;br /&gt;
|[[Squid-ward]]&lt;br /&gt;
|[[Carver]], [[Nessa]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Flashback]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Magpie]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Guaranteed Protection]]&lt;br /&gt;
|[[Aya]], [[Ravenstongue]], [[Schara]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sunbeams]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2023&lt;br /&gt;
|[[Pinned for Greatness]]&lt;br /&gt;
|[[Warrick]], [[Ravenstongue]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Secret Fitting]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[On the Move]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2023&lt;br /&gt;
|[[Icy Mistake]]&lt;br /&gt;
|[[Skielstregar]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Good Dreams Are Made Of This]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trouble for Swans]]&lt;br /&gt;
|[[Aurala]], [[Garak]], [[Rhar]], [[Seyardu]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 9, 2023&lt;br /&gt;
|[[Gifts for New Family]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Little Something Extra]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Divine Responsibility]]&lt;br /&gt;
|[[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2023&lt;br /&gt;
|[[The Vagrant Tower (Part 2)]]&lt;br /&gt;
|[[Auranar]], [[Carver]], [[Crick]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[First Blood]]&lt;br /&gt;
|[[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cold Weather &amp;amp; Hot Cider]]&lt;br /&gt;
|[[Kira]], [[Patch]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2023&lt;br /&gt;
|[[Fools, Children, and Messages]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Forgotten Answers]]&lt;br /&gt;
|[[Skielstregar]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[You, Me, and the Knight]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mystery for Swans]]&lt;br /&gt;
|[[Dirk]], [[Eztli]], [[Patch]], [[Razen]], [[Rocky]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2023&lt;br /&gt;
|[[Preliminary Siege]]&lt;br /&gt;
|[[Culix]], [[Khepri]], [[Schara]], [[Aelwyn]], DM: [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Herbs for Swans]]&lt;br /&gt;
|[[Harshad]], [[Lucius]], [[Crik]], [[Magpie]], [[Lheo]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Dream of Seldan]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2023&lt;br /&gt;
|[[Snowed In]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Violence and Tea]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[And Really Good Eggs]]&lt;br /&gt;
|[[Seldan]], [[Sloan]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Get Kraken]]&lt;br /&gt;
|[[Alba]], [[Kaj]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Feadril's Staff]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Obsession]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2023&lt;br /&gt;
|[[Swords to Plows]]&lt;br /&gt;
|[[Skielstregar]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fear the Nothing I have Become]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Congratulations Are in Order]]&lt;br /&gt;
|[[Ravenstongue]], [[Seldan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2023&lt;br /&gt;
|[[Vanquish the Vast]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Overworking During Sick Days]]&lt;br /&gt;
|[[Schara]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|February 16, 2023&lt;br /&gt;
|[[Did Not Mean To Make Friends]]&lt;br /&gt;
|[[Aragos]], [[Lillianath]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two Brothers And A Bard]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Arm-rest]]&lt;br /&gt;
|[[Schara]],[[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Talk Cut Short]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2023&lt;br /&gt;
|[[Stewing On Assumptions]]&lt;br /&gt;
|[[Aelwyn]], [[Kira]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Brother in His Light]]&lt;br /&gt;
|[[Andelena]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2023&lt;br /&gt;
|[[Kraken Kibble Korrection]]&lt;br /&gt;
|[[Kaj]], [[Kira]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cloaks and Figurines]]&lt;br /&gt;
|[[Seldan]], [[Skielstregar]], [[Sloan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Surprises All Around]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Celebration]]&lt;br /&gt;
|[[Andelena]], [[Aryia]], [[Auranar]], [[Dirk]], [[Dolan]], [[Eztli]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2023&lt;br /&gt;
|[[Scuffle &amp;amp; Stew]]&lt;br /&gt;
|[[Crik]], [[Iskandar]], [[Kaj]], [[Kira]], [[Murder]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Out Of Whole Cloth]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 20, 2023&lt;br /&gt;
|[[Hugs for Kol]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Kira]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Last Sunset]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Fernwood Chance Encounter]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2023&lt;br /&gt;
|[[Meetings and Greetings]]&lt;br /&gt;
|[[Aragos]], [[Aya]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wounded but will Heal]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Not a Cult Again]]&lt;br /&gt;
|[[Jacob]], [[Lheo]], [[Theo]], [[Warrick]], [[Zerthos]]; DM: Telamon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Victory Brings]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Foggy Business]]&lt;br /&gt;
|[[Crik]], [[Skielstregar]], [[Murder]], [[Kaj]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2023&lt;br /&gt;
|[[Offerings for a Pure Soul]]&lt;br /&gt;
|[[Schara]], [[Slixvah]], [[Verna]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Unusual Reunions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Steal Friendship]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Magpie]], [[Telamon]], [[Verna]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: Animus the Ressurectionists and the Shards]]&lt;br /&gt;
|[[Aelwyn]], [[Aryia]], [[Carver]], [[Cesran]], [[Jacob]], [[Lucius]], [[Mikilos]], [[Ous]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2023&lt;br /&gt;
|[[Reunion to Remember]]&lt;br /&gt;
|[[Leirune|Rune]], [[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire and Food]]&lt;br /&gt;
|[[Jacob]], [[Harkashan]], [[Murder]], [[Skielstregar]], [[Tlanexhuani]] &lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2023&lt;br /&gt;
|[[Respects]]&lt;br /&gt;
|[[Kaj]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Breakfast of Champions?]]&lt;br /&gt;
|[[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Will Be the Danger]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sharks and Sharps]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Vagrant Tower (Part 3)]]&lt;br /&gt;
|[[Auranar]], [[Badu]], [[Crik]], [[Magpie]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shoulder of Giants]]&lt;br /&gt;
|[[Harkashan]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blue Scale Blues]]&lt;br /&gt;
|[[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Too Many Wrongs]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2023&lt;br /&gt;
|[[Working for the Man]]&lt;br /&gt;
|[[Crik]], [[Dirk]], [[Iskandar]], [[Jacob]], [[Lucius]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alexandria Acclimation 101]]&lt;br /&gt;
|[[Harkashan]],[[Seyardu]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Friends and One Small Cat]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hall Pass]]&lt;br /&gt;
|[[Schara]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hunters and Crafters]]&lt;br /&gt;
|[[Aelwyn]], [[Murder]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|February 26, 2023&lt;br /&gt;
|[[Sunshine, At Last]]&lt;br /&gt;
|[[Dolan]], [[Verna]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Much Ado About Pothy]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2023&lt;br /&gt;
|[[Soaking Up Sun]]&lt;br /&gt;
|[[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Seeking Maksur]]&lt;br /&gt;
|[[Andelena]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Bring More Than a Message]]&lt;br /&gt;
|[[Telamon]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Once Called Home]]&lt;br /&gt;
|[[Zeke]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Player In Town]]&lt;br /&gt;
|[[Badu]], [[Harshad]], [[Schara]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2023&lt;br /&gt;
|[[Over Loaves of Bread]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Curse of the Amber Thorn]]&lt;br /&gt;
|[[Harkashan]], [[Jacob]], [[Lucius]], [[Leirune|Rune]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crossbow Training Crossing]]&lt;br /&gt;
|[[Schara]], [[Tlanexhuani]],[[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2023&lt;br /&gt;
|[[Enemy Encampment]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Jacob]], [[Ous]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2023&lt;br /&gt;
|[[Just a little Talk]]&lt;br /&gt;
|[[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bridge Banter]]&lt;br /&gt;
|[[Culix]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Another Fae Blessing]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Those Who Walk With Death]]&lt;br /&gt;
|[[Jacob]], [[Sloan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trying Not to Drown]]&lt;br /&gt;
|[[Schara]], [[Warrick]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2023&lt;br /&gt;
|[[Mother My Mother]]&lt;br /&gt;
|[[Andelena]], [[Seldan]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tending Kin]]&lt;br /&gt;
|[[Seldan]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Vagrant Tower (Part 4)]]&lt;br /&gt;
|[[Crik]], [[Jacob]], [[Magpie]], [[Simony]], [[Sloan]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The People We Need]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2023&lt;br /&gt;
|[[Recovery and Rest]]&lt;br /&gt;
|[[Seldan]], [[Tlanexhuani]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Traveling Companions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Leaving Mictlan]]&lt;br /&gt;
|[[Geir]], [[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: Who's Dominion Is It Anyways]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Leirune|Rune]], [[Harkashan]], [[Iskandar]], [[Jacob]], [[Malik]], [[Mikilos]], [[Schara]], [[Seldan]], [[Zeke]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[More Days With You]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Spring Is Here]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2023&lt;br /&gt;
|[[Shadows and Gobbers]]&lt;br /&gt;
|[[Aryia]], [[Irshya]], [[Culix]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All in the Family]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ragey Misunderstanding]]&lt;br /&gt;
|[[Murder]]. [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Sewer Taste]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Ous]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2023&lt;br /&gt;
|[[Crimson Wolf]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Death Experiences and Friends]]&lt;br /&gt;
|[[Skielstregar]], [[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Enemy Encampment (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Jacob]], [[Ous]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2023&lt;br /&gt;
|[[Farmer In Need]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Jacob]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two Rage or Not to Rage]]&lt;br /&gt;
|[[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Price Paid for Knowledge]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Story in TarRaCe]]&lt;br /&gt;
|[[Harkashan]], [[Jacob]], [[Schara]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2023&lt;br /&gt;
|[[Lick of Flame]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stubborn Shade]]&lt;br /&gt;
|[[Aryia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rest and Relaxation]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Compellation of the Eternal]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]], [[Harkashan]], [[Magpie]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Replacement Coils]]&lt;br /&gt;
|[[Schara]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2023&lt;br /&gt;
|[[Serving in TarRaCe]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Irshya]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[All Continue]]&lt;br /&gt;
|[[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Stealing Albus]]&lt;br /&gt;
|[[Auranar]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rain Is Clearing]]&lt;br /&gt;
|[[Cuemoni]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Catch A Shark]]&lt;br /&gt;
|[[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Travels And Lost Friends]]&lt;br /&gt;
|[[Harkashan]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Lesson in Dreaming]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2023&lt;br /&gt;
|[[Kin Filled Gardens]]&lt;br /&gt;
|[[Cuemoni]], [[Geir]], [[Tlanexhuani]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Worth its Weight in Words]]&lt;br /&gt;
|[[Geir]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[If You Can See Me]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Forest's Renewal]]&lt;br /&gt;
|[[Dirk]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cloying Shadows]]&lt;br /&gt;
|[[Culix]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2023&lt;br /&gt;
|[[One Windy Day]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Book of Three]]&lt;br /&gt;
|[[Dolan]], [[Harkashan]], [[Jacob]], [[Mikilos]], [[Ous]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Briefing: On the Felwood]]&lt;br /&gt;
|[[Iskander]], [[Lucius]], [[Munch]], [[Ravenstongue]], [[Skielstregar]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2023&lt;br /&gt;
|[[Magpie Faces The Music]]&lt;br /&gt;
|[[Magpie]], [[Dolan]], [[Telamon]], [[Verna]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Run in with Old 'Friends']]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scrolls, Spells, and Plans]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catchup Over Pie]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2023&lt;br /&gt;
|[[Fishing for Sharks]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Rooftop Training]]&lt;br /&gt;
|[[Culix]], [[Aryia]], [[Aya]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Library Encounter]]&lt;br /&gt;
|[[Lucius]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Familiar Questions]]&lt;br /&gt;
|[[Jacob]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2023&lt;br /&gt;
|[[A Magical Demonstration]]&lt;br /&gt;
|[[Telamon]], [[Warrick]], [[Magpie]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2023&lt;br /&gt;
|[[Blunted Order]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Verna]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Do as the Softskins Do]]&lt;br /&gt;
|[[Aelwyn]], [[Cuemoni]], [[Skielstregar]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Observations at the Observatory]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2023&lt;br /&gt;
|[[Comparing Bloodlines]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sharing a Meal]]&lt;br /&gt;
|[[Cuemoni]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Strong Arms]]&lt;br /&gt;
|[[Dolan]], [[Schara]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|March 17, 2023&lt;br /&gt;
|[[The Vagrant Tower Returns]]&lt;br /&gt;
|[[Crik]], [[Pelka]], [[Simony]], [[Slixvah]], [[Sloan]], [[Ulthan]], DM: [[Subduction]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Coil Swap]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Honor the Blade]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[If the Shoe Fits]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2023&lt;br /&gt;
|[[Arcane Bonds]]&lt;br /&gt;
|[[Cassia]], [[Zelany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Albus Answers]]&lt;br /&gt;
|[[Dolan]], [[Magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Fiance]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Mikilos]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Circling the Fel]]&lt;br /&gt;
|[[Aelwyn]], [[Jacob]], [[Lucius]], [[Ous]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2023&lt;br /&gt;
|[[Healing of the Mind]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[With Fiends Like These...]]&lt;br /&gt;
|[[Aryia]], [[Schara]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
||[[Bandit? No, just Murder!]]&lt;br /&gt;
|[[Culix]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2023&lt;br /&gt;
|[[Sketched Angel]]&lt;br /&gt;
|[[Slixvah]], [[Simony]], [[Crik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Under the Mountain]]&lt;br /&gt;
|[[Dirk]], [[Dolan]], [[Jacob]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2023&lt;br /&gt;
|[[Practice in the Colosseum]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
||[[Small Crafts]]&lt;br /&gt;
|[[Tlanexhuani]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Chills a Devil Leaves]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2023&lt;br /&gt;
|[[Spell Eater]]&lt;br /&gt;
|[[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Visitor Or Two]]&lt;br /&gt;
|[[Auranar]], [[Dolan]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Vices and Herbs]]&lt;br /&gt;
|[[Aelwyn]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Snare for the Wolf]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Skipping Stones]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wedding Traditions]]&lt;br /&gt;
|[[Dolan]],[[Ous]],[[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2023&lt;br /&gt;
|[[The Lost Book]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2023&lt;br /&gt;
|[[Language Exchange]]&lt;br /&gt;
|[[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Custom Fittings]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Castle for His Queen]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2023&lt;br /&gt;
|[[The Words In Between]]&lt;br /&gt;
|[[Sabina]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2023&lt;br /&gt;
|[[Checking In]]&lt;br /&gt;
|[[Aelwyn]], [[Cluix]], [[Lheo]], [[Schara]], [[Theo]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Yellow-Throated Raven]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[An Odd Gem]]&lt;br /&gt;
|[[Fizzy]], [[Lucius]], [[Sedev]], [[Simony]], DM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 26, 2023&lt;br /&gt;
|[[Midnight Snack]]&lt;br /&gt;
|[[Simony]], [[Tlanexhuani]], [[Huian]], [[Warrick]], [[Khepri]], [[Sedev]], [[Jacob]], DM: [[Landslide]]&lt;br /&gt;
|-&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[[One Person to the World]]&lt;br /&gt;
|[[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bloodbroth and Packages]]&lt;br /&gt;
|[[Un'eth]], [[Harkashan]], [[Leirune|Rune]], [[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Brisk Brawl]]&lt;br /&gt;
|[[Aryia]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wolf Cries to The Moon]]&lt;br /&gt;
|[[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In The Fairy Circle]]&lt;br /&gt;
|[[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[V And The Mountain]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Verna]], [[Simony]], [[Ous]], [[Harkashan]], [[Rune]], [[Magpie]], [[Dirk]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[[No Pain No Gain]]&lt;br /&gt;
|[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 29, 2023&lt;br /&gt;
|[[A Friend in Need]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[My Starborn King]]&lt;br /&gt;
|[[Dirk]], [[Ravenstongue]], [[Silmeria]], [[Skielstregar]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Raven Army]]&lt;br /&gt;
|[[Dolan]], [[Harkashan]], [[Ous]], [[Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2023&lt;br /&gt;
|[[Inside Your Head]]&lt;br /&gt;
|[[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Never Safe]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Part 2]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shared Trauma]]&lt;br /&gt;
|[[Jacob]], [[Dolan]], [[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meaning of Strength]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Reading of the Crimson Pen]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Jacob]], [[Murder]], [[Schara]], [[Seldan]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2023&lt;br /&gt;
|[[The Dawn Before the Night]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Curse Defied]]&lt;br /&gt;
|[[Dolan]], [[Telamon]], [[Ravenstongue]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tag Team Hunt]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2023&lt;br /&gt;
|[[Plans are Born]]&lt;br /&gt;
|[[Andelena]], [[Auranar]], [[Dolan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Checking In (Part 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Cluix]], [[Lheo]], [[Schara]], [[Theo]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Half-Sil, Whole Conviction]]&lt;br /&gt;
|[[Ravenstongue]], [[Leirune|Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 2, 2023&lt;br /&gt;
|[[Artistic Rendering]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Memories and Horses]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Burdens Between Us]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Heroes and Merctalk]]&lt;br /&gt;
|[[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What is in a Red Book Anyhow]]&lt;br /&gt;
|[[Slixvah]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Checking in on Grandfather]]&lt;br /&gt;
|[[Auranar]], [[Telamon]], [[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2023&lt;br /&gt;
|[[Lunch Rush]]&lt;br /&gt;
|[[Aelwyn]], [[Irshya]], [[Slixvah]], [[Ous]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Part 3]]&lt;br /&gt;
|[[Aelmeh]], [[Ous]], [[Simony]], [[Warrick]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Silence And The Fog]]&lt;br /&gt;
|[[Auranar]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Sword for a Mother]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2023&lt;br /&gt;
|[[Birds of a Feather]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visions of Hell]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[New Friends]]&lt;br /&gt;
|[[Aelmeh]], [[Huian]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2023&lt;br /&gt;
|[[Three is Company]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Seat and Royalty]]&lt;br /&gt;
|[[Harkashan]], [[Aelwyn]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Palisade in the Mists]]&lt;br /&gt;
|[[Harkashan]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Mourner's Chill]]&lt;br /&gt;
|[[Ravenstongue]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visions of Hell (Part 2)]]&lt;br /&gt;
|[[Aya]], [[Dolan]], [[Telamon]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 6, 2023&lt;br /&gt;
|[[Welcome Home]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ale at the Fernwood]]&lt;br /&gt;
|[[Aelwyn]], [[Aya]], [[Murder]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Bet is a Bet]]&lt;br /&gt;
|[[Jacob]], [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Curse Denied]]&lt;br /&gt;
|[[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle]]&lt;br /&gt;
|[[Hilde]], [[Schara]], [[Simony]], [[Jacob]], [[Tlanexhauni]], [[Huian]], [[Leirune|Rune]], DM: [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reunion of the Heart]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Going Home]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Reading of the Crimson Pen Part 2]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Murder]], [[Schara]], [[Seldan]], GM: [[Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2023&lt;br /&gt;
|[[We, Not I]]&lt;br /&gt;
|[[Aya]], [[Aryia]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Study Knights Assemble!]]&lt;br /&gt;
|[[Verna]], [[Magpie]], [[Dolan]], [[Andelena]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Language Learning]]&lt;br /&gt;
|[[Schara]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blood, Pain and Undeath]]&lt;br /&gt;
|[[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Man to Help]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2023&lt;br /&gt;
|[[Where The Monsters Are]]&lt;br /&gt;
|[[Andelena]], [[Aya]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Follow-up Investigation]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Sword and the Scrolls]]&lt;br /&gt;
|[[Aelmeh]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Gathering at the Arcanist's]]&lt;br /&gt;
|[[Crik]], [[Garak]], [[Ravenstongue]], [[Telamon]], [[Verna]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reclamation]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2023&lt;br /&gt;
|[[Pastries and Stolen Faces]]&lt;br /&gt;
|[[Telamon]], [[Dirk]], [[Simony]], [[Warrick]], [[Aya]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[[Relations and Toast]]&lt;br /&gt;
|[[Warrick]], [[Verna]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lost Book Epilogue]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Opal-Mancy]]&lt;br /&gt;
|[[Arion]], [[Harkashan]], [[Huian]], [[Jacob]], [[Lucius]], [[Ous]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2023&lt;br /&gt;
|[[Diving into Backstory]]&lt;br /&gt;
|[[Leirune|Rune]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Of Axes and Family]]&lt;br /&gt;
|[[Warrick]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Friends not Food]]&lt;br /&gt;
|[[Lheo]], [[Theo]], [[Zerthos]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2023&lt;br /&gt;
|[[Count to Ten]]&lt;br /&gt;
|[[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Silver King]]&lt;br /&gt;
|[[Skielstregar]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Would-be Thieves and Sales Pitches]]&lt;br /&gt;
|[[Leirune|Rune]], [[Telamon]], [[Schara]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Prepared Poet]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2023&lt;br /&gt;
|[[Against Protocol]]&lt;br /&gt;
|[[Warrick]], [[Simony]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Commune-al Support]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2023&lt;br /&gt;
|[[A Monk Meeting]]&lt;br /&gt;
|[[Aryia]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Found Book]]&lt;br /&gt;
|[[Magpie]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Strike It Down]]&lt;br /&gt;
|[[Dolan]], [[Dirk]], [[Lysa]], [[Pelka]], [[Murder]], '''DM:''' Whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2023&lt;br /&gt;
|[[A Lesson in Tracking]]&lt;br /&gt;
|[[Leirune|Rune]], [[Jacob]], [[Critias]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2023&lt;br /&gt;
|[[Nowhere Is Safe]]&lt;br /&gt;
|[[Aya]], [[Carver]], [[Ravenstongue]], [[Schara]], [[Seldan]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting at the Residence]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Disguises and Guises]]&lt;br /&gt;
|[[Aelwyn]], [[Schara]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2023&lt;br /&gt;
|[[Threads of Lore and Stories]]&lt;br /&gt;
|[[Leirune|Rune]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mending, Healing, And Sharing Words]]&lt;br /&gt;
|[[Seldan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dryad Dilemma]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]], [[Simony]], [[Warrick]], [[Arion]], [[Ous]], DM: [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Happy Pictures]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To The Devil's End]]&lt;br /&gt;
|[[Andelena]], [[Critias]], [[Dolan]], [[Jacob]], [[Magpie]], [[Simony]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Akorinil's Safehouse]]&lt;br /&gt;
|[[Seldan]], [[Aryia]], [[Aya]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2023&lt;br /&gt;
|[[Axe over Dagger]]&lt;br /&gt;
|[[Ous]], [[Warrick]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Go Away]]&lt;br /&gt;
|[[Aya]], [[Daechir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Auranar's Vengeance]]&lt;br /&gt;
|[[Auranar]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[What Does Not Die]]&lt;br /&gt;
|[[Asphodel]], [[Harkashan]], [[Huian]], [[Jacob]], [[Ous]], [[Leirune|Rune]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2023&lt;br /&gt;
|[[Evening Discussions]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire in the Gardens]]&lt;br /&gt;
|[[Asphodel]], [[Aelwyn]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Pink Hair and Green Dogs]]&lt;br /&gt;
|[[Acedia]], [[Ous]], [[Verna]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Comfort from a Friend]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In the Wolf's Wake]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Blades and Strawberries|Blades, Fire and Strawberries]]&lt;br /&gt;
|[[Lucius]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A dog, beer and an apology]]&lt;br /&gt;
|[[Lysa]], [[Ous]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2023&lt;br /&gt;
|[[A Parle on Strange Happenings]]&lt;br /&gt;
|[[Harkashan]], [[Leirune|Rune]], [[Jacob]], [[Ous]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reaching Daed]]&lt;br /&gt;
|[[Andelena]], [[Aryia]], [[Aya]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Lord's Ears]]&lt;br /&gt;
|[[Alba]], [[Rhar]], [[Ravenstongue]], [[Seyardu]] '''DM:'''[[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2023&lt;br /&gt;
|[[Punchy McPunch Camp]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Glaive Insights]]&lt;br /&gt;
|[[Warrick]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Breathless in the Market District]]&lt;br /&gt;
|[[Leirune|Rune]], [[Asphodel]], [[Harkashan]], [[Ravenstongue]], [[Carver]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons, Cultists and Werewolves, Oh MY]]&lt;br /&gt;
|[[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To Dream in Black and White]]&lt;br /&gt;
|[[Aya]], [[Telamon]], [[Seldan]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2023&lt;br /&gt;
|[[A Spire in the Night (Group 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Lucius]], [[Rune]], [[Visten]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Spire in the Night (Group 1)]]&lt;br /&gt;
|[[Carver]], [[Huian]], [[Ulthan]], [[Asphodel]], [[Aelmeh]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2023&lt;br /&gt;
|[[Plans for a Demon's Ending Over Wine]]&lt;br /&gt;
|[[Aya]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cave Lurkers]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Khepri]], [[Rune]], [[Simony]], [[Tlanexhuani]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Regarding the Father of Time]]&lt;br /&gt;
|[[Ravenstongue]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2023&lt;br /&gt;
|[[Meditative Threads]]&lt;br /&gt;
|[[Aya]], [[Aryia]], [[Sloan]], [[Huian]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Two rogues and a Tour]]&lt;br /&gt;
|[[Crick]], [[Simony]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Play the Cards]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2023&lt;br /&gt;
|[[A Brief Stroll]]&lt;br /&gt;
|[[Critias]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2023&lt;br /&gt;
|[[The Fighting Pit]]&lt;br /&gt;
|[[Harkashan]], [[Schara]], [[Aelmeh]], [[Jacob]], [[Asphodel]], [[Huian]], '''GM:''' [[Leirune|Rune]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Play the Cards (Part 2)]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2023&lt;br /&gt;
|[[Ale and Mimics]]&lt;br /&gt;
|[[Leirune|Rune]], [[Irshya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fishing in the Rain]]&lt;br /&gt;
|[[Irshya]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Market Daze]]&lt;br /&gt;
|[[Alaryn]], [[Harkashan]], [[Asphodel]], [[Ous]], [[Sloan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Post-Fiend Checkup]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Lysa]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Stony Countenance]]&lt;br /&gt;
|[[Andelena]], [[Dirk]], [[Dolan]], [[Lysa]], [[Murder]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2023&lt;br /&gt;
|[[Theory and Application]]&lt;br /&gt;
|[[Verna]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Reaching Out]]&lt;br /&gt;
|[[Aya]], [[Daechir]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lady Who?]]&lt;br /&gt;
|[[Telamon]], [[Leirune|Rune]], [[Harkashan]], [[Aelwyn]], [[Iskandar]], [[Slixvah]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Red Pothy and Totem Talk]]&lt;br /&gt;
|[[Dolan]], [[Ous]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2023&lt;br /&gt;
|[[Weapons and Inventions]]&lt;br /&gt;
|[[Leirune|Rune]], [[Alaryn]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Demons and Fey talk]]&lt;br /&gt;
|[[Critias]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aspire to Nothing (Group 2)]]&lt;br /&gt;
|[[Aelwyn]], [[Harkashan]], [[Fidget]], [[Leirune|Rune]], [[Ulthan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Night Sky]]&lt;br /&gt;
|[[Andelena]], [[Daechir]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[[Face Things Together]]&lt;br /&gt;
|[[Leirune|Rune]], [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[From smiths to demons]]&lt;br /&gt;
|[[Huian]], [[Mikilos]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Rook and His Revelations]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gobbos in the Water]]&lt;br /&gt;
|[[Leirune|Rune]], [[Fidget]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Visiting the Blacksmith]]&lt;br /&gt;
|[[Huian]], [[Mikilos]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2023&lt;br /&gt;
|[[An Observational Conversation]]&lt;br /&gt;
|[[Asphodel]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catching Up, Part 1]]&lt;br /&gt;
|[[Rune]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A new Drinker]]&lt;br /&gt;
|[[Aelwyn]], [[Simony]], [[Warrick]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle II]]&lt;br /&gt;
|[[Leirune|Rune]], [[Choler]], [[Schara]], [[Asphodel]], [[Huian]], '''GM:''' [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trail to Charn]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Critias]], [[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lunch Interrupted]]&lt;br /&gt;
|[[Magpie]], [[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2023&lt;br /&gt;
|[[No Gilded Cages]]&lt;br /&gt;
|[[Asphodel]], [[Ravenstongue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Landscape or Portrait]]&lt;br /&gt;
|[[Simony]], [[Slixvah]], [[Crik]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Made Maid]]&lt;br /&gt;
|[[Asphodel]], [[Carver]], [[Harkashan]], [[Huian]], [[Rune]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[(Not So) Helpful Pixies]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[In Defense]]&lt;br /&gt;
|[[Andelena]], [[Carver]], [[Dolan]], [[Harkashan]], [[Magpie]], [[Seyardu]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2023&lt;br /&gt;
|[[A Drink Between Friends]]&lt;br /&gt;
|[[Warrick]], [[Schara]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Becoming a Rider]]&lt;br /&gt;
|[[Aelwyn]], [[Lucius]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Quiet Daeusites]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Three Things Bothering Rune]]&lt;br /&gt;
|[[Leirune|Rune]], [[Jacob]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2023&lt;br /&gt;
|[[The Circle Underneath]]&lt;br /&gt;
|[[Telamon]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[His Dark Crown]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Night Monsters]]&lt;br /&gt;
|[[Harkashan]], [[Alaryn]], [[Eztli]], [[Leirune|Rune]], [[Murder]], [[Skielstregar]], DM: [[Riptide]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2023&lt;br /&gt;
|[[Clash of Polearms]]&lt;br /&gt;
|[[Aelwyn]], [[Skielstregar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Separation of Memories]]&lt;br /&gt;
|[[Harkashan]], [[Reithak]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Catching Up Carrough]]&lt;br /&gt;
|[[Asphodel]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[I Am Glitter, I Am Gloam]]&lt;br /&gt;
|[[Aelwyn]], [[Rune]], [[Harkashan]], [[Telamon]], [[Mikilos]], [[Fidget]], [[Slixvah]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Undercity News]]&lt;br /&gt;
|[[Dolan]],[[Simony]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mead and Magic Swords]]&lt;br /&gt;
|[[Aelmeh, Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2023&lt;br /&gt;
|[[Don't Poke the Silver One]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]], [[Skielstregar]], [[Murder]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Early Bird Gets the Rumor]]&lt;br /&gt;
|[[Slixvah]], [[Reithak]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Few Questions More]]&lt;br /&gt;
|[[Andelena]], [[Dolan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Searching for a Key]]&lt;br /&gt;
|[[Fidget]], [[Rune]], [[Harkashan]], [[Reithak]], [[Aelmeh]], [[Aelwyn]], [[Jacob]], [[Huian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2023&lt;br /&gt;
|[[Much Ado About Misha]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Save the Flame]]&lt;br /&gt;
|[[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2023&lt;br /&gt;
|[[Scuttlebutt Says]]&lt;br /&gt;
|[[Slixvah]], [[Aelwyn]], [[Sloan]], [[Asphodel]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Request for Songs of Sorrow]]&lt;br /&gt;
|[[Acedia]], [[Alaryn]], [[Aragos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Aftermath of the Flame's Rescue]]&lt;br /&gt;
|[[Dolan]], [[Ravenstongue]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shambling Jungle III]]&lt;br /&gt;
|[[Leirune|Rune]], [[Asphodel]], [[Huian]], [[Geir]], '''GM:''' [[Harkashan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sidetracked Into Help]]&lt;br /&gt;
|[[Dolan]], [[Silmeria]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Trail to Charn (Part 2)]]&lt;br /&gt;
|[[Aryia]], [[Aya]], [[Critias]], [[Ravenstongue]], [[Seldan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2023&lt;br /&gt;
|[[Distracted Training Session]]&lt;br /&gt;
|[[Aryia]], [[Simony]], [[Verna]],&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Buried Hindsight]]&lt;br /&gt;
|[[Aelwyn]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Eluna's Spire, Wolves, and More]]&lt;br /&gt;
|[[Harkashan]], [[Ravenstongue]], [[Leirune|Rune]], [[Seldan]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sojourn in Selentia]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[After the Sojourn]]&lt;br /&gt;
|[[Andelena]], [[Dolan]], [[Zeke]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[[Things Go Bump in the Forest]]&lt;br /&gt;
|[[Simony]], [[Vrenskas]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sewer Circle]]&lt;br /&gt;
|[[Harkashan]], [[Magpie]], [[Ravenstongue]], [[Seldan]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Basin Assumptions]]&lt;br /&gt;
|[[Reithak]], [[Slixvah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fire Against the Rain]]&lt;br /&gt;
|[[Leirune|Rune]], [[Aelwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2023&lt;br /&gt;
|[[Search for a Perch]]&lt;br /&gt;
|[[Leirune|Rune]], [[Xasany]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[She of the Pale Face]]&lt;br /&gt;
|[[Auranar]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Echoes]]&lt;br /&gt;
|[[Seldan]], [[Simony]], [[Telamon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Lunch Buddies]]&lt;br /&gt;
|[[Magpie]], [[Simony]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Silent_Incursion_-_LTP&amp;diff=25851</id>
		<title>PrP: Silent Incursion - LTP</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Silent_Incursion_-_LTP&amp;diff=25851"/>
		<updated>2017-03-23T15:45:57Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=======================&amp;gt;  16) Silent Incursion - LTP  &amp;lt;=======================&lt;br /&gt;
Open/Closed: CLOSED: This event is only for the Confirmed players below.&lt;br /&gt;
However, you can still sign up for this event with +event/signup,&lt;br /&gt;
to let the GM know that you're available if one of the&lt;br /&gt;
Confirmed players doesn't show up.&lt;br /&gt;
Poster: Sebropert*&lt;br /&gt;
Start Time: 05:00:00 PM (LOCAL), Saturday, March 04, 2017  (14m 22s)&lt;br /&gt;
Location: RP2 - Hextus&lt;br /&gt;
Level Range: 2-3&lt;br /&gt;
&lt;br /&gt;
Long Term Party - Plot to begin for those that showed interest in a long term party for weekend &lt;br /&gt;
play (with occasional weekdays). &lt;br /&gt;
&lt;br /&gt;
Out of the frying pan, into the fire, a group of unknowns find themselves in the middle of a meal &lt;br /&gt;
they might not be able to swallow.&lt;br /&gt;
&lt;br /&gt;
[[Sebropert]] GM, [[Donna]], [[Orenthal]], [[Delilah]], [[Miriai]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Violet lights now hang over a plain near distant Alexandria, the ground wrecked and ravaged by creations unknown. Distant rumors across the many nations have sent forth explorers, adventurers, mercenaries, and those of less good intent seeking another such find. Each with their own purpose or story.&lt;br /&gt;
&lt;br /&gt;
Hextus. A small port nation sitting in a most opportune, but dangerous local. Squashed between the Dreadlands, the sandsea of Veyshan, and the infamous Charn Dominion, Hextus has become a place of trade, wealth, and shady dealings. Ships land from all across the Inmost Sea. The sun stands just passed noon, the ocean winds fights the desert sands that spray in from the south. The Bazaar is in full swing, people and beings milling about, haggling, and shouting. Tents display brightly colored cloths, foods, and jewels while their owners shout out deals and offers.&lt;br /&gt;
&lt;br /&gt;
Orenthal originally came here to see about the trade opportunities, but the risk vs reward doesn't look like it's going to work out. The place is a little too shady for a businessman like his father. But there's always opportunities for someone with quick hands and a glib tongue, and so Orenthal is listening to the goings on and trying to locate some of those opportunities.&lt;br /&gt;
&lt;br /&gt;
Normally, Miriai would not be anywhere without His Lady Aznara present. But she was perfectly safe where she was currently at and she asked him to scout ahead and investigate whether there was a need for the two of them to operate together in this new area. The trip here was one where Miriai kept to himself, kept quiet and mostly just watched everything and everyone. He stands in the Bazaar and lets his ember-like eyes slowly swivel left then right then left then right. He's a bit different a model as many of the other golems out there. Sure, he's large and bulky, but he looks more like a magically animated statue than a clockwork man. . . covered in armor, carrying a shield and his axe slung at his waist.&lt;br /&gt;
&lt;br /&gt;
Through the markets, a pair of nearly-identical young woman walk, by dress and mannerisms alone clearly not from this part of the world. &amp;quot;...Sorry, D,&amp;quot; says the black-haired twin. &amp;quot;I thought this *was* the right ship, I think we turned too soon on the docks.&amp;quot; She brings an oversized, spike-knuckled gauntlet comes up to scratch at the back of her neck. &amp;quot;Shouldn't be too hard to get back though, right? Just a job or something to get passage fare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly,&amp;quot; replies the second of the two twins, &amp;quot;This is hardly the first time we've taken a wrong turn, in some form or another. Remember a certain forest, after we left Rune? ...I'm sure that was my fault somehow, anyway.&amp;quot; She brushes her fingertips through her golden hair, which aside from the colors of their respective getups is really the best way to tell them apart. &amp;quot;A job or two should cover passage though, definitely. Maybe a little extra. ...Which would be good, because I'm hungry, and I'm betting you are too, Donna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hunger, business, scouting. The best place for all the bazaar. Titillating scents travel on the wind and drag at the tightening coil in the pits of the stomach. Hunger growls. Hunger makes one do things one normally wouldn't. &lt;br /&gt;
&lt;br /&gt;
Moving swiftly through the crowd, a boy no taller than four feet, bumps into Orenthal as he calls out to a distant friend. &amp;quot;Many apologies good sir,&amp;quot; he says, whipping off a large floppy hat to give a bow, with the hat to his chest, and his other hand behind his back. He sweeps the hat back on, and then continues his swift path away... but not before Orenthal notices the weight on his own belt has gotten significantly lighter. Gold lighter. Thief.&lt;br /&gt;
&lt;br /&gt;
Orenthal grah, pickpocketed! Normally he doesn't carry his cash there, but he's a merchant's son just now, and not working for the Explorer's Guild on some dark plot. &amp;quot;Stop, thief!&amp;quot; he calls out, and attempts to run after the thief.&lt;br /&gt;
&lt;br /&gt;
The cries of 'Stop Thief!' get Miriai's attention. He turns his head and diverts his attention towards the crier. But then he attempts to track the thief. His eyes rove about, trying to pick out details such as... whomever might be moving through the crowd with haste as if trying to escape. But he does not -move- so much as just... look. It's not like he is the most perceptive individual. But he does try.&lt;br /&gt;
&lt;br /&gt;
Donna's head perks. Thief? Frowning, she narrows her eyes, scanning the bazaar on the lookout for the disturbances that a running thief would naturally cut in crowds this packed and vocal. &amp;quot;...Keep your gun tied, D,&amp;quot; she mutters. &amp;quot;Last thing we want is for *that* to get stolen too.&amp;quot;&lt;br /&gt;
Turning, Miriai begins moving. His plan is to plot an intercept course. To reach a location where this kid happens to be moving towards. If he plans it correctly, he'll be stepping into the kid's path moments before said thief gets there... blocking and looming over him. &amp;quot;Stop. Thief.&amp;quot; he states emotionlessly.&lt;br /&gt;
&lt;br /&gt;
Delilah sucks in her breath, then heaves a great sigh. &amp;quot;Yeah, that'd be inconvenient,&amp;quot; she agrees, making sure the knot on her holster is good and properly tied. She stands up on tip-toes, trying to get a better look as if that would help her clap eyeballs on what was going on. &amp;quot;...Oh, look,&amp;quot; she points out, &amp;quot;The golem over there seems to have things well in hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal skips through the crowd with surprising agility ... for a merchant. He skips around a cart, and tries to go around... no, that doesn't work. Two fat men meet right in his path, and as he attempts to shove his way through, he gets exactly nowhere.&lt;br /&gt;
&amp;quot;Pardon me.&amp;quot; says Miriai as he moves through the crowd. As gently as possible, he uses his shield or his right hand to lever people aside. But after a few times doing this, he raises the tone of his voice and yells, &amp;quot;EVERYBODY MOVE!&amp;quot; And it's like a moment out of a romantic action comedy fantasy movie as the crowd parts like the red sea.&lt;br /&gt;
&lt;br /&gt;
That reveals a row of carts with boxes atop them. He moves... walking and then jogging before trying to go up and over the boxes. He clears the carts and smashes through the boxes. Pieces of wood and contents of said boxes crash to the ground as he keeps moving along.&lt;br /&gt;
The chase is on, the youth ducks down, his floppy hat and feather a banner atop his head, flapping in the breeze. He clears the crowd, slips through the tents, but an attempt to swing up onto a ledge leaves him rolling in the dirt. Forced to take a new path.&lt;br /&gt;
Orenthal scrambles up some boxes, sending them tumbling down behind him as he gains altitude. He spots a path between two tents, but it looks too small for him. He growls a quiet curse and looks around for his quarry.&lt;br /&gt;
&lt;br /&gt;
There. Donna's head whips toward the furrow in the crowd leading the two larger, and thus more visible, chasers, and claps Delilah's shoulder. &amp;quot;There,&amp;quot; she says, nodding in the direction, and speeds away. Weaving through the crowd, she spots the running child and lowers her shoulder to plow into him... But gets jostled aside, sending her stumbling past the thief with a growl of annoyance.&lt;br /&gt;
&lt;br /&gt;
Orenthal spots an alternate route and hustles through a flap, emerging on the other side and looking for his quarry, trying to gauge his progress.&lt;br /&gt;
&lt;br /&gt;
Delilah rushes off after Donna, threading her way through the crowds, though she skids to a halt further back. Undoing the knot on her pistol doesn't take long; and as she draws it she pulls back the hammer with a loud click. &amp;quot;I think this whole thing's gone far enough,&amp;quot; loudly declares the golden haired twin, after the thief manages to avoid getting flattened by her sister. She lifts the weapon and levels it square at the approaching thief's forehead, right between the eyes. &amp;quot;How about you stop right there and nothing bad happens to you? Better odds than you'll get from the guard, kid. Better take 'em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seeing the kid up ahead, Miriai turns his head left, then right. Kids to the right. He turns left and begins running. His feet step over the lip and he tromps through the water. Splash Splash Splash... and then he crests the other edge and skids to a stop, dripping water everywhere as he turns to face the thief. &amp;quot;STOP. THIEF. You may return what you stole and depart. Or you can resist and I will hold you for the local constables.&amp;quot;&lt;br /&gt;
The thief seems to be making good speed after his tumble, but the wily golem finds the best shortcuts. In the crowd two sisters stand, and one makes a move to stop the thief. With a stiff arm and a spin he moves around her, rolling back to back with her before heading forward straight into... the barrel of a firearm. &lt;br /&gt;
&lt;br /&gt;
Whelp! Time to turn around. Right into the big golem that has been chasing him. And not too far behind the man he stole from. Crud.&lt;br /&gt;
Orenthal and these other helpful people have run down this little bilge rat, and as he catches his breath, he holds his staff threateningly. &amp;quot;You can return my coin now, guttersnipe, or I'll beat your backside like you've never had before and you won't be able to sit for the rest of your life.&amp;quot; He'll reach out to try and take it from the kid, now that he's got his breath back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's got a gun in his face,&amp;quot; says the dark-haired twin, pushing off the edge of the cart that she'd folded herself over after her aborted tackle. &amp;quot;Pretty sure he's not going anywhere.&amp;quot; Dusting herself off, she moves back to stand next to her sister. &amp;quot;C'mon, kid. Game's over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young 'guttersnipe' lifts both hands up in the air, a small pouch of coin held in the left. The right is missing both a pinky and a ring finger. &amp;quot;Okay, okay. Anything but the guards. There is nothing you can do sir that they ain't already did,&amp;quot; the thief says as he waggles the two little stumps at his captors. &amp;quot;It’s all der,&amp;quot; he says as he gives a short move of his wrist to toss the bag on the ground. &amp;quot;I swears I was only trying to eat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Delilah isn't about to keep a gun on the kid for overly long; she gives it a quick spin and shoves it back down into the holster. She opens her mouth to say something, before clamping it shut at the sight of the two excised fingers. &amp;quot;Yeah, well, we might understand a thing or two about trying to eat.&amp;quot; She reaches behind her back, under her cloak, and her hand reappears holding a reddish apple, that admittedly does have a small bruise on one side, which she tosses to the kid. &amp;quot;I know that's just an apple, but it'll push the hunger back while you can figure out a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal grumbles as he picks his purse up off the ground. As Delilah gives the child an apple, he says, &amp;quot;I'd have given you some coin /if you'd asked/. And now, if I catch you again, you'll -wish- I was the guards.&amp;quot; He snarls threateningly, though he can't really match a gun to the face. To the saviors of his purse, he says, &amp;quot;Allow me to treat you all to dinner, then, in thanks for your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lifting a silver coin from a slot where he keeps his coins, Miriai says, &amp;quot;You should not steal. But you should eat.&amp;quot; That said, he turns his head, eyes angling towards Orenthal. &amp;quot;I accept.&amp;quot; he states emotionlessly.&lt;br /&gt;
&lt;br /&gt;
Donna glances at the apple Delilah tosses to the kid, then up at Orenthal, visible eye narrowing briefly in thought. &amp;quot;One condition,&amp;quot; she grunts. &amp;quot;Get the kid something to fill his belly for the day too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The thief, no more than thirteen, catches the apple with what looks to be passion. A rare fresh treat the likes he does not see often. Such sudden changes to kindness he has never seen. &amp;quot;Um,&amp;quot; he pauses. &amp;quot;Thank you! I don't...&amp;quot; He looks both ways, and the sight of guards pushing through the crowd to investigate the commotion sets him scrambling. He bolts, but he calls over the crowd. &amp;quot;I'll pay you back! Abrosh pays back his debts!&amp;quot; And he ducks into the crowd.&lt;br /&gt;
&lt;br /&gt;
Orenthal says to Donna. &amp;quot;If that is your wish, how can I refuse?&amp;quot; He goes to lead the child to a nearby food stall, but the child is gone as quick as that. He can only shrug to Donna, and Miriai gets a quizzical look. But he says, &amp;quot;My inn is this way. The food there is very good. For here, anyhow....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Emotion is something Miriai is not familiar with. But he shrugs his large shoulder. Then he merely nods and moves to fall in behind Orenthal.&lt;br /&gt;
Delilah holds up a hand, &amp;quot;Wait--&amp;quot; And then, the kid is gone. She swiftly reties the knot on her pistol, since there's absolutely nothing to be gained by getting into trouble for that. &amp;quot;Well... so much for that, then. An Inn sounds nice; certainly beats sleeping in the streets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donna grunts her agreement, lifting a shoulder as the kid runs off without getting his meal. &amp;quot;Lead the way, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal will lead the way back to his inn. It turns out to be quite a nice one, in a slightly more upscale area. As upscale as the area provides, at least. His Tradespeak carries an Alexandrian accent, and he admits, &amp;quot;I am not from here, as you may have guessed. My name is Orenthal, though I would be pleased if you called me Ren as my friends do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not far from where they stand now, the Three Trumpeters Inn sits. It is a relatively nice place, with two stories, and a balcony on the back that faces the bazaar. &lt;br /&gt;
&lt;br /&gt;
Within there is a small hall, filled with merchants taking it easy from the day. A stairwell at the back of the room leads up to a common area for those that have rented rooms, and further in there are rooms. &lt;br /&gt;
&lt;br /&gt;
The innkeeper is serving lunch. A simple, but heavily spiced stew, and a brew made from fermented fruits. &amp;quot;Sit sit, I will be with you!&amp;quot; A fat cook calls, as he starts filling bowls with the fragrant mixture.&lt;br /&gt;
&lt;br /&gt;
Following inside, Miriai steps aside from the door. He holds position there and theni says simply, &amp;quot;I am Miriai.&amp;quot; It is an Elven word meaning Guard. Yeah, that's all. He's a golem, totally emotion free for the most part. &amp;quot;I will have some stew. Some mass for maintaining my body.&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
Orenthal arches a brow at Miriai, and says, &amp;quot;I wasn't sure if we were gonna have to find you oil or what, but I'm glad to share a meal with you. And glad that you helped run down that scamp. My father would have been quite upset had I lost it. It's not his money, it's mine, but that's how he is.&amp;quot; He sighs a bit and heads into the dining area, finding a table that will fit us all. He smiles at the cook and says, &amp;quot;The food really -is- good here, surprisingly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Donna,&amp;quot; The dark-haired twin says as they're waved to their seats. Nodding to the blond next to her, she continues. &amp;quot;Delilah. Not from around here either, looking to get home once we've scraped up some money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He was a thief. He needed to be stopped.&amp;quot; offers Miriai simply. No comment on the oil or whatever. He definitely doesn't appear to be a machine. As indicated, he looks like a magically animated statue. But deep down? Who knows?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least it's been fun so far,&amp;quot; Delilah points out. &amp;quot;We ran down a thief, and nobody got hurt. All in all a pretty good day, I'd think.&amp;quot; She clasps her hands behind her head, and hmmms, &amp;quot;But before we go any further, stew and a brew would be fantastic, I think. What do you think, Donna?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A grunt comes from the dark-haired twin. Clearly, it's easy to see which one does the talking of the pair.&lt;br /&gt;
&lt;br /&gt;
Orenthal smiles at his new friends, and says, &amp;quot;Well met! And fortune favors me at last, after a week of dismal prospects. Meeting you three has been the high point of my week. This area has many riches &lt;br /&gt;
&lt;br /&gt;
I could sell in Alexandria, but there are too many like the boy, who would steal the green off gold if he could for half a groat.&amp;quot; He sighs. &amp;quot;The risk outweighs the profit, in that, so I guess I shall have to return home empty-handed, myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Lady may be joining us soon.&amp;quot; offers Miriai. He merely stands there and watches while he speaks… sparingly. He steps forward when food comes out, and takes a bowl of simple stew. &amp;quot;Thank... you...&amp;quot; he states, still learning manners it seems.&lt;br /&gt;
&lt;br /&gt;
Aaaaand now the talky one has gone to freshen up. Donna slumps briefly, not happy at the prospect of having to carry conversation, but rallies. &amp;quot;...Supposed to be in Gustav by now,&amp;quot; she says, sipping from the cup handed to her. &amp;quot;Got on the wrong ship.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal pushes a chair out with his foot, and says to Miriai, &amp;quot;You're welcome to sit down with us, if it won't break the chair. And your lady is welcome to join us. I didn't know golems ... were like that.&amp;quot; He apparently is assuming Miriai is referring to a wife, or someone like that. To Donna, he says, &amp;quot;That's a tough break. If I may ask, did you have business in Gustav, or... ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I may be too heavy for your chair. But I thank you for your invite.&amp;quot; says Miriai as he moves forward. But he pauses, &amp;quot;Were like what?&amp;quot; he asks. &amp;quot;She is My Lady whom I serve. She woke me from my long sleep and I keep her safe when she is adventuring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cook places bowls and mugs before each member of the party, his apron barely containing the girth of his waist. Oiled stains mark the apron, and he smells heavily of spices and smoked meats. He leaves them to their food. Small groups throughout talk. One about trade, another about mercenary companies. Yet another about a lack of mail out east. Messages go out, but don't return. Of course oddities from Charn are nothing new. There is even a young couple having a semi-romantic lunch at a table alone.&lt;br /&gt;
&lt;br /&gt;
Donna lifts a shoulder. &amp;quot;Guild bill, not much else. Probably they've already got more to fill it, but still gonna need work if we want to get back to Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to Miriai, looking a bit puzzled, but nodding along. &amp;quot;Ah, I see. You must be an esteemable companion, then,&amp;quot; he decides. He mmms as the food arrives, and serves himself and passes the dishes along as he nods to Donna. &amp;quot;Explorers' Guild? I am sure they will have some work here - there is always work for adventurers, I have found. And if not, there are certainly bandits, and stealing from them is fair game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am loyal.&amp;quot; says Miriai as he eats. He does so slowly and methodically. &amp;quot;While I await My Lady, I will do my best to protect those I travel with. I am a guard golem. It is my design to protect others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bandits,&amp;quot; Donna snorts, one corner of her mouth curling up. &amp;quot;Not stealing if it's bandits. They deserve what they get, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal grins widely to Donna, and agrees, &amp;quot;It's just as you say.&amp;quot; As a merchant's son, he's got a special grudge against bandits in general. &amp;quot;My father would give a bonus for each bandit killed on all his caravans.&amp;quot; He nods slowly to Miriai. &amp;quot;That's good, then! I'm glad you were close by, and were able to protect me today.&amp;quot; To protect his money, anyhow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bandits most definitely deserve what they've invariably got coming to them,&amp;quot; agrees the returning Delilah. She grabs a chair and drags it up to the table to sit beside her sister, whom she gives a playful swat on the shoulder. &amp;quot;That might not be a bad line of work, up here, you think? Go take care of a few bandits, swipe their ill-gotten clobber and get paid for it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bandits most definitely deserve what they've invariably got coming to them,&amp;quot; agrees the returning Delilah. She grabs a chair and drags it up to the table to sit beside her sister, whom she gives a playful swat on the shoulder. &amp;quot;That might not be a bad line of work, up here, you think? Go take care of a few bandits, swipe their ill-gotten clobber and get paid for it?&amp;quot; She leans back in her chair, and stretches lightly. &amp;quot;Don't worry about it, Ren,&amp;quot; she adds. &amp;quot;Always a pleasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Those who prey upon others illegally should be stopped.&amp;quot; says Miriai as he destroys more of the stew. &amp;quot;I and my axe will lend themselves to this task.&amp;quot; he states.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;....Clobber,&amp;quot; Donna sighs. &amp;quot;You've been hanging around the Oxley place again, haven't you? Like a fight as much as anyone, but that place'll just get you mashed under a chair, D.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to the others, and says thoughtfully, &amp;quot;You know. We might turn a nice profit out of this little trip after all. If we choose our quarry carefully.&amp;quot; He winces at the mention of the Oxley place. &amp;quot;That place is awful on so many levels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sun pulls across the sky in its heavenly chariot. The dark comes as they while away the hours, the small group talking amongst themselves. So much passes around them, the lunch crowd leaves and the dinner arrives. A new meal arrives. Bandits and brew, the patron of the inn comes to the table. &amp;quot;Meal, meal, all to the room friend? I think your guests will be needed a room too, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Donna sets down her spoon, the bulk of her stew finished off in silence and speed, and looks from the patron to the merchant, one eyebrow rising. &amp;quot;Hunh? Oh, right.&amp;quot; She digs into a pouch, spends a half a moment checking to see how many coins are (or more accurately, are not) left inside, and produces a couple. &amp;quot;Yes, we'll definitely be needing a room,&amp;quot; she agrees. &amp;quot;My sister and I will share one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not profit what is important to me.&amp;quot; there is a pause after Miriai says that. &amp;quot;Upholding the codes and laws is.&amp;quot; His head turns and he says, &amp;quot;I would appreciate a place that I can rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to supper, and nods at rooms for his guests. &amp;quot;Two rooms, I think,&amp;quot; he guesses, one for the sisters and one for the golem and his mistress if she arrives? &amp;quot;Next to mine if you have them. &lt;br /&gt;
&lt;br /&gt;
On my tab, indeed. These are my close friends!&amp;quot; He smiles to the others. &amp;quot;The first batch of bandits we take down will certainly pay this bill and more besides, do not feel indebted to me. We will all make money together!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A friendly agreement to work together for fun, law, and profit. A recipe for trouble if ever one had been made in an inn. But for now, sleep. The sun set, and rooms purchased, the weary comrades move upstairs. Up the staircase, past the common area and its balcony. The rooms are spacious, and well decored. The Three Trumpeters does not disappoint. Wash basins and beds of real down feathers bring swift sleep to all involved. &lt;br /&gt;
&lt;br /&gt;
Eluna sits high in the sky, shining her cheshire smile down upon Ea, but her peace is interrupted in the deep night. Calls in the air. Faint at first. Lights flickering in the distance. While this town has its nightlife, this takes a tone decidedly away from fun. They are screams of fear and agony. Loud enough that even the densest creature would be woken in their night clothes to hear it.&lt;br /&gt;
&lt;br /&gt;
Orenthal wakes up in his nightclothes. &amp;quot;Huh? What?&amp;quot; he asks the darkness, reaching for his sword to fend off the demons attacking him. Or something. He rubs sleep from his eyes.&lt;br /&gt;
&lt;br /&gt;
Donna shoots upright at the piercing scream, kicking off her sheets and darting to the window. Heedless of the fact that only a thin, light nightdress separates her from the cooler evening air, she sticks her head out well past the windowsill, eyes flickering back and forth for the source of the trouble.&lt;br /&gt;
&lt;br /&gt;
Delilah, predictably, pulls the pillow over her head and mumbles something about making porridge for the neighbor’s crocodiles in the morning. Then there's a louder scream, and her eyes snap open; she bolts out of bed so fast she falls on the floor, then reaches for her pistol which isn't handy, and then by the look of the runes flaring to life on her arm, very nearly sets the interior of the Inn on fire. &amp;quot;What in hell?!&amp;quot; She scrabbles back up to her feet and, wearing a nightgown quite similar to Donna's, rushes to the window. &amp;quot;What's going on?&amp;quot;&lt;br /&gt;
Going from inactive to active, Miriai tromps his way to the door. He doesn't say a word at this time, but he's armored, has his shield and axe at the ready as he tromps down the stairs from the sleeping rooms. Golems don't really sleep after all.... they just take some downtime state. He's heading out the front door if he can make it that far without a fight.&lt;br /&gt;
&lt;br /&gt;
The twins standing at the window dressed as they are might normally rally cheers and catcalls, but the sight outside speaks to the locals being a bit preoccupied. Fires burn through the eastern side of the city while people flee this way and that, seemingly without order or direction. Humanoid figures march behind them, hoods and masks hiding their faces, and their blades slaked with recently spilled blood. The bazaar below has become chaos. &lt;br /&gt;
&lt;br /&gt;
Outside in the hallway of the inn one can hear the tromping of the large golem, working his way towards the stairwell. The building seems unmolested by troops yet, but a broken window and a fire burning the stairwell to ash alludes to the use of alchemist's fire. &lt;br /&gt;
&lt;br /&gt;
Of course there are no demons in Orenthal's room, but the flickering of red through the window might lead one to believe demons were outside. The screams of anguish certainly confirmed the theory.&lt;br /&gt;
&lt;br /&gt;
Feet tromping on the flames, Miriai tries to stamp out whatever flames might be present. But then it's downstairs and out into the streets. He's looking for friendlies that he might be able to assist… or enemies who require trouncing.&lt;br /&gt;
&lt;br /&gt;
With a muttered curse, Donna pushes away from the window. Her trousers are snatched up from her pile on the floor and pulled on, the nightdress deemed sufficient enough for the moment. &amp;quot;Delilah,&amp;quot; she says, snatching her heavy gauntlets from the end-table and shoving them over her hands, &amp;quot;get your gun. *Hurry.*&amp;quot; With that, the dark-haired twin seems to eschew the stairs altogether, taking hold of the windowsill and vaulting over, waiting until she's at the full length of her arms before dropping to the ground.&lt;br /&gt;
&lt;br /&gt;
Orenthal recovers his wits quickly enough, and pulls his chain shirt over his head, straps on his sword belt, and goes out in his nightclothes apart from that. He heads down to see what might be done about whatever's going on.&lt;br /&gt;
&lt;br /&gt;
Delilah dashes back from the window, hurriedly shoving her feet into her boots and snatching up her pistol. &amp;quot;Yeah, I'm definitely getting that impression,&amp;quot; she agrees, after echoing Donna's curse. &lt;br /&gt;
&lt;br /&gt;
For once, there's no snarky or vainglorious comment from the golden haired twin; she just slings her ammunition bandoleer over her shoulder and following suit with her sister, out the window and lowering herself until she can drop safely to the ground.&lt;br /&gt;
&lt;br /&gt;
The 'men' take to the hallway, their path blocked by the raging fire that nips and bites at banister and step alike. The common room is empty, and the doors to the balcony hang open, the curtains fluttering in the breeze. Still, they are armed and armored and ready for a fight. &lt;br /&gt;
The twins work to take the more direct route, armed but certainly not armored in the nightclothes plus either a pair of pants or a pair of boots. The trip out the window is cut short by the fact that the balcony extends across the entire back of the building. From the railing they can see better the raid that sets the city ablaze. The wind whips in their air, and smells of ash and decay. &lt;br /&gt;
&lt;br /&gt;
A nearby rooftop is only meters away, and a ladder to their right. But down, down is the problem. &lt;br /&gt;
&lt;br /&gt;
Silent troops slaughter civilians, and city guard fight with what little skill they have. A solitary figure stands at the opening of the main road, his wrinkled skin lit by fires. Purple robes flap against the breeze, and piercing blue eyes watch the carnage with glee before he turns and walks away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Alba&amp;diff=23216</id>
		<title>Alba</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Alba&amp;diff=23216"/>
		<updated>2016-08-04T21:43:27Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
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&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Alba&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
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&lt;br /&gt;
[[image:au-spider.jpg|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
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{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
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TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
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{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
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{{CPFOOTER}}&lt;br /&gt;
[[Category:CrafterScrolls]][[Category:CrafterWondrous]][[Category:CrafterPotions]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Godwyn_Sylvan&amp;diff=19744</id>
		<title>Godwyn Sylvan</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Godwyn_Sylvan&amp;diff=19744"/>
		<updated>2015-08-12T03:59:31Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Godwyn&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
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&amp;lt;div style=&amp;quot;padding:10px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
I am a Sentinel, Champion of Althea.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am her exemplar and her conduit, the executor of her will.&amp;lt;br/&amp;gt;&lt;br /&gt;
I carry her banner on my armor, on my shield, in my heart.&amp;lt;br/&amp;gt;&lt;br /&gt;
I shall do all in my power to confirm her confidence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Althea wills me to live, and defend the right to live.&amp;lt;br/&amp;gt;&lt;br /&gt;
I do so with a gentle heart and ready hands.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am first to heal the sick in body and spirit.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am the guide of the lost and the beacon in the darkness.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My fellow Sentinels are more than comrades, they are family.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus shall I treat them, with love and understanding.&amp;lt;br/&amp;gt;&lt;br /&gt;
My fellow creatures are threads in the grand tapestry.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus shall I keep them interwoven as best I can.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evil exists, and I do fight it, through Negotiation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Pain exists, and I do fight it, through Restoration.&amp;lt;br/&amp;gt;&lt;br /&gt;
Yet if it cannot be restored, and if negotiations fail,&amp;lt;br/&amp;gt;&lt;br /&gt;
I am prepared to make the Last Resort.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All creatures have a destiny, and I guard it thus.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am a Sentinel. '''Forward Unto Destiny!'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Godwyn Sylvan and Sophia Lightbringer, “The Sentinel's Creed&amp;quot;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
''Are you doing the right thing? I will help you. Have you been led to evil? I will lead you back home. If you're neither one, if you are entirely, utterly rotten, I will happily smite you back to where you came from. Such is the will of Althea.''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Godwyn Sylvan &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Age:''' 19 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Height:''' 5' 7&amp;quot; &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Weight:''' 120 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Alignment:''' Lawful Good &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Aliases:''' None &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
[[image:Godwyn Sylvan.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
===What Was===&lt;br /&gt;
&lt;br /&gt;
The daughter of Charnese nobles, Godwyn's life was shifted from its downward spiral by a monk of Eluna, Goddess of the Silver Moon. After realizing the fate that befell victims of her nation's schemes, she ran away at age sixteen upon the announcement of a marriage proposal that would have bound her to the will of Thul for eternity and beyond. Six months of hard travel found her at the gates of Alexandria, exhausted of stamina and supplies.&lt;br /&gt;
&lt;br /&gt;
Had it not been for the charity of a passing Hearthguard one night, she would have resorted to stealing before the end of the first week, no better than the robber barons she'd escaped from.&lt;br /&gt;
&lt;br /&gt;
Fascinated by this act, she followed him around the city, determined to discover why he'd done it. After several hours without coming to a conclusion, she decided to ask him herself. When the conversation ended, she asked to be led to the Temple of Althea, eager to leave her past and country behind her.&lt;br /&gt;
&lt;br /&gt;
===What Is===&lt;br /&gt;
&lt;br /&gt;
Three years of training in the ways of the Great Mother saw her put the skills learned from her parents since she could walk to a nobler purpose. Once indifferent, she could no longer ignore the suffering of others. Once callous and blunt, she now sought to be subtle and kind with her words. Diplomacy above manipulation, mercy before battle. Open hands first, closed fist second, drawn sword when all else failed.&lt;br /&gt;
&lt;br /&gt;
With her Trial completed and her Sentinel status confirmed, Godwyn prepares for the induction ceremony known as the ''Hearth's Embrace'', a celebration of a new addition to Althea's family. During the celebration, an assassin tries to take her life before it even starts. Strangely enough, the attempt is made by none other than her long lost brother, once thought to be dead.&lt;br /&gt;
&lt;br /&gt;
Fortunately it fails, but that isn't the point. The voice that does not belong to the young man is of her father, who informs her that there is no true escape from the Sylvani clan. Now forced to face the past she left behind, Godwyn is more determined than ever to serve Althea and sever ties with her family, once and for all.&lt;br /&gt;
&lt;br /&gt;
==Argent Fire==&lt;br /&gt;
&lt;br /&gt;
Godwyn has recently received a great boon from Althea in the form of a white Isobaran stallion, sixteen hands tall with silver mane and tail, and blue eyes. The result is a striking, noble figure that seems to have an intelligence beyond what normal horses possess, almost as if he can understand what you're saying. At the very least, Argent understands Godwyn on a level that few are able to.&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Argent Fire &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Magical Beast Type:''' Horse&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Size:''' Large&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Init:''' 3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Senses:''' Low-light Vision, Darkvision 60 ft., Smell&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Granted From:''' Paladin&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
'''Armor Class:''' 29 (+14 Natural Armor, +3 Barding, +3 DEX, -1 size)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hit Points:''' 96 ([https://www.google.com/#q=(4.5*11)%2B11%2B(9*4) 11d8 +4 CON, +10 Toughness])&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Saves:''' Reflex 11, Fortitude 13, Will 5 (9 vs. Enchantments)  &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' Evasion, Devotion, Link, Spell-Sharing, DR 10/Evil, Resist 15 Cold, Electricity, and Acid, SR 18&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
'''Speed:''' 50 ft. (250 ft. while running)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Melee:''' Bite +11(1d4+6), Hooves x2 +9 (1d6+6)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Reach:''' 5 ft. &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Special Attacks:''' N/A &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' Combat-Trained, Smite Evil (Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
'''Stats:''' 23 STR, 18 DEX, 18 CON, 12 WIS, 6 INT, 6 CHA &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base Attack:''' 9 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''CMB:''' 14&amp;lt;br/&amp;gt;&lt;br /&gt;
'''CMD:''' 28 (32 vs Trip)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Feats:''' Run, Toughness, Light Armor Proficiency, Improved Natural Armor (x2), Weapon Focus (Hoof) &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Skills:''' Acrobatics Lv. 4 (9), Perception Lv. 12 (16)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' N/A &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Studded Leather Barding (AC +3) &amp;lt;br/&amp;gt;&lt;br /&gt;
Horseshoes of Speed (Speed +30) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
=== '''Return to the Haunted Keep''' (Saturday, April 4th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
It was expected to come back to Dragonier at some point.&lt;br /&gt;
&lt;br /&gt;
Godwyn finds herself with Verna, Aldean, and the rest of the team from the previous trip to the keep. With the addition of Margaret, a Hearthguard, she feels somewhat more sure of herself this time. She will never openly admit such feelings. Nor does she have time to, as Ott's information paints a dire portrait...&lt;br /&gt;
&lt;br /&gt;
The keep is not only haunted, but before the fall of the nation to Heth, the captain decided it best to slay the entirety of the fortress's inhabitants to a man, in order to keep them from turning into undead under the dragon's command. It succeeded, but now the ghosts are under the sway of the captain's wight, and he uses them to fuel his madness... and his power. The only way to defeat him properly is to separate them from him before taking the crazed spirit on directly.&lt;br /&gt;
&lt;br /&gt;
Before the cleansing can even begin however, the team runs into their first major issue.&lt;br /&gt;
&lt;br /&gt;
The ''very buildings'' surrounding the keep are infused with the restless souls of the dead. And they do not like anyone who is currently on the mortal coil stepping inside...&lt;br /&gt;
&lt;br /&gt;
=== '''Head First Into the Abyss (Completed)''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's about time! I think they like us a little ''too'' much...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The return of Altima's general is not a good thing. Especially when that return is fueled by demons.&lt;br /&gt;
&lt;br /&gt;
As the massive former human attempts to break free from his crystalized tomb, nearly shaking off everyone trying to kill him in the process, the demons that assist him drop from a rift just above him and begin to assail the heroes. The debilitating words of blasphemy struck them early on, and half the combat team was weakened as a result. Yet that did not stop them from breaking free of their captors and turning the tables in swift order.&lt;br /&gt;
&lt;br /&gt;
In the end, they deal enough damage to cause the monster to fall deeper into the Abyss... yet is this the end of him, or simply the first act? With no time to find out, they make good their escape, hoping they've held him off for a few more decades.&lt;br /&gt;
&lt;br /&gt;
=== '''The Eternal Chant, Chapter 2 (Story Advance Available)''' ===&lt;br /&gt;
&lt;br /&gt;
Having captured a minor leader in the demonic cult operating out of the docks, Godwyn checks on Aldean after the sting operation. The spark of anger at the blatant misuse of the Hymn for diabolical purposes gives the Sentinel pause. Bards are just as passionate as clerics, it seems. Yet when she informs him that her singing has improved, he asks for a demonstration.&lt;br /&gt;
&lt;br /&gt;
Apprehensive about revealing what she's been working on, she sings for him something he's never heard before... '''her own song'''. Inspired by his efforts, she makes an attempt to create her own lyrics for the first time. Though only half-finished, she performs admirably.&lt;br /&gt;
&lt;br /&gt;
Yet something in the background is happening, far beneath her notice...&lt;br /&gt;
&lt;br /&gt;
=== '''A Sentinel's Journey, Chapter 2 (Completed)''' ===&lt;br /&gt;
&lt;br /&gt;
Godiva the Soother.&lt;br /&gt;
&lt;br /&gt;
The outsider meets with Godwyn yet again, along with one of her friends, Cressida the sorceress. The daeva reveals several truths and delivers warnings, the strongest of which is to be wary around Dea Favente. Her past is both blessed and baleful, as she was born just before, and alive during, the tragic end of the Azure Kingdoms. The memories that resurface will not be pleasant, and Godwyn is told to be gentle when bringing them back.&lt;br /&gt;
&lt;br /&gt;
There is no telling what will become of the still tenebrous bond between weapon and wielder if Godwyn slips.&lt;br /&gt;
&lt;br /&gt;
Yet there is another issue addressed, one more concerning to the Sentinel. Her struggles with compassion and empathy are well-felt with the angelic messenger, yet she offers no answers. Instead, she asks a question:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is the one thing your pepole hate the most, and the common folk hunger for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godwyn is left to puzzle over this as Godiva vanishes from sight... and the Journey continues.&lt;br /&gt;
&lt;br /&gt;
== Traits and Skills ==&lt;br /&gt;
&lt;br /&gt;
=== '''Diplomacy (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
The usual definition of Diplomacy is to shift attitudes toward a favorable result for one's own self, to reach a deal that benefits one party without insulting the other. Yet Godwyn has come to learn of a different definition for the term: to resolve differences, defuse tensions, and encourage cooperation.&lt;br /&gt;
&lt;br /&gt;
Her return to the Desolation, though trying in nature, taught her much about saying the right words at the right time, and when to say nothing at all. After returning to Alexandria, she had the temple retrain her entirely in the practice, and how has '''renewed faith''' in her ability to negotiate her way out of trouble.&lt;br /&gt;
&lt;br /&gt;
=== '''Sense Motive (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
To aid in the above, Godwyn's intuition has sharpened from her interactions with others. She can see past the obvious and get '''right down to the heart of a matter''' with reasonable accuracy. This skill will come in handy in her attempts to discern true intentions and whether to trust a person implicitly or not.&lt;br /&gt;
&lt;br /&gt;
=== '''Ride (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
One of Godwyn's few joys lie in horses. She understands these animals on a level few may reach, and learning how to ride one has been one of her biggest challenges, yet her greatest pleasures. She is now an '''accomplished rider''', and can make the most basic of attempts seem easy. More complex maneuvers will require further study in the art of handling her companion.&lt;br /&gt;
&lt;br /&gt;
=== '''Handle Animal (Lv. 4)''' ===&lt;br /&gt;
&lt;br /&gt;
In addition to the above, Godwyn has advanced her studies in how to teach a horse new things. Certain tricks and maneuvers will be available to her mount in due time, provided she puts enough time and effort into the act. She is now confident enough to train a mount for full '''Combat Training'''!&lt;br /&gt;
&lt;br /&gt;
=== '''Heal (Lv. 5)''' ===&lt;br /&gt;
&lt;br /&gt;
During her training as a Sentinel, Godwyn learned how to perform First Aid, use Healer's Kits, and other methods of keeping others alive. She's improved herself in this regard, and can take on the task of more '''long term care''', albeit with some hesitance. She's become more proficient at First Aid, however.&lt;br /&gt;
&lt;br /&gt;
=== '''Perception (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
A Paladin of any faith must have trained senses. Godwyn's have improved to the point where she can notice '''finer details than she used to'''. They still aren't up to snuff as much as others, but she gets along well enough.&lt;br /&gt;
&lt;br /&gt;
=== '''Linguistics (Lv. 1)''' ===&lt;br /&gt;
&lt;br /&gt;
After witnessing a Veyshanti woman talk to an eglarin, Godwyn became fascinated with their means of communication. Her studies have borne fruit, as she now knows '''Auran''', the language of the mighty and majestic avian race. How many more tongues she understands will only come with further study.&lt;br /&gt;
&lt;br /&gt;
=== '''Perform/Sing (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
Godwyn has a talent for song. She hasn't truly used it in quite some time, besides to whittle away the lonely hours in the Temple. These days however, she has grown into a fine songstress, and has even started to write her own lyrics. Her level of technique has reached the point where she can execute an '''Enjoyable Performance (DC 15)''' without incident.&lt;br /&gt;
&lt;br /&gt;
=== '''Perform/Dance (Lv. 3)''' ===&lt;br /&gt;
&lt;br /&gt;
During preparations for the Mithralla Ballroom party, Godwyn asked Sophia Lightbringer to help her freshen up on her dancing. The party gave her no opportunities to put her training to practice. Yet she finds herself naturally skilled at her first real attempt, while dancing to one of Aldean's usual songs. Paired with a longsword, Godwyn weaves intricate patterns seemingly at random, yet when looked at in hindsight, paint a graceful picture. Only time will tell if this skill is instinctive as her talent with song.&lt;br /&gt;
&lt;br /&gt;
=== '''Profession/Cook (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
The Harvest Festival's opening ceremony, known as the Great Feast, has taught Godwyn much about cooking. In the space of the two days of preparation, she learned more about preparing a large-scale meal than most would have learned in months. With so many techniques and methods flying around, it was inevitable that she'd pick up a few tricks. She's actually '''somewhat adept''' at it now.&lt;br /&gt;
&lt;br /&gt;
=== '''Knowledge/Military Theory (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
From the time she could speak and walk, Godwyn's parents taught her the means and methods of settling conflict via strength of arms, but on a grand scale. Growing up, she saw their ruse for what it was, and shunned the idea of using this knowledge. But with a war going on, she has found it necessary to brush up on the basics. She now feels that she can '''adequately prepare''' for tactical situations with a greater degree of subtlety and flexibility.&lt;br /&gt;
&lt;br /&gt;
=== '''Knowledge/Nobility (Lv. 13)''' ===&lt;br /&gt;
&lt;br /&gt;
If there is anything useful and truly ''good'' her parents taught her however, it was how to act in the halls of high society. Godwyn not only minds her manners, she minds the proper manners for a given culture or situation. Godwyn is '''is a specialist''' in this regard, having been born a noble, and finds ease in circles of power and influence. Combined with her propensity for the Althean brand of Diplomacy, this makes her uniquely suited for handling certain situations.&lt;br /&gt;
&lt;br /&gt;
=== '''Knowledge/Religion (Lv. 5)''' ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a Paladin must teach and guide others in the way of their Patron. Other times, they must identify those of opposing faiths who would undermine everything they work for. And still others, they must know about that which has fallen into obscurity. As part of her initial training, Godwyn was taught alongside the young Hearthguards in the ways of all Divines, primarily focused on how they relate to Althea, and how She relates to them.&lt;br /&gt;
&lt;br /&gt;
=== '''Stealth (Lv. 13)''' ===&lt;br /&gt;
&lt;br /&gt;
Having had experience with avoiding patrols that would love nothing more than to cart her back home unconscious, Godwyn understands the fundamentals of '''evasion and escape'''. However, this knowledge also comes in handy when a more subtle, silent approach is needed. Sometimes, even a heavily armored warrior needs to forego barging in. This skill requires a ''lighter form of armor than she usually wears'', and she is taking this fact into consideration for future decisions.&lt;br /&gt;
&lt;br /&gt;
=== '''Eldanar Heritage''' ===&lt;br /&gt;
&lt;br /&gt;
Born of Highborn parents, her legacy is great, though tainted. Godwyn seeks to remove this taint from herself with every action she takes, but such a task may take a lifetime. She has a natural affinity for the language of the Gods, and has a beautiful voice to match, one which is just now coming into its own. With little training, yet a great amount of courage, Godwyn has found she has a '''talent for song'''. In fact, singing seems to come to her far too easily...&lt;br /&gt;
&lt;br /&gt;
=== '''Improved Sunder''' ===&lt;br /&gt;
&lt;br /&gt;
The doctrine of Althea speaks of mercy and compassion. These two things rarely exist on the battlefield, yet Godwyn has taken them to heart in her fighting style. She seeks not to merely incapacitate an enemy, but remove entirely their means of both offense and defense. This mindset has made her more skilled in attempts to destroy weapons, shields, and armor, thus removing an enemy's means of battle.&lt;br /&gt;
&lt;br /&gt;
=== '''Cosmopolitan''' ===&lt;br /&gt;
&lt;br /&gt;
Having spent an adequate amount of time in a metropolitan area such as Alexandria, Godwyn has picked up a few tricks that have expanded her knowledge of certain subjects, such as '''languages'''. Yet this reaches even further with her having studied at the Temple of Serriel on the art of '''delivering a proper threat''' when diplomacy no longer works, as well as learning '''survival techniques''' from several sources.&lt;br /&gt;
&lt;br /&gt;
=== '''Power Attack''' ===&lt;br /&gt;
&lt;br /&gt;
For someone who stands just past five feet, Godwyn is able to put significant momentum and leverage behind her weapon. This trait has surprised many of her foes, putting them off-guard. Coupled with the fact that she is armed with a great-sword, this makes Godwyn a fearsome opponent when diplomacy and kindness are no longer options.&lt;br /&gt;
&lt;br /&gt;
=== '''Furious Focus''' ===&lt;br /&gt;
&lt;br /&gt;
To aid with the above, Godwyn has enough training to make the first strike count during a vicious attack, due to her intense focus. After that however, precision goes out the window due to the increased momentum behind each additional swing.&lt;br /&gt;
&lt;br /&gt;
=== '''Human Improvisation''' ===&lt;br /&gt;
&lt;br /&gt;
Godwyn has found herself talented at a great many things as of late, and she now believes it is no coincidence. She has a better chance of success at something she knows nothing about if she puts her full will behind the attempt, and this has proven itself time and time again.&lt;br /&gt;
&lt;br /&gt;
=== '''Skill Focus/Ride''' ===&lt;br /&gt;
&lt;br /&gt;
Frustration with her progress in learning how to properly ride while using armor has only pushed Godwyn further into her quest to get it right. The results have paid off, and with her new armor upgrade, she has '''improved her command of Argent Fire'''. This will only improve with further study into the art of mounted combat.&lt;br /&gt;
&lt;br /&gt;
=== '''Improved Unarmed Strike''' ===&lt;br /&gt;
&lt;br /&gt;
With Moonshadow temporarily on retreat, Godwyn has been instructed to turn to other sources in order to complete her training. It fell to one of her new friends, Fiore, to finish the job, and facing against a far larger foe was not the most pleasant experience. Still, it seemed to do the trick. While she is no monk, and nowhere near as fast or able to execute multiple strikes with as much precision, Godwyn is now able to deliver lethal blows '''without a weapon equipped'''.&lt;br /&gt;
&lt;br /&gt;
=== '''Great Cleave''' ===&lt;br /&gt;
&lt;br /&gt;
The great sword is a weapon used to best advantage when against heavier foes, or to blunt a wall of spears that threaten a charge. But when used against multiple opponents, it begins to take on a life of its own. Godwyn takes this concept one step further than originally intended. By deliberately overextending the swing, she can '''attack more than two enemies''', so long as they are adjacent to one another. This technique can be used to great effect when facing deadlocked foes in close combat. However, this overextension provides attackers with a window of opportunity to attack vital points in her armor.&lt;br /&gt;
&lt;br /&gt;
=== '''Coming Soon...''' ===&lt;br /&gt;
&lt;br /&gt;
''Mounted Combat (Lv. 15)''&lt;br /&gt;
&lt;br /&gt;
''Ride-By Attack (Lv. 17)''&lt;br /&gt;
&lt;br /&gt;
''Spirited Charge (Lv. 19)''&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* Healing: Need some First Aid? A quick Lay On Hands? This is your girl!&lt;br /&gt;
* Charn: She does her best to forget all about her home. But when she realizes you're from there too, she'll lend you an ear.&lt;br /&gt;
* Eluna: Grateful to Moonshadow for rescuing her, she considers the clergy of the Moon Goddess as kin.&lt;br /&gt;
* Althea: If you need some assistance and are of the Temple of Althea, or just follow her faith, look to Godwyn for help.&lt;br /&gt;
* Daeus: Godwyn appears to be making more and more connections to the Temple of Daeus.&lt;br /&gt;
* Slavers: Godwyn has taken a particular dislike for slavery. Point her at a slave ring or trafficking operation, and she will shut it down.&lt;br /&gt;
* Thul: Godwyn directly opposes Thul and his ilk. Point her at a place where they congregate, and she will deal with them.&lt;br /&gt;
* Strategy: Trained in the ways of strategy, particularly that of warfare, any sort of talk about this will interest her.&lt;br /&gt;
* Horses: She loves them. Talk about them, and she'll enthusiastically join in. Show one to her, and she'll fawn over it.&lt;br /&gt;
* Unarmed Combat: She's started to learn how to fight with her body as a weapon, thanks to '''Moonshadow'''. Only time will tell if she's any good...&lt;br /&gt;
&lt;br /&gt;
==Allies and Rivals==&lt;br /&gt;
&lt;br /&gt;
* Fiore (Ally) - &amp;quot;Thanks for helping us out! You are proving to be a stalwart and resourceful friend. Althea keep you!&amp;quot;&lt;br /&gt;
* Margaret (Althean) - &amp;quot;You are so adorable! There is no need to be so hesitant around me, you know.&amp;quot;&lt;br /&gt;
* Kerbasy (Ally) - &amp;quot;You're quite amicable for a Mourner. A curious little creature who's more nervous than a field mouse around a horse.&amp;quot;&lt;br /&gt;
* Namira (Ally) - &amp;quot;It's thanks to you that I realized who that figure in my dreams was. Shame she's not Althea, but a messenger is just as good.&amp;quot;&lt;br /&gt;
* Solace (Ally) - &amp;quot;You... you're barking ''mad'', aren't you. Be fortunate we're still friends.&amp;quot;&lt;br /&gt;
* Tatyannah (Rival) - &amp;quot;I can see I can't convince you to work together. Rest assured, your criticism is noted... but you are still a brute.&amp;quot;&lt;br /&gt;
* Benthus (Ally) - &amp;quot;It's time to finish this, once and for all... my vow shall be fulfilled.&amp;quot;&lt;br /&gt;
* Sophia (Mentor) - &amp;quot;It's good to have your wisdom at my behest. Perhaps next time I'll have less trepidation around divine wrath.&amp;quot;&lt;br /&gt;
* Myrana (Althean) - &amp;quot;Goddess above... I should have known. But if you forgive me for all that, I am at peace with my actions. Thank you.&amp;quot;&lt;br /&gt;
* Iuitl (Navosian) - &amp;quot;Well-spoken, soft-spoken, compassionate, and intelligent? I do believe we can get along.&amp;quot;&lt;br /&gt;
* Jessamy (Serrelite) - &amp;quot;I can easily call you one of my best friends... no. My ''closest'' friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]][[Category:Paladin]][[Category:Althean]][[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Godwyn_Sylvan&amp;diff=19743</id>
		<title>Godwyn Sylvan</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Godwyn_Sylvan&amp;diff=19743"/>
		<updated>2015-08-12T03:46:31Z</updated>

		<summary type="html">&lt;p&gt;Derecho: Reverted edits by Godwyn (talk) to last revision by Derecho&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Godwyn&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
I am a Sentinel, Champion of Althea.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am her exemplar and her conduit, the executor of her will.&amp;lt;br/&amp;gt;&lt;br /&gt;
I carry her banner on my armor, on my shield, in my heart.&amp;lt;br/&amp;gt;&lt;br /&gt;
I shall do all in my power to confirm her confidence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Althea wills me to live, and defend the right to live.&amp;lt;br/&amp;gt;&lt;br /&gt;
I do so with a gentle heart and ready hands.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am first to heal the sick in body and spirit.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am the guide of the lost and the beacon in the darkness.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My fellow Sentinels are more than comrades, they are family.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus shall I treat them, with love and understanding.&amp;lt;br/&amp;gt;&lt;br /&gt;
My fellow creatures are threads in the grand tapestry.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus shall I keep them interwoven as best I can.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evil exists, and I do fight it, through Negotiation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Pain exists, and I do fight it, through Restoration.&amp;lt;br/&amp;gt;&lt;br /&gt;
Yet if it cannot be restored, and if negotiations fail,&amp;lt;br/&amp;gt;&lt;br /&gt;
I am prepared to make the Last Resort.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All creatures have a destiny, and I guard it thus.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am a Sentinel. '''Forward Unto Destiny!'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Godwyn Sylvan and Sophia Lightbringer, “The Sentinel's Creed&amp;quot;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
''Are you doing the right thing? I will help you. Have you been led to evil? I will lead you back home. If you're neither one, if you are entirely, utterly rotten, I will happily smite you back to where you came from. Such is the will of Althea.''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Godwyn Sylvan &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Age:''' 19 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Height:''' 5' 7&amp;quot; &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Weight:''' 120 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Alignment:''' Lawful Good &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Aliases:''' None &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
[[image:Godwyn Sylvan.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
===What Was===&lt;br /&gt;
&lt;br /&gt;
The daughter of Charnese nobles, Godwyn's life was shifted from its downward spiral by a monk of Eluna, Goddess of the Silver Moon. After realizing the fate that befell victims of her nation's schemes, she ran away at age sixteen upon the announcement of a marriage proposal that would have bound her to the will of Thul for eternity and beyond. Six months of hard travel found her at the gates of Alexandria, exhausted of stamina and supplies.&lt;br /&gt;
&lt;br /&gt;
Had it not been for the charity of a passing Hearthguard one night, she would have resorted to stealing before the end of the first week, no better than the robber barons she'd escaped from.&lt;br /&gt;
&lt;br /&gt;
Fascinated by this act, she followed him around the city, determined to discover why he'd done it. After several hours without coming to a conclusion, she decided to ask him herself. When the conversation ended, she asked to be led to the Temple of Althea, eager to leave her past and country behind her.&lt;br /&gt;
&lt;br /&gt;
===What Is===&lt;br /&gt;
&lt;br /&gt;
Three years of training in the ways of the Great Mother saw her put the skills learned from her parents since she could walk to a nobler purpose. Once indifferent, she could no longer ignore the suffering of others. Once callous and blunt, she now sought to be subtle and kind with her words. Diplomacy above manipulation, mercy before battle. Open hands first, closed fist second, drawn sword when all else failed.&lt;br /&gt;
&lt;br /&gt;
With her Trial completed and her Sentinel status confirmed, Godwyn prepares for the induction ceremony known as the ''Hearth's Embrace'', a celebration of a new addition to Althea's family. During the celebration, an assassin tries to take her life before it even starts. Strangely enough, the attempt is made by none other than her long lost brother, once thought to be dead.&lt;br /&gt;
&lt;br /&gt;
Fortunately it fails, but that isn't the point. The voice that does not belong to the young man is of her father, who informs her that there is no true escape from the Sylvani clan. Now forced to face the past she left behind, Godwyn is more determined than ever to serve Althea and sever ties with her family, once and for all.&lt;br /&gt;
&lt;br /&gt;
==Argent Fire==&lt;br /&gt;
&lt;br /&gt;
Godwyn has recently received a great boon from Althea in the form of a white Isobaran stallion, sixteen hands tall with silver mane and tail, and blue eyes. The result is a striking, noble figure that seems to have an intelligence beyond what normal horses possess, almost as if he can understand what you're saying. At the very least, Argent understands Godwyn on a level that few are able to.&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Argent Fire &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Magical Beast Type:''' Horse&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Size:''' Large&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Init:''' 3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Senses:''' Low-light Vision, Darkvision 60 ft., Smell&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Granted From:''' Paladin&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
'''Armor Class:''' 29 (+14 Natural Armor, +3 Barding, +3 DEX, -1 size)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hit Points:''' 96 ([https://www.google.com/#q=(4.5*11)%2B11%2B(9*4) 11d8 +4 CON, +10 Toughness])&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Saves:''' Reflex 10, Fortitude 12, Will 4 (8 vs. Enchantments)  &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' Evasion, Devotion, Link, Spell-Sharing, DR 10/Evil, Resist 15 Cold, Electricity, and Acid, SR 18&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
'''Speed:''' 50 ft. (250 ft. while running)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Melee:''' Bite +11(1d4+6), Hooves x2 +9 (1d6+6)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Reach:''' 5 ft. &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Special Attacks:''' N/A &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' Combat-Trained, Smite Evil (Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
'''Stats:''' 23 STR, 17 DEX, 18 CON, 12 WIS, 6 INT, 6 CHA &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base Attack:''' 8 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''CMB:''' 14&amp;lt;br/&amp;gt;&lt;br /&gt;
'''CMD:''' 27 (31 vs Trip)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Feats:''' Run, Toughness, Light Armor Proficiency, Improved Natural Armor (x2), Weapon Focus (Hoof) &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Skills:''' Acrobatics Lv. 4 (9), Perception Lv. 11 (15)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' N/A &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Studded Leather Barding (AC +3) &amp;lt;br/&amp;gt;&lt;br /&gt;
Horseshoes of Speed (Speed +30) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
=== '''Return to the Haunted Keep''' (Saturday, April 4th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
It was expected to come back to Dragonier at some point.&lt;br /&gt;
&lt;br /&gt;
Godwyn finds herself with Verna, Aldean, and the rest of the team from the previous trip to the keep. With the addition of Margaret, a Hearthguard, she feels somewhat more sure of herself this time. She will never openly admit such feelings. Nor does she have time to, as Ott's information paints a dire portrait...&lt;br /&gt;
&lt;br /&gt;
The keep is not only haunted, but before the fall of the nation to Heth, the captain decided it best to slay the entirety of the fortress's inhabitants to a man, in order to keep them from turning into undead under the dragon's command. It succeeded, but now the ghosts are under the sway of the captain's wight, and he uses them to fuel his madness... and his power. The only way to defeat him properly is to separate them from him before taking the crazed spirit on directly.&lt;br /&gt;
&lt;br /&gt;
Before the cleansing can even begin however, the team runs into their first major issue.&lt;br /&gt;
&lt;br /&gt;
The ''very buildings'' surrounding the keep are infused with the restless souls of the dead. And they do not like anyone who is currently on the mortal coil stepping inside...&lt;br /&gt;
&lt;br /&gt;
=== '''Head First Into the Abyss (Completed)''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's about time! I think they like us a little ''too'' much...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The return of Altima's general is not a good thing. Especially when that return is fueled by demons.&lt;br /&gt;
&lt;br /&gt;
As the massive former human attempts to break free from his crystalized tomb, nearly shaking off everyone trying to kill him in the process, the demons that assist him drop from a rift just above him and begin to assail the heroes. The debilitating words of blasphemy struck them early on, and half the combat team was weakened as a result. Yet that did not stop them from breaking free of their captors and turning the tables in swift order.&lt;br /&gt;
&lt;br /&gt;
In the end, they deal enough damage to cause the monster to fall deeper into the Abyss... yet is this the end of him, or simply the first act? With no time to find out, they make good their escape, hoping they've held him off for a few more decades.&lt;br /&gt;
&lt;br /&gt;
=== '''The Eternal Chant, Chapter 2 (Story Advance Available)''' ===&lt;br /&gt;
&lt;br /&gt;
Having captured a minor leader in the demonic cult operating out of the docks, Godwyn checks on Aldean after the sting operation. The spark of anger at the blatant misuse of the Hymn for diabolical purposes gives the Sentinel pause. Bards are just as passionate as clerics, it seems. Yet when she informs him that her singing has improved, he asks for a demonstration.&lt;br /&gt;
&lt;br /&gt;
Apprehensive about revealing what she's been working on, she sings for him something he's never heard before... '''her own song'''. Inspired by his efforts, she makes an attempt to create her own lyrics for the first time. Though only half-finished, she performs admirably.&lt;br /&gt;
&lt;br /&gt;
Yet something in the background is happening, far beneath her notice...&lt;br /&gt;
&lt;br /&gt;
=== '''A Sentinel's Journey, Chapter 2 (Completed)''' ===&lt;br /&gt;
&lt;br /&gt;
Godiva the Soother.&lt;br /&gt;
&lt;br /&gt;
The outsider meets with Godwyn yet again, along with one of her friends, Cressida the sorceress. The daeva reveals several truths and delivers warnings, the strongest of which is to be wary around Dea Favente. Her past is both blessed and baleful, as she was born just before, and alive during, the tragic end of the Azure Kingdoms. The memories that resurface will not be pleasant, and Godwyn is told to be gentle when bringing them back.&lt;br /&gt;
&lt;br /&gt;
There is no telling what will become of the still tenebrous bond between weapon and wielder if Godwyn slips.&lt;br /&gt;
&lt;br /&gt;
Yet there is another issue addressed, one more concerning to the Sentinel. Her struggles with compassion and empathy are well-felt with the angelic messenger, yet she offers no answers. Instead, she asks a question:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is the one thing your pepole hate the most, and the common folk hunger for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godwyn is left to puzzle over this as Godiva vanishes from sight... and the Journey continues.&lt;br /&gt;
&lt;br /&gt;
== Traits and Skills ==&lt;br /&gt;
&lt;br /&gt;
=== '''Diplomacy (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
The usual definition of Diplomacy is to shift attitudes toward a favorable result for one's own self, to reach a deal that benefits one party without insulting the other. Yet Godwyn has come to learn of a different definition for the term: to resolve differences, defuse tensions, and encourage cooperation.&lt;br /&gt;
&lt;br /&gt;
Her return to the Desolation, though trying in nature, taught her much about saying the right words at the right time, and when to say nothing at all. After returning to Alexandria, she had the temple retrain her entirely in the practice, and how has '''renewed faith''' in her ability to negotiate her way out of trouble.&lt;br /&gt;
&lt;br /&gt;
=== '''Sense Motive (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
To aid in the above, Godwyn's intuition has sharpened from her interactions with others. She can see past the obvious and get '''right down to the heart of a matter''' with reasonable accuracy. This skill will come in handy in her attempts to discern true intentions and whether to trust a person implicitly or not.&lt;br /&gt;
&lt;br /&gt;
=== '''Ride (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
One of Godwyn's few joys lie in horses. She understands these animals on a level few may reach, and learning how to ride one has been one of her biggest challenges, yet her greatest pleasures. She is now an '''accomplished rider''', and can make the most basic of attempts seem easy. More complex maneuvers will require further study in the art of handling her companion.&lt;br /&gt;
&lt;br /&gt;
=== '''Handle Animal (Lv. 4)''' ===&lt;br /&gt;
&lt;br /&gt;
In addition to the above, Godwyn has advanced her studies in how to teach a horse new things. Certain tricks and maneuvers will be available to her mount in due time, provided she puts enough time and effort into the act. She is now confident enough to train a mount for full '''Combat Training'''!&lt;br /&gt;
&lt;br /&gt;
=== '''Heal (Lv. 5)''' ===&lt;br /&gt;
&lt;br /&gt;
During her training as a Sentinel, Godwyn learned how to perform First Aid, use Healer's Kits, and other methods of keeping others alive. She's improved herself in this regard, and can take on the task of more '''long term care''', albeit with some hesitance. She's become more proficient at First Aid, however.&lt;br /&gt;
&lt;br /&gt;
=== '''Perception (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
A Paladin of any faith must have trained senses. Godwyn's have improved to the point where she can notice '''finer details than she used to'''. They still aren't up to snuff as much as others, but she gets along well enough.&lt;br /&gt;
&lt;br /&gt;
=== '''Linguistics (Lv. 1)''' ===&lt;br /&gt;
&lt;br /&gt;
After witnessing a Veyshanti woman talk to an eglarin, Godwyn became fascinated with their means of communication. Her studies have borne fruit, as she now knows '''Auran''', the language of the mighty and majestic avian race. How many more tongues she understands will only come with further study.&lt;br /&gt;
&lt;br /&gt;
=== '''Perform/Sing (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
Godwyn has a talent for song. She hasn't truly used it in quite some time, besides to whittle away the lonely hours in the Temple. These days however, she has grown into a fine songstress, and has even started to write her own lyrics. Her level of technique has reached the point where she can execute an '''Enjoyable Performance (DC 15)''' without incident.&lt;br /&gt;
&lt;br /&gt;
=== '''Perform/Dance (Lv. 3)''' ===&lt;br /&gt;
&lt;br /&gt;
During preparations for the Mithralla Ballroom party, Godwyn asked Sophia Lightbringer to help her freshen up on her dancing. The party gave her no opportunities to put her training to practice. Yet she finds herself naturally skilled at her first real attempt, while dancing to one of Aldean's usual songs. Paired with a longsword, Godwyn weaves intricate patterns seemingly at random, yet when looked at in hindsight, paint a graceful picture. Only time will tell if this skill is instinctive as her talent with song.&lt;br /&gt;
&lt;br /&gt;
=== '''Profession/Cook (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
The Harvest Festival's opening ceremony, known as the Great Feast, has taught Godwyn much about cooking. In the space of the two days of preparation, she learned more about preparing a large-scale meal than most would have learned in months. With so many techniques and methods flying around, it was inevitable that she'd pick up a few tricks. She's actually '''somewhat adept''' at it now.&lt;br /&gt;
&lt;br /&gt;
=== '''Knowledge/Military Theory (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
From the time she could speak and walk, Godwyn's parents taught her the means and methods of settling conflict via strength of arms, but on a grand scale. Growing up, she saw their ruse for what it was, and shunned the idea of using this knowledge. But with a war going on, she has found it necessary to brush up on the basics. She now feels that she can '''adequately prepare''' for tactical situations with a greater degree of subtlety and flexibility.&lt;br /&gt;
&lt;br /&gt;
=== '''Knowledge/Nobility (Lv. 13)''' ===&lt;br /&gt;
&lt;br /&gt;
If there is anything useful and truly ''good'' her parents taught her however, it was how to act in the halls of high society. Godwyn not only minds her manners, she minds the proper manners for a given culture or situation. Godwyn is '''is a specialist''' in this regard, having been born a noble, and finds ease in circles of power and influence. Combined with her propensity for the Althean brand of Diplomacy, this makes her uniquely suited for handling certain situations.&lt;br /&gt;
&lt;br /&gt;
=== '''Knowledge/Religion (Lv. 5)''' ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, a Paladin must teach and guide others in the way of their Patron. Other times, they must identify those of opposing faiths who would undermine everything they work for. And still others, they must know about that which has fallen into obscurity. As part of her initial training, Godwyn was taught alongside the young Hearthguards in the ways of all Divines, primarily focused on how they relate to Althea, and how She relates to them.&lt;br /&gt;
&lt;br /&gt;
=== '''Stealth (Lv. 13)''' ===&lt;br /&gt;
&lt;br /&gt;
Having had experience with avoiding patrols that would love nothing more than to cart her back home unconscious, Godwyn understands the fundamentals of '''evasion and escape'''. However, this knowledge also comes in handy when a more subtle, silent approach is needed. Sometimes, even a heavily armored warrior needs to forego barging in. This skill requires a ''lighter form of armor than she usually wears'', and she is taking this fact into consideration for future decisions.&lt;br /&gt;
&lt;br /&gt;
=== '''Eldanar Heritage''' ===&lt;br /&gt;
&lt;br /&gt;
Born of Highborn parents, her legacy is great, though tainted. Godwyn seeks to remove this taint from herself with every action she takes, but such a task may take a lifetime. She has a natural affinity for the language of the Gods, and has a beautiful voice to match, one which is just now coming into its own. With little training, yet a great amount of courage, Godwyn has found she has a '''talent for song'''. In fact, singing seems to come to her far too easily...&lt;br /&gt;
&lt;br /&gt;
=== '''Improved Sunder''' ===&lt;br /&gt;
&lt;br /&gt;
The doctrine of Althea speaks of mercy and compassion. These two things rarely exist on the battlefield, yet Godwyn has taken them to heart in her fighting style. She seeks not to merely incapacitate an enemy, but remove entirely their means of both offense and defense. This mindset has made her more skilled in attempts to destroy weapons, shields, and armor, thus removing an enemy's means of battle.&lt;br /&gt;
&lt;br /&gt;
=== '''Cosmopolitan''' ===&lt;br /&gt;
&lt;br /&gt;
Having spent an adequate amount of time in a metropolitan area such as Alexandria, Godwyn has picked up a few tricks that have expanded her knowledge of certain subjects, such as '''languages'''. Yet this reaches even further with her having studied at the Temple of Serriel on the art of '''delivering a proper threat''' when diplomacy no longer works, as well as learning '''survival techniques''' from several sources.&lt;br /&gt;
&lt;br /&gt;
=== '''Power Attack''' ===&lt;br /&gt;
&lt;br /&gt;
For someone who stands just past five feet, Godwyn is able to put significant momentum and leverage behind her weapon. This trait has surprised many of her foes, putting them off-guard. Coupled with the fact that she is armed with a great-sword, this makes Godwyn a fearsome opponent when diplomacy and kindness are no longer options.&lt;br /&gt;
&lt;br /&gt;
=== '''Furious Focus''' ===&lt;br /&gt;
&lt;br /&gt;
To aid with the above, Godwyn has enough training to make the first strike count during a vicious attack, due to her intense focus. After that however, precision goes out the window due to the increased momentum behind each additional swing.&lt;br /&gt;
&lt;br /&gt;
=== '''Human Improvisation''' ===&lt;br /&gt;
&lt;br /&gt;
Godwyn has found herself talented at a great many things as of late, and she now believes it is no coincidence. She has a better chance of success at something she knows nothing about if she puts her full will behind the attempt, and this has proven itself time and time again.&lt;br /&gt;
&lt;br /&gt;
=== '''Skill Focus/Ride''' ===&lt;br /&gt;
&lt;br /&gt;
Frustration with her progress in learning how to properly ride while using armor has only pushed Godwyn further into her quest to get it right. The results have paid off, and with her new armor upgrade, she has '''improved her command of Argent Fire'''. This will only improve with further study into the art of mounted combat.&lt;br /&gt;
&lt;br /&gt;
=== '''Improved Unarmed Strike''' ===&lt;br /&gt;
&lt;br /&gt;
With Moonshadow temporarily on retreat, Godwyn has been instructed to turn to other sources in order to complete her training. It fell to one of her new friends, Fiore, to finish the job, and facing against a far larger foe was not the most pleasant experience. Still, it seemed to do the trick. While she is no monk, and nowhere near as fast or able to execute multiple strikes with as much precision, Godwyn is now able to deliver lethal blows '''without a weapon equipped'''.&lt;br /&gt;
&lt;br /&gt;
=== '''Great Cleave''' ===&lt;br /&gt;
&lt;br /&gt;
The great sword is a weapon used to best advantage when against heavier foes, or to blunt a wall of spears that threaten a charge. But when used against multiple opponents, it begins to take on a life of its own. Godwyn takes this concept one step further than originally intended. By deliberately overextending the swing, she can '''attack more than two enemies''', so long as they are adjacent to one another. This technique can be used to great effect when facing deadlocked foes in close combat. However, this overextension provides attackers with a window of opportunity to attack vital points in her armor.&lt;br /&gt;
&lt;br /&gt;
=== '''Coming Soon...''' ===&lt;br /&gt;
&lt;br /&gt;
''Mounted Combat (Lv. 15)''&lt;br /&gt;
&lt;br /&gt;
''Ride-By Attack (Lv. 17)''&lt;br /&gt;
&lt;br /&gt;
''Spirited Charge (Lv. 19)''&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
* Healing: Need some First Aid? A quick Lay On Hands? This is your girl!&lt;br /&gt;
* Charn: She does her best to forget all about her home. But when she realizes you're from there too, she'll lend you an ear.&lt;br /&gt;
* Eluna: Grateful to Moonshadow for rescuing her, she considers the clergy of the Moon Goddess as kin.&lt;br /&gt;
* Althea: If you need some assistance and are of the Temple of Althea, or just follow her faith, look to Godwyn for help.&lt;br /&gt;
* Daeus: Godwyn appears to be making more and more connections to the Temple of Daeus.&lt;br /&gt;
* Slavers: Godwyn has taken a particular dislike for slavery. Point her at a slave ring or trafficking operation, and she will shut it down.&lt;br /&gt;
* Thul: Godwyn directly opposes Thul and his ilk. Point her at a place where they congregate, and she will deal with them.&lt;br /&gt;
* Strategy: Trained in the ways of strategy, particularly that of warfare, any sort of talk about this will interest her.&lt;br /&gt;
* Horses: She loves them. Talk about them, and she'll enthusiastically join in. Show one to her, and she'll fawn over it.&lt;br /&gt;
* Unarmed Combat: She's started to learn how to fight with her body as a weapon, thanks to '''Moonshadow'''. Only time will tell if she's any good...&lt;br /&gt;
&lt;br /&gt;
==Allies and Rivals==&lt;br /&gt;
&lt;br /&gt;
* Fiore (Ally) - &amp;quot;Thanks for helping us out! You are proving to be a stalwart and resourceful friend. Althea keep you!&amp;quot;&lt;br /&gt;
* Margaret (Althean) - &amp;quot;You are so adorable! There is no need to be so hesitant around me, you know.&amp;quot;&lt;br /&gt;
* Kerbasy (Ally) - &amp;quot;You're quite amicable for a Mourner. A curious little creature who's more nervous than a field mouse around a horse.&amp;quot;&lt;br /&gt;
* Namira (Ally) - &amp;quot;It's thanks to you that I realized who that figure in my dreams was. Shame she's not Althea, but a messenger is just as good.&amp;quot;&lt;br /&gt;
* Solace (Ally) - &amp;quot;You... you're barking ''mad'', aren't you. Be fortunate we're still friends.&amp;quot;&lt;br /&gt;
* Tatyannah (Rival) - &amp;quot;I can see I can't convince you to work together. Rest assured, your criticism is noted... but you are still a brute.&amp;quot;&lt;br /&gt;
* Benthus (Ally) - &amp;quot;It's time to finish this, once and for all... my vow shall be fulfilled.&amp;quot;&lt;br /&gt;
* Sophia (Mentor) - &amp;quot;It's good to have your wisdom at my behest. Perhaps next time I'll have less trepidation around divine wrath.&amp;quot;&lt;br /&gt;
* Myrana (Althean) - &amp;quot;Goddess above... I should have known. But if you forgive me for all that, I am at peace with my actions. Thank you.&amp;quot;&lt;br /&gt;
* Iuitl (Navosian) - &amp;quot;Well-spoken, soft-spoken, compassionate, and intelligent? I do believe we can get along.&amp;quot;&lt;br /&gt;
* Jessamy (Serrelite) - &amp;quot;I can easily call you one of my best friends... no. My ''closest'' friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]][[Category:Paladin]][[Category:Althean]][[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Template:FeatsSummaryAD&amp;diff=19580</id>
		<title>Template:FeatsSummaryAD</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Template:FeatsSummaryAD&amp;diff=19580"/>
		<updated>2015-07-26T01:16:40Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Feats&lt;br /&gt;
{{T02}}&lt;br /&gt;
| name||type||description||prerequisites&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Feats_A-D#Abyssal Mask|Abyssal Mask]]||General||Call upon the Abyss to strike terror into the hearts of foes||Mul'niessa, Intimidate 1'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Accursed Critical|Accursed Critical]]||General||Your spells carry an embedded curse that manifests when they strike true.||Critical Focus, ability to cast bestow curse or major curse, caster level 9th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Acrobatic|Acrobatic]]||General||You are skilled at leaping, jumping, and flying.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Acrobatic Steps|Acrobatic Steps]]||General||You can easily move over and through obstacles.||Dex 15, Nimble Moves.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Adept Champion|Adept Champion]]||General||You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.||Smite evil class feature, base attack bonus +5.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Agile Maneuvers|Agile Maneuvers]]||Combat||You've learned to use your quickness in place of brute force when performing combat maneuvers.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Alertness|Alertness]]||General||You often notice things that others might miss.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Alignment Channel|Alignment Channel]]||General||Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.||Ability to channel energy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Allied Spellcaster|Allied Spellcaster]]||General, Teamwork||With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.||Caster level 1st.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Angoron's Defender|Angoron's Defender]]||General||Angoron is known as the god of strength and as a protector of those around him. You strive to embody these characteristics.||Giantborn, Intimidate 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Apex Predator|Apex Predator]]||General||Call upon the blood of dragons to inspire fear in the natural world||Sith-makar&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Arc Slinger|Arc Slinger]]||Combat||You can twirl your sling in a way that maximizes its effectiveness.||Point-Blank Shot, proficient with sling or halfling sling staff.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Arcane Armor Mastery|Arcane Armor Mastery]]||Combat||You have mastered the ability to cast spells while wearing armor.||Arcane Armor Training, Medium Armor Proficiency, caster level 7th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Arcane Armor Training|Arcane Armor Training]]||Combat||You have learned how to cast spells while wearing armor.||Light Armor Proficiency, caster level 3rd.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Arcane Blast|Arcane Blast]]||General||You can convert any spell into an attack.||Arcane spellcaster, caster level 10th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Arcane School Spirit|Arcane School Spirit]]||General||You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells.||Bluff 1 rank, arcane school class feature, gnome.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Arcane Shield|Arcane Shield]]||General||You can convert any spell into a defense.||Arcane spellcaster, caster level 10th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Arcane Strike|Arcane Strike]]||Combat||You draw upon your arcane power to enhance your weapons with magical energy.||Ability to cast arcane spells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Aspect of the Beast|Aspect of the Beast]]||General||Whether by magic or a curse of your blood, some part of you is more beast than man.||Wild shape class feature, ranger natural weapons combat style&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Athletic|Athletic]]||General||You possess inherent physical prowess.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Attuned to the Wild|Attuned to the Wild]]||General||You share a strong mystic connection with one type of wilderness terrain.||Llyranesi, Sylvanori&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Augment Summoning|Augment Summoning]]||General||Your summoned creatures are more powerful and robust.||Spell Focus (conjuration).&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Awaken the Giant|Awaken the Giant]]||General||You possess a stronger tie to a specific giant lineage||Giantborn&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Back to Back|Back to Back]]||General, Teamwork||Your ally's eyes are your own, and yours are his.||Perception 3 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bashing Finish|Bashing Finish]]||Combat||You follow a powerful blow from your weapon with an opportunistic bash from your shield.||Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bewildering Koan|Bewildering Koan]]||General||You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance.||Bluff 1 rank, ki pool class feature, gnome.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Binding Throw|Binding Throw]]||Combat||You can strike your enemy and use the blow as an opportunity to grab and hold him.||Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bleeding Critical|Bleeding Critical]]||Combat||Your critical hits cause opponents to bleed profusely.||Critical Focus, base attack bonus +11.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blighted Critical|Blighted Critical]]||General||With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.||Caster level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blighted Critical|Blighted Critical]]||General||With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.||Caster level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blighted Critical Mastery|Blighted Critical Mastery]]||General||You control the type of spellblight your critical hits give your opponent.||Blighted Critical, caster level 9th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blind-Fight|Blind-Fight]]||Combat||You are skilled at attacking opponents that you cannot clearly perceive.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blinding Critical|Blinding Critical]]||Combat||Your critical hits blind your opponents.||Critical Focus, base attack bonus +15.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blood of the Dark Fae|Blood of the Dark Fae]]||General||Force your body to heal, by calling upon the dark power of chaotic ancestors||Oruch, 13 Con, BAB 4+&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blood Vengeance|Blood Vengeance]]||General||Seeing an ally fall in combat fills you with a murderous fury.||Half-oruch or oruch, nonlawful&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bloody Assault|Bloody Assault]]||Combat||Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.||Str 13, Power Attack, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bludgeoner|Bludgeoner]]||Combat||You can knock foes out cold with just about any blunt instrument.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Blundering Defense|Blundering Defense]]||Combat||Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.||Cautious Fighter, lucht&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Boar Ferocity|Boar Ferocity]]||Combat||Your flesh-ripping unarmed strikes terrify your victims.||Improved Unarmed Strike, Boar Style, Intimidate 6 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Boar Shred|Boar Shred]]||Combat||The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor.||Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Boar Style|Boar Style]]||Combat||Your sharp teeth and nails rip your foes open.||Improved Unarmed Strike, Intimidate 3 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Body Shield|Body Shield]]||Combat||With a sly maneuver, you force a grappled opponent into the path of an incoming attack.||Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bodyguard|Bodyguard]]||Combat||Your swift strikes ward off enemies attacking nearby allies.||Combat Reflexes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bolstered Resilience|Bolstered Resilience]]||General||You can dramatically increase your damage reduction in exchange for its temporary loss.||Damage reduction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bonebreaker|Bonebreaker]]||Combat||When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.||Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Boon Companion|Boon Companion]]||General||Your bond with your animal companion or familiar is unusually close.||Animal companion or familiar class feature.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Branded for Retribution|Branded for Retribution]]||General||You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks.||Bane class feature.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Breadth of Experience|Breadth of Experience]]||General||Although still young for your kind, you have a lifetime of knowledge and training.||100+ years old&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Break Guard|Break Guard]]||Combat||You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.||Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Brew Potion|Brew Potion]]||Item Creation||You can create magic potions.||Caster level 3rd.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Broken Wing Gambit|Broken Wing Gambit]]||Combat, Teamwork||You feign weakness, making yourself a tempting and distracting target.||Bluff 5 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bull Rush Strike|Bull Rush Strike]]||Combat||Your critical hits can push back your foes.||Str 13, Improved Bull Rush, Power Attack, BAB 9+&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Bullying Blow|Bullying Blow]]||Combat||With a simple hit, you more easily intimidate an opponent.||Intimidate 1 rank, oruch&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Burn! Burn! Burn!|Burn! Burn! Burn!]]||General||You take the goblin love of arson and fire play to a whole new level.||Disable Device 1 rank, gobber&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Burning Spell|Burning Spell]]||Metamagic||You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cartwheel Dodge|Cartwheel Dodge]]||General||You use your knack for avoiding damage to reposition yourself in combat.||Evasion class feature, improved evasion class feature, acrobatics 12 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Casual Illusionist|Casual Illusionist]]||General||You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.||Gnome, gnome magic racial trait.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Catch Off-Guard|Catch Off-Guard]]||Combat||Foes are surprised by your skilled use of unorthodox and improvised weapons.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cautious Fighter|Cautious Fighter]]||Combat||You care more about survival than victory.||Lucht&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cavalry Formation|Cavalry Formation]]||Combat, Teamwork||You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.||Mounted Combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Channel Smite|Channel Smite]]||Combat||You can channel your divine energy through a melee weapon you wield.||Channel energy class feature.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Channeled Revival|Channeled Revival]]||General||You can expend a large portion of your channeling power to reverse death itself.||Channel energy 6d6 (positive energy).&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Channeled Shield Wall|Channeled Shield Wall]]||General||You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies.||Channel energy, 3d6 prof iciency with a shield.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Channeling Scourge|Channeling Scourge]]||General||Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.||Channel energy class feature, inquisitor level 1st.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Charge Through|Charge Through]]||Combat||You can overrun enemies when charging.||Str 13, Improved Overrun, Power Attack, base attack bonus +1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Charging Hurler|Charging Hurler]]||Combat||You know how to use your momentum to enhance your thrown weapon attacks.||Point-Blank Shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Child of the Skies|Child of the Skies]]||General||The presence of open skies soothes and heals you||Egalrin&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Chokehold|Chokehold]]||Combat||While grappling, you can cut off an opponent's air and blood supply.||Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cleave|Cleave]]||Combat||You can strike two adjacent foes with a single swing.||Str 13, Power Attack, base attack bonus +1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cleaving Finish|Cleaving Finish]]||Combat||When you strike down an opponent, you can continue your swing into another target.||Str 13, Cleave, Power Attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Close-Quarters Thrower|Close-Quarters Thrower]]||Combat||You are agile enough to avoid melee attacks while throwing weapons or bombs.||Dex 13, Dodge, Weapon Focus with selected thrown weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cloud Step|Cloud Step]]||General||Your tread is of unearthly lightness.||Spider Step, monk level 12th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cockatrice Strike|Cockatrice Strike]]||Combat||With a single strike, you transmute flesh to stone.||Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Combat Casting|Combat Casting]]||General||You are adept at spellcasting when threatened or distracted.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Combat Distraction|Combat Distraction]]||General||Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies.||Goblin, Acrobatics 1 rank, Escape Artist 1 rank.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Combat Expertise|Combat Expertise]]||Combat||You can increase your defense at the expense of your accuracy.||Int 13.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Combat Medic|Combat Medic]]||General||You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.||Heal 5 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Combat Patrol|Combat Patrol]]||Combat||You range across the battlefield, dealing with threats wherever they arise.||Combat Reflexes, Mobility, base attack bonus +5.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Combat Reflexes|Combat Reflexes]]||Combat||You can make additional attacks of opportunity.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Combat Style Master|Combat Style Master]]||Combat||You shift between combat styles, combining them to increased effect.||Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Command Undead|Command Undead]]||General||Using foul powers of necromancy, you can command undead creatures, making them into your servants.||Channel negative energy class feature.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Concussive Spell|Concussive Spell]]||Metamagic||You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Contingent Channeling|Contingent Channeling]]||General||You can imbue others with your healing energy so that they can use it at the moment of greatest need.||Channel energy class feature, Selective Channeling.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Coordinated Charge|Coordinated Charge]]||Combat, Teamwork||You are an expert at leading your allies into the fray.||You have at least two other teamwork feats, base attack bonus +10.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Coordinated Defense|Coordinated Defense]]||Combat, Teamwork||You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Coordinated Maneuvers|Coordinated Maneuvers]]||Combat, Teamwork||You are skilled at working with your allies to perform dangerous combat maneuvers.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Cosmopolitan|Cosmopolitan]]||General||Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Covering Defense|Covering Defense]]||Combat||You are skilled at protecting yourself and your allies with your shield.||Shield Focus, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Craft Magic Arms and Armor|Craft Magic Arms and Armor]]||Item Creation||You can create magic armor, shields, and weapons.||Caster level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Craft Rod|Craft Rod]]||Item Creation||You can create magic rods.||Caster level 9th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Craft Staff|Craft Staff]]||Item Creation||You can create magic staves.||Caster level 11th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Craft Wand|Craft Wand]]||Item Creation||You can create magic wands.||Caster level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Craft Wondrous Item|Craft Wondrous Item]]||Item Creation||You can create wondrous items, a type of magic item.||Caster level 3rd.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crane Riposte|Crane Riposte]]||Combat||You use your defensive abilities to make overpowering counterattacks.||Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crane Style|Crane Style]]||Combat||Your unarmed fighting techniques blend poise with graceful defense.||Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crane Wing|Crane Wing]]||Combat||You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.||Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Create Sanguine Elixir|Create Sanguine Elixir]]||General||You can condense a fraction of your bloodline's power into a powerful elixir.||Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crippling Critical|Crippling Critical]]||Combat||You are able to maim a target and hinder its movement.||Critical Focus, base attack bonus +13.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Critical Focus|Critical Focus]]||Combat||You are trained in the art of causing pain.||Base attack bonus +9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Critical Mastery|Critical Mastery]]||Combat||Your critical hits cause two additional effects.||Critical Focus, any two critical feats, 14th-level fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crossbow Mastery|Crossbow Mastery]]||Combat||You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.||Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crusader's Fist|Crusader's Fist]]||Combat||You pour divine energy into the enemy you strike.||Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crusader's Flurry|Crusader's Flurry]]||General||You learned to use your deity's favored weapon as part of your martial arts form.||Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Crushing Blow|Crushing Blow]]||Combat||Your focus allows you to smash your enemy's defenses.||Improved Unarmed Strike, Stunning Fist.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dark Sight|Dark Sight]]||General||With further modification, your eyes can pierce the gloom of even magical darkness.||Mul'niessa, 6 HD+&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dauntless Destiny|Dauntless Destiny]]||General||Your ability to avert disaster is impressive.||Cha 13, Fearless Curiosity, Intimidate 10 ranks, human.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dazing Assault|Dazing Assault]]||Combat||You can daze foes with wild attacks.||Str 13, Power Attack, base attack bonus +11.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dazzling Display|Dazzling Display]]||Combat||Your skill with your favored weapon can frighten enemies.||Weapon Focus, proficiency with the selected weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deadly Aim|Deadly Aim]]||Combat||You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.||Dex 13, base attack bonus +1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deadly Stroke|Deadly Stroke]]||Combat||With a well-placed strike, you can bring a swift and painful end to most foes.||Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deafening Critical|Deafening Critical]]||Combat||Your critical hits cause enemies to lose their hearing.||Critical Focus, base attack bonus +13.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Death or Glory|Death or Glory]]||Combat||Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.||Str 13, Power Attack, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deathless Initiate|Deathless Initiate]]||Combat||For you, impending death is a call to wrath.||Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deathless Master|Deathless Master]]||Combat||Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.||Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deathless Zealot|Deathless Zealot]]||Combat||Only the most serious wounds can stop you.||Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deceitful|Deceitful]]||General||You are skilled at deceiving others, both with the spoken word and with physical disguises.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deepsight|Deepsight]]||General||Your senses are especially keen in the utter darkness.||Darkvision 60 feet.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Defensive Combat Training|Defensive Combat Training]]||Combat||You excel at defending yourself from all manner of combat maneuvers.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Defensive Weapon Training|Defensive Weapon Training]]||Combat||You know how to defend yourself against a certain class of weaponry.||Int 13, base attack bonus +5.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deflect Arrows|Deflect Arrows]]||Combat||You can knock arrows and other projectiles off course, preventing them from hitting you.||Dex 13, Improved Unarmed Strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deft Hands|Deft Hands]]||General||You have exceptional manual dexterity.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Demoralizing Lash|Demoralizing Lash]]||Combat||You cow your enemies with the lash of a whip.||BAB 1+, Intimidate 1 rank, arvek nar&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Deny Death|Deny Death]]||General||Your ki is so strong that it can deny death.||Ki pool, Endurance&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Desperate Swing|Desperate Swing]]||Combat||You land your most telling blows in desperate situations.||Cautious Fighter, base attack bonus +1, Lucht&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Destroyer's Blessing|Destroyer's Blessing]]||Combat||Breaking things adds to your power.||Oruch, half-oruch, rage class feature&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Destructive Dispel|Destructive Dispel]]||General||When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects.||Ability to cast dispel magic or greater dispel magic, caster level 11th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Devastating Strike|Devastating Strike]]||Combat||Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.||Vital Strike, base attack bonus +9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Diehard|Diehard]]||General||You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.||Endurance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dimensional Agility|Dimensional Agility]]||General||Teleportation does not faze you.||Ability to use the abundant step class feature or cast dimension door.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dimensional Assault|Dimensional Assault]]||General||You have been trained to use magical movement as part of your combat tactics.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dimensional Dervish|Dimensional Dervish]]||General||You teleport with a mere thought, savaging your opponents as you flash in and out of reality.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dimensional Dervish|Dimensional Dervish]]||General||You teleport with a mere thought, savaging your opponents as you flash in and out of reality.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dimensional Maneuvers|Dimensional Maneuvers]]||General||Your rapid teleportation makes your combat maneuvers more difficult to avoid.||Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dimensional Savant|Dimensional Savant]]||General||You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.||Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disarming Strike|Disarming Strike]]||Combat||Your critical hits can disarm your foes.||Int 13, Combat Expertise, Improved Disarm, base attack bonus +9.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Discordant Voice|Discordant Voice]]||General||By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.||Bardic performance class feature, Perform (oratory or sing) 10 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disengaging Feint|Disengaging Feint]]||Combat||You can feint to disengage from combat.||Int 13, Combat Expertise, Improved Feint.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disengaging Flourish|Disengaging Flourish]]||Combat||Distracting your opponents gives you the opportunity to make a swift retreat.||Int 13, Combat Expertise, Disengaging Feint, Improved Feint.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disengaging Shot|Disengaging Shot]]||Combat||You make one last attack before beating a hasty retreat.||Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disorienting Maneuver|Disorienting Maneuver]]||General||Your erratic movements disorient your opponent.||Dodge, Acrobatics 5 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dispel Synergy|Dispel Synergy]]||General||By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.||Spellcraft 5 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dispelling Critical|Dispelling Critical]]||General||Your blows attack the physical and arcane forms of your enemies at the same time.||Arcane Strike, base attack bonus +11, ability to cast dispel magic.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dispelling Fist|Dispelling Fist]]||General||By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.||Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disrupting Shot|Disrupting Shot]]||Combat||With a well-placed shot, you make it harder for a nearby opponent to cast spells.||Dex 13, Point-Blank Shot, fighter level 6th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disruptive|Disruptive]]||Combat||Your training makes it difficult for enemy spellcasters to safely cast spells near you.||6th-level fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Disruptive Spell|Disruptive Spell]]||Metamagic||Your magical energies cling to enemies, interfering with their spellcasting.||--&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Distance Thrower|Distance Thrower]]||Combat||You are accurate with thrown weapons at longer ranges than normal.||Str 13.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Divine Interference|Divine Interference]]||General||You can convert a spell to interfere with an enemy's attack.||Divine spellcaster, caster level 10th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Diviner's Delving|Diviner's Delving]]||General||Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.||Spell Focus (divination).&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Djinni Spin|Djinni Spin]]||Combat||You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.||Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Djinni Spirit|Djinni Spirit]]||Combat||By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.||Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Djinni Style|Djinni Style]]||Combat||Your hands sheathed in an auras of lightning, you move like the wind.||Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dodge|Dodge]]||Combat||Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks.||Dex 13.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Domain Strike|Domain Strike]]||Combat||You unleash a domain power upon your enemy as part of your unarmed strike.||Domain class feature, Improved Unarmed Strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Double Bane|Double Bane]]||General||You extend your bane effect to two weapons.||Bane class feature, Two-Weapon Fighting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Double Slice|Double Slice]]||Combat||Your off-hand weapon while dual-wielding strikes with greater power.||Dex 15, Two-Weapon Fighting.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Draconic Breath|Draconic Breath]]||General||You possess draconic defenses and a draconic breath weapon.||Sith-makar&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Drag Down|Drag Down]]||Combat||When you are knocked prone, you are skilled at bringing your opponent down with you.||Int 13, Combat Expertise, Improved Trip.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dragon Ferocity|Dragon Ferocity]]||Combat||You attack with the strength of a dragon, your telling blows striking fear into your enemies.||Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dragon Roar|Dragon Roar]]||Combat||The spirit of the dragon wells up inside you and bursts forth in a mighty roar.||Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dragon Style|Dragon Style]]||Combat||You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.||Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dragonbane Aura|Dragonbane Aura]]||General||Those within your dragonbane aura gain the same protection that you do.||Aura of courage class feature, caster level 8th.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dramatic Display|Dramatic Display]]||Combat||Your skill with your weapon is obvious to enemies and onlookers alike.||Dazzling Display.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Dreadful Carnage|Dreadful Carnage]]||Combat||Slaying an enemy demoralizes your other nearby foes.||Str 15, Power Attack, Furious Focus, base attack bonus +11.&lt;br /&gt;
|-&lt;br /&gt;
| [[Feats_A-D#Duck and Cover|Duck and Cover]]||General, Teamwork||Your allies assist you in avoiding certain attacks.||--&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Template:FeatsDescriptionAD&amp;diff=19579</id>
		<title>Template:FeatsDescriptionAD</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Template:FeatsDescriptionAD&amp;diff=19579"/>
		<updated>2015-07-26T01:05:06Z</updated>

		<summary type="html">&lt;p&gt;Derecho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Abyssal Mask&amp;quot;&amp;gt;Abyssal Mask&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Call upon the Abyss to strike terror into the hearts of foes&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Prereq:'' &amp;lt;/span&amp;gt; Mul'niessa, Intimidate 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Benefit:'' &amp;lt;/span&amp;gt; You get a +5 racial bonus on Intimidate checks made against all creatures of the humanoid type.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Accursed Critical&amp;quot;&amp;gt;Accursed Critical&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your spells carry an embedded curse that manifests when they strike true.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Critical Focus, ability to cast bestow curse or major curse, caster level 9th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you confirm a critical hit with a spell or spell-like ability, you may cast bestow curse or major curse on that target as an immediate action. This works even with ranged spells. You must have bestow curse or major curse prepared or otherwise available to cast, and using this ability casts the corresponding spell.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Acrobatic&amp;quot;&amp;gt;Acrobatic&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You are skilled at leaping, jumping, and flying.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Acrobatic Steps&amp;quot;&amp;gt;Acrobatic Steps&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can easily move over and through obstacles.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 15, Nimble Moves.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you move, you may move through up to 15 feet of difficult terrain each round as if it were normal terrain. The effects of this feat stack with those provided by Nimble Moves (allowing you to move normally through a total of 20 feet of difficult terrain each round).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Adept Champion&amp;quot;&amp;gt;Adept Champion&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Smite evil class feature, base attack bonus +5.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While using your smite evil class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite evil feature return to normal at the start of your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Agile Maneuvers&amp;quot;&amp;gt;Agile Maneuvers&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You've learned to use your quickness in place of brute force when performing combat maneuvers.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Chapter 8) instead of your Strength bonus.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Alertness&amp;quot;&amp;gt;Alertness&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You often notice things that others might miss.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Alignment Channel&amp;quot;&amp;gt;Alignment Channel&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to channel energy.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:'''Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of the chosen alignment subtype. You must make this choice each time you channel energy. If you choose to heal or harm creatures of the chosen alignment subtype, your channel energy has no effect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new alignment subtype. Whenever you channel energy, you must choose which type to effect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Allied Spellcaster&amp;quot;&amp;gt;Allied Spellcaster&amp;lt;/span&amp;gt;''' (General, Teamwork)&amp;lt;br /&amp;gt;With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 1st.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on level checks made to overcome spell resistance. If your ally has the same spell prepared (or known with a slot available if they are spontaneous spellcasters), this bonus increases to +4 and you receive a +1 bonus to the caster level for all leveldependent variables, such as duration, range, and effect.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Angoron's Defender&amp;quot;&amp;gt;Angoron's Defender&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Angoron is known as the god of strength and as a protector of those around him. You strive to embody these characteristics.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Giantborn, Intimidate 5&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Choose an adjacent ally as a free action on your turn. Once per round, when an opponent attacks that ally, you may make an intimidate check to demoralize the opponent as an immediate action. This counts as an attack of opportunity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Apex Predator&amp;quot;&amp;gt;Apex Predator&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Call upon the blood of dragons to inspire fear in the natural world&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Sith-makar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You are a predator among predators. You may attempt to influence animals or magical beasts as per a ranger's wild empathy, but use your strength bonus instead of Wisdom. Additionally, nonmagical beasts of equal or lower HD start out as indifferent to you and will tend to avoid contact if given the choice.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Arc Slinger&amp;quot;&amp;gt;Arc Slinger&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can twirl your sling in a way that maximizes its effectiveness.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Point-Blank Shot, proficient with sling or halfling sling staff.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus applies within the first normal range increment of your sling (50 feet) or sling staff (80 feet).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Arcane Armor Mastery&amp;quot;&amp;gt;Arcane Armor Mastery&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You have mastered the ability to cast spells while wearing armor.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Arcane Armor Training, Medium Armor Proficiency, caster level 7th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast this round. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Arcane Armor Training&amp;quot;&amp;gt;Arcane Armor Training&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You have learned how to cast spells while wearing armor.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Light Armor Proficiency, caster level 3rd.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast this round.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Arcane Blast&amp;quot;&amp;gt;Arcane Blast&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can convert any spell into an attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Arcane spellcaster, caster level 10th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 feet as a ranged touch attack. This attack deals 2d6 points of damage plus an additional 1d6 points of damage for every level of the spell or spell slot you sacrificed. 0-level spells may not be sacrificed in this manner.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Arcane School Spirit&amp;quot;&amp;gt;Arcane School Spirit&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can talk up the power of your own school of magic to such an extent that creatures find it more difficult to resist your spells.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Bluff 1 rank, arcane school class feature, gnome.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a full-round action, you extol the virtues of your school of magic to one creature within 30 feet. Make a Bluff check opposed by a target's Sense Motive check; if you win the check, the target takes a -2 penalty on saving throws made to resist the next spell of this school that you cast. If your chosen school is universalist, choose a specific school each time you use this ability. If your Bluff check succeeds, however, your lack of true commitment to the school means the target takes only a -1 penalty on its saving throw.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Arcane Shield&amp;quot;&amp;gt;Arcane Shield&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can convert any spell into a defense.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Arcane spellcaster, caster level 10th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a immediate action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain a def lection bonus to AC equal to the level of the spell or spell slot you sacrificed for 1 round. 0-level spells may not be sacrificed in this manner.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Arcane Strike&amp;quot;&amp;gt;Arcane Strike&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You draw upon your arcane power to enhance your weapons with magical energy.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to cast arcane spells.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Aspect of the Beast&amp;quot;&amp;gt;Aspect of the Beast&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Whether by magic or a curse of your blood, some part of you is more beast than man.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Wild shape class feature, ranger natural weapons combat style&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it. Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet. Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small). Predator's Leap (Ex): You can make a running jump without needing to run 10 feet before you jump. Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Athletic&amp;quot;&amp;gt;Athletic&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You possess inherent physical prowess.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Attuned to the Wild&amp;quot;&amp;gt;Attuned to the Wild&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You share a strong mystic connection with one type of wilderness terrain.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Llyranesi, Sylvanori&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Select one type of terrain from the ranger class's favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate (the amount of hit points and ability damage you heal from a full night's rest) doubles.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can take this feat multiple times. Its effects do not stack. Each time you take it, it applies to a different terrain type.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Augment Summoning&amp;quot;&amp;gt;Augment Summoning&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your summoned creatures are more powerful and robust.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Spell Focus (conjuration).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Awaken the Giant&amp;quot;&amp;gt;Awaken the Giant&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You possess a stronger tie to a specific giant lineage&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Giantborn&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you select this feat, choose a specific heritage: Cloud (Electricity), Fire (Fire), Frost (Cold), Stone (Acid), Hill (Acid), Storm (Electricity). You gain resistance 5 to the related element. Once chosen, this may not be changed. This may be taken once.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Back to Back&amp;quot;&amp;gt;Back to Back&amp;lt;/span&amp;gt;''' (General, Teamwork)&amp;lt;br /&amp;gt;Your ally's eyes are your own, and yours are his.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Perception 3 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bashing Finish&amp;quot;&amp;gt;Bashing Finish&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You follow a powerful blow from your weapon with an opportunistic bash from your shield.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bewildering Koan&amp;quot;&amp;gt;Bewildering Koan&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Bluff 1 rank, ki pool class feature, gnome.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a swift action, spend 1 point from your ki pool and make a Bluff check by asking a creature one of the impossible questions you ponder when meditating. If the creature fails its check, you choose whether it loses its next action or you gain a +2 bonus on all damage rolls you make against that creature for 1 round.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Binding Throw&amp;quot;&amp;gt;Binding Throw&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can strike your enemy and use the blow as an opportunity to grab and hold him.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; After you successfully use the Ki Throw feat on an opponent, you can use a swift action to attempt a grapple combat maneuver against that opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  The grapple combat maneuver is a standard action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; A monk can gain Binding Throw as a bonus feat starting at 14th level.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bleeding Critical&amp;quot;&amp;gt;Bleeding Critical&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your critical hits cause opponents to bleed profusely.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Critical Focus, base attack bonus +11.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Appendix 2) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blighted Critical&amp;quot;&amp;gt;Blighted Critical&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you confirm a critical hit with a touch spell, ranged touch spell, or spell-like ability against an opponent, the victim gains a random minor spellblight (see page 95).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can apply the effects of only one critical feat to a given critical hit unless you possess Critical Mastery.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blighted Critical&amp;quot;&amp;gt;Blighted Critical&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;With a critical hit from a spell or spell-like ability, you give the target a minor spellblight.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you confirm a critical hit with a touch spell, ranged touch spell, or spell-like ability against an opponent, the victim gains a random minor spellblight (see page 95).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can apply the effects of only one critical feat to a given critical hit unless you possess Critical Mastery.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blighted Critical Mastery&amp;quot;&amp;gt;Blighted Critical Mastery&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You control the type of spellblight your critical hits give your opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Blighted Critical, caster level 9th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted critical feat, you can choose the spellblight you apply rather than determining it randomly.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blind-Fight&amp;quot;&amp;gt;Blind-Fight&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You are skilled at attacking opponents that you cannot clearly perceive.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; In melee, every time you miss because of concealment (see Chapter 8), you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks to move at full speed while blinded.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; The Blind-Fight feat is of no use against a character who is the subject of a blink spell.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blinding Critical&amp;quot;&amp;gt;Blinding Critical&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your critical hits blind your opponents.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Critical Focus, base attack bonus +15.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blood of the Dark Fae&amp;quot;&amp;gt;Blood of the Dark Fae&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Force your body to heal, by calling upon the dark power of chaotic ancestors&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Oruch, 13 Con, BAB 4+&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, you heal 1d8 points of damage + your Constitution modifier. For every four levels you have attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. After calling on this ability, you become temporarily disoriented, and make will saves at -1 until after your next turn. This may only be used once per day, and the penalty to your save stacks with other sources.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blood Vengeance&amp;quot;&amp;gt;Blood Vengeance&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Seeing an ally fall in combat fills you with a murderous fury.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Half-oruch or oruch, nonlawful&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever one of your worthy allies is brought to negative hit points or killed, you may enter a state similar to but less powerful than a barbarian's rage as a free action on your turn. If you have the rage class feature and are already raging, your morale bonuses to Strength and Constitution increase by +2 for the duration of your rage. If you do not have the rage class feature, or you have no more rage rounds left, this weaker rage gives you all the benefits and penalties of a rage, except your morale bonus to Strength and Constitution is only +2, and this state lasts for 4 rounds. As with a barbarian's rage, when this weaker rage ends, you are fatigued; if another ally falls before this duration ends, the weaker rage lasts for 4 more rounds after that. This feat does not allow you to enter a rage if you are fatigued. You may only use this feat if the fallen ally had at least as many Hit Dice as you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bloody Assault&amp;quot;&amp;gt;Bloody Assault&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Power Attack, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can choose to take a -5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee attacks, in addition to the normal damage dealt by the weapon. A creature continues to take bleed damage every round at the start of its turn. Bleed damage can be stopped by a DC 15 Heal check or through any magical healing. Bleed damage from this feat does not stack with itself. You must choose to use this feat before making the attack roll, and its effects last until your next turn (although the bleeding lasts until healed, as normal).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bludgeoner&amp;quot;&amp;gt;Bludgeoner&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can knock foes out cold with just about any blunt instrument.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You take a -4 penalty on attack rolls when using a lethal weapon to deal nonlethal damage. You cannot use a lethal weapon to deal nonlethal damage in a sneak attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; A rogue with this feat can use a lethal bludgeoning weapon to deal nonlethal damage with a sneak attack.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Blundering Defense&amp;quot;&amp;gt;Blundering Defense&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Cautious Fighter, lucht&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Boar Ferocity&amp;quot;&amp;gt;Boar Ferocity&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your flesh-ripping unarmed strikes terrify your victims.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Unarmed Strike, Boar Style, Intimidate 6 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You add piercing damage to the damage types you can deal with your unarmed strikes. Further, you gain a +2 bonus on Intimidate checks to demoralize opponents. While using Boar Style, whenever you tear an opponent's f lesh, you can spend a free action to make an Intimidate check to demoralize that opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Boar Shred&amp;quot;&amp;gt;Boar Shred&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;The wounds you inf lict with your unarmed strikes bleed, giving you renewed vigor.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can make an Intimidate check to demoralize an opponent as a move action. While using Boar Style, whenever you tear an opponent's flesh, once per round at the start of that opponent's turn he takes 1d6 bleed damage. The bleed damage dealt while using Boar Style persist even if you later switch to a different style.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Boar Style&amp;quot;&amp;gt;Boar Style&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your sharp teeth and nails rip your foes open.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Unarmed Strike, Intimidate 3 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can deal bludgeoning damage or slashing damage with your unarmed strikes-changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Body Shield&amp;quot;&amp;gt;Body Shield&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;With a sly maneuver, you force a grappled opponent into the path of an incoming attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain cover against a single attack. If you are successful and the attack misses you, that attack targets the creature you used as cover, using the same attack roll. You cannot use this feat against a creature grappling you, and the cover you gain ends after the attack you gained cover against is resolved.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bodyguard&amp;quot;&amp;gt;Bodyguard&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your swift strikes ward off enemies attacking nearby allies.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Combat Reflexes.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. You may not use the aid another action to improve your ally's attack roll with this attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  Aid another is a standard action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bolstered Resilience&amp;quot;&amp;gt;Bolstered Resilience&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can dramatically increase your damage reduction in exchange for its temporary loss.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Damage reduction.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As an immediate action, you can double your DR against a single attack, to a maximum of DR 20. The type of the DR remains unchanged. If the attack you are guarding against is not successful, the increased damage reduction persists until you are hit with an attack or until the start of your next turn, whichever happens first. At the start of your next turn, you become fatigued. You cannot use this feat while you are fatigued.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bonebreaker&amp;quot;&amp;gt;Bonebreaker&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist effect to deal 1d6 Strength or Dexterity damage to that opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Boon Companion&amp;quot;&amp;gt;Boon Companion&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your bond with your animal companion or familiar is unusually close.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Animal companion or familiar class feature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Branded for Retribution&amp;quot;&amp;gt;Branded for Retribution&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Bane class feature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, expend 3 rounds of your bane class feature and make a melee touch attack with the weapon affected by bane. If you hit, your target takes no damage but is branded until the start of your next turn. While this brand remains, your allies' weapons are considered to have the bane ability with which your weapon is imbued when they attack the branded creature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Breadth of Experience&amp;quot;&amp;gt;Breadth of Experience&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Although still young for your kind, you have a lifetime of knowledge and training.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; 100+ years old&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Break Guard&amp;quot;&amp;gt;Break Guard&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent you attempted to disarm using your other weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Brew Potion&amp;quot;&amp;gt;Brew Potion&amp;lt;/span&amp;gt;''' (Item Creation)&amp;lt;br /&amp;gt;You can create magic potions.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 3rd.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price. See the magic item creation rules in Chapter 15 for more information. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Broken Wing Gambit&amp;quot;&amp;gt;Broken Wing Gambit&amp;lt;/span&amp;gt;''' (Combat, Teamwork)&amp;lt;br /&amp;gt;You feign weakness, making yourself a tempting and distracting target.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Bluff 5 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you until the end of your next turn or until your opponent attacks you, whichever happens first. If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bull Rush Strike&amp;quot;&amp;gt;Bull Rush Strike&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your critical hits can push back your foes.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Improved Bull Rush, Power Attack, BAB 9+&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you score a critical hit with a melee attack, you can push your opponent back, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent's CMD, you may push your opponent back as if from the bull rush combat maneuver. You do not need to move with the target if successful. This does not provoke an attack of opportunity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You must perform a bull rush combat maneuver to bull rush an opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can only apply the effects of one of the following feats to a given critical hit: Bull Rush Strike, Disarming Strike, Repositioning Strike, Sundering Strike, or Tripping Strike. You may choose to use this feat after you make your confirmation roll.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Bullying Blow&amp;quot;&amp;gt;Bullying Blow&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;With a simple hit, you more easily intimidate an opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Intimidate 1 rank, oruch&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, you may make a melee attack with a -2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check to demoralize that opponent as a free action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  Intimidating an opponent is a standard action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Burn! Burn! Burn!&amp;quot;&amp;gt;Burn! Burn! Burn!&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You take the goblin love of arson and fire play to a whole new level.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Disable Device 1 rank, gobber&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You deal an extra 1d4 points of fire damage when you attack with fire from an alchemical or nonmagical source (such as with alchemical fire or torches) and gain a +4 competence bonus on Ref lex saving throws made to avoid catching on fire or to put yourself out when on fire. Additional damage caused by this feat does not apply to magical attacks (such as an alchemist's bomb) or to splash damage.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Burning Spell&amp;quot;&amp;gt;Burning Spell&amp;lt;/span&amp;gt;''' (Metamagic)&amp;lt;br /&amp;gt;You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid or fire damage from the affected spell, that creature takes damage equal to 2 x the spell's actual level at the start of its next turn. The damage is acid or fire, as determined by the spell's descriptor. If a burning spell has both the fire and acid descriptor, the caster chooses what kind of damage is dealt by the burning spell effect. A burning spell uses up a slot two levels higher than the spell's actual level.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cartwheel Dodge&amp;quot;&amp;gt;Cartwheel Dodge&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You use your knack for avoiding damage to reposition yourself in combat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Evasion class feature, improved evasion class feature, acrobatics 12 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you successfully use improved evasion to avoid taking damage, you can move up to half your speed as an immediate action. This movement provokes attacks of opportunity as normal.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Casual Illusionist&amp;quot;&amp;gt;Casual Illusionist&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can use your innate magic to create minor illusions that augment your efforts at trickery and deceit.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Gnome, gnome magic racial trait.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As long as you have at least one spell-like ability unused from your gnome magic racial trait, you gain a +2 racial bonus on all Bluff, Disguise, and Sleight of Hand checks you make. At 10th level, these bonuses increase to +4.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; This feat counts as the Deceitful feat for the purposes of all prerequisites.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Catch Off-Guard&amp;quot;&amp;gt;Catch Off-Guard&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Foes are surprised by your skilled use of unorthodox and improvised weapons.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You take a -4 penalty on attack rolls made with an improvised weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cautious Fighter&amp;quot;&amp;gt;Cautious Fighter&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You care more about survival than victory.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Lucht&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When fighting defensively or using total defense, your dodge bonus to AC increases by 2.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cavalry Formation&amp;quot;&amp;gt;Cavalry Formation&amp;lt;/span&amp;gt;''' (Combat, Teamwork)&amp;lt;br /&amp;gt;You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Mounted Combat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You and your mount can overlap the space of mounts whose riders have this feat, although no more than two creatures can share any one square. Further, you can charge through a space containing an allied mount if that mount's rider has this feat, although the space from which you make your charge attack must comply with this feat's other benefit or be unoccupied.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Channel Smite&amp;quot;&amp;gt;Channel Smite&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can channel your divine energy through a melee weapon you wield.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Channel energy class feature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Channeled Revival&amp;quot;&amp;gt;Channeled Revival&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can expend a large portion of your channeling power to reverse death itself.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Channel energy 6d6 (positive energy).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead creature to life as if you had cast the breath of life spell (Core Rulebook 251).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Channeled Shield Wall&amp;quot;&amp;gt;Channeled Shield Wall&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You draw on your channel energy to enhance the protective ability of your shield and those of adjacent allies.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Channel energy, 3d6 prof iciency with a shield.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a swift action, you can spend a use of your channel energy to grant yourself a +2 deflection bonus while using a shield. This bonus lasts 1 minute per cleric level or effective cleric level. While you benefit from this bonus, allies with shields also gain a +2 deflection bonus while they are adjacent to you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Channeling Scourge&amp;quot;&amp;gt;Channeling Scourge&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Channel energy class feature, inquisitor level 1st.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you use channel energy to deal damage, your inquisitor levels count as cleric levels for determining the number of damage dice and the saving throw DC.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Charge Through&amp;quot;&amp;gt;Charge Through&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can overrun enemies when charging.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Improved Overrun, Power Attack, base attack bonus +1.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete the charge. If the overrun is unsuccessful, the charge ends in the space directly in front of that creature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You must have a clear path toward the target of your charge.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Charging Hurler&amp;quot;&amp;gt;Charging Hurler&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You know how to use your momentum to enhance your thrown weapon attacks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Point-Blank Shot.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and you must end your movement within 30 feet of that opponent. If you do, you can make a single thrown weapon attack against that opponent, gaining the +2 bonus on the attack roll and taking a -2 penalty to your AC until the start of your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Child of the Skies&amp;quot;&amp;gt;Child of the Skies&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;The presence of open skies soothes and heals you&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Egalrin&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While beneath an open sky, your natural healing rate (the amount of hit points and ability damage you heal from a full night's rest) doubles.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Chokehold&amp;quot;&amp;gt;Chokehold&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;While grappling, you can cut off an opponent's air and blood supply.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a -5 penalty on the check. If you succeed, you have pinned your opponent and hold the opponent in a chokehold. When you maintain the grapple, you also maintain the chokehold. A creature in a chokehold cannot breathe or speak, and thus cannot cast spells that have a verbal component. An opponent you have in a chokehold has to hold his breath or begin suffocating. Any creature that does not breathe, is immune to bleed damage, or is immune to critical hits is immune to the effects of your chokehold. When the grapple is ended, so is the chokehold.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cleave&amp;quot;&amp;gt;Cleave&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can strike two adjacent foes with a single swing.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Power Attack, base attack bonus +1.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a -2 penalty to your Armor Class until your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cleaving Finish&amp;quot;&amp;gt;Cleaving Finish&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;When you strike down an opponent, you can continue your swing into another target.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Cleave, Power Attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Close-Quarters Thrower&amp;quot;&amp;gt;Close-Quarters Thrower&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You are agile enough to avoid melee attacks while throwing weapons or bombs.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 13, Dodge, Weapon Focus with selected thrown weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this feat and choose alchemist bombs, you do not provoke attacks of opportunity for the process of drawing components of, creating, and throwing a bomb.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  Making a ranged attack provokes attacks of opportunity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cloud Step&amp;quot;&amp;gt;Cloud Step&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your tread is of unearthly lightness.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Spider Step, monk level 12th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a move action, you can air walk (as the spell) up to half your slow fall distance, maximum 50 feet. You must reach a solid, level surface by the end of your turn or you will fall.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cockatrice Strike&amp;quot;&amp;gt;Cockatrice Strike&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;With a single strike, you transmute flesh to stone.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +14.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a full-round action, you can make a single unarmed strike against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe. If that attack is a critical hit, the target is petrified unless it succeeds on a Fortitude saving throw with a DC of 10 + 1/2 your character level + your Wisdom modifier. This is a supernatural polymorph effect.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Combat Casting&amp;quot;&amp;gt;Combat Casting&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You are adept at spellcasting when threatened or distracted.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Combat Distraction&amp;quot;&amp;gt;Combat Distraction&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks from your allies.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Goblin, Acrobatics 1 rank, Escape Artist 1 rank.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a full-round action, you can choose to do something that seems to serve no useful purpose. Example actions could include laughing at another creature's misfortune, rooting in your pockets for a snack, bending over to pick up what looks like a weird bug, or trying to fly into the air by flapping your arms like a sea gull.Although you're acting like a lunatic, your unpredictable actions are distracting. Any creature other than a goblin within 5 feet of you takes a -2 penalty on Perception checks and concentration checks for as long as you continue to be a distraction and remain in range. This penalty stacks with other goblins performing combat distractions, as long as you're both adjacent to the distracted target.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Combat Expertise&amp;quot;&amp;gt;Combat Expertise&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can increase your defense at the expense of your accuracy.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Int 13.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Combat Medic&amp;quot;&amp;gt;Combat Medic&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Heal 5 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you use Heal to provide first aid, treat caltrop wounds, or treat poison on an ally who also has this feat, you provoke no attacks of opportunity, and can take 10 on the check. Unlike with other teamwork feats, allies that are paralyzed, stunned, unconscious, or cannot otherwise act still count for the purposes of this feet.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Combat Patrol&amp;quot;&amp;gt;Combat Patrol&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You range across the battlefield, dealing with threats wherever they arise.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Combat Reflexes, Mobility, base attack bonus +5.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. You may move as part of these attacks, provided your total movement before your next turn does not exceed your speed. Any movement you make provokes attacks of opportunity as normal.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Combat Reflexes&amp;quot;&amp;gt;Combat Reflexes&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can make additional attacks of opportunity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Combat Style Master&amp;quot;&amp;gt;Combat Style Master&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You shift between combat styles, combining them to increased effect.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style, even in the surprise round.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  It takes a swift action to begin or switch your styles.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Command Undead&amp;quot;&amp;gt;Command Undead&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Using foul powers of necromancy, you can command undead creatures, making them into your servants.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Channel negative energy class feature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conf lict.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Concussive Spell&amp;quot;&amp;gt;Concussive Spell&amp;lt;/span&amp;gt;''' (Metamagic)&amp;lt;br /&amp;gt;You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage from a spell that has the sonic descriptor to take a -2 penalty on attack rolls, saving throws, skill checks, and ability checks for a number of rounds equal to the actual spell level of the spell. A concussive spell only affects spells with the sonic descriptor. A concussive spell uses up a spell slot two levels higher than the spell's actual level.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Contingent Channeling&amp;quot;&amp;gt;Contingent Channeling&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can imbue others with your healing energy so that they can use it at the moment of greatest need.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Channel energy class feature, Selective Channeling.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. This repository contains the same number and type of dice as normal for your channel energy feature, and it lasts for 1 minute. An ally who has such a repository can use an immediate action to roll the repository's dice and regain a number of hit points equal to the result. If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal without using an action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Coordinated Charge&amp;quot;&amp;gt;Coordinated Charge&amp;lt;/span&amp;gt;''' (Combat, Teamwork)&amp;lt;br /&amp;gt;You are an expert at leading your allies into the fray.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; You have at least two other teamwork feats, base attack bonus +10.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When an ally with this feat charges a creature that is no further away from you than your speed, you can, as an immediate action, charge that creature. You must be able to follow all of the normal charge rules.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Coordinated Defense&amp;quot;&amp;gt;Coordinated Defense&amp;lt;/span&amp;gt;''' (Combat, Teamwork)&amp;lt;br /&amp;gt;You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Coordinated Maneuvers&amp;quot;&amp;gt;Coordinated Maneuvers&amp;lt;/span&amp;gt;''' (Combat, Teamwork)&amp;lt;br /&amp;gt;You are skilled at working with your allies to perform dangerous combat maneuvers.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This bonus increases to +4 when attempting to break free from a grapple.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Cosmopolitan&amp;quot;&amp;gt;Cosmopolitan&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Covering Defense&amp;quot;&amp;gt;Covering Defense&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You are skilled at protecting yourself and your allies with your shield.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Shield Focus, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an adjacent ally your size or smaller. This cover bonus is equal to your shield's shield bonus and lasts until the beginning of your next turn. Your shield does not provide a cover bonus to Ref lex saves.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Craft Magic Arms and Armor&amp;quot;&amp;gt;Craft Magic Arms and Armor&amp;lt;/span&amp;gt;''' (Item Creation)&amp;lt;br /&amp;gt;You can create magic armor, shields, and weapons.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can create magic weapons, armor, or shields. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price. See the magic item creation rules in Chapter 15 for more information. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken or destroyed magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Craft Rod&amp;quot;&amp;gt;Craft Rod&amp;lt;/span&amp;gt;''' (Item Creation)&amp;lt;br /&amp;gt;You can create magic rods.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 9th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can create magic rods. Crafting a rod takes 1 day for each 1,000 gp in its base price. To craft a rod, you must use up raw materials costing half of its base price. See the magic item creation rules in Chapter 15 for more information.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Craft Staff&amp;quot;&amp;gt;Craft Staff&amp;lt;/span&amp;gt;''' (Item Creation)&amp;lt;br /&amp;gt;You can create magic staves.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 11th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can create any staff whose prerequisites you meet. Crafting a staff takes 1 day for each 1,000 gp in its base price. To craft a staff, you must use up raw materials costing half of its base price. A newly created staff has 10 charges. See the magic item creation rules in Chapter 15 for more information.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Craft Wand&amp;quot;&amp;gt;Craft Wand&amp;lt;/span&amp;gt;''' (Item Creation)&amp;lt;br /&amp;gt;You can create magic wands.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw materials costing half of this base price. A newly created wand has 50 charges. See the magic item creation rules in Chapter 15 for more information.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Craft Wondrous Item&amp;quot;&amp;gt;Craft Wondrous Item&amp;lt;/span&amp;gt;''' (Item Creation)&amp;lt;br /&amp;gt;You can create wondrous items, a type of magic item.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Caster level 3rd.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Chapter 15 for more information. You can also mend a broken or destroyed wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crane Riposte&amp;quot;&amp;gt;Crane Riposte&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You use your defensive abilities to make overpowering counterattacks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You take only a -1 penalty on attack rolls for fighting defensively. Whenever you are fighting defensively, and you use Crane Wing to add a dodge bonus against one attack, that attack provokes an attack of opportunity from you if it misses. In addition, when you deflect an attack using Crane Wing while taking the total defense action, you may make an attack of opportunity against that opponent (even though you could not normally do so while taking the total defense action).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crane Style&amp;quot;&amp;gt;Crane Style&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your unarmed fighting techniques blend poise with graceful defense.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You take only a -2 penalty on attack rolls for f ighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crane Wing&amp;quot;&amp;gt;Crane Wing&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Once per round, when fighting defensively with at least one hand free, you can designate one melee attack being made against you before the roll is made. You receive a +4 dodge bonus to AC against that attack. If you are using the total defense action instead, you can deflect one melee attack that would normally hit you. An attack so def lected deals no damage and has no other effect (instead treat it as a miss). You do not expend an action when using this feat, but you must be aware of the attack and not flat-footed.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Create Sanguine Elixir&amp;quot;&amp;gt;Create Sanguine Elixir&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can condense a fraction of your bloodline's power into a powerful elixir.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Once per day, when you clear your mind to regain spell slots, you can create a sanguine elixir. When you do, pick one of your bloodline powers. You transfer that power into a small potion that any creature can drink to temporarily gain the benefit of your bloodline power. Creating a sanguine elixir takes 1 hour, and requires special oils and distillates worth 100 gp, and when you make the sanguine elixir, you lose access to the bloodline power until the next time you clear your mind to regain spell slots. When a creature drinks a sanguine elixir, it can activate the bloodline power anytime before the end of its next turn, as if it had access to that bloodline power. A creature that drinks the elixir cannot gain the benefit if its character level does not equal or exceed the minimum level of the bloodline power. Any level-dependent effects use the character level of the creature that drinks the sanguine elixir, or your sorcerer level, whichever is lower. Drinking a sanguine elixir is just like drinking a potion. A sanguine elixir is treated as a magic item with your caster level. Sanguine elixirs are extremely unstable. They lose their potency 1 day after they are created.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crippling Critical&amp;quot;&amp;gt;Crippling Critical&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You are able to maim a target and hinder its movement.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Critical Focus, base attack bonus +13.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to 1d4 rounds. The DC of this save is equal to 10 + your base attack bonus. Against creatures with multiple types of movement, you must choose which movement type to affect. A flying creature hit by this attack must make a DC 10 Fly check to remain airborne, and has its maneuverability reduced by one step.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Critical Focus&amp;quot;&amp;gt;Critical Focus&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You are trained in the art of causing pain.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Base attack bonus +9.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Critical Mastery&amp;quot;&amp;gt;Critical Mastery&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your critical hits cause two additional effects.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Critical Focus, any two critical feats, 14th-level fighter.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crossbow Mastery&amp;quot;&amp;gt;Crossbow Mastery&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes attacks of opportunity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; Starting at 6th level, a ranger with the archery combat style may select Crossbow Mastery as a combat style feat.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crusader's Fist&amp;quot;&amp;gt;Crusader's Fist&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You pour divine energy into the enemy you strike.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands or touch of corruption feature, you can use a swift action to expend a daily use of that feature to deal its normal damage as if you had hit with the feature's normal touch attack. This extra damage is not multiplied if you scored a critical hit.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crusader's Flurry&amp;quot;&amp;gt;Crusader's Flurry&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You learned to use your deity's favored weapon as part of your martial arts form.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can use your deity's favored weapon as if it were a monk weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Crushing Blow&amp;quot;&amp;gt;Crushing Blow&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your focus allows you to smash your enemy's defenses.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Unarmed Strike, Stunning Fist.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom modifier for 1 minute. This penalty does not stack with other penalties applied due to Crushing Blow.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dark Sight&amp;quot;&amp;gt;Dark Sight&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;With further modification, your eyes can pierce the gloom of even magical darkness.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Mul'niessa, 6 HD+&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dauntless Destiny&amp;quot;&amp;gt;Dauntless Destiny&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your ability to avert disaster is impressive.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Cha 13, Fearless Curiosity, Intimidate 10 ranks, human.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with those granted by Fearless Curiosity and Intimidating Confidence. In addition, once per day you may reroll a natural 1 on a saving throw or an attack roll. If your reroll results in a successful saving throw or attack roll, as a free action you can make an Intimidate check to demoralize the target of your attack or the creature that forced you to make a saving throw, as long as the creature is within 30 feet and can see and hear you. This effect does not apply on saving throws against traps or other objects. This does not stack with other effects that allow you to reroll a saving throw or an attack roll. You may only make one reroll.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dazing Assault&amp;quot;&amp;gt;Dazing Assault&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can daze foes with wild attacks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Power Attack, base attack bonus +11.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can choose to take a -5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dazzling Display&amp;quot;&amp;gt;Dazzling Display&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your skill with your favored weapon can frighten enemies.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Weapon Focus, proficiency with the selected weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deadly Aim&amp;quot;&amp;gt;Deadly Aim&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 13, base attack bonus +1.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deadly Stroke&amp;quot;&amp;gt;Deadly Stroke&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;With a well-placed strike, you can bring a swift and painful end to most foes.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, proficiency with the selected weapon, base attack bonus +11.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Appendix 2). The additional damage and bleed is not multiplied on a critical hit.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deafening Critical&amp;quot;&amp;gt;Deafening Critical&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your critical hits cause enemies to lose their hearing.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Critical Focus, base attack bonus +13.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you score a critical hit against an opponent, the victim is permanently deafened. A successful Fortitude save reduces the deafness to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on deaf creatures. This deafness can be cured by heal, regeneration, remove deafness, or a similar ability.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Death or Glory&amp;quot;&amp;gt;Death or Glory&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Power Attack, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage roll, and critical confirmation roll. You gain an additional +1 on this bonus at base attack bonus +11, +16, and +20 (for a maximum of +7 at base attack +20). After you resolve your attack, the opponent you attack can spend an immediate action to make a single melee attack against you with the same bonuses.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can combine the full-round action attack this feat allows with the benefit of Vital Strike, Improved Vital Strike, or Greater Vital Strike.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deathless Initiate&amp;quot;&amp;gt;Deathless Initiate&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;For you, impending death is a call to wrath.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You are not staggered while using the Diehard feat, but if you take a move and a standard action or a fullround action while you are at 0 or fewer hit points you take 1 point of damage. Further, while using the Diehard feat, you gain a +2 bonus on melee attacks and damage rolls.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deathless Master&amp;quot;&amp;gt;Deathless Master&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you are at 0 or fewer hit points, you do not lose 1 hit point when you take an action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deathless Zealot&amp;quot;&amp;gt;Deathless Zealot&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Only the most serious wounds can stop you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deceitful&amp;quot;&amp;gt;Deceitful&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You are skilled at deceiving others, both with the spoken word and with physical disguises.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deepsight&amp;quot;&amp;gt;Deepsight&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your senses are especially keen in the utter darkness.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Darkvision 60 feet.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Your darkvision has a range of 120 feet.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  Darkvision normally extends 6 or 9 feet.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Defensive Combat Training&amp;quot;&amp;gt;Defensive Combat Training&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You excel at defending yourself from all manner of combat maneuvers.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Chapter 8).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Defensive Weapon Training&amp;quot;&amp;gt;Defensive Weapon Training&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You know how to defend yourself against a certain class of weaponry.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Int 13, base attack bonus +5.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when an opponent attacks you using a weapon from that group. If you also have the weapon training class feature in the selected group, your dodge bonus from this feat increases to +3.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can select this feat more than once. Its effects do not stack. Each time you select this feat, it applies to a different weapon group.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deflect Arrows&amp;quot;&amp;gt;Deflect Arrows&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can knock arrows and other projectiles off course, preventing them from hitting you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 13, Improved Unarmed Strike.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may def lect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to def lect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be def lected.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deft Hands&amp;quot;&amp;gt;Deft Hands&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You have exceptional manual dexterity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Demoralizing Lash&amp;quot;&amp;gt;Demoralizing Lash&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You cow your enemies with the lash of a whip.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; BAB 1+, Intimidate 1 rank, arvek nar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by an Intimidate check. If the attack hits, you extend the duration the creature is shaken by 1 round. This feat has no effect on creatures whose shaken conditions are from sources other than Intimidate checks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Deny Death&amp;quot;&amp;gt;Deny Death&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your ki is so strong that it can deny death.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ki pool, Endurance&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 ki point to heal 1d6 hit points. If you roll a natural 20 on the check to stabilize, you can spend 1 ki point to heal 2d6 hit points of damage instead.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Desperate Swing&amp;quot;&amp;gt;Desperate Swing&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You land your most telling blows in desperate situations.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Cautious Fighter, base attack bonus +1, Lucht&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Once per day, you can make a single melee attack while taking the total defense action. You take a -4 penalty on attack rolls when making this attack. You also gain a +4 bonus on critical confirmation rolls made while fighting defensively or making an attack of opportunity using this feat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Destroyer's Blessing&amp;quot;&amp;gt;Destroyer's Blessing&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Breaking things adds to your power.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Oruch, half-oruch, rage class feature&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you are raging and you succeed at a sunder attempt, you regain 1 round of rage. If the sunder attempt causes the object to gain the broken condition, you heal 1 hit point.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Destructive Dispel&amp;quot;&amp;gt;Destructive Dispel&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to cast dispel magic or greater dispel magic, caster level 11th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you successfully make a targeted dispel check against an opponent, that opponent must succeed at a Fortitude save (DC equals the DC of the spell used to dispel) or be stunned until the start of your next turn. If the save succeeds, the opponent is instead sickened until the start of your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Devastating Strike&amp;quot;&amp;gt;Devastating Strike&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Vital Strike, base attack bonus +9.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). This bonus damage is multiplied on a critical hit.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Diehard&amp;quot;&amp;gt;Diehard&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Endurance.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious. When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  A character without this feat who is reduced to negative hit points is unconscious and dying.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dimensional Agility&amp;quot;&amp;gt;Dimensional Agility&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Teleportation does not faze you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to use the abundant step class feature or cast dimension door.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dimensional Assault&amp;quot;&amp;gt;Dimensional Assault&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You have been trained to use magical movement as part of your combat tactics.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dimensional Dervish&amp;quot;&amp;gt;Dimensional Dervish&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You teleport with a mere thought, savaging your opponents as you flash in and out of reality.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dimensional Dervish&amp;quot;&amp;gt;Dimensional Dervish&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You teleport with a mere thought, savaging your opponents as you flash in and out of reality.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dimensional Maneuvers&amp;quot;&amp;gt;Dimensional Maneuvers&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your rapid teleportation makes your combat maneuvers more difficult to avoid.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dimensional Savant&amp;quot;&amp;gt;Dimensional Savant&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disarming Strike&amp;quot;&amp;gt;Disarming Strike&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your critical hits can disarm your foes.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Int 13, Combat Expertise, Improved Disarm, base attack bonus +9.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you score a critical hit with a melee attack, you can disarm your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent's CMD, you may disarm your opponent as if from the disarm combat maneuver. This does not provoke an attack of opportunity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You must perform a disarm combat maneuver to disarm an opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can only apply the effects of one of the following feats to a given critical hit: Bull Rush Strike, Disarming Strike, Repositioning Strike, Sundering Strike, or Tripping Strike. You may choose to use this feat after you make your confirmation roll.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Discordant Voice&amp;quot;&amp;gt;Discordant Voice&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Bardic performance class feature, Perform (oratory or sing) 10 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disengaging Feint&amp;quot;&amp;gt;Disengaging Feint&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can feint to disengage from combat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Int 13, Combat Expertise, Improved Feint.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, use Bluff to feint against an opponent. Instead of denying that opponent his Dexterity bonus to AC, a successful feint allows you to move up to your speed without provoking an attack of opportunity from the opponent you feinted for leaving the square you start in.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disengaging Flourish&amp;quot;&amp;gt;Disengaging Flourish&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Distracting your opponents gives you the opportunity to make a swift retreat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Int 13, Combat Expertise, Disengaging Feint, Improved Feint.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to your speed. This movement does not provoke attacks of opportunity from any opponent you succeeded at feinting against.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disengaging Shot&amp;quot;&amp;gt;Disengaging Shot&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You make one last attack before beating a hasty retreat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you use Disengaging Feint or Disengaging Flourish, you can make a single melee attack against one opponent you succeeded at feinting against. That opponent is denied his Dexterity bonus to AC against this attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disorienting Maneuver&amp;quot;&amp;gt;Disorienting Maneuver&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your erratic movements disorient your opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dodge, Acrobatics 5 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your next turn. If you choose to make a trip attempt against that opponent, you gain a +4 circumstance bonus on your combat maneuver check. This bonus on trip also lasts until the start of your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dispel Synergy&amp;quot;&amp;gt;Dispel Synergy&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Spellcraft 5 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; If you successfully dispel an ongoing magical effect on an opponent, that opponent takes a -2 penalty on saving throws against your spells until the end of your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dispelling Critical&amp;quot;&amp;gt;Dispelling Critical&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your blows attack the physical and arcane forms of your enemies at the same time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Arcane Strike, base attack bonus +11, ability to cast dispel magic.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; If you have dispel magic prepared or can cast it spontaneously, when you score a critical hit against an opponent, you may use a swift action to cast dispel magic to make a targeted dispel against that opponent.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dispelling Fist&amp;quot;&amp;gt;Dispelling Fist&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; If you have dispel magic prepared or can cast it spontaneously, you can cast it as a swift action after hitting an opponent with an unarmed strike. Treat this as a targeted dispel against the opponent you hit.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disrupting Shot&amp;quot;&amp;gt;Disrupting Shot&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;With a well-placed shot, you make it harder for a nearby opponent to cast spells.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 13, Point-Blank Shot, fighter level 6th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to successfully cast the spell is increased by +4.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disruptive&amp;quot;&amp;gt;Disruptive&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your training makes it difficult for enemy spellcasters to safely cast spells near you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; 6th-level fighter.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Disruptive Spell&amp;quot;&amp;gt;Disruptive Spell&amp;lt;/span&amp;gt;''' (Metamagic)&amp;lt;br /&amp;gt;Your magical energies cling to enemies, interfering with their spellcasting.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell plus the level of the spell being cast) for 1 round. Targets that avoid the spell's effects avoid this feat's effect as well. A disruptive spell uses up a spell slot one level higher than the spell's actual level.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Distance Thrower&amp;quot;&amp;gt;Distance Thrower&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You are accurate with thrown weapons at longer ranges than normal.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 13.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Divine Interference&amp;quot;&amp;gt;Divine Interference&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You can convert a spell to interfere with an enemy's attack.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Divine spellcaster, caster level 10th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or (if you are a spontaneous caster) an unused spell slot and make the enemy reroll the attack roll. The second attack roll takes a penalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-level or higher to use this ability. Whether or not the second attack is successful, you cannot use this effect on the same creature again for 1 day.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Diviner's Delving&amp;quot;&amp;gt;Diviner's Delving&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Spell Focus (divination).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain a +2 bonus on caster level checks with divinations to overcome spell resistance or effects that impede divination (for example, nondetection). When using a divination spell that requires concentration, you gain information from the spell 1 round sooner than normal (so you gain information from the first 2 rounds with 1 round of concentration, and information from the third round in the second round of concentration).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Djinni Spin&amp;quot;&amp;gt;Djinni Spin&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to surround yourself with a whirlwind of electrified air. Creatures adjacent to you take your unarmed strike damage plus the electricity damage from your Elemental Fist and are deafened for 1d4 rounds. A successful Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being deafened.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Djinni Spirit&amp;quot;&amp;gt;Djinni Spirit&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Djinni Style, you gain electricity resistance equal to your base attack bonus or monk level, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take electricity damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) or be deafened for 1d4 rounds. Those who take damage from your Djinni Spin are deafened, even on a successful saving throw.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Djinni Style&amp;quot;&amp;gt;Djinni Style&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your hands sheathed in an auras of lightning, you move like the wind.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While you are in this style you must use Elemental Fist to deal electricity damage and you gain a bonus on electricity damage rolls equal to your Wisdom bonus. Further, while you are using this style and have remaining Elemental Fist attempts, you also gain a +2 dodge bonus to Armor Class against attacks of opportunity. A condition that makes you lose your Dexterity bonus to AC also makes you lose this dodge bonus.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dodge&amp;quot;&amp;gt;Dodge&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your training and ref lexes allow you to react swiftly to avoid an opponents' attacks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 13.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Domain Strike&amp;quot;&amp;gt;Domain Strike&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You unleash a domain power upon your enemy as part of your unarmed strike.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Domain class feature, Improved Unarmed Strike.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you gain this feat, choose one domaingranted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen granted power to that opponent. Doing so provokes no attacks of opportunity.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; You can take this feat multiple times. Each time you take it, you apply it to a different qualifying domain power.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Double Bane&amp;quot;&amp;gt;Double Bane&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You extend your bane effect to two weapons.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Bane class feature, Two-Weapon Fighting.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You can apply your bane to a second weapon you are wielding. While your bane class feature is active, at the start of each of your turns as a free action, you choose whether to apply the ability to one weapon or the other, or both. For each round you apply your bane class feature to two weapons, you expend 2 rounds of that feature.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Double Slice&amp;quot;&amp;gt;Double Slice&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your off-hand weapon while dual-wielding strikes with greater power.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dex 15, Two-Weapon Fighting.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Add your Strength bonus to damage rolls made with your off-hand weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Draconic Breath&amp;quot;&amp;gt;Draconic Breath&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;You possess draconic defenses and a draconic breath weapon.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Sith-makar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain a draconic breathweapon based on the energy resistance you chose at level 1. This breathweapon does 1d6 damage per 3 hit dice, and may be used up to a number times per day equal to your constitution modifier (min 1). This is a standard action that does not provoke attacks of opportunity. The breathweapon is a line or cone as appropriate (reference the sorcerer draconic bloodline).&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; Kobold sorcerers with either the Draconic or Kobold bloodline can use their Charisma modif ier instead of their Constitution to determine the number of times per day they can use this breath weapon and the DC of this breath weapon.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Drag Down&amp;quot;&amp;gt;Drag Down&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;When you are knocked prone, you are skilled at bringing your opponent down with you.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Int 13, Combat Expertise, Improved Trip.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever an opponent successfully trips you, you can attempt to trip that opponent as an immediate action.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dragon Ferocity&amp;quot;&amp;gt;Dragon Ferocity&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You attack with the strength of a dragon, your telling blows striking fear into your enemies.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; Taking this feat allows you to qualify for the Elemental Fist feat (Advanced Player's Guide 158) even if you do not meet that feat's prerequisites. If you do not meet that feat's prerequisites, you must choose one of the damage types that feat offers, and you can use only that damage type with your Elemental Fist attacks until you meet the feat's normal prerequisites. A monk with this feat can use Elemental Fist as if he were a monk of the four winds (Advanced Player's Guide 112).&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dragon Roar&amp;quot;&amp;gt;Dragon Roar&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;The spirit of the dragon wells up inside you and bursts forth in a mighty roar.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in a 15-foot cone. Creatures caught in the cone take your unarmed strike damage and become shaken for 1d4 rounds. A successful Will save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being shaken.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; If you have the Elemental Fist feat (Advanced Player's Guide 158), you can expend a daily use of that feat to deal your Elemental Fist damage to those caught in the cone. This damage is not halved even on a save.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dragon Style&amp;quot;&amp;gt;Dragon Style&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dragonbane Aura&amp;quot;&amp;gt;Dragonbane Aura&amp;lt;/span&amp;gt;''' (General)&amp;lt;br /&amp;gt;Those within your dragonbane aura gain the same protection that you do.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Aura of courage class feature, caster level 8th.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When fighting dragons, your aura of courage expands to a 20-foot-radius emanation, and allies in the aura gain a morale bonus on saving throws against dragon breath equal to your aura of courage's bonus against fear effects.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  The aura of courage is a 10-foot-radius emanation, and grants a +4 morale bonus on fear effects.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dramatic Display&amp;quot;&amp;gt;Dramatic Display&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Your skill with your weapon is obvious to enemies and onlookers alike.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Dazzling Display.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; When you spend a swift action to make a performance check, you exude an aura of awe-inspiring skill. You gain a +2 bonus on your performance check, and gain a +2 bonus on all attack rolls and combat maneuver checks until the end of your next turn.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Dreadful Carnage&amp;quot;&amp;gt;Dreadful Carnage&amp;lt;/span&amp;gt;''' (Combat)&amp;lt;br /&amp;gt;Slaying an enemy demoralizes your other nearby foes.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; Str 15, Power Attack, Furious Focus, base attack bonus +11.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;'''&amp;lt;span id=&amp;quot;Duck and Cover&amp;quot;&amp;gt;Duck and Cover&amp;lt;/span&amp;gt;''' (General, Teamwork)&amp;lt;br /&amp;gt;Your allies assist you in avoiding certain attacks.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Prereq:''' &amp;lt;/span&amp;gt; --&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;'''Benefit:''' &amp;lt;/span&amp;gt; Whenever you are adjacent to an ally who also has this feat, and both of you are required to make a Ref lex saving throw against a spell or effect, you may take the result of your die roll or that of your ally (your modifiers still apply to the roll, regardless of which result you take). If you take your ally's result, you are knocked prone (or staggered on your next turn, if you are already prone or cannot be knocked prone). In addition, you receive a +2 cover bonus to your AC against ranged attacks as long as your ally is wielding a shield.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Normal:'' &amp;lt;/span&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;{{Indent|5}}&amp;quot;&amp;gt;''Special:'' &amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Godwyn_Sylvan&amp;diff=19408</id>
		<title>Godwyn Sylvan</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Godwyn_Sylvan&amp;diff=19408"/>
		<updated>2015-07-04T01:16:23Z</updated>

		<summary type="html">&lt;p&gt;Derecho: AC Update for l13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Godwyn&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:10px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
I am a Sentinel, Champion of Althea.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am her exemplar and her conduit, the executor of her will.&amp;lt;br/&amp;gt;&lt;br /&gt;
I carry her banner on my armor, on my shield, in my heart.&amp;lt;br/&amp;gt;&lt;br /&gt;
I shall do all in my power to confirm her confidence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Althea wills me to live, and defend the right to live.&amp;lt;br/&amp;gt;&lt;br /&gt;
I do so with a gentle heart and ready hands.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am first to heal the sick in body and spirit.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am the guide of the lost and the beacon in the darkness.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My fellow Sentinels are more than comrades, they are family.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus shall I treat them, with love and understanding.&amp;lt;br/&amp;gt;&lt;br /&gt;
My fellow creatures are threads in the grand tapestry.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thus shall I keep them interwoven as best I can.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evil exists, and I do fight it, through Negotiation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Pain exists, and I do fight it, through Restoration.&amp;lt;br/&amp;gt;&lt;br /&gt;
Yet if it cannot be restored, and if negotiations fail,&amp;lt;br/&amp;gt;&lt;br /&gt;
I am prepared to make the Last Resort.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All creatures have a destiny, and I guard it thus.&amp;lt;br/&amp;gt;&lt;br /&gt;
I am a Sentinel. '''Forward Unto Destiny!'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Godwyn Sylvan and Sophia Lightbringer, “The Sentinel's Creed&amp;quot;''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
''Are you doing the right thing? I will help you. Have you been led to evil? I will lead you back home. If you're neither one, if you are entirely, utterly rotten, I will happily smite you back to where you came from. Such is the will of Althea.''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Godwyn Sylvan &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Age:''' 19 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Height:''' 5' 7&amp;quot; &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Weight:''' 120 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Alignment:''' Lawful Good &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Aliases:''' None &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
[[image:Godwyn Sylvan.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
===What Was===&lt;br /&gt;
&lt;br /&gt;
The daughter of Charnese nobles, Godwyn's life was shifted from its downward spiral by a monk of Eluna, Goddess of the Silver Moon. After realizing the fate that befell victims of her nation's schemes, she ran away at age sixteen upon the announcement of a marriage proposal that would have bound her to the will of Thul for eternity and beyond. Six months of hard travel found her at the gates of Alexandria, exhausted of stamina and supplies.&lt;br /&gt;
&lt;br /&gt;
Had it not been for the charity of a passing Hearthguard one night, she would have resorted to stealing before the end of the first week, no better than the robber barons she'd escaped from.&lt;br /&gt;
&lt;br /&gt;
Fascinated by this act, she followed him around the city, determined to discover why he'd done it. After several hours without coming to a conclusion, she decided to ask him herself. When the conversation ended, she asked to be led to the Temple of Althea, eager to leave her past and country behind her.&lt;br /&gt;
&lt;br /&gt;
===What Is===&lt;br /&gt;
&lt;br /&gt;
Three years of training in the ways of the Great Mother saw her put the skills learned from her parents since she could walk to a nobler purpose. Once indifferent, she could no longer ignore the suffering of others. Once callous and blunt, she now sought to be subtle and kind with her words. Diplomacy above manipulation, mercy before battle. Open hands first, closed fist second, drawn sword when all else failed.&lt;br /&gt;
&lt;br /&gt;
With her Trial completed and her Sentinel status confirmed, Godwyn prepares for the induction ceremony known as the ''Hearth's Embrace'', a celebration of a new addition to Althea's family. During the celebration, an assassin tries to take her life before it even starts. Strangely enough, the attempt is made by none other than her long lost brother, once thought to be dead.&lt;br /&gt;
&lt;br /&gt;
Fortunately it fails, but that isn't the point. The voice that does not belong to the young man is of her father, who informs her that there is no true escape from the Sylvani clan. Now forced to face the past she left behind, Godwyn is more determined than ever to serve Althea and sever ties with her family, once and for all.&lt;br /&gt;
&lt;br /&gt;
==Argent Fire==&lt;br /&gt;
&lt;br /&gt;
Godwyn has recently received a great boon from Althea in the form of a white Isobaran stallion, sixteen hands tall with silver mane and tail, and blue eyes. The result is a striking, noble figure that seems to have an intelligence beyond what normal horses possess, almost as if he can understand what you're saying. At the very least, Argent understands Godwyn on a level that few are able to.&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Argent Fire &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Magical Beast Type:''' Horse&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Size:''' Large&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Init:''' 3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Senses:''' Low-light Vision, Darkvision 60 ft., Smell&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Granted From:''' Paladin&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
'''Armor Class:''' 29 (+14 Natural Armor, +3 Barding, +3 DEX, -1 size)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hit Points:''' 96 ([https://www.google.com/#q=(4.5*11)%2B11%2B(9*4) 11d8 +4 CON, +10 Toughness])&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Saves:''' Reflex 10, Fortitude 12, Will 4 (8 vs. Enchantments)  &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' Evasion, Devotion, Link, Spell-Sharing, DR 10/Evil, Resist 15 Cold, Electricity, and Acid, SR 18&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
'''Speed:''' 50 ft. (250 ft. while running)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Melee:''' Bite +11(1d4+6), Hooves x2 +9 (1d6+6)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Reach:''' 5 ft. &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Special Attacks:''' N/A &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' Combat-Trained, Smite Evil (Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
'''Stats:''' 23 STR, 17 DEX, 18 CON, 12 WIS, 6 INT, 6 CHA &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Base Attack:''' 8 &amp;lt;br/&amp;gt;&lt;br /&gt;
'''CMB:''' 14&amp;lt;br/&amp;gt;&lt;br /&gt;
'''CMD:''' 27 (31 vs Trip)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Feats:''' Run, Toughness, Light Armor Proficiency, Improved Natural Armor (x2), Weapon Focus (Hoof) &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Skills:''' Acrobatics Lv. 4 (9), Perception Lv. 11 (15)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Additional:''' N/A &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Studded Leather Barding (AC +3) &amp;lt;br/&amp;gt;&lt;br /&gt;
Horseshoes of Speed (Speed +30) &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
=== '''Return to the Haunted Keep''' (Saturday, April 4th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
It was expected to come back to Dragonier at some point.&lt;br /&gt;
&lt;br /&gt;
Godwyn finds herself with Verna, Aldean, and the rest of the team from the previous trip to the keep. With the addition of Margaret, a Hearthguard, she feels somewhat more sure of herself this time. She will never openly admit such feelings. Nor does she have time to, as Ott's information paints a dire portrait...&lt;br /&gt;
&lt;br /&gt;
The keep is not only haunted, but before the fall of the nation to Heth, the captain decided it best to slay the entirety of the fortress's inhabitants to a man, in order to keep them from turning into undead under the dragon's command. It succeeded, but now the ghosts are under the sway of the captain's wight, and he uses them to fuel his madness... and his power. The only way to defeat him properly is to separate them from him before taking the crazed spirit on directly.&lt;br /&gt;
&lt;br /&gt;
Before the cleansing can even begin however, the team runs into their first major issue.&lt;br /&gt;
&lt;br /&gt;
The ''very buildings'' surrounding the keep are infused with the restless souls of the dead. And they do not like anyone who is currently on the mortal coil stepping inside...&lt;br /&gt;
&lt;br /&gt;
=== '''Head First Into the Abyss (Completed)''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's about time! I think they like us a little ''too'' much...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The return of Altima's general is not a good thing. Especially when that return is fueled by demons.&lt;br /&gt;
&lt;br /&gt;
As the massive former human attempts to break free from his crystalized tomb, nearly shaking off everyone trying to kill him in the process, the demons that assist him drop from a rift just above him and begin to assail the heroes. The debilitating words of blasphemy struck them early on, and half the combat team was weakened as a result. Yet that did not stop them from breaking free of their captors and turning the tables in swift order.&lt;br /&gt;
&lt;br /&gt;
In the end, they deal enough damage to cause the monster to fall deeper into the Abyss... yet is this the end of him, or simply the first act? With no time to find out, they make good their escape, hoping they've held him off for a few more decades.&lt;br /&gt;
&lt;br /&gt;
=== '''The Eternal Chant, Chapter 2 (Story Advance Available)''' ===&lt;br /&gt;
&lt;br /&gt;
Having captured a minor leader in the demonic cult operating out of the docks, Godwyn checks on Aldean after the sting operation. The spark of anger at the blatant misuse of the Hymn for diabolical purposes gives the Sentinel pause. Bards are just as passionate as clerics, it seems. Yet when she informs him that her singing has improved, he asks for a demonstration.&lt;br /&gt;
&lt;br /&gt;
Apprehensive about revealing what she's been working on, she sings for him something he's never heard before... '''her own song'''. Inspired by his efforts, she makes an attempt to create her own lyrics for the first time. Though only half-finished, she performs admirably.&lt;br /&gt;
&lt;br /&gt;
Yet something in the background is happening, far beneath her notice...&lt;br /&gt;
&lt;br /&gt;
=== '''A Sentinel's Journey, Chapter 2 (Completed)''' ===&lt;br /&gt;
&lt;br /&gt;
Godiva the Soother.&lt;br /&gt;
&lt;br /&gt;
The outsider meets with Godwyn yet again, along with one of her friends, Cressida the sorceress. The daeva reveals several truths and delivers warnings, the strongest of which is to be wary around Dea Favente. Her past is both blessed and baleful, as she was born just before, and alive during, the tragic end of the Azure Kingdoms. The memories that resurface will not be pleasant, and Godwyn is told to be gentle when bringing them back.&lt;br /&gt;
&lt;br /&gt;
There is no telling what will become of the still tenebrous bond between weapon and wielder if Godwyn slips.&lt;br /&gt;
&lt;br /&gt;
Yet there is another issue addressed, one more concerning to the Sentinel. Her struggles with compassion and empathy are well-felt with the angelic messenger, yet she offers no answers. Instead, she asks a question:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is the one thing your pepole hate the most, and the common folk hunger for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godwyn is left to puzzle over this as Godiva vanishes from sight... and the Journey continues.&lt;br /&gt;
&lt;br /&gt;
== Traits and Skills ==&lt;br /&gt;
&lt;br /&gt;
=== '''Diplomacy (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
The usual definition of Diplomacy is to shift attitudes toward a favorable result for one's own self, to reach a deal that benefits one party without insulting the other. Yet Godwyn has come to learn of a different definition for the term: to resolve differences, defuse tensions, and encourage cooperation.&lt;br /&gt;
&lt;br /&gt;
Her return to the Desolation, though trying in nature, taught her much about saying the right words at the right time, and when to say nothing at all. After returning to Alexandria, she had the temple retrain her entirely in the practice, and how has '''renewed faith''' in her ability to negotiate her way out of trouble.&lt;br /&gt;
&lt;br /&gt;
=== '''Sense Motive (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
To aid in the above, Godwyn's intuition has sharpened from her interactions with others. She can see past the obvious and get '''right down to the heart of a matter''' with reasonable accuracy. This skill will come in handy in her attempts to discern true intentions and whether to trust a person implicitly or not.&lt;br /&gt;
&lt;br /&gt;
=== '''Ride (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
One of Godwyn's few joys lie in horses. She understands these animals on a level few may reach, and learning how to ride one has been one of her biggest challenges, yet her greatest pleasures. She is now an '''accomplished rider''', and can make the most basic of attempts seem easy. More complex maneuvers will require further study in the art of handling her companion.&lt;br /&gt;
&lt;br /&gt;
=== '''Handle Animal (Lv. 4)''' ===&lt;br /&gt;
&lt;br /&gt;
In addition to the above, Godwyn has advanced her studies in how to teach a horse new things. Certain tricks and maneuvers will be available to her mount in due time, provided she puts enough time and effort into the act. She is now confident enough to train a mount for full '''Combat Training'''!&lt;br /&gt;
&lt;br /&gt;
=== '''Heal (Lv. 5)''' ===&lt;br /&gt;
&lt;br /&gt;
During her training as a Sentinel, Godwyn learned how to perform First Aid, use Healer's Kits, and other methods of keeping others alive. She's improved herself in this regard, and can take on the task of more '''long term care''', albeit with some hesitance. She's become more proficient at First Aid, however.&lt;br /&gt;
&lt;br /&gt;
=== '''Perception (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
A Paladin of any faith must have trained senses. Godwyn's have improved to the point where she can notice '''finer details than she used to'''. They still aren't up to snuff as much as others, but she gets along well enough.&lt;br /&gt;
&lt;br /&gt;
=== '''Linguistics (Lv. 1)''' ===&lt;br /&gt;
&lt;br /&gt;
After witnessing a Veyshanti woman talk to an eglarin, Godwyn became fascinated with their means of communication. Her studies have borne fruit, as she now knows '''Auran''', the language of the mighty and majestic avian race. How many more tongues she understands will only come with further study.&lt;br /&gt;
&lt;br /&gt;
=== '''Perform/Sing (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
Godwyn has a talent for song. She hasn't truly used it in quite some time, besides to whittle away the lonely hours in the Temple. These days however, she has grown into a fine songstress, and has even started to write her own lyrics. Her level of technique has reached the point where she can execute an '''Enjoyable Performance (DC 15)''' without incident.&lt;br /&gt;
&lt;br /&gt;
=== '''Perform/Dance (Lv. 3)''' ===&lt;br /&gt;
&lt;br /&gt;
During preparations for the Mithralla Ballroom party, Godwyn asked Sophia Lightbringer to help her freshen up on her dancing. The party gave her no opportunities to put her training to practice. Yet she finds herself naturally skilled at her first real attempt, while dancing to one of Aldean's usual songs. Paired with a longsword, Godwyn weaves intricate patterns seemingly at random, yet when looked at in hindsight, paint a graceful picture. Only time will tell if this skill is instinctive as her talent with song.&lt;br /&gt;
&lt;br /&gt;
=== '''Profession/Cook (Lv. 6)''' ===&lt;br /&gt;
&lt;br /&gt;
The Harvest Festival's opening ceremony, known as the Great Feast, has taught Godwyn much about cooking. In the space of the two days of preparation, she learned more about preparing a large-scale meal than most would have learned in months. With so many techniques and methods flying around, it was inevitable that she'd pick up a few tricks. She's actually '''somewhat adept''' at it now.&lt;br /&gt;
&lt;br /&gt;
=== '''Knowledge/Military Theory (Lv. 10)''' ===&lt;br /&gt;
&lt;br /&gt;
From the time she could speak and walk, Godwyn's parents taught her the means and methods of settling conflict via strength of arms, but on a grand scale. Growing up, she saw their ruse for what it was, and shunned the idea of using this knowledge. But with a war going on, she has found it necessary to brush up on the basics. She now feels that she can '''adequately prepare''' for tactical situations with a greater degree of subtlety and flexibility.&lt;br /&gt;
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=== '''Knowledge/Nobility (Lv. 13)''' ===&lt;br /&gt;
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If there is anything useful and truly ''good'' her parents taught her however, it was how to act in the halls of high society. Godwyn not only minds her manners, she minds the proper manners for a given culture or situation. Godwyn is '''is a specialist''' in this regard, having been born a noble, and finds ease in circles of power and influence. Combined with her propensity for the Althean brand of Diplomacy, this makes her uniquely suited for handling certain situations.&lt;br /&gt;
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=== '''Knowledge/Religion (Lv. 5)''' ===&lt;br /&gt;
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Sometimes, a Paladin must teach and guide others in the way of their Patron. Other times, they must identify those of opposing faiths who would undermine everything they work for. And still others, they must know about that which has fallen into obscurity. As part of her initial training, Godwyn was taught alongside the young Hearthguards in the ways of all Divines, primarily focused on how they relate to Althea, and how She relates to them.&lt;br /&gt;
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=== '''Stealth (Lv. 13)''' ===&lt;br /&gt;
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Having had experience with avoiding patrols that would love nothing more than to cart her back home unconscious, Godwyn understands the fundamentals of '''evasion and escape'''. However, this knowledge also comes in handy when a more subtle, silent approach is needed. Sometimes, even a heavily armored warrior needs to forego barging in. This skill requires a ''lighter form of armor than she usually wears'', and she is taking this fact into consideration for future decisions.&lt;br /&gt;
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=== '''Eldanar Heritage''' ===&lt;br /&gt;
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Born of Highborn parents, her legacy is great, though tainted. Godwyn seeks to remove this taint from herself with every action she takes, but such a task may take a lifetime. She has a natural affinity for the language of the Gods, and has a beautiful voice to match, one which is just now coming into its own. With little training, yet a great amount of courage, Godwyn has found she has a '''talent for song'''. In fact, singing seems to come to her far too easily...&lt;br /&gt;
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=== '''Improved Sunder''' ===&lt;br /&gt;
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The doctrine of Althea speaks of mercy and compassion. These two things rarely exist on the battlefield, yet Godwyn has taken them to heart in her fighting style. She seeks not to merely incapacitate an enemy, but remove entirely their means of both offense and defense. This mindset has made her more skilled in attempts to destroy weapons, shields, and armor, thus removing an enemy's means of battle.&lt;br /&gt;
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=== '''Cosmopolitan''' ===&lt;br /&gt;
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Having spent an adequate amount of time in a metropolitan area such as Alexandria, Godwyn has picked up a few tricks that have expanded her knowledge of certain subjects, such as '''languages'''. Yet this reaches even further with her having studied at the Temple of Serriel on the art of '''delivering a proper threat''' when diplomacy no longer works, as well as learning '''survival techniques''' from several sources.&lt;br /&gt;
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=== '''Power Attack''' ===&lt;br /&gt;
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For someone who stands just past five feet, Godwyn is able to put significant momentum and leverage behind her weapon. This trait has surprised many of her foes, putting them off-guard. Coupled with the fact that she is armed with a great-sword, this makes Godwyn a fearsome opponent when diplomacy and kindness are no longer options.&lt;br /&gt;
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=== '''Furious Focus''' ===&lt;br /&gt;
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To aid with the above, Godwyn has enough training to make the first strike count during a vicious attack, due to her intense focus. After that however, precision goes out the window due to the increased momentum behind each additional swing.&lt;br /&gt;
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=== '''Human Improvisation''' ===&lt;br /&gt;
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Godwyn has found herself talented at a great many things as of late, and she now believes it is no coincidence. She has a better chance of success at something she knows nothing about if she puts her full will behind the attempt, and this has proven itself time and time again.&lt;br /&gt;
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=== '''Skill Focus/Ride''' ===&lt;br /&gt;
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Frustration with her progress in learning how to properly ride while using armor has only pushed Godwyn further into her quest to get it right. The results have paid off, and with her new armor upgrade, she has '''improved her command of Argent Fire'''. This will only improve with further study into the art of mounted combat.&lt;br /&gt;
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=== '''Improved Unarmed Strike''' ===&lt;br /&gt;
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With Moonshadow temporarily on retreat, Godwyn has been instructed to turn to other sources in order to complete her training. It fell to one of her new friends, Fiore, to finish the job, and facing against a far larger foe was not the most pleasant experience. Still, it seemed to do the trick. While she is no monk, and nowhere near as fast or able to execute multiple strikes with as much precision, Godwyn is now able to deliver lethal blows '''without a weapon equipped'''.&lt;br /&gt;
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=== '''Great Cleave''' ===&lt;br /&gt;
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The great sword is a weapon used to best advantage when against heavier foes, or to blunt a wall of spears that threaten a charge. But when used against multiple opponents, it begins to take on a life of its own. Godwyn takes this concept one step further than originally intended. By deliberately overextending the swing, she can '''attack more than two enemies''', so long as they are adjacent to one another. This technique can be used to great effect when facing deadlocked foes in close combat. However, this overextension provides attackers with a window of opportunity to attack vital points in her armor.&lt;br /&gt;
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=== '''Coming Soon...''' ===&lt;br /&gt;
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''Mounted Combat (Lv. 15)''&lt;br /&gt;
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''Ride-By Attack (Lv. 17)''&lt;br /&gt;
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''Spirited Charge (Lv. 19)''&lt;br /&gt;
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==RP Hooks==&lt;br /&gt;
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* Healing: Need some First Aid? A quick Lay On Hands? This is your girl!&lt;br /&gt;
* Charn: She does her best to forget all about her home. But when she realizes you're from there too, she'll lend you an ear.&lt;br /&gt;
* Eluna: Grateful to Moonshadow for rescuing her, she considers the clergy of the Moon Goddess as kin.&lt;br /&gt;
* Althea: If you need some assistance and are of the Temple of Althea, or just follow her faith, look to Godwyn for help.&lt;br /&gt;
* Daeus: Godwyn appears to be making more and more connections to the Temple of Daeus.&lt;br /&gt;
* Slavers: Godwyn has taken a particular dislike for slavery. Point her at a slave ring or trafficking operation, and she will shut it down.&lt;br /&gt;
* Thul: Godwyn directly opposes Thul and his ilk. Point her at a place where they congregate, and she will deal with them.&lt;br /&gt;
* Strategy: Trained in the ways of strategy, particularly that of warfare, any sort of talk about this will interest her.&lt;br /&gt;
* Horses: She loves them. Talk about them, and she'll enthusiastically join in. Show one to her, and she'll fawn over it.&lt;br /&gt;
* Unarmed Combat: She's started to learn how to fight with her body as a weapon, thanks to '''Moonshadow'''. Only time will tell if she's any good...&lt;br /&gt;
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==Allies and Rivals==&lt;br /&gt;
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* Fiore (Ally) - &amp;quot;Thanks for helping us out! You are proving to be a stalwart and resourceful friend. Althea keep you!&amp;quot;&lt;br /&gt;
* Margaret (Althean) - &amp;quot;You are so adorable! There is no need to be so hesitant around me, you know.&amp;quot;&lt;br /&gt;
* Kerbasy (Ally) - &amp;quot;You're quite amicable for a Mourner. A curious little creature who's more nervous than a field mouse around a horse.&amp;quot;&lt;br /&gt;
* Namira (Ally) - &amp;quot;It's thanks to you that I realized who that figure in my dreams was. Shame she's not Althea, but a messenger is just as good.&amp;quot;&lt;br /&gt;
* Solace (Ally) - &amp;quot;You... you're barking ''mad'', aren't you. Be fortunate we're still friends.&amp;quot;&lt;br /&gt;
* Tatyannah (Rival) - &amp;quot;I can see I can't convince you to work together. Rest assured, your criticism is noted... but you are still a brute.&amp;quot;&lt;br /&gt;
* Benthus (Ally) - &amp;quot;It's time to finish this, once and for all... my vow shall be fulfilled.&amp;quot;&lt;br /&gt;
* Sophia (Mentor) - &amp;quot;It's good to have your wisdom at my behest. Perhaps next time I'll have less trepidation around divine wrath.&amp;quot;&lt;br /&gt;
* Myrana (Althean) - &amp;quot;Goddess above... I should have known. But if you forgive me for all that, I am at peace with my actions. Thank you.&amp;quot;&lt;br /&gt;
* Iuitl (Navosian) - &amp;quot;Well-spoken, soft-spoken, compassionate, and intelligent? I do believe we can get along.&amp;quot;&lt;br /&gt;
* Jessamy (Serrelite) - &amp;quot;I can easily call you one of my best friends... no. My ''closest'' friend.&amp;quot;&lt;br /&gt;
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[[Category:Player]][[Category:Paladin]][[Category:Althean]][[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Derecho</name></author>
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